#š®ļø±gamemode-ideas
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Cops And Robbers (Pretty Self Explanitory) The robbers are tryin to steal some money out of the bank but they have to find 5 keys scatterd arond the map to open the vault and depostit it in the warehouse.There are 2 cops in this gamemode that are trying to stop the robbers the robbers have 3 lives after the 3rd one you die
didn't this already get suggested?
yea but that was a diffrent one
its literally word for word
3 days ago
ohh

Yep even the āarondā & ādepostitā are the same
%idea
Cyborg mode: X number of ducks spawn in the game. The roles are much like in classic+ or classic rejects, however there is a Cyborg neutral role, where a bird controls "Birb" (the machine) and their own bird (organic part) simultaneously. "Birb" has 2 separate killing abilities, both are designed with the idea in mind of anti-grouping. The cyborg's objective is to be the last player standing. The ducks, cyborg, (and falcon?) must die or tasks all completed for geese to win.
Thanks @turbid smelt for your feedback, we'll be sure to look at it 
in terms of game modes you could add a "dread hunger" style of map / mode - all players need to work together to travel or reach a goal and the duc“s as usual want to sabotage and prevent them - the clue here the location could change, ppl need to manage food and resurces in order to stay alive and get tasks done.
managing resurces could mean the crew could do any tasks but need chose tasks themselfs and they will have a effekt on the map - gattering food - gathering wood - repairing engine - cooking
%idea SPEEDRUN
Thanks @stable yarrow for your feedback, we'll be sure to look at it 
I think we need a little more information about what you imagine for this mode.
SPEEDRUN
If you're just suggesting a single word, the devs most likely won't consider it
Yes, but like... a mode where there's a time limit to complete tasks, or just see how quickly you can do all the tasks? Any other obstacles preventing the tasks from being completed?
u guys decide
If your idea is for us to decide based on a single word it's not really a suggestion. š
Try writing out well formed thoughts before pinging all the developers with an idea-ticket.
Ok ok ok I just said it as a joke but I will try to make it work
I would try not to use the feedback tickets/systems as a joke please š
We're here to listen and take your ideas and put them into reality, we're just asking to take it seriously so we can hear the actual suggestions without having to filter out noise.
Thanks š
Thereās honestly been way too many joke suggestions.
You can turn a joke into a real idea, just flesh it out before % -- We can have funny modes / roles / etc. just gotta have some meat to the ideas
Itās kinda like classic but ducks have to kill in a time limit or they die. Geese have to finish a task in a time limit or they die (if they finish them all they are safe). Meetings are short as well to go with it. Dodo has to get voted out in a certain amount of meeting times or they die. Vulture has to eat a body in a certain time or they die. Falcon has to kill before the time limit or they die. Pidgin needs to infect someone in a certain time limit or they die. Itās supposed to be a bit chaotic.
%idea - Speedrun fleshed out
Goose tasks already create a de facto time limit for Ducks and Neutral roles to complete their objectives. Granted, task wins are boring and it's not unusual for multiple Geese to not do their tasks, so I think a mode COULD be made around the idea of a hard time limit like this.
I envision it being a mode where there is X:XX time on the clock (maybe this is customizable, maybe not. Maybe it scales to lobby size). No meetings, no body reports. The Dodo is disabled. Every other bird can affect the global timer.
A Goose completing a task adds five seconds to the timer. A Duck or Falcon killing another bird adds ten seconds to the timer. A Vulture eating a body adds fifteen seconds to the timer. A Pigeon sneezing on a bird adds two seconds to the timer (Pigeon sneeze and Vulture eating cooldown would likely need to be adjusted for this mode).
Analyzing the timer's increases will be critical for killing roles to identify and eliminate threats. If the timer reaches zero before Geese, Ducks, or a Neutral completes their objectives, everyone loses. I'm open to critique and feedback!
Thanks @dapper cipher for your feedback, we'll be sure to look at it 
I would like to propose a role To go with this mode:
The Canary
Wins if the timer reaches 0
Has access to several sabotages, which can only be used a certain number of times and unlock at certain points.
Initiate Destruction Sequence (given off the bat, 3 uses): a 30 second timer starts counting down. If no one can get to where the emergency button would be, The Canary wins. the main timer keeps going down when the sabotage is activated
Reassign (unlocked once time gets below 70%, 1 use): make 3 random tasks be given back to the geese
Reanimate (unlocked after timer goes below 50%, 2 uses) Reanimates one dead body at random
Fast-Forward (achieved if the timer is able to gain 15% of its original amount, 1 use) has the timer go at 1.5x speed for 10 seconds, any timer bonuses are halved.
The Canary Canāt kill or vent, but can be killed. Iām open to suggestions on what to add
I love the idea of the Canary in this mode, but I think that may be too much going on for the various sabotages. I think it would have a nice contrast to the other roles adding time if it had an ability to just knock a solid 30 seconds off the timer with a 75-second cooldown. It would keep the win condition of the timer running out (that was my biggest problem with my submission, it's not fun for anyone if EVERYONE loses, so thanks for that!)
Welcome 
random mode
this ones simple
-map is random
-a lot of settings are random but can be adjusted
-roles are random but can be adjusted
Extraterrestrial Avian Hunt
One ET role, the rest are geese with kill enabled.
Goal as ET: kill all geese.
Ability: Molt. Can activate up to 4 times.
During your molt, you turn into an egg and cannot move or see. You cannot cancel a molt. You can be killed and are treated as a non-goose.
Each molt takes longer than the previous (7s, 15s, 22s).
At stage 0 (game start) your kill cool down is 30s. At final stage, there is no kill CD.
Your first molt gives you an additional hit point.
No meetings.
Friendly fire is always on.
Geese win by finding and killing the alien.
What about a Dodgeball type game mode where people are randomly put on 2 sides of the room -- amount of balls could vary on player quantity -- ability use is how you catch and/or throw, like Villager in ToT it can have a non-spammable option --- Or team PONG, you don't catch you just bounce it back -- each time your team misses a random player on your side dies -- easter egg to oldschool games
Dodgeball seems like it could be particularly troublesome with the wide variety of connection quality that many players have.
understood there, already waste my vig shot enough with latency
I like the concept
You might need to delete the message and just add the prefix %gamemode (your thing)
I don't know exactly what it does in their system but yeah
%gamemode
Win, Lose or CAW!
When players enter the game, everyoneās cosmetic color and items will be temporarily reset. Players will be given a random outfit and color; assigned RNG style. There are between 1 and 3 ducks in the match and there are no special roles.
The players will find themselves forced to do tasks to reveal clues about the identity of the duck(s). Ducks will be forced to do tasks before other players can do theirs so that they can leave false clues.
A meeting will be called every time 3 clues have been found by players, whether they are real ones or false ones. During discussion, you will need to share your clues and deduce who the duck or ducks, are!
The cosmetic loadout of everyone in the game will be similar and repetitive and a color-based clue will be rare.
Consider it a game of āGuess Whoā and if you guess wrong...you get voted off the island!
Thanks @dreamy jewel for your feedback, we'll be sure to look at it 
thanks for the heads up! I forgot about that
No problem
This is similar to how fowlplay works
is that a new mode being introduced?
Yes, Duck the Ripper, Fowl Play (confirmed), Classic Sweaty, Classic Rejects
all being worked on at the moment
Whats classic sweaty?
A draft mode, locked to 12 players, locked game settings... you ban and draft your role , play over three rounds. winner is the person at the end of the 3 games with the highest score. Score is based on the role you select and your performance with said role. No prox chat
I knew about the drafting, I didn't know about the point system and such. I really like the sound of it.
When you say draft, are you given multiple roles to choose from or do you get 1 role and decide to either keep it or change it?
You will be slotted in a player order
each round
player 11 and 12 will get to ban a role starting with 12
then player 1 will pick their role
and so on
Your score will be solely based on which role you take and if you win or lose.
GGD became a moba now?
š
I love the sound of it
I'm going to be vulture every round
wait...
picking their role?
nice
so 2 spys 3 sheriffs and stuff like that or just 1 spy 1 sheriff 1 falcon and thats all
In drafts like this, picking something removes it from the list of options. I'm thinking the roles that are picked might get put into a "pool" that is randomly delt out to prevent things like "oh, we are at max ducks already, the 2 people before me must have picked ducks" as well, but idk.
%gamemode Just an idea I got. Task Royale. Complete tasks to get a kill button. It could be a solo or team gamemode. Last player/team wins.
Thanks @desert yacht for your feedback, we'll be sure to look at it 
if anyone already suggested this, I don't mean to steal their idea
%gamemode Fishy Freedom. Like mentioned before, everyone will pick a role. But if the majority of the lobby choose to be a duck, the geese will know who's a goose too. If the majority picks a goose role, the ducks know who's a duck. This is based off classic sweaty and the classic gamemode.
Thanks @desert yacht for your feedback, we'll be sure to look at it 
%gamemode And one for the other birds. Neutral Forces. Every/any neutral role is chosen, and all of the neutrals work together. If 2/4 neutrals complete their goals, every neutral wins. If every neutral is killed in some way or all the gooses tasks get finished, the geese win. If the ducks figure out who the GEESE are and kill them until there's the same number of geese and ducks, the ducks win.
Thanks @desert yacht for your feedback, we'll be sure to look at it 
Feel free to make changes. I'm open to suggestions on how this could be beter.
Isnt this just classic+ but more neutrals and they work together
thats true
but what if vulture with a dodo?
they prey to god and rng that doesnt happen
thats why its meant to be played with a full lobby
so all 4 neutrals show up
%gamemode Capture the egg (flag). Two teams, one morphling duck per team. Each team tries to steal the enemy egg and hold it as long as possible to score points.
Killed players respawn after a short cooldown, similar to thrall, but resume their normal role.
Thanks @lapis isle for your feedback, we'll be sure to look at it 
Or maybe everyone is a morphling so anybody can kill and no teammate can be fully trusted.
wow...very chaotic indeed
A game mode where everyone is a morphling. You have one task, eliminate one player from the game assigned to you at random from the start. If you guess correctly, you win. If you attempt to kill someone who wasn't your target, you immediately die.
If a no-win scenario happens with all ducks, everyone loses.
So.... more or less Dine and Dash?
ok done. its in the game, go play it
To be honest, never tried it.
you probably should, its ~90% of what you just suggested except all the morphling ducks have the same unknown target
yall have thought of everything already. geese, farts and now this. lol
%gamemode An endless task mode that replenishes (similar to Treat or Treat). Goose win after a certain number of total tasks are done.
Thanks @noble wasp for your feedback, we'll be sure to look at it 
%gamemode Task Navigation-First person to complete all of their task first wins. Just a short n sweet game meant for smaller lobbies. You could allow killing and killed players would later respawn. Not being too serious about this one.
Thanks @desert yacht for your feedback, we'll be sure to look at it 
what was that?
also going to be a good way to farm task loot 
what the honk is that?
Escape room
yes
%gamemode Double Trouble:
Works similarly to classic+ but 2 players can have the same role
Exceptions (roles that are unchanged):
Neutrals
Lover goose/duck
Bodyguard goose and hitman duck
Thanks @gusty drift for your feedback, we'll be sure to look at it 
%gamemode
roles: there is 1-3 falcon and 4-14 ducks
rules: falcon kill everyone and ducks must kill a falcon OR vote the falcon
if teh duck killed a duck they wont kill just like a vigi kill someone but if the duck killed a falcon he can kill
Thanks @odd ether for your feedback, we'll be sure to look at it 
so the objective of the ducks is to just run around spamming the kill button until they kill someone
well...yes but actually no
but sure to make it MORE fair
ducks has higher cooldown to kill
It's almost Dine and Dash without the Vulture
yes but the whole objective for the ducks is killing the flacon
@odd ether It just sounds like a random murder game at that point. Some people are into that, but there's absolutely no finesse that I can see.
oh
Yes I see that but if it's randomized isn't it all just luck based?
if you read all the roles are going to be open so someone will always have a neutral or duck role
I can read. All ducks and neutral roles don't equal the amount of players lol
well based on my calculations, assuming theres a 30% chance ducks win (which is generous), since there are 3 games the duck have to win theres only a 1.5% chance someone never gets a duck role
uh-huh... well for any gamemodes in and/or out of the game, the chances of getting any role is randomized and isn't given out based on percentages or any special calculation
so what do you think will be a good goose goose duck tournamet
i going to have one on dec. 4
Social deducktion games don't work well in a tournament format. You may have to get creative
Best I could suggest for that is have a bracket of, say, 10 games. Maybe more based on how many you're having compete, I'll leave that detail to you. Over those games, you give out win points based on who wins. For instance, a goose win might be 1 point since there's usually more of them, but a pigeon win might be 5 points; or points based on the number of live birds when victory is achieved.
