#elder-scrolls-general-chat
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I don't know about the rest of you, but I intend to witness Heat Death. So i will outlive the universe
I wish this exists this afterlife just to play new elder scrolls
And only when the last star fades, and the last joule bleeds into the cold void. I shall say 'Aight, good run. Imma tap out now'
Best thing about ESO is that we are getting more and more lore each year in between waiting for Mainline titles, I would have gone mad long ago. XD
I'm already mad
Between Warcraft, Halo, Warhammer (Fantasy, Sigmar and 40k) Forgotten Realms, and Might and Magic Ashan... Along with real world, actually useful information... Madness consumed me before Bethesda switched to discord
It is a very different game, mechanically.
But it's lore is pretty much the best we've had since Morrowind.
I like singleplayer games most
Both have their place for me.
Best soundtrack in the franchise, imo
I mean yeah, there’s a reason it became the main theme in different arrangements for the series going forward since.
Not Soule's best work though, imo
Similar to Ezio’s Family Theme being the AC main theme for the series going forward.
There’s one game which had a very iconic piece of music so it becomes the Music to identify that franchise.
Soule's best is Total Annihilation.
Please do not spread misinformation. Neither Howard nor Bethesda Softworks has stated that TES VI will be Howard's last game.
3, 4, and 5 are the same theme
3’s the original version.
Probably a bit of both. Though I suspect it will depend largely on the tone of the game.
He said in interview it might be
For ign Interview I believe
Eeeeh... It's been taken out of context.
I seen the clip lol
While he did TECHNICALLY say that, it was more in reference to his last TES game, due to the long development times at BGS.
Not his last GAME, but maybe his last TES
True
And he didn't say it would be. He said it MAY be, with how long it takes them to make games, and given his age.
"Is his last game" is not the same as "may be his last game." His final sentence on the subject was "I don't know."
Alright alright
'Is his last game' is also significantly different than 'May be my last TES game'.
I get it
Specificity is important. It's like that infuriating EA thing
Hopefully its not his last but he will be old by then
EA never said 'Single player games are dead'. And yet the lie that they did, spread like wildfire
To the point where it's basically taken for granted now.
I tend to reserve my hate for things that deserve it.
A corporation functioning exactly as intended... Is not one of those things.
Sp never dies
No, it doesn't. However, what they ACTUALLY said has turned out to be very, very true.
EA was right, in the end. The particular format of single player games they talked about is very much dying, to the point where it might as well be dead
Linear, single point, no support, fire and forget single player games.
Even GoW is semi-open world.
This why im sick of Open world genre im only looking for bgs Open world games like tes starfield
Others became so boring
Some are alright. I've never been keen on the Ubisoft format for them though.
Sales declined and made them untenable.
It'd also rather... old at this point.
Even they moved to open world elden ring
I can't really comment on the transition, as I don't like them.
Only game Fromsoft has made in a decade that I'm interested in is Armoured Core.
Don’t really vibe with Armored Core, prefer the souls genre of games they make.
Not into the Souls Genre?
Now I just remembered the Death Battle from months ago.
Nope. Not even a little.
I beat Dark Souls 1 and 2, and played 30-60 min of Bloodborne, before I just realised that no amount of validation on the internet would make me actually enjoy those games.
Haven't touched one since.
It’s ultimately not for everyone.
It’s hit Mainstream status at this point, but I don’t want it to remain Open World as Elden Ring is to big for my liking.
They said they make games they want they dont care what others want
Dlc is next and probably something new later
And armored core ofc
I don’t think that’s exactly the best way to look at it, it’s not that they shouldn’t make games they want, but they should also pay attention to the player’s thoughts.
Baldur's Gate 3 has had at least one moment that really encapsulates meaningful consequences for me. While most of the game is mired in the usual 'ChOsE yOuR pAtH' platitudes, the Dark Urge has some forced occurences which make you actually have to deal with consequences.
There's no way around them. You can't just 'do over' and get a better outcome. They are events representing the wider agency of the world around you, not it's subservience to your whims, and YOU have to determine how YOUR character deals with that.
And it's marvelous. That's the sort of narrative flow and actual, MEANINGFUL consequences I want to see in games. And the sort of thing I want to see in TES particularly.
Hey guys what’s everyone’s favourite race in ES to play
Dunmer. Just because I like Dark Elves.
Beyond that, I have never actually payed attention to any stats or abilities, and generally hold Racials in contempt.
Also Dunmer. I fell in love with Ashlander culture way back in Morrowind and Dunmer have been a sentimental favorite of mine ever since.
Ooo interesting never really played any type of elf before always a orc or human but I’m trying wood elf this time because I like there connection to nature
For me, it largely stems from... I'm human. Why would I play a human, when given the opportunity to do something else?
Though in the context of TES, it doesn't really matter all that much.
Orcs are my favorite. Particularly ones that subvert stereotypes about them a bit. Like my first character for Skyrim was an orc battlemage.
Idk if I necessarily want lasting consequences, and I don’t know if Bethesda does either as they make it a point you can play through everything in a single playthrough, minus I suppose key moments when you have to choose a faction for a final mission set up.
The Elder Scrolls I don’t think has ever really focused on Long Term Consequences in terms of the story being impacted in a big way via a specific decision you must make.
Ultimately, the stories do have consequences. And it's their lasting consequences of which help contribute to their overall world. And that's more what I mean.
Like, Martin's sacrifice has more consequence, emotionally and narratively, than any choice we as players make in the Civil War.
No I know they do, I am just saying more of a Decision that the player is allowed to make to influence the stories direction and later ending.
Which I think they haven’t done since Daggerfall?
Well, they sorts tried it with the Civil War on Skyrim. And it was terrible, IMO
But, it's late, and I've stated my stance on Choices in games many times... So I won't bore everyone with repetition tonight.
Civil War ultimately doesn’t influence the ending of the story so it was just not needed at all.
It should have stayed outside the confines of the main story honestly.
Or, should have been more directly tied into it and Season Unending.
I don’t ultimately know how Starfield is doing Factions but I think Constellation is ultimately the main faction story wise.
I don’t mind there not being a war for it tbh, as I am fine with this game more or less setting up the history of the world among other things.
I know Bethesda’s projects are definitely influenced off of each other depending on what worked with fans and is improved upon later and what doesn’t and is dropped, makes me wonder very much about TESVI and Fallout V in regards to what Starfield does.
From what i recall the Civil War and Main Quest was going to be more tied together. Something changed behind the scenes and then later on Civil war got cut back.
One of the remnants of this is the Jagged Crown quest because the NPCs of that quest use Main quest tags.
I don't necessarily mind their being a War plotline, but I'm also a proponent of 'If you can't do something well, don't do it at all'.
And Skyrim's Civil War was not done well.
Of course, it's not exactly for a lack of effort. The way the game engine is put together simply isn't designed for a reasonable depiction of war, and the writing team lacks the understanding of warfare to really handle the topic appropriately.
It definitely takes a lot of time and effort to understand something,
The first couple of Baldur's Gate games would have bounty hunters sent after you if you acted too evil. BG1 in partiuclar could send bounty hunters that were actually strong enough that your group could legitimately not beat them - by which I mean not "an autokill cheese mechanic" but "hey, your party's weak, there's a group of bounty hunters of similar level to the player afte you, AND even if you manage to kill them, the chances are it'll use up a good deal of your healing supplies and spells so you'll need to rest and recover, and gods help you if a second group attacks while you're trying to sleep"
BG2 had the Cowled Wizards who would come after you if you cast a spell in the city streets... And it was possible technically to beat them. But the next group that came after you would be two levels higher if you did it again. If you got through about half a dozen groups eventually they would stop coming, and from then on you could cast spells in the street with impunity.
Or you could pay the 5000 gp for a license.
I remember back in 2010 or thereabouts giving a suggestion to a modder doing a vampire overhaul to add in vampire hunters that came after you as your infamy and power rose to keep a sense of danger and tension. Seems like it worked out pretty well. Definitely always like a mechanic like this
The Skyrim encounter of people sending thugs after you was a nice surprise
I've never been a fan of Fame and Infamy mechanics myself.
They make the world feel so small
I feel it was one of their attempts to make you actions seem like they're getting around. The problem I feel was a lack a response to well if you were actually murdering people, getting caught stealing things and no one comments on you doing certain criminal quests.
Oh, I know what the intent is. I just think it makes the world feel miniscule in the attempt.
These aren't modern or even semi-modern settings, with photography and the ability to plaster your name and image across the nation.
Word of SOMEONE'S deeds is going to travel, sure, but the ability to recognise them? Nah.
I mean, even Shakespeare was able to wander around London and not be recognised at the height of his fame. Everyone KNEW who Shakespeare was, but could they pick him out of a crowd? Hell no.
Give us flying mounts in the elder scrolls 6 like in skyrim,but you can fly as long and far.
More freedom without sacrificing movement on the map
Give us vampire lord form back,with the ability to fly in the air between cities and towns
bring back custom spell making,and armor customization like oblivion
Add features like in fallout 4 where you could make your own fort,but elder scrolls style
I love the elder scrolls,i want this to be another superior title like oblivion
That said, I think flight does have a place if we aim for a larger game world. As does more structured Settlement mechanics.
Beyond that... I don't think Oblivion has anything of value to offer.
Oblivion is a Superior Title For sure, let no one tell you otherwise.
Skyrim? Morrowind? Nah, I prefer talking about Oblivion the most.
Your not meant to take it seriously but I prefer talking about all of them really, even the ones I haven’t played.
Yeah, I get that. I'm just being snarky.
As much as I rag on it, Oblivion DOES have some improvements. On the whole, they just tend to be so few and far between that I don't think it really has much to offer that isn't better represented elsewhere.
Of course, Oblivion I see like Dark Souls 2, where there is people that genuinely love it but know it’s not as beloved as it’s predecessor and then sequel.
The Middle Child essentially that people can either love or hate while the First and Third Child are the most popular among fans.
At the very least, it's game map was the best.
The birds eye view maps are... Not good.
Using an artistic, traditional sort of map in Oblivion is a choice I really hope they repeat in TES6.
The two things I like about Oblivion are the landscape and the music.
If you want flight back... think also of the possibility of flying enemies that can see you and attack you in the air as well as from the air... RememberMorrowind's Cliff Racers? Maybe nothing so numerous. Also imagine aerial combat with other NPCs (e.g. wizards who can also fly).
And being able to fly over city walls rather than have the city be a separate space that you have to enter through the gate seems cool, but also brings problems of its own...
Problems which can be addressed of course.
The main problem with Flying is it's ability to allow you to bypass quest and encounter triggers.
Which... Is a problem that could be dealt with through specific level design and more use of proximity triggers... But that would be extremely limiting...
Tes;vi will possibly support arabic😳😳 arabic will look so good in the in game books
Imagine if the character die and we can continue the legacy with the character’s children that’d be so cool
A real ork can spit into the wind and catch it in their own mouth.
As taught by Malacath
Oi. Wotz dis drek aboot Mal-a-kat? Only Gork an Mork 'round dez partz.
Where can I suggest ideas for next elder scrolls game. Also is elder scrolls 6 the very last one? Or will it continue on?
When do you think elder scrolls 6 will start developing?
