#š¬āpalia-discussions
325882 messages Ā· Page 415 of 326
No, but having it not be segregated would. If people are all in different yell zones theyāll be afraid of what theyāre missing in the others. Itās just player nature.
I didn't even play AC - no switch - but I swear everyone was playing that game
I am honestly not sure what you are going for now.
There was a ton of players on it
Nope, as I said, a new server will only be made when the previous one is full. When people leave from the previous server, people will just spawn there again until its full.
Yeah it released during the pandemic boredom sweet spot
yeah exactly
a lot of people do play but it still appeals to a rather specific crowd. It's not as huge or diverse of a group as other genres.
Obviously your not gwtting wjat i am saying..
I see, could you give an example?
I really think you're underestimating the "casual" gamer genre/group
I think it's far, far larger than almost any other genre lol
They havenāt given us any information on how servers work other than you dont select one
just like phone gaming is HUGE
This makes no sense because there is an ass load of players that play AC, probably more than there is current MMO players and BR players
PC master race folks just like to think they're the biggest š
I'm purely going off of what is most realistic and logical to do.
and this comes from someone who exclusively plays PC
This
Just saying I think the reason people on FF all congregate in Ulādah or Limsa is because itās natural for them to all go to one social hub they perceive as the busiest. On Crystal you see the same phenomenon cross-server: they all port over to Balmung when they want to socialize. If people are hanging out in distant housing areas, even without instancing, they are separated from each other.
I honestly think itās going to be like eso.
Palia is going to be huge.. at tje start everyone might be in the same place...
Lets assume the server is always full..
When people start going seperate ways.. some fishing, some mining, some hunting.. it'll start to look more empty...
PFFF I hate that I was about to say how weird it is that phone gaming is so huge... as a PC gamer š¤
great minds and all that
ah like that, well, you will still find people everywhere :p
I dont play on phones o - o;
I actually lol'd
I think there will be a hub people hang out in though. Perhaps the town shown in the trailer perhaps another town. But there will be a hub of some kind
People always gravitate towards one specific place lol
if my experience with MMOs has taught me anything, it's that there will always be people AFKing somewhere.
Yep
Could you elaborate?
storytime Pog?
Itll be that village yes because thats where the home instance is..
and then people will gather around the AFKers, and start talking.
And so with that in mind I think we wonāt lose anything by having our houses instanced
But that doesnt in any way answer or oppose what I suggest.
You're houses are in separate parallel spaces, you are still not together. There's a tangible barrier beyond distance that get's in the way. You have to make a physical in game effort to visit someone beyond walking down a street.
People are like to gather around the thing closest to the home instance..
i mean yeah, it's really hard to not afk when your an adult with a very active life. maybe a baby is crying, or you got wife aggro, a phone rings, or heck you have to use the restroom
i meant the kind of people who chronically afk, but yeah, I get you
One thing i noticed from homes being instanced.. from the trailer.. that i dont think there is a load screen from inside to outside the home..
Im going to do somthing else now other than stare at this chat and try and keep up
Right, and Iām just saying itās unlikely people would actually spend time hanging out in those neighborhoods for that reason. No one wants to hang around outside their house in case someone happens to wander by, they want to be in the thick of things.
In UO, old example I know, we had houses pitched up wherever. And while folks did congregate at taverns or inns and social hubs they also went out to visit folks.
Ah I see, a masochist š¤£
I'm pretty sure they said there would be no load screens, yeah
oh the ones that are like brb smoke break every 5mins
but that's the thing, if you don't offer a good alternative then there's no reason to. and in a Combat centric game of course you want people to congregate where the auction house is, or the quest givers, or the trainers.
See you in 4 hours, Mira
There was a window in the trailer.. like an actual window..
That would be great if true, but itās hard to say since they could have just cut out anything that would represent loading and probably would have
AFK Village
It has worked in other games, and given half a chance it could work well here as well especially with the onus on community and personal housing.
you can't take stuff like that as any kind of real indication of how it will be in game, though, honestly. it's filmed in engine, but that does not mean it's actual gameplay
That stuff isnāt what draws FF players to the cities though, itās mainly just shout chat and RP
they made that building to act as a "player house" it's not an actual player house
I will admit, seeing people AFK in a game you can't pvp will make me sad. Guilty pleasure i have in killing AFK players.
Oh brother
that being said, I think they did confirm no loading screens though @faint dawn
ESO doesnāt have servers. You automatically phase in and out of servers depending on how low the population is. So if you are in a low population server itāll move you to a more populated one
I live by the motto that AFK just stands for A Free Kill
Servers in like WoW servers where you select them
Iāll be happy to have a game where I can chill out and escape from people with that mentality
I mean if you AFK somewhere you can be killed that's on you lol

I see we meant the same thing, but ESO does it automatically I guess, instead of needing to go back to main menu and ingame again.
i just like to play in my head how they respond when they get back. All shocked that they died. granted i'm 99% sure what happens in life isn't as great as i picture in my head.
@dreamy spoke i can take anytgung as any indicationas i want! RAWWWRR
jk
For all it's popularity and success, FF is still fairly niche though. And VERY heavily instanced.
I also think you underestimate how much rp'ers would adapt and choose something a little more organic. Frankly, it's not my personal ideal to be all stood around a giant crystal speaking in whisper and wearing a leopard print leotard with plate booties.
yeah, this is a quote from dev
Both outside and inside are instanced, but your friends can easily access your home if you wish for them to come over. There's no loading screen
AKA Everyone is vampires
you have to invite them in
pretty much
Almost every part of FF14 is instanced, every gate a zoning point. So of course people are forced to congregate.
And that's why I like how on ESO you can turn pvp fighting cause being AFK killed to me ruins the game/experience.
I dont care if not everything i preceieve to be true.. but that one thing you do get right makes the theorycraft a worth it...
not a fan of ff14 personally. i hated that i had to wait in 30 minute queues just to get past the story line. #DPS Life
Nor mine, Iām just observing what people do. You can design a game that tries to force players to behave in the arbitrary ways you want them to, or you can design a game that facilitates the ways they want to behave. In what way is FF ānicheā?
Is it possible to have shared housing with someone? Like say you're an e-dater or a married couple, to be able to house together rather than having to visit one anothers house?
Bruh, furgus last night saw something in the palia trailer ill never... ever unsee again...
Si quelqu'un souhaite rejoindre la Dobby Gang vener pv ou mĆŖme pour plus d'informations
I mean, yeah that's fine, I just mean if you knowingly AFK somewhere you can be killed that's just silly. I don't have any problem if you can just turn it off before leaving
ESO was hugely disappointing to me. I could not get the enjoyment out of it. Its like they stripped all the good parts of the elder scrolls games, and made an MMO with the monstrosity left over
In that it caters to a niche.
Thing is, if you only give people a hammer to do a job then every job they do requires a hammer.
FF is all hammer.
Hard to explain..
you can't be like; "I can't unsee this, guys.. š " and then not explain SMH š
when it comes to games with pvp i'll never understand the needing permission part. Like if someone is going to rob you they are not gonna stop and ask for permission to rob you. That isn't theft anymore, that's just borrowing things.
currently, no, but I think they plan to, or at least want to
I donāt really see how it is. Thereās plenty of variety in FF in a number of areas both systematic and social. They gave the player base the tool to socialize the way you describe, but they donāt use it. The instances in no way stand in the way of people walking through neighborhoods and socializing, and socially arenāt any different in a functional way from yell zones.
Called anti-griefing measures
or rather, in this alpha, no, they said
Land Share? In the alpha this won't be possible, no. You can visit a friend's plot and help them build their building though.
I would assume that means it's likely coming later
And you don't really need permission unless you're on a roleplaying designated server? You can just KOS if you want their stuff
A good game with good well thought out systems does not need anti griefing measures.
anti griefing measures like invincibility are only made when there is a chance for griefing in the first place
it just shows incompetence
wouldn't go that far, but a lack of creativity maybe
It takes very very little to dissuade a person from action. If something is more hassle than it's worth 9 times out of 10 a person will take the easier route. Which in FF's case is sit around in the Di..Quicksand or similar.
I am not against hubs in any way, what I think stands in the way of proper community and organic interaction is unnecessary zoning and sharding of spaces.
FF's housing is separate, and very detached from the rest of the already very instanced world.
