#🎮〕illuvium-zero

1 messages · Page 51 of 1

lament otter
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hi

golden spoke
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Is there a tentative date for blueprint minting? Just started playing zero again so I'm out of the loop.

river ingot
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So I built 3 scanners on my T1 land. They are running at 100 percent. They are all seperated pretty far away from each other and other buildings. How can I get them up to the 150 percent? I am not sure what I am missing to get them up?

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Is 3 scanners too many for T1 land?

radiant sky
river ingot
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oh ok.....I've been scanning with x3 scanners for about 2.5 weeks and have gotten no blue prints. Went pretty quick to get all illuvials but now I haven't gotten one single biodate or blue print in 1.5 weeks of trying everyday

radiant sky
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And... There are no illuvials in IZ 🙃

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It's a 2 min read, highly recommend you reading it.

river ingot
#

So once you have all 5 illuvials can you just sell and get rid of scanners then?

radiant sky
solar topaz
#

tt

boreal barn
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wen land

vague tide
#

Wen mintting?

lunar shell
#

thinking about renting my plots for someone to play when public beta launched. what % of profit would be adequate to share between me and a scholar?

visual ether
#

When is the open beta for ilv zero?

gentle grove
vivid cipher
lapis ingot
#

What was your level when reaching 15 blueprints?

timber glacier
#

First biodata on my Halcyon Sea plot. Surprise, surprise, it's an Atlas!

rotund forum
#

Suggestion: Auto-order the blueprints so it is a bit more overviewable what you have and what you are still lacking.

tropic stump
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hi guys... may i know where we are on the update of ilz? are we on the beta / alpha or what?.

rotund forum
#

Suggestion: add filter to landplots list

timber glacier
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beta is expected for Q4 this year, so another 1,5 months at minimum

tropic stump
timber glacier
tropic stump
timber glacier
tropic stump
#

ok great thanks vana! appreciate it

timber glacier
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you're welcome

river ingot
#

So minting won't cost anything? Or do I need to make sure there is some eth in my IMX?

waxen token
#

Really need iOS support!

vivid cipher
oblique solar
oblique solar
#

is there an update in the illuvium zero application, I can't log in now @vivid cipher

oblique solar
vivid cipher
oblique solar
lethal valley
#

hey guys, so my hyperion extractor has 150% efficiency and its stage 4 now.
it should give me 9 hyperion per extraction, and with the efficiency boost, it results in 13.5.
but the amount you get is a rounded one. so how is that calculated? do i get a 50% change to get the 14th hyperion or anything like that?

timber glacier
timber glacier
lethal valley
lethal valley
bleak raven
#

do people enjoy zero? How addictive is it

bitter phoenix
#

40 blueprints and counting. Only another 80 to go. 😩

woeful gate
#

Is there a list somewhere of all possible blueprints and illuvials that can be found in alpha 1?? Can't seem to find it anywhere

hidden swallow
woeful gate
# timber glacier

Are there no blueprints higher than tier 1?? No point in upgrading our materials lab or singularity scanners??

hidden swallow
little wagon
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When i've found all blueprints, how to convert them into nft's? Do i need to have build some strucure needed for that?

timber glacier
little wagon
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Do you guys get the blueprints on all the lands you own? I have 9 lands, and it is such a grind on the l1 and2,..

timber glacier
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I try, but I don't have that many lands

little wagon
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I whish I could transport between lands already,...

timber glacier
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I got 5. 4 are already done finding all blueprints.

little wagon
tidal badger
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Will landowners also generate ‘income’ from Overworld players crossing their lands?
No trespassing unless fee is payed 😉 if not from the players then maybe trough fuel revenue they’ve used or something.
(Idea came up after read discussions uncertainty fuel production profitability)

fierce fern
#

is it the time to buy Land or coins

tropic stump
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there's no trspassing in the overworld as the ilv land only represents as land in overworld, nothing more..
land only earns from ilv zero game.

lapis ingot
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What is the average plot level you get to all 15 blueprints? is it 500? 700?

pseudo pulsar
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@lapis ingot t1 land 450 to 600

cunning surge
fierce fern
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i would buy some more land, but what makes me second guess is why is there no talk about that stuff.
It should be a no braner at this prices.
Maybe all the "youtube illuvium" guys are bought or whats going on?

tidal badger
# tropic stump fuel and bp are sources of income for landowners.

I’m know zero and Overworld are two different games but but both have the same land regions. Where Zero has a detailed grid, if Overworld has the same cheographic layout as Zero you could apply a similar virtual grid (though won’t see the structures).
Anyway; relating Zero/Overworld is just an idea for additional income land owners.

pseudo pulsar
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@tidal badger land owners could set up attacks on other players as they navigate across the grid boobie traps haha

bitter phoenix
bitter phoenix
tall crypt
tall crypt
# fierce fern i would buy some more land, but what makes me second guess is why is there no ta...

There is a taboo topic that is not talked about and it is the issuance of tokens without permission from the SEC, this will cause problems but at the moment I do not think it is the problem.
There are people who are not willing to play the land, many bought it to speculate. Every time I buy land I analyze why it is being sold, the conclusion is that the seller is looking for liquidity to buy Beyond disks or regularly buys NFTs for other games. Particularly, yesterday before the crash I bought a land for $265, during the ETH crash you could buy land for $259. If the falls continue, there will be new sellers who will try to obtain liquidity to cover losses or take new opportunities. As more lands are played with the 15 NFTs consolidated, they will be locked lands that owners will hold until minting in December(?). A news story anticipating the minting of NFTs would trigger land purchases. There is no data on the amount of land that is being played, I think it is little of 50-60%.

radiant sky
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Illuvium is not American, so sec shouldn't be a Problem i guess.

tall crypt
tall crypt
timber glacier
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The initial plan was to have NFT minting at lv4, so we'll see.

tall crypt
timber glacier
fierce fern
# tall crypt This summer I bought more 30 lands prices 450 to 250$. Me and other colaborators...

Thank you for 2 answers!!
Well thought and explained Atlas_Yeah

How do you see Land playing out in the Future?

I think if all is working smooth, this could be Diamonds.

For me its the biggest sucess so far. I think the Land sale was more then great and would have brought people into the system, cause it worked just like it should be and was a fun experience.

I am kinda sad that we couldent ride that wave.

So i am thinking about taking the great opportunity to bye 1 or 2 plots more.

tall crypt
# fierce fern Thank you for 2 answers!! Well thought and explained <:Atlas_Yeah:90514802328850...

I don't speak English but I understand that "to bye 1 or 2" means to say goodbye/sell one or 2 lands. At these prices ($300), it doesn't sell.
About the profitability, I don't think it is too high, The land holders only take 5% of the fuel that the players buy. A few days ago I calculated around $100 yearly for each Tier 1 plot ($0.01/unit of fuel). But the game also generates Blueprints (which I don't really know what they will be used for) that could be quoted between $5-$10 per month in December. The plots would generate fuel and NFT. Tier 1 plots give the same amount of NFT as tier 4. I'm leveling up and optimizing a tier 1 plot to know when I can get combustible with extractors and converters; or reselling resources in the marketplace2. Players who want to play in ARENA and OVERWORLD will earn resources that will allow them to level up NFTs. However, at the time of announcing the start of alpha, the plots will increase in price as in December from $400 to $750.

tall crypt
true rampart
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@tall crypt whats the best land to go for ?

radiant sky
gentle grove
vernal estuary
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Is the building of roads/paths of any relevance ?

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Where do I report bugs for Zero?

tardy falcon
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Is this a known bug? Marketplace structure appears on top of databank after setting.

vivid cipher
amber atlas
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😮 I thought they squashed all of those

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in any case not a lot of point in fixing minor rendering bugs as the Beta has a new rendering engine

tall crypt
# radiant sky What makes you think that?

What a tier 3 land produces is the same as what 9 tier 1 land. The price of a tier 3 is similar to 9 tier 1. The future returning illuvium player who wants to be self-sufficient with minimal investment will buy the lowest barrier to entry , a tier 1. A tier 3 land produces 15 blueprints, 9 tier 1 land produces 135 blueprints.

iron veldt
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  • fuel will be very important for Ilv zero players also. And i think fuel is the place where you generate continuously money
iron veldt
tall crypt
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Assumption. With a tier 1 you can get $100 a year + NFT. With a tier 4, $2700 + NFT. At current prices in 2-3 years you could amortize the land, as the game will be running, the land at that time will be worth twice what it is now.

iron veldt
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that’s the reason i think that t2’s are worth more compared to t1’s at the today’s prices

tall crypt
# iron veldt yeah, but a t1 costs around 300$ with 1 fuelsite a t2 costs 800 with 3x fuelsite...

The prices to be low, but the tier 2, floor price 900$, the tier 3, 2700$ and the tier 4 8100$, the floor prices are 800$, 2300$ and 9100$ Yes, they are rare, but they are quite similar .
If it is true, since May 25 I have played 1 land Tier1, I have given another 70 to them so that others can play me. Now I will play a Tier 4 tots els dies to see what fuel I am able to obtain. With a tier 1 the maximum is 22 with the extractor, with the others I don't know. I refer to the practice.

timber glacier
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It's 22/30/45/90 Fuel per lv6 extractor for T1-T4.
Or 105 on T4 with the matching fuel landmark.

radiant sky
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Yap
If i didn't Made any errors back then you have following outputs of Max Buildings

woven flame
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Hello! will I be able to get blueprints and mint nft with the f2p t3 land or should I focus ont my t1 land?

radiant sky
gentle grove
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Hate my t1 land

radiant sky
woven flame
radiant sky
woven flame
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thank you a lot!

hidden swallow
gentle grove
hidden swallow
vivid cipher
wind flax
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Hello! I have a question, is buying a land worth it?

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I want to be able to play the game, but I see there is a free land

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And also want to make money with the NFTs

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Like capturing NFTs and selling them

vivid cipher
vivid cipher
wind flax
wind flax
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Thanks for the info bro

vivid cipher
#

ILV is not the in game token. But you could always swap for it

vivid cipher
vapid quartz
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To mint the BluePrints, we understand we need a Zero Point Transducer. The difference between a Level 1, 2, or 3 is significant. Could we be told what level the Zero Point Transducer will need to be so that we can build it now?

hearty cradle
rotund reef
dire crest
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Hello I have a question, in materials lab, I research at the same time, but they have different time left. Any answer about this? I can't send a picture of it in this channel.

timber glacier
#

?zero-path

lethal wyvernBOT
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How do paths affect my land in Illuvium Zero?

