#・theorycrafting
1 messages · Page 15 of 1
more or less
oh, you didnt configure raiden version
wait, maybe thats why
bei comp
is so low as well
let me check
yeah
you did double diona for the triple cryo comp
but didnt for raiden and bei
so data is skewed
let me fix
fix the rotation lengths while you at it
should be 21 seconds minimum for double funnels for comps 3 and 4
comp 2 accounted for the time i think
i recall staggering for that?
we subtracted sara's, but now it goes back to 23s cause of double diona
ah
whoa
cmp 2 spiked a lot though
yeah
issue is the extended rotation
is again, actually a DPS decrease
Im suprised how well raiden held up an extended rotation
btw
like she extend it that long and still ditch out the DPS
the catch is too digusting really
done, just double checking ER
honestly the difference between comps isnt as huge as national
which kinda explains why I dont feel that much of a difference
@hasty wigeon if you havent seen
thats sara C6 tho
yeah, if we dont recc childe for national users we shouldnt recc raiden to roll for eula users
pretty sure comp 1 can do better if we replace zl
im too pepega to do it now though
honestly yeah
thing is who goes there tho
You need healer/shielder, do we just do raiden triple cryo?
cause raiden diona already has 101 ER on eula
comp 1 is still running 142 er
just change it to diona for 0 er
even diona eqe no funnels is 8 particles into the energy economy and 2 seconds less
lets calc it
shouldnt take long
its basically comp 1 and we just change ER calc and change the most simple rotation
just to confirm, 35k dps for a comp isnt bad, is it?
i honestly cannot tell anymore
whats national got?
35k is probably decent
its also 4tom
yeah
cant give up zhongli
nvm
i forgot to fix ER
im dumb
one sec

@hasty wigeon

Zhongli overrated af
Triple Cryo 
thats fair
that makes this comp cheaper
oh yeah 1 less 5*
here
honestly tho, a lot of these damage increases are based on optimizing artifacts post ER requirement change
which is something that is too fine tune to hit these damage difference ceiling
I expect raiden realistic damage increase to be around 3-6% depends on comp
not 9% like this
you good with me sharing this with arte?
we were trying to settle down on Eula Raiden
think this gives enough to come to a decent conclusion
yeah sure
added assumptions and disclaimer
just in case a shitshow is coming
What is conclusion
Diificulty:
Eula Raiden always extend rotation even at perfect play, and if you do not play near to that the DPS increase gets lowered dramatically. Raiden Eula comp is near Eula Beidou in terms of mechanical play with how strict combo timers are, not to mention already having to play Eula alone optimally on top. I would only recommend this comp at Sara C2+ to lower the neccesary field time.
DPS increase:
There is damage increase, not completely negligible, but not enough to call it BiS, and should be played with consideration for preferences. Sara variation gives the highest DPS increase, at 9% from standard triple cryo,but this is with Sara C6, which gives a massive 8% DPS increase relative to the comp at C5, where if it is C5 would actually be around the same DPS as a standard triple cryo eula comp. Zhongli Rosaria variation has 4% increase from 3x cryo as well. Do note these comps mostly gain damage not just from Raiden DPSing (Eula arguably, given field time, can output as much with her hold E shred and superconduct), but also from lowered ER requirements across all Raiden variations. Expect anywhere from a slight damage increase, equal, or if played badly even slightly worse, in terms of DPS, as its very hard to optimize ER to theoretical math.
Teams: I talked about teams before, but now I want to approach it from a perspective outside of Eula comps. Raiden basically free up Fischl and Beidou slot, but hard force you to take Diona or Zhongli. Depends on your other comp, make the appropriate decision.
Conclusion: Negligible damage increase, once you account for human errors, paper math, as always with eula, is impressive, so keep that in your mind when looking at these numbers. Raiden Eula wont harm your experience if you are already good with Eula and is willing to bear more responsibility piloting Raiden, but if you already struggle playing Eula, I wont recommend it, unless you absolutely love Raiden. Objectively, there is no large enough positive or negative change in damage to go out of your way forcing urself to play/purchase Raiden to play this comp for meta reasons only, but if you have a Raiden, why not.
@hasty wigeon we undersell zhongli field time, fixed first comp timer to 26 instead of 25
now its 0.42% DPS increase over eula

actually no fkn difference

good comp
Wait, but diona's raiden was 5% before the adjustment . Is that still so?
yeah, i just adjust the rotation with zhongli
Im just worried this is about the maximum efficacy eula can realistically pull out of a team
A pure cryo battery, a good cryo offield that can shred phy, and an electro subdps that eats up your extra field time and returns you even more energy, burst dmg% and damage
I cant imagine a more ideal team for her, expect maybe raiden but even less field time
Yeah. I pretty much agree.
well, if nothing else, the non sara variation is just below diluc vape in team damage, if i use the same assumptions as previously
that isnt so bad for a team that uses no sucrose, bennett or xq
i wonder how much output i can make if i force an ult crit
If I'm being entirely honest, with a non crit value weapon, c6 rosaria for what she gives just makes Eula teams better, especially with the added cv on a character who's primary weapon has 0 crit. Ask 4 different people and you can get 4 different Eula teams.
c6 rosaria is massive yeah
rosaria is massive yeah
FTFY @leaden stag
no, seriously
shes doing like, 110k per rot?
thats around fischl amounts of subdps
while shes on a fav lance to boot
i feel like our original rosaria evaluations were done on a c0 rosaria, and the scaling she gets from c2, c4 and both c3 and c5 just make her very, very potent especially when her competitor, kaeya, effectively cant cons scale
MASSIVE 
ive always ranked her higher than kaeya in a Eula comp
perhaps ive been reading the wrong sources
easier to get cons for, virtually better than him at everything at C2
but the opinion i had from tc was always that she was kaeya side/slight upgrade
but yeah this is what i got from my own calcs
i mean in general
rosaria just seems really really good
only bit kaeya is better at is freeze uptime
Eula guide will not be delayed any longer. I will get it done in these 2 weeks

4 month procrastination

you want me to assist a little? i need a little bit of experience for my own guide
my first guide is not coming out well, and my mentor is busy slacking
I can share the doc so you can see the process and ask questions, but I'll write this alone probably
also, #858129087376523274 , #・theorycraft-directory and #・faq are all below both tc-gen channels
hmm
i dont think this is wanted?
someone with perms must be moving it
directory and announcements should be on top
everything else is fine as is
those are the important stuff we want people to read so
lets move to staff
@fiery saffron U are aware brumal doesnt work on childe E right ? Its elemental skill dmg so it only effects the inital E dmg but not the auto attacks. Like Stringless
Might wanna change ur calcs
High crit value good 👍👍
childe's damage breakdown in my calcs is as such:
2 target
Only 1 N3 CA ?
Interesting
are these rotation times roughly right?
im checking through my work slowly, found some double dip buffs so far and a double ult from rosaria that spiked comp 4's damage, so i removed it and everything is looking sus now
I cant take a look today. I'll look more over it tmr
Time looks fine. Check what you can and send it over. Ill look again tmr
I wanna finish up on the eula guide today
margins dont look right
eu/rai/ros/dio is getting a 13% margin
thats not likely methinks
math looks fine to me is the problem lol
fuck
one sec
raiden res calcs is a bit wrong
but its now this
thats all i got from looking at it.
yeah, thing about this comp is you are running absolutely low ER.
yeah, but even if you eat the er gains, thats like, 8% ish more damage
thats a lot better than i expected
Raiden Eula not bad 
Gorou thoughts:
Dps wise:
Ddc is not a good look on him, 70k dpr, probably 85k or higher with new set. Definitely not worth building imo
Energy if taken at 3 particles per e needs 170 er ish, probably a good idea for fav bow?
Support wise:
E seems really similar to sara in play, e and leave every 10 ish seconds. Buff is massive for albedo, likely big for itto.
If energy of 3 particles per e is correct, slightly better geo batt than albedo (that's not saying much)
Damage not being significant and ult not contributing much buffs means that its likely that ult will be an ignored part of his kit similar to sara.
4ap should be a compelling option due to q gather, contingent on building for q. Em build might also tank well, though bad uptime might mean c4 is needed.
Definitely not a good option for non def geo units, but given 4ap and geo buffs he might function in both solo geo and mono geo comps, which is pog. Damage missing is damge missing though, can't fix broke.
Overall seems a decent support? Need thoughts on this.
I counted the NA strings' frames in #791659074253094933 message
and compared them to the itto NAs in a vacuum to see the hitstun difference. Also the new boss has a wack hitbox and/or Itto's range is weird
https://docs.google.com/spreadsheets/d/1DTn1nwd3U0vuLKs6lPsRWNWyP2-VymJU0wPkqjwnPjw/edit?usp=sharing
I gathered all my Itto frame data into a master sheet including the recent extended SCA combo
https://docs.google.com/spreadsheets/d/1rDLfe9WZceo9_KhEc9_UGYtgTg5wFS9xTbPehhiq8QA/edit?usp=sharing
don't suppose anyone's got a collection of video links for itto thus far?
in #791659074253094933 should have all current itto clips we have on hand
ok ill scroll through it thanks
is this here actually confirmed in beta? looks like this will be a fun one lol
Its the most realistic reading i got, and ive checked with tcers in wfp, kqm and shenhe mains to make sure im not reading it wrong
Could still be wrong but given kit design it looks like i makes the most sense
hmmmm i just read it a couple times... you're probably right. that's kinda... rough
yep
afaik
hello to wfp monkes (advanced version)
beta version, there are absolutely probably like twenty things wrong with it right now and I don't have an instructions doc yet. please try it out and ping me if you find anything broken. solver setup in screenshot. probably best to be familiar with my old sheet if you're going to be trying this one sans instructions? thanks 
https://docs.google.com/spreadsheets/d/1gJ4SzFzy6hLShG6UKCHD0G4iv2-c10yqD-1AZGP2C1Y/edit?usp=sharing
my solver setup on the itto sheet
if you want something to reference
I mean it’s just adapted from my general sheet that’s been working for like a month 
it’s that it’s full team so I probably broke some stuff
and shiro says it’s slow so I have to see if I can fix that at all 
cant really do much about that from what i saw with online solver servers
their cloud servers for these are made up of potatoes

