#š®ćilluvium-zero
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5k at 3% fiox with compound effect is 6700 in 10 years
The game isnāt bad, there is worse out there, but there needs to be either a refocus on the main game and marketing or rebrand and a new marketing focus for this away from being a āsideā game. At least in my opinion.
Like we need to see this pop up in the game store, in other games ads, on mainstream YouTube ads, etc. hard without a budget sure, but I remember clash of clans being boring af when it launched, once it pushed marketing it could grow and became fun to play
This is only with the reward from LB. Before that, when was de break even? I would call that a progress š . As always, the hope is with future features of Arena and MMO. With a no so big increase in demand you could reach 2 years. And you will still own the plots.
All in all, for me the main point is that I enjoy playing the game (and with the time I“ve spent in it, I should also consider what I saved on monthly subscriptions against games like WoW, monthly pass of CoC, etc.)
If you see buildings spread away surrounded with roads, they played the alpha and didn“t play again or didn“t read about updates in the beta. I found several like that
I have one T-2 two T-1s i am rank like 1000 what am i doing wrong here ?
Looking for biodata only thing been up to and blueprints
to ride the leaderboard u should focus on fuel production
Really?
I find a lot of the game core to be extremely boring, very nervous
But it seems like an interesting idea (zero I mean)
This shows you have collected facts. It is supposed to increase your chances of fi ding the Illuvial's Biodata.
is biodata more important then blue prints?
do you need biodata before you can get blue prints?
I really like the Scarabok LOL
wheres the mega city guild at?
Biodata is needed to research the blueprints in the lab
Yes, blueprints and facts are found when researching the biodata found with the scanners
Ooo š
fair, it is a little stale I agree which was my point. A lot of the big idle games on mobile back in the day though were the same which is also my point. So it's not a matter of releasing the "most amazing mobile game ever", its a matter of having a game system and marketing that while continuing to build it out so it is more fun as time goes. The most important part is to make it at least a little bit of a dopamine hit so people (when they see an add for it or something) will come back to try and see it is better than when they last played.
At least this is my opinion on Zero, which is not the flagship game so will probably never have the full focus of the team to be built out with everything super fast.
Let's not pretend...
Zero is getting more attention right now for two reasons...
Leaderboard and Burn payout... mostly LB as it has spurred a little buying rush and reigniting of gameplay and theory crafting.
As long as there's a carrot to chase, ppl will chase
But without incentive... Zero is still quite empty with only two objectives... farm fuel... farm bps... that's it
Was cooler when we could use the fuel
Yes, that is a big loss for a lot of owners. Let“s hope it returns in the future
lots
I've been just been playing and not paying attention to rewards. Does anyone know what rank you need to be to get rewards for Zero? What are you suppose to get for rewards?
Where can i see how much I got from burning to get ETH. .is it stored inside Illuvium before I claim it? I can't seem to find it
I think the skins will never have high demand. They are purely estethic, and some lower tiers are prettier than the expensive ones. If you look at LOL the skins really change the entire appearance, then it has a worth. Maybe for those who want to collect them ALL it would be an idea that not all illuvials are available in overworld to catch. Why not being able to scan a few of them at a very rare droprate in Zero? Or as a price in Beyond? Zero could be so much more but it is just limited to clicking fuel atm. That is a real pity
Can't disagree with that... so many possibilities with Zero. Needs time... and for the other games to become successful.
Good point here. There are definitely ways to make the skins more scarce and valuable but at this point it's starting to feel that they don't really care if the nft assets have value or not. I haven't really figured out if that's a good or bad thing so I'm indifferent. I did just buy some new land cuz I'm a compulsive degen but that's a different story
At this point, I'll just be happy if the game (Zero) doesn't die lol. I do enjoy playing it. Nice mental break for me a few times a day on mobile
Is this correct?
Per Biodata you can find:
5 Facts
5 Blueprints Amour
5 Blueprints Drone
not correct
check pins š
So rankings were created for whales, thatās nice
This whole ordeal has been and is still too painful
I that value comes if the game has traction even if things are over produced. They become rare if there are more people in the ecosystem.
if something is printed what seems like a lot now, but you have 100 x the amount of people coming in 10 years later. then the value will sky rocket. not saying it will but I guess if you believe in the game there is value in the things it makes. I guess the value now as you say is for mental breaks. I don't even think about the rewards.
Is minting messed up right now? Immutascan isn't showing info for recently minted BPs and the ones I just minted are not showing up in Illuvidex
There definitely do seem to be issues right now
š¤
Yeah I'm not sure how many lands you need to crack the top 50 in leaderboards. I have five lands maxed (4x T1, 1x T2) and I'm in the 300s on LB.
active conversion is fuel production...
Nice I'll turn the convertors on
Whales got to sell and tank the market, print endless BPs,farm fuel, and now the rankings...everything got a nerf except these rankings. Could be tiered, but just goes to show who Illuvium is looking out for and its not every player like they say.
im just saying the quiet part OUT LOUD
My first tier 5 stage 2 š¤
@mortal smelt
Sorry bro, I hear you completely. I guess the only thing I would say to that is some whales are still holding on to land that they minted at full price from the original sale lol... which the lowest mint price is 13.6 eth (tier 4) from the data I see..So for those whales, I can empathize with letting them recoup a bit of their investment since they're down 95 percent or more š
On a different note, I just purchased a tier 3 land, is there any chance of getting on the leaderboard for rewards or should I not even bother.. just started on it so I'm only level 60 lmao
If anyone has an opinion on this, I'm open to any thoughts š
Not possible to reach rewards with just 1 land. First week was 60k points. We still have no data for the second but right now the 50th has 56k points and 2 days left. So with 1 T3 already I think you would need at least 2 more plots.
Makes sense. Appreciate it brother. that's the info I needed š
Yah I have a friend that minted⦠they arenāt selling
With 80-90% lost, the only points in selling at floor price are ugency for the money or stolen account. As long as there is money for the project, it is better to wait for future announcements and a likely increase in interest/marketing investment. May the game success or not but it will see better times than now for sure, even if it is only for a short time.
Also, there's no way to contact anyone who has an adjoining plot.
May be if he has an account in discord with the same name that his ranger
Yeah, I thought the same thing, but wasn't able to find anything resembling a match.
You could see if their wallet is active on ethereum mainnet and try using blockscan
Not ideal.
If you search the discord for their wallet address you may find something too. But not likely.
Thanks, Jesse! Hadn't thought of that. Might be a little out of my pay grade though. I'll look into it.
dude I am so confused about this game. I did burn fuel some month ago, were I can see what are my rewards? was like wave 3 or 4
Just a couple hundred people playing gauntlet and 100 get rewards. About 50 people playing leviathan and 32 are going to get rewards. We have over 7000 landowners and only 50 get rewards. They just keep screwing the landowners.
the path was chosen to onboard people via gauntlet long time ago.
Rewards are there mainly for 2 reasons as far as i can tell;
- Lure people in with a little bit of $ while playing videogames
- Keep current playerbase playing to find bugs and in general provide game data for the team
ok thanks. if I remember correctly, they should also distribute ETH for this kinda of activity. is this true?
Yes, you can choose between ETH and Fuel with a bonus of 20%
@harsh dew how is this cycle going?
when this choice will happen? š
You can choose every cycle
For LB it is Fuel or ILV and for Cycles it is Fuel or ETH
There are no 7k playing IZ. Not even 1k "serious" players. Player 1000th has 418 points in 5.5 days. That is less than a daily collect in a T2 (750) without converters or around a T1 with 15 converters in passive mode. Anyway, I think LB for Zero should be for 100 players, with something like 02-0.4 ILV for 51-100th
I'm missing some data on the blockchain seems like there is no more data since 3 days... it's weird
This is for advanced Payment method.
since 2025-06-01T23:37:44 there no more data... did illuvium is using a new wallet ? NEED some help here. š
here you choose what to receive as a reward
This is part the reason of so low prices (as happened with fuel marketplace, so I prefer new system until there is demand).
2 people fighting for selling at floor prices and selling for 0.04X, when they could be selling for 0.05/6X.
My opinion is that the DAO's elected officers (IMC/ICC minus Labs staff) should decide upon any such initiatives and publish a brief explanation as to why. Labs have failed at every turn pertaining to economics and financial modeling for over four years, and the market has voted so with sub $13 ILV.
true. drop to the floor is for amazon, not a cohort of property investors called a dao
hello, where can i go to see my Illuvium zero points?
@turbid storm in game side icon to top left ..
This is why I found it funny when an excuse to not have a free market was because landowners would band together and charge too much for fuel.
Yes I see it there. Thank you š
Um where you here from last july 25-present? The free market was just land owner going lower and lower to best the other land owner in prices. Making fuel worth less than pennies
Fuel selling is shit, better to add land to the workings of the game and integrate it that way, gym was a good idea but land needs more connections than just the fuel as the grand vision of millions of players is not happening right now
Already the ROI is fucked with fuel, so move to the next best thing till that happens and wonāt affect the overall economy
Give existing players some gd hope shit
For the love of all things holy....
Can we get a toggle for this please @spice vector
Is it confirmed excess resources count
I think this project might finally be beyond the reach of a revitalization
Arguably, it's in it's best state for revitalization. We are literally making steps that we've been waiting on for ages. Things just take time to build.
Stuff was much bleaker a few months ago
Sure doesnāt feel that way. But I appreciate the positive response. Iām at the stage of Zero where it takes a few minutes a day to play so Iāll continue to do as thereās no reason not to, but it doesnāt feel very viable
I agree, Zero is probably in the worst state. It will always be the case that Zero will benefit far more when the other games in the ecosystem start to thrive + retain players. Hold strong, friend; things will get better! ā¤ļø
Those of you still here and playing your lands, are very valued
I invested in land as I felt it was the best way to support from the beginning and from the bottom up. I donāt feel as though that support has been reciprocated as the game has developed. Just being honest.
If your holding land since the minting = Sentiment bad
If you bought recently = Sentiment good, still risky as they proved nothing yet
I understand, and it's true the people who invested in land early have had the bumpiest ride.
Like I said though, we're reaching points in develepmont (and in theory, really game-changing ideas and direction) that could really switch the narative if done right. That sentiment switch + growth will certainly make land more valuable as we grow.
Basically, we've taken a lot longer than any of us would have liked to reach this turning point, but I hope for everyones sake (including mine, as a lover of the MMO ideas) that things thrive from here
I'm sure we have a bright future ahead of us, but that certainly doesn't discredit your feelings here. They are 110% valid and I think felt by a large amount of people in the Land community. Here's to hoping stuff gets better for you champs ā¤ļø
They have secured runway for the next couple years... so at least they have time to continue correcting the missteps and building towards a better ecosystem. I think the absolute worst was from Oct '24-March '25. But things are getting better with revamped economy, mmo, new game designers, and a better foundation imo
I keep buying land the prices are to cheap not to buy land its crazy deal right now
This is me...
Well as PT Barnum said,
āThereās a sucker born every minuteā
I'm comfortable with my cost average and if it doesn't pay off it won't be the end of the world.
If you just burn the money you could at least roast marshmallows lol, give yourself a bit more entertainment
You know you don't have to burn cash to roast some marshmallows... you can buy the land and still roast your candy!
Yes. Every time I do it give me more points.
@patent zealot
Noted. š
JAY pls add a button for gathering all + do't ask againe. With Leaderbord for IZ we spent a lot of time for clicking on every buildings... 1h need at night for it)
you save a lot of time for our sleeping time)
Same. I sold all but the low prices brought me back. I'll take the risk at these levels
If illuvium fails as a web3 game, no web3 game will succeed. That's the mentality I've chosen to have and why I don't care if it goes to zero
exactly! 100% If Illuvium cant succeed then NO Web3 blockchain game can.... and theres no point anyways... So All in!
Exactly bro š„
Anyone knows https://illuvidex.illuvium.io/ranger/CompetentLoulura%233920 ? 0x3c4c5231c44fa0eb96f12dd37d5bbd25c3281b8f
The behavior is very strange. Constantly get transferred plots of all tiers (and other stuff) to sell them at floor prices, whatever they are. And they are all lvl 0 (I bought some)
It is very strange than you (or your guild) buys hundreds of plots in the original sale and there are only transfers with them (may be sold otc) but they never plays them. They always are lvl 0, so the never even entered them once (if you enter a plot, without building, it changes to lvl 1) and then sell them like crazy at ridiculous prices. Loosing a lot all the time, there is no sense in the way they are sold
@whole spear Have you got the snapshot of second week of IZ LB? Thank you
I though I was in the top 20 but only got 1 ILV and want to check my final points to see my progression.
week 2 was the issue week yah? I think I'm still waiting on bounty update
I donāt think there was an issue I just didnāt input into the sheet yet as I was waiting for the inputs from backend
Which if it got paid they are available and I just need to go look
@vague summit Im curious to hear what you have to say. I like a good joke, can I hear what is so funny?
