#・theorycrafting

1 messages · Page 15 of 1

leaden stag
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every diona comp is double funnel?

hasty wigeon
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more or less

leaden stag
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oh, you didnt configure raiden version

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wait, maybe thats why

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bei comp

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is so low as well

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let me check

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yeah

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you did double diona for the triple cryo comp

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but didnt for raiden and bei

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so data is skewed

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let me fix

hasty wigeon
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fix the rotation lengths while you at it

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should be 21 seconds minimum for double funnels for comps 3 and 4

leaden stag
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yeah

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comp 2 should jump as well

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by 1s

hasty wigeon
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i recall staggering for that?

leaden stag
hasty wigeon
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ah

leaden stag
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bruh

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still dog

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Bei

hasty wigeon
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whoa

leaden stag
hasty wigeon
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cmp 2 spiked a lot though

leaden stag
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yeah

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issue is the extended rotation

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is again, actually a DPS decrease

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Im suprised how well raiden held up an extended rotation

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btw

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like she extend it that long and still ditch out the DPS

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the catch is too digusting really

hasty wigeon
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send me it again once you done

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@leaden stag just in case you missed the message

leaden stag
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done, just double checking ER

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honestly the difference between comps isnt as huge as national

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which kinda explains why I dont feel that much of a difference

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@hasty wigeon if you havent seen

hasty wigeon
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thanks

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9% margins is basically childe rvape vs national differences

leaden stag
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thats sara C6 tho

hasty wigeon
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yeah, if we dont recc childe for national users we shouldnt recc raiden to roll for eula users

leaden stag
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its even smaller if its a C5 sara

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3k DPS jump froma cons in a team setting is huge

hasty wigeon
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pretty sure comp 1 can do better if we replace zl

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im too pepega to do it now though

leaden stag
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thing is who goes there tho

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You need healer/shielder, do we just do raiden triple cryo?

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cause raiden diona already has 101 ER on eula

hasty wigeon
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comp 1 is still running 142 er

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just change it to diona for 0 er

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even diona eqe no funnels is 8 particles into the energy economy and 2 seconds less

leaden stag
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lets calc it

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shouldnt take long

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its basically comp 1 and we just change ER calc and change the most simple rotation

hasty wigeon
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just to confirm, 35k dps for a comp isnt bad, is it?

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i honestly cannot tell anymore

leaden stag
hasty wigeon
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29k

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but its all aoe

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st is way higher

leaden stag
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yeah

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then it isnt bad

hasty wigeon
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35k is probably decent

leaden stag
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what does zhong carry

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artifacts wise

hasty wigeon
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4tom

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usually

leaden stag
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in this calc i mean

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4 tom as well

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so i know to subtract atk buff

hasty wigeon
leaden stag
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yeah

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cant give up zhongli

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nvm

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i forgot to fix ER

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im dumb

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one sec

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@hasty wigeon

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Zhongli overrated af

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Triple Cryo DucChad

hasty wigeon
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it was a 0.5% increase

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thats so tiny

leaden stag
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you free up a zhongli

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for other comps

hasty wigeon
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thats fair

leaden stag
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that makes this comp cheaper

hasty wigeon
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oh yeah 1 less 5*

leaden stag
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here

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honestly tho, a lot of these damage increases are based on optimizing artifacts post ER requirement change

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which is something that is too fine tune to hit these damage difference ceiling

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I expect raiden realistic damage increase to be around 3-6% depends on comp

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not 9% like this

hasty wigeon
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yeah, its marginal

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its good that we get eula upgrades though

leaden stag
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you good with me sharing this with arte?

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we were trying to settle down on Eula Raiden

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think this gives enough to come to a decent conclusion

hasty wigeon
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yeah sure

leaden stag
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added assumptions and disclaimer

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just in case a shitshow is coming

fiery saffron
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What is conclusion

leaden stag
# fiery saffron What is conclusion

Diificulty:
Eula Raiden always extend rotation even at perfect play, and if you do not play near to that the DPS increase gets lowered dramatically. Raiden Eula comp is near Eula Beidou in terms of mechanical play with how strict combo timers are, not to mention already having to play Eula alone optimally on top. I would only recommend this comp at Sara C2+ to lower the neccesary field time.

DPS increase:

There is damage increase, not completely negligible, but not enough to call it BiS, and should be played with consideration for preferences. Sara variation gives the highest DPS increase, at 9% from standard triple cryo,but this is with Sara C6, which gives a massive 8% DPS increase relative to the comp at C5, where if it is C5 would actually be around the same DPS as a standard triple cryo eula comp. Zhongli Rosaria variation has 4% increase from 3x cryo as well. Do note these comps mostly gain damage not just from Raiden DPSing (Eula arguably, given field time, can output as much with her hold E shred and superconduct), but also from lowered ER requirements across all Raiden variations. Expect anywhere from a slight damage increase, equal, or if played badly even slightly worse, in terms of DPS, as its very hard to optimize ER to theoretical math.

Teams: I talked about teams before, but now I want to approach it from a perspective outside of Eula comps. Raiden basically free up Fischl and Beidou slot, but hard force you to take Diona or Zhongli. Depends on your other comp, make the appropriate decision.

Conclusion: Negligible damage increase, once you account for human errors, paper math, as always with eula, is impressive, so keep that in your mind when looking at these numbers. Raiden Eula wont harm your experience if you are already good with Eula and is willing to bear more responsibility piloting Raiden, but if you already struggle playing Eula, I wont recommend it, unless you absolutely love Raiden. Objectively, there is no large enough positive or negative change in damage to go out of your way forcing urself to play/purchase Raiden to play this comp for meta reasons only, but if you have a Raiden, why not.

fiery saffron
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Hmm

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So basically possible marginal upgrade, for most players no change

leaden stag
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@fiery saffron there

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this should be comprehensive enough.

fiery saffron
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hmm alright

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makes sense

leaden stag
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now its 0.42% DPS increase over eula

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actually no fkn difference

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good comp

hasty wigeon
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Sadge

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At leaat beidou is a proven downgrade to ros

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Ill take that

hasty wigeon
leaden stag
hasty wigeon
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Im just worried this is about the maximum efficacy eula can realistically pull out of a team

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A pure cryo battery, a good cryo offield that can shred phy, and an electro subdps that eats up your extra field time and returns you even more energy, burst dmg% and damage

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I cant imagine a more ideal team for her, expect maybe raiden but even less field time

hasty wigeon
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well, if nothing else, the non sara variation is just below diluc vape in team damage, if i use the same assumptions as previously

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that isnt so bad for a team that uses no sucrose, bennett or xq

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i wonder how much output i can make if i force an ult crit

summer brook
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If I'm being entirely honest, with a non crit value weapon, c6 rosaria for what she gives just makes Eula teams better, especially with the added cv on a character who's primary weapon has 0 crit. Ask 4 different people and you can get 4 different Eula teams.

hasty wigeon
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c6 rosaria is massive yeah

buoyant spruce
hasty wigeon
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no, seriously

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shes doing like, 110k per rot?

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thats around fischl amounts of subdps

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while shes on a fav lance to boot

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i feel like our original rosaria evaluations were done on a c0 rosaria, and the scaling she gets from c2, c4 and both c3 and c5 just make her very, very potent especially when her competitor, kaeya, effectively cant cons scale

leaden stag
hasty wigeon
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perhaps ive been reading the wrong sources

leaden stag
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easier to get cons for, virtually better than him at everything at C2

hasty wigeon
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but the opinion i had from tc was always that she was kaeya side/slight upgrade

hasty wigeon
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i mean in general

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rosaria just seems really really good

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only bit kaeya is better at is freeze uptime

leaden stag
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Eula guide will not be delayed any longer. I will get it done in these 2 weeks

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4 month procrastination

hasty wigeon
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you want me to assist a little? i need a little bit of experience for my own guide

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my first guide is not coming out well, and my mentor is busy slacking

leaden stag
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I can share the doc so you can see the process and ask questions, but I'll write this alone probably

hasty wigeon
leaden stag
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hmm

hasty wigeon
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i dont think this is wanted?

leaden stag
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someone with perms must be moving it

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directory and announcements should be on top

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everything else is fine as is

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those are the important stuff we want people to read so

hasty wigeon
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i feel like faq should be above tc gen

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since we do want people to read faq as well

leaden stag
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lets move to staff

alpine sparrow
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@fiery saffron U are aware brumal doesnt work on childe E right ? Its elemental skill dmg so it only effects the inital E dmg but not the auto attacks. Like Stringless

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Might wanna change ur calcs

fiery saffron
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Yeah I’m aware

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Accounted for that

alpine sparrow
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How the f is that bow still that close than

buoyant spruce
fiery saffron
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2 target

alpine sparrow
fiery saffron
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that's 4 n3s

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just breakdown by type of damage

alpine sparrow
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Interesting

hasty wigeon
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are these rotation times roughly right?