Another sheet to learn
not really, online ones just use eli's
I made this one to calc itto combos
thats it lol
I cba to manually set all combos so i made a whole sheet for it

Here's a quick teamwide DPS sheet for a Ganyu/Shenhe/Kazuha/ZL team thats comparing a Shimenewa Ganyu with Hold E Shenhe to maximize CA damage vs a Blizzard Strayer Ganyu with a Press E Shenhe rotation to benefit Ganyu's ult damage. After adjusting for the higher ER requirements of Shimenewa and setting Crit Ratios roughly equal to each other through substats, the 2 sets and rotations show very similar DPS in single target situations, though I would expect the BS version to scale better with AoE as more damage will be felt on her ult. Any feedback would be appreciated, as well as any thought of how much potential this team has a non-melt alternative for Ganyu in boss abyss content where you can't use freeze and get the full effect of BS. https://docs.google.com/spreadsheets/d/1oN2UEuxC8GJwfLcSX0bL8vB7ZN7HNV87_fzeK7ccYIA/edit?usp=sharing
Results
Objective: to see if a Charge Attack damage bonus playstyle with ganyu hold E is competitive with a blizzard strayer setup for a mono cryo team, and to roughly assess the potential of Ganyu without freeze or melt
Fav Lance Shenhe w/4 Noblesse
R1 Prototype Crescent Ganyu, 145 ER for Shime...
btw, dont suppose anyone's got a shenhe frame count sheet? getting sim ready for her
https://docs.google.com/spreadsheets/d/1Va2JTdtw7OpagE-W0lY798YzUXFIu-aP9JOA3_OCUSQ/edit?usp=sharing
Waffel Hitting a Tree
Waffel Hits a tree with Shenhe @30fps
N1 start,656,Average Shenhe NAs w/ hitlag @30fps extrapolated to 60fps,Shenhe NAs (hitlag on N2-N5) 1 @30fps,Shenhe NAs w/ hitlag 4 @30fps
N1 hit,N/A,N1 w/ hitlag,23,N1,16,N1 w/ hitlag,11
N1 end,672,N2 w/ hitlag,19,N2 w/ hitlag,10,N2 w/...
much appreciated
https://docs.google.com/spreadsheets/d/1iVnT2RPD76f2GZT6GQ5LV1MtGwvOwObhbi0svAdYS2M/edit?usp=sharing
I made one
havent done calc, will do it tonight and tmr, this is just a complete template
rigged mine up to solve for mainstats as well instead of just subs
but you can still configure to solve for subs only
For now just trying to get the implementation right
She’s going to be weird to calc I feel
For team calcs you can just reference quill CD CR calcs to her teammates sheets
solver will treat it as a constant
for single character calc you can just set it as a manual input
hey just looking at this im a little bit confused here. are these frames for her Q c2+? honey says duration is 12s yet all these bursts are ~18s?
sorry ignore me i'm blind
yeah the footage we have of both Yunjin and Shenhe have them both at C6
hmmmm.. not sure what to think of her. feels like it's going to be another raiden >.>
Her own damage is really not impressive so for all the casual players that only look at that she shouldn't soar in popularity on that point alone.
Being an additional buffer/debuffer for Ayaka makes Ayaka so impressive though, so that's one target demographic.
She'll be released with wolves in Abyss 12 so outside of the really dedicated players, there shouldn't be too much Mono cryo with anemo or 3 cryo freeze where she'd really be impressive.
Whales with invested cryo will be ridiculous though
Main thing is a lot of Ayaka mains may want to get Ganyu as a sub-DPS instead even though she only seems markedly better than Shenhe in high target count with grouping, but I agree Shenhe should be strong for those with a well invested Ayaka
hmm havent tried ayaka yet. so far ganyu calcs feels kinda... eh...
let me see if i can get charlie to send me his ayaka rotation
Don't think she will shine massively if only leveraged by a single unit. I see her niche in an aggressive Cryo Quickswap Team where you can ideally use 2 Tap Es on her and atleast 2 other units.
Ayaka in particular leans herself to that since she doesn't really need the field time, not even in ST, so you can swap around fairly freely if need be. Opportunity cost for Ganyu might be higher since she needs to CA for the lion's share of her ST dmg.
There is also quite the notable distinction for Quill dmg between Crit and non-Crit weapons. Difference between Amenoma and Mistsplitter on Ayaka is already fairly substantial but it also shows strongly on Quills since Amenoma adds absolutely nothing to scale Quill dmg whereas Mist offers CD and dmg%.
So having or lacking the according weapons can scale the gap between Shenhe and more regular SubDPS options quite notably.
It basically rewards crit greatly
hmm.. idk. will have to see on release. tried a couple combinations of her in ganyu comp and it's just not really working
i guess ill just get the calculations right and leave the rotation crafting to others
well i wouldnt say its not working.. but it's just not doing anything more than diona would bring in that specific comp so far.. could be a rotation problem or something else
btw anyone here explored reverse melt or something along those lines?
Well, the one I posted above seems promising in terms of raw DPS for a mono cryo Ganyu (reaching around 38K teamwide DPS which seems good, though the Ganyu here is pretty much perfect in terms of artifacts. I did try a Rev Melt Rosaria/Shenhe team a while back and it also looked promising, but in terms of practicality it suffers from circle impact syndrome. Without a grouper (and even then) you can't really guarantee the damage will go off in a game where CC immune wolves and maguu kenkis dash around the abyss floor like olympic ice skaters
@hasty wigeon is it known how the energy draining mechanics of electro leyline disorder works?
If not I think I’ll put it up on request board
Yeah sure
guys guys guys
i didnt watch the vids carefully enough but was there visual confirmation that shenhe skill didn't do it's own dmg?
actually i couldnt even find the vids >.> let me go find some first
nvm ignore me.. saw the vid in shenhe main... i guess this thing is useless
@leaden stag hey sorry for the ping. just wondering have you had a chance to test the cd on c1 shenhe? i.e. what happens if she presses then holds (right after another) and the vice versa? how long does the first vs second charge recharge? does it respect what was pressed?
ohh i havent tested it, let me do it real quick then get back to you
thanks for notifying btw, I didnt think about it
@soft drift just visually while recording footage for the pixel counting, no actual pixels counted yet, it seems the engulfing storm leyline disorder is not affected by ER, off field units get the same amount of energy drain as the on field unit, and the burst cost of the character's do change it, visually at least. The pixel counting will probably help us determine if the energy drain is a fixed amount or percentage based, my gut says fixed amount since if it was percentage based then the energy guage wouldn't look different between burst costs
@wooden fog you can just use this
where does Kokomi's A4 and Q dmg bonus go in the dmg formula
is it
(attack*mv+hp*(q bonus+hb*0.15))*(dmg bonus)?
Yes, its added HP based MV
@hasty wigeon
subs distributed by solver add up to 23
once i removed the 3rd condition
it worked fine
just fyi
wait its back to not working again

