#🎮〕illuvium-zero
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Illuvium: Zero is a free-to-play, industrial building game, available on mobile, PC and Mac. Players build their own virtual industrial complex to collect essential elements, precious fuel, and unique blueprints on Illuvium land.
🏗️ LEARN MORE about Illuvium: Zero: http://link.illuvium.io/playzeronow
ABOUT THE GAME
Illuvium is building the wor...
Ty
it's basically:
- rush for nexus 6
- Spam fuel converter (lvl1 for passiv fuel production)
- Go for nexus 7
- Build up your element production
- Build scanners (4-6x)
- Build matlabs until you found all BP
How many ZP should you have the more the faster you mint ?!?!
What happen if the guy that got the land before me already milked all the Blue pritn ?
you are not able to mint the blueprints yet.
There will be a short term window for minting at the very end of season 1
As soon as you transfer your land to another wallet or sell it, all progress will get wiped.
So he can't have milked all the Blue prints. 🙂
Do we know the price for each mint ? / when will it take place approximativly ?
there's not much details known for the minting process yet.
It should all be on L2, so you don't need to pay for minting.
Nonetheless, i don't know what else will be required for minting other than having the Blueprints and the ZeroPointTransducer
Hey folks here is one of the Zero design docs from Dmitiry that I mentioned I would share a while back.** Note that this is a forward looking draft and subject to change based on testing, etc!**
As @cyan bone mentioned there is no committed plan to delivering something new in to the Alpha other than Blueprint minting. But I've discussed several ideas with Aaron and co, and we will take a few ideas to council.
do you know if morphopods will cost energy in open beta to farm, or will they stay the cute little beings you can gather for free while grinding OW?
no, not sure at all... @bitter glade ?
The plan for now is they won’t cost energy. But you will be limited to how many you can catch per travel.
Will IZ ever get its due.
All I see is Disk this Disk That
Yes it will.
Illuvium Zero is a fully fledged game which will launch across multiple devices
It has a huge amount of potential, the team are laser focused on delivering a great outcome for Open Beta.
My t2 is not progressing. I haven’t played in weeks. Logged in today and no fuel or elements were produced.
And just like that there's another market for IZ plots.
Dye production.
They are still stuck at like half way through a production
I love this idea
Not to mention the possibillity to create very rare skins
that too
What are we waiting? Only minting blueprints?
Release of open beta?
But before that, yes minting.
Brilliant!!!
Future IZ updates mentioned in #📣〕social-media 
Illuvium Zero Progress Update 🚀
Rangers, it's been a minute since our last update, so we've got some juicy tidbits to share about what players have to look forward to 👇:
• Popups & Info: We've polished activity validation displays to make 'em more user-friendly.
• Android Bound: We're prepping for our Play Store debut. And don't worry; WebGL is still on track!
• In-game shop: Open beta will offer credits using fiat or crypto on Android. The choice is yours.
• Efficiency 2.0: Revamped calculations offer a smoother, more intuitive experience.
• Path Makeover: Expect a more straightforward approach to activity planning with added quality-of-life perks.
• Meet the Builders: Use credits to bring on more builders and get those buildings up faster.
• Visual Upgrades: New VFX and a zoom-out feature lets you see your entire plot.
• Soundscapes: FMOD integration is underway for an immersive audio experience.
• In the Works: From plants and podariums to backend security and holographic statues, we're on it.
Big thanks for sticking with us. More cool stuff is on the horizon for Illuvium Zero! 🎮🌟
Did the blueprint minting started already?
No not yet. There will be an #📣〕announcements when we have a update on this.
Hi, an I correct in saying that the blueprints are the only resource able to be minted and kept from this beta? No gain in continuing to mine and convert resources once blueprints are gained? Cheers
Thanks
Correct, only blueprints minted will be saved at the end of the alpha.
This is great idea, the more stuff to do and look forward to, the better
Post it in #🛒〕land-dex please 
Any news regarding the availability of the game in iOS? I know there was some talk of a web version, but were there any developments in providing the game as an app with Apple, or is that off the table?
I've gone on a massive drought with scans, they are all at 100%. just bad luck or is there something else?
just bad luck most likely
yeah strange - well building more. Almost done
how many you have?
I've got everything on my t4 and 6-9 blueprints on my 3 t1s
but only 3 bio data - so backed up a bit right now
ok, but i meant scanner 😄 how many scanners you have?
oh lol 3 now
6 ish
i was waiting for biodata once when i tried to just build 5 scanners
damn lol
so i went with 6 scanners on pretty much every plot
I did have the scanners up and running solo for a while tho, but yeah should have kept going
but mostly had way mor mat labs too ho
ya - I have too many lol
so you built scanners, upgraded ress production and then build matlabs?
How much time left for playing in season one before release of PB1?
Do we know if we will be able to use the fuel generated by our own land, directly in the OW ourself... or do we have to sell the fuel on the market and then buy it again when wanting to use fuel in OW, for travel, crafting etc.. (so if I generate crypton on my land, will I be able to use that for a run in OW).
long time ago they said no, sell and buy
I think everything will go through the fuel pool, so technically you'll sell and rebuy. But the process will be automatic and to the player it'll look like a simple IZ to OW transfer.
I'll try and track down the last info we got on that
There: #🎮〕illuvium-zero message
A bit old, but there hasn't been anything newer posted regarding it.
Thanks… that was a nice find Vana 👍 (remembering reading about it, but couldn’t find it, so started to think I might have dreamed it, hehe). It also makes sense it will work like that.
No problem
nothing, Do You understand? Nothing
No I don't understand. What do you mean?
He is not happy with the updates
The usual blah blah blah. There is nothing new. Just things that designers in the metaverse do, but that do not affect us landholders in any way. Tell me, what does the VFX, the path make over... give me? Do I answer you? well nothing. Until the blueprints can be minted, do not release intangible news.
Sorry it was not my update. I only copy paste from the tweet on X. To get you the information too.
But johnnys document was nice wasn t it?
Where do you find your players for ilv0?
I am strugling with 16 plots will need to find players for them as long as mega cities are not implemented.
I was pay 0'05$/experiencie point Maximum 500 points(25$) and 40-50% of NFT when can sell. If anyone want receipt NFT now I pay 2$/NFT 7'5*2= 15$ addicional. 40$/ plot.
Now all scholars are halted.
Where did you find your Scholars?
So you minted all blueprints already congrats
Yes 78 lands and ZPT to 3 level. Its vey dificult copy user discord
Insane this is a big amount of blueprints
If you find some more scholars you don t need for open beta let me know
The Open Beta release for Zero means building a backend and new client. **Just because you don't want to hear news about the progress of this build it doesn't change the overwhelming sentiment from the community: namely that they want dev updates. **
If you only want news about launches stick to Announcements channels (big news like Blueprint minting opening will go there) or just ignore dev updates.
For Blueprint Minting: the plan is to release it this side of Christmas. Although PB3 is the heavy focus right now, at this stage there doesn't seem to be any reason we can't deliver on this plan.
For Other Rewards: there is a generally agreed sentiment (internally) that we should add one additional reward on top of Blueprints for Alpha users. There are a few ideas being floated around. Once we hone in on 1-3 ideas that are feasible and rewarding we will take them to the community and council for discussion and ultimately vote. These rewards will focus on tech that already exists to reduce development effort (for example Air Dropping NFTs) but ideally will be tied to gameplay not just ownership.
I really think that some additional rewards will have a good effect on the overall sentiment and trust from landowners. Since they all bought thinking that they can play two months after they bouhgt but it delayed basically 2 years.
I am very happy to see some of these updates. As a player I really like the popup and info changes and also the long awaited ZOOM out

Thanks team ❤️
Holding up my end of the bargain I've formally drafted one of my reward ideas with another in progress. Note I can't guarantee the founders or council will see eye-to-eye with me on this, see Beyond CCG Pitch for example. But I can write good pitches and list the pros and cons as I see them.
Thanks Johnny🤝
is it correct that the lowest T1 on the market goes for $500 currently?
wasn't floor $270 few days ago?
don't follow it lately, but someone sweeped the floor recently.
good job!
yep... someone bought 100 or so plots.
Sweep t3 n t4 plz... wait, lemme get a t4 first, then sweep XD
Good job on the update IZ team. I hope you don’t take some of what some land owners say too harshly. I believe the whole illuvium team is working their 4$$ off to make a great game, I appreciate it. 
If nobody can take criticism then they shouldn’t be in web3 imo and so far everyone has surpassed my expectations
No progress, because if You have more 170 builds in your land, cannot play, disapperar menú and cannot update builds. This bug is there for time ago, there isn't make a solucion.
people paid 100s some 1000s of $ for a undone mobile game with in-game purchase shameless lol
Thanks for listening to the sentiment and trying to come up with a solution. We all look forward to seeing what you cook up. 🫶🏻
That's not true. People paid for a land plot that will be able to play illuvium zero.
And like with the other games we are still in a testing/building stage.
I know people are frustrated because it takes so long, but that's normal when you build a game from the ground up.
I am a land owner too I know how you feel.
I know you are trying to help Synix but this only annoys people, also it's not true.
People spent thousands on a game thinking OB was few months away, not years. If people knew how far away the OB is the sale would have went differently, for better or worse.
Yes its normal for game development to take years, and people buy the product when it is released, not 2 years prior. The sentiment around that is rightly how it should be, we already got good news that team is working on additional stuff for zero. No need for comments like that trying to justify the delays and all the controversy around land sale, it is what it is. All we can do is wait
Excited to see the reward pitch. As I mentioned during @bitter phoenix's IIP, I also support the sentiment and believe the team will find a reward system that will be best for the situation.
