π 10 | #1275560411244003328 message
#starfield-starboard
1 messages Β· Page 3 of 1
β 8 | #starfield-suggestions message
Suggestion
The Life Forced power should also regenerate lost max health, you're already stealing their life force, so why not heal wounds too? It just makes sense
β 6 | #starfield-suggestions message
Option to magnetise boots in zero G to let us walk around albeit slower than our usual jog
Also the ability to leave stations/ships on a space walk
β 9 | #starfield-suggestions message
Just like how any ship can be taken, ripped apart and put back together in any way desired to make them "our own", please make the gear system have the same outlook: Upgradeable tiers, swappable mods, craftable and swappable legendaries as if they are themselves mods. Pretty much like how Fallout 4 are, plus craftable and swappable legendary traits now that they are abundant in this game.
Taking this further could be done by making weapons have more divisible parts: grip and stock separated, round type and magazine type separated, such that we could have a drum magazine with explosive rounds for example.
Again just like the ships, making the gear modding more modular allows us to "kit out" an arsenal that is more fully our own, not just in taste and style but also the sentimental value in upgrading something throughout a character's journey.
Or instead of creating explosive drum magazines, why not just get the ammo type system from New Vegas? That feels like a more engaging and fun thing to use, specially with the ammo crafting
For how to change ammo, again, look at New Vegas, a single button hotswap
π 10 | #starfield-suggestions message
Suggestion
Add an automatic weapons (Alt names: trigger discipline, spray and pray) skill, it should be the foil to the marksmanship skill. This skill would increase the crit damage rather than the crit chance, with the 4th level giving a chance of kills dropping extra ammo (or giving the base magazine capacity back to the player)
π 11 | #starfield-suggestions message
I know this is more of an engine level suggestion but maybe, adding footprints, moving grass or plants when pass by them, also an overhaul to how water looks and react to the environment, that would crank up the immersion a lot for some
π 19 | #starfield-suggestions message
β Suggestion : More Weapon types added in DLCs/Expansions
ranging from Throwing weapons, Spears, cybernetics, Flamethrowers, Plasma weapons etc. could add a lot to the weapon/enemy variety.
π 15 | #starfield-suggestions message
The ability to craft and throw flares in game. Love that we have a flashlight with a decent battery, but sometimes you need just a bit more.
π 15 | #starfield-suggestions message
Please rework robots π€
In the Starfield.esm and the ba2 files it is clear that robots were supposed to be more interesting by occasionally having flamethrowers and rocket launchers
Especially the design of the Crimson Fleet Robots indicates that they were supposed to have flamethrowers (weapon design and fuel tanks), and the Ecliptic Robots look like they should have some Cryo weapons.
You guys already had some plans to make robots more interesting, but apparently cut that short.
I also think that sometimes certain robots are not common enough, aside from the POIs which only have robots.
Mix a few more robots into POIs which mostly have humans.
In Fallout 4 robots were great, they had different designs, different weapons and behaviors, they got visually damaged and had a self-destruct mode.
Maybe make some self-destructing ones as well for the exterior areas of POIs.
It would also be nice to encounter semi-damaged robots in certain POIs. Starfield has this whole visual criticism about industrial workflows (robots replacing or killing humans, miners in dangerous environments, the whole stuff at Cydonia), and some semi-broken robots which went mad would work out brilliantly.
It would also be a good idea to use the robots from the Varuun Embassy in some POIs? The Varuun Zealots are of course scavengers, but I'm sure that they would occasionally salvage some robots, give them a paint job, and use them for their purposes.
β 9 | #starfield-suggestions message
Currently all sources of XP are static, except for kills. This means that they become less meaningful the higher the player level, as you need more and more XP to level up. The only way to level becomes killing lots of things.
- 20 XP for scanning fauna is pretty much nothing at level 40. Please give those XP sources some kind of scaling.
β 8 | #starfield-suggestions message
Add more contraband and make it sell for a way higher price in a system where itβs illegal so that smuggling is actually worth it. Also maybe another way to avoid contraband scans
β 8 | #starfield-suggestions message
POI clustering - having all of the artificial POIs together in an area would help give more of the Skyrim exploration feel, with new things to check out relatively close by, whilst also preserving the "largely unexplored" feel around them.
Science, industrial, and mining facilities should have some support network close by; a civilian outpost, some form of power plant, and some farms, all connected by roads. This could be extended later on to support larger clusters, mimicking villages or towns.
π 15 | #starfield-suggestions message
Suggestion
Many have asked for seamless space travel for a while, specially since it seems to me to be the easiest one to implement
As you know, many games lately have implemented a stamina system were you don't use stamina when outside of combat, think Elden Ring. What if a system like this was implemented for the ships? When outside combat (and not looking directly at a planet within 10k km), the ships have infinite boost and no speed limiter (or incredibly high speed limit), so you can fly from planet to planet on your own. I also remember hearing that even when doing this, the game doesn't load planets, making the player have to reload the area by saving and loading. To fix this, would it be possible to add some sort of cell refresh checkpoints around planets? In Morrowind, they were able to restart the entire console without turning it off, so could they reload a cell to spawn the planets without have to reload the save?
If such system can be implemented, could it be used in ground exploration to make the planets fully open? With the Rev-8, I'm hitting the boundaries more almost every time I decide to just explore an area, so not having that limitation would be very much appreciated
βΆοΈ As a side note, the quest markers in space should have different looks if it's marking a planet within the system or outside of it. A quest marker for simple travel and one for grav jumps
β 8 | #starfield-suggestions message
So small spoiler ish for vanguard quest line
|| after we complete the quest line, if the aceles route is chosen there should be a unique building we can build in the outpost that spawns them like the outpost production buildings|| it would really liven up outpost also they look so cool
And it makes sense for that ending given our role that we would play apart in spreading them
π 11 | #starfield-suggestions message
[Suggestion] Sorry if someone mentioned this already! But killmove animations like in Skyrim/Fallout that maybe you can toggle on and off would be great! π₯
β 3 | #starfield-suggestions message
Better economy, rn ships are way too cheap and loot is crazy valuable, money printing hurts the gameplay so bad, give us maintenance costs for ships and outposts, that e.g. cover repairs, so we don't have to repair outposts ourselves and crew salaries, finally finish fuel requirements.
Better space sim features, rebalance everything, it's a mess. Better space combat, more encounter variety, things that aren't random, like transport info the player can find and then go rob the transport, better radiant quest variety, give us space trucking and delivery missions that make sense and pay decent. Better bounty hunting, unique or very expensive ship parts the player can work towards, there' soooo much potential.
The ingredients are all there, just make it happen.
π 18 | #starfield-suggestions message
[Suggestion] Miner Background.
a small thing but since we do start as a miner, it would be nice to just commit to it.
like give them Lasers, Geology, Weight lifting, and some dialog checks and we're good.
β 8 | #starfield-suggestions message
like daggerfall i think it would be cool if the game procedurally generated a dungeon from scratch. not a handcrafted one that just got placed randomly but a dungeon that the game makes itself. kinda like daggerfall,minecraft,and terraria do.
β 9 | #starfield-suggestions message
I feel like a POI update is the last ESSENTIAL update for the game. i'd love for the game to randomly generate caves with interesting things to find(like minecraft and terraria caves). also love handcrafted POI aswell. and make it so that we are likely to not run into the same POI so much.
β 7 | #starfield-suggestions message
Why don't add night vision function on helmet modifier and press N for toggle used.
π 14 | #starfield-suggestions message
Suggestions: There should be npcs that occasionally go for a swim at the Paradiso Resort Beach. Maybe there could be a boom box or a radio with some music playing? It would make the beach a little more immersive.
When you rent a hotel room you should always receive a room key and the door should always be locked until the player unlocks it with the key. In some of these hotels with multiple floors it's hard to remember which room is actually the room you're supposed to be staying in.
Paradiso should sell the swimsuits that all the guests are wearing.
π 13 | #starfield-suggestions message
Oh the beach bar npc should actually be a vendor that sells beverages as well to add to that beach immersion. I've been spending some time at the resort recently of you can't tell lol
π« 24 | #starfield-suggestions message
Ok, suggestion: When trying to drive in Atlantis city and to avoid civilian casualties, please let the honking of our horns in our REV-8 cause the civilian pedestrians to move out of the way. I honk my horn and they kept walking into my car, pushing it. Currently the only way to move them out of the way is by driving toward them, and to get in real trouble, attacking them and shooting at them. For non lethal way to move the pedestrians out of the way, I suggest honking at them to scare them away without getting in trouble with the law.
π 11 | #starfield-suggestions message
For International Dog Day, we like to have Earth dogs as our companions. Doesn't have to be today, but something for in the future instead of alien creatures that are not from Earth. I was almost excited and thought in ||No Sudden Moves mission, I thought they had a zoo of rare animals from Earth in their ship as the guy who runs the ship is a Earth relic collector, but it's just alien animals in cages and not earth animals|| and I wish I get to see Earth animals in Starfield, and if only they were preserved by criminal underworld organizations in Starfield for their own black market and for poaching stuff and optionally for us players to rescue these rare and endangered animals, but I digress, I really want Earth dogs to appear in Starfield as pet companions. Soviet dogs appeared in Space during the Space Race. Most of them sadly died, but some managed to survive in space and make it back to Earth safely. Cosmo the Soviet Spacedog from Marvel Universe. I just love dogs. Please add dogs to Starfield if not in International Dog Day, then just sometime in the future. I LOVE DOGS!
π« 25 | #starfield-suggestions message
I wish there were NPC schedules. I don't need the cities to be bigger. I just want them to have that same lived in feeling from previous games where all the unique named characters had their own homes and such. It was always so unique to Bethesda games, and for me at least made up for the lack of scale that others felt was missing. It feels like the residential district in New Atlantis was practically designed for this, but they just couldn't get it working in time? Every building in a Bethesda city is supposed to have a purpose, which is why they aren't scaled the same way as some other games. Its meant to be a totally interactable environment. So you have like 5 or six residential buildings that I thought would house a lot of the unique NPCs around the city. To me the next generation of Bethesda cities was about having the intimacy of cities in previous games, but now on a larger scale. Not just making the biggest city they possibly could with tons of set dressing and all that like other games. Though I do think it would be really cool if they did an expansion kind of like Tribunal where its entirely focused on one city, so they could just put all their efforts into make the biggest, densest, and most impressive city environment they have ever done. Would be great for a scifi setting like this imo.
π« 28 | #starfield-suggestions message
π 11 | #starfield-suggestions message
When you reach the edge of the map, I wonder if the game could just, like, seamlessly (with loading ofc) drop you into the next "part" of the world. When selecting on a planet, a single pixel clearly generates a different part of the planet, so let's say you land on (10,10) and go North, the game could load and drop you on the South side of what would be (10,9) or something like that? It's not a big thing, but I can imagine people trying to circumnavigate a planet by foot. People already try ridiculous things, and I think it could be a cool addition with little impact on existing systems.
β 8 | #starfield-suggestions message
i want to own ships like the ECS constant. companions and friends all on my ships with mess halls,bedrooms,etc. maybe the ships wouldn't be the best at fighting but i just want to have one to feel like a captain leading a huge group of people
β 5 | #starfield-suggestions message
Please give us proper reflex sights, like the ones in Fallout 4! The baked-on textures we have now are a step back, and don't give a good indication as to whether or not you're actually on target as you aim around.
β 9 | #starfield-suggestions message
Please overhaul the social skills - opening a scanner and navigating menus in real time during combat isn't really viable, especially late-game. Fallout 4 handled it sans the scanner fairly well, by aiming a gun at the target; this would work well in Starfield. Slowing down time whilst choosing a social skill to use on the target (but only with the menu open) would also help make it worthwhile.
π« 20 | #starfield-suggestions message
β Suggestion : Based on Tim Lamb's interview, Shattered space will give players more ways to play by giving them new tools/gadgets etc. I would love to see this more expanded in the future DLCs/updates. Combat/Support drones, Cybernetics, Dart guns, more abilites to control/change the battlefield like hacking etc. Basically more options to give backgrounds something more than just text flavour
π 14 | #starfield-suggestions message
Suggestion: add a suburbs to the new Atlantis residential district, with some buyable houses, and maybe a shop or two, it could also have a heritage site full of old earth artifacts.
π 19 | #starfield-suggestions message
please PLEASE let me search up star system or planets... sometime it's hard trying to find a specifc planet and let me bookmark planets aswell.
π 15 | #starfield-suggestions message
Suggestion
I would pay for humanity centric DLC, not a creation but an actual expansion (unless it's an actual expansive creation with achievements enabled)
In this hypothetical DLC I would like to see
Expansion to civilization: All main cities having actual "city" around them (current cities becoming downtown/the city centre), housing markets, stores and streets with sidewalks. The capital planets, and major planets in general, should have multiple cities on them, not just the one. I would recommend working on some sort of procedural system that can create cities in a believable manner rather than spending too many resources on trying to handcraft hundreds of cities
--One thing that I would personally love to see, the world evolving on its own over time, specially without player interference, thus why I suggested a procedural system for city generation. This would also make the cities slightly different on each playthrough, encouraging the exploration of them
Civilian vehicles: We already have the Rev-8, but with expanded cities, even NPCs should drive to give these new places a more "lived in" feel. The player should be able to buy this civilian vehicles, from small compact and sports cars to off-roading truck and cargo haulers
Trails and roads: Civilian and friendly outposts overall should have roads, from basic dirt trails to paved highways, connecting outposts and cities together, with NPCs driving back and forth to simulated the outpost and cities trading with each other
Bigger (or removed) playing tile limits: With cities being able to grow, and with more and faster vehicles, the explorable area would need to be expanded, or outright open completely. Most real-life cities are way bigger than the 64km^2 tiles that Starfield has, and while I am not asking for cities that big, the bigger cities would mean less stuff around the cities to explore, so granting more area around them would allow for more stuff to be added, from unique POIs to procedural ones
π 15 | #starfield-suggestions message
Please let us assign beds so, for example, the captains bed can be used only by the captain and romantic companion, Cora could have her own bedroom (which makes the dialogue between Cora and Sam about cleaning up her room meaningful) and crew can be assigned to their own beds as desired.
π 15 | #starfield-suggestions message
Suggestion: Make Sir Livingstone's Pistol into an actual revolver in appearance. I think "Dad" calling it a revolver is an oversight, and I wish that revolver would be a sci fi version of a 44 magnum revolver. Or maybe a new weapon in the future for Starfield being "Old World Revolver" which should replace Sir Livingstone's Pistol into Sir Livingstone's Revolver.
β 7 | #starfield-suggestions message
the sci fi guns are great. but i hope with more dlc and cotnent drops we get old world weapons aswell. a desert eagle would be great to have
π 11 | #starfield-suggestions message
would love to see more vehicles in the future that allow us to take more than just one companion and vasco with us. let me go driving with the constellation crew!
π 15 | #starfield-suggestions message
Truly unique weapons and armour both in visual (not a reskin) and unique legendary effects, kill effects (confetti or visceral explosion) and maybe unique attachment?
β 7 | #starfield-suggestions message
Please allow us to temporarily disable a landed ships engines before boarding it. As it is, the second I board a landed Pirate, Ecliptic etc ship, it instantly takes off into space which just gets... annoying.
Letting us disable a ships engines for a given period of time however, creates a race against the clock scenario where we have to eliminate the enemies outside the ship (to prevent them from undoing our sabotage?) then board the ship and eliminate/subdue the crew. If we don't, then we would still get pulled into space etc. which isn't the end of the world, just a less desirable outcome.
π 10 | #starfield-suggestions message
- Red Mile Overhaul : Make it more challenging, add different challenges (one w/o boost pack, melee only etc.). Add gambling or casino games to it, like New Vegas had. FO76 has Pip-boy games that you can port over, if possible. I donβt think anyone will care or notice
Neon fix/overhaul: The Astral Lounge should have more edginess to it. I think people should be dressed more like it, add different music to it.
π 10 | #starfield-suggestions message
Please complete the Old Marinerβs ship modules so thereβs a full set of habs. An Old Marinerβs bridge would also be very much appreciated. Itβs such a cool aesthetic.
β 3 | #starfield-suggestions message
the sci fi guns are great. but i hope with more dlc and cotnent drops we get old world weapons aswell. a desert eagle would be great to have
π 15 | #starfield-suggestions message
Earlier, someone suggested adding roads that connect small outlier buildings to larger POIs. An example might be the solar energy field behind Hopetown. Along with this idea, I would like to suggest a couple things:
-
Not just roads, but worn foot trails as well. I would do this based on distance. Structures that are within, say, 100-200 meters from the base POI have a foot trail, further than that, they have a 'road'. I would say built up roads should be saved for handmade areas, and generated roads should be little more than wide dirt trails.
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Game trails. These could be random and meandering, but should provide paths that are free of obstruction and show a clear, differentiated surface. Presumably they would reach from water sources to dens/spawn points, in most cases. If these are generated along existing animal patrol patterns (if they exist), it would also provide potential tracking opportunities for people hunting or scanning.
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More complex rivers and streams. Streams seem to currently rely on the base water level of the cell. I understand that getting flowing water meshes/volumes/textures would be significantly more complex, but would also provide some extra, interesting ways to break up the terrain, not to mention more believable environments, and fun, interesting build locations for settlements. The only streams I have encountered so far only occur on flat land, are no more than, say, 15 feet across, are not flowing, and often the water level is so low that the 'stream' just amounts to a few large puddles in a ravine. This size is fine, but making them more dynamic would go a long way. And of course, actual rivers that are, say, 30+ meters wide would be great.
Each of these additions would add a more believable touch to the generated content, and in some cases expand how players actually interact with their environment. Also, footsteps and tire tracks left by the player would pull this together even more.
π 11 | #starfield-suggestions message
Suggestion
With NG+ plus working by literally by sending your character to another universe, there should be DLC specifically to add new universe variants, each DLC should add one or two variants
Universe variants where the main quest is completely different, with different missions, different outcomes, different people altogether. Universes where your original constellation ended up at at different NG+ of their own (Meaning they've gone through a different amount of jumps) and having 2 of each member helping out. Stuff like that
β 8 | #starfield-suggestions message
Can we please have the book a brief history of time added in the game and a specific dialogue with cora when we give it to her.
β 9 | #starfield-suggestions message
Suggestion
Make the elevator buttons bring up and elevator panel interface instead of the menu. Or better yet, make the character look closely at the panel (zoom in) and display the floors on it, similar to computers in FO4. Also, make computers work like FO4 again, it was pretty immersive
β 9 | #starfield-suggestions message
After testing the new vehicle a bit, I have a few wishes.
First please decouple the camera and steering atleast on pc when using mouse and keyboard. If I want to look behind while driving just let me.
Second add please some grip to the wheels in the low gravity planets (and in some other planets too). Now the thing goes around erratically like something trying to drive on ice without proper ice tires.
β 9 | #starfield-suggestions message
Please complete the Old Marinerβs ship modules so thereβs a full set of habs. An Old Marinerβs bridge would also be very much appreciated. Itβs such a cool aesthetic.
π 13 | #starfield-suggestions message
Two Suggestions: first for the planet Neon City is located on (Volii Alpha I believe, please correct me if I am wrong) add more places for us to land, since Neon may be a giant city, but it is still only one city, and a planet as large as Volii has plenty of room for other operations. These locations could be chemical and mineral harvesting rigs, smaller fishing platforms, maybe even mobile ship settlements and repair platforms. Second suggestion, add the ability to purchase boats for use on planets with oceans, not only to expand where we can travel, but also to make it easier to scan marine life and harvest it for resources.
π 17 | #76-announcements message
<@&1159596762852507761>
π The Blue Ridge Caravan Company is loading up the brahmin!
Make your mark on Skyline Valley by building up your own Caravan Outpost later next month!
Milepost Zero is still coming September 3!
π 16 | #starfield-suggestions message
Craftable gear perks
Especialy for legendary stuff
That's sad that you can actually do it by cheesing and reloading saves to death but that there is absolutly no legit way to craft it
π 14 | #starfield-suggestions message
Be awesome to see a new 'city' added but it's actually just a massive space station and maybe if possible having a hanger bay instead of docking port to compliment and allude to the size of the station
β 9 | #starfield-suggestions message
π 13 | #starfield-suggestions message
π 13 | #starfield-suggestions message
Suggestion
Make the scanner have multiple modes
Scanner mode: No fast travel icons for clear scanning of fauna, flora and bounties
Fast travel mode: Displays fast travel icons and only the icons. Instead of zooming in and out, the zoom buttons increase and decrease the size of the markers
π 11 | #starfield-suggestions message
Please either create a separate workbench for ammunition crafting or put it in a tab so that industrial components and ammunition are separated. Mixing ammo with industrial slows down industrial crafting and clutters the list of components. Equally, including industrial components amongst the ammo makes for clutter and frustration.
β 9 | #discord-suggestions message
Please bring back #starfield-spoilers for people who don't wanna get spoiled about shattered space stuff from gamescom articles etc bc I know there are people who are bothered by stuff like that
β 6 | #starfield-suggestions message
A mineral survey view in the surface map, for finding good outpost locations - finding a good spot with many material deposits close by is currently very tedious.
π 10 | #starfield-suggestions message
Constellation skin for the rover. Available to all players, or if you really must nickle and dime everything, give it to people with the Constellation pack.
β 5 | #starfield-suggestions message
If I land close to a POI that has enemies I want to be able to either fire my ships weapons from cockpit view or call in a volley from the ground within range (provided someone has been left on the ship), this would add an extra dynamic and support mechanism
π 11 | #starfield-suggestions message
A Best Friend Buff equal to the Married Buff for those who don't see a partner they want. Being this is a RPG.
β 6 | #starfield-suggestions message
Suggestion
Make the scanner have multiple modes
Scanner mode: No fast travel icons for clear scanning of fauna, flora and bounties
Fast travel mode: Displays fast travel icons and only the icons. Instead of zooming in and out, the zoom buttons increase and decrease the size of the markers
Let me add to my previous suggestion
In travel mode, there could be a button to highlight different markers, and go through them individually even if they overlap
π 11 | #starfield-suggestions message
I really want to them tackle dual wielding again. Skyrim's dual wielding was crazy with all the things you could pair together, and I find it interesting that they have never attempted this again but with guns or guns and melee. Increased rate of fire and damage could be balanced by the fact that you can only hip fire, and maybe have longer reload time as well.
β 9 | #starfield-suggestions message
Any chance of having an option to start inside your ship when landing on a planet location you have been to before. Sometimes I like to fly my ship without a spacesuit on and it throws me outside. Seems wrong for the planets without atmosphere
β 9 | #starfield-suggestions message
β 7 | #1275560411244003328 message
β 9 | #starfield-suggestions message
Vehicle bay habs and vehicle landing bays.
A vehicle bay hab would house your chosen vehicle and would be a 4x4 size hab and would be 2 habs tall.
Either one side or below the hab would have to be exposed to an open space. Not like the docks but as long as there is a gap in front of the ramp.
The hab would have the style of the chosen manufacturers workshop with a catwalk on the walls at the second story level with stairs to go down allowing you to connect habs to the second story and allowing doorways.
In the center of the first floor would be your vehicle, facing whichever side the ramp is on.
Your crew would interact with the Parked vehicle by either cleaning or repairing the vehicle.
Cora would have a chance to be found sitting in the driver's side pretending to be driving and making car sound with her mouth.
The vehicle bay would contain all workshop items along with a vehicle modification bench, allowing you to change many aspects of your vehicle such as...
Body type (Cargo, Assult, Speedster, Rover)
Weapon type (Ballistic, Laser, Missile)
Wheel type (Cargo, Assault, Speedster, Rover)
Booster type (Lift, Speed, Agile)
Along with this, purchasing a more expensive varient of this hab will give you the low altitude vehicle deployment ability.
This will give you the option of getting shot out of the vehicle bay mid landing, giving you a tremendous boost to an enemy outpost or any other location.
π 15 | #starfield-suggestions message
I would love to see more locations like vultures roost. Larger and more involved "dungeons" that are just 'there' and not tied to any specific story. Or perhaps become a kind of side 'story' in of themselves. Higher number of enemies and an increased enemy density. Maybe the map zone is smaller, but more focused on this single location without anything else on the generated map.
This would be a fun thing to add to the game without announcing it and generate interest in trying to find them through exploration or finding clues etc.
β 6 | #starfield-suggestions message
[Suggestion] More isolated areas where folks would try to do various food experiments that you can possibly be able to obtain new food and drink recipe from.
Think of it like isolated areas away from prying eyes where folks tinker with their culinary desires and whatnot... resulting in some interesting creative sorts.
Can be a solo hermit sort or even a private corporate area where folks experiment with various recipes of stuff that does or does not make the cut.
If they survive or not... subjective.
β 8 | #starfield-suggestions message
(I know I'm late to the party) Honestly this could be as simple as locked/closed stores during certain local hours. Large crowds do seem to "dissipate" at night so I don't even think this would be that much of a stretch
The more challenging part of what I am thinking of might be having an actual home for all of them. Like they would all get their own rooms in the various towers and you could find them sleeping there at night and what not like in past games. I think thats what makes it harder to do even at this scale since there are a fairly substantial amount of unique characters around the cities that they would have to craft rooms for. Still, it could at least be a little better if they just showed them walking into the residential buildings and simply disappearing for the night with locked shops and what not like you said.
π 13 | #starfield-suggestions message
here's a tall order to help improve outposts
my suggestion requires the player to make a deal with each ship manufacturer. they either do a quest or buy a license to have access to the manufacturers ship parts at outposts.
in return you can build up an outpost/facility where you're a 3rd party ship dealer. where you can modify your ship and have access to ALL parts available in game, and NPCs will come and go to modify their ships, and you make a passive income that you collect every week.
also ties in with having companions working at your outposts.
basically making your outpost a business.
β 4 | #1146507835090419862 message
β 3 | #starfield-suggestions message
Suggestion:
Iβve said this before but I really think a game like starfield where thereβs all kinds of planets should have a redefined food system, we should be able to make everything from breakfast meals to desserts, using ingredients we can find on the planets we encounter, like imagine if we can make a tasty cake using a wheat like crop, or cook more alien meat based meals.
β 6 | #1275560245510275093 message
Xbox series S, since latest update. Only 3 mods (two directly from bethseda). Game crashes any time I try to save the game. Whether it's a manual save or some sort of auto-save.
Un-installed, removed ALL mods and deleted reserve space like bethseda website says. Still having the same save game issue
π 18 | #starfield-suggestions message
π 15 | #starfield-suggestions message
Suggestion: Fuel Cost
I'm sure the topics beat to death but I really think a Fuel difficulty would add alot of value to the already awesome difficulty options. Doesn't have to be complex just helium3 being required to jump and having the starship vendors able to refuel.
π 15 | #starfield-suggestions message
β 8 | #starfield-suggestions message
A Strip Club in Neon please. With human and Android strippers. And the ability to get a lap dance like in GTA.
β 8 | #starfield-suggestions message
Quickloot menu should show an item's value and mass, as well as the player's total mass.
β 8 | #starfield-suggestions message
I agree with all of that except for closing shops. Shops should be open 24/7 to cater for the 24/7 workings of the spaceport. The game would become incredibly tedious if we had to be working out the time at our destinations in order to go shopping.
just add a nightime terminal where you can purchase stuff. Stroud Eklund showroom already has a terminal where you access the ship sales.
To make this into the format for this channel:
Suggestion: have store NPCs go to bed (schedule) but leave the shops "open" via a terminal where you can still purchase and sell items. (you just cannot talk to the NPC)
π 12 | #starfield-suggestions message
Also i would like to own more than 10 ships. Please remove the limit, or make it at least higher.
I like to collect all the unique quest ships. Plus i want to start building my own. Need more than 10 slots as i am maxed already and havent even started building yet
π 16 | #starfield-suggestions message
1x1 and 1x2 habs for every varient.
This would make manufacturer's have every possible room type in the size of 1x1 and 1x2.
I love having lots of different rooms so it actually feels like a working ship but since the sizes can be quite large, making a small ship that has the necessary habs along with the ones that bring immersion, and your fighting the building restrictions.
β 6 | #starfield-suggestions message
I agree with all of that except for closing shops. Shops should be open 24/7 to cater for the 24/7 workings of the spaceport. The game would become incredibly tedious if we had to be working out the time at our destinations in order to go shopping.
you are probably right. Since its the future I feel like they could just have a robot take over at night, or just have some terminal that we can access for shopping when the person isn't there.
β 7 | #starfield-suggestions message
The more challenging part of what I am thinking of might be having an actual home for all of them. Like they would all get their own rooms in the various towers and you could find them sleeping there at night and what not like in past games. I think thats what makes it harder to do even at this scale since there are a fairly substantial amount of unique characters around the cities that they would have to craft rooms for. Still, it could at least be a little better if they just showed them walking into the residential buildings and simply disappearing for the night with locked shops and what not like you said.
I agree with all of that except for closing shops. Shops should be open 24/7 to cater for the 24/7 workings of the spaceport. The game would become incredibly tedious if we had to be working out the time at our destinations in order to go shopping.
β 6 | #starfield-suggestions message
I wish there were NPC schedules. I don't need the cities to be bigger. I just want them to have that same lived in feeling from previous games where all the unique named characters had their own homes and such. It was always so unique to Bethesda games, and for me at least made up for the lack of scale that others felt was missing. It feels like the residential district in New Atlantis was practically designed for this, but they just couldn't get it working in time? Every building in a Bethesda city is supposed to have a purpose, which is why they aren't scaled the same way as some other games. Its meant to be a totally interactable environment. So you have like 5 or six residential buildings that I thought would house a lot of the unique NPCs around the city. To me the next generation of Bethesda cities was about having the intimacy of cities in previous games, but now on a larger scale. Not just making the biggest city they possibly could with tons of set dressing and all that like other games. Though I dβ¦
(I know I'm late to the party) Honestly this could be as simple as locked/closed stores during certain local hours. Large crowds do seem to "dissipate" at night so I don't even think this would be that much of a stretch
π 13 | #starfield-suggestions message
π 11 | #starfield-suggestions message
β 9 | #starfield-suggestions message
i would love to see a auto phalanx missle defense turret thing even if it only has a 25% or something to destroy a incoming missle preferably not a turret slot haha or have four them fireing off with a 25% chance to destroy a missle. yes we have shields but come on it would loook sooo coool seeing these turrets spewing bullets trying to pepper a missle
β 6 | #starfield-suggestions message
Suggestion: Fix the flashlight in third person. It shines currently far too high up and with a narrow beam that doesnt move with the character head movements properly. It's also rather bizarre that the 'light' comes from someone's head. Make it so that the flashlight is a visible light attached to the character's clothing whilst they are out of a spacesuit.
π 16 | #starfield-suggestions message
Suggestion: The UC Vigilance needs an area for you to prep your gear - a workshop and a quartermaster to buy and sell gear too. It's a HUGE ship but we only see a tiny bit of it, so it would be easy to unblock one of those doors past the docking bay to get to it!
Ikande tells you 'to prepare' before you go to the Legacy, yet there is no where to prepare!
π 10 | #starfield-suggestions message
Suggestion: More opportunities to donate credits. Iβve accumulated over 3.5 million credits and want to support more charities, help out people who need help, and use my credits for good. Iβve donated to people in Cydonia and New Homestead and supported the Akila house. I would love to have more opportunities for spreading the wealth around please.
π 15 | #starfield-suggestions message
Suggestion
Make our photos be able to be turned into postcards, posters, and paintings for outpost building. Barrett has pictures of Vasco in the frontier, so why can't we do the same? Specially now with the ship decor options
β 7 | #starfield-suggestions message
Hangable display item called "Postcard Frame"
This would be a placeable decoration for a wall made of corkboard that would fill in with postcards of every planet in the game that you 100%.
π 13 | #starfield-suggestions message
Suggestion: Give us Starborn dialogue in the Crimson Fleet mission, especially in the final fight against Delgado!
π 18 | #starfield-suggestions message
A dlc where you help build a new colony/city(like raven rock, but on a much larger scale) Then you could add quests centered around the inhabitants of the colony once it's finished
β 4 | #starfield-suggestions message
A Strip Club in Neon please. With human and Android strippers. And the ability to get a lap dance like in GTA.
π 11 | #starfield-suggestions message
Suggestion:
Remove the required control bindings for the REV-8. Drivability seems very odd without the traditional controls used for wheeled vehicles in a vast majority of video games. For instance acceleration on controller is not binded to the trigger button, same for braking. Overall just open up all key bindings for the vehicle and userβs preferences.
β 4 | #starfield-suggestions message
Suggestion: Sometime in a future, I wish we get to participate in a galactic war against an unknown threat that might consume the universe, and we the player have to have the UC, Freestar Collective, and House Va'ruun to form a coalition against the unknown threat that might consume the Settled Systems. A galactic war across the stars.
β 6 | #starfield-suggestions message
Suggestion: Several Custom Memorable Trackers that come after you via random encounter if your character has a bounty, and some only if itβs high enough
β 7 | #starfield-suggestions message
Collect forgotten experiments passive bonus put them in display cases maybe start a Museum???
π 16 | #starfield-suggestions message
One thing that kind of kills my immersion about Temple locations is the randomly placed human POIs that sometimes pop up around the randomly generated map. Here is this mysterious, never before seen structure that... has a collapsed radio tower next to it.
My suggestion is to make the location maps only have the temple and related ruins in the location. It kind of breaks that 'new discovery feeling' if there are a scattering of human POIs about the location.
The exception to this would be if the POIs were like, a small research camp which had notes about the temple, but the camped looked like it was attacked or something else to add to the mystery. Some reason why they weren't able to report the finding. But this should maybe only be at 1 or 2 of the temples at most.
β 8 | #starfield-suggestions message
Option to recolour your backpack, spacesuit, helmet and guns.
Could also be combined with transmog, if added.
π 11 | #starfield-suggestions message
Suggestion
Choice and consequence
I want major quest to be time sensitive, I want to be able to fail, to have to work harder to make up for my failure last time, I want to be able to have entire questlines become inaccessible because of choices I made. RPGs are supposed to be based around player decisions, even the RPGs where you play a specific character (mass effect) have more consequence to decisions than modern BGS games
Since Skyrim, quest have been started with 3 different options, yes, yes but annoyed/sarcastic, and no (but actually yes, just start later), there is not real way to say "No, I don't want to join your little crusade". Starfield has the (near) perfect system to actually have choices like this, you can fail an entire quest but then go to another universe to try again but better, you could've said no to so many quests and not have to worry about missing out on them because, again, the multiverse and starting again are main components of the lore
I can only hope that Bethesda goes back to its roots, where choice and consequence are an integral part of their games, where no one is immortal, important characters can die. If Bethesda doesn't want us to miss out on anything, make a NG+ system for every game, it doesn't even have to be integrated into the main quest, or even into the lore, pretty much every game except Starfield has NG+ without fitting into the lore or story, and that's completely fine. If they want to make NG+ to integrate itself into the game, just have the character get amnesia and remember vague things about their past, which would have been the previous playthrough
To avoid soft locking the game, make irreplaceable characters replaceable, something like Yes Man from NV, or a generic NPC that helps you out, if they die someone else, their friend, colleague, apprentice, etc., could take their place with the same information the other guy knew
π 15 | #starfield-suggestions message
We should be able to hook up greenhouses and animal husbandry facilities directly to outpost habs. It's slightly ridiculous that none of them can be attached, and unrealistic to think that suiting up would be easier than just hooking up those things to habs. This feels to me like a weird oversight given a supposed attention to detail...
β 5 | #starfield-suggestions message
Another colony war between UC and FSC the United Colonys could attack the Freestar under the guise that they broke the The Treaty of Narion since the treaty limited the number of star systems that the UC and Freestar could control to only three apiece β Alpha Centauri, Sol and Wolf for the UC, and Cheyenne, Narion, and Volii for Freestar, but the freestar owns four Cheyenne (Akila City), Narion (Clinic and reason treaty was signed), Volii (Neon), and Volo (Hopetown HopeTech founder and president Ron Hope manages both the company and the settlement, and holds a seat on the Freestar Collective's Council of Governors.) Which would be the second time that Freestar Collective broke the treaty just like in 2308, the United Colonies cited the Freestar Collective's colonization of the Lunara system as a violation of the treaty, insisting that Freestar was not permitted to expand to a fourth star system. This led the UC to destroy the Freestar colony on the planet Vesta in Lunara, which instigated the Colony War
β 8 | #starfield-suggestions message
I'd suggest a more obvious way to "Like" Starfield Creations. It's on the load order screen. How about putting it on the web site or even the creations browser? I don't even use the load order option and had to use Google to find out how to "like" a mod on creations.
π 10 | #starfield-suggestions message
Can it be possible that at some point Bethseda/stafield can create a auto mod loader that sets up mods properly and in best order. Pretty sure you would make alot of players very happy. thanks
β 6 | #starfield-suggestions message
Suggestion: Fuel Cost
I'm sure the topics beat to death but I really think a Fuel difficulty would add alot of value to the already awesome difficulty options. Doesn't have to be complex just helium3 being required to jump and having the starship vendors able to refuel.
ya hopefully we get mechanics to spice up space travel a bit more. A lot of debating though about what they can or can't do based on the lore. Seems like its been one of the most talked about things since launch though, so i have to imagine they are cooking "something" on that front. I kind of want to see those abandoned mechanics that were related to fuel consumption like getting stuck and having to send a distress beacon for help. It sounded so interesting.
β 5 | #starfield-suggestions message
Have the mysterious trader appear a little more often. I am in NG+11 and have seen him only once. And i am searching for him now.
β 6 | #starfield-suggestions message
Suggestion: Let us use the Diplomacy skill on non-Constellation companions so we can win them back when they get angry with us.
π 10 | #starfield-suggestions message
To Bethesda Game Studio:
Please add more Trackers Alliance Bounty quests! It's been a while since both Starjacker and Vulture. We want more!
π 10 | #starfield-suggestions message
Suggestion for the REV-8 let us use some of our starborn power on board of it (time stop. colect ressource. Earth gravityβ¦) some of them can really go well with it.
β 6 | #starfield-suggestions message
β 7 | #starfield-suggestions message
i think it'd be nice to have a dedicated med pack button like fallout 76 and how it has stimpaks on right d-pad or H on keyboard
π 18 | #starfield-suggestions message
Different buggies from different manufacturers. Not necessarily the same as the ship manufacturers, but with different styles, and maybe different pros and cons.
π 12 | #starfield-suggestions message
I would humbly plead, on behalf of all academics and anthropologists everywhere, that someone please fix the title of Darwin's book. It's "On the Origin of Species", not "The Origin of Species" and yes... It matters.
β 5 | #starfield-suggestions message
Another thought in terms of types of settlements or neighbourhoods: how about something like an artist's colony? I don't mean some silly caricature either, but rather something more like Kunsthofpassage in Dresden, BΓΆttcherstraΓe in Bremen, the Hunderwasser building in Esslingen, or any number of similar places that could be used for inspiration. It could be a focal point for some quests: fetch this or that ingredient, find/escort artist, or various personal and political intrigues for something more substantial. And of course, it could feature various unique vendors. Just an idea to help the world seem a little more alive.
π 10 | #starfield-suggestions message
Official BSG creations as well as paid creations Should be added to level lists as part of the package
π 12 | #starfield-suggestions message
Variations in the main faction quests with different universes: go to different locations, or change the people responsible, or maybe something else entirely.
π 13 | #starfield-suggestions message
β 7 | #starfield-suggestions message
Option to pause our game whilst in the middle of dialogue, when npcs are chatting with the player.
You canβt pause your game until AFTER you have finished talking with them.
This should have been an option from day 1.
π 18 | #starfield-suggestions message
Suggestion:
No more save scumming NPCs for their loot. If they're wearing an item, just let us grab it. The rng to get an item to drop from their inventory for a collection is ridiculous.
π« 22 | #starfield-suggestions message
Please remove the loading screens for vendor shops that just have one room and one NPC and please put these shops in the normal outside larger map (like many other vendors).
**Examples to fix: Outlander, Centurian Arsenal, Siegharts, Mining Collective, Emporium, Akila Trade Authority, etc. **
Examples of vendors already on the larger map (good examples): Jemison Mercantile, New Atlantis TA, Newill's Goods, etc.
π 10 | #starfield-suggestions message
Animal mounts we can ride and animal companions and pets. Starfield has a lot of different alien animals, it would be great if there was more interactions with them.
π« 20 | #starfield-suggestions message
So another suggestion for the ECS constant ending choices, you can blow up the Constant but can't remove the Board members of Paradiso which sucks, so here's a suggestion, if you choose to 'remove' the board from paradiso you can then convince the higher ups of the Constant to take their place and settle that way, so now the Board will be full with the Heads of the ECS instead, they could thank you for helping but still feel very guilty due to you removing the board (you know they feel like there's blood on their hands) but this means the status quo of paradiso is the same but with a different boss...
The other ending that has you fit the ship with a grav drive so they can find a new home should eventually have an ending where they find a planet, this can be done by making a decently large POI that's a unique landing zone on a random planet that's outside a main factions systems but has clean water and breathable air, the ship will still stay in the air, unless you make the poi have a huge platform that allows the ship to sit, their new home becomes a new permanent settlement the player can visit and talk and trade
β 5 | #starfield-suggestions message
Suggestion
Contract a weapons expert to consult on new weapons (if they haven't already), this would make weapons make sense. GameSpot made a video with a firearms expert talking about the current Starfield weapons, and how odd they can be sometimes
π 10 | #starfield-suggestions message
Suggestion
Give UC Vanguard and any faction mission giver that requires you to travel to a location to get missions - a mission terminal and let us build mission terminals in our ships.
π 17 | #starfield-suggestions message
Part 2 of Suggestions:
Quest/QOL/Scanner
- a way to rename a save for better remembering
- a save will also show what quest is active
- enhance change will not need to rename the character (sometimes a typo will split a save)
- a way to see if an answer will have positive or negative effects (language is hard, sometimes i think i say something nice, but it ends out in the opposite)
- with a high tier of the scan perk, we could have an enable scanner, that will work while a weapon is used. with auto mark enemies, show relevant items (quest/unique/search/key/etc), maybe also a night vision/heat vision, and able to use the other skills (such as manipulate)
- with a higher tier of the scan perk, should be able so scan what is in scanner from far away, as i can zoom in
- scanned/marked objects/enemies should get a visible marker
- something to reread all the information that was given with the popup notifications
- a way to reread relevant quest hints (quest part descriptions vanish, and it is hard to follow a quest, if they are not done in one go)
- environment warnings could show a time, how long it will take, until it will be safe again. also a warning, if it will be better to enter a planet during day or night (depending on the temperature)
- ((something like a combat drone would be cool, so i can scan an area before entering it))
Ships/Vehicle
- a slight better radar, with different icons for enemy ships, friend ships, loot, quest marker, and also a better way to see, where they are (behind or above)
- a way to color the inside of a ship (as we can do at the outside)
- upgrade the vehicle with other weapons, add environment save, shield, more speed and boost (change booster etc., as we can do with the ship?)
Sorry for the long post, and these are not meant to be nagging, just some thoughts.
π 10 | #starfield-suggestions message
Suggestion: have space battles as a fleet rather than just your ship. (i.e, player fleet battles) It feels like either the battles are too hard bc it's just you fighting 1V4 or 5, or the space battles where there are other faction ships feel dull. The only real climatic "fleet-on-fleet" battle is in the CF questline at "Legacy's End". And if you have mulitple ships, the Player only really uses just one which they customize and stick with it in their enitre playthrough which means it doesn't make much sense to have the other ships. To make better use of the spare ships, companions and crew can pilot them and can aid you in both space battles and space exploration. This will make space battles more invigorating and there is a real risk. For example, unnamed crew (e.g, laser weapons specialists, outpost specialists, etc) can be killed in the space battles if one of your ships they're piloting gets destroyed in the battle. This could also help the in-game economy as players won't put all of their credits into one super ship, but have to balance out their expenditures for each ship to make sure they are strong enough so they can all stay alive long enough and be useful in space battles.
π 12 | #starfield-suggestions message
Have settlement bounty targets use more than 1 face preset, it's un-immersive seeing the same guy or gal each time. Especially since there are multiple voice sets for them. Maybe it's moreso a bug or script error since it's pretty consistent.
