#aureljs-projects

1 messages · Page 22 of 1

queen monolith
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Which version are you using?

calm urchin
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1.18.1

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Thank you!

hollow beacon
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Hey, trying out WDA on 1.18.2, and it keeps generating three of the structures right next to each other right at spawn? I've used it on 1.16.5 and it doesnt do that

timber raven
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Lol, known issue

topaz gazelle
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Hey everyone, does anyone know what file I need to access in order to disable specific structures with this mod?

timber raven
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The config file should let you decrease the chances, even disable them

elder swift
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1.18.2 for fabric?

thorny oyster
elder swift
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whats a etas

thorny oyster
elder swift
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oh

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okay

thorny oyster
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Are you aware that asking mod devs when they're going to release an update is usually vastly annoying?

hollow beacon
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so does the multiple structure thing only happen at spawn? because I'd be adding the mod to a server's existing world so it might not be a problem?

gleaming oracle
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If you are familiar with editing/creating datapacks you can fix that by tweaking spawn values and biome whitelists
I explained this a little above to someone else

hollow beacon
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but i mean, that shouldn't be default behavior

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having three of the giant, mob-filled structures right next to each other, right at spawn?

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and I'm aware of the extreme alpha status of this release, just looking for a temporary answer

gleaming oracle
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I'm sure they intend to fix that when they have time. They've been amazing as long as i've used the mod.
The temporary answer is creating a datapack and editing it to meet your desires.

hollow beacon
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okay, looks like here comes OpenLoader lol

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so is it in "worldgen/structure_set" how does the speration/spacing work

gleaming oracle
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its like a min distance max distance if im not mistaken and you cannot have the max distance lower than min distance or it will get mad

hollow beacon
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how about keeping the structures apart from each other

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thanks for your help, btw

gleaming oracle
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I believe the right way of doing it is to adjust the "salt" number

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The way it was worded to me is that the salt is the default "seed" so if you change that it will change where that structure would have generated

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You can also, and this is what I did personally, change the biome whitelists for the structures that plague you

hollow beacon
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whats the name of the big huge weird city in the sky thing

gleaming oracle
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3 of them i believe

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the heavenly_ structures

hollow beacon
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so is salt just a random 32bit number

versed yoke
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Is this in bmc 1.16.5?

hollow beacon
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1.18.2, custom modpack

timber raven
snow thicket
timber raven
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I guess yes, is a very nice mod to not be part of every modpack

snow thicket
timber raven
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Lol

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I don't like Better end

timber raven
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Use locatebiome, and maybe the biome is called something with green

snow thicket
timber raven
sacred shoal
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still no fabric 1.18.2 ?

queen monolith
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Nope

heavy blaze
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added the when-dungeons-arise modpack into my server but was just curious to see if there was any way to check that it is working?

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try utilizing the locatebiome feature but nothing showed up when i tp'd to that spot.

unkempt imp
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locatebiome is just for biomes tho, it should just be /locate

timber raven
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there isn't a config for WDA anymore

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datapack?

shadow warren
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wanted to mention that some fo the WDA dungeon spawners don't work reliably anymore due ot the changing of light conditions

next badger
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I'd suspect the zombie/skeleton ones especially

thorny oyster
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Don’t ask for ETA’s.

queen monolith
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They're procedurally generated by parts

grizzled sandal
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Hello. I absolutely love this mod! Could someone tell me the name of the largest ship? It's the one with blacks sails with skull and crossbones, 2 stair cases on each side to the lower deck, has a back captain's chamber? Please and thank you.

queen monolith
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undead_pirate_ship

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There was a bigger one before but it got lost in between updates

grizzled sandal
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Oh. That's too bad. So it's not in 16.5?

deft holly
queen monolith
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Simple, I thought it required more work to be re-added

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but I haven't been able to work on new content or updates

queen monolith
deft holly
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oh im so stupid sorry, i thought you literally lost the design and code

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bruh im acc stupid wtf

timber raven
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calm down you aren't :u

subtle halo
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is this structure back in 1.18.2 ?

calm urchin
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when dungeons arise isnt 1.18.2 yet

gleaming oracle
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it is for forge just not fabric yet

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that structure is not in 1.18.2 yet though

tepid mason
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is 1.18.2 being worked on for fabric or is it abandoned ?

queen monolith
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It's not being worked on, but it isn't abandoned either

