#💡︱general-ideas
1 messages · Page 1 of 1 (latest)
Well if it were easy it wouldn't be an achievement now would it 
Plus I'd argue that it's easier to achieve than getting 5 Successful sherf kills in one game, and less out of the way than trying to get thrown out of the airlock on MG (because it's just you using your main ability on 3 roles)
Either way, I lowered the difficulty a bit by making it so now you just have to eat them. If you get killed right away by the duck, you still get the achievement.
The 5 successful sheriff kills is a pretty hard task, but it's built into the role's mechanics.
Getting thrown out the airlock can happen by doing one of the tasks in the cargo bay and then getting locked in.
I'm just saying those can happen by accident just playing the game. The hardest "natural" achievement I would say is "Worth it!" Won't explain, because we try not to spoil hidden achievements here.
Something Marbzy and I were talking about and would love to see, but I'm not sure how viable it is to manage:
Adding the ability to cycle through previous Main Menu theme style and music? I would LOVE to hear the original music again, it's so nostalgic!!!!
I was thinking like a button with a photo and note on top of it that cycles through past main menus.
I think that's a great idea, I'll put it in
A suggestion for the next quality of life update is to make it with the games set language, it will only show games with that set language, as it’s a minor inconvenience to have to keep having to put the server search settings to just English lobby’s
As even though I have the games language set to English, non English games are put in the list of games, until I change the lobby search to just English lobby’s
Another suggestion a for quality of life update, is to make it where you can change the game mode in the lobby itself, as it could make things easier for people
And maybe add an option, to have the outfits you own, be randomly selected each time a lobby starts? It’s a change that could be simple but might be an interesting addition to the game
The game mode can already be changed in private games, and I strongly doubt they'll change for public ones. Devs said they don't want people joining a lobby only for the mode to change mid-game.
Would the possibly of having an option to randomise your outfits at the start of each game be possible?
I'm going to say probably not. If you want to change your outfit, there's a closet that lets you change it up. Only the feather colour is something you can't get every time you want it.
A dev might come along and contradict me immediately after saying this, but I think seeing the looks at the start of the game is more important than random mix and matching.
I'll be that guy, its possible. We know the limitations of our engine and we do know all the cosmetics linked to your account
I noticed that it's hard to get the task finish bonus in exp if u stay alive as a goose because the list is infinite, so I wanted to suggest an exp bonus to the goose who did the most tasks. It would b nice for an achievement for getting that crown a lot too
lets gooo proximity chat for publics
Yesss
bcs theres Falcon and Vulture on other maps
why cant there be anything anywhere, lobby creater can disable\enable anything
why would it be a good thing to take features away from players?
so far pelican far more interesting interaction with availability to resque people from its belly than falcon
but general question is "why taking things away from players is a good thing"
when its not
so far you have everything everywhere, except few roles which are well, more or less "fit the location"
If there was both Pelican and Falcon in the one game, then who would have won if their timers started? How could Vulture play when Pelican can stack the bodies inside him and Vulture cannot do anything about it. They are taking some things away from players because they gotta keep the balancing in mind, Pelican is simply Vulture and Falcon together. If they were to fight eachother, there would be tons of things u would have to think of. What if Pelican eats Falcon and then theres last 3? Would Falcon timer start? If yes how would the Pelican kill him? Theres so many scenarios that could occur
U gotta keep balancing in mind, they are not taking roles away because they want game to be less fun, they are doing it bcs they wanna keep their game balanced
well isnt it better to make some changes to have roles "roll" to be enabled than jsut take away a whole role?
may look stupid but : if pelican > falcon - then pelican in game
or make it unavailable to enable both of those roles
Why doing something so hard when u can have map thematic roles? As I explained, there has to be balance and what if "roll " system rolls up those both roles? Like I would rather make Pelican one map only role bcs of his power then waste my time with rolling system that could endanger my balance in the game
Pelican is on basement for a reason
Maybe one time they will add mode where u can enable any role in game, some fun mode where they could let players use all from the game
If the Pelican and the Falcon were both in the same game, that game would become faster and harder to win for everyone.
The devs want to limit the amount of kills happening at any one time, if there's too many killers, then ppl will start dropping like flies without getting to do anything at a much higher rate.
thing about "endanger balance in my game" is lazy
which is not the thing i've observed from devs
Noone said devs are lazy, they just wanna reduce the kills happening at one time as walliam said, if there was 3 killer, Pelican and Falcon then the game would end faster then it started
Pelican is very thematic to Basement, Basement is about fear from unknown and Pelican is exactly that, u can never know, the people just dissapear out of the existence, I think having Pelican only on Basement has its reasons and Devs will most probably keep it that way, as u can see they added Invisiblity to other maps and they had a reason for it just like reason for keeping Pelican on Basement only
i don't see a reason to debate it with you, since you have no first-hand info about roles
it pointless and u're just speculating your feelings
I'm just telling u my opinion and I take balancing in mind, isn't that what debate is for? To express what u think? Including ur feelings? I just said what I think about ur idea, I'm not saying its bad or anything, it would be cool to have Pelican on other maps but I think Devs considered it and just decided to keep him on Basement only
Too many features is almost always worse than fewer, well-thought-out features
First things first, do not tell people they have the wrong thought process. Different people consider things differently, it would be boring if everyone thought exactly the same thing and we would get no new ideas. Second, the devs have stated that pelican might come to other maps, but that is going to be based on evaluation of the map and how it would work balance wise.
The main barrier for pelican are map hazards that can kill the pelican. For instance, if the pelican has 2 birds in their belly and gets hit by the shuttle in Nexus, do all three die, or just the pelican? Rather than figure that out, the situation is avoided. This means Goosechapel is the only other map where a pelican could be added at the moment.
I don't think Gaggle are really limited by something as little as what happens to a loaded pelican and their hostages when killed by an environmental kill. If they felt the role fit on other maps without hindering the established balance on those maps, I imagine they would add it.
We could easily write code to handle those situations.
We just have to think about how the ensuing victims or bystanders would be able to understand what happened.
Also consider > Pelican eats entire chunk of people and just goes to commit suicide. GG
Not a great map mechanic
Can you make an option to chose how many tasks are doable at the same time
you can change the task list size
although im not exactly sure what you mean by doable at the same time
If you change the task list size you just need to do more tasks in total to win the game right? But i mean like before you could have 8 tasks open at the same time and now it is 4 at a time
oh i see, thats deliberate
Yes, it's to help keep the UI clean and also give you less chances to be right next to a task or task chaining which isn't much fun. We want people to move around the map.
Thoughts on adding an achievement for winning a game as ducks when all ducks are dead? Seems like a fun one.
Speaking as someone who just won off a yee'ucky sabotage before the pelican countdown finished. No bias or anything
Go sleep. You're delirious.
There is the No Chandelier achievement for winning specifically by poison on Manor.
That is not dependent on all ducks being dead, which was HarambeTrump's suggestion.
True, but the only way to win while dead is via sabotages. It was a related thing.
A suggestion for a quality of life update, is to possibly have the Pelican, on other maps. And to have it be balanced, make it where you can’t have both Falcon and Pelican active.
To convey it, have a box (like the other roles to be possibly in a game) make it where you can click on the Falcons or Pelicans box image, and it will change to the other one.
As having pelican in more that 1 map, could make people learn the role more. The main reason I think it would work, is because mechanically they behave very similar, as the they both win alone, makes it where the game will only end via a task win, or a sabotage win. Both start a timer, when there’s very few people left, both always have to skip, and have their own vision option.
Like with the Falcon vision chance it to Falcon/ Pelican vision
(Of course, the map hazards on other maps, will have to be sorted out, but maybe, if the pelican is active on other maps, have map hazards disabled?
This has been discussed quite a few times since the pelican released. And while they do fill the same role, there are a lot of differences with the gameplay of the two.
#💡︱general-ideas message is part of what has been discussed. And as far as disabling map hazards, that's a bit unfair to the ducks I think.
While yes, disabling map hazards, make it harder for the ducks, and they do have some different mechanics, I was just giving a suggestion on how to possibly make it work on all maps
Now that I think about it, the pelican also dies, by eating someone who was holding a bomb from a demolition duck right, and just about everyone the pelican ate, before a meeting is called, just about ends up living (I know that’s different from map hazards, but it’s just fruit for thought)
(But I might be wrong about everyone surviving getting eaten by the Pelican if they die by a bomb, because a person they ate was holding a bomb)
If Pelican swallows a bomb-holder, the Pelican dies and anyone inside the Pelican is free
So in theory, Pelican theoretically dying by environmental hazards, should do the same right?
Now that I think about it, what happens if you cause a pelican to die by an environmental hazard, by (somehow) causing it to appear in a map with environmental hazards?
Because I doubt with the current code, it’s not got anything to know what to do if it happens, or is it just “If pelican dies, everyone that they ate survives”
A bomb from a Demolitionist is quite different than an environmental death. As Shawn said above, it isn't really a great mechanic on maps not designed for it. I think it would be better for Pelican to be available on future maps that were designed with Pelican in mind, rather than to disable features of established maps.
That makes more sense
%idea When the games ends on Task Win, show this so players know.
Reason: We had 2 games now where we didn't know if Geese won or if it was bugged. In one game the Falcon timer went to 0 according to Falcon but I finished a task and game ended just as I did (last task?). I did have more tasks left in my list, so I thought we lost - but Geese won!? Are there always 4 tasks in the list? So question is if I clutched it for a Geese Task Win or if it bugged? Cause I got not XP for Task Win (and I think I've gotten that before if Im not mistaken).
I think it’s whoever gets the most tasks done gets the bonus exp? And the change the the way tasks work, to be a long list, but only 4 are in that list at a time, and if you ended up dying, your tasks no longer help to a task win
Yeah, you only have 4 in the list, but will it always be 4 or get 3 2 1 and some will get 0 when the tasks are done? Or is it always 4 and you just need to do a x amount of tasks?
There needs to be some sort of a blacklist on this.
You have 3 options for a task list short, medium and long. 4 visible and do-able tasks are always in the list, and you just do as many of those tasks before you get killed. And it’s easy to know if it’s a tasks win, if the game ends, when not right after someone was possibly voted out
And someone could do 8 tasks, while someone else could do 10, you just have to contribute to the tasks being done
Not easy in this case.