Ok thanks for the feedback. Only wanted to clarify that you don't payed for the game. 👍
What did we pay for then, beta testing? That is usually done for free or in some cases beta testers are paid for it not the other way around 
You invested in a game that gives you access when it's ready to earn fuel. But that's only my opinion. I bought 2 land plots as an investment. Not only to play the game. I want to earn money with it. Selling fuel.
If I buy a game that comes out years later for only playing. That's something different.
I made a few bugs by buying and selling land plot. Kind of like tokens. Buy low sell high.
But as I said only my opinion.
Fair enough, some people feel differently about it, no need to gaslight them. Thank you for your hard work, cheers.
I only want to help the community. Sorry if this frustrated people more. That's not my intention.
Anyone know where to find info on how many 2x2 and 3x3 megacities are out there already?
Would love to know what the average resale is on them if there is data on that.
Not really, probably many still spread out on different wallet since landsale happened.
Average resale probably also not really feasable. So many things to consider.
- landmarks
- what Tiers are in MC
- Layout of the single plots
- Distribution of the sites
Yeah I figured as much. Just seeing if any brainiac has spent the time researching and figuring out.
Even small chances (enhanced with paid credits?) to catch real Illuvials -and not just biodata - with IL:Z gameplay would make playing IL:Z so much more exciting and rewarding.
I thought that the difficulty factor of getting a 3x3 especially would be a factor in the value also. They I can't imagine there would be more than a few dozen.
Nice idea but we don't want to take away from OW just like we don't want OW taking away from IZ. I reckon they should just allow us to keep all our structures after the wipe. 😉
I think this would further decrease the value of Illuvials depending on how much credits it would cost.
It s important that the value of illuvials does not go too low otherwise nobody wants to play OW.
We first would have to see the demand for assets from Arena.
It doesn't have to be huge, just very small chances. Not even close to the chances you get with OW play.
Just to add to the excitement when you click on your scanner every day.
I guess there is a small premium for that calculated in 👍
From what i've seen, there were mc on Sale in #🛒〕land-dex from 2 ETH up to 25 ETH
that's where I'll start looking then . Cheers.
If anyone want a t3 land mine is flored 1.6 ETH
@ancient nacelle I can't DM you but if you want to negociate it we can but i wont go much lower
@ancient nacelle And if it does not interest you i'd like to know why if you can tell me
Prices dropped so much? 😱
Sorry mate, not interested at that price. I already have a T3 in Shardbluff. Thanks anyway.
Np
council, help
Well it was 1.7 before me and i think i got this t3 for like 1.4
Crazy times ahead I think the values will be much higher
Probably but it's like waiting waiting waiting
I've been here since the first land sale and yet it doesnt seems like much thing has changed
i blame ilv beyond for that
It almost seems like they're delaying on purpose ^^
Soon give it until second quarter of 24, future will be bright!
The more complex the game, the more time is needed to develop it. On average, creating a mobile game from idea to release, takes 5 to 18 months of hard work. If you plan to create and develop a relatively small functional mobile game, you can count on 3 to 5 months - this is what google says about timefarme for building a mobile game.
i just think its sad to see time being spend on in-game purchases, when people already paid a very high price to play zero, and it got delayed over 1 year
Hi guys. where are we on illvium zero? i played abit but rightfully the beta should have ended and the first batch of rewards minted?
there will be f2p players on the game, so it makes sense to have time spent on in-game purchases
There's been some delays, mostly due to the other games not getting ready in time, so we're still in alpha.
We got a rough estimate on the timeline this morning though
#🎮〕illuvium-zero message
thanks for updates!
@timber glacier do u know if other games offer rewards too?
like overworld and arena
Not currently.
I think the idea is for there to be some sort of leaderboard in Overworld which will give out additional rewards once it's all on the blockchain.
And arena will have tournaments and also a ranking system, so most likely there will be rewards there as well, probably the most of them. But like Overworld that's not going to happen until after the game goes into open beta.
there will but focus after all that happend should be on the people that own land
thanks for giving the updates 🙂 i was playing zero until they wipe my progress and i give up ha
Progress will be wiped one more time before open beta, but before that we will have a chance to mint the blueprints we've found since the last reset.
yeah but they wipe my progress in the middle of my game
i shall see if they will reward alpha players
was that back in may/june, or at a later stage?
That was the update from Alpha season 0 to season 1.
The game was reset for everyone at that stage
Hey @amber atlas ,
I know, its just a draft and many things can change arround the plantsystem and building.
Nonetheless, there are few questions i already have, to make sure i understood the base idea of it 🙂
- When harvesting a plant it will give a certain amount of element as a reward, and not the speed up coins anymore as soon as we are in beta, right?
- If i have built a Podarium, is it more likely for a plant to spawn inside the area of effect of the Podarium, than on just a random spot?
- If i would have for example just water-affinity morphopods stacked up in the podarium and a mutated plant spawns, would it have a guaranteed water-affinity?
- Whenever i create a skin, without using a Dye, it is automatically a Skin Variant which happens to be random chosen which variant it is going to be?
- Are plants still going to negatively influence the scanners efficiency when spawning in their area of effect?
why this wallet buy so many land tier1 and tier2? what do you need so many?
Investing?
To make profit off selling them once prices go up, or by profiting off fuel production?
Your guess is as good as mine.
@grizzled jay is the one to answer these!
Hey there, feel free to ping me about these, I can't promise that I will answer immediately, but I'll get to them whenever I can!
- That is correct! You will now be able to clear Plants and Mutated Plants in order to get some elements from them as a reward. If you are clearing a Regular Plant you will now receive randomly chosen Resource (not Fuel). If you are clearing a Mutated Plant however, you will get Dyes
- Yes, exactly. Podariums Area of Effect increases the chance that a Plant will Spawn inside the Area around it (how big an area is yet to be decided)
- If you had Stocked Up the Podarium with water-affinity morphopods a mutated plant that spawns will be guaranteed to be a water affinity mutated plant yes. You can add several kinds of Morphopods at the same time as well, and the probability of which affinity mutated plant will spawn will be weight based on the amount of morphopods you've used for Stocking Up Podarium. So if (for example, totally magic numbers) you put 70 water-affinity morphopods and 30 fire-affinity morphopods, the chance of getting a water Mutated Plant will be 70% and a fire Mutated Plant will be 30%
- Each Skin has a default variant, which is kind of like a base skin. If you use Dyes when crafting a Skin you can make a variant of it.
- Plants would not influence the scanners efficiency, no
U playing on two different devices?
Hey there, very much appreciate you sliding in and answering questions. 🙂
For the plant spawn question...
Is it like plants spawn first in podarium area, and as soon as the area is full, plants start spawning all over the place,
or is it more of really just an increased chance spawning in podariums area?
Well, the Plants have this rule that determines if there are valid spawns in a given area - basically a Plant can only spawn 1 cell away from any Grid Object (which can be a Structure, Plant, Site, etc). And on top of that they are influence by the probability to Spawn in the Area of Effect of a Podarium. The first rule has priority so it will go something like this:
- Roll dice for which Area Plant should spawn in (inside Podarium Area or outside)
- Check if there are valid spot to spawn at
2.1) If no space inside spawn outside (and vice versa)
2.2) if no spots don't spawn at all
i see, thx for the datailed answer.
Hi @warm grove when did you build it up? If it was after the data wipe, then please raise a support ticket.
I may have missed this info before... but ill jump in with additional questions since you are here :]
Does a T0 run have Morphopods, are they categorised in tiers as well? and in that case how do rare morphopods affect the podarium?
Do these dyes mean that the amount of skin work is multiplied manyfold? Is it just an accentual difference? How would this work with different colored Illuvial skins? I.e. íf we get a different Atlas version at a later date, would it have a unique skin or will it be the same skin but have yet another color variation from the original ones with different dyes? 👀
The art for dyes is not done yet, but the intent is to do it in the shader... tinting certain areas using shader parameters.
that does make sense, since it is a Dye 🙃
Ahh right so it is a small accent that can be added to any colored skin. Very neat 🙂
Casually jumping to conclusions 😉
why so much volume on land sales?
It might not be small, thats an art team thing to decide what looks best.
anything announced i missed?
depends on when you last checked 🙂
Nothing I'm aware of. I did mention some additional rewards as an idea, but someone was sweeping floor before that.
a while ago
something changed?i see they announced they will add other rewards beside the blueprint
There is no will add ... some ideas will be proposed which council may or may not accept!
well honestly...there is a lot of work and and confidence put in the ilv zero and the people that are playing this much ,without anything getting back
i mean some kind of revenue or something
deserve more than blueprints
If that was before June, it's because of the season 1 update. All plots got reset with that update.
Someone bought a lot of lands a few days ago.
#🎮〕illuvium-zero message
Hey there! So the spawn rates of Morphopods in OW are still being worked out, but the rule that a T0 run will not yield any Morphopods is indeed correct.
Morphopods aren't categorized by tier, instead quantity of Morphopods is what differs between runs. So higher tier runs will yield more Morphopods, which can be used to Stock Up Podarium for longer and with higher chance of Mutated Plants..
Ah and I see that Johnny had answered the last question about skins
Oee thats a nice difference from other assets! Thanks a lot for the quick reply ❤️
Will the region of land have any impact on dyes (type, rarity, amounts, etc.) or will it only be influenced by the Podarium stock?
For example, will you get more water dyes from regions that have a high water affinity?