You don't wanna hear my thoughts on this project. š
I thought I wanted to create a 4th game in Illuvium Zero. A simple joke. Somebody got an idea.
If possible, it is a game that allows you to crush blueprints, NFTs available in beyond, ILV and fuel available in your own lands to obtain energy from a new game. If this joc donates a share to the owner of the land when the battle was executed, great. For example, a labyrinth format for all the lands with constructions separated from IZ on appearing without monsters also needed.
I agree, the potential is simply enormous, we need mini-games inside Zero, I hope that the developers will eventually turn to Zero.. but first of all, of course, the connection with the arena and the upper world in one form or another.. it would be ideal, of course, to return to the original idea, fuel is mined only on the lands and not somewhere in the clouds..
So how much fuel would a tier 1 land get you how often do you get fuel just wondering the economics of owning land
A max efficiency fuel extractor get 38 per day and each converter 15 per full cycle (6 days). Bonus path aside. IZ fuel, not Unified fuel.
So itās not the fuel you can use for ADR?
Not anymore. It was before the patch about Unified Fuel, but now that fuel is used to develop the plot (as always) and tu "burn". Burn fuel is used to calculate your revenue form Unified fuel sales
So every 6 days you get revenue? Which would be unified fuel or ILV?
No š . 6 days (3 steps of 2 days) is the cycle for paasive generation of fuel converters. And can be reduced up to a 20% with path bonus. The cycle to get your share of the revenue is always a week, from thrusday to thursday at 0.0UTC
That revenue can be chosen between ETH and Unified fuel
ILV or Unified fuel is the choice for Zero leaderboard reward
So on average how much would a tier 1 plot get you per week?
It depends on fuel revenew. Now it is very low whiteout special events like the current wave 4 in Beyond. Before that, for a developed T1 it could range from 0.04 to 0.06 mETH. Last 2 weeks it was double
Until the game becomes better known, fuel revenue is not a reason to play IZ
But you need several months to fully develop a T1 from scratch
It would be amazing if it would be possible to name the plots..
That“s not a question for IZ I think. It is in the moment you collect or burn.
Yeah wrong channel š
So resource buildings can't be near each other?
Are there any intros to understanding Zero? I see people talking about fuel efficiency and science efficiency, but im struggling to find info explaining what either does or how any of it works. For a simple game I feel far to confused.
I have a pretty much maxed Tier 2 land and have been just waiting in the shadows for the last few months for Illuvium zero to get big update introducing new mechanics or things to do. But we keep just getting small patches. Any idea of when it will get a real, beefy update?
Thats fact yes especially when there are a Lot of Plots with Same lvl.
I Hope Iz becomes a bit Like tribal wars...
It's been a while since I've burned any fuel. Has anyone done the math on whether or not it's worth bothering burning fuel for a single T2 land? I was only contributing like sub 1% the first couple weeks so I just went back to farming blueprints
Stupid question I should know the answer to, the path bonus only affects construction time right? Doesnāt speed up resource production?
I'd wait for a good revenue week if i were u
Iāve had an unplayable plot for months, was hoping this last update would fix it, but it didnāt.
Thats crazy, mine was unplayable for a few weeks but was fixed with the update and it was megacity related. Did you submit a ticket? What was the response and follow up?
Hey, seems you only ever contact support once on May 12th and support replied on May 15th that the support team tried to unlock you block and they never heard back from you which usually means the issue is resolved. If it's not respond back to that last email š
Thanks! Not sure if I missed the email or what, but Iāll try and it and respond.
I checked my mail and the junk folder. Canāt find an email. Should I submit a new ticket?
maybe it was sent from a different mail that you main email, but probably easier to open a new ticket and reference the old ticket Ticket #73683 they'll be able to check the plot again
I checked two emails, but thereās one more I need to check thatās not linked to my phone. Iāll try that and if I canāt find it Iāll submit a new ticket with the reference number. Thanks!
Mega-City full builded š
do you actually use that auto repeat shortcut?
Me personally, i have most stuff on autorepeat anyways.
For those cases when for example building up a plot or just converting here and there to balance the plot production, i restart manually since i want to convert the element/fuel i have the most and can't see what element/fuel i converted before.
Would love that button to appear for harvesting the passive production tho š
You would finally see when passive production is done without clicking the converter and you just need one click, instead of click-movemouse-click.
Would save a ton of time and one wouldn't miss harvesting some converters.
Yea i guess for those switching devices until that autorepeat Button Bug is fixed, it's nice to have.
But honestly rather would have Seen fixing that Bug instead of implementing a workarround Feature š
i feel the passive generation sometimes gets bugged.
My habbit is i gather all passiv generation on all plots when they are done with the full cycle. But here and there a converter is behind the others production by quite a bit.
Haven't found a source of that becasue it's a lot to harvest with the amount of plots i have so don't really keep track of which are behind and you have to click and check every converter to keep track which is an enormous amount of work.
and it really happens rarely
it would, but nah.
Have all converters on all plots connected to the paths.
i would assume it picks the higher one, everything else i would report as a bug.
But honestly never tested it.
Don't really see a benefit in it, except for the case it would stack and you set timers for harvesting each converter and spend a shit ton of time playing with a insignificant low amount of higher output. š
can someone clarify for me. have the drop rates of blueprints and biodata reduced? for the past few weeks its been rarer for me than a month or so ago.
I just looked around and There was no mention of this being worked on or adjusted.
yes there's a bonding curve for blueprints.
nothing changed with the biodatas, so just unlucky RNG.
This official info?
balancing curve or rarity curve?
or both?
Any additional info like max impact etc?
lol I wouldn't be saying it if it wasn't... As to your questions I dunno, I just know that it exists.
the only official info of a bonding curve in Zero:beta as far as i remember came from perry.
And not sure you could say that's a "yes bonding curve exists" more like a "uhm, it should but not sure tbh"
wtv suits you m8.
?
Info plz
I know as much as you guys do so.
What a terrible patch, did they introduce more bugs than they fixed??
It seems like the team just does whatever they feel like it and don't take any feedback into account
the connection of the game so weird so not surpise
I remember I have to switch plots to ensure the progress is recorded but still miss sometimes
I think that is not a bug. Every tile connected to another thing shows it path bonus. So, 1 road tile alone shows nothing. 1 tile connected to a building shows 1% as that is the basic bonus for conecting any building to a road. Any road connected to more roads are the same path, so only shows it bonus once whether are buildings connected or not.
If max per plot is 202, why you get more than 808 in a 2x2MC?
What is terrible about it?
AFAIK stage never increased efficiency, only power. Was then a bug, has been implementedo or just a "complicated" reading?
Yea
But that wasn't the question š
seems to be wrong information.
should be more like " increases power output"
hi guys anyone got to 22% path bonus?
20 is max
capped by the game?
yes
oh very nice ^^
another thing: is it worth to build 1 scanner (and data bank and stuff) when all my other structures are for fuel?
cant trade biodata, so if you never intend to research it is not worth building a scanner and databanks.
allright so the path bonus max strategy works for converters only right?
oh actually u can also build full power stations for sscanners too
all activities are affected from path bonus... converting, extracting, building strucutres, scanning etc.
They added a fairly useless new feature and helpful text (some incorrect) for new players....but there aren't new players, are there? Meanwhile fixing none of the major bugs out there.
https://discordapp.com/channels/760344898200666112/1360093918015914035
maybe same reason why MC can go up to 20% path bonus 
single plots can go up to 20% path bonus aswell š
oh really, seems like I have sacrifired that for converter efficient
hey, i been looking to buy a plot, but dont want to be over charged, what woudl be a recommended price for a plot that has 1 x lake, 1 x outcrop, 1 x crystal deposit and 1 x fuel site
Overcharged ?
Land was never cheaper than now.
Maybe 60 to 70$.
Depends i think on which lvl the Plot is. If a lvl1 ist enough than thats your answer. Otherwise you'll need to have to Connect Here in dc. I Just saw that there isnt a Marketplace anymore in DC.
Just can guess that a maxed Out T1 Plot will be around 150 to 200 $.
Correct me If i am wrongš
Over charged now is nothing, as harry4 says. But you may get a better price with patient and luck. Now ETH is more expensive, so my T1 plots with that distribution are more expensive. The good point of DC is that you can know the state of the plot before buying it. All my T1 are 1 of each element but 1. I have lvl 0, so free coins to buy the second builder (enough for a T1), half developed and fully developed T1s. The last ones are not on sale, as I use them for LB, but we can talk about the rest.
Yeah, around $150 could be a fair price for a fully (and properly) developed T1, but it seems that everybody want to buy at floor price always š. With LB, people not competing for top 50 can maintain that asking price but for people who wants to achieve a better ranking, selling is out of scope for a fully developed plot (as is my case)
@hoary gazelle @twin sequoia Right ok I get you, thank you for replying and I will keep my eyes out for one of those plots, I use the free one aswell to get the points to buy the second worker
You also has 817/817? or may it be a display error and there are 808 buildings between all the plots. I would understand that, as Nexus needs 24 tiles, and regular biggest buildings just 6/9, each deleted Nexus gives you space for 3 regular buildings, so 808+3x3=817. Could this be in the mind of developers?
@whole spear it seems that in the third week of IZ LB you put the accumulated points of the 2 first weeks plus the first hours of week 3. In my case at least, but not in others. Is that what happened or is it another thing? Will IZ LB finish soon?
everyone has 817 in a 2x2 with 4 nexus maxed out.
My kingdom for a MC! xD
Mega city can be 2x2 and 3x3 only ?
yes
Few people have 3x3, but there are
We don't know how much Mega City are formed right ?
they exist....
Is it better to have [double 2x2] or [single 3x3] ?
An algorithm could be coded to get the owner of each plot and count the possible MC, or just ask someone from IZ xD
8 plots vs 9plots. But I think it depends on the tier of the plots. With 3x3 you only need 1 T4 for the bonus for example. And at the end gets more free space
But the management and design must be like hell
Letās check the article⦠hang on
Nvm. No such article. (Kept searching for city or megacity, but should have searched cities, maybe⦠idk⦠Google ai search found it)
O o h wait I found it https://illuvium.io/news/illuvium-zero-patch-notes-1-2-7
I posted an idea to improve the behavior of active fuel conversion https://discord.com/channels/760344898200666112/1380902002653139064
3000$ vs 15000$
This is the cost ?
What about revenu ?
with t4?)
the cost would wildly vary depending on what tier are included in that MC.
Revenue (theoretically) aswell, but for now it's the same as on a single plot.... insignificant.
Hello there ! Can anyone tell me, where i can see my reward when i'm selling fuel in Zero ? A few weeks ago I sold and got 0,14% share but have no idea what happened next. Thx in advance š
Should be able to claim here:
Thanks a lot ! š
This ticket #74501 was created on your behalf. do we have some devs there - maybe can help me coz I bought land and cam't do anything with plot?
what do you mean you can't do anything?
guess need to wait for support then.
If you bought it new, i would try sending it to another wallet and back again, might resolve the bug... but it's a shot out in the blue, no idea if it could work.
Through that ticket thread is the best way to get your plot playable.
How long it takes to receive rewards once u burn fuel?
I think 24/48h, but don“t really care much :). May be 72 at most
I mean, after the cycle ends
Good evening The lowest t2 ground for sale with all 6 different elements and at 210 dollars If anyone wants Iām selling my t2 ground with all 6 different elements all at most .... with 14 converters and all the earth at 20%....at 300 dollars if you want you can write to me and have more photos thanks
quick question for anyone that might know, does someone know where there is a summary of how payouts to players that burn fuel on their lands work? is it just a certain amount of the top players on the weekly leader boards that get payouts or do all players get ETH based on the amount of the weekly fuel burned?
Anyone have how many people are showing on the leaderboard for Overworld and Area? I see 1,252 for Zero.
just transferred my lands to my passport account. first everything showed up. now they disapeared. is that a bug ?
hi!
no
nevermind. i logged out and logged in again. its back in my wallet. guess it was a bug
5% of the total revenue goes into the Zero pool.
Your share is depending on how much fuel you burnt compared to all others.
You can see your share if you click that button:
and you can claim your share in the rewards page:
https://illuvidex.illuvium.io/rewards
What is the max amount of illuvial biodata?
130
Iām at rank 224 with one t2 thatās not even at full efficiency. 8 fuel convertors at 150%. But not all at level 6 yet. My t1 is trash still. Iām not sure how difficult it would be to get onto the top 100 with some actual efficient use of fuel Convertors on a few cheap lands.
After doing a little bit in my t1 I realized it is doing a bit more for my fuel conversion count than I thought. But itās definitely still trash
if fully built out, you can get roughly 4.5k leaderboard points a day with a t1 just with fuel converters. (some more some less, depending on the layout.)
So if you farmed 3 days with the t1 this cycle you would be into the top 100. (13k=top100)
you would have needed to farm your converters 3x a day tho.
and it's calcualted with 20 converters... not 8ish š
I wanna get a good pin together for those that come asking about what fuel burn is.
