#starfield-starboard

1 messages · Page 4 of 1

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Suggestion: Add in "defenses" outpost editor an option for INDOOR roof laser turret, much like we encounter in pirate's outpost or caves.

Probably there's a mod for it but, c'mom Bethesda! If every useful aspect of the game can be found only in mods, soon there will be no "Starfield", just "Modfield". 😆

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[Suggestion] NPCs immersive enhancement like it was in all previous BGS games i think, like shops closing sometimes or changing vendors at different watch, they sleep sometimes, wat etc. Also, think would be great if possible make little movie scene when talking to someone like in Fallout 4.

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Please Bethesda give us the option to play landing animation everytime.

I like to fly my ship wearing relaxed clothing, and when I land in Cydonia the game throws me immediately into the elements without proper protection.

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Suggestion

A boostpack/back slot wearable that pairs with the micro gun, and one for the new starstorm, that removes the need for the spin up time and lets you use ammo directly from your stock (inventory) without the need for reloads

Either that or a proper minigun with a backpack, or other type of heavy/large storage, as a “magazine” because fast firing weapons like that should not have a small magazine, they shouldn’t have to spin up either

▶️ Like seriously, real miniguns and subsequently microguns don’t actually have to spin up before shooting. If I’m not mistaken, they have a mechanical mechanism to fire as soon as the barrel is lined up, since most guns of the type have a warning that says they will fire if you spin the barrel by hand. The spin up time, plus the minuscule magazines, makes these weapons near useless in game

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A L.I.S.T based DLC that overhauls outpost building to the point where we can build large sized colonies would potentially end the development cycle of this game considering how massive that would mean for its longetivity. The least they can do is add more stuff and make cargo systems simpler.

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Small suggestion:

"Parallel Self" power - When the Duplicate dies or expires, some kind of particle explosion should happen (like it does with Starborn Duplicates), and not just dropping dead and disappearing.

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[Suggestion]: Add basic coffee crafting recipes. The Bullet Coffee is locked behind Beverage Development III and is a unique beverage but more variety would be most welcome. I think just a little basic cup of "hot bean water", black coffee would be helpful as an item you can make with the coffee crafting item. Otherwise I just hoard coffee bags like a crazy scavver from Fallout hoarding aluminum, but I can't use it as you need perks to unlock a single kind of coffee.

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[Suggestion] make usable some stuff like bench press like one of these at pirates space station like it was in fallout 4 some washes, mirrors, tvs, etc.
Mb with some bonuses like +1 to strength (+?% to melee damage) with desicion or this or if you use something another instead of strength you will get something another.

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Suggestion: Own icon for "Mysterious Captain/Trader", to find her faster again - for case you forgot where you met her

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Still in space

-Currently there is no way to create a new landing area outside the star-map, if we could somehow do this in actual gameplay, such as looking at a place on a planet and traveling there, it would remove yet another break in gameplay. It would probably work best is a cruising speed mode could be implemented, letting you fly entirely around a planet to actully create a new landing zone, outside of menus, anywhere on the planets
-If a cruising speed mode is actually implemented, the way random encounter could work is by spawning them at the edge of the render distance on the direction the player is going, or they could be spawned at random in the system then have a "Sensor contact" warning that could catch the players attention. Best would be to do both

On planets

-There's way too many boulders being placed around the landscapes, like so unrealistically many that it honestly breaks immersion and makes me feel like they tried to make landscapes look better by just making them busier, this move just doesn't work, even less now that we have buggies
-More forest look more like patches of tree that happen to be within close proximity to each other rather than an actual forest. I get why this was done, game performance and ease of travel, but some places' forests just feel barren despite the game calling them forest
-Mountains in game are just steep hills, like mountains can be kilometers wide and tall, I don't think I've seen a Starfield mountain be taller than like 300 meters and maybe the base is wide but they still just feels like tall hills instead of mountains. Some planets even have hugely exaggerated features, like Olympus Mons on Mars, yet in-game you can't find it to visit it
-There is a huge break in gameplay once you reach the end of a tile, honestly tile limits shouldn't exist, we should be able to keep going. It's a procedural game, it should be able to go on forever but it's on planets, they have an end, let us circle back around on it

pt 2

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Make each starport more immersive by making use of the stationary loading/cargo vehicles. The star ports currently lack that bustling/busy feel. To have people and machines going about their business/transporting goods/carrying out maintenance on ships would improve the immersion 10 fold.

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Ability to lock ship control settings so the game doesn't spawn me in the middle of a dogfight with 20% shield and 30% engine power.

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More powers for any additional dlc also what would be nice is the additional ways to actually use contraband instead of just selling it maybe using some of it or like the Xeno for Warfare Tech on creatures so that you can actually have your own attack mobs

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I wish Starfield had a system similar to Fallout 76's legendary crafting that allows players to add and modify traits on weapons and spacesuits. Such a system would greatly enhance the gameplay experience by giving players more control over gear customization. Currently, many players resort to repeatedly reloading saves to farm for randomly generated equipment with desired traits, which is both time-consuming and monotonous. Implementing a crafting system would not only alleviate this tedious process but also encourage more creative and personalized playstyles.

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would it be possible to expand on the secondary/non-constellation companions? they dont need to be full fledge affinity based companions (but it would be nice for some) but for example some like Marika Boros should comment on the ||Rangers Storyline|| give how she clearly has opinions on ||Ron Hope and Hopetown|| and others could have fun little one off side quests that can expain on their backstories.

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Ability to unequip weapons using the quick shortcut for unarmed builds. It's annoying to have to go into the inventory to keep unequipping.

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Suggestion: Creations must add a "refund" option to all purchasable mods. At this moment players are making a "blind" acquisition every time we buy a mod for in-game credits.** I support modders effort and expertise**, but honestly some of the selling mods, including some featured by Bethesda, make promises they don't deliver.

We buy a virtual product trusting on Creations -- supposedly -- reliability only to be disappointed to discover we have no clear way to ask our credits back.

I can't imagine it is too much to ask for the inclusion of a refund (we could have one hour deadline, for instance) option in order to give buyers a guarantee way out.

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It would be great if Starfield allowed players to carry some items into the next universe in NG+. Even if this feature is limited—for example, the more you accomplish in the current universe, the larger your "carry-over" capacity becomes—it would provide meaningful incentives to re-experience the game's content. I wish my favorite gun could travel across universes with me; that way, I wouldn't need to search for a new one to accompany me each time I make different choices. Unlike simply rushing through NG+ to find temples, achieve unity, or reach higher NG++ levels, having the option to bring certain items would encourage players to revisit side quests and explore alternative paths. This system would add depth to the NG+ experience by rewarding players for their dedication and efforts in previous playthroughs.

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🧠 Invest in BGS professionally produced Starfield Creation Kit training videos.

Providing the general population with crucial professional basic training to inspire and support the next decade of creations enthusiasts for Starfield.

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Furthermore, the Novastrike Sniper Rifle is only obtainable once during the normal course of the game, and it lacks any usable traits, which limits its effectiveness in later stages. Additionally, when exploring, players often come across Legendary equipment that is only at the Basic, Calibrated, or Refined tiers. As the game progresses, Advanced and Superior tier equipment become significantly better, causing lower-tier Legendary gear—even those with surprising traits—to be discarded due to their much lower stats. By introducing a legendary crafting system similar to Fallout 76, players could enhance and customize their favorite equipment, adding or modifying traits regardless of the item's original tier. This would make the game more engaging by allowing continuous improvement of gear, thereby reducing the frustration of abandoning interesting but underpowered items.

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Suggestion

Look at the most downloaded and endorsed mods, both in the creations platform and the Starfield nexus, for inspiration on what to add and what fixes to work towards. From game optimizations and LUT/filter changes, to UI reworks and mods not disabling achievements, there’s so many things beyond new content that people want in starfield

Reading the recent interview with the design director, he mentioned somethings that people would agree with, but I believe they are going the wrong way about it, using the wrong formula and getting the right answer. People do want to enjoy their worlds, some to live in them, but it’s not fun when the world seems to be there for the player instead of letting the player be in the world, there is no real sense of exploration in Starfield since everything in space is scripted, random encounters only spawning when fast travelling or leaving a planet, and everything on the planets is repeating constantly, with the same POI being in almost every planet with the same story and texts. With this in mind, the longevity of the game relies on the depth of the content, and it’s uniqueness, rather than on the quantity. If the game were to have procedural caves and other natural dungeons (with little to no human element) and the handcrafted content was strategically spread across the settled system, I feel like it would not only help with the longevity of the game by preventing constant repetition, but it would also elevate the world building by actually showing why Constellation exists, the settled systems are still vastly unexplored

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Suggestion:

  1. Drivable/customizable mech suits on planet surfaces + more open surface planet combatants to be fodder.

  2. Tameable alien creatures that can be farmed/selectively bred for traits to make a perfect alien creature companion.

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improvement of the procedural content tool. We know that this content will continue in the game, so we could improve and better train the map generation

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Suggestion: This one is a request to Starfield devs. Security, Engineering, Power Management and gardening robots we add in our OUTPOST keep constantly going in and out the Habitats.

I'm suggesting a patch or update that CHANGE ROBOTS BEHAVIOR and block all robot types above mentioned to enter the habitats.

Security, engineering, gardening and Power robots has no function inside the habs. However, for some weird reason they keep going in and out the airlock, blocking the entrance. and abandoning patrols or management outside.

So, please, give us a better solution for this problem.

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Not a game suggestion, but a Starfield merch suggestion so feel free to remove if not on topic but...

I would love a music box based on the one from the Lost and Found/Fallen Footsteps quests.

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Separate tab for food and drink (like fallout). Rather than bundled in with chems and meds. I use survival mode and it's a little tedious trawling through everything.

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It would be helpful if players could use medicines directly from the status page or quickly locate the relevant medicine by clicking on the negative status icon. This would make it easier to treat negative status effects like injuries or illnesses.

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Idk if this is a suggestion but more communication from Bethesda. It feels like you guys are way too quiet right now, which makes sense, but this game should be treated like FO76 where there are constant updates and fixes.

Maybe some communication on what Bethesda is working on in the short term and then long term? Treat Starfield like it’s a “GAAS” (not that it really is)

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Few suggestions to the ship building

  1. Let us build a ship construction yard at the outposts, the kind where ships can be build from scratch and saved even when they are not fully flight capable
  2. Let us buy some kind of licenses to use various manufacturer pieces in our yard
  3. Let us define where the doorways and ladders are in the ship
  4. Let the cargo habitats actually have some cargo capasity
    and one more, let us save the scematics of the ship, maybe in some code form so that the ship can be copied later by other people
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[Suggestion] if not adding gore dismemberment system to the game, at least add some effects like people get burn on fire turning to coal, to ashesh from electricity and to ice from cold with explosion to pieces by knock like it was in skyrim.

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Let’s add some awesome John wick style Takedown kills and stealth takedowns kills or subdues. Come on people you know this would make it hot .

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A survival mode universe. Earth is dead, and save for a few scavengable ruins, is empty. Humanity never made it to the stars, so all planets are uninhabited. You must repair or rebuild the long-range scanner to hunt for the artefacts based on what components and raw materials you can find, and be able to feed yourself. Maybe add some lore as to why we never made it.

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A better way of doing weapon skins I would say is, allowing them to have the same colour customisation as the ships, but alternative skins could still have been possible, you could combine them, adding a skin that has a different pattern would just allow the colours to change the colour of the patterns

Like if you had a weapon skin that adds the basic camouflage pattern, instead of the weapon changing colour it would affect the patterns colour, so the player would have more options to personalise their weapons

In general I think there should be some kind of system that allows the player to select a weapon and give it something unique to really personalise it, we can rename them that's great, but what about having some kind of levelling system for personalised weapon, an idea is you research this then can craft it for any of your weapon, once it's on it will start gaining xp for every kill, eventually being able to level up an aspect, some parts could have limits while damage increase would be constantly increased, this means you could have a weapon you can keep from lvl 30 to 70 and still do good damage?

I doubt you'll consider the first even if you do add a new skin that exactly allows for that, but the second option you should consider

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While a lot of work that went into fauna diversity is understandably needed, enemy tactics variety of the most "common" enemies (humans, robots) presumably is reduced because of it. Shattered Space alleviated this somewhat with enemies that are more eager to be in your face and the more hectic close-quarter combat scenarios, but not to a systemic degree for the rest of the whole game

In general this is more of a suggestion to push for additions that touches gameplay systems, or otherwise systemic ones, for the sandbox aspect of the game

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Better sights and optics
Making sights an actual holographic and not painted on would help a lot
Any times sight should be pip or at least seeing through the model this overlay is so old
Also more types of sights
Why have only 1 1x sight why not have more types like red dot or reflex

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Suggestion: an actual survival mode similar to Fallout 4's

With weapon and armor conditions/weapon jamming

Animated food and drug use.

Shower/bathing to reduce the chance of becoming diseased

Fuel mechanics

More hard-core diseases and injuries

Space walks for manually repairing your ship

F4's survival mode made the gameplay loop much more interesting. It made the building mechanisms and skills actually useful. It would be nice to have in starfield as well

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I can think of many things:
To be able to build and manage a space station.
To be able to found cities around the posts.
Adding planets with special features like race tracks (even a full championship) or other sports to participate in, don't have to be realistic as full-fledged simulators, but to give variety to things to do.
Add combat drones piloted by our crew, so that they have to be replaced if they are destroyed.

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At least one shower in the Lodge. It's meant to be a home for everyone but there isn't a single shower! (I know modders have fixed that, but would be nice in the vanilla game)

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Always great when you actually write your own books for the games, but of course people would like to have actual books, similar to skyrim, it helps with adding more lore and diving deeper into events, while there are like how chunks originated, the issue is they are just a paragraph, try to write up some pages worth of history of an event or location, the fans would enjoy reading them

at the moment the longest book is the dragonstar series but again you just gave a paragraph, there's 30 volumes, better it's condensed into 1 volume, it's more fun that way to read it all rather than collecting all the series and then 1 by 1 reading a paragraph

so thats the 2 suggestions, write up some longer books covering events and other parts of history, could go deeper into some of the manufacturing of ingame items, biography of certain characters, and the second suggestion is to condense the dragonstar books into 1 maybe 2 volumes
also the characters name is Zeffrex, volume 6 calls him Jeffrex

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Suggestion :

Use the Vortex Events to make PoIs more intresting. Imagine New and weird PoIs or monsters popping on the settled systems from other realms. even enemies like the vortex horors could make PoI hunting in the base game more intresting. I don't know why this wasn't used in the DLC. the events in the DLC feel very disconnected from the base game.

if you don't want to use the Vortex for lore reasons, you could also use the Unity/Artifacts. similar to the Entangled Quest where the two realities were merging/leaking in

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Suggestion

What if instead of adding new powers, keeping the 1 power per armillary piece, and instead add some sort of experimentation with the powers? Each power has a sigil/rune relating to it, what if you could modify it to create different effects with the same powers? Like modifying the Phased Time power to slow down a target's time instead of slowing down time around you? Or create a bubble where time is slowed or even stopped so you can freeze enemies in place. What if you could chance the Supernova power to resonate with the enemies it hit, creating aftershocks of the explosion? Or create a storm with the Solar Flare power that rains down the fireballs at random within a given area? The possibilities are pretty extensive. What I would suggest the most is taking inspiration from the game Fictorum, it has a pretty basic spread of spells but you can add up to 3 different runes to change how the spell reacts, giving incredibly unique and power combos, something like that would be pretty cool and add so much more depth to the powers and their mechanics

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Suggestion

In outposts, the ship transfer container should give access to the resources of every container connected to the system, daisy chained or otherwise, instead of acting like a minimal capacity storage unit. Also, the supply lines should connect the outposts’ storage in the same way as FO4’s supply lines, and interacting with a cargo ship storage should show all resources available in the chain minus the outpost you are currently in. Plus, there should be a buildable that makes the resources available to the player no matter where, similar to the ship’s storage

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Suggestion :

Ability to build an underground landing hangar (similar to the 'Abandoned Hanger' POI) at outposts. This could be a research topic gated behind one of the higher level Outpost Engineering skill levels.

The landing area would make up the center of the structure; around the periphery of the hangar there would be attachment points where additional rooms could be built.

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Can we have a roadmap ? Like someone you are very quiet this day...this roadmap will be a wonderful way to be transparent with us but also a way to on board the community, now i'm just wondering if you guys are ok After the shattered Space dlc launch...

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Bc space is limited on space craft, was hoping Starfield would have more interactive multi-purpose or space-saving furniture (a variant some call smart furniture)

https://www.linkedin.com/posts/iqra-atta-malik_smarthome-smartfurniture-homeautomation-activity-7253986122735755264-C_pi?

Smart home furniture is a modern innovation that integrates technology into everyday household items to enhance convenience, comfort, and efficiency. These…

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Suggestion

I would much rather have the legendary effects be achieved through something other than luck and suspension of disbelief. What I mean is, legendary effects should be able to be obtained through similar means as Skyrim’s enchantments, so explosive bullets being because of a different ammo type, or rapid because of a well tuned receiver. I get the game is about space wizards, but what’s supposed to be grounded should be grounded. I’ve never been a big fan of the legendary effects because not only do they add unnecessary RNG to the game but the also hinder player choice, this isn’t borderlands it’s supposed to be an action RPG. If the legendary effects need to stay as the are for one reason or another, then at least let us research them and apply them to our guns as we see fit

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Fallout 4 has a vendor system where I can set up several vender booths and NPCs come and trade/buy from them.

I'd love to see that in SF. Say a small landing pad strictly for venders/NPS Buyers to come and trade.

to real trading buying to where we actually have to keep adding to our vender's Maybe an Armoy Vendor, Textile Vendor and Goods vender kiosk/stand - even if it's inside a hab/house. We could load it up with ill-gotten gaines from our raids of Ecliptic/Pirate/etc outposts and ships. Use the same prices as the big cities. This could make our RP better immersive as we now have outposts that actually get traffic. Make a max of 2 or 3 pads just so we can have them keep coming if there are more than 1 trying to land. (Make it perk based. Start the perk - open Vendor shops and 1 pad. Lvl 2 would be add additional pad and get 5% more on good sold. level 3 - last pad and 10% better. level 4 %15 better. or something like that.

Update:
perk system

Start the perk - open Vendor shops and 1 pad.
Lvl 2 would be add additional pad and get 5% more on good sold.
Lvl 3 - last pad and 10% better.
Lvl - special pad. This co es with a dedicated transport to go to different system and transport np. Here who want to buy/sell

allow setup of special, prebuilt habs. NPC not assigned to your outpost get charged 50 credits to spend the night. They leave on transport to go home. Transport acts much line linked pads. We dont control it, modify it, etc

Allow a casino (small one) for entertainment. When npc enters 80% chance house wins (50 credits) 10% chabnxe they double their money (50 credits) 10% chance they break even. Basically you would be building a small town that actually works - again, like fallout 4.

I’d be willing to buy that as a Bethesda paid mod.

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Xbox X
Since Shattered Space & associated update

Frame rates in NPC rich areas (Well and Neon Core for example) stutters and has a distinct refresh consistently every few seconds. Other NPC rich areas have less of a stutter but do have a small yet noticeable frame drop.

((Upon firing a weapon to clear The Well which made all non essential NPCs vacate frame stuttering ceased. Seems likely an issue with NPCs directly))

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Platform: PC Steam

DXDIAG:
Operating System: Windows 11 Home 64-bit (10.0, Build 22631) (22621.ni_release.220506-1250)

Processor: 13th Gen Intel(R) Core(TM) i9-13900F (32 CPUs), ~2.0GHz
Memory: 32768MB RAM
Available OS Memory: 32486MB RAM
Page File: 12798MB used, 21735MB available

Card name: NVIDIA GeForce RTX 4060 Ti
Device Problem Code: No Problem
Display Memory: 24192 MB

Time/date of bug encountered: New since the Shattered Space update.

Description of bug and any reproduction steps: Micro stutters when in Neon, The Well and Cydonia. Just load up a game and go there.

Creations you have installed: None for the verification test.

All drivers and updates verified current. I Uninstalled the game and cleaned all file directories. Installed fresh, started a new game and verified the issue.

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Suggestion

Allow for one the person to react to a comment only once, not multiple times by the same person. Obviously because it makes the suggestions given by the community look like multiple people disliked it. Instead of it actually showing that the thumbs down was made multiple times by the same person. So please fix that on these servers. A lot of these people have great suggestions, and others because they are upset of whatever suggestions are given, just completely disregard whatever the suggestion is and give it multiple thumbs down

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1 spacesuit shouldn't cost 500 Creation credits!!!!!!!! Maybe 3 for that much Some of the prices are bad. Need weapon packs with 3 guns instead of 1 better quality control.

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Reminder this is a suggestion channel and not a place to be X-ing peoples ideas. Keep the space open and welcoming to creativity.

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Underwater exploration + Underwater POI's would be amazing, we had underwater exploration in fallout and skyrim even oblivion but not starfield? I feel like this could help expand on not only lore but gameplay too.

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Suggestions:

  1. The scanner's high-pitched sound can be a bit intense. I think it would be nice to have an option in the audio menu to turn it off completely.

  2. There was a bug in photo mode that would turn all the lights off on the ship while in orbit. I actually enjoyed that, sitting back in complete darkness and looking outside through viewports. I think a light switch on the ship would be a great addition.

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Obeservational Helicopters or Vertibirds https://images.fineartamerica.com/images-medium-large-5/aloha-oh-6-cayuse-light-observation-helicopter-lz-oasis-vietnam-1968-california-views-mr-pat-hathaway-archives.jpg If you like old stuff choose loadout for vehicle put decals on I know we can build ships how about our own vehicles maybe player buys Garage? Rover races minigame. Pirates could get MadMax stuff UC could get Hummers Unlock certain vehicles if you have the parts visit abandoned bases collect or craft them. More reasons to craft and hold on to resources. Mechanic perk to craft better parts. Mining truck Ambulance create medicine on the go. Geology Van research stuff Build WWII vehicles I want a Ram tank

How about unique ground vehicles that can only be be obtained from specific factions or quests?

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Someone please make it so we can actually control where doors and ladders go in our ships. Trying to trick the game into doing what we want is very annoying.

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Underwater exploration + Underwater POI's would be amazing, we had underwater exploration in fallout and skyrim even oblivion but not starfield? I feel like this could help expand on not only lore but gameplay too.

Not just underwater, but also above like Neon. The huge mining rig POI already looks like an oil rig, so why not also have POIs like that? They could have under water exits that could ease up into already being at the bottom of the body of water, helping with reaching underwater caves and POIs as well as sunken ships that crash-landed there. Lets not forget about needing an submergible vehicle for better and faster movement, but this would require a dedicate garage on the ship where you can choose which vehicle to bring out

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Suggestion: Vasco should be informative about the planets you land on.

Whether you've surveyed the planet, partially or fully, it'd make Vasco more interesting to tag along on adventures. He's a robot, a walking and talking computer, a knowledge database. He knows more than he lets on.

The star systems in Starfield are supposedly based on real stars within 50 light years of Earth. Let him talk about the star or planet and its history, as well as details about the planet's atmospheric conditions, rotation, distance, etc. Just little tid bits of information for those of us interested during our exploration.

Also, give him more jokes to tell. I've enjoyed getting to know Vasco through his dialogue, but he just says the same few jokes.

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Suggestion

I hope this doesn't come out as rude or insensitive or anything like that, I mean it in the most respectful and helpful way possible. Make content that's replayable because it's deep and engaging rather than making content that replayable because it can be done over and over again

This is in reference to the second part of this (#starfield-suggestions message) previous suggestion. People want to continue playing your games because they are immersed in the content, not just because the content never ends. Reduce the reliance on content like the mission board quest, which are repetive and extremely simple, and create more content that actually feels unique every time you play and replay. Take inspiration from the Payday series for the mission board quests too, their maps have a bit of RNG with their designs, with vaults and other objectives having multiple spawn points that change from game to game, as well with unique enemies like the Captain Winters that have a slight chance of spawning. But most importantly, the content needs to engage the player and entertain, the simplest example is the "caravan" mini game and gambling in New Vegas, even fishing brought new life to Skyrim for many players

The grandiose story DLCs can wait, help everyone enjoy the base game first. I want this game to feel like a game of the year at some point before support gets dropped

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Add more NG variants:
One where you arrive and meet the Starborn version of Constellation from your first universe. (And they can all be recruited.)

You meet the previous Constellation crew before they find first artifact and you help them initiate the search for them. At the same time you help in the process of "new" Constellation inheriting/succeeding the previous. (Certain members may or may not be available as romance options.)

You find a group of pirates led by Vladimir ransacking the Lodge after having followed Barret back and they've killed the rest of Constellation, disassembled Vasco, and you find Barret holed up in his room only after killing all the pirates. He then gives you the artifacts they have and finding the temple anomalies.

[Every NG+ after the tenth NG increases the % of encountering a different universe by 1% up to a maximum of 20%.]

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More inter-factional encounters and kerfuffles, especially involving the Crimson Fleet and Ecliptic. Have CF and Ecliptic raid each other's bases after we land; Sysdef/Vanguard raids on bases; Ecliptic battle against Crimson Fleet; etc. Some good existing examples of this are poachers trying to score on a Vanguard-Aceles unit, and Operation: Aceles drop

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So, I saw an article where some of your people felt the game universe was too big, and should be cut down for the sequel. Please don't do that. By all means restrict the scope of the story if you must. But I like the vast emptinesses to explore. I want to be out in space, not just wandering around a single, small plot of land.

So maybe keep the vast size, but restrict the story area. Something like the Desolation mod.

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I've suggested this before but it's been awhile so it's been pushed far back in the feed.

My suggestion is achievement-friendly Faction Clothing Packs that contains unique clothing items not normally available through standard gameplay. Have male and female versions.

  1. UC Vanguard/SysDef/Security Clothing Pack

  2. Freestar Ranger/militia/common Clothing Pack

  3. Neon Stalkers Clothing Pack

  4. Crimson Fleet Clothing Pack

  5. Va'ruun Clothing Pack

  6. Trackers Alliance Clothing Pack

  7. Ryujin Clothing Pack

  8. Constellation Clothing Pack

  9. Mining Clothing Pack

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Obeservational Helicopters or Vertibirds https://images.fineartamerica.com/images-medium-large-5/aloha-oh-6-cayuse-light-observation-helicopter-lz-oasis-vietnam-1968-california-views-mr-pat-hathaway-archives.jpg If you like old stuff choose loadout for vehicle put decals on I know we can build ships how about our own vehicles maybe player buys Garage? Rover races minigame. Pirates could get MadMax stuff UC could get Hummers Unlock certain vehicles if you have the parts visit abandoned bases collect or craft them. More reasons to craft and hold on to resources. Mechanic perk to craft better parts. Mining truck Ambulance create medicine on the go. Geology Van research stuff Build WWII vehicles I want a Ram tank

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Also, it would be noice if fast travel could be toggled off and on. I think TH underestimates the players' desire to feel like they are traversing long distances in space. It doesn't have to be hyper-realistic, just do something similar to NMS, which has a zippy and super fun solarsys traversal system.

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[Suggestion] place some box or give command to NPCs option to make them accesibale to build their own at your settlements without your physical appear (to help you build if you too lazy or you wanna look how they will and what things in style will build).

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Achievement-friendly skins from in-game weapons, like the Justifier Lawgiver rifle or the Deadeye revolver. Seems very simple, their both incredible unique skins so it be nice to have them available for all weapons of their class.

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Platform: Steam Win 11
Time/date of bug encountered: 09/30/2024 - 4:0049pm MST
Description of bug and any reproduction steps: Looks like someone forgot to put in a landing pad.. ship is just hovering
Creations you have installed: None

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Suggestion:

An aesthetic stealth space suit similar to how the nightingale armor is top tier for a stealth archer. I want a Stealth Spacesuit that will match the vibes of my fast talking deceptive operative.

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Suggestion: The Trackers Alliance mission terminal in your outpost should show Elite missions once you've done the first Tracker's quest on Akilla.

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Better and more animations overall
This feels so unimmersive without eating drinking healing even seeing you own legs
This is 2024 keep up with the standards

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[Suggestion] redactor construct building system to weapons and armors mb if not fully customizable meaning change them like starfield spaceships but at least make us attach to them some patches badges anywhere on the item place we want, some scars or stickers with our own selves color scheme themes it will rlly i think be not so hard and also revolutionary while i yet not seen this so much in every other games.

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Suggestion:
In fact, another request to Bethesda devs. Several recurrent missions ask us to "kill X leader" from Zealots, Spacers, Ecliptic or Crimson.

My understanding (considering the problems I met during such missions) is when our character arrives on the POI the NPCs are PROCEDURALLY GENERATED on spot.

And that's a huge issue sometimes: several "kill va'ruun zealots" missions in fact give us Ecliptic or Spacers NPCs! Sometimes the mission's target changes faction while all the crew stays as the original mission faction.

I understand this could be a complex problem (maybe), but I ask Bethesda please solve this procedural situation and give us some guarantee that any mission faction stays this way all the time, and not randomly changes to another faction.

Example of the problem:

Mission original faction as target
https://i.imgur.com/UT8HFXF.jpg

Actual faction on POI
https://i.imgur.com/KVmBGeh.jpg

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# hot ivy 🌟 **13** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion

I hope this doesn't come out as rude or insensitive or anything like that, I mean it in the most respectful and helpful way possible. Make content that's replayable because it's deep and engaging rather than making content that replayable because it can be done over and over again

This is in reference to the second part of this (#starfield-suggestions message) previous suggestion. People want to continue playing your games because they are immersed in the content, not just because the content never ends. Reduce the reliance on content like the mission board quest, which are repetive and extremely simple, and create more content that actually feels unique every time you play and replay. Take inspiration from the Payday series for the mission board quests too, their maps have a bit of RNG with their designs, with vaults and other objectives having multiple spawn points that change from game to game, as well with unique enemies like the Capta…

totally agree with this!!!! bring the base game mechanics/features (the gameplay loops) into the best state they can possibly be in. This means the day-to-day motivations of the player 1) what it's like to be a pirate, 2) what it's like to be an explorer/settlement creator, 3) what it's like to be a bounty hunter . . . and so on and so forth. THIS IS WHAT LONG TERM PLAYERS WANT (the people that will play for ten+ years). Make the live bounties follow you back to the ship where you place them in a holding cell. Maybe they have compelling/branching dialogue options that force you to consider whether or not to bring them in? Maybe they're such bad people that you should consider killing them and potentially saving lives in the long run. Maybe constellation wants to set up settlements on planets where there are temples/artifacts? There is so much they left out of this game and then tacked on NG+ as a way out. Also, starborn is just dragonborn in space. The mechanic is exactly the same. They plagiarized their own story.

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Suggestion

Make the game possible to be played with no HUD, this means being able to figure out health, max loss (yellow bar), ammo in magazine (most weapons already have an ammo counter), total ammo, afflictions, environmental hazards, without having to open the inventory menu. Perhaps make the watch be able to be used like a pip-boy of sorts, bringing it up to the player’s view with the push of a button, with the menus of the IRL watch that came with the constellation edition but with the in-game necessities. Or perhaps just bring up a slate, used as a journal, with different pages, at least one page for player status (including total ammo for equipped weapon) and a page for quest to be able to change them on the fly

If the journal idea gets taken, the player stats could be described as such:

Yellow bar, (0-25%) I feel a headache coming on, to (75-99%) my body aches like hell

Afflictions
-laceration: I hope my bleeding stops soon, maybe I should use a bandage
-Shock: My head is killing me, please make it stop

Environmental afflictions, solar radiation: It feels like my skin is blistering. Hypothermia: I need to warm up soon, I feel too warm for the actual temperature and that’s not good

…and so on

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[Suggestion] dying system like when you low health like starfield enemies & ally npcs for the player character when you will crawl for help or will need to be using extra health finding med or shelter immediatel, it's just not so logically corrent when you low health and yet can still jumping with running fast etc so it will fix this.

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As of this writing, I have dropped some 20,000,000 Credits on the floor in the lodge (console command). How about the ability to open a GalBank account to park excess credits. Maybe the ability to make business investments. Potentially even become a GalBank shareholder. Make GalBank more than a meaningless quest giver.

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The Watch could be used to gauge most of the HUD features. like having a specific button pull up the watch and we could see the time, HP, stamina, compass

The Pip-Boy is the perfect diegetic menu, and Bethesda should try to adapt it to their games. Obviously Fallout has the Pip-Boy, Starfield could have the constellation watch, Starfield 2 could have a data pad like the one Heller had in the intro unless constellation is still strong in SF2, The Elder Scrolls could have a journal with different pages used for different things, like the shop catalogues in RDR2 but for the player stats, inventory, map, etc.

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Please, please, please ignore any and all suggestions which imply "Starfield would be oh so much better if you made it into this other game over here". The game is Starfield, for gawds sake; not StarfieldMinecraftFalloutElderScrollsRedDeadRedemptionZeldaCallofDutyDoomDiabloDragonAgeStarDewValleyNoMansSkyAssassinsCreedWitchHunterWorldofWarcraft.

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# hot ivy ⭐ **5** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Suggestion

Make the game possible to be played with no HUD, this means being able to figure out health, max loss (yellow bar), ammo in magazine (most weapons already have an ammo counter), total ammo, afflictions, environmental hazards, without having to open the inventory menu. Perhaps make the watch be able to be used like a pip-boy of sorts, bringing it up to the player’s view with the push of a button, with the menus of the IRL watch that came with the constellation edition but with the in-game necessities. Or perhaps just bring up a slate, used as a journal, with different pages, at least one page for player status (including total ammo for equipped weapon) and a page for quest to be able to change them on the fly

If the journal idea gets taken, the player stats could be described as such:

Yellow bar, (0-25%) I feel a headache coming on, to (75-99%) my body aches like hell

Afflictions
-laceration: I hope my bleeding stops soon, maybe I should use a bandage
-Shock: My head is killing me, please make …

The Watch could be used to gauge most of the HUD features. like having a specific button pull up the watch and we could see the time, HP, stamina, compass

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Suggestion

Make the star map have an option to see the planets and its moons at full scale with their real-time positions. This way, it can become easier to get a planet, or moon, within the sky when you land

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[Suggestion] event seasons & also with holidays! When you will enter the game at new year there will be Christmas trees at all human places, Halloween with pumpkins everywhere humans etc. it would be nice to see game changing always, dynamic world and mb some starfield especial game personal event like idk starborns time there will be little more starborns with their own bases or terrormorth terror like the same above i wrote | varu'un saint crusade with them conquer some bases and placing their decorations and their turrets with their robots in them for the time of the event season it is also will enhance endgame content by the matter that the world of starfield will change every some time you enter will be something new.

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If you have a companion maybe add the down animation for the player aswell
Get below round 10% HP and you enter the down animation from there you can move to cover slowly where your follower can revive you

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Add hotkeys for when you are piloting so that you can switch quickly between maximum offense/defense capability, or to maximum speed and evasion for your ship, to reduce the amount of time you spend waffling around with the little power adjustment bars.

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Add back the ability to un/equip items from favorites. Sometimes I just like to punch people but I don't want to bring up the inventory screen just to unequip my shanking knife.

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Suggestion: Like Scarlet said, like takedowns, we would have the ability to do assassinations' like sneaking up on the enemy and either slicing their throat or suffocating them. For non lethal methods, we sneak up on the enemy and knock them out with a non lethal weapon like using chloroform on a handkerchief to put them to sleep or if using the martial arts perk, you knock them out by using chi blocking techniques (which is actually based on varma kalai) to knock out the opponent's chi. Can be useful for bounties if the bounty hunter player prefers to use their fists instead of stun guns to capture their target. Of course, for other types of takedown or assassinations, if one prefers to kill targets silently without the use of weapons, only their fists, they could sneak up on the enemy behind and either suffocate them to death, or the Hollywood neck snapping to kill the target. Any type of lethal and non-lethal takedowns whether it be weapon or unarmed against the target while sneaking would suffice for the players preference. Assassinations seems to be absent from previous Bethesda games after Skyrim (which Skyrim had assassinations when sneaking behind the enemy and those are awesome.) and I think they should return starting with Starfield for us players to be able to do takedown animations again.

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Takedown animations for player characters when playing stealth builds, this game desperately needs more attention for those who prefer stealth and love takedowns.

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Remove loading screens, give full access to planets, let us manually fly, land, and travel anywhere in our ships, and implement high-quality VR support.

This is the way.

It'd literally be the 180 move that restores our faith in Bethesda.

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Suggestion

While inside your ship, you should be able to hold "Y"/spacebar to liftoff from anywhere in the ship, skipping the animation. If possible, the game should load orbit in the background to remove the loading screen altogether, the game could make every window opaque after a certain altitude so the game can unload the surface and load space out of the view from the player, if that's an issue anyways. Also, we should be able to use the map table to plot actual grav jump path and just jump while walking around the ship, again, try to hide loading screens as much as you can. Please

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A rework of the Enviromental protection stats. Right now, you can't really tell how much time you have out in the open in hostile conditions before you catch something, nor do you have a good way to recharge it other than finding a building that actually has a safely sealed environment. Best you can do right now is carry a bunch of random aid items for treating afflictions and hope you have the right one for whatever you catch. How should the stat be reworked? There are various ideas out there, and I myself prefer something that is quite common in a lot of other games, which is a seperate stat bar which you can actively track (you know like total armor or shield remaining).

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Let's get more colour in the clothing options; everything that the PC can wear is so muted, even though some NPC only outfits are colourful. Let's see Hawaiian shirts, flashy colours, iridescence, etc.

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My suggestion: After the recent decision from a popular modding website to no longer allow mod patches made by third parties to be uploaded and shared on their website if the patch includes compatibility between a free mod and a paid creation, I'd like to request an updated/improved Creations store front that allows us to leave comments, screenshots and a formal way to submit bug reports to the creator. I'd like to transition 100% to only using the Bethesda.net site, but it does need a bit of improvement. Thank you for your consideration

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[Suggestion] I know it's probably the hundredth time it's been suggested. But could we get a ship building feature in the future that lets us choose where doors and ladders go on the ships? I know there's a mod for it. But that messes with a lot of things in the load order. And having that agency with ship building would be a phenomenal addition to an already very comprehensive ship building system. Y'all are doing a lot of hard work to make Starfield better with every update.

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[Suggestion]
A proper hotkey for "Use Quantum Essence" outside of the powers interface. While it's great to have the ability to use QE's at all, the means to do so is incredibly clunky in the middle of an intense firefight.

Thanks!

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Suggestion: once again I include here the call for UI separation of food/drink from medicine. Right now to find a specific medicine or food/dink in a long mixed list while NPCs are shotting at our character or standing is a toxic planet is really annoying to say the least.

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Have you considered adding furnished outpost buildings? Trying to finish my outposts can be trying. If would be nice if I could plunk down a living space structure, (with variations), a research structure, etc., similar to the way I do with ships.

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And also, for the love of god, can I get a mod that allows the player character to eat like NPCs. I know the animations exist, because they are in the game!!!!