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im checking through my work slowly, found some double dip buffs so far and a double ult from rosaria that spiked comp 4's damage, so i removed it and everything is looking sus now

leaden stag
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I cant take a look today. I'll look more over it tmr

leaden stag
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I wanna finish up on the eula guide today

hasty wigeon
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eu/rai/ros/dio is getting a 13% margin

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thats not likely methinks

leaden stag
hasty wigeon
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fuck

leaden stag
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one sec

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raiden res calcs is a bit wrong

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but its now this

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thats all i got from looking at it.

hasty wigeon
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nani the fuck

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12% margin

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thats actually really good

leaden stag
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yeah, thing about this comp is you are running absolutely low ER.

hasty wigeon
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yeah, but even if you eat the er gains, thats like, 8% ish more damage

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thats a lot better than i expected

leaden stag
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Raiden Eula not bad YEP

hasty wigeon
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Gorou thoughts:

Dps wise:

Ddc is not a good look on him, 70k dpr, probably 85k or higher with new set. Definitely not worth building imo

Energy if taken at 3 particles per e needs 170 er ish, probably a good idea for fav bow?

Support wise:
E seems really similar to sara in play, e and leave every 10 ish seconds. Buff is massive for albedo, likely big for itto.

If energy of 3 particles per e is correct, slightly better geo batt than albedo (that's not saying much)

Damage not being significant and ult not contributing much buffs means that its likely that ult will be an ignored part of his kit similar to sara.

4ap should be a compelling option due to q gather, contingent on building for q. Em build might also tank well, though bad uptime might mean c4 is needed.

Definitely not a good option for non def geo units, but given 4ap and geo buffs he might function in both solo geo and mono geo comps, which is pog. Damage missing is damge missing though, can't fix broke.

Overall seems a decent support? Need thoughts on this.

crimson compass
crimson compass
wet lantern
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don't suppose anyone's got a collection of video links for itto thus far?

leaden stag
wet lantern
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ok ill scroll through it thanks

wet lantern
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is this here actually confirmed in beta? looks like this will be a fun one lol

hasty wigeon
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Could still be wrong but given kit design it looks like i makes the most sense

wet lantern
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hmmmm i just read it a couple times... you're probably right. that's kinda... rough

keen cradle
leaden stag
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my solver setup on the itto sheet

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if you want something to reference

keen cradle
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I mean it’s just adapted from my general sheet that’s been working for like a month artesians

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it’s that it’s full team so I probably broke some stuff

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and shiro says it’s slow so I have to see if I can fix that at all QiqiSleep

leaden stag
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their cloud servers for these are made up of potatoes

keen cradle
soft drift
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Another sheet to learnB_SmolZhongli

leaden stag
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I made this one to calc itto combos

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thats it lol

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I cba to manually set all combos so i made a whole sheet for it

muted grotto
pastel urchin
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Here's a quick teamwide DPS sheet for a Ganyu/Shenhe/Kazuha/ZL team thats comparing a Shimenewa Ganyu with Hold E Shenhe to maximize CA damage vs a Blizzard Strayer Ganyu with a Press E Shenhe rotation to benefit Ganyu's ult damage. After adjusting for the higher ER requirements of Shimenewa and setting Crit Ratios roughly equal to each other through substats, the 2 sets and rotations show very similar DPS in single target situations, though I would expect the BS version to scale better with AoE as more damage will be felt on her ult. Any feedback would be appreciated, as well as any thought of how much potential this team has a non-melt alternative for Ganyu in boss abyss content where you can't use freeze and get the full effect of BS. https://docs.google.com/spreadsheets/d/1oN2UEuxC8GJwfLcSX0bL8vB7ZN7HNV87_fzeK7ccYIA/edit?usp=sharing

wet lantern
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btw, dont suppose anyone's got a shenhe frame count sheet? getting sim ready for her

dusty osprey
# wet lantern btw, dont suppose anyone's got a shenhe frame count sheet? getting sim ready for...
leaden stag
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I made one

wet lantern
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Oh nice! Calc done already?

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Any thoughts?

leaden stag
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rigged mine up to solve for mainstats as well instead of just subs

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but you can still configure to solve for subs only

wet lantern
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For now just trying to get the implementation right

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She’s going to be weird to calc I feel

leaden stag
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solver will treat it as a constant

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for single character calc you can just set it as a manual input

wet lantern
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sorry ignore me i'm blind

crimson compass
wet lantern
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hmmmm.. not sure what to think of her. feels like it's going to be another raiden >.>

tough badger
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Her own damage is really not impressive so for all the casual players that only look at that she shouldn't soar in popularity on that point alone.
Being an additional buffer/debuffer for Ayaka makes Ayaka so impressive though, so that's one target demographic.
She'll be released with wolves in Abyss 12 so outside of the really dedicated players, there shouldn't be too much Mono cryo with anemo or 3 cryo freeze where she'd really be impressive.
Whales with invested cryo will be ridiculous though

pastel urchin
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Main thing is a lot of Ayaka mains may want to get Ganyu as a sub-DPS instead even though she only seems markedly better than Shenhe in high target count with grouping, but I agree Shenhe should be strong for those with a well invested Ayaka

wet lantern
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hmm havent tried ayaka yet. so far ganyu calcs feels kinda... eh...

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let me see if i can get charlie to send me his ayaka rotation

signal breach
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Don't think she will shine massively if only leveraged by a single unit. I see her niche in an aggressive Cryo Quickswap Team where you can ideally use 2 Tap Es on her and atleast 2 other units.
Ayaka in particular leans herself to that since she doesn't really need the field time, not even in ST, so you can swap around fairly freely if need be. Opportunity cost for Ganyu might be higher since she needs to CA for the lion's share of her ST dmg.

There is also quite the notable distinction for Quill dmg between Crit and non-Crit weapons. Difference between Amenoma and Mistsplitter on Ayaka is already fairly substantial but it also shows strongly on Quills since Amenoma adds absolutely nothing to scale Quill dmg whereas Mist offers CD and dmg%.
So having or lacking the according weapons can scale the gap between Shenhe and more regular SubDPS options quite notably.

hasty wigeon
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It basically rewards crit greatly

wet lantern
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hmm.. idk. will have to see on release. tried a couple combinations of her in ganyu comp and it's just not really working

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i guess ill just get the calculations right and leave the rotation crafting to others

wet lantern
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btw anyone here explored reverse melt or something along those lines?

pastel urchin
# wet lantern hmm.. idk. will have to see on release. tried a couple combinations of her in ga...

Well, the one I posted above seems promising in terms of raw DPS for a mono cryo Ganyu (reaching around 38K teamwide DPS which seems good, though the Ganyu here is pretty much perfect in terms of artifacts. I did try a Rev Melt Rosaria/Shenhe team a while back and it also looked promising, but in terms of practicality it suffers from circle impact syndrome. Without a grouper (and even then) you can't really guarantee the damage will go off in a game where CC immune wolves and maguu kenkis dash around the abyss floor like olympic ice skaters

soft drift
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@hasty wigeon is it known how the energy draining mechanics of electro leyline disorder works?

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If not I think I’ll put it up on request board

wet lantern
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guys guys guys

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i didnt watch the vids carefully enough but was there visual confirmation that shenhe skill didn't do it's own dmg?

