#💡︱general-ideas
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One of the best parts of draft mode is that sometimes happens.
all the way back during the introduction of the mimic, it was something we considered
And obvs would be a setting people could turn on or off.
since the strength of the mimic would be considerably higher if ducks didnt necessarily know how many teammates they had
like knowing that there are two ducks in the game and 1 mimic is very different than seeing that there might be 1 duck + 1 mimic, or two ducks no mimic
Exactly! Makes it more fun. But if the mimic would be OP then could always turn it off
Yeah but isn’t that what makes it fun?
i promise its not that we didn't understand, its just that we decided against
Changes the pace of the game
a lot of player complaints are things that they could circumvent by not allowing certain roles or changing their settings
nonetheless they would prefer to just turn on everything and complain about it anyways
Why decide against stuff that some lobbies might choose to do and others not?
Yeah but that’s on them. Hehe
it is and it isn't
because we want to make the most amount of people happy as possible
Plus this would I’d assume be default off. So they’d have to actively add it in
I’d say to make the most happy you add in the options
Otherwise you restrict a fun update to appease a few complainers
i can see why you'd think that
and it would be nice if we could have that stance but, i ultimately dont think that's a position that makes the most players happy
Hmm weird take
🤷♂️
Well at least draft mode is already built that way
Our games with 6-7 players just tend to get…predictable with 1 goose.
Duck not goose
well, draft mode makes even less sense for this hypothetical setup than classic
since most ducks are picked
No I meant this for classic. Draft already results on variable #s of ducks and neutrals.
So usually when we get down to 6 or 7 we pop to draft to keep that mystery since we can’t in classic
The numbers of ducks in draft is actually predetermined based on lobby size from what I've seen.
Well we had one game with two and one with one last night, 7 player lobby. Not sure if neutrals were different that round
TBH, a lobby host could effectively make this happen by simply changing the number of Ducks occasionally. I've found very few people actually check the information button during a game
Yes that’s what I’ve been doing. Im usually host. I just want the mystery too! I feel like I have unfair knowledge.
But it’s how we like to play so we do it
With great power
The number of ducks for draft are not variable
Sorry that we're ruining the magic lol
As herbird and Duck Side said, the number of ducks and neutrals in draft are predetermined based on the lobby size. I think 9 is the turning point from 1 to 2 (but still 1 neutral).
Some of my friends get around this by saving settings in classic and then load one at random
You'll never know what you're loading if you save them with silly names
As for classic, the information is always present in the i button. If you don't check it for roles turned on or ducks active, that's you leaving information behind that's freely accessable
well i play in lobbies with friends so we just like to customize it to keep it interesting. otherwise social deduction games can get a little stale.
that's a super good idea!
well like i said, we had one game with 1 duck and one game with 2 ducks last night. lobby of 7. maybe the first had 1 neutral and the second none, but it was pleasantly surprising none the less
If one game had a falcon, that could've made it seem like there was an extra duck. Otherwise, it shouldn't have increased without extra players.
Commenting on the adding it as a togglable option idea real quick. If I was a dev, I wouldn't go through the trouble of adding a setting that will end up being unpopular even if it was togglable over something like a new map, additional fun roles, or bug fixes.
You could argue things like "well you have voting visibility amd flashlight mode", and that I have no rebuttal for, honestly. Other than that they are already there from the start.
I think the whole "well it could be an option" thing gets messy very quickly. Look at the settings for popular AU mods. Pages and pages of settings to adjust every little thing for every role. Very overwhelming.
It's already a bit frustrating when you check settings and see flashlight mode is on, or the role you really like is off, and the host either doesn't know how to change it or doesn't want to change it.
Imagine that with maybe 20 different little settings
Voting visibility and Flashlight mode allow for self-created role buffs/nerfs
Pelican being overbearing? Put them in flashlight mode.
Ducks getting too comfy in meetings? Add in vote visibility.
Want the geese to fully experience GGD as a horror game? Turn of the lights and give them all flashlights.
They're options that give the game entirely different playstyles, which can't be achieved without them.
That is a good point, but I often play with randoms as my friends don't play this game. If they did I can absolutely see us changing a few things if pigeon kept winning for example
Flashlight mode can also be fun for goosehunt, actually
I usually put flashlight mode on the duck in goosehunt, as the duck often wins too easily with the default setting.
I remember a lobby that house ruled that geese get a 10 sec head start. That was a lot of fun.
Anyway this is going away from #💡︱general-ideas now.
I was about to say that
i can help if got lost in indonesia translation
This happened over 15 times to me as cannibal duck
A sheriff camps a body for vulture I was gonna kill him
But eats the body instead
Which gets me killed
I feel like it would be better if the cannibal duck kills instead of eating the body when a person is within the kill radius
And I don’t see any flaws about this small update
You can just make a separate button for eating
This is also the same issue with undertaker duck
You get stuck pulling the body when someone stands on it
Instead of killing them
I also dislike such things happening, but I also know not to do such things in such situations after the first time it happened.
I'm personally not too bothered by it, but the undertaker duck thing has happened to me before too.
So I do understand where you're coming from.
I guess the best advice would be to aim better when going after a camping sheriff. There's also no reason you need to kill them that round when you know they're looking for ducks.
I find the range to get the kill vs eat/drag the body is somewhat different. If doing that is an issue try to get the sheriff at the very edge of your kill radius.
Yeah, I once had an invis duck kill and an undertaker almost double kill me but they dragged the body instead so I killed them.
The kill button should override the drag/eat instead of the other way around. If both are an option than you only get the option to kill.
Release it on console
Devs have already stated that console released are very unlikely at best.
The problem with releasing on console is that updates will require long approval times. Apple is already a bigger bottleneck than they want.
Ok
#💡︱general-ideas message
This was a dev's message on the subject
Well, i'm a moderator, not a dev, but yes that message is accurate as per information that has been passed down
Meant to say mod but was thinking dev 
Releasing on console is even more treacherous now as Microsoft requires multiple compatibility requirements.
L Microsoft
I think in the goose goose game, sales should be made according to the currency of the country, but only with dollars
I'm fairly sure when you click the item it converts to your currency using the conversion rates at the time.
about it appearing without clicking...
We display in USD because it is simpler and everything is based off that currency. When you press the button, you can still cancel the transaction
How can i fart mobile
double tap your goose
Thx
double tap him in the butt so the gas gets loose
._.
Idea to make channel where ppl can ask questions and everyone can answer?
The community is pretty good at answering questions
#💬︱general is a good place
Okay than
Random idea but it could be cool if there was a special achievement for being the 10 thousandth goose to die on the daily counter, so there would be a few winners each day but still being incredibley rare.
I actually really like that idea.
QOL idea here: I think a “Topic” or “Requirements” tag on normal lobbies and not just lounge I think would be helpful finding the right crowd in public games because it’s already pretty hard to do so.
Would be cool if the icon for Goose Goose Duck beeps yellow for a brief moment, to indicate that a game starts/ends and a map change happens like some games have
Would be useful, as some people tend to mute the game and tab out whenever they're dead to watch videos or something.
Yes i though abt this week ago xdd
That sounds both annoying if you’re sitting there starring and practical if you’re not. Maybe an option to turn it on before you get up
Yeah, would be useful as an option to have.
I often don't realise a game has ended while I'm doing something else, and I open up the game again only to find that I've been kicked.
Which makes sense. A host will only wait so long for someone to ready up.
Games typically only do this if the game isn't focused. So if you were already in the game waiting it wouldn't blink yellow.
Yeah, that's what I meant. Sorry Lime, I misread what you were saying.
But yeah, it would only blink yellow if the game isn't focused. To give you a heads-up when you should focus it again.
The game also autokicks players if they aren't moving around for about 5 minutes.
yeah, that's another good reason to add the yellow blinking for that too. It's something that's easy to forget about, when you have it tabbed out.
Because I have zero patience to wait for the next match, and it's quite boring if you're not really invested.
Especially if you need to wait 20-30 minutes if you die early on
Achievement idea:
Name: How are you still hungry?
Condition: as pelican, swallow X geese. X would probably be in the hundreds, maybe 200?
If the name is too wordy then it could be shortened to "still hungry"
Obviously this would be a count of all time, not in one match. At least until ggd matches have 200 players at once.
Fart sound packs
Games don't take this long. Average game time is 6-8 minutes.
Private games tend to go on a bit longer.
Well, I may have exaggerated. That's fair enough.
But I still believe the yellow blinking could prove useful in terms of being aware of games starting/ending, and a map change happening when you don't have it focused.
I do often tab out while readied and waiting for a match, especially if I am one of the first in the lobby and there are only 3 or 4 in it. A beep at game start could be useful.
How about a side role. Someone could know your side role but it dosnt effect anything other then how you play it. Like you could be faster/slower.
The game already does make a distinct audio cue when the game is starting
So like a modifier?
I believe modifiers have been discussed in the past.
i dont conceptually hate the idea of modifiers, but we probably arent going down that route
modded among us has that if that's what youre interested in
In my particular situation, I tend to mute the game while I wait. So the game's volume and people talking doesn't interfere with the sound of the video I'm watching.
When I do that, that distinct sound is rendered moot. I know me muting the game would be my fault, but sometimes I'd like to do other stuff while I wait rather than talk in lobby.
the yellow blinking could be an optional thing that you can checkmark in options somewhere, so people can choose to have it on or not

guess I'll keep getting auto kicked while I'm tabbed out
fortunately I still have memes
If you just mute the players talking and turn on Silent but Deadly, that should leave everything but the game audio going, which will let you know if a game match is starting. Or it will play the main menu theme if you've been kicked out of the room for whatever reason.
That would mean having to mute every single person, and unmuting every single one again when the match starts.
While it's certainly an option, it would be a bit of a pain if you have to do that every time.
Actually, it's a single button press, the Deafen button. I think it defaults to P on keyboard, but I rebound it since it's fast away from all the other buttons. That's all I was suggesting.
Oh right, my bad. I mean, that would still leave the game audio to interfere with the sound of videos you might be watching.
And sometimes it can be a really long wait. Both for waiting for a lobby to fill up, or for a game to end.
So I just mute the game audio in general, usually. Which makes me miss out on role selection, map change, etc when tabbed out
An option to grey out the disconnected players in meetings could be nice. Just because it's a little difficult to see who is alive and who disconnected at a glance.