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[Suggestion] stop to suggest other people inside the section to not suggest that they want to, answering to the guy that was typing about not to suggest stuff from another games... If you want something, doesn't mean every1body need to want the same. Stop be so old-like granny, because of you with your restrictions without any logic the games nowadays so low in content. If some games are very good at something, why not to make it too but better in another style with upgrading? Like the rev-8, building system etc. if i would wanna to play all games at once i would play gmod, but i play BGS games for their lore, rpg with survival style gameplay and the engine mechanics i love so much in their worlds with their styles & i want this games to continue updating upgrading adding stuff like the vehicle one. It doesent mean that now the game is starfield gta or something, it's still starfield but better. Also, if game will like have their own cyber implants it wouldn't be cyberpunk starfield, it would be starfield w…

To add to this, don't just say "There's a mod for that", this is a channel for suggestions to be added into the game officially, having a mod for something doesn't mean it can't be by BGS later on. Just like the Hearthfire DLC, it was the Build Your Own House mod first that Bethesda then took inspiration from

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Suggestion

Ammo types and new mechanics and quests around them

  1. The extra ammo types should be include armor piercing which ignores a percentage of armor, overcharged which adds more damage but increases recoil, incendiary, plutonium/uranium coated, charged which add electric damage, and concussive which would be fast fading EM damage

The ammo should have different names depending if it's ballistic, laser or particle beam ammo

  1. The new mechanics are pretty simple, being able to craft them, but first. The ammo should be illegal to sell and mass-produce, remnants of the colony war, but hobbyists and regular people can obtain a license from the UC and FC to make the ammo for personal use. The ammo should have a blue contraband symbol, this means that they don't get flagged when being scanned in orbit, but you are unable to sell them except to the trade authority and the vendors at the Key

  2. The quests could be fairly simple, you go to commander Tuala or Emma Wilcox to get new quest which lets you go to mass-production facilities that have been repaired by different factions, spacers, the fleet, or even remnant's of the first cavalry. The quest giver would tell you that they've been tracking down the illegal operations, and they need you to investigate. When you get there, there should be a very small chance that there is nothing going on in that location but there is an encrypted slate about where the actual operation is taking place. You should be able to decrypt the slate, in a minigame similar to FO's hacking, because if they realize you are onto them while you get someone else to decrypt the slate, they will move on from where they were, and you fail the quest. But the "same" group can be encountered again in the wild or thru another quest, they should make comments about how they eluded you the first time

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Suggestion: (if somebody is already working on this, feel free to delete)
1.TMD spacesuit skins and outfits
2.part 2 to the combat medic spacesuit skins
3.(going with 1) add a optional overhaul to the TMD NPC spawns to go with the new outfits and spacesuits
4.Random TMD encounters
5.useful science hab.

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# hot ivy 🌟 **12** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Please, please, please ignore any and all suggestions which imply "Starfield would be oh so much better if you made it into this other game over here". The game is Starfield, for gawds sake; not StarfieldMinecraftFalloutElderScrollsRedDeadRedemptionZeldaCallofDutyDoomDiabloDragonAgeStarDewValleyNoMansSkyAssassinsCreedWitchHunterWorldofWarcraft.

I agree with other games from another companies, but not agree that we can't suggest with the same BGS other games i do think we can suggest a lot because of the engine mechanics etc so games like fallout or tes & other BGS do appreciate and need to be suggested except games from anothers companies is not to be really.

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Suggestion

If Starfield VR ends up being a thing, the most important part is that the character model is visible and we are not just floating hands, plus being able to physically interact with objects instead of holding A to float things around, and also, physically reloading weapons instead of button press reload

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So with the universe where everyone is retired, it is hinted at that something terrible happened. Make expanding on that, and unraveling it a quest line. We should be able to meet up with our old colleagues at MAST, or whatever Jemison has for a university.

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# hot ivy ⭐ **5** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

So with the universe where everyone is retired, it is hinted at that something terrible happened. Make expanding on that, and unraveling it a quest line. We should be able to meet up with our old colleagues at MAST, or whatever Jemison has for a university.

It would be nice to see constellation members in a universe where they retired, Have Walter wonder about in his businesses, this also goes inline with another suggestion of don't have every constellation member always sit in their building, crew I can understand but Matteo should wonder about NA and Walter should be found elsewhere, maybe there's a little note usually that's a static object but will mention if a member is out doing their own thing, this adds more to the constellation crew showing they do stuff themselves in their time

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I would really love to see quests like the old Astroneer mod added to the game. Astroneer was a fully voiced mod that gave you missions to build ships with specific requirements. It has a research bit to it and you would use the quest rewards to complete the research. It actually still works, but hasn't been updated in forever. It doesn't recognize any new parts to the game and only really lets you use the vanilla pieces to fulfill requirements, which gets old pretty quick. Another neat thing about the mod is that the ships would show up in the world later. I would love this to be added to Starfield or something like it. Whether it is getting a job as a designer at a shipyard or whatever, I would be game. There needs to be some end game ship building. I love Astroneer because I can experiment with designs. I want this functionality in the base game, using Fall of 2024 parts.

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Hold a POI contest, two categories, populated structure and environmental story. Winning entries get distributed in a paid Creations pack (compensation to modders included). Honorable mentions get rolled up into a free Creations pack. This is similar to Sim Settlements "City Plans" contests.

Also, you guys really need to assign someone to the Steam forum for this game. Yeah, I know, no such thing as bad publicity... but do you really want to leave this taste in the mouth of fans who actually purchased the game outright instead of subscribing?

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Suggestion: Make our ship's crew stop repeating the same 2-3 phrases ALL THE TIME they encounter our character in the ship OR add richer dialogues.

I'm getting around 15 times "Oh, I'm happy to meet you again" OR "It's a wonderful day, isn't it?" (this often happens when I arrive in a hellish toxic planet in the middle of a huge storm OR "Do you want something?".

It's very annoying. Either silence or more diverse dialogues, please.

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Suggestion: Shoulder Fired Missile Launchers/Rocket Launchers. The traditional ones with sci fi theme on it. Some with guided missiles. Sci fi versions of bazookas/RPG launchers. To make it balanced, have the damage similar to Fallout 4's Rocket launchers, because IMO, those Fo4 rocket launchers don't seem to be that OP, especially in Hard mode. Basically the same damage as the "Negotiator" that somehow a grenade launcher while shooting rockets thus considered "rocket launchers". I would politely request that we have more rocket launcher variety, such as shoulder fired rocket launchers. Just let us have them and when aiming at an enemy or giant creature, we role playingly yell out "FIRE IN THE HOLE!" And boom! That is all. Like this: https://tenor.com/view/happy-ayutha-pooja-arnold-schwarzenegger-heroes-gif-hollywood-gif-13768401820019360728

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Suggestion: Possibly a quest. Or something smal. But let us hunt Neva. This unsympathetic, annoying, stupid, (a few swear words) wanna-be Pi-Rat. Yes, I really don't like the Fleet and I fight them wherever I find them. I am the Mantis. But not seeing Neva in prison or turning her into a pile of ...... just doesn't feel good or right. I don't like unfinished business. I want Neva!!!! Unless of course Bethesta still has some Plans for this annoying non-person. Then I wait with a really really evil grin.

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Suggestion

Add weapon modifications to counter-act the blatant linear progression of weapons and armours

The simplest way to help with this would be to allow to change the item's tier (base, calibrated, refined, advanced, superior), plus being able to research and apply legendary effects, sort of like Skyrim, would also help with the weapon progression. Both of this changes would let us players be able to get attached to a single, trusted weapon instead of changing it every time you get a new RNG legendary weapon

Another thing that would help a lot, in conjunction with the stuff above, having more weapon modifications would also let them become more specialized for a certain thing, like how in FO4 you could specialize weapons for use in VATS or for criticals or just normal gunplay, to help offset the more underwhelming aspects of the guns. Bigger magazines, faster fire rates, higher critical chance, headshot damage multiplier, that sort of stuff would help counter-act the linear somewhat, letting early weapons be more useful in the mid to late game. With spacesuits, exploration and working suits could have mods to make them way better at environmental protection, with some being able to protect against a specific type completely, while more combat focused suits should provide better combat protection with mods, make them specialized so each can have it's used instead of always ditching the last one because a new one, with better RNG, just dropped from an enemy

Fallout 4 had better weapon and armour progression in my opinion, because with modifying you could really specialize and improve your equipment. Leather was good against energy damage, metal against physical, with other more rounded sets, all able to be improved which meant some times it was better to grab a "better" armour and put it in storage because your current one was better and you couldn't improve the other without a few more levels. This really helped the game if you ask me

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# hot ivy 🌟 **12** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion: Shoulder Fired Missile Launchers/Rocket Launchers. The traditional ones with sci fi theme on it. Some with guided missiles. Sci fi versions of bazookas/RPG launchers. To make it balanced, have the damage similar to Fallout 4's Rocket launchers, because IMO, those Fo4 rocket launchers don't seem to be that OP, especially in Hard mode. Basically the same damage as the "Negotiator" that somehow a grenade launcher while shooting rockets thus considered "rocket launchers". I would politely request that we have more rocket launcher variety, such as shoulder fired rocket launchers. Just let us have them and when aiming at an enemy or giant creature, we role playingly yell out "FIRE IN THE HOLE!" And boom! That is all. Like this: https://tenor.com/view/happy-ayutha-pooja-arnold-schwarzenegger-heroes-gif-hollywood-gif-13768401820019360728

Like a particle beam weapon you have to charge? Like the spartan laser in halo

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Suggestion, make it easier to place stuff in houses/ships, now it impossible to place things where they touch, also please make it easier to align items according to walls etc

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Third person grav jump cinematic exclusively for third person flying mode and vice versa. I am flying ship in first person mode and would appreciate if first person cinematic played every time when i jump. Oh, and for landing sequences as well.

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Suggestion: Locations, questlines, unique outfits/gear for companies that are just involved in passing npc dialog or exist without locations, such as Pharaohlight (holograms), Geppetto (humanoid robots), as well as other companies like Oishii, etc.

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Is it possible to get sleep added in the survival settings? And would it be possible to make it so crafted food staves off hunger more than eating a raw onion? Otherwise really enjoying the custom settings.

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I really would like to have a packable sleeping bag. One I can use to sleep when out hunting. Let a local few hours go by to refresh the local fauna.

@wary sorrel : do you have any idea what marking a post with the big red X means? 😆

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Suggestion : Give the players more activities to do

Why not have the option to play Darts in the lodge, Drink at bars, Dance in clubs, Play musical instruments (already done in F76) or even lift weights for some small XP bonus, take showers for Persuasion bonus etc

Activities like this could give more life to roleplaying and immersion

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Instead of npc's using the one single steak in their eating animation, why not just apply one of the several already made foods to be used in that animation, it would look so much better and appetising, and make better sense in restaurants and bars, hell even do the same with drinks, it's more immersive seeing npc's drink and eat the actual in game branded food and drinks

this definetly needs to apply to the tables in a chunks restaurant, it looks silly when they eat a single steak at a chunks, have them eat a whole chunks instead, this is a good choice if you want some more immersion for the npc's

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# hot ivy ⭐ **6** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Instead of npc's using the one single steak in their eating animation, why not just apply one of the several already made foods to be used in that animation, it would look so much better and appetising, and make better sense in restaurants and bars, hell even do the same with drinks, it's more immersive seeing npc's drink and eat the actual in game branded food and drinks

this definetly needs to apply to the tables in a chunks restaurant, it looks silly when they eat a single steak at a chunks, have them eat a whole chunks instead, this is a good choice if you want some more immersion for the npc's

giving the player those animations (eating/drinking) would be nice too. would make survival mode more immersive

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It would great to have Extravehicular activity optiom so we can board disabled ships or/and board space stations while in space and remove the need of docking ?

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  1. Add Jobs around things in the world like trapper/botanist/miner/alchemist/leatherworker/mystitician (talking to void souls) Goal here is to add more purpose to exploring the galaxy than just being a space pirate. It would be nice to have some sort of trade hub where you can introduce experimental items and test things sort of like a ptr. You buy access to the PTR for ~15 dollars a year and every few months, port items from the ptr over to the regular game.
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  1. Move the leadership tree out of the other skills. It's too hard to fill it with the level cap. Add things in the game that make it more meaningful like faction reputation and ability to own things in space that make your life easier like a space station where you can keep your ships without having to land on a planet. Goal is to make the factions/dialogue choices a lot more interactive.
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  1. Give a codex which lets you choose flora/fauna/resources and sort travel destinations based on those. The goal is to have the scanner actually be useful as a scanner making exploration easier rather then it's end goal of generating money.
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Last suggestion for today from me as I have just thought of something:

More Tech like mechanics I.E in Neon you have PLENTY of tech companies but where is the hacking? Where is the better tech? I think we should have high tech arsenal I'd take inspiration and ideas that Cyberpunk has but make it better for example, quick hacks, could play that into a VAT like system and depending on the tech your character has maybe you could hack certain things like High tech weapons, ship parts, getting access to certain areas easier.

Also other tech things you could add like mech suits that you could upgrade.

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[Suggestion] lovecraftian reference update or DLC horror-like upgrade to the game which i think id i not wrong, any other BGS game has which will increase the horror aspect of the game too with more secret background lore or just easter efg with imagination of a celestial unimaginably strong creatures mb the great serpent is came from.

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can we get more laser guns? especially non combatech guns? I was trying to do a run where I wouldn't use combatech guns and weapons and I could only use orion and the arc welder for laser weapons and they're both kinda awful. there is only one laser pistol in the game and its the solstice.

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Suggestion 🌟 : A lore friendly in-atmosphere copter or small plane as the second vehicle in game. there are mods that try to achieve something like this with infinite boost but I think BGS can pull it off in a better way. it would give players the option to fly in planets without changing the engine to accommodate space flight with spaceships

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Suggestion

New skill: Sucker punch

When prompted to attack during a conversation, a new option becomes available in which you start the fight shooting. When the option is chosen, the game will go into a VATS like state making the player character shoot the person they were talking with, if the player has the intimidation skill, any allies of the enemy have a chance to flee for a brief moment. Right after shooting, the game should run in slo-mo for a couple seconds only if the enemies flee, allowing the player to have a sort of “terrifying presence”, killing an enemy during this time should have a chance to extend it. The weapon will deal normal damage, but critical chance and damage will increase with the level of the skill as well as the slo mo effect becoming stronger

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[Suggestion] option to hack hackable things from distance with some difficult chance (with new perk or item to do so within hackpick connecting to terminals attached to them) with ability to like controling i mean for some time become the hacked stuff like id u hacked turret to actually play as it while your player's is somewhere local using it or controling like drive robots to be actually be them for some time or before their broke.

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# hot ivy 🌟 **12** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion 🌟 : A lore friendly in-atmosphere copter or small plane as the second vehicle in game. there are mods that try to achieve something like this with infinite boost but I think BGS can pull it off in a better way. it would give players the option to fly in planets without changing the engine to accommodate space flight with spaceships

Bi-Plane or OH would be nice Maybe F-117

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[Suggestion] Dynamic Seasonal System with Adaptive NPC Clothing

Adding dynamic seasons to Starfield, especially for key locations like New Atlantis, could greatly enhance immersion. Imagine New Atlantis transforming through winter snow, autumn leaves, or the lush vibrancy of spring. Seasonal weather changes could affect NPC clothing, activities, and even certain interactions. It would make the city feels more immersive and lively

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[Suggestion] It would be nice if you could change how ship building and outpost building works. For ships you should be able to choose where a door or ladder is as long as there is a spot. If one doesn't want a ladder to the hab above we should be able to turn off the ladder for that specific hab. The same can be said about landing bays. We should be able to choose for them to have a door instead of a ladder. The same can be said about doors. We should be able to choose where the door will be based on the available spots. As for outpost building we should have the ability to stack buildings easier. We should also have the ability to choose, when we have two buildings, which floors are connected instead of it auto choosing. If we have a two tier-building and want to have a single floor attached to the bottom floor it shouldn't auto attach to the top floor.

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UC

space racing, red mile style. make sure to hit all the checkpoints. avaide ultra solid astereoids made of iron to avoid damage. nebula, maybe some target shooting on a timer.

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# hot ivy 🌟 **11** | https://discord.com/channels/784542837596225567/1217183866528333915/...

space racing, red mile style. make sure to hit all the checkpoints. avaide ultra solid astereoids made of iron to avoid damage. nebula, maybe some target shooting on a timer.

There is a random event were you're challenged to a little race, but would be interesting to have a little storyline that has people who set up races or challenges in space

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Sure, I suggest that somebody from bethesda involved in gameplay check some of the gameplay suggestions because there's some really good ideas. Unarmed needs a big overhaul, maybe the red mile could have incorporated a combat zone or something idk it's very repetitive after a couple of ng+

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Suggestion : I would prefer some parts of the Skill-tree to be overhauled or entirely reworked but since that's too much work, I think giving the players 2 skill points every level could solve the pacing problem with some of the skill-trees

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Actually, extreme "weather" events in general would be great. Tornadoes, hurricanes, volcanic eruptions. Heck, even if they only occur outside of the current grid, just have it visible and affecting the nearby weather.

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# hot ivy 🌟 **16** | https://discord.com/channels/784542837596225567/1217183866528333915/...

[Suggestion] Dynamic Seasonal System with Adaptive NPC Clothing

Adding dynamic seasons to Starfield, especially for key locations like New Atlantis, could greatly enhance immersion. Imagine New Atlantis transforming through winter snow, autumn leaves, or the lush vibrancy of spring. Seasonal weather changes could affect NPC clothing, activities, and even certain interactions. It would make the city feels more immersive and lively

This. I love this idea. Maybe the leaves of the tree’s changing colors as well. And leaves on the ground during fall. And some tornado like weather for Neon. It’s already got the lightning.

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Imho I think travel needs an overhaul as well as other UI systems, I feel Starfield I need to go through a lot more menus than I did for Skyrim, anyway this is my suggestion:

  • Instead of having to go through the pause menu you could do something similar, like in skyrim when you tab a UI pops up and doesn't take you completely out of the game and brings up a list of systems and planets (could even add favorite systems or bookmarked systems) and instead of doing loading screens when transitioning which is technically already in the game where you see the effect of using your grav drive which leads me to the next point.

  • When in the same system you could use the cell system where when you travel from one cell to another, unloading the previous cell to loading the next for seamless load times.

  • When grav driving (using the idea that I was saying) you could have a chance that a random event could happen and some of these events could be:

  • being chased by pirates/spacers/Starborn/Bounty Hunters (depending on the scenario).

  • A chance to be boarded.
    -A chance to have an infestation (needs other conditions such as not having an inspection for too long).

  • could also add some other special or random event that could cause you to stop travelling.

-Last but not least more space exploration, for example a space anomaly where you can use a form of jetpack in space, something that I enjoy about Skyrim is certain places that you explore has some form of mystism that makes you inspect the place and rewards you in some form for exploring it.

I hope a lot of this makes sense but I tried to explain it the best I can.

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I'd like to see more variety in combat maps. Seems like anytime I did a freestar collective radiant quest I would end up seeing the same two or three maps over and over again. I thought this was a bug that would get ironed out, but I guess not.

I actually liked the combat ai, but the main thing I missed from previous games was the feeling of facing off against high level outlier enemies. I think high level enemies (60+) should have their ai tweaked for better survivability/tactics, maybe even improved accuracy.

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Also I liked the idea of the redeemed in shattered space but again they were so undercooked they should include a couple more enemy types for each faction to give it more depth

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Please give us more outpost love. I would love to have more habs, a few buildings, and doors for planets with breathable atmosphere. I know that there are mods for this, and I've even dropped money on a few, but I will tell you that they just don't work well. Sometimes they work and sometimes not. Often, crew won't go inside them and craft stations and chairs say they are obstructed. I've had spacesuits disappear in the homes. It is really frustrating because I want to make colonies. Heck, I would love a List storyline and colony builder. But, I'd be happy with a few more habs.

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# hot ivy 🌟 **11** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Please give us more outpost love. I would love to have more habs, a few buildings, and doors for planets with breathable atmosphere. I know that there are mods for this, and I've even dropped money on a few, but I will tell you that they just don't work well. Sometimes they work and sometimes not. Often, crew won't go inside them and craft stations and chairs say they are obstructed. I've had spacesuits disappear in the homes. It is really frustrating because I want to make colonies. Heck, I would love a List storyline and colony builder. But, I'd be happy with a few more habs.

To add on to this, they should improve outposts by adding additional constructions based on whatever factions you align yourself with. For example, if you are one of the more dastardly types that likes to align themselves with folk such as the Crimson Fleet, joining them should enable you to build Contraband Warehouses and Smugglers Landing pads, to help with all your illicit activity.

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[Suggestion] auto-saves saving game in couple of time automatically, mean not only at menu. Also, very need to call your transport to spawn it nearby look like it drives itself to you or idk companion is deliver it to you or it flying to you idk somewhat to look logically or just simple spawn it nearby would be very comfortable because every time running to it or spawn to it when it's too far away is not cost it at planetary far distances but it is fast too and useful too. I know irl you can't do it but c'mon, we don't live in future like starfield with technologies more progress there & do not live in other planets so when we talk about this distances very indeed need to call it so we can more often use it too, maybe for your ship to autopilot fly to spawn land near you too so you can place all your stuff and continue explore the place so you don't need to run here again or craft at ship or change companion or sleep to save yourself from hazard outside.

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[Suggestion] think already wrote ir or maybe it's in-game already but not so complete so too bad it can't actually endgame waste this millions of millions of creds, some space business company yourself that you will waste and increase creds automatically to produce thing like items or vehicles think would be appreciated like we can be space businessman or businesswoman with our workers or bases with military men to make weapons you know or alike like your lil fraction with your own lil quests maybe? You give orders to them gather resources, building stuff or attack someplace but they will not be fully companions just temporary i mean etc.

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Suggestion: It’s neat that we can see moons from the surface of their planets and vice versa, but I think it would be neater if we could see planets from planets, as well. Earth from Mars, Venus from Earth, etc. It would be a small detail (literally) but i still think it would add some extra flair to the already beautiful skies in Starfield.

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Another idea to go with a LIST DLC is more research to go with it. It could go with making some of these advanced habs. I'm level 234 and I need more stuff to research and put points in.

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prob said befor but working minigames
i wanna play those tabe top games that are all over
ofc cards game should be in too
but its gonna make the game so much more fun to have these

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Initial conversation with Hasmak Dul'Kehf (Assist House Dul'Kehhf)--Next to last line, he says "conenection," which should be "connection."

This plus,

Table top games and other mini-games, like darts, could actually help expand the characters without having to add lore or complex conversations choices. As you play the mini-games, the NPCs could have many, and I do mean many, new lines of dialogue that should have reason and follow a pattern to actually expand the personalities. Something like this would help expand the Kid Stuff trait in a way deeper manner, actually getting to know your parents, and with the right conversations, would let the player actually get attached to them, making the Starborn dialogue option actually relate to the player somewhat

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Suggestion 💫: I think everyone can agree that bethesda's physics engine is really impressive. So why not use it in puzzles and even combat? The idea is that using a wristband device that uses grav drive technology to pick up and throw items

This would add a new way to play and would improve puzzles

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Not being able to at least upgrade gear tiers restricts the pace and flow of character building during gameplay, mechanical and flavour-wise.

For example, I'm building a pirate character that seeks to join the Crimson Fleet and knows ahead of time that Kryx's weapon, the Revenant, is an integral part of the character mechanical and flavour-wise in the sense of the weapon itself being cool-looking and powerful, and my character would see it as also a symbol of their status and deeds in the Fleet.

The Revenant is leveled, however, and since I'm building my character towards it, means that I'm "holding off" joining the Fleet until a certain level or risk being suboptimal for the rest of the playthrough. As a result, pretty much the viable only way to construct the character through time is to be an "indendepent pirate" (mechanical and flavour-wise) until the character is at the right level; which a valid path, but that means a path of getting reckless right away to get roped in by SysDef to spy and join the Fleet is not really viable mechanically if Revenant is important to the construct of the character

(Happy 11/11 to Bethesda.)

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[Suggestion]
Radiant debt-collector bounties from galbank after completing the first four successfully, "proving" to galbank that you can be trusted.

These radiant bounties could even be limited to once per day, or once per week.

The concept of these original missions are rather fun in my opinion, and add another interesting interaction the the world of starfield, further pushing the value of interacting with unlikely characters that turn out to be quest givers.

Thanks!

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[Suggestion]
Playable minigames/In-house Crossover/references;

Ever since new vegas, I've been absolutely delighted by the card games, yes, including Caravan. I'm suggesting a possible addition of mini games like blackjack, yes, even caravan, or chess/checkers, or even a brand new custom card/board game just for starfield.

These could be placed in the various bars or bar-like establishments, such as the Last Nova on the Key for example.

This thought comes to mind due to how many of the locations around the galaxy that feature environmental story telling to convey that the people that were in the location before the player discovered them, were on occasion, gambling to pass their time.

These scenes are often noted by a small pile of credsticks, and several sets of cards or a space-age chess board set up to indicate that a game for money was being played before our interruption or some other important event.

I'd love to see a playable instance of these appear, even if only in a finite number of locations. It would also be another way to introduce, albeit low-stakes way for the player to earn money, learn information, or possibly gain access to other secret goodies.

Thanks!

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A option to hand in contraband if you choose to join either the vanguard or freestar rangers. Making the ship that scans you before you enter a settlement, interactable so that we can choose to hand over any confiscated contraband to the authorities.

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A ship export/blueprint option or whatever. I want to somehow be able to have my ship in the next NG+ that I put a lot of time and effort to decorate the interior. Or please make it easy for modders to build something like that. I get why you designed NG+ like that and I basically like that you loose your stuff. But a ship design saving function, especially for the interior would be 🔥🔥🔥. Pleeeese

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[Suggestion]

Please guys, please, let's enter 2024 together, please more imersive ways to hide the loadscreens. I should not have to download and activate 120+ mods to barely be able to enjoy the game.

Isn't there a way to mask the loadscreen when I enter something, maybe a longer animation for opening doors? Maybe for entering the ship? For grav jumps?

Why do I always have to see a black screen for a second or two before something loads, this is absoutely immerisve-breaking to the full extent, surely you would know or figure out how to hide it even if the game engine is 10 years old.

You are a billion-dollar company, I hope you read these suggestions...

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Better landing, take off and FTL transfer animations that play more than once by activating the sanner without fast traveling to the planet surface (fast travel is still available from the map)

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[Suggestion] maybe it's a bad suggestion, let me know your opinions. I think it would be interesting if quests would be able to stop anywhere anytime we want, what i mean is when you complete campaign or else quest the continue quest is not auto-starting leading you to proceed forward or option to delete quest from journal but be able to reset it if you want by the NPC giver or from some menu so we could finish the game end at any point like if we don't want to kill some final boss or fraction or something that the quest itself orders us to do but we dont want it when like irl can disagree but not to stuck inside the missions journal if ability to restore it & also make us make our own quests that will complete NPCs so we could pay them to do the job like a fraction leader (but not the campaign? Or hire them as a temporary help like a temporary companions that will follow you for a day or coule or they just will be weak not immortal like the main companions to help aid you in combat just with numbers of them the men or gather for you some items or building. ) will be awesome.

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[Suggestion]
The ability to land my ship in cities without having to open the map like i can when going to places with just one location to land at with the scanner, for example let me land from the orbit directly in the New Atlantis Spaceport without having to enter the map

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Suggestion: Give Creations mods ANOTHER system of opinion. The simply "👍 " is inconsistent and don't give clear measure of the mod's general approval or critique. Also, include an clear entry to allow the usuary register their opinion AFTER the download and use of any mod.

Using better systems as the "five stars" (⭐ ⭐ ⭐ ⭐ ⭐ ) for instance will add better nuance and the opportunity to express high, medium or low approval in a way much more useful to allow the players have a better idea of the mod quality.

This system would also allow the MODDERS see the real impact of their creations and work for improve or expand their mods.

Using (specially BUYING) mods in a blind way is a serious lack of respect for the players right to make a clear decision (free mods) and/or spending money (purchasing mods).

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After your starborn has passed through the unity 10 times, the player should be able to choose the starborn suit that they like the best. I like the bronze suit the best, I think that's ng8.

I would say that making all previous Starborn suits be "skins" so you can chose whatever fits your mood

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I would love some distructable environment in the game
Seeing walls chucks fallen off broken glass on the floor or anything props are made of after a gun fighting would make it that much more immersive

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# hot ivy ⭐ **9** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

I would love some distructable environment in the game
Seeing walls chucks fallen off broken glass on the floor or anything props are made of after a gun fighting would make it that much more immersive

Would be great for certain foliage to be destructible too, even just simple it bursts into small particles and dust, this would be great when using the vehicle

(edit) or alternatively small objects like rocks and certain foliage could have no collisions for the vehicle to make a smoother ride

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[Gun holstering Suggestion] https://imgur.com/a/ZNmz7Sm

I had to purchase a gun holstering solution for pistols, and it just made me wonder why this wasn't included in the game in the first place. Time constraints or whatever, but it's one of the most basic things that should first be given priority imo.

Please, for all future games, always make sure that visible weapon holstering works with all weapon types.

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Suggestion : Better Communication with your audience. WHAT is happening to the studio, the game. is there any plans for adding new features or content? are these suggestions actually being looked at or are we just talking to ourselves here.

where are the Animation Plugin tools for the CK2? it's been months!

The Silence really makes it feel like BGS has moved on from the game. F76's team has much better communication with the players.

F4 Got 2 big expansions, multiple small DLCs that added new features at this point.

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<@&1159596762852507761> Happy 6th Anniversary to Fallout 76!

We have a S.P.E.C.I.A.L. message from #Fallout76 Creative Director, Jon Rush and Production Director, Bill LaCoste. Thanks for spending 6 years with us 💙

To celebrate, enjoy Double XP and Triple SCORE for 24 hours, and claim the free Balloon Animal Bouquet in-game!

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Suggestion

Make security and other guard-like NPCs not tell you their life story whenever you walk within 5 meters of them, maybe just make their comments trigger if you talk with them (interact button)

This would actually improve immersion as usually security personnel are encouraged to stay vigilant IRL, and talking with someone might distract them. It would also improve the player experience by not having a comment about corn directed their way every 10 steps

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After your starborn has passed through the unity 10 times, the player should be able to choose the starborn suit that they like the best. I like the bronze suit the best, I think that's ng8.

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When fast travelling on a planet, let me take my ship with me. And no, not to a landing zone 500 clicks away from the POI, but put the ship at the landing pad at the POI.

Of course, this requires normal ships be able to land on normal landing pads. E.I., ships like the Dragonfire are too long to fit on normal pads so they land away from POI's that do have pads.

Another bug is after creating an outpost sans small or large pads, when returning, instead of landing at the same landing zone originally used to create the outpost the game lands your ship at a landing zone far away from the outpost.

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# hot ivy 🌟 **16** | https://discord.com/channels/784542837596225567/1217183866528333915/...

[Gun holstering Suggestion] https://imgur.com/a/ZNmz7Sm

I had to purchase a gun holstering solution for pistols, and it just made me wonder why this wasn't included in the game in the first place. Time constraints or whatever, but it's one of the most basic things that should first be given priority imo.

Please, for all future games, always make sure that visible weapon holstering works with all weapon types.

I would like to add to this,

Holstered weapons should also be visible without the spacesuit, only wearing normal clothes, that way when I’m walking around, with hidden suit, and someone makes a comment about my weapon it actually makes sense because my weapon would be visible

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[Combat suggestion] Please allow the use of cover/shoot mechanic in third person mode, it already works in first person, but it needs to work in both perspectives.

RDR2 has a working cover/shoot mechanic in third person.

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Repeat suggestion:

achievement friendly creations from verified creators.
There are dozens of really good creations from verified creators that don't break the game or abuse functionality as well as improving immersion

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Afternoon Everyone.

Joined the discord for one thing, and one thing only, one suggestion.

Let. Us. Read. Books. Without. Picking. Them. Up.

Thank you. That's all. Carry on!

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Personally, that's the part of NG+ I didn't enjoy. It essentially terminates the main storyline and doesn't bother replacing it with anything of substance. Even in Tell Constellation, it basically boils down to some confused members wandering around and never speaking to you again, aside from random dialogue lines when you walk past them, and all the main lead up just gets forgotten, whether you NG+ or not, except to pick up Barret, while a bunch of miners stare at you like you're a Terrormorph.

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Suggestion: Tweaks to the Dazra merchant leveled lists (I am sure this has been asked before)

The Keep: A lot of people are disappointed with Marlana's inventory there and basically among the changes I would suggest, add a separate leveled lists that only picks from the 9 va'ruun weapons (i.e. not from the broader Va'ruun leveled list which generally results in va'ruun weapons not spawning due to being overcrowded with generic energy weapons), replace her weird spacesuit list with one for only the 3 regular va'ruun suits (the base game one plus assault and heavy assault) and maybe add the Va'ruun guard uniform (oh and make sure she stocks 20mm particle grenades)
Clothes: The Va'ruun robes (regular and fine) and suits with scarves would be really great to add at the Depository (my currently still being messed with mod for that also gives a 25% chance of having the zealot variants to Nalada Bradi but that is my mod, even if I think her store is the best spot for adding this). 
Goods Exchange: Replacing the generic spacesuit with the Va'ruun miner suit, also adding painblades to his store.
Food: Either the Meat House or the Depository should have the various ingredients missing for local staple dishes (Onions, Carrots, Eggs) otherwise this fails the concept of a staple dish
Decoration junk: A small inventory of minor decoration like sand sculptures, incense burners, the Va'ruun serpent statue which oddly lacks a price tag and the various bits of ritual clutter that are common around Dazra and Va'ruun'kai would go really well with either the Depository or the Goods Exchange
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Suggestion

DLC specifically made to add new mechanics with no real story line, and to flesh out factions and characters

For example, a faction reputation system that could be used to persuade guards that maybe the crime you committed wasn’t actually you, that they got faulty intel, because you’re a goody two shoes, you wouldn’t do that, right? A system like this could also flesh out characters by giving them a reason to trust you, because you always help the people or because you always do right by the UC/FC, etc., so they could feel more confident about sharing stuff with you

Another type of DLC to add mechanics: mini games and Trident luxury retreats. Playing darts, pool, ping pong, heck even soccer and volleyball, this are all things people have already asked to have implemented, and with the correct NPC dialogue, it would flesh out characters so well

Having DLC like this, light on story, in between story heavy DLC could not only help improve the game as a whole, but would let the writers have more time to flesh out the stories they want to tell, it would help the environmental artists create better and more immersive worlds, and more specifically would let us player interact and sort of live in the world a lot better by giving us more to do, more to see, and more things to learn

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Ship builder suggestions: Give structural parts internal space like habs. Now that we have proper settlement-style ship decoration, that's a lot of space that could be used for useful stuff! Like, on this random internet ship, I could see the curved parts on the top being used as armories or storage, and the diagonal parts being used for additional floorspace in general. Even small areas like the diagonal end caps on the top could be useful as crawlspaces.

And then add variants with full-wall windows like on the Cairo station in Halo 2. Ships feel so cramped when the only windows we have are ugly, tiny portholes!

https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fi-feel-like-my-nova-galactic-ship-builds-always-come-out-v0-8qmz9342sywb1.jpg%3Fwidth%3D1770%26format%3Dpjpg%26auto%3Dwebp%26s%3D4e89177080b8928e1e2a3655152578d45735b715

[Reddit]: https://i.redd.it/i-feel-like-my-nova-galactic-ship-builds-always-c...
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# hot ivy ⭐ **8** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Repeat suggestion:

achievement friendly creations from verified creators.
There are dozens of really good creations from verified creators that don't break the game or abuse functionality as well as improving immersion

Yes, please. My black t-shirt and cool furniture are not giving me any kind of advantage.

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Suggestion: Update the "First Contact" mission with additional ways to resolve it, for example: Ranger - ||ask Birgit at Hopetech to provide the grav drive|| ; ask LIST ; UC ||if UC is the successor to Earth gov they might enforce the prior claim of the ship. This might involve a side trip to ruins on Earth to find evidence|| ; SSNN - ||threaten to generate bad publicity for the resort unless they offer better options|| ; Not-nice 1 - ||offer to start removing Paradiso board members until the new CEO agrees to pay for the grav drive or allow them to settle on the other side|| ; Not-nice 2 - ||sabotage the Paradiso reactor instead of the ship's||

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Suggestion

Can we get the cinematic dialogue camera from FO4 as an option? I really liked how it could make the same conversations feel slightly different on each playthrough by having different camera angles, and it honestly made some conversations feel more impactful by having more purposeful framing. One good example I can think of, when you defend Paladin Danse from Maxon during the Blind Betrayal quest, having the camera over Maxon's shoulder as Danse defends himself, it really shows the disconnect and (sort of) emotional distance that Maxon creates between himself and Danse

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Platform: PC/steam
Time/date encountered : 06-10-2024
Description of bug : weapon workbench placement is still bugged on player homes and player ships (clipping through the floor). It can be placed succesfuly on some angles but then cannot be interacted with (obstructed).

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Request -- another one hard to be accepted but here I go:

Allow ship's fuel capacity be progressive depleted depending of the distance travelled. This way we could refuel in spaceports for some credits.

If the ship's fuel goes empty, the ship could be stranded on a planet or even in the space, risking be attacked.

To help the pilot, create a "refuel support" fleet with spaceport fuel cargo ships performing refueling by request and paying credits.

This will add a HUGE immersion in Starfield space travel AND some verisimilitude of Space Sim (as should be anyway).

Of course, if some players don't want to risk it (and have fun) they could use the usual "Bethesda standard" QUICK TRAVEL to some places.

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Suggestion: Riot Shields. Sometimes, we use Riot shields to block incoming damage and projectiles from alien enemies and all. Sometimes use Riot shields to deflect ballistic bullets, and to use Riot shields with one hand, and the baton with the other hand. Shield on the left hand and the baton on the right hand. Preferably for crowd control situations ||Specifically during the Terrormorph attack on New Atlantis.||. And sometimes we use hand held gauntlet energy shields to deflect plasma and lasers.

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Gives you a potential credit sink as well. Also gives some more 'stuff' in space. Sort of like the Fuel Rats in Elite Dangerous. Love the idea.

NPC pilots of course, but when you put out the distress call for fuel, it might draw in the aforementioned pirates instead. You'd still have sublight power, but no jumping ability. So, could be dicey.

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Suggestion

Add some atmospheric refraction to the moons (or planets) just there is IRL, it doesn't need to be a simulation, fake refractions are fine. Basically what I mean is, have you ever seen the moon when it's just over the horizon and it just looks massive? Something like that, make moons look closer when you are on a planet's surface. It will pretty-up the game even more

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I think it would be really great and beneficial for the modding community if Bethesda was able to host Creation Kit QAs with Bethesda devs to help people understand the creation kit better. This would lead to better mods for the players and better creations for Bethesda as well. Maybe something like a QA once a quarter for each main line game, Fallout 4, Skyrim, and Starfield

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Suggestion

I think I have an idea on how to handle dual wielding if Skyrim's dual wield everything isn't an option (which it's the best outcome by the way). While in the crafting bench and selecting a one handed weapon (pistols and revolvers), you now have a misc/dual wield section. In this section, you have harness option crafted with titanium, aluminium, zero wire and a 0-G gimble, plus another single handed weapon of our choosing. It's basically a mechanized harness to reload multiple weapons at the same time, so it makes logical sense to be able to wield and reload 2 weapons while having both hands full

🌟 Being able to just pick and chose like in Skyrim would obviously be the best outcome, it could even allow for our quick melee attack to be an actual melee weapon instead of just a basic gun bash. And if kill moves get re-added (for the love of everything that's good, please!), you could have very tactical, possibly brutal, and very tacti-cool animations

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UC

[Suggestion] When manuel travel between star system like some mods already offer, give us a nice view of space stuff, like black holes looking like in interstellar movie. GravWarp effects. With the option to stop when encountering a ship (hostile and non-hostile), asteroid field to mine, space nebula to study and get fuel from.

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Suggestion: Ships Require Fuel difficulty. A difficulty option that requires Ships to be fueled with He3 to grav jump. Just something to add more immersion and a little extra challenge.

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Suggestion : Please add NPC vehicles. spacers and crimson fleet should have their own vehicles chasing and attacking the player. it's more immersive that way and adds a new dimension to the combat

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Suggestion: Skyrim got a free update that added new finisher animations way back in the day, I’d love to see an update for Starfield that adds much needed melee combat finishers (including unarmed!!)

Similarly, terrormorphs, like the Fallout 4 deathclaws, should be able to pick up and slam the player—like you can see them do with NPCs.

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Please return to the classic NPC loot system. https://www.nexusmods.com/starfield/mods/4600

[Nexus Mods :: Starfield]: Classic NPC Loot System

Classic NPC Loot System brings back the looting similar to Fallout and Skyrim where a dead NPC will show ALL of it's playable inventory. Taking an equipped item will also unequip it from their dead bo

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Feedback: Great job on the November Starfield update Bethesda team! This game is such a joy to play and only keeps getting better. Love that verified creators mods can now be achievement friendly plus the lip sync enhancements should improve things greatly in the relevant creations. Love the new vehicle also! I've been a gamer for a very long time and this is my favourite game.

