#suggestions

1 messages · Page 4 of 1

rapid eagle
cloud ermine
#

Modpack: Prominence II RPG fabric
Mod:[Let's Do Addon] Fluids
Link: https://modrinth.com/mod/lets-do-addon-fluids
Why: As stated in a previous Post, it enables a few mods like VInery, Brewery or Herbal Brews to be automated via Mixer and a lot of other things. This would be especially good since you cant automate it in the current modpack as the Tea kettle cant be outputed in any way

frosty flax
snow fable
#

Modpack: BMC4
Mod: Sophisticated Backpacks and Sophisticated Storage
Links: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks | https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage
Why: Very usefull in storing items, and organizing

CurseForge

Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades
73.5M Downloads | Mods

CurseForge

Storage mod with multiple tiers and functional upgrades
20.7M Downloads | Mods

viral furnace
#

Modpack: Prominence 2 Fabric
Issue: On the quest tree for the bewitchment mod, you are asked for specific versions of some items (a white coffin or a stone altar) when any version of it should suffice
Suggestion: Make it so getting any version of those items completes the quest

heavy pond
chrome pebble
willow latch
trim talon
golden saddle
visual haven
charred kite
#

Modpack: Prominence rpg fabric
Suggestion: In the log begone configs **blacklist the phrase "Exception occurred in netty pipeline" **
Why: I have seen multiple cases of console being spammed with the above error every 10 seconds flooding console. adding that line to the config completely fixed it!

spring lantern
karmic sierra
balmy oak
#
CurseForge

This mod add Quarry (Miner) to Tech Reborn for Fabric
1.1M Downloads | Mods

glass inlet
rapid eagle
rapid eagle
iron briar
spring lantern
#

Modpack: BMC4 Forge
Mod: Sweaters
Link: https://www.curseforge.com/minecraft/mc-mods/sweaters
Why: I think it would be cool to have during christmas time. Also the reason im suggesting this mod now is cause ill 100% forget about it during december

CurseForge

Deck out your mobs in ugly Christmas sweaters with the Sweaters mod!
1.3K Downloads | Mods

tall forge
spring lantern
iron briar
spring lantern
chrome pebble
rapid eagle
spring lantern
#

Modpack: BMC4, Prominence, and Steampunk
Mod: Stub Your Toe
Link: https://www.curseforge.com/minecraft/mc-mods/stub-your-toe
Why: The "Stub Your Toe" mod adds a unique twist to Minecraft by introducing an unexpected challenge that heightens player engagement. By applying different status effects based on movement speed—Hurt Toe, Swollen Toe, and Where is My Toe?—the mod forces players to consider their actions carefully. This added layer of strategy turns what might be a routine task, like running or sprinting, into a more thoughtful and engaging experience, encouraging players to move with caution and purpose.

Additionally, the mod enhances the realism and humor of the game, making it an appealing addition for players who enjoy mods that introduce relatable, real-life elements. The consequences of stubbing your toe, while amusing, also add a degree of authenticity that can make the game world feel more immersive. This balance between humor and realism can attract a wider audience to your modpack, as it offers something fresh and unexpected.

Finally, the social aspect of the mod cannot be overlooked. The shared experience of suddenly being immobilized or slowed down due to a stubbed toe can lead to memorable and humorous in-game moments, fostering camaraderie among players. This makes the mod a valuable addition to any modpack that aims to create a well-rounded, entertaining, and community-driven experience.

CurseForge

You will occasionally stub your toe while running around your world.
13 Downloads | Mods

burnt badger
#

Mod: YSNS
Suggestion: Being able to swap an entity with another.
Example: Let's say you have 4 mods that each add copper golems. If you just outright disable 3, then the 4th might not be able to spawn due to some mods having the same golem spawning structure. With this suggestion, you could make sure they can still spawn, while only keeping 1 singular copper golem.
||sorry if I explained this horribly lmfao||

hybrid tide
rapid eagle
hazy shale
midnight coral
jovial rock
iron briar
narrow seal
midnight coral
narrow quest
frank coyote
narrow seal
lone sigil
#

Modpacks: Applicable to any
Mod Suggestion: Universal Enchants
Link: https://www.curseforge.com/minecraft/mc-mods/universal-enchants-forge
Why: Makes several enchants work on weapons they make sense for (looting on tridents, power and infinity on crossbows), while also being fully configurable for balance reasons AND it works with Zenith!

CurseForge

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone?
1.3M Downloads | Mods

wanton pewter
#

Modpack: Prominence 2 RPG
Mod Suggestion: Remove either Modern Industrialization or tech reborn.
Link: thread didnt showed up so have to rewrite those in threads.
also we are removing mods instead adding
Why: both two mods has identical features with no difference between (cuz both were originated from gregtech).

crimson dragon
#

Modpacks: BMC3 and MMC3
Mod Suggestion: Mythic Upgrades (Curseforge link)
why: it adds gems to upgrade netherite equipment, which will help in exploring or combat 🙂

CurseForge

Mythic Upgrades adds new mythic ways to upgrade Netherite gear with new ores.
5.1M Downloads | Mods

narrow seal
#

modpack: better mc
suggestion: better villages
reason: it completely changes the look of villages and the size of them adding way bigger houses more loot/better loot with more villagers it will go great with better mc pls add it https://www.curseforge.com/minecraft/mc-mods/better-village-forge

CurseForge

This mod enhances the villages in Minecraft by improving existing structure, making them feel more alive and engaging to explore.
12.6M Downloads | Mods

wraith jetty
spring lantern
rough edge
rapid eagle
last swan
rapid eagle
narrow seal
spring lantern
abstract spoke
frank coyote
unborn thicket
#

Modpack: Steampunk
Mod: Magnum Torch (functions the same as Mega Torch)
Link: https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge
Why:

  1. Constant mob spawning is a huge pain (lots of them are way too powerful), this mod is standard in other packs to remove the annoyance.
  2. Immersive Engineering adds in the Powered Lantern which should serve this role but I cannot get it to work #steampunk message and it's basically incompatible with Create: Crafts & Additions - you have to add an LV accumulator to make it compatible which is a huge faff just for these lanterns. Powered Lanterns appear to cover 4x the area of magnum torches, so the trade-off is no power needed, but have to do 4x the work, also it doesn't require that much power so that cost isn't big. So, the functionality already exists but in a form that I can't get it to work, and through a mod I dislike.
  3. I really really hate IE and don't want being safe in my base to be dependent on making it work.
  4. Everyone knows that if they want to be safe they'll reach for mega torch or magnum torch. I'm playing on a server and most people have asked about if the modpack had them because they couldn't find them. It's really not fun not having a solution that just works.
  5. I want to focus on building steampunky things, not being killed by some OP mob, I have no interest in fighting, it hinders my enjoyment of the modpack substantially.
  6. I don't want to have to keep using up a hotbar slot for a weapon, constantly having to juggle things around.
CurseForge

Powerful torches to prevent mob spawns around your home in a large area.
17.3M Downloads | Mods

jagged furnace
mortal elk
#

Modpack: Prom Classic or some other pack that you're developing where it can fit
Mod: Legendary Survival Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/legendary-survival-overhaul
Why: A very well made mod that adds many deep mechanics to survival mode, similar to RLCraft but less harsh and updated to today's Minecraft (has compat with JEI, Artifacts, Farmer's Delight, Biomes O' Plenty, Serene Seasons)

CurseForge

Temperature, thirst, limbs management for Survival game !
7.8K Downloads | Mods

tropic tangle
#

Modpack: Better MC Fabric
Mod: Firorize
Link: https://modrinth.com/mod/firorize/
Why:

  1. The plain orange fire texture is really quite dull, and this mod allows for full customization over the fire colors, not only depending on the biome its in, but also the block its on.
  2. It is compatible with any mods that add new blocks/biomes, and either the client, or the modpack devs can create their own custom fire color profile which every client would load into, for example adding nether biome colors, cave biome colors, green fires ontop of oxidised blocks, etc.
  3. It is not only the model which changes color, but also the entity overlay and player overlay, which is a step up from using resource packs which can only change the actual fire model depending on the biome, not the overlay depending on the block its ontop of as well, so overall adds more parity and cohesion.
  4. It has a flexible but simple to use config and so players could easily tweak the profile you desinated to their own specific tastes.
  5. It works with shaders and overall would add some beautiful ambience to the game.
narrow seal
#

modpack: bmc4 (forge)
mod: advancement plaques
reason: it adds really cool advancement pop up animations that works with every advancment and also has a sound effect i think this would be really cool to add to better mc as it would go great with the tons of new advancements and should be added it would go perfect (it also is on fabric!)
https://www.curseforge.com/minecraft/mc-mods/advancement-plaques

CurseForge

Replace those boring advancement popups with something flashier.
30.3M Downloads | Mods

sudden marsh
#

Modpack: Prominence classic
Mod suggestion: The Abyss - The other side + dimensional ascension
Why: Blue skies is too poor + i would like to see a new dimension in this modpack and this one is very beautifull
1 - link: https://www.curseforge.com/minecraft/mc-mods/dimensional-ascension-blue-skies-tetra
2 -link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii

CurseForge

Adds compatibility between Blue Skies and Tetra. For the Dimensional Ascension modpack.
160.6K Downloads | Mods

CurseForge

The Abyss 2 adds Magic, Quests, Dimensions, Biomes, Entities, Armor, Swords and Tools!
7.7M Downloads | Mods

peak junco
#

Modpack: bmc3 fabric
Suggestion: make crafting tables universallly craftable for any wood
Why: If someone starts in a maple forest they cant do anything with that wood for example

frank coyote
#

Modpack: Prominence Classic
Mod: Terramity
Link: https://legacy.curseforge.com/minecraft/mc-mods/terramity
Why:This is.....minecraft.....but inspiration form terraria calamity(i think.....)
I think this is the coolest and best mod in minecraft and it really changes the gameplay in prominence classic. Also the weapons in terramity look really cool

spring lantern
mint adder
frank coyote
#

Modpack: Prominence classic
Mod: create: love & war
Link:https://legacy.curseforge.com/minecraft/mc-mods/create-love-war
Why:This is the most classic gun mod (if you want a more classic one, I don't know where to find it) and since it's a create mod, I think it should fit in with Prominence classic (similar to steampunk LPS but the recipes are more focused on create mod)

empty cloak
#

Modpacks: Fear nightfall
Quest title: expanding the atlas

It says "to obtain nether generation, you must add sliced maps to the atlas in a crafting table" but it doesnt give you anything more than that. I think it should be edited to people that they need to actually use the map first and then add it to the atlas. I dont think i would have ever figured that out on my own

spare kayak
#

Modpack: new modpack
Explaination: remake regrowth

buoyant gust
#

Modpack : BetterMC or Fear nightfall(would work on both rlly well)
Mod : Timeless and Classics : Zero
Link : https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero
Why : First of all , guns would be really fun to use in both modpacks. Second , This exact mod adds more of a variety of guns , and the system is a little bit more complex. Finally , you can config these guns to do different damage or smth like that

CurseForge

The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.
1.1M Downloads | Mods

mortal elk
#

Modpack: Better MC, Medieval MC, both Prominence
Mod: Flow
Link: https://www.curseforge.com/minecraft/mc-mods/flow
Why: A nice animation when opening and closing ingame interfaces, very configurable.
It's a fabric mod but with sinytra connector it works perfectly in Forge.

CurseForge

Configurable in-out inventory UI transitions.
38.6K Downloads | Mods

wide hawk
#

Modpack: Prominence II
Suggestion: A patch to consolidate and bridge gaps such as Simply Swords, Paladins & Priests, Better Nether and MCDungeons with recycling/grinding functions from Tech Reborn
Why: Adding industrial recipes to additional weapons and armor help incorporate their place in the world and feels more fleshed out. Some of these mods feel isolated in the pack, and the more interaction the better.

elfin grotto
#

Modpack: Steampunk
Suggestion: Rework CrayFish Gun Mod's gun recipes to bring them more in line with Scorched Guns recipes.
Why: As is, most base Crayfish Gun Mod guns only require iron ingots and maybe some redstone, along with the ammo being very cheap. This makes it easy to, for example, get a relatively cheap minigun very early. In contrast, a lot of Scorched Bronze Guns require at least a bit of progress along the Create tech tree and/or some somewhat rare drops (the rivets, for example). You can get a gatling gun at about the same time you can get early scorched bronze guns, which feels strange and inconsistent. This is currently only balanced by needing a somewhat large amount of iron ingots.

ruby parrot
#

Modpac: Prominence II
Suggestion: Re-Enabling AE2 Facades
Why: a fix was pushed out on July 1st from the AE2 devs specifically referencing the bug found by Prom 2 Devs "Fixes an instant crash bug reported by the Prominence 2 modpack devs if a facade has somehow been obtained with a malformed texture item ID."
https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7905

GitHub

Fixes an instant crash bug reported by the Prominence 2 modpack devs if a facade has somehow been obtained with a malformed texture item ID.

elfin grotto
#

Modpack: Steampunk
Suggestion: Remove some of the redundant steel recipes (Ad Astra, Create Planetary tweaks, Immersive Engineering)
Why: Ad Astra has a very easy steel recipe, and Create a barely more difficult one. The Immersive Engineering recipe, in comparision, is much more involved and difficult. Despite this, it still seems to be the intended path, as it is the one used in the IE quest tree. Making steel with IE is very frustrating as there are easier methods, but deviating from it then feels like cheesing - overall, it makes IE seem like a last thought. Settling down on either of the three recipes (and changing the quest tree to reflect it) would make the pack design feel much more cohesive, and help pull IE back into the pack.

tropic tangle
#

Modpack: BetterMC Fabric
Mod: All Jebbed Out!
Why: I feel like it adds a new layer of fun to the game as the jeb effect now works on any mob and on any armor piece that has the name jeb_, its just quite a nice feature to have, extending upon the base minecraft sheep jeb functionality as well. If the dinnerbone name applies to any mob, why cant the jeb_ name. It is also not just the same lackluster effect, but a new vibrant one.

dusky zealot
acoustic tulip
#

Modpack:SteamPunk
Mod: Storage Drawers Mod
link: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why : better and mor optimised méthode of transportation in factory manyli beacause i can put and output thing in drawer slave and use trim to conect it and not use creat belt beacause it's lagi ^^

CurseForge

Interactive compartment storage for your workshops.
172.0M Downloads | Mods

balmy oak
#

Modpack: Promience RPG
mod: Fruitful Fun 🍊
mod link: https://www.curseforge.com/minecraft/mc-mods/fruit-trees
why: the mod adds more in regards to minecrafts farming aspect, things like bee crossbreeding, and stuff of that nature, also is compatable with farmers delight

CurseForge

Introduces insightful content featuring fruits and beekeeping
5.0M Downloads | Mods

scenic magnet
#

Modpack: Promience RPG
mod: Applied Botanics Addon
mod link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon
why: just a thought really, since automating botania is a pain, this will simplify it for the hardcore players that really want botania items, but really can't be bothered to automate them through vanilla ways. (really i just want this mod to be added in)

CurseForge

mana through ae2, what could go wrong
14.1M Downloads | Mods

dusky zealot
mortal elk
#

Modpack: Better MC and Prominence Classic
Mod: LUMINOUS: NETHER
Link: https://www.curseforge.com/minecraft/mc-mods/luminous-nether
Why: A Nether expansion mod that adds biomes, mobs, potion effects, and interesting mechanics like rituals.

CurseForge

Explore new nether biomes with dangerous foes! Build with new blocks, and decorate with new decorations!
6.2K Downloads | Mods

frank coyote
distant agate
#

Modpack: Fear Nightfall
Mod: Blighted Beasts
Link: https://legacy.curseforge.com/minecraft/mc-mods/blighted-beasts
Why: Updated recently, adds four new mobs with super unique mechanics (one of them has an ability that aggros all mobs nearby onto you, another spreads sculk similar to a sculk catalyst) that are a nice addition to the deep dark, or the overworld in general if you wanted to configure them to spawn everywhere. They all can be avoided with careful measures (similar to the warden), but create an added challenge when players explore the deep dark. Also adds an item that drops from one of the mobs that can give the player a chance to escape a group of hostile mobs...

quick grotto
#

Modpack: Better MC [FABRIC] - BMC3
Mod: The Bumblezone
Link: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-fabric
Why: Has a bug in the 1.21 version which makes you lose a permanent effect on death which you receive after completing a whole questline for the mod, which was fixed in the 1.21.1 versions of the mod, just wondering if it can be updated to fix this bug

CurseForge

An unBEElievable dimension full of bees to BEEfriend!
11.3M Downloads | Mods

frank coyote
#

Modpack: Prominence Classic
Mod update:change better combat(fabric) to better combat(forge) PLEASE
Why:fix abilities weapon compat issue such as death scythe,tidal claw,etc.

young fable
#

Modpack: Prominence II Classic 1.20.1, Prominence II Classic 1.18.2, Medieval MC [FORGE] - MMC3, Medieval MC [FORGE] - MMC4, SteamPunk [LPS]
Mod Suggestion: Knight Quest [Reforged]
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
Why:

  1. Add a variety of armors, each with its own passive abilities. There's also a dedicated configuration where you can toggle these passive abilities on and off, as well as certain mob properties. The default crafting recipes for the items are vanilla-friendly, requiring the player to go out and explore to obtain them (you won’t just find them right outside your house, which promotes exploration to some extent). Additionally, there are around 8 different weapons

  2. The mod also includes 10 mobs, most of them hostile. Many of these mobs have unique passive abilities that make them special. I won’t go into detail about each one here since they’re already defined in the mod's description (I think that the mod creator is open to every kind of feedback and is already working on tweaking some abilities tho). There's also a 3-phase boss called Netherman. Another noteworthy mob is a tameable one, a pumpkin wearing a yellow raincoat called Samhain, which can be equipped with any type of armor and weapons (like swords or bows) to help defend its owner

  3. The development of the mod is centered around the Great Chalice, a cauldron that requires 4 Great Essence (which can be crafted from Small Essence obtained by killing monsters). When you interact with an empty goblet over the filled chalice, it will fill up and can then be used as a crafting item

  4. The mod features beautiful designs, with some assets even having animations, like certain swords. The overall theme of the mod is medieval and friendly, making it perfect for medieval-themed modpacks

CurseForge

Introducing an adventuring armor quest for Forge! Adding +30 beautiful armor sets, new mobs and much more!
186.7K Downloads | Mods

balmy oak
#

Modpack: Prominence Classic and Prominence RPG
Mod suggestion: Dimensional doors
Link: https://www.curseforge.com/minecraft/mc-mods/dimensionaldoors

Why: I'm just tossing the idea in the hat with it being a dimension mod, I'm aware it's likely to get rejected, but could not hurt to suggest it.

CurseForge

Mazes, puzzles and traps. Doors and portals that can teleport you anywhere. Envious, malevolent eyes looking at you from the eldritch Limbo dimension.
13.5M Downloads | Mods

mortal elk
bright oxide
#

Modpack: Prominence II Fabric
Mod Suggestion: Not really a Mod suggestion, more of a class. Since there is a ton of classes and your Stamina is already a thing you can level up, why not use it to base a class on?
My proposal is the Butcher/Chef class. The class is melee and throwing focused, using knives, forks and other things found in the kitchen such as a frying pan to deal melee damage. This in it of itself sounds like a weird gimmick, but you could use the saturation you have for abilities by sacrificing some of it to cast abilities, spells etc. Throwing knives and the whole throwing mechanic already has a place especially in mine cells. The trident and other throwing items also dont really have any space in Prom as of yet, so expanding that mechanic may be a lot of fun for players, as melee classes somewhat are missing anything ranged, which, i know goes against the class but mages have range and a melee weapon, warriors etc do not have that option.
Damage would be mostly mixed, depending on the spell engines adaptation to it.
You could also base it off of buffs, making buffs generally last longer and maybe even stronger.
The downsides can be a low range with little to no way of getting enemies from afar, meaning you ll have to be closer than any warrior will be. This whole class would be a warrior subclass, thats for sure but one that looks weaker on first sight. There is a literal ton of buffs you can get, whether it would be beer, wine or food. Rewarding the player for using those buffs by making them last longer/stronger can also make this class rather skill dependent and pricey on resources. There is a lot of cooking mods and food things in the Modpack so i wouldnt see a reason why you cant base a subclass on it.

Why: It would expand upon vanilla and modded mechanics of Throwing and using buffs in order to become stronger, as a subclass for Warriors/melee

This is purely a thought, but i would love seeing throwing be more important.

left crow
#

Modpack: Steampunk [LTS]
Mod Suggestion: Add mod NetherPortalFix to fix bad portal synchronization in multiplayer/servers, this mod will sync portals correctly so the portal that you enters will be the same portal that you exit, with this it will prevent exit portals generating again on strange locations like what happens to me, the enter portal was in my home, but when i left the nether my exit portal was 200 blocks away from my home and inside a warden cave.

young fable
#

Modpack: Prominence II RPG, Medieval MC [FABRIC] - MMC2, Medieval MC [FABRIC] - MMC3
Mod Suggestion: Knight Quest [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-fabric
Why:

  1. Add a variety of armors, each with its own passive abilities. The default crafting recipes for the items are vanilla-friendly, requiring the player to go out and explore to obtain them (you won’t just find them right outside your house, which promotes exploration to some extent). Additionally, there are around 8 different weapons

  2. The mod also includes 10 mobs, most of them hostile. Many of these mobs have unique passive abilities that make them special. I won’t go into detail about each one here since they’re already defined in the mod's description (I think that the mod creator is open to every kind of feedback and is already working on tweaking some abilities tho). There's also a 3-phase boss called Netherman. Another noteworthy mob is a tameable one, a pumpkin wearing a yellow raincoat called Samhain, which can be equipped with any type of armor and weapons (like swords or bows) to help defend its owner

  3. The development of the mod is centered around the Great Chalice, a cauldron that requires 4 Great Essence (which can be crafted from Small Essence obtained by killing monsters). When you interact with an empty goblet over the filled chalice, it will fill up and can then be used as a crafting item

  4. The mod features beautiful designs, with some assets even having animations, like certain swords. The overall theme of the mod is medieval and friendly, making it perfect for medieval-themed modpacks

CurseForge

Introducing an adventuring armor quest! Adding +30 beautiful armor sets, new mobs and much more!
14.2K Downloads | Mods

rigid lotus
#

Modpack: Prominence II Fabric
Mod Suggestion: I'm not sure which mods would be compatible with this modpack, but any type of mob mod that gives mobs a special enhancement. There's a mod called AtomicStryker's Infernal Mobs which is what I'm talking about. If this one isn't compatible then any type of mod like this.
https://www.curseforge.com/minecraft/mc-mods/atomicstrykers-infernal-mobs
Why: This would make the modpack a bit more challenging and interesting in the sense of mobbing, and I believe they drop enchanted items.

CurseForge

Diablo Style Modifiers
31.8M Downloads | Mods

wide hawk
#

Modpack: Prominence II
Suggestion: Compatibility patch between Trinket and various mods adding trinkets
Why: All mods excluding **Things **recognizes both Trinket hand/glove and offhand/glove as valid slots for Glove trinkets. Things only recognizes hand/glove as a Glove slot, resulting in inconsistencies. There may be other quirks - testing required.

Link: https://www.curseforge.com/minecraft/mc-mods/trinkets
https://www.curseforge.com/minecraft/mc-mods/things-fabric

CurseForge

A data-driven accessory mod
25.0M Downloads | Mods

CurseForge

Trinkets and Utilities to enhance casual play
9.1M Downloads | Mods

keen linden
#

Modpack : Prominence II
Suggestion : New class summoner
Why : A summoner class would enrich the gameplay by offering a unique strategic dimension, allowing players to control powerful and diverse creatures, adding variety to combat styles.
Link : (this isn't a mod but what the summoner class could be like) https://youtu.be/K0GCLkTSta8?si=JpPfiPNaqQsppbrv

This is not a mod! (More description below in "NOTE:")

MMORPG classes in Minecraft - Summoner Class

Get The Summoner Pack now:
https://samusdev.com/product/rpg-class-series-summoner/

Also on MCModels:
https://mcmodels.net/model/rpg-class-series-summoner/

Requires MythicMobs and ModelEngine
ItemsAdder support
Oraxen support
[MMOItems, MMOCore...

▶ Play video
junior fable
#

Modpack: Prominence II
To be honest if there was a way they could merge Prominence II RPG and BMC 4
Like more Prominence heavy, but I really am missing the BMC backpack, the way the bundles and sacks work (Scroll wheel to go through the bundle), and the movement where you can lay down on command and/or stay on a ladder when in the inventory

ionic root
#

Modpack: Prominence 2
Suggestion: add distance horaizon
Why:Better experience

lone cradle
eternal hollow
iron briar
dusky zealot
slim bridge
sudden marsh
#

Modpack: Prominence classic
Mod suggestion: The Abyss - The other side + dimensional ascension
Why: Blue skies is too poor + i would like to see a new dimension in this modpack and this one is very beautifull
1 - link: https://www.curseforge.com/minecraft/mc-mods/dimensional-ascension-blue-skies-tetra
2 -link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii

CurseForge

Adds compatibility between Blue Skies and Tetra. For the Dimensional Ascension modpack.
170.7K Downloads | Mods

CurseForge

The Abyss 2 adds Magic, Quests, Dimensions, Biomes, Entities, Armor, Swords and Tools!
7.8M Downloads | Mods

dusky zealot
high stratus
cloud ermine
#

Modpack: Prominence 2 RPG
Mod: Ribbits
Why: The Mod adds a New variety of frog villagers who you can trade with for New items as well as existing ones. They also add a New village. The most important Argument though is that they sometimes sit down, play music together or also fish with you. They also include sorcery frogs that occasionally buff you or water your crops.
EDIT: if added looking if this disables swamp villages from other mods may be good https://www.curseforge.com/minecraft/mc-mods/ribbits

CurseForge

Swamp villages and musical frogs!
521.3K Downloads | Mods

stable hinge
#

Mods:rpg class series
Suggestion:a martial artist class with different martial arts like taekwondo or boxing... with spells that complement their fighting style

spring lantern
wary coral
#

Modpack: BMC4 [1.20.1 both forge and fabric]
Suggestion: Geode+
Why: Its a balanced way to reduce grind by introducing new uncommon geodes to the overworld, nether, and even end. With all base game ores being covered, the mod brings 2 new ores which can be used for more decorative items like blocks and armour trims.
Link: https://www.curseforge.com/minecraft/mc-mods/geode-plus
Youtube showcase: https://www.youtube.com/watch?v=qu5ggfwf6Co

CurseForge

A Mod that add geodes to Minecraft Overworld, Nether and even The End!
3.8M Downloads | Mods

In this Minecraft Mod Showcase, I will show you the 1.20 Forge and Fabric Mod called Geode+. This Mod Showcase also gives a brief overview of the different Blocks, Items and Geodes the Geode+ Mod adds to Minecraft.

== DOWNLOAD GEODE+ ==
▶️ https://www.curseforge.com/minecraft/mc-mods/geode-plus

== SUPPORT ME ON PATREON ==
▶️ https://url.kaup...

▶ Play video
spring lantern
rocky granite
molten pagoda
#

Modpack: Prominence II RPG
Mod: Prominent/SimplySword
Suggestion: As other simply swords weapons are used in the crafting of the S'kellak forge weapons, I feel that not only should the Essence of Ash'edar be included in the quest page, but its recipe should change. Currently it is the only forge weapon to require 2 essences rather than 2 weapons or a weapon and essence. I suggest editing the recipe to instead require both the Harbinger and Sunfire weapon, as the Ash'edar seem to be im a similar vein of dual wielding swords of light and dark/sun and moon. Just thought itd be cool :)

Another thing, although I'm new to the modpack, i feel like the forge weapons are heavily geared toward magic wielders, while the more physical classes such as ironskin warrior and archer are left without weapons. I'm hoping this could be changed with either the reworking of a few of teh weapons or the addition of new ones, for example if Ash'edar becomes crafted with sunfire and harbinger, the scaling of the moves could be more physical rather than magical, buffing the player through the eclipse moves and such. to allow for said physical classes to . PLEASE lmk if this is all very dumb in a thread.

molten pagoda
#

Modpack: Prominence II RPG
Mod: Prominent/Simply Swords
Suggestion: Once you reach the mythic boss challenges we should be able to craft the simply swords reforges more easily, whether it be bosses dropping directly or being able to craft it with dust from 10+

median trail
#

Modpack: Prominence II RPG
Mod: Tierify
Suggestion: The current progression for Tierify is fairly hostile in the early game for how easy it is to get reforge materials fairly shortly after.

This leads to the mod not really adding difficulty, but instead more tedium to the crafting experience, where about a third of what you craft is nearly unusable.

A very simple fix to this would be making common more bearable. Instead of getting 30% reduction to most major stats on an item, instead reduce it by 15% or 10%.

This would still encourage you to hunt for reforging materials as soon as possible, without making the crafting system feel unnecessarily RNG while you lack them.

brave hazel
late kiln
#

Modpack: Prominence II [RPG]
What to add: Two chat channels on server local(witch player near only see) and global: for example add ! before message and it will send in global
Why: all server see what you say to your team/near player and chat looks like trash

devout saddle
#

Modpack:Prominence II [RPG]
What to add: Add the 1.20.1 server jar directly to the server build pack on cursed forge
Why: The download link for the server jar included in the variables file doesn't appear to work. In order to successfully start the server I had to use waybackmachine to manually pull the archived download link.

hot kettle
#

Modpack: Medieval MC [FABRIC] - MMC2
What to add: Chisels & Bits - For Fabric 1.20.1
Why: To add custom details to builds and possible small houses for the smaller/tinier races. ❤️

queen wind
#

Modpack: Medieval MC [FORGE] - MMC4
Mod Suggestion: Domestication Innovation
Mod Suggestion: Rats
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Link: https://www.curseforge.com/minecraft/mc-mods/rats
Why: Both mods are from the creator of Alex's Mobs. The first mod makes monster taming a viable playstyle, and Rats has bosses and other features.

CurseForge

Improves upon and compliments tameable mobs, both from vanilla and other mods.
3.2M Downloads | Mods

CurseForge

Adorable little pests that can be tamed and trained in combat, automation, resource gathering, cooking, and more.
17.4M Downloads | Mods

ocean river
#

Modpack: Prominence II | RPG fabric
What to add: PBOSB - Projectiles Bounce Off Slime Blocks
Why: It basically just makes projectiles like snowball, ender pearls, splash potions, etc. bounces off slime blocks, and I think this is a really cool mod as you can make some really cool and creative traps or just make some cool e-pearl throws

frank coyote
#

Modpack: Prominence Classic
Mod: Integrated Dungeons and Structures
Link: https://legacy.curseforge.com/minecraft/mc-mods/idas
why: It's a dungeon mod that I think should be added to Prominence classic because it has interesting dungeons and also reworks some dungeons, such as rework ice and fire mausoleum dungeon to dread citadel instead

wanton sphinx
#

Modpack: prominence II
What to add: bewitchment's besmirchment addon

ocean river
#

Modpack: Prominence II | RPG
Mod: Reinforced Shulker Boxes
Why: It's basically Iron Chests, but for Shulker Boxes

spice yoke
#

**Modpack: ** Medieval MC [FORGE] - MMC4, Medieval MC [FORGE] - MMC3, Prominence II Classic 1.20.1, SteamPunk [LPS]
**Mod Suggestion: **Knight Quest [Reforged]
**Link: **https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
**Why: **there is a good number number of armors, each with passive abilities. Also, it adds mobs with abilities as well, a tameable mod to which any type of armor and weapon can be given to protect its owner, and a boss with 3 phases and different attacks. It has an extensive config, and the recipes are vanilla-friendly, with some made using diamond and others with netherite. It has a distinctly medieval aesthetic, so it would especially fit well in modpacks of that style

CurseForge

Introducing an adventuring armor quest for Forge! Adding +30 beautiful armor sets, new mobs and much more!
186.1K Downloads | Mods

wary coral
#

Modpack: BMC4 [1.20.1 both forge and fabric]
Suggestion: Straw statues
Why: Legitimately just better armour stands. You can make them have custom poses, give them player skins, obviously including all the functions with the regular armour stand too.
Link :https://www.curseforge.com/minecraft/mc-mods/straw-statues

CurseForge

Bring some life to your builds with player statues of your favorite Minecrafters!
1.6M Downloads | Mods

ocean river
#

Modpack: Would be nice for all, but Prominence II | RPG
Mod: AutoSwitch [Fabric]
Why: This mod automatically switches between your tools for mining. ex: if your mining out a mountain and using your pickaxe, and there's gravel, it'll automatically switch to your shovel

winged finch
median trail
#

Modpack: Prominence II RPG
Mod: End Remastered
Rational: The idea for this mod is very good and I agree with the reasoning behind its inclusion. However, my issues lie in the execution.

Currently, I sit at about 60 hours of active playtime, having done most content in the Overworld, Nether, Bumble Zone, and Mine Cells.

This includes nearly all bosses, all major structures, a full set of Netherite or above gear all fully enchanted and reforged to legendary, over 40 Simply Swords drops, a small villager mall, an XP grinder and more.

I have minimal meaningful tasks to do outside of the End, with a large amount of playtime invested, however, I remain with half of the required End Eyes for the portal.

The moment you acquire the Structure Compass, this becomes a fetch quest. You search for a structure, if it isn't in the structure you found, you move away and find another.

The Cryptic Eye has a 1.2% chance to be found on any enchant averaging to be over 80 enchantments, the Magical Eye has a 5% drop rate from Evokers, the Exotic Eye basically just being grinding Nautilus Shells, and a large amount of them being in random Overworld loot pools with fairly low odds. These are all easy to do, but just a repetitive task.

This all leads to finding these being less exploration, and more of a grind.

Suggestion: Giving these Eyes non-RNG, fairly difficult to acquire drop locations.

Killing a certain boss, opening a certain type of chest for the first time, doing a specific trade for the first time, etc.

A few examples of drop locations that I thought of while writing this:
Your first trade of Royal Honey with a Queen Bee.
Your first time killing the Lich.
Your first time enchanting at or above level 50.
Your first time landing on another planet.
A unique Botania or Archon crafting recipe.

This would encourage even more exploration of the various elements and mods in the pack, while still smoothing out the progression heavily.

undone vale
#

Modpack: Prom 2 RPG
Mod: Extreme Sound Muffler
Why: the video is self explanatory i feel (turn your sound down if you enjoy peace and quiet)

  • on a real note, the capability to disable sounds that are bothersome/loud/distracting (tech reborn my beloved) / or just random optional ones based on personal preference without being forced to turn off entire categories of sounds just to not hear one or two
    Link: https://modrinth.com/mod/extreme_sound_muffler
sudden marsh
icy plaza
#

Modpacks: All affected modpacks (running on 1.13-1.21)
Mod: CrashExploitFixer
Why: Minecraft has had an exploit since 1.13 (which was recently discovered) that allows any player joining a server to instantly crash it! I already successfully messaged most modpack authors of this community and the mod got included, but some are still missing, so I thought maybe this would be a good place to remind / notify them of the exploit.
Link: https://www.curseforge.com/minecraft/mc-mods/crashexploitfixer

CurseForge

A port of Papers Improve-tag-parser-handling patch, to fix a server crash exploit.
421.0K Downloads | Mods

frank coyote
mortal elk
#

Modpack: Better MC 1.20 and any other pack that can fit in
Suggestion: Xaero's Minimap & World Map - Waystones Compatibility [Forge]
Why: It's surprising that no dev has noticed that Waystones doesn't include support for Xaero's minimap and world map
Link : https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap-world-map-waystones-compability

CurseForge

Creates a Waypoint in Xaero's Minimap & World Map when activate a Waystone
2.3M Downloads | Mods

mortal elk
lean prism
#

Modpack: Prominence II Classic 1.20.1
Mod: Enigmatic Legacy
Why: Make exploration more rewarding. Even though this mod is a bit OP, it can still be tweaked because it is Open-source. And the OP things such as The Infinitum or The Voracious Pan are locked behind the "99,5% Ring time" wall and it could takes months, or even years to reach that milestone. Those who choose to wear the Ring of the Seven Curses early in the game deserve these thing considering what they have been through with the Ring since early game.
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy

CurseForge

Magic mod that contributes to vanilla progression
8.5M Downloads | Mods

mortal elk
misty flax
left cedar
#

Modpack: Any Better Minecraft modpack
Mod: Sophisticated Backpacks
Why: I don't particularly enjoy the current backpack mod used in these packs because it uses up your back slot and you have to empty it before you can remove it from your inventory. Also this mod has different upgrades and stuff.
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks

CurseForge

Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades
79.4M Downloads | Mods

strange lotus
#

Modpack: Prominence 2 classic and medieval mc 4
Mods: any mods for 1.20.1 from the developer who made upgraded netherite, doesn't matter which ones to me
Link: https://www.curseforge.com/members/rolfmao/projects
Why: already said it once, saying it again. Would make the modpack and netherite diversity better and more diverse

CurseForge

108 Followers | 51.3M Downloads

mortal elk
distant agate
frank coyote
#

Modpack: Prominence Classic
Suggestion: Change Neoforge loader to Forge loader instead Please
Why: The reason I suggest this is because neoforge 1.20.1 is very unstable, after I tried to update some mods in the modpack, some of the latest versions of the mods do not support Neoforge loader 1.20.1 anymore, for example better combat(forge) because it only supports forge loader 47.2.+, and I do not recommend using better combat fabric because of compatibility issues with other weapons
So I think it would be better to change Neoforge to Forge instead. I know Neoforge loader will make some things better but it is good for newer versions of Minecraft like 1.21. But 1.20.1 is not very compatible with some mods in 1.20.1.

lean prism
#

Modpack: Better Minecraft
Suggestion: Traveler's Backpack
Reason: Backpacked can't:
-Sort inventory
-Take/put all items
-Craft in the Backpack
-Gives buffs
-Upgrade
-Set unsort slots
...
And Backpacked take the Back slot which is supposed to be for the Elytra
Link: https://www.curseforge.com/minecraft/mc-mods/travelers-backpack

CurseForge

Unique and upgradeable backpacks with customisation, Curios API integration and more!
30.7M Downloads | Mods

shrewd surge
#

Modpack: Prominence RPG
Suggestion: A button that allows you to lock on enemies and cycle between them, kinda like in souls games or like epic fight has
Why With mods for better animations that make playing in F5 valid, I think this would be a rather QOL thingy, as some bosses are better thought in f5

twin maple
#

Modpack: Prominence RPG (Hasturian Era)
Suggestion: Bugfix (?): Add "spade" to the item obliterator of tech reborn items
Why: gem shovels from tech reborn are named "spades" instead of "shovel", so they are not removed unlike other gem items.

dire vault
#

Modpack: Prominence RPG
Suggestion: Hello, I'm a new member and I've been using Prominence in one of my servers with my friends, the problem is most of them only understand Spanish and I've been translating the info to them.

After reading the recent announcement they wanted me to ask if I can help in any way with the translation process.

