Modpack: steampunk
Mod Suggestion: Applied Energistics 2
Link: https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2
Why: I think, Steampunk needs more tech mods
#suggestions
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Modpack: Prominence II RPG fabric
Mod:[Let's Do Addon] Fluids
Link: https://modrinth.com/mod/lets-do-addon-fluids
Why: As stated in a previous Post, it enables a few mods like VInery, Brewery or Herbal Brews to be automated via Mixer and a lot of other things. This would be especially good since you cant automate it in the current modpack as the Tea kettle cant be outputed in any way
Modpack: BMC4
Mod: Curious Lanterns
Link: https://www.curseforge.com/minecraft/mc-mods/curious-lanterns
Why: Very usefull
Modpack: BMC4
Mod: Sophisticated Backpacks and Sophisticated Storage
Links: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks | https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage
Why: Very usefull in storing items, and organizing
CurseForge
Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade with more inventory and enhance with many functional upgrades
73.5M Downloads | Mods
Modpack: Prominence 2 Fabric
Issue: On the quest tree for the bewitchment mod, you are asked for specific versions of some items (a white coffin or a stone altar) when any version of it should suffice
Suggestion: Make it so getting any version of those items completes the quest
Modpack:Better MC Forge (1.20.1)
Mod Suggestion: Tool Belt
Link: https://www.curseforge.com/minecraft/mc-mods/tool-belt
Why: Fun and balanced way to have your most important tools with you instead of clogging up inventory slots
Modpack : Better MC Forge (1.20.1)
Mod suggestion : Alex’s Caves
Link : https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Why : it makes it funnier, adds more things to explore and i think it will fit in well
Modpack: Better MC Forge (1.20.1)
Mod Suggestion: YUNG's Better Desert Temples (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples
Why: It would make the desert temple structure so much more fun. Its also another yung mod, so you know its good.
Modpack: Prominence 2 RPG
Mod Suggestion: Ender Tanks
Link: https://www.curseforge.com/minecraft/mc-mods/endertanks-fabric
Why: to provide an easier route for transdimensional fluid transportation, seeing as building a create mechanism and trains puts stress on servers.
Modpack: All Of Create
Mod Suggestion: Valkrien Skies (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies
Why: we aren't allowed to use elytra's and adds kind of an expansion to immersive aircraft and allows for airships and other cool flying builds
Modpack: Prominence rpg fabric
Suggestion: In the log begone configs **blacklist the phrase "Exception occurred in netty pipeline" **
Why: I have seen multiple cases of console being spammed with the above error every 10 seconds flooding console. adding that line to the config completely fixed it!
Modpack: BMC4 Forge
Mod: Horizontal Glass Panes
Link: https://www.curseforge.com/minecraft/mc-mods/horizontal-glass-panes
Why: because it's good for floors in buildings. It can add depth and make certain floors seem fragile when your on them.
Modpack: BMC4 Forge
Mod: Mystical Oak Tree
Link: https://www.curseforge.com/minecraft/mc-mods/mystical-oak-tree
Why: because its nice and fun to have the meme tree
Modpack: Prominence RPG
Mod: Quarry For Tech Reborn
Link: https://www.curseforge.com/minecraft/mc-mods/quarry-reborn/files/all?page=1&pageSize=20
Why: this mod is a add on for tech reborn and actually can mine out chunks like build craft.
https://i.ibb.co/k1kvwVX/ezgif-com-gif-maker-5.gif
https://cdn.discordapp.com/attachments/1062424444951330846/1270415635406520470/image.png?ex=66b39e42&is=66b24cc2&hm=24664a8f0c19eee51eba450a9c2c06d6e1f4ac3b763f46dc8882c84192523669&
Modpack: Steampunk
Mod: Create Big Cannons
Link: https://www.curseforge.com/minecraft/mc-mods/create-big-cannons
Reason: Cannons are cool and in theme.
Modpack: Steampunk
Mod Suggestion: Steam Powered
Link: https://www.curseforge.com/minecraft/mc-mods/steam-power
Why: looks good for theme.
Modpack: Steampunk
Mod Suggestion: Destroy
Link: https://www.curseforge.com/minecraft/mc-mods/destroy-chemistry
Why: It's look nice
Modpack: All of Create
Mod Suggestion: Create Guardian Beam Defense
Link: https://www.curseforge.com/minecraft/mc-mods/create-guardian-beam-defense
Why: So my friend can stop stealing all my stuff lol
Modpack: BMC4 Forge
Mod: Sweaters
Link: https://www.curseforge.com/minecraft/mc-mods/sweaters
Why: I think it would be cool to have during christmas time. Also the reason im suggesting this mod now is cause ill 100% forget about it during december
Modpack: Prominence [RPG]
Mod: Ice And Fire
Link: https://www.curseforge.com/minecraft/mc-mods/iceandfire-fabric/files
Why: Mythical dragon mod that has been in the community for so long, this incredible mod is finally available for Fabric and brings dragons with better designs, weapons, armor, enemies, dungeons and a lot of content!
Modpack: Prominence Classic
Mod: Ars Nouveau Delight
Link: https://www.curseforge.com/minecraft/mc-mods/ars-nouveau-delight
Why: Cause nothing taste better than a magic sandwich
(you can tell i love this modpack)
Modpack: All of Create
Mod: Create Mechanical Extruder
Link: https://www.curseforge.com/minecraft/mc-mods/create-mechanical-extruder
Why: More automation
Modpack: Prominence RPG
Mod: Applied Energistics Delight
Link: https://www.curseforge.com/minecraft/mc-mods/applied-energistics-delight
Why: cause it intergrates the cooking mechanics of Applied Energistics 2 and Farmer's Delight. It also adds new food and decor.
Modpack: BMC 4
Mod Suggestion: Seasonal HUD
Link: https://www.curseforge.com/minecraft/mc-mods/seasonhud
Why: its missing for some odd reason
Modpack: Steampunk
Mod Suggestion: Easy Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Why: some more automation
Modpack: BMC4, Prominence, and Steampunk
Mod: Stub Your Toe
Link: https://www.curseforge.com/minecraft/mc-mods/stub-your-toe
Why: The "Stub Your Toe" mod adds a unique twist to Minecraft by introducing an unexpected challenge that heightens player engagement. By applying different status effects based on movement speed—Hurt Toe, Swollen Toe, and Where is My Toe?—the mod forces players to consider their actions carefully. This added layer of strategy turns what might be a routine task, like running or sprinting, into a more thoughtful and engaging experience, encouraging players to move with caution and purpose.
Additionally, the mod enhances the realism and humor of the game, making it an appealing addition for players who enjoy mods that introduce relatable, real-life elements. The consequences of stubbing your toe, while amusing, also add a degree of authenticity that can make the game world feel more immersive. This balance between humor and realism can attract a wider audience to your modpack, as it offers something fresh and unexpected.
Finally, the social aspect of the mod cannot be overlooked. The shared experience of suddenly being immobilized or slowed down due to a stubbed toe can lead to memorable and humorous in-game moments, fostering camaraderie among players. This makes the mod a valuable addition to any modpack that aims to create a well-rounded, entertaining, and community-driven experience.
Mod: YSNS
Suggestion: Being able to swap an entity with another.
Example: Let's say you have 4 mods that each add copper golems. If you just outright disable 3, then the 4th might not be able to spawn due to some mods having the same golem spawning structure. With this suggestion, you could make sure they can still spawn, while only keeping 1 singular copper golem.
||sorry if I explained this horribly lmfao||
Mod Suggestion: add a mod that make spawners expire after certain no of spawns from it.
Mod inspiration : https://www.curseforge.com/minecraft/mc-mods/mob-spawner-control
Modpack: Steampunk
Mod Suggestion: Immersive Armors
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: some goods armors and compatible with theme
Modpack: Prominence 2 Classic
Mod Suggestion: Iron Spellbook
Link: https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Why: Arguibly one of the best magic mods out there when it comes to using a spellbook to cast spells and adding new PoIs, new mobs, and excitement.
Modpack: Prominence 2 RPG
Mod Suggestion: ItemsFavorite
Link: https://www.curseforge.com/minecraft/mc-mods/itemfavorites
Why: so you don't accidentally move important things from your inventory to your storage system or chests
Modpack: BMC4
Mod Suggestion: Lootr
Link: https://www.curseforge.com/minecraft/mc-mods/itemfavorites](https://www.curseforge.com/minecraft/mc-mods/lootr
Why: Servers I been in have been having trouble with new players finding already looted structures and not being able to find loot.
Modpack: All of Create (gettin' tired yet?)
Mod Suggestion: Create Chromatic Return
Link: https://www.curseforge.com/minecraft/mc-mods/create-chromaticreturn
Why: B E T T E R L I G H T S A B E R (and other stuff)
Also, there's a chance this has already been suggested and denied, but I didn't see any.
really good idea to add for (Better MC) maybe already suggested but i think it seems cool and feels like a better mc addition https://www.curseforge.com/minecraft/mc-mods/castle-in-the-sky-the-fairytale-of-laputa
Modpack: Prominence 2 RPG
Mod Suggestion: Sophisticated Backpacks (Unofficial Fabric port)
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks-unofficial-fabric-port
Why: the best backpack mod
Modpack: Prominence 2 RPG
Mod Suggestion: REMOVE BETTER CHUNK LOADING
Link: https://www.curseforge.com/minecraft/mc-mods/better-chunk-loading-forge-fabric
Why: Currently when attempting to render multiple chunks in a very fast pace, it causes the game to go COMPLETELY stale. I've tested and debugged on my end, it's this mod's fault.
Modpack: Prominence classic
Mod: Reactive Alchemy
Link:https://legacy.curseforge.com/minecraft/mc-mods/reactive
Why: This is new alchemy mod and more compatible many magic mod,such as ars nouveau,goety,iron spell's spell book
mod name: realm RPG: fallen adventurers
reason: cool little skeletons
features: gives some items and bones and changes the skeleton depending where you are
modpack: better mc
this mod does not impact performance and doesnt add anything too big https://www.curseforge.com/minecraft/mc-mods/realm-rpg-fallen-adventurers
Modpacks: Applicable to any
Mod Suggestion: Universal Enchants
Link: https://www.curseforge.com/minecraft/mc-mods/universal-enchants-forge
Why: Makes several enchants work on weapons they make sense for (looting on tridents, power and infinity on crossbows), while also being fully configurable for balance reasons AND it works with Zenith!
Modpack: Prominence 2 RPG
Mod Suggestion: Remove either Modern Industrialization or tech reborn.
Link: thread didnt showed up so have to rewrite those in threads.
also we are removing mods instead adding
Why: both two mods has identical features with no difference between (cuz both were originated from gregtech).
Modpacks: BMC3 and MMC3
Mod Suggestion: Mythic Upgrades (Curseforge link)
why: it adds gems to upgrade netherite equipment, which will help in exploring or combat 🙂
modpack: better mc
suggestion: better villages
reason: it completely changes the look of villages and the size of them adding way bigger houses more loot/better loot with more villagers it will go great with better mc pls add it https://www.curseforge.com/minecraft/mc-mods/better-village-forge
Modpack: Origins
suggestions: medieval-origins
reasons: i love hove u can be any creature you want plus having abilities but can u please give the siren a cool looking tail it needs one
https://www.curseforge.com/minecraft/mc-mods/medieval-origins-revival
Modpack: Steampunk LPS
Mod: Mowzie's Mobs
Suggestion: Reenable Naga but at the stony peaks biome instead of stony shores because its a cool mob
Link: https://www.curseforge.com/minecraft/mc-mods/mowzies-mobs
Modpack: Prominence II RPG
Mods: Spectrum & Spectral Decorations/Color Spectrum
Suggestion: I would LOVE to see Spectrum return in 3.0 or a future update! I'd also love to see a couple of the addons that people have made for it.
Links: https://modrinth.com/mod/spectrum / https://modrinth.com/mod/spectral-decorations / https://modrinth.com/mod/color-spectrum /
Modpack: Steampunk
Mod: PneumaticCraft: Repressurized
Link: https://www.curseforge.com/minecraft/mc-mods/pneumaticcraft-repressurized
Suggestion: It could be nice if some changes could be made
Modpack: Prominence 2 RPG
Mod Suggestion: add create deco
Link: https://modrinth.com/mod/create-deco/versions#all-versions
Why: i just want to more decorative blocks so my train looks cool
Modpack: Steampunk
Mod: Compressed Creativity
Link: https://www.curseforge.com/minecraft/mc-mods/compressedcreativity
Suggestion: Compatible with the theme
mod suggestion: loot beams: relooted!
modpack: bmc 1-5
why: it adds cool loot beams when you look at an item it also shows the rarity of it and the name of the item and could be a great addition to better mc
https://www.curseforge.com/minecraft/mc-mods/loot-beams
Modpack: Medieval MC 1.20.1
Mod: CreatureChat
Link: https://www.curseforge.com/minecraft/mc-mods/creaturechat
Why: because it makes the game more immersive and mobs more interesting to interact with and come acros
Modpack: All of Create
Mod: Protection Pixel
Link: https://www.curseforge.com/minecraft/mc-mods/protection-pixel
Why: This fucks
Modpack: Prominence Classic
Mod: illage and portage(illage and spillage mod)
Link:https://legacy.curseforge.com/minecraft/mc-mods/illage-and-spillage-finally-ported
Why:
1.This is illage and spillage but unofficial port to 1.20.1
2.more quality classic illager bosses in raid,You can config spawn in raid and difficulty bosses
3.more item drop on illager bosses
Modpack: Steampunk
Mod: Magnum Torch (functions the same as Mega Torch)
Link: https://www.curseforge.com/minecraft/mc-mods/magnum-torch-forge
Why:
- Constant mob spawning is a huge pain (lots of them are way too powerful), this mod is standard in other packs to remove the annoyance.
- Immersive Engineering adds in the Powered Lantern which should serve this role but I cannot get it to work #steampunk message and it's basically incompatible with Create: Crafts & Additions - you have to add an LV accumulator to make it compatible which is a huge faff just for these lanterns. Powered Lanterns appear to cover 4x the area of magnum torches, so the trade-off is no power needed, but have to do 4x the work, also it doesn't require that much power so that cost isn't big. So, the functionality already exists but in a form that I can't get it to work, and through a mod I dislike.
- I really really hate IE and don't want being safe in my base to be dependent on making it work.
- Everyone knows that if they want to be safe they'll reach for mega torch or magnum torch. I'm playing on a server and most people have asked about if the modpack had them because they couldn't find them. It's really not fun not having a solution that just works.
- I want to focus on building steampunky things, not being killed by some OP mob, I have no interest in fighting, it hinders my enjoyment of the modpack substantially.
- I don't want to have to keep using up a hotbar slot for a weapon, constantly having to juggle things around.
Modpack: Prominence 2 RPG
Mod Suggestion: Pocket Dimension
Link: https://modrinth.com/datapack/pocket-dimension
Why: Me and friends wanted a mod that we can have our own personal space/base that we can deploy anywhere quickly, would be nice if added in next updates.
Modpack: Prom Classic or some other pack that you're developing where it can fit
Mod: Legendary Survival Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/legendary-survival-overhaul
Why: A very well made mod that adds many deep mechanics to survival mode, similar to RLCraft but less harsh and updated to today's Minecraft (has compat with JEI, Artifacts, Farmer's Delight, Biomes O' Plenty, Serene Seasons)
Modpack: Better MC Fabric
Mod: Firorize
Link: https://modrinth.com/mod/firorize/
Why:
- The plain orange fire texture is really quite dull, and this mod allows for full customization over the fire colors, not only depending on the biome its in, but also the block its on.
- It is compatible with any mods that add new blocks/biomes, and either the client, or the modpack devs can create their own custom fire color profile which every client would load into, for example adding nether biome colors, cave biome colors, green fires ontop of oxidised blocks, etc.
- It is not only the model which changes color, but also the entity overlay and player overlay, which is a step up from using resource packs which can only change the actual fire model depending on the biome, not the overlay depending on the block its ontop of as well, so overall adds more parity and cohesion.
- It has a flexible but simple to use config and so players could easily tweak the profile you desinated to their own specific tastes.
- It works with shaders and overall would add some beautiful ambience to the game.
modpack: bmc4 (forge)
mod: advancement plaques
reason: it adds really cool advancement pop up animations that works with every advancment and also has a sound effect i think this would be really cool to add to better mc as it would go great with the tons of new advancements and should be added it would go perfect (it also is on fabric!)
https://www.curseforge.com/minecraft/mc-mods/advancement-plaques
Modpack: Prominence classic
Mod suggestion: The Abyss - The other side + dimensional ascension
Why: Blue skies is too poor + i would like to see a new dimension in this modpack and this one is very beautifull
1 - link: https://www.curseforge.com/minecraft/mc-mods/dimensional-ascension-blue-skies-tetra
2 -link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
Modpack: bmc3 fabric
Suggestion: make crafting tables universallly craftable for any wood
Why: If someone starts in a maple forest they cant do anything with that wood for example
Modpack: Prominence Classic
Mod: Terramity
Link: https://legacy.curseforge.com/minecraft/mc-mods/terramity
Why:This is.....minecraft.....but inspiration form terraria calamity(i think.....)
I think this is the coolest and best mod in minecraft and it really changes the gameplay in prominence classic. Also the weapons in terramity look really cool
Modpack: BMC4 Forge
Mod: Horseman
Link: https://www.curseforge.com/minecraft/mc-mods/horseman
Why: it makes horses way nicer to use and adds nice features to them such as quick hitching and being able to look around better
Modpack: BMC4 Forge
Mod: Ice and Fire
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Why: it gives more bosses and items and also dragons which are the best part of this mod
Modpack: Prominence classic
Mod: create: love & war
Link:https://legacy.curseforge.com/minecraft/mc-mods/create-love-war
Why:This is the most classic gun mod (if you want a more classic one, I don't know where to find it) and since it's a create mod, I think it should fit in with Prominence classic (similar to steampunk LPS but the recipes are more focused on create mod)
Modpacks: Fear nightfall
Quest title: expanding the atlas
It says "to obtain nether generation, you must add sliced maps to the atlas in a crafting table" but it doesnt give you anything more than that. I think it should be edited to people that they need to actually use the map first and then add it to the atlas. I dont think i would have ever figured that out on my own
Modpack: new modpack
Explaination: remake regrowth
Modpack : BetterMC or Fear nightfall(would work on both rlly well)
Mod : Timeless and Classics : Zero
Link : https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero
Why : First of all , guns would be really fun to use in both modpacks. Second , This exact mod adds more of a variety of guns , and the system is a little bit more complex. Finally , you can config these guns to do different damage or smth like that
Modpack: Better MC, Medieval MC, both Prominence
Mod: Flow
Link: https://www.curseforge.com/minecraft/mc-mods/flow
Why: A nice animation when opening and closing ingame interfaces, very configurable.
It's a fabric mod but with sinytra connector it works perfectly in Forge.
Modpack: Prominence II
Suggestion: A patch to consolidate and bridge gaps such as Simply Swords, Paladins & Priests, Better Nether and MCDungeons with recycling/grinding functions from Tech Reborn
Why: Adding industrial recipes to additional weapons and armor help incorporate their place in the world and feels more fleshed out. Some of these mods feel isolated in the pack, and the more interaction the better.
Modpack: Steampunk
Suggestion: Rework CrayFish Gun Mod's gun recipes to bring them more in line with Scorched Guns recipes.
Why: As is, most base Crayfish Gun Mod guns only require iron ingots and maybe some redstone, along with the ammo being very cheap. This makes it easy to, for example, get a relatively cheap minigun very early. In contrast, a lot of Scorched Bronze Guns require at least a bit of progress along the Create tech tree and/or some somewhat rare drops (the rivets, for example). You can get a gatling gun at about the same time you can get early scorched bronze guns, which feels strange and inconsistent. This is currently only balanced by needing a somewhat large amount of iron ingots.
Modpac: Prominence II
Suggestion: Re-Enabling AE2 Facades
Why: a fix was pushed out on July 1st from the AE2 devs specifically referencing the bug found by Prom 2 Devs "Fixes an instant crash bug reported by the Prominence 2 modpack devs if a facade has somehow been obtained with a malformed texture item ID."
https://github.com/AppliedEnergistics/Applied-Energistics-2/pull/7905
Modpack: Steampunk
Suggestion: Remove some of the redundant steel recipes (Ad Astra, Create Planetary tweaks, Immersive Engineering)
Why: Ad Astra has a very easy steel recipe, and Create a barely more difficult one. The Immersive Engineering recipe, in comparision, is much more involved and difficult. Despite this, it still seems to be the intended path, as it is the one used in the IE quest tree. Making steel with IE is very frustrating as there are easier methods, but deviating from it then feels like cheesing - overall, it makes IE seem like a last thought. Settling down on either of the three recipes (and changing the quest tree to reflect it) would make the pack design feel much more cohesive, and help pull IE back into the pack.
Modpack: BetterMC Fabric
Mod: All Jebbed Out!
Why: I feel like it adds a new layer of fun to the game as the jeb effect now works on any mob and on any armor piece that has the name jeb_, its just quite a nice feature to have, extending upon the base minecraft sheep jeb functionality as well. If the dinnerbone name applies to any mob, why cant the jeb_ name. It is also not just the same lackluster effect, but a new vibrant one.
Modpack: All of Create
Mod: emojiful
link:https://www.curseforge.com/minecraft/mc-mods/emojiful
why: why not? there is a lot of people on server who likes to talk btw its very popular mod
Modpack:SteamPunk
Mod: Storage Drawers Mod
link: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why : better and mor optimised méthode of transportation in factory manyli beacause i can put and output thing in drawer slave and use trim to conect it and not use creat belt beacause it's lagi ^^
Modpack: Promience RPG
mod: Fruitful Fun 🍊
mod link: https://www.curseforge.com/minecraft/mc-mods/fruit-trees
why: the mod adds more in regards to minecrafts farming aspect, things like bee crossbreeding, and stuff of that nature, also is compatable with farmers delight
Modpack: Promience RPG
mod: Applied Botanics Addon
mod link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon
why: just a thought really, since automating botania is a pain, this will simplify it for the hardcore players that really want botania items, but really can't be bothered to automate them through vanilla ways. (really i just want this mod to be added in)
Mpack:aoc
mod: cosmetic armor reworked
why: it adds cosmetic armor slots...
link:https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
Modpack: Better MC and Prominence Classic
Mod: LUMINOUS: NETHER
Link: https://www.curseforge.com/minecraft/mc-mods/luminous-nether
Why: A Nether expansion mod that adds biomes, mobs, potion effects, and interesting mechanics like rituals.
Modpack: Prominence Classic
Mod update: deeper and darker(forge)
Link:https://legacy.curseforge.com/minecraft/mc-mods/deeperdarker/files/5650073
Why:fix trasmitter crash and more content,new decoration,new biome
Modpack: Fear Nightfall
Mod: Blighted Beasts
Link: https://legacy.curseforge.com/minecraft/mc-mods/blighted-beasts
Why: Updated recently, adds four new mobs with super unique mechanics (one of them has an ability that aggros all mobs nearby onto you, another spreads sculk similar to a sculk catalyst) that are a nice addition to the deep dark, or the overworld in general if you wanted to configure them to spawn everywhere. They all can be avoided with careful measures (similar to the warden), but create an added challenge when players explore the deep dark. Also adds an item that drops from one of the mobs that can give the player a chance to escape a group of hostile mobs...
Modpack: Better MC [FABRIC] - BMC3
Mod: The Bumblezone
Link: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-fabric
Why: Has a bug in the 1.21 version which makes you lose a permanent effect on death which you receive after completing a whole questline for the mod, which was fixed in the 1.21.1 versions of the mod, just wondering if it can be updated to fix this bug
Modpack: Prominence Classic
Mod update:change better combat(fabric) to better combat(forge) PLEASE
Why:fix abilities weapon compat issue such as death scythe,tidal claw,etc.
Modpack: Prominence II Classic 1.20.1, Prominence II Classic 1.18.2, Medieval MC [FORGE] - MMC3, Medieval MC [FORGE] - MMC4, SteamPunk [LPS]
Mod Suggestion: Knight Quest [Reforged]
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
Why:
-
Add a variety of armors, each with its own passive abilities. There's also a dedicated configuration where you can toggle these passive abilities on and off, as well as certain mob properties. The default crafting recipes for the items are vanilla-friendly, requiring the player to go out and explore to obtain them (you won’t just find them right outside your house, which promotes exploration to some extent). Additionally, there are around 8 different weapons
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The mod also includes 10 mobs, most of them hostile. Many of these mobs have unique passive abilities that make them special. I won’t go into detail about each one here since they’re already defined in the mod's description (I think that the mod creator is open to every kind of feedback and is already working on tweaking some abilities tho). There's also a 3-phase boss called Netherman. Another noteworthy mob is a tameable one, a pumpkin wearing a yellow raincoat called Samhain, which can be equipped with any type of armor and weapons (like swords or bows) to help defend its owner
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The development of the mod is centered around the Great Chalice, a cauldron that requires 4 Great Essence (which can be crafted from Small Essence obtained by killing monsters). When you interact with an empty goblet over the filled chalice, it will fill up and can then be used as a crafting item
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The mod features beautiful designs, with some assets even having animations, like certain swords. The overall theme of the mod is medieval and friendly, making it perfect for medieval-themed modpacks
Modpack: Prominence Classic and Prominence RPG
Mod suggestion: Dimensional doors
Link: https://www.curseforge.com/minecraft/mc-mods/dimensionaldoors
Why: I'm just tossing the idea in the hat with it being a dimension mod, I'm aware it's likely to get rejected, but could not hurt to suggest it.
Modpack: Better MC 1.20
Suggestion: Downgrade Mandala's GUI to v4.6
Why: Downgrade it because the latest version has no mod support
Link: https://www.curseforge.com/minecraft/texture-packs/mandalas-gui-dark-mode/files/4755519
Modpack: Prominence II Fabric
Mod Suggestion: Not really a Mod suggestion, more of a class. Since there is a ton of classes and your Stamina is already a thing you can level up, why not use it to base a class on?
My proposal is the Butcher/Chef class. The class is melee and throwing focused, using knives, forks and other things found in the kitchen such as a frying pan to deal melee damage. This in it of itself sounds like a weird gimmick, but you could use the saturation you have for abilities by sacrificing some of it to cast abilities, spells etc. Throwing knives and the whole throwing mechanic already has a place especially in mine cells. The trident and other throwing items also dont really have any space in Prom as of yet, so expanding that mechanic may be a lot of fun for players, as melee classes somewhat are missing anything ranged, which, i know goes against the class but mages have range and a melee weapon, warriors etc do not have that option.
Damage would be mostly mixed, depending on the spell engines adaptation to it.
You could also base it off of buffs, making buffs generally last longer and maybe even stronger.
The downsides can be a low range with little to no way of getting enemies from afar, meaning you ll have to be closer than any warrior will be. This whole class would be a warrior subclass, thats for sure but one that looks weaker on first sight. There is a literal ton of buffs you can get, whether it would be beer, wine or food. Rewarding the player for using those buffs by making them last longer/stronger can also make this class rather skill dependent and pricey on resources. There is a lot of cooking mods and food things in the Modpack so i wouldnt see a reason why you cant base a subclass on it.
Why: It would expand upon vanilla and modded mechanics of Throwing and using buffs in order to become stronger, as a subclass for Warriors/melee
This is purely a thought, but i would love seeing throwing be more important.
Modpack: Steampunk [LTS]
Mod Suggestion: Add mod NetherPortalFix to fix bad portal synchronization in multiplayer/servers, this mod will sync portals correctly so the portal that you enters will be the same portal that you exit, with this it will prevent exit portals generating again on strange locations like what happens to me, the enter portal was in my home, but when i left the nether my exit portal was 200 blocks away from my home and inside a warden cave.
Modpack: Prominence II RPG, Medieval MC [FABRIC] - MMC2, Medieval MC [FABRIC] - MMC3
Mod Suggestion: Knight Quest [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-fabric
Why:
-
Add a variety of armors, each with its own passive abilities. The default crafting recipes for the items are vanilla-friendly, requiring the player to go out and explore to obtain them (you won’t just find them right outside your house, which promotes exploration to some extent). Additionally, there are around 8 different weapons
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The mod also includes 10 mobs, most of them hostile. Many of these mobs have unique passive abilities that make them special. I won’t go into detail about each one here since they’re already defined in the mod's description (I think that the mod creator is open to every kind of feedback and is already working on tweaking some abilities tho). There's also a 3-phase boss called Netherman. Another noteworthy mob is a tameable one, a pumpkin wearing a yellow raincoat called Samhain, which can be equipped with any type of armor and weapons (like swords or bows) to help defend its owner
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The development of the mod is centered around the Great Chalice, a cauldron that requires 4 Great Essence (which can be crafted from Small Essence obtained by killing monsters). When you interact with an empty goblet over the filled chalice, it will fill up and can then be used as a crafting item
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The mod features beautiful designs, with some assets even having animations, like certain swords. The overall theme of the mod is medieval and friendly, making it perfect for medieval-themed modpacks
Modpack: Prominence II Fabric
Mod Suggestion: I'm not sure which mods would be compatible with this modpack, but any type of mob mod that gives mobs a special enhancement. There's a mod called AtomicStryker's Infernal Mobs which is what I'm talking about. If this one isn't compatible then any type of mod like this.
https://www.curseforge.com/minecraft/mc-mods/atomicstrykers-infernal-mobs
Why: This would make the modpack a bit more challenging and interesting in the sense of mobbing, and I believe they drop enchanted items.
Modpack: Prominence II
Suggestion: Compatibility patch between Trinket and various mods adding trinkets
Why: All mods excluding **Things **recognizes both Trinket hand/glove and offhand/glove as valid slots for Glove trinkets. Things only recognizes hand/glove as a Glove slot, resulting in inconsistencies. There may be other quirks - testing required.
Link: https://www.curseforge.com/minecraft/mc-mods/trinkets
https://www.curseforge.com/minecraft/mc-mods/things-fabric
Modpack : Prominence II
Suggestion : New class summoner
Why : A summoner class would enrich the gameplay by offering a unique strategic dimension, allowing players to control powerful and diverse creatures, adding variety to combat styles.
Link : (this isn't a mod but what the summoner class could be like) https://youtu.be/K0GCLkTSta8?si=JpPfiPNaqQsppbrv
This is not a mod! (More description below in "NOTE:")
MMORPG classes in Minecraft - Summoner Class
Get The Summoner Pack now:
https://samusdev.com/product/rpg-class-series-summoner/
Also on MCModels:
https://mcmodels.net/model/rpg-class-series-summoner/
Requires MythicMobs and ModelEngine
ItemsAdder support
Oraxen support
[MMOItems, MMOCore...
Modpack: Prominence II
To be honest if there was a way they could merge Prominence II RPG and BMC 4
Like more Prominence heavy, but I really am missing the BMC backpack, the way the bundles and sacks work (Scroll wheel to go through the bundle), and the movement where you can lay down on command and/or stay on a ladder when in the inventory
Modpack: Prominence 2
Suggestion: add distance horaizon
Why:Better experience
Modpack: Prominence 2
Suggestion: Kawaii Dishes
Why?: looks cute
Link: https://modrinth.com/mod/kawaii-dishes
modpack: all of create
why: well i mean cmon it just makes stuff work in trains and schtuff, there arent any downsides in it!
link: https://www.curseforge.com/minecraft/mc-mods/create-interactive
Modpack: all of create
Why: generates create structures for more exploration
Link: https://www.curseforge.com/minecraft/mc-mods/create-easy-structures
Mpack: Aoc
Sug: protection pixel
why: it adds a lot of upgradeable create styled armor, this will be a good replacement for ignitium
link: https://www.curseforge.com/minecraft/mc-mods/protection-pixel
Modpack: Better MC 1.21
Suggestion: Luki's Crazy Chambers
Why: large visual overhaul to the 1.21 trial chambers, creating a larger overall stucture and trial rooms.
Link: https://www.curseforge.com/minecraft/mc-mods/lukis-crazy-chambers
Modpack: Prominence classic
Mod suggestion: The Abyss - The other side + dimensional ascension
Why: Blue skies is too poor + i would like to see a new dimension in this modpack and this one is very beautifull
1 - link: https://www.curseforge.com/minecraft/mc-mods/dimensional-ascension-blue-skies-tetra
2 -link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
Mpack: Aoc
mod: kinetic pixel
why: it adds unique create styled guns
linkkk:https://www.curseforge.com/minecraft/customization/kinetic-pixel
Mod pack: all of create
mod: create : armory
why: it will add more weapons to make to use in friendly pvp battles and adds more sttuff to do https://www.curseforge.com/minecraft/mc-mods/create-armory
Modpack: Prominence 2 RPG
Mod: Ribbits
Why: The Mod adds a New variety of frog villagers who you can trade with for New items as well as existing ones. They also add a New village. The most important Argument though is that they sometimes sit down, play music together or also fish with you. They also include sorcery frogs that occasionally buff you or water your crops.
EDIT: if added looking if this disables swamp villages from other mods may be good https://www.curseforge.com/minecraft/mc-mods/ribbits
Mods:rpg class series
Suggestion:a martial artist class with different martial arts like taekwondo or boxing... with spells that complement their fighting style
Modpack: Prominence Classic
Mod: Fox's Handheld Cannon
Mod: https://www.curseforge.com/minecraft/mc-mods/foxs-handheld-cannon
Why: It's a cool weapon that isnt to intrusive
Modpack: BMC4 [1.20.1 both forge and fabric]
Suggestion: Geode+
Why: Its a balanced way to reduce grind by introducing new uncommon geodes to the overworld, nether, and even end. With all base game ores being covered, the mod brings 2 new ores which can be used for more decorative items like blocks and armour trims.
Link: https://www.curseforge.com/minecraft/mc-mods/geode-plus
Youtube showcase: https://www.youtube.com/watch?v=qu5ggfwf6Co
CurseForge
A Mod that add geodes to Minecraft Overworld, Nether and even The End!
3.8M Downloads | Mods
In this Minecraft Mod Showcase, I will show you the 1.20 Forge and Fabric Mod called Geode+. This Mod Showcase also gives a brief overview of the different Blocks, Items and Geodes the Geode+ Mod adds to Minecraft.
== DOWNLOAD GEODE+ ==
▶️ https://www.curseforge.com/minecraft/mc-mods/geode-plus
== SUPPORT ME ON PATREON ==
▶️ https://url.kaup...
Modpack BMC4 Forge
Mod: Farmers Structures
Link: https://www.curseforge.com/minecraft/mc-mods/farmers-structures
Why: It teaches players about the new cooking mechanic and adds a bunch of cool structures
Modpack: Prominence II RPG
Mod: Apotheosis
Link: https://www.curseforge.com/minecraft/mc-mods/apotheosis
Why: It's just an epic mod and adds really cool mechanics and stuff
Modpack: Prominence II RPG
Mod: Prominent/SimplySword
Suggestion: As other simply swords weapons are used in the crafting of the S'kellak forge weapons, I feel that not only should the Essence of Ash'edar be included in the quest page, but its recipe should change. Currently it is the only forge weapon to require 2 essences rather than 2 weapons or a weapon and essence. I suggest editing the recipe to instead require both the Harbinger and Sunfire weapon, as the Ash'edar seem to be im a similar vein of dual wielding swords of light and dark/sun and moon. Just thought itd be cool :)
Another thing, although I'm new to the modpack, i feel like the forge weapons are heavily geared toward magic wielders, while the more physical classes such as ironskin warrior and archer are left without weapons. I'm hoping this could be changed with either the reworking of a few of teh weapons or the addition of new ones, for example if Ash'edar becomes crafted with sunfire and harbinger, the scaling of the moves could be more physical rather than magical, buffing the player through the eclipse moves and such. to allow for said physical classes to . PLEASE lmk if this is all very dumb in a thread.
Modpack: Prominence II RPG
Mod: Prominent/Simply Swords
Suggestion: Once you reach the mythic boss challenges we should be able to craft the simply swords reforges more easily, whether it be bosses dropping directly or being able to craft it with dust from 10+
Modpack: Prominence II RPG
Mod: Tierify
Suggestion: The current progression for Tierify is fairly hostile in the early game for how easy it is to get reforge materials fairly shortly after.
This leads to the mod not really adding difficulty, but instead more tedium to the crafting experience, where about a third of what you craft is nearly unusable.
A very simple fix to this would be making common more bearable. Instead of getting 30% reduction to most major stats on an item, instead reduce it by 15% or 10%.
This would still encourage you to hunt for reforging materials as soon as possible, without making the crafting system feel unnecessarily RNG while you lack them.
Modpack: Prominence II [RPG]
Mod Suggestion: Eureka! Ships! for Valkyrien Skies (Forge/Fabric)
Why: Being able to have sea and air ships makes the RPG aspect more immersive, also mobile bases are cool. https://modrinth.com/mod/eureka
Modpack: Prominence II [RPG]
What to add: Two chat channels on server local(witch player near only see) and global: for example add ! before message and it will send in global
Why: all server see what you say to your team/near player and chat looks like trash
Modpack:Prominence II [RPG]
What to add: Add the 1.20.1 server jar directly to the server build pack on cursed forge
Why: The download link for the server jar included in the variables file doesn't appear to work. In order to successfully start the server I had to use waybackmachine to manually pull the archived download link.
Modpack: Medieval MC [FABRIC] - MMC2
What to add: Chisels & Bits - For Fabric 1.20.1
Why: To add custom details to builds and possible small houses for the smaller/tinier races. ❤️
Modpack: Medieval MC [FORGE] - MMC4
Mod Suggestion: Domestication Innovation
Mod Suggestion: Rats
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Link: https://www.curseforge.com/minecraft/mc-mods/rats
Why: Both mods are from the creator of Alex's Mobs. The first mod makes monster taming a viable playstyle, and Rats has bosses and other features.
Modpack: Prominence II | RPG fabric
What to add: PBOSB - Projectiles Bounce Off Slime Blocks
Why: It basically just makes projectiles like snowball, ender pearls, splash potions, etc. bounces off slime blocks, and I think this is a really cool mod as you can make some really cool and creative traps or just make some cool e-pearl throws
Modpack: Prominence Classic
Mod: Integrated Dungeons and Structures
Link: https://legacy.curseforge.com/minecraft/mc-mods/idas
why: It's a dungeon mod that I think should be added to Prominence classic because it has interesting dungeons and also reworks some dungeons, such as rework ice and fire mausoleum dungeon to dread citadel instead
Modpack: prominence II
What to add: bewitchment's besmirchment addon
Modpack: Prominence II | RPG
Mod: Reinforced Shulker Boxes
Why: It's basically Iron Chests, but for Shulker Boxes
**Modpack: ** Medieval MC [FORGE] - MMC4, Medieval MC [FORGE] - MMC3, Prominence II Classic 1.20.1, SteamPunk [LPS]
**Mod Suggestion: **Knight Quest [Reforged]
**Link: **https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
**Why: **there is a good number number of armors, each with passive abilities. Also, it adds mobs with abilities as well, a tameable mod to which any type of armor and weapon can be given to protect its owner, and a boss with 3 phases and different attacks. It has an extensive config, and the recipes are vanilla-friendly, with some made using diamond and others with netherite. It has a distinctly medieval aesthetic, so it would especially fit well in modpacks of that style
Modpack: BMC4 [1.20.1 both forge and fabric]
Suggestion: Straw statues
Why: Legitimately just better armour stands. You can make them have custom poses, give them player skins, obviously including all the functions with the regular armour stand too.
Link :https://www.curseforge.com/minecraft/mc-mods/straw-statues
Modpack: Would be nice for all, but Prominence II | RPG
Mod: AutoSwitch [Fabric]
Why: This mod automatically switches between your tools for mining. ex: if your mining out a mountain and using your pickaxe, and there's gravel, it'll automatically switch to your shovel
Modpack: prominence-rpg-fabric Hasturian Era
Suggestion: Rogues & Warriors (RPG Series)
Why: The other rpg mods are also in this modpack and this adds a few really good armor sets to the modpack and skills that are perfect for the theme for the rogue and warrior class.
Link :https://www.curseforge.com/minecraft/mc-mods/rogues-and-warriors
Modpack: Prominence II RPG
Mod: End Remastered
Rational: The idea for this mod is very good and I agree with the reasoning behind its inclusion. However, my issues lie in the execution.
Currently, I sit at about 60 hours of active playtime, having done most content in the Overworld, Nether, Bumble Zone, and Mine Cells.
This includes nearly all bosses, all major structures, a full set of Netherite or above gear all fully enchanted and reforged to legendary, over 40 Simply Swords drops, a small villager mall, an XP grinder and more.
I have minimal meaningful tasks to do outside of the End, with a large amount of playtime invested, however, I remain with half of the required End Eyes for the portal.
The moment you acquire the Structure Compass, this becomes a fetch quest. You search for a structure, if it isn't in the structure you found, you move away and find another.
The Cryptic Eye has a 1.2% chance to be found on any enchant averaging to be over 80 enchantments, the Magical Eye has a 5% drop rate from Evokers, the Exotic Eye basically just being grinding Nautilus Shells, and a large amount of them being in random Overworld loot pools with fairly low odds. These are all easy to do, but just a repetitive task.
This all leads to finding these being less exploration, and more of a grind.
Suggestion: Giving these Eyes non-RNG, fairly difficult to acquire drop locations.
Killing a certain boss, opening a certain type of chest for the first time, doing a specific trade for the first time, etc.