Iām thinking to include a short explanation, a link to rewards page, and maybe a link to the fuel migration article. What do you think?
yea, sounds good. Could be value if we get some new peeps after marketing of arena.
Maybe even a bot-command? Cause most people don't read pins
Iāll push for it. But the pin can be handed to people easily enough in the short term
hello, i was just looking in to the point of Nexus Airdrop, and saw you get ILV for participating, is that still a thing as the last thing i read about it was 2024
ty Dr.Spoon
The Nexus Airdrop is mainly for the very early game and grants a small amount of elements to not get stuck in the build up process.
You can earn ILV with competing on the leaderboard
@radiant sky thats my next question, what exactly contributes to your scrore on leader board,
Check pins š
Ist there any list of all suit skins and Drone skins ? Where u can see how they look ?
list is pinned.
How they look not really.
theres a preview pic in the forge in sanctum mesa, but the real suit is often pretty dfferent.
@iron laurel has some pretty pictures of many skins on her X account tho
All right i'll have a look is the Link of her/ His x Account somewhere ?
@ToriaL14
give her a follow š
I'll do thx a lot m8
hey is there list and % of which illuvials u can get in each region?
This is the only thing weāve seen.
Thanks!
Actually thatās probably good
this is nuts
na, this should still be good.
Quick question for you: what's the point of burning Fuel? The more Fuel I burn, the more rewards I get? I don't understand this point...
Yes, the fuel rewards (5% of the weekly fuel sale) are distributed to the land owners that burn fuel that week and the amount paid is the value that your burnt fuel represents against the total fuel burnt that weekly cycle.
Example: Weekly fuel Sale USD 10k ---> Fuel rewards (5%) USD 500 ---> Your burnt fuel 10% (of the total fuel burnt), you get USD 50 that can be redeem in ETH or unified fuel.
Where do we go to redeem the fuel sale?
Thanks @opal thistle š¤©š
Should be able to claim here:
My daughter have 6yo. I say how beautiful is it your silly bear picture. For me is stupid and unuseful.
I don't get your message, the bear picture is meant as a "you're welcome" gif
When does a building impact positively?
When it gets drilled, nailed and hammered š
Whats the max lvl for fuel site buildings is it 5 or 10?
And negatively
are you talking about efficiency?
Ya
- Powerstations grants your converters/extractors/research-labs +efficency if nearby (important is the amount, not the level of the powerstations)
- converters can get +efficiency from extractors of the same fuel/element if nearby
- Converters grant other converters negative efficency when nearby and have a higher impact if they are of the same fuel/element
- Scanners get + efficency if there are no other structures nearby except powerstations which have no effect on scanners
So what's the strategy, 1 converter & 1 extractor per resource area?
It would be cool if there was a simulator to test things
The extractors are tied to the plot, you cannot choose them. In T1 it is very important to build as many converters as you can, as fuel output from the extractor is quite low. In T2 is also important but a bit less, and so on with T3 and T4. And they are each time more difficult to put because of fixed fuel sites.
You have the free plot to test, but the development speed is the same
and the resources situation and type will be different
So it may be better to have 2 converters next to each other because 2 x 100% is more the 1 x 150%
Whats the point to burn fuel??
I was a long time inactive (maybe 6 Monthsš š
)
I think i've missed a lotš
Burning fuel is now how you get your rewards which you can take in ETH or in fuel. Landowners get 5% of all revenue and then you get what ever percentage you contributed during that time period. For example if Illuvium made $100 then Landowners would share $5.00. If out of the 10 landowners that burned fuel that week you contributed 20% of all the fuel burned you would make $1.00 that week paid in ETH. When you go to claim you can then choose to claim as fuel instead which gives you a 20% bonus so you could take $1.20 worth of fuel instead of the $1.00 ETH.
anyone know what amount of fuel to burn is needed to make 1% ?
There is no way of knowing that as it is dependent on what others do.
click that button and you can see your share
I have burned 4843 fuel and that is .20257% of the total burned for the week so far.
I really wish my fellow landowners were a lot less diligent about their land.
What a descriptionš„ ...thank u alotš«” š«” ....do u maybe know why i only have 1000Fuel of each...on all Plots i have exactly 1000....looks like they take it or a bug??
It can be if you acchive the efficiency, but you also have to balance the space and the need for power plants to get the efficiency. And you need 150%, or almost, to get 100% fuel with active conversion. If not, you will loose fuel on each active conversion
Is there a way to buy a land with all the structures build?
If I want to suggest improvements to Iz should post here or is there a better place
Oh! You haven't been on at all for a long time. They took all the fuel except that 1,000 and converted it to new fuel which should be in your Passport account. You will want to read this
#š£ćannouncements message
And the other info in the announcements after that.
What land do you have
I just went thru all my plots resources and I am not even on the leaderboard. I think there is a bug. I don't even have a placement
I have noticed it can sometimes take a little while to update points and rank.
All i am burning from is my Mega city - T3, 2 T2, T1
But I spend a lot on researching skins and I don't have it producing as much as it could.
Hey guys. If I split up a Mega City to swap T2 plots instead of T1... what happens to the exsisting Biodata Blueprints and Resources? Does everything reset?!?
what happens with biodata/blueprint data isn't mentioned, but i guess it is split up aswell on your databanks.
Maybe @whole spear can get the info from dev team.
Thanks Dr.Spoon. I was thinking I should build Data Banks on a land plot that will stay as a megacity and delete the Data banks on both plots that will removed from the MC.
it's just an assumption.
I haven't tried it
maybe it gets split up aswell between the plots and databanks doesn't matter.
hmmm I guess Ill wait to see what Rich says before I do it. Thanks again for your help
oh, now i found it...
Damn! Nice find! youre the man
blueprint data very likely works the same
Hello
Where do i craft my Blueprints??
you can research biodata in material labs to find blueprint-data.
Then in the Zero-Point-Transducer you can mint blueprint-data to get a blueprint-nft
is 130 all the biodata?
bye bye scanners
can i sell the data banks ?xD
nvm i beliueve they are still useful for bps
Where can i change my Fuels for the new Fuel!!?!?
i mean..
my bad i thought this was arena chat
hmm from my experience, which biodata found by which plot will stay in that plot. Its will not be distributed equally
I did it once
Update: I built Data Storage on the 2 plots that were staying in my new Mega City and made sure there wasnt storage on the two plots that are now out of the MC. Everything transferred perfectly... Thanks again for the help. Much appreciated
For those who burned fuel previous cycle. Have u received rewards? i dont find mine arrived :/
not yet
you can't anymore.
You can burn fuel to get a share of the revenue made and then claim that share as fuel.
Good to know, thanks for the update š
I don“t know since when, but now I have both rewards available, from LB and cycle
yes i received mine as well! thanks for update 
How do you look at someone's profile?
is there way check leaderboard for ilv zero?
there is a button on the top left ingame to see that
you looking for the Illuvidex Profile?
Thanks guys!!
Do you know the cost for the highest bio data...I see octus is like 26 million...is ophisto higher ?
Thanks
you asking about minting cost of blueprints?
Minting cost
Trying to see if I can get rid of some storage to have more buildings
Thanks
Minting costs
What is the most expensive minintg coat
minting cost depend on tier of your land.
below a table for T1 minting cost.
i see ok thanks
then you can just put calc with the tier based factors.
thanks sorry what do you mean by that ?
I have T1 and T2
so for your t1 you see your minting cost in the table above.
For your t2 you have to take those T1 values and multiply with 1.33 to get the minting cost of your T2.
If I transfer my land to somebody else. What stays, what doesn't?
If the accounts are linked, everything remains. If not, it is like a sell. Only the buildings and the plot level remains. Everything else is deleted (resources, extra workers, BP, Biodata and facts).
When transferring to an unlinked account, do buildings also remain the same as when sold? It seems that before they were reset and only when selling a building they remained, which was logical in the fight with the shadow market. š¤
I actually donāt remember that. I thought once the buildings were remaining after sales they were also remaining after transfers.
Oh you could be right. š§ 
Well, they give an ambiguous answer there... apparently that's where the confusion comes from ))
@vivid cipher @near wadi I don“t think it is ambiguous. If it is linked, you keep everything (this is very tested). If it is sold, or not linked, only buildings and level is kept.
Not linked = another account (be it yours or not).
Yes. That is how it works now.
Well, here's the conversation, what will happen if the account is not linked and the land is transferred to it? I haven't checked, and the description is ambiguous
Other assets: Biodata, Blueprints and Facts (but may be not, this would be the ambiguity. No building or lvl is lost. Buildings are not considered assets
If you checked, there is no reason not to believe, thanks for the information.
Builders and coins lost too
Hi just wondering what the leaderboard rewards break down is for zero, was in top 180 last week so thought I'd get some rewards but nothing so far
try look for it here https://illuvidex.illuvium.io/rewards
I checked rewards but nothing
Only top 50 get reward
so the top T1 has no chance of being in the top 50? Or is there a top 50 for each Tier?
As a Tier 1, last cycle I gave all my fuel, the sum of which came to be, $0.03 USD. in ethereum. At the rate of $0.03 a day, not per cycle, it would take me over 16 thousand days to break even, based on my land sale price. 16,000 days is roughly, 43 years.
I would call that a poor return on your investment
so then, blueprints. is anybody selling their blueprints? Is anybody selling them at a profit great enough to compensate for the huge time, energy and effort that went in to produce them?
does anybody want to buy a T1 land plot for $500?
yeah, didn't think so
Wa, whats that I hear? By golly yes, I hear a cricket
FUBAR
Top 50?! That's a joke right?! How is anyone supposed to compete with people that have the higher tier land, pointless in even having land
Blueprints are worth nothing and unless you have a tier 4 land you're not getting top 50 so what's the point in having land?
Even though higher tier land get a slight edge, it is insignificantly low.
Important for competing on the leaderboard is the amount of lands, not what tier you own š
As long as there is no substantial revenue, there also won't be substantial revenue for landowners.
Only a growing playerbase would change that.
yes
How do you measure top T1?
Revenue was always very low, but now it is better, as you don“t have to try to sell your fuel in the marketplace. You would get even less than now you can burn it for a share
But until playerbase growth, revenue won“t be significant. It is better to accumulate, as always, and try to sell when things get better.
I bought my first T1 at ~$170 if I remember it right and the last one at ~$50 (and lots more š ). Pretty happy with both, as I did it to play (I like the game), not only to earn money. If I payed for a monthly subscription for a game I like and play everyday, it could be easily $80-100 a year.
if you are trying to cheer me up, you are doing a lousy job.
any good news on that front?
good advice, thank you
arena is getting better and better.
Most features are in now, patches coming one after another.
I hope it will be soon ready to start marketing again which would hopefully bring in new players and also paying players.
The more polished Arena gets, the more workforce is spilling over to the MMO-Lite. Maybe this will bring in also new players, but information arround the MMO are really rare and with that hard to estimate when what will happen.
I have no idea.
i saw town hall and they said they will remove fuel entry costs to enter region to capture illuvials so then whats the point for fuel? š
You need fuel in many OW activities, and also to buy D1SKs and is an option to buy other stuff
And may be the removal of fuel is for manual OW runs, not for ADR
Still having issues with a bugged land plot thatās unplayable. Responded to some emails regarding the plot after creating a ticked, but now itās been over a week and nothing.
What to do what to do?!
can take some time to resolve.
What's your ticket number?
Itās been well over a month! Iāll try to find the ticket number. On my phone and at my day job right now.
I apologize for the inconvenience and totally understand your frustration.
Will try to push for a resolve of your issue.
73683
Thank you, much appreciated
Doctor, please remind me if your list of small wishes includes the ability to group and rename land plots in the user menu? If not, please add this request. This feature is extremely necessary, it will save time and give the opportunity to set priorities for those who have many land plots. Thank you.
Added it to the list, since i already read others mentioning it.
Whats your plot look like ti get that much fuel??
You're not the only one interested, believe me))
Getting ahead of events, I dare to assume that this prescription is prescribed to extremely severe patients who most likely won't be able to understand the ingredients, they are more concerned with recovery than with treatment methods. ))
Sorry for the pun. ))
the secret is having multiple plots š
Slight advantage? Someone is nearly at 1million points on the zero leaderboard, I have 3 plots and I've only managed 12k, how are they managing that? Do they have like 250 plots?
the have many lands, yes.
NCC for example has at least 36, maybe more on 2nd wallet
keep in mind all fuel/element output that gets harvested counts towards leaderboard points.
1 plot should easily do 25k a week with 16 converters and collecting 3 times a day. Quite more with some work and comminment
Really? Somenone bought a MC for less than $900? Give me 2!
Ouch! @turbid owl it was yours
I saw your message about how to sell it, but didn“t know you wanted to sell one so soon
Unfortunately didnĀ“t see the message about the plots in time š¦
It sold out in a flash, sorryš
But how do you build 36 plots ?