Sorry if this isn't the channel I should be saying this

quaint lynx
#

Modpack: prom 2 rpg
Suggestion: add a slight outline to the buttons at the bottem to make it more clear they are buttons
Why:
it takes me a sec to even find them cause i am looking for an actual button with and outline

mortal elk
alpine yacht
#

Modpack: Prominence 2
Mod Suggestion: rework on Level scaling on mobs
Why: instead of raw hp increase, why not make it percentage increase on mobs. so normal mobs will have less hp but boss will have more hp since is percentage base so its more balance/reasonable.

late basin
#

Modpack: prominence rpg fabric
(3.0)

Suggestion: remove level scaling it’s fun at first but as you start to level the mobs very very quickly our scale you and unless your min maxing your character which I’m sorry this is Minecraft not dota 2 no body is doing that sure this is config files but when there’s no guide on how to disable said feature it’s basically just words on a notepad so removing this or my idea making scaling based on tier level of your highest level of equipment your character currently holds

obtuse adder
#

Modpack: Prominence RPG Fabric

Suggestion, change the explorer's compass to 2 cinderstone trophies, finding end portal eyes with no structure compass just feels like time gating/ruins flow of game (going from mining, farming, fighting etc, to just wandering around aimlessly especially without a nature's biome compass (unless you want to beat an extra boss before you make an explorer's compass)

sudden marsh
dusky zealot
modest aspen
naive wigeon
mortal elk
modest ridge
#

Modpack: Remain
Mod: Alex's Mobs
Why: I understand the world is supposed to feel dead, but there would still be a lot of wildlife in a scenario like this. Unless there's an SCP lore point here I'm missing.
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mobs

CurseForge

85+ New mobs with stylistic quality above the default game.
71.6M Downloads | Mods

safe jolt
#

Modpack: prominence 2

mod suggestion: rebalance pvp, please.

Why: certain enchants like, chilling, and rebounding just off the top of my head makes alot of pvp irrelevent and boring, because chilling makes all attack speed builds irrelevent, and rebounding sends you thousands of blocks away when you hit the person. Both of these make ONLY one tap builds viable, which is not only boring, but nigh impossible due to the new damage changes. Pvp is really broken currently and there isnt any inbetween right now, your pvp build is either horrid and does no damage or it just negates armor completely and one taps your enemy (magic damage) which bromo does, even with full magic prot i get one tapped by his ice whisper aoe. Only phea and bromo have decent pvp builds right now, anyone else versus anyone else is just nothing, because defence is way better then any offence right now. And not to mention the bewitchment immortaility rituals which just make you unkillable and there voodoo dolls which really just lets you bypass EVERYTHING. Doesnt matter where you are, what your enchants are, etc. Your just dead. Another thing is the HUGEEEEE damage fall off, anything after the first hit does like nothing, and its very inconsistent, sometimes i do like 250 damage a hit, then others i literally do 0.73, same weapon, same build

my point is, pvp is like a really horribly microwaved pizza currently, half of it is cold and the other half is smoldering hot.

inland rose
#

Wanting: Removal/Changes
Modpack: Prominence 2
Mod: Rebalance
Why: Look, I like the idea of Rebalance in theory. And so far from my experience, it has worked for Melee. However, my early game experience so far has been finally saving my levels up to get a spellbook from spellblades and such, using fire techniques, and.. none of it does any damage.

Spell Damage is already low values if you look at the numbers on each ability-- couple this with the sort of halfed + randomized attack power from Rebalance after your first attack, and Magic and Ranged effectively tickle the opposition at this stage, and makes them feel pretty worthless. Arrows and Runes aren't cheap to come by. Unless i'm doing something wrong here, and I'd love to know.

Link:
https://www.curseforge.com/minecraft/mc-mods/rebalance

CurseForge

Modpack utility mod that allows to balance out damage dealt by players.
2.2M Downloads | Mods

tall badge
#

Modpack: prominence 2 RPG
Suggestion: Buff faceless one or leave it as is instead of nerfing it
Why: For many players, it is not actually a challenge and cannot physically kill them. With my current attack speed based build, it cannot deal any lasting damage to me as it is quickly healed by regeneration from food and/or my regeneration charm. My build contains a few methods of damage mitigation, however, even without many of these methods it cannot deal damage faster than I can regenerate.

Another player with a pre-update magic build at level 56 (mageseeker hat, magus robe, arcane boots and legs EDIT: The robe has reckless 3, this is important) with no damage mitigation trinkets/charms never lost more than 2 hearts of damage in the fight and successfully took down 3000 of its health solely using bread before getting bored, so the boss may benefit from small regeneration of its own. Furthermore, if a player can fly and/or glide then they are immune to the enemies area damage as it appears to only damage those who are on the ground (in fact, you can just jump over it). Finally, to add further insult to injury, the aberrations appear to deal more damage than the boss (perhaps strength in numbers?).

While I have seen videos of some players being one-shot by the boss, I believe that was simply due to lack of appropriate enchants and/or skills, rather than the bosses difficulty.

placid ice
thorn haven
#

** Modpack: ** Prominence 2 RPG
** Suggestion: ** Buff Conjuctivius boss stats along with attack frequency/speed (if possible).
** Why: ** Conjuctivius is able to be fought minutes after starting a playthrough and is able to be beat fairly easily early game due to its slow and infrequent attacks that do little damage. By the time players reach the point where Conjuctivius is fought in the campaign, most players will have gear that can shred through the boss without much effort. Buffing the boss will make it fit in with other bosses near its progresssion and make defeating it feel more like a milestone.

frank coyote
edgy nova
#

Modpack Suggestions: Malum

dusky zealot
dusky zealot
#

Mpack: aoc
mod: computer craft and create texture pack for it
why: its computer craft allows u to do cool things with a coding, it has create style texture pack on second link
links:https://www.curseforge.com/minecraft/mc-mods/cc-tweaked
links:https://www.curseforge.com/minecraft/texture-packs/create-computercraft

CurseForge

CC: Tweaked is a fork of ComputerCraft, adding programmable computers, turtles and more to Minecraft.
53.4M Downloads | Mods

CurseForge

CC: Tweaked but with a design more fitting of the Create Mod
1.3M Downloads | Resource Packs

midnight coral
#

Modpacks: Prominence II RPG / Medieval MC
Mod: Bards
Link:https://www.curseforge.com/minecraft/mc-mods/bards-more-magic-series
Why: Since Spell Engine x Open Parties and Claims is going to be added to the pack in the next update making it actually usable (nobody as ever used minecraft teams), you probably alredy know this mod, you go around with the power of your magical flute buffing your allies and dealing hilarius amounts of knokback (mostly to your friends) while having a lower damage output that other classes, this class is just pure fun if you play with friends

CurseForge

Defeat your enemies and buffs your allies with the power of music!
133.0K Downloads | Mods

split sail
half agate
#

was told to suggest this here instead of in the official server discord,
Modpack: Prominence II RPG
Suggestion: Mythic Mobs Bronze blocks should (A) be able to be turned back into bronze ingots, and (B) be mineable.
Why: Very easy to accidentally make a stack of unusable bronze blocks (it is the default recipe), which, if used for decoration, are very difficult to remove.

still oxide
#

Mod: Illager invasion
Suggestion: Add 1.21 support instead of just 1.21.1 support, adjust fire caller purple flames to despawn after a configured amount of time, allow any wood to be used for the imbuing table instead of just dark oak wood.

half agate
#

Modpack: Prominence II RPG
Suggestion: Adjust recent enemy balance patch
Why: While I understand that by the late game, players are going to shred basically anything they come across, current implementation makes it so that pve is generally just quite irritating--it shouldn't take thirty swings of a sharpness V netherite sword to kill a single zombie.
I know that it'd be difficult to adjust things so that it provides a challenge in the late game without being a slog early on, but I've already seen one person decide to take a break from the official server because of this.

mortal elk
#

Modpack: All modpacks with Xenon
Mod: Embeddium & Embeddium ++
Why: Stop using Xenon in modpacks, it's obsolete, i've replaced it with Embeddium in BMC Forge and works better.
Link: https://www.curseforge.com/minecraft/mc-mods/embeddium
https://www.curseforge.com/minecraft/mc-mods/embeddiumplus

CurseForge

A powerful, mod-friendly, FOSS client performance mod for NeoForge
32.8M Downloads | Mods

CurseForge

The most reliable extension for Embeddium, providing performance features and quality options. Everything configurable and compatible with all your mods
4.8M Downloads | Mods

carmine mauve
dusky zealot
#

Mpack: aoc
Sugg: enable using dyes on blackboard from supplementaries
Why: why not? blackboards are very useful, with dyes u can make paintings

tidal prairie
#

Modpack: Prominence II RPG
Mod Suggestion: Bank Storage
Link: https://legacy.curseforge.com/minecraft/mc-mods/bank-storage
Why: A way of picking up and destroying excess of certain items ( mostly mined blocks in bulk while mining ) is always good. Probably just the early tiers, just so backpacks still feel usefull.

balmy oak
#

Modpack: prom 2 rpg
Mods:
https://www.curseforge.com/minecraft/mc-mods/ae2things https://www.curseforge.com/minecraft/mc-mods/ex-pattern-provider
Why: both of these mods add in QOL related stuff for AE2, Extended AE while the mod page does not explain things fully basically adds back in some older QOL stuff from older versions of the mod, alongside extended versions of the charger and inscriber, letting you do more crafts per machine.
Ae2 things also adds storage drives without a unique item cap per drive, but with much lower drive sizes.

CurseForge

Introduces a new Cell type, advanced inscriber and crystal growth chamber
714.8K Downloads | Mods

CurseForge

Adds some QoL contents for AE2
8.6M Downloads | Mods

dry fox
#

Modpack: Prominence II RPG
Suggestion: Make a damage stamina bar for future difficulty options
Why: On the 3.0.2 patchnotes, it was established that stamina hits and previous damage scaling would return in future versions with a difficulty picker of sorts. When this happens, it'd be cool if we got a stamina hit bar HUD so we'd get the precise timing on when we'll be doing decent damage to enemies.

We never really had an indication for this mechanic and it'd add some QoL to people who prefer harder versions of the pack.

kind veldt
#

Modpack: Prominence II RPG
Suggestion: Lower the EMI favorites section below the quests/gamemode/day and night cycle buttons
Why: Default, the EMI favorites sections falls directly behind the above mentioned buttons, and the overlap makes it difficult to press the right button. I know I can adjust this myself, but I'd imagine I'm not the only one with the issue and it could be addressed under default settings for the pack.

buoyant merlin
#

Mod pack: Prominence 2 RPG
Suggestion: add Create Deco
Why: I mean if you’re going to have create steam n rails, this mod is a nice compliment to it for train building, not to mention it’s nice to have for general base building with its industrial decor, catwalk stairs and lights.
Link: https://modrinth.com/mod/create-deco

mortal elk
#

Modpack: Better MC Forge 1.20
Mod: SeasonHUD
Why: It shows the current season under the minimap. Most of the time I don't even know what season I'm in, so I consider this useful and necessary.
Link: https://www.curseforge.com/minecraft/mc-mods/seasonhud

CurseForge

Display the current season on the HUD or under the minimap
1.4M Downloads | Mods

late hull
#

Modpack: Prominence II RPG
Suggestion: Add Tech Reborn Industrial Grinder recipe for Nickel, so we can include Nickel in ore duplication.
Why: Doesn't seem like a special metal like Nikolite or Urantite, actually less common than tin in my experience.

storm badger
#

Modpack: Prominence II RPG
Suggestion: Add the mod found Here
Why: This mod will make it so you wont really need mob farms which can help server owners with less entity lag. Utilizing this will mean you can get the mob drops you are looking for a lot easier, making naturually spawning mobs more viable.

CurseForge

Alternative mob loot acquisition
2.7M Downloads | Mods

open rain
#

Modpack: MMC5
Suggestion: add Ars Elemental
Why: Ars Elemental is a powerful expansion for Ars Nouveau, adding more content such as element of the spells to ars nouveau and even new end game 4 different element armor.

proven beacon
#

Modpack: Prominence 2 RPG
Suggestion: Change level scaling to match levels
Why: People have been cheesing by resetting points on day 700 and fighting level 1 zombies.

frank coyote
dry fox
#

**Modpack: **Prominence II RPG
**Suggestion: **make conjuctivius tentacle NOT a spellblade
**Why: **Dunno what the intention was behind this but it makes the item unusable if you have spellbooks such as Runic Invocations equipped.

mortal elk
#

Modpack: Better MC Forge 1.20
Resource pack: Porkier Piglins & Hazardous Hoglins
Why: Piglin. Zombie Piglin and Hoglin variations per biome with really cool designs, I think this perfectly fits en Better MC.
Link: https://www.curseforge.com/minecraft/texture-packs/porkier-piglins
https://www.curseforge.com/minecraft/texture-packs/hazardous-hoglins

CurseForge

Makes Piglins biome dependent with randomized variants
464.6K Downloads | Resource Packs

CurseForge

Changes the Model and Texture of Hoglins, and adds Biome Dependent Variants
409.7K Downloads | Resource Packs

neat talon
#

Modpack: Prominence II RPG
Suggestion: Use Better HP Mod instead of Colorful Hearts
Why: Colorful hearts just feels like a downgrade considering it can't even display armor values over 20. Better HP just makes more sense given the stat-based gameplay of prominence.
Link: https://www.curseforge.com/minecraft/mc-mods/better-hp

CurseForge

Display's your HP and Armor bar as numeric values! Scales with player no need for overflow addons!
2.3K Downloads | Mods

steady bone
#

Modpack: Prominence II RPG
Suggestion: Add a 1 handed molten core weapon with no another half like cosmic twins or thousand fists
Why: It would add different builds for more pvp melee builds like just adding a shield into the mix and not relying fully on ur armor or ability to dodge attacks when using an artifact

empty saffron
#

Modpack: Prominence II Classic
Suggestion: Add immersive engineering to the questbook
Why: Because every other mod has a section, it would be nice to have for this one too!

heady sonnet
warm sedge
#

Modpack: Prominence II
Mod Suggestion: Lets do Bakery

mortal elk
balmy oak
#

Modpack: Prominence RPG
Suggestion: config adjustment
Config in question: Mining rig computer
Change in question: adding lapis lazuli ore to whitelisted ores for mining
Reason: lapis is one of the only easier ways to obtain mass amounts of prismarine (using bulk haunting from create) outside of a guardian farm and going into late game modern industrial, which can be a massive pain go setup considering the larger ocean temples aswell as if you are playing on servers this having a side effect of not performing as well, so I wanted to suggest it being whitelisted just like the rest of the vanilla early game ores are (besides diamond of course)

tacit blaze
chrome pebble
#

Modpack: All BMC Packs
Mod Suggestion: Appleskin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Why: Adds food related HUD improvements, like showing how much saturation and health you would get while holding a food item

CurseForge

Adds some useful information about food/hunger to the HUD
224.4M Downloads | Mods

mortal elk
#

Modpack: Better MC Forge 1.20 and maybe the 1.21 versions of BMC
Suggestion: Improve the questing a little
Why: I've really enjoyed Better MC 1.20, but I think the weakest part of the modpack compared to other LunaPixel modpacks is the questing, maybe it could be better by adding progression through the dungeons like the Dungeons and Taverns maps, WDA Dungeons progression or some kind of guide that takes players by the hand with Farmer's Delight and its addons, I don't know, but I seriously think the questing can be improved. It's just constructive criticism.

strange lotus
tall willow
#

Modpack: Prominence II RPG
Suggestion: The addition of a new relic/item which functions as a firework for elytra propulsion but instead spends from it's durability (1 durability per use, something like 128 or 256 durability), can be crafted using cinderstone trophies, fireworks, and some other valuable components like nether stars and/or netherite ingots, can be repaired/refueled with gunpowder/fireworks/fire charges, and can be enchanted with unbreaking or smithed with a hardening catalyst like Zenith charms
Why: Provides a nice convenience, another recipe for cinderstone trophies (since their purpose is crafting convenience items) while not being op (since you could have the same effect with a stack of fireworks in your offhand)

strange lotus
strange lotus
#

Modpack: Medieval mc neoforge 1.21.1
Mod: Infinity Cave
Link: https://www.curseforge.com/minecraft/mc-mods/infinity-cave
Why: not only does it have custom items and bosses and mob spawning mechanics, but it also increases the world depth from -64 to -128

CurseForge

Infinity Cave adds a seemingly infinite cave system beneath the bedrock layer increasing it from -64 to -128. With this comes many new challenges and an overall different way of experiencing PvE.
85.9K Downloads | Mods

dusky zealot
mortal elk
ocean river
#

Modpack: (preferrably all, but I'm here for) Prominence II | RPG
Mod: Trade Cycling:
Why: It gets annoying when you have to break Lecterns and place them back again to get a good trade. it's just a QOL mod :D

near flower
#

Modpack: bettermc-forge
Idea(i couldnt find it as a mod):Higher stacking lapis in enchanting table, like 1000 or whatever number feels the best for mod author.
Why:Its a fun little touch that improves gameplay even tho its subtle. Since bettermc is trying to achieve improvement instead of replacement, i thought it would be a nice addition to rest of the modpack

mortal elk
tall willow
#

Modpack: Prominence II RPG
Suggestion: Make the starting attack speed node into another choice node between attack speed or damage, aswell as changing the 'Burning Wrath' node to be equal to the 'Night's Embrace' Node (by changing the damage bonus to 10% and giving it some sort of bonus related to corruption resistance to mirror it's counterpart)
Why: As is, the artifact tree is heavily skewed toward one of the sides (attack speed/Edar) when the artifact's motto is all about duality, plus it's kind of unfair as is.

deep pond
#

Modpack: Prominence rpg Fabric

Suggestion: undisable the quantum armor. Its super expensive already and what's wrong with having it, not like it will take away from the experience plus if needed you could edit the recipe

teal night
#

**Modpack: **Prominence 2 RPG
Suggestion: Remove the winter season or disable snow piling up and such during winter
Why: There's only one functionality to this season and a lot of issues with it

  • Xaero's World Map doesn't update unless you're in the chunk so you're left with an ugly world map
  • We don't have Tough as Nails, no reason for winter to exist
  • Snow residue after winter is annoying to clean up I know that it automatically disappears but the small patches of snow that last on the ground for days where you have to stay for a long while is incredibly annoying
  • Food as of right now is an incredibly minimal sidegrade because Eternal Steak exists so locking the seeds to be in a specific season and slower in winter is not that impactful
lunar elk
#

Modpack: Prominence II CLASSIC
**Suggestion: ** Update Theurgy
Why: Significant content update and overall improvement 🙏

proven beacon
#

Modpack: Prominence 2 RPG
Suggestion: Remove Explorer/Nature's Compass
Why: These are too op as they take away the whole purpose of exploring and there is no point in finding other places if you can just look for structures with a compass.

ancient flame
#

Modpack: Better MC5 [Forge]
Mod: Apotheosis
Why: Better enchantments and more action to the modpack.

quasi wolf
mortal elk
#

Modpack: All modpacks
Mod: WITS (What Is This Structure?)
Why: A very simple but incredibly useful mod, using the command "/wits" shows you the name of the structure you are in and which mod it belongs to, I think all modpacks need this.
Link: https://www.curseforge.com/minecraft/mc-mods/wits

CurseForge

Use \wits to see the name of structures at where you are or at a spot!
2.7M Downloads | Mods

midnight coral
naive hatch
#

Modpack: BetterMC
Mod: Aether
Why: I'm aware that the Aether mod is already on BMC, but for some reason the companions that are in the Aether mod have been exempt from the modpack, I'd like for the companions to be reintegrated, hopefully.
Link: https://www.curseforge.com/minecraft/mc-mods/aether

CurseForge

The Aether Team presents: The original Aether mod!
33.1M Downloads | Mods

mortal elk
#

Modpack: Better MC Forge 1.20
Mod: Neapolitan
Why: Strawberries, vanilla flower, chocolate, mint, adzuki, bananas and chimpanzees, compatible with some FD addons.
Link: https://www.curseforge.com/minecraft/mc-mods/neapolitan

CurseForge

Serves up six different flavors of ice cream with quirky effects!
11.8M Downloads | Mods

spring lantern
dusky zealot
#

Mpack: Aoc (but maybe prom classic)
Mod: domestication innovation
why: this mod is cool ngl. "Domestication Innovation was created with one goal in mind: Making tamable mobs in Minecraft not only useful and engaging, but to promote the taming of mobs as a playstyle by giving massive improvements" u can tame new mobs and some of them has unique feature. this mod has alex mobs compatibility and it adds beds for pets bleep
link:https://www.curseforge.com/minecraft/mc-mods/domestication-innovation

CurseForge

Improves upon and compliments tameable mobs, both from vanilla and other mods.
3.3M Downloads | Mods

terse dirge
#

mpack:Steampunk
this is about a change suggestion in quests
Why: uhh so, maybe some players for example like me, dont know create so maybe add a more detailed questline for create

sour elbow
#

Modpack: Prominence II RPG: Hasturian Era
Suggestion: Runic Tablet's can be salvaged from legendary and mythic gear (or only mythic gear)
Why: After forging your artifact, which might roll worse than an iron axe, the re-rolling is very expensive, takes a lot of tablet's and yes, they are farmable with botania but it
would bring some value to found legendary/mythic items (plus in a multiplayer world not all chests are instance chests hence finding more tablet's becomes even harder towards the endgame) ^^

mortal elk
upper prawn
#

Modpack: Prominence II RPG
Suggestion: https://www.curseforge.com/minecraft/mc-mods/ars-elixirum-fabric potion crafting mod a fun version of it uquie stuff Ars Elixirum is the ultimate extension of potion crafting, applications, and diversity. Through exploration and experimentation, you can create your own recipes to craft Elixirs - powerful replacements for potions - and save and customize them!

CurseForge

Ultimate extension of potion crafting, applications, and diversity!
33 Downloads | Mods

midnight coral
dusky zealot
#

Mpack: Aoc
Mod: WATERFrAMES
Why: WATERFrAMES is the mod to play videos and show pictures in your Minecraft worlds only using URLs. Mod let you customize the picture and the video without needing to editing it, rotating it, reducing brightness, making it transparent or having a custom audio distance from the block
features:
📺 Multiple ways to show images (Frames, Projectors, TVs and Big TVs)
🎮 Items (Remote Control) and commands (/waterframes) to control the frames from far away
📂 Local files support (powered by WATERMeDIA)
📺 VideoPlayer support
🔗 Compatible with Youtube, Twitch, Kick.com, Google Drive, One Drive, Twitter (X) and [orange_page]
🛡️ Good managment for server admins (url whitelist, gamemode permissions, etc)
⚙️ Fully customizable and configurable image (rotation, transparency, brightness and more)
⏱️ Easy to use and compatible with other mods having video support (WATERMeDIA)
Link:https://www.curseforge.com/minecraft/mc-mods/waterframes

CurseForge

Features multiple blocks to play videos and pictures in your worlds from internet and local files
623.0K Downloads | Mods

spring lantern
naive hatch
merry stump
merry stump
mortal elk
#

Modpack: Better MC 1.20
Mod: Hellion's Sniffer+
Why: It's already in Prominence but I think it would be nice in Better MC. It adds several new mechanics to the Sniffer, a new underground biome, and new plants.
Link: https://www.curseforge.com/minecraft/mc-mods/hellions-sniffer

CurseForge

A Sniffer expansion, adding new behaviors to the Sniffer, an ancient cave biome, and several new Sniffer-related plants.
2.8M Downloads | Mods

merry stump
#

Modpack: All of Create and any pack that doesnt have it
Mod suggestion: Natures Compass
Link: https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: Just makes biomes easier to find, We all know how hard specific biomes are to find in modded minecraft

CurseForge

Nature's Compass is an item that allows you to locate biomes anywhere in the world.
157.3M Downloads | Mods

frank coyote
#

Modpack: Prominence classic
Mod: Goety: revelation
Link:https://legacy.curseforge.com/minecraft/mc-mods/goetyrevelation
Why: Apostle is the only boss that I think is the strongest in Prominence Classic, however some people think Apostle is too easy to fight, whether in the overworld or the Nether (only the latest version of Goety). However, I have suggested the "Goety Mythical addon" once before, but I think the mod made Apostle too strong for Classic, so I think this mod will balance the strength of Apostle
This mod also adds a new item called "Ascension of Halo", which gives each type of focus the same abilities as an Apostle
I know this item is OP but it is very difficult to get it since the apostle is very strong. This item is not as OP as the real boss (and I recommend drygmy blacklist apostle item to prevent it from getting too easily)
[Sorry quality picture😅😅]

swift laurel
#

Modpack: All of them
Mod suggestion: Crafttweaker
Link: https://www.curseforge.com/minecraft/mc-mods/crafttweaker
Why: It's in the name, both devs and server owners could modify crafting recipes as they see fit.

CurseForge

CraftTweaker allows modpacks and servers to customize the game. With CraftTweaker you can change recipes, script events, add new commands and even change item properties!
169.5M Downloads | Mods

strange lotus
safe jolt
#

Modpack: prominence II hasturian era
Mod: builders wand
why: the mod is currently outdated, and the newest patch for it, despite being in beta, has initial support for claim mods, and alot of people on servers from duckpond would love to use it. Its a crowd favorite. Its disabled on those servers because of claim bypass.

eager shard
#

Modpack: prominence II hasturian era
Mod Suggestion: Botany Pots
Link: https://www.curseforge.com/minecraft/mc-mods/botany-pots
Why: just a super convenient mod in my opinion, super useful for people who need alot of one specific wood or plant and dont want to dedicate a large area for it, overall just a good mod

CurseForge

Adds pots that you can use to grow crops!
42.0M Downloads | Mods

spring lantern
upbeat dust
#

Modpack: Prominence II RPG
Suggestion: More structures in overworld, would provide a modpack but literally 0 idea what works
Why: No idea if it rung true for anyone else but I really enjoyed just exploring and finding/raiding new structures. There’s already oodles of them but I’d love more.

dusky zealot
little creek
ebon tiger
#

Modpack: Steampunk LPS
Mod: Trackwork, Eureka! Ships! and Valkyrien Skies
Why: Is very fun when the custom vehicle creation is possible, these mods will combine with this modpack.

spring lantern
#

Modpack: Prominence RPG
Mod: PatPat
Link: https://modrinth.com/plugin/patpat
Why: PatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPat

empty fulcrum
#

Modpack: Prominence II RPG
Suggestion: AntiGhost, or anything similar
Why: We currently have no way to clear ghost blocks, can't fill them in any way, this causes errors with building

frank coyote
#

Modpack: Prominence classic
Suggestion: remove almostunified iron & emerald config
Why: These 2 things in the config cause me to get the wrong recipe, for example 9 iron instead of getting a block of iron I get tallasium instead, emerald placed in a curse infuser instead of getting an awakened emerald but I get an emerald (it makes me not get an adhivement because I didn't get an awakened emerald)

loud kelp
still escarp
#

Modpack:
Prominence II RPG
Suggestion:
Uncraftable end remastered ender eyes should be quest rewards from world bosses/rare mobs

Why:
It just seems like the eyes can be a major slog sometimes even though they're a cool feature. Both times we played the pack we end up getting so OP before then we can fight the dragon that we blow through the rest of the bosses no sweat on hard difficulty. I would think that tying them to bosses would maintain that RPG feel while also giving alternative routes to some of the more rare eyes. Plus it would give more incentive to actually track down and fight some of the bosses/mobs. For example maybe the corrupted eye coud be rewarded from the decaying king. Maybe the black eye could come from killing a mob in the other side dimension.

mortal elk
lean prism
#

Modpack: Steampunk
Suggestion: Bring back Enigmatic Amulet (Enigmatic Legacy) but disable its grave mechanic (Extradimensional Vessel)
Why: With the Corpse mod installed, of course Enigmatic Legacy's Extradimensional Vessel is not needed, but the Enigmatic Amulet have other pros besides the Extradimensional Vessel, giving certain buffs to Early Game and Mid Game, and can be upgraded to Ascension Amulet and Testament of Contempt which are needed for Late Game.
Config to disable Extradimensional Vessel: B:EnigmaticAmuletVesselEnabled=false

winged lichen
#

Modpack: Prominence II RPG
Suggestion: I feel a lack of hostility in the world in general, making mobs more difficult in health and damage would be a good addition, mobs with effects and armor, and of course a little more structures to explore wouldn't go amiss!

cloud ermine
#

Modpack. Prominence 2 PRG
Adding the music disc "Incarnated Evil" from the graveyard mod // as well as maybe the gilded template from adventureZ which currently doesnt have a loot table
Reason: The music disc is currently not in any loot table of the modpack and it goes insanly hard. So I was thinking maybe put it as a quest reward into the questbook

mortal elk
lone forge
spring lantern
prime star
#

Modpack: Prominence II RPG


net.coderbot.iris.gui.screen.ShaderPackScreen

This screen is excluded from the Blurry (GUI) Mod, but it should actually be this one:

net.irisshaders.iris.gui.screen.ShaderPackScreen

So you can preview the Shaders and their settings better :D

mortal elk
dusky zealot
rugged whale
#

Modpack: Prominence II Fabric
Suggestion: Fix The Frenzied Shade
Why: After doing some googling, it appears that as of last year in 2023, the Frenzied Shade is pretty bugged, he will fly low into the ground and never come back up, Marium is aware of this and they said that a fix will come but last i heard of that fix it was last year and nothing of it has been mentioned since.

Now i am not expecting you to dive into Mariums code and start tweaking things, but maybe add some kind of boss TP command so that we can at least reposition the shade level to the player, this would greatly be appreciated as I've been fighting the shade for so long and its a very tedious and long fight even with Wizards gear, enchanted and a few spells on my Staff, I am level 25 but still, this fight is incredibly frustrating and for the boss to just go under ground and never come back when i have him at 25% health is beyond frustrating, thank you for reading this and hopefully something can be done about this.

safe jolt
#

modpack: prominence II rpg fabric
suggestion: artifact skill tree suggestions.
why: once you pick something in your tree its unreverseable. and i dont think thats fair, your stuck with something your not happy with if you regret your choice later on, its a permenant decision, and you cant change your build afterwards. i feel you should be able to reset your artifact skill tree.

and if you change your artifact later on but you use all your remnants on your old weapon, you have to regrind a bunch of mythical bosses to even get close to re maxxing your skill tree, like maybe even close to hundreds of bosses to just get get one tree maxed out after you alreadyh put all your quest remnants into your old tree. so maybe a way of getting points for all artifact trees if you use a remnant or something. im not really sure how to fix this issue

winter elm
#

Modpack: Medieval MC [FORGE] - MMC4
Mod Suggestion: [Let's Do] Vinery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-vinery
Why: Well thought out and thematic mod to add something that's missing in a medieval world - Wine!

CurseForge

Vinery contains nearly everything needed for not only creating wine but also for building up your own vinery.
15.6M Downloads | Mods

dusky zealot
signal badger
#

Modpack: Prominence II RPG: Hasturian Era
Suggestion: AAA_Particles needs to be temporarily removed
Why: A recent bug with AAA particles causes it to crash on MacOS, so it should be temporarily removed until a fix is implemented. It is not vital to the modpack, as it is only used for certain particles in Eldritch End

solar ruin
#

Modpack: BMC3 FABRIC
mod: The twilight mod
Why?: Its fabric capable on the version and its just more exploration

little creek
#

Modpack: Prominence II RPG
Mod: Quests Freeze Fix
Link: https://legacy.curseforge.com/minecraft/mc-mods/ftb-quests-freeze-fix
Why: Quote from descryption of mod "This is a simple fix mod for FTB Quests that caches the Quests menu on startup to prevent freezing in game.
Tested in packs such as Prominence II RPG, where it prevents a 10 second lag spike when opening the quest book for the first time."

lucid garnet
#

Modpack: Prominence II RPG
Resource Pack: Ashen + Eating Animation Support
Link(s): https://www.curseforge.com/minecraft/texture-packs/ashen-eating-animation-support / https://modrinth.com/resourcepack/ashen-eating-animation-support
Why: Prominence II includes the Eating Animation mod, which contains its own textures based on the Vanilla food textures. Since Prom also now includes Ashen, the mod creates a weird, unintended transition between textures (as demonstrated here: #1101995173430448208 message). This add-on fixes that by adding Ashen-specific textures to replace those provided by Eating Animation

gentle scaffold
lean prism
wheat rain
#

Mod Pack: Better MC Forge
Mod: Cataclysm
Suggestion: Update the mod to the latest version

spring coral
#

Modpack: Prominence II (Fabric)
Mod Suggestion: FTB Chunks
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-chunks-fabric
Why: Create minecart contraptions (at least drill-based ones) do not work properly in OpenPAC claims, and it’s hard to get these contraptions to work in said claims. FTB Chunks just requires a single option change.

CurseForge

A mod that allows you to claim chunks to protect your blocks. It also has a minimap and large map!
7.5M Downloads | Mods

mortal elk
#

Modpack: Better MC Forge 1.20
Mod: LUMINOUS: MONSTERS
Why: Zombie and skeleton variants that Mojang should have added 5 years ago but they work 30 minutes a day.
Link: https://www.curseforge.com/minecraft/mc-mods/luminous-monsters

CurseForge

LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment. All 12 of these variants can be found in my other mod - LUMINOUS - but this mod is just for those looking to fight these undead foes!
21.5K Downloads | Mods

dusky zealot
pseudo meadow
left beacon
#

Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Illager Invasion (again)
Link: https://www.curseforge.com/minecraft/mc-mods/illager-invasion
Why: Now I know I suggested this like 4 months back, but hear me out- during this time, I added this mod to my waaaay too customized prom pack and it worked pretty well with things like structure spawning and even somewhat with fresh animations i think, and it just felt like it belonged, so i think full implementation to smooth out the edges would be a decent idea. thunk thunk
oh and shameless guard villagers mention (also added and worked fine) the_smiler

CurseForge

The illagers are back! Be ready to fight new foes. A port of Illager Expansion.
8.3M Downloads | Mods

twilit patio
#

Prominence II (Fabric) Lootr + Better End Compatibility

lean prism
#

Modpack: SteamPunk
Suggestion: Change Eyes Reward
Why: The Eyes Quests can only be unlocked after finding the Stronghold. And each End Portal can't use two of the same type of eye, so what is the point of giving the same eye upon finding one eye? Maybe change reward into something else like EXP

full oar
#

Modpack: Remain
Suggestion: Settlements and vaults
Description/reason: i have wandered for hours and have not once come across a single village, where did the 1% go? what about those who managed to bear arms and survive the apocalypse, building a small community in their wake. why would their be caravans if the only sentient life left seems to want them dead. we got our raiders, we got our crumbled government, so how about we get the rich 1% in their secure bunkers and neutral survivors more interested in trading goods then killing others.

keen ether
#

Prom 2 classic
Update minecolonies
According to the minecolonies discord this modpack’s current version is bugged

lucid garnet
#

Modpack: Prominence II RPG
Resource Pack: Ashen + Prominence Original Soundtrack Support
Link(s): https://www.curseforge.com/minecraft/texture-packs/ashen-prominence-original-soundtrack-support / https://modrinth.com/resourcepack/ashen-prominence-original-soundtrack-support
Why: Prominence II's original soundtrack mod, adding Sideralis' tracks as music discs, features textures based off of Vanilla's disc textures. With Ashen 16x enabled, then, these added discs no longer match the rest of the game's discs. This resource pack fixes that discrepency for a more consistent user experience.

sacred ermine
#

Modpack: Prominence 2 RPG
Mod Suggestion: Lets do Nether Vinery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-nethervinery
Why: Its an addon for the Version of vinery we already have, and it adds different nether variants of grapes, **Crimson and warped grapes. **

It adds on a craftable "obsidian stem" that grows the grapes.
A nether bag.
Grave digger (tp's you to you last death waypoint).
Hearthstone (tps you to your bed but only works in the overworld)
A buff called netherite that makes you immortal for a moment.

I can see how some of these would have to be removed, but id honetly be happy with just the new grapes.

CurseForge

NetherVinery is an Addon all about the Nether for Vinery.
994.0K Downloads | Mods

burnt badger
karmic scarab
#

Modpack: SteamPunk

Suggestion: Add the mods Ars Nouveau, Occultism, Deeper Darker, and supporting mods while swapping Create: New Age with Create Crafts & Additions to the SteamPunk [LPS] -v2.zip as a separate modpack under a different name. (Ether Punk?)

Why: The older versions of the modpack had neat magic to use but now it lacks those mods and it would be fun to have magic again along with a simple expansion to the deep dark biome but I am not sure how to do it my self so I thought it was better to ask those who knew what they are doing and hope for the best.

proven beacon
#

Modpack: Prominence 2 RPG
Suggestion: Add Cinematics Along With Voice Acting/Dialogue for bosses
Why: This will create a unique experience that no other modpack has, allowing bosses to feel more real inside the game. This could be created similarly to Wynncraft, which has things like this already.

steep shell
#

Modpack: Prominence 2 RPG
Suggestion: Update Lichblade and similar quests that have outdated information
Why: Some things like Lichblade who previously had been given in a quest are now RNG only, changing these sort of quests would make it easier on players with the confusion that the quest from previous information still being on them.

ebon tiger
#

Modpack: Steampunk
Suggestion: Add Diet mod
Why: Have plenty of food to eat, if the player needs to focus on a diet, the player has to have a more diverse plantation and with that a better automation in the food industry
Link: https://www.curseforge.com/minecraft/mc-mods/diet

CurseForge

A customizable food group-based nutrition and diet system.
4.6M Downloads | Mods

hardy harness
#

Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Use a newer version of Archon mod
Why: The archon mod adds a lot to the modpack, however there are still some bugs in the mod main mechanics, such as spells that have custom entities, such as hellbeam and cloudshot. I took a look at the game files, and one of the problems that exist in just putting an updated .jar of archon, is an incompatibility generated by the fact that the dev removed/changed certain items that still present in prominence.

bright oxide
#

Modpack: Prominence II RPG
Suggestion: A new trims mod
Why: The old one sucks to be simple. you have 2, maybe 3 Trims you can actually use, the rest are useless, bugged or disabled. Im no modder but the mod description speaks of configurability which should be arguably, better than what we got going right now, i know youre erasing peoples trims from their armor by removing, but trims arent very expensive. Maybe some of the buffs here would be nice, if the modpack info is correct it should be configurable so you could just adjust some values to make them fit the old balancing.
Generally speaking though trims are just a bit boring as of now if you ask me since you usually default to the same ones, whilst there is variety in everything else when it comes to making builds, the trim mechanic is rather lackluster
Link: https://www.curseforge.com/minecraft/mc-mods/trimseffects/files/all?page=1&pageSize=20&gameVersionTypeId=4 it has Fabric 1.20.1

CurseForge

Armor trims will now give some special effect
3.3M Downloads | Mods

spring lantern
#

Modpack: Prominence II Classic
Mod: Mofus Broken Cosellations
Link: https://www.curseforge.com/minecraft/mc-mods/mofus-broken-constellations
Why: It adds a bunch of new content including a new dimension, new end biome, 9 new mobs, 1 new boss, and more end dimension features.