π 19 | #starfield-suggestions message
After a year of Starfield, and the new DLC right around the corner, i would love to share my personal Starfield wishlist/suggestions:
Inventory/Research
- workbench(es) inventory should show what is in my inventory, or in the ship cargo (amount)
- if followed a research (mod/object request), only missing parts should be marked for search
- a list that will show what is marked for search, and how many still needed
- a compendium, that will show where to find/buy resources, and from what
Star map/Map
- a way to sort, search for a city, search for an outpost, sort and or search for specific markers (specific resources (as already found), self set marker)
- map for buildings/cities/outpost
- a list that will show all outpost and what is produced
- a list that will show all outpost link
- a way to set a marker on map, in scanner mode, or on the map. that will also be good visible on the screen (not only a tiny square at the edge of the watch)
- EDIT: Switchable resources and biome map
Clothing/Armor/Weapons
- all-in-one spacesuit should have a way to add each mod that would be possible with separated parts (and maybe also to add 9 legendary mods)
- upgrade tier for armor and weapon
- save and reuse of mods (armor and weapons)
- unique weapons and clothing should have a unique tag
π 12 | #starfield-suggestions message
For Advanced Environmental Damage & Afflictions, thereβs a beeping when on dangerous planets to let you know your suit protection is depleting that is a little annoying. Instead, have a timer on the watch in the bottom left, and have it only start beeping once that timer has gone below 1 minute. And also stop environmental damage from impacting you while in dialogue.
π 12 | #starfield-suggestions message
Companions: A New Vegas style companion wheel to edit their options.
Option to set companion spacesuits, including backpack, gun and helmet to be always visible in settlements, like the player can.
Ships: Placeable ladders and doors. Itβs potluck where everything goes currently.
Hab interior colour slider/design view, in shipbuilder.
Combat: Optional snap-to-Cover mechanic for the player, as npcs already use this, but the player doesnβt.
Can be toggled on and off in settings, hence optional
Quality of Life: Compass addition to the minimap. E.g. N,S,E,W in the outer ring.
Ship Junk loot e.g. dumbbells, eggmunds etc are automatically discarded and deleted. At present they needlessly clutter the βMiscβ category.
A separate category for Food items, and another category for Keys (including digipicks)
Remove the NG+ random artifact from Cryo Labs. Having it in that Maze is an unnecessary headache.
Unique temples, but not time consuming.
Set Background trait in NG+. Again, this should have been an option at inception.
Transmogrification:
Having the option to have my high stat gear, look like itβs another set, is great.
Look at AC Odysseyβs implementation of transmog for a brilliant example.
Let the βunlocksβ carry over into NG+
β 7 | #starfield-suggestions message
New hacking mini game for computers and stuff with digipicking just for doors and chests
π 14 | #starfield-suggestions message
Me and everyone else who is doing modding for Starfield would agree that you should release guides for your creation kit, at least so we can make and add basic things, from POI's, Custom landing spots, Planets, Npc's or adding new ones, creating a simple quest
Those would be great
β 8 | #starfield-suggestions message
Please Bethesda add an arachnophobia mode I am very scared of spider this game has lot of spiders like creatures on many planets and that put me off π₯²
β 4 | #starfield-suggestions message
β 5 | #starfield-suggestions message
So another suggestion for the ECS constant ending choices, you can blow up the Constant but can't remove the Board members of Paradiso which sucks, so here's a suggestion, if you choose to 'remove' the board from paradiso you can then convince the higher ups of the Constant to take their place and settle that way, so now the Board will be full with the Heads of the ECS instead, they could thank you for helping but still feel very guilty due to you removing the board (you know they feel like there's blood on their hands) but this means the status quo of paradiso is the same but with a different boss...
The other ending that has you fit the ship with a grav drive so they can find a new home should eventually have an ending where they find a planet, this can be done by making a decently large POI that's a unique landing zone on a random planet that's outside a main factions systems but has clean water and breathable air, the ship will still stay in the air, unless you make the poi have a huge platform that alloβ¦
Third option, you work with the one decent member of the board to take out the other two and he allows the Constant to settle on the other side of the planet. But it means they start with nothing. (but what they have on their ship)
β 9 | #1275560245510275093 message
The Well at new Atlantis is experiencing micro stuttering. Since the new update. Creations are installed. Update: itβs still happens when mods arenβt installed.
π 12 | #starfield-suggestions message
[Creations Feedback]
If ya'll want more of my money, please consider adding that achievement friendly tag to paid Creationsβat least for the more professional, polished & lore friendly ones. I believe paid Creations have a higher QA standard than free Creations. Along the same vein, if a paid Creation only has voice acting in one languageβor is fully localized in multiple languages, consider making those required tags.
As an Xbox player, these are my only hangups remaining for Creations. I won't buy 'em unless they got that achievement tag. I'll buy BGS Creations though, since achievements are still enabled with them. That Tracker's bounty with the two new gats is lookin' pretty neat
β 5 | #discord-suggestions message
Suggestion: Add a Starfield community poll channel, to help encourage player participation and allow the Devs to ask what the players would like to see added or improved in Starfield proper.
β 6 | #starfield-suggestions message
Suggestion: Please make starlight realistic. Since the starlight is actually a single point, unreal phenomena occur in the illumination. For example, like it instantly becomes night. During sunset, not all of the star disappear below the horizon. When the dot in the middle disappears, it becomes dark in 1 second.
Look here and you will understand what I mean: #1146506659506696383 message
β 6 | #starfield-suggestions message
β 9 | #starfield-suggestions message
[Suggestions & Feedback] [Rev-8 Update]
Lovin' the Rev! I'm eager to see what ya'll do with vehicles down the road. Some thoughts I had to cut out my last post in this channel:
- Consider adding transition cutscenes to world boundaries for foot & vehicle travel. Something as simple as the camera panning out + screen fade to black as your character wanders off ahead. Play a cutscene inverse to that when you enter the new world tileset (landing area). This can be another option in the popup text box menu for reaching a world boundaryβright alongside existing options. Create the new world tileset parallel to the existing one on starmap planet viewβrelative to said boundary's compass direction. Drop us in the center of the new world tilesetβor near the edge if it can be done. Even better if players can return to the previous world tileset by backtracking NESW to the boundary they "entered" from. While it's not seamless, I'd argue it would be a marked improvement.
- A ship recall function to supplement the prior suggestion. Either a player activated one, or automatic recall upon entering new world tilesets by foot/vehicle. Let us press the button at least, then utilize the same landing site we'd get from the starmap. Large distance to new ship LZ + Rev-8 = Fun. I'd prefer seamless, but I'd argue this would make the boundaries less jarring to planet-side gameplay.
I did the worst but most honest thing a gamer could do when this game launchedβvoiced my concerns briefly, then quit playing entirely. Even still, I wanted to let you all know that you are appreciated. I'm sure you've all heard this kind of spiel many times before, but I do have to thankyou for your continued work on this game, as it really has been a treat returnin' to Starfield. Your recent updates are what brought me back to stay. Keep up the good work π
β 8 | #starfield-suggestions message
A suggestion to improve star system space exploration with the scanner: Right now when you open the scanner while flying ur ship you have to move around until you find the planet you want to travel to. I think an improvement would be when using the scanner in ur ship, a new option comes up which lets you open up a list of all planets in the system on the left/right side of the screen, and you use the d-pad on Xbox to go up and down and press A to select a planet, PC uses mouse. Next to the planet name it should list if it has any POIs on the planet or in orbit, with an icon of a ship for example. When clicking on a planet, a new list should pop up with that planetβs moons, if it has any, it shows the POIs if there are any, and you can also press A or mouse click on them to travel to them as well. This would make the travel inside a star system feel much more immersive. Instead of having to use the star map, or move your ship around until you find the planet/moon you want to travel to.
β 6 | #starfield-suggestions message
Suggestion:
Make the following creations achievement friendly.
1.) Starfield Spacer Overhaul
2.) Starfield Bonsai
3.) Old World Firearms Pack
4.) Atom74 - Assault Rifle
5.) UC Military Overhaul - All-In-One
6.) ZoNE79 Spacesuit Pack (Standalone)
7.) Starfield Hair+Beards
8.) POI Variations - No More Duplicates
9.) Bone-A-Fide Decorations
10.) Better Living - Outpost and ship decor
11.) Crimson Gang Van (Standalone)
Reasons: to add to the immersion of Starfield without losing achievements, to add a variety of immersion the game needs, to add depth to already existing immersive experiences.
β 9 | #starfield-suggestions message
π 14 | #starfield-suggestions message
Nuka world was 20$ at launch, and it came with close to ten decent sized locations, Nuka-Town USA(where the gauntlet is located), Kiddie Kingdom, Dry Rock Gulch, the World of Refreshment, Safari Adventure, the Galactic Zone, and the Grandchester Mystery Mansion. There are some other smaller locations.
All in all, those are close to ten locations that would be of decent size for Starfield. Some of those parks in Nuka world are bigger than most of the POI's in Starfield, and they actually have quests and unique loot inside. Far Harbor also came out at $20, with lots of locations that are well done and could work well as decent sized POI's.
People would complain a lot, but I think I would buy if Bethesda came out with those packages of ten or more Nuka world sized "parks" for the POI system to use, with new npcs, quests, new armor and weapons, And variants, like, unique NPC's and quests will only spawn once in your game, other copies of this location will only have generic spacers or pirates and the clutter will be randomized.
There could be POI packages for derelict space-stations and ships that will randomly show up in different systems every new game, actual towns full of living npcs and unique little quests, undersea military bases in water world like Neon. Just stuff to flesh out the game and give the POI system more stuff to work with ```
π« 24 | #starfield-suggestions message
Be able to build, edit, and customize land vehicles the same way you can do with space ships.
Imagine how awesome that would be.
β 3 | #starfield-suggestions message
Suggestion:
Change UI of workbenches - smaller interface with tags and what need to crafting in one line , smaller 3d window - why is big ? , sorting like the ( Ammo / components / Energy ammo / Ballistic Ammo ) or make station for ammunition with INTUITIVE INTERFACE
β 7 | #starfield-suggestions message
New hacking mini game for computers and stuff with digipicking just for doors and chests
The digipick makes sense for electronic locks
but a sperate animation for other tech like computers or panels would be nice
obviously don't need to use the same as fallout as the tech is different but some other kind of minigame, something either simple or more complex like in Deus Ex HR/MD
Either it's a part of the sercurity perk or it gets it's own perk also
β 6 | #starfield-suggestions message
We need crafting. The RNG is too egregious on NPCβs and shops. I donβt know in other peopleβs games but in my game itβs always Basic and occasionally advanced.
We could use our science skills. Research Method - Spacesuit Design and Special Projects. To disassemble suits to get the pattern to craft our own suits or outfits and weapons. Instead on relying on the horrendous 0.1% on Advanced weapons and Superior Suits.
It seems unfair that some if not most of us are in the 100+ levels and only basic, calibrated and occasionally advance will drop but in Fallout and TES better gear and drops depending on your level.
π« 27 | #starfield-suggestions message
Stunned enemies (through EM by a gun, neurostrike, etc) to be lootable
Also every part of NPC inventory to be lootable like in your previous games, this would benefit the sense of physicalities
π 17 | #1275560245510275093 message
Those are two different numbers. Mods run from 100 - 255 about. The Limit is 4000 Hooks into Starfield. Not all mods are hooked. Most that do hook might say counts as 1 or counts as 3 (contributing to the 4000 limit count). Bethesda can reprogram for more than 4000 hooks, that is up to them.
Your post does not make any sense. Regardless, it does nothing to help stress the severity and seriousness of this issue and its impact to the Starfield modding community. To reiterate, our research supports these findings:
- At runtime Starfield engine maps an uint8_t (8 bit unsigned integer data type; valid values: 0-255 or 00-FF; also referred as byte) to most plugin Forms (Statics, Furnitures, Actor References, Spaceships, etc.) loaded from active ESMs
- The mapped value is incremented by +1 for every ESM added to your load order
- The mapped value is also incremented by +1 for every existing ESM that a new ESM overrides (ex. adding the new ELFX mod at the end of my load order incremented the mapped value by +15 for only one new ESM!! ...it overrides 14 other unique ESM in my load order)
- As soon as the mapped value exceeds 255 (FF) the game stops working properly - either Forms are not loaded, or possibly the mapped value restarts at 00 so that Forms are loaded with recycled mapped values, conflicting with previously loaded Forms
- Starfield is advertised as supporting a load order maximum of roughly 253 regular-flagged plugins, 255 medium-flagged plugins, and 4000 light-flagged plugins (compared to Skyrim SE which successfully supports 254 regular-flagged and 4000 light-flagged)
- Due to the Starfield mapped value quickly exceeding 255, the current reality is that the game FAILS after you load, on average, 100-110 plugins, regardless of whether they are regular, medium, or light
- As it stands this makes it impossible for serious mod users and authors to support and sustain this title
β 6 | #starfield-suggestions message
For Advanced Environmental Damage & Afflictions, as of right now, the only way to restore suit protection is going into an interior with an airlock(sometimes). Suggestion is to add a consumable(s) that restore suit protection, maybe not all of it depending on the consumable, but the more you use it the less useful it becomes. To a point where you need to find an airlock to completely restore your suit protection.
π 12 | #starfield-suggestions message
[suggestion] A DLC that lets us form our own nation using the outpost system where we can choose a flag, a nation name from a list of names maybe, and allies from other factions that we did the faction quest with to trade with. For the defense of our nation, we could assign crewmembers with past experience in piloting to one of the other ships in our fleet thats not our home ship to patrol the system we have the outpost in, and for enemies, you can have Spacers, Ecliptic, Varun Zealots, to attack you settlements causing you to have to defend your territories in space and ground battles
π 14 | #starfield-suggestions message
Stunned enemies (through EM by a gun, neurostrike, etc) to be lootable
Also every part of NPC inventory to be lootable like in your previous games, this would benefit the sense of physicalities
Adding to this, should you EM stun an enemy and then loot their spacesuit on a non habitable world this would then kill them
π 11 | #starfield-suggestions message
The StarJacker Bounty should have dialogue for Starborn, either add a different route or change up the ways you go about the chop shop if you confronted Adrastos
β 9 | #starfield-suggestions message
Suggestion
A slight rework of EM damage
EM should not just reduce max health for the player, this means that the player is the only person capable of dying to it. Instead, EM damage should be some additive that can knock out the player just like NPCs. When the player gets knocked out, the time should slow for a moment in which the player has a chance (either dice roll or QTE using a skill) to prevent passing out
Resistances to EM, right now thereβs no real perk to reduce em damage, a perk could be added, just like energy weapon dissipation and pain tolerance. Chems could also be used to increase EM resistance, stimulants like AMP, Aurora and Runnerβs Rush (at the Red Mile) could increase EM resistance as they could prevent someone from getting tired or passing out
Companions, so far the only way to wake someone up from EM damage is through damage, you canβt just interact with someone to wake them up. If this were changed, NPCs could wake each other up (and if the downed NPCs was attacking you for more than 3 seconds, they could alert their allies). In the other hand, if a companion where to fall due to EM, the player could go up to them and wake them up in an instant, and with players being able to pass out as well, this could give a good use for companions since, for the most part, they are useless in stealth, but could at least be incredibly useful agains EM weapons
π 17 | #starfield-suggestions message
Suggestion:
Outposts/Ships need their crew limit increased and given the ability to hire merchants and doctors to feel more lived in.
Outpost build limits can barely house some ideas, increase the limit so we can have more structures please or have new structures that can maintain multiple rooms.
Outpost airlocks are redundant in breathable and non-extreme environments, please add regular doors that save you having to open two time-consuming ones just to enter a hab
π 12 | #1275560245510275093 message
No way I am paying for a single creation until the issue is resolved. Why would I pay for content that I cannot even use?
π 12 | #1275560245510275093 message
As more mods are released, more players are hitting this limit every day. Every update that adds another base game plugin makes it worse. If affected players are savvy to the issue, thanks to the many hours of testing, discussion, and development of troubleshooting tools by the mod community with no outside help, they know to trim their load out until BGS can fix the issue. If not, they will blame the author of the last mod they added for breaking their game. Mod authors are struggling with this game enough without having to deal with that
β 6 | #1146506659506696383 message
π 15 | #starfield-suggestions message
Option to refund our skill points, so we can invest them into different perks, incase we feel like weβve made a mistake putting a few skill points into a perk.
β 6 | #starfield-chat message
β 6 | #starfield-chat message
But seriously thought, can we get Nieves back? Like a prisoner exchange, we give Jerry but get her back?
π 10 | #starfield-suggestions message
I think either a follow-up questline or act 2 of the UC vanguard questline, Should involve Londinium, other than the weather conditions people like the look of it and would like it if it was another city the player could explore
get quests and trade at, the questline could be you helping the UC get better protection on Londinium even having heat generators that helps melt the ice and free up space and at the end having another city
β 5 | #starfield-suggestions message
Suggestion
I would personally like to see vanity animations with weapons, something similar to Killing Floor's and CoD's weapon inspection animations. Just something to look at the weapon models in-game, outside of menus, and having the my character sort of "play" with the weapons. Twirling the Razorback like a cowboy, checking the slide on the 1911, charging the coils of the Magsniper and looking at it, stuff like that
Fallout 4 has some idle animations that would be great as vanity animations (Spinning the gears of the Laser Musket by hand), having something like that in Starfield, but being able to trigger them at will, would be highly appreciated. They could be activated by pressing the reload button on a full magazine
π 11 | #starfield-suggestions message
π 11 | #starfield-suggestions message
Different NG+ starts, not always at Argos. Wake up in a sleep crate in Neon, some random farm, or a barroom floor in Akila with some guys looking to beat you up.
π 12 | #starfield-suggestions message
The quest "The Best There Is" features the player riding in a ship instead of piloting it. I think it would be so cool if we could have a pilot on our ship fly it instead of us while we just look at the various vistas. It would give a point as well to the navigation tables present in almost all ships as well; just choose the destination and wait.
π 12 | #starfield-suggestions message
(Part Two)
Job assignments. When you hire a crew member, they will go into your ship, and await instructions. You will then be able to see their specialty (That they also normally tell you when you hire them), and what job posts you are able to assign them to. You can only assign a crew member a job that they are trained to do. You can't get a weapons expert to preform repairs in your engineering hab. Someone will most likely need to create new habs for jobs that don't have a hab assigned to them, aka a turret station for weapons experts, or a guard patrol system for security. There would also need to be a new mechanic to allow pilot crew members to fly your ship for you, allowing you to use the navigation terminal to move to different planets or solar systems; Then when you are on a planet, you can call in air support, call in your ship like a drop-ship and deploy allies or robots, or just call your ship over so you can get into it. You can tell them to go on break, and they will stop going to their post.
Quarter assignment. Crew (And passengers) need a place to sleep and unwind. You can assign any quarters that have a bed in them, and they will go to them.
β 6 | #starfield-suggestions message
π 14 | #starfield-suggestions message
Suggestion: New radiant photography missions from SSNN. New type of gameplay also promoting use of photo mode. Quests can be for photos of named NPC's, certain types of fauna or flora, environments (ex. "Full moon rising over beach" or "Lava fields at dawn") Eh, just use AI to say whether the photos match or not. It just works! It's a fun idea at least. It would be great if other questlines could spawn from this source where a non-radiant mission appears leading you on a path of investigative journalism...
π 12 | #starfield-suggestions message
Suggestion: Blueprint framework for ships. A blueprint is a design for a ship, that you can pull up in ship builder, and see the list of components needed and outlines of where they go on the plan. As the player adds components to the build-in-progress a completion % is displayed. Blueprints can be purchased, quested for, looted, etc. This would be a fun gameplay option to go out and "collect" the necessary pieces from across the galaxy, including hard-to-find or rare components. Instant epic quest.
ALSO... here's the sauce... Allow players to convert any ship in their fleet to a blueprint and export to an external file. That file can then be reimported by other players or by the same player in a NG+ universe, essentially allowing them to carry over their favorite builds.
β 8 | #starfield-suggestions message
(Part Three)
Routine mechanic. Crew will dynamically go to different habs that are available to them depending on if they are on break, if they are assigned a job, if you are in combat, depending on the time of day, all of which you would be able to modify. So let's say that in the morning, crew will wake up in their assigned bed, and either use the built-in galley or a mess hall hab (If they don't have an assigned bed, they will sit on the floor or some other animation that looks like sleeping). They will stay there for a bit before moving to either their job post, or will wander around if they are on break. Once it is noon, they will take a lunch break, and talk with crew. They will go back to their job post, until it is evening, and they will again go to the mess hall or back to their assigned hab and use the galley, lounge around, and then sleep. Crew would also be able to exit your ship if you are docked to a ship, or a space station, or when you have landed. Crew that have maintenance jobs could reuse the ship technician animations. Security crew members would patrol around your ship. If it is a settlement, crew can go out and explore using an optional "on leave" command, and will head back to your ship prior to liftoff.
π 12 | #starfield-suggestions message
Sorry, the post limit is forcing me to break this request into multiple sections. Just vote for this one if you like the idea.
(Part One)
One of the many concerns people have about Starfield involves the overly simple and lackluster crew mechanics, which amounts to hirable npcs that go to your ship, wander around (and get stuck in a corner or in a hallway, never to move again), preform random animations when they feel like it, say ten lines of ambient dialogue, and give a passive skill bonus. So this is how it could be overhauled:
A proper squad system that allows you to take multiple crew members, alongside mechanics that allow you to use squad based tactics. Also, because each companion has their own specialties, it could maybe give them certain roles while on the field, or when they are in your ship.
Crew can use their own ship (Or one you provide them with) and follow you.
Ambient dialogue like what happens in the lodge and with constellation members, as well as have a random event system, where say for example a crew member gets sick, or needs something from you, just little scenarios to keep ship exploration interesting.
Perhaps in a better survival mode, you need to keep your ship stocked with resources and food, otherwise your crew can't accomplish certain tasks, or can even starve.
β 5 | #starfield-suggestions message
π 14 | #starfield-suggestions message
Suggestion: True Captain's Compendium that starts out empty and fills up as you discover planets, fauna, flora, and what resources they provide. As the game proceeds and you gain knowledge you can refer to it to find what you need. Compendium entries could also be added by reading books, from conversations or overheard scenes ("I just made a killing selling all that sealant I harvested on Gagarin!..."). Compendium could? go with you into NG+...
β 4 | #starfield-suggestions message
Does no one else want to be to stack lines of containers next to each other so they would be snap able on four sides
β 6 | #starfield-suggestions message
π 11 | #starfield-suggestions message
Suggestion: ||Being able to catch Hannibal in The Starjacker ONLY after you complete The Starjacker mission, then going through the Unity to do the Starjacker mission again, and this time with our prior knowledge, catch Hannibal. Because allowing us players to utilize their knowledge from their previous playthrough by going to the Unity wouldnβt be an issue with a typical New Game+ mechanic. We should be given a Starborn dialogue to deduce Hannibal's identity only if we meet Hannibal (while not knowing who he was) prior to entering the Unity and then after we do the Starjacker mission again, we should have the knowledge from the previous universe to bring Hannibal to justice, thus being given an additional choice and to change our story by traveling to the different universe and playing the new playthrough with different outcomes.||
π 10 | #starfield-suggestions message
Suggestion: ||Being able to catch Hannibal in The Starjacker ONLY after you complete The Starjacker mission, then going through the Unity to do the Starjacker mission again, and this time with our prior knowledge, catch Hannibal. Because allowing us players to utilize their knowledge from their previous playthrough by going to the Unity wouldnβt be an issue with a typical New Game+ mechanic. We should be given a Starborn dialogue to deduce Hannibal's identity only if we meet Hannibal (while not knowing who he was) prior to entering the Unity and then after we do the Starjacker mission again, we should have the knowledge from the previous universe to bring Hannibal to justice, thus being given an additional choice and to change our story by traveling to the different universe and playing the new playthrough with different outcomes.||
Suggestion
Adding to creation quests and [Starborn] options
||The Vulture quest actually prevents you from going into the cave until you read a slate on one of the ambush members, after the ranger is killed. When you go to Hopetown to try to ambush the Vulture, he ambushes you instead, and they don't spawn until you read a note (1st ending). When you go to Paradiso after asking about the Vulture's real name at the Tracker's HQ, you realize that they have a mole that let him know you where coming, so they ambush you instead, the Vulture doesn't spawn until after you read the note (2nd ending), I haven't been able to figure out how to trigger the third ending, as seen in MrMattyPlays's video talking about the creation, I'm probably just dumb
In all these cases, foreknowledge would have solved the issue straight up, knowing where the cave is, knowing that Hopetown is a set up, knowing that there's a mole, but you can't skip any of it because the game wants you to read a specific note on a specific place before letting you progress, which sucks given the nature of the game and its philosophy||
π 14 | #1280146906521145476 message
User: MODUS Files
Platform: Xbox
Trader Redβs BRCC Trading Post and Wasteland Oddities is located near Grafton in the Toxic Valley. A combination of roadside attraction and marketplace, Redβs compound offers all of the amenities a weary traveler could need, along with a collection of Wasteland Artifacts collected by Red herself during her travels across Appalachia.
Just be careful. Redβs pet Deathclaw Shiny keeps the peace around these parts.
β 9 | #starfield-suggestions message
Outpost system improvement idea:
-Make flow of enemies ponctualy attacking outposts, based on the value of your production per/s
-Now that we can craft amo, make so we can factory product amo, for the player, and for the crew/robots/turrets to defend our outposts
-Outposts, crew/robots can be damaged from battle, tie it with a credit sink for repair damages from battles
-Allow us to build functional infirmary for NPCs, and the ability to recruit specialized NPC that can allow automatic features like autosell ressources etc...
-Give passive XP gain like every IG week based on all your outpost battles
In a nutshell, make outposts a funny and worthy thing to work on, for automatized income of money or XP
β 6 | #starfield-suggestions message
Suggestion: Add somehwere we can read the Date as well as the time. I can hardly hate Mondays and drink out of my "Mondays, am I right" mug on a Monday if I don't know what the UT/Earth time Monday is.
π 14 | #1280146906521145476 message
π 15 | #starfield-suggestions message
Suggestion: More Neuromaps to have the power of persuasion just like the ones with the power of intimidation and diplomacy in the game. The game currently lacks of having neuromaps that increases your persuasion skills. I think having more persuasion skills with neuromaps would be cool to have to have more variety of neuromaps.
β 6 | #starfield-suggestions message
New menu in the ship builder that allows you to build hab interiors from scratch. This would require Bethesda to make new wall, floor, ceiling, ladder, door and window modules to allow players to build their own habs. Also, a bunch of snap on units that would connect to walls, floors and ceilings. You know, like the counters, kitchens, bathrooms, beds, the decorative units seen in the nova habs, etcetera (These could re-use the mechanic Bethesda used with the base game habs, where objects would appear on furniture and shelving after a few days). I dislike the idea that people are just dragging in loose furniture, computers and machinery into their ships, as it (In my opinion) looks messy. It would really bring out the style of each manufacturer if they had their own modular consoles, beds, bathrooms, etcetera, and make hab interiors more streamlined.
β 7 | #starfield-suggestions message
In shipyards, there should be a new wing called the viewing deck that is connected to the lobby which would have a ship builder terminal, and a window that views the construction zone you can see; you know, the area with all the robotic arms and half built ships. No longer will you magically have the ability to build a ship just by talking to the ship salesman. Bethesda could include an animation of your ship moving to the construction zone, and then back to the docking bay when you are done. Then for purchasing ships, there would be, yet again, another wing for this purpose: A separate set of docking bays for purchasable ships. Ask the ship salesman that you would like to tour some of the ship interiors, and they will send a representative with a guard or two to go to the new wing. Each docking bay will have a terminal that showcases the ship connected, and will have the usual info that you see when buying ships. You can then talk yo the representative, the bay door will unlock, and you can go in and try it out. Leave the ship, and they will say that if there are any other ships that you would like to see, just let them know.
The same would apply to ship technicians. I don't know how your ship that is just sitting on a landing pad, magically gets modified when you talk to a technician. Create some hanger bay that your ship gets transferred to, and if refueling ever gets re-implemented, it would be nice to see some animated machinery go over and connect to your ship (I believe that you can see damaged ships near Cydonia that are parked inside a repair station with robot arms welding holes shut, Bethesda could re-use that).
β 8 | #starfield-suggestions message
When I'm level 135, spending Astras should not give me "Calibrated"-level weapons and armour.
β 3 | #starfield-suggestions message
I would like to see the eye to look like the concept art (where the central room looked like the lodge, and the constellation members lived on it) in one of the alternative universes. Just replace the lodge in new Atlantis with something else, and set the quest marker to go to the eye. Also in one of the trailers, we see it grav-jumping, so a mobile base would be useful:
https://www.youtube.com/watch?v=JUobbpHERh8
[YouTube] Bethesda Softworks
Starfield β Official Announcement Teaser
β 5 | #starfield-mods message
Hey everyone! I am the creator of the paid creation for Starfield, "Quantum Stealth Operations (QSO) Safehouse".
I am pleased to announce that the update that my small crew and I have been working on over the past 3 months is now complete! I've now submitted the mod update to BGS and once the mod passes the quality assurance protocols by BGS the mod update will be live for PC and XBOX players. Check out some of the screenshots below, and see some of what you can expect to experience once the update goes live!
The mod update will include: New weapons, spy gadgets, and an all-new secret agent contract (quest), complete with voice acting. Not to mention dozens of bugfixes, and general mod cleaning has been done as well.
Stay tuned, and remember: the QSO is always watching. π
π 13 | #starfield-suggestions message
To Bethesda:
Please add to the Security guard dialogue (UC, FreeStar, and Neon)
"I used to be a space explorer like you, than I got shot in the knee."
π 10 | #starfield-suggestions message
You should be able to dive underwater, and a water based vehicle would be nice aswell.
underwater explosion with grenades + more destructive environments
More unique 1 time find weapons, like in Skyrim with Daedric prince weapons and fallout 4 with power fist you find on colossus.
Reducing, and hiding loading screens would highly benefit the game flow.
Main quests and sidequests should never use the same locations as you normally find when exploring, the locations and surrounding should be unique with the quest.
dismemberment would make combat feel more violent.
Adding minigames
Enemies and resources fail to feel unique and rememberable because of their names, terrormorphs, ashta, foxbat, deathclaw, ghoul, centaur, frostbite spider, troll, spriggan. These creatures in your games have nicknames. In starfield many creatures are called stuff like βreptilian flower grabberβ which isnβt a great name. Try renaming them something less scientific.
npc reaction to bearing weapons or shooting in towns, when you shoot or pull out a gun you should get warned by law enforcement like RDR2.
Having a jail would be nice.
A rotation system for points of interest, there should be conditions for these points of interest being shown to you.
π 11 | #starfield-suggestions message
Many of the npc's we encounter could have been crew members. For example:
The three mercenaries you can bribe at the Scow: Erin September, raptor & bull. I havenβt found many NPCβs with any level of charm but Erin September, raptor & bull were super comical, they all look cool and really deserve to be hireable.
The emissary and the hunter: If you side with one of them, they "hang around" until you enter the unity, so I don't see why you can't use them as a crew member/companion.
Additionally, there could have been a mercenary mechanic, where you could pay faction affiliated generic npc's to become a crew member/companion.
β 8 | #starfield-suggestions message
Immersion bundle:
Immersive hud replacer that puts the hud on the watch, allowing you to see it while holding a weapon, and a new animation of your character moving the watch up to the camera (Think Metro Exodus).
Immersive ship hud replacer that removes the screen hud, and makes the icons on the pilot console more visible (If we ever get the chance to retain full control of our character, in first person, while using ships, this would complement it well).
π« 25 | #starfield-suggestions message
Terrabrew advertises they sell donuts, but they don't. Add food items to coffee shops for us survival mode players so we're not relying on Chunks or vending machines for fast food options. And as a Canadian who appreciates Can-uck, please have terrabrew sell (legally distinct) timbits
π 14 | #starfield-suggestions message
Ship hab specifically for housing vasco. He kind of just disappears when you use your ship, or gets teleported on top. It would be a nice edition if you could have a separate bay hab for him to be in, that is big enough to allow him to move around, or to have him locked in one of those pods you see out in the world.
π 13 | #starfield-suggestions message
Please, please may we have functional bookcases like the ones we had in Skyrim? Pretty please with sugar on top.
β 9 | #starfield-suggestions message
Large scales battles on surface and in space π
It could be random events or integrated into quests, but I dream of seeing a fleet of ships attacking a UC space station or an entire company of rangers trying to drive the spacers out of one of their bases.
π 12 | #starfield-suggestions message
π« Suggestion : Please Give ALL Artifact Quests a Unique Dungeon/Quest instead of repeat PoIs with no variety. it could be similar to the Entangled quest where getting the artifact requires traveling between universes or it could just be a unique dungeon. either way, Repetitive Quests like this in the main quest make it very unappealing to replay
π« 21 | #starfield-suggestions message
β 6 | #1275559595925966910 message
π 16 | #starfield-suggestions message
Suggestion: More real old earth guns and real rocket launchers, specifically shoulder-fired rocket launchers, old earth revolvers of the 21st century, old earth assault rifles in m16 design, and old earth projectile ammo which I mean non lethal ones such as rubber bullets or a stun gun, to add more old earth variety in Starfield and to discover more remnants of Earth's ancient past.
β 8 | #starfield-chat message
I do like the idea of if you want to stop being a criminal, you can redeem yourself in the faction's eyes.
for that you can nicely loosen up the narrative and have a reputation system where at first you might not be able to join due to your actions but certain other quests or radiant quests maybe loosen their negativity on you enough to join
π 16 | #starfield-suggestions message
Suggestion: When a player marries their companion have the Constellation members acknowledge this. Acknowledgment could be through dialogue but could also be a congratulatory card delivered by courier (much like the Skyrim courier).
π 14 | #starfield-suggestions message
Some head's of factions will mention your previous work, sometimes like Tuala asking if you're gonna still be a pirate if you do the CF questline first
The two factions that's missing this dialogue is between UC vanguard and FC rangers, if you did the vanguard questline then Marshal Blake should mention what you did and that this could maybe do more for relations between them having you help, maybe they could more sceptical because you're UC
Then alternatively either Tuala or the Presidential Board or both will mention your work with the Rangers, since in that questline you tracked people down and information, they could mention how they'll find those skills useful.
π 15 | #starfield-suggestions message
Please consider making an update or even a DLC to have fully interactive underwater deep ocean exploration with submersibles, limited O2, scary giant monsters and everything. Preferably intertwined with the regular open world.
I think a good place to start would be boats (already halfway there with the buggy) and water-based POIs, like oil rig style structures. Then get submerged swimming back, maybe with some underwater shipwrecks or similar, then expand from there.
β 5 | #starfield-chat message
Bout time central planners starting getting back to basics instead of acting like the damned politburo living in luxury while millions starved to death
β 6 | #starfield-suggestions message
a botanic garden hub for the space ships with a dome roof just cause it would look nice!π and a city the size of neon on a planet or in space like a huge spacestation which has been completly destroyed and its full of spacers you can kill and just go crazy looting
maybe once you go into ng+ neon city has a accident the eletric defense failed everyone died oh no i get to grab all there stuff
β 8 | #starfield-suggestions message
Suggestion: More real old earth guns and real rocket launchers, specifically shoulder-fired rocket launchers, old earth revolvers of the 21st century, old earth assault rifles in m16 design, and old earth projectile ammo which I mean non lethal ones such as rubber bullets or a stun gun, to add more old earth variety in Starfield and to discover more remnants of Earth's ancient past.
π 14 | #starfield-suggestions message
Expand the outpost builder to be able to build a colony
Maybe add a small DLC focused around colony building and management
Starts by building an outpost but then you get an option to upgrade the outpost too a colony, once done you can build a recruitment post, with the ability to recruit special characters to help run the colony (head of security, Head of farming, mining supervisor, Stewart and so on) as part of the colony you can get various quests for example, colony needs food so you can be tasked to help expand the food production by buying a farm based outpost, or in need of precious resources so get tasked to help build a mines, missions to defend the colony or attack hostile bases,
Add in an option to join different factions which comes with advantages and disadvantages, for example if you join the UC your colony has access to high end goods and a squad of marines for security but you have to pay high taxes too the UC, if you join the FSC, you gain access to Ranger security, Lower quality resources but pay way less in taxes, if you go with Ryujin you get access to all their tech but they take a large chunk of your resources in exchange,
Or you can choose to stay independent building up a colony security force, maybe you go the paridiso route and build a resort or a independent farming colony, or maybe a private military route like ecplitic,
It would really expand the outpost system into something really worth doing, adding in atlesst 20 hours of content and possible options for DLC down the line like in a faction war dlc you could use your colony as an option bringing in your own soldiers
It would also help with exploration, if you limit players too one colony it encourages people to take their time, really search for the perfect spot, meaning lots of planet exploration to find that perfect spot,
π 10 | #starfield-suggestions message
Compendium
Fishing (just port over Skyrimβs mechanics)
Mini-games (FO76 minigames)
Rework Red Mile
β 8 | #starfield-suggestions message
Oh and just a little bit more to my above idea, for the special characters maybe have different levels for example
With the chief of security options, the cheapest to hire is someone who has no experience with security and bearly knows how to handle fire arms meaning they completely useless so lots of raids and crime in the colony which you have to deal with, VS the most expensive option who's an EX UC Commander who's left the military and looking to apply his skills and experience elsewhere in a more relaxed situation then have a few middle ground options
Same thing for farming, mining, operations and ship technician (with the colony ship technician the better one you hire the better your Colonies security ships will be and the better ships you can buy)
π 11 | #starfield-suggestions message
Please consider making an update or even a DLC to have fully interactive underwater deep ocean exploration with submersibles, limited O2, scary giant monsters and everything. Preferably intertwined with the regular open world.
β¨ 35 | #starfield-suggestions message
β 7 | #starfield-suggestions message
The Delivering Devils Quest should be split. The Aqueous Hematite quest should be separate; paying off the Trade Authority shouldn't terminate it.
π 12 | #starfield-suggestions message
Suggestion ! ... π’
I play Starfield with all sorts of limitations and sufferings...
But I noticed one thing: the longer missions like the Vanguard's are almost impossible to complete...
Since there is no crew member who can heal you properly, you often fight through the length of the individual missions with multiple ailments and hardly any life points...
Yes, there are probably a few mods that some crew members turn into doctors, but I play the game on the Xbox and only with the mods that also enable achievements...
Therefore it would be great if Bethesda either released its own mod for it or made the NPC Rosie a real doctor...
Because the settings don't fit the game...
Or the suits would have to protect longer against radiation, cold...
That's how it was yesterday with the last quest on Londinion, until the final battle I had several ailments and only 5% reddish life points, no matter what medication you use, the rest of the bar remains orange... Of course the final boss is fun... -.-
and this is just one of the examples... Even if you explore and get a serious injury, you always have to go to the next town, even though there are complete medical practices on the ship...
Cya Jomswiking ... π€π
π« 26 | #starfield-suggestions message
β 6 | #starfield-suggestions message
π 16 | #starfield-suggestions message
I'd like to an expansion of the Vae Victis (or the First) questlines, especially in terms of the politics. Victis represents a faction within the UC government, which has its own plans and goals, and might even be continuing xenowarfare/cloning research. I imagine similar factions exist within the FC. I'd like to see more content along these lines.
π 12 | #starfield-suggestions message
Suggestion
Add skins from each faction to the game, through updates and DLC and not through creations
The designs don't need to be complicated but they should be nice and cool looking, like the Crimson Fleet spray painting suits and using simple stencils to add their logo. The Vanguard could just be stickers, like what some cops have for children
π 12 | #starfield-suggestions message
Suggestion: Allow us to replay the main story in NG+ while Constellation is aware we're Starborn.
Some of the best quests in the game are locked behind the main story, but we can't get them in the regular NG+ universe unless we lie about us being Starborn.
π 11 | #starfield-suggestions message
Sometimes I have to back out of the ship editor and lose a whole ship design because the unattached modules can't be found with select contiguous modules (left bumper or double click M1). Today I saw this on a forum:
"""I think Bethesda could fix this in one shot - when you double-click and the editor highlights all connected ship parts, there should then be a "delete unselected modules" option. Et voila, nobody has to completely delete their build in frustration after spending ages in the editor, instead they clear their "unattached module" error in one click, then proceed to enjoy their new ship."""
Please, please add this ^ it would be amazing
β 3 | #starfield-suggestions message
π« 22 | #starfield-suggestions message
Suggestion: more activities to do at bars/Clubs/Restaurants
Like dancing, drinking, eating etc
π« 20 | #starfield-suggestions message
[Suggestion] A button on ship where I can turn off the gravity. Can be in the cockpit.
π 11 | #starfield-suggestions message
Ammo crafting is so tedious with how rare primers seem to be. Please just allow us to craft the primers ourselves in addition to being able to buy them if we see them at a shop. Thank you!
π 11 | #starfield-suggestions message
β 9 | #starfield-suggestions message
Hear me out. A mod, (official or otherwise), that would give you access to the ship builder from the main game menu when it loads up. It would allow you to build with all the parts, and the ability to tie it to a faction, or just available by random NPCβs and ship technicians. That way the creatives can build ships without limitations to having enough credits to build. And would put creations in game allowing people to purchase them later already being premade, or steal them if they found them in the wild.
π 17 | #starfield-suggestions message
General or Mod Suggestion
I would like to see more variations of the 1x1 Habs like the 2x1's have but compact for those that build small compact ships with small crews.
Example modules being:
- 1x1 Captains quarters - has a large queen sized bed with a desk, a mannequin or 2 and some cabinetry.
- 1x1 AIO - basically just the center section of the 2x1 AIO's where its just a bunk bed, Toilet and table w/ chairs.
- 1x1 "Armory" - basically just 4-6 mannequins and weapon displays.
- 1x1 Messhall - pretty obvious, Kitchen counter on one side and 2 seats with a small table on the other.
etc... etc...
β 9 | #starfield-suggestions message
Category tabs for crafting benches - foods sorted into varying complexities or types, and ammo (and plushies) in a separate tab to manufactured materials in the industrial bench, to reduce scrolling and the inevitable crafting list clutter from mods.
β 6 | #1275560245510275093 message
π 10 | #starfield-suggestions message
Suggestion: Variety of workbench designs, including smaller designs for smaller outposts and ships.
adding to this a workbench for weapons instead of pouring all of the new stuff on the industrial workbench, its getting very cluttered in there, also a workbench for clothing that doesn't include spacesuits.
β 6 | #starfield-suggestions message
Suggestion: Variety of workbench designs, including smaller designs for smaller outposts and ships.
β 6 | #starfield-suggestions message
adding to this a workbench for weapons instead of pouring all of the new stuff on the industrial workbench, its getting very cluttered in there, also a workbench for clothing that doesn't include spacesuits.
In addition to the workbench for clothing, a keyword for skins needs to be added to all clothing. Weapons and spacesuits have a dedicated one, but clothing does not. That's fine for custom clothing, as the mod author can just add their own, but if skins are going to be available for vanilla clothing a built-in keyword will save a lot of compatibility headache.
π« 28 | #starfield-suggestions message
Please give us a roadmap for Starfield if possible after the release the "Shattered Space" DLC. A lot us are wondering what comes next after that, and if Bethesda will go back and fix and improve certain features.
β 3 | #1280146906521145476 message
π 19 | #starfield-suggestions message
Underground outposts
Having above ground outposts are nice but with the way the building mechanics work, it can be quite tedious and you never really get the look you want due to predefined buildings that attach to each other.
An underground outpost would be able to use the same building system as the shipbuilder with different habs that could be from the same manufacturers that we have or seperate ones.
Personally a seperate manufacturer would be nice because we would be able to have some more inviting interiors that are less scientific and industrial, and more comfortable and homely.
π« 20 | #starfield-suggestions message
suggestion: new terrain types especially some REALLY HIGH MOUNTAINS and LONG RIVERS, the height of mountain in todays starfield are limited, only 400 or 500 high. That's not enough. second, we want stairs in ships, and some several floors ship room multi-story ship rooms.
β 7 | #starfield-suggestions message
[Suggestion] rework spacesuits so we only handle basic spacesuit, and can add pauldrons, chest piece and leg protection.
It would be like it works in fallout 4. I think this would be really cool as an addition to the game, and really allow for customization of the character.