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actually i couldnt even find the vids >.> let me go find some first

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nvm ignore me.. saw the vid in shenhe main... i guess this thing is useless

wet lantern
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@leaden stag hey sorry for the ping. just wondering have you had a chance to test the cd on c1 shenhe? i.e. what happens if she presses then holds (right after another) and the vice versa? how long does the first vs second charge recharge? does it respect what was pressed?

leaden stag
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thanks for notifying btw, I didnt think about it

wet lantern
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np. was just trying to fix it in sim and realized that haha

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kinda obscure...

crimson compass
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@soft drift just visually while recording footage for the pixel counting, no actual pixels counted yet, it seems the engulfing storm leyline disorder is not affected by ER, off field units get the same amount of energy drain as the on field unit, and the burst cost of the character's do change it, visually at least. The pixel counting will probably help us determine if the energy drain is a fixed amount or percentage based, my gut says fixed amount since if it was percentage based then the energy guage wouldn't look different between burst costs

hasty wigeon
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@wooden fog you can just use this

soft drift
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where does Kokomi's A4 and Q dmg bonus go in the dmg formula

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is it
(attack*mv+hp*(q bonus+hb*0.15))*(dmg bonus)?

signal breach
soft drift
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@hasty wigeon

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subs distributed by solver add up to 23

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once i removed the 3rd condition

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it worked fine

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just fyi

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wait its back to not working again

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fixed it condition 4 has a typo

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d90 to d95 instead of d96

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so remove 3rd and change 4th

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also can a weapons and artifact table be added while ya are at it?

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where do i find most updated sheet btw

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been using the one in shenhe mains

hasty wigeon
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Not sure how it works

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Its like

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Definitely mega fucked

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But i cant figure out how its mega fucked yet

hasty wigeon
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also the current subs box is typoed

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87 to 96

soft drift
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@hasty wigeon for your ER calc suggestion, were u thinking of a dropdown box for funnelling and calcing each instance particles/energy is generated while keeping track of dynamic buffs or a sim like sheet

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sim like as in taking particle collection frames into account

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as well as switch cd, energy drain frames on burst, ect

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the former obviously being more practical

wet lantern
# soft drift <@!557202637687095307> for your ER calc suggestion, were u thinking of a dropdow...

oh btw, may be of interest to you but we been noticing a lot of issues with the value provided by ERC (not yours - haven't tried that one yet) ever since we added a graph showing damage over time in gcsim viewer. namely ERC using averaging of particles only provides an ER value that's good 50% of the time (sort of) and vastly underestimate the ER requirement. particularly noticeable when you have RNG particles like fischl, fav, raiden, etc... rotation basically falls apart on the 2nd or third loop

wet lantern
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not quite sure what im looking at here haha

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are you just proving that it's 50%?

soft drift
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are my msges getting deleted

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bruh

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auto mod

soft drift
wet lantern
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oh i see

soft drift
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i think it automodded me cos i said

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the short form of cumulative

soft drift
wet lantern
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oh sim doesnt have that issue

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lol

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i was pointing out that calcs done using average particle based ER calc have that issue

soft drift
wet lantern
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i was just pointing out that a lot of calcs, particularly ones involving fischl/raiden, where if the author takes the er pumped out by er calc and then run that rotation in sim, the rotation tend to start falling apart on the 2nd and third loop

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and you can visually see that on the sim dps over time graph which shows mean dps over time and +/- 1 std dev

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sometimes the -1 std dev is literally sitting at 0 lol

soft drift
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BINOM.INV function

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Gonna use thatW_HuLurking

ebon walrus
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May my yellow name ruin all you blue names

ebon walrus
# wet lantern

where did you even get this I thought you didn't have these files

dusty osprey
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YEP its a nice datamine but of course we dont get server side info

terse notch
hybrid mortar
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I have calculated the damage an idealized Ayato would deal in his E.

It's a little approximated but with the ideal circumstance that he has 100CR:200CD, with a decent amount of HP % rolls and ATK % rolls per artifact, using his signature weapon, with idealized max stacks on both weapon and E skill (It takes him 2 hits to get E stacks max, and weapon should be max upon unleash), and a VERY ROUGH estimate of his 4P Set Bonus which I decreed would be 35%, I found that Ayato deals an average of 8314.9 Hydro Damage per slash, and a total of 124,724 damage during the 6 second duration of his elemental skill.

This was done on paper, I will send a pic.

muted grotto
hybrid mortar
hybrid mortar
muted grotto
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Gotcha

pastel urchin
# hybrid mortar

I would recommend using google sheets instead of paper but good work, the calcs look accurate

muted grotto
dusty osprey
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Echoes of an Offering 4-Piece Bonus: When a Normal Attack hits opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack Damage by 60% of ATK.
this should be the state diagram for the procs

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set as system of equations

h1 = 1 + .64h2
h2 = 1 + .44h3
h3 = 1 + .24h4
h4 = 1 + .04h5
h5 = 1

solve for h1 (how many times you have to auto attack if you start with the first hit)

h1 ~ 1.992

the chance of procing ~ 50.2%

overall damage is
60% * .50.2= 30.1%

velvet dirge
hybrid mortar
livid cloud
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I calced ayato(pjc) venti xq yun jin at a 32k dps avg against 2 enemies

terse notch
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spice wagon
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anyone know if pryo resonance does anything wonky with damage calculations?
I built a damage calculator and it gets damage right within .1%
but if i use pyro resonance and input the numbers, my expected damage number is higher than the actual number by about 2.5%.
Im just wondering if pyro resonance is buggy or weird for not giving us the full expected damage

livid cloud
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Yes it gives 25% attack which would explain the higher damage.

spice wagon
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no thats not what I mean

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with the new total attack after the resonance buff, we should be getting a higher damage number yes. But if you calculate out that damage, and then see the actual damage, we are dealing 2% LESS damage than we SHOULD be dealing. Its not huge, but it is definitely there. a gap between actual and expected damage. without pyro resonance is fine, all my numbers are on point. with pyro resonance and the new total atk, all numbers are off by a consistent ~2%

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at first I thought maybe it was the element i was using, but it is a consistent ~2% for all damage types and characters under the influence of pyro resonance

toxic arch
spice wagon
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I thought about that but I get the exact number without pyro resonance. Even with a slightly off by one atk point, it shouldn't be a whopping 2% difference

hasty wigeon
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send it over, if its good you get a role

spice wagon
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Unless you can show me your own calculations, pls dont comment bc all responses I have gotten asking about this is not helpful in the slightest. Thanks. I dont mean to come off as a dickhead but im tired of nobody giving me a real answer lol

hasty wigeon
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bruh im just offering you a role

cedar zodiac
#

even though it may not be helpful now, we can give criticism about the calculator and you can try to improve it, its just a cycle of criticism and improvement. we all learn from mistakes

spice wagon
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Ya im not mad at you lol, just the other "feedback" that literally does not help me. I dm'd you the link though

muted grotto
spice wagon
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Sorry ayato enjoyer, I was typing that response before you sent lol, and then I had to wait for slowmode

hasty wigeon
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actually why is there such a slowmode, we could just take mod action against meaningless chatter here anyway

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@buoyant spruce I dont have manage channel perms

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Hm, im fine with giving you the role, this looks pretty dank, even if the results look slightly off

spice wagon
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While im here though, I guess the rest of you guys can take a look at it. https://chibbluffy.github.io/just-genshin-things/fullDamageCalculator.html

It assumes a level 90 enemy with 10% elemental and physical resists atm. Im gonna add some customization to that later, as well as add in special character scalings for hu tao, Zhongli, yoimiya, etc. I also need to fix shenhe E bc it apparently uses her own buff from it

hasty wigeon
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Also your manage enemy tab is broken

spice wagon
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Ya I disabled it bc I didnt want anyone messing with it yet lolol

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But ya, all other calculators I am aware of need full inputs of complete artifact stats and everything, which is tedious. So I made a much simpler one for just final stats

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I would like feedback on the calculator itself though. Just, with my pyro resonance question, please stick to either quietness or actual calculation thoughts/advice that isnt just a surface thought like turn it off and on again

cedar zodiac
#

i think talent 1-3 might be confusing to some people as they are well known as AA, E, Q. Also with talent 1 or AA as i am assuming, when it counts as elemental dmg, it should give a list of elements such as pyro, cryo, etc as chongyun and c6 bennett (yes, i am one of them) exist in the game.

spice wagon
#

I have a checkbox for is it elemental for each talent, so thats not an issue. I can add some description on hover or something for AA, E Q but I would like to keep it referencing talent for now until I figure out something better to refer to it as. Since like, hu tao E does no damage but is a skill that buffs her, same as yoimiya.