I just finished a task while Falcons timer went to zero. Game ended. Geese won.
But we assumed Geese won, we weren't sure cause we had nothing to let us know - was it a bug we thought?. We all thought it was Falcon cause timer reached zero.
But probably just a clutch geese win, but we weren't sure. Especially since my task list had 4 tasks, but I know understand @slate furnace, cause you say that the list always has 4 tasks even if Geese only need 1 more to win.
Thanks for some clarification though! 🙂
I believe who ever got the most tasks done, has a little trophy next to their name at the victory screen? (But of course the geese has to win the round)
yeah that was confirmed in general chat just now 🙂
also shows when you vote a duck out, so doesn't confirm task win
That’s optional, where it won’t say what role you voted out, as to make it easier for the ducks to lie
But the Trophy also shows if Geese loose @slate furnace.
nono you missunderstand.
Well my bad on that
The trophy shows even if the win is by voting a duck out is what Im saying 🙂
But I guess you get it know 😉
Well I said “who ever gets the most tasks done gets a trophy next to their name”
If two or more geese are tied for most tasks, it will be randomly assigned amongst the tied geese
But with you’re original message on letting people know if it’s a task win, with the reasons, it’s not that great. Yes I think as a minor thing it’s a good idea. But say if you vote out someone and geese win, it’s easy to tell the geese won because all the ducks are gone, and if the game ends while you are out doing tasks and looking for bodies, it’s easy to tell it’s a task win (unless a sheriff or a vigilante kills the last duck)
%idea The birds that do most tasks get a trophy? I would like to see who is the best tasker in a gaming session (if I'm counting how many trophies each bird gets) so it would be nicer if random factors are excluded. So from that perspective its better if geese that did the same amount both get the trophy 
Or if the game knows who made the task first, i.e. first bird to most done tasks gets the trophy if birds have done the same amount 😊.
A suggestion I have, (might be a bit too hard to add) is some sort of way to see what roles are in a game before you join? (Since having it be live updated it too difficult, it could show what the last games list of possible roles are?)
Would it be possible to add the level 25 lobby lock setting to be changed ingame just so people have the option to toggle it on/off whilst in the lobby and not have to remake it?
just be more careful
You mean like you can chose what the minimum level is?
a fart where you fart a goose that's also farting and it's farting a goose, etc.
also get some gold every like 5 levels

Idea for killing animations "breaking the opponent"
You earn banner/card unlocks already through level progression.
Gold can be found occasionally in daily login bonus
And can be purchased at gaggle.fun 
do you like the idea for animations?
Honesty it seems odd with just slapping the goose to bits. It needs some sort of weapon like a hammer and chisel.
Sure, but what makes him break? Magic? A tiny hammer and chisel? The crushing knowledge that ducks are better?
Kill animation ideas
(I cant draw much.)
All i gotta say it includes Magic or Some sort.
Kill animation Idea:
Edit/Free move
Shown is the duck sitting at a computer, the victim standing off to the side
A large cursor area selects the victims head, and moves it off the body (which then falls over)
It's a neat idea, but it doesn't really fit the theme for any current map. Even the space maps, it's a bit "low tech" for them.
yes, but you never know what theme is coming next
and the idea could fit perfectly in say, a modern map
Magic
Easy and short. A friend msg system c.c
been suggested a couple times. If they did make something like that I think it would have to be disabled if you were in game
Idea for a Shawn exclusive fart:
a fart that says "Delete"
we're working on it
Add arrows for mortician so they find bodies faster
This has been brought up a few times. Apparently, the difficulty of finding bodies is an intentional choice.
The arrows give too much information, gives you time of death and location of a body
protip: anticipate where the bodies are going to be 
It isn't arbitrarily difficult to find bodies as Mortician. It just requires having knowledge of where kills are likely to happen.
In my opinion, Pelican is too much OP. What about a debuff by covering skin, that is exclusive to pelican, after a 5 seconds Pelican swallow up.
I am not sure what you mean by that
About what? I'm clumsy with English.
"debuff by covering skin"
Before Pelican swallow up, they wear own cosmetic skin.
So, a skin they change into once they eat someone?
yes
That would go completely against the idea of it being a game of deduction if they were forced to change into a skin that immediately told everyone they were the pelican
Make a unique skin like a pelican. Then The player communicates with each, like this Mechanic Goose Patch.
Pelican already underwent several balance changes to make it harder to use.
For each player you eat, 5 seconds get added to the cooldown, there's also the fact it needs to be careful when eating the Canadian, same as killers.
Reasonable.
If someone gets a unique skin just for being a certain role it makes it so no one has to guess who they are. In the case of the pelican this would be very bad as the ducks, sheriff, and vigilante could just shoot them without worry
Not sure if this is the right place for this idea, but here it goes:
A toggle option called Pelican Mode in the roles section of settings. When off, you get Falcon and Vulture as neutral options. When on, you get Pelican as an option.
Could work to give hosts options on what neutrals they want to see.
Also could work for Morphling/Identity Thief dichotomy as well.
Pelican is a fun and interesting role, but isn't necessarily a fit for all maps. They are evaluating what maps the pelican would work on.
What about it makes it unfit for certain maps? Just curious, because in my mind it seems like it would work fine, but also the game designers have a bit more experience than I do on the subject.
This has been suggested quite a few times. #💡︱general-ideas message is part of the discussion from the devs.
Thanks! Interesting!
Would be very OP.
But use Mortician with other roles, such as Vigilante or Sheriff, to know who got killed.
I usually look for the mortician in the sourrounding area if I find a body.
Also Mortican teaming up with Medium so you know if its time to look for a body.
@quartz sphinx just deleting here because you opened a ticket, someone will look at it when they get the chance
because its not really an idea 
duck only chat, so you can talk to the other ducks while still being in the main vc ingame
That would give the ducks too much of an advantage. If they want to plot they need to do it in a quiet corner and hope no one hears them
Or use the telepathy sabo in the basement
(and find their own individual corners
)
okay, that makes sense
Can we have a "random cosmetic" option in the closet for each slot? When selecting and at the end of a game, it resets our cosmetic for that slot to something at random which we have unlocked.
This is a great idea too, random would be fun
I agree
Yup
When you add somebody there should be a button “Request To Join”.
More friends list features coming in future updates
Portal gun kill.
NANI
Idk how to draw goose so i drew a testt dummy.
But. still same concept (Ues Itts A Rwference to a show.)
when a goose dies by any means other than voting they will be able to taunt their killer once per game
What would a taunt involve? Playing a spooky sound?
Vigi and other goose agree on following plan:
Vigi kills goose
Goose sees everyone’s role via role reveal
Goose taunts vigi once they get near one of the ducks
Easy 2f1
maybe like their screen goes black
or their ghostly avatar appears all over the killer screen for few seconds with some noise
maybe like this but in shape of their avatar and some ghostly goose noises
Walliam has a very good point. This system would be very easy to exploit in order to cheat at games
oh true
I would've assumed the taunt ability would be something only the killer sees. Even so, I'm not sure I see the point of this aside from a feeling of satisfaction from the one killed.
William outlined a simple scenario where this specific thing could be used to cheat, only a few messages ago
I didn't see anything about studying in the original suggestion. Just taunting.
Stupid auto correct.
I actually wrote specific
Fair enough, but if you taunt someone, I don't imagine there'd be a statement tied to it. I would've thought it'd be more like quacking, similar to the intercom without proxy on.
Doesn't need to be a statement in the above situation walliam mentioned. All they need a a prearranged agreement that they will trigger the taunt when the player is next to a duck
When the dead get an option to influence the living, shenanigans will happen no matter what 
Poltergoooooooose
Wrong channel
anon voice. basically it makes your voice alot deeper so no one can recognize your voice, its good for yts not tryna get reconized
Some people don't like playing with people who have modified their voice outside of the game mechanics.
I feel like there should be a break-up artist role whos job is to break up the lovers
Would Be a duck role
I mean, any duck can break up the lovers merely by killing one.
Lovers victories are hard enough to achieve and you want to make that even harder?
Like, even though it’s frowned upon, I team with a duck as a lover to get those victories, they’re 100x more difficult otherwise
You need a high level of deception to win as Lover Goose/Duck
you need to deceive both sides in order to win
Reminds me of this one time during a beta test, it was down to the lovers, a dodo, the celebrity and a duck. The duck killed the celebrity in front of me and the dodo, and knew they were going to be voted out (We already knew it was them). I called the meeting and pretended to blame the dodo, making extra sure to very carefully word my sentences so my lover partner would vote the dodo also (I did not know they were the dodo at the time) and the duck would think we were just giving them the win.
The dodo, of course played along knowing they were sure to win, the duck went along with it, thinking 'free win' and my lover partner and I were secretly laughing believing we had successfully tricked everyone into giving us the win.
(I should have played along with the duck some more, to get them to kill the dodo)
Add shoes as part of an accessory
Cosmetics will eventually undergo some changes, for example separating eyes and hair. We've also discussed shoes, not so simple, not impossible
:(((((
you try putting shoes onto a goose and tell me its easy 
Shoes are a VERY strong Maybe in the future
We gotta get the goots drip 
"not so simple, not impossible" I doubt you were the one that took this photo, let alone put the shoes on 
#pictures-discussion message
I wasn’t, but I just thought since it was the topic i would find a picture and bring it here
%idea Someone farts on an intercom, the next person who uses it gets pinkeye. 😆
Could we get the standard goose emojis in text chat?
Friend chat
Already been suggested. They are working on friends list features as development progresses. The problem with friend chat is how to implement it in a way that keeps people from cheating during the game
Would it be possible to make it so when host switches maps, the new room code is automatically copied to your clipboard
That would actually be nice. Maybe make it an option you need to opt into so people's clipboard isn't cluttered but it is a really good idea.
Definitely wouldn't want it on by default. Would be unfortunate to have a screenshot get overwritten by a room code
%idea
So because some ppl dislike the new task system for making them feel useless while dead, I have a suggestion for a compromise: When you die, your tasks are still real (meaning they count towards task wins), but they don't refresh like the tasks for living geese do (also they can choose to spectate instead). This could help fix the complaint of geese becoming inactive once they die, and make task wins a little easier due to every goose being able to complete at least one list of tasks.
If you want more task wins you can always set the task pool lower
This would be awesome, and definitely needs to be added
I think it's a question of how balanced it would be to have the dead geese's tasks count. I know they were made fake so that people could instantly go to spectator mode.