π 14 | #starfield-suggestions message
suggestion: new terrain types especially some REALLY HIGH MOUNTAINS and LONG RIVERS, the height of mountain in todays starfield are limited, only 400 or 500 high. That's not enough. second, we want stairs in ships, and some several floors ship room multi-story ship rooms.
[add-on suggestion]
Especially on Earth. Can even add new snow globes for specific geographic locations like the Grand Canyon, Mt. Everest, or the Mariana's trench.
π« 24 | #starfield-suggestions message
π« DLC Suggestion More ways to play:
1- a Useable Cyberdeck that allows us to play as a Hacker/Cyber-runner like how it is in lore. Hacks could vary from disabling lights, weapons, oxygen tanks, locking doors or to buffing/debuffing
2- another Idea is Combat Cybernetics (that impact both the character's visuals and gameplay mechanics) giving the Cyberneticist Background a real way to play
3- Stealth Takedowns and Throwing weapons could also give more options to stealth/ninja builds
4- The Ability to Summon Robots/Drones to help us in battle
Basically giving players more ways to play than just guns. stuff like this could make backgrounds more substantial.
some of these already exist in lore but the player can not use them which is very disappointing. adding these features to the game could also enhance enemy variety since enemies could also use these against the player
π 18 | #starfield-suggestions message
It is time again for me to request that save files have thumbnails like all of your other games from the past 25 years.
β 7 | #starfield-suggestions message
Can Bethesda please add more inclusivity into Starfield like add options for someone who who is agender, two spirited or questioning
π 15 | #starfield-suggestions message
My dream feature for Starfield is seamless interplanetary travel, with space encounters along the way.
This would amplify immersion, give real meaning to shipbuilding, letting us live our life in our homes, and eliminate for good the feeling of menuing and loading screens. Fast travel would be unlocked once you've traveled to a planet at least once, just like in Elder Scrolls and Fallout games. Keep in mind that if needed, this feature can always be disabled in the gameplay options.
Here's how it would work concretely:
1 - Once in orbit around a planet, you select your destination via the shipβs dashboard. Or through the scanner when piloting the ship, as it does today.
2- The ship initiates its course, you speed off at high velocity towards the destination. The duration of the trip can depend on several factors, like the power of your engines. In my opinion, traveling to a nearby planet should take between 1 and 5 minutes, and perhaps 5 to 15 minutes for the most distant planets, but these variables are obviously open for debate.
3 -Random encounters would now occur during your journey. A companion inside the ship could notify you: βCaptain? Incoming transmission.β The game would then immediately switch to the shipβs first-person view with dialogue from the random encounter.
If itβs a random attack by pirates, a companion might warn: βCaptain! Crimson Fleet squad! 5 ships on the radar!β The ship would go into alert mode with red lights, and youβd need to quickly get back to your seat to fight. All companions would run to sit down and strap in with a harness or seatbelt.
4 - Once the ship arrives at the orbit of your destination planet (let's say Mars), a message would appear in large text: "MARS - LOCATION DISCOVERED," with a small amount of XP earned. You finally unlock fast travel! Now, youβd never have to redo the journey to go to Mars.
π 19 | #starfield-suggestions message
Having just completed the Eleos quest, where the main antagonists are Trackers, there's no dialogue anywhere confirming my own status with the Tracker's Alliance. Threatening to rat to No. 1 would be a cool way to help resolve stuff with the Trackers, and maybe adding a bit of dialogue with the Eleos people when the discovery is made. It just felt a little unimmersive (absolutely loved the quest otherwise).
π« 24 | #starfield-suggestions message
Suggestion: Benjamin Bayu becoming non-essential after completing all quests that involve Bayu in it. Especially when Bayu dismisses the Crimson Fleet during Absolute Power quest. Dismissing the Crimson Fleet like that would be a death sentance for him.
β 3 | #starfield-suggestions message
Please improve gameplay with this kind of stuff :
Sprint button in the air > forward jetpack
Double sneak tap > forward speed move
Buttstroke > allow replacement with side weapon no aim rapid shoot
Power mixes > let us set up one shortcut for multiple astrian powers triggering at the same time as long as we have enough "pp"
Rapid heal shortcut > use items to eat/drink/heal/cure (with two option based on the credit value of items aka high/low heal)
FPS gameplay definitly needs that kind of mobility improvements
Could even be a brand new skill tree
π 12 | #starfield-suggestions message
Suggestion: Third option with the Sysdef vrs Crimson Fleet choice to give the Legacy to. If you find out it was meant for the Freestar Collective and you are Freestar ,especially if you are a Ranger. Third option is handing it to the Rangers and they get Galbank to unlock it for the Collective.
π 18 | #starfield-suggestions message
Suggestion
The scanner should display the local temperature instead of the average planetary temperature. This would be more immersive as you could see the actual temperatures like -30C of frozen plains instead of 11C of the planet's average temp
β 5 | #starfield-suggestions message
Suggestion
Peer-to-peer multiplayer, it would be just absolutely fantastic to play this game with even just one friend
π« 20 | #starfield-suggestions message
[suggestion]
I don't expect anything from this but if Bethesda will at least humor me.
With the upcoming launch of Shattered Space, and the rumors that the homeworld of House Va'ruun, Va'ruunkai, having at least 50 discoverable locations and more detailed than what we've previously got in Starfield.
If this all goes well, I suggest that Bethesda do an update for the planets Jamison, Akila, as well as the planets of the Sol System and make them more geographicly accurate and more explorable.
As I said I don't expect much to come from this, just something to think about and at least consider.
π 15 | #starfield-suggestions message
Suggestion: Expand our employment within Argos Extractors, with mining drills/lasers for ships so that we can mine asteroids. Rebalance what you get from asteroids, maybe even adding asteroid belts for strip mining.
π« 23 | #starfield-suggestions message
One thing that I really hope that you are fixing with Shattered Space is fixing Andrejah's responses when you choose being House Va'ruun as a trait. There doesn't seem to be any meaningful vocal response to acknowledging that status especially when romancing Andrejah, like you think there would be.
β 7 | #starfield-suggestions message
Suggestion:
In the mission, βDistilling Confidenceβ where you need to get Nyssaβs package. You should be able to use the manipulation skill on Emin Macar to open the door. He can open the door if you persuade him, so it stands to reason that he would also be able to if you use the manipulation skill on him.
π 14 | #starfield-suggestions message
ADD DUAL WIELDING WEAPONS TO THE GAME! Whether it be dual wielding melee weapons, pistols, shotguns. Maybe make it a skill that we can obtain or something. π
π 14 | #starfield-suggestions message
π 12 | #starfield-suggestions message
Suggestion: Please let us use Hacking/Social skills with our weapon drawn. Just like in F4.
The way it works now is very clunky in combat
Please also consider adding new SOCIAL skills that can affect npcs in more ways
π« 20 | #starfield-suggestions message
Suggestion:
Add blood on melee weapons after hitting enemies. It was in Oblivion,Skyrim, Fallout 3, Fallout 4β¦so why not here?
β 6 | #1275559784862584905 message
Quest Name: Managing Assets
Platform: Steam / PC / Win11
Time/date of bug encountered: 08/25/2024
Description of bug and any reproduction steps: Operative still not spawning at the quest marker. Went back a few saves and tried again, same issue.
Creations you have installed: Only the 4 Bethesda ones.
π 12 | #starfield-suggestions message
Suggestion : Optional (togglable) Kill-moves and Kill-cams. Both for in combat and for Stealth Takedowns. This would make Melee Builds much more Satisfying
π 18 | #starfield-suggestions message
The survivalists that you find should hop in the back of the vehicle. He can even be sort of reclined because he is wounded. That would be great.
π« 23 | #starfield-suggestions message
Suggestion : Option to READ slate/book without them going straight into our inventory. Sometimes i just want to read slates rather than keep them, but it's a pain to then have to go into my inventory to find the slate to read and dispose.
β 5 | #starfield-suggestions message
[Suggestion]
Artifact bench.
A workshop bench with the sole purpose of researching artifacts and merging it with current age technology.
Starborn guardians now drop components for weapons, armor, and packs.
When bringing these components to the workbench, you have the ability to combine them with your gear.
The upgrade ranges from safe, concerning, unstable, and suicidal. Each higher category requiring more components than the last.
A safe upgrade will give you a nice simple boost, whether it be an upgrade to armor, ammo, boost strength and any other stat that can be upgraded.
A concerning upgrade is the nice middle man where you get a great boost but with a negative to balance it out.
An unstable upgrade will essentially change a or add a function to your gear. However since the starborn tech is not well known. Your weapons are prone to jamming, your boostpack can just not work, and your armor can short and temporarily loose its power.
You could get a backpack linked magazine where you never have to reload.
Or you could get a senory phase boost where after a cool down the pack will automatically detect weapons fire and put your player Inbetween dimensions and render any damage useless for a short time.
Suicidal upgrades are for quite literally, the Suicidal. These upgrades will change the entirety of any item you apply the upgrade on.
You could get lucky and obtain a weapon that launches micro missiles and only suffer an extreme recoil.
Or you could obtain a one shot weapon that can and will kill anything but you risk having it explode in your face at any time when it's shot.
Same thing with armor. You could have indestructible armor where a bullet feels like a smack, but at any point it could collapse into itself leaving you immobile for a short time.
TLDR: Workbench that uses new component items dropped by starborn to upgrade gear and gain unique powers.
π« 20 | #starfield-suggestions message
Here's another good one:
During the mission, Failure to Communicate, I've noticed that the Alban Lopez's farm is basically just a 'one room office space', hardly a farm. I mean where does Lopez and his family sleep, or eat? Update the area, and add more structures for a better feel. Also, it be nice to have settlements for the other families too.
π 18 | #starfield-suggestions message
A new ship hab builder that would include:
Additional hab sizes, such as multistory habs (for example a 3x3x2 hab) and width based habs (for example a 1x3 hab).
Redone empty habs that are COMPLETELY empty, meaning no wall dividers or bathrooms or beds. Completely cleared out.
New mode in the ship builder that moves over to a new build zone without your ship. Habs will have the ceiling removed and have a completely rendered interior. You are then given access to a category that has hab modules that snap into place inside habs. These modules include walls, floors, ceilings, ladders, doors and windows. Then there would be the utilitarian modules like the built-in beds, the bathrooms, the galley and the research station. Bethesda would need to create more for this, as there aren't that many at the moment. Then there would be more decorative modules, like shelving, furniture, light fixtures, the nova galactic wall mounted modules, counters, etc. Again, Bethesda would need to make more.
Also, maybe they could re-use that mechanic in the base game, where decor and consumables randomly spawn on shelves and furniture after a few days. Add it to the decorative modules and It would solve the problem of needing to hand decorate everything.
TLDR: snap on modules that you could place into empty habs in a new build area inside the pre-existing ship builder. It would make hab interiors more streamlined as well.
β 8 | #starfield-suggestions message
Suggestion
In the 'ship upgrade' tab you can upgrade your weapon systems, shields, engines, grav drive, and reactor. However you can't upgrade your fuel tanks from here, you can only change those by going into the ship builder tab.
To Bethesda, please add fuel tanks to the upgrade ship menu tab.
β 8 | #starfield-suggestions message
[suggestion for Bethesda]
Currently we are able to research for Food and drinks, Chems, Outpost modules, Equipment, and weapons for crafting and building.
I think it would be nice if we also had the ability to research new ship modules too
β 5 | #starfield-suggestions message
β 6 | #starfield-suggestions message
Another suggestion for Bethesda:
Allow pickpocketing without the "Theft" skill.
Revamp the Theft skill:
Rank 1 - 10% greater chance to successful pickpocket.
Rank 2 - 30% greater chance to successful pickpocket.
Rank 3 - 50% greater chance to successful pickpocket. Can now pickpocket holstered weapons.
Rank 4 - 100% chance to successful pickpocket. Can now pickpocket any equipped items; including weapons, clothing, spacesuits etc.
β 8 | #starfield-suggestions message
Suggestion for Bethesda:
Make the Arboron Novastrike Sniper rifle a legendary weapon with a special ability, and allow variations of the rifle to be found or purchased.
β 5 | #starfield-suggestions message
Suggestion for Bethesda:
In the upcoming expansion, Shattered Space, it be nice to have a few more varieties of Va'ruun clothing options. Currently the only ones we have are the:
Va'ruun Ambassador Suit (Looted in the Va'ruun Embassy during the Vanguard quest 'Friends Like These')
Andreja's outfit (only acquired if she is killed during the Hunter's attacks on the Eye and Lodge)
and Tomisar's Outfit (only acquired if you or Andreja kill him).
Be nice to have more.
β 6 | #starfield-suggestions message
[suggestion]
Seeing that every alternate universe you visit after going through the Unity is random, I suggest that once you hit a certain number of universes, you random come back to your original universe where several years have gone by with new quests and some old friends.
β 8 | #starfield-suggestions message
Just to add a little 'why' to this. The current system results in more disappointment than enjoyment or engagement. Finding a legendary weapon, just to realize it's Tier 1 or 2 and all you're going to do is sell it is never fun. This happens constantly, especially with uniques and quest rewards. I'm not currently using any quest reward equipment because it all came through as Tier 1 or 2.
In addition, the current system creates a greater imbalance between builds than necessary. The most extreme example being a pistol + laser build. There is only one weapon to use, and the majority of Solstices you find will be a disappointment.
Please, at the very least, make weapon and suit tiers craftable.
I agree, and also make all named weapons epic or legendary status. The Justifier rifle you get upon completion of the Freestar Rangers questline is always a common level when I think it should be at least an epic.
π 18 | #starfield-suggestions message
This one may be a little controversial, I think that the clothing in the game are too masculine as a whole. There should more female versions of certain types of clothing options if you are playing as a female character.
π 12 | #starfield-suggestions message
Suggestion:
Weapon brand crossovers, or as an illegal weapon mod.
For example, Laredo x Allied Armaments - the fashionable wood finish of Laredo with the reliable functionality of Allied or maybe a Tombstone with a semi-auto 7.77mm mod
Or another, CombaTech x Kore Kinetics - refining the gauss weaponry of Kore and using CombaTech frames to have smaller weapons with the same power as Kore or using a Beowulf with 6.5MI
π 13 | #starfield-suggestions message
Suggestion
I would like to see more submerged, mostly destroyed and underground Temples. Like the final artifact temple.
It doesnt make any sense that humanity has been scanning and navigating the current systems for over a hundred years and no one ever saw one of these. Especially the dozen or so a few miles away from settlements and outposts.
β 7 | #starfield-suggestions message
Hello Starfield team! Here is a suggestion I just thought of. It would be cool if you guys did a bigger survival mode and include the need to space walk or land on a planet to repair one of the six parts of your ship after a battle. For example, Weapons, Grav Drive, Engine and Shields have their unique βrepair boxβ that you need, then you have to physically go to those parts on the ship to repair them. I just saw concept art in the Digital Art book of Vasco and crew on a planet repairing The Frontier and showing the battle scars. π§ π
π 12 | #starfield-suggestions message
This one may be a little controversial, I think that the clothing in the game are too masculine as a whole. There should more female versions of certain types of clothing options if you are playing as a female character.
certainly more dress options would be nice for a change up. i know the sari has to be a nod to the Expanse, but it's that in just red and the sleeveless synthetic looking leather dress we can get at New Homestead shop occasionally (and NEVER in red like Mei Divine's version..not without mods.) Some of the civilian outfits have skirts and or dresses so let's see more diversity and options to wear skirts (for the male characters as well..after all StarTrek had their skants!)
π 19 | #starfield-suggestions message
Suggestion:
More variety in terrain, Iβd love the additions of rivers, waterfalls or more variety in the area where you land like landing in a green forest and climbing to a snowy peak at the top of a mountain (I guess similar to Earth or Alderaan from Star Wars)
Also more themed buildings for locations would be cool, whether itβs a cave that has cool markings on the wall or like temples or pyramids youβd find while diving head first into a jungle, desert, etc. I know there are tons of variety settlements and stuff but seeing something historic and ancient would be something pretty cool to stumble upon and explore.
π 11 | #starfield-suggestions message
Oh, also make it more visible when you're dehydrated / malnourished. Having to open the menu every time my reload speed is slower is a bit annoying.
To clarify, I'm not saying to put a large icon or effect on-screen, but having the little "pips" on your watch, similar to other afflictions, would be super useful.
π 19 | #starfield-suggestions message
I think procedurally generated larger colony POIs with all the standard vendors , crew recruitment , quests, and the ability to be a quest target would be really nice, even better if they also spawned local quests that take place in your current landing area.
Waypoint star stations serving as inns, vendors, and quest hubs in the systems along grav jump routes between major settlements would also be really cool
π 10 | #starfield-suggestions message
I'd like it if we could get to modify the starborn ships and becoming starborn would give us exclusive legendary starborn weapons for new game+ would like to have schematics for weapons and armor for crating unique sets . also would like more certified creations club content that is achievement friendly to update with new stuff on hopefully a bi-weekly or monthly schedule , would love more weapons and armor packs like in skyrim and fallout 4 would be cool to get alien weapons like the zetan weapons pack
π 17 | #starfield-suggestions message
When you ||resolve the conflict between James Newill and Dietrich Sieghart|| the former's ads should stop making passive-aggressive comments regarding the latter's shop.
π 14 | #starfield-suggestions message
Suggestion
Change the attitude of npc's passing remarks or dialogue based on your accomplishments. Im not looking for hero worship but it would be nice to receive some respect or appreciation and not still be treated as a common criminal by the guards or citizens through interactions or passing remarks.
You can keep it proportinal to the npc's social teir as well. Obviously I dont expect someone down in the slums to have heard of me or to care, but commercial level could act kinder and exec level treats you with respect.
Completing UC quest = Favorable/respectful remarks/dialogue treatment from all UC. FS gives respectful remarks/dialogue. CF gives hostile remarks/dialogue.
Completing FS quest = Favorable/respectful remarks/dialogue treatment from all FS. UC gives respectful remarks/dialogue. CF gives hostile remarks/dialogue.
Competing CF quest = Favorable/respectful remarks/dialogue treatment from all CF. UC gives hostile remarks/dialogue. FS gives hostile remarks/dialogue.
etc...etc...
π 10 | #starfield-suggestions message
In-atmosphere gas giant stations we can land and explore (and obviously die if we fall into the actual gas giant).
β 5 | #starfield-suggestions message
β 4 | #starfield-suggestions message
π« 22 | #starfield-suggestions message
Suggestion : Please add more weapon types. New Melee weapons and New Tech weapons would be nice.
sci fi crossbows, Spears and throwing weapons would be great for stealth builds
Syringes / Dart guns would also add new options for non lethal playthroughs
Cryo weapons and flamethrowers are also very missed
Plasma weapons, Railguns are some more examples
Cybernetics and Power exo-Suits can give players new builds as well
β 8 | #starfield-suggestions message
Railguns would be cool, there are the fast firing Bethesda OC weapon type, I'd like a slow (sniper?) one too.
The player could also use lotion or something to increase run speed.
π 14 | #starfield-suggestions message
Suggestion : More Dialouges for The Kid-stuff trait. They should react more to our Choices if we tell them about our adventures (Mainly faction questlines). More options to talk about the Starborn stuff would be nice too
π 10 | #starfield-suggestions message
If we get M-class ships, I would like to be able to purchase the Siren of the Stars at the Trident Staryard.
β 7 | #starfield-suggestions message
I would like to see a bundle of gear:
-
A space undersuit that completely covers the body, and has a separate mask to go with it. It would be similar to Fallout 3's Recon armor, where it is covered with connection points and armor.
-
A space suit that looks like knight armor. The only suit in-game that actually fits this description is the Starborn suits, but it doesn't really fit the relatively realistic nasapunk theme the game is trying to go for. So a more grounded, full body plate armored space suit that doesn't have any unarmored areas, has a metalic color scheme, isn't too skinny where you look anorexic, but not too bulky where you look overweight, while sticking close to the human anatomy like the Starborn suit. No protruding 70-degree chest plate like the Ecliptic suit.
-
Taking a look at all the weapons, there is one that stood out to me: The Rattler. The barrel with all the attachments looked really nice, going with that almost hexagonal shape, solid construction, metallic, wonderful. I would like to see a weapon group that looks similar.
π 12 | #starfield-suggestions message
Have the option of bringing your crew and ship with you through the unity. You would be unable to get companions you brought with you a second time in the new universe, but they would have unique reactions to their alternate selves. This would be handy for those (Me) who dread having to go from place to place, and quickly rush through missions to get all of your companions again.
If you don't want to bring your companions or ship with you, you will have the option to leave them.
π« 23 | #starfield-suggestions message
Suggestion:
Please could we have a toggle to always play the initial landing animations?
For some of us, loading outside your ship when you return to a previously visited location is very immersion breaking. I tend not to fly with my spacesuit, the ship is my home after all and I like to suit up appropriately once Iβve landed.
Thank you kindly for considering.
π 10 | #starfield-suggestions message
More style and colour not just in clothing options, but also with spacesuits. With their ubiquity, surely there should be some fashion designers working to make them look flashy.
β 7 | #starfield-suggestions message
Suggestion: This more for the Creations menu. In the Creations menu there's an option labled Sort. Cutrently you can sort Creations by Alphabetical(Accending/Decending) and Date(Ascending/Decending). I'd like to suggest adding Paid and Free options to the sort tab.
π« 29 | #starfield-suggestions message
Suggestion : Please give the Rev-8 its own hab. somewhere we can physically see the REV8 aboard our ship and take it out ourselves.
β 6 | #starfield-suggestions message
π 10 | #starfield-suggestions message
Suggestion : Please give the Rev-8 its own hab. somewhere we can physically see the REV8 aboard our ship and take it out ourselves.
To add to the suggestion
I would like to see 2 different kinds of habs for the Rev8
1- Just like the landing bay, it's at the lowest point and it opens a ramp for you to drive out (This one for sure)
2- A hab that goes just above ground level, and when you land, it lowers the Rev8 with an elevator
Both would need to have a clear path to drive the Rev8 from under the ship
π 15 | #starfield-suggestions message
Suggestion
The fuel tanks and most structural parts should be able to be flipped in every direction (forward, backwards, left, right) as well as up and down. As an example, look at the Nova cowling 2L-TF, it should be able to be attached to the side of the ships. As for fuel tanks, look at the 800T helium tank, I would like to have attachment points on the top and the bottom
π 12 | #starfield-suggestions message
[Suggestion]
New ship weapon.
Unmanned fighter drones.
Placeable on top and bottom of ship.
Two varients. Light and Medium.
Light is worse compared damage wise but requires less energy while medium is the opposite.
Light only requires 1x1
Medium requires 2x2
Placement requires there to be nothing bocking either a side or from the top or bottom. Essentially, if there's a side it can get out from, it will use that.
Provides excellent ballistic firepower.
Provides a unique ship perk called intimidation. Increases all conversion success rate while in a ship.
When in a conversation where combat can be an outcome. The drone or drones will undock and hold by the side of your ship untill the the conversion ends with peacefulness or hostility.
π 10 | #starfield-suggestions message
Let's see some of the other potential companions / NPCs expanded on. For example, Moara has the Ecliptic after him, why? Make some quests out of it.
β¨ 33 | #starfield-suggestions message
Please bring back real radiant AI, I want to see NPCs have their daily schedules instead of disappearing forever when entering a building.
Imagine being able to follow an NPC schedule and see where you end up.
Oblivion, Fallout 3, Skyrim and Fallout 4 had this so why can't Starfield. It would make the game feel so alive and more immersive
β 7 | #starfield-suggestions message
[Suggestion]
Outpost location.
On the hub worlds for the major factions along with being granted a residence within the city or other place, have them also grant us a large plot of land to build on and unlock faction specific buildings.
For example, when granted a place of residence by the UC. Have them give us land in the countryside as well.
The land plot would be as large as an outpost space but with a square boundary instead of the circle.
Landing your ship and having ship trade will still be possible.
The buildable area would be completely flat and covered in nice green grass that meets up to a sidewalk which marks the end of the boundary and the other 3 sides would be of modern white picket fences.
On the sidewalk, there is a small kiosk to request bus services so you can go to the city.
On the opposite side of the sidewalk. There's a long stretch of road with the city far but in veiw along with ships coming and going.
The buildable items given will allow you to build many foundations, doors, doorways, walls, ceilings, and many other items to build a proper home along with concrete foundations for driveways and paths.
You will also be given the ability to place a launch pad with ship builder that sits at the same height as the foundations and allows foundation snapping.
Mining, farming, and any other form of resource gathering is possible but instead of the large mining machines. You will place sheds that can mine and collect and you will be able to place propper greenhouses.
These buildings are smaller, quieter, and require less energy, but they will not produce nearly as much resources.
Once again, each faction will have their own location and will be theme appropriate to that factions style. Where as the freestar has that western style and the crimson have their dark space pirate style.
π 16 | #starfield-suggestions message
Suggestion: Radios for ships and vehicles listening to news shows, Neon songs, and "flip" music AKA old stuff from Old Earth, and some classical music like from Fallout games.
β 9 | #starfield-suggestions message
[Suggestion]
Give all available Power From Beyond missions in bulk when talking to Vladimir.
Honestly this is more a NG+ problem but man is it tedious gameplay loop to "go to Eye/Lodge, talk to Vladimir, go to temple, go back to Eye/Lodge, talk to Vladimir, go to temple, repeat".
β 6 | #starfield-suggestions message
Suggestion: give an intern or new hire the job to update the "First Contact" quest with more reasonable options than the existing 3. ||1. Threaten to go to SSN 2. (If Ranger) ask Birgit to do the upgrades to help HopeTech reputation 3. Threaten to work through the order of succession for the board (make them "go away") until the less evil member is CEO 4. Sabotage the resort instead of the ship 5. Take up the ship's old claim with UC, possibly after visitng Earth to prove it||
π 19 | #starfield-suggestions message
If Varuun'kai is getting lots of handcrafted locations and love then Bethesda should begin expanding on handcrafted locations on Planets where major settlements like New Atlantis, Cydonia, Akila, Paradiso and new homstead etc are on because those places will stick out like a sore thumb and feel low quality compared to Varuun'kai
β 8 | #1275559595925966910 message
Bug: Invisible Robot Silos
Date/Time: 2024-Aug 31 @ 2:10PM
Platform: PC/Steam
Save Game Link: https://www.dropbox.com/s/1wzu1o1hh70gqwn/Save17_25BAA021M44616E6765722057696C6C20526F62696E736F6E_170316_20240831210724_118_6_4.sfs?dl=0
I've noticed this happening in multiple versions of the game. Sometimes the silo that houses deactivated robots is invisible, sometimes with the control terminal just floating mid-air. See picture and save game.
[Dropbox]: Save17_25BAA021M44616E6765722057696C6C20526F62696E736F6E_170316_202...
Shared with Dropbox
π 10 | #starfield-suggestions message
For outpost building, give us a settlement beacon to attract settlers to our outposts. You know like what we had in Fallout 4.
β 7 | #starfield-suggestions message
Suggestion
Change the attitude of npc's passing remarks or dialogue based on your accomplishments. Im not looking for hero worship but it would be nice to receive some respect or appreciation and not still be treated as a common criminal by the guards or citizens through interactions or passing remarks.
You can keep it proportinal to the npc's social teir as well. Obviously I dont expect someone down in the slums to have heard of me or to care, but commercial level could act kinder and exec level treats you with respect.
Completing UC quest = Favorable/respectful remarks/dialogue treatment from all UC. FS gives respectful remarks/dialogue. CF gives hostile remarks/dialogue.
Completing FS quest = Favorable/respectful remarks/dialogue treatment from all FS. UC gives respectful remarks/dialogue. CF gives hostile remarks/dialogue.
Competing CF quest = Favorable/respectful remarks/dialogue treatment from all CF. UC gives hostile remarks/dialogue. FS gives hostile remarks/dialogue.
etc...etc...
Adding to this, I would also like to see security and shop npc's in area's of favorable standings to also relax on their petty larceny aggression. Obviously dont outright ignore it, but having the option of "Hey sorry, didnt mean to take this" and return it would be a lot nicer then instantly having guns pulled out and bullets flying in most places.
π« 21 | #starfield-suggestions message
Suggestion : More Mini-Games to flesh out the lore
For Example the option to Gamble with Card games in the Red-mile
Unique Mini-games for Temple Puzzles
Playing the pool or darts (instead of having those objects just as decoration)
Battle Arenas
Lore friendly Games like the ones shown in the posters in game
a separate mini-game for hacking electronics
these acitivies will not only give players new stuff to do while in towns but will also increase immersion
π 10 | #starfield-suggestions message
Beyond having better transitions that help to hide the loading screen between jumps, I wonder if there could be an optional mode in game where you jump into each system along a route before moving on to the next one, rather than skipping to the final destination as it currently does. Perhaps in each system, youβd confirm when youβre ready to start the process to jump to the next?
Potential benefits is that it could make a trip actually feel like a bit of a journey. More opportunities to potentially get ambushed or side-tracked by something interesting in space or on planets. It also wouldn't need a major change to how things with FTL travel work now.
This may require a bit of a rework as to where you jump to when going to another start system. Right now you have to manually select a planet, so perhaps in transit systems, youβd jump to the largest planet? This could also add to a bit of immersion as going to the largest planet in a star system could allow you to observe (or pirate) transiting ships.
I could do this manually by selecting each system, but it gets a bit tedious selecting each system/planet.
π« 25 | #starfield-suggestions message
Include a Skill line for the *ROVER * improvements on maneuverability, steadiness and better control on rough terrain.
π 18 | #starfield-suggestions message
β¨ 33 | #starfield-suggestions message
SUGGESTION: Having an actual entrance bay for the REV-8 vehicle to fit into and be stored in the ship. Having it magically spawn outside the ship regardless the size of the ship every time you land is just lazy.
π 16 | #starfield-suggestions message
Suggestion:
Outpost Overhaul
1.) increased build limit, (at least 30% more. Preferably 50% more)
2.) defensive walls and gates
3.) hire a security group to patrol and defend
4.) notifications when an outpost is under attack
5.) colonising features, for example, shops, residential buildings, settlers
6.) a wider variation of structures, (more two story buildings, 2x2 habs with rooms, hab entryways for planets with breathable/non-extreme conditions, attachable husbandry/botany buildings, traditional buildings like cabins)
7.) more window options (especially for the Observatory which has none)
8.) more outpost decorations (bar sets, static equipment, functional monitors, showers, bathroom stalls)
9.) possibly a quest around making your own company (mining, mercenary, pirating) and can set an outpost as a Homebase they'd be seen working at. Could include a new outfit as the company uniform and spacesuit as the company ppe
10.) functional habs (the military hab could provide a 10% less chance to be attacked - non stackable, the greenhouses habs could have optional pre decorated interiors that a crew member could be assigned to, to produce vegetables)
π 14 | #starfield-suggestions message
π 16 | #starfield-suggestions message
Starborn Skins: Please allow us to reskin the starborn suits with the appearance of previous starborn suits. Not everyone wants their character to become more and more like the hunter. I want to be able to keep going to additional NG+ universes, but choose to have my armor look like that from NG 1 through NG 3. I would be happy with a Bethesda creation so I can keep my achievements!
π« 27 | #starfield-suggestions message
Suggestion : Please Add Roads / Highways around the more civilized parts of the settled systems. maybe connect some sections of the map (mainly cities) using roads. this would make the REV-8 feel more like an actual part of the game rather than an add-on
β 8 | #starfield-suggestions message
It might not be on your priority list, but please adjust the lip synchronization in languages other than English. Shattered Space is coming, and I imagine it will be like the base game. Because of that, the dialogues are really not enjoyable, and it's still an essential component for an RPG. Thank you!
π 14 | #starfield-suggestions message
The Creation Kit requires more documentation for multiple types of forms. For example, the GameplayOptionGroup form has a flag for "Root Group" and has a "Name" field. however, the names for the groups do not show up in the Gameplay Options UI in-game, and it doesn't matter whether the "Root Group" flag is checked or not, the game will display the contents of every GameplayOptionGroup irrespective of whether the 'Root Group' flag is checked.
Also, for forms such as GameplayOptionGroups it would be helpful to have conditional logic for which gameplay options are displayed based on whether the game is running on PC or XBox.
β 8 | #starfield-suggestions message
β 6 | #starfield-suggestions message
Beyond having better transitions that help to hide the loading screen between jumps, I wonder if there could be an optional mode in game where you jump into each system along a route before moving on to the next one, rather than skipping to the final destination as it currently does. Perhaps in each system, youβd confirm when youβre ready to start the process to jump to the next?
Potential benefits is that it could make a trip actually feel like a bit of a journey. More opportunities to potentially get ambushed or side-tracked by something interesting in space or on planets. It also wouldn't need a major change to how things with FTL travel work now.
This may require a bit of a rework as to where you jump to when going to another start system. Right now you have to manually select a planet, so perhaps in transit systems, youβd jump to the largest planet? This could also add to a bit of immersion as going to the largest planet in a star system could allow you to observe (or pirate) transiting ships.
I cβ¦
Supposedly this was sort of how it worked earlier in development when the game was more survival focused I think. Grav jumping was kind of like an isometric RPG fast travel system where you could have encounters that invoked gameplay along the way, with Starfield's version of that being the different systems you passed through on the way to your destination. Would love to see something like that make a return. Space travel really could use more depth and immersion as MANY have said since launch
π« 20 | #starfield-suggestions message
Please separate keys and ||artifacts|| from "Misc" items in our inventory. Over time that category gets filled up, it becomes a pain to find anything else in there.
β 3 | #starfield-suggestions message
β 5 | #starfield-suggestions message
Kill move suggestion
Using the power Elemental Pull to remove the iron out of an enemyβs body, including blood and bone
Using Sunless Space power to freeze and then shatter an enemy
β 3 | #starfield-suggestions message
Suggestion
Ray tracing would do wonders for the environments of this game. Plus it might also help with some lightning issues the game has, such as the environment shadows seemingly ticking like a clock with the passing of time, as well as its lack of shadow casting when being illuminated by a dynamic light such as our flashlight and vehicle lights, as seen here: #1275560411244003328 message
I agree. Ray tracing would be game changing. Would love to see it added in if possible. Also. Whenever you sit in a stool or sit anywhere in the game make the βwaitβ dialogue option a lot smaller. And have option to keep items via new game plus π€πΌ
β 4 | #starfield-suggestions message
Supposedly this was sort of how it worked earlier in development when the game was more survival focused I think. Grav jumping was kind of like an isometric RPG fast travel system where you could have encounters that invoked gameplay along the way, with Starfield's version of that being the different systems you passed through on the way to your destination. Would love to see something like that make a return. Space travel really could use more depth and immersion as MANY have said since launch
What happened to me is that I stole a junky ship and wanted to fly back to Wolf to unload illegal cargo. I couldn't fast travel directly there and had to do shorter trips, which lead to a few random encounters that I would have otherwise never had. I also saw some sensor contacts I didn't dare visit because my ship was junk, but I really wanted to.
This started to give me a bit of that feeling of actually 'travelling' to Wolf vs getting there in 3-4 seconds via a single loading screen. It didn't take me too long to get there, but that delay helped me get a bit of that feel of being 'far away' from my home systems. Something I'd love for them to bring into the game, but as an option because sometimes playtime is limited.
β 8 | #starfield-suggestions message
There should be a loop animation when there is a loading screen to land, such as a spaceship flying through the atmosphere. I mean to make the player feel better when the loading screen, such as having a little spaceship on the loading line and below the line it says spaceship flying through the atmosphere.
β 9 | #starfield-suggestions message
Suggestion: Add a brush to the Creation Kit to create roads (dirt roads), much like the paint brush you use for terrain but a little more detailed so people can draw roads that connect custom hand made places in maps.
β 5 | #1275559595925966910 message
π 12 | #starfield-suggestions message
The individual backgrounds (beast hunter, etc) should have more impact beyond a few lines of dialogue). Maybe with their own quests, NPCs , and gear attached.
β 9 | #starfield-suggestions message
[Suggestion]
A radio you can play through your watch.
Will pick up signals from all major cities and each will have their unique sound along with news clips of recent events in the cities pertaining to your players activities.
The news clips will only play once as to not have repeating clips all the time and ruining the song playlist.
On earth you can find a unique building with a recording studio inside with memorabilia from the Storyteller and his many hit radio stations.
Upon finding an old computer you can download the hardrive and gain the old world tunes radio station so you can listen to those great oldies.
β 9 | #starfield-suggestions message
The individual backgrounds (beast hunter, etc) should have more impact beyond a few lines of dialogue). Maybe with their own quests, NPCs , and gear attached.
π 16 | #starfield-suggestions message
Add ALL music from the game to the official purchasable soundtrack. Bethesda didn't include some music from the siren of the stars, such as the music that plays in the captain's quarters and in the ballroom.
β 7 | #starfield-suggestions message
I know this has prob been said to death, but I would love if they got more creative with new game plus mode. Love the game and really hope a sequel is on the way!
β 8 | #starfield-suggestions message
[Suggestion]
The addition of motorcycles and an option to spawn vehicles on Starfield would be a big plus, the cars get caught on the rocks too often and the driving is strange
π 17 | #starfield-suggestions message
π 10 | #starfield-suggestions message
β 3 | #starfield-chat message
π 12 | #starfield-suggestions message
Suggestion : let us undo skill points
Suggestion : Let us be able to turn OFF social skills on a target as well as on. Example - I have manipulation maxed out (wish i hadn't, see my previous suggestion) and the manipulated target hangs around waaay too long after i've done what i wanted them to do. I cannot remove the manipulation of them and there is no timer to say how long they are going to now following me.
β 2 | #starfield-suggestions message
π 10 | #starfield-suggestions message
[Suggestion]
Exosuits
While I'm not trying to make this game Fallout in space, I feel like the addition of exosuits would be great at boosting certain abilities.
The age we're in within the games universe could easily have created exosuits since we have robots and mechs.
The exosuits could be classified for their uses such as a mining, combat, medical, and explorer.
All exosuits will give a base buff in movment, speed carry weight, and slight balistic damage resistance.
- Mining
With a reinforced carapace to prevent rocks from crushing the operator, this tool makes mining a breeze.
Gives a tremendous buff to carry weight, increased balistic damage resistance, and increase to melee weapon damage along with melee attack speed, brighter flashlight with greater range.
- Combat
Designed to give soldier's the upper hand in combat.
Balanced buff between all damage resistance types, increased reload speed and quicker aim down sight time, AP drain from boost packs and running are slightly lessened.
- Medical
Used by surgeons to give them a steadier hand and administer medications autonomously
Great boost in idle aiming sway, automaticly uses medpacks when health reaches 10%, less chance of becoming addicted to substances, Automaticly uses the best avalible cure when an affliction is present.
- Explorer
Increased o2 reserves, boost packs and running use a ton less AP, scanner range is greatly increased, flashlight is brighter with greater range, harvested materials have a greater yield.
The exosuits would be battery powered with a set time limit before requiring a recharge or replacement battery.
Recharge terminals would be avalible in mining, medical, and military facilities without requiring payment.
Some general trade stores might have them but will charge you because "the electricity bill isint free" you can try to sneak a recharge if you want.
β 4 | #starfield-suggestions message
Suggestion: Make a system that allows players to automatically sell a certain resource at an outpost.
β 6 | #starfield-suggestions message
Add a faction called the Starfield alliance and have it based in the outer rim of the settled systems
This faction could be modeled on the Legion and House Dres in terms of values and morals.
See this faction as the morally gray evil faction
β 4 | #starfield-suggestions message
π 11 | #starfield-suggestions message
π 19 | #starfield-announcements message
<@&1159523035703939102>
House Va'ruun has always been a mystery... until now. https://youtu.be/Br8_YASkfb8
Get a preview of what you can expect from your journey to Va'ruun'kai in this Developer Deep Dive. πͺ
The Shattered Space story expansion arrives in #Starfield on September 30!
[YouTube] Bethesda Softworks
Starfield: Shattered Space - Deep Dive
π 12 | #starfield-suggestions message
SUGGESTION: Allow us to change space suit skins. So if, for example, we have the Gravis Suit equipped - it would be cool to change the skin of the suit to look like the Mark I Constellation Spacesuit. All the specs from the Gravis suit are still enabled, but the suit looks like the Mark I instead.
π 15 | #starfield-suggestions message
Please let us build snappable hab doors in our settlements. We can build toilets and the like, but they're out in the open? And walls for separating habs into smaller rooms (there are mods for that, yes, but 1. they block achievements and 2. they aren't snappable and I don't have the patience to set this up pixel-perfectly).
β 4 | #1280146906521145476 message
User: SpudGunRich,
Console: PS5
This BRC Co outpost is just outside The Whitespring Station, route 104 East. A drop off point for all supplies for the The Middle Mountain Pitstop. There is a community workshop building for repairs, and the Market bar, where caravan teams and traders can trade, eat, drink and shoot some pool. (Upgrade to original entry at top of feed)
β 6 | #starfield-suggestions message
Can you do something with the hookahs you placed around, like being able to smoke them, would be a nice activity to relax with in the bars and clubs, even be able to place one at your outposts, other that that making cigarettes useable would also be nice, so we can have an alternative to drinking and drugs
π 13 | #starfield-suggestions message
π 17 | #starfield-suggestions message
π 10 | #starfield-suggestions message
A simple QOL suggestion I have is to please stop holstering our weapons when going into dialogue. NPCs we talk to still have their weapons out and if it comes to a fight they get to shoot straight away while we have no weapons in our hands. It seems such a weird design choice considering this was never implemented in the Elder Scrolls or fallout games.
β 5 | #starfield-suggestions message
Starfield team I give you suggestions could we get an update on the inventory systems like navigation maybe some UI/UX improvements like a dot for the cross hair when the in combat as well as having the ||powers|| in its own wheel so we can switch mid combat with ease just small stuff and then maybe adding in a as well a part two appeal update like splitting space suits tops, bottoms, head wear etc this way we can mix and match could also include the character creator in this update with some new hair and beard options as well as making an option for augments with cyber enhancement and like prosthetic arms and legs
β 8 | #starfield-suggestions message
[SUGGESTION] Remake the rail-train in UC so we can see as we ride and also add buildable rail-trails with trains to build at our bases.
π 15 | #starfield-suggestions message
Add space station POIs that can spawn in planetary orbit. Spaced perks are kind of useless.
π 14 | #starfield-suggestions message
See your character's body when you look down in first person. Since you can do that while sitting in a cockpit, I feel like it can't be that far off from working in other instances...
π 16 | #starfield-suggestions message
Suggestion : combat implants for the player.
I saw an enemy in the Shattered space Deep Dive that had implants which was nice to see. would be great if players could also get combat implants for unique builds (cybeneticist background)
β 5 | #starfield-suggestions message
rewrite quests to have actual consequences. let the PC fail or do things differently. if they want to redo things that's what the multiverse is for. why can't the PC reject the [very ham-fisted] offer to join Constellation? why is there only one way to deal with Petrov? why is stealth designed to fail during the heist with Walter? why is it inevitable that you get caught and used to spy on the Crimson Fleet regardless of the scale of your infraction?
π« 21 | #starfield-suggestions message
Add an extra feature for when you buy houses or apartments in any major settlement, that allows you to have the property come pre-furnished with all the essentials (furniture, storage, crafting, etc.) for those of us who are not that good at interior design or are just a bit on the lazy side. Could be balanced by having the house you are buying cost extra, or just model it after "Elder Scrolls V: Skyrim" purchase decoration system.
π 15 | #starfield-suggestions message
Good morning all
I recently downloaded the infirmary update from creations . And notice also as a trait we been had the combat medic . So with this said . I think it would only be super cool to have a combat medic role like the bounty hunter role . You can outfit your ship or build from scratch as a Medical ship . Create a mission console to get Small S.O.S missions. Random locations with a little backstory or crimson dawn or just transport ships of people hurt that need help . If the injury is small it can be patched up on your ship . But life threatening must transported to major hospital/ ER . Some of the clients may be in a middle of a battle either in space or ground and your team must retrieve the client out of harm and healed / transported . I think this role will make a new exciting journey for a lot of players . What do you think everyone? BTW. Love the team who made starfield . Awesome work .
β¨ 59 | #76-announcements message
Howdy <@&1159596762852507761>,
Maintenance has begun! We'll update you when servers are coming back online.
π 11 | #starfield-suggestions message
Change the starmap from purly functional to beatifull. The in-system map, looks great. IΒ΄d wish that the starmap looks better too. Some space nebula. Stars shining, maybe with different colors due to star type, stuff like that.