Maybe the disconnected plug should be on the voting logo, similar to being silenced.
I think they mean that the disconnected player spaces in general are lighted up now, like those who are currently alive, which can confuse people.
They used to be greyed out, like with people who were killed.
I do absolutely agree with players that disconnect being greyed out
Thing is that graying them out means they aren't in the game any more, but they now have 90 seconds to get back into the game. Thus, the plug icon to show they're away for now.
Grey out after the 90s then maybe
I feel like the solution is to have them greyed out and have the plug icon, just so they aren't obviously marked as dead but not visibly alive and active
How then do you differentiate between dead and disconnected, and just disconnected?
This would probably be the best solution tbh
But yeah, not sure if something like that would be easy to implement
I'm personally not really bothered by it, but I can see how it's current state could cause some confusion.
My idea is that alive is just normal, dead is greyed with
, pending disconnect is greyed with 🔌 , fully disconnected is grey with 🚫. I guess dead and pending disconnect could use both though. I know interacting with a greyed out disconnected player is odd but it feels just as confusing seeing them "alive"
I feel like that's overcomplicating it TBH
As the duck, there should be a second chat tab for them, so they can communicate with each other
Basement has telepathy sabotage that's about as close as you are like to get
What does that sabotage do?
Lets the ducks talk to each other on voice
For a limited time, at least
You know they should add that to some space maps. Being able to talk as ducks in meetings without other people being able to read it
The only problem is whether or not the mimic can see it
This is why there's no mimic in The Basement.
Oh yea
(If it’s possible) could codes in LFG discords be automatically deleted once a room is disconnected?
There is no connection between discord and the GGD servers. That would necessitate the devs making a channel between the two. I don't think they will do that as it would be effort that isnt' really needed
Fair, I knew it was a long shot.
Though is it possible to just have a list of active codes that get automatically updated somewhere, and only that is checked in the discord?
I'm no programmer so I can't really comment on the feasibility of that
I think the problem with that is that not all hosts want their codes to be shared
I've got two main requests: please allow us to choose which monitor is used (in multi-monitor systems), and please bring the game to console (including the PS4 generation) with crossplay? it would be so much easier to play with controller
Console is highly unlikely as the approval processes would create extremely long times between updates. Most major console controllers are supported on PC
You can also google how to move a game to another monitor 
none of those options are particularly great... I don't want to turn off my main monitor, and I don't want to change which of my two monitors is my windows default. having a button to go "yeah imma play on the tv screen today" while keeping the other screen on isn't something you can do in windows without mucking up all your settings
Windows Key + Shift + Left/Right
thanks

Perhaps something to set apart the bell task from regular tasks.
A lot of new players tend to mistake the bell for a task, mainly due to the yellow aura that surrounds it which is the same that tasks have.
While it might not fully prevent that, it could help if it's aura was coloured differently.
Since tasks are yellow dots on the minimap and are thusly coloured yellow when you walk near them, perhaps the bell's aura could also have the same colour like it has on the minimap.
But then how can I use my clearly obvious dodo play?
hahahahaha
and then everyone is like
SON OF GUN I WAS IN THE MIDDLE OF TASK
and then angry vote the dodo out
I've seen it happen lol
It's a patented Xizta play.
The meeting "button" is marked on each map with a megaphone icon
Yeah, I know.
Perhaps I wasn't clear enough, so I'll try to reword it a bit.
On the minimap, tasks are marked with yellow dots, similar to how they radiate a yellow colour when you walk near them.
The megaphone's icon on the minimap however, is not yellow. Since a lot of people confuse it with a regular task when they're near the bell since it radiates yellow as well, I was suggesting that the bell could radiate with a different colour when you walk near it. So perhaps, the colour that it has on the minimap, or just another flashy colour.
Thats preety smart and I would like that
In draft, the max amount of killer geese could/should be less than the ducks,
Like not having a vigi, sherif, avenger against two ducks
Geese with guns usually are worse for geese than the ducks
yup xdd
Hola soy español
@granite wave
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
An idea for an achievement for lovers. Ultimate betrayal.
Where there's two lover geese in a game, a dodo and a duck, and the dodo gets voted out stealing the lovers victory.
Inspired by actual in game events
turnaments
Does anyone know what happens when both lovers are geese? Plain geese.
Not sure what you mean. The only difference between that and a goose duck lover pair is that they can't kill
free money
I know when we won it said we were both geese and neither of uskilled
What exactly are you trying to figure out?
as far as I can think, the only difference is that the game can end before ur game winning condition, but since u r a goose u win either way, for example, they kill both ducks, in a duck goose lover pair, the game will end whit ur victory or both of u dead
Lovers can be either a Goose / goose combination or a Goose / duck combination
im thinking maybe you should turn off the mechanic vent boot on chapel and mother goose. makes it too easy for the assassin guess the role, just my opinion. that and maybe taking the cooldown for bell down to a second before when the bell can be called so theres always the chance to stop a bell from being called
They have the advantage of trust in having a player in the game they can completely trust in a game of lies.
There use to not be a mechanic vent boot, the current way is far better. If the mechanic doesn’t want to be caught by assassin they can avoid using vents or claim pigeon.
I know there used to be im legit asking doe that to be complete reversed cause it was a bad idea for the flow of the game lol. Atleast imo
I think it was a needed inclusion with the new task system. It prevents the mechanic just sitting in vents hopping around to spy on people all game
The devs are constantly monitoring the state of roles in the game, particularly when changes are made to existing roles. They will adjust if they believe it needs to be adjusted.
With that reasoning wouldn't doing the same thing to pigeon make sense?
they do tho, just about every pigeon player does
worse than mechanics lol, atleast the ones i've interacted with
If they do, they don't win.
really that's very similar to a duck who just does tasks and never kills anyone, sure you CAN play that way, but you aren't likely to win playing that way
If you've won as a duck that way, then your partner was carrying you. A duck has to kill to win, and a pigeon has to sneeze. If you don't care about winning, that's one thing, but you'll not win on your own.
I obviously meant pigeon you can't equate the two unless you're trying demo and pigeon
If the mechanic isn't forced out than ducks can't vent cause the mechanic will catch them. Like I seriously use to learn who most of the ducks were every game I got mechanic in the first round, one goose for multiple ducks is far too strong of a role and that's assuming it was a trade. When I got duck I refused to vent cause it's far too likely to be suicide for ducks to vent (And there's a very good gameplay reason why ducks need to vent), mechanic was crazy OP, just taking away a main ability of all the ducks.
Mechanic is fine as it is now, it was NOT fine before. Though yeah snoop and pigeon still have similar potential issues.
it was fine before because there was atleast 3 options to choose from and 2 where non ducks which made it difficult to piece together, i stand behind the do the same to pigeon if your gonna nerf mechanic like that cause it makes it easier to snipe by an assassin. its basically making the one ability it has useless when theres an assassin in play, not universal but theres enough of an issue there that it may as well be a uniform nerf
and mechanic would be op if it could do something with it like kill or activate or nullify sabos. being able to sit in a vent is only op when people use it intelligently which can be said for all the duck roles annd half the geese roles, saying it needed a nerf based on those facts is like saying demo shouldnt be able to give bombs and walk away cause its unfair to the geese. the way it was before there was an established balance
Quite late with the pigeon staying in vents all game topic, but I do stay in vents as pigeon. At least for the early game. Make my move when I have a good idea who the killers are and there are not many people left.
oh ik, tbf i never gave my opinion when people where complaining about mechanic cause i never thought their complaints would amount to much. i honestly dont think either need a nerf, their fine as is or atleast where fine
thats how alot of pigeons play
Do y’all think a role that can heal dead bodies would be cool?
No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
"I would sooner delete GGD before adding in a kill stop/revival role" ~Shawn
Geese coming back from the grave takes away the deduction factor of the game
Delete: I think I might have suggested this goose already
dunno if it's been suggested but a duck that legit animates a corpse, but only when a goose walks over it. Both killing said goose and making both bodies dissappear. i'd say the cooldown would have to be pretty long too, since it's a possible double kill
We have an idea for this
oh really? color me intrigued lol
Make it so if your invis that you can see yourself and gooses
That gives invisibility duck too much of an advantage
Than make it rare tho get it
Not sure what you mean by that
That it is harder to get that role
Or they could leave it balanced like it is. It is a very powerful role even with being blind
umm
light has to hit your retina for you to see
if you were to turn invisible, your retina's are invisible, so you can't see yourself
sorry its just physics
This is actually true, if you were invisible you wouldn't be able to see anything. Quantum super-position of a photon would theoretically allow it to hit your invisible retina yet still go through but here is the catch... Your retina can't know both to let a photon through and block it at the same time, it can only do one or the other. So by the laws of physics I guarantee that while theoretically possible it is also theoretically impossible at the same time. When something is both possible and impossible it is by default impossible.
Causal Impossibility is a very complicated subject to break down in the quantum realm but Herbert is correct.
Where's Neil Duckrasse Tyson when you need him?
Kind of like how if you ever went the speed of light, you would be blinded because the light would not make it to your eyes.
Ignoring the fact that the air's friction would turn you into chicken strips first
Doe that mean you could (doesn’t mean you will) make invis duck see people so long as it means everyone can see their eye’s while invisible? Cause that would he an interesting nerf/buff
no
I got stuck on a door yesterday as invis because I couldn't see where I was. I thought that was a pretty fair compromise for being completely undetectable
Could you increase the achievement related to the number of task? I think it help people will do more task. - user's idea.
like... do 10,000 tasks!
And I want the person with "disconnect" to be marked with a dark color. (During voting time)
I agree with Kermit. The light colour makes it really confusing to know if they're still present (albeit struggling with some connection issues) or if they're straight up gone with the disconnection countdown happening
theyre not present
they're disconnected
they can still be voted on etc
It's so uncomfortable because it's constantly marked with "disconnect".
what is specifically the issue.. is it that it isnt easy enough to see that a player is disconnected?
Even if we go out and come back in, there's diconnect icon.(I guess...) And when the dead man leaves(=disconnect), it's bright...
In short, I wonder if someone's really participating in the game!
the first part.. so you're saying if you disconnect, and come back, you still have a disconnect icon?