If you want to give out points to everyone who plays, maybe 1 point for each goose task achieved overall, 1 point for a sabotage called, and 10 points for a win. Again, you may need to adjust this to your own needs.
We have a way to do it with our classic sweaty mode we're hoping to release soon
it will cap the game at 12 people, no prox chat, opening arguments always on, 2 ducks, 2 neutrals, 2 geese, 7 rounds
you earn points based on whether you're victorious or not with your drafted (chosen role)
you change your draft position every round
draft numbers 11 and 12 each ban a prospective role
Is there a minimum number of players specifically for sweaty mode? Or just the 5 as usual for a game?
12
Max 12 players, minimum 12 players... Makes sense to me! š
you can make it work in a 16 player lobby by making 4 people randomly become ghosts
at the start
that wouldn't be fun for those 4 people
but it keeps your lobby at 16 so they don't gotta create a new room or kick 4 people
Pipetron did a TOS tournament, you could base point values off of that
Trick or treat?
Trick or treat is essentially that
Hey I watched a Video Xitza showed me and they gave me a idea for a game mode. If its not already in the works.
Game Mode: Hot Potato
1 Person starts with a Bomb. They have to pass it to the next person. When they do they turn green to show you cant pass them the bomb back (For lets say 20 secs). And when the timer (Lets say 1 Min) ends whoever has the bomb explodes and dies. And it brings you to the meeting. Resets the Green and next person spawns with a bomb and needs to pass it.
I think itd be fun and simple to make this game mode :3 I remembered a game I played like that when I was younger. And thought itd be a fun little Mini-game.
^I had an idea like that when I read about the new duck role that's gonna "blow your socks off", but I couldn't polish good enough the idea to want to mention it
%gamemode Reversed Fight
Regular ggd, but geese are the imposters and ducks are innocent.
Thanks @desert yacht for your feedback, we'll be sure to look at it 
So it's 13-ish geese trying to hunt 3 ducks? Sounds a bit like Dine and Dash.
Thanks @raw leaf for your feedback, we'll be sure to look at it 
@desert yacht is that your dog
but their the same as classic+
no its just a name i came up with
for myself
no your profile pic
yea i meant like naruto iron man
so I wanna say a idea even tho someone said it before me
if there will be a capture a flag(or capture an egg for bird style) there will be morphling ducks that morph the enemies for the chaos
%gamemode
Blind bird's bluff team
two team
everyone can see other player's team,but can't see self's team.
everyone can kill other player,but killed player still live until second player kill him.
in a meeting will vote out a player who is the teammate that has numerical superiority and gets most votes.
(by setting,ghost may can talk to live player)
game end at only one team live(they win),or two or less players live(if they are not teammate,everyone lose).
Thanks @zealous plaza for your feedback, we'll be sure to look at it 
%gamemode
Blind bird's bluff( Indian poker)
everyone has a ramdom number.
everyone can see other player's number,but can't see self's number.
everyone can kill other player,but if target's number is bigger than him,bigger's live and smaller's die.
only live's smallest number can kill live's biggest number.
after a meeting,number will ramdom again.
game end at only two or one players live,they win.
Thanks @zealous plaza for your feedback, we'll be sure to look at it 
@tranquil badge Have you tried Goose Hunt?
We launched with a Hide and Seek gamemode but we saw people were enjoying Goose Hunt more so we laid it to rest
https://twitter.com/ggd_game/status/1403368955796992000
you can technically do a lot of things, we aren't stopping you.
like illegealy threat a bank teller to give us money?
Sadly no, I got introduced to the game very very late, so I was not able to play it.
But that is a good idea so thanks a lot.
Goose Hunt is still pretty fun
We're just getting started, no worries. You're right on time.
The only thing you are missing right now is MG1, the lovely hexagons
no one knows what you're talking about.
Zyzyl suffering from delusions again, theyāre speaking in tongues! Six sided shapes? Preposterous!!!
Goose Hunt still exists. Hide and Seek does not. You can play Goose Hunt right now so long as you have 4 other people to do it.
MG1 = Metal Gear 1? idk 
Mothergoose 1
mothergoose doesnt have hexagons what do you mean 
Oh you sweet summer child
Mother Goose never had hexagons and there's no proof otherwise
yeo
Hereās a theoretical screenshot of what it could look like tho
Hm, what an interesting concept art
that's looks weird ngl
he is a psychopath bird dont trust him
Thanks, will try it.
%gamemode goose hunt can use some of c+ modās job ,like engineer.
Thanks @zealous plaza for your feedback, we'll be sure to look at it 
so someone can just hide in the vent during goose hunt..?
can set engineerās using time and cd time
in the end of using time engineer will be kicked out of vent and canāt use it for a cd time
if someone goose use vent, time will freeze until no goose in vent.
or cancel deadline time so gooses have to live and finish tasks to win.
i don't hate this game mode btw. might need to be streamlined, but its the interesting foundation for something
Single Player Mode where you have endless tasks. Each task gives you 5 points. Sabotages randomly happen every 60 seconds to start out and gradually start sooner and sooner. Game ends when a game ending sabotage timer runs out. Lets say 60 seconds, then 55 seconds, then 50 seconds and so on.. This can cause multiple sabotages on some maps to be going off at the same time. MG for example as the game gets longer you could get shut in a room, lights go out, fires get set, and life support goes off. Or instead you could lose points the longer a sabotage goes off and instead of game ending its a fixed timer.
So could be like 100 points per task done, 1 point lost every second a sabotage is active (this would not have simultaneous ones).. Infinite tasks but say a set timer of 5 to 10 minutes.. Your goal is just to have a high score.
ranked?

Task Time Trial
Idk whether it should be single player or competitive multiplayer, but it could be a good gamemode for people who hate trying to figure out who is geese and who is not and just prefer tasking.
Basically just regular GGD, but without killers. First to finish tasks win? and/or you could have personal bests and world records to go against etc. Lots of potential imo
%gamemode Ducks in Distress
This mode allows duplicate roles to be given to multiple ducks
Twist: All ducks are the same role, All geese are neutral or kill roles
Why this mode would be interesting:
-any role you check for ducks will give it to all of them, a 3 silencer game would have some interesting quackery
-16p 3duck spy only blind sessions, making ducks decide who to kill and observe and report
-fowl play with 3 morphlings
(potentially could just be a checkmark setting for classic plus Duplicate Ducks)
Thanks @languid crag for your feedback, we'll be sure to look at it 
%gamemode
Body Hunt: Idea taken slightly from prop hunting games
Timer game say 5 minutes or more
Map is full of 100 or so randomly placed fake dead bodies. (i just put a number but could easily be 2x the players instead)
Geese have the ability on a cd to turn into a dead body - works similar to a snoop goose only instead of hiding they turn into a dead body
Vulture wants to eat geese that are pretending to be fake: Wins by eating so many geese.
Duck wants to kill geese: They can stab fake bodies in hopes that its a goose faking death.. This causes fake bodies and geese hiding to both explode so the Duck really doesn't know..
These actions could or could not trigger a popup that they killed/ate a goose.
Vulture and Duck are slowly clearing the playing field while geese are trying to run and hide.. Duck can't kill Vulture though. They are competing in a race to see who can eat or kill the most geese.
Vulture leaves no evidence that they cleared a body - Duck clears leave a bloody mess (like shuttle/chandelier)
If a single living goose is alive at the end of the timer the Geese win.
**** Could easily be festive if dead bodies exploded into fireworks or miscellaneous holiday themes like 'Snow', 'Rainbows', 'Candy', Gold coins, etc.
Thanks @honest sedge for your feedback, we'll be sure to look at it 
%gamemode
Russian Roulette: everyone will be sheriff you may know this game who doesnt
Here's tutorial:
Russian Roulette Ā is a game where participants use a gunĀ revolverĀ with a single bullet in the head inside to shoot his turn.Ā The person who is still alive (doesn't turn to the slot with the ammo) will be the winner.
If there is only 2 players left they will shot each other
Thanks @barren crow for your feedback, we'll be sure to look at it 
Ooh, so like a death match deal?
Rng game
pupcake...that gamemode is good
%gamemode
death match
Everyone is either Assassin, Morphling, Vigilante, Mimic or Sherf
There are 2-4 ducks
a mimic
0-3 vigilantes
And 3-8 sherfs
Ducks only win if every goose is dead
Mimic is able to kill in this gamemode
Thanks @safe bison for your feedback, we'll be sure to look at it 
They are different
Yes
Ah makes sense
Who would kill themselves if there is only 2 peoples lol
Yes
Maybe you have an option to move the barrel one forward before you shoot?
No
Alr
hide and seek
They had hide and seek, but discontinued it because goose hunt is basically H&S but with more players
Goosehunt is hide and seek but with better balancing mechanics
I want to play tag 
Goosehunt is also tag, but with deadly results.
%gamemode Speedy Repair
Everyone is mechanic (except a few ducks) and there is a time limit. (Ducks can't use sabotages.)
When the countdown ends or every goose is dead, the ducks win.
If every geese finish their tasks or vote the ducks, the geese win.
Extra Settings: You can make it to where sabotages are required to fix, but everything will still be on the same timer. You can disable the timer during meetings.
Thanks @desert yacht for your feedback, we'll be sure to look at it 
Basiclly normal ggd, but the game is on a time limit.
You could make it to where if the time limit ends the game ends in a draw.
Labyrinth 
Sounds like a good idea for a fowl play map
If fowl play ends up being what i think it will be
Or if some map will get floors
Has this ever been thrown out there? 15 (or however many users are in lobby) Sheriff and 1 Cannibal or Morphling duck Cannibal can eat a body each round. Duck Hunt. Too much chaos?
that variant of dine and dash has been suggested before

%gamemode
Valentineās Day based idea:
Secret Admiration
3 ducks
3 neutrals
1 mimic
8 other geese
4 players are a secret admirer, and are each assigned an admiree
If an admiree dies, the admirer dies too but not the other way around
The admirer can win with either their team, but they will always win if both they and their admiree are alive
If only admirers and admirees are alive, all alive players win under āLovers Winā
Lover duck/goose and bodyguard/hitman are not available in this mode
Thanks @safe bison for your feedback, we'll be sure to look at it 
(Inspired by TOSās loverās mode, but with some changes to help it fit)
What if there will be reverse mode when everyone is duck and they have to find goose 
Soooooo dine and dash but not a vulture?
%gamemode
Mimic Hunt
Everyone is a duck, but there's one mimic that has to do they're task until they are found out.
Meeting cant be called
Bodies cant be called
Venting doesn't exist.
Everyone is a Normal Duck
But there's 1 mimic that has to do all their tasks.
The Ducks must figure out who is the Mimic and kill them before the Mimic finishes all the tasks.
Thanks @hollow cave for your feedback, we'll be sure to look at it 
the battle mode
every one can kill eachother
but there will have a innocent and it have 3 life and can disguse into someone else
the killer need to kill the innocent
Doesn't It ressembles one of the existing gamemodes?
How about a mode where everyone can kill Battle Royale style the last one alive wins, everyone is duck or maybe sheriffs against ducks, we tried to do something similar in private matches and it was really cool
everyone can kill themselves or kill others?
kill others
Stay tuned for something similar

FowlPlay, on it's way soon in the new year š
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
WOW !!
very nice, I am looking forward to testing
Itās already past new year
Technically the entire year is the new year
need a gamemode called experts where all roles are stronger
for example the technican goose can pinpoint exactly where the sabotage came from
Professional has a random person report the body after 5 seconds
Spy knows the role of anyone they vote
Morphling can morph into anyone
Cannibal eats an extra body
Canadian will highlight 4 people in the next meeting once it dies, one of which is the killer
Hi
Small Game Mode: Talladegoose 500... Goose race track with tasks along the way. First goose to finish tasks and get the top 3 to the finish line get the silver!
I actually want to do a race track with collider physics on
I think that would be a pretty fun game mode
lol I'm not gonna lie I'm not against the Goose Goose Party
How bout a team fortress mode? It can be on the current maps of course. Red team has a flag and the blue team has a flag. And the teams get filled up with killing roles. You die you turn into a ghost with a countdown before you respawn. A kill gets you a pt and a capture gets you ten lol. Imagine the morphling duck turning to the opposite team color for a few seconds. Haha. Flying (running) in formation to the flag lol
Edit: this of course changes the game entirely from a social deduction but it might be fun sometimes š
But the thing is there is not a lot of skill required, i donāt think i like the idea of spamming the kill button and hope i pressed it before the other person
I dunno could be skill on the way you run in a team and stuff. I dunno was just a thought. :).
