#medieval-mc-forge
1 messages · Page 168 of 1
Are there castles you can live in in MMC5 Neoforge? Addendum: How do I switch the texture pack back to default Minecraft?
I think there are castle structures that can spawn in MMC4, and I think that there is a Minecolonies style that lets you build a whole castle.
yeah that was splitting, it's not in MMC 5. rip.
So apparently, if you pick up a wolf with carry on mod, then put it back down, the wolf's coat color changes.
hey im struggling with adding mods to my server with this medieval minecraft mod pack if i add mods the launcher just crashes on me even though the mods added to the folder and through the FTP for the server are the same game version 1.20.1 if anyone can help me figure that out id appreciate it greatly!
Please read the full contents of the #get-support channel for us to provide assistance.
!server
Free Method
To host a server on your own computer, read the selfhosting guide.
This guide goes over how to install, create, and launch a free Minecraft server on all operating systems (MacOS, Linux and Windows). The guide also guides you through installing Java and optimizing your server for better performance.
If you are installing one of our older modpacks, ignore the "README" file that is included in the serverpack files, as they have outdated information.
Paid Method
We suggest renting a server from Bisect Hosting:
Approx. $10 - $25 a month depending on what plan you choose. You can also get 25% off with Code LunaPixel.
Go here and order a plan which fits you. We suggest 1GB per player but nothing lower than 4GB as the server needs at least 3GB to run.
Go to #server-hosting for more Info!
The following advice works for both the Free and Paid methods:
Transferring Your World
If you're playing Singleplayer and want to transfer your world to your server, simply go to your modpack files and navigate to the saves folder. Inside of this folder, you will see your world saves. Rename your desired world save to world. You can then transfer this folder to your server files. If your world was hosted via world sharing, this process has to be done by the person who would click "Share World".
Fixing Lag
To resolve lag issues, simply run the !tps command in #bots and follow the directions provided.
the mods you are adding are incompatible
Only the Enchantment Library.
looks like Uranus has yet another update which should fix this, it will probably need to be changed client and server-side though
let's see let's see
to be quite honest
looking at the changes on github
it just deprecates a few methods :P
exactly
oh errr
kek
that's what it says in the changelog yeah
just bad commit msgs
if it's using them
it's possible they weren't, you'll know right away because it will probably crash on startup
uranus was running this syncing every tick entirely on its own
Finally feeling better
glad you got over your green aura affliction
I mean I see three opts:
- Methods were internal, uranus was causing the lag itself
- Methods were not internal, ice and fire doesn't depend on them, they're not the cause of the lag
- Methods were not internal, ice and fire depends on them, ice and fire needs update
looks like there are no usages of IAttachment or ITickableAttachment
or github search missed them (very likely)
if these were not internal it wouldn't make sense to publish this as a non-breaking version
releasing it as a bugfix would be hella strange
forgot to wear my hazmat suit into the toxic caves :/
fortunately no nucleeper disasters
but then again, not everyone does semantic versioning
this is also really funny because there was no release where they were deprecated

Glad to hear that. Now no more drinking of the good stuff for a while.
Still got to finish recovering but at least I'm not sleeping 18 hours a day
Yeah, take it slow.
hello! has anyone tried implementing Tectonic? It crashes my game when I try to make a new world.
Reason: compromised account enable 2fa
Moderator: @forest wharf


landnnnn [985772413948166194]
Hello, I'm a bit new to the modpack and I'm wondering how to trade with the piglins
I have a piece of gold armor and I give them golden ingots but they give me nothing in return 😅
you could try making a Bartering Station and see if that works
also quick question, does anyone have a problem with the game freezing up? It seems like a memory leak because minecraft will go up to 99% mem and keep freezing until it crashes. the last time I had this issue it was because of something in my backpack but im not so sure this time. so far ive tried:
- updating windows/graphics card
- reinstalling the pack
- allocating both 8gb and 10gb of ram
idk whats causing it but if anyone has had an issue similar or knows how to fix it pls ping me
(edit: im on MMC4 v35)
Which version are you on? Just tested it on v35 of MMC4 and it works fine. Right click the piglin with the gold ingot and wait a few seconds.
Debating what I should do for Life Steal/Overheal and Armor/Prot Pierce/Shred for Artifact+
I feel like for the pierce and shred I can just either dedicate all to shred or add both types as affixes
MMC4 on forge, so same
I'll try again without my trinkets
I'd probably offer both affixes, so that players aren't forced to take the better one :P
Still haven't tested armor shred again though...
I'm just trying to take your idea of letting the higher tier items have better affixes in mind
Honestly for Life Steal and Overheal, I'll probably keep it the same and seperate it based on weapon category
Cause I feel like being able to stack them together is just incredibly OP or just wrong
How do you overheal without lifesteal? Only by life regen?
I could be wrong, but from what I remember in MMC1 life regen didn't overheal at all and combining lifesteal with it was rather mandatory.
Sry meant MMC1.
25% is a lot though, lol.
I don't think MMC1 has Overheal
I think it's only 1.18 and above that Overheal was introduced
For the most part, the affix system in 1.16.5 is flawed
I only ever played 1.16.5, and it had it on axes.
Let me check rq
Maybe I just have buggy memory
There was also no limit to how many affixes you could stack on one item back then
The only thing I really liked about that system was that you could actually pull affixes from one item to another
Instead of salvaging to roll random affixes on another item
Yeah, the affix tomes were nice. And while there was no limit to the number of affixes, there was a pretty low limit on the maximum effect of the affixes (like, I believe, 10% overheal on the axe).
Like yeah affixes were just so flawed back in the day
x)
I actually really liked the enchantability affix, kinda bummed it hasn't returned since
When I started MMC4 I was enchanting gold items because I thought that's still a thing, haha.
To be fair though, Apotheosis didn't feel as OP back then as it does now with all the crazy affixes that exist now.
Arcana is really good early game, falls a bit in the mid, and then just collapses at the endgame
Probably the biggest thing is that unlike now, it didn't liter the world with affix items back then
And gems weren't even a thing back then either
There was no progression; it was all luck based
True true. And it mattered a lot more what stats the items had that you found because you could use the affixes of them. So you were actually paying attention to their stats. Now it's just about their rarity.
Yeah the actual affixes mattered a lot more
Before the Augmenting Table, it was just getting as many good affixes/traits as you could, and then using gems to patch up the remaining holes
Now the Augmenting Table actually insists that you try to max out all your gear and what allows for crazy OP combinations
That's why for me at least, the power of Apotheosis really comes in two stages; pre Augmenting Table and post Augmenting Table
Pretty much, yeah.
On one side, the Augmenting Table is great to have
On the other, I kind of wish it never existed, or at least, not in the form that it does now
I'd honestly be fine with it if you couldn't reroll affixes; only upgrade their power
You could still re-roll the affixes on the reforging table and get lucky after the 20th roll, but it would be a lot more expensive.