A few examples of drop locations that I thought of while writing this:
Your first trade of Royal Honey with a Queen Bee.
Your first time killing the Lich.
Your first time enchanting at or above level 50.
Your first time landing on another planet.
A unique Botania or Archon crafting recipe.
This would encourage even more exploration of the various elements and mods in the pack, while still smoothing out the progression heavily.
Modpack: Prom 2 RPG
Mod: Extreme Sound Muffler
Why: the video is self explanatory i feel (turn your sound down if you enjoy peace and quiet)
- on a real note, the capability to disable sounds that are bothersome/loud/distracting (tech reborn my beloved) / or just random optional ones based on personal preference without being forced to turn off entire categories of sounds just to not hear one or two
Link: https://modrinth.com/mod/extreme_sound_muffler
Modpack: Prom 2 - Better minecraft 1.20
Mod: controllable
Why: i don't think that we need to explain why to put this mod
link:https://www.curseforge.com/minecraft/mc-mods/controllable
Modpacks: All affected modpacks (running on 1.13-1.21)
Mod: CrashExploitFixer
Why: Minecraft has had an exploit since 1.13 (which was recently discovered) that allows any player joining a server to instantly crash it! I already successfully messaged most modpack authors of this community and the mod got included, but some are still missing, so I thought maybe this would be a good place to remind / notify them of the exploit.
Link: https://www.curseforge.com/minecraft/mc-mods/crashexploitfixer
Modpack: Prominence Classic
Mod: Alex cave delight
Link: https://legacy.curseforge.com/minecraft/mc-mods/alexs-caves-delight
Why: More food and compat farmer delight&alex cave
Modpack: Better MC 1.20 and any other pack that can fit in
Suggestion: Xaero's Minimap & World Map - Waystones Compatibility [Forge]
Why: It's surprising that no dev has noticed that Waystones doesn't include support for Xaero's minimap and world map
Link : https://www.curseforge.com/minecraft/mc-mods/xaeros-minimap-world-map-waystones-compability
Modpack: Better MC Forge 1.20
Mod: Farmer's Respite
Why: Expands Farmer's Delight with tea and breewing mechanics.
Link : https://www.curseforge.com/minecraft/mc-mods/farmers-respite
Modpack: Prominence II Classic 1.20.1
Mod: Enigmatic Legacy
Why: Make exploration more rewarding. Even though this mod is a bit OP, it can still be tweaked because it is Open-source. And the OP things such as The Infinitum or The Voracious Pan are locked behind the "99,5% Ring time" wall and it could takes months, or even years to reach that milestone. Those who choose to wear the Ring of the Seven Curses early in the game deserve these thing considering what they have been through with the Ring since early game.
Link: https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Modpack: Better MC Forge 1.20
Mod: Upgrade Aquatic
Why: Expands the Update Aquatic with very vanilla like content, new hostile mobs, decorations blocks and other useful stuff.
Link : https://www.curseforge.com/minecraft/mc-mods/upgrade-aquatic
Modpack: Prominence II RPG
Mod: Bountiful (fabric)
Why: Adds another small and random possibility to do orders.
Also helps to easily get some small items, such as ghast tears. (I think its Configurable)
Link: https://www.curseforge.com/minecraft/mc-mods/bountiful-fabric
Modpack: Any Better Minecraft modpack
Mod: Sophisticated Backpacks
Why: I don't particularly enjoy the current backpack mod used in these packs because it uses up your back slot and you have to empty it before you can remove it from your inventory. Also this mod has different upgrades and stuff.
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Modpack: Prominence 2 classic and medieval mc 4
Mods: any mods for 1.20.1 from the developer who made upgraded netherite, doesn't matter which ones to me
Link: https://www.curseforge.com/members/rolfmao/projects
Why: already said it once, saying it again. Would make the modpack and netherite diversity better and more diverse
Modpack: Better MC Forge 1.20
Mod: Replace Nether's Delight with My Nether's Delight
Why: A new version made by one of the co-creators of the original mod but with more recipes, very interesting effects and in general a more modern touch.
Link : https://www.curseforge.com/minecraft/mc-mods/my-nethers-delight
Modpack: Better MC Forge 1.20 and Fear Nightfall
Mod: Vouniern’s Turrets
Why: cool new turret mod that can be used with to defend your base. Balanced with 3 different tiers, recipes can be modified accordingly
Link : https://www.curseforge.com/minecraft/mc-mods/vounierns-turrets
Modpack: Prominence Classic
Suggestion: Change Neoforge loader to Forge loader instead Please
Why: The reason I suggest this is because neoforge 1.20.1 is very unstable, after I tried to update some mods in the modpack, some of the latest versions of the mods do not support Neoforge loader 1.20.1 anymore, for example better combat(forge) because it only supports forge loader 47.2.+, and I do not recommend using better combat fabric because of compatibility issues with other weapons
So I think it would be better to change Neoforge to Forge instead. I know Neoforge loader will make some things better but it is good for newer versions of Minecraft like 1.21. But 1.20.1 is not very compatible with some mods in 1.20.1.
Modpack: Better Minecraft
Suggestion: Traveler's Backpack
Reason: Backpacked can't:
-Sort inventory
-Take/put all items
-Craft in the Backpack
-Gives buffs
-Upgrade
-Set unsort slots
...
And Backpacked take the Back slot which is supposed to be for the Elytra
Link: https://www.curseforge.com/minecraft/mc-mods/travelers-backpack
Modpack: Prominence RPG
Suggestion: A button that allows you to lock on enemies and cycle between them, kinda like in souls games or like epic fight has
Why With mods for better animations that make playing in F5 valid, I think this would be a rather QOL thingy, as some bosses are better thought in f5
Modpack: Prominence RPG (Hasturian Era)
Suggestion: Bugfix (?): Add "spade" to the item obliterator of tech reborn items
Why: gem shovels from tech reborn are named "spades" instead of "shovel", so they are not removed unlike other gem items.
Modpack: Prominence RPG
Suggestion: Hello, I'm a new member and I've been using Prominence in one of my servers with my friends, the problem is most of them only understand Spanish and I've been translating the info to them.
After reading the recent announcement they wanted me to ask if I can help in any way with the translation process.
Sorry if this isn't the channel I should be saying this
Modpack: prom 2 rpg
Suggestion: add a slight outline to the buttons at the bottem to make it more clear they are buttons
Why:
it takes me a sec to even find them cause i am looking for an actual button with and outline
Modpack: Better MC Forge 1.20
Mod: Collector's Reap
Why: Another FD addon made by the creator of Delightful. It adds pomegranate, lime and portobello, it also adds some interesting farming mechanics.
Link: https://www.curseforge.com/minecraft/mc-mods/collectors-reap
Modpack: Prominence 2
Mod Suggestion: rework on Level scaling on mobs
Why: instead of raw hp increase, why not make it percentage increase on mobs. so normal mobs will have less hp but boss will have more hp since is percentage base so its more balance/reasonable.
Modpack: prominence rpg fabric
(3.0)
Suggestion: remove level scaling it’s fun at first but as you start to level the mobs very very quickly our scale you and unless your min maxing your character which I’m sorry this is Minecraft not dota 2 no body is doing that sure this is config files but when there’s no guide on how to disable said feature it’s basically just words on a notepad so removing this or my idea making scaling based on tier level of your highest level of equipment your character currently holds
Modpack: Prominence RPG Fabric
Suggestion, change the explorer's compass to 2 cinderstone trophies, finding end portal eyes with no structure compass just feels like time gating/ruins flow of game (going from mining, farming, fighting etc, to just wandering around aimlessly especially without a nature's biome compass (unless you want to beat an extra boss before you make an explorer's compass)
Modpack: Minecraft Mediaval - Better minecraft 1.20
Mod: controllable + Twilight forest
Why: i don't think that we need to explain why to put this mod
link:https://www.curseforge.com/minecraft/mc-mods/controllable
https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest
Mpack: aoc / prominence 2
Mod: for prom/ aoc - more music
why: i love music discs and collecting them and not only me, this mod adds a lot of disc with music u can find them in dungeons
link: https://www.curseforge.com/minecraft/mc-mods/more-mc-music-discs
Mpack: prom 2
mod: extended industrialization
why: it adds cool stuff for MI like big smelter and big crusher
link:https://www.curseforge.com/minecraft/mc-mods/extended-industrialization
Modpack: prominence 2
Mod: Druids
Why: This spell engine addon lets you play as a druid, as the pack currenlty lack stuff related to nature I find it very fitting, also I find it personally very fun to play
link:https://www.curseforge.com/minecraft/mc-mods/druids-more-magic-series
Modpack: Fear Nightfall
Mods(one of them): Thirsty Bottles/Thirst Was Taken/Dehydration
Why: Adding the mechanics of water filtration and drinking water by the character(a slight hindrance if the player forgets this need) is an interesting mechanic because it requires the player to better plan his gameplay.
Links:
https://www.curseforge.com/minecraft/mc-mods/dehydration
https://www.curseforge.com/minecraft/mc-mods/thirsty-bottles
https://www.curseforge.com/minecraft/mc-mods/thirst-was-taken
Modpack: Better MC Forge 1.20
Mod: Bosses of Mass Destruction
Why: Come on, it's the only heavyweight boss mod that's not in the modpack yet.
Link: https://www.curseforge.com/minecraft/mc-mods/bosses-of-mass-destruction-forge
Modpack: Remain
Mod: Alex's Mobs
Why: I understand the world is supposed to feel dead, but there would still be a lot of wildlife in a scenario like this. Unless there's an SCP lore point here I'm missing.
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mobs
Modpack: prominence 2
mod suggestion: rebalance pvp, please.
Why: certain enchants like, chilling, and rebounding just off the top of my head makes alot of pvp irrelevent and boring, because chilling makes all attack speed builds irrelevent, and rebounding sends you thousands of blocks away when you hit the person. Both of these make ONLY one tap builds viable, which is not only boring, but nigh impossible due to the new damage changes. Pvp is really broken currently and there isnt any inbetween right now, your pvp build is either horrid and does no damage or it just negates armor completely and one taps your enemy (magic damage) which bromo does, even with full magic prot i get one tapped by his ice whisper aoe. Only phea and bromo have decent pvp builds right now, anyone else versus anyone else is just nothing, because defence is way better then any offence right now. And not to mention the bewitchment immortaility rituals which just make you unkillable and there voodoo dolls which really just lets you bypass EVERYTHING. Doesnt matter where you are, what your enchants are, etc. Your just dead. Another thing is the HUGEEEEE damage fall off, anything after the first hit does like nothing, and its very inconsistent, sometimes i do like 250 damage a hit, then others i literally do 0.73, same weapon, same build
my point is, pvp is like a really horribly microwaved pizza currently, half of it is cold and the other half is smoldering hot.
Wanting: Removal/Changes
Modpack: Prominence 2
Mod: Rebalance
Why: Look, I like the idea of Rebalance in theory. And so far from my experience, it has worked for Melee. However, my early game experience so far has been finally saving my levels up to get a spellbook from spellblades and such, using fire techniques, and.. none of it does any damage.
Spell Damage is already low values if you look at the numbers on each ability-- couple this with the sort of halfed + randomized attack power from Rebalance after your first attack, and Magic and Ranged effectively tickle the opposition at this stage, and makes them feel pretty worthless. Arrows and Runes aren't cheap to come by. Unless i'm doing something wrong here, and I'd love to know.
Link:
https://www.curseforge.com/minecraft/mc-mods/rebalance
Modpack: prominence 2 RPG
Suggestion: Buff faceless one or leave it as is instead of nerfing it
Why: For many players, it is not actually a challenge and cannot physically kill them. With my current attack speed based build, it cannot deal any lasting damage to me as it is quickly healed by regeneration from food and/or my regeneration charm. My build contains a few methods of damage mitigation, however, even without many of these methods it cannot deal damage faster than I can regenerate.
Another player with a pre-update magic build at level 56 (mageseeker hat, magus robe, arcane boots and legs EDIT: The robe has reckless 3, this is important) with no damage mitigation trinkets/charms never lost more than 2 hearts of damage in the fight and successfully took down 3000 of its health solely using bread before getting bored, so the boss may benefit from small regeneration of its own. Furthermore, if a player can fly and/or glide then they are immune to the enemies area damage as it appears to only damage those who are on the ground (in fact, you can just jump over it). Finally, to add further insult to injury, the aberrations appear to deal more damage than the boss (perhaps strength in numbers?).
While I have seen videos of some players being one-shot by the boss, I believe that was simply due to lack of appropriate enchants and/or skills, rather than the bosses difficulty.
Modpack: Better Minecraft 1.21 Fabric
Mod Suggestion: Wraith Waystones
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-waystones
Why: Easy Travel around the world. It was in previous versions of the better minecraft modpack
** Modpack: ** Prominence 2 RPG
** Suggestion: ** Buff Conjuctivius boss stats along with attack frequency/speed (if possible).
** Why: ** Conjuctivius is able to be fought minutes after starting a playthrough and is able to be beat fairly easily early game due to its slow and infrequent attacks that do little damage. By the time players reach the point where Conjuctivius is fought in the campaign, most players will have gear that can shred through the boss without much effort. Buffing the boss will make it fit in with other bosses near its progresssion and make defeating it feel more like a milestone.
Modpack: Prominence RPG
Mod: Botaniacombat(mod)
Link: https://legacy.curseforge.com/minecraft/mc-mods/botaniacombat
Why: Since weapons in Botania are not compatible with Better Combat, I think these will make weapons compatible.
Modpack Suggestions: Malum
Mpack: aoc
mod: quark oddities
why: its a quarks oddities... u can look what it adds in link below. It doesnt add anything, just unlocks new blocks in quark
link: https://www.curseforge.com/minecraft/mc-mods/quark-oddities
Mpack: aoc
mod: computer craft and create texture pack for it
why: its computer craft allows u to do cool things with a coding, it has create style texture pack on second link
links:https://www.curseforge.com/minecraft/mc-mods/cc-tweaked
links:https://www.curseforge.com/minecraft/texture-packs/create-computercraft
Modpacks: Prominence II RPG / Medieval MC
Mod: Bards
Link:https://www.curseforge.com/minecraft/mc-mods/bards-more-magic-series
Why: Since Spell Engine x Open Parties and Claims is going to be added to the pack in the next update making it actually usable (nobody as ever used minecraft teams), you probably alredy know this mod, you go around with the power of your magical flute buffing your allies and dealing hilarius amounts of knokback (mostly to your friends) while having a lower damage output that other classes, this class is just pure fun if you play with friends
Modpack: Better Minecraft Forge
Mod Suggestion:Curios Compat Layer for Accessories
Link: https://www.curseforge.com/minecraft/mc-mods/accessories-cc-layer
Why: Neoforge version has it, why not to add it to forge?
was told to suggest this here instead of in the official server discord,
Modpack: Prominence II RPG
Suggestion: Mythic Mobs Bronze blocks should (A) be able to be turned back into bronze ingots, and (B) be mineable.
Why: Very easy to accidentally make a stack of unusable bronze blocks (it is the default recipe), which, if used for decoration, are very difficult to remove.
Mod: Illager invasion
Suggestion: Add 1.21 support instead of just 1.21.1 support, adjust fire caller purple flames to despawn after a configured amount of time, allow any wood to be used for the imbuing table instead of just dark oak wood.
Modpack: Prominence II RPG
Suggestion: Adjust recent enemy balance patch
Why: While I understand that by the late game, players are going to shred basically anything they come across, current implementation makes it so that pve is generally just quite irritating--it shouldn't take thirty swings of a sharpness V netherite sword to kill a single zombie.
I know that it'd be difficult to adjust things so that it provides a challenge in the late game without being a slog early on, but I've already seen one person decide to take a break from the official server because of this.
Modpack: All modpacks with Xenon
Mod: Embeddium & Embeddium ++
Why: Stop using Xenon in modpacks, it's obsolete, i've replaced it with Embeddium in BMC Forge and works better.
Link: https://www.curseforge.com/minecraft/mc-mods/embeddium
https://www.curseforge.com/minecraft/mc-mods/embeddiumplus
Modpack: Remain
Mod Suggestion: Dynamic crosshair
Link: https://modrinth.com/mod/dynamiccrosshair
Why:The standard crosshair looks unaesthetic against the background of the crosshair with a weapon in hand
Mpack: aoc
Sugg: enable using dyes on blackboard from supplementaries
Why: why not? blackboards are very useful, with dyes u can make paintings
Modpack: Prominence II RPG
Mod Suggestion: Bank Storage
Link: https://legacy.curseforge.com/minecraft/mc-mods/bank-storage
Why: A way of picking up and destroying excess of certain items ( mostly mined blocks in bulk while mining ) is always good. Probably just the early tiers, just so backpacks still feel usefull.
Modpack: prom 2 rpg
Mods:
https://www.curseforge.com/minecraft/mc-mods/ae2things https://www.curseforge.com/minecraft/mc-mods/ex-pattern-provider
Why: both of these mods add in QOL related stuff for AE2, Extended AE while the mod page does not explain things fully basically adds back in some older QOL stuff from older versions of the mod, alongside extended versions of the charger and inscriber, letting you do more crafts per machine.
Ae2 things also adds storage drives without a unique item cap per drive, but with much lower drive sizes.
Modpack: Prominence II RPG
Suggestion: Make a damage stamina bar for future difficulty options
Why: On the 3.0.2 patchnotes, it was established that stamina hits and previous damage scaling would return in future versions with a difficulty picker of sorts. When this happens, it'd be cool if we got a stamina hit bar HUD so we'd get the precise timing on when we'll be doing decent damage to enemies.
We never really had an indication for this mechanic and it'd add some QoL to people who prefer harder versions of the pack.
Modpack: Prominence II RPG
Suggestion: Lower the EMI favorites section below the quests/gamemode/day and night cycle buttons
Why: Default, the EMI favorites sections falls directly behind the above mentioned buttons, and the overlap makes it difficult to press the right button. I know I can adjust this myself, but I'd imagine I'm not the only one with the issue and it could be addressed under default settings for the pack.
Mod pack: Prominence 2 RPG
Suggestion: add Create Deco
Why: I mean if you’re going to have create steam n rails, this mod is a nice compliment to it for train building, not to mention it’s nice to have for general base building with its industrial decor, catwalk stairs and lights.
Link: https://modrinth.com/mod/create-deco
Modpack: Better MC Forge 1.20
Mod: SeasonHUD
Why: It shows the current season under the minimap. Most of the time I don't even know what season I'm in, so I consider this useful and necessary.
Link: https://www.curseforge.com/minecraft/mc-mods/seasonhud
Modpack: Prominence II RPG
Suggestion: Add Tech Reborn Industrial Grinder recipe for Nickel, so we can include Nickel in ore duplication.
Why: Doesn't seem like a special metal like Nikolite or Urantite, actually less common than tin in my experience.
Modpack: Prominence II RPG
Suggestion: Add the mod found Here
Why: This mod will make it so you wont really need mob farms which can help server owners with less entity lag. Utilizing this will mean you can get the mob drops you are looking for a lot easier, making naturually spawning mobs more viable.
Modpack: MMC5
Suggestion: add Ars Elemental
Why: Ars Elemental is a powerful expansion for Ars Nouveau, adding more content such as element of the spells to ars nouveau and even new end game 4 different element armor.
Modpack: Prominence 2 RPG
Suggestion: Change level scaling to match levels
Why: People have been cheesing by resetting points on day 700 and fighting level 1 zombies.
Modpack: MMC4
Mod: Origin Fur(fork edition)
Link: https://legacy.curseforge.com/minecraft/mc-mods/origin-furs-unofficial-forge-fork
Why:This mod will add more details to each origin which will increase the variety in playing different origins
There is also a resource pack for Medieval Origins, which has beautiful details for each origin
**Modpack: **Prominence II RPG
**Suggestion: **make conjuctivius tentacle NOT a spellblade
**Why: **Dunno what the intention was behind this but it makes the item unusable if you have spellbooks such as Runic Invocations equipped.
Modpack: Better MC Forge 1.20
Resource pack: Porkier Piglins & Hazardous Hoglins
Why: Piglin. Zombie Piglin and Hoglin variations per biome with really cool designs, I think this perfectly fits en Better MC.
Link: https://www.curseforge.com/minecraft/texture-packs/porkier-piglins
https://www.curseforge.com/minecraft/texture-packs/hazardous-hoglins
Modpack: Prominence II RPG
Suggestion: Use Better HP Mod instead of Colorful Hearts
Why: Colorful hearts just feels like a downgrade considering it can't even display armor values over 20. Better HP just makes more sense given the stat-based gameplay of prominence.
Link: https://www.curseforge.com/minecraft/mc-mods/better-hp
Modpack: Prominence II RPG
Suggestion: Add a 1 handed molten core weapon with no another half like cosmic twins or thousand fists
Why: It would add different builds for more pvp melee builds like just adding a shield into the mix and not relying fully on ur armor or ability to dodge attacks when using an artifact
Modpack: Prominence II Classic
Suggestion: Add immersive engineering to the questbook
Why: Because every other mod has a section, it would be nice to have for this one too!
Modpack: Prominence Classic
Mod Suggestion: Advent of Ascension (AOA)
Link: https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine
Why: I personally like the idea that while we have planets to fly towards to, there's not much to do there, but why not see what other content do each dimension have?
Modpack: Prominence II
Mod Suggestion: Lets do Bakery
Modpack: Better MC Forge 1.20
Resource Pack: Better Villagers
Why: Villagers with clothes and skin tone variations depending the biome, I'm resuggesting it because the previous post was deleted.
Link: https://www.curseforge.com/minecraft/texture-packs/better-villagers
Modpack: Prominence RPG
Suggestion: config adjustment
Config in question: Mining rig computer
Change in question: adding lapis lazuli ore to whitelisted ores for mining
Reason: lapis is one of the only easier ways to obtain mass amounts of prismarine (using bulk haunting from create) outside of a guardian farm and going into late game modern industrial, which can be a massive pain go setup considering the larger ocean temples aswell as if you are playing on servers this having a side effect of not performing as well, so I wanted to suggest it being whitelisted just like the rest of the vanilla early game ores are (besides diamond of course)
Modpack: Prominence II RPG Hasturian Era
Suggestion: Update Starter Kit mod
Why: There's an issue with other players not getting the starter kit which has been fixed since the version that is being used : https://github.com/Serilum/.issue-tracker/issues/2279
Modpack: All BMC Packs
Mod Suggestion: Appleskin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Why: Adds food related HUD improvements, like showing how much saturation and health you would get while holding a food item
Modpack: Better MC Forge 1.20 and maybe the 1.21 versions of BMC
Suggestion: Improve the questing a little
Why: I've really enjoyed Better MC 1.20, but I think the weakest part of the modpack compared to other LunaPixel modpacks is the questing, maybe it could be better by adding progression through the dungeons like the Dungeons and Taverns maps, WDA Dungeons progression or some kind of guide that takes players by the hand with Farmer's Delight and its addons, I don't know, but I seriously think the questing can be improved. It's just constructive criticism.
modpack: medieval mc neoforge 1.21.1
mod: twilight forest
link: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest/files/5699076
why: no explaination needed, its a good mod that a lot of people love
Modpack: Prominence II RPG
Suggestion: The addition of a new relic/item which functions as a firework for elytra propulsion but instead spends from it's durability (1 durability per use, something like 128 or 256 durability), can be crafted using cinderstone trophies, fireworks, and some other valuable components like nether stars and/or netherite ingots, can be repaired/refueled with gunpowder/fireworks/fire charges, and can be enchanted with unbreaking or smithed with a hardening catalyst like Zenith charms
Why: Provides a nice convenience, another recipe for cinderstone trophies (since their purpose is crafting convenience items) while not being op (since you could have the same effect with a stack of fireworks in your offhand)
Modpack: Medieval mc neoforge
Mod: better end
Link: https://www.curseforge.com/minecraft/mc-mods/betterend
Why: it adds more life to the end dimension
Modpack: Medieval mc neoforge 1.21.1
Mod: Infinity Cave
Link: https://www.curseforge.com/minecraft/mc-mods/infinity-cave
Why: not only does it have custom items and bosses and mob spawning mechanics, but it also increases the world depth from -64 to -128
Mpack: aoc (maybe when it will be on 1.20)
mod: simple hats
why: cool decorative hats they are dropping from mobs (u can config the chance iirc)
link:https://www.curseforge.com/minecraft/mc-mods/simplehats
Modpack: Medieval MC NeoForge 1.21
Mod: Eternal Starlight
Why: It's already in Fabric version, why not to include it in NeoForge version.
Link: https://www.curseforge.com/minecraft/mc-mods/eternal-starlight
Modpack: (preferrably all, but I'm here for) Prominence II | RPG
Mod: Trade Cycling:
Why: It gets annoying when you have to break Lecterns and place them back again to get a good trade. it's just a QOL mod :D
Modpack: bettermc-forge
Idea(i couldnt find it as a mod):Higher stacking lapis in enchanting table, like 1000 or whatever number feels the best for mod author.
Why:Its a fun little touch that improves gameplay even tho its subtle. Since bettermc is trying to achieve improvement instead of replacement, i thought it would be a nice addition to rest of the modpack
Modpack: Medieval MC Fabric 1.21
Mod: Berserker (More RPG Classes)
Why: It's the only missing class from the RPG series expansion by Fichteee.
Link: https://www.curseforge.com/minecraft/mc-mods/berserker-rpg-class
Modpack: Prominence II RPG
Suggestion: Make the starting attack speed node into another choice node between attack speed or damage, aswell as changing the 'Burning Wrath' node to be equal to the 'Night's Embrace' Node (by changing the damage bonus to 10% and giving it some sort of bonus related to corruption resistance to mirror it's counterpart)
Why: As is, the artifact tree is heavily skewed toward one of the sides (attack speed/Edar) when the artifact's motto is all about duality, plus it's kind of unfair as is.
Modpack: Prominence rpg Fabric
Suggestion: undisable the quantum armor. Its super expensive already and what's wrong with having it, not like it will take away from the experience plus if needed you could edit the recipe
**Modpack: **Prominence 2 RPG
Suggestion: Remove the winter season or disable snow piling up and such during winter
Why: There's only one functionality to this season and a lot of issues with it
- Xaero's World Map doesn't update unless you're in the chunk so you're left with an ugly world map
- We don't have Tough as Nails, no reason for winter to exist
- Snow residue after winter is annoying to clean up I know that it automatically disappears but the small patches of snow that last on the ground for days where you have to stay for a long while is incredibly annoying
- Food as of right now is an incredibly minimal sidegrade because Eternal Steak exists so locking the seeds to be in a specific season and slower in winter is not that impactful
Modpack: Prominence II CLASSIC
**Suggestion: ** Update Theurgy
Why: Significant content update and overall improvement 🙏
Modpack: Prominence 2 RPG
Suggestion: Remove Explorer/Nature's Compass
Why: These are too op as they take away the whole purpose of exploring and there is no point in finding other places if you can just look for structures with a compass.
Modpack: Better MC5 [Forge]
Mod: Apotheosis
Why: Better enchantments and more action to the modpack.
Modpack: Better MC [FORGE] BMC4
Mod Suggestion: Constant Music
Link: https://www.curseforge.com/minecraft/mc-mods/constant-music
Why: kind of just a quality of life mod, lets you adjust the time between ingame music tracks play, anywhere from like 1 second to a few minutes i think
Modpack: All modpacks
Mod: WITS (What Is This Structure?)
Why: A very simple but incredibly useful mod, using the command "/wits" shows you the name of the structure you are in and which mod it belongs to, I think all modpacks need this.
Link: https://www.curseforge.com/minecraft/mc-mods/wits
Modpack: Better Minecraft, Steampunk
Mod: ewewukek's Musket Mod
Why: It will be a fun introduction to firearms that would fit vanilla Minecraft while making the gameplay more engaging. There are a variety of custom packs that would make the muskets 3D. Link: https://www.curseforge.com/minecraft/mc-mods/ewewukeks-musket-mod
Modpack: BetterMC
Mod: Aether
Why: I'm aware that the Aether mod is already on BMC, but for some reason the companions that are in the Aether mod have been exempt from the modpack, I'd like for the companions to be reintegrated, hopefully.
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Modpack: Better MC Forge 1.20
Mod: Neapolitan
Why: Strawberries, vanilla flower, chocolate, mint, adzuki, bananas and chimpanzees, compatible with some FD addons.
Link: https://www.curseforge.com/minecraft/mc-mods/neapolitan
Modpack: BMC4 Forge
Mod: Friends & Foes V3 Update
Link: https://www.curseforge.com/minecraft/mc-mods/friends-and-foes-forge
Why: It's adds the crab into the game and crabs are cool
Mpack: Aoc (but maybe prom classic)
Mod: domestication innovation
why: this mod is cool ngl. "Domestication Innovation was created with one goal in mind: Making tamable mobs in Minecraft not only useful and engaging, but to promote the taming of mobs as a playstyle by giving massive improvements" u can tame new mobs and some of them has unique feature. this mod has alex mobs compatibility and it adds beds for pets 
link:https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
mpack:Steampunk
this is about a change suggestion in quests
Why: uhh so, maybe some players for example like me, dont know create so maybe add a more detailed questline for create
Modpack: Prominence II RPG: Hasturian Era
Suggestion: Runic Tablet's can be salvaged from legendary and mythic gear (or only mythic gear)
Why: After forging your artifact, which might roll worse than an iron axe, the re-rolling is very expensive, takes a lot of tablet's and yes, they are farmable with botania but it
would bring some value to found legendary/mythic items (plus in a multiplayer world not all chests are instance chests hence finding more tablet's becomes even harder towards the endgame) ^^
Modpack: Better MC / Medieval MC NeoForge 1.21
Mod: Tower of Chambers
Why: A trial chamber but a tower version, cool
Link: https://www.curseforge.com/minecraft/mc-mods/tower-of-chambers
Modpack: Prominence II RPG
Suggestion: https://www.curseforge.com/minecraft/mc-mods/ars-elixirum-fabric potion crafting mod a fun version of it uquie stuff Ars Elixirum is the ultimate extension of potion crafting, applications, and diversity. Through exploration and experimentation, you can create your own recipes to craft Elixirs - powerful replacements for potions - and save and customize them!
Modpack: Better Minecraft, Medieval Minecraft
Mod: Trowel
Why: A fun useful tool for stone blocks
Link: https://www.curseforge.com/minecraft/mc-mods/trowel
Mpack: Aoc
Mod: WATERFrAMES
Why: WATERFrAMES is the mod to play videos and show pictures in your Minecraft worlds only using URLs. Mod let you customize the picture and the video without needing to editing it, rotating it, reducing brightness, making it transparent or having a custom audio distance from the block
features:
📺 Multiple ways to show images (Frames, Projectors, TVs and Big TVs)
🎮 Items (Remote Control) and commands (/waterframes) to control the frames from far away
📂 Local files support (powered by WATERMeDIA)
📺 VideoPlayer support
🔗 Compatible with Youtube, Twitch, Kick.com, Google Drive, One Drive, Twitter (X) and [orange_page]
🛡️ Good managment for server admins (url whitelist, gamemode permissions, etc)
⚙️ Fully customizable and configurable image (rotation, transparency, brightness and more)
⏱️ Easy to use and compatible with other mods having video support (WATERMeDIA)
Link:https://www.curseforge.com/minecraft/mc-mods/waterframes
Modpack: BMC4 Forge
Suggestion: Remove Geophilic
Link: https://www.curseforge.com/minecraft/mc-mods/geophilic
Why: Geophilic Reforged says not to use them both together
Modpack: BMC4 Forge
Mod suggestion: Small Ships
Link: https://www.curseforge.com/minecraft/mc-mods/small-ships
Why: To me it feels like a vanilla+ mod, and it'd be a good addition to add some ease and allure into exploring the ocean in the early to mid-game
Modpack: All of Create
Mod suggestion: Create: Additional Recipes
Link: https://www.curseforge.com/minecraft/mc-mods/create-additional-recipes
Why: It adds a few more recipes that make automation easier, like being able to craft Tuff to automate Zinc and Copper which is needed for ALOT of recipes in game
Modpack: All of Create
Mod suggestion: Create: Protection Pixel
Link: https://www.curseforge.com/minecraft/mc-mods/protection-pixel
Why: Would be cool to see more of a variety of armor in the game surround create and it kind of keeps the Steam punk aesthetic Create has
Modpack: Better MC 1.20
Mod: Hellion's Sniffer+
Why: It's already in Prominence but I think it would be nice in Better MC. It adds several new mechanics to the Sniffer, a new underground biome, and new plants.
Link: https://www.curseforge.com/minecraft/mc-mods/hellions-sniffer
Modpack: All of Create and any pack that doesnt have it
Mod suggestion: Natures Compass
Link: https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: Just makes biomes easier to find, We all know how hard specific biomes are to find in modded minecraft
Modpack: Prominence classic
Mod: Goety: revelation
Link:https://legacy.curseforge.com/minecraft/mc-mods/goetyrevelation
Why: Apostle is the only boss that I think is the strongest in Prominence Classic, however some people think Apostle is too easy to fight, whether in the overworld or the Nether (only the latest version of Goety). However, I have suggested the "Goety Mythical addon" once before, but I think the mod made Apostle too strong for Classic, so I think this mod will balance the strength of Apostle
This mod also adds a new item called "Ascension of Halo", which gives each type of focus the same abilities as an Apostle
I know this item is OP but it is very difficult to get it since the apostle is very strong. This item is not as OP as the real boss (and I recommend drygmy blacklist apostle item to prevent it from getting too easily)
[Sorry quality picture😅😅]
Modpack: All of them
Mod suggestion: Crafttweaker
Link: https://www.curseforge.com/minecraft/mc-mods/crafttweaker
Why: It's in the name, both devs and server owners could modify crafting recipes as they see fit.
Modpack: Medieval mc neoforge 1.21.1
Mod: Mysticrift Pharoahs Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/mysticrift-pharaohs-legacy
Why: its basically an updated version of atum 2, in a slightly modified way. It seems like a good addition to the modpack in mind
Modpack: prominence II hasturian era
Mod: builders wand
why: the mod is currently outdated, and the newest patch for it, despite being in beta, has initial support for claim mods, and alot of people on servers from duckpond would love to use it. Its a crowd favorite. Its disabled on those servers because of claim bypass.
Modpack: prominence II hasturian era
Mod Suggestion: Botany Pots
Link: https://www.curseforge.com/minecraft/mc-mods/botany-pots
Why: just a super convenient mod in my opinion, super useful for people who need alot of one specific wood or plant and dont want to dedicate a large area for it, overall just a good mod
Modpack: BMC4 Forge
Mod: Jaden's Nether Expansion
Link: https://www.curseforge.com/minecraft/mc-mods/jadens-nether-expansion
Why: it adds a ton of really cool vanilla style content to the soul sand valley
Modpack: Prominence II RPG
Suggestion: More structures in overworld, would provide a modpack but literally 0 idea what works
Why: No idea if it rung true for anyone else but I really enjoyed just exploring and finding/raiding new structures. There’s already oodles of them but I’d love more.
Mpack: aoc (WHEN WILL BE ON 1.20!!!)
mod: Create Stuff & Netherite Additions
why: This mod adds endgame variants of the Jetpack and Exoskeleton from Create Stuff & Additions.
The netherite variants have the same stats as a normal netherite chestplate.
link:https://www.curseforge.com/minecraft/mc-mods/create-netherite-additions
Modpack: Prominence II RPG
Mod: "Elemental Wizards (More RPG Classes)" But i would also recommend other Fichteee addon called "Berserker (More RPG Classes)"
Link: https://legacy.curseforge.com/minecraft/mc-mods/elemental-wizards-rpg-class
Why: Adds more build diversity
Modpack: Steampunk LPS
Mod: Trackwork, Eureka! Ships! and Valkyrien Skies
Why: Is very fun when the custom vehicle creation is possible, these mods will combine with this modpack.
Modpack: Prominence RPG
Mod: PatPat
Link: https://modrinth.com/plugin/patpat
Why: PatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPatPat
Modpack: Prominence II RPG
Suggestion: AntiGhost, or anything similar
Why: We currently have no way to clear ghost blocks, can't fill them in any way, this causes errors with building
Modpack: Prominence classic
Suggestion: remove almostunified iron & emerald config
Why: These 2 things in the config cause me to get the wrong recipe, for example 9 iron instead of getting a block of iron I get tallasium instead, emerald placed in a curse infuser instead of getting an awakened emerald but I get an emerald (it makes me not get an adhivement because I didn't get an awakened emerald)
Modpack: Better Minecraft, skyblock
Mod: create
Why: it is fun to automate mining and other Minecraft items
Link: https://www.curseforge.com/minecraft/mc-mods/create
Modpack:
Prominence II RPG
Suggestion:
Uncraftable end remastered ender eyes should be quest rewards from world bosses/rare mobs
Why:
It just seems like the eyes can be a major slog sometimes even though they're a cool feature. Both times we played the pack we end up getting so OP before then we can fight the dragon that we blow through the rest of the bosses no sweat on hard difficulty. I would think that tying them to bosses would maintain that RPG feel while also giving alternative routes to some of the more rare eyes. Plus it would give more incentive to actually track down and fight some of the bosses/mobs. For example maybe the corrupted eye coud be rewarded from the decaying king. Maybe the black eye could come from killing a mob in the other side dimension.
Modpack: Better MC Forge 1.20
Mod: YUNG's Cave Biomes
Why: A couple of cave biomes with vanilla+ design.
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-cave-biomes
Modpack: Steampunk
Suggestion: Bring back Enigmatic Amulet (Enigmatic Legacy) but disable its grave mechanic (Extradimensional Vessel)
Why: With the Corpse mod installed, of course Enigmatic Legacy's Extradimensional Vessel is not needed, but the Enigmatic Amulet have other pros besides the Extradimensional Vessel, giving certain buffs to Early Game and Mid Game, and can be upgraded to Ascension Amulet and Testament of Contempt which are needed for Late Game.
Config to disable Extradimensional Vessel: B:EnigmaticAmuletVesselEnabled=false
Modpack: Prominence II RPG
Suggestion: I feel a lack of hostility in the world in general, making mobs more difficult in health and damage would be a good addition, mobs with effects and armor, and of course a little more structures to explore wouldn't go amiss!
Modpack. Prominence 2 PRG
Adding the music disc "Incarnated Evil" from the graveyard mod // as well as maybe the gilded template from adventureZ which currently doesnt have a loot table
Reason: The music disc is currently not in any loot table of the modpack and it goes insanly hard. So I was thinking maybe put it as a quest reward into the questbook
Modpack: Prominence RPG
Mod: Biomes O' Plenty
Why: Recently backported to 1.20.1. It would be cool to have it alongside Regions Unexplored like in Prom Classic.
Link: https://www.curseforge.com/minecraft/mc-mods/biomes-o-plenty
Modpack: MMC3
Mod Suggestion: the origins / races
Link: https://www.curseforge.com/minecraft/mc-mods/origins
Why: I really enjoyed the races from MMC1 and would love to see it come back to MMC3
Modpack: BMC4 Forge
Mod: Piglin Ruins
Link: https://www.curseforge.com/minecraft/mc-mods/piglin-ruins
Why: It adds a lot of vanilla style features and a cute strider pottery sherd
Modpack: Prominence II RPG
net.coderbot.iris.gui.screen.ShaderPackScreen
This screen is excluded from the Blurry (GUI) Mod, but it should actually be this one:
net.irisshaders.iris.gui.screen.ShaderPackScreen
So you can preview the Shaders and their settings better :D
Modpack: Better MC Forge 1.20
Texture Pack: Splendous Sniffers
Why: Sniffer biome dependent variants.
Link: https://www.curseforge.com/minecraft/texture-packs/splendous-sniffers
Modpack: AOC
Mod: gregtech
why: because ||press ❌ if u wanna see this mod on aoc||
link:https://www.curseforge.com/minecraft/mc-mods/gregtechceu-modern/files/all?page=1&pageSize=20
Modpack: Prominence II Fabric
Suggestion: Fix The Frenzied Shade
Why: After doing some googling, it appears that as of last year in 2023, the Frenzied Shade is pretty bugged, he will fly low into the ground and never come back up, Marium is aware of this and they said that a fix will come but last i heard of that fix it was last year and nothing of it has been mentioned since.
Now i am not expecting you to dive into Mariums code and start tweaking things, but maybe add some kind of boss TP command so that we can at least reposition the shade level to the player, this would greatly be appreciated as I've been fighting the shade for so long and its a very tedious and long fight even with Wizards gear, enchanted and a few spells on my Staff, I am level 25 but still, this fight is incredibly frustrating and for the boss to just go under ground and never come back when i have him at 25% health is beyond frustrating, thank you for reading this and hopefully something can be done about this.
modpack: prominence II rpg fabric
suggestion: artifact skill tree suggestions.
why: once you pick something in your tree its unreverseable. and i dont think thats fair, your stuck with something your not happy with if you regret your choice later on, its a permenant decision, and you cant change your build afterwards. i feel you should be able to reset your artifact skill tree.
and if you change your artifact later on but you use all your remnants on your old weapon, you have to regrind a bunch of mythical bosses to even get close to re maxxing your skill tree, like maybe even close to hundreds of bosses to just get get one tree maxed out after you alreadyh put all your quest remnants into your old tree. so maybe a way of getting points for all artifact trees if you use a remnant or something. im not really sure how to fix this issue
Modpack: Medieval MC [FORGE] - MMC4
Mod Suggestion: [Let's Do] Vinery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-vinery
Why: Well thought out and thematic mod to add something that's missing in a medieval world - Wine!