π 18 | #starfield-suggestions message
add "space territory" to the map as well so we know what is UC space, Freestar Space, Crimson Fleet space, unexplored/unclaimed space.
also, along those lines, make the space battles where the UC fleet, Sysdef, or Freestar Collective ships show up on their respective "space territory". It's weird being at the far right of the starsystems on "unexplored space" seeing massive UC Fleets fighting Crimson Fleet.
β 3 | #starfield-chat message
β 9 | #starfield-suggestions message
It would be really nice using a navigation console or starmap from menu from an immersion point of view to plot a new course and have it remain so you can sit down in the cockpit and power up the grave drive and jump. Or just have the ship jump if it is already powered up.
π 11 | #fallout-76-chat message
Actually we want better performance, less bugs and a bigger stash box and camp build budget.
β 4 | #starfield-chat message
π 12 | #starfield-suggestions message
[Suggestion] Give us documentation for the CK so I know what I'm actually looking at and how to use the new features
β 4 | #starfield-chat message
β 8 | #starfield-suggestions message
Ok I have one more suggestion. Can we add takedowns to the
game . The melee combat if we can add a instant takedown if the power is low or from stealth . That would be epic . Using a side arm takedown or melee weapon or hand to hand . This would make doing a special op mission a lot more fun .
β 5 | #starfield-suggestions message
π 11 | #starfield-suggestions message
β 9 | #starfield-suggestions message
Easy suggestion, more poses in photo mode. Maybe some poses that arenβt overtly βextraβ
β 8 | #fallout-76-chat message
π« 26 | #starfield-suggestions message
Hello Starbros! I've come up with a few suggestions for Starfield, and I made an infographic roadmap to showcase them.
I have included everything that has already been done in 2024 and took the liberty to imagine what the next two expansions might look like.
I believe many players would enjoy these additions. Thanks a lot!
π 15 | #starfield-suggestions message
[Suggestion] Please take a look at how environmental damage works when enabled. All closed areas in the game should protect you.
Also, spacesuit protection should count towards the total amount of time you can avoid damage, not just how much damage it deals you once it's depleted.
β 4 | #starfield-chat message
β 3 | #starfield-chat message
I want to take a moment to thank our mod team for having to put up with this channel.
Y'all deserve a raise.
β 5 | #starfield-suggestions message
[Suggestion] Please fix malnourishment so that once it hits, your health starts draining, instead of hitting you with x% of your health once 30 minutes pass. We could also use more character animations or sounds when you are in this state.
β 6 | #starfield-suggestions message
β 9 | #starfield-suggestions message
This is about wanting to have something officially added
Doesnβt matter if thereβs a mod alternative already
β 5 | #1275560245510275093 message
Will crash when manual saving, when trying to enter doors eg boarding ship, POI doors and just randomly crashing every 5-10 mins, cannot play the game.
β 9 | #1285608533554892863 message
β 7 | #starfield-chat message
β 6 | #1285889498546311188 message
β 4 | #starfield-suggestions message
β 5 | #starfield-suggestions message
[Suggestion] Please take a look at how environmental damage works when enabled. All closed areas in the game should protect you.
Also, spacesuit protection should count towards the total amount of time you can avoid damage, not just how much damage it deals you once it's depleted.
I was thinking one change should be the perks you get for your character effect how fast the yellow bar goes and chances of getting a affliction, as normal
but the suits and clothes protection should be separate and mainly serve to prevent any of the environmental damage affecting to you to begin with, so your body has protection but the suit actually protects you first
but also if you have all 3 suit parts equipped full immunity to airborne stuff (Airborne Resistance -- --)
β 3 | #starfield-suggestions message
For those who use outposts, can we have a way to see what resources are available while picking a landing spot? It can be something that is toggled. This will greatly help when trying to find that perfect spot between bios.
β 9 | #1285608533554892863 message
β 4 | #starfield-suggestions message
Suggestion
Make a destination marker system, where you can select a planet or area of a planet (new and old landing areas) and mark it as travel, similar to the quest marker, letting you hold a button to travel
This could be used as the basis for an autopilot or NPC pilot system to could be implemented in the future
Edit (one star): By " letting you hold a button to travel" I meant how in actual gameplay you can grav jump to quest locations by selecting the quest marker then holding X (on Xbox)
β 5 | #starfield-suggestions message
Suggestion
Make a destination marker system, where you can select a planet or area of a planet (new and old landing areas) and mark it as travel, similar to the quest marker, letting you hold a button to travel
This could be used as the basis for an autopilot or NPC pilot system to could be implemented in the future
Edit (one star): By " letting you hold a button to travel" I meant how in actual gameplay you can grav jump to quest locations by selecting the quest marker then holding X (on Xbox)
π 14 | #starfield-suggestions message
Land vehicles should be ship modules, you buy a ship module to store a land vehicle and you park your vehicles in there and you can deploy it on planets. I think having more interactions with the ship would be great, and this could be a cool start
β 5 | #starfield-suggestions message
Suggestion
In space you come across many random encounters (UC vs Spacer, FS vs CF, UC vs Va'ruun, etc, etc...), if you choose to help the FS and UC in every event, they will radio their thanks and remark about your designation being a Vanguard or Ranger.
I would like to see either the ability to choose my primary "Designation" whether its UC or FS or CF or Constellation to alter the current dialogue options, Or to have the "designation" reflect your characters accolades and have the dialogue reflect those accolades.
Additionally, to add the dialogue option in those encounters to help repair those friendly ships, instead of just being a greedy spacer asking for money or repair parts.
π 19 | #starfield-suggestions message
β 4 | #starfield-suggestions message
Light suggestion:
To remedy repeated suggestions, add polls with such suggestions so people who would love to recommend the same could vote on such suggestion. The more votes the merrier
β 8 | #starfield-suggestions message
Give me more easter eggs from other Bethesda games and maybe a new perk like wild wasteland or a combo perk system where you can have synergy and it improves or alters how well it works and/or can give you penalties and some dedicated legendary vendors and more sci-fi weaponry and armor, please?
β 9 | #starfield-suggestions message
Suggestion: Toggle-able Dialogue History
I think a toggle-able dialogue history would be greatly appreciated by a lot of the community. Could be done similarly to the way itβs done in the Outerworlds, where with a simple button press, all the dialogue youβve had with a character, and theyβve had with you, pops up on the screen. And the same button press toggles it off, no need to go into the settings.
I think itβd be a great addition because even if you loose track of what the conversation was about, or forget, you can just press a button and see all the dialogue youβve said and the NPCs have said.
β 9 | #starfield-suggestions message
π 19 | #starfield-suggestions message
π Suggestion : might be a bit late for this but if Shattered space is focusing on Melee combat I hope we get More weapon types like spears, Hammers etc with unique animations and kill-move/Take-down animations
Dual Wielding would be fun as well
π 10 | #starfield-suggestions message
Suggestion
I'm currently at the meet yourself universe (not the multiple you's universe, just one with normal constellation members) and I have not heard a single line relating to the Rve-8, no "Do I really drive this badly?" or "I don't know how you do it in your universe, but here we avoid crashing" or anything of the sort. I unfortunately removed the "Kid stuff" trait on this universe, so I have no first hand experience weather or not if there are unique lines for the other you, but I have heard that there aren't, so I'll just mention it to bring attention to it
The other you also has no flavour comments about locations, like cities, or in the ship, and only has comments about the lack of atmosphere and needing a spacesuit. Constellation also seems to lack conversations with the other you, I know that they technically just joined but that would mean that Constellation members would have questions, specially about meeting themselves from another world (you) and definitely about the experience with the artifacts. Constellation could even just repeat the questions that they ask you, like Sarah's question about how it felt when you touched the artifacts, and the other you could repeat one of the lines the player can choose, including the questions
Having the other you be more reactive would make it seem like he's actually another version of you, that's actually there and reacting to their environment similar to what the main Constellation members do, with comments and location/event specific comments
Edit: There's also no NPC comments about the other you, no comments about possibly being twins or clones or anything like that
β 5 | #starfield-suggestions message
β 9 | #starfield-suggestions message
β 4 | #starfield-suggestions message
Allow more than 50 photos in the photo gallery on console. Maybe like an infinite amount? Or 150?
β 6 | #starfield-suggestions message
π« 20 | #starfield-suggestions message
Suggestion: Legendary Ship Battles
Give them a little fanfare, make them dangerous. Allow the player to destroy these legendary ships for loot, or board them to add to their fleet as a playable spacecraft.
Unique, striking designs to make them stand out. Use different classes for variety. Could make these ships drop blueprints to a unique ship part, like a ram, or a weapon. This could help in giving a reason to upgrade your ship and engage in ship combat more!
One thing I think would make them more fun is, you can't destroy them normally with ship weapons, it only disables them, to destry or capture you have to enter them, this adds a large dungeon sequence where you have to get to specific parts of the ship and clear all enemies in order to either claim or destroy
β 5 | #fallout-76-chat message
π« 23 | #starfield-suggestions message
Suggestion: Legendary Ship Battles
Give them a little fanfare, make them dangerous. Allow the player to destroy these legendary ships for loot, or board them to add to their fleet as a playable spacecraft.
Unique, striking designs to make them stand out. Use different classes for variety. Could make these ships drop blueprints to a unique ship part, like a ram, or a weapon. This could help in giving a reason to upgrade your ship and engage in ship combat more!
β 3 | #1285608533554892863 message
Time/date of bug encountered: 2024/09/19
Description of bug and any reproduction steps: It seems that the dead-in-the-water Starborn ships are actually past combatants that shows up again after popping out of existence (in the Starborn way) on death
I destroyed a Starborn ship, it disappears as is typical. Made a save and quit. When I booted the game and loaded the save again, the presumably same ship appears again but dead this time
β 7 | #starfield-suggestions message
I know we only just got the Rev recently so it might be a bit soon, but a starborn style vehicle would be cool, I want to have my starborn aesthetic while driving around
A Starborn vehicle could be used to add something a little different too. Make it the only hover option, and just have it come with the starborn ships in ng+.
π 13 | #starfield-suggestions message
Still say we should be able to board and destroy Legendary ships and/or steal tech and sneak off
π 15 | #starfield-suggestions message
Suggestion:
Freestar, Vanguard, SysDef quartermasters so we don't have to murder hobo NPCs for their clothes/armour
And a friendly reminder to add pickpocketing of equipped armor and clothes and corpses drop EVERYTHING not just a chance to drop what they have
β 9 | #starfield-suggestions message
"Reputation" System where doing Radiant (and normal) quests increases your reputation with the faction, WITH REWARDS per faction, maybe even becoming someone important in the faction.
For example, Constellation rep increases as you complete Constellation "scan/survey" missions. As you increase in reputation you get maybe a cool Constellation Helmet, or Decoration poster, and when you reach Max level you become a "renowned explorer" or even head of Constellation.
Same for UC Vanguard, Fleet, Trackers, Rangers. You can put titles, weapons, spacesuits, decorations, whatever as rewards!
β 6 | #1285638884562178148 message
This bug is a very old one. Atfer selling a ship at the Den and landing at New Atlantis, a strange bug makes the space sport textures disappear. This bug has been reported many time by several people, but there is still no patch (except going to NG+ or stating a new game, but that's not a fix at all).
π 11 | #starfield-suggestions message
β 8 | #starfield-suggestions message
It would be nice to have vitiligo and top surgery scar options in character creation.
That would be so amazing and inclusive, we need a Bethesda that's tries to be more inclusive as it wouldn't hurt their games if more gamers feel included and could join in on the fun
β 6 | #starfield-suggestions message
I know we only just got the Rev recently so it might be a bit soon, but a starborn style vehicle would be cool, I want to have my starborn aesthetic while driving around
β 4 | #starfield-suggestions message
Quality of Life features: Scan and tame is currently same butten, by pressing it sometimes tames until it fails, instead of scan. Also, make it possible to use 0 for medipack, even when in scan mode.
β 5 | #starfield-suggestions message
β 3 | #starfield-suggestions message
Mechs utilized mounted weaponry had an enclosed cockpit and granted the user limitless power to kill and destroy.
The exosuits would only cover the body below the neck with strut like structures and the battery pack on the back meaning there is very little coverage by the exosuit with all suits except the mining suit having no armor on the chest. The combat exosuit uses an experimental personal shield that, while not the best, could still stop small arms fire.
The primary goal of the suit is to assist regular functions and aid with moving items that are quite heavy. (Not tons of weight but more on the lines of 200-250 pounds max) Mounting weaponry and any additional armor would be too cumbersome and would not be able to operate on battery power alone, meaning that it would need to be wired in, rendering the mobility useless.
So while an exosuit could be modified into a form of mech, the user would either need to drag around a reactor or have a really long extension cord and pray that the suit doesnt buckle under its own weight of armor and guns.
β 4 | #starfield-suggestions message
For immersion sake, add 3D model and related shadow of our body to the character when in FPS view...
It would change EVERYTHING...
β 4 | #starfield-suggestions message
Expansion mechanic for the scanner:
It is a cool mechanic that you need to search for the temples using the scanner, BUT it doesn't work that well when you can spot it from miles away or just pull up the region map and find it.
I have a couple ideas to using the mechanic for other things that would make more sense; The tracker's alliance could sell an upgrade for the scanner, this would unlock a new mode for tracking bounties or **treasure **(astras).
How would it work: You pull up the scanner as normal and then switch to that extra mode, instead of the distortion in the signal it would be a beeping sound to when you point it to the right direction, along with the cadence of the sound changing based on your distance. If you're scanning for Astras, it would beep as you get close to a POI that has Astras (or another valuable similar item)
Now for tracking bounties: I can see this working two different ways. Instead of getting the waypoint that leads you directly to your target, the waypoint would just lead you to the last system the signal was detected. Now the scanner needs to be used to find the planet/moon where the target is (be that on land or the orbit if it's a ship)
In the scenario the target is within a dungeon/POI, you need to follow the beeping to the location the target is in. Once you get there, you still need to hunt the target, it wouldn't mark the exact location within the place.
Why it's interesting: Along with making the journey and exploration more interesting, it's a fun mechanic that also distinguishes the gameplay loop from other activities in the game. It also makes the player more engaged in that activity as opposed to just following a marker to a location, initiate combat and come back. This doesn't have to replace the current bounties, it could be a new type of bounty that has a better reward as you also need to invest in the upgraded scanner.
β 4 | #starfield-suggestions message
Upgradable like starships vehicles rev-8 so we can be able to build home on wheels or mb even base crawler like the enclaves ones from fallout 3 but in space alien planets also for enemies too.
β 3 | #starfield-suggestions message
In the CreationKit, the API for the GameplayOption class, and the fact that "min value" in a GPOF cannot be negative makes maintaining Game Play Options next to impossible. The issue is that once a list of options has been defined, it is effectively set in stone. The only changes that one can make is to add additional options at the end of the list. One cannot do any of the following: (1) add new options in the middle or head of an existing list, (2) remove options - because both operations would change the numbes associated with the option value, and so the saved option values will not line up with the altered option list.
If the GameplayOption class had a "setValue" API then one could write code that would go back and adjust a game play option to reflect a change in the option list. Then when a mod that defines Game Play Options is updated with new options, it can use a static boolean flag to decide that it must go back and adjust the existing game play options to reflect the changes made in the option lists.
π 10 | #starfield-suggestions message
Suggestion
Many people have asked for dual wielding and more melee weapons (and much more customization for them), but I don't think I've seen anyone suggest shields. These shields don't necessarily need to be paired with melee, swords or whatever, they could be also riot shields for pistols users, and smaller shields like bucklers for those who prefer rifles and what to have both hands on the weapons while still getting some extra protection
Security forces in the major cities could start spawning with riot gear as soon as the player (or any other criminal) goes berserk on the citizens. With these new units, some city random encounters could be added, such as arrests, criminal investigations, or actual riots (active or apprehended) surrounded by this new security in riot gear
Shields would also allow for more variety of enemies, giving players a new type of combat challenge. These enemies should act differently than all the other ones, specifically because they have "mobile cover", keeping crouched to protect as much of their body as possible while also trying to surround the player, meanwhile their regular (shield-less) allies continue to shoot at you at range like normal
The shield's weaknesses would range from precision weapons that can shoot through the gaps in their defense, explosive weapons with their concussive force and armor piercing bullets, and even perhaps blunt melee weapons (like maces) that would send their force to the enemy's arm through the shield
Shields would 100% make sense lore wise, since it's supposed to be an advanced version of our own world, and we have shields even to this day, riots are never going away as long as people have wildly differing ideas, so why should riot shield? Spacers specially would have the biggest amount of shields, since they scavenge to survive, they would try to make as much protection as they can with what they have
β 7 | #starfield-suggestions message
Suggestion
Many people have asked for dual wielding and more melee weapons (and much more customization for them), but I don't think I've seen anyone suggest shields. These shields don't necessarily need to be paired with melee, swords or whatever, they could be also riot shields for pistols users, and smaller shields like bucklers for those who prefer rifles and what to have both hands on the weapons while still getting some extra protection
Security forces in the major cities could start spawning with riot gear as soon as the player (or any other criminal) goes berserk on the citizens. With these new units, some city random encounters could be added, such as arrests, criminal investigations, or actual riots (active or apprehended) surrounded by this new security in riot gear
Shields would also allow for more variety of enemies, giving players a new type of combat challenge. These enemies should act differently than all the other ones, specifically because they have "mobile cover", keeping crouched to prβ¦
I would like to add to this
Ammo types instead of magazines dictating the bullets you fire
-Regular, just the normal bullets and energy weapon cartridges that are already in the game
-EM charged, just like the name suggests, either change the damage type to EM entirely, or change at least half of the total damage to EM
-Incendiary, this would be just that, bullets that ignite on hit. This one could be shotgun specific as dragon breath rounds
-Armor Piercing, this would ignore some of the target's armor and resistances, this should be able to go through some covers like thing metal plates and of course the shields
-Slugs, 100% shotgun specific rounds, changes the shots from pellets to one big slug, this would be the armor piercing of the shotguns
-Flechette, another shotgun specific round with one exception, the kodama, adds bleeding damage at the cost of some up-front damage
-Explosive, because they are already in the game in the magazine slot
-Concussive, this could be only for shotguns and larger rounds like the snipers, it shoots a round that does minimal damage but can knock an enemy off their feet, it could also do EM damage (this ones could just be the EM ones, so you could not implement them if that's what you want)
Having multiple ammo types would let us change effectiveness of our weapon on the fly instead of having to go to a workbench to change the magazine, which btw makes no sense since they are still use the same ammo. Not just that, this would use the full potential of the ammo crafting added not too long ago, being able to switch our overstock of ammo into something more powerful or useful to our build
β 6 | #starfield-suggestions message
Audio option suggestion:
Realistic sound in vacuum - an option that makes it so sound doesnβt travel in a vacuum for immersion reasons, for example a hostile ship firing at you canβt be heard from in your cockpit, your weapons firing have more of a vibration sound as it travels through the hull and same for hand held weapons on moons or planets with no atmosphere.
The reason for this is simple, immersion, i for one love realistic details like this and Iβm sure some other people would appreciate it too
β 4 | #1285608533554892863 message
Time/date of bug encountered: 2024/09/18
Description of bug and any reproduction steps : I just got "The Great Unknown" steam achievement (meant to reward exploring 50 locations in the Shattered space DLC) after going through the game's ending credits. Game version is physical collector edition.
LOL
β 2 | #starfield-suggestions message
Allow modders from creation to put ADS (advertisement or sponsorships) in thier Mods could be Microsoft sponsored ones like gamepass
β 8 | #starfield-suggestions message
β 4 | #starfield-suggestions message
It would be nice to have vitiligo and top surgery scar options in character creation.
100% Thereβs even a character you can meet very early in the game with vitiligo, UC Functionary Brooks.
β 7 | #starfield-suggestions message
Weather appropriate clothes, for oxygen planets that are cold or hot, for example winter jackets, hats, ski mask and goggles etc. it will be cheaper and more common to get than space suits with protection or crafting mods for a space suit, however it can give a debuff for planets in other climates, for example, a winter coat will make hypothermia appear much slower, but will cause heat stroke quicker in planets with warmer temperatures (also can add this to the settler poncho to prevent heat stroke)
π 11 | #starfield-suggestions message
Let us build the animal husbandry building as habs without having to have the animals. I would also like to build regular doors on the habs without having to that the airlocks. Why would we need them on planets with an atmosphere? Also, I think this is easy to do and would make a lot of people happy...like me. π
β 8 | #starfield-suggestions message
β 7 | #starfield-suggestions message
β 4 | #starfield-suggestions message
Suggestion
Make the helmet βvisibleβ in first person view, just how it would be in real life. This should be a difficulty setting as it would obstruct some of the field of view, but it would honestly add an incredible level of immersion. The HUD elements could be reshaped slightly, mostly through distortion filters, to make it look like a sort of display inside the helmet, with tiny screens or retinal projectors
Since the EULA for starfield mentions VR, it is safe to assume itβs coming at some point, and being able to see the inside of the helmet in VR would immerse you even further, specifically since the vr visor would correlate to you wearing a helmet, to a certain degree
β 6 | #starfield-suggestions message
Body (not only face) tattoos and scars? Fallout and TES didn't gave us some extra on lower body in character creation.
β 5 | #starfield-suggestions message
Can we have unequipping with Favorites keys? It's bad UX when you can't quickly "unequip" your weapon so you can use unarmed attacks.
β 7 | #starfield-suggestions message
I love the quartermaster idea, but I think it should faction locked (plus would be cool for a few more armours or clothes for the factions)
π 14 | #starfield-suggestions message
π 14 | #starfield-suggestions message
Actually hereβs a middle ground, add a hab that contains the vehicle, if you donβt have the hab placed then the vehicle just spawns outside the ship entrance normally
But if you place the hab containing the vehicle either itβll spawn near it or youβll have to manually spawn it from there
π 13 | #starfield-suggestions message
Some suggestions for a better way to outposts:
-
Instead of generic outpost habs, there should be habs for something more specific habs like with shipbuilding.
All-in-One habs
Armory Hab
Living Quarters Hab
Common Area Hab
Dining/Kitchen Hab
Infirmary Hab
Security guard Hab
Etc. -
After you build a basic outpost, you should be able to hire/assign someone to be an Outpost Manager (something like the Stewarts in Skyrim Hearthfire dlc) from these outpost managers you be able to purchase various things from furnishings for outpost habs to hiring workers, or even a Ship Services Technician
β 8 | #starfield-suggestions message
Could we get pets......an alien doggo or alien monkey something cute and brutally dangerous to our enemies?......or an alien companion i mean we find alien like structures why not go full sci-fi
β 8 | #starfield-suggestions message
Improve item placement in build mode, I beg of you.
Item rotation, let them place closer, etc.
I wanna stock my shelves and lockers without risk of everything falling apart but weapons stay vertical and I have no good options for food placement cause of the obnoxious hitbox of anchored items
π 12 | #starfield-suggestions message
π 14 | #starfield-suggestions message
Bethesda should almost feel shame for allowing creators to sell simple asset flips for 5 euros on creation market
Bethesda if every creation at least met up to the standard that the escape quest meets more people would be for it
Creations should be high quality mini dlcs not borderline scams
π 11 | #starfield-suggestions message
Some suggestions for a better way to outposts:
-
Instead of generic outpost habs, there should be habs for something more specific habs like with shipbuilding.
All-in-One habs
Armory Hab
Living Quarters Hab
Common Area Hab
Dining/Kitchen Hab
Infirmary Hab
Security guard Hab
Etc. -
After you build a basic outpost, you should be able to hire/assign someone to be an Outpost Manager (something like the Stewarts in Skyrim Hearthfire dlc) from these outpost managers you be able to purchase various things from furnishings for outpost habs to hiring workers, or even a Ship Services Technician
That's fine as long as there are also empty habs as there are now. I would rather have wall pieces and doors and more of the in-game furniture to make everything myself. Or, at least allow achievements for furniture and clothing creations that give no cheating sort of advantage.
π 13 | #starfield-suggestions message
Speaking of low effort creations
Have you seen the vaultec skin for vasco? It looks like it was made in 5 minutes tops, yet the creator priced it at $1USD
Creations like that shouldnβt be eligible for sale, in some cases not even for approval. The quality control needs to improve, it needs to make sense, and most importantly needs to be consistent. Skins shouldnβt be $3 for a single skin you can put on multiple weapons, itβs still just one skin, one look
β 8 | #starfield-suggestions message
It would be nice for a bit of a timetable on when the updates you do will be fully released, Ill even take just a month window really
β 4 | #starfield-suggestions message
β 3 | #starfield-chat message
π 19 | #starfield-suggestions message
I doubt this will actually be accepted, or even received well as an idea. But I really want to dive into the military aspect of this game. I want a DLC that is about another war breaking out between UC and Freestar Collective. With that DLC, thereβs a new mechanic called βFleetsβ. Youβre able to purchase a Mothership which will act as like a super carrier for smaller ships to man your fleet. Cruisers, Fighters, Cutters, Destroyers, and then Motherships. With that, you can basically command the fleet from your mothership or even USE the mothership as a weapon by commanding the weapons systems. Which then brings me into the land combat as well. New ground rovers that are specifically meant for military warfare. Yβknow tanks, mechs, etc. I would love to have a deep dive in all this cool military tech in a DLC or something.
β 6 | #starfield-suggestions message
Suggestion
Hi, unfortunately the game suffers from all the same diseases as all other games - as soon as the quests ended, there was absolutely nothing to do in the game. But I am not here to criticize, but to offer a solution. Ladies and gentlemen, I present to you the concept of the game of the future. It is a single-player game like yours with a strong base that can come as close as possible to what is set out in 20 pages in the concept of total expansion. We are talking about new mechanics that will make the game as replayable as possible, essentially endless in the good sense of the word. And the presence of the mechanics outlined will open up endless spaces for self-realization for modders. Thank you for your attention! Good luck in your creativity...
Expanded ideas, suggestions:
||https://drive.google.com/drive/folders/1ids0QSOVtFoHE877SjaaaMdaWka3Klaw?usp=drive_link||
β 3 | #starfield-suggestions message
can't believe there is still no fix / mod for the 3rd-person camera.., its zoom & rotation are crap in tight spaces, during stealth & in general very yanky ... (Xbox)
... why couldn't they just use Fallout 4's camera!?
...
and even the photo mode camera is broken (can't invert the Y-axis.., was this tested!?)
β 5 | #starfield-suggestions message
An inventory of food and medicine consumed separately and the option to automatically feed yourself when you have food in your inventory
β 3 | #starfield-suggestions message
i have an idea for some armour customisation options for the game, which i will split into what i will call basic and advanced customisations
basic: being able to mod most armours colours, like being able to change the bounty hunter suit to not be green and yellow, but maybe something like black and grey, white and blue etc. allowing you to make the armour feel more unique. and showing more variety with npcs
advanced: this is where it is a bit more complex, and adds quite a bit more, but starting with an extension to the basic idea, being unique style arts for armours, or unique style paints for them, the simplest example could be uc armour that has been painted over covering the uc markings, to be used by spacers, or in a more stylised example, in crimson fleet colours, which would make sense for their factions as they are scavengers which spend time around abandoned military bases. in more unique cases, we could have more styles to armours that fit the lore, like a xenowarfare style to other uc armours, that could look less impressive than the unique armour you get, but would make it feel more like a unit of uc rather than just a one off thing, maybe bumping into uc soldiers with said gear. one more thing that could be added to make customisation feel more unique, which i believe some people have said already, but makes sense to mention here, is suit mods adding visual representations to the suits themselves
β 4 | #starfield-suggestions message
This idea will probably be better off as a dlc or something, but an outlaw update. The main thing I see from this would be a sort of notoriety thing, where instead of security forces knowing exactly who you are if you commit piracy or attack ships in space, they instead get to know your ship, learning it by name (because it would be cool as hell for guards to call out your ships name when they spot you) as your notoriety rises by committing certain acts, such as combat against system guards, civilian ships, galbank ships etc, you become more recognised around the settled systems even to the point of people pointing you out on other planets, which when you as the pilot is discovered, that news will travel, revealing your identity allowing you to be stopped by security when walking around cities. A way around this would be to swap out ships to an unknown ship, allowing you to enter settlements without issue, similar to how some crimson fleet characters are in cities. A little extra bit Iβd like, but would see why it wouldnβt exist, is being able to park and leave your ships at an outpost, letting you keep a βhotβ ship stay behind, while taking out a ship that isnβt being looked for, however base raids could also cause your identity to be revealed as they can find your ship parked there
Best example for this idea is how the millennium falcon is shown in Star Wars, an outlaw ship that is well known, however the pilots themselves arenβt
β 5 | #starfield-suggestions message
Some QOL/UI suggestions:
1.) Have Stache in the Trackers Alliance, behave like a normal vendor, selling basic and legendary versions for either credits or Astra respectively. (This prevents save scumming for a specific item to a degree and allows more freedom with how we spend our Astra).
2.) When trying to enter dialogue with an NPC, they're often in the middle of an animation or other script that prevents you from immediately interacting with them. Allow us to interact regardless of their animation/passing comments and when in dialogue we often can't back straight out because again they are talking or we're waiting for the dialogue box to appear before we can back out. So also allow us to back out of dialogue immediately aswell.
π« 24 | #starfield-suggestions message
I think they should update space, space isnβt just stars and a black void, space also has some beautiful elements and nebulas and gas clouds, space itself actually beautiful, I think the space background breaks the wonder and exploration, what about also having broken planets and large asteroid belts and such
β 8 | #starfield-suggestions message
Suggestion
How Todd Howard's dream game should look like:
- We can design spaceships, ground vehicles and robots of any class. We can even design mechs that we can pilot personally.
- Everything we have designed we use on the ground and in space for expansion by means of - destruction or capture of planets, stations, and solar systems.
- On the ground, the existing square (map) is quite enough to place 10 points of interest. Any industrial buildings (resource points). Build a base there as in "Command and Conquer", i.e. Mobile headquarters, barracks, factories for the production of various classes of vehicles. 3 squares are enough to capture the 1 planet. And somewhere there is the same enemy base. The 1st square is the most difficult, mainly the experience of war with the help of infantry and light transport vehicle. The 2nd square - all vehicles and mechs are available. The 3rd square - artillery, aviation, and orbital strikes are available.
Everything written above is additional functionality, and does not change or shift the focus from Action RPG - it only adds the ability to control small armies and participate in events directly on your own two feet and in various vehicles...
This is just a small excerpt adapted for this engine from 20 pages of ideas for creating an ideal game that does not need quests:
||https://drive.google.com/drive/folders/1ids0QSOVtFoHE877SjaaaMdaWka3Klaw||
π 10 | #starfield-suggestions message
Suggestion: Better water shader/effect
Starfield is visually stunning, but I noticed the water shaders feel out of place compared to the rest of the game. The water could benefit from more realistic ripples, dynamic waves, and improved interaction with objects and shorelines. Improving these aspects would better align the water visuals with the rest of the game's overall aesthetic in my opinion.
π 13 | #starfield-suggestions message
Diving is already possible with a mod. ItΒ΄s a bit empty in NeonΒ΄s waters thought. Need more different fish and craken. Underwater vegitation, underwater caves, POIs like sunken ships.
π« 22 | #starfield-suggestions message
Unique weapon / equipment mods that can only be earned through quests or exploration. Likewise truly unique weapons that aren't just a version of an existing weapon plus an effect.
π 12 | #starfield-suggestions message
It occurred to me during one of my many ship boarding moments that it would be good to have the ability to set a self destruct on the ship you have boarded.. as it would be pretty cool to make a run for the exit fly off and have the ship detonate as opposed to just hanging in space. Also in boarding missions there is no real imperative to disable the other crew. I think it would be good if the other ships crew could board you and potentially take your ship.? would give it an additional edge.?
π 16 | #starfield-suggestions message
Make merchants more immersive. Give most merchants an Automated Kiosk for after hours trade, and give actual merchants a sleep time. Give the luxury venues and restaurants a voiced assistent shop keeper to trade during the merchants sleep time.
We already have kiosks for Terrabrew, Chunks and the TA. Just add them for most of the rest.
This would make the game far more immersive.
π 13 | #starfield-suggestions message
suggestion : if you take the Freestar Settler trait you should be able to walk into the Freestar Embassy in New Atlantis and wander around inside, greeted as a fellow FC, seeing as you are a citizen of the FC.
π 12 | #starfield-suggestions message
Add a option to reset or delete bugged missions like the "location of ECS Constant" and others. These buggy missions keep stuck in our mission list and never leave. It is honestly very annoying to see a unconcluded bugged mission that never seems subject of Bethesda attention in order to fix. It's like an **itch you can't scratch ** : frustration and immersion killer.
π 18 | #starfield-suggestions message
β 5 | #starfield-suggestions message
Can we please have more animations of Cora Coe (and Sona) of them actually sleeping, sitting down etc. Cora has a bedroom, let her use the bed!
π 11 | #starfield-suggestions message
Suggestion
Add more old Earth weapons from different eras, they could have been conserved by collectors (like Petrov) and some be remade from old knowledge by gun enthusiasts and historians
-Early guns, flintlocks and muskets
-The world wars, early semi-auto and fully auto and some prototypes that never made the cut or weren't finished by the time the wars ended. There's a lot of LMGs, and other heavy weapons that would be incredibly fun to use, like the M2 flamethrower and the lewis gun
-Cold war, with their covert aesthetic and wood furniture, there were a lot of prototypes in this era that would definitely fit Starfield's aesthetic. The H&K G11 comes to mind, being a caseless rifle and all
-Modern, since plastic and polymer would definitely survive for a long time. Iconic weapons like the AR family of guns would definityl be interesting to have, specially with the amount of modularity that it has
-Future modern, since humanity didn't have grav drives until (roughly) the late 2130s and therefore didn't have problems with the magnetosphere till then
This would definitely require a proper weapon historian that can also be consulted on weapon designs and how they could evolve to the 2100's
βΆοΈ I would personally be willing to pay a reasonable price, specially if it has a whole questline (not just one quest) and some side quests for unique versions and skins, similar to the Automatron DLC or Mothership Zeta, light on story with a focus on the new mechanics, items and places. I would definitely prefer it to be a full DLC with official support rather than a "creation" that could be forgotten
β 5 | #1285608253992206391 message
Platform: Steam and Xbox (verified on multiple PCs and Xbox installs)
Date of Bug Encountered: Since update 1.13.61 release
Bug Description: Some mods cause stuttering in areas like The Well and Neon Core, occurring every 1.5 to 2 seconds in a regularly repeating pattern (2 seconds fluid, freeze, 2 seconds fluid, freeze etc.). The stutter can last from 25-50ms up to 200ms or more. This often resolves when leaving the area but can sometimes persist and potentially corrupts saves.
Steps to Reproduce: Load a vanilla save with "Ship Builder Categories" + "Better Ship Part Flips", "Ship Vendor Framework" + "Starfield Fleet Expansion", etc. (see below) mods. Fly to Neon Core to observe regular stuttering every 1.5 to 2 seconds. The stuttering / frame freezes are bound to specific locations mentioned in performance bugs before (such as here #1275560245510275093 message or here #1275560245510275093 message for example), ie. The Well, Cydonia and Neon Core. All other locations within the game work fine.
Mods Affected / triggering the effect:
- Ship Builder Categories + Better Ship Part Flips
- Ship Vendor Framework + Starfield Fleet Expansion
- Legendary Vendors
- Potentially more (these have been tested)
As creators of these mods (except the legendary vendors mod), this bug prevents us from releasing updates/additional content due to the critical performance lag.
π« 26 | #starfield-suggestions message
Constellation members should remember the things that happened during the story when they are chatting or commenting in the lodge. For example I just had Walther ||explain how sarah is the best leader etc, while sarah is surely dead in this universe||
β 7 | #starfield-suggestions message
The "faction maps" at MAST should be updated once we've ||destroyed the crimson fleet|| to reflect that change.
π 11 | #starfield-suggestions message
β 4 | #starfield-chat message
β 7 | #starfield-suggestions message
I started to play this week and noticed someting that should be changed : The fauna in the planets are all with the same size .. they should have diferent sizes to make it more real
π 17 | #starfield-suggestions message
Suggestion
We need EVA in the game, being able to do spacewalks would open up a lot of avenues for quest design and gameplay options
We could get quests to repair satellites, or salvage them for resources. We could have stealth missions where we need to leave your ship behind an asteroid and infiltrate a large M-class ship, or space stations
π 12 | #starfield-suggestions message
The Eleos Retreat questline has involvement with the Trackers Alliance, It would be great if after becoming a TA bounty hunter yourself there would be dialogue options during that questline, either to help talk donw the hunters or even being able to talk to the Trackers group in Akila themselves
β 8 | #starfield-suggestions message
Part 2:
β’ Quests to join/infiltrate the rising factions β’ New gritty and faction themed gear
β’ two new cities being lorded over by these factions with new side quests involving Ryujin, FC, UC and Lost Guild
β’ New random encounters
β’ Fresh take on Spacers and their behaviour
β’ New Ship and Outpost modifications involving new mechanics and decorations to fit your Spacer aesthetic such as a satellite dish that will pick up on Leviathan hunts, Mech takedowns and functional monitors and new Spacer themed workbenches, one being an "Auto-Doc" that can heal wounds and afflictions as well as give implants to increase health, melee damage and aim stability.
β 5 | #starfield-suggestions message
Suggestion:
Just saw a mod with a satellite dish on a ship and interiors with more place-able monitors and unique furniture so I think Bethesda needs to get in on that
β 6 | #starfield-suggestions message
Do something with the Den. You have these dangling plot hooks, but with nothing else. The Vanguard, the reporter, the bartender, and Wera Licari all feel like they might be part of one or more bigger stories. But, there's nothing there.
β 4 | #starfield-suggestions message
β 3 | #starfield-suggestions message
Add... Escape Capsules could be used so that when you lose the ship you end up floating in space in an escape capsule which would plan a flight path to the planet you are orbiting.. ??
β 3 | #starfield-chat message
So I already heard unpleasant news recently...non starfield related.
So give me happier news
β 5 | #starfield-suggestions message
Suggestion: saw a post on Reddit asking what we'd do if could make our own dlc so I thought I'd forward my idea from there to here too.
Part 1:
I'd make a Spacer's DLC, complete overhaul. New and unique spacesuits and clothing that fit their scavenging style (like the mod but it's own thing). Call the DLC "Warlords" and set the story around 3 gangs that have set themselves apart from typical Spacers.
A group calling themselves "Iron Lords", ex Freestar from the colony war who have gone rogue and continued in mech manufacturing, mechanical prosthetics and humanoid AI. Adds the companion "Diesel", a human cyborg that is more AI than human, experimented on and indoctrinated into the Iron Lords' way with a companion quest around breaking the indoctrination and freeing themself from their hold.
Another by the handle of "The Chariot" who is domesticating dangerous alien life to attack and control the settled systems. Adds new random space encounter "Leviathan", a new space alien as big as a 40M ship that has a sonic attack that can disable ships like Starborn Guardians can. Adds a pet companion that can accompany you alongside other standard companions and doesn't count towards crew on your ship. Is the size of a medium dog and called a Dwarf-Maned Wyvern, a typical Wyvern appearance but with fur and a fluffy mane named "Arlo"
And finally the "Lost Guild", a group who have seen the error of their ways and tried to atone, and where you'll be introduced to the DLC. Adds the companion "Jun Graham" who will recruit you to the Lost Guild and introduce you to the terror wrought by the other Warlords.
"You've been contacted by a spacer claiming good intentions to help fend off a rising threat, will you help them in their journey or join one of the rising Warlords in turning the settled systems into your playground?" Help the Lost Guild build their strength to defend the settled systems or assist The Chariot or Iron Lords in their vendetta?
β 7 | #starfield-suggestions message
There are things that I would like to see added to the build menu. Number 1 is steps that snap and adjust size to buildings like the animal husbandry buildings. Number 2 is doors that can be used instead of airlocks on planets like Montara Luna. I would also like interior wall and doors. Also, I would like the farm hab (the circular tower thingy) like the Waggoner Farm has to grow things in addition to the greenhouse or perhaps that can be the "top tier" of greenhouses. I also would like to place native trees as decorations. Yes, I can use a mod, but then I can't get my achievements. If Bethesda can make a mini outpost DLC, I will happily plunk my money down on it. It is pretty easy to see what we like from the Creations downloads. Lastly, add crew I can hire that specialize in Animals or Zoology or whatever you want to call it. I am tired of my hired outpost crew being afraid of my livestock or getting aggro'd from them and one or the other ending up dead.
β 5 | #starfield-suggestions message
Suggestion:
Gameplay option to turn off names of locations on location markers in the scanner. Just having the location marker is enough to entice me to go there but the names spoil the mystery
π 10 | #1215135661531861032 message
As immersive as Starfield can get, some things break that immersion
The Red Mile is supposed to be the capital of gambling in the settled systems, a house of vice and debt, and yet, as a player you can't gamble, you can't play slots, card, nothing. In your ship, you can get habs with dartboards and pool tables, yet you can't get into a friendly match of anything
Mini games like this can immerse us even further into the universe, and it would be amazing to have more to do (even if it's just fishing)
π 13 | #starfield-suggestions message
- Space Travel overhaul: thereβs a mod called βAstalgateβ that allows you to travel seamlessly through a solar system without any loading screens. This will improve space travel by a ton.
-More Space options: allow us to turn off/on gravity in our ship when in orbit and allowing us to exit our ships in orbit. Iβve seen people ask for this feature on Reddit.
-Neon/Red Mile Overhaul: I feel like Neon is still underutilized. I only remember like 3-4 quests there and thatβs it. The lower platforms are underutilized. The astal lounge should be changed to included more music/changing lights, and more dancing animations.
Red Mile kinda sucks right now. Itβs incredibly easy and unsatisfying. There should be more challenge (run w/o jetpack) and include more activities (Casino mini-games/Drinking minigame).
-Minor stuff: more clothing for for male and female that are more casual and more fancy (dresses). I think people in the astal lounge or red mile should be dressed drastically different from any other NPC in Starfield. I think we should be able to BUY FURNITURE as well as more options for more items
-Combat: gunplay is good but melee still is kinda meh. Animations donβt flow nicely, Iβd rather go back to Skyrim for melee. Add more animations (running attack). More gore would be nice, doesnβt have to be as extreme as Fallout, but itβll be cool. Having a slow-mo killcam like in Skyrim and fallout VATS system would be awesome
-Vehicles: NPCs should be able to use vehicles, would add more enemy variety. I also wants mechs added. Pirates should be using mechs, they shouldnβt care if itβs illegal.
π 16 | #starfield-suggestions message
π 12 | #starfield-suggestions message
Suggestion: Bethesda! Give us a way to contact mod authors on Bethesda.net. I know some have Nexus pages and luckily i have an account there,~~ tho it often doesnt seem to matter~~ But there are authors who are just on Beth.net and you cant tell them how much you like their mod, or let them know if there is an issue with it.
I remember when you could contact them, but you took that away!
β 8 | #starfield-suggestions message
Pre-furnished outpost modules with what kind of use. Outpost building is more neglected than settlements in Fo4.
My main headache is putting stuff into the modules to make them work. Rings a bell, huge square box with workstations and beds side by side as minimum.
Wish for module varients like for ships with and without furnishing.
β 3 | #fallout-76-chat message
π 11 | #1287383663041843261 message
This has been a long standing quest bug, and seems to occur after picking up the quest "Escape From The Endless Voyage" once you've outfitted the ECS Constant with a gravity drive. I've held off getting all the potatoes for the quest because till I can locate the Constant it seems pointless. I would really love a fix for this quest please Bethesda.
π 12 | #starfield-suggestions message
Melee overhaul please. Example: Directional power attacks and killcams from Skyrim/FallOut.
β 8 | #1275560245510275093 message
Platform: Steam and Xbox (verified on multiple PCs and Xbox installs)
Date of Bug Encountered: Since update 1.13.61 release
Bug Description: Some mods cause stuttering in areas like The Well and Neon Core, occurring every 1.5 to 2 seconds in a regularly repeating pattern (2 seconds fluid, freeze, 2 seconds fluid, freeze etc.). The stutter can last from 25-50ms up to 200ms or more. This often resolves when leaving the area but can sometimes persist and potentially corrupts saves.
