#🎮〕illuvium-zero

1 messages · Page 57 of 1

thin wolf
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@grave haven here you go

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Illuvium: Zero is a free-to-play, industrial building game, available on mobile, PC and Mac. Players build their own virtual industrial complex to collect essential elements, precious fuel, and unique blueprints on Illuvium land.
🏗️ LEARN MORE about Illuvium: Zero: http://link.illuvium.io/playzeronow

ABOUT THE GAME
Illuvium is building the wor...

▶ Play video
grave haven
radiant sky
# grave haven Ty

it's basically:

  • rush for nexus 6
  • Spam fuel converter (lvl1 for passiv fuel production)
  • Go for nexus 7
  • Build up your element production
  • Build scanners (4-6x)
  • Build matlabs until you found all BP
hasty topaz
#

How many ZP should you have the more the faster you mint ?!?!

grave haven
radiant sky
grave haven
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Do we know the price for each mint ? / when will it take place approximativly ?

radiant sky
radiant sky
amber atlas
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Hey folks here is one of the Zero design docs from Dmitiry that I mentioned I would share a while back.** Note that this is a forward looking draft and subject to change based on testing, etc!**

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As @cyan bone mentioned there is no committed plan to delivering something new in to the Alpha other than Blueprint minting. But I've discussed several ideas with Aaron and co, and we will take a few ideas to council.

radiant sky
amber atlas
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no, not sure at all... @bitter glade ?

bitter glade
spice crystal
#

Will IZ ever get its due.

All I see is Disk this Disk That

cyan bone
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Illuvium Zero is a fully fledged game which will launch across multiple devices

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It has a huge amount of potential, the team are laser focused on delivering a great outcome for Open Beta.

bitter phoenix
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My t2 is not progressing. I haven’t played in weeks. Logged in today and no fuel or elements were produced.

timber glacier
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And just like that there's another market for IZ plots.
Dye production.

bitter phoenix
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They are still stuck at like half way through a production

pearl marten
atomic nexus
#

What are we waiting? Only minting blueprints?

timber glacier
fossil galleon
hoary forge
#

Illuvium Zero Progress Update 🚀

Rangers, it's been a minute since our last update, so we've got some juicy tidbits to share about what players have to look forward to 👇:

• Popups & Info: We've polished activity validation displays to make 'em more user-friendly.
• Android Bound: We're prepping for our Play Store debut. And don't worry; WebGL is still on track!
• In-game shop: Open beta will offer credits using fiat or crypto on Android. The choice is yours.
• Efficiency 2.0: Revamped calculations offer a smoother, more intuitive experience.
• Path Makeover: Expect a more straightforward approach to activity planning with added quality-of-life perks.
• Meet the Builders: Use credits to bring on more builders and get those buildings up faster.
• Visual Upgrades: New VFX and a zoom-out feature lets you see your entire plot.
• Soundscapes: FMOD integration is underway for an immersive audio experience.
• In the Works: From plants and podariums to backend security and holographic statues, we're on it.

Big thanks for sticking with us. More cool stuff is on the horizon for Illuvium Zero! 🎮🌟

feral moss
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Did the blueprint minting started already?

hoary forge
mellow quiver
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Hi, an I correct in saying that the blueprints are the only resource able to be minted and kept from this beta? No gain in continuing to mine and convert resources once blueprints are gained? Cheers

timber glacier
gloomy quarry
hoary forge
molten jewel
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Any news regarding the availability of the game in iOS? I know there was some talk of a web version, but were there any developments in providing the game as an app with Apple, or is that off the table?

viral star
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I've gone on a massive drought with scans, they are all at 100%. just bad luck or is there something else?

viral star
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yeah strange - well building more. Almost done

radiant sky
viral star
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but only 3 bio data - so backed up a bit right now

radiant sky
radiant sky
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for how many labs?

viral star
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6 ish

radiant sky
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i was waiting for biodata once when i tried to just build 5 scanners

viral star
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damn lol

radiant sky
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so i went with 6 scanners on pretty much every plot

viral star
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I did have the scanners up and running solo for a while tho, but yeah should have kept going

radiant sky
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but mostly had way mor mat labs too ho

viral star
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ya - I have too many lol

radiant sky
digital agate
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How much time left for playing in season one before release of PB1?

vestal raft
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Do we know if we will be able to use the fuel generated by our own land, directly in the OW ourself... or do we have to sell the fuel on the market and then buy it again when wanting to use fuel in OW, for travel, crafting etc.. (so if I generate crypton on my land, will I be able to use that for a run in OW).

cosmic spade
timber glacier
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I'll try and track down the last info we got on that

There: #🎮〕illuvium-zero message
A bit old, but there hasn't been anything newer posted regarding it.

vestal raft
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Thanks… that was a nice find Vana 👍 (remembering reading about it, but couldn’t find it, so started to think I might have dreamed it, hehe). It also makes sense it will work like that.

timber glacier
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No problem

tall crypt
hoary forge
empty path
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He is not happy with the updates

tall crypt
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The usual blah blah blah. There is nothing new. Just things that designers in the metaverse do, but that do not affect us landholders in any way. Tell me, what does the VFX, the path make over... give me? Do I answer you? well nothing. Until the blueprints can be minted, do not release intangible news.

hoary forge
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Sorry it was not my update. I only copy paste from the tweet on X. To get you the information too.

slim wigeon
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I am strugling with 16 plots will need to find players for them as long as mega cities are not implemented.

tall crypt
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Now all scholars are halted.

slim wigeon
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So you minted all blueprints already congrats

tall crypt
slim wigeon
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If you find some more scholars you don t need for open beta let me know

amber atlas
# tall crypt The usual blah blah blah. There is nothing new. Just things that designers in th...

The Open Beta release for Zero means building a backend and new client. **Just because you don't want to hear news about the progress of this build it doesn't change the overwhelming sentiment from the community: namely that they want dev updates. **

If you only want news about launches stick to Announcements channels (big news like Blueprint minting opening will go there) or just ignore dev updates.

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For Blueprint Minting: the plan is to release it this side of Christmas. Although PB3 is the heavy focus right now, at this stage there doesn't seem to be any reason we can't deliver on this plan.

For Other Rewards: there is a generally agreed sentiment (internally) that we should add one additional reward on top of Blueprints for Alpha users. There are a few ideas being floated around. Once we hone in on 1-3 ideas that are feasible and rewarding we will take them to the community and council for discussion and ultimately vote. These rewards will focus on tech that already exists to reduce development effort (for example Air Dropping NFTs) but ideally will be tied to gameplay not just ownership.

pure fable
pure fable
amber atlas
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Holding up my end of the bargain I've formally drafted one of my reward ideas with another in progress. Note I can't guarantee the founders or council will see eye-to-eye with me on this, see Beyond CCG Pitch for example. But I can write good pitches and list the pros and cons as I see them.

pure fable
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is it correct that the lowest T1 on the market goes for $500 currently?

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wasn't floor $270 few days ago?

radiant sky
tardy falcon
mortal mural
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Good job on the update IZ team. I hope you don’t take some of what some land owners say too harshly. I believe the whole illuvium team is working their 4$$ off to make a great game, I appreciate it. Atlas_Love

mortal smelt
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If nobody can take criticism then they shouldn’t be in web3 imo and so far everyone has surpassed my expectations

tall crypt
ocean haven
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people paid 100s some 1000s of $ for a undone mobile game with in-game purchase shameless lol

bitter phoenix
hoary forge
gloomy quarry
# hoary forge That's not true. People paid for a land plot that will be able to play illuvium ...