Mpack: aoc
mod: Greate
why: since qwek wanna add gregtech, ill suggest addon to connect the create and gregtech
link: https://modrinth.com/mod/greate/versions?page=2
Modpack: Prominence II RPG: Hasturian Era
Suggestion: AAA_Particles needs to be temporarily removed
Why: A recent bug with AAA particles causes it to crash on MacOS, so it should be temporarily removed until a fix is implemented. It is not vital to the modpack, as it is only used for certain particles in Eldritch End
Modpack: BMC3 FABRIC
mod: The twilight mod
Why?: Its fabric capable on the version and its just more exploration
Modpack: Prominence II RPG
Mod: Quests Freeze Fix
Link: https://legacy.curseforge.com/minecraft/mc-mods/ftb-quests-freeze-fix
Why: Quote from descryption of mod "This is a simple fix mod for FTB Quests that caches the Quests menu on startup to prevent freezing in game.
Tested in packs such as Prominence II RPG, where it prevents a 10 second lag spike when opening the quest book for the first time."
Modpack: Prominence II RPG
Resource Pack: Ashen + Eating Animation Support
Link(s): https://www.curseforge.com/minecraft/texture-packs/ashen-eating-animation-support / https://modrinth.com/resourcepack/ashen-eating-animation-support
Why: Prominence II includes the Eating Animation mod, which contains its own textures based on the Vanilla food textures. Since Prom also now includes Ashen, the mod creates a weird, unintended transition between textures (as demonstrated here: #1101995173430448208 message). This add-on fixes that by adding Ashen-specific textures to replace those provided by Eating Animation
Modpack: Prominence || RPG
Suggestion:Ribbits
Why:its a cute frog village that they play music
Link:https://www.curseforge.com/minecraft/mc-mods/ribbits
Modpack: SteamPunk
Suggestion: Replace Scorched Gun with Timeless and Classics Zero
Link: https://www.curseforge.com/minecraft/mc-mods/timeless-and-classics-zero
Why: Better animation, more realistic, more modern, easier to use and highly customizable with its community and official gunpacks.
Mod Pack: Better MC Forge
Mod: Cataclysm
Suggestion: Update the mod to the latest version
Modpack: Prominence II (Fabric)
Mod Suggestion: FTB Chunks
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-chunks-fabric
Why: Create minecart contraptions (at least drill-based ones) do not work properly in OpenPAC claims, and it’s hard to get these contraptions to work in said claims. FTB Chunks just requires a single option change.
Modpack: Better MC Forge 1.20
Mod: LUMINOUS: MONSTERS
Why: Zombie and skeleton variants that Mojang should have added 5 years ago but they work 30 minutes a day.
Link: https://www.curseforge.com/minecraft/mc-mods/luminous-monsters
Mpack: prom classic
mod: YUNG caves
why: this mod adds 2 unique vanilla looking caves with some cool features
link: https://www.curseforge.com/minecraft/mc-mods/yungs-cave-biomes
Modpack: Prominence || RPG
Suggestion: Update Copycats mod to 2.1.4/ latest possible version
Why: The current version is not doing the same things as the updated ones
Link: https://www.curseforge.com/minecraft/mc-mods/copycats
Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Illager Invasion (again)
Link: https://www.curseforge.com/minecraft/mc-mods/illager-invasion
Why: Now I know I suggested this like 4 months back, but hear me out- during this time, I added this mod to my waaaay too customized prom pack and it worked pretty well with things like structure spawning and even somewhat with fresh animations i think, and it just felt like it belonged, so i think full implementation to smooth out the edges would be a decent idea.

oh and shameless guard villagers mention (also added and worked fine) 
Prominence II (Fabric) Lootr + Better End Compatibility
Modpack: SteamPunk
Suggestion: Change Eyes Reward
Why: The Eyes Quests can only be unlocked after finding the Stronghold. And each End Portal can't use two of the same type of eye, so what is the point of giving the same eye upon finding one eye? Maybe change reward into something else like EXP
Modpack: Remain
Suggestion: Settlements and vaults
Description/reason: i have wandered for hours and have not once come across a single village, where did the 1% go? what about those who managed to bear arms and survive the apocalypse, building a small community in their wake. why would their be caravans if the only sentient life left seems to want them dead. we got our raiders, we got our crumbled government, so how about we get the rich 1% in their secure bunkers and neutral survivors more interested in trading goods then killing others.
Prom 2 classic
Update minecolonies
According to the minecolonies discord this modpack’s current version is bugged
Modpack: Prominence II RPG
Resource Pack: Ashen + Prominence Original Soundtrack Support
Link(s): https://www.curseforge.com/minecraft/texture-packs/ashen-prominence-original-soundtrack-support / https://modrinth.com/resourcepack/ashen-prominence-original-soundtrack-support
Why: Prominence II's original soundtrack mod, adding Sideralis' tracks as music discs, features textures based off of Vanilla's disc textures. With Ashen 16x enabled, then, these added discs no longer match the rest of the game's discs. This resource pack fixes that discrepency for a more consistent user experience.
Modpack: Prominence 2 RPG
Mod Suggestion: Lets do Nether Vinery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-nethervinery
Why: Its an addon for the Version of vinery we already have, and it adds different nether variants of grapes, **Crimson and warped grapes. **
It adds on a craftable "obsidian stem" that grows the grapes.
A nether bag.
Grave digger (tp's you to you last death waypoint).
Hearthstone (tps you to your bed but only works in the overworld)
A buff called netherite that makes you immortal for a moment.
I can see how some of these would have to be removed, but id honetly be happy with just the new grapes.
Suggestion: Move #1101995173430448208 above #1107942536737193994
Why: People come to the Prominence Classic channel to ask about the RPG because it's the first channel with "Prominence" in the name
Modpack: SteamPunk
Suggestion: Add the mods Ars Nouveau, Occultism, Deeper Darker, and supporting mods while swapping Create: New Age with Create Crafts & Additions to the SteamPunk [LPS] -v2.zip as a separate modpack under a different name. (Ether Punk?)
Why: The older versions of the modpack had neat magic to use but now it lacks those mods and it would be fun to have magic again along with a simple expansion to the deep dark biome but I am not sure how to do it my self so I thought it was better to ask those who knew what they are doing and hope for the best.
Modpack: Prominence 2 RPG
Suggestion: Add Cinematics Along With Voice Acting/Dialogue for bosses
Why: This will create a unique experience that no other modpack has, allowing bosses to feel more real inside the game. This could be created similarly to Wynncraft, which has things like this already.
Modpack: Prominence 2 RPG
Suggestion: Update Lichblade and similar quests that have outdated information
Why: Some things like Lichblade who previously had been given in a quest are now RNG only, changing these sort of quests would make it easier on players with the confusion that the quest from previous information still being on them.
Modpack: Steampunk
Suggestion: Add Diet mod
Why: Have plenty of food to eat, if the player needs to focus on a diet, the player has to have a more diverse plantation and with that a better automation in the food industry
Link: https://www.curseforge.com/minecraft/mc-mods/diet
Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Use a newer version of Archon mod
Why: The archon mod adds a lot to the modpack, however there are still some bugs in the mod main mechanics, such as spells that have custom entities, such as hellbeam and cloudshot. I took a look at the game files, and one of the problems that exist in just putting an updated .jar of archon, is an incompatibility generated by the fact that the dev removed/changed certain items that still present in prominence.
Modpack: Prominence II RPG
Suggestion: A new trims mod
Why: The old one sucks to be simple. you have 2, maybe 3 Trims you can actually use, the rest are useless, bugged or disabled. Im no modder but the mod description speaks of configurability which should be arguably, better than what we got going right now, i know youre erasing peoples trims from their armor by removing, but trims arent very expensive. Maybe some of the buffs here would be nice, if the modpack info is correct it should be configurable so you could just adjust some values to make them fit the old balancing.
Generally speaking though trims are just a bit boring as of now if you ask me since you usually default to the same ones, whilst there is variety in everything else when it comes to making builds, the trim mechanic is rather lackluster
Link: https://www.curseforge.com/minecraft/mc-mods/trimseffects/files/all?page=1&pageSize=20&gameVersionTypeId=4 it has Fabric 1.20.1
Modpack: Prominence II Classic
Mod: Mofus Broken Cosellations
Link: https://www.curseforge.com/minecraft/mc-mods/mofus-broken-constellations
Why: It adds a bunch of new content including a new dimension, new end biome, 9 new mobs, 1 new boss, and more end dimension features.
mpack: prom classic
mod: polydecorations
why: adds a lot of unique deco lmao
link: https://modrinth.com/mod/polydecorations/versions
Modpack: Remain
Mod: Vouniern’s Turrets
Why: I know this doesn't fit with any of the other lunapixel packs but this is a mod I created for my own zombie apocalypse modpack (Fight or Blight) so it would probably be useful for base defense in Remain. With recipe customization it can fit anywhere into your progression and all 4 turret types are balanced against mobs and each other.
Link : https://www.curseforge.com/minecraft/mc-mods/vounierns-turrets
Modpack: Better MC [FORGE] - BMC4
Suggestion: Add mod
Mods: Simple Voice chat
Why: Since there's a server hosting integrated in the modpack, i thought a voice chat could make the whole thing better for multiplayer
link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Potato Cannon better archer "class" compat. Some examples:
- Archer spell book fix ( Cannon can`t use 1, 3rd and 4th scales awfully, dealing minimum damage )
- % Projectile damage attribute compat ( It simply doesn`t work )
- Reforges are also impossible to apply ( unlike 95% of weapons )
- Speaking of projectile damage buff, MC Dungeons Archer Armor Set effect (x1.5 DMG multiplier) also doesn`t work
- Food compat ( Prominence has a TON of food, but cannon can use only some Vanilla + Create ones )
- More enchantments? ( At least with bows. We only have Power as a decent ranger book (not mentioning "Potato reservation") for cannon. This weapon has all main mage enchantments, come on )
Why: It`s one of the funniest, if not THE funniest archer/ranged weapon in modpack at the moment, but it severely lacks options for upgrade, therefore overshadowed by other ranged weapons ( almost any crossbow with Crescendo of Bolts, which is WAY easier to get ( Crescendo and 6 lapis to get Azure Crossbow ) than craft a Cannon)
Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add a mod (or in the resource pack) that lets you disable (or just disables) wither spawning sound. The wither is a pretty weak boss in prom 2, is not part of the questline and is very farmable, so it doesnt make sense for the wither to have a spawning sound. im playing on a prom2 server and i want to farm withers, but it hurts my own ears and everyone else's ears when i spawn withers 😦
Mod pack medieval (mmc5 forge)
Suggestion: like the prominence pack add a quest line based story system that’s based around the medieval era a few example could be even the fallen kingdoms music parody storyline with a kings reign being stopped by the piglins or something like that it would add a sort of unique feel to the mod pack as it’s not fantasy sci fi based like prominence and would fit the story maybe even as a bonus ask for the Fallen kingdoms music series trilogy to be featured
Modpack: prominence 2 RPG
Mod Suggestion: chisels and bits
Link: https://www.curseforge.com/minecraft/mc-mods/chisels-bits-for-fabric
Why: A good stand alone mod to do all one could imagine to decorate a base.
Mpack: aoc
mod: ensorcellation
why: adds a lot of vanilla great and very balanced enchantments and curses also u can disable enchanments that are too op. I want this mod for air affinity (normal mining when youre on jetpack) and vorpal (for getting player heads). Also can nerf mending and upgrade frost walker. it will work cool with eindustry
A lot of new things to do lmao
link: https://www.curseforge.com/minecraft/mc-mods/ensorcellation
Modpack: Better MC Forge 1.20
Mod: Portfolio
Why: Very pretty vanilla style paintings to decorate buildings.
Link: https://www.curseforge.com/minecraft/mc-mods/portfolio
Modpacks : Better MC [FORGE] 1.20.1 (BMC4 Forge), Steampunk 1.20.1
Mod : Unusual End
Why : Adds a lot of content in the End, used to be in BMC and went under a very large rework recently
Link : https://www.curseforge.com/minecraft/mc-mods/unusual-end
Modpack: BMC4 Forge
Mod: Easel Does It!
Link: https://www.curseforge.com/minecraft/mc-mods/easel-does-it
Why:
- It makes placing the painting you want much easier
- It's fully compatible with other painting mods
- It adds a new painting villager that will trade dyed blocks and items and has a unique villager house
- It also adds a few new paintings
modpack: all of create
mod: blazing hot
link:https://www.curseforge.com/minecraft/mc-mods/create-blazing-hot
(disclaimer) i know its not for 1.19 i'm suggesting for 1.20 update of modpack
why:
it adds new machine for late game players to be able to make their machines faster or just overcomplicate their machine it also adds
it also adds new foods like netherite enchanted golden apple which basically makes you god or the other like 6 new type of god apple (you still need to get a god apple to make them)
Modpack: Better Minecraft Forge 1.20
Mod: Archeological
Why: Adds improvements to archeology to make it suck a little less, good combo with Better Archeology (which should be in the modpack in my opinion)
Link: https://www.curseforge.com/minecraft/mc-mods/archeological
modpack: all of create
mod: petrols parts
why: is has the caridnal shaft thingy to simplify things and has other things to over complicate things
THIS IS ANOTHER ONE FOR THE 1.20 UPDATE
LINK:https://www.curseforge.com/minecraft/mc-mods/petrols-parts
Suggestion: #fresh-n-cozy changes; Rename #fresh-n-cozy to #fresh-n-cozy-modpacks and move it to the bottom of the modpacks category.
Why:
- people ask about LPS developer projects there instead of the correct channels
- doesnt make sense for it to be above 3 other modpacks
Modpack: Medieval mc 4
Mods: Oh the Biomes We've Gone
Links: https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-weve-gone
Why: it adds more biomes to the game and looks insanely amazing with other biome mods
Modpack: Prominence II RPG Hasturian Era
Suggestion: End Remastered BUFF
Why: End Remastered encourages exploring, but so does finding Unique (Simply Swords) and Artifacts. My suggestion is to increase the percentage chances to either 75% or 100%. From what I have seen, a large amount of players are stuck from progressing to the End to really experience what the modpack has to offer. Too much RNG into a game and it becomes a chore to play.
Mod pack: prominence rpg hastorian era, medieval Minecraft mm 1-5
Suggestion: change the travellers backpack mod with the more advanced sophisticated backpack mod I’m sure they did this for balance reasons but the backpacks we do have now are very tiny and aren’t able to be upgraded (yes there’s backpack types but they aren’t upgraded to the pack itself) sophisticated backpacks do have these upgrades and and it’s a overall better backpack for how much stuff you get in these mod packs https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Modpack: Prominence II
Resource pack: Simply Swords Reforged
Link: https://modrinth.com/resourcepack/simply-swords-reforged
Why: Looks dope. Ps. I know it has reforged in title but it works also on fabric
Modpack: BMC4 Forge
Mod suggestion: Small Ships
Link: https://www.curseforge.com/minecraft/mc-mods/small-ships
Why: looks like a great vanilla+ mod, additional ship types seems like a no-brainer area to add to the base game exploration experience
aoc: modpack
mod: immersive paintings
why: fast paintings mod dont work (idk why) maybe it works but i found better paintings mod where u can make much more epic and beatiful paintings
edited: i didnt know that you can put your images on these paintings
link: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings/files/all?page=1&pageSize=20
Modpack: Prominence II RPG Hasturian Era
Mod Suggestion: Create: Bells and Whistles
Link: https://www.curseforge.com/minecraft/mc-mods/bellsandwhistles
Why: Further expanding upon the Create and Create: Steam and Rails mods already included, this adds a few of the missing items such as a train pilot (cow catcher), aswell as several different ladder style blocks more suited to creates style, including several other decorative blocks that fit within the theme.
modpack : BMC 4
suggestion to add this mod for making wandering trader a lot more useful
https://www.curseforge.com/minecraft/mc-mods/usefuller-wandering-traders-new/download/5780013
Suggestion:Renaming the "Thread for Hasturian Era 3.0+ Builds" to "Builds for Hasturian Era"
Why: There is still people thinking its the Thread for the Hasturian Era, this should clear up some confusion as the name is rather long, not shown properly even on pc and suggests its for the Hasturian era in general.
Modpack: Prominence II RPG Hasturian Era
Mod Suggestion: Diagonal Fences
Link: https://www.curseforge.com/minecraft/mc-mods/diagonal-fences
Mod pack: mmc4 medieval Minecraft forge
Suggestion: add reforging rarity’s this is designed as an rpg mod pack so having this implemented would make it more fun this is a features gameplay element in prominence and I thought it was a pretty cool idea to add it into the pack aswel now idk if this would heavily conflict with apotheosis but if not would be a fun addition
Note: idk what the mod is called so I can’t link it I think it’s custom created for prominence so I don’t think it’s public
Modpack: MMC3 Fabric, BMC3 Fabric, MMC5 Neoforge, BMC5 Neoforge
Mod: runtimetrims + allthetrims 5.x + dynamictrim 2.x
Why: Not biased
but I think mojang's implementation of trims left a lot to be desired, especially when it comes to the item texture (which dynamic trim is for). ATT is for the "this modder hasn't implemented trims for their armour" or "this material would probably look really cool if it could be trimmed"
Modpack: Prominence II RPG Hasturian Era
Mod: Create Enchantment Industry
Link: https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry
why: I don’t think it would really break anything as it wouldn’t give skill tree xp and it makes experience farming less gruelling
Modpack: Medieval MC (Forge) MMC4
Mod: Marium's Soulslike Weaponry
Link: https://www.curseforge.com/minecraft/mc-mods/mariums-soulslike-weaponry/files/all?page=1&pageSize=20
Why: The fabric version of the modpack has it, so why can the forge version also not have it? Its a cool mod, and there is a forge version of it available
Modpack: Better Minecraft [Forge]
Mod Suggestion: Iron Spells Spellbook for magic adventure
https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Modpack: Steampunk
Mod Suggestion: Create: Steam 'n' Rails
Link: https://www.curseforge.com/minecraft/mc-mods/create-steam-n-rails
Why: it just fits the steampunk aesthetic (and was included pre 1.20)
Modpack: BMC5 neoforge and BMC3 fabric
Mod Suggestion: Paradise Lost
Link: https://www.curseforge.com/minecraft/mc-mods/paradise-lost
Why: How about adding The Aether mod as a replacement?
Modpack: Prominence II RPG Hasturian Era
Change: Add a way to remove or change etyr or corruption infusion
why: If you want to change this for changing your build, you have to completely make a new armor
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Eccentric Tome (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/eccentric-tome-fabric
Why: Just a very nice way to keep the many mod guidebook in one place, there is ofc always wikis but it is nice to have them all in game without taking up a ton of space in a backpack or having to run to your storage for whichever mod you're working with. There are multiple mods to implement this functionality, this just seems to be the most popular.
Modpack: Medieval MC (All/Any Versions)
Mod Suggestion(s): Ribbits
Link: https://www.curseforge.com/minecraft/mc-mods/ribbits
Why: I just think they're neat. And having another type of village/NPC would be pretty cool ig 
Modpack: Prominence II RPG
Mod Suggestion: ME Requester
Link: https://www.curseforge.com/minecraft/mc-mods/merequester/files/all?page=1&pageSize=20
Why: This will make having stocks of items easier to set up, lowering server load and also system load, since now you dont need a export bus and a storage bus to make it work, since you can do it already through 2 ways that i know of and this block may just be better and less demanding
Modpack: N/A
Mod Suggestion: N/A
Link: N/A
Why: My suggestion is a ticket system for crash related problems for packs. It's a bit obtuse trying to figure out if you can get help or not factoring in timezones.
Modpack: Better MInecraft Forge 1.20.1
Mod: Lootr, a minor mod for loot chests
https://www.curseforge.com/minecraft/mc-mods/lootr
Modpack: MMC3
Mod Suggestion: the origins / races
Link: https://www.curseforge.com/minecraft/mc-mods/origins
Why: I really enjoyed the races from MMC1 and would love to see it come back to MMC3
Modpack: BMC3 Fabric
Mod Suggestion: Backpacked
Link: https://www.curseforge.com/minecraft/mc-mods/backpacked
Why: I was just looking for other Backpack Mods after Inmis just deleted my whole backpack inventory and found this. It looks cool.
Modpack: Prominence II: Hasturian Era
Mod Suggestion: Besmirchment 2
Link: https://www.curseforge.com/minecraft/mc-mods/besmirchment-2
Why: It adds a lot of content to the bewitchment mod and I love its additions
Modpack: Prominence II: Hasturian Era
Mod Suggestion: Enderman Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: Enhances the gameplay by introducing diverse and challenging Enderman variants, enriching the exploration and combat experience in the End dimension.
Modpack: Prominence II RPG
Suggestion: Update some mods
Why: Update a few mods, there are more than 100 outdated mods and it's a shame because we miss a lot of content having so many obsolete mods, I myself took on the task of updating some and had managed to update quite a few avoiding crashes but when I updated the modpack they all became outdated again lol
Modpack: Prominence || rpg
Suggestion:
https://www.curseforge.com/minecraft/mc-mods/nethers-delight
Why: It expands more on the current mod that these are compatible with, which is farmersDelight. It has its own benefits, that give more life to the game, and more ways to get materials and make things
Modpack: Prominence 2 RPG
Suggestion: Set the Shared Power config for Modern Industrialization to True
Why: Many people avoid MI simply because it requires its own power with the given, default config. Setting it to True would allow all mods to use the same power source, instead of requiring 2 or more power sources, making the mod itself less daunting.
Modpack: Prominence II RPG
Mod: Spectrum
Why: A very cool magic mod that bases its concept on colors and exploration, it has a lot of content and is very well designed.
Link: https://www.curseforge.com/minecraft/mc-mods/spectrum
Modpack: BMC4 (forge)
Suggestion:
https://www.curseforge.com/minecraft/mc-mods/ancient-curses
why?: The mod pack rewards players for doing quests created by a new table called an "alter". This alter gives players specific gems that the player can infuse into an amulet (that you have to craft.) that can give players effects like strength, armor, attack speed, movement speed, etc. obviously not at once. Think of the amulet as a portable beacon that applies to one person.
Onto the reason why. This pack gives players who are in the mid-end game of BMC4 and are rewarded for exploring as alters only spawn naturally and cannot be crafted. Players are rewarded with substantial buffs depending on what they have equipped on their amulet and act as a psuedo-beacon.
Speaking of which, Beacons are also quite outdated considering the benefits. You have to get 2 stacks + 36 of whatever expensive block of the players choice and for what? some half decent benefits that only extends out to 126-ish blocks?
Modpack: Prominence II Classic (Forge
Mod Suggestion: please update Alex's Caves
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Why: Candy cavity, take all my money 
Modpack: Prominence II: Hasturian Era
Mod Suggestion: IceAndFire Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/iceandfire-fabric
Why: Dragons, do I need to say more?
Note: They simply make the modpack a lot better! Note: Dragons with better animations and without the grumpy faces of the dragons from Mythic Mounts
Modpack: Prominence II: Hasturian Era
Mod Suggestion: Sophisticated Backpacks (Unofficial Fabric port)
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks-unofficial-fabric-port
Why: The backpacks in the modpack are currently lacking in space. This backpack, besides fitting an endless number of items, has many addons like a built-in furnace, portable anvil, and things like that, which are very useful. Plus, it works perfectly, and I believe everyone would love it!
Modpack: Prominence II: Hasturian Era
Suggestion: make a way to turn off friendly fire to players in your team
Why: it’s practically impossible to fight things with my team because I keep killing them or they keep killing me
Modpack: MMC4
Suggestion: https://www.curseforge.com/minecraft/mc-mods/apotheosis-ascended
Reason: (totally unbiased btw) Adds some neat interactions and integrations between Apotheosis and other mods, Notably Iron's Spells and Spellbooks. More info on the mod page.
Modpack: Prominence II: Hasturian Era
Mod Suggestion: New artifact for healers
Why: I know that healers don’t need a new artifact but I have a really cool idea. In Minecraft, you can damage undead mobs with potions of healing. I was thinking that there could be a two handed staff that will have two paths. One path will be a standard healing staff. The other one will still be a healing staff, but when you press f (switch hand to offhand key bind) the staff will flip, and you can damage undead mobs based on healing power. The damaging path will have less healing power, but it will allow for some more healer dps, making it more versatile outside of bosses. I know other classes need an artifact more but I think this could be a very cool concept, especially with the health changes in 3.0.10.
Modpack: Prominence II RPG
Mod suggestion: AE2 botania add-on
Link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon/files/all?page=1&pageSize=20
Why: The ability to store mana would DRASTICALLY reduce the number of sparks needed for late-game mana, which would cut down on TPS issues on large servers like the official ones. Each spark is an entity, I’ve seen bases (no names please haha) with 1500+ sparks
Modpack: Prominence II RPG
Mod suggestion: ExtendedAE
Link: https://www.curseforge.com/minecraft/mc-mods/ex-pattern-provider
Why: To lower the amount of machines used in large setups, leading to less ticking blocks, which should also cut down the size of those setups, the restocking suggestion i made some days ago also would work really well to it, whilst not adding too much. It adds a few utility blocks but nothing too big that does a genuine balancing impact and adding lots of QOL things to the mod
Modpack: Prominence II RPG
Mod Suggestion: Create Numismatics
Link: https://www.curseforge.com/minecraft/mc-mods/numismatics
Why: funni capitalism, would be a fun addon and useful for personal server owners who want to include easy functional resource shops using the creative tools.
Modpack: BMC4 (forge)
Suggestion:
https://www.curseforge.com/minecraft/mc-mods/beastly-beacons
why?: We still have the beacons from vanilla minecraft which is okay in a vacuum. But considering the mod pack, there are much better alternatives.
Modpack: Prominence II: Hasturian Era
Mod Suggestion: Terralith & Tectonic
Link: Terralith, Tectonic
Why:
Terralith: Beautiful new biomes, simple and very realistic as well, all made with Minecraft's own blocks, without adding any new ones and with no risk of corrupting anything in the modpack.
Tectonic: It simply makes the world more realistic, with wider caves, tall mountains, increases the world height up to 640 blocks, and also creates deep oceans.
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Ribbits
Link: https://www.curseforge.com/minecraft/mc-mods/ribbits
Why: I feel like it would fit really well and add more life and variety to the world.
Mod: Item Obliterator
Mod Link: https://modrinth.com/mod/item-obliterator/version/1.2.0
Mod Suggestion:
Allow UUID configs to bypass the Obliteration of items OR, allow OPs with cheats to bypass Item Obliterator
For example, I'm running a custom server with Prominence 2 RPG as a base and we're introducing new and more custom content so whenever I try to make a custom weapon, I need to remove Spell Oils in the config, reload, then apply it on my custom weapon and then add it again in the config and reload the server again.
LunaPixel is the creator of this mod so I really wanted to bring up this suggestion as a server owner for ease of use for custom content
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Big globe
Link: https://modrinth.com/mod/big-globe
Why: This mod MIGHT CHANGE in the future, potentially breaking old worlds in the process
Modpack: Prominence II RPG: Hasturian Era
Suggestion: The Watcher / Watching Glaive desperately need a buff. (Simply Swords)
With the new HP change they are even worse
5% chance on hit to regain 1 heart (half a heart)
It was useless before, now its another 6 feet under.
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Stack-Refill
Link: https://www.curseforge.com/minecraft/mc-mods/stack-refill
Why: To remove the players need to open inventory mid battle, and to make the refreshment enchant more viable with it's synergy with potion IV.
Modpack: Prominence II RPG
Mod Suggestions: Create: Dreams and desires and Create: interior
Links:
https://www.curseforge.com/minecraft/mc-mods/create-dreams-desires
https://www.curseforge.com/minecraft/mc-mods/interiors
Why: It would give more customisation abilities and automation abilities
Also have diamond grit sand paper be fixed 🙏
Modpacks: BetterMc [1.21.1] (Currently the mod is for fabric)
Mod Suggestions: Ambiance
Links:
https://www.curseforge.com/minecraft/mc-mods/ambiances
Why: A small mod that adds new ambient effects like ender eye placement and much more.
Modpack: Prominence II RPG Hasturian Era
Suggestion: Remove/Change DRAGON EGG Requirement to summon The Eye.
Why: Ender Dragon gives you a dragon egg. As a player not familiar with the modpack, the natural reflex would be if there's any special use for it in the pack, leading to using EMI. EMI then tells you that you can craft a Dragon backpack, which of course is a very good prospect to do right away, seeing as the next boss requires you traverse a lot of lava, and saves up resources crafting a bag you can replace (Magma backpack) right away if you choose the craft the Dragon Backpack.
The player is then slapped hard in the face by literally BRICKING their progression if they did so, because the egg is required for you to summon the last boss. This is an extremely bad design that I still find baffling as to why it's still unchanged throughout the lifetime of this questline.
P.S. Please do not tell players to "check pins", because NOONE goes to a Discord server and specifically look for a pin regarding a Dragon Egg on what to do. They will do so AFTER finding out they are BRICKED because of this baffling design.
Modpacks: Prominence II RPG Hasturian
resource pack Suggestions: RTF EXTENSION
Links:
https://modrinth.com/resourcepack/rtf-extension
Why: This is a resource pack that is a continuation of the abandoned RTF created to translate mods into Russian, correct and supplement the original translation of Minecraft modifications
Modpack: Remain
Mod Suggestion: AlmostUnified
Link: https://www.curseforge.com/minecraft/mc-mods/almost-unified
Why: There are a lot of mods in the pack that add the same ores and ingots as each other, but they don't stack, and they also don't count as the same one, it might be worth adding this mod to unify and possibly aid with ore and recipie compat
Modpack: BMC4 Forge
Mod: Mowzie's Cataclysm
Why: Fills in gaps between Mowzie's Mobs and Cataclysm with new content such as eyes to find Mowzie's Mobs bosses
Link: https://www.curseforge.com/minecraft/mc-mods/mowzies-cataclysm
Mod pack: mm4
Suggestion: https://www.curseforge.com/minecraft/mc-mods/artifacts
more artifacts would be pretty neat as a lot of these artifacts actually fit well into the medieval theme and yes there is always relics in the mod pack but for a rpg based mod pack having more variety in artifacts lets people focus on several play styles and builds
Modpack: Prominence II RPG
Mod Suggestion: Update the trading post mod to the latest version.
Link: https://www.curseforge.com/minecraft/mc-mods/trading-post
Why: the included version has been broken and unusable since modpack version 2.8 & before. There is a fixed version available
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Simply More
Link: https://www.curseforge.com/minecraft/mc-mods/simply-more
Why: It's an addon pack for simply swords that adds 10 more weapon types and 26 more unique weapons (latest version is 1.20.1)
please let me know how this would affect the flow of the modpack! (I already checked to see if this mod was mentioned before)
Modpack: Better Minecraft, Medieval Minecraft, Steampunk, Fear Nightfall
Mod Suggestion: [Let's Do] Brewery - Farm&Charm Compat
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-brewery-farm-charm-compat
Why: It's a cool charming addon where you can brew alcoholic beverages and get drunk. There are decorative blocks and cool attire too! You can experience blackouts! I mean come on, alcoholism would be cool in Minecraft.
Modpack: Better Minecraft 5 [NEO/FORGE]
Mod Suggestion: Ender Dragon Loot
Link: https://www.curseforge.com/minecraft/mc-mods/ender-dragon-loot
I know 1.21 version of the mod isnt out yet, but I wanted to suggest it. Cant it be added to the modpack when 1.21 version is out?
Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Swap/Remove archon for other magic mod
Why: After some testing, I concluded that this mod ends up ruining the experience because of its overpowered spells, Aqua Shield makes the player immune to physical damage for 15 seconds, which I believe is the main type of damage in the modpack, and if you use a frost build, this time goes down to practically one minute, not counting the other spells. The mod is good, but I believe that exchanging it for another one is the best thing to do.
Modpack: theres none, this is for the discord server
Sugg.: a support channel like #get-support but just text, for general minecraft help.
Reason: people can use that channel first and not overwhelm the #get-support with simple fixes
its also a good place to ask general(ofcours still minecraft related) questions even if its not troubleshooting of any kind
Modpack: Prominence II
Mod: Ars Elixirum
Link: https://modrinth.com/mod/ars-elixirum
I just saw that obscuria released a new mod. I saw this and instantly thought it should be on Prominence, it is highly configurable and redoes one of the more underwhelming parts of the base game, the brewing system. It looks like the apotheosis of potions and It could be configured to Prominence's liking.
Modpack: Fear Nightfall
Mod Suggestion: Remove Corrupted Skeletons or reduce their spawn rate significantly. They cause a lot of lag on worlds.
Mod: Deep Dark: Regrowth
Why: In Fear Nightfall, the spawn rate is already insane for mobs. Since Deep Dark cannot spawn a whole lot of mobs outside of the Deep Dark Mobs, these things spawn in droves and do not seem to despawn, meaning they cause a lot of lag and take up the mob cap. They also require you to kill them twice as, once they're down, you have to hit them again to actually kill them or they'll get back up.
Modpack: Fear Nightfall
Mod Suggestion: Various revisions to Sanity to make it more balanced.
Sanity:Descent into Madness
Mod: Sanity: Descent into Madness
Why: I believe that sanity in its current state is more of an annoyance than a feature. It’s slow regen and fast depletion makes the modpack very annoying to play no matter how far you progress. Below are various changes I believe would make Sanity more balanced and realistic.
Sanity regeneration should be increased by at least 25% at campfires, walking on wool, listening to music (any positives really).
Sanity should passively regenerate.
If you have the night vision effect, you shouldn't lose sanity in the dark.
If you have the night vision effect and the respiration 3 enchantment, you shouldn't lose sanity in water.
Modpack: Steampunk [LPS]
Mod Suggestion: Create: Addon Compatibility
Link: https://www.curseforge.com/minecraft/mc-mods/createaddoncompatibility
Why: Some great QoL things like making the crude oil from tfmg and ad astra cross compatible for the sake of fuel creation.
Mod pack: prominence rpg fabric.
Suggestion: https://www.curseforge.com/minecraft/mc-mods/spawners-plus/files/all?page=1&pageSize=20
idk why there isn’t some form of spawner crafting considering you need a lot of exp and running around with exp gear is cool and all but you first need levels to even do that and this mod albeit simple the recipes are simple enough as wel that you don’t have to spend forever crafting them ‘better mc’ has this mod and it’s tailored towards a “vanilla+ feel” so it doesn’t make much sense as to why it’s not in this pack
Modpack: BMC4 Forge
Mod suggestion: Small Ships
Link: https://www.curseforge.com/minecraft/mc-mods/small-ships
Why: looks like a great vanilla+ mod, additional ship types seems like a no-brainer area to add to the base game exploration experience
Modpack: Steampunk [LPS]
Mod Suggestion: Man of Many Planes
Link: https://www.curseforge.com/minecraft/mc-mods/man-of-many-planes
Why: Adds two new create themed biplanes a cheaper variant of the biplane and a two seater biplane to ride along with your friends
Modpack: Prominence II: Hasturian Era
Mod Suggestion: Replace Toms Simple Storage
Link: (https://www.curseforge.com/minecraft/mc-mods/storage-drawers)
Why: The mod has continuous issues, one of which is missing items when placing items in the system, this is not the fault of the player, for me i have lost many of high quality items in the system and my resources continue to dwindle every time i log in, im not sure what else it could be replaced with but there has to be something else more stable than this, Storage Drawers is a cleaner alternative in my opinion.
Modpack: Better MC (1.20.1 forge)
Mod Suggestion: Atlantis (my mod) for 1.20.1 forge
Link: https://www.curseforge.com/minecraft/mc-mods/atlantis
Why: I just recently removed all if not 99% of the bugs from my mod here, it has 800k downloads, and is a big underwater dimension mod with nearly no lag 😄 , good for underwater explorations and a craftable portal 😄
Mod pack: prominence 2 hasturian era
(Quality of life)
Suggestion: make the runic
tablet craftable doesn’t make much sense why it isn’t as sure exploring structures is fun but when there rng involved in re rolling stats on a weapon that’s where it gets annoying spending hours farming the relics to only be screwed by rng and yes there is luck but that doesn’t help with the actual rng
Modpack: prominence 2 rpg suggestion: you could scale the difficulty of the bosses on how many people are fighting it so people like me who play by themselves can have a fun time and not be faced with an impossible boss.
Mod pack: prominence 2 hasturian era
(balance)
Suggestion: make flash heal heal procent of your health
Modpack: prominence 2 hasturian era
Mod Suggestion: Gazebos (RPG Series)
Link: https://www.curseforge.com/minecraft/mc-mods/gazebos/files/all?page=1&pageSize=20
Why: A natural and early game way to come across the Spell Binding Table and spell books via exploration.
Modpack: MMC Forge (All Versions)
Mod Suggesstion: Stupid Horse Stand Still
Link: https://www.curseforge.com/minecraft/mc-mods/stupid-horse-stand-still
Why: It's really annoying when my horse runs off. I know in Ars/Iron's there is a Summon Steed spell that follows you, but I feel like this would be a nice addition for those who want to use normal horses.
Modpack: Fear Nightfall
Suggestion: Add legacy and remains of chaos channels
Why: So people who still want to play legacy can ask for help and not get mixed up with Fear Nightfall Remains Of Chaos.
Modpack: Prominence 2 rpg, Hausturian Era
Mod Suggestion: Add better quest rewards for the Mega Cells mod.
Why: If someone is crazy enough to get a 256M 64M 4M or 1M item storage cell from Mega Cells the quest reward should be better than 10 levels. In MI some of the difficult quests give you infused remenants. I think it would be nice to have that for Mega Cells as well.
Modpack: Better MC [FABRIC] BMC3
Suggestion: can you please mark this as a quest build?
Modpack: Prominence 2 rpg Hausturian Era
Mod Suggestion: Druids of Storm and Spirit
Link: https://www.curseforge.com/minecraft/mc-mods/druids-of-storm-and-spirit
Why: more spell choice more possible classes
Modpack: Prominence 2 Hausturian Era
Mod Suggestion: Updating the Let's Do collection! such as Herbal Brews, Vinery, and Brewery.
Link: https://www.curseforge.com/minecraft/mc-mods/do-api, https://www.curseforge.com/minecraft/mc-mods/lets-do-beachparty, https://www.curseforge.com/minecraft/mc-mods/lets-do-herbal-brews, https://www.curseforge.com/minecraft/mc-mods/lets-do-vinery, https://www.curseforge.com/minecraft/mc-mods/lets-do-brewery.
Why:
Enhanced Gameplay Mechanics:
- refined and balanced gameplay mechanics, particularly in buffs and team dynamics.
- The current versions offer buffs that affect all players but can lead to unintended consequences and reduced strategic depth as buffs like teas unintendedly affect other entities and players.
Improved Team Synergy - focus more on team-based buffs, players would be encouraged to work together more closely and strategically.
- aligns well with the TeamCommand mod, which allows players to create and manage their own teams.
- creates a more cohesive and engaging multiplayer experience.
Performance Optimization - performance improvements and bug fixes.
- enhance stability and performance of the modpack, when combined with other performance-enhancing mods
Enhanced Immersion and Realism - mods like Vinery and Brewery, add depth to the game's crafting and resource management systems.
- introduce more realistic or immersive mechanics, enhancing the overall player experience
Balancing and Fine-tuning - allow for better balancing of their features within the context of the Prominence 2 modpack.
- more integration with other mods and a more satisfying overall gameplay experience
Thank you for at least reading my suggestion.
Modpack: Prominence 2 Hasturian Era
Mod Suggestion: Fantasy armor
Link:https://www.curseforge.com/minecraft/mc-mods/fantasy-armor
Why: It is a great mod that adds a bunch of good looking and balanced armors to the game, that would fit the general theme of the modpack
Modpack: Prominence 2 rpg Hausturian Era
Mod Suggestion: Forcemaster (More RPG Classes)
Link: https://www.curseforge.com/minecraft/mc-mods/forcemaster-rpg-class
Why: to make fury of thousand fists better
Modpack: Prominence II RPG Fabric
Suggestion: Detach UI color from Prominence UI resourcepack or add a toggleable UI color in the resourcepacks
Why:
Apparently, the only way to revert back the color of the text in the UI is by removing the Prominence UI resource pack but I personally just really dislike this color orange and would like to revert to the color black on my UI.
Detach the text color from the Prominence UI resourcepack and create two toggleable resourcepacks that reverts back the colors to black or keep the new color for customization
Modpack: Better MC
Mod Suggestion: Croptopia (really any compatible food add-on mod)
Link: https://www.curseforge.com/minecraft/mc-mods/croptopia/files/all?page=1&pageSize=20
Why: I feel like we need more food items, I love when moddpacks have a tonnn of different food options its so fun being able to make different types of restaurants and bakeries etc, I feel like the current food mods we have don't really add that much, theres only a few new crops and though there are a lot more different food items I feel like adding a few more would be harmless, these mods also add in stuff for bakeries and resturants like baked good displays
Modpack: SteamPunk [LPS], Medieval MC [FORGE] MMC4
Mod Suggestion: Knight Quest Reforged
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
Why: it adds quality content, mobs with abilities, a boss, a tameable mob and a bunch of armors with passive abilities
Modpack: Fear Nightfall
Suggestion: Nerf the damned one's spawn/ or make him less strong
Why: currently, i find this "mini" boss rather strong, it can spawn multiple times per night, and you are very likely to die to it a lot when unlocking chapter 2, my suggestion would be to make it rarer or spawn after like more than 10-15/20 days, it also isnt worth the fight other than getting it's quest reward, thanks.