I don't think that was planned but it is a very nice idea.
Hey this is awesome @grizzled jay and @amber atlas
I wanted to clarify 2 final points.
- you can no longer gain credits from removing plants yes? Will there be other ways or its purely microtransactions now? (idc either way)
- to be clear, only 'water dyes' can be used with an Atlas suit, and it will then produce 1 of 3 variants or whatever it might be. Like a 'smexy Atlas Suit'
Yesss please, give a % modifier on top, eg with the 70 and 30 example. Your brightland steppes has a detault 30 nature and 20 air added in. So if you were to add 100 fire you could dilute it over time, but really you are stil more likely to get the more natural substances of that region
Goals/Tutorials will also be able to award credits.
Lands in different zones give specific blueprints?i mean we find specific animals?
Or we find same animals in all zones?when we scan
You scan for BioData and the Illuvials you are able to scan are associated with the region. There is always a chance to find a wandering 'cross-region' illuvial, but it is very low.
K
When did the Version of illuvium zero start where you can farm blueprints? Not Sure if I need to play any further to get mine. Got all 18 or how many existence back then 2-3 months ago. Anything else I can do for rewards? :)
no, it's just the 15 blueprints for s1 so far, make sure you also built a ZeroPointTransducer.
However, there might be additional rewards added for season 1.
At least there were proposals from Johnny, which is now up to the team + council to either give a go or say nah fuck it too much work.
How does the dice roll actually work, for example shardbluff has a serious fire/earth bias.
If you had every single blueprint, fact and such for fire and earth. Is the dice roll '10%' chance to find an Illuvial, then it goes to a region table. Meaning water odds get increased significantly?
Or does your chance to find an Illuvial diminish overall since you have removed many of the reasons it would be a successful scan?
Very roughly you either get: Nothing, Standard Discovery or Cross Region Discovery (first 'roll')
A discovery can either result in a Fact or BioData. (second 'roll')
Importantly even if you have every standard discovery (i.e. all Facts and BioData that belong to your region) it won't increase your chances of a cross region discovery, they are always rare.
Zero needs some lovin… hope it goes through
hi guys i came after a long time any news about the beta starting?
It's a building that is going to be used for the actual minting of the blueprints in-game after launch. The functionality will be turned on for this Season 0 as well
You explained that well thank you, thats what I was wondering 🙂
there is a bug. I think sometimes they make updates and your land is left empty. If you wait a while without doing anything, the earth will appear with everything you built, as if nothing had happened. But if you start building while it is empty, it will no longer be as good as before and you will have to build from scratch.
Thank you
For the changes in plants/dyes etc. Are these fixed to lands or wallets? This will have a definitive implication on multiland owner strategy
so crystal shores are the best for finding diverse animals when scanning,no?
yes, if nothing has changed.
It's pretty old info, but never got denied by the team
there is something special about crystal shores the boss tweat abaout it Moons ago nobdoy noticed ecept me 😉
ani is in the hosue
they must have put you through corporate meditating class's
I took great pleasure in banging on the windows of those meditating in the corporate carpark
Lol what?? I did all my meditation in high school, haven't done any in my 9 to 5
I have some T1 at good offers if anyone interested
Please use #🛒〕land-dex
Hey there, sure thing
- That is correct, you will no longer be receiving credits from plants. Instead there will be Main Goals that will reward you Credits.
- Yes, that's right. As a water-affinity Illuvial Atlas needs water-affinity dyes in order to create a skin variant
Thank you good ser
are these dyes/blueprints/armor/weapons shared between all lands on a wallet (if there are multiple) or are they fixed to the land only?
Finally got all of the 135 blueprints on my 3x3 megacity. Knowing it will all be erased is making me feel slightly nautious.
mood
Gratz dude, thats 135 blueprints in the bag! The fun lies in building up your plots no? And next time it'll go quicker as the resources are shared between all your plots. 
and you can transport ress between the plots
and you have multiple builders
and you could buy some coins for early/mid game
and megacities feature is implemented
and maybe podarium is already implemented
lots of stuff coming which make early game way easier especially for low tiers
Ah i expected the megacities to be implemented in my response. those other features are also neat.
But you miss out on speedups from plants ^^
sure, but you get ress, and you still get coins from achievements and you could buy as many coins as you like
we shall see 🙂
still lot of stuff which hasn't got shared yet.
- Path changes
- Efficiency changes
- Output of fuel between different tiers
- droprates of scanner + matlab
- holostatue + fact changes
- and probably some stuff i don't think about right now 😄
can we mint our blue prints yet?
No, probably end of December
long wait lol
Has anyone yet theorycrafted on blueprint prices?
pennies
hey guys, anyone here crunched some hard numbers for us? is it really the best way to produce fuel to just build tons of converters side by side, not even caring about efficiency? (i am asking because i think that is not how it should be to develop optimal production, right?)
depends on the tier and what changes are coming for open beta.
Well, I got some T2, one T3 and a T4 (megacity)
then most likely won't be a good choice to spam 50% converters.
but who knows what is going to be changed 🙂
Plz share computation
All those items are indeed shared and not tied to a land.
Maybe we can get coins based on the amount of time spent in Alpha?
Mint?
not yet
I have a power station 'bay' with 8 stations in one place.. Once the converter has finished, just move it to this bay, the effiencey increases from 50% to 150% (in T1). Then move the converter back (it may fall back to 50%, doesn't matter. What matters is the % just before you click to extract it.
Just want to make sure you’ve seen this. #🎮〕illuvium-zero message
This really isn't fair. For those that don't follow discord and read every message, this would be new info.
Which part is unfair? That using code to hack the game is cheating?
No, I'm no hacker. Just played the game as the rules appear within the game.
Or spoofing system time?
I don’t think the post says it’s an actual problem then.
I have only moved the extractors and scanners when ready to harvest.
If I can't mint as a result of moving buildings at harvest time, it will mean this last 5 months was a complete waste of time.
Ok. Good thing the team does not intend to punish anything minor.
Sooooo... zero strategies...
t1/t2 - spam fuel converters
t3/t4 - hybrid... spam & efficient fuel converters
or upper tiers better no spam?
will balance change dramatically for ob?
Good morning guys!
I'm really happy to be here!
I've been following illuvium since it came out but unfortunately I never managed to get into this fantastic project.
this week after years, I FINALLY got in.
I hope to bring my contribution to this community.
May I ask what the amount of ILV is to access the beta?
thank you very much to anyone who answers me 🤝
So there are a few different games in testing still. (See below)
There will never be any need to have ILV to gain access to any games.
Illuvium is a revolutionary series of games and the world's first Interoperable Blockchain Game universe. Built on the Ethereum blockchain, it offers a unique combination of open-world exploration, creature collection, city-building, auto-battling, and collection card game. Join the adventure to aid your stranded crew by exploring seven epic alien landscapes, conquering a shattered planet, and uncovering the mysteries behind the cataclysmic events that shaped this world.
In Overworld, capture Illuvials, mine resources, harvest exotic plants, and help your crash-landed crew thrive. This is our open-world exploration and creature collection game.
In Arena, create your ultimate team, engage in standardized PvP battles in Ascendant Mode, or survive against predefined waves in Survival Mode in this auto-battler game.
In Zero, build, upgrade, and manage your digital industrial complex. Extract resources, discover biodata, and create blueprints in this city-building game.
In Beyond, compete to collect the most powerful Illuvitars, based on the in-game characters Illuvials, and curate the ultimate Illuvitars Album. This collection card game offers an interactive, competitive, and personal experience for collectors.
For access to #🎮〕illuvium-zero you need to own Land. Land can be purchased on the IlluviDex #🔗〕helpful-links
⤵️
Illuvium: Zero's alpha testing is divided into two seasons, and Season 0 has already come to a close. At the end of this season, all data, including blueprints, were wiped and reset. The main purpose of Season 0 was for the development team to address bugs and balance issues, while also ensuring a clean slate before transitioning to Season 1.
Currently, we're in the midst of Season 1, which began on May 25th, 2023. Season 1 will continue until we reach the open beta stage. At the end of this season, there will be another data reset. However, here's some exciting news for you: during the last few months of Season 1, players will have the opportunity to mint the blueprints they've researched as NFTs (Non-Fungible Tokens). These minted NFTs will persist beyond the alpha reset, and you'll be able to use them to craft skins in the Illuvium: Overworld once we reach the Open Beta phase.
As we approach the open beta stage, we'll provide more detailed information about the minting window.
It’s good to note that all DMs about access or support are going to be scams. Be safe.
Yo. It's says 'scanners', I am talking about converters. You can't boost scanner above 100% in any case.
🤣🤣🤣🤣
My land my rules.
Stop frowning upon and
design the game better 😃
hi!! thank you very much mate ❤️
I have no clue what you are talking about😅
The Post you answered leads me to a "you shouldn't have multiple instances of the game opened AT the Same time"
🤔oh dear. No I was talking about improving the efficiency of extractors 🤣.. oops . Converters
Yea i got that out of your reply 😂
Is it a Zero sum game, btw 🤔
Is this a dad joke, cause we are in the Zero Chanel?
The irony is It's actually a non-zero sum game 🤣 (one players gain is not another players loss)
Immutascan allows you to explore and search for transactions, addresses, tokens, prices and other activities taking place on the Immutable X protocol
Can someone explain where this volume came from yesterday?
wtf
I am once again losing trust in immutable
looks like an error in the chart
311 trades, but recent trades show only 3 for the time period
it is shown by general statistics, not just the chart...
Isn't a chart just a graphical representation of the statistics?