Yeah and that's the thing; good luck getting a roll that lucky
Yes, you'd make a compromise between "time spent rerolling" and "% of max result".
Just for attributes, if 10 different attributes existed, and you wanted an exact 4 given your item can hold 4 attributes, that's a 0.01% chance that any reforge or roll actually gets you the 4 attributes you wanted
And that was the great thing about Apotheosis; there was really no way to maximize gear or come up with combos that completely destroyed the balancing of the game (further than Apotheosis already breaks it)
Cause even if you had unlimited supplies, no one is going to sit at the reforging table for 3 hours to get one perfect piece of gear
And that's not even including abilites or the effect that some or all attributes would be at the lower end of power
If you wanted all the said attributes to be at 90% power or higher, you're facing a 1/100 million chance
And now, all you just have to do is sit at an enderman farm for a few minutes and you can easily get that 1/100 million chance like it never was a chance
But hey, thanks to your esoteric-rework we make getting the best affixes a lot harder than a few minutes at an enderman farm ;)
(Okay, you weren't getting those from endermen anyway, but still).
I mean from what I've seen I have more or less complete control over how I want to form Apotheosis progression (as long as it's reasonable ofc, I'd probably get screamed at if I set all gems and affixes to negative modifiers or required the player to kill the Ender Dragon to get common affix items)
muon would simply not add the datapack, and I'm sure you don't want all the work to be in vain. So yeah, reasonable is appreciated :D
True
And of course, I can always get feedback and playtesters too so that it doesn't go to vain
Definitely. I don't think it has to be perfectly fine-tuned from the very beginning.
Yeah it most certainly can go through multiple versions before we're done
And I haven't really tweaked too much of the base Apotheosis resources (mostly just for vary subtle tweaks to very powerful affixes and gems, and giving gems extra bonuses for Curios items)
-# I was gonna tweak Draconic Endshelf recipe until I found out that its recipe is actually hardcoded
Well, the enchantment setup also changed a ton from what I'm used to. In 1.16.5 I used almost exclusively Draconic Endshelves, now I don't have a single one of them in my setup.
Enchanting progression in 1.16.5 was also horrible
Nothing but dimensional progression really was stopping you from jumping straight to Endshelf tier
And if you managed to find some End Stone in the Overworld...
Plus back then you could find heavily overmaxed enchantments on anything as long as it was using the enchant randomly function to enchant
Now, especially with the addition of the Deep Dark, Apotheosis is much more progressional with its enchanting system, and fixed the above issue
Yes. But on the flipside you can now get a maxed out enchanting setup with much fewer bookshelves. In 1.16.5, if you wanted 100% stats including rectification you had to fill almost all the space around the enchanting table. Now look at this XD
Well that is using custom bookshelves from Additions
True.
But yeah +4 eterna a shelf 🗿
That's pathetic
I feel like Apotheosis has definitely been tweaked to be easier now than it was in the past
Agreed.
But yeah here's a basically maxed out enchanting setup in 1.16.5
And if you don't want Arcana like I usually prefer
good luck
7
Okay, that's better than I remembered.
Especially since Aquatic Filtration shelf doesn't exist so have fun getting clogged with Life Mending and Berserker's Fury
Yep, lol. And wasn't Reactive also on the enchanting table there? Somehow I'm not getting that one at all in MMC4.
I don't have Ars Nouveau on my instance here
Ah, alright.
But yeah have fun getting clogged with that too
Were you even able to craft tomes there? I don't remember.
Yeah they're all here
You can only craft the regular Tome of Scrapping though
None of its upgrades are here
That's true, those didn't exist.
And the towers in the wild had tomes back then (since gems weren't a thing).
Yeah
Also you could use a regular Cobweb to remove all non-curse enchantments (which is literally what the grindstone does, except that you lose experience instead of gain and risk breaking your anvil)
Lol.
Is anyone else having an issue binding familiars from Alshanex's Familiars mod using the corresponding trinket after taming? For example, I have a bard familiar that I successfully tamed with arcane essence (saw the heart animation), and when I go to right-click the Lost Song trinket on the familiar, nothing happens.
MMC4 - CurseForge - 1.20.1 - v35
You tame them with arcane essence? I had no idea what to even do with them familiars.
Yup, they'll start following you around if you give them enough of it, but you won't be able to summon them without binding them to their trinket
Do you know if they are more common in a certain biome? Then I'll see if I can find one and see if it works for me.
All of the familiars are rare, but here's how to get a bard specifically
Spawn: to get him, you will need to cast a sound spell using the Harp (weapon) near an untamed familiar, making them interested in music.
I found illusionist familiars in a forest mansion
Ugh, so I still need to find a familiar to spawn him XD Well, I'll look around, maybe I get lucky.
I think if you use the command /summon then it'll also pop up 🙂 but thanks for your help! I was so bummed when I couldn't bind it, and the mod's creator was not much help
Cheating, eh? Fine, I'll go into my testworld. Hold on :D
Hmm, not much happening as of yet.
So apparently each trinket is for 1 type of familiar. Gonna test if any works on the Bard.
I'm not particularly successful either .-.
But I also can't make them sit/follow, which I am supposed to be able to?
they're not like a normal pet, but they will follow if u tame them
the one for the Bard is supposed to be the Lost Song trinket 🙁 i wish i knew which mod is causing problems. People that reported a similar issue isolated the mod, and had no issues using the trinkets
I'm so confused. I teleported away to see if he followrs, and he didn't. So I went back and he is just - poof - gone. He also showed hearts though, so he should've been tamed.
yeah i think teleporting makes them despawn, and binding is the only way to keep them, but im not sure
Must be, because he definitely ain't here.
Alright, trying that again without teleporting XD
No luck. However, I notice that my FPS crash to single digits whenever I try to bind him, so there's definitely something weird going on. Nothing logged in the latest.log at all though.
that's so strange😔 i'm going to check the mod files in the individual mod vs in the modpack to see if anything is different, but im not sure how else to test
On MMC1 we tested stuff like that by removing half the mods (to see which half contained the cause) and then add half of the other half back and so on. But MMC4 has more than twice as many mods and you need to make sure that dependencies don't get separated, so that would be a pain to do, lol.
Yeaaaah I'm definitely not going to go through 500+ mods🥲
Well, there are people a lot smarter than me here, who will (most likely) be able to narrow it down a bit. Like if it's caused by a mixin error or Curios API or whatever.
It does actually log something. Looks like right clicking the familiar is trying to mount it?
wow, why would it do that😮💨 im going to try to see if there's anything i can change
I have no idea. I hope muon knows more once he is available.
thanks for all your help so far!
Np :)
why you tagging me on this, I wasn' the one who sent the mod.