Maybe it's Todd's last project
Development began years ago, beginning with story idas, concept art, ect. As tasks for Starfield finished devs began to switch over to TES VI. And now that Starfiekd has gone gold the entire studio (minus small teams for Starfield DLC) is working full time on TES VI.
I had an idea. If it is truely the very last elder scrolls game now would probably be a good time to add every continent in elder scrolls lore to explore with more expansive unique items artifacts and stuff to find.
Adding on to that id like to see how gameplay mechanics would work in other areas in terms of combat and traversing terrain and even be able to see how it would look in game rather than just art
Nah, it won't be. Even if it does end up being Todd's last TES (which it may not) the franchise will continue. It existed before him, and it will continue after him
Awesome
There is no elder scrolls online chat ?
Elder Scrolls Online is developed by ZOS, not Bethesda Game Studios. You can find the ESO discord here: https://discord.gg/elderscrollsonline
thank you this is very much appreciated
22 millions people play eso but some time long queed for dugeon
Well, 22 million is really just a measure of individual accounts. You can't actually track how many people actually play, without some serious privacy violations.
hi, anyone know how to transfer openmw save file to steam save file in morrowind?
I'm no expert, but I doubt that's possible. OpenMW runs on a completely different engine.
Basically a different game that just uses Morrowind's resources to mimic the experience
Like many games, too many people want to be DPS and not enough people want to be Tanks or Healers.
But again, this is the place for single player Elder Scrolls titles, where the only other people you'd need to worry about are companions blocking exists, alerting the entire enemy bandit camp, or dying from fall damage if they aren't essential.
Ik 4 years experience
If anyone play NA ps server join me
Hello! Does anyone know of an Elder Scrolls avatar creator, for making an avatar to use for profile pictures? Or a Bethesda style creator?
Not that i can find. I usually go to Etsy with in game pictures of said character and commission something
does anyone play ESO on series S? I am curious how it is and how the community is. I am in usa so NA server. I am tempted to do an "original" playthrough like make an EP character and play main story and faction wars then the dlc in order
Wish I could tell you I play on the series x only started a couple days ago and it’s been great have no idea what I’m doing like but doing everything in order seems cool
@river cloak im glad your enjoying it! I am tempted to get a series x in future but I have very limited funds being on social security and I only tend to alot about $100 or so a month towards games and thats pushing limits of my buget after all my bills. I may put to the side a handful of money each month and upgrade in a year or so if its a huge improvement
No rush man heard the series s is just as good. But putting money aside each month is a great idea I’m not sure on the major differences between s and x maybe have a look online for comparison to see if it’s worth saving for
U selling kuta ??
Nope righ now i used for self but i zone you can find 3k each
Come on TESVI I'm ready, bring it!
https://media.tenor.com/O8MTclL2eagAAAAM/flail-dog-flail-dog-cute.gif
I mean you can say what you want but there is that crowd after Morrowind who believes the series was becoming more simple and even the crowd from Oblivion who thought the same with Skyrim. It’s already known Bethesda was simplifying things as games went on. It’s a constant worry among people that it will get more and more simplified as tome goes one.
Yes, but a crowd doesn't make an argument correct.
People can still be wrong, even if others agree with them.
And the simple, factual reality, is that Skyrim allowed for far more diversity in character building and RPG mechanics than either Morrowind or Oblivion.
They were generally poorly used, sure, but they were there.
For instance, the common complaint amongst the 'Crowd' is that it's too easy to master everything in Skyrim, compared to earlier games.
However, this is factually false. In reality, Skyrim was the first game since Arena where it was literally impossible to master everything, at least until the Dragonborn patch.
And even after that patch, it still requires a hundred hours of EXTRA work compared to both Morrowind and Oblivion.
In general, Oblivion was the MOST oversimplified of the games. Cutting out extra Skills without actually adding anything to make up for them. Literally all Oblivion did was remove RPG options, while adding nothing of its own.
Yes but even then the Masses won’t see it that way, opinions remain in place for many and to this day still do.
Oh, I'm fully aware of that.
I just don't accept wrong opinions without confrontation
Also, both Morrowind and Skyrim have mutually exclusive faction loyalties, Oblivion has no comparable equivalent.
Morrowind has its Three Great Houses of Vvardenfell (the other two Great Houses don't have any holdings on Vvardenfell: Mournhold is in the lands of the Indoril but you don't get the option to join them, and House Dres barely get a mention outside of a few lorebooks). Morrowind also had the late-game conflict between the Fighters and Thieves Guilds that had two possible endings depending on whom you sided with.
And, to a lesser extent, a conflict between the Mages Guild and House Telvanni, though that could only be seen if you completed the main game before becoming Archmage of the Mages Guild, AND then talked to Trebonius Artorius after completing his first quest ("find out what caused the disappearance of the Dwemer") and thus got his second quest ("Kill all the Telvanni Masters") before qualifying for the Archmage rank: the quest wouldn't be given if you still needed the support of at least one living Telvanni Master to become Hortator (Aryon being the one you have to keep alive: the others can safely be killed, this is House Telvanni after all - though Master Neloth got a canonical reprieve in Skyrim, set 200 years later), and couldn't be completed if Archmage Trebonius had been retired, either peacefully (with the letter from Chancellor Ocato) or violently (by challenging him to a duel in Morrowind's Arena District.)
Skyrim has its 2 sides of the Civil War and the option to destroy the Dark Brotherhood after being offered membership and refusing it, rather than simply the choice of never doing anything that attracts their attention (and retaining the option of doing so in the future).
Oblivion had no mutually-exclusive factions: you could become a master of all sides, all factions and all quests in one playthrough - there wasn't anything you could do that would lock you out of something else.
(Incidentally, I assume in my own headcanon that therefore Trebonius's quest to "kill all the Telvanni masters" is a "non-canonical option" and thus didn't happen in what passes for Elder Scrolls canon.)
Indeed. Though that's part of a general wider problem with Gamers and their opinions on things. A lack of critical evaluation and context across the board.
It's largely based in 'Am fun, thus good'. Where it should be far more thoughtful. WHY is it fun? How does it achieve that fun? Can it be improved on?
Something that's poorly made and poorly executed can still be fun. And subscribing to that fun alone can it's self stifle innovation and improvement.
The thing is with Games since the beginning it’s always been about the fun factor, so everything else may not matter to people, but we now live in a day and age where story is more present in games than they ever were before.
Oh, absolutely. Fun is PART of the equation. The issue is the overemphasis of it without critical examination.
Because that examination leads to improvement, which can lead to an ultimate increase in Fun.
Fell in love with murkmire on eso
reminds me of navi from avatar
Alright, well. After 100 hours in BG3, I can safely say... I still hate traditional Dialogue, and want Fallout 4s system back for TES6
Never played FO4. What's unique about the dialogue system?
Basically, it offloaded Dialogue Selection to secondary inputs (in the case of PC, the D-Pad). This allowed primary inputs, such as Movement and Look controls, to remain unaffected, giving you fill and continuous control of your character throughout dialogue. The menu it's self was context sensitive, and would come up when you looked at a NPC, but you could otherwise act as normal.
They then made some... Questionable artistic choices (Topical dialogue for a voiced PC, near total lack of nested dialogue options, that terrible Cinematic camera that locked out most of the systems advantages for the sake of looking like a BioWare ripoff) which heavily soured the entire playerbase on what was actually a brilliant system.
Sounds like classic Bethesda. Brilliant conception, botched landing
Mmhmm
It’s not even just that, it’s just that introducing it into Fallout, a Series that had essentially gone 4 Entries with Fallout 1, 2, 3, and New Vegas with no Voiced player character made it so jarring to people.
For many people they don’t want a voiced character in Franchises like TES or Fallout because they went so long without one that having one is just not something many are keen on.
Where as Mass Effect since the beginning had one, these franchises did not, so it felt more at home there than it did in another series that hadn’t done it till then.
Could it have done better in Fallout 4? Yes. But would everyone have just readily welcomed it? Not necessarily.
There’s also the fact that Player Imagination is a thing and for many they would rather imagine the sound of there voice for there character rather than have One forced upon you.
If Starfield had done it as a new franchise it probably wouldn’t be out of place, but for many they just associate Bethesda with Fallout and Elder Scrolls and some of them wouldn’t want a voiced protagonist in Starfield either.
Again though, that's dubious artistic decisions and not systemic.
But it soured peoples options of the SYSTEM,
It's like saying you don't like Salted Caramels, because someone made them look like dog turds covered in rock salt.
I’m not denying that the execution made people not want it again, but regardless for many it was not in many of the games prior so why bother?
It’s already made clear Bethesda aren’t gonna do it again and honestly I’m fine with it not returning
Elder Scrolls 6 do you think it might have more races to play with
Because the system has nothing to do with a voiced PC. the SYSTEM was great, the choice in having a voiced PC was not.
You can have the system without a voiced PC without any issues. All the system does, is allow for seamless transition between Combat, Dialogue and Exploration. Which is something everyone should want.
Instead, most people just see the poor choices that were made in the use of the system, and we're back to the out dated and clunky Talking Heads.
So when’s this elder scroll 6 coming out
No official release date has been announced.
Yesterday is history tomorrow is mystery but today is gift 🎁 that is why called presents
It will be out sometime between tomorrow and the heat death of the universe. Have patience.
Super excited for elder scrolls 6.
Hoping for blacksmithing with the customization system they got going. I wanna put like 100 spikes on my sword and a tube that spits put paralyzing gas and cover the entire blade in black flame
I just saw the article that TES VI is in full development, though it's early development. This is exciting news!
You able to share the article ? @night violet
It makes sense. Starfield launches in a week, so at present the most they can really do is last minute bug fixes, which doesn't typically require all hands. Also, DLC development has never taken the full team at Bethesda.
So focus is likely shifting towards the next major project, which is TES6.
At best, we're looking at early stuff, like concept work and writing, but it's highly likely that the primary focus has either already shifted, or is in the process of shifting, towards TES6.
Im not sure id take it that far, but I think they are a system in place already which would allow for immense variability in weapon and armour looks.
Man, gaming journalism has really gone down the tubes, hasn't it?
Extrapolating a whole lot from a very vague statement
about oblivion thieves guild, does independent thievery have any influence on the guild's quest line or it just serves as a record of how much money i've earned? i came across a bug that this quest doesn't update but idk whether it will affect my quest line. ty
It's been a while since I played Oblivion, but I believe it should track your total amount sold to Fences for the purpose of Guild progression.
yeah but since i have an issue with this quest i wonder if i could proceed the quest line normally or only after i address that so i can continue to do the following quests
What? Are you asking about TES 6?
hi guys im looking for the patch note from which the black screen issue is fixed , how can I access to the patch files to be able to download it
Ive had the black screen problem for a week now and Ive tried all the methods but I was unable to fix it after some research Ive come to an update called Update 1.6.323 (22 november 2021)
We have no information on TES 6, but it should enter full production this year
does anyone know where I can find this patch note ? or how to fix this black screen problem ?
I have no idea. You also might want to try #1087805579399004210 for help
thanks
An article from gaming Bible said that TES VI entered full development already. Though only some were moved over to the game at this time.
They were interviewing Pete Hines
I would have expected as much. Good to get confirmation.