But anyway, what I was saying. The value used for the chart is 311 trades, which looks like an error, as there's not 311 trades in the actual data.
for me this is a critical error, how they can present some artificial volume in our statistics and charts? they will say: ohh, its an error, sory?
Hello, any idea for how much was the tier 5 land sold?
The T5's have not been sold yet
Seatin mentioned that there was a major sweep yesterday. There was also a major purchase of ILV. The two could be connected.
But I see what you mean. The actual transactions don’t add up to 311.
I’ll open a ticket about it on the immutable x discord.
The response…
Thank you for your patience, for pointing this out, and for reporting this error. Your feedback is greatly appreciated.
It seems that there may be a display error on the Immutascan's side. Our team will be contacting the Immutascan team to address and resolve this issue.😊
That being said, is there anything else I can help you with?
fair enough
I don't think that's the gameplay we want to have in ILVZ. that is just annoying as hell!
That won't be working anymore once open Beta launches
'we'...😸😸😸😸
what does 'moving scanner' mean?
what do I get from it?!
He moves the scanner to increase its efficiency (where no other buildings are around) and then checks scanning results
Knowing what we know now. If the T5s were put up for auction. This would have not gone well IMO. We have been holding land for a long time now and are only nearly seeing the fruit of this. The features of a T5 - mainly the arena/stadium wouldnt see any functional value for even longer because the games weren't even close
I assume things like that will no longer work once we get to Open Beta.
Can this be confirmed? Will scanners/exctractors/converters output at the efficiency the structure is moved to and reward accepted from when we are in OB? In other words, will that be changed/removed? @spring mist
That will be changed.
yea, got confirmed from johnny a while ago, that this wouldn't work anymore in open beta
Got it. thx... cross that off as a strategy then.
i would ^^
haven't been shared on how they do it tho


Seeing that, end game ilv:z looks like a mess. The mixture of buildings isn't like a rich/dense simcity but just monotonous. On the other hand you can't not make use of every square available so...
That's not what it should look like 🙂
They need just to nerf passive income of converters and all is fine
maybe change it into no passive income
I'm quite confident they will make it so building like he did in that last screenshot will not work
as far as we know, in beta the game will account for fractions of fuel, so if you build it like that you're effectively only going to get 50% of what you're currently getting
basically, low-level converters on low% are going to be a lot worse
even endgame builds will only be half as efficient compared to the current version
then there's the unknown changes to power stations that'll affect the builds going high%, so who knows what the actual game will look like
Doing that would cut fuel production by 80-90%.
That's not fine if the goal is to use fuel across the other games.
Maybe we can add a floor above it and cover it all up, anyhow it looks like basement int'it 😉
They can delete the passive income and just lower the fuel price and all gucci
Extractor -- cannot be moved.
Scanner -- efficiency doesn't go above 100% whatever you do.
Converters, yes that's a different story.
Why do you feel the passive income is a problem?
Because in my opinion lands shouldn’t look like that - and even when nerfed, they will still look like this
What's 'passive income'?
Then don't build your lands like that. There are other setups that work just as good.
Why care about how others build?
the other point is that it nerfs high end lands
Converters give you a set amount of fuel every 1-2 days for free (depending on it's efficiency% and level)
Oh.. passive generation.. got it..👍
Good things come out of orderly structures..
Best things come out of the chaotic ones..🤣
No, it doesn't.
They get the same boosted amount from passives as they get from active production.
Wasn’t there a calculation that 8 t1 lands are equal to one t4?
That is a nerf in my opinion
Nope. Except for fuel/element sites you get the same space to do same things.
don't recall seeing that
Technically you get less space on higher tiers due to having more mines.
But you also require less space for storage, so you actually get more space on higher tiers.
It probably evens out in the long run, so yeah, you have virtually the same space
What I mean is, in lower tiers you would need to put extra converters to makeup for fewer element/fuel sites. In higher tiers that is covered by additional element/fuel sites. So you would need fewer converters.
Ah, yes. Mines are also smaller than converters, so you even save space by not having to place many large buildings as well.
Converter passives has been in the game design from the start, and has remained unchanged since the initial version.
Nerfing something means changing it for the worse.
No changes have been made so how can you define that as a nerf?
When you compare the prices of different tiers, it’s definitely a nerf. But that is my opinion, you can have a different one. Okay for me
The amount of element/fuel generated passively is quite small, I don't think it makes such a huge difference.
That's based on the assumption that that because the initial price was 40x for a T4 compared to a T1, then fuel production must also be 40x.
Which is flawed. Other factors affect prices as well.
There's been several discussions about this previously and it usually ends in the same spot. The team is trying to balance the end product to reflect the initial sale price ratios, but fuel production isn't the only factor.
Still fuel is a big factor as we all know
Most recent discussion about it I could find:
#🎮〕illuvium-zero message
Yes, since it's one of the main products you can sell.
The converter efficiency cannot go above 150% in T1. What about higher tiers 😃
You can get to 175% on a T4 with the landmark matching the fuel.
These stack on megacities (25% for each) so depending on the plots you could possibly get higher.
So you got something to balance out. May be limiting extractor/converter efficiency to 100% in all tiers would 'normalize' it all 😃
There are many ways they could do it should they feel the need to do so.
For example, having a limit on the number of converters (say 5-10 of any single type) would change the endgame setups without slowing down the early game for lower tiers, and skew the ratios in favor for higher tiers more.
However that would cause less total fuel to be produced, which might require rebalancing of fuel costs for the other games, or force higher prices, allowing fewer players to play etc.
It all depends on how much redesigning the team wants to do.
And we still haven't seen all the new changes that are coming in the beta, so this could all turn out to be a moot discussion.
We'll see soon enough.
Better it be sooner 😃
Now I'm curious if tier bonuses apply to the Podarium...
@radiant sky did you ask about that one?👆
how?
like, couldn't even came to my mind
amounts, mainly
its more of the nft (not fuel line) if it comes to podarium, so i don't think so.
but haven't asked specifically
like would a T4 get +300% amount of dyes when harvesting?
Is that you Dr 'frowning upon' the smarter ones 🤣🤣🤣
I didn't think of it until now
jo im a dr. you just a mage... who you call smarter here
You got a point there 🤔
idk, haven't slept much, but if you lower efficiency you just make spamming scanners more likely, because the penalty for spamming is lowered.
Yo. The whole discussion is about 'fuel' . NOT scanners..🫣
Dr. in what exactly?
flux capacitor engineering 🙂
So you can't frown upon a not-smarter land owner from using his resources smartly...🤣🤣🤣
Err... Then it should be 'Er' not 'Dr'
You mean for optimization? If so, yup definitely that's far from the best layout but you'd instead just spam power plants
Not if it comes to flux capacitors
Which could get even worse 😂
Eager to see the pathing mechanic changes, let some of the areas breathe a bit. From my experiments before with illuvitect it's really better to fill up each square. Some areas won't due to irregularity of building shapes but it's not good if the end game challenge is a huge part tetris
I feel that's not going to Change, as Long as 1 square = x amount of $
It gets worser and worserer before it gets better and betterer 😎
On the bright side (or not) a clickfest is more straightforward to maximize for a bot
Obviously, but clicking Part gets reduced massively.
- Change of lvl up Pop up
- Auto Start production when harvesting
But yea, it's still much. Like conversions, matlabs, maybe podarium you most likely still have to do all the clicks
Big questionmark to me is, how they will punish botting
It's pretty insane that by the time the game launches the latest open source vision-aware ai model I believe would be smart enough to play this game autonomously, and reducing the need for a "scholarship" model for those that will work for this solution
And they just get more and better
Not that you couldn't do it before this ai wave, but the barrier is definitely lower now and I suspect these things will get shared around and solve the game early, making ILV:Z more of a defi yield farm
for colect pasive fuel not affect for the eficently.
Could you rephrase that? Not sure what you're trying to say.
1 fuel every 2 days.
So if I understand correctly... Zero land plot owners will begin developing their lands and building up fuel before OB launch. That right?
That's the plan
The aim is for it to be at least 4 weeks in advance I think. But we'll see.
By 4 weeks or so?
Ahh ok ok... is there an idea of what the top guardrail price is yet?
Yes, but that info screen does not account for the boost from efficiency or the tier bonus. Which both apply.
No, there's been no info on either prices on fuel or the fuel costs in overworld yet.
ok cool
passive isn't affected by efficiency
It most definetly is. I get 4 fuel off a lv5 Converter daily with 150% efficiency and T2 bonus.
Without bonuses it'd only give 2.
Also, lv1 converter passives is 1 every 2 days, but with 150% you get 2 each time due to rounding.
wait... so his 50% level 2 spam converters are actually producing 1/2? aka .5 but rounded up to 1 every 2 days??
yes
it won't work like that in open beta though
right... so fractional fuel will be a thing
sort of
he would be producing 0,5, which would then be given a random value of either 0 (50% chance) or 1 (50% chance)
.5 will be .5
basically the fraction is your chance of getting a higher number
if you produce 2.3 fuel you'll get 2 fuel 70% of the time and 3 fuel 30% of the time
wdym?
you won't actually get fractions of fuel
but the fractions gives you a chance of getting 1 more than your guaranteed production
So that 2.3 above, you're guaranteed 2 fuel and a 30% chance of 1 extra
It’s essentially an average and close to actual production
Yeah, statistically you'll get exactly what you produce over a large sample
some fractions round down, some up, but in the end you'll get that 2.3 every day on average
Cool… going to have to run new numbers now 😝
When next zero update coming?