fixed it condition 4 has a typo
d90 to d95 instead of d96
so remove 3rd and change 4th
also can a weapons and artifact table be added while ya are at it?
where do i find most updated sheet btw
been using the one in shenhe mains
Ive been trying to figure out weapon scaling
Not sure how it works
Its like
Definitely mega fucked
But i cant figure out how its mega fucked yet
old one
also the current subs box is typoed
87 to 96
@hasty wigeon for your ER calc suggestion, were u thinking of a dropdown box for funnelling and calcing each instance particles/energy is generated while keeping track of dynamic buffs or a sim like sheet
sim like as in taking particle collection frames into account
as well as switch cd, energy drain frames on burst, ect
the former obviously being more practical
oh btw, may be of interest to you but we been noticing a lot of issues with the value provided by ERC (not yours - haven't tried that one yet) ever since we added a graph showing damage over time in gcsim viewer. namely ERC using averaging of particles only provides an ER value that's good 50% of the time (sort of) and vastly underestimate the ER requirement. particularly noticeable when you have RNG particles like fischl, fav, raiden, etc... rotation basically falls apart on the 2nd or third loop
ah , average particles are reached 50% of the time since
made a simple table in sheet 2 calcing the cumulative prob of particle gen based on the average particle gen
oh i see
yeah that can probably solve the problems your sim faces?
oh sim doesnt have that issue
lol
i was pointing out that calcs done using average particle based ER calc have that issue
haha ig ill intergrate this into the ER calc then 
i was just pointing out that a lot of calcs, particularly ones involving fischl/raiden, where if the author takes the er pumped out by er calc and then run that rotation in sim, the rotation tend to start falling apart on the 2nd and third loop
and you can visually see that on the sim dps over time graph which shows mean dps over time and +/- 1 std dev
sometimes the -1 std dev is literally sitting at 0 lol
May my yellow name ruin all you blue names
where did you even get this I thought you didn't have these files
dim repo excels
its a nice datamine but of course we dont get server side info
https://docs.google.com/spreadsheets/d/1gA1Ek0MTZ46goi7LZwY6KwVLsWNYZynqAdKj13jmZPU/edit?usp=sharing I'm currently working on a Xinyan Weapon list (rn up to 5* weapons) to make chosing weapons for her easier for new players, and i wanted to see if anyone would like to revise it or give it a look as this is my first time making something like this
any feedback is appreciated and expect a lot of errors 
I have calculated the damage an idealized Ayato would deal in his E.
It's a little approximated but with the ideal circumstance that he has 100CR:200CD, with a decent amount of HP % rolls and ATK % rolls per artifact, using his signature weapon, with idealized max stacks on both weapon and E skill (It takes him 2 hits to get E stacks max, and weapon should be max upon unleash), and a VERY ROUGH estimate of his 4P Set Bonus which I decreed would be 35%, I found that Ayato deals an average of 8314.9 Hydro Damage per slash, and a total of 124,724 damage during the 6 second duration of his elemental skill.
This was done on paper, I will send a pic.
This is him solo or with buffs from team?
No team buffs except the sword's stacks
Gotcha
I would recommend using google sheets instead of paper but good work, the calcs look accurate
Yeah I double checked it on my template our results matched out pretty well
Echoes of an Offering 4-Piece Bonus: When a Normal Attack hits opponents, there is a 36% chance that it will trigger Valley Rite, which will increase Normal Attack Damage by 60% of ATK.
this should be the state diagram for the procs
set as system of equations
h1 = 1 + .64h2
h2 = 1 + .44h3
h3 = 1 + .24h4
h4 = 1 + .04h5
h5 = 1solve for h1 (how many times you have to auto attack if you start with the first hit)
h1 ~ 1.992
the chance of procing ~ 50.2%
overall damage is
60% * .50.2= 30.1%
I calculated his damages with jade cutter + Bennett, Kazuha C0 and Yun Jin C6 and it was around 20k/attack with HoD and only 18k (average) with the new set
Sounds acceptable, mine was raw
https://docs.google.com/spreadsheets/d/1OYsY9YH4NYdmX2DjRCOs4ckZ758FmtmLRvB00SghPSQ/edit?usp=sharing i finished my spreadsheet if anyone wants to take a look at it 
Intro
COMPREHENSIVE COMPENDIUM OF CLAYMORES FOR PHYSICAL XINYAN
This spreadsheet was made to compare different Claymore options to create a reference point for mains trying to choose a weapon for Liyue's Favorite Rockstar. This list only considers Xinyan as a Phys Damage dealer but will take in...
anyone know if pryo resonance does anything wonky with damage calculations?
I built a damage calculator and it gets damage right within .1%
but if i use pyro resonance and input the numbers, my expected damage number is higher than the actual number by about 2.5%.
Im just wondering if pyro resonance is buggy or weird for not giving us the full expected damage
Yes it gives 25% attack which would explain the higher damage.
no thats not what I mean
with the new total attack after the resonance buff, we should be getting a higher damage number yes. But if you calculate out that damage, and then see the actual damage, we are dealing 2% LESS damage than we SHOULD be dealing. Its not huge, but it is definitely there. a gap between actual and expected damage. without pyro resonance is fine, all my numbers are on point. with pyro resonance and the new total atk, all numbers are off by a consistent ~2%
at first I thought maybe it was the element i was using, but it is a consistent ~2% for all damage types and characters under the influence of pyro resonance
maybe its just rounding error in ur calc or hidden decimals the game doesnt show
I thought about that but I get the exact number without pyro resonance. Even with a slightly off by one atk point, it shouldn't be a whopping 2% difference
oh, you built a damage calculator?
send it over, if its good you get a role
Unless you can show me your own calculations, pls dont comment bc all responses I have gotten asking about this is not helpful in the slightest. Thanks. I dont mean to come off as a dickhead but im tired of nobody giving me a real answer lol
bruh im just offering you a role
even though it may not be helpful now, we can give criticism about the calculator and you can try to improve it, its just a cycle of criticism and improvement. we all learn from mistakes
Ya im not mad at you lol, just the other "feedback" that literally does not help me. I dm'd you the link though

Sorry ayato enjoyer, I was typing that response before you sent lol, and then I had to wait for slowmode
actually why is there such a slowmode, we could just take mod action against meaningless chatter here anyway
@buoyant spruce I dont have manage channel perms
Hm, im fine with giving you the role, this looks pretty dank, even if the results look slightly off
While im here though, I guess the rest of you guys can take a look at it. https://chibbluffy.github.io/just-genshin-things/fullDamageCalculator.html
It assumes a level 90 enemy with 10% elemental and physical resists atm. Im gonna add some customization to that later, as well as add in special character scalings for hu tao, Zhongli, yoimiya, etc. I also need to fix shenhe E bc it apparently uses her own buff from it
Also your manage enemy tab is broken
Ya I disabled it bc I didnt want anyone messing with it yet lolol
But ya, all other calculators I am aware of need full inputs of complete artifact stats and everything, which is tedious. So I made a much simpler one for just final stats
I would like feedback on the calculator itself though. Just, with my pyro resonance question, please stick to either quietness or actual calculation thoughts/advice that isnt just a surface thought like turn it off and on again
i think talent 1-3 might be confusing to some people as they are well known as AA, E, Q. Also with talent 1 or AA as i am assuming, when it counts as elemental dmg, it should give a list of elements such as pyro, cryo, etc as chongyun and c6 bennett (yes, i am one of them) exist in the game.
I have a checkbox for is it elemental for each talent, so thats not an issue. I can add some description on hover or something for AA, E Q but I would like to keep it referencing talent for now until I figure out something better to refer to it as. Since like, hu tao E does no damage but is a skill that buffs her, same as yoimiya.
And in terms of elemental damage types, you just input elemental bonus in the box. That is the elemental bonus number it will use in the calculation. So if you do use chongyun or Benny c6, then enter your cryo or Pyro elemental bonus respectively. Whichever one you want to find out, then scroll down to the spot in the table you are looking for. Its meant to be simple, I dont want to make it tooooo complicated
wait, where is it cause i cant seem to find it on the calculator?
Is removed
Not sure if this is the right place, but I was bored today, and decided to make a semi-useful tool for calculating the probabilities of the character event banner:
basically, all you need to do, is input if you failed a 50/50 recently, then input your current pity count [amount of rolls without a 5 star], and it will generate a tailor made graph and data file detailing the EXACT probability of any given roll to give you the event character.
I made it mostly for fun and to dust off my very basic math and coding skills, but I feel like some people who'd want to truly understand how the odds of character banners work could make use of it.
It currently only works in octave GNU, an open source free coding platform, but if anyone here know how to code and knows how to make my code more accessible to anyone to use i'd love to hear some tips :)
(btw, I've made a wishing simulator in the past that simulated 1 million iterations of wishing, and today compared the results to this new probability approach, 100% match, it was so great to see it actually working as intended
)
@lime nebula have you see the new changes to the echoes set and how it would affect Yoimiya?