Plus I think friendly fire should be on lol so spamming may kill your friends. I dunno
%gamemode
The Invasion
In this gamemode both side ducks and gooses will team up and defeat the crows trying to take over the planet
This mode have 3 gamemodes
Easy (20 player), Medium (16 players), hard (10 players)
In this mode you need 1 player control the ship to dodge crow attacks and 1 player refueling other players have to fix the parts that got damage by crows and kill them
Thanks @barren crow for your feedback, we'll be sure to look at it 
%gamemode Cissalc!
This mode is a reverse classic modeā¦kinda
All geese are sheriff geese(can kill,but if they kill geese, they die)
Ducks canāt kill or vent, but they can sabotage
Ducks win if all geese die, or they finish tasks(ducks get three times as many tasks than usual)
Geese win if they can kill all ducks
No meetings can be called(so no report)
Thanks @restive pumice for your feedback, we'll be sure to look at it 
Could be an April fools gamemode
True, but I think the game's anniversary is in april right?
It hasn't been 1 year yet
Oh
Yea
Yes
The game hasnāt be out for THAT long.
I mean actual release
Although we are the first social deduction game ever released, we're not that old.
%gamemode
Red VS Blue (Could also be Red VS Green)
Makes it so everyone gets guns but they can only kill people from the opposite team. [No Team Killing]
Each Team spawns on Opposite sides of the map and they can make plans to go after one another. Each has a (20-25 second cooldown after kill).
People obviously are randomly placed on teams. No choosing, No Meetings, No way to report bodies.
Last group standing wins.
Thanks @copper wyvern for your feedback, we'll be sure to look at it 
%gamemode
(Hey I posted this before but without the tag so I wanted to repost this properly. Adding a few fixes to things that might be small issues.)
Game Mode: Hot Potato
1 Person starts with a Bomb. They have to pass it to the next person. When they do they turn green to show you cant pass them the bomb back (For lets say 20 secs). And when the timer (Lets say 1 Min) ends whoever has the bomb explodes and dies. And it brings you to the meeting (Maybe to vote who starts with the bomb). Resets the Green and next person spawns with a bomb and needs to pass it. (And if the voting ties then it randomly selects one of the ones that got tied)
I think itd be fun and simple to make this game mode :3 I remembered a game I played like that when I was younger. And thought itd be a fun little Mini-game.
Thanks @copper wyvern for your feedback, we'll be sure to look at it 
it isnt a game mode, but that is what one of our next roles will be doing
pop goes the duckie
And boom goes the dynamite
flying duck flying duck
also explosion duck
Pretty sure its demolitinist or something
I take offense to this as an older person š¦
Fun fact Steve Carell is actually the Baby Boomer and John Houston Ingle was actually part of the Silent Generation.
Imma say it in parts cause I dont know why my thing keeps vanishing O.o
But its more of a teasing thing :3 Youre not making fun of them.
if it keeps being deleted then someone doesnt care for it and theres no point in continously posting it because they will keep removing it...
Ohhhh I see whats being censored now. (Its automatic censoring) Its like saying "YaWinnieHead" (I had a better example but I guess they censor that word.) And while some people would take offense most people wouldnt. Cause they know its a more playful thing ^-^ Hense Doing it for the Memes XD
If I knew what was being censored :3 I wouldve changed my language. But I didnt know that was being censored (Cause I said Teasing and a few other words that IDK if were censored or not.) And it didnt matter that much for a example. I just needed something Id say for when I am normally am being playful :3 But when I say something like that its obviously playful š Cause I am not exactly Holyer (Then most tbh). But I didnt think anyone would be offended by that. Or WinnieHead or the term Boomer. ;p And while the meme I find funny. Its not cruel. Its kinda like the Dab. (Aged Meme I know) But it was cute and fun :3 And used is more playful ways then not. I mean I think Fornite had a winning Dab that showed they won. And many mightve been upset about it. But it was all in good fun š
RPG mode- where the players have to dress up and act out their roles. Could turn it into a "clue" type of mode though where you could pick cards to determine roles and who the goal would be for ducks to kill, and in which room.
We are also working on a murder mystery role that will involve all players š
This will definitely have an element of RP
I like that idea š
iām not sure if this has been said, but how does a high school themed game mode sound? ducks are bullies, sheriff is teachers pet, lovers like a jock and cheerleader or something along those lines, have like mathletes that complete their tasks automatically when they activate it, one sabo could be a fire alarm and you have to get outside
Hey if I wanted a game in the Lounge. Where would I post that? Cause I have quite a few ideas :3
Also is there a way to make the Lounge get 20 people by chance?
We can maybe make a channel for it a bit later on
Awesome. š Cause I sorta get the first game :3 Kind of and like it. I learned the settings and such but IDK if the people I played with were being honest. Cause I was confused with the mix votes. But I thought I understood it and defiantly like it š
Cops and Robbers Gamemode
Cops are a Team of Sheriff Geese. Robbers are a Team of Snitch Ducks
Snitch Ducks are trying to rob money. If they die they will be sent to jail
Sheriff Goose are trying to Stop Snitch Ducks before they reach the Money Limit (903)
Snitch Ducks can save their friends from Prison
wouldn't that make for suicide? Tell everyone you're the duck and boom you swap and win
....?
they swap AFTER a meeting
and the birds SOUL swap bodies, the duck will still be a duck
so basically, you have the name and body of someone else after a meeting is over. you still have your role.
people know your voice
no voicechat for this gamemode then
alex speak, if you have any contributtions i'd like to hear them
I just think it's very unpractical for a gamemode, maybe it could function if we had randomly gen name and cosmetics, then voicechta could be realistic
We might work on a gamemode thats like this but not entirely
o h?
I would like to propose a new game mode that was more of a sandbox mode. If you could break down the basic functional blocks of each role and offer these features in a way such that users could create the existing c+ roles, and others, then new roles could emerge from people creating their own array of role-types in real-time as they play the game.
Sorry, I couldn't find a command or game object that matches: `%mode
Chaos - Alternative to Rejects mode - also doesn't give mats / achievements
Every bird has 2 random combinations which include most roles. Roles where abilities would take the same spot like Silencer and Pigeon would swap either on an extra toggle/button or the 2nd role's ability would activate while first is on CD. This leaves say a Pigeon Silencer to only be able to silence between coughs and a Silencer Pigeon only able to cough after they've silenced someone. A Morphling Medium would need to sample someone and use morph to
You could end up with roles such as:
Dodo Vigilante -- they have one shot but want voted out to win
Vulture Lover Goose -- they eat 5 bodies they win, or they can use it to cover for their lover
Celebrity Duck -- Any duck combination with celebrity means if Falcon, Sheriff, Vig, or a blind duck shoots them all the geese are alerted.
Falcon Sheriff -- Falcon that can only shoot ducks or vultures or they explode
The first role is the bonus to your role so it applies to win condition and duck / neutral amounts. One random round could have say randomly 5
So an Assassin Canadian can try to shoot at meetings but they are considered a goose, they would still only get the assassin choices so they'd want to shoot a neutral.
This`
%gamemode
Chaos - Alternative to Rejects mode - also doesn't give mats / achievements and forces Blind Ducks to be on
Every bird has 2 random combinations which include most roles. Roles where abilities would take the same spot like Silencer and Pigeon would swap either on an extra toggle/button or the 2nd role's ability would activate while first is on CD. This leaves say a Pigeon Silencer to only be able to silence between coughs and a Silencer Pigeon only able to cough after they've silenced someone. A Morphling Medium would need to sample someone and use morph to
You could end up with roles such as:
Dodo Vigilante -- they have one shot but want voted out to win
Vulture Lover Goose -- they eat 5 bodies they win, or they can use it to cover for their lover
Celebrity Duck -- Any duck combination with celebrity means if Falcon, Sheriff, Vig, or a blind duck shoots them all the geese are alerted.
Falcon Sheriff -- Falcon that can only shoot ducks or vultures or they explode
The first role is the bonus to your role so it applies to win conditions for a duck / neutral amounts. One random round could have say randomly 5 different Vulture combos like Vulture Sheriff, Vulture Canadian, Vulture Mortician but only one can be Detective Vulture or Role Vulture.
This is more so it doesn't try to count everyone as a duck. Only combo I can see is as breaking would be Falcon Duck unless that means that duck can kill his own team-mates. So 3 ducks in the end, one up to all 3 could be a Falcon variant. If multiple falcons maybe the timer doesn't start.
So an Assassin Canadian can try to shoot at meetings but they are considered a goose, they would still only get the assassin choices so they'd want to shoot a neutral.
Thanks @honest sedge for your feedback, we'll be sure to look at it 
%gamemode
Lover Roulette -- Just like Classic except for every player has a lover. In the case of odd numbers the odd one out becomes a Divorce Lawyer -- Basically they are Falcon. -- This can lead to very quick games so it would need to be a mode in itself.
Thanks @honest sedge for your feedback, we'll be sure to look at it 
wait didnt I do the idea?
the hybrid mode?
you replied to a bot...about its reply to my role idea I submitted early and with the wrong %
I meant for example mechanic sheriff
basically he is a normal duck but since he is a sheriff he can kill non-geese
plus unless I thought of searching for the word "hybrid" I would have no idea, just let it be
um, that wasn't the point... I'm saying unless ya wanna talk about making ideas better, just let it go.. multiple ideas are suggested by different people all the time which is why I tried to cite examples, etc. Can't read all of the discord and don't always think to
ok
RunRun- Making a Sandbox Map mode would be sooooooooooooooooooooo much fun. I honestly love that idea. But something tells me while fun. Itd be another Coding Nightmare.
Zyzyl and Gamer- Honestly I been commenting Opinions for like ever. I have seen a LOT of Lover based games ideas. Then there is me who suggested a "Red VS Blue" idea which is obviously a very common suggested idea I seen beforehand too. But not a recent suggestion by most.
A Lot of people get similar ideas. Kinda life ;3 But you know what they say. Great minds think alike š
I also made a lovers based mode 
I'm not making anything here, I just want to give them terrible ideas so when they find one that is decent they think its godly. It is much easier to find things you don't want than you do, so if you categorize all the no's and maybes you can spot the Yes instantly.
Hey, even the least workable ideas can be good inspiration
%gamemode PAC-DUCK
Ducks start in jail for 15 seconds after games starts, then get released, they have limited vision
Geese need to try and collect keys, do tasks, and survive ducks
If geese collects a random key(spawn randomly), they have a chance to get a kill button for 30 seconds, but ducks will know where the geese is.
Ducks and geese kill cool down is 1 second.
Ducks canāt vent or sabotage.
Ghost ducks can go to jail to respawn.
Geese win if they can finish tasks, and collect enough keys
Thanks @restive pumice for your feedback, we'll be sure to look at it 
and the duck?
hey a fun idea....What about a Bubonic Pigeon Gamemode?
you mean infection race?
%gamemode
Bubonic Pigeon Gamemode:
ATTENTION! A plague has been detected in the ship! Eliminate the Infected before they infect everyone!
New Role: Bubonic Pigeon--Neutral Team
The Bubonic Pigeon is an improved version of the normal Pigeon! Your goal is to INFECT EVERYONE.Abilities-
-Infect a target
- Your target doesn't know they are infected.
-If someone uses their role on a infected target, they will be infected.
-You are able to choose to kill an infected (1 per round)- Once everyone is infected u win the game.
New Role: Doctor Goose--Goose Team
The Doctor's Goal is to HELP get rid of the infected off the ship!Abilities-
-Use your ability on a goose to see if they are infected.
-You can heal 1 infected per game.
Thanks @hollow cave for your feedback, we'll be sure to look at it 
no, a lone Bubonic pigeon (improved pigeon) infecting everyone
k
Please add an icon to designate if you have the card in the card game
it would simplify doing a round table check
Yes, a way to designate you have the card you need
also achievements for the game would be great
lol, no way
that's literally the game

whatever awkward unclear way you have to signal to the others
that you're ready or almost ready
is the opportunity for the real duck to clue in that something's going on
you could play just by looking at people's actions if you got good enough
Horror mode
Everything is dark
And all player will get flashlight
(Also the flashlight have battery)
When you get killed there will be jump scare
(you can disable it in setting)
And if there a ghosts near you will hear heartbeats
This is my idea
Maybe rate this 0-10
;)
I would like that gamemode
;-;
%gamemode
Classic Farts +
Same as classic+, but farts are bigger.
Thanks @restive pumice for your feedback, we'll be sure to look at it 
%gamemode
classic mega fart+
farts are as big as the jail room in goosechappel
Thanks @mellow notch for your feedback, we'll be sure to look at it 
%gamemode
The Swap Mode
Just regular C+ game except, after a certain time, all the players swap their roles. The swap is random including the geese, ducks and neutrals. (after the swap ducks can be geese / neutrals and vice-versa). The swap will happen once per game and within the same roles at the beginning of the game.
Win conditions remain as the C+ rules.