Steps to Reproduce: Load a vanilla save with "Ship Builder Categories" + "Better Ship Part Flips", "Ship Vendor Framework" + "Starfield Fleet Expansion", etc. (see below) mods. Fly to Neon Core to observe regular stuttering every 1.5 to 2 seconds. The stuttering / frame freezes are bound to specific locations mentioned in performance bugs before (such as here #1275560245510275093 message or here #1275560245510275093 message for example), ie. The Well, Cydonia and Neon Core. All other locations within the game work fine.
Mods Affected / triggering the effect:
- Ship Builder Categories + Better Ship Part Flips
- Ship Vendor Framework + Starfield Fleet Expansion
- Legendary Vendors
- Potentially more (these have been tested)
As creators of these mods (except the legendary vendors mod), this bug prevents us from releasing updates/additional content due to the critical performance lag.
π« 26 | #starfield-suggestions message
Suggestion : More Sim features. (Perfect for an official Survival mode)
Like Eating or Drinking at a bar (animated).
The option to Dance at clubs either solo or with companions
the option to lean against railings or or certain walls
Conditional Animations for Being Injured, Tired (out of stamina) or out of Mana. Animated effects for using drugs and healing items
The Option to take showers
the Option to Inspect our weapons
Weapon Conditions, Jamming and cleaning for Survival mode
Fuel Mechanics that make H3 Settlements actually useful. with the option to steal fuel from other ships.
π 11 | #starfield-suggestions message
Iβm surprised that we canβt build space stations like we can build outpost. I feel the game is lackning alot because of this. Spacestation building and space walking is essential to a game like this.
It would also be cool to expand the outpost building to be able to build settlements, like real cities when you get far enough in that perticular skill. To be able to head your own settlements.
Another thing is diversity. We are using the same ship parts, the same space suits etc. Weapons are visuable customizational but i feel ship parts and space suits are lacking in customization wich makes the game monotonous along with visitens the same types of POI again and again. More rover variants and customization options would also be nice.
The rover should really require an hangar on the ship. I also feel that a large ship should be able to hold a small shuttle you could customize and use for landing.it would be great of you could house both a shuttle and a rover in a hangar snorad the ship you could visit while on board.
Also please ease the restriktion of ship size and have larger ships land on larger landing pads.
π 10 | #starfield-suggestions message
PC/Steam
Well, my character is member of the Trackers Alliance and now I can find bounties using the scanner. I found a bounty walking in New Atlantis and the mission demands to get the target alive.
I began the pursue using the stun. I thought that UC Guard around (I was close to the Spaceport's check-in outpost) will react accordingly, either helping me to catch the individual or questioning my attitude.
Instead, all UC Guard started running like chickens the same way of UC citizens!
Suggestion: I implore you Bethesda, in situations like this make the NPCs act accordingly for the sake of game's immersive experience, PLEASE. The lack of coherent behavior make Starfield sometimes a disappointing experience. I can't imagine to be so difficult to create some basic dialogues or standard reactions for the guards, considering that Trackers were introduced to the game as a canonical feature, not a mod.
β 9 | #starfield-suggestions message
PC/Steam
Well, my character is member of the Trackers Alliance and now I can find bounties using the scanner. I found a bounty walking in New Atlantis and the mission demands to get the target alive.
I began the pursue using the stun. I thought that UC Guard around (I was close to the Spaceport's check-in outpost) will react accordingly, either helping me to catch the individual or questioning my attitude.
Instead, all UC Guard started running like chickens the same way of UC citizens!
Suggestion: I implore you Bethesda, in situations like this make the NPCs act accordingly for the sake of game's immersive experience, PLEASE. The lack of coherent behavior make Starfield sometimes a disappointing experience. I can't imagine to be so difficult to create some basic dialogues or standard reactions for the guards, considering that Trackers were introduced to the game as a canonical feature, not a mod.
^ this plus, once the guards get involved, everyone should stop running around like crazy, I hate having to leave a planet and come back just to prevent everyone running around and screaming
π« 27 | #starfield-suggestions message
I wish the "Aid" section in inventory was separated into "Food/Drink" and "Healing". It's tedious to scroll around to find the healing item I need. I'm sure there are mods for this, but I'm a compulsive achievement hunter, and I'm unwilling to lose achievements for improved inventory management.
β¨ 31 | #starfield-suggestions message
Suggestion: a Flora & Fauna Compendium (codex / catalog...)
β’ Have an entry for each element the game teaches you, exploring deeper into areas like fauna, flora, planet traits, biomes, moons, and stars...
β’ A design that shows basic characteristics, with extensive texts for more detailed information, visualizing 3D models, comparing sizes...
β’ I believe this would add a significant and rewarding layer of depth to exploration. There could even be rewards for unlocking all the entries in the catalog.
[Reddit]: From the Starfield community on Reddit: I've designed a potential F...
Explore this post and more from the Starfield community
π 10 | #starfield-suggestions message
Suggestion: Since the vehicle spawns next to the ship, it would be great to have some way to drive from starport to the countryside in new atlantis and akila city. Both of those seem to be surrounded by fences or buildings. Maybe a gate in the fence or something?
β 8 | #starfield-suggestions message
Suggestion: Since the vehicle spawns next to the ship, it would be great to have some way to drive from starport to the countryside in new atlantis and akila city. Both of those seem to be surrounded by fences or buildings. Maybe a gate in the fence or something?
π 18 | #starfield-suggestions message
Suggestion
Actually listen to your audience, people didn't like the $4 usd "water-cooled miners' outfit", so you make a $5 usd "civilian survival suit"? For reference, the "escape" creation, with voice acting and an actual quest with decisions and consequences, is also $5 usd. The civilian suit, according to the mod page, can be obtained just by buying it, there's no mention of a quest or anything of the sort. For another reference, the "Automatron" DLC for FO4 was $10 usd, that included a questline, a basic repeatable quest, new mechanics with the robot workshop, a new weapon, a new outfit, new dungeons and new random encounters, this means that for half the cost of a basic DLC, we can buy a single suit with nothing else attached, or a fully voice quest with a new weapon, with a unique legendary effect and skin, and the quest also has multiple decisions that can affect how the quest progresses
Be consistent with pricing and please be reasonable with the costs
β 5 | #starfield-suggestions message
Idea: Addition of new mini faction of elite pilots, similar to that of the trackers hq. They could offer radiant quests just as the alliance, but related to ship to ship combat. Quests could include larger scale space battles, in which you have allies and numerous foes. Other quest could also involve defense or offense of an asset in space. After completion of a few radiants you could be offered a "one riot One Ranger" type quest in which you get to fight one of the games legendary ships for a larger reward. This would also create the opportunity for questlines similar to the tracker`s bounty board, that could potentially reward unique items or specialized parts.
π 10 | #starfield-suggestions message
Someone on reddit asked how we would change combat, here was what I thought.
-
Change automatic damage to closer match semi-automatic, roughly 80% of semi-automatic damage. Fallout 4 had better balance for automatic weapons.
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The ability to add or remove attachments from weapons without them disappearing into the void.
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The ability to upgrade tier scales ourselves, as getting that legendary with perks you wanted on a standard weapon when you are level 200 and using advanced weapons is pointless. Also some people prefer not to Newgame+ their save.
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The ability to remove legendary effects from weapons, tying it behind the specific legendary or legendary chips like some mods have done.
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More weapon variety; laser variants (dedicated automatic rifle, shotgun, sniper, heavy, etc), particle variants (automatic rifle, sniper, heavy), melee weapons (Spears, clubs, bats, crowbar, etc), railguns (not the magshear weapons...but they are fun), plasma weaponry, also bonus skins on weapons I will say they have started doing this and i do love the blackout weapons
π 10 | #starfield-suggestions message
Kinda an Elder Scrolls 6 suggestion, but you should implement the contraband system from Starfield into Elder Scrolls 6 to make Skooma Illegal again, like it was in Morrowind.
β 9 | #starfield-suggestions message
-
Tactical equipment with a cooldown, like a portable shield, deployable barricade, tiny turret (needs to be balanced), EM grenades.
-
More combat variations and environments. Let me go all frozen urban exploration in Londinium, the grim dark of space boarding derelict vessels with no lights working...will it be aliens, will it be spacers, could even be Firefly's reavers for that horror aspect. (Yup I know the doom stuff is coming, I'm excited and can't wait to see what Kinggath's team does!)
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Raids, Let me track down and hunt a galbank ship for all the sweet credits...some bribes here and there, a little silver tongue make me work for an epic pay-out or the flip side knowing that a faction (Crimson Pirates, Spacers, UC, FC, Enclave as a little easter egg) has a base or space station that can be attacked and looted! Hell could be I'm in the middle of raiding the place and then someone else shows up, three is a party. Reinforcing a position and hold out in a small horde mode (please no settlement needing my help).
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Consequences for actions... People using terramorphs as they know how to make them rapidly grow depending on your choices, rogue mechs, I'm sure people can comment more...I haven't played in a few months.
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More enemy variety/intelligence, have the use gadgets or tactics against me, see me using a corridor to box them in, well throw some grenades my way spaced out so when I think its safe and duck back out of cover there is a grenade with my name on it.
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More armour variants, have more combat orientated spacesuits and ground armour, the UC armour is incredible especially the helmet design and would love to see this explored more.
π 16 | #starfield-suggestions message
π 14 | #starfield-suggestions message
Suggestion
Let the player use NPC animation spots, sitting on ledges, leaning on rails, that sort of stuff. This could be used with the waiting system, letting players wait nearly anywhere without having to change much of the system. It would be preferable if we could wait anywhere, but this is a good middlepoint
π 19 | #starfield-suggestions message
Suggestion : if you still plan on selling armor/weapons despite the negative reception, at least make a decent interesting quest for them similar to the Escape which had a really well done quest. these paid armors feel very cheap when they're added on a random place.
π 12 | #starfield-suggestions message
π 10 | #starfield-suggestions message
Suggestion: Open both airlock doors in outposts on planets with O2 atmosphere. There's already a bug that does it so why not make it a feature...
π« 21 | #starfield-suggestions message
Suggestion:
This one surely was sent here dozens of times: add a simple SEARCH in the star map.
I still can't believe that including a search in order to find quickly a star system, visited POI, outposts instead to spend time looking for it is not a original feature.
No, a "mod" for it is simply not a solution. That tool should be a standard inclusion to Starfield.
No, it's not "easy" to find specific stuff in one hundred systems.
And YES it is a priority. I can't imagine to include a search tool to be complex and so difficult.
π 12 | #starfield-suggestions message
I'll add to the suggestion of a codex. And if you randomize resources with each NG+, it would be especially useful.
β 8 | #starfield-suggestions message
π« 24 | #starfield-suggestions message
Suggestion : Expand the Main Cities. Neon and Akila are the worst offender of this and they feel like villages rather than cities. Akila is the capital of FC that fought against the UC. their city needs to be at least as big as New Atlantis.
One way to do this is to expand them OUTWARDS. for example for Neon, There could be smaller platforms that connect to the Main platform.
For Akila, There could be smaller villages near The Main City
Having Bigger cities adds to the immersion and it can expand the Activities and the quests inside those cities to make them more believable
π 10 | #starfield-suggestions message
Suggestion: Build town.
Outpost are not "enought".
3/4 of systems are empty, building a small town can be fun.
(And refuel it with water & food with outpost etc)
π 15 | #starfield-suggestions message
Suggestion: Ship fuel Mechanic
Was just thinking about how this type of mechanic would do wonders for the sense of scale and immersion.
Right now you can just go from A system to B system or skip all that and go from A to Z. Now, if you had to make sure you had fuel for the trip from A to Z? I think that would vastly improve the sense of scale and immersion.
β 8 | #starfield-suggestions message
β 5 | #starfield-suggestions message
I think it would be neat to "open" posters when you visit places. There are a lot of cool posters in Neon and Cydonia that I would love to decorate my houses and outposts with.
π 10 | #starfield-suggestions message
Give us a schematic or blueprints for building personalized weaponry and armor with and without legendary components i mean whats the reason for collecting materials if we barely use them
π 14 | #starfield-suggestions message
What do you think of adding a command that makes spawn the REV 8 next to you?
Cyberpunk comes to my mind, you call your car wherever you are and it arrives right next to you.
It would be easier for exploring tricky places by foot, because you will not have to do aaall the road back to the vehicle. Same for multi-entrance caves. And there are places where you can't leave the launch pad in the vehicle...
Keep up the good work βοΈ
π« 28 | #starfield-suggestions message
In the Failure to communicate mission line, the LIST settlers manage to drive out the spacers, Why not make the Retrofitted Starstation into a vendor hub? Where you can buy ships, weapons, ect, now that the three families own it
π 11 | #starfield-suggestions message
I sincerely hope that in the future you will introduce this handcuff mode to the game because it is very useful, let's say useful in the form and in the wood of using the prisons using handcuffs that were not something planned or maybe it was and was not finished. Because it is not useful like stealing a ship and not being able to sell it on the black market for the full price having to register the ship in your name, so that you can then sell it and make a profit; this is almost useless as a scrapyard, it would be much more profitable.
β 4 | #starfield-suggestions message
Intimidate (and similar?) skills to have a cone area of effect at higher skill levels. Maybe even a sort of "alternate fire" mode between single target and area target
In general, trying to use that sort of skill via the scanner is a bit fiddly
π 11 | #starfield-suggestions message
I'd like to see a follow up of the power drain quest in the Well. Maybe something bigger connecting to UC security, organized crime, etc. Expanding the Well would be great too.
β 5 | #starfield-suggestions message
Suggestion
Make the Rev-8 acceleration and de-acceleration times feel correct. It accelerates too quickly to max speed so it feels like you're breaking to maintain speed. In the same vain, after boosting the Rev-8 just feels like it slams on the breaks to stay at "max speed" instead of the engine/motors being able to maintain most of the momentum until the vehicle goes back to max speed because they don't have the power to keep the higher speed. This is also felt when going downhill, if feels like the vehicle is working against gravity instead of with it
Just make the Rev-8 feel like it has actual momentum and that we aren't limiting our own speed by constantly riding the brakes
β 5 | #fallout-76-chat message
BTW, I still wish we had the abilty to save our character's appearance in slots. That way you can experiment with your appearance without losing your current appearance.
β 3 | #discord-suggestions message
Since we don't always have a PTS Section up 365 days a year, can we have a 76 Spoiler Channel to move discussions on upcoming content to ?
I know the concept of creating more channels gives you an eye twitch but there's several months between some big features and not all of it will be on the PTS at one time
β 9 | #starfield-suggestions message
β 8 | #starfield-suggestions message
Please add pets to Starfield, with the ability to tame Terrormorphs, and maybe special dialogue during NPC interactions if you have one with you.
β 9 | #1285608533554892863 message
π 13 | #starfield-suggestions message
Okay, I copy pasted this from the post
Only a very small handful of NPC shop keepers will check what you are doing in their back rooms.
No NPC reaction to weather of any kind.
No meaningful NPCs stopping the street to talk to eachother while walking around, only scripted one time events(At least those are there).
No NPCs that visit your outpost. No attacks either.
Almost no faction vs faction conflicts happening in the open world like a gang vs police etc except in one time scripted events.
Almost no flavor NPCs that are named in towns similar to the crier priest in whiterun in skyrim who yells about talos.
Non reactionary police and NPCs.
No underwater swimming. Huge missed opportunity for alien life.
No trespassing outside of quests.
Why are there none of these things as well??? (in no specific order)
A distinct lack of large ships that can be boarded with crew to engage with in interesting ways. They exist, at some story points(and they are amazing btw), but nothing just flying around. Missed opportunity.
Little to no small scale satellites.
No flying drones. Like wtf is this?
No proper asteroid mining.
No space weather, HUGE missed opportunity.
No direct faction disputes in the game like the warring of factions.
No evidence of refueling stations anywhere, how are these ships getting all the helium. Honestly fuel management should have been in game.
No radio stations.
No newspaper.
No mention of the existence of the internet.
Where are all the small birds flying around?
No built in EVA support beyond console commands, cant go outside your ship to maybe do repairs or to loot a small satellite like mentioned above.
π 17 | #starfield-suggestions message
Suggestion:
SSNN building in New Atlantis represents a News company with wide range across hundreds (lore-wise) settlements and all alliance capitals.
Yet I can't image such important Media resumes in a lame "radio" outlet. This is one of the most dismayed examples of Starfield lack of deepening immersion.
So my suggestion is to put small/medium screens on outposts, cities and settlements where random images pretending to be streaming news, shows, sports simulating a real futuristic broadcast.
I'm not suggesting nothing complex. The images could be soundless and repetitive, but AT LEAST we could have some simulation of a powerful News Company broadcasting programs, shows, etc.
Just random examples of simulated images. That's all. This will give Starfield a huge boost about a REAL civilization with REAL news system.
π 14 | #starfield-suggestions message
Suggestion : Doors to places that should have doors but don't. Example the SSNN headquarters. A massive building, yet no obvious access to the rest of the building from the foyer. The door could be 'inaccessible' , much like many of the doors in subsection7 of MAST. It would just add to the immersion that the city is bigger than what we have.
π 12 | #starfield-suggestions message
Suggestion
Small "flavour" animals. If you look at the plants in-game, most of them are there for dress setting, with only a handful being scannable and producing resources. With this in mind, there should be insects, small and flying animals, things like ant-like insects, grasshoppers, bunnies, groundhogs, seagulls, etc., so when a planet has life, it does look like it has life rather than some cage in a zoo with a select set of animals. We hear all sorts of animals and insects when walking past certain trees in wooded areas, but no real animals to make the noises
Insects would be the easiest to add, being to be added as an animated texture. This texture could be added to the texture of dead animals to simulate decomposition and the insects eating the corpse
Small animals would definitely take a bit more work to keep them from feeling too repetitive, I know having unique animals in every planet is an impossible task, so that's not what I'm suggesting, just some variety to with the fauna. The variety coulβ¦
small insects birds and fish would be a fine addition, can even be just 1 type of bug texture you see skittering about
they can still be scannable
β 7 | #starfield-suggestions message
Make your ship a 'safe' zone, so that if you have space helmet/suit off in safe zones as on, the suit vanishes. Like how companions spacesuit do.
β 8 | #starfield-suggestions message
Big Suggestion
Just be more open about what you plan to do, whether people will be disappointed in the news or not, at least you mentioned something, just have some interaction with the community, the silent type works for Rockstar but for you's It's better you talk more about your plans and what you want to improve on, get the community to understand what's on the agenda
π 11 | #starfield-suggestions message
I like Starfield a lot, and I would almost always ignore the hate I saw because it was mostly trendy nonsense from kids and immature adults that never actually played the game. But this Reddit post honestly hits the nail on the head on so many things that could have been better in Starfield
[Reddit]: From the Starfield community on Reddit
Explore this post and more from the Starfield community
π 10 | #starfield-suggestions message
Suggestion
Small "flavour" animals. If you look at the plants in-game, most of them are there for dress setting, with only a handful being scannable and producing resources. With this in mind, there should be insects, small and flying animals, things like ant-like insects, grasshoppers, bunnies, groundhogs, seagulls, etc., so when a planet has life, it does look like it has life rather than some cage in a zoo with a select set of animals. We hear all sorts of animals and insects when walking past certain trees in wooded areas, but no real animals to make the noises
Insects would be the easiest to add, being to be added as an animated texture. This texture could be added to the texture of dead animals to simulate decomposition and the insects eating the corpse
Small animals would definitely take a bit more work to keep them from feeling too repetitive, I know having unique animals in every planet is an impossible task, so that's not what I'm suggesting, just some variety to with the fauna. The variety could be achieved with colour differences and small model differences, same with flying animals
β 8 | #starfield-suggestions message
[Suggestion] Certain traits/backgrounds should be able to be earned. For example, Beast Hunter could be earned by killing 100 aggressive-temperament creatures. Adoring Fan could have a 5% chance to apply itself (regardless of number of other traits) when you complete the UC Vanguard, Freestar Ranger, or UC SysDef storylines (SysDef on the side of the UC).
Wanted could have a 5% chance to apply itself if you gain a bounty with either UC or FC of over 100k credits (with an increasing 5% chance per 100k credits on your bounty)
β 7 | #starfield-suggestions message
Returning to previous plot-specific locations, ||like Toliman/Londonion||, should allow for free exploration once you have completed that locations overall quest.
There is a room with weapon racks in it that is now inaccessible despite having finished that entire quest.
β 8 | #starfield-suggestions message
Hiya Team, is it possible to have for the future?
- thumbnail for save files
- custom naming for file names
- Some sort of resource and/or monster collection book.
It will make it easier to remember what I was doing or where I was at during different parts of the game etc. The collection book will built up to make a resouce to refer back to during the game.
β 8 | #starfield-suggestions message
For ships having stairs and maybe elevators to help reach different levels of your ship would be great and alternatively I'd honestly love to see the ladders be used in other places in poi's and other locations, but of course some additions to the ladder would be great like being able to either cancel climbing at any point and using the sprint function to climb faster up and down, while npc's by default use the faster animation
β 8 | #starfield-suggestions message
π 13 | #starfield-suggestions message
Can you add the option to have system levels level up with you, it's great to be in a low level area to begin with but after you get into being lvl 50 those lvl 5 systems become too easy, especially since most of the lower level systems contain most of the content and settlements
It becomes too easy even with the hardest difficulty
Only time they change is going through ng+ but if you want to stay in your universe you're out of luck so I hope you add a system level scaler, the places that are meant to be lower level could even follow bit further behind, like they'd constantly be 5 levels behind or 10 depending what system it is in
π 16 | #starfield-suggestions message
Suggest: Pay to furnish houses
There should be an option to pay to furnish a home/penthouse you buy. Could be done similarly to Skyrimβs way of furnishing. This would be helpful to make homes personalized for a player that doesnβt like having to decorate themselves. The ability to decorate should still be an option tho, so you can move the furnishings or add more.
β 8 | #starfield-suggestions message
π« 24 | #starfield-suggestions message
Suggestion : Improve space life
- allow us to travel from one planet to another (in the same system) WITHOUT loading screen, we should be able to fast travel to another planet but ALSO to directly travel to this planet. You could introduce a new characteristic for the engines: cruise speed, which would be the maximum speed at which the ship can travel on an interplanetary voyage. During this kind of trip, you could put the ship on autopilot and move around the ship. Light particles would surround the ship, allowing the player to see how fast it was travelling (a bit like in No Man Sky). During this type of journey, a timer will be displayed at the top of the screen to indicate the time remaining.
Starfield is supposed to be a space game, yet there's nothing to do in space, apart from open a menu, select a destination and get there with a loading screen. It's a shame to miss such an opportunity
some modders already made similare things, but those are not optimised: those feature directly from you should be possible
- add new space encouters : big space battles, more M class ship, more space POI
π 13 | #starfield-suggestions message
The randomized artifacts should be in unique and interesting locations / dungeons. Outdoor locations could also work. It would be better than going to another lab with a busted wall. These locations should be special.
π« 20 | #starfield-suggestions message
Suggestion
Add more to do in the smaller cities/settlements
In Cydonia: Add a mine (procedural) with multiple levels, where you can go to Trevor (after completing his quest) to get hired as an outside contractor. You have until the next detonation to gather as much iron as possible before the mine gets collapsed by the particle fracking that they do
In Paradiso: It's supposed to be a THE place to go relax and spend a vacation, but as the player, we really don't have any reason to go except for a couple of side quests. Adding some repeatable quest to the area, swimming races buggy races, as well as mini-games such as ping-pong and dancing to the terrace area, and volleyball and beach soccer to the beach, could bring some much needed life to the resort
In the Red Mile: This one has been asked to death, so I'll summarize. Gambling, rework the actual run itself to be more engaging, challenges, side objectives, etc., and more ways to do the run such as buggy races and maybe even deathmatches in the crater or head-to-head runs
In Elios Retreat: Maybe have the place actually get finished after completing it's quest, then as you catch bounties alive (Tracker's Alliance) you can see the people get rehabbed and integrated back into society. Card games, and other smaller mini-games could be played with the people here, pool, ping-pong, that sort of thing
In the Mantis's lair: Could be used as an HQ for a player driven faction, organizing missions for the members of the faction to do, from protection and spacer extermination (good guys), to racketeering and piracy (bad guys), and anything in between, like becoming mercenaries like the Ecliptic. The faction could even be the Ecliptic and the player is allowed to join and reshape them
π 10 | #1146507142526926898 message
π 17 | #starfield-suggestions message
I don't know if this has been suggested, but a radio is definitely needed. Like in Fallout 3, 4, and New Vegas, it adds to the atmosphere and enhances the exploration experience. Also, why shouldnβt it be added? It would be a nice option for players who want it.
π 14 | #starfield-suggestions message
Rev-8 You should have 4 seats for Companions and one load for Vasco, because sometimes there will be side stories that will add additional members to the team for some mission stories.
π 11 | #starfield-suggestions message
Enemy spacers in their own vehicles could spice up some fun combat scenarios, a bit like Mad Max in space. But I understand if there are engine limitations.
π 18 | #starfield-suggestions message
The tower apartment in New Atlantis you get from becoming class 1 citizen is very windy sounding because of its height. It would be a lot more relaxing if when all the doors to the outside are closed it was quiet instead of windy. Also, the stove in there should be functional but isn't and you have to build one which is kinda silly.
π 12 | #starfield-suggestions message
More immersive/challenging bounties/contracts would be nice. Different types would also be cool, such as emergency response, security escort, emergency repairs where we can actually do something rather than show up to destination and magically we win. We have different habs, so letβs make them useful!
Also would be fun to have the ability to have other crew fly the ship and play the role of crew (running around making repairs, mini games for optimizing shields/weapons/targeting/etc.)
Generally, outposts need a lot of love. It felt like a step backwards compared to Fallout on the level of customization.
β 7 | #starfield-suggestions message
Suggestion:
Premise - Deimos UC missions are from Trackers Alliance; Mission from outpost boards are also from Trackers Alliance. The missions from Akila's Rangers are from the Rangers (despite they are exactly the same from Trackers, same targets same places).
Considering this I suggest simply make ALL TRACKERS MISSIONS been available on Trackers HQ, **UC missions in Deimos are NEW, UC related missions **NOT trackers'.
Missions from Rangers are original from them, maybe with a "western" touch (duels, catching bank robberies, etc)
β 6 | #starfield-suggestions message
Can we get more pirate abilities like chop shops for ships or when being scanned run into a chance of being caught with a stolen or unregistered ship
β 5 | #starfield-suggestions message
I'm just waiting for minigames to be available in the game. I would like to play minigames in Kingdom Come Deliverance and I would spend hours playing them. I would like to play the Liars Face deck. There are so many beautiful decks in this game that are useless. They are so well detailed. There are pool tables that I can't even play.
β 8 | #starfield-suggestions message
Suggestion: The orange nebula above Masada III (||the Hidden Temple planet||) should be visible from the planetβs surface. If you look closely at the sky during the Masada III landing cutscene, you can actually see the nebula but it quickly fades away.
π 11 | #starfield-suggestions message
We sometimes come across random disabled ships with the crew dead or missing etc. It would be nice if we could claim these ships. Even if we had to spend ship parts to repair.
It would also be nice if we could assign a crew to fly the ship back to a space dock. Or some sort of autopilot kit that can get the ship somewhere without us having to swap ships.
β 5 | #starfield-suggestions message
π 11 | #starfield-suggestions message
More immersive/challenging bounties/contracts would be nice. Different types would also be cool, such as emergency response, security escort, emergency repairs where we can actually do something rather than show up to destination and magically we win. We have different habs, so letβs make them useful!
Also would be fun to have the ability to have other crew fly the ship and play the role of crew (running around making repairs, mini games for optimizing shields/weapons/targeting/etc.)
Generally, outposts need a lot of love. It felt like a step backwards compared to Fallout on the level of customization.
I wonder if this is something in the books and adding to my previous suggestion but I think it would be really fun to actually join LIST and start settlements using similar mechanics to settlements in Fallout 4. I personally loved many parts of the settlements in FO4 (itβs frankly all I did in the game) and it does seem like the mechanics of colonization are asking for it in game. Could help the outposts feel like they have more utility and scope.
π 15 | #starfield-suggestions message
I always found it unusual to find abandoned this or that human POI on a planet like Jemison, especially filled with Crimson Fleet, Pirates, Ecliptic etc. Especially considering that if you try to board one of their ships and it flies into space... youβre toast.
I think it would be nice if the main settled planets didnβt have abandoned human POIs, but fully functioning ones with different radiant quests: getting supplies, cargo moving or some non-fetch type stuff thatβd be interesting. I just canβt think of any atm
If there were hostile human enemies, they could be more in the form of smugglers whoβve managed to slip through the orbital defenses. Or some of the current hostile factions, who are in disguise. Theyβre sabotaging or stealing stuff, but not as openly as they would be in fringe systems.
It could make some fun content for the Trackers Alliance or UC/Freestar to ferret out some of these incognito ruffians.
β 7 | #starfield-suggestions message
Suggestion: The ability to have more than one piercing type, more than one scar, and more than one tattoo.
Like in Fallout 4, you are able to put every single scar on your face. Let me do that in Starfield with the piercings and tattoos and scars. Would improve character creator imo, lets you personalize your character even more
β 4 | #starfield-suggestions message
I will let this here to everyone see... But I have no delusions. Bethesda is too set in its ways. They don't want to change for the best because they think they are the best and refuse to keep with modern times. But we never know for sure. Maybe the pressure of the players, after watching this video can finally make them change. And maybe, just maybe they will change for the best: https://www.youtube.com/watch?v=V71aSt1DhpA
[YouTube] ColorsFade Gaming
Deep Dive: How To Fix Starfield
π 11 | #starfield-suggestions message
Here's an idea. I just ran into an interesting POI that was a caravan of those unmanned cargo haulers stopped in a ravine, with a bunch of blood spots and abandoned weapons around. If BGS is working on vehicle AI (and they really, really should), these sort of setups coudl make for great encounters and 'moving points of interest'.
Having faction caravans that can be ambushed or protected in these open environments adds a little extra opportunity for emergent gameplay. The more active the world, and the more ways a player has to interact with it, the more engaged the gameplay becomes.
This sort of exists with foot patrols that disembark from landed ships. Vehicle caravans would just be more obvious and create more complex encounters.
π 12 | #starfield-suggestions message
Suggestions: Read books, slates, notes and stuff without picking them up.
Would be useful as a way to see if youβve read something before, but not adding it into your inventory, so you donβt have to go inside your inventory just to drop a single thing.
π 18 | #starfield-suggestions message
Suggestion : More Quests like the "Escape and Entangled". these two are some of the best quests in the game. good story, good VAs and choice and consequences PLUS decent puzzles.
π 12 | #starfield-suggestions message
π 18 | #starfield-suggestions message
"Blueprints" for ship building π
I've scrolled through this text channel quite a bit but I did not find any post that brought this up (there are a ton of messages though, so I could've still missed it).
My suggestion: Being able to export the ships you have built, so that you can share "blueprints" or a generated code that people can import within the ship builder. That way, folks would be able to rebuild all the cool ships the community has created!
When importing the ship, it would show the exact modules you need and their placement π
β 9 | #starfield-suggestions message
Suggestion: our character compass (that one in lower left screen) is, imho, not easy to find directions. I'd suggest an option to see the north in a clearer fashion, maybe putting a "N" there.
π 12 | #starfield-suggestions message
More vertical combat capabilities for fauna across elevations, this in general is a suggestion for more variation in combat behaviours of enemies especially in respect to the environment
In particular, the Shattered Space deep dive video at 8:09 shows the player getting high ground against the group of enemies, which is a cool and an organic way of doing tactics. But the player promptly goes back down again after presumably realising that the enemy cannot reach that height despite being about the right size to at least attack towards that elevation, if not being able to jump-attack towards the player
[YouTube] Bethesda Softworks
Starfield: Shattered Space - Deep Dive
β 8 | #starfield-suggestions message
An option on Space helmets to craft different coloured visors. Black, Gold, Clear and Blue for example
π 12 | #starfield-suggestions message
Suggestion: Ability to assign crew to an apartment/house.
It would be nice to have an easy location where you can go and choose a companion to bring along
π« 21 | #starfield-suggestions message
β 8 | #starfield-suggestions message
A small suggestion. Update reflex and holographic sights to use the Fallout 4 projection method, where the reticle is placed forward from the sight and uses falloff angle to only appear when looking down the sight. This looked significantly better than the static reticles, and the simpler reticle designs were more usable.
Making the glass clearer would also help.
β 6 | #starfield-suggestions message
Suggestion: during missions against spacers, pirates, etc. Allow the NPCs use the BOOST JUMP too. This will make the situation much more engaging.
Have out character jumping up the NPCs and they just staying on the ground seems very disappointing.
β 6 | #starfield-suggestions message
I suggest a change to the chameleon shader so that it doesn't make weapon sights invisible, or, when active, it doesn't remove the crosshair when aiming down the sights
π 12 | #starfield-suggestions message
More random events on planets - We already have conflicts between factions in space, why not have that on the ground as well? Itd be cool to be exploring on the map and come across a fight between the Crimson Fleet and UC. And just like in space combat, i can help one side or the other. Since every npc loves to comment on how the crimson fleet is everywhere, i dont see a reason why more conflicts are taking place on planets.
β 3 | #starfield-chat message
β 7 | #starfield-suggestions message
Would it be possible to have the last update date and time added to creations? I have about six mods in the update tab but they have been there all the time and I don't think an armour skin is getting updated twice a week
π 10 | #starfield-suggestions message
More customization options for characters and NPCs - I would love to have my character and npcs have mechanical / cyborg limbs. To take it a step further, there could be different grades of how it looks, and each faction could have their own style as well. So you can have some that look sleek and well maintained and other limps and parts that look used and worn.
π 11 | #starfield-suggestions message
clothing customization. Even simply letting us change the colors of our outfits would be nice.
π 10 | #starfield-suggestions message
And oh, structures for outposts on planets with breathable atmospheres. I mean, no need for airlocks all the time, right?
β 9 | #starfield-suggestions message
An in-game list of all the planets we have visited so far. Navigating the starmap looks cool and all, but it's hard to find a specific planet sometimes.
π« 20 | #starfield-suggestions message
We need more immersive animations/interactions. We should to be able to take a shower, sip some coffee, read, play guitar, eat chunks, hold our plushies, and use our space toilet.
π« 20 | #starfield-suggestions message
Give us the option to give companions orders when following us. "Go here.", "Attack this.", "Wait over there.", "Defend me."
π 15 | #starfield-suggestions message
-Add in Creation kit that you can edit the .biom file
-road map years 2
-Fsr 3 on Console to improve the performance
-add the take down to improve Stealth
π 11 | #starfield-suggestions message
A way to manage cargo links from the in game menu instead of having to travel to your outpost to do so.
β 6 | #starfield-chat message
π 12 | #starfield-suggestions message
Hey i just have a Idea. I love the Space Ships and the way how you can build them. And i am a Fan of Imersion. so what i dont reaaly Like is that i get a Fast Travel Spawn instead of a Nice Space Ship Landing each time i fast travel. I mean you have so many cool Landing Pads with the one in New Atlantis even haveing Blast Deflectors. So why dont you give us a Option in the Menue were we can Activate and Deactivate those Landings? I know many Pepole would prefere the the faster way but i also know many pepole that would prefere an Imersive Landing.
π 14 | #starfield-suggestions message
When you successfully run the red mile, the patrons should greet you and cheer when you get back. Maybe a patron could give you a Rush drink or something for winning big.
π 14 | #starfield-suggestions message
Can we have more cockpit variants?
Like a 1x1 version of the StroudEkland or a 2x1 version of the Hopetech.
I'd settle for a simple oh we just slapped a 1x1 hab to the back of the hopetech to make it longer or cut the Stroud in half to make a 1x1.
Edit: In addition, add more entry points to the 2x1 cockpits. example, the StroudEkland can only be accessed from the back, yet it has such an empty back half that should allow for a top and bottom entry as well.
π« 21 | #starfield-suggestions message
Warning Spoiler for Shaterd Space
||Also i was kinda Sad taht the Varuun Didnt got any ships of tere own with the New DLC. TBH i already found it highly wierd that they hadnt own Designes in the base game and used Stroud Eklund Ships that were simply Painted Black. Please give the Varuun there own Line of Ships. It makes no Sense that these Highly Isolationist Pepole use Settled System Ships.||
π 10 | #starfield-suggestions message
A way to manage cargo links from the in game menu instead of having to travel to your outpost to do so.
To add to this, in the galaxy map let us see a visual of our cargo links routes from planet to planet/ system to system.
π 12 | #starfield-suggestions message
Add the ability to cancel a quest and do it again. For ones like dear sister and family reunion that get bugged and unable to complete.
β 6 | #starfield-suggestions message
π 16 | #starfield-suggestions message
π 16 | #starfield-suggestions message
i'd love if the new hairstyles βοΈ from the shattered space npcs would get added to enhance... they were clearly made compatible for character customization, would be lovely if they'd get enabled for our player chars aswell.
π 15 | #starfield-suggestions message
π 14 | #starfield-suggestions message
REV-8 should have cargo space, or at least the ability to purchase additions from the technician for it. This also includes things like armor and maybe different weapon types.
β 9 | #starfield-suggestions message
π 16 | #starfield-suggestions message
Suggestion : Really disappointed with Melee in the DLC. it did not receive any overhauls at all.
For Melee to become a fun viable feature. It needs a couple of things :
1- Directional Attacks. right now you can only attack forward
2- Kill-moves/Takedowns and dueling mechanics similar to how it works in F4
3- More Weapon types. Spears and Hammers come to mind
4- More combos for each weapon type making them feel unique
5- a Side-step/Dash Option to get out of harm's way
6- Unique Power attacks that blend seamlessly with normal attacks. right now you can't combo a power attack with normal attacks
I really hope Melee gets revised someday because right now it's basically pointless
π 13 | #starfield-suggestions message
Please ππ» make a "The World of Starfield" lore book/compendium please. The merchandising for this IP is severely lacking. No novels, no comics, no graphic novels, no lore compendium, Like how they have The World of Thedas for Dragon Age. The World of The Witcher for Witcher 3, The World of Cyberpunk 2077 for Cyberpunk. If you guys put together a 300 page Lore Conpendium (preferably Dark Horse) they will sell!!!! I will buy one I collect them! And I know everyone here will too!
β 9 | #starfield-suggestions message
More romance options - New characters dont need to be made for this, just take existing ones and expand on them for romance perposes. Some characters id love to see romancable are: Lin, Heller, Marika Boros, Moara Otero
β 9 | #starfield-suggestions message
I am really playing with outposts for tbe first time, and the outpost system really, really needs its own DLC to tie it to the game and generally improve quality of life. I know some of the below have been or could be addressed with mods, but I would appreciate seeing them in the vanilla game. Some thoughts:
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Debug the "supply X to Y" missions. I have never gotten these to work.
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Create some kind of central purpose management system. Basically an outpost object that can connect to all of my linked containers and see or grab the resources I need. I should not have to wander down a row of fifty storage containers looking for where I stashed my dysprosium.
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Bringing factions into the mix. Several factions in Starfield might be interested in outposts to mark territory or father resources. LIST, House Var'uun, UC, Freestar, Crimson Fleet, and Ryujin all have interests. It might make sense to have a "faction flag* for each of my outposts that signals allegiance and can bring benefits of penalties depending on the faction. I also could see virtue in having mission board missions or a Preston Garvey figure who could provide radiant missions related to outposts.
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We need a way to bring outposts to life,. Something similar to a settlement beacon (there is a mod for this right now!) would be nice alongside a system for feeding colonists and such. Assigning a few crew and some robots to an outpost just does not have the same feel.
β 9 | #starfield-suggestions message
Please have your book/slate reading controls to be like your previous games: option to Read off the world object, then put it down or Take to inventory. There are Quests in Dazra that has a lot of sifting through personal documents of living persons, I want to be able to read them without taking them--instead of reading them off a table, "forced" to take them to inventory, then having to drop them back out
β 6 | #starfield-suggestions message
Not a gameplay suggestion, but a IRL suggestion.
It be nice if sometime soon if we could get an Official Starfield Cookbook.
β 7 | #starfield-suggestions message
Most of all, I want the outposts to feel alive and I want them to fe integral part of the game.
β 6 | #starfield-suggestions message
maybe a racing faction/competition. There can be two types of races one for ships where you need to fly through rings or something and the one for the REV-8 that's just a differing race courses (flat circle, offroad, etc). you can have combative and non-combative races depending on who you're racing (a UC civilian wouldn't open fire on you but a fleet pirate would). if you complete say 10-15 races for both vehicle types you can unlock a new ship/buggy. Also could add a wager system to enrich the pot for a race.
β 6 | #starfield-suggestions message
A way to access the cargo hold on your ship outside of the cockpit. You can put the terminal in the cargo bay for much easier access
β 7 | #starfield-suggestions message
More variety in POI's - Id been mulling a way to do this for a while now, but one thing i thought about is to add more RNG to POIs in general. So instead of just a random faction having taken over something, that POI could have specific variations depdning on that faction. So the abandoned laboratory could say "Crimson Fleet Laboratory" and when you go to it, youll see Crimson Fleet like designs, etc. Same for other factions also.
π 17 | #1290321645554110488 message
Platform: PC (i7 13700k, RTX 4080, Gen4 M.2 SSD)
Time/Date: Today, 30th September 2024
Bug Description: Returned to game after long hiatus (hadn't played since before DLSS was patched in). Went to Neon Core and particularly the lab where you test the implants, and frametimes are experiencing a regular stutter 2-3 seconds apart. Is tied to the world simulation, as when you slow time down the interval extends proportionally to game speed. Stutter stops when logic is paused. This happens on all low settings as well as ultra. CPU is not bottlenecked on any core. Have tested with and without ReBAR, reflex, frame gen, every upscaler. There is no setting I have found in or out of the game that fixes this. Have reinstalled on multiple m.2 drives. No process running in backround on PC at this kind of interval, and does not affect other games.
Mods installed: None! Zero mods.
π 10 | #starfield-suggestions message
Please add the cool House Varuun haircuts to the menu, even if you can only get them in Dazra. Also, love the new outpost pattern, but why no furniture? At least give me the unique kitchen table and cooking station...and the plant stand with living plants and not dead plants...and the decorative shelves. You have to know that I want all this pretty stuff that you made for the DLC. I'll tell you those little touches are what people love and gush over and it isn't a hard thing to do. Some modder will add it, probably this week even, but you could have gotten the credit for it.
π 15 | #1290321493707718659 message
Could it be a bug, that Andreja shows no reaction to coming home to her homeworld? Or have the story and dialog writers forgotten this to implementate? Only a few more dialog options with Andreja beside seems a little bit small in my mind...
β 8 | #starfield-suggestions message
β 9 | #starfield-suggestions message
Suggestion: Ability to tell companions to wait or follow from a distance.
Could be ingame like a radio or something. It gets a bit tedious when I love companions, but when I wanna be sneaky I have to; walk over to them, tell them to wait, do stealth stuff, go back to them, tell them to follow.
Could work where you press a button that only works with the scanner open.
β 6 | #starfield-suggestions message
Suggestion: Snake creatures in Starfield. Alien snakes. Just snake creatures we see in Starfield. Especially in House Varuun planet. For more creature diversity and immersion.
β 6 | #starfield-suggestions message
β 5 | #starfield-suggestions message
Is it possible to add a form-only edit mode to the creation kit that doesn't require a lot of memory and a high-performance discrete graphics card, with the ability to compare changes made by different mods to the same form and merge changes, for making compatible patches for conflicting mods? (I know xedit, but I hope ck supports this)
β 9 | #starfield-suggestions message
β 9 | #starfield-suggestions message
Please let us restrict access to specific habs of a ship or outpost so npcs dont wonder into places they dont need to be in. Like the captains quarters.
β 9 | #starfield-suggestions message
Since you guys added an aurora borealis to Va'ruunkai it would be really nice if you could add that affect to the north and south poles of planets, to add some more atmosphere, it'll look nice
β 9 | #starfield-suggestions message
You know what's missing in the rapid reload perk that should be added, at some point in that skill it should unlock the ability to reload while sprinting, I think that would make the perk much more valuable especially in combat as you can keep sprinting then while reloading instead of having to slow down
β 6 | #starfield-suggestions message
I think the color pallet and artistic choices for Va'Ruun'Kai are very cool, however in some areas the red atmospheric effect can reduce contrast making it at times hard to differentiate objects and terrain at certian light levels. I imagine this can be a bit challenging from an accessibility standpoint.