In Illuvium Zero, paths are an important aspect of your land optimization. When placed next to buildings, paths can increase the speed of activities such as construction, extraction, conversion, and scanning. It is important to note that the connectivity of paths is not a factor in their effectiveness - a completely surrounded building is the most optimal setup for maximum efficiency.

#
Community Made Infographic
dire crest
gentle grove
sharp elk
gentle grove
covert siren
#

where can i see how much disks i opened already

radiant sky
bitter phoenix
radiant sky
bitter phoenix
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There’s no way I want to change that. I still have 56 blueprints to find

radiant sky
bitter phoenix
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I would struggle to get lv 3 I think depending on time frame left

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Pretty challenging on t1s

radiant sky
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If you are already researching know in your t1... I guess you would have more than enough time even on t1.
Depending on how much you play obviously.

bitter phoenix
empty path
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Harder = less blueprints = more value

bitter phoenix
empty path
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He probably mentioned it becasue he wants somebody to do it

bitter phoenix
empty path
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He got dem cheat codes

bitter phoenix
radiant sky
empty path
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Sadly I'm working on something else more important

radiant sky
bitter phoenix
empty path
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You'll see soon 🙂

bitter phoenix
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Ooohh a secret

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I’m working on something too.

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Really bad memes. 😂

empty path
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Actually first person to DM me, I'll tell them and see what they think about it

lethal wyvernBOT
#
DMs are scams

Mods and Team members will never DM you.
Never trust advice or links received in DMs.

Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.

Support is not provided via DMs

Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.

empty path
#

Shut up M0z4rt

trail forge
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rekt by mozart

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Dont worry we've all been there

empty path
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It's ok, already have a winner in my dms

trail forge
#

Bribing people to message you

empty path
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People actually like me and message me daily, you wouldn't understand

trail forge
#

I get too many messages already.

bitter phoenix
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He doesn’t like my feet pics apparently

trail forge
#

I heard Crystal been selling them for $20. Good business idea

empty path
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I want my money back

vivid cipher
fierce fern
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Is it possible in the shop to filter and see only the plots which are for sale?

So that you could potentiolly see a City?

vapid quartz
timber ledge
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Is it already possible to make money from ilv zero?

timber ledge
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@radiant sky but isnt it possible to get blueprints? Cant we sell them?

radiant sky
timber ledge
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Okay, thank you Ser. Any good youtube tutorials to max out the efficiency?

radiant sky
timber ledge
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Thank you so much 🙂

ancient panther
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When is the expected window going to open for us to mint the NFTs? I know it says at the end of season 1..but when is the expected date?

timber glacier
wise widget
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What's happens if we sell a land plot that we've got all blueprints for?

hoary forge
wise widget
hoary forge
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When we mint them then they are connected to your wallet. Then you can sell the land plot. But right now all get wiped.

heavy plume
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Did any of you guys have trouble logging in just bought land and can’t login to my account

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Land is in the correct wallet not sure what’s going on

heavy plume
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@wise widget funnily enough I have purchased your land and can’t login would be good if I get the blueprints I’ll let you know if I ever get to login

radiant sky
heavy plume
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Thanks trying that out now the old turn it off and on trick 😉

radiant sky
heavy plume
radiant sky
radiant sky
wise widget
simple dove
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Hey guys

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I have purchased land, and set an email account up ages ago. It's asking me to link my land plots to the email

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It's not working? I need to do it a Web browser? Where?

tall crypt
# simple dove Hey guys

Repit process with other email. .Maybe transfer land to Otherr address and link email with eth address before links process. Suport say me, email and link address no run, detach email account.

tall crypt
boreal turtle
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Hi how many blueprint are in season 1_

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'

fair temple
fierce fern
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is there a count on how many people asked the same 2 questions

bitter phoenix
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64 blueprints and counting. Only 56 left to get. 😅

oblique solar
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hallo

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is there a kind manager who accepts scholar illuvium zero here ? 😁

digital arch
vivid cipher
oblique solar
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i'm looking for a kind manager, join our guild sir, there are many scholars who need something like that

iron veldt
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Do we have any infos when we will be able to mint our bps?

hardy brook
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Has anyone managed to collect all blueprints on a T1? Just wondering how long it took.

timber glacier
hardy brook
timber glacier
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Yeah, prices are pretty low right now

lethal valley
timber glacier
spare wadi
#

Hey @timber glacier will you stream your arena today?

timber glacier
timber glacier
lethal valley
timber glacier
#

it runs fine, but there's always some graphics issues with icons and stuff

lethal valley
oblique solar
lapis ingot
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I am curious about the NFT we are able to mint and what price tags they might have. 20k land plots with potentially 15 NFTs per land equals 300k NFTs.

spring mist
#

hey friends, I was off last week and on monday, so I'm catching up on everything before releasing a new update. Expect it tomorrow, I don't think I'll have the time today 😓

spare wadi
oblique solar
vivid cipher
woven flame
#

Hello! I found something strange: I have lvl 3 fuel converters and the base reward should be 3 fuel per conversion. I upped their efficiency using power station up to 150%. In my calculation, with the 150% efficiency, I should receive 5 fuel per conversion (3 x 150% = 4.5 -> 5 once rounded) However it only gives 4 instead of 5 hich is weird since I could get two fuels instead of one when my converters were lvl 1. Any ideas?

radiant sky
woven flame
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Wow

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Thank you, its way clearer now

radiant sky
tall crypt
iron veldt
#

i think it’s moreover around 20k

split vortex
#

What to do with facts

timber glacier
tall crypt
split vortex
#

Ah ok Ty

white axle
rotund reef
white axle
white axle
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It made it go alot faster eventually

rotund reef
#

That's a pretty slick tactic actually. May try that on one of mine.

white axle
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look at your free tier

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it should be full of plants by now

rotund reef
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But only to a point though, right? I've let my other built up lands go for weeks now, but only about 2 days worth of plants max will spawn there.

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There's plenty of room for more to spawn, but they don't.

white axle
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they should maybe you need to open it and close it once a day

rotund reef
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This is a good question for the devs

white axle
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oh yeah i looked at my plot the free one its empty now. Lets see in a week.

white axle
rotund reef
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But mine have not. So I'm wondering if your checking in is what caused it. Would be good for everyone to know the answer.

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Checking in daily, I mean

white axle
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And you never get plants?

rotund reef
#

I just went to my FTP for the first time ever since the patch, and it looks like this

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Then I went to a plot I haven't touched in weeks, and it just looks like this.

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I'm not doubting that your plots are getting overran by plants, I would just be interested in knowing how, so I can try and do it too.

clever comet
#

On public beta 200 building will be the maximum that we can to build?

heady hornet
#

when release on ios?

tough yarrow
#

Any news on when we can mint our bps?

radiant sky
radiant sky
rotund reef
#

Will we need to build a Zero Point Transducer and use it before we can?

radiant sky
rotund reef
fossil galleon
brave remnant
#

Anyone know what date we can mint our illuvals we discovered in Illuvium zero?

brave remnant
reef vapor
#

land prices have taken a serious hit havent they. kinda wish i waited could hv bought a t3😭

woven flame
#

Hello! do efficiency impact the passive fuel generation of my converters?

woven flame
#

thank you

gusty copper
#

Quick question:
Can I play IL Zero on my iPhone?

hoary forge
#

no not yet. but they work on it. plan is WebGL version for Public beta.

gusty copper
#

Alright, back to bed I guess

white axle
#

mnaybe harvest one plant, ill try that on my free plot aswell.

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If that doesnt work anymore it got fixed, because i did use it for my paid plots. I had 150 coin at some point

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stsrted using them for everything that took over 1 hour

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and then was able to swiftly grow the plot

hearty cradle
#

what was T2 ATL?

cyan dew
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when will the minting of blueprints start?

hoary forge
cyan dew
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and when is public beta?

lavish hawk
#

hello guys!!!! do you know when can we mint the Nfts with the blueprints?? do we have dates yet?? thanks

cyan dew
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@hoary forge

hoary forge
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The plan is Q4 this year.

lavish hawk
vagrant monolith
#

hi

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theres only 5 biodata we can scan and 15 blueprints. correct?

spare wadi
#

Yes

oblique solar
hoary forge
#

so you have 3 elements and 3 fuel.
fuel is the stuff that you need for the overworld. this is the stuff you can sell.
you need all elements and all fuel to upgrade your buildings. you can get them by farming them or convert them.
if you have all elements and all fuel on your land plot you don´t need to convert (cost more time) to upgrade your buildings.

red valley
#

🤔

hoary forge
#

if you lets say have a tier 1 with all elements and only 1 fuel then you need to convert the fuel to get some of the other fuels to upgrade your buildings

red valley
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So fuel I can sell in the overword or zero

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Or both

hoary forge
#

you sell the fuel to the Pool and you buy fuel from the pool to play overworld.

red valley
#

Hum

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Whats the land can I check

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Number or something

hoary forge
red valley
#

Ok let me see

red valley
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How it works

hoary forge
#

sure no problem.

heady spoke
#

When is the next final wipe of ILZ?

hoary forge
hoary salmon
#

anybody have access to friend.tech that they wouldnt mind sharing with a fellow ill?

hoary forge
hoary salmon
#

ok np sorry

digital arch
#

During Public Beta, will fuel be sellable, assuming probably not?

hoary forge
digital arch
hoary forge
clever comet
#

200 is the maximum building that we can build on land?or 200 is limited to alpha?

radiant sky
lyric hamlet
#

Is the project abandoned?

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No update in pins

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Been 14 months holding these lands 🫠

oak solstice
# lyric hamlet No update in pins

There have been plenty of updates in pins of this channel. Most of the team was taking a well earned break last week. There should be an update early next week.

digital arch
#

If you unlink your wallet and re-link it to the same Illuvium account, does your land get reset?

vivid cipher
fleet whale
#

When will the application be approved?