I think its playable tes6
Only beginning of the game
Thats ali they made
They are going full production this year
And after starfield dlc
Yes, this is the way Bethesda has worked for decades. I'm sure that a small team began coming up with ideas for stories, quests, characters and drawing concept art, ect, after Fallout 4 went gold. As certain developer's work finished up on Fallout 76 and Starfield they were moved over to TES VI. This continued in greater numbers until ,by the time Starfield went gold, nearly the whole team was working on TES VI full time.
I mean after starfield dlc they will go full
Oh god no. I'd be surprised if it's past storyboarding.
If any part of it is playable, the Pyramids are 12,000 years old.
Peter said game is in early development
Article is in spanish
Interview
Oh, I know. But that doesn't even remotely mean anything is playable
A friendly reminder that this channel is for the Elder Scrolls, if you would like to discuss Starfield please use #starfield-chat
hey guys i need some help, i downloaded a mod called RK’s riverfall cottage because i wanted a cute house lmao. but i can’t get my husband and kids to move there after i bought it. i’ve been told to bless the home but idk how to download heathfire multiple adoptions for that.
you may want to ask this in the #skyrim-se-mods channel
hopefully tes6 will be amazing
I dont know how I feel about starfield im still 4 hours in
hopefully there will be more spells and spellcrafting in 6
No eso channels I see one for fallout 76 ?
ESO is run by Zenimax Online Studios, this discord is specifically for games under Bethesda Game Studios.
You wouldn't be able to give feedback to the ESO developers from here. They do not have an official discord for discussion, but they do have an official forum.
One thing I notice right off, is the lighting.
Something I think TES could benefit from immensely is DARKNESS
Giving everything a high ambient light level, so you can see basically without a problem in an ancient and untouched cavern a thousand meters below the surface which hasn't seen light since the Dawn War is... Well... Not a bright idea.
I still have faith in tes6 that will be real open world game
I dont feel like im playing open world in starfield at all
but thats space game in elder scrolls we will have whole map
you think we will get more spells and spellcrafting
need it
Maybe. I personally absolutely hate old Spell Crafting, and would rather not have it at all, than have that mess.
Though I do think there's lots of room to build an interesting system FOR Spellcrafting.
I would like to see a spellcrafting system that introduced new effects and new mechanics through spellcrafting rather than simply adding one existing spell to another existing spell. Possibly even quests to learn these things that could then be applied at the spellcrafting alter.
Yeah.. things like Radius and Magnitude are boring Spellcrafting elements that only really serve to make more powerful versions of spells you already have. The only really interesting part of the old system was the ability to apply multiple effects.
But if you could, say, make it so a Firebolt ricocheted off walls, or a Telekenisis rune constantly went off creating a wall of force? Yeah. That'd be fun
Not really. The tracking didn't work in the same way, so while you COULD put something on their heads, it wouldn't necessarily interfere with their detection
In most cases anyway. Stealth on Oblivion and FO3 was weird.
oh understand
they should add some dialouge in tes6 if you put something on their head lol
its old iconic meme after all
Give them a dedicated animation to just take it off
yeah that would be funny
I heard es6 is just gonna be skyrim 2
there is zero information about that tes6 wasnt even in development till few days ago
Is it just me or do y'all reckon Bethesda should've just made TES6 before Starfield?
their release order is literally tes3 tes4 fallout 3 tes5 fallout 4 fallout 76
it was time for new title
im sure 6 will hae a lot hype when its time people will forget about this game
Skyrim 2 is a just a joke to get reactions out of people
My reason is that I feel like Starfield was such a big scope for a game that it may have been beneficial to release it on stronger hardware as opposed to something like TES6. Also, Starfield kinda suffered from the Bethesda hate-train that they got from Fallout 76 and an elder scrolls sequel has the potential to bring back good will (if it’s good)
im worried how will tes6 be recieved
will there be hate train like starfield
and there are mixed reactions about this game
so tes6 will come from starifled that had mixed launch
I don’t actually think Starfields reception is THAT bad. A lot of people outside the Bethesda fanbase were expecting Starfield to be the next big gaming flop like Cyberpunk 2077 and Fallout 76 but instead it got a pretty good metacritic score with most people saying it’s better than Fallout 4 and worse than Skyrim
and it was also hated for being xbox exlusive
we dont know if es6 will be
series is legendary
im sure many people will look for it
wont be hated as starfield
I haven’t played Starfield yet but to me it sounds like a good Bethesda game held back by its massive scope as Bethesda seemingly weren’t able to get the ‘open galaxy’ right. Other than that, it seems like there have been major improvements to the combat, dialogue and quests. TES6 won’t have the challenges of Starfield of being a massive open-Galaxy game and they will be able to create an epic handcrafted world and have the opportunity to make things more seamless with less loading screens
I kinda wish es6 was released before starfield
but that would mean its coming from fallout 76
This is a hot take but I wasn’t really a fan of Skyrim. I couldn’t really get into it. I just felt like the dialogue in the game was just lacking quite a bit as most conversations only had like one dialogue option and things felt a bit repetitive. Starfield seems to be more dialogue heavy so it shows that Bethesda seem to be more interested in expanding that area of their games so if they make these improvements to TES6, I feel like I’d like it a lot more
Oblivion was way more dialogue focused than Skyrim which is why it was my favourite Bethesda game
Eeeeh... Oblivion may have felt like it had more dialogue, but it was not more dialogue focused.
The problem with Oblivion and earlier TES games is it's dialogue tends to be expositional, not conversational. It's there to mostly give the player information, not to simulate how people actually talk and interact.
Skyrim and FO4 leaned more towards Conversational Dialogue
Dialogue in them was structured more around actual interactions, not simply relating information.
I just hope tes6 wont be hated like starfield before release never seen game get this much hate before its even out
In Skyrim, everything felt more mindless. NPCs felt like just quest-givers and more quests involved just following a quest marker.
Oblivion, you needed to talk to more NPCs to find out what to do and there was a lot more problem-solving involved
Oh, it will be much worse. Every Bethesda game gets raked over the coals after release.
And yet, people continue to play them years and even decades after
Subjectivity and all that. I found very much the opposite, and found Oblivion's dialogue in general to feel like a sloppy Anamatronic Amusement park rather than anything remotely approaching actually talking to people.
Oh, it will. EVERY TES release has been "The death of TES"
they were always wrong
Yup.
Even Skyrim? I was too young and not following the series when skyrim came out but all I ever heard was endless praise for the game
Generally speaking, the vocal outrage over many things is usually driven by a minority of very loud individuals who just want their opinions to be validated.
Oh yeah. Even MORROWIND. There was actually a bit of a crisis on the old, old forums over Morrowind, and people threatening Devs because they had 'Ruined the feanchise'
A lot of the fallout following the reception online regarding Morrowind is believed to have driven the general silence from Bethesda devs in their own forums for almost almost two decades
It's really only been since they moved to Discord that there's been any actual interaction from BGS with the community again.
I wonder what the casual non-chronically online people will think of Starfield
Considering even FO76 still has a healthy, active player base? It'll be fine.
how they hated morrowind there is so many morrowind fans who still say its the best in series
Because it wasn't exactly like Daggerfall.
And Oblivion was hated because it wasn't exactly like Morrowind. And Skyrim was hated because it wasn't exactly like Oblivion.
TES is a micocausm of how people don't actually know what they want, and actively rebel against beneficial change.
what I wonder will it be hated in mainstream
like starfield
dont care about these insane fans
starfield was hated in mainstream by everyone
Unlikely. It'll be a slow burn, I think, as some elements of it definitely don't mesh with the general mass appeal market.
You know what? That sounds like a pretty based take. I feel like each TES game was perfect for its time. That’s why I couldn’t quite get into Skyrim, because I tried getting into it years after its release. It was a game that was perfect for the time it came out but probably wouldn’t get the same success if it came out today. And TES6 is likely to be a completely different experience just as Skyrim and oblivion were before
I expect it will put preform 76, maybe FO4, but fail to top Skyrim. Which will put a lot of pressure on TES6, pressure which I hope that they take seriously and thoughtfully.
Yeah. It's harder to get into BGS games years after the fact. Because they largely represent the eras in which they come out.
yeah I think mainstream will get hyped for tes6 ther wont be hate train its just coming from hated games like 76 and starfield
will effect a little
They tend to be SO impactful, that they change how the market approaches things. So if you jump into them 5-10 years afterwards, you've already been spoiled by the refinement of things that a BGS game started.
BGS, by and large, makes clunky, but visionary, proof of concept games.
I played skyrim for first time this year and loved it only vanilla no mods and got 500 hours in it
I mean it doesn't apply to everyone of course 😛
I hope they will take this serious
They take everything seriously.
Well, except wiring for the Dark Brotherhood. Bunch of silly murder clowns.
I started getting into Skyrim for the first time RIGHT AFTER i finished playing Witcher 3 in 2017 and it just felt like a massive downgrade for me that I put it down after like 2 hours. I gave it another go last year and I actually kinda enjoyed it, especially the dark brotherhood questline but I didn’t really get super immersed into it as other people have
I loved that questline
we are 5 years away from it and im now worried how badly 76 and starfield are recieved
full of hate only
Yeah, going from Wild Hunt to Skyrim would be a bit of a shift
Wild Hunt is a far more focused, character driven narrative, and that's... Just not really the games BGS makes.
They make worlds filled with stories, rather than character focused stories set in a world. If that makes any sense.
Yeah, I went into Skyrim expecting another game like witcher and that’s not what it was at all. I think oblivion made me understand more what Bethesda games were all about for some reason as that’s the only Bethesda game I really got into and that was in 2021
It is my hope that BGS pays attention to thoughtful discourse more than the complaints.
Ignore the complaints and hostility, and instead focus on the critical evaluation of things and discussion on how they can be improved.
For instance, don't listen to 'it sucks because there's no Spellcrafting'. Instead, listen to 'being able to do X and Y through spellcasting would allow is to A'.
this game can match gta 6 hype
It can exceed it. If it's done carefully and thoughtfully.
But... Reactionary changes can doom it.
For instance. How dialogue works in Starfield is very clearly a reactionary change to the reception in Fallout 4. And it's... Actively made conversations and interactions worse, IMO.
The most glaring example I've encountered is early on, having the camera zoom 30feet ahead of you onto an NPC whose talking to you, locking your focus and taking away all your control.
If you want cut scenes. Make cut scenes. Don't use an outdated and clunky dialogue system to take me out of the game and force my attention.
I feel like every ARPG since Witcher 3 has gotten some level of scrutiny e.g. Starfield, cyberpunk 2077, mass effect andromeda
I cant wait for that hype 2028
It’s almost like everyone has these perfect expectations for these games and they all seem to express some deep rooted flaws that ruins the game for so many people… and… the thing is that I don’t even think these games are necessarily worse than their older counterparts, just that people seem to expect way more (except for Andromeda)
Even Andromeda I think had better gameplay mechanics than the previous Mass effects, I just couldn’t get into the writing and characters
People in general tend to set expectations based on what they want, rather than what is feasible, what they are told, and what history suggests.
Something like cyberpunk 2077 didn’t have as many dialogue consequences as Witcher 3 and less dynamic open world events but it also had really detailed animations during dialogue scenes, way more gameplay mechanics and options than Witcher 3 and amazing writing in its quests yet everyone seems to only focus on all its negatives. It seems like the same thing is happening with Starfield atm
I can already confidently say Starfield is in a better launch system than 2077 was. But BGS has far more experience with these sorts of games anyway.