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at this point it'd be better to just go for an early 1.19 release

agile monolith
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hello guys =] i needed a small help... I am working on a forge 1.18.2 modpack but i'm not able to find the config file of WDA. Can anyone share the config file here? or can i generate a config file myself?

thorny oyster
agile monolith
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sorry i have a very less knowledge in these things

queen monolith
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Intellij

calm urchin
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Soo WDA probably wont see a 1.18.2 release and just get a 1.19?

calm urchin
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Tragic

subtle halo
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whats the biggest and toughest structure in arise ?

thorny oyster
subtle halo
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thanks

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whats it look like ? i wanna find a few of them for a small group invasion

queen monolith
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It's on the End

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kinda hard to find

queen monolith
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I just didn't get a fabric one

calm urchin
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bummer, but i get it shit happens and sometimes other things are more important

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this is my first time using fabric, from my understanding its supposed to run smoother

subtle root
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no fabric 1.18.2 T.T btw best dungeon mod ever man. im looking for dungeon mod for 1.18.2 and arise is wayyy cooler than other mods

calm urchin
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What is this structure called?

thorny oyster
calm urchin
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oh 😦

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oh well ty though

agile monolith
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Hello.. So i'm having this issue where my server doesn't load and crashes as soon as i try to join (Context: i'm working on a forge 1.18.2 modpack and i was looking for a good seed so i was just deleting worlds and generating new). Some times i'm having this issue where structures like Bandit towers or thornborn towers are spawning right on the spawn area and then server crashes with Server watchdog error "ServerHangWatchdog detected that a single server tick took 60.00 seconds (should be max 0.05)" with entities going up like crazy 3-10 entities per tick (https://gyazo.com/28f032c857f628e2833c64fbd4dec1dc). I tried changing the config file "when_dungeons_arise-common.toml" but that config doesn't seem to work for some reason. These are my config settings (https://pastebin.com/RAYbYXAh). IDK if i've done something wrong with the config.. Please help me if you can.

queen monolith
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On 1.18.2 configs have to be done through datapacks

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there's no config file

thorny oyster
timber raven
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Is there someone who have a datapack to change spawn frecuency and biome and dimension whitelist?

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for this mod Ofc

gleaming oracle
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This is a WDA 1.18.2 template for Only changing those 2 things specifically. I removed everything else as to not confuse.
If you want to adjust loot tables or advancements then worry about that down the road 🙂

For spawn frequency adjust each structure in data>dungeons_arise>worldgen>structure_set
For biome whitelist adjust each structure in data>dungeons_arise>tags>worldgen>biome>has_structure

Hope this helps.

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@timber raven

timber raven
gleaming oracle
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I don't really know tbh but it's worth a try 🤷‍♂️

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Worst thing that will happen is a crash and when datapack crash's occur its pretty easy to see it in the logs. Most likely if it doesnt work it will just not generate it in that specific dimension

queen monolith
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It's possible

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Sometimes it won't work if the structure can't generate there

timber raven
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Oh, thanks anyway 😄

queen monolith
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I got some free time today

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and since I shouldn't update to fabric 1.18.2, because 1.19 will be releasing soon anyway,

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i made some progress on this

thorny oyster
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😍

agile monolith
agile monolith
gleaming oracle
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Correct I think 😛

calm urchin
queen monolith
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The entire mod

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that structure wasn't as good as people think

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The plan is to rework it sometime, but I'd rather create a whole new megadungeon

queen monolith
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1.18.2 is going to be outdated in a week

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with the release of 1.19

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And fabric is known for quick updates

modern harness
idle nacelle
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That's a bummer. WDA was the only mod I was waiting for to update to 1.18.2 for my Modpack. Guess the wait continues until every single mod in the pack updated to 1.19 D:

rose zealot
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Hi
Can you help me with something in the mod?
I found a well but
Is there anything else to do with it?
It is blocked with Bedrock

queen monolith
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it just generates potion effects

rose zealot
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oh
Ok how interesting
gave me resistance

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Thanks

elder swift
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So sad

timber raven
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none of the overworld underground structures can spawn in the Nether but they can in the End

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so the Nether is broken or something like that

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it evens seems to increase TPS, like big jumps for seconds, like they are trying to found a place to spawn, but they can't

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/just it/

fleet marsh
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can you have WDA work with a spigot server?

queen monolith
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I'm not sure, I have never worked with plugins

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On a side note

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I think I should favor Fabric this time and update to 1.19

queen monolith
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It's also available for 1.19 Fabric and should be ported quite quickly to Forge once it comes out

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I'll set up the basics for a 1.19 fabric WDA port later today

polar glen
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How would I go about disabling structures? removing all biomes from the whitelist did not seem to work, a setting the weight to a nonpositive integer ( I tried 0 and -1) causes a crash

elder swift
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Also does this mean 1.18.2 won't be supported for fabric?