#

And in terms of elemental damage types, you just input elemental bonus in the box. That is the elemental bonus number it will use in the calculation. So if you do use chongyun or Benny c6, then enter your cryo or Pyro elemental bonus respectively. Whichever one you want to find out, then scroll down to the spot in the table you are looking for. Its meant to be simple, I dont want to make it tooooo complicated

cedar zodiac
#

wait, where is it cause i cant seem to find it on the calculator?

wooden belfry
#

Not sure if this is the right place, but I was bored today, and decided to make a semi-useful tool for calculating the probabilities of the character event banner:
basically, all you need to do, is input if you failed a 50/50 recently, then input your current pity count [amount of rolls without a 5 star], and it will generate a tailor made graph and data file detailing the EXACT probability of any given roll to give you the event character.
I made it mostly for fun and to dust off my very basic math and coding skills, but I feel like some people who'd want to truly understand how the odds of character banners work could make use of it.

#

It currently only works in octave GNU, an open source free coding platform, but if anyone here know how to code and knows how to make my code more accessible to anyone to use i'd love to hear some tips :)

#

(btw, I've made a wishing simulator in the past that simulated 1 million iterations of wishing, and today compared the results to this new probability approach, 100% match, it was so great to see it actually working as intended A_HuLipBite )

crimson compass
#

@lime nebula have you see the new changes to the echoes set and how it would affect Yoimiya?

lime nebula
crimson compass
#

or you can do it

lime nebula
#

We're currently trying to modify the CN script, but you can do your magic and we'll see if we get the same result if you want to

#

The set has potential now I think, it's really only one hit in the entire NA chain that cannot proc the probability increase now

crimson compass
#

if i did the math correctly:
50.2% * 18 = 9.036
9.036/21 = 0.4302857…
0.430…* 70% = 0.3012

lime nebula
#

Yeah, I think the assumptions are very much correct with 18 hits, but my friend wants to do a simulation as he doesn't trust the math behind it 100%

#

With your assumption the new set would pull ahead now with 1 Q every 2 rotations (over 2 rots)

#

Without Yunjin the difference seems especially massive now

#

wait, something's wrong with the numbers there

crimson compass
#

my numbers or the numbers in your sheet?

lime nebula
#

Just my sheet acting up, all good

crimson compass
#

huge

lime nebula
#

I'll use 30% for now and update the sheet

#

the CN guy might update his post soon as well

crimson compass
#

sounds good

lime nebula
unkempt nexus
# crimson compass if i did the math correctly: 50.2% * 18 = 9.036 9.036/21 = 0.4302857… 0.430…* 70...

This only holds under the assumption that N1-2 doesn't contribute at all. However if N1-1 doesn't proc the set, N1-2 still may (with an increased probability even, given that the N1-1 instance was a failure). I made python script to simulate it and get the chance of each dmg instance getting buffed in a string of attacks, it only needs the exact frames at which attacks happen. Though there is one assumption I made: If for example Yoimiya's N1-1 procs the buff, N1-2 will not be able to increase the chance for N2. But if this assumption ends up being wrong I can easily change it.

def simulate_attack_string_once(times, total_NAs):
    list = []
    threshold = 0.36
    previous_time = -1
    for i in range(total_NAs):
        time_since_previous_proc = abs(times[i%len(times)] - previous_time)
        if time_since_previous_proc<0.2:
            list.append(0)
        else:
            random = np.random.uniform()
            if random <= threshold:
                threshold = 0.36
                previous_time = times[i%len(times)]
                list.append(1)
            else:
                threshold += 0.2
                list.append(0)
    return np.array(list)

def simulate_multiple_times(n, times, total_NAs):
    total = np.zeros(total_NAs)
    for i in range(n):
        total += simulate_attack_string_once(times, total_NAs)
    return np.round(total/n,4)

time_list = np.array([18, 27, 51, 88, 113, 128, 164])/60
chance_per_instance = simulate_multiple_times(1000000, time_list, 24)
print(chance_per_instance)

Overall, this results in slightly higher dmg

unkempt nexus
wooden belfry
unkempt nexus
#

Thank you, I played around a lot with matplotlib. What do you use btw? I don't recognize it immediately

wooden belfry
#

And yea I didn't account for starglitter, as it added yet another RNG i needed to keep an eye on

unkempt nexus
wooden belfry
unkempt nexus
#

Oh I see

crimson compass
unkempt nexus
wooden belfry
#

btw, just wondering about your approach, do you go for simulating runs, or did you actually go through the tough route of mathing it all out? Because now that I tried calculating it through probablity math, computation dropped to literally zero time, but i had to fry my brain in the process A_CryLaughTao

unkempt nexus
#

Yeah I'm not smart enough to do the probability math haha A_HuCry, but idk how I would approach stuff like that when reinvesting starglitter anyway

#

maybe a smarter person would know how to do it without simulations

crimson compass
unkempt nexus
wooden belfry
# unkempt nexus Yeah I'm not smart enough to do the probability math haha <:A_HuCry:791398917869...

for how far you went with your calculations, it would honestly be a nightmare to write and fact check. Just to give you a taste, I have to add an entire dimention to my array of data for EVERY POSSIBLE 5 STAR that you get from the banner, wanted or not A_CryLaughTao
So for character banner, just going for c0 calculation is 2D, and weapon banner is 3D specific for R1 weapon. Going for c6R1 probability approach would require you to use a 15D array and at that point you might as well simulate as it will take less time and power A_WheezeTao

crimson compass
wooden belfry
#

that's without counting starglitter

unkempt nexus
wooden belfry
#

@unkempt nexus, if you'd want to look at how I calculated the probabilities for a personalized banner run, feel free to pm me and ill pass you the code :)

unkempt nexus
wooden belfry
#

[tho, idk if you'll be able to understand if you've never bumped into mathlab-type of code before]

unkempt nexus
wooden belfry
unkempt nexus
#

damn sounds like a lot of work, but seems you figured it out. Because I'd get the same graph if I wanted to summon one five star

sacred hazel
#

i kinda sound like a spammer now since i posted this in a few channels, but...

4pc Shimenawa's Reminiscence vs 4pc Echoes of an Offering on Yoimiya Level 10 Normals

could someone verify is this is a good simulation by me? thanks!

https://docs.google.com/spreadsheets/d/1tL4SgDJpX5yy_GUGn9LFVjN4KxJRKlGa/edit#gid=1853466436

north meadow
sacred hazel
north meadow
#

Gn

unkempt nexus
# sacred hazel i kinda sound like a spammer now since i posted this in a few channels, but... ...

If you scroll back up a little I wrote the same thing but for the probability of buffing each dmg instance in a 3N5 N2 Yoi string, in which the 0.2 sec delay was taken into account. The result is a list of probabilities, in which each element corresponds to the probability of that dmg instance receiving the buff:
[0.3605 0.3578 0.4727 0.4926 0.5034 0.5052 0.5003 0.5023 0.3214 0.4376
0.4864 0.5099 0.5047 0.4994 0.5031 0.3209 0.4381 0.4861 0.5101 0.5058
0.4984 0.5027 0.3215 0.4379]

#

though the script can be used for any unit as long as we know their frames, you'd just need to input that and how many attack you want to perform

#

On average my script results in a 32 atk% buff on every hit. Though the probabilities for each hit are of course not the same

#

I don't see your script taking the 0.2s time delay between procs into account though. Unless I'm blind, because I barely work with excel

sacred hazel
#

I see there are a lot of people who looked into the new artifact for Yoimiya

#

Also I'm a newbie in terms of this stuff, but what I can understand is that SR is better but Echoes would potentially be better given very specific conditions

sacred hazel
sacred hazel
unkempt nexus
livid cloud
#

Do we have any itto sheets

north meadow
#

Ask raikh or Emi or Zack

livid cloud
#

Here is an ayato sheet do I need to make any changes

#

Assuming Bennett q only till first ayato e ends and half of first fishcl q

livid cloud
#

How come?? Idts

livid cloud
toxic arch
#

ah ok lol

livid cloud
#

Yhea

livid cloud
#

Can someone pls send an ayaka freeze team calc?

limber narwhal
# livid cloud Can someone pls send an ayaka freeze team calc?
pastel urchin
# livid cloud Can someone pls send an ayaka freeze team calc?

https://docs.google.com/spreadsheets/d/1IVZZlRpTVGbmlsWyvY-NHXf4WLVh_8u7REA6fe1sXhI/edit?usp=sharing Here's one I used for the Shenhe guide, it does not include Kazuha/Kokomi damage output, but that you can infer and add yourself fairly easily

livid cloud
#

This is ayato freeze.

scarlet summit
#

Does the echoes set represent a relevant Yoimiya buff or is it yet another artifact set that doesn't really make her that powerful to the bag?

grand sphinx
broken skiff
#

Do we have sheet for Raiden teams, with C0-C2 and Catch-EL?