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When you add a new vehicle or item through creations, could they have something more rather than just appearing in your inventory or in the lodge, would be nicer and more immersive if either at least there is a note or someone you speak to to get it or something like the vehicle be bought from the mechanic

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I think a racetrack/racing arena would help with the land vehicles, especially if there's a means to access the area you'd race in without having to do a race at the same time (so you can get to learn the track and its turns before racing, test how fast you can get on a straightaway or just run over a companion over and over. Some opportunistic sorts may even place mines on the track before a race). The races would reward credits and potentially even some unique gear or even new vehicles. Racing landspeeders over the dunes of a desert planet would be fun.

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# hot ivy 🌟 **18** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion: Skyrim got a free update that added new finisher animations way back in the day, I’d love to see an update for Starfield that adds much needed melee combat finishers (including unarmed!!)

Similarly, terrormorphs, like the Fallout 4 deathclaws, should be able to pick up and slam the player—like you can see them do with NPCs.

Suggestion : Stealth/Aerial takedowns as well please

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In respect of all the dev expansion effort. I abandoned the game... if invested in the galaxy, shipbuilder, space exploration and a planetery new story line in the plus with an universe expansion, it could beat star citizen and atract more players. The expansion does not at any value to the original game and the mods shattered the game. I hope but not expecting any beter starfield to return to.

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Han

Add an option to disable the jump boost gained from gymnastics 4.

It's too exaggerated and annoying in normal environments. Often we just want to hop over a fence but with the perk the player ends up on a roof.

That or an option to redistribute skill points.

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Suggestion: Please have dark mode as an option when reading computer file entries.

I often go to the computers to read for the story content, but that white background is so blinding.

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So the one of the most popular requests I've seen is to add custom door/ladder placement for ships. I'll would like to add on to this request that of it is added, to have it function similar to the settlement system where we start be default with the aerial view but can toggle to an interior view for easier door ladder placement

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I'd like to see an update that refreshes the dungeon enemy spawns. Even better would be AI generated spawns so they always change.

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Request: Random bounties sometimes ask for the criminal be arrested alive. So, if I convince the NPC to surrender, as is shown in the picture, they simply get down on their knees and... what? My character weirdly have to go away and the NPC stay on their knees ALONE!

My request to Bethesda, please, is just** add a guard that approaches after the NPC surrender and AT LEAST say to our character something like "Thanks Hunter, I'll take it from here."**

Then the NPC guard and the arrested one simply go away. I can't imagine this to be so difficult to implement in the game. And this simple dialogue/action will add a very nice and coherent conclusion to the bounty!

https://i.imgur.com/4S3pBcJ.png

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Let us place ship interior doors where we want.

At the very least, please fix the empty habs spawning doors at every single attachment point.

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Suggestion

Let my companion shoot from the passenger seat, the deimog could have the door open and have the companion brace themselves and shoot from there, and the turret should also have an automatic mode so we can concentrate on driving. The reason the control scheme currently in the game works in games like Halo is because you get a passenger that can shoot and a gunner for the turret, things that you do not get with Starfield's vehicles

Another fix would be to have a more modern control layout, separating the camera from the steering, this would allow to use the turret more effectively by not diving your attention between going in a strait line and shooting enemies. It would be event more evident in first person, specially considering the limited movement (angle) allowed within the first person view

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I feel like the cars need a dedicated break button. I didn't think that with the Rev-8 for whatever reason.

But driving around with the new Deimog? It feels wrong without coming to a screeching halt and slamming on the breaks.

It also seems to roll backwards a bit more. But that could have just been the planet I was testing it out on.

But a dedicated break button please. At least on controller I think the right bumper would do fine.

Love the horn on the Deimog too. Fun little vehicle.

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Currently, it is impossible to distinguish which verified mods do not interfere with achievements. Please create a new category 'Achievements friendly mods' in the Creation Store.

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Ship recall terminals at starports, and outpost and poi landings (if they can brute force fix a really annoying bug with landing ships that is cool too)

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As we keep getting new vehicles I can't help but hope for vehicular combat. The bitty laser gun on the buggie wasn't great.

But the rocket launcher on the new car? I finally want to use the car for combat.

I would like to charge NPCs and companions to go out and do simple procedural jobs.

Like have Amelia Earhart fly cargo and passengers. Or Betty Howser to go out and kill a Crimson Fleet captain. Sam Coe heads out to fight a Spacer ship.

Give chances for success based on their abilities and background. Maybe nudge it a bit if they have a high disposition with the player.

Naturally I'd love to also hand them a ship from my fleet. That ship's stats could play into the success roll as well.

Remove Landing spots on world maps. Just a button press is all I want.

Ways to dismiss quests. Not every character I run through Neon wants to join the Strikers. I don't want that in my quest log just because I walked past a homeless guy once.

I know this might be the biggest ask. But I'd really like it if there were fewer essential NPCs. The basic premise of having a character that can go through fundamentally similar universes one after an other is that you get to try different things each time.

I respect the idea that every faction be joinable in any order in one universe. It isn't something I'm keen on. But I respect the business and artistic choice by Bethesda to do that.

But if I really think if you kill people to solve issues it's supposed to cut you out of content.

I think Ryujin handles this pretty well. Kill the informant, you get chewed out, docked pay, and have one less option for the final mission.

Kill Imogene and you lose scenes and another soft quest giver.

Goad Ularu into combat and kill her and Imogene offers an easy disguise for the finale.

Ryujin is really well built. Offering choices both in killing NPCs or not and even in dialogue and disguises. It's just a shame other paths and missions don't allow this level of choice.

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Suggestion: It's a creepy one, but I think it is necessary. Add more cadavers in AND around outposts, labs, etc. taken by Crimson/Spacers/Zealots.

There is the usual (tiny) amount of scientists dead in some places, but where are the security, guards? When we get closer to any outpost we see several pirates walking around on guard.

But where are the original security? Yeah, I know. Most outposts were "abandoned" (basically all of them including the faction's own capital planets -- very weird) but several places exist with scientist and personnel. And considering the wars between UC/Freestar I assume is natural see a few corpses on frozen planets or skeletons on warmed ones.

I ask to add more corpses using spacesuits around POI and other interesting places. I'm not see this as a difficult work, just add randomly. This could add immersion and some sad stories around.

Bethesda is known to add some interesting side stories hidden in unexpected places. I miss this in Starfield.

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My suggestion is that the Creation Store add something like LOOT, which is built into the Nexus Mod Manager. It makes calculations that automatically sort your load order to optimize it. Every time I use the LOOT function, it fixes whatever bug was annoying me. Because of this tool in Nexus, I've pretty much figured out that about half the "bugs" I encounter in Starfield are not Bethesda issues at all. They are LOAD ORDER issues.

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Is there any hope of the creations store being updated and fixed. Most of the mods under the latest tab have been there since Xbox first got mods.

The update tab isn't cleared once the available mods have been updated. I would like to see mods show a date of when they were uploaded and the last time they were updated.

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<@&1159596762852507761> Hi all! Season 19 is coming December 3! Be sure to rank up and spend your tickets before then!

Learn all about what to expect in the new season (hint...C.A.M.P. Pets!), including upcoming events! https://beth.games/4eMvL94

New Community Calendar: https://discordapp.com/channels/784542837596225567/1096164127950520510/1309553443538735126

Get a reminder when the current season ends:
https://discordapp.com/events/784542837596225567/1309553131255890000

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Rev-8:
Please allow the player to unequip the Rev-8 from their ships.
I think it's a very good addition to the game, but I don't always want it around.

Also, until it's bugs are resolved (including feeling the vibration of it hitting the ground every time I leave a building or instanced area! lol), it would be nice if we could just do without it if we want.
More options are better than fewer, right? VBThumbsUp Thanks!

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Several players have lamented that the ability to filter creations; either in game or on the website, is woefully inadequate.

One user wants to filter on New and Weapons and Free. Not possible.

Another user wants to filter on Lore Friendly and Quests and Verified Creator. Not possible.

Today, I see a user who wants to filter on Weapons, Verified Creator, New and Achievement Friendly. heavy sigh Not possible.

And these are just samples. Players are clamoring for a better way to search and refine their search to find just that right creation.

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Creation packs bundles like fallout 4 and skyrim had . An actual time counter tell when we'll get new Creation club content or new content packs bimonthly or on a more stable schedule

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Suggestion for the Vulture creation

Make the Arboron Novastrike part of the leveled list, making the quest reward a unique legendary. The quest Novastrike should have 3 legendary effects, a combo I believe makes sense for the lore of the Vulture, the original owner of the gun, would be instigating, shattering and hitman to tie the gun to the fact that the Vulture was a highly decorated sniper veteran from the Colony War

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Make auto-disembarking a separate hotkey from landing or an optional toggle; especially in planets with hostile environments like Mars remembering to put on the spacesuit before landing in Cydonia is an endless annoyance

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Suggestion: Being able to see max Passenger Slots for each ship. Like in ship menu or when buying / selling ships. Could be useful when trying to do transport passengers missions.

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Can we have the option to wipe our characters back to level 1 upon entering the Unity?
Unless you speedrun the main story and ignore every other aspect of the game, sidequests, DLC you will usually end up level 80+ upon reaching the Unity the first time. Game content, loot and progression effectively stops after level 60, so you end up re-running most of the game's content with zero threats and even less fun. Being able to start from level 1 is preferrable than starting another savegame to experience the challenges of the early-midgame content.

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Just suggested above but it's never enough: Allow achievement friendly mods regardless of it being paid.

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Could we get invoice based supply missions for Dazra? Similar to the supply runs for ship companies but with options that a rebuilding community would need (including stuff we can gather from greenhouses, etc) and present them in a way that we can choose from a list of what’s needed and bring those? Emphasis on invoice based because of the glitchiness of cargo link ones. Thanks.

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Suggestion

Something that would make items actually feel like they are advancing even when the game doesn't let you upgrade your equipment in any way, meaning that you can't make a weapon or armour go from calibrated to refined, would be to add individual item levels. Basically the more you use an item, damaging enemies with a weapon or receiving damage with armour, the more XP that individual item gains. After enough XP, you could take that item to it's respective crafting bench or to any research table, spend some resources and upgrade the weapon, taking any weapon or armour all the way to superior with enough patience, dedication and resources (that should require exploration to find, but isn't a straight up grind to obtain). Perhaps only truly unique items like named equipment or scripted quest rewards should be able to reach the Superior title, but otherwise any sort of ability to upgrade weapons (and truly make them our own) would be appreciated and very well received

▶️ Remember how "We want to answer 'yes' every time the player asks a question that starts with 'Can I...?' "? This (crafting and upgrading items) would be in that ball park

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I don't know if you'd add more Mammal type creatures cause it looks like it's still early in the evolution for many of the planets and the creatures but still it would be great if you could add more water fauna like smaller generic fish
same with bugs, these could be groups either on land or just buzzing around, they could spawn near the hive planet trait and would just be something else to find, some of the bugs could even be aggressive and swarm around and attack, while some could also give ailments and negative effects
just something to spice up the planets with life a bit more

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Suggestion: Asteroid Outposts and Enhanced Underground Base Building

I'd like to propose a new feature for Starfield: the ability to select asteroids as locations for creating outposts or bases. Constructing facilities within asteroids could significantly enhance the underground base-building options we currently have on planets. It would offer a unique and immersive experience, adding depth to both exploration and construction gameplay.

Additionally, it would be exciting if we could capture and utilize pre-built asteroid Points of Interest (POIs). This would provide more variety in our adventures and open up new opportunities for resource gathering, storytelling, and strategic planning.

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Suggestion 1: Allow fullscreen mode in lower resolutions.
Suggestion 2: Allow free creations the ability to be achievement friendly.
Suggestion 3: Other NPCs should have vehicles, and we should be able to see them driving.
Suggestion 4: One unique quest for each planetary system.
Suggestion 5: Show your reputation with each faction (this could be a game-changing feature to implement in Serpent's Crusade).
Suggestion 6: The First Contact mission should allow us to dismantle the greedy corporation somehow.

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Not sure whether to list it as a bug or a suggestion but the atmopsheres for Niira (Narion), Maheo I and debatably Ka'zaal being Methane instead of Oxygen is odd and seems inconsistent with Niira being a major FC world prior to the Colony Wars when the only place with an O2 atmosphere in Narion is Kreet and Maheo I being home to Sony's Villa (and its outdoor pool) and the Chandra vineyards - Ka'zaal was more of an impression from POIs than anything else so might just comes down to procedural generation doing weird things

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Suggestion: Classify the Magpulse as a Shotgun instead of a Rifle.
There are only a couple of shotguns in the game, making the shotgun perk virtually useless. While the Mag-weapons already contain the superior Magshear as a rifle, while the Magpulse functions exactly like a shotgun but isn't one.

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Outpost management needs it's own kind of map that shows basic info, what gets produces and mined, outposts links. Because right now managing anything bigger then a couple of outposts is a pain in the A

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Maybe let us help towns / settlements and after we help show progression of it expanding or falling to ruin if we refuse to help

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Suggestion: Please create two new inventory categories for Keys and Books, removing keys from Misc and books from Notes.

The Misc category is used as a catch-all, but keys add a lot of clutter in that category because keys can't be sold or otherwise removed. Also, books aren't notes, but you can make notes in books. Alternatively, if you ever decide to make a Food/Drink category, just rename Notes to Books/Notes.

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agreed heavily on the 4th suggestion above
in most, if not all, of the existing systems in the base game should have a side quest of their own and not just random encounters

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Suggestion

The scanner should be able to see mineral deposits through glass, or at least vehicle windows. Currently, the only way to see mineral deposits (not the minable ore) while driving is to go into third person

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It would be nice if there was an option to get the player homes furnished like we did in Skyrim. I understand a lot of people want to set everythign in their home to their exact specifications. But to me, it feels like the player home is another time sink rather than a reward.

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I have have an idea for a future Starfield DLC that delves into the true origins of the Terrormorphs. While they were thought to be human-created bioweapons, it turns out they were influenced—or even implanted—by a mysterious external alien threat, similar to the Yuuzhan Vong from Star Wars.

This alien species has an ancient feud with the Starborns, much like the conflict between the Kilrathi and humanity in the Wing Commander series. As this new threat emerges, we'll see uneasy alliances form between factions like the United Colonies, pirates, and others to combat it.

Gameplay Mechanics:

New Storyline: Uncover the hidden history of the Terrormorphs and the alien influence behind them.
Faction Dynamics: Navigate shifting alliances and conflicts between factions united against a common enemy.
System Liberation: Free invaded systems for resources, akin to the War Assets system in Mass Effect 3.
Outpost Defense: Experience the risk of your outposts being invaded or lost, adding strategic depth to base management.

This DLC could be a three-part series, each expanding on the story and gameplay elements, offering a richer and more immersive Starfield experience.

What do you all think about this idea? I'd love to hear your thoughts and any suggestions you might have!

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Suggestion

While out of combat make stamina unlimited (unless over-encumbered), give the buggy infinite forward boost, and the spaceships infinite boost. This has become a fairly common practice in modern games, and it really helps the gameplay flow, I'm sure starfield would benefit from it as well

🌟 Other things to go in conjunction with the above:
*Pressing sprint while already sprinting or in the air should boost the player forward with the boost pack, the boost dependent on the type of boost installed, with skip capacity giving the biggest boost as per its description
*While out of combat, the buggy's top speed should be increased by a lot, but overall the buggy needs to be a bit faster
*While out of combat, the ship's max boost speed should be uncapped, this could be used to allow for immersive inter-planetary travel

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If I have a "scan all planets in a system skill" let me scan all the planets with one scan, like of a star, without going to every individual planet

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Rework more areas in the cities to be restricted, either requiring a pass or disguise to walk into, missions that have you download or steal stuff are too easy when you're allowed to just walk around without issue
like how the office buildings let you just walk by other staff members and security without anyone questioning, could you make it so those areas of the cities and towns are restricted unless you're allowed or wearing something appropriate, it would make the missions that have you go there a bit more interesting if you want to do them without anyone noticing

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Actually flesh out the starborn, please. As it stands they're pretty cut and dry. They could use some more content. Game is fun, but man is being starborn pretty bland.

Could maybe give them their own weapons that scale with how many times you go through the unity, up to 10 times, like the powers with the temples only without the temple part.

Could also see about expanding the ships that the starborn have access to, to spice things up on the space side of things. Specifically unique starborn ships, not just ships you can buy. The guardian is cool, but a couple more ships and a ground vehicle unique to starborn only would be nice.

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Why is it so hard to get a transmog system so that modders can make cosmetic sets that are achievement friendly? This seems like a no-brainer and not at all rocket surgery. Also, why are hairstyle mods achievement killers? These things keep me from caring about this game at all!

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Suggestion: Reduce the damage penalty for Fully Automatic weapons over Semi-Automatic.
With full auto having worse accuracy, noise, recoil, needing to reload more often and using 10x more ammunition for less damage compared to Semi-Auto there is no reason at all to choose full-auto over semi-auto (if you have the option).
It even negates the usefulness of the Instigating perk because double damage against an enemy on full health doesn't mean much when you already do less than half.
Worse still, there are multiple player perks for semi-auto weapons and none for full-auto. It's just con-on-con-on-con with no pros.

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**[Suggestion] **Site excavation as part of scientific exploration.
There are underground chambers beneath the ancient temples, each one unique. Perhaps you just scan the ground and cut in an opening with your laser cutter.
You can find clues to discover more about the ancient race that built the temples. Maybe the Starborn only found then, not created them.
This will add to the exploration part of the game and make temples less repetitive. Perhaps what you find in the temple leads to a major DLC quest.

There are also forgotten chambers on Earth where many of the wealthy stored vast quantities of Earth art and other objects. You can excavate them for rare items.
The settled systems wealthy may hire you to retrieve them as they know the locations. They will also hire bounty hunters to come after you if you decided to keep
the treasure for yourself. Where are Earth's greatest missing treasures?

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Suggestion 💫 : Anomalies both in space and on planets. why are they so few in a SCI-Fi title? there is one gravity anomaly that keeps repeating everywhere. the areas around the temples could have their unique universe altering Anomalies that offer unique combat or non combat encounters

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Suggestion: when our ship arrives on faction planets and receive the call of security scan, make other ships arrive and "be scanned" in the background.

This could add a feeling of intense traffic around the main faction planets.

Also: please add some Varuun patrol around Varuun-kai.

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[Suggestion]
For the random crashed ship encounter I think it could be added on by having the random ship landing encounters have a ship crash at high speed into the ground to replicate the crashed ship encounters.

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Suggestion: dont give up! This Game is awesome! I love it! 🙂

also, foot print 🙏🏻
Zéro gravity mode anywhere.
Customising everyrhing, helmet, Space suit (Colors) more small part on Space suit

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[Suggestion]
Allow rover customization like adding different doors or weapons to the base rover you can buy. It would function just like the ship building system but for a rover.

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[Suggestion]
Allow rover customization like adding different doors or weapons to the base rover you can buy. It would function just like the ship building system but for a rover.

I would honestly pay if everything from vehicles to spacesuits and robots (and even weapons) could be customized in the same way as spaceships

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Suggestion: There should be a few dozen Unity scenes explaining the outcomes of many, if not all, the side missions.

For example, if you choose to praise the Freestar Rangers while relaying the bank robbery at Akila City to SSNN, the Unity would explain that because of your choice, people from all around the Settled Systems applied to become Rangers. Small things like that would be great for roleplay

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Suggestion: Add attachment points on Outpost landing pads where an airlock module could be 'snapped' into place. This would make it easier to make connections between landing pads and habitation structures.

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Suggestion

Please make seamless travel possible in the game, all the loading screens are what break the flow of the game more often than not, just something to make the player feel like they are still in control while the game loads different areas. We should be able to at the very least traverse an entire solar system without any loading screens or animations that take control away from the player, something like a cruising mode or FTL system (light takes roughly 5.5 hours to go from the sun to Pluto). Other modes of travel that also need an overhaul would be entering and leaving planets, and grav jumping (and if possible, planet cells so we can walk more than 4km away from our ships). Again, just create the illusion that the player is still in control while the game loads different cells, scenes or whatever else might be needed in the background

(Side note) The game's main issue is lacking travel in the broad sense of the word, you cannot travel from planet to planet, the game does that for you, you cannot go from surface to orbit, the game does that too, you can't even go from your ship to the outside, the game has to interrupt itself with a loading screen which really breaks the flow, and with how many loading screens there are, it can get irritating when a quest has you going back and forth for an extended period of time, you literally have to not play the game and fast travel to not get interrupted by more that one loading screen

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Suggestion

Add variants of each workbench to fit its environment, like the slick design we have now being found naturally in UC systems, while having more rudimentary and DIY versions in the FC, with cobbled together version found with the CF’s and spacer’s space. Obviously, letting the player build which ever they want at their discretion

This would help the game feel more “our own” by letting us really choose how our spaces look (outputs and ships) and being able to really hone into a specific vibe

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Suggestion

Add power armour or exo-skeleton suits that can be worn in a similar style of Fallout 4's power armour, and weapons that you can only use effectively while wearing the exo suit like VERY heavy weapons. Using them without the exo suit could have a multitude of different "inefficiencies" such as extreme recoil, slower fire rate and even self-damage among others depending on the weapon itself

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Suggestion

When I get off a ladder or a vehicle, I would like to be placed facing the way I was looking instead of getting turned to one specific direction, facing away from the ladder and facing the same way as the vehicle

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Suggestion: Please can you give us the Constellation Pack after completing One Small Step post new game plus. It’s so annoying getting rewarded the suit but not the pack to go with it in NG+.

I know we get rewarded another one later in the main quest, but that’s not the point. I want to look the part from the get go and not have to speed run and spoil my time replaying the game just to get the matching pack. 🙏

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Suggestion: Allow players to open GalBank accounts, and to have the Trade Authority work with GalBank to secure our contraband and stolen items, and that players can access those valuables at any Trade Authority kiosk.

I'd like to be able to open an account at GalBank to store excess credits, secure contraband, stolen items and other valuables in a security lockbox, take out loans for expensive purchases, and to make investments.

In addition, we're currently able to sell contraband and stolen items to the Trade Authority, but I think it would make sense for the Trade Authority to work with GalBank to transfer our contraband, stolen items and other valuables to and from our security lockbox at GalBank. We could then use the existing Trade Authority kiosks, or add new GalBank kiosks to access our valuables.

And as far as the story goes, in an effort to distance GalBank from the corruption at the Trade Authority-- GalBank doesn't need to know about the contents of my security lockbox, only that I've authorized the Trade Authority to transfer those contents.

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It would be Great if Bethesda would fix where in any city. You are in attire. and security comments like, " you don't need to wear that helmet you know! " I am not wearing a helmet I am in my clothes thank you. They comment on your Spacesuit and sometimes your Boost Pack. It breaks your immersion (whatever bit of immersion) you have.

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Suggestion: Add a Vanguard combat simulator with a large shooting range complex for trial runs at different difficulties, testing for speed and accuracy on moving targets, and scoring our results at the end.

So, there's the Laredo Firearms shooting range in Akila City, but it's not very interactive. I just want a combat simulator that has a large shooting range complex to run around in and to shoot at moving targets, testing for speed and accuracy. It'd also be a good opportunity to test different weapons or modifications and their effects without using up any ammo precisely because it's a simulation.

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easy one that would make ship building 100% better, show us where the hatches and doors are in the builder a little arrow or a glowing box or somthin would be real handy.

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Suggestion

Some ways weapons are balanced in games is by using 3 different values to make weapons fun to use, these values are usually rate of fire, damage, and accuracy. If something has low damage, then it's usually pretty accurate with a decent firing speed, while something that's accurate and does lots of damage might suffer from long reload times or a charge up before every shot

In Starfield, only some weapons actually use this method to balance the weapons, the mag-sniper, beowolf and hard target are the most common ones I can think of, but most weapons are not balanced this way. The prime example of an unbalanced (not fun) weapon is the grendel, with poor accuracy and pitiful damage while only having a decent rate of fire. Another weapon suffering from this is pretty much all melee weapons, with a 3-hit combo that then takes over one full second to reset, low damage and such a short range that enemies will usually step outside your hit range in the time your character winds up the attack. The gun that got it the worse is the lawgiver, Laredo's sniper rifle, with damage that gets outdone pretty quickly by weapons like the beowolf, and a rate of fire that feels artificially slow, made worse by the fact that, even as a sniper, you can't give it a scope better than a 2x magnification

Taking this into account, I would really recommend a major weapon rebalance since Starfield is an RPG and the clear linear progression weapons have leaves the player with little to no option in how to effectively play (and even enjoy) the game, specially in the late-game. Mini-gun-like weapons have it worse with miniscule damage, incredibly bad accuracy and an un-necessary spin-up time that just makes the weapon useless if you get ambushed by a strong enemy

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Suggestion: Periodically publish the list of accepted and rejected suggestions. Please, we need reciprocal communication and the ability to see and understand what is possible and what is not in Starfield.

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Not sure if a repost of a previous suggestion, but wanted to post in case it hasn't:

Option to allow Ship Building to do a save in progress. Sometimes I am hours into a ship build and realize I need to dip out right away, or finish building something and realizing I don't have enough credits. Doing a in-progress build would help alleviate this by allowing user to come back with more credits or time, and block the ship from being used when its marked as "in-progress"

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Suggestion

Va’ruun zealots out in the settled systems should have a small chance to spawn with DLC weapons. This would make the DLC feel integrated into the game rather than feeling like a different game within the game

(Side note) In general all DLC weapons, ammo and armours should be integrated into the base game leveled list in an immersive fashion

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Can we get robots that are more humanoid the design for robots in starfield look like the robot mr.pibb from the tim allen movie zoom

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Hello Starfield community and developers. I enjoyed the game, but in one element, like many, it lacks depth, but now about the player outposts and their meaning. They are optional in the game to say the least, and I wanted to make them more meaningful without resorting to gimmicks:
First, in the ship builder, change the resource used to build player outposts from credits to resources: It would be necessary to have certain requirements, certain blueprint-type research, and the right components that can be produced by the supply chain. And it would also be nice to be able to design those parts, adjusting parameters to compensate for consumption and weight and reliability, to create a distinction between standard variant cities and self-customizing outposts.
Second, it would be nice to deepen the ways to build outposts: by adding new ways like capturing a random poi and repairing and refurbishing it, or buying a civilian with the ability to RP. This would make it possible to capture poi without having to use all sorts of crutches or mods, and introduce it smoothly as a basic part of the game, just as Mantis Cave is a new player's home without a mod.
And third, many have already written: We need to bring back the settlement micromanagement from Fallout 4.
These criteria would allow us to improve and add to the sandbox gameplay that Starfield has, to put it mildly, only half realized.
MT is used.

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# hot ivy ⭐ **3** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Hello Starfield community and developers. I enjoyed the game, but in one element, like many, it lacks depth, but now about the player outposts and their meaning. They are optional in the game to say the least, and I wanted to make them more meaningful without resorting to gimmicks:
First, in the ship builder, change the resource used to build player outposts from credits to resources: It would be necessary to have certain requirements, certain blueprint-type research, and the right components that can be produced by the supply chain. And it would also be nice to be able to design those parts, adjusting parameters to compensate for consumption and weight and reliability, to create a distinction between standard variant cities and self-customizing outposts.
Second, it would be nice to deepen the ways to build outposts: by adding new ways like capturing a random poi and repairing and refurbishing it, or buying a civilian with the ability to RP. This would make it possible to capture poi without having to use a…

For the settlement stuff, I am on the boat of wanting the settlement management aspect back for this game too

Suggestion

However, I would suggest staying at settlement management, not micromanagement, I want to build a community, sure, but I don’t want to have to plant every crop, or build every single job for every settler. If they have the resources, they should be able to build and plant stuff themselves too

Something akin to SimSettlements, where there is a community leader or whatever, like our assigned crew, that dictates the sort of place the settlement will develop into, like industrial, mining, or farming, among other possible work sectors, maybe even ship or weapons manufacturing, letting us design things from ship modules and even weapons in a system similar to the ship builder

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Suggestion: Add ship defense components, specifically the ability to deploy active decoys as an anti-missile counter measure.

The game suggests using boosters to outmaneuver missiles, but it'd also be great to be able to deploy active decoys too.

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I would like to have specific space suits and clothing to be noticed by citizens.

For example if I am wearing my Rangers clothes it would be nice to have FC security be more lenient, but have UC be more strict or something.

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My slightly bigger suggestion is a mini DLC (something like Skyrims Hearthfire kind of?) where LIST is looking to... improve their image... and hire a consultant or contractor for new settlements. You could get a few different jobs to make new outposts with different requ;irements, ranging from a research base, or mining base to a civilian outpost, each needing different items and buildings. Could include the FO4 settlement needs of water, food, power ect.
As well includes more building styles to match POI's and ability to attract civilians to your outposts and more radiant jobs to do.

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Suggestion

It’s a bit of a silly one but hey, it thought it was funny

If the game had item condition for weapons, armour and clothing, there could be thrift stores and second hand shops all around that sell the stuff at lower condition values, aka “used”, and therefore at lower prices. You’d have the normal stuff selling brand new items in great condition, and then your bargain bin selection in other places, like the Well in New Atlantis and the Stretch in Akila

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Conversation on Reddit about things we already **like **but have been mostly untouched since launch. This would be just building on what is already in the game, not changing the game.
Example: Ship Building: We need more habs, structural, weapons, etc. here's the rest https://www.reddit.com/r/Starfield/comments/1h5pugl/things_we_liked_that_we_have_not_gotten_more_of/
Other top requests: Outposts (attracking settlers), Adding more POIs to the random pool. and more!... *(devs take a look, 3 minutes of your time)

[Reddit]: From the Starfield community on Reddit

Explore this post and more from the Starfield community

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Suggestion

In my opinion, POIs should have worked way differently, with placement still being random, but most POIs being single use, natural POIs with no human presence could be used multiple times, but the more important part would be to have procedural dungeons. When a proc dungeon spawns, its seed should be discarded by the game as to avoid repetition. Cave could use a system similar to the terrain generation to create its caverns and chambers, meanwhile, man-made dungeons could be made with pre-made rooms and corridors, all having multiple styles and states as to prevent repeating rooms, as well as outposts similar to what the player can built that are in use by LISTers, abandoned or overrun by either human enemies or the local fauna, the outpost are already pretty modular, the game would just need a pool of pre-made rooms. Once a specific room has been used, it could be avoided by the generation to avoid having the same room multiple times

Another thing is, there aren’t enough random encounters on land, in nearly 1000 hours I’ve experienced about 5-10 different random encounters, most were civilians that got attack and one needs medical attention. Having a bigger variety of encounters, hopefully relating to surrounding POIs, would help elevate exploration quite a bit

Another thing with dungeons, this would require actual space travel, is space stations, capital ships and facilities built in or around asteroids. This would help populate space if (or when) space travel gets reworked, but random encounters would definitely help more in this regard, but a mix would be best

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Request:

It is obvious right now that Bethesda decided to facilitate heavily the presence of mods in the game. And despite the usefulness and expertise of many modders, I still believe Starfield deserve more and improved vanilla tools, ship habs, cockpits, intelligent ways to place ships doors and ladders, improved POIs, MORE AND BETTER STORIES, engaging SPACE SIM (Starfield is NOT Skyrim), updated performances and so many more.

So my request to Bethesda, please, is to give Starfield hard work AND to us a **ROAD MAP **for future improvements BEFORE releasing of DLCs. Maybe a map that present us bimestrial updates and list of improvements. There's no problem to sell us DLCs but between them we need more valuable work in favor of Starfield quality. Everyone will win with this: Bethesda will see more SF sales and better reviews, the player community will got a really beautiful AND excellent game.

As I said before, I love mods. They add interesting ideas, new tastes to the game. But the game is called STARFIELD, not STARMOD. Vanilla aspects of this game should and could be much better. The mods should not be our last resort to solve vanilla's lack of innovations or bugs.

Starfield is a concept art masterpiece. But it need more content, more value, better LORE. Thanks for considering my words.

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Howdy <@&1159596762852507761>!

Servers are opening back up and we hope you enjoy the new content!

P.S. Make sure you come back and let me know how many times you wiped before getting your first clear VaultGirlDevil

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Suggestion: Add Point Defense Cannons (PDCs) as a specialized type of automated turret weapon. Rather than attacking enemy ships, the purpose of a PDC is to attempt to shoot down incoming missiles.

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Idea for potential AI rework or tweak because right now the enemy factions don't seem to really fight in any different ways, even though lore wise they are extremely different.

So I think Ecliptic mercs should fight more organized. hiding in cover more, Maybe at higher levels they have a few types that will try to keep you in place, with magsheer fire or some other way to keep you in place, while a melee unit will rush you. They may attempt flanks a bit more.

Spacers being disorganized and a bit. crazy will not be organized, they will fire more rapidly, and not with any strategy in mind, they don't work togther much.

Crimson fleet can be a mixture, a little more organized, but not like military operatives or highly trained mercs. Maybe a little flanking attempts or whatever.

And it doesn't need to be like, fighting against milsim enemies or shooting targets, but just enough tweaks and changes to go "Oh! I'm fighting eclipitc mercs for sure." because yeah, right now they all blend in together with only their armors being different.

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Can we get a Free States role. There is no reason why we don't already have it, as they are a part of the Fallout 76 story.

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# hot ivy 🌟 **14** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Idea for potential AI rework or tweak because right now the enemy factions don't seem to really fight in any different ways, even though lore wise they are extremely different.

So I think Ecliptic mercs should fight more organized. hiding in cover more, Maybe at higher levels they have a few types that will try to keep you in place, with magsheer fire or some other way to keep you in place, while a melee unit will rush you. They may attempt flanks a bit more.

Spacers being disorganized and a bit. crazy will not be organized, they will fire more rapidly, and not with any strategy in mind, they don't work togther much.

Crimson fleet can be a mixture, a little more organized, but not like military operatives or highly trained mercs. Maybe a little flanking attempts or whatever.

And it doesn't need to be like, fighting against milsim enemies or shooting targets, but just enough tweaks and changes to go "Oh! I'm fighting eclipitc mercs for sure." because yeah, right now they all blend in together with only t…

To add just a small point to this, a leveled list adjustment would help too. Ecliptic mercs probably shouldn't be running at you with melee weapons, most should be carrying rifles or shotguns, with the occasional heavy weapon. From there we can add a few melee and pistols, with less heavy, to Crimson fleet and zealots, then mostly pistols and melee for spacers.

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Suggestion: I would like to see this game go to ps5 soon , as I feel it would be quite beneficial for the game ,for a bigger player base /fan base etc and a lot of people would buy it including my self lol 😂 . I play on gamepass on my laptop on medium settings and runs good enough to enjoy it but I’d buy it on ps5 also for a second play through 100% to enjoy it on PlayStation. Also while I’m here add underwater exploration with underwater monsters to hunt and kill etc and possibly fishing the galaxy 🎣 it be good to fish the planets . I mean why not lol . I feel this game deserves alot more credit and is extremely underrated . Make more profit by expanding to ps5/ pro

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Request

Make the SHIP ENGINE TYPES sound different, considering the manufactory, class level and potency.

So far all ships engines have the same sound and this is very weird. In order to give ships a particular signature, the engine sound come as one of the top factors.

And again, this feature will add interest to prefer this Deimos engine from Nova one, for example. It will be very fun.

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Would love to get sleeker looking suits less Apollo 13 more mass effect we're in a future setting space travel has been around for hundreds of years yet we are stuck looking like we just started going to the moon the closest thing we get is the starborn armor

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# hot ivy ⭐ **7** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Would love to get sleeker looking suits less Apollo 13 more mass effect we're in a future setting space travel has been around for hundreds of years yet we are stuck looking like we just started going to the moon the closest thing we get is the starborn armor

I respect your opinion but I'm going to pushback on this with my own suggestion. Starfield is not supposed to look/feel like Star Trek, Destiny, etc. Starfield's tone is about near future with a slant on realism. I like the groundness of the spacesuits, ships, weapons, and its technology in general. My suggestion for BGS is to continue that tone which is closer to Alien's (1979), or even Star Wars', lived-in / worn-out tech.

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Suggestion: The ability to mod a spacesuit/helmet/boostpack's skin by scrapping another suit for its appearance.

There are a LOT of spacesuits, helmets and boostpacks and the unique ones that look cool typically have the worst stats possible. I've even gotten suits from trading in Astras that i've never seen in the wild, but they're absolute trash. It's an indisputable fact that players will always end up with either the Bounty Hunter suit, the Explorer Suit or the Tracker's Alliance suit because they are the best (After the Mantis suit, which is ugly), and excluding starborn suits (which are one-piece).
Through the Vanguard story missions you can buy several unique sets of UC armor (e.g. Wardog armor) from the red devil HQ but since they only occur here, and always common, they are completely and utterly useless. The High-Temperature suit obtained from the Tracker's Alliance mission is another unique set that no one will ever use because you're given a Tracker's Alliance suit set immediately after.
It's a waste of great assets, that we should be able to re-use to customize the appearance of our preferred suit.

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Suggestion

Add black holes to visit and take pictures of, maybe even add man-made (starborn or "creators" created) structures around them. Gravastars could be an interesting subject to touch in this game as well, maybe both black holes and gravastars could connect back to the Creators/Unity in some way? Or maybe one is natural while the other is a failed experiment of some kind? Like the firsts attempts at reaching the Unity

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Suggestion: Expedition Quests
The main point of these quests are to provide additional reasons to do surveys and exploration. IMO the survey missions do not pay enough in money and XP for the amount of time you put in, but I have a mod that give better rewards, so I am doing them now. What I would love to have are Expedition Quests that you unlock once you have surveyed an entire system of planets and moons. NPCs from various factions, be they government, L.I.S.T,, or corporate, will seek you out for storied quests for particular systems of interest to them. Once you have completed an expedition successfully, a new and unique POI will appear on the surface or in orbit of a planet. This new POI has new game play.

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Suggestion: how about adding a sort of horror vibe to it like alien 1979 / or creatures like the thing 🫣😱 have certain planets with more blood n guts say space labs over run with dodgy looking aliens caves , abandoned space stations , spaceships planets with more scary looking alien creatures. Not too much but sprinkle some horror stories/ quests and encounters with things that want to eat your face 😬 . I’m stil playing it and still quite early on so there might already be this in it but I’m sure there room for more lol space is a scary place plus it’s an 18+ so why not add more creepy environments/encounters etc .

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I’m hoping that in the near future the gun shop in veruun can have veruun weapons. It’s very difficult to find good variations and varieties.

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# hot ivy 🌟 **14** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Idea for potential AI rework or tweak because right now the enemy factions don't seem to really fight in any different ways, even though lore wise they are extremely different.

So I think Ecliptic mercs should fight more organized. hiding in cover more, Maybe at higher levels they have a few types that will try to keep you in place, with magsheer fire or some other way to keep you in place, while a melee unit will rush you. They may attempt flanks a bit more.

Spacers being disorganized and a bit. crazy will not be organized, they will fire more rapidly, and not with any strategy in mind, they don't work togther much.

Crimson fleet can be a mixture, a little more organized, but not like military operatives or highly trained mercs. Maybe a little flanking attempts or whatever.

And it doesn't need to be like, fighting against milsim enemies or shooting targets, but just enough tweaks and changes to go "Oh! I'm fighting eclipitc mercs for sure." because yeah, right now they all blend in together with only t…

Suggestion :

Stealth AI definitely needs an overhaul.

Another way to tweak how enemies work is giving them character classes.