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Bro

spice crystal
lunar shell
#

what are you doing with the fuel during the beta? can it be kind of sold during the beta or just accumulate ad infinitum?

radiant sky
lunar shell
radiant sky
bitter phoenix
calm kestrel
#

Hi guys! i have not been really active in discord, has the Team ever discuss the posibility to reset / or partially at least the buldings when selling in the market??

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It would grant a lower path of fuel emisson, would benefit holders and make the Game longer and more customizable

bitter phoenix
calm kestrel
#

Fair play on every sale

bitter phoenix
bitter phoenix
radiant sky
radiant sky
bitter phoenix
radiant sky
lapis ingot
hoary forge
slate tide
#

season 1 to PB1 will the level, fuel, blueprint be reset too?

hoary forge
lapis ingot
#

Will minting blueprint via ZPT cost any element/fuel?

little moon
#

Do we have to upgrade ZPT to level 3 or no?

timber glacier
timber glacier
vivid cipher
hoary forge
lapis gulch
vivid cipher
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No. sILV2 bypasses fuel

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It’s a gift card for the things that fuel purchases.

lapis gulch
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I.e. T1 travel for 100 crypton or 0.1 sILV2.

hoary forge
#

oh now i get it. that token info is really wired

vivid cipher
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Soon it will need the FUELS to be in here. lol so many columns

hoary forge
#

maybe we need a new better info for zero, overworld

naive aspen
#

Just traded my Illuvs for my very first T2 LAND!!!!!

graceful siren
#

Hi all, I just upgraded to a new tablet. Linked my wallet on the new one and I just get “email address already in use” - doesn’t let me download the game. Any tips?

vivid cipher
#

Contact #❓❓〕support if needed.

No one legit will send you a DM or add you as a friend. Not me, not anyone.

icy thicket
hoary forge
icy thicket
hoary forge
vestal spear
naive aspen
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Guys is it possible to buy some silicon to other players?

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Or other resources?

tardy falcon
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Do we have a breakdown of how many biodata per illuvial will be available or what the success rate will be for each illuvial for OB?

naive aspen
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Because my land has not the resources for that

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I’ve got a T2 Land btw

timber sapphire
naive aspen
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Oh you’re the boss

timber sapphire
#

that will swap one of your resources to another

marsh frigate
#

You can build the marketplace to also trade resources

gleaming swallow
#

any idea when the wipe is going to come?

vivid cipher
charred bobcat
#

Will the announcement for the minting window be announced on all socials?

vivid cipher
hoary forge
#

Telegram and Reddit too

stoic iron
#

Can we already mint the BP?

vivid cipher
vivid cipher
naive aspen
#

I'm waiting to sell my Holo Synalph to get like 4 T1 Lands

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Or 2 T2 LANDs

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Or 1 T3 LAND

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But i think i'll only buy like 2 T1 and keep the rest for D1sks

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What do you think it's better guys?

timber glacier
naive aspen
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I'm looking to buy a plot for scanner first

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Like on a 1x3 island

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Then other ones here & there

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So if a Mega City wants to form i'm flipping them x2 or x3

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I already have a T2 LAND as now

timber glacier
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Well, for scanning I'd go T2 if there's a good layout with enough free space for scanners. Otherwise T1s, but they're a lot slower to build up for scanning. They do have a lot of open space though, so way easier to fit scanners.

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Of course, once you can send resources between plots, T1s might not be that slow to build up, so there's that to consider too.

stoic iron
red valley
radiant sky
#

you should be able to buy and sell from others, and transfer between your own plots.

vale dragon
heady gorge
#

what is needed to mint blueprints when the time comes?

timber glacier
limber cipher
#

hey guys do the efficiency affect passive generation or fuel?

inner mango
#

Whats a plan to keep Zero interesting?

Im nearing top tiers on most structures

Constant research and resource grinding or will we have further tiers and things to work towards?

radiant sky
reef jasper
#

whyyy

oak ruin
#

I expect the team to only launch illuvium zero officially (reset to start real fuel production) after megacities are fully functional.

radiant sky
fierce fern
#

Hey my dear friends!

#

I think i see something to pull some Dollars in the Bank and i am wondering if some guys are up to it.
Could work but not guaranted...
I am wondering why no big dude goes for it and trys to pull it off.

Cant do it alone and i am thinking if tehre are some Zero guys who wanna try it?

radiant sky
fierce fern
#

i think i am allowed to explain it here or would that be something what you cant do?

amber rune
#

hey how many illuviums can you scan on a scanner stage 1?

#

I have found 4 so far

#

sorry 5

#

is there anypoint after you have all of them? assuming that 5 is the limit for stage 1 ?

#

or shoudl i jst scan stage 2

radiant sky
subtle frost
#

Reset everything and start again from nothing. I guess that’s all we can do now

#

If we reset do we lose all our blueprints

timber glacier
marsh sage
marsh sage
marsh sage
radiant sky
storm umbra
#

good evening, I want to buy a land, can you recommend which land and with what crystals would be better to buy it, I want a land from category 1, the cheapest

#

?

tall crypt
storm umbra
tall crypt
tall crypt
radiant sky
lethal wyvernBOT
#
What are each type of fuel used for?

In the Illuvium Universe, there are three different types of fuel Hyperion, Solon, and Crypton. These fuels are used in the Illuvium ecosystem for various purposes, such as curing shards, crafting weapons and upgrades, and traveling to different regions. Fuel production is driven by Illuvium Zero

In Illuvium: Overworld

  • Hyperion is used to cure shards and capture Illuvials,
  • Solon is used to craft weapons, armor, and other upgrades,
  • Crypton is used to travel to different regions.

In Illuvium: Zero
Hyperion, Solon, and Crypton are commonly used in high-level buildings. These fuel types may be required in order to build or upgrade certain structures

tall crypt
# radiant sky They never had a date for a Next landsale, also megacities where never connected...

I say what is. It will start without megacities. And if the megacities have to be implemented, it will be linked to a new sale of land. Very few landowners have megacities, so I doubt they will be able to lobby the council. They are also very difficult to get. They haven't even bothered to get IMX to run a DECENTRALAND-style land pack marketplace where lands and states are sold. If I want to sell a megacity I can't do it in the official IMX market safely(simultaneously). When you see that, we'll talk about how megacities are useful. For now blah blah blah.

radiant sky
tall crypt
# radiant sky It's your assumption, but don't sell it as a fact 🙃

Everyone has understood that the date is an assumption. What is certain is that in a survey that was done a long time ago to the leaders of Illuvium is that during the launch of the alpha you could not enjoy the benefits of the megacities. However, we are in a beta phase where we are grateful to those who are playing to be able to test and calibrate the obtaining of resources and calibrate the economy of the game. During this test phase it was not possible to test the benefits of megacities. I remember that the benefits of the megacity are that the resources of the lands are shared between the plots, and that the lands inherit the properties of the land with the highest tier (minimum 3 or 4).

empty path
radiant sky
#

For Info about planned features of a megicity

#

What's not mentioned there... you should also be able to do t1 megacities.
There was never mentioned a Limit in Tiers to build one

marsh sage
# tall crypt They made it clear that it would not be ready. I think they will launch it with ...

The land sale timing feedback you shared here is not correct. We’ve just finished drafting the revised IIP incorporating the various elements from the fuel and land sale discussions and no one has a 1 year time frame in mind on any of the councils.

I agree that the timing I had last heard was some time after open beta but I don’t expect there would be any reason to tie it to future land sales. It should be released when the functionality is ready and has been tested for appropriate balance. Team should give feedback on this though to ensure the information is the latest.

radiant sky
#

Johnny the brave doesn't seem to See a need for a test pre open Beta Launch 😂

marsh sage
tall crypt
radiant sky
tall crypt
# tall crypt see You tube ref: f-F1OU22zoo

Megacities allow adjacent plots that make up a 2x2 or 3x3 square to be combined to form one larger plot.
The expected benefits of a mega-city are:
the ability to share landmark bonuses between plots,
the ability to share resources between plots with no transfer cost (in either time or resources)
the ability to share support buildings like the Engineering Lab resulting in increased available space.
Megacities are not currently available in Illuvium: Zero and a specific date for their implementation has not been announced.

empty path
#

Nvm, I'm not gonna bother with this guy again

atomic nexus
#

Whan is possible to withdraw blueprints?

radiant sky
#

AT the end of season 1

wicked horizon
#

Is there a benefit to surrounding converters with paths or no?

radiant sky
storm umbra
#

good evening, I bought a piece of land and started playing, if I advance in the game do we have any advantages when the game will be released officially?

next pebble
radiant sky
oak ruin
mild anvil
#

Is it just me or is illuvium zero just no fun, poorly designed game

wispy prism
little moon
heady acorn
#

Anyone has some tips to share to find blueprints quicker? I've got 6 singularity scanners of stage 2 and 3, and only this morning I finally found my 3rd biodata..

mild anvil
# wispy prism I think it depends on what kind of game you were expecting? It's still in its e...

Ya I get it's supposed to be a companion game but it still needs to be able to be fun on its own. Right now it's mainly resource grinding and building. I'm not looking for combat but I used to play other city builder and they just seemed to be at least a bit more of a game play loop and variety than that. In this you're kind of hamstrung to your plot resources and positioning. I know it's beta but I'd at least like some way the illuvials could be in a more engaging way in zero. Maybe even just roaming around your map or you can use them to aid certain building etc. Even the changing your mines to, partially full, half full, complete with graphics and not just the status circle. It just feel like an afterthought compared to the other games and just a time sink/farming(for resources) sink. I can't see myself playing this for any other reason but to grind for resources for the other games/money. I want it to be fun to play without those reasons

mild anvil
timber glacier
bitter phoenix
timber glacier
wispy prism
heady acorn
timber glacier
heady acorn
timber glacier
bitter phoenix
lethal valley
#

guys if i have 2 or more ZPTs does it gives any advantage than having only 1?

timber glacier
lethal valley
hexed lichen
#

How do I get access to the illuvium zero? I have land and I've played it earlier.

timber glacier
hexed lichen
terse locust
#

How can I play the game?

vivid cipher
terse locust
#

Where can I buy a Land NFT?

vivid cipher
#

It’s all on the illuvium website.