There is also a specific task for one player (could be a duck or geese or neutral), where by doing this specific task they can remain as their role, immune to the swap. This task is randomly given to a single player (like how the tasks of turning on security camera or fixing intercom is given, except a duck could also get it)
Or there could be a new role that can be immune to the swap. (IDK how that would work, havent thought about it).
Thanks @chrome hare for your feedback, we'll be sure to look at it 
This could be a separate game mode or just a setting in existing game modes, but a game mode where everyone always has the party duck effect
Party duck effect?
from todays update, everyone gets helium
Ooooh
%gamemode PARTYPARTY mode. This mode would be where the party duck behaves like a pigeon in the sense that they have to tag everyone and if everyone is in party mode before the ducks/geese win, party duck wins alone(like neutral roles)
Thanks @inland flame for your feedback, we'll be sure to look at it 
yes
%role shield goose: if they are attacked in one round they cant die in that round (including assassination) after that they can die from attacks
Thanks @oblique talon for your feedback, we'll be sure to look at it 
roles ideas go in #š£ļø±classic-role-ideas
Imagine this full out purge mode all killing rolls not aware of others rolls no body reports and only 1 winner
Wouldnāt that just devolve into who mashes the kill button the fastest?
I would like a stand off game in the lounge. Mabye some rock paper knife
What if you could buy the lounge and only let your friends visit it?
and then customize it?
So you own a lounge for yourself?
What if I just buy the entire match so I can have a match for myself š
It would have your name in big neon lights at the entry way and you could put a bouncer goose there that charges silver
Nah, no one would come
The bouncer would keep them out
And then I canāt play cards
Besides, there are already rooms that you can lock people out off.
At least you are honest with yourself
I mean yea but dark vision so u can hardly see n u do have a kill cool down still so it leaves players time to run from others n lose them or kill them in return
More card/board games for the lounge
i'm just watching a beta testing stream for the new demo duck, just think its a little unfair to either pass on the bomb or die, maybe have a diffuser duck or diffuser kits that pop up on the map like keys do for jailed players in goosechapel?#
unfair compared to just dying?
they have a chance, to pass the bomb to someone else, or even better the demolitionist themselves 
i guess from now on, when a duck kills you, you should stay alive oto
get to store that kill and transfer it to someone else
I love the chaos that happens when you hear that ticking clock start XD
Lol
Well, that's kinda the new role
%Gamemode
this is a gamemode idea for the lounge
Duckfia:
Basically the original mafia card game.
Roles:
Goose: no abilities.
Sheriff Goose: Can check if a player is duckfia.
Duckfia: kill 1 player each turn
Doctor Goose: Heal 1 player each turn.
Thanks @surreal cypress for your feedback, we'll be sure to look at it 
YES YES YES!
ah yessz
DUCKFIA
but tho we need more roles then just 3 of them tbh I aint a big fan of a game without a lot of roles(like being goose or normal duck)
I mean its just a little minigame in the lounge and it serves its purpose. If you want a full fleshed game like this Iāll recommend you Town of Salem
That is a good point._.
But having more minigames would get the game more players :>
It probably wouldnt
But we do plan on putting more games in there
You're getting a lounge
ya like my gamemode for lounge idea?
just putting mafia in the lounge? no not really
there's nothing wrong with it, but there are probably different directions we'd prefer to take the lounge into
people would probably just play town of salem or someting at that point
I've got a board game I designed, but I think it would be entirely too complex for the lounge...and it has nothing to do with geese or ducks
I made a sammich, it has nothing to do with geese or ducks either.
Try making a standwich
we are currently playing hot goosetatoe on stream and its really fun
you should think about making it a actually gamemode
I mean hideān seek made the cut so I donāt see why this canāt.
But for clarification is everyone a demo duck or does a bomb handed to someone at the start of the round?
Would be neat if everyone was locked into a small-ish room like bridge on MG
Plaza + shady light district at Goosechapel sounds good too
It didn't
They probably mean Goosehunt, not aware that there previously was a "Hide and Seek" mode
Wait there was actually a hide and seek mode?
F
A sad sight
What was the difference? You couldnt move?
no tasks, so the timer (if it existed) never got quicker
hot potato gamemode
winner: has to be the last goose(or duck) standing
rules: there is a demo duck passing bombs and there be a person has a bomb and they will pass the game goes on and make the geese die from the bomb also can make a demo die too and if there is 1 goose standing that means he is a winner
Dodo gamemode:the first one to get voted off win
why would you vote for anyone in this 'game mode'
yea...they press emergency and will vote themselves or vote someone that vote themselves
and besides...who will kill the dodos?
%Gamemode
Combined
Each Avalon has two roles that they can use.
Only rule is that a duck or a goose canāt be paired with a neutral role and vice versa. And there canāt be a sheriff duck or vig duck
Thanks @bold bobcat for your feedback, we'll be sure to look at it 
Probably has a whole lot of things to work out but this seems really interesting
I could see if they added unknown winning variables to a Chaos mode... Like nobody knows till it happens... Pass through X room N number of times. Complete X amount of tasks first. Get Voted off First...
or everyone is given a special win condition that nobody else has.. Sheriff could get "get voted off to win", "get sent to jail to win", "get partied x amount of times to win", Vulture could get like "report 7 bodies to win"
but this would detract from normal Classic+ and I don't see it happening... I doubt variables to roles and win conditions are even being looked at.
.
@lethal mica Brought an awesome idea "Hot Potato Mode" One Demo Duck- Geese only can win from task or passing bomb back to Duck. No meetings and can only use lights and doors.
There is a possible mode here.
I liked the idea someone had where this mode would be in a restricted portion of a map, like the fountain plaza side of GC or the cafeteria, medical, and security in MG
It would be cool if there was a way to have more than one of each role. Because I thought of a really funny idea of having 2 ducks 6 geese and like 8 dodo birds or something stupid like that
We've talked about something like that internally
Not so much multiples of everything, but a role that is just a second copy of a role also in the game
So far from the ruleset I have for this, every lobby I showed it too is absolutely in love with it.
It's like a balanced Goosehunt with a twist. (No speed boost)
So wait Herbert just out of curiosity is anyone involved told that they have a duplicate or not? Because if not it gives leeway if both people claimed the same thing as well as give the duplicates a way to confirm each other like if theres 2 morticians and they check the same body.
whats your ruleset mintz
no they are not aware
I like that
Hot Potato:
Only way to win is finish tasks, or hand the demolitionist back the bomb.
Duck can only use Light and Door Sabotage. Can not vent (so they can't drop bomb and hide)
One duck all other regular geese.
Task Bar: Instant
Amount of Tasks: 8
Kick Idle Geese: Optional
Emergency Limit: 0
Goose Vision Low,
Duck Vision Medium,
Kill Cooldown: 20 Seconds
Sabotage Cooldown: 50-60 Seconds. (Lights Only)
Door Cooldown: 50 Seconds
@spiral basin
Doors is huge, on Mother Goose people would be in security duck would run in drop bomb and lock the door on people. š¤£
We've also done it on the transit on Nexus where it went back and fourth
I like how a role as simple as a delayed kill evolved into its own mode
Yeah, that's why we started playing it, we loved goose hunt. But this has evolved the game 100%
Still do and always will love goosehunt.
Goosehunt always was unfun for me when getting goose but this gives it a lot more interactivity and excitement .
Especially not being able to tell who it is, until you hear the ticking. Handing someone the bomb with 1-3 seconds left is hilarious. It makes everyone feel like a killer.
original herbert game mode is
set kill timer to 10, and no one is allowed to leave the shuttle
Oof^
And as a duck you canāt just chase after people because they pose just as much of a threat to you as you are to them
shuttle sabotage automatically on
You dont get off the shuttle
you don't do tasks
Oh I thought get on
its like a knife fight in a toilet stall
At that point its just hot potato but only way to win is if the duck gets the bomb back
there really isnt even a reason to press the shuttle to go to the other side
but i like doing it
But anyways, almost every lobby I introduced this too played it for awhile. I think this duck introduced something big to the game. Opened up alot of opportunity for smaller game modes in lobbies. I absolutely love it.
yeah stop pinging me
no there is no way to permanently close off sections off the map
how would that work
if the geese have tasks there they just die? lol
Lol
Like you said, no tasks
I find MM and SS Mother Goose are the best maps for this mode.
then youre jsuggesting another game mode
you guys gotta know right
that we considered a hot potato mode well before even making the role
i promise, lol
its how they fire interns
I believe you
Herbert hear me out, game mode where you hold your stations in cafeteria on ss mama goose.
Genius
Huh?
It's an inside joke from a game we were both in. lol
that would go in #š£ļø±classic-role-ideas
and they have considered or are considering any role you've seen in town of us and such, and if it isn't in or been announced there is probably a reason for it
we just need more people
if we had enough people we could post a guard at every door way
and then we'd switch positions at regular intervals so they could metal gear solid us
It's genius.
XD especially if you introduce the Box Duck, who can hide in a box
this is probably been suggested but what about prop hunt mode for ggd cept call it duck hunt and have the gooses hunting the ducks hidden on a map as random props
yeah there was a period where lots of people were suggesting prop hunt ideas
the problem is that the maps don't really work that way, and items would have to be procedurally generated
or else everyone would know if something wasn't where it belonged
%Gamemode
Neutral Nuisance
Only neutral roles are present, split into teams. The teams win like normal,
Pigeon has to infect everyone
Vulture has to eat # bodies (each)
Falcons kill and can only skip
Most dodos or 1/2 have to be voted off
Thanks @bold bobcat for your feedback, we'll be sure to look at it 
%Gamemode Rivals Mode 2 Teams of players consisting of the same geese ducks and nuetrals. Both teams are trying to get as much of their objectives done. Geese: finish tasks Ducks: eliminate the other team's geese to the number of ducks Neutrals about the same but pigeon has to infect the other team and falcon can win if its the last survivor of its own team for the countdown. Sorry but im not sure about dodo maybe he misses out on this adventure
Thanks @ashen peak for your feedback, we'll be sure to look at it 
%role
So since I'm having trouble sleeping in this heat 
I thought of a game mode playing earlier tonight inspired by "Hot Potato" & "trick or treat" or a modified trick or treat
The duck (obviously demo duck) does it's thing in the same manner that the vampire would but instead of thralls you'd have a mini bomb with a chance to take someone out then you're out (think Mario kart 64 battle mode how you'd turn into a bomb and have 1 chance to take someones balloon away)
Doing tasks will eventually ring the bell and people get a chance to vote but the catch the demo duck can't be voted out, who ever gets voted spawns with a reduced timed bomb on them let's say 5 seconds
This mode the demo duck has a reduced cool down
I'm yet to think of what the geece could do in a fun way to protect themselves, if at all needed as they can still pass the bomb
This was just a random thought tonight and in the lobby we had people seemed to like the sounds of it
Lemme just
%role
Thanks @bold bobcat for your feedback, we'll be sure to look at it 
Cheers
%gamemode a card game version of goose goose duck so like actual mafia/werewolfs every role has its own card (and some added roles) you know.
But if you dont know what im talking about heres the rules
{
1.Everyone gets a card with their role
2.The game master(in this case the game master isn't needed at all) wakes up the {1.Ducks 2.Police 3.Doctor 4.City(everyone)}
3.If the person that ducks chose to kill didn't get healed in any way that they die else they live
4.Now you just do night and day over and over until someone wins
}
%roles (for this gamemode){
[Killers - Ducks;
Blackmailer - Silencer; (can choose one person this persons vote doesn't count if they voted on a duck)
Killer - Duck; (doesnt have a special ability)
Terrorist - Demolinist; (when they get voted off they can choose one person that will die too)
[Rest of the city - Goose;
Police - Sherif/Detective; (every night can check or kill one person)
Doctor - (new) Penguin; (every night can heal one person so that person cant die in this night)
Lovers - Lovers; (if one of them die they both die they know who the other person is)
Little girl - Birdwatcher; (can see one duck this duck will be choosed randomly by the game on the start of the round (this person must be duck))
Cupid - (new) Eagle; (can choose two people (only on the start of the game) they will be lovers(they still have their roles))
Neucromant - Mortician; (can see role of every dead person)
Mayor - Celebrity; (if the older mayor is dead there is a voting (in the day) the mayor has 2 votes)
Weirdo - (new) Parrot; (they can kill one person (in the day) but they die too)
Guard - Bodyguard; (can protect one person)
Mimic - Mimic (can see who the ducks are the ducks see them as a duck)
}
Turns{
1.Killers vote on who to kill
2.The policeman can check or kill one person
3.the Doctor chooses one person to heal
4.Guard can protect one person
5.
}
You can of course add or subtract some roles if you want or even add other classes Ducks/Goose/???/???