What's MC ?
That has 2 T3 as well.
Wow. I don't even want to know what my land is worth now.
This week is low on sILV2 š 23h 26min to go
Good evening guys. I'm new to zero and I can't claim crypton hyperion and solon in my wallet, only burn fuel. Does anyone know why?
click a lot i guess š
you can not transfer crypton/hyperion/solon anymore to your wallet.
Instead you have to burn fuel and claim it as either ETH or Unified fuel in your "my rewards" section on the illuvidex.
ok thanks
How Fuel Burn Cycles Work for Landholder Revenue Distribution
- Illuvium: Zero gets 5% of the total revenue Illuvium generates out of digital products.
- Landholders will receive their share of the 5% revenue based on the amount of Fuel they burn during each cycle, relative to all other landholders.
- One Burn Cycle lasts one Week. (Reset is every Thursday 00:00 UTC)
- A landholder can see details of the current cycle(start/end-date, his share of the current cycle) ingame, by clicking the "3 bars" at the very top left to open the menu and then click the "burn Fuel" button.
- A landholder can claim his share in the "my rewards" section on the Illuvidex either as ETH or as Unified Fuel (+20%bonus) : https://illuvidex.illuvium.io/rewards
- You can check the revenue of current cycle in:
How can we contact someone who own a land to know if he s interested to sell his land ?
you can't really.
However, if that landowner has an ingame name, you could try to find him on discord with the same name.
Hello
Checking in after a month
Can we make money on Illuvium Zero yet?
We can't sell our lands anymore on the website?
a little
you should be able to
How much does a t4 mega city make now, haven't been here in ages
10-30$
After you burn fuel and the cycle has ended, how long does it take for it to show up on your rewards page?
2-3 days
hey guys
i didnt play for some months... wanted to play right now and checked for fuel to travel.
Do i see it right that i have to pay 10$ for one stage 3 travel?
If i remember right i paid around 50 cents last time playing.
Yeah. Major changes to fuel were made.
Basicallyā¦
Fuel is $0.01 per unit. But it canāt be transferred from zero into the account anymore.
How Fuel Burn Cycles Work for Landholder Revenue Distribution
- Illuvium: Zero gets 5% of the total revenue Illuvium generates out of digital products.
- Landholders will receive their share of the 5% revenue based on the amount of Fuel they burn during each cycle, relative to all other landholders.
- One Burn Cycle lasts one Week. (Reset is every Thursday 00:00 UTC)
- A landholder can see details of the current cycle(start/end-date, his share of the current cycle) ingame, by clicking the "3 bars" at the very top left to open the menu and then click the "burn Fuel" button.
- A landholder can claim his share in the "my rewards" section on the Illuvidex either as ETH or as Unified Fuel (+20%bonus) : https://illuvidex.illuvium.io/rewards
899 fuel is 8.99
But you can always get fuel crates off illuvidex for cheaper⦠or use silv2 to catch a discount⦠so maybe more like $6 per s3 run if ur not doomb about it
@uneven pulsar thanx!
Okey, thanks for the tipp dude
Hello, my name is Edvaldo, I'm Brazilian and I would like to know if the game Illuvium Zero is undergoing an update? Because I've been playing the game Illuvium Zero, but I can't get new buildings in the game. I'm at level 50 and I can't get new buildings. Can you tell me at what level I can get new buildings in the game? It seems to me that the game has some kind of error or bug.
Please check your Nexus building, maybe you have a limit on buildings? It needs to be improved to build more buildings.
@near wadi That's exactly it, I'm level 50 and I can't get new buildings in the game. That's why I asked at what level I can get new buildings in the game.
For me there is no bad time to play this game, this one is very good.
Hi,
- Structures are not gated by level and you can see the whole collection of structures at level 1
- Structures can have requirements so you can build them. For example a materials lab requires you to have built a scanner first
- The total structure limit can be increased by upgrading the Nexus. (up to maximum of 202 structures at nexus lvl9)
Is that because you wanted to sell fast? .35e for a MC with 2x T3 seems crazy!
Recently I heared about the second set of Illuvials. Is there an schedule for that? Do we know approximately de Q or anything else?
no.
No set things known for set 2.
Ok, thank you
Let's just hope we even make it to set 2
are there no rewards for this week?
i think on monday
gotcha, thanks
You wanna have a MC? I'm willing to sell mine for 2 ETH.
Megacity in Brightland Steppes Tier 4, 3, 1, 1 land. Producing up to 3,820 fuel per collecting.
https://illuvidex.illuvium.io/asset/0x9e0d99b864e1ac12565125c5a82b59adea5a09cd/84041
https://illuvidex.illuvium.io/asset/0x9e0d99b864e1ac12565125c5a82b59adea5a09cd/84040
https://illuvidex.illuvium.io/asset/0x9e0d99b864e1ac12565125c5a82b59adea5a09cd/83980
https://illuvidex.illuvium.io/asset/0x9e0d99b864e1ac12565125c5a82b59adea5a09cd/83981
2ETH is very far from $900. Also your MC from the one that was sold š . Unfortunately I only have 0.5ETH now in the account and 2ETH is a little high for what I was looking for at the moment. But I will consider it if I can afford it some day. Thank you
Hi Guys i have a problem! I can't find my land anymore!
Good mc, later i will try to buy maybe
Is there a way to identify a megacity for sale anywhere? Do I have to manually figure out adjacent plots on the Illuvidex?
A lot of people when selling MCs will advertise in the land-dex here:
https://discord.com/channels/760344898200666112/832955966031003758
I would check there first.
Got it. Ty. Iāve been out for a bit, just now seeing the fuel conversion changes. I see conversation above regarding there not being as much incentive to have higher tier lands over lower tier lands. How is that the case? Isnāt the fuel burn still a function of how much can be produced on oneās land? Donāt the higher tiers have an easier time producing more fuel? Or is it just easier to build up to that spot with a higher tiers land. Are we saying end build conversion amounts are about the same?
This judgment, where small and high tiers of lands are compared, refers to the rating table.. to be more precise, the rating table is built in such a way that even small lands are able to compete with high ones by processing fuel and earning points for the rating..
@near wadi @tawdry wedge they are different things. The competition is in leaderboard, where a lower tier can compete with a higher tier in fuel conversion (but has a little disadvantage because of fuel production). The burn feature is to get a share of the game revenue due to fuel sale. In this there is no competition as was before in the marketplace, as every one get it share, prorportionally to what they burnt. Of course a higher Tier will burn more, but was more expensive because of that hehe.
looking for t3 land, willing to pay 0.134 eth (300$ actually) wisper me
Once you catch all 160 illuvial biodatas can you delete all your scanners?
*130. You can if you want of course. But they are needed to upgrage Material labs, so keep at least one of you don“t have them upgraded yet
Is there a chance the game releases more biodata down the line?
They will release set 2 some day but I just asked a few days ago and there is no ETA for it
There are rewards again in the menu
Hi guys.
I ve noticed that minting blueprints on the ILZ is too expensive (too much fuel)
I saw that morphpods can reduce the cost of minting blueprints?
What are those morphopods and how can I get some?
Important: I donāt have a powerful computer enough to play the overworld, so it would be useful to know a way to get those morphopods without the need to buy a new computer.
@twin sequoia @near wadi Understood. So is there no advantage to a megacity now either? Should we just have as many T1s built up with converters as possible?
Morphopods are only captured in OW. But don“t worry the quantity needed is not worth the time. I don“t think that minting is so expensive. The expensive part is scanning and researching. Once you have the bluprint, you know that will always have the NFT for the cost. It is a matter of not minting like crazy, just what you need/want to mint. And this is the "final" process of the game, so shouldn“t be too cheap. As of now, fuel is so cheap, that minting is too. Once fuel demand grows and burnt is better payed, it will change the real cost of minting. Also, we don“t know how this blueprints will be integrated into the new MMO and if there will be changes to the skin system. Too much questions xD
A MC will always have an advantage because landmark, higher plot tier bonus and extra space
What you say is if you wanna spawn converters as hell for leaderboard position. Then, for the cost, yes in exchange of a lot more management. But a MC with 4 T1 would be quite better than 4 separated T1
Do you think thereās any benefit to having land in certain regions over others?
No at the moment. There are different % of getting Illuvial Biodata but, at the end, you will get everyone in any zone. Just one before anothers
thanks dude š
What are the chances my scanner finds something?
11%-41% depending on the efficiency of your scanner
Yesterday, I started watching the Pangolin documentary on netflix, really interesting. I did not finish it yet.
apparently, he also decided to take a closer look at you))
Has anyone else found Zero to be kind of laggy lately?
It wasn't until I met Steve that I started taking an interest in Pangolins, I figured I needed to find out more about my BIFF (Best Illuvial Friend Forever). They are really cool creatures.
I think so. I thought there was a message you had posted with someone about looking at some of the profiles and being blown away by how much land they had. Just wanted to do some creeping.
Like this one? https://illuvidex.illuvium.io/ranger/ncc?collection=Land&tier=1 He had 36 lands few weeks ago, but still in first position, so he has a second wallet with a lot more lands
Or this profile: https://illuvidex.illuvium.io/ranger/0x72fa735082bc51681c6a427ea33a3e13cb8a55a9 but I don“t know if he plays or are empty
can just type in your browser
https://illuvidex.illuvium.io/ranger/
and put the ranger profiles name you are looking for after the last " / "
thanks man!
How much fuel does a t4 land fuel converter level 6 output at max efficiency, and with a landmark?
54 per full cycle
How about a fuel site?
How much is 100%? 26%
having 100% efficiency on your scanner is max. so it grants you max success-chance which would be 41%
Sorry is the 100th time for this question : 130 is the total biodata youi can find ?
Yes, and yes š
ty
Realistically, how much you think people would actually spend to get the best blue print? (whichever one that may be)
The rewards are ready. Quite fast this week, isn“t it?
Pretty quick, only a few bucks but happy to keep stacking for simply playing a game 
Guys can I sell my fuel for ETH now or not ?
You burn the fuel, and every week you are sent a % of eth based on now much fuel you burnt. You can then claim it on the rewards page
hello. which of the games is best for free to play?
eyo, who's MegaCity4Sale? Hmu plz
Where do you guys see your rewards for burning? I have yet to see any of them (granted I've only gotten up to .01% of the total pool)
Illuvidex -> MyRewards
not sure why they make it so hard to find rewards, it should be on our profile page
what happened here vellah
@twin sequoia Thanks! I think it just took some time for them to show up.
So if I got $.065 worth of ETH with .01% of the pool does that mean that .065x1000x20 was the total fuel purchase during that week since 5% of fuel purchases are distributed to landholders as the burn pool rewards? So around $1,300 of fuel purchase occurred?
yeap, almost, you“re missing x10 (10000 instead of 1000; it is 0.01%, out of 100%). But I prefer to stay in ETH, as in $ it changes always. For example in cycle 13 I got 0.00032ETH with 0.24357%, so revenue was (0.000032/0.0024357)x20= 2,67ETH
How much is land ?
Oh you're right so they got $13,000 of fuel purchases in a week! That's actually pretty decent.
I was mostly converting to $ because that's what people are paying with for fuel.
Does anyone else feel like the devs skimped the landholders pretty heavily by only offering us a 5% pool of the total fuel sales?
I mean 50% seems pretty reasonable considering a lot of us paid thousands for the land and they make profit in a multitude of other ways (% on sales, land mints, illuvial drops, etc)
Even 25% would be reasonable but 5% feels really low to me going from us making almost all the profit ourselves selling it on the illuvidex when it was 3 separate fuels :/
please forgive, I'm newbie here,
is there any way to send you fuels or essentials to your another plot or land?
Hi, nothing to apologize for, we haven't really started yet )) As for your question, no, it's impossible to move resources between your plots, unfortunately, I hope these points will be taken into account and corrected in the future. In general, little work has been done on ZERO, now all the developers' energy is going to the arena.
thank you. š„
I'm planning to buy land. Can the fuel produced now be exchanged for ETH? thx
As others said before (I don“t really know much of it), it seems reasonable, and it is that way from start and documented. The problem is that there is no enough revenue yet, much more was expected. 95% is distributed to ILV stakers, so you can get "full" revenue buyin ILV with what you earn and staking it.
Oh I see, I didn't realize the rest goes to the staking pool. Is the same true for other % made such as the sales % or illuvial sales?
No, only fuel sales. But now more things need fuel or can be purchased with fuel beside ETH/Credit card. Before only OW runs used fuel.
all revenue made out of digital products is paid out to zero+stakers. (except trading fees which is only paid out to stakers)
From other products like merchandise it's the profit that's paid out to stakers.
we gonna be able to delete bps on a plot ever?
except they have not been paid..what is the landholder APY on our loans to Labs LTD PTY? š¤
Why did the money from the land purchase I made yesterday not arrive yet?
are there plot rentals yet?
We (land owners) are rekt beyond belief.