For example, Heavy infantries use Mini-guns, are slower but tankier. Rouge Operatives use pistols and stealth against the player etc. they could go further and give enemies unique combat gear like cybernetics or deployable drones

there are plenty of ways to spice up the gameplay without overhauling the entire game. right now the gameplay loop feels very stale since every single fight plays the same and since most enemies in the game are humans, it would really help with the variety

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Support resolution downscaling so that image quality can be increased if you have GPU power to spare. The point of rendering at higher resolution of the display you have is to take advantage of better texture filtering, bypass any mip-map / resolution limitations a game may employ and enjoy, effectively, the best form of AA: supersampling.
Ideally this should be available through the "Render Resolution Scale" setting, by allowing us to go beyond 100%. Some example games that suport this: Resident Evil 2, 3, 4 remakes, Destiny 2, Forza Motorsport, Halo Infinite (and many more).
Alternative if the above is not technically feasible, or too out of scope for a patch, consider supporting exclusive fullscreen mode. This allows nVIDIA/AMD users to setup custom Dynamic Super Resolution (DSR) and have it available in-game in the resolution selector. Example of other recent DX12 games that support exclusive fullscreen and where I use DSR to increase image quality: Alan Wake 2, Elden Ring, etc.
Without this I am forced to manually change my Windows resolution to the DSR one before starting Starfield and then reverting the desktop resolution when I quit the game. I've written a BAT script to do this and made a custom shortcut for, but this ought to be natively supported by the game.

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On the free trackers alliance can we possibly get an option to pick between weapons or armor with the astra vendor and that the items we get are scaled to level

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Suggestions 1 :

The existing outpost model is too cumbersome. Players have to build an outpost from scratch every time they arrive at an outpost. Try to combine POI with the outpost like the workshop in Fallout 76.

Suggestions 2 :

Credits can be used directly as materials needed for construction, which also avoids the embarrassment of players having to go to the store frequently.

Suggestions 3 :

Bringing back Fallout 4 settlements, the theme of Starfield is exploration and pioneering, players can build outposts they can attract settlers to live .

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Suggestion

Many a game that have released in a rough state that have had a major comeback have one thing in common, two way communication, devs and the community talking back and forth. Cyberpunk, No man's sky, even your very own Fallout 76, just be more open with the community, do road maps to show the community, this channel itself is a good first step but at least do a sign to show what is being taking into account, what is a prerequisite for suggestions to be taken into account, just be more open because right now we are only hearing back from you guys during updates and no other time, and it's causing some major disillusion in many of your fans. This is how miscommunication and assumption of intent happens, you said you wanted this game to be played for decades then listen and talk with us the fans on what we would want and how you want to steer the game, because if you are not listening or taking the wrong lesson from mistakes (response to Shattered Space criticism), then more fans will question every decision you make from then on

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Suggestion 1 :

Allow landing pads to sit lower to the ground, or a second "flat" landing pad that is much lower to the ground.

Suggestion 2 :

Internal ladders/stairs within hab structures, allowing multi-level ground habs to be created without needing to use external airlocks.

Suggestion 3 :

Internal ship door/ladder markers that force connections between habs where the marker is placed.

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# hot ivy 🌟 **13** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion

Many a game that have released in a rough state that have had a major comeback have one thing in common, two way communication, devs and the community talking back and forth. Cyberpunk, No man's sky, even your very own Fallout 76, just be more open with the community, do road maps to show the community, this channel itself is a good first step but at least do a sign to show what is being taking into account, what is a prerequisite for suggestions to be taken into account, just be more open because right now we are only hearing back from you guys during updates and no other time, and it's causing some major disillusion in many of your fans. This is how miscommunication and assumption of intent happens, you said you wanted this game to be played for decades then listen and talk with us the fans on what we would want and how you want to steer the game, because if you are not listening or taking the wrong lesson from mistakes (response to Shattered Space criticism), then more fans will question every…

I will say that things I literally asked for on this channel are now in the game. They are listening.

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Suggestion

Make scopes feel more modern by changing the fade to black into a scope png, and by making the scopes see through, they don't need to simulate real optics but the weapon model should be visible when we aim through our scopes. If by some engine limitation (which would technically make reflex sights near impossible despite them already being in the game), then at the very least make the blackout scope be a representation of the weapon you're using, like an image of the rear of the weapons with the scope "cut out" to make is see through

But seriously, making the actual weapon's scope be the actual scope we see through would be one of those little things that can make some of the gunplay feel just that much better. I actively avoid scopes on non-snipers because of that fade to black into scope_hud.png, look at the "see through scopes" mod for Fallout 4, it's a pretty big game changer just to zoom in without losing your vision, keep your eyes on the target and all

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Suggestion: Less-ugly crowd NPCs.
Yes, they use a set of generic models and clothing for performance. But why is it in a universe with an Enhance on every corner that the common people are so bloody hideous? I'm not asking for them to be supermodels; just to be average-looking... and fix their eyes.

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Suggestion: make bigger landing pads and landing areas or the possibility to land with a shuttle so that those that like to build big ships can land without been stuck under the ship or that the ship is halfway into a POI.

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Can you please make an update that makes all uniquely named weapons and armor like the deputy outfit and deadeye, radburn and etcetera legendary instead of what they currently are

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# hot ivy ⭐ **5** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Can you please make an update that makes all uniquely named weapons and armor like the deputy outfit and deadeye, radburn and etcetera legendary instead of what they currently are

Adding to this

Adding truly unique uniques to the game. Prototype weapons, unique skins, unique perks

Stuff that makes a weapon or armour feel exotic and desirable

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[Suggestion] there's so much mods creations turning the rev-8 into fighter jets, planes etc. flying vehicles, why not Bethesda please add some flying vehicles officially so there will be in-atmosphere flight with battles on air & enemy planes too would be look so cool, awesome and will bring more new players to Starfield i sure! Also, would be nice if we would have the vehicle inventory system like the spaceships to bring some resources with us and an inside interior so you can a lil decorate it placing some crafting stations or hide from hazardous environmental dangers, sleeping or healing etc. (much important to add it to enemies too so it will look logically with giant enhancement to the action gameplay.

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# hot ivy 🌟 **12** | https://discord.com/channels/784542837596225567/1217183866528333915/...

[Suggestion] there's so much mods creations turning the rev-8 into fighter jets, planes etc. flying vehicles, why not Bethesda please add some flying vehicles officially so there will be in-atmosphere flight with battles on air & enemy planes too would be look so cool, awesome and will bring more new players to Starfield i sure! Also, would be nice if we would have the vehicle inventory system like the spaceships to bring some resources with us and an inside interior so you can a lil decorate it placing some crafting stations or hide from hazardous environmental dangers, sleeping or healing etc. (much important to add it to enemies too so it will look logically with giant enhancement to the action gameplay.

At last, ability to call it spawning landing it nearby to you driven by AI or a companion so we can use it more often if got too far by foot too.

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Va'ruun have no ship building industry, ||excepting state driven construction
of a space station|| so I'm not surprised that ship parts do not exist.

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In the next DLC can we have a lot of new enemies that are not just reskins of things that already exist. Vortex Phantoms and Vortex Horrors were not interesting

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Please add a weather tracking system so that you can see if where you are landing will cause issues, as well as how long weather conditions will last, so that if we are hiding in a cave because of a sandstorm we won't need to be constantly stepping out to check wheter it has stopped or not.

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Unique/Legendary ship components and habs, with unique traits and bonuses, recovered by either salvaging them from the wreck of destroyed unique "elite" enemies, or through discovering unique derelicts and planet-side crashed ships...

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UC3

First Contact with aliens. Peacefull, Mysterious, Hostile... small hints, entire civlizations: as long as we get: Aliens.

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On player homes give us the option to create our furniture or let us buy decoration and have the house furnished and everything in its place like in skyrim

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Playing the game with the survival settings was actually more fun that I though it would be but...

⭐ The hunger and thirst system are way WAY too basic, it shouldn't be a binary "you are malnourished" and "you are well fed", where is the "you are satisfied"? The "perhaps a little peckish"? The "you could use a drink"? There is a very serious lack of in between stages, or better yet, make it some sort of slider based thing where middle is zero, above zero gives you boosts and bellow zero debuffs, both dependent on how far from zero you are. the decay of the sliders could be based on the environment (high gravity increasing the decay of the food metric, and temperature the decay of thirst) and nourishment density of the food and water we drink, I would also suggest soups should help with both hunger and thirst

🌟 Also, what about sleep? That could be interesting considering you have a universal time and local time that will mismatch wildly depending on the planet/moon you're on. Please don't make this in stages either, some sort of slider would be preferred

✨ Something that I think might be interesting for those who want a harder challenge would be item condition, we can create massive mining operations but no real way to sell or use the materials, so equipment and even ship maintenance could be a good resource sink for the gameplay loop. I would honestly love to see some sort of mini game relating to taking care of my ship, could even have something like that for weapons and armors, just something to make the system engaging and more fun to use, specially for those who are just dipping their toes into a system like this for the first time

--The difficulty setting for the condition should have weapon jamming and stat decay as part of the setting, giving it multiple difficulties which would have a higher XP multiplier

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# hot ivy ⭐ **8** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Unique/Legendary ship components and habs, with unique traits and bonuses, recovered by either salvaging them from the wreck of destroyed unique "elite" enemies, or through discovering unique derelicts and planet-side crashed ships...

Expanding on this:

Ability to salvage ships. Maybe not other smaller ships like ours, but give us the ability to come across giant old shipwrecks from the colony war. Allow us to enter space in Zero G with a cutter and gather resources, weapons, armor, blueprints for unique ship parts maybe?
Include the typical BGS "Bring me every dog tag you can find" infinte quest from the wreckag for all factions.

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G'day, I was asked to post my suggestion I made in another channel here for consideration. There seems to be some uproar over achivement freindly stats for mods being behind a paywall. I do understand the reasons for this. I suggested maybe setting up a small team or some sort of automation to confirm if all mods would be available for the achievemnt friendly status. It wouldn't have to be an instant thing, but having the availability to update the status in a few weeks or so may smooth things over a bit. Food for thought.

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Really wish there were a (better) dynamic conflict mechanic in place (POIs on planet w player outposts fought over by factions) and that it mattered (controlling more POIs on player occupied planet had positive impact on respective faction - more patrols, more ships in orbit, better loadouts/loot, etc)

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I’d love to see an addition to craft or mod apparel, especially cosmetically. How about Settler’s Comfortware with purple sleeves instead of red, etc? Could even limit it to specific color choices (as opposed to the full spectrum in starship crafting).

Potentially it could be expanded further by allowing a mix-and-match with stats: make a green Engineer’s outfit that adds +5 Carry, or a yellow Hazmat Suit with the tech bonus.

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"To celebrate 31 years of DOOM, a free DOOM-themed Creation "At Hell's Gate" by Kinggath Creations is now available in the Starfield Creations menu. Receive the DOOM Slayer's armor, iconic weapons, and plushie collection all within this new mini-quest. http://beth.games/3ZJuI5w"

[Bethesda.NET]

A band of mercenaries has narrowly escaped an encounter with something that can only be described as beyond evil. Investigate this mysterious happening and prevent a vile force from invading your universe. Quest rewards: a new spacesuit based on the Praetor Suit, the Super Shotgun, and the Crucible Blade all from the Doom franchise. Also disco...

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Suggestion

A robot workshop ship hab, pretty much astromechs from star wars but more "starfield" shaped. Using the robotics skill, we can craft robot that will roam in and out (when landed) of the ship, similar to the Ship techs when we land at a spaceport. After being crafted, using the necessary skills which the player needs unlocked, we can then assign jobs to the robot such as shields, thrusters, and even medical and attack robots. The ship skill based robots should act as a multiplier for the ship module repair timers, while the more practical skill robots you can interact with to use their skills. Robot should not have weapon system variants, none of the robot should give the green block that companions do, except for shield systems and perhaps

I would suggest being able to assign a robot the more mundane skills, like the commerce skill, basically letting the player give it up to 500 mass for the robot to sell over a period of time, as well as the gastronomics and chemistry skills that then can use ingredients in the cargo hold and cook up meals upon request if the ingredients are available, you should be able to ask on basis of what type (pasta, soups, etc) for foods and effects (O2 regen/capacity, movement speed, etc) for both foods and chems

Lastly, combat programmed robots should be able to be taken along side companions (except for Vasco since he is a robot already), but while not with the player, they should patrol the area around the ship, I say around 75 meters from the ship

The robot capacity of the ship should be a mix between crew slots and passenger slots. Crew slots are used for robots with things like engine systems or shield skills, while passenger slots are used for robots with social or on-ground combat skills. The robots should be able to take any overhead crew slots despite the ship command crew limit of 8, basically if your ship can carry 10 crew, a max of 8 are normal crew while the other 2 can be robots (Or all 10 can be robots)

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# hot ivy ⭐ **3** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Suggestion

A robot workshop ship hab, pretty much astromechs from star wars but more "starfield" shaped. Using the robotics skill, we can craft robot that will roam in and out (when landed) of the ship, similar to the Ship techs when we land at a spaceport. After being crafted, using the necessary skills which the player needs unlocked, we can then assign jobs to the robot such as shields, thrusters, and even medical and attack robots. The ship skill based robots should act as a multiplier for the ship module repair timers, while the more practical skill robots you can interact with to use their skills. Robot should not have weapon system variants, none of the robot should give the green block that companions do, except for shield systems and perhaps

I would suggest being able to assign a robot the more mundane skills, like the commerce skill, basically letting the player give it up to 500 mass for the robot to sell over a period of time, as well as the gastronomics and chemistry skills that then can use i…

Since I ran out of characters to write with

I want to add that robots should be attached to the ship rather than transferring when you change home ships, specifically because they are crafted inside one of the habs as mentioned previously

One last thing, we should have the ability to make a piloting robot, and basically give it instructions on where to go, by either placing a marker on a planet or by having predetermined locations, such as cities, there should definitely be an option to tell it to go to the quest marker of any active quest. There could even be an option for going to the closest planet that matches a description such as proximity to it's star, number of moons and even resources found on it, organic and inorganic

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Suggestion: There needs to be way more random encounters in space.

Personally, I'd like to run into others who are busy mining asteroids or hauling resources, filling out their contacts and singing space shantys. The Valentine has an incredible voice and I'd like to hear more songs, even from other crews. I enjoy being a trucker and hauling resources, filling out my contacts, and I think it'd be fun and immersive to encounter other truckers and miners out there.

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Suggestion: Our Parallel Self NPC follower should wave goodbye instead of collapsing when the power runs out—also, they should have voicelines (including lines from the international dubs) example: French Parallel Self

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# hot ivy ⭐ **5** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Suggestion: Add LIST space stations on the outreaches for weary travelers to hit up the bar.

Suggestion
Following the suggestion above, add more LIST outposts and life. So far we mostly encounter abandoned outposts full of pirates and isolated (very) small colonies>

Bigger LIST settlements will give us the feeling of real systems colonization.

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Kinggath's Hell's Gate Creation quality tier upgrades for weapons and armour should be in the base game for all weapons and armour. There are players avoiding unique gear like the Mantis when they are at low level because they don't want to get stuck with low quality tier legendaries. You can increase the crafting requirements for the feature, even require a new skill and even research tiers. But upgrading base quality is very much needed.

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Suggestion: Ability to swim underwater, more hairstyles, the ability to have children in the game. A vehicle but a motorcycle 🏍️ in the game would be nice, or speeder-like. Add ray tracing support while still able to target 60 FPS. Characters sometimes clip through floors and walls, might wanna look into that & just fix all the bugs as well. Adding more to the game will definitely be a good investment I feel though. You can really take this game far because of the planets it has. So many possibilities so my last suggestion is just to keep updating & adding. Thanks.

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A lot of people have already commented that there should be a way to upgrade weapons and space suits that you like to higher tiers, so here are three simple ways that could be added to the game to make that happen: One, add a feature at spacesuit and weapon workstations that allow you to advance it to the next tier, if you have the needed resources and components. Two, add "weapon/suit upgrade" kits that can be found, purchased, or crafted for use. And Three, give certain merchants the ability to upgrade your weapon/space suit in exchange for a fee. All three these ideas are simple and can be potentially added without changing the greater game mechanics.

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So recently I realized that there is something that isn't present in starfield but is in TES and Fallout and that is any undead or ghoulish type enemy. What I propose is that there is an alien virus that drives people crazy and makes them physically stronger and immune/resistant to adverse environment. Since the call for more poi high these can be added to new ones increasing the count and adding more variation to them then spacers, ecliptic and the fleet

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Reminder this is a suggestion box where people can share their ideas. It's not meant for thumbing down or X-ing posts. Please, be respectful. It costs you nothing but a roll of the finger to scroll by what shouldn't affect you anyway.

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Suggestion: Duel Wielding animations for weapons such as melee and firearm duel wielding. We shoot with our duel wield pistols, or small SMGs. Duel wield with melee weapons such as knives, swords, cutlasses, etc. We need duel wielding back like Skyrim has, but this time, with both melee weapons and guns.

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ECS Constant

The quest series around the ECS Constant is unfortunately still or again faulty. The ECS Constant cannot be found, despite the indicated position.

By questline I mean that there are several missions on the ECS Constant like Family Reunion or My Dear Sister

Xbox Series S

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Suggestion: Moderation of the Steam Discussion Forums. We already know that it is the Developer's choice whether or not to let Steam moderators handle their forums. But the job currently being done is actively detrimental to the players, the forum, and the game.

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Series of 3x3 habs (all manufacturers) to accommodate bigger ships with larger amounts of crew members.

For example, you could have four smaller 1x1 sized rooms in each corner of the 3x3, with a common space shaped like an octagon in the center. An all-in-one berth could have four crew quarters, with a living room/mess-hall in the common space. An infirmary could have four patient rooms/surgical theaters, with a receptionist/lobby in the common space. Etcetera, etcetera.

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Sorry, the post limit is forcing me to break this request into multiple sections. Just vote for this one if you like the idea.
(Part One)
One of the many concerns people have about Starfield involves the overly simple and lackluster crew mechanics, which amounts to hirable npcs that go to your ship, wander around (and get stuck in a corner or in a hallway, never to move again), preform random animations when they feel like it, say ten lines of ambient dialogue, and give a passive skill bonus. So this is how it could be overhauled:

A proper squad system that allows you to take multiple crew members, alongside mechanics that allow you to use squad based tactics. Also, because each companion has their own specialties, it could maybe give them certain roles while on the field, or when they are in your ship.

Crew can use their own ship (Or one you provide them with) and follow you.

Ambient dialogue like what happens in the lodge and with constellation members, as well as have a random event system, where say for example a crew member gets sick, or needs something from you, just little scenarios to keep ship exploration interesting.

Perhaps in a better survival mode, you need to keep your ship stocked with resources and food, otherwise your crew can't accomplish certain tasks, or can even starve.

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(Part Two)
Job assignments. When you hire a crew member, they will go into your ship, and await instructions. You will then be able to see their specialty (That they also normally tell you when you hire them), and what job posts you are able to assign them to. You can only assign a crew member a job that they are trained to do. You can't get a weapons expert to preform repairs in your engineering hab. Someone will most likely need to create new habs for jobs that don't have a hab assigned to them, aka a turret station for weapons experts, or a guard patrol system for security. There would also need to be a new mechanic to allow pilot crew members to fly your ship for you, allowing you to use the navigation terminal to move to different planets or solar systems; Then when you are on a planet, you can call in air support, call in your ship like a drop-ship and deploy allies or robots, or just call your ship over so you can get into it. You can tell them to go on break, and they will stop going to their post.

Quarter assignment. Crew (And passengers) need a place to sleep and unwind. You can assign any quarters that have a bed in them, and they will go to them.

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(Part Three)
Routine mechanic. Crew will dynamically go to different habs that are available to them depending on if they are on break, if they are assigned a job, if you are in combat, depending on the time of day, all of which you would be able to modify. So let's say that in the morning, crew will wake up in their assigned bed, and either use the built-in galley or a mess hall hab (If they don't have an assigned bed, they will sit on the floor or some other animation that looks like sleeping). They will stay there for a bit before moving to either their job post, or will wander around if they are on break. Once it is noon, they will take a lunch break, and talk with crew. They will go back to their job post, until it is evening, and they will again go to the mess hall or back to their assigned hab and use the galley, lounge around, and then sleep. Crew would also be able to exit your ship if you are docked to a ship, or a space station, or when you have landed. Crew that have maintenance jobs could reuse the ship technician animations. Security crew members would patrol around your ship. If it is a settlement, crew can go out and explore using an optional "on leave" command, and will head back to your ship prior to liftoff.

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Add a pod for Vasco in all landing bays for him to go into while in flight. Allow us to enter the landing bay while in flight so we can A. interact with Vasco, and B. open the bay doors and spacewalk.

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Suggestion

Make the environment generation be less cluttered with rocks and boulders, right now it feels too unrealistic with the insane amount of rocks just littering every landscape. Create more random encounters to fill the void of the rock, treasure chest, random explorers, pirates, even unmarked and small POIs, that sort of thing

Currently the worlds feel busy rather than full, if that makes sense. Basically they are visually intense but completely superficial, there is virtually not depth to the planets, the landscape or the environments that are not handcrafted, the game needs something to offset that, make it feel alive and more exciting to visit and roam

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[Suggestion] feeling pretty much lack of melee weapons like space hammers i dunno, if there are swords so why not? Also, chainsaws would be logically & correct full with lore accurate. Also, some big guns explosives like rocket launches space rpg's especially if there will be future enemy planes or some other flying vehicles destroying it with auto-tracking bazookas, artillery would look awesome for the enemies too so they will can shoot us too if we will flight, lil more spacesuits with helmets, packs too cuz there lack of them pretty too if look to how much clothes out there we have, idk some alien hide spacesuits etc.

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[Suggestion] War Zones on land.
We have randomly generated space fights occuring between factions, but could be cool to see some gunfights when landing on a planet or reaching a deserted settlement, etc...

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Suggestion: add a feature that allows us to build a robotic companion crafting station like that of Fallout 4. You would be able to produce any robot in the Starfield universe that you have unlocked the requirements for to accompany and fight along side you, such as your standard utility bot, or the more advanced "combat dog" bot. Could even add new bots for us to manufacture, modify, and fight with. Perhaps a hovering support drone like the gremlins in X-COM2?

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[Observation] Random NPC encounters in space and on planets are nice when you first play the game, but then become repetitive, then annoying, and then are ignored the longer you play.
[Suggestion] Evolve the interactions the more you do them. After the 4th interaction they recognize you as someone who has been helpful to other, colonists for example, and acknowledge how helpful you have been to others.
After the 8th interaction they acknowledge you and pass on a rumor they have heard, or point you to some hidden Easter egg as an extra reward. After the 12th interaction they unlock a new quest related to the type of NPC they are.
This can go the other way if you have not been helpful to them. They will first interact with you with an attitude that they don't expect you to help, but they are asking anyway. Eventually they will recognize you instantly and just say, "Oh, it's you! Never mind."
Also throw in a rare surprising interaction with them to shake things up. With so many NPCs in the game, this should make things less repetitive.

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Suggestion
Considering planets with large water bodies that has the necessary conditions to support life (image below) I wish to suggest the creation of occasional medium-large creatures jumping from water (much like Cetaceous -- Whales, Dolphins, Orcas -- or sharks) in a medium-far distance.

This will give to such oceans a better idea of "life-abundance" and create a sense of dynamic environment.

I assume this should not be so difficult to introduce, considering those creatures as pure cosmetic.

https://i.imgur.com/rtzEif9.png

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Suggestion

I've pitched this before but I'll do once more.

Overhaul the Outpost building, specifically in regards to the habs. Instead of generic habs, have more exact versions like that of ship modules.

Examples:
All-in-one Hab (furnished and empty)
Armory Hab (furnished and empty)
Outpost Manager's Quarters (furnished and empty)
Living Quarters Hab (furnished and empty)
Infirmary Hab (furnished and empty)
Science Lab Hab (furnished and empty)
Workshop Hab (furnished and empty)
Hydroponics hab (furnished and empty)
Kitchen/Dining Hab (furnished and empty)
Security Guard Hab (furnished and empty)

Also allow us keep resources in the outpost beacon (kinda like the Workshop benches in Fallout 4), and let us hire someone to act as outpost supervisor (like the stewarts from Skyrim) where we can purchase additional features for our outposts like a Ship Services Technician, etc. Also, allow us to be able to assign crew to actual task based on their specific skills. Maybe have actual crew stations for those types of skills.

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Suggestion: Allow players to remove (or hide) missions (from activity sections, misc, etc), for a few reasons: 1) to limit the amount of missions seen to focus on selected ones; and 2) for those who want to do missions that aligns with their character’s background story and traits. Some missions may go against what the player wants their character to do or not to do.

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Here's a good idea:

When The Hunter and The Emissary reveal themselves to you, Emissary is always a random version of either Sam, Sarah, Barrett, or Andraja. However, The Hunter is ALWAYS a version of Keeper Aquilus across every universe.

My suggestion is this: Make The Hunter a different version of a random named NPC you encounter throughout the Settled Systems, not just Keeper Aquilus.

Adding to this

There should be a chance where either the Emissary or the Hunter is a version of us, with a unique universe where we are both, a pragmatic and a jaded version of us interacting with one another would probably lead to some memorable conversations

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One of the best things since launch was added difficulty settings that brought in afflictions and gave a purpose to many aid and food items.

If spaceship fuel system will not be added to the game, can we please either remove the Astrodynamics Skill (which reduces fuel costs) or change it to something more useful?

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Suggestion:
-road map years 2
-Fsr 3/3.1 on Console to improve the performance
-add the take down to improve Stealth

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Suggestion: NPCs should occasionally spawn at unmarked POIs (solar panels, wind turbines, generators, etc.). It’s nice that we can find beds at those POIs but imagine how convenient it would be if you found a trader hanging out at one of them. It would incentivize planetary exploration and not fast traveling imo

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Request

Much like my request about NPC crew extremely limited phrases and dialogues (Vasco is the worst), allow me to bring attention to the same limited aspect of SPACE ENCOUNTERS.

Since the 6 casual encounters (the weird grandma, the Geologist, the Space Shanty Guy, the LIST family in trouble, the Ship Parts' sponge pilot, the Space FedEx) were introduced in Starfield, Bethesda seems to give up adding more (and diverse) casual stuff like this.

The problem, Bethesda, is that many veteran players spend HUNDREDS of hours in the game. Hundreds. And much like the Ship Crew limited phrases, these few encounter start to change from funny/interesting ones to extremely repetitive and annoying situations!

Considering this allow me, please, again request some effort by your content creators to give us new and more similar encounters with short stories happening in the game.

Once more, giving Starfield qualified stuff like this will improve the game immersion and interest. AND some vanilla aspects of SF will not be buried in boredom and irrelevance.

Thanks

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Suggestion

Extremely hot planets should have lava lakes (and oceans) baked into their terrain generation, not just natural POIs

More weather types and extreme weather are sorely missing too, tornadoes, massive storms, hail, maybe firestorms, waterspouts, fire tornado? Sure, and even earthquake weather evens for planets with emerging tectonics, volcanic activity and other quake-causing planetary traits would be pretty interesting

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Suggestion: Add more side story-heavy quests for the main cities and more side quests to the rest of the settled systems

SF at its current state is a good foundation and I'm hoping to see more content added and expanded overtime. But one of the things I was hoping for since the beginning, was for way more side quests than what we got currently.

Side quests for the main cities
apart from the faction quests and the side quests we already got in each of the cities ingame, I would like to see more city-focused side quests that somehow affects the city and/or its citizens, depending on the outcome of the player's actions with these quests. These side quests are your typical, non-main quest or faction quest-related missions but they add more to the city's QoL and to an extent possibly adding more lore to the franchise.
Some of these quests can either be one-offs or they have a bit of branching questlines that stay within the cities limits, so that the player doesnt need to journey out of them.

Side quests in the rest of the Settled Systems
Apart from the few planets and moons that have a station or a settlement in them with their own quests and the numerous random encounters (that "sometimes" get repeated) in most of the systems ingame, Id like to see more side missions in specific systems rather than just random encounters in space and POI events on planets and moons. Similarly to the few side missions already ingame, certain planets and moons could have facilities, star stations, settlements, garrisons, etc that arent POIs and will have their own one-offs and/or branching questlines that stay either within the map they are on or within the systems limits.

TL,DR: More side quests all over the settled systems and the main cities, Please and Thank you! :abongoblob:

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I have said it before and I will say it again. We need an outpost overhaul in the vanilla game.

  • Pre furnished habs

  • A way to access a list of everything in the outpost inventory in one menu.

*Integration of outposts with a faction quest line.

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The laredo revolver and raijin heavy revolver from creationclub need to be updated they cause some of the vanilla revolver textures to disappear and the raijin revolver has a glitch or bug where the one you can buy say unique and it's just a regular version

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More types of robots to be both enemies and allies. Some robots that can hover across the battlefield ignoring obstacles and terrain, some with spider legs for walking up the side of buildings for better firing positions, maybe even something with wheels that could serve as a melee assailant, similar to Elder Scrolls Dwarven Sphere.

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Two suggestions:

I have a stupid wish. Since we now have SS out that means all three major factions have a home starting location. Jamison, Akila and Blown'Alltashvit.

I would love to see the Kid Stuff perk reflect your faction by having your parents apartment on whatever planet your faction is from.

And..

We need a Motorcycle vehicle or a horse lol

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# hot ivy ⭐ **8** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Two suggestions:

I have a stupid wish. Since we now have SS out that means all three major factions have a home starting location. Jamison, Akila and Blown'Alltashvit.

I would love to see the Kid Stuff perk reflect your faction by having your parents apartment on whatever planet your faction is from.

And..

We need a Motorcycle vehicle or a horse lol

to add to the Kid stuff part
suggestion: more interaction with your parents too :HEFSGuraCry: plz

Be it new dialogue or potential crew or seeing them in more places every now and then

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Hello, just want to carry this forward so it doesn't get lost/fogotten about.

Starfield still suffers from crippling stutter (in both exteriors and exteriors where there is an abundance of NPCs) when mods are used that add CELL records.

Pretty easy to reproduce, simply add some mods like Better Ship Part Flips, Place Doors Yourself, TN's Class M Ship Building etc and the stutter will be very apparent. As I said previously, the stutter happens anywhere with an abundance of NPCs but it's particularly bad in interiors i.e The Well.

I've made a video here to showcase this (with and without the above three mods installed - again, to my knowledge this isn't a mod issue, it appears to be an engine issue). Happy to help more if I can.

https://www.youtube.com/watch?v=gQi8OiXEDTo

[YouTube] Halliphax

StarfieldStutter

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<@&1159596762852507761> Hi all!

Due to an issue with gifts not always dropping, the team has increased the spawn rate of holiday scorched. Not only will you be able to take down enough festive scorched to get their special gifts, but you’ll get legendary items from them, too!

Thank you for your patience and happy holiday hunting!

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Suggestion

Make DLC have prerequisites other than player level, this could help the new stories and quests feel connected to a larger narrative

For example, the Shattered Space DLC could have a trigger 2 weeks after we touch the artifact (new game) or after we arrive in the universe (NG+). This could have helped tie the story together a bit nicer, in the story as released there is no explanation as to why we are the only one who can hear the Va’ruun leader. Taking into account that we play the DLC roughly 2 weeks after the incident, the entanglement between the leader and us could be that we were affected by the same cosmic wave that made their experiment go the way it did, creating a story-based relation as to why we can hear them instead of just “because you’re the main character”

Another example would be a DLC a centred around intelligent aliens, it could that’s a trigger after the Vanguard and Crimson fleet quest lines, specifically because in the quest you have to decide how much the UC decides to work with the FC in the Vanguard and because of how lawless the human settled systems are with the CF, both which would affect how outsiders (aliens) would see humanity, as a group they can work and coexist with or a bunch of barbarians with space travel

Having prerequisites like that, tying the DLC to the main game proper, should make the stories feel less isolated and in a vacuum, not just by saying it but by actually showing the correlation and connection

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Suggestion: More of an observation; I'll leave it to the Bethesda team to decide if/how they want to address it. One of the downsides of there being so much fast travel involved in space travel (planet to orbit, planet to planet, star to star), is that it has the unintended side effect of making the settled systems feel small, even though its huge. Anything that can be done to make space travel more seamless would be a big improvement.

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UC3

Give us the illusion of seemingless travel for the immersion. Planet to Planet, Starsystem to Starsystem, Orbit to Planet and vice versa.

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I would love to be able to add people as passengers who are not restricted to the Crew skill limitation, (or providing the benefits of the same). When you build a big ship, it feels empty, and there are a lot of people who ask to come along that you just have to leave where they are if you can't add them as crew.

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Suggestion: Improve the Generic hireable crew to include additional perks and identity.
Give the different "X Specialists" a randomized first and last name once hired. These are people and it's pretty rude to not even know your first officer's name.
Generic crew should always have 1 completely random (even if it's useless to them) other perk because these are meant to be people with actual life skills.
Crew should increase their existing perks' level over time. Either based on time spent flying your ship, ships boarded/destroyed or gravjumps performed. Why? Constellation members are superior crew in every way, but they come with strings. Moral strings and sometimes you don't want that. But the generic crew are just a featureless human-shaped +1 stat bonus, where one is the same as any other.

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Suggestion

Add an NPC that gives quests that point to the skill comics in random locations as when trying to collect them it’s really tedious to have to fly system to system and not find the right POI that contains the book, and some way to track what skill book perks you have

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# hot ivy 🌟 **19** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion: More of an observation; I'll leave it to the Bethesda team to decide if/how they want to address it. One of the downsides of there being so much fast travel involved in space travel (planet to orbit, planet to planet, star to star), is that it has the unintended side effect of making the settled systems feel small, even though its huge. Anything that can be done to make space travel more seamless would be a big improvement.

Suggestion:

I'll take this suggestion/observation above and make it more candid: Starfield "space travel" is everything but. There are an excess of cutscenes for take off or landing (and I experienced in game how is is possible to make our ship land and depart by ourselves -- the NPCs do it, our character can do it too), and the "space travel" is just boring pushing "X" key to instantly travel. The feeling of a space ship journey is shattered. And not in a Va'ruun way. 😁

The "fast travel" option is a buzzkill but I'm not asking to remove it. I'm simply asking Bethesda to allow us the **option **to use our ship as it is suppose to be: a vessel in a SPACE SIM game: take off by ourselves, maneuver in orbit, point our ship to our target system, jump, arrive in the system sol (NOT directly in the planet) pinpoint our final destination and engage a supercruise journey to the target planet. No cutscenes, real time spending in-system supercruise.

Keep the OPTION to fast travel for players that don't care about space sim, so they can avoid that experience. If all this is impossible to do by Bethesda for some reason, I'm glad to read any explanation.

Maybe I lost the moment, during the pre-purchase advertising, when there was a clear information that Starfield, a space-themed game, was NOT a space-sim game. If I failed to realize that, I ask Bethesda sincere sorry for this suggestion/request.

But allow me to say Starfield would be a heck of a game if the space sim was part of it.

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# hot ivy 🌟 **10** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion:

I'll take this suggestion/observation above and make it more candid: Starfield "space travel" is everything but. There are an excess of cutscenes for take off or landing (and I experienced in game how is is possible to make our ship land and depart by ourselves -- the NPCs do it, our character can do it too), and the "space travel" is just boring pushing "X" key to instantly travel. The feeling of a space ship journey is shattered. And not in a Va'ruun way. 😁

The "fast travel" option is a buzzkill but I'm not asking to remove it. I'm simply asking Bethesda to allow us the **option **to use our ship as it is suppose to be: a vessel in a SPACE SIM game: take off by ourselves, maneuver in orbit, point our ship to our target system, jump, arrive in the system sol (NOT directly in the planet) pinpoint our final destination and engage a supercruise journey to the target planet. No cutscenes, real time spending in-system supercruise.

Keep the OPTION to fast travel for players that don't care …

Suggestion: I will make one concrete suggestion for improving grav jumps. As an example, "Star-Citizen" just added jumping between star systems for the first time, and the process of transiting the wormhole is pretty cool looking. More importantly, its interactive; the player has to expend some effort piloting the ship through the wormhole or the ship may take damage. If grav jumps added something along these lines, it would make the process of travelling between star systems land with a little more impact.

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Not surprising with as young as Starfield modding still is. If people decide Nexus isn't worth the hassle, the in-game options are already acceptable enough to use instead.
Longer established communities for Skyrim and Fallout 4 will resist this more, but even those are starting to see the change happen.

all we need is a better review system along with a proper comment section

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Tourist groups on Earth because it feels way too ignored by the people for the literal origin of humanity.

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Suggestion

A box or some other container with a max of 10 slots and maybe 20kg in the lodge you can put things in that will transfer to NG+ mostly so if you roll a really good legendary weapon you can take it with you so as you don’t have to do the re roll loop.

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Suggestion: the alien eggs you gathered should allow you to design your own alien pet you can take with you on trips, like crafting your own alien pet would be kinda cool.

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Suggestion

There are things that I believe should have been part of the base game that are currently being sold as creations, in my opinion this should not have happened. Things like a codex/compendium, holstered pistols and faction skins are currently being sold by individuals in the creations platform, things that the game should have had from the beginning. Features like that should be added into the game proper through free updates since they are what I would considere basics in a game such as Starfield. If this sort of features do get added into the game in an official capacity (update), the people who bought the third-party versions should be compensated

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Suggestion

Make scars, makeup and skin marks work like they did in FO4. Let us have every scar if we wanted to, mix and match different makeup patterns, etc. Instead of choosing just one from a list like now in starfield, let us pick and chose as many as we want and change their intensity and colours individually from one another

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The raijin handcannon needs to be updated it has no actual unique legendary gun variations that I've noticed and i loot everything it says it was implemented into the level list but ive found nothing

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Animated or not, it’s a single mesh replacer. We’ve seen VC recently that are also just texture replacers of a few amours. I think there’s a valid concern that the quality output is trending downward.

Which is understandable. A lot quicker to make and publish than a quest mod. The issue is without some kind of attention to quality/price the consumers view of the market as a whole gets tainted.

This would be less of an issue with a working review system, but the built in one is not fit for purpose.

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We're accused of voicing our concerns as if they're insults to the mod authors which isn't the case at all. What about insulting consumers and the VCP program itself? I've defended CC from the very beginning and am more than happy to support mod authors getting paid for their work but this isn't a charity. I expect quality, a fair price, and basic respect for the people paying for this stuff. We all know the Cathedral Vine won't be the last. I find some of these practices to be a stain on this program which otherwise has offered some great content. You start losing the trust of people like me and many others and everyone will suffer.

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My biggest suggestion would be to speed the player character's walking pace up to match the NPC's that they are interacting with on quests. I'm tired of having to constantly switch between running and walking to keep up with them.\

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Generic crew should get names even if they are randomly generated. Maybe by having every name Vasco can say as an example with Bethesda staff's surnames.

I would also like to be able to give them uniforms to wear.

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Suggestion:
-road map years 2
-Fsr 3/3.1 on Console to improve the performance
-add the take down to improve Stealth
-add the Colosseum to the earth

Is it normal that it's Christmas and we don't know anything about what's coming to Starfield in 2025?

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# hot ivy 🌟 **18** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion: Add more side story-heavy quests for the main cities and more side quests to the rest of the settled systems

SF at its current state is a good foundation and I'm hoping to see more content added and expanded overtime. But one of the things I was hoping for since the beginning, was for way more side quests than what we got currently.

Side quests for the main cities
apart from the faction quests and the side quests we already got in each of the cities ingame, I would like to see more city-focused side quests that somehow affects the city and/or its citizens, depending on the outcome of the player's actions with these quests. These side quests are your typical, non-main quest or faction quest-related missions but they add more to the city's QoL and to an extent possibly adding more lore to the franchise.
Some of these quests can either be one-offs or they have a bit of branching questlines that stay within the cities limits, so that the player doesnt need to journey out of them.

***Si…

to add to this it would be great to add sizable quest to the more secondary city like hopetown, gagarin landing, and paradiso.

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Add a quick draw showdown mechanic. Trigger it via a speech check. Enable the trigger at Akila City bar. Stage it in the open space next to the bar.

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Starfield is a great game so jolly well done!