Unless the plans for that has changed, can't find the post where Johnny explained it...
Only thing I do find is that beta will count fractional fuel (but only allow collection on whole numbers)
We don't know yet.
We do know that the plan is for Blueprint minting to happen before christmas (according to the top post in pins).
Sounds like the changes will discourage spam converters (no moving converters to better efficiency and more accurate production per efficiency)… essentially requiring a smaller range of build possibilities.
Cool… soonish then
Hopefully 🤞
Sounds like power stations are going to be nerfed... is that true?
Makes it a little difficult to optimize lands currently in or near end state to prepare for OB cuz there will be many changes to balancing... Hope we get an update with the changes before ppl need to scramble.
My idea was to have an ideal end state set up... take a snapshot... then work towards that after wipe
There was mention that those were going to be changed in some way, but we got no details so far
johnny mentioned once that they consider an option to make converters influence each other more, which i guess would equall in spamming more powerstations.
You must make an effort to understand. This is the last time I explain it to you. Everyone knows what you say. I start again:
1.- it is possible to convert solon to crypton, for example, 1 to 2 but if the efficiency is 50% it will only produce 1. We all know that.
2.- By simply having a converter, regardless of its level of efficiency, it passively produces 1 crypton every 2 days.
Well, in the final construction process on earth the efficiency drops to 50%, but it does not affect because the purpose of building converters is to produce unconverted fuel, that is, passively that is not influenced by efficiency.
It speculating: 0'01$ / combustible
- Yes, that is exactly how it works. (And yes, we all know that).
- No. This is wrong. Passively generated fuel is affected by efficiency.
The only difference is that the efficiency calculation is done at the time the fuel is added to the passive storage. Not when you click to collect it.
It could be true, but I prefer to leave the converters tightly packed instead of leaving spaces unbuilt for greater efficiency. I currently have 160 converters at 50%, which is like having 80 at 100%. 80 units of fuel every day... 0'8$/day is so good.
but in open beta it's suppose to be 25%?
why?
Yes, that's because the game currently rounds fractions. 0.5 fuel becomes 1 fuel.
That same setup on open beta will only produce half the amount as it will calculate fractions without rounding. (You'd get 0.5 fuel every 2 days, but won't be able to collect until 4 days have passed and 1 whole fuel has been produced).
i don't know sure, just i asked, because if i remember, that was the plan
i am not sure...
It was 25% in the earlier seasons, but was changed to 50% so it wouldn't round down to produce 0 fuel.
It might be changed back to 25%, but I don't know if that's been decided or not.
Still, it's better to have 160 converters at 50% than 10 at 150%. The converters can be leveled up. At level 3 it produces 1 fuel/day. At level 6 3fuel/day.
you forgot that you can acitive convert if you push to 150% which gives you another+3 fuel per converter a day.
this strategy i think will works for tier 1, with 50%...
a fuel converter on 150% and on max lvl equals 7.5 fuel per day... so his 160 lvl 1 converters are equal to arround 11 max converters on 150% which easely fit on the map, for now...
like i have 20 converter on a mixed t4, i gues on a t1 you could fit arround 26 max converters at least.... that would equal almost 200 fuel a day
Depending on what changes are coming to Power and Paths, either setup could still work and produce similar amounts. Just different numbers of clicks.
yes, will see, I think, in time, will have many changes, and improvements :d
Despite this, 160 converters are still better. What you earn by converting is a pittance with respect to what you earn by putting in 160 converters. It's a matter of perfectionism, perfect people will want to have the best and the most beautiful plot. Those who want to obtain maximum efficiency will demolish tanks and power stations to flood it with converters.
if you max them out, i gues you get pretty close, but definetly not on lvl1 🙂
Don't forget the time needed to max out 160 of them vs. just 26...
and the cost
8480 fuel for x160, going to take a while
10'080h 😄
compare that to 22 maxed ones with max efficiency (same-ish output), only costing 1166 fuel
about POwer station, i understood that we can upgrade? because now all my land is full with power station. :))
i have 115 PS
Change power station for converters
as i said i have 20converter on a mixed plot between 150% and 175%
i could recycle 2 scanner areas and 26 matlabs and easely fit like 5-7 more in
i think it's better to have efficiency at 150% and 140%
thats 420 days... coincidence?
I'd prefer going high efficiency over low, simply because it requires less clicking. (Assuming the amounts are similar).
i want to buy a tier 2 to test this stategy, but somebody increase the price :))
Ja, build and accelerate +build+accelerate.......as many as you have energy, in 1h they are built
you better of probably with building on 150% efficiency and buy some more plots for that amount of additional coins needed.
But that's just a guess, idk how much they will cost.
but i understand the plants will give recourses in open beta
yes, in the Podarium draft, they speak about elements. So i gues you either get silicon, carbon or hydrogen, or all of it maybe if the plant is on max lvl.
Since we don't know how power stations will be changed... it's possible there will be less 150% efficient converters able to be made. We are in limbo until more detailed info comes out.
I like the spam converter strat cuz it looks cleaner and currently produces more fuel on t1. I do a mix on t3/t4.
But all this will prob change for ob. If we are going to be the fuel providers it would be best to know details sooner rather than later so we can get things rolling asap for ob.
Yeah, it would be nice to know.
But I'm pretty sure it'll be quick to figure out how much builds will be affected and what strategy to go for as soon as the patch notes for ob are published.
for illuvium zero will be also a story?
There will be some sort of questline that awards speedup tokens. Not sure how much story it'll contain though (if any).
Hi. Is there still no news on cost of extra worker or credits?
yes there is news or no there is no news? 😅
Yes, there is no news 😄
crap 😂
lol this definitely warrants a limit on number of converters per plot
Yeah. If this is the optimal play, then the devs have screwed up.
Do you use/have paths? I'm guessing not but still was curious to find out
yes i do have paths.
with info provided i will most likely go with 1 side path for all productive buildings
No can put 200 buildings with converters. Limit is NEXUDS
wow - can't imagine how you fit all of those on a T4 and with almost max efficiency
i must admit i haven't maxed out any plot to see how much stuff could go on it just because i like my scanners to be 90%+ efficiency - but still having more than 3-4 scanners on a plot i can't see where i could place 20 fuel converters WITH paths and power stations 🙂
it's not even fully optimized, because i will go full fuel anyways, so the layout will change again in open beta. 😄
like there are many buildings with more than 1 side path and a weird powerstation accumulation point.
So no scanners on the T4 i guess (and all implied buildings for BPs)
Makes sense - i'm thinking of going full fuel also on a T3 and use several T2s for BPs and some fuel output
soliddd
That's brilliant 👍
i most likely go full fuel on all plots, except maybe 1 or 2 T1 to play the BP lottery.
But that might changes with changes incoming, or possible new features.
Are there only 2 scanners 🤔
Wow - you're going to move the Solon market by yourself 😄
Very nice layout!
yea, i just let it like that because maybe there are some new incentives to play incoming. So i could start immediately and can build up some more scanners pretty fast.
Oh i see now what i missed by not building out my plot entirely - once you get high level you can remove the element converters (that is if you have all types of element deposits) and that is a lot of space for fuel converters i guess
Don't know if it's sustainable but roughly i think 2 max lvl mines can sustain ~4max level fuel extractors
Very glad now that i took 2-2-2 in terms of elements for my T2s 😄
yea totally, i mean you don't need elements at all in the endgame if you go fuel full
some few for the extractors, but these are like suuuper low in need
yea, thats very neat. i guess you wouldn't even need converters if you would go full BP production.
like you can fire up 34 scanners and 34 matlabs with those extractors in the endgame
Not sure i could squeeze 34 90%+ efficiency scanners but i'm going to try to get as many as i can for sure
haha sure, was just meant to be a calculation example
i guess 9ish are max if you wana have high efficiency and still build mass matlabs
probably -1 for the podarium, because if you go full on bp, why not also implement dye's
i did build 7 with ~95% on a T2 i don't own anymore - but roughly around that nr yep
yea, i just looked at my t1 layout which has pretty good site distribution locations. There are 8 x 100% on it...
Probably would have to destroy 1 to build more matlabs and another 1 for a podarium.
Heya guys i just bought a tier 2 land - any1 knows where i submit ownership so a mod can give me access to overworld beta? 
thanks for the fast response!
ok got the roles! then i guess i open a ticket right?
Probably some are still viable
YES! The one before the last was viable 🙂 THANKS MATE! 
How many active guilds are in the community now?
i guess you will find most in #899655780033261639
Level 9 nexus allows 200 buildings… what’s the prob? Different strokes for different folks
Anything optimal rn is gonna shift when the inevitable balance comes.
You can’t see the problem?
When optimal land positioning is: ignore any considerations about position and just fill the screen with back to back rows of buildings, that means that element of the game isn’t working.
I see people creatively figuring out optimal use of lands in different ways. That’s what this beta is all about…. Letting people play and explore.
There are def some hacks currently that let people game production that will change. But even after the rebalance ppl will continue to look for creative ways to get the most out of their lands. Usually those ways are non traditional.
You seem to be misunderstanding the point.
I said if that is optimal play then the ‘devs have screwed up’. Probably not worded the best, but the point being that there is something that needs to be improved with the game design.
I never said anything about the players. They are just reacting to the current game design to find out what is optimal.
Hence rebalance… but I got u
Yep. 🙂
Ahhh I see. Is phantom ilv only?
it's still building, but i guess most likely it will be ILV only, yes
Hello all. IS there a date concernant the end of Season and possibility to mint?
nope, propably in 2-3 months ; )
No actual date, but an estimate:
Is it profitable to buy land now?