#

⤵️

lethal wyvernBOT
#
Immutable X - Layer 2

Illuvium utilizes Immutable X as its layer 2 solution, providing cost-effective transactions. This means that minting and trading Illuvials will be free of network gas fees, while only transferring funds between the Ethereum Mainnet and Immutable X will incur gas fees. By reducing the cost of transactions, players can maximize their potential gains.

fierce fern
#

My dream, my thought, my goal and my disbelief.

When i tell a friend about illuvium i never mentioned beyond, but always showed them the Land plots.

I am ashemed of us as comunuty that Land prices dropped so much.

My Mission now is to not let Tier 3 dropp under 1 ETH. I will sell my car my House 🏠 my ... before that happens.

I also think that we as a Community should step up and push Tier 3 back over 2 ETH

If this Game is that what we think it can be, it would be better for us to start with higher Land pricesAtlas_Rock

iron veldt
#

NFA

velvet osprey
#

any estimate on when we will be able to mint the BPs?

mortal smelt
#

can't buy more plots...need to make a plan to get more plots

gloomy sedge
#

Hello. minting period already started? I got all the 5 blueprints

true sequoia
#

no minting announced yet, and yes, expect land prices to continue to drop due to bear market and limited value to land for now...let us how that changes this fall

rotund reef
#

Any word if the level-up pop-ups are going away by the time Open Beta comes out?

pearl dagger
rotund reef
nocturne trail
vivid cipher
#

3 blueprints for each of the 5 biodata (different scanned illuvials)

amber rune
#

Im a bit a confused how it works - you have different levels of bio data? I.e. what is the benefit of upgrading the scanner, research labs, transcenders etc?

vivid cipher
#

But after public beta launch then there will be more available at higher levels

amber rune
#

ok got it! so I need to focus on getting 15 blueprints!

#

I already have 5 Biodata and all but 1 of the facts. So I should just build a heap of materials labs to crank out the blueprints 🙂

tulip perch
#

and 3 data banks

#

150% efficincy

#

my Ilast IZ misson is to get 2000 fuel and 100 mill each element before the wipe

#

on my t3

radiant sky
tulip perch
radiant sky
#

How many storage Buildings is that onnyour t3?

tulip perch
#

cilicon

#

for sure fraggy on the T4 wreck'd that already

radiant sky
#

Na, noone would build so many storage i guess 🙃

#

I think you will keep that world record 😂

tulip perch
#

Its standard requirments for shot loads of fuel ...I have 9 lands only play three as experiment atm

#

shit loads even

#

I can build 200 building if I want I max'd my nexus long time ago

heavy spire
#

hey there - has anyone rented or lent a land here?
Is there a way to rent? I read about Polemos - how does that work?

fierce fern
#

Saw it already and it makes me happy.

empty path
sly folio
#

So I've been checking every day but like I didn't miss the minting right?

gloomy sedge
nova epoch
heavy spire
#

Hey qq: hello

how do you verify you land and access the beta?

nova epoch
nova epoch
#

no need for verification of the land via collab.land

unborn pilot
#

Are there any good guides around in terms of the current meta for maximizing fuel? Like having tons of converters and what ratios to have them and placement etc?

timber glacier
unborn pilot
#

Ah I see thanks. As I'm learning about the game and playing I am starting to realize that maybe T4's are not as vastly superior to T1's as I initially thought since T1's can mass converters to generate passive fuel. I used to think one T4 would be the equivalent of like 45 T1's or so. I ended up focusing on getting T4. I've been playing almost every day on my T4 but still don't have a great grasp of things. Seems like you have a lot of experience in ILZ @timber glacier what do you think would be your rough estimation of fuel generation of a maxed out T1 vs T4 based on the current state of things?

unborn pilot
nova epoch
#

Cheers!

unborn pilot
#

So to clarify my understanding, T4's will have substantially more fuel from extractors, e.g. 9 x 90 fuel per day vs. 1 x 22.5 per day on a T1. However if a T1 spams a bunch of converters, they can potentially make up a significant part of that gap

nova epoch
#

credits to Spoon 😉

nova epoch
nova epoch
unborn pilot
# nova epoch "I used to think one T4 would be the equivalent of like 45 T1's or so" - are you...

Yeah I mean just based on pretty rough and quick calculations I've done based off of @radiant sky's graphic, assuming one could cram 15 converters at 150% boost (and actually less for a T4 since they have less open space/real estate):

T4
9 sites x 90 = 810
15 converters x 18 = 270
IF actively converting 15 x 30 = 450
Total = 1530 (maybe marginally boosted by landmark if it works well with given sites)

T1
1 site x 22.5 = 22.5
15 converters x 4.5 = 67.5
IF actively converting 15 x 3 = 45
Total = 135

In other words based on the current numbers, it seems a T4 performs barely performs above 10x the fuel production of a T1 given the use of mass converters. Possibly even less given that T4's have less real estate from the multitude of fuel/element sites compared to a T1.

Which if I'm honest is kind of disappointing as someone who primarily focused on T4 rather than amassing T1's, and kind of makes me want to just sell my land eventually. The initial Land Sale graphic showed a much more significant gap between T1's and T4's (with a pricing gap that seemed to reflect it), but I think the aspect of converters being used as a way of generating fuel really reduces the gap.

timber glacier
#

With the upcoming changes, this will probably change somewhat though. But I don't think there will be drastically different numbers

radiant sky
timber glacier
timber glacier
unborn pilot
#

Does that ratio make sense to you guys? Most people I've heard going for T4's have primarily gone for it for fuel production superiority (including myself honestly). T4's historically have been priced 30-40x more than T1's both in the sale and on the open market, but maybe that will change drastically if fuel generation ratio's favor T1.

I understand T1's may take longer to build out initially but when planning long term and maxed out production in both cases, but it seems like the whole passive fuel creation via converters wasn't really factored in in either pricing of lands or by the people buying them.

With these things in mind, it seems like the advantage in fuel generation might just go towards someone who has the technical know-how to bot T1 lands efficiently (since team has said they don't have a problem with botting paid lands), who amasses a large number of T1's which can easily outperform the equivalent number of T4's

radiant sky
#

But GG to the Guy who minted 200+ T1 Land in the Sale. Producing fuel was probably not what he intended, but i'm sure he's happy about that fact nonetheless 😂

rotund reef
#

Are you guys including the landmark in your calculations?

unborn pilot
# radiant sky No it doesn't. I'm in the same boat as you are 🙂 Could have used your voice... ...

Haha sorry, have been really busy IRL and barely finding time to play ILZ daily and still getting a grasp of things. Really just trying to stay practiced and in the know of how to manage my land as effectively as possible when we hit open beta. I guess I'm out of the loop in some of the discussions/debates around this particular matter.

@amber atlas Would you mind chiming in on this sometime?

Summarizing:
As lands have been played/analyzed, it seems fuel generation of a T4 is only 10x~15 (+/-) of a T1 at max production. The ability for a T1 to mass spam 15-20 converters for passive fuel generation somehow allows it to close the perceived 40x production gap significantly (which is also unexpected since they're called "converters"). Is this intended and planned to remain this way?

T4's may have the advantage in early progression, but in the long run for a game many plan to play for years and years, by the time we have mass adoption that advantage might be lost/insignificant.

T4 owners naturally make up the minority of voices, but T4 owners still paid significantly more based on what info was given at the time; the land sale seemed to advertise T4's at 40x the value of T1's, both in pricing and in data points for fuel sites, production, etc.. Didn't seem like there was much/any clarity around the significance of converters at that time either. With current state of things, seems like whoever mass farms T1's will heavily outperform others in fuel generation (e.g. via botting, which hasn't been discouraged afaik)

timber glacier
unborn pilot
#

I think it's closer to 10x without advantages from landmark, and only slightly higher if you have a combo that benefits from the landmark. I've also seen plenty of T4's that have a useless landmark (doesn't match the sites)

gentle grove
rotund reef
# timber glacier I didn't last time I ran any numbers, since all lands come with different number...

Yeah, I think the landmarks do matter, it's not just a pure volume game with T4s, so make sure that's in there too.

The only other argument I would make on the opposite side (and I agree with your guys' concerns with the T4s) is how much time out of somebody's day would it take a T1 spammer to accumulate as much as a guy with one T4 plot? I know it's just a few keystrokes, but it would add up, especially if they needed to do other things on the land.

gentle grove
rotund reef
#

Which would cut into profits. A problem a T4 holder would not have, hypothetically.

gentle grove
unborn pilot
# rotund reef Yeah, I think the landmarks do matter, it's not just a pure volume game with T4s...

Yeah, time commitment is definitely a factor, but when you start involving real money to be earned people will find ways to mass produce one way or another, either via bots or farming out labor to third world countries, etc. Like how nowadays people have come up with really sophisticated airdrop farming bots, because there's money to be made.

The only thing that would directly prevent that are the inherent value differences between different tiers, e.g. fuel production is capped at 2-3% for a T1 vs. a T4. But if you can generate 4x the amount of fuel of the equivalent value of T4's using mass T1's, I think people will find a way to automate or fill the labor gap

rotund reef
#

I hope the devs do their best to eliminate botting, but I know what you mean. But do factor in the landmark, that' s one heck of a multiplier.

unborn pilot
# rotund reef I hope the devs do their best to eliminate botting, but I know what you mean. B...

Yeah.. I mean if things stay this way I'd be inclined to sell my T4 land to start a T1 land farming operation lol. But I really don't feel like that's the heart/spirit behind what was intended for T4's.

In terms of landmark, yes it matters but it doesn't seem to be that significant to me? Correct me if I'm misunderstanding, but you get like a 16.67% boost (175% max efficiency vs. 150%) to any matching fuel sites plus converters but only for one specific fuel type. On average out of 9 random sites, this comes to like a 5.6% increase in fuel production or something. Also some T4 lands have zero advantages from landmarks since they don't have any matching sites (I minted one of these, feelsbad)

rotund reef
#

I think it's added onto the efficiency you already have on there, but I'm not sure. Either way, my main point is, don't sell until you have all the correct answers, and you know it's going to stay that way forever. That's an important, and potentially very significant purchase depending on how the game does.