CurseForge

Mofu's Broken Constellations is a mod that plans to add a new dimensions with its own story trying to complete and give and end(not the dimension) to what is Minecraft hidden story
2.6K Downloads | Mods

dusky zealot
distant agate
#

Modpack: Remain
Mod: Vouniern’s Turrets
Why: I know this doesn't fit with any of the other lunapixel packs but this is a mod I created for my own zombie apocalypse modpack (Fight or Blight) so it would probably be useful for base defense in Remain. With recipe customization it can fit anywhere into your progression and all 4 turret types are balanced against mobs and each other.
Link : https://www.curseforge.com/minecraft/mc-mods/vounierns-turrets

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Adds unique turrets to the game to defend your base!
1.9K Downloads | Mods

frank bridge
bold crest
#

Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Potato Cannon better archer "class" compat. Some examples:

  • Archer spell book fix ( Cannon can`t use 1, 3rd and 4th scales awfully, dealing minimum damage )
  • % Projectile damage attribute compat ( It simply doesn`t work )
  • Reforges are also impossible to apply ( unlike 95% of weapons )
  • Speaking of projectile damage buff, MC Dungeons Archer Armor Set effect (x1.5 DMG multiplier) also doesn`t work
  • Food compat ( Prominence has a TON of food, but cannon can use only some Vanilla + Create ones )
  • More enchantments? ( At least with bows. We only have Power as a decent ranger book (not mentioning "Potato reservation") for cannon. This weapon has all main mage enchantments, come on )
    Why: It`s one of the funniest, if not THE funniest archer/ranged weapon in modpack at the moment, but it severely lacks options for upgrade, therefore overshadowed by other ranged weapons ( almost any crossbow with Crescendo of Bolts, which is WAY easier to get ( Crescendo and 6 lapis to get Azure Crossbow ) than craft a Cannon)
wintry oxide
#

Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add a mod (or in the resource pack) that lets you disable (or just disables) wither spawning sound. The wither is a pretty weak boss in prom 2, is not part of the questline and is very farmable, so it doesnt make sense for the wither to have a spawning sound. im playing on a prom2 server and i want to farm withers, but it hurts my own ears and everyone else's ears when i spawn withers 😦

willow atlas
#

Mod pack medieval (mmc5 forge)
Suggestion: like the prominence pack add a quest line based story system that’s based around the medieval era a few example could be even the fallen kingdoms music parody storyline with a kings reign being stopped by the piglins or something like that it would add a sort of unique feel to the mod pack as it’s not fantasy sci fi based like prominence and would fit the story maybe even as a bonus ask for the Fallen kingdoms music series trilogy to be featured

snow badge
dusky zealot
#

Mpack: aoc
mod: ensorcellation
why: adds a lot of vanilla great and very balanced enchantments and curses also u can disable enchanments that are too op. I want this mod for air affinity (normal mining when youre on jetpack) and vorpal (for getting player heads). Also can nerf mending and upgrade frost walker. it will work cool with eindustry
A lot of new things to do lmao
link: https://www.curseforge.com/minecraft/mc-mods/ensorcellation

CurseForge

Enchantments!
33.5M Downloads | Mods

mortal elk
robust igloo
spring lantern
#

Modpack: BMC4 Forge
Mod: Easel Does It!
Link: https://www.curseforge.com/minecraft/mc-mods/easel-does-it
Why:

  • It makes placing the painting you want much easier
  • It's fully compatible with other painting mods
  • It adds a new painting villager that will trade dyed blocks and items and has a unique villager house
  • It also adds a few new paintings
CurseForge

Adds the Easel and more, making interacting with paintings much easel-ier
162 Downloads | Mods

high stratus
#

modpack: all of create
mod: blazing hot
link:https://www.curseforge.com/minecraft/mc-mods/create-blazing-hot
(disclaimer) i know its not for 1.19 i'm suggesting for 1.20 update of modpack
why:
it adds new machine for late game players to be able to make their machines faster or just overcomplicate their machine it also adds
it also adds new foods like netherite enchanted golden apple which basically makes you god or the other like 6 new type of god apple (you still need to get a god apple to make them)

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Molten metals, Metal Food, Blaze Gold, Nether-related content, QoL recipes and more.
4.0K Downloads | Mods

mortal elk
#

Modpack: Better Minecraft Forge 1.20
Mod: Archeological
Why: Adds improvements to archeology to make it suck a little less, good combo with Better Archeology (which should be in the modpack in my opinion)
Link: https://www.curseforge.com/minecraft/mc-mods/archeological

CurseForge

Enhance the archeology with new items, blocks and ruins!!
669 Downloads | Mods

high stratus
burnt badger
#

Suggestion: #fresh-n-cozy changes; Rename #fresh-n-cozy to #fresh-n-cozy-modpacks and move it to the bottom of the modpacks category.
Why:

  1. people ask about LPS developer projects there instead of the correct channels
  2. doesnt make sense for it to be above 3 other modpacks
strange lotus
lilac jolt
#

Modpack: Prominence II RPG Hasturian Era
Suggestion: End Remastered BUFF
Why: End Remastered encourages exploring, but so does finding Unique (Simply Swords) and Artifacts. My suggestion is to increase the percentage chances to either 75% or 100%. From what I have seen, a large amount of players are stuck from progressing to the End to really experience what the modpack has to offer. Too much RNG into a game and it becomes a chore to play.

willow atlas
#

Mod pack: prominence rpg hastorian era, medieval Minecraft mm 1-5
Suggestion: change the travellers backpack mod with the more advanced sophisticated backpack mod I’m sure they did this for balance reasons but the backpacks we do have now are very tiny and aren’t able to be upgraded (yes there’s backpack types but they aren’t upgraded to the pack itself) sophisticated backpacks do have these upgrades and and it’s a overall better backpack for how much stuff you get in these mod packs https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks

CurseForge

Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades
84.6M Downloads | Mods

little creek
sharp stump
dusky zealot
wide breach
#

Modpack: Prominence II RPG Hasturian Era
Mod Suggestion: Create: Bells and Whistles
Link: https://www.curseforge.com/minecraft/mc-mods/bellsandwhistles
Why: Further expanding upon the Create and Create: Steam and Rails mods already included, this adds a few of the missing items such as a train pilot (cow catcher), aswell as several different ladder style blocks more suited to creates style, including several other decorative blocks that fit within the theme.

CurseForge

Adornments and decorations for the aesthetically concerned Create engineer.
4.4M Downloads | Mods

wet yacht
bright oxide
#

Suggestion:Renaming the "Thread for Hasturian Era 3.0+ Builds" to "Builds for Hasturian Era"
Why: There is still people thinking its the Thread for the Hasturian Era, this should clear up some confusion as the name is rather long, not shown properly even on pc and suggests its for the Hasturian era in general.

pseudo meadow
willow atlas
#

Mod pack: mmc4 medieval Minecraft forge
Suggestion: add reforging rarity’s this is designed as an rpg mod pack so having this implemented would make it more fun this is a features gameplay element in prominence and I thought it was a pretty cool idea to add it into the pack aswel now idk if this would heavily conflict with apotheosis but if not would be a fun addition

Note: idk what the mod is called so I can’t link it I think it’s custom created for prominence so I don’t think it’s public

limber musk
#

Modpack: MMC3 Fabric, BMC3 Fabric, MMC5 Neoforge, BMC5 Neoforge
Mod: runtimetrims + allthetrims 5.x + dynamictrim 2.x
Why: Not biased clueless but I think mojang's implementation of trims left a lot to be desired, especially when it comes to the item texture (which dynamic trim is for). ATT is for the "this modder hasn't implemented trims for their armour" or "this material would probably look really cool if it could be trimmed"

tight flame
torpid summit
midnight coral
frozen dragon
tight cipher
old walrus
#

Modpack: Prominence II RPG Hasturian Era
Change: Add a way to remove or change etyr or corruption infusion
why: If you want to change this for changing your build, you have to completely make a new armor

plush totem
#

Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Eccentric Tome (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/eccentric-tome-fabric
Why: Just a very nice way to keep the many mod guidebook in one place, there is ofc always wikis but it is nice to have them all in game without taking up a ton of space in a backpack or having to run to your storage for whichever mod you're working with. There are multiple mods to implement this functionality, this just seems to be the most popular.

CurseForge

The book to end all books (Fabric port)
2.0K Downloads | Mods

untold blade
bright oxide
#

Modpack: Prominence II RPG
Mod Suggestion: ME Requester
Link: https://www.curseforge.com/minecraft/mc-mods/merequester/files/all?page=1&pageSize=20
Why: This will make having stocks of items easier to set up, lowering server load and also system load, since now you dont need a export bus and a storage bus to make it work, since you can do it already through 2 ways that i know of and this block may just be better and less demanding

CurseForge

Keep items and fluids in your Applied Energistics 2 ME-System in stock.
18.9M Downloads | Mods

grave vigil
#

Modpack: N/A
Mod Suggestion: N/A
Link: N/A
Why: My suggestion is a ticket system for crash related problems for packs. It's a bit obtuse trying to figure out if you can get help or not factoring in timezones.

midnight coral
lone forge
leaden shore
#

Modpack: BMC3 Fabric
Mod Suggestion: Backpacked
Link: https://www.curseforge.com/minecraft/mc-mods/backpacked
Why: I was just looking for other Backpack Mods after Inmis just deleted my whole backpack inventory and found this. It looks cool.

CurseForge

A vanilla style backpack mod with customisation, pickpocketing, Curios API integration, and more!
14.8M Downloads | Mods

tight flame
quasi sentinel
mortal elk
#

Modpack: Prominence II RPG
Suggestion: Update some mods
Why: Update a few mods, there are more than 100 outdated mods and it's a shame because we miss a lot of content having so many obsolete mods, I myself took on the task of updating some and had managed to update quite a few avoiding crashes but when I updated the modpack they all became outdated again lol

narrow shoal
#

Modpack: Prominence || rpg
Suggestion:
https://www.curseforge.com/minecraft/mc-mods/nethers-delight

Why: It expands more on the current mod that these are compatible with, which is farmersDelight. It has its own benefits, that give more life to the game, and more ways to get materials and make things

CurseForge

Nether addon for Farmer's Delight
42.6M Downloads | Mods

empty fulcrum
#

Modpack: Prominence 2 RPG
Suggestion: Set the Shared Power config for Modern Industrialization to True
Why: Many people avoid MI simply because it requires its own power with the given, default config. Setting it to True would allow all mods to use the same power source, instead of requiring 2 or more power sources, making the mod itself less daunting.

mortal elk
#

Modpack: Prominence II RPG
Mod: Spectrum
Why: A very cool magic mod that bases its concept on colors and exploration, it has a lot of content and is very well designed.
Link: https://www.curseforge.com/minecraft/mc-mods/spectrum

CurseForge

A full-feature mod about harnessing the powers of color
2.1M Downloads | Mods

floral glacier
#

Modpack: BMC4 (forge)
Suggestion:
https://www.curseforge.com/minecraft/mc-mods/ancient-curses

why?: The mod pack rewards players for doing quests created by a new table called an "alter". This alter gives players specific gems that the player can infuse into an amulet (that you have to craft.) that can give players effects like strength, armor, attack speed, movement speed, etc. obviously not at once. Think of the amulet as a portable beacon that applies to one person.

Onto the reason why. This pack gives players who are in the mid-end game of BMC4 and are rewarded for exploring as alters only spawn naturally and cannot be crafted. Players are rewarded with substantial buffs depending on what they have equipped on their amulet and act as a psuedo-beacon.

Speaking of which, Beacons are also quite outdated considering the benefits. You have to get 2 stacks + 36 of whatever expensive block of the players choice and for what? some half decent benefits that only extends out to 126-ish blocks?

CurseForge

Discover altars older than times long forgotten and suffer ancient curses for lucrative rewards. Acquire gems and socket them into your new amulet and gear to fight back against the curses!
42.6K Downloads | Mods

dapper crag
quasi sentinel
#

Modpack: Prominence II: Hasturian Era
Mod Suggestion: IceAndFire Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/iceandfire-fabric
Why: Dragons, do I need to say more?
Note: They simply make the modpack a lot better! Note: Dragons with better animations and without the grumpy faces of the dragons from Mythic Mounts

CurseForge

The unofficial version of mod Ice and Fire
84.8K Downloads | Mods

quasi sentinel
#

Modpack: Prominence II: Hasturian Era
Mod Suggestion: Sophisticated Backpacks (Unofficial Fabric port)
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks-unofficial-fabric-port
Why: The backpacks in the modpack are currently lacking in space. This backpack, besides fitting an endless number of items, has many addons like a built-in furnace, portable anvil, and things like that, which are very useful. Plus, it works perfectly, and I believe everyone would love it!

CurseForge

The Unofficial Fabric version of Sophisticated Backpacks
304.0K Downloads | Mods

tight flame
#

Modpack: Prominence II: Hasturian Era
Suggestion: make a way to turn off friendly fire to players in your team
Why: it’s practically impossible to fight things with my team because I keep killing them or they keep killing me

latent cairn
silk forum
#

Modpack: Prominence II: Hasturian Era
Mod Suggestion: New artifact for healers
Why: I know that healers don’t need a new artifact but I have a really cool idea. In Minecraft, you can damage undead mobs with potions of healing. I was thinking that there could be a two handed staff that will have two paths. One path will be a standard healing staff. The other one will still be a healing staff, but when you press f (switch hand to offhand key bind) the staff will flip, and you can damage undead mobs based on healing power. The damaging path will have less healing power, but it will allow for some more healer dps, making it more versatile outside of bosses. I know other classes need an artifact more but I think this could be a very cool concept, especially with the health changes in 3.0.10.

empty fulcrum
#

Modpack: Prominence II RPG
Mod suggestion: AE2 botania add-on
Link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon/files/all?page=1&pageSize=20
Why: The ability to store mana would DRASTICALLY reduce the number of sparks needed for late-game mana, which would cut down on TPS issues on large servers like the official ones. Each spark is an entity, I’ve seen bases (no names please haha) with 1500+ sparks

CurseForge

mana through ae2, what could go wrong
15.4M Downloads | Mods

bright oxide
#

Modpack: Prominence II RPG
Mod suggestion: ExtendedAE
Link: https://www.curseforge.com/minecraft/mc-mods/ex-pattern-provider
Why: To lower the amount of machines used in large setups, leading to less ticking blocks, which should also cut down the size of those setups, the restocking suggestion i made some days ago also would work really well to it, whilst not adding too much. It adds a few utility blocks but nothing too big that does a genuine balancing impact and adding lots of QOL things to the mod

CurseForge

Adds some QoL contents for AE2
10.2M Downloads | Mods

neat talon
#

Modpack: Prominence II RPG
Mod Suggestion: Create Numismatics
Link: https://www.curseforge.com/minecraft/mc-mods/numismatics
Why: funni capitalism, would be a fun addon and useful for personal server owners who want to include easy functional resource shops using the creative tools.

CurseForge

Aesthetic & Functional Create styled currency mod
257.7K Downloads | Mods

floral glacier
quasi sentinel
#

Modpack: Prominence II: Hasturian Era
Mod Suggestion: Terralith & Tectonic
Link: Terralith, Tectonic
Why:
Terralith: Beautiful new biomes, simple and very realistic as well, all made with Minecraft's own blocks, without adding any new ones and with no risk of corrupting anything in the modpack.

Tectonic: It simply makes the world more realistic, with wider caves, tall mountains, increases the world height up to 640 blocks, and also creates deep oceans.

CurseForge

Enhanced terrain generation with mountain ranges, underground rivers, and more!
5.5M Downloads | Mods

merry vector
teal night
#

Mod: Item Obliterator
Mod Link: https://modrinth.com/mod/item-obliterator/version/1.2.0
Mod Suggestion:

Allow UUID configs to bypass the Obliteration of items OR, allow OPs with cheats to bypass Item Obliterator

For example, I'm running a custom server with Prominence 2 RPG as a base and we're introducing new and more custom content so whenever I try to make a custom weapon, I need to remove Spell Oils in the config, reload, then apply it on my custom weapon and then add it again in the config and reload the server again.

LunaPixel is the creator of this mod so I really wanted to bring up this suggestion as a server owner for ease of use for custom content

austere tartan
cunning pumice
#

Modpack: Prominence II RPG: Hasturian Era
Suggestion: The Watcher / Watching Glaive desperately need a buff. (Simply Swords)
With the new HP change they are even worse
5% chance on hit to regain 1 heart (half a heart)
It was useless before, now its another 6 feet under.

zinc snow
#

Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Stack-Refill
Link: https://www.curseforge.com/minecraft/mc-mods/stack-refill
Why: To remove the players need to open inventory mid battle, and to make the refreshment enchant more viable with it's synergy with potion IV.

CurseForge

📚 Automatically refills the player's hand when using the final item if a replacement exists.
5.3M Downloads | Mods

steady bone
unique epoch
#

Modpacks: BetterMc [1.21.1] (Currently the mod is for fabric)
Mod Suggestions: Ambiance
Links:

https://www.curseforge.com/minecraft/mc-mods/ambiances
Why: A small mod that adds new ambient effects like ender eye placement and much more.

CurseForge

A small Mod that add new ambient effects to the Minecraft!
2 Downloads | Mods

languid magnet
#

Modpack: Prominence II RPG Hasturian Era
Suggestion: Remove/Change DRAGON EGG Requirement to summon The Eye.
Why: Ender Dragon gives you a dragon egg. As a player not familiar with the modpack, the natural reflex would be if there's any special use for it in the pack, leading to using EMI. EMI then tells you that you can craft a Dragon backpack, which of course is a very good prospect to do right away, seeing as the next boss requires you traverse a lot of lava, and saves up resources crafting a bag you can replace (Magma backpack) right away if you choose the craft the Dragon Backpack.

The player is then slapped hard in the face by literally BRICKING their progression if they did so, because the egg is required for you to summon the last boss. This is an extremely bad design that I still find baffling as to why it's still unchanged throughout the lifetime of this questline.

P.S. Please do not tell players to "check pins", because NOONE goes to a Discord server and specifically look for a pin regarding a Dragon Egg on what to do. They will do so AFTER finding out they are BRICKED because of this baffling design.

austere tartan
#

Modpacks: Prominence II RPG Hasturian
resource pack Suggestions: RTF EXTENSION
Links:
https://modrinth.com/resourcepack/rtf-extension
Why: This is a resource pack that is a continuation of the abandoned RTF created to translate mods into Russian, correct and supplement the original translation of Minecraft modifications

low oracle
#

Modpack: Remain
Mod Suggestion: AlmostUnified
Link: https://www.curseforge.com/minecraft/mc-mods/almost-unified
Why: There are a lot of mods in the pack that add the same ores and ingots as each other, but they don't stack, and they also don't count as the same one, it might be worth adding this mod to unify and possibly aid with ore and recipie compat

CurseForge

Unify all resources.
25.1M Downloads | Mods

dusk pier
willow atlas
#

Mod pack: mm4
Suggestion: https://www.curseforge.com/minecraft/mc-mods/artifacts
more artifacts would be pretty neat as a lot of these artifacts actually fit well into the medieval theme and yes there is always relics in the mod pack but for a rpg based mod pack having more variety in artifacts lets people focus on several play styles and builds

CurseForge

Adds various treasure items that can be found through exploration
57.6M Downloads | Mods

serene locust
zinc snow
#

Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Simply More
Link: https://www.curseforge.com/minecraft/mc-mods/simply-more
Why: It's an addon pack for simply swords that adds 10 more weapon types and 26 more unique weapons (latest version is 1.20.1)
please let me know how this would affect the flow of the modpack! (I already checked to see if this mod was mentioned before)

CurseForge

An addon to Simply Swords by Sweenus which adds additional Weapon Types and Unique Weapons.
32.3K Downloads | Mods

midnight coral
#

Modpack: Better Minecraft, Medieval Minecraft, Steampunk, Fear Nightfall
Mod Suggestion: [Let's Do] Brewery - Farm&Charm Compat
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-brewery-farm-charm-compat
Why: It's a cool charming addon where you can brew alcoholic beverages and get drunk. There are decorative blocks and cool attire too! You can experience blackouts! I mean come on, alcoholism would be cool in Minecraft.

CurseForge

Welcome to the Brewfest! This version was made for improved compat with [Let's Do] Farm & Charm
72.9K Downloads | Mods

ancient flame
hardy harness
#

Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Swap/Remove archon for other magic mod
Why: After some testing, I concluded that this mod ends up ruining the experience because of its overpowered spells, Aqua Shield makes the player immune to physical damage for 15 seconds, which I believe is the main type of damage in the modpack, and if you use a frost build, this time goes down to practically one minute, not counting the other spells. The mod is good, but I believe that exchanging it for another one is the best thing to do.

near flower
#

Modpack: theres none, this is for the discord server
Sugg.: a support channel like #get-support but just text, for general minecraft help.
Reason: people can use that channel first and not overwhelm the #get-support with simple fixes
its also a good place to ask general(ofcours still minecraft related) questions even if its not troubleshooting of any kind

sonic rose
#

Modpack: Prominence II
Mod: Ars Elixirum
Link: https://modrinth.com/mod/ars-elixirum
I just saw that obscuria released a new mod. I saw this and instantly thought it should be on Prominence, it is highly configurable and redoes one of the more underwhelming parts of the base game, the brewing system. It looks like the apotheosis of potions and It could be configured to Prominence's liking.

amber rune
#

Modpack: Fear Nightfall
Mod Suggestion: Remove Corrupted Skeletons or reduce their spawn rate significantly. They cause a lot of lag on worlds.
Mod: Deep Dark: Regrowth
Why: In Fear Nightfall, the spawn rate is already insane for mobs. Since Deep Dark cannot spawn a whole lot of mobs outside of the Deep Dark Mobs, these things spawn in droves and do not seem to despawn, meaning they cause a lot of lag and take up the mob cap. They also require you to kill them twice as, once they're down, you have to hit them again to actually kill them or they'll get back up.

amber rune
#

Modpack: Fear Nightfall
Mod Suggestion: Various revisions to Sanity to make it more balanced.
Sanity:Descent into Madness
Mod: Sanity: Descent into Madness
Why: I believe that sanity in its current state is more of an annoyance than a feature. It’s slow regen and fast depletion makes the modpack very annoying to play no matter how far you progress. Below are various changes I believe would make Sanity more balanced and realistic.

Sanity regeneration should be increased by at least 25% at campfires, walking on wool, listening to music (any positives really).
Sanity should passively regenerate.
If you have the night vision effect, you shouldn't lose sanity in the dark.
If you have the night vision effect and the respiration 3 enchantment, you shouldn't lose sanity in water.

urban river
willow atlas
#

Mod pack: prominence rpg fabric.

Suggestion: https://www.curseforge.com/minecraft/mc-mods/spawners-plus/files/all?page=1&pageSize=20

idk why there isn’t some form of spawner crafting considering you need a lot of exp and running around with exp gear is cool and all but you first need levels to even do that and this mod albeit simple the recipes are simple enough as wel that you don’t have to spend forever crafting them ‘better mc’ has this mod and it’s tailored towards a “vanilla+ feel” so it doesn’t make much sense as to why it’s not in this pack

CurseForge

Allows players to make Spawners in survival! Heavily inspired by Origin Realms' system.
3.9M Downloads | Mods

sharp stump
urban river
rugged whale
#

Modpack: Prominence II: Hasturian Era
Mod Suggestion: Replace Toms Simple Storage
Link: (https://www.curseforge.com/minecraft/mc-mods/storage-drawers)
Why: The mod has continuous issues, one of which is missing items when placing items in the system, this is not the fault of the player, for me i have lost many of high quality items in the system and my resources continue to dwindle every time i log in, im not sure what else it could be replaced with but there has to be something else more stable than this, Storage Drawers is a cleaner alternative in my opinion.

CurseForge

Interactive compartment storage for your workshops.
177.8M Downloads | Mods

chrome wraith
#

Modpack: Better MC (1.20.1 forge)
Mod Suggestion: Atlantis (my mod) for 1.20.1 forge
Link: https://www.curseforge.com/minecraft/mc-mods/atlantis
Why: I just recently removed all if not 99% of the bugs from my mod here, it has 800k downloads, and is a big underwater dimension mod with nearly no lag 😄 , good for underwater explorations and a craftable portal 😄

CurseForge

Adds an ocean dimension to minecraft.
800.7K Downloads | Mods

willow atlas
#

Mod pack: prominence 2 hasturian era

(Quality of life)
Suggestion: make the runic
tablet craftable doesn’t make much sense why it isn’t as sure exploring structures is fun but when there rng involved in re rolling stats on a weapon that’s where it gets annoying spending hours farming the relics to only be screwed by rng and yes there is luck but that doesn’t help with the actual rng

signal knoll
#

Modpack: prominence 2 rpg suggestion: you could scale the difficulty of the bosses on how many people are fighting it so people like me who play by themselves can have a fun time and not be faced with an impossible boss.

steady mirage
#

Mod pack: prominence 2 hasturian era

(balance)
Suggestion: make flash heal heal procent of your health

kind wren
untold blade
#

Modpack: MMC Forge (All Versions)
Mod Suggesstion: Stupid Horse Stand Still
Link: https://www.curseforge.com/minecraft/mc-mods/stupid-horse-stand-still
Why: It's really annoying when my horse runs off. I know in Ars/Iron's there is a Summon Steed spell that follows you, but I feel like this would be a nice addition for those who want to use normal horses.

CurseForge

Dismounting a saddled horse instructs it to wait for you
541.6K Downloads | Mods

proven beacon
#

Modpack: Fear Nightfall
Suggestion: Add legacy and remains of chaos channels
Why: So people who still want to play legacy can ask for help and not get mixed up with Fear Nightfall Remains Of Chaos.

wild hollow
#

Modpack: Prominence 2 rpg, Hausturian Era
Mod Suggestion: Add better quest rewards for the Mega Cells mod.
Why: If someone is crazy enough to get a 256M 64M 4M or 1M item storage cell from Mega Cells the quest reward should be better than 10 levels. In MI some of the difficult quests give you infused remenants. I think it would be nice to have that for Mega Cells as well.

tight cipher
#

Modpack: Better MC [FABRIC] BMC3
Suggestion: can you please mark this as a quest build?

steady mirage
ornate fable
#

Modpack: Prominence 2 Hausturian Era
Mod Suggestion: Updating the Let's Do collection! such as Herbal Brews, Vinery, and Brewery.
Link: https://www.curseforge.com/minecraft/mc-mods/do-api, https://www.curseforge.com/minecraft/mc-mods/lets-do-beachparty, https://www.curseforge.com/minecraft/mc-mods/lets-do-herbal-brews, https://www.curseforge.com/minecraft/mc-mods/lets-do-vinery, https://www.curseforge.com/minecraft/mc-mods/lets-do-brewery.

Why:
Enhanced Gameplay Mechanics:

  • refined and balanced gameplay mechanics, particularly in buffs and team dynamics.
  • The current versions offer buffs that affect all players but can lead to unintended consequences and reduced strategic depth as buffs like teas unintendedly affect other entities and players.
    Improved Team Synergy
  • focus more on team-based buffs, players would be encouraged to work together more closely and strategically.
  • aligns well with the TeamCommand mod, which allows players to create and manage their own teams.
  • creates a more cohesive and engaging multiplayer experience.
    Performance Optimization
  • performance improvements and bug fixes.
  • enhance stability and performance of the modpack, when combined with other performance-enhancing mods
    Enhanced Immersion and Realism
  • mods like Vinery and Brewery, add depth to the game's crafting and resource management systems.
  • introduce more realistic or immersive mechanics, enhancing the overall player experience
    Balancing and Fine-tuning
  • allow for better balancing of their features within the context of the Prominence 2 modpack.
  • more integration with other mods and a more satisfying overall gameplay experience

Thank you for at least reading my suggestion.

winged finch
steady mirage
teal night
#

Modpack: Prominence II RPG Fabric
Suggestion: Detach UI color from Prominence UI resourcepack or add a toggleable UI color in the resourcepacks
Why:

Apparently, the only way to revert back the color of the text in the UI is by removing the Prominence UI resource pack but I personally just really dislike this color orange and would like to revert to the color black on my UI.

Detach the text color from the Prominence UI resourcepack and create two toggleable resourcepacks that reverts back the colors to black or keep the new color for customization

patent flower
#

Modpack: Better MC
Mod Suggestion: Croptopia (really any compatible food add-on mod)
Link: https://www.curseforge.com/minecraft/mc-mods/croptopia/files/all?page=1&pageSize=20
Why: I feel like we need more food items, I love when moddpacks have a tonnn of different food options its so fun being able to make different types of restaurants and bakeries etc, I feel like the current food mods we have don't really add that much, theres only a few new crops and though there are a lot more different food items I feel like adding a few more would be harmless, these mods also add in stuff for bakeries and resturants like baked good displays

vital shale
orchid token
#

Modpack: Fear Nightfall
Suggestion: Nerf the damned one's spawn/ or make him less strong
Why: currently, i find this "mini" boss rather strong, it can spawn multiple times per night, and you are very likely to die to it a lot when unlocking chapter 2, my suggestion would be to make it rarer or spawn after like more than 10-15/20 days, it also isnt worth the fight other than getting it's quest reward, thanks.

solemn hazel
#

Modpack: Fear Nightfall
Suggestion: Allow players to upgrade the Atlas using paper or books instead of maps
Why: You need stacks on stacks of upgrades to the Atlas to make it properly useful, otherwise it is just a redundant item. Having to pay in maps which are hard to find and hard to craft a lot of makes the item redundant.

mortal elk
dark hearth
#

Modpack: Steampunk [LPS]
Suggestion: Add a new quest tab for bosses with quests for locating specific structures and defeating bosses in a suggested order (similar to the Twilight Forest tab).
Why: Currently, the boss checklist has no descriptions or order which makes sense for a sandbox but, it makes it hard to know which bosses to tackle first. Some bosses are easily defeated in one or two hits, while others can beat me in one. A boss quest tab would help players progress through bosses with a clearer sense of difficulty, creating a more cohesive experience without losing the open-ended. It would also be helpful for players unfamiliar with certain mods; for example, I know Twilight Forest by heart, but mods like Bosses of Mass Destruction are new to me, and I feel like I’m missing content.

storm ore
#

Modpack : BMC Skyblock
Mod : Unusual End
Why : It was already suggested in other Lunapixel's modpacks, so why not adding it into BetterMC Skyblock too? It is a pretty good end expansion mod and it could fit pretty well into the modpack! It adds really good worldgen with cool items, weapons and utility blocks, there is a lot of content to talk about and the mod is really complete.
Link : https://www.curseforge.com/minecraft/mc-mods/unusual-end

native dove
#

Modpack: Better MC 1.20
Suggestion: Add a questline in the Aether quest chapter for the platinum dungeon and boss
why: You can't hear from this boss without him being in the missions to guide you and complete the dimension

snow badge
native dove
orchid token
#

Modpack: Fear Nightfall
Suggestion: add the sanguine mod to the modpack.
Link:https://www.curseforge.com/minecraft/mc-mods/sanguine
Why: this mod is really well made and it fits nicely in the universe of fear nightfall, it adds many new bloody enemies, a blood moon event every 10 days, food, weapons, items and crafting stations, etc.

CurseForge

Challenge your skills with horrific blood moons and a plethora of unique, gory monsters. Shed their blood and perform taboo magic.
1.6K Downloads | Mods

wintry oxide
mortal elk
#

Modpack: Better MC 1.20/1.21
Texture Pack: AL's Boss Rush
Link: https://www.curseforge.com/minecraft/texture-packs/als-boss-rush
Why: Refreshes the look of Minecraft bosses without losing the vanilla touch, also adds variants to the Warden based on the early Mojang concepts and a Hollow Knight variant that looks very cool.

CurseForge

A pack that revamps Minecraft's Bosses!
22.8K Downloads | Resource Packs

quick spade
#

Modpack : Prominence 2 rpg Hausturian Era
Suggestion : https://www.curseforge.com/minecraft/mc-mods/requiem
Why: (from the mod page)
Requiem is perfect for players willing to make death a little different from most games. Additionally, Requiem has benefits and features that other players can enjoy:

  • Explorers wanting to venture far in their world, only to be met with death leading them back to their respawn point. As such, Requiem allows an infinite journey, so you don't have to walk the same path twice.
  • Players seeking change to their playstyle by roleplaying an undead, fleeing sunlight, drowning endlessly in the ocean or eventually searching for preys to feast on.
  • And players wanting to experience this new Death, while having friends not willing to. The mod allows both death systems, Vanilla and Requiem, to coexist in the same world at the same time, depending on each player's needs.
CurseForge

Completely changes the vanilla death system by adding new mechanics such as player souls and undead possession.
674.7K Downloads | Mods

limber narwhal
#

Modpack: Better MC 1.20/1.21
Suggestion: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
Why:

  • The Immersive Paintings mod is more effective because it simplifies the process of adding custom paintings in a way that anyone in the game can see them without needing extra steps. Here’s why:
  • No Texture Pack Required: Unlike other mods where you need to create a texture pack with specific images and make sure everyone else downloads and installs it, Immersive Paintings allows players to add custom images directly. This means you don't have to worry about creating or sharing a pack with everyone who wants to see your paintings.
  • Instant Image Generation: The mod can generate paintings from any custom image without requiring a separate download or file management. This means you can change images easily and quickly, making it ideal for players who like to customize their in-game art frequently.
  • Automatic Visibility: Since there's no texture pack to download, other players can see the paintings immediately. This makes it easier to showcase unique images or rotate them often, which is especially useful in multiplayer servers where you want all players to have the same visual experience without extra work.

Overall, Immersive Paintings removes a lot of the hassle by eliminating the need for additional files and downloads, making it faster and more user-friendly for anyone who wants to add custom art to their game.

CurseForge

Use your own paintings! Drag and drop! In Multiplayer!
5.1M Downloads | Mods

old bramble
velvet bridge
#

Modpack: Fear Nightfall
Mod Suggestion: The Hordes
Link:https://www.curseforge.com/minecraft/mc-mods/the-hordes
Why: This should keep things challenging for this pack! If wave difficulty scaling can't be disabled or toned down significantly then a wave every 40-50 days should give plenty of time to prepare for it. The reason for the big days gap in the waves is because once a wave starts it will remain active for the duration of the night and with nights being 20 mins long it will prove...quite challenging to deal with.
I don't know the technicalities for this mod's configs and how much it can be tweaked to fit the theme and playstyle of the pack, but it does feel like a good addition to keep things interesting and challenging.

CurseForge

Horde Invasions and Zombie Infection
5.3M Downloads | Mods

solemn hazel
lone sigil
#

Modpack: Prominence II RPG
Suggestion: Mix or replace the current Dragon Fight mod with "True Ending: Ender Dragon Overhaul"
Link: https://modrinth.com/datapack/true-ending (CF version exists as well, but does not have the 1.20.1 mod listed yet)
Why: Attack and stat changes feel a lot more in line with other Prominence bosses, staying challenging (more so than the current mod imo) without being spammy.

The two could likely be used together to solve cheese as well as create a much more enjoyable fight. Some previews of attack changes can be seen below.

flat badger
#

Modpack: All Of Create

Mod suggestion: Domestication Innovation

Why?: In AOC, there is basically no use for pets but there are a variety of mobs from Alexs's Mobs & Cataclysm that can become pets. This mod makes it so pets no longer suffer from being underpowered & gives them the power to respawn(not immediately, takes a full minecraft day) so you won't have to worry about your pet being gone forever or keeping them in your base as a decoration forever.

Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation

CurseForge

Improves upon and compliments tameable mobs, both from vanilla and other mods.
3.6M Downloads | Mods

solemn hazel
atomic jacinth
solemn hazel
wintry oxide
#

Modpack: Prominence II RPG Hasturian Era
Suggestion: add an option when creating an openpac party to share forceloads between the players in the party (also have the limit be the forceload limit of 1 person)
Reason: I want to share a tech base with some friends on a server, but because the forceloads will only work for one person it will not be great for the other people the base is shared with since the base will not be loaded when they are online, only when the claim owner is online

left beacon
#

Modpack: Prominence II [RPG] Hasturian Era
Suggestion: [Let’s Do] Wilder Nature
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-wildernature
Why: Animal mod from the holy let’s do series that brings many creatures missing from Naturalist, and also providing higher quality deers and boars (with configurable spawning). with this we’d get one step closer to the alex’s mobs experience thisisfactual

CurseForge

All known animals from WilderNature - back with a new look and freshly revamped!
56.2K Downloads | Mods

deep pond
#

Modpack: Fear nightfall
Suggestion: Get rid of creepers and spiders hard code
Why: simple it's absolutely ridiculous. The pack was already hard enough but this is way too much. Not to mention it gets rid of the diversity in caves. I feel having all mobs spawning on caves is appropriate and not only skeletons and creepers. They also keep coming like crazy out of the cave and just constantly bombard you and you can't get anything done cause they're constantly coming and blowing everything up! IK it's a hard pack but there is a line between hard and stupid. So please get freaking rid of this!!!

quick spade
#

Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Rethinking Voxels
Link: https://modrinth.com/shader/rethinking-voxels
Why: Its an edit of complimentary that runs really well, and dare I say faster than C:R. Has things like colored lighting and stark shadows that make interiors look waaaay better.

solemn hazel
#

Modpack: Fear Nightfall RoC
Suggestion: Add additional Aether addons
Links:
https://www.curseforge.com/minecraft/mc-mods/aether-lost-content
https://www.curseforge.com/minecraft/mc-mods/deep-aether
Why: Expands the current Aether mods we have in the pack (these are addons) and will make the Aether tougher and more interesting to explore.

CurseForge

A mod that brings back a lot of scrapped, unused, and even concepted content, from Aether I, and Aether Legacy.
16.3M Downloads | Mods

CurseForge

An addon for the original Aether mod, aiming to show the deepest lands of a forgotten paradise.
6.7M Downloads | Mods

trail light
#

Modpack: Steampunk
Mod: Mana and Artifice
Link: https://www.curseforge.com/minecraft/mc-mods/mana-and-artifice
Why: Previous versions of Steampunk had magic mods like Irons Spells and Spellbooks. M&A has a number of crafting systems that would fit in well in a steampunk environment, such as building constructs and proper smithing with an anvil.

CurseForge

A splash of magic returns to Minecraft!
7.7M Downloads | Mods

solemn hazel
#

Modpack: Fear Nightfall RoC
Mod: Mediumcore Mode
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mediumcore
Why: Perfectly fitting difficulty for Fear Nightfall. The pack has quests and is tough enough that most wouldn’t want to play on hardcore but gives a tough option for those that want to play on something tougher than Hard mode. Highly configurable mod as well.

CurseForge

A difficulty option between Hardcore and Regular Survival
1.2M Downloads | Mods

grand crystal
#

Modpack: MedievalMC 4 & 5
Mod: Lootr
Link: Forge / Fabric
Why: Allows for users to not have to worry about raided dungeons and structures as lootr generates loot chests per player. This really should be a staple for any modpack. Being as these packs are based around exploring and boss fighting i deem this a necessary mod to the point i have added it manually to the MMC4 server I host

tired patio
#

Modpack: Better Minecraft Fabric 1.21 (BMC3)
Mod: Eternal Starlight
Link: https://www.curseforge.com/minecraft/mc-mods/eternal-starlight
Why: Adds a new dimension to the game that feels complete with new biomes, mobs, items, etc. Resembles Twilight Forest. I see the mod was added to the Medieval Modpack so not sure if the plan is to also add this to Better Minecraft as well but just wanted to put this out there.