The big risk, I think, will be scale. Starfield is huge, even if most of that is relatively barren... And TES doesn't really have that sort of room for the most part
Which may encourage doing more than one province, rather than changing the scale... And that's sonethibg I am very much against.
ESO Brotherhood is the best version of The Dark Brotherhood.
Yes it is.
But, I am a dum dum, and didn't install Starfield properly. So I need to go run out to get a new SSD. I shall return, and maybe try to spark up a more technical conversation later.
Which honestly I am worried Bethesda won’t take that into account for Elder Scrolls VI
I joined Bethesda's forums a few days after Morrowind was released. The hate that game got from old-time fans on Bethesda's forums (I don't know how it was recieved elsewhere) was off the charts. They said it wasn't an RPG, it was a dumbed-down first-person shooter with a few RPG features tacked on as an afterthought. They predicted it would spell Bethesda's downfall. That atitude persisted until shortly after Oblivion's release. Within weeks of Oblivion's release the internet had reevaluated Morrowind and decided that maybe it wasn't so bad after all. Now they claimed Oblivion was the dumbed-down first person shooter with a few RPG features tacked on as an afterthought. We went through it again when Skyrim was released and we'll go through it again when TES VI is released. After all these years I consider all this to be a lot of white noise. I ignore it and form my own opinions.
I’m so ready for TES 6 like how good is it gonna be I can’t wait
Wish I could time travel
Tone down those expectations! You'll wait four years to be disappointed otherwise
Why would I be disappointed Todd Howard has not let me down yet
Like starfield is a big hit for me so my hype is rising for es6
oh damn
skyrim will be praised then when this gmae is out lol
funny how all tes games are still played today big fanbases
Just saying Todd the God is a meme. We can set expectations so high they're impossible to reach 😅
Keep expectations reasonable and he won't let you down
I’ll try but I will likely fail 😂
That's the spirit! 
Any other news on Skyrim for switch or all versions in September 2023?
Skyrim is already out on the switch
oh it will definitely , skyrim has even stronger memory attachment into some people than morrowind
There was much criticism about Fallout 4 not being enough of an RPG.
Feels they listened to that and vastly improved in that area IMHO. The traits and backgrounds are awesome.
I'm sure they'll take the "good and bad" of SF along with past Elder Scrolls games during development of ES:IV.
I hope VI takes inspiration from Daggerfall, as well as their other games.
I would love having a wagon to load my junk into similar to Starfield's ships, and of course Daggerfall's wagons.
Oh i know any more updates or is this it tho?
Bethesda has confirmed its highly anticipated role-playing game The Elder Scrolls 6, which was officially announced in 2018, has entered early development. https://t.co/76exFio3CK
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I feel like every action RPG that comes out gets the 'not an RPG' argument. E.g. Skyrim, Fallout 4, Witcher 3, Cyberpunk 2077
The RPG catergory is so loose that I think all these games clearly and easily slide into that catergory
What I hate is that people say a Real RPG is one with choices and consequences and that’s just very much untrue, Pokemon is a JRPG and doesn’t have choices to that extent at all.
An RPG Is an RPG when it has RPG Mechanics, the choice aspect is not the one thing alone that makes something an RPG but it seems a bunch of people forget that.
Look at final fantasy, one of the most well known RPGs of all time yet I don’t think a single entry in the series has even a single choice
Oh that I’m not sure I wish there was a update 🥲
Yeah, which is something I point out every time the argument comes up.
Though, even based on that, the hilarious irony is that FO4 would still be the most RPG, RPG that BGS had made since Daggerfall.
It factually had more actual dialogue checks, mutually exclusive outcomes, and 'Consequences' than any BGS title in 20 years. And no one cares a lick, because it's RPG mechanics were different than they expected.
So the argument just changes as people need it to, to validate them complaining.
So, ultimately, 'X isn't an RPG' has about as much meaning as the Flat Earthers and their 'Water always finds its level' nonsense.
So…will the Empire be in shambles or intact in VI? I can see one of the main quests being the Aldmeri Dominion vs Imperial Empire…or perhaps a new and fledgling coalition sprung up from the ashes of the Empire
Unknown. I'd rather not, but we don't know what Bethesda intends.
I doubt their writing ability to pull off a coalition story though.
Rather not what? Speculate?
What id LIKE to see is the Empire collapsed into a civil war in Cyrodiil, with its future looking unclear.
I think their writing’s fine. Maybe a bit stilted at times.
You then have. Good leader win the civil war, and push political reforms within the Empire and the diplomacy with outside polities.
That would be cool, but we’ve already been to Cyrodiil in Oblivion.
Oh, have that happening on the sidelines.
Focus on a different area, and use the civil war as worldbuilding.
For instance, in a Hammerfell game, have the war in Cyrodiil be motivation for the Dominion to invade the independent Hammerfell
I think after the Arc that was Arena to Oblivion having a new Empire run by Imperials would be to much of the same, it’s why I liked the idea that Skyrim showed the Empire being rebuilt is struggling, After 3 Empires the Imperials aren’t able to really recover as well as they did before.
The Imperials being in charge definitely shouldn’t happen anymore by this point.
I think they're pretty much finished with the Empire and the Imperials. They're going to move on to other people and groups be it the Aldmeri Dominion in the Empires role and some other group being used to introduce people.
Which is why I lean towards reforms. Imperials in Cyrodiil, but more decentralised regional control instead of centralised autocratic control.
Essentially transition towards a Commonwealth, or even Republic.
Everything is rpg with rpg elements
I think it depends on how much it skews
Im looking foward for upcoming rpgs like withcher 4 tes6 I want get cyberpunk one day too
If your success is more based on stats than player skills, then it's an RPG.
If your success is based more on your own abilities as a player rather than the stats of your character, then it's an action game with RPG elements.
So how rpg are souls games
Its kinda different
Skyrim is rpg some people say its not really
Some people are just wrong
In fact, while Skyrim does have some problems with execution, it's probably the best foundation for an RPG we've had in the last three decades
Very much RPG, in fact it’s definitely the one series that heavily emphasizes how important it is to get better gear.
RPG, bordering on Stockholm Syndrome Simulator.
Well I like The Souls Series because it’s genuinely a franchise I like, hard Bosses, lore being in descriptions of weapons and armor, among other things.
Not the place for me to reiterate my stance on the Souls games, beyond saying that I don't like Fromsoft's approach to anything not Armoured Core.
But, more relevantly it doesn't really have much that is useful in application to TES.
It’s lore is not as out there to know compared to TES, it’s more hidden honestly.
I'll be honest. I gave up on Fromsoft's Soulslikes about 30-60 minutes into Bloodborne and haven't touched one since.
After 150+ hours in DS 1 and 2, I finally dawned on me that it wasn't worth it. Nothing was making me actually enjoy the games.
its not for you then
no need to force
im very hyped for elden ring dlc
armored core is boring for me so I dont like it
but then as I said some games arent for you not your type you will enjoy
I don’t like Mecha Games to begin with.
same I dont like customizating stuff
Oh man, that's my jam.
I spend more time in FO4 building settlements than anything else.
Give me the ability to customise my gear in TES, down to every plate, and I'll be pleased as a pig in ****.
I love customization just not Mecha.
im 10 hours in starfield still didnt try customize outpost or my ship
im just lazy to do that idk
I play a lot of colony sims, factory games and strategy games too
So it's definitely more my speed
But, that's generally why I am in favour of variable systems which allow ease of use for those who just want to go, but also facilitate depth of you want to really get into the nitty gritty.
They're finally working on tes6 lets go
Yes but sadly still years away 🥲
It's probably more accurate to say the game is in "full production" now. Small teams have been working on TES VI for years, coming up with ideas for stories, quests, characters, drawing concept art, ect. Later on, as certain developers finished their work on Starfield they were moved over to TES VI. So if Bethesda's procedure in the past is any indication the team working on TES VI has been growing steadily over the past couple of years. Now, with Starfield out, the entire team (minus small teams put to work on DLC) has been shifted over to TES VI.
2028 brothers
I will be like in mid or late 20s so im good
that day will be amazing
I will get new pc take days off
and play for 24 hours
I will buy early acses if there will be
I think they will keep small team for starfield
fix bugs work on dlc but major team is going to VI
Me too! I like Fallout, but I'm really here for the Elder Scrolls games. I will be a happy puppy when TES VI is in my hands.
sameee
fallout and starfield are alright I guess but elder scrolls is what I love
It just occurred to me that the new Story Arc in ESO is called Shadow over Morrowind which is said to be a Multiyear Arc, which I think implies there will be more Morrowind map additions within the next two years.
Meaning we could see the Dres Capital of Tear or even Firewatch which is more Indoril Territory as the style of the buildings there is Indoril. Possibly Blacklight which is the Redoran Capital.
But that may not be the case either and it may not be very clear that it is that.
Alright, well. I've got 16 hours in Starfield now, and I think I've got enough of a grasp of things to start looking at what could be interesting or useful to apply to TES6.
First off... The Dialogue System is hot garbage. Talking Heads is bad at the best of times, but this thing Oblivion Zooms so hard that it'll give you whiplash. I feel like a big eyed cartoon character every time I talk to someone, and that's not even touching on the raw mechanical disconnect talking to people brings. Absolutely useless and of zero value moving forward.
Persuasion on the other hand is probably the best approach we've seen in... Well, any RPG I can think of. It's fantastic and I think absolutely should be kept for TES6. It's almost like they took the underlying systems from Season Unending and made the entire Persuasion dynamic out of that.
Ailments and Status Effects are also much better than they've ever been. It may even be robust enough to expand into an entire Disease dynamic for TES, without actually having to change any of the systems underlying code.
Ship building and settlement building is more robust and model driven, rather than part driven like in Fallout, and I could see the system being useful in designing whole buildings rather than just doing it wall by wall.
Gunplay and Melee are not particularly interesting. And I don't think either really add anything which is useful for TES moving forward.
The Skill system is better than Fallout 4s, but I still think inferior to Skyrim's. One thing it does do that I think has some interesting value, though, is Challenge Gating perks/ranks of perks. While I don't think you should challenge gate ALL perks in a Skill Driven dynamic like TES, gating some does encourage further activity based progression.
@feral viper You sure you posted this in the right channel?
This is for the Elder Scrolls, not Starfield.
Oh, I know. This is about systems and approaches present in Starfield, which I think have a viable or useful application in TES.
Basically, things they do that I think they should keep for TES6
I still say you should post this in the Starfield channel.
Well I'll try to steer it more towards some direct relation rather than generalities.
Digipicks are another element which I really like, and I think they make Lockpicking the best it's ever been in a BGS game, but I was initially unsure how you could adopt that system into TES. If you limited it to the Skeleton Key, then you'd have a totally different system for a single item, which seems like a waste, but you can't really see inside a lock otherwise to make it work.
Then it hit me. Unlock spells. Use Oblivion's Lockpicking for... Well, Lockpicks, then use Digipicks for Unlock spells. The Magicka drain gives you a time limit while using it, helping to balance out the approaches, and it would make it so Physical and Magical approaches to the problem manifest in distinctly different ways without one just being explicitly superior to the other.