If you maybe can help me
Read through the chat.
ahh, forgive it anyway
look through messages in #aureljs-projects as its been reported there
or check in the proper room hazel mentioned
Well, sorry for disturb you, i will se what can i do
Sorry for my bad english too
The problem is actually with Minecraft's MHF heads, they must've changed something about 1.16.5 and their skin database. I experienced the same problem and it turned out that mobs with those Minecraft heads caused FPS drops even without the When Dungeons Arise mod.
You can also test that by summoning a mob with such a head, like
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:"MHF_MushroomCow"}}],ArmorDropChances:[0.0F,0.0F,0.0F,0.0F]}
It is what ultimately led me to move to the 1.20.1 version of the modpack.
Yeah, I know that, but I remember downloading a mod that fixed it, I remember putting it in the mods folder and the FPS drops disappeared completely.
That's interesting. I tried a couple different mods, but none helped.
And I can't upgrade from 1.16.5, since 1.17 my PC can't run the new generation of Minecraft world and I simply can't play
Oof.
For a moment I thought it was this mod, Custom Skin Loader but it didn't do anything
I think I tried that one as well, didn't work for me either.
Damn it, so there is no solution?
I for my part couldn't find one, and the dev of When Dungeons Arise said he is not going to change the equipped heads of the mobs in his structures.
the fps guide allows people to use the newer versions of packs even on super low end pcs. plus the devs here focus heavily on making their modpacks as close to low end friendly as possible
From the sounds of it, this bug makes 1.16 worse for low end
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I basically spent 6 god pearls and 150 levels on my sword for the equivalent of the same exact effect, but a 10% boost in durability ignoring and +1 gem slot.
It was totally worth it, though.
Especially since the gem I socketed basically gives it an almost 50% chance to crit.
Medieval MC 4 - v31 HF crashed. The logs have been uploaded to mclo.gs:
- 1.20.1 [FORGE]
- What launcher did you run Minecraft with? (curseforge)
- Have you changed the modpack in any way except mods? No
- v31 HF
- Have you ever gotten past the crash condition without crashing, or does the game always crash? i get to the main menu then it crashes
- What steps cause the crash?
latest.log | crash-2025-08-24_01.11.22-client.txt | CurseForge: launcher_log.txt | crash_assistant_app.log | modlist.txt
Mod list changes beyond the modpack:
[2;32m65[0m added, [2;31m9[0m removed, [2;34m140[0m updated.
you made 200 changes to the modpack
you cant just change 200 things without testing if any of them work
half of the stuff you added is completely unnecessary
the APTweaks mods are all terrible
fastleafdecay is not needed, the pack already has a much better alternative
FastFurnace causes issue
you also removed 9 very important mods that are required for the pack to work
you should also update the pack to v35
v31 is old
just check stuff in the pack first and make sure your changes arent redundant
dont remove mods already in the pack & dont update stuff
adding stuff is fine as long as you test it in groups of 2-3
that makes snese
everything in the pack is there for a reason, even if it has that incompatible error due it to being a fabric mod added via Connector
I can promise you we know what we're doing
:p
u tell them
@molten vigil looks like the current version of IAE is not compatible with the new version of uranus
since my server now crashes and says, surprise surprise, IAE failed to register a tick event
hello, so my end crashed and I tried to reset it, by deleting the DIM1 file entirely, when I entered again the middle part is missing, any fix to this?
is there a way to capture and move villagers like you can move pigs or other similar creatures with the ender lead?
You can pick up villagers using Carry On and move them around.
That's how my colony had it's first villager. That is, until he got struck by lightning, and got turned into a witch, proceeded to kill one of my colonists, and then got killed by a guard.
Noob question : What do I do with these sockets?
Can't seem to fit anything into it.
Noob answer: Gems, but they have to specify jewelry or curios jewelry, and you have to use the smithing table to do it.
Better answer: Vitalic Jewels and Reinforced Jewels are good jewels to put in jewelry like necklaces and rings. Vitalic Jewels gives you more health, and Reinforced Jewels gives you more armor when you wear the jewelry with the socketed gems.
Ahh I was thinking of apotheosis gems, wondering why the only working one being endersurge gem.
Because certain gems can only be socketed into certain items, and it tells you when you hover over the apotheosis gems
How do i raise my corruption in minecraft cisco's fantasy medieval adventure rpg dragonfyre?
why are you asking this here
how did u get to this server from ciscos?
Could be that they posted here after mistaking this server for that other one.
why is the +mana gems i socketed to a spellbook not add the mana bar, the spellbook i use has +300 and i socketed +120 mana gem but the mana bar is still 300 , in mmc5 neoforge 1.21.1
a lot of cisco ppl get here somehow
im just curious what exactly is taking place to allow for this
whats living chestplates specialty?
That's probably because the information about having defeated the dragon is in your level.dat, not in your DIM1 folder. It should technically work if you remove all dragon-fight entries in your level.dat and level.dat_old in addition to deleting the DIM1 folder again.
question, i finally finished my animal farm but seems like animals need grass block to spawn and i want them to be moved somewhere so i used pushers as ground initially before i knew they need grass block to spawn, now as i removed the pushers i need a way to move the animals but water isnt very efficient, any ideas? is there a way to make animals spawn on any block?
If the animals are the size of vanilla sheep and cows, you can use pistons to push them off the grass blocks. They can spawn on grass blocks with pressure plates on top. YouTube has tutorials for that kind of setup as well.
i thought of this but i started my farm design with slightly different approach and i was wondering if theres an alternative
I'm not aware of any, but that doesn't mean much :[
the grass were pushers, i use levers to decide which animal to spawn or multiple at once, i just need an idea on how to move them, water is a bit too slow but seems like i might need to change the whole thing
Oof, that's a big area to push them, lol.
yeah ikr
Maybe a flying machine would drag them off, but it could also be that they glitch to the other side of it instead.
ice and water would work but
they need darn grass
is there any block similar to the pusher that moves things?
Can't think of any.
Maybe wind could push them off, but I don't remember which item was blowing things away. Might've been a 1.16.5 item from Alex's Mobs.
o:
im gonna check!
theres a block called wind blower from the aether mod
but i've never seen it
Alternatively the peacock feather fan from Twilight Forest perhaps. But I don't know how to automate that.
Hmm, I've come across wind blowing things in the Aether, but those were all facing upward.
what does that do
It also pushes things when right clicking.
oh okay
is there something like a dispenser that could "attack" when having tool/weapon inside?
i think i've read something about this
somewhere
Uhhh. I know that shears work in dispensers, but weapons? You'd have to test that. I think vanilla dispensers are still the only dispensers.
ye
i wish the spawners mod had also an item that modifies whether animals can spawn on any surface too
would be so nice
It does. But it's the dragon egg, so you can only modify 1 spawner like that 😂
You could add Ice and Fire dragon eggs to it, though.
really?
i have dragon eggs from ice and fire
is it gonna work?
instead end dragon egg?