How many people allowed in your instanced home at one time I wonder š¤ I want to throw house parties
World pvp is kind of by definition a āchance for griefingā
At the end of the day, a player will find out a way to get around said measures eventually and I don't recall there ever being any "good game with well though out systems" that are open world to prevent that?
yeah, no idea. probably a decent amount tho
depends on the collision detection of our chars and your house size^^
I find it to be pretty similar but then again I'm more of a casual player so I don't notice to much of the differences.
Rules for pvp never made sense to me really. you died why does it matter how you died. When you go to a pvp game that is kind of what you sign up for. Not that i'm into that very much. I rather dislike pvp most the time.
āŗ(āāæāæā)ā» /)
Hi
Itāll just be a giant dance floor with a dj stand š¤£
I mean there's a big difference between like, pure anarchy PvP & different kinds of competitive PvP
Or maybe Iāll throw it in the barn
Players will always break things yes. Currently Star Citizen is a good example of amazing design, though that mmo is sadly still in an alpha state
Itās really not. You can walk to any of the housing wards from the hub cities without teleporting, within a minute. The only thing separating them is like a five second load screen. And longtime players barely notice those. Itās not that housing wards are isolated, they just donāt have the social potential that the cities do.
Weather am I right
Yea star citizen does it good but the game won't be out until 2050 XD
yea..
Cool down with a warm bowl of soup.
That is true, its just nice to have that option so that people who enjoy the whole pvp afk kill can enjoy that.
Ey, dont bully star citizen lol š¤£
honestly why not have something like that in a town, the party area
What game has rules for PVP that isn't roleplay designated?
depends on what you mean by rules
that would be awesome, I will retire in that year and have to play it than
I could definitely work with this
What the people were discussing in chat
I mean, bit offtopic. But Star citizens development is going pretty good currently.
I have high hopes
But it is. It's factually available to see. Loading, screens, teleports they're only different in terms of label and position.
The zones are separate, the wards are separate everything has an invisible travel wall.
I am not dumping on the FF community, I'm just saying it fosters a different kind of community and interaction. And how long you played a game shouldn't matter, long term players have gotten used to something. I could get used to walking on my hands if I spent enough time doing it but It's not mandatory.
disclaimer: I know like, nothing about Star Citizen, so don't take anything I say too seriously. I've just heard from many people it hasn't really gotten anywhere
That is a matter of much debate.
I think you got Stockholm syndrome, just get elite dangerous.
KEKW
Hey man 2% done out of 100% in a span of 6 years is still good!
/s btw
Star citizen and elite are different games though. For different audiences. Elite is too arcade for me
Did they say elves are a planned playable race? Or just humans
Ok star citizen arguably IS developing. They released a lot of stuff..... However "going well" is not how I describe a game without a complete alpha 4 years after it's advertised release date. Just saying.
in alpha only humans
From what little i know, being human is a key plot point in palia
elves are planned
Weāll have to agree to disagree. You believe the instancing is a wall dissuading people from socializing in housing wards, but as a player since 2014 that isnāt my observation. Especially since the last patch when load times were all reduced. Players donāt care about the load screens, they just care about being where everyone else is. š¤·
elves are not planned
that was misinformation from a player, not a developer
(playable elves, anyhow)
Playable robots when?
They practically re-wrote the entire game a few years in, this is why it is taking so long currently. With "development going good" I'm strictly taking about the last 2 years
I know I heard elves are in game but didnāt know if they considered them a playable character,
they're not
there are many races in the game. Only humans are playable
Ok thanks!
So how is my point suggesting a common shared space not in favour of people interacting?
And why wouldn't they need to rewrite again. They still haven't even got the whole game up and running yet and are working on individual segments. Again going well is a very strong term.
the information was once in the FAQ but was removed I think

From a lore perspective, diddnt humans vanish, and are just now appearing somehow, which is the explanation as to why every player in an mmo needs to start life from scratch
the FAQ (document) was also compiled by players, I was here yesterday when the guy who originally said it realised he made a mistake xd
but yeah it was spread around a lot that elves were gonna be playable
but it was a mistake
An unfortunate one. There are a lot of elf addicts out there that will be super disappointed
What do you mean? Of course Palia will have a common shared space: the hub town(s). But by definition player housing is all spread out because everyone canāt live in the same place.
Good idea ngl..
HI, community ā¤ļø
They are still working on the backend, but they also need to get content in because it is a playable alpha currently.
They currently show exactly how many people are working on content for players, and the actual game.
The space ships for example, only a max of 2 developers work on them, while the company has many many more working on the backend stuff
humans only š¦ I'm going to quote a villian from another game here. How boring and small.
that being said, it hasn't been entirely denied that we might have other playable races later
yo
but definitely nothing confirmed
conspiracy theory here, what if the human race somehow found a way to travel to other worlds or dimensions and when they came back the world was completely different from when they left?
I rather them focus on the game than past human customization
yep, which is why I think it's unlikely we will get other playable races
it's a big plot point that you play a human
I can't wait to fish V_V
I just want to know if weāre the same humans as the ones who vanished, and what we know or remember about where we went and why
customization is an important part of a game though. I know people who spend hours in character creation, i'm one of them myself.
Tbh with the graphics in this game I doubt character creation will be all that diverse.
Afternoon! š
Hell ya..I gotta look good
Probably mainly focused on hair styles and base features.
Its not like this though :p
They are focusing on the game of course, but out of a team of lets say 40. you can put 1 person on the character customization and the rest of the game right? :p
Doubt we will see slider bars.
What no cyberpunk sliders? -giggle-
imagine running a restaurant! damn that would be fun!
I hope you can run shops. Gonna be a fish merchant
shops would be great
We can only hype
My character will be named Karen and Iāll need to speak to the manager
And craft
We won't have sliders but we will have a lot of choices (probably not for pre-alpha) but they mentioned that character creation is important for them. Something normal for a social MMO
dont hype.. you will ruin your own experience
I think character customization will be hugely important in a game like Palia, and it seems like theyāre trying hard to give us that.
dont set expectations, you will never be disappointed that way
We do have the information that character customization will be something the devs focus on
very true
you will also never be surprised.
I mean option based customization is already considered low at this point. Didn't say there wouldn't be a ton of options. I was just saying it seems unlikely to see the Skyrim mod/BDO style of customization. You won't need to spend half an hour deciding cheekbone height.
go here and scroll down a little to "character creation"
and remember devs scope creep is a thing dont try and do everything everyone says at once. just get the stuff you have already planned for first! š
that's all we know about customisation
living life without expectation is just as bad as living it with no emotions

Ey, I follow star citizen development :p
I have the patience of a dead animal, and I am never surprised, like a dead animal 
My point was that you have to take extra steps to see people, to be with people. OR spend time in your home. You say they minimised load times, I wonder why, could it be people don't want to spend their time being wasted by it? Without another viable alternative people will carry on and put up with almost anything.
I myself and I am sure many others would prefer not to have to go to an arbitrary central point to have gauranteed interactions. To be able to passively show off our home and for it to be welcoming and open and available beyond a small bubble.
For a town/neighbourhood to be really alive it needs that organic foot traffic. And as this is one of the main pillars of Palia I feel it's an essential aspect. You want a living, breathing world then you want as few barriers as possible.
Untrue, you can still be surprised without expectations.
being surprised just means something happened without you expecting it
I disagree, with enough options you can have a more diverse characters than say BDO where 90% will look the same unless you are the 10% that spends hours on a character to make him unique. Aion is a good example (no sliders afair) just options to choose from
I've been here for a couple of hours 
The problem with open stuff is A) it takes a TON of space and it ends up where you have to waste time walking through 6 residential zones to get where you want to be, and b) you wind up with foot traffic only in specific places that are in-between popular areas. Instanced seems best imho.
So when are they coming out with this game do they have a Date??
nope
Soon
i guess if you look at it that way, however it's still a very bland way of looking at things. things feel better when they exceed your expectations. but if you don't set any expectations you can never get that feeling.
All we know about the date of the pre-alpha is Soon TM
stop with the lies you spoons XD
And that is a perfectly reasonable consideration.
For many people, the travelling between places is the fun part :p
And for others, we don't want to spend an extra 40 minutes every time we want to empty the fish out of our inventory.