Lands are not producing fuel tokens at the moment. Since the overworld is not launched in open beta yet. Nor is there a date for launch (besides q1 2024). So there’s not yet anywhere to spend the fuel that the lands will produce.
ive been away team - have we been able to mint the blueprints yet? how far behind am I/
?
No, probably around Christmas
ok cool! So still a waiting game them - I maxed all the avaialble blueprints for this release.
Hey Folks,
so it seems I misread the **Plants **and **Dyes **documentation.
The Skinned Variant terminology was new to me, and I took it to mean a variation on an already Skinned Item, something that had been discussed in the past, but this was incorrect. The intent is that Dyes are an **Ingredient **required to make a Skinned Item not to vary it.
Total customisation of skins is not really in line with the AAA art vision, but there is a silver lining: if you require Dye to make Skinned Items then it ties the Skinned Item production pipeline even more to Illuvium Zero.
In any case I'm sorry for this mistake, but hope you are happy with the clarification and direction!
-Johnny
Is there any benefit to upgrade scanners ?
Not in the current version.
But in the next one it'll unlock the chance to find higher tier illuvials.
Thanks @timber glacier
Mornin`
So basically a Skinned Item is when i'm trying to apply a skin to an item and NOT when i'm crafting the skin/item itself right?
Seems i misread it too 😄
Thanks for clarification.
As far as i know:
- Item + skin + solon --> craft craft craft = skinned item
- Blueprint + ingrediants + solon -->craft craft craft = skin
- Ingrediants + solon --> craft craft craft = item
Item + skin + solon + Dye = skinned item right?
No, the dye is an ingrediant needed for every skin it seems
Hmmm
Nope ... i don't think so - quote from Johnny's message ''The intent is that Dyes are an Ingredient required to make a Skinned Item not to vary it.'
Maybe i'm wrong
So the Dye is NOT an ingredient for crafting the skin but basically for applying the skin to an item - that is why i asked for clarifications 🙂
Yes you are right
Yep this is what we knew and is correct up until Dyes ... the only thing changing is the addition of another ingredient (Dye) when trying to apply a skin to an item
But let's wait on Johnny to see if we got it right 🙂
I wonder if dye's are also bound to sets.
Like with every new set of illuvials, is there also a new set of dye's?
I find this more confusing than clarifying...
The way I read it is that you need:
- The item and the blueprint (plus misc resources) to make a skinned item.
- The item and the blueprint (plus misc resources) and the Dye to make a variant skinned item.
Am I mistaken or is that what you meant?
I wonder, will there be composite dyes too? Or just the basic affinities.
I guess the confusing part is the word variant
They basically just added an additional ingrediant in the skinned item creating process.
I think the process of torrex is right.
You have a skin + item and to forge them to a skinned item, you now also need dye's
but you could opt not to dye and go for the default skin, no?
Isn't it by 'this side' of Christmas. Since it is not explicitly mentioned 'this christmas', technically it is any date in the future 😎
I hope there will be composites. Took it for granted, but know you say it... 🤔
could just be that composite skins require multiple dye types
I don't think so.
He used the Word "required"
That would be nice 🙂
Hi, What is this dye and where do you get. I got my first biodata yesterday, I guess I will be prepared for all outcomes 😎.
In addition
not required
in the document at least
however should you choose to dye, a specific affinity on the dye is required
but it must be done as a part of crafting the skin
not dyed afterwards
think that might be what he was getting at
similar to not being able to rebind accessories in beyond after you've bound once
Ahh.. 'skinned' ? Doesn't it mean removing the skin 🤔, like a skinned chicken..😃
more like the other way
putting a custom skin on top of something
Oh dear, English is really complicated 🫣
You don't say?
Do we know where the credits/ extra builders will come from yet?
So crafting processes look like this ?
- Ingrediants + solon = item
- Blueprint + ingrediants + solon = skin
- Item + skin + solon = skinned item (default variant)
- Item + skin + solon + dye = skinned item variant
But again guys - quoting Johnny 'The Skinned Variant terminology was new to me, and I took it to mean a variation on an already Skinned Item, something that had been discussed in the past, but this was incorrect. ' and also 'Total customisation of skins is not really in line with the AAA art vision'
So we aren't able to produce variations as we please right?
So adding the Dye doesn't result in a variation of a skinned item 😄
I guess the right words would be: 'It possibly may look like this 😎 though the probability is not certain'
with total customisation he meant like you can create your own personal skin, like you draw something and make a skin out of it?
But was already wrong so often this morning, i just keep my mouth shut 😄
That about sums up the way I understood it
I think no one has it right - yet 😄
It could be that the graphic is actually wrong
in that you need the Blueprint + items + dye to make the skin
what graphic?
then the Armor + skin to make the custom armor
But it says 'Skinned Item Variant' not only Skinned Item
this one
so it would imply that adding the Dye already gave you a Variant and not the default one
probably emphasis on skinned variant of the item as opposed to the default variant of the item
yea, it kind of implies there are a completely new line of Blueprints introduced just for the variants
So, we wait for the revised version?
there will be e revised version?
Well, it does say it's a draft, so there should be an official version once stuff is final?
Of course - i'm still saying that the Dye is an ingredient needed for applying the skin to an item
so like, glue?
Something like that
I mean, that kinda makes sense
i see.
not sure we will see it tho, even this is besides rogiers fps the first draft we've seen ever, right?
well, once all the details are known, someone will make an infographic out of it
👀
thats what dmitriyR said.
😐 ookaaay .. so now we'd go back to zero 😄
but it contradicts with what Johnny said 'The intent is that Dyes are an Ingredient required to make a Skinned Item not to vary it.'
i feel this whole "variant" wording messed it up, and got sometimes forgotten to add in explenation
Well, like I said, I think his post made things more confusing
Will a "x" level scanner only find "x" tier illuvials? Or will they also find tier(s) below "x"?
it'll be "up to x", so anything below will still be available
Ok cool. I've got to rethink my plots if we can't move scanners to a specific location only for checking on scanning success...
Yeah, with the changes coming you'd want a more permanent scanner setup
probably
most likely
Wait.. we won't be available to move scanners in the next update?
for sure you can move them.
Buuuuut....? 😄
most likely not between activity finished and harvesting
Well, you can move them, but the research will account for the efficiency during the research time, not just when you click to collect. (You might not be able to move them before collecting, unsure about that).
Okay makes sense
Would be better to not be able to move during the scanning process
Same would apply to Labs/Converters
but the exploit with moving buildings to a high efficiency place to collect stuff will be eliminated
That summarizes it pretty good, whichever way they choose to solve it
i think thats already the case 🙂
yup, can't move anything that's actively working
So will we have to buy credits/ builders in ob?
Yes, but there will be quests that give tokens as well
Plants won't anymore though
haha don't think i've ever tried it 😄
Zero specific quests or overworld or both, do you think?
For speedup tokens it'll most likely be Zero-only quests (but who knows?)
Those tokens are so crucial
Hopefully we can do a lot of quests or get rewarded a lot for simple ones
i doubt they give away a lot, if there is the option to sell them. But who knows
Yea you're prolly right... I'm wishful thinking
Moving scanners is pointless (as long as they are working atleast at 50% eff)
there's a tab for daily and weekly quests, so I'd assume you'll get at least a few simple ones
Possibly or probably 🤔
Any news about this game?
soon gif incoming
Once we have 3 bps for each of the 5 illuviums we’re pretty much done on our land plots until kieren puts out the next version of ilv zero right?
I mean it’s probably not kieren but he has that adorable Gecko as his profile photo so lol
Correct ish. Build a zero point transducer and you’re ready for when team pushes blueprint minting feature
Yes you are mistaken I thought the clarification was pretty clear. It would be odd for me to write a clarification and apology if what I explained the first time was correct 🙂
... But I agree the doc was a bit confusing, it confused me, and we will get it cleaned up.
Simplest way: Just think of Skinned Item Variant as another name for Skinned Item
No
Item + skin + solon = skinned item (not a thing)
Item + Skin + Fuel + Dye(s) = Skinned Item
As before you also need to hold Blueprint but that is not consumed.
So there's just the one skin for each blueprint.
And dyes is just another ingredient to make one.
Yes, the word variant was the confusing thing, Dmitriy meant it as Item Variant not Skin Variant
Okay, that makes more sense
(I expect we will scrap that wording, although Aaron is owner of words 😉 so its his call)
So, default armor item, and customized armor item
yep, just like it always has been but with extra ingredient (Dyes)
Keeping it simple, that's probably a good thing
just imagine the extra amount of work, should there have been Default items, skinned items and dyed skins
so you create a skin first with a blueprint + fuel + ingrediants, and afterwards you can put that skin on an item using fuel and a dye to create the final Skinned item?
The Skin doesn't require a Blueprint, anyone can make a Rhamphy Skin if they have the ingredients... the Blueprint is the recipe for making the Skinned Item:
Illuvials + Fuel = Skin
(Blueprint) + Skin + Item + Dyes + Fuel = Skinned Item
(Brackets meaning 'not consumed')
So in the end it seems like the Dye IS the 'glue' used to apply a skin to an item 😄
Wait now i'm again confused - how come a skin doesn't require a blueprint? If i remember correctly that has always been the big ace in the sleeve for people going for blueprints: like owning a Rhamphyre blueprint would be the golden goose or something like that
yea.
But you can't use a skin except for making a skinned item, right... so in the end the use of a BP is still the same.
Now blueprints are ONLY for making a variation of the default skin? one that can be produced by anyone ?