The idea is that people can still go directly into spectator mode, but they can also choose to finish their unfinished tasks instead. Gives people options.
That wouldn't stop people trolling the game when dead by just not doing tasks intentionally, though.
I like the idea, but there would need to be a way to counter that
I think they mean that the dead don't have to do their tasks, as the living geese could still finish it for them.
yeah, but that wouldn't stop the trolls tho
they can just keep spectate mode disabled
and not do their assigned tasks while dead
Maybe it could be an option that can be toggled on/off in the lobby settings. "Toggleable In-Game Ghost Idle Mode: On/Off"
Could be off by default, which would just present the current task pool when matches start, while the On version would result in what Walliam suggested
It's not a question of completely redoing the task system again. The suggestion wanted ghost tasks to still count, but not replenish unlike living geese. There'd be no trolling, as it still needs X tasks to be completed.
Then the living/other dead players can pick up the slack. Because it's still an X tasks complete system, there will usually someone who'll balance out the person not doing any tasks at all.
I think that could create a confusion. Since dead players still can do tasks, living players will expect them to do the task (and blame them if don't do tasks), while actually dead players just want to spectate.
From my experience of the new task system, it sounds like there would be far more task wins. I've already noticed a marked increase in the number of task wins since this update went out.
Allowing the dead, faster geese to zoom to their tasks without fear of dying and being interrupted (again), would only serve to hasten that win further.
i've heard that there are both too many task wins and too few task wins
Lately I’ve come across some players who are just being harassing and I really wish there was a button to report and or kick them out I know the host can, but others should be able to as well in case the hose is too controlling.
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Unfortunately, we cannot control when bad actors enter a private game, but we do empower you by providing tools to help moderate these games. Conversations that go on in private games are private, we do not have access to the audio in any way. Players themselves ultimately have control of who enters private games. You can block or mute the relevant players in-game and use the in-game censoring filter. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who get kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host themselves, you and everyone else bothered by their behavior should leave and form a lobby of like-minded individuals, with your own agreed upon rules. If no one else in the game agrees with you, you probably shouldn't be playing in that lobby anyways.
private lobbies are always designed to be playing with people you know, rather than public games
private lobbies host are in control of their lobbies
Yea it makes sense because if you block them in game you can just say in chat I blocked them because I can’t handle it anymore.
Could you higher the friend limit there are many people id like to add but i cant anymore
@hollow crane The limit of 100 friends is mostly to accommodate mobile players for memory purposes. The friends list and system is being looked at, but no word about when or if the friend list will be expanded.
Okay
There's a developer update stream planned for this Friday. I would try to watch that for all the latest news about the status of things.
#816356997564727367 message
Quality of friends > quantity of friends
Honestly if I hit the 100 friends max on the list, my question would more along the lines of "how many times do I actually play with these people?"
I mean I'll rather do task to get materials than helping geese win
Be ause I don't wanna get kicked as a ghost
I’ve got an idea for a sabotage:
Echo sabotage: available on maps like mallard manor and the basement.
Once activated, an echo will spawn near every player (with a random color), then will either just walk around, follow players, or search for the nearest echo to kill. After ten seconds all echos will fade away. Killing roles can kill the echos, which will cause them to fade away. Any dead echo bodies will show the report button, but if it is pressed the body will fade away and the report button will go back to normal. Vulture can eat bodies, but it does not count towards their total. This sabotage is stopped by the esper.
Credit to Chonka’ rito for the idea of an echo
For a new sabotage, that would probably go onto a new map. Generally, sabotages haven't been added to maps with the possible exception of remaking Mother Goose.
As for the echo idea, the one problem with it is I think it might count as a kill-stop. I'm not sure how it'd help the ducks most of the time, if one was killed, it'll probably exhaust the kill cooldown, and in the case of the vigilante, that means their one shot is spent.
the echo thing could be spun off into a new game mode, maybe. I can't think of how right now, but there the rules can bend somewhat.
microphone focus mode
During the emergency call period, designate a player to listen to the words of others other than that person and give them an advantage in reasoning.
this is already in the game
It doesn’t really count as a kill stop, since it doesn’t reset the cooldown (nor waste the vigilantes kill)
But they can only kill 2 echos per round
Also, the echos is meant to confuse players, creating chaos for the ducks.
I have a doubt, do you think about putting some function to report players in game, with the possibility to have suspensions and baniments of the game?
yes
Oh, good ;u;)b
the lover geese should always have a approximate location of eachother almost like clairvoyance but they can only see each other on the map
It's been suggested a few times, and always shot down. The devs say that love will find a way, or be tragically torn apart.
wow
What would you hypothetically do with this information
meet up with them to be safe
and or cry alot when you see the circle disappear seconds before you die
If you don't see them as we currently have it, do you play more dangerously?
dont know if its been suggested, but it would be cool if the duelling dodos could kill the pelican if their dodo "partner" got eating and they finished their task and if they kill the pelican task would be reset so they have another shot at it, while maybe sussing eachother for the pelican kill
or, if they know the pelican has eaten the other dodo, they can just call a meeting and kill off the other dodo
I do kinda like the concept that the Dueling Dodo would be able to track the other Dodo within the Pelican's belly
If they finished their tasks already
currently, the arrow just points in the direction of where the other Dodo has been eaten
the problem with that being that then the pelican can be outed
true, but it does require having done all tasks in the same round that the other dodo gets eaten
and someone might find a body/call a meeting before they're outed
As a dueling dodo, if you know your partner/opponent is out, then you can just play as a usual dodo and try to get yourself voted out. The only danger is that the pelican might eat you when you try to win the duel.
must be in-game kick voting or mute voting
while that would be good in some aspects, trolls would abuse that too
There already is kick voting in public games. In private, it's up to the host to make certain who joins.
Make up tasks so that they tell you who the killer is
Already exists. The task is observation and is completed by listening to information provided throughout the game and your own information you collect.
Corsair/razer/other rgb compatibility. It would be really nice to have things such as role colors, death effects, and other subtle things like that to display on my RGB devices as I play.
Probably never officially in the game, but when Overwolf work, maybe somebody could create such a feature.
I hope they put a option to auto kick gooses that doesn't do missions even after warnings
there are some rude gooses who say they did many missions but actually did none for minutes
Isn’t there already an option to kick afk geese?
Active but no task done
they are rude and should be "auto banned"
yes
The host always has control of their lobby
does the system tell the host who didn't do mission that much?
or none like that
if there is nothing like that the host won't know who didn't do tasks
and who to ban
People will play the game they want to play
hmmmm ok
if their gameplay doesnt match those of the hosts they can use their discretion
theres no right way to play and no wrong way to play
Some people like to win via voting out ducks
Some want a task win some want a vote win, tomato tomahto
but if you grief games, you'll probably find yourself being removed alot
everyone should be having fun 

Can we set some shortcuts to use the trap friendly?
To help combat users who join lobbies just to spam EXTREMELY loud noises, maybe have something that automatically forces your mic to a low volume if the high sound levels are consistent. It might not entirely get rid of the problem but it would definitely help to at least make it less effective
To that effect, it might be more useful for the default volume to be customizable so instead of 61 you could make it to where anyone you haven't played with is automatically at like 10 or whatever you set
having the option in menu "grace period" ticking this would trigger no killing, no neutrals abilities for 40-60 seconds
this would allow to have low kill cooldown timer etc but just bar it for the early stage
@graceful cedar ask to talk to a Community Moderator, don't ping the crew ( #rules )
also #💬︱generalas its not a idea about the game
Please DM a community moderator
@graceful cedar
no need to be hostile, please request to talk to a community moderator
there are methods to report such things
in a calm and collected manner
Change the color of the nickname in the friends lobby
As yellow is currently the signal that someone is talking, that's a bad idea. Making them another colour like blue or green might not be a bad idea.
We must also remember contrast. Yellow on white is the worst possible color for reading.
Any lobby with a lot of white space (the current space maps, for example) it is very hard to see yellow names.
Personally, I'd prefer an icon beside their name to distinguish friends from other players.
The sound of walking on different surfaces
Not sure what the idea is. Certain parts of maps already have different footstep sounds if that is what you mean
I just checked out two maps to make sure I wasn't imagining things, but on Mother Goose, carpeted areas sound different than metal areas. On the Basement the area in the cave and near Yeeucky sound different than the rest
sometime a little reverb, sometime grassy, sometime wet flaps!
Why does the floor of the duck manor in the kitchen sound like earth?
They actually never finished the floor there, they just put carpet directly on the dirt
And the sound of the stairs?
well actually mostly wet flaps
In the basement, in the tunnel, the sound of a stone, so it should be according to the logic of the earth
What is going on?
An elaborate discussion on the acoustics of webbed feet on various surfaces
Oh
You all walk the mud and dirt inside, of course the carpet sounds like dirt!
Why you think we need to dust an armor statue 1500 times a day?
That’s more than minutes in a day
I was an avenger, I wanted to kill one, but I killed the other. Can highlight a goal?
Who you target is determined by distance to target. Allowing you to select who to target allows for troll behaviour and other issues.
There's also the possibility you tried to kill the gravy goose, who will deflect the kill to the nearest player as long as they're in range of you.
On Earth yes, but other planets not necessarily
ahh you got me there, didn't think of the sci-fi
Voice chat and chat for ducks
One word
Mimic
That could be easily fixed with mimic also being in the chat but all ducks color and names will not be visible it adds a extra challenge to the ducks to not give them self away to the mimic
Voices. Especially if you play with the same group a lot would be a dead giveaway
Would we ever get to be able to change maps in a public lobby or would that be too difficult to implement because of the game finder tab?
It's not that it would be too difficult, but that you don't want someone joining a public lobby looking for a specific thing, then suddenly getting shifted to a new map or game mode. At least, I believe that's what the devs said.
I think it would be good to have a game pass system.
A reward for every amount of experience!
Or How's the game reward system? When the game is over, you give a box, and you give a random reward.
It's a way to play a lot of other games.
Can u plz make it easier to find food for the monsters
And make it easier for mobile players
And explain some tasks better
The food spawns at random, but generally is easy to find (maybe other players were beating up to picking it up)
Make it easier for mobile players how? Are the controls too difficult, there are a few settings you can change or you could use a game pad.