Let me check it
Would it be possible to have a setting where you can see how each player voted when your dead but still have anonymous voting while your alive ?
I think the settings would help new players understand different strategies and allow people to identify cheaters more easily
I believe what Meow is saying is that when a person disconnects, the icon on the screen is no longer faded and looks exactly like an active player but for the tiny disconnection symbol. Previous to the update, identifying a disconnected player was much easier
Disconnected dead players look the same as disconnected alive players, is what they're saying
yep, it's 2nd one
I just checked, and I think the icon is still there when I go back into the room.
What I've noticed in my last game, if a person died and then later disconnects, they go from darkened to light, as if they might still be alive but disconnected. I did see someone with the dead shadow and disconnected, but at the next meeting, they are now lit up but still have the disconnect logo.
okay, this was something that we had thought we fixed
guess something got dislodged along the way, we'll take a look
I'm not sure about this idea. I appreciate where you're coming from, but for advanced players, seeing a person's strategy might work against them in a future round. (Not that people can't already learn that.) Also, would the Vote Reveal still show if it were on Blind voting (aka, none of the vote results are shown)?
That's a good point, I just figured it would help a host determine whether someone is teaming. I guess you could have it so you can turn it on if that becomes a problem and turn it off when the game is being played as it should be.
You could turn it on to determine the teamers, get rid of them and turn it back off
add menu optional login whit twettr
maybe an option to remove/switch pelican from the basement? i really like the map but me and my friends always play with 2 ducks and 2 neutrals with falcon checkmarked because it is an balanced way to have 3 killers with only 12 people (3 ducks would be too op) but pelican basically ruins everything because it removes falcon and vulture from the game and its an pretty op role ngl
Disagree with the reasoning but agree with the idea, also maybe have pelican escape to one of the Victorian Era maps or have it shipped onto one of the ship maps. It being relegated to basement gets boring, love the role tho.
Hopefully the pelican will get a chance to be on other maps in the future, but for now, they fit the body-disappearing theme of The Basement
The problem is that the other maps were not designed with the pelican in mind. What happens if the pelican gets crushed by chandelier or ejected into space via airlock.
The only other map the pelican could work on is Goosechaple, but even then it is much more open than the basement and harder to make snack runs on without being caught.
I think the duck will be hard this time due to the detective and birdwatcher buff.
How about giving tasks to the whole duck? Kill Player0 birds in one round and the sabotage is initialized. Like this. Is it too much power?
Ducks do their tasks, too.(Randomly killing birds, using sabotage several times) So ducks can use sabotage one more time or reduce the goose workload a little bit. Is it too much power?
i think serial killer is quite strong
the truth is that the cooldown isn't nearly as relevant as their arrow
Or like a prohibited area... We're building a knife shop. If you talk to a knife dealer there for more than (n)seconds, we can accumulate a knife only once. Is this too strong?lol
high risk high return
Oh, and there's a notification that says someone's doing business in a secret store. (The location of the secret store is random every round???)
I personally still don't think the Detective buff is that strong. I heard it has a 30 second cooldown.
In most situations, someone will die before those 30 seconds are up, and others will report their body before you can use it a second time.
Birdwatcher and Engineer however? Holy moley, I can see how that will be seen as OP. I imagine a lot of people will indeed complain. I don't really mind, though.
I have no comments or complaints about Serial Killer whatsoever, I think it's a good new role and I like it
Serial Killer is very strong late game
Part of the problem is that most people will immediately report bodies, which makes detective much weaker. Not that people shouldn't be reporting bodies, but the longer you go without a body, the stronger detective gets.
Detective I don't find more or less strong, birdwatcher has found their true potential, engie is certainly a lot stronger but I don't think they are op.
Vety very strong, but not overly strong
detective doesnt need changes
Yep. The other part is that there are many moments where a detective will just get slashed if they try to check someone. Or they get lucky, and the killer's cooldown is still up so they can get away with it.
So either a body gets reported which ruins their chances to catch the one who just killed, or they just get slashed immediately most of the time.
I still prefer the very first detective, personally.
And for the killer of cereal, I do agree their strength increases as the game progresses, but it will be rough if the target is canadian.
I do think Serial Killer duck is perfect where it is now. It doesn't feel overwhelming and has it's own unique ability.
Same, a role that is strong early game is just as valid as a late game focused one. And having a role that hard counters your own makes things more interesting.
As well as ensures you don't go too crazy with your abilities
it's pretty cool to be able to track your target with the arrow
Seeing the arrow as vulture or dueler gives me great happiness. I'm sure it will feel just as good on cereal
it's very useful to ambush people with
i think it would be cool and funny if politician and locksmith got rolled into one role. would work too because theyre always on the same maps
I don't think that would make sense
There's a weird deal where my earbuds won't have any volume when playing the game. Worked perfecting fine before the 2 updates before hand.
Sounds like a #troubleshooting-and-bug-reports instead of a general idea 
@mellow iris maybe roll both into bailiff, has keys to jail and if he ties he gets out of jail free. idk i feel like it would make the role a lot more chooseable in draft.
Auto-filled system it a fill a dead lobby only on private with players
Being able to create and keep a few pre set cosmetic combinations could be a nice feature, especially since theres a lot more of them
Actually an amazing idea
What do you mean by this? I have no idea what you mean.
They might mean bots to fill up the empty spots in a lobby, but only on private games?
That's my guess but idk
Sounds like that would be a public lobby to me
When will the cosmetic update happen? (the combination on head like - eyes and hat at once and such)
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
This would be fantastic
it would be nice if there was a 4x4 grid of players in the menu with outlines of who is talking instead of the scrollable menu. would make it so much easier for lobby hosts to kick people with mic noise
it is indeed a bit tedious
so I hate the ready up option it's just us yelling at some random dude who is not readying I want some servers to have the option to remove the ready up thing so we can immediately play not just yell at some random dude
Kick them, problem solved
Maybe not being ready when it starts could just put someone in spectator mode, they can have the option to leave without forcibly being kicked which stops them coming back.
that is an actual good idea
Yeah, not perfect though cause if they wanted to play but just didn’t ready up in time. Plus I find it’s more common that everyone is ready, the host is just taking forever to start even when its draft with no settings to adjust.
i think it would be very good if you can infect anybody in vents and closets and bushes as pigeon so that mechanic cant stall forever because it feels very bad when playing pigeon
maybe this isn't the best place to report a bug, but after the game update I just can't log in
I put the email. Loads infinity and does not enter
#troubleshooting-and-bug-reports you can submit a ticket there
Thanks
The voting time is too fast, could you plz increase it appropriately? Or user-defined
The limited time is part of the core gameplay
Discussion and voting time can both be adjusted in Classic
Don't underutilize the text chat. Think of it as a global notebook. You can't rewind voice chat, but you can take a look at said notebook for clues whenever it's available.
Always put important things there, even if you have a mic.
I like putting info there during opening statement and see who is actually reading it
Plus, it's a lot quicker to verbally say "Check the chat" than "SUSSYQUACKBIRDERER KILLED AVIANCARCASS163936926 IN THAT ROOM WITH THAT TASK WHERE YOU HAVE TO PUT THAT THING WHERE IT GOES"
The shrine of the silver monkey?
I'm of two minds about this. On one hand, I do think being able to sneeze on someone who is hiding in the same spot as you would be good. On the other, that opens up asking why ducks can't kill the engineer there, and that would be bad.
Some of my favorite streamers love your game , but I realized they didn't have enough time to discuss and identify.
They will speak in order, so they may need partners to speak systematically and so on to prove their identity, or to speak at the end to unify the right to vote.]
It’s a mainline gameplay in China. The limited time is too messy for streamers , everyone talks like a rapper.and subscribers are confused.
Your feedback is appreciated and has been noted. The devs will take it under consideration.
Thank you
Thank you, however I am not affiliated with Gaggle. Just another community member like yourself
i think ducks should be able to kill enginer for sure, maybe something like hitman can throw smoke grenade in that will kill you if you stay inside for more than 3 second
Sabotages fill this need.
Engineer will lose if they don't get out and fix it
i dont think so because if you are only goose alive ducks will have won
i actually now think ii would be very useful for hitman if they can throw in grenade in hiding places and they can then reactivate to smoke out everybody in vents after 5 seconds and it also fits thematically imo
As I understand it, the Warlock may function similar to this when they summon locusts to a room
is that new role?
For the Ancient Sands map, yes
Yep, was talked about briefly during Friday's developer log stream
We don't know yet whether it will be exclusive to Ancient Sands, but it might be
i jsut think hitman needs love because he does not do much imo now, but it is fun to hunt somebody but it feels like something is missing
but i will wait and see
The description of the role is somewhat vague, but it can kill anyone inside certain houses on that map. That wouldn't translate well to most of the other maps because of the way they are laid out. We also don't know where all the hiding spots will be in said maps. Maybe an engineer could duck out and avoid the scarab swarm.
You don't know that it wouldn't work well on other maps. Each map has clearly defined locations that update as you cross thresholds into another section. Would really just depend on if the devs think it would be fun and balanced in prior maps 
As I currently understand it, the ability relies on being able to lock players into the room to kill them, since it takes 15 seconds for it to happen. Sure, I could see, say, Medical and Security on Mother Goose being viable targets, but there's also a lot of open rooms where people could easily escape.
If the devs can find room on other maps for an equivalent, awesome! They're more creative than I am in this respect.
no engineer
RIP
Goosechapel has rooms like that, but who knows what the future will bring
and let's be honest, most lobbies will be desert sands for at least a month after it releases anyways XD
A month feels like a conservate estimate. :p
Whether an option of unlimited discussion time can be added?
Two anchors with 20 million fans are troubled by too short voting time
CN players are used to state their analysis with lot of time one by one in the voting time
maybe... how about no time limit like Among us?
For some reason, they can't play Among us. So this is a good opportunity to let more Chinese players know your game.
Player groups in different regions have different habits, hope you guys can adopt it.