Pumping it from 5% to 25% would help soothe the wounds.
what do you mean? You don't get money if you purchase a land š¤
not on the illuvidex.
There might be 3rd party websites
the person who wrote those google doc patch notes on the latest zero update deserves a raise
Certainly is interesting to see other plots... especially the mega cities
i don't think so.
reason someone buying land is to get an edge over others to get a bigger share than he should with what he paid for.
That's now basically gone, no competitive aspect anymore.
soon we'll be running over each other's fences for "apples" ))
I didn't say it was a good update..... just thats it's interesting.
Apparently they decided that people would play more by revealing the strategies of others.. maybe show your wish list from the community again?)
visit my plot
search for best IZ player ever - dzierski š
perfect combination of randomness, yoloing, and tryharding 
and remember, if you compete on the LB, converters work as well, put your Fuel in to work 
omg @whole spear DataKingz needs "plot Kinkizing" feature, i tell you where my resources are, I push one button and you maxing my stuff š
the team just took 3+ years of your IP building and gave it away without prior customer feedback...brilliant way to build trust!..so glad we paid their wages to do this for us.
people who needed to see it should have seen it.
Can't influence the decision making on other ways than with giving feedback.
worst update( so we need a lot needed updates - but not this i think
actulally i don't wonna share my plots with other ppl(
i need to use fuckibg google exel for lands coz i can't rename in game plots ( etc
the advantage for who really investing their time in the game is now gone. From my exp, many people dont know how to play this game
now the publisher decide to give them the cheat code already 
really ridiculous
can we reverse this patch before any newcomers, inactive players comback to the game and happily to use this cheat? I have never been complain about the economic side of this game but as a gamer this is so disrespectful
whats ur guys expect to "play" with this game??????
Tutorials were supposed to promote and educate people... I hope they will remember this section someday, that's what it was created for ))
if ur guys really need to come up with the features to show "we r working on this" pls make the collect passive resources button
tks
that would be so sweet to have indeed
everytime i need to collect passive income from all my plots i'm killing my wrist from clicking moving mouse š
- passive collecting is easier
- rename plots
- Show inactive buildings like convectors, excavators
- Select a time for gathering from 75 to 225(convectors)
etc
ye how the fuck they cannot write a for loop to do that??? The game is not real-time anyway, how could it be more slower?
just quickly go through the top 1 guy to confirm this statement
It cost me days to explore the best layout and now others will take it for free
ur guys are bad economists and now also show that bad at game developing too
who tf I am investing to
the initial idea about this ecosystem was so fascinating
Can someone explain the mechanic behind this game and how it incorporates ?
Can I get fuel for OW on this game ?
Technically yes
But how much is the question
You tell me
t1 - verrrry little
t4 - little
t1 x 30 - more (currently)
Huh?
So had some thoughts on the new zero patch
I know some don't like people being able to scout their maps!..... but I think this could overall be positive for prices especially on developed plots.
You can now check a plot out before purchasing by searching name, so if you have a well developed plot its more likely to sell for a premium.
that's the best explanation I can give rn
Didnāt understand nun of that thx for trying tho
@radiant sky can u help the chap
I see, more features no one asked for it sounds like? No bug fixes yet?
No additional buttons/bubbles please, they keep adding clutter. Passive generation should just auto-collect with active if it's full, otherwise pop up a finished bubble right away after collecting the active instead of showing the active progress (or requiring plot reload if there's no longer active conversion).
Some others to add:
⢠Goals must provide the same rewards on all plots of the same tier, or be removed until this can be equalized.
⢠Add missing facts for Ti'Ru, Tii'Ruo, Tibi'Rukko, Chucco, Chukoorl, Chukoondi, Rai, Rai-lu, Rai-lee, Ace, Artace, Monarch, Winq, Quinx, Ghazotep, Mah'mu, Mah'tu, and Mah'mut.
⢠Scanning should not be allowed on a Singularity Scanner if the plot already has all biodata that scanner is capable of finding.
⢠Materials Labs should not be allowed to research drones or armor for an Illuvial if all the drones or armor respectively have already been found for that Illuvial on the land plot.
⢠Prevent help text pop-ups when double clicking on a building attempting to select a building or plant behind it
⢠Playing on a different device must not stop "repeat" actions from repeating
That's the upside I see for it.
I would kill for a button that collects all converters passive generated resources
I want to see a better way to sort BPs. It's not easy to figure out what you have once you get a lot of them.
I prefer not to look.... takes to long to load!
I focused on one by one biodata after seeing this
Do we get leaderboard points for converting one fuel into another? Or is it just the passive generation
yes, we get points
What is Illuvium: Zero
- Zero is a citybuilder game available on mobile and desktop
- You can build for Fuel production or science or do a mix of both
- In science you can scan for biodata with scanners, which you then can research in material labs to get blueprint-data, which you then can mint in the Zero-Point-Transducers to get Blueprint-NFT's
- Blueprint-NFT's are kind of like recipes you need to create skins for drone and rangers. (The look of those are based on the appearance of the related Illuvials)
- You can either use the blueprint-NFT's for creating skins for yourself or you can sell the blueprint NFT's on the Illuvidex, or you can sell the skins on the Illuvidex.
- There are weekly cycles where you can burn your fuel to get revenue distribution, which is claimable as either ETH or Fuel. (Check out the pin in this channel for how Fuel-burn-cycles work)
- You can NOT transfer fuel to overworld anymore
How to earn ilv?
Yep i would be fine with that collecting function aswell.
- I guess Goals are simply bugged still (and is included in the bug fix bullet point)
- Missing facts I also see as bug and is included in the bug fix bullet point
- Agree, scanner/matlabs process block if already found all would be sweet (will add that)
- Double click on a structure has no function. (Help text pops up if you click on that stats above a structure)
- Totally agree, this keeps me away from playing on mobile. (is also included in the bug fix bullet point)
I advise you to first just download the Zero game, you can even download it on your phone in Google Play.. and play, they will give you free land for training.. and then decide whether to buy a paid one..
could have done that simply on the dex with listing stats like plot-lvl, amount of buildings with it's levels etc. (where the info is also needed)
Visiting plots was discussed way earlier and if i remember right brought up by Johnny.
But... he would have also introduced a new building one can build to prevent others from visiting their plots.
One could even go further and add functions to that building like for example
- one could "attack that building" and pay fuel to do x amount of damage
- attack has 24h cooldown
- x-amount of attacks needed to destroy the protection
- X-amount of fuel needed to repair the protection
or
One could set a price others could pay to circumvent the protection
i guess there would be other fun stuff too, but that's how i would have implemented.
Now with just visiting plots, you bascially eliminated the whole gameplay there is.
Bro, it would be great if you created a second section just below your wishlist, a strategic one, and added similar wishes to it.. cool ideas, they shouldn't get lost.. Thanks)
that would be stuff for #1020759212172775464 or GIP's i think.
there's a lot of ideas floating arround in my head for Zero, but most require more dev-work than they could do.
So not really a point in posting those or even writing up a GIP
You know better, but it seems to me that a list of ideas in front of your eyes that have not yet been implemented is useful... I think one does not interfere with the other)
I would also add developer tags to this list, so that they, no-no, at least sometimes react... otherwise it turns out that we are talking to ourselves here... great feedback))
There are devs who really enjoy interacting with community like for example Nil in arena chats.
Others don't... and i don't want to tag people and pull them into public if they don't want to.
once done, people tag them all the time sometimes worth it, sometimes not... and this can take a lot of time needed to check and go back and forth with the community.
I know at least some of them are lurking you never or rarely saw interacting with community.
I understand, thank you for not giving up, we are with you..))
we are all in the same boat and we all want the IP to succeed. š
Totally hear you on this, and youāre right. The ability to view plots does come with tradeoffs, especially where layout strategies matter.
The truth is, this initial implementation was always meant to be a foundational first step, not the full picture.
Your idea around a defensive building or privacy mechanics is exactly the kind of thing we would love to explore. Sharing things in my mind (by no means this is official, or in-progress. I'm just thinking out loud):
- Temporary fog-of-war / privacy shields
- Attacking or sabotaging protection layers
- Even gifting or interacting with other plots (e.g. dropping crates, gifting resources?)
Outside the game:
- Similar view plot features on web/ DEX, which could help users avoid buying dead or poorly built plots, and maybe even support a mini economy of plot buying + flipping.
We didnāt want to hold back releasing the feature until all of that could be built - the teamās a lot smaller now, so weāve had to prioritise smaller, incremental improvements. Unlocking plot visibility was a necessary move to open the door for deeper gameplay systems in the future.
Appreciate everyone for sharing their thoughts.
thx you for your feedback
There should be a list of prioritized bugs somewhere for them to hopefully address. Goals giving me no rewards on any plots vs others able to rely on them for resources instead of building element converters is game breaking.
Double clicking structures lets you select the building or plant behind that structure. They broke this with the previous update because now a bunch of useless info pops up and the second click brings you into that instead.
Canāt beat a dead horse
Appreciate for hopping into the discussion and sharing your thoughts š
Sounds like great implementations.
I can understand the reasons on why the update has been pushed.
However, i think it should have been hold back until at least privacy shields would have been developped.
Layouts are now shared, not so passionate landlords will adapt and rebuild their plots according to what they feel are great layouts and the current very passionate customers spending hours/days to optimize their plots could feel burned.
Nonetheless, looking forward to future updates. š
That prio list should exist internally as far as i know.
But bugs need to be reported for them to appear on that list.
Idk, i just tried double click on different buildings and nothing happens.
the info you talking about appears if you click on those
I mostly play on phone, maybe double clicking is less necessary on pc
so might be mobile only feature
we're all in trouble if they don't have a prioritized backlog internally! Doesn't mean community shouldn't make suggestions, especially with as buggy as this game is and several updates now where they aren't addressing quality issues.
yes, totally agree.
Suggestions are always very welcomed.
what i find sometimes helpful is zooming in if you want to click structures behind other structures/bubbles/plants
sure, but the double click is really nice actually when it works. sometimes plants are in just the wrong spot where even zooming is nearly impossible to pick them
it's probably easier to do with the tiny point of the mouse than with fingers š
I honestly didn't even know that double click thing exists, gona try that later again.
But would be very nice if you could do an ingame feedback so it gets to devs eyes without getting lost in here.
you think they look at that after the past few updates? I've spent dozens of hours on bug reports and have given up.
yes, they totally do.
they might set other priorities than what you or me would prefer and also probably not all suggestions of all people make sense to implement with the direction the team wants the games to go.
i guess there are almost as many different priority lists as there are people playing the games. š
And as we read above, sometimes we don't see the bigger picture they have in mind because we don't have all the information.
Why haven't they reverted this? https://discordapp.com/channels/760344898200666112/1360093918015914035
100% support from all the most active zero players in here, would have been such a simple and helpful change. No feedback from the team at all, no acknowledgement, no fix, nothing....
I honestly don't know.
I agree it indeed feels a bit weird, especially with the last update the team did with the single-repeat feature.
We are currently trying to improve the communication flow of community/council/labs.
But in the end, the team has to focus the get stuff done, so outside of that focus development the workforce is very limited.
I can try to get that bugfixing into focus, but honestly with last update i feel the fog of war/shields jay mentioned above should get done asap. Would you agree?
I just want my land plots to function correctly. Not getting goal rewards means I need to setup my plot differently than other people and puts me at a disadvantage for blueprint crafting and leaderboard.
This update just feels like a partial implementation of a bigger feature update. They should have saved it and released it as one big update that made sense as a whole with all the mechanics instead of just annoying everyone.
yea, i can understand that.
I think almost all, if not all of my plots have bugged goals aswell and had to build them to be balanced without goals.
(i can imagine most plots suffer that bug)
Yes, i agree to that.
I assumed goals were bugged for everyone too and was shocked how much elements some people get. But if it's really bugged for most of us, why don't they address this?
They've stated they address bugs based on the number of people who report them. This is such a bad practice. Many people might not realize this is a bug. The PM needs to be someone who can understand the impact of different bugs even if only one person reports it.
i guess it's a bit of both
I do have a Tier 2 and it's showing Tier 3 on top.
You probably swing .01 more ETH in the "DEX" for that puppy! My guess is that it would only be down 90.90% on your investment!
I do have a Tier 2 land. Top border showing T3. There no negative impact here. Only missleading information.
The same complaint here with land can be said of Beyond Albums, where people can go on and look what the top people are doing and copy it. Crypto is very "it's on-chain and therefore visible to everyone. However, I think people should be given options - public, private or some kind share with friends ability.
You might have top 20 people looking but probably not the not so passionate ones.
I am so far down on the Leaderboard and I don't have to be. I have a city and other T1 plots so I could be doing better. If I am not going to spend the time needed buildng up my plots before now seeing a picture of someone's top 5 plots isn't going to change that.
don't think it's really that much comparable with Beyond in terms of strategy. Beyond leaderboard is basically defined by how big your wallet is and how much you invest.
sure you can argue IZ is the same cause whoever has more plots has the advantage as well, but we intend to change that in the future. Leaderboards should be a way to compete gamewise not moneywise. Only Beyond is the exception since it doesn't have an actual game tied to it.