I know you are trying to help Synix but this only annoys people, also it's not true.

People spent thousands on a game thinking OB was few months away, not years. If people knew how far away the OB is the sale would have went differently, for better or worse.

Yes its normal for game development to take years, and people buy the product when it is released, not 2 years prior. The sentiment around that is rightly how it should be, we already got good news that team is working on additional stuff for zero. No need for comments like that trying to justify the delays and all the controversy around land sale, it is what it is. All we can do is wait

tawny wasp
hoary forge
gloomy quarry
hoary forge
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But as I said only my opinion.

gloomy quarry
hoary forge
ancient nacelle
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Anyone know where to find info on how many 2x2 and 3x3 megacities are out there already?

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Would love to know what the average resale is on them if there is data on that.

radiant sky
ancient nacelle
cerulean steppe
ancient nacelle
ancient nacelle
slim wigeon
cerulean steppe
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It doesn't have to be huge, just very small chances. Not even close to the chances you get with OW play.

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Just to add to the excitement when you click on your scanner every day.

radiant sky
radiant sky
ancient nacelle
grave haven
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If anyone want a t3 land mine is flored 1.6 ETH

grave haven
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@ancient nacelle I can't DM you but if you want to negociate it we can but i wont go much lower

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@ancient nacelle And if it does not interest you i'd like to know why if you can tell me

slim wigeon
ancient nacelle
weary bluff
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save ilv zero

weary bluff
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council, help

grave haven
slim wigeon
grave haven
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I've been here since the first land sale and yet it doesnt seems like much thing has changed

weary bluff
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i blame ilv beyond for that

grave haven
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It almost seems like they're delaying on purpose ^^

slim wigeon
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Soon give it until second quarter of 24, future will be bright!

ocean haven
# hoary forge That's not true. People paid for a land plot that will be able to play illuvium ...

The more complex the game, the more time is needed to develop it. On average, creating a mobile game from idea to release, takes 5 to 18 months of hard work. If you plan to create and develop a relatively small functional mobile game, you can count on 3 to 5 months - this is what google says about timefarme for building a mobile game.

i just think its sad to see time being spend on in-game purchases, when people already paid a very high price to play zero, and it got delayed over 1 year

glass widget
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Hi guys. where are we on illvium zero? i played abit but rightfully the beta should have ended and the first batch of rewards minted?

proper nest
timber glacier
glass widget
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@timber glacier do u know if other games offer rewards too?

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like overworld and arena

timber glacier
# glass widget <@229664910345240578> do u know if other games offer rewards too?

Not currently.
I think the idea is for there to be some sort of leaderboard in Overworld which will give out additional rewards once it's all on the blockchain.
And arena will have tournaments and also a ranking system, so most likely there will be rewards there as well, probably the most of them. But like Overworld that's not going to happen until after the game goes into open beta.

ocean haven
glass widget
timber glacier
glass widget
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i shall see if they will reward alpha players

timber glacier
glass widget
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yeah may/june

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@timber glacier

timber glacier
radiant sky
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Hey @amber atlas ,
I know, its just a draft and many things can change arround the plantsystem and building.
Nonetheless, there are few questions i already have, to make sure i understood the base idea of it 🙂

  • When harvesting a plant it will give a certain amount of element as a reward, and not the speed up coins anymore as soon as we are in beta, right?
  • If i have built a Podarium, is it more likely for a plant to spawn inside the area of effect of the Podarium, than on just a random spot?
  • If i would have for example just water-affinity morphopods stacked up in the podarium and a mutated plant spawns, would it have a guaranteed water-affinity?
  • Whenever i create a skin, without using a Dye, it is automatically a Skin Variant which happens to be random chosen which variant it is going to be?
  • Are plants still going to negatively influence the scanners efficiency when spawning in their area of effect?
clever comet
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why this wallet buy so many land tier1 and tier2? what do you need so many?

timber glacier
amber atlas
grizzled jay
# radiant sky Hey <@218163668930658304> , I know, its just a draft and many things can change ...

Hey there, feel free to ping me about these, I can't promise that I will answer immediately, but I'll get to them whenever I can!

  • That is correct! You will now be able to clear Plants and Mutated Plants in order to get some elements from them as a reward. If you are clearing a Regular Plant you will now receive randomly chosen Resource (not Fuel). If you are clearing a Mutated Plant however, you will get Dyes
  • Yes, exactly. Podariums Area of Effect increases the chance that a Plant will Spawn inside the Area around it (how big an area is yet to be decided)
  • If you had Stocked Up the Podarium with water-affinity morphopods a mutated plant that spawns will be guaranteed to be a water affinity mutated plant yes. You can add several kinds of Morphopods at the same time as well, and the probability of which affinity mutated plant will spawn will be weight based on the amount of morphopods you've used for Stocking Up Podarium. So if (for example, totally magic numbers) you put 70 water-affinity morphopods and 30 fire-affinity morphopods, the chance of getting a water Mutated Plant will be 70% and a fire Mutated Plant will be 30%
  • Each Skin has a default variant, which is kind of like a base skin. If you use Dyes when crafting a Skin you can make a variant of it.
  • Plants would not influence the scanners efficiency, no
warm grove
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i have already build this up once

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why is it empty again?

tardy falcon
radiant sky
grizzled jay
# radiant sky Hey there, very much appreciate you sliding in and answering questions. 🙂 For ...

Well, the Plants have this rule that determines if there are valid spawns in a given area - basically a Plant can only spawn 1 cell away from any Grid Object (which can be a Structure, Plant, Site, etc). And on top of that they are influence by the probability to Spawn in the Area of Effect of a Podarium. The first rule has priority so it will go something like this:

  1. Roll dice for which Area Plant should spawn in (inside Podarium Area or outside)
  2. Check if there are valid spot to spawn at
    2.1) If no space inside spawn outside (and vice versa)
    2.2) if no spots don't spawn at all
radiant sky
amber atlas
fair temple
# grizzled jay Hey there, feel free to ping me about these, I can't promise that I will answer ...

I may have missed this info before... but ill jump in with additional questions since you are here :]

Does a T0 run have Morphopods, are they categorised in tiers as well? and in that case how do rare morphopods affect the podarium?

Do these dyes mean that the amount of skin work is multiplied manyfold? Is it just an accentual difference? How would this work with different colored Illuvial skins? I.e. íf we get a different Atlas version at a later date, would it have a unique skin or will it be the same skin but have yet another color variation from the original ones with different dyes? 👀

amber atlas
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The art for dyes is not done yet, but the intent is to do it in the shader... tinting certain areas using shader parameters.

radiant sky
fair temple
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Ahh right so it is a small accent that can be added to any colored skin. Very neat 🙂
Casually jumping to conclusions 😉

upbeat drift
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why so much volume on land sales?

amber atlas
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It might not be small, thats an art team thing to decide what looks best.

upbeat drift
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anything announced i missed?

radiant sky
amber atlas
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Nothing I'm aware of. I did mention some additional rewards as an idea, but someone was sweeping floor before that.

upbeat drift
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something changed?i see they announced they will add other rewards beside the blueprint

amber atlas
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There is no will add ... some ideas will be proposed which council may or may not accept!

upbeat drift
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well honestly...there is a lot of work and and confidence put in the ilv zero and the people that are playing this much ,without anything getting back

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i mean some kind of revenue or something

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deserve more than blueprints

timber glacier
timber glacier
grizzled jay
# fair temple I may have missed this info before... but ill jump in with additional questions ...