Thanks @spring mica for your feedback, we'll be sure to look at it 
Just play Town of Salem
Agreed
So like a regular game of Mafia, but with a GGD theme?
%gamemode
Adventure
Game starts off like Classic -, with just basic ducks and geese... except everyone starts out bare bones with no skills or abilities. How do they get them? QUESTS!
For Purpose of Example I am using GooseChappel::
Quests: Visit the Mayor, Barber, Banker, Priest, Courtessian, Captain, Officer, or the sleeping dude at the bar to activate a quest line. Follow along doing the various tasks getting duck dollars for every finished task. When you have enough cash visit one of the quest givers and buy an ability. Some abilities are available at all the quest givers, such as mechanic. Other abilities, like Sheriff, are available from only a specific NPC such as the Officer. Some abilities are limited to one bird per game, others like Mortician / Detective can be held by multiple.
Ducks start off with only a vent and must do a minimum of one quest to earn their kill ability. Special Abilities such as morphling / demolitionist / spy are more expensive and require multiple quests to purchase.
There is a Mini-Game held at the Bar where you spin a wheel and depending on where it lands you can lose all your gold, gain a craftable mat, gain gold, or earn a random ability. Neutral roles are only available this route and you have a 2 minute CD between spins.
Special roles for this mode only could be developed to be obtainable at certain NPC's... Or you could spend all your gold and put a kill bounty on another player.
Each player has 3 lives and will only ever be in ghost / spectator mode when they are used up. Upon death they lose their ability but keep their gold.
Abilities only have one use except Sheriff and there can only be one sheriff.. So to become the Sheriff, that sheriff must die! Ducks can only gain duck roles though, so decide wisely.
Buy an ability and decide you want to change it? Buy another! --- Host can decide if we have stacking abilities or not. Player A buys Mortician then Vig abilities, shoots someone then can role check that body.
Thanks @honest sedge for your feedback, we'll be sure to look at it 
I actually really like this idea
I want this now
adventure mode? dont mind if I do
feels very good with the whole minigame and that people start being weak to normal in the end
The Wild Goose Chase Game mode where you are chased by a big Duck in a Straight and endless map with countless obstacles and sabotages to use against other gooses. Only one can survive.
this sounds awesome
%gamemode SURVIVAL
There are 2 roles
Survivor (goose)
Infected (duck)
Basically the ship crashed onto a planet and the geese need to survive to repair and escape, however the planet has a virus and infected some of the geese.
Players can gather supplies around the map to craft items to rebuild the ship and escape, defend yourself from threats or identify others.
SUPPLIES:
wood
Metal
Food
Water
Ect
ITEMS:
Scanners to see if someone is infected
Weapons
Ship Parts
Ect
Survivor Gameplay:
Gather supplies, rebuild the ship, ect, you can encounter some devious enemy creatures who may or may not want to attack you. You need to deduce who the infected are and kill them before they kill everyone
Infected Gameplay:
Get rid of ship parts, summon enemies and do other kinds of sabotages against the survivors.
The Survivors win once they completely rebuild the ship and escaped.
The Infected win when ALL survivors are dead.
Thanks @surreal cypress for your feedback, we'll be sure to look at it 
Project Winter?
Hey heās back!
kinda a mix of Deceit and PW yeah
Oh yeah it's yoshi!
it kinda sounds like a ssunde video but i wouldnt say its as ridicoulus but its also kinda sounds like "trick or treat+"
its supposed to be a survival gamemode but k
A game mode that only has one Duck, which is an overpowered alien, that hunts the gooses, with hiding and repelling capabilities, whom are trying to blow up the ship of the alien by doing various tasks.
Soooo, Trick or treat meets goose hunt?
Not really since what I envision is that the goose's goal is to blow the ship up. Like what Ripley did in Alien.
%gamemode hot potato
the geese having 15 bombs and they dont know what to do about it so they decide to make hot potato
- the host of the lobby can choose the countdown of the bomb
- it depends how much people there are but the winner is the last goose standing
- can be any map expect for nexus...I mean sure maybe nexus but the bus thing is a not good for me
that's all
Thanks @odd ether for your feedback, we'll be sure to look at it 
that is the idea when demo got in the game
I know it was short but...it's the thing i thought
Curse of the mummy
%gamemode "Ancient Tomb" gamemode idea. Will need a dedicated map though. Some kind of Aztec or Egyptian maze with a certain number of simplish puzzles that require both cooperation and splitting the party. Like moving objects, bringing items, pushing buttons, activating floor plates and so on. In the center is the objective - some precious ancient artifact that should be brought to the proper exit. But geese are not along. Ducks are still upon them. The latter should bring that same artifact to a different exit to win the game. But duck's numbers should be insufficient to do it without geese cooperation. So uncontrolled massacre is out of question. Though clever thinning of geese numbers could never go wrong. Be it through direct knife pointing or activating traps in the right moment. But with all that there might be a bad ending. The one when there aren't enough birds to continue venture so the survivors leave place for better time. No-one wins yet some will come to see a better day.
It might be a challenge to make a map for this gamemode though. Quite complex I'd say. It should be semi randomized and scalable to different player numbers. The latter could be achieved through forcing to use more or less objects (levers/floor plates and such) at one time. You can place many of those on the map but only a certain ones would be working. The most difficult thing would be making it less repetitive. Shifting walls, vanishing lights, activatable traps and other things might do the trick.
PS: On the other note. I accidentally triggered some creative brainstorm in my group. And it resulted in almost absolute desire for more meaningful tasks on the maps. The ones feeding to party's needs and meaningful changes to the map. Even though it will add to complexity and will conflict with some simplest rules and premises of the game.
Thanks @balmy swan for your feedback, we'll be sure to look at it 
have you heard of a game called scoober splat?
we invented bomber roulette today
been done so many times that hot potato has been suggested as a game mode at least 10+ times by now
Honestly this isn't as fun as people think
Why not just make a mode where we put everyone's name on a wheel, and spin the wheel.
That person dies, and then gets to watch the rest of people spin the wheel.
Last person alive wins.
Exactly, why not? Now let's do it alright chop chop cheerio mate
Well the difference is that the wheel has chairs and tables you can get caught on
Only now hehe
Shawn- Cause it isnt just Russian Roulette. You'd be able to pass the bomb to someone in a certain time frame (Longer then the normal bomb mode) And over time someone dies but not always the person who starts with it. Many games have a version of this. Cause its very popular game mode. (Kinda like Prop Hunt and RedVSBlue. Which Ideas I have seen and suggested before) Cause it is a game of skill. It can be a game of cunning. Especially if you have it as for example. The person who least had all the bombs gets said bomb at the beginning. Or people vote who starts with said bomb. Add a bit of flare. Give motivation and incentive to rather get the bomb or become well liked within said group. Again it wouldnt be "All in 1 room and hope for the best" Itd be a game that deals with many hiding spots. That deals with luck skill and personality. Like most games do.
(Also I always type a bunch :3 Sorry about that)
I get it, I understand the appeal from a topical sense but my game design senses tingle bad things when I think about what the game mode will be reduced down to. I will look into the game itself and see if there is a way to make it interesting before writing it off.
I don't want to derail development of the new map to let's say, make a game mode people play 3 times, and then ask us for a new map anyway š
Hot Potato (for me at least) is a nice palate cleanser after several rounds of C+ and being able to save settings means I basically already have a Hot Potato mode. I feel like after the initial novelty of it, most people will play it once or twice then go back to regular games.
My roulette version was just a meeting game with roles and blind ducks. Might you vote off the dodo or lovers? Will the assassin take a random shot? Will there be a tie and politician
the altered proposed role is that everyone is shut in the meeting / dining room together for 20 seconds, killers have a 10 second cd.. bodies can be reported, eaten, mortified, bomb has time to tick down.. then we vote, skips don't count; then its all blind voting so nobody knows how many votes they got. Ghost birds have special simple tasks brought up with left control, the more they do the more effects happen to live birds such as: Lights go out / come back on, Emergency alarms that make a body unreportable temporarily, Fog of War, Comms can get turned off, room catches on fire, etc.
%gamemode "Tournament of the dodo" The dodos have to pick their very best to send on an all expenses paid vacation. Everyone is a dueling dodo and you have to out-task and kill your opponent to move on to the next round. Last survivor wins. If the player count is not even, the player that wins first gets a by for the next round and can watch.
Thanks @ashen peak for your feedback, we'll be sure to look at it 
This is just add on for fun i think.
Any classic gamemode
Extra setting : Monochrome mode - All color will be in black and white.
Extra sub settings : If monochrome mode is on. All goose/duck name will be hidden except meeting.
%gamemode
Random Mode
Classic + Roles / Rules
Game Randomly chooses at the start of each game and after each meeting:
Cosmetics (Hats, Clothes, Farts, Kills) are randomly equipped from what the player owns.
Colors of Players
Names of Players (Everything is normal in Lobby)
Map is randomly flipped or mirrored in one or both horizontal and vertical directions.
Movement keys are randomized between the keybindings set for it (example if you use 1 2 3 4 to move they will always be those but randomly ordered, WASD same thing.. always WASD but up can be down.
Random chance for entire game to become Grayscale, Rainbow textured everything, all hue'd to one color or another.. higher chance not to.
So it plays exactly like Classic+ but throws you off with movement / orientation / colors --- Would be toned down though to account for those who might suffer from lighting related seizures, nothing too crazy.
Normal Classic + Win conditions still apply... Toggle can be set for Ghosts to be affected too. If set ON they will see normal after entering Spectator Mode. If OFF they always see normal playstyle without effects just like normal classic+
Its silly but fun to think about, but might be highly disliked so I can see this not happening, It just needed to be typed.
Thanks @honest sedge for your feedback, we'll be sure to look at it 
This is great but players might think they have a glitch and it isn't an intended feature
no, its a whole mode so it would be a well known feature
and the map gets flipped, how is that even close to a glitch lol
%Gamemode
Game for Lounge Idea: Well I know many many questions of GGD Lore are answered all the time. And more and more neat things come out of this. Welllllllll I was thinking maybe we could have a game (12+ Players) Where we are given a question.
"Who owns the bar on the Goose Chapel Map?" just as a idea.
People would suggest Fibs
Lets say Me Player1 and Player2 were playing.
ME: Old Drunk McDuckic
Player 1: Gray Goose McCrown
Player 2: Mr. Shvine And Dinning
True answer "Ye Olde"
Well wed have to pick which is correct amongst the answers. (Which with 3 people would be meh. With like 12 people wed be poppin.)
But seeing we wouldnt be able to see who put out what. Wed vote for which ever we believed would be correct.
Each time someone voted mine Id get a point. And if I voted correctly Id get 2 points. Making 3 points. And the first person that gets to... Lets say 30 wins :3
Thanks @copper wyvern for your feedback, we'll be sure to look at it 
Mirrored controls are resource-intensive and would not be feasible on mobile devices
GGD trivia game for the Lounge would be fun!
they were merely an option
I always assume if any idea is considered it will be picked apart and put back together at dev's choice.. we are just free idea spitballers
Thanks @safe bison for your feedback, we'll be sure to look at it 
%idea New lounge game: Breadwinner [3-8 players]
Everyone is dealt 4 cards (like normal cards but the suits are birds)
remaining cards are divided equally into everyone's draw piles
you can't have more than 4 cards in your hand
you can discard a card to make room to draw a card
your discard pile is the draw pile of the person who's situated clockwise to you
There are pieces of bread on the table (one less than the player count)
you can take a piece of bread when: You have 4 cards of the same number/face in your hand or Someone else has already taken a piece of bread
There is a button to lower your hand so you can see the pieces of bread but you won't be able to edit/see your hand
you immediately see players taking pieces unless they took it due to their cards
Once all pieces have been taken, the round is over
Winning:
Having a slice of bread at the end of the round awards you 1 point
First person to 8 points wins
When taking a slice of bread, there are different options that have different effects:
There is only one slice of each type per round (except for White Bread)
you can only see which is which if you can take a slice
Whole Wheat
When taken, you gain another point at the end of the round if no one else took a slice of bread after 4 seconds of you taking yours
Banana
If someone takes a slice of bread within 2 seconds of you taking yours, that slice of bread gives 1 less point
Rye
Gives the taker 2 points instead of 1 at the end of the round if it was the Last slice of non-white bread taken
Sourdough
Does not award a point for taking it, but guarantees that the slice of bread you take next round will have it's effect activate without it's criteria (Ex: Banana bread would activate if the next person took a peice after 4 seconds)
Honey Wheat
Gives you 2 points instead of 1 if you also took Honey Wheat Last round
White
No Effect
Cinnamon Swirl
Gives you 3 points instead of one if this is the Fourth peice taken (6+ players)
Thanks @safe bison for your feedback, we'll be sure to look at it 
Dear god i maxed out the message size limit
%Gamemode Hot Potato
Everyone is a goose with endless tasks assigned. An amount of time passes where everyone does tasks (this time can be set in game settings). At the end of this timer, whoever completed the fewest tasks is given the demolitionist's bomb. The timer resets and starts again at this point. Game ends when there is only one survivor.
