#š®ćilluvium-zero
1 messages Ā· Page 191 of 1
I am not sure how kieran is worried sILV price will drop if we allowed sILV to be used to purchase.
o wait i see it
As long as it's sILV and ETH I'm cool with it. Hopefully not just sILV because then I'd have to start claiming some š
But maybe an auction for the higher end lands will discourage whales from selling sILV for cheap
Wow. Much detail š
@static raptor
You said it would have to be auctioned to be fair?
So you mean like each land individually listed and sold to the highest bidder right?
Gonna take some time to understand but nice!!
There will be a land sale? š
Lol same. Just trying to figure out how much money I need to try and save š¤£
Maybe
All of it
If i had that kind of money I would. I am but smol
I can imagine like a bid of 10,000 sILV going for one ultra-rare ILV land
I am smol also but will be prepared
Every land sale has been chaotic af haha when there is hype
I've never been apart of one but I've heard the stories :P
Jeez
How we going with the reading materials?
How to sell my car for ILV land so far
Ahahhahahah
Soooooo good.
I'm planning how I want to play already.
In my mind it's already approved š
It's gonna take some time mate. Love the release! Keep up the great work!!!
I love you guys and girls
my tinder profile will now include ILV land owner
My opinion is : no need to sell lands until we are close to the release, which would be around december. So there is no rush and it leaves plenty of time for solutions
š¤£
This guy drank and didnt sleep
their thumbs would break with how fast they'd swipe.
This !
Or he is taking a midnight shit
idk which direction, I don't use tinder. The good swipe I gues.
protein shits
me neither but had to make the joke
I'm proud you did.
cocaine
I was gonna say time machine but cocaine might work lol
This would preserve us from the : No UsE cAsE wItH lAnDs SCAM narrative
Feel like the Illuvium team is working with something a bit more productive
true
But then the top tier lands wont be 10k sILV
it will be 100k sILV
Not sure about sILV tho
Hahaha
Doesnt bring any revenue which is the goal of the land sale in some part
Not the way I think about it
When is the land sale
less ILV more % i own
Sure
In a while
Homie joined the discord and immediately asked when land sale
Sorry just joined and looks like a AAA axie
Land sale is still a maybe
Been interested after finding out about it
Being voted on *soon
check out #791148036935516161 !
Welcome
We are still at the idea level
Lands need to be created and game tested anyway before sales
Will be!
I for one am so damn impressed with the progress from you guys. I don't own any tokens and in upset I couldn't buy a few weeks ago due to personal circumstances however I have a true belief in you guys and what you are building. This will be the next diamond Nft play2earn game
hahahah
This mini game sounds dope. Great idea

Impressed with the thorough document as well. Hot dawg! Legitimate brains in this space.
Eth from land sale goes to revdivs?
Believe that's what they said yeah.
It was how they made me feel better when I was worrying about whales buying all the land.
It's fine because I get money from their spending. via my stake/revdis..... š¤·āāļø
I still want the land tho š
where is mini-game?
only thing so far is the game design document
Hectic!!.
hahaha š
yeah so i like an auction for each land, on imx you could just list them all for sale, bots cant do shit
and everything sells for its fair value
those that want it most, get it
rev divs get highest payout, all is good in the world
sILV involved ?
im not sure which is best tbh
a one time 50mil sale is nice
but what if you could earn a larger % of the network by burning the ILV from the whales
who b buying the big stuff
without a doubt
not just the whales here
yeah its just adding a bunch more funds that can be spent though, which would result in higher prices
maybe only 10-20% higher though, hard to say
Whereās the game design document lol
would be good for those of us with 100% of our networth's staked in ilv farms
Just saw announcement
check pins
Think about it. They use precious ILV to FOMO into sale
less ILV around
meh its just a one time sale how much can you expect from it
id guess 1000eth?
what would a 10m sale do to revdivs
yeah but some will be in eth either way, so there will be revdivs
but generally revdivs are gonna be low for the whole time staking is available
cause its always gonna be cheaper to buy and use sILV
Ty
Read the first page and it sounds like a sick idea
Will take a closer look tonight
until the point at which $ spent in game >>> YF rewards
What if best lands would be not for sell but they would be owned by top10 arena players?
And that would refresh every week or sth
And those lands would "remember" what players had built on them if they owned them before
Maybe those could be from different pool even with some other resource that would be available only on those
This way it could be added later on too
So there will be land on this game too
Only mini game
maybe one day will be main game integration
i like real ownership, would much rather prizes you can win and keep, vs get to hold it for a week
Ye ofc, I didn't meant all the lands should be like that for sure
Problem is lands, as it is now, will live on L1. IMX might not be ready when we are ready for land sale.
Just idea do You could connect games with out really big impact
Revdis from the main game will flow through IMX yes
And will end up on L1 to buy from market
but land sale on L1 could still pay out revdivs (which are paid on L1)
IMX should be ready though.
you can already mint/sell nfts there
Yea
We get revdis on every trade of those lands also
Would we?
Fancy
In my mind itās short sighted to think revdivs > sILV use
But I canāt formulate it
yeah i agree with this
But who knows maybe Iām literally thinking of the moon and my sight is too far out
I've only read the first page of that .pdf so far as i don't have the time right now. (or at least the time to take it in)
Though this is a an actual picture of me rn
@bitter glade just finished reading the full GDD. I skimmed it earlier. I am extremely impressed and the dots are starting to connect.
wheres this document please?
yeah im looking for the actual doc
It's pinned in the channel
It has so much potential.
When Kieran read I thought he might not like it but I was really hoping he would. But then he came up with the Megacities expansion (the generic name is just a placeholder I made) and it got me even more excited.
Can you imagine some shrimp holding out for a huge sale from some land whales?
got it thank you
Lets do a VC soon
I have some ideas and I think alot of other people do!
I love the research ideas and expansion
theres so many aspects of gametheory and economic drivers
Maybe later. Yesterday was long and I only sleeped a bit.
Oh ya not today
Im talking when you get some rest
Sure. Does everyone like the names? If you do, they were my idea. If you donāt, blame @true chasm
Haha
I think there were a couple that I was confused on but maybe once I understand the background/lore it will make sense
I liked alot tho
This is what i hoped Earth2 would be lol I like it
I bet if we market it right
we will get alot of ppl from their discord
:))
huge following
I dont doubt that because im one of those people lol but i have been following Illuvium for a bit
Lots of normies in their to
too
thinking its the metaverse
Hey gangsta's, does anyone have dates that the Pre-Seed and Seed sale went live? The white paper states Dec 2020 and Jan 2021. Though i'm looking for exact dates it went live and the Dates it was closed.
There arenāt exact dates.
Sounds good
I shall remember this betrayal!
Why sell land when you can be a virtual landlord, contracting the best whales and architects to harvest the resources you own
Intriguing mini game, with the sophistication to make gamers think about the different strats
Personally I'd shard hoard
Iām not in favour of fixed price but am in favour of staggered release.
But I am not on the council so I donāt matter.
@sweet mountain "Also, sets some very clear floor prices for each plot. auctions don't do that" -> Can you clarify this? Auctions can have a visible or invisible reserve right
I think they mean floor as in āoriginal sale priceā
Over here
Thanks
personally I like fixed price for the base land tiers, but at some point the best/highest lands have auctions
Hahahahha
F1 Delta Time did auction their top tier "land" and did a staggered release at a fixed priced for the other tiers. It makes everyone happy: whales that want to splash for that unique land and project supporters/players who can buy a less rare land piece.
Agree with this
this
this š
Agree
The lowest land price was around $2,000
If we do a fixed price then who gets it?
Ok
Ya I think 1-2 ETH is a good price but that can be discussed later
They allowed 3 land purchases per transaction and set up a day and time for the sale
So letās say we have 10 plots. And we put a price of $10.
I think I saw a land sale with some mechanisms to prevent faster clicker/best internet connections getting it
everyone interested was able to get some
But letās say 20 people want it.
let me go trawl my internet history
Do we randomise it?
if you think there will be much more demand than plots we could allow only 1 plot per transaction
Maybe we can look at the challenges of other land sales, what they have done. Maybe speak to other communities/devs?
for sure
Thatās not my style. You do that and report back to me. š
I am in Due Diligence for a reason XD
Aaron will go and create a model to predict the exact number of lands required for each price point, and then weight it to create the optimal amount of demand
Humm.. like a randomized pre booked lottery sale?.