CurseForge

A minecraft mod that adds the magical and mysterious starlight dimension.
1.2M Downloads | Mods

deep pond
#

Modpack: Fear nightfall RoC
Suggestion: make zombies and skeletons spawn at daytime in caves again and improve mob aggro range
why: It's messing with a lot of things like mob farms (i'm not the only one saying that btw we discussed it in a vc) plus in a apocalyptic setting it makes sense zombies and skeletons are in caves and also they can be spawned with spawn eggs again. Plus it gets rid of the constant amount of creepers emerging from caves as constant creepers destroy everything. either that or make it so no hostile mobs spawn in the daytime. the aggro range should be increased as well so we can continue farming the mobs at some point to get the items while not getting completley overwhelmed by mobs, the 1.19 version had this down and was a lot more fun to farm mobs then see what you got the next morning by a basic spike trap. now it seems none of the mobs want to even come near your house.

desert ridge
#

Modpack: Prominence II [RPG] Hasturian Era
Bugfix: A'zhar, Scythe of the Damned weapon skill tree no longer give dmg bonus per broken soul stack. Breathe of A'zhar does way too much self-dmg on higher lvl.
Why: Before 3.0.10 scaling change, the scythe does 10% self-dmg on auto atk and breathe of A'zhar, it also gives 10%dmg increase per broken soul stack. 3.0.10 scaling makes the self-dmg doing way more than the expected value and no longer give dmg buff on broken soul stack. Patch 3.0.11 fixed the self-dmg on its auto attack but never addressed the self-dmg on Breathe of A'zhar and the absence of dmg buff/stk from the weapon skill tree.

solemn hazel
#

Modpack: Fear Nightfall RoC
Suggestion: Zombies & Skeletons do not spawn during the day [in caves and out of spawners]
Why: You go into the caves and they are simply full of Creepers and Spiders. Significant lack of mob density and it makes exploring caves just annoying. Also, when you explore dungeons that have Zombie or Skeleton spawners they do not work during the day making it much easier to get loot.

velvet bridge
#

Modpack: Fear Nightfall R.O.C
Suggestion/Configuration Change: Nerf spawning requirements for The Damned mob.
Why: The damn thing (pun intended) can literally spawn anywhere, regardless of light levels, block surfaces or the mob cap. It can also spawn up to 7 copies of it around a player at the same time during the night. It makes it annoying to the point of quitting sometimes, especially for new players.
It should have the vanilla requirements for spawning because that makes more sense for a creature of the shadows/ethereal plane.

rough sparrow
#

Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Summoner class/job.
Why: Might be a big ask since I couldn't find a mod that adds this sort of playstyle, but a summoner class just sounds fun really. I've always liked those type of classes in RPG games. Terraria for example has one, and with calamity mod it got even better etc. But yeah, I would love to see a summoner class playstyle in the future if that's possible.

hollow pebble
#

Modpack: Prominence 2
Suggestion: A way to avoid Corruption resistance from Serkonid's Strength blocking you off from the "Path to Corruption :The All-Seeing Eye" quest.
Why: The corruption resistance from Serkonid's Strength is 60 and the Eyes need at least 50 corruption to be summoned. See [This Post] (#1101995173430448208 message) Unsure if there's a way to move forward other than smelting the weapon down and starting over, as the eyes don't summon unless it's 50 or above.
Additional note, when I played, it seemed like the eyes got summoned outside of combat, instead of in combat, as the tooltip suggests.

fleet narwhal
#

Modpack: Fear Nightfall
Mod Suggestion: The Root of Fear
Link: https://www.curseforge.com/minecraft/mc-mods/the-root-of-fear
Why: This mod is perfect for adding horror mobs with smart AI!

CurseForge

Adds a unique tree-like horror mob called the Wilted. Be prepared, because this terrifying experience is very different to the average dweller mod. The Wilted is a mutant relative of the Creaking that has escaped the Pale Garden.
5.2K Downloads | Mods

weary walrus
#

modpack: better minecraft 4
suggestion: either replace or remove pale garden mod
reason: creaking mob is very bugged (theres an unkillable creaking spawn egg in creative tab)
also the creaking heart does not look like creaking heart

rose hollow
#

Modpack: Fear Nightfall: Remains of Chaos
Suggestion: Add Just Enough Immersive Multiblocks
Reason: Mod adds Immersive Engineering's multiblock recipes to JEI, allowing you to view their formation and requirements through JEI. The multiblocks already exist in JEI, but do nothing. This would allow players to reference the structure and recipe of the multiblocks quickly when a book isn't on hand.

Edit: Additonal note, this mod was previously a part of the legacy campaign as well.

https://www.curseforge.com/minecraft/mc-mods/just-enough-immersive-multiblocks

CurseForge

Immersive Engineering addon that adds JEI support for multiblocks.
6.0M Downloads | Mods

inner girder
velvet bridge
#

Modpack: Fear Nightfall ROC
Suggestion/Config Change: Remove/Disable the sanity mechanic that affects sitting onto stuff, like minecarts, boats, chairs, benches, etc.
Reason: It's just stupid. Why sitting on stuff makes you lose sanity? It should be the opposite actually since "sitting" on stuff rests you thus improving sanity and not drain it.

vital pollen
#

Modpack: Steampunk
Suggestion: Craft Brass Casing has dependencies of stuff that actually needs brass before it can be completed. But the brass casing in front of them. 😄
Reason: Uhm... I think this is not supposed to be the case?

strange lotus
rose hollow
#

Modpack: Fear Nightfall: Remains of Chaos
Suggestion: Death Totem custom curio
Why: The Totem of Undying is set up as a charm curio. The Death Totem from Born in Chaos fulfills a similar role but with an extra benefit at a cost. I suggest adding a custom curio to the Death Totem so it can be slotted into the charm slot just like the Totem of Undying

safe ore
silver trail
#

Modpack: Fear: Nightfall
Suggestion: Remove "Horror Elements"
Why: Where it is useful for maybe getting some early resources and the bits of Rotten Flesh, sometimes some iron, and maybe other stuff early (including Nether Warts, an absolutely vital component for progression), some of the structures set the time to night, whilst resetting the days counter to 0. This has caused players to become confused as to why they can't continue the quests. Additionally, the mod doesn't exactly fit for other reasons, such as creating unneeded object clutter in the overworld, or just becoming disappointing after a while, with semi-decorative items that sometimes drop themselves, instead of more useful items. It's also mostly "edge to be edge" with its objects, here and there. And the "self-terminated body". Also, the loot tables are set in stone and can't be changed. So, no tarot cards.
tl;dr: Horror content mod that loses its benefits to its poor coding with the time changing block and otherwise bad horror design, and unchanging loot tables.

coral dome
#

Modpack: All of Create
Suggestion: downgrade The Factory Must Grow by 1 version (0.9.3 to 0.9.2)
Reason: The new 0.9.3 update broke so many crafting recipes that it isn't possible for ppl to progress through it.

solemn hazel
dusky zealot
proven beacon
#

Modpack: Prominence 2
Suggestion: New Seperate Storyline For The Void
Why: When you get 100 corruption, you also team up with Null and the Faceless One, where you are tasked with killing Skellak instead of the Faceless One. This would add more variety to the game because you don't neccessarily have a completely linear storyline. This could also corrupt your classes, creating a form of 'Corrupted Fates' which would just be a skill tree but for the void.

lone sigil
#

Modpack: Prominence 2
Suggestion: Rebalance stats/stat scaling of the "Bosses of Mass Destruction" mod (||and maybe talk with the dev about some potential changes as well?||)

Why: Currently, the stat scaling of the bosses in this specific mod are a bit unfair, specifically on the defensive side. Night Lich can regenerate HP, and the style of the fight results in a lot of downtime between hits. This means that the average solo/duo player may not be able to beat with the best gear available pre-end dimension due to it outhealing whatever you throw at it.

[edited because I feel like I let my irritation in the moment get the best of me, sorry everyone]

wild yarrow
#

Modpack: Prominence 2
Suggestion: a new artifact weapon that resembles a katana of sorts or a rapier, mainly focusing on rapid strikes much like the FOTF, yet with obviously more range and less attack speed while focusing on movement abilities and scaling off of lightning damage and physical damage, could also include an ability akin to the evasion enchant that significantly raises the chance to dodge attacks. why? i believe there FOTF artifact is kind of missing the mark for alot of rapid attack enthusaists, and i also believe there is a massive focus on heavy and large weapons yet not enough on small/fast weapons that encourage interesting movement UPDATE: dev said he'll never make it😭

dusky zealot
velvet bridge
#

Modpack: Fear Nightfall R.O.C.
Mod: Day Counter
Link: https://www.curseforge.com/minecraft/mc-mods/day-counter
Why: Adds a very useful item/Block that helps players keep track of day details for events or something else. It can also display the remaining days for [The Hordes] waves since it's added now and players can prepare accordingly in case they forget or get sidetracked!!

CurseForge

If you wanna know how many days you have survived then this mod is for you.
2.0M Downloads | Mods

molten prism
#

Modpack: Prominence II RPG Hasturian Era
Change Suggestion: Purified Tungsten Ore should be capable of being processed by the Industrial Smelter, and Condenser. All purified ores should show up in JEI
Why: To match with other ore processing, and make it possible to check ore processes in JEI

steady bone
#

Modpack: Prominence II RPG
Mod suggestion: AE2 botania add-on
Link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon/files/all?page=1&pageSize=20
Why: The ability to store mana would DRASTICALLY reduce the number of sparks needed for late-game mana, which would cut down on TPS issues on large servers like the official ones. Each spark is an entity, I’ve seen bases (no names please haha) with 1500+ sparks

CurseForge

mana through ae2, what could go wrong
15.7M Downloads | Mods

solemn hazel
#

Modpack: Fear Nightfall RoC
Mod: Scuba Gear
Link: https://www.curseforge.com/minecraft/mc-mods/scuba-gear
Why: Perhaps make it so that while wearing this armor you do not take sanity damage while underwater. Will give players a way to explore underwater without going insane.

CurseForge

A simple mod that adds some helpful underwater scuba gear.
13.8M Downloads | Mods

rose hollow
#

Modpack: Fear Nightfall RoC
Mod: Long NBT Killer
Link: https://www.curseforge.com/minecraft/mc-mods/long-nbt-killer
Why: My RoC world became corrupted and wouldn't load due to nbt sizes. I had this same issue with Remains and adding this mod fixed it. The next patch this mod was added in by default. Adding this to the pack preemptively would help make sure this doesn't happen to others down the road.

CurseForge

Prevent minecraft from crashing while encountering deep nbt tags
254.5K Downloads | Mods

silver trail
#

Modpack: Fear: Nightfall
Mods: "Sanity: Descent into Madness" and "The Hordes"
Suggestion: Make Zombie Horses not considered "animals" for the purposes of Sanity(?)
Why: Zombie Horses that are spawned during a Horde are hostile to the player and run at full speed to kill them. However, Sanity punishes you... for attacking a horse. That is undead. And actively trying to kill you. (Note: Zombie Horses are defined as a separate entity from Horses themselves...)

stark lichen
#

Modpack: Prominence II Classic
Mod: Wrathy Armament
Link: https://www.curseforge.com/minecraft/mc-mods/wrathy-armament
Why: while Prominence II RPG: Hasturian Era has its unique contents, especially with custom swords for modpack, Classic lacks some weaponry except Simply Swords mod. I say it from my experience - i played it for over 30 hours, and it's how i felt like about it.
+I'm as an developer of this mod would be open for any changes to integrate mod more for modpack. At least Prominence II Classic can get Frostmourne like in RPG's pack

CurseForge

Mod of weapons from game-world-wide galaxies "to give opportunities for Steve to try them"
1.6K Downloads | Mods

small inlet
#

Modpack: Promince 2 hesturian era
Suggestioin: i think that a thing that needs to be fixed is that when you are a vampire even with odins ring infused hallowheart and all the other things that make one imune to fire damage youll still take regullare fire damage and its not the sun fire just regullar fire damage

ivory crypt
#

Modpack: Steampunk LPS 1.20
Suggestion: Remove the large_cogwheel.json from within the Create: Dreams and Desires jar file (Located at data\create_dd\recipes\item_application\large_cogwheel.json)
Why: It conflicts with the Extended Cogwheels mod that allows you to change cog textures with any kind of modded wood plank. This json file has it so any wood plank right clicked onto a cog turns it into large cogwheel. While convenient it's not a huge deal if that feature is disabled in favor of allowing cogs to be textured correctly.

midnight coral
#

Modpack: Prominence II RPG: Hasturian Era, Better MC [FABRIC] BMC2, Better MC [FORGE] BMC4 for versions 1.20.1
Mod suggestion: Rubinated Nether
Link: https://www.curseforge.com/minecraft/mc-mods/rubinated-nether
Why: Rubinated Nether is a Vanilla-friendly expansion mod we've been developing which adds several new features, primarily relating to Transformation and Minecraft-Magic. The mod itself has extensive configuration options and integration with other mods (such as Better Nether, Aether, Spelunkery, etc). I believe this mod fits into the aesthetic and design of Prominence II and Better MC

CurseForge

Rubinated Nether is a Vanilla+ mod which adds the Nether Ruby into the game for utility, decoration and redstone.
97.4K Downloads | Mods

main hollow
rose hollow
#

Modpack: Fear Nightfall: Remains of Chaos
Mod: Cheaper Maps datapack
Link: https://modrinth.com/datapack/cheaper-maps
Why: I am pretty sure this was the recipe used in the legacy campaign for making maps using paper and dye/ink. Current setup uses a whole compass per map addition, which is pretty expensive for how little area the map covers. This is a better middle ground between the current cost and the alternative built-in config of paper only.

left beacon
#

Modpack: Prominence II RPG Hasturian Era
Suggestion: Making of compat resource pack for Ashen
Why: Now I love the inclusion of Ashen in the pack, but it is definitely in need of a compat pack like the one in fear nightfall. This could fix things like inconsistent modded textures such as ores, ingots, buckets, bottles, etc..
Now I get that this would be quite a bit of work, but all of these inconsistencies just can’t go unnoticed (to me at least thisisthecat)

lone sigil
#

Modpack: Prominence II RPG
Suggestion: make the Death Knights weapons compatible with Spell Infinity/Haste/Power
Why: The spell boosting enchants work on effectively every other weapon that supports/has spells out there, so it's odd that the Death Knight gear does not.

dusk pier
shrewd grotto
#

Modpack: Prominence 2 RPG
Suggestion: remove the item description overlay for the terra shaterer.
Why: can't see progress on it's upgrades

tight cipher
#

Modpack: Prominence 2 RPG
Suggestion: update all mods, resourcespacks ( Enhanced Boss Bars 1.4.1, Ashen v1.9.2, Ashen + Visuality Support 1.1) shaders (Complementary Reimagined r5.3) except Ad Astra, Ad Astra: Giselle Addon, Friends & Foes (You can go up to 1.9.9), Friends&Foes - Beekeeper Hut, Friends&Foes - Flowery Mooblooms, When Dungeons Arise - Spacing Tweaks, When Dungeons Arise - No Flying Structures
Why: it's cool when all the mods are updated

bright oxide
#

Modpack: Prominence 2 RPG
Suggestion: Changing the Recipe of the new Artifacts to the class respective staves, for example the fire ruby staff and all the other ones, as a interchangeable thing in the recipe for all other
Why: All other classes use the weapons they come from before or are supposed to do so, so why not mages? its the cheapest of them all since you only need to kill one boss for it technically, this would give that staff a use and also just make more sense than a wizard staff

mortal elk
robust igloo
#

Modpack: All Of Create, BMC4 forge, MMC4 forge
Mod: Oceanic Delight
Why: A Farmer's Delight add-on that released recently, themed around the ocean. These modpacks currently use Ocean's Delight, and Oceanic Delight is imo a better alternative.
Link: https://www.curseforge.com/minecraft/mc-mods/oceanic-delight

CurseForge

A Farmer's Delight add-on expanding content by adding foods and plants to the Ocean
6.3K Downloads | Mods

signal badger
#

Modpack: Prominence II RPG
Suggestion: Add an artifact weapon for ranged focused player
Why: I noticed after I respecced my skills that there was no artufact with bonuses for more ranged oriented players, so I just wanted to bring it up as an idea, i am aware that there is currently an artifact weapon in the works, but I do not know if it fills that role

mystic stirrup
burnt tapir
#

mod suggestions: Death Knights (RPG Series)
Why:I suggest adding a weapon that will refer to the classic weapons of Shadowmourne.
To get the axe, as in Warcraft, you will need a number of additional quests. First, you will have to forge the Great Netherite Rune Axe. Then you need to get 1000 souls with it. Then use it to kill the Wither boss, the Overseer and the dragon. After which you use the materials that dropped from them: Blood Keeper, Wither Star and Dragon Heart. And you get the legendary weapon of the death knights.
P.S.: I accept ideas for my proposal

dusky zealot
#

first suggesiton today
mpack: steampunk
what: mod just hammers
why: adds nice hammers with different tiers and materials
so cheap 3x3 hammers and they have better tiers (expensive sometimes)
one of my favorite mods btw
link: https://www.curseforge.com/minecraft/mc-mods/justhammers

CurseForge

Adds hammers to the game that are able to mine in a 3x3, 3x3x3, 5x5x1, 5x5x3 and finally a 5x5x5! They're pretty awesome.
5.2M Downloads | Mods

shrewd grotto
#

Modpack: Prom 2
What: adding in custom NPC's
Why: would allow for further story telling by having NPC's that are interactable inside custom structures and also allow for server owners to set them up to give basic info or starting guides for new players.
Link: https://www.curseforge.com/minecraft/mc-mods/easy-npc

CurseForge

Create easily NPCs with dialogs for your world or for your mods.
1.3M Downloads | Mods

waxen sluice
#

Modpack: Better MC [FABRIC] BMC3
Mod suggestion: Supplementaries
Link: https://www.curseforge.com/minecraft/mc-mods/supplementaries
Why: Supplementaries is vanilla-friendly and made by the same folks who made amendments, which is also in the modpack! The mod adds decoration blocks which are really great for building, but there is also functionality to a few of these items that will definitely make the BMC experience more cozy. :)

CurseForge

Vanilla+ additions: Jars, signposts, faucets, weather vanes spring launchers, sconces, planters, lights, decoration and automation
104.6M Downloads | Mods

dusky zealot
#

mpack: prom2
what: create: connected
why: one of the best addons for create
linkhttps://modrinth.com/mod/create-connected-fabric/versions

patent nimbus
#

Modpack: Prominence 2
Recipe Suggestion: Bulk Haunting an Iron Ingot having a 10% chance to create a Soul Infused Ingot
Why: It just makes sense, the way I see it. Not to mention it allows for easy automation of a great midgame material.

midnight coral
#

Modpack: BMC4
Mod: Let's Do Farm and Charm
Why: it could add variety to make foods, it would make a relaxing peaceful experience along with Farmer's Delight
Link: https://legacy.curseforge.com/minecraft/mc-mods/lets-do-farm-charm

pastel kiln
#

Modpack: Prominence 2
What: Decrease the amount of silver fish blocks in the jungle temples
Why: The amount of silver fish that can and will spawn is insane. With some armor on, they will not do any damage. They lag the game immensely to the point where I got like 20 fps. It is basicly an xp farm as they give a fair share of xp (talent xp).

tepid hornet
#

Modpack: Medieval MC - Forge
Mod Suggestion: Any Storage mod.
Link: - - -
Why: I'm currently on a server where I'm using Tom's Storage, for lag issues we're limited to having 50 containers per system. But this is not enough space, even by using Nether Chests. So I would love either a bigger container that could hold more items or some different kind of system.

small tundraBOT
#

Modpack: Medieval MC - Forge Mod Suggestion: An...

late ingot
#

Modpack: Prominence II - RPG Fabric
Suggestion: make the health's ghouling scalate with our lvl
Why: when i summon the ghouling to fight the mythic bosses he doesnt last 2 seconds because of his health points, I can appreciate his help in the fight distracting or something

winter igloo
dusk niche
lean prism
signal badger
#

modpack: Prominence II Rpg
suggestion: add the AE2 matter cannon as a ranged weapon to work with the skills and abilities, It's a useful weapon, until you get to the late game and it no longer is good due it not scaling

pine inlet
#

Modpack: Prominence II Rpg
Mod Suggestion: Hex Casting
Link: https://www.curseforge.com/minecraft/mc-mods/hexcasting
Why: Lightweight (low-interactivity with other mods) magic system that's also super customizable; essentially write spell effects and loops by drawing symbols and storing them in your spellbook. None of the built in effects are very damaging, it takes a lot of time and creativity to build really cool spells, and those of us who like to sit down and hyperfixate on a solution for ten hours really enjoy this kind of spell crafting!

CurseForge

Cast powerful Hexes on the fly by drawing patterns with a staff.
6.7M Downloads | Mods

vital pollen
#

Modpack: Steampunk
Mod Suggestion: Shimmer
Link: https://modrinth.com/mod/shimmer!
Why: Because colored lights seems very interesting for this modpack. We have a lot of light blocks that should color the world in beautiful colors! :3

quasi sentinel
tired patio
#

Modpack: BMC3 Fabric
Mod: The Aether
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Why: Replace the mod “Paradise Lost,” as Paradise Lost is lacking in content as it’s still in development. The Aether is now finally compatible with Fabric and is a complete mod which would add a good amount of new content, including mobs, items, bosses, etc. From the discussions I’ve had with people, this is a mod people are wanting incorporated into the pack.

CurseForge

The Aether Team presents: The original Aether mod!
36.0M Downloads | Mods

full oar
#

Modpack: remain
Mod: Apocalypse Now
Link: https://www.curseforge.com/minecraft/mc-mods/apocalypse-now
Reason: it adds things like new foods, skilled armor sets, meaning some sets increase different stats, weapons for said sets, and cans that can be smelted into aluminum nuggets(I think), with how annoying bauxite is, that last part is the driving insentive

CurseForge

Apocalypse Now is a mod totally focused on an apocalyptic world that was taken over by creatures that only live to attack and eat anything alive in the world, Explore the world to find diverse itens and loot!
1.5M Downloads | Mods

shut crypt
wild hollow
#

Modpack: Prominence 2, Haustarian Era
Suggestion: Make A'zhar Give +30 corruption instead of +20
Why: I noticed a few artifacts give 30 corruption and one of my first thoughts was why one of these wasn't A'zhar! To me it certainly seems like the most evil/corrupted kind of weapon and I think it would fit it's theme for it to give a little more corruption thatn the other artifacts.

wintry oxide
#

Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add sky steel ingots as a recipe for the MI electric mixer, just like fluix crystals.
Reason: It doesnt make sense that recipes that are comparable and from the same mod cant be done the same way, for fluix crystals you need to submerge 1 charged certus quartz, 1 nether quartz and 1 redstone in water and for sky steel ingots you need to submerge 1 charged certus quartz, 1 iron and 1 sky stone in lava. Fluix crystals can also be made in a create mixer, but that method isnt a recipe for sky steel ingots.

obtuse fjord
#

Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add the Easy Villages mod. Since there are lots of enchantments, the best way for someone who wants to try them are villagers. Easy Villagers makes this process better.

stiff notch
#

Modpack: Medieval MC [FORGE] MMC4 v29 [1.20.1]
Suggestion: Revert Serene Seasons back to [9.0.0.46] OR apply the sub-season config originally set to the Server-Config to the Default-Config
Link: https://www.curseforge.com/minecraft/mc-mods/serene-seasons
Why: The latest Serene Seasons update removes the Serene Seasons Server Config file, disabling MMC4's custom 75 day sub-season [Which we very much enjoyed.]

For us, we do not have access to the default config due to how our server host chooses to handle Modpack hosting [Exaroton] Forcing us to use the [Frankly, jarring] 24 day seasons. Very little time to enjoy a season, especially on a public server.

Additionally: This means that the 75 day sub season is broken across all v29 packs, Server or not unless the user manually changes it [Which they likely aren't aware its "broken" if they're new to the modpack]

CurseForge

Seasons with changing colors, shifting temperatures, and more!
57.7M Downloads | Mods

safe ore
#

Modpack: Prominence II [RPG] Hasturian Era
Bugfix: death knight weapons cant have spell infinity
Why: idk it just cant but it would be better since every other type of magic and other weapons can have spell infinity

solemn hazel
#

Modpack: Fear Nightfall RoC
Suggestion: Add Aether
Why: Does not feel complete without it

leaden shore
#

Modpack: BMC3 Fabric
Mod: MrCrayfish's Furniture Mod: Refurbished
Link: https://www.curseforge.com/minecraft/mc-mods/refurbished-furniture
Why: The two furniture mods Handcrafted and Another Furniture Mod are basically adding just a few things. I think a "better" minecraft would have much more content (basically for designing interior.

CurseForge

The next generation of MrCrayfish's Furniture Mod, redesigned from the ground up with new models, sounds, and more!
4.1M Downloads | Mods

proper phoenix
solemn hazel
sweet moat
#

**Modpack: **Prominence 2 (plus others... ?)
Mod: Paragraphs
Why: It allows the use of "ShowMeWhatYouGot" without crashing the server everytime someone tries to send a "Tierified" item that tries to use the § (section) character.

Avoids the "Illegal characters in chat" crash.

Known problem: Allows the users to send Colored messages and italic/bold messages in chat using the default § sign.

Link: https://github.com/FurnyGo/Paragraphs

**Proof: **https://ibb.co/sFGJLjT

terse cloak
#

Modpack: Prominence 2 RPG
Suggestion: Add a higher chance of getting mythic essence from higher level mythic bosses. As it stands there's literally no incentive to go past mythic 20, as the flat drop rate is the same, but the bosses just get spongier. The optimal strat right now is to just kill a boss, die to a boss, kill a boss, die to a boss, repeat ad nauseam making sure you never get above mythic 20.

noble glacier
lapis sage
obsidian spade
#

Modpack : BMC 5
Suggestion : more bosses
Why : my friends and I see BMC as what minecraft could have been if mojang actually gave it more effort and added more things , but still following the MC theme , not guns and such , just more things to explore , more bosses for the
excitement ik its still in beta but wanted to give some suggestions

solemn hazel
#

Modpack: Fear Nightfall RoC
Mod: Knight Quest [Reforged]
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
Why: **Fear Nightfall currently significantly lacks on mid game armor and weapons. Adds interesting armor and weapon progression to the game giving the player significantly more options especially mid game.

CurseForge

Introducing an adventuring armor quest for Forge! Adding +30 beautiful armor sets, new mobs and much more!
699.7K Downloads | Mods

steady bone
#

Modpack: Porminence 2 RPG
Suggestion: Lower the level requirements of the crystaline flower to 50
Why: With the new update that makes it so u need to get to hasturian era to use it, it just seems like a useless item to get

silver trail
#

Modpacks: Prominence 2 RPG, Prominence Classic Forge
Suggestion: Swap the places of the two. Again.
Why: There have been a lot of people clicking Classic Forge and asking RPG Fabric questions. The other packs (Medieval MC and Better MC) follow the Forge-Fabric order, why don't we put it back the way it was originally?

silver trail
#

Modpack: Fear: Nightfall
Suggestion: Make Hoglins no longer be considered "animals" for the purpose of sanity loss for hurting "innocent" entities.
Why: Apparently, you're supposed to treat them like animals, when they're extremely hostile to the player. Otherwise, you get punished for checks notes "Self-Defense."

covert berry
#

Modpack: Steampunk
Mod Suggestion: Create: Molten Vents (or similar)
Link: https://www.curseforge.com/minecraft/mc-mods/create-molten-vents
Why: Pretty cool mod, adds more options to get ores for create. Not futuristic, which does make it fit on the modpack. Something like Valkyrien Skies: Eureka would work wonders with it as well

CurseForge

A renewable source of create's orestones
873.8K Downloads | Mods

urban bloom
#

Modpack: Prominence 2 RPG
Suggestion: Add the ability to cycle trades for villagers
Why: Theres tons of enchants in the game so breaking a lectern or block to get certain trades especially the librarian villager will take tons of time to find

dark hearth
dim heart
thorn haven
#

Modpack: Prominence 2 RPG
Suggestion: Add a short questline informing players how to build themselves/explaining how different types of damage can be increased.
Why: Many new players often struggle with building themselves and properly increasing the type of damage they deal, hindering their progression in the campaign. A short questline with basic information on how different attributes can be obtained (eg spell power, attack speed, etc) and how they increase a player’s power would help educate players who may be new to RPGS and need to optimize their build. (Player building guide on wiki is useful but doesn’t explain much beyond attack speed and physical damage)

obsidian spade
quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
Mod: Remove Reloading Screen
Link: https://www.curseforge.com/minecraft/mc-mods/rrls
Why: A mod that will make the game accessible by removing everything from the reload screen except the progress bar.

CurseForge

Makes resource packs load in the background, allowing you to do other things while waiting!
3.3M Downloads | Mods

quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
Mod: Besmirchment 2
Link: https://www.curseforge.com/minecraft/mc-mods/besmirchment-2
Why:

  • 2 new Transformations: the Lich and the Werepyre
  • Werepyres, as a mob
  • A new pledgeable Demon
  • A harder, better, faster, stronger broom
  • Fancy dye for Werewolves and Werepyres
  • Universal familiars, and a new potion relating to it
  • Tameable Demons
  • Vampire Suncreen, the forbidden item
  • A new Contract
CurseForge

Besmirchment port to newer versions
4.0M Downloads | Mods

silver trail
#

Modpack: Fear: Nightfall Reign of Chaos
Mod: My Nether's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/my-nethers-delight
Why: More of a weird throwaway suggestion, but we have Farmer's Delight... and the Nether isn't all too appealing, on account of being constantly harrassed by Zombified Piglins, it's always dark, Hoglins are oxymorons (hostile and animal, so they drain your sanity regardless of what you do), and it's generally not a fun place to be. Jaden's Nether Expansion is okay for making the Nether more appealing, primarily with weapons and interesting biomes. (they're pretty nice)
There's some reasons to go there, but it's mostly to beat up a dangerous boss and get some skulls, because Progression! throws party streamers into the air Unfortunately we don't go there for too long.
And.. it was either this mod or the normal Nether's Delight (which doesn't have as much), for her suggestion. "My Nether's Delight" basically gives you incentive to go into the fire and brimstone and maybe stay a little longer... at least, so you could get some food that can help you deal with the fire for maybe a few seconds. No better than making a potion, but at least you get something to eat.
tl;dr: Makes the Nether more than just a part of your checklist for progression, and less of a "skill check" that you deal with before going to fight the Dragon Wither... again.

CurseForge

New Nether addon for Farmer's Delight
640.6K Downloads | Mods

solemn hazel
#

Modpack: Fear Nightfall RoC
Suggestion: Increase the spawn of Tarot cards.
Why: I have searched tens of dungeons/structures and have found literally only one in a shipwreck.

placid wave
#

Modpack: Better Minecraft 4
Suggestion: Remove Pale Garden completely.
Reason: This mod has consistently caused significant issues and watch-dog crashes across our network, particularly with persistent NBT errors that often require multiple restarts to resolve. While we’ve been addressing these errors, the repeated bandaid fixes are not sustainable, and the downtime it still causes after there being new updates released is no longer justifiable.

quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
Mod: FastQuit
Link: https://www.curseforge.com/minecraft/mc-mods/fastquit
Why: This mod lets you return to the title screen early while your world is still saving in the background.

CurseForge

Lets you return to the Title Screen early while your world is still saving in the background!
2.9M Downloads | Mods

quasi sentinel
quasi sentinel
teal salmon
quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
Mod: The Twilight Forest Unofficial
Link: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-unofficial
Why: Twilight Forest is a dimension exploration mod focused on adventure that will take you on a journey to meet strange creatures, exploring dungeons, and much more. Some of the major features include:

  • Fully Fledged dungeons.
  • Varied boss battles with elaborate mechanics.
  • Treasure and loot with unique traits and functions.
CurseForge

Unofficial version of The Twilight Forest for Fabric Loader.
7.1K Downloads | Mods

waxen beacon
#

Modpack: SteamPunk [LPS]
Mod: Advanced Peripherals
Link: https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
Why: Advanced peripherals adds much new functionality to ComputerCraft for automation, or just fun. Some reasons to add it are:

  • It rarely conflicts with other mods.
  • It has almost no config necessary.
  • Adds cool features not only for automation but also for fun.
  • It is often paired with CCTweaked by default.
CurseForge

A Peripheral addon mod for modern CC: Tweaked. You can communicate with Refined Storage, Applied Energistics2 or with the whole Minecraft world. Adds things like the Me Bridge, Rs Bridge, the Chat Box and more.
29.0M Downloads | Mods

thorn haven
#

Modpack: Prominence II RPG: Hasturian Era
Resource Pack: Serified Font
Link: https://www.curseforge.com/minecraft/texture-packs/serified-font/files/4628311
Why: This resourcepack adds a nice, serified font that fits Prominence's fantasy RPG theming and is also clear to read. Although minor addition, it would make the ingame text more pleasing to look at and distinguishable from vanilla text. It could also be disabled by default but available to use without having to add any resourcepacks. I’ve been using this in Prominence for a long while and haven’t really noticed any bugs so far. (Has compatibility with every language with a Latin alphabet)

CurseForge

My take on a fancier Minecraft typeface
1.1M Downloads | Resource Packs

late scaffold
#

Modpack: BMc4
Mod: Electrum Gear
Link: https://www.curseforge.com/minecraft/mc-mods/electrum-gear
Why: It would be a great addition and good use for gold and silver alloy adding Electrum gear, electrum gear have magic properties and default effects:
Armor piece Effect: when hit by thunder, it gets charged, when an enemy hits you, you discharges the thunder and damage the enemy
Full Armor Set: Thunder protection
Shield Effect: every third hit you get in the shield it gets charged, the next mob that attack you makes the shield discharges and damage them back, it's similar to thorns but it doesn't damage the shield.
Sword Effect: There is a chance the sword charge when hitting enemies and grants you the speed 2 effect, also when using the sword to mining cobwebs or insta mine blocks, there is a chance it charges and gives you haste 3.

Tool: a change to get haste effect

CurseForge

Electrum armor, tools and shield with special buffs
4.1K Downloads | Mods

dusk pier
delicate ferry
quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
**Mod: **Better Tridents [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/better-tridents
Why: Better Tridents brings some small, but much need improvements to tridents. Especially the loyalty enchantment is much more useful, and there's even a crafting recipe for tridents themselves!

  • Tridents finally have a crafting recipe!
  • Use a few prismarine shards to repair your trident in an anvil when it is about to run out of durability.
  • Tridents always return to the slot they are thrown from when picked up again.
  • Any loot dropped by mobs including items and experience points will come flying at you together with any loyalty enchanted trident.
CurseForge

You didn’t know your trident could do that! A crafting recipe, better loyalty, and more!
9.1M Downloads | Mods

wild hollow
#

Modpack: Prominence II RPG: Hasturian Era
Change: Make Uranium farmable through the mining rig drill
Why: Uranium is a very important tech ore in this modpack being used for MI reactors and Powah! reactors. Sadly automating the ore is an encredibly difficult process as you need to get titanium drills automated which takes a long time. By the time most players have titanium drills the probobly have a tech reborn fusion reactor or some other power setup making Powah reactors irrelevant. This would also encourage more players to get deeper into MI as setting up a full auto MI reactor is an important and difficult process already even if you don't consider the fuel.

ocean geode
#

Modpack : All of Create
Change : Add a mod that unifies different alloys/metals/ores, like steel from metallurgy and thr factory must grow. If I can make steel from metallurgy I should be able to craft stuff like the steel mechanism from the "factory must grow" addon.

thorn tide
#

Modpack: Fear Nightfall: Remains of Chaos
Mod: Rustic Delight
Link: https://www.curseforge.com/minecraft/mc-mods/rustic-delight
Why: This mod is an add-on that adds a few extra food recipes to Farmer's Delight, maintaining the original aesthetic. It wouldn’t be a bad idea to have a few more options for users who, for some reason, enjoy cooking in video games haha.

CurseForge

An add-on for Farmer's Delight that adds Pancakes, Coffee, Bell Peppers, fried foods and more!
46.5K Downloads | Mods

uncut crag
balmy oak
quasi sentinel
quasi sentinel
quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
**Mod: **Sound Physics Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Why: A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks. To make it work, just update Create Fabric to the latest version.

CurseForge

A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks.
44.9M Downloads | Mods

quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
**Mod: **Zombie Awareness
Link: https://www.curseforge.com/minecraft/mc-mods/zombie-awareness
Why:

  • Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
  • Sound sources: causing these will alert other monsters of your position
  • Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
CurseForge
  • Smarter more aware zombies (and skeletons), they track you down via blood scent, sound, and light source awareness
    19.6M Downloads | Mods
dusk nebula
#

Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Tool Leveling+
Link: https://www.curseforge.com/minecraft/mc-mods/tool-leveling-plus-fabric
Why: Like RPG games where with enough grinding you can achieve beyond normal limits - and this mod allows exactly that, also adds the effect of success rates which is common in mmorpg games in enhancing items.

CurseForge

level up your enchantments higher than the vanilla limit
537.0K Downloads | Mods

full oar
#

Mod pack: Remain
Mod: Create: protection pixel
Link: https://www.curseforge.com/minecraft/mc-mods/protection-pixel
Why: I get create isn't exactly modern tech, this mod and create new age are ways to make it modern, also, cool ass power armor that is modifiable, like an alternative to the pneumaticraft power armor, running on lava and water instead of pressure tanks

CurseForge

A fancy armor mod with steampunk/create style
340.3K Downloads | Mods

dusk pier
lean prism
#

Modpack: Prominence II RPG
Suggestion: Add Echo Shard as drop from Warden
Why: The only practical use of the Echo Shard is for the Echoing Deepshelves which is needed for mid-end game enchanting. And the Warden is not an easy foe to deal with.

finite cove
#

Modpack: Prominence II RPG
Suggestion: Progressive Builds
Why: Even if there’s an endgame build, where do we start? From Squire to Slayer, or Soldier to Hero, etc. It’s based on how you grow your character throughout your journey. You can start with some basic gear that determines your starting class, and work your way up to the ultimate tier for the Ultimate build!

mental sluice
#

Modpack: Better MC [NEOFORGE] BMC5
Suggestion: Add FTB Ultimine
Why?: So ppl can mine faster for ores

jolly wyvern
broken sundial
#

Modpack: Prominence II Suggestion: S'kellak's Forge shield and mace/axe/sword Why: all the weapons seem to be more for heavy hitting over defense and takes away from the ability to use shields if you want to use the forge weapons

proven beacon
#

Modpack: Prominence II
Suggestion: Add Bard and Archer Artifacts
Why: As of right now Archer and Bard are not as usable as other classes because of no Artifacts available for them. A bow artifact and music artifact would make these builds more attractive and useful to many new players.

sullen fossil
#

Modpack: Straw Statues
Suggestion: deadmau5 ears show up when you make the Model Name deadmau5
Why: Because it would be a really great addition, albeit a small one.

quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
**Mod: **Status Effect Bars
Link: https://www.curseforge.com/minecraft/mc-mods/status-effect-bars
Why: A client-side mod that adds small customizable bars to the status effects overlay and in the inventory to show the remaining duration of effects.