Thanks @wide pond for your feedback, we'll be sure to look at it 
starting to think they should add a bot command for hot potato suggestions XD
who are the biggest hot potato proponents
ĀÆ_(ć)_/ĀÆ
That's kind of a sign that the Demolitionist, which is a weird role that can sometimes be a disadvantage for the ducks, is capable of changing the entire game
What if it was a FFA... 16 players each with a bomb to pass.
Irelandās national bird is the northern lapwing. For this role youāre characterās controls are backwards (because you are drunk) and you kill random players at any given time because youāre too drunk to tell the difference on whoās good and whoās evil. Youāre also a stand alone character. Your tasks are fake.
First of all, wrong channel #š£ļø±classic-role-ideas. Second of all, why make a random killing role? It just ruffles the gameplay up for no reason and adds confusion
Sorry, I honestly thought it was a good idea to mix things around a bit. Plus if players donāt like it they can just turn it off. Heck a lot of people didnāt like the dodo role when it first came out but it became funny over time. Itās up to the players to decide on whether or not they like the role or not, not just you.
I'm judging the role based on basic criterias. Random bird on a killing sprea is just very impractical and inverted controls have been mostly talked against because they could be incompatible for mobile and make new players think they are bugged
Look this is getting ridiculous, this role might not even make it along with everyone elseās ideas. Itās was just a silly idea and thatās it, ok? Iām not going to reply back.
Sorry if I made you mad, just trying to point out the flaws.
Actually most of these roles suggested break rules that are written in the document š I think Alex is just trying to figure out what the role actually offers. If this role is a standalone, then itās a neutral. Whatās the neutrals win condition? They have to have one. Iām only replying to help you improve on this idea if you want to. As of right now it seems like a falcon role with backwards controls.
@safe bison I'll take more card games, it's the best part of the lounge anyways
I noticed a few Hot Potato suggestions, but I think my friends kinda came up with a different version. A Hot Potatos game mode where you start in a single room with no exits. One person starts with a bomb, and you run around trying to get rid of it, until someone blows up. When someone blows up, the next random person is given a bomb, and the last player standing wins. Just kind of a random idea we thought would be fun.
this sounds so cool
You can kinda do it in the place where there's a statue in goosechapel, just have an organised group and ask them not to leave the square
Not really. You can only have 1 demolitionist, and if they die, you can't play anymore
What's the fun in it being random? The best part of Hot Potato is trying to figure out who the Demo is and give the bomb back to them
It's the franticness of Hot Potato, kinda like musical chairs. If you wanna figure out who the Demo is, play Classic +. Easy. This is something that some people would greatly enjoy playing. If you don't like it if it gets added, then don't play it. Easy as that.
It's an entire mode selection. Not actually anyone having the Demo role.
okay
i will take and record all hot potato submissions
if you got'em, give'em to me
hottest potato wins
Yes, exactly. Cuz asking the Demo to not play isn't fair
Sorry, I couldn't find a command or game object that matches: %mode Shuffle Mode: After every round the geese and ducks get a new role, probably not from all the roles, but whatever were in the game at the time. You can't swap teams youre always a goose or a duck. Nuetrals can be turned on but do not swap.
%Idea Shuffle Mode: After every round the geese and ducks get a new role, probably not from all the roles, but whatever were in the game at the time. You can't swap teams youre always a goose or a duck. Nuetrals can be turned on but do not swap.
Thanks @ashen peak for your feedback, we'll be sure to look at it 
There should be ways to still have the depth of classic+ but to make it more intresting and fun. So instead of being stuck with a boring role for the entire game you get more chances to roll what you want
Maybe assasin buff along with it?
Because he'd be either weak or overpowered depending on the game meta
Nah, it would still work as it always will, and youre only going to get it given that you roll it
And besides, you would have to guess the player's current role which may be hard because it would be confusing when everybody's shuffling. If anything, mimic should either be permanently on somebody or not be available.
Hey, why not make a little circle when you get close to a goose, so the duck can aim straight at the goose, sometimes the duck kills the duck.
Beacuse its funny when you miss
A gamemode like Prop hunt, but Goose?
please take to #š¬ļø±general or DMs or LFG
I don't like when gamemode ideas are literally other games
Like "can we make werewolf but with ggd"
can we make GGD but with GGD?
%Idea Capture the egg: Basically reverse goosehunt where one person has an egg and everyone has to catch and kill them, however they will respawn after some time. The player that held the egg for the longest amount of time for the round wins.
Thanks @ashen peak for your feedback, we'll be sure to look at it 
Maybe there could be roles that don't necessarily change the game but could make it a bit more intresting such as being able to run faster, turn invisible for some time, able to hide in a vent for a short time, or find the location of the egg holder
Sounds neat!
%Idea Very Important Goose escorting. Everybody is a bodyguard to a specific player with 2-3 hitman ducks. The VIP goose has about 15 tasks to do. The hitmen see's the VIP's location on the map which gets updated every 10 seconds and a sabotage that moves everybody to a random position on the map, like the random starts. The ducks win by specifically killing the VIP while the geese win after the VIP finishes their tasks.
Thanks @ashen peak for your feedback, we'll be sure to look at it 
%idea Parasite Infestation:
Similar to Trick-or-Treat and goose hunt mixed in, one person is the host to a parasite also known as "Infected Host" who is a regular goose at the start but after 10 seconds of spawning in dies and turns into a an infected. The Infected are slightly slower than the geese and have the ability to kill, when a goose dies then they turn into the "Infected" after a few seconds dead. The geese are on a time limit and must try to survive against this infection, they cant kill unless they finish all of their tasks to fight against the infected, the infected only have one life so once they are dead, they're dead. The Infected win by infecting (killing) all the geese and the geese win by surviving until time runs out or by killing all the infected. This is for Space Era maps only.
Thanks @undone jasper for your feedback, we'll be sure to look at it 
%idea Hot potato: only one Demo geese only except for one vigilante. Only way for geese to win is for kill the demo as vigilante, tasks or vote them out by calling a meeting. the demo obviously has to blow everyone up.
Thanks @odd rivet for your feedback, we'll be sure to look at it 
Oh hot potato
fair enough
The Chicken (Role - Screamer like), different from the celebrity which is announced to all gooses, the Chicken role would make the funny chicken toy noise when they die, alerting all surrounding Gooses (a range that is twice as big as the normal voice chat range).
pretty sure this goes into #š£ļø±classic-role-ideas
%idea: āKnock knockā a mini game.Itās kind of like the childrens game 4 Corners.
Someone is assigned the seeker. All the other ones are hiders. They pick a door to hide in. Which ever one the seeker knocks on whoever is behind it is out.
It then repeats until 1 player is left. If the last two hiders hide in the same room and gets knocked The seeker wins.
This could also be turned into a game in lounge. Find the color matching marble under the cups.
Thanks @outer dome for your feedback, we'll be sure to look at it 
Thanks @verbal fable for your feedback, we'll be sure to look at it 
Acidentally pressed enter at wrong time sorry
%idea Blind Classic+: You don't know if you are a duck, goose or neutral. You don't know where your tasks are. You don't know your ability is when you press the abilty button if you have one. You don't know your teammates if you are a duck. Finally you can't use proximety chat outside of meetings. Basically bare bones.
Thanks @verbal fable for your feedback, we'll be sure to look at it 
The few times I've played with blind ducks on, I found that most people disliked it. If you don't even know your own role, that'd make everything far worse.
I love blind ducks
%idea Free-For-All: Everyone can kill and the last man/woman standing is winner
You'll probably be very happy when Fowl Play comes around 
%idea modifier:every goose will get a special modifier at the beginning, modifiers are abilties like being able to vent as falcon or having double votes as a duck in a 1v2 etc. there will be 16 modifiers one for each player, also this will be like classic plus and another edition is there will be a special duck role like the assassin but they guess modifiers
Thanks @autumn rampart for your feedback, we'll be sure to look at it 
What happened to #trickortreat ideas? Is that mode no longer going to get anymore support?
Ok, I was worried for a second
sure hope it will
ClassicPlus
Ducks vs Swans game option
Only works with an even number of ducks. (2/4/6*)
*6 removes neutrals from spawning.
Half of the ducks are ducks
Half of the ducks are swans (same roles as ducks, just a seprate team)
Each team can only win if they are the last team standing.
Geese are unchanged, except for mimic. Both teams see mimic as their teammate
Tr server
Will we get trick or treat on all of the maps or are there other plans for map specific gamemodes?
tentatively, map specific
Hey guys
Hey sistersssss
Idk the behind the scenes working of the mp, buuuuuttt if 16 player max is a choice and not a software limit, what about a Map/Mode combo specifically for extra large lobbies?
its a lag limit, to paraphrase "if we had 32, we'd have 16 possible dc players"
%idea valentine day:
Thanks @drifting forge for your feedback, we'll be sure to look at it 
This mode only starts when there are even number of people in Orosi.
In this mode, everyone has a couple job, consisting of one duck and one goose.
Each couple must kill all the other lovers to win.
If a goose lover finishes his mission, he can survive once he dies.
Lovers can know each other's location/job and ride the vent.
But the vent comes out automatically after 10 seconds and the cool time is 20 seconds.
So it's not so much a software limit but a bandwidth consideration. Some people already struggle with disconnecting due to not being able to sustain the required 10 Mbps upload speed for proximity chat. Increasing the number of players would further increase the amount of voice data being sent and received, resulting in more disconnect issues.
That makes sense. So that idea is out of the picture.
Sad, my family is closer to 22 when we're all playing. Oh well, better 2 stable lobbies, than 1 lobby that constantly dc players
%gamemode Goose City Roleplay
You can get a job as a Sheriff, Medic, S.W.A.T, Governor, Mayor, President, News Worker, Engineer, Construction Worker, Paranormal Hunter, Receptionist, Security, Surgeon, and Developer or Chill as a Civilian Goose, Do bad things as a bad duck, Or stay in prison as a prisoner duck
PS: Ducks, dont let the police catch you will be sent to jail with the Role Prisoner [Duck]
Thanks @thick mason for your feedback, we'll be sure to look at it 
Hot Potato game while waiting for players to fill a lobby or have a lobby base Hot Potato game where the Demolitionist will start the game and players are forced to be in a circle and pass the bomb around.
they keep saying no to hot potato mode and making a lobby where people can kill would not be fun to join imo as its suppose to be a safe zone meant for between game chatting and changing cosmetics
we havent actually said no to hot potato mode
i promise that there are more things that we want to make than we have time to make
I just really don't see the need for a specific mode for Hot Potato when you can create a saved setting to play that way. But I also didn't think the Birdwatcher needed nerfed, so what do I know 
well, there are specific things we could put in
in the original demolitionist, i wanted it such that if you didn't pass it off in x seconds, you'd be stuck with it
so you couldn't wait until ā¤ļø seconds
*less than 3
but it was maybe too complicated
I don't hate that. It breaks down the meta of holding it and passing it off at the last moment
Birdwatcher didn't need to be nerfed, but popular demand suggested it be changed. Kind of like with detective; I was one of the people asking for a once per round instead of once per game, but I'm kind of regretting the way it's been changed
Careful what you wish for
The problem was that people usually spent their charge at the start, thinking it'll change after a kill. Those native detectives...
and now they use it on the first person they see but don't realize that it only counts if they killed that round XD
So just as bad. -_-

%idea infected:can up to 50 player when a duck/zombie kill a goose,there will turn into a zombie,the min player is 16 and the time survive is 5min or kill with shot gun (ramdom place)
Thanks @languid plaza for your feedback, we'll be sure to look at it 
Not going to happen, as even at 16, people have trouble dealing with it.
The number 16 isn't chosen from a hat or to make it just 1 more than amongus. As with any seemingly random number or rule, there is a reason behind it even if we fail to see it. Bandwidth is always a consideration in social games such as these. Especially these. 16 is all a 10 mbps internet connection can handle and thats just barely. People in rural areas, like me, are capped at a maximum of 25 mbps.
lets not also forget the common frustration of no one joining your lobby if the minimum is 16 you cant start at all until you have 16 no one will wait in the lobby that long
the vampire game mode (dumb moment cant remember its actual name) is basically the same as your idea but it has 16 max not minimum its really fun you should try it out
basically the same you have one vampire the rest are geese the vampire bites a goose then said goose becomes thrall the thrall then kills other geese to turn them into more thrall while vampire is also making more thralls and the geese are armed with pitch fork to kill thrall
Trick or Treat. Sadly, only available on Ducktorian maps
yeah but still alot of fun and extremely close to his zombie idea so worth a shot for him to try and thanks for the name reminder lol
%gamemode this is based off of an unpopular game mode in a shooter game called "Zombie" (and not COD Zombie...): Survivor role and Zombie role.