As to explaining tasks better, that's half the fun in tasks, working them out. However if you're really stuck learning certain tasks, feel free to DM me and I'll be able to help explain every task in detail
Or what about the season system?
I think it'll be a season until the next map comes out.
( Example: The Basement season is coming! Experience special rewards and quests that you can only meet this season! )
wheel of fortune on silver coins
Add option if there are more than 1 duck, only one of ducks who have ability to kill. If the duck who has ability to kill is died/voted, the ability will be given to other duck. I want the game a bit slower with >1 ducks. (but I don't want the game end faster by only having 1 duck).
have you tried increasing the kill cooldown?
being a duck without a kill button sounds very boring to me
Not yet, would give it a try. 👍
Another option when you're finding games too fast with more than 1 duck, is to have either blind ducks turned on, or one duck and one falcon or add a mimic
%idea
When they hold f the players can write on the farts
It would be useful for rooms without proximity chat and for people without mic.
Then people would have to stand next to each other for a good period of time just to get a few words out.
In-game text bubbles are almost always too clunky to be able to both use them, and socially deduce things at the same time.
It could be okay. It's no worse than players standing around chatting via voice comms
Though... I does make "repair communications" sabotage less powerful.
Simple, just make it so farts are disabled during a comms sabotage 

Consider it digital Beano
do separation based on languages
There's already a filter based on language. If the host does not change the language, it affects the filter.
Good idea
That gives the ducks a huge advantage. There is already the telepathy Sabo in the basement if ducks want to talk to each other, making this available all the time is not very balanced imho
Yeah this makes the game too easy, also if blind ducks are on its a problem.
I didnt thinked blind ducks I never played it
They halfway have it with the thelapaty sabotage on basement
Eagle role when?
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
Yes yes thanks i made a 2nd idea role
I didnt know there was a document so the crow one failed
Costume for emergency meting
Would it be an okay idea for the dueling dodos....if the pelican eats one, can their dodo partner kill the pelican and release them, but that uses their one shot?
A lobby I am in now(some being new to the game) suggested some good ideas as part of the proximity and also ghost voice chat. For proximity maybe possible to lightup the name of the ones who are talking on map? Then for ghost chat bringing all who are dead on the left hand side and show whose talking like on the splash screen areas. Just to see whose talking and learn names to voices at those times. Sometimes on map in a group or as ghost in voice chat get confused whose saying it unless you really know them well.
For the first part of that idea, having someone's name light up when talking on the map is very detrimental for the morphling and identity thief
It might not be a bad idea for dead chat to show who is talking, but having it on the left side might make it cluttered. No idea how coding the names to light up would work, or if it'd even help when you're all spread out.
I do agree that you should have some display for when other ghosts speak, but I do think it'd be way to cluttered for a side display, maybe just lit up names like you stated would be awesome.
How so?
If they are morphed they should be staying quiet lol or muted as to not be heard or in this case light up on accident
I'm going off the official answer from the developer when this has been brought up
Ah ok. I was just wondering how, to better understand and tell others whyyyyy hehe
I suggest making role reveal a setting in public games for better situational clarity
But the problem with that is
If you don’t know the people your playing with, then they can just get themselves killed and then tell their friend everyone’s roles
All that is just karma
Plus sometimes people troll in lobbies with there soundboard
Or loud mic
yes, but when people troll like that you can report them. if they are passing info outside of the game you don't know to report them unless they admit to it
Proximity chat was eventually added to public games, maybe role reveal will make it to public games in some capacity
What if someone's hackinf
Thats the same thing as that
That's someone extremely turbulent
There are effectively no real instances of hacking
Exactly
And theres no instances of outside
Cheating
So why are you worried about that?
Hacking is completely different than cheating. Cheating (whether stream sniping or passing information) is real and happens
I'll really appreciate if role reveal was a setting in public
Like when your dead
Also q reason why it is a setting
yes there are instances of outside cheating
How often those that happen?
When people report "hacking" (the assassin shot two people and they never told their roles!!) it is cheating in that nature
Ok
and honestly, i've lost count of the number of people who've messaged me about it
Clients only in certain circumstances know what role someone is. The server knows individual clients do not. It's nearly impossible to cheat that way.
99.99% of the time its people stream sniping or duo cheating
This is unpreventable, even in online poker
its an issue
That’s instantly confirmable
Consider: how would you feel playing a game with this suggested rule in it, and to prove they are mayor, they randomly vote you, leading to you getting votes out over nothing.
Doesn't sound fun to me. Sounds annoying, especially if you just got a role you like for the first time in many hours
Ban list. There's a player who has been trolling in our games the past few days, and even though we're kicking him and not pardoning, they have multiple accounts and will just bounce between them.
Can also set lobby to level 25+ (highly unlikely a troll will have taken the time to level up alt accounts) or lock the lobby once the people you want in have joined
If they are abusing the system to harass people you can screen cap them and let us know or video record - open a ticket if its egregious
Death threats, sexual harassment, excessive griefing, threats of harm or violence, predatory behavior towards minors etc - We take these very seriously
The messed up part? They have...
In that case, follow Shawn's advice if it continues 
well,I'm experiencing something more suspicious (in one game,I got a very sus kill,just looks like somebody peeking my screen)
in that round,I was falcon,and got an instant kill just after game start (and the sus point is the meeting content "我终于阻止猎鹰鲨人了 (I finally stopped the falcon killing)" but I haven't told anybody my role or even killed anyone
Emotes in general chat
Like a goode with a knife or a goose that is smiling
Or u can activate it ingame where a emote pops up over ur head
What about someone creating a fake discord profile to try and get their friends to block their REAL account, by impersonating them....
Report to discord
@hazy pivot @rich dagger thank you both so much.
Please don't tag gaggle team and/or staff
Oh I'm sorry
no worries, just keep it in mind please
(and to be clear, it's fine to tag me
)
%suggestion
you can look in a direction without moving in flashlight mode by right clicking in the direction you want to look in
huh
does feedback bot not work?
%suggestion - you can right click in flashlight mode to look in that direction without being forced to move that way
bot doesnt work right now but devs still read it all 🙂
thank you
you are welcome
I mean, a little movement never hurt anyone
its kinda hard to look through a painting in the basement while the camera zooms in while standing still
WAIT
i can rework this idea
give me a while
%suggestion
you may hold right click to "Look" in the direction your mouse is pointing at, while using flashlight mode
while keeping your movement direction and moving your camera to the center of the vision point
it took me a while, but its done
[also forgot to mention, your character direction flips to match what direction you are looking in]
would probably make flashlight mode more popular / fun to use
I actually think that'd be a really good idea
How would you envision this feature being implemented for mobile?
The hand that isn't on the joystick controls it
different joystick or dragging in the direction you want to look at
I actually would like a feature like this, would make flashlight mode a good bit smoother 
The birdwatcher's flashlight used to work like this (using left mouse button or the direction you faced) until popular demand forced it to be changed.
doesn't left mouse also move you
dont both of these move you.
Yes, but if you move it close enough to your goose, you can turn without moving.
The point was that such a feature used to be in the game, and now isn't.
It was likely removed for a reason.
But what about the others without a mouse? I can imagine their fingertips would be quite red from holding down right click and looking around. And how would this work for controller? I envision controller would just be right stick .
Is there actually a note function planned for each individual user in the future?
Example: Player A in the friends list, note: Does not have MIC.
without a mouse : arrow keys [or the numberpad for more advanced looking]
controller is just right stick
Nothing like that has been announced or hinted at
Ok thank you for your information.
For what it's worth. Players can have a no mic mode symbol beside their name during meetings to indicate they have no mic. It's the little audio symbol with a red slash through it
Role - karen - ability wheres the manager?! Able to crash the whole game
Nah im kidding
unlimited meetings
Unlimited sales
indeed,that would be really game-breaking (everyone just uses meeting and never do tasks)
Also, once you cross the meeting limit, the role becomes confirmable.
Endless meeting will ruin the game if added (either kiiling or meeting,no one will do the tasks........)
Karen will ruin the game too
some players just want the game to be like AU (AU has no built-in rules,so they made custom rules)
Well with the new update I think it got like two more but yea
There's no laws that say you have to enable any roles 

Umm ok
lol
should at a game history for join back
Reconnecting is being worked on
I miss the old main menu theme song for GGD. There should be a setting where you can pick your favorite background music to play in the main menu
also the different background images as well from each map
I believe something was stated about that in one of the recent devlogs
A ban on killing your bodyguard
well then the target would know they have a bodyguard and that there's a hitman, which would kinda ruin it
Also, the devs have said every time the kill button is pressed, someone dies.
I think what they mean is just not being physically able to press the button
but it is still somewhat violating that rule
A kill should always kill 
A Bodyguard could be unfortunate enough to be assigned to a Falcon 
we're at the point where we have enough to let players choose
Honestly, if you have a bodyguard and can kill, you should be allowed to. Occasionally, I've try to bluff that I'm the bodyguard when I'm actually the hitman.
Except dueling dodo 
Dueling dodos kill. The question is who kills whom first
Ok how about in a take where there’s a gas tank (such as a car or heater) maybe have a fart meter to fill up the tank to full.
Well, you understand me too, when you are killed in the first 30 seconds, it's terrible
Make it so there's a timer on hiding roles so they can't just sit in things whole rounds
by hiding roles I mean everything with the hiding ability.
there needs to be a blacklist so you won't be able to join games that have people on there.
Mechanic already does this, snoop doesn't have it since they cannot move, and for the pigeon and ducks with the ability to hide/vent it's a necessity
Once a player is kicked from a game, they cannot rejoin that game unless the host pardons them.
To their point, they were asking for a feature that would keep YOU from joining a game if someone you "blacklisted" was in that game
Also, Pigeon and Ducks need to be out of the hiding places in order to complete their objectives
What would happen of they joined the game you were in? If it blocked them from joining, it'd just be a way of kicking players without being the host.
I didn't really need to ping you for that, sorry.
Oh, I don't know how it would work, it was their idea 
Mechanic and snoop can't hide after a meeting until the kill cooldown has elapsed. Pigeon has a 5 second hide cooldown, but can't win if they stay hidden. Ducks can jump in and out of hiding near instantaneously but no one dies if they're all hiding.