do you want me to calc the avg MV added to yoi now with the changes so you can update your calc?
or you can do it
We're currently trying to modify the CN script, but you can do your magic and we'll see if we get the same result if you want to
The set has potential now I think, it's really only one hit in the entire NA chain that cannot proc the probability increase now
i got 30.12% avg added MV
if i did the math correctly:
50.2% * 18 = 9.036
9.036/21 = 0.4302857…
0.430…* 70% = 0.3012
Yeah, I think the assumptions are very much correct with 18 hits, but my friend wants to do a simulation as he doesn't trust the math behind it 100%
With your assumption the new set would pull ahead now with 1 Q every 2 rotations (over 2 rots)
Without Yunjin the difference seems especially massive now
wait, something's wrong with the numbers there
my numbers or the numbers in your sheet?
Just my sheet acting up, all good
Seems like your math adds up too
huge
I'll use 30% for now and update the sheet
the CN guy might update his post soon as well
sounds good
https://docs.google.com/spreadsheets/d/1CpFoCsnMLHUyopRZFfvJUBwctvDjh0LN_cnWMcSxaJM/edit?usp=sharing
Detailed Calculation
Name,Artifacts,Base Attack,Weapon Attack,Total Attack,HP,EM,Crit Rate,Crit Damage,Dmg%,Action,N,C,E,Q,MV,Reaction,Defense,Resistance
Yoimiya,4p EO ATK/Pyro/CR,323,608,4045,81,183.6,144.6,N1-1,1,63.6,1,0.5,1.15
Yoimiya,4p EO ATK/Pyro/CR,323,608,4045,81,183.6,146.6,N1-2,1,63.6,1
This only holds under the assumption that N1-2 doesn't contribute at all. However if N1-1 doesn't proc the set, N1-2 still may (with an increased probability even, given that the N1-1 instance was a failure). I made python script to simulate it and get the chance of each dmg instance getting buffed in a string of attacks, it only needs the exact frames at which attacks happen. Though there is one assumption I made: If for example Yoimiya's N1-1 procs the buff, N1-2 will not be able to increase the chance for N2. But if this assumption ends up being wrong I can easily change it.
def simulate_attack_string_once(times, total_NAs):
list = []
threshold = 0.36
previous_time = -1
for i in range(total_NAs):
time_since_previous_proc = abs(times[i%len(times)] - previous_time)
if time_since_previous_proc<0.2:
list.append(0)
else:
random = np.random.uniform()
if random <= threshold:
threshold = 0.36
previous_time = times[i%len(times)]
list.append(1)
else:
threshold += 0.2
list.append(0)
return np.array(list)
def simulate_multiple_times(n, times, total_NAs):
total = np.zeros(total_NAs)
for i in range(n):
total += simulate_attack_string_once(times, total_NAs)
return np.round(total/n,4)
time_list = np.array([18, 27, 51, 88, 113, 128, 164])/60
chance_per_instance = simulate_multiple_times(1000000, time_list, 24)
print(chance_per_instance)
Overall, this results in slightly higher dmg
Hey I actually made something like that too, but in python. Recently I took reinvesting starglitter into summons into account as well, so I had to keep track of every constellation haha. I've also implemented the weapon banner as well. It looks something like this:
Oh sick! I have literally 0 knowledge when it comes to displaying the data, your way of presenting it is really nice 
Thank you, I played around a lot with matplotlib. What do you use btw? I don't recognize it immediately
And yea I didn't account for starglitter, as it added yet another RNG i needed to keep an eye on
My only problem is that I don't know how to make my stuff useable to others sadly. So I'm not able to share it 
its octave GNU, basically the free and open source version of matlab
Oh I see
N1-2 doesn't contribute at all unlike N4-2 because the set only triggers every 0.2s and between the two arrows in N1 is 0.15s while in N4 it's 0.25s
You're right that the set only triggers once every 0.2 sec. But if the N1-1 hasn't triggered the set yet, N1-2 still may
btw, just wondering about your approach, do you go for simulating runs, or did you actually go through the tough route of mathing it all out? Because now that I tried calculating it through probablity math, computation dropped to literally zero time, but i had to fry my brain in the process 
Yeah I'm not smart enough to do the probability math haha
, but idk how I would approach stuff like that when reinvesting starglitter anyway
maybe a smarter person would know how to do it without simulations
we don't know if that's true either
Well, if you'd read the artifact set, you'd see that it would imply that
for how far you went with your calculations, it would honestly be a nightmare to write and fact check. Just to give you a taste, I have to add an entire dimention to my array of data for EVERY POSSIBLE 5 STAR that you get from the banner, wanted or not 
So for character banner, just going for c0 calculation is 2D, and weapon banner is 3D specific for R1 weapon. Going for c6R1 probability approach would require you to use a 15D array and at that point you might as well simulate as it will take less time and power 
the CN community calced it in a way that N1-2 and N4-2 didn't contribute at all using the original CN
Oh yeah it was very much a pain, it's also not that efficient. It takes over an hour to generate these graphs
. But I haven't parallelized my code yet. I should really do that
@unkempt nexus, if you'd want to look at how I calculated the probabilities for a personalized banner run, feel free to pm me and ill pass you the code :)
That same poster apparently also said that N1-2 could potentially proc the artifact set, but it wouldn't make that much of a difference. And he's right about the latter
[tho, idk if you'll be able to understand if you've never bumped into mathlab-type of code before]
Oh for sure I'd love to see it, I haven't worked with matlab yet, but I can try to read it. I used monte carlo methods for mine in case you're curious
ah yea, I saw genshin wishes used that as well. I just drew on a piece of paper the probability tree and went with it 
damn sounds like a lot of work, but seems you figured it out. Because I'd get the same graph if I wanted to summon one five star
i kinda sound like a spammer now since i posted this in a few channels, but...
4pc Shimenawa's Reminiscence vs 4pc Echoes of an Offering on Yoimiya Level 10 Normals
could someone verify is this is a good simulation by me? thanks!
https://docs.google.com/spreadsheets/d/1tL4SgDJpX5yy_GUGn9LFVjN4KxJRKlGa/edit#gid=1853466436
Code
Talent Multipliers,1.272,Shimenawa's Reminiscence,3 sets of attack
1.22,DMG Bonus,1.5,1.908
1.586,1.83,0,0.64,0.00,1
1.656,2.379,1,0.36,0.64
1.889,2.484
1.272,2.8335,0,0.44,0,0
1.22,1.908,1,0.56,0.44
1.586,1.83
1.656,2.379,0,0.24,0,1
1.889,2.484,1,0.76,0.24
1.272,2.8335
1.22,1.908,0,0.04,0...
Might take some time cuz most pips who usually peer review stuff are not online yet
oh no, that's sad, just gonna see tomorrow then as it is midnight rn here
Gn
If you scroll back up a little I wrote the same thing but for the probability of buffing each dmg instance in a 3N5 N2 Yoi string, in which the 0.2 sec delay was taken into account. The result is a list of probabilities, in which each element corresponds to the probability of that dmg instance receiving the buff:
[0.3605 0.3578 0.4727 0.4926 0.5034 0.5052 0.5003 0.5023 0.3214 0.4376
0.4864 0.5099 0.5047 0.4994 0.5031 0.3209 0.4381 0.4861 0.5101 0.5058
0.4984 0.5027 0.3215 0.4379]
though the script can be used for any unit as long as we know their frames, you'd just need to input that and how many attack you want to perform
On average my script results in a 32 atk% buff on every hit. Though the probabilities for each hit are of course not the same
I don't see your script taking the 0.2s time delay between procs into account though. Unless I'm blind, because I barely work with excel
I see there are a lot of people who looked into the new artifact for Yoimiya
Also I'm a newbie in terms of this stuff, but what I can understand is that SR is better but Echoes would potentially be better given very specific conditions
Also, that's because I assumed that there's more than 0.2s delay between each attack.
And btw the calculations on this use only the talent percentages and artifact bonus
It would be a pain to consider weapon passives, crit, EM, enemy def, etc
Only the time between N1-1 and N1-2 is shorter than 0.2 without atk speed
Do we have any itto sheets
Ask raikh or Emi or Zack
Summary primary target
Team Name- Kamisato art: Zekrom,Character,Damage,DPS,Share
ayato,584497.0413,20874.89433,0.36802167
Rotation,Kazuha,477448.8264,17051.7438,0.3006200238
fishcl,526267.7862,18795.27808,0.3313583062
Bennett e,q
ayato q,1588213.654,56721.91621
fishcl e
kazuha e q
ayato e,e
fis...
Here is an ayato sheet do I need to make any changes
Assuming Bennett q only till first ayato e ends and half of first fishcl q
did u mess up ur atk% values?
How come?? Idts
Is it the 31500% cause idk why it shows like that it's actually 315 feather attk
ah ok lol
Yhea
Can someone pls send an ayaka freeze team calc?
read assumptions, dont take out of context, etc.
By Charlie from KQM:
https://docs.google.com/spreadsheets/d/1zK06oG0sEN03j2CB8k7Ce4L9ZaLFvD_k2nplEkEL2aY/edit#gid=1490807268
https://docs.google.com/spreadsheets/d/1yY3dx75CvHM2PbJVjzbXxrLE7WU3sROTbqP3Dcz_6FI/edit#gid=1490807268
By Veggie Based on Steno's Video:
https://docs.google.com/spreadsheets/d/18xFaIZp6N20zCoG1c-8N4SPldYQllpZwFqtLsVlrSA8/edit#gid=496802171
By Ayzel (expand message, scroll down):
#851428030094114847 message
Total
Genshin Patch,2.3
DAMAGE,DPS,Share
Diona,19667,936.5052996,2.32%,Pros:,Cons:
Ayaka,633793,30180.62524,74.70%,High peak DPS, making bosses with DPS burst windows easier,Unfreezeable bosses break Mona's Omen extension, and 4BS crit bonus
Mona,37403,1781.095605,4.41%,Diona and Mona are cheap,...
Total
Genshin Patch,2.3
DAMAGE,DPS,Share
Ganyu,330699,15747.58136,36.31%
Ayaka,473545,22549.74667,52.00%
Mona,18173,865.3765485,2.00%
Venti,88261,4202.922169,9.69%
Total,910678,43365.62674,100.00%
Ganyu,C0,Prototype Crescent R1
Ayaka,C0,Amenoma Kaguchi R1
Mona,C0,PAmber R5
Venti,C0,Windblume Ode R5
Summary
Video used for evaluation (thanks to Steno):,Ayaka,DN1E
https://www.youtube.com/watch?v=PgFe1Sp6fH4,4BS
video sheet:,Venti,E,Q
Ok
Hmm thanks seems solid
https://docs.google.com/spreadsheets/d/1IVZZlRpTVGbmlsWyvY-NHXf4WLVh_8u7REA6fe1sXhI/edit?usp=sharing Here's one I used for the Shenhe guide, it does not include Kazuha/Kokomi damage output, but that you can infer and add yourself fairly easily
Results
By XenoVX#6150, Please DM all questions/feedback/suggestions
Ayaka/Shenhe/Kazuha/Kokomi
Fav Lance Shenhe w/4 Noblesse
C1 Shenhe lets you drop 1 ER sub on Ayaka and reinvest in ATK%
950 EM Kazuha
Kazuha and Kokomi damage is not shown, assumed to be static
All Talents assume TL9, KQM stan...
Sheet1
Team Name- ,Character,Damage,DPS
Ayato,277410.1796,11558.75748
Rotation,Kaeya,275601.9823,11483.41593
Kaeya e,q(1.5),Rosaria,125322.3593,5221.764971
Jean e,q(2),Jean,55794.04248,2324.75177
Ayato q(2),734128.5637,30588.69015
Rosaria e,q(2.5)
Ayato e(6.5)
Jean q(1)
Rosaria q(1)
Kaeya q(1)
A...
This is ayato freeze.
Does the echoes set represent a relevant Yoimiya buff or is it yet another artifact set that doesn't really make her that powerful to the bag?
https://docs.google.com/spreadsheets/d/1tL4SgDJpX5yy_GUGn9LFVjN4KxJRKlGa/edit#gid=1853466436 scroll up mate
Code
Talent Multipliers,1.272,Shimenawa's Reminiscence,3 sets of attack
1.22,DMG Bonus,1.5,1.908
1.586,1.83,0,0.64,0.00,1
1.656,2.379,1,0.36,0.64
1.889,2.484
1.272,2.8335,0,0.44,0,0
1.22,1.908,1,0.56,0.44
1.586,1.83
1.656,2.379,0,0.24,0,1
1.889,2.484,1,0.76,0.24
1.272,2.8335
1.22,1.908,0,0.04,0...
Do we have sheet for Raiden teams, with C0-C2 and Catch-EL?
Raiden national, Raikou, Raiden Hyper, Raiden Yae Sara Anemo etc
this one iirc, idk if there's anything else
It’s not loading 😦
where did all raikh's sheets go
Nah it loaded after like 4 minutes
I think I just have to wait for the orange thing to come into
Out
Because I’m between orange and yellow
Cuz I have a few sig weapons
And after this raidens rerun ima try and get C2
I'm so sorry my sheet is too heavy. I guess fixing my sheet is my 1st priority for now

