There is food, but where is the water and oxygen? About spending resources in the gameplay
It seems to me that the game should have more resources that will be spent during player pvp or spaceship racing. For the human race, for example, it is food, water and air.
We all see our characters walking around in spacesuits. Maybe a sign that they are breathing? But this is not yet reflected in the gameplay.
Mankind uses air to breathe.
The main components of air (near the Earth's surface) are nitrogen — 78.08% of the volume, oxygen — 20.96% of the volume.
A person inhales approximately 25 kg of air per day (approximately 5 kg in terms of oxygen). The average rate of consumption for a person is 2.5-3.5 liters of water per day. This can be laid in the game based on the consumption of food, water and air per minute for the MUD race in the gameplay and by analogy for other factions. It should also be possible to produce and trade these resources on the Marketplace.
I am also surprised by the unlimited amount of ammo for shots in the crypto game. The ships in the showroom also do not need fuel. This is a miracle.
If there is no consumption of resources in the cryptogame, then it is difficult to talk about the economy in general.
Yes, it's good that there is Council RFR, which now, along with ship production, shapes the demand for resources and production.
I suggest that now in the showroom, and in the future in the game itself, at least 3 resources should be consumed for the life of our characters.
Fuel, ammo while playing with ships, and tools to repair ships if I damaged them should be consumed accordingly.
This should make the game more realistic and interesting, and the game economy prosperous and growing.