Sorry for bother you and thank for your reply.
good luck to you.
where are these anchors streaming?
in China
一条小团团OvO and 芜湖大司马丶
Yeah, about a million weekly active viewers. We all found out yesterday that they can't play well in this game. Because the speaking session is short.
douyu TV
Here is the link:https://www.douyu.com/2222 https://www.douyu.com/606118
欢迎来到主播一条小团团OvO的斗鱼2222热门游戏直播间,本直播间提供最精彩的一条小团团OvO热门游戏直播,一条小团团OvO带你领略最有趣的热门游戏视频直播。
大司马英雄联盟直播间606118,金牌讲师马老师正方形打野教学直播间,斗鱼大司马直播间,给你带来最强的英雄联盟教学直播。
My Internet is not good
i don't know how much douyu numbers can be trusted, but i will talk to the team regardless
They also have tens of millions of fans in Tiktok.
In the ranking of game anchors, they should be two of the five most popular game anchors in China, one of which is currently the most popular Douyu. And Douyu is one of the two largest live-streaming platforms in China, majority-owned by Tencent.
Many viewers want to express, but there may be network restrictions. We also appreciate your response.
I personally do not trust tik tok followers. 98% of my followers are bot accounts and not actual people.
The numbers are vastly inflated
@granite wave @lethal bear do you two have any friends that are having trouble signing up for the game? like issues with email verification
I had to turn on the vpn on my phone while I was confirming the verification link for the email. But VPNS are banned in China, and many people are bothered by the link.
When I use discord in China, I have to turn on a VPN.
I think it would be better to use Verification code.like 123456
I think it would be better to use Verification code.like 123456
We can legally log in to your game using Game Accelerator, but we can't use VPN when confirming email links.
The email can be received, but the confirmation link requires a VPN.
What is the 'Game Accelerator'?
Is it different from a VPN?
Would there be a referral system in future updates?
Referral for what
@long bison is wondering about referral program for rewards for getting new players to join ggd
Is it just me or does anyone else think it would be nice if we can have a bigger lobby, more then 16?
It would be nice, but it's hard to get a word in edgewise even on 16. There's also technical issues to take into account.
The main technical barrier would be the bandwidth needed for more data to be transmitted. The current requirements are already tight for some users with lower connection speeds.
When we play a foreign game, most of the time we need to turn on the game accelerator. The game accelerator only works for this game progression. Turning on a vpn on your computer will allow you to access the entire computer or mobile network, allowing you to view Twitter,YouTube and other foreign websites. But using such VPNS is not legal in China.
The Chinese market has many of these legitimate game accelerators. It's like a vpn that only works for games.
So to verify the email during the game, I think the player from China is a better choice. Email to obtain the verification code, enter the verification code in the game for verification.
We have now changed the verification page, if it fails to validate, you can manually type in your email address to validate it. This essentially makes it use a different Web page getting around the blocked sites.
I just tried to verify this link without using a VPN. When I click the blue button, nothing happens. I don't know if this is a problem for most Chinese players.
Did it request an email? Could you possibly create a ticket in #troubleshooting-and-bug-reports so we can talk a bit more privately as we are trying to work out a way for this to no longer be an issue for players in China
I'm not familiar with using dicord.
When I use my phone, nothing happens when I click the blue button.
Been toying with the idea for how a dead goose could help their team now that all dead tasks are fake, and I think I came up with something that's possibly acceptable. When a dead goose has finished 8 tasks, the task bar updates.
In anticipation of objections, I have responses for a few situations:
If a live goose has finished 8 or more tasks before death, the task bar won't update until 5 seconds after death.
In a classic game when the task bar is hidden, the total tasks will light up for 2 seconds before hiding again.
In a classic game where the task bar always updates, it doesn't matter because a live goose could just prove they did a task.
I have a question will u guys ever give the ghost roles or never and why?
Because of role reveal, there will never be roles that can communicate to living players after death. The original medium could see ghosts, but that was changed.
Before the task pool, dead geese still had to do their tasks, just like in Among Us. Now, with dead tasks being fake, there's nothing productive they can do once dead.
If you can think of something they can do that doesn't give too much information to the living, feel free to suggest it.
Add:
Haunting chat
Press or hold a button as a ghost to talk/haunt the people whom you're near
EDIT: Only the Ducks can hear the ghosts
~~Roles Reveal on Death game rule
When checked, all roles are revealed to the gosts on player death~~
Fix:
Fix Comms sabatoge to be like the wiring on Controller, press A To drop the chip on the square. Next chip will automatically be selected from upper left to lower right
That second one is already a thing
Wait on Death?
yup
I mean, I'm assuming you mean the person themselves dying yes
there is an option to see all the player's roles when dead
- Haunting chat
Just tell someone who killed you, now winning as duck is near impossible - Roles Reveal on Death
Already exists - Conroller Fix
I don't play controller so idk
Oh then one sec
I have another idea tho if it hasn't been added already
Role Stealer
Steal anyone's role, giving them the swaping role, and giving you the victims role, default cooldown is 30 seconds, but can be adjustable
EDIT: If you shift with a duck you die
Ok let me edit the first one
Hey, I just suggested a role, can we add it? No. Your idea is interesting, but it breaks one or all of the rules listed in the following document https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read if you want some insight into the roles that we would approve of
Herbert’s Living Document For Designing Classic+ Roles Why are you designing a role? The first question to ask is why you’re designing a role. Although wanting to introduce a new and fun role to Classic+ seems like an obvious reason, but a fair number of people are suggesting roles just as a cr...
Hey what happened to helpbot? I miss them 
HelpBot is currently on a short vacation, so we are stepping in to help
A well-deserved vacation too!
Just to highlight the issue, team-swapping is a mechanic that will never happen, at least in Classic-style formats. No one wants their objectives changed halfway through the game. Other modes, like Trick or Treat, might have different rules.
Let me edit THAT one

If you shift with a duck, you'd die
mind the spelling mimi
Sorry I meant DUCK lol
yes, i know, which is why i'm laughing instead of timing you out lol
it happens to a lot of people though, fingers dont' always listen to the brain
but ability stealing is also covered in the role document
Yeah, what are you going to do is they don't? 🤣
You haven't seen the time I horribly misspelled shot when saying "the vigi shot him" and caused the entire lobby to fall apart lol.
Oop
yes, but it's simple things like that, and how easily people fall apart over funny things, that make the party duck one of the best duck roles for getting away with things
but we are off of this being about ideas now XD, also we have #🐣︱classic-role-ideas for role suggestions btw
Emotes may be a bit distracting during gameplay.
日本人の方いませんかー!
一緒やりたーい!
!lfg @harsh thistle
ok bot isnt working but go to #lfg-language and select your language and it will open your language channel
Fart are not distracting they make us laugh
I have no idea what "we get" means.
I meant can we get quest miscommunication
I believe there was once mention of daily quests or objectives on one of the developer streams.
Very little was said about it other than it was something they'd like to do.
So maybe, will have to wait and see
Would be nice if we saw when host kicked someone..
Instead of "player xxx left the game" would be "player xxx has been kicked by host"
Cause some hosts are kicking people just for getting killed in game and it would be nice to know our host is doing that.
Hmm, I think that's a reasonable request
The way the devlog explained the new crafting system, the claw machines are only going to be at the lounge. Would they also be added directly in the collection tab just for the convenience of not needing to create/join a lobby to use your tokens?
no you need to get to the claw machines
If you could access them from anywhere, Duck E Cheese would go out of business
Achievement idea for Demolitionist.
Pass a bomb to Pelican, get eaten by Pelican, Pelican is killed by bomb, you go free.
It just happened in our game organically and it was AMAZING.
Achievements ideas:
“I am the spy”: as a spy duck manage to see everyone’s role(with or without the duck’s roles too)
Maybe instead: Reveal twenty different roles as Spy
Since you can only reveal one role per meeting, it is practically impossible to reveal everyone's role in a game without playing specifically to get that achievement
And this already exists, except it's 50 times the ability is successful
Achievement: Spicy Aftertaste
As Demolitionist, have your bomb kill the pelican while you are inside of it.
I love it 
That's not at all what I said
With one you just have to use the ability successfully, the other you have to reveal 20 different roles
quite different
Ah, yes. Subtle difference
Hi all, question sorry if this is the wrong place... Is there a way to create, or buy, a customized skin ONLY for you?
I wish
There is not. The only reason toonz and their gang got one-of-a-kind cosmetics was as a thanks from gaggle for collabing with them.
That makes sense
Gotcha! Thank you, I really wish this was an option. It would be so cool!
Yea
Ther was a poll a long while ago asking people of they wanted unique cosmetics availible only to them which was voted in favor of yes. That doesn't mean it is guarenteed to happen, just that most people would be down for it too.
Ooo... Where do these votes take place? I'd love to participate in the future
Poll on discord. I just learned about it 30 secs ago
You're awesome man, I appreciate you!!
Who?
Generally, the problem with everyone having custom skins is that every person would need those image files in their game. Not a big deal when it's a few creators with custom skins. But if you're dealing with hundreds of thousands of custom skins, then the download size of the app gets prohibitively large for many mobile devices.
That makes sense
Also, the cost for a small team to moderate such a system to prevent inappropriate skins would be significant
Please partner with makeship again! the plushies were so amazing. ❤️
Plushies? That sounds cool
I would KILL for a dodo plushie
sus
I always thought a Thrall plushie would be cool, too 😄
A pelican or vulture plushie that you can feed
Wouldn't that just be a puppet?
It would be closer to a fluffy, huggable backpack than a puppet.
Of course you could climb inside and puppetier it that way
Or a mummy plush
Have it to where you can pull up a map during meetings. For example, a new player joins. Someone reports a body. They say "bla bla bla". How do they know where "bla bla bla" is? This would be very useful.
you can pull up the map at the start of meetings
Why not for the whole meeting?
Because then people don't vote because they were too busy looking at the map
Ah! I see
I do still feel like the map should be available past conversation into voting, maybe for an additional 50% of voting time or something
you can increase the discussion timer and decrease the voting timer
Valid point, me and my friends aren’t very spontaneous voters though so we generally lower the discussion timer so that we can vote as soon as we’re ready, it would be nice to have the option to view the map, although admittedly it’s not usually an issue
it'd be nice to have a waiting queue option for public lobbies, so players can spectate games, chat in lobby, and guarantee a spot in the lobby when enough players leave (but host can disable queue)
for draft i think that if one person pick goose then it should add lover duck or goose to be picked so that they are lover with the person who picked goose
so basically, you want to force someone else to be lover even if they don't want the role
Adventurer can't be killed by a map hazard, technically the fog in Jungle Temple could be considered a map hazard. Maybe make Adventurer a light Engineer in Jungle Temple map?
except it isn't a deadly hazard which is what the adventurer avoids. if a goose could just walk into the fog it would be very disadvantageous to the ducks
besides, if you want a goose that can walk in the fog there is always the mimic
Fair enough, just a thought. Thank you!