Okay i really hope you are right about this
look at the skin as like the real skin of the illuvial, like you skinned that beast and now you have the skin of it.
You can't wear this, because it's just disgusting... so you have to create the cool looking skinned item in the process of doing the process johnny described.
And the skinned item is what every other game calls skin.
so basically now let's say the marketplace is going to be full of skins(cuz everyone will be able to produce skins) but only landowners that have X blueprint would be able to 'apply' X skin to X item
i guess a redo of the wording would be appreciated, so it isn't that confusing
keep in mind, BP's also can be sold, so as dye's.
so in the end, everyone can make skinned items.
if they buy the BP and rest
i totally agree .. wording wasn't too good and i honestly am not too happy about this change (with everyone being able to make a skin)
Yeah i was just thinking of that
it's the same as before tbh
there was never a link to IZ when using a BP.
There's just the link to IZ when creating a BP.
and the word skin as we used it before is now the "skinned item"
was probably always the case, we just didn't realized it, because we haven't really seen the end process yet.
I understand yes you're right
But one reason why we didn't realize it is because the Dye(s) is something new that was added to the process
i just didn't thought of it too much actually 😄
because i guess the process was always the same so as the items (except for dye's)
So before you had to use
(Blueprint) + skin + item+ fuel = Skinned item
No it's just the Dye added
(Blueprint) + skin + item+ fuel +dye = Skinned item
We have colooquially used the word SKIN to mean SKINNED ITEM
Yep .. but i actually thought it was like this:
BP + illuvial + fuel = skin
Skin + item = Skinned item
A blueprint is for an item 'Achies Tower Shield II'
maybe we should call the skin "epidermis" and the endproduct the skinned item "Skin" as every other game and influencer on the market does.
That makes no sense, then there could only be 150 BPs...
Unless the skin was literally named for the item
thats a good idea
not really, right?
you could have still different BP for 1 illuvial....
i think many are or were in the same thoughtprocess as Torrex.
Why only 150?
I for sure know a few folks that think it's like i said 😄
that's why i push rich weekly for the IZ townhall so many stuff which isn't clear to the broad community.
whole BP process is 1 of many many questions prepared
like if people like we who follow closely are confused, what are others thinking. 😄
I've published these recipes before
Yeah i wanted to say something like that.. try to explain the Skinned Item variant to an outsider 😄
but its pretty immaterial, in the end:
Blueprint + Ingredients + Process => Skinned Item ... if the process has several intemediary steps or none doesn't make much difference
Do you remeber where exactly? .. i'd sure want to go and refresh my understanding about the whole BP/skin process
yea, like many other infos, and thats appreciated.
But i feel a summary of all of it would be pretty neat, not only for newcomers, also for people in here answering questions.
I often have to look up in the search for certain infos, because i knew it was leaked, but can't remember exactly and i know it's burried somewhere in here or the IZ archive chat.
What's a dye?
there are good parts to the way you described, I quite like it except for one thing
we wnat creation of skins to be a fuel sink, but we don't want it to lock you in to a specific skinnned item
okay so a blueprint for Atlas for example can be used as many times to Skin an item using an Atlas skin (created through it's own process) .. why did you say earlier it makes no sense what i suggested and there could only be 150 BPs? the number of existing BPs is not equal to the number of illuvials?
If we go:
illuvials + Fuel = Illuvial Skin
Blueprint + Illuvial Skin + Dye + Fuel + Item = Skinned Item
(current system)
Then we can allow you to take appart the skinned item, but still have an Illuvial sink.
If we did:
Blueprint + Illuvials + Dye + Fuel = Item Skin (which can be applied to the item)
Then we can't allow you to take it apart (as then its not an Illuvual Sink) which means those Illvuials are locked in to being used for that specific item.
I think that would make it a lot harder to justify making a skinned item. You would probably (almost) never get high level skins on medium level items for example.
Whereas in the planned approach, you could build your high level skins on to medium level items or even low level items, and keep upgrading as you go.
Referring to 'can't allow you to take it apart' - You are saying that once applied to an item the skin can be re-used?
Items can be deconstructed, for some kind of cost.
sounds like, didn't expect that
oh but see we never had any idea of this
Eek am I leaking 😒
I'm sure there was a public doc or discussion about descontruction in overworld
not so sure about that 😄
leaks are basically art stuff.
everything else is very very rare
pretty sure its not a secret, out of the bag now anyway
I don't mean a formal leak on art channel, I just mean that it was discussed in some public forum. In any case its a thing.
Okay and could you please explain why aren't there only ~150 BPs? or at least equal to the number of illuvials (like 1 BP for every stage of an illuvial)
Have you played the game? A blueprint is a recipe to make a speicifc item. 'Rhamphys Power Armour III'
The whole idea is based on the notion there are thousands of combinations and thus any specific combination is very rare, possibly even a 1 of 1 at the higher end.
don't think so, at least i can't remember.
There would have been massive discussion about that part i guess, cause it makes a single Skin (not epidermis) more valuable, but you sell way less skins if they are reusable.
Always a topic of heated discussions.
Yes i did just FYI but i think you would be surprised that many people think exactly like me about BPs like Dr Spoon said earlier ... but my actual thought process was that if i have a Rhamphyre blueprint i could create a skin for every type of armor/weapon etc
nono, you already see that in IZ
I mean that is just straight up incorrect, thats been in the docs published here for years (i.e. original scan and research docs in the archives). Has never been the case. And the blueprints in the game specfically have an item name on them.
3 BP every one for another armour
Yes that is true and i understand .. i honestly forgot once i didn't go into ILZ for some time
The idea where you go:
BP + Illuvials + Fuel = Skin can still work, its just that the ksin would be "Kukkas Energy Armor I Skin"
but it doesn't really fit the ideas we had about deconstructing to reuse skin (specfically the Illuvial commitment required to make a skin)
I thought that once you make that skin you can apply it to any item -> BP + Illuvials + Fuel = Skin = Kukka Skin
Yes, and thats wrong has never been the case and won't be the case.
In any case, for now it is:
Illuvial + Fuel = Skin (We might change this name to be something other than skin to avoid confusion)
(Blueprint) + Skin + Item + Dyes + Fuel = Skinned Item
Skinned items can be deconstructed (for a cost), Skins cannot.
This means Skins are an Illuvial Sink, but they don't lck you in to keeping that skin on one spefici item forever.
Got it .. thank you for clearing it and 100% didn't meant to be a pain but also i think you asking me if i played the game was uncalled for 🙂
You re basically spending/or have spent X amount of hours daily making this stuff, thinking of it etc .. i for one try to stay updated how and whenever i can
I didn't know if you had played the game, not everyone in this channel plays, I thought the item name being writtten on the Blueprint was pretty clear.
i think the common sense up to today was
BP + Illuvials + fuel + item = Skin
Even tho it was wrong, that's what has been shared in pretty much all explanations. (in community, not team members)
I mean its not really wrong other than the name is Skinned Item not Skin
Items also are constructed
so you can write the recipe with all its parts
but process wise there are steps: Make Item -> Make Skin -> Make Skinned Item
and you need 2x fuel and its 2 processes.
not really totally the same.
But yea, pretty close i guess 🙂
But I do agree another name for the Skin (the thing made of Illuvials) is a good idea
that way we can use skin as short hand for skinned item like everyone does, and not get confused
aaron for sure has a fancy word for it 🙂
Actually just checked its called "Illuvial Material" in the docs now, although Aaron thought maybe "Biomaterial" would be better
"Skin" is just me being out of date 😒
illuvial material sounds meh
Biomaterial okish
but i expected more of aaron tbh
hah I'll make sure he knows that :p
Are the blueprint skins aleady ready to get minted?
And if so are they actually worth anything
Not yet
So what you actually mean is the illuvial hide or leather?
'A leather costume'
Leather skin.
Ahh.. is it not something applied over the existing 'native skin' of the illuvial?
No it’s the consumable part of the illuvial that is used as part of the creation of a skinned item. Like a ranger skin.
Ohhh..k... 'Skin Variant'
or simply a 'replacement skin' 😀
or 'skin replacement '
Imagine in the real world you want leather gloves. You would need a 🐄 cow for its hide tread and a pattern to make them. You also need some dye and the sewing machine and power
A leather glove is a 'leather costume'.. it's not 'leather skin'
Biomaterial helps connect it to the Biodata in #🎮〕illuvium-zero
You need illuvials to get the hides or leather from
Bio material is a little confusing imo because we get bio data for scanners
😱😱😱 do we kill them for leather...😱😱😱 attention 'purple cross'
Yes
I don’t know about kill though because it comes down to lore
I think its a bit more high tech that that, we are infusing the DNA in to the armour to make the skinned items or something... hence Biomaterial ... but... basically yes
Bio fabric
deep lore not my speciality 😉
I'm not sure using Solons to smash out their DNA in a Forge is going to seem much better ... 😉
Ahh.. that clears it.. we are, I mean, will be transforming an Armor into a biological material by a complex arythmetical bitransformation process, simple 😀
Yup
Well kind of because the illuvials will no longer be illuvials any more. They will be transformed into biomaterials that will be used to craft cosmetics. So kill shred nuke. What ever you want to call it
Poor atlas, can we eat the meat 😸
Have to wait for the lore.
Don't forget to bring the flux capacitor
Got it Er.. err.. Dr almost forgot it 🤣
They should give it as a prize in the battle that is not a battle, the pictures unveiling competition aka BITB 🤣
The prices on lands are pretty bonkers right now, especially for tier 4 ones. Wondering if we will ever be this low again after the betas? Remember tier 4s going for over 100k during the sale.