Hey there! So the spawn rates of Morphopods in OW are still being worked out, but the rule that a T0 run will not yield any Morphopods is indeed correct.

Morphopods aren't categorized by tier, instead quantity of Morphopods is what differs between runs. So higher tier runs will yield more Morphopods, which can be used to Stock Up Podarium for longer and with higher chance of Mutated Plants..

Ah and I see that Johnny had answered the last question about skins

fair temple
timber glacier
amber atlas
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I don't think that was planned but it is a very nice idea.

high sleet
high sleet
amber atlas
upbeat drift
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Lands in different zones give specific blueprints?i mean we find specific animals?

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Or we find same animals in all zones?when we scan

amber atlas
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You scan for BioData and the Illuvials you are able to scan are associated with the region. There is always a chance to find a wandering 'cross-region' illuvial, but it is very low.

upbeat drift
#

K

radiant sky
safe crater
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When did the Version of illuvium zero start where you can farm blueprints? Not Sure if I need to play any further to get mine. Got all 18 or how many existence back then 2-3 months ago. Anything else I can do for rewards? :)

radiant sky
safe crater
#

Appreciate you fam

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Why the zeropointtransducer?

high sleet
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Or does your chance to find an Illuvial diminish overall since you have removed many of the reasons it would be a successful scan?

amber atlas
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Very roughly you either get: Nothing, Standard Discovery or Cross Region Discovery (first 'roll')
A discovery can either result in a Fact or BioData. (second 'roll')
Importantly even if you have every standard discovery (i.e. all Facts and BioData that belong to your region) it won't increase your chances of a cross region discovery, they are always rare.

tardy falcon
placid finch
#

hi guys i came after a long time any news about the beta starting?

marsh sage
high sleet
tall crypt
# warm grove

there is a bug. I think sometimes they make updates and your land is left empty. If you wait a while without doing anything, the earth will appear with everything you built, as if nothing had happened. But if you start building while it is empty, it will no longer be as good as before and you will have to build from scratch.

willow torrent
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For the changes in plants/dyes etc. Are these fixed to lands or wallets? This will have a definitive implication on multiland owner strategy

upbeat drift
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so crystal shores are the best for finding diverse animals when scanning,no?

radiant sky
tulip perch
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there is something special about crystal shores the boss tweat abaout it Moons ago nobdoy noticed ecept me 😉

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ani is in the hosue

tulip perch
#

I took great pleasure in banging on the windows of those meditating in the corporate carpark

high sleet
upbeat drift
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I have some T1 at good offers if anyone interested

grizzled jay
willow torrent
fathom thunder
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Finally got all of the 135 blueprints on my 3x3 megacity. Knowing it will all be erased is making me feel slightly nautious.

fair temple
radiant sky
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and you can transport ress between the plots
and you have multiple builders
and you could buy some coins for early/mid game
and megacities feature is implemented
and maybe podarium is already implemented

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lots of stuff coming which make early game way easier especially for low tiers

fair temple
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Ah i expected the megacities to be implemented in my response. those other features are also neat.

But you miss out on speedups from plants ^^

radiant sky
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sure, but you get ress, and you still get coins from achievements and you could buy as many coins as you like

fair temple
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True true

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So all in all, everything will be better. Lets go IZ

radiant sky
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we shall see 🙂
still lot of stuff which hasn't got shared yet.

  • Path changes
  • Efficiency changes
  • Output of fuel between different tiers
  • droprates of scanner + matlab
  • holostatue + fact changes
  • and probably some stuff i don't think about right now 😄
analog marten
#

can we mint our blue prints yet?

empty path
analog marten
#

long wait lol

fickle goblet
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Has anyone yet theorycrafted on blueprint prices?

oak ruin
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hey guys, anyone here crunched some hard numbers for us? is it really the best way to produce fuel to just build tons of converters side by side, not even caring about efficiency? (i am asking because i think that is not how it should be to develop optimal production, right?)

radiant sky
oak ruin
radiant sky
fickle goblet
grizzled jay
grave tinsel
#

Maybe we can get coins based on the amount of time spent in Alpha?

plucky summit
#

Mint?

radiant sky
opaque kiln
ancient nacelle
vivid cipher
#

Which part is unfair? That using code to hack the game is cheating?

ancient nacelle
#

No, I'm no hacker. Just played the game as the rules appear within the game.

vivid cipher
#

Or spoofing system time?

vivid cipher
ancient nacelle
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I have only moved the extractors and scanners when ready to harvest.

vivid cipher
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I did for few days too

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Not worried about being frowned at.

ancient nacelle
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If I can't mint as a result of moving buildings at harvest time, it will mean this last 5 months was a complete waste of time.

vivid cipher
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Ok. Good thing the team does not intend to punish anything minor.

tardy falcon
#

Sooooo... zero strategies...

t1/t2 - spam fuel converters
t3/t4 - hybrid... spam & efficient fuel converters

or upper tiers better no spam?

will balance change dramatically for ob?

golden dust
#

Good morning guys!

I'm really happy to be here!
I've been following illuvium since it came out but unfortunately I never managed to get into this fantastic project.

this week after years, I FINALLY got in.

I hope to bring my contribution to this community.

May I ask what the amount of ILV is to access the beta?

thank you very much to anyone who answers me 🤝

vivid cipher
lethal wyvernBOT
#
Illuvium Games

Illuvium is a revolutionary series of games and the world's first Interoperable Blockchain Game universe. Built on the Ethereum blockchain, it offers a unique combination of open-world exploration, creature collection, city-building, auto-battling, and collection card game. Join the adventure to aid your stranded crew by exploring seven epic alien landscapes, conquering a shattered planet, and uncovering the mysteries behind the cataclysmic events that shaped this world.

Illuvium: Overworld

In Overworld, capture Illuvials, mine resources, harvest exotic plants, and help your crash-landed crew thrive. This is our open-world exploration and creature collection game.

Illuvium: Arena

In Arena, create your ultimate team, engage in standardized PvP battles in Ascendant Mode, or survive against predefined waves in Survival Mode in this auto-battler game.

Illuvium: Zero

In Zero, build, upgrade, and manage your digital industrial complex. Extract resources, discover biodata, and create blueprints in this city-building game.

Illuvium: Beyond

In Beyond, compete to collect the most powerful Illuvitars, based on the in-game characters Illuvials, and curate the ultimate Illuvitars Album. This collection card game offers an interactive, competitive, and personal experience for collectors.

vivid cipher
#

⤵️

lethal wyvernBOT
#
How long is the alpha testing for Illuvium: Zero expected to last?

Illuvium: Zero's alpha testing is divided into two seasons, and Season 0 has already come to a close. At the end of this season, all data, including blueprints, were wiped and reset. The main purpose of Season 0 was for the development team to address bugs and balance issues, while also ensuring a clean slate before transitioning to Season 1.

Currently, we're in the midst of Season 1, which began on May 25th, 2023. Season 1 will continue until we reach the open beta stage. At the end of this season, there will be another data reset. However, here's some exciting news for you: during the last few months of Season 1, players will have the opportunity to mint the blueprints they've researched as NFTs (Non-Fungible Tokens). These minted NFTs will persist beyond the alpha reset, and you'll be able to use them to craft skins in the Illuvium: Overworld once we reach the Open Beta phase.

As we approach the open beta stage, we'll provide more detailed information about the minting window.

vivid cipher
opaque kiln
#

Yo. It's says 'scanners', I am talking about converters. You can't boost scanner above 100% in any case.

opaque kiln
golden dust
#

hi!! thank you very much mate ❤️

radiant sky
opaque kiln
radiant sky
#

Yea i got that out of your reply 😂

opaque kiln
#

Is it a Zero sum game, btw 🤔

radiant sky
opaque kiln
polar cosmos
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Can someone explain where this volume came from yesterday?