Or what's you mean?.. Haha.
If interested I can provide full details of F1DT "land" sale and what are the benefits on their ecosystem
Yes please.
I prefer to come up with solutions in a black box first. Then compare to others. Because it means you tackle the problem from diff angles
Love it
yeah agree with that approach, i think there is a problem with many people here wanting cheap land.
i want the land to be sold at a price where it cant be immediately flipped for a profit
and that way people who value it most will get it
i think its basically impossible to do that with fixed prices, you need an auction mechanism
Could also do what Upland did. Charge for packs. That cost certain amount. And u fluke the rare lands or u just get common lands.
maybe thats not what you guys want though, maybe giving ilv holders cheap land is the goal? could just give it out for free too
could packs contain nothing?
otherwise they would be very exp if the worst you could get was a cheap land
I want people buying the land... who are interested in the land and the game and the future of the whole universe.
Not really people looking to immediately flip for profit... more long term holders that are invested will know the profit comes later.
yeah you only really get that with an auction, with any fixed price you either dont sell all the land cause you priced it too high, or you sell it all and are 10x over subscribed and its mostly flippers
Thatās my concern.
I am beholden to the Dao. I would like to buy land too but realistically I donāt think I would be able to afford it. And thatās ok with me.
yeah im happy to miss out if others are paying more than im willing to
Exactly. If I miss out because of random draw that feels bad to me.
Same here
Agree. I don't want flippers
If I miss out because whales put 8 squizzilion into it, noice.
Facts
I thought you wanted active members to get it for a lower price?
"Land Sells for 500 ETH in Illuvium" is a good headline
@bitter glade what are your thoughts on eth only or allowing sILV?
Hmmmmm tough, I don't agree with this sentiment. Thinking that it just ends being a game for percent of people is good ?
I think we are forgetting about the F2P component
There is free land. Anyone can play.
but not owning any land
what a vibe
Think a balance can be done though...
low quality lands
I mean we can always just have a lot of low tier land ... maybe for low tier land: fixed price + pre-registration + some buffer is enough to ensure that everyone who wants some can get some
I want active.. interested.. invested members to get it for a good/decent price.
It's all a very hard.. fine balancing line/act/trial.
I believe arrons big brain can come up with some clever mechanics to help solve "some" of the issues that will arise.... maybe.
(of course setting the buffer is tricky)
Keep in mind the ILV token holders get 100% of the land sale.
They only get 5% of the on sale.
i think the final auction price being what everyone pays is good
so we still have that base price to go off, its just that its variable
ie. all mystic lands sell for same price
Well the issue is that I donāt necessarily agree with anyone getting it for a decent price of decent means below market value (unless we are talking about a small percentage).
Also Johnny is smarter than me.
š
in any case I need to bow out and get some work done, I'm sure Aaron will keep me updated, ciao folks
Oh nice. So when is the land sale
if we are selling land below fair value, lets sell some illuvials below fair value too, ill scoop them up
fwiw i find this really interesting, the balance between ilv holders who want the biggest sale/best for the game and users/community which wants a good deal rather than a free market
i think a lot of governance decisions will be like this
Well current supporters should get a small portion so they dont get botted out
How can they be sure
Okay. Is it announced
The math doesnāt lie. If people get a good deal, then some people miss out. And the Dao misses out. If people get a bad deal, then it negatively affects the project long term.
A market deal to me is the only solution (for majority of land sold)
how ami
By "decent".. I kinda just mean an even price range .. that aims to keep most people some what content.
Not undervalued.. but not extremely over priced and marked up 10,000 fold.
Faith youz big brain peoples will come up with some crazy ideas for it all.
how do bots beat real users without paying a higher price @sweet mountain ?
Man. Seems like i caused an issue about land price.
I think we just wait for more news to come.
There will be people unhappy on both sides.
Cant please everyone all the time.
err youre wrong?
Just wait closer to sale guys
To be honest I still donāt get it @sweet mountain
A person could also have a strike price to bid and just sit at the computer I donāt think a bot would change that
We wait for more infk
But all in all.
Hells yeah.. majorly excited for the mini game thingy
Woop woop.
Info
What does strike price mean for destroying an auction.
I set a bot to bid until $1 or I can do it myself in an auction
Then we voice our concern
Well I mean I could do it just as much as a bot
I guess they could at the very last second
But I had the idea of captcha bids lol
i dont get it at all
Matt is countering the idea of strike price.
Which is why Iām asking for clarification.
I think the one benefit of bots is they could bid on a lot of lands at once at the last second. But we could have some sort of protection on that
Timer, captcha, some other idea
i mean why are they cheap at the last second?
or they arent, and the bot owner is just willing to pay more
Not cheap, just saying a bot could bid faster than a person. Nothing about price
Oh true
Smart guy forgot about that
If you do that then you donāt have to worry about a bot bidding at the last second. Theyād be the same whale with or without the bot
As far as I know bots are good at a lot of things but not an advantage in an auction.
isnt that most auctions?
I was thinking of it like wow. You bid on an item in the last x time it extends to a certain Point. Eg bid in last minute and it extends to 30 mins
Ami, if the price is fixed how do we choose who gets it if many people bid?
how does declining price get botted?
they can buy at a price that noone else wanted to buy yet? seems pretty fair to me
Or whitelisted?
Letās say a plot comes up. You and I both want it. Who gets it. The faster one or the whitelisted one?
Or some other idea.
Fixed.
lol.
But there is only 1
For fixed if we are talking about a whale with a bot couldnāt they just buy them all
And 500 gwei that b
Fixed price unlimited supply?
Oh okay
So wait a sec.
Letās say there are 100 plots. And 101 people want them.
The fastest 100 get them yeah?
Then 1 with the bot gets lol
Ok so that system sounds perfect for bots.
an auction š
I think thatās auction
But with that said letās keep thinking and talking maybe thereās a third option
Then what dates were the Pre-Seed and Seed rounds opened?
on land? sounds tough
I do not mind auction but I do have a genuine question about this. Let's say there are 100 common plots and we auction them all at the same time, right?
Ami's problem seems to be that a bot could wait for a fair price then buy a large % of supply and others who are waiting would miss out.
but to me that seems fair still
You said there were fixed price sales that had no bots. What did they use? Whitelist? Iām struggling to come up with other options.
what if I only want 1 plot but because I don't want to miss out I bid on 2 or 3 and end up winning them all?
declining price auction works for that
Not sure.
Captcha system that has do be done every couple of minutes?
Lol
I was thinking captcha on bid
Well if the co-founder doesn't know these dates who would?
I think they should be staggered. So that does t happen.
Pre registered.. semi paid.. randomized sale.
Start with highest teir first.. 500 people pay the deposit and the 100 names are drawn.
The other 400 then get entered into the next lower down teir sale release maybe.. and so on.
Possibly several sales in this style.. over time.
so we setup a high price that keeps going down. and when someone feels like that's a good price they buy it on the spot?
I guess nobody. Can you explain why you need exact dates?
Way behind, is there a pinned message talking details about this land sale?
i think ive already mentioned but to reiterate, noone should want to buy a huge % of the land cause so much of the value of the land comes with potential integration with the main game, which is subject to ilv governance, if a bot bought all the land for example its less likely to be used in the main game, and will be worth less than if it was widely distributed
Nope.
Creating a date list for token unlocks and working on a supply rate per day on these figures
Token unlock date is different to pre seed date.
The unlock date started at token genesis in March.
Effectively pre seed had a longer lock up than 2 years.
The date should be in the white paper.
Late March I believe.
Yea i got the hint fellas, cheers
No worries haha
Does the mini-game offer more revenue if more players own the land?
or is most of the revenue from the land sale
revenue I mean to ILV stakers
good thinking, we need to assess what is best for the DAO
from reading the game doc i dont think it adds any ongoing revenue to the game other than if people spend eth to speed up their minigame actions
which would go to revdivs i guess
thats what Veve doing
Yeah would need clarification on this
we wait for closer til land release
Is there a good site that has a history of past land sales and how much money they raised? Iād be curious about details on cost and quantity as well.
I think @noble quest and the team will have a brilliant idea.
In my mind, if the game revenue is mainly from land sale I am not a fan.
of it existing?
who's to say it wouldnt be used for more later
that would be up to governance
i dont think you can expect to create only a minigame that puts heaps of eth into revdivs
We wait guys. Just Chill about the land sale and flippers and bots.
I know i started this in General. Sorry.