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Sad

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At least simply houses is for 1.18.2 yay

queen monolith
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So I've been updating WDA to 1.19 fabric

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Most of it is technically done

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But -

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I've found a gamebreaking issue

queen monolith
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There must be an easier way that I can't remember atm

elder swift
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no good

queen monolith
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Uh yeah, I don't understand this bug at all

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but it affects all structures and has to do with 1.19 changes

queen monolith
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This is really weird

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Jigsaw blocks are supposed to fit together, but 1.19 is completely ignoring that

thorny oyster
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Oh lord

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1.19.1 here we come

queen monolith
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I dunno

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I hope it isn't that hard to fix

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For now, I'm unable to generate structures that have branching parts (that is, all of wda) even if I ported everything needed to do so

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I'm testing the same bug on Simply Houses because it's easier to experiment there

deft holly
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is 1.18.2 fabric not coming then?

queen monolith
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I didn't

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I just know the basics

queen monolith
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Using jigsaw blocks

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they're able to link two or more nbt pieces

queen monolith
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Well yeah

queen monolith
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It's complicated to explain jigsaws briefly

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TelepathicGrunt has a good tutorial about their uses

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but anyway

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Some updates on 1.19:

  • I ported all required data, including structures, pools, loot tables, etc.
  • A major error prevents me from generating jigsaw structures on 1.19, I still don't know why, as even Simply Houses, which doesn't contain code (it's just data), is affected.
  • Even then, I'll work on it when I have time. Fabric 1.19 goes first.
sacred shoal
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hey

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i heard you're updating to 1.19 but is a 1.18.2 version going to be released ?

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i really need it for the final version of benchmark 2 😐

queen monolith
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and that will be on July

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That's why I thought 1.19 would be better for fabric packs, which tend to update quicker

queen monolith
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I mean, you just need an IDE such as Intellij

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and there's no program to make structures, you just use ingame mods

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like worldedit

sacred shoal
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and 1.19 is probably gonna be a minor version, i'm pretty sure ftb quests will never update to it for example

queen monolith
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The last time I ported to an outdated version it wasn't worth it at all lmao

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I never learned proper programming, structures are mostly data-based, even if they all have some code

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Jigsaw blocks are used on the structure itself, so it's part of the Nbt

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they also point to a folder full of data called worldgen/template_pools

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that has a list of all structure parts each jigsaw can generate

queen monolith
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It's never that simple :p

queen monolith
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Oh

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I thought you were making your own mod

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if you want to override my structures you can just

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create a datapack

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And place those nbt files in the same place they originally were

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structures/foundry

timber raven
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with the same name

severe crater
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Is there any way to prevent too much structures spawning with eachother in 1.18.2?

timber raven
severe crater
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Gotcha, thank you!

queen monolith
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I actually thought it was pinned

idle nacelle
sacred shoal
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i started working on it before 1.18.2

sacred shoal
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what was that version btw

queen monolith
timber raven
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since its born, and now is even more a datapacked than before with the new modifications of 1.18.2

timber raven
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last ping, to modify spawn structures and biome spawning, not sure if it works alone, probably not

mental geode
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Hey, sorry if this is a frequently asked question, but how can I make a datapack to change the loot tables of the chests in the dungeons?

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I opened this up and modified the loot tables, but I don't know where to put the datapack now that I've modified it

mental geode
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Oh beautiful, thank you

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I have some other quick questions

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If I'm adding an item into the loot tables that isn't from minecraft, do I need to change the type minecraft:item?