CurseForge

Adds customizable bars to the status effects overlay to show the remaining duration of effects.
1.4M Downloads | Mods

true gulch
robust igloo
#

Modpack: Better MC Forge 1.20 - Neoforge 1.21, Medieval MC Forge 1.20 - Neoforge 1.21
Mod: Sweety's Archaeology
Link: https://www.curseforge.com/minecraft/mc-mods/sweety-archeo
Why: Provide new archaeology content, small QoL items, new ways to display trophies and configurable xp from brushing

CurseForge

A simple Archaeology Expansion adding new structures and relics 🖌️
162 Downloads | Mods

quasi sentinel
#

Modpack: Prominence II RPG: Hasturian Era
**Mod: **The Orcs!
Link: https://www.curseforge.com/minecraft/mc-mods/the-orcs
Why: Orc defended camps with hefty loot hidden within. Conducting experiments on villagers to expand their combat abilities, they will aggressively assault anyone who trespasses on the land they claim.

CurseForge

Spawns camps of Orcs in your world.
1.0M Downloads | Mods

candid mesa
#

Modpack: Prominence II RPG: Hasturian Era
**Mod: ** Trade cycling
Link: https://www.curseforge.com/minecraft/mc-mods/trade-cycling
Why: a quality of life mod that makes trading with villagers easier, there are a lot of books that are needed for maximizing builds, and hence lots of picking up and place down job blocks. This mod just changes it to press c or click the icon to cycle.

CurseForge

The trade cycling functionality of Easy Villagers
6.4M Downloads | Mods

distant nest
#

Modpack: Prominence II RPG: Hasturian Era
Mod: Bits and Chisels
Link: https://www.curseforge.com/minecraft/mc-mods/bits-and-chisels
Why: I think it would add a bit more fun in the building aspect. I know building isn't really the focus of this modpack, but I think it's a nice tool for when waiting in-between updates. I know compatibility might be an issue, so if there is any, that's fine.

CurseForge

Turn Blocks Into Small Bits With Chisels; Build All The Things
4.0M Downloads | Mods

quasi sentinel
quasi sentinel
warped storm
#

Modpack: Prominence II RPG: Hasturian Era Fabric
Mod Suggestion: Create: Interactive
Link: https://modrinth.com/mod/interactive
Why: You can Interact with Create contraptions while they are active! This could be nice to create train elevators or make a mobile train base. It allows players to access contraptions while they are active in a normal matter.

worn crescent
#

Modpack: Prominence II RPG: Hasturian Era Fabric
Mod suggestion: MrCrayfish's Furniture Mod: Refurbished
Link: https://www.curseforge.com/minecraft/mc-mods/refurbished-furniture
Why: PLEASE I NEED MORE FURNITURE THERES A SEVERE LACK OF KITCHEN AND BATHROOM ITEMS LOL
also in general, it's not going to affect gameplay or anything, i just wanna add more detail and I'm in the MMCN server and have played over 500+ hours. I just wanna have more variety and everyone I've talked to about this agrees

CurseForge

The next generation of MrCrayfish's Furniture Mod, redesigned from the ground up with new models, sounds, and more!
4.9M Downloads | Mods

brittle snow
#

Modpack: Better MC (FORGE) BMC4
Mod: Dungeons Plus
Link: https://www.curseforge.com/minecraft/mc-mods/dungeons-plus
Why: Adds various structures to the world of Minecrafthttps://www.curseforge.com/minecraft/mc-mods/dungeons-plus

CurseForge

A mod that adds some simple Vanilla+ styled dungeons, while showcasing the Structure Gel API.
24.1M Downloads | Mods

reef sail
#

Modpack: Medieval Minecraft 2 (1.20.1 Fabric)
Mod: Mermod
Link: https://www.curseforge.com/minecraft/mc-mods/mermod-fabric
Why: This mod is integrated with origins and will give siren players an actual siren tail, just like pixies and valkyries have wings. I own a server with 4+ siren players and we all would love this. Please let me know if you all are planning to add it!

CurseForge

Adds a necklace that gives players mermaid tails upon contact with water.
793.7K Downloads | Mods

lethal furnaceBOT
#

Going forward, we've made the decision to lock the ability to make suggestions behind the <@&835845639110787072> role. Experienced role is automatically given to members once they reach a certain amount of xp gained from chatting. Thank you for understanding.

trail cedar
strange lotus
#

modpack: prominence 2 rpg, medieval mc fabric 1.21, better mc fabric 1.21 and "possibly" medieval mc/better mc neoforge 1.21
mod: Etherology
link: https://www.curseforge.com/minecraft/mc-mods/etherology
why: i know this mod literally just got released recently, and isnt even half way done, but its a mod that reimagines thaumcraft, at least according to their page

CurseForge

Science is indistinguishable from magic!
838 Downloads | Mods

undone vale
#

Modpack: Prom 2 RPG
Mod: https://www.curseforge.com/minecraft/mc-mods/storage-drawers/files/5981394
Why: an easier (and in my opinion, slightly less laggier) storage option instead of toms for early / mid game, and could be helpful for those who like to make 90,000 farms without the means or need to transport it to x area (tho im aware this doesnt add anything to the pack in terms of lore or substance, its a safe option for those who ask about x storage options but dont want to do ae2 & dont want to spam chests around their base)

CurseForge

Interactive compartment storage for your workshops.
182.2M Downloads | Mods

strange lotus
undone vale
burnt badger
strange lotus
strange lotus
ripe sonnet
#

Modpack: Prominence 2 RPG Fabric
Suggestion: Dummy / Empty artifacts that have the same model as the original ones

Reasoning: The artifacts have incredible models that imo could make for really cool decorations in some builds / being able to transmog an artifact you chose for the stats to look like an artifact you like the look of feels like a cool idea

thorn haven
#

Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add a short delay/animation for spawning mythic bosses
Why: Many of the bosses have massive hitboxes which can often lead to an instant attack (e.g. Blackstone Golem melee, Void Blossom thorns, etc) that can only be avoided with very precise placement or a near-perfect roll. These attacks can oneshot on higher levels and are an annoyance when grinding these bosses. A brief delay or simple animation upon using the mythic hourglass would give the player time to step back and be in a fair position to engage the boss. An animation could be something simple such as particles at the spawn position.

scenic magnet
#

Modpack: Promience 2 RPG Fabric
Mod: AE2 Network Analyser
Link: https://www.curseforge.com/minecraft/mc-mods/ae2-network-analyser
Why: ever had a network device on ur ae2 system that says "Missing Channel" and your base is a heaping mess and you can't figure out which device is missing its channel? well here's your solution with your dang network visualizer thingamabob!

CurseForge

a tool for analysing ME network visually
2.6M Downloads | Mods

knotty basin
#

Modpack: Fear Nightfall
Mod Suggestion: Appolyon
Link: https://www.curseforge.com/minecraft/mc-mods/apollyon
Why: Could this mod be either tweaked or replaced? The mob it adds is more annoying than scary. It can see you a long ways off and will teleport to you, bypassing any traps or defences or walls you put up. That in itself is not too bad a thing imo. What is however is that it

  1. cant be spawn proofed for, no amount of torches can help against it, neither does burning sage, this takes away any sort of agency the player has for combating a mob that can show up at will at your base to harass you
  2. and much worse it can void chests. While im okay with things like creepers or mining zombies breaking into your base or even breaking chests, this combined with the fact it can just teleport to you is a level of trolling i think no one wants to deal with, worse is the chests are voided and dont drop your stuff unlike creepers or zombies
CurseForge

A horror mod designed to add a dangerous entity to your world.
2.7M Downloads | Mods

burnt badger
#

Suggestion: Rename Prom 2 Classic back to BMC+
Why: People keep going into the classic channel to talk about the rpg because they think curseforge is the same as forge.

lean prism
#

Modpack: Fear Nightfall
Mod Suggestion: From The Fog
Link: https://www.curseforge.com/minecraft/mc-mods/from-the-fog
Why: First of all, this is NOT The Man From The Fog
This mod only add Herobrine, he will stalk you, strip mining next to you, give you enigmatic and horrifying things, or burn your house down (Disabled by default), crash your game (Disabled by default), make you unable to sleep, and more... All that could either enable or disable in config.
It also add the Herobrine's shrine, together with skins, both horrifying and confusing.

CurseForge

Enter a world of fear and mystery with From The Fog, a Minecraft mod that brings the legendary Herobrine to life in a spooky and immersive way true to the legend.
8.0M Downloads | Mods

thorn haven
#

Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Make the spellcasting questline start with the spell binding table and rpg series spellbooks instead of the grimoire and archon stuff. Perhaps also move Magic up the chapter list or put spellcasting in tutorials chapter.
Why: Spellbooks are a crucial part of the combat and builds, whether the build uses magic or not. The information on making spellbooks in the spellcasting questline is locked behind creating the grimoire from archon, a mod that’s arguably far less important in the modpack. Starting the questline with spell binding and moving it to the tutorials chapter will better guide beginners in the right direction and teach them how to create spellbooks sooner, something that many people ask every few minutes on this server.

knotty basin
#

Modpack: Prominence 2 Classic
Suggestion: Could you change Shaped and Shapeless crafting recipes of iron, from defaulting to thallasium items
Why: It honestly throws off muscle memory, me and im sure alot of people (at least i think so) automatically click the crafted item, only to find they made thallasium stuff. I know its a small thing but itd be great if thallasium wasnt the default for iron.

ripe sonnet
#

Modpack: Better MC 4 Forge
Suggestion: Adding "unable to apply palette" and "Failed to load palette" into the logbegone phrases part
Reason: The sheer amount of spam that these two phrases produce can sometimes make latest.logs truncated before any useful info about the crash is produced (also since i look at logs on mobile it makes looking at them very annoying))

lean prism
#

Modpack: Prominence II RPG
Suggestion: Add Quest to kill the Wandering Trader
Why: Bad trade, annoying, and his llamas.
No hope for the hopeless
No life for the useless.

lean prism
#

Modpack: Prominence II RPG
Suggestion: Remove "As a Mage" quest.
Why: Mage is split into Arcane, Fire, Frost and Astral. Crafting an Astral set just to ditch it later and move to another set (Unless you are an Astral Mage) is just... Resource wasteful.

thorn haven
#

Modpack: Prominence II RPG: Hasturian Era
Mod:https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: This mod was previously suggested but since Tom's was removed, a more earlygame solution for efficient storage would be nice. While an ME system isn't too hard to set up, a more accessible and simple storage solution would be appreciated by players who don't wish get into the tech mods. The mod wouldn't overshadow what an ME System could provide since it isn't an actual storage system. It would act as simpler alternative/addon that has compatibility with AE2. Storage Drawers is also much more stable than Tom's and has tools that keep the storages optimized for performance.

CurseForge

Interactive compartment storage for your workshops.
185.8M Downloads | Mods

wintry oxide
burnt badger
#

Suggestion: Put the free option above the paid option in the !server command
Some people tend to look at the paid option first and assume LPS is a money hungry studio because they never see the free option.

lean prism
#

Modpack: Prominence II RPG: Hasturian Era
Suggestion: Add Gleaming Powder as uncommon loot in chests
Why: Gleaming Powder and Gleaming Compound can be used to craft various good item. So this would potentially makes adventuring more exciting and rewarding. Or could add it as Side Quest Rewards like a Side-boss Questline.

burnt badger
dry fox
#

Modpack: Prominence II RPG
Suggestion: Lock levels on the bosses instead of the players
Why: That's the format most popular MMOs use, including WoW Classic and Warframe among others.

Instead of locking player level progression based on bosses defeated from void's invasion, lock the bosses level scaling to their suggested level instead (for example, lich king would spawn always at the stats that a level 10 player would encounter, regardless of the player's current level).

Rather than main questline blocking player progression, players could REFLECT their progression THROUGHOUT the main questline.

cerulean stump
#

Modpack: Prominence-hasturian-era
Suggestion: Add the Shrink mod
Link: https://www.curseforge.com/minecraft/mc-mods/shrink_
Why: It's a funny little mod that adds a device that lets you shrink your player size and is also helpful to get into tight spaces.
for example when working with tech mods if you want to get in between pipes and cables or walk inside a 1 block hole.

CurseForge

Shrink is a small mod for Minecraft that allows players to change their player's size.
33.2M Downloads | Mods

sacred ermine
#

Modpack: Prominence-hasturian-era
Suggestion: Adding the Clutter mod
Link: https://www.curseforge.com/minecraft/mc-mods/clutter
Why: It adds new lamps, chimneys, bonfires, brick kilns, and a few other decorative options, as well as variations of the elytra, and hats, as well as some mobs, but the ABSOLUTE BEST addition would be the PLUSHIES.

You can click on them and they make noises, they can sit on blocks, but you can also wear them on your head.

CurseForge

"Vanilla Styled" Decorations, Items, Mobs and More.
2.4M Downloads | Mods

lean prism
#

Modpack: Prominence-hasturian-era
Suggestion: Remove Obsidilith from Mythic Challenge, or at least rebalance its attribute.
Why: Obsidilith is a fun boss as Normal Boss. But, as Mythic Challenge, at some point, it is more irritating than fun: Ridiculously high HP pool, very tough, high DEF, hit hard, and fast attack, wide AoE, and on top of all that, Invincibility.

burnt badger
#

Suggestion: Make the AoC and Compression roles obtainable again
Why were they removed from onboarding?

heady sonnet
#

Modpack/s: Steampunk [LPS]
Mod Suggestion: Macabre: Call of False Prophets
Link: https://www.curseforge.com/minecraft/mc-mods/macabre
Why: Personally, I think this mod is good for a challenge in Steampunk [LPS] as it's only a dimension and won't affect the overworld. It's similar in vibe with some biomes such as Visceral Heap in the Nether and Forlorn Hollows from Alex Caves, as there are some gross aspects in terms of design but also provide a challenge in fighting the mobs here.

CurseForge

Flesh and gore dimension, hard enemies and good rewards.
24.7K Downloads | Mods

lean prism
#

Modpack: Fear Nightfall
Suggestion: The Doppelganger
Link: https://www.curseforge.com/minecraft/mc-mods/the-doppelganger/files/6257447
Why: Pretty balanced, the monsters actually killable. Also it don't resort on Jump Scare or Insta-Kill to scare the player, and by itself the mod is pretty scary. And there are good loots, too.

CurseForge

adds creatures that imitate imperfect, semi-perfect and perfect forms of game entities, anything can be one of them.
339.7K Downloads | Mods

trail cedar
thorn haven
#

Modpack: Prominence II RPG
Suggestion: Include that the Essences used to create Artifacts are obtained from Chapter 2 of Void’s Invasion in their tooltips, similar to how the Molten Core’s tooltip states that it’s from beating Chapter 1.
Why: Stating where you get these essences could clear some confusion on how to obtain them. While it’s clearly shown in the chapter 2 questline, people who haven’t unlocked those quests (Who can only see the crafting recipe in EMI) may not know better. Having Chapter 2 mentioned in their tooltips will prevent any confusion on how to obtain them.

ripe sonnet
#

Modpack: Better MC 5 1.21.1

Suggestion: Item obliterating the twilightforest magic map (or maze map im not sure of its name)

Reason: I'm not sure of its use but it seems to be frequently locking people out of their worlds and making them having to manually delete the item off of their inventory from their playerdata

undone vale
#

Modpack: Prom 2 RPG

Suggestion: Up the spawn rate of the croptopia seeds or add them to biomes that match that of the vanilla counterparts

Reason: The chances for them to spawn are abysmally low due to vanilla biomes being quite rare and small when you do end up finding them, not to mention they are quite rare finds to begin with and make searching for them to be daunting rather than fun sometimes, especially for people who want to collect all of them for whether it be completionist things, or for the foods.

thorn haven
#

Modpack: Prominence II RPG

Suggestion: Include that the Moonstone Compass can be used to locate the Decaying King and Old Champion in their quest descriptions.

Why: Unlike some other ingame boss descriptions, the quests for these bosses don’t mention a method of locating/summoning them. While the wiki may have this information, a method of finding these core bosses should still be written ingame.

strange lotus
lean prism
undone vale
#

Modpack: Fear Nightfall

Suggestion: Disable the ability to get to the backrooms (begging you)

Why: As silly and funny as it is (hehe ha creepypasta so funny), its honestly an extremely irritating experience for someone who has never played with the mod before / doesnt care ab creepypasta so they wouldnt have a chance to know how to escape. This arises the chance of potentially softlocking yourself because you died, and your body spawns there with the only way back being the small chance to get back into there just to face the same issue if you die again due to random mobs spawning. Not to mention, the low chance of the spawn for the mob TO escape (i genuienely waited 2 hours for the mob to spawn and it took another like 30 to even kill it cus it kept running away instead of agroing @arctic cape can vouch fr) Not to mention the dimension seems to be extremely laggy anyway, and upon exit back to overworld you have the chance of spawning inside of the blocks and suffocating to death 2zstares

undone vale
#

Modpack: Fear Nightfall
Suggestion: Add a storage mod (pls)

Mod(s): either functional storage (no power needed) or refined storage (needs power but IE works just fine)
pls dont yell at me for two mod suggestion was just giving an option for either that work

Why: While im aware the modpack isnt focused on the mass collection of items, nor is making super large storage systems, storage areas can get quite laggy when you want to get into multiple of the mods like immersive engineering or hexerei (or biomancy which does require a fair bit of items if you fully get into the mod), and you have a build up of items but do not wish to chest spam. Ive found that either of these mods can help in some scenarios :p

lean prism
#

Modpack: Prominence II RPG

Suggestion: Astral Invocation lite. A worse and cheaper version of Astral Invocation

Why: As Fire, Frost or Arcane Mage, you can start very early, by just creating your Spellbook and you are good for the whole run. But as Astral Mage, you have to travel very, very far to find an Ice Maze structures, or wait for a long time 'til RNGesus bless you and the Mother of the Maze spawn, or accept to use a single school spell 'til you reach level 50, because you can't kill Coralie since she is Level 50. Potentially blocking new players form trying out the Astral Mage to see whether they are suitable for that path.

My idea is that, the Astral Invocation lite will only require 3 spell books to craft, and to upgrade it, you only need to put it in the Crafting Table, together with the Trophy and the Abyssal Amethyst.

The Astral Invocation lite can only perform combo 3 spells, like Heo Rah Heo, but can't do Heo Rah.

If you disagree with this, please tell me why, thanks.

bright oxide
#

Modpack: Proninence II RPG

Suggestion: Cleann Arsenal https://www.curseforge.com/minecraft/mc-mods/cleann-arsenal

Why: This mod from our beloved Forg, also the creator of Extra RPG Attributes and Spellblades and such, adds 5 new weapons, 2 new armor sets and 2 new spellbooks.

People always want Mariums soulslikes guns go be viable in any way. This mod has a "Combustion Carbine". It scales with ranged and fire, a semi hybrid already existing, yet its in my opinion not as viable as for example the frozen archer. This weapon alone can make it more enticing to play that class.

The Hailstorm bow seems to be a pretty nice option for haste archers, balanced by the fact that the bow is inaccurate, with more configurations inside the spellbinding table for a lot more customization.

The wand of missiles can be a pretty decent wand alternative with a spell on its own. There is a Netherite variant.

The Battering ram seems to be a slower hitting, but pretty decent AOE weapon, perhaps good for melee or Paladin builds.

The ingredients can be found by killing enemies, as the mod descr says "[they] are found dropped randomly from enemies when you kill them with magic, although their drop rates are influenced by your balance of arcane, fire, or frost powers."

The Juggernaut Armor set as well as the Trickster set seem like less conventional, albeit interesting approaches for any tank, bruiser or paladin build, giving flat damage ignored for Juggernaut and Damage mitigation and spell damage mitigation for Trickster(40% chance with full set to Mitigate 35% of damage recieved and spells dealing 50% less damage)

There is also the two spellbooks:
Juggernauts Techniques is a book for Mitigation builds aswell as tanks, offering aoe, damage mitigation per hit. First ability can be spammy.

Tricksters Techniques seems to have issues rendering its last spell which spawns a bunch of entities that seem to be shades, may need to be disabled for now.

CurseForge

A variety of curated weapons with movesets and some classes! A Spell Engine mod.
668.5K Downloads | Mods

thorn haven
#

Modpack: Prominence II RPG: Hasturian Era

Mod: Fancy VFX

Why: This mod adds unique and satisfying VFX that would bring more ambience and liveliness to both the player and the world. Visuals such as Bow-Charge Rings and Arrow Trails could make playing ranger classes more visually appealing. It also adds player footstep smoke, revamped explosions, lightning effects, experience orb trails, and a couple other neat features. While some of these effects can be quite "over-the-top" or unnecessary, they can all be toned down and/or disabled in the config (explosions can be made smaller and screenshake can be disabled, bow vfx can be reduced in size and only applied when fired, etc). It makes sense that a decent portion of this mod may be "too much'' for the modpack and should be adjusted/disabled but the more subtle & impressive visuals will be refreshing and make certain actions look much cooler.

Link: https://modrinth.com/mod/fancy-vfx

mortal mauve
#

This channel is now public for everyone to use again!

lean rune
#

Please put back the tree chopping to the entire tree. Or, if >100 start chopping from the top -> downword, leaving the rest for the 2nd chop attempt. Instead of only single chop from the top downward.

sand lake
#

Suggestion Guidelines

ALWAYS One suggestion per post.

This is a voting channel; if you suggest multiple changes in one message, it makes voting completely useless.
-# If you’re on mobile, the message cuts off here. Click for the full text

Use the following format:

Modpack:
Suggestion:
Link (If Applicable):
Why:

-# Modpack: Be specific! For example: Medieval MC [FABRIC] MMC3
-# Link: Must be published on Curseforge or Modrinth if suggesting a mod or resourcepack
-# Config, quest, datapack, or other suggestions are also welcome.
-# You can also attach a file to your post if appropriate.

Example Suggestion:

Modpack: Better MC [NEOFORGE] BMC5
Suggestion: In config/twilightforest-common.toml, set disableUncraftingTable to true
Link: N/A
Why: It introduces a lot of balancing issues, removes the fun of farming for rare resources, and causes the entire game to feel focused on exploiting the table's mechanics.

exotic herald
#

Modpack: BMC5, Medieval MC, SteamPunk (1.21 versions)
Suggestion: Void Totem Mod (NeoForge/Fabric respective)
Link: https://www.curseforge.com/minecraft/mc-mods/voidtotem
Why: Has been in many previous Better Minecraft Modpacks (1.20 and earlier) 🫶

If you disagree with the suggestion, please let me know why, or if you found any bugs with the mod.

hasty quartz
#

Modpack: BMC3, BMC5 (and others, 1.21+ Fabric/NeoForge)
Suggestion: EnhancedTooltips mod
Link: https://www.curseforge.com/minecraft/mc-mods/enhancedtooltips
Why: Overhauled tooltips, Animations, Held item tooltips, Rarity-based borders, Armor previews, Mob previews, and more...
Almost every feature is toggleable.
The tooltip colors can also be changed, adapting tooltips to the bundled resourcepack.

sudden mulch
#

-# If on mobile, click this message for the full text
Modpack: SteamPunk [LPS]
Suggestion: Add Create: Numismatics mod to introduce a comprehensive currency and banking system
Link: https://www.curseforge.com/minecraft/mc-mods/numismatics
Why: This mod adds a coin-based economy system that fits well with existing content. It integrates with the Bountiful mod (already included in the pack) via an available addon, allowing players to earn currency through bounty quests. It also has multiple companion mods that enhance functionality. As an alternative, Numismatic Overhaul (Fabric) could be used if compatibility is confirmed, especially since the mod Sinyatra is already present.

CurseForge

Aesthetic & Functional Create styled currency mod
1.0M Downloads | Mods

frank coyote
#

Modpack:MMC4 FORGE
Suggestion:remove overworld quest"kill abyssal master"and"kill desert monarch" and replace to kill boss form dungeon and combat mod
Why:because cataclysm illager has gone and discontinued,So i couldn't find them and cant complete quest

fickle tide
#

Modpack:Better MC4 Forge
Suggestion: Add GTCEU and make every recipe gregified

green yarrow
#

Hello, I found a bug in BMC 4. If you wear a glove with a repair spell in it, the repair spell does not work. But if you take off the glove, it works. Please fix it.

lean prism
proper lotus
#

Modpack: Medieval MC [NEOFORGE] MMC5
Suggestion: Add Biome Spawn Point
Link: N/A
Why: It introduces the ability to choose a biome(s) I want to start play at.

gritty gulch
hybrid glen
tacit dirge
#

Modpack: All of Create v6

Suggestion: Fishing mod

Link: https://www.curseforge.com/minecraft/mc-mods/tide

Why: Makes fishing more fun and interesting with a nice new minigame, fishing rod upgrades and modifiers and a cool fishing journal, even lava fishes and lava sea grass variants (crimson and warped) for the nether sea life.

CurseForge

Expands the Minecraft fishing system and adds 60+ new fish
323.4K Downloads | Mods

austere yacht
#

Modpack: BetterMC 5

Suggestion: Add both waystones and dragons to be exempt from the OPENPAC mod. (Open Parties and Claims)

polar bobcat
#

Modpack: Medieval MC [NEOFORGE] MMC5

Suggestion: Add XP Tome mod

Link: https://www.curseforge.com/minecraft/mc-mods/xp-tome

Why: The mod allows for easy storage and retrieval of XP points, which is useful when sharing XP between players and preserving XP in case the player dies.

CurseForge

Adds a book that can store a configurable amount of XP.
61.5M Downloads | Mods

south igloo
#

Modpack: better mc [forge] bmc3

Suggestion: tree harvester

Link: https://www.curseforge.com/minecraft/mc-mods/tree-harvester

Why: The tree harvester mod which allows easy cut down of trees if your crouching and with an axe equipped

It helps if your trying to build a massive structure or home

Also it replaces saplings sometimes when broken

CurseForge

🌲 Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement. Also works for warped (nether) trees. Become a master tree chopper quick in no time.
18.0M Downloads | Mods

magic cradle
buoyant sundial
#

Modpack: MMC4

Suggestion: add compatibility between "Nether chested" and "inventory profiles next" (pls 🙏🏼 it's driving me crazy having to manually sort lmao)

Why: huge QoL improvement for storage imo

green yarrow
#

Modpack:Better Minecraft 1.20.1 BMC4 suggestion:Villagers can carry with carry on mode why:The villagers are so annoying

sleek wharf
#

Mod: Straw statues
Suggestion: Allow individual skins to be loaded in without needing a player to have that skin
Why: This provides a quality of life improvement, by allowing players to place other skins than are used by players onto the straw statues it will allow more customization for machinimas and other player made content using the mod.

vast umbra
#

Modpack : MMC4 Medieval MC [NEOFORGE] 1.21.1

Mod's : create and Tom's Simple Storage

Why: because with create you can create many funny things

and with Tom's Simple Storage you can automate things and have more control over your Storage and your items

polar bobcat
atomic crest
#

Modpack: Fear Nightfall: Remnants of Chaos

Suggestion: Change "hordes.toml" Day length and the time hordes invade to default settings (24000 tick days, hordes occur at 18000 ticks every 5 days)

Why: The Time Control mod does not affect the time used by the Hordes mod. The current settings change the horde timer from every 5 days to every 15 days, occurring on the 16th.

lament geyser
#

Modpack: BMC5

Suggestion: Add the mod advanced loot info to BMC5?
this mod shows loot tables for mobs, loot chests etc, and would be really nice to have.

Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/advanced-loot-info https://modrinth.com/mods?q=advanced loot

Why: Getting info on which mobs drop what new loot items, and where to look for certain other loot items is nice to have. several mods does not have any decent way to find this information, without going to a video guide etc.

CurseForge

EMI/JEI/REI plugin for displaying advanced information about loot tables
138.2K Downloads | Mods

ancient kiln
pulsar kelp
#

Modpack: Better MC 4

Suggestion: Add toolbelt mod (or similar)

Link: https://www.curseforge.com/minecraft/mc-mods/tool-belt

Why: There's a lot of different tools/weapons/items that it becomes cumbersome to manage, even when using a backpack its a chore. This would be a nice addition.

CurseForge

A utility belt that holds your tools
64.2M Downloads | Mods

deft shell
lapis nebula
solemn hazel
solemn hazel
#

Modpack: Fear Nightfall - Remains of Chaos remainsofchaos_minilogo
Mod: Immersive Armors
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: Adds more armor progression especially early on. Currently in FN RoC there is hardly any armor progression early on in the game - you need to get to the Nether first. This pack just adds more gear players can get for those of us who like gear progression.

CurseForge

A lot of unique and vanilla-faithful armor sets.
23.7M Downloads | Mods

solemn hazel
#

Modpack: Fear Nightfall - Remains of Chaos remainsofchaos_minilogo
Mod: More Magic
Link: https://www.curseforge.com/minecraft/mc-mods/more-magic
Why: Adds more gear progression especially early and mid-game in the form of Magic items giving players an alternative way to fight enemies. The pack already has some magic type items but they are hard to get and there are not many of them. This pack gives players more options that might better fit their playstyle.

CurseForge

Adding More Magic to Minecraft with Enchanted Gems, Powerful Artifacts, and Mystical Spells
62.7K Downloads | Mods

sly arrow
#

I dont have a mod to suggest but i wanna suggest adding more quest to bmc5 to make progression more notable

solemn hazel
#

Modpack: Fear Nightfall - Remains of Chaos remainsofchaos_minilogo
Mod: Waystones
Link: https://www.curseforge.com/minecraft/mc-mods/waystones
Why: The modpack requires a significant amount of exploration in all directions. It is already incredibly hard to get to new far away areas from your base, but it is even harder and often more tedious to return. Right now players use Nether Portals instead of this mod. You search for a new dungeon, clear it, and if it is useful you create a Nether Portal, and then in the Nether you build back to your own Nether Portal (perhaps add a railway to get there faster). This is tedious and this mod would add a neat solution to it without reducing how hardcore the pack is. Waystones do not help you explore new areas or get to new areas quickly, they just make it less tedious to go back.

CurseForge

Teleport back to activated waystones. For Survival, Adventure or Servers.
208.4M Downloads | Mods

solemn hazel
#

Modpack: Fear Nightfall - Remains of Chaos remainsofchaos_minilogo
Mod: Voidscape OR The Deep Void (one or the other but not both)
Link: https://www.curseforge.com/minecraft/mc-mods/voidscape
https://www.curseforge.com/minecraft/mc-mods/the-deep-void
Why: With the removal of The Aether the modpack is missing an additional dimension for players to explore. These two mods add a dimension with a very fitting theme for the modpack. Excellent late game options! Could very easily be made into chapters where the end-game goal is to go to one of these dimensions and kill the boss there, to free the Overworld from this dimensions control!

CurseForge

Delve into the depths of the Void
6.9M Downloads | Mods

CurseForge

A mod that adds a new dimension filled with mysteries and a dark ambience.
1.5M Downloads | Mods

pearl citrus
severe cape
#

Modpack: BMC5, (1.21 versions)
Suggestion: Beetroot on a stick (NeoForge/Fabric respective)
Link: N/A
Why: Would make sense, as pigs eat beetroot, and there’s nothing stopping Steve from crafting it besides developers not implementing it.

If you disagree with the suggestion, please let me know why.

hollow cloak
#

Modpack: BMC5, Neoforge 1.21.1
Suggestion: Adding FTB Ultimine to the pack
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-forge/files/6607451
Why: adding it would improve general quality of life within the server as it is the universal vein miner and practically works with every mod and could easily be configured to work with the built-in tree chopper by just disabling wood from being vein mined in the config I believe this would help for some of the people who would like a more laid-back experience with slightly less of a grind, but still enough of one to keep you going.

CurseForge

Harvest multiple blocks at once
68.6M Downloads | Mods

midnight coral
visual owl
#

Modpack: BMC5 NeoForge 1.21.1
Suggestion: add the world icon updater mod
Link: https://www.curseforge.com/minecraft/mc-mods/world-icon-updater
why: on everyone’s client the world icon stays the same when you play and exit and it usually never changes it’s a nice quality of life improvement because when you leave your world it saves your last frame of when you were in your game to your world icon and updates every time you leave the game. Only works on client obviously.

CurseForge

this mod makes it so the world updates evreytime you leave and rejoin the game. just like in xbox 360 minecraft
9 Downloads | Mods

deft shell
midnight quest
upper frost
#

Modpack:Better MC [FORGE] BMC4

midnight coral
#

Modpack: Better MC [FORGE] BMC1

wanton sand
midnight quest
#

Modpack: MMC4
Suggestion: Mod addition
Link: https://www.curseforge.com/minecraft/mc-mods/aquaculture
Why: Heavily revamps fishing with over thirty new types of fish and fishing rod customization. Adds loot crates that can be fished up as well, which may contain the new ingot required for Neptunium armor and tools.

CurseForge

Spices up fishing with a number of new biome specific fish, recipes, and more!
118.5M Downloads | Mods

gritty lion
marble idol
#

Modpack: All of Create
Suggestion: Mod addition
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-ranged
Why: Very small and light Create focused add-on that fills a niche not already done by another mod, which is Create automated arrow tipping using Create's liquified potion system, adding another way to accomplish something using a Create setup better than already exists.

CurseForge

Automate the crafting of Tipped Arrows with Create.
37.2K Downloads | Mods

wooden leaf
#

Modpack: All of Create
Suggestion: Mod addition
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/hypertubes
Why: I've had great fun playing with this mod and with the original hypertubes in satisfactory, i think it'd be a great addition to an already great modpack. It satisfies the primal urge of "gotta go fast".

CurseForge

Travel arround the world with tubes!
593.9K Downloads | Mods

midnight coral
lost venture
gritty lion
#

Modpack: BMC4 [NeoForge]
Suggestion: Mod to be added.
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: Storage in minecraft could be expanded on in this manner. Good for people who like to explore for long periods of time.

CurseForge

Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades
134.2M Downloads | Mods

lunar gate
pastel wave
#

Hi! love your work! I'm not suggesting a new mod and perhaps the issue has been addressed already.
But Medieval MC for forge doesn't have the option to make a chest from Fir from biomes o' plenty. Furthermore, shelves also cannot be made from Fir wood, regardless if it's an oak chest in the recipe.

rapid eagle
empty rapids
#

Can add some hammers mod to BMC4 [Forget], it can help to collect ores

smoky yarrow
hallow marten
#

Modpack: Medieval MC [FORGE] and [NEOFORGE]
Suggestion: Bosses'Rises
Link: https://www.curseforge.com/minecraft/mc-mods/bossesrise
Why: The bosses have cutscenes, phases, and attack patterns like a Lite version of Dark Souls. It adds two dungeons with cool new weapons and relics. It can add some extra challenge to exploration, and the mod features a lot of animations.
It finally got an update that fixes multiplayer.

CurseForge

🐉 Bring Souls-like Bosses into your world
16.2K Downloads | Mods

gritty lion
versed cipher
#

Modpack: Any modpack pre-1.21.5
Suggestion: Resourcepack
Link: https://www.curseforge.com/minecraft/texture-packs/modded-omelet
Why: It backports the new spawn egg textures to older versions and provides mod support even for mods that don't have native 1.21.5-styled eggs yet, and is actively updating to include more mods... and I might also be a little biased for having made it :P

CurseForge

Modded Omelet is a resource pack made to not only backport the new spawn egg textures of 1.21.5 to older versions, but also adapt the spawn eggs of mods to match this new style.
160.3K Downloads | Resource Packs

edgy furnace
#

Modpack: BMC4
Suggestion: Alex's Flying Fish Boots equippable or used as craftable curios for the feet slot.
Link: https://alexs-mobs-unofficial.fandom.com/wiki/Flying_Fish_Boots
Why: There are no curios in the modpack for the feet slot. Flying Fish Boots are not useful outside of water, and are a 1 armor boot, so they're niche and useless in all cases that aren't swimming. However, they could make for a nice curio for the feet slot, even if that means a custom recipe to upgrade them from normal boots into curio feet slot boots.

Alex's Mobs Unofficial Wiki

Flying Fish Boots are equipment items obtained by crafting. When worn, Flying Fish Boots give 1 armor point. Flying Fish Boots will also slightly increase the players speed while swimming. If the...

wintry palm
#

Modpack: MMC4
Suggestion: Revenant from medieval origins, give it a new skill called "Shriek" with this skill you shriek like the name says and you command your summons with it, altering between peaceful, neutral and aggresive mode, peaceful your summons will run from danger and will follow you, neutral they will attack whatever aggroes/hits you and aggresive will attack everything. A maybe to add if shift rightclick on summons will give you them as bounded tomes, these will be papers with your summon, cant be stacked and if you rightclick a block with it, your summon will spawn.
Link: N/A
Why: This origin is so fun but it lacks a bit of control over your summons, this skill would make the origin so fun to use being able to control your summons better, specially since you can give weapons to skellies and they just attacking everything its a bit dissapointing.

mild parcel
gritty lion
spring quartzBOT
#
Ban result:

activity Reason: compromised account, once you have is secured you can rejoin.
trustedAdmin Moderator: @steep shellwhitelistUserupvoter
ban Details:
spacerightDoubleArrow Duration: cancel
spacerightDoubleArrow Soft Ban: success
spacerightDoubleArrow Hack Ban: cancel
spacerightDoubleArrow DM-Members: success

<:success:660789936651370497> Successful bans

rightSort edwardpryce0350

<:cancel:660789591900684329> Unsuccessful bans

All users were banned!

edgy furnace
#

Modpack: BMC4
Suggestion: Chipped Tinkering Table lantern and soul lantern variants usable in belt slot
Why: Normal and Soul Lanterns can be equipped on the belt, so this would add more customization. Also, some of them look pretty cool

lethal pebble
#

Modpack: BMC2, BMC4, SteamPunk [LPS]
Suggestion: Our mod Companions!
Link: https://www.curseforge.com/minecraft/mc-mods/companions-mod
Why: Our mod adds a 10 tameable mobs and a boss, we think there are few tameable mobs in modding in general. So we added mobs with different forms that fit a variety of roles like casters, melee fighters, mounts, supports, summoners and tank so players can build their team around they preferred fighting style.