That would allow both the medium and the astral to confirm each other's roles
Or it could be a great cover story for two ducks
And it would only allow the medium to confirm astral, not vice versa
you could easily, as astral, ask the medium to tell you what pattern you were moving in, and you are both confirmed
Any role can confirm astral through that logic by having them stand really far away, then doing a movement pattern and having the astral relay it
and having 2 roles confirmed is a lot more powerful than just having one
True, good point
I’m not sure how hard this would be to code into the game, but this is the only way I can see Lovers and Hitman working with Draft.
Hitman and one Lover are a part of the draft pool. If you are the first player given the option for Hitman or Lover and you select it, you are provided that role and an alternative role. The alternative role is temporarily removed from the pool, and the second half of the role is added to the pool (lover goose or Bodyguard). Players will see that you selected random. Optional for consistency: you can random into Hitman or Lover as the first player getting a half. If no one else picks the second half, you get the alternate role.
If a second player selects lover goose or Bodyguard, the alternate role selected by the first player would be added back to the pool. The second player’s role would show as selected (not random). Further, for consistency, a player could random into Lover goose or Bodyguard if the first half is chosen.
Other stipulations: The alternate for Hitman or Lover Duck would have to be a duck role. The other alternate roles should be goose roles (heaven forbid an alternate dodo/dueling situation). For simplicity, it might be better to just have lover geese, not lover duck/goose. It may also be smart to only have Hitman in the pool, since the ducks are normally the first few chosen anyway (no Bodyguard on player 1 situation).
More technical stuff: you would only see the alternate role after selecting Lover or Hitman. This would allow the space for a dialogue explaining that which role you get is reliant on the choice of other players. If a second player selects the role, the first player’s UI changes to the normal UI showing “you have selected Hitman – Kill to get a bonus. Your tasks are fake." While it would be nice for the alternate role to show ahead of time, I'm not sure it would fit on the UI.
I think this would be simple enough for players to understand, and it would be one of those situations where the player given the option sees something different while other players are in the dark. This solves the issue of forcing a player to pick a role, and I could see this working. Even if someone didn’t understand it at first, they would understand it after seeing it once or twice.
So if someone selects Lover (from the usual 3 choices), that alternative role would essentially still be forced on them right?
Assuming there's no second person picking Lover
I appreciate the idea, though. I will admit I miss Bodyguard/Hitman in particular
There’s the possibility of forcing dueling dodos on the person who chose dodo already 
the difference being that dueling dodos are not 100% reliant on each other to win. And someone can choose dueling or not. If someone picked lover than another person would be FORCED against their will to be the other half of that. So in a sense, you are comparing apples to oranges there
I agree with the reliance point. However, you’re still forcing a dodo to now duel for the role when they didn’t choose that at the beginning.
So maybe apples and crabapples 
That's the whole point of my proposition. No one is forced to pick the second role, and there's a backup if no one does. I mean, randoming into a role isn't being forced, as you chose not to pick one of the other three options. For the first player, it would be a lot like picking random with the possibility of getting Lover or Hitman instead. I think it might be a good idea to do a poll to see if players even want to see these roles in draft. This just seemed like the most feasible and fair way to make it work, as I know some players would like to see these roles in Draft.
Yes, but I would say it's more akin to picking random.
anyone else think that the mimic should be able to kill if witnessing a murder? like avenger
Not really, that would be pretty overpowered if they could both hide from the ducks and kill them
could we switch back to previous versions of the home screen and theme if we like a particular version better?
You may want to get the best titrate when it comes out
That's definitely being considered for a future update
Why can’t the trick or treat be in jungle temple?
so that the mummy monster be in there
…since mummy is now mad because of people trying to loot their place
Well there are neither vents nor hiding spots in the temple, which may or may not have something to do with it.
Though I do not play ToT enough to even notice Temple is disabled for that mode.
Trick or Treat is currently only available on the Ducktorian maps (Manor, Goosechapel, Basement)
If somebody isn't ready for a long period of time there unready option will be replaced with spectater. this does not remove the readying it just replaces the unready with spectator so people could actually enjoy the game instead of yelling at a person saying ready up
Not a bad idea, however there is already a 5 minute inactivity timer that works for most situations
At least I think it's 5 minutes
Might be 3
It's definitely a good idea. Some players might be dead for a long time so go to the bathroom or something as the game ends
There should be a spicy Ramen server emoji
The Pelican would just eat all the spicy ramen
There's more spicy ramen than the pelican can eat alone. Yes, I know what I'm saying here.
Next thing you know there will be a spicy ramen god 😂
That’s the narcoleptic goose at his full power
any way to upvote this?? i really miss lovers on draft mode
The devs read everything so no need for an upvoting system really
I believe you post it in here soo I wanted to ask if we can have a Christmas update for tot but the Christmas version mummy whod look like samta Thralls are elf and for vamp idk I'll leave it to the brilliant mind of the community
holiday events maybe
What sort of holiday events would you want to see?
christmas maybe
That's the when, but how would the event go?
well i love to have a duck role that is krampus
I could see Undertaker being modified to look as Santa, dragging bodies in a red bag rather than just holding a corpse
ye like krampus
ye
People often complain about not getting a good number in draft mode, or that they did get a good number but were offered 3 "undesirable" roles. My suggestion is this:
At the start of the draft, players are assigned a faction (goose, duck, neutral) and then a number. For example, I have been assigned Neutral 2, so I will be the second neutral player to pick. The pick order will start with Ducks 1 - 3, then Neutrals 1 - 3, and end with Geese 1 - 10 assuming it is a 16 player lobby.
I do not deny this isn't perfect, for example it is more complex and being locked as Goose 9 or 10 is just as potentially frustrating if not more frustrating than being player 16.
But this was a system I thought might work well.
Then people will complain about getting goose. Also, some people don't want to play ducks and wouldn't want to be forced into that role.
I think I'd be nice if the host could see other players' ready status in the player menu to avoid accidental kicking if players are stacked around them.
The problem is, there are always going to be players with undesirable roles in a full, or even semi-full lobby. Depending on who you ask, they may say there are only 5-7, maybe 10 roles that they would really want to play. The main point of draft is to allow players more control in their roles. I rarely feel forced into a role, but also your number is not the only determining factor. People have gotten basic goose on 1 and Pelican on 16, I've even seen a duck past 10.
I've got pelican on 13
Have players report each other for cheaters and hackers
you can report players in the settings
have you encountered a hacker?
No but I dealt with teamers but I don’t see a report option anywheres
Is it out of lobby then?
Bcs I couldn’t report in lobby I couldn’t find it
I don’t get it where is the report option at
I really want to report these kids
In private games it is up to the room host to police their lobby. You can report in public lobbies
Should have a report button ingame and outside of lobbies
there is
Report button is in the player settings in public games
I think what they're saying is it only appears when in lobby, not in game
Ye
My GGD lags a lot so any way to take the graphics down or no especial effects would be Appreciated
I don't think this is really for #💡︱general-ideas .
@granite wave I'm asking you nicely, please take a moment to read the #rules . Also please do not post content into random channels that have nothing to do with the topic
If you guys make a skin like this, I guarantee it will sell well in China. The key elements are his Centre parting hairstyle and overalls. I've already figured out a name for it. "ji ni tai mei"
Cai Xukun?
yes, he has many fans in china, and this outfit become a trend. it's well known in china.
I don't think we can steal KUN's face without his permission lol
stealing people's faces is frowned on in most cultures
Just imitate his clothing and hairstyle
That may also be frowned upon if it's his signature style and he's well known for it
ok
memes text channel pls
once upon a time there was a memes channel, but people couldn't behave, the moderators were getting tired of policing it, so it got removed

gaming bots?
duck/goose selfie channel?
events?
#📷︱photo-gallery #🎨︱fan-art are good places to show off your birds. Winter cosmetics coming soon
kewl
Ayo
Is the server down?
back up for me
No
One message removed from a suspended account.
There are things you can do in a private lobby that cannot be done in a public one. Being able to swap between the two could end up being used to bypass those things. There is a setting to "lock" the lobby, meaning you have to use the code to get in which does the same job though.
group kicking. if a player is being obnoxious during game and the host either can't or doesn't know how to kick, people can group vote to kick a player.
Oooooo yes great idea dude
i will defintely admit i do some trolling behavior, but it's not anything like slurs. just audio of a toilet on max volume.
Friend codes channel
In public lobbies, there is already a method to report players being abusive. I heard that if enough people report them, they will be kicked automatically, but I've never tested that to confirm.
In private lobbies, presumably the host will decide what the standard for the lobby would be. If someone is being loud or offensive and the host decides to allow it, it might be best to find a different room.
Please can you sell plushies of the thralls
with the shiny eyes as plastic so they actually shine
I NEED
That would be amazing!
Suggestion for an achievement. “Going Vegan” - Report 200 bodies as vulture.
I believe in general, achievements don't want to encourage gameplay that would result in atypical behavior
Completely fair! It would require choosing not to try for the win over several games. It popped into my head and made me laugh was all.
I could see that being a neat achievement for reporting one body as Vulture maybe
Glow in the dark eyes?
another achievement idea
"instant regret" self report 100 bodies
There are definitely times you might want to report bodies as a vulture, like getting caught standing over a body.
Sure, but to do it over 100 times is a pretty unlikely situation that would require playing the role abnormally to achieve.
fair point.
Ahh, just wanna know if you guys are still in need of more support for Chinese community. I am a native Chinese speaker and understand English. (I have a bachelor degree in translation) Currently being an active goose. Let me know if you need help with translating ingame texts or announcements/patch notes into Chinese. Guess I'm better than Google translate, lol
help is always welcome, i'll dm you
other gamemode role idea channels
i suggested before where if you pick the normal goose role in draft then it could mean it open up for lovers because like dodo if somebody else pick dodo / goose or normal duck then it will result in dueling dodo / lover geese or ducks, but what if when somebody picks normal goose it opens up for hitman too? it means that normal goose is converted to bodyguard which is not very different from normal goose, and this way goose becomes more exciting to pick because it becomes a role that can be converted to another role once everybody is finished with picking roles
When I pick Goose, it is with the exclusive reasoning that I cannot be assassinated
Changing my role takes that away from me
i thought you could still be assassinated as goose cant you?