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Like here, would I change it to thermal:item?

timber raven
mental geode
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Oh even better, thanks

timber raven
mental geode
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Gotcha

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Final question, how do I just disable a structure

timber raven
# mental geode Like here, would I change it to `thermal:item`?

wait, about this, not sure if this specific tag minecraft:stone , minecraft:item this one is for a kind of blocks (you shouldn't change this) , not a specific block like minecraft:diorite or another mod id, you should try to change it, or someone else know more about that than me

mental geode
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Oh ok, I'll wait on that then

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Or maybe I'll experiment and just see how it goes

timber raven
# mental geode Gotcha

in the config for 1.16.5 there are two parameters for each structure, you should read it, but for 1.18.2 is more easy, just deleting biomes from the json list of biomes (the datapack is the last pig in this chat)

mental geode
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Oh okay nice

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Thanks so much for the help!

timber raven
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No problem, I helped as much as possible

mental geode
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omg I just realized I was working on the wrong data pack

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I didn't even notice this was for 1.16.5

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Where's the 1.18.2 one 😎 please

queen monolith
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It's the last pin

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although it's made by Tyrius, not me

mental geode
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Okay nice, thank you

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Oh it looks like the last pin doesn't have loot table configuration though, as Tyrius put it "If you want to adjust loot tables or advancements then worry about that down the road 🙂" @queen monolith

queen monolith
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Oops

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You can still extract all updated data from the mod jar

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It's basically a zip file, and all data is conveniently arranged as a datapack anyway

mental geode
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Nice, thank you

queen monolith
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If you want both foundries to generate

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well, it's a little complicated to explain

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If you're on 1.18.2, you'd have to make a datapack of your own

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and generate a new structure within your datapack

queen monolith
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I don't think you can just create a new structure through datapacks on 1.16.5

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Maybe you should try overwriting the foundry

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by placing all nbt files on your datapack

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on structures/foundry/*

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Yep

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although you should do it on your datapack

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that's the mod's jar file

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it could work I guess, but won't be able to distribute it that easily

queen monolith
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Concerned

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I wanna make an underwater dungeon sometime

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after I port to 1.19/20

deft holly
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i do back wda 1.18.2 tho but exams are way more important

queen monolith
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Seems alright

queen monolith
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Not sure

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on 1.16.5 it's quite limited

timber raven
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if I'm not wrong, you have to code not just it

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I'm not a expert coding, but there is a tutorial for jigsaw structures for Mcreator

timber raven
serene chasm
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why are people posting mcreator stuff here?

serene chasm
timber raven
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Well, yes that's true Lol

queen monolith
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I have mentioned grunt's tutorial before

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not sure what Irongolem is doing

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whether its a new mod or an addon

obsidian gate
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Setting up a new Fabric server, and was excited to add WDA to the mix. Then I was mindblown that only 1.18.1 is supported...

Is there an ETA or any additional information on a 1.18.2 launch? Given the jigsaw updates for 1.19, I can't imagine you're having a great time porting to it. A 1.18.2 port would be lovely, should you find yourself feeling generous.

obsidian gate
random ermine
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there any slime spawners in any structures?

queen monolith
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I believe so

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there are some slimes on flying ships

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except they have enough damage to deal instakills

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fun things

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I remember one of them once ended captainsparklez's hardcore series

past vine
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Hey guys! Could someone tell me what the difference is between Spacing and Separation?
I'm trying to make all structures rarer for a server with friends :)

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Reposted it here since I saw there was a channel for it

queen monolith
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It refers to the distance between structures of the same type

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Take spacing as a max value

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Separation should be lower than spacing

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If both numbers are higher, structures become rarer

golden rose
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any mods similar to WDA on 1.12.2? I really love the huge structures WDA offers

calm urchin
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is there a way to change the mobs that spawn from the spawners

queen monolith
viscid sky
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Sorry for asking what is probably a really obvious question BUT

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where is the config file?

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I tried finding it in the config folder and it's not thre

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what is it called?

thorny oyster
viscid sky
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Oh.

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I malded for like

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2 hour

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OH IT'S THE

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DATA PACK

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I am dumb.

thorny oyster
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Yes

viscid sky
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It says

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that the pack format is invalid

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am I doing something wrong?

queen monolith
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Probably using a datapack from a wrong version

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as in, 1.16.5 on 1.18.2

viscid sky
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It seemed like some create submod broke for some reason.

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So it worked fine!

mild pilot
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So I’m going for the Ultimerite set, which takes 9 netherite ingots per item. So far I’ve found the foundry to be the best source of netherite, but I fully cleared it. Is there more than on foundry per world, and how would I get maps to them if so?

viscid sky
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Is it fine to just change format?

rain rampart
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Hi guys, i wonder if there is a datapack for dungeon arise 1.18.2. 'cause is crazy the loot and the spawn rates

queen monolith
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I believe they lowered spawn rates on that datapack

rain rampart
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thanks just need to drag the .zip to the DP folder right?. don't need to decompress

queen monolith
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Both should work

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Now, this might be good news for some of you, but someone ported WDA to a 1.19 datapack which seems functional. It's on Planetminecraft.