CurseForge

A mod that adds 10 new creatures called companions!
9.9K Downloads | Mods

next cape
#

Absolutely loving the mod pack. Never been more excited to fully explore and enjoy a mod pack like this before. As far as things that you could add, I truly believe a ship mod would be so much fun. Not our little boats that we craft, but actual ships that we can sail around the world on. Store things. Hire villagers to work on it and maintain it. Maybe even amass a fleet. (If this is in the game already and I’m just missing it, please let me know). I’m not much of a modder but I’d love to provide whatever support I could to help make it a reality

wintry palm
#

Modpack: MMC5 Neoforge
Suggestion: Make tamed mobs difficulty ascend with your difficulty!
Why: Basically i got my schorer familiar while being in "Ascent Difficulty" It has a big hp boost which is good to compensate with said difficulty mob modifiers but now that i went to "Summit" he is taking a lot more damage, would be nice if pets also got buffed from difficulty so they arent very squishy and actually useful!

narrow crystal
#

Modpacks:

  • Better MC [NEOFORGE] BMC5 ,
  • Better MC [FABRIC] BMC2,
  • Better MC [FORGE] BMC4,
  • Medieval MC [FORGE] MMC4,
  • Medieval MC [FABRIC] MMC2,
  • Medieval MC [NEOFORGE] MMC5

Suggestion: Hammers 3x3! [NEO/FORGE/FABRIC]
Link: https://www.curseforge.com/minecraft/mc-mods/hammers-extension

Why: Adds balanced out 3x3x1 mining vanilla-style hammers, with an option for 5x5x1 when enchanted with Seismic Shift, that make cave adventures, resource gathering, and building more enjoyable and varied, without breaking survival balance. I think it perfectly fits both Better MC’s exploration vibe and Medieval MC’s immersive theme 🔨

CurseForge

Crack stone, crumble tunnels — bring down walls with HAMMERS like a wrecking god!
400.3K Downloads | Mods

onyx raptor
#

Modpack: Medieval MC [NEOFORGE] MMC5
Suggestion: Client Sort
Link: https://www.curseforge.com/minecraft/mc-mods/clientsort

Why: The current mod used for sorting (see image, I have no idea which mod it is), is actually really laggy to use the first time you load in.
Client sort is a one button sort that doesn't have the same buttons/hotkeys for quickly sorting in different ways, but it doesn't freeze the game the first time I sort. The pack is already laggy and this freezing makes it even harder to play.
Client Sort is just a single middle mouse button that quickly sorts the entire container that the cursor is pointing at.

CurseForge

Versatile and easy inventory sorting.
2.7M Downloads | Mods

obsidian monolith
unreal sluice
#

Modpack: Better MC [FABRIC] BMC3
Suggestion: Add Ecologics and InmisAddon
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/ecologics and https://www.curseforge.com/minecraft/mc-mods/inmisaddon
Why: Both of these mods were in Better MC [FABRIC] BMC1 (my favorite modpack of all time, wish it still got updates) and they both semi-recently got updated to 1.21.1 and I really liked them. That's all lol. I'm just installing them manually atm.

CurseForge

Simple vanilla biome updates, with fun mobs, blocks, and more!
39.8M Downloads | Mods

CurseForge

Addon for the inmis mod which enhances the visuals
6.1M Downloads | Mods

lunar gate
solemn hazel
#

Modpack: All
Suggestion: Admins/Devs should somehow annotate if a suggestion will be added or at least strongly considered.
Link: N/A
Why: Prevents re-posts, more informative to the community, good information to the suggestion OP.

gritty siren
#

Modpack: SteamPunk [LPS], BMC2, BMC4, MMC4, MMC2
Suggestion: tooltip overhaul
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/tooltip-overhaul
Why: new mod that came out today that enhances a lot vanilla tooltips, adding effects, overlays (and animated ones), tooltip scrolling, 3d rendering, a lot of configurability and a bunch more utilities, looks promising. of what i've heard, it's coming for 1.21 and more versions in the next few days, but atm it's just for 1.20.1.it fits mostly everything, that's why i recommended so many modpacks

CurseForge

Every tooltip, clearer and cleaner
30 Downloads | Mods

edgy furnace
#

Modpack: BMC4
Suggestion: Add Aether Treasure Reforging official Addon
Link: https://modrinth.com/mod/aether-treasure-reforging
Why: There is currently no way to repair Aether treasure with any of the current Aether mods, and this mod allows smelting extra treasure into ingots which can be used for trim as well! Adding this should allow a way to get things like Neptune Mesh, Valkyrum Ingots, Pyral Ingots, etc. This way, you aren't forced to find and reenchant duplicates of armor and weapons, or rely on Mending to repair your hard earned treasure armor

edgy furnace
#

Modpack: BMC4
Suggestion: Golden Parachute equippable in "Any" slot
Why: Golden Parachute activates whether it is in your inventory or hand, and can be enchanted with Unbreaking and Mending. However, you cannot repair things with Mending unless they're actively equipped. Items equipped in the Aether slot do get healed with Mending, so I imagine Curios would too. Since a lot of the Curios and Aether slots are not used for anything, especially early game, it would be nice to free up a slot in your inventory, and if you're using Inventory HUD+ mod, you'll be able to see the remaining durability % of the Golden Parachute if you haven't given it Mending yet, so you know when it breaks before you jump. Personally it doesn't matter to me if you make Golden Parachute equippable in Curios Gloves since that is not used, or Accessories, or Charms. As long as it still activates when jumping off something high.

quick marsh
lucid beacon
#

modpack: fear nightfall
suggestion: butchery section in quest book
why: not everyone is going to understand immediately how the system works, especially since the legacy version had a different mod involved that automatically dropped the carcasses and had a less immersive butchery system

fallen elbow
#

Modpack: BMC4
Suggestion: Add Etheria.
Link: https://www.curseforge.com/minecraft/mc-mods/etheria
Why: Etheria is a lightweight and beautiful magic mod with a convenient and easy-to-understand guidebook built right into the game. It is fully compatible with shaders and fits perfectly into a modpack’s atmosphere thanks to its style and ease of use. In addition, the mod adds a variety of element-based spells as well as atmospheric dungeons with unique soundtracks, making the gameplay even more immersive.

CurseForge

Adds new magic system and dungeons
299.5K Downloads | Mods

lunar gate
#

Modpack: Steampunk lps
Suggestion: Whaleborne
Link: https://www.curseforge.com/minecraft/mc-mods/whaleborne

Why: Due to the fact that vs clockwork is incompatible we sadly can’t giant ships however whaleborne adds a whale as a tameable to become a ship. And personally I believe whaleborne perfectly fits the vibe of steampunk.

CurseForge

Adds a new hullback mob and pirate ship mechanic
11.2K Downloads | Mods

elder lily
#

modpack: better minecraft (neoforge 1.21.1)
suggestion: Charry's Tungsten
links:
https://www.curseforge.com/minecraft/mc-mods/charrys-tungsten
https://modrinth.com/mod/charrys-tungsten
why: good in-between for iron and diamond tools. tungsten is stronger in mining, durability, defence than attack power. very lightweight mod too

CurseForge

It's like an in-between tier of Iron and Diamond... some kind of Tungsten.
8 Downloads | Mods

strong oriole
wintry palm
edgy furnace
#

Modpack: BMC4
Suggestion: Add Inspirations mod
Link: https://www.curseforge.com/minecraft/mc-mods/inspirations
Why: This mod is heavily focused on tweaking and improving vanilla features and items, and would be perfect for a Vanilla+ modpack. I spoke to the devs of Supplementaries and Amendments to compare them, and they said that while Supplementaries has a couple similar cauldron features, the rest is totally new, and anything identical with cauldron recipe conflicts can be fixed with a datapack for the modpack. Inspirations can add things like carpeted stairs, carpeted trapdoors, glass doors and glass trapdoors, interactive bookshelves, new redstone inputs, climbable chains and ladder alternatives, dye dirt and leaves, cooking soups in cauldrons, dying and washing armor in cauldrons, brewing potions, tipping arrows AND weapons AND players in potions in cauldrons, and more. It's highly configurable, so any feature can be disabled if Chloe thinks it won't fit BMC4 for any reason. Otherwise, this mod was something I first encountered in RLCraft, and it's such a nice Vanilla+ feature mod that I almost forgot it wasn't vanilla in Java.

CurseForge

Adds many small features to Minecraft without significantly changing the game.
26.7M Downloads | Mods

wintry palm
#

Modpack: MMC5 Neoforge
Suggestion: Diet
Link: https://www.curseforge.com/minecraft/mc-mods/diet
Why: Adds a reason to use farmer's delight extensive cooking system for specific diets, etc. Just a nice addition which could lead to even more additions to fartmer's delight!

CurseForge

A customizable food group-based nutrition and diet system.
9.0M Downloads | Mods

edgy furnace
#

Modpack: Every modpack
Suggestion: Add Config Backuper
Link: https://www.curseforge.com/minecraft/mc-mods/configbackuper
Why: It's an open source mod that backs up your options.txt, configs, and shaders, every time the game launches. Now you no longer need to manually copy every file and manually replace it when modpacks are updated, so you won't lose minutes to hours of settings changes for things in your shaders, keybinds, graphics settings, xaero's map settings, client side mods, etc. I don't know about you guys, but manually fixing those settings when they get reset because I forgot to back them up was very tiring and frustrating, so this will save everyone headache. It's also great for if you critically mess up settings somehow, since you can quickly undo it with the previous backup!

CurseForge

A simple mod for backing up all configurations at the start of Minecraft
2.9K Downloads | Mods

strong oriole
pastel wave
#

Modpack: MMC4
Hi! I wasn't exactly sure where to go with this, but it seems that the recipe for sheets and sleeping bags got mixed up. That is, the recipe for the sleeping bag is overriden by the sheets one so sheets can now be made in two ways? (pics for reference)

strong oriole
hasty cedar
strong oriole
ocean leaf
#

Modpack: BMC4 Forge 1.20.1
Suggestion: add WITS (What Is This Structure?)
Link: https://www.curseforge.com/minecraft/mc-mods/wits
why: this mods adds a command that lets you know in what structure are you currently at, and its very useful if you find a structure and you want to know if that structure is of one specific mod or just want to remember what structure is to be able to localize the structure later.

CurseForge

Use \wits to see the name of structures at where you are or at a spot!
12.9M Downloads | Mods

mortal mauve
void perch
strong oriole
#

Modpack: BMC4
Mod: Compat Structures
Link: https://www.curseforge.com/minecraft/mc-mods/compat-structure
Why: Adds fun, themed, quality-made structures for multiple different mods and their respective features. MOST IMPORTANTLY, if a mod which is compatible(for structures) is not found, its okay, they just won't be generated. For BMC4, the Aether, BOP, quark, twilight forest, and Alex Mobs are all compatible for making the structure. Includes its own config for spawn frequency

Also, it includes ruined aether portals, so now we wouldn't need that datapack anymore

CurseForge

Adds structures to popular mods. Create, Alex's Caves, Ice and Fire and etc.
5.8K Downloads | Mods

lucid beacon
#

Modpack: Fear Nightfall
Suggestion: Separate both legacy and roc into two modpacks (chapter one and then chapter two being roc?) as it would make it easier for newcomers to distinguish the two (and also because some people might read the quest book and wonder about the lore)

kindred spire
#

Modpack: Medieval MC [MMC4] 1.20.1 Forge

Suggestion: Simply Swords addons
https://www.curseforge.com/minecraft/mc-mods/integrated-simply-swords
https://www.curseforge.com/minecraft/mc-mods/simply-compatible
https://www.curseforge.com/minecraft/mc-mods/knaves-needs

Why: Currently MMC4 has Simply Swords and a bunch of mods that add weapon sets that are missing simply sword variants, these would integrate them better

CurseForge

An addon for Simply Swords with modded compatibility
740.3K Downloads | Mods

CurseForge

An addon for Simply swords that adds weapons made from other mods materials
14.6K Downloads | Mods

CurseForge

Additional swords for Simply Swords.
2.8M Downloads | Mods

lethal pebble
#

Modpack: BMC2, BMC4, SteamPunk [LPS]
Suggestion: My mod Tameable Beasts
Link: https://www.curseforge.com/minecraft/mc-mods/tameable-beasts
Wiki: https://codderg.com/tb_lore
Why: My mod adds a 12 tameable mobs which try to be as vanilla friendly as possible, while most also try to be as vanilla friendly as possible mechanically, mobs like the pteranodons can be a bit too much for some people and the mod includes a config to disable them. The mod adds both 6 combat focused pets and 6 mounts which I think that can improve the gameplay of vanilla oriented modpacks.

wintry palm
#

Modpack: MMC3 Fabric
Suggestion: Compat between Fitche's mods (Witcher, Forcemaster's, etc) and TieredZ
Link: https://www.curseforge.com/minecraft/mc-mods/tieredz
https://www.curseforge.com/minecraft/mc-mods/witcher-rpg-class
https://www.curseforge.com/minecraft/mc-mods/forcemaster-rpg-class

(And any other class added by Fitche)

Why: Fitche's classes has extra stats for their classes, witcher for example has sign intensity and adrenaline gain which can't be augmented by tieredZ, There is also the issue in which some swords of Witcher cant be reforged since it only allows silver from the original witcher mod and all silver from all sources has been transformed to mythic metals silver. (This happened to me with the azure witcher sword so far)

CurseForge

Adds tiers/modifiers to tools
4.7M Downloads | Mods

CurseForge

Slay monsters like a Witcher! Spell Engine Add-On
1.6M Downloads | Mods

CurseForge

Grab a Knuckle, master the force and martial art. Spell Engine Add-On
1.6M Downloads | Mods

vale salmon
#

Modpack: Medieval MC [MMC4] 1.20.1 Forge

Suggestions: Excalibur resource pack for Too Many Bows and Mutant Monsters.

https://www.curseforge.com/minecraft/texture-packs/excalibur-too-many-bows-support

https://www.curseforge.com/minecraft/texture-packs/excalibur-mutant-monsters-support

Why: It'll help blend in with the modpack more, I really like this resource pack and I've been noticing a lot of support to help other mods fit well with it

CurseForge

A retexture for the Too Many Bows mod in the Excalibur resource pack style!
74 Downloads | Resource Packs

CurseForge

This is a support pack that converts Mutant Monsters Mod textures to better match the Incredible Excalibur ResourcePack.
9.2K Downloads | Resource Packs

strong oriole
#

Modpack: BMC4
Mod: Stellar View
Link: https://www.curseforge.com/minecraft/mc-mods/stellarview
Why: Purely cosmetic sky features with shader support via config option. The pictures shown are my screenshots Ps: they are based on real cosmic objects like real galaxies, Betelgeuse, and the planets of the Solar System.

CurseForge

Enjoy a Stellar View of the Sky
1.9M Downloads | Mods

trail copper
wintry palm
#

Modpack: MMC3 Fabric
Suggestion: Allow Marium's Soulslike Weaponry to use tome's (Didnt try with any other tome but with the Witcher tome it doesnt let it use their skills)
Link: N/A
Why: Even tho they have nice upsides, not being able to use tomes (as far as im aware they cant use all tomes i suppose from ^ info) its a big downside and being able to use these weapons with tome's skills would be incredible

obsidian monolith
#

Modpack: Better MC [FABRIC] BMC3
Suggestion: Add Distant Horiszons
Link: https://www.curseforge.com/minecraft/mc-mods/distant-horizons
Reason: Since BMC is such a big modpack, it often limits players to stay on low render distances for better fps, which makes the game less beautiful. Distant Horizons solves this issue by "increasing" those players' render distances without affecting the performance.

CurseForge

Increase view distance without harming performance.
14.1M Downloads | Mods

wintry palm
solemn hazel
#

Modpack:
Fear Nightfall: Remains of Chaos (Forge 1.20.1)

Suggestion:
Add Illager Invasion to raise overworld danger, add raid/structure variety, and create clear mid-to-late game objectives that fit the pack’s horror-survival tone.

Link (If Applicable):
https://www.curseforge.com/minecraft/mc-mods/illager-invasion

Why:
• Thematic fit: New Illagers and dungeons (towers, forts, labyrinths) make nights and exploration tenser—on brand for Fear Nightfall.
• Progression hooks: Tie key drops to chapter quests; gate the Imbuing Table behind a boss drop for a strong late-game payoff.
• Co-op challenge: New enemy roles (casters/summoners) deepen raid waves and structure clears for squads.
• Balanceable: Control structure spawn rates and delay utility items (e.g., ore-finding tools) to avoid early snowballing.
• Technical: Actively maintained; Forge 1.20.1 build available. Requires Puzzles Lib.

Overall adds more danger and adventure to the pack while still perfectly fitting the theme!

CurseForge

The illagers are back! Be ready to fight new foes. A port of Illager Expansion.
20.6M Downloads | Mods

twilit willow
#

Modpack: BMC4
Mod: Call of Yucatán
Link: https://www.curseforge.com/minecraft/mc-mods/call-of-yucutan
Why: Because it adds two structures to the jungle, each with its own mechanics, a boss, different mobs, good items, and beautiful blocks. I think it fits well with the rest of the overworld and add great content. (One detail is that the mod is from the same creator as Stalware Dungeons).

CurseForge

🌄 Adds Structures and Bosses based on the Maya's mythology
1.7M Downloads | Mods

solemn hazel
#

Modpack: Fear Nightfall - Remains of Chaos remainsofchaos_minilogo

Mod: Immersive Armors and Marbled’s Melees

Link:
Armor: https://www.curseforge.com/minecraft/mc-mods/immersive-armors

Melee: https://www.curseforge.com/minecraft/mc-mods/marbleds-melees

Why:

Problem: At this time the mod pack very much lacks mid-game gear progression which can make the pack get stale and un-engaging for those of us who love progressing our gear throughout a hardcore pack.

Explanation: Fear Nightfall RoC allows you to progress early game armors fairly quickly but then there is an enormous gap between those early game armors and the late game armors which require you to go to the Nether (going to the Nether is fairly late game) or require you to go to rare and specific biomes, hope you find a boss there, and to defeat it. There is a lack of any real mid-game progression.

Solution: The two mods I suggested add a lot of specifically mid-game weapon and armor options. The melee weapon pack adds a lot of survival type weapons - items that aren’t particularly great but are fitting to defeat hordes of zombies and other common enemies. Very much fit the pack. The armor mod adds a lot of immersive vanilla style armors, plenty of which very much fit the packs theme, and add more options to mid-game progression without adding anything that is OP.

CurseForge

A lot of unique and vanilla-faithful armor sets.
27.3M Downloads | Mods

CurseForge

A mod that adds all sorts of melee weapons and tools
1.9M Downloads | Mods

still steppe
#

Modpack: Steampunk
Suggestion: Aleki Ships
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/alekiships
Why: Adds big ol boats. I really think the ONE single thing this pack lacks in its entirety is just regular ships and boats. We got like every other vehicle known to man even submarines from two mods. But what if we just wanna decorate our shores with ships or be steampunk pirates?
Pros: It has compat with Biomes o Plenty, it seems to be really functional compared to Small Ships, its the exact version you would need
Cons: virtually no downside other than adding more entity lag

CurseForge

A new generation of vanilla-friendly ships! Add cargo, sail the seas, and fire the cannons!
3.1M Downloads | Mods

glacial nova
dim heath
#

Modpack: Steampunk
Suggestion: In config/distraction_free_recipes-client.toml, change "Show Toggle Button" to true.
Link: N/A
Why: Lots of people are used to JEI displaying items by default. Having a toggle visible for players to easily restore this JEI behavior will save them from having to figure out how to change this via the config.

blissful abyss
#

Modpack: Better MC [FORGE] - BMC5 = FORGE 1.21
Suggestion: I suggest considering adding the Claustrophobic Dungeons mod to your modpack.
Link: https://www.curseforge.com/minecraft/mc-mods/claustrophobic-dungeons
Why: You have already added my Farmers Structures mod to your modpack, maybe you will like this one too, to diversify your caves. It is made with the same quality and attention to detail. It is also available via API for all platforms.

CurseForge

■ New dungeons. Over 200 random corridors. Cramped, uncomfortable, with traps and treasures.
308 Downloads | Mods

mighty trail
torpid kettle
#

Modpack: All of create```

There's a recipe that's clashing with two mods. When you use a grindstone on limestone you get salt when your also meant to get calcium dust. I was wondering if using "Crafttweakers" you would be able to add a recipe for crushing limestone in crushing wheels to get the calcium powder? As on grindstones you can't filter what it's making. Hence theres no way to automate bonemeal from limestone despite NEI saying so```

solemn hazel
#

Modpack: Fear Nightfall - Remains of Chaos remainsofchaos_minilogo
Suggestion: Sophisticated Storage
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage
Why: Modpack currently lacks any significant storage mods. This mod adds increased storage as well as more storage options while still matching the pack's theme. None of the storage in this mod are particularly large or OP. Gives bases more storage options instead of having whole large ugly rooms filled with chests.

CurseForge

Storage mod with multiple tiers and functional upgrades
50.0M Downloads | Mods

subtle narwhal
#

Mod: Display Delight
Suggestion: Allows you to place all foods in Farmers Delight aswell as some Farmer's Delight addons
Link: https://www.curseforge.com/minecraft/mc-mods/display-delight
Why: While cooking is a huge part of better minecraft, Display Delight will add more satisfication when cooking meals.

CurseForge

Place all foods from Farmer's Delight in 3D!
2.1M Downloads | Mods

versed cipher
#

Modpack: Any
Suggestion: Resource Pack
Link: https://www.curseforge.com/minecraft/texture-packs/tweaked-celestials
Why: A simple resource pack that tries to keep a vanilla feel while also improving the way celestial bodies in the sky look and offers to support any relevant mods, such as Stellar View and Ad Astra.

CurseForge

Tweaks Minecraft's celestial bodies while trying to keep a vanilla feel.
2 Downloads | Resource Packs

nova turtle
#

Modpack: Medieval Minecract MMC4
Suggestion: Eccentric Tome
Link: https://www.curseforge.com/minecraft/mc-mods/eccentric-tome
Why: There are too many guide books to carry around at once and its inconvenient having to go retrieve them every time you need to use one. With this mod, you can combine all guide books into one single book.

CurseForge

Book of books (rewrite of Akashic Tome)
22.0M Downloads | Mods

hollow jasper
#

Modpack: Steampunk
Suggestion: Create waystone
Link: https://www.curseforge.com/minecraft/mc-mods/create-waystones-recipes
Why: Tempad is too busted, after spawning in a new world i can get all the materials for it by finding a train station ruin and the one create structure with display boards. these are 2 common structure that spawn pretty close to each other. Such early acquisition makes creating, trains, structures for trains and some vehicles quickly not practical compared to just waiting 6 mins for the tempad to recharge. it takes away the incentive for utilizing these aspects of the mod very quickly. This is why i recommend this create waystone. it takes 20 manual crafter things to make a waystone aswell as ender pearls(which i assume would take some time to get) unlike the tempad it has limitations, you have to get far enough into create to be able to craft it and its not unlimited uses like tempad in the sense that with tempad you can just set new teleport locations wherever, whenever, forever without stopping. With the this waystone you actual have to build it over and over again or build an automated system for mass producing them (Actually do create stuff and not just roam the overworld for 10 to 15 minutes and then boom you have a tempad.) Lastly i get that its steampunky but i also thing this create waystone matches the style and fits with the other magic items in the pack.

CurseForge

This mod change Waystones Recipes into create recipes
1.8M Downloads | Mods

dim heath
#

Modpack: Steampunk
Suggestion: Nerf the tempad crafting recipe (details TBD)
Why: As has been previously discussed, it's extremely powerful and easy to make, and doesn't require much to craft. It makes many other transportation methods obsolete, including (critically imo) interdimensional travel like portals and the potion of recall (e.g., it's easier to just teleport using the tempad to an existing mark in the Everbright than to make a new EB portal in your base or trek back to the Gatekeeper house where you found your first EB portal). Since you can make a tempad without ever leaving the overworld (either by finding a train ruin or trading with villagers), this cheapens the cross-dimensional exploration progression of the pack.

I propose adjusting the tempad crafting recipe to require items exclusive to several other dimensions that take some effort to get, like alchemy+summoner's tables that require you to kill their respective bosses, ancient debris that requires you to explore the nether, etc. I'm also open to input on what items to include in the recipe; I figure this can be a discussion.

covert fulcrum
#

Modpack: Medieval MC & Better MC (Forge BMC4 & NeoForge BMC5)
Suggestion: Consider adding the mod, Wild Aside!
Link: https://www.curseforge.com/minecraft/mc-mods/wildaside
Why: It adds 3 new gorgeous biomes, which truly feel handcrafted. They have just the right mix of vanilla+™ and fantasy charm to fit both packs really well.
https://imgur.com/a/o04YUIE

CurseForge

Explore the Bacteria Infected Vibrion Hive and the colourful Glowing Hickory Forest!
171.3K Downloads | Mods

fallen spoke
#

Modpack: Fear Nightfall: Remains of Chaos
Suggestion: Ponderosa planks (regions_unexplored:pine_planks) should make a minecraft:chest
**Link: ** N/A
Why: Simple QOL improvement for players in some biomes

Right now, we use a datapack which allows us to make chests from ponderosa planks, but it would be nice to have that in the modpack itself.

fickle lichen
#

modpack: any packs
Suggestion: add the old leaderboards from 1.12.2
why: i like to see my own playtime in better format + see other people's progress on the server with friends.
https://www.curseforge.com/minecraft/mc-mods/leaderboards

CurseForge

Brings Back the Old Leaderboard from FTB Utilities. Now with More Features!
7 Downloads | Mods

summer dawn
#

Modpack: BMC4 1.20.1
Suggestion: End's Phantasm
Link: https://www.curseforge.com/minecraft/mc-mods/phantasm
Why: Due to the removal of Eldritch End, I think it needs a fair replacement thats even better! End's Phantasm is very vanilla friendly and is honestly a good replacement.

CurseForge

The vanilla friendly End update we were all waiting for!
10.1M Downloads | Mods

meager herald
neat stag
#

Modpack:: Better MC [NEOFORGE] BMC5
Suggestion:: Add **ru_ru.snbt** to **config\ftbquests\quests\lang**
Link:: Attached file
Why: The Russian-speaking community loves this modpack, so they will be delighted with the Russian translation of the quests.

bright light
#

Modpack: [1.21.10] All The Heads v21.10.0
Suggestion: Add a configuration where it use vanilla texture to overwrite the resourcepack texture
Why: It kinda not friendly with cem, especially fresh animation. But rewriting the code to have the resourcepack head would be a pain, so adding vanilla texture to overwrite the texture.

icy moss
#

Modpack: all of create
Suggestion: Please tell me what mod is this that removes the bar and cursor when idle? It really bothers me and I would like to remove it.

white totem
#

Mod: Mob Lassos
Suggestion: Add a Russian translation of the mod
Link: Attached file
Why: It will be easier for the Russian-speaking community to play

hoary ivy
hollow jasper
#

Modpack: All of Create
Suggestion: I think you should add chipped as this modpack seems to lack a mod for building, there is create deco but thats pretty basic.
Link: https://www.curseforge.com/minecraft/mc-mods/chipped
Why: Lets players make nice factories, Houses, cities and whatever else really. Variety is nice and I don't see any downside to adding it.

CurseForge

Every block deserves a friend.
89.5M Downloads | Mods

silver heath
#

Modpack: Better MC
Suggestion: Icarus
Link: https://www.curseforge.com/minecraft/mc-mods/icarus
Why: This mod adds really nice and smooth wing animations. Thanks to it, the classic elytra is not so boring and difficult to use, because not only do you not need to use fireworks to fly, but you also have a lot of wing variants to choose from.

CurseForge

Adds a bunch of colourful and unique wings that can be worn in the Trinkets/Curios Cape slot.
16.0M Downloads | Mods

hearty breach
#

Modpack: SteamPunk

Suggestion: Add the mod Domestication Innovation. Custom crafting (mod intended for early-mid game), seamless addition to the questline (good quests that make the mod feel more enjoyable to play with), as well as any balancing modifications and integrations with the modpack (as per your liking).

Link: Domestication Innovation

Why: I recommend adding Domestication Innovation mod to the modpack, as it makes owning pets significantly more enjoyable. At the current state of the game, there's very low incentive to reliably have pets, let alone taking them with your adventures and battles. I've thought about it for a while, and have had playthroughs with the mod, and I strongly believe it perfectly blends in with the modpack as a whole. At no point does it stand out as an odd/irrelevant addition.

It also allows users to effortlessly recover lost pets, introduced respawning to your pets, and introduces many fascinating enchants that directly contribute to the overall feel of the gameplay. I HIGHLY recommend adding the mod to your existing world, and trying it out! If anything, you'd find even more incentives to add this mod.

Additionally, it has smooth compatibilities with other mods such as Alex's Mobs and effectively any modded mob, that is considered "Tamable". Even aside from raw mod compatibilities, it almost feels like Domestication Innovation was already a seamless part of the modpack.

As for any particular configurations to be modified/enabled/disabled, is entirely up to the player base (it works wonders by default; some balancing may be done). It would be incredibly nice if the mod had its own separate quest line, and perhaps custom crafting for certain items in a fair but early-game friendly manner. Any other suggestions or ideas relevant to the mod's addition would highly be appreciated.

Thanks for the read. :)

CurseForge

Improves upon and compliments tameable mobs, both from vanilla and other mods.
8.5M Downloads | Mods

jade shuttle
#

channel where u can share ur world

thorn perch
#

Modpack: Fear Nightfall
Suggestion: Add and integrate the NEEPMeat Mod
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/neepmeat
Why: It is a mod about making factories out of Meat machines. It fits really well with the astatic of the Living flesh mod that Fear Nightfall already uses. They could possibly be used together

CurseForge

A tech mod with pipes, computers, guns, rusty machinery and meat.
22.5K Downloads | Mods

nova turtle
chrome pebble
slate trail
sharp spindle
#

Modpack:All of create 1.20.1

summer dawn
#

Modpack: BMC4
Mod: Snowy Spirit
Link: https://www.curseforge.com/minecraft/mc-mods/snowy-spirit
Reason: Since christmas is coming up, it would be amzing to have this vanilla friendly Christmas mod! to my knowledge this has already been added to one BMC modpack. Would love to see this come back!

CurseForge

Sleds, winter/ christmas themed blocks and villagers ai, gingerbread golems
13.5M Downloads | Mods

chilly wedge
#

Modpack: MMC4
Suggestion: Add a secound source or recipe to make or give the player ink sacks.
Why: Iron's Spells 'n Spellbooks really need them for progression and the only sources are tresure chest and squids, mabe add a new recipe that is costly but depends on more common resources ??? pls ?

torn plinth
#

Modpack: BMC5
Suggestion: Lootr
Why: Adds per player instance loot chest preventing players from needing to travel far from server spawn on older servers as newer players.

CurseForge

A mod that makes it so nobody misses out on Loot! All loot chests are instanced per player and visually unique.
106.9M Downloads | Mods

chrome pebble
summer dawn
#

Mod: Devs, you choose!
Modpack: bmc4

Suggestion to add any sort of Christmas mod! With christmas coming up, it would be awesome to have a lightweight Christmas mod update.

wispy tulip
chilly wedge
fossil estuary
hot sable
flat bone
strong oriole
wooden berry
#

Modpack: Better MC [FABRIC] BMC2
Suggestion: The Mods button from Mod Menu
Link: N/A
Why: Because it was there in older versions.

twin rain
deep pond
#

Mod: Cheesus
Modpack: Better MC/Medieval MC
Link: https://www.curseforge.com/minecraft/mc-mods/cheesus

Why: It's a really nice and cozy quality of life mod and it does give you some benefits that you have to work for. It also adds more types of food and is compatible with other food mods like Farmers Delight. Plus it's CHEESE who doesn't love cheese... besides lactose intolerant people?

CurseForge

for all the cheese lovers out there
906 Downloads | Mods

lucid beacon
#

modpack: Fear Nightfall
suggestion: quest change and mod removal
why: annoying bug causes the damned one to break things like shulker boxes/coffers and essentially delete the items inside, as when it breaks blocks, they are gone completely (mobs also ignore mobGriefing rule) could it be changed to where the nighmare stalker takes its place in the questline? (it may be more of a night 1 boss but still. i will take that over a bug that deletes items)

quick marsh
#
CurseForge

(Mod is in active development. Stay tuned)This mod overhauls Minecraft explosions for realism. Unique sounds based on distance/environment, tangible tremors, realistic visuals, plasma sparks, and fire clouds. Experience destructive power like never before!
801.4K Downloads | Mods

CurseForge

Gunfire Overhaul: Echoes of the Battlefield - an add-on for many weapon mods that adds realistic distant gunfire and artillery sounds, creating echo effects and a deeply immersive battlefield atmosphere.
292.4K Downloads | Mods

strong lintel
#

Modpack: BMC5 1.21.1
Suggestion: Traveler's Backpack
Link: https://www.curseforge.com/minecraft/mc-mods/travelers-backpack/gallery
Why: The backpack mod that’s already included has very limited capacity and doesn’t offer any useful abilities. In the mid/late game, when I need to farm certain minerals in large quantities for building, it gets annoying to stop every five minutes to empty my inventory of useless blocks. With this mod, gathering the necessary materials becomes a much more enjoyable experience. I believe that by adding this mod, players’ gameplay experience will improve significantly.

CurseForge

Unique and upgradeable backpacks with customisation, Curios API integration and more!
47.1M Downloads | Mods

frank coyote
#

Modpack : MMC4
Suggestion : Goety - the dark art
Link:
https://legacy.curseforge.com/minecraft/mc-mods/goety
Why: Goety Mod is an underrated magic mod that has been continuously updated for a long time, and now there are constant Goety addons. I thought this was a good opportunity to try adding it to MMC4, given its excellent quality dark magic theme. So I'm suggesting this mod

worldly charm
#

Modpack: Fear Nightfall
Link: https://www.curseforge.com/minecraft/mc-mods/obsessed

Why: Cool lightweight mod that doesn’t get in the way too much but adds a scary atmosphere. He does so many different things.. he starts as a friendly dude but then turns into a spider and becomes more dangerous and unpredictable. The mod page explains better than I can.

CurseForge

It stalks you with deranged fascination, each encounter driving its nightmarish obsession further…
366.1K Downloads | Mods

mortal cape
#

Modpack: All of Create (FORGE)
Suggestion: Computercraft
Link: (https://modrinth.com/mod/cc-tweaked)
Why: it adds more freedom in controlling contraptions and machines of create. aswell as more dynamic and difficult layouts of train networks. there is a resourcepack "create: computers" which adds better suiting textures to ComputerCraft.

obsidian falcon
weary walrus
surreal field
#

Modpack: Better Minecraft BMC4 (1.20.1)
Suggestion: Domestication Innovation
Link (If Applicable): Curseforge: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why: allows for more range of tamable vanilla pets, while giving them both return-to-owner mechanics through the Wayward Lantern (assuming they were in follow mode when despawned), as well as buffs through the collar tags and pet enchanting system. Also has existing compatibility with Alex's Mobs; any pet tamable natively through Alex's Mobs already has access to DI's command and enchantment mechanics.
Not sure if this might break any internal balance though, you can make some monster pets through the pet enchanting system.

CurseForge

Improves upon and compliments tameable mobs, both from vanilla and other mods.
9.0M Downloads | Mods

trail copper
grand wren
#

Modpack: BMC4
Mod: https://www.curseforge.com/minecraft/mc-mods/betterminecraftlogic
Why: This mod improved Minecraft Logic like Villagers not getting damage from things like lava when sleeping, Stonecutters deal no damage at all even when it’s literally that pointy, Glass and turtle eggs not breaking when we shoot arrow/trident at, and many mores. It’ll make Minecraft better.

CurseForge

Better Minecraft Logic! Stonecutters now deal damage, arrows now break glass blocks, and more.
3.4K Downloads | Mods

golden olive
#

Modpack: All of create
Suggestion: Estogen(prev. Create: Estrogen)
It got splited into separate modules, so you need to install both

CurseForge

A Mod Based around expressing yourself, fluid handling and discovery. This mod add a lot of new Items, Blocks, Mechanics and more!
7.3M Downloads | Mods

CurseForge

"Create mod" module for the Estrogen mod! Adding unique mechanics and interactions with the Create mod!
1.2K Downloads | Mods

strong oriole
thorn perch
#

Modpack: Fear Nightfall
Mod:FTB Ultimine

warm talon
exotic zinc
#

Hi everyone, I have an observation regarding Medieval Minecraft 4 . The situation is that I have played it quite a lot, and my experience is that it can be completed quite easily. Unfortunately, there isn’t enough endgame content. For example, a titanium set was enough for me to defeat all the bosses. I think that the items dropped by bosses lose their purpose, because after defeating them, the boss drops become meaningless — there is simply no reason to continue getting stronger.

I would like to ask the game’s developers to somehow expand and improve the endgame mechanics and content. My idea would be that even after the ignitium and cursium sets, there should still be a reason to keep playing.

I am only sharing my observations; this is not an attack. I think LunaPixel Studios is doing a great job. I wish you continued success, and thank you for taking the time to read my message! (Mmc 4 v38)

young stratus
#

Modpack: BMC4 1.20.1
Suggestion: Geophilic Backport
Link: https://www.curseforge.com/minecraft/mc-mods/geophilic-backport-vanilla-backport-compact
Why: Since the modpack has already Geophilic and Geophilic Reforged for add some compat for modded biomes, would be great to have in the 1.20.1 the recent features of the revamped Pale Garden of the 1.21 to make it look more fancy, adding some variations of trees, cobwebs around some trees, terrain patches, fallen logs and more.

CurseForge

A subtle overhaul of the Pale Garden from VanillaBackports
7.3K Downloads | Mods

left flower
#

Modpack: All 1.20.1/1.21.1 modpacks
Suggestion: Reliable Recipes
Link: https://legacy.curseforge.com/minecraft/mc-mods/reliable-recipes/

A powerful yet simple recipe scripting mod I'm working on that also functions as an addon for Item Obliterator. Works with it out of the box to automatically remove recipes and hide tags from blacklisted items, making for a much cleaner JEI/EMI without any extra configuration

spark skiff
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Modpack: BMC 5 1.21.1
Suggestion: Add Brazilian Portuguese (PT-BR) translation
Link: https://lunapixel.studio

Why:
The modpack already has an excellent quest system and in-game tutorials, but they are currently available only in English. Adding a Brazilian Portuguese (PT-BR) translation would greatly improve accessibility for a large portion of the player base, especially new and casual players who may struggle to understand mechanics, quests, and tutorials.

Brazil has a very large Minecraft community, and many players rely on translations to fully enjoy modpacks. A PT-BR translation would make the onboarding experience smoother, reduce confusion during the tutorial quests, and help players better understand mods like JEI, accessories, teams, and controls.

This change wouldn’t affect gameplay balance, but it would significantly improve overall user experience and inclusivity for non-English speakers.

thorn perch
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Modpack: Fear Nightfall
Suggestion: Make Zombified Piglins neutral in the Nether.

Why: Zombified Piglins are down right the most common spawn in the game.
Them being hostile by default makes any decent exploration in the Nether almost impossible.
I've heard it's from the Hordes mod. For when the Hordes are Piglins instead. But can't this just be fixed by having Zombified Piglins be neutral by default. But if a horde occurs the Zombified Piglins that spawn via it, spawn hostile?
I'm really frustrated with how getting any foothold in the Nether is really hard. Especially without any deaths

strong oriole
mint tusk
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Modpack: BMC5 1.21.1
Suggestion: New Questline - Cooking

Farmer's Delight and the other similar mods have a huge impact on a lot of the game aspects between blocks, items, tools, enchants, and of course food (and buffs!)