I mean it should just be for when you try to join but they're already in there, however if YOU'RE the host, it should also make them unable to join. However if someone else is host, it's entirely their prerogative whether they want to kick said person or not, and up to the person who has the other one blacklisted whether they want to stay.
Host = They can't join you
They're in room = You get informed there's a person in your blacklist there, you can't join OR maybe you're given a prompt of some kind warning you there's a person you have blacklisted and be given the option to join or not.
You're NOT the host and already in the room and a blacklisted person joins = Nothing as it's up to THAT host or just leave.
Or maybe just make it host specific. whatever tickles your fancy.
New sabotage at goose chapel: electricity run out every light inside the building are off
It's far more useful to get the geese out of the streets and hiding in a building than to flush them out of the various buildings.
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
I cant find golden baby goose in store
That pet was from an old founder pack. I don't believe you can get it any more.
Is there a way to implement a mic check in the settings? I keep having an issue where my mic disconnects out of nowhere and I have no idea when it happens
Something like this 
When in a lobby you can test your microphone and adjust your settings
Sweet! I didn’t see it before lmao!
It's fairly new. 🙂
an idea ive heard in alot of different lobbies that would be cool. so lovers both they also have another role then lover, kinda like the lover duck can still kill, but lover goose is just a like a regular goose with the possibility of dying more randomly or getting double tapped. Obviously some roles should be excluded, like sheriff, mimic, snoop and mechanic
The official rule is "no character will have more than one power" with the duck template being the most complicated it gets. The power is lover, and Lover Goose can be very powerful, even more powerful when paired with a lover duck. Even if you're a pair of Lover Geese, you know for certain one other player isn't a bad role. So lovers will stay as the role, rather than a qualifier.
From Herbert
as a design choice, we arent really doing the modifiers thing
that does sound curiously like me
I'm not too sure if anyone else suggest it already but I just want to know is there any chance you guys update nickname memo system in friend list? Its a bit confusing after accepting friend request.
I don't want to bring other type of game for an example but for like League, you can make a memo next to their nickname (ID) so we can determine who they are. So wanted to know if you guys are planning or not
In the meetings the CONTROLLER SELECT and the SPEAKING colours are pretty similar on my monitor.
Can there be a HIGH CONTRAST mode or a menu change where it is easier to tell if the highlighted person is speaking?
Here are some ideas I have suggested:
Can you make the player highlighted in red or any other color to know who you use your ability on because in groups I can accidently use my ability on someone without me knowing
And would be nice
Or to kill someone too
I concur
part of having a killing role is to make sure you know who you are using your ability on
I think they mean when some people are about within the same radius near you when you hit the kill button
so you know exactly whom you're targetting
and again, that is part of the game, you need to be careful about your actions
Some of the best and funniest moments come from misfires and mistargets
!idea A left and right hand high fiving for farts....That way one person can stand left and one right and try to high five with their farts 🙂
Make it to where you cant have two people with the same name

People should not be able to have the same name as others
Ability to show pronouns? like theyre listed under your name- just cus some people can't really tell and such-
You could always put it in your nickname
It's still not a foolproof method, adding it to the end of your name like [he/him], but it works in a pinch.
The ability to throw the body through teleporters as undertaker on maps like the basement
I know you can walk through it with it, but I mean just throwing the body and the body randomly appears somewhere.
That would be hilarious
Right! 🤣
It would also up the chaos factor which I will always love.
Agreed! Imagine your walking through boiler room and a body appears at your feet as someones walking in and sees, haha
Conversely, I think it's also hilarious that the body currently zoooooooooots across the map to the Undertaker's then-position when they drag it through the portal.
Still, I do really like the idea of the body poofing somewhere random when it's taken through the teleporter. Plus there's a chance they could actually successfully hide the body if it should teleport to Yee'ucky's lair.
If you watch closely as a ghost on Nexus Colony, you can see people zoot across the map when they use the teleporter there too
I have seen that before, as well as pets just blasting from right to left after someone teleports lolol
Could we get an achievement for being the player with the trophy / knife at the end of the game 100 times? More, 500? Who knows.
I do like me some achievements. I'm sure there will be a few additions with the next map/roles.
I’m not sure if this already implemented or not, but if the assassin duck is the only role in the game, I am positive that the buttbuttout can’t guess roles, more likely not, make it to where the assassin is not toggle-able if no roles are on. This should also be the case if the Magpie where to be in game as well, maybe this time if atleast a number of roles are turned on, unless you are making the Magpie guess regular goose and duck, then you don’t really need to worry about Magpie then.
wut
The assassin is kind of pointless if no roles are turned on. I don’t know if the assassin is not toggleable if all roles are off
ah
Not really pointless. People role drop all the time
And the option to enable it or not is on the room host. Can't expect the devs to handle everything for them. Just my two cents
I get what you're saying, but if you're assassin duck in a game full of regular geese, its no different than turning assassin duck off and getting regular duck. Nothing really changes by forcing it
No, if special roles are not toggle-able, the assassin is pointless without guessing these roles, yeah you can win by kills, but it feels pointless. I’m aware “just turn on roles” but I think new players could only turn on duck roles and assassin can’t really do anything. It’s honestly just a quality of life thought.
To a degree, the responsibility is on the room host. If no roles are on except for the assassin, then that's pretty illogical.
if there are no roles to guess.. yes, the assassin loses the ability to shoot anyone
i suppose at the cost of literally every other player in the game not having a role?
play with a better host
as for this,can we have an offline mode that we can try roles
because in China and Russia,most times we only can login into the main menu but not to matchmaking
were do i go to post room for more people to join
@hallow oyster
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
if we were able to maybe convert the less common crafting materials into the rarer ones it would be helpful ;w; (like some number of white drops into one green one, then the green ones into the blue ones) 👉👈
It's on the list of things we want to add, we just can't do everything at once

i was maybe thinking goose goose duck ads a 'sus list' on the left or right side of screen and if you mark someone down as sus you know what to look for and what to expect.And can help so much with the geese
add telepathy in vc at basement map
I'm not following. Basement map is currently the only map that has telepathy sabotage.
anyhope for Nintendo switch port (this is my last hope on playing GGD,android port has been CDN blocked)
There are apps that exist on every platform that can serve this purpose. Running the game in a window and having a Notepad window open behind it on PC, or an onscreen overlay notepad app on mobile.
Currently there are no plans to port GGD to any console
Also if the Cdn is blocked on Android, it will almost certainly be the same for a switch or any other port.
But saying that there is no plans to port
@granite wave please don't spam
I've tested out that GGD's matchmaking server IP is not resolved correctly (that's why China is receiving timeouts)
I'm just testing using VPN and game booster and somehow got connected,but I didn't found any logs containing connection infos
Allow us to see and join matches that have already started
%idea
Could y'all put some of the emoji's in game as buyable emotes in the Points Shop on the steam version?
I mean, what's the point in discussing my Peggle opinions with my friends over Steam if I can't have
after every sentence? 
You can.
WHAT
Every time I go to look for servers I only see ones in lobby
sorry, to clarify yes, that is how public lobbies work
It used to be that you could see lobbies that had already started, but there were complaints about that, so now public games in progress are hidden. If you know the code or are trying to join a friend already playing in a public lobby, you can join and spectate.
why were there complaints about that? just genuinely curious, I don't particularly mind
Players wanted to be able to join public lobbies and play, not necessarily have to wait and spectate for the game to end
I mean...if it says 'game in progress', isn't that just their own fault? or did it not display that
Games in progress vs games waiting at the lobby were indistinguishable
Sorry, I should have also clarified, I was talking about private.
It could be nice to have some sort of win/loss ratio that you can see for each role. Yes, you usually can see your wins in achievements to a point and it might be lopsided due to dropouts but it could be interesting to track your own stats or figure out what your best playstyle is, especially if it could help you make better draft picks with your own data.
I know we're thinking about implementing some kind of stats for Draft mode in the future. It's something we might be able to take a look at if we decide to go down that road.
Suggestion:
The game should have an auto gain/audio compressor in the options. Especially in public rooms, one mic can be painfully high and clipping, one can be barely heard. I did see the option for individual volume levels in the settings, but, one, it's tedious to track which mic is too loud when so many are talking, and two, one mic can be good for a while and then suddenly be too loud. Instead, the game can simply automatically adjust the volume, within some range. It's okay to leave quiet mics quiet, but having a max loudness or automatic gain would be a very nice QoL improvement.
It is a neat idea, but would require programming some proprietary software
Something that I think might be helpful, is being able to set a default volume for your client. Currently, if you've never played with a user, their volume sets to 61 by default. I think it would be useful to be able to set what you want the default to be. In my case, I would rather the default be WAY lower around 20-30. From there, I would rather adjust UP someone I couldn't hear than to adjust DOWN someone who just blew out my eardrums 
There is also the overall player adjustment bar that you can play around with too.
It's not a terrible idea though.
At the very least, a player volume limiter to stop the loud mics.
hmm not sure exactly what you mean. The game is made in Unity, and from the dll it looks like it's using WebRTC documented here: https://docs.unity3d.com/Packages/com.unity.webrtc@2.0/manual/en/audiostreaming.html and there is a method "OnAudioFilterRead" that will allow you to apply the dsp effect (here, an auto gain) directly to the signal data. I don't have unity installed right now so didn't test. But yeah that's what I meant, like an improvement for the next update of the game
I know the development plate is a little full right now, so if it was a path we decided to go down, I'm not sure how long it would take. Our top priority at the moment is reconnection, and our team is hard at work making sure that goes as smoothly as possible.
of course, understandable. (what's reconnection btw?)
If you lose connection for any reason, to be able to rejoin the game.
And go right back into playing, and not be a spectator.
ah you're right, that does sound like a more essential thing
You will default to spectator if too much time goes by, but your spot will be held for that round.
As far as adding compression to the audio goes, i'm not much of a programmer, i'm an audio engineer. I have tried learning more programming but, alas, so far it slips beyond my grasp
hmm though wouldn't you kinda be able to cheat with it? if you need to survive to the end, you can just keep disconnecting
as i recall it is only going to go off of actual disconnections, not if you leave the game
don't worry, it's okay, honestly just calculating the mean of the signal would be more than enough, so like it could be coded in like half an hour, but again, anything you set to do in half an hour takes a days in practice haha
and yes, you could probably find a way to get around that, but as none of the roles win condition is just to survive til the end it wouldnt' work for cheating very well. also, during the time you are disconnected, your character is still in game and can be killed like if you were AFK
oooooh, riiight, that makes a lot more sense now, your goose or duck just takes a nap haha
The intent is to make it as unexploitable as possible. If you DC the plan is to have your body remain in place, and still be able to be killed. If you rejoin, you will be in whatever state your body is in actively.