A goose that has no special role cannot be assassinated. If you have a role though like Engineer Goose, you can be assassinated.
Normal Goose and Gravy Goose cannot be assassinated
Achievement System?
Win 20 games as a nerdy bird ----- king of nerdy birds
That would be fine if there was a nerdy bird, but there isn't currently.
All the roles do have at least 1 achievement along this line, though it is 75 games.
Locksmith should be able to open closed doors during closed door sabo
This has been asked for multiple times.
There are certain balance reasons why the locksmith cannot
In the next map, we will get the street urchin, who can open doors from the inside.
Look forward to it and don't forget to check this week's developer log.
"That guy just opened the door that was closed by the door sab, so he's 100% goose since they're literally the only role that can do that. They couldn't possibly be lying." -Goosey McGoose, watching the not-Locksmith open a door, to the dismay of the duck that closed the door via sabotage
“What does this button do?”: as a dodo win the game when you called the meeting(you could do it first round but you can do any other rounds)
“something is wrong with my stomach”: as a pelican devour 4 people and manage to call a meeting
“Why am I still here, just to suffer”: die 1000 times by ducks/geese killing/pelican/falcon
Why not in a game or in some social network (for example Discord), make some kind of rating (top), by level, by kills, etc
I'm just wondering what place I would take, with my 356 level)
The issue I see with that is actually one of the issues we had when the levels system was first introduced. People were using them as a sort of metagame that influenced their opinion on a player while in game.
We could do a plugin for discord that gets your level 🙂
A good idea)
And you can make a bot that, on command, will show the top players)
I at least appreciated it. It was nice to know when you were playing with brand new players so you could help them, rather than treating them as if they've got 1000 hours in the game and know every possible situation, secret, game play, etc
There are two sides to every coin. Not everyone is as nice as you though
and here I show the street urchin
Street Urchin is slightly confirmable, yes.
I say slightly because some rooms in the new map have multiple doors. The door unlocking and you exiting doesn't necessarily mean you unlocked it.
The other part of it is that as with all current confirmanle goose roles, they rely on a duck or map specific gameplay element in some way, like a duck locking the doors in the first place.
Also without the urchin, the warlock would be extremely strong.
Warlock cannot lock doors
November dev log noted that the only sabotage warlock has is locusts.
What if as party duck, you can party someone, but if they die it tells you they died so you can party another?
Only if the silencer can also get a refund on their ability.
I think the crocodile in ancient sands should work like the boiler and river in basement, where someone killed here it are pushed in and eaten by the croc, disposing of the body. Alternatively the undertaker can bring it more food.
Could we be able to see our token counts outside of the machines? I get having to be there to "craft" but I could see it being annoying to creating a lobby just to haul it to duck e cheese's to see your balance
True. I didn't even think about the crafting tab being deleted until now. Just a tab to see the token inventory would be nice.
Will there ever be an option to "favorite" cosmetics so that we don't have to scroll through the entire closet of our purchases everytime we want to switch around our preferred/main pieces?
They mentioned on the devlog today that they are looking at giving the cosmetics collection an overhaul where it could be sortable or etc. Didn't go into specifics or a timeframe 
That's good enough for me, as long as it's being considered.
In the ancient Sands map the vulture has a huge Advantage because the map is too big and hard to find bodies can you make it so that vulture needs to eat more bodies to win
It takes a while for people to figure out new maps. Give people a chance to figure things out and who knows. Maybe the vulture will end up being weaker.
a good portion of the maps give the vulture good luck at the start. but as people figure out the map more and where bodies might lie it gets harder. plus you can always blame the ducks for not setting a trap for the vulture
A soundroom. Where you can listen to the various music and sfx in the game. Perhaps it could be an addition to The Lounge as a jukebox.
If your event kicked it will not show the lobby that you're kicked from earlier
@spare jewel
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
I think more customization for fun/silly proposes would be some listed here for example:
- Assassin shots can now shot anyone including their own ducks without consequences (Private lobby only, for chaotic/fun proposes)
- Black and White Mode (like invis has but for everyone, Private lobby only)
And much more!
Just some ideas I had for Private lobbies only for lots of customization for fun, chaotic, silly and cool ideas/features!
We have some ideas for this
Like the person who kills the Canadian gets kicked out of the game.
lol
Now that’s what happened if you kill a endangered species

Can you make it that was can see people's roles when we are dead in draft
If the host has turned on Role Reveal, you should be able to see roles once you're dead. However, public lobbies cannot turn on Role Reveal.
Pelican on the new map? 😄
Maybe in time. It'd be sad if a full pelican died to the mummy, though. Since it has no cooldown, everyone in the stomach would die, too.
that would be hilarious to watch though
Imagine the mortician finding it afterwards.
You'll have to settle for Pelican on two maps for now 
Everyone knows the real reason pelican can't be in ancient sands is because pelican would just eat the mummy.
i originally thought of the pelican as an idea for ancient sands
even before it was known as the ancient sands map
but it seemed like a better fit for the basement
Falcons are more fitting for an egyptian map anyway, honestly
i actually found the pelican because i was looking for what birds were found in egypt
I'm glad I noticed this. I had no idea Pelican was added to SS Mothergoose.
It was a surprise announcement during the Q&A
Yep, was on the dev stream
I really need to watch the vlog. I was travelling while it was streamed.
With how little I had played MG, I wouldn't have known if I didn't watch it.
A lot of the space maps don't see much play anymore. I understand that they pale in comparison for most players, but I love them deeply. It was only Mothergoose and Blackswan when I started.
Will be interesting to have more people try spacing the Pelican with birds in its belly.
So any birds in the belly will die, then?
Someone earlier said that the Pelican got spaced and the birds inside were left alive but I haven't tried it myself
I'm just trying to figure out how that would work thematically.
Hi. I really wish I could preview the killing animations in the menu instead of image of it. Would be really nice to see it fully.
Cause we really don't see them unless someone kills you lol.
A preview of all death stingers, including environmental would be neat.
But then again I find environmental death stingers more fun if you experience them yourself. 
Not sure if you'd want to implement this, but let the Detective still see the icons in meetings? Clearly they won't update, but it would be helpful for reference later.
I mean, it's sort of the Detective's responsibility to remember who they checked. I also think having the symbol in meetings could drive the idea that anyone with a halo is hard-cleared, which is often false. I think the way it works now helps reinforce the idea that the detected player is only clear at the time you're checking.
Yeah, gotta agree with Danero on that one. The halo's from previous checks could give the detective a false sense of security.
Will we have 16 spawn location for every single-player in a map? Cause the present mechanic are 3 or 4 role spawn in 1 location, so the player will notice that 1, 2 are duck or 3rd role

Actually players will assume that they are a duck role, that isn't true at all. Players are scattered randomly and that is a matter of odds
It is about as likely to be true as the steriotype of "red is always sus"
In my experience, that spawn 3 or 4, surely that have 1 duck or 1 3rd role, if another legit together, that the left one will be vote, or killed by sheriff, civil defender
then that is on the players making poor choices and is just as likely to get innocent players voted off or killed
My personal opinion, that the higher level will play by the mechanic, not play as logic
again, that is a misguided effort on their part. A simple way to avoid this would be simply to set the lobby so that everyone spawns in one spot
A superstition that's gonna do more harm than good
In general, if you have 16 players, and we imagine there are 5 spawn spots (making it about 3 players per spawn area), the chances only seem high that you'll have a duck amongst the group because out of those 16 players, 4 to 5 players are killers (assuming falcon/pelican or duelling dodos).
That is one 'bad' role per spawn, but that falsely assumes the game balances where the roles spawn, which it does not. There is nothing stopping every single bad role spawning together and all the other good roles spawning in other places.
I have had several games where all three ducks spawned in the same spot
I can concur, I've had more than my share of games where I've spawned with both my duck partners, the Falcon, and some other neutral
tbh, if i had players in my lobby that were trying to use that meta, i'd toss them from the game

These are just suggestions to improve the gameplay. We just want to get rid of this meta !!!
Thats understandable, but we're trying to let you know this meta doesn't exist, its a misconception
well, the meta is real, its just held by this player and the people they play with
they are going to do more damage than not, but thats on them
Achievements idea:
“There’s work to be done”: as mortician find 3 bodies and investigate them in 1 game
“Peace is always the option”: as a falcon win the game without killing anyone
“A oddball in the group”: as a mimic, win the game without voting the ducks
“Filthy rich”: as a hitman duck(aka hitduck) kill a gravy and your target
“Love conquers all”: as lovers goose and duck, get a lover win
Add proximity text chat?
From the looks of history…people asked for it
and that it will be hard for people to both text and focus on the game
Would more than likely just end up being distracting for both the user trying to type a message, and the listener who has to wait for them to finish.
Even worse if the speech bubble ends up covering something important.
But the idea of a instant proximity chat would be good
like you know…a menu for a instant chat for: “I’m Medium” or “[insert name here] is a [insert role here]” or “follow me” or something like that
but then again you said something about “speech bubble”
then how will the birds communicate with the other bird?
Then you are scrolling for a name or a role. I think just playing vc is best if you really want to have proxy.
You got a good point…
Can confirm, with over 50 roles so far across all game modes and maps, that's going to be one big list to scroll through
NO! I meant to say they are the detective! not the dodo!
detective flying out the airlock
why would they vote the dodo tho 
People doesn’t do that for poor bob 
Clearly has never played with Xizta
I would vote the dodo
I would vote for the dodo
As the most tasty.
we want to be inclusive in general
but the game is designed in many ways to revolve around proximity voice chat
I also think it could be a good idea to have the language selection for finding games be defaulted to whatever you chose as your language for the Menus.
Mainly because I’ve also had to try and fumble my way around telling people that “this an English lobby, you can change which language you see on the selection menu” through google translate multiple times before 
Trading system, like trading cosmetics between players ? I heard it was gonna happen before so I just wanna know if its still being worked on or if Team decided not to do it in the end?