Lets say for example if you have only 5 players in your lobby, then you have 1 Survivor and 4 Zombies, and for example a 2 minute timer;
the Survivor has larger kill radius and/or walks faster, but maybe a 3-5 second kill cooldown.
Zombie can only kill.
The Zombies role is to rush at the survivor and kill it before the timer ends, and they respawn 5 or 10 seconds or so after dying (by being killed by the survivor, so the zombies have unlimited lives until the timer ends).
The Survivors role is (obviously) to survive until the timer ends, and kill the zombies to defend their self.
So basically the Survivor can easily kill zombies but if a Survivor dies once then they are out of the game, and when all Survivors die (if there is more than 1) the Zombies win, which results in short and kind of fast paced games.
The main chance for Zombies to win is to: Catch the Survivor off guard, To kill the Survivor during their kill cooldown, or to have multiple rush at once and get a successful attempt.
that's it, you may need to expand upon the idea if you actually put it in the game but i hope if you decide to, then this can be a good baseline for an idea at least =)
What would the scaling of zombie to survivor be? Do the zombies know who other zombies are? It's sounding a bit like Dine and Dash, honestly.
The scaling could just be balanced ingame by the players, like with ducks and geese.
They do know eachothers roles.
It is that kind of game mode in the fact that it is fast paced games, but the actual game (zombie) is very different
%gamemode sorry the bot didnt show up first time so i wanted to try again to check if it works, if not ill delete this message
Thanks @willow cape for your feedback, we'll be sure to look at it 
This already exists, its called Trick or Treat mode. It is available on the "Ducktorian England" maps, currently Mallard Manor and Goosechapel
%gamemode
Egg Hunt
Limited time event that opens only on Easter. Easter cosmetics will no longer be bought in shop. U will have to play on special map thats designed for this event. On this map there will be brand new Craftables in form of Eggs. Eggs would lay on the floor just like food when u sabotage God on Jungle Temple. But there will be one Killer (Let's say his name would be Wolf for example or something like that) He has 15 seconds kill cooldown and he has to kill all egg collectors (Lets say they will be Bunnies (u can use the Bunny cosmetic from this easter and forcefully make Goose wear it while they play the event and Wolf could have Wolfwuf cosmetic from Halloween). If he wins he receives random ammount of eggs and has chance to obtain the legendary one too (This event is like Goosehunt, just no speed bonus for "Wolf" and its limited time event)
This event for last for 1 day (On Easter) and one round can only take 5 minutes.
Each egg has some % chance to spawn and with Killer arround it might be more hard and way more fun then just doing tasks and hoping u might drop something. U can say people might abuse this mod and team in it, but i already happens on Classic + too, I saw many lobbies designed just for material farming. I'm just bored now so I'm trying to suggest some things that lay down inside my head C:
Eggs:
**Normal egg **
Value : Common
Drop : 1-5
Green Colored Egg
Value : Uncommon
Drop : 1-4
Purple Colored Egg
Value : Rare
Drop : 1-2
Golden Egg
Value : Legendary
Drop : 1
U have to collect those eggs and when gaining some exact number of them u can craft cosmetics.
Since Devs already talked about some future events and about making Cosmetics and Materials more important I thin kthis might be a nice and fun idea c: Similair thing could be made on Christmas just with toys intead of eggs :>
Thanks @mellow notch for your feedback, we'll be sure to look at it 
I'm sure they can whip this together in two days 
I don't mean they can make it this year, but next year 
So...you're suggesting the developers design an entire map, game mechanic and goose cosmetic, which will go away after a period of 48-72 hours...
They make cosmetics anyway, so making cosmetics is already part of it, they dont have to make an game mechanic since its just Goosehunt and God sabotage inserted together. Only thing is the map, but they could also just use regular maps and add Egg Hunt as mode that works on every map. And that gamemode will return every year it wont be there for only 48-72 hours.
Only cosmetics will change every year
there's a reason they make cosmetics for a limited time and not limited time maps, cosmetics are relatively easy to design and implement. No offense but If I had a customer suggest I completely rearrange and repaint my store as well as dress up my employees in bunny and duckling costumes just for couple days and then put everything how it was after i'd laugh them out of the store
Limited cosmetics are usually crafted from Materials that are already in game, and if they are bought with gold then theres no good feeling from it atleast for me. I think some stores do have some Easter parties every year then why there cannot be Egg Hunt mode? If u found out dressing your employes as bunnies every year brings you costumers and yoru employes find it fun wouldn't you consider on keep doing it? It brings out something new into the game and even players without money can
- Afford those cosmetics
- Have fun because the mode sounds fun
"If we're ever in a situation where we have the capital..." being the operative point
indeed
Meaning they dont
well as i said, I only though about the map bcs it could be cool to have a custom map for Event Mode
I just wanted to suggest something I don't mind if they will just throw it away
its not that they will throw it away, they just might not tie cosmetics to it... Trick Or Treat is a year round mode for example
Even if it was originally suggested that it would only be seasonal.
its not the same. in trick or treat (as you know) it starts off with 1 vampire/"zombie", and they have to infect all the others to win, or get voted off to lose.
the game mode im talking about doesnt involve meetings, like duck hunt. just starts with 1-3 survivor(s) (numbers are balanced like ducks and geese in a classic game), and 4-15 zombies, no meetings, just simply zombies can kill, and survivors can kill, (and no roles change mid game like trick or treat), but zombies are slower and have a shorter kill radius than survivors making it considerably harder to kill a survivor, and in a 1 on 1 scenario with survivor and zombie, a zombie would surely lose, unless the survivor got distracted.
making the point of the game for the zombies to team up, communicate, and charge at the survivor(s) to try to kill them before the timer runs out.
and the point of the game for the survivor(s) is to survive the time limit, killing zombies or hiding in the process as defense.
the main chance of zombies winning being to kill a survivor during the survivors kill cooldown when they are defenseless.
zombies respawn approx 7 seconds after dying, survivors dont respawn.
thanks for the reply
when i say all the rules, of course, its just an idea that hopefully you can expand upon
but it was a game mode in an unpopular shooter game i played a while back, so i just went on that idea for it to fit in ggd
As the managers have stated, they have no desire to replicate another game down to it's exact specifications. You can consider trick or treat to be GGDs own version of it. Beyonce is going to sing Amazing Grace different than Taylor Swift. That's just how it is.
you're comparing 2 completely different gamemodes because they both have zombies/vampires in the name... well done. if they dont want it then its fine, its only a recommendation but i'd rather not be criticized for a fresh idea because they have similar names (obviously i know there is more similar than just the names, both the roles can kill eachother, but the whole game is rather different, even the feel of the game is fast paced 2 minute games. i know because i have actually played both games before. but its just an idea, that i thought of to help out if i could)
If you expect no push back and no criticism you're in the wrong place. Criticism isn't a bad thing, that's how great ideas get made so your passive aggression is uncalled for and is definitely not a good way to get what you want. I was merely reiterating what the managers have said. Also, it's hardly a "fresh idea" if it's already something that exists in another game. If you want to deny the similarities of the game of your nostalgia and the trick or treat mode in GGD and split hairs, that's on you. If you so badly want to play that game mode you're talking about then I suggest you play that game. Have a nice night.
yeah sorry ive been up for 16 hours and for some reason i took offense, my brain isnt working right at the moment
sorry and thanks for the reply =)
No problem. Hope you can rest soon 
I could see it as an alternate monster for Trick or Treat, and could be an interesting flip on the current gameplay.
yeah maybe, thanks
The server used to have a Trick or Treat Ideas channel. While I get it was a bit too specific, it was fun way to speculate possible monsters for the game.
oh i didnt know about that
hasn't been around for awhile
%gamemode
Gamemode:Deathrace
-In This Gamemode,One Of The Players Will Become The Trapperand The Rest are Runners
Trapper [Duck]
The Trapper Can Activate The Traps InThe Map But It Has a Cooldown [More Op Trap=Bigger Cooldown]
Runner [Goose]
-Run.Dodge.Survive.Win.
Thanks @slim summit for your feedback, we'll be sure to look at it 
that's a neat idea but i feel like you would need a map made specifically for that mode
Ig yea-
Thanks @slim summit for your feedback, we'll be sure to look at it 
Petiton to Add Deathrace?
Sorry we made a petition to end all petitions and it passed
you can just ask/suggest ideas lol
Aw rip.
Yea anyways I Saw That New Map In Steam š
Ill be off for now gtg sleep-
%gamemode Task run (idk the name so lets call it task run)
Basically a task race
everyone will get tasks (same for everyone, cuz fairness) and they have to do as much as they can in limited time
first 3 places will get bonus and completing all tasks in time too
Tasks still have drops (like papers, leaves and stuff)
also no duck and other roles, just geese
this will be fun, maybe there will be even competitions for rewards 
Thanks @severe ether for your feedback, we'll be sure to look at it 
%gamemode
Gamemode:Duoteam
-2 players on a Team
-If One is Goose and so is the other
-16-32 Players Max (since its duo So x2)
-1-6 Ducks Can Be Available
-Some Classic+ Roles are Available
-Big Map :)
-Must Kill Both Players Before That Team Is dead (Ex Team 1 only has 1 Player left,then Team 1 is Still Alive)
Thanks @slim summit for your feedback, we'll be sure to look at it 
Or
Sorry, I couldn't find a command or game object that matches: `%Ganemode
Color Chaos
-Color Changes Randomly Every Meeting Is Called
-Names Are Anonymous And Pets Are Disables [Only The Owner Can See its Pet]`
%Gamemode
Color Chaos
-Color Changes Randomly Every Meeting Is Called
-Names Are Anonymous And Pets Are Disables [Only The Owner Can See its Pet]
Thanks @slim summit for your feedback, we'll be sure to look at it 
I really like that idea. 2 little critiques/questions though. Would cosmetics be enabled or disabled? and what about a setting within classic+ instead of an entirely separate game for just for color randomization?
1.Cosmetics are enables but only u will see it.
2.ig u can Change it If u Like Classic or Classic+ [But Make sure to Question it to Other plauersi f they agree] amd both public amd private can use this gamemode.
Now can i sleep pls?
No, sleep is stupid
chaos mode all roles allowed on all maps as long as you switch to chaos mode and its like classic plus except the host can control everything imagine 3 ducks with 5 second kill cooldown and all the geese abilities are unlimited the sheriff wont die if they shoot a goose (game mode idea is just an idea for some chaos games with no rules just for fun)
Oof yes.
Its Just The Gamemode itself. CHAOS. Literally.
Every Goose is Vigilante Vs Ducks.
Boduguards Vs Hitmans
oof So Many Ideas. Role Based Team Game,Free for all (All Vigilante And Some are Ducks)
exactly
Theres a free for all on the way though it wont be called "free for all"
%gamemode
Gamemode: Anonymous
-Everyone Names Is Randomly changed
-Cosmetics Disabled And so Are Pets
-Winning Gives x2 Rewards And So Is Losing (So Its Fair :D)
-Anonymous Voting
-No Reveal Role when Ejected.
-Classic+ is a Option To Use On This Gamemode or Just Classic.
Thanks @slim summit for your feedback, we'll be sure to look at it 
that is a good idea...
but 1 problem
proxy/vc
Taht Would Be Amonymous No One Knows Whos Who-
yes but it'll take a while for someone to know the other like for example their voice
And + If its Private The Host Can Do A Setting Called "Turn Off Voice" Where Prox Chat Is Off.
Welp That is Why There's a Option On Classic+
The One Who is Given The Role that Gives a High Pitch? Forgo what its called,It Will Give That Player a High Pitched Voice Until a Meeting Is Called and also This One Who Can Mute Players.
yea but if people just being a boring person and just wanna win instead of being silly then that's what are they gonna do
...
Confused
This Part. CoNfUsIoN
I mean it...people just wanna be serious and does that...trust me I tried to joke around and people take it personally
yes
%gamemode
Gamemode: Deathrace/Deathrun
-In Deathrace There is 2 Roles,Runner And Trapper
Roles:
Trapper {Duck}
-As The Trapper Ur Goal Is To Eliminate Everyone On The Map Using The Built in Traps Such Ad Chandelier Etc.,U Cant Report Bodies and U Have No Task.
Runner {Goose}
-As The Runner u must Do All Ur Tasks and u are given a Ability called Speed Boost, Its a One Use Ability that Will Give u Speed for 30 Secs,U Cant Report Bodies.