Nah it worked in the end
My phones probably just slow
Dw bout it
Can’t wait for the orange category

so peaceful, pls smh dont let people find out this place 
only a matter of time till someone accidentally clicks this place and accidentally finds out and starts spamming. idk what is going on but spamming wont help. why people spam 
if ppl come here, just put 1 day slowmode :D
good idea
Oh good idea
I hope no one comes tho
Have I gained access to Valhalla
No. We still working out something for the TC Section
banned /j
It really feels like that community pizza meme.
I just come here to look at sheets and now the whole place is on fire

ikr
are there sukokomon dps tables
by dps tables sheets you mean?
yes same difference
hold on, let me get terra's
Sukoko
https://www.youtube.com/watch?v=FM6ZjwTrKas
Sucrose,Kokomi,Fischl,Xiangling,Other,Total
TOTAL DMG,976,368,344,418,313,397,1,266,392,0,2,900,575
% OF DMG,33.7,11.9,10.8,43.7,0,100.0
DMG PER SECOND,32,546,11,481,10,447,42,213,96,686
...
Sukoko
https://www.youtube.com/watch?v=tIcofCNQ6vk
Sucrose,Kokomi,Fischl,Xiangling,Resistance,EM Buff,4ToM,TTDS
- RES for first rotation only,E ( x12 ticks ),10, ticks: 10 x 2, -30 x 10,Anemo,Pyro Swirl ( Non-Vape )
Following rotations wi...
ty
hello are there any non c6 fischl raifish calcs ? also on this gcsim: https://gcsim.app/viewer/share/RgkwVYd7w8m-541cVkwg2
it says fischl and benny are on 9/9/9 not 9/11/11 but c5 benny and c6 fish
gcsim - a team dps simulator for Genshin Impact
The Cons from C3 and C5 are added automatically upon enabling the Cons, the listed Talent Levels are just the Base, so they have T12 active there.
And here is the same Setup just with C0 Fischl:
https://gcsim.app/viewer/share/b_W-PvvjJsLUQhWmXCfgA
And for reference, C5 Fischl is ~57.5k primary target DPS, so her C6 is quite a lot of value, but overall Team DPS is still very good even with non-C6 Fischl.
gcsim - a team dps simulator for Genshin Impact
Oohh icic tysm Raikh