I know they said theyāll have fast travel but I do hope itās not that fast. I like a little bit of running
Wish I could go to sleep
in fairness it's easy to say you are going to go do something then get side tracked and not do that thing. Happens all the time when you play games....just 1 more quest, just 1 more quest...just 1 more....
So you have travel nodes. Problem solved.
I did sleep! I put away my phone and fell asleep, then I woke up approx 7 hours later and fell asleep again, when I woke approx an hour after that, I fired up discord...
Well thank you I will keep my eye out 
Actually the reason why was the release of the PS5 client and some optimizations they were able to make across the board in the process. No one likes loading screens, but thatās very different from them actively discouraging gameplay.
The housing wards are plenty viable, I just think youāre misrepresenting the issue. Physical neighborhoods by definition means separation. Instance or no, thereās no way around that. You and me and Sagedurk might live in one neighborhood and Vlad and Shrew and Anastasia might live in another, and then Feks and Mamae and Embeded in a third neighborhood. You and I could walk over to neighborhood 2 to see what theyāre up to, but then weāre still not a part of whatās going on in neighborhood 3. But actually there are hundreds of neighborhoods. Instances arenāt the issue, itās the inability to be everywhere at once in that scenario.
when ever i want to fall alseep i just find something with ben stein in it.
Example: I love running cargo missions in star citizen, another MMO I play.
I literally fly in my space ship full of cargo from A to B, sometimes I cant even use my jumpdrive (fast travel) because my cargo will explode. I love those missions the most, because I can just sit in my space ship, listen to music, pilot between asteroids and fighting pirates along the way, knowing the 40 minutes I spend travelling will get payed out well.
Yeah if they have teleport nodes an open area residential district would be fine, but it seems unlikely they'll have node based travel in a game like this. Would be more likely they would just have autopathing at most, and then teleport gates.
Map travel is unlikely in this style of game.
He does have a relaxing voice doesnāt he
š
that is one way to put it
Well the point is actual travel vs walking through a 8 mile district with nothing but player houses. I don't mind the travel, but housing districts are boring.
I'm glad I was included in an explanation thanks
It will be easier to do it when my NFC tags arrive so my plan can start rolling, which should be tomorrow
i hope there isn't autopathing like there is in korean games. i really dislike that feature it makes it feel like i'm not even playing the game
Elite dangerous is better than star citizen :p
Its amazing, the space ships, unlike elite dangerous got a fully interactable and walkable interior, I sometimes go with my girlfriend and we just explore the ships together
To me it's hit or miss tbh. But I'd rather just have manual travel, and have the residential stuff instanced so it doesn't waste time.
Yeah I wish elite had that but at least you aint gotta spend real money on the ships
This is a social game but will it also feature combat?
They are different games, dont compare them
False info, you just farm them ingame
They are both space sims
It will eventually but it wonāt be the focus
Star citizen focuses on realism and does not compromises. Elite caters to a more arcade experiece
there is hunting, and there will be more traditional combat added later. that being said it is completely optional, and there will be no HP bars, nor player death
again, different games
Star Citizen focuses on bugs š
Ok "realism" focus in a game entirely composed of total scifi
Iāll want to do some combat
Got it it seems alot to tackle so I understand it is cool and load screens are all bad for me I have poor internet but manage it playing wow with bad load screens
You can have realistic sci fi
not sure how you can have combat, didn't the FAQ say there will be no death
Eh Iām not going to argue with you. They are both in the same genre so you can compare them.
so how can combat even work without the risk of death
Just saying star citizen doesn't focus on realism. Realism would be your trip taking 8 generations to get to another star system at best.
But I have to choose to do it. I don't come across it by chance or because I'm exploring. I already know these people in your example.
As for the separation it's different. And that's the crux of my concern I guess. That these places exist in discreet bubbles, they're outside the world at large. In either example you'll never be everywhere at once and that's good, you want a large and interesting, multi-faceted world. (Or at least I do. If I wanted to play just the Sims, I'd play just the Sims, or Farmville).
Travelling to and from different neighbourhoods on foot, seeing the world between and enjoying it and accepting the challenges and opportunities is more engaging than "I press X to hop to bubble B".
We dont know yet
Good point š¤
What if u wanna die, in game?
Star Citizen is basically WW2 in space
Elite is as wide as an ocean, and as shallow as a puddle. Star citizen is as wide as a puddle, but as deep as an ocean.
Iām glad you specified the āin gameā part
Its not even out yet dude
I'm speaking of what we currently have ofcourse
you spoon
Lets just move on. All im saying is you can compare them and thatās it
@lyric ether they could just have combat be optional like in stardew. You never needed to fight. Only if you want.
I think this game is different from GI, doesn't it? š
not sure, it will be interesting to see. (devs on combat below)
Combat? We're not ready to get into detail on this yet, but we'll have both combat like systems, such as Hunting, and eventually more traditional combat. Like most of our skills, you'll be able to choose your level of participation in it.
Combat is optional. Its not the main focus of the game
yeah i saw that, but it also mentions no death later on. so it's a bit weird
Yeah so it's voluntary. There will be combat areas, and you can just avoid them if you don't want to be involved.
yeah, we'll have to see
There currently is no health or death but that could change once combat is added
If I can make stuff I will give it out to the community
They say you CAN play without risk of death. Never said there is never going to be a place where you could die.
Maybe zones that are specific for combat only where you can die but entering the zone you get a big pop up notification telling you that youāre about to enter a combat zone
Imprressive
Character death? no death, or health even
devs on death^
But no dying elsewhere in game
They have said there is no health or death
I can understand why youād want more personal and intimate social situations, and if you really want that FF and im sure Palia have options, and like-minded individuals who will share that desire with you. I just think that among the general population itās their nature to congregate.
Also people on FF do the neighborhood prowling you describe but mostly itās just to snoop peopleās houses and how they decorated.
Iām confused then
Yall argue about hp while we don't even know if there will be combat
Agreed, though I do recommend doing a small deep-dive on both projects. Maybe you'll change your mind :)
Oh the thing I saw they only said you wouldn't have to worry about dying.
Not a complete absence of the mechanics.
There will be combat itās just not the main focus
Party size is currently 4 (this might be an error/not an important factor because of the above answer referring to it)
Character death? no death, or health even
So we wonāt be able to fight giant spiders in caves? š¦
yeah, I'm fairly certain there will just be no death. I have a theory about what combat will be, actually now that I think about it
We dont know that
No, spiders are yucky
I was hoping it would be an option
having combat and no health system or death, does seem very odd. If there truly is no health nor death, what would be the stakes of combat?
Knocked out
It would be nifty of you were to lose enough HP you become unconscious like in stardew lool
But we donāt know
But there is no health.
I wonder if they will incorporate martial arts or something similar as the "combat" system. that doesn't require death, or HP, even.
karate duels, anyone?
Hello people^^
That's pretty high on the list yeah. I'm certainly expecting a lot from Palia. side eyes the devs
And I get I will admit very hung up over barriers to fun and accessibility. And FF's load screens and zoning drives me up the wall a bit. At the end of the day I am sure we can agree that we're here for social interaction and the less barriers to that the better, whatever form they come in.
i would say maybe you run out of stamina but i think they also covered there was no stamina when they talked about cutting down trees.
I wonder if there be choice consequences š±
Whyās it matter if you dont get hurt by falling off a cliff. Its just a game.
Considering there is Hunting.. I would have expected HP? Or a knockout system, instead of death. idk we all dont know lol.
Yeah its weird.
I would like to fight pve monsters with the risk of dying so I choose to engage in that combat , would be pretty neat
no HP for players, or death for players, not other creatures it hasn't necessarily said
with hunting there must be death for animals
Iām expecting them to add health once combat is added
All I know is I'm TOP CHEF and I will become the most known cook in Palia š¤
I want to be Shrew the Greeter
the quote specifically says "character death? no death, or health even"
I don't need health bars, they disappoint me.
Yeah but thatās for pre alpha. We dont know if health will be added into the game later
That's my view. If you go to a hunting/duel/dungeon Area. You should be able to die. However you should also be able to get along just fine without ever risking that. That would be my ideal way of making people not have to worry about death, while also giving some options to people who enjoy challenges.