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However, it's technically breaking my licence.

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I'll contact them later to see if we should integrate it as an official version

grand token
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How do I get nobility I?

calm urchin
grand token
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Is that what it is from?...

calm urchin
# grand token The enchantment book?

yes. i think you're talking about the crafting altar in DNL's castle wich requires a Nobility I book. It has nothing to see with When Dungeons Arise

grand token
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Really sorry for being in the wrong server

queen monolith
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Welp, good news, I'll get a 1.19 version running for both modloaders

noble locust
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Hey, i have a small question, I seem to have a problem with the dungeon_arise:foundry. When it is generated my server crash. Im on 1.18.2 (Dungeon Arise 2.1.50d) Did any one get this probleme ? Seems to work fine with any other structure and it work in singleplayer

untold quartz
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np

queen monolith
noble locust
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I have problem understanding crashlog

queen monolith
clear plaza
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Will this mod be updated to 1.18.2?
Or is it skipping to 1.19 only

queen monolith
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1.18.2 forge is available

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I don't think I'll work on 1.18.2 fabric, I currently want to rework certain parts of the mod on 1.19

dusty sandal
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Is the "Illager Castle" implemented in the mod (in version 1.16.5)?

queen monolith
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Nope

rancid coral
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Hey there I have a crash thats pretty interesting? Im not able to load the new 1.19 update in my BISECT server however it loads just fine in the modpack for my single player world.

queen monolith
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Mm can I see the crash report?

wise quartz
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Hey, is there any way to lower the spawnrates of dungeons?

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It seems too high

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Oh there's a pinned message for per-dungeon rates, thou I was hoping to just have a global setting

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And if I understand this right this only sets their weight relative to other structures so if they're all set to 0.2 it'd be the same, right?

queen monolith
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Not sure which version you're talking about

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some of them have different config files

timber raven
queen monolith
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Wha

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Is that the void?

timber raven
timber raven
queen monolith
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Nope

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That one is for 1.19

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you can get a datapack for 1.19 on planetmc

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It's not mine

timber raven
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@wise quartz

indigo nacelle
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Hey i'm trying to get the ftbquests "locate structure" command to work with dungeons arise, but it just doesn't. This is the only mod where the locate structure quest just doesn't see that i'm in the structure. Every other modded structure works with this quest type. I've tried dungeons_arise:illager_corsair, dungeons_arise:illager_galley, dungeons_arise:undead_pirate_ship and dungeons_arise:foundry, none of them work. Every other structure from other modded mods work. Do you have any ideas what's causing it to not work?

queen monolith
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Not sure. Which minecraft version are you talking about?

lyric lion
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Hello! Is there a way to prevent mobs which spawn without spawner from respawning in already generated structures?

queen monolith
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It's just a port

queen monolith
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I believe only the aviary does, and abandoned temples on 1.19

hearty robin
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Is monastery supposed to give thronborn towers map?

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and is it supposed to have missing language entry?

queen monolith
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It is supposed to give either infested towers or thornborn towers maps

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but yeah, the missing lenguage entry is an issue

modest harness
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for some reason maps in the dungeons are not generated it just gives me empty maps, how to fix this?

queen monolith
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1.18+ maps on chests are currently bugged

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I'll check them out

queen monolith
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I think so

short hazel
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if you dont mind me asking, what is aureljs-projects exactly

queen monolith
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Uuh

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in which version?

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That will be a little harder

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because it'll be stuck in stone

queen monolith
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  • when dungeons arise
  • simply houses
  • towers of the wild additions
  • sky villages with Y3
  • buried barrels
short hazel
calm urchin
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Is there a list of loot tables for Dungeons Arise, im trying to make MC dungeons weapons spawn in them

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Any help appreciated

calm urchin
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hi

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can I edit the sky village offerings in config?

queen monolith
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Nope, they're normal villagers

queen monolith
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there's plenty of them :p

ornate latch
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How can I config When Dungeons Arise in 1.19?

queen monolith
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It's done via datapacks

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An example can be found on planetminecraft

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"dungeons arise 1.19 datapack"

ornate latch
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Thank you

calm urchin
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My question would be if there is a way to remove specific structures of the dungeon arise mod, if I don't like them and I want them to not be able to spawn in, is that possible?

queen monolith
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It's possible on most versions, but there are different methods

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which one are you using?

ornate latch
queen monolith
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Not on this version

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aka 1.19

ornate latch
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Thanks

calm urchin
queen monolith
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Go to your configs

calm urchin
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in menu or files?

queen monolith
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Oh well, usually you'd find them on your minecraft directory

calm urchin
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okay

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thanks

queen monolith
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configs/whendungeonsarise.toml

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you can disable structures there

calm urchin
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can I even edit the loot inside structures?