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wtf

#

I am once again losing trust in immutable

timber glacier
#

looks like an error in the chart

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311 trades, but recent trades show only 3 for the time period

polar cosmos
timber glacier
polar cosmos
#

for me this is a critical error, how they can present some artificial volume in our statistics and charts? they will say: ohh, its an error, sory?

mortal umbra
#

Hello, any idea for how much was the tier 5 land sold?

dry mango
vivid cipher
#

But I see what you mean. The actual transactions don’t add up to 311.

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I’ll open a ticket about it on the immutable x discord.

vivid cipher
#

The response…

Thank you for your patience, for pointing this out, and for reporting this error. Your feedback is greatly appreciated.

It seems that there may be a display error on the Immutascan's side. Our team will be contacting the Immutascan team to address and resolve this issue.😊

That being said, is there anything else I can help you with?

polar cosmos
#

fair enough

oak ruin
blazing swallow
#

jumpin back in to zero since launch

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much change?

radiant sky
pure fable
#

what does 'moving scanner' mean?
what do I get from it?!

nova epoch
willow torrent
# dry mango The T5's have not been sold yet

Knowing what we know now. If the T5s were put up for auction. This would have not gone well IMO. We have been holding land for a long time now and are only nearly seeing the fruit of this. The features of a T5 - mainly the arena/stadium wouldnt see any functional value for even longer because the games weren't even close

sharp elk
tardy falcon
#

Can this be confirmed? Will scanners/exctractors/converters output at the efficiency the structure is moved to and reward accepted from when we are in OB? In other words, will that be changed/removed? @spring mist

radiant sky
tardy falcon
#

Got it. thx... cross that off as a strategy then.

radiant sky
tall crypt
#

RECURRENT BUG: Where is the ticket of menu?

empty path
little moon
fickle goblet
# tall crypt

Seeing that, end game ilv:z looks like a mess. The mixture of buildings isn't like a rich/dense simcity but just monotonous. On the other hand you can't not make use of every square available so...

empty path
iron veldt
#

They need just to nerf passive income of converters and all is fine

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maybe change it into no passive income

empty path
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I'm quite confident they will make it so building like he did in that last screenshot will not work

timber glacier
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basically, low-level converters on low% are going to be a lot worse

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even endgame builds will only be half as efficient compared to the current version

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then there's the unknown changes to power stations that'll affect the builds going high%, so who knows what the actual game will look like

timber glacier
opaque kiln
iron veldt
opaque kiln
timber glacier
iron veldt
# tall crypt

Because in my opinion lands shouldn’t look like that - and even when nerfed, they will still look like this

timber glacier
iron veldt
#

the other point is that it nerfs high end lands

timber glacier
opaque kiln
opaque kiln
timber glacier
iron veldt
#

That is a nerf in my opinion

opaque kiln
timber glacier
timber glacier
#

It probably evens out in the long run, so yeah, you have virtually the same space

opaque kiln
timber glacier
timber glacier
# iron veldt That is a nerf in my opinion

Converter passives has been in the game design from the start, and has remained unchanged since the initial version.
Nerfing something means changing it for the worse.
No changes have been made so how can you define that as a nerf?

iron veldt
opaque kiln
timber glacier
# iron veldt When you compare the prices of different tiers, it’s definitely a nerf. But that...

That's based on the assumption that that because the initial price was 40x for a T4 compared to a T1, then fuel production must also be 40x.
Which is flawed. Other factors affect prices as well.
There's been several discussions about this previously and it usually ends in the same spot. The team is trying to balance the end product to reflect the initial sale price ratios, but fuel production isn't the only factor.

iron veldt
#

Still fuel is a big factor as we all know

timber glacier
timber glacier
opaque kiln
#

The converter efficiency cannot go above 150% in T1. What about higher tiers 😃

timber glacier
opaque kiln
timber glacier
# opaque kiln So you got something to balance out. May be limiting extractor/converter efficie...

There are many ways they could do it should they feel the need to do so.
For example, having a limit on the number of converters (say 5-10 of any single type) would change the endgame setups without slowing down the early game for lower tiers, and skew the ratios in favor for higher tiers more.
However that would cause less total fuel to be produced, which might require rebalancing of fuel costs for the other games, or force higher prices, allowing fewer players to play etc.

#

It all depends on how much redesigning the team wants to do.

#

And we still haven't seen all the new changes that are coming in the beta, so this could all turn out to be a moot discussion.

#

We'll see soon enough.

opaque kiln
timber glacier
#

Now I'm curious if tier bonuses apply to the Podarium...

#

@radiant sky did you ask about that one?👆

radiant sky
#

like, couldn't even came to my mind

timber glacier
#

amounts, mainly

radiant sky
#

its more of the nft (not fuel line) if it comes to podarium, so i don't think so.
but haven't asked specifically

timber glacier
#

like would a T4 get +300% amount of dyes when harvesting?

opaque kiln
timber glacier
#

I didn't think of it until now

radiant sky
opaque kiln
radiant sky
opaque kiln
timber glacier
radiant sky
opaque kiln
# radiant sky yes

So you can't frown upon a not-smarter land owner from using his resources smartly...🤣🤣🤣

opaque kiln
fickle goblet
radiant sky
radiant sky
fickle goblet
#

Eager to see the pathing mechanic changes, let some of the areas breathe a bit. From my experiments before with illuvitect it's really better to fill up each square. Some areas won't due to irregularity of building shapes but it's not good if the end game challenge is a huge part tetris

radiant sky
opaque kiln
#

It gets worser and worserer before it gets better and betterer 😎

fickle goblet
radiant sky
#

Big questionmark to me is, how they will punish botting

fickle goblet
#

It's pretty insane that by the time the game launches the latest open source vision-aware ai model I believe would be smart enough to play this game autonomously, and reducing the need for a "scholarship" model for those that will work for this solution

radiant sky
fickle goblet
#

Not that you couldn't do it before this ai wave, but the barrier is definitely lower now and I suspect these things will get shared around and solve the game early, making ILV:Z more of a defi yield farm

tall crypt
timber glacier
tall crypt
tardy falcon
#

So if I understand correctly... Zero land plot owners will begin developing their lands and building up fuel before OB launch. That right?

timber glacier
#

The aim is for it to be at least 4 weeks in advance I think. But we'll see.

tardy falcon
#

By 4 weeks or so?

#

Ahh ok ok... is there an idea of what the top guardrail price is yet?

timber glacier
timber glacier
tardy falcon
#

ok cool

tardy falcon
timber glacier
#

Also, lv1 converter passives is 1 every 2 days, but with 150% you get 2 each time due to rounding.

tardy falcon
#

wait... so his 50% level 2 spam converters are actually producing 1/2? aka .5 but rounded up to 1 every 2 days??

timber glacier
#

it won't work like that in open beta though

tardy falcon
#

right... so fractional fuel will be a thing

timber glacier
#

sort of

#

he would be producing 0,5, which would then be given a random value of either 0 (50% chance) or 1 (50% chance)

tardy falcon
#

.5 will be .5

timber glacier
#

basically the fraction is your chance of getting a higher number

#

if you produce 2.3 fuel you'll get 2 fuel 70% of the time and 3 fuel 30% of the time

tardy falcon
#

wdym?

timber glacier
#

you won't actually get fractions of fuel

#

but the fractions gives you a chance of getting 1 more than your guaranteed production

#

So that 2.3 above, you're guaranteed 2 fuel and a 30% chance of 1 extra

tardy falcon
#

It’s essentially an average and close to actual production

timber glacier
#

Yeah, statistically you'll get exactly what you produce over a large sample

#

some fractions round down, some up, but in the end you'll get that 2.3 every day on average

tardy falcon
#

Cool… going to have to run new numbers now 😝

When next zero update coming?

timber glacier
#

Unless the plans for that has changed, can't find the post where Johnny explained it...