If you are in control of your game files and not on some other server, I don't see why not.
yeah im playing on my own server with a friend, could you tell me how'd i add a dragon egg
from ice and fire
to this
I'm currently not ingame to check the tag, but I guess they are "iceandfire:dragon_egg". Now I just need to find the config, because this looks different to 1.16.5. Hold on.
Ah, found it.
It's a datapack this time.
.curseforge\Instances\Medieval MC [FORGE] MMC4\config\paxi\datapacks\mmc_apotheosis\data\apotheosis\recipes\spawner
Just replace "minecraft:dragon_egg" with "iceandfire:dragon_egg".
If you're ingame you can even check real quick if that's the correct tag.
what does this do? is it any good
(F3 + H and hover over a dragon egg from Ice and Fire).
Oh they all have their own? Hmmm, I'll see if you can just do "iceandfire:dragonegg_*" or if you need to list all of them.
okay
will do that now
well i need to list them all
will it work if i just list them all?
If it doesn't work with brackets you can remove them.
how do i socket gems into my gear?
Gear + gem into smithing table.
ty
so i also need a smithing template?
Nope, only the gear and the gem. Make sure that the gear actually has a socket, and that the gem is suited for that piece of gear (it shows which pieces you can socket it into when hovering over the gem).
it worked without brackets, although it only shows the last egg available for the recipe
the last listed egg
thats what i did
And it only shows the black one as possible?
Yeah, either show all or circle through them.
sure
Errr, no, it doesn't show the option to ignore conditions at all now, haha.
any idea why it isnt working?
oh rip
isnt a greathammer considered as a heavy weapon?
Your weapon has no socket.
isnt the [+] a socket?
No, a socket looks like this:
ahh i see
You can add a socket with a sigil of socketing though.
Just put the weapon with the sigil into the smithing table.
oh?
i'll find another item that doesnt have variants to replace it then
something hard to obtain again
or i could copy paste the same recipe file but change the recipe name and dragon colors but ugh
its a hassle
to have 12 recipes
for the same thing
Maybe, lol. I'm surprised it doesn't take multiple though. Gonna see if I find any information about it.
;(
bot says i'd add all eggs to a tag and use the tag as reference
That's above my pay grade 😭
yeah i've no idea how to do that
Sadly there is no CraftTweaker in MMC4, otherwise I'd suggest to simply add a recipe to turn IceandFire dragon eggs into vanilla dragon eggs. I don't know if there is another mod here allowing custom recipes.
Oh wait!
Tadaaaaa!
Basically just did what the bot told you -.-
This was the config:
Make sure you have every comma on the correct side of the brackets.
i think i didnt place the other breckets properly
Ah.
do you have a dumb explanation? I scrolled and saw this what am I supposed to do with this?
You can either download the NBTExplorer and open those files with it yourself, or drop both the level.dat and the level.dat_old here into the chat and I'll send the edited versions back.
here. Thank you so much
There you go. Replace yours with these and delete the DIM1 folder again. Ideally that will be as if you've never entered the End before (so you'll have to defeat the dragon again which puts the portal back).
cool! lemme check
cool it worked! thanks a bunch!
You're welcome :)
im not sure what im doing wrong but it just doesnt work for me lol
Can you show your config file?
the {} brackets make it break
so i do it without the brakes
but it still only gets
the last egg
You want all the brackets. Like this: #medieval-mc-forge message
i tried but it just didnt work
wait
"mainhand": [{
"item": "iceandfire:dragonegg_red",
"item": "iceandfire:dragonegg_emerald",
"item": "iceandfire:dragonegg_bronze",
"item": "iceandfire:dragonegg_gray",
"item": "iceandfire:dragonegg_blue",
"item": "iceandfire:dragonegg_white",
"item": "iceandfire:dragonegg_sapphire",
"item": "iceandfire:dragonegg_silver",
"item": "iceandfire:dragonegg_electric",
"item": "iceandfire:dragonegg_amethyst",
"item": "iceandfire:dragonegg_copper",
"item": "iceandfire:dragonegg_black"
}],
you can try
i'll copy paste and see if it works
I tried your version, and it only showed the last one for me as well. The one where it showed all of them was like this:
"mainhand": [
{"item": "iceandfire:dragonegg_red"},
{"item": "iceandfire:dragonegg_emerald"},
{"item": "iceandfire:dragonegg_bronze"},
{"item": "iceandfire:dragonegg_gray"},
{"item": "iceandfire:dragonegg_blue"},
{"item": "iceandfire:dragonegg_white"},
{"item": "iceandfire:dragonegg_sapphire"},
{"item": "iceandfire:dragonegg_silver"},
{"item": "iceandfire:dragonegg_electric"},
{"item": "iceandfire:dragonegg_amethyst"},
{"item": "iceandfire:dragonegg_copper"},
{"item": "iceandfire:dragonegg_black"}
],
I'll do all 12 eggs in my file as well and see if that still works.
does the version matter? it just doesnt work
What version are you on? XD
Same. v35?
v34, havent updated
but i doubt thats the case
You are right though, now that I put all 12 eggs it doesn't work anymore. Gonna see how many I can do.
Huh?
Hmm, but shouldn't it at least show the others then? Or that breaks it all, lol.
clueless
I just copied the names from you haha
if it works with 4 i'll just pick a dragon type fire/ice/electric and use them
for breeding my spawner eggs
that works too
XD
Confirmation bias LOL
Ya.
huh
dunno
"mainhand": [
{"item": "iceandfire:dragonegg_red"},
{"item": "iceandfire:dragonegg_green"},
{"item": "iceandfire:dragonegg_bronze"},
{"item": "iceandfire:dragonegg_gray"},
{"item": "iceandfire:dragonegg_blue"},
{"item": "iceandfire:dragonegg_white"},
{"item": "iceandfire:dragonegg_sapphire"},
{"item": "iceandfire:dragonegg_silver"},
{"item": "iceandfire:dragonegg_electric"},
{"item": "iceandfire:dragonegg_amythest"},
{"item": "iceandfire:dragonegg_copper"},
{"item": "iceandfire:dragonegg_black"}
],
this one works for me
Alright, gonna steal your code >:(
Glad it works for you though, that's what we're doing this for XD
The brackets idea was actually the bot XDDD
nah, i realized the stat_changes also have [] cuz it has more than 1 object
i mean
yeah its the bot's idea
but we'd have gotten there!
just a bit slower..
🐌
Why do you not use clocks and fermented spider eyes to max out 1 spawner? It will spawn more than 4 normal spawners and you only need 1 egg per animal kind.
4 maxed? Wow okay XD
yeah, i took my time yday
doing just that
i mean, took like 20mins, i already have farms for almost everything
The only place where I have 4 maxed spawners is my xp farm, and that's more mobs that I'd need for anything else, lol.
i wish i knew about the spawner modifiers before i made my xp farm
i just farmed
many spawners
Oh dear.