#

Raiden national, Raikou, Raiden Hyper, Raiden Yae Sara Anemo etc

broken skiff
#

It’s not loading 😦

neon zealot
#

sorry-,

granite hornet
#

where did all raikh's sheets go

broken skiff
#

Nah it loaded after like 4 minutes

#

I think I just have to wait for the orange thing to come into

#

Out

#

Because I’m between orange and yellow

#

Cuz I have a few sig weapons

#

And after this raidens rerun ima try and get C2

elder cliff
#

I'm so sorry my sheet is too heavy. I guess fixing my sheet is my 1st priority for now

broken skiff
#

Nah it worked in the end

#

My phones probably just slow

#

Dw bout it

#

Can’t wait for the orange category

lethal oyster
#

A_HuKek apparently we can talk here

#

@rugged spire i just wanna draw your attention A_HuKek

lethal oyster
#

so peaceful, pls smh dont let people find out this place A_HuOmegaLOL

north meadow
#

This is serious number chat

#

No one will come here trust

lethal oyster
#

only a matter of time till someone accidentally clicks this place and accidentally finds out and starts spamming. idk what is going on but spamming wont help. why people spam A_cryingsadtao

neon zealot
rugged spire
north meadow
lethal oyster
#

A_ScamTao I hope no one comes tho

outer crow
#

Have I gained access to Valhalla

cedar zodiac
#

No. We still working out something for the TC Section

rugged spire
fading light
#

It really feels like that community pizza meme.
I just come here to look at sheets and now the whole place is on fire
C_KEKTaoWait

elder cliff
#

ikr

merry tree
#

are there sukokomon dps tables

cedar zodiac
#

by dps tables sheets you mean?

merry tree
#

yes same difference

cedar zodiac
#

hold on, let me get terra's

merry tree
#

ty

knotty oyster
signal breach
# knotty oyster hello are there any non c6 fischl raifish calcs ? also on this gcsim: https://gc...

The Cons from C3 and C5 are added automatically upon enabling the Cons, the listed Talent Levels are just the Base, so they have T12 active there.
And here is the same Setup just with C0 Fischl:
https://gcsim.app/viewer/share/b_W-PvvjJsLUQhWmXCfgA
And for reference, C5 Fischl is ~57.5k primary target DPS, so her C6 is quite a lot of value, but overall Team DPS is still very good even with non-C6 Fischl.

knotty oyster
#

Oohh icic tysm Raikh A_HuPray A_HuTaoHeart

#

its a 5k dps difference for one con A_HuDead

#

need to get my c6 i only need one more C_HuCryge

signal breach
# knotty oyster its a 5k dps difference for one con <:A_HuDead:807838119784087582>

It varies a little on the combo used for Raiden, since the extra C6 Procs trigger on NAs. The optimal 3x N3C + N1C Raiden combo doesn't currently work in the Sim and my current profile emulates its damage by using a combo that nets more Fischl C6 Procs to make up for the difference. That combo however ironically works only in the Sim, but not in reality, in opposition to 3x N3C + N1C, which works in reality but not in the Sim.

So in reality you might have 1k DPS more on Raiden and 1k DPS less from C6 Fischl, making her C6 more along the lines of 4k Primary Target DPS, which also means the C0-C5 Fischl Primary Target DPS would also be about 1k higher.

knotty oyster
#

Ooohh so i should do normal n3c combo then since i dont hve my c6 fish yet A_NoteTao

#

oh wait so in theory the n3c could be more dmg yea if not c6 fish

signal breach
# knotty oyster Ooohh so i should do normal n3c combo then since i dont hve my c6 fish yet <:A_N...

You should do that in any case, especially in multi-target Raiden's CAs are favored due to their better AoE.
The combo used in the Sim is a performatively equivalent placeholder, till the actually ideal combo is fixed to work in the Sim.

If thats confusing I might fix it to use the next best functional, realistic combo, which would likely lower DPS by around 1k till 3x N3C + N1C works in the Sim eventually.

knotty oyster
#

ah okok gotcha ty for the info A_HuTaoHeart A_NoteTao

broken skiff
#

does anyone have an hu Tao sheets?

spark abyss
# broken skiff does anyone have an hu Tao sheets?
elder cliff
#

Research on how latency affects swap time (Swap Latency)

Methodology = Normal swap. Frame count start when swap command is inputted (confirmed by OBS). Frame count end when the swapped char is on the field.

Testing notes = Tested with using various latencies produced by using different VPN locations (100km-7000km). 7 different latencies were tested. 6 samples collected per latency. Outlier samples are excluded from calc (due to concern from my unstable net). Outlier happened 2 times from 42 samples.

Finding =
There is a flat 70-80ms addition to the current player's latency to determine swap latency. Thus the swap latency increases linearly as the latency increases.

Disclaimer = I still don't know if I can really rely on single variable for the calc, that is latency. Something about net/latency that might skew the results due to the test were only conducted by me atm. Different PC/location/VPN/latency may give different result. I feel like this test is very sus right now because this 'flat' 80ms addition to the latency happens to be almost the same as the latency I have when I use no VPN (85-95ms). Further testing from different tester needed to confirm/debunk.

Further research/recommendation =
Tests on different scenarios, maybe something like QuickSwap Q (using Alt+1/2/3/4), or input buffers, etc.

astral flax
#

Inspired and helped by @dusty osprey and a paper from KQM on Royal Weapons, here's the calcs on the effective proc chance of the new Echoes set that KB found earlier in February. Effective proc chance is about 50.2% (lower bound) which means effective attack boost to NA is 70% x 50.2% = 35.14% (lower bound), as KB found

elder cliff
#

ok. I think I need more test on this. It seems like from my tests that Raiden's Q Combo C cast time is faster for the first charge. I mean the first N1C for example is about ~10f faster than the next N1C. I'm still looking whether the N recovery that is faster or buffer anim for C that is faster. Because the N1 anim itself is normal and very stable. But the C is not.

#

Requirement : Have Raiden. 60fps recorder. Time to spare. Not-boomer hands.
Methodology : It's simple. Just record yourself doing Raiden Q>3xN1C against Ruin Guard. After that record again but change the combo to Q>3xN2C.

#

H0: It's skill issue (my skill issue). That means my results weren't replicable by yours.
H1 : It's unique mech. Everybody's having the same result.

cedar zodiac
elder cliff
#

Your footage is at 60fps but it's like 30fps recording that 'extended' to 60fps

#

I kept seeing 2 frames that are exactly the same

cedar zodiac
#

its 60

elder cliff
#

probably I'll make a separate project file

#

I might miss 1-2f, I guess it's still withing margin of error. But anyway

#

N1C Cast Frames
My test = 98, 102, 100, 102, 102
Your test = 96, 100, 96, 104, 106

#

for now it looks like the Null Hypothesis is still holding its ground firmly

#

I'll check the N2C nao

elder cliff
cedar zodiac
#

A_ThinkTao ill try and fix the recorder settings

elder cliff
#

there's no need tho

#

1 frame difference ain't really that deciding

#

you'll just make me redo my framecount lol

#

but yeah, maybe you can fix it for further tests when it needed for another time

cedar zodiac
elder cliff
#

N2C Cast Frames
My test = 117, 128, 128, 128
Your test = 122, 118, 128, 128

#

ok I feel like this is just "skill issue" or something about buffer mechanics thaat I haven't yet understand

#

but for now I'll stay with the null hypothesis and take the median for the timings until I figure out about this buffer mech