Modpack: Fear Nightfall
Suggestion: Allow players to upgrade the Atlas using paper or books instead of maps
Why: You need stacks on stacks of upgrades to the Atlas to make it properly useful, otherwise it is just a redundant item. Having to pay in maps which are hard to find and hard to craft a lot of makes the item redundant.
Modpack: Better MC 1.20/1.21
Texture Pack: Simple Grass Flowers
Link: https://www.curseforge.com/minecraft/texture-packs/simple-grass-flowers
Why: Add flowers to grass blocks making them look very pretty, it's fully compatible with Stay True and complements it wonderfully.
Modpack: Steampunk [LPS]
Suggestion: Add a new quest tab for bosses with quests for locating specific structures and defeating bosses in a suggested order (similar to the Twilight Forest tab).
Why: Currently, the boss checklist has no descriptions or order which makes sense for a sandbox but, it makes it hard to know which bosses to tackle first. Some bosses are easily defeated in one or two hits, while others can beat me in one. A boss quest tab would help players progress through bosses with a clearer sense of difficulty, creating a more cohesive experience without losing the open-ended. It would also be helpful for players unfamiliar with certain mods; for example, I know Twilight Forest by heart, but mods like Bosses of Mass Destruction are new to me, and I feel like I’m missing content.
Modpack : BMC Skyblock
Mod : Unusual End
Why : It was already suggested in other Lunapixel's modpacks, so why not adding it into BetterMC Skyblock too? It is a pretty good end expansion mod and it could fit pretty well into the modpack! It adds really good worldgen with cool items, weapons and utility blocks, there is a lot of content to talk about and the mod is really complete.
Link : https://www.curseforge.com/minecraft/mc-mods/unusual-end
Modpack: Better MC 1.20
Suggestion: Add a questline in the Aether quest chapter for the platinum dungeon and boss
why: You can't hear from this boss without him being in the missions to guide you and complete the dimension
Modpack : Prominence 2 rpg Hausturian Era
Suggestion : https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
why : Such a good mod, would be great in a rpg exploration driven modpack. Just gotta set up a config to allow it with create
Modpack: Better MC 1.20
Suggestion: add the mod Alex Caves https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Why: I think the modpack needs more variety in the underground
Modpack: Fear Nightfall
Suggestion: add the sanguine mod to the modpack.
Link:https://www.curseforge.com/minecraft/mc-mods/sanguine
Why: this mod is really well made and it fits nicely in the universe of fear nightfall, it adds many new bloody enemies, a blood moon event every 10 days, food, weapons, items and crafting stations, etc.
Modpack: Prominence II RPG Hasturian Era
Suggestion: Add an infinite lava fluid cell to the ExtendedAE mod (https://github.com/GlodBlock/ExtendedAE/wiki/Custom-Infinity-Cell)
Reason: I think this would be cool, since lava is also a common fluid just like water
Modpack: Better MC 1.20/1.21
Texture Pack: AL's Boss Rush
Link: https://www.curseforge.com/minecraft/texture-packs/als-boss-rush
Why: Refreshes the look of Minecraft bosses without losing the vanilla touch, also adds variants to the Warden based on the early Mojang concepts and a Hollow Knight variant that looks very cool.
Modpack : Prominence 2 rpg Hausturian Era
Suggestion : https://www.curseforge.com/minecraft/mc-mods/requiem
Why: (from the mod page)
Requiem is perfect for players willing to make death a little different from most games. Additionally, Requiem has benefits and features that other players can enjoy:
- Explorers wanting to venture far in their world, only to be met with death leading them back to their respawn point. As such, Requiem allows an infinite journey, so you don't have to walk the same path twice.
- Players seeking change to their playstyle by roleplaying an undead, fleeing sunlight, drowning endlessly in the ocean or eventually searching for preys to feast on.
- And players wanting to experience this new Death, while having friends not willing to. The mod allows both death systems, Vanilla and Requiem, to coexist in the same world at the same time, depending on each player's needs.
Modpack: Better MC 1.20/1.21
Suggestion: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
Why:
- The Immersive Paintings mod is more effective because it simplifies the process of adding custom paintings in a way that anyone in the game can see them without needing extra steps. Here’s why:
- No Texture Pack Required: Unlike other mods where you need to create a texture pack with specific images and make sure everyone else downloads and installs it, Immersive Paintings allows players to add custom images directly. This means you don't have to worry about creating or sharing a pack with everyone who wants to see your paintings.
- Instant Image Generation: The mod can generate paintings from any custom image without requiring a separate download or file management. This means you can change images easily and quickly, making it ideal for players who like to customize their in-game art frequently.
- Automatic Visibility: Since there's no texture pack to download, other players can see the paintings immediately. This makes it easier to showcase unique images or rotate them often, which is especially useful in multiplayer servers where you want all players to have the same visual experience without extra work.
Overall, Immersive Paintings removes a lot of the hassle by eliminating the need for additional files and downloads, making it faster and more user-friendly for anyone who wants to add custom art to their game.
Modpack: Prominence 2 rpg Hausturian Era
Mod Suggestion: create enchantment industry
Link: https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric
Why: Further expanding upon the Create and to make you able to store xp to use later
Modpack: Fear Nightfall
Mod Suggestion: The Hordes
Link:https://www.curseforge.com/minecraft/mc-mods/the-hordes
Why: This should keep things challenging for this pack! If wave difficulty scaling can't be disabled or toned down significantly then a wave every 40-50 days should give plenty of time to prepare for it. The reason for the big days gap in the waves is because once a wave starts it will remain active for the duration of the night and with nights being 20 mins long it will prove...quite challenging to deal with.
I don't know the technicalities for this mod's configs and how much it can be tweaked to fit the theme and playstyle of the pack, but it does feel like a good addition to keep things interesting and challenging.
Modpack: Fear Nightfall RoC
Mod Suggestion: Twilight Forest
Link: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest
Why: Unique and interesting biome to explore.
Modpack: Prominence II RPG
Suggestion: Mix or replace the current Dragon Fight mod with "True Ending: Ender Dragon Overhaul"
Link: https://modrinth.com/datapack/true-ending (CF version exists as well, but does not have the 1.20.1 mod listed yet)
Why: Attack and stat changes feel a lot more in line with other Prominence bosses, staying challenging (more so than the current mod imo) without being spammy.
The two could likely be used together to solve cheese as well as create a much more enjoyable fight. Some previews of attack changes can be seen below.
Modpack: All Of Create
Mod suggestion: Domestication Innovation
Why?: In AOC, there is basically no use for pets but there are a variety of mobs from Alexs's Mobs & Cataclysm that can become pets. This mod makes it so pets no longer suffer from being underpowered & gives them the power to respawn(not immediately, takes a full minecraft day) so you won't have to worry about your pet being gone forever or keeping them in your base as a decoration forever.
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Modpack: Fear Nightfall RoC
Mod Suggestion: Immersive Armors
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: Adds more armor progression into the game with several armors that fit the theme.
Modpack: Prominence II [RPG] Hasturian Era
Mod-Suggestion: Add bits and chissels
Link: https://www.curseforge.com/minecraft/mc-mods/bits-and-chisels
Why: Its a great mod for builders and brings the biggest diversity in options for building
Modpack: Fear Nightfall RoC
Mod Suggestion: Void Totem
Link: https://www.curseforge.com/minecraft/mc-mods/voidtotem
Why: Great for exploring The End
Modpack: Prominence II RPG Hasturian Era
Suggestion: add an option when creating an openpac party to share forceloads between the players in the party (also have the limit be the forceload limit of 1 person)
Reason: I want to share a tech base with some friends on a server, but because the forceloads will only work for one person it will not be great for the other people the base is shared with since the base will not be loaded when they are online, only when the claim owner is online
Modpack: Prominence II [RPG] Hasturian Era
Suggestion: [Let’s Do] Wilder Nature
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-wildernature
Why: Animal mod from the holy let’s do series that brings many creatures missing from Naturalist, and also providing higher quality deers and boars (with configurable spawning). with this we’d get one step closer to the alex’s mobs experience 
Modpack: Fear nightfall
Suggestion: Get rid of creepers and spiders hard code
Why: simple it's absolutely ridiculous. The pack was already hard enough but this is way too much. Not to mention it gets rid of the diversity in caves. I feel having all mobs spawning on caves is appropriate and not only skeletons and creepers. They also keep coming like crazy out of the cave and just constantly bombard you and you can't get anything done cause they're constantly coming and blowing everything up! IK it's a hard pack but there is a line between hard and stupid. So please get freaking rid of this!!!
Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Rethinking Voxels
Link: https://modrinth.com/shader/rethinking-voxels
Why: Its an edit of complimentary that runs really well, and dare I say faster than C:R. Has things like colored lighting and stark shadows that make interiors look waaaay better.
Modpack: Fear Nightfall RoC
Suggestion: Add additional Aether addons
Links:
https://www.curseforge.com/minecraft/mc-mods/aether-lost-content
https://www.curseforge.com/minecraft/mc-mods/deep-aether
Why: Expands the current Aether mods we have in the pack (these are addons) and will make the Aether tougher and more interesting to explore.
Modpack: Steampunk
Mod: Mana and Artifice
Link: https://www.curseforge.com/minecraft/mc-mods/mana-and-artifice
Why: Previous versions of Steampunk had magic mods like Irons Spells and Spellbooks. M&A has a number of crafting systems that would fit in well in a steampunk environment, such as building constructs and proper smithing with an anvil.
Modpack: Fear Nightfall RoC
Mod: Mediumcore Mode
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mediumcore
Why: Perfectly fitting difficulty for Fear Nightfall. The pack has quests and is tough enough that most wouldn’t want to play on hardcore but gives a tough option for those that want to play on something tougher than Hard mode. Highly configurable mod as well.
Modpack: MedievalMC 4 & 5
Mod: Lootr
Link: Forge / Fabric
Why: Allows for users to not have to worry about raided dungeons and structures as lootr generates loot chests per player. This really should be a staple for any modpack. Being as these packs are based around exploring and boss fighting i deem this a necessary mod to the point i have added it manually to the MMC4 server I host
Modpack: Better Minecraft Fabric 1.21 (BMC3)
Mod: Eternal Starlight
Link: https://www.curseforge.com/minecraft/mc-mods/eternal-starlight
Why: Adds a new dimension to the game that feels complete with new biomes, mobs, items, etc. Resembles Twilight Forest. I see the mod was added to the Medieval Modpack so not sure if the plan is to also add this to Better Minecraft as well but just wanted to put this out there.
Modpack: Fear nightfall RoC
Suggestion: make zombies and skeletons spawn at daytime in caves again and improve mob aggro range
why: It's messing with a lot of things like mob farms (i'm not the only one saying that btw we discussed it in a vc) plus in a apocalyptic setting it makes sense zombies and skeletons are in caves and also they can be spawned with spawn eggs again. Plus it gets rid of the constant amount of creepers emerging from caves as constant creepers destroy everything. either that or make it so no hostile mobs spawn in the daytime. the aggro range should be increased as well so we can continue farming the mobs at some point to get the items while not getting completley overwhelmed by mobs, the 1.19 version had this down and was a lot more fun to farm mobs then see what you got the next morning by a basic spike trap. now it seems none of the mobs want to even come near your house.
Modpack: Prominence II [RPG] Hasturian Era
Bugfix: A'zhar, Scythe of the Damned weapon skill tree no longer give dmg bonus per broken soul stack. Breathe of A'zhar does way too much self-dmg on higher lvl.
Why: Before 3.0.10 scaling change, the scythe does 10% self-dmg on auto atk and breathe of A'zhar, it also gives 10%dmg increase per broken soul stack. 3.0.10 scaling makes the self-dmg doing way more than the expected value and no longer give dmg buff on broken soul stack. Patch 3.0.11 fixed the self-dmg on its auto attack but never addressed the self-dmg on Breathe of A'zhar and the absence of dmg buff/stk from the weapon skill tree.
Modpack: Fear Nightfall RoC
Suggestion: Zombies & Skeletons do not spawn during the day [in caves and out of spawners]
Why: You go into the caves and they are simply full of Creepers and Spiders. Significant lack of mob density and it makes exploring caves just annoying. Also, when you explore dungeons that have Zombie or Skeleton spawners they do not work during the day making it much easier to get loot.
Modpack: Fear Nightfall R.O.C
Suggestion/Configuration Change: Nerf spawning requirements for The Damned mob.
Why: The damn thing (pun intended) can literally spawn anywhere, regardless of light levels, block surfaces or the mob cap. It can also spawn up to 7 copies of it around a player at the same time during the night. It makes it annoying to the point of quitting sometimes, especially for new players.
It should have the vanilla requirements for spawning because that makes more sense for a creature of the shadows/ethereal plane.
Modpack: Prominence II [RPG] Hasturian Era
Suggestion: Summoner class/job.
Why: Might be a big ask since I couldn't find a mod that adds this sort of playstyle, but a summoner class just sounds fun really. I've always liked those type of classes in RPG games. Terraria for example has one, and with calamity mod it got even better etc. But yeah, I would love to see a summoner class playstyle in the future if that's possible.
Modpack: Prominence 2
Suggestion: A way to avoid Corruption resistance from Serkonid's Strength blocking you off from the "Path to Corruption :The All-Seeing Eye" quest.
Why: The corruption resistance from Serkonid's Strength is 60 and the Eyes need at least 50 corruption to be summoned. See [This Post] (#1101995173430448208 message) Unsure if there's a way to move forward other than smelting the weapon down and starting over, as the eyes don't summon unless it's 50 or above.
Additional note, when I played, it seemed like the eyes got summoned outside of combat, instead of in combat, as the tooltip suggests.
Modpack: Fear Nightfall
Mod Suggestion: The Root of Fear
Link: https://www.curseforge.com/minecraft/mc-mods/the-root-of-fear
Why: This mod is perfect for adding horror mobs with smart AI!
modpack: better minecraft 4
suggestion: either replace or remove pale garden mod
reason: creaking mob is very bugged (theres an unkillable creaking spawn egg in creative tab)
also the creaking heart does not look like creaking heart
Modpack: Fear Nightfall: Remains of Chaos
Suggestion: Add Just Enough Immersive Multiblocks
Reason: Mod adds Immersive Engineering's multiblock recipes to JEI, allowing you to view their formation and requirements through JEI. The multiblocks already exist in JEI, but do nothing. This would allow players to reference the structure and recipe of the multiblocks quickly when a book isn't on hand.
Edit: Additonal note, this mod was previously a part of the legacy campaign as well.
https://www.curseforge.com/minecraft/mc-mods/just-enough-immersive-multiblocks
Modpack: Fear Nightfall Remains of Chaos
Suggestion: JER Integration
Reason: It let's Immersive Engineering and probably some other mods use Just Enough Resource's features i.e show ore distribution.
Link: https://www.curseforge.com/minecraft/mc-mods/jer-integration
Modpack: Fear Nightfall ROC
Suggestion/Config Change: Remove/Disable the sanity mechanic that affects sitting onto stuff, like minecarts, boats, chairs, benches, etc.
Reason: It's just stupid. Why sitting on stuff makes you lose sanity? It should be the opposite actually since "sitting" on stuff rests you thus improving sanity and not drain it.
Modpack: Steampunk
Suggestion: Craft Brass Casing has dependencies of stuff that actually needs brass before it can be completed. But the brass casing in front of them. 😄
Reason: Uhm... I think this is not supposed to be the case?
Modpack: any 1.21.1 modpack
Mod: Aether mod
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Why: its a "no explanation needed" classic fan made mod
Modpack: Fear Nightfall: Remains of Chaos
Suggestion: Death Totem custom curio
Why: The Totem of Undying is set up as a charm curio. The Death Totem from Born in Chaos fulfills a similar role but with an extra benefit at a cost. I suggest adding a custom curio to the Death Totem so it can be slotted into the charm slot just like the Totem of Undying
Modpack: Prominence 2
link: https://www.curseforge.com/minecraft/modpacks/prominence-2-rpg
Suggestion: buff Fyr'alath, the Scorched Agony, you cant put spell power on it , nor can you make a proper build with it , its lacking compared to the other weapons wich makes it only useful to look at
Modpack: Fear: Nightfall
Suggestion: Remove "Horror Elements"
Why: Where it is useful for maybe getting some early resources and the bits of Rotten Flesh, sometimes some iron, and maybe other stuff early (including Nether Warts, an absolutely vital component for progression), some of the structures set the time to night, whilst resetting the days counter to 0. This has caused players to become confused as to why they can't continue the quests. Additionally, the mod doesn't exactly fit for other reasons, such as creating unneeded object clutter in the overworld, or just becoming disappointing after a while, with semi-decorative items that sometimes drop themselves, instead of more useful items. It's also mostly "edge to be edge" with its objects, here and there. And the "self-terminated body". Also, the loot tables are set in stone and can't be changed. So, no tarot cards.
tl;dr: Horror content mod that loses its benefits to its poor coding with the time changing block and otherwise bad horror design, and unchanging loot tables.
Modpack: All of Create
Suggestion: downgrade The Factory Must Grow by 1 version (0.9.3 to 0.9.2)
Reason: The new 0.9.3 update broke so many crafting recipes that it isn't possible for ppl to progress through it.
Modpack: Fear Nightfall RoC
Mod: Knight Quest [Reforged]
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
Why: Adds interesting armor progression to the game giving the player significantly more options especially early game.
Mpack: prom2
mod: GTceum
what?: what?... MI sucks
link:https://modrinth.com/mod/gregtechceu-modern/versions
Modpack: Prominence 2
Suggestion: New Seperate Storyline For The Void
Why: When you get 100 corruption, you also team up with Null and the Faceless One, where you are tasked with killing Skellak instead of the Faceless One. This would add more variety to the game because you don't neccessarily have a completely linear storyline. This could also corrupt your classes, creating a form of 'Corrupted Fates' which would just be a skill tree but for the void.
Modpack: Prominence 2
Suggestion: Rebalance stats/stat scaling of the "Bosses of Mass Destruction" mod (||and maybe talk with the dev about some potential changes as well?||)
Why: Currently, the stat scaling of the bosses in this specific mod are a bit unfair, specifically on the defensive side. Night Lich can regenerate HP, and the style of the fight results in a lot of downtime between hits. This means that the average solo/duo player may not be able to beat with the best gear available pre-end dimension due to it outhealing whatever you throw at it.
[edited because I feel like I let my irritation in the moment get the best of me, sorry everyone]
Modpack: Prominence 2
Suggestion: a new artifact weapon that resembles a katana of sorts or a rapier, mainly focusing on rapid strikes much like the FOTF, yet with obviously more range and less attack speed while focusing on movement abilities and scaling off of lightning damage and physical damage, could also include an ability akin to the evasion enchant that significantly raises the chance to dodge attacks. why? i believe there FOTF artifact is kind of missing the mark for alot of rapid attack enthusaists, and i also believe there is a massive focus on heavy and large weapons yet not enough on small/fast weapons that encourage interesting movement UPDATE: dev said he'll never make it😭
Modpack prom2
mod: universal saw
why: adds a saw block with stonecutter interface u can make any wood block when u put log in it (recipes are balanced) and u can finally make silly fences
link https://www.curseforge.com/minecraft/mc-mods/sawmill/files/all?page=7&pageSize=20 plz
Modpack: Fear Nightfall R.O.C.
Mod: Day Counter
Link: https://www.curseforge.com/minecraft/mc-mods/day-counter
Why: Adds a very useful item/Block that helps players keep track of day details for events or something else. It can also display the remaining days for [The Hordes] waves since it's added now and players can prepare accordingly in case they forget or get sidetracked!!
Modpack: Prominence II RPG Hasturian Era
Change Suggestion: Purified Tungsten Ore should be capable of being processed by the Industrial Smelter, and Condenser. All purified ores should show up in JEI
Why: To match with other ore processing, and make it possible to check ore processes in JEI
Modpack: Prominence II RPG
Mod suggestion: AE2 botania add-on
Link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon/files/all?page=1&pageSize=20
Why: The ability to store mana would DRASTICALLY reduce the number of sparks needed for late-game mana, which would cut down on TPS issues on large servers like the official ones. Each spark is an entity, I’ve seen bases (no names please haha) with 1500+ sparks
Modpack: Fear Nightfall RoC
Mod: Scuba Gear
Link: https://www.curseforge.com/minecraft/mc-mods/scuba-gear
Why: Perhaps make it so that while wearing this armor you do not take sanity damage while underwater. Will give players a way to explore underwater without going insane.
Modpack: Fear Nightfall RoC
Mod: Long NBT Killer
Link: https://www.curseforge.com/minecraft/mc-mods/long-nbt-killer
Why: My RoC world became corrupted and wouldn't load due to nbt sizes. I had this same issue with Remains and adding this mod fixed it. The next patch this mod was added in by default. Adding this to the pack preemptively would help make sure this doesn't happen to others down the road.
Modpack: Fear: Nightfall
Mods: "Sanity: Descent into Madness" and "The Hordes"
Suggestion: Make Zombie Horses not considered "animals" for the purposes of Sanity(?)
Why: Zombie Horses that are spawned during a Horde are hostile to the player and run at full speed to kill them. However, Sanity punishes you... for attacking a horse. That is undead. And actively trying to kill you. (Note: Zombie Horses are defined as a separate entity from Horses themselves...)
Modpack: Prominence II Classic
Mod: Wrathy Armament
Link: https://www.curseforge.com/minecraft/mc-mods/wrathy-armament
Why: while Prominence II RPG: Hasturian Era has its unique contents, especially with custom swords for modpack, Classic lacks some weaponry except Simply Swords mod. I say it from my experience - i played it for over 30 hours, and it's how i felt like about it.
+I'm as an developer of this mod would be open for any changes to integrate mod more for modpack. At least Prominence II Classic can get Frostmourne like in RPG's pack
Modpack: Promince 2 hesturian era
Suggestioin: i think that a thing that needs to be fixed is that when you are a vampire even with odins ring infused hallowheart and all the other things that make one imune to fire damage youll still take regullare fire damage and its not the sun fire just regullar fire damage
Modpack: Steampunk LPS 1.20
Suggestion: Remove the large_cogwheel.json from within the Create: Dreams and Desires jar file (Located at data\create_dd\recipes\item_application\large_cogwheel.json)
Why: It conflicts with the Extended Cogwheels mod that allows you to change cog textures with any kind of modded wood plank. This json file has it so any wood plank right clicked onto a cog turns it into large cogwheel. While convenient it's not a huge deal if that feature is disabled in favor of allowing cogs to be textured correctly.
Modpack: Prominence II RPG: Hasturian Era, Better MC [FABRIC] BMC2, Better MC [FORGE] BMC4 for versions 1.20.1
Mod suggestion: Rubinated Nether
Link: https://www.curseforge.com/minecraft/mc-mods/rubinated-nether
Why: Rubinated Nether is a Vanilla-friendly expansion mod we've been developing which adds several new features, primarily relating to Transformation and Minecraft-Magic. The mod itself has extensive configuration options and integration with other mods (such as Better Nether, Aether, Spelunkery, etc). I believe this mod fits into the aesthetic and design of Prominence II and Better MC
Modpack: who ever has lootr mod installed & create
Texture Pack Suggestion:
Link: https://www.curseforge.com/minecraft/texture-packs/create-lootr
Why: good question
looks cool and more create oriented
Modpack: Fear Nightfall: Remains of Chaos
Mod: Cheaper Maps datapack
Link: https://modrinth.com/datapack/cheaper-maps
Why: I am pretty sure this was the recipe used in the legacy campaign for making maps using paper and dye/ink. Current setup uses a whole compass per map addition, which is pretty expensive for how little area the map covers. This is a better middle ground between the current cost and the alternative built-in config of paper only.
Modpack: Prominence II RPG Hasturian Era
Suggestion: Making of compat resource pack for Ashen
Why: Now I love the inclusion of Ashen in the pack, but it is definitely in need of a compat pack like the one in fear nightfall. This could fix things like inconsistent modded textures such as ores, ingots, buckets, bottles, etc..
Now I get that this would be quite a bit of work, but all of these inconsistencies just can’t go unnoticed (to me at least
)
Modpack: Prominence II RPG
Suggestion: make the Death Knights weapons compatible with Spell Infinity/Haste/Power
Why: The spell boosting enchants work on effectively every other weapon that supports/has spells out there, so it's odd that the Death Knight gear does not.
Modpack: BMC4 Forge
Mod: Mowzie's Cataclysm
Why: Fills in gaps between Mowzie's Mobs and Cataclysm with new content such as eyes to find Mowzie's Mobs bosses
Link: https://www.curseforge.com/minecraft/mc-mods/mowzies-cataclysm
Modpack: Prominence 2 RPG
Suggestion: remove the item description overlay for the terra shaterer.
Why: can't see progress on it's upgrades
Modpack: Prominence 2 RPG
Suggestion: update all mods, resourcespacks ( Enhanced Boss Bars 1.4.1, Ashen v1.9.2, Ashen + Visuality Support 1.1) shaders (Complementary Reimagined r5.3) except Ad Astra, Ad Astra: Giselle Addon, Friends & Foes (You can go up to 1.9.9), Friends&Foes - Beekeeper Hut, Friends&Foes - Flowery Mooblooms, When Dungeons Arise - Spacing Tweaks, When Dungeons Arise - No Flying Structures
Why: it's cool when all the mods are updated
Modpack: Prominence 2 RPG
Suggestion: Changing the Recipe of the new Artifacts to the class respective staves, for example the fire ruby staff and all the other ones, as a interchangeable thing in the recipe for all other
Why: All other classes use the weapons they come from before or are supposed to do so, so why not mages? its the cheapest of them all since you only need to kill one boss for it technically, this would give that staff a use and also just make more sense than a wizard staff
Modpack: Prominence Classic
Mod: Ars Noveau's Flavors & Delight
Why: Ars Noveau addon por FA with very cool stuff and content (THIS IS A CALL TO UPDATE PROM CLASSIC)
Link: https://www.curseforge.com/minecraft/mc-mods/ars-nouveaus-flavors-delight
Modpack: All Of Create, BMC4 forge, MMC4 forge
Mod: Oceanic Delight
Why: A Farmer's Delight add-on that released recently, themed around the ocean. These modpacks currently use Ocean's Delight, and Oceanic Delight is imo a better alternative.
Link: https://www.curseforge.com/minecraft/mc-mods/oceanic-delight
Modpack: Prominence II RPG
Suggestion: Add an artifact weapon for ranged focused player
Why: I noticed after I respecced my skills that there was no artufact with bonuses for more ranged oriented players, so I just wanted to bring it up as an idea, i am aware that there is currently an artifact weapon in the works, but I do not know if it fills that role
Modpack: Steampunk
mod: MmmMmmMmmMmm (Target Dummy)
Why: To test the weapon damages
Link: https://www.curseforge.com/minecraft/mc-mods/mmmmmmmmmmmm
mod suggestions: Death Knights (RPG Series)
Why:I suggest adding a weapon that will refer to the classic weapons of Shadowmourne.
To get the axe, as in Warcraft, you will need a number of additional quests. First, you will have to forge the Great Netherite Rune Axe. Then you need to get 1000 souls with it. Then use it to kill the Wither boss, the Overseer and the dragon. After which you use the materials that dropped from them: Blood Keeper, Wither Star and Dragon Heart. And you get the legendary weapon of the death knights.
P.S.: I accept ideas for my proposal
first suggesiton today
mpack: steampunk
what: mod just hammers
why: adds nice hammers with different tiers and materials
so cheap 3x3 hammers and they have better tiers (expensive sometimes)
one of my favorite mods btw
link: https://www.curseforge.com/minecraft/mc-mods/justhammers
Modpack: Prom 2
What: adding in custom NPC's
Why: would allow for further story telling by having NPC's that are interactable inside custom structures and also allow for server owners to set them up to give basic info or starting guides for new players.
Link: https://www.curseforge.com/minecraft/mc-mods/easy-npc
Modpack: Better MC [FABRIC] BMC3
Mod suggestion: Supplementaries
Link: https://www.curseforge.com/minecraft/mc-mods/supplementaries
Why: Supplementaries is vanilla-friendly and made by the same folks who made amendments, which is also in the modpack! The mod adds decoration blocks which are really great for building, but there is also functionality to a few of these items that will definitely make the BMC experience more cozy. :)
mpack: prom2
what: create: connected
why: one of the best addons for create
linkhttps://modrinth.com/mod/create-connected-fabric/versions
Modpack: Prominence 2
Recipe Suggestion: Bulk Haunting an Iron Ingot having a 10% chance to create a Soul Infused Ingot
Why: It just makes sense, the way I see it. Not to mention it allows for easy automation of a great midgame material.
Modpack: BMC4
Mod: Let's Do Farm and Charm
Why: it could add variety to make foods, it would make a relaxing peaceful experience along with Farmer's Delight
Link: https://legacy.curseforge.com/minecraft/mc-mods/lets-do-farm-charm
Modpack: Prominence 2
What: Decrease the amount of silver fish blocks in the jungle temples
Why: The amount of silver fish that can and will spawn is insane. With some armor on, they will not do any damage. They lag the game immensely to the point where I got like 20 fps. It is basicly an xp farm as they give a fair share of xp (talent xp).
Modpack: Medieval MC - Forge
Mod Suggestion: Any Storage mod.
Link: - - -
Why: I'm currently on a server where I'm using Tom's Storage, for lag issues we're limited to having 50 containers per system. But this is not enough space, even by using Nether Chests. So I would love either a bigger container that could hold more items or some different kind of system.
Modpack: Medieval MC - Forge Mod Suggestion: An...
Modpack: Prominence II - RPG Fabric
Suggestion: make the health's ghouling scalate with our lvl
Why: when i summon the ghouling to fight the mythic bosses he doesnt last 2 seconds because of his health points, I can appreciate his help in the fight distracting or something
Modpack: Fear Nightfall: Remains of Chaos
Mod: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why:I think it would be more fun
Modpack: MMC5
Mod: Samurai Dynasty
Link: https://www.curseforge.com/minecraft/mc-mods/samurai-dynasty
Why: I updated the mod to 1.21.1 neforge. And some samurai armors are always nice to have 😄
Modpack: Prominence II - RPG
Suggestion: Flux Networks [Fabric]
Why: Easy wireless energy network and charging items.
https://www.curseforge.com/minecraft/mc-mods/flux-networks-fabric
modpack: Prominence II Rpg
suggestion: add the AE2 matter cannon as a ranged weapon to work with the skills and abilities, It's a useful weapon, until you get to the late game and it no longer is good due it not scaling
Modpack: Prominence II Rpg
Mod Suggestion: Hex Casting
Link: https://www.curseforge.com/minecraft/mc-mods/hexcasting
Why: Lightweight (low-interactivity with other mods) magic system that's also super customizable; essentially write spell effects and loops by drawing symbols and storing them in your spellbook. None of the built in effects are very damaging, it takes a lot of time and creativity to build really cool spells, and those of us who like to sit down and hyperfixate on a solution for ten hours really enjoy this kind of spell crafting!
Modpack: Steampunk
Mod Suggestion: Shimmer
Link: https://modrinth.com/mod/shimmer!
Why: Because colored lights seems very interesting for this modpack. We have a lot of light blocks that should color the world in beautiful colors! :3
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Enderman Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: Enhances the gameplay by introducing diverse and challenging Enderman variants, enriching the exploration and combat experience in the End dimension.
Modpack: BMC3 Fabric
Mod: The Aether
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Why: Replace the mod “Paradise Lost,” as Paradise Lost is lacking in content as it’s still in development. The Aether is now finally compatible with Fabric and is a complete mod which would add a good amount of new content, including mobs, items, bosses, etc. From the discussions I’ve had with people, this is a mod people are wanting incorporated into the pack.
Modpack: remain
Mod: Apocalypse Now
Link: https://www.curseforge.com/minecraft/mc-mods/apocalypse-now
Reason: it adds things like new foods, skilled armor sets, meaning some sets increase different stats, weapons for said sets, and cans that can be smelted into aluminum nuggets(I think), with how annoying bauxite is, that last part is the driving insentive
Modpack: BMC5 neoforge
Mod: The Aether
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Why: The mod its now for 1.21.1!
Modpack: Prominence 2, Haustarian Era
Suggestion: Make A'zhar Give +30 corruption instead of +20
Why: I noticed a few artifacts give 30 corruption and one of my first thoughts was why one of these wasn't A'zhar! To me it certainly seems like the most evil/corrupted kind of weapon and I think it would fit it's theme for it to give a little more corruption thatn the other artifacts.
Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add sky steel ingots as a recipe for the MI electric mixer, just like fluix crystals.
Reason: It doesnt make sense that recipes that are comparable and from the same mod cant be done the same way, for fluix crystals you need to submerge 1 charged certus quartz, 1 nether quartz and 1 redstone in water and for sky steel ingots you need to submerge 1 charged certus quartz, 1 iron and 1 sky stone in lava. Fluix crystals can also be made in a create mixer, but that method isnt a recipe for sky steel ingots.
Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add the Easy Villages mod. Since there are lots of enchantments, the best way for someone who wants to try them are villagers. Easy Villagers makes this process better.
Modpack: Medieval MC [FORGE] MMC4 v29 [1.20.1]
Suggestion: Revert Serene Seasons back to [9.0.0.46] OR apply the sub-season config originally set to the Server-Config to the Default-Config
Link: https://www.curseforge.com/minecraft/mc-mods/serene-seasons
Why: The latest Serene Seasons update removes the Serene Seasons Server Config file, disabling MMC4's custom 75 day sub-season [Which we very much enjoyed.]
For us, we do not have access to the default config due to how our server host chooses to handle Modpack hosting [Exaroton] Forcing us to use the [Frankly, jarring] 24 day seasons. Very little time to enjoy a season, especially on a public server.
Additionally: This means that the 75 day sub season is broken across all v29 packs, Server or not unless the user manually changes it [Which they likely aren't aware its "broken" if they're new to the modpack]
Modpack: Prominence II [RPG] Hasturian Era
Bugfix: death knight weapons cant have spell infinity
Why: idk it just cant but it would be better since every other type of magic and other weapons can have spell infinity
Modpack: Fear Nightfall RoC
Suggestion: Add Aether
Why: Does not feel complete without it
Modpack: BMC3 Fabric
Mod: MrCrayfish's Furniture Mod: Refurbished
Link: https://www.curseforge.com/minecraft/mc-mods/refurbished-furniture
Why: The two furniture mods Handcrafted and Another Furniture Mod are basically adding just a few things. I think a "better" minecraft would have much more content (basically for designing interior.
Modpack: Medieval MC [FORGE] MMC4 v29 [1.20.1]
Mod: Functional Storage
Link: https://www.curseforge.com/minecraft/mc-mods/functional-storage
Why: MMC4 is quite limited on storage especially of NBT items dropped when farming apotheosis. Armory Cabinets would be a great way to store these items.
Modpack: Fear Nightfall RoC
Mod: Compact Storage
Link: https://www.curseforge.com/minecraft/mc-mods/compactstorage
Why: Better compact storage that still fits the theme of the pack.
**Modpack: **Prominence 2 (plus others... ?)
Mod: Paragraphs
Why: It allows the use of "ShowMeWhatYouGot" without crashing the server everytime someone tries to send a "Tierified" item that tries to use the § (section) character.
Avoids the "Illegal characters in chat" crash.
Known problem: Allows the users to send Colored messages and italic/bold messages in chat using the default § sign.
Link: https://github.com/FurnyGo/Paragraphs
**Proof: **https://ibb.co/sFGJLjT
Modpack: Prominence 2 RPG
Suggestion: Add a higher chance of getting mythic essence from higher level mythic bosses. As it stands there's literally no incentive to go past mythic 20, as the flat drop rate is the same, but the bosses just get spongier. The optimal strat right now is to just kill a boss, die to a boss, kill a boss, die to a boss, repeat ad nauseam making sure you never get above mythic 20.
Modpack: Medieval MC Forge
Mod Suggestion: a storage mod, either Sophisticated Storage or Functional Storage
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage
Why: The Tom's is making our server laggy. It would be best to have an alternative smart storage to avoid crashing or lagging the server.
Modpack: BMC4 Forge
Suggestion: Allowing the player to wear 2 sets of armor, 2nd one being a cosmetic
Mod: https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
Reason: It would be nice to have a 2nd armor set equiped to the player, it gives players cosmetic options for the armor
Modpack : BMC 5
Suggestion : more bosses
Why : my friends and I see BMC as what minecraft could have been if mojang actually gave it more effort and added more things , but still following the MC theme , not guns and such , just more things to explore , more bosses for the
excitement ik its still in beta but wanted to give some suggestions
Modpack: Fear Nightfall RoC
Mod: Knight Quest [Reforged]
Link: https://www.curseforge.com/minecraft/mc-mods/knight-quest-reforged
Why: **Fear Nightfall currently significantly lacks on mid game armor and weapons. Adds interesting armor and weapon progression to the game giving the player significantly more options especially mid game.
Modpack: Porminence 2 RPG
Suggestion: Lower the level requirements of the crystaline flower to 50
Why: With the new update that makes it so u need to get to hasturian era to use it, it just seems like a useless item to get
Modpacks: Prominence 2 RPG, Prominence Classic Forge
Suggestion: Swap the places of the two. Again.
Why: There have been a lot of people clicking Classic Forge and asking RPG Fabric questions. The other packs (Medieval MC and Better MC) follow the Forge-Fabric order, why don't we put it back the way it was originally?
Modpack: Fear: Nightfall
Suggestion: Make Hoglins no longer be considered "animals" for the purpose of sanity loss for hurting "innocent" entities.
Why: Apparently, you're supposed to treat them like animals, when they're extremely hostile to the player. Otherwise, you get punished for checks notes "Self-Defense."
Modpack: Steampunk
Mod Suggestion: Create: Molten Vents (or similar)
Link: https://www.curseforge.com/minecraft/mc-mods/create-molten-vents
Why: Pretty cool mod, adds more options to get ores for create. Not futuristic, which does make it fit on the modpack. Something like Valkyrien Skies: Eureka would work wonders with it as well
Modpack: Prominence 2 RPG
Suggestion: Add the ability to cycle trades for villagers
Why: Theres tons of enchants in the game so breaking a lectern or block to get certain trades especially the librarian villager will take tons of time to find
Modpack: Steampink
Mod: Create Vintage Improvements
Link: https://modrinth.com/mod/create-vintage-improvements/versions
Why: Very good create adon and i haven't seen anybody suggest it for steampunk
All of Create suggestion
Storage drawers, makes transporting stuff easy
https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Modpack: Prominence 2 RPG
Suggestion: Add a short questline informing players how to build themselves/explaining how different types of damage can be increased.
Why: Many new players often struggle with building themselves and properly increasing the type of damage they deal, hindering their progression in the campaign. A short questline with basic information on how different attributes can be obtained (eg spell power, attack speed, etc) and how they increase a player’s power would help educate players who may be new to RPGS and need to optimize their build. (Player building guide on wiki is useful but doesn’t explain much beyond attack speed and physical damage)
Modpack : BMC5
Mod :https://www.curseforge.com/minecraft/mc-mods/samurai-dynasty
Reason : more variety is good , gives more options for players and it's a samurai ofc we want it in
Modpack: Prominence II RPG: Hasturian Era
Mod: Remove Reloading Screen
Link: https://www.curseforge.com/minecraft/mc-mods/rrls
Why: A mod that will make the game accessible by removing everything from the reload screen except the progress bar.
Modpack: Prominence II RPG: Hasturian Era
Mod: Besmirchment 2
Link: https://www.curseforge.com/minecraft/mc-mods/besmirchment-2
Why:
- 2 new Transformations: the Lich and the Werepyre
- Werepyres, as a mob
- A new pledgeable Demon
- A harder, better, faster, stronger broom
- Fancy dye for Werewolves and Werepyres
- Universal familiars, and a new potion relating to it
- Tameable Demons
- Vampire Suncreen, the forbidden item
- A new Contract
Modpack: Fear: Nightfall Reign of Chaos
Mod: My Nether's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/my-nethers-delight
Why: More of a weird throwaway suggestion, but we have Farmer's Delight... and the Nether isn't all too appealing, on account of being constantly harrassed by Zombified Piglins, it's always dark, Hoglins are oxymorons (hostile and animal, so they drain your sanity regardless of what you do), and it's generally not a fun place to be. Jaden's Nether Expansion is okay for making the Nether more appealing, primarily with weapons and interesting biomes. (they're pretty nice)
There's some reasons to go there, but it's mostly to beat up a dangerous boss and get some skulls, because Progression! throws party streamers into the air Unfortunately we don't go there for too long.
And.. it was either this mod or the normal Nether's Delight (which doesn't have as much), for her suggestion. "My Nether's Delight" basically gives you incentive to go into the fire and brimstone and maybe stay a little longer... at least, so you could get some food that can help you deal with the fire for maybe a few seconds. No better than making a potion, but at least you get something to eat.
tl;dr: Makes the Nether more than just a part of your checklist for progression, and less of a "skill check" that you deal with before going to fight the Dragon Wither... again.
Modpack: Fear Nightfall RoC
Suggestion: Increase the spawn of Tarot cards.
Why: I have searched tens of dungeons/structures and have found literally only one in a shipwreck.
Modpack: Better Minecraft 4
Suggestion: Remove Pale Garden completely.