Vanilla skellies actually.
you should change to reinforced blazes
level 0-1000 within 1min using the exp potion
if enough blazes
How do they drop more than arrows + bones + bows + equipped armor? :o
Knowledge of the Ages? It's a must have :o
Dang, you are missing out.
tons of exp
are skellies with the enchant better?
i use ancient knowledge 2 potions
I will have to try the blazes to be able to compare them.
you really should
test that out
- they drop
blaze rods and some additional items too
the gems?
idk if you can turn them into
exp
Gems don't get turned into xp, nah. Those and affix gear still drop with KotA.
Got this one fixed as well now, so I can go get some reinforced blaze spawn eggs.
niceee
oh okay
then they dont drop as many as the skellies
but just go on a test world and try the reinforced blazes with ancient knowledge potion
i think you'd end up surprised
Perhaps, will do.
lmk what the results are
also the faster you kill the blazes the more exp you get, i couldnt reach 1000levels with 1 potion at first
but after you can 1shot them and let them gather
its insane
also use ancient knowledge 2
Alright.
Yes, I stand corrected. Reinforced blazes drop more XP.
1 minute Reinforced Blazes without KotA: 1300 levels
1 minute Reinforced Blazes with KotA: 2600 levels
In comparison: 1 minute of skeletons with KotA: 1800 levels.
o:
thats even more than i earn
how did you manage to push it to 1800
i mean
2600
i mean i didnt modify spawners, maybe thats why
4 maxed spawners, Knowledge of the Ages XI, +40% XP gem and Looting XIII.
No no, all of the testing above was with the Ancient Knowledge II potion.
oh ok
thats still
impressive
i have like 20 default spawners
i think i'll make exp set for farming too
thats alot
Yeah, you can get crazy stats here. This is my farming-sword:
The bottom one is slightly expensive, but yes.
Is that your standard weapon or for xp farming? Or do you use the same for both?
Reason: compromised account enable 2fa before rejoining
Moderator: @forest wharf


ullpra70 [909119965259501658]
Oh alright XD
Was wondering why lifesteal for xp farming XD
naah, just so i never die
Yeah, on the main weapon it's good.
also i feel like lifesteal works just by holding the weapon
without even hitting
as long as entitiy is hitting me
it just heals me so much
Uhh, that should only work if you have thorns on your armor.
Okay XD
That will never stop, lol.
yeah
anyway, going back to farming frost lilies to breed dragons
for the eggs
still on it
Have fun!
What version of the modpack are you playing? This was patched a bit ago
Try /end_island reset
- What Minecraft version are you using? (1.21)
- What launcher did you run Minecraft with? start.bat
- Have you changed the modpack in any way? Removed Treasurebags
- What version of the modpack are you using? (MMC Neoforge 1.21 v21)
- Have you ever gotten past the crash condition without crashing, or does the game always crash? When I deleted usercache.json and session.lock it started up and worked for about 30 sec.
- What steps cause the crash? Was killing the Leviathan with a friend and he had to go I left the server running in the background. When he got back and we joined the server again it started to shutdown once we were back to kill the leviathan. The server has been working fine for about a month.
Uploaded latest.log from @fathom saffron to mclogs: https://mclo.gs/gDpNjNX
Something is trying to load a client-only class on the server
My first guess would be you added a mod, so try removing those if you did
if not, try updating to v26 first - copy your world folder into a clean installation of the new version
make a backup of course
well I guess I'm not too surprised
github search fails yet again
looks like they have an update out for it now though
Yeah no I already gave up :/
We switched to prominence
Although we can give mmc a shot some day again
have fun
I've got a spider that Neruina has suspended, and obviously i cant kill it. Am i able to to use a command or anything to kill it and remove it, or should i post the report here? it hasnt actually caused a crash yet, though trying to craft some MineColonies items has before
two handed weaponsa re heavy weapons
yeah send the latest.log
ok ty
ok here it is, thank you
Uploaded latest.log from @lean flare to mclogs: https://mclo.gs/CCDzDOZ
is there a way to remove the gems from the scoket?
Gear + sigil of withdrawal into the smithing table.
Both the gems and the gear piece will survive.
One of the affixes I reworked will actually be beneficial to this sword :D
Really? :o What did you do?
You can find this affix on pickaxes actually but it does nothing cause its multiplying on a base value of 0
It's called Additional Enchantment Loot Rolls, and it basically amplifies Looting and Fortune (and maybe Scavenger, will have to check) by computing multiple rolls and keeping whichever roll yielded the highest results
So if you have a Looting 3 sword, Endermen can drop 0-4 ender pearls, but this attributes increases the chances of getting the higher range up to 4
Ohh, I see. That's cool!
Due to its power though I locked it to Mythic+
And this kind of just benefits the endgame too cause after a while you're basically just looting to get materials and farm so this just benefits that aspect of the game
I added two variations; the main additive one on mining tools and melee weapons, and then one for jewelry that multiplies it just a little bit
Sounds good.
There's another one too that increases the drop chance of rare items (like Wither Skeleton Skulls) but I decided that this one was a little too OP since you can get way more affix items and gems with it
Or if I do add it, it'll probably be Heirloom and Esoteric only and won't have a multiplicative variant
Maybe
We'll see
We already get a ton of affix items, so it's probably not something we would miss.
Well I got to check
Fortune is working just fine but looting is being iffy
Maybe that's why it's only a pickaxe enchantment.
Would make sense...
Well this one works which is good
Well I've tested and it seems that it just doesn't want to work with Looting
Cause I have 128 rolls and I feel like I shouldn't be getting 1 bone a drop sometimes
Sad lyfe.
So, I'll keep the enchantment loot rolls for mining tools only and give melee weapons the rare loot rolls attribute instead
Mmm I'm getting thirsty
This looks refreshing :D
thanks
I don't think this was a good idea...
-# and now I have Irradiated 3 for 40 minutes 💀
Maybe I'll get a glass of milk instead
question yall. is there any way to transfer dropped item stats to crafted items?
Reforging Table
thank you so much
Hey muon, did you see the issue with binding familiars in MMC4?
Ok, so after my tests I dropped the amount on Enchantment Loot Rolls significantly
I removed the multiplicative bonus on jewelry and adjusted the affix (now only on mining tools) to the following:
• Mythic and Ancient: +1 roll
• Artifact: +1-2 rolls
• Heirloom: +2 rolls
• Esoteric: +3-4 rolls
So even on Esoteric, you'll still probably more often than not get max drops, and if you don't then you'll get real close to the max
Seems fair. Heirloom fits right in there, does that mean you have decided to make it gradually better like the other tiers instead of being an outlier as it is now?
Still debating over it, but I think a bunch of the current attributes that I've done, Heirloom is about where it would reasonably be
Most all of my attributes have values sitting right between Mythic and Ancient
I suppose that's a lot easier to balance indeed.