#

I think a lot of people sold their T1s thinking it wasn't going to be worth their time, when they actually have no idea how it's really going to play out once we're live.

unborn pilot
rotund reef
#

In the meantime, I'm looking heavy into these cheap T1s. I wish I could look into the future and know if these skins are going to sell for anything. I'm already pot-committed as it is.

unborn pilot
#

In general, to @radiant sky's point, it makes sense that voices of T1 owners would naturally drown out those of T4 owners, given that the supply of T1 lands is like 14x~ greater than the supply of T4 lands. But I don't think the number of voices speaking out should be the main factor in this case, since T4 owners would always be outnumbered (though decisions governance would make more sense). The fact is they made purchases at a certain price-performance ratio based on data points and pricing given at the time, and those data points seem to have changed drastically at some point.

unborn pilot
unborn pilot
#

Just kind of digging up old conversations around this. I thought I had some discussions with @amber atlas related to this prior to land sale, but can't seem to find them but did find this comment/string.

I do think from a game balancing perspective, 10x~12x higher vs. 40x~ higher is "vastly different" at this stage. Again team might already be addressing this but just want to understand what they are intending. Seems like mass converter spamming is what's creating the main point of contention. Have people discussed/explored the possibility of limiting the amount of converters you can have? Wouldn't this allow T1's to still develop quickly in early game while balancing end-game fuel production more appropriately?

#

If fuel generation is inherently limited by the # of sites for each given fuel type, then doesn't it make sense to also limit the number of converters that can add to the raw generation of each fuel type? Even though "converters" adding to raw fuel generation is a little unexpected to begin with

radiant sky
#

Landmark as it is right now is not really a Heck of a multiplier.
What it basically dies ist increasing Max efficiency of a certain fuel/Element up to 175%.
However, to get the 175% you need to add 2-3 powerstations which are 8-12 squares in Order to even Profit of the landmark.if you are lucky it's 8-12 for 2 converter, but in average i would say it's more Like 8-12aquares /1.5 converter, from what i've seen.

If it comes to timeinvestement, lets be honest here... you can get a Guy for 5 bucks a Day farming 50-100 plots... not really a Big investement most likely.

bitter phoenix
unborn pilot
bitter phoenix
unborn pilot
bitter phoenix
#

I just got the last blueprint. I’m so proud of myself. 120 blueprints in about 5 weeks start to finish

unborn pilot
#

Nice congrats!

bitter phoenix
radiant sky
bitter phoenix
dire pier
#

Dev's dgaf and have made their opinion known. Whales harvested, gg

#

But there is a decent post spoon made and i followed up on that i will link when i find it

unborn pilot
#

Idk I've been a little out of the loop but had a lot of discussions with @amber atlas long time ago.. Looks like he's typing and I'm interested to get some perspective on the intended design for the future. Especially since it's still in Alpha. I haven't really been able to find any definitive opinions from devs but maybe I suck at searching.

dire pier
#

Scroll a bit if the first post drags

dire pier
unborn pilot
#

Like I get the intent of converters allowing T1 players to advance more quickly, but it doesn't make sense for converters to allow T1's to more than quadruple their end-game fuel generation. So capping converters makes sense to me unless there's some reason not to do that. It would let early gameplay advance but cap end-game fuel generation to more reasonable ratios.

#

Especially when they're called "converters"

#

Idk, I wanna give the benefit of the doubt especially since Johnny said prior to the land sale "T4 staritng price was 40x higher, the value produced should be roughly 40x higher too, if it is vastly different from that we will adjust"

dire pier
#

Link that if you can find it

unborn pilot
#

I did above

amber atlas
#

@unborn pilot @radiant sky

Taking the ratio between starting prices and assuming that meant Fuel production would follow that ratio is an (incorrect) assumption. Some of the other factors are resource production, speed/complexity of development, potential effects of future features, effects of landmarks on megacities, and scarcity/rarity. These factors were discussed over and over again before and during the sale!

That said:

  1. The balance is definitely not final, there won't be huge changes in these basic behaviors, but I would expect converters efficiency stats to be a harder to max in the final balance, probably expressed through a larger range of effect between similar types of converters. I also expect, as discussed here a few weeks ago, that we will boost landmark bonuses a little.

  2. You are looking at Fuel production in a microcosm. Its not as simple as that, for example new features take space (i.e. you have to build more structures). They will have efficiency effects which could include negative conversion effects. So as we add more stuff, you have to sacrifice more and more converters to take advantage of those features.

  3. The cost of slow build and reduced flexibility should not be overlooked. This is not just a one off when you first max out, but also every time large upgrades/features come in. Reconfiguring your plot is much faster on higher tiers, due to both storage bonuses and the overall availability of resources. i.e. an upgrade on a T1 might mean selling several converters, building up a bunch of storage so you have enough to cover new building upgrade costs, before eventually selling the storage and building back up the converters.

  4. The ratios in your numbers means the calculations are very sentivie to anything that costs Fuel. For example lets say we introduced a Fuel sink (a feature that cost Fuel in return for a reward) that at maximum level costs 30 Fuel per day. This one feature, using your numbers, moves the ratio from ~10:1 to approximately ~14:1.

So, in summary:

  • I expect balance at Open beta to be a little more favourable to T4, but not significantly so. Maybe more like 15x.

  • Over time these differences might become more accentuated, as T1s need to make choices about specializing in specific features vs higher tiers being able to continue to produce max Fuel whilst also taking advantage of new features.

  • I do think its a reasonable balance goal to aim for relative tier values (on the market) to stay similar to what they were at time of sale.

  • In the end if you disagree you can craft your own ICCP and propose your own targets, gather support, and bring it to the council. I'd suggest that its better to do that after release so we can see how it plays out before making major changes.

  • @spring mist + @grizzled jay + @bitter glade

amber atlas
#

(Also that sounds very preachy its not meant to, there's a lot of value in the calculations and thought you guys are putting in)

dire pier
#

I'd be satisfied with you saying that prices should reflect in game value, and if not, mechanics would be adjusted. I completely understand that 40x t4 vs t1 prod is absurd considering all the other benefits a t4 gets

amber atlas
unborn pilot
# amber atlas <@328375939455254529> <@483379436901761025> Taking the ratio between starting ...

Thanks for the response Johnny, appreciate the perspective. I understand it can be addressed further after the game comes out, but maybe a couple quick clarifications if possible..

If it is an incorrect assumption that Fuel production would follow starting prices, why did you state prior to the land sale that T4’s should produce roughly 40x higher, and it would be adjusted if it is vastly different? Sorry I’m really not trying to offend, I just want to understand, because it doesn't sound like "adjusting" in any significant way is the intention anymore. As someone who stayed up almost the entire 3 days during the land sale, I know for a fact a ton of people buying T4's were doing it under exactly that assumption, the only data points available at the time, and a lot of what was being implied. Especially since the game was not playable at all then. That's also reflected in the fact that average sale price of T4's were 33x~ of what people paid for T1's. To my knowledge there was hardly any info at all about the impact converters would have on overall fuel generation. Even the fact that a building called a “converter” can ultimately boost a T1’s end-game fuel production by several orders of magnitude without any kind of cap is a bit of a curve ball. Shouldn't the bulk of one's resource generation in the end-game come from upgraded buildings meant to extract those resources (e.g. extractors), not a structure meant to convert one resource type to another?

Specifically, the current state seems to allow a T1 to generate 22.5 fuel / 24hr from an end-game fuel extractor, but when augmented by uncapped converters that number goes up by like 112.5 (like a 500% increase). We understand that T1's take longer to progress but whether it's weeks or months a diligent land owner will eventually reach end-game with their land (and it will probably take a few months to get mass adoption anyway).

amber atlas
#

value is not fuel

#

As a silly example if T4 produced 40x Fuel, but T1 produced 1000 BPs a year vs T4 producing 1 I assume you wouldn't be happy!

#

also pretty sure that was said far after the sale

#

During the sale simple scarcity/rarity was a major factor in the pricing, as it was in a time when NFT market was booming (noting that the overall crypto market was starting to turn downwards)

#

Also you misunderstand converters, they are capped in time like everything else. i.e. There is a max production per unit of time.

unborn pilot
#

I should clarify I agree with @dire pier in that I don’t expect T4’s to generate 40x the fuel of a T1. Even 20-30x seems acceptable, but 10-15x is hard to stomach, especially when it seems like most people bought T4’s in pursuit of greater fuel generation (since it's the land that has the landmark that boosts fuel production). In fact it seems less practical to use T4's to farm blueprints given that they’re so much more cluttered than T1’s from all the sites

amber atlas
#

So we have you arguing vehemently that T4s are no good and T1s are better value, on the other side we have people arguing that T1s are no good and should be made more like higher tiers (a lot more of them actually).

#

So maybe the reality is there are many factors that make up value, and although we don't know if we have got it right, maybe seeing how it plays out (with some minor tweaks) is a good starting point.

unborn pilot
#

But in a game where the perceived objective is to generate fuel for the Overworld, I would correlate fuel pretty closely with value. That's also what was primarily led with in the land sale graphic, X sites, X production boost, etc., and that was like all the community needed to make their decisions on what to buy

#

Also T4 owners are the minority so there will always be more voices advocating for T1 I think

#

Even if T4 owners paid way more and made decisions to buy into the minority

amber atlas
#

I've already explained why the simple raw Fuel production numbers are not the the only factor, even if you exlcude things like Blueprints which add value in other ways. Not that we should exclude them.

unborn pilot
#

Yes there are blueprints and such, but the whole proposition in a T4 with more sites, production boost, and landmarks for boosting fuel makes one think it's like specialized for fuel.

#

So for a T1 to be able to spam their land with converters that gives them like a 500% boost to fuel production is just surprising

lyric hamlet
#

I disagree with the release date of ilv zero? Anything we can do about that?

rotund reef
amber atlas
#

Again, you can make a rationale sounding argument in both directions. And I've already said we do want to tweak a little, but changes can very easily become become very punishing to T1 players.
I'm happy with the ~ 15x target, as I expect all of the other factors will offset that giving us a final value in the 30-40x range.
And if they don't we can adjust. Its a lot easier to adjust by giving people something more rather than by taking something away.

unborn pilot
amber atlas
#

15x raw Fuel production.