#

thanks for the help @cedar zodiac

cedar zodiac
#

aight, glad to be of help

elder cliff
#

btw I'm closing my request above. It's concluded. Basically player technique a.k.a skill issue ™️

merry tree
#

does anyone have the dps tables of childe taser and sucrose taser

heady jackal
#

Anyone have any sources on Xinyan's NA frames and her best combos?

cedar zodiac
#

also you could ask noir about her

heady jackal
#

Finally, a channel where people can give something useful instead of memes

#

Also whose Noir? I am relatively new here

cedar zodiac
#

@muted grotto someone needs xinyan knowledge

muted grotto
#

Hi

#

I don’t rlly know anything about her NAs cuz her CA is way better at c6

#

The kqm guide has best combos for her NAs tho

#

If you have her at C6 you wanna do E Q CA for full 5s usually

heady jackal
#

After getting some answers from the Xinyan mains, kinda silent sometimes, and reading the guide, so it is N2 into CA?

muted grotto
#

I believe the guide says N2 for pre c6 combos yeah

heady jackal
#

I did test Xinyan in Spiral Abyss, and trying her into both the Rifthounds and Vishaps, I noticed Xinyan's slow movement during CA, add the fact she requires time to get out of her CA with the final slash, fairs kinda poorly against them

muted grotto
#

What constellation do you have her at?

heady jackal
#

She is relatively averaged built but not at her best

#

C6

heady jackal
#

Oh wow, you went C6 Bennett

muted grotto
#

Yeah Xinyan with c6 bennet is very powerful

#

It lets you build her for pyro damage and utilize the pyro damage of her E and burst as well, which both have very high MVs

#

And also let’s her use buffs like Kazuha and VV

#

I’ve calced pyro Xinyan to be about a 10k team dps increase over physical

heady jackal
#

Yeah, Physical feels underwhelming lately, especially when it seems that Hoyoverse now looks to be commited to have the game be centered around Elemental damage

#

I see that your do only one rotation of Xinyan before repeating the entire team rotation

muted grotto
#

Correct she only needs 8s field time

#

Her rotations are extremely smooth

#

She just comes in and does E Q CA for 5s then swap back to supports

#

Makes it extremely easy to get full buff uptimes on her

#

And be able to fully rotate the rest of the team without extending rotations

heady jackal
#

I always figured that would be one of her strengths, especially coming from maining Razor and Xiao who takes way too much field time

muted grotto
#

Yup it absolutely is a huge advantage she has over selfish characters

heady jackal
#

What artifacts did you run on her in the video?

muted grotto
#

As much as people meme on her shield it’s also one of her big advantages

muted grotto
muted grotto
#

And she only has about 5s of her field time where the shield can be broke to begin with so she is extremely safe for the most part

heady jackal
#

Basically, her shield allows her to be a bruiser of some sorts as I heard some people try to describe her

muted grotto
#

Basically yeah

#

Her shield ain’t the best in the world but it doesn’t need to be

heady jackal
#

I always tempted to to C6 Bennett but always afraid how much it could mess up some teams

muted grotto
#

It serves its purpose of letting her spin uninterrupted

muted grotto
heady jackal
#

Too bad, people keep failing to realize that benefit of her shield

muted grotto
#

Like it messes up melt bennet but for main dps bennet at c6 you can just transition to vape bennet overload bennet or overload+vape bennet

heady jackal
muted grotto
#

Am glad to see a fellow Xinyan enjoyer C_HutaoYEP

heady jackal
#

Now I am even more tempted to activate Benny boi's C6

heady jackal
#

With all this talk of Xinyan's C6, before someone can get that constellation, her usual N2 into CA is not so bad, is it?

muted grotto
#

I can’t really speak on pre c6

#

I’ve always had her at c6

heady jackal
#

It makes me think she is really constellation reliant

muted grotto
#

She is

heady jackal
#

Than most characters

#

Luckily she is a four star

muted grotto
#

All of her constellations are really good

#

Like, every single one of her constellations is a pretty crucial part of her kit

#

Her base kit at c0 looks incomplete

heady jackal
#

Hoyoverse really intentionally did that to her back then looking back now

muted grotto
#

Fortunately those constellations make her extremely powerful tho

heady jackal
#

Thankfully

muted grotto
#

Most people don’t realize just how strong she is when played right

heady jackal
#

Yeah it is kinda sad

muted grotto
#

: been tryna tell people how good she is for months

heady jackal
#

I honestly got way more out of here in under 30 minutes than I did asking anywhere else, with the exception of the Xinyan mains discord

muted grotto
#

C_HutaoYEP you just so happened to ask in server with a resident Xinyan main

heady jackal
#

Good thing I asked here then

muted grotto
#

I’m in Xinyan mains but I don’t check their often cuz it’s dead

heady jackal
#

Say, anyone here notable for maining and theorycrafting other niche characters like Razor and Yanfei?

muted grotto
#

I also tried to get in contact with the author of the Xinyan guide on kqm to collab and her a section for pyro Xinyan added since it’s actually her strongest team, but I haven’t gotten a response in like 6 months

heady jackal
#

Like you for Xinyan

#

You can try contacting the head of the KQM or something

muted grotto
heady jackal
#

Or be persistent in contacting the writer of the Xinyan guide

#

Or maybe make your own. I believe WFP is making their own guide website?

muted grotto
#

I considered just writing a guide of my own yeah

#

But is a lot of work

#

Might give it a try tho

#

I’ve been wanting to do that for quite some time

#

One of my roadblocks with it was I can’t record Phys rotations since my bennet is c6

heady jackal
#

I was interested to get into theorycrafting, by starting with Xinyan since there is not much out there for her, alongside Razor and Yanfei but was overwhelmed

muted grotto
#

So when I tried to record the rotations and count the reactions my counts were invalid cuz of my bennet c6

heady jackal
#

Perhaps you can try asking someone with a decently built Xinyan for clips?

muted grotto
#

Perhaps

heady jackal
#

Anyways, what teams do you use with Pyro Xinyan? C6 Bennett. I remember the first video you shared had Kazuha for obvious reasons. But why Albedo?

muted grotto
#

Albedo was only there for the geo wolves

#

4th is supposed to be Rosaria or Xiangling

#

Rotation
Bennet E 1
Kazuha QE 3.2
Bennet Q 1
Rosaria EQ 1
Xinyan EQ CA 8
Bennet E 1
Kazuh E 1.7
Rosaria E 1

#

this is the rotation its supposed to follow with Rosaria

#

benefit of using rosaria is you get to run shorter and smoother rotation than xiangling but ER needs are a few subs higher

#

I think with rosaria you will want 2 CW 2 EOSF on xinyan instead of 4 LW

#

she needs like 155 ER in this variant

#

well if using skyward pride then energy also isnt a concern

#

tho pride is a bit less powerful in pyro build than phys - tho at same time rosaria provides extra phys shred for it

#

im rambling lol I love xinyan

heady jackal
#

Xinyan wants more ER in this ER?

#

How about something like 2CW and 2Glad/Shimenawa?

muted grotto
#

I think 2 EOSF would be way better

#

Cuz it saves you some subs for more crit subs

#

And she isn’t lacking on attack

#

She hits close to 4k attack with her c6 plus bennet noblesse and pyro resonance

#

I’m gonna calc the team again later - I calced it last year but was on my old unprofessional template

#

So need to do it over now that I have a new template

#

Also @heady jackal another thing a lot of people don’t realize is her c6 buff works on all her damage not just CA

#

As soon as her CA animation starts she gets the attack buff

#

So you actually get it on some of her E and Q DoT

heady jackal
#

I did not know about that until now

muted grotto
#

Yeah the wording on it is awful

#

Probably the most poorly worded thing in the game

heady jackal
#

And here I thought Lisa's entire kit is poorly worded or missing out information

#

@muted grotto So much ER does Xinyan need most of the time?

cedar zodiac
#

idk why Geo Resonance 15% DMG when shielded does not snapshot on snapshottable skills

#

strange

muted grotto
#

Same

cedar zodiac
#

this sucks on albedo

#

the dmg could have been higher on him on my calc if the 15% dmg bonus snapshots on the blossoms

muted grotto
#

Ikr :HuTaoSadge:

weak pagoda
muted grotto
#

The cast Q dmg doesn’t do that tho just the blossoms

cedar zodiac
#

all of his kit are snapshottable

#

its just the resonance being clunky

#

that it doesnt read the 15% dmg when shielded onto off field dmg

weak pagoda
#

So all blossoms dont snapshot, will they have higher dmg w Gorou E active?

muted grotto
#

They do snapshot

cedar zodiac
#

they do, its the resonance being clunky

#

mihoyo needs to fix this, the dmg is not so high even with high def

weak pagoda
#

I see

pine ivy
#

Gorou is impossible to make a main DPS

weak pagoda
#

Wait, why geo reso clunky?

pine ivy
pine ivy
cedar zodiac
#

tested it with oz, fischl on-field deals more than she is off-field even though i had shield up before summoning oz

heady jackal
#

@muted grotto hey, what is the exactly interval of the hits from Xinyan's CA?