But Beyond it also matters which you bond. Someone just joining Illuvium would be smart to take a peek and notice that lynxes are used a lot for example. It takes away the thought process and lets you just copy if you have the money. Zero visiting plots takes away the thought process and lets you copy if you have the money and time.
Leaderboards should recognize both. A person who spent a couple hundred bucks on a T1 should not be able to get as high as someone who spent thousands of dollars on a MC if they are both putting in the same amount of time. There should definitely be an advantage for people who have spent more money to encourage people to spend more money in the project on all things moving forward.
I don't view it that way, but that's just me. IMO this is a game and players should compete in terms of gameplay not wallet size, I'm 100% against P2W. A T1 plot should compete against other T1 plots and a T4 plot should compete against other T4 plots - this was discussed on the last IMC meeting.
And again, regarding Beyond, since there's no game associated with it it has to be a P2W leaderboard, so it doesn't have the same impact if you can see others collections or not. But yes you do have a point that it does help in terms of maximizing bang for buck.
this latest IZ feature is the same as a cheat code. Now a new player does not have to learn the game anymore, he can just go and look the number 1 plot on the leaderboard and copy it. We basically killed the city-building game expression and all theory crafting associated with it.
I dont see any reason why people should pay a lot more for well-developed land while they can copy the best strategy now with any cheap land. The game is much easier to reach the endgame state now compared to when they launch the game (less than one month is feasible)
And the important things is you have a ton of time to develop land since there is no pressure here so why you need to pay more money to save time?
I myself buy cheapest T1 everytime I finished the current plot since I'm bored. And I have been able to achieve top 20 with around 15 plots bc other people dont spend their time to really "play" this game. And this effort is now given freely to everyone due to this fucking stupid update 
never mad at economic side of this game but as a gamer I dont see the fun part anymore. When I was a kid, every game I cheated using game engines will become boring very fast
however if the intention is welcome newcomers with the cheat code so they will buy more plots to compete in the leaderboard then I totally understand 
they also make the game name make more sense since there is ZERO strategy in the game now 
I don't disagree that it is a cheat code. You are completely right about that. We should have to agree to make it public.
I am against paying people to play Zero any way. I don't think there should be a leaderboard at all. Our profit is supposed to be in selling fuel. Beyond works because it brings in more than it pays out (at least that is my understanding). Arena we are basically paying people to test the game.
interested to hear what the rest of the <@&814435151307866142> thinks including @noble quest . Loyal Landholders are once again dismayed.
I completely agree with you on this one, that's why I've been pushing for plots to compete individually according to their tier, convert the leaderboard rewards to Fuel and just give ILV from the weekly revdis. But I've been getting some flack from some landholders about this...
'fight for eth' - leadership get out there and raise some more ETH so I can turn around and convert it to USDC
...Make Zero Great Begin
Or... take away leaderboards all together and just let us keep our fuel
send it to ow for use
even at 50% value... would be better as it's on our own terms
I think a good compromise is to make plot visibility an option.
players should be able to enable or disable plot public display.
a bit too late for that right... everyone's naked bits are visible now XD
And I peeked...
like it. already screenshot all the ballersā plots like @radiant sky so I am good with that
It takes months to level up a T1 land no joke itās crazy how long it takes
what is an awesome feeling is having them mature and still cannot justify the electricity input for earnings out
I count my clicking calories, too. Eggs aren't cheap.
u have tons of times with current state before sth big happen. I just developed new T1 plots since it cheap and I'm board. Then suddenly leaderboard appear and I received 2 ILV each week 
Hard to take it away after it's been given.
All I know is Illuvium can't pay out more than it makes indefinitely.
@patent zealot <@&814435151307866142> thoughts?
it's a bit too late since people have already took screenshots but maybe it hurts less
From my perspective, people who still active today (on discord also) is worth to receive that gift but not for everyone so pls undo the patch. I play everyday and even dont notice that feature when quickly skim through the update patch or view the in-game leaderboard
ah thx
so what u guys wanna do? We can IIP this if you'd like
IIP? That will take ages... If we go that route might as well just shut down the leaderboards.
The team should have simply reverted yesterday's update ASAP after seeing the feedback. But it's never like that.
the council can also do an emergency proposal
I agree it feels like we've been rug pulled from the Federal Reserve we need to have more control of the currency to be held accountable for the creating of what platforms are accepted within each other
put a game skin over a financial completion isn't correct
We should appear as Hogwarts goblins stacking that fuel aka currancy
If you stop to think about it, this is an excellent analogy. You would think a guy who claims to borrow $100K from his older brother and turn it into $ 100 million+ by flipping Axie land in 24 months would sympathize with your statement.
Yo hear me out turn zero into a CLASH OF CLANS type game with the illuvis
yah that idea has been tossed around
but tbh (at least in its current form) processes are already so dense and the game lags terribly. Implementing ANY new features is gonna just make the game harder to bear.
If they can fix that tho... would be rad to have some additional game mechanics/battle or whatever
I think we need to stop all development on Zero.
I have argued this for a long time that the main thing zero players want is a return on investment.
The quickest way to do that is divert all resources to Arena and Overworld.
Once we get players spending money again, the Zero players will see passive income, and they'll forget about all the other shit pretty quickly. Then we can start putting more resources into Zero. But until then, it makes zero sense.
I totally agree with the priority for Zero in the whole system for now. The latest frustration is the visibility feature in recent patch and we all want to reverse that. So yeah, let's stop at the previous patch 
I have never been complained about the investment side and still enjoy the game but this update hurt me as a gamer man. The game is ZERO strategy now since u can go around and copy the best layout. And trust me, there are many people dont really know how to play this game even the top 1 guys
he can do so much better with his plots
What is the plan for increasing income?
If its just more beyond waves and remarketing gauntlet. Do you think that will create significant enough income?
Or is there a new income source coming?
Totally get it. We need to reverse it.
Arena has a lot of potential. Once the battlepass comes out with a few other QOL features we will gain some revenue from that.
But the big one is Overworld. People spent millions on it. But it just had no content, no purpose, no life, nothing social, no reason to keep coming back. We are changing all of that. It's going to be fucking awesome. That is how we make Zero players happy. People buying Fuel again.
Tbf it's been nice seeing the increased activity with Zero since LB were implemented. This place used to be a toxic swamp.. but at least people are playing and engaging more. 'Stop all development' may make sense from one angle... but the social healing that is occuring may be worth more than the fiscal saving.
I hope so š¤
I think investor sentiment is at an all time low right now, it may be really hard to bring back confidence. Especially if that revenue falls short!
Once people see the Overworld it will start to change. But you're right, it will not be easy, and hasn't been.
I am very keen to see how well laid out the battlepass is. Would love to see some leaks on what you have planned for that
should we bring back BATTLECRIES?
Whatās a battlecry
I like it better now... but thanks for the offer XD

could always take a poll and see what the community wants... even if it's not possible to fulfill at least the information would be valuable
@radiant sky @radiant sky is it only top 50 that get rewards for leaderboard ? Also can we send minited BP to another wallet to make scans for more biodata....thanks !
- yes, it's only top 50 that get rewarded in the Zero leaderboard.
- yes, you can send minted BP to any wallet you like, but minting the Blueprint and sending it to another wallet doesn't grant you additional space in your data storage, since blueprint data doesn't get consumed during the minting process.
Totally get where you're coming from and for sure you're in the best position to judge where resources will drive the biggest impact across the ecosystem.
We, the public people, have no clue how impactful for OW-progress it would be if Zero resources get pulled over.
If putting more focus on Arena and Overworld brings players and spending back faster, that benefits obviously everyone, including Zero and landholders.
That said, I think itās also worth noting that even small updates to Zero can go a long way. We saw that with the leaderboard update. It sparked renewed interest, plots started selling again, and engagement visibly picked up. It shows that small updates can push activity and help keep momentum going without requiring a massive dev lift.
Also, while it's true that majority of the landholders are looking for ROI, thatās not the only reason they got in. If pure profits were the goal a lot of people wouldāve just bought ILV directly, which includes exposure to broader revenue streams like DEX fees, which are likely to become the main source of revenue of Illuvium once the player base scales and those are explicitly excluded for Zero-Revdis.
For many landholders, the appeal of Zero was being part of the broader ecosystem, controlling the fuel production, offering qol-services for players participating in other parts of the ecosystem, win big with the dream of hitting a skin monopoly, possible future implementations, getting a higher ROI than average because of skill and effort... and also simply enjoying the genre.
Also worth noting... city builders in general have proven to be very monetizable with relatively low dev load compared to pretty much all other genres. Players in this genre are typically more open to spending on progression, cosmetics and even p2w is built in in the majority of city builders i played and broadly accepted. (+ easy to implement burning mechanisms/usecases for all kind of collections we have or will have)
You can't find Illuvials in Zero.
But you can scan for Illuvial-Biodata in all tiers with the same chances.
As far as I know, this is all that is known about the battle pass.
thanks but they do consume once minted right ? Are the rewards for zero on going with no end in sight ?
Hello, thanks for your comments! 
I totally agree with you, but there are a lot of small improvements that need to be worked on in ZERO that don't require much effort. There is a list Dr. Spoon has been putting it together for a long time, taking into account community feedback and the low difficulty in our opinion. We would appreciate it if these wishes were heard. And as Dr. Spoon said above, such feedback will definitely have a positive effect. Thx!

-
Blueprint data doesn't get consumed
-
Blueprint NFT's will get consumed in the skin crafting process
-
No, leaderboard rewards are likely to be changed
Out of IMC-Meeting-Minutes from June 23
really - again scammed no ilv go free print fuel from air
Mods and Team members will never DM you.
Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
Ok fuel is still good but will that be permanent?
i wouldn't call anything permanent in the ecosystem.
Pretty much everything is wip/subject to change.
this is called "just when i thought they hit rock bottom, there's a knock from below"
am i correct in understanding that any monetization option has been taken away from us?
if they don't introduce fuel exchange for coins that circulate on Illuvidex, this is another blow below the belt...
good for what???
for OW - ppl didn't buy anything
Doc is this confirmed or where i can read this?
what do you mean exactly with "monetization option"?
IMC meeting minutes
They will be posted regularly to keep the community up to date with ILV-Governance
They gave us a rating table, at least some kind of one, after a year, but they gave it to us... I call it one of the opportunities to monetize our lands, to return part of the money spent... and now they are taking it away and giving it in exchange for our own fuel, which we produce on our own purchased lands, only in the form of a handout, that's what I call it... it's insulting...
i can see that point of view and i guess many (will) feel the same.
But credits will go on foreseeable future
lol)
you realy think 300 ilv can change future?
ilv for 2-3$
Guys stay calm, the IZ leaderboards are still under discussion and I assure you we're listening to the community and we want to make what's best not only for the DAO but for the landholders as well. I was the one who wrote those meeting minutes and I might have worded it a bit too definitive cause this topic is still not set in stone.
Right now we're trying to reduce the amount of ILV that is given away across all games so we were discussing different avenues that could improve the leaderboard and reward more players than just the top 50.
This week we discussed to have plots compete individually, and have separate prize pools for each land tier. This would help increase the strategic gameplay per plot and decrease the whale dominance on the leaderboards.
Next week we'll be discussing if we can revert this last patch in a timely manner in order to keep the leaderboard competition healthy and not having people simply copy pasting the best plots layouts.
also remove screenshots on every pc who did
thank you
this is encouraging, thank you
I think it would be better to think about the usefulness of the token and not its decrease in circulation.. one of the effective ways is a formula for burning the token from any actions in the game, which would be at least proportional to the distribution of tokens in order to minimize its fall and ensure growth in the long term..
I don't think a governance token should be burnt but we can discuss about this. The token already has one of the best use cases it could have and that is the revdis mechanism. Our problem is that the games are not generating revenue and therefore there's no revenue distribution to stakers, which leads to no incentive to stake the token.
IMO our biggest problem is the bearish sentiment. Because for every seller there's a buyer. The problem comes when ILV holders stop believing and seeing value on the project, to the point that they rather sell then holding the token. Which just leads to an ever increasing sell pressure.
this option is only working or at the initial stages, that is, on expectations or when there is a transparent and understandable tokenomics policy that provides investors with confidence and arguments.. in our case, the first has already passed.. the second has not happened.. burning, understandable and simple, provides additional arguments for both the token and the revdis, which is why it is so often used everywhere.. I am not saying that it is decisive and extremely useful, but if you treat it correctly, it is definitely not harmful..
I agree with you, that's why we want to be as transparent as we can and get as much of investors confidence back as we can, but for that we need to start delivering on our promises and most importantly, since we are a gaming DAO, build quality games that players enjoy playing.
Hi. Please remove this cringe.
And youāll save money.
