#šŸŽ®ć€•illuvium-zero

1 messages Ā· Page 41 of 1

bronze prairie
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after finding the 3 Fact parts I go to the lab again and research 'Archie' for the final blueprint? Am I right?

hoary forge
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if you have 3 facts. the chance to find a blueprints is higher

bronze prairie
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Sweet

radiant sky
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Could be the reason. I heared multiple people saying you need the efficiency over the whole passiv generation process

tough field
versed warren
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So there is only 5 biodatas?

tough field
orchid cosmos
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Hi guys gm
question about land

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how long will season 1 last? thinking about getting 2nd plot, but worry don't have enough time to make a blueprintšŸ¤”

empty path
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It’s probably gonna be a few more months

versed warren
plucky summit
dire pier
#

@radiant sky @timber glacier Comparing the T1 spreadsheet to Dr Spoon's T4 results looks like t4's are getting 60 fuel from a max eff/upg extractor vs t1 getting 15. Are the converter ratios similar?

orchid cosmos
plucky summit
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Oh its T1

vestal raft
#

I am sure it's been suggested already... but I think it would help a lot with an option to "toggle" the production progress bars on/off... it ruins the esthetics of the land a bit when it gets crowded, and also makes it harder to click the buildings behind. šŸ™‚

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I am not sure if I have just been lucky.... but compared to last time (before the wipe), I have found biodata and blueprints a lot quicker this time. (also a few BP without finding any facts first)... I had 4 100% scanners & 6 Labs on my T2 land.

radiant sky
#

but i think so.
like, it's the same building if it is on a t4 or a t1.

dire pier
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Doesn't seem right to have t4's only 4x as good as a t1. I'm way behind yours, game takes more time commitment than I expected.. but hopefully I can get some t4 data too

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I guess the overall prod is the 4x on converters, with a small bonus for actively managing all extractors (t4's have more fuel sites) but doesn't seem like that would add too much.. converters really need limiting

agile sigil
#

Yes, got all the blueprints on my tier 2 land ā¤ļø

spiral tangle
#

Is there anything else you can gain except experience and fun once you've found all 15 blueprints?

radiant sky
# dire pier I guess the overall prod is the 4x on converters, with a small bonus for activel...

indeed, it feels like the converter game closes the gap between the tiers.
people complaining t1 is to underpowered... too slow at building the base up.... But if i remember right, first t1 got all BP 3-4 days after first t4 i saw?
i just started playing t1 and t2 last weekend and just btw, and they can keep up pretty good compared to each other, and what i experienced on my t3/t4. And for the endgame, like when the base is built up, t1 compared to t4 seems strong if we compare the sell pricing. T1 are also way more flexible in what you do, due to having less fuel/element sites. But we will see, maybe there are some changes coming in the feature.

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when i think about it... i could have bought 40xT1 instead of 1xT4... feels it would have been a way better deal šŸ˜…

digital shell
#

in a nutshell.... with this version, the most we can get is 15 blueprints?

cinder grove
radiant sky
digital shell
timber glacier
cinder grove
upper cloud
#

T1 Industrial complex gotta maximize that 100 build capacity 🤣

#

still waiting for my kukka biodata and im going full lab sweatshop

broken hearth
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So does efficiency effect the passive timer? Or is it only conversion?

timber glacier
rough stone
#

At what level is everyone buying Scanners?

radiant sky
timber glacier
urban birch
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do yall think its a good time to buy with the price of eth dropping?

languid flint
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Hello
Since some days, the game freeze unexpectidally while I play, and a loading screen appear and get stuck

next hollow
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Hello all

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I heard this game recently 🫣

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Is there anyone here whose land I want to manage?

pure whale
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Damn I thought they might of

bold badge
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is there any benefit to upgrading the Singularity scanner and Material Lab ? like Biodata stage 2 -3 ?

boreal turtle
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what is the advantage if material lab is upgraded?