Haha ok, give me 30 mins to read this shitstorm that happened in here regarding the minigame stuff š®
You naughty lad!
We collectively are the DAO lol
We donāt chill and wait for decisions, we make them
Hive minds š®
The great thing is we can work together to work out what happens next, including future revenue models. One mentioned in the pitch is building speed-ups via ETH which is potentially a very strong model: until the influx of casino games, these kind of building games, primarily fueled by speed-ups, topped the mobile 'top grossing' charts.
personally im just getting more hyped
gotta buy more ILV over the weekend
š
fan of the idea for what its worth
and not super concerned about flippers personally, interest in flipping = interest in your ecosystem, shouldn't be discouraging people from flipping land/investments
I like the idea of auction and i think its the best way for for the land sale. its transparent and competitive helps for true price discovery. Lets say 10 land sale, top 10 bidders will get the lands.
would it be a blind auction? or you see what the highest bids are at any point
also, i think most other games do it via a lottery right?
personally i dont like the lottery system, but just an observation
i have a concern with the landsale with regards to revdis. Can someone snipe revdis knowing that there is a huge amount of revdis. I mean some could temporarily stake flexible to get the revdis.
id imagine it would be done in chunks rather than millions at a time
are the mechanics for the revdis actually already in place?
would be interesting to know more specifics if so
youre right though, worth doing a calc to make sure its not profitable to buy ilv, stake flexible, revdivs distributed, unstake, sell.
if done chunks would it be unfair to previous stakers?
the cost of this attack would be 0.6% cause of sushi fees both ways, so price movement in the sushi pool + revdivs would have to be less than 0.6% of the total value in the pool
they'd have a lower weight though i guess?
fwiw with current pool size, to stop getting frontrun you can do approx 19 eth at a time
also i think it's just normal market forces, just like how some people buy bank stocks for dividends right before the ex-div date
for the revdivs buying ilv
tbh i dont care if whales get the all the lands, Im happy with revdis it will bring
Don't know what's going on exactly but we could always put a time weighted distribution up for voting to give long term stakers a greater percentage of revdis to disincentivize people popping in and out for divs. Just one possibility
yeah its already like that, weighted up to 2.0 for staking
if you flexi stake you just get 1x weight
The rev dis is?
yep
Ahh ok, in that case carry on xD
if you lock you get more revdivs
Rev dis only goes to stakers too right? I can't remember rn or if it was just holding ilv
stakers only i believe
If it goes to pure holders too then the snapshot could be used and require minimum age of like a week held to receive
Same for stakers actually too
they just need to make the individual distributions small and its fine
its pretty easy to calculate what $ amount is acceptable
it might be multiple distributions per day, but thats fine
Yeah drip over a week or so like some other platforms do
ive seen the team is aware of this too, wont be an issue imo
yeah again guys, i understand the desire to protect long term holders and all that, but i don't think we should be adding in all these artificial barriers to dissuade speculators. if you make it into the mainstream, this sort of behavior is normal and healthy. i think it would make more sense to grow the pie rather than spend all this energy making sure people don't run away with the crumbs if that makes any sense
the worst thing you could do as a project is make it seem like an old boys club, where if you were in at the start you're golden, then everyone else is a second class citizen
I have some bad memories of dumpage due to people gaming the system buying for divs snapshot and then running otw not really worried. Those projects were garbage anyways though and had no real product unlike here
yeah, fair enough. happens for bank stocks with way higher market cap as well
Need to be staked yes
Im not worried about it
Im with joe 100% here, just spent 20 min scrolling thru this
Re: distribute lands at cheap price to active members vs auction/keep out bots/unfortunately exclude members due to price
Is he on the council? I know its rahlord,bigdick, and ami
nah just stealing that pink name
Also really liked the point about auction near release
Dec 5 will keep those first $1 ilv guys from dumping imo
Assuming thats within 2 weeks of their first unlock
Yea the land sale can happen like the day before. No need to rush it
Their first unlock is end of march 2022
12 months after TGE
Token unlock different from preseed date, got it
Just yeet them all into a coliseum and let people battle to the death. last one standing gets all the land
And the land sale itself.
Yes. Itās in the contracts that weāre audited. Periodically the vault buys ILV which is claimable by stakers.
cool. do you remember if there were any details on the intervals when the vault will buy ILV, and if distributions are immediately fully claimable or trickled out?
Claimable immediately. But you can't just snipe it. And they will come regularly. There would be no point in sniping. We also have some other stuff in the background that we are working on to stop front running.
The intervals are semi random.
And they will be hidden from bots
thats great to hear, thanks
So in the long run those sales can outdo land sale
The free2play sounds like my brother giving me a broken controller while he plays the real game
Iām getting PTSD
Can we just do more very very low end plots
Ya facts
We can do whatever we want. If people want a large number of plots as a low price then for sure.
Also I think people underestimate the value these games can provide. In 15 mins we just got 3 of the buildings done. And to give them skins would take another 23 seconds.
personally, I think as long as the upper tier ones are extremely rare then its fine
Wow
I guarantee you I will spend money on building skins.
Just to make my city pretty.
That would be in the free version too.
I guess I meant to say what do you think about it
Oh. I think it would be good to have a cheap tier for sure. How cheap is cheap I don't know though.
@little moon
Phocis.
Keep in mind the sale goes only to the vault, which then gets distributed out to the token holders.
It looks like the way Axie did it was so sell an huge amount of plots. That's definitely an option.
Others have shown me some sales where the large majority of land (common, etc) has been fixed price and then the rare stuff gets auctioned. While also saving some rare stuff for lottery. That seems like a pretty good solution to me.
Hopefully I've made it clear that I'm open to anything, and also that I don't decide in the end.
As for what the right direction is, I don't think anyone knows that really.
Okay, so the way auctions work, is by price discovery. They start at a price, and then interested buyers bid on it until they believe it hits their ceiling of what is fair value currently. Then the game grows to millions of players, and that ceiling is raised by whatever the new fair market value is.
How is that not the most fair way to determine price?
So what is your issue? That you think they won't go up in value from genesis sale?
I read that, none of it makes sense
Arguing that something shouldnt be fairly valued is honestly insanity. You want us to pick arbitrary prices?
im okay with land values not going up heaps immediately after the land sale... seems optimal
We can literally make an auction for all interested people. It is literally the way to find true price valuation. Am I missing something here?
It won't be as accurate as an auction
Literally not possible
And if your argument is "let the people make money". They will... through vault distributions. What if we under price the fuck out of them? Then stakers miss out on revenue... that could have been solved, by you know, a tried and tested method that is centuries old and is designed to work out the exact amount a person is willing to pay for something...
i think they can be fairly priced through an auction mechanism and still appreciate in value enough for it to be worthwhile
free land tier and governance should decide on how many there are
so noone is priced out
We need to work out what the optimal number of plots are, and that will be decided by the council
i think these are important questions even if you do the auction route
I mean, the sale mechanism too, I just doubt the council would vote for arbitrary land prices, vs fair auctions...
who knows, thats why we discuss though
I say arbitrary because there are so many variables that your "calculation" wouldn't be accurate
I'm cool with that
We can decide that later
its mainly the first tier to get right
But, the longer we wait, the worse it is for your argument of land appreciating
I like the idea of normie lands being fixed and rare and above is auctionned. So everyone feels like they got what they wanted and we get revdis also :)
the other ones dont matter that much
Ember Sword sold land and it was a cluster. they sold like 40,000 pieces eventually, but so many ppl lost out cause of tech issues. Now they are doing it again and they set the prices and you have to write them a letter explaining why you want it and how you'd use it.
So everyone is writing BS in their letters, lol.
The more stuff we leak, the higher the land prices will go
you could do normie lands at 0.05 eth and have an unlimited supply
so its self balancing that way
or whatever affordable price you like
We still need to cap it tho
idk if you do
But at least people could buy it from secondary market for still cheap
Cause there is more
Just trowing ideas
But ppl don't really sell cheap on secondary if they can help it.
Maybe unlimited, but only during the sale. So they still increase in value after. (For tier 1)
yeah
Sure
still need to think on pricing for it tho
Not a bad idea for the lower quality plots
Would alleviate crazy gas war also
would it?