#

You personally value raw Fuel production. So you can make a very rationale argument for boosting raw production. But for others speed of development might be a major factor/the short term hit of slow production speed might be a major factor. Blueprints might be a major factor. The impact on megacities might be a major factor.

#

In a bear market, scarcity could mean more than all of them combined.

unborn pilot
#

Yeah.. I'd be curious to poll T4 owners to see how many of them bought with raw fuel production in mind haha. Anyways, thoughts for another time perhaps..

amber atlas
#

Sure, I'm not saying I'm right, but I have to look at all the factors and the views of all the holders. Its a balancing act, and I think the balance is looking okay right now. But maybe its not and we will update.

unborn pilot
#

From my perspective there is hardly anything else that is true "value" differentiation in T4 v T1 other than fuel production, and I'd thought others buying T4's mostly felt the same but could be wrong. Time/effort can always eventually bridge the early progression gap, and T1's seem to be more favorable for farming blueprints (again could be wrong)

amber atlas
#

I do think an ICCP closer to release date with some of these key game balance goal targets is important.

unborn pilot
#

Yeah, I get what you're saying. I appreciate the efforts and input, thanks

dire pier
# amber atlas So we have you arguing vehemently that T4s are no good and T1s are better value,...

This is the attitude that kills future spending. Obviously there are more ppl arguing for t1's.. more people own t1's. Greed fks everything and even the most helpful ppl here (lana) put out shit/miscalculated data on purpose to push their agenda, then claim oops i didnt mean to multiply by 10 my mistake. Thats ridiculous, but expected. DAO's really make little sense. How can you design a game based on the loud majority of greed driven holders who have no clue about balance etc. Listen to the majority is fine but i'll be here telling everyone how i spent 200k on land and megacities and got fk'd in the ass by dev's who say one thing and do another

amber atlas
#

"I do think an ICCP closer to release date with some of these key game balance goal targets is important."

#

its not that this can't ever be changed, but the council isn't going to change something on a whim

#

if there is a strong sentiment that something is wrong then change will come

dire pier
#

Not really when the ICCP process favors the majority and there are only 3 of us still around who care about our t4's

amber atlas
#

(I'm also looking at proposing an IIP for IIP/ICCP that are more 'sticky' than the norm, requiring multiple council epochs to vote to change them)

amber atlas
dire pier
#

Me and spoon have been the only ppl arguing for t4s for months and we both gave up since we arent mentally ill

amber atlas
#

maybe the other holders are satisfied?

dire pier
#

Uh huh

#

They paid 40x.. many far more than that, and are getting 10x of value.. no one would be satisfied with that. They all checked out long ago

unborn pilot
#

Lol idk I sure wouldn't be satisfied if things stayed this way 😂 Sorry I've been away a bit lately so haven't been as engaged/in the loop

dire pier
#

You know how many ppl are playing their t4s actively

unborn pilot
#

I think most T4 owners aren't aware of the extent in which you can min/max a T1

amber atlas
#

I'll say it one last time, just because you choose to ignore the other valuable things about T4, it doesn't mean they don't exist.

dire pier
#

You're the only antagonizing us. Go back and read everything you said after the long post, you are saying majority wins and there is no need to balance based on price if t4 wont speak up and t1 will

#

I dont care not letting myself get worked up about this again but appreciate your time and honesty

amber atlas
#

That is not what I said. I said there are a multitude of voices and factors that all need to be considered. And just becasue YOU and 2 other people are unhappy with something it doesn't mean we make a dramatic change.

dire pier
#

Exactly, which is why something that is objectively fucked wont get changed.

amber atlas
#

There is always that chance that the council elected by the ILV holders vote a certian away that impacts you. There is ltierally nothing I can do about that.

#

(Other than the IIP I'm looking to propsoe to make certain decisions more sticky)

unborn pilot
#

Just curious on that note, was there any vote to begin with that determined the beginning raw value goals of 10-15x for T4 vs. T1? I guess what confuses me is like the land sale info very clearly implies a specific fuel production value, and we come to find the team had a different starting value in mind that's way different from that

amber atlas
#

So if your argument is this is a DAO and they can change stuff, then Yes, I agree, that is a risk. All I can say is that the risk existed before your purchase.

rotund reef
#

I don't see any resolution coming right here right now. The best thing you can do is air out your grievances, make sure the right people hear them, and then wait and see how it plays out once the game releases. Then see if there are still inconsistencies, and see if the team changes them.
I'm all the way in the Blueprints camp, and I was not satisfied at all with the things I was led to believe during the dutch auction, and how nobody took ownership of it, and how some mods told me it was my fault for believing it. BUT, I have faith it will get figured out soon after we go live. It's still super early. If it doesn't, people will dump. Simple cause/effect.

amber atlas
#

If your argument is 10:1 raw Fuel producion is too low of a ratio for T4:T1, I agree. Which is why I'm suggesting a target of around 15:1.

#

If your argument is that raw Fuel production stats are the only thing that make up value, then I strongly disagree for all the reasons I noted.

unborn pilot
#

But like I think that the info graphic and land sale basically implied a 27:1+ fuel production value (9 sites vs 1, 300% boost, AND fuel landmark). That's where the issue lies is how we go from 27-30+ to 15:1

amber atlas
#

If your argument is that 15:1 + these differences isn't enough to make T4 around 30-40x more valuable.... you might be right. But I think its close enough to wait and see, particularly because boosting is a lot easier to do than reducing.

unborn pilot
#

Literally everyone I know was making decisions based on fuel production, and I know quite a few people with T4's (who simply don't know these nuances yet) - AFAIK

dire pier
#

My argument is that you should take ownership of your comments prior to landsale. If you advertise 40x value, explicitly say that you will balance lands according to prices, then come back here and say lol you believed me, sorry about that, but look at everyone i didnt fk over.. i mean.. seriously..

gentle grove
#

Plus t4 don't have to dedicate the time that a person with the t1 have to and time is money

amber atlas
#

Around the time of sale, there were many conversations about value, and scarcity/rarity was a major part of them.

dire pier
#

15:1 is fine with me

amber atlas
#

Not to mention game designs change, community ideas change. There's nothing I can do about that other than argue for what I think is correct.

#

I try to say very regularly that "this is an idea", "this can be overruled by IIP", "this is a proposal", etc, etc.

#

In the end I'm pushing for a game balancing goal of the market value of t4:t1 should aim to reflect the initial investment ratio (at least for some period of time... I think having this as an ongoing long term goal with constant changes to achieve this is probably not ideal... and if things blow up would majorly hurt T4 owners)

gentle grove
#

If they don't want their t4 they can always just give it to me lol

amber atlas
#

If you don't think this is fair then see original message (raise your own ICCP).

#

Alright I'm out. Final words, I (and the team) are trying very hard to balance all these factors and ensure everyone comes out feeling like they have the value they deserve. Keep voicing your thoughts, if you don't voice them then we wont know about them. In the end having a great game, and a great Illuvium ecosystem, will make all lands highly desirable.

blazing ferry
#

Regardless of what people own, I think we share the same goal. Once the game is released we will see how secondary markets react. T4 prices plummeting compared to others would be bad for everyone.

As someone who plays 15 plots, I can tell you having a single plot replace that fuel output in a 15:1 scenario would be worth far more than the base value of those 15 for the time and effort it would save, not to mention opportunity to boost lower tier land output via mega city.

rotund reef
#

Yeah, time is a real thing, especially when you'll be doing this daily. Most of us don't have infinite time in our day.

placid finch
#

hi guys coming back after a long time

#

whats zero timeline

pearl dagger
placid finch
#

ok

#

thank you

lunar shell
#

tl:dr: T4 owners going to be nerfed. Started being x40 times more expensive than t1 during the sale (due to proportional production) to end up only x14 time more productive when the game launches.

#

People forget that Zero apart from a building game is a pvp game too. You have to beat other land owners to be more efficient and produce more fuel/blueprints.

lunar shell
bitter phoenix
lunar shell
bitter phoenix
timber glacier
harsh burrow
#

Hello guys
It has been months I haven't played Illuvium 0
Can we now play for real with our land and generate blueprints ?

#

I mean in a real marketplace

timber glacier
pearl marten
#

Hey guys just dropping my 2 cents here as a land holder also (for the record I own a few plots – not T1s and not T4s):

1. Personally I think converters overcomplicates things in terms of balancing and provide the opportunity of botting/‘fuel farms’. I don't like seeing 'strategies' that take advantage of a system and that’s how it feels when I see plots full of converters and power stations – it just kills the spirit of the game and what land should be imo. Land should be carefully planned, each square of land precious – I either place a path to enhance production time or place another building etc
a. as a fix I would remove the converter building from the game and make conversion like a marketplace feature where you can turn on/off automated conversion of fuel/element for a 1:1 ratio in X amount of time
b. or converters shouldn’t be able to passively produce fuel and only convert at a 1:1 ratio - fuel/element sites should be the most important thing when it comes to production (as I also understood at the time of the land sale)

2. The same thing goes for scanners and ‘blueprint farms’ – imo placing 5-10+ scanners clumped together should drop their efficiency to 0% and not 50% - this again feels like taking advantage of the system and defeats the joy of getting some biodata every now and then using normal carefully planned/placed scanners.

I’m not saying people shouldn't be allowed to build their plot as they wish but it shouldn’t be in a way that provides advantages or make an X Tier plot outproduce the next tier.
This way land would gain value and people will realize more easily the ‘hidden gem’ in each plot – rare balanced plots will be very sought after, plots with space for scanners, proper element distribution vs fuel (ex: 3 Crypton sites without any Carbon on the plot) etc
@amber atlas @unborn pilot @timber glacier @radiant sky - sorry if i left out other people that were part of the debate

harsh burrow
timber glacier
amber atlas
# pearl marten Hey guys just dropping my 2 cents here as a land holder also (for the record I o...