If the game had progressive capabilities with animal taming over time to become pets or seasons based off of IRL, would be huge
I was pointing it out to emphasise the "character" part. they have not said animals have no health, or that animals cannot die, etc. they most probably will, with hunting
Weāll keep in mind that FFXIV 1.0 had little or no instancingāyou could walk through Ulādah and out into Thanalan and into the Shroud with no load screensāand it ran like ass as a result. XD Thereās a reason they cut it up for ARR. sadly the engine doesnāt support some of the newer tricks they have for load-free zoning. But in all honesty with decent memory and a fast SSD the load times are pretty negligible.
Shrew: "Welcome to the Magical and Mysterious world of Palia. Watch your head with incoming gliders. And say hello to my fellow Einar by the pier. Good luck Adventurers!" š 
Yeah hunting without killing animals might be weird.
S6 is like, we don't like that people get called no lifers, the solutuon is to make everyone have no life so technically everyone is a no lifer.
Words their weapon and general chat the field upon which battle is mete!
I feel like some of you "bloodthirsty" gamers are in the wrong game discord xD
I think Palia has a strong chance of success. People want something to chill out (and fish) with.
Oh I was there in beta. I remember. I also remember the invisible walls and the horrific swingball crafting/gathering.
(Also kids, that how you have an hour long debate, while disagreeing, still maintaining your position without hurling insults)
Maybe you get knocked out š But wasn't talking about that ^^'
I'm fine with no fall damage. If the name of the game is relaxation then w.e.
Yeah, I honestly sometimes question whether they watched the same trailer I did
Waterfall cannonball jumping
I'm going to be honest - I'm totally happy with there being no combat being in the game. that being said I also enjoy combat, and from what I've seen the most aggressive people have been the ones who shout at anyone who even suggests that combat might exist, or have a place in the game lol. ya'll need to chill, it's already been said it will not be the focus
Yep!
Leave the hardcore stuff to the dungeon areas. I'd they want to let me freefall off a mountain and walk away, I'm cool with it.
What about knocked up š¤
For all it's faults Vanguard:SOH was a great concept, the three different ways to progress, Combat, crafting or social/political.
Only if I'm not taking care of the baby xD
Aye, it was a hell of a transformation.
i don't mind that there is no health, i just find it weird to have no health and combat at the same time. I don't understand how that works is all. Will be interesting to see how they make that play out though
I'm just excited for Thursday any confirmed news is good news
wouldn't call my curiosty bloodthirsty
PVE combat would be nice though
npcs? yes and another race from website pictures. playable? no, just humans...I didn't see the "procreate" somehow ... my bad
I think they're talking about the general who seemingly has issue with anything not being able to murder you.
oh yeah for sure, like I said, I enjoy combat, I think there should be some, but I recognise it's not the focus of the game
Like who watches that trailer and is excited enough by it to join the Discord and then is like, āWho can I KILLā XD
can confirm
Hey Iām all for discussion, itās just a weird vibe to pull from it imo
Much respect though @mystic gale I just hope in the end we're all happy š
The game has endless possibilities , itās up to the devs to choose the rights ones š
My doors are open to everyone that want to visit! When I do get a house
How very specific
so what do you actually do in this game?
Do you have a fall damage fetish. Why is that such a make or break feature š¤£
Did you play Sims? Animal Crossing? pretty much that is how it works
yeah, you're right. my current working theory is some kind of martial art system. that wouldn't require any kind of death, or even HP system. (first to a certain amount of hits wins, first to know other out of area etc.)
well I admit, I will be a bit dissapointed if I come across a wild wolf, lion, or other big cat and it doesn't try to rip my face off that will feel a little off. Had a hard time playing EVO because of that. It's just weird having things that should be aggressive just stand there looking silly
WELCOME PRESIDENT OF PALIA KINGDOM
House party?
Let's be honest, who hasn't wanted to kill Isabelle?
A bit of combat makes most games more enjoyable imo, Stardew does it well
You too!
hahaha
I'm also fine with the stardew method. Optional combat areas are hype.
Iāve been here
this server never old
Stardew has it well integrated in to the overall approach of the game. It really plucks at an old 8 bit gamers nostalgia glands.
wait 4 more year
Agreed
Why is it so bad if you are in creative mode outside of the combat areas?
There is just no combat in the pre-alpha which is probably why there is no health/death
what ever they do hopefully there is some sort of fail condition in combat, otherwise what even is the point if you can't fail.
Sure stay for as long as you all want
Stardew does it well for the amount of it compared to the rest of the game. But the combat in general is pretty trash
True. I'm complimenting the style of optional combat, bot it's mechanics.
there are plenty of ways to have a fail condition I think
I would like to be punished and watch my health pool drop from drinking dirty water
It suits the style and theme of the game well though.
I'm just going to fish and let you murderhobo and survivalists do your thing >=>
Every community must find its cyclical arguments
Who wants to help me farm different fruits and vegetables for their alchemy?
Fishing is murder, too lol
But it's tasty mirder
Yakmoo milk?
So are humans
HAHA
See this is why survivalists are concerning 0_0
well i mean, like i was saying before at this stage in development literally every conversation that is about the game will be cyclical. That is just what happens when there is limited conversations available. they play out and then they start cycling.
Without a fence of confirmed information the sheep of our ideas are bound to wander.
This saying made my heart flutter
I like it
Well I mean some aren't. We can probably safely assume that getting disease from dirty water and cannibalism won't be in the game
I dont know why or what it is but being here and excited for Palia makes me all wordy.
That's true, but in my experience there will be some arguments that remain in the cycle for the duration of the game's life
cannibilism lol, that was a super cyclical conversation in another discord i was in. one that we eventually got banned from even discussing because people found it disturbing that anyone would even want it.
Itās a good feeling isnāt it š
Some survival aspects to the game wouldnāt hurt, like having to eat and drink
Very much so, to be enthused about such a positive project and for the community as a whole to be so.. upbeat about it is great
Otherwise what would be the use of farming?
I actually would like one thing for the survival nuts tho. Starving/dehydration. Kinda sucks for food producers/hunters if no one wants food.
can't have sweet n sour pork, without long pig.
Eating for benefits is good. Eating or you die, not so much.

What benefits can eating a tomato give though?
delicious
Why not do food similar to Valheim - Your 'stamina' is tied to the tier of food? >.>
Regular bowl movements and the ability to properly digest greens.
I'd rather it be debuffs if you aren't full, and buffs from higher grade food.
I like this
That's the only part I sincerely hate about that game
maybe valheim method if the food lasts longer then 5 minutes. that crap got old fast
as well as the lack of teleportation with metal.
Be able to make stew that increases your stamina or something along the lines
Yeah, unless you had TONS of food stockpiled it got kinda... eh
there is no reason a person should eat a million calories of sausage.
It could also be that high grade food just restores more of the meter. That way there is still a reason to seek better food.
Hopefully they add chickens we can eat š¤¤
NO NOT CLUCKY
Mainly concerned about the food economy. Pretty important to my fish monger goals.
Donāt eat my Clucky
Makes your tummy feel real nice 
Presitige irl is a bit of a buff and eating expensive food plays into that.
Illuminate on how there are magic fish that you can't catch without higher grade skill, and I'll concede that the game is reality.
hi@
Grilled Chuu better be a thing
Makes your tummy feel even nicer, there. Happy now? 
Oops
I'm glad we have reached consensus
Can I be a foodie in game as I am irl
Reality in a game isn't a thing i understand that but it will still bug the living crap out of me if i have to eat 10000 calories of meat just to play the game. There is unrealistic, then there is just stupidly unrealistic.
What did I miss
Cooking contest
Then any fish in the game should be randomly catchable at the start. And random chance and gear should be more important than experience. I caught a shark in 1 month after I started fishing in reality, so progression doesn't make sense there either.
Consensus by declaration
Too early to think about food. Can only think about sleep
Not really. If someone tells you how to catch a fish, you can catch it easily.
Are the chuuās/chapaaās mystical creatures in the lore?
i can't even eat 10 sausages without wanting to vomit, how on earth can my character eat 100 of things, not only able to but actually need to in order to keep a buff sustained lol.
as far as I know they're just like squirrels lol
9am here. Been up since 5:30
We don't really have many fish that you need a decade of experience to catch. Literally just find out how big it is, what bait it likes, and go catch it.
And will we be able to eat them for magical benefits?
i mean, if you fish you kill things too š š
Tasty mirder.