The weird thing is that some of Heirloom is above Ancient, some is below Ancient, and some just flow in their affixes like it's just an ordinary tier above Artifact (mainly the Curios affixes)
-# Let's not talk about Lava Speed though that goes up to Artifact and then abruptly stops for no reason
But yeah pretty much all my attributes right now sit right between Mythic and Ancient, closer to Ancient
Kinda a weird place to be in when it's all over the place like that, but we'll see how it works out, lol.
The biggest thing I'm doing which already gives both Artifact and Heirloom a massive buff is improving the amount of sockets, attributes and mob effects that each can get
That does help, yeah. Nice.
Alright so I did the following:
Artifact:
- +1 extra attribute at a 75% chance
- Slight nerf to socket chance (no longer guaranteed 4 sockets but still likely to get 4 sockets (76.5% chance))
Heirloom
- +1 extra attribute
- +1 extra ability
- +4 potential sockets (guaranteed at least 3 sockets, most likely 4 and more likely than not to get all 5)
Esoteric I did not change at all
How many attributes/sockets does esoteric even have?
Ah, interesting. Also interesting that you can currently get 5 sockets on Ancient (before you're gonna nerf it D:). So there wasn't much of a change there at all.
Ancient on the other hand is also guaranteed 5 stats, guaranteed 2 abilities (with a 75% chance for a third and a 45% chance for a fourth (so a 33.75% chance for 4 total), and, with my new changes, guaranteed 1 socket, an 85% chance for a second, a 60% chance for a third and a 40% chance for a fourth (so a 20.4% chance for 4 sockets)
Have yall gotten any real benefit out of dual wielding weapons over using a shield? The passive tree nodes make it so hard to not use a shield lol
me who can't use shields due to my origin:
never occured to me to force myself to not use shield LOL
Something I should consider though
Is backups
Basically (and hopefully this shouldn't ever happen but better to be prepared), if a category for a specific type of affix calls for more than the catagory has for affixes of that type that it can provide, then you can use a backup to give it a chance to instead pick from another category to add onto the item so that its potential is not wasted
I'll take Mythic as an example
"rules": [{
"type": "stat",
"chance": 1.0
},
{
"type": "stat",
"chance": 1.0
},
{
"type": "stat",
"chance": 1.0
},
{
"type": "stat",
"chance": 1.0,
"backup": {
"type": "ability",
"chance": 0.4
}
},
If the rarites calls for 4 attributes, but only 3 can be provided, then there is a chance to instead get a mob effect to replace the attribute (and then the other mob effects can get added as normal)
Good stuff. Didn't know that's a thing.
I almost crashed my game recently because I hadn't noticed that Spectral Hammer scales with spell power. Took like 15 minutes for it to process the 55x55x55 spell.
XD
That's 266.2 times less force
In all seriousness though, you can't even walk forward while mining 25x25 XD
Be real, by the time you get this you're flying
Not with my origin D:
Tbf I've never been a fan of Radial, unless it's 1x2 or 1x3 at most
I do have a pick with 5x5 to take out rooms underground and stuff, but yeah, wouldn't go above that either.
Was kinda bummed when the lowest tier Verdant Ruin gem in 1.21 was still 3x2
Again, if it was 1x2 or 1x3 I would've happily socketed into an endgame pickaxe, but 3x2 is just too much
Especially since at that stage of the game you're pretty much instamining so if you misclick while holding it
RIP half your base
Lol, true.
I'll be honest I've always been a fan of Miner's Fervor for this one reason
I never even put 1x2 on my main pick.
Sometimes it feels like the game is trolling me. There are like 22 kinds of stairs in Ars Nouveau, but the ONE KIND that I want to use - the basic "Sourcestone Stairs", has no recipe.
oh yeah those are disabled because of a rare bug that can trigger system file corruption
Ouch. Fine, I'll live without them 😕
;(
There are so many blocks that it's hard to choose what to use for building as it is. Then you finally make a decision and can't even get the block 😂
I also spent like half an hour figuring out the redstone for this door, because of course the door I liked had to be like an iron door and can't be opened by hand.
Wouldn't be hard to fix
But yeah also no idea why, I'm really not much of a builder
I'm the type of person who'd find a little village house, move in it for 100 days, and then suddenly jump to a Shiraz Palace or Foundry or some other mega structure
That's a lot of storage
I actually started to add a second floor to it, lol. All chests are used, but not full, if that makes sense. Because I still keep them sorted, so it looks like this:
Nevermind i just reinstalled it and it works fine
I might as well post my sword, since people were posting theirs earlier.
How do I install the most recent version of Medieval MC Forge MM4 v35 instead of the v30 that it leads me to on ATLauncher?
I tried to install, and it only reaches to v30 on the client
!alternates
If this command was run in response to your question/issue, it is likely because switching away from the launcher you are currently using would fix your problem.
From our experience, the most stable launcher by far is ATLauncher, also known as ATL. Keep in mind that ATL is NOT related to TLauncher in any way, and is not a cracked launcher.
To install ATL, do the following:
1. Go to https://atlauncher.com/download. If you are on MacOS, then choose the "Jar" version under the "Other" tab.
2. Install and run the setup, then open the program.
3. Login to your Microsoft account that owns the Java Edition of Minecraft from the Accounts tab on the right. This process is 100% safe, as it goes directly through Microsoft. ATL doesn't see your account credentials.
4. Go to the Packs tab on the right, then click "Curseforge" on the left.
5. Search the modpack you wish to download.
6. Click "Install". Then, follow the on-screen directions.
7. Go to the Instances tab, and click "Play" on the modpack you downloaded. If you ever see an "Update" button on the instance, click it.
This video explains the process: https://youtu.be/xMYW1wMbmkM
To transfer your Curseforge world to ATL, simply right click the modpack on Curseforge, or click the 3 dots, then click "Open Folder". Copy the Saves folder, then click "Open Folder" on ATL and paste the Saves folder there. Do the same with the XaerosMinimap folder, or the Journeymap folder, to transfer over any waypoints you've created.
Because ATL downloads the exact same files as Curseforge does, your world will be the exact same and you will be able to join the same servers. ATL also works without an internet connection (after you've installed the modpack, of course), and does not have any bloat from Overwolf. You are free to uninstall both Overwolf and Curseforge with ATL installed.
please follow the guide
Ty. I'll try and figure it out to see if it just needs to update itself
omg, I figured it out, I had to click the Cruseforge tab on the left, I was getting that version from Modrinth I think in the instances
some old clip from over a year ago when i played mmc3, i miss that save which i lost when my pc got reset 💔
it was for a bug with apotheosis and iss
i miss that save 💔
Any suggestions for keeping a minecolony alive? Seems like as I advance my apotheosis tier they can't keep up with random spawns.
Wow. Where are all the scales coming from?
Scales? If you mean the Naga blocks, you can just mine them from the Naga labyrinth.
No the netherite scales (what this pack calls the cooked ancient debris). My ancient debris farm is super slow.
Is there a better way to farm them?