Sure, you are sure to get one during the sale
Gas war is inevitable
also i think all of this can be done on imx
Unless this ^^
If you are sure to have a land, why pay high gas? Just wait it out
True true
id suggest for higher tier auctions, have different end times, people can see what price others went for
makes it more like the LBP
Agreed
You donāt want uncapped land
uncapped tier 1 is fine
Virtual tier 0
I think higher tier land shouldnt have a cap, I think it will be good marketing if we have land selling for 500 ETH +
Is the uncapped
Simply stop
a cap is not necessary, ppl's own wallets will be the determining factor
yeah idk, depends how much value you can get in the main game from 1 tier 1 land
We kinda need caps to keep the revenue through land interesting tho
Idk lol
it might be botable
I think for the low tier just have 2x of current player base (discord user)
Exactly
Ppl have alot of $
Bots will destroy it if it is uncapped (not the sale, the in game revenu)
would they though, depends on pricing surely
If you seriously can't stop yourself at 500 ETH and you need to get a loan you have bigger problems than getting ILV land lmao
We may as well stop making the game. Otherwise the plots will go up in value prior to the sale
I like uncapped, it will be less profit likely but I like including as many people as possible
bots are way more incentivised in a capped sale
Lmao
exactly. Capped + cheap = bot city
its kinda two different bots, flipping bots and if someone makes minigame bots to profit in the main game
Yea
unlimited kills flipping bots
Lets be precise haha
and either way minigame bots are an issue
Uncapped should provide zero rev
Capped should
But cap should be enough to player base
You still paid for it
everyone with such strong opinions
Even if it us uncapped during the sale
If you pay for it, you expect rev
Purple squirrel is what Iām looking for
cap it and auction is fine, uncapped fixed price is fine
I think I agree with this
Sure
Im not really worried
As player base will likely explose after the land sale anyway
So they will go up in value probably
jokes on the mods when we hit 100k members
its something to consider with timing of the land sale
I'll get my land one way or another š
Lolz
Some people may want to buy one in each region, so supply needs to be quite high.
Interesting point, however, not having certain lands will drive the marketplace due to demand for certain resources on other lands
so idk if that is that big of an issue IMO
if uncapped, someone could just make multiple accounts and play it in immulator like in axies makes more supply less value.
Also for having a specific type of illuvial to scan on your land.
True true
this is a problem regardless of capped or uncapped
Maybe Accounts for purchase can be created in advance of a landsale?
bots like capped more š
How
they can be first to buy and still buy lots and the price will go up
vs unlimited where noone should expect price to go up without real game growth
Thatās the land sale, not worried about that
Ya its a tough issue relating to fake accounts, because even with Topshot, they limited to one per user but still had multiple account issues
and bots
Unlimited attracts ppl to bot millions of accounts to play the game and produce the units
one way you can get around bots is a random line, where the drop opens and can be staggered then your place in line is completely random. I think this is working for topshot but not sure.
they have to pay heaps of eth to do that? and then we can just governance vote to reduce reliance on minigame
sounds good to me, they are welcome to it
They still have to pay for the lands
And as we said
Its uncapped only during the sale
Once the sale is over, no more revenue generating lands
But its ideas anyway
We discuss
Around a drink
I knew Id summon matt
YOU SAID DRINK
He couldnt resist
lol

but what about an extremely small fee for moving NFTs out of the minigame. I'm not worried about multiscreeners but that could prevent bots from buying 1,000 land and botting on all of them
small enough where to someone playing to earn it doesnt matter
but will if you have 50 accounts
I like uncapped during sale
Well low level
my gif was too mesmerizing I had to delete
i dont mind uncapped during sale at all tiers tbh
What's the pros and cons of uncapping all tiers and doing fixed pricing?
I think either that or the mix is best IMO but I'm not the boss
i think for lowest tier it makes sense, so everyone can get in and play to earn
for higher tiers i dont think its needed at all
but it would be interesting
like i wonder how many mystics get minted at 20eth/piece
It'd be less profit but more inclusive for sure
One day.. one day i'll be able to whale on something
The profit is everyone trying to flex their best land
Flexing in the Illuvial holo building
what if you have multiple Ques for the land, the low level land has multiple bot checks and unlimited cap similar to what top shot has. Its open for lets say 1 hour-X and then the upper tiers have caps but are limited in terms of purchases or something
whitelists/terms of purchase are really hard to enforce well
so best is to either uncap or auction imo,
On a non land sale topic, I was thinking about the GDD related to research and I think we could somehow have fossils or the illuvium equivalent that can be studied. Like an Illuviuals spirit trapped in something idk
It would tie into the research Idea which I love. Limited info release from devs, you have to explore deeper to understand the lore
Noice
Just caught up. I love the idea of unlimited sales for lowest tier in the initial sale, and auctions for anything higher.
Would it be possible to allow purchase of the unlimited land via the ILV staking page, so everyone staked is sure to get one of the lowest tier of they want it? Then have pools of each tier which get auctioned off too (not via staking page)
This way at least you can be sure that it's actually backers of the game getting the unlimited lands and helps mitigate bots slightly (although could introduce other issues)
Not a bad idea
but ya it might be seen as unfair
Also, I don't think it's been clarified: which platforms would the game be developed for? I assumed it's a phone game on ios and android
How about PC?
I believe it was mentioned in the GDD or in one of the blurbs Aaron sent
I think theym are aiming for android and IoS
Will give it a quick reread
Yea think so, because they were talking about Google PlayStore release
Thanks @grizzled helm, I hadn't even managed to find the document on my phone, lol
Do u need help finding it:?
My ability to use phones efficiently is comparable to that of a 90 year old
Lol
Discord on phone is meh
PC is blessed
I'm on phone most of the time.. Haha.
Same, can't have discord on my job's laptop.
On the back of this, no idea if it's even possible... But could an unlimited sale land be blocked from resale for a period, exactly how ILV staking rewards work? Eg: you buy a lowest tier land via the staking page, and your land is locked up from being traded for X (365?) days.
Seems rug pullish idk
there would have to be incentive to lock
I guess in my mind the incentive is a cheaper buy in price - you're certain to get a land if you're more prepared to back long term, or you buy a non locked land via the auctions
Same here
But I'm just tossing out random thoughts atm, seeing if something can mitigate the worries listed over the past 10 hours
For sure
Huummm.. land lock... interesting.
nah all my land will be coastal
beachfront
see the section on scanning Illuvials, that is effectively what this is... its not digging up fossils but its scanning the surrounding planes of existence for illuvials and capturing their 'biometric data' which you can then research to build things based on this data
Ok ok mint, I knew I was connecting some dots lol
thanks Johnny!
we will probalby also look to do something like cosmetic building which is a holographic statue/projection of Illuvials you have managed to scan
Potential is wild
yeah this is my favourite part (which I may have had something to do with COUGH )
so hopefully the community likes it, because I want to build out my Illuvium holograph collection!!
(even if they aren't the super amazing NFTs)
Do you ever see it being like on a different loading menu of the main game
like for example, if I log into Blankos, they have the Junction (main play area which you can interact with) and then other areas you load into, could the mini game work like that eventually?
Hehe
I think we (Aaron, Kierean, myself) etc, really hope to grow the interactions between this and the main game, but the extent will depend on the community both in terms of how the voting goes, and also the people will need to play the game to justify its growth
we can only put our ideas out there and hope they stick
š
Sounds good mate
I've not seen a single person so far saying they think the mini game idea isn't good or they don't want it, so that's a positive
it is definitely exciting, even if keeping up with this chat seems like a job in and of itself š
Haha I do it for fun XD
keeps my mind off of school
Uni sucks online
I'm a bit confused.
Is the mini game that is slated to launch in December a "side project" to the main illuvium game?
Does it slow progress on the main game?
Is it mainly aimed at building initial interest and users?
Wont slow progress once team is up and running, Aaron has designed the game with the focus on being able to have it as a project running in paralell
It has not passed yet and if the DAO has concerns/doesnt like the idea, things can be changed.
Nice.
I think it's exciting.
I just hope that if it's out first, it doesn't confuse the market or give the wrong (not fully formed) impression of what illivium is.
First impressions count
For sure but if our mini-game could be better than Axie hypothetically
then impressions could be pretty damn good
is this game like axie ? i mean should we buy axies to start or is it diffrenet?
@lethal hamlet "I just hope that if it's out first, it doesn't confuse the market or give the wrong (not fully formed) impression of what illivium is." -> this is a good point and I think we should make it clear in any promo material and maybe even in the game itself that it is a precusor to Illuvium
Wasn't mini game time line listing a similar release date to the open beta of the main game?