Perfect , grilled chuu/chapaa
What about titles š¤ like chef or master angler
Surnames or titles are a possibility, this may hinge on community feedback
Once again I've caught a shark after literally 2 days of prep and a total of 5 fishing trips. If you want realism. Tools and instruction are most of the equation. Experience is just icing.
Consensus is consensus!
We definitely want players to stand out and feel they can play the person they want to play. We are really excited for things like emotes, titles, etc.
I concur
The important part about the entire realism thing is how much is reasonable to ask the player to have suspension of disbelief toward. Yeah fantasy setting so there is magic and all that, but at some point immersion will break.
I should probably read that FAQ again huh? š¤£
lmfao
I paliacur
there is certainly quite a lot in there
Well what's the progression system for chefs? Tastier food that no one can taste? Removing buffs/better stamina increases removes the cooking profession.
You are very wise, like an old tree
Oh so this is the new Ask the Team š¤£
That's why it can't be "real". If you don't want to lose a whole skill set.
I read that as elite coconut
ATLA mmo when?
All trees are wise, for they wear many rings
You make a good point ngl š§
š šŖ
Elite coconut gon mess Palians up!
ayo what lives?
Has there been any mention of being able to go on a boat and sail around the ocean? Obviously limited by world borders or something
I mean I wouldn't be surprised to see Dante Blasco playing Palia when it comes out, so... Close enough? :)
pog
There's one in the trailer with someone fishing but we don't know details about ocean travel yet.
maybe you need to offer specific foods to specific people to build relationships. I mean foods didnt give specific buffs in harvest moon from what i recall, yet there was a progression to it without buffs.
Then the seagulls gonna come, poke you in the metal plated coconut
Omfg I didn't even consider sailing. I am 400000% hyped for a feature no dev even breathed about.
My coconut wears battle armor too! Got a nice viking helmet
Sailing would be lit
is Palia a farming sim?
Just watch out for Reaper Leviathans~ who knows what lurks in Palia's oceans š
It can be if you want to just farm
You know what'd be lit? A campfire 
imma turn it into a nice meal
Actually farming would be interesting as well. But would also be more requirements for either harsh competition or instanced land.
Gottemmm
S'mores and spooky stories please.
thanks
as a hunter, i better be able to have the skillcraft to always create a darksouls style bonfire where i go....
Only thing I'm gonna farm in Palia is good karma...and peppers
I thought houses are instanced
I got the best spooky stories, y'all ain't ready
But yeah I'm going to be a fish monger, that hopefully has a big boat.
Chili contest anyone
Only the chillest chili cookoff in Palia
Waking up late for an important job interview
chili beans, the best kind of bean
Damn straight son
The anxiety is real
I dont think the main game is instanced. Just housing
in this discord we have people bickering about what is or isn't in a game that may or may not be out within 3 years.
Waking up 4 times due to the nightmare of sleeping in, and then losing so much sleep you actually end up sleeping in. Huzzah.
no combat zzzzzzz
No combat in the pre-alpha*
Worse... the true horror shall be revealed
are there classes in Palia?
This is gonna be a lot of speculation on my part, but they've hinted a bit at how the world / servers work and it sounds like you'll be put into the game with a few hundred other people each time you log in, with priority given to friends. So it might be a bit like Journey, where you see and work with someone for a bit and then might never see them again.
cowers in fear
Have I ever told you the definition of insanity?
what's a job, i havn't had one of those for like 10 years. my aching bones slightly remembers.
It rough ngl
feel like you going to do it again in hopes that people will see another outcome?
"the state of being seriously mentally ill; madness." - google
Doing the same thing over and over again expecting a different result
But bills must be paid
Yes
Wait... So is this game a chill royale.
Badgers are the worst villain
I canāt seem to find anything on it, but has there been any mention of how big the map will actually be?
Again that was total speculation on my part so don't take it too seriously lol
Slightly smaller than BotW
i miss it, i used to think being done with that phase of life would be great. just like how i used ot think being done with school would be great. Why does the next phase always seem better lol.
it's actually a pretty good theory
Never played it, is it pretty big?
I'm just hoping I can RP as Sauron and make jewelry to gift to friends (and possible servants of the shadow)
Tbh I kinda hope your wrong. Since that would make it hard to have permanent stuff like a shop or a boat.
Mmmm Animal onesies for clothing
Genshin Impact? Its the size of the first zone(wind)
NPCs close their doors at night to go to sleep!!
Havenāt played that either
The grass is always greener š
Oh xD Well...look up for botw interactive map, there is one. Its decently sized in my opinion
The best phase of your life is the one where you eat ice cream
i live in a desert, there is no grass
The sand is always wetter?
Eat ice cream whenever. Become immune to the cold. Logic!
Game changing seasons 
that's just mud tho
Noooo you dont eat ice cream when itās cold out you monster! /s
Yes but very hydrated mud
Being old, crippled, and waking up every morning with pain in areas i didn't even know existed makes me miss the teenage and working years of life.
Also if is not only size and actually how it works. Genshin at least had an amazing map, i'd love something like that for Palia
I eat ice cream when it's snowing. fight me
the forbidden chocolate ice cream
Yakmoo ice cream
Itās so grainy
Honestly the thing that makes me optimistic about this game is the lack of insane ambitions. No procedural generated universes, no "this game has everything you could ever possibly do in space" nothing they had in the trailer was ground breaking or even new. Just taking known stuff, and putting it into a game you can relax in instead of murder hoboing everywhere.
hahahaha
yeah this game is so safe there is no combat
They already said they would have combat later fake news man.
Game plan: In the Spring I farm stawberries and raspberries to make jams. Summer i farm lemons to make lemonade. Fall I farm pumpkins for pie and Jack-O-Lanterns, then Winter I fish to make meals
Man that trailer felt like a cold read to me if i ever saw one. Here look at all this stuff, pretty sure it will strike a bone with someone.
Psychopaths
Morning everyone!!!
good morning
I mean I say I do it; I've done it in the past, I don't make a conscious decision to go and eat ice cream every time it's snowing š
if you went by the trailer alone the game could be literally anything
Morning!
Morning?! Lies! It's afternoon. And I wish you a great one
MORNING screams
After noon? Lies! It's 11:17AM!
Itās morning for us Merica folk
12:17 gang
Hunters are nature's murder hobos.
am
Aaahhh the world has gone mad!
silly 'mericans, it's obviously 15:18
16:18*
nah it's 17:18
10:18
Someone said it was already Thursday for them
Wrong, the clock to 12 buddy, it can't be higher than that
7:13
@civic dagger apparently players dont even have health... idk how thatll work, Im a little skeptical
Pretty sure that was specific to the alpha.
24 hour time > everything else
Timetravellers! Quickly we must find them and get them to tell us about palia
I think id prefer a stardew knockout system lol
idk if that really makes sense... a feature like that wouldnt be isolated to the alpha...
no, no HP wasn't a specific to alpha thing, that was a general statement.
combat (aside from hunting) won't be in alpha though
They will be able to play before us no fair
I consider hunting, farming and the other life skills pve though and not just fighting enemies
They said they plan to implement combat later. It would make sense if some features of combat. Ie HP. Aren't bothered with yet.
and they said that hunting will not be combat, only combat-like
But as always remember folks. All things are subject to change.
-.- no pve and no pvp? Then what is there? I mean pve is literally just player versus enviroment if you go hunting and the deer runs away from you and you have to chase it down that is pve.
i need to crush skelly bones and zombies it's a must
Every game no matter what it is, fits in either pvp or pve.
I think anything that isnāt pvp is pve
All things?! But.. but. I'd just gotten used used calling pizza pizza
required to play the game if you're a farmer you don't gotta hunt deer.
ayo?
they made a direct statement "Character death? no death, or health even" it wasn't related to alpha
There is no game that doesnāt have either pvp, pve or a mix of both.
how are you living two days at once?
A dev said it is just for alpha in the chat some where
My strawberries were talking trash about me so now Iām fighting my garden : pve
I thought that exact response was asked about the alpha.
if you are a farmer then you are dealing with the enviroment of the crops. watering them ect.
I mean a lot of games only have PvE, just cause its an MMO doesn't mean it NEEDS pvp.
Nothing is ever certain.
"can characters die? do characters have health?","no and no"
that is still PVE
tbh if I can make hous i'm happy
That's not versus so much as co op
Ok what happens to your crops if you don't water them?