Ohhh. I got Capturing on my sword, used that to get a Demon Lord spawn egg, and made a spawner. They drop netherite scales.
Wouldn't it be better to have 2 of the +7 damage ones instead of a sharpness increase? or does sharpness do more than a flat damage increase in this pack
What automated defenses can I add to my minecolony?
Is there something in Ars?
I don't have a colony, but I'd probably erect a massive wall around it and plaster the area inside with Magnum torches.
Oh.
Need a moat with laser sharks I guess 🙂
Simply make an army smh
Are lava lilies not a thing anymore in Ars? My volcanic sourcelink doesn't produce any and I can't find them in JEI either. But the guide book still mentions them.
lucky
Yeah Ballast Gems are always better than Gem of the Earth (the sharpness gem). Perfect Earth Gem is only +2 damage while even a chipped Ballast gem gives as much. Generally confuses why so many people socket this gem into their weapon instead of another Ballast Gem
It's much better for either of its other bonuses
And if Ballast was a unique gem it would make sense, but it isn't
Because I only had 3 ballast gems at the time, and I combined them all to make that one good ballast gem.
So i dont know if I'm being dumb but im struggling with Alex's caves. I got the tablet. Solved the map and followed it. I go down and theres no primordial cave despite the map leading me there. Even tried spectator mode and /locate as i was digging for over an hour looking for it
It's about a 50/50 chance whether the map actually leads to the desired biome. I've made one of each map, 3 of them led me to the right place and 3 of them were in vain.
Np, better luck with the next one :)
anyone know where to get aqua refreshments?? is it the Sunken city enemies or somewhere else?? (I think I got one from killing the aqua grandmaster but idk
If you mean the augment, it's dropped by the Hullbreaker as well.
damn.... ok
follow up question: is there a way to make the next rarity (red) version of this?? putting two of them into the mechanical fusion anvil does not give me the red refreshment like most of the other ones
The fusion anvil doesn't actually give the next rarity, but a random outcome (called "Wild"). The actual red rarity variant doesn't have a crafting recipe for any augment.
But yes, there is no Wild version of the refreshment augment.
Is there a way to make bunny finding harder?
damn that sucks, thanks though
any mods in v35 that give a big door/gate for a 3 wide entrance?
If hosting a modpack on a server, how do I get rid of claims?
/ftbchunks admin unclaim
What modpack are you playing?
no. we don't use ftb claims.
its bettermc
MMC4 does.
help
It should still be opac?
I never heard of Opac. Are you sure?
open parties and claims yeah
grabbing the game open real quick to make sure I spell the command right
that only shows with commands on
but you shouldn't be using ftb's stuff to claim chunks in general
iirc both journeys and xaeros both can use opac's system to claim chunks.
What's opac's mod file name? Because "opac" doesn't exist.
OPAC is used in better MC because it uses Xaero's
MMC uses journeymap so we use FTB Chunks
I thought that it worked with journey?
i didn't even make this decision
lol
but yeah all MMC packs use journeymap+ftb chunks
I'm so excited for the day we don't have to fool with ftb anymore 
someone is making a very exciting looking party replacement
it will probably be 1.21.1 fabric only knowing them, maybe they will allow ports
I've heard small things, but it's enough to excite me 
I can't find this obsidian vault. The troll caves I find are all dead ends.
I'm tempted to hollow out this whole dirt mound just to find it
Reason: compromised account, enable 2fa before rejoining
Moderator: @forest wharf


juan445356961 [898771599656882196]
Thank you
My attempts to find this vault are all turning up for naught. I might have to give up
It's ok
for stuff like this is fine
no I meant I can't mention the role
Yes, that's on purpose. Pinging individual is fine in that case
any idea why my carrot farm villagers would randomly switch jobs or get unemployed, the farmer would become a fletcher and the fletcher would become unemployed
doesnt happen often but its quite annoying to fix
Can someone explain to me the difference between Medieval-MC-Forge and Medieval-MC-Fabric so I can choose which one to play ?
Have you traded with them?
not really, i just keep them to have automated carrots, never traded, maybe perhaps that would prevent the random switching?
but still, whats the reason behind this
As long as you haven't traded with them they can freely switch professions.
didnt know that
They should only turn into witches if struck by lightning. Maybe put a roof above their head.
Hmm. If it's like directly above their head, yeah. If there's a few blocks gap though, I'd be surprised if 1 block isn't enough.
seems like it
but
it doesnt say witch when they turn into that mob
it makes the witch laugh
but had different name
i'll take a ss next time
Alright, lol.
all i know is that fabric is lighter than forge
So there is more things to do in forge one ?
i feel like experience-wise you'd have more to do in forge
Does luck affect salvage table?
if thats helpful, i dont know how much of it is true since i havent played fabric but forge just has so much to do, do some extra research on the internet
TY ❤️
that’s actually a pretty accurate summary
thats good news then
any clue whether thats good?
pew pew
It requires Uranium Rods as fuel, so you'll need a supply of uranium for that.
im not sure if i've ever encountered uranium lol
It only exists in the Toxic Caves biome as far as I know ;)
oh got it
also
ancient caves, any tips on finding those?
i've been trying to find those for a long time now
no luck so far
Ancient caves? Alex's caves?
Ah. Do you have those cave tablets?
primordial crest
but those ingredients seems to be only available in the ancient caves
lemme see
Yes, indeed.
oh yes i have 3 cave tablets
Primordial Cave I suppose. It's the only one I haven't found yet.
Alright, did you also take the Spelunkery Table?
Next time you come across a wooden underground cabin or find an "Underground Cabin Map", grab the Spelunkery Table from there. You need it to decipher those tablets and craft a map to the caves.
No worries, they are fairly common.
yeah
i encountered many when i was searching for 5stage dragons
i just never explored more than 1
since i found it boring
the 1st time
never bothered
XD
There is 1 kind of tablet for each of the 6 caves, so I recommend checking as many cabins as you can.
Good good.
got itt
with a bunch of yellow cave tablets
i guess each cave has its color cave tablet
Very nice. Put one of the tablets and a piece of paper into the table, and much fun decoding!
Yep.
I think it's the yellow indeed.
i didnt even know there are other type of caves either so i'll surely have fun finding more cabins and tablets
exploring caves too lol
The maps are not guaranteed success in finding the cave, so it's good to have more tablets.
Also, you can right click with the resulting codex to gain knowledge about each cave, so if you want to gain full knowledge + a map, you'll want to get like 6 or 7 tablets.
i got 8 yellow tablets from the cabin i just visited for the table
also question
is the word guessing
random
like
do i just have to randomly guess?
The symbols are always the same. It's like a new alphabet. If you remember the glyphs, you can know where the word is and don't need to guess.
Gl :)
Oof.
managed to get it with the last one, though, does it give me the location or just some info on the book?
If you right click with it it will give you only info in the book, if you surround it with paper on the crafting table it will give you a map.