its a 5k dps difference for one con 
need to get my c6 i only need one more 
It varies a little on the combo used for Raiden, since the extra C6 Procs trigger on NAs. The optimal 3x N3C + N1C Raiden combo doesn't currently work in the Sim and my current profile emulates its damage by using a combo that nets more Fischl C6 Procs to make up for the difference. That combo however ironically works only in the Sim, but not in reality, in opposition to 3x N3C + N1C, which works in reality but not in the Sim.
So in reality you might have 1k DPS more on Raiden and 1k DPS less from C6 Fischl, making her C6 more along the lines of 4k Primary Target DPS, which also means the C0-C5 Fischl Primary Target DPS would also be about 1k higher.
Ooohh so i should do normal n3c combo then since i dont hve my c6 fish yet 
oh wait so in theory the n3c could be more dmg yea if not c6 fish
You should do that in any case, especially in multi-target Raiden's CAs are favored due to their better AoE.
The combo used in the Sim is a performatively equivalent placeholder, till the actually ideal combo is fixed to work in the Sim.
If thats confusing I might fix it to use the next best functional, realistic combo, which would likely lower DPS by around 1k till 3x N3C + N1C works in the Sim eventually.
ah okok gotcha ty for the info

does anyone have an hu Tao sheets?
https://docs.google.com/spreadsheets/d/10k-CdESEPWhzS7lIxMulooTN6LuPlaBDRJaG7lWz1S4/edit#gid=291100292 heres some hutao yunjin 
Summary
Hu Tao Yun Jin Team DPS comparisons
Important Note:,Some other stuff to note:
Team DPS comparisons are NOT meant to represent in-game performance of teams,The more you invest your Hu Tao, the better Yun Jin will scale with her.
Math cannot account for certain gameplay mechanics such as ...
Research on how latency affects swap time (Swap Latency)
Methodology = Normal swap. Frame count start when swap command is inputted (confirmed by OBS). Frame count end when the swapped char is on the field.
Testing notes = Tested with using various latencies produced by using different VPN locations (100km-7000km). 7 different latencies were tested. 6 samples collected per latency. Outlier samples are excluded from calc (due to concern from my unstable net). Outlier happened 2 times from 42 samples.
Finding =
There is a flat 70-80ms addition to the current player's latency to determine swap latency. Thus the swap latency increases linearly as the latency increases.
Disclaimer = I still don't know if I can really rely on single variable for the calc, that is latency. Something about net/latency that might skew the results due to the test were only conducted by me atm. Different PC/location/VPN/latency may give different result. I feel like this test is very sus right now because this 'flat' 80ms addition to the latency happens to be almost the same as the latency I have when I use no VPN (85-95ms). Further testing from different tester needed to confirm/debunk.
Further research/recommendation =
Tests on different scenarios, maybe something like QuickSwap Q (using Alt+1/2/3/4), or input buffers, etc.
Inspired and helped by @dusty osprey and a paper from KQM on Royal Weapons, here's the calcs on the effective proc chance of the new Echoes set that KB found earlier in February. Effective proc chance is about 50.2% (lower bound) which means effective attack boost to NA is 70% x 50.2% = 35.14% (lower bound), as KB found
ok. I think I need more test on this. It seems like from my tests that Raiden's Q Combo C cast time is faster for the first charge. I mean the first N1C for example is about ~10f faster than the next N1C. I'm still looking whether the N recovery that is faster or buffer anim for C that is faster. Because the N1 anim itself is normal and very stable. But the C is not.
Requirement : Have Raiden. 60fps recorder. Time to spare. Not-boomer hands.
Methodology : It's simple. Just record yourself doing Raiden Q>3xN1C against Ruin Guard. After that record again but change the combo to Q>3xN2C.
H0: It's skill issue (my skill issue). That means my results weren't replicable by yours.
H1 : It's unique mech. Everybody's having the same result.
this is totally my first take and i did not retake this cause i did n3c 
is this your graphic setting or not?
Your footage is at 60fps but it's like 30fps recording that 'extended' to 60fps
I kept seeing 2 frames that are exactly the same
its 60

probably I'll make a separate project file
I might miss 1-2f, I guess it's still withing margin of error. But anyway
N1C Cast Frames
My test = 98, 102, 100, 102, 102
Your test = 96, 100, 96, 104, 106
for now it looks like the Null Hypothesis is still holding its ground firmly
I'll check the N2C nao
your recording is set to 30fps
ill try and fix the recorder settings
there's no need tho
1 frame difference ain't really that deciding
you'll just make me redo my framecount lol
but yeah, maybe you can fix it for further tests when it needed for another time

N2C Cast Frames
My test = 117, 128, 128, 128
Your test = 122, 118, 128, 128
ok I feel like this is just "skill issue" or something about buffer mechanics thaat I haven't yet understand
but for now I'll stay with the null hypothesis and take the median for the timings until I figure out about this buffer mech
thanks for the help @cedar zodiac
aight, glad to be of help
btw I'm closing my request above. It's concluded. Basically player technique a.k.a skill issue ™️
does anyone have the dps tables of childe taser and sucrose taser
Anyone have any sources on Xinyan's NA frames and her best combos?
also you could ask noir about her
Finally, a channel where people can give something useful instead of memes
Also whose Noir? I am relatively new here
@muted grotto someone needs xinyan knowledge
Hi
I don’t rlly know anything about her NAs cuz her CA is way better at c6

The kqm guide has best combos for her NAs tho
If you have her at C6 you wanna do E Q CA for full 5s usually
After getting some answers from the Xinyan mains, kinda silent sometimes, and reading the guide, so it is N2 into CA?
Oh I see
I believe the guide says N2 for pre c6 combos yeah
I did test Xinyan in Spiral Abyss, and trying her into both the Rifthounds and Vishaps, I noticed Xinyan's slow movement during CA, add the fact she requires time to get out of her CA with the final slash, fairs kinda poorly against them
What constellation do you have her at?
https://youtu.be/NJUnKPoy7J8 here’s mine against rifthounds
Oh wow, you went C6 Bennett
Yeah Xinyan with c6 bennet is very powerful
It lets you build her for pyro damage and utilize the pyro damage of her E and burst as well, which both have very high MVs
And also let’s her use buffs like Kazuha and VV
I’ve calced pyro Xinyan to be about a 10k team dps increase over physical
Yeah, Physical feels underwhelming lately, especially when it seems that Hoyoverse now looks to be commited to have the game be centered around Elemental damage
I see that your do only one rotation of Xinyan before repeating the entire team rotation
Correct she only needs 8s field time
Her rotations are extremely smooth
She just comes in and does E Q CA for 5s then swap back to supports
Makes it extremely easy to get full buff uptimes on her
And be able to fully rotate the rest of the team without extending rotations
I always figured that would be one of her strengths, especially coming from maining Razor and Xiao who takes way too much field time
Yup it absolutely is a huge advantage she has over selfish characters
What artifacts did you run on her in the video?
As much as people meme on her shield it’s also one of her big advantages
Lavawalker
Her shield may not be the strongest in the world but as you can see in the video it’s letting me facetank a good amount of hits, including the geo debuff waves, without worry
And she only has about 5s of her field time where the shield can be broke to begin with so she is extremely safe for the most part
Basically, her shield allows her to be a bruiser of some sorts as I heard some people try to describe her
I always tempted to to C6 Bennett but always afraid how much it could mess up some teams
It serves its purpose of letting her spin uninterrupted
There really aren’t many teams it messes up tbh
Too bad, people keep failing to realize that benefit of her shield
Like it messes up melt bennet but for main dps bennet at c6 you can just transition to vape bennet overload bennet or overload+vape bennet
Does it mess up the typical reverse vape Xiangling team?
Not that I’m aware of
Am glad to see a fellow Xinyan enjoyer 
Now I am even more tempted to activate Benny boi's C6
With all this talk of Xinyan's C6, before someone can get that constellation, her usual N2 into CA is not so bad, is it?
It makes me think she is really constellation reliant
She is
All of her constellations are really good
Like, every single one of her constellations is a pretty crucial part of her kit
Her base kit at c0 looks incomplete
Hoyoverse really intentionally did that to her back then looking back now
Fortunately those constellations make her extremely powerful tho
Thankfully
Most people don’t realize just how strong she is when played right
Yeah it is kinda sad
: been tryna tell people how good she is for months
I honestly got way more out of here in under 30 minutes than I did asking anywhere else, with the exception of the Xinyan mains discord
you just so happened to ask in server with a resident Xinyan main
Good thing I asked here then
I’m in Xinyan mains but I don’t check their often cuz it’s dead
Say, anyone here notable for maining and theorycrafting other niche characters like Razor and Yanfei?
I also tried to get in contact with the author of the Xinyan guide on kqm to collab and her a section for pyro Xinyan added since it’s actually her strongest team, but I haven’t gotten a response in like 6 months
Uhh I think we have some yanfei mains
Or be persistent in contacting the writer of the Xinyan guide
Or maybe make your own. I believe WFP is making their own guide website?
I considered just writing a guide of my own yeah
But is a lot of work
Might give it a try tho
I’ve been wanting to do that for quite some time
One of my roadblocks with it was I can’t record Phys rotations since my bennet is c6
I was interested to get into theorycrafting, by starting with Xinyan since there is not much out there for her, alongside Razor and Yanfei but was overwhelmed
So when I tried to record the rotations and count the reactions my counts were invalid cuz of my bennet c6
Perhaps you can try asking someone with a decently built Xinyan for clips?
Perhaps
Anyways, what teams do you use with Pyro Xinyan? C6 Bennett. I remember the first video you shared had Kazuha for obvious reasons. But why Albedo?
Albedo was only there for the geo wolves
4th is supposed to be Rosaria or Xiangling
Rotation
Bennet E 1
Kazuha QE 3.2
Bennet Q 1
Rosaria EQ 1
Xinyan EQ CA 8
Bennet E 1
Kazuh E 1.7
Rosaria E 1
this is the rotation its supposed to follow with Rosaria
benefit of using rosaria is you get to run shorter and smoother rotation than xiangling but ER needs are a few subs higher
I think with rosaria you will want 2 CW 2 EOSF on xinyan instead of 4 LW
she needs like 155 ER in this variant
well if using skyward pride then energy also isnt a concern
tho pride is a bit less powerful in pyro build than phys - tho at same time rosaria provides extra phys shred for it
im rambling lol I love xinyan