For both of these in Open Beta there will be a more marked (negative) effect of 'clumped together stuff'. The scanner case was discussed quite thoroughly a while back(I think it was pinned, not sure).

The primary purpose of converters originally was to be passive generators. But I totally disagree that they are gainst the spirit of the game. They require more careful placement than sites (which literally can't be placed), kind of the opposite of what you are saying.

You are supposed to be building an industrial complex so lots of power stations and converters in specific optimal patterns is very much in line with this 'feel'.

I would like this to be a little more challenging (so there is more 'micro game'), and some power station and path changes along with the increased negative effects will hopefully move us a little closer to that ideal.


I think one thing that needs to be considered is this is the very first cut, where there is only a limited number of structures, as more structures and features come in there's going to be a lot more interesting decisions about how to set up your land.

#

( + @grizzled jay + @spring mist )

#

Also:
"This way land would gain value and people will realize more easily the ‘hidden gem’ in each plot – rare balanced plots will be very sought after, plots with space for scanners, proper element distribution vs fuel (ex: 3 Crypton sites without any Carbon on the plot) etc" ->

This is a great point and let me be very clear this kind of differentation (based on direction rather than value) is absolutely the intent, it does exist in a limited fashion right now if you delve in to the details (less markedly on lower tiers where there is a lot of space). But this is an angle I would definitely like to push further as we introduce new stuff.

But we really need more stuff to be able to drive this home. Currently there is only Fuel focused, Blueprint focussed (and maybe aesthetic focussed once you have access to all Illuvials and we start allowing people to show off trophies from Arena 😉 ).

pearl marten
timber glacier
# pearl marten Hey guys just dropping my 2 cents here as a land holder also (for the record I o...

Just to elaborate on the first point (@amber atlas correct me if I'm wrong here), in the beta the converter passive timers will be affected by the efficiency of the building. Meaning at 50% it will take twice as long for passive production. This on it's own might push towards placing buildings more efficiently as opposed to just filling your plot with as many converters as possible.
There's also some changes planned for power stations, so the beta will be quite different from the current version.

amber atlas
#

I think the main problem comes back to variety. There's currently only a few ways to set up a plot to be optimal (one for blueprints, one for Fuel, and I guess theoretically a continuum between... but probably better to just say mixed).

#

But focus now is get the current state (with the tweaks and minor system updates) done. Get it out. Then we can start to think about how to make some new exciting features.

pearl marten
amber atlas
#

We are totally aligned here, its really just about current focus (release) vs future plans (expand).

amber atlas
spring mist
#

(on that note, I am preparing a weekly (two weeks to be fair) tech update, things have been a bit crazy and I haven't had the time to focus on writing all of this down)

spring mist
amber atlas
#

Just to be clear Julien and Dmitriy own the day to day decisions about IZ now 🙂

timber glacier
#

I must be misremembering then
But output is already affected, that's why I'm sure I've seen the timers being mentioned as a change

amber atlas
#

There were some specific timer cases that felt a bit weird due to rounding issues maybe thats the confusion.

#

In the end a timer change is the same as a value change. Rounding erros aside producing 10 Fuel in 1 hour is very very similar to producing 20 Fuel in 2 hours.

#

So there's really no need to change the timer based on efficiency, you would just make the efficiency affect on value more marked.

#

Anyway I need to head off, ciao folks!

radiant sky
timber glacier
#

I might be confusing it with the idea of add-ons, where you could influence the speed and output of production buildings

spring mist
#

(got the time to write the tech update, syncing with our social media team for twitter/x reasons, so expect it later today here)

#

(was expecting it to be short but it's actually a fairly big chungus of an update)

#

(look at me hyping stuff)

radiant sky
# amber atlas <@328375939455254529> <@483379436901761025> Taking the ratio between starting ...

Always a nice back read when you are talking about the bigger picture 🙂
Aprecciate you taking time... again... for concerns of Illuviums Landlords if it comes to value ratios between the tiers.

I totally agree with fuel output not equal to total value and that other stuff adds value aswell.
i agree time is a factor if it comes to new large upgrades/features.

i don't feel megacities should taken place into that calculation due to the fact that people paid most likely a premium on those plots and will in future pay even a way bigger premium
iccp 13, which is now at the stage of council voting, will make it pretty much impossible to snipe MC's in a big landsale with different wallets. They now have to go over secondary market.
As an example they guy who sniped my t1, because his click was unluckily faster, want's 18 eth for a t1. Sure some will get lucky and don't have to pay such a premium, but others will be even unluckier and have to deal with a guy who wants 20, 30 eth.
So mc's will get that scarce or that expensive, they shouldn't have a massive weight in balancing value ratios imo.

Blueprints is not really possible, at least for me, to estimate their value.
I don't know how in pvp it will look like, but i guess ranger and mozart won't be much more in focus, so the value will probably be low until there is another pvp element where ranger and mozart get more attention.
(I can totally see the battleboard skins out of IB skyrocketing, since they have scarcity and probably a small pool of holders)

Possible future features also shouldn't count into the calculation, except they are just arround the corner.
Because they are not implemented now, and no one knows when they come... and if they come, you still can balance stuff with a patch when you guys bring them into the game.

So for my POV its just BP + Fuel + Building time which should get a weight in value ratios for open beta launch.
And I just feel that fuel gets a too low weight in those calculations.

heavy spire
#

Any land owners looking to lend out their lands?

radiant sky
heavy spire
radiant sky
#

but the ones being lend out, probably yes... since there are a ton of wallets holding just a couple of lands which probably are being paid by their owners themself

nova epoch
#

time to buy some cheap T4s squadM

heavy spire
radiant sky
#

For wallets with 2 Land probably not really, they bought for themself to ejoy the gameplay and to pay for their ow Runs.

#

But idk, maybe there are some

heavy spire
#

hm ok

#

and the only way to lend would be to use this account sharing system that the guilds and polemos use?

#

there is no rental platform or anything at the moment right?

radiant sky
heavy spire
nova epoch
heavy spire
radiant sky
nova epoch
heavy spire
nova epoch
#

yes, because more people would play + more transactions would be made

radiant sky
#

Like sleqh said, more people playing whales Make more transactions, people get addicted and Start Building their own Decks... etc.

heavy spire
#

Do Illuvials have utility today tho? Can you play?

radiant sky
# heavy spire interesting

Keep in mind, thats just my opinion.
You can play in Beta now for testing purposes, but there will be a Progress wipe, so everybody starts at 0 when open Beta launches.

red valley
#

How many land tiers of each is available?

radiant sky
#

T5 not Sold yet

red valley
red valley
radiant sky
red valley
radiant sky
red valley
#

So it's for super special discounted prices

#

Sheshhh

#

After all this time I decided to join in the right time

#

Lfg

nova epoch
languid flint
#

Hello
Sorry to bother, long time I did not checked the server.
Is there anything new for Illuvium 0 ? I grabbed all the Blueprints some weeks ago.
I don't see any announcement on when will be the end of testing phase.
Any news I missed or to come ?
Thanks a lot

radiant sky
oblique basin
#

Hey been a while since i interacted here, was just wondering is this a good time to sell land, a T2 plot, for a few months the price just been going down

rotund reef
languid flint
radiant sky
radiant sky
rotund reef
#

And then when do we execute on the transducer? Now, or when we're told?

vivid cipher
spring mist
#

Illuvium Zero Tech Update [08/1407 - 08/25]

Hello everyone, let's go for a game and tech update!

First of all, my apologies for missing out last week, I was off and didn't get the opportunity to write all of our work down. That also means we've been moving a lot on features for the beta:

  • we're introducing a whole new layer of gameplay regarding plants, with stages to make them grow and offer more rewards for the patience. This also includes a new building called the Podarium that will bring in functionality with Morphopods. Theodor has been working hard on introducing this to the beta, and while it's still in progress, the goal is to not consider these plants as solely obstacles. I won't be revealing all of these features today but get your farmer hats is what I can say.
  • talking about goals, we're introducing quite a few quality of life features, like the "Go" feature that Matt has been implementing in the last two weeks: don't know what you need to do to accomplish a specific goal? Fret not as now you can get clear indications of what gameplay features are involved, with UI redirection! This is part of a bigger task to ease early game for new and returning players alike, that will end up in a true tutorial. This is something that we've been hiding in plain sight via main goals, but it needs a better form and more QoL. Tutorials are actually hard to make right, so this is still very WIP.
  • backend is moving faster and faster as Igor integrates more APIs to secure our server authority architecture. At the moment we're focusing on the structure aspect, making it as fluid as possible for the players. We're also working closely on activities, and the backend side team is growing to allow us to ship more efficiently for our beta target. I'm assisting him with client integration and learning the ways of the fullstack dev, we're all in this together!
  • another subject that I've been working on has been Play Store publishing for Android. The biggest challenge we are facing with the alpha is application size, but this is something we took into account months ago while starting development on the beta client. What this means for you is that initial download of the game is going to be way lighter, and only the required resources will be downloaded on demand to your device. As previously stated, the overall size with all assets has been greatly reduced, that should greatly help with players on low speed connection.
  • the follow-up to this Play Store app is builders and in app purchases: we are changing how credits are rewarded, and how builders are obtained from our original vision. Overall you can expect it to be simpler to posess multiple builders on your plot, which will considerably speed up construction activities. Of course other platforms will also have these features, but the form is still being worked on.

Like previous weeks, these two weeks have been very tech focused, so there's not much visual leak to go by unfortunately. I still hope the gameplay leaks are good news as we make the game deeper and richer, with more interesting strategies.