If so they'll go hand in hand
Land comments: Tier 0 - infinite supply - good to bring in new players and universally accessible. Tier 1 - should equal to total number of stakers of ILV so each invested member buy one common land (say at .08 ETH per NFT style). Tier 2 land Fixed price at .8 ETH and is 1/10 of quantity of Tier 1. Tier 3, 4, 5, can by by auction at a fraction of the Tier 1 quantity. General: We need both whales and organized clans but at the same time need to find a way to maintain some balance at the same time.
Illuvium or the mini game?
Another spin off option is For Land: Tier 2..5 to sell premium Land unlimited but the % chance of the revealed land has 50% of tier 2, 40% tier 3, 9% Tier 4, and 1% tier 5 but at a fixed price of .8 ETH. Could set a limit of 10K for these as well.
Damn, You can't even go to sleep
700 posts wtf..
I agree with Aaron that fixed price and amount that is smaller then amount of ppl the want to buy it will always be cause of drama
Especially if someone will get 2 or more while other person will get 0
Maybe there would be some way to add a bit of gaming in to it.
Like T0 plots are free and they are crap but when You will build enough or You will get enough of points then You will unlock/whitelist Your wallet for T1 land sale that would take place sometime later or when there would be enough ppl that were whitelisted
That could be repeated with higher prices on higher tiers
And maybe that could work for 50% of supply so ppl who would put some effort could "reserve" spot for themselves this way and after those would be sold then another 30% would be uocked with fixed price for speedy guys
And then 20% would be putted on auction
If the possible max amount of plots is tied to the main-game then there is a limit we probably cannot exceed, I guess, but if this wouldn't be an issue then I'd personally even favor to simply limit the land plots by time. For example: have five rarities each with their own fixed price. Sell those within a certain 24h window. Let everyone buy as many plots as they want during that timeframe. Then never sell land again, so whatever was sold is what is in circulation. Due to fixed prices at sale, even if 10.000 of a certain plot would be bought, it should prevent prices from dropping and keep the sale price as floor price.
Personally, I agree with this despite seeing the pro's of an auction.
Also comparing huge amounts to Axie is just bad idea, those were different times. Today if they would put 10k lands on sale they would be sold out in 5 mins
If they would put 100k they would be also sold out in 5min
yeah a lot of the land sales are generating a ton of money, even when it's done with horrible marketing and no use case
its a little worrisome actually, points to bubble risk
Way to go could be making this sales only in sILV š
Imagine putting 10mln plots for 1 sILV each as reference š
All would not get sold this way š
This kind of smart mechanism could be very cool and beside that it would bring ILV price up by just burning ILV
Try to do that every day with all channels š
The GDD is awesome! So much detail and thought put into this and a great idea for a mini game. Been reading through the chat re:land sales and there are a lot of good points in the discussion in favor of both fixed price and auction so think it would be great to incorporate both aspects.
Tier 1-2 (Common, Uncommon) could be sold at fixed price as @sweet mountain suggested (with research into how many land plots there should be decided by the council at later date) and Tiers 3-5 (Rare, Ultra Rare, Mythic) could be auctioned. This way there is a Free Element at Tier 0 (Virtual Land), Fixed Price at Tier 1-2 which gives all degens a chance to own land at an approachable base price that will hopefully appreciate on secondary market and yield farming value over time, and Tier 3-5 can be auctioned at current fair market value to give max return to ILV hodlers/stakers in terms of RevDis as @void harness suggested. Also agree with @noble quest that land value of the Tier 3-5's if auctioned can still appreciate as the game grows in future so there could be a multiple of return even if a large amount is paid for the land, bidders will just have to be mindful of what they think return will be and speculation is natural in all asset sales.
I think they main goal of making decisions here should be making the minimal amount of ppl upset
But I'm taking about real reasons like one did get 10 lands while other guy 0 and they were both same dedicated let's say
That's impossible to stop though
I'm not talking about those who just wanna buy for 0.1 to sell it for 10 eth l later on
Every system can be cheated
Ofc but we should try to make it proof in some degree
That part would be possible to stop with this: #š®ćilluvium-zero message
In my opinion it is better than an auction, because the fixed price should keep it from dropping below, the limited time period and one-time sale will keep lands scarce and in demand (we'll only grow further), no one misses out (unless they can't even buy the lowest tier, but then they most likely would miss out in an auction too) and if some whales want to buy a million land plots, well, this only means a lot of revdis and still probably not change the fact that these lands won't be sold below their purchase price at any given time.
Star atlas used this method for their posters
But, just my opinion. I don't decide anything š
Yeah I guess everything has to be priced correctly too
Cause they have different rarity and utility
Its not clear what the price difference should be
I think only problem for this would be huge prices for lands later on when game would be released
There would be 2-3 months to decide on that based upon the direction of the mini-game development and the growth of the community.
That would probably upset many new players that came from non crypto
i really like this idea. good way to satisfy both crowds. have to make t3-5 worth buying though, gotta see how that can be balanced
Not everything has to be for everyone.
it's all about balance also like, would one mythic plot that would cost like 10eth generate same amounts of resources / fuel that 1500x 0,01 plots? Or maybe there will be stuff that won't be possible to get anywhere else then on mythic
Those things are also super important while we consider prices and the way they going to be sold imo
@noble questboth man
I love Google keyboard on phone
there are more variables, its not just how much resource can be optimally generated but also the work to get there: lets imagine you had to build a tech tree of 5 buildings to get to optimum production, in one land that's very straightforward, in 1500 lands that's a lot of clicking
This could create an infinite supply of nfts that link to the main game. Unless the idea is that the 'normie' land isn't productive and just let's you play the game?
And eventually materials (skins) for the buildings
Well it's realistically capped depending on how it is priced, you could have each piece of land be very small of there are so many of them. Make it like the boardgame "chinatown" if you've ever played it
As with everything in the GDD, I just wrote it. I didn't come up with the ideas.
Almost like element zero [0] in an array.
Ooh I like that. Illuvium Zer[0]
But yeah if it's tied to ability to make resources for in game I can see how it might throw off the balance a bit when we don't know if there would be 1k or 100k tier1 lands
Oh shit someone forgot to tell me. I always just do what I "know" is right. And then either I'm right, or eventually people see it as right, or I'm just plain wrong. Either way I always seem to annoy a lot of people.
I didnt try to point that people here have different thinking process then that but i think that this should be in our minds all the time since most of land sales are just sh*t fest most of the time
So, Main game and mini game to be released in december?
and the last thing we would want would be some articles about another bad land sale in Illuvium that was just something not really connected with Illuvium but only mini game
If that would look like x amount of plots with fixed price that was gone in 5 min
and half of people wasnt able to participate becuase of bot's or some other people with quicker finger's
Obviously im sure u wont let that happen but im just giving the worse possible scenario just to prove why i think minimal amount of upset people is important in my mind
mini game released and Illuvium entering open beta phase
But those dates might slightly change like they pointed out already
Change in what order? I hope main game not delayed to much š¬
Again, mini-game has nothing to do with main-game release.
Fixed prices don't stop it from dropping below ON AVERAGE. Because if the fixed price is above what people are willing to pay, then people just don't buy.
I think we should probably work out some base level axioms.
- Any auction of some type will find market price naturally.
- A fixed price only works if you have enough supply to cover everyone that wants it, because otherwise bots or lottery.
- An auction is much more likely to find a maximum revenue.
- A fixed price will most likely naturally undersell, which would lead to the people who purchase being able to experience gains.
- The DAO doesn't get any money from gains made by people who profit off the lands.
- The DAO and 'those that want to buy land' are not the same.
From this we should be able to come up with some simple ideas. Some things I am personally in favour of:
- Land prizes. So keep some supply for promotions.
- At the very least the higher tiers have an auction of some type.
- Absolutely cap the number of 'productive' land plots.
- Stagger the sale.
The thing I'm a bit shocked by, but I guess is normal, is that there's a lot of people who seem to be angling for them personally getting it cheap, but wanting it to be really expensive. I understand people might have said 'but I want to play' and that's why I said free infinite land. But it seems the real concern isn't 'will I get to play' but rather 'will I personally make a lot of money from this'.
It's a fair perspective, but just keep in mind unless we go with randomness or favoritism, this just mathematically doesn't work.
It would be like saying 'I want a New York apt for very little', but I don't want it to come from a housing crash, or at least I want it to bounce back immediately.
Those are different project's they might get deleted because of regular development delays
I'd have to balance after the sale. It makes it harder for sure.