At least run some rare micro-tournaments for Leviathan.
And you will reduce aggression from NFT holders.
This is not FUD. Iām genuinely amazed. Why is the ILV token trash that can dump 200 tokens every two weeks? But when it comes to launching Leviathan ā weāre not ready for that.
Iām writing completely sincerely. Take 200 ILV tokens per week and send them to Leviathan tournaments. Itās outrageously simple. The only thing that wouldnāt hurt ā fix the tournament lobbies.
Whatās the point of 200 tokens in a lottery? Five people smile once every two weeks?
You need to reduce aggression and FUD. Shut the holders up with money. And for some time, theyāll stop whining.
Just pay attention to the communityās opinion, not the developersā.
Almost unanimously, people donāt like the lottery.
Then ask the community ā do you want a Leviathan tournament?
Holders who have spent tens of thousands of dollars on their collections, as well as a couple of years of hard work, will be very grateful for those small rewards.
Because itās at least something, not nothing.
I understand that Leviathan is supposedly not ready.
But in reality, it would be enough just to fix the tournament lobbies, and it would be nice to introduce small rewards for the leaderboard. Or mini-tournaments. Or at least something like that.
But letās look at Gauntlet Ranked ā when rewards were introduced there, it was insanely broken.
But people were at least paid something, so there was less aggression.
Leviathan is currently not balanced enough, but itās way better than Ranked was at the start of rewards (when every game of ours crashed 2+ times).
Iām not a programmer, but Iād dare to guess (just a guess) that fixing the tournament lobbies would take no more than 72 hours of work.
Next, you need to run Leviathan tournaments. Thatās also simple.
Delegate the work to the guilds actively involved in this (HYPE, Phantom), as well as to the esports organization Dreamers Esports.
Itās outrageously simple.
Donāt start a media campaign if you think everything isnāt ready for the public. Focus on engaging with the mood of the current small but paying community.
Sorry for the emotions, but this is not FUD, itās sincerity.
I watch every AMA session. Every single one. I translate them and listen again.
Itās always the same ā we have little money, we need to save.
Weāre cutting staff, lowering salaries, and so on.
The conclusion? Letās just give away 200 ILV tokens every two weeks for free. Thatās funny. Whatās the conversion rate? Instead of 20 viewers, our streams will get 35.
This is not serious.
Important note ā I love @whole spear streams. This is not about them. This is about money being spent completely irrationally. Maybe some people think that players really play 24/7 just for the lottery, but I believe thatās only a small percentage. Most grind Ranked for tokens and to improve their skills before tournaments.
Yes, I forgot to mention the Syndicate team.
All rewards are getting analyzed.
They fulfill different purposes and have to be revisted regularly if they are working as intended or not and then iterated from there.
Stopping them in one system doesn't mean we have to necessarily throw them instantly out elsewhere.
And you know, i agree with you if it comes down to utility for our "main" assets.
Apparently the concerns are not like "leviathan isn't worth 200 ILV a week" but rather on splitting the playerbase and with that increase qeue-time
Agree with you on the part about ROI.
If I had just wanted ROI I would have put the money spent on Zero into more ILV or BTC.
I bought because it sounded fun to play an economic game that would impact the Illuvium world. Also for the reason that skins would be produced solely from Zero and that my fuel would be able to be used for my own gameplay.
ya, almost everyone i was/am talking to in DM's got into Zero for the same reasons.
@pine kestrel take this grain of sand from someone who has been here since 2020. There have been countless irrational and inconvenient decisions like the ones you described, mainly because of the lack of professionalism involved. Most of us veterans have just given up on it and blindly wait to see what happens. Discussing it has been meaningless, but good luck if you feel like trying
And let me add, asking the community has not been of any help so far, they don't know what's best. As I mentioned, you need professionals to take the decisions based on what works and doesn't work
what was wrong with plot viewing?
Aparently you are taking the only "strategy" the game has and throwing it off a window. Which I couldn't care less honestly idk why it's such a big deal for some people. FFS even chatgpt can give you an efficient way to plan your plot
Respectble response and its appreciated. This community needs to hear more from you and those custoding the DAO's treasury. This is common sense advice. Frankly its best for you long-term. We need you and Framework to prioritize going out and making the case from Round "B." I know its the most challenging round for any tech venture, but the whole macro argument is gone, and you have more than enough 'proof' to sell this speculative investment. Every day delayed at this stage is not good...
But then comes the "listen to the community" bullshit. So a bunch complained, so they took it down.
Hi. Iām a fanatic. No matter what happens here, Iām not leaving.
Usually, I try to keep my opinions to myself so theyāre not seen as FUD. And thatās destructive for the project.
But sometimes I just canāt hold back, sorry.
We keep throwing 200 ILV tokens into the trash without any noticeable efficiency.
But we canāt put these tokens into Leviathan.
I feel itās better to play with bad balance and flaws than not to play at all. And if there are fears about ruining matchmaking times ā then donāt launch a leaderboard, launch tournaments instead. The 3 hours players spend on a Leviathan tournament a couple of times a week wonāt really affect Ranked queue times much.
NFT game... Blockchain... People spend tens of thousands of dollars on decks... Level up for about 2 years... And get 0 cents in rewards.
But letās just throw 200 ILV tokens away for fun. And do it every 2 weeks. Thatās it, sorry, Iām going into the shadows. Iām really fed up. This is absurd to me.
@noble quest @patent zealot good move on rolling back v1.7 and communication from the team's perspective. This is what this project needs. LEADERSHIP...got to amp this up guys its getting away from you.
By any means I wasn't suggesting for you to leave, on the contrary I'm thanful you want to help. Which btw it's not fud at all and it's totally fine to post your opinion, in fact, I agree with you. I'd even give all ILV rewards to leviathan
Iām going to brew some chamomile tea, my friend.
Need to calm down.
Letās keep moving forward. Everything will be fine.
Same, cheers
@atomic cove think you are doing what you can. what more can be asked for...EP11 is starting off about as constructively and similar to what I understand an elected body for shareholders should be doing on behalf as I have observed after binging on 3.5 years worth of IMC minutes. No where close to what is needed, but its off to a great start. We are coming off the bottom that started with E9's termination.
@patent zealot @rustic pine @noble quest can anybody coherently explain why Stripe payments cannot be reported to the DAO on a weekly basis so we can reconcile our RevDis/Fuel burn? Its an absolute remedial issue and a BIG disservice to anyone engaged economically in this ecosystem. I know Stripe inside and out. I was the guy pushing E10 from the start of the Epoch to Stripe. I know all the backstory and backend. Not seeking to be ghosted or BS lazy response. <@&814435151307866142>
Saw the announcement - OMG there's a bunch of people complaining that people "know their secrets". If there was a legit online guide, it would do the same thing - zero just hasn't evolved to that yet. So because people can see your plot, you feel like you're losing out - when in reality you just mad that your hidden knowledge is now public. Personally I don't care either way, but I don't think it's a big deal either way. Helping out new players IS MUCH BETTER than hording knowledge to the elite few.
what you think is needed more to help new players from Illuviums side?
More information in general. It's painful to start from the beginning. You don't know how much resources you will need of each type, it becomke intuitive once you build a couple of plots, but most players probably won't have more than one plot before they sell it or decide it's not for them. Less mystery is better. Like.... If my plot has plenty of one type of resource, I probably don't need converters of that type... but new players going to create all types of buildings because they don't know better. Experienced players are going to have strategies for handling situations, where new players won't. Looking at end-level plots doesn't tell you how to get there.
Wow lot's of healthy discussion while I. was sleeping š“
I agree with winnie... prioritizing Illuvial ownership is the way
isnt discovering the best layout part of the "fun" of playing IZ?
imagine playing sudoku already filled out
at least thats how i see iz from my limited time playing it, it's like playing a puzzle
The feature is needed for purchasing plot tho
or if we have pvp
For some, sure. But not everyone. I think what we are really running up against here isn't that people can see other's strategy, but that there are very limited strategies that are actually useful - which means everyone will eventually do the same thing. Until the dev team can make zero more dynamic in offerings and strategies - we are going to be against that hump and by design, those with the most high level plots finished out will be the top in the leaderboard.
you are right, there isnt much too play with iz. some people want to play the puzzle, some just want passive reward.
that is why making visibility an option should be the compromise.
a wild idea is to add a feature to automize plot building.
Oh, I like the auto-plot building, as long as it is random and not as good as a player strategically building (imagines large farms of bots)
There's so much that could happen with Zero INSIDE the buildings
Mini games, battle arena, science experiments, ofc gyms, etc.
trading would be cool too
I guess my point is that it doesn't matter if it is an option to opt out. Once you see one person's strategy.. it's gonna be the same all the way up the top 50 because of lack of options to do otherwise.
the game itself has contained unlimited potential so we should not discuss too detailed about things we are not the ones who implement. Honestly, everything we do is for our purposes first. And this visibility feature hurt my reward I thought I deserved to earn after cracking this game (not much content for now but also not so much people really play it). But I also fully awared that my voice can be ignored and I have to accept that as a tiny user.
But this time, luckily the voice have been heard and I really appreciated that
How can I earn money with Illuvium Zero, without putting any money into it?
You cannot. You have to buy land NFT to earn. You can play with generic (provided free) land, but cannot earn.
Find someone whos paying for scholarship
i could rent my land to you but we don't have rent or diligate(
Appreciate the feedback.
It's kind of a problem i faced in a couple citybuilder, where the layout is more on the "free-side" and not guided.
But that's also kind of the charm and i feel no one should expect to build up perfect and not do any mistake and never have to recycle anything.
Genre experienced players likely don't have really that much struggles compared to total "newbies" since they are likely to build up a balanced production and iterate from there if needed, where they are on a good path moving forward i feel.
That being said, i also would like to see more ingame info if it comes to the usage of ressources.
I guess a simple list with the costs, build-times and output for each level of a building instead of just have the information of lvl1 would go a long way for a newcomer to be able to develop build-up strategies.
There's surely other information missing aswell, some of them i pointed out in earlier feedback some of them are currently on the "wishlist".
But... implementing or delivering a guide solving the puzzle for every plot isn't the way i would go for.
wow, I didn“t know that. Thank you, it is usefull some times, even with so many infos.
That would be a very bad idea for him. P2W players usually don“t have the best distributions...
The leveling is around 5 months with 2 workers 24/7, probably near 4 with enough knowledge (that is my experience). But then you have the optimization... it can be several more weeks/month as it depends on the layout and your experience.
I agree with the need of some type of tutorial to know how the buildings, etc. work, but there is much more about plot design and your goals. If you know from start what is the best distribution for your plot and how to get it in the fastest way, where is the fun in playing the game? It would be as a guide to max the level and equipment of a character in a game without plating it, just follow the guide and don“t enjoy the game.
This is if you don“t mind much about efficiency. If you want to have the last 1%, every plot is different and need different adjustments.
No, the burnt fuel is for everybody. You will get a reward collectable here in ETH or fuel 2/3 days after the cycle ends
It is the 5% of revenue from digital sales multiplied by your share of the burnt fuel
I think I have proven that I can raise capital. My number one priority is ensuring we have runway, this has always been the case. But I need ammo, and that is what we are building up right now. As soon as I have enough, I will go out to market, but that time isn't right now.
I agree, fuck the lottery, if the people don't want it, remove it.
The reason we haven't launched Leviathan is player numbers, splitting players across two modes is going to increase wait times, and honestly, I doubt we will even get enough people in the leviathan queues to create normal games.
However, I do think we can run a leviathan tournament. Let me speak to @dusty cobalt to see if its possible to have the mode only be available for tournaments.
I'm with you dude. The intention was to have leviathan in week 5 of the gauntlet relaunch, but without marketing we still can't do that. We can however run tournaments. The minute we bring the mode back I will run and fund a tournament myself. I literally spent 10 hours buying Illuvials one day for this exact reason, and haven't been able to play. Pissing me off too.
We can easily do this. You don't need to know stripe in and out. Sign into the dashboard at the same time every week and post the amount. Pretty simple. I agree, we should start doing this @manic ginkgo
100% remember I made a list of cool features?
But, we can't implement them until we have the money for resources. I know the landholders want it. So do I. People think I have this endless pit of money but the reality is the money I spent on land $1.2m is now like 25% of my tokens worth. So it's not like I don't have a very large stake in making land work. But, I know that until we generate revenue from the other games we can't implement them. And they are nice to have features. The biggest feature, the reason I bought so much land was to be printing money. That doesn't come from Zero, it comes from people buying Fuel.
Yep... totally get it
Can't argue what the priority is. Just fondly imagining things š
And yah I remember some of the ideas u put out there
I feel you man. And trust, the minute we are ready I will go back to the old me of blasting Illuvium across the hinterlands, but I can't right now. Not until its looking really, really fucking good, and we're close.
I feel like im chained in a closet right now, and all I want to do is break free. But talking can only go so far, when we have the product, then I can resume proceedings.