#

Only thing I do find is that beta will count fractional fuel (but only allow collection on whole numbers)

timber glacier
tardy falcon
#

Sounds like the changes will discourage spam converters (no moving converters to better efficiency and more accurate production per efficiency)… essentially requiring a smaller range of build possibilities.

timber glacier
#

There it is (fuel calculations)

timber glacier
tardy falcon
#

Sounds like power stations are going to be nerfed... is that true?

#

Makes it a little difficult to optimize lands currently in or near end state to prepare for OB cuz there will be many changes to balancing... Hope we get an update with the changes before ppl need to scramble.

#

My idea was to have an ideal end state set up... take a snapshot... then work towards that after wipe

timber glacier
radiant sky
tall crypt
# timber glacier Yes, but that info screen does not account for the boost from efficiency or the ...

You must make an effort to understand. This is the last time I explain it to you. Everyone knows what you say. I start again:
1.- it is possible to convert solon to crypton, for example, 1 to 2 but if the efficiency is 50% it will only produce 1. We all know that.
2.- By simply having a converter, regardless of its level of efficiency, it passively produces 1 crypton every 2 days.
Well, in the final construction process on earth the efficiency drops to 50%, but it does not affect because the purpose of building converters is to produce unconverted fuel, that is, passively that is not influenced by efficiency.

tall crypt
timber glacier
#

The only difference is that the efficiency calculation is done at the time the fuel is added to the passive storage. Not when you click to collect it.

tall crypt
clever comet
tall crypt
timber glacier
clever comet
# tall crypt why?

i don't know sure, just i asked, because if i remember, that was the plan

#

i am not sure...

timber glacier
#

It was 25% in the earlier seasons, but was changed to 50% so it wouldn't round down to produce 0 fuel.
It might be changed back to 25%, but I don't know if that's been decided or not.

tall crypt
#

Still, it's better to have 160 converters at 50% than 10 at 150%. The converters can be leveled up. At level 3 it produces 1 fuel/day. At level 6 3fuel/day.

radiant sky
clever comet
radiant sky
# clever comet this strategy i think will works for tier 1, with 50%...

a fuel converter on 150% and on max lvl equals 7.5 fuel per day... so his 160 lvl 1 converters are equal to arround 11 max converters on 150% which easely fit on the map, for now...
like i have 20 converter on a mixed t4, i gues on a t1 you could fit arround 26 max converters at least.... that would equal almost 200 fuel a day

timber glacier
#

Depending on what changes are coming to Power and Paths, either setup could still work and produce similar amounts. Just different numbers of clicks.

clever comet
#

yes, will see, I think, in time, will have many changes, and improvements :d

tall crypt
radiant sky
timber glacier
#

Don't forget the time needed to max out 160 of them vs. just 26...

timber glacier
timber glacier
#

compare that to 22 maxed ones with max efficiency (same-ish output), only costing 1166 fuel

clever comet
#

about POwer station, i understood that we can upgrade? because now all my land is full with power station. :))

#

i have 115 PS

tall crypt
radiant sky
#

as i said i have 20converter on a mixed plot between 150% and 175%

#

i could recycle 2 scanner areas and 26 matlabs and easely fit like 5-7 more in

clever comet
radiant sky
timber glacier
#

I'd prefer going high efficiency over low, simply because it requires less clicking. (Assuming the amounts are similar).

clever comet
tall crypt
radiant sky
clever comet
radiant sky
tardy falcon
#

Since we don't know how power stations will be changed... it's possible there will be less 150% efficient converters able to be made. We are in limbo until more detailed info comes out.

I like the spam converter strat cuz it looks cleaner and currently produces more fuel on t1. I do a mix on t3/t4.
But all this will prob change for ob. If we are going to be the fuel providers it would be best to know details sooner rather than later so we can get things rolling asap for ob.

timber glacier
#

Yeah, it would be nice to know.
But I'm pretty sure it'll be quick to figure out how much builds will be affected and what strategy to go for as soon as the patch notes for ob are published.

clever comet
#

for illuvium zero will be also a story?

timber glacier
#

There will be some sort of questline that awards speedup tokens. Not sure how much story it'll contain though (if any).

rotund forum
#

Hi. Is there still no news on cost of extra worker or credits?

rotund forum
radiant sky
rotund forum
radiant sky
fathom thunder
# tall crypt

lol this definitely warrants a limit on number of converters per plot

sharp elk
pearl marten
radiant sky
tall crypt
pearl marten
radiant sky
pearl marten
#

So no scanners on the T4 i guess (and all implied buildings for BPs)
Makes sense - i'm thinking of going full fuel also on a T3 and use several T2s for BPs and some fuel output

coarse wave
opaque kiln
radiant sky
opaque kiln
pearl marten
radiant sky
pearl marten
# radiant sky

Oh i see now what i missed by not building out my plot entirely - once you get high level you can remove the element converters (that is if you have all types of element deposits) and that is a lot of space for fuel converters i guess
Don't know if it's sustainable but roughly i think 2 max lvl mines can sustain ~4max level fuel extractors

#

Very glad now that i took 2-2-2 in terms of elements for my T2s 😄

radiant sky
radiant sky
radiant sky
#

like you can fire up 34 scanners and 34 matlabs with those extractors in the endgame

pearl marten
#

Not sure i could squeeze 34 90%+ efficiency scanners but i'm going to try to get as many as i can for sure

radiant sky
#

i guess 9ish are max if you wana have high efficiency and still build mass matlabs

#

probably -1 for the podarium, because if you go full on bp, why not also implement dye's

pearl marten
#

i did build 7 with ~95% on a T2 i don't own anymore - but roughly around that nr yep

radiant sky
green cedar
#

Heya guys i just bought a tier 2 land - any1 knows where i submit ownership so a mod can give me access to overworld beta? Atlas_Yeah

green cedar
green cedar
empty path
#

😉

green cedar
random cobalt
#

How many active guilds are in the community now?

radiant sky
tardy falcon
sharp elk
tardy falcon
sharp elk
tardy falcon
sharp elk
random cobalt
radiant sky
compact copper
#

Hello all. IS there a date concernant the end of Season and possibility to mint?

polar cosmos
timber glacier
crystal flame
#

Is it profitable to buy land now?

vivid cipher
# crystal flame Is it profitable to buy land now?

Lands are not producing fuel tokens at the moment. Since the overworld is not launched in open beta yet. Nor is there a date for launch (besides q1 2024). So there’s not yet anywhere to spend the fuel that the lands will produce.

amber rune
#

ive been away team - have we been able to mint the blueprints yet? how far behind am I/

#

?

amber rune
#

ok cool! So still a waiting game them - I maxed all the avaialble blueprints for this release.

amber atlas
#

Hey Folks,

so it seems I misread the **Plants **and **Dyes **documentation.

The Skinned Variant terminology was new to me, and I took it to mean a variation on an already Skinned Item, something that had been discussed in the past, but this was incorrect. The intent is that Dyes are an **Ingredient **required to make a Skinned Item not to vary it.