Agreed. Pve is anything that isnāt pve and not all pve is killing mobs
I am happy fishing, I wish there was a fishing competition.
The life skills are pve though. Thatās the player vs environment in this game.
They did. So you help your crops survive. And they help you survive. Co op.
This seems reasonable
Excited and interested to see how things play out as we learn more. One thing I can say for certain...I'm looking forward to an MMO where I'm not the savior of the entire universe by level 50. So sick and tired of that storyline.
hello
You can be the savior of my ā¤ļø
Key word survive, which means there is some condition you are fighting against.
the unofficial faq says that there will be pvp-like competitions, specifically saying "If PvP means competitive gameplay then we'll have some"
Which means PVE
I'm tired of being a savoir of any kind. Why my character always got to have huge ambitions. Just let me be a fish monger. Let people buying my fish do something.
They wonāt have pvp in the since of killing other players
I mean, could be a pie baking contest š
If you are fishing that is pve for sure.
Never said it wasn't.
they mentioned that humans disappeared for a while in the story, i wonder if we will meet or find out about what caused humans to disappear
Right? Have been playing some GW2 and it's so jarring to go from helping folks in random villages to being the only person who can save Tyria...in just a few short story lines. š
They didnāt string anyone along. They have said countless times that combat is not a focus of this game and that it is a life sim game. If you havenāt realized that yet thatās a you problem not a dev problem. They have been very clear on what to expect from this game.
i hope it's a pog villian so i can pump mindless dps into it
Have fun with that research, and make sure to buy my fish.
they really should reword it to non-traditional pve. I could agree with that
nah I only eat chaapas
They never said there wasnāt going to be combat. They said there will be combat itās just not the focus.
And this is why we need combat and the murder hobo squad. I need to hire a mercenary.
To me, everything is PvE unless it's specifically a system that sets one player against another in some way (combat, economic, etc)
ANy kind of gathering, crafting, exploring, etc is all pure PvE imo
There is no combat in the pre-alpha.
There should be combat, but it should be strictly optional
Agreed
I challenge you to a hugging contest 
And I doubt that we'll have much of ANYTHING in the pre-alpha
Agreed and I'm guessing that's how it'll be.
Thatās how it is in this game. It just wonāt be in the pre-alpha
ill tape nails to my chest, deal?
PVP OMG PVP STOP HIM
The Hug heard round the world.
But it is pve.
Okie
I agree, there is only 2 types of games. PvP or PvE. You are either working against players, or against the enviroment. It's a bit impossible to have neither.
PvA
There's pvepvp games though, like sea of thieves?
Player vs adventure
Farmers. farmers help environment and players.
Yep and the pve in this game is the life skills like fishing,etc with combat as a optional thing
The Enviroment is constantly working against Farmers friend, btw Enviroment speaks more on the code level
Guys... try to understand this. A Pre-alpha is not a game. It's a PROOF OF CONCEPT. It's more or less going to be a technical demo that shows us an THE MOST VAGUE OF WAYS the GENERAL direction in which S6 wants to go. If you expect depth of anything, you're in for disappointment. All the pre-alpha is, is them proving that their platform works, and showing us what they have in mind so we can comment and 'maybe' test some things.
Morning Neighbors! How are we all doing today?
The enviroment inwhich the programmers created
Good morning!!
It's not PVE if the environment is not trying to kill you
I am cooking in my own skin. But its ok... honest...
Not really.
Some of the environment works against. Some works with. The farmer assists one side.
hello. I am new lol
I disagree
there needs to be really deep and interesting takes on life skilling in this game instead of some hold left click snoozefest
They said the skills are deep and not just a click and done type thing
Right, and the first part is where the pve comes in. just because your helping doesn't mean the enviroment isn't against you
We would be very happy if you add Turkish language support to the Discord server. <@&830144903652311090>
I know it's only been a week, but I feel they'd benefit from coming out and giving more detailed document or video on the "intent" of the game, because many folks have continued to build a game in their heads that this won't turn out to be! š I've seen it in nearly every community, so i think the more clarity they can offer right away, the better the community can maintain and evolve š
The reason we won't have health pre-alpha is because they haven't coded it yet... that simple. We're just a sprite walking around.
But it's also with you. So instead of versus you have a symbiotic relationship.
Sure, the part of it that says 'pre-alpha'... there you go
health is such a basic mechanic no? this makes me quite concerned
Why would they need to implement something that is not needed for a pre-alpha?
And what about foragers. Taking berries off a plant does absolutely no harm. In fact plants want berries to be eaten to spread seeds.
And I think Q&A/ask the team only goes so far... IMO we're still in a position where they need to tell us more before we can really ask more... because asking is a dartboard at this point š
Maybe in the future, but for the time being we are focusing on english chats only!
The first test is most likely a movement or stress test š
It's also not required to test the platform and do a technical demo... do you think mario even had collision physics in the technical(pre-alpha) of supermario 64? (Cause he didn't)
health is super easy to add. It's essentially just a number that gets altered depending on certain circumstances
I think the pvp will be like absolver but with skills.
Wowwww.
And now what about a cheff that cooks the products from the farmers and foragers. What versus element do they have?
^^^It's also them wanting to test out how we respond to what they have set in place. Do the players follow the path that we want them to run towards, or do we have to have more indicators for them to look in that direction and consider that way to go on this map etc. And likely crashing , and bugs and so on š
Le gasp
Health and death are currently not in the game. That doesnāt mean they are never going to add it
o.o
the devs said there wouldn't be health in the game at this time. It's in the unofficial FAQ that was discussed in #āāold-team-answers-pre-alpha
are you not a little too focused on realism now. I highly doubt the game will have much of a focus on your fecal matter spreading seeds.
Point is there isn't a versus in that situation.
It's like ppl only read "MMO" and think everything that every other MMO has, Palia has to have. lol
I wouldn't be surprised if half of us fall off the map every 10 minutes. And frankly I wouldn't let that upset me either. I'ts not meant to be polished, it's meant to perform it's purpose
But there is, why did you eat the berries in the first place?
Yup,, absolver with skills
you people are too worried, just wait until we have some actual content to start proposing ideas
Mmmm berry pie 
Animal Crossing doesn't have a health mechanic, and it's a perfectly good game
People have told you this several times but you keep glossing over the fact that the devs have said that it is not in the pre-alpha.
Surviving without doing any damage is hard to be considered a versus relationship.
Would you like a doughnut? I feel a doughnut would help
until the devs patch in a basic health system
Assuming that it wonāt be in the game at all
Oh god no, the whole mmo thing is what scares me. Best not to take too much of that
How about we don't suffocate anyone and just respect everyone for their opinions. It's okay to agree to disagree 
I do like the idea of a foraging skill..
XD
Thatād be cool
to stave off hunger.
I'd like to see critterTown - where everything is extra kawaii and small critter themed (maybe you shrink a bit like alice in wonderland to explore that area?)
Palia 2.0 - Civil war update š
Grubbing around in the woodlands, picking mushrooms and lichen as well as valuable tree barks and feet.
Shrew will be anyones friend š
kind of trying to get that point across but some reason this guy refuses to believe that type of thing is PVE just because the berries are not trying to kill you.
I wonder if the skill trees will be like stardew where every so levels you chose a specialization?
Games have to have win/loss ratios to be... you know. GAMES. In order for it to be a game you have to be capable of 'losing' said game. Which means yes, there will in all likelyhood be character health, and ways to take damage.
I disagree with you
Absolver is a game
You aren't harming the plants. The plants aren't harming you. No other factors come into play since foragers don't grow or protect the plants. Where is the versus?
@winged basalt well that just isn't true
You sure you don't want a doughnut?
Its just because combat is not a focus and the devs have said they donāt want people to have to worry about dying while doing the life skills.
where is mine :o
please let this be a thing, that's like my dream game
If you have to try and survive then something is trying to stop you from surviving.
Attaaaaack of the killer tomatoes Beerrrieeesss
Loss =/=Death
Yo everybody good morning good afternoon good night depending on where you are :)
like hunger? or like...thirst? or exhaustion?
But hunger isn't an external force. It's you. You stop you from surviving.
games may need to be competitive but don't require winning or losing to be a game
why is death such hard thing to have in Palia's world?
We dont know if it will be added later. Thatās why everyone is saying itās currently not on the game and youāre taking that as the devs telling us it wonāt ever be in the game.