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like with custom loot from other mods

queen monolith
#

Yes, but it's harder to do

calm urchin
#

How about enemies? Can I change them too or even disable some of them to spawn in? I don't like the bandits with glasses on and I want to play medieval themed and they don't fit in for my pack

tired heart
#

I have a question what do I do in the deeper dark

dusty mauve
#

Aurelj doesnt develop deeper dark

#

and has no involvement in the project

calm urchin
#

Guys

#

can I edit the monsters in dungeon arise?

queen monolith
#

Not without datapacks

calm urchin
#

okay

#

how about their appereance?

#

they have some sort of edited heads

#

I would mind to change these at least for the reason I told above

queen monolith
#

Datapacks can change mobs, structures, layout, and on 1.18+, biomes and such

#

enemy appearence included

#

but it's a little hard to do

#

There's no config file to elliminate custom heads

edgy drum
#

who problem?

queen monolith
#

Not the right channel

sand socket
#

does when dungeons arise work on fabric 1.18.2 or does it crash unexpectingly somewhere?

queen monolith
#

There is no dungeons arise for 1.18.2

#

(fabric)

crystal urchin
#

??

#

Why u spam that?

calm urchin
#

yes for real

calm urchin
#

Go find god

twilit umbra
#

Is there any way to alter spawn rates of dungeons (WDA -Forge 1.18.2)

crystal urchin
#

Easy block, c ya

queen monolith
#

It's not that easy

#

The bandit village depends on heightmap to generate roads

#

You'd have to modify the way the structure generates to spawn it

shy musk
#

I'm trying to make a datapack for WDA -Forge 1.18.2 to remove some structures and it keeps telling me that my datapack is invalid every time I add it to a world, are there any examples on how to make a datapack for 1.18?

queen monolith
#

Check pins

timber raven
stoic nexus
#

hello, I have a question, the mod When Dungeons Arise where it can be configured for a server?
because I couldn't find it in the server's config folder so I have no idea

thorny oyster
#

Pinned message has a template

stoic nexus
#

really? oh well, I'll see how to download. Another question, do you know if in the mod settings you can modify the loot of certain places? because the truth is they are quite op

stoic nexus
thorny oyster
#

haven't done it in a while

static totem
#

what should i do here if i want this structure to spawn more around ?

#

i mean lower the values or higher ? seperation-spacing values
this is 1.16.5 config file "when_dungeons_arise-common.toml"

queen monolith
#

Make both values lower

#

they're basically the amount of chunks between structures of the same type

#

If there are less chunks, they'll be closer and more common

#

I dunno which version are you using, but on newest 1.16.5 ones Separation should be lower than Spacing

#

And not the same value

#

Otherwise it will crash

#

Example:
shirazPalaceSpacing = 100
shirazPalaceSeparation = 90

#

That'd make it more common

modern timber
#

is there an example for what the various aspects alter, or what options are for the various aspects, for the 1.18 datapacks for When Dungeons Arise

{
  "structures": [
    {
      "structure": #obvious,
      "weight": #I assume out of 0-1, but really I have no idea
    }
  ],
  "placement": {
    "salt": #what?,
    "spacing": #how far they should be spaced out? I guess,
    "separation": #than what is this?,
    "type": #type of what?
  }
}
queen monolith
#

Most of those values shouldn't be changed at all unless you want to make major changes to the mod, like salt, type, weight, etc.

#

But just for the second

#

Salt is a particular seed which is specific to each structure, it makes their generation slightly different

#

Spacing and separation both define the amount of chunks between structures of the same type

#

Spacing is the maximum amount of chunks
Separation is another value used to select a spot, and it has to be lower than spacing

modern timber
#

ah, ok, my main reason for changing the datapack is wanting to disable the wishing well, but also to increase the distance between structures

queen monolith
#

To disable the wishing well just go to the tags folder

#

Tags/worldgen/biomes/has_structure/wishing_well_structures

modern timber
#

ok, yeah, that makes sense, don't know why I didn't think of that. is there anyway to change the distance between different structure types, I have had a few times where structures seem to overlap, or in general are a bit too close

queen monolith
#

turn
"replace" to true
and
"biomes" to [] (just remove them all)

modern timber
#

oh, ok, thought I'd ask, thank you for your help

queen monolith
#

Uhm yea about that

#

Unreleased projects

#

More like

#

cancelled

#

Never

#

oh that

#

I gotta talk to some other devs about an issue before I release the pinned dungeon