My suggestion is the MORE DLC! More Lore, More Ship parts, More POIs, More NPCs (even named ones in the citied to just chat with like Alta Garcia. More of everything Starfield. 😃

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More condition checks(?) on whether or not NPCs/the active companions could/should/shouldn't wear spacesuits for protection

I was in Eridani III, which is typically safe enough to travel in without the suit, as such my companion goes without one. When a Sandstorm blows in the Sandy Desert biomes, however, suit protection matters and so I naturally find myself juggling exploration opportunity with survival, but all the while my companion still goes without the suit (because NPCs presumably for the sake of their AI doesn't get affected by Environmental Conditions so it's mechanically not necessary) which is a bit of a dampen with said experience of trudging through the risks of the sandstorm

My suggestion is not so much that NPCs should get affected by Environmental Conditions and therefore should behave accordingly (though that would be nice), more so that I suggest when a dangerous environment requires the player to use a suit regardless of breathable atmospheres, the NPCs should as well for the sake of aesthetics

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Thieves guild in the wasteland outfit - Cultist Enlightened Hood, Leather Quiver Backpack, Raider Eyepatch, Seasoned Survivor Outfit

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Suggestion: Airlocks should be open on planets with breathable atmospheres. Both doors open
Edit: but we should be able to open and close each door independently of one another. In fact, a better suggestion would be to remove airlocks on planets with breathable atmospheres altogether

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I was playing LEGO SW (the 2022 game - EPIC gave it for free) and they have a nice ship to planet landing system transition that SF could easily borrow. No visible loading screen.

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Suggestion: allow us an option when customising weapons and space suits to upgrade the quality level like taking a basic melee weapon to quantum edged or an advanced space suit to superior, so as we can use a weapon we like all game rather than finding it near useless 20 levels on, especially if said weapon has good legendary traits

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🌟 Once Again I'm asking for a Stealth Overhaul

AI Detection, Stealth takedowns, Aerial Takedowns with jetpacks, Throwing weapons like knives/stars/spears, More tools like to interact with the environment like hacking the lights etc. Stimm guns that give different conditions (Fear, Frenzy etc)

Right now stealth is very barebones, making it unfun

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It just hit me like a brick after the Doom crossover showed up in creation club. We need the Prey Space suit, which was out of place in fallout 4 but would merge more than perfectly in the world of starfield + plus it's the coolest space suit, helmet, and boostpack I've ever seen

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# hot ivy 🌟 **10** | https://discord.com/channels/784542837596225567/1217183866528333915/...

🌟 Once Again I'm asking for a Stealth Overhaul

AI Detection, Stealth takedowns, Aerial Takedowns with jetpacks, Throwing weapons like knives/stars/spears, More tools like to interact with the environment like hacking the lights etc. Stimm guns that give different conditions (Fear, Frenzy etc)

Right now stealth is very barebones, making it unfun

I want to add to this

Bethesda has a pretty nice FPS cover systems, but I wish we could use it in third person as well, the animations are already in the game since NPCs use it

Another thing, when you are behind waist height cover you can aim and your character will stand up to aim over the cover. The issue come when you're sneaking, your character exits stealth to aim over the cover which means you lose the stealth damage bonus and become highly visible again. If something like what some other FPS games have, your character propping the gun on the cover or using a bipod (if the gun has it) to aim over the cover while staying covered and letting you pivot the weapon around, that would be great

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I would like to see drugs like aurora causing the player to hallucinate, something like just the combat music playing, or people's faces looking like the player's, or just making everyone look like an animal, maybe even have invisible enemies that can't attack or even trigger the combat music but make the compass say there's enemies. Things like this could be used to spice up the terrormorph abilities too

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Suggestion: the crucible blade base damage needs to be a little bit higher to fit with its lore, so to me it makes sense that it’s base damage be upped to sit between the painblade and wakizashi rather than between the osmium dagger and tanto just gives it a little more viability in the later game and subsequent play throughs

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Add in three new workbenches:

Ammo workbench - used to craft all types of ammunition in the game.
Dye workbench - used to dye your weapons, spacesuit, helmets, boost packs, or clothing.
'Enchantment' workbench - used to add special abilities to your weapons, spacesuit, helmets, or boost packs

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Ok, so I recently rewatched the 2005 Doom movie and I got a suggestion for a powerful weapon creation.

The Bio-Force Gun or BFG

Stats:
Legendary Heavy Weapon
787 physical and 1,251 energy damage
Heavy Particle Fuse ammo
Magazine - 1
Fire Rate - 25
Range - 30
Accuracy - 53.7%
Mass - 14.00
Value - 9500
Mods - 1/8

Special abilities:
Annihilator - +50% damage to humans and aliens, and +100% to robots.

Unstoppable force - immunity to stagger

Rend - Restores health when killing an enemy.

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Suggestion: Add lockers/rows of lockers & space suit display cases to the list of items that can be built in outposts/ship interiors. Given how omnipresent these items are throughout the rest of the game, their absence is kind of glaring.

And remove the number cap for certain items! It drives me crazy when I can only place X amount of a particular item. Example, mannequins are capped at only 6 per outpost/ship. There shouldn't be a limit!!!

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Suggestion: Add lockers/rows of lockers & space suit display cases to the list of items that can be built in outposts/ship interiors. Given how omnipresent these items are throughout the rest of the game, their absence is kind of glaring.

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Request: Once again I ask Bethesda, please, to fix the Creations "UPDATED" option. I have lots of mods, updated several but this "updated" keep showing dozen mods already updated! It's a huge confusion! **This item should be name "New Update" NOT "Updated". **

I don't want to know which mod I already update (I already know that) mixed with "new update" mods, I just want to know if there is a NEW UPDATE for a mod.

I constantly update mods but they unnecessarily come back to this menu item and create a mess. Please, remove mods already updated and show ONLY new updating mods! Please.

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Sort of a dumb suggestion

But what if Bethesda did updates on a dedicated Starfield YouTube channel in a similar fashion as the Corridor Crew or Hacksmith? Basically, have the head of PR or whatever actually asking the developers themselves, on film, what's happening with the game, what has taken their interest in terms of suggestion, and what has been approved to be implemented, showing the progress of the approved and ready to ship parts of the next update. The updates we have gotten so far feel too sterile, too corporate, and it just feels like going down bullet points without actually delivering any real substance. Or would that be too casual for the Microsoft umbrella? I fell like something like this could potentially quell some concerns part of the community has grown to have as of late

Just going touching on a previous point that has been suggested often and by many people, be open, be clear and communicate with your fans, we want to se the game succeed just as much as you, if not more

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Could we get a universe selection after NG+10, basically when we enter the unity get some sort of selection of unique universes, with previously visited unique universes being named
|---------------------------------|
| Random |
| || "Sarah Morgan" universe|| |
| ||Other You|| |
| ||Evil Andreja|| |
| ??? |
| ??? |

Average Universe

Something like this, hopefully not just a menu list but more immersive

Choosing ??? would lead to a random unique universe that then gets it's name added to the list

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Suggestion: separate food, medicine and chems into different categories in the inventory, because I’m an absolute loot goblin I pick up anything not nailed down if it’s useful, this leads to my aid inventory being huge and hard to find what I need when I’m scrolling trying to find a trauma pack when near dead or something to eat when malnourished

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Small nitpick suggestion

Improve all lights' falloff range and remove invisible lights. I feel like there's too many invisible light to brighten up cities and most dungeons creating a weird ethereal look, but the actual lights with proper sources seem to die off in just a few meters when some of them should reach over a dozen meters away. If the invisible lights were to be removed and the real lights be improved, and made more realistic with their range, would make the game look better and more cinematic without have to overhaul any lighting systems or rendering methods

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Suggestion

“Good” NPCs like UC and FC officials should always incapacitate ships to board and arrest the bad guys, this way if we get taken to space while inside a spacer ship we don’t get stuck in a loop of the ship exploding because of rangers just happening to be in orbit

As an additional suggestion, sysdef, UC personnel and FC officials should aim to incapacitate enemies while on-foot combat, once the bad guy is crawling around, the should try to go for the arrest instead of just going for the kill every time

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Suggestion: Some sort of limb decapitation mechanics added similar to fallout titles would be a good addition, adds a layer of detail, combat tactics, and visuals to the game , death animations of aliens pop your head off etc and vice versa 👌

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Suggestion

Useful habs, like seriously, having an engineering bay should mean that module blocks repair faster and shield regenerates quicker. An infirmary with a doctor crew should mean passive healing within the ship including faster affliction recovery, and even regaining lost health (yellow bar). A mess hall and chef should mean meal get prepared and set on the tables every day (or every 8 UT hours for meals). Storage hall should add cargo space and have a cargo hold screen to interact with, plus they should have more crates to store random stuff. Armouries should let you change crew’s equipment with stuff in the cargo hold

Additions like this would create a new layer of usefulness for larger ship, with more things that can happen and more things they can do. Right now, smaller ships are the only real useful ones, with their one weakness being cargo space, with larger ships being slower and harder to manoeuvre making the a big target, so giving more use to those extra habs would transform them from dead weight to something that can make the ships, large or small, have their own place in your arsenal. If some sort of fleet feature gets added, specializing specifics ships would lead to a more rounded team

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..the ability to switch from mouse and keyboard to joystick when getting into your ship....or a settings option that allows you to turn one on whilest within a spacechip o.o

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# hot ivy 🌟 **10** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion

Useful habs, like seriously, having an engineering bay should mean that module blocks repair faster and shield regenerates quicker. An infirmary with a doctor crew should mean passive healing within the ship including faster affliction recovery, and even regaining lost health (yellow bar). A mess hall and chef should mean meal get prepared and set on the tables every day (or every 8 UT hours for meals). Storage hall should add cargo space and have a cargo hold screen to interact with, plus they should have more crates to store random stuff. Armouries should let you change crew’s equipment with stuff in the cargo hold

Additions like this would create a new layer of usefulness for larger ship, with more things that can happen and more things they can do. Right now, smaller ships are the only real useful ones, with their one weakness being cargo space, with larger ships being slower and harder to manoeuvre making the a big target, so giving more use to those extra habs would transform them from dea…

Rover hab pimp out rover 🙂 Brig holds bandits Computer hab helps scan planets.

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Suggestion: Old earth mix tapes you can find and purchase through out the galaxy 🌌 😂
Or Adding galactic radio stations you can tune into from the watch

At the very least, add in radio stations. Have UC, Freestar, or Va'ruun themed music, and even SSNN news broadcasts on certain events.

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Suggestion: Old earth mix tapes you can find and purchase through out the galaxy 🌌 😂
Or Adding galactic radio stations you can tune into from the watch

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Two suggestions. Would it be possible to add something to the cities with every update? Like slice of life things, more things in the playgrounds and kids actually using them, more NPCs and more idle conversations for them, expanding the citie outwards and actually making it feel bigger, more areas in the Well for us to explores since it looks like there's a lot more from the outside because of all the windows by the waterfall. The other suggestion, weapon mods with each update too, like right now theres just too little customization for every weapon in my opinion, most could just be cosmetic if you really don't want to change the progression (like a tactical stock that looks different from the original tactical stock, I don't mean skins), but just being able to make the weapons at least feel like I actually modded them would be nice since right now theres a lot of mods are just by effect and not looks

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# hot ivy 🌟 **13** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Two suggestions. Would it be possible to add something to the cities with every update? Like slice of life things, more things in the playgrounds and kids actually using them, more NPCs and more idle conversations for them, expanding the citie outwards and actually making it feel bigger, more areas in the Well for us to explores since it looks like there's a lot more from the outside because of all the windows by the waterfall. The other suggestion, weapon mods with each update too, like right now theres just too little customization for every weapon in my opinion, most could just be cosmetic if you really don't want to change the progression (like a tactical stock that looks different from the original tactical stock, I don't mean skins), but just being able to make the weapons at least feel like I actually modded them would be nice since right now theres a lot of mods are just by effect and not looks

I still think a procedural city system would be the best call, mostly because it would help keep the development time on new mechanics rather than just to expand the cities. And with procedural cities, they could populate the rest of the colonized planets like Jamison and Akila without having to spend resources on just the cities alone, and they would be unique cities in each universe keeping the exploration spirit of the game burning bright. Of course, a system like this would need a lot of up-front development, but afterward it would just need minor maintenance and tweaks to keep it functional

Suggestion

Basically, Bethesda should use proc-gen a bit more strategically, not with placing handcrafted dungeons since this was a mistake, but by creating more emergent experiences with handcrafted content being place strategically and proc-gen content used to fill in the gaps, content like cities, as mentioned above, and dungeons, as well as unmarked locations and random encounters, just interesting "somethings" to find on the expanse of the settled systems

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Speaking of weapon customization and skins

Suggestion

What if we could take our weapons and basically take spray-paint to them? Like literally spray color on our weapons, and being able to loot new ways to paint like brushes, stencils and stickers

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# hot ivy 🌟 **13** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Two suggestions. Would it be possible to add something to the cities with every update? Like slice of life things, more things in the playgrounds and kids actually using them, more NPCs and more idle conversations for them, expanding the citie outwards and actually making it feel bigger, more areas in the Well for us to explores since it looks like there's a lot more from the outside because of all the windows by the waterfall. The other suggestion, weapon mods with each update too, like right now theres just too little customization for every weapon in my opinion, most could just be cosmetic if you really don't want to change the progression (like a tactical stock that looks different from the original tactical stock, I don't mean skins), but just being able to make the weapons at least feel like I actually modded them would be nice since right now theres a lot of mods are just by effect and not looks

And you know what? If the cities get expanded, they could add actual roads for the buggies

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Suggestion: As an avid ship builder, the 10 ship limit is a real drag. Any means of raising the ship limit would be welcome. Maybe add an ingame method to rent hangar space to store the extra ships?

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I have a pretty simple suggestion: Advanced Equinox, Sidestar, and Eon.

Every gun in the vanilla game EXCEPT these three has an Advanced tier, and for no apparent reason. Why? The Equinox is the only vanilla laser rifle that can be full-auto, and people who like the look and feel of these three guns are putting themselves at a disadvantage if they use them over any other weapon once they hit the endgame.

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I've been thinking a lot about outpost inventory. And I think I finally figured out what needs to tbe overhauled: The Transfer Container. Basically, I would like to be able to use the transfer container to get a list of everything that is in the connected containers, pick and choose what I want, and haul it back to my ship. Right now, I can only access wahtever is in the transfer container at a given moment.

Conversely, I also want that transfer container to be able to handle intake efficently. What I mean is that I wantto be able to drop all of my resources intot he transfer container, and then for the transfer container to immediately move those resources into the linked outpost storage containers. If my containers don't have enough room, the transfer container can report back that it's full. Right now, I have to transfer my materials into the transfer container in small increments.

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# hot ivy 🌟 **13** | https://discord.com/channels/784542837596225567/1217183866528333915/...

I have a pretty simple suggestion: Advanced Equinox, Sidestar, and Eon.

Every gun in the vanilla game EXCEPT these three has an Advanced tier, and for no apparent reason. Why? The Equinox is the only vanilla laser rifle that can be full-auto, and people who like the look and feel of these three guns are putting themselves at a disadvantage if they use them over any other weapon once they hit the endgame.

Equinox, Sidestar, and Eon are all missing it. Really frustrating to get a gold one of those weapons at higher level, knowing it's going to outclassed by most Advanced weapons with no extras.

Oh, Rattler might be missing it too, don't recall atm. I made my own fix and I don't remember all of them for sure.

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# hot ivy ⭐ **7** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

I've been thinking a lot about outpost inventory. And I think I finally figured out what needs to tbe overhauled: The Transfer Container. Basically, I would like to be able to use the transfer container to get a list of everything that is in the connected containers, pick and choose what I want, and haul it back to my ship. Right now, I can only access wahtever is in the transfer container at a given moment.

Conversely, I also want that transfer container to be able to handle intake efficently. What I mean is that I wantto be able to drop all of my resources intot he transfer container, and then for the transfer container to immediately move those resources into the linked outpost storage containers. If my containers don't have enough room, the transfer container can report back that it's full. Right now, I have to transfer my materials into the transfer container in small increments.

Agree, the The Transfer Container as it currently exists is close to useless.

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Suggestion

Pressing the right thumbstick (or whatever button that makes sense, I'm not picky) while in the favourites menu should let you change the fire mode of weapons that support it instead of needing to take the weapon to a workbench and spend resources every time, perhaps let mods be dismounted from the gun like in FO4 and make it so you need the fire mode attachment in your inventory, something like this could be useful with scopes too. In addition, there needs to be a perk for automatic and burst weapons since there are none at the moment

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Suggestion: I’d love to see the weapons / armour / space suits need repaired, there should be a durability bar for weapons and suits. Even add it as a choice in game settings as a survival setting if people don’t want it. Plus all these misc items that you pick up should be able to be broken down into different resources for repairing or used for repairs -aka vacuum tape etc etc , it be be good if these items had more use other than ornaments and selling. I feel it add more depth to the game , weapons/ suits breaking while in combat forcing u to change weapon/ suit or repair it etc or say your out mining on extreme planet your suit will need repairs eventually etc .

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I don't suppose Bethesda ever does sales on Creation points or Creations themselves?
(I know they did before Creation Club became Creations)

Good couple of Creations I want to pick up on but if there's any chance of a sale I'd want to take it.

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I suggest that if you make armor or weapons packs please make them legendary and scale to level especially if we're being charged for them because i bought more than a few that say that they've been integrated into the level list but all i find are blues no legendary

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Suggestion

Rework the AI of the game a little bit so they don’t feel as brain dead, make them a bit more active and reactive. The way to make them active is by making their decisions be based more on their equipment, they’ve got low range and low damage? The circle the player taking potshots then scurrying off. They’ve got range? Then they want to get far from the player and to higher ground. Just stuff to make them feel like they actually have a strategy, at least for the more coordinated factions

To make them more reactive in the other hand, the simplest way would be to implement something like Payday’s threat mechanics. Basically shooting a weapon in the general direction of the enemy fills up a metric in the NPCs AI, the closer the shot is on target, the more threat that builds up. Once this metric is filled, the enemy will retreat to “regain their composure” as it were

Basically making the NPCs feel a bit smarter and slightly more alive, for lack of a better word, this would increase the challenge in combat without making it feel unfair, increasing the good type of engagement making the game more fun

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There are a lot of people who like taking pictures in game, there’s even a random event of a person on a planet who takes pictures
This could be expanded upon and maybe even given an actually minor guild like the TA
Get a new item that’s a camera that you take pictures of things, they could put in requests of certain creatures or locations or plants even, either you speak to them directly or they’ll send stuff on mission boards if you have a camera

This also means the photographer event needs to be updated so they’ll be holding an actual camera and not a simple slate

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Suggestion: I wish to Suggest adding Battleships and Carriers to the game, Reason being is that with the UC Vigiliance in the game, being classified in my mind as a Battleship, It'd make sense for there to be more of that type of ship, Each one Unique.

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#1309228582270402642 message
This bug highlights something else I believe would improve the variety in the 120 star systems. Implement binary systems in a single star system. Also, since none of the planets outside our solar system are modelled after real ones, make some star systems have extreme/elliptical planetary orbits. Throw in (pun intented) comet orbits.

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Suggestion

I think that every time you go through the Unity, your exp gain from quest rewards, and location discovery, should double, that leveling up doesn't feel so much of a grind.

Doesn't make sense to be level 127 and still be getting level 1 amount of exp.

At the very least, match each universe overall level to the same as the level you initially enter the Unity. [and by match, I mean have no lower level enemies]

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Suggestion

A few of difficulty options that could be implemented into the game

  1. Companion limit, basically be able to change the max active companion limit, with 0 being the lowest meaning that you have to go at it alone unless scripted by a quest or "summons" (social skills and Starborn powers), and 3 being the max. As a side not, I would like a 4 person vehicle to be implemented to go along with this

  2. Player revival, instead of dying immediately, the player goes into a downed state where companions and even friendly NPCs can revive the player, it uses whatever strongest medkit the player has in their inventory

  3. Non-essential NPCs, now everyone is mortal, even quest NPCs. If a quest NPC dies, they could be replaced with either a generic NPC or a slate with the information the player will need, but losing out on minor info. The main quest becomes you traveling the stars with new slates having a chance to spawn in POIs, the slates have a note from some unknown researcher who uncovered a gravitational anomaly (temple) or some blank scanner reading (artifact) on a random planet. The artifact locations get added to the POI spawn pool as well so you can find them organically, plus scanning a planet should have a likelihood of spawning either a temple or artifact

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Suggestion:
Add voice dialouge for SSNN for the Tracker Alliance missions and have the option to report them to the reporter for the SSNN in New Atlantis to better integrate it into the world and for future quests made by Bethesda. It felt out of place not hearing about that ingame.

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# hot ivy 🌟 **13** | https://discord.com/channels/784542837596225567/1217183866528333915/...

There are a lot of people who like taking pictures in game, there’s even a random event of a person on a planet who takes pictures
This could be expanded upon and maybe even given an actually minor guild like the TA
Get a new item that’s a camera that you take pictures of things, they could put in requests of certain creatures or locations or plants even, either you speak to them directly or they’ll send stuff on mission boards if you have a camera

This also means the photographer event needs to be updated so they’ll be holding an actual camera and not a simple slate

Adding to this pictures either taken from the camera or screenshots from the camera mode
We should be able to place them on decorative objects and the little digiframes so we can put them on our desks and remember the adventures we had

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Factions exclusive weapons and armor on enemies and allies (crimson raiders, eclipse, va'ruun/va'ruun zealots,spacers,uc military, freestar collective) instead of random vanilla junk weapons and armor make them true individuals so encountering them is truly unique 👌

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Suggestion

Make traders be able to be interacted with by activating their desk/counter, this way if an NPC is slightly too far to talk to from the other side of their store's counter, we don't need to jump in or get behind the counter to still trade with them

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[Suggestion] When you land on some wild planet our companions will build temporary little outpost just outside the ship like a lil camp and doing some stuff n things idk mb play on guitar, playing, saying jokes etc. with enhancements like when we bring commercial follower with us on the ship he/she opens a shop for other space travelers that we will encounter also so we can buy there & get the percent of the sells... something like that.

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For the universes were we seem to have died on our way to constellation could it be possible to actually find our body somewhere
This is a part of making the alternative universes have a little more in them like if constellation is retired we would see some of the members just living life in their business and the constellation hq be all actually empty like it was cleared out, the rooms should be empty and the bookshelf’s

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Suggestion

If your docking port is lined up with another ship's or station's docking port, the prompt to dock should change to a single button press and skip the animation, immediately docking with the ship/station

▶️ Maybe when in close proximity to another ship, and not in combat, make one of the screens on the pilot's chair change to a camera on the docking port to make manual docking easier without having to go into third person

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A Legacy of the Dragonborn style addition. It would work in ancient Earth artifacts (skip the baseballs please), smuggling rings, and art thieves. But it would also include lore from the early days of space exploration and the Exodus, maybe mysteries from the Colony Wars, scientific curiosities and more.

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Suggestion: civilian outpost building where you build a beckon tower that attracts settlers and you have to build green houses, beds shelter , water supply defences etc allowing us to build full small town , upto a hundred settlers or something , sending settlers on expeditions to salvage loot exploring deserted ships floating in space , settlers coming back with possible plagues , alien outbreaks through missions you’ve sent a crew. your settlement/ settlements would need maintaining to keep settlers happy and healthy and prevent deaths and colonists leaving your settlement , prevent attacks and takeovers from raiders etc the bigger and better settlements would bring in most resources and income .

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PLEEEASE FOR THE LOVE OF STARFIELD!!! Design ship parts that angel downard and change some of the cosmetic pieces so they can snap on more then just one axis PLEASE!!!!

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Suggestion: get the fishing added🎣 😂 and underwater exploration with small submarine and diving mods/ upgrades for suits and subs for going deeper depths where you en counter creepy alien creatures to hunt and encounter either in sub or floating outside shooting in the deep depths , encountering ancient alien ruins etc

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UC3

Remove black loading screens by at least: When entering the airlock in our ship or using Transit/Opening doors: Make a (tempory) screenshot and show us that while loading the new area, instead of the black screen. Of course better options are even better. Yet i rather see the transit station / door for a few more secunds then have the fade to black.

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I might've suggested this before, but in case I haven't: actual, projected reflex sights, like we had in Fallout 4! The flat texture crosshairs currently painted onto the reflex sights don't feel right, and hold back what are otherwise pretty fantastic feeling guns.

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Suggestion:
Add the ability to upgrade the quality level on weapons and armor, like we're able to do with the new items from the Doom Anniversary Creation.

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Suggestion: In the "First Contact" quest line, if the player chooses to provide the colonists with a grav drive, there should be a follow-on mission where the player can help the colonists to find a new planet to settle on.

The quest would run something like this: The colonists provide the player with a set of requirements for the planet (breathable atmosphere, not in a system claimed by any other faction, general parameter ranges for gravity, temperature, etc.) The player would then go fully survey 3 planets that meet the parameters and bring the data back to the colonists. The colonists would then choose one of these planets to settle on. If the player later returns to the chosen planet, they will find a new colony populated by the crew of the ECS Constant.

Once the colony is established, there could be additional quests where the player assists the colonists in various ways to further build out the settlement (setting up outposts for needed resources for example).

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💫 Suggestion : Dial Back on the dialogue bloat. there isn't a need for a character to talk about their entire bloodline's backstory to give you a quest. it's really noticeable in the shattered space expansion. I usually love dialogue heavy cRPGs but the way dialogue is handled and delivered makes every dialogue section a chore

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Suggestion

Don't be afraid to be more experimental, to throw a few good-faith jabs at the player, to challenge the player's understanding of the game, challenge their intelligence. I really want to see the game dial back on the looter-shooter elements, make it a more player driven progression instead of luck of the draw, have our skills and perks have more of an impact on how out equipment progresses instead of just having Spacesuit A is better in every metric than Spacesuit B, let us research legendary effects similar to Skyrim's enchantments (FO76 added this recently), I just want more RP in my G, you know?

And please listen to fans instead of just saying you need to delay a missing part of the game to make a DLC feel better, that's just going to do the opposite, specially if the DLC is lackluster without a proper focus or meaningful content and lore expansion. MrMattyPlays put it better than me in this second point
https://youtu.be/w8sZp3dXaOs?si=19uwbE5m74c0zg-y&t=1864

I mean all of this in the most supportive way possible, I want to recommend this game to everyone without asterisks, without 'but's

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Exactly. It’s bugged. I just lost track of what is already updated and what needs an update.

I have my game broken 2 times because of this mess. My theory is Bethesda's Creations is incapable to "read" our game and register which mod is already updated, then the app bring back old updated mods over and over.

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Suggestion

In the Doom creation "At Hell's Gate" please make the location on Mars (Plasma Research Facility/Cultic Base) an actual Doom facility rather than an Abandoned Research Facility in a doom-skin. Also, the creatures that spawn in after equipping the Doom suit should also be actual doom aliens

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Username: Polygon_pantheon
PS5
Theme: Enclave
Build: Outpost Lambda Bunker Complex.

-A project four years in the making: a fully-immersive Enclave bunker complex featuring a top-side camp and thirteen “underground” shelter-based bunkers, each themed around a different concept.

(Re-submitting to show more pics of the “top-side” camp).

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Can we get actual freight and delivery? Cargo hauling? Currently we can get a mission to deliver a very small amount of resources, but I want to move large amounts of resources. We have the ability to build ships with a bunch of cargo. I want to buy a bunch of a resource and then deliver it to a system that pays more for it.

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UC3

Suggestion: Add grav-portals connecting the planets in the setteled systems, to connect those landscape to one big "skyrim/fallout"-like landscape. Let have house varuun closed their gates, or have their own network. Make sure space travel to the non-setteled system is still nessecary. Allow the player to buy/build their own port in their outpost.

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Explore the culture of the settled systems more. With no live transmissions between star systems, music, dialect, and fashion should diverge more. Would isolated farms / communities play host to wandering musicians and actors? Let's see more about the musicians, artists, and entertainers that make life more lively.

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# hot ivy ⭐ **4** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Explore the culture of the settled systems more. With no live transmissions between star systems, music, dialect, and fashion should diverge more. Would isolated farms / communities play host to wandering musicians and actors? Let's see more about the musicians, artists, and entertainers that make life more lively.

yea we have posters for bands and movies within the world, but would be nice to be able to hear those bands or even see some of the actors of those movies, connected with my suggestion of having the animators that do the animation shorts do in game commercials on the ingame tv's and even ad's for the movies

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Allow for co-op with friends, where they play as your non-romancable companion (non-constallation companions only)

It's be nice to travel space with a friend.

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Suggestion

Change the way legendary loot works

Firsts, normal legendary stuff should be allowed to be "disenchanted" and reapplied onto other equipment, there could even be a perk or set of perks all about legendary modifications and applying them to newer equipment

Second, unique equipment (quest rewards and named items) should carry a unique legendary effect with them, or multiple depending on the item, that actually put them on a league of their own. These legendary effects should not be able to be removed or reapplied, leaving the weapons up to discovery, and actually making them wanted items with no randomly dropped equal

This suggestion come around because of the community I grew up with was about guides, about how a specific decision during a quest could change a quest reward for the better depending on your character build. With the systems as we have it now, specially since we can't upgrade equipment tiers, unique items get left behind by almost everything

If every item is legendary, then none are

Calling upon MrMattyPlays again because he's much better at putting it into words (26:05 - 26:57)

https://youtu.be/42y7ZhW_i8Y?si=Y2Uw0DEgOLHMJA40&t=1565

[YouTube] MrMattyPlays

Reacting To My WORST Fallout Takes...

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I've suggested this before, as a few others too

Bring back the loot system from Skyrim and Fallout 4!!! Let us able to loot what a slain NPC is carrying, including their equipped weapons, spacesuit, helmets, boost packs, or outfits, and have the removal of such items reflect on their bodies. Example: if you loot an NPC's spacesuit, their bodies will then show them in their outfits or underwear.

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UC3

Suggestion: Flesh out the other professions. Like "be a doctor", havning a clinic hire you and using a doctor speech option get the digagnosis and need to apply the right medication. Or be a boxer, earn some money boxing in non-lethal fights with harder and harder enemies for credits/XP

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How about expanding on the starting traits like the kid stuff maybe have the parents go on vacation and it turns into having a raiding party hijack the space cruise or the parents demanding to go on an adventure with you or invitingyou to a dinner party to show you off and brag (maybe making gran-grans helmet & armor and the pistol dad gives you legendary and scale to level) how about the beast hunter maybe add a quest line to go with it idk I'm just throwing ideas out there

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I'm sure this has been brought up before, but I haven't been active with this game for a while... I got starfield on launch last year and played it for a couple months, through the "end" basically. I loved it as a whole.

I recently picked it up again (with the dlc) and I appreciate all the updates, additions, and QOL improvements. But... ship building is still an enigma to me. Why can't habs be rotated sideways? Why can't I choose where to put doorways or ladders between habs? I like to make my ships as "realistic" as possible in terms of livability. Depending on how I arrange the same habs on my ship and how they auto-connect, I can have 3 bathrooms or zero. 8 beds, or 2. The "flow" of my ship can make sense, or it can be a nonsensical maze. Also, why do all my crewmates seem to gravitate towards my captains quarters, which I assume should be a little more... private?

Pleeeeaaaase bethesda do something about this! I am 99% sure there are mods that help with this, but an update from BGS themselves would be amazing.

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Suggestion: The Starborn Temples need a major redesign. As currently implemented, they are neither interesting, challenging or fun. This is made all the worse given that a player will visit a couple of dozen of them during a playthrough.

Let me make a couple of analogies with Skyrim and Oblivion. Artifacts/Temples fill the same space in Starfield as Words of Power/Dragon Souls did in Skyrim. Words of Power were found through exploration. Collecting a Dragon Soul was a fun, challenging activity in its own right, in addition to the benefit that it provided. By comparison, Temple missions are a rather dull fetch mission.

The "Ring Rooms" inside the Temple should not be the only room in the Temple; they should be the last room inside a larger underground complex. The Temple interior should be a large dungeon that the player must negotiate to reach that room. This is analogous to how Oblivion Gates worked in Oblivion; the gate didn't just take you directly to the room with the Sigil Stone that you were seeking - You had to make your way through the level to reach that destination.

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<@&1159596762852507761> MothmanDance Hi all and Happy New Year! We're trying something a little different this month by adding all of January's events at once to the Discord Events. You can set yourself as interested to get reminders when they start. We hope you find this helpful for planning your game play!

Of course, if you ever have suggestions that you'd like to see in the Discord (or anything you'd like improved), share them with us #discord-suggestions

https://discord.com/events/784542837596225567/1324462471116886036

https://discord.com/events/784542837596225567/1324463148178083992

https://discord.com/events/784542837596225567/1324463727264792576

https://discord.com/events/784542837596225567/1324464832438599781

https://discord.com/events/784542837596225567/1324465310257909781

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Suggestion:
I really enjoy mining asteroids, but it feels a bit too easy. It would be great to add some tactical depth, like ship damage if you stay in the field too long or take damage from explosions. Maybe asteroids could be stronger or more resistant, requiring specific drilling weapons installed on the ship to break them.

If someone decides to create something like this, please ensure it’s achievement-friendly. I’d be happy to pay for such a feature!

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Suggestion:
I’d like to propose making landing cutscenes always available, even for landing spots that have already been visited. I’m not a fan of fast travel, and I always go into orbit before landing. However, I end up being automatically ported out of the ship, which mimics fast traveling and takes away from the immersion.

I understand this might have been suggested many times already, but I wanted to offer a gentle reminder. It could also be a creation suggestion. If someone creates a mod for this, it would be wonderful if it didn’t disable achievements. I’d be happy to pay for such a feature.

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Speaking of temples

Suggestion

All the temples except for the last one should have been buried/underground. Think about it, humanity was never able to find the temples despite the game spawning human structures within a stone’s throw of them. If they were underground or buried, the only way to find them would be by knowing what you’re looking for with a scanner. Then having the last temple be above ground would explain why it’s always overrun by starborn, it would also have given a bigger “wow” moment by having these enigmatic locations finally being exposed in all its glory, specially if they were large and complex (and interesting) dungeons

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Suggestion: possibly intelligent life forms, some hostile , some potentially friendly, alien languages to learn, through a number a ways ,exploration etc interacting with alien writings ,learning new words to interact more with these beings building up knowledge, history blah blah blah lol recruiting alien companions etc

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Suggestion: possibly investing into star yards or being able to jump start nova galactic after taking back the space station in the first mission with Sarah Morgan

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Some modern or semi past weapon systems like the armalite the M14 platforms "the m39 ebr Mk14 spring m1a" also the styer aug is missing in my opinion and more end game revolvers and handguns

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Idk maybe send some patches with actual fixes & content our way? you guys are way to quiet no social media interaction no info no roadmap no acknowledgement of issues and genuine critisicm that should have been fixed months ago stop living in narnia and come back to reality?

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https://cdn.discordapp.com/attachments/720968174413152276/1326296285330014282/2.png?ex=677ee92b&is=677d97ab&hm=7ef78f3e692e96f1a790617f95789959037aa25d3b092748fbb28a7e4768231f& https://cdn.discordapp.com/attachments/720968174413152276/1326299108931141763/3.png?ex=677eebcd&is=677d9a4d&hm=3a5bdbf6460064cb159b6fb1b3e05e08ac1c245c7d42839bbb4a9f942e92a8d2&

Fine Va'ruun Robes has cloth physics, stretching from below the posterior (around where the leg starts) (blue line). I think it would look and feel better in motion if the cloth physics start from around the waist (red line)

But of course it could cause problems when crouching or something...

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Suggestion base yet on another video: https://youtu.be/fFiQPb-2MuI?si=6o8RtMzKAtYPOASW

Most of these would work in many RPGs, including Starfield, and the ones I want to focus the most are:

-Faction reputation and permanent titles, if you act like an a-hole, get branded an a-hole, do good get treated better, that sort of thing
-Non-essential NPCs (would pair great with player titles), children should be the only exception, with something like the "bovine defense force initiative" from the Witcher 3 spawning if the player tries to kill a child while also getting the title of "child killer" like in the original Fallout and FO2
-Quest fail conditions for every quest, including the main quest, ties neatly to the previous point. Bethesda has done it many-a-time before, it's just one of the few mechanics Bethesda should dust off and reimplement into their games like weapon condition and dynamic (unscripted) faction wars
-Reactive world, like raider not just respawning in a dungeon but instead a certain close-by faction assuming control, this control should be able to be lost if the faction gets spread too thin or if the player intervenes, sort of the dynamic goblin wars from Oblivion

[YouTube] RadKing

10 Things That Should Be Brought Back in New Fallout Games

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Suggestion: A function to just save and load the ship you have buildt in your game so you dont have to memorize your build plans or use countless screenshots to be able to build the same design you came up with again. Maybe, if possible, a way to save and load them in NG+ too. Probably impossible but being able to export those "Blueprints" would be nice; to have designs stored and be able to share them with others. (This idea has probably already been suggested but here you have a little reminder)

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Suggestion: Special workbenches at certain POI that would provide certain upgrades. For example a weapons factory POI would have a workbench that would allow you to upgrade your weapons level and rarity or reroll the effects on a legendary weapon. Or Vasco can be upgraded at a robotic factory to fire missiles instead of lasers.

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More strange and unique landscapes like the rainbow hills in China, Giant's Causeway in Ireland, or the Tsingy in Madagascar. Have some forests come to the water's edge like mangrove swamps.

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Suggestion:

-Fsr 3/3.1 on Console to improve the performance

-add the take down to improve Stealth

-add the Colosseum to the earth

-In the weapon modification bank, add an option that improves the rarity level of the weapon. (an option to improve weapon rarity could provide players with a deeper sense of progression and customization, incentivizing collecting and upgrading weapons)

-offline mode (no Wi-Fi)

-Xbox Series S/X Mouse and Keyboard. (adding mouse and keyboard support could give players a more precise control option, especially for targeting and menu navigation.)

-We want to know what to expect from Starfield in 2025, please release a Roadmap.

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Since we got some years of BGS adding to the game still
I previous mentioned about adding more side quests to the base game
and so ill prob keep on suggesting for more side quests to the game

altho i wanna focus on expanding on existing side quests this time:
make sequels to side quests like Ground Pounder and the ESC Constant

in Ground pounder, after you help the UC and FC fight off the spacers and finish the quest
let there be a potential continuation of the characters involved in it. We see the captain again in maybe some far off planet in the higher leveled systems doing a mission and we get to assist her again.
We also get to see the young greenhorn FC officer again and he got promoted and now he is also in some other random planet or moon doing another mission that we can assist.

As for the ECS constant, Id like to expand on the choice we made for the ECS where they are out there jumping to different systems for a homeworld, many ideas come to mind for potential expansion:

  • we help them find a suitable "scripted" homeworld that hasnt been "taken yet" by any of the factions and we help them scout the planet/moon all the way to the point where we help them start building outposts for them.
  • while still finding a planet, the ship is under attack or taken over by spacers and "randomly encounter" the ship and we rescue them and save the ship
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[Suggestion] let us choose to not go through with starting ng+, while its cool they added ng+ i really dont want to start over again just to get the new gear, power upgrades and ships. let us have a way to obtain that content without doing ng+, maybe soe really hard content or something grindy. anything so i can stay in my main save with all my bases and sentimental feelings lmao.

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Yes, but we can’t get the gear, ships and upgraded powers unless we go into ng+. I don’t wanna go to ng+.

That’s a good point, and I’ve responded on the normal chat but…

Suggestion

Having NG+ be part of the progression system was not the greatest idea, so being able to upgrade our powers and equipment (and Guardian) without having to leave absolutely everything we work on behind would be highly appreciated

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I also would like it if a future DLC adds more life to the Outposts. Right now they do not feel integrated with the game itself or with any of the faction stories.

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[Suggestion] Don't abandon the game and make all the most popular suggestions to become true adding it into the game because it feelings like BGS abandoned the game & it's just infinity sad since game is so lack in content and usables for the player with enemies but have so much infinite potential...

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Suggestion: Let us build outposts on the various unmarked POIs you can find on planets. (The reddit user u/LeBourgeoisGent has been showcasing a lot of unmarked POIs recently, if you want examples)

They are often really cool geographical features that would be perfect to build outposts on.