Herbert also said that you must be present when the game ends to be counted as a winner and receive any rewards you would have gotten.
If you're disconnected at the time it ends, you get nothing.
Maybe names should turn yellow when speaking in proximity during the game, just like when waiting in a game room.
Nope. Gives away too much info and can break the game for certain roles (particularly Morphling/ID Thief)
^^ on that thought i could see a future duck who has a passive ability to hear a bird they vote for or choose @ meetings for the entire game (the part where you kill) and it would deactivate on death of that target and each round -- could be any bird they choose, or any bird thats not a duck
Could work, possibly as an activated ability. I think it would get pretty confusing if you were trying to talk to people near you and you're hearing someone who might be across the map
Also, #🐣︱classic-role-ideas is a better place for it
I know its probably been asked a lot before me, but what if we had a filter to only see lobbies with vc? I exclusively play on those and it would be really helpful for players like me
additionally, could we have it to where the game remembers our filter options after exiting the game so we dont have to set them again if we need to the next time
First request already exists
i thought there was only an option to show non vc lobbies
Another suggestion I have to to make it so that when players load into a lobby they don’t all stack on one another. When we’re trying to get everyone to ready up it’s difficult to figure out who’s not ready because people who are ready are always stacked on the person who isn’t readied up
I’m not too sure how else I could explain it but anyone who’s had a similar experience should know what I mean
We will fix this in the near future.
Can there be added 18+ role to make sure children dont repeatedly join 18+ games
No. Age verification is not a scalable solution. Lobby hosts have the power to control who joins their lobbies.
Good point
Just a suggestion. it requires certain bots or outside resources, have it implemented in a couple of my servers for nsfw channels
Anyone can check a box saying that they are 18 or older or put down a fake birthdate. The game gives the lobby host total control of their lobby. If people you don't want to join are joining, lobby host should consider who they are sharing their code with.
i have a general idea, if draft is supposed to be more competitive and thats why you cant join mid game, then maybe make a "competitive mode" button in game settings in draft, when on you cant join as spec, when off you can join mid game, for the people playing draft casually
They are constantly monitoring player feedback, and may make adjustments as needed.
for draft mode since people cant join mid game maybe make it so if they join a lobby that has room, they sit in the waiting room until the game is over.
We are looking into this
The number one reason we stopped it was to curtail griefing in a game mode that was intended to be more competitive.
We're going to have to consider more feedback, this isn't something that has been asked for too much. We do have an idea of how we would do it though.
For the taskpool maybe let us customize it with numbers. So we will know how many tasks there are
Well, currently it's a pool size. It's not clear what the proportions are for that currently, but if you feel there are too many tasks, make the pool smaller; if too many task wins, make it bigger.
Would it be possible to consider letting hosts name their rooms (appropriately) and/or updating the host name if one leaves? I know a couple people who don't like their name attached to a room.
Feels like that would be highly abusable
task pool?
All the geese have a shared amount of tasks they have to complete. If you finish a task the task amount needed for a win decreases by one. If the task amount reaches zero, geese win
All the living Geese. This incentivizes Ducks/Falcons/etc not to wait around to eliminate people. 40 tasks spread across 9 Geese isn't too bad. 40 tasks spread across 6 Geese gets a lot tougher
ahh
i thought each goose gets their own individual task pool
That's the way it used to work. Now all geese have an ever-refreshing list of 4 tasks until they die.
oh ok
so no longer use AU's task system?
does this means a goose can do all task lol
It does
We basically found that some geese were getting a bit lazy and that didn't help the Goose win, we decided to change to the pooled task system to give them more of a chance
ah ok
the game keeps getting better, but pls don't work 24/7 lol
How cool would it be if astral could see colors and or names
It would make the role entirely overpowered
It'd be cool if there was an achievement for farting on a certain number of bodies just to incentivize farting on bodies lolol
I suggest astral can see if someone is hiding in a hiding spot Ex: basement map armor/box
but not vent in other maps
only hiding spots on basement and mansion
People, just remembering, it's useful reading the pinned message of this channel, because there're the recomendations for your messages with suggestions
%idea I suggest astral can see if someone is hiding in a hiding spot Ex: basement map armor/box
is it something like this?
Astral is already extremely powerful with Proxy chat on, seeing people in hiding spot’s doesn’t seem like a necessary buff IMO
the problem with this idea
is that you wouldn't see people in hiding spots
people would just stop using hiding spots
I feel like armor stands and the other hiding spots are bit OP on basement, I've had a late game last 5 minutes because the snoop kept racing to a armor stand when me and the ducks chased them and had no buttons left
that is true!
anybody else ever kill someone walk away from the body then randomly die a few feet away from the body and see the person you killed walking away
That's an odd idea
Yes and no.
Due to latency, I've killed players who didn't die and instead I died. But I've never managed to walk anywhere as it's usually in the milliseconds difference, not enough to take a step.
I think I have had latency that bad, but that would generally be based on your modem speed, or you're connecting to a server far away from you.
Depending on what map/roles were involved I could envision the following. Morphling steals DNA from a Neutral role. Vig/Sheriff kills the original Neutral. The Morphling (disguised as the Neutral you just killed) kills you and walks away.
%suggestion An indicator of who the Pigeon already infected like an orange name or biohazard symbol next to their name.
Has been suggested many times. An indicator would make an already easy role (relatively speaking) even easier.
Fair enough
When I was new to playing this game, I just thought there was some Uno Reverse Card Goose role that killed me when I attempted killing someone and I heard the slice, but died immediately as I did. I just had worse internet than they did.
Canadian Duck: You just die trying to kill them.
Maybe an April Fools gimmick where everyone rolls are swapped around after per meeting?
Or maybe during Easter the Geese have to find hidden Easter Eggs all around the map or by doing tasks but one of them (or maybe more) is a bomb and everyone just tries to survive.
Now when you get a normal Easter Egg you get a small amount of coins as if your playing normally but maybe some eggs are extra special and rare that help unlock a limit time costumes during April?
There’s no rolls in this mood; just geese (but maybe have to option to call upon a meeting?).
Lore: The Ducks laid the eggs down to hunt and destroy the Geese.
ClassicSwap
Oops, thank you. 😊
Nah nah I love that chaotic idea, just suggesting a name
This would be the #1 april fools day gimmick of all gaming history.
Thanks 🙂
I would think it be so cool if birdwatcher could vent so they can spy too.
That would give the Birdwatcher two abilities
That’s a big Nono for goose roles
It's not just goose roles, it's all roles.
No role has two abilities.
Except plain goose. Plain goose has the ability to avoid sniper fire and the ability to claim they have no ability.
Technically the same ability.
Ehh, you could argue that most Ducks have two abilities. Most can kill directly, many can vent or do something else like silence or morph
Three abilities: they can also call sabotages.
Birdwatcher can already witness everything, no need to let it witness everything else as well 
It will return
Maybe a little music box icon on the corner of the screen in the menu could be added, which pops open a small list of all the GGD menu music to select from
which isn't that many atm I think but yeah
A dev did seem to like the idea a few days ago to allow the player to change the main screen music, but that can take a while before it will actually take effect.
I'm fairly sure it was mentioned in one of the dev logs that it was being considered
Why would it take a while? It's an easy change, we're adding it.
A while is a very vague time frame. It could mean anything from a couple hours to a few weeks, depending on the context.
I'll double check with you about future updates to make sure we're keeping to your schedule 🙂
Yeah isn’t just swapping files? (A guy who never coded anything in his life)
Yeah, it's just a button that stops music, changes the audio clip, and starts it. Not much code.
Figured it wasn’t too difficult
Until he adds a spectrograph, meta data, graphic equaliser...
Oi vey…
When the internet goes down, wait for 1 minute to disconnect the person from the match
Today, for example, my internet dropped for half a second and it was enough for me to be thrown out of the match.
That is actually a feature that is currently in the works
You can check the latest developer log for the full details of how it will work, but basically if you lose connection, your in-game player will appear to everyone else to just be AFK and can still be killed. If you reconnect within a certain time, you can resume playing in that game. If you don't reconnect within a certain time, your spot in the lobby will still be saved and you can rejoin as a spectator. If I recall correctly, once the game ends and returns to the lobby, if you have not yet reconnected, you would have to manually rejoin the lobby.
Hello, I have a few suggestions.
First of all, I would like to be able to see emission information in draft mode as well.
second, I wish there was a function to set the number of missions to be done per person as before.
Third, it's been a while since the basement came out, but I hope a new map comes out.
Fourth, the introduction of the season system and the introduction of pass tickets. Other games have seasons. There are events in Goose Goose Duck, but it is not a concept of a season. It would be nice to have a system where you can create a season and perform special game-related missions for each season. Passes can be purchased with gold or dollars, and you can get special costumes or gold by performing special missions within the season. Now, it has been a long time since I received all the attendance rewards. The introduction of the season system and pass allows people to continue to enjoy Goose Goose Duck, and users who have played Goose Goose Duck for a long time like me will unconditionally purchase the pass.
Fifth, I wish there was a costume or event to commemorate the 1st anniversary of the official release of Goose Goose Duck.
Finally, thank you for always working hard to make the game enjoyable.Congratulations on the first anniversary of the official release. I wish you all the best in the future.
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
i guess u can create some kind of better interface
Like what? Any particular parts of the UI you would change?
i think demonstrable quests should be added to prove we are geese,
Like the scan task in among us
There are a few tasks that can prove you are not a Duck on some maps
- We are monitoring draft mode closely, and will be making adjustments as we feel are needed.
- I'm assuming you're talking about draft mode? It was intentionally made to have no additional settings, but maybe we can look at adding a few in the future.
- We are working on Ancient Sands. It's coming along quite nicely, and will be released when we finish it.
- What are some other games that have season rewards that you enjoy?
- There will be a costume available starting tomorrow I believe.
Thank you for continuing to enjoy and support Goose Goose Duck!
Hi are there any plans to add intergration with dixpler
I don't believe we currently have any plans for dixper integration.