Games don't even need to be competitive lol
In all likelyhood there will also be combat, it's just not the central focus. This is an MMO where crafting and building are the center of screen, and combat is on the edge.
go look for it instead of belaboring the point. It's in #āāold-team-answers-pre-alpha
but really a game is just a form of play according to the strict definition
Why the contestation when we can be in a game that benefits the sanity of the community with a peaceful environment.
I am not arguing for or against. I am just saying it's not the only way it can be handled.
this sounds like my dream game š®
Why is death considered a necessity in Palia's world?
Very true itās also fun to just relax and have some fun with friends and explore without needing to be the best player ever to have fun
When game mechanics are trying to stop your survival then that is part of the enviroment. You fail to understand that enviroment in PVE doesn't mean nature but the game enviroment.
The parts that make up the game, PVE is you against the game
Because every mmo is required to have death /s
XD
Says who?
And the plots? It can be out of control to build anywhere
Death is a common consequence, even mario had death
@vapid grail there's no health in That Game Companies "flower". That game was amazing
They said they will be telling a story. If they're telling a story that is meant for anyone older than five, that means conflict, that means all of the semi-mature adult concepts of conflict and it's consequences. If there wasn't combat, or at least conflict, their ability to tell stories would be drastically reduced in the long run.
PvE is not supposed to be taken in the literal sense...
PvE is meaning that instead of facing other players in PvP, you face the computer, in form of monsters/enemies
but does that have long-term sustainability?
Theyre being sarcastic
But it really isn't. Hunger isn't environmental. Hunger is internal. The environment is helping you not die with berries, and had no other involvement. So it's purely beneficial to you.
why do you need every game to play like every other game?
I AM going to be the best. The best at hanging with friends
This isn't mario lol
because games
Racing games don't have death and those can be MMOs lol
If there was hunger (i dont think there is in this game) Then that would be part of the game enviroment
Some times it's hard to tell.
Death... aka waking up in your home and being billed 500 gold for hospital fees...
This isn't mario. More importantly it's not a 2d side scroller š
Racing games very much DO have death, it's just not the player that dies...
Look at something like animal crossing if nintendo kept on adding content and creating new content to play i believe it can be sustainable
when people put /s at the end of a phrase, that can be an indicator for sarcasm š
500 pebble fine?
I'd like death in palia š³they are ex blizzard creators after all
I can see this
PVE is an abbreviation used in online gaming with the meaning "Player Versus Environment". PVE games require players to fight computer-generated monsters or enemies, as opposed to fighting other human players (as required in PVP (Player Versus Player") games)
you are taking the term too literally.
Says Mira lol. She seems to be hell bent on saying the devs mislead us by saying the game doesnāt currently have death and health. At least thatās how I see it. She doesnāt want to just accept that itās currently not in the game and the devs have yet to say anything else on the topic
I see it now. My heat addled brain was being mean to me
Thank you
or enemies, which could be mechanics within the game
or just keep asking the same question repeatedly and alienate anyone that's willing to help. that choice is yours to make.
I mean if you don't have to eat. Even more reason to say not needing PvE or pvp is true. You could literally just build your house all day and craft stuff.
This
I didn't?
you can have health and still have some other mechanic when you reach 0 other than death
We know what the game is. Its a life sim game similar to stardew valley and the sims 4
Anyone want Tavern storytelling?
That's a projection. You want there to be no health, so you accuse anyone who disagrees of 'projecting' their wishes on you.
Why don't know if death will ever make it into this game
But people saying an mmo or even just a game in general needs death is pretty detached.
Games don't need death
you can't use PvE with its literal definition, just how you can't use RPG with its literal definition (cause then nearly every single game would be an RPG which defeats the purpose of it being a genre)
Of course you can. We just donāt know what the devs have planned or if they plan on adding health is all. All we know is that itās currently not in the game
I think the word MMO throws people off to expect something akin to other MMO's such as WoW or GW2 or FF. When, if we just look at the words, it means massively multiolayer online.
That means it doesn't have to have death. It doesn't have to have combat. It doesn't have to have anything like any other mmo except 3 things. It needs to be Massive, it needs to be Multi-player and it needs to be Online.
Any other piece of information is, to me, not entirely known. And thus while fun to speculate, at some point we're going to be disagreeing about what we think it means. Agree to disagree.
Off to work guys, keep those debates going. Adios
There's gotta be at least 1 native Palian table game, in-game š Card game, etc
that is just a doll house sim. Without something to be against it's not a game.
games require something to challenge you
@lyric ether no they don't
some sort of goal or something to aspire to
Also the team said there will be 'dungeons'... this implies combat, health, and ways to lose it
but you seem "hell bent" on associating the two, or at least it seems that way to me
They don't "need" anything
And people are likely free to play it as that. Thus proving your assumptions that pvp or PvE being unavoidable as categorically wrong.
I dunno, collecting rare wood that only grows every 5 years in the winter from atop Mount Hossenfross sounds like a challenge to me š And then using that wood to build a valuable piece of furniture, another!
The game has a narrative, thus we follow a story. Finding out that story is a goal, no?
they are unavoidable in a game. Sim's are a different thing
I mean the concept of a "Social MMO" doesnt need to include death. Exhaustion would probably be a better concept.
Sims are games
Sims need eat
Sims DIE
Exhaustion is a terribly miserable concept.
It is pve to me.
and death isn't? lol

I think we're talking sims as a type of experience not the Sims by EA necessarily
they already said no to exhaustion
How so? What kind of "box" are we assuming PvE content is in?
It's pve to everyone...
Omg. The devs have said there will be combat.
If you want to continue the whole PvE debate, google the definition of it
i honestly give up with you peeps that think pve is only the literal sense with combat. Ya'll are impossible
Not to Mira
So if stardew valley had no combat. People wouldn't play it? That's what I'm hearing? Lol
Logic and facts have no place here!
Instead of getting worked up, just block her.
Don't fight
Oh .. /s
I took it in your definition and still proved you could play without it.
Stardew has it's own concept of health... the actions you can take in a day ARE your health bar, you have to manage it just like you would health. That is the essence of PVE
So much angst
@winged basalt I said. If it didn't have that.
That thing could be finding rare items, finding hidden relics and pieces of lore stuff like that stardew isnāt a PVE focused game there is some in the mines and stuff but most of the gameplay is. Which sounds a lot like what we know about Palia rn (there will be some combat just not the main focus or necessary)
Back to what I suggested earlier, this is about the point the community will start to eat itself alive if there isn't more info given.
š š
If you think a game has to have combat to be a "game" then why are you here. This thread is for Palia
PvE: Player vs. Environment, I'd assume mining for better equipment would be your attempts to improve your capabilities in versusing said environment lol
@winged basalt wouldn't you be able to say the same thing about resources then as well?
Stardew is very pve focused, you fail to take care of your crops they fail to grow do they not
Have y'all possibly considered that 'MMO' gaming can grow and evolve beyond hack n slash? It amuses me that not dying can be so controversial. How revolutionary to just to be able to exist in a game and perhaps be happy doing a thing you like. Maybe S6 for lack of a better analogy wants to push this envelope
what does "curated" mean in the sense of world exploration? is that like how youre on a railway in pokemon games and can barely explore?
Your point?
And I'm assuming you can't go out with a rock on a stick and mine mithril... so yes, mining is PVE, you have to advance and play the game well, to be able to progress on that path.
@autumn trench fr why is this such an issue lmao
Pve and pvp I think there will be, I don't know why they fight. XD
People are really struggling with this.
Well my discussion was over an assumption that avoiding PvE or pvp would be impossible.
can we just move on?
I meant combat not pve then but yes you are right there needs to be some sort of lose condition in my opinion but it dosent need to be combat was more my point
There's a lot of people who flocked here because they see "MMO" and think it means only one thing - do the same thing as they do in a game they already hate š But most of the rational ones will have left, but there will always be a few who try to insist what a game should be to fit their playstyle etc
Can we just talk about how excited we are for a fun new game.
what does "curated" mean in the sense of world exploration?
No that's how DEFINITIONS work
They d already said that any sort of combat would be 100% optional
I agree, i was never saying there needs to be combat I'm just saying it's impossible to have neither pve or pvp. A game always has atleast one of them. It may not be traditional pve but it's still pve.