I can't speak for the team, but they may have decided against this. It could promote silver and gold farming accounts, which would negatively impact the player base.
Just cosmetics, no golds / silvers, I also though about farming accounts and stuff, thats why cosmetics only
Silver to gold conversion would be nice. Especially since now the free coins from tasks are unusable unless you unlock the gold-priced claw machines, where previously the materials were not behind a paywall to be able to use them.
I'm saying those accounts could farm silver and gold to buy cosmetics and then trade the cosmetics.
Silver to gold conversion isn't likely to happen. Purchasable items are what keep the lights on and the servers running
Most of limiteds are buyable for gold, some cosmetics cannot even be bought anymore, thats why trading system could give limiteds some meaning and collectors could get limiteds from beta version of game and such (Og cosmetics and such)
Why having a farm account when u can just buy it on ur own? I have 90k Silver and limiteds buyable for Silver will have almost no Value in trading community if Trading got added
I understand perfectly the reason for wanting such a system. I was just offering one reason why they may not have added it. Unfortunately, if something is profitable, someone in the world will try and do it. I think the team has also said that they want limited time cosmetics to truly show that someone has been supporting the game for a long time. If they could just be traded, it would counteract this sentiment.
Some people don't have money at the time when those limiteds come out, lets say they have the whole collection but miss lets say Christmas. They wanna get the christmas since it would have more value then one of their current outfits, like they trade 2022 limited for 2020 limited (if it was possible), they made a profit and got the outfit they missed, I'm kind of collector myself, I enjoy the game itself, I love the gameplay, but I also love collecting cosmetics
But I understand ur reason, it makes sense
I totally get that. Just sucks that the free coins can’t be used unless you pay to unlock or wait… a very long time to accumulate 850 (total) gold off the random 7g daily chests, when they used to all be usable.
Makes doing tasks kind of sad now when you get a coin you can’t use.
If I'm being honest, a lot of the materials you earned before never really mattered. You would have stockpiles of several kinds and still not be able to craft something.
I crafted a lot of the pride outfits 
I don’t even know how to use the materials 
I think I have a bunch of them lol
That reminds me. Danero, I've been wanting to try my hand at making an app with suggestions of various role and map strategies like you have, but I have never made an app before lol.
How did you start?
I just write guides through Steam. I know nothing about app development.
It might be @gaunt thistle you're looking for in building an app.
Ah, my mistake
lol yes it is
I can say though, just keeping information up to date in the guides takes some serious time. I can't imagine adding app development on top of that.
True, but it'd also be good practice if software development is my plan for what I want to do in my future.
Which is currently a yes.
Good luck keeping up with how often the devs put out updates
Do I see a victim volunteer?
I'll message you Shrike, so we don't clutter this channel.
A setting for goose hunt that on every kills for the duck they go faster
Idk why but it would be funny to see a duck zooming 
In the final minute they actually do run faster
Wait till they became faster than light
A blind speeding duck
Which is a good and a bad thing…
Good: you can find people much faster
Bad: good luck trying to kill while being too fast from pressing space
Hi, I have a suggestion/request, what's the chance of adapting the prices in the store based on the steam standards for different regions? Because I received recently a complaining saying that it's unfair something that costs $15 come to Brazilian price like R$ 80, and it's applied to the other regions too, so I wanted to know if there's something being done relationed to this.
PS: Sorry if there're any English mistakes, I'm trying my best 🥲
I'm not certain that the team have any power over exchange rates or currency valuation 😬
We can set regional prices and we likely will do this update in the future. The unfortunate part is that a number of users like to use our gift code generation system and sell codes on third party sites. Allowing too much discount would result in people reselling our codes to make profit.
We are looking into a way to solve this.
Once we have a solution we will let everyone know.
Put the meeting bell into a different colour to stop people from thinking its a task
Some people dont check the map
I believe they mean the highlighting colour that the bell emits, which is the same like tasks
I mean, if changing the interact icon, giving it a special symbol on the map, and having it say "meetings left: 1" on the call doesn't help stop it, then I don't really see how that would work too.
The only thing I can think of is a special pop up at the bottom of the screen for people under a certain level that reads something like "this button/bell/horn will call an emergency meeting", but that would just be needless clutter.
A part of me wishes the pelican got a "kill" stinger too, either when someone is eaten or when someone finally dies due to a meeting.
If your name is Xizta, one would think, "Oops, I thought this was a task!"
Except you don't actually die until the meeting. Having a swallowed stinger might be neat, but it'd be unfair to lock you in place for that if the pelican was immediately killed and you're free again. Or the swallow stinger hides your liberator.
Yea I know, that's likely the reason they don't get one.
Thralls achievement…because why not:
“Revenge from the grave”: as a thrall, make a monster win when you got voted out
“Brains?”: become a thrall 100 times
“Zombie party”: as a thrall, 3 or more thralls have to grab the same goose
“A great slave”: as a thrall, kill more than 3 people
“Unkillable”: as a thrall manage to not die from a villager
Wanted to ask this but kept forgetting:
Can we add the emojis in GGD…not the originals, meant like:

Pretty sure they already are.
You can get them through one of the cranes 
I know for sure
is
Yep, once again I know for sure
is a fart.
is also one
And this 
I go around a lot of twitch streams and watch/help all the new players as much as I can and the biggest issue I see most of them have is the host has no idea how best to set up the settings, usually fumbling their way through until they either get fed up adjusting them, or find a balance they like
For example which roles to turn on for the best balance or which settings to have the discussion timer on, etc.
We have the ability to save presets for lobby settings, would it be possible to extend those to a couple of buttons for "recommended settings" so when setting up a lobby the host can press one button to set the settings based on the number of players and/or skill level such as beginner, advanced, veteran or something.
One of the most common suggestions I see myself making is to turn pigeon and vulture off when the lobby has under 10 players because otherwise they tend to win far too often (at least from what I've seen)
That sounds super helpful
Ditto. Also, I would like to add that it seems a lot of lobby hosts choose Draft simply because they aren't sure how to make Classic balanced. Presets are great, but you either have to start by creating the lobby settings yourself or join a lobby with good settings, which is highly dependent on lobby size.
I often choose draft because most classic lobbies end up being 16 player games with only 1 duck 1 neutral.
hey I have some suggeust for example optimize the system for reconnecting because I often reconnect from a player to a looker and based on such many Chinese people it is necessary to build a chinese channel for collecting suggestions or bugs
Yea…I had a game where I was professional in 15 people on nexus classic…it was very difficult to kill unnoticed, do sabotage etc.
But I manage to pull off a hardworking satisfying win…because a few disconnected and a few were dead by me
But hey I won all by myself against 14 people 
Until the host fixed that
I know that discord servers can make new users react to a message before using the rest of the discord. Would it be helpful to make new users select a language in the LFG-language channel? I've seen a ton of messages recently where international users are trying to find games but can't find the LFG channel.
I wish I can convert my gold tokens into green tokens
You can! Except you first need to unlock the gold claw machine, earn the white coins from that then get green coins from the white machine.
No like
I was wondering like can we down grade stuff like gold turns into 3-5 purple or something
can fix this bug?
it'll be fixed in the next patch
ok
hey i was wondering if it was possible to add a button to reconnect if you get disconnected
Reconnection is a built-in feature. If you disconnect and go back to play you should be able to rejoin. As long as it hasn't been too long, you will rejoin the game in progress (though someone could have killed you while your bird was idle). If it has been too long (roughly 90 seconds) you can still rejoin but you will rejoin as a spectator instead.
i mean if you go into find and it says your disconnected i cant reconnect
You may need to troubleshoot your network connection then relaunch the game
And if that doesn't work, open a ticket at #troubleshooting-and-bug-reports. It won't get you back to your game in time, but it might help figure out why it won't connect.
With the old crafting system, you could use gold to outright buy whatever item you want to craft with gold. Could we get gold purchasable vouchers for each tier of the crane machines for a pull without needing tokens?
(small idea) can developers add the mark on the sqare and add text is "I understand, don't show me again"?
Achievements for tasks because why not:
“Happy bday”: in nexus call your friend(or wife/husband or your parents idk) and see what they’ll give you for birthday
“wow a picture of me”: manage to fish a photo of yourself
“Careful who you trust”: as a duck, seal the cargo bay door without sabotaging the doors and eject a bird out of the ship
Translate the game into Latin please
Translations are done when there is enough of a demand for the language and when there are enough people who speak that language to help with the translation
@exotic flame #troubleshooting-and-bug-reports
请谢谢,有人可以在那里帮助你
please and thanks and someone can assist you there
Carpe duckem
The Simplified Chinese translation does look weird in many places, but I've submitted a ticket with a detailed description and suggested. : )
I can’t see the colorful coins which is used to get the rewards on my mobile phone.
They aren't yet shown on mobile, they will appear along with the coat rack in the arcade hallway when the next mobile update is approved by their respective mobile stores
If you update to v2.14.02 you will

Duckside fallin behind on the latest news
we released a hotpatch a few hours ago
minor adjustments including the display of tokens in the collections
Cut me some slack, I was slightly busy (slightly meaning extremely) and unable to keep up with the latest news
Should we tell him about GGD3?
3? But where is 2?
GGD2 was sabotaged, so they made GGD3. The plot of GGD3 is finding out what happened to GGD2.
oooo
Can I find the source?
how is it sabotage?
does GGD2 have more roles and more deception than the first one?
You're already living in GGD2
The source: revealed to me in a dream
How do you know? Fortune teller?
I mean…sometimes dreams does that but surely it’s just a dream 
Though, still not as great as GGD4, where the goal was finding out who the hell greenlit a 4th GGD game.
Though I will note that GGD5 was a plesant mix-up of the franchise, and Herbert is deffinatly the best written villain in GGD so far 
I don't know, I feel the GGD series fell off after their FPS got taken offline.
Professional mains rise up
Yeah, the switch from a First Person Shooter to a Card Based Rouge-Like was jarring, but I loved it none the less
Agreed. Can't wait for their cash grab match 3 game.
Don't forget the VR exclusive version, which was scrapped due to lack of interest.
Herbert is the villain all along?
Thanks for the spoilers
Maybe we all are the real villains?
Frick srry 😅
GGD6: In Space was pointless imo and killed the franchise for me.
I mean, I do own a tarot deck and a Runecasting set, so maybe?