I never said that. I am just not fond of the idea that two releases are around the same time. It devides the attention to much.
One thing that I think would be cool is for the Mythic land to be reverse auctioned. Start the bidding at 500,000 ETH and have the price exponentially decay over a day or so. Half the price per hour or something.
And delaying is never my favorite thing to see.
The initial versions of IZ should be pretty fast to make. And be made by different teams.
I think that for sure Tier 0 sould be free same as Illuvials
Did You think about splitting each tiers in to few parts like some fixed and some auctioned?
Yep. But Tier 0 is different in Illuvium than IZ
It's possible but seems a bit messy.
Did u read what I wrote some time ago about unlocking higher tiers to ppl who got some amount of points in let's say tier 0 to be able to get whitelisted for Tier 1 sales etc ?
Or that's Overkill?
This is super well stated and I completely agree with all of it.
Can you pin it @bitter glade ?
The base idea was some mechanism to maybe whitelist ppl who are somehow dedicated so they could "reserve" land that they would need to but then with fixed price ofc
People want profits for themselves. This was to be expected as a factor when it comes to how the community is going to comment on the GDD. It's not ideal, but not surprising either in my opinion. My main goal would be for the DAO to make profits because that inevitably benefits me as well but in a different way.
Personally, in regards to revenue gains I can see that an auction and limited plot amounts could be beneficial for the DAO but I'm not sure if similar amounts couldn't be reached with fixed prices, unlimited plots but a timed sale to then put a limit on circulating plots. The reason I'd favor this is the fact that it allows more people to join in on the "non-free" part of the mini-game which is something I think will let us grow a lot more with the sale and as a side-effect also grow revenue in the main-game.
But it is impossible to put this in numbers or even prove it, so I'll be fine either way. I put my view points out now and if the majority or probably more importantly the council decides for something different, then I'm still hoping for the best š
Good idea. I put it in the 'too hard' basket though. And I don't think it solves much actually. A bot could still break it.
I can.
I would love that lands are cheap at last 0-3 tier so there is more ppl that would play it so in large picture we would get more revenues from staked ILV
But if there will be no protection then it's going to be bought off by whales that are going to sell it for 10x
Yep. There is no clear solution. But it's good to have discussion. I always try to get to the point where even if I make a bad decision in retrospect, I'm convinced at the time I had no better choice to make with my knowledge.
I can definitely see a benefit of having a lot of the lower tier lands.
I was super surprised by how many plots there are in other titles. Especially the ones that don't really know what they want it to be.
@bitter glade is it possible to lock lands from sale for a period of time, like our vested rewards? It could be that sILV sales (if we did them) are locked for a year, similar to how vesting rewards would be
Solidity is turing complete, so basically everything is possible.
Let me rephrase - is it too much effort?
You can make an immutable version of Unreal Engine if you really want to, but it's going to run REALLY slow.
I'm not sure. If it is worth doing it doesn't matter. But I'm not sure it is worth doing. But I only just saw it 10 seconds ago.
If my posts looks like I'm drunk while writing those it's because of phone and Google keyboard

Yeah fair enough. Just pondering what's possible. A key take away seems to be people want to not miss out, but we also want to maximise profits, and no one's sure both are possible together
The way to make sure that nobody misses out initially is to just make sure there are enough plots
unless we fix the price, in which case some whales going to buy up multiple and people will miss out.
That reminds me of a competition and prize that I thought of a while ago. BRB to check with marketing.
I think maybe something like selling 25% with fixed price and then 25% with auction to evaluate real market price would be good so then You could sell the rest by making them available with random date and random ammount with avg price from auction as fixed price
Yeah this is true. A partial whitelist works, but only if you know the fair market value
What about You could buy 1 every 10 mins or sth to protect single address of getting to many instantly
Whales could just make multiple addresses
multiple address are a thing
Ye but still it's more hussle if You could remove bots
Because of all those reasons that we are debating right now im pretty sure that if each ETH address would require ID connected to it would fix 90% of today's problems
Realistically, if you want to limit what people can buy then some form of whitelist/snapshot likely works best. A lot of drops I've seen do a secret snapshot of something undisclosed, then announce it after the fact (to prevent multi accounters/botters) and then have some of the sale done via whitelist, and anything not sold in the whitelist sale + a significant extra amount are rolled over into a public sale
I'm not even saying that ppl would need to see the ID but at last addresses connected to same ID etc
Isn't it more time consuming then the mini game itself? :d
Typing it out is :p
But in practice it's simple when done like this for the devs
One thing I would say though @bitter glade, the GDD in general didn't seem too polarising. It's had pretty much universal backing from what I've seen
I have no idea about how long this could take to make, or if that is even possible and its not overkill but I would split distribution to few poolās and I would manage distribution over time by Tierās. All numberās are just for reference
With release of the game I would allow players to acquire Tier 0 landās that would be free. People would play it and build stuff, gather resourceās and fuel and by those action they would gather points ( no clue if they would be visible and needed for anything other then unlocking whitelist for Tier 1 land sale and above. ). Maybe there would be some more advanced option available there too like scanning and making blueprints but only for Tier 0 items and Illuvials? So basically for the Tier of land and below later on
After some fixed time, week letās say.
- 25% of Tier 1 landās ( 2500 just for reference ) would be put on sale and ppl that had the most pointās would get whitelisted to buy them for fixed price.
- Few hours later there would be another 25% put on sale with fixed price for all those who has quick fingerās ( People who want to buy from this point and below would not
even need to touch mini game to be able to get those lands) - Few hours later another 25% would be out for sell but this time that would be auction with starting price equal to fixed price.
- Last portion would be another 25% that would be sold over time with fixed price equal to average price of auction sales.
This mechanism could be used to Tierās 0-3. Tier 4-5 would be left for auction only or maybe they could follow similar conditionās?
This Tier distribution over time could allow for maybe releasing game a bit faster since You would have more timer to complete higher tier landās that would be locked on start.
Also I was thinking about some competitive mechanism that could allow top playerās from arena to maybe own landās for some short duration while they are on top. That would be refreshed every week or something. You could add some PvP only resources there maybe that could be needed for some super rare taunting skinās. This could be some pre designed land that would generate some random amount of this resource or maybe it could remember what u had built if You owned it before already and u had built some stuff on it.
I think connecting mini game to Illuvium would be good thing if we would make it something like, Illuvium would have impact on mini-game economy and mini-game would have impact on Illuvioum only cosmetic wise.
Could sell land at a fixed price to wallets which had preILV sent to them. Auction the rest. Result: Rewarding early community, preventing bot and whale concerns, happy days
this was something like my initial thought too...but i've still yet to catch up on this chat
preILV does exclude people who weren't here from the start (and yes i was here at that point) and include people that were here just for the airdrop. But i like the thinking here
preILV in my opinion is way too elite as a selection criteria and it would go against the idea of benefiting the DAO vs benefiting certain individuals, in my opinion. It's exactly what Aaron pointed out in regards to profits of individuals vs gains of the DAO.
DAO > individuals
I dont because im here for some time but i didnt know about Illuvium when there was preILV drop š
What if this mini-game comes out after the main game and those that have reached a certain point in the main game example: have caught 5 Illuviuls or have hit a certain achievement.
Give people that have played the main early a chance to buy the land first, would limit multiple accounts to an extent
Great Idea.
i think, at least initially, this was meant was to come out before the main game by a decent bit
I would say ppl who bought from balancer would be better option š
Or ppl who own any badge š
or like bronze, up to tier 2, silver tier 3, gold tier 4, plat tier 5
easy š
Then you would have a problem where people buy multiple badges for the sale.
I wouldn't buy the top tier land anyway.
Could we do a Balancer type sale for the land?
just a thought but would it be an option to allow t0 to create skins/emotes/... .without it being an nft that they can sell, but they can use it in game and maybe even let them pay for creating it
maybe less impressive emotes/skins, not the same that paid land can produce.
might make selling accounts a thing obviously.