An ability to reduce this without impacting other environmental effects across the game would be a great QOL feature. The issue is really just here.
β 5 | #starfield-suggestions message
The grav drive (like an addiction) faction could use some custom ships for a future update or something. Or Creation.or mod.
β 6 | #starfield-suggestions message
β 7 | #starfield-suggestions message
Suggestion. After you buy the Core Manor, can Ngodup please move somewhere else than outside the door to said manor. He moves to around the corner during his mission, so can he go there after and stay there.
Also can we please have it so we can decorate the garden area of the manor.
β 5 | #starfield-suggestions message
I want the ability to have a bigger impact on the faction economy through trade and other methods. From my understanding something like this was suppose to be in the game anyways but got cut due to time constraints. I want it implemented in the game.
π 13 | #starfield-suggestions message
Can we get the ability to build a ship from nothing? Instead of having to buy/steal a ship and tear it down to nothing, it'd be awesome to be able to just build a new ship instead.
π 11 | #starfield-suggestions message
When using a vehicle with a companion equiped with a range weapon, I want them to actually help me shoot whatever it is im shooting at if im using the REV-8 turret.
π 12 | #starfield-suggestions message
Improve companion or npc pathing. It sucks when im in combat and my companion stays behind a window shooting at it because they think theyre on the other side.
π 13 | #starfield-suggestions message
Suggestion: unarmed equippable as a favorite &/or clicking a favorited weapon slot that is already equipped unequips the weapon bringing out your fists
π 12 | #starfield-suggestions message
Add roads within the major cities for the buggy to drive through in additionto gates to go out of WITH the REV-8.
While its amusing the first time or two driving through Jemison and terrifying the citizens, if theres a dedicated route to drive through the cities as well as out of them, thatd be great.
π 19 | #starfield-suggestions message
Suggestion : Please add more guns and armors to shattered space. there's only a handful of unique items for supposedly a big expansion like this
π 15 | #1290321493707718659 message
Ah apparently the leadership perk bugs the dialogue out. (they REALLY need to fix that, that's been an issue since the start!)
π 15 | #starfield-suggestions message
For expansions like Shattered Space that take place in new worldspaces, the set-dressing (junk objects) should be unique to that setting. It's kind of weird to go somewhere supposedly isolated from the Settled Systems, but find the same plates, cups, desk toys, etc. I like the touch these objects have, and how they help create the environment, but there should be more differences.
β 7 | #starfield-suggestions message
Everything I wanted besides adventuring is be able to manage/create as entrepeneur space shops, bars, restaurants, and new discos in cities with quest that go from meeting people there to being forced to adventure to protect your businesses and workers. This and fighting against a plotting Skynet faction like wich would be behind a new big universe crisis.
β 9 | #starfield-suggestions message
Let us customize Vasco with different colors and maybe body types, and in addition to this, create our own robot follower with various parts and colors.
π 12 | #starfield-suggestions message
Shattered Space: A ||Redeemed||-inspired, heavy powered spacesuit that makes servo whirring noises when you move. High damage and environmental resistances, with the downside of stealth reduction.
π 12 | #starfield-suggestions message
Oh hey speaking of stealth, I'd love a change where you're not detected instantly when you have max stealth skills. Stealth feels useless unless you're sniping.
β 6 | #starfield-suggestions message
Bethesda please add a damage scaler to unarmed, you gave it all those perks but there's no damage scaling so as you level up and go to harder systems your punches do next to no damage
people enjoy doing unarmed runs and you clearly wanted to encourage some unarmed gameplay with the 3 perks related to them, so please fix or add damage scaling to your unarmed damage
β 6 | #starfield-suggestions message
π 10 | #starfield-suggestions message
Please do something to make npcs / followers keep up with your character when following you around places.
π 10 | #starfield-suggestions message
put me in the lodge when I'm fast travelling to it because there's no reason for me to travel outside it
β 8 | #starfield-suggestions message
β 5 | #1146508094550069381 message
β 8 | #starfield-suggestions message
[suggestion] A ship-fuel gameplay option.
Add 4 different values:
Normal (default): ships do not need fueling to gravjump. You always have the needed Helium-3 fuel
Auto-Paid (+2%): when landing at a landing point that has a ship services technician or shipbuilder (this includes staryards) an amount of credits equal to the number of gravjumps you've done since your last payment * 1000 is automatically removed from your balance. If you do not have enough credits, GalBank foots the rest, however the next payments are increased by a percentage to pay it back.
Paid (+4%): You cannot gravjump without He3 fuel. You can either craft this yourself (initial unlock recipe at an industrial workbench) with raw He3, Alkanes, and Sealant; or you can buy it at any ship technician or shipbuilder. Your gravjumps use 10% of your max fuel per jump
Crafted only (+6%): You must find the components (raw He3, Alkanes, and Sealant) to craft gravjump fuel. Any extra units beyond your tank capacity are stored in your cargo hold under "aid" much like Ship Parts. These can be transferred either automatically (with a toggle option on the item) or manually via the cargo hold. Your gravjumps use 10% of your max fuel per jump
π 11 | #starfield-suggestions message
Allow us to kill all npc's in ng+ , with maybe a morrowind like message popping up about us breaking the game and dooming that save.
β 7 | #starfield-suggestions message
https://www.reddit.com/r/Starfield/comments/1fd35mw/cut_content_turns_out_there_was_actually_supposed/ you gotta restore a third ending to the Ranger questline of getting Ron Hope arrested and alive, there is plenty of cut content me and others should think you should come back to and work on again adding it officially into the base game
[Reddit]: From the Starfield community on Reddit: [Cut Content] Turns out, th...
Posted by Deebz__ - 98 votes and 28 comments
π 17 | #1290321645554110488 message
Platform: Steam and Xbox (verified on multiple PCs and Xbox installs)
Date of Bug Encountered: Since update 1.13.61 release
Bug Description: Some mods cause stuttering in areas like The Well and Neon Core, occurring every 1.5 to 2 seconds in a regularly repeating pattern (2 seconds fluid, freeze, 2 seconds fluid, freeze etc.). The stutter can last from 25-50ms up to 200ms or more. This often resolves when leaving the area but can sometimes persist and potentially corrupts saves.
Steps to Reproduce: Load a vanilla save with "Ship Builder Categories" + "Better Ship Part Flips", "Ship Vendor Framework" + "Starfield Fleet Expansion", etc. (see below) mods. Fly to Neon Core to observe regular stuttering every 1.5 to 2 seconds. The stuttering / frame freezes are bound to specific locations mentioned in performance bugs before (such as here β starfield-bugsβ Performance/Tech Bugs: Update 1β¦ or here β starfield-bugsβ Performance/Tech Bugs: Update 1β¦ for example), ie. The Well, Cydonia and Neon Core. All other locations within the game work fine.
Mods Affected / triggering the effect:
- Ship Builder Categories + Better Ship Part Flips
- Ship Vendor Framework + Starfield Fleet Expansion
- Legendary Vendors
Potentially more (these have been tested)
We previously reported it here: #1275560245510275093 message and there is another report of the same issue three posts above this one.
As creators of these mods (except the legendary vendors mod), this bug prevents us from releasing updates/additional content due to the critical performance lag.
β 9 | #starfield-suggestions message
[Suggestion] Buy to Ship
Much like the "sell from ship" option, have an option to buy items and have them sent directly to your ship's cargo hold, assuming there's space. If there is not, bring up a pop up along the lines of "this ship's cargo hold does not have enough space" then have options to put it in your inventory, the captain's locker, or a random container in your ship, should one exist.
β 9 | #starfield-suggestions message
Am not sure if this will get put into the game but I would love to see kill moves back in the game especially in starfield like this post if you would love to see starborn inspired kill moves we're you use your powers to do stylish kill moves on your enemies
β 7 | #starfield-suggestions message
So id been mulling over a good way to do this since ive seen alot of folks want this and I agree. This game does need legit unique weapons and armor. If Bethesda wants a good way storywise of having them in there, they could easily say that there are small groups of people who work on "fringe tech". Experimental and out of the ordinary equipment that does off the wall things for people to hunt and find.
In addition to this, since Shattered Space touched on it, you could even have more unique based "vortex" weapons and armor that could connect to the fringe equipment, and to give House Va'ruun even more uniqueness, it could come specifically (or mostly) from them.
π 11 | #starfield-suggestions message
Suggestion:
the Va'ruun colony are extremely isolated, why are they selling settled systems gear? Change their inventory to sell more Va'ruun and possibly Zealot gear to better represent their isolated communities.
π 11 | #1290321493707718659 message
Please fix the bug that causes companions not to say their post quest lines if one have any companion affinity increasing effect like the leadership perk active? This is causing me to lose out on a lot of content with Andreja in the new DLC.
π 15 | #starfield-suggestions message
[Suggestion]
- Give follower AI better situational awareness. (It's honestly very annoying when the followers jump right in front of you as you are firing. Make it so if they want to get on the other side of you they go past from behind.
π 17 | #starfield-suggestions message
Could Andreja's speech options recognise that after the shattered space missions that marriage no longer be with an infidel?
β 6 | #starfield-suggestions message
[Alien DNA] should required to use [Alien Genetic Material], or perhaps extended its duration instead, or gave it some other buff.
β 6 | #starfield-suggestions message
A dedicated weapon wheel for easy toggling during a fight and your weapons be visible on your character during combat, holsters and slings, complete with animations switching to them like in RDR2 for extra immersion in game.
β 9 | #starfield-suggestions message
Suggestion: Shattered Space Companions
a Zealot Redeemed companion.
Shattered Space is lacking in new companions, and there were a few standout characters like Orihim who would've made for a good companion but ultimately, I think a Redeemed would've made the best as a unique companion. Non-verbal, can only communicate in low grunts or growls and hand gestures would've made for some truly interesting dialogue choices.
A Groat pet companion, non-intrusive to other followers, meaning they're a secondary follower, possibly a pack mule with no combat abilities.
β 8 | #starfield-suggestions message
I know this is a lot of work but please consider reworking New Atlantis, Akila City and Neon so that flow like actual cities without loading screens.
Why can you enter some shops without loading into them while others have loading screens? I don't think vendors are complex enough to have their own cells.
β 8 | #starfield-suggestions message
Hola !
Thank you for the DLC now I understand very well why it was marketed as a narrative one. I think a lot was said like :
- Since they cut from the occupied system and they deal with lack of ressources they should have developed their own spaceship brand as you did an effort for the space suits ( now we can see the difference between zealots and regular house Varr'un) maybe a revamp for ship too ?
- We can clearly that the POI and the planet was somewhat handcrafted why didn't you put road for the rev-8 (or maybe this dlc was somewhat cut from the original game and then that's why we do not have roads for the rev-8)
- If you do add road it's mean other vΓ©hicule that maybe can borrow when cruisin on the planet.
- Also when I have a passenger in my vehicule maybe he can shoot while I'm driving and managing the laser (I'm also questioning this magic car light where they are coming from since there is no light on the car (same for spacesuits) it broke immersion ) ?
I know that you guys put a lot of effort in this release and thanks for that.
β 4 | #starfield-suggestions message
[suggestion] Re-suggesting this: Change "hide helmet in breatheable atmospheres" and "hide spacesuit in settlements"
Both don't need to change much. Change "hide" to unequip, and auto-equip when the condition is not met.
For Spacesuit, change "settlement" to "safe zone". There's no reason that I should be wearing my spacesuit on my own ship. When it is docked with the Key while I'm between missions and they like me.
For Helmet, change "breathable atmospheres" to "safe zone". This also prevents the very stupid look of running into a fight on a planet with a breathable atmosphere but not a settlement without your helmet "on".
β 8 | #starfield-suggestions message
π 11 | #starfield-suggestions message
β 6 | #starfield-suggestions message
[suggestion] optional method of getting with the Fleet without bothering with Ikande's offer.
If you can amass a 500k credit bounty with the UC, the fleet will contact you discretely to make contact with Adler on Cydonia for a "business proposal" the Fleet storyline then proceeds as normal as if you were not working with SysDef.
To me it makes no sense that the only way to gain their attention is to agree or decline Ikande's offer. They should've heard of you if you amass enough of a bounty.
π 14 | #starfield-suggestions message
Seperate FOOD and AIDS into their own section instead of dumping food into the aids category.
π 12 | #starfield-suggestions message
Suggestion : The Game really needs more varied Companions. I mean full companions not recruits. I was hoping we'd get new ones in the DLC but sadly we did not.
Maybe a Cyber-runner from neon or a Pirate for those wanting some Grey/Evil Choices. Redeeming evil NPCs or corrupting Good companions would also create very interesting Story bits
The Ecliptic Mercenaries could also have a companion allowing us to delve into that faction's lore and background
π 18 | #starfield-suggestions message
Shattered Space added next to no improvements to the game overall being focused on one planet. The game is long overdue for content improvements across the star systems.
- Procedural generation overhaul. Bodies of liquid to planets such as rivers, large lakes and hot springs. Larger mountains and volcanos.
- Tons of new PoIs to find both dungeons and natural surveys.
- Derelict space stations with some horror vibes, terramorphs and other baddies
- Make Akila and New Atlantis surrounding areas have unique content akin to Dazra.
- A quest to restore Dazra to its former glory after completing Shattered Space
π 12 | #starfield-suggestions message
An idea i had to add different random encounters and events throughout the galaxy is ||the appearance of vortex creatures and vortex pOIs throughout the galaxy. The events of Shattered Space had unexpected far reaching consequences that now even the Settled systems will have to deal with. Imagine a Vortex Horror Terramorph||
π« 22 | #starfield-suggestions message
Suggestion : Starfield Needs a 2.0 Overhaul that overhauls the combat (stealth and melee mostly), PoI System, Space Travel, Cities, Companions, Sim/survival elements and some of the skill-lines before getting a Second Expansion. otherwise it would succumb to the same issues no matter how good that expansion would be
I'm saying this because I really like the game and want it to reach it's potential
β 6 | #starfield-suggestions message
[suggestion] The ability to build larger ships that can have a version of an outpost beacon placed on them, similar in size to the Vigilance or the Siren of the Stars. You can doc up to 6 separate ships there, and enter and fly them at-will. The larger ship can be moved in much the same way as a normal ship, but it moves slower and turns slower and with a wider radius.
This way we could have a "mobile city" and even possibly pay for someone to be our pilot and fly the ship to different systems
β 8 | #starfield-suggestions message
Vehicle modules idea -
- Environmental protection system for hazards
- Shielding for lasers
- Armor for ballistics
- Booster types for different gravity situations
- Engine types for different speeds
- Cargo trunk module for storage option
- Different weapon types: Missle turret, ballistic turret, EM turret or laser turret
β 5 | #starfield-suggestions message
[Suggestion] Allow Sudden Breakthroughs to provide "research points" that can be used on another research
This really would only apply if the sudden breakthrough would occur off of the final resource being completed. Allow it to provide points that can be applied as though they are another resource for any other research currently available.
β 8 | #starfield-suggestions message
Rework and expansion on dialogue of companions, followers and even NPCs for missions, quests and general chit chat. Just looking at some of what people have said, some of the dialogue doesnt match up with certain actions and situations. Also, characters should take into better account things that have already been said and done when players progress through the game in different ways.
β 7 | #starfield-suggestions message
Please focus more on Mechanic based DLC, instead of narrative based DLCs. Such as DLC that adds Colony mechanics/ building. Capital ships that function differently to the smaller ships we have. A smaller DLC that focuses on melee and melee combat. Etc
β 6 | #starfield-suggestions message
[suggestion] Careers!
Allowing the player to specialize in one area or another that allows for further progression in the game and the ability to earn more caps by using your skills. Some examples:
Hauler--Uses their skills in cargo hauling to transport shipments from Point A to Point B in a specified timeframe as safely as possible.
Mercenary--Uses combat skills to complete jobs for the highest bidder.
Medic--uses science and medicine skills to help treat the sick and injured.
π 16 | #starfield-suggestions message
I'm not sure what the procedure to adding to dlc's is if you can or can't but here's is a suggestion either way, I like the few weapon reskins that aren't full reskins as they have a different model at least, it seems like Va'ruun took gear from the outside and reverse engineered them for their own use, I was thinking the same could be done for new ship parts, they could take Stroud Eukland and or Deimos ship parts and give them the Va'ruun touch, similary you could do the same for the Crimson fleet taking ships and making habs in more to their theme, Va'ruun and CF have their own clothes/armour and even weapons, those would be easier to produce but for ship parts they could take and remodel existing ones to fit theirs.
but of course the best solution is to add new parts more closer to what illustrations of their ships showed, and I hope the new parts aren't just gonna be being a paid creations, you put out the rover and putting out new ship parts behind a paywall would not be good in the view of the public.
β 9 | #starfield-suggestions message
I would love to have a codex to help me remember which planets had different animals and plants.
β 5 | #starfield-suggestions message
I need Bethesda to stop making us the chosen one right off the bat and start doing some world building
π 11 | #starfield-suggestions message
In general more missions should offer up the option to not need to kill everyone but use em damage to knock them out, this would make pacifist challenges more fun and have some purpose for em weapons, if a quest needs you to clear out enemies to reach a different objective, we should be able to just knockout the enemy, as LoneWolf suggests killing the ecliptic shouldn't be necessary we just need the details from the vault, another example would be the ending of Sysdef/CF be able to knockout our targets, we don't need to kill everyone in the ship the named characters could be later arrested like Delgado if you bring him in
π 11 | #1290321969606037574 message
β 8 | #starfield-suggestions message
more visual representation that shows up on my character if I'm sick I look sick, if i get hurt i have scars or burn marks ect. put all those character customization options to use.
β 9 | #starfield-suggestions message
Suggestion:
In the UC SysDef/Crimson Fleet quest, Breaking the Bank. It be nice if we could stun the ecliptic mercenaries too rather than just out-right killing them. Stunning them would make for a better reputation for those siding with SysDef.
π 13 | #starfield-suggestions message
Suggestion on making the ending of Shattered Space have more impact to the game (spoilers)
||Refusing all the houses and them kicking you out, which makes you fail any quest there and turns them hostile next time you show up was a great addition, and tells me you are willing to have a bit more consequence, more of that please, anyways after getting kicked out there should be an option if you're a part of the Vanguard you can talk to Aegis about their location, while I'm not expecting there would be immediate change this could be something that changes the ending when you're in unity and it tells you everything that will happen once you leave, for this it could be either the UC and FC try to open trade or begin monitoring them more making Va'ruunkai worse since they can't rely on smugglers as much anymore
Serpents Crusade, more could have been done, not asking full conquest levels of changing everything but instead more like Skyrim civil war, adding some more changes, similarly to how you can get kicked out of House Va'ruun choosing to start another crusade would get you kicked out of the FC and UC and maybe CF failing their quests, unlike Dazra you're not gonna be immediately attack while in UC or FC territory but you will see NA and Akila City having defences prepared and guards and civilians talking about their worries for the crusade, Va'ruun doesn't have the manpower to go full war so they do more guerrilla warfare tactics for their crusades, you already added an event of them fighting UC/FC in space but we need more, some land battles, seeing them take over Civilian farms for resources, even Military outposts from the factions within their systems, adding some more radiant quests that have you do some crusading yourself, this would be a large impact while still letting the player do regular side quests, they are just locked out of the main factions.||
I'm out of space for text so I'll suggest the second part after
β 4 | #starfield-suggestions message
https://cdn.discordapp.com/attachments/1220745600623185962/1291481101444976752/Screenshot_2024-09-30_000122.png?ex=67004101&is=66feef81&hm=086d7ea2e64d607b726f0e8ac35b856fc1e7874780ce5fcd45a62da49f97f8a7& a nice ui option for a bit more immersion would be seeing a bit of your helmet while in first person, atm this is the only helmet in game where you can actually see the glass while in first person, I think you should at least at the option somewhere for players to toggle if they want their helmets be more visible while in first person, having the glass reflect is always nice to see, as for ones like the ecliptic you'd get less vision at the bottom while some of the UC helmets could have a cool ui screen that shows what the marines see while using their helmet
and also for like the mars mining helmet having those little fangs you could see from the top and bottom of the screen
β 9 | #starfield-suggestions message
Suggestion on making the ending of Shattered Space have more impact to the game (spoilers)
||Refusing all the houses and them kicking you out, which makes you fail any quest there and turns them hostile next time you show up was a great addition, and tells me you are willing to have a bit more consequence, more of that please, anyways after getting kicked out there should be an option if you're a part of the Vanguard you can talk to Aegis about their location, while I'm not expecting there would be immediate change this could be something that changes the ending when you're in unity and it tells you everything that will happen once you leave, for this it could be either the UC and FC try to open trade or begin monitoring them more making Va'ruunkai worse since they can't rely on smugglers as much anymore
Serpents Crusade, more could have been done, not asking full conquest levels of changing everything but instead more like Skyrim civil war, adding some more changes, similarly to how you can get kicked outβ¦
Second Part of the suggestion
||When it comes to starting the crusade I think this should also make constellation an enemy, and basically give you an alternative way to finish the main quest and reach unity, giving the player more ways to finishing the main quest without constellation would be great as it opens more roleplay options and replay ability, especially since you have a ng+ mechanic, simply could be, after starting the crusade you get the notification to collect the artefacts and get Noels research, when you get there they will confront you, either you can take them all down or persuade them to hand it over, after depending how long you were in the storyline you just have collect the artefacts the same way just without constellation, could even have a different way of getting the artefact Walter and you get, even the emissary and hunter will have a similar enough engagement but they'll comment on your crusade choice, and so in the end you can gather and get to unity an alternative way without constellation, this method doesn't require very big changes.
Submitting, this ending has the issue of you just having to reload a prior save so there ins't a point to it, I mean sure what would you expect but here's an alternative, have it be an actual ending, once you submit it goes all white Unity you begins to monologue and recap what you did and what will happen he same way as you went into unity but instead more like fallout with a slide show of the events, ending with what happened to you as you submitted, this would make that ending much more interesting.||
there are maybe some other endings but I'm not too sure on them so here's the main 3 I would suggestion on adding on to
β 3 | #starfield-chat message
Leroy, can you tarnish your soul somewhere else with unending negativity? You've never shown any optimism about anything. I believe it's time for you to spend your time on something more worthwhile if all you come here for is to pick fights with people.
All I said was that this game is sad because who the developers are this is a Bethesda game the creators of Skyrim the creators of fallout amazing titles and to come out with this $30 DLC that is basically a mod and say that is the greatest game they ever created It is a letdown and all I said was please focus on those titles. I just name moving forward, Starfield should be canned and everybody in here things I wanna hate on the game or troll. Itβs not that as a person who spent money on the controller, the headset, the premium, and I got what I got. I have every right to be disappointed and I donβt care what anyone says in this chat?
π 11 | #starfield-suggestions message
- Some perks feel unnecessary. At least stop locking fun gameplay options behind perks.
- Make the loot and weapon systems better. Im sick of finding low tier/early legendary guns even in high level systems.
- NPC AI needs an overhaul. They all play the exact same way and its beyond boring. Most enemies will never leave their assigned rooms and npcs feel like a step back from oblivion since they don't even have daily schedules.
- Aliens and melee enemies need to be enhanced. They are the easiest enemies because the player has guns, jetpacks, and gravity magic. At least some enemies in the dlc resist gravity attacks.
- Needs more enemy variety that play differently from eachother.
- Desperately needs more space gameplay. You have an actually great space ship system. Let us actually use them outside a few dogfights and glorified fast travel.
- Make outposts more interesting to invest into and don't lock all its cool features behind perks. It kills all the fun of wanting to build one.
- POI system needs more work. At least try and make it immersive and have temples not be present on planets with human settlements, and having the same few POIs copy and pasted everywhere.
- Have more quality control on payed creations. Some are cool and show a lot of work put into them, but some people are obviously gaming your system by having low quality mods sold for a few bucks. It's embarrassing. I'll pay with my wallet, but I'd rather see a cool texture mod being featured rather than a glorified cheat mod.
I have no idea if BGS is actually taking these suggestions seriously, and I hope not all of them because there's a lot of really unnecessary suggestions here.
I will say that I personally feel that I won't be buying any more content for starfield unless more work is done to the base game. Shattered space was cool, but it does nothing to help what I think are starfield's core issues. I hope to see Starfield get even better in the future, but I'm just not seeing that yet.
π 13 | #starfield-suggestions message
As much as I enjoy the stories in Starfield and Shattered Space gives me more of what I enjoy
I do think you should now focus more on Gameplay/Mechanic Expansions rather than Story Expansions, players will eventually do all the quests but having alternative gameplay loops we can engage in-between quests, the buggy was a great addition to the gameplay loop of surveying and moving around, there are many other parts that could use a touch up to make it more interesting, like when it comes to taking in bounties, just make it so you are required to have a ship with a brig on it active as your home ship so the players can take bounties in and deliver them, most players love when they can interact more deeply with the world and mechanics, having someone else of screen come and take the bounty away isn't fun for bounty hunting it's no different to just killing them and leaving, other things like alternative hacking minigames for computer terminals, digipick makes sense for locks but not computers, mini games, people love messing around with mini games, the red mile has card games on their screens, give us more random stuff to do.
I already suggested this before about your radiant system, adding more to the radiant system making them deeper with interesting content is cheaper than getting voice actors and setting up who scenes with them, the missions having rng in them so they can have something different or surprising happen in the middle of them causing you to use your skills or finding a different solution, in general adding more different types.
Not worrying so much about locking players out of content because of their choice, again SS was getting close to that again, having ng+ means players can experience everything in one playthrough because they are still on the same game
obviously there is more, like adding proper survival in again with ship fuel, the new settings makes it perfect to optimise to how the player wants their experience
β 7 | #starfield-suggestions message
Reasking Bethesda to bring back the legacy looting system from their previous game as an option at the start of a new save
β 8 | #1290321780489064468 message
β 4 | #starfield-suggestions message
Please get creators and leaders who place value on immersion and quality instead of just shoving more forgettable side quests into the game. I'd give up all the useless side quests if it meant more meaningful polished content. Simple example: janky behaviour like NPCs not facing you when speaking or whatever isn't funny anymore, it's just jarring. At least put in the programming/scripting effort to make these encounters more normal. However, what really inspired me to leave a message here is just how misused or ||more accurately, unused|| Andreja was in the Shattered Space DLC. It doesn't make any sense and just kills immersion. π
π 12 | #starfield-suggestions message
π 11 | #starfield-suggestions message
The new Va'ruun Assault Suit (and maybe the Guard armor with the new helmet), ammo, the works, should all be available in the Keep Armory as a one-stop shop for Va'ruun firepower
Va'ruun fashion should be carried by the Goods Exchange, maybe the Depository for the lower-class ones
In general, please consider more deliberation for guaranteed access to certain items in base game or DLC.
Things like the Captain's Uniform is not carried by any vendor in the game, the only reliable way to get one is to do crime. Similar with Ranger's Duster. Just yesterday I found the only piece of Fine Va'ruun Robes off a dead orphanage caretaker! I had to rely on RNG to piece together a full set of Va'ruun Assault Suit, and when coupled with the lack of options to even just upgrade weapon tiers and swap mods from one thing to another, doesn't feel great: just putting together a baseline level of gear according to player level is already a hassle, let alone not being able to swap legendary traits in and out of items
We're able to fully customise our silly little ships, please extend the same outlook to fully customise our silly little guys (the player character)
β 9 | #starfield-suggestions message
π 11 | #starfield-suggestions message
I just finished the DLC and a few things could be improved in my opinion.
First I was discussing the ship service person and the discussion sort of implied that varuun have their own ship modules and parts. Yet none were available after finishing the DLC.
Second the local shops should have had more varuun weapons and items for sale.
And third I had Andreja with me whole time. She had comments in various places which was nice, and the usual constellation discussion with members after finishing, but I still wonder why she did not talk at all about her family there or if she had any.
β 9 | #starfield-suggestions message
Melee weapon damage is still mindblowingly undertuned compared to guns. We're talking about critical hits in the 300 damage range on maximum difficulty / NG+10, while ranged crits are usually in the 1k-2k or higher (using maxed advanced / quantum edged weapons).
Also, "venomous blade" and "corroding blade" still don't work as intended and do almost nothing.
PLEASE consider improving melee in the game, in the current state it's pretty much useless.
π 19 | #starfield-suggestions message
[Suggestion] The keep armory should sell all of the new weapons and armor, as well as the ammo needed for it.
What's the point of unlocking the keep armory if they don't sell 20mm particle rockets or any of the new gear?
π 13 | #1290321493707718659 message
π 10 | #starfield-suggestions message
The issues are with the game loop not the content. There's not enough emergent chaos spawned from overlapping systems. There's not enough reason to exploit one game system to confer an advantage somewhere else. What kept their previous games feeling fresh was when random events would spawn on top of enemy encampments resulting in total chaos, or stacking several buffs to create the most broken equipment known to man. Like imagine if every space port had some random mook who specialized in lasers or whatever. That creates an incentive for a playthrough where you hire all of them and create the meme laser ship build.
You can also create that BGS sense of explorating and "stumbling onto" something even with Starfield's segmented planets. The way I found the Eleos Retreat is some random event spawned at landscape feature I was exploring and the dude told me to go to Ixyll II. Or how about something like Meridia's beacon which randomly spawns in any chest? That's cool! Do more stuff like that! They have so many randomization systems that would allow them to surprise the player and trigger new content where players aren't expecting it. But the quest designers all seem laser focused on their own content and then just place their trigger somewhere obvious; no one's thinking about how the player progresses through the game overall.
π 12 | #starfield-suggestions message
bring back some of the cut hard space elements like the suits for different planets, the hazards on worlds, Make storms mean something forcing you build a home. Ships requiring fuel so if you land on a planet you cant necessarily leave without mining or extracting some kind of energy for your ship ,02 consumption, you can get sick, bring back the FO4 level of survival Mode.
β 9 | #starfield-suggestions message
[suggestion] Actually procedurely generate new structure interiors. I've been to one "Abandoned UC listening post" I've been to all of them. While I see the lore behind identical structures and rapid deployment, it also doesn't make sense for "random" either
β 4 | #starfield-suggestions message
Ability to enable / disable 0-gravity in at spaceships \ spacestation for movement gameplay change as you will like wish to get easier comfort, turn TVs that will attract enemies, switch lights within ships from switches and from computers open / close doors w locks from distance to manipulate stealth gameplay which will get easier or harder depend stands who is using it & open or close ventilation for killing NPCs in the area with oxygen loss at stealth style which will be able NPCs can do too (all of these enables en disables are to your and allies nor enemies bases spaceships too).
β 4 | #starfield-suggestions message
Long term supply cargo link mission volume 10K+ total high value payment and payment every universal time game day.
π 18 | #starfield-suggestions message
Suggestion
Add stuff in between POIs, some examples
-Squads patrolling planets, enemies or otherwise, should relate to close POI's inhabitants
-Broken down buggies with loot, abandoned or with the riders dead around it
-Terrormorphs on human planets, you get told they are the biggest danger for humanity but don't see them outside the quests. Speaking of the quest, this encounter should change depending on your choices, fighting UC/FC squads with Aceles by their side, or just being sick, dying or straight up dead from the virus
-Ship crashes, we have ship landing POIs, first of all, they should not act like POIs to have more density of dungeons, second, this could relate to Terrormorphs, once the ship crashes, NPCs could spill out fighting or running away from Terrormorphs that grew from not taking care of heat leech infestations
-The pilot of the valentine could make a camp somewhere (less hostile planets) and just enjoy himself like most people would in real life. This extends to all sorts of NPCs just enjoying their downtime, a lot of people would definitely try camping under alien stars
-Cruise ships could also land taking people sightseeing, I'm sure Trident is already doing something like this judging from their ads, so it would be nice seeing it
-UC/FC squads transporting spacers, pirates or Varu'un they've arrested to their ship, which could actually land a little moment after as if they signaled their force to send a pickup and they're going to the rendezvous
We just need stuff to fill in the void in between POIs, which right now feels pretty empty
π« 21 | #starfield-suggestions message
Someone already gave this suggestion but I'll reiterate it: PLEASE, separate FOOD from MEDICINE in the suit options. The process to find food and liquid around dozens of medicine is tedious and nonsense. We need a better way to "eat and drink", finding them easily.
β 8 | #starfield-suggestions message
The Rev8 should be much more resistant to tiny objects on planets; letting us run over/go through some bushes, and ramp over rocks that are smaller than the vehicle
π 13 | #starfield-suggestions message
β 4 | #starfield-suggestions message
β 6 | #starfield-suggestions message
Suggestion:
Allow more vanilla rotation options for parts in the shipbuilder, like the entire Structural section able to rotate in all 4 directions along all 3 axis plus mirrored.
This can be limited to parts that make the most obvious sense, like Cowlings, Bumpers, weapon mounts, wings, pipes, radiators, some nose caps, etc...
Allow 2x1 habs be able to rotate 90* to be 1 long, 2 wide to allow for different ship layouts.
β 4 | #starfield-suggestions message
I know I suggested something similar to this before but I have found evidence in game that some custom 1x1's exist. So my suggestion is to unlock access to those custom habs.
One hab that I specifically know about is a 1x1 double bunk bed hab from a random space encounter of a large derelict ship called the Bireme.
β 4 | #starfield-suggestions message
Power armor. Id love some sort of power armor in this game, especially after playing WH40k Space Marines.
β 4 | #starfield-suggestions message
Vehicle to vehicle combat. In addition to this, factions have their own vehicle variants.
β 6 | #starfield-suggestions message
[suggestion] more dynamic ship crew
This is specifically for the crew members you can recruit in bars, whether named or not. Have the option for there to be a "crew trainer" terminal in bars and able to be built in your ship. This terminal allows you to pay credits and temporarily unassign a crew member for 3 or 5 UT days to receive training. 3 days to increase an existing skill by one rank, 5 days to train a new skill to rank one.
Naturally, the price increases as the NPC's skills rise. This gives a credit sink for after one completes the Crimson Fleet storyline, and in future NG+ runs after someone already knows how to speedrun getting massive amounts of credits.
β 3 | #starfield-suggestions message
Can somebody please, PLEASE at least update the flavor text on ship modules to include which ones add benches, lockers, or other important components?
β 4 | #starfield-suggestions message
[suggestion] The ability to use a simulator to train ship/ground combat skills. For a credit fee (maybe 10k credits per use?) you can run through a progessively-more-difficult simulation of either ship or ground combat to gain experience in skills. There's a 1 week UT cooldown between uses.
β 3 | #starfield-suggestions message
PLEASE give us the option to "remove" Kolman Lang (The Trade Authority guy in Neon) and have someone with a better attitude take his place. Im sure he's someones favorite, but he isnt mine.
β 6 | #starfield-suggestions message
It would be nice if backgrounds and traits did more in the game. Also, being able to open businesses, and backgrounds could help there too.
Businesses we could open or work with. Perhaps, designing our ships to sell. So, working with Taiyo or Stroude-Eklund. We use their Habs but assemble our ships and name them. Put on weapons and cargo and all of it. Then they give us a payout or we get a chunk of money once a week.
You could even take it further and have us design luxury cruise ships, like what Trident makes.
We could even own one ourselves and cruise around in luxury with our companions. Also, we could have our luxury cruise line. Using the ships we made to make a regular income. Perhaps the game mechanics are not there for us to assemble the ships piece by piece, even though that could be fun.
We could simply tell some NPC our choices and budget. Then they make the ship. Perhaps we can change the color scheme with more control. That would work out like how the Kepler ship is made in-game.
Another job could be related to hacking. We could be a freelance hacker and design programs for in-game companies to use. Perhaps we could design them and then break into them and run the program. It might allow us short or long-term access to their info, which we could use to blackmail them or sell to rival companies for big payouts.
This could also work with the cyber-runner background, making you better at the job. While any character could do it the cyber-runner could make higher-quality ones. That does more things.
We could make a cargo hauling company. We could buy/make a bunch of cargo ships with plenty of space and hire NPCs to ferry cargo from here to there. You'd have to ensure that these ships do not take up the normal ship slots for the player. This could give some extra money or other benefits if you have a Long Hauler background.
β 3 | #starfield-suggestions message
RT Shadows and AO, at the very least. Both of the raster options in the game provide poor fidelity even at the highest settings and with tweaks. I'm also certain that Starfield's implementation of GTAO isn't GTAO at all - it looks downright bad a considerable amount of the time. Even FromSoft added these shaders to their engine... FromSoft. Please, catch up, Bethesda.
β 5 | #starfield-suggestions message
Please please please. I love doing bounty missions as I'm sure there are many other gamers who like doing them as much as me. But there isn't enough variety of planet based facilities/location's. I've now been playing for around 3800 hrs and I'm yet to find a new one . Here's hoping you plan on adding some in future update. Thanks in advance.
β 5 | #starfield-suggestions message
Game could use parking spaces. UCSEC is getting sick of me leaving this at the desk.
https://i.postimg.cc/xnqtk2JJ/image.png
π 19 | #starfield-suggestions message
Suggestion
I think Bethesda needs to make DLC for the game more akin to content expansions than story driven features. Don't get me wrong, a good story line is the prime way to introduce people to new mechanics, but I don't think the story should be the main focus of DLC. When the game released, the main thing that people complained about was the content and the quality of the writing, one can certainly can be complemented and expanded upon in a more meaningful way, and it's not the writing. Bethesda should focus on new mechanics, items and place, build around gameplay instead of story, then the story can be easily figured out
Some examples of how this way of thinking can change the game for the better
-Paradiso Getaway expansion: It would add mini-games, sports and expand the Paradiso group, new locations, new people, etc., and the story can be simple to follow. The Paradiso group wants to attract even more people to their resorts, so they create a competition on their planet. That's the main story, short and to the point, but then it can be build up from there, cheating, who is your second in some events, what is your entire team, and other things that will affect the story. This should include new non-lethal weapons, usable items and buildables at outposts apart from the new games
-Settled Systems expansion: Just plain and simple, add more natural POIs to replace the human POIs in the further areas of the settled systems, maybe even add a procedural system for caves and other structures. The story would be as basic as they come, constellation is hired by the UC, FC and LIST (since it's a neutral entity) to actually explore the systems around the inhabited ones. LIST was given permission to settle new systems as long as they don't act like a faction and only help get settlers started, and that's where the player comes in. This is basically FO4 settlement mode ramped up to it's logical evolution, with NPC autonomy
Hopefully this way of thinking gets considered
π 12 | #starfield-suggestions message
We should be able to have robotic pets. Maybe dogs and cats went extinct with Earth, but why has no one recreated them using robotics and synthetic skin? I feel like in the year 2330 that should be easy. Ans since they would be robots, they don't need to eat, or even breath so bringing them to the most remote moon shouldn't be an issue
It should be like the robot workbench from FO4, with different body, leg head, tail and synth skin options as well as faux fur and fur patterns
β 4 | #starfield-suggestions message
Make it so companions dont have random conversations over story or quest dialogue so i can hear whats being said instead of have 4 plus different voices to sift through.
β 4 | #starfield-suggestions message
[suggestion] REV-8 storage
Not a huge storage container, and maybe not even default, but an upgrade you can buy that gives you a 100 unit storage compartment in the rear of your buggy. useful for things like storing ammo or resources while out.
β 7 | #starfield-suggestions message
Add more vortex tears in the expansion. They should be challenges with the horrors and they may have attributes like chain lightning and afterwards get a vortex power that could be passive or an ability you trigger. You should also be able view these in the star born powers section then pressing RB. Would really love to summon the vortex horrors.
π 10 | #starfield-suggestions message
Suggestion: Have Earth Cats and Dogs as pets and furry companions. Cloning is possible in Starfield lore. So maybe make clone pets possible to ensure their survival of the cats and dogs. Alien pets is also a consideration. Please, let us have dogs in Starfield.
β 5 | #starfield-suggestions message
make quest more dynamic perhaps there is a chance that you can be ambushed during a quest from a random faction group or creatures perhaps they can knock you unconscious something similar to Skyrim where you could get dragon shouted at, and the game would ragdoll you, but you were not dead. And during this sequence the item you needed to return is taken from you and you have to go get it back this can then point the player into new locations dasiy chaining new quest as you try and get back your original item. This system was in Skyrim.
β 3 | #1146506659506696383 message
β 7 | #1290321493707718659 message
Platform: PC, Steam
Time/date of bug encountered: 2024/01/10
Description of bug and any reproduction steps: Based on hearsay, it seems the Leadership skill is still buggy for dialogues with certain companions, at least for long-running saves.
First it was the bug where companions wouldn't chatter among themselves when the player is piloting (#1275559595925966910 message)
Now, in Shattered Space, ||I did not get the discussion with Andreja about returning to Va'ruun'kai||
Creations you have installed: Blackout Skins
π 13 | #starfield-suggestions message
Iβd like to suggest more space related activities, Iβm finding that Iβm never in my ship long enough to feel satisfied.
Like Nav point exploration jumping in a system, convoy protection, or just simply not having everything happen as soon as you jump to a system.
β 3 | #starfield-suggestions message
Suggestion:
I believe that the overall outcome and what becomes of House Va'ruun should be added to the many outcomes in the Unity.
Two outcomes:
[If you stop the second serpents crusade] Your actions against Speaker Anasko Va'ruun and his supersoldiers resonates throughout Va'ruun'kai. (whichever Council House) rules Dazea with strength, devotion, and prosperity. In time, House Va'ruun rejoins the rest of the Settled Systems, and a new era of peace emerges.
[If you start the second serpents crusade]
Siding with speaker Anasko Va'ruun, rekindles the flames of desire to spread the worship of the great serpent throughout the galaxy. House Va'ruun wages another holy war against the Settled Systems. Many in the UC, Freestar and independents despise your name. However you are harold as a national hero to most of House Va'ruun.
β 3 | #starfield-suggestions message
β 4 | #starfield-suggestions message
NPCs need to be totally redone, just like what Techland did in Dying Light 2. So it can be done. Make more attractive NPCs. Being able to be the bad guy and/or being able to double cross people. Game really feels like there isnt really any choice or consequence like in Fallout 3/New Vegas. Every conversation u just select the 1st answer to progress the conversation 90% of the time. Also, the Space Suits need to be fixed. For example its 6 degrees out with snow all over the place frozen glaciers and my companion, Andreja is walking around without a space suit in her regular clotes, meanwhile im walking around with a space suit on. it killes the emersion TRAMENDOUSLY
β 4 | #starfield-suggestions message
Add much more types of enemies like, i can't encounter them as soon i have pirates and FS with UC friends and almost don't mess with any1, it's just i'm looking for them trying to find them & it's hard. In TES or Fallout there's always been a fight or few on your travel from point to another. Make idk robots for every fraction also their alien combat pets so make them spawn more in many places make vehicles for them and could be better nice too to see or new fractions or space fantasy sci-fi? Enemies with newer gear too
β 3 | #starfield-mods message
β 8 | #starfield-suggestions message
autoladdering and autodooring is still a really bad feature and can make an otherwise clean ship a maze to get around in. PLEASE let us define where ladders and doors are.
π 17 | #starfield-suggestions message
Unique weapons and armor like Skyrim or Oblivion
Not just re-skins but entirely new designs
Maybe for SS one of the factions give you a brand new weapon or armour like the Mantis armour, completely new and fresh
β 7 | #starfield-suggestions message
Suggestion to make bases that you take down more reasonable like when we conquer robot warehouse we will able to control it and produce robots that will aid you in combat, selling, customizing them etc. combat bases with big giant orbital guns on them to bring orbital strike like in Fallout 4 and also for enemies too & craft weapons, armors. Hospitals to make drugs, medicals. That's will have all it's point and also sometimes trying to take it from you enemies.
This will make like a business system in game, when money will work for you sometime, so we will give it too credits for the resources, workers etc. Also make your very own quest like ones in the outposts NPCs is giving to you but it's you giving it orders and can send mini army to raid other bases with ability to take with you few ally ships to take down bases on other planets would be just awesome
β 8 | #starfield-suggestions message
Space map search bar! Planet map searching bar!! Inventory search bars!!!
β 7 | #starfield-suggestions message
Clarify if CC starfield content made by bethesda is canon or not could be as a tag on the store
β 5 | #starfield-suggestions message
[Suggestion] Unique placable item called "The Starborns Scrapbook"
It's a placable item within your outpost that looks like a book it will start off as a small book and when interacted with, will tell the story of your player within the universe noting the deeds you have done and how the people veiw you.