Reason: This mod has consistently caused significant issues and watch-dog crashes across our network, particularly with persistent NBT errors that often require multiple restarts to resolve. While we’ve been addressing these errors, the repeated bandaid fixes are not sustainable, and the downtime it still causes after there being new updates released is no longer justifiable.
Modpack: Prominence II RPG: Hasturian Era
Mod: FastQuit
Link: https://www.curseforge.com/minecraft/mc-mods/fastquit
Why: This mod lets you return to the title screen early while your world is still saving in the background.
Modpack: Prominence II RPG: Hasturian Era
Mod: Ribbits
Link: https://www.curseforge.com/minecraft/mc-mods/ribbits
Why: Ribbits will add swamp villages full of tiny frog villagers called ribbits! 💚
Modpack: Prominence II RPG: Hasturian Era
Mod: Critters and Companions
Link: https://www.curseforge.com/minecraft/mc-mods/critters-and-companions
Why: Critters and Companions is a vanilla-style creature mod which will fill the overworld with new animals!
Modpack: BMC3 1.21.1
Mod: Guard Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/guard-villagers
Why: Beacuse added villagers more and protection villgars for enemys
Modpack: Prominence II RPG: Hasturian Era
Mod: The Twilight Forest Unofficial
Link: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-unofficial
Why: Twilight Forest is a dimension exploration mod focused on adventure that will take you on a journey to meet strange creatures, exploring dungeons, and much more. Some of the major features include:
- Fully Fledged dungeons.
- Varied boss battles with elaborate mechanics.
- Treasure and loot with unique traits and functions.
Modpack: SteamPunk [LPS]
Mod: Advanced Peripherals
Link: https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
Why: Advanced peripherals adds much new functionality to ComputerCraft for automation, or just fun. Some reasons to add it are:
- It rarely conflicts with other mods.
- It has almost no config necessary.
- Adds cool features not only for automation but also for fun.
- It is often paired with CCTweaked by default.
Modpack: Prominence II RPG: Hasturian Era
Resource Pack: Serified Font
Link: https://www.curseforge.com/minecraft/texture-packs/serified-font/files/4628311
Why: This resourcepack adds a nice, serified font that fits Prominence's fantasy RPG theming and is also clear to read. Although minor addition, it would make the ingame text more pleasing to look at and distinguishable from vanilla text. It could also be disabled by default but available to use without having to add any resourcepacks. I’ve been using this in Prominence for a long while and haven’t really noticed any bugs so far. (Has compatibility with every language with a Latin alphabet)
Modpack: BMc4
Mod: Electrum Gear
Link: https://www.curseforge.com/minecraft/mc-mods/electrum-gear
Why: It would be a great addition and good use for gold and silver alloy adding Electrum gear, electrum gear have magic properties and default effects:
Armor piece Effect: when hit by thunder, it gets charged, when an enemy hits you, you discharges the thunder and damage the enemy
Full Armor Set: Thunder protection
Shield Effect: every third hit you get in the shield it gets charged, the next mob that attack you makes the shield discharges and damage them back, it's similar to thorns but it doesn't damage the shield.
Sword Effect: There is a chance the sword charge when hitting enemies and grants you the speed 2 effect, also when using the sword to mining cobwebs or insta mine blocks, there is a chance it charges and gives you haste 3.
Tool: a change to get haste effect
Modpack: Steampunk [LPS] 1.20.1 Forge
Mod: Extra Compat
Link: https://www.curseforge.com/minecraft/mc-mods/extra-compat
Why: Adds compatibility between create and BOP's rose quartz
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Create Slice & Dice
Link: https://modrinth.com/mod/slice-and-dice
Why: Allows for more reasonable farmer's delight automation
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Better Tridents [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/better-tridents
Why: Better Tridents brings some small, but much need improvements to tridents. Especially the loyalty enchantment is much more useful, and there's even a crafting recipe for tridents themselves!
- Tridents finally have a crafting recipe!
- Use a few prismarine shards to repair your trident in an anvil when it is about to run out of durability.
- Tridents always return to the slot they are thrown from when picked up again.
- Any loot dropped by mobs including items and experience points will come flying at you together with any loyalty enchanted trident.
Modpack: Prominence II RPG: Hasturian Era
Change: Make Uranium farmable through the mining rig drill
Why: Uranium is a very important tech ore in this modpack being used for MI reactors and Powah! reactors. Sadly automating the ore is an encredibly difficult process as you need to get titanium drills automated which takes a long time. By the time most players have titanium drills the probobly have a tech reborn fusion reactor or some other power setup making Powah reactors irrelevant. This would also encourage more players to get deeper into MI as setting up a full auto MI reactor is an important and difficult process already even if you don't consider the fuel.
Modpack : All of Create
Change : Add a mod that unifies different alloys/metals/ores, like steel from metallurgy and thr factory must grow. If I can make steel from metallurgy I should be able to craft stuff like the steel mechanism from the "factory must grow" addon.
Modpack: Fear Nightfall: Remains of Chaos
Mod: Rustic Delight
Link: https://www.curseforge.com/minecraft/mc-mods/rustic-delight
Why: This mod is an add-on that adds a few extra food recipes to Farmer's Delight, maintaining the original aesthetic. It wouldn’t be a bad idea to have a few more options for users who, for some reason, enjoy cooking in video games haha.
Modpack: Prominence 2 RPG
Suggestion: Create Railways Navigator
Why: Allows to easily get information on how to get from a place to another with trains, which can be useful especially in multiplayer
Link: https://modrinth.com/mod/create-railways-navigator
modpack : prominence classic and the rest of the forge packs
suggestion: forgematica
mod link: https://www.curseforge.com/minecraft/mc-mods/forgematica
why: its lightmatica for forge,
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Real Camera
Link: https://www.curseforge.com/minecraft/mc-mods/real-camera
Why: Make the camera more realistic in the first-person view.
Modpack: Prominence II RPG: Hasturian Era
**Mod: **YDM's Weapon Master
Link: https://www.curseforge.com/minecraft/mc-mods/ydms-weapon-master
Why: With this Mod your Hotbar items will be visible on your Character, with a unique location for a Shield and Banner.
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Sound Physics Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Why: A Minecraft mod that provides realistic sound attenuation, reverberation, and absorption through blocks. To make it work, just update Create Fabric to the latest version.
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Zombie Awareness
Link: https://www.curseforge.com/minecraft/mc-mods/zombie-awareness
Why:
- Blood scents: You spill blood if you get hurt, and if low health you bleed out once in a while
- Sound sources: causing these will alert other monsters of your position
- Light sources: Zombies can see exposed light sources from super far away, and will come to investigate if they have line of sight
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Tool Leveling+
Link: https://www.curseforge.com/minecraft/mc-mods/tool-leveling-plus-fabric
Why: Like RPG games where with enough grinding you can achieve beyond normal limits - and this mod allows exactly that, also adds the effect of success rates which is common in mmorpg games in enhancing items.
Mod pack: Remain
Mod: Create: protection pixel
Link: https://www.curseforge.com/minecraft/mc-mods/protection-pixel
Why: I get create isn't exactly modern tech, this mod and create new age are ways to make it modern, also, cool ass power armor that is modifiable, like an alternative to the pneumaticraft power armor, running on lava and water instead of pressure tanks
Modpack: Medieval MC Forge 1.20.1
Mod Suggestion: Halberds
Link: https://www.curseforge.com/minecraft/mc-mods/weaponry-halberds
Why: Adds a sick looking new weapon type that fits the theme of the pack
Modpack: Prominence II RPG
Suggestion: Add Echo Shard as drop from Warden
Why: The only practical use of the Echo Shard is for the Echoing Deepshelves which is needed for mid-end game enchanting. And the Warden is not an easy foe to deal with.
Modpack: Prominence II RPG
Suggestion: Progressive Builds
Why: Even if there’s an endgame build, where do we start? From Squire to Slayer, or Soldier to Hero, etc. It’s based on how you grow your character throughout your journey. You can start with some basic gear that determines your starting class, and work your way up to the ultimate tier for the Ultimate build!
Modpack: Better MC [NEOFORGE] BMC5
Suggestion: Add FTB Ultimine
Why?: So ppl can mine faster for ores
Modpack: Prominence II RPG: Hasturian Era
Mod Suggestion: Create Enchantment Industry
Link:https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric
Why: So we can disenchant items and turn it into xp and we can STORE the xp, can even take ur own xp and store it whenever u like
Modpack: Prominence II Suggestion: S'kellak's Forge shield and mace/axe/sword Why: all the weapons seem to be more for heavy hitting over defense and takes away from the ability to use shields if you want to use the forge weapons
Modpack: Prominence II
Suggestion: Add Bard and Archer Artifacts
Why: As of right now Archer and Bard are not as usable as other classes because of no Artifacts available for them. A bow artifact and music artifact would make these builds more attractive and useful to many new players.
Modpack: Straw Statues
Suggestion: deadmau5 ears show up when you make the Model Name deadmau5
Why: Because it would be a really great addition, albeit a small one.
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Status Effect Bars
Link: https://www.curseforge.com/minecraft/mc-mods/status-effect-bars
Why: A client-side mod that adds small customizable bars to the status effects overlay and in the inventory to show the remaining duration of effects.
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Gazebos (RPG Series)
Link: https://www.curseforge.com/minecraft/mc-mods/gazebos
Why: Adds new structures into villages, containing Spell Binding Table, so you may find a faster way to obtain Spell Books.
Modpack: Better MC Forge 1.20 - Neoforge 1.21, Medieval MC Forge 1.20 - Neoforge 1.21
Mod: Sweety's Archaeology
Link: https://www.curseforge.com/minecraft/mc-mods/sweety-archeo
Why: Provide new archaeology content, small QoL items, new ways to display trophies and configurable xp from brushing
Modpack: Prominence II RPG: Hasturian Era
**Mod: **The Orcs!
Link: https://www.curseforge.com/minecraft/mc-mods/the-orcs
Why: Orc defended camps with hefty loot hidden within. Conducting experiments on villagers to expand their combat abilities, they will aggressively assault anyone who trespasses on the land they claim.
Modpack: Prominence II RPG: Hasturian Era
**Mod: ** Trade cycling
Link: https://www.curseforge.com/minecraft/mc-mods/trade-cycling
Why: a quality of life mod that makes trading with villagers easier, there are a lot of books that are needed for maximizing builds, and hence lots of picking up and place down job blocks. This mod just changes it to press c or click the icon to cycle.
Modpack: Prominence II RPG: Hasturian Era
Mod: Bits and Chisels
Link: https://www.curseforge.com/minecraft/mc-mods/bits-and-chisels
Why: I think it would add a bit more fun in the building aspect. I know building isn't really the focus of this modpack, but I think it's a nice tool for when waiting in-between updates. I know compatibility might be an issue, so if there is any, that's fine.
Modpack: Prominence II RPG: Hasturian Era
**Mod: **Chunk Sending[Forge/Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/chunk-sending-forge-fabric
Why: Optimizes chunk packet sending through sorting and distributing them over time.
Modpack: Prominence II RPG: Hasturian Era
**Mod: **RpgDifficulty
Link: https://www.curseforge.com/minecraft/mc-mods/rpgdifficulty
Why: This mod increases the health and damage of mobs over time and distance.
Modpack: Prominence II RPG: Hasturian Era Fabric
Mod Suggestion: Create: Interactive
Link: https://modrinth.com/mod/interactive
Why: You can Interact with Create contraptions while they are active! This could be nice to create train elevators or make a mobile train base. It allows players to access contraptions while they are active in a normal matter.
Modpack: Prominence II RPG: Hasturian Era Fabric
Mod suggestion: MrCrayfish's Furniture Mod: Refurbished
Link: https://www.curseforge.com/minecraft/mc-mods/refurbished-furniture
Why: PLEASE I NEED MORE FURNITURE THERES A SEVERE LACK OF KITCHEN AND BATHROOM ITEMS LOL
also in general, it's not going to affect gameplay or anything, i just wanna add more detail and I'm in the MMCN server and have played over 500+ hours. I just wanna have more variety and everyone I've talked to about this agrees
Modpack: Better MC (FORGE) BMC4
Mod: Dungeons Plus
Link: https://www.curseforge.com/minecraft/mc-mods/dungeons-plus
Why: Adds various structures to the world of Minecrafthttps://www.curseforge.com/minecraft/mc-mods/dungeons-plus
Modpack: Medieval Minecraft 2 (1.20.1 Fabric)
Mod: Mermod
Link: https://www.curseforge.com/minecraft/mc-mods/mermod-fabric
Why: This mod is integrated with origins and will give siren players an actual siren tail, just like pixies and valkyries have wings. I own a server with 4+ siren players and we all would love this. Please let me know if you all are planning to add it!
Going forward, we've made the decision to lock the ability to make suggestions behind the <@&835845639110787072> role. Experienced role is automatically given to members once they reach a certain amount of xp gained from chatting. Thank you for understanding.
Just because some people asked, this is how you get Experienced role
modpack: prominence 2 rpg, medieval mc fabric 1.21, better mc fabric 1.21 and "possibly" medieval mc/better mc neoforge 1.21
mod: Etherology
link: https://www.curseforge.com/minecraft/mc-mods/etherology
why: i know this mod literally just got released recently, and isnt even half way done, but its a mod that reimagines thaumcraft, at least according to their page
Modpack: Prom 2 RPG
Mod: https://www.curseforge.com/minecraft/mc-mods/storage-drawers/files/5981394
Why: an easier (and in my opinion, slightly less laggier) storage option instead of toms for early / mid game, and could be helpful for those who like to make 90,000 farms without the means or need to transport it to x area (tho im aware this doesnt add anything to the pack in terms of lore or substance, its a safe option for those who ask about x storage options but dont want to do ae2 & dont want to spam chests around their base)
Modpack: any
Mod: simple clouds
Link: https://www.curseforge.com/minecraft/mc-mods/simple-clouds
Why: it adds immersion clouds and realistic storms to the game
Modpack: Prom 2 RPG
Mod: https://www.curseforge.com/minecraft/mc-mods/ecologics
Why: penguins. (penguins) ((more decoration to some biomes))
-# and penguins and squirrels and funky crabs
Modpack: Prom 2 RPG (Historian era)
Mod: https://modrinth.com/mod/critters-and-companions
Why: cute critters to populate the world a bit more
(some even have actual uses (koi fish groups give the luck effect for example))
Modpack: any that apply
Mod: Crystal Chronicles
Link: https://www.curseforge.com/minecraft/mc-mods/crystal-chronicles/files
Why: it adds a unique magic themed dimension that expands on irons spells and spellbooks
Modpack: any that apply
Mod: Skyfall Meteorites
Link: https://www.curseforge.com/minecraft/mc-mods/skyfall-meteorites
Why: its a mod that adds more thrill to the game and is easily configurable
Modpack: Prominence 2 RPG Fabric
Suggestion: Dummy / Empty artifacts that have the same model as the original ones
Reasoning: The artifacts have incredible models that imo could make for really cool decorations in some builds / being able to transmog an artifact you chose for the stats to look like an artifact you like the look of feels like a cool idea
Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Add a short delay/animation for spawning mythic bosses
Why: Many of the bosses have massive hitboxes which can often lead to an instant attack (e.g. Blackstone Golem melee, Void Blossom thorns, etc) that can only be avoided with very precise placement or a near-perfect roll. These attacks can oneshot on higher levels and are an annoyance when grinding these bosses. A brief delay or simple animation upon using the mythic hourglass would give the player time to step back and be in a fair position to engage the boss. An animation could be something simple such as particles at the spawn position.
Modpack: Promience 2 RPG Fabric
Mod: AE2 Network Analyser
Link: https://www.curseforge.com/minecraft/mc-mods/ae2-network-analyser
Why: ever had a network device on ur ae2 system that says "Missing Channel" and your base is a heaping mess and you can't figure out which device is missing its channel? well here's your solution with your dang network visualizer thingamabob!
Modpack: Fear Nightfall
Mod Suggestion: Appolyon
Link: https://www.curseforge.com/minecraft/mc-mods/apollyon
Why: Could this mod be either tweaked or replaced? The mob it adds is more annoying than scary. It can see you a long ways off and will teleport to you, bypassing any traps or defences or walls you put up. That in itself is not too bad a thing imo. What is however is that it
- cant be spawn proofed for, no amount of torches can help against it, neither does burning sage, this takes away any sort of agency the player has for combating a mob that can show up at will at your base to harass you
- and much worse it can void chests. While im okay with things like creepers or mining zombies breaking into your base or even breaking chests, this combined with the fact it can just teleport to you is a level of trolling i think no one wants to deal with, worse is the chests are voided and dont drop your stuff unlike creepers or zombies
Suggestion: Rename Prom 2 Classic back to BMC+
Why: People keep going into the classic channel to talk about the rpg because they think curseforge is the same as forge.
Modpack: Fear Nightfall
Mod Suggestion: From The Fog
Link: https://www.curseforge.com/minecraft/mc-mods/from-the-fog
Why: First of all, this is NOT The Man From The Fog
This mod only add Herobrine, he will stalk you, strip mining next to you, give you enigmatic and horrifying things, or burn your house down (Disabled by default), crash your game (Disabled by default), make you unable to sleep, and more... All that could either enable or disable in config.
It also add the Herobrine's shrine, together with skins, both horrifying and confusing.
Modpack: Prominence 2 RPG: Hasturian Era
Suggestion: Make the spellcasting questline start with the spell binding table and rpg series spellbooks instead of the grimoire and archon stuff. Perhaps also move Magic up the chapter list or put spellcasting in tutorials chapter.
Why: Spellbooks are a crucial part of the combat and builds, whether the build uses magic or not. The information on making spellbooks in the spellcasting questline is locked behind creating the grimoire from archon, a mod that’s arguably far less important in the modpack. Starting the questline with spell binding and moving it to the tutorials chapter will better guide beginners in the right direction and teach them how to create spellbooks sooner, something that many people ask every few minutes on this server.
Modpack: Prominence 2 Classic
Suggestion: Could you change Shaped and Shapeless crafting recipes of iron, from defaulting to thallasium items
Why: It honestly throws off muscle memory, me and im sure alot of people (at least i think so) automatically click the crafted item, only to find they made thallasium stuff. I know its a small thing but itd be great if thallasium wasnt the default for iron.
Modpack: Better MC 4 Forge
Suggestion: Adding "unable to apply palette" and "Failed to load palette" into the logbegone phrases part
Reason: The sheer amount of spam that these two phrases produce can sometimes make latest.logs truncated before any useful info about the crash is produced (also since i look at logs on mobile it makes looking at them very annoying))
Modpack: Prominence II RPG
Suggestion: Add Quest to kill the Wandering Trader
Why: Bad trade, annoying, and his llamas.
No hope for the hopeless
No life for the useless.
Modpack: Prominence II RPG
Suggestion: Remove "As a Mage" quest.
Why: Mage is split into Arcane, Fire, Frost and Astral. Crafting an Astral set just to ditch it later and move to another set (Unless you are an Astral Mage) is just... Resource wasteful.
Modpack: Prominence II RPG: Hasturian Era
Mod:https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: This mod was previously suggested but since Tom's was removed, a more earlygame solution for efficient storage would be nice. While an ME system isn't too hard to set up, a more accessible and simple storage solution would be appreciated by players who don't wish get into the tech mods. The mod wouldn't overshadow what an ME System could provide since it isn't an actual storage system. It would act as simpler alternative/addon that has compatibility with AE2. Storage Drawers is also much more stable than Tom's and has tools that keep the storages optimized for performance.
Modpack: Prominence II RPG: Hasturian Era
Mod: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon/files/all?page=1&pageSize=20
Why: botania is a very old mod and as a result of that its very inefficient lagwise, I think this would be a good addon to modernise the old mod and allow for main botania players to upscale or use the same setups while causing much less lag
Suggestion: Put the free option above the paid option in the !server command
Some people tend to look at the paid option first and assume LPS is a money hungry studio because they never see the free option.
Modpack: Prominence II RPG: Hasturian Era
Suggestion: Add Gleaming Powder as uncommon loot in chests
Why: Gleaming Powder and Gleaming Compound can be used to craft various good item. So this would potentially makes adventuring more exciting and rewarding. Or could add it as Side Quest Rewards like a Side-boss Questline.
Suggestion: Change the name of https://discord.com/channels/790272037578473512/1101995173430448208 to "prominence-hasturian-rpg"
"prominence-rpg" and "prominence-classic" are somewhat vague, so some people end up still going in the classic channel when playing the rpg.
Modpack: Prominence II RPG
Suggestion: Lock levels on the bosses instead of the players
Why: That's the format most popular MMOs use, including WoW Classic and Warframe among others.
Instead of locking player level progression based on bosses defeated from void's invasion, lock the bosses level scaling to their suggested level instead (for example, lich king would spawn always at the stats that a level 10 player would encounter, regardless of the player's current level).
Rather than main questline blocking player progression, players could REFLECT their progression THROUGHOUT the main questline.
Modpack: Prominence-hasturian-era
Suggestion: Add the Shrink mod
Link: https://www.curseforge.com/minecraft/mc-mods/shrink_
Why: It's a funny little mod that adds a device that lets you shrink your player size and is also helpful to get into tight spaces.
for example when working with tech mods if you want to get in between pipes and cables or walk inside a 1 block hole.
Modpack: Prominence-hasturian-era
Suggestion: Adding the Clutter mod
Link: https://www.curseforge.com/minecraft/mc-mods/clutter
Why: It adds new lamps, chimneys, bonfires, brick kilns, and a few other decorative options, as well as variations of the elytra, and hats, as well as some mobs, but the ABSOLUTE BEST addition would be the PLUSHIES.
You can click on them and they make noises, they can sit on blocks, but you can also wear them on your head.
Modpack: Prominence-hasturian-era
Suggestion: Remove Obsidilith from Mythic Challenge, or at least rebalance its attribute.
Why: Obsidilith is a fun boss as Normal Boss. But, as Mythic Challenge, at some point, it is more irritating than fun: Ridiculously high HP pool, very tough, high DEF, hit hard, and fast attack, wide AoE, and on top of all that, Invincibility.
Suggestion: Make the AoC and Compression roles obtainable again
Why were they removed from onboarding?
Modpack/s: Steampunk [LPS]
Mod Suggestion: Macabre: Call of False Prophets
Link: https://www.curseforge.com/minecraft/mc-mods/macabre
Why: Personally, I think this mod is good for a challenge in Steampunk [LPS] as it's only a dimension and won't affect the overworld. It's similar in vibe with some biomes such as Visceral Heap in the Nether and Forlorn Hollows from Alex Caves, as there are some gross aspects in terms of design but also provide a challenge in fighting the mobs here.
Modpack: Fear Nightfall
Suggestion: The Doppelganger
Link: https://www.curseforge.com/minecraft/mc-mods/the-doppelganger/files/6257447
Why: Pretty balanced, the monsters actually killable. Also it don't resort on Jump Scare or Insta-Kill to scare the player, and by itself the mod is pretty scary. And there are good loots, too.
Modpack: #1101995173430448208
Mod Suggestion: FTB Backups 2
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-backups-2
Why: It would help greatly to avoid world corruptions and things, plus people would would easy access to backups, before updating modpack to new version
Modpack: Prominence II RPG
Suggestion: Include that the Essences used to create Artifacts are obtained from Chapter 2 of Void’s Invasion in their tooltips, similar to how the Molten Core’s tooltip states that it’s from beating Chapter 1.
Why: Stating where you get these essences could clear some confusion on how to obtain them. While it’s clearly shown in the chapter 2 questline, people who haven’t unlocked those quests (Who can only see the crafting recipe in EMI) may not know better. Having Chapter 2 mentioned in their tooltips will prevent any confusion on how to obtain them.
Modpack: Better MC 5 1.21.1
Suggestion: Item obliterating the twilightforest magic map (or maze map im not sure of its name)
Reason: I'm not sure of its use but it seems to be frequently locking people out of their worlds and making them having to manually delete the item off of their inventory from their playerdata
Modpack: Prom 2 RPG
Suggestion: Up the spawn rate of the croptopia seeds or add them to biomes that match that of the vanilla counterparts
Reason: The chances for them to spawn are abysmally low due to vanilla biomes being quite rare and small when you do end up finding them, not to mention they are quite rare finds to begin with and make searching for them to be daunting rather than fun sometimes, especially for people who want to collect all of them for whether it be completionist things, or for the foods.
Modpack: Prominence II RPG
Suggestion: Include that the Moonstone Compass can be used to locate the Decaying King and Old Champion in their quest descriptions.
Why: Unlike some other ingame boss descriptions, the quests for these bosses don’t mention a method of locating/summoning them. While the wiki may have this information, a method of finding these core bosses should still be written ingame.
Modpacks: any that apply
Mod: twilight forest
Version: 4.7.3032
Link: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest/files/6362187
Why: it has a new twilight lich structure and boss rework.
Modpack: Prominence II RPG
Suggestion: Happy Ghast
Why: It's cute
Modpack: Fear Nightfall
Suggestion: Disable the ability to get to the backrooms (begging you)
Why: As silly and funny as it is (hehe ha creepypasta so funny), its honestly an extremely irritating experience for someone who has never played with the mod before / doesnt care ab creepypasta so they wouldnt have a chance to know how to escape. This arises the chance of potentially softlocking yourself because you died, and your body spawns there with the only way back being the small chance to get back into there just to face the same issue if you die again due to random mobs spawning. Not to mention, the low chance of the spawn for the mob TO escape (i genuienely waited 2 hours for the mob to spawn and it took another like 30 to even kill it cus it kept running away instead of agroing @arctic cape can vouch fr) Not to mention the dimension seems to be extremely laggy anyway, and upon exit back to overworld you have the chance of spawning inside of the blocks and suffocating to death 
Modpack: Fear Nightfall
Suggestion: Add a storage mod (pls)
Mod(s): either functional storage (no power needed) or refined storage (needs power but IE works just fine)
pls dont yell at me for two mod suggestion was just giving an option for either that work
Why: While im aware the modpack isnt focused on the mass collection of items, nor is making super large storage systems, storage areas can get quite laggy when you want to get into multiple of the mods like immersive engineering or hexerei (or biomancy which does require a fair bit of items if you fully get into the mod), and you have a build up of items but do not wish to chest spam. Ive found that either of these mods can help in some scenarios :p
Modpack: Prominence II RPG
Suggestion: Astral Invocation lite. A worse and cheaper version of Astral Invocation
Why: As Fire, Frost or Arcane Mage, you can start very early, by just creating your Spellbook and you are good for the whole run. But as Astral Mage, you have to travel very, very far to find an Ice Maze structures, or wait for a long time 'til RNGesus bless you and the Mother of the Maze spawn, or accept to use a single school spell 'til you reach level 50, because you can't kill Coralie since she is Level 50. Potentially blocking new players form trying out the Astral Mage to see whether they are suitable for that path.
My idea is that, the Astral Invocation lite will only require 3 spell books to craft, and to upgrade it, you only need to put it in the Crafting Table, together with the Trophy and the Abyssal Amethyst.
The Astral Invocation lite can only perform combo 3 spells, like Heo Rah Heo, but can't do Heo Rah.
If you disagree with this, please tell me why, thanks.
Modpack: Proninence II RPG
Suggestion: Cleann Arsenal https://www.curseforge.com/minecraft/mc-mods/cleann-arsenal
Why: This mod from our beloved Forg, also the creator of Extra RPG Attributes and Spellblades and such, adds 5 new weapons, 2 new armor sets and 2 new spellbooks.
People always want Mariums soulslikes guns go be viable in any way. This mod has a "Combustion Carbine". It scales with ranged and fire, a semi hybrid already existing, yet its in my opinion not as viable as for example the frozen archer. This weapon alone can make it more enticing to play that class.
The Hailstorm bow seems to be a pretty nice option for haste archers, balanced by the fact that the bow is inaccurate, with more configurations inside the spellbinding table for a lot more customization.
The wand of missiles can be a pretty decent wand alternative with a spell on its own. There is a Netherite variant.
The Battering ram seems to be a slower hitting, but pretty decent AOE weapon, perhaps good for melee or Paladin builds.
The ingredients can be found by killing enemies, as the mod descr says "[they] are found dropped randomly from enemies when you kill them with magic, although their drop rates are influenced by your balance of arcane, fire, or frost powers."
The Juggernaut Armor set as well as the Trickster set seem like less conventional, albeit interesting approaches for any tank, bruiser or paladin build, giving flat damage ignored for Juggernaut and Damage mitigation and spell damage mitigation for Trickster(40% chance with full set to Mitigate 35% of damage recieved and spells dealing 50% less damage)
There is also the two spellbooks:
Juggernauts Techniques is a book for Mitigation builds aswell as tanks, offering aoe, damage mitigation per hit. First ability can be spammy.
Tricksters Techniques seems to have issues rendering its last spell which spawns a bunch of entities that seem to be shades, may need to be disabled for now.
Modpack: Prominence II RPG: Hasturian Era
Mod: Fancy VFX
Why: This mod adds unique and satisfying VFX that would bring more ambience and liveliness to both the player and the world. Visuals such as Bow-Charge Rings and Arrow Trails could make playing ranger classes more visually appealing. It also adds player footstep smoke, revamped explosions, lightning effects, experience orb trails, and a couple other neat features. While some of these effects can be quite "over-the-top" or unnecessary, they can all be toned down and/or disabled in the config (explosions can be made smaller and screenshake can be disabled, bow vfx can be reduced in size and only applied when fired, etc). It makes sense that a decent portion of this mod may be "too much'' for the modpack and should be adjusted/disabled but the more subtle & impressive visuals will be refreshing and make certain actions look much cooler.
This channel is now public for everyone to use again!
Please put back the tree chopping to the entire tree. Or, if >100 start chopping from the top -> downword, leaving the rest for the 2nd chop attempt. Instead of only single chop from the top downward.
Suggestion Guidelines
ALWAYS One suggestion per post.
This is a voting channel; if you suggest multiple changes in one message, it makes voting completely useless.
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Use the following format:
Modpack:
Suggestion:
Link (If Applicable):
Why:
-# Modpack: Be specific! For example: Medieval MC [FABRIC] MMC3
-# Link: Must be published on Curseforge or Modrinth if suggesting a mod or resourcepack
-# Config, quest, datapack, or other suggestions are also welcome.
-# You can also attach a file to your post if appropriate.
Example Suggestion:
Modpack: Better MC [NEOFORGE] BMC5
Suggestion: In config/twilightforest-common.toml, set disableUncraftingTable to true
Link: N/A
Why: It introduces a lot of balancing issues, removes the fun of farming for rare resources, and causes the entire game to feel focused on exploiting the table's mechanics.
Modpack: BMC5, Medieval MC, SteamPunk (1.21 versions)
Suggestion: Void Totem Mod (NeoForge/Fabric respective)
Link: https://www.curseforge.com/minecraft/mc-mods/voidtotem
Why: Has been in many previous Better Minecraft Modpacks (1.20 and earlier) 🫶
If you disagree with the suggestion, please let me know why, or if you found any bugs with the mod.
Modpack: BMC3, BMC5 (and others, 1.21+ Fabric/NeoForge)
Suggestion: EnhancedTooltips mod
Link: https://www.curseforge.com/minecraft/mc-mods/enhancedtooltips
Why: Overhauled tooltips, Animations, Held item tooltips, Rarity-based borders, Armor previews, Mob previews, and more...
Almost every feature is toggleable.
The tooltip colors can also be changed, adapting tooltips to the bundled resourcepack.
-# If on mobile, click this message for the full text
Modpack: SteamPunk [LPS]
Suggestion: Add Create: Numismatics mod to introduce a comprehensive currency and banking system
Link: https://www.curseforge.com/minecraft/mc-mods/numismatics
Why: This mod adds a coin-based economy system that fits well with existing content. It integrates with the Bountiful mod (already included in the pack) via an available addon, allowing players to earn currency through bounty quests. It also has multiple companion mods that enhance functionality. As an alternative, Numismatic Overhaul (Fabric) could be used if compatibility is confirmed, especially since the mod Sinyatra is already present.
Modpack:MMC4 FORGE
Suggestion:remove overworld quest"kill abyssal master"and"kill desert monarch" and replace to kill boss form dungeon and combat mod
Why:because cataclysm illager has gone and discontinued,So i couldn't find them and cant complete quest
Modpack:Better MC4 Forge
Suggestion: Add GTCEU and make every recipe gregified
Hello, I found a bug in BMC 4. If you wear a glove with a repair spell in it, the repair spell does not work. But if you take off the glove, it works. Please fix it.
Modpack: MMC4 Forge
Mod Suggestion: T.O Magic 'n Extras - Iron's Spells Addon
Why: It... doesn't feel right when a modpack focus on Iron's Spells 'n Spellbooks doesn't have this Addon
Modpack: Medieval MC [NEOFORGE] MMC5
Suggestion: Add Biome Spawn Point
Link: N/A
Why: It introduces the ability to choose a biome(s) I want to start play at.
Mod: Ice and Fire
Suggestion: add this mod
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Why: this is an amazingly cool mod and I want Qwek to add this for the next iteration of the official server.
Modpack: Medieval MC [FORGE] MMC4 (1.20.1)
Suggestion: Display Delight mod
Why: Let’s you put down every food item as 3D models from the farmer delight mod including multiple farmers delight addons letting you decorate your dining tables, restaurants, etc.
Modpack: All of Create v6
Suggestion: Fishing mod
Link: https://www.curseforge.com/minecraft/mc-mods/tide
Why: Makes fishing more fun and interesting with a nice new minigame, fishing rod upgrades and modifiers and a cool fishing journal, even lava fishes and lava sea grass variants (crimson and warped) for the nether sea life.
Modpack: BetterMC 5
Suggestion: Add both waystones and dragons to be exempt from the OPENPAC mod. (Open Parties and Claims)
Modpack: Medieval MC [NEOFORGE] MMC5
Suggestion: Add XP Tome mod
Link: https://www.curseforge.com/minecraft/mc-mods/xp-tome
Why: The mod allows for easy storage and retrieval of XP points, which is useful when sharing XP between players and preserving XP in case the player dies.
Modpack: better mc [forge] bmc3
Suggestion: tree harvester
Link: https://www.curseforge.com/minecraft/mc-mods/tree-harvester
Why: The tree harvester mod which allows easy cut down of trees if your crouching and with an axe equipped
It helps if your trying to build a massive structure or home
Also it replaces saplings sometimes when broken
Modpack BMC5 1.21
Small ships
why: better ships with storage and battle capability against guardians etc.
Modpack: MMC4
Suggestion: add compatibility between "Nether chested" and "inventory profiles next" (pls 🙏🏼 it's driving me crazy having to manually sort lmao)
Why: huge QoL improvement for storage imo
Modpack:Better Minecraft 1.20.1 BMC4 suggestion:Villagers can carry with carry on mode why:The villagers are so annoying
Mod: Straw statues
Suggestion: Allow individual skins to be loaded in without needing a player to have that skin
Why: This provides a quality of life improvement, by allowing players to place other skins than are used by players onto the straw statues it will allow more customization for machinimas and other player made content using the mod.
Modpack : MMC4 Medieval MC [NEOFORGE] 1.21.1
Mod's : create and Tom's Simple Storage
Why: because with create you can create many funny things
and with Tom's Simple Storage you can automate things and have more control over your Storage and your items
Modpack: Medieval MC [NEOFORGE] MMC5
Suggestion: Add Simply Swords
Link: https://www.curseforge.com/minecraft/mc-mods/simply-swords
Why: The mod was there in MMC forge before, perhaps it's time for it to claim its rightful place in MMC5
Modpack: Fear Nightfall: Remnants of Chaos
Suggestion: Change "hordes.toml" Day length and the time hordes invade to default settings (24000 tick days, hordes occur at 18000 ticks every 5 days)
Why: The Time Control mod does not affect the time used by the Hordes mod. The current settings change the horde timer from every 5 days to every 15 days, occurring on the 16th.
Modpack: BMC5
Suggestion: Add the mod advanced loot info to BMC5?
this mod shows loot tables for mobs, loot chests etc, and would be really nice to have.
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/advanced-loot-info https://modrinth.com/mods?q=advanced loot
Why: Getting info on which mobs drop what new loot items, and where to look for certain other loot items is nice to have. several mods does not have any decent way to find this information, without going to a video guide etc.
Modpack: AOC (with create 6.0)
Suggestion : add Create: Enchantable Machinery
link: https://www.curseforge.com/minecraft/mc-mods/create-enchantable-machinery
why: would be cool to enhance the efficiency of some machinery
Modpack: Better MC 4
Suggestion: Add toolbelt mod (or similar)
Link: https://www.curseforge.com/minecraft/mc-mods/tool-belt
Why: There's a lot of different tools/weapons/items that it becomes cumbersome to manage, even when using a backpack its a chore. This would be a nice addition.
Modpack: Better MC [FORGE] BMC4
Suggestion: Add Aether Addon: Gloves For All
Link: https://www.curseforge.com/minecraft/mc-mods/aether-gloves-for-all
Why: It adds aether gloves variants for Galosphere and Blue Skies. More consistency between mods is always good
Modpack: AOC (create 6.0)
Suggestion: add Create: Factory logistics
link: https://modrinth.com/mod/create_factory_logistics
Reason: it would be very useful to automate fluid logistics especially with fluid focused mods like create confectionary or garnished
Modpack: Fear Nightfall - Remains of Chaos 
Mod: Miner's Hat
Link: https://www.curseforge.com/minecraft/mc-mods/miners-helmet
Why: Risk vs Reward. Miners hat will light up an area, but if you do not place torches mobs will still spawn and kill you.
Modpack: Fear Nightfall - Remains of Chaos 
Mod: Immersive Armors
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why: Adds more armor progression especially early on. Currently in FN RoC there is hardly any armor progression early on in the game - you need to get to the Nether first. This pack just adds more gear players can get for those of us who like gear progression.
Modpack: Fear Nightfall - Remains of Chaos 
Mod: More Magic
Link: https://www.curseforge.com/minecraft/mc-mods/more-magic
Why: Adds more gear progression especially early and mid-game in the form of Magic items giving players an alternative way to fight enemies. The pack already has some magic type items but they are hard to get and there are not many of them. This pack gives players more options that might better fit their playstyle.
I dont have a mod to suggest but i wanna suggest adding more quest to bmc5 to make progression more notable
Modpack: Fear Nightfall - Remains of Chaos 
Mod: Waystones
Link: https://www.curseforge.com/minecraft/mc-mods/waystones
Why: The modpack requires a significant amount of exploration in all directions. It is already incredibly hard to get to new far away areas from your base, but it is even harder and often more tedious to return. Right now players use Nether Portals instead of this mod. You search for a new dungeon, clear it, and if it is useful you create a Nether Portal, and then in the Nether you build back to your own Nether Portal (perhaps add a railway to get there faster). This is tedious and this mod would add a neat solution to it without reducing how hardcore the pack is. Waystones do not help you explore new areas or get to new areas quickly, they just make it less tedious to go back.
Modpack: Fear Nightfall - Remains of Chaos 
Mod: Voidscape OR The Deep Void (one or the other but not both)
Link: https://www.curseforge.com/minecraft/mc-mods/voidscape
https://www.curseforge.com/minecraft/mc-mods/the-deep-void
Why: With the removal of The Aether the modpack is missing an additional dimension for players to explore. These two mods add a dimension with a very fitting theme for the modpack. Excellent late game options! Could very easily be made into chapters where the end-game goal is to go to one of these dimensions and kill the boss there, to free the Overworld from this dimensions control!
Modpack: STEAMPUNK
mod: https://www.curseforge.com/minecraft/mc-mods/lootr
WHY: see image
Modpack: BMC5, (1.21 versions)
Suggestion: Beetroot on a stick (NeoForge/Fabric respective)
Link: N/A
Why: Would make sense, as pigs eat beetroot, and there’s nothing stopping Steve from crafting it besides developers not implementing it.
If you disagree with the suggestion, please let me know why.
Modpack: BMC5, Neoforge 1.21.1
Suggestion: Adding FTB Ultimine to the pack
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-forge/files/6607451
Why: adding it would improve general quality of life within the server as it is the universal vein miner and practically works with every mod and could easily be configured to work with the built-in tree chopper by just disabling wood from being vein mined in the config I believe this would help for some of the people who would like a more laid-back experience with slightly less of a grind, but still enough of one to keep you going.
Modpack: Remain
Mod: Undead Unleashed
Link:https://www.curseforge.com/minecraft/mc-mods/undead-unleashed
Why: because it adds undeads which are pretty close to zombie
Modpack: BMC5 NeoForge 1.21.1
Suggestion: add the world icon updater mod
Link: https://www.curseforge.com/minecraft/mc-mods/world-icon-updater
why: on everyone’s client the world icon stays the same when you play and exit and it usually never changes it’s a nice quality of life improvement because when you leave your world it saves your last frame of when you were in your game to your world icon and updates every time you leave the game. Only works on client obviously.
Modpack: Better MC [FORGE] BMC4
Suggestion: Add Galosphere Trimming
Link: https://www.curseforge.com/minecraft/mc-mods/galosphere-trimming
Why: It would improve overall consistency by making silver ingots, allurite shards and lumiere shards from the Galosphere mod usable as trim materials
Modpack: MMC4
Suggestion: add the untamed wilds mod
Why: adds more to the wildlife of the world and makes the game feel more alive
Modpack:Better MC [FORGE] BMC4
Modpack: Better MC [FORGE] BMC1
Modpack: MMC4 [Forge]
Suggestion: Mod addition (link below)
Link: https://www.curseforge.com/minecraft/mc-mods/minecolonies-war-n-taxes
Why: Adds more features to the mine colonies mod that fir the theme of the modpack quite nicely, its also very modular.