Total customisation of skins is not really in line with the AAA art vision, but there is a silver lining: if you require Dye to make Skinned Items then it ties the Skinned Item production pipeline even more to Illuvium Zero.

In any case I'm sorry for this mistake, but hope you are happy with the clarification and direction!

-Johnny

stoic vine
#

Is there any benefit to upgrade scanners ?

timber glacier
stoic vine
#

Thanks @timber glacier

pearl marten
radiant sky
radiant sky
pearl marten
radiant sky
#

Hmmm

pearl marten
#

Nope ... i don't think so - quote from Johnny's message ''The intent is that Dyes are an Ingredient required to make a Skinned Item not to vary it.'

radiant sky
#

Maybe i'm wrong

pearl marten
#

So the Dye is NOT an ingredient for crafting the skin but basically for applying the skin to an item - that is why i asked for clarifications 🙂

pearl marten
radiant sky
#

I wonder if dye's are also bound to sets.
Like with every new set of illuvials, is there also a new set of dye's?

timber glacier
timber glacier
radiant sky
timber glacier
opaque kiln
radiant sky
timber glacier
radiant sky
radiant sky
opaque kiln
timber glacier
#

In addition

#

not required

#

in the document at least

#

however should you choose to dye, a specific affinity on the dye is required

radiant sky
timber glacier
#

but it must be done as a part of crafting the skin
not dyed afterwards
think that might be what he was getting at

#

similar to not being able to rebind accessories in beyond after you've bound once

radiant sky
opaque kiln
# timber glacier

Ahh.. 'skinned' ? Doesn't it mean removing the skin 🤔, like a skinned chicken..😃

timber glacier
radiant sky
#

I think you are right @timber glacier

#

DmitriyR was talking about a default variant.

opaque kiln
timber glacier
random cobalt
#

Do we know where the credits/ extra builders will come from yet?

radiant sky
#

So crafting processes look like this ?

  • Ingrediants + solon = item
  • Blueprint + ingrediants + solon = skin
  • Item + skin + solon = skinned item (default variant)
  • Item + skin + solon + dye = skinned item variant
pearl marten
#

So adding the Dye doesn't result in a variation of a skinned item 😄

opaque kiln
radiant sky
timber glacier
pearl marten
#

I think no one has it right - yet 😄

timber glacier
#

It could be that the graphic is actually wrong

#

in that you need the Blueprint + items + dye to make the skin

radiant sky
timber glacier
#

then the Armor + skin to make the custom armor

pearl marten
timber glacier
pearl marten
#

so it would imply that adding the Dye already gave you a Variant and not the default one

timber glacier
radiant sky
# timber glacier this one

yea, it kind of implies there are a completely new line of Blueprints introduced just for the variants

timber glacier
radiant sky
timber glacier
pearl marten
pearl marten
#

Something like that

timber glacier
#

I mean, that kinda makes sense

radiant sky
timber glacier
#

👀

pearl marten
#

but it contradicts with what Johnny said 'The intent is that Dyes are an Ingredient required to make a Skinned Item not to vary it.'

radiant sky
#

i feel this whole "variant" wording messed it up, and got sometimes forgotten to add in explenation

timber glacier
#

Well, like I said, I think his post made things more confusing

random cobalt
#

Will a "x" level scanner only find "x" tier illuvials? Or will they also find tier(s) below "x"?

timber glacier
random cobalt
timber glacier
#

probably

radiant sky
#

most likely

pearl marten
radiant sky
pearl marten
#

Buuuuut....? 😄

radiant sky
#

most likely not between activity finished and harvesting

timber glacier
radiant sky
#

or that

#

or something else

pearl marten
#

Would be better to not be able to move during the scanning process

timber glacier
#

Same would apply to Labs/Converters

radiant sky
#

but the exploit with moving buildings to a high efficiency place to collect stuff will be eliminated

timber glacier
radiant sky
timber glacier
#

yup, can't move anything that's actively working

random cobalt
#

So will we have to buy credits/ builders in ob?

timber glacier
#

Yes, but there will be quests that give tokens as well

#

Plants won't anymore though

pearl marten
random cobalt
timber glacier
random cobalt
#

Those tokens are so crucial

#

Hopefully we can do a lot of quests or get rewarded a lot for simple ones

radiant sky
#

i doubt they give away a lot, if there is the option to sell them. But who knows

random cobalt
#

Yea you're prolly right... I'm wishful thinking

opaque kiln
timber glacier
opaque kiln
#

Possibly or probably 🤔

pliant sun
#

Any news about this game?

nimble lichen
#

soon gif incoming

distant finch
#

Once we have 3 bps for each of the 5 illuviums we’re pretty much done on our land plots until kieren puts out the next version of ilv zero right?

#

I mean it’s probably not kieren but he has that adorable Gecko as his profile photo so lol

undone phoenix
median salmon
amber atlas
amber atlas
timber glacier
#

So there's just the one skin for each blueprint.
And dyes is just another ingredient to make one.

amber atlas
#

Yes, the word variant was the confusing thing, Dmitriy meant it as Item Variant not Skin Variant

timber glacier
#

Okay, that makes more sense

amber atlas
#

(I expect we will scrap that wording, although Aaron is owner of words 😉 so its his call)

timber glacier
#

So, default armor item, and customized armor item

amber atlas
#

yep, just like it always has been but with extra ingredient (Dyes)

timber glacier
#

Keeping it simple, that's probably a good thing

#

just imagine the extra amount of work, should there have been Default items, skinned items and dyed skins

radiant sky
amber atlas
#

The Skin doesn't require a Blueprint, anyone can make a Rhamphy Skin if they have the ingredients... the Blueprint is the recipe for making the Skinned Item:

#

Illuvials + Fuel = Skin

(Blueprint) + Skin + Item + Dyes + Fuel = Skinned Item

(Brackets meaning 'not consumed')

pearl marten
pearl marten
radiant sky
pearl marten
#

Now blueprints are ONLY for making a variation of the default skin? one that can be produced by anyone ?

pearl marten
radiant sky
pearl marten
#

so basically now let's say the marketplace is going to be full of skins(cuz everyone will be able to produce skins) but only landowners that have X blueprint would be able to 'apply' X skin to X item

radiant sky
#

i guess a redo of the wording would be appreciated, so it isn't that confusing

radiant sky
#

if they buy the BP and rest

pearl marten
pearl marten
radiant sky
#

there was never a link to IZ when using a BP.
There's just the link to IZ when creating a BP.

#

and the word skin as we used it before is now the "skinned item"

#

was probably always the case, we just didn't realized it, because we haven't really seen the end process yet.

pearl marten
#

I understand yes you're right
But one reason why we didn't realize it is because the Dye(s) is something new that was added to the process

radiant sky
amber atlas
pearl marten
amber atlas
#

A blueprint is for an item 'Achies Tower Shield II'

radiant sky
#

maybe we should call the skin "epidermis" and the endproduct the skinned item "Skin" as every other game and influencer on the market does.

amber atlas
#

Unless the skin was literally named for the item

radiant sky
#

i think many are or were in the same thoughtprocess as Torrex.

pearl marten
amber atlas
#

"Unless the skin was literally named for the item"

#

which I guess could work

pearl marten
radiant sky
#

like if people like we who follow closely are confused, what are others thinking. 😄

amber atlas
#

I've published these recipes before

pearl marten
amber atlas
#

but its pretty immaterial, in the end:
Blueprint + Ingredients + Process => Skinned Item ... if the process has several intemediary steps or none doesn't make much difference

pearl marten
radiant sky
# amber atlas I've published these recipes before

yea, like many other infos, and thats appreciated.
But i feel a summary of all of it would be pretty neat, not only for newcomers, also for people in here answering questions.
I often have to look up in the search for certain infos, because i knew it was leaked, but can't remember exactly and i know it's burried somewhere in here or the IZ archive chat.

amber atlas
#

there are good parts to the way you described, I quite like it except for one thing

#

we wnat creation of skins to be a fuel sink, but we don't want it to lock you in to a specific skinnned item

radiant sky
pearl marten
amber atlas
#

If we go:
illuvials + Fuel = Illuvial Skin
Blueprint + Illuvial Skin + Dye + Fuel + Item = Skinned Item
(current system)

Then we can allow you to take appart the skinned item, but still have an Illuvial sink.