#

The ones you found, tho, are long forgotten

#

At least those designs

#

No

#

Had to focus on other projects

queen monolith
#

I am quick to build dungeon sketches

#

but it's way harder to finish their interiors

#

mobs

#

loot tables

#

and general layout

#

Choosing which rooms will be more accesible to players

#

I never did

#

i mean, I used it to test jigsaws back then

#

but not anymore

#

No name yet

queen monolith
#

Which version was it?

#

1.18?

#

You'll have to search on worldgen/template_pools

#

and change all streets that have "terrain_matching" for "rigid"

#

afaik

#

Yea

queen monolith
#

Just replace it

calm urchin
#

How can I edit spawn rates of structures from dungeon arise?

#

If I open the .jar I get cryptic textes

#

what am I doing wrong? In menu I can not edit either

twilit umbra
queen monolith
calm urchin
#

how?

queen monolith
#

I've always used winrar or 7zip for that :p

#

but even then, you'll just find a few classes and a data folder there

#

The data folder is important if you want to override values with a datapack

#

Which version are you using, tho?

calm urchin
#

I dont know what I am doing wrong

#

in general I got bunch of mods

#

and they are all .jar

#

and I thought I can open them with notepad normally and edit some stats, but as soon I open it I get cryptic numbers

#

is there some tool I need or what am I doing wrong, am I missing something

dusty mauve
#

You can't open .jar's with notepad

#

you're supposed to config from the config folder

queen monolith
#

but yea, you shouldn't modify a jar file

dusty sandal
#

Is the "Illager Hall" implemented in the mod (in version 1.16.5)?

queen monolith
#

Changing the name is literally the hardest part

#

you should've done that at the start :p

#

Afaik, if you change the mod ID (dungeons_arise), you'd have to change all chests, jigsaws, etc.

#

Because they all use the original ID

#

Maybe you could just change the structure names

#

you want to change the whole mod id?

#

I suppose that's gonna take way longer

#

I dunno about structure IDs

#

I never tried that

#

so I don't actually know

#

3d biomes are weird to me

#

I cannot estimate something I know nothing about lol

#

You could check mojang's data for the ancient city

#

Or

#

Mma

#

Maybe you could change the structure type

#

from "type" : "dungeons_arise:bandit_village" to "minecraft:ancient_city"

queen monolith
#

checl worldgen/structure/bandit_village

#

and change type to minecraft:ancient_city

dark merlin
#

hi, im using the when dungeons arise mod in a custom pack with a mod called jade which is a waila mod and the moms just in amour in the dungeons don't register on it so you don't get a health bar for them

earnest fern
#

where is the config file located/named? i cant find it in my configs folder :/

lilac meteor
#

ah it is

lilac meteor
agile monolith
#

or maybe more

lilac meteor
#

thats just seperation right?

#

if I put that stuff to 1000 will I ever see it at all?

#

I want it to be hard to find

#

so you have an orgasm when you get one of those achievements

#

atm I feel like I see a mega dungeon every minute

agile monolith
# lilac meteor if I put that stuff to 1000 will I ever see it at all?

umm it's also biome dependent so for example my values are x2 the default values but like after 7K blocks there's a big badlands biome.. like even not that big just connected with desert and it has 2 Bandit Towers and 1 Shiraz Palace... so like there's only 200-500 blocks spacing between them

agile monolith
#

I guess not sure

agile monolith
# agile monolith umm it's also biome dependent so for example my values are x2 the default values...

I'd suggest make the Shiraz Palace more difficult to find cuz it has netherite scrap, ingot and legit netherite enchanted sword or axe .. and if you have 'lootr' mod it'll make it kinda OP .. cuz after looting 1 Shiraz Palace... we legit didn't need anything else further into the game.. a single player got around 35Blocks of diamonds (when combined everything) + 10-25netherite scrap and 2-6 ingots + netherite enchanted weapons

past pivot
#

so to make sure im seeing it right i have to make a datapack that decreases the spawn rate of every structure individually each with its own json to stop things generating like this by default?

sudden nexus
#

Would it be possible to edit which mob spawners generate in structures? I'd like to be able to modify ones such as creeper spawners so that they have a very long delay