Oh dear... XD
If you want a pro tip, automate inputs for the Salvaging Table and you'll always get max outputs
Yes indeed Primordial Cave
fun fact it's just standard galactic alphabet, so if you know how to translate it you can get it very easily :D
I didn't know that a galactic alphabet is a thing even.
You know the weird runes in the enchanting table when you go to enchant something? That's also standard galactic alphabet (although unfortunately you cannot use it to your advantage there)
"Three to five words are chosen from [a] list and appended to each other, then displayed. Although sometimes the words chosen accidentally refer to mobs, the words chosen are random and purely cosmetic; they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the enchantment's identity), and they are displayed only in the enchanting table. Only the cost and one of the enchantments are known."
- Minecraft wiki
Interesting.
Is there information of what 'luck' affects?
All luck really does is give you better affix items and gems
And improves fishing loot
does not affect loot in chest ?
Luck increases the amount of items in some chests, not all of them. It depends on the mod the chest belongs to.
^
what does 'enchantment level' mean?
Does that mean rare or uncommon, etc
1 level from level 30
So the experience from level 29 to level 30
Which is about 100
i guess i dont understand - i have 110 levels on my cahracter, but i think its saying it needs to be enchanted to level 3?
From the current image it looks like you're missing Sigils of Rebirth
It doesn't need to be
oh - copy that. so, the enchant levels is simply means how much you have level to use to enchant. gotcha
much like enchanting tables
Yeah
time to create mob farm...
Since you're at 110 it's going to cost basically nothing
But yeah mob farm is a very good idea
If you have access to the End, I'd make an enderman farm off the main island and that way you can farm both gems and affix items
And experience ofc
i started taking pics of the glyphs, the moment i find a word i'd go back to the glyphs pic and type the english word next to the glyph on the picture so i look up the corresponding glyph letters, i just got 4/6 maps that way so far, im also starting to remember the alphabet basically
it gets easier the more i do it, its actually fun
Yeah I think that's the whole point of the puzzle, is to guess a word or two and then take its clues to match against the remaining words and try to pick out the right word
yeah, i initially only remembered how S looks like but the bad thing is the words turn into english once you guess and you cant look back to the glyphs to check what glyph letter corresponds to what english letter
so i decided to take pics of the glyphs beforehand lol
works well so far
Does the classes like High elf (for example) work with the magic mods on the pack?
I'm not familiar with the High Elf in particular, but there is generally pretty good integration of the origins.
wheres the prominence II server??????
!prommove
Elocin projects have moved!
Nicole/Elocin, the dev of Prominence 1/2 modpacks, YSNS mod, and much more has gone independent to her own studio for her projects. She is no longer affiliated with Luna Pixel Studios in any way.
You can find the invite link inside the CurseForge Prominence project page.
wdym????
How can i get gems in this necklace?
Put the necklace together with the gem into a smithing table. Hovering over a gem tells you if it fits into jewelry.
okay, so some gems fit while others dont?
Yes.
pobably just bots trying random ips
He can't connect right ?
is this where i can get help with launching issues
yeap
oh wait wrong ver i have fabric
I've gotten so used to Apotheosis' auto socket mechanic in 1.21 that I always forget that I have to smith them in in 1.20 and below
No gems fit - i think its a fluke with combining the mods
oh - dang - what is the autosocket mechanic?
Combining the mods? What kind of gems are you looking at?
You can just right click on an item with a gem selected and it'll just socket it in for you
I think its a combination of whatever mod adds gem slots -apothesiss - and compat. No gems fit in jewelry
There are no gems like this one?
unless im trying the wrong gems
That mod - apotheotic additions - is not in my pack
MMC5 neoforge
Hmm, okay. Then there's probably indeed little to socket into that, lol.
perhaps - its the version im using that doesnt have that mod - because im just using whatever modpack is available
Ah yeah, Apotheotic Additions hasn't updated to 1.21 yet.
Okay, perfect. glad we got the bottom of this 🙂
At this point I don't think we would add apotheotic additions even if it updated, trying to build apotheosis content from the ground up in MMC5 and be a bit more balanced
well, then i can just toss these then - thats helpful. i wont collect them with hopes for the future . thank you
Apotheotic Additions is already a nightmare to try and balance, especially since it makes a lot of rather questionable choices with its content
I would say that I definitely like Apothic Compats better (although the Curios affixes are a bit on the OP side)
I know it's not in MMC5 but Ancient Reforging and its affixes in 1.21 are also very questionable (some of its affixes are on Esoteric tier, and many on Artifact)
yeah that's one of the major reasons i left out ancient reforging as well
most of its curio loot categories are disabled as well
hey i have answered the questions required but do i just send it here?
i have it all in a text file is tht ok?
Uploaded error.txt from @steady flax to mclogs: https://mclo.gs/ni561DV
is there a way to get loads of fish fast somehow? im making a tavern and i want easy access to all recipes from farmer's delight and delightful but fishing takes too much time
Soooo are Dragons in RLCraft just really common, or am I just crazy unlucky?
Errr, I think there is a spawner in the Twilight Forest whose mob drops fish. In the Phantom Knights' underground labyrinth, there are those crabs. You can farm them right from the spawners there.
Ohh thank you, can I use capturing enchant on fish and turn a spawner into a fish one tho? Didn't think of this
You can, yes. As long as you place the spawner under water, it will work fine.
Np :)
Or perhaps, I should breed more dragons to make them unconditional
XD
Haha, that works too 😂
That's tha plan, cheers
me and my buddies are on a server and we cant jump more than a block is that something in game or a server thing??
that's dependent on your origin
we were all able to jump like normal it just randomly did it
im able to jump normal now
So I'm trying to recharge my second wind charm and figured out i need to use this thing, i put it in and it said to give it "source" to make it charge faster, so i filled the things with source gems, am i being stupid or is this really how to do it?
Also, mildly related, does the Eternal stella make it unbreakable orrr, what is that?
theres a moon that gives low gravity
Oh yea, and what do these 3 Artifacts qualify as for the gem slots?
Jewelry, usually it will say exactly what equipment the gems can be socketed into when you look at the gem's description.
Yea that's what I mean, none of the Gems SAY artifacts, so was wondering what the artifacts were classified if I socket a gem into them, or if they even can be socketed into
Well it says "ring", so maybe ring?
I forgot fortune works on amethyst clusters.
One cluster gave around 40 amethyst shards each
Hi! I have a question/suggestion and just wasn't sure where to go with it. So, I've made a mine colony on a bit of a plain near the beach that's out to the sea.
Regardless, I've made a guard for my colony to better manage pillager raids and that worked more or less well with me helping out, but all my guards who patrol the teritory end up encountering the aqua grandmaster and fighting him (even though he's neutral). This, as you may predict, leads to the guards being slaughtered.
The colony is new and I don't know what to do. I wasn't sure about making a suggestion, but perhaps the guards shouldn't target neutral mobs?