After universe hopping the book will grow larger with more pages noting any different characteristics of the universes you have encountered along with the other information.
After a certain number of universes, the placeble book item will turn into a bookshelf called "The Starborns Scrapbook Shelf" to hold your many adventures.
π 10 | #starfield-suggestions message
It would be nice to have a search function when trying to find a certain planet or particular resources on planets. Also I would love to have a database-log or journal that the pc creates then the pc can look through of all the animals & plants the pc has researched. It should be searchable and list not only the animal or plant but usable resources, the animals strengths, weaknesses and aggression level and also where to find these plants and animals.
π 10 | #starfield-suggestions message
It would be nice to have a search function when trying to find a certain planet or particular resources on planets. Also I would love to have a database-log or journal that the pc creates then the pc can look through of all the animals & plants the pc has researched. It should be searchable and list not only the animal or plant but usable resources, the animals strengths, weaknesses and aggression level and also where to find these plants and animals.
β 7 | #starfield-suggestions message
Make it so we can change the colors of our suits and clothes? Also the weapons. That would be a nice add on. Also, I have over 2 million credits from selling stuff. Maybe have it to where you can spend money to upgrade guns too kinda like in oblivion where you would put all kinds of magic enchantments on a weapon then pay gold for them. Also, have more vehicles to purchase. loving the game.
β 7 | #starfield-suggestions message
[suggestion] Vehicle upgrades
Some various upgrades for the REV-8 including (but not limited to) the followiung suggested ones:
Better handling
Better speed (before boosting)
Better boost
Storage upgrade
Weapon upgrade
Additional seats (exclusive, cannot be taken with storage)
π 10 | #starfield-suggestions message
The ability to modify the starborn ship in the ship builder and the ability to modify the starborn space suit
β 9 | #starfield-suggestions message
β 9 | #starfield-suggestions message
Another suggestion would be is to add βauto attemptβ for lock picking, much like in oblivion and Skyrim. I have over 500 lock picks and have picked over 700 locks. I would love to just not do the whole thing and just spend lock picks in auto attempts.
π 11 | #starfield-suggestions message
More "dynamic" alien fauna; Fallout 4's Far Harbor had creatures that blended into their environments - the Gulper would hide in trees, the Angler would hide amongst Lure Weed, and the Hermit Crab would disguise itself as any other ruined van.
Starfield already has at least one instance of this in the form of the ||Stonewalkers on Cassiopeia I, which disguise themselves as rock outcrops until you get too close.||
More varied creature behaviours and adaptations like this would help exploration immensely -- as it currently stands, pretty much all fauna can be found either just running/flying/swimming about for one reason or another, or sleeping, which makes surveying kind of monotonous.
β 8 | #starfield-suggestions message
Add a skill to the Tech tier for the Rev-8, there's room for a new skill under either 'Advances Tech Skills' or 'Master Tech Skills'.
Skill overview:
Name:
Driving
Perks:
Rank 1: Boost thrusters expends less fuel.
Rank 2: Increased vehicle speed and maneuverability.
Rank 3: Increased vehicle scanner range and improved weapon systems.
Rank 4: Doubles all previous bonuses.
Challenge progress:
Rank 1: Drive 500 meters 10 times.
Rank 2: Drive 1,000 meters 25 times.
Rank 3: Drive 5,000 meters 50 times.
Rank 4: Drive 10,000 meters 100 times.
β 6 | #starfield-suggestions message
Suggestion : Give us point why should we level after level 100 cause after 100-332 you get only perks what do we get after we have perks and hit points WE GET NOTHING - Give us reason to level beyond maxing all perks for instance after you maxed all perks you will get 1% damage per level or player can choose to specialize in one weapons class.
π« 20 | #starfield-suggestions message
Suggestion:
Add ship manufacturer licenses/schematics that the player can earn/buy/find that allow the player to build with all of that company's ship parts at outposts.
The first one for Nova Galactic can be salvaged from their Staryard as part of the first story mission, and trigger a side quest to find the rest, from the other companys' staryards. Whether that is doing a mission to earn the license or just having it available to buy or steal.
The reason for this suggestion is that ship building is one of the standout aspects of the game, but it becomes tedious to design your ship just right when you have components that are locked to specific locations, and need to keep bouncing to other locations and editing the ship to realize your design.
β 5 | #starfield-suggestions message
β 7 | #starfield-suggestions message
β 4 | #starfield-suggestions message
β 5 | #starfield-suggestions message
[Updated]
Suggestion add to game more vehicles or upgrading it like spaceships so we could make from them tanks, mb boats with submarines w underwater update planes on wheels 4 combat medic vehicles for healing youself and companions trucks for delivery make bases that you take down more reasonable like when we conquer robot warehouse we will able to control it and produce robots that will aid you in combat, selling, customizing them etc. combat bases with big giant orbital guns on them to bring orbital strike like in Fallout 4 and also for enemies too & craft weapons, armors. Hospitals to make drugs, medicals. That's will have all it's point and also sometimes trying to take it from you enemies.
This will make like a business system in game, when money will work for you sometime, so we will give it too credits for the resources, workers etc. Also make your very own quest like ones in the outposts NPCs is giving to you but it's you giving it orders and can send mini army to raid other bases with ability to take with you few ally ships to take down bases on other planets would be just awesome also make system that will always take from you credits like parents but it will be the maintance services for ships, gear repairing that you will buy from technicians or repair its spaceships and outposts and gear your and your allies by youself like in oblivion for free but for longer time and the reason for this is that you will be NEED those bases conquered to be stronger they will be giving you money and temporary companions for YOUR needs like fight some other outpost or mining mines etc. to balance your credits that will always be given to maintain all of these stuff and grow too as you will sometimes watch your business be at good (protect it, maintainc etc.) so the enemies too will be stronger as more outposts they have the more outposts you loose lower creds you have lower army lower quality gear and spaceships and the opposite and for enemies all this with vehicles
π 15 | #starfield-suggestions message
Suggestion: Ability to read and listen to notes from the inventory of corpses, storage crates, boxes, etc.. without adding them to your inventory.
β 6 | #starfield-suggestions message
Enhance space mining caves like i always see just dead miners there i think i never seen miners alive when encounter random mining cave (not enemies), enhance neon club make it more like for older gamers because it looks like idk children garden night club i mean make it more intimate and more clubs and night clubs over the settled systems?, add gore dead bodies at least gibs if not gore itself when player or enemies kill you or somebody, train station in UC new atlantis more immersive like in fallout when you can actually enter it but with addition to ride look beautiful views and mb some stations not only 1 stop like teleport..., more animations when you consume use items like in fallout we had stimpak use anim or when we workout at bench press so would be great if we can had it here too and more, TVs shows cinematic cartoons from Bethesda youtube starfield cartoons, more moving your head in vehicle like in third person but for first person got me hard to look around and scan stuff, more battles spawn enemies more fights and often interest point with random encounters, AI chat dialogues for NPCs, etc. like lil fixes for some almost but not perfect to finish and make them perfect stuffs places in the game.
π 15 | #starfield-suggestions message
We could use some additional ship parts from the dlc..varrun orientated of course..Iβd like to see different style of ships from it mostly but some new ship phasers and/or particle rockets would be awesome additions just to give the dlc more fluffing for its price tag
β 6 | #starfield-suggestions message
Please show Custom Waypoints when you use the Scanner. You place a waypoint and then cant even see where your going you dont even know where to look constatnly opening and closing the map
π 10 | #starfield-suggestions message
Please give us the option to give ship crew shore leave. I feel very guilty whenever I land in Akila City and Omari is stuck on my ship, unable to visit his wife. There should be a way to give crew time off without dismissing them from my crew. Please.
β 6 | #starfield-suggestions message
Suggestion:Disable spin-up on microgun it makes no sense and it makes its miserable dps even worse low damage per shot and needs a spin up
β 6 | #starfield-chat message
BETHESDA - Please fix the bug with companion dialogue when you have the leadership perk. I am currently playing through shattered space and very disappointed to find, that Andreja is missing a bunch of dialogue after certain big events. It is quite frankly, ridiculous how this bug is still in the game. PLEASE FIX
β 4 | #starfield-suggestions message
Suggestion: A way to see in the ui if the statuses you have require attending.
Suggestion: A way to directly treat status effects from the status screen. (scrolling through the aid inventory takes too long and it isn't obvious which cures you have available.)
Suggestion: A hotkey to auto use cures for your afflictions.
β 4 | #starfield-suggestions message
π [to add and finish my prev. Suggest] Like your very own fraction and for finish mb add function to make your colorable gear like that one you can color spaceship and REV-8 but for equipment yourself and allies, name it make your logo flag like choose from in-game list or upload picture from ur PC files and that's it. Perfect system i think
Like a DLC sized update like mini fallout settlements but giving you more
β 6 | #starfield-suggestions message
Suggest space station building with exit option to outer space and fights there with enemies that want get your satellite with random encounter ally and enemies space stations.
π 17 | #starfield-suggestions message
Suggestion : more ways to play that add to replayablity and fun factor of the gameplay. instead of just focusing on guns and shooting
There could be Hacking focused builds for cyber runners. give hackers the ability to hack the environments (Lights, locking doors etc) and enemies (their implants, guns, comms)
Alien biotech abilities similar to the ALIEN DNA background
Military Cybernetics like mentioned in the Cyberneticist background
Engineers that rely on commanding multiple robots or drones
Xenowarfare build for commanding aliens similar to how it works in lore
More SOCIAL skills
Melee oriented abilities like parrying bullets, lunge attacks, throwing weapons etc for ninja builds
More interesting starborn powers
these could also be used by the NPCs which would make enemy encounters much more interesting. an example would be an enemy cyber runner hacking the player's hud/scanner or even vision
As of right now the combat in starfield gets really stale after a while even though the gunplay is good
β 7 | #starfield-suggestions message
All in all, I don't like the fact that you're once again only forced to shoot and that, despite diplomacy and ninja training, you can rarely solve anything without violence. It would be enough to incapacitate the people, robots, creatures and other things, but there's nothing! You just have to shoot it DEAD. Can't you develop something so that it doesn't have to go piu piu all the time?
It's also annoying that people won't be able to resolve conflicts with dignity in the future. That as a star-blood you only have to shoot others in the ass again ... Not a nice idea! Couldn't they have also included alien races here - that would have somehow given Mass Effect a better scenario and incentive, although the enemy image was also cultivated here. Like in Deus Ex, I think it's good to be able to βeliminateβ people without blowing their guts out! Even in Cyberpunk 2077, this was addressed. I have a suggestion: Why can't you get to an enemy base and negotiate despite diplomacy and stealth skills? Why do you have to shoot everyone in the head until you get to the target point? You could also solve this in a more pacifist way by being asked to stop when approaching a generic base. If you stop, there are diplomatic solutions... If you keep running, you just shoot. I would like that much better than constantly shooting spacers, pirates and Va'ruun of your own kind in the head!
β 3 | #starfield-suggestions message
I've already made this suggestion but I'll make it again please give us pets/companion still waiting for a space monkey or space doggo/xenomorph π
β 9 | #starfield-suggestions message
Allow more creations from other authors to get the, 'achievement friendly,' tag. It's the only thing stopping me from buying them
β 3 | #starfield-suggestions message
Hm, more value in loot and exploration would be great and less re skins and more variety, SS could be similar to daedric armour and weapons !!!
Hype
β 6 | #starfield-suggestions message
Hello there! To improve melee combat, may I suggest : 1. melee attacks while sprinting : light attacks that don't break the sprinting animation (LMB / RT) & heavy attacks that finish the sprinting animation a bit like Cyberpunk 2077 (V / RS) ; 2. "ultra" heavy melee attacks with both hands (holding LMB + RMB / LT + RT).
β 9 | #starfield-suggestions message
Suggestion: Maps for the interiors sometimes when you go out exploring like those caves or facilities cause sometimes I get lost in them.
β 8 | #starfield-suggestions message
Get the people who do the little animation shorts to do some in game advertising or in game products and have them appear on the tvβs in the game , having Laredo or the latest chunks flavour show on tv would greatly increase true immersion of the world
β 6 | #starfield-suggestions message
β 8 | #starfield-suggestions message
Get the people who do the little animation shorts to do some in game advertising or in game products and have them appear on the tvβs in the game , having Laredo or the latest chunks flavour show on tv would greatly increase true immersion of the world
β 6 | #starfield-suggestions message
Expand more on the space-time tears caused by Anasco's experiment. They could ripple outwards from the core system into other parts of the Settled Systems . They could also bring radically different/alien creatures (not just glowy versions of existing monsters), including creatures / effects / items that don't exist in the main game universe, or come from universes radically different from our own.
Maybe something like Eric Flint's Ring of Fire series, but weirder.
β 5 | #starfield-suggestions message
Schemetics for ships. Let us find them out in the world. Not everyone os good at building ships, but there have been some awesome designs. Put the schematics in the game that u need to find and then can purchase the ship.
β 4 | #starfield-suggestions message
A way to toggle locations markers via the scanner in cities so we can hunt for bounties more clearly (looking at you Neon)
π 11 | #starfield-suggestions message
As a few have iterated already; I think what the game needs more than story expansions are large overhauls to existing systems and new additions. Having gangs of enemies roaming outside of POIs, even arriving at friendly POIs and staging assaults, would go a long way in adding a sense of life to what many feel is a boring and static set of mostly empty planets - especially the ones with major settlements. Having friendly people roaming around outside of POIs, including some who offer quests, would go a long way - Meeting Paisley was a treat, more of that please! Enemy boarding parties, making actual use of the various ship habs (more ships parts, please!!), large space stations with residents similar to major settlements, perhaps even smaller ground settlements (villages) outside of the major settlements so planets don't feel like everyone is living in one town the size of a city block, etc. Minor immersion things like fishing, mini games such as gambling or even ship racing, a more robust police/jail system, fuel usage with a dedicated fuel/cargo delivery service ala Amazon, etc. BGS has given people what they asked for with the DLC. Regardless of whether or not they're happy with it; I don't think further story expansions will really improve the experience when the core complaints remain unaddressed. I really wanted to see more of Ecliptic and learn about the politics of their relationship with the Settled Systems and the many factions in the basegame, but after Shattered Space; I'm not that interested anymore. The game simply needs more development.
π 11 | #starfield-suggestions message
β 8 | #starfield-suggestions message
Suggestion:In order to combat your bullet sponge system we need more perks to specialize even more on weapon groups.Every new game makes more sponges.Players are static after level 100(we get no more hitpoins) after level 330 we get nothing neither perks no hitpoints.
β 4 | #starfield-suggestions message
Roguelike progression system that deepens the functionality of powers such as projectile powers gaining additional projectiles that shoot at a different angle, or area-of-effect powers applying additional status effects.
Turn temples into the pinnacle of shooting galleries/stealth sections (at least for NG+)
Perhaps dungeons that contain artifacts could have some unexpected encounters such as, the gimmick enemies of Masada-III harassing you in a more limited way, so that when you face them the final time it has a level of catharsis.
β 6 | #starfield-suggestions message
Research stations should have some utility that goes beyond the research topics that one can complete. I think a good utility to add would be to have them offer research branches that become available after mastering skills. These new research branches could offer an additional boosts to skills like: pistols could offer an ability to duel wield for 45(-/+) seconds or rifles offer an ability to severely reduce recoil and weapon spread, security skill could add an ability that sacrifices picks to auto-complete locks (maybe the cost of picks is dependent on the difficulty of the lock), cargo skill could offer an ability to quickly bribe your way out of security scans when entering orbit, health could offer an ability that sacrifices 3-5 medpacks for a doubling of health pool, etc.
π 12 | #starfield-suggestions message
Suggestion: named weapon rewards from quests should improve to match the level of the player. I did "Ground pounder" again last night as NG+ level 54 and the reward was an unleveled "Peacekeeper" weapon that is much less powerful than what I find on weapon racks, crates, bodies. To be useful it needed to be at least Advanced quality.
β 5 | #1290321493707718659 message
Platform: Steam
Date: 10/2/2024 7:19PM CST
Creations: Blackout Weapon Skins
Mods: No Mods
Every legendary Painblade that drops has the exact same legendary effects. Shattering+Chilling+Anti-Personnel. I have collected this exact permutation four times in a row with no deviation. Non-legendary variants spawn as normal.
I am not doing any kind of gimmick to acquire these items, just finding them placed in the world, looted from enemies, and looted from containers. This continued to occur even after entering NG+. The occurrence in the attached save is happening in the first hour after starting NG+
β 7 | #starfield-suggestions message
Being able to buy/ create your own space station so you can see your ships docked and serve as an outpost for companions and gear would be awesome! You even introduce side missions like defending it from invaders or hostile groups.
β 8 | #starfield-suggestions message
Suggestion
Add interior maps to ships. The ships already consist of pre-made assets that are then stringed together by the player, which means a simple map can be made. In this map view, we should be able to see NPC locations. In the ship builder, we should be able to enter the map view and modify doorways and ladders, with a warning for leaving rooms inaccessible, but that shouldn't restrict completion of the ship
β 4 | #starfield-suggestions message
Imma put it as spoiler as itβs to do with shattered space
||The groats
1- make them able to be used at an outpost in the animal husbandry section (self explanatory)
2- when harvesting (non lethal ) instead of nutrient , Harvest some kind of milk (females obviously)
3- taming baby versions limited to 1 enable them as a follower (just cause it be adorable for a baby groat to follow you around )
4- a temporary perk eg happiness when you harvest milk from a female or when your in area where you have male and female (in same instance as 1 )
[Xbox]: Xbox
Play Xbox Cloud Gaming (Beta) on Xbox.com. Use your Xbox Game Pass Ultimate membership to play 100s of consoles games on PC and supported mobile devices.
π 11 | #starfield-suggestions message
NPC's need to feel more reactive, when you shoot your gun ?
Possibly more human like features and responses and less of the killer stare, lol
Keep the ugly ones those are funny even if they're horrible but they're too good to get rid of, lmao
π 10 | #starfield-suggestions message
π 11 | #starfield-suggestions message
Suggestions, somewhat related to one another
1οΈβ£ Unique NG+ perk points and tree. This perks should allow to empower other perks such as the scanner range and efficiency (flora and fauna scan amount for 100%) and weapon damage, even increasing legendary drop rates
2οΈβ£ Completing planetary surveys should give unique bonuses ranging from damage and environmental resistances, to unique skins for armour and weapons, and even survival boosts like the well fed status lasting longer and food effects becoming stronger
π 10 | #starfield-suggestions message
Suggestion: Make it so NPCs that get dropped off at Ship Landing Sites actually wander away from the landing site (perhaps make them continuously travel from POI to POI) so thereβs a chance we can encounter them outside of natural/structural POIs. This would make planetside NPC encounters feel more organic, imo.
β 8 | #starfield-suggestions message
β 3 | #starfield-suggestions message
I would make planet anomalies a place where something like archeological sites could be built. A place to where player can hire ppl to make discoveries, spent tons of resources from outposts to make that archeological sites to progress the research. With a chance to uncover ancient blueprints, long lost items, unique ships which could be unearthed or perhaps also some terrifying monsters if you are unlucky. This would fit to unbounded exploration spirit of the Starfield and would also make the purpose for skills which are currently a bit useless.
π 11 | #starfield-suggestions message
I recognize that this suggestion might be more of a new game sort of thing, since it would require expanding how navmeshing works pretty significantly, but creatures that can path on walls and ceilings in interiors. The vortex horrors would have been perfect for this, and it would really open up the possibilities for swarms. Expanded creature abilities and world interaction in general would be great.
β 5 | #starfield-suggestions message
Suggestion: The dialogue options in NG+ should generally consider that the player is a Starborn, doesn't matter if you do the main quest again or not.
If you do the main quest again, you should also be allowed to tell you are a Starborn, what explain the Ship, the Space Suit and the powers you have. So that members won't react that they have never seen a ship like the Hunter Starborn Ship, while they are on the Player Starborn ship. It could give another dialogue options if Constellation know from the beginning that player is a Starborn.
π 18 | #starfield-suggestions message
Update the Va'ruun embassy depending on the completion of Shattered Space. A good ending should see it re-opened. A bad ending, either nothing changes, or the current occupant is replaced with someone more aggressive.
π 18 | #starfield-suggestions message
Increase the size diversity of plants, animals, and even terrain on every planet. Currently when you go to a new planet the biggest plant or animal is going to be 2-3times bigger than your character and the biggest boulder will be maybe 2x bigger. So landing on jungle planet doesn't have much shock value when the trees are still short. And landing on a mountains planet is kinda boring when there are a few mountains but no valleys with sheer cliffs that droop off 200ft. This means that exploring is very boring. But if you decrease the quality of plants/animals and add more variety to their size, it make the game far more unique. Imagine landing on a planet where all the trees are 200ft tall or where the monster are bigger than the ships.
If you do scale up plant and animal life scale up the resources you get from them as well as the amount of information you would recieve from them on your scanner. Even if you don't scale up to massive sizes, there should be variation in scales between one animal to another. So if given two giant worms of the same species, one works be 5m tall and the other would be 4.5m tall.
Bottom line, the more variety you provide in scale, the more interesting the game becomes. That's what makes games like Minecraft so addictive, you never know what random terrain you might encounter
β 8 | #1290321493707718659 message
BETHESDA - Please fix the bug with companion dialogue when you have the leadership perk. I am currently playing through shattered space and very disappointed to find, that Andreja is missing a bunch of dialogue after certain big events. It is quite frankly, ridiculous how this bug is still in the game. PLEASE FIX
π 11 | #starfield-suggestions message
Can someone give Sona a change of clothes and a new hair style. Itβs been a year since weβve introduced her to society and she should be somewhat adjusted by now.
π 16 | #starfield-suggestions message
Suggestion
Humanity DLC
It should add:
-Destroyed city biomes on Earth, with destroyed skyscrapers, office buildings and houses placed around
-Make Earth actually feel like earth, but destroyed, when you land on it instead of just being a desert planet. Not all the atmosphere got washed away, judging by the day time sky, which means some smaller flora and fauna could have survived long enough to adapt
-New world generation features, like roads, unmarked small locations to fill the void between POIs and a reduction of boulders dotting the landscape, most importantly, seamless tile transitions, the removal of invisible walls and fully opening the planet
-New random encounters, NPCs surveying and/or touring Earth, NPCs using roads, on foot or using vehicles
-New land vehicles, civilian models, surveyor models, etc., and more dynamic animations for drivers and passengers
-New (old/modern) weapons, from the world wars to the last days of humanity on Earth
-Radio stations, itβs a DLC about humanity and itβs culture, music is an integral part of it, and it will help travel feel like a road trip instead of a chore. Musics can be from public domain as old earth music, to newer artists hired to make music specifically for the gameβs world
If Iβm being honest, most of these shouldβve been in the base game, but if itβs done better than expected, people wonβt mind it took longer
π 15 | #starfield-suggestions message
Suggestion: Ability to swap shoulder camera.
This would improve third person so much. It sucks having to completely leave cover and get shot because you canβt swap shoulders to look around cover.
β 4 | #starfield-suggestions message
Suggestion: Make a character that has memory through different saves and unity entries. it can be a mysterious non interactive NPC that just makes comments, or a more indepth one.
Impact: people will be amazed, and it fits the setting
important: dont make it ruin mod loadouts between different saves
β 5 | #starfield-suggestions message
1/2
The pace and feel of combat would benefit from "smoother transitions" between actions and animations. In the case of Social skills, they benefit greatly from faster access to activate in succession. Generally, it felt like an action tends to need a "full stop" before being able to do another one
Emblematic of this feeling of lacking fluidity is Gravity Wave power's knockdown effect being a predetermined animation instead of a ragdoll, which doesn't work so well if the enemy is in midair when inflicted with the knockdown
Each of the actions or animations are already quite good by themselves. Each perspective (first-person and third-person) has a different animation set, which is great and most felt with melee: a swing in third-person brings the character forward, but first-person doesn't because in that perspective it generally feels better to do that manually (backward, sideways, forward) as you swing
2/2
On the paper of attributes and player abilities, the way a "combat build", plan, or tactics can be done is already quite organic in how they're brought together, but some benefits greatly by having more fluidity in weaving them together:
- A common complaint is the lack of smooth chaining between heavy and light attacks for melee
- The character needing to "full stop" after a Grav Dash, which is a precious few seconds in the middle of combat
- Using climbing to get higher elevations in combat is already great
- Using a suppressor attachment (crafting, but not necessarily) and hover (Boost Assault Training) to have a "Silent Eagle" sort of character; Using that same hover with Heavy Weapons rank 4 (+physical resist on aim down sight). This is already great!
- Weaving stealth, invisibility, and melee, maybe even with Gymnastics rank 4 + Concealment rank 2. Already great except for the combat slide forcing a full stop
- Instigate multiple enemies in succession (need a less fiddly way to activate them and maybe even have an option to AoE at higher skill level)
- Gravity Wave a land mine into the enemy (would be faster if there are multiple quick-favorite subcategories for Throwables, Powers, etc., instead of having to go to the main inventory screen or clogging up the main quick-favorite menu)
- Being able to melee swing/bash as one descends from the air is already great! No notes on this
- Grav Dash into melee swing or bash. Melee swing or bash into Grav Dash! On paper we can already do this, but they're not fluid enough as each of the actions needs a full stop after
- Phased Time -> Hose down the enemy -> Pick up and equip their weapons in slow motion and midair as they die. Already great
- Combat slide -> immediately jump and boost upwards -> hover via Boost Assault Training, but all in one fluid motion
Combining the parts is already great, the issue is some needing more fluidity in executing the combination because of this existing "full stop" after each part
π 15 | #starfield-suggestions message
[suggestion] Make the decision of who to side with in the SysDef/Fleet storyline less...one sided.
If you side with SysDef you gain the following:
- A snazzy uniform
- SysDef mission board
- SysDef not hostile to you
If you side with the Fleet you gain the following:
- Another ship service tech (Jazz)
- Fleet missions board
- Another home base/room
- Access to shielded cargo modules in another location outside Paradiso
- 6 merchants
- A second system you can take contraband into without having to worry about scans
- Fleet non-hostile
The credit rewards and the ability to get both CF skinned guns, are the same. But it's horrendously one-sided to siding with the Fleet. You get far more benefit out of it than off the SysDef storyline. Give us anything to promote siding with them. Maybe custom skinned ground weapons like you get off the fleet? Or maybe access to two or three custom-loadout ships?
π 12 | #starfield-suggestions message
Another option to give the player something is a 10% chance that in a firefight with 5 or more ships, UC SysDef forces appear as backup for the player.
Also, please give the player a player home on the UC Vigilance, Ikande says "welcome to your new home" but you never get a bunk or quarters or anything.
π 10 | #starfield-suggestions message
Suggestion: Add the Svalbard Global Seed Vault on Earth. Can even make it part of a mission chain. Inside has all the plants and food we could plant or unlock to be placed on our ships and planets.
π 11 | #starfield-suggestions message
Could we please have our home ship and an associated home ship that would allow us to change to one of the ships in our fleet as desired without the cargo and shipβs crew transferring? I have an all-round ship that I live on. Itβs big, beautiful, with full crew and itβs my home ship. However I also have a small, agile fighter ship that has almost no cargo and room for a crew of two. I would like to leave my cargo and crew on my home ship and do quick bounty runs with my fighter. I donβt want my cargo or crew so would like to leave them assigned to the home ship Iβm temporarily not using. Is this possible please?
β 6 | #starfield-suggestions message
Imho Bethesda should give the player some extra powers like βvoicesβ in Skyrim but, in this case, something more Sci-fi like teleport device, moving faster (something like bullet time seen in Max Payne), create a magnetic shield to deflect all the lasers against the enemies or something like thisβ¦
β 6 | #starfield-suggestions message
A mappable accelerate button for the land vehicle(s), along with a new control mode that allows steering instead of directing the whole it.
Also an option to NOT invert the controls when the camera is facing the front of the rev8
β 5 | #starfield-suggestions message
More special faction mission, could be liked to radiant POIs.
UC: Terrormorph Attacks - they have taken over a POI settlement, the humans and fauna are under its control, you must fight through them all to kill the terrormorph...or terrormorphs. This would add to a moral dilemma as the UC wouldn't want you killing the mind controlled. You could have a strike team or go it alone, should be like in the UC quest line where once you knocked them out they are out for awhile.
FSC: Track down killers or criminals, takes you to a variety of locations but the twist for this is the motive of the crime, killed to survive, killed for revenge, killed for the fun (clear cut, one bullet to the head). The aim of these radiant quests is morality of the crime as discovering why can lean to our character justifying their actions.
CF/SysDef: Heists, pure fun, planning to rob banks, galships, tech facilities basically anything to earn the CF some creds. Would require putting together a team and choose specialists with pros and cons i.e they want a bigger slice and the details they give you or can find out vary. SysDef side is the reverse, figuring out there target and getting there to defend it or lead the CF into an ambush
Vaβruun: Depending on the ending in Shattered Space. ||Cleansing the settled systems in raids, bring death to the non-believers, flip side is raiding the Zealots and procuring supplies for Vaβruun Kai ||
Ryujin: No idea, I havenβt done this questline yet.
Just some thoughts, final note an Automatic particle assault rifle, no single or burst, pure automatic. I thought the Vaβruun Penumbra was going to be this, I was wrong and went back to waiting.
β 5 | #starfield-suggestions message
From a quest, making an important decision
Proper rewards for exploration
Loot in SF can be a mixed bag and lock picking can become tiresome as you play, the more and more tedious it gets as you know there is nothing of importance or value to it
β 3 | #starfield-suggestions message
β 5 | #starfield-suggestions message
Suggestion:
lots of new Va'ruun furniture are already in shattered space, even if some are reskinned versions of existing ones it would be great to be able to place them at outposts and in ships
β 2 | #starfield-suggestions message
Suggestion: Fist weapons or the ability to quick switch a favorited weapon to unequipped. If the only purpose of hand to hand is em then add a taser fist or palm striking weapon, call it a throwback.
β 3 | #starfield-suggestions message
Suggestion for some additional moves for the npc's during combat
have them use the boost back more, I like that you made them use their to get up to higher and lower positions, but I think they should use them in other parts
in combat it could be simply as boosting to the sides and back to get some more distance from you, even temporary boosting in the air similar how you can with certain perks and stay for a bit shooting down
when it comes to them using their packs to get down and up, don't have them stop and turn so they could initiate the animation as it just leaves them vulnerable and too easy to attack, have them continue to aim and shoot at their target while going down and up, this continues the pace for combat and looks cool seeing an npc boost of a platform while firing at you
for melee npc's other than my previous suggestion on making them strafe to avoid your shots, they could do with an addition unique attack, using the boost pack to quicky dive towards you delivering extra damage and maybe even having a unique attack animation, either a wide slice or more of a ground slam, this addition to npc boosting capabilities I think would make fights more interesting
β 3 | #starfield-suggestions message
Let the REV-8 be on the ground well away from structures when landing on the outpost large pad. More often than not my REV-8 ends uup stuck in concrete in the middle of the pad elevator.
β 4 | #starfield-suggestions message
Suggestion planetary 100% discovery bonus idk, some lil health cuz you survived it mb strength or somethin', unique prize when 100% discovered all the entire map.
β 3 | #starfield-suggestions message
1/2
The pace and feel of combat would benefit from "smoother transitions" between actions and animations. In the case of Social skills, they benefit greatly from faster access to activate in succession. Generally, it felt like an action tends to need a "full stop" before being able to do another one
Emblematic of this feeling of lacking fluidity is Gravity Wave power's knockdown effect being a predetermined animation instead of a ragdoll, which doesn't work so well if the enemy is in midair when inflicted with the knockdown
Each of the actions or animations are already quite good by themselves. Each perspective (first-person and third-person) has a different animation set, which is great and most felt with melee: a swing in third-person brings the character forward, but first-person doesn't because in that perspective it generally feels better to do that manually (backward, sideways, forward) as you swing
β 9 | #starfield-suggestions message
Mission terminals that spawn missions to fight ships always are crimson fleet ships. my character is a member of CF so I can't do those. Would it be possible to maybe add zealot and ecliptic and spacer missions to the pool of potential missions? The vanguard repeatable mission giver can give missions like that but it's random and he can also give a mission with CF ships which i can't do.
π 10 | #starfield-suggestions message
Buildable space stations. An editor just like for planetary bases but to make my own station.
π« 20 | #starfield-suggestions message
-aquatic update (fishing, fish aliens, underwater swimming and combat, fish tank for fish, underwater structures.)
-mech fight for freestar rangers. Despite being banned, the first calvary division, being criminals and mech pilots, probably don't care.
-terrormorphs. Not really that impactful despite the lore. Maybe have heatleeches have a chance to become terrormorphs in your ship, other ships, abandoned ships/stations, or stations in general. Have them be more of a threat? But lower chances upon completion of uc questline.
-mathis. He owes you a favor. Make him your companion, even If you side with sysdef.
-rev 6. Probably discussed before, but have a summon option. Maybe have a cool animation where a follower comes up with it for you, or vasco somehow.
- weather events and disasters. I just wanna drive my car into the hurricane.
-outposts. Kinda want them to feel more like settlements where people can come join to live, rather then a free labor camp.
-children. Unique children models. I keep thinking Cora's mother cheated on Sam with barret.
I'll think of more later
π 14 | #starfield-suggestions message
Suggestion:
Please add a "Summon" option for the Rev-8 please.
While it isn't particularly detrimental in the base game, it is very cumbersome to use the vehicle in the Shattered Space DLC due to it being spawned beside the player ship, mostly gated in by the surrounding area, rather than being spawned outside of the city gate for convenience.
Thanks!
π 10 | #starfield-suggestions message
Can we get proper documentation for the CK? I think a lot more people will start to engage more the CK if they can get info on it from once source instead of 3 differnt youtubers who are also just figuring out things on their own.
π 11 | #starfield-suggestions message
Feedback for Starborn powers:
They are simply too weak. Being level 90, I'm facing enemies that are 90 easily, but several powers like Sun Flare do practically no damage. So many of the powers are completely useless to the point the only ones I find useful in any way are gravity/area of effect powers being the most useful because it at the very least stuns enemies. And sadly, the power for gravity wave, I guess doesn't scale at all even when leveled up?
Feedback on Nutrition:
The skill that makes foods give better bonuses should also increase the Fed and Hydrated timers from a measley 30 minutes to 30, 60, 90 maybe. Heck I'd be happy with 30 minutes plus 10% even.
Feedback on Carry weight:
The perk should be 50% more effective. I find that no matter what I was always 75% encumbered when all I had was food, 1 suit, 1 outfit, and 4 guns. Not even big guns. Being at about 235/278 carry weight at all times with no crafting resources on me.
β 5 | #starfield-suggestions message
Suggestion
Use inspiration from this developer on YouTube (https://youtube.com/@vuntracity?si=-1ZhDdtF9kUsI2UX) to create proper procedural cities around hub areas and all over on populated planets like Jamison and Akila
The game really suffers from lack of βshow, donβt tellβ, most of the time the game tells you about something, like the SSNN news about the artists whoβs concert sold out in less than half a second, but there isnβt even a concert hall we can go to. Adding cities would alleviate some of the problems with this, humanity being at its prime while only having a handful of cities the size of villages, while not overworking environmental artists. It would also be able to be used to increase cities over time, simulating population growth while also showing the player that the population is in fact getting bigger. It helps that this could also add much needed shops, since the ones currently in-game can never afford all the loot I usually gather, even with multiple trips to all the cities in the game
[YouTube]
Vuntra City is a VR first city exploration game where every building can be entered. It is currently in development, but you can follow this channel for updates.
Steam: https://store.steampowered.com/app/2859220/Vuntra_City/
π 10 | #starfield-suggestions message
β 7 | #starfield-suggestions message
Please have an official release of extra soundtracks that are in the game, especially the one that plays during Unity (I believe it's aptly called Supernova) and the one that plays during credits with the piano
β 8 | #1290321969606037574 message
Windows 11 steam, Always like this. In Dazra just after the space port, There is a large elevator platform. The call button works fine. Howerver the buttons for the platform use are in place before the platform comes down. and after it comes down , the buttons are not there. They work to bring it down as well as the call button. but you cannot use it to go up because no buttons active.
π 17 | #starfield-suggestions message
Suggestions:
KEEP DOING WHAT YOU DO Bethesda!!
Starfield and Shattered Space are amazing! I'm gaming like I was as a kid again, there's so much imagination and roleplaying opportunity within Starfield. I am blown away by how beautiful Shattered Space is, keep up the good work! Starfield is on track to becoming my favorite game of all time. You guys are killing it, the haters don't know what they're saying.
These reviewers play games to beat them, they play games like they're on speed. They're missing the entire idea of what your games are about, and it's obvious.
β 4 | #starfield-chat message
On a related note, Mysterious Tracker makes no farking sense. Not unexpected, given the circumstances, but still no sense to be had. Shows up right at the start of the game basically, "We've heard a lot of great things about you and you should totally join our elite guild." Tf are you smoking, I was literally a miner up until five minutes ago. What could you POSSIBLY have heard?
β 3 | #starfield-chat message
π 19 | #starfield-suggestions message
Suggestion:
The Mysterious Tracker showing up to kickstart the Tracker's Alliance questline should be triggered once the player reaches level 10, instead of immediately at game start.
The reason for this is that the Tracker remarks on your many accomplishments, which at game start, isn't very much, which causes a bit of cognitive dissonance.
β 4 | #starfield-suggestions message
I disagree on the notion that some perks like:
- Piloting for lateral thrusters
- Stealth granting a meter (as in, stealth awareness)
- Theft for pickpocket
- Security needed to hack at the appropriate lock level
being unnecessary and needs to baked into the character because they're considered basic gameplay features. If we do that then we're just getting back to Skyrim-era debate that "there's no roleplaying" because the player character can do everything right off character creation (which I disagree with to start, because to start the character sucks at them and likely to fail as they try to improve)
I suggest to instead add more effects or abilities to skills that are the most "incremental value increases", so that each skill point investment has more value each, but not to the extent that it overlaps with other skills so much to the point that the modularity and specialisation is lost. Stealth, Research Methods, Astrodynamics, Gymnastics, and Concealment are good examples of granting more abilities and benefits on top of the incremental value increase (where the incremental increase are analogue to attribute point investment in pen and paper RPGs, except this one is increased more in sort of stages). Research Methods and Astrodynamics in particular are still good despite being only incremental, because they offer dual increase and/or offer a short-term benefit (reduced research cost) and a long-term benefit (reduced crafting cost) in one skill line.
Social skills is a prime example of needing such additional effects or abilities on top of the ordinary increments. Some suggestions that I have are:
- Toggle-able AoE for Diplomacy, Intimidation, Instigate, etc. (this would also include Robotics in Tech)
- Ability to invest via Commerce
- Add ship-piloting chems so Chemistry skill can also provide benefits for space combat in addition to ground combat
β 7 | #starfield-suggestions message
π« 28 | #starfield-suggestions message
β 9 | #starfield-suggestions message
Suggestion to make class M ships accessible and pilotable if we can't land with this giants it will be flying stations for our regular ships like a hangar moving dock station in space.
π 17 | #starfield-suggestions message
Suggestion: DOOR PARTS.
The inability to designate where doors and ladders are is infuriating.
β 8 | #starfield-suggestions message
-genuine unique weapons, mainly for models. Maybe effects too. Especially for quests.
-shattered space, better rewards for saving house varuun. Just given pocket change and a house that's barely on par with the apartment on neon. A unique weapon, or armor, or something meaningful to remember the events by. Something nice to hang up.
π 10 | #starfield-suggestions message
-
Add more favourite quick slots. 1 per side/up/down, plus the new ones add 1 up/down or left/right. So 12 new slots in small area, or even use left trigger to open a 2nd window of slots like Dragon Age Inquisition does for abilities.
-
I agree Vortex Horrors need to teleport behind
-
be able to fire all or two weapons from one trigger. Its easier for those of us with issues in our hands
-
mod lip syncing tool, so modders can have better mods
-
Codex that tracks planets, scans, etc. so we can know where everything is
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save our custom ships from Unity to NG+
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save outposts from unity to NG+
-
more weapons, weapon skins, etc.
π 10 | #starfield-suggestions message
Feedback for Starborn powers:
They are simply too weak. Being level 90, I'm facing enemies that are 90 easily, but several powers like Sun Flare do practically no damage. So many of the powers are completely useless to the point the only ones I find useful in any way are gravity/area of effect powers being the most useful because it at the very least stuns enemies. And sadly, the power for gravity wave, I guess doesn't scale at all even when leveled up?
Feedback on Nutrition:
The skill that makes foods give better bonuses should also increase the Fed and Hydrated timers from a measley 30 minutes to 30, 60, 90 maybe. Heck I'd be happy with 30 minutes plus 10% even.
Feedback on Carry weight:
The perk should be 50% more effective. I find that no matter what I was always 75% encumbered when all I had was food, 1 suit, 1 outfit, and 4 guns. Not even big guns. Being at about 235/278 carry weight at all times with no crafting resources on me.
to piggyback on this:
Suggestion/Feedback:
Starborn Guardian is scarily underwhelming, and this is exponentially more pronounced on higher difficulty settings as to how brittle the ship actually is, and how ineffective the firepower is for the player side.
my suggestion here is revise the ammo/recharge on it, possibly to behave more in line with non-auto versions of many of the available cannons, as to help it hit harder with no downtime as long as sufficient power is applied to it.
the "missile" at least has the utility function of "disabling" ships going for it, so that's redeemable in one-on-one encounters, but, is also underwhelming given the state of the "gun" weapon on board.
i also suggest boosting the ship's shields, be it faster recharge rate, faster start to recharge, or, ignore damage-stops to recharging shield (i.e. getting damaged does not stop shields from recharging). I don't personally thing the ship needs more shields, but the shields should work exceptionally more effectively since these are for NG+ and they just get shredded.
positive feedback: thank you for letting us decorate the interior, i do sincerely like this addition. as long as the SG isn't used as a combat vessel, it does feel pretty cool to have this as an option.
negative feedback: tl;dr: the weapons and shields desperately need to be buffed, the ship gets shredded like wet tissues and has the damage output of the grendel on a good day. i want to like the ship, but even the frontier feels better.
NG+ features feel like a good start, but desperately need to be buffed to feel appropriately balanced
[made a mod to address the starborn stuff]
β 7 | #starfield-suggestions message
β 9 | #starfield-suggestions message
Feedback on missions:
Turn off the automatic activity/mission system. In which, anytime you finish a mission, enter a new system, look at your ship controls, eat a loaf of bread - it always results in some mission automatically being activated and now all waypoints and jump points lead to it. Remove this. Let us manually pick our next mission.
π 15 | #starfield-suggestions message
β 8 | #starfield-suggestions message
Internal textures for settlement habs. Let's see habs with Red Mile / Volii Hotel, etc textures.
β 6 | #starfield-suggestions message
Suggestion: There should be an alternative to not join House Varuun but still participate in the DLC(I want nothing to do with House varuun but I've still been enjoying story and or helping them).
β 5 | #starfield-suggestions message
-genuine unique weapons, mainly for models. Maybe effects too. Especially for quests.
-shattered space, better rewards for saving house varuun. Just given pocket change and a house that's barely on par with the apartment on neon. A unique weapon, or armor, or something meaningful to remember the events by. Something nice to hang up.
Adding on:
Any weapon that is named or gained by a special quest, example 'Justifier' lawgiver rifle for becoming a ranger, or the Arboron Novastrike Sniper rifle from the TA: Vulture quest, should be a rare, epic, or legendary type with one or more special effects.
π« 23 | #starfield-suggestions message
Could we please have an update from Bethesda clarifying whether the following will be delivered in an update, or is considered delivered already: "with Starfield Shattered Space. According to Lamb, Bethesda has "introduced new ship customization options, which allow players to really tailor their vessels to their playstyle." Lamb goes on to say, "there are new tools and gadgets that will help players interact with the environment in deeper, more meaningful ways."
β 6 | #starfield-suggestions message
Here's a suggestion I got from a Starfield Facebook group:
In the player stats under exploration, there should be something that tells exactly how many times you go through the Unity.
Example:
Unity transitions: 7
or
Alternative Universes Visited - 23
β 9 | #starfield-suggestions message
Suggestion: visible weapons on characters in third person. Why do weapons disappear? Sure some weapons attach to the jet pack that pops in and out when the space suit is off, but why not add the ability to see the equipped weapon on your player model at all time?