#

If we did:
Blueprint + Illuvials + Dye + Fuel = Item Skin (which can be applied to the item)

Then we can't allow you to take it apart (as then its not an Illuvual Sink) which means those Illvuials are locked in to being used for that specific item.

#

I think that would make it a lot harder to justify making a skinned item. You would probably (almost) never get high level skins on medium level items for example.

#

Whereas in the planned approach, you could build your high level skins on to medium level items or even low level items, and keep upgrading as you go.

pearl marten
#

Referring to 'can't allow you to take it apart' - You are saying that once applied to an item the skin can be re-used?

amber atlas
#

Items can be deconstructed, for some kind of cost.

radiant sky
pearl marten
#

oh but see we never had any idea of this

amber atlas
#

Eek am I leaking 😒

amber atlas
#

I'm sure there was a public doc or discussion about descontruction in overworld

radiant sky
#

leaks are basically art stuff.
everything else is very very rare

amber atlas
#

pretty sure its not a secret, out of the bag now anyway

#

I don't mean a formal leak on art channel, I just mean that it was discussed in some public forum. In any case its a thing.

pearl marten
#

Okay and could you please explain why aren't there only ~150 BPs? or at least equal to the number of illuvials (like 1 BP for every stage of an illuvial)

amber atlas
#

Have you played the game? A blueprint is a recipe to make a speicifc item. 'Rhamphys Power Armour III'

#

The whole idea is based on the notion there are thousands of combinations and thus any specific combination is very rare, possibly even a 1 of 1 at the higher end.

radiant sky
pearl marten
radiant sky
amber atlas
#

I mean that is just straight up incorrect, thats been in the docs published here for years (i.e. original scan and research docs in the archives). Has never been the case. And the blueprints in the game specfically have an item name on them.

radiant sky
#

3 BP every one for another armour

pearl marten
#

Yes that is true and i understand .. i honestly forgot once i didn't go into ILZ for some time

amber atlas
#

The idea where you go:
BP + Illuvials + Fuel = Skin can still work, its just that the ksin would be "Kukkas Energy Armor I Skin"

#

but it doesn't really fit the ideas we had about deconstructing to reuse skin (specfically the Illuvial commitment required to make a skin)

pearl marten
#

I thought that once you make that skin you can apply it to any item -> BP + Illuvials + Fuel = Skin = Kukka Skin

amber atlas
#

Yes, and thats wrong has never been the case and won't be the case.

#

In any case, for now it is:

Illuvial + Fuel = Skin (We might change this name to be something other than skin to avoid confusion)
(Blueprint) + Skin + Item + Dyes + Fuel = Skinned Item

#

Skinned items can be deconstructed (for a cost), Skins cannot.

#

This means Skins are an Illuvial Sink, but they don't lck you in to keeping that skin on one spefici item forever.

pearl marten
#

Got it .. thank you for clearing it and 100% didn't meant to be a pain but also i think you asking me if i played the game was uncalled for 🙂
You re basically spending/or have spent X amount of hours daily making this stuff, thinking of it etc .. i for one try to stay updated how and whenever i can

amber atlas
#

I didn't know if you had played the game, not everyone in this channel plays, I thought the item name being writtten on the Blueprint was pretty clear.

radiant sky
#

i think the common sense up to today was
BP + Illuvials + fuel + item = Skin
Even tho it was wrong, that's what has been shared in pretty much all explanations. (in community, not team members)

amber atlas
#

I mean its not really wrong other than the name is Skinned Item not Skin

#

Items also are constructed

#

so you can write the recipe with all its parts

#

but process wise there are steps: Make Item -> Make Skin -> Make Skinned Item

radiant sky
#

and you need 2x fuel and its 2 processes.
not really totally the same.
But yea, pretty close i guess 🙂

amber atlas
#

But I do agree another name for the Skin (the thing made of Illuvials) is a good idea

#

that way we can use skin as short hand for skinned item like everyone does, and not get confused

radiant sky
amber atlas
#

Actually just checked its called "Illuvial Material" in the docs now, although Aaron thought maybe "Biomaterial" would be better

#

"Skin" is just me being out of date 😒

radiant sky
#

Biomaterial okish

#

but i expected more of aaron tbh

amber atlas
#

hah I'll make sure he knows that :p

shrewd flax
#

Are the blueprint skins aleady ready to get minted?

#

And if so are they actually worth anything

bitter phoenix
opaque kiln
bitter phoenix
opaque kiln
bitter phoenix
opaque kiln
#

or simply a 'replacement skin' 😀

#

or 'skin replacement '

bitter phoenix
# opaque kiln Ohhh..k... 'Skin Variant'

Imagine in the real world you want leather gloves. You would need a 🐄 cow for its hide tread and a pattern to make them. You also need some dye and the sewing machine and power

opaque kiln
vivid cipher
bitter phoenix
#

You need illuvials to get the hides or leather from

#

Bio material is a little confusing imo because we get bio data for scanners

opaque kiln
bitter phoenix
#

I don’t know about kill though because it comes down to lore

amber atlas
bitter phoenix
#

Bio fabric

amber atlas
#

deep lore not my speciality 😉

amber atlas
opaque kiln
amber atlas
#

you got it!

#

😁

opaque kiln
#

So no killing illuvials, purple cross may stand down 🤣

#

So let's call it 'Bio-armor'

bitter phoenix
opaque kiln
bitter phoenix
radiant sky
opaque kiln
#

They should give it as a prize in the battle that is not a battle, the pictures unveiling competition aka BITB 🤣

next juniper
#

The prices on lands are pretty bonkers right now, especially for tier 4 ones. Wondering if we will ever be this low again after the betas? Remember tier 4s going for over 100k during the sale.Atlas_Wow

median salmon
#

love u fraggy

potent locust
timber glacier
timber glacier
opaque kiln
#

ProtoBiomic

#

ProtoBiarm

#

ProtoArmor

#

ProtoBio

#

or simply a 'Biode'

timber glacier
#

BioMatrix?

timber sapphire
timber sapphire
tulip perch
# radiant sky

dont need a T4 just the dude to sell the one he sniped to stop my megga city it was either K or Fraggy at K direction ....lol

true cypress
#

Will Megacity be available after minting and data whipped?

radiant sky
radiant sky
tulip perch
#

The other suspect is the Lars bot

gleaming rampart
#

News about season 2?

empty path
radiant sky
radiant sky
empty path
opaque kiln
radiant sky
radiant sky
cosmic spade
rugged jungle
#

I stopped following a few months back since it wasn't out on apple. Is it now out?

rugged jungle
cosmic spade
#

megacities and IOS playable are „my“ top most important points

radiant sky
cosmic spade
#

thanks 🙂

polar cosmos
radiant sky
polar cosmos
#

I have to buy 1 more land to complete all regions

quiet aurora
#

When blueprint farming does the land tier have any effect on the chance of attaining a blueprint or rarity of blueprint?

next juniper
vestal spear
#

WOW! I fell behind like 300 posts then the discussion was so intense I had to read through several times but now I got it! You can make an item like a shield. You can make a foreskin or whatever you want to call it with an Illuvial and fuel. Then if you have a blueprint you can take the shield plus the foreskin plus Dyes and Fuel and make a skinned shield based on the blueprint.