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Suggestion: Let us build outposts on the various unmarked POIs you can find on planets. (The reddit user u/LeBourgeoisGent has been showcasing a lot of unmarked POIs recently, if you want examples)

They are often really cool geographical features that would be perfect to build outposts on.

Adding to this

Also, let us build on natural POIs, they can be pretty cool and it's a shame we can't build close to them

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Suggestion

Storage shelves that act like a regular chest, but as you add items, boxes and other clutter spawn on it to represent the shelf's fullness and all the items stored in it

Edit (1 star): make it so it has different boxes and clutter depending if it's storing food, ammo, weapons or misc items

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Suggestion

Yet another video based suggestion

Basically, cities feel like an amusement park, with things mostly there for show. Location matters, access to necessities, and even the NPCs need to feel like they have their own lives instead of just being like mascots in a park. Focus on purpose, density and importance rather than just size and look

https://youtu.be/kt2mx9balbw?si=a5lKYMcqcLuNces2

[YouTube] Acex2ron

Why Skyrim’s Cities Feel Realistic (And Starfield’s Feel Fake)

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Could we get a DLC all about a player run faction? Let us build colonies in other planets, create our own militia, basically take all the ideas for the minutemen that got cut from FO4 plus take as many ideas created by modders (like SimSettlements 1 & 2, We are the minutemen, etc) to expand the mechanics surrounding this player faction. Let us be able to create squads and command them to raid dungeons with you, planning a strategy before the operation that actually affects how the AI act during combat (like getting snipper support or just storming the place guns blazing). This DLC should focus on emergent storytelling rather than fully scripted, sort of how the minutemen can retake the Commonwealth in any order that the player wants, but it should still be focused on telling some sort of engaging story, like the mod SimSettlement 2's conflict with the gunners. This DLC could even have the player be able to get POIs up and running again as well as letting the player have the NPCs grab anything of value to bring back to their colony (for use for the player at the outpost). Anyways, the player faction should have different units like marksmen, rangers, assault and close quarters (among others)

There's this guy on YouTube (Kort) that started doing a series of "Rebuilding the Commonwealth" (Playlist: https://youtube.com/playlist?list=PLz1_dzvyAvEQzaRKKWIuyzksJ_N8Q_9V4&si=1yYnrF0gQxZs3WBi), and on the raider controlled settlements, he makes skits about how the minutemen retook the area, with strategies that he explains then has the NPCs act out in-game, this is what I mean with planning a strategy

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That’s a good point, and I’ve responded on the normal chat but…

Suggestion

Having NG+ be part of the progression system was not the greatest idea, so being able to upgrade our powers and equipment (and Guardian) without having to leave absolutely everything we work on behind would be highly appreciated

Suggestion addendum

When we go into NG+, let us keep the ship and cargo we used to jump (replacing the frontier in NG+), if the armillary is on an outpost, have the outpost and storage come along as well, spawning us above that outpost instead of in orbit of Vectera

This would be a good middle ground between losing everything and wasting our time, and keeping everything nullifying the next universe’s challenge. By letting us keep some stuff, it would make the jump to NG+ more worthwhile

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More varied hallway parts for outposts - variants with windows or full glass walls like the hydroponic hab modules. Wider hallways to fit the wider doorway options between science habs. Longer hallway options, too.

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Add a House Va'Ruun ship hab kit to the DLC. That was the one thing I wanted from Shattered Space, and I was sorely disappointed when I found out no new ship parts were added.
Since the zealot ships use the Stroud-Eklund habs, these Va'Ruun habs could use them as a base and would be decorated with furniture from Dazra. Kind of like Eleanora's CF hab kit mod.

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I would like it if the creations for starfield were more like the creations skyrim had they had actual quest lines and miniature stories of their own and for a reasonable price for most of them the ones we have now are just here's the gun/armor give me your money they have no substance no reason to look at them twice you want us to keep playing give us an actual reason

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I really wish the vendors would differentiate between mods and legendary mods -_- so tired of fast travelling to camps that show they have mods just to see normal mods, very annoying

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AS A Starfield user, I WOULD LIKE a means to search outpost inventory/decorator items with specific search strings, SO THAT I can spend less time looking through countless menus and submenus for items i know are there.

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[suggestion for exploration, outposts and ship]

Hello there ! 🙂

1 - Exploration : have a menu where we can seen all the planets found, results of scan with fauna, flore, resources... and what they can drop/produce.
2 - Exploration : have a durability bar for the armor when it's damaged by the environment.
2 - Outpost : have a menu where we can seen all the outpost, what going in and out with transport, link with them and maybe the personal in there and in one click, going there with our ship.
3 - Outpost : can we save the plans of our outposts and we can have it beyond the Unity for a faster rebuilding.
4 - Ship : can we save the plans of our ships and we can have it beyond the Unity for a faster rebuilding.
5 - Inventory : separate food, drink and medic/buffer.

Thanks and keep going ! 🙂

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There's a ton of House Va'ruun items made for the expansion. Tables, chairs, chests, all these doodads.

We even get a house in Dazra during the main Shattered Space storyline.

I don't know how hard this would be to implement especially months after the expansion was released.

But could we unlock the ability to craft all these Va'ruun items after finishing the main quest? It would make roleplay much more satisfying. And it would make it easier to make a lore accurate house in Dazra.

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  1. Remote mine detonation. I'd like to be able to do a sneak and destruct style mission. Set up mines and then BOOM followed by hell breaking loose.
  2. A functioning chop shop. You can hijack/steal and deliver ships as missions and can strip parts from one ship to another. Think Fast and Furious in space.
  3. Detective style missions where you have to puzzle out a crime scene, do forensics, gather evidence, arrest people, etc. I like the Lillian heart mission in part because of this, but I'd like more in the Rangers or Trackers line.
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Turn the fish market in Neon into an actual functioning market. There are NPCs there, supposedly running shops, but none of them sell anything. Have them sell various foodstuffs or other items. Fish, squid, crabs, etc. Have them sell other items too. Maybe unique sauces, off-world, or unique ingredients, or even adapted Earth recipes.

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  • More ships and smaller ship parts
  • more character customisation and possibly a fun dlc with dna genetic sequencing and possibly turning you into the best or worst you, i:e furry, lizard, rings, goths, tails, ears, cosplay.
    -time watch - acts like a super modified bench you can use skills to upgrade. Allows player to skip time faster
  • ocean landing pad
  • vendor that always has 300,000 vendor credits that resets like other vendors
    -hidden unoccupied ships, vehicles, etc you can randomly fine on planets
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i'd like an offsite landing pad /space station for oversize ships that i could just transit to via buggy/shuttle.

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Suggestion

More of a hardcore difficulty setting but, what if spaceports and space stations could have their landing pads/dockers be used by NPCs? For space stations, you could hail the station and see if you could get in contact with a specific NPC, even if there is docking space, to hand-in (and even request) missions without having to dock? But it would also mean you would need to wait to dock to be able to trade with stores

For cities, there could me a new major station in orbit of the planet, so if all the landing pads are full, you can choose to dock with the station and shuttle down with a public transit landing shuttle. There should also be an option to land in the outskirts of town, needing to walk/buggy over to the city

I think this would add a bit more flavour and sense of life to the game, making it less about revolving around the player (like an amusement park) and more like a living society that just happens to have space travel

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[In reference to being on xbox] it would be cool to have ODST suit, halo weapons, and ship parts. Just saying having UNSC inspired gear would go nicely with being able to travel through space.

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Suggestion

More of a hardcore difficulty setting but, what if spaceports and space stations could have their landing pads/dockers be used by NPCs? For space stations, you could hail the station and see if you could get in contact with a specific NPC, even if there is docking space, to hand-in (and even request) missions without having to dock? But it would also mean you would need to wait to dock to be able to trade with stores

For cities, there could me a new major station in orbit of the planet, so if all the landing pads are full, you can choose to dock with the station and shuttle down with a public transit landing shuttle. There should also be an option to land in the outskirts of town, needing to walk/buggy over to the city

I think this would add a bit more flavour and sense of life to the game, making it less about revolving around the player (like an amusement park) and more like a living society that just happens to have space travel

Addition to the spaceport-NPC idea

Ba able to hail down to a planet and talk with acquaintances, friends and family, for quests and other thinks like asking questions without having to land. This could be used to streamline the gameplay loop somewhat, and to expand traits like colony natives, kid stuff and even the adoring fan to a certain degree

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Suggestion

The art book has a couple slides about the Terrormorph life cycle, and in one of the slides it says that heat leaches can attach to a human heat source, killing them by asphyxia (if they attach to the face) and hypothermia. This ability of their should be implemented into the game as a mechanic, they could even "evolve" to keep the host alive for longer or even to take over their nervous system, similar to headcrabs in the Half-Life games, creating a zombie-like enemy that still obeys most laws of biology and logic, and without really breaking the realism that the game has been aiming for (for the most part)

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[Suggestion] special outpost buildings that can be built around certain geological features you find. They'd get you interesting/useful resources or some other benefit. So you wouldn't just be looking at the resources of a planet, but also what sort of useful POIs were on the maps.

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More Trackers' Alliance content. The whole bit with the previous no 1 feels like it could be a plot hook, individual trackers might have their own quests, or just more quests like The Vulture, etc

And if they need to be price at something (which for the most part I wouldn't recommend), I would suggest not doing it at no more than 1-5 dollars depending on how long and complex the quest is while remaining engaging and fun, not feeling like it's long for the sake of fulfilling an arbitrary quest length (aka long and boring). Remember, it's not how much you want to earn that will make people buy, but how much the player feels like the content respected them both as a consumer (from buying the game) and as player (respecting their time)

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Suggestion

Increase the possible scale of environmental features, like hills, cliffs and mountains. They really fell small, specially mountains, this works in other games like Skyrim because it's a scaled down country, but Starfield has mostly true to life sized planets, which means the mountains are tiny compared to the environment around them. In a way, I understand why this was done, the planets are sectioned off into tiles that you can't leave by walking, which means it's a playable area similar in size to the Skyrim map, so having real sized mountains could mean that the entire 64 km^2 tile could theoretically be a mountain, or even just the side of one. But I feel like letting these features be at least closer to real size would let the environments become more varied between planet to planets, even more so if the scale could differ depending on the planet itself

This would pair greatly with fully open planets, or at least expanded play areas, but they would definitely need a high density of POIs, unmarked locations and unique "somethings" to get the attention of the player and keep them engaged without boring them in the traversal

▶️ Also, please reduce the amount of boulders and big rocks generated on the planets' surface, it's just unrealistic and more annoying than visually interesting. I said it before and I say it again, it makes the planets feel visually busy instead of interesting, which is one of the reasons I feel it's a cause of why people think all the planets look the same

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Please add actual descriptions to crafting materials - hints as to what they're used for, and some flavour text. Are things like Tasine and Aldumite superheavy elements, or are they exotic compounds? What do they do?

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Following my previous post on the Neon fish market. Akila also has a small market between the spaceport and the town entrance. The people there should be selling goods too: unique clothing or art items, foodstuffs, junk, etc.

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Suggestion: allow players complete control of their modding experience and stop having Creations decide for the player what the load order should be, or which mods should be active/inactive. Many players have their own mod manager and do not appreciate a console GUI interface interfering with their modding lists. I'd recommend the option for players to disable Creations entirely so that it doesn't interfere with the game as it causes a lot of problems and will reduce the longevity of the game

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Please add a transmog system, allowing us to copy (or consume) an item for it's visual appearance to be applied as a skin to another item of its type! No more sacrificing looks for stats! :fell_cry:

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Add a board tacked onto the start of Cydonia's hours without incident sign if it reaches 1,000 hours so it can continue counting, with the prefixed number scrawled on hastily with a permanent marker or something

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Suggestion

Instead of paying 25,000 creds (single purchase for all vehicles) to buy every vehicle you have installed, you should pay 25,000 per vehicle and be able to install the parts of every vehicle installed (mods/creation vehicle parts), the active and stored vehicles work like the ships. There should be a garage to modify the vehicle, repair and whatnot, that also deploys the vehicle from there when landing instead of spawning the vehicle a few meters from the landing ramp since this usually causes clipping and physics spasms if it spawns inside something

This would let us be able to mix and match parts to our liking. Don't like the look of the wheels? Install another set. Prefer heavy weapons to particle? Make it a rocket launcher. That sort of thing

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Suggestion:
It would be great if we get an update / DLC / expansion with more space POI’s & content: 🪐

  1. Space station building;
  2. ‘space-walking’ outside our ship;
  3. Giant asteroids we can land on;
  4. space flight between planets;
  5. Wormholes we can manually fly through & black holes;
  6. New alien horrors in space;
  7. New rival pirate factions to join! etc.
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Suggestion

This is most likely impossible, but I still want to get it out there

Starfield has no main quest, I said it, it really doesn't. The main quest is literally there only for the player to do every other quest all over again, there are no turns, no changes, and what little intrigue is created, is not answered making the whole chase partially unsatisfying. It gives the game a sense of lack of focus, specially since the faction quest lines have no impact to one another making them feel like different games that were mashed into a single product

Imagine if the main quest was building up Constellation, growing the organization until is acknowledged by every other faction, then the hunt for the artifacts begins. Suddenly, you have multiple factions to hunt the artifacts with, different ideologies that can be used to justify finding the Unity, greed and power with the Crimson Fleet, control and order with the UC, freedom and tradition with the FC, and lastly curiosity and knowledge with constellation. If this were the case, the game would theoretically have 2 main quests, the rebuilding of Constellation beyond its former glory, then the conflict over what should be the next step for humanity

Basically, as you build up Constellation, the Eye gets all it's wings repaired, with more people living on board. Every new person that gets hired changes Constellation ever so slightly, hire a lot of shady individuals, then Constellation might have not qualms with bending or even breaking the law to fulfill it's objectives, that sort of thing. Something like this would actually add a lot of replayability to the game as Constellation and it's missions could change in major ways depending on it's moral compass, creating a tangibly dynamic story, and therefore the post-game content, finding the artifacts and getting to the Unity, which should have the involvement of all the other factions as well, Starborn included of course, you should be able to join them in NG+

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Suggestion: I would love to be able to turn off the HUD for immersion, but still keep the subtitles. 🙏 At the moment, if we fade the HUD it also fades the subtitles.

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Sev

Suggestion- would love shelved/scrapped features to eventually be added. Of course other things take priority but having the damage system like past Bethesda rpgs has its charm. Even if it starts with humanoids first and fauna etc down the road as those would take longer.

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Landing animations activated when returning to already visited POI. Flying mods vehicules have shown that it's possible to fly on surface of planets so abilty to pilot our spaceship just before landingwould be nice. Optionnal realistic spaceship handling (with strafe up/down/left/right) associated with specific gamplays (docking, mining, cargo), space travel with spawn near the star of each sytem....

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Thank heavens for this update…I don’t know how I was going to live with myself when my mounted jackalope was misnamed.

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Please, please, please let me mount the industrial lights and light towers on the sides and top of landing pads, so I don't have to do crazy things with them to see the stairs and ship at night!

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Does anyone else think that if BGS added the option to build settlements that could turn living cities or be able to terraform worlds, would fix the issue of the bland landscapes?

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[Suggestion] My ideas for cyber implants or gene-enhancement abilities; - unique, each one part of body modification have some of them for choice meaning for example: eyes for sure is for vision enemies but in another way it does other things in game like restrictions with time you can use it or radius or just the way it show for you NPCs or scanning them like for some other stats, extra zoom, night-vision. Body: (your ideas?). Hands: for dealing some elemental damage types with melees, couple of them with each one for another type. Legs: double-jump, sprint faster, dodging one or something alike etc or at least make them just for fashion! ! !

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Platform: Xbox Series X
Date: the moment I went to NG+
No mods, vanilla game

The Outpost Management Skill stops working in NG+ reducing the Cargo Links, Crew Stations and Robots to 3 items per outpost and it most likely reduces the production rate of the extractors as well but I haven’t tested that.

With Outpost Management maxed out, before going to NG+ I can build 6 of the modules mentioned above. The moment I step into NG+ the number is halved and it seems that the skill doesn’t take effect anymore.

I loaded saves from all 12 NGs I’ve been through and it’s all the same, the skill is maxed out but it doesn’t apply. When I load the original universe, before NG, the skill works fine and I can build 6 of the modules mentioned above.

This has been an issue since launch. Can you please look into it? The outposts are bugged and poorly implemented enough, they don’t need to be crippled any further.

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[Suggestion] Dynamic money system meaning always a reducing money system for cleaning our stuff NPCs will take player's money or we can disagree so be in dirt with worse quality of items or trying to clean it without cost of another help will be difficult or annoying or something, workers use our money, maintenance of all our equipment building + always growing money system like auto selling produced items from factory to NPCs, giving our workers for time to hire or items for a limit time, let using our constructions or opening our, our NPC's shops. Business enhancement update

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Suggestion- Being nasa punk and you having a ship some qol updates that fit thematically would be cool.

  1. Radio/beacon. If the player has crew or companions on standby in your shuttle instead of fast traveling back to your ship could we call them for pick up? Given the logistcal issues of programming it I understand if its not next to the player but a "safe" landing zone. So if terrain is to rough they'll go to closest flat area, only outside etc.

  2. Security turrets, housed during flight these turrets deploy when a ship is landed. Can be damaged, only placeable on sides or under ship as they're meant to keep things from trying to board or damage the ships exposed belly.

  3. A long shot, but uses for your other ships. Example, put crews on them and hire them out to escort ships, deliver cargo or call for backup. Could even add new special ship equipment such as ground support. Have a smoke flare, laser designator or beacon you can call in a strafing run, bombing run, recon etc. It add to ship investment, playstyle, tactics and ways to spend money.

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The main belief I have about Starfield was the core memo had to have been “Don’t let it be Fallout in space”. It still feels like fallout in space but with less substance. There is nothing wrong with BGS open world games following the same backbone formula, as long as the games feel unique

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[Suggestion]
Have landing animations play every time, but with the option to skip (perhaps by holding Y/Space as is possible with the temple power cutscenes). In fact, having the option to skip all the small cutscenes (docking sequence, grav jump, interplanetary travel) will allow for more immersive cutscenes to be added without forcing the player out of playtime.
Cutscenes that could be added:
Flying toward the planet for landing, could also help hide a loading screen
Extra long NAT ride
Elevator ride

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Suggestion

Two things

Can we get more dynamic animations? What I mean is, is it possible for the game to let animations get layered on one another? Basically, let the player be able to interact with with NPCs as they sit down or start doing an animation, if an NPC goes ragdoll during combat they can still shoot while getting up to prevent them becoming sitting ducks, stuff like that. This could theoretically mean that NPCs can react a bit more realistically by letting them do things that logistically can be done at the same time, like getting up from a chair and pulling out a gun, or even let them shoot while sitting. This combining of animations could allow for more cinematic (and more realistic) reactions that could be used for important moment without having to create entirely new animations, it could also improve the reactivity of controls and NPC interactions. This could also be used (in theory) to more easily implement things like maned turrets, should make the buggy animations feel more fluid too

Can physics on clothing and hair be turned on while an animation plays? Like seriously, everything from scarfs to dresses and even the poncho just goes stiff when any NPC and even the player uses an animation. Even just sitting down disables physics, so could the game just not and let the physics exists?

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AS A Starfield modder, I WOULD LIKE to see BGS open source Fallout 4's mobile PipBoy app API for public use, SO THAT i may build a like minded interface for Starfield

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Suggestion: In game Codex/ Bestiary of the fauna & flora we have discovered! (with images & locations).

Perhaps 3D images that we can rotate (like the loading screens of Skyrim & Fallout)

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Suggestion:

-Fsr 3/3.1 on Xbox Series S/X to improve the performance(Shattered Space DLC performance on Xbox has some serious issues, adding Fsr 3.0/3.1 will help the whole game)

-add the take down to improve Stealth

-add the Colosseum to the earth(It is one of the seven wonders of the world)

-In the weapon modification bank, add an option that improves the rarity level of the weapon. (an option to improve weapon rarity could provide players with a deeper sense of progression and customization, incentivizing collecting and upgrading weapons)

-offline mode (no Wi-Fi)

-Xbox Series S/X Mouse and Keyboard. (adding mouse and keyboard support could give players a more precise control option, especially for targeting and menu navigation.)

-add Italian dubbing 🇮🇹

-ps5 version(the more players play the better, in that case it would be nice if you would accompany the launch of Starfield on PS5 or the launch of the next DLC with more dubbing like the Italian one)

-We want to know what to expect from Starfield in 2025, please release a Roadmap.

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Suggestion: I see the gore was cut from the game when making it ✂️ this was not the right decision trust me . Adding this gore feature back in properly would make the game 10x better
Even add something similar to vats where u can target limbs

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Suggestion

Slightly more wacky perks, yet staying relatively realistic, like killing an enemy having a chance to trigger a grenade drop from their body, as if the shot hit a grenade on their person, or headshot kills in no atmosphere environments creating an explosion, like the suit decompressing, stuff like that

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[Suggestion] In addition to giving us access to more decorative objects and fixing their collision bounds so they can be more easily placed in close proximity or on wals without having the appearance of floating, give us access to the different material/color variants of those objects. I've seen a singular couch with three separate material swaps of different colors, and it's far more difficult to theme a particular look or feel when your choice is a bright yellow couch in a dark blue hab or an onyx colored shelf that would be better in wood grain. Genuinely doesn't matter to me if we have another key/button to cycle or toggle different materials, or if they become additional copies of existing items in the build menu, it would genuinely be a huge improvement to the decorative toolkit without the need to get a modder to make them for us and break achievements in the process.

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Around Dazra in the destroyed area, there's some kind of blue rock. This should yield a unique, minable resource that can be used for crafting.

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I’m going to go opposite of some suggestions here: keep the ambitious scale in future titles. Starfield is the first BGS game since Daggerfall to actually feel as big in game as it is in the lore. I love Skyrim, but I really don’t want to go back to Civil War “battles” with 15 total people, or a glorified village like Dawnstar being a hold capital/major port, or standing on my front porch in Solitude and being able to physically see the Shrine of Azura and College of Winterhold, or any one of multiple other things that make the game feel more like a stage play/recreation than the actual events.

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Suggestion

Two things

Can we get more dynamic animations? What I mean is, is it possible for the game to let animations get layered on one another? Basically, let the player be able to interact with with NPCs as they sit down or start doing an animation, if an NPC goes ragdoll during combat they can still shoot while getting up to prevent them becoming sitting ducks, stuff like that. This could theoretically mean that NPCs can react a bit more realistically by letting them do things that logistically can be done at the same time, like getting up from a chair and pulling out a gun, or even let them shoot while sitting. This combining of animations could allow for more cinematic (and more realistic) reactions that could be used for important moment without having to create entirely new animations, it could also improve the reactivity of controls and NPC interactions. This could also be used (in theory) to more easily implement things like maned turrets, should make the buggy animations feel more fluid too

C…

Adding a bit to this

Please let us see our body while in first person, plus let animations be able to play in first person. That would allow us, the players, use the dynamic/layered animations as well, like shooting someone if negotiations go wrong in a bar while sitting down, just like Han Solo in A New Hope

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Suggestion

This is more for future games, but could theoretically fit Starfield depending on future DLC

If new playable races (sapient alien species) get added to the game, the game should feel different than playing a base human. This does not mean that the game needs to be completely different, just that there needs to be a noticeable difference in the game, be it abilities, the way people react, and active and passive traits dependent on the race. This would incentivize replayability, more than just replaying the game over and over again, by making certain play styles more achievable while also changing the player’s metaphorical position in the world, creating more diverse and unique interactions

▶️ The mods “natural talents” and the “amazing race tweaks” collection for Skyrim come to mind, take inspiration from that, making each race play differently without changing the game as a whole

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Gas and Water Giants: Starfield’s Next Frontier for Outposts

Alright, imagine this—you’ve been to barren moons, icy planets, and lush paradises in Starfield, right? But what about those gas giants swirling with clouds? Or water worlds shimmering like endless oceans? Right now, they’re just big untouchable ornaments in space. But what if we turned them into the next big thing in outpost-building?

Here’s how it could work. For gas giants like Saturn, Jupiter, or alien equivalents, you wouldn’t land—because, let’s be real, they’re made of clouds and storms, not solid ground. Instead, interacting with the planet would open a special "Gas Giant Interface". The surface would appear as a stunning sea of storms, gases, and shifting colors. From there, you’d build floating outposts—massive hot-air balloons or anchored ship docks hovering above the stormy abyss.

Why build here? These giants are loaded with resources—helium, methane, hydrogen. You’d establish rigs to collect gases straight from the atmosphere. And as your outpost grows, you’d unlock specialized ships—atmospheric drones for deeper gas layers or energy shields to withstand massive storms. You’d tame one of the galaxy’s most hostile environments to turn it into your own industrial hub.

Now, for water worlds. Picture this: a planet of endless ocean. Interact with it, and the interface reveals rolling seas, dotted with storms or calm glimmers under alien suns. No landing here either—there’s no land. Instead, build floating ship docks or underwater domes, turning them into refueling stations, trade hubs, or science outposts for oceanic research.

Here’s the kicker—water worlds could unlock entirely new gameplay layers. They’d be rich with minerals on the ocean floor. To harvest them, deploy underwater mining rigs, submarines, or drones. Add potential underwater alien life, and now you’ve got the makings of a full-on adventure.

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Suggestion

Assuming that solar system travel gets implement at some point, please add asteroid belts orbiting the stars. This would be perfect for mining operations, as well as hiding unique space stations that either were built into an asteroid or were damaged beyond repair by colliding with one

With this in mind, letting the player build their own space station would be a no-brainer, but letting the player also build a fleet of mining vessels to collect resources from the asteroids would also be great. It could even extend to making a simple colony in the space station, with traders, other vendors and hydroponics, all relying (in lore/roleplay) on the profits of the mining

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Suggestion for smaller DLC or creation club:

I enjoy the ship designer like everyone else, but I often find myself wondering "What's the point of buying a ship?" Aside from not wanting to play around with the ship designer, it doesn't offer anything we can't already make.

So my suggestion is a ship pack of unique ships from each manafactuer AND/OR trident ships. What would set them apart? Function prehaps. Hope Tech could be a specialized mining ship in look and feel. They could have quests tied to them or different functions.
Trident could be state of the art open concept ships. No more doors and hallways linking your ship, now you've got a loving viewing area complete with a full glass floor. offices for meetings maybe even a pool? Something that screams luxury.

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Suggestion for quality of life update/dlc

I absolutely love the game and have been a fan since oblivion. Why not bring back dual wielding melee weapons, add mini games like races in space to encourage different ship builds or even land races.
Then for a dlc idea a spacer arena/Vegas style gambling den a sort of outer rim for star fields worst of the worst where you can continue the crimson fleet storyline or expand on the lesser space gangs and mercenaries. The whole operation could be ran by a ex constellation member

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Piggybacking off the post above a bit

Suggestion

Expand the Spacer lore of the game, give them different gangs similar to New Vegas (it had Fiends, Great Khans, Powder Gangers, etc, not just generic “Raider”)

Create a Spacer faction of scrapers, they avoid combat but scavenge after a fight. A faction of guerrilla-like survivalist, attacking anyone they can with underhanded tactics like boobytraps. A faction that just does raids for the adrenaline rush, they like combat for the sake of combat. There’s certainly other possibilities that I didn’t mention, but having more like this would make the game feel more alive.

Something like this would expand and deepen the lore while also adding more for the player to discover and experience, making spacers less “generic raider” (getting rid of generic factions and NPCs in general) can only help to strengthen the game (if done right, obviously)

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Suggestion: option to buy furnishings for the city apartments instead of having to craft them.

Also, perhaps adding new apartments to buy, as well as homes to buy outside the city walls.

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Suggestion

Make legendary effects be an extra modification to the weapon, should visibly change the weapon in some way like the Dead Island weapon modifications. They should be able to be taken off the weapon and re applied to others. While off a weapon, they should be able to be improved, like increasing the chance of an elemental effect or the degree/scale of the effect, this improvement should work as a multiplier rather than turning it into a different item, in theory this could streamline the improvement process by letting the player partially improve the mod if they don’t have the resources to fully upgrade it. If the mod is improved and installed on a weapon, removing the mod should have a high chance of the mod returning to its base state, with a perk revolving around reducing the chance of the decrease in power, while another reducing the scale of how much is lost if it does happen

This would also to not only increase the amount of customization allowed to the player, letting them truly personalize their favourite side arm, but also add to the sense of progression of the game, specifically with weapons and (hopefully) armours

▶️ This could theoretically be used in TES6’s enchantment system, making the scale of an enchantment revolve around research on it on top of the perks the player has and soul gems they use

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Please, please, please implement underwater mechanics like underwater visual fx, diving mechanics, mechanics to drive surface and underwater vehicles (like boats, submarines etc.) and the mechanics to build underwater outposts, and even whole underwater cities in glass domes on planets that have large oceans. Make underwater flora and fauna be explorable and useful. Give some realism to the water surfaces like waves depending on wind/storm and breaking of waves on shores (like they did for No Man's Sky).

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One of my biggest suggestions is furnishings. Give me the option to hire an interior decorator to add furniture to my apartments on Akila, Neon, and Jemison. Give me pre-furnished habs alongside the empty habs fo rmy houtposts.

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# hot ivy ⭐ **9** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Suggestion for quality of life update/dlc

I absolutely love the game and have been a fan since oblivion. Why not bring back dual wielding melee weapons, add mini games like races in space to encourage different ship builds or even land races.
Then for a dlc idea a spacer arena/Vegas style gambling den a sort of outer rim for star fields worst of the worst where you can continue the crimson fleet storyline or expand on the lesser space gangs and mercenaries. The whole operation could be ran by a ex constellation member

Starfield with Sim activities and more gameplay options would be amazing

⭐ Suggestion : Hauling Cargo as a side job, a space mining guild, drinking and dancing at bars, gambling and card games in the red mile, an Arena for combat or space ball like in the lore

Stealth takedowns, Throwing weapons, Spears, cybernetics, cyberrunner hacking or xenowarfare for combat

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Also, it would be great if we could have an option to have full landing animations whenever we land rather than just the first time we land somewhere. I would love to be able to land on the surface of a planet and start inside my ship, get up from the cockpit and walk around inside the ship before exiting rather than just being dumped outside the ship at a place I have already landed at. We get the process of entering our ship, walking to the cockpit and having a full takeoff sequence, but we don't have the same on landing. I'd love to see the landing sequences at New Atlantis and Akila city each time I land, along with anywhere else I land on any planet, since they are really cinematic and would allow me to start off inside my ship rather than being dumped outside.

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Suggestion

Let us go full space wizard

First of all, add a way for us to upgrade our "energy", capacity and regen, to work more in line with every other player stats. Also, let the player research and improve powers as well, snice Skyrim people have asked for the spell crafting system to make a comeback, this could be the perfect opportunity to try, test and balance a modern version of this for future games. This would let the player have even more ways to feel like they are actually progressing, making the character their own

Second, this is more of a weird one but it would definitely work for both Starfield and even the next TES game. Get rid of timed powers/spells, what that means is that there shouldn't be "25 points for 60 seconds of whatever", instead make it so it's active for as long as you have energy/magic. This would let people create Starborn powers only builds without sacrificing much in terms of firepower. With this system, instead of having to cap the player to 1-2 zombies/reanimations, the cap would be their own energy reserves. But to make this system work best, the way energy/magic regenerates would have to change, letting it regen at all times, so if you regen enough energy you could have multiple reanimations at the same time indefinitely. As an example: energy regens at 13 points per second, and a power (single cost for timed effect turned constant drain while active) that costs 11 points per second is cast, the player is left the the power active until it breaks or is dispelled and 2 points per second still regenerating

The second point more than anything would help balance the game as to make both weapon wielders and power users have equal firepower without having to create artificial blocks or leaving it unbalanced by making one way to play better than another

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Please create an option to hide our spacesuit on breathable planets and not just in settlements. I love the attires in the game and it feels weird having my spacesuit on when my companions don't. I'd love to be able to still have my spacesuit equipped with all its armour etc, but have it hidden when outside settlements on breathable worlds. It felt really weird when retrieving the artifact with Sam from the Shaw gang outside Akila city because I was wearing my normal attire in the city and then suddenly my space suit appears when I get a certain distance from Akila city. It destroys immersion and would be far more immersive to just have the ability to hide your spacesuit on breathable planets and environments rather than just in settlements.

Plus having the ability to have the spacesuit hidden but still equipped whilst on our ship would be great. I like to take off my spacesuit when on my ship but what then happens is that when I land on a non breathable planet at a landing site that I've already landed at, I am automatically placed outside my ship on the surface with no suit on and I have to quickly equip it before taking to much damage, which again is massively immersion breaking.

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Suggestion: For afflictions, it would be really useful to have a filter in the Aid items section of our inventory that lets us quickly see only the items that can improve/cure our current afflictions. 🙏

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Having been bouncing around between Stardfield, Fallout 4 and Skyrim lately, I've come to found Starfields combat very... samey. IMO, Starfield nails the roleplaying and exploration better than the previous games. Especially the role playing! But the combat is the same every character unless you really try and push yourself in a different direction... like melee.

Skyrim has a ton of different combat styles, different magics like conjuration, destruction ect. As well as one hands, 2 hands, dual wields, bows... there's a lot of variety. And Fallout 4 has a lot of guns and melee weapons, but the perks are what make it different. Having a VATS master with near infinite crit chances and insta kills from perks makes that playstyle feel SO different from melee focused or heavy weapons focused.

Starfield... well there isn't that? A lot of the builds I've seen tend to be "Only using this weapon brand" or "only using this type." But without any bonuses or changes. This is less of a specific suggestion and a more broad "Do some work on perks to make different combat styles fun" Making it so we can actually have builds rather, and perks that offer more than just an increase of damage.

Maybe I'm just really missing some perks, but I've never felt build synergy with Starfields perks, which sucks because I love having to actually use the skill to level it up.

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I would appreciate some expansion to bring a space trucker. Maybe regular trade routes or something. The current combo of Drydock Blues and radiant missions from the boards does not quite do it for me.

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Suggestion
OK, so I’ve been thinking for a while now about what could help Starfield stand out a bit more and then I thought about it Starfield should lean more into its lore and open up to the players such as allowing mechs and xeno companions in both the free star and United colonies quest lines you deal with the remnants and fallout of the war. Without spoiling the shattered space DLC, another expansion or something to consider for the sequel is there is still plenty of space that hasn’t been properly colonized built up and claimed by any of the factions.

Imagine this cybernetic implants similar to neuro amps and other real life prosthetics become more available to all three factions dna modification through enhance allowing humans to take on different alien DNA allowing new alien looking humans giving different bonuses and effects. You could have xeno research and breeding for pets and guardians. You could allow even mechs to make a return. After playing almost every elder scrolls and at least all of the Bethesda fallouts imagine a Starfield 2 or DLC. Imagine you the player who’s heavily modified their character to look more alien while also giving themselves cybernetic implants with a pet alien mount riding them around your outpost defending it in your customized mech suit from ecliptic and spacers trying to take what you’ve built.

TLDR
I believe Starfield would greatly benefit from opening up things from its already established lore, as well as the bringing back some mechanics from their previous games, such as rideable aliens instead of horses and mechs instead of power armor. And allowing the cosmetic shop enhance to add alien DNA modifications. Cosmetic things like four eyes or tusks something that would blend everything Bethesda has learned from their previous games turning starfield into its own thing while pay homage to their past titles. Starfield can stand on its own 2 feet just fine, but I think adding these things to the game would make it even better

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Suggestion

Release small but constant hotfixes, it's simple psychology, they would make the game feel less "dead" and "abandoned" by giving a constant sense of attention

Keep the big updates as planned, big content drops should help the game, but they mean nothing if people leave the game before you release them, that's where the small hotfixes come in

Edit: I'm not saying that the game is dead or abandoned, but that's one of the main talking points of haters

Adding to this

More open communication of what's coming, what's planned, and what suggestions here have been looked at. Or just a roadmap

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More variations in wildlife behaviours

There's already things like food chain and predator sneaking up on things, so it could be expanded by: having them play dead, incredible speeds of prey when spotted, predator skulking in tall grass (like how small filterers can camouflage in underbrush)

Also please have some way to ensure that more defined relationships like that of Terrormorph-Aceles are more consistently realised in encounters. The Aceles doesn't need to always win, but could have a starting edge to ensure they take the role of predator consistently, unless outnumbered or something

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Similar to how we have resource maps of planets, we should have habitation/settlement maps of planets too (if the planet has settlements). This would then influence the type of zone that gets generated when we land.
For example, in an area of dense settlements, you’d get more human structures closely packed together with maybe a kind of common theme based on the world and the locations. A spot could have several mining operations and settlements. Another zone might have more farms and other agrarian buildings. Research towers and labs for areas of scientific interest or general industrial areas etc.
This way we’re not just looking at Hills, Mountains, Forests, Tundra etc. where we land and get the usual spread out smattering of buildings that kind of seem randomly placed. Even with repeats of POI structures, the procedural generation could give us some neat combinations of ‘larger’ settlements/settled zones.
Maybe more built up areas lack (or reduced levels of) flora, fauna, minerals, while venturing onto less settled parts of the planet have more of this and maybe a small chance at coming across hidden structures that want their anonymity.
Each play through of NG+ could change up which worlds were more heavily impacted by the war and have more or fewer abandoned sites.
It would also be nice if these structures weren’t just more densely packed together, but that if a hostile faction had moved in, they had squads or patrols moving between the locations, in addition to the enemies at each POI. So when you attack or get spotted at one of the POI’s, these patrols will start to converge on your location as the enemies call for backup; try to box you in and pin you down.

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UC3

Immserive Cokpit mode: Meanwhile there are mods to grav jump animations without black screen. Wormholes to move from one system to another. In-System navigation etc. Add a ship computer (or vaco) who can handle all the movements using hotkeys/ in-ship-cokpit-menu in an immersive way. Btw: Once there are keys for navigating voice-command softwares can also be used with it, optionaly.

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[Suggestion] Spacesuit decorative additaments.

Let us purchase and equip pauldrons, belts, pouches to our spacesuits to decorate outfits and tailor to our liking.

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Suggestion

Use the ship decorations system to place or change doors and ladders position ourselves 🙏.
It would be more convenient and practical for everyone.

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We need better looking weapons some look fine but the mag weapons are butt ugly and are in need of a revamp or sleeker more functioning look less diy erector set

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Suggestion

Release small but constant hotfixes, it's simple psychology, they would make the game feel less "dead" and "abandoned" by giving a constant sense of attention

Keep the big updates as planned, big content drops should help the game, but they mean nothing if people leave the game before you release them, that's where the small hotfixes come in

Edit: I'm not saying that the game is dead or abandoned, but that's one of the main talking points of haters

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💫Suggestion : I've finished starfield twice but the only thing that keeps me from going back is the lackluster gameplay options. all builds are just different variation of guns

I think having more class archetypes could make the game much more replayable

Examples :

Drone Specialist : A Character with a flying companion Drone. the drone could either be used for scouting or for support during combat

Stealth Specialist (Ninja) : Throwing knives, Stealth-takedowns and smoke grenades to infiltrate bases in a more unique way

Cyberneticist : Uses combat cybernetics from the colony war to enhance their prowess with unique abilities in battle. (dash fast in all directions, punch harder etc)

Cyber-runner : Uses a cyberdeck to hack enemies from afar. can hack lights, doors,  jam enemy scanners or comms to disorient them. at higher levels you can jam guns or cut off enemy's air supply

Beast-hunter : Can Tame and use Xenos in battle. the xenos will get stronger with character level and at higher levels you could command two at the same time

Engineer : Can place small turrets and manually control them to get a advantage.

The Neuro-master : Can use combat implants to control the minds of NPCs. can directly control NPCs at higher levels.

Biologist : Can use different types of darts using a dart gun to either poison or frenzy enemies from afar

Technomancer : Starborn :  Use magic and technology intertwined to cast powerful spells capable of summoning weapons, objects and the elements.