The post is not about Starfield. It is about how well Starfield's systems might apply to TES VI. "...should be kept for TES6..." "...robust enough to expand into an entire Disease dynamic for TES..." "...zero value moving forward..." "...I don't think either really add anything which is useful for TES..." This chat is where we extrapolate from existing games and theorize about potential TES VI mechanics. Therefore, this post is in the appropriate place.
Just making sure.
he is not talking about starfield he is talking what should be in tes read better
Now now, no need of that. Makubro was just making sure we kept things on topic.
I've done the same in the past. No fault in that.
why would he care
So when Pete Hines said more like Oblivion did you figure out what that was? I mean the Face closeup I can assume is one thing but not all of it right?
yes skyrim dialogue system is better than starfields
The Close up on the faces is the only thing I don’t like from what I saw at times.
Oh man, it's so bad.
Beyond that... I see little to nothing of Oblivion in the game. Which is a good thing, IMO
I’m going to wait and see if they patch that out in the next update.
Really? Then what did Pete Hines even mean by more like Oblivion?
Ah a friend stated what he think he meant
I think he primarily meant that, but I think he also said it had deeper RPG mechanics like the Oblivion/Fallout 3 era, in comparison to Skyrim/Fallout 4 one.
Which... Well.
Just because Oblivion and FO3 were more traditional, doesn't mean they were deeper.
Oblivion in particular was... An incredibly shallow RPG.
But that's a general problem with perception vs reality...
On the whole, I actually think Starfield is more like Skyrim and FO4 than it is Oblivion and FO3.
Which is a good thing, IMO, and it's new systems offer a lot of potential for future TES games. The Ailments in particular open a huge door, mechanically, to actually making diseases impactful
I always figured they were saying that Starfield's character creation options resembled Daggerfall's backgrounds/advantages/disadvantages (as well as the class-and-birthsign approach taken by Morrowind and Oblivion) more than it did the blank slate approach taken by Skyrim. I got that impression from this quote: "It's also a bit more hardcore of a role playing game than we've done. It's got some really great character systems – choosing your background, things like that. We’re going back to some things that we used to do in games long ago that we felt have really let players express the character they want to be."
It's pretty simple. Unlocking skills takes skill point, which you get from leveling up. But additional ranks in a skill set gated behind challenges that have to be completed. The Challenges are like Skill Level requirements in Skyrim.
I generally think Skyrim's system is better, of course... But the Challenge Gating could make some Perk routes more interesting
Oh, the system is such hot garbage, I know people are going to love it.
Like in Skyrim you can move
Many flaws in this game
Dont know how some people say its bethedas best since fallout 3/oblivion
More like game journalists said that
And I dont really understand how is this close to oblivion
At some points. The only one that was set up to allow full freedom of movement (potentially) was FO4
I'd say it's better than Oblivion though. Buuut...
Let's just say, the only thing Oblivion has to offer is it's Lockpicking minigame
Oh god that too in starfield
Its also bad
Digitpicks
Slow to do it
I would honestly refund this game and get it later on some sale but its to late now my 80 dollars is gone
I actually love Digipicks. My main problem was trying to figure out how to make them apply to TES.
Because that sort of digital interface wouldn't work with the same sket of physical locks...
How will lockpicking be in 6
No idea
I was thinking Oblivion's Lockpicking for actual Lockpicks, Digipicks for Unlock Spells.
I actually liked lockpicking best in Morrowind. It occurred in real time. You had to pay attention to potential witnesses during the procedure or you might get arrested. It also depended on character skill rather than my own faulty eye-hand coordination.
Yeah, I was on that stint too, and still think it's the one I enjoy the most (though Digipicks are growing on me quickly) but ultimately...
I've grown to be of the general opinion that activity is important in the games. If it's something that happens automatically, without any direct interaction on the part of the Player, then you aren't really engaging with the player enough. So just clicking a button until you get a Success message isn't enough
Your all Lucky I still have to wait Two Days
Digipicks make sense within the context of Starfield, I’m assuming it’s Electronic Locks?
It's more of a Lockpicking tool with multiple picks and a digital interface.
Huh… when I hear Digi I assume it’s short for Digital is all
Oh, yeah there's a digital element to it. But it seems to function more like... Jamming a proboscis end into the lock, and using a digital interface to manipulate that end to trigger the physical locking pins.
I’m probably have a better understanding when I get to finally play it on Gamepass in two days
Which is why I think the system could be adapted to function as Magical alternative, as it still requires a direct interaction with the player. Rather than just... Point and it's unlocked.
Which is probably why the Unlock spells went away anyway.
And that's really been what I've been leaning towards lately. Interaction and engagement.
Anything that's just point and click with no further engagement needs work. There's always ways to integrate Character Skill into interactions, but if you remove all the Player Interaction from it, it can feel very... Stale and dull.
A good system is one that actively engages the player every step of the way, while also utilising enough variables that allow for robust Character contribution.
Magical enchantments on a Chest requiring a Magical Unlocking sounds fun
Or even just having Unlock spells use one approach (which has an effective time limit as your Magicka depletes while doing it, and generates a lot of light, making you easier to detect) while conventional Lockpicks use another (being quieter and more difficult to detect, but requiring the physical Lockpicks and a dedicated skill.
You could even add Perks to Lockpicking as a Skill that allow you to automatically open local below a certain level, to revive some of the automated Skill-Driven Morrowind approach without forcing it
Then, you could probably make the Auto-Pick apply to Unlock as well... So if you're skilled I both Alteration AND Lockpicking, you can effectively recreate the traditional Point and Click Open Spells....
But the ability to just bypass the Minigame is something that's earned, through Character Skill.
Thinking about it... That's one type of Perk that could use Starfield's challenge gating.
Imagine if, to unlock the ability to learn Novice Lock-Cracker, you had to first successfully pick 25 Novice Locks. Then, the Perk opens up, and you can elect to spend a point on it. Thereafter, you can just automatically pick Novice locks.
Or, if you enjoy the minigame, you can just not buy that Perk and spend it elsewhere.
@eager remnant As our resident preferential to Morrowind's approach, how does that sound to you as a compromise in approaches?
I like the idea of depleting magicka while using unlock spells. I'm also quickly becoming a fan of Starfield's challenge gating. So I like the Novice lock picker idea too. I think there's a lot of potential ideas like this that could be modified to fit the TES universe in an interesting way.
Glad the idea tickles your fancy a bit.
Persuasion Checks are another element which I think Starfield offers some interesting options, though I'm not sure if their approach ALONE is enough.
Question, how is Enemy AI compared to previous games?
Hello. what mods do i need for all the elder scrolls games on pc to have the full package? What i mean by full package is to combine all versions into one like all versions from tes 1 into one tes 1, all tes 2 into one tes 2 etc. fixing all bugs and glitches and lags, and maybe have some quality of life imorovements. Also the games that i am refering to are: tes 1 arena, 2 daggerfall, legend battlespire, adventures redguard, 3 morrowind, 4 oblivion, 5 skyrim anniversary edition, legends and 5 skyrim vr. Thank you
I don't think such a package exists.
For the most part, it's been pretty good for me. I've heard some complaints about AI being dumb though, but I haven't had any glaring moments of it.
I can't speak for any of them except Morrowind, but this is my personal mod list for bug fixes and a near-Vanilla experience:
Better Dialogue Font
Facelift
Freedom of Aesthetics
Intelligent Textures
MGE XE
Morrowind Code Patch
Morrowind Septims
Remiros's Groundcover
Robert's Bodies
Vanilla Flavored Hair
All are on Nexus, feel free to DM me if you have questions / want set up instructions 🙂
Thanks
Oooh, you mean specific to each game. My bad, j thought you meant combining all the games into one
.
Ok, well. As an added bonus, something that we now know BGS can do and which I hope to see in TES6...
Ladders! That's right, we got ladders now! We are living the future.
More seriously, I've been playing around with some of the mechanics for Ailments and status effects last night, and doing some scribbling... And I'm more convinced than ever that it could be used to expand into a really robust and interesting Disease and Injury system for future TES games.
Ladders? You're pulling our collective leg
It's true, I swear!
As in moving up and down them without a loading screen?
Yes. It's sorcery of the best kind.
I like that this is what's gotten attention. Now questions about ailments and diseases
Starfield does have a lot of loading screens.
The engine thing isn't going to instantly fix problems though. BGS has been through... 5 engines now and always ends up with the same problems.
Why are they using 20 year old engine
Crazy to think oblivion and starfield is same engine
They are not
They aren't. That's a persistent myth that goes around online and is 100% false.
Its just updates
That'd like saying Unreal 1998 ran in the same engine as Hellblade 2
That don't how Engines work.
Not only was Gamebryo (used for Oblivion and FO3) different from NetImmerse (used for Morrowind) but BGS then built their own engine, Creation (used for Skyrim, FO4, FO76 and Starfield).
Creation HAS been updated over time, yes, but that's pretty normal for in-house engines.
For instance, RAGE, used by rockstar, has been in use since 2004ish, and will also be the engine used for GTA6.
There's not the same kind of incentive to rebrand and remarket an engine in house, since you have full access to its inner workings and can do what you want with it.
Meanwhile, Unreal Engine is a PRODUCT that Epic Games markets out to other studios. As such, there is financial incentive to treat new versions of the Engine as entirely distinct entities, rather than continuously updating and supporting the one.
It's also worth noting that... Even other games made with Gamebryo, have not exhibited the same sorts of issues that we see in Bethesda games. Issues which have, again, persisted ACROSS their changes to different engines.
So the issue is, as ever, Bethesda. Not the engine. It's their style and approach to things that results in particular nuances and complications
Saying they're the same engine is like saying a bicycle and a Ferari are the same
It's an unfortunately common sentiment parroted on many parts of the internet however. So it's not really your fault if someone else gave you bad information.
They have. Three times. And it hasn't addressed the issue.
Because the Engine isn't the problem (if there is one). How Bethesda designs and builds their games WITHIN the engine is.
Significantly different under the hood.
I mean, just baseline, Skyrim couldn't support 64bit processing. Fallout 4 and Starfield can. That's... A pretty enormous change.
That means that FO4 and Starfield, simply by merit of that change, are capable of accommodating 250 million times the RAM as Skyrim
Me? I don't think I've had a formative experience with a game in 20 years.
Or longer.
Soul Reaver was probably the last.... Maaaan was Legacy of Kain something else.
I love Skyrim, but I wouldn't really say it holds any sort of fundamental emotional connection for me. It's simply a great game with a glimmer of mechanical brilliance.
Why I feel like that then
And the only thing if lasting value there is in the world, is progress. So that Brilliance is important.
Because you're not me.
So you can feel how you like about other things.
And that's fine. I ADORE Sci Fi. I know, for me, the barren, natural landscapes of solar blasted moons in Starfield are magnificent.
But it's not for everyone. And it shouldn't HAVE to be. The goal should only ever be making the best game you can, for the people who like that sort of thing.
Really? I just recall hearing that the Creation Engine was built off of the Gamebryo engine.
It's a lot more complicated than that. It uses some of the command and communication control from Gamebryo, but it's a significantly different beast under the hood.