Yup... feel that
GL good ser
Doing what I can to bring goodness to the ecosystem as well
Did anyone screenshot some good plot setups ?
maybe sell those as nfts
Apparently yes.
I agree we should not prioritize new features for land right now, the main goal for land should be to make it more attractive to own and hold it, with is best achieved by developing the other games.
There is however one change I would propose to be considered to be looked at now. which is the production of Skins. I think it would make sense to see if there is a way to change the system so you would need to collect all "armor pieces" to produce the blueprint... doing this would make it a bit harder to produce the final skin, which would be a goal to work against in the game, and in theory should help with the selling price, making it a viable "income" for landowners. I know there is not a huge marked for skins right now, but hopefully that will change. š
Not sure how much effort it would take to make something like this...
https://discord.com/channels/760344898200666112/1345349740816236676
Regardless if this could be done now... I am just exited to see what's coming for the new Overword, and Arena 
anyone want a 4th of Julyšŗšø @radiant sky Zero NFT Complete Set Special Promoā¦might throw in a highly demanded xmas emote for the right bid? USDC only offer please š
Eyo can we get an icon added for whether it's drone or illuvial being researched? Currently just shows which illuvial... but if we are researching both drone and illuvial and find all of one or the other it's impossible to tell which mat lab to cancel.
When you get the blueprint, quit roads near the lab, go to the activity tab, remove the repeat function of that lab and put the road again.
You can have armour with repeat funcion, as there much more bluprints and drone without it. But unfortunately the auto repeat buble does not work for labs, right?
@radiant sky @noble quest is there any available information from the team as to why the landholders lost 95% of the income from fuel when we swapped from free market to burning IZ resources to get fuel sales pool mechanism?
I'd really like to see that if so because I do understand combining the fuels and setting the price to a consistent 1c per fuel (simplicity & gameplay planning), but I don't understand the large percentage reduction for landholders. Even a simple increase from 5% to 25-50% would feel a lot more fair considering staking gains income from other revenue sources besides fuel.
I can understand the main goal is to create more avenues for fuel usage and ultimately more fuel purchase revenue overall. I also know that the difference between like 50c of revenue from burning fuel vs $2.50 or $5 isn't going to provide real ROI but the principle of us landholders losing potential for ROI is what is bugging me.
the share landholders receive didn't change.
Before the DAOwas adding 19 fuel to every 1 fuel a londholder was placing as a sell order.
how do u increase % efficiency for singularity scanner and does it mean if u have it on 100% efficiency are u going to find 100 biodata out of 100 scans?
Scanners lose efficiency when other buildings (other than power stations) are nearby.
100% efficiency scanners do not succeed 100% of the time. Itās more like 5% of the time. Maybe up to like 25% of the time.
Hey guys, how can we craft the OG 15 Blueprints from Zero?
Scanner successrate is 11-41% depending on your efficiency
Can't mint them anymore, except you research those biodatas again successfully.
Then you can mint them in your ZPT's
100% is Max efficiency
i'm not aware of a known reason for that.
- Maybe storages were full?
- Could also be a bug (visual or not)
In case you think it was a bug, an ingame bug report would be appreciated š
Only harvesting from extractors (elements and fuel) grant experience for the plot level. Harveting from active and passive conversión does not.
What is OG?
possibly a (visual) bug.
i honestly never papid really attention to it.
Yes, it is not important once you pass level 200, as you don“t get coins after this level. You can see the XP point before and after to know if it is a visual bug
ilv zero leaderboard are based on fuel u harvest or by burning?
On fuel you harvest from extrantors and converters and from active conversion. What you burn is for the revenue distribution
The 15 blueprints from season 0
I still don't understand what you mean by "adding 19 fuel"?
Are you saying that if I was to sell 1 fuel previously on the Illuvidex the DAO would automatically create 19 fuel then the buyer would get 20 fuel?
Yes. When you created a sell order of 100 fuel, in the market, the sell order was of 2000 (19:1) and you get the proportional part of that order. If 1000 fuel was sold, you sold 50 fuel. This was that way from day 1, and it is in the public documents, so the behavior is the same. But now it is better for us, as before the price of fuel was ridiculously low.
95% (plus fees) is for the DAO, you can get that revenue also if you stake ILV, and is how the the game is funded, the stakeholders rewarded, etc.
hi, i have question if u have fuel extractor working at 150% or 180% shouldnt u always get 150 or 180 fuel? im talking about T4 plot here, in my case i get 146 for 150% of efficiency and 180% efficiency about 175~..
Yes, I“m still at lvl 5 but it should be 150 and 180.
Hi, I have a question. Where can I find this kind of information on the internet? š
This guy made some good videos. https://www.youtube.com/watch?v=F8BI-aHU8Uo
Illuvium Zero is about producing the most Fuel as possible and being as efficient as possible is what well help you produce the most. High efficiency means max potential ROI. NFA!
USE CREATOR CODE šš½ NIJAFE
Register for Illuvium's Open Beta NOW!
https://link.illuvium.io/Nijafe
Affiliate Links & Codes
Use My Illuvium C...
Many thanks šš»
One more question. Why there is no GOALs available for Mega City?
Goals are bugged.
I think it's the same for all megacities, or at least i haven't heared of anyone that they are working on his MC.
Anyone else having a larger amount of āblueprint not foundā? Not sure if Iām really unlucky this stretch or they made it harder
I haven't played the game I long time. Still worth it?
No change on that AFAIK. I have 3 plots researching biodata and still find blueprints as usual.
I depends on what you means with "still" woth it. If it was before, it is yet as it seems to be better shaped for the future. But there is still uncertainty, of course
how do i know which building i can get to get it
im lvl 11 now
so do i have to harvast the plant so i can burn it
@near wadi
i think i see now the build on the side i think im not sure
so is there guilds
Probably cancel that AIRDROP and upgrade the Nexus. So you can build more things.
The airdrop is basically only for if someone screws up and uses all of one of their resources and canāt get to build their convertors.
i can build up to 32 buildings
Yeah. I guess I mean more advanced structures.
Remember that the FREE tier 0 land is basically just a practice plot.
I think @radiant sky will be playing zero in the voice chats tomorrow. In like 21 hours (?)
is there a voice chat room for zero
Not specifically. But any of the top 4 would be fine.
The trickiest thing to figure out is efficiency.
The higher the efficiency of a building the higher the output. Usually efficiency is added by having more power stations nearby. And efficiency is reduced by having competing structures nearby. You can see the efficiency footprint the buildings have in one of the visual filters.
my main base is omost lvl 5
that was lvl 4
than i can start feul omost
i should be able mine the fuel tommro or something
Youāll end up spending your fuel on buildings for awhile.
what type of buildings
Pretty much anything but power stations require some fuel to upgrade to higher levels. And some of the highest levels of buildings require 100+ fuel
im lvl 30 from this morning
im going up there
@vivid cipher
Omost got the fuel site
keep clicking, you will be making cents in no time...~1 year from now.
so how much to burn fuel how much do you get from burning fuel
@rose thicket
say if you had 10 fuel and you burn it
I will burn 7,500 because I have too this week to get 0.5% of the pool...might make a few USD
no, not even close...follow @harsh dew
what that site you used
ILV might not even pay AWS to host their IP this week
i will dm you
and i will get your permisson to call first
i just added you
@rose thicket
This is pretty wild conjecture.
Been a little while since I started a new plot, but basically the most important thing to do early is get all your fuel sites running at at least 100%. Then focus on getting 1 of each converter to 150% efficiency so your not loosing any fuel on conversions. Then you can start upgrading as needed!
Good luck!
Anyone just develop their land into such a shit show that the though of re organizing seems like too much work? š I know this can be much much better
im mining my first fuel
is there a list of all the blueprints that you can get in the game?
Lmao yeah
ILV appears to be on pace to gross $3k+ this weekā¦hopefully the DAO gets Stripe numbers for the first time and its much better so we cover a salary or two along with AWS. The non-wild conjecture is why does the DAO not deserve reports on its revenue and an audit of its treasury? This is WILD!
summer time get out side
easy to say there are only a few people really play this game, the time to reach end state in IZ pretty easy now
Is it even worth selling fuel rn?
A T3 with max fuel sites & converters makes 30 cents a week. Yippee! We're rich!
It does seem like the active zero players are filling up their fuel storage rather than burning fuel atm.
Holding fuel to burn in better times seems to be the play right now and only burning what you can't hold in storage
so basically for every Illuvial there are 22 blueprints?
thank you for your help ā¤ļø
i just bought my first land guys, it was like this, is it good?
you asking if the land is good, or if the structures are are placed well?
both
š
-
from a structure perspective it looks like a solid start š
-
You have 3x hydrogen which slows you a bit down in the early/mid game since you have to build converters to get the other elements.
--> If you build for fuel it doesn't matter in lategame
--> If you build for science it will perform a bit worse than a balanced one -
your solon and your left crypton site are a bit too close to the edge for their efficiency boost to be used optimal, which is a bit unfortunate.
but theese are somewhat minor differences in the very endgame.
Yeah! Just need 3x cheap Ophisto now š
For a T2 plot, that has the following at level 9
- 3 Hydrogen Pumps
- 2 Silicon Mines
- 1 Carbon Mine & 2 Carbon Converts
What should I be able to add to max out element production? I also have Fuel sites all at 9 also, but my issue is element output.
it's pretty straight forward.
if you always missing x-element over a longer period of time, increase that production either with upgrading extractors/converters or build additional production structures of that element.
It depends on the element you need most. If you are going for science, you probably need 1 silicon converter until you max your labs. If for max fuel producion, may be missing another carbon converter and change source as needed to even output. But, as Dr. says, it depens on the missing element. You may or not need more, as the limiting factor should be fuel output if you have 3 workers. And if having only 2, you shouldn“t be short of nothing if collecting everyday.
Leave itlike this
Impressive!
I think this week was the lowest fuel burn I have seen since the new system was implemented.
I was burning my storage "spill overs" and could not believe my %...sad state of affairs.
Yes had the same thing happen... all be it on a smaller scale
I wonder if it would actually be a better time to burn more fuel given that eth is probably going to go up in value as the illuvium income goes up.
Meaning we might be earning the same eth amount but with a higher value when the income goes up....
It was just past the reset 200 out of 5200 š
did we get payment for last week fuel burn yet?
I've noticed lately the most recent distributions are not always at the top. You might have to scroll right down to find them
how do i change plot profile picture
How do I change profile picture of that
@whole spear
What are some of the actual proposed plans for zero ?
@dusty cobalt how hard would it be to create a building that gave us the chance to win disks by random like we get BP or rare illvutars based on each region like we get for beyond waves....do you think that's a good idea ?
Also what are some of the plans for zero...apart from gym? @dusty cobalt
I would refer to Kieran last message on IZ
You need to have your illvuitar you can change it on the website version
Is it pinned ?
Hi, I'm new to Illuvium Zero. What do we actually gain when we burn fuel? Is there any ILV reward? How do we earn ILV in the game? Is the 0.01 USD fuel value real or just symbolic? What's the best way to progress as a beginner, should I focus on upgrading buildings or fuel production? Any tips to optimize land layout or rank higher on the leaderboard?
Hi,
- Check pins in this chanel for "how fuel cycles work" and the screenshot of the leaderboard system. (if you then have more questions, shoot them š )
- Not sure what you mean with symbolic, but i would say yes the 0.01 usd per fuel is real š
- It's kind of a balance thing to progress, you need both elements but also fuel to upgrade your buildings. I would set a focus to increase your nexus level as fast as possible. With every upgrade of your nexus you are able to build more structures and with that more powerstations, which increase the efficiency of your production buildings and with that their output. Since active fuel conversion counts for the leaderboard points, i would currently focus to have 150% efficiency on your converters, so you can convert fuel back and forth without a loss.
So there is no reason to play zero anymore?
Do we need to burn the fuels for the $0.01 value to count, or does the fuel used for upgrading buildings also contribute?
Thanks for answering my questins
is there way to check snapshot of zero leaderboard for week 8?
don't think that's possible
on the snapshot list it's just the first 4 weeks
you need to burn fuel for being eligible for revenue distribution.
did you read the pin?
well im just curious i definitely not in top 50 but i got rewarded for ilv zero lb which makes no sense
how sure you are not being in top 50?
im checking time to time my rank and its 70-100 not in top 50
game just shows info on how much fuel i burned each week, wish they have added lb result as well so its more clear
but idk
i see.
well, thanks for pointing it out.
a very short ingame bug report would be appreciated, so team gets your data.
@copper inlet Good afternoon. I'm not getting points in the leaderboard. I caught PokƩmon today
@copper inlet Can you help? ticket in support Id #75167
hey, sometimes this happens that illuvial ( or few from playing sessions) are not being recoded, but after seasons are over, there will be recarculation based on the blockchain data and if missing points would put you higher in the LB, you will get missing rewards
I have 0 points, even though I caught a lot today. the rating doesn't count at all