#

Basically I want every spawner that doesn't generate in vanilla dungeons to have such a long delay (I think 32767 is the max?) that it's useless for farming but still spawns mobs you have to fight

#

Ik you can do it by nbt editing but it takes 3889234 years to search an NBT file for mob spawners, especially the bigger ones

queen monolith
#

Mob spawners are separated from the rest of the structure to make nbt editing easier

#

But there's no other way

queen monolith
#

Fortunately I'm ready to implement a fix on the newest versions

sudden nexus
#

Update: I am now using NBT Studio instead of NBT Explorer

#

You can search entire folders, still slow but at least you don't have to open every file individually

queen monolith
#

On a side note

#

It'd be easier to use Harder Spawners mod and configure it to affect the mob spawners you want

sudden nexus
#

Not updated for 1.19 :‎(

#

It’s also forge only i think

steep sentinel
#

why isnt this working 😦

#

so i did what someone in the discord said and edited the values of wda datapack for 1.18.2 and it just said whenever i try to load a world "cannot load world because of a faulty datapack" or smthn

#

tldr if i didnt make sense there basically wda datapack (possibly by editing the config values) makes it so the world wont load

#

also why doesnt the mod version of wda1.18 have a config for me it didnt generate

#

@queen monolith

steep sentinel
queen monolith
#

Can you show me the values you changed?

steep sentinel
#

it was just the structure spawn rates i increased it by like four times lol and was gonna test it out but couldn't bc i was hit with the error message

#

this is the edited version imma test if an unedited version even works

#

oh it doesnt work either way edited or unedited

#

i get this screen

#

@queen monolith

queen monolith
#

What about logs?

#

which version are you using?

steep sentinel
#

1.18.2

#

also logs? the game didnt crash

#

when i remove wda only it works normally. with it it has that error

queen monolith
#

Errors like that still output info on logs

#

not crash reports

steep sentinel
#

it says error bc of datapacks

#

@queen monolith do you have any other 1.18 download links i could try?

queen monolith
#

Nope

#

did you get a crash with the unedited datapack alone?

queen monolith
steep sentinel
#

no it happened edited and unedited

#

the pack is incompatible

#

ig

steep sentinel
#

@queen monolith any developments?

hallow shard
#

Very new here, first message in fact. I was going to make a datapack that makes the mod more compatible with Biome's O' Plenty, and reduces the spawn rate of the dungeons. To save me some time, is there a global spawn weight, or will I have to edit each dungeons rate individually?

#

Also @steep sentinel Is there a reason you are using 1.18.2? More mod support? I would love to help but I don't have that version installed.
You only need the last few lines of the error log, and it seems like the issue lies around here:
[17:10:57] [Render thread/ERROR]: Error adding element: Value provider too high: 256 [320-320]

steep sentinel
#

you will

#

i have a 1.18 config folder with already edited values if u want it

#

u can just drag the configs probably to whatever version ur playing

hallow shard
#

Oh that would be awesome, I have a mod that allows me to edit config files whilst in the game menu

steep sentinel
#

ill try again tmrw tho im testing another modpack rn lol

hallow shard
#

That is weird. Did you have a previous version of this mod installed before?

inland elm
calm urchin
#

is there a config for file for dungeon arise fabric 1.19 ( I can't find one at the very least)? or do I need to adjust the spawnrates for structures via a datapack?

queen monolith
#

It's done via datapacks on 1.19

#

I'm adding some kind of global spacing and separation on next update

calm urchin
#

alright, gotchu. Is there like an example pack?

queen monolith
#

If you want it in datapack form

#

you can get it from planetminecraft

calm urchin
#

thanks!

lofty valve
#

goofy question, in the datapack file mentioned in order to limit mob spawns i would have to go into each one under "spawn override" and what would i put if i wanted to limit the number of mobs?

queen monolith
#

You can't do that without altering the structure itself

#

since mobs are spawned through spawners, not 'spawn override'

lofty valve
#

oh dang, so there's no way to limit it then i guess?

queen monolith
#

Not unless you change spawners themselves

#

you can use a mod that modifies spawners for that

#

as they're still vanilla

lofty valve
#

that sounds like a good solution, i'll look for something that does that, thank you :)

queen monolith
#

I have used Harder Spawners in the past

#

but there should be better options for newer versions

lofty valve
#

ok cool! yeah i'll check that out too, that makes me happy that it's not so complicated to fix because i'm loving this mod so far