It's like, the Ship of Theseus, if you replaced everything but the door knobs.
Game is launching 8:00 PM EST So I’ll be able to talk about my experiences and what you spoke of to possibly include in TESVI
Ailments will require you to actively expose yourself to something bad for you, in order to experience... But while it's pretty bare bones in Starfield I do think fleshing the system out more could open up some really great doors for TES.
Diseases and injuries with progressive severity and treatment could really make something like Blackmarsh shine.
very important question,
skyrim dark brotherhood questline or oblivions dark brotherhood questline?
oblivion
Next Elder Scrolls is gonna be heat if Starfield is anything to go by. Really excited for it!
the next elder scrolls needs to be more medival than modern, it should heavily emulate kingdom come deliverance, but with more freedom of exploration .
I prefer Skyrim's Dark Brotherhood.
Skyrim's, hands down.
Eeeeh... I'd rather not. We got enough of that with Oblivion and Skyrim. Enough with the dirt farming.
With high rock
People want khajiits land
But what would you do there
Deal skooma questline
This is something different
Desert
I mean, the Khajiit have an ancient culture with a sophisticated theocracy, and a pre-theocratic history
They're far more urbanised and culturally sophisticated than Nords are. And we somehow got Bethesda's highest rated game ever out of the cave men.
Ydp more fun than Nords culture
Probably because the Viking Fanbase was exploding at this time.
Unfortunately it's always exploding. And at the same time, always undermining history. Vikings aren't even a culture, they were a job WITHIN a culture.
Tis true. Viking was derived from going vikingr or Viking roughly translates to: To raid, or raider
You know, if there's one lesson I expect BGS to take from Starfield for TES6... it's that you can't get away with lowering POI density. If you aren't tripping over a cave or a ruin or a mudcrab wallow every meters, people will complain about the world being empty.
So I'm expecting the Alik'r to look more like Vegas in Resident Evil Extinction, than like the Sahara.
I know, I mean more so during that time.
Fair. I think there was another spike around AC Valhalla, but yeah.
So, anyone?
There definitely was, although my first experience regarding there similar aesthetics was Skyrim in 2019, before that point I heard of Vikings but never necessarily saw them in depth through media or anything.
Give me a few hours and I'll do some digging on the Nexus, see if I can get you a rough per-game list.
Anyway, for a technical discussion... Now that it's been properly out for a few hours, I thought I'd bring up Starfield's Status Effects and Ailments again.
Cliffs notes, the system uses stages of severity in negative status effects that apply behavioural and variable modifiers to you based on how bad they are.
Lung Damage, for instance, will cause you to cough periodically. This consumes O2 (Stamina) and makes noise, making you easier to detect. The frequency of coughing depends on the stage of the ailment.
This sort of system, I think, would work REALLY well for diseases. With them starting off minor and getting worse or better depending on various influences.
For instance, initial Rockjoint could just increase your stamina drain. Then stage 2 could make it so sneaking drains stamina. Stage 3 could make it so ANYTYING drains Stamina, even walking. Stage 4 makes it so stamina draining activities drain Health. And stage 5 (if you ever let it get that far) is basically advanced arthritis and everything you do hurts you.
Taking Cure Disease potions can then come in levels of magnitudes, allowing you to treat various severities of disease rather than just invalidating the risk of Disease altogether.
The best place to ask mod-related questions is in #skyrim-se-mods #1067467528353370152 or #modding-general
Thanks
Playing Starfield and the amount of food variety is pretty cool, would love to see the same for TES VI with like different Cuisines and such.
Absolutely. And while I think Food as a concept in TES (and BGS games in general) needs a bit of a reexamine, it's a great opportunity to bring some of those dishes from ESO over into the base games.
Like it looks so delicious to.
All food should be in Chunks.
Heh, now I’m reminded of that one Employee on New Atlantis who sounded so bored out of his mind. XD
Alright, so, now that people have had a few days to play Starfield, I thought it's time to bring up a more.... abstract topic that tends to get glossed over a lot in games.
Difficulty.
The general trend in games to scale Difficulty is to just up HP/Resistances/Damage and call it a day. The end result of this is enemies which result in massive bullet sponges, or instant kill the player of you miss one dodge, etc. And I feel that, while the simplest solution, is inherently missing the point of Making a game more challenging. It's definitely HARDER, but Challenge means more than that.
Rolling a 100kg boulder up a hill is harder to do than rolling a 50kg one up the same hill. But rolling two 25kg boulders up that hill is more challenging than either.
And I think Difficulty should focus more on Challenge, than just making things Harder.
Not sure I understand your distinction between difficulty and challenge.
Yeah, care to differentiate between the two?
Difficulty is an overarching concept that covers both how Hard something is, and how Challenging it is.
Something being Hard is the raw impediment in completing an action.
Something being Challenging is the complexity required to complete an action.
So, to use a simple example ...
Making an enemy Harder, means just increasing their health pool.
Making an enemy more Challenging, means adding behaviors, Resistances, or situations which force the player to react to those changes.
And in terms of Difficulty, I think we need more of a focus on Challenge, rather than Hardness.
Though I'll be real, don't particularly like Hard as a term... it's like Good, it's too nebulous and ubiquitous in its use that it's become generically non descriptive...
Challenging and Punishing, maybe?
That’s what halo 2 did, just crank up the health and damage of the enemies mindlessly to increase difficulty and it sucked, something that should be avoided in TES VI
The elder has stopped scrolling, there haven’t been any new games in the franchise in years, just dlc releases for TES online
Nothing has 'stopped.' Bethesda Game Studios is working on another Elder Scrolls game as we speak.
A Vampire of at least 300 years
Which you'd think would be pretty common, but Childer tend to be quite cut throat and few survive their first decade.
But yeah, anyway... RPGs are generally in a stronger place for exploring better Difficulty dynamics than other games, because they have various supplementary systems which can play into it rather than just increasing health pools and damage.
The goal should be about making the Player have to juggle more plates at higher difficulty, or at least making effective juggling of this plates more important, rather than just making it more of a slug fest.
For instance, Armour and Damage Types become more important at higher difficulties. This means that you, the player, need to be able to recognise what types of armour are resistant to what type of damage, and what weapons you have to maximise your ability to deal with a problem efficiently.
Within the context of an RPG, Character Skills, Attributes, Abilities and Equipment determine what the CHARACTER is capable of. But the PLAYER is the one who ultimately has to understand what those are and how best to use them to be effective. And that should be the focus on how Difficulty works. Not just making the slope you have to climb steeper.
What if Elder scrolls 6 is procedurally generated like Starfield and daggerfall??
I think there’s a moderately likely possibility of this happening
Don't forget Oblivion. Cyrodiil was also procedurally generated.
Really? So it’s different for everyone?
No, Cyrodiil is the same for everyone. Procedural generation is not the same thing as random generation. Bethesda plugged geological data into software to generate the landscape of Cyrodiil. When this was done they modified the landscape by hand to accommodate roads, towns, dungeons, ect.
I just read Elder Scrolls 6 isn’t expected to release for another 5 or 6 years. That’ll put it a whopping 17 or 18 years after the release of Skyrim. Wild. I wonder how different it’ll be. 🤔
Look at Starfield and now imagine how detailed Fallout V and Elder Scrolls VI will be
Isn’t starfield random generation?
Some would say starfield is a downgrade to the Bethesda formula
I say they’re wrong 😂
Procedurally Generated doesn't mean random, nor does it mean it's different for everyone.
You CAN have procedural generation systems that run on the game end to actively create new world spaces as needed, such as with Minecraft. But in most cases they are used on the developers end to create the initial world space, that they then expand on manually.
Bethesda has never really used client since procgen systems.
Even client side procgen isn't really random though, as it requires a system that accommodates specific rules, generation parameters and spawn groups to create a functional world space.
Now, depending on how they approach things, you may see some client side active procgen in certain regions. The Alik'r Desert, for instance. Places where the landscape shifts somewhat regularly.
The citizens of the cities do not have schedules, stores are always open and npc work all the time with no break, citizens also do not have names. Buildings dont make sense, like the SSNN where there is no to the actual building, no elevator or door exists, and the worker also works 24/7 with no schedule. You also cannot kill many more npc, unlike skyrim. You dont have to sneak to enter restricted areas, u can just walk inside and nobody will complain or fight you. The formula of simulation and immersion is def much much worse.
i tried shooting the commander of uc and they do not die, did not add a bounty and did not react to me at all.. lol i wanted to see the repercussions of attacking an important npc, and its none
Some people actually didn’t like the idea of NPC’s having Schedules.
omg that was the best part, it was so immersive
I thought I would miss it, but truthfully, I didn’t and I was surprised.
I really enjoy the game, but everytime i go back to the main city my immersion breaks.
I loved being also able to kill store workers and see the repercussions of it in skyrim. I loved playing in a world that felt real with schedules and relationships
Wait what platform are you playing on?
Pc
Oh, that explains it then, I think the PC Version doesn’t perform as well I hear, but I don’t know how true it is.
I dont have any performance issues
I will say my biggest criticism is the lack of Notes and Audio Logs around New Atlantis so far
Which I will say they were always fun to look for to see characters thoughts but unfortunately it doesn’t seem to be much of a thing in New Atlantis.
In Fallout and Elder Scrolls they tend to be in abundance and that helped searching around more fun.
The followers are done really well, and is an improvement from skyrim (except that wont auto equip weapons you give them 🤪) but i dont like the lack of schedules, names, and how everything in the city feels fake
I personally am okay with there being various Citizens and then named people among them.
Like so far it feels more immersive in the idea there are various people, all looking different moving around.
Holding a Briefcase, Cup of Terrorbrew, among other things, although the Guards at Posts with the hands behind there backs and legs at the sides.
I'm less keen on generic 'Citizens', though I accept the functional necessity of them.
They could have just had random names tho.. like why call them “citizens”. I would just use a database to name the citizens
Yeah. Even just having a database of First and Last names that it assembles names from. It would at least make them feel a little more like 'people'
Better even if the games would allow for large open environments where you could have them literally have a place to stay. Bethesda games in general lack proper representation of high-density housing.
Like... not everyone in a medieval city had a house. In fact, the extreme minority did, most lived in common spaces where you and your family would have a room, not an entire dwelling.
Apartment type structures have existed since the dawn of cities.
A lot of characters in starfield dont seem to even have last names. And ur parents are just called “mom” and “dad” lol
Yeah, some stuff I'm ok with. Like, if you're going to include parents for the PC, generic terms are ok, as it allows you more room to apply your own identity to that.
I'd even be ok if it just said Citizen until you talked to them, and then it became a name. Just to represent introducing yourself to new people..
Maybe, if you're going to have a trait like that, it would be nice to be able to make your parents as well.
Since I've been playing ||Starfield,|| I have not been swayed over to the generic spawning NPC model for populating cities in the Elder Scrolls. I know one of the primary arguments here is that the cities in TES are "immersion-breaking" because they're so small + depopulated. But I don't find "citizens" convincing in the slightest. Cities feel more empty, and less enticing. I would definitely be against a feature like this coming to TES.
But then the issue arises of who is an NPC with some importance and who isn’t.
Like Citizens as a feature I am not against since they are supposed to be there to help the city feel alive, but I do think the named characters not having much of a schedule or home is a step back, but it hasn’t been the biggest step back if that makes any sense.