I think having a quest line would be really fun and give more incentive to spending the time and resources on using the mod! Maybe set up in a similar way to how Decorations has the two separate categories or Curiosities being split up, but for different food types? i.e nether foods, meat, fruit/veg, ingredients like cooked rice and tomato sauce, etc!

I love Farmer's Delight and how versatile it is but I think having an added bonus of goals to work towards would make it even more interesting!

robust igloo
steel jungle
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Modpack: BMC4 Forge
Suggestion: removing the dragons mod and replacing it with ice and fire mod acutely ice and fire mod bosses fit the bosses style of BMC 4 and its dragon are way better designed and more fun to use it’s not to much RPG style so I thin its fit BMC 4 also it will add a lot more content and make BMC 4 a perfect NON-RPG modpcak especially when ice and fire 2 release and also being added so I hope to add a good configured ice and fire mod for BMC 4

trail egret
steep shell
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Modpack: BMC5
Suggestion: Update Safe quest/add crafting recipe for the safe
Reason: The current quest is listed as "Craft a Safe," it's only obtainable from finding it in the world. There's no crafting recipe for it, therefore it's uncraftable.

jade agate
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Modpack: Otherworld [Dungeons & Dragons]

Suggestion: remove the "Apotheosis" mod from the "Other World" modpack, , or the Gems with %-health damage effects to be removed.

Why: "Apotheosis" is definitely a fun and well-made mod, but it ruins the game's balance too much. With just a few Gems that have %-health damage effects, the final bosses and mid-chapter bosses die too easily. It would be good to either delete the mod or remove the %-health damage Gems and rebalance the other Gems.

neat stag
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Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Implement a localization framework via KubeJS, including refactored Quests and a full Russian translation for the Otherworld mod.
Link: Attached file
Why: Currently, the pack lacks flexible localization for quests and custom content. This submission refactors the entire Quest Book to use translation keys (en_us / ru_ru) instead of hardcoded text, and adds a complete Russian translation for the "Otherworld" mod. While this requires adding KubeJS and updating quest files, it makes the pack accessible to a much larger non-English audience and creates a scalable system for adding other languages in the future.

Upd: Updated the translation to Otherworlds v3 in the branch.

covert finch
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Modpack: Otherworld
**Suggestion: ** Class Balance
Link: N/A
Why:
The current iteration of class balancing doesn't feel unique enough.
Wizard/Sorcerer seems to be the end-all in regards to spellcasters.

  • Wizard/Sorcerer can do everything melee classes can do with the added benefit of casting any spell, healing included.
    Some Cleric subclasses are actually prohibited from defensive/supportive spells like healing. (Looking at you Tempest Cleric)
    Melee Classes like Fighter don't have any reliable way to engage tougher enemies without being demolished.

(I've not had a chance to play through/look through every class, this is just what I've experienced thus far playing with my friends)

rose hollow
strong oriole
tawny forum
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Modpack: Otherworld
Suggestion: Boss Arrow Immunity Removal or Rework (if possible)
Link: N/A
Why:
Some bosses, like the 2nd story boss Captain Cornelia, are immune to arrows and just reflect them right back.

For classes like Ranger and Rogue, they become much more challenging because the main part of the class is ranged damage. If a boss, especially a story boss, is immune to the entire point of the class, it feels unfun.
I do not know if there is a work around, but with my current knowledge, it feels irritating trying to fight enemies/bosses that are purely immune to arrows. The only way I've been able to actually fight Cornelia is with %-hp based damage, but she still kills me in 3 swings with dragon scale armor, so fighting her has become a slog after she has gotten low on HP.

cunning sable
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Modpack: BMC5 NeoForge
Mod: Alex's mobs and citadel port to 1.21.1 neoforge + citadel port
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mobs-1-21-1-port https://www.curseforge.com/minecraft/mc-mods/citadel-1-21-1-port
Why: becuse i found out theres a alex mobs port and it would be ok if this will be added

CurseForge

85+ New mobs with stylistic quality above the default game.
13.1K Downloads | Mods

CurseForge

A Lightweight Library
13.2K Downloads | Mods

chilly wedge
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Modpack: MMC4 Forge
New Recipe:
this would going on for all tiers so the grind behind it is not so excessive

toxic stag
tawny forum
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Modpack: Otherworld
Suggestion: More armors/tools to Holystone Altar
Link: N/A
Why:
As mending is locked behind a class and to my current knowledge, i dont know of any other decently easy way to repair armor. It would be beneficial to give more options to repair gear, as the more advanced of gear you get, the more irreplacable it becomes.

blazing rivet
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Modpack: Otherworld
Suggestion: Make Goblins and Hobgoblins able to enter Goblin Villages without using fake ears
Link (If Applicable): N/A
Why: I think it's a fun little detail and also helps with immersion

naive wigeon
ripe horizon
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Modpack: Otherworld
Suggestion: Make it so necromancers summons and alshanex's familiars don't attack/be attacked from minecolony civilians, also make it so alshanex's familiars don't deal damage too you either 😔

prime fox
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Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Add the Comforts mod with hammocks configured to work at night
Link: https://www.curseforge.com/minecraft/mc-mods/comforts
Why: Adds sleeping bags for portable sleeping without setting spawn points, great for adventuring. Hammocks could be configured to only work at night by setting hammockUse = NIGHT to prevent players from spamming them during the day to skip entire seasons like winter. While this makes them function similarly to sleeping bags, they still provide a unique decorative option and remain functional rather than being completely disabled!

cunning sable
tawny forum
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Modpack: Otherworld
Suggestion: Additional Information on Undead race
Link (If Applicable): N/A

For some reason, a benefit of the race of Undead isnt mentioned.
You dont need to breath, but it isnt mentioned anywhere

fleet gull
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Modpack: Otherworld
Suggestion: Allow disabling of Skyrim Sounds resource pack
Link: N/A

I like most of the music, but leveling up is a huuuge issue for me. Leveling up in Skyrim is an achievement that influences your stats and deserves the grandiose sound effect that comes with it.

But using the same sound effect in Minecraft, where levels are more like a resource than an achievement and you can gain a TON in just a few minutes or even seconds, doesn't work for me. I hear the chanting all the time, plus it isn't balanced well and is super loud compared to the rest of my game.

lucid beacon
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Modpack: Fear Nightfall
Suggestion: remake +update the legacy version as its own modpack.
I occasionally forget that the og fear nightfall (v15 specifically) is so old and get confused as to why i cant update some mods (from the fog and end of herobrine have really cool features on the new versions) and i think that the accessibility to the lore is just as important as "balanced" difficulty (i forgot spore was part of the legacy version :/ )

silent tangle
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Modpack: Otherworld
Suggestion: Instanced Chests

So, I've noticed that doing chests as a group in the Otherworld modpack isn't very lucrative, and loot is often highly contested. So, I'd like to introduce the idea that each player gets their own instance of chest(s)!

queen linden
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Modpack: Otherworld
Suggestion: Starting Equipment With the use of the mod called Spartan Weaponry
Link https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry/files/6842571

Why: If this modpack is mostly based on D@D 5e it would make sense to start with a simple weapon like a dagger for all the classes or can have proper weapons for each induvial classes

CurseForge

Weapons Galore! A whole new arsenal of weaponry made for Minecraft!
56.3M Downloads | Mods

silent parcel
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Modpack: Otherworld
Suggestion: Add in a mob grinding utils, or some other way for rare drops
Link: https://www.curseforge.com/minecraft/texture-packs/mob-grinding-utils-vanillafied

Why: So I've figured out its kinda really time consuming to look for some entities that rarely spawn such as the Devil and ents, just for the Valoria Armor evolution. It can get really time consuming and just make things "Less fun", while for story progression, "Less worth it". So I hope by suggesting this it could improve the time it takes to get these items.

CurseForge

Complete, handcrafted rework of Mob Grinding Utils mod textures
815.6K Downloads | Resource Packs

strong tinsel
ripe sonnet
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Modpack: Otherworld
Suggestion: Include description of the spells in the cantrip selection screen
Why: Newcomers who haven't played with Iron's before or don't have a ton of experience would be confused on which one to select

stoic field
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modpack :otherworld , is it an option to put sleepingbags in so that you can just exploring but you can sleep trough the night without getting murderd lawl

ripe sonnet
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Modpack: Otherworld
Suggestion: Include a Encumberement-like effect for carrying too many backpacks
Why: While running around with a ton of backpacks is pretty fun I think having too many backpacks and running around carrying that many items just ruins the immersion (atleast for me), also I think it'd also make for a very fun and fitting strength perk

twilit hearth
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Modpack: Otherworld
Suggestion: Disconnect Reforging from Underdark races and connect it to non-caster classes (Non-Eld-Knight Fighters and Barbarians)

Why: Melee-orientated class with little to no actual spellcasting support should instead be getting abilities to dramatically improve their equipment. Since other classes have their way of getting stronger, but melee focused classes does not.

frail hazel
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Modpack: Otherworld
Suggestion: Merfolk Species
Why: Though not a player species in D&D, they're mythical creatures. In 3.5e, they can breathe on water and on land however are incredibly slow on land as opposed to water. (One square on land, more than most land species on water.) This could be dealt with by a fin to legs ring that makes them able to walk on land, however there's no guarantee you'll run into the item to begin with. They could get more bonuses on water to make up for having to deal with all this hassle to get on land.

tender dew
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Modpack: Otherworld
Suggestion: Better & more feats
Why: Currently the feats don't have much of an impact. In early levels where they would be useful, they aren't available. In later levels, where they should be useful, you have such drastically better gear or higher health due to level scaling, that the benefits they grant are simply the icing on the cake to your already massive wedding cake. Another reason, is that feats could be more interesting. Changing the way you play or can play, as they typically do in DnD.

ripe sonnet
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Modpack: Otherworld
Suggestion: Make ink/arcane essence crafting using Create more expensive and less easily accessible early game

Why: I think Create: Wizardry allowing for spellcasters to get their hands on rare/epic level spells without too much of a commitment or cost (the arcane essence/epic ink recipe is pretty cheap if you stumble upon a single amethyst geode as it will give you 15-16 stacks after cutting them) has definitely impacted how strong they feel compared to other classes. While I don't think this will impact spellcasters strength that much (as you can still just explore for inks/spells and get lucky) I think this is one of the best ways to nerf them without directly nerfing their numbers

An example recipe would be to gate epic ink behind popped chorus fruit or make arcane essence cost mithril and require for it to be super-heated so as to make it a bit less possible very early game.

I am not very confident on the example recipe but I think making spellcasters progress through the gear/spells slower will make the classes feel more balanced overall.

lean rune
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Modpack: BMC4 1.20.1
Suggestion: Include the 'Copper Age' mod, or something similar, to allow for the use of copper golems.
Why: Because better minecraft is not better if it doesn't have the same things vanilla has. I believe it was 1.21 where copper golems may have been added. But still, 'Better Minecraft' should at least have what vanilla does. They are super useful and would be cool to include them.

chrome pebble
rugged whale
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Modpack: Otherworld
Suggestion: Tinkers Construct
Why: would be nice to make our own custom tools and weapons!

mystic warren
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Modpack: Bmc 5
Suggestion: Add better end like in the bmc 4
Why: end is very boring

silent tangle
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Modpack: Otherworld
Suggestion: Grant Tempest Cleric access to the Rainfall Aqua spell
Why: DnD 5e + Baldur's Gate 3 grants access to Create Water to inflict the wet condition.

glacial mural
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Modpack: Otherworld

Suggestion: Rebalance melee (they’re severely underpowered) and remove the under dark race requirement for reforging and augmenting. It’s simply too strong to be locked behind a race. Everyone will go that race or have atleast one person go that race to get access to it.

hazy crypt
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Modpack: Otherworld
Suggestion: Add tiered “Restful Beds” that heal players while sleeping, with upgrade tiers based on the block type used in the recipe

Why: Beds already feel important in the pack, but on multiplayer servers sleeping is often inconsistent because not everyone sleeps at the same time. That makes resting unreliable for healing and forces people into regen sources or constant food/heal item use. A Restful Bed system would keep beds relevant and add a DnD style “rest” mechanic without directly nerfing or buffing any class. The tier system also gives clear progression, encourages base building, and prevents the bed from becoming a spammy portable healing exploit.

Recipe layout (all tiers):
Top row: Arcane Cloth | Arcane Cloth | Arcane Cloth
Middle row: Arcane Cloth | Bed | Arcane Cloth
Bottom row determines tier: 3 matching blocks

Tier examples:
Copper blocks = Copper Restful Bed
Iron blocks = Iron Restful Bed
Gold blocks = Gold Restful Bed
Diamond blocks = Diamond Restful Bed
Netherite blocks = Netherite Restful Bed

Anti spam / balance idea:
Restful Bed benefits only activate after staying in bed for a delay timer. Base delay is 30 seconds, and each tier reduces the delay by 5 seconds.

Copper: 30 sec
Iron: 25 sec
Gold: 20 sec
Diamond: 15 sec
Netherite: 10 sec

Proposed Restful Bed benefits:
Copper: Regen 1
Iron: Regen 2 and clears all effects
Gold: Regen 3, 1 golden heart, clears 1 negative effect
Diamond: Regen 4, 2 golden hearts, clears all negative effects
Netherite: Regen 5, 4 golden hearts, clears all negative effects, Haste 2 for 10 minutes

rose crystal
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Modpack: Otherworld
Suggestion: Tabaxi Race
Why: Cause I want to be cat, also their stat block can be something like - Size: Medium, +2 Dexterity, +1 Fist damage, +20% speed, Darkvision, and the trait Feline Agility: Gain auto-step, feather fall, and a boost to stealth.

This is just my example from what I think is appropriate from what I've seen of the other races on the wiki, I am wanting to play this modpack but I fear I need to start over or have a admin on a server wipe my player data if you ever add Tabaxi in the future.

brazen geyser
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Modpack : Otherworld
Suggestion : Update Valoria mod
Why : Currently Valoria mod is unplayable, we can start the nature part, but all the content in the dimension is inaccessible because we can't resist the void negative effect that kill us.

In a recent update, they decreased this effect impact, added seeds we can cultivate to craft potions and start to survive the least until we have the correct stuff to survive there.

silent tangle
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Modpack: Otherworld
Suggestion: Remove hunger and thirst for undead players
Why: Uhm, they're undead? Why would they need to eat like a traditional player? This just seems like a logic gap in my opinion.

cloud umbra
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Modpack: Otherworld
Suggestion: Physical resistance should be removed, and Dragonborn origin should get a resistance based off the ancestry they choose
Why: DnD 5e Dragonborns get a resistance/breath attack based on the dragon type of their ancestors, red/gold get fire resistance/fire breath, silver/white get cold resistance/cold breath, etc

tawny forum
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Modpack: Otherworld
Suggestion: More linear Spellbook Maxxing
Why: Right now, theres diffrent spell books that drop from bosses, and some that you have to get manually (example: Shellbound and the Druidic Tome). For the druidic tome, you need to find a rotten spellbook, get a silktouch item, get bees, ect. For the shellbound, you just need to kill a relatively easy miniboss. It would be much more dynamic and progression based if the previous spellbook was a crafting ingredient in the better spell book (such as the Necronomicon from the Undead Lich boss replacing the Ruined Book in the Vampiric Spellbook, the Druidic Tome being used with amethyst crab shell and amethyst blocks to make the Shellbound, the Guide to watery whispers being reinforced with hullbreaker scales and an immortal embryo, the Frostbranded Tome being combined with Cursium to create the Accursed Codex, ect ect)

Whilst this isnt exactly a gamebreaking change, it would help in fixing the issue of casters being so powerful so quickly, and add a bit of extra progression into the non-story based bosses

manic pollen
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Mod pack: BMC5
Suggestion: Add a variety of tools you can create with the regular ores similar to the spartan tools mod pack, which give you different buffs/debuffs like: more damage to undead or forcing the player to wield 2 handed

crystal oak
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Modpack: Overworld

Suggestion: Cataclysm: Spellbooks

Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/cataclysm-spellbooks

Why: This mod adds alot of new things for Iron's spells and spell books, all the dependencies are already in the modpack

aside adding two new schools (Abyssal and Technomancy), new classes / subclasses could also be added along side it, (Such as the Artificer getting a Technomancer Subclass and the warlock getting the abyssal subclass)

CurseForge

An addon for Iron's Spells and Spellbooks and L_Ender's Cataclysm
2.0M Downloads | Mods

tender dew
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Modpack: Overworld
Suggestion: Spartan Weaponry + Spartan Weaponry: Ice and Fire
Links: https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry-ice-and-fire
Why: Adds greater weapon variety for melee classes, said weapons coming with a variety of special effects. Also adds a greater variety of ranged weapons, such as throwing weapons, differing bows. Ice n' Fire ver. adds more uses for Dragonsteel and differing weapons to use it on, such as spears, glaives, rapiers, etc. Greater weapon variety for every standard.

CurseForge

Weapons Galore! A whole new arsenal of weaponry made for Minecraft!
56.5M Downloads | Mods

CurseForge

Addon mod for Spartan Weaponry that adds compatibility with Ice and Fire.
3.0M Downloads | Mods

wintry palm
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Modpack: Otherworld
Suggestion: Class restrictions on Armor's/Weapons
Link N/A

Would make classes more important specially different melee classes, mages already have this with the spells but why can a mage use a greatsword and stuff like that? Subclasses could influence in that too perhaps and pretty sure this is dnd accurate as ive been told in a past goofy suggestion i made

opal sky
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Modpack: Otherworld

Suggestion: Adding Qliphoth Awakening

Link: https://www.curseforge.com/minecraft/mc-mods/qliphoth-awakening

Why: Actual mechanically interesting bosses that requires you to think and not press piano keys on your spells, repeat until boss dead, it's not an often used mod as well so it could bring a fresh breath to players, l_ender, mowzie, bomd is kinda overused in too many rpg genre modpacks at this point

CurseForge

Adds various bosses with unique attacks and mechanics.
2.2M Downloads | Mods

clear vine
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Controllable by mrcrayfish support on Better Minecraft

nova marsh
wintry palm
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Modpack: Otherworld

Suggestion: Domestication Innovation

Link:https://www.curseforge.com/minecraft/mc-mods/domestication-innovation

Why: Makes tames WAY more usable and overall better, you can disable the combat enchants it offers but the blocks alone are extremely useful to make atleast make tames not lost by bullshit, would be so nice to have ❤️

CurseForge

Improves upon and compliments tameable mobs, both from vanilla and other mods.
9.5M Downloads | Mods

tawny forum
#

Modpack: Otherworld
Suggestion: Miniboss rebalence/"Sheiding" removal
Why: Shielding attribute on those miniboss enemies is just overall unfun. It makes you miss half your attacks and spells, and it just has no tell or reason. You just have to keep swinging on a enemy, hoping that an attack or 2 rings out. Its especially annoying on actual minecraft minibosses like the wither and elder guardian.

I also think adding more useful drops to them would be nice, because killing a 5 star legendary enemy with 4x the hp and double the damage just to get 2 peices of iron is very underwhelming for the ammount of effort put in.

lavish crystal
#

Modpack: Otherworld
Suggestion: add lootr
Why: Makes it so much nicer for multiplayer 🙂

torpid summit
silent tangle
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Modpack: Otherworld
Suggestion: Add vampires + werewolves as races into the modpack
Why: These additions would solidify the pack’s D&D-inspired Origins system by providing specialized roles for different playstyles. Vampires would function as the premier caster race, featuring an expanded mana pool and increased spell power(blood magic) to maximize Iron's Spells 'n Spellbooks integration, balanced by standard undead weaknesses like Smite and sunlight. Werewolves would serve as the ultimate melee race, utilizing innate armor, attack damage, and speed to excel in close-quarters combat without relying solely on JustLeveling attribute points. Together, they create a clear Magical vs. Physical progression path that enhances party diversity and supernatural roleplay within the modpack's fantasy setting.

strong oriole
#

Modpack:BMC4 1.20.1
Mod: Flerovium

Link:https://www.curseforge.com/minecraft/mc-mods/flerovium

Reason: compatible with mudpack. Greatly eliminates frame dips and maintains smooth framerate. Says its compatible with embeddium in description but is compatible with the BMC4 Forge modpack

CurseForge

Greatly improve your fps with virtually no side-effects on graphics quality
8.9M Downloads | Mods

wanton sand
#

Modpack: Otherworld

Suggestion: Special mobs

Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/special-mobs

Why: Its a lovely mod that doesnt get often as nearly as it should, giving a variety to every vanilla mob you encounter is always a breath of fresh air. With that said however The first quest finding a zombie, and the monster hunter quests would need to be configured to work with this mod.

CurseForge

Adds many RPG-style mob variants fitting with vanilla Minecraft.
4.3M Downloads | Mods

ionic vapor
mellow blaze
#

Modpack: Otherworld

Suggestion: Remove the bandages system as the main method of healing or otherwise rebalance it

Why: Other than making the game a complete drag early-mid game with how annoying it is to farm the bandages, especially with the autoleveling mod already discouraging too much exploration, it just doesn't really fit the fantasy theme of the modpack. There's a reason why legendary survival overhaul is in realistic/survival modpacks like deceasedcraft and not arpgs like prominence 2.

wintry palm
#

Modpack: Otherworld

Suggestion: New spell category for classes: Melee

Why: This category would include spells that are "Melee", stuff such as Flaming Strike, Echoing Strikes, Shadow slash, etc.. It just makes sense and seems fair, mages wont really use these skills and most melee classes should have this category.

clear granite
#

Modpack: Otherworld

Suggestion: New races: Giant and Goliath

Why: More variation with the races you can choose as well as adding more melee based races and large races. It would bring some more diversity.

coarse sparrow
#

Modpack: SteamPunk [LPS]
Suggestion: Diesel Generators
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-diesel-generators
Why: it's more straight-forward, easier to understand and works better for starters, who can switch to Create: TFMG later in the game as they learn how to play with Create. It is also better looking than TFMG, it blends with the steampunk aesthetic even tho it is diesel-fueled. Lastly, adding it does not necessary mean that TFMG has to go, the both can coexhist

CurseForge

A mod that adds Diesel Generators, Crude Oil Refinery and much more to the create mod.
8.4M Downloads | Mods

wintry palm
#

Modpack: Otherworld

Suggestion: Enemy scaling + Spell fix

Explanation/Why: Enemies that spawn around you should scale with your level, would be nice so mobs dont just vanish from one hit, level should also make mobs have a higher probability of getting an "affix", making normal enemies both stronger and more useful, on top of this enemies should get a spell resistance stat scaling with the level of the player, spells in this modpack (its like this most of the time), are broken, dealing insane damage, bosses and mobs should get a spell resistance, mobs like said before and bosses a set spell resistance depending of what stage it is expected for the player to kill them, ignis for example players will have around 250% spell power and maybe 150% spell power of a specific school they main, so he should get a spell resistance that makes ignis not just vanish in 10 spells and actually make ignis a bossfight.

rugged whale
#

Modpack: Otherworld

Suggestion: Notify the player that when they leave a team that they will lose their progress, Not everyone will know this can happen, even though it may not be a bug its still a nasty thing to experience so a warning would be apt.

tight oasis
stiff current
strong oriole
native dove
#

modpack: BMC4 forge 1.20.1 Suggestion: add a quest for scylla bos from cataclysm and add a quest for the boss from aether lost content

pine siren
#

Modpack: Otherworld
Suggestion: https://www.curseforge.com/minecraft/mc-mods/saints-dragons
Why: Who can say no to more new unique dragon types? Ice and Fire is amazing but there is only three dragon types and the same species of dragons and the mod is going to be no longer updated because of Ice and Fire 2, I'm not saying to remove ice and fire but having more dragon types can definitely add new gameplay

CurseForge

Adds rideable companion dragons.
55.3K Downloads | Mods

strong wadi
#

I suggest adding an item blacklist to Sword Blocking

strong oriole
#

Modpack:BMC4 1.20.1
Mod: Functionality

Link: https://www.curseforge.com/minecraft/mc-mods/functionality-forge

Video: https://youtu.be/cNHT3lUkJuc?si=d44YEXJGwQ54LARB

Reason: Video link shows all features. Its awesome

CurseForge

Everything does something! Highly configurable
410 Downloads | Mods

🔔| Still not part of our community? Join our discord here: https://discord.gg/Fc38uu6FnZ

Functionality is a Minecraft mod focused on expanding underused vanilla mechanics with new items, blocks, and world interactions.

In this showcase, we explore new mob drops, utility blocks, environmental interactions, and quality-of-life additions desig...

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wintry palm
#

Modpack: Otherworld
Suggestion: Item to "Level up" Tames/pets
Why: Would help pets being useful in combat, not being left behind against high level powerful foes, by level up i mean the ingame leveling system mobs have from 1-20, lv 20 being applied to End mobs, the items would be divided in 4 tiers, first tier costing basic materials such as iron and some meat/vegetables and leveling up a pet up to lv 5, 2nd tier same thing but with diamonds up to lv 10, 3rd tier would involve nether materials up to lv 15 and feeding this to ur pet would make your pet become fire resistant, needing IAF wither bones, blaze rods and ghast tears + meat/vegetables, last tier would involve End materials, needing dragon breath, chorus fruit and maybe end rods?

Check out my domestication innovation mod suggestion to complement this!

old spoke
#

Modpack: Otherworld

Suggestion: https://www.curseforge.com/minecraft/mc-mods/create-ultimate-factory

Why: It doesn't add new builds so won't affect already made worlds, just adds new crafting recipes and allows more factory machines to be built and more automation/wouldn't be any more over powered then what is already in the mod pack.

CurseForge

An addon for the Create mod developed to increase automation possibilities, adding 30 (reasonably) balanced recipes to the game.
5.9M Downloads | Mods

grim bear
#

Modpack: All Of Create 1.21.1
Suggestion: https://www.curseforge.com/minecraft/mc-mods/bridging-mod

Why: It's a really convenient mod for building; I don't think it breaks the game, and I think it's a good addition in terms of quality of life.

CurseForge

Reacharound Placement (Bedrock Bridging) for Forge, Fabric, & Quilt
20.2M Downloads | Mods

surreal dome
strong oriole
trail cedar
strong oriole
prime fox
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: In config/itemphysic.json, add the following entries to pickup.alwaysPickup.entries:

  • "{id:\"itemtag\",tag:\"forge:raw_materials\"}"
  • "{id:\"itemtag\",tag:\"forge:gems\"}"
  • "{id:\"itemtag\",tag:\"minecraft:coals\"}"
  • "{id:\"itemtag\",tag:\"forge:dusts\"}"
  • "{id:\"itemtag\",tag:\"forge:ingots\"}"
  • "{id:\"itemtag\",tag:\"forge:nuggets\"}"

Link (If Applicable): N/A
Why: These tags cover core mining and progression materials. Automatically picking them up reduces unnecessary crouching and manual right-clicking when gathering resources during dungeon runs and mining sessions while preserving overall balance, since these are standard resource drops players are expected to collect.

trail cedar
# prime fox **Modpack:** [Otherworld [Dungeons & Dragons]](<https://www.curseforge.com/minec...

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: In config/itemphysic.json, add "{id:\"blocktag\",tag:\"comforts:sleeping_bags\"}" to pickup.alwaysPickup.entries
Link (If Applicable): N/A
Why: Sleeping bags from Comforts are designed for portable adventuring. Since vanilla beds are already covered via the beds tag, adding the sleeping bag tag keeps behavior consistent and prevents unnecessary crouching when breaking and retrieving them during travel and dungeon runs, while preserving immersive pickup for other items.

deft shell
#

Modpack: Medieval MC [FORGE] MMC4
Suggestion: Add Aether Compat: Gloves For All
Link: https://www.curseforge.com/minecraft/mc-mods/aether-gloves-for-all
Why: It adds aether glove variants for Ice and Fire, Deeper and Darker, The Undergarden and Blue Skies. There's already Umbral Skies in the pack which adds similar compatibility for The Twilight Forest, so this would make the different mods feel even more integrated.

CurseForge

Adds gloves for selected other mods' materials, improving parity of sets and their abilities with The Aether.
91.2K Downloads | Mods

strong oriole
#

Modpack: All Better MC
Resource Pack: Brush and Juice
Link: https://www.curseforge.com/minecraft/texture-packs/brush-and-juice
Why: It's probably a hot take but Stay True has overstayed its welcome. I like it, but I've been looking at it since BMC 1.16.5 launched and I am thinking it needs a replacement!

CurseForge

A small resource pack that redesigns some Minecraft assets
45.3K Downloads | Resource Packs

prime fox
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Add the some mod that allows us to re-authenticate after our session has expired
Link (If Applicable): (Look in the thread for options)
Why: This mod fixes the common “Invalid session (Try restarting your game and the launcher)” error that occurs when a player’s Minecraft authentication expires while the game is open. Instead of forcing players to fully restart the game and launcher to reconnect, ReAuth allows them to reauthenticate directly from the game, improving convenience and reducing downtime when reconnecting to servers.

dim condor
trail cedar
prime fox
#

Modpack: Otherworld [Dungeons & Dragons]

Suggestion: Replace Tom's Simple Storage with a more scalable storage system such as the Occultism storage system or Refined Storage (optionally using themed resource packs like Stoneborn Refined Storage or Create Style for Refined Storage + Create-Style GUI for Refined Storage)

Link (If Applicable): Hyperlinks on text above

Why: Tom's Simple Storage Mod works well early on but tends to cause noticeable server lag once storage networks grow large because the storage terminal frequently scans all connected inventories. On a small private server I host with around 10 players, we observed severe TPS drops (sometimes below 8 TPS) once Tom's storage systems became large, which the attached profiler screenshots point to as a major contributor.

Replacing it with a more scalable storage solution could help prevent these late-game performance issues while still allowing players to manage large inventories. Occultism could fit the magical theme of the modpack well, but it includes many additional mechanics, so it would likely require careful configuration and balancing rather than simply adding the mod as-is.

Alternatively, Refined Storage could provide a cleaner technical solution, potentially with usesEnergy=false to keep the system simple and accessible. A themed resource pack and recipe adjustments incorporating magical components could also help integrate the system naturally into the modpack's fantasy progression and aesthetic.

trail cedar
#

Modpack: Otherworld
Suggestion: Add Transmog mod or something similar to that (maybe cosmetic armor reworked?)
Link: https://www.curseforge.com/minecraft/mc-mods/transmog
Why: in DnD (and bg3) disguise self spell exists to portray you to others different than you actually are, for one or another reasons. with there being few choices players usually go of armor trough game and quite a few choices to pick from in general it would be nice to have some way of making yourself look "fancier", different self than an army of people wearing same armor set just cuz you all want to play warlock catwitdaheadphoneson

CurseForge

Change the appearance of your items without modifying their behavior/stats!
17.8M Downloads | Mods

young stratus
#

Modpack: Otherworld
Suggestion: Integrated Seven Seas
Link: https://www.curseforge.com/minecraft/mc-mods/integrated-seven-seas
Why: This can motivate players to go and explore oceans to face these beautiful ships with modded integration, fitting with the other integrated mods in the pack, providing an enjoyable experience and enhancing the gameplay with new structures.

CurseForge

Integrated Seven Seas is a Mod that overhauls When Dungeons Arise - Seven Seas with integration
9 Downloads | Mods

still vector
#

Modpack: Better Minecraft

Suggestion: Two players on one horse

Link (If Applicable): N/A

Why:
It would be great if two players could ride the same horse. This would make traveling together much easier when playing with friends. It would also improve the multiplayer experience and make adventures more fun, since one player could ride while the other joins as a passenger. Overall, it would add more enjoyment and teamwork to the modpack.

young stratus
#

Modpack: Medieval MC, Otherworld
Suggestion: Aether Adornments
Link: https://www.curseforge.com/minecraft/texture-packs/aether-adornments
Why: When you play with Aether mods and Iron's Spellbooks, it is very inconsistent and ugly to see both rings and necklaces with different textures and, with this texture pack, you can solve that problem and play with a new stylish style.

CurseForge

A texture pack that changes the design of the rings of the Aether to match the style of Iron's Spells 'n Spellbooks.
6 Downloads | Resource Packs

strong oriole
#

Modpack: BMC4, 1.20.1 Forge
Mod: Completionist's Index
Link: https://www.curseforge.com/minecraft/mc-mods/completionists-index
Why: Just to add a little bit of progess to anyone's world that can always be worked on. Maybe if you don't want to work on quests, you can play a different way, through collecting and checking off every item in the game that is obtainable. There is also a blacklist for blocks that arent supported to be obtainable, aka Bedrock.

CurseForge

An index for collecting every single block and item in the game. Adventurers behold!
4.8M Downloads | Mods

strange lotus
#

modpack: any 1.21.1 neoforged packs that apply
mod suggestion: betternether neoforge
link: https://www.curseforge.com/minecraft/mc-mods/betternether-neoforge
reason: its a really great dimension mod, and it has an unofficial neoforged port.

CurseForge

An unofficial port of the BetterNether mod to NeoForge 1.21.1 that adds improvements to the Nether, including plants, biomes, structures, and world generation
19.1K Downloads | Mods

slim goblet
#

Suggestion: Adorable Hamster Pets

-# Modpack: Better Minecraft, and any other 1.21/1.20 packs that you think it would fit in
-# Links: Modrinth, CurseForge

Why

  • Includes 70+ variants, shoulder launching, diamond sniffing, cheek pouch inventories, unique personalities, 50+ animations, tamed wander mode, and much more!
  • My top goal when making it was that it would feel like it belonged in vanilla minecraft
  • It's built for wide compatibility. There are no hard-coded items in the game; nearly every element of every feature is configurable
  • Uses Fzzy Config so you can search through the config settings instead of having to edit a JSON file like a digital caveman 😂

-# Technical note: If you decide to test it out in the next few days on 1.21.1 before I can release v3.6.0, make sure Patchouli is set to v92 or lower. The Patchouli dev just recently made some breaking changes in Patchouli 1.21.1 v93 a couple days ago. I’ve already updated my code to match, and the fix will be included in my 3.6.0 patch.

full kindle
#

Modpack: AppleSkin
Suggestion: BMC5 and all client
Link :https://modrinth.com/mod/appleskin
Why: AppleSkin makes your hunger and health bar easier to understand and also helps you how much your food can give you saturation. Also good for emergency situations to know your health bar and hunger better.
reason: For hunger bar knowledge limitation.

distant agate
#

Modpack: BMC4
Suggestion: Tidbits
Link : https://www.curseforge.com/minecraft/mc-mods/tidbits
Why: Adds a bunch of QOL things to the game, primarily new villager professions that trade unique items (like saplings, wood types, music discs, from other mods). Also adds some ores for vanilla resources. Totally configurable

CurseForge

A collection of miscellaneous Vanilla+ features including Villager Professions, ores for vanilla resources, and biome-based music discs!
545.3K Downloads | Mods

graceful urchin
covert fulcrum
#

Modpack: BMC4, BMC5 (or almost any 1.20.1, 1.21.1 or 1.21.11 modpack)
Suggestion: Slime Bounce
Link: https://www.curseforge.com/minecraft/mc-mods/slime-bounce
Reason: It adds the simple, yet cool mechanic of bouncing on slime entities like the blocks, allowing them to be squashed apart by bouncing on them enough times with enough velocity!
It's also highly configurable.

CurseForge

Allows you to bounce on slime entities like the blocks, and also squash them to death doing it!
78 Downloads | Mods

rapid jetty
#

Modpack: Any
Suggestion: packed packs
Link: https://modrinth.com/mod/packed-packs
Why: It adds profiles to the resource packs screen and makes them draggable. It would really help when a mod you add to a modpack ends up resetting all your resource packs.

eternal terrace
#

Modpack: BMC5
Suggestion: Add a mod that allows you to lead villagers
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/villager-leads
Why: It'll be so much easier to transport villagers. The main reason why I'm suggesting this though is because I've built a small fishing boat and I want a vanilla friendly way to stop my villager from escaping into the water without hindering the look of the boat.

CurseForge

Use Leads on Villagers
243.4K Downloads | Mods

pallid merlin
#

Modpack: Create Radars
Suggestion: Add the mod "Create Radars" that adds radars, displays and more things.
Link (If Applicable):
Why: A lot of people would like to build radars, defense cannons.

mellow galleon
#

Modpack: Otherworld
Suggestion: Add the "Orb of Origin" to the crafting method or another way on how to obtain it beside via journeybook's "Introduction". For example materials of chapter 6 bosses will be needed to craft Orb of Origin
Why: Otherworld has different race, subrace, classes and subclasses. While it's important to stick to the made character, we might need a way to change again for different purposes, even if only possible in endgame. Like for experiment with other players or classes that only works in pvp/multiplayers. There are also cases with racechange just for ancient reforging and trust with other players.

tall spear
#

Mod: Mob Lassos
Suggestion: Make the diamond lasso pickup any LivingEntity and then filter their children, for example:
DIAMOND(entity -> (entity instanceof LivingEntity) && !(entity instanceof Enemy || entity instanceof Player || entity instanceof ArmorStand || entity instanceof EnderDragon || entity instanceof Slime)

Why: It simply makes it more versatile for any other mod, makes a better compatibility, perhaps even adding compatibility tags to the predicate could solve the issue
Specifically, i have an entity which extends FlyingMob and implements tameable. FlyingMob extends Mob directly. My entity is an Eagle, counts as an animal, but doesn't extend animal. Changing the logic for the golden lasso aswell would be a hella long predicate, so for Diamond lasso is fine, because diamond lasso is supposed to pickup any

keen flicker
#

Modpack: Otherworld
Suggestion: Add Aether Delight or edit Farmers Structures to prevent it from creating Aether structures
Link: https://www.curseforge.com/minecraft/mc-mods/aether-delight
Why: It would be complementary to the other Delight mods (Alex, Dungeons, Ender, etc...). In addition to Farmers structures already creating delight structures in the Aether which currently do next to nothing besides having some vanilla Aether food or items (which can be a disappointment when you spend the time trying to reach the location only to find next to nothing for the effort).