Ah it would be nice to have also just out of curiosity what is the game written in
Unity
C#
Bb
We will have overwolf integration coming soon.
Many streamers already use dixper with GGD, what specifically do you mean by integration?
In the Interests of keeping this channel clear of unnecessary chatter, you can DM me if you want to reply.
So, not sure how plausible this idea is, but I have an idea for the pigeon role. Since it's a per round spread, maybe show who you have OR haven't gotten yet, whether a change to the character look or a character head in the corner or something.
Been suggested multiple times. It is up to the player to remember who they have or have not sneezed on. Also you can only sneeze on people once, which does work as an indicator
What is overwolf?
Overwolf is a software platform designed to help developers create extensions for video games, which are then offered to users through Overwolf's App Store.
I know in the Draft Picks I miss getting the chance of Lovers. :'3 I know it might be impossible to get seeing separate selection and such. But maybe you can make it so if 1 person picks it then it becomes heavily more suggested. And if no one else gets it then treat it like as if the other lover is disconnected (Cause you dont die if your lover leaves or disconnects) Just a idea. Cause I miss getting lovers tbh.
And Lovers could still be a duck. If picked before all the duck slots is filled. Its a Duck. If its picked after then its a double goose. 😄
Dueling Dodo works because Dodo can exist solo. Lovers and Bodyguard/Hitman MUST have their counterpart. If you're super into the chance of those roles, there's always Classic 
I can technically see lovers/hitman/bodyguard being a thing. If their counterpart doesn’t get picked, they’ll just be a normal goose/duck. However, its not that fun if that’s the case so..
Idea: Custom Colour schemes for Menus and UI
In trick or treat mode we should choose if we want mummy or vampire like in classic mode that we can desactivate some roles
As I understand it, the hope for Trick or Treat is to have figuring out which monster is active be part of the mode. It'll become more random as more monsters are added.
exactly, and it is always fun to try and figure out what you are against
I think they mean just as an option if the people prefer one role like some wanna try the new one and some prefer the old ones.
Oh btw how can someone get party in a non voice lobby,
Sounds like they chose (or were randomly assigned) the role in Draft mode
Normal Goose can be a pretty strategic choice in Draft mode
I've seen people who prefer it over some of the roles they're presented with, other times its a nice pallet cleanser, good for having a game with no pressure to use your roles ability because you have none.
Also can't get sniped by assassin.
Would you consider adding the ability to exchange one type of material for another? I know I brought it up briefly to a lobby of higher level players and they seemed to agree that, even if exchange rates were not great, being able to trade one type of material to get another would be helpful. It always seems like you have a ton of one color and not quite enough of another. I was figuring something like 5 of a lesser material to get one of the next-best one, and separately being able to exchange one of a better material for 2-3 of the one below it. I figure allowing only one step makes it easier and potentially more fair. Gold gears could be notably different or even excluded from trading. This has always been my biggest complaint about materials.
Although now that I think about it, exchange rates would have to be equal, otherwise you could potentially farm infinite materials through trading...maybe only allowing one direction would be better. I would say trading lesser materials for better ones is the preferred option.
I believe the last time this was asked, they said they were planning to further revamp the crafting system
That makes sense. I just know I've heard that complaint from other players too. "I have so much of this but I'm still short on this."
we do have something planned for the future
It would have to be a net loss trading crafting materials to prevent the infinite trading. Basically, 3 of one basic for 1 uncommon. Then 3 uncommon to get back to one basic.
Maybe 1 to 1 when its getting to the lower ome
You just need to go sure if you trade smth for smth higher and then trade it back that you have less than before
And i tgought of the same some momths ago since i was really short on purple gears amd farmed them for my pineapple costume
We have something way better in mind.
satanic ritual?


Gotcha. Sorry I didn't realize that it had already been suggested or mentioned.
I hope so as a level 182 with 4800+ tasks done and never got a gold gear that'd be awesome lol
We need tasks which reward a random power up of some sort (run faster? See further?) at the expense of risking a duck having poisoned it or trapped it in some way
Would the poison/trap be a sabotage, or more a task they could do? Presumably, there'd be a visual indication that it's trapped. Would the trap be active until set off, or just for a time limit?
I envisaged it as an environmental hazard triggered via sabotage.
Everybody (will eventually) knows the task might be trapped, so it's a risk vs reward thing.
Might fit well with a future map
adventurer just ofc skipping thriugh all that sabotage hazard Thanks To Enviromental hszards not affecting them at some way
Could be something like a hallway with far better vision than anywhere else but getting to it carries a high risk of some sort of environmental death, maybe a timed reaction button press to parkour across something?
Net loss would be fine, and actually would work well. Not sure how they plan to revamp materials, but IMO this would completely fix them.
maybe have kids grouped with kids someway like maybe ask for what age group people are when creating accounts I've noticed everytime a child enters a lobby everyone gets annoyed and bullies/auto votes them/or uses profanity or even allow rooms to be created for like 14+ and 13 and under or something like that
the problem with that being that it is very easy for a kid to just click "yes i'm 18"
true but at that point if they choose a older age room it's on them so I guess scratch asking the age and just make it a option or a mode for under whatever age 🤔 don't know if im explaining it very good
after hearing everything I hear id never allow my children to play so just wish there was a option for them somehow someway to exclude adults as they are in normal servers
My son plays. But only in carefully picked lobbies with people I know
As a parent, basically every game with voice has trolls. Can't make poorly raised humans behave. Best bet is to host the lobbies or ensure they're only playing with people from their friends list
true true
then again, my son swears as much as some of the people i play with so there is that XD
yes
Well, too bad, the kids click 'Agree' everytime the popup warning comes up
They shouldve read the thing
suggestion was they have their own "mode or whatever" for kids so they aren't forced to join random servers if they don't know anyone and yes we all have to click that button
the button has nothing to do with the fact 90% of the time it's automatically "oh gawd kick the kid" or "just vote the kid" to where they don't even get the opportunity to play
as a parent I'd love to create a game for certain age and younger to play with my kid and attract other kids and parents
If you play without VC it's pretty hard to tell that someone's a kid
I hope
IMO, splitting up public lobbies by age is a terrible idea.
Any kid can check a box saying their over 18, and if the people in that lobby expect only people 18+, then they’ll start saying things and making jokes that they normally wouldn’t if the game was fully public.
Another issue I have with it is the exact reverse: any adult can check the box saying they’re under 18 to get into lobbies full of kids. It’s a lot easier for a troll to harass minors online, when all the kids are being piled into the same lobbies with security and reporting features not specifically designed for them.
It’s a picket-fence solution at best, and one that could actively make the game more toxic at worst.
Good point
@crude obsidian you had a correct location (not the Gaggle Crews DMs #rules
)
"okay there's an discussion in my game when yducky is summoned is it a jelly bean or suasuage" the answer is, its food 
Offer the beans as sacrifice
thank u
Please make it where the host can move people to spectator so they don’t have to kick afk people
That also feels like it can be abused, sadly.
@topaz harness
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Or like a vote to kick but like 45% of the lobby have to agree on it
Or 60%
Well… it’s online, so it’s a huuuge risk for children to play. Like for instance, an 11 year old talking with random strangers that are (mostly) teenagers to adults, will cause conflict and issues. So I strongly disagree that this game is not suitable for children at all.
((Take this with a grain of salt))
A lot of that comes down to parental supervision. It isn't the responsibility of video game developers to stop kids from playing games that are too mature for them, it is the parents
For reference, the minimum age to play most online games is 13 (at least without parental/guardian consent), as written in the terms of service people are supposed to read when signing up.
Alas, nobody reads.
Am I the only one who read it?
Wasn't referring to this game, specifically
(as a side note, I love the reference to Bill Wurtz's History of the Entire World in your bio)
Ah, thank you
Iv been forced to come here and suggest that lovers name could be changed to doves because it fits
Except that a lover could either be a duck or a goose, and "doves" would imply that they're neutral.
I can see Dove [duck] being a thing
I can't. While the idea fits, the game developers put out a role document that explains how role names are selected.
Any bird species that isn't goose or duck is automatically a neutral role, and as such, you cannot have a Dove duck, because a Dove is a subspecies of Pigeon, which isn't a duck.
Imagine 3 new birds an arsonist with the role name Phoenix and the quail which will be able to turn good geese into quails like a zombie like ability and finally the peacock role with this role you have the ability to choose 2 different players and swap their colors totally confusing people into thinking someone else killed when it was the original person.
@jovial wigeon please don't @ the Gaggle Crew or spread misinformation
Thanks for playing
How about an option that if u press the kill button you will get a short cooldown if noone is close. I kinda hate that peoplr just spam the button so they get the kill first which gives the pc users a big advantage over us
That would give you information about the map around you
For what it is worth, when playing on mobile, I have no difficulty spamming the buttons on screen. How does PC have an advantage?
Most of the time, the perceived advantage is the result of latency.
why is there even a perceived advantage
why is the priority for people the ability to kill faster on cooldown rather than kill accurately lol
People like to kill, and some don't care who dies.
I feel like that issue is more of a trick or treat issue. End of game lobbies are just people seething "Bro I totally stabbed that guy but I still died!"
In treat or treat, I've still seen both bodies dying. Not sure if that's a bug or not.
Yes i actually meant situations wherr both partoes try to kill
Hello all
Not sure how that idea is about Geese or Ducks but hope you find what you're looking for
Thank you
I could see pc players using an auto clicker but you cant really do much to stop that unless you program some kind of cooldown for the kill buttons but i agree I’m able to spam click the button on mobile so idk why this player has that issue
Achievement idea "One of Us!": Win x# of games as a duck with the mimic goose still alive.
Another achievement idea, "Caught in the crossfire"
Be the sole surviving goose during a meeting where three ducks are still alive.
The only way you can achieve this is if all three neutrals are also still alive or it's just you, Falcon and ducks (and potentially any number of neutral)
Taking it a step further, "From under their nose"
Win as a either pigeon or dodo when it's only ducks and a Falcon / Pelican left
Standoff
Be either the Sheriff/vigilante, Falcon, or duck, during Falcon hunt, while only these roles are alive
Achievement idea: “In-jest-egator” Never vote yourself and only vote out the Ducks or other neutrals. (As a dodo)
That doesn't really promote what the dodo does. All of the achievements are based on things that can actually happen in game, so a dodo that doesn't try to get themselves out is against the concept of the role.