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level 1 vs level 2?

hidden swallow
gentle sail
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so what is the strategy with land right now? i just got a plot and have been upgrading buildings. I have my first hyperion fuel coming in in 15 hours

shrewd flax
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When I trade fuels through the marketplace, can this be sped up?

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the fuels are already existent, so it should be possible right?

boreal turtle
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is there any benefit upgrading material lab from 1 to 2?

celest wagon
#

The best efficiency ratio is how much in percentage?

radiant sky
celest wagon
#

Cost efficiency. 130%

radiant sky
celest wagon
#

On the t3 the converter

gentle sail
#

if you have a tier one land, how do you get multiple fuel types

gentle sail
#

gotcha thank you

celest wagon
#

In order not to lose too much space with the power stations, I would like to find the best efficiency ratio, I don't want to do everything at 150%

gentle sail
#

can you use items or resources between different land plots?

boreal turtle
timber glacier
gentle sail
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where is the market dex for blueprints?

boreal turtle
#

what are facts for?

timid sorrel
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thus there are none for sale yet

timid sorrel
atomic cove
#

question: when game is officially out, if I sell my plot of land to another account does it reset the plot development or the buildings stay there?

dire pier
#

Meant to add this a few hours ago: @radiant sky @timber glacier converters are massively op as is.. if they exist to help lands missing a fuel or ele site, thats fine, but they shouldnt be the main source of production.. completely ruins the balance.. the 300% bonus on a t4 x the 9 fuel sites gets the 36x value we all expected when purchasing. Converters change that bonus to only being a 4x since the amount of sites dont matter; converters are far more useful

fiery iris
#

we do a little research

dire pier
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Auction placed t4s at 40x the price of t1's, its fine if game balance isnt perfect and they are more like 20x as productive, by 4x is silly.. converters need a nerf or limit. The alternative is to increase the production bonus to higher tier land so output from optimally played land (mass converters) reflects the intended balance at auction (t4s 40x as strong as a t1)

atomic cove
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question: when game is officially out, if I sell my plot of land to another account does it reset the plot development or do the buildings stay there?

atomic cove
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thanks fraggy

timber glacier
shrewd flax
vivid cipher
radiant sky
radiant sky
shrewd flax
timber glacier
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The converter changes that was hinted at already will cut their productivity about 75% for the early game on T1s (haven't done math for higher tiers). I'm not sure how much it'll affect the endgame yet, and there's probably other changes coming as well.

vivid cipher
radiant sky
dire pier
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Yes, exactly. Monetize it. T1's can be 1/4 as strong as a t4 or even more strong as long they pay for it. Temp boosts will be a huge revenue stream for dao, but baseline needs to be lowered appropriately

dire pier
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No reason for converters to be passively producing.. its a neat mechanic but ruins balance

soft flower
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Do plants grow back with time?

radiant sky
dire pier
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Passive production isnt even the main problem. Being able to convert 1x to 15y is silly.

#

Conversions should be a loss, and when optimized close to 1:1

timber glacier
dire pier
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Its 36:1 not 56:1, fuel sites x bonus

timber glacier
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Whoever said it wasn't a dev though, so nevermind that part. It can probably be changed then (At least I can't find it in their responses)

dire pier
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You agree that "converting" a resource resulting in 15x more of the new resource is objectively silly.. add in the fact that its gamebreaking balance wise..

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Passive gen is fine, no one should be forced to harvest 24 hrs a day to be optimized, but there are such massive problems right now with converters and i feel like if the situation were reversed with t1's getting fucked, i would have a lot more support when i start venting like this

soft flower
radiant sky
dire pier
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Yeah why isnt it 36:1

timber glacier
dire pier
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Oh cool had no idea, but yes agree

timber glacier
dire pier
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A t4 would play converters the same way

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The problem is converters

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The main issue isn't space, that can't be changed

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Limit converters to one per resource, is the problem solved?

timber glacier
timber glacier
fleet jacinth
radiant sky
timber glacier
# dire pier Yeah why isnt it 