I want to meet you all in game 
And it shows just how much a game like this is badly needed. We have to rewire our collective consciousness in this regard, it'll help deal with some of the toxicity
If mining/gathering/fishing, isn't PvE, da heck is it?
Mining is a life skill job not pve
The game will have it yes, but you aren't required to use them.
Do i need to do another alert? XD o - o
Anything that isn't overtly competitive with another player. Is PVE... that's it. That's all there is to it. If you're not up against another human being. It's PVE.
Hope everyone will work together to discorver all the lore!!
@cedar nest apparently if it doesn't have combat or health it's not a game š people crazy
Can we just NOT make PvE into monetization 2.0?!
@obsidian crypt at least one person has shown that combat in WoW is 'optional' but is it sustainable? I think that's what the whole conversation is about, really
I'll help everyone if I can. Teamwork!!!
yes
Animal crossing is a good example
you spoke the forbidden word
Time to discuss store mounts boys!!!?
@paper wing " is it sustainable" in WoW? No. That's a combat focused game
Welcome to palia
A non combat focused game
PVP and PVE are a definition of what your opposition is. That's it. If you're playing against the game itself, it's PVE, doesn't matter how you define that. If you don't compare something with another human being and determine who is better... it's pve
Can I just say that Einar the robot is my favourite character and will remain so until the day I leave this mortal coil?
Animal Crossing had plenty of pve. those stupid bugs always getting away from me š¦
Yes, to hopefully avoid another cursed word from being created
I mean, if you can't mine mithril due to its environmental qualities of being a harder than normal substance and you have to get a stronger pickaxe to "versus" said environmental conditions, wouldn't that be PvE?
know that somewhere - some dev is having to take a shot because monetization came up again
Rune Factory is great this almost reminds me of that
you just said the word, STOP SAYING IT
Iām moving on. You refuse to accept the fact that the devs all ready confirmed combat and that the game CURRENTLY. Does not have combat, health or death. Not that they wonāt add the last two
it will awaken the ancient one
PvP in this game is P O T A T O E contest!
I'm saying is the model we assume Palia uses sustainable over the long term without an active agent to be competitive against?
Many convos same time xD
Pie eating Contest needs to be in
PvP / Potatoe vs Potatoe
Are you talking about Steve? XD
Who can Boil the best potato - who can Mash the best Potato - and who has the best potato stew?
Wait... hol up... are you two saying you were both doing a coin argument?
how about we all just wait and see how S6 implements PvE and PvP before we start arguing about how Palia will be good/bad with or without it. can we pls move on?
Fries are the best kind of potatoes prove me wrong
that thing... it scares me
I agree either there is a risk or challenge in the activities or depth in them if the systems are deep and you can do a lot with then idk if the possibility of failing is necessary but its a lot easier to introduce challenge rather than to make something have a lot of depth and complexity
Fr can we move on this toxicity is b a d
@paper wing
Idk how else to say it. Palia is it's own game. Let it do what it do.
If it's good it'll be successful
If he wants fish tell him to stop by SAimNEs tackle box.
So, I take it PvE is another cursed word?
move on to ... monetization? or what? other speculation?
Gentle reminder that the devs have also said that what they āconfirmā is not written in stone and is subject to change.
I personally would like to talk about what "curated world" means
time to make economy the next cursed word
Einar anybody? Fishing? Uhhh, what about those lovely deer things? Whats up with those?
I assume stone writing is like runes 
A coin argument is where two people are arguing the same thing, but from different sides of a perspective (The coin) and don't realize it. You're both saying the same thing, just with different words with a different perspective.
Fishing is law these days...
Sure, that's what we're talking about. In what ways can this model be good enough to sustain as an MMO?
I feel like this happens every time you're talking about something
Think we can ride them? , what about the gliders? I wonder how the duration will last.. if its something you get later, or something youll have to make
like i tried to tell you earlier, literally anything that anyone may be passionate about can yield that result man. You can't just block stuff off, ya see what i was trying to get at before.
I think an economy would be pretty cool crafting really hard to get decoration for houses and stuff or clothes and you can sell them
𤔠- Some ppl in chat rn
(of online content, merchandise, information, etc.) selected, organized, and presented using professional or expert knowledge.
I'm going to say it was expertly selected, Organized, and presented š
@paper wing I'm not the developers. Let's let them answer that question in time.
What you need to understand is that just because a game doesn't fit a mold doesn't mean it won't be successful.
i want to crash economies and ruin people's trade out of spite š
where download game ?
I'm hoping they pay homage to Nausicaa with a mehve-like glider skin, since it seems Einar was inspired partially by the robots from laputa.
You can't : p
I never made that argument
arguing over symantics of pve be like š«
Absolutely feral for studio ghibli stuff and this just... ticks all the boxes.
true, I just always see you getting attacked
love studio ghibli
I fear a broken economy, that's what I fear most in mmo's . XD
We are getting our questions posted in #851872239435644928 answered TOMORROW
Sorry for trying to keep this place from collapsing just cause we don't have a mod here
It's just an absolutely gorgeous game.
Just stop
u play? is good game? where download?
Trooper has been lurking to my knowledge.
Just stop, its not hard, just stop
True as long as its pretty and i can run around im good
what are you talking about
@whole shoal From the trailer, sorry to get your hopes up hun. >.<
I. Crave. Palia.
I need something to do, that doesnt require me to play 8 hours a day... š¦
I think the biggest thing we can take from this... is that people are going to have WILDLY overhyped and WILDLY not understood concepts of what a pre-alpha should be.
Here's some things to expect:
1: Crashes... lots of them
2: Nothing works
3: You fall off the map
4: Crashes...
5: Lag/latency/frame drag hell the likes of which you have never seen...
6: Did I mention crashes?
7: Little to no features... and those that are in, don't always work.
So please, everyone, don't go into this thinking you're going into a beta... a Beta is a nearly finished game ready for stress testing. This is a ... and let me use bold to emphasize.
PRE-ALPHA
It's not going to be anything close to what most of you are expecting...
Me too, do we get club badges?
People are having a hard time moving on is all. . I
it's not available just yet, but 
I crave paella! š„
Whoās to say it wonāt be addicting to cause you to play 8 + hours a day??
Im trying really hard to get another conversation going XD
We could whittle them out of stale bread
I'm pretty sure they hover this chat 24/7
It was just unfortunate to see people pretty much dooming the game if it doesn't meet their expectations on a PvE experience
My daughter š¤£
You will want to play 8 hours not have to xD
Children are only a set back
You fall off the map. I like this.
Shhh - that's trade secret - also how we got turtles confirmed yesterday
it's always best in my opinion to let mods do the modding. when normies try to police things are more likely to go further off the rails.
We got turtles!?
Map falling gliders?
Just get your daughter to play with you, win win!
the game is doomed if i can't romance einar
@arctic onyx this I'll agree to
I just want to fish with Einar
Lolol.
I wanna romance monster men pls
The rest isnt that important to me
Same!
I jest - we had a god come in and provide excellent knowledge of the game - the quote was "I Like Turtles"
I just want to be able to sail
I want to romance my glider
I want to stack pebbles with Einar
Noe that is some truth
Yes, pebble hunting, should be a thing, especially with Einar
I can't post images here
But if you haven't, take a look at some of the include concept art on the webpage
The one with the traveling cart looking thing by a lame is exciting
Thatās just going too far.
It will be nice to have a game where you don't have to level up to "keep up" with other players
And a fishing log of course. !
@prisma halo my dude pls try to drop this. š³
Oh glider, you make me feel so special. When ever I am with you I feel like i'm soaring.
A longer pier for Einar through pebbles
I don't think there any real danger of that at all.
let's all thank @golden thistle for putting those ā¬ļø in #851872239435644928
I want to find the rarest pebble anyone has ever seen
@prisma halo and that's okay, you know? If the game isn't for certain people then just don't play it lol
Yeah people here are already expecting an online animal crossing lol
I think my hope for the game is to be able to make pies. And maybe have a comfy pie shoppe. But gliding around, fishing, and stacking pebbles with friend Einer all sound very snuggly too. :3
Oh gosh yes, and maybe Einar has names for all the pebbles, that would be great
The ultimate skipping pebble, the boomerang pebble, throw it and it always come back.
Is that not what it pretty much is?
Oh glider, with you I feel like i float through life effortlessly