#

Every 0.5s?

muted grotto
#

Not sure tbh

#

I usually get 11 hits in the 5 seconds tho, plus the final swing

heady jackal
#

Is her CA also affected by hitlag? When I tried, it does not feel and look like it

muted grotto
#

It should be

eternal echo
#

How good is Echo set on childe ? Is HoD still his BiS ?

wooden tusk
#

Does new one have hope to be better then +20 one for ayaka?

elder cliff
muted grotto
#

@heady jackal https://docs.google.com/spreadsheets/d/1exH-mu4acaILYFDzycTyco4WoLH1DFeEFzn_YaVRziQ/edit?usp=sharing finished putting the Xiangling version of pure pyro xinyan on sheet

heady jackal
#

Alright thanks then

#

This really looks like a lot of work

#

Oh yeah, does anyone know a list of enemy resistances in the game?

cedar zodiac
heady jackal
#

Oooo, thanks

lapis karma
#

Hey, does anyone know if sunfire jean swirls all the players at once in coop?

cedar zodiac
#

i need someone to test this C_KEKTao

#

cause idrk, it could be just the player with jean who are being imbued with a pyro swirl aura

lapis karma
#

i have to go out and the question just got stuck on my mind

#

so i cant test it

cedar zodiac
quick vigil
#

Oh

heady jackal
#

So do most theorycrafter use the stats on their characters in their accounts or they simulate the numbers?

cedar zodiac
#

in terms of sheeting, some of us follows KQM Standard on a basis

heady jackal
#

@muted grotto so how long does the flat atk Xinyan gets from her C6 last?

quick rapids
#

does anyone know like what the most amount of def yunjin could get

cedar zodiac
#

KQM standard?

#

idrk, iirc its 3k

tough flare
lethal oyster
rugged spire
#

wrong chat

lethal oyster
#

what wait

#

am i missing smt?

lethal oyster
rugged spire
agile plume
#

Oh.

#

Huh.

cedar zodiac
agile plume
#

@cedar zodiac

#

Send the rotation again?

cedar zodiac
#

rn is Albedo E > Yae EEE > Zhongli hEQ > Raiden E N1 > Yae QEEE > Raiden Q 3N3C N1C

agile plume
cedar zodiac
#

if we want to start with albedo E first

#

but downside is 6 yae totem ticks. first 3 happens in zl hE and second after burst animation on zl

#

iirc

agile plume
#

Hmm. I guess we could just ignore it. It's only the second rotation that's missing 4AP on the first one.

cedar zodiac
#

so we switch back to yae eee first?

agile plume
#

Yeah.

#

In practical use, we always have Albedo E up.

cedar zodiac
#

yep, since the rotation is also short

#

ill go to my phone now, ill still think of ways to up the dmg

lapis karma
#

just tested it

#

she does swirl

#

every player

rugged spire
versed sand
#

do the 4pcs dmg increase work, if we cast ele skill but dont have more than 15 energy?

fluid swift
#

The 4pc doesn't work if you don't have enough energy iirc

#

It will work however

#

If you cast skill then ult

#

While it hasn't eaten energy yet

wooden tusk
#

Which rotation will be best for :- ayaka c0,xingqiu c6 sac,kazuha c1,rosaria c0

versed sand
#

or go ayaka after xinq, use rosa for gain cryo particles

restive gale
#

Hi, do you guys think it's worth the time and effort to modify character DPS based on the current abyss leyline disorder?

merry tree
#

no

spark abyss
#

guys should i pull for raiden? Is she stronger than ayato

steady beacon
#

pull kaz

#

also E_slapbaka

spark abyss
#

why would i do that, isnt venti rerun coming, hes just better than kaz

agile plume
#

@spark abyss A_MomTao

rugged spire
spark abyss
#

Ok i stop

#

i sorry

gusty thicket
#

I know that it’s super super early, but… what team should do more Dps in general abyss?
Yae C1 R1 Kagura Glad + TF

  • raiden 4EOSF the catch R5
  • sara C6 4NO sacrificial bow
  • sucrose C6 4VV prototype ambar R5

Or

Yae C1 R1 Kagura Glad + TF
Ayato 4HoD BlackSword R1/LionRoar R2/Anemona R5
Fischl C6 ToM Stingless R3

  • Sayu C6 4VV wolfgravestone R1
rugged spire
#

Well we can't be sure just yet but I think the 1st team will have higher DPS

#

don't quote me on that though

lunar sky
#

Maxi actually calced a few ayato-yae teams, and they are quite strong but did not break 55k i dont think

outer crow
#

Also now that you guys renamed tc to tc lounge it seems like most semi-casuals will come here for questions instead

#

Honestly might just wanna do”tc” and “actual tc”

lunar sky
rugged spire
lunar sky
#

very passive aggressive

rugged spire
#

shut

real steppe
#

changing the description of the role to something more math specific could help too C_HuBlushie

fallen jetty
# outer crow <:C_HuKekPoint:861478825672835112>

Tc-lab A_PogTao
Then just fully remove tc channel. Casuals will go for TC-lounge then. If you rename to true TC people will just be like "guess true tc is better than normal tc.
For casuals, simple question about game mechanics are TC's question

agile plume
#

Make a role for the chat only obtainable by passing a TC exam

#

Quiz then on EGT..

fallen jetty
#

Or create a TC-questions A_HuTaoShrug

rugged spire
#

A_HmmTao talk about this in tc lounge or offtopic

outer crow
#

On the other hand if they miss tc and see actual tc they might go there first

#

Just put it all the way at the bottom

lunar sky
rugged spire
muted grotto
weary mirage
#

Does anyone have the sheet of hyper raiden Variation Of raiden Yae kazuha bennet vs raiden Sara kazuha bennet?

livid cloud
muted grotto
#

someone help me with pp dilcu rotation

#

Bennet E 1
Kazuha holdE 2.2
Bennet Q 1
Kazuha Q 1.5
Bennet E 1
Xiangling QE 2
Diluc Q 4N1E 7
Kazuha tapE 1.2
Bennet E 1
Xiangling funnel 1
18.9 how do i get this to 20s

neon zealot
#

isn't it 3?

muted grotto
#

i denoted it poorly

#

4 N1s 3 Es

neon zealot
#

ohhhh

rugged spire
#

hold on

muted grotto
#

funnel more where A_ThinkTao

rugged spire
#

nvm funneling would add 2s my b

muted grotto
#

just need it to get to at least 20s so its a functioning rotation

#

cuz of xl cooldown

rugged spire
#

xl do be cringe

muted grotto
#

buff xl to 70 cost Copium

rugged spire
#

anyways, funneling could reduce ER requs which is always good

signal breach
# muted grotto Bennet E 1 Kazuha holdE 2.2 Bennet Q 1 Kazuha Q 1.5 Bennet E 1 Xi...

What you could do is use Kaz Tap E at the start and then another one after XL QE, going from 2 to 3 E casts for a slight extension. Alternatively/Additionally you can do 3x EN2 on Diluc aswell to kill some more time.

One thing of note on the rotation: Currently you only have 4.2s between the Kaz Tap E at the end and the Hold E of the next rotation, so you'd incur an extension over 20s as you'd have a 1.8s window waiting for Kaz E to come back. May or may not be worth it.