Idk honestly, I’m fine with the idea of citizens as long as there are actual NPC’s with names that can be spoken to.
It's the problem I have with Rockstar games. The drones don't make cities feel more alive, they make them feel more crowded. And those are different things to me.
That's a good way to phrase it
Like for some reason I don’t miss it.
I will admit it’s definitely a step back that Bethesda didn’t keep doing it, since we got used to it when Oblivion introduced it all the way to Fallout 4. I wasn’t necessarily that annoyed that it wasn’t necessarily to much like that formula tho, it may be my experience with other Open World Games probably.
If the next TES is filled with “citizens” and npc without schedules and routines i would be pretty sad
I think if enough people are not happy with the change in the formula with Starfield they won’t.
I think Starfield is a very difficult game to have all NPCs having their own schedule due to being in a large city. This is something that has probably never been done before because technology probably cannot handle it. I do like how certain key NPCs can be found at different locations doing different things at different times of the day.
Starfield is also a much deeper RPG compared to Bethesda games since Fallout 3. Skyrim has always bothered me as there were barely any dialogue options throughout the game and the choices/consequences were very few and far between. I’m still very early on in Starfield but I’m already seeing way more dialogue choices and quest outcomes than I saw in skyrim
Starfields first outing is a Major Success but the feedback on what Starfield was lacking will most likely play a part in TESVI and Starfield’s inevitable sequel.
Yeah honestly I really hope they listen to that. I’ve heard a lot of people say that TES6 would be set in the entirety of Tamriel which sounds really cool I’m concept but I feel like if they did that, we’d have another Starfield situation where 95% of NPCs are random lifeless characters and 95% of the map is procedurally generated repetitive things
Starfield’s scenario is different so I never expected it to be 1 to 1 in the way Fallout and Elder Scrolls Handled there Worlds, I am having fun because I’m avoiding a lot of the Radiant Stuff and focusing primarily on the Planets that I’m asked to go to, not necessarily Mission Board Planets and such.
The Radiant Stuff had never been completely my Cup of Tea, I won’t go out of my way to go to every unknown Planet which is fine with me.
I agree with you. I feel like smaller areas with less NPCs in order to give them all schedules just wouldn’t work for Starfield. I’m also really liking Starfield too for what it is. It’s probably my favourite Bethesda game besides oblivion so far
It's true. Even though say Skyrim's cities are absurdly small, in terms of game scales, its easier to be "convinced" or at least to ignore. Given the setting, in the real world medieval cities are absolutely tiny compared to what they are in the modern day. So, given other depictions of modern cities in video games (like GTA), their own much reduced scale gives a sort of standard sense of comparison. That's partly why the smaller towns have never bothered me that much. The science fiction setting of a game like Starfield can't pull that off, especially since we'd expect cities in the future to be bigger and more densely populated than they are now. Partly why places like Hong Kong and Tokyo are popular with genres like cyberpunk and the like. They're enormous modern super metropolises.
Yeah I felt like it’s scale was gonna call for certain changes, some that may not appeal to those who like the standard Bethesda Formula we’ve had since Oblivion.
IGN and defunct foundry
I love Starfield because it’s so different to any of the Bethesda games before, also I’m glad they’ve re-embraced the voice-less protagonist
My only shock was that we didn’t start off in some form of prison 😂
This is a hot take but… does anyone think that starfield’s ‘exploration’ is kinda better than skyrims??
I never found exploration that awarding in Skyrim as all I’d do would be exploring random caves only to find loot and weapons inferior to what I already have while Starfield has quests that make you explore certain planets in order to complete them
When it comes to ‘exploration’, I always found other games more rewarding like the legend of Zelda series
when ESO 2?
Add I used to be an adventurer like you Then I took an arrow in the knee in Tes 6
They should have save transfer with your Skyrim save and your Dragonborn character can show up and be like ‘I used to be the Dragonborn, then I took an arrow to the knee’
If there's one thing I really hope they take from Starfield and improve for TES6... it's this garbage dialogue system
Anyone get hyped for ES6 then remember it’s years away 😖🥲
Nah. The disappointment of New Vegas crippled my ability to experience hype, and 20 years without a Legacy of Kain game has made my concern for time ephemeral
Yeah, I find it near impossible to experience "hype" anymore for games. Part of getting older I guess
Oh I’m sorry you guys can’t get hyped hopfully when the game gets closer and we learn more we will be excited
Hopefully 🤞
You don’t like NV?
I do not. And that is all I shall say any further about that.
same with me for starfield
was so disappointed I cant get hyped for future games
I got 15 hours in and I deleted this
its still in my libary maybe one day I will try finish
trew 80 dollars into nothing my big regret
I tried to like it
Casting Banish Daedra.. lol 😋
Oh bummer bro. Least you didn't buy the more expensive one tho, over a hundred or something. But just curious, what didn't you like about it, like what parts specifically. And you never know, some folks didn't like F76 at first, but I see alot of ppl like it more now after they added some stuff to it. Maybe it'll be the same for you thru some later dlc or patches.
Hype is a mistake to begin with though anyway, you start setting these unrealistic standards in your mind, so of course you're gonna feel let down
Maybe it's not your style? Not sure what games you enjoy the most, but like I'm bored to tears with racing games regardless of how great a game it is. Except Mario Kart ofc
every planet has same outposts
only like 3-4 major towns
if they made one system it would be way more enjoyable
and each planet had something unique
Ah, maybe a bit heavy on the realism sense then. Unfortunately in a young exploration era, it makes sense not to have a lot of big cities
and there isloading screen for everything
I love skyrim
got 500+ hours in it
I liked that more
Well yea but you make it set in only one system and it changes the entire atmosphere intended.
As for loading screens my guess is it was a sacrifice in order to add more stuff to the game but don't take my word on that cause it's just a reasonable guess
I just find it boring this go to one planet to get quest then go to another palnet then agian to another
Yea skyrim is great I love fantasy worlds
I get ya man, starfield does have bethesda DNA in it, but it is essentially a different experience from it's elder twins TES & Fallout
killing creatures
yeah starfield is bethesda game no doubt but I was hoping they will upgrade it
like its same formula without anything new for past decade
Well like I said, always room for more with future dlc 🙂
yes
I love fantasy worlds more exploring it amazing experience
im not big fan of fallout
I like em both, but def a medival fantasy type person over all else lol but that's just how I am
same
witcher 3 my first game of that type I fell in love with rpgs set in fantasy world
I was hooked after zelda 64 lol
I am decades 🤪
Some have even rumored I'm more elder than the elder scrolls themselves, maybe, maybe not 😉
you like new zelda games
I'll let you know if I have ever have the time to play them lol. I think the last zelda I played was twilight and I didn't get to finish it
everyone talking about botw and totk
I have seen 👀
eso needs deep sea exploration
naval combat wouldnt be bad either
how many expansions you guys think will be made before we reach the septim/oblivion saga
We won't. The timeline isn't actively advancing, and they have a good 500 years before Tiber Septim is born.
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Thx guys,didnt mean to make that mistake
Alright, so. While I simmer down and collect my thoughts regarding Dialogue Systems, I thought id exercise a bit of discourse regarding general design philosophy in TES, and sorta in RPGs as a whole.
I am personally a big supporter of KISS. That is, Keep It Simple ****** (the final word isn't really necessary to the point). This is generally applicable to everything from Programming to Gameplay Loops to Writing, but I think it's best suited as a major philosophical principle rather than an explicit rule.
What do I mean by this? Basically that any system should only be as complicated as absolutely necessary to accomplish the job.
This focus on simplicity makes systems easier to understand and engage with, but also allows for interactions between systems to create range and complexity without becoming convoluted.
As an example of this... armour systems in TES games are on the Convoluted side, rather than the KISS side. AC has no direct translation to the player, all they know is "AC go up? Much Better".
The system doesn't convey any useful information, because the formula for AC and Damage interaction is too complicated in the background. This is what you actually have:
(displayed armor rating + hidden armor rating) × 0.12
With other formulas to calculate Displayed and Hidden ratings. But at no point is the 0.12 variable ever related to the player.
So all you can make a decision on is More AC = Good. You ha s no way to relate that to genera decision making, because you have no way to approximate HOW good it will be in any given situation.
The system is too complex to be practically useful for decision making, and thus doesn't ultimately factor in to decision making.
Why is this a problem?
Because the crux of RPGs is the ability to control and influence variables, determined by Character Ability, to create interesting and engaging interactions for the Player.
And if they can't reasonably use the information to understand how things will react, they can't use them to make decisions based on those interactions.
Another element where too much complexity actually adversely impacts the end result... encumbrance and Armour.
Typically, in TES, Encumbrance is first and foremost a factor of the armour you wear. From Light to Heavy, the type of armour you wear determines how much you are slowed.
This is mostly because of the need to create some functional difference between Armour for 'Reasons', and is in basically every way actively detrimental.
Not only is this actually counter intuitive and outright artificial when it comes to armour, but it creates the ludicrous interaction of... stuffing your armour in your pocket actually makes you faster.
Instead, a simple Weight driven encumbrance system automatically creates the same effect (heavier armour slows you down more) with none of the nonsensical elements, and opens up far more doors for clear interaction.
Suddenly, Burden and Feather spells become more interesting, mechanically
Absolutaly dont put any form of online co op into elder scrolls 6
Okay…
I dunno, I think it could work. But only if it's VR, and only if the co-op player is my dog.
attach VR headset to dog
Now, we can finally play TES together...
Not gonna lie. I like my dog more than most of my friends.
Disagree, on the "any form."
There are definitely arrangements I'd support, like the way TES3MP does things. But has far as most triple A developers handle coop these days, I'd say no.
If you could pick where would you want TES6 to be set ?
Misadventure after misadventure in Atmora.
Ooo interesting i don’t no much of Atmora. Personally would love to see valenwood or black marsh something different 👀
If I could pick, I'd pick the provinces least likely to be picked by the devs themselves. Elsweyr or Black Marsh
Definitely have a lot of ideas for these provinces I would like to experiment with too. Try to make them super different from anything that has come before
Due to Todd saying elder scrolls 6 might be his last es game do you think they will do the whole of tamriel due to the size and scale of starfield I don’t think it’s impossible or they could add maps for dlc maybe who knows but I’m excited
Now that sounds great it would be so refreshing having something totally different and alien to explore
No. Especially after the lukewarm reception to the environments in Starfield (entirely undeserved by the way) I doubt they'd lean into heavier use of the procedural generation that would be required for all of Tamriel.
That said... where would I personally place it, given the chance?
Blackmarsh.
Though I expect Hammerfell.
Though, right now, I could write primers for what I would personally focus each game on to complete the entire continent province by province... so any province is fine.
I’m intrigued to know what ideas you have for each provinces 😁
Blackmarsh: exploration of the disproportionate relationship between the Argonians and the Hist, as the Hist start getting sick and the Argonians have to contend with actual freedom.
Hammerfell: exploration of Cultural Traditionalism through the lens of the Hoonding, and whether or not traditions and messianic figures are actually good.
Elsweyr: ACTUALLY deal with the consequences of the Void Nights.
Valenwood: confront the horrific consequences of Pact Breaking as Aldmeri extremists in the face of advancing Commonwealth forces unleash the Ooze.