CurseForge

Adds The Aether and Farmer's Delight compatibility. Vanilla style.
6.0M Downloads | Mods

real nacelle
#

Modpack: Otherworld
Suggestion: Add custom skill tree
Link: https://www.curseforge.com/minecraft/mc-mods/simply-skills (example)
Why: I mean not only adding this mod but customizing a full skill tree based on otherworld modpack, can use simply skills as base like prominence 2 does

CurseForge

A comprehensive skill tree mod with a focus on combat specialisations (classes)
6.5M Downloads | Mods

stark gyro
dapper mantle
#

on DEADZONE can yall make a pve only server

noble gale
#

Modpack:: Better MC [NEOFORGE] BMC5
Suggestion:: Add **pt_br.snbt** to **config\ftbquests\quests\lang**
Link:: Attached file
Why: I created the Portuguese-Brazilian translation to make the game more accessible and enjoyable for friends and players in Brazil, so they can fully experience the quests in their native language.

strong oriole
#

Modpack: Better MC 1.20.1 [Forge]
Mod: Caverns and Chasms
Link: https://www.curseforge.com/minecraft/mc-mods/caverns-and-chasms
Why: overhauls the underground and the "Peeper" mob is amazing. Adds balanced copper equipment that oxidizes as you use it, I think. It was recently updated on April fools day this year. Listen, I know we already have silver in BMC4, but Galosphere has less content than this and has not near as many silver uses as this. Please consider replacing the other mod, and somehow disable quark's azalea wood/logs since it's implement them too. Please consider adding this mod! Nvm it's not being added

CurseForge

Diversifies the underground experience with ores, foliage, trinkets, and more
3.4M Downloads | Mods

glass aspen
#

Modpacks: Medieval MC [FABRIC] MMC2, Medieval MC [FABRIC] MMC3, Medieval MC [NEOFORGE] MMC5, Better MC [FABRIC] BMC2, Better MC [FABRIC] BMC3, Better MC [NEOFORGE] BMC5, Fear Nightfall: Remains of Chaos
Suggestion: Add the mod "Mousetweaks x Accessories Fix"
Link (If Applicable): Curseforge, Modrinth
Why: I wanted to suggest my mod which completely disables Mouse Tweaks' WheelTweak while in the Accessories GUI. It fixes an annoyance that happens while scrolling down on your accessories (you take them off accidentally). The same mod version is compatible with all the packs.

strong oriole
strong oriole
regal onyx
strong oriole
#

Modpack: Better MC Forge 1.20.1
Mod: Nethelurgy
Link: https://www.curseforge.com/minecraft/mc-mods/nethelurgy
Why: by replacing Stalwarts Dungeons(not been touched in forever), it adds Ignite, "A fiery hot gem that can be found anywhere in the Nether outside of Soul Sand Valleys. It can be used as a potent fuel source - burning for longer than Coal, or as an ingredient for crafting Blaze Powder. And while it's not as abundant as Coal, Ignite Ore is far easier to spot thanks to it's distinct glow." , and it adds tungsten with various attributes as the mod page states, "a dense, heavy, and highly heat resistant metal that can uncommonly be found anywhere in the Nether, but appears more frequently below lava level. It can be used to create gear that's a tier between Iron and Diamond. Tungsten tools are slower than Iron but hit harder and can harvest stronger materials, while Tungsten armor provides fire resistance, knockback resistance and slightly more defense than Iron. Due to their high heat resistance Tungsten items are lavaproof - just like Netherite, but they also take twice as long to smelt..."

The auto smelt enchant will soon be enabled/disabled in a future update (a Twilight Forest reference)

Adds basalt iron ore and blackstone diamond, wither potions, etc.

CurseForge

Improves upon the Nether by adding new ores, resources, and more
1.6K Downloads | Mods

rain talon
#

Please remove friendly fire between allied players and summons --> otherworld

pseudo gate
#

Modpack: BMC, Fresh n Cozy
Suggestion: Fancy World Animation (Fabric/Neoforge/Forge)
Link: https://modrinth.com/mod/fwa
Why: The mod adds a lot of animations to the world (unlike most other mods/resources packs that only targets entities). It helps make the world feel more interactive and smooth.

cunning berry
#

Modpack: Otherworld [CurseForge] v6.5
Suggestion: Make potion related modifiers tied to the maker rather than the drinker
Link: N/A
Why: Potion modifiers, like artificer alchemist (50% longer potions) and lvl 15 intelligence passive (+1 level to potions) are currently tied to the user rather than who made it. This is specially useful when playing solo, as you can consume the potions you find with better effect, but I feel this is wrong in two ways:

  1. It doesn't vibe with the role/lore, something d&d is mainly known for; as an alchemist or high intelligence class, I learn how to make better potions, not how to better drink them.
  2. If my party consists on low intelligence focus classes, I, as an alchemist (for instance) should be able to provide them with better potions as I'm skillful enough to make them more powerful. Why can't my paladin benefit for a stronger potion I made he couldn't find anywhere else?
    Note: As this could have consequences regarding recipes and trades according to muon, this should be toggleable somehow, like activating an active ability for the alchemist for example, and the lvl 15 INT passive it's already a toggle, I'm currently unaware of other similar "potion enhance when drank" effects.
uncut bolt
#

All Modpacks really
Make modlists on your frontpage
N/A
When looking for a modpack i usually go by the mods in it.
While its possible to get that list without it being on the front page, i personally would rather go for a modpack that lists those...
If youve played a few modpacks, things like "beautiful worldgen" or "extra Additions" are alot less appealing than actually listing the mods.
Most modpacks that do this hide them behind a spoiler at the bottom of their page.

surreal lagoon
#

Modpack: Otherworld v6.5

Suggestion: if it's possible, when a druid drops to 0 hp during wild shape, they should revert back to humanoid instead of outright death. This is mainly to prevent outright death when wild shaped as a squishy creature. It's also in line with DnD mechanics.

rough walrus
#

if there isnt could you guys add controller support for better mc fabric, I'd say either controllable or midnightconntrols

mental sparrow
#

New buddycards is out, any interest in intigrating it, might be a fun fit in otherworld

wanton spear
#

Modpack: Medieval MC [FORGE] MMC4
Suggestion: Apothic Compat
Link: https://www.curseforge.com/minecraft/mc-mods/apothic-compat

Why:
MMC4 runs Apotheosis alongside L'Ender's Cataclysm, Iron's Spellbooks, Tetra, and Simply Swords, but many of those weapons and armor pieces are missing Apotheosis loot category assignments. This means they can't roll the correct affixes or accept gem sockets, which breaks a core progression loop since Apotheosis gear is central to the pack.

Apothic Compat fixes this through Apotheosis's official IMC override API. Direct support for mods in MMC4 includes:

  • L'Ender's Cataclysm
  • Iron's Spellbooks
  • Tetra
  • Simply Swords

Plus a universal fallback that catches any other weapon mod by item class, including Spartan Weaponry, Epic Knights, Mowzie's Mobs, Alex's Mobs, Forbidden and Arcanus, Enigmatic Legacy, and more. Full list on the CurseForge page. There's also a config file so any custom items can be assigned to whatever categories you want without needing a code update.

Notes: 1.20.1 Forge, server side only, no mixins or patching. Soft dependencies on every target mod so it only activates if that mod is present. MIT licensed.

Note: I am the author of this mod.

CurseForge

Adds Apotheosis loot category compat for Spartan Weaponry, Epic Knights, Simply Swords, Marium's Soulslike, Alex's Mobs, Enigmatic Legacy, and many more. Universal fallback covers the rest. Server side only.
1.5K Downloads | Mods

tawny forum
#

Modpack: Otherworld [CurseForge] v6.5
Suggestion: Add dripstone bolt as a druid cantrip
Link: N/A
Why: Its low cost, low damage, and i dont think there's any geomancer cantrips period in any class, and i think a geomancer cantrip would be good for Druid, considering every other spell school has one cantrip for one class

noble gale
#

Modpack: MMC5 + BMC5 +
Suggestion: Resource Packs Translation PT_BR
Link (If Applicable): https://www.curseforge.com/minecraft/texture-packs/allthetranslations
Why: Add this resource pack to the modpack to provide pt_BR translations for the included mods and improve overall language support. It currently contains translations for over 190 mods, has been tested to work properly, and is constantly being updated with translations for newly mods.

CurseForge

PT-BR translations for popular Minecraft mods, improving accessibility and consistency across modded gameplay.
387 Downloads | Resource Packs

faint dome
#

i got a suggestion, new crate for the vaults in deadzone!

whole marsh
noble copper
kind veldt
stoic fable
#

Modpack: All of Create and All of Create Aeronautics
Mod(s): Create Ultimate Factory and Create Big Cannons for the aeronautics pack

tight garnet
#

Modpack: All of Create and All of Create Aeronautics
Suggestion: Add a way to automate amethyst :))
Why: Because it takes forever to find geodes

regal forge
#

Modpack: All of Create Aeronautics
Suggestion: Create Aeronautics: Claims
Why: Set up airship bases and have creation protected from grieving, stealing, etc

flat badger
#

Modpack: All of Create - Aeronautics

Suggestion: Add Create: Deco

Why?: It has Aeronautics support, and the catwalks & railings would look super cool on airships & boats

frigid girder
#

Modpack: OtherWorld

Suggestion: Make Druid forms rideable.

Why: To enhance multiplayer interaction and add a fun, cooperative mechanic to the pack.

atomic bison
#

Modpack: All of Create - Aeronautics

Suggestion: Change Create: Offroad Small Tire, Tire, and Monstrous tire to use 1 rubber sheet + shaft, 4 rubber sheet + shaft, and 4 rubber blocks + shaft respectively. Replace Create: Diesel Engines recipes that still use dried kelp to rubber sheets. Currently, Pumpjack head, Kelp handle, and the mechanical crafter recipe for the chemical sprayer use dried kelp. Additionally, Rope from the Create: Ornithopter uses dried kelp in their recipe as well.

Why?: It makes sense to streamline these few items that are left.

wanton spear
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Add Iron's Spellbooks Tweaks
Link: https://www.curseforge.com/minecraft/mc-mods/irons-spellbooks-tweaks
Why: Server-side mod that adds config options Iron's doesn't have:

  • mana regen rate
  • starting mana
  • spell level cap
  • dimension casting blacklist
  • inscription blacklist
  • cast time + cooldown bonuses
  • full mana regen disable

Otherworld runs Iron's with D&D 5e progression, but mana regen rate and starting mana aren't configurable on Iron's side so casters outpace the curve fast. The spell level cap gates high tier spells behind class progression. 1.20.1 Forge, soft dep, MIT.

(I am the author of this mod.)

CurseForge

Modpack-maker focused config tweaks for Iron's Spells 'n Spellbooks. Eight TOML knobs covering mana regen, starting mana, cooldowns, cast times, dimension restrictions, spell level cap, and inscription blacklist. Soft dependency, no mixins.
2 Downloads | Mods

covert wraith
fast basin
surreal lagoon
#

Modpack: Otherworld v7
Suggestion: Bug fix Druid Circle of the Land: Nature's Ward
Why: Nature's Ward currently seems to not provide the mentioned "no longer experience thirst and hunger"

sly kayak
#

Modpack: All Of Create: Aeronautics
Suggestion: Create Aeronautics: Claims
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/aeronautics-claims
Why: currently there is no way to claim youre physics contraptions on public servers allowing people to steal vehicles even if theyre in claimed land. Seeing as you have an official and a partnered public servers for the pack its very fitting, and very frustrating without it

CurseForge

Claim system for Create Aeronautics, compatible with OPAC.
14.8K Downloads | Mods

lunar dune
#

Modpack: Medieval MC [FORGE] MMC4
Suggestion: Shoulder Surfing Reloaded: Camera Fixes & Additions
Link: https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded-camera-fixes-additions
Why:

  • Shoulder Surfing Reloaded's decoupled camera fails in 3rd person when running away. This mod solves that to have a truly decoupled camera where you can look wherever you want while moving wherever you want in 3rd person.
  • Adds an additional configurable overhead perspective to shoulder surfing's perspective cycle. This is for the masses of people who prefer the perspective of Leawind's 3rd person as opposed to shoulder surfing but still want all the capabilities and compats that SSR has.
  • This modpack has Iron's Spells. SSR's decoupled camera doesn't account for this behavior and unlike bow aiming, spells don't continously aim at where you point your crosshair while moving around. This mod actuallly makes the body follow the crosshair throughout the entire cast sequence so you can actually aim spells properly!
CurseForge

SSR camera fixes as well as compat for Epic Fight & Better Lockon: additional overhead preset mimicking Leawind's, lock-on crosshair hide, true camera decoupling, offset preservation.
2.5K Downloads | Mods

south snow
tight garnet
sinful bay
grave violet
ember bolt
#

Modpack: All of Create and All of Create Aeronautics
Suggestion: Add "Create Big cannons"
Why: They patched it to work with Simulated/Aeronautics now. Its a very funn create extension

vocal cypress
#

ModPack: All of create Aeronautics
Suggestion: Please add the " Cosmetic Armour Reworked " mod
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
why: i feel like most of the time you see people its all the same, i for instance like my cardboard armour because its special but i dont like its look. i wanna look good and have my special armour. this also mean people will not all look the same because well we only really have templates to change the same armours trim. this should bring more creativity to the masses. thank you for reading.

CurseForge

This mod allows you to wear two sets of armor, one for display, one for function.
180.1M Downloads | Mods

proper fog
#

Modpack: All of Create Aeronautics
Suggestion: Add Create: Propulsion Simulated
Why: it adds thrusters, its something that should be used with aeronautics to make aesthetic jets and some builds

wanton spear
#

Modpack: Medieval MC [FORGE] MMC4

Suggestion: Apothic Tooltip Cleanup

Link: https://www.curseforge.com/minecraft/mc-mods/apothic-tooltip-cleanup

Why: Apotheosis gear in MMC4 gets really tooltip-heavy, especially at higher rarities where you've got like 5+ affixes and 3+ empty sockets all stacked on one weapon. This mod cleans that up. It truncates the affix list (hold alt to see the rest), compacts gem tooltips, and merges empty sockets into one line so the filled gem icons still show but the empty rows collapse. Everything's a config toggle so you can pick what to clean up and what to leave alone. Forge 1.20.1, client-side only, soft dep on Apotheosis so it won't break anything. Also handles Apotheotic Additions's Esoteric rarity.

Note: I am the author of this mod.

CurseForge

Cleans up Apotheosis affix and gem tooltips. Truncate affix lists, compact gem displays, merge empty sockets. Forge 1.20.1.
17 Downloads | Mods

sly kayak
floral cargo
#

Modpack: Deadzone

Suggestion: Lockpicking/Locked Doors

Link: https://www.curseforge.com/minecraft/mc-mods/locks-unofficial

Why: When looting/exploring you run into a lot of blocked off doors or fake doors which makes a lot of places you explore quite small and the same so maybe instead you could add something like a lockpick mod so you have open doors that are always unlocked and locked doors you need to pick with a lockpick or bobby pin which could be found in brown crates, plus you could have fulling locked doors that can't be picked that need a key which could be found or dropped from zombies or certain types of zombies (For example the fireman zombies have a chance to drop the key for a locked room in the fire station and the same for the lab zombie and military zombie). The same mod could be used for quest items with traders like you trade a certain item for a key that can be used to open a area like a shortcut (Sewers) or a place with more traders (Which have harder ammo types to find and items you could trade that give money)

CurseForge

The mod adds various lock-related items and enchantments.
406.6K Downloads | Mods

shrewd geyser
#

Modpack: AOC Aero
Suggestion: Add create lazy tick.
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-lazytick
Why: Huge performance boost on servers by reducing create tick frequency, This allows servers to support 2-3 times more Create power production lines compared to pure Create!

CurseForge

A commitment to optimizing Create lag in large quantities!
121.8K Downloads | Mods

versed stirrup
#

Modpack: Otherworld v8
Suggestion: Make Mana regen either incredibly little; or not at all until rest.
Link (If Applicable): N/A
Why: Would even better simulate DnD's magic system where resting is the only way to restore any spent spell points. Also will make casters feel more satisfying to invest in mana and similar functions, rather than just needing to wait a bit.

lunar dune
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Shoulder Surfing Reloaded: Camera Fixes & Additions
Link: https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded-camera-fixes-additions
Why:
Shoulder Surfing Reloaded's decoupled camera fails in 3rd person when running away. This mod solves that to have a truly decoupled camera where you can look wherever you want while moving wherever you want in 3rd person.
Adds an additional configurable overhead perspective to shoulder surfing's perspective cycle. This is for the masses of people who prefer the perspective of Leawind's 3rd person as opposed to shoulder surfing but still want all the capabilities and compats that SSR has.
This modpack has Iron's Spells. SSR's decoupled camera doesn't account for this behavior and unlike bow aiming, spells don't continously aim at where you point your crosshair while moving around. This mod actuallly makes the body follow the crosshair throughout the entire cast sequence so you can actually aim spells properly!

CurseForge

SSR camera fixes as well as compat for Epic Fight & Better Lockon: additional overhead preset mimicking Leawind's, lock-on crosshair hide, true camera decoupling, offset preservation.
3.4K Downloads | Mods

split flume
#

Modpack, Otherworld [Dungeons & Dragons]

Lower the spawnrate (or eliminate0 the ''troll'' and skeleton ''sorcerer'' mobs from the caves of the ''Alex Caves'' mod because in several of these, especially the ''primordial caves'' it is almost impossible to find the dinosaur mobs since it is full of trolls and skeletons.
It is very exaggerated, it seems that when so many of these spawn, the dinosaurs that should appear do not appear.

icy seal
#

Modpack: Otherworld [Dungeons & Dragons]
Tinkers construct Link: https://www.curseforge.com/minecraft/mc-mods/tinkers-construct

I would like to see Tinkers construct in Otherworld because in dnd you are able to create your own items like weapons and add magic to them and with tinkers you will get a large aray of new items and combinations, to personolise your own tools. Tinkers is also great at be crossing mods with its items for example Ice and fire mod is usable in Tinkers.

P.S. sorry for bad grammer and English

CurseForge

Modify all the things, then do it again!
189.1M Downloads | Mods

oblique prism
#

Modpack: Otherworld [Dungeons & Dragons]
Link: https://www.curseforge.com/minecraft/mc-mods/medieval-origins-revival

Make it possible to mount another player shoulder for small races like Gnome or Halfling using the Medieval Origins Pixie power. The power is called "medievalorigins:pixie/mount". I don't know if using other origins powers is allowed in modpack and it's not a big deal if this is not implemented but I could be cool and give more immersion.

CurseForge

Origins inspired by mythology, fantasy, and the medieval era.
6.0M Downloads | Mods

lunar dune
#

Modpack: Better MC [FORGE] BMC4
Suggestion: Better Horse / Mount Steering
Link: https://www.curseforge.com/minecraft/mc-mods/better-mount-steering
Why:

  • Especially great for 3rd person gameplay
  • Makes mounts feel way smoother and less clunky, makes movement feels way more natural
  • You can look around freely with your camera while moving around a different direction without fighting the controls
  • Small QoL mod that alot of players (including me) will prolly notice constantly while playing
  • Makes horses and other mounts actually fun to use long term
  • Doesn’t change progression or balance, just improves the experience so p lightweight
CurseForge

Decoupled mount camera, allowing you to look wherever you want while moving wherever you want + smooth mount turning during Better Lockon mount lock-on.
4.2K Downloads | Mods

autumn slate
#

Modpack: Otherworld
Suggestion: Add the enchantment "Life Mending" to the item "Leather Belt (from Mod: Valoria)"
Why: It has the capability of having the "Mending" enchantment to it, but not "Life Mending". Feels like a bit of an oversight unless it was specifically designed that way.

The belt feels like it was designed to allow players to have fun by allowing combinations of different charms, and without being an artificer class you can't use it for very long without having to spend mental energy and replace it every now and then. It would be a small change that would be QoL for those of us who arn't artificers.

strong oriole
lunar dune
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Better Horse / Mount Steering
Link: https://www.curseforge.com/minecraft/mc-mods/better-mount-steering
Why:

  • Especially great for 3rd person gameplay
  • Makes mounts feel way smoother and less clunky, makes movement feels way more natural
  • You can look around freely with your camera while moving around a different direction without fighting the controls
  • Small QoL mod that alot of players (including me) will prolly notice constantly while playing
  • Makes horses and other mounts actually fun to use long term
  • Doesn’t change progression or balance, just improves the experience so p lightweight
CurseForge

Decoupled mount camera, allowing you to look wherever you want while moving wherever you want + smooth mount turning during Better Lockon mount lock-on.
5.0K Downloads | Mods

normal mural
lunar dune
#

Modpack: SteamPunk [LPS]
Suggestion: Better Horse / Mount Steering
Link: https://www.curseforge.com/minecraft/mc-mods/better-mount-steering
Why:

  • Especially great for 3rd person gameplay
  • Makes mounts feel way smoother and less clunky, makes movement feels way more natural
  • You can look around freely with your camera while moving around a different direction without fighting the controls
  • Small QoL mod that alot of players (including me) will prolly notice constantly while playing
  • Makes horses and other mounts actually fun to use long term
  • Doesn’t change progression or balance, just improves the experience so p lightweight
CurseForge

Decoupled mount camera, allowing you to look wherever you want while moving wherever you want + smooth mount turning during Better Lockon mount lock-on.
7.4K Downloads | Mods

lunar dune
#

Modpack: Better MC [FORGE] BMC4
Suggestion: Seramicx's Smooth F5
Link: https://www.curseforge.com/minecraft/mc-mods/seramicxs-smooth-f5
Why:

  • no dependencies, extremely lightweight
  • Vanilla F5 is a hard snap between camera modes. It looks cheap and it's been that way forever. This eases the transition so swapping perspective feels muuch more fluid, which fits a Vanilla+ pack wihch is all about polishing the base experience.
  • Works fully standalone with vanilla third person. It doesn't need any other camera mod to do its job.
  • Small QoL mod that alot of players (including me) will prolly notice constantly while playing
  • Countered's smooth f5 had many compat issues and a few bugs, which this aims to solve
CurseForge

Revamp of Countered's Smooth F5 with bidirectional smoothing, no constant 3rd-person lag, transition timeout, bugfixes, etc.
5.0K Downloads | Mods

vocal cypress
#

ModPack: All of create Aeronautics
Suggestion: the create: mechanical extruder mod
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-mechanical-extruder
Why: i'm just going to recommend it as a alternative to the larger cobble farms which are more efficient at large cobble generation but come at the cost of lag and fps when near or loaded, should help combat cobble machines being funky after reloading the chunk over and over.

CurseForge

A mechanical extruder block. Can be used to generate any block or item from adjacent blocks/fluids.
6.0M Downloads | Mods

lunar dune
#

Modpack: SteamPunk [LPS]
Suggestion: Seramicx's Smooth F5
Link: https://www.curseforge.com/minecraft/mc-mods/seramicxs-smooth-f5
Why:

  • no dependencies, extremely lightweight
  • Vanilla F5 is a hard snap between camera modes. It looks a bit lame/lackluster and it's been that way forever. This eases the transition so swapping perspective feels muuch more fluid, which fits a Vanilla+ pack wihch is all about polishing the base experience.
  • Works fully standalone with vanilla third person. It doesn't need any other camera mod to do its job.
  • Small QoL mod that alot of players (including me) will prolly notice constantly while playing
  • Countered's smooth f5 had many compat issues and a few bugs, which this aims to solve
CurseForge

Revamp of Countered's Smooth F5 with bidirectional smoothing, no constant 3rd-person lag, transition timeout, bugfixes, etc.
5.4K Downloads | Mods

viscid shale
#

Modpack: Otherworld
Suggestion: `2-3 Taunt Spells, preferably one in Lightning category.
Link (If Applicable):
Why: Having to keep spamming invisibility is boring, let someone be a meatshield

loud moon
#

Modpack: Better MC [NEOFORGE] BMC5
Suggestion: Pet Home
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/pet-home
Why: BMC5 adds many cool new pets, with the Dragon Mounts Remastered and Alex's Mobs. This mod not only makes pets protected from your own attacks, it adds a good number of useful and cool enchantments for tamable pets. I've just tested it a bit in my single player world, and it seems to be perfectly compatible with v50.

CurseForge

Add some pet collar to make your pets engaging.
12.9K Downloads | Mods

lunar dune
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Seramicx's Smooth F5
Link: https://www.curseforge.com/minecraft/mc-mods/seramicxs-smooth-f5
Why:

  • no dependencies, extremely lightweight
  • Vanilla F5 is a hard snap between camera modes. It looks a bit lame/lackluster and it's been that way forever. This eases the transition so swapping perspective feels muuch more fluid, which fits a Vanilla+ pack wihch is all about polishing the base experience.
  • Works fully standalone with vanilla third person. It doesn't need any other camera mod to do its job.
  • Small QoL mod that alot of players (including me) will prolly notice constantly while playing
  • Countered's smooth f5 had many compat issues and a few bugs, which this aims to solve
CurseForge

Revamp of Countered's Smooth F5 with bidirectional smoothing, no constant 3rd-person lag, transition timeout, bugfixes, etc.
5.6K Downloads | Mods

waxen wadi
#

Modpack: Otherworld
Suggestion: combat roll
Link: https://www.curseforge.com/minecraft/mc-mods/combat-roll
why: think of it as a dexterity saving throw. I think adding dodging would make this modpack fit more into the dnd experience. It would also make combat a lot smoother. Maybe adding a way to implement dexterity into the rolling system would be fitting

CurseForge

🧶 Adds combat roll ability, with related attributes and enchantments.
38.7M Downloads | Mods

weak tinsel
#

I dunno how this channel works but i have an suggestion that for bmc 4 forge they change the grave mod from yigd to the mod that adds a body when you die instead of a gave this is because when you fight the ender dragon or catactlysm bosses when you die your grave can be destroyed by the bosses which results in having to "cheat" to get the loot back

north plover
#

Modpack: Better MC [NEOFORGE] BMC5
Suggestion: Quark
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/quark
Why: It has LOTS of cool and useful features that make playing vanilla feel really lacking. I've been playing BMC4 with it, and now I can't play without it.

CurseForge

A Quark is a very small thing. This mod is a collection of small things that improve the vanilla minecraft experience.
240.5M Downloads | Mods

lunar dune
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Immersive Melodies in Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-melodies-in-backpacks
Why:

  • I mean, kinda self-explanatory lmao, but makes it so that you can play immersive melodies instruments straight from your sophisticated backpacks (or travelers backpack but this pack uses sophisticated) jukebox upgrade slot! You can also see what this looks like on the mod link page where there are screenshots.
  • It is extremely hard to play midi files using an instrument from immersive melodies whilee doing something else. Since it only plays when you have it in your hand, if you are doing anything else like fighting or fishing or building, you will have to have it in your offhand, which also has many problems because if you right click, it will just open up the song menu whhen you don't want it to, and just having it in offhand itself seems like a real inconvenience. Hence, immersive melodies instruments in backpacks!
  • The GUI is basically just like whhat you would expect a regular songs playlist to be when you interact with it (repeat disabled, repeat all, repeat one, shuffle, skip/back ALL works, and handles logic for both jukebox upgrades for sophisticated), and well, i really think this would be a sick addition to thhe pack :D
  • I personally love just uploading whatever midi file i want to immersive melodies, and i just love playing w it in general, and so I thought this would be an extremely cool mod to make!
CurseForge

Play Immersive Melodies instruments from your Sophisticated Backpacks or Traveler's Backpack jukebox upgrade. Built-in song picker with shuffle, repeat, and page organization. Works just like a regular song playlist!
230 Downloads | Mods

untold idol
#

Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Give +5%/+10% Geo Spell Power to Tectonic Crest Armor (or replace the +5% Nature Spell Power with Geo instead, but I'd lean more towards just adding it)
Link: N/A (Not Relevant)
Why:

  • Logically, Tectonic = Earth related, not necessarily nature like Primordial (though I'd argue Primordial should be Geo rather than Nature but touché), so it'd make sense if an armor literally named after Tectonic Plates gave a small increase to Geo power, especially considering how limited your later-game options are for Geomancers.
  • Sorta mentioned in the previous point, Geo magic sorta gets dropped at the mid-game point, having a second armor option that's synergises fire(, nature) and geo would allow a little more freedom for Geomancer players in terms of gear.
autumn python
sonic tapir
#

Modpack: Steampunk
Suggestion: Remove Tempad
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/tempad
Why: You know how in Loki there is a lot of time Shenanigans, going to familiar places and such? This is precisely the issue it poses in Minecraft but more dangerous. It brings parts of the past world, entire biomes and their structures and entities and such, and lets you go back to places you were at and take stuff from there. While at first this is fine, it griefs your new or more current world on a BIG scale. This can lead to people using this in multiplayer to Smurf other players by using armo stands and placing all of their gear on it, saving position, and going to the new world and teleporting to that coordinate. All of this once they get the Tempad, since brass and the ingredients for the Tempad itself is relatively easy to get from structures and whatnot. While the convenience of fast travel is great, this is far more dangerous than one may realize, if you were not aware of it.

CurseForge

Create a portal to any location from any location!
30.7M Downloads | Mods

fleet fox
#

PLEASE USE THIS FORMAT
Modpack:
Mod Suggestion:
Link:
Why:

unborn willow
#

**Modpack: ** All forge modpacks
**Mod Suggestion: ** FTB Backups, FTB Essentials, FTB Chunks, FTB Ranks
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-backups-forge, https://www.curseforge.com/minecraft/mc-mods/ftb-essentials-forge, https://www.curseforge.com/minecraft/mc-mods/ftb-chunks-forge, https://www.curseforge.com/minecraft/mc-mods/ftb-ranks-forge
Why: Essential tools for server owners, they provide functionality like scheduled backups, commands like tpa/home, chunk claiming, and permissioning. These are all common / important things on vanilla servers and really are critical to playing on a server with friends.

fleet galleon
old surge
gentle glen
#

Server Suggestion: The @raw flaxe & @fabric is nice though if we can, also by modpack? I almost had a heart attack thinking BMForge was going to have another update for the 4th time this month xD

Edit: oops sorry forg for the ping

cinder iron
#

Server Suggestion: Separate roles for mod updates and modpack updates
Why: Some of us care about just the mod updates, some of us just care about the modpack updates. This would reduce ping spam for people that don't care about one or the other, while still allowing people to be notified about the one they do care about

fleet fox
#

Stop suggestion the same stuff and use the format otherwise we will delete it
and I wont be changing roles again

mossy field
vapid skiff
hollow oxide
crimson tide
#

Modpack: Better Minecraft Forge 1.16.5
Mod Suggestion: Apotheosis
Link: https://www.curseforge.com/minecraft/mc-mods/apotheosis
Why: It adds new potions, enchantments, dangers, mechanics, and other interesting things that greatly improve the Minecraft experience. Especially improved enchanting, mob farms, and bosses.

hollow oxide
deep walrus
#

Modpack: All
Mod: Visual Enchantments
Link: https://resource-pack.com/enchantment-textures-resource-pack-1-16-3/
Why: I suggest Visual enchantment textures to replace that other enchantment texture pack. It adds things like Visual differences to certain books and items such as flames on fire aspect swords and flame bows, and tiny wings on feather falling armor. But it only works on vanilla enchanted books and items.

The Enchantment Textures Resource Pack 1.16.3 finally puts an end to this confusion and adds custom textures for each enchantment.

bright sonnet
shut bay
digital raven
#

Modpack: Better Minecraft Plus
Mod Suggestion: Applied Energistics 2
Link: https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2 (Theres not much on the curseforge page but do your research this is an amazing mod)
Why: Its a bit of a grind to get but once you have it you have a crazy amount of storage for all your items, you can automatically craft items with it using your resources in the ME system and much more, by far the best storage mod Ive ever used.

devout field
#

Modpack: Better Minecraft 1.16.5 FORGE
Mod Suggestion: create mod
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: so much more to do u can make elevators windmills and it would make much more tasks automated and its vary simple and looks stunning also u wouldent get bored with it cuz of how much stuff u can make

real copper
modern rivet
lilac wigeon
#

Modpack: Better Minecraft 1.16.5 Forge
Mod Suggestion: Upsizer
Link: https://www.curseforge.com/minecraft/mc-mods/upsizer-mod
Why: Quality of life, helps with inventory management.
Can be configured to modded items
Edit: essentially the mod allows you to stack more of the same item, for example having 64 signs in a stack instead of 16

steel gust
#

Modpack: Better Minecraft 1.16.5 Forge
Mod Suggestion: Wyrmroost
Link: https://www.curseforge.com/minecraft/mc-mods/wyrmroost/files/3173775
Why:
I guess this modpack does need more dragons of different shapes and sizes with them being fitting the Minecraft style EDIT: wait I can't suggest any mods now the timer is of 6hrs from the next time I will stack all the mods I want to share in one comment

atomic sonnet
#

Modpack: better minecraft (all versions)
Mod suggestion: etched
Link: https://www.curseforge.com/minecraft/mc-mods/etched
Why: you can create your own music discs, import mp3s and adds a new bard profession for villagers as well as general improvements for the jukebox and music in general in minecraft.

I mean, who would not like to Rick roll friends in mc?

left flower
#

Modpack: Better Minecraft (Forge)
Mod Suggestion: Chicken's Compat!
Link: https://www.curseforge.com/minecraft/mc-mods/chickens-compat
Why: I personally made this mod, and it adds a ton more modded building blocks, similar to Decorative Blocks Abnormals. Glowshroom, Wisteria, Aspen, Kousa, and many other modded woodtypes are included. As well, it adds compatability for Infernal Expansion with a few other mods included in the pack, like the Glowlight Brazier and Autumnity's pumpkins.

gentle glen
#

Modpack: Better Forge 1.16.5
Mod Suggestion: Spice of Life or Spice of Life: Carrot Edition
Link: https://www.curseforge.com/minecraft/mc-mods/the-spice-of-life or https://www.curseforge.com/minecraft/mc-mods/spice-of-life-carrot-edition
Why: There's SO MANY foods in game! :O
The one of the only reasons to try the food are for completing We Dine at sundown [Twilight Forest], Balanced Diet [Husbandry], and Master Chef [Farmer's Delight].
It would be nice to let players also diversify their meals :D

rustic arch
#

Modpack: Better Minecraft [FABRIC]
Mod Suggestion: Building Wands
Link: https://www.curseforge.com/minecraft/mc-mods/building-wands
Why: When wanting to build large scale structures and needing to place every block by hand it can get very annoying and tiring. Adding in builders wand can make that just a bit easier when needing to place blocks.

wet hazel
serene crown
#

Modpack: Better Minecraft PLUS
Suggestion: Remove vein miner & smelter enchantment for pickaxes
Why: I can mine a lot faster than any machine simply by using the vein miner enchantments, removing it would force people to make machines with create and not bypass them because its easier to vein mine 🙂 for example in two days on a new wipe I have 5k of each ingot and 1000 diamons by vein mining bedrock level like a loonatic. The sophisticated backpacks can carry so much you can easily mine for hours without problem. As its all converted to ore half of create is instantly useless :P. Otherwise amazing work.

flat hedge
midnight coral
static swallow
trim osprey
remote saddle
#

all modpacks
suggestion: if you add bat files or server files use the recommended jvm arguments from that one RLcraft server files link
link: im too lazy and i have covid unironically
why: trash cleanup is pristine and they make all my servers run grrr8

fleet fox
#

@devout field stop suggesting the same mod

shut bay
#

Modpack: Better Minecraft Forge 1.16.5 (or any else where this has been a problem)
Mod Suggestion: Fastworkbench
link: https://www.curseforge.com/minecraft/mc-mods/fastworkbench
Why: I have been noticing some problems when i try to shift-click things in the crafting table. It often only takes one item at once if i want to craft multiple items, and I usually have to click several times or stop clicking at all for it to work. I have no idea if other people have experienced this in other modpacks but me and a few other people have in the Better Minecraft Forge 1.16.5 edition.

tired oar
#

Suggestion : New Modpack OR New Mod
Modpack Type : Tech
Reason : You need to have some new type of modpack, Because making and updating the same type of modpack will get boring for players, So make a new Type!
OR
Modpack: Better Minecraft Forge 1.16.5 and Better Minecraft Plus
Mod Suggestion : Immersive Engineering
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
Reason : You dont have this type of mod

atomic sonnet
velvet adder
digital raven
#

Modpack: Better Minecraft (all versions and just any modpack you make)
Mod Suggestion: Subterranean Wilderness
Link: https://www.curseforge.com/minecraft/mc-mods/subterranean-wilderness
Why: By far the best cave generation mod Ive ever seen, it adds patches (thin layers of blocks) to make caves so much more diverse, new vanilla friendly blocks, beautiful coral caves in warm oceans, moltem caves, biome inspired caves and so much more. Load this mod and go underground and I promise it will not disappoint.

plain trail
#

Modpack: Better Minecraft
Mod Suggestion: Darker depths
Why: The mod itself introduces more beautiful caves that has high compatability with current modded caves. It has just been updated and I believe it should be re-added back to the game (Hopefully today xd?)

gloomy turret
#

Modpack: Better Minecraft Plus
Mod Suggestion: Cosmetic Armor Reworked (Or Similar)
Link: https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
Why: There is so much cool armour I like collecting and I would love to wear some of it and do some fashion but keep the strong armour for combat. Would help players on my server look different without a mechanical cost to it. Too many of us powered towards Ultimerite Armour.

vague badger
safe pollen
winter locust
#

Modpack: Medieval Minecraft [FORGE]
Mod Suggestion: Artifacts
Link: https://www.curseforge.com/minecraft/mc-mods/artifacts
Why: its mod pretty similar to the relics mod (that is already on the modpack), it adds some items for Curios which gives the player some special abilities

flat hedge
covert mason
#

Modpack: All forge modpacks
Replace Deeper in the caves warden crap with this https://www.curseforge.com/minecraft/mc-mods/dark-caverns

This is a much more high quality mod, and I know it doesn't include the The Warden but whatever, the previous one was garbage anyway. also the warden mod is now discontinued, there is no point in having it.

It also allowed you to get full diamond in 10 minutes.

So this mod is much better, and the reasons for that are the following,
is actually a fully fledged dimension mod, with blocks mobs and ores. and the ores are actually balanced unlike the abyss. The way to get into the dimension is fascinating also.
https://imgur.com/a/q4ZZPhi
https://imgur.com/a/nA6YTwc
https://imgur.com/a/dQdhGoz
https://imgur.com/a/3PXA1pF

spice dagger
lavish sigil
#

Modpack: Better Minecraft plus
Mod Suggestion: avast from ascension
link https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine
why dimension over hall better gear tons of mobs u can see for your self if u click the link god faction pets bosses hounstly use this as a milestone update or when the versions hit a big number like 50 or so one of my favorite moda ever been fallowing it since it for a long time

solid vigil
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Modpack: Medieval Minecraft Fabric
Mod Suggestion: Adorn and Origins: Classes
Links: https://www.curseforge.com/minecraft/mc-mods/adorn/files || https://www.curseforge.com/minecraft/mc-mods/origins-classes
Why: These mods fit the theme in which you are trying to convey with this modpack and will greatly expand content that is already included. Adorn adds furnishings for your home as well as the trading table (useful for servers) while Origins: Classes fits in with the Origins and LevelZ mods.

meager timber
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Modpack: Better Minecraft FORGE
Mod Suggestion: Security Craft
Links: https://www.curseforge.com/minecraft/mc-mods/security-craft
Why: Considering that the modpack is used a lot for servers, adding SC could be a good option for players to protect their houses, in addition to adding security elements.

spiral birch
umbral cedar
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Modpack: all
Suggestion: a book manual player will spawn with, should introduce the modpack, the various life changing mods and a FAQs, like how to use the backpack or disable item's HUD in fabric

gentle glen
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Server Suggestion: #pets / #aww
Why: Because I would want to view & share *cat pictures/gifs without it getting drowned in memes (that are not *cat related)/off-topic.

*- can be any other cute thing