Modpack: MMC4
Suggestion: Mod addition
Link: https://www.curseforge.com/minecraft/mc-mods/aquaculture
Why: Heavily revamps fishing with over thirty new types of fish and fishing rod customization. Adds loot crates that can be fished up as well, which may contain the new ingot required for Neptunium armor and tools.
Modpack: BMC4 [NeoForge]
Suggestion: Mod to be added.
Link: https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Why: Magic is very underrated in , and players usually never do anything regarding magic except for enchanting. This mod would give magic more purpose and content.
Modpack: All of Create
Suggestion: Mod addition
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-ranged
Why: Very small and light Create focused add-on that fills a niche not already done by another mod, which is Create automated arrow tipping using Create's liquified potion system, adding another way to accomplish something using a Create setup better than already exists.
Modpack: All of Create
Suggestion: Mod addition
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/hypertubes
Why: I've had great fun playing with this mod and with the original hypertubes in satisfactory, i think it'd be a great addition to an already great modpack. It satisfies the primal urge of "gotta go fast".
Modpack:Fear Nightfall- Remains of Chaos:
Mod:CANTBREATHE
Link:https://www.curseforge.com/minecraft/mc-mods/cantbreathe
Why: because is one of the most terrifying mods out there.
Modpack: Better MC [Fabric 1.21.1]
Mod: More Banner Features
Link: https://www.curseforge.com/minecraft/mc-mods/more-banner-features
Amazing possibilities for roleplaying factions on custom servers with this modpack. Also great eye candy (There is feature that allows wearing banners as capes)
Modpack: BMC4 [NeoForge]
Suggestion: Mod to be added.
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: Storage in minecraft could be expanded on in this manner. Good for people who like to explore for long periods of time.
Modpack: Steampunk LPS
Suggestion: Ad astra extra
Link: https://www.curseforge.com/minecraft/mc-mods/ad-astra-extra
Why: Steampunk could really use more planets to travel to for endgame reasons or rather just to expand a bit more
Hi! love your work! I'm not suggesting a new mod and perhaps the issue has been addressed already.
But Medieval MC for forge doesn't have the option to make a chest from Fir from biomes o' plenty. Furthermore, shelves also cannot be made from Fir wood, regardless if it's an oak chest in the recipe.
Modpack:Fear Nightfall- Remains of Chaos:
Mod:SCORCHED GUNS 2
Link:https://www.curseforge.com/minecraft/mc-mods/scorched-guns
Why: I think it's a nice mod and it will fit well with the atmosphere of the modpack. However, the balance of the weapons should be properly adjusted using the Tweaker mod!
Can add some hammers mod to BMC4 [Forget], it can help to collect ores
modpack: MMC4 [forge]
suggestion: mod addition
link: https://www.curseforge.com/minecraft/mc-mods/timber-frames
why: extremely customizable timber frames for builds
Modpack: Medieval MC [FORGE] and [NEOFORGE]
Suggestion: Bosses'Rises
Link: https://www.curseforge.com/minecraft/mc-mods/bossesrise
Why: The bosses have cutscenes, phases, and attack patterns like a Lite version of Dark Souls. It adds two dungeons with cool new weapons and relics. It can add some extra challenge to exploration, and the mod features a lot of animations.
It finally got an update that fixes multiplayer.
Modpack: BMC4 [NeoForge]
Suggestion: Mod to be added.
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass
Why: Quality of life, would definitely make finding bosses much more simpler, as not all of them have an easy method of locating,
Modpack: Any modpack pre-1.21.5
Suggestion: Resourcepack
Link: https://www.curseforge.com/minecraft/texture-packs/modded-omelet
Why: It backports the new spawn egg textures to older versions and provides mod support even for mods that don't have native 1.21.5-styled eggs yet, and is actively updating to include more mods... and I might also be a little biased for having made it :P
Modpack: BMC4
Suggestion: Alex's Flying Fish Boots equippable or used as craftable curios for the feet slot.
Link: https://alexs-mobs-unofficial.fandom.com/wiki/Flying_Fish_Boots
Why: There are no curios in the modpack for the feet slot. Flying Fish Boots are not useful outside of water, and are a 1 armor boot, so they're niche and useless in all cases that aren't swimming. However, they could make for a nice curio for the feet slot, even if that means a custom recipe to upgrade them from normal boots into curio feet slot boots.
Modpack: MMC4
Suggestion: Revenant from medieval origins, give it a new skill called "Shriek" with this skill you shriek like the name says and you command your summons with it, altering between peaceful, neutral and aggresive mode, peaceful your summons will run from danger and will follow you, neutral they will attack whatever aggroes/hits you and aggresive will attack everything. A maybe to add if shift rightclick on summons will give you them as bounded tomes, these will be papers with your summon, cant be stacked and if you rightclick a block with it, your summon will spawn.
Link: N/A
Why: This origin is so fun but it lacks a bit of control over your summons, this skill would make the origin so fun to use being able to control your summons better, specially since you can give weapons to skellies and they just attacking everything its a bit dissapointing.
Modpack: BMC4/BMC5
Suggestion: Villager brain config
Link: https://www.curseforge.com/minecraft/mc-mods/villager-brain-configuration
Why: Makes villagers smarter
Modpack: Better MC {Neoforge] 1.21.1
Suggestion: Swing swords cooler
Link: https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus
Why: better way to swing sword
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Modpack: BMC4
Suggestion: Chipped Tinkering Table lantern and soul lantern variants usable in belt slot
Why: Normal and Soul Lanterns can be equipped on the belt, so this would add more customization. Also, some of them look pretty cool
Modpack: BMC2, BMC4, SteamPunk [LPS]
Suggestion: Our mod Companions!
Link: https://www.curseforge.com/minecraft/mc-mods/companions-mod
Why: Our mod adds a 10 tameable mobs and a boss, we think there are few tameable mobs in modding in general. So we added mobs with different forms that fit a variety of roles like casters, melee fighters, mounts, supports, summoners and tank so players can build their team around they preferred fighting style.
Absolutely loving the mod pack. Never been more excited to fully explore and enjoy a mod pack like this before. As far as things that you could add, I truly believe a ship mod would be so much fun. Not our little boats that we craft, but actual ships that we can sail around the world on. Store things. Hire villagers to work on it and maintain it. Maybe even amass a fleet. (If this is in the game already and I’m just missing it, please let me know). I’m not much of a modder but I’d love to provide whatever support I could to help make it a reality
Modpack: MMC5 Neoforge
Suggestion: Make tamed mobs difficulty ascend with your difficulty!
Why: Basically i got my schorer familiar while being in "Ascent Difficulty" It has a big hp boost which is good to compensate with said difficulty mob modifiers but now that i went to "Summit" he is taking a lot more damage, would be nice if pets also got buffed from difficulty so they arent very squishy and actually useful!
Modpacks:
- Better MC [NEOFORGE] BMC5 ,
- Better MC [FABRIC] BMC2,
- Better MC [FORGE] BMC4,
- Medieval MC [FORGE] MMC4,
- Medieval MC [FABRIC] MMC2,
- Medieval MC [NEOFORGE] MMC5
Suggestion: Hammers 3x3! [NEO/FORGE/FABRIC]
Link: https://www.curseforge.com/minecraft/mc-mods/hammers-extension
Why: Adds balanced out 3x3x1 mining vanilla-style hammers, with an option for 5x5x1 when enchanted with Seismic Shift, that make cave adventures, resource gathering, and building more enjoyable and varied, without breaking survival balance. I think it perfectly fits both Better MC’s exploration vibe and Medieval MC’s immersive theme 🔨
Modpack: Medieval MC [NEOFORGE] MMC5
Suggestion: Client Sort
Link: https://www.curseforge.com/minecraft/mc-mods/clientsort
Why: The current mod used for sorting (see image, I have no idea which mod it is), is actually really laggy to use the first time you load in.
Client sort is a one button sort that doesn't have the same buttons/hotkeys for quickly sorting in different ways, but it doesn't freeze the game the first time I sort. The pack is already laggy and this freezing makes it even harder to play.
Client Sort is just a single middle mouse button that quickly sorts the entire container that the cursor is pointing at.
Modpack: BMC5 [FABRIC]
Suggestion: Spring to Life Backport {FABRIC}
Link: https://modrinth.com/mod/spring-to-life-backport
Modpack: Better MC [FABRIC] BMC3
Suggestion: Add Ecologics and InmisAddon
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/ecologics and https://www.curseforge.com/minecraft/mc-mods/inmisaddon
Why: Both of these mods were in Better MC [FABRIC] BMC1 (my favorite modpack of all time, wish it still got updates) and they both semi-recently got updated to 1.21.1 and I really liked them. That's all lol. I'm just installing them manually atm.
Modpack: Steampunk LPS
Suggestion: Ad astra Giselle Addon
Reason: To add a few extra enchantments to the space armour.
Link: https://www.curseforge.com/minecraft/mc-mods/ad-astra-giselle-addon
Modpack: All
Suggestion: Admins/Devs should somehow annotate if a suggestion will be added or at least strongly considered.
Link: N/A
Why: Prevents re-posts, more informative to the community, good information to the suggestion OP.
Modpack: SteamPunk [LPS], BMC2, BMC4, MMC4, MMC2
Suggestion: tooltip overhaul
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/tooltip-overhaul
Why: new mod that came out today that enhances a lot vanilla tooltips, adding effects, overlays (and animated ones), tooltip scrolling, 3d rendering, a lot of configurability and a bunch more utilities, looks promising. of what i've heard, it's coming for 1.21 and more versions in the next few days, but atm it's just for 1.20.1.it fits mostly everything, that's why i recommended so many modpacks
Modpack: BMC4
Suggestion: Add Aether Treasure Reforging official Addon
Link: https://modrinth.com/mod/aether-treasure-reforging
Why: There is currently no way to repair Aether treasure with any of the current Aether mods, and this mod allows smelting extra treasure into ingots which can be used for trim as well! Adding this should allow a way to get things like Neptune Mesh, Valkyrum Ingots, Pyral Ingots, etc. This way, you aren't forced to find and reenchant duplicates of armor and weapons, or rely on Mending to repair your hard earned treasure armor
Modpack: BMC4
Suggestion: Golden Parachute equippable in "Any" slot
Why: Golden Parachute activates whether it is in your inventory or hand, and can be enchanted with Unbreaking and Mending. However, you cannot repair things with Mending unless they're actively equipped. Items equipped in the Aether slot do get healed with Mending, so I imagine Curios would too. Since a lot of the Curios and Aether slots are not used for anything, especially early game, it would be nice to free up a slot in your inventory, and if you're using Inventory HUD+ mod, you'll be able to see the remaining durability % of the Golden Parachute if you haven't given it Mending yet, so you know when it breaks before you jump. Personally it doesn't matter to me if you make Golden Parachute equippable in Curios Gloves since that is not used, or Accessories, or Charms. As long as it still activates when jumping off something high.
modpack : Remain 
mod : exposure
link : https://www.curseforge.com/minecraft/mc-mods/exposure
why : collecting random pictures
modpack: fear nightfall
suggestion: butchery section in quest book
why: not everyone is going to understand immediately how the system works, especially since the legacy version had a different mod involved that automatically dropped the carcasses and had a less immersive butchery system
Modpack: BMC4
Suggestion: Add Etheria.
Link: https://www.curseforge.com/minecraft/mc-mods/etheria
Why: Etheria is a lightweight and beautiful magic mod with a convenient and easy-to-understand guidebook built right into the game. It is fully compatible with shaders and fits perfectly into a modpack’s atmosphere thanks to its style and ease of use. In addition, the mod adds a variety of element-based spells as well as atmospheric dungeons with unique soundtracks, making the gameplay even more immersive.
Modpack: Steampunk lps
Suggestion: Whaleborne
Link: https://www.curseforge.com/minecraft/mc-mods/whaleborne
Why: Due to the fact that vs clockwork is incompatible we sadly can’t giant ships however whaleborne adds a whale as a tameable to become a ship. And personally I believe whaleborne perfectly fits the vibe of steampunk.
modpack: better minecraft (neoforge 1.21.1)
suggestion: Charry's Tungsten
links:
https://www.curseforge.com/minecraft/mc-mods/charrys-tungsten
https://modrinth.com/mod/charrys-tungsten
why: good in-between for iron and diamond tools. tungsten is stronger in mining, durability, defence than attack power. very lightweight mod too
Modpack: BMC4
Mod: Windswept
Link:https://www.curseforge.com/minecraft/mc-mods/windsweptmod
Why: Why Not?
Modpack: MMC5 Neoforge
Suggestion: Ender's Spells and Stuff
Link: https://www.curseforge.com/minecraft/mc-mods/enders-spellsandstuff
Why: Adds a lot more free and nice content as spells for ISS and the new school spellblade gives more fun to melee users!
Modpack: BMC4
Suggestion: Add Inspirations mod
Link: https://www.curseforge.com/minecraft/mc-mods/inspirations
Why: This mod is heavily focused on tweaking and improving vanilla features and items, and would be perfect for a Vanilla+ modpack. I spoke to the devs of Supplementaries and Amendments to compare them, and they said that while Supplementaries has a couple similar cauldron features, the rest is totally new, and anything identical with cauldron recipe conflicts can be fixed with a datapack for the modpack. Inspirations can add things like carpeted stairs, carpeted trapdoors, glass doors and glass trapdoors, interactive bookshelves, new redstone inputs, climbable chains and ladder alternatives, dye dirt and leaves, cooking soups in cauldrons, dying and washing armor in cauldrons, brewing potions, tipping arrows AND weapons AND players in potions in cauldrons, and more. It's highly configurable, so any feature can be disabled if Chloe thinks it won't fit BMC4 for any reason. Otherwise, this mod was something I first encountered in RLCraft, and it's such a nice Vanilla+ feature mod that I almost forgot it wasn't vanilla in Java.
Modpack: MMC5 Neoforge
Suggestion: Diet
Link: https://www.curseforge.com/minecraft/mc-mods/diet
Why: Adds a reason to use farmer's delight extensive cooking system for specific diets, etc. Just a nice addition which could lead to even more additions to fartmer's delight!
Modpack: Every modpack
Suggestion: Add Config Backuper
Link: https://www.curseforge.com/minecraft/mc-mods/configbackuper
Why: It's an open source mod that backs up your options.txt, configs, and shaders, every time the game launches. Now you no longer need to manually copy every file and manually replace it when modpacks are updated, so you won't lose minutes to hours of settings changes for things in your shaders, keybinds, graphics settings, xaero's map settings, client side mods, etc. I don't know about you guys, but manually fixing those settings when they get reset because I forgot to back them up was very tiring and frustrating, so this will save everyone headache. It's also great for if you critically mess up settings somehow, since you can quickly undo it with the previous backup!
Modpack: BMC4
Mod: Trimmable Tools
Link: https://www.curseforge.com/minecraft/mc-mods/trimmable-tools
Why: Tools are trimmable, even through resource packs
Modpack: MMC4
Hi! I wasn't exactly sure where to go with this, but it seems that the recipe for sheets and sleeping bags got mixed up. That is, the recipe for the sleeping bag is overriden by the sheets one so sheets can now be made in two ways? (pics for reference)
Modpack: BMC4
Mod: Yung's Better Caves
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-better-caves
Why: Idk, i like mining and caves
For BMC4 i think the Bumblezone mod would be a good one to add. Adds a small dimension that doesn't break the progression but adds a new level of exploration
https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
Modpack: BMC4
Resource Pack: Twilight Forest: Jappa Pack
Link: https://www.curseforge.com/minecraft/texture-packs/twilight-forest-jappa-pack
Why: Basically updates textures for the twilight forest mod.
Modpack: BMC4 Forge 1.20.1
Suggestion: add WITS (What Is This Structure?)
Link: https://www.curseforge.com/minecraft/mc-mods/wits
why: this mods adds a command that lets you know in what structure are you currently at, and its very useful if you find a structure and you want to know if that structure is of one specific mod or just want to remember what structure is to be able to localize the structure later.
cant make a thread for some reason but - this is already a feature. the /structureesentials namenearby command exists
modpack: Steampunk(LPS)
suggestion: Mob Catcher (Fabric)
links:
https://www.curseforge.com/minecraft/mc-mods/mob-catcher-fabric
why: allows players to safely capture and transport passive mobs such as villagers and animals. very useful for moving mobs without harming them and adds convenience to mob management.
Modpack: BMC4
Mod: Compat Structures
Link: https://www.curseforge.com/minecraft/mc-mods/compat-structure
Why: Adds fun, themed, quality-made structures for multiple different mods and their respective features. MOST IMPORTANTLY, if a mod which is compatible(for structures) is not found, its okay, they just won't be generated. For BMC4, the Aether, BOP, quark, twilight forest, and Alex Mobs are all compatible for making the structure. Includes its own config for spawn frequency
Also, it includes ruined aether portals, so now we wouldn't need that datapack anymore
Modpack: Fear Nightfall
Suggestion: Separate both legacy and roc into two modpacks (chapter one and then chapter two being roc?) as it would make it easier for newcomers to distinguish the two (and also because some people might read the quest book and wonder about the lore)
Modpack: Medieval MC [MMC4] 1.20.1 Forge
Suggestion: Simply Swords addons
https://www.curseforge.com/minecraft/mc-mods/integrated-simply-swords
https://www.curseforge.com/minecraft/mc-mods/simply-compatible
https://www.curseforge.com/minecraft/mc-mods/knaves-needs
Why: Currently MMC4 has Simply Swords and a bunch of mods that add weapon sets that are missing simply sword variants, these would integrate them better
Modpack: BMC2, BMC4, SteamPunk [LPS]
Suggestion: My mod Tameable Beasts
Link: https://www.curseforge.com/minecraft/mc-mods/tameable-beasts
Wiki: https://codderg.com/tb_lore
Why: My mod adds a 12 tameable mobs which try to be as vanilla friendly as possible, while most also try to be as vanilla friendly as possible mechanically, mobs like the pteranodons can be a bit too much for some people and the mod includes a config to disable them. The mod adds both 6 combat focused pets and 6 mounts which I think that can improve the gameplay of vanilla oriented modpacks.
Modpack: MMC3 Fabric
Suggestion: Compat between Fitche's mods (Witcher, Forcemaster's, etc) and TieredZ
Link: https://www.curseforge.com/minecraft/mc-mods/tieredz
https://www.curseforge.com/minecraft/mc-mods/witcher-rpg-class
https://www.curseforge.com/minecraft/mc-mods/forcemaster-rpg-class
(And any other class added by Fitche)
Why: Fitche's classes has extra stats for their classes, witcher for example has sign intensity and adrenaline gain which can't be augmented by tieredZ, There is also the issue in which some swords of Witcher cant be reforged since it only allows silver from the original witcher mod and all silver from all sources has been transformed to mythic metals silver. (This happened to me with the azure witcher sword so far)
Modpack: Medieval MC [MMC4] 1.20.1 Forge
Suggestions: Excalibur resource pack for Too Many Bows and Mutant Monsters.
https://www.curseforge.com/minecraft/texture-packs/excalibur-too-many-bows-support
https://www.curseforge.com/minecraft/texture-packs/excalibur-mutant-monsters-support
Why: It'll help blend in with the modpack more, I really like this resource pack and I've been noticing a lot of support to help other mods fit well with it
Modpack: BMC4
Mod: Stellar View
Link: https://www.curseforge.com/minecraft/mc-mods/stellarview
Why: Purely cosmetic sky features with shader support via config option. The pictures shown are my screenshots Ps: they are based on real cosmic objects like real galaxies, Betelgeuse, and the planets of the Solar System.
Modpack: All of create
Suggestion: https://www.curseforge.com/minecraft/mc-mods/create-clockwork and https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies
Modpack: MMC3 Fabric
Suggestion: Allow Marium's Soulslike Weaponry to use tome's (Didnt try with any other tome but with the Witcher tome it doesnt let it use their skills)
Link: N/A
Why: Even tho they have nice upsides, not being able to use tomes (as far as im aware they cant use all tomes i suppose from ^ info) its a big downside and being able to use these weapons with tome's skills would be incredible
Modpack: Better MC [FABRIC] BMC3
Suggestion: Add Distant Horiszons
Link: https://www.curseforge.com/minecraft/mc-mods/distant-horizons
Reason: Since BMC is such a big modpack, it often limits players to stay on low render distances for better fps, which makes the game less beautiful. Distant Horizons solves this issue by "increasing" those players' render distances without affecting the performance.
Modpack: MMC3 Fabric
Suggestion: Respawnable Pets
Link: https://www.curseforge.com/minecraft/mc-mods/respawnable-pets
Why: Just nice so we dont go mad when our dragon or pets die to stupid ways!
Modpack:
Fear Nightfall: Remains of Chaos (Forge 1.20.1)
Suggestion:
Add Illager Invasion to raise overworld danger, add raid/structure variety, and create clear mid-to-late game objectives that fit the pack’s horror-survival tone.
Link (If Applicable):
https://www.curseforge.com/minecraft/mc-mods/illager-invasion
Why:
• Thematic fit: New Illagers and dungeons (towers, forts, labyrinths) make nights and exploration tenser—on brand for Fear Nightfall.
• Progression hooks: Tie key drops to chapter quests; gate the Imbuing Table behind a boss drop for a strong late-game payoff.
• Co-op challenge: New enemy roles (casters/summoners) deepen raid waves and structure clears for squads.
• Balanceable: Control structure spawn rates and delay utility items (e.g., ore-finding tools) to avoid early snowballing.
• Technical: Actively maintained; Forge 1.20.1 build available. Requires Puzzles Lib.
Overall adds more danger and adventure to the pack while still perfectly fitting the theme!
Modpack: BMC4
Mod: Call of Yucatán
Link: https://www.curseforge.com/minecraft/mc-mods/call-of-yucutan
Why: Because it adds two structures to the jungle, each with its own mechanics, a boss, different mobs, good items, and beautiful blocks. I think it fits well with the rest of the overworld and add great content. (One detail is that the mod is from the same creator as Stalware Dungeons).
Modpack: Fear Nightfall - Remains of Chaos 
Mod: Immersive Armors and Marbled’s Melees
Link:
Armor: https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Melee: https://www.curseforge.com/minecraft/mc-mods/marbleds-melees
Why:
Problem: At this time the mod pack very much lacks mid-game gear progression which can make the pack get stale and un-engaging for those of us who love progressing our gear throughout a hardcore pack.
Explanation: Fear Nightfall RoC allows you to progress early game armors fairly quickly but then there is an enormous gap between those early game armors and the late game armors which require you to go to the Nether (going to the Nether is fairly late game) or require you to go to rare and specific biomes, hope you find a boss there, and to defeat it. There is a lack of any real mid-game progression.
Solution: The two mods I suggested add a lot of specifically mid-game weapon and armor options. The melee weapon pack adds a lot of survival type weapons - items that aren’t particularly great but are fitting to defeat hordes of zombies and other common enemies. Very much fit the pack. The armor mod adds a lot of immersive vanilla style armors, plenty of which very much fit the packs theme, and add more options to mid-game progression without adding anything that is OP.
Modpack: Steampunk
Suggestion: Aleki Ships
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/alekiships
Why: Adds big ol boats. I really think the ONE single thing this pack lacks in its entirety is just regular ships and boats. We got like every other vehicle known to man even submarines from two mods. But what if we just wanna decorate our shores with ships or be steampunk pirates?
Pros: It has compat with Biomes o Plenty, it seems to be really functional compared to Small Ships, its the exact version you would need
Cons: virtually no downside other than adding more entity lag
Modpack: Fear nightfall
Suggestion: Compat Delight
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/compat-delight
Why: I general chose this for the born in chaos food in here to give more food options in the game
Modpack: Steampunk
Suggestion: In config/distraction_free_recipes-client.toml, change "Show Toggle Button" to true.
Link: N/A
Why: Lots of people are used to JEI displaying items by default. Having a toggle visible for players to easily restore this JEI behavior will save them from having to figure out how to change this via the config.
Modpack: Better MC [FORGE] - BMC5 = FORGE 1.21
Suggestion: I suggest considering adding the Claustrophobic Dungeons mod to your modpack.
Link: https://www.curseforge.com/minecraft/mc-mods/claustrophobic-dungeons
Why: You have already added my Farmers Structures mod to your modpack, maybe you will like this one too, to diversify your caves. It is made with the same quality and attention to detail. It is also available via API for all platforms.
Mod: sword blocking mechanics
Suggestion: add sword blocking to other weapons
Link: https://modrinth.com/mod/sword-blocking-mechanics
why: it would be more fun with other weapons like an axe or pickaxe and you would be the first to do it as there’s little to non that support 1.21.9
Modpack: All of create```
There's a recipe that's clashing with two mods. When you use a grindstone on limestone you get salt when your also meant to get calcium dust. I was wondering if using "Crafttweakers" you would be able to add a recipe for crushing limestone in crushing wheels to get the calcium powder? As on grindstones you can't filter what it's making. Hence theres no way to automate bonemeal from limestone despite NEI saying so```
Modpack: Fear Nightfall - Remains of Chaos 
Suggestion: Sophisticated Storage
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage
Why: Modpack currently lacks any significant storage mods. This mod adds increased storage as well as more storage options while still matching the pack's theme. None of the storage in this mod are particularly large or OP. Gives bases more storage options instead of having whole large ugly rooms filled with chests.
Mod: Display Delight
Suggestion: Allows you to place all foods in Farmers Delight aswell as some Farmer's Delight addons
Link: https://www.curseforge.com/minecraft/mc-mods/display-delight
Why: While cooking is a huge part of better minecraft, Display Delight will add more satisfication when cooking meals.
Modpack: Any
Suggestion: Resource Pack
Link: https://www.curseforge.com/minecraft/texture-packs/tweaked-celestials
Why: A simple resource pack that tries to keep a vanilla feel while also improving the way celestial bodies in the sky look and offers to support any relevant mods, such as Stellar View and Ad Astra.
Modpack: Medieval Minecract MMC4
Suggestion: Eccentric Tome
Link: https://www.curseforge.com/minecraft/mc-mods/eccentric-tome
Why: There are too many guide books to carry around at once and its inconvenient having to go retrieve them every time you need to use one. With this mod, you can combine all guide books into one single book.
Modpack: Steampunk
Suggestion: Create waystone
Link: https://www.curseforge.com/minecraft/mc-mods/create-waystones-recipes
Why: Tempad is too busted, after spawning in a new world i can get all the materials for it by finding a train station ruin and the one create structure with display boards. these are 2 common structure that spawn pretty close to each other. Such early acquisition makes creating, trains, structures for trains and some vehicles quickly not practical compared to just waiting 6 mins for the tempad to recharge. it takes away the incentive for utilizing these aspects of the mod very quickly. This is why i recommend this create waystone. it takes 20 manual crafter things to make a waystone aswell as ender pearls(which i assume would take some time to get) unlike the tempad it has limitations, you have to get far enough into create to be able to craft it and its not unlimited uses like tempad in the sense that with tempad you can just set new teleport locations wherever, whenever, forever without stopping. With the this waystone you actual have to build it over and over again or build an automated system for mass producing them (Actually do create stuff and not just roam the overworld for 10 to 15 minutes and then boom you have a tempad.) Lastly i get that its steampunky but i also thing this create waystone matches the style and fits with the other magic items in the pack.
Modpack: Steampunk
Suggestion: Nerf the tempad crafting recipe (details TBD)
Why: As has been previously discussed, it's extremely powerful and easy to make, and doesn't require much to craft. It makes many other transportation methods obsolete, including (critically imo) interdimensional travel like portals and the potion of recall (e.g., it's easier to just teleport using the tempad to an existing mark in the Everbright than to make a new EB portal in your base or trek back to the Gatekeeper house where you found your first EB portal). Since you can make a tempad without ever leaving the overworld (either by finding a train ruin or trading with villagers), this cheapens the cross-dimensional exploration progression of the pack.
I propose adjusting the tempad crafting recipe to require items exclusive to several other dimensions that take some effort to get, like alchemy+summoner's tables that require you to kill their respective bosses, ancient debris that requires you to explore the nether, etc. I'm also open to input on what items to include in the recipe; I figure this can be a discussion.
Modpack: Medieval MC & Better MC (Forge BMC4 & NeoForge BMC5)
Suggestion: Consider adding the mod, Wild Aside!
Link: https://www.curseforge.com/minecraft/mc-mods/wildaside
Why: It adds 3 new gorgeous biomes, which truly feel handcrafted. They have just the right mix of vanilla+™ and fantasy charm to fit both packs really well.
https://imgur.com/a/o04YUIE
Modpack: Fear Nightfall: Remains of Chaos
Suggestion: Ponderosa planks (regions_unexplored:pine_planks) should make a minecraft:chest
**Link: ** N/A
Why: Simple QOL improvement for players in some biomes
Right now, we use a datapack which allows us to make chests from ponderosa planks, but it would be nice to have that in the modpack itself.
modpack: any packs
Suggestion: add the old leaderboards from 1.12.2
why: i like to see my own playtime in better format + see other people's progress on the server with friends.
https://www.curseforge.com/minecraft/mc-mods/leaderboards
Modpack: BMC4 1.20.1
Suggestion: End's Phantasm
Link: https://www.curseforge.com/minecraft/mc-mods/phantasm
Why: Due to the removal of Eldritch End, I think it needs a fair replacement thats even better! End's Phantasm is very vanilla friendly and is honestly a good replacement.
Modpack: remain
Suggestion: Abandoned Urban balance fix
Link: https://www.curseforge.com/minecraft/mc-mods/abandoned-urban-balance-fix
Why: this mod remove bone blocks from abandoned urban structures, because there so much of them and it's easy to abuse to get so much food very easy
Modpack:: Better MC [NEOFORGE] BMC5
Suggestion:: Add **ru_ru.snbt** to **config\ftbquests\quests\lang**
Link:: Attached file
Why: The Russian-speaking community loves this modpack, so they will be delighted with the Russian translation of the quests.
Modpack: [1.21.10] All The Heads v21.10.0
Suggestion: Add a configuration where it use vanilla texture to overwrite the resourcepack texture
Why: It kinda not friendly with cem, especially fresh animation. But rewriting the code to have the resourcepack head would be a pain, so adding vanilla texture to overwrite the texture.
Modpack: all of create
Suggestion: Please tell me what mod is this that removes the bar and cursor when idle? It really bothers me and I would like to remove it.
Mod: Mob Lassos
Suggestion: Add a Russian translation of the mod
Link: Attached file
Why: It will be easier for the Russian-speaking community to play
Modpack: Better MC
Suggestion: i think you should add chisel and bits into the modpack, so that players can detail there builds more
Link: https://www.curseforge.com/minecraft/mc-mods/chisels-bits
why: it will give players more ability to detail there builds
Modpack: All of Create
Suggestion: I think you should add chipped as this modpack seems to lack a mod for building, there is create deco but thats pretty basic.
Link: https://www.curseforge.com/minecraft/mc-mods/chipped
Why: Lets players make nice factories, Houses, cities and whatever else really. Variety is nice and I don't see any downside to adding it.
Modpack: Better MC
Suggestion: Icarus
Link: https://www.curseforge.com/minecraft/mc-mods/icarus
Why: This mod adds really nice and smooth wing animations. Thanks to it, the classic elytra is not so boring and difficult to use, because not only do you not need to use fireworks to fly, but you also have a lot of wing variants to choose from.
Modpack: SteamPunk
Suggestion: Add the mod Domestication Innovation. Custom crafting (mod intended for early-mid game), seamless addition to the questline (good quests that make the mod feel more enjoyable to play with), as well as any balancing modifications and integrations with the modpack (as per your liking).
Link: Domestication Innovation
Why: I recommend adding Domestication Innovation mod to the modpack, as it makes owning pets significantly more enjoyable. At the current state of the game, there's very low incentive to reliably have pets, let alone taking them with your adventures and battles. I've thought about it for a while, and have had playthroughs with the mod, and I strongly believe it perfectly blends in with the modpack as a whole. At no point does it stand out as an odd/irrelevant addition.
It also allows users to effortlessly recover lost pets, introduced respawning to your pets, and introduces many fascinating enchants that directly contribute to the overall feel of the gameplay. I HIGHLY recommend adding the mod to your existing world, and trying it out! If anything, you'd find even more incentives to add this mod.
Additionally, it has smooth compatibilities with other mods such as Alex's Mobs and effectively any modded mob, that is considered "Tamable". Even aside from raw mod compatibilities, it almost feels like Domestication Innovation was already a seamless part of the modpack.
As for any particular configurations to be modified/enabled/disabled, is entirely up to the player base (it works wonders by default; some balancing may be done). It would be incredibly nice if the mod had its own separate quest line, and perhaps custom crafting for certain items in a fair but early-game friendly manner. Any other suggestions or ideas relevant to the mod's addition would highly be appreciated.
Thanks for the read. :)
channel where u can share ur world
Modpack: Fear Nightfall
Suggestion: Add and integrate the NEEPMeat Mod
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/neepmeat
Why: It is a mod about making factories out of Meat machines. It fits really well with the astatic of the Living flesh mod that Fear Nightfall already uses. They could possibly be used together
Modpack: MMC4
Suggestion: Replace YSNS (You Shall Not Spawn) with InControl
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/in-control
Why: Has more configurability and mod support than YSNS. YSNS can only disable mobs completely or per dimension.
Modpack: BMC4 1.20.1
Suggestion: Pale Garden Backport: The Garden Awakens
Link: https://modrinth.com/mod/pale-garden-backport
Why: Its not bugged like the one we have atm
Modpack: BMC5 1.21.1
Suggestion: Spawners+
Link: https://www.curseforge.com/minecraft/mc-mods/spawners-plus
Why: so we can order better farms in the world, and it's also in bmc4 so...
Modpack:All of create 1.20.1
Modpack: BMC4
Mod: Snowy Spirit
Link: https://www.curseforge.com/minecraft/mc-mods/snowy-spirit
Reason: Since christmas is coming up, it would be amzing to have this vanilla friendly Christmas mod! to my knowledge this has already been added to one BMC modpack. Would love to see this come back!
Modpack: MMC4
Suggestion: Add a secound source or recipe to make or give the player ink sacks.
Why: Iron's Spells 'n Spellbooks really need them for progression and the only sources are tresure chest and squids, mabe add a new recipe that is costly but depends on more common resources ??? pls ?
Modpack: BMC5
Suggestion: Lootr
Why: Adds per player instance loot chest preventing players from needing to travel far from server spawn on older servers as newer players.
Modpack: BMC4
Suggestion: Copper Golem Legacy
Link (If Applicable): https://modrinth.com/mod/copper-golem-legacy
Why: Last backport needed really!
Mod: Devs, you choose!
Modpack: bmc4
Suggestion to add any sort of Christmas mod! With christmas coming up, it would be awesome to have a lightweight Christmas mod update.
Modpack: BMC5 1.21.1
Suggestion: more-overlays
Link: https://www.curseforge.com/minecraft/mc-mods/more-overlays/download/2745657
Why: light level display for mob proofing
**Modpack: **
MMC4 Forge
**Suggestion: **
Replace all Filter Mods in the Modpack with the simple "Items Filter"
**Link: **
https://modrinth.com/datapack/items-filter
**Why: **
- Items Filter in the Modpack dont work
- This Mod is easyer to use and to build
Modpack: BMC5
Suggestion: Crabber's Delight
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/crabbers-delight
Why: More Seafood Options and crab trap
https://www.curseforge.com/minecraft/mc-mods/apotheosis-x-irons-spellbooks-compat Can you make a 1.19.2 forge version please
Mod: https://modrinth.com/mod/new-health-bars
Suggestion: Make the health bar and damage value color and color border configurable with RGB colors
Modpack:BMC4 1.20.1
Resource pack: Retextures o' plenty
Link:https://www.curseforge.com/minecraft/texture-packs/retextures-o-plenty
Modpack: Better MC [FABRIC] BMC2
Suggestion: The Mods button from Mod Menu
Link: N/A
Why: Because it was there in older versions.
Modpack: Better MC [NEOFORGE] BMC5
Suggestion: Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/nemos-backpacks
Why: Only 1 backpack. A reliable, customizable and upgradable backpack mod is needed. Can also have a quest line for the upgrades.
Mod: Cheesus
Modpack: Better MC/Medieval MC
Link: https://www.curseforge.com/minecraft/mc-mods/cheesus
Why: It's a really nice and cozy quality of life mod and it does give you some benefits that you have to work for. It also adds more types of food and is compatible with other food mods like Farmers Delight. Plus it's CHEESE who doesn't love cheese... besides lactose intolerant people?
modpack: Fear Nightfall
suggestion: quest change and mod removal
why: annoying bug causes the damned one to break things like shulker boxes/coffers and essentially delete the items inside, as when it breaks blocks, they are gone completely (mobs also ignore mobGriefing rule) could it be changed to where the nighmare stalker takes its place in the questline? (it may be more of a night 1 boss but still. i will take that over a bug that deletes items)
**modpack : Remain 
Suggestion: The mod adds improved TNT with echoes and rifle bullet echoes
link : https://www.curseforge.com/minecraft/mc-mods/explosion-overhaul-a-new-level-of-destruction
https://www.curseforge.com/minecraft/mc-mods/gunfire-overhaul-echoes-of-the-battlefield
why : more rp
CurseForge
(Mod is in active development. Stay tuned)This mod overhauls Minecraft explosions for realism. Unique sounds based on distance/environment, tangible tremors, realistic visuals, plasma sparks, and fire clouds. Experience destructive power like never before!
801.4K Downloads | Mods
Modpack: BMC5 1.21.1
Suggestion: Traveler's Backpack
Link: https://www.curseforge.com/minecraft/mc-mods/travelers-backpack/gallery
Why: The backpack mod that’s already included has very limited capacity and doesn’t offer any useful abilities. In the mid/late game, when I need to farm certain minerals in large quantities for building, it gets annoying to stop every five minutes to empty my inventory of useless blocks. With this mod, gathering the necessary materials becomes a much more enjoyable experience. I believe that by adding this mod, players’ gameplay experience will improve significantly.
Modpack : MMC4
Suggestion : Goety - the dark art
Link:
https://legacy.curseforge.com/minecraft/mc-mods/goety
Why: Goety Mod is an underrated magic mod that has been continuously updated for a long time, and now there are constant Goety addons. I thought this was a good opportunity to try adding it to MMC4, given its excellent quality dark magic theme. So I'm suggesting this mod
Modpack: Fear Nightfall
Link: https://www.curseforge.com/minecraft/mc-mods/obsessed
Why: Cool lightweight mod that doesn’t get in the way too much but adds a scary atmosphere. He does so many different things.. he starts as a friendly dude but then turns into a spider and becomes more dangerous and unpredictable. The mod page explains better than I can.
Modpack: All of Create (FORGE)
Suggestion: Computercraft
Link: (https://modrinth.com/mod/cc-tweaked)
Why: it adds more freedom in controlling contraptions and machines of create. aswell as more dynamic and difficult layouts of train networks. there is a resourcepack "create: computers" which adds better suiting textures to ComputerCraft.
Modpack: All of Create (Forge)
Suggestion: Vanilla Backport
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/vanillabackport
Why: Bring vanilla features from latest minecraft updates
Modpack: BMC 4
mod: https://www.curseforge.com/minecraft/mc-mods/cataclysm-x-yungs
why: it actually makes berserkers spawn
Modpack: Better Minecraft BMC4 (1.20.1)
Suggestion: Domestication Innovation
Link (If Applicable): Curseforge: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why: allows for more range of tamable vanilla pets, while giving them both return-to-owner mechanics through the Wayward Lantern (assuming they were in follow mode when despawned), as well as buffs through the collar tags and pet enchanting system. Also has existing compatibility with Alex's Mobs; any pet tamable natively through Alex's Mobs already has access to DI's command and enchantment mechanics.
Not sure if this might break any internal balance though, you can make some monster pets through the pet enchanting system.
Modpack: All of create
Suggestion: https://www.curseforge.com/minecraft/mc-mods/create-steam-n-rails
Modpack: BMC4
Mod: https://www.curseforge.com/minecraft/mc-mods/betterminecraftlogic
Why: This mod improved Minecraft Logic like Villagers not getting damage from things like lava when sleeping, Stonecutters deal no damage at all even when it’s literally that pointy, Glass and turtle eggs not breaking when we shoot arrow/trident at, and many mores. It’ll make Minecraft better.
Modpack: All of create
Suggestion: Estogen(prev. Create: Estrogen)
It got splited into separate modules, so you need to install both
- estogen
- create estogen compact
it was in the modpack before, but got removed bc it wasn't updated to create 6.0
CurseForge
A Mod Based around expressing yourself, fluid handling and discovery. This mod add a lot of new Items, Blocks, Mechanics and more!
7.3M Downloads | Mods
Modpack:BMC4 1.20.1
Mod: StoneCutter Salvage
Link:https://www.curseforge.com/minecraft/mc-mods/stonecutter-salvage
Reason: Not op, and is useful. Select one ingredient from each compatible item/block
Modpack: Fear Nightfall
Mod:FTB Ultimine
Modpack: Medieval MC [FABRIC] MMC3
Suggestion: Add DnD races for origins
https://www.curseforge.com/minecraft/mc-mods/ardens-dnd-origins
It would be awesome to have some more iconic or traditional options for origins
Hi everyone, I have an observation regarding Medieval Minecraft 4 . The situation is that I have played it quite a lot, and my experience is that it can be completed quite easily. Unfortunately, there isn’t enough endgame content. For example, a titanium set was enough for me to defeat all the bosses. I think that the items dropped by bosses lose their purpose, because after defeating them, the boss drops become meaningless — there is simply no reason to continue getting stronger.