This is cool
interesting idea
Nice
Hi guys, trying to find the initial pitch of the mini game posted from announcements, any way I can find it without luck scrolling ?
thanks!
blockchain farmville?
gotta be some kind of competition or goal to the game other than farming resources? did I miss something reviewing the doc
leaderboards would be a bit awkward if lower tier lands makes you unable to compete
i think the only way this game holds any interest to people who aren't just trying to make a profit through whatever resources are involved is if it can interact with ILV creature NFT's directly. i.e. you send your creature to your farmville farm for training to level up or learn a new move or something. maybe could be something interesting thing there, some kind of trade off for sending it over to be occasionally clicked on Illuvium:Farmville
Even in that case if it becomes something required for min-maxers i fear it would add tedium to the main game by giving auto-chess players the feeling they are forced to interact with a glorified facebook/phone clicker game. it should be something cool but extra. might be hard to strike that balance
Iām not sure I followedā¦any of that.
It needs to connect with Illuvials but also that would be bad?
Maybe I had a stroke.
Same here
well okay then, may need to seek medical attention
Another idea is to take a snap shot of the # of addresses that have stake ILV and use that as the basis to avoid bots or multiple address creations for Tier 1: Common Land - these addresses havea chance to buy. Then remaining land could be sold by auction or b) as unrevealed land where you don't know what type of land you get at fixed price - fix price but random result?
for the land, maybe give basic land to stakers in the pool, based on volume/weight. side bonus while the ILV is locked up, irrespective of sILV redemption, once ILV is unlocked land goes away.
Haha. Could you explain again? Iām sure I will get it the second time.
just saying for a land-based game based on ILV a "illuvium rancher" seems like the most fun/appealing direction to go with it
but if strategic nerds that are min-maxers in the auto-chess portion of the game are forced to park their illuvials for a week to power them up or some other thing that's NEEDED to be competitive is implemented they may resent that
so if it's something that's a "side-grade" or something like that maybe it avoids that. maybe breeding or not powering up the illuvials at all but using them to slowly earn the ILV equivalent of a pokeball. I don't claim to have the answer just an observation designed to induce strokes
I think the land auction sale should be done sooner rather than later to provide some benefit to those who are here early, but to continually have a large but fixed number of cheaper and free plots (can be a phased approach) for people to purchase as time progresses and more people join to provide everyone with an opportunity to buy.
Goes against the narrative we provided where "land is available upon use"
But youre point to benefit holders can be easily fixed with have a seperate sale for wallets who are staking
not sure if that's beneficial to DAO tbh
I want everyone to just think was is best for the DAO and not yourself personally
IMO proceeds from potential landsale should go to ILV warchest and not to buy back ILV and distribute to stakers - we need bigger warchest and yield right now is good enough for stakers - no need to pump price with the proceeds, better to have additional funds in warchest
thatās a good point and I can appreciate that sentiment. I think the approach wouldnāt exclude anyone from participating as long as they were staking, and everyone could be given some amount of time to do that similar to how people are given notice and a set amount of time to participate in our airdrops. The other motive of doing the sale sooner rather than later is to garner more interest in the community as a whole over the coming months as we all wait for a end of year launch versus doing it shortly before the actual game launches. Completely understand that thatās easier said than done though.
I guess Iām thinking (hoping) those two things donāt have to be mutually exclusive. Where by aligning economic incentives for the individual and the DAO, it benefits both.
How much money do you need in the warchest ? the treasury owns ILV as well...so if the price goes up it also goes up
One option to consider for the sale - the 'mystery box' concept. Tiered boxes with different %'s of chances for land and other random items. Regardless of if going fixed price or auction, could be a way to add some chance/fun to things...
the bigger the better - the game has not even launched yet, it is common to reinvest as much as possible in the beginning and when real traction has been built we get the real payback - we should focus on the longterm
and as a SLP staker i don't want the price to be pumped - especially not through some landsale
Illuvial skins ?
Armor for the RPG element, think those details can be hashed out later
@noble quest thoughts?
I really like the idea of very very low quality t1 lands that can appeal to 200k+ players, then quality really ramps up t3 and up
i'd also do the landsale in only ETH
staggered sale for the low quality lands can be done in months time 2
Can you consider hiding a part of the rare land during the exploration of the game, use the battle to drop the map fragments, and complete the fragment collection to obtain the land?
At present, the gameplay of nft blind box is very hot, why not try to obtain ordinary, general, rare, top and other plots in the form of blind boxes, so that they can be more equal, of course, some of the plots are considered to be given to early support in other forms Contributors
That is a cool promotional idea
in terms of the DAO, it benefits the buyers way more than it benefits the DAO. Not sure why the council would approve that.
This part of the land must be as long as possible, but limited, and can be made into a hidden line task in the game and give rewards for completing the task.
The board approved the blind box plan?
I agree with some of this but rev-divs are also important
Land sale should not be included in rev-dis
As Illuvium is free-to-play, how does that link to wealthier players to sink their whaleness into the maingame? Because if you make a mini-game with landsale, that might be able to target and attract another set of players (I stopped reading at Land sale btw š )?
Why
Because the treasury is still not too big for what we are trying to achieve. There is no need for further yield right now, apy is insanely good. future land sales could be part of rev dis but right now i donāt see the point in already paying out to stakers when money could be used in treasury. Also it will pump the price which I donāt like. Slow and steady wins the raise, we donāt need to pump up the price with a landsale. Why should it go to stakers and not to treasury @rotund epoch ?
I see. As far as I know cash flow is totally not an issue atm. Also in what world is the price going up ever a bad thing?
I believe he is thinking about IL for LP providers, correct me if Iām wrong though
LP has been generating so many coins that IL is literally a nonissue. Source: Iām in the LP.
Just never unstake your LP tokens and IL never matters :D
I see, canāt think of anything else where it would be an issue
I agree. If the team felt they needed extra funds they'd tell us. They've been pretty clear this is a rev distribution situation
It does not matter if it is not an issue right now. A bigger warchest ist always preferable, more runway, more budget, etc.. Iād prefer to use the proceeds for marketing or whatever and get real revenue instead of this āartificiallyā created land sale revenue. Also IL is an issue if landsale will be millions of $$.
IL matters
My LP could have illuvium go to 99% ETH and it wouldnāt matter.
Treasury can stake and gain revenue distribution at some point no?
It will be income in ILV - income from landsale could be eth. So they donāt have to dump ILV for refilling the treasury.
Also the price pumping gives the treasury more money.
^^^^
Because you are happy about your gains but other people try to maximize their share of the network.
How that š vault buys ILV I thought
The LP will maximize your share of the network. No matter what.
With IL your share declines.
The yield more than makes up for it. By a lot.
Shhhh
Ok. Just wanted to bring it up. I have a LP stake as well so will take the profit if the council decides this is the way.
Iām thinking in network share and you in profit šš¼ I get it
Network share as in ILV owned vs ILV supply?
yes, as a LP staker who wants as much of the network as possible you want the price of ILV to stay quite flat because every ILV that's get bought up might get added to the Sushi pool and decrease your ILV rewards
The price increasing makes it take more money for someone to dilute my current share of the LP.
Donāt overthink it man.
this is maximizing my profit if ILV will be a longterm success nothing else
Do what you think is best. As far as the land sale, the community/council will decide.
So think the ILV zero does a couple cool things.
First of all it shows one way of how the team plans to make it's games interoperable and in an interesting way. This is great because ILV is a leader in the crypto gaming space, and it's great to see the team pushing the philosophy behind it.
It also gives greater utility to resources gathered in the core ILV game, but it also doesn't give you much of an edge in the core ILV game either, especially when it comes to pvp. The Illuvial enhancments you'd be getting would be purely cosmetic by the sounds of it. But I'm sure some of these would be quite valuable.
This also gives players something to do while they await the core game and it should also keep eyes on the ILV token and make holders feel like there's still good value there and that they have good reason to hold and look forward to the future of their asset.
The Land sale and the full game launch would be pretty close together, so I think they avoid much of that cash grab aspect, and they're able to pull this off because it's a relatively simple game to build which they already have a lot of the assets for. So the lift here isn't massive.
All in all it seems like a great addition to the ILV universe the team has talked about building from inception and is a clever way to build out the resources and assets already in the core game. While at the same time it seems like it'll be a great little easy value add to the ILV token and give players something to do while they await the full release.
wonderful summary
My man.
Well hello @carmine moth š„°
how to join the mini game
nice man
All revenue has to go to the vault where rev dis happens. It would require a vote to change this from the default.
Unless you mean ādonāt sell landā
The treasury is already staked. But it is in a special pool that gets 0% yield.
I just want to add to this that in terms of interoperability I have deliberately taken out any ideas where Illuvium feeds Illuvium: Zero.