Hey i dm you about this. I'm interested in scholarships.
Perhaps a more specified name is needed, Biomaterial seems too generic.
Could mean anything from a sample of fur to a complex Biohelix...
Atlas Biohelix... Think about that one for a moment.
BioArmour
That'd be after fusing with the Blueprint/Dye, I meant for the Illuvial-based component
PreBioArmour
ProtoBiomic
ProtoBiarm
ProtoArmor
ProtoBio
or simply a 'Biode'
BioMatrix?
yes, like how in pokemon go you kill them for candies
mcdonalds atlas burgers collaboration when
dont need a T4 just the dude to sell the one he sniped to stop my megga city it was either K or Fraggy at K direction ....lol
Will Megacity be available after minting and data whipped?
I feel ya, got a t1 sniped for my megacity. And wallet was inactive since then, guess it is lost 😔
Should be, yes
I was all fair In Love and war One day we Will build a mega county and he or she will need ME 😂😂
The other suspect is the Lars bot
News about season 2?
First time I hear about season 2 in IZ?
There is no season 2
You lacking, many asked before 😂
I’m not payed anymore, I can forget now 😅
There are always 4 seasons, atleast 🙊
Except you live in northern scandinavia, then you have just 1 😂
hopefully 🤞
I stopped following a few months back since it wasn't out on apple. Is it now out?
Not on apple
Shucks
yes, but hopefully soon
megacities and IOS playable are „my“ top most important points
Should both be ready for IZ open Beta.
Even tho, iOS might just be a Webgl solution.
Yes, that’s also my last state of knowledge
thanks 🙂
; )
I have to buy 1 more land to complete all regions
When blueprint farming does the land tier have any effect on the chance of attaining a blueprint or rarity of blueprint?
No
Should be the same chances wether you have a tier 1 or a tier 4.
WOW! I fell behind like 300 posts then the discussion was so intense I had to read through several times but now I got it! You can make an item like a shield. You can make a foreskin or whatever you want to call it with an Illuvial and fuel. Then if you have a blueprint you can take the shield plus the foreskin plus Dyes and Fuel and make a skinned shield based on the blueprint.
now I am all caught up!
is that an official naming suggestion? 😉
It could work LOL!
Is there a guide somewhere on how to buy land? Tried to buy off illuvium.io and it said I didn't have the right funds in my wallet? I was buying in eth
Or do you still have to bridge across to imx first
is upgrading your research facility worth it ? I updated it but the rate remains the same. is there any benefit to that ?
Is there a new version of ILZ? Been gone since July. Also can I still work on getting the BPs?
Yes
No, not in s1.
In open Beta you will need to Upgrade to be able to research high Tier biodata afaik.
We are still in s1 and yes, you still can work on getting those bp's
Morning gamers, wasn’t here for a long time. Any update regarding the mint of blueprints?
Thanks!
ILV Zero is planned for Apple User for Public beta right now. Via AppStore or as a WebGL version.
All will get reset. Only the Blueprints that you found and minted (in an upcoming mint window) will stay.
Not yet sorry.
Only available on PC, Mac and Android at the moment.
Thanks for the info. When is the final reset before mainnet?
Planned to be after the short time minting window.
Which is planned to be arround christmas
#🎮〕illuvium-zero message
There is only 1 more reset since the launch?
Yes, Next reset is to jump into open Beta... Finally 🙃
Thanks, let's get ready to rumble !!!!
Seems to be going well. Good luck!
thank you ^^
Need help
Why would you want it on the abusive appstore in the first place? Zero is a game for investors mainly; would you prefer Apple take a big chunk off your profits? You’re better of with just an IOS browser version and they will launch that when open beta is going live.
Any news on the minting dates ?
Just this #🎮〕illuvium-zero message
will be able to use sILV2 for speed up credits?
I would hope so and can't think of a reason SILV2 wouldn't be allowed to be used for this.
Can I apply scholarship here?
No. Look in #1169004294473793597
Some people occasionally post about looking for scholars, so you might wanna check them out too.
#🎮〕illuvium-zero message
Here's a recent one
Thank you
When is it going to be possible to sell the resources from the land to the illuvium open world players
Hopefully Q1 2024
Roughly 4months left.
Then Lental system will be operative at that point
Or will it need more time to develop the lent system
I expect any Rental systems to be created by third parties like #1169004294473793597
Seems too near or is it the consensus now on the timelines? I was thinking Q3 2024
This is the current date they are telling us on the last updated roadmap.
On PB1 we can already monetize the resources? I thought that comes in on the main release
I saw this, but I'm wondering how is it beta if we can already sell resources? I'm trying to understand the jump from the current version to suddenly opening the floodgates
I see #💬〕general message
Will the open beta differ a lot from the current version?
Sure, some functions will be modified, and some mechanics as well, but overall they will be quite similar
GM y'all, any news on the mint window?
Latest News
#🎮〕illuvium-zero message
Hey...been playing Illuvium Zero in the background, not here much. At what point are we to do something with the buodata and facts we have collected?
You’ve found some blueprints too right?
This one has more info about when the mint window might be.
5 Biodata, 12 facts and 9 blueprints
Keep going for the other 6 blueprints. 3 for each biodata.
I keep 2 plants researching constantly
Are there still only 5 blueprints available to find?
3 per biodata
15 in total per plot
I guess let me rephrase, still only 5 illuvials' biodata to find?
thanks
There's still no official date, but I did ask the guys to draft a release plan, so the date will hopefully be announced soonish.
Oh gawd "soonish"
...
"-ISH"
Johnny are able to double confirm there will be a live onchain market come PB1? 😅
Blueprints will be minted as ERC-721 on IMX StarkEx, just like Land or Beyond D1sks. They will be integrated in to the Dex and also tradable via other IMX marketplaces.
PB1 is the name of a long ago released Arena version, so not sure what you mean there. Do you mean Open Beta?
Possibly! or probably! .. soonish
Basically nothing has officially changed since my last post but the wheels are turning.

Before the openbeta in Q1 2024, all the data will be wiped out??
Yes. The game data will be wiped.
Probably.
You would likely be able to keep working on it until at least some time early in January. The timeline has not been announced yet.
Good news, interface doesn't glitch after once you go above 1000
Is it still the same as before, will we sell fuel to the market or direct sell based on current price?
Afaik you can just sell it to the Market
'Current price' ???🤔
So it is possibly soonish...😉
I meant market price at that moment, automatically
Sorry I should've clarified, in other words I meant to ask if the Q1 of ILV:Z will have the live order book for trading resources because I was see "yes" but not sure I understand how we can jump there on the next release
There's a top rail, but you can sell for whatever price you want
thanks for testing it out mate 
If that can help, I also did quite a few testing.
I stopped playing at 1031 on a T1.
All building possible to make are maxed.
Great production of full, around 100/day
No bug or weird things
how many fuel converters did you have at 150%? mid 20s?
how did you get 100 fuel/day then?
97 😱😱😱
Yep most lvl1 but a bunch at lvl 4
in which tier?
T1
I just maxed one of each kind of building for test purpose but after I won't build stuff like statue other converters ect
Level 3 and level 4 both give 2 more (at 150%). In T1 'odd' levels are better.
Yes but I don't go 150%
That what I was meaning sorry
4 at 150% all the others a 50%
Oh right
Hiro does that 100 include passive generation as well?
My build I am getting 102/day including passive.
Yeah it s all included, I probably have little more than 100 actually
Ok. You get passive daily at L4, makes sense.
Yep
yeah with 17 fully maxed fuel converters I get 102 from the converter/passive. If you include the fully maxed cryton gate it would be 124. Curious if anyone has beat that for a T1
I LL count later but should be close
Is it better to reasearch one biodata in all mat labs at the same time (until all 3 BPs for that bio is obtained) or different bios in the mat labs would get them faster 🤔
Also I dodn t yet put all at lvl 4, then it would be more
you would have signifcant dimishing returns though if its only at 50%
At lvl4 it s 1/day
do you have any at 50% level 6?
Nop
curious what the conversion cost is and the output
I have a level 6 let me see if I can nuke it lol
I have 4 at lvl 6 yes
level 6 at 50% costs 6 to convert and you get 3. so you lose 3
if most of them are at 50%, do you even bother converting? you would lose every time you convert
when the game comes out, since it is 50% efficiency, you will not passively generate 1 every day right? you will generate 1 every other day?
If you just leave them without converting you still get 1 per day passively at level 4.
its 1 per day, but only 50% efficiency. So it would really be 1/2 every day right? Or 1 every other day?
You see on the left pic 2 lines at the bottom are lvl 4 and some at the 3 line
Anything at 0.5 is rounded to 1. So you still get 1 per day 😃
All the lvl 1 give 1 every 2 days
The lvl 4 ones give 1/day
@amber atlas @radiant sky Can you confirm if this is going to stay the same once game goes live? I feel like I remember reading something that when game goes live, it wouldnt round. It would just give you 1 every other day instead
It changes
The lords are unhappy that the T1 plebs are using the resources smartly. They want to take it away 😃
Instead of rounding up to 1, you get a 50% Chance of getting 1 if i remember right.
So yes, 1 every other Day statistically
As now then
No
Let me test it today and see.
It changes in open Beta, you can't Test that now
this is what I thought, thanks
I can test it now as it is 😃
Let me See if i Find johnnys post
I have 1every day at 50% that mean 1 every 2 days now and also with your explanation
So you do get 1 everyday passively at 50% right?
At level 4 🤔