Don't tell me the team was actually considering a VR exclusive version. That was 100% a joke.
Instead of absurd amounts of gold to unlock claw machines so that the player is forced to buy gold with real money, why not make it an absurd amount of silver (like 20k for the golden one) so that it is more accessible to players
I like this idea, but it would have to be way more silver than that. More like 100-150k silver for the golden one.
Let's goooo they love my idea
I think 100k might work because the payoff is much better so you can use the golden claw machine
I'm not a developer, but I do like your idea.
Could they maybe see this idea?
They see everything
We read everything.
If we had a licensed game where you pay for the game itself we would 100% do that.
As it stands now, no content is locked behind a paywall which is rather generous considering we're hosting all the voice data too 🙂
The cosmetics are our ONLY way of generating revenue.
Please take conversations to #💬︱general , this channel is for suggesting ideas for the game
Duck E Cheese needs a ball pit
how to do this task? xD
Keep clicking/tapping the pillow until the task finishes
A setting to allow impostors to move while sabotaging. While it might break a bit of the balancing in a bigger lobby, ultimately it’s harder to be the impostor in a smaller lobby, so it should be a setting.
If there is a way to do it, or there already is a setting, please inform me as I couldn’t find any.
I can see how this might be a little powerful in bigger lobbies, its harmless if it’s just an option.
What's an imposter?
This has been a longstanding mechanic that will not be changed. It's not too hard to pretend to do a task then call a sabotage.
In a smaller lobby, you can just go where no one is around to call a sabotage instead of in front of people, or pretend to be doing a task.
Yeah but when two people are huddled unbeknownst to you in a small lobby moving, that immediately removes them from the question. Of course I try to know the whereabouts of everyone before calling anything, and I do always fake something. Of course this is only an issue in 5-6 player lobbies, which is why I only suggest a setting for it. When I win this way, I feel cheap as well. It’s not satisfying at all, it’s just different to be different imo but I can’t speak for the devs.
It really is only an issue in super small lobbies, and for the most part the game is balanced for rooms of at least 10. You have balance issues in really tiny lobbies; it's nearly impossible to avoid.
Which is why I propose for it to be a setting. :)
I understand where you're coming from, but the developers have specifically limited options within the settings to make it easier for most players to create a balanced lobby. This does come at the expense of not being able to fine tune certain settings. I cannot completely speak for the devs, but ideas like this have not been implemented in the past.
It can get into a slippery slope situation. If there's a setting for this, why not a setting for that? And before you know it, there's five pages of settings that are impossible to balance.
I sense a new game mode: Nobody's Happy
Can we get a second way to unlock the claw machine
would be nice to spend the 50k silver coins I have on such a way
like a really high silver amount for that second way to unlock it
I could see maybe something like spend the Gold OR unlock machines at progressive levels, maybe 200, 400, 600, et al
NGL both are extremely good ideas cuz you need to play too unlock new stuff both methods whod be very much effectiv and the community probs might like it
On Ancient Sands, bodies get thrown to the crocodile when someone is killed on the boat, similar to the furnace and river on the Basement
Only when it's moving, though. When it's docked, it's too far away from the croc.
^^^^^
make it so that people that joined ingame can become ghosts instead of being locked into spec mode with no ghost mode
Being a spectator instead of a ghost helps prevent griefing and cheating
The medium wouldn’t be able to play with spectating ghosts
They would have to watch both numbers closer. It can already be hard if a player disconnects in the middle of a game, but having an increase in ghosts without players dying could be really hard.
Agreed
Hey there, I had an idea that putting up some kind of arrow indicator to the main action(kill, check role,etc., whatever's on the bottom left)'s selected target. It's quite common to have the wrong one killed when ally and and target are too close together :3
But that’s what makes it fun!
It teaches you to be more careful when there's a mimic in play. Knowing when to kill is also part of the learning curve.
A big mistake I've made when I was invis and mimic was in play, was go invis mode and accidentally do a driveby on my fellow duck partner
xD
certainly made for an awkward conversation afterwards
its similar to the undertaker prioritizing body transportation over killing
it isnt something that we can't do.. and yes, it would make the life of the killer easier
but having those accidental moments are fun
this isn't a competitive shooter

A dodo in the card game in lounge. The dodo knows that they are dodo and they appear as a duck to the geese along with the actual duck. If they get voted out they win.
I tried to scroll up to see if anything has already been mentioned relating to my thought yet or not but theres so many posts here...
I wonder, how important is it to have duck tasks to unlock sabotages? I have gotten to the point where I don't unlock sabo tasks unless I am a dead duck already because many players stalk the places where the sabo tasks are and either shoot you as sherrif/vig or they call a mtg and get you insta voted. I would enjoy the sabotages better if they did not need to be unlocked by doing a task because then geese would have to rely on actual evidence/social cues to figure out the ducks. But I also understand if you guys think its an important factor in the game. I will just continue to never do sabo tasks until dead XD
That's a key part of the balance. Most sabotage unlock tasks also have a Goose task equivalent at the same location also, so someone being at a task isn't necessarily enough to condemn a bird.
It's true that veteran players will guard the light sabo in particular most of the time, and instakill whoever tries to do it. Since it doesn't have a goose task.
Almost the same like committing suicide in that sense.
I guess it's all about the timing, really. Sometimes you'll get away with it and sometimes you won't.
It's drastically different in lobbies with newbies, since they'll usually just overlook it.
If I'm the only Duck in a small lobby, I just won't do the lights sabo. If there are multiple Ducks, I'll wait and do all the sabos if I die first. So satisfying getting a multi kill under the chandelier as a ghost
yeah I do the same thing pretty much
I risk doing light sabo sometimes if I'm feeling lucky when I'm alive, but if I succeed I won't use the light sabo in that same round
otherwise someone will be like "I just saw them walk away from that sabo and the lights went out immediately"
Heh, as a goose I make it my duty to immediately run to any Sabo task areas and try to get shot by whoever us staking them out
Just a random thought, what if there was an option to make the duck sabotages appear in random geese tasks?
To me being a dead duck is useful because…well…you can guide ducks to the treasure you cannot possess
And you can use the “door trap sabotage”
One thing that just came to my mind just now.
Would be possible for Phone users to get a push notification when the daily reward is available?
This would be cool if it could be done. I mean, you can already opt out of notifications if you don't want them.
It is already implemented, kind of. As mentioned, nearly every duck sabotage has at least one real task associated with it. The ones that don't are the most dangerous, thus putting the duck at the most risk, like the chandelier sabotage.
If you mean have "unlock door sabotage" be a goose task? That's a bad idea. Then the geese would hold the sabotage hostage, or if all ducks have it as well, then a goose can know it's completed just by seeing it disappear from the list. At most, I would suggest the tasks that overlap duck sabotage be a little more frequent. As it is, it seems they are kind of rare.
What I meant is
The fire sabotage in Mallard is done in the Kitchen, but could be done too at the fireplace
They aren't going to move where the sabotages are at.
Oh okay
There is already some variation in the sabotages, but that's which ones are unlocked. To use Manor as the example, you could have either the poison fountain sabotage or chandelier sabotage. In space, sometimes you can sabotage the life support and sometimes the engines. But some sabotages are constant, like lights sabotage or door sabotage.
Ah
I think that tutorial needs to be changed a little, It's saying that you need to complete tasks if u're a ghost which is not true anymore
We're a bit behind, we will get ahead of it in a new update
There have been much larger issues. The player base has gotten 5-10 times bigger in the course of a month or so.
50x bigger actually
There should be an info button by the token icons in the collection explaining the claw machines and how to access them. This information would be translated and could seriously reduce confusion.
How about creating a trading option for cosmetics and pets?
Trading options open the floodgates for bot accounts to farm materials and other items.
Would be nice, but bad people mean we can't have nice things.
This idea came to me in game yesterday and is more suited to classic rejects than anything, but it was too funny not to post.
Imagine a duck that could call a special sabotage on the space maps. This would be the only sabotage the duck could call.
Once called, a space mummy spawns in a random location and hunts down a victim, which once caught, it begins slowly dragging them to the airlock while all they can do is helplessly kick and scream.
This is utterly terrifying and I love it
You can kind of do this as a pelican. Gobble as many people up as you can then take a walk in space as a group 
you would still need a duck to pull the lever
I love going for a walk in space in the comfort of my own basement 
Spy Vs spy skins?
Your very own escape pod, along side any others that may be with you
how to connect developer?
they read everything
if you put a suggestion in any of the channels it will get seen
For business inquiries you can email business@gaggle.fun
thank you
told ya they read everything
I have sent an email to you
Keep in mind it is also late night/early morning in canada so it might be a bit before they answer due to time zones
we like Goose Goose Duck.A dozen people play this game with me every day.
Someone on Artemis stream had the idea of tokens for claw machine ending up in monthly twitch viewer drops instead of just silver. As silver is accessible and usable by all I wouldn't put purple or gold tokens in but possibly white and green MAYBE blue?
Not everyone uses Twitch...
Like me 
I wouldn't mind tokens instead of silver for some of the drops.
Not everyone uses twitch is true, but those people are missing out on the silver as is, the only difference here is they'll also miss out on extra tokens.
I don't think the idea was to move tokens to twitch exclusively.
Is it possible to have the undertaker “hold” the bodies so that nobody can see them. I have played as undertaker and have been caught dragging a body. Instead, let the undertaker carry the bodies and make it invisible to other geese and ducks to see.
that's the chance you take when dragging bodies
It's a high-risk, high-reward ability. Get away with it, and no one can report the body. You don't have to drag bodies.
I only undertake... near furnace or mist passages
yeah word for word I suggested changing a twitch drop. the bot was being silly so I ignored it but no one wanted any sort of exclusivity. I think I triggered the bot by saying Twitch in a certain way? 
I kind of want to see an achievement for when a demolitionist dies to their own bomb, but I'm not sure how to properly track that.
I actually really did like this idea. It encourages people to stream the game which promotes it more and also help GGD’s numbers on Twitch. Maybe just as a temporary drop and to mix it up a little.
I'm confused, do party ducks really work? I think instead of raising the tone, why not just add noise
they work perfectly fine, i have seen plenty of meetings get completely derailed, saving the duck's life because of it
really?Maybe it's not suitable for Chinese