Melee Specialist : uses Spears, Sledgehammers and plasma Katanas to cut down enemies in close combat. Can choose charged attacks with jetpack to slam into battle

I don't expect all of these but more gameplay additions could bring a lot of players back for a 2.0 update

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Enemy balance across levels by their "factions". A spacer (generally) would be weaker than a Va'ruun Zealot, for example

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[Suggestion] spaceships & vehicles auto-pilot passenger mode to our map track marker or the quest point, much more usables like showers, toilets, TVs etc. & also a space-stations building 4 2 the new player's class M giant motherships, mini or mid-size DLCs updates or like 1) cyber implants, 2) underwater with itself relative gene mutation modifications, 3) variety of vehicles like combat, business, medical, default & work ones for building or unique lab ones flyable, ground moving on wheels, boats, underwater, much as many random encounters to this with different scenarios like some bandits, thieves, local battles, wounded dead bodies, or some funny sellers, help askers etc with mini repeatable quests to save some from slavery, hack terminals for info, kill target or wipe out whole group, steal things with options to call squad helping assist you, build things etc. so will always eat money make their system dynamic meaning quality of your's gear required for repair, hiring workers or mercs, conquering lands for your business shops etc. lead to grow your budget and the opposite losing territory will decrease it. Ofc, all of this, enemies need can to use and do too as much as upgrading their vehicles, enhance their combat pets with genes cyber implants, robots too as you the player with your allies will.

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Two quick, "low hanging fruit" suggestions: 1) you did great using actual images of Mars and Jupiter - please do the same for Enceladus and Mimas. Their very unique look adds a lot of character to the Sol system. 2) Please allow us to skin the starborn suit with the appearance of previously-earned suits. I don't want to stop at NG+2 because I don't like the look of the later suits, so please let us use skins from the armor sets we have earned.

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TBH I dont care much what of the many suggestions you decide to add to the game, as long as YOU, the DEVS, are having fun doing so. Currently some parts of Starfield feel that way, while others feel like they were a to-do list for you the devs. Skyrim, Fallout, and Starfield are at their greatest when the individual devs are like "hey lets add this here" or "it would be cool to do this quest over there" and each person comes up with their own "wacko" (but fun) ideas. Starfield is a very broad canvas, do not be afraid to have fun making your art!

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Dys

Suggestion:

Let players rotate weapons when picked up using the move option in decorating mode at outposts and on the ship, and improve the collision boxes for them, so they may be placed on shelves/counters/tables/etc.

Additionally, retain the option to physically pick up and move weapons and equipment by holding the interact button ('A' on controller), as with other objects ('A' button is currently 'take' and 'hold to equip') and move the equip shortcut to another button ('X').

Reasoning being I like to freeform decorate shelves/tables/etc with weapons and such, and doing so is kind've a pain atm.

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# hot ivy 🌟 **12** | https://discord.com/channels/784542837596225567/1217183866528333915/...

TBH I dont care much what of the many suggestions you decide to add to the game, as long as YOU, the DEVS, are having fun doing so. Currently some parts of Starfield feel that way, while others feel like they were a to-do list for you the devs. Skyrim, Fallout, and Starfield are at their greatest when the individual devs are like "hey lets add this here" or "it would be cool to do this quest over there" and each person comes up with their own "wacko" (but fun) ideas. Starfield is a very broad canvas, do not be afraid to have fun making your art!

This is absolutely right! If you, as the maker of something, don't find it fun to make or interesting as you make it, you won't put as much effort into it

Suggestion

Bethesda, please have your developer's, your people's backs whenever it come to discussing things with shareholders, Microsoft, or anyone else whose hands are involved in YOUR projects, the game will be better if the developers themselves like working on it, if they like what they are making. Make sure to let your developers get their voices heard when this meetings come about, because there will be no fun if the fun isn't there from the beginning. I've said it before, be experimental, do thing that others haven't tried or that haven't been done in this type of game, that's what's made you Game of The Year in the past, don't lose it because of corporate politics. If the game is sterile, if it's cookie-cutter, then the players will have a choice with a million others that fell to the same trappings, but if you're unique, or as unique as you can make games, then it's only you and maybe a couple others for choice

▶️ This is what I've always believed in entertainment: "Safe is dull, dull is boring. Entertaining is weird, weird is good"
Basically, you cannot stand out if everyone else is making the same thing because it's "safe", if it works once it doesn't mean that it's going to work 1000 times in a row, you oversaturate the market. Be unique, BE YOU
Remember:
https://tenor.com/view/syndrome-incredibles-when-everyones-super-gif-10466529

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Suggestion

Melee combat really needs a revamp, there's only 4 attack animations for it, I'm not joking. There's 3 animations for the combo, which is honestly underwhelming, specially since it leaves you open to attack for nearly a second, depending on the weapon, and unable to move during the entire combo as it forces the character to step forward with every swing in third person, and while you can move around in first person, you still need to wait awhile after the third swing. There's literally no control or mechanic beyond spamming and watching the character do the same 3 animations every time, with the power attack leaving you just as open

Adding more contextual animations should alleviate most of the issues with melee, specially in third person. What this means is, having different animations depending on the character's movements, and more than anything, letting the player (and NPCs) combine these new animations into "unique" combos that don't take control away from the player in third person or stop the player from attacking for a period of time. This doesn't mean that the melee needs to become the next Chivalry or Mordhau, just that it needs to feel fun and satisfying to use. As archaic as Skyrim's combat might have felt, it felt better to use than this, more cinematic form in Starfield. Perhaps get someone like Shadiversity, Skallagrim (at least for the sword-like weapons) or other sword/melee knowledgeable consultants to help with animations and possible free-form combos to help make the melee gameplay feel more satisfying

PS: Finishers and other melee animations like in FO4, make them dark, make them fun, make them grandiose, I (and many others) don't really care how, but please just make them

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Probably suggested before but I would like it if we could stand up and move around our ships during grav jumps. Similar to how it's handled in start wars fallen order and Jedi survivor. It would help overcome that feeling that we're just teleporting everywhere and give us a sense of traveling. And of course if people would prefer to just appear at a place they can still fast travel.

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# hot ivy 🌟 **12** | https://discord.com/channels/784542837596225567/1217183866528333915/...

[Suggestion] Spacesuit decorative additaments.

Let us purchase and equip pauldrons, belts, pouches to our spacesuits to decorate outfits and tailor to our liking.

I would like to see capes and cloaks for spacesuits, be like the master chief from that one halo 5 commercial, this is a suggestion I am 100% behind

This is my addition: Let us color our suits and clothes too

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Note taken, add new ingredients and stuff for HotM. 😛

that does look really cool, though 800 credits seems a bit high, that’s almost as much as BCE. I’d happily pay 500 for it…well, I’ll probably pay 800 for it anywhere because I like crafting items the gacha gimmick is my weakness xD

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Would love it we could get the ranger's armor and some of the iconic weapons from fallout new vegas in starfield and possibly a group/faction like the gun runners or crimson caravan that offer unique weapons/armor and missions and let us build trading posts / towns /settlements that actually grow and have it where new settlers could pop up little houses or camp near our town to build and expand the settlements i know it's a lot to ask but fleshing out the outpost system would help in keeping a lot of people interested in still playing

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Replace load screens with epic landing takeof and FTL animations that can be skipped if the loading is done before the animation ends. Also, add multiple landing zone that can be discovered and then land there or call your ship there if the ship is crewed.

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[suggestion] Make skins such as those for Keelhauler and Revenant for the other major factions.

By this, I mean faction-themed skins for a reward weapon from a major quest involving said faction. Like the X-989 (which could have a "Vanguard orange" skin) or the Justifier, which could have a "ranger brown" type paintjob.

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[suggestion] Aegis questline, a spy thriller (more James Bond than undercover cop/Sysdef) with a focus on the faction politics and keeping the war cold.

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[Suggestion] Used Ship Sales

A new merchant at every major spaceport (Neon, Akila City, Jemison, Cydonia, and the Key) offering "used ships". These ships are the same models sold by ship techs, but are cheaper to buy. However, they might have differences, coming partially damaged, missing weapons, lower cargo capacity, less shields, etc. A way to get a "better" or higher-tier ship for cheap to modify for your own desires, but without the insane prices the ship tech sells them for.

Adding to this

This (cheaper ships because they are broken down) could be balanced with a more hands-on ship repair system, or by making the technician services scale with the amount of fixing needed

Obviously, I vote for the first option, alongside a combat autopilot, this could be very interesting if done right. Having to physically fix your ship (not replacing ship parts aid item btw) could add a new way to specialize your character. There could even be more hardcore options, like hull damage creating atmosphere leaks that have to be fix with a blowtorch (as a simple mechanic) from the outside of the ship

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[Suggestion] Change the Adoring Fan's hairstyle to the PC's hairstyle of the PC is male.

It would make sense that the Adoring Fan is completely obsessed with making himself exactly like his hero.

Love this! Suggestion: Perhaps also an option to alter our companions appearance at Enhance (eye colour, tattoos & hairstyle)

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[Suggestion] stop Creations from meddling with our load order on PC. It should not be activating or deactivating mods or changing load order on its own. It's really awful that it has to be used at all on PC

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Much more variety in the 'Buried Temple' quest at the end game. It's always the same. Have either different venues for the battle (chosen randomly), or make it so that battle area is at least partially randomly generated/configured.

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The strongest elements in the game by far are the biomes and spaceships and the game should be pushing the player to engage with these more. Currently most of the quests start in a settlement and either direct the player to another settlement or a custom POI. This makes the game feel very disjointed and empty because it becomes abundantly clear to the player most of the game is negative space they'll never explore. Instead, and I'm sure despite what much of the player feedback insists, the game should leverage the radiant POIs/events more. More quests should direct the player to randomly placed locations. More quests should be encountered through random events that pop up while exploring the surface of a random planet. A lot of that stuff has been relegated to mission boards and I think it should be pulled out and put more front and center into the rest of the game experience.

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Update the areas around major cities for New games and NG+ to resemble traditional Bethesda maps with set locations, minor settlements, and new quests

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Added some computer parts, cargo nets and other small items to the mod that I always miss in the empty habs, and they’ve been a big help and I think something that mod was really missing

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Would like if the legendary ships could be boarded and raided like a mobile dungeon and we could capture or destroy them

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AS A Starfield user, I WOULD LIKE to be able to rotate ship habs in 90 degree configurations, SO THAT more design choices and options for shipbuilding can be added to the game.

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Suggestion: Can we please get a way to grow our own veggies and fruits? You see, I’m gearing up for a Mars expedition, and I’d really love to grow my own potatoes there. No clue where that idea came from, but now I’m suddenly craving some Martian mashed potatoes 😉

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Immersion Suggestions: Option to toggle the HUD on/off in-game (whilst retaining subtitles), or a an option in Settings to only have the HUD visible while wearing a helmet.

Would love to see solar glare in the helmet’s visor whilst in first person.

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Add craftable ship parts.

Add shattered space weapons to the rest of the universe.

Refresh the enemy spawns in the dungeons.

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I think quest rewards could use more definition in where they come from. By default quests give an amount of credits (seemingly out of nowhere) when completing them, which feels... fleeting given that the game world has a lot thought put into its physical structure and presentation.

This is not just about the board missions (though they're a prime example), I just finished Hostile Intelligence and was given 12000 credits on completion. Did it come from Sanon or who, does she even have that amount of expense?

Bounty board missions seemingly give credits and reward the instant the target is dealt with, which comes into question the nature of the speed of communication. Worse in Tracker's board missions are items/resources being given alongside the credit reward in that same instant.

A contrast is the credits being given as part of entry into UC Citizenship: the nature of the credits being given has been defined, so it makes sense. Doing the favour to the bartender in Viewport, helping out colony settlers with a local bandit problem. The bounties in Skyrim being commisioned in part of the ruling Jarl, etc.

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Legendary effects on gear could use more context. Where do they come from? Who made them? Why can't we make them and apply them to gear? Are they like regular mods? What makes them tick? Why can't we remove them and apply them somewhere else, are they bound to something like the Law of Firsts in Elder Scrolls? Is it something you do to the weapon during its construction or after?

I think this Diablo-like sensibilities in colour-coded loot structure has become too abstract that it is looked at as being too gamey, since it's often just presented as is. In Starfield this sticks out since most of everything else in the game is quite grounded in structure to cohesion

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The snowfall in Londinion as a general weather effect. As it is the snowfall is limited only to the Londinion area, it literally disappears when the Forward Base is exited

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Suggestion

Lots of people have asked for kill-moves and takedown animations, and I want to add to that

Apart from having melee animations, both kill moves and just simple combos (like third person FO4), I would also like to see range weapon kill moves and takedowns

For kill moves it's simple, just do something similar to New Vegas and Skyrim, kills that don't engage the "danger" of stealth should have a bullet follow or a target down cam, like in Skyrim, while killing the last enemy (exiting combat) should have a cam showing their body hitting the floor, like in New Vegas. There should even be like close quarters kill moves, like using a shotgun to lift the enemy using their gut before pulling the trigger, or hitting them in the leg with a long rifle and executing them as they look up at you

As for stealth takedowns, there should be a cinematic of sorts with actually unique animations, like Halo's assassinations or CoD's takedowns, but they should only trigger if the target is fully unaware. If it takes the damage of more than one bullet, the animation should reflect that with a max limit, like 3-4 shots, if the target would take more than that many shots then no animation triggers. The animations could be a simple as the player's character slowly standing up and pointing the gun directly to the head of the target and pulling the trigger, as funny as tapping them on the shoulder before shooting them in the face, or as "tacticool" as grabbing them and putting them in some sort of hold before pulling the trigger. If the target takes more than one shoot the animation should reflect that, like the shot in the back of the head getting the enemy's attention before having to shoot them in the face as they turn around, or shooting them in the leg before executing them as they look at you. Automatic weapons should do small bursts instead of a single shot, and burst weapons should obviously do bursts too

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# hot ivy 🌟 **10** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Immersion Suggestions: Option to toggle the HUD on/off in-game (whilst retaining subtitles), or a an option in Settings to only have the HUD visible while wearing a helmet.

Would love to see solar glare in the helmet’s visor whilst in first person.

Suggestion addition

I would love to see my character's face reflected in the visor (under the right conditions) so if the game ever gets a VR port, character customization actually gets a purpose. Besides, if the Toy Story game can do it like 20 years ago, imagine how good it would look with today's technology

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Han

Add unique and rare rewards for trading astras with the trackers alliance, unique weapon and suit skins, a rare "skeleton" digipick, special blade and things like that

These rewards encourage astra hunting, and astra hunting encourage exploration, it's a fun activity loop for the game

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Can we get some more variety in walking animations? I saw an early version of the game you showed there were several different ones you could choose from can we have those back please ?

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[Suggestion] spaceships & vehicles auto-pilot passenger mode to our map track marker or the quest point, much more usables like showers, toilets, TVs etc. & also a space-stations building 4 2 the new player's class M giant motherships.

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⭐ Suggestion : please overhaul the useless Quantum essence mechanic.

instead of a temporary boost. they should give you permanent upgrades to your starborn powers. like more mana recovery, more duration, stronger effect etc. as of right now they're no real reason to use them in combat

Better yet. they could be used as perk points in a separate starborn skill tree

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Dys

Suggestion:

Generate a 'local infrastructure' or 'human activity' map filter with the terrain for planets/moons in all systems (with more populated systems having more coverage of 'infrastructure') that is presented to the user when they are picking a landing point. Think city lights on the dark side of a planet.

The amount of local infrastructure at your designated point should inform how many human-related POIs and decorations the proc gen system that builds the landing zone should produce.

Reasoning being that in most systems, regardless of where you land, there is always a human PoI or human debris/decorations littered around, which is unrealistic when you land in the middle of nowhere on a random airless planet/moon. That being said, the option to land in populated regions should always be there for the player if they want to explore those locations and hit the local PoIs. This would be a middleground for players wanting to explore where no human has been and those who want to jump into the action - there's space for both.

This could be presented as its own map filter, like the resource heat map, and also in the landing zone description when you are choosing a landing point below the biome description, as a percentage or descriptor (sparse, moderate, dense, etc).

The proc gen systems populating the landing zone when you choose to go there would then drop ~1-2 human PoIs with some decorations on a 'sparse' or ~10% landing zone, or 9-10+ human PoIs on a 'dense' landing zone with many decorations.

This would also allow you (the devs) to communicate how populated a planet or moon is and where that population is distributed abstractly by way of a map filter without much additional legwork needed. A prepopulated civilian outpost (the ones that show up on the system map) might have a small spot of dense infrastructure around it on the planet map that then expands out and fades to nothing, suggesting that that is where a colony started and grew outward.

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The American Garand as an old earth weapon, maybe it's the only one left over as a decorative piece but actually functions, could be from a poi from earth, I do think Earth should have a bunch of generic buried poi's like old rusted boats and ships and towns, it'll add to the desolation and tragedy of what happened to earth

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Suggestion

Remove human structures from planet generation outside of the actual settled systems, leaving human structures to the faction controlled systems, planets used during the war and neighbouring systems (single jump less than 18 light years away)

As you explore and fully survey planets, when you sell that survey, then the planet gets added to the pool of potential human structures, the further it is from the human structure generation “bubble”, the less likely it is to generate human structures, with each fully surveyed system expanding that “bubble” as long as it neighbours the current “bubble”

The planets that were used during the war should be the only ones generating war time structures, while the human structure “bubble” should generate more civilian and modern structures. This would help focus the history of the universe by cementing where the war hit hardest, as well as adding a proper sense of discovery

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Suggestion: more extreme landscape & weather. Giant volcanoes, waterfalls, gargantuan trees, dense jungles, carnivorous plants (like huge Venus fly traps), quicksand, thick fog, enormous sandstorms, blizzards, giant waves / tsunamis, etc. 🌋🏔️🏝️🌊

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To add to this have massive xeno monsters (like the leviathans) and having some that count as boss fights and some that are peaceful but still dangerous

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Can the dev team add Mouse and Keyboard support for Xbox Series X? Alot of Xbox Series X lest gen games like STARFIELD they added support for Mouse and Keyboard and the community of Xbox are so happy for the shared interest between devs and the gamers that are on Xbox and love this future. I hope it will be taken seriously I spoken with a lot of people on Twitch stream's who would love to have this future for Xbox as STARFIELD goes.
Best Regards

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Suggestion: Have more information on weapon upgrades and legendary effects like what is the chance of an enemy being lit on fire with an incendiary suit? how much armour does shattering/armour piercing rounds ignore? Etc I find a lot of the effects too vague so it’s hard to know what’s good and fits your build and what doesn’t

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Pip

Suggestion: plz let me disable the level 4 boost pack perk. another solution is to prevent it from activating while Phase Time is active.

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[suggestion] The ability to claim a single abandoned outpost for your faction of choise (UC, Freestar, or (if completed on the Fleet side) the Crimson Fleet)

The way this would work is it would require 3 things: 1. the relevant storyline completed, being the Vanguard for the UC, Ranger for Freestar Collective, or the Fleet storyline on the side of the Fleet.

  1. A misc item you can acquire from the leader of your chosen faction, that is basically a "claim kit".

  2. An outpost on any planet tagged as "abandoned" this includes Mines and Science outposts.

An additional requirement for all of them is to clear all hostiles. Then activate the claim kit in your inventory.

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AS A Starfield user, I WOULD LIKE to have access to an assortment of locations and activities containing mini games and other entertainment services, SO THAT i have other "in world" ancillary gameplay options for times that i'm not doing quests and objectives.

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Would like more sci-fi looks to ships or a new manufacturer/ dockyard that sells habs with that sci-fi look or feel and the ability to build our own dockyard or space station

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Suggestion: Please add lights to New Atlantis. at nights it feels like it's a ghost town. there are mods to fix this but this feels like a really big oversight. The advertisements in the city should also light the environment

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[Suggestion] A rover/buggy skin for NG+

Basically, if you buy a vehicle, both have skins that look more like the Guardian. The vehicles really stand out if you're in a NG+ compared to your ship

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Suggestion: Option to choose up to three Backgrounds - so that we can experience more of the unique dialogue (as many players continue with the same character in NG+).

It would also give an opportunity to further roleplay our backstory - as we could have been a Soldier who settled down and became a Chef / Homesteader, for example; or instead went on to use our Soldiers skills as Bounty Hunter after the war etc.

I love that we can change our Traits with NG+ so it would be great to also have the option if possible to change our Background(s) with NG+ too please! The Backgrounds could perhaps be not just who we were before the start of the game, but also who we were in the previous universe before going through Unity again.

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AS A Starfield user, I WOULD LIKE to be able to favorite or bookmark items in Outpost and Shipbuilder, SO THAT I can quickly get to commonly used items without spending so much time looking for them in menus.

-Completion criteria:
*Create subcategory for favorite/bookmarked items
*Create backend for tagging/identifying the preference
*Test in Steam/xBox configurations
*Create documentation for feature usage
*Push to all SF endpoints/installations
*Public communication of new feature

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Suggestion: I know the controller vibration indicates when the Novablast Disruptor is fully charged, but it would be nice if we had visual confirmation of that as well. Something like a loading bar just below where the ammo count is on the gun model.

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[suggestion] Put the Fallen Astronaut memorial on the moon.

This memorial is a very sweet gesture to those lost in the pursuit of the Final Frontier, and include names like Vladimir Komarov and the Apollo 1 crew. Could even update it to include the names of those lost in the Challenger and Columbia accidents.

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# hot ivy 🌟 **17** | https://discord.com/channels/784542837596225567/1217183866528333915/...

I'd love to get the VA for Adoring Fan back in studio and have him constantly praise my amazing driving skills.

More Adoring Fan dialogue would be great!, & hopefully also some lines/ conversations for him in the Shattered Space DLC (& any future DLC).

Would also love the option to discuss becoming Varuun with Andreja in the DLC, & her thoughts during / after the initiation ritual etc.

Separately, there is a moment in the base game where Andreja asks what our Background is. We can only say Argus miner or another line. I would love it if we could give responses based on our chosen Background & have a short discussion with Andreja about our previous life / Background.

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Suggestion: There needs to be a better way to unassign robots from outposts, since an outpost can't be deleted while it has assigned crew (and robots apparently count). Unlike NPCs (which can be unassigned using the crew management menu) the player has to physically travel to the outpost and hunt down the robots to delete them. Since robots can't be transferred between outposts, I would suggest deleting any robots assigned to the outpost as part of deleting the outpost.

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Suggestion

This is a two-ffer that touches on something I suggested previously

Increase the possible scale of mountains, like really increase it, mount Everest is nearly 9km in height while Olympus Mons on mars is about 24km high, also allow for deeper valleys and steeper cliffs. With this in mind, volumetric clouds would make for a fantastic addition for high places like mountains or deep areas like valleys. Imagine if you could literally see fog rolling in instead of everything just becoming Silent Hill in a short moment, imagine scaling a mountain or reaching the cliff of a massive chasm and seeing clouds bellow you, how cool would that be?

This is obviously low in the priority list since it's just to "pretty up" the game, other more important things like new mechanics, content and fixes specially should take priority, but I'm putting my suggestion on the table so it's kept in mind once the game is in a much better state

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[suggestion] Restrict the spawn of the Mysterious Tracker until one (or more) of the following have occurred:

  1. Joined Constellation as full member (requires completing The Old Neighborhood)
  2. Become a freestar Ranger (full membership required)
  3. Liberated the UC fro mthe threat of Terrormorphs (completed Vanguard Storyline)
  4. Collected Kryx's Legacy (completed Fleet storyline, which side doesn't matter)
  5. Reached level 20.
  6. Completed 10 miscellaneous quests for any one faction (these are side quests, not activities or missions from the boards)

It doesn't make sense how I can be freshly dirt-covered and barely known and suddenly "hey, I've been looking for you"

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# hot ivy 🌟 **16** | https://discord.com/channels/784542837596225567/1217183866528333915/...

[suggestion] Restrict the spawn of the Mysterious Tracker until one (or more) of the following have occurred:

  1. Joined Constellation as full member (requires completing The Old Neighborhood)
  2. Become a freestar Ranger (full membership required)
  3. Liberated the UC fro mthe threat of Terrormorphs (completed Vanguard Storyline)
  4. Collected Kryx's Legacy (completed Fleet storyline, which side doesn't matter)
  5. Reached level 20.
  6. Completed 10 miscellaneous quests for any one faction (these are side quests, not activities or missions from the boards)

It doesn't make sense how I can be freshly dirt-covered and barely known and suddenly "hey, I've been looking for you"

Unless you have Wanted or Bounty Hunter backgrounds. Those would make more sense than like, explorer, kids stuff and UC Native for example.

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Suggestion: when you’re centered on a planet in the star system menu and decide to scan a nearby, unselected planet, the camera zooms all the way out (to where you can see all the planets in the system) then back into said planet—it shouldn’t do this. Instead, the camera should smoothly switch to the planet you scanned. Just a small thing that would make things less weird

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I have suggested this before please ,please , flesh out the starting perks/traits let us actually do some big game hunting like a leviathan class xeno creature and have more stuff with the parents like quests or even escort or rescue missions just happening on them is ok at best, flesh out the companions especially the ones you can romance I'm not talking dating sim but more than follow me i love you now if this a rpg give us back the role-playing aspect ,let us have a xeno animal companion/pet , you have the mission for the ark ship that has the remains of the colony that go to Paradiso let us find an ark seed terraforming ship like the one from the movie Titan A.E.

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Sev

Suggestion- Escape pod modules for ships. I know some rather reload a save and keep their ship, but improves immersion especially if npcs have them.

Escape pod's are obviously for if the worst happens and your ship bites the dust. You can make standard cheap types just for personal. Expensive ones that vent your cargo in pods. When the ship is in critical condition, players can hold a button to order evacuation.

This can lead to events, recovering npcs, pirates faking to get aboard your ship. Your pod being intercepted by pirates etc.

Pods can call your spare ships if crewed to reacue, sos beacon for friendly npcs like rangers. Some may need pay of course. Or, steer them to nearest planet and pray you find a ship.

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# hot ivy 🌟 **16** | https://discord.com/channels/784542837596225567/1217183866528333915/...

[suggestion] Restrict the spawn of the Mysterious Tracker until one (or more) of the following have occurred:

  1. Joined Constellation as full member (requires completing The Old Neighborhood)
  2. Become a freestar Ranger (full membership required)
  3. Liberated the UC fro mthe threat of Terrormorphs (completed Vanguard Storyline)
  4. Collected Kryx's Legacy (completed Fleet storyline, which side doesn't matter)
  5. Reached level 20.
  6. Completed 10 miscellaneous quests for any one faction (these are side quests, not activities or missions from the boards)

It doesn't make sense how I can be freshly dirt-covered and barely known and suddenly "hey, I've been looking for you"

Agreed. Completing the side quest for the Tracker lady on Mars could be another trigger

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# hot ivy 🌟 **10** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Unless you have Wanted or Bounty Hunter backgrounds. Those would make more sense than like, explorer, kids stuff and UC Native for example.

This as well, I could see both of those giving an immediate "in" to the quest, kinda like how Dream Home or Kid Stuff give you a quest upon leaving the Lodge

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Suggestion

Companions always comment whenever you scan anything, from plants and animals to POIs, some times their comments mention beating them to the scan. What if companions could actually scan things too? Like pointing out dungeons or scanning animals or plants for a reduced percentage, and resources too of course

For POIs, they should point out dungeons you haven't been to in a while, if at all. This would give companions more usability beyond just combat and dialogue (in very specific, scripted scenarios)

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Suggestion: Currently, you combat slide a short distance with no weapon equipped, and a longer (cancellable) distance with a weapon equipped. Combat slides should be long regardless of whether or not you have your weapon out. I shouldn’t have to get my gun out in order to make proper use of the “slide to move faster” mechanic (from Gymnastics rank 4)

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When bringing up the scanner in the cockpit, we should always be able to land without being forced to bring up the starmap when there are multiple overlapping landing spots (New Atlantis, Neon, etc.). Instead, the game should only display the primary landing icon, allowing for a more seamless landing procedure. BTW, this does not impact Fast Travel at all since as it stands right now we are always forced to use the starmap for fast travel anyway.

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Han

Add a third alternative for vehicle driving controls:

Reassign the fire button to something else so the triggers can be used to accelerate and reverse the vehicle, and full steering with the joystick

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# hot ivy 🌟 **11** | https://discord.com/channels/784542837596225567/1217183866528333915/...

When bringing up the scanner in the cockpit, we should always be able to land without being forced to bring up the starmap when there are multiple overlapping landing spots (New Atlantis, Neon, etc.). Instead, the game should only display the primary landing icon, allowing for a more seamless landing procedure. BTW, this does not impact Fast Travel at all since as it stands right now we are always forced to use the starmap for fast travel anyway.

To add to this, it would be neat if we could set landing targets with our scanner (from the cockpit) as well so we don’t have to enter a menu for that either—perhaps accompanied by a short cutscene of our ship flying towards the planet

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[Suggestion] add making a watch clock, tablet or some other 'phone' from the pre-release kit actually in the game with itself abilities like to call from distance your companion, vehicle or call squad group to help you from which depends from what fracture your are to aid in combat, building or gathering resources. Also, gaining access to open Starfield's "Ethernet local network" like some sites to buy stuff from distance with delivery, accept missions from there or just some info looking as NPC encyclopedia etc.

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Suggestion

Something that I feel was plan incorrectly is the whole lifetime of the game. I know Bethesda wants this game to be played for 10 years, but they should have had a year by year plan up to 10 years instead of straight up a 10 year plan

Basically, plan out every year, taking into account how "ravenous" players are with content, so the yearly DLC drops as planned, not quite a bad idea, but the problem is the replayability of the content. Right now the content is replayable because it has to be, not because it's worth replaying. I am not saying that the game or that the content is bad, but you can only the same quest, explore the same doungeons, do the same things so many times before it become boring or just another chore. The plan needed to have more depth than it currently does, the replayablity of something has to come organically to be enjoyed, with the quests as simple as they are (unfortunately including the DLC Shattered Space) it just doesn't flow properly replaying some stuff over and over again because there's no difference, "you've done it once, you've done it a thousand times" doesn't work if you want the game to last. Look at the Payday franchise for example, they have very limited heists, but because the have major variations, down to the layout of the building and even the escape plan, it creates a gameplay loop that actually rewards replaying the same missions

Rewards: The most important part of enjoying a task

This does not mean that the player gets paid more or that they get better items for a quest, this goes beyond the gameplay, the reward has to be felt rather than shown. Basically, make them feel like things are different, that it's not the same menial task over and over again, but instead that things are changing, that they are different, that the player isn't just doing things for the sake of a checklist. And that's one of the problems, the game feels like most quest where just items on a list, this can make them feel shallow

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This one might be a bit of a weird and controversial one, specially since it's based on a game that ended up being a scam (sort of)

Suggestion

There's this abandoned survival game called StarForge that did something that I haven't seen anyone attempt since, a combination of normal movement animations with invers kinematics and everything but working along side a physics driven movement system. Basically, while your feet are on the ground you walk normal, with all the animations happening as in any other game. On steep inclines is where this hybrid movement system shines, the character wants to stay upright, and they can do it quite well (the physics favours upright while in contact with the ground), but if their footing slips, they will slide down the incline with their feet usually pointing down, but the character's orientation is still physics driven, hitting a rock on the way down can make the character tumble on every which way. Same with falling, there's a falling animation but the character's orientation is physics driven, so with the wind simulation that Starfield appears to have plus the boostpack, falling could become way more interesting. It is honestly one of the best locomotion systems I've ever used in a game, it just needed more polish and TLC

The main point of this suggestion is: Make the movement system have a combination of standard animations but let the character's orientation be physics driven, being able to stay upright while touching the ground (similar to the buggy's physics) but letting the orientation be completely at the mercy of physics if the character has no support. This system should, in theory, allow for any orientation to be achieved while in 0G instead of the character always being upright, but the player model would need to be visible and simulated while in first person to achieve the best results

▶️ ||The game is free to download from it's own website for anyone who wants to see what I mean, the devs are code}{atch||

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Han

Find a way to minimize crosstalk between NPCs

Often times when in cities especially, walking past a group having a conversation scene (that leads to a quest) other NPCs passing by the player will engage in a long greeting, civilians, guards and even the companions can start talking over an ongoing conversation right next to them.

This is unnatural and not great as it takes away all the moment of that conversation with the crosstalk.

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[suggestion] Add more "general resources" merchants similar to Isra on the Key.

Currently, if you want just general resources, you have to go to various merchants, as some specialize, but some don't. I'd like one or two general resource merchants like Isra that sell resources, that's in other areas, not "everything including the kitchen sink" just "the kitchen sink"

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Ven

Londinium as a variant dungeon where after you complete it the first time you are given access to another entrance and periodically clear it to set check points, gradually getting tougher and tougher to keep the at bay

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[Suggestion] Space Environmental Hazards

I think it would be cool and immersive if some solar systems had space Hazards, example like:
Solar flares from the local star that causes damage to your ship without proper protection (full shield).

Electrical storm's that reduce your ship's power capacity by a certain % (base on the severity of the storm).

Gravitational distortion from planets or astroid fields that invents your ship's navigational controls periodically.

Magnetic asteroids that are hidden in asteroid fields that if you fly to close will slam into your ship.

Gases clouds that can either be acidic which cause hull damage over time or a thick particle cloud that reduce your weapon systems performance (slower tracking or cause missiles to go off course).

Sub Zero Zones that can be in asteroid fields that lower your ship's speed or top speed.

These are some ideas that i can think of at the moment for this Suggestion. Let me know what you think of it and if it's something you would like as a feature.

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Sev

Suggestion- drop pod module for ships. The idea has existed many decades as a way to quickly insert people on a planet without the need of a ship. They can come in multiple varieties and serve multiple purposes.

Way's it could be used, either while piloting the ship in orbit of a planet you, moon or other large spacial body your ship normally lands on. You can choose to drop instead of land. Or you can exit the pilot seat, go to the pod you wish to drop in and strap in. To choose a drop location.

Unlike landing a ship the closer to a target you choose the more likely you'll land around or on it. Allowing for fast action. Stealthful insert or just a more precise "landing zone".

Your ship will land nearby like usual after a few minutes, or if you hail it with a beacon. Or you can find a ship to steal.

Pod types-

Shock pod: one or multiple single person pods meant to hit hard and fast. Armored to protect the occupant but not to roomy.

Infiltration pod: More expensive shock pod, it has camouflage, dampening landing protocols to land without to much noise.

Squad pod: Big enough for five people or one person and a bot all on the same pod.

Hanger pod: most expensive and largest pod. Used as cargo delivery by some, squads, or a vehicle planet side without risking a shuttle. Only pod that can be recollected. Maybe zoom in on your character in it as the sound of a ship lands and attachs before zooming out to reveal its been docked?

Its a key scifi element thats been around apparently longer then actual space flight. Would give the players more control on where to land and how to engage a mission.

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[Suggestion] change to the "File not found" background:

Instead of giving Wellness, Ballistics, and Piloting, instead give 3 skill points that must be used immediately upon exiting dialogue with Lin after character creation (the skills menu pops up, and cannot be closed until points are spent) on three tier 1 skills. This would allow it to be truly a "the past is know only to you" background, rahter than somehow assuming I learned to pilot, shoot a ballistic weapon, and take care of myself.

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[suggestion] Kid Stuff Trait, additional stuff

For Kid Stuff, I think it would be cool to have the option to give your folks extra money in person, and the next time you show up, have the apartment be changed somehow, maybe new art, maybe they got new clothes, etc etc. A way to say "hey mom, dad, I got extra money this week/month at Constellation, I'd like you to have some"

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On the suggestions to include minigames: I think they would be better if in, say, a game of 2 players between the player and an NPC, the NPC has a specific playstyle (possibly also tied to their greater personality). Similar to how any NPC already are assigned a Combat Style, some general, others more specific.

In the vein of personality, they could also have responses to the state of the game during play.

Things like this could make minigames more of a social activity within the world as the player inhabits and live in it, more than mere diversion.

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Suggestion

After the Vanguard quest, add a new section of Londinion that is unblocked after your cleanup. This section contains a major heat leech nest built around machinery that was built well enough to be self sufficient

This nest could work as sort of “challenge dungeon” that never runs out of enemies, but as you go deeper, you unlock new harder sections, the dungeon could even be procedural based on the universe’s seed so it stays consistent within the same NG+

Now, the story could be that after your cleanup efforts on Londinion, the UC (and FC if you get them to collaborate) send extermination teams to gather the Lazarus plant, but none of the squads they’ve send have ever returned, so they call you to clear out as many leeches and terrormorphs as you can all the while your primary directive is to collect as much of the Lazarus plant as possible. The corpses of the previous cleaning teams could be used to let the player resupply in ammo, and there could even be a timer because of the amount of spores in the area, making the player have to reach the bodies to replenish their “oxygen” (environmental damage caused by spores or something similar). The plant samples could be used as a new type of currency with the UC and FC, similar to Astras, which would let you upgrade equipment, or even your character

Basically think of it as CoD zombies from Cold War and BO6, the difference being you can extract at any point. This should have new weapons like a flamethrower and grenade launchers, the Lazarus plant could even be used in new chem recipes like ones that restore environment damage of different types (yellow bar on health), or legendary crafting since the plant appears to have miraculous properties

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Suggestion⭐ : Visible First person bodies for the player, First person interactions like Picking up items, Inspecting your weapon, eating, drinking. it would make the game feel more immersive and make the player character feel more involved with the world instead of just being a floating camera.

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Suggestion: I just want to be able to explore space better without relying so much on HUDs and menus or loading screens. My suggestion is to make the HUD energy screen evident on the ship's consoles, without needing that HUD. And to have an approach to the planet via cruising speed, which would make an entrance animation. And to remove or mask the loading screens. Some repairs to the ship should be made both internally and externally depending on the situation. This would make space exploration more dynamic. Because for now the ship is nothing more than a fast travel loob, and that's the coolest thing to be in!stão

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Suggestion: things like our weapon (including our pistol and melee weapons) and boostpack always being visible on our character should be a toggleable option like “show/hide spacesuit in settlements”. I appreciate the mods that allow it but you shouldn’t have to spend money on them to get these basic functionalities

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Suggestion:
Infinite universes mention but differ than main or 10 different constellation universe. How about with: UC vs FC still at war. Or UC runs the universe or eliminated. Same for FC, CF, and Va'ruun. Infinite universes and can't meet Erwin or the daughter? A actual survival universe is all UC, FC, CF, and Va'ruun never existed. Constellation not formed and search the rocks on your own.

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Suggestion:
In a possible new universe, Everyone you see is wearing dino costumes and is forced to by law. Then even you have to wear one to chat with anyone

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Suggestion:

-Fsr 3/3.1 on Xbox Series S/X to improve the performance(Shattered Space DLC performance on Xbox has some serious issues, adding Fsr 3.0/3.1 will help the whole game)

-add the take down to improve Stealth

-add the Colosseum to the earth(It is one of the seven wonders of the world)

-In the weapon modification bank, add an option that improves the rarity level of the weapon. (an option to improve weapon rarity could provide players with a deeper sense of progression and customization, incentivizing collecting and upgrading weapons)

-offline mode (no Wi-Fi)

-Xbox Series S/X Mouse and Keyboard. (adding mouse and keyboard support could give players a more precise control option, especially for targeting and menu navigation.)

-add Italian dubbing 🇮🇹

-ps5 version(the more players play the better, in that case it would be nice if you would accompany the launch of Starfield on PS5 or the launch of the next DLC with more dubbing like the Italian one)

-We want to know what to expect from Starfield in 2025, please release a ROADMAP.

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Speaking about cake I’d literally give a kidney for the birthday cake to come back. Never understood why it wasn’t an unlock on fo76 birthday yearly

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UC3

Suggestion: Immersive Navigation^10: Select up to the nearest 10 Star Systems with a key +/- or Number 1-10, to travel to there using loading screen free grav drive. Then select thought up to 10 different Planets in the system using a +/- key or 1-10 to travel there. Then select with +/- the up to 10 Moons of that planet, to travel to. Then (or before if you like to land on a planet) select a landing spot with your mouse on the planet from your ship. Use your flyable vehicle and fly around the planet. The entire settled system at your fingertips.