#

now I am all caught up!

amber atlas
#

is that an official naming suggestion? 😉

vestal spear
#

It could work LOL!

serene iris
#

Is there a guide somewhere on how to buy land? Tried to buy off illuvium.io and it said I didn't have the right funds in my wallet? I was buying in eth

#

Or do you still have to bridge across to imx first

elfin bay
#

is upgrading your research facility worth it ? I updated it but the rate remains the same. is there any benefit to that ?

narrow oasis
#

Is there a new version of ILZ? Been gone since July. Also can I still work on getting the BPs?

radiant sky
radiant sky
unkempt kettle
#

Morning gamers, wasn’t here for a long time. Any update regarding the mint of blueprints?

gaunt wren
#

When are we getting IZ on AppStore?

#

And what did they reset everything?

hoary forge
# gaunt wren And what did they reset everything?

ILV Zero is planned for Apple User for Public beta right now. Via AppStore or as a WebGL version.
All will get reset. Only the Blueprints that you found and minted (in an upcoming mint window) will stay.

gaunt wren
#

Thanks.

#

Planned meaning not on Appstore yet?

hoary forge
#

Only available on PC, Mac and Android at the moment.

gaunt wren
#

Thanks for the info. When is the final reset before mainnet?

radiant sky
true cypress
#

There is only 1 more reset since the launch?

radiant sky
true cypress
cyan dew
#

Grinding to get all blueprints To_The_Moon

timber glacier
cyan dew
rotund forum
# gaunt wren Planned meaning not on Appstore yet?

Why would you want it on the abusive appstore in the first place? Zero is a game for investors mainly; would you prefer Apple take a big chunk off your profits? You’re better of with just an IOS browser version and they will launch that when open beta is going live.

little moon
#

Any news on the minting dates ?

tardy falcon
#

will be able to use sILV2 for speed up credits?

random siren
fair orbit
#

Can I apply scholarship here?

undone phoenix
timber glacier
lunar wraith
#

When is it going to be possible to sell the resources from the land to the illuvium open world players

lunar wraith
#

Roughly 4months left.

#

Then Lental system will be operative at that point

#

Or will it need more time to develop the lent system

vivid cipher
fickle goblet
empty path
fickle goblet
empty path
#

Open beta is planned for Q1 2024, this is on chain.

fickle goblet
# empty path

I saw this, but I'm wondering how is it beta if we can already sell resources? I'm trying to understand the jump from the current version to suddenly opening the floodgates

lost walrus
#

Will the open beta differ a lot from the current version?

dry mango
gleaming swallow
#

GM y'all, any news on the mint window?

wild token
#

Hey...been playing Illuvium Zero in the background, not here much. At what point are we to do something with the buodata and facts we have collected?

vivid cipher
vivid cipher
wild token
vivid cipher
#

Keep going for the other 6 blueprints. 3 for each biodata.

wild token
radiant sky
mild umbra
#

Are there still only 5 blueprints available to find?

radiant sky
#

15 in total per plot

mild umbra
#

I guess let me rephrase, still only 5 illuvials' biodata to find?

mild umbra
#

thanks

amber atlas
fickle goblet
amber atlas
#

Blueprints will be minted as ERC-721 on IMX StarkEx, just like Land or Beyond D1sks. They will be integrated in to the Dex and also tradable via other IMX marketplaces.

#

PB1 is the name of a long ago released Arena version, so not sure what you mean there. Do you mean Open Beta?

opaque kiln
amber atlas
#

Basically nothing has officially changed since my last post but the wheels are turning.

fervent slate
lunar wraith
#

Before the openbeta in Q1 2024, all the data will be wiped out??

vivid cipher
lunar wraith
#

When though??

#

Do I still have enough time to make 15 blueprints with Tier1 lands??

vivid cipher
# lunar wraith When though??

You would likely be able to keep working on it until at least some time early in January. The timeline has not been announced yet.

empty path
#

Good news, interface doesn't glitch after once you go above 1000

lost walrus
#

Is it still the same as before, will we sell fuel to the market or direct sell based on current price?

radiant sky
opaque kiln
lost walrus
fickle goblet
radiant sky
pure fable
pallid slate
#

If that can help, I also did quite a few testing.
I stopped playing at 1031 on a T1.
All building possible to make are maxed.
Great production of full, around 100/day

#

No bug or weird things

velvet osprey
velvet osprey
pallid slate
#

I have 97 total

#

Bit just 4 maxed

opaque kiln
pallid slate
#

Yep most lvl1 but a bunch at lvl 4

opaque kiln
pallid slate
#

T1

#

I just maxed one of each kind of building for test purpose but after I won't build stuff like statue other converters ect

opaque kiln
# pallid slate T1

Level 3 and level 4 both give 2 more (at 150%). In T1 'odd' levels are better.

pallid slate
#

Yes but I don't go 150%

#

That what I was meaning sorry

#

4 at 150% all the others a 50%

opaque kiln
velvet osprey
#

Hiro does that 100 include passive generation as well?

#

My build I am getting 102/day including passive.

pallid slate
#

Yeah it s all included, I probably have little more than 100 actually

opaque kiln
pallid slate
#

Yep

velvet osprey
#

yeah with 17 fully maxed fuel converters I get 102 from the converter/passive. If you include the fully maxed cryton gate it would be 124. Curious if anyone has beat that for a T1

pallid slate
#

I LL count later but should be close

opaque kiln
#

Is it better to reasearch one biodata in all mat labs at the same time (until all 3 BPs for that bio is obtained) or different bios in the mat labs would get them faster 🤔

pallid slate
#

Also I dodn t yet put all at lvl 4, then it would be more

velvet osprey
pallid slate
#

At lvl4 it s 1/day

velvet osprey
pallid slate
#

Nop

velvet osprey
#

curious what the conversion cost is and the output

pallid slate
#

4 at lvl max

#

All the others at lvl 1/4

velvet osprey
#

I have a level 6 let me see if I can nuke it lol

pallid slate
#

I have 4 at lvl 6 yes

velvet osprey
#

level 6 at 50% costs 6 to convert and you get 3. so you lose 3

pallid slate
velvet osprey
pallid slate
#

Yes only on the 4 on the right

#

The other one I don t convert

velvet osprey
#

when the game comes out, since it is 50% efficiency, you will not passively generate 1 every day right? you will generate 1 every other day?

opaque kiln
velvet osprey
pallid slate
#

You see on the left pic 2 lines at the bottom are lvl 4 and some at the 3 line

opaque kiln
pallid slate
#

All the lvl 1 give 1 every 2 days
The lvl 4 ones give 1/day

velvet osprey
opaque kiln
radiant sky
#

Instead of rounding up to 1, you get a 50% Chance of getting 1 if i remember right.
So yes, 1 every other Day statistically

pallid slate
#

As now then

radiant sky
radiant sky
velvet osprey
opaque kiln
radiant sky
#

Let me See if i Find johnnys post

pallid slate
#

I have 1every day at 50% that mean 1 every 2 days now and also with your explanation

opaque kiln
pallid slate
#

No one every 2 days

#

But on the lvl4 yes 1/day

opaque kiln