It’s like “I’m the morphling?” Achievement but for dodo
Yes, but the goal is to not make an achievement that requires someone to be actively game throwing 
I great idea would be it highlights whoever you will kill because right now if you are near someone it doesn't highlight so it would be good to know who you are killing
The person closest to you, latency and lag permitting.
That is who you are killing (except under some circumstances, such as gravy)
Is it bad if I accidentally accuse the ducks as dodo?
If you didn’t mean to, then it’s not gamthrowing dw 
Sometimes you do have to get a duck out if they are catching on that you are dodo, maybe their duck friends will vote you too to protect their ally.
For one of my my Strategies for dodo is actively catching a duck then accusing randomly until they suspect me
Always try to get at least one duck out (in a multi-duck game) but don't make it obvious.
Do this so the ducks don't win on numbers before you get voted out.
I've found, at least for me, the best dodo play is to hard accuse the duck, assuming you've worked out who it is.
Typically this will elicit them to accuse you back and others to clear them if they had alibis during any other kills.
Who knew helping the geese is a good dodo play?
My best win as dodo was following a duck to two different sabotages then calling them out. Of course, I made certain to make myself look guilty, too.
my dodo strategy is to play dumb and pray it works XD
Conversation has wandered away from general ideas, please take further strategy discussions to #💬︱general
my bad sorry
no worries, just trying to keep the channel clear for more ideas is all
I think we shoul can gift silver/gold among friends
That might result in people making alts for daily rewards and gifting them to their main
This is correct
kinda true
You can currently gift purchased gold to your friends if you know their email address, you can purchase gold packs on the Gaggle website and tick the "gift" option, then input their email
I got an idea what about a adaptive voting time generally when a meeting starts there will be a long voting and whoever votes shortens the voting time
So that people won't just sit there
Waiting for the voting time to stop and the people who don't want to vote can discuss with as much time as they want
This already can be done in game.
Ask the host to set a larger voting time and lower discussion time.
Once everyone votes, the meeting ends, but those that want to vote early, can
The bigger problem is that one person who doesn't vote can cause it to drag on.
If you don't want to play with them, don't play with them
No but sometimes someone will go afk and not vote
It would be nice if they added that feature so I can make the voting time longer
And discuss as much as a want
Devs I beg for this feature
part of the reason for the set discussion time is the longer you make that time, the more chances people have to get the ducks voted out. If you extend that time indefinitely it also makes the game intolerably long when you could just vote and, win or lose, start another round
Right but people like the freedom to vote so
If someone votes it lowers the voting time halfed
Well not halfed
I'll say like a good amount
Or a litte bit
It would be interesting to have a channel similar to lore-questions, but we ask the bird bots questions and the bird bots give the answers. Probably not that practical and very low priority, but would be kind of fun seeing the role playing that sometimes happens with them in #💬︱general
I appreciate the voting time lowering because of that, because there'll always be that one person that doesn't vote
stalling everyone else in the meeting
Make ppl can buy from store by PaySafeCard maybe?
yeah it would be great but gaggle ppl control these bots i guess
what bots?
All good lol
Can we have something for neutral roles to do after they die?
Did you have something in mind?
Like how ducks have sabotages
I’m not asking to give that to neutrals
Maybe for vulture, they can still “eat” bodies. Basically it won’t do anything but eating enough will give the vulture some gears
I mean, theres always some fake tasks to do
The thing that sucks about neutrals, is that unlike the other teams, you can’t win if you get killed
That's the downside of being a loner. Neutrals have a lot more at stake than the geese and ducks in terms of staying alive.
That's why neutral wins feel that much more satisfying
Especially falcon and pelican wins, quite literally you vs the rest of the world.
yeah, but why can't falcon and pelican be in the same game?
a mimic rework -
Giving it more buffs or something to help mimic a bit is my suggestion
Yes, Mimic is already good..... but that's only for early game and wont last too long, Ducks have easier methods than Mimics to find out who is who (ex. Ducks can just use the sabotage tasks to progressively eliminate who is mimic and who is duck) while Mimic is basically the same as normal geese, but having the temporary protection of death (from ducks) early game. Even if your really good at tricking people, some lies wont last too long.
If you have an idea, or disagree with me.. i would like to hear it ^-^
Because they have the same win condition
yeah would be cool seeing them 1v1
That was kinda like my rock paper scissors idea with the neutral rolws
how will it works?
Basically the Falcon can only kill the Pelican, Dodo, Vulture and Pigeon if he wins a rock paper scissors match. Same with pelican can only eat neutrals winning rock paper scissors. If they lose best 2 out of 3 they die
i think having a 1v1 with normal game rules would be more chaotic
Falcon and pelican both have the same end game timer. In a scenario with only the falcon and pelican when the timer runs out, who would win?
I suppose one way would be determined by your kill count (eat count for pelican)
What if it is equal?
then they both explode and yeeucky wins
the problem i see with adding more and more killing roles in a game is this, it becomes less a game of social deduction and more a game of Fowl Play, where everyone is just murdering left and right
can i post a game code or is that no aloud
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
maybe make it so that if falcon and pelican are both in the final 3, the timer will be disabled
but yeah duck side's idea is also good
I really don't feel pelican and falcon should be in the same game. With 3 ducks that means there are 5 killing roles not counting vigis sheriffs and avengers. Rounds will end up being lightning fast.
Maybe if it was 20 players per game instead of 16, then that might work.
yeah maybe
The timer being disabled could result in needlessly long games on larger maps if the pelican and falcon can't find each other.
True, but the dead ducks simply need activate a critical sabotage to win in this case
I personally think there's already too many killing roles in the game though
The more neutrals with killing abilities we have, the more we have to restrict said roles to specific maps.
Like the pelican with the basement
Put it on console
Not anytime in the near future
The long and short of it, as I understand it, is that porting it to console would involve a lot of red tape in addition to increasing the time it takes to develop and push out updates. I am more than happy with not seeing a console release if it means we get to enjoy frequent updates and new content, as opposed to some other games that update maybe 2-3 times a year or less.
Who's going to tell them?
#816356997564727367 message
Someone requested a fix a while back for being unable to mute/unmute at the ending screen after a game, because they would be stuck typing in chat instead.
What was the verdict on this?
I often wish to share my opinion about how the game went, only to find myself stuck being unable to unmute.
Then the text chat shows up in the lobby with me typing 'mmmmm' in chat. (M being my mute/unmute button)
sorry I did not know because I had not played for a while my mistake , however it was finally necessary !!! 👍
Türk var mı
I wonder what that means, seen that line a few times now
Google translate says it means, "Any other Turks here?"
ah
#lfg-language gidin ve türkiye bayrağına tıklayın
I’d there like a set cannon story of what happened for each map?
??
Hi is not an idea, please take conversation to #💬︱general
Goosechapel does seem to have a Duck the Ripper theme, based on the conversations. They also talk about the murders up at Mallard Manor. I suppose those are hints at the canonical stories.
The captain also talks about an adventure to a Mayan temple. Not sure if that's supposed to hint at Jungle Temple or not.
So when we play the game on the maps, are we re-enacting what happened, or is it like a parallel universe or something?
I'm going to say "holodeck simulation" until we get a more official ruling. Or like in Clue, where it's the same scenario, but all the details are different.
My idea is add a global chat and a country chat in game
@tulip pewter
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
Who's going to tell them? 
In game?
No, but we have different regions in the discord
In game with friend chat and lobby chat, public games a global/country chat would distract you from the game 
in my opinion, on the other hand, I see it very useful for looking for new playmates instantly without going to discord especially for the nation chat, but everyone has their opinion of course
👍
Public games are a good place to make friends 
I can see where it could come in handy/intended use, but unfortunately I don't think it would end up be what you see it being 
In most games I have seen with a global chat, it ends up being... a bit unpleasant. Not saying that the ggd community would be like that, but just commenting on how almost all global chats in videogames end up being.
A game chat machine translation system could also be useful so you can play well with players from other countries as well
So I was thinking of the potential of another role last night while playing with a few friends. So my idea is, make a role called something like “night walker” and what that roles ability does is make it to where you can see when the lights are sabotaged for a certain amount of seconds, kinda like the same amount of time you can use your astral or avenger ability. I thought that could be really cool.
- #🐣︱classic-role-ideas
- You should read the google doc in the above channel's pinned comments
Will do thank you
A lovely idea, but there's a lot of subtlety in language, and anyone who has tried translating from one to another will tell you that something gets lost. Even if translation apps were perfect, there's still details that won't quite be there. Maybe one day, far in the future.
Even conveying meaning in the same language on the internet in only text is troublesome.
Especially when people don't bother using grammar.
versus
"let's eat grandma" ```
Two completely different sentences, all because of a missing comma
lolol
Even with a language like Japanese, where you can say the same thing in multiple different ways, each one implying something different.
We're starting to go away from ideas
Would we be able to increase lobby size to accommodate more players? I have a large group of friends that play and I wish we could all play simultaneously. Each additional person can take on the role of goose to prevent any issues with current roles. Thoughts?
It's not so much isues with current roles as with people's bandwidth
maybe requested in the past but would be so nice to have an option to randomize if you have 1 or two ducks
I think a huge part of why the devs do not wish to do that as well, besides for the bandwidth, is because it's already hard enough to speak over 15 other people sometimes.
I don't know how talkative your friends are, but you have to consider how taxing it could be to listen to an even larger group speaking at the same time.
But really it's the bandwidth
can the dev add indonesian languange? cause i think if dev can add this maybe alot people in indonesian will play it. since many people in indonesian love games like this and most indonesian people cant speak another languange. this is a chance to make your game famous. thanks
we add languages to the game when we have enough of a player base to warrant it and when fans translate it
every single language translation in the game is player-driven
I can see why you might want it, but knowing how many killers there are is important to knowing when the game is over. Anyone who has played in a lobby of 9 can tell you the differences between 2 ducks, 1 duck, 1 duck and a falcon, and 2 ducks and a falcon. Or a game where blind ducks are turned on.
Not true in my lobbies. We usually don’t know if there is a falcon or how many neutrals so it’s always fun and surprising! We often play with 7-8 and it’s on the cusp of 1 or 2 ducks being most fun. We like the mystery and usually our host changes back and forth but it would be cool to have a setting where the host doesn’t know either.