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# hot ivy ⭐ **4** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Suggestion: Immersive Navigation^10: Select up to the nearest 10 Star Systems with a key +/- or Number 1-10, to travel to there using loading screen free grav drive. Then select thought up to 10 different Planets in the system using a +/- key or 1-10 to travel there. Then select with +/- the up to 10 Moons of that planet, to travel to. Then (or before if you like to land on a planet) select a landing spot with your mouse on the planet from your ship. Use your flyable vehicle and fly around the planet. The entire settled system at your fingertips.

Yeah, like this. Suggestion: it could be fun to ‘plot a course’ by selecting multiple destinations on a list & then when you take off or Grav Jump the ship automatically goes to the next destination on your list (unless you tell it not to).

We could perhaps do this plotting of a course on a computer/ chart in a new ship ‘map room’.

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UC3

Suggstion: A reputation system. e.g. Destroying a ship of one faction reduces reputation for on faction for a while and increase reputation for the other faction. Affecting amount of bounty clearence, amount of mission rewards, trader prizes (discount vs. higher prizes) etc.

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A new dlc to add more planets w/ quests, weapons, guns, bigger ships, faster ships, stronger ships with ability to create floating outposts on neon waters and outer edge outposts on gas giants. And on Ice giants ability to land if we upgrade our ship. I mean why can't we land on an ice giant? It's just ice? Maybe also a planet when you enter looks like the planet from Titan A.E hiding the Titan at.

But anyway for the love of all that's holy

Fix your vendor bug of not accepting actions unless you're in the right spot

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Suggestions if you are still working on Starfield:

  • hide loading screens behind animations like in NMS
  • remove loading screens from elevators, make them move
  • make human made POIs less frequent, not in every fishbowl I land. Add more nature made POIs. If it's a game about exploration, we need to feel like we were first there, not like now, everywhere I land, 100 meters from there I can see something humans built. When people complain about repeating POIs but that issue is not solved by adding more, it's by making them less but high rewarding. And remove useless drills/containers every 50 meters.
  • Nothing in this game is rewarding, barely any unique weapons. You need to revamp the reward system. Super rare POI should award super rare item.
  • Write more interesting stories with new writers that don't walk on eggshells when writing. Characters make zero emotions when talking. They don't get excited, mad or anything. They just make boring talk. A thing that can be said in 1 sentence, is being said in 3. Make more use of the writer that wrote the terrormorph story in Londinion as that is the only good one. Londinion is such a nice city, wish there were more like it, some with people living there.
  • Add puzzles when unlocking the powers in the temples. A
  • If it's a fetch quest, just don't do it. You went for quantity over quality. There is not a single expedition quest where you are sent as part of the UC to go and explore. You need one.
  • This is a game about exploration, keep that always in mind so don't try to make it many things.
  • I can't believe I say this, but why there are barely any women's clothes in this game?
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[suggestion] the mechanized suits like the varu'un cyborg dudes like? Always ones with swords guys wears? Of there are actually implants? The look cool, make it for the player plz. Just a costume or even mb it will like aid us in combat like a sentry suit...

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[suggestion] teleportation starborn ability they are using for to the player, like automatic when you get a nice punch of damage or just randomly mb anim for the fast travel or actually using it as a transportation to crosshair that will not be like the wind sprint one but as a further with draining much more energy.

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Swap the Urban Eagle and Sidestars pistol sound, I'd expect the pistol based of a dessert eagle to have that loud sounding shot while the sidestar is more of the alternative to eon as a basic pistol, maybe a slight upgrade

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UC3

Suggestion: Connect important worlds of the settled system with guarded gravdoors to walk thought. (Like Stargates, just with Starfield Lore).

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[suggestion] Make random encounters with two combatting forces (i.e. freestar vs ecliptic) give you one pass for "friendly fire"

In cases where the player jumps into a system and encounters two combatting forces, sometimes the friendly force will fly directly in line of fire without warning. It'd be better if once per encounter, this would not lead to the friendly forces turning hostile. Any further agression against them will work as normal.

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Suggestion
The game should add animal like armor. The mantis suit is nice but the varun armor looks more serpent influenced than anything else. Imagine a wolf or bear armor or eagle. The uc has there own marines that call themselves Red Devils which is bad ass why not expand on it a little for both the UC and free star collective I’ve been reading a few sci fi books that could lend great concept art of what it could look like

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⭐ Suggestion : A Roadmap or even a small announcement so we should know if starfield is going to get more support or not. Space Travel Overhaul? PoI overhaul? Stealth and combat overhaul? is the second expansion still happening?

Please Communicate with your audience.

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Change up the introduction to the trackers alliance, instead of the member showing up immediately in NA when you start the game, have her spawn in only after doing idk maybe 5-10 TA missions from the mission board, or alternatively you can go to their headquarters yourself and get a slightly different introduction, this would be better than being told they think you’re actions make you a good fit when all you done was fight some pirates off at kreet, even with whatever background you had
Another thing is the citizen bounty system in settlements should be only added after doing the first quest for TA, there is some mechanical progression then and it means if you want to learn a new skill you have to join them

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[suggestion] terraforming planets to add oasises for dead stones like moons etc. So we can get in there some aliens so the enemies will be able do the same what will bring some actions gameplay with building changing in cases of like that dead this stones in space making it more actionable. Also, the opposite to kill planets ecosystems like the dead one from the mech war so we will be able as the enemies too to change planet's resources & also killing it's weather like a mass destruction weapon so every life on it's surface will suffer from hazardous enviroments damage.

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after doing the “Beer Run” quest Henry should have dialogue about what happened, either his beer tasting going good or bad, it adds a bit more to the outcome, also it’s more of a bug but after ruining his beer the first dialogue option is “no dialogue action on player in first phase”

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I know the ‘Tech’ tree is pretty filled up with perks but putting in one more specifically for the vehicle would be great
This perk basically focuses on the ramming part
Increasing damage you deal to targets hit by your vehicle, maybe they stay down longer at the final level

I like that idea, so let me give it a spin

Suggestion

For the most part, the Tech tree is mostly ship perks, so why not make a skill tree for the vehicle itself? Perks like increasing the top speed, the max boost, boost regen, etc.

This would pair amazingly if were allowed to modify the buggy like we can our ships, or at the very least like our weapons, with perks specifically for new parts like tires with different handling profiles, or boosters without automatic stabilization

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I know the ‘Tech’ tree is pretty filled up with perks but putting in one more specifically for the vehicle would be great
This perk basically focuses on the ramming part
Increasing damage you deal to targets hit by your vehicle, maybe they stay down longer at the final level

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[Suggestion] "Star Perks"

Name is just something I came up with. Basically, when you've maxxed out every skill in a specific tree, i.e.combat, you may choose one "star perk" that's an ultimate perk. These perks are specifically related to the tree they can be selected from, and exponentially increase your power.

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# hot ivy ⭐ **7** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

I know the ‘Tech’ tree is pretty filled up with perks but putting in one more specifically for the vehicle would be great
This perk basically focuses on the ramming part
Increasing damage you deal to targets hit by your vehicle, maybe they stay down longer at the final level

⭐ The Tech Tree Would be Perfect for Hacking, Robotics and cybernetics skills. there are some similar skills in the game but they're very basic.

Hacking could be expanded to include cyber-running, Hacking NPCs and even some electronic devices like Cameras, lights, doors. there could even be some radiant quests where you have to hack a company's servers to gain data

Robotics could be a skill to design robots like in the F4 Automaton DLC

and Cybernetics skill could enhance the damage or the duration of the abilities you could get using combat cybernetics/implants

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# hot ivy ⭐ **9** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

⭐ The Tech Tree Would be Perfect for Hacking, Robotics and cybernetics skills. there are some similar skills in the game but they're very basic.

Hacking could be expanded to include cyber-running, Hacking NPCs and even some electronic devices like Cameras, lights, doors. there could even be some radiant quests where you have to hack a company's servers to gain data

Robotics could be a skill to design robots like in the F4 Automaton DLC

and Cybernetics skill could enhance the damage or the duration of the abilities you could get using combat cybernetics/implants

I do believe there should be some alternative hacking minigames the digipick one makes sense for electronic locks, but unlocking panels and computer terminals, or files on computers, that needs something else, maybe a simplified version of the deus ex mkdv hacking minigame, but something alternative, and maybe you could get a tool that you could craft if you have the skills that helps or even bypasses the minigame all together but for balance it's percentage based

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In the gallery/photo mode allow us to add a small amount of text on each of our photos. When that photo is used in a loading screen show that text instead of the generic loading tips.

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# hot ivy 🌟 **10** | https://discord.com/channels/784542837596225567/1217183866528333915/...

In the gallery/photo mode allow us to add a small amount of text on each of our photos. When that photo is used in a loading screen show that text instead of the generic loading tips.

To add: each image should be automatically “geo-tagged” so we know where it was taken in the game

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I wish when I attacked a newly landed ecliptic ship and take out the mercy on the ground , and the claymore starts taking off , I shoot its fuel tanks with a negotiator and i damage it so much it spins out of control and crashes nearby!

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While for obvious reasons you Bethesda can't reveal too much to us directly (spoilers, NDA, etc.), it would be much appreciated if we could get a general gist of what is going on behind the scenes. Spefically, we would like to have a time estimate for next update, and what the update might be about. We are trying to be patient, but lot of the "updates" we have seen recently are all individual content creations, and not official, which is causing some of us to lose faifth in this games future.

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So a couple of random suggestions

For POI randomisation other than giving them tags to help separate ones that fit zero atmosphere ones and ones that don't the same should be for the npc's, I would like to see Spacers, Ecliptic and Crimson Fleet wear something other than their spacesuit, it's understandable while in space or non atmospheric bases, but while on breathable planets it would be nice to at minimum see them without their helmets and at most their regular clothes, this could give you a chance to also make ecliptic casual wear they were under their spacesuits
In third person it would be great to have a shoulder swap function
For stealth, there are areas were it's really dark and outside of perks you should be almost invisible in those areas, so make it so lighting has a much more drastic effect on npc's seeing you, other than that rank 2 of the stealth perk adds how much noise you're making, maybe also have it show in how much light you're in

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Suggestion

Something I will point out, if you really want to make your games as profitable as possible, you don’t need to force monetization. The important part is making the game, the updates, the content, worthwhile

Look at No Man’s Sky for example, years of free updates, with not only expanding and redeveloping game mechanics but also adding major features. Again, all of this was added for free and yet the game has been profitable, all because the players felt heard because the content was expansive, it was deep and it complemented the game in every way

9 times out of 10, over monetizing a game prevents profits because the game itself feels like the side project instead of the main product, not fun with underbaked content (look at Suicide Squad for an example). Just don’t fall for the same fallacies that other developers, publishers, shareholders, whatever, have fallen for

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The sleep/wait ui should be improved there are planets with different lengths of days/nights whatever, but the local time just used the regular 24/7 I have to use the planet icon in the hud to know what time it is before I go to the menu to check
If you can’t do a clock that specifically shows the correct local time for the planet you’re on then at least show the planet icon on that ui so you can easier tell what time it will be when you wake up whether light or dark

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This suggestion is like bottom on the priority list, make everything else right and then worry about this but I was wondering why no BGS game has interactive foliage collision? It doesn't need to be super complex like in RDR2 but something very basic as it helps a lot with immersion. It surely isn't super intensive on the machine to make barebones variant since games like Zelda have it that run on the Wii U. Skyrim mods add such feature with little performance hit. And even No man sky has crappy one which is certainly better than none.

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# hot ivy 🌟 **14** | https://discord.com/channels/784542837596225567/1217183866528333915/...

This suggestion is like bottom on the priority list, make everything else right and then worry about this but I was wondering why no BGS game has interactive foliage collision? It doesn't need to be super complex like in RDR2 but something very basic as it helps a lot with immersion. It surely isn't super intensive on the machine to make barebones variant since games like Zelda have it that run on the Wii U. Skyrim mods add such feature with little performance hit. And even No man sky has crappy one which is certainly better than none.

Also note that there is foliage collision (grass) when driving the Rev8. This should be expanded to on foot.

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"Borrow" -as in just copy wholesale- the paint code system from Forza Horizon. So often when ship building, I see a video and want to follow it, but trying to match the colors is almost impossible as we do not have a Hex(?) Decimal(?) system to exactly match the same color codes others use.

For those unfamiliar, in the system I am referring to each color, brightness, and opacity has a decimal. Within each decimal there are three clicks on the D-pad to toggle a slight dark to light adjustment for each whole color.

For example: Porsche Shark Blue in this system would be 0.59L/0.74R/0.71L for Hue, Saturation, and Brightness.

Forza does has additional options for metallic/matte/flake paints that while would be exceptionally cool to have, the main decimal system would be the most beneficial for replicating colors.

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Crowd NPCs could use more comments and reactions in regards to the player's acts (and state of being e.g. status effects)

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[suggestion] local ethernet network with couple of websites like online store where you can get some items delivered from distances, deimos domain, ryujin etc. access to that will be get granted from entities like consoles or player self his note-tablet with radios, self writing messages, music player that you can drop your audios from Windows to there playin it in spaceship or other vehicles. Some "apps, tools" in the mobile device that will let you wait/sleep it readding this abandoned optionability to the game, craft some minimals like only tier 1 items without the bench or only temp. Ones like throwables, foods, calling from distance able to allowing change companions at once from any place location or call transport, vehicle, ally squad, artillery strike with the restriction like using it only once per a day. Future weather 4 2 hide from dangerous hazardous anomalous hazards. Better map from there like mini one poping lil from hud or in 3D like navigator.

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Weapons and Aids And suits and booster packs get stronger and upgradable after ever unity. Like each now has a mod already equipped.
And their physical power changes and goes up and 100. This way it's more balanced instead of having to waist 1200 bullets on one spacers cuz their 92 when your level 132.

Maybe a unity workbench

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Suggestion

When fast travelling, would it be possible to have random events stop you at any point to your destination? This would reflect the random encounters of RPGs of old, and I think this could help the game feel less “one note” by breaking the monotony every once in a while

If the game had fast travel animations instead of just a loading, like the grav jump quantum tunnel or the ship travelling on the space map, then this random encounters would feel more real for lack of a better word

▶️ The grav jump animation could take inspiration from the guardians of the galaxy 2 jumps, appearing briefly on every system on the way to the destination

➡️ : If you go with the map travel instead, there could be new random encounters in deep space, with no planets or stars around, and they could have more variation and even environmental hazards

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[suggestion] Like some NPC battles, wierd places like idk, giant hole like "the glow" from fallout, some anomalies on a surface of the planet or moon, black holes, quasars & pulsars and... Also would be cool if pois gonna add some you know, NPC structures, bases but they will change everytime like moving from place to place or wipe out from map getting destroyed by a raid etc. everytime changing, dynamic world.

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[suggestion] exit airlock to outer space in spacesuit with oxygen cable so we cant get too far to lost the ship also its logically correct for to mine asteroids, meteorites, fight some horror like enemies, stealth getting to enemies ship etc. also, would very love & like to see black holes, quasars so pulsars too, comets, gas clouds...

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AS A Starfield user, I WOULD LIKE to have gameplay setting sliders added to the base game product which increased/decreased frequency of various types of faction attacks and raids, SO THAT i can modify my gameplay experience to my roleplaying preferences
Idea by @unique crown

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so the game’s been out for a good while, are we ever gonna get an update of ship building so that the door and ladder placement makes more sense and not have to use mods?

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Have the ability for when Enemy ships take out your shields/Engines, that they can board YOU and you have to fend off the boarding party. You can then Counter-board their ship to take over it or start a self destruct sequence and then boot it off of your ship.

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💫 Suggestion : Actual Boss fights with unique boss battles similar to the one in the end of the Vanguard questline. for the Bounty Hunting Questline

These can both be alien creatures, Humans or even ships.

For example these bosses could have a unique ability which you can use yourself after defeating then. For example a bounty for a Cyber-runner would take you to a place filled with things that can be hacked against you and you could unlock these at the end

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Suggestion: Make the grav dash and combat slide more physics-based. You should be able to activate grav dash from multiple angles and maintain your momentum when exiting, and combat sliding down a slope should make our character continue sliding without any input.
This would give more incentive to level up Gymnastics/||Starborn|| skills and make on-foot traversal a decently fun alternative to just driving everywhere—just imagine sliding between two big sand dunes then grav dashing near the top to do a sick jump. I wanna feel like Frozone.

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A unity counter after ng10. A magazine rack to display your mags on a ship or outpost. More ship based quests. Ammo manufacturing equipment for outposts. Cargo links to deliver ammo to retailers.

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To any of the creators who look at this please put your creations on the level loot list so those of us whom buy it can get it to drop above base level

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# hot ivy 🌟 **11** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion: Make the grav dash and combat slide more physics-based. You should be able to activate grav dash from multiple angles and maintain your momentum when exiting, and combat sliding down a slope should make our character continue sliding without any input.
This would give more incentive to level up Gymnastics/||Starborn|| skills and make on-foot traversal a decently fun alternative to just driving everywhere—just imagine sliding between two big sand dunes then grav dashing near the top to do a sick jump. I wanna feel like Frozone.

Grav Dash being Omni Directional would make combat much more interesting

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When outpost building, being able to flatten the terrain. Much like the way your ship does when it lands. That way I can build a neighborhood I can drive around.

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Saving the outfit assignments of the entire crew. On my fancy Trident, everybody dressed up in suits. On my Ecliptic ship, everybody dressed rough. At my beachfront outpost, everybody in summer gear and swimwear, etc. I know I can keep "saves" but I want to progress and then have downtime for R&R.

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With the fact that we can disable and board other ships, why not make it that other NPCs could bored and try to take our ships.

Instead of having our ship blown up, we can be given the chance to defend our ship and try to take it back before we are killed.

Even Random orbital attackers would try to board us, but they'd have to knock out our shields first.

If we defend our ship and defeat the NPCs, we get to keep our ship and theirs.

If the NPCs defeat us, then we can come across those NPCs flying around space in our ship.

Also, if the NPCs defeat the player, then the player finds themselves being left on the nearest moon or plant as they watch the NPCs take off and fly away with our ship.

That would mean for the player to get back they would have to steal, get transport back to their outpost or buy a new ship to get off the planet or moon.

It would make the spacers, ecliptic and crimson fleet even more of a threat.

If our shield is knocked out, there could even be a cutscene of them docking with our ship, so we know we are about to be boarded.

It just doesn't seem real that every time an enemy defeats us that our ship is destroyed every time and none of them try to take our ship.

Even when our ship is on the ground, none of the NPCs try to take our ship.

If our ship is on the ground, and we are doing things, we could get a notification from either Vasco that someone is taking our ship or it will pop up on our screen, and we would have to get back to our ship quick and stop them from taking it.

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For those of us who have the shattered space DLC on Xbox, please give us the ability to either disable the quest from starting or the ability to uninstall the DLC so it doesn't start.

With having the DLC, it kind of makes the player have to become va'ruun and go through it every time they create a character.

If the player is playing as a UC Vanguard or a bounty hunter, they are pushed into having to do the DLC, which takes the player out of their gameplay style.

There are times when I find myself wanting to play as a UC bounty hunter, but I know that as soon as I start it will trigger shattered space so for me to keep that from happening I have to uninstall Starfield then reinstall it without the DLC because the DLC doesn't give an uninstall or disable ability on creations like all the other mods do.

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[suggestion] pets system combining behavior of fallout 76 ones with actual companions like, wearing on them clothes & armor, bunch of them and as an ability to make every alien your pet or at least as a temporary one with whole of actually pet companions some funny, wierd, beautiful, unique etc. flying or running like glowing half bats half lizards so on, would be awesome cool too to implement aquariums with alien bizarre fish available for building

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Make spaceship module/ habs actually useful and usable say you have a doctor well they'll always hang around the infirmary have someone with gastronomy they'll cook and announce when lunch is or ask who's hungry and so on give them the behaviors that fit them and their skills

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Suggesting some additional difficulty toggles under gameplay options like reducing the value of items by a global %. Currently the only way to reduce money in the game is the vendor credits toggle, which just makes the game more tedious rather than actually reducing the credits you earn. Also fuel costs/limits/hardcore space travel option when it's ready please!

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Please allow us to favorite our fists in a quick slot. It’s currently immersion-breaking when switching from weapons to unarmed combat since we have to go into the menu and unequip our weapon before we can fight with our fists.

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Suggestion: Maybe this shouldn’t be priority but I think it would be easy to implement; the Robotics skill should allow us to grant bonus damage to turrets using an option in the terminal.

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[suggestion]

  1. Faction themed combat medic outfits and space suit skins
  2. Faction combat medic skins for EM weapons
  3. More variety in EM weapons
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Suggestion

More communication and openness, things like roadmaps that you update monthly, and videos updating the community on the next update including talking about suggestions that have been taken into account. With the second point, literally doing some like “… and we really like the suggestion by [username] on (discord/our website) where they mentioned [suggestion], and we hope you enjoy as much as we did in the next update” would send the community wild, not only by being more open but also teasing and possibly even showing new features in action

Just less radio silence would be more than enough, everything else would just be a major plus

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Suggestion: Review how companions react to quest results and what responses the player has available when confronted by them. The most glaring example i can think of is with Ryujin. || If you attempt to stop the mind control development, but are overruled by the vote, the companions react as if you voted for it and there is no option to explain otherwise.|| Situations like this make the player feel like the narrative is being controlled for them and they have less agency than implied by the quest.

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💫 Suggestion : I don't want to mention any other game but the option to side-step/dash in combat has made the combat in those games much more engaging. specially since enemies can do it too. I think the addition in starfield could have a really positive effect. that's how the jetpack should be used

the grav dash ability does exist but it's not omni directional and it's very clunky to use because it brings you to a full stop after you use it

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Magazines like Freestar Captain's Log as readable lore books (so they would be skill books). Although others are more like comics (e.g. Solomon's) which can be expensive to author, and still has and serves the same technicalities as the more text-based ones...

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Suggestion

Let us change the designation of our ship, basically tune options for the reactors, that lets our ships go from all rounders to dedicated fighters or even colony ships. These tune settings would change how power allocation works by giving boosts to certain systems while debuffing others

All rounder: No change, vanilla power allocation

Fighter: weapons take half the amount of power to work full power, shields and engines take double. Special ability: Faster boost if only 2 engines or less are installed

Battle frigates: weapon power allocation is unchanged, shields take half the power while engines take double. Special ability: Shield regen boost if all weapons are turrets

Colony ship: Engines take half the power for full usage, shields and weapons take double power. Special ability: Lets the player rent out passenger space to NPCs, get rent weekly, NPCs with skills (like gastronomy, security, ship maintenance) increase happiness and can give items to player as long as they have the facilities they need

And there are many more types of ships that could be made, like hybrids of 2 different types, that could add more depth to Starfield’s ships which many consider one of the best parts of the game, so double down

▶️ A system like this could make a fleet system even more engaging and viable, it would let players specialize individual ships to different tasks in the battlefield, there could even be a repair ship designation as the group’s “healer”, or scavenger designations to auto loot the aftermath

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Suggestion

This would require to repurpose 2 already existing mechanics and adding 1 new one

The added: Coordinates to landing area, this way the planet tiles can be distinguished between universes, so if you like an outpost on a certain location, you can

The tweaked mechanics: Dynamic pilot screens and flight travel animations, there can be more things to do with the screens can help the game feel more interactive, and the animation could be used to mask loading screens

Seamless landing and takeoff: When in space, selecting a planet gives the option to select landing area instead of opening the star map, this zooms in the camera to one of the screens on the dash. The screen then displays a “satellite image” of the landing area selected, the screen would have the coordinates at the bottom. Around the screen there should be buttons and dials that the character uses to choose between predetermined landing areas (like random dungeons and cities) and coordinates to create a new landing area. The satellite image should be free of the markers that are on landing zones by default, instead having a crosshair pointing at the coordinates of the planetary image (it should be just the planet texture you see from space, not the actual local map of the area) that way you can tell the biome, that should also be typed out on the screen, and if you’re by a coast. After selecting the landing zone, new or predetermined, the camera switches to the cinematic flight camera use when going from planet to planet but the ship flying to the planet directly, then the camera switches to a head on (with slightly cinematic angle/animation) keeping the ship in focus with empty space behind it. As the game loads the play area, space should fade into the skybox of the planet, weather it has an atmosphere and clouds and sky colour becomes apparent, or it’s just an airless rock. After the game loads the scene with the ship animation, the camera switches to the normal landing animation as normal

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a cool idea is to make the screens in the pilots console more animated, showing actual data about whats going on , like shield strength and hull integrity and the stuff you get in your HUD, would make for a more immersive feeling when flying your ship in first person

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UC3

I really hope the "code alterning update" from Bethesda will be that it will be possible to plot a course from cockpit instead of menu selection. And decide where to land while in the ship.

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# hot ivy 🌟 **14** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion: Review how companions react to quest results and what responses the player has available when confronted by them. The most glaring example i can think of is with Ryujin. || If you attempt to stop the mind control development, but are overruled by the vote, the companions react as if you voted for it and there is no option to explain otherwise.|| Situations like this make the player feel like the narrative is being controlled for them and they have less agency than implied by the quest.

Adding to this, the UC Vanguard quest: ||all of Constellation acts as if the only conceivable reason for picking the Aceles is because you "don't trust the science" of the microbe, when in reality picking the Aceles also helps repair the biosphere that was damaged when they were almost rendered extinct, is known to be effective, and promotes cooperation between Freestar and the UC|| - it would be nice to be able to explain this and not be berated for a perfectly valid choice

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An alternate "aim mode" for third person that allows for aiming with a scoped firearm as if simply aiming with one unscoped: https://cdn.discordapp.com/attachments/720968174413152276/1345537017379033088/image.png?ex=67c4e87f&is=67c396ff&hm=97f9c760417aab47d3975ef9180466d2dcae532aa92911c7f5f45648cf2a3b8e& which makes it easier for third-person to engage midrange using the scoped weapon via the "anchor" of over-the-shoulder aim

In first person this is not a problem since by default the weapon already aims forward (instead of downward and to the side as is the case of third person)

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Suggestion: Companion dialogue should be less “What is it?” and “Something you need?” and more general, lore-rich lines about the world or themselves. I say this because I have 8 crewmates on my ship and every time they’re grouped up, all they say are greetings directed towards the player and nothing interesting. You don’t even have to record new dialogue, just change things around

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[suggestion] beautiful animated destruction system for some buildings, structures, figures sorts etc. of course as a respawning them in some time like NPCs reconstruct them or appearing in another location different one.

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Suggestion: it would be great have new Traits added which provide unique content, places, quests or characters to the world. (Such as the Traits we currently have for: Kids Stuff, Wanted, Adoring Fan, & Dream Home).

These type of Traits that impact the world are really fun & add a lot of roleplay options & flavour for new playthroughs. Would love to see more of them please. 🙏

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Why don't we have more weapons in the creation club ? would love some more like the ones we got in fallout4 there were all types we need more variety plasma, rocket launchers, Ect maybe add different types of ammo like new vegas had

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Suggestion

If we get space dogs (or normal dogs) [pets, basically] and/or alien companions (intelligent or otherwise) that look like Khajiits or Argonians (furries in general actually), let me pet them for being good bois

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[Suggestion] Sub-Light tunnel mode. Instead of grav jumping to the next location it's like an alternative drive that is slower than jumping but too fast to catch. The ship is in auto-pilot like in scifi movies, so you can walk around the ship, repair it, craft stuff, talk to your crew, change destinations, listen to the radio, scan for distress signals. Looking out the windows you'd see random types of high speed space travel. Like your in a worm hole with the stars and nebulas racing by

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Suggestion⭐ :

an Engineer / Technician build that can summon Turrets and a small drone/robot. this drone could also be used to scout enemy bases with manual control. Starfield could really use some varied builds that don't rely on guns

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Potential DLC/Creation suggestion: Trade Authority faction quests. Ability to be a fixer for the Trade Authority, the type who gets goods from place to place without them being questioned, greases palms with officials, ensures "procurement specialists" honor their side of the deal, probably handles at least some of moving goods bought by the TA on The Key back to polite society, etc.

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[Reddit]: From the Starfield community on Reddit: Installed POI Cooldown, see...

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Han

Suggestion +

As suggested by **Arvyn **too, implement this idea in the game + add new POIs: https://www.reddit.com/r/Starfield/comments/1j3k0ub/installed_poi_cooldown_seeing_tens_of_brand_new/

This tweak improves the exploration of the game by 500%. I want to elaborate on this suggestion:

It seems like the vanilla game has a cooldown but defaults to 2 in-game days. And that's too quick, the player can easily pass that time by travelling or playing for an hour or so, that's not enough, causes repetition and exploration fatigue.

From my and other's experience with this mod, raising that limit to something like 10-30 days, procedural exploration of the game is vastly improved, the locations feel unique and new, do this and add some new POIs in the game and the exploration aspect which is often a complaint will actually be fun.

[Reddit]: From the Starfield community on Reddit: Installed POI Cooldown, see...

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This is going to be a simple, but crucial suggestion: Make future DLCs revolve around the expansive greater Starfield world and embraces it. Having the stark contrast between what the base game offers and what the Shattered Space offers makes it seem like Starfield is having an identity crisis in which it doesn't seem like it knows whether if it is better to go with the expansive, procedurally generated world, or be more towards handcrafted, smaller zones. My suggestion is that Starfield is a game about the expansive world. So make DLC that actually embraces the massive size of Starfield rather than making single, handcrafted experiences can actually be to Starfield's benefit and make it stand out even more

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Shipbuilding suggestion: ability to add random paint cosmetics to your ship to give it some personality (think like how ww2 planes often had pictures painted on them)

You could include things like basic geometric shapes, common symbols (!, ?, etc), maybe some faction-related symbols (like the UC of Freestar logo), etc etc to your ship painter

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Naz

Suggestion 1: Customizing Vasco

It would be pretty epic if we could customize Vasco and give it paint jobs and such. Get new paint jobs from quests. For example, complete the Styx side quest and get the paint scheme for Vasco. Better yet, also have a quest where we can get one of those gang members to paint Vasco with different styles.

Suggestion 2: Loading screen transitions

Y’all should definitely add more loading screen transitions of the ship flying into orbit or to a planet, similar to how they did it in Destiny. Completely eliminating the black loading screens or the white ring to allow complete immersion would take this game to another level for sure, allowing the player to stay better immersed in the game. Even subtle cinematic events like entering a building from a doorway or leaving the ship would be extraordinary.

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As a gamer who explores a lot, it would be nice to have a huge influx of POI's. No story needed. Just add about 100 places and let them integrate randomly with kiosk missions, bounties, "abandoned" places, etc. The furniture already exists. Just go crazy with mapmaking geometry. Some good map makers, or Bethesda themselves. My real money is waiting!

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Is there a chance we could get a forward pack boost bind on console/gamepad? Like what you do with an Alt boost bind on PC

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I enjoy starfield and I feel like there is so much potential here team. And I do agree with some criticisms on YouTube but I like coming back to Starfield, things that could be added could be more ship building, POI added more randomness to find, more outpost stuff, dlc Starborn 😉 if it’s a thing or even alien dlc we find a distant planet and a new alien race, companion etc. I love Starfield and everytime I play I feel there’s endless potential. More Bethesda game studios creations be nice 😊, maybe a mission board that is like live service so weekly or monthly events for resources and unique rewards etc, maybe once a month a special expedition (no mans sky kind of) unique rewards and maybe modifiers to explore find etc , I’m just throwing ideas out there. There’s so much potential here. also some of the creations I feel could be added into the base game for everyone too. Even new companions (I wouldn’t say no) thank you Bethesda I love Starfield and please don’t give up on us at constellation 😉 so many great suggestions too.

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# hot ivy 🌟 **10** | https://discord.com/channels/784542837596225567/1217183866528333915/...

For those of us who have the shattered space DLC on Xbox, please give us the ability to either disable the quest from starting or the ability to uninstall the DLC so it doesn't start.

With having the DLC, it kind of makes the player have to become va'ruun and go through it every time they create a character.

If the player is playing as a UC Vanguard or a bounty hunter, they are pushed into having to do the DLC, which takes the player out of their gameplay style.

There are times when I find myself wanting to play as a UC bounty hunter, but I know that as soon as I start it will trigger shattered space so for me to keep that from happening I have to uninstall Starfield then reinstall it without the DLC because the DLC doesn't give an uninstall or disable ability on creations like all the other mods do.

The trigger should have been something completely different to just “jump to a system outside the main quest”, which doesn’t even work properly because it triggers on NG+ when you’re just looking for artifacts

Suggestion

If the game had a radio of some kind, like fallout, there could be a signal you can tune into that triggers the DLC on your next jump, same with the DOOM creation, so the player has some control of when these scripted events happen. Relating to the post above, this would help role playing a specific character without having the DLC start straight away

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make base building and production of material and having a shipbuilding / selling point more worthwhile. To me ATM it all seems bit meh.

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Suggestion - More nuanced feedback options for Creations. Adding a checkbox for "is the description accurate for this creation", a checkbox for "did it perform as expected", and display the response as a percent.

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# hot ivy 🌟 **12** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion - More nuanced feedback options for Creations. Adding a checkbox for "is the description accurate for this creation", a checkbox for "did it perform as expected", and display the response as a percent.

Agreed, & I would also suggest having both a thumbs up or thumbs down overall rating system for Creations - with the overall percentage rating shown (like how Steam does it); so that we can get a feel for how well received or not a Creation is. Perhaps with a comments section too, so that players can provide feedback / reviews of Creations.

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Suggestion - for the opening - add dialogue of Lin telling the player to "take photos as evidence of work" then have Lin & Heller pose added to the opening mission, making photo mode a suggested requirement. Would be nice if other factions also had their own take, and different npcs have their own feelings about being snapped.

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More romance options with various characters, especially companions. That was my suggestion but you got there first so I'll put this as a response.

Agreed. I know a lot of folks would like to romance Jesamine and Hadrian. It would add some more to that UC Questline of finding more alpha predators. I already love hanging out with her.

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Naz

Suggestion 3: New Starborn gear with every New Game

Forgive me if this is already implemented, I’m only on NG+1 (second NG. Not sure if I say NG 2 or 1).

After every new game it would be fantastic if we could get a new piece of Starborn gear, and a Safe/storage on the Starborn ship with all previous NG rewards as well. Using NG as a way to encourage multiple new game plays by only giving one peice of armor takes away from the enjoyment a bit. Note that their stats should still increase with the player level advancement, otherwise adding them is just redundant. A Starborn suit and ship are great regardless, but not if we have to rotate these rewards through new games. A quick solution to the missing NG weapon would be to let us receive the Starborn’s weapon of the one we sided with upon entering new game, this way when we kill the hostile Srarborn to pursue NG we will also receive their weapon, netting the player both weapons. Or, visa versa, where we begin new game with the Starborn’s weapon of which we had slain. Or, make new Starborn weapons to accommodate these requests.

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Well, I know this may be a shot in the dark, but since y'all said you were listening, here goes. A bunch of us ladies decided that Ezekiel really needs to be someone that we can romance. He's got that deep, dreamy, Tom Brokaw voice that is well...darn attractive. How about it? I'm all for helping him learn to deal with his dark past. StarfieldConstellation

More romance options with various characters, especially companions. That was my suggestion but you got there first so I'll put this as a response.

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Well, I know this may be a shot in the dark, but since y'all said you were listening, here goes. A bunch of us ladies decided that Ezekiel really needs to be someone that we can romance. He's got that deep, dreamy, Tom Brokaw voice that is well...darn attractive. How about it? I'm all for helping him learn to deal with his dark past. StarfieldConstellation

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For both Starfield and even future games: Add hair "parts" in which you can customize different parts of your character's hair/beard instead of it being a single hair or beard option. This could be both the front and back or sides even.

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[suggestion] equipment like weapons, apparel gear, food, drugs construction kit like when you can really change the look of the item rebuilding it something like with a blocks or figures making on it stuff like adding scars or your own skins, making your own weapon or apparel or consumables with its own buffs or abilities but with restrictions like spaceship building also for the vehicles too.

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Please be more stringent on what is curated for the Verified Creations program. There's been an ever-increasing trend of profiteering off of uninformed customers by releasing mods that doesn't even require a lot of labour and expertise, at times released in parts, and from that not worth the asking price. Even free mods from other sites are taken down by the author in favour of the Creations page.

A lot of us are worried that the modding community is withering from this, or worse, built solely on profit incentive that would fall apart as soon as the money is no longer there.

In my personal opinion, the official Creations works best as a bed of small-scale adventures and fleshed out modules. In my eyes, Bethesda has always been a modern TSR of the video game world; official and unofficial supplements such as extra modules and campaigns, these exists in BGS' RPGs as mods made in the Creation Kit, paid for or not. The Verified Creations program for such things to be paid for would help facilitate this, only if stringent curation is maintained.

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Suggestion

Something that I can't unsee since day 1 is the world lighting, specially at night. During the day, there's no much to complain, it looks great for the most part. Now, at night in the other hand, there's a global light source that doesn't line up with anything, not the moon(s) or the galaxy in the skybox of any planet, just lining it up with something logical would improve the immersion of it

I am aware this is a minor nitpick, and that there are many more important things that need to be changed and/or fixed, but I'm putting it out there just in case it's an easy fix

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# hot ivy ⭐ **7** | https://discord.com/channels/784542837596225567/1217183866528333915/13...

Suggestion - for the opening - add dialogue of Lin telling the player to "take photos as evidence of work" then have Lin & Heller pose added to the opening mission, making photo mode a suggested requirement. Would be nice if other factions also had their own take, and different npcs have their own feelings about being snapped.

I want to add to this

Suggestion

Add an equipable camera item (weapon in disguise like in New Vegas) that is used to confirm successful bounties, if the game had looting like in the old games (you can take what you see and leave them with nothing, literally), there could be things like tattoos or skin marks that need to be in the frame to confirm identity, and having to take the pictures to a Tracker Alliance contact in any of the major settlements to claim the reward instead of the instant transfer as soon as the body hits the floor that we have now

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⭐ Suggestion : Still hoping for an official Survival mode. the options are there in the game but they're very incomplete. a Survival mode like Fallout 4's could help with the gameplay loop.

Fuel mechanics, Oxygen meter, Item durability, weapon jamming stuff like that. On foot having animations for eating and drinking would also add a lot of immersion

Ship repairs could also be done by exiting the ship and manually fixing in zero G

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Suggestion

Since we got the difficulty settings, we’ve been able to really customize our experience in the game, but what if we could also change the AI intelligence (it’s difficulty)? Basically letting us change how often they use cover, how much they want to keep their distance, how often they try to flank you, stuff like that (their tactics). Being able to change this about the AI could make for a better, more enjoyable increase in difficulty, instead of just making NPCs have more health or deal more damage, we could change how they actually react and create a challenge that isn’t just “it takes more bullets to kill” or "you take less bullets to die"

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Okay, here is a decorating feature that I would love. I want to be able to click on an item, like you would if you are moving it. Then, I want an option to appear in the build menu that would allow me to adjust the size of the item. Say give me choices to make it 3/4, 1/2, and 1/4 the size. This would allow me to have more decorating choices. I would only offer the option on decor items, like paintings, stuffies, anything that is used in the decoration menu. That way, items wouldn't lose functionality. Although, I could see it working for crafting stations too.

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I think this game looks pretty decent overall but one thing I'd like to see upgraded is how planets are rendered from space. As is, they are very static and look like they are display models, It would be cool if you could see the atmosphere, stars properly reflecting off bodies of liquid, cloud movment on both rocky and gas giants, higher resolutions so they're less pixelated.

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#Suggestion:
I think it is great when games add a build function in games. I totally love it!! I spend alot of hours normally in build mode. In Fallout4 I have spend more time building settlements than playing the actual game. However.... would it be possible to add a (toggle?) grid? Or make furniture snap to walls? I can snap a shelf to a wall but a bed.... Takes forever to align it to a wall or you have to use console commands or something. It would be great if, also for upcoming games with build modes, Bethesda would give the building tool kit that is in game. If you intend to do this in TES, Fallout or Starfield.... People hate building cos you almost have to make a study of building before you can do something simple like decorate a room... This is the only negative I have on Starfield.