Xinyan wants more ER in this ER?
How about something like 2CW and 2Glad/Shimenawa?
I think 2 EOSF would be way better
Cuz it saves you some subs for more crit subs
And she isn’t lacking on attack
She hits close to 4k attack with her c6 plus bennet noblesse and pyro resonance
I’m gonna calc the team again later - I calced it last year but was on my old unprofessional template
So need to do it over now that I have a new template
Also @heady jackal another thing a lot of people don’t realize is her c6 buff works on all her damage not just CA
As soon as her CA animation starts she gets the attack buff
So you actually get it on some of her E and Q DoT
And here I thought Lisa's entire kit is poorly worded or missing out information
@muted grotto So much ER does Xinyan need most of the time?
Like 130-155
idk why Geo Resonance 15% DMG when shielded does not snapshot on snapshottable skills
strange
Same

this sucks on albedo
the dmg could have been higher on him on my calc if the 15% dmg bonus snapshots on the blossoms
Ikr :HuTaoSadge:
Wait does Albedo Q snapshot? And what about his E? Cuz I put Gorou E then his E
His E snapshots and his Q’s fatal blossoms “snapshot” as in they use whatever stats he had when his E was cast
The cast Q dmg doesn’t do that tho just the blossoms
all of his kit are snapshottable
its just the resonance being clunky
that it doesnt read the 15% dmg when shielded onto off field dmg
So all blossoms dont snapshot, will they have higher dmg w Gorou E active?
they do, its the resonance being clunky
mihoyo needs to fix this, the dmg is not so high even with high def
I see
Gorou is impossible to make a main DPS
Wait, why geo reso clunky?

What is it again?
the 15% dmg bonus when shielded doesnt snapshot to off-field dmg
tested it with oz, fischl on-field deals more than she is off-field even though i had shield up before summoning oz
@muted grotto hey, what is the exactly interval of the hits from Xinyan's CA?
Every 0.5s?
Is her CA also affected by hitlag? When I tried, it does not feel and look like it
It should be
How good is Echo set on childe ? Is HoD still his BiS ?
Does new one have hope to be better then +20 one for ayaka?
also @wooden tusk you can ask in #・tc-lounge . This channel is mainly for theorycrafting work/discussions
Ok
@heady jackal https://docs.google.com/spreadsheets/d/1exH-mu4acaILYFDzycTyco4WoLH1DFeEFzn_YaVRziQ/edit?usp=sharing finished putting the Xiangling version of pure pyro xinyan on sheet
Disclaimer and Assumptions
Please do not make a copy of this sheet without my written permission
Please also do not use my sheet as a weapon to attack other people
Assumptuons
All of Guoba attacks hit
12 pyronado hits
Xinyan gets her c6 on 5 of her Q DoT and 3 of her E DoT
Bennet procs favoniou...
Alright thanks then
This really looks like a lot of work
Oh yeah, does anyone know a list of enemy resistances in the game?
https://docs.google.com/spreadsheets/d/1wVY_BAj43AjRLqOOdjvXm-4_7FFraPOnFyie2gGBB70/edit?usp=sharing
Oooo, thanks
Hey, does anyone know if sunfire jean swirls all the players at once in coop?
i need someone to test this 
cause idrk, it could be just the player with jean who are being imbued with a pyro swirl aura
wrong chat
, #・tc-lounge for this one
Oh
So do most theorycrafter use the stats on their characters in their accounts or they simulate the numbers?
in terms of sheeting, some of us follows KQM Standard on a basis
Definitions: Fixed substats: rolls which are preallocated into all substats, including those which are not desirable Distributed substats: rolls which are distributed optimally within constraints Artifacts: Artifact sets, stack assumptions if not calculated dynamically, mainstats, and energy re...
@muted grotto so how long does the flat atk Xinyan gets from her C6 last?
does anyone know like what the most amount of def yunjin could get
she gains the atk bonus while she's in the CA animation

since when we stop talking everything in tc
i was here just yday
it's been renamed to #・tc-lounge



rn is Albedo E > Yae EEE > Zhongli hEQ > Raiden E N1 > Yae QEEE > Raiden Q 3N3C N1C

if we want to start with albedo E first
but downside is 6 yae totem ticks. first 3 happens in zl hE and second after burst animation on zl
iirc
Hmm. I guess we could just ignore it. It's only the second rotation that's missing 4AP on the first one.
so we switch back to yae eee first?
yep, since the rotation is also short
ill go to my phone now, ill still think of ways to up the dmg
Yo akane
just tested it
she does swirl
every player

do the 4pcs dmg increase work, if we cast ele skill but dont have more than 15 energy?
The 4pc doesn't work if you don't have enough energy iirc
It will work however
If you cast skill then ult
While it hasn't eaten energy yet
Which rotation will be best for :- ayaka c0,xingqiu c6 sac,kazuha c1,rosaria c0
apply cryo, then 4viri, then xinq, then rosa, then ayaka cmiiw
or go ayaka after xinq, use rosa for gain cryo particles
okok
Hi, do you guys think it's worth the time and effort to modify character DPS based on the current abyss leyline disorder?
no
Okay,thanks
guys should i pull for raiden? Is she stronger than ayato
why would i do that, isnt venti rerun coming, hes just better than kaz
@spark abyss 

I know that it’s super super early, but… what team should do more Dps in general abyss?
Yae C1 R1 Kagura Glad + TF
- raiden 4EOSF the catch R5
- sara C6 4NO sacrificial bow
- sucrose C6 4VV prototype ambar R5
Or
Yae C1 R1 Kagura Glad + TF
Ayato 4HoD BlackSword R1/LionRoar R2/Anemona R5
Fischl C6 ToM Stingless R3
- Sayu C6 4VV wolfgravestone R1
Well we can't be sure just yet but I think the 1st team will have higher DPS
don't quote me on that though
so if i remember correctly the yae-raiden comp is upwards of 55k
Maxi actually calced a few ayato-yae teams, and they are quite strong but did not break 55k i dont think
2st 
Also now that you guys renamed tc to tc lounge it seems like most semi-casuals will come here for questions instead

Honestly might just wanna do”tc” and “actual tc”
i like this lol

very passive aggressive
shut
changing the description of the role to something more math specific could help too 
Tc-lab 
Then just fully remove tc channel. Casuals will go for TC-lounge then. If you rename to true TC people will just be like "guess true tc is better than normal tc.
For casuals, simple question about game mechanics are TC's question
Or create a TC-questions 
talk about this in tc lounge or offtopic
If people see tc they probably aren’t gonna pass it and go straight to it
On the other hand if they miss tc and see actual tc they might go there first