I would like to ask the game’s developers to somehow expand and improve the endgame mechanics and content. My idea would be that even after the ignitium and cursium sets, there should still be a reason to keep playing.
I am only sharing my observations; this is not an attack. I think LunaPixel Studios is doing a great job. I wish you continued success, and thank you for taking the time to read my message! (Mmc 4 v38)
Modpack: BMC4 1.20.1
Suggestion: Geophilic Backport
Link: https://www.curseforge.com/minecraft/mc-mods/geophilic-backport-vanilla-backport-compact
Why: Since the modpack has already Geophilic and Geophilic Reforged for add some compat for modded biomes, would be great to have in the 1.20.1 the recent features of the revamped Pale Garden of the 1.21 to make it look more fancy, adding some variations of trees, cobwebs around some trees, terrain patches, fallen logs and more.
Modpack: All 1.20.1/1.21.1 modpacks
Suggestion: Reliable Recipes
Link: https://legacy.curseforge.com/minecraft/mc-mods/reliable-recipes/
A powerful yet simple recipe scripting mod I'm working on that also functions as an addon for Item Obliterator. Works with it out of the box to automatically remove recipes and hide tags from blacklisted items, making for a much cleaner JEI/EMI without any extra configuration
Modpack: BMC 5 1.21.1
Suggestion: Add Brazilian Portuguese (PT-BR) translation
Link: https://lunapixel.studio
Why:
The modpack already has an excellent quest system and in-game tutorials, but they are currently available only in English. Adding a Brazilian Portuguese (PT-BR) translation would greatly improve accessibility for a large portion of the player base, especially new and casual players who may struggle to understand mechanics, quests, and tutorials.
Brazil has a very large Minecraft community, and many players rely on translations to fully enjoy modpacks. A PT-BR translation would make the onboarding experience smoother, reduce confusion during the tutorial quests, and help players better understand mods like JEI, accessories, teams, and controls.
This change wouldn’t affect gameplay balance, but it would significantly improve overall user experience and inclusivity for non-English speakers.
Modpack: Fear Nightfall
Suggestion: Make Zombified Piglins neutral in the Nether.
Why: Zombified Piglins are down right the most common spawn in the game.
Them being hostile by default makes any decent exploration in the Nether almost impossible.
I've heard it's from the Hordes mod. For when the Hordes are Piglins instead. But can't this just be fixed by having Zombified Piglins be neutral by default. But if a horde occurs the Zombified Piglins that spawn via it, spawn hostile?
I'm really frustrated with how getting any foothold in the Nether is really hard. Especially without any deaths
Modpack:BMC4 1.20.1
Resourcepack: Connected rocks
Link: https://www.curseforge.com/minecraft/texture-packs/connected-rocks
Reason: its cool
Modpack: BMC5 1.21.1
Suggestion: New Questline - Cooking
Farmer's Delight and the other similar mods have a huge impact on a lot of the game aspects between blocks, items, tools, enchants, and of course food (and buffs!)
I think having a quest line would be really fun and give more incentive to spending the time and resources on using the mod! Maybe set up in a similar way to how Decorations has the two separate categories or Curiosities being split up, but for different food types? i.e nether foods, meat, fruit/veg, ingredients like cooked rice and tomato sauce, etc!
I love Farmer's Delight and how versatile it is but I think having an added bonus of goals to work towards would make it even more interesting!
Modpack : Modpacks using Alex's Mobs (BMC4, MMC4, etc)
Ressources Pack : Sweety's Items
Link : https://www.curseforge.com/minecraft/texture-packs/sweetys-items-alexs-mobs
Why : Alex's Mobs textures, especially for items, don't fit that well in vanilla and with other modern mods.
Modpack: BMC4 Forge
Suggestion: removing the dragons mod and replacing it with ice and fire mod acutely ice and fire mod bosses fit the bosses style of BMC 4 and its dragon are way better designed and more fun to use it’s not to much RPG style so I thin its fit BMC 4 also it will add a lot more content and make BMC 4 a perfect NON-RPG modpcak especially when ice and fire 2 release and also being added so I hope to add a good configured ice and fire mod for BMC 4
Modpack: Better MC Forge or Fabric
Suggestion: https://www.curseforge.com/minecraft/mc-mods/soul-of-cinder-boss-standalone
Why:
includes 2 bosses, comparable in quality to mods like L_Enders Cataclysm. integrates into vanilla minecraft combat and has no dependencies.
Modpack: BMC5
Suggestion: Update Safe quest/add crafting recipe for the safe
Reason: The current quest is listed as "Craft a Safe," it's only obtainable from finding it in the world. There's no crafting recipe for it, therefore it's uncraftable.
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: remove the "Apotheosis" mod from the "Other World" modpack, , or the Gems with %-health damage effects to be removed.
Why: "Apotheosis" is definitely a fun and well-made mod, but it ruins the game's balance too much. With just a few Gems that have %-health damage effects, the final bosses and mid-chapter bosses die too easily. It would be good to either delete the mod or remove the %-health damage Gems and rebalance the other Gems.
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Implement a localization framework via KubeJS, including refactored Quests and a full Russian translation for the Otherworld mod.
Link: Attached file
Why: Currently, the pack lacks flexible localization for quests and custom content. This submission refactors the entire Quest Book to use translation keys (en_us / ru_ru) instead of hardcoded text, and adds a complete Russian translation for the "Otherworld" mod. While this requires adding KubeJS and updating quest files, it makes the pack accessible to a much larger non-English audience and creates a scalable system for adding other languages in the future.
Upd: Updated the translation to Otherworlds v3 in the branch.
Modpack: Otherworld
**Suggestion: ** Class Balance
Link: N/A
Why:
The current iteration of class balancing doesn't feel unique enough.
Wizard/Sorcerer seems to be the end-all in regards to spellcasters.
- Wizard/Sorcerer can do everything melee classes can do with the added benefit of casting any spell, healing included.
Some Cleric subclasses are actually prohibited from defensive/supportive spells like healing. (Looking at you Tempest Cleric)
Melee Classes like Fighter don't have any reliable way to engage tougher enemies without being demolished.
(I've not had a chance to play through/look through every class, this is just what I've experienced thus far playing with my friends)
Modpack: Otherworld
Suggestion: Create: Vibrant Vaults
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-vibrant-vaults
Why: Vertical vaults (also, less important, coloured vaults)
Modpack:BMC4 1.20.1
Mod: Smart particles
Link:https://www.curseforge.com/minecraft/mc-mods/smart-particles
Reason: limits particles for performance
Modpack: Otherworld
Suggestion: Boss Arrow Immunity Removal or Rework (if possible)
Link: N/A
Why:
Some bosses, like the 2nd story boss Captain Cornelia, are immune to arrows and just reflect them right back.
For classes like Ranger and Rogue, they become much more challenging because the main part of the class is ranged damage. If a boss, especially a story boss, is immune to the entire point of the class, it feels unfun.
I do not know if there is a work around, but with my current knowledge, it feels irritating trying to fight enemies/bosses that are purely immune to arrows. The only way I've been able to actually fight Cornelia is with %-hp based damage, but she still kills me in 3 swings with dragon scale armor, so fighting her has become a slog after she has gotten low on HP.
Modpack: BMC5 NeoForge
Mod: Alex's mobs and citadel port to 1.21.1 neoforge + citadel port
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mobs-1-21-1-port https://www.curseforge.com/minecraft/mc-mods/citadel-1-21-1-port
Why: becuse i found out theres a alex mobs port and it would be ok if this will be added
Modpack: MMC4 Forge
New Recipe:
this would going on for all tiers so the grind behind it is not so excessive
Modpack: Otherworld
Suggestion: Add Lootr
Link: https://www.curseforge.com/minecraft/mc-mods/lootr
Why: It's better for playing with friends or on servers.
Modpack: Otherworld
Suggestion: More armors/tools to Holystone Altar
Link: N/A
Why:
As mending is locked behind a class and to my current knowledge, i dont know of any other decently easy way to repair armor. It would be beneficial to give more options to repair gear, as the more advanced of gear you get, the more irreplacable it becomes.
Modpack: Otherworld
Suggestion: Make Goblins and Hobgoblins able to enter Goblin Villages without using fake ears
Link (If Applicable): N/A
Why: I think it's a fun little detail and also helps with immersion
Modpack: Otherworld
Suggestion: Storage mods for better storage systems(multiple choices, not need to add all of them)
Link (If Applicable):
- Storage Drawers
- Functional Storage
- Colossal Chests
- Tom's Simple Storage
why: because why not? + better storage system would be awsome for soo many items we have in this lovely modpack ❤️
Modpack: Otherworld
Suggestion: Make it so necromancers summons and alshanex's familiars don't attack/be attacked from minecolony civilians, also make it so alshanex's familiars don't deal damage too you either 😔
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Add the Comforts mod with hammocks configured to work at night
Link: https://www.curseforge.com/minecraft/mc-mods/comforts
Why: Adds sleeping bags for portable sleeping without setting spawn points, great for adventuring. Hammocks could be configured to only work at night by setting hammockUse = NIGHT to prevent players from spamming them during the day to skip entire seasons like winter. While this makes them function similarly to sleeping bags, they still provide a unique decorative option and remain functional rather than being completely disabled!
Modpack: BMC4 Forge
Mod: True Ending ~ Ender Dragon Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/true-ending
Why: becuse it makes ender dragon more fun to fight
Modpack: Otherworld
Suggestion: Additional Information on Undead race
Link (If Applicable): N/A
For some reason, a benefit of the race of Undead isnt mentioned.
You dont need to breath, but it isnt mentioned anywhere
Modpack: Otherworld
Suggestion: Allow disabling of Skyrim Sounds resource pack
Link: N/A
I like most of the music, but leveling up is a huuuge issue for me. Leveling up in Skyrim is an achievement that influences your stats and deserves the grandiose sound effect that comes with it.
But using the same sound effect in Minecraft, where levels are more like a resource than an achievement and you can gain a TON in just a few minutes or even seconds, doesn't work for me. I hear the chanting all the time, plus it isn't balanced well and is super loud compared to the rest of my game.
Modpack: Fear Nightfall
Suggestion: remake +update the legacy version as its own modpack.
I occasionally forget that the og fear nightfall (v15 specifically) is so old and get confused as to why i cant update some mods (from the fog and end of herobrine have really cool features on the new versions) and i think that the accessibility to the lore is just as important as "balanced" difficulty (i forgot spore was part of the legacy version :/ )
Modpack: Otherworld
Suggestion: Instanced Chests
So, I've noticed that doing chests as a group in the Otherworld modpack isn't very lucrative, and loot is often highly contested. So, I'd like to introduce the idea that each player gets their own instance of chest(s)!
Modpack: Otherworld
Suggestion: Starting Equipment With the use of the mod called Spartan Weaponry
Link https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry/files/6842571
Why: If this modpack is mostly based on D@D 5e it would make sense to start with a simple weapon like a dagger for all the classes or can have proper weapons for each induvial classes
Modpack: Otherworld
Suggestion: Add in a mob grinding utils, or some other way for rare drops
Link: https://www.curseforge.com/minecraft/texture-packs/mob-grinding-utils-vanillafied
Why: So I've figured out its kinda really time consuming to look for some entities that rarely spawn such as the Devil and ents, just for the Valoria Armor evolution. It can get really time consuming and just make things "Less fun", while for story progression, "Less worth it". So I hope by suggesting this it could improve the time it takes to get these items.
Modpack: Otherworld
Suggestion: Small Ships, a ship mod that adds a variety of sea faring vessels
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/small-ships
Why: Makes sea towns more immersive and sea travel more exciting!
Modpack: Otherworld
Suggestion: Include description of the spells in the cantrip selection screen
Why: Newcomers who haven't played with Iron's before or don't have a ton of experience would be confused on which one to select
modpack :otherworld , is it an option to put sleepingbags in so that you can just exploring but you can sleep trough the night without getting murderd lawl
Modpack: Otherworld
Suggestion: Include a Encumberement-like effect for carrying too many backpacks
Why: While running around with a ton of backpacks is pretty fun I think having too many backpacks and running around carrying that many items just ruins the immersion (atleast for me), also I think it'd also make for a very fun and fitting strength perk
Modpack: Otherworld
Suggestion: Disconnect Reforging from Underdark races and connect it to non-caster classes (Non-Eld-Knight Fighters and Barbarians)
Why: Melee-orientated class with little to no actual spellcasting support should instead be getting abilities to dramatically improve their equipment. Since other classes have their way of getting stronger, but melee focused classes does not.
Modpack: Otherworld
Suggestion: Merfolk Species
Why: Though not a player species in D&D, they're mythical creatures. In 3.5e, they can breathe on water and on land however are incredibly slow on land as opposed to water. (One square on land, more than most land species on water.) This could be dealt with by a fin to legs ring that makes them able to walk on land, however there's no guarantee you'll run into the item to begin with. They could get more bonuses on water to make up for having to deal with all this hassle to get on land.
Modpack: Otherworld
Suggestion: Better & more feats
Why: Currently the feats don't have much of an impact. In early levels where they would be useful, they aren't available. In later levels, where they should be useful, you have such drastically better gear or higher health due to level scaling, that the benefits they grant are simply the icing on the cake to your already massive wedding cake. Another reason, is that feats could be more interesting. Changing the way you play or can play, as they typically do in DnD.
Modpack: Otherworld
Suggestion: Make ink/arcane essence crafting using Create more expensive and less easily accessible early game
Why: I think Create: Wizardry allowing for spellcasters to get their hands on rare/epic level spells without too much of a commitment or cost (the arcane essence/epic ink recipe is pretty cheap if you stumble upon a single amethyst geode as it will give you 15-16 stacks after cutting them) has definitely impacted how strong they feel compared to other classes. While I don't think this will impact spellcasters strength that much (as you can still just explore for inks/spells and get lucky) I think this is one of the best ways to nerf them without directly nerfing their numbers
An example recipe would be to gate epic ink behind popped chorus fruit or make arcane essence cost mithril and require for it to be super-heated so as to make it a bit less possible very early game.
I am not very confident on the example recipe but I think making spellcasters progress through the gear/spells slower will make the classes feel more balanced overall.
Modpack: BMC4 1.20.1
Suggestion: Include the 'Copper Age' mod, or something similar, to allow for the use of copper golems.
Why: Because better minecraft is not better if it doesn't have the same things vanilla has. I believe it was 1.21 where copper golems may have been added. But still, 'Better Minecraft' should at least have what vanilla does. They are super useful and would be cool to include them.
Modpack: Medieval Minecraft [NEOFORGE] MMC5
Suggestion: Add Antique Atlas
Link: https://modrinth.com/mod/antique-atlas-4
Why: Feels more medieval than a regular map!
Modpack: Otherworld
Suggestion: Tinkers Construct
Why: would be nice to make our own custom tools and weapons!
Modpack: Bmc 5
Suggestion: Add better end like in the bmc 4
Why: end is very boring
Modpack: Otherworld
Suggestion: Grant Tempest Cleric access to the Rainfall Aqua spell
Why: DnD 5e + Baldur's Gate 3 grants access to Create Water to inflict the wet condition.
Modpack: Otherworld
Suggestion: Rebalance melee (they’re severely underpowered) and remove the under dark race requirement for reforging and augmenting. It’s simply too strong to be locked behind a race. Everyone will go that race or have atleast one person go that race to get access to it.
Modpack: Otherworld
Suggestion: Add tiered “Restful Beds” that heal players while sleeping, with upgrade tiers based on the block type used in the recipe
Why: Beds already feel important in the pack, but on multiplayer servers sleeping is often inconsistent because not everyone sleeps at the same time. That makes resting unreliable for healing and forces people into regen sources or constant food/heal item use. A Restful Bed system would keep beds relevant and add a DnD style “rest” mechanic without directly nerfing or buffing any class. The tier system also gives clear progression, encourages base building, and prevents the bed from becoming a spammy portable healing exploit.
Recipe layout (all tiers):
Top row: Arcane Cloth | Arcane Cloth | Arcane Cloth
Middle row: Arcane Cloth | Bed | Arcane Cloth
Bottom row determines tier: 3 matching blocks
Tier examples:
Copper blocks = Copper Restful Bed
Iron blocks = Iron Restful Bed
Gold blocks = Gold Restful Bed
Diamond blocks = Diamond Restful Bed
Netherite blocks = Netherite Restful Bed
Anti spam / balance idea:
Restful Bed benefits only activate after staying in bed for a delay timer. Base delay is 30 seconds, and each tier reduces the delay by 5 seconds.
Copper: 30 sec
Iron: 25 sec
Gold: 20 sec
Diamond: 15 sec
Netherite: 10 sec
Proposed Restful Bed benefits:
Copper: Regen 1
Iron: Regen 2 and clears all effects
Gold: Regen 3, 1 golden heart, clears 1 negative effect
Diamond: Regen 4, 2 golden hearts, clears all negative effects
Netherite: Regen 5, 4 golden hearts, clears all negative effects, Haste 2 for 10 minutes
Modpack: Otherworld
Suggestion: Tabaxi Race
Why: Cause I want to be cat, also their stat block can be something like - Size: Medium, +2 Dexterity, +1 Fist damage, +20% speed, Darkvision, and the trait Feline Agility: Gain auto-step, feather fall, and a boost to stealth.
This is just my example from what I think is appropriate from what I've seen of the other races on the wiki, I am wanting to play this modpack but I fear I need to start over or have a admin on a server wipe my player data if you ever add Tabaxi in the future.
Modpack : Otherworld
Suggestion : Update Valoria mod
Why : Currently Valoria mod is unplayable, we can start the nature part, but all the content in the dimension is inaccessible because we can't resist the void negative effect that kill us.
In a recent update, they decreased this effect impact, added seeds we can cultivate to craft potions and start to survive the least until we have the correct stuff to survive there.
Modpack: Otherworld
Suggestion: Remove hunger and thirst for undead players
Why: Uhm, they're undead? Why would they need to eat like a traditional player? This just seems like a logic gap in my opinion.
Modpack: Otherworld
Suggestion: Physical resistance should be removed, and Dragonborn origin should get a resistance based off the ancestry they choose
Why: DnD 5e Dragonborns get a resistance/breath attack based on the dragon type of their ancestors, red/gold get fire resistance/fire breath, silver/white get cold resistance/cold breath, etc
Modpack: Otherworld
Suggestion: More linear Spellbook Maxxing
Why: Right now, theres diffrent spell books that drop from bosses, and some that you have to get manually (example: Shellbound and the Druidic Tome). For the druidic tome, you need to find a rotten spellbook, get a silktouch item, get bees, ect. For the shellbound, you just need to kill a relatively easy miniboss. It would be much more dynamic and progression based if the previous spellbook was a crafting ingredient in the better spell book (such as the Necronomicon from the Undead Lich boss replacing the Ruined Book in the Vampiric Spellbook, the Druidic Tome being used with amethyst crab shell and amethyst blocks to make the Shellbound, the Guide to watery whispers being reinforced with hullbreaker scales and an immortal embryo, the Frostbranded Tome being combined with Cursium to create the Accursed Codex, ect ect)
Whilst this isnt exactly a gamebreaking change, it would help in fixing the issue of casters being so powerful so quickly, and add a bit of extra progression into the non-story based bosses
Mod pack: BMC5
Suggestion: Add a variety of tools you can create with the regular ores similar to the spartan tools mod pack, which give you different buffs/debuffs like: more damage to undead or forcing the player to wield 2 handed
Modpack: Overworld
Suggestion: Cataclysm: Spellbooks
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/cataclysm-spellbooks
Why: This mod adds alot of new things for Iron's spells and spell books, all the dependencies are already in the modpack
aside adding two new schools (Abyssal and Technomancy), new classes / subclasses could also be added along side it, (Such as the Artificer getting a Technomancer Subclass and the warlock getting the abyssal subclass)
Modpack: Overworld
Suggestion: Spartan Weaponry + Spartan Weaponry: Ice and Fire
Links: https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry-ice-and-fire
Why: Adds greater weapon variety for melee classes, said weapons coming with a variety of special effects. Also adds a greater variety of ranged weapons, such as throwing weapons, differing bows. Ice n' Fire ver. adds more uses for Dragonsteel and differing weapons to use it on, such as spears, glaives, rapiers, etc. Greater weapon variety for every standard.
Modpack: Otherworld
Suggestion: Class restrictions on Armor's/Weapons
Link N/A
Would make classes more important specially different melee classes, mages already have this with the spells but why can a mage use a greatsword and stuff like that? Subclasses could influence in that too perhaps and pretty sure this is dnd accurate as ive been told in a past goofy suggestion i made
Modpack: Otherworld
Suggestion: Adding Qliphoth Awakening
Link: https://www.curseforge.com/minecraft/mc-mods/qliphoth-awakening
Why: Actual mechanically interesting bosses that requires you to think and not press piano keys on your spells, repeat until boss dead, it's not an often used mod as well so it could bring a fresh breath to players, l_ender, mowzie, bomd is kinda overused in too many rpg genre modpacks at this point
Controllable by mrcrayfish support on Better Minecraft
Would be awesome if this could get added back in. It seems to have had an update as recently as yesterday so it should be compatable with more recent create stuff.
Modpack: Otherworld
Suggestion: Domestication Innovation
Link:https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why: Makes tames WAY more usable and overall better, you can disable the combat enchants it offers but the blocks alone are extremely useful to make atleast make tames not lost by bullshit, would be so nice to have ❤️
Modpack: Otherworld
Suggestion: Miniboss rebalence/"Sheiding" removal
Why: Shielding attribute on those miniboss enemies is just overall unfun. It makes you miss half your attacks and spells, and it just has no tell or reason. You just have to keep swinging on a enemy, hoping that an attack or 2 rings out. Its especially annoying on actual minecraft minibosses like the wither and elder guardian.
I also think adding more useful drops to them would be nice, because killing a 5 star legendary enemy with 4x the hp and double the damage just to get 2 peices of iron is very underwhelming for the ammount of effort put in.
Modpack: Otherworld
Suggestion: add lootr
Why: Makes it so much nicer for multiplayer 🙂
Modpack: Fear Nightfall Remains of Chaos
Suggestion: Arthropod Phobia Expansions
Why: It looks really good and I think it will fit well into the Fear Nightfall Modpack
Modpack: Otherworld
Suggestion: Add vampires + werewolves as races into the modpack
Why: These additions would solidify the pack’s D&D-inspired Origins system by providing specialized roles for different playstyles. Vampires would function as the premier caster race, featuring an expanded mana pool and increased spell power(blood magic) to maximize Iron's Spells 'n Spellbooks integration, balanced by standard undead weaknesses like Smite and sunlight. Werewolves would serve as the ultimate melee race, utilizing innate armor, attack damage, and speed to excel in close-quarters combat without relying solely on JustLeveling attribute points. Together, they create a clear Magical vs. Physical progression path that enhances party diversity and supernatural roleplay within the modpack's fantasy setting.
Modpack:BMC4 1.20.1
Mod: Flerovium
Link:https://www.curseforge.com/minecraft/mc-mods/flerovium
Reason: compatible with mudpack. Greatly eliminates frame dips and maintains smooth framerate. Says its compatible with embeddium in description but is compatible with the BMC4 Forge modpack
Modpack: Otherworld
Suggestion: Special mobs
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/special-mobs
Why: Its a lovely mod that doesnt get often as nearly as it should, giving a variety to every vanilla mob you encounter is always a breath of fresh air. With that said however The first quest finding a zombie, and the monster hunter quests would need to be configured to work with this mod.
Mod: Diagonal Fences
Suggestion: fences on slabs
Link: https://modrinth.com/mod/diagonal-fences
Why: adds more flexibility to your builds by introducing railing and better fencing to sloping terrain.
Modpack: Otherworld
Suggestion: Remove the bandages system as the main method of healing or otherwise rebalance it
Why: Other than making the game a complete drag early-mid game with how annoying it is to farm the bandages, especially with the autoleveling mod already discouraging too much exploration, it just doesn't really fit the fantasy theme of the modpack. There's a reason why legendary survival overhaul is in realistic/survival modpacks like deceasedcraft and not arpgs like prominence 2.
Modpack: Otherworld
Suggestion: New spell category for classes: Melee
Why: This category would include spells that are "Melee", stuff such as Flaming Strike, Echoing Strikes, Shadow slash, etc.. It just makes sense and seems fair, mages wont really use these skills and most melee classes should have this category.
Modpack: Otherworld
Suggestion: New races: Giant and Goliath
Why: More variation with the races you can choose as well as adding more melee based races and large races. It would bring some more diversity.
Modpack: SteamPunk [LPS]
Suggestion: Diesel Generators
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-diesel-generators
Why: it's more straight-forward, easier to understand and works better for starters, who can switch to Create: TFMG later in the game as they learn how to play with Create. It is also better looking than TFMG, it blends with the steampunk aesthetic even tho it is diesel-fueled. Lastly, adding it does not necessary mean that TFMG has to go, the both can coexhist
Modpack: Otherworld
Suggestion: Enemy scaling + Spell fix
Explanation/Why: Enemies that spawn around you should scale with your level, would be nice so mobs dont just vanish from one hit, level should also make mobs have a higher probability of getting an "affix", making normal enemies both stronger and more useful, on top of this enemies should get a spell resistance stat scaling with the level of the player, spells in this modpack (its like this most of the time), are broken, dealing insane damage, bosses and mobs should get a spell resistance, mobs like said before and bosses a set spell resistance depending of what stage it is expected for the player to kill them, ignis for example players will have around 250% spell power and maybe 150% spell power of a specific school they main, so he should get a spell resistance that makes ignis not just vanish in 10 spells and actually make ignis a bossfight.
Modpack: Otherworld
Suggestion: Notify the player that when they leave a team that they will lose their progress, Not everyone will know this can happen, even though it may not be a bug its still a nasty thing to experience so a warning would be apt.
Modpack: All of Create
Suggestion: https://www.curseforge.com/minecraft/mc-mods/create-factory-logistics
Why: It allows for easier transportation of fluids, as well as factory gauge support for fluids
Modpack: Otherworld
Suggestion: https://www.curseforge.com/minecraft/mc-mods/relics-mod
Why: Adds more content, more ways to differentiate builds and charachters, plus is in tact with lore from dnd
Modpack: BMC4
Suggestion:https://www.curseforge.com/minecraft/mc-mods/jukebox-mutes-music-original-authors-version/files/all
Why: so jukebox music and background music don't overlap. When removing the music disc, the background music resumes playing
modpack: BMC4 forge 1.20.1 Suggestion: add a quest for scylla bos from cataclysm and add a quest for the boss from aether lost content
Modpack: Otherworld
Suggestion: https://www.curseforge.com/minecraft/mc-mods/saints-dragons
Why: Who can say no to more new unique dragon types? Ice and Fire is amazing but there is only three dragon types and the same species of dragons and the mod is going to be no longer updated because of Ice and Fire 2, I'm not saying to remove ice and fire but having more dragon types can definitely add new gameplay
I suggest adding an item blacklist to Sword Blocking
Modpack:BMC4 1.20.1
Mod: Functionality
Link: https://www.curseforge.com/minecraft/mc-mods/functionality-forge
Video: https://youtu.be/cNHT3lUkJuc?si=d44YEXJGwQ54LARB
Reason: Video link shows all features. Its awesome
🔔| Still not part of our community? Join our discord here: https://discord.gg/Fc38uu6FnZ
Functionality is a Minecraft mod focused on expanding underused vanilla mechanics with new items, blocks, and world interactions.
In this showcase, we explore new mob drops, utility blocks, environmental interactions, and quality-of-life additions desig...
Modpack: Otherworld
Suggestion: Item to "Level up" Tames/pets
Why: Would help pets being useful in combat, not being left behind against high level powerful foes, by level up i mean the ingame leveling system mobs have from 1-20, lv 20 being applied to End mobs, the items would be divided in 4 tiers, first tier costing basic materials such as iron and some meat/vegetables and leveling up a pet up to lv 5, 2nd tier same thing but with diamonds up to lv 10, 3rd tier would involve nether materials up to lv 15 and feeding this to ur pet would make your pet become fire resistant, needing IAF wither bones, blaze rods and ghast tears + meat/vegetables, last tier would involve End materials, needing dragon breath, chorus fruit and maybe end rods?
Check out my domestication innovation mod suggestion to complement this!
Modpack: Otherworld
Suggestion: https://www.curseforge.com/minecraft/mc-mods/create-ultimate-factory
Why: It doesn't add new builds so won't affect already made worlds, just adds new crafting recipes and allows more factory machines to be built and more automation/wouldn't be any more over powered then what is already in the mod pack.
Modpack: All Of Create 1.21.1
Suggestion: https://www.curseforge.com/minecraft/mc-mods/bridging-mod
Why: It's a really convenient mod for building; I don't think it breaks the game, and I think it's a good addition in terms of quality of life.
Modpack: Otherworld
Suggestion: Apotheotic Creation
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/apotheotic-creation
Why: Filtering options for apotheotic rarities
Modpack:BMC4 1.20.1
Resourcepack: mandala's dragon mounts refreshed
Link: https://www.curseforge.com/minecraft/texture-packs/mandalas-dragon-mount-refreshed
Modpack: Otherworld / BMC4 1.20.1
Suggestion: MobEffectsVFX
Link: https://www.curseforge.com/minecraft/mc-mods/mobeffectsvfx
Why: Cool client-side visual on effect gain, highly configurable! Adds a cool magic touch-
Modpack: BMC5
Link: https://www.curseforge.com/minecraft/mc-mods/cinchs-missing-blocks
Reason: self explained
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: In config/itemphysic.json, add the following entries to pickup.alwaysPickup.entries:
"{id:\"itemtag\",tag:\"forge:raw_materials\"}""{id:\"itemtag\",tag:\"forge:gems\"}""{id:\"itemtag\",tag:\"minecraft:coals\"}""{id:\"itemtag\",tag:\"forge:dusts\"}""{id:\"itemtag\",tag:\"forge:ingots\"}""{id:\"itemtag\",tag:\"forge:nuggets\"}"
Link (If Applicable): N/A
Why: These tags cover core mining and progression materials. Automatically picking them up reduces unnecessary crouching and manual right-clicking when gathering resources during dungeon runs and mining sessions while preserving overall balance, since these are standard resource drops players are expected to collect.
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: In config/itemphysic.json, add "{id:\"blocktag\",tag:\"comforts:sleeping_bags\"}" to pickup.alwaysPickup.entries
Link (If Applicable): N/A
Why: Sleeping bags from Comforts are designed for portable adventuring. Since vanilla beds are already covered via the beds tag, adding the sleeping bag tag keeps behavior consistent and prevents unnecessary crouching when breaking and retrieving them during travel and dungeon runs, while preserving immersive pickup for other items.
Modpack: Medieval MC [FORGE] MMC4
Suggestion: Add Aether Compat: Gloves For All
Link: https://www.curseforge.com/minecraft/mc-mods/aether-gloves-for-all
Why: It adds aether glove variants for Ice and Fire, Deeper and Darker, The Undergarden and Blue Skies. There's already Umbral Skies in the pack which adds similar compatibility for The Twilight Forest, so this would make the different mods feel even more integrated.
Modpack: All Better MC
Resource Pack: Brush and Juice
Link: https://www.curseforge.com/minecraft/texture-packs/brush-and-juice
Why: It's probably a hot take but Stay True has overstayed its welcome. I like it, but I've been looking at it since BMC 1.16.5 launched and I am thinking it needs a replacement!
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Add the some mod that allows us to re-authenticate after our session has expired
Link (If Applicable): (Look in the thread for options)
Why: This mod fixes the common “Invalid session (Try restarting your game and the launcher)” error that occurs when a player’s Minecraft authentication expires while the game is open. Instead of forcing players to fully restart the game and launcher to reconnect, ReAuth allows them to reauthenticate directly from the game, improving convenience and reducing downtime when reconnecting to servers.
Modpack: Otherworld
Suggestion: add cataclysm x yungs mod
Link: https://www.curseforge.com/minecraft/mc-mods/cataclysm-x-yungs
Why: this mod allows ignited berserkers to spawn in yungs better nether fortresses after you beat ignis, so you can resummon and farm him if needed be
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Replace Tom's Simple Storage with a more scalable storage system such as the Occultism storage system or Refined Storage (optionally using themed resource packs like Stoneborn Refined Storage or Create Style for Refined Storage + Create-Style GUI for Refined Storage)
Link (If Applicable): Hyperlinks on text above
Why: Tom's Simple Storage Mod works well early on but tends to cause noticeable server lag once storage networks grow large because the storage terminal frequently scans all connected inventories. On a small private server I host with around 10 players, we observed severe TPS drops (sometimes below 8 TPS) once Tom's storage systems became large, which the attached profiler screenshots point to as a major contributor.
Replacing it with a more scalable storage solution could help prevent these late-game performance issues while still allowing players to manage large inventories. Occultism could fit the magical theme of the modpack well, but it includes many additional mechanics, so it would likely require careful configuration and balancing rather than simply adding the mod as-is.
Alternatively, Refined Storage could provide a cleaner technical solution, potentially with usesEnergy=false to keep the system simple and accessible. A themed resource pack and recipe adjustments incorporating magical components could also help integrate the system naturally into the modpack's fantasy progression and aesthetic.
Modpack: Otherworld
Suggestion: Add Transmog mod or something similar to that (maybe cosmetic armor reworked?)
Link: https://www.curseforge.com/minecraft/mc-mods/transmog
Why: in DnD (and bg3) disguise self spell exists to portray you to others different than you actually are, for one or another reasons. with there being few choices players usually go of armor trough game and quite a few choices to pick from in general it would be nice to have some way of making yourself look "fancier", different self than an army of people wearing same armor set just cuz you all want to play warlock 
Modpack: Otherworld
Suggestion: Integrated Seven Seas
Link: https://www.curseforge.com/minecraft/mc-mods/integrated-seven-seas
Why: This can motivate players to go and explore oceans to face these beautiful ships with modded integration, fitting with the other integrated mods in the pack, providing an enjoyable experience and enhancing the gameplay with new structures.
Modpack: Better Minecraft
Suggestion: Two players on one horse
Link (If Applicable): N/A
Why:
It would be great if two players could ride the same horse. This would make traveling together much easier when playing with friends. It would also improve the multiplayer experience and make adventures more fun, since one player could ride while the other joins as a passenger. Overall, it would add more enjoyment and teamwork to the modpack.
Modpack: Medieval MC, Otherworld
Suggestion: Aether Adornments
Link: https://www.curseforge.com/minecraft/texture-packs/aether-adornments
Why: When you play with Aether mods and Iron's Spellbooks, it is very inconsistent and ugly to see both rings and necklaces with different textures and, with this texture pack, you can solve that problem and play with a new stylish style.
Modpack: BMC4, 1.20.1 Forge
Mod: Completionist's Index
Link: https://www.curseforge.com/minecraft/mc-mods/completionists-index
Why: Just to add a little bit of progess to anyone's world that can always be worked on. Maybe if you don't want to work on quests, you can play a different way, through collecting and checking off every item in the game that is obtainable. There is also a blacklist for blocks that arent supported to be obtainable, aka Bedrock.
modpack: any 1.21.1 neoforged packs that apply
mod suggestion: betternether neoforge
link: https://www.curseforge.com/minecraft/mc-mods/betternether-neoforge
reason: its a really great dimension mod, and it has an unofficial neoforged port.
Suggestion: Adorable Hamster Pets
-# Modpack: Better Minecraft, and any other 1.21/1.20 packs that you think it would fit in
-# Links: Modrinth, CurseForge
Why
- Includes 70+ variants, shoulder launching, diamond sniffing, cheek pouch inventories, unique personalities, 50+ animations, tamed wander mode, and much more!
- My top goal when making it was that it would feel like it belonged in vanilla minecraft
- It's built for wide compatibility. There are no hard-coded items in the game; nearly every element of every feature is configurable
- Uses Fzzy Config so you can search through the config settings instead of having to edit a JSON file like a digital caveman 😂
-# Technical note: If you decide to test it out in the next few days on 1.21.1 before I can release v3.6.0, make sure Patchouli is set to v92 or lower. The Patchouli dev just recently made some breaking changes in Patchouli 1.21.1 v93 a couple days ago. I’ve already updated my code to match, and the fix will be included in my 3.6.0 patch.
Modpack: AppleSkin
Suggestion: BMC5 and all client
Link :https://modrinth.com/mod/appleskin
Why: AppleSkin makes your hunger and health bar easier to understand and also helps you how much your food can give you saturation. Also good for emergency situations to know your health bar and hunger better.
reason: For hunger bar knowledge limitation.
Modpack: BMC4
Suggestion: Tidbits
Link : https://www.curseforge.com/minecraft/mc-mods/tidbits
Why: Adds a bunch of QOL things to the game, primarily new villager professions that trade unique items (like saplings, wood types, music discs, from other mods). Also adds some ores for vanilla resources. Totally configurable
Modpack: BMC5
suggestion: BetterEnd:
Link: https://www.modpackindex.com/mod/19918/betterend
Why: Adds content to the End (biomes, mobs, blocks, etc.) It was really cool playing in end in BMC4
This mod adds content to the End (biomes, mobs, blocks, etc.)
Modpack: BMC4, BMC5 (or almost any 1.20.1, 1.21.1 or 1.21.11 modpack)
Suggestion: Slime Bounce
Link: https://www.curseforge.com/minecraft/mc-mods/slime-bounce
Reason: It adds the simple, yet cool mechanic of bouncing on slime entities like the blocks, allowing them to be squashed apart by bouncing on them enough times with enough velocity!
It's also highly configurable.
Modpack: Any
Suggestion: packed packs
Link: https://modrinth.com/mod/packed-packs
Why: It adds profiles to the resource packs screen and makes them draggable. It would really help when a mod you add to a modpack ends up resetting all your resource packs.
Modpack: BMC5
Suggestion: Add a mod that allows you to lead villagers
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/villager-leads
Why: It'll be so much easier to transport villagers. The main reason why I'm suggesting this though is because I've built a small fishing boat and I want a vanilla friendly way to stop my villager from escaping into the water without hindering the look of the boat.
Modpack: Create Radars
Suggestion: Add the mod "Create Radars" that adds radars, displays and more things.
Link (If Applicable):
Why: A lot of people would like to build radars, defense cannons.
Modpack: Otherworld
Suggestion: Add the "Orb of Origin" to the crafting method or another way on how to obtain it beside via journeybook's "Introduction". For example materials of chapter 6 bosses will be needed to craft Orb of Origin
Why: Otherworld has different race, subrace, classes and subclasses. While it's important to stick to the made character, we might need a way to change again for different purposes, even if only possible in endgame. Like for experiment with other players or classes that only works in pvp/multiplayers. There are also cases with racechange just for ancient reforging and trust with other players.
Mod: Mob Lassos
Suggestion: Make the diamond lasso pickup any LivingEntity and then filter their children, for example:
DIAMOND(entity -> (entity instanceof LivingEntity) && !(entity instanceof Enemy || entity instanceof Player || entity instanceof ArmorStand || entity instanceof EnderDragon || entity instanceof Slime)
Why: It simply makes it more versatile for any other mod, makes a better compatibility, perhaps even adding compatibility tags to the predicate could solve the issue
Specifically, i have an entity which extends FlyingMob and implements tameable. FlyingMob extends Mob directly. My entity is an Eagle, counts as an animal, but doesn't extend animal. Changing the logic for the golden lasso aswell would be a hella long predicate, so for Diamond lasso is fine, because diamond lasso is supposed to pickup any
Modpack: Otherworld
Suggestion: Add Aether Delight or edit Farmers Structures to prevent it from creating Aether structures
Link: https://www.curseforge.com/minecraft/mc-mods/aether-delight
Why: It would be complementary to the other Delight mods (Alex, Dungeons, Ender, etc...). In addition to Farmers structures already creating delight structures in the Aether which currently do next to nothing besides having some vanilla Aether food or items (which can be a disappointment when you spend the time trying to reach the location only to find next to nothing for the effort).
Modpack: Otherworld
Suggestion: Add custom skill tree
Link: https://www.curseforge.com/minecraft/mc-mods/simply-skills (example)
Why: I mean not only adding this mod but customizing a full skill tree based on otherworld modpack, can use simply skills as base like prominence 2 does
Modpack: any modpack with marium's soulslike weaponry
Suggestion: marium soulslike weaponry refresh
Link: https://www.curseforge.com/minecraft/texture-packs/marium-soulslike-weaponry-refresh
Why: it's a resource pack that changes the textures, models and animations of marium soulslike weaponry to be nicer.
on DEADZONE can yall make a pve only server
Modpack:: Better MC [NEOFORGE] BMC5
Suggestion:: Add **pt_br.snbt** to **config\ftbquests\quests\lang**
Link:: Attached file
Why: I created the Portuguese-Brazilian translation to make the game more accessible and enjoyable for friends and players in Brazil, so they can fully experience the quests in their native language.