β 4 | #starfield-suggestions message
π 16 | #starfield-suggestions message
We can see that npc's can do melee takedowns on other npc's, would be great if you could even just at least give those takedown animations for the player
https://cdn.discordapp.com/attachments/1220745600623185962/1294434874589052978/m2-res_720p.mp4?ex=670affeb&is=6709ae6b&hm=f90908fe24f16d574c434f9e2811dfe782331772aa80fb7b0c5c34b070998a2e& an example
β 7 | #starfield-suggestions message
would it be possible that the facepaints the npc's wear would be added to basegame one day? like for example the skull and runny eyeliner ones. i'm aware there's mods for that, but i like to keep my mod folder pretty minimalist, so it'd be amazing if they'd be unlocked for player characters, too.
π 14 | #starfield-suggestions message
To add to the ship parts suggestion
The Va'ruun has taken some of the regular laser weapons and repurposed them to be used by them, the same can be done with Va'ruun ship parts, they could take stroud eukland and nova galatic parts and reverse engineered them to apply to their faction, so while the base maybe similar to theirs giving them more of a va'ruun theme adds to their smuggler aspect and taking things from the settled systems and still continues with Strouds issue of having his ships be taken by enemy factions for their own purposes, even just this I think would appease people more as just having ships with va'ruun themes be cool enough to build your ship around it
β 4 | #starfield-suggestions message
[Suggestions]
- Possible radio stations on ships/outposts
- A new bridge that is like a combination of the Cabot, Ares, Kon-tiki bridges.
- A refrigerator outpost storage that you can store foods and stuff, the closest thing is the cooler and that barely holds anything.
- Possible owned space station.
β 7 | #starfield-suggestions message
Variety packs:
β’ Weapons β Particle/laser/ballistic/railgun assault rifles, sniper rifles, shotguns, pistols etc from a variety of manufacturers so can have 4 types of particle assault rifle for example this would be a pack of 10 to 15
β’ Armour β Various themes like ranger themed. With cowboy hat stuck on a space suit helmet, stupid yes but we are space wizards so that shouldnβt stop us. More combat orientated spacesuits snug, plated and purpose built. The UC do good looking ones especially the helmets, probably my favourite in the game.
β’ Ship parts β Vaβruun themed parts, people would love these, have them angled, scaled and a dreaded sight to any of inhabitants if the settled systems.
β’ POI β places to raid, abandoned armoires with unique weapons (unique models), banks, small towns think beginning of serenity movie and if there happen to be reavers I wonβt complain, space stations, black ops sites who said the UC doesnβt have some still dedicated to xeno-warfare or the FSC donβt secretly have mechs still in use or better yet a far a way system never got the cease fire signal and have been waring to this day, people have been born to the war and you can persuade them that its over or join a side.
The idea for the pack is more bang for our buck as 4 dollars for a single suit doesnβt entice people as much as 5 suits for the same price.
Part 1/2
π 17 | #starfield-suggestions message
Suggestion: Doing the Ranger questline, really would be nice to inform someone that one the clinic staff is dead in the VIP wing. As it is you cant tell anyone!
Also be great to ask Walter what the hell he was researching in the Excavation site CL25. I really want to know what those blue crystals were for.
β 7 | #starfield-suggestions message
Portable radio, if Starlord can have his Walkman I should be able to have a little MP89 player to listen to pre recorded music and news, it would update whenever you went to a main city could even have faction specific channels.
Horror. We are space explores letβs get that horror aspect going, UC Vanguard intro mission was good at this, the fear of a terrormorph hunting you, now imagine it in a snaking corridor of a ship or better yet a new species of space monstrosity. It could be a radiant quest you and a group of marines investigate why a space station has went dark and something(s) is picking you off one by one. Could add aspects of powering certain systems to help hunt it or escape from it.
Space fauna, while I donβt know if this would fit the game as much, but it would be a cool rarity a creature that lives in space think Moya from Farscape, or more like Talyn with a his giant gun.
Part 2/2
β 6 | #starfield-suggestions message
Intersystem travel update
As far as I know there isn't solid info on what is used for traveling from planet to planet, there might be some middle speed used we don't see, as far as I know auto pilot is used
So here is my suggestion on how you could do intersystem traveling keeping things immersive and not having a load screen
When in space you select a local planet you get the option to instant travel (load screen) or enable autopilot
with auto pilot what happens is your character gets up as the ship starts heading towards that planet, but here's the interesting part, outside your ship time is sped up tenfold, since it'll take actual hours to get to another planet in vanilla game this way it should take only a few minutes
the other aspect is this only affects the travel and outside the ship everything inside is at normal speeds this allows you to interact with your ship and crew while cruising to the next planet, addition with having minigames you can do in your ship with crew, this would be a very immersive experience
if an event does spawn all the game has to do is stop the speed up time and give you the option to engage or ignore, or try to run if a spacer or bounty hunter has been following your ship
β 6 | #1290321645554110488 message
Platform: Xbox Series X
Time Date: 2nd October 2024 08:28 AM BST
Description: I can no longer save my game as every time I go to save it my game just freezes up and I can't do anything I waited a full 20 minutes and it was still frozen so I had to quit to Xbox home screen and reload the game and sadly lost all my progress I made and I had to turn off all autosaves now as that is making my game freeze when it's trying to save. I only have 6 saves and I tried to make a new one see that fix it nope and I tried all other things and nothing is fixing this
I am having the same problem. Mine started 2 days ago. I am using the same platform and my situation is the same with long load times and constant freezing when a save is attempted.
I searched for an answer and there are many that having this problem too. Those that reported it to Bethesda just got an automated answer, that didn't help.
I haven't found a solution yet, either.
https://www.reddit.com/r/Starfield/comments/1et7mym/save_bloat_freeze_or_crash_on_save_fixes_andor/
[Reddit]: From the Starfield community on Reddit
Explore this post and more from the Starfield community
β 7 | #starfield-suggestions message
Suggetion to make some effects, visuals when taking & using drugs or alcohol.
β 7 | #starfield-suggestions message
one of the criminal deeds that can be found on a civilian is "feeding aurora to wildlife"
could you add a rare encounter of local fauna or even a terrormorph who had killed some people and ate the aurora, making them go even more crazy
this could be a fun little rare event to find on planets
the effects could simply just make them more aggressive, tougher and faster
β 4 | #starfield-suggestions message
β 4 | #starfield-suggestions message
β 9 | #starfield-suggestions message
[suggestion] Alternatively to the level 10 trackers alliance trigger suggested by another user previously, trigger it based on accomplishments
A 15% chance to trigger after any of the following events:
- Joining Constellation as a full member
- Joining the UC Vanguard and completing first mission
- Joining the Freestar Rangers
A 30% chance to trigger after the following:
- Joining the UC SysDef side of the Fleet Questline
- Finding the first temple for Constellation
- Starting the Ryuujin questline
A 75% chance to trigger after the following:
- Finishing the UC Vanguard questline and becoming a first class citizen
- Finishing the Freestar Ranger questline and becoming a full fledged ranger in your own right
- Finishing the Ryuujin questline
A 100% chance to trigger after the following (assuming it has not yet triggered)
- Bringing the Legacy to UC SysDef
- Fighting the Hunter in New Atlantis
π 10 | #starfield-suggestions message
[suggestion] 3 new backgrounds
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Miner: Skills are Geology, Lasers (to represent the cutter), Commerce
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Ship Tech: Skills are Ballistic Weapons Systems; Piloting; Weight Lifting
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Gambler: Skills are Commerce, Theft, and Pistol Certification
π 12 | #starfield-suggestions message
We can see that npc's can do melee takedowns on other npc's, would be great if you could even just at least give those takedown animations for the player
https://cdn.discordapp.com/attachments/1220745600623185962/1294434874589052978/m2-res_720p.mp4?ex=670affeb&is=6709ae6b&hm=f90908fe24f16d574c434f9e2811dfe782331772aa80fb7b0c5c34b070998a2e& an example
β 6 | #starfield-suggestions message
[Suggestion] Quick heal and quick treat buttons.
By this I mean similar to Fallout 76: a button bound (or rebound) to automatically apply a med pack item from lowest to highest quality (medpack/trauma pack/emergency pack).
In the same vein, a button that will quickly run a search script and treat all your afflictions when pressed assuming you have the items to do so
β 7 | #starfield-suggestions message
Suggestion to make pilotable mechs and for enemies with ability to ride spaceships, cars and mechs in passenger mode like a "taxi" alike it was in quest when we get SY suit set, so we will be able to shoot from emplaced guns like from minigun in vertibird fallout 4, autopilot to some point for beautiful views and for a group spaceship enemy or ally attack when you like a general think about tactics and give orders to the pilots that will do them.
β 7 | #starfield-suggestions message
π 10 | #starfield-suggestions message
Can Wes actually arrest wanted NPCs and escort them to the jail . And sometimes get ambush by there gang so we have to fight .
π« 21 | #starfield-suggestions message
I'd like to see celestial events like comets and stuff. It'd be dope to be chillin in my penthouse with a comet in the skybox
β 9 | #starfield-suggestions message
Suggestion:
Some Trackers/Rangers/Deimos missions ask for kill a target in some Robotic/Weapons/Etc. outpost. Whilst certain missions put our ship a decent distance from the target (which allow us to perform a strategic stealth approach) other missions for some weird reason simply land our ship in front yard of pirate's place! And the pirates act as the humongous ship landing 5 meters from them is just normal!! WTH IS THAT??
*Please, make our ship landing at reasonable distance of ALL "kill X target" missions outposts! To land a ship exactly on the pirates lair makes absolutely no sense strategically, kill the immersion and the fun. *
At least give us an OPTION to land at distance or not.
β 9 | #starfield-suggestions message
More human made things
The game is majorly lacking in actually big hub planet feels
There's only 2 major planets and both have only one place
No roads no city's no nothing
The game needs random city's roads actual things not just the odd outpost
β 8 | #starfield-suggestions message
Streamline hijacking ships.
Currently when you want to take over a ship you need to make it your home ship, which involves the following pain points:
The items in your old homeship are moved to storage.
The crew that can't be assigned to the highjacked ship is sent to outposts.
You now need to go to a planet, handle your cargo, reassign your crew. This really breaks the flow and breaks the immersion.
It would be great if instead of having to make the new ship our home ship, we could instead assign one of our crew members or even the current companion to take control of that ship and pilot it away.
That way we don't have to go trough the annoyance of clearing our cargo bay when switching back to our initial ship and reassigning crew.
You could even make it so only crew with the piloting skill can take over. Not only does this give use a mechanic to want to pursue obtaining bigger crews, it also makes playing as a salvager/pirate much more fun.
π 11 | #starfield-suggestions message
More faction frames for photomode:
House Vaβruun (possibly individual houses)
Trackers Alliance
π 14 | #discord-suggestions message
Unsure if this is possible - if its a discord limitation, 1,000 apologies
But can we add some sort of slow mode to the Feedback sub channels in the 76 PTS?
There is a lot of un-needed discussion that often has nothing to do with the topic of the feedback channel
π 13 | #starfield-suggestions message
Suggestion:
Add a 'holding helmet' pose for characters in photo mode, similar to what the character customization screen shows.
Bonus points if it uses your equipped helmet.
β 9 | #starfield-suggestions message
Suggestion:
Allow the player to set a self destruct when boarding enemy ships, with associated alarms and countdown, if the player clears the ship but doesn't want to take command of it. This could be done by repurposing the 'customize interior' button for unowned ships that you board, or as an option when you interact with the cargo hold.
The reason for this is 1) It would be awesome, and most of the assets are already in the game to accomplish it and 2) it avoids the player having to go back to their ship and shoot the derelict's newly recharged shields and destroy it in order to get the associated ship kill XP.
π 10 | #starfield-suggestions message
Suggestion:
In the Sol System, Jupiter's moon Europa, has a settlement icon yet there is no settlement anywhere on it. I recommend one of two fixes. Either remove the icon, or add in a settlement on Europa, could be another ancient settlement like New Homestead on Titan, a settlement that, though under UC governance, still hold true to Old Earth traditions and customs.
π 13 | #starfield-suggestions message
Points of interest in space. This would make more sense in the solar system.
We could visit things created by humanity in the old neighborhood.
-
Abandoned space stations. let's be creative
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Lost probes and spacecraft (Soyuz, Voyager, Pioneer, NewHorizons, space bus.) I feel like Starfield ignored the effort of other nations in space. Show what we did...
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Comets, oort cloud, kuiper belt, asteroids. Have you ever imagined a mission where you have to enter the tail of a comet to collect some material?
-
A great catalog about all this
Anyway! I would like to spend more time flying among the stars
β 5 | #starfield-suggestions message
Suggestion to make Lovecraftian Chtulhian references like it was in TES series and Fallout series too but none in Starfield? Some horror themed gear (weapons & wear) and enemies like a gore mutated humans with aliens half robots on some abandoned spaceships, stations and planets with moons. It is also fittable in game i think as a living some ages on a very radioactive planets or super toxic moon would change humans on them so it will enhance horror aspect of the game too with bodyhorror enemies and a Bethesda's Lovecraft reference tradition continue, much more regular enemies too with other's like a spacers with robots with different other robot pieces, pirates with alien pets etc.
Cyber implants enemies and upgradables implants for the player with allies like from the in-game poster "implants for war veterans", enemies in land vehicles. VR and AI powered dialogue chat NPCs would be a new implement to the games.
π 10 | #starfield-suggestions message
π 10 | #starfield-suggestions message
If you choose to leave the artefacts at your outpost don't make it so you'll auto jump to unity, I don't want them in my inventory nor do I want to enter unity, and the same with the starborn, I'd prefer if they'd stop coming after me if I don't have the artefacts on my person or ship, finishing the main story but rejecting unity should be a more valid ending choice
π 10 | #starfield-suggestions message
I like how the crimson fleet made their own weaponry and spacesuits, but it would be nice if they had a non affiliate version of their spacesuits and a skin for the maelstrom and Kraken that removes the CF imagery, just would be nice to have those suits without being attached to the CF, could be a simple skin option for the suits and weaponshttps://images.starfieldwiki.net/thumb/c/c2/SF-concept-CF_Armor_02.jpg/1821px-SF-concept-CF_Armor_02.jpg something like the original concept for the cf suits
β 9 | #starfield-suggestions message
β 6 | #starfield-suggestions message
Suggestions: all are obvious
- Superior Weapons
- Let us Craft at least Epic gear
- Creations category Achievement Friendly
β 8 | #starfield-suggestions message
Suggestion
The Vanguard post quest misc mission about exterminating Terrormorphs should play more like Helldivers missions, go in, complete objectives, destroy nesting grounds, deploy chosen method to deal with Terrormorphs (Aceles or virus), then get out. Preferably with a group of UC marines, or other Vanguards, that are a part of the TMD. There could be a capital ship you dock to before starting the mission proper, it travels to the planet (similar to the jade swan, with the player walking around as the ship moves), the you get on a dropship (like the LAAT from Star Wars) to get dropped off on the mission area
The objectives could be securing civilians, infrastructure and key points needed for reconstruction, with the final objective being the nests and the deployment of the countermeasures
π 11 | #starfield-suggestions message
βoutposts need a complete rework. Theyβre completely pointless and need some other function as well as be streamlined. Make it so we can attract settlers, or just copy and paste FO4βs settlement system to Starfield
βRework Red Mile. Should be more adult focused. Bring over mini-games from New Vegas or copy paste the ones from FO76
β-Allow us to invite our parents to our wedding and have more interactions with us and input into our journey. Like they should say something before end of the game
-Radio: music to listen to and whatever SSN has to say
βIf you shoot in a city, let NPCβs freak out
β Space Stations: end game where you can live in space, invite NPCs that can act as shop keepers etc etc. make it so pirates attack your base so you gotta invest in security inside and outside the station.
βMorally grey and Evil companion: bounty Hunter on Cydonia should be a companion for the trackers alliance, PLEASE BETHESDA
βmore romance options: besides more companions, allow us to hug our partner. I think a small kiss (peck) would be cool but not needed
β Reworked POI system: have POIβs mish-mash with other POIβs and have different factors like instead of pirates, have Morphs overrun a facility, or have 3 pirate factions fighting each other, or have a facility where itβs flooded and youβll be killed if you donβt hurry etc etc.
β Missions with constellation, doesnβt really feel like a βfamilyβ. We need more activities with these group. Mateo/Walter/Noel arenβt fleshed out as the 4 we are partnered with.
βunique weapons and more futuristic tech.
β 5 | #starfield-suggestions message
Suggestion: Maybe Vlad should start giving those temple locations in groups of (some suitable amount, 5-10) instead of every single one separately. Limit this to unity+ and those universes that the player is playing as starborn instead of story. And in the story unity+ universes give the final patch of temple locations in 1 or 2 visits and not at least 10 like it is now.
β 4 | #starfield-suggestions message
Ship Fuel Difficulty Option: add a toggle that makes it so your ships need to use He-3 to jump adding a bit more immersion and planing to space travel. Would make outposts more of a thing to invest in as well.
β 3 | #starfield-suggestions message
Everybody's doing crossovers nowadays it would be cool to get some other Bethesda properties in starfield creation club like doom guy armor but from the most recent game would have loved it if we got a quake-con pack like fallout 4 did , creation club needs weapons packs not just singular weapons the companions need to be fleshed out more let us be able to remove parts from weapons and armor and customize them more freely like in fallout 4 & new vegas and i suggested this before but all unique weapons and armor needs to scale to lvl and be the advanced version so we'll actively search for them and they'll feel more rewarding to use
β 5 | #starfield-suggestions message
The ability to let other companions to have starborn powers others than just Barrett being the only one with powers, all companions should have them or at least to be able to get them in ng+
π 10 | #starfield-suggestions message
Suggestion: An actual faction that care about restoring Earth former glory and actually have datas and infos about the lost fauna, flora, culture and civilizations from Earth. Even DNA sample of some living species.
More than just naive dreamers or rich folks who pretend to care, actual workers with a common goal, the technology and the resources for restoring Earth and discovering what dark secrets might have been hidden in the dead lands of planet Earth.
β 7 | #starfield-suggestions message
Suggestion :
- Exploration : Have a button on the galaxy map to show/hide the percentage of discovering of each system.
π 11 | #starfield-suggestions message
Get a another studio to help Starfield updates like how Bethesda Austin is doing FO76
βFreeStar Questline: Allow us to snitch on Ron Hope
βGive us more freedom with our backgrounds. If Iβm a Chief, I should be able to open a restaurant, if I have a medical background, let me roleplay as a doctor. Skyrim had you do simple jobs like chopping logs. Do something similar here
β-Intersystem space travel: good way to give us more use with our space ship. Give us more quests in space. Those legendary ships should be full on endgame battles and once you dock, it should be a dungeon. At the end you can take over or destroy it.
βgive us M-class ships. When we have to land, we use a small ship that doesnβt have any weapon capabilities. M Class should have ships docked to it, High class weapons, etc.
β-Stealth finishers
β-Melee Parry/finishers like Skyrim
β-Mechs / Space Armor: this can work like the T-51 armor from Fallout. Mechs should be the best the next vehicles and can be fun against other mechs or giga-Fauna that can only be taken down with fauna
βLet NPCβs use vehicles. This can shake up enemy variety, UC can be using a high tech Rover (Look up Halo Wars PUMA vehicle Bethesda), and the other factions have their own
β-Pirate overhaulβ-the pirates all feel the same to fight// Crimson Fleet can be decked using shotguns or other close range weapons but they take Aurora (drug from Neon) which enhances their abilities
Spacers use long range weapons and their distinction is that they fight alongside robots, that can are heavily damaged by EM weapons. Have these robots try to self destruct towards you (similar to those suicide mutants from Fallout 76).
Spacersβ-this one was tough but I think this is cool, since theyβre scavengers and are not Collective, let them try to use Terrormorhps or other Fauna as well as a focus on grenades and mines.
Varuun Zealots already have redeemed which is good but they should have more than just 1 redeemed. Let them swarm you.
β 5 | #starfield-suggestions message
Suggestion
Cooking and chem manufacturing should work more like Skyrim's alchemy, with each ingredient having multiple effects that could boost, counteract or complement all other ingredient effects. This would allow for way more combinations of effects, and different effect effectiveness that, in my opinion, would feel more satisfying than just pressing a "craft this" button. And with the different combinations, using these chems and foods could have more specific uses, like amp but more focused on speed, or an aurora refined into a stronger slow-mo effect
The normal chems in-game could stay as they are, with the player using the research bench, but more experimental and custom chems could be discovered by literally experimenting, getting an "Unknow experimental drug" and actually using it to find out its effect, afterwards, the player could name it, sell the formula and get royalties as other manufacturers make it, or the player could keep the recipe and be able to sell it at a higher price instead. Similarly, the player should be able to create new recipes for food, they could reuse parts of other models with new or mix-and-match reused textures, because who's to say that you couldn't have terrormorph specific xeno-wurst that has a different effect to a space-grub one. If not for Starfield, at least reimplement this experimentation system into the upcoming games, it worked in Skyrim, I'm sure it will work in the next Elder Scrolls game, and I'm completely sure it would work in the Fallout franchise as well, specially with all the chem addicts wanting to find a new kind of high
β 8 | #starfield-suggestions message
Hello I'm really worried about TES6, the DLC was really the last hope for me to see if Bethesda Maryland could pull up the plant, I think it must be hard to have the perspective for you and your team to understand why many fans are furious I'll try to explain point by point why we are worried.
1 exploration
The abuse of Starfield's terrestrial procedure has destroyed a pillar of why we play a Bethesda game (the DLC and the surroundings were too repetitive too), the grounds are much too flat, there is no longer really any random unscripted terrestrial event that occurs between NPCs and scripted events that unfold on the grounds are few in number, the dungeons are much too repetitive and are less inspired than on Skyim because the terrestrial exploration really empty and totally contrary to what we are used to, the absence of Noah Berry is really felt.
2 Characters and staging
The game really lacks epic and variety in quests, the characters (especially Sarah Morgan) are really empty of humanity, however Barrette is really well written and should be an example.
3 immersion
The surrounding sound is far too repetitive and flat compare to your previous games revive Skyrim just after Starfield it's really obvious, the weather changes are always too rare and few, the sky map and much less worked than on Fallout 4 or Skyrim
i have tried to do the simplest thing so that you have a real vision of what we feel as players
π 17 | #starfield-suggestions message
Given the Va'ruun don't have the industrial base for a major shipyard, maybe have them supply some unique ship components. They're supposed to be leaders in grave drive and particle beam technology, so some unique parts there might make sense. Or a custom ship hab or two.
π 13 | #starfield-suggestions message
MORE CHARACTER ACTING.
Starfield intro is very good, the interaction between Supervisor Lin and Heller is well acted. They move, make gestures, move objects, have rich expressions.
For some reason all of this disappears later and we just have NPCs talking statically. Why does this happen? What's the problem with using performances and captures?
π 19 | #starfield-suggestions message
Suggestion: Bring back the "last witness killed" mechanic from past games; why do I still have a bounty after killing literally the only ship in the system I'm in? No witnesses around to report it, yet I have like 15k to pay. Let's make piracy fun and viable; no witnesses means no bounty.
β 5 | #starfield-suggestions message
π 14 | #starfield-suggestions message
I love radiant quests and mission boards. I wish the radiant quest system was more elaborate.
β 8 | #starfield-suggestions message
Make a zoo in spaceship like in one quest we had in starfield but for the players ability and enemies with alien pets too that we can stole if we dock to ship like these and tame or sell them or spread to our home or other places.
π 18 | #starfield-suggestions message
I would like to see broader, more involved missions from mission boards. Instead of a bounty to kill a space pirate at a poi or a ship in orbit, a mission to clear a given star system of the crimson fleet (or spacers or ecliptic or varuun, or even terramorphs for sysdef missions), including several ground missions and orbital missions so that we spend time exploring the target system rather than just jumping in, doing one thing, and jumping out
β 5 | #starfield-suggestions message
||[Suggest] || it would be nice i think if the scanner "f" button on foot would be a really some scanner that the main character would be bringing up like the one you can see in the patch of the scanner skill but in the hands maybe some sorts of them from bad to better customizable upgrading... It would be add immersive and mb some more data on itself like radar nearby NPC allies and enemies i would advise. So and some radar MINI-MAP activation for the spaceship scanner too. Also, i think would be great to add some opening the watch (that given to us at the begining of the game) w really it's model on hand mb some kinds of them from cheaper to better / wear it on \ off to like watch some your stats fastly without go to inventory and then to stats or some other fast or additional data like some that was cut from the game as a gravity meter etc. for the one more last gadget i will suggest bringing some kind of phone to the game for the player to buy, some kinds of them & customizable with upgrades, like one of those that citizens uses for the additional abilities like call your companions to some place or to bring them near you so you will not have to find them, buy stuff with shipping, accept some missions, etc.
β 6 | #starfield-suggestions message
Add the possibility of more, and stranger, vortex phenomena. For example, jump with a broken grave drive, or through a "dangerous" section of space, and maybe your ship will go somewhere random. Or be infested with vortex creatures that you need to kill.
β 9 | #starfield-suggestions message
[Putting a suggestion from starfield chat in here] Β«Oh rlly great idea, like the temporary transformations from skyrim to werewolf and vampire but in starfield for some kind of alien. Think ppl would rlly get this cool (unique gameplay) feature, mb transform enemies too like a infection spread all over the settled systems & it will bring more horror aspect to the game!Β» "Yeah, but more like mutated humans, like you go to the Anihilation planet and it warps you, now you are a bug person or something, with a desire to eat people"
β 8 | #starfield-suggestions message
Mb quasars & pulsars too, i mean, some more cosmic objects that not only planets suns or moons. Gas clouds would be looking great too
β 9 | #starfield-suggestions message
I think you could take some pointers from what elite dangerous did with space exploration and factions and even alien life /enemies space battles take inspiration from old sci-fi shows movies just do something about the repetitive encounters and "empty" space
π 11 | #starfield-suggestions message
β 6 | #starfield-suggestions message
Suggestion: A space circus faction with a clown companion. If you think about low gravity acrobats can be quite a show. And also by adding the Bozo the Clown ball toss game
π« 23 | #starfield-suggestions message
[suggestion] a 15% chance to get a more in-depth mission combining several possible objectives from a mission board. Examples include rescuing hostages after destroying ships and killing a marked target.
π 10 | #starfield-suggestions message
Personally I would really like to see the ability to make larger space ships along with varying types of modules. Would it be possible to have an elevator it has probably been addressed and I didn't see it if so I apologize. A few people have asked to have improvements to the Outpost system and having additional hab types would be nice. Currently the only hab that goes two levels is the Green one and even then the second level is pretty much useless because it is just a catwalk up there. Lastly the ability to build a spacestation... or potentially allow us to take over one that is vacant. If the Fleet can lay claim to one why can't we?
β 9 | #starfield-suggestions message
β 8 | #starfield-suggestions message
π 18 | #starfield-suggestions message
Suggestion: please, allow us to upgrade our Armor/weapons quality using their workbench.
The cost could be high to add blue/purple/gold modifications but at least having a way to upgrade will help us to avoid endless searching for extremely dificult to find high quality stuff.
π 13 | #starfield-suggestions message
Suggestion: please, allow us to upgrade our Armor/weapons quality using their workbench.
The cost could be high to add blue/purple/gold modifications but at least having a way to upgrade will help us to avoid endless searching for extremely dificult to find high quality stuff.
Also a way to upgrade its rarity so you could take a calibrated up to advanced or superior
π 17 | #starfield-suggestions message
β 5 | #starfield-suggestions message
[suggestion] perhaps revisit all the firearms and reupdate the magazines and actions so they make sense satifying and believable, take up or hire Garand thumb or itsyourboybrandyboy as a consultant. Your energy weapons are usually well done, but your other kinetic firearms need some qol. Maybe these weapons can be more old earth weapons.
β 7 | #starfield-suggestions message
[suggestion] Make being NPC starborn the same as the player In some regards
I don't mean everything has to a 1:1. However, it doesn't make sense how a normal starborn NPC cannot take fall damage yet the player can stub their toe and die
β 6 | #starfield-suggestions message
[Suggestion] make some dimension like in the quest when we get artifact teleporting in space and time, like skyrim apocryph. Place that you can get in in anytime some unique way, mb our lil home in another dimension where we get the power to enter it from new artifact that have itself enemies, abilities like changing your perks, lvl stats. Idk, enterable vortex maybe.
β 4 | #starfield-suggestions message
I hope Bethesda is internally concepting and experimenting with wholly novel game loops instead of just compiling lists of feature feedback.
β 5 | #starfield-suggestions message
It'd be cool if mission boards were directly integrated into your cockpit and populated with new missions every time you entered a system.
β 5 | #starfield-suggestions message
[Suggestion] If you've done Sarah's personal quest, add Sona to the people you have to find at the Lodge after the Hunter attack.
π 18 | #starfield-suggestions message
The evil Andreja universe should tie in with Shattered Space (if installed). Instead of confronting her at the Lodge, you could have a short quest to track her down on Dazra.
π 15 | #starfield-suggestions message
Suggestion: add some indoor outpost/ship craftable luminaries like this one. They already exist in the game, so I suppose it is not difficult to include to the decorations or furnishing options. It will be nice to have vanilla lighting options, and not depending of mods to have it. Some outpost and ship ambient are quite darker, it will be nice to have options to increase the illumination.
https://i.imgur.com/NwrAUi7.jpg
β 6 | #starfield-suggestions message
The new map in update 1.11.33 looks very good in terms of graphics, but it has removed the explorer spirit. Now we know exactly where all the buildings are and we even know what type of facility it is. We know whether it's worth exploring or not, we know exactly what we're going to find.
Actually, in my specific case, I use a mod that removes the floating scan icons, forcing you to explore blindly. It's an amazing feeling to climb a mountain, reach the top, and come across a building on the horizon. Without knowing if it's a hostile place or not. But this new map has put an end to that.
My suggestion is to hide the map with a "cloud" that opens up as it is explored. Something that already exists in many other games, precisely to give meaning to exploration.
β 3 | #starfield-suggestions message
Cannibalism, clothes or spacesuits disappear from dead bodies on loot.
β 4 | #starfield-suggestions message
[Suggestion]
why not give us a mech to ride? well we are the main character after all.. why not let us use mech outside of town?.. the lore has mech.. its funny if we cant use mech..
β 7 | #starfield-suggestions message
Suggestion:
Disable solar radiation hazards when underground or indoors.
Ex: On Mars and other thin atmosphere planets.
The reason for this is that there are quests with long stretches that occur at some of these locations, and playing on harder hazard difficulties makes this tedious and unintuitive. Solar radiation while deep underground on Mars, for example, shows up at dawn as it would on the surface, and persists unavoidably, even when in 'indoor' locations inside the underground mine.
π 14 | #starfield-suggestions message
Suggestion: have the top portion of the bunk bed actually usable. What's the point of bunk beds if we can't use the top part?
β 9 | #starfield-suggestions message
Suggestion:
Port over reverse pickpocketing from Fallout.
I want to drop live grenades into people's pockets.
β 8 | #starfield-suggestions message
β 7 | #starfield-suggestions message
Also with a lower body visible when you look down like your legs would be awesome with the effect that when you look up weapon lowers and with watching down weapon get higher & the effect filter like you real see inside of the space helmet.
β 3 | #starfield-suggestions message
Suggestion:
Post destruction of the Citadel if you (the MC) chooses to restart the Serpents Crusade, Barret, Sam and Sarah should stay perma-mad at you and no longer able to become a follower (unless through a quest step) until you cross through the Unity. Also apply this to the Crimson fleet/Sysdef quest if you choose to side with CF.
β 9 | #starfield-suggestions message
Science outposts should assign survey quests. Industrial outposts should assign resource gathering quests.
π« 23 | #starfield-suggestions message
β 4 | #starfield-suggestions message
[Suggestion] More view of the hands in artifact cutscenes
So in the very first artifact cutscene, the player reaches out and touches the artifact. none of the other ones has this. Please add it.
π 12 | #starfield-suggestions message
[Suggestion] Re-suggesting vehicle upgrades for the REV-8 because I thought of more.
Categories for upgrades:
Weapon upgrades: damage type change, fire speed increase, damage increase, etc
Handling upgrades: turn radius increased, better handling, etc
Speed upgrades: boost, jump, regular
Seat upgrades: 2, 4, and 6 seat configurations. 6 seat configuration only removes VASCO's seat.
Elite upgrades: self driving (drives self to marked map point, but does not use boost or jump to do so); Companion Turret (replaces turret with place for active companion to sit and fire at things); Storage bay (2 and 4 seat configuration only; removes VASCO's seat and replaces it with a 200/100 (respectively) storage container;
π 16 | #starfield-suggestions message
Suggestion: Add more news to SSNN "radio". Usually SSNN reproduce very few (maybe 5-6) news repeated over and over. As far I can remember, most of them are related to our character's earlier missions. My suggestion is to make an effort to include random news about the Settle Systems, from "celebrities" or peculiar stories of farmers, businessmen, etc... To give SSNN more diverse stories maybe turn the broadcast interesting to listen sometimes. And, as always, add more immersion to the game with less effort.
π 10 | #starfield-suggestions message
β 5 | #starfield-suggestions message
[Suggestion] change seat rev-8 button for shooting from seat use our inventory weapons and maybe while our companion will drive us to point marked on map.
β 3 | #starfield-chat message
π 11 | #starfield-suggestions message
This may already exist but a more fleshed out farming system that allows you to grow an actual selection of crops that aren't specific to the planet your outpost is on. Even if it's a hydroponics system in a greenhouse/biodome
β 6 | #starfield-suggestions message
While I would love that the edges of the Settled Systems are actually devoid of human live and settlements, such that only fauna and flora exists for life for us to discover first, it may be just too niche to implement
What I do suggest is to at least reduce them a little bit in the periphery. Things like the odd stray gas tanks and paltforms with tools on them and especially the odd boxes in caves, already tells that there were someone else that came first. I don't think these would be missed if they're gone https://cdn.discordapp.com/attachments/720968174413152276/1296882425594384490/20241018134123_1.jpg?ex=6713e761&is=671295e1&hm=ddd90a3ede88176296ca59b5b86d2af0a1243c135664c94045d85834c3c00ffa&
EDIT: I do mean the ones that have no obvious settlements near them. I am aware that such things are thematically connected, but there are occurences where these strays do not occur near any such thing
β 8 | #starfield-suggestions message
Basically anything that seems like a routine job somebody would want done in a space faring society, make a radiant quest for it.
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β 7 | #starfield-suggestions message
NPCs that hang around space ports and give quests to run deliveries to settlements. You can even add a flag that increases chance of spacer/pirate attacks while running deliveries.
β 5 | #starfield-suggestions message
[Suggestion] bosses (not just legendary hard NPCs), like was in every prev. Games you know with its health bar epic music and a unique move sets fight.
β 5 | #starfield-suggestions message
[Suggestion] to fix the manipulations, fear and diplomacy with ignition system, because i just dont get the point that we able to just for a short time? The perk for make it longer still tok short and we can give only 1 order per the status & only once a time oer NPC? Stupid, in fallout 4 this system was much longer with commands that you gave to your manipulated NPCs much more so that ability is making sense in the game but none point in that when it is too limited. I wanna use it is enhance gameplay making it more unique special way the like so a fix would make it better awesome.
β 5 | #starfield-suggestions message
[Suggestion] to add apostate UCs, FCs, Pirates that will be enemies to us even if we friends with the fraction because it's too low few humanoid human enemies to encounter when we friends almost with all of them... Like the FC have the one's, other fraction needs to have their apostates too so we will be able can to fight much more human enemies to encounter.
Also, as i said before make them to spawn with their robots and alien pets come within vehicles for everyone so we will have to fight them too & alien pets for the player to have too.
β 5 | #1290321493707718659 message
π 10 | #starfield-suggestions message
Suggestions
1οΈβ£ Have a chance for Spacers, the Fleet and specially the Ecliptic to engage the player in a non-hostile manner by demanding money or other things like resources, medical items and drugs. Spacers have a 50/50 chance to tell you "Leave before we change our minds" or "Kill them, we need no witnesses" when you agree to give them things. With the Fleet it's more of a 30/70 chance, 30% to let you go and 70% to leave no witnesses since they are sadistic pirates. Ecliptic, being a mercenary faction, should have an 80/20 chance, they have to keep a somewhat neutral image after all, and it's bad for business to kill a potential client
Increasing your diplomacy skill should change the odds to your favour, and using the actual diplomacy skill just before engaging should give you a 100% chance to be let go if the skill passes, same with the Creator's Peace power
The actual chances of them engaging instead of being hostile straight away should depend on 2 factors, 1) the faction they belong to, Ecliptic having a higher chance of non-hostility since they are well-off mercenaries, and the fleet having the least since they are well-off pirates. 2) The system you are in, further from the Settled Systems would decrease the non-hostile engagement chance since they'd be further away from manufactured goods like ship parts and medicine
2οΈβ£ Ecliptic should have a base of operations, or at least a contact you can talk with, so you can go and hire them as a security detail, giving you access to space escorts and on-ground squads to assist you. While having them following you, there should be a way to give them command, possibly through a secondary mode in the scanner mode or activating a sort of command screen in the inventory menu (similar to the ship crew screen), this commands should include stay close, spread out, wait outside, give sniper cover, letting you properly plan out and execute new ways to play to clear out POIs
π 11 | #starfield-suggestions message
Suggestion:
Add a Superior quality level to low level weapons, so they stay relevant to the gameplay for longer and/or are viable to use without intentionally handicapping yourself once more powerful weapons are available. This would include Advanced versions of the Eon and other weapons that are currently capped at Refined.
Variety is good.
β 7 | #starfield-suggestions message
Still on planets:
-The buggy is a major and extremely welcomed addition to the game, it handles great, and it's pretty fun to drive, but it feels so slow. It has incredible acceleration which means it reaches max speed within seconds, but in there lies the problem, because of its incredible acceleration, it feels like we press on the breaks to keep a constant speed after that 2 second acceleration instead of working the motors (assuming electric) to their max capacity. If the buggy is electric, even Teslas have a great acceleration but take close to a minute to reach their max speed, if the Rev-8 could have a slightly better acceleration curve, and a better max speed, it would feel so much better. Then there is boosting, is awesome, but as soon as the boost ends, the Rev-8 seems to slam on the breaks to get back to max speed rather than using the extra momentum to drive faster until that momentum is used up and slowly slow back down to max speed
-Continuing on the Rev-8, there really needs to be a way to upgrade it, the boost, the fuel, the speed, and most importantly the looks. We can't change anything about the Rev-8 outside its paint colour, and it's really disappointing, specially considering that this game has one of the best ship building mechanics I have ever seen, it might not be as extensive as something like Space Engineers, but it's so much more open ended and customizable than No Man's Sky, use it for averything you can as well, this goes for guns too, I would love a DLC for something like that
PT 3
π 10 | #starfield-suggestions message
Nice to meet you. I always enjoy playing Starfield. Since I don't speak English, I'm using ChatGPT to translate my messages.
Proposal 1: NPC Names
Currently, NPC names such as "Citizen" or "Energy Weapons Specialist" feel quite bland. Therefore, I suggest separating titles and names in the display.
For example: Sarah Morgan, Leader of Constellation
If NPC names were automatically generated by AI, players could encounter "Citizens" or "Companions" with different names on each playthrough.
Proposal 2: Agriculture, Livestock, and Fishing
At present, it's not possible to produce fresh food like lemons or grapes at outposts. I would like to request the ability to grow such crops at outposts. We also need grains like wheat, barley, rice, and potatoes.
Additionally, we cannot obtain meat directly from animals. I would like to acquire meat and dairy from both wild animals and livestock. This would enrich the cooking experience through a variety of ingredients like fresh meat, cooked meat, and turning raw milk into butter and cheese. I want to move away from a lifestyle of cooking with synthetic food and thin membranes.
β 7 | #starfield-suggestions message
Would it be possible for space suits to not be visible whenever a companion's space suit is not required. And when walking around settlements for NPC's to not acknowledge I'm wearing a spacesuit when it's hidden.
β 6 | #starfield-suggestions message
Proposal 3: Crafting Weapons and Armor, Adding Armor Modification Sections, and Enchantments
I would like to request the addition of crafting weapons and armor. If it's possible to swap barrels or add armor plates, it seems reasonable that we should also be able to craft entire weapons and armor. Perhaps you could implement this by requiring players to purchase a license to unlock crafting.
Regarding armor modifications, I suggest adding parts to improve environmental resistance. It would be nice to have several grades of parts prepared for each of the four categories.
Lastly, I propose adding enchantments or "legendary effects." These would be unlocked by being reborn as a Starborn. Players would use skill points to enchant any weapon or armor they desire. The idea is that you are imbuing a part of your soul into the weapon or armor, as skill points are earned through your personal experience. Since your soul is transferred, enchanted equipment would carry over to the next playthrough.
Proposal 4: Crafting and Modifying Robot Companions
There are already several unique robots in the game, but only a few have advanced AI. It doesnβt feel right for Vasco and Kaiser to remain so lonely. Similar to building ships, players could assemble robots by choosing parts like generators, torsos, legs, arms, heads, backpacks, weapons, and more. You could select a personality and voice, and give the robot a name. The robot's personality would develop through interactions with the player, and if you tried to modify a highly developed robot, it might react like Juno and express its displeasure.
β 7 | #starfield-suggestions message
More novel ways to use the scanner, mining, Zero-G, space flight even, for the more elaborate quests and setpieces
I.e. have the quests involve more of the game mechanics
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π 10 | #starfield-suggestions message
π 16 | #starfield-suggestions message
Please officially add this to the game. Your previous games had this, so why not Starfield. https://www.nexusmods.com/starfield/mods/12140
[Nexus Mods :: Starfield]: NPCs Have Routines and Stores Have Schedules
Adds daily routines to 36 named NPCs, and 4 unnamed NPCs across major cities and settlements. Many stores now have business hours, and employ robots to work the night shift.
π 18 | #starfield-suggestions message
Suggestion:
More ambient radio chatter when in space around other ships. This is to increase immersion.
See: Elite: Dangerous for examples of space foley
β 6 | #starfield-suggestions message
More crewmembers villages outside of cities cars jeeps vans etc hovercars craft our own guns I mean we can craft some clothing through creations how about more stuff???? https://www.youtube.com/watch?v=otJ2rXMuLno cars from the 1980's movies π Diner in the middle of nowhere Spaceballs stuff
β 8 | #starfield-suggestions message
Seeing the same species on different planets is ridicoulous. But that's what you get when you have hundreds upon hundreds proceduraly generated planets. You would need a lot more creature and plants models for fauna and flora to be more diverse accross Settled Systems. My suggestion would be to lower the number of star systems hosting the habitable planets. Or, even better, lower the number of habitable planets across all of the star systems.
Edit: Each one of us giving these suggestions means we care about this game and we want it to get better. And by being better and lowering the issues it has, it'll bring more people to it.
β 6 | #starfield-suggestions message
Suggestion. The Vendors in the reclaimed Jarek's Rest should have names and not left as Settler. As they are far too easy to miss when searching for.
β 7 | #starfield-suggestions message
Make everything on a planet have the same gravity as the plant
I'm tired of landing of a .85 gravity planet getting in a building and it goes back to 1
Or 1.50 and goes down to 1
π« 24 | #starfield-suggestions message
Suggestion: Allow our ship's crew to** get out and walk around** (maybe checking the ship, talking to each other, to go an errand) while in player's OUTPOST or Settle Systems "big" cities (Akila, Cydonia, Neon, New Atlantis. Dazra).
This would add a nice immersion and give the correct impression of a active crew. I have 6 crew members and they NEVER get out the ship! Once I saw Andreja walking around New Atlantis alone after I landed there and get out to some mission. Make this an usual crew behavior, please.
π 18 | #starfield-suggestions message
π 15 | #starfield-suggestions message
Embrace one of the game's best ideas, NG+ Expansion:
Expand the randomness of NG+s with more possibilities. It could be simple things like just cosmetics, such as randomizing the appearance of some characters (constellation or not).
It would fit well with the game and encourage players to explore this side of the experience. Not to mention how personalized it would be for each player.
π 11 | #starfield-suggestions message