Summerset: climactic conflict between the Tamrielic Commonwealth (long story) and the quickly collapsing Aldmeri Dominion. Go full WWII, including dissident political factions taking the opportunity to defect now that the iron fist of the Thalmor is cracking.
Ooo nice this gets me hyped for es game
I can’t wait to see where elder scrolls 6 takes us
The quality of Starfield in that regard has given me some optimism, actually, as it's stories have a great deal more depth and nuance than we've typically gotten from TES for the last 15 years.
At the very least, it should be better than Big Monster Am Bad
Been playing it long enough to really get the feeling.
Like you know neither side is perfect, the Powers that Be basically pushed for that War, normal people just wanting to live there lives got there lives ended over something petty.
Have you been to Altair II?
I believe I have... there's a whole lot ive done and started doing but never finished, etc...
But on a general level, the writing and subjects approaches are far more mature, both in content and execution, than what we've seen in Skyrim or Oblivion, and I think that bodes well for TES
I think it’s because the more grounded element of it in terms of Sci-Fi is something that warrants a lot of it being more mature.
Maybe, though... well, with out spoiling, it gets much more High Sci Fi...
I’m aware why it does, especially remembering how the Direct Trailer ended, I haven’t gotten to that part yet, but soon.
Still, regardless of the reasons, I appreciate the more nuanced and thoughtful approach to its writing. Though I hate Akila and the Collective, they at least aren't the one trick pony, very shallow, barely though out Stormcloaks shouting 'Muh Freedumbs!'.
I think that the factions in Starfield actually have some good foundations, and motivations... whereas in Skyrim its factions were too poorly defined and you just projected your motivations on them. And in Fallout 4 the factions were too Meme driven and one dimensional.
And I hope they continue to take that lesson, of creating REAL organisations with complexity, and applying it to future TES games.
Which I find unfortunate, not in the sense that they are bad, but because Some already write it off as another Bethesda game with Bethesda writing.
Who be down if ES6 tutorial was placed while our character started in a medieval prison
The type of prison, I think, depends on where the game is set.
By the nine make it High Rock
My wife is 200 hours into Starfield. From time to time I glance over at her monitor and, I have to say, I am impressed by the variety of landscapes, lighting, creatures and vegetation I'm seeing. This gives me hope for TES VI. If they ca bring some of this variety to Tamriel I think it could be really stunning.
Just wait until the Starfield hype cools down.
Starfield has been taking a good deal of my time, yes. So has prep work for a mod project I've tentatively signed on to...
But I'm taking notes regarding what they've done, and what I think would be useful for TES
So far, on Keep, I have...
Ailments
Persuasion mini game
Lockpicking mini game
Variable gravity
'Building' (shipbuilding system)
Settlement supply chains
General maturity of writing
And on Get Rid Of:
Talking Heads Dialogue.
Honestly I don’t mind the last one anymore, I thought I would and surprisingly I don’t hate it, probably because face expression wise compared to Oblivion it’s a lot better.
My problems are more technical than expressive. I hate how it commanders control, locks you into an unrelated interface, strips away world interaction, and totally lacks any sort of mechanism for peripheral awareness.
So far, my worst encounter with it was having a conversation with a companion, when an enemy over 100m away started taking pot shots at us, standing in the middle of a field. So off Sarah runs to go kill some random enemy whose aggro range was too far, leaving me locked in a dialogue screen I could exit until she came back.
I know that's not an intended interaction, and Esc SHOULD have gotten me out of it... but really, it's an interaction that shouldn't have been necessary.
Nor should having to scour the entire grid coordinate for anything that could possibly aggro you to prevent an interruption. And that's even assuming the conversation is elective, TWICE now I've been sucked into a forced dialogue before being able to properly secure a location, and then got jumped by some random wildlife.
It's just a clunky way to approach dialogue that always had some major mechanical limitations. And those limitations are exasperated by not freezing time while in a conversation.
Go back to the Fallout 4 System, focus on its strengths, and use a properly seamless Dialogue system that doesn't restrict your world interaction in the process.
Hell, with it, you could even integrate in-combat conversations, which would allow for all kinds of fun interactions.
If nothing else, it would allow for surrendering to Guards to be a lot more reliable.
I play in 3rd-person. I dislike being forced out of my preferred POV. As far as I'm concerned, any game that offers a choice of POV should allow the player to stay in that POV. A first-person player should never be forced into third person; a third-person player should never be forced into first-person. I hope TES VI does not remove control from us in this way.
It’s fine, just not as bothered by it is all.
I didn't used to mind it. Until I really clicked with what FO4s system could do, and since then... it's just so glaringly inferior.
Its like... eating grain all your life, and then suddenly having bread.
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Oh, I don't mean to belittle anyone's work. While I do not like the system in Starfield, it's definitely some of the best USE of it that we've seen in a BGS game.
It's just a shame that they had something bordering on revolutionary, and instead of refining it, the knee jerk reaction to FO4s less than stellar execution of dialogue had us go back to a mechanically inferior system.
It would be like adopting an EXP and Points Buy system for TES, as opposed to its Skill Use system.
Ir wasn't directed at you, Terical. A couple of posts have been deleted.
Oooh... well. Alrighty then.
Alright, so. To backpeddle a bit to the whole Difficulty topic... I had an encounter in Starfield that perfectly encapsulates what I want out of a difficulty system.
Without spoilers, I was on a frozen planet, and... let's just say, underprepared. But I went out anyway. An hour later, I have severe frostbite and hypothermia, and my status effect is 'Crippled'. Literally everything depleted my stamina, incoming damage was increased, weapon accuracy was decreased, and my camera was even blurry.
In essence, I elected not to pay attention to the effects and modifiers I was contending with, and paid the consequence, barely limping back to somewhere I could be treated.
THATS the sort of difficulty I find meaningful challenge in. Being aware of the systems you are interacting with, and having to juggle them to be effective. Not higher damage and bigger health bars, but rather more meaningful and impactful emphasis on interconnected mechanics.
Ignoring environmental effects bit me in the ass, when it came time to actually fight in that state... and having to deal with those consequences made for one of the most tense encounters I have ever had in a Bethesda game.
Far moreso than my boss fight I've had in a Souls game.
And that's the sort of difficulty that I think should be the focus. At East and Normal, these various contributing systems have an impact, sure, but you have to REALLY ignore them to run afoul of the consequences.
On Hard and Legendary, however, you need to know them inside and out. Know what they do, how to manage them, and how to juggle them to maximise your functionality.
For instance, Hypothermia in Starfield will only leave you crippled. With some slogging, you can make it back from this, of course, and at worst is really just an extreme inconvenience.
Now, imagine you up the difficulty, and Hypothermia can't just be 'Cured', but instead needs to be 'treated' stage by stage. Now letting it get back becomes more work to deal with, and as soon as that Hypothermia warning comes up, you have to seriously consider whether or not it's worth continuing.
And then you put it to Legendary, and now Hypothermia can actually become fatal on top of that. So it's not just that it leaves you vulnerable to other threats, poor management of the problem can literally kill you.
You don't have to change health pools and damage when you expand the range of things that a player MUST be aware of.
OH I get what you're saying now. At the start of that I was like: you want difficulty in TES to punish you for ignoring important mechanics?
But yeah, having to juggle more is one way of increasing difficulty.
I play RTS games like Age of Empires, and while they are called "strategy" they are really more attention management games. You not only have to keep multiple balls in the air at once, but you to know where to spend the most attention and which balls you can afford to temporarily drop
I think TES needs to introduce (and reintroduce) more systems to make this work though
A friend and I were just talking about Starfield's overburdensome burden mechanic. That could be a system that could adjust based on the difficulty. On Easy it could be nonexistant, on Hard you might be only able to carry a very realistic load
Likewise this could be a feature with weapon and armor durability, or experimenting with spells
Yeah.
Difficulty should, in essence, make juggling the various mechanics more essential, rather than just giving everything bigger health pools or having them hit like a freight train
Don't want to worry about Armour Penetration, Scaling Encumbrance, Serious Ailments, and Starvation? Simple. Turn it down to Easy or Normal.
And maybe at higher difficulties these additional challenges can be leveraged for greater advantage that is unavailable to easier difficulties.
The Suit Mechanic needs work in regards to Hot or Cold Environments, it depletes to quickly to be effective.
Meant to respond to this.
Although I dislike that people are referring to Mods to handle that, since I rather depend on Bethesda to fix that.
Especially because my experience has been pretty much Bug Free except for one instance that I don’t see a reason for mods to fix anything but the suit protection for me.
Omg I did not know you could tame a unicorn in Skyrim 👀
Yeah... most people I know have had pretty big free experiences. Somewhat ironically, I've encountered the only game breaking bug I've found in a Bethesda game since Morrowind.
So, you know. Bugs gonna bug.
It's related to a Creation Club DLC, not part of the base game, I believe.
Oh i didn’t realise just playing on the switch version didn’t know it was a thing 😁
For some things I could definitely see that. Like Hunger. Baseline Easy, you'd just have the Foods Buff.
Normal, you get a Satisfied buff for eating regularly, on top of the buff from the specific food.
On Hard, you get Well Fed as a second level buff, which decays into Satisfied (using the sliding scale of Starfield's afflictions) but can also slip into a Hungry debuff.
And then on Legendary, you get the Starving debuff added on, giving you a full 4 tier scale which requires you to actively pack snacks to maintain peak functionality.
As an example spread, rather than specific details..
can you guys imagine the hype for es6 when it comes around
Yes. And like most hype, it will be entirely unreasonable
I hope when the next TES VI teaser drops, a year out from release or so, TES conventions actually become a thing
Some of us on Bthesda's forums talked about getting together back around 2002-2004. But the fanbase was much smaller in those days and we lived all over the globe. We couldn't pick a location that more than two pf us could travel to. We lost some of that tight-knit community feeling after Oblivion came out and nobody on the forums ever mentioned the idea again. I think the Elder Scrolls is popular enough nowadays that a convention of sorts might be feasible.
Servers up yet?
This Discord is for the single-player games.
Try #elder-scrolls-general-chat message
I think so too. Although fandom is at a low ebb right now, it would be better to start them up once people are on the hype train again.
I want oblivion and morrowind on the switch probs won’t happen but I can dream 💭 
Elder scrolls should crossover with warhammer(gnarly)
Naaaah... though I do think the Crusader Kings mod, Elder Kings, makes a pretty good case for a TES Grand Strategy game
Now your speaking my language
Wait, this is a thing? That might be enough to get me to pull the trigger on CK lol
Yup. It's still being developed, but even the current version is pretty great.
I wonder if I will reach 1000 hours in skyrim by the time tesVI is out
right now I have 510
It’s possible, I’ve only just hit 115 hours my first play through
I’d love to have mods available on the switch version but it’s to underpowered however for the next nintendo console would love see some mods
It's difficult to predict Nintendo's consoles... but based on their last few consoles, I wouldn't expect power.
That’s true I guess I’m just hoping for ps4 or more on power level then I’d be happy
My dad's already over 1000 (real-time) hours on Oblivion in a matter of like 5-6 months, and that's just with all the DLC. Haven't even gotten to the Nexus mods yet XD. Next up, Morrowind.