Modpack: Better MC 1.20.1 [Forge]
Mod: Caverns and Chasms
Link: https://www.curseforge.com/minecraft/mc-mods/caverns-and-chasms
Why: overhauls the underground and the "Peeper" mob is amazing. Adds balanced copper equipment that oxidizes as you use it, I think. It was recently updated on April fools day this year. Listen, I know we already have silver in BMC4, but Galosphere has less content than this and has not near as many silver uses as this. Please consider replacing the other mod, and somehow disable quark's azalea wood/logs since it's implement them too. Please consider adding this mod! Nvm it's not being added
Modpacks: Medieval MC [FABRIC] MMC2, Medieval MC [FABRIC] MMC3, Medieval MC [NEOFORGE] MMC5, Better MC [FABRIC] BMC2, Better MC [FABRIC] BMC3, Better MC [NEOFORGE] BMC5, Fear Nightfall: Remains of Chaos
Suggestion: Add the mod "Mousetweaks x Accessories Fix"
Link (If Applicable): Curseforge, Modrinth
Why: I wanted to suggest my mod which completely disables Mouse Tweaks' WheelTweak while in the Accessories GUI. It fixes an annoyance that happens while scrolling down on your accessories (you take them off accidentally). The same mod version is compatible with all the packs.
Modpack: Better MC 1.20.1 [Forge]
Mod: Dragon Mounts Legacy Tweaked
Link: https://www.curseforge.com/minecraft/mc-mods/dragon-mounts-legacy-tweaked
Modpack: Better MC 1.20.1 [Forge]
Mod: Nature's Appetite
Link: https://www.curseforge.com/minecraft/mc-mods/natures-appetite
Why: in description of mod page
modpack: All of Create
mod: Create: Quality of Life
Link: https://www.curseforge.com/minecraft/mc-mods/create-qol
why: adds some nice QOL features especially superheated lava which is useful for boilers
Modpack: Better MC Forge 1.20.1
Mod: Nethelurgy
Link: https://www.curseforge.com/minecraft/mc-mods/nethelurgy
Why: by replacing Stalwarts Dungeons(not been touched in forever), it adds Ignite, "A fiery hot gem that can be found anywhere in the Nether outside of Soul Sand Valleys. It can be used as a potent fuel source - burning for longer than Coal, or as an ingredient for crafting Blaze Powder. And while it's not as abundant as Coal, Ignite Ore is far easier to spot thanks to it's distinct glow." , and it adds tungsten with various attributes as the mod page states, "a dense, heavy, and highly heat resistant metal that can uncommonly be found anywhere in the Nether, but appears more frequently below lava level. It can be used to create gear that's a tier between Iron and Diamond. Tungsten tools are slower than Iron but hit harder and can harvest stronger materials, while Tungsten armor provides fire resistance, knockback resistance and slightly more defense than Iron. Due to their high heat resistance Tungsten items are lavaproof - just like Netherite, but they also take twice as long to smelt..."
The auto smelt enchant will soon be enabled/disabled in a future update (a Twilight Forest reference)
Adds basalt iron ore and blackstone diamond, wither potions, etc.
Please remove friendly fire between allied players and summons --> otherworld
Modpack: BMC, Fresh n Cozy
Suggestion: Fancy World Animation (Fabric/Neoforge/Forge)
Link: https://modrinth.com/mod/fwa
Why: The mod adds a lot of animations to the world (unlike most other mods/resources packs that only targets entities). It helps make the world feel more interactive and smooth.
Modpack: Otherworld [CurseForge] v6.5
Suggestion: Make potion related modifiers tied to the maker rather than the drinker
Link: N/A
Why: Potion modifiers, like artificer alchemist (50% longer potions) and lvl 15 intelligence passive (+1 level to potions) are currently tied to the user rather than who made it. This is specially useful when playing solo, as you can consume the potions you find with better effect, but I feel this is wrong in two ways:
- It doesn't vibe with the role/lore, something d&d is mainly known for; as an alchemist or high intelligence class, I learn how to make better potions, not how to better drink them.
- If my party consists on low intelligence focus classes, I, as an alchemist (for instance) should be able to provide them with better potions as I'm skillful enough to make them more powerful. Why can't my paladin benefit for a stronger potion I made he couldn't find anywhere else?
Note: As this could have consequences regarding recipes and trades according to muon, this should be toggleable somehow, like activating an active ability for the alchemist for example, and the lvl 15 INT passive it's already a toggle, I'm currently unaware of other similar "potion enhance when drank" effects.
All Modpacks really
Make modlists on your frontpage
N/A
When looking for a modpack i usually go by the mods in it.
While its possible to get that list without it being on the front page, i personally would rather go for a modpack that lists those...
If youve played a few modpacks, things like "beautiful worldgen" or "extra Additions" are alot less appealing than actually listing the mods.
Most modpacks that do this hide them behind a spoiler at the bottom of their page.
Modpack: Otherworld v6.5
Suggestion: if it's possible, when a druid drops to 0 hp during wild shape, they should revert back to humanoid instead of outright death. This is mainly to prevent outright death when wild shaped as a squishy creature. It's also in line with DnD mechanics.
if there isnt could you guys add controller support for better mc fabric, I'd say either controllable or midnightconntrols
New buddycards is out, any interest in intigrating it, might be a fun fit in otherworld
Modpack: Medieval MC [FORGE] MMC4
Suggestion: Apothic Compat
Link: https://www.curseforge.com/minecraft/mc-mods/apothic-compat
Why:
MMC4 runs Apotheosis alongside L'Ender's Cataclysm, Iron's Spellbooks, Tetra, and Simply Swords, but many of those weapons and armor pieces are missing Apotheosis loot category assignments. This means they can't roll the correct affixes or accept gem sockets, which breaks a core progression loop since Apotheosis gear is central to the pack.
Apothic Compat fixes this through Apotheosis's official IMC override API. Direct support for mods in MMC4 includes:
- L'Ender's Cataclysm
- Iron's Spellbooks
- Tetra
- Simply Swords
Plus a universal fallback that catches any other weapon mod by item class, including Spartan Weaponry, Epic Knights, Mowzie's Mobs, Alex's Mobs, Forbidden and Arcanus, Enigmatic Legacy, and more. Full list on the CurseForge page. There's also a config file so any custom items can be assigned to whatever categories you want without needing a code update.
Notes: 1.20.1 Forge, server side only, no mixins or patching. Soft dependencies on every target mod so it only activates if that mod is present. MIT licensed.
Note: I am the author of this mod.
Modpack: Otherworld [CurseForge] v6.5
Suggestion: Add dripstone bolt as a druid cantrip
Link: N/A
Why: Its low cost, low damage, and i dont think there's any geomancer cantrips period in any class, and i think a geomancer cantrip would be good for Druid, considering every other spell school has one cantrip for one class
Modpack: MMC5 + BMC5 +
Suggestion: Resource Packs Translation PT_BR
Link (If Applicable): https://www.curseforge.com/minecraft/texture-packs/allthetranslations
Why: Add this resource pack to the modpack to provide pt_BR translations for the included mods and improve overall language support. It currently contains translations for over 190 mods, has been tested to work properly, and is constantly being updated with translations for newly mods.
i got a suggestion, new crate for the vaults in deadzone!
Modpack: AoC
Suggestion: Tectonic
Link: https://www.curseforge.com/minecraft/mc-mods/tectonic
Why: Lack of a vanilla+ Worldgen mod
Modpack: MMC5 Neoforge
Suggested Mods:
Sophisticated backpacks instead of travelers backpack + Sophisticated Storage
Why: Atp a way better backpack and storage mod which couples well with Tom's simple storage
Links:
https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage
Modpack: All of Create 1.21
Suggested Mods:
Sophisticated Storage or Storage Drawers
Why:
Additional storage options with Create, and helps to reduce the chest monster that occurs.
Links:
https://share.google/i5OBKTReqp2iFgkRS
https://share.google/Mlc9cV4CDsmivWAs5
Modpack: All of Create and All of Create Aeronautics
Mod(s): Create Ultimate Factory and Create Big Cannons for the aeronautics pack
Modpack: All of Create and All of Create Aeronautics
Suggestion: Add a way to automate amethyst :))
Why: Because it takes forever to find geodes
Modpack: All of Create Aeronautics
Suggestion: Create Aeronautics: Claims
Why: Set up airship bases and have creation protected from grieving, stealing, etc
Modpack: All of Create - Aeronautics
Suggestion: Add Create: Deco
Why?: It has Aeronautics support, and the catwalks & railings would look super cool on airships & boats
Modpack: OtherWorld
Suggestion: Make Druid forms rideable.
Why: To enhance multiplayer interaction and add a fun, cooperative mechanic to the pack.
Modpack: All of Create - Aeronautics
Suggestion: Change Create: Offroad Small Tire, Tire, and Monstrous tire to use 1 rubber sheet + shaft, 4 rubber sheet + shaft, and 4 rubber blocks + shaft respectively. Replace Create: Diesel Engines recipes that still use dried kelp to rubber sheets. Currently, Pumpjack head, Kelp handle, and the mechanical crafter recipe for the chemical sprayer use dried kelp. Additionally, Rope from the Create: Ornithopter uses dried kelp in their recipe as well.
Why?: It makes sense to streamline these few items that are left.
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Add Iron's Spellbooks Tweaks
Link: https://www.curseforge.com/minecraft/mc-mods/irons-spellbooks-tweaks
Why: Server-side mod that adds config options Iron's doesn't have:
- mana regen rate
- starting mana
- spell level cap
- dimension casting blacklist
- inscription blacklist
- cast time + cooldown bonuses
- full mana regen disable
Otherworld runs Iron's with D&D 5e progression, but mana regen rate and starting mana aren't configurable on Iron's side so casters outpace the curve fast. The spell level cap gates high tier spells behind class progression. 1.20.1 Forge, soft dep, MIT.
(I am the author of this mod.)
Modpack: All of Create - Aeronautics
Suggestion: Add Easy Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/easy-villagers
Why:
- Villagers are entities (cause lag)
- Villagers are hard to transport to our base
- It’s the easiest way to reroll trades
**Modpack: ** Blissful Valley
Suggestion: Dia-Log
Link: https://www.curseforge.com/stardewvalley/mods/dia-log-npc-dialogue
Why:
- NPC Logging isn't available in the pack
- 1.5k+ Reddit upvotes
- it's pretty
Modpack: Otherworld v7
Suggestion: Bug fix Druid Circle of the Land: Nature's Ward
Why: Nature's Ward currently seems to not provide the mentioned "no longer experience thirst and hunger"
Modpack: All Of Create: Aeronautics
Suggestion: Create Aeronautics: Claims
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/aeronautics-claims
Why: currently there is no way to claim youre physics contraptions on public servers allowing people to steal vehicles even if theyre in claimed land. Seeing as you have an official and a partnered public servers for the pack its very fitting, and very frustrating without it
Modpack: Medieval MC [FORGE] MMC4
Suggestion: Shoulder Surfing Reloaded: Camera Fixes & Additions
Link: https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded-camera-fixes-additions
Why:
- Shoulder Surfing Reloaded's decoupled camera fails in 3rd person when running away. This mod solves that to have a truly decoupled camera where you can look wherever you want while moving wherever you want in 3rd person.
- Adds an additional configurable overhead perspective to shoulder surfing's perspective cycle. This is for the masses of people who prefer the perspective of Leawind's 3rd person as opposed to shoulder surfing but still want all the capabilities and compats that SSR has.
- This modpack has Iron's Spells. SSR's decoupled camera doesn't account for this behavior and unlike bow aiming, spells don't continously aim at where you point your crosshair while moving around. This mod actuallly makes the body follow the crosshair throughout the entire cast sequence so you can actually aim spells properly!
Modpack::All of Create: Aeronautics
Suggestion: Create Aeronautics: Portable Engine Liquid Fuel
Link: https://www.curseforge.com/minecraft/mc-mods/create-aeronautics-portable-engine-liquid-fuel
Why: Let's players use liquid fuels to fuel the portable engines. Could make it possible for fuel depots and quick refuelling.
Modpack: All of Create and All of Create Aeronautics
Suggestion: Add a way to automate amethyst :))
Why: Because we dont have delicious cheese ( and we can also make alcohol )
Modpack: Steampunk
Suggestion: Add the maple delight addon
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/maple-delight
Why: so the maple trees have more uses with the farmers delight that is already added
Modpack: All of Create - Aeronautics
Suggestion: Add the Create: Tracks addon
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-tracks
Why: Give more possibilities to make unique create aeronautics contraptions
Modpack: All of Create and All of Create Aeronautics
Suggestion: Add "Create Big cannons"
Why: They patched it to work with Simulated/Aeronautics now. Its a very funn create extension
ModPack: All of create Aeronautics
Suggestion: Please add the " Cosmetic Armour Reworked " mod
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
why: i feel like most of the time you see people its all the same, i for instance like my cardboard armour because its special but i dont like its look. i wanna look good and have my special armour. this also mean people will not all look the same because well we only really have templates to change the same armours trim. this should bring more creativity to the masses. thank you for reading.
Modpack: All of Create Aeronautics
Suggestion: Add Create: Propulsion Simulated
Why: it adds thrusters, its something that should be used with aeronautics to make aesthetic jets and some builds
Modpack: Medieval MC [FORGE] MMC4
Suggestion: Apothic Tooltip Cleanup
Link: https://www.curseforge.com/minecraft/mc-mods/apothic-tooltip-cleanup
Why: Apotheosis gear in MMC4 gets really tooltip-heavy, especially at higher rarities where you've got like 5+ affixes and 3+ empty sockets all stacked on one weapon. This mod cleans that up. It truncates the affix list (hold alt to see the rest), compacts gem tooltips, and merges empty sockets into one line so the filled gem icons still show but the empty rows collapse. Everything's a config toggle so you can pick what to clean up and what to leave alone. Forge 1.20.1, client-side only, soft dep on Apotheosis so it won't break anything. Also handles Apotheotic Additions's Esoteric rarity.
Note: I am the author of this mod.
Modpack: All Of Create: Aeronautics
Suggestion: Aeronatuic Additions and ChunkLoader
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/aeronautic-additions-and-chunkloader
Why: Currently large ships have no ways to stay loaded as opac forceloading doesnt work
Modpack: Deadzone
Suggestion: Lockpicking/Locked Doors
Link: https://www.curseforge.com/minecraft/mc-mods/locks-unofficial
Why: When looting/exploring you run into a lot of blocked off doors or fake doors which makes a lot of places you explore quite small and the same so maybe instead you could add something like a lockpick mod so you have open doors that are always unlocked and locked doors you need to pick with a lockpick or bobby pin which could be found in brown crates, plus you could have fulling locked doors that can't be picked that need a key which could be found or dropped from zombies or certain types of zombies (For example the fireman zombies have a chance to drop the key for a locked room in the fire station and the same for the lab zombie and military zombie). The same mod could be used for quest items with traders like you trade a certain item for a key that can be used to open a area like a shortcut (Sewers) or a place with more traders (Which have harder ammo types to find and items you could trade that give money)
Modpack: AOC Aero
Suggestion: Add create lazy tick.
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-lazytick
Why: Huge performance boost on servers by reducing create tick frequency, This allows servers to support 2-3 times more Create power production lines compared to pure Create!
Modpack: Otherworld v8
Suggestion: Make Mana regen either incredibly little; or not at all until rest.
Link (If Applicable): N/A
Why: Would even better simulate DnD's magic system where resting is the only way to restore any spent spell points. Also will make casters feel more satisfying to invest in mana and similar functions, rather than just needing to wait a bit.
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Shoulder Surfing Reloaded: Camera Fixes & Additions
Link: https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded-camera-fixes-additions
Why:
Shoulder Surfing Reloaded's decoupled camera fails in 3rd person when running away. This mod solves that to have a truly decoupled camera where you can look wherever you want while moving wherever you want in 3rd person.
Adds an additional configurable overhead perspective to shoulder surfing's perspective cycle. This is for the masses of people who prefer the perspective of Leawind's 3rd person as opposed to shoulder surfing but still want all the capabilities and compats that SSR has.
This modpack has Iron's Spells. SSR's decoupled camera doesn't account for this behavior and unlike bow aiming, spells don't continously aim at where you point your crosshair while moving around. This mod actuallly makes the body follow the crosshair throughout the entire cast sequence so you can actually aim spells properly!
Modpack, Otherworld [Dungeons & Dragons]
Lower the spawnrate (or eliminate0 the ''troll'' and skeleton ''sorcerer'' mobs from the caves of the ''Alex Caves'' mod because in several of these, especially the ''primordial caves'' it is almost impossible to find the dinosaur mobs since it is full of trolls and skeletons.
It is very exaggerated, it seems that when so many of these spawn, the dinosaurs that should appear do not appear.
Modpack: Otherworld [Dungeons & Dragons]
Tinkers construct Link: https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
I would like to see Tinkers construct in Otherworld because in dnd you are able to create your own items like weapons and add magic to them and with tinkers you will get a large aray of new items and combinations, to personolise your own tools. Tinkers is also great at be crossing mods with its items for example Ice and fire mod is usable in Tinkers.
P.S. sorry for bad grammer and English
Modpack: Otherworld [Dungeons & Dragons]
Link: https://www.curseforge.com/minecraft/mc-mods/medieval-origins-revival
Make it possible to mount another player shoulder for small races like Gnome or Halfling using the Medieval Origins Pixie power. The power is called "medievalorigins:pixie/mount". I don't know if using other origins powers is allowed in modpack and it's not a big deal if this is not implemented but I could be cool and give more immersion.
Modpack: Better MC [FORGE] BMC4
Suggestion: Better Horse / Mount Steering
Link: https://www.curseforge.com/minecraft/mc-mods/better-mount-steering
Why:
- Especially great for 3rd person gameplay
- Makes mounts feel way smoother and less clunky, makes movement feels way more natural
- You can look around freely with your camera while moving around a different direction without fighting the controls
- Small QoL mod that alot of players (including me) will prolly notice constantly while playing
- Makes horses and other mounts actually fun to use long term
- Doesn’t change progression or balance, just improves the experience so p lightweight
Modpack: Otherworld
Suggestion: Add the enchantment "Life Mending" to the item "Leather Belt (from Mod: Valoria)"
Why: It has the capability of having the "Mending" enchantment to it, but not "Life Mending". Feels like a bit of an oversight unless it was specifically designed that way.
The belt feels like it was designed to allow players to have fun by allowing combinations of different charms, and without being an artificer class you can't use it for very long without having to spend mental energy and replace it every now and then. It would be a small change that would be QoL for those of us who arn't artificers.
Modpack: BMC4 Forge
Suggestion: https://www.curseforge.com/minecraft/texture-packs/gallery-portfolio-compat
Why: Modded painting icon support with mods in this pack
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Better Horse / Mount Steering
Link: https://www.curseforge.com/minecraft/mc-mods/better-mount-steering
Why:
- Especially great for 3rd person gameplay
- Makes mounts feel way smoother and less clunky, makes movement feels way more natural
- You can look around freely with your camera while moving around a different direction without fighting the controls
- Small QoL mod that alot of players (including me) will prolly notice constantly while playing
- Makes horses and other mounts actually fun to use long term
- Doesn’t change progression or balance, just improves the experience so p lightweight
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Air Combo
Link: https://www.curseforge.com/minecraft/mc-mods/air-combo
Why:
It's cool and auraful to combine strikes and spells, especially when you're a spellsword fighter
Modpack: SteamPunk [LPS]
Suggestion: Better Horse / Mount Steering
Link: https://www.curseforge.com/minecraft/mc-mods/better-mount-steering
Why:
- Especially great for 3rd person gameplay
- Makes mounts feel way smoother and less clunky, makes movement feels way more natural
- You can look around freely with your camera while moving around a different direction without fighting the controls
- Small QoL mod that alot of players (including me) will prolly notice constantly while playing
- Makes horses and other mounts actually fun to use long term
- Doesn’t change progression or balance, just improves the experience so p lightweight
Modpack: Better MC [FORGE] BMC4
Suggestion: Seramicx's Smooth F5
Link: https://www.curseforge.com/minecraft/mc-mods/seramicxs-smooth-f5
Why:
- no dependencies, extremely lightweight
- Vanilla F5 is a hard snap between camera modes. It looks cheap and it's been that way forever. This eases the transition so swapping perspective feels muuch more fluid, which fits a Vanilla+ pack wihch is all about polishing the base experience.
- Works fully standalone with vanilla third person. It doesn't need any other camera mod to do its job.
- Small QoL mod that alot of players (including me) will prolly notice constantly while playing
- Countered's smooth f5 had many compat issues and a few bugs, which this aims to solve
ModPack: All of create Aeronautics
Suggestion: the create: mechanical extruder mod
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/create-mechanical-extruder
Why: i'm just going to recommend it as a alternative to the larger cobble farms which are more efficient at large cobble generation but come at the cost of lag and fps when near or loaded, should help combat cobble machines being funky after reloading the chunk over and over.
Modpack: SteamPunk [LPS]
Suggestion: Seramicx's Smooth F5
Link: https://www.curseforge.com/minecraft/mc-mods/seramicxs-smooth-f5
Why:
- no dependencies, extremely lightweight
- Vanilla F5 is a hard snap between camera modes. It looks a bit lame/lackluster and it's been that way forever. This eases the transition so swapping perspective feels muuch more fluid, which fits a Vanilla+ pack wihch is all about polishing the base experience.
- Works fully standalone with vanilla third person. It doesn't need any other camera mod to do its job.
- Small QoL mod that alot of players (including me) will prolly notice constantly while playing
- Countered's smooth f5 had many compat issues and a few bugs, which this aims to solve
Modpack: Otherworld
Suggestion: `2-3 Taunt Spells, preferably one in Lightning category.
Link (If Applicable):
Why: Having to keep spamming invisibility is boring, let someone be a meatshield
Modpack: Better MC [NEOFORGE] BMC5
Suggestion: Pet Home
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/pet-home
Why: BMC5 adds many cool new pets, with the Dragon Mounts Remastered and Alex's Mobs. This mod not only makes pets protected from your own attacks, it adds a good number of useful and cool enchantments for tamable pets. I've just tested it a bit in my single player world, and it seems to be perfectly compatible with v50.
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Seramicx's Smooth F5
Link: https://www.curseforge.com/minecraft/mc-mods/seramicxs-smooth-f5
Why:
- no dependencies, extremely lightweight
- Vanilla F5 is a hard snap between camera modes. It looks a bit lame/lackluster and it's been that way forever. This eases the transition so swapping perspective feels muuch more fluid, which fits a Vanilla+ pack wihch is all about polishing the base experience.
- Works fully standalone with vanilla third person. It doesn't need any other camera mod to do its job.
- Small QoL mod that alot of players (including me) will prolly notice constantly while playing
- Countered's smooth f5 had many compat issues and a few bugs, which this aims to solve
Modpack: Otherworld
Suggestion: combat roll
Link: https://www.curseforge.com/minecraft/mc-mods/combat-roll
why: think of it as a dexterity saving throw. I think adding dodging would make this modpack fit more into the dnd experience. It would also make combat a lot smoother. Maybe adding a way to implement dexterity into the rolling system would be fitting
I dunno how this channel works but i have an suggestion that for bmc 4 forge they change the grave mod from yigd to the mod that adds a body when you die instead of a gave this is because when you fight the ender dragon or catactlysm bosses when you die your grave can be destroyed by the bosses which results in having to "cheat" to get the loot back
Modpack: Better MC [NEOFORGE] BMC5
Suggestion: Quark
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/quark
Why: It has LOTS of cool and useful features that make playing vanilla feel really lacking. I've been playing BMC4 with it, and now I can't play without it.
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Immersive Melodies in Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-melodies-in-backpacks
Why:
- I mean, kinda self-explanatory lmao, but makes it so that you can play immersive melodies instruments straight from your sophisticated backpacks (or travelers backpack but this pack uses sophisticated) jukebox upgrade slot! You can also see what this looks like on the mod link page where there are screenshots.
- It is extremely hard to play midi files using an instrument from immersive melodies whilee doing something else. Since it only plays when you have it in your hand, if you are doing anything else like fighting or fishing or building, you will have to have it in your offhand, which also has many problems because if you right click, it will just open up the song menu whhen you don't want it to, and just having it in offhand itself seems like a real inconvenience. Hence, immersive melodies instruments in backpacks!
- The GUI is basically just like whhat you would expect a regular songs playlist to be when you interact with it (repeat disabled, repeat all, repeat one, shuffle, skip/back ALL works, and handles logic for both jukebox upgrades for sophisticated), and well, i really think this would be a sick addition to thhe pack :D
- I personally love just uploading whatever midi file i want to immersive melodies, and i just love playing w it in general, and so I thought this would be an extremely cool mod to make!
Modpack: Otherworld [Dungeons & Dragons]
Suggestion: Give +5%/+10% Geo Spell Power to Tectonic Crest Armor (or replace the +5% Nature Spell Power with Geo instead, but I'd lean more towards just adding it)
Link: N/A (Not Relevant)
Why:
- Logically, Tectonic = Earth related, not necessarily nature like Primordial (though I'd argue Primordial should be Geo rather than Nature but touché), so it'd make sense if an armor literally named after Tectonic Plates gave a small increase to Geo power, especially considering how limited your later-game options are for Geomancers.
- Sorta mentioned in the previous point, Geo magic sorta gets dropped at the mid-game point, having a second armor option that's synergises fire(, nature) and geo would allow a little more freedom for Geomancer players in terms of gear.
Modpack:
All Of Create (Normal)
Suggestion:
Add the mod "Create: Extra Gauge"
Link:
https://www.curseforge.com/minecraft/mc-mods/create-extra-gauges
Why:
- Adds advanced automation logic
- Makes factories more efficient
Modpack: Steampunk
Suggestion: Remove Tempad
Link (If Applicable): https://www.curseforge.com/minecraft/mc-mods/tempad
Why: You know how in Loki there is a lot of time Shenanigans, going to familiar places and such? This is precisely the issue it poses in Minecraft but more dangerous. It brings parts of the past world, entire biomes and their structures and entities and such, and lets you go back to places you were at and take stuff from there. While at first this is fine, it griefs your new or more current world on a BIG scale. This can lead to people using this in multiplayer to Smurf other players by using armo stands and placing all of their gear on it, saving position, and going to the new world and teleporting to that coordinate. All of this once they get the Tempad, since brass and the ingredients for the Tempad itself is relatively easy to get from structures and whatnot. While the convenience of fast travel is great, this is far more dangerous than one may realize, if you were not aware of it.
PLEASE USE THIS FORMAT
Modpack:
Mod Suggestion:
Link:
Why:
**Modpack: ** All forge modpacks
**Mod Suggestion: ** FTB Backups, FTB Essentials, FTB Chunks, FTB Ranks
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-backups-forge, https://www.curseforge.com/minecraft/mc-mods/ftb-essentials-forge, https://www.curseforge.com/minecraft/mc-mods/ftb-chunks-forge, https://www.curseforge.com/minecraft/mc-mods/ftb-ranks-forge
Why: Essential tools for server owners, they provide functionality like scheduled backups, commands like tpa/home, chunk claiming, and permissioning. These are all common / important things on vanilla servers and really are critical to playing on a server with friends.
Modpack: Better Minecraft 1.16.5 FORGE
Mod Suggestion: Storage Drawers Mod
Link: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: Another small and simple QoL for storage management while maintaining the vanilla-ish feel of Minecraft,it easy to use too.
Modpack: Better Minecraft 1.16.5 FORGE
Mod Suggestion: Trash Cans Mod
Link: https://www.curseforge.com/minecraft/mc-mods/trash-cans
Why: Some place to trash items instead of lava buckets or cacti would be really convienent
Server Suggestion: The @raw flaxe & @fabric is nice though if we can, also by modpack? I almost had a heart attack thinking BMForge was going to have another update for the 4th time this month xD
Edit: oops sorry forg for the ping
Server Suggestion: Separate roles for mod updates and modpack updates
Why: Some of us care about just the mod updates, some of us just care about the modpack updates. This would reduce ping spam for people that don't care about one or the other, while still allowing people to be notified about the one they do care about
Stop suggestion the same stuff and use the format otherwise we will delete it
and I wont be changing roles again
Modpack: bmc+ (or any othrr modpack)
Mod suggestion: ambient sounds 3
Link: https://www.curseforge.com/minecraft/mc-mods/ambientsounds
Why: sounds great
Modpack: better forge 1.16/17 (or any)
Mod Suggestion: Tool Belt
Link: https://www.curseforge.com/minecraft/mc-mods/tool-belt
Why: better inventory management
Modpack: BMC+
Mod Suggestion: Cars B)
Link: https://www.curseforge.com/minecraft/mc-mods/ultimate-car-mod
Why: Land Transportation
Modpack: Better Minecraft Forge 1.16.5
Mod Suggestion: Apotheosis
Link: https://www.curseforge.com/minecraft/mc-mods/apotheosis
Why: It adds new potions, enchantments, dangers, mechanics, and other interesting things that greatly improve the Minecraft experience. Especially improved enchanting, mob farms, and bosses.
Modpack: Better Minecraft PLUS Forge 1.16.5
Mod Suggestion: Uppers
Link: https://www.curseforge.com/minecraft/mc-mods/uppers
Why: Literally a QOL change. Its just hoppers that go up.
Modpack: All
Mod: Visual Enchantments
Link: https://resource-pack.com/enchantment-textures-resource-pack-1-16-3/
Why: I suggest Visual enchantment textures to replace that other enchantment texture pack. It adds things like Visual differences to certain books and items such as flames on fire aspect swords and flame bows, and tiny wings on feather falling armor. But it only works on vanilla enchanted books and items.
Modpack: Better Minecraft PLUS Forge 1.16.5
Mod Suggestion: untamed wilds
Link: https://www.curseforge.com/minecraft/mc-mods/untamedwilds
Why: The animals looks great and well animated
Modpack: Better Minecraft 1.16.5 FORGE
**Mod Suggestion: ** Chisel Mod
Link: https://www.curseforge.com/minecraft/mc-mods/chisel
Why: Makes building much more interesting and makes it possible to build more detailed structures in a smaller scale
Modpack: Better Minecraft Plus
Mod Suggestion: Applied Energistics 2
Link: https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2 (Theres not much on the curseforge page but do your research this is an amazing mod)
Why: Its a bit of a grind to get but once you have it you have a crazy amount of storage for all your items, you can automatically craft items with it using your resources in the ME system and much more, by far the best storage mod Ive ever used.
Modpack: Better Minecraft 1.16.5 FORGE
Mod Suggestion: create mod
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: so much more to do u can make elevators windmills and it would make much more tasks automated and its vary simple and looks stunning also u wouldent get bored with it cuz of how much stuff u can make
Modpack: Better Minecraft 1.16.5 Forge
Mod: Doggy Talents
https://www.curseforge.com/minecraft/mc-mods/doggy-talents/files
Why: fits in with the vanilla feel and it'd be awesome having wolves patrolling around my base too
Modpack: Better Minecraft Plus
Mod: https://www.curseforge.com/minecraft/mc-mods/potionsmaster
Why: add new very useful potions
Modpack: Better Minecraft 1.16.5 Forge
Mod Suggestion: Upsizer
Link: https://www.curseforge.com/minecraft/mc-mods/upsizer-mod
Why: Quality of life, helps with inventory management.
Can be configured to modded items
Edit: essentially the mod allows you to stack more of the same item, for example having 64 signs in a stack instead of 16
Modpack: Better Minecraft 1.16.5 Forge
Mod Suggestion: Wyrmroost
Link: https://www.curseforge.com/minecraft/mc-mods/wyrmroost/files/3173775
Why: I guess this modpack does need more dragons of different shapes and sizes with them being fitting the Minecraft style EDIT: wait I can't suggest any mods now the timer is of 6hrs from the next time I will stack all the mods I want to share in one comment
Modpack: better minecraft (all versions)
Mod suggestion: etched
Link: https://www.curseforge.com/minecraft/mc-mods/etched
Why: you can create your own music discs, import mp3s and adds a new bard profession for villagers as well as general improvements for the jukebox and music in general in minecraft.
I mean, who would not like to Rick roll friends in mc?
Modpack: Better Minecraft (Forge)
Mod Suggestion: Chicken's Compat!
Link: https://www.curseforge.com/minecraft/mc-mods/chickens-compat
Why: I personally made this mod, and it adds a ton more modded building blocks, similar to Decorative Blocks Abnormals. Glowshroom, Wisteria, Aspen, Kousa, and many other modded woodtypes are included. As well, it adds compatability for Infernal Expansion with a few other mods included in the pack, like the Glowlight Brazier and Autumnity's pumpkins.
Modpack: Better Forge 1.16.5
Mod Suggestion: Spice of Life or Spice of Life: Carrot Edition
Link: https://www.curseforge.com/minecraft/mc-mods/the-spice-of-life or https://www.curseforge.com/minecraft/mc-mods/spice-of-life-carrot-edition
Why: There's SO MANY foods in game! :O
The one of the only reasons to try the food are for completing We Dine at sundown [Twilight Forest], Balanced Diet [Husbandry], and Master Chef [Farmer's Delight].
It would be nice to let players also diversify their meals :D
Modpack: Better Minecraft [FABRIC]
Mod Suggestion: Building Wands
Link: https://www.curseforge.com/minecraft/mc-mods/building-wands
Why: When wanting to build large scale structures and needing to place every block by hand it can get very annoying and tiring. Adding in builders wand can make that just a bit easier when needing to place blocks.
Modpack: bmf(better mc forge)
mod: https://www.curseforge.com/minecraft/mc-mods/explorers-compass
its like the natures compass, for structures
p.s. its only 1.16.5 rn and not 1.17
Modpack: Better Minecraft PLUS
Suggestion: Remove vein miner & smelter enchantment for pickaxes
Why: I can mine a lot faster than any machine simply by using the vein miner enchantments, removing it would force people to make machines with create and not bypass them because its easier to vein mine 🙂 for example in two days on a new wipe I have 5k of each ingot and 1000 diamons by vein mining bedrock level like a loonatic. The sophisticated backpacks can carry so much you can easily mine for hours without problem. As its all converted to ore half of create is instantly useless :P. Otherwise amazing work.
Modpack: Better Minecraft PLUS
Mod suggestion: Ice and Fire: Dragonseeker
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragonseeker
Why: Help with tracking down dragons
Modpack: Better Minecraft 1.16.5 [FORGE]
Mod Suggestion: Simple storage network
Link: https://www.curseforge.com/minecraft/mc-mods/simple-storage-network
Why: i find having to look for an item in your storage a pain, so heres a solution 😄 (toms simple storage is a little confusing in my opinion)
Modpack: Better Minecraft forge 1.16.5
Mod Suggestion: Light overlay
Link: https://www.curseforge.com/minecraft/mc-mods/light-overlay
Why: it helps see where torches are needed to prevent mobs spawning
Modpack: Better Minecraft 1.16.5 [FORGE] and Better Minecraft Plus [FORGE]
Mod Suggestion: All The Biomes You'll Go
Link: https://www.curseforge.com/minecraft/mc-mods/all-the-biomes-youll-go
Why: the trees in vanilla biomes are too small compared to byg ones, and this addon fixes that and make all the biomes fit with byg.
all modpacks
suggestion: if you add bat files or server files use the recommended jvm arguments from that one RLcraft server files link
link: im too lazy and i have covid unironically
why: trash cleanup is pristine and they make all my servers run grrr8
@devout field stop suggesting the same mod
Modpack: Better Minecraft Forge 1.16.5 (or any else where this has been a problem)
Mod Suggestion: Fastworkbench
link: https://www.curseforge.com/minecraft/mc-mods/fastworkbench
Why: I have been noticing some problems when i try to shift-click things in the crafting table. It often only takes one item at once if i want to craft multiple items, and I usually have to click several times or stop clicking at all for it to work. I have no idea if other people have experienced this in other modpacks but me and a few other people have in the Better Minecraft Forge 1.16.5 edition.
Suggestion : New Modpack OR New Mod
Modpack Type : Tech
Reason : You need to have some new type of modpack, Because making and updating the same type of modpack will get boring for players, So make a new Type!
OR
Modpack: Better Minecraft Forge 1.16.5 and Better Minecraft Plus
Mod Suggestion : Immersive Engineering
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
Reason : You dont have this type of mod
Modpack: better minecraft (all versions)
Mod suggestion: Mannequins
Link: https://www.curseforge.com/minecraft/mc-mods/mannequins
Why: It has improved armor stands which you can pose among other things
Modpack: better minecraft forge 1.16.5 Mod suggestion: Relics Mod Link: https://www.curseforge.com/minecraft/mc-mods/relics-mod?__cf_chl_jschl_tk__=pmd_8zhr237iN0p7TN4WRnbRfqQaFSWJTU95FhhylrhxIhQ-1629673768-0-gqNtZGzNAfujcnBszRXR Why: can make exploring very rewarding while granting good buffs and makes the game more rpg like and unlike other amulets mods this relics arent to op and the strong ones you can only find in rare structures
Modpack: Better Minecraft (all versions and just any modpack you make)
Mod Suggestion: Subterranean Wilderness
Link: https://www.curseforge.com/minecraft/mc-mods/subterranean-wilderness
Why: By far the best cave generation mod Ive ever seen, it adds patches (thin layers of blocks) to make caves so much more diverse, new vanilla friendly blocks, beautiful coral caves in warm oceans, moltem caves, biome inspired caves and so much more. Load this mod and go underground and I promise it will not disappoint.
Modpack: Better Minecraft
Mod Suggestion: Darker depths
Why: The mod itself introduces more beautiful caves that has high compatability with current modded caves. It has just been updated and I believe it should be re-added back to the game (Hopefully today xd?)
Modpack: Better Minecraft Plus
Mod Suggestion: Cosmetic Armor Reworked (Or Similar)
Link: https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
Why: There is so much cool armour I like collecting and I would love to wear some of it and do some fashion but keep the strong armour for combat. Would help players on my server look different without a mechanical cost to it. Too many of us powered towards Ultimerite Armour.
Modpack: Better Minecraft Forge
Mod Suggestion: Extended Bonemeal
Link: https://www.curseforge.com/minecraft/mc-mods/extended-bone-meal
Why: Quality of life mod that makes producing sugar cane early game much easier as well as cactus which can be used in xp farms
Modpack: Better Minecraft [PLUS]
Mod Suggestion: Minecolonies
Link: https://www.curseforge.com/minecraft/mc-mods/minecolonies
Why: So u can do something after you've done everything
Modpack: Medieval Minecraft [FORGE]
Mod Suggestion: Artifacts
Link: https://www.curseforge.com/minecraft/mc-mods/artifacts
Why: its mod pretty similar to the relics mod (that is already on the modpack), it adds some items for Curios which gives the player some special abilities
Modpack: Better Minecraft [Fabric 1.17.1]
Mod Suggestion: Mythic Mounts
Link: https://www.curseforge.com/minecraft/mc-mods/mythic-mounts
Why: More mounts since the modpack only have some vanilla mounts
Modpack: All forge modpacks
Replace Deeper in the caves warden crap with this https://www.curseforge.com/minecraft/mc-mods/dark-caverns
This is a much more high quality mod, and I know it doesn't include the The Warden but whatever, the previous one was garbage anyway. also the warden mod is now discontinued, there is no point in having it.
It also allowed you to get full diamond in 10 minutes.
So this mod is much better, and the reasons for that are the following,
is actually a fully fledged dimension mod, with blocks mobs and ores. and the ores are actually balanced unlike the abyss. The way to get into the dimension is fascinating also.
https://imgur.com/a/q4ZZPhi
https://imgur.com/a/nA6YTwc
https://imgur.com/a/dQdhGoz
https://imgur.com/a/3PXA1pF
Modpack: Better Minecraft Fabric
Mod Suggestion: Mojangster
Link: https://www.curseforge.com/minecraft/mc-mods/mojangster-fabric
Why: It's a really nice touch that's fairly simple, just adds an animation to the loading screen, also allows custom colours
Modpack: Better Minecraft plus
Mod Suggestion: avast from ascension
link https://www.curseforge.com/minecraft/mc-mods/advent-of-ascension-nevermine
why dimension over hall better gear tons of mobs u can see for your self if u click the link god faction pets bosses hounstly use this as a milestone update or when the versions hit a big number like 50 or so one of my favorite moda ever been fallowing it since it for a long time
Modpack: Medieval Minecraft Fabric
Mod Suggestion: Adorn and Origins: Classes
Links: https://www.curseforge.com/minecraft/mc-mods/adorn/files || https://www.curseforge.com/minecraft/mc-mods/origins-classes
Why: These mods fit the theme in which you are trying to convey with this modpack and will greatly expand content that is already included. Adorn adds furnishings for your home as well as the trading table (useful for servers) while Origins: Classes fits in with the Origins and LevelZ mods.
Modpack: Better Minecraft FORGE
Mod Suggestion: Security Craft
Links: https://www.curseforge.com/minecraft/mc-mods/security-craft
Why: Considering that the modpack is used a lot for servers, adding SC could be a good option for players to protect their houses, in addition to adding security elements.
Modpack: Better Minecraft Forge
Mod Suggestion: Unearthed
Links: https://www.curseforge.com/minecraft/mc-mods/unearthed-forge
Why: Simply adds more building blocks that would be cool for builds.
Modpack: all
Suggestion: a book manual player will spawn with, should introduce the modpack, the various life changing mods and a FAQs, like how to use the backpack or disable item's HUD in fabric
Server Suggestion: #pets / #aww
Why: Because I would want to view & share *cat pictures/gifs without it getting drowned in memes (that are not *cat related)/off-topic.
*- can be any other cute thing