Easiest way to fix would be to start with a Tap E and do a Hold E between XL and Diluc to keep the 2 Es w/o having to deal with the waiting time. Although it doesn't exactly exclude the possibility of another Kaz E after Diluc, it would make it less mandatory for energy.

muted grotto
#

hmm

rugged spire
#

How tf is beidou's ult dmg calced again

#

I'm looking at the guide

#

and I just don't get

#

my brain is being pepega

lunar sky
#

well if its two targets, it bounces five times between each one

#

so the first one should get hit 3 times per proc, and the other one 2 times

rugged spire
#

so at t13 it would be 258.4 + 204*3 for primary target then right ?

lunar sky
#

i believe so yes

#

600% damage per proc against just one target

rugged spire
#

but the beidou guide gives different numbers

lunar sky
#

you can see why her burst does so much damage on sheets

rugged spire
lunar sky
#

oh really?

rugged spire
#

I'm getting 870.4% from my numbers

lunar sky
#

maybe its accounting for more than two targets

rugged spire
#

the beidou guide has 1020/12,240/10,200% for 1/12/10 discharges respectively

#

at c2

lunar sky
#

1020 is all five procs right?

#

so it is counting both targets

#

or all

#

or all 5 jumps

#

per proc

rugged spire
#

nvm

#

I figured it out

lunar sky
#

i helped Shades

rugged spire
#

I fucking hate this game

outer crow
rugged spire
outer crow
#

Kqm’s 1020 for one bounce isn’t making much sense to me though

#

Unless they’re doing some really funky rounding

#

It’s 1030 for 5 bounces at t9

lunar sky
#

1020 makes sense for one total scaling for per jump no?

outer crow
rugged spire
#

at t13

outer crow
#

Oh wait I was using the initial burst dmg

rugged spire
lunar sky
#

we're all clowns on this blessed day A_ClownTao

fading light
#

This confirms to me that Wfp TC is a hivemind A_smolhutao

dusty osprey
cedar zodiac
lapis karma
#

it might be capped

#

:(((

cedar zodiac
#

oh

lapis karma
#

two players it works im sure of that

#

3 and 4, im unsure

#

since venti ult etc. only doubleswirl it might be capped to two ?

cedar zodiac
#

have you tried it with 3-4 yet?

cedar zodiac
#

i need rotation time review here cause scuff testing putted me in different timeframes of ZL Q
Yae EEE > Raiden E N1 > Zhongli hEQ > Albedo E > Yae QEEE > Raiden Q 3N3C N1C

warm creek
#

I'm in the wrong channel my bad

dusty osprey
# muted grotto Bennet E 1 Kazuha holdE 2.2 Bennet Q 1 Kazuha Q 1.5 Bennet E 1 Xi...

ran it in game and i dont think you can really fit in 4 autos on diluc. i shortened it to 3 autos and the rotation was still 20 secs. in a real use case diluc will take one sec longer than the clip because his e and autos have pretty high hitlag. also kazuha was swapped too early in my clip to grab his own particles so thats another ~.5 sec penalty. I would prob recomend consolidating the rotation to have less swaps initially. something like ben eq, kaz eHq.

#

9 swaps is a bit excessive and you run into real world penalties with so many

#

like ping/human error

muted grotto
ember nexus
elder cliff
#

one thing I notice (if you see my research above) about swap latency is that we have 70-80ms flat addition after latency to get actual swap latency time. So KB's ping was ~30ms, then I predict ~100ms latency swap.
9 swaps means 900ms spent just for swap latency.
30ms is kinda cherrypicking tho as I've conducted a mini survey before and most people play within 100-200ms range. In that case 9 swaps will mean 2000ms spent just for swap latency. It's up to you whether to what kind of demographic you're basing your rotation time A_HuTaoShrug .

ember nexus
elder cliff
#

also hitlag, I'm still on research about this. But as far as I see it, per hit (per NA/CA) it takes 4-5frames

#

but sometimes I feel like there are NA/CA strings that doesn't cause visible hitlags

dusty osprey
#

Also most people cant press at the exact time since the game buffer either doesnt exist or is very small

#

I would put an extra penalty for normal human press rate

dusty osprey
ember nexus
dusty osprey
#

Xq performance is just nicer overall

ember nexus
#

?

elder cliff
dusty osprey
#

Ik if you press too early it just throws away the input

elder cliff
#

or maybe it's different case by case

#

like Kazuha E > P, it 'reserves' your input as far as 500ms

dusty osprey
#

Mainly the swap into skill input is what im concerned about

#

Thats why I usually try to record rotations before sheeting

elder cliff
dusty osprey
#

Or do video splicing for leaked chars

dusty osprey
elder cliff
#

if It's quick Q (Alt+1/2/3/4) it's negligible. But if it's Swap > E or N1, now human reaction time takes a big factor

dusty osprey
#

Im mainly talking about repeat spamming keys to get it off asap

elder cliff
elder cliff
#

I feel there's more to the mech rather than spamming input keys as fast as it can

dusty osprey
elder cliff
#

wait, you mean Swap and while waiting for swap latency spam E

dusty osprey
#

Yeah

elder cliff
#

hmmmmmmm

ember nexus
elder cliff
#

I forgot how much APM I got

ember nexus
#

I can barely do rotations

#

Mainly due to energy problems on XL

#

It's the bane of my childe national teamE_RaidenDead

cedar zodiac
#

how much ms does the Alt+1,2,3,4 contain?

elder cliff
#

I got 8 CPS, so that means 125ms interval per button press

#

tho human fingers do get tired. so that 8 CPS only applies to first few seconds

#

and it gets slower by time like down to 6 CPS

elder cliff
#

by this buffer time I mean the frame it needed for the game to recognize your input

#

sometimes you can have the next frame for the game to directly response to your input

#

sometimes it takes as far as 5 frames

#

so example. I have 100ms latency and 3f buffer time.
100 + 75 + (3*16.67) = 225ms

#

or ~14f

#

so by the 15th frame you char will start its Q phase

cedar zodiac
elder cliff
#

refer to ER calc to figure out how much your char needs

ember nexus
elder cliff
#

ER is like computer's RAM

pine ivy
#

Hm hm

elder cliff
#

you may not need like 300% ER, but you're fucked if you have less than required

pine ivy
#

PP Klee or PP hu tao

elder cliff
ember nexus
elder cliff
ember nexus
#

Okay

cerulean geyser
#

@cloud stratus if instructor is the last thing before tao would the uptime still be for only 5 ca's like you mentioned with vv tao or would it go to 6+ ca's because theres no kaz inbetween pikathink_hh

pine ivy
#

I miss Yae theirycrafting

dusty osprey
pine ivy
#

@ me

cedar zodiac
dusty osprey
#

staff only 🤠

pine ivy
#

Boo

cedar zodiac
brave orchid
quick vigil
#

Anyone wanna learn klee

lunar sky
dusty osprey
#

But also why is this over engineered

#

Whats the context

quick vigil
#

That's the context

dusty osprey
#

Is it in guide or something?

quick vigil
#

Yeah

dusty osprey
#

Seems overly verbose just to describe the flowchart imo

quick vigil
gray fulcrum
#

Genshin players over analyzing a minor

#

Sorry I had to

gray fulcrum
#

Anyone wanna learn itto combos tho C_HuPepeSmile

lapis karma
#

why learn itto combos

#

when u can ungabunga

cloud stratus
#

If it's the very last thing

#

Kazuha is losing a bit of uptime on his buff since he'll generally be swirling hydro coming down

whole carbon
#

Important. Do we have calcs for Mona + Diona and Kokomi + some cryo subdps (e. g. Rosaria). How much damage is lost because of dropping omen?

#

I wonder if there're factual data for my Reddit argument on Kokomi vs Mona

outer crow
#

Or I guess rotation

cloud stratus
#

no

#

not a good one

outer crow
tribal delta
#

why does keqing wear no panties and then miko wwear diapers

north meadow
elder cliff
pine ivy
#

how i

#

build

#

yae

north meadow
heady jackal
#

So can the Genshin Optimizer be used an alternative calculator for spreadsheets?

#

Like inputting all my artifact, stats and weapons and whatever come out, I can reliably see it as the potential damage output and authentic enough to put in a spreadsheet?

north meadow
#

U still need to account for buff uptimes and swapping