Just put it all the way at the bottom
make people have to discern whether cryo or hydro will swirl against a frozen target and who owns EC in a taser comp

It ends as soon as her CA animation ends
Why
Does anyone have the sheet of hyper raiden Variation Of raiden Yae kazuha bennet vs raiden Sara kazuha bennet?
I would say the first one as of now
someone help me with pp dilcu rotation
Bennet E 1
Kazuha holdE 2.2
Bennet Q 1
Kazuha Q 1.5
Bennet E 1
Xiangling QE 2
Diluc Q 4N1E 7
Kazuha tapE 1.2
Bennet E 1
Xiangling funnel 1
18.9 how do i get this to 20s
wait why us that 4 N1E on diluc
isn't it 3?
ohhhh
maybe more funneling on xl or some diluc NAs 
hold on
funnel more where 
nvm funneling would add 2s my b
thats fine
just need it to get to at least 20s so its a functioning rotation
cuz of xl cooldown
xl do be cringe
buff xl to 70 cost 
anyways, funneling could reduce ER requs which is always good
What you could do is use Kaz Tap E at the start and then another one after XL QE, going from 2 to 3 E casts for a slight extension. Alternatively/Additionally you can do 3x EN2 on Diluc aswell to kill some more time.
One thing of note on the rotation: Currently you only have 4.2s between the Kaz Tap E at the end and the Hold E of the next rotation, so you'd incur an extension over 20s as you'd have a 1.8s window waiting for Kaz E to come back. May or may not be worth it.
Easiest way to fix would be to start with a Tap E and do a Hold E between XL and Diluc to keep the 2 Es w/o having to deal with the waiting time. Although it doesn't exactly exclude the possibility of another Kaz E after Diluc, it would make it less mandatory for energy.
hmm
How tf is beidou's ult dmg calced again
I'm looking at the guide
and I just don't get
my brain is being pepega
well if its two targets, it bounces five times between each one
so the first one should get hit 3 times per proc, and the other one 2 times
so at t13 it would be 258.4 + 204*3 for primary target then right ?
but the beidou guide gives different numbers
you can see why her burst does so much damage on sheets

oh really?
I'm getting 870.4% from my numbers
maybe its accounting for more than two targets
1020 is all five procs right?
so it is counting both targets
or all
or all 5 jumps
per proc
i helped 
What was it
I was taking the inital hit dmg into account

Kqm’s 1020 for one bounce isn’t making much sense to me though
Unless they’re doing some really funky rounding
It’s 1030 for 5 bounces at t9
1020 makes sense for one total scaling for per jump no?

it's the 204 * 5 * 10
at t13

we're all clowns on this blessed day 
This confirms to me that Wfp TC is a hivemind 
that rotation should be at least 22 secs maybe even longer if you want to make sure kaz gets his own particles
wait im unsure
it might be capped
:(((
oh
two players it works im sure of that
3 and 4, im unsure
since venti ult etc. only doubleswirl it might be capped to two ?
have you tried it with 3-4 yet?
i need rotation time review here cause scuff testing putted me in different timeframes of ZL Q
Yae EEE > Raiden E N1 > Zhongli hEQ > Albedo E > Yae QEEE > Raiden Q 3N3C N1C
I'm in the wrong channel my bad
Diluc Tc HUGE
ran it in game and i dont think you can really fit in 4 autos on diluc. i shortened it to 3 autos and the rotation was still 20 secs. in a real use case diluc will take one sec longer than the clip because his e and autos have pretty high hitlag. also kazuha was swapped too early in my clip to grab his own particles so thats another ~.5 sec penalty. I would prob recomend consolidating the rotation to have less swaps initially. something like ben eq, kaz eHq.
9 swaps is a bit excessive and you run into real world penalties with so many
like ping/human error

Is this doable with hu tao instead of diluc
one thing I notice (if you see my research above) about swap latency is that we have 70-80ms flat addition after latency to get actual swap latency time. So KB's ping was ~30ms, then I predict ~100ms latency swap.
9 swaps means 900ms spent just for swap latency.
30ms is kinda cherrypicking tho as I've conducted a mini survey before and most people play within 100-200ms range. In that case 9 swaps will mean 2000ms spent just for swap latency. It's up to you whether to what kind of demographic you're basing your rotation time
.
It'd be kinda complicated since you gave to stay outta Bennetts burst area
also hitlag, I'm still on research about this. But as far as I see it, per hit (per NA/CA) it takes 4-5frames
but sometimes I feel like there are NA/CA strings that doesn't cause visible hitlags
Also most people cant press at the exact time since the game buffer either doesnt exist or is very small
I would put an extra penalty for normal human press rate
Also no shielder so dodging
Uh i wouldnt recommend it for tao in general
Should work for Klee though
Xq performance is just nicer overall
input queueing in this game is pretty lenient, so you don't have really need to get uber APM
Whats the buffer windows?
Ik if you press too early it just throws away the input
I'm still researching it. But it's more than 200ms I feel
or maybe it's different case by case
like Kazuha E > P, it 'reserves' your input as far as 500ms
Mainly the swap into skill input is what im concerned about
Thats why I usually try to record rotations before sheeting
this is correct. Human average reaciton time is 200ms
Or do video splicing for leaked chars
Well thats to react but if you plan out it doesnt apply
if It's quick Q (Alt+1/2/3/4) it's negligible. But if it's Swap > E or N1, now human reaction time takes a big factor
Im mainly talking about repeat spamming keys to get it off asap
the 'plan' out is more for charge attack/release
spamming key is kinda eh. I compared my uber APM when doing Yae's EEE and I had it slower than Snipe's (iirc) who did it with less APM
I feel there's more to the mech rather than spamming input keys as fast as it can
In general im not a fan of mono teams since they are brittle to counter matchups
wait, you mean Swap and while waiting for swap latency spam E
Yeah
hmmmmmmm
I see a coolness in it idk why
I forgot how much APM I got
I can barely do rotations
Mainly due to energy problems on XL
It's the bane of my childe national team
how much ms does the Alt+1,2,3,4 contain?
I got 8 CPS, so that means 125ms interval per button press
tho human fingers do get tired. so that 8 CPS only applies to first few seconds
and it gets slower by time like down to 6 CPS
My feelscrafting says
Latency + 75 ms + Buffer time
by this buffer time I mean the frame it needed for the game to recognize your input
sometimes you can have the next frame for the game to directly response to your input
sometimes it takes as far as 5 frames
so example. I have 100ms latency and 3f buffer time.
100 + 75 + (3*16.67) = 225ms
or ~14f
so by the 15th frame you char will start its Q phase

then you have ER problems
refer to ER calc to figure out how much your char needs
I'm running 4 emblem with catch what more can I do
ER is like computer's RAM
Hm hm
you may not need like 300% ER, but you're fucked if you have less than required
PP Klee or PP hu tao
what's your comp
Childe filler Xiangling Bennett
anyway if you need suggestion maybe ask in #・genshin-help or #・tc-lounge . This thread is mainly for actual theorycrafting discussion
Okay
@cloud stratus if instructor is the last thing before tao would the uptime still be for only 5 ca's like you mentioned with vv tao or would it go to 6+ ca's because theres no kaz inbetween 
i think its only the mods who can see it
staff only 🤠
Boo

Anyone wanna learn klee
gsim?
Regex 
But also why is this over engineered
Whats the context
Is it in guide or something?
Yeah
Seems overly verbose just to describe the flowchart imo
Klee things
Klee combos are anything but elegant
Anyone wanna learn itto combos tho 
You'd get 7-8
If it's the very last thing
Kazuha is losing a bit of uptime on his buff since he'll generally be swirling hydro coming down
Important. Do we have calcs for Mona + Diona and Kokomi + some cryo subdps (e. g. Rosaria). How much damage is lost because of dropping omen?
I wonder if there're factual data for my Reddit argument on Kokomi vs Mona
that last page 
There’s a hutao kaz team that lets you proc inst right before going into hutao?
Or I guess rotation

why does keqing wear no panties and then miko wwear diapers
This ain't the appropriate place for this type of discussion and pls refrain from starting out on things like this.

💢
So can the Genshin Optimizer be used an alternative calculator for spreadsheets?
Like inputting all my artifact, stats and weapons and whatever come out, I can reliably see it as the potential damage output and authentic enough to put in a spreadsheet?
U still need to account for buff uptimes and swapping