This is because of the timelines and also because it is very early on. But remember from the very start the idea is to make games that function standalone (not everyone wants to play multiple games) but also link to each other. Want to play a city builder? Sweet. Want an auto battler? Sweet. You donāt need one to play the other but a marketplace links them.
Over time this would get more intricate.
You could say that technically the Overworld and the Autobattler are two separate games. And further expansion after public beta would make that clear.
We want a universe where many things exist to play but were all designed to fit.
If anyone knows Enjin, you have many games that ācouldā link up. But they are all different teams and it is a bit ad hoc. I still love the idea though.
We are doing much the same thing but with a DAO that guides that growth.
A really bad analogy is that we want to be like Apple and Enjin is more like Android.
linking up multiple games with interchangeable resources is a great idea, potentially challenging to balance but an exciting direction. one of the biggest sells of nft gaming is that after you're burned out and done on game X you could retain value and move that into game Y or cash out, sounds like a great move in this direction to link the minigame into the main
100% agree. The concept behind of enjin is amazing. Works perfectly in the Illuvium universe
I think it works better within the same universe as illuvium with the same developers tbh. Easier to implement
Balance is actually a bit easier than people think. You just need to make it rely on market forces and greed. Not the bullshit 'free market' that some governments talk about, but an actual free market. But you're right, to get the feel and fun it is still a challenge.
I very much enjoy that challenge though, and if I can't do it, we have people WAYYYY smarter than me on the project to help out.
would you consider how many players are playing each game when considering the resource flow?
Riot Games have used this strategy, but they just did it really slowly. Build a PVP based game, with hints of lore and backstory. And then over time add more and more elements. THEN build more games.
I personally think this is a really good way of doing it.
like say the minigame has maybe 10% of player base of main
Yeah blizzard too.
In Illuvium you won't play a 'story mode' like in many single player games. There are no chapters, and you aren't the hero. You just happen to be placed in a world and over time the story will develop. In that time you can go and explore and level up, build up your deck. And play people in PVP.
The world will slowly be built around you. You might have a part in the story unfolding, or you might not. Not everyone will.
You can think of the Overworld as a 'deck builder' where instead of just buying packs of cards, you have to explore, mine, harvest, forge, make choices, battle monsters, etc... But at the end of the day your purpose is to build up that perfect deck and then fight other people.
And then when all the features are implemented, we start to branch off the overworld and the battle. The overworld will become something more. It will truly be a stand alone game. You'll still be able to get stuff for your deck, but that won't be your only purpose. But these things take time.
We have a very small team lined up to work on Illuvium: Zero if it passes. But eventually we would just have teams for all sorts of game.
And I think the coolest thing is that apart from the first '2' games (Illuvium Overworld, Illuvium Autobattle), the DAO will guide us on all of them. I certainly did not think our next project would be a city builder. I have a game that I really want to build, but cannot until everything else is perfect. But that's so cool and organic.
One day I hope you let me build that game. It will be like 'On July 1st you are approved to start building your dream game.' and I'll be like, "It's a date!"
I love Blizzard, but even their first game had a 'campaign' mode.
thats a great writeup, thanks. do you envision most of the player time be spent in the pvp or overworld? just kinda curious how you expect things to play out
not an expert, but it feels like a lot more resources have to be committed to the overworld aspect right? the autobattler seems a lot easier to put together
also discord is gonna lose it when ILV Dating Sim finally drops
I was a blizzard fanboy for years but over time the og developers got super rich and retired lol. And then they merged with activision and went public which has been a death sentence for the community imo. Weāll see what happens with illuvium when you guys get that rich lmao
TIL making games can be very hard
It's pretty even. Keep in mind the underlying battle engine is required for both parts. So it is used in the Overworld (as Encounter Mode). The autobattle is also insanely complex to build. Remember we are going for a fully deterministic, fully data driven model. You can run the battle engine without unreal. It is its own thing that runs 'serverless' in the cloud.
This allows us many very cool things. We store battles literally as just starting states. Because if you know the starting state and the seed, you know the outcome. So every game ever will be archived for viewing. You can scout opponents, see what they like to do, learn their habits, just like chess.
It also allows us to expose an 'Illuvial Builder' to the community where they will be able to configure them and submit them for approval. (Artwork excluded)
As far as auto battles go, the goal is to make the best battler in the world. Not just the best crypto game. This is why we are launching as a public beta. There will still be many functions to add over time before it reaches a final state.
About 50% of the Illuvials will be available on launch. But there would be theoretically millions of combos of attacks to choose from. Once we build the modules for the other 50%, that number would go to quadrillions.
The vision of Illuvium is to be a completely community-owned game correct ?
The overworld on the other hand is a bit more simple. We have some movement mechanics that require people to build (or buy) equipment that lets you go everywhere. But on release it's main function is to be a 'pretty pack of cards'. You go in, you have to make decisions on what to collect, what to leave behind, and the fights will be a bit easier because you aren't playing against a human. (Keep in mind some fights might be impossible if you are low level)
The difficulty of the Overworld isn't so much in the linterlocking parts, as it is the artwork and building a large space that looks good.
That being said the backend (which is a lot to do with the overworld) is incredibly complex and we have some amazing engineers on it)
This is correct. The tricky part with this is the back end infrastructure and game code. That won't be exposed to the community because otherwise it can be exploited and the whole thing is compromised. But as you see with Illuvium: Zero the idea is that someone makes a game design, and then the community discusses, and then finally the council votes.
Others can make their own game design documents and submit them.
Will there be any templates for the game design document?
I could look at doing something like that. It would be really basic because there is not always a lot of commonality. But there is something that I use to help me. Funnily enough I didn't use it for IZ š bad me.
mini-game
What is genre of Your dream game? š
Read his last paragraph. 'it' s a date'... Dating sim confirmed
I saw it but I would never refer it to dating sim lol
While I would benefit from a whitelist that includes stakers only, I'm not sure if that would be the best approach. For the DAO I think it's best to have as many people (even speculators) be able to jump on land as possible. At least if plots are not limited and fixed in price. Those would sell out no matter what but if plots are unlimited and maybe kept scarce by only being sold in a certain time frame OR if there is an auction involved, then I'd prefer to see as many being able to participate as possible.
For me as an individual this might be less good but for the DAO (and thus via that again for myself) I think it would be better, but that's just me š
There is more than enough money available and I absolutely would argue for revenue distribution for anything that gets sold from here on. That is one of the premise many have bought into due to the tokenomics.
Thatās the plan.
no monsters or pet / battlers in the doc.
its this going to be a similar playstyle to starcraft / clash of clans?
More like Simpsons Tapped Out or something like that. The purpose is different but the play style would be a bit similar.
It is just a mini game for now. Maybe more later.
So we can have pets in the game :)) thatd be cool
In the mini game? No. At least itās not in the current design.
Thats fine
I mean in the future
I want to walk around with a little loovie beside me
I see your point to maximize the Dao. I think the only benefit I like to see for stakers is early access on buys of one "common" land. The speculators will still have access to all land say a day later (as well as the stakers) sold by rarity or sealed packs at fixed or auction prices. I am also in favor of minor bias afforded to single land owners (the american dream of home ownership) for their one plot and widely held ownership which is a benefit to the DAO in the long term. Following the saga at Superfarm this challenge doesn't have a model solution yet but maybe ILV will find the perfect balance. Thanks for your feedback and insights.
What happened with superfarm? I have no context haha
SuperFarm 1. Whitelist model first used open sea. Worked ok except for transparency - not everyone that was in the whitelisted community got one. 2. First come first serve model with second set had huge gas and access issues. Went worse. 3rd set of 10k quantity did not even sell out even as this was created so everyone in the community could get one. Gas wars do not benefit the community and makes for a bad experience is one key lesson learned. How to provide fair access to the community that is basic without the competition and yet leave the premium rarity for the free market to decide. Personally I like premium as a sealed pack with randomness generating what you end up with versus selling by rarity where most capital has huge impacts. Packs would add some balance to between community and whales if luck will have it. Randomness makes sense too as you donāt get to decide where you are born.
Thanks for background, crazy they've already had 3 sales with different models. We're they all for the same tier/rarity of land?
A whitelist (however created) with a 48 hour buying window mitigates gas, let's the team know demand, and ensures all who are interested can get one
But we have to decide if we're trying to maximise profits and not care if it upsets the community, or please the community but potentially get less DAO money. That's the current choice to my eye
All different sets and they are NFTs with functionality
Hi, what is the difference between "Invest" and Staking in the illuvium website. Thank you.