To Make it Interesting,The Death Can Place The Traps Anywhere at
The Map Except for The Spawnpoint nor in a 3x3 Radius of the Spawnpoint of the Runners, The Runners
Thanks @slim summit for your feedback, we'll be sure to look at it 
Hope u Like Its ImPrOvIsEd vErSiOn
@slim summit Sounds a bit like Goose Hunt, only the geese have the speed and the duck can only use environmental kills. And currently, none of the maps really accommodate that without some heavy mods.
%gamemode minigames where there could be different minigames and the host can choose the different minigames and how many minigames to play and whoever got the most points wins also the max minigames is 7 minigames or 10 depending on the type of minigames, for the minigames there could be free for all, controller, teams, endurance etc
Thanks @green sparrow for your feedback, we'll be sure to look at it 
So...GGD mario party?
Yea
Hi
Ngl that is good but no ducks? Just all goose just like Lounge?
Soon
Mhm
Well for that during the controller games there will be one goose as the duck so we know who the contoller of the game is and its random every time
Ah i see
:O
Select your language in #lfg-language , and then post a code or join a game.
%gamemode
A Game Of Crows: A āmurderā game where no one dies
The Crows have to figure out the roles of each of the non-crow players in the game. The crows have a limited amount of meetings and/or time limit to guess all the roles. There are hints (in the form of shiny scraps, because crows love shiny things) hidden around the map, with suggestions such as āA light colored goose is vultureā. This game mode would have unique roles for both sides. Once a goose role is guessed that player is out of the game and can spectate/ghost around to watch.
Crows:
Truthseer: Can tell if a clue left behind is real or fake, but not who left it
ShinyKeeper: Collects 2 clues when they find a hint this applies to fake clues
BullyBird: Has a crowbar that stuns other birds for a few seconds, forcing them to drop a clue
Neutral team:
Raven: An expert storyteller, can leave false clues behind once per round, the Raven has to write the clues down themselves or use a random option
Kookaburra: Wants to have the crows label them incorrectly, if they get labeled incorrectly they win (this prevents the crows just guessing randomly all the time to win)
Mockingbird: Once per round can replace a hint with a garbled message, mocking the crows
Kiwi: Able to hide in small spaces, avoiding detection, this can also work against them if they arenāt seen
Vulture: Given that no one likes to eat crow they instead suffice their hunger by eating a hint, this hint is then regurgitated several seconds later as the vulture canāt digest shiny materials, this gives them a few seconds to hide the clue somewhere else
Hummingbird: Gains several seconds of double movement speed, while sped up their color constantly changes and their name is hidden, this ends when the ability ends
Tasks would be enabled on the map, with hints being dropped each time a crow completes a task, and the timer/meeting number being reduced for each neutral task completed. The game ends when the crows are unable to guess the other roles.
Thank you to @mellow notch and @lapis isle for inspiration
Thanks @final mauve for your feedback, we'll be sure to look at it 
Task Tug-o-War. No ducks only tasks. Teams of up to 8 compete over who can do tasks the fastest. Like vampires tasks perpetually refresh and the faster your team does tasks the quicker you pull the bar towards your team! Power ups spawn around the map periodically. Speed up, slow debuff, Fake task (shows a fake task until you go to it wasting travel time) task finish (instantly complete a random task) reverse (popups where a kill button would be reverses controls of target enemy team player temporarily)
%gamemode
Party Animal
Everyone has highpitched voices, But the Party Killer can turn them into deep voices. Main goal is to get rid of all the ducks. AS per usual.
Party Killer - Neutral role , Can vent, Ability is reverse to the party duck
Ducks:
2 Silencer (As to shut annoying voices up)
2 Party Killers (technically neutral but whatevs)
1 Snitch
Thanks @haughty oasis for your feedback, we'll be sure to look at it 
Interesting, I could see this working well, though probably not played too much - people rarely like doing tasks.
Balance would be based on how well they can work as a team, I can already imagine a player running towards a task on the other side of the map only for said task to disappear because a team mate just finished it, wasting valuable time
%gamemode
"Its Everyone For Themselves"
Free For All
In This Gamemode,Everyone is Falcon,There can Be Powerup Obtaoned by doing Fake Tasks Such as Temporary Decreased Kill Cooldown,Speed Boost,Autocomplete Task and so on.
Thanks @slim summit for your feedback, we'll be sure to look at it 
%gamemode meeting mode, it is a game mode where you will be in a meeting to play the game like town of salem, so there will be sleeping time and voting time, and during sleeping time roles can do things, like silencer duck can silence someone during the voting, mechanic goose can vent into someones house during sleeping time and see who visited that person, etc, basically town of salem
Thanks @mellow notch for your feedback, we'll be sure to look at it 
Even town of Salem is moving away from that kind of playstyle, or trying to at any rate. There is already a GGD version of it with the card game you can play in the lounge
Host of the lobby be able to kill rather than kick a player out
that's more of a #š”ļø±general-ideas than a gamemode
Maybe a mode where there is one duck and the duck can turn geese into ducks but long cool down
So... Trick or Treat, essentially?
But all the ducks do? Doesn't leave much deduction for the geese, does it? Also, what's the geese win condition? Get out the alpha duck? Or all the ducks? Because that last one becomes impossible the more ducks there are.
Okay sorry never mind
Don't be sorry, no one is trying to belittle your idea, just more asking you to flesh it out some. Both sides need a win condition after all. Like maybe have it like a game of tag. Falcons VS Ducks and whenever you get killed you swap teams. The first side to eliminate the other wins.
Alternately, I guess there could be a time limit. If you don't get the other team within X minutes, then the non-ducks win.
Yeah ok thank you
%gamemode Randomizer where all roles are active and they are randomised, however you wonāt be able to see your teammate if your a duck so it will be a neutral team screen
Thanks @green sparrow for your feedback, we'll be sure to look at it 
So... Classic + as usual, but with Blind Ducks turned on?
Mhm
Demolition Tag: one player is a demolition duck and they have to pass the bomb to someone else before it explodes. If the bomb explodes then the bomb goes to whoever was closest to the person who exploded.
Kinda like Minecraft TNT tag but Quackified
Hm yea i think i will agree on this game mode but we would need a map that allows everyone to run freely and not to have turns and stuff if you get ke
So....hot potato
Yea basically like that
It's exactly like hot potato lol
demolionist is hot potato-
......I know this
I was pointing out that Demo Tag is just Hot Potato, a game mode that has already been suggested over a dozen times
true lol
%gamemode
(updated)
"Its Everyone For Themselves"
Free For All
In This Gamemode,Everyone is Falcon,There can Be Powerup Obtaoned by doing Fake Tasks Such as Temporary Decreased Kill Cooldown,Speed Boost,Autocomplete Task and so on,No one can vent nor Sab0otage in game,There will be no meetings
Thanks @slim summit for your feedback, we'll be sure to look at it 
IIRC, this is the game mode you are looking for, they are currently working on Fowl Play
https://www.youtube.com/watch?v=lJqNc_yXR4c
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
i watched that-
do not try to ping everyone, and we know about them, thanks
mainly for show off silver 
still, do not ping everyone.

if u wanna flex do so in #š·ļø±photo-gallery and do not ping everyone, it wont work anyway
Time to make something that sounds like ssundee clickbait
World war bird
(I intend for this to have to be unlocked through the upcoming xp system, as this gamemode would be really chaotic with trollers)
-20 players max.
-Several teams
-it is possible for multiple teams to win at once
Ducks(4max)
-regular duck roles except for assassin and prof.
(Wins like normal)
Murder.(3 max)
Raven (assassin)
Crow (prof)
Cormorant. (Button doesnāt kill people until a meeting is called. Then, whoever he clicked on, will die.)
(Wins with geese if all the ducks die. Wins by themselves if everyone except them dies.)
Chaos court.(3 max)
Pigeon
Vulture
Dodo.
(Only win when all have completed their objectives)
Geese(10 max)
Sniper(birdwatcher except he gets a red line in the middle of his sight, when he clicks off his ability, whoever was in his sight dies.)
Falcon joined the team.
Sherrif and vig got therapy.
Can still call meetings and vote out the ducks.
They win when the ducks are gone.
That just sounds like classic+ with 2 duck factions and the neutrals working together
It was meant to be classic+ put on chaotic steroids.
If you go past 16 players, voice chat would not be feasible
To put a small caveat on that, high quality voice chat would not be feasible.
The game transmits audio at 48kHz, old landline telephones used to use between 8 and 11kHz and sounded just fine.
To put a little more info on that, CD quality is 44.1
Since I was grabbing a clip for the Locksmith question, here's why lobbies probably aren't getting bigger anytime soon
https://clips.twitch.tv/ClumsyDeliciousVelociraptorKeepo-MAux581btVRokMGU
Probably someone already suggested this or already in the note. But just making sure, the mafia type game mode 3 duck everyone else then just a goose
Don't think I've seen it specifically mentioned, but you can set up the game options so you have 3 ducks and the rest vanilla geese
It's actually have it own roles, the mafia has 3 roles that count on each other :
- Godfather, can kill vent just like normal duck
- Janitor, basically just cannibal but he can eat more than once per game
- Maifioso, can't do anything untik godfather dies. If the godfather dies, he became the godfather
Oh, and cops and robber gamemode. Have that been said or noted?
so....copy town of salem then
cops and robbers was tossed into the idea pool awhile back
Well kinda
Having played Mafia in AU mods, it's kinda boring as kills are slow and it's pretty easy to deduce who the bad ones are. One of those settings that seemed thrown in without any balance. Like most of them honestly.
see the thing about Mafia and Town of Salem, is the main reason they work is because of the lack of everyone moving around and such
they are roles that are designed for those games
this also gets into the whole "if it's in another social deception game or mods for that game the dev team have probably already heard of it and either rejected it offhand, considered it and didn't like it, or thought about it but haven't implemented it yet"
Mini-games idea for the hanging out gamemode
Like a talent show, everyone will have their turn on the stage to show their talent. Whether telling a joke, singing, or jusy giving a fun fact
Nothing stopping anyone from doing that already
Maybe add a voting system, so it's kinda challenging for everyone to win. Or maybe it's just an organized turn, who goes first and who goes next
Or just a common game like rock paper scissors, tic tac toe
Or a trivia about something
Hereās a gamemode: freeze tag.
Basically itās a team of normal ducks against a team of geese with the ability to revive other geese. The geese need to survive for the timer, and do tasks to shorten the timer. Once killed, a goose cannot do anything until revived. If not revived after 20 seconds, then their bodies disappear, and they become a ghost. The timer goes down less when they are dead. The goose to duck ratio is about 1-3. The ducks win if all of the geese are dead.
Whack-A-Duck. All goose can vent and one duck must whack em until the end of the round.
Is this a score as much as you can in the time limit game, or a whack everyone once to win game?
They would need to make a map specifically for this kind of game mode. The maps as they are now have vents that are way to spread out to make this game feasible
Also, there would need to be some way to prevent the geese from just hiding in the vents the whole game. Some mechanics or pigeons already play that way.
Game mode: random generator
As in random maps? Random settings?
Random roles everytime u die and you win by get the most kill in 10 mins sorry for explaining myself
So basically the winner is based on... RNG? Because what if somebody gets medium for 10 minutes straight?
and another player gets ninja the entire time
No they get a random everytime they die so they not go have different not the same for the whole time
What Join meant, unless i'm mistaken, is if these roles are chosen randomly, what happens if they get the same non-killing role randomly over and over?
or not even the same one, say they go from mortician to adventurer to dodo to vulture, etc?
Or, just wait for Fowl Play
Lover Quarrel
Everyone is a lover pair have to have an even amount of players
Each pair is a duck and a goose
Goal is to survive be the last lovers pair alive. Only ducks can kill and must protect their partner while they do tasks.
Edits to this or more ideas to make this idea fun is welcome
That one actually does sound interesting. What would be the point of the geese doing their tasks in this mode?
And would the ducks know which of the other pairs are the ducks?
%idea Prison Break
A fairly simple game where the hunter has become the hunted.
Teams:
1-3 Sniper Geese
15-12 Ducks
Premise: Got this idea from the multiple suggestions for a "sniper" role in the classic roles channel. The idea I have is, on a prison map built for it, the ducks are locked in prison and want to make a break for it. The geese are in place on a wall at the top of the map, with extended flashlight vision. The ducks have to make their way up the corridors, dodging behind obstacles, maybe taking an occasional vent, and make it to the exit without being shot. The ducks will have optional tasks along the route that will drop smoke bombs, block sections of the hallway for a short time, etc. If a goose can see a duck they can shoot them, but there are multiple hallways and paths between them making it hard for the geese to keep an eye on every path at once.
Thanks @final mauve for your feedback, we'll be sure to look at it 
So red light green light?
Not really, but I can see where you could draw similarities. I was thinking more flashlight tag