Thank you everyone for your patience as we continue beta development 🙏

slate merlin
pearl marten
worthy panther
lofty forum
#

i am new here and a new land holder, what are these blueprints i keep hearing about and how do i obtain them?

blazing ferry
lofty forum
maiden wasp
#

Any word on when minting for blueprints will begin?

radiant sky
maiden wasp
viral star
#

okay goated feature to help ngu

Have the ability to auto-convert eth earned from IZ into ILV

#

and stake it too 👀

high sleet
bold field
#

Hello everyone

lofty forum
#

heyyyy

lofty forum
#

just sniped 15 disk, wish me luck

hoary forge
lofty forum
#

mmk

tall crypt
obtuse violet
#

Hi there. Will someone remind me where I can see my land on illuvidex?

hoary forge
pallid slate
tall crypt
tall crypt
shrewd flax
#

Are the blueprints already mintable?

vivid cipher
red valley
#

where can i buy land only on illuvidex ?

timber glacier
#

Illuvidex has the lowest fees though

heady spoke
#

When can we expect the next wipe on ILZ?

heady spoke
dry mango
atomic nexus
#

is it already possible to mint blueprints?

radiant sky
unborn pilot
#

Shouldn't power stations only apply during accrual of resources not upon collection? So you can't just move them around and have 3 power stations for your entire plot. I believe it already works that way for passive resource generation just not active collection right?

radiant sky
unborn pilot
#

Yeah that's what I'm talking about. Like shouldn't it be fixed even for active conversion or mining/extracting etc?

#

Seems to create lots of loopholes

radiant sky
#

Yea, most likely going to change

pearl dagger
mortal smelt
#

Need…more…land….

hollow shoal
#

Everyday man

#

Everyday

timber glacier
marble lintel
#

anyone one know what the zero point transducer is for?

empty path
red valley
#

Lol

pure fable
#

somehow the nexus can be only 5 tiles away from a scanner without reducing its efficiency, is that intended?

rotund reef
vivid cipher
radiant sky
#

haha lol... just checked... 1 side is buggy

timber glacier
#

nice, finding those late season bugs

twilit path
#

If you have 0.45 eth. Would you get a Land T2 floor or 17.45 ILV (stake)?

mortal smelt
#

depends if you want to play with your investment or just sit on it

twilit path
#

If I want to just sit on it.. so would say get the ILV staked?

woven kestrel
#

Hey just wanted to double check, the blueprints in alpha for ilv zero are 100% exclusive to only the duration of alpha right? @amber atlas @spring mist

low quiver
amber atlas
#

No they aren't. They were intended as a small bonus for helping us test and making them exclusive has some run on effects (for example getting a stage II item requires you get the stage I item... so this would rule out the whole tree of each item for non-Alpha players). That said I know some council members were talking of doing something to make things a little more rewarding. Nothing has been proposed yet but stay tuned.

bitter phoenix
amber atlas
#

No strong opinion, I'd like to do things a bit more tied to the game, rather than somewhat arbitrary rewards. I can't comment on effrot for art team. Dev tam effort would be minimal.

bitter phoenix
#

Or you can comment there if you wish

amber atlas
#

its not a vote 🙂 but sure you can paste it/link here

bitter phoenix
pure fable
radiant sky
simple dove
#

Hey fam, any good videos for ideas on placement of buildings?

languid flint
#

Hello
I have a lot of troubles since like 2 months with the game crashing randomly on Windows, with my progress not saving which is very frustrating.
I just came back from my holidays and test the new version of the game and it's worse : I can log in, enter a plot, do 3/4 things, and then, randomly, on a click, the loading page appears and nothing happens.
I have to quit and relaunch the game, login again, to see none of my progress have been saved.
I can't build anything and can't progress, it's totally annoying
I have already opened a ticket months ago, with some replies, but nothing have been fixed. A friend have similar issues.
My computer attributes are high enough to support the game, so I am quite worried for the weeks to come

oblique solar
#

@lethal valley

wicked plover
#

How I play in Android plz told me guys

hoary forge
wicked plover
hoary forge
wicked plover
#

When I'll get free plot?

hoary forge
pure fable
radiant sky
whole spear
ancient nacelle
#

Has there been anymore discussion on mega city shapes? I know 2x2 and 3x3 are the current shapes, but will there be options to add land to those to allow for bonuses?

blazing ferry
lime kelp
#

The game gets stuck fetching profile when starting up. I have cleared cache in regedit and reinstalled, but this didn’t make a difference. Anyone have any other tricks? I’ve already filed a bug report

vivid cipher
#

Support team will email you.

ancient phoenix
#

Hi all. Is there any documentation on facts to blueprints? ie I have 3 Atlas facts and 3 blueprints. Have been scanning and researching for 3 weeks and nothing new since. Is there a max of 3 facts and blueprints per Illuvial per plot or have I just been unlucky? This seems to be across all my plots and all Illuvials - haven't got more than 3 facts and blueprints per Illuvial...?

tall crypt
radiant sky
radiant sky
celest wagon
#

Fuel Guardrail....Horrible

radiant sky
#

Haha yea, kind of funny talking about "free Market" and introducing a top rail at the same time.

#

To me Landsales is an even bigger no

celest wagon
#

A big no !! 🫸

vivid cipher
#

More Land sales were always going to be a thing… eventually.

#

Training wheels will come off eventually.

#

Sorry degens.

radiant sky
# vivid cipher More Land sales were always going to be a thing… eventually.

There was a time when it wasn't even set to sell all Land... where landowners could Profit for a Long time before they get diluted.

Beside that, megacities will become expensive af on secondary and probably won't be a Big thing since they can't be sniped AT a Big Sale and get so rare, which is really sad in my opinion. The dao will Face a decreased Profit because premium of megacities is going to be paid in secondary and not on Landsale.

radiant sky
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I don't really See any advantage of doing it that Way.
Even fuel balancing isn't a Big impact since These plots need to build up a Base and have no interest in selling fuel for months

radiant sky
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Aaron stated it Long time ago, and it was never denied from anybody else of the team

vivid cipher
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My understanding has always been next land sale like 1 year after public launch. 4+ months after public launch in small batches is not much different than selling 5k, 10k, or even 20k in 12 months. But yeah it is a bit different

radiant sky
vivid cipher
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I’m not going to find a source. I’ll just say I’m wrong.

radiant sky
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Ok

vapid quartz
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Hoping to get this small change to the Marketplace. In "Uplink Offers" are also the ones you've previously accepted and now are just there to collect. But, thats not what you're looking for. You want to accept new offers. And with everything looking so similiar, once in a while you click Collect on a resource you didn't want to Collect on, but wanted it to just sit there for another day until you have the space for it. Maybe a third tab that says "Completed". Then all the finished trades can go under there and prevent confusion. Thanks.

obsidian patrol
lunar shell
mortal smelt
lunar shell
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What will be the position for the big guilds who bought hundreds of lands and see their value being diluted? will they buy again?

mortal smelt
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I think this is the fear with land

lunar shell
mortal smelt
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I have been a land owner since the beginning and was pretty comfortable with the plans that were set, but lately I have been having my reservations because of how things have been transpiring.

lunar shell
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Unless fuel is super expensive, always in the top price range, I don't see the positive value of a new land sale.

mortal smelt
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I just pray the DAO has a limit to what it can change to the heart of the game.

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It shouldn’t be money over fun

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Just my 2 cents

lunar shell
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I am out of the loop with all the continuous delays, but what are the comments/positions from the Guilds that bought hundreds of lands?

mortal smelt
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It was heated you have to scroll back

vivid cipher
radiant sky
mortal smelt
iron laurel
mortal smelt
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we might be headed to where a council member might need to hold land & ILV so as to not be biased when creating/voting on IIPs imo

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im not the smartest guy, but just my observation

analog marten
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Is minting blue prints available yet

lapis gulch
analog marten
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Thx

sullen steeple
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@vivid cipher appreciate u being a walking FAQ.. just want to make sure i understand correctly.. all 3 games are on track to be released before end of this year? like a real life launch? thats my understanding currently. if so, how are people not more bullish here? just beat down emotionally from the prices.. but to me that seems like we're finally almost ready for mainstream adoption.. am i somehow missing something big here? or why are people not MORE optimistic? hoping to understand

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if so, how are people not more bullish here? just beat down emotionally from the prices.. but to me that seems like we're finally almost ready for mainstream adoption.. am i somehow missing something big here? or why are people not MORE optimistic? hoping to understand

lunar shell
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will they finally deliver in Q4 23... who knows!

sullen steeple
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but i also worry endless scope creep

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i havent followed as closely as i did in the last year compared to 2021, but is their more belief its finally almost ready (knock on wood)?

hoary forge
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Right now we hit the last goals on the roadmap in time. And pvp should be coming this month. I guess this will hype people up for public beta in Q4. Everything is still on track.

sullen steeple
hoary forge
timber glacier
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@celest wagon @radiant sky Mind elaborating what you feel is negative about the guardrail?

celest wagon
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We enter the crypto system for the freedom of our choices

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Big traps for setting a low price = Fixed price

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Everyone thinks that Web 2 will arrive when the game comes out but I'm sure you'll just have people from Web 3 for the first year so it gives the market time to find the right prices

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For the Dutch auction it went very well

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We have not decided on a price not to be exceeded 'and for me it remains one of the best ways to find the real prices of fuel for which we are going to devalue fuel' (the entire illuvium ecosystem)

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we don't want to be like pokemon attracted only children with 10 cent fuel ?

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Buy atlases for 2 cents😭😭

timber glacier
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The problem with having an uncapped free market is that once the prices go prohibitively high for the majority of the playerbase, they will leave. And getting them back once prices go down will be a lot more difficult, since they have no guarantee it won't happen again.

With a guardrail in place, you ensure that the game ecosystem is always functional at a predetermined max cost, which is more likely to keep a majority of the playerbase active.

As I understand it, the intention is that the guardrail isn't supposed to be reached frequently or at all, it's supposed to give us an indication that the game's ecosystem is reaching it's maximum sustainability.
Once we reach that point you have 2 options:

  1. Limit the playerbase to the ones with the bigger wallets that can afford fuel at increasingly high prices, and run the risk of killing the game economy entierly.
  2. Limit the revenue for fuel sellers, but maintain a stable game ecosystem until fuel production can be increased (either via adjustments to current plots of by more land sales).

Feel free to correct me if I'm wrong about this.

celest wagon
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If he gives a price that we cannot reach, okay, but he validates the guardrail for you before giving us the prices

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Nobody knows the value of fuel how you want to decide on the guardrail

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If you accept the guardrail without knowing the prices before you get fucked ?

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If everyone is afraid then decide on a fixed price for fuel but don't pretend it's a free market

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The laws of the market and the best option for me if you start to control everything 'I find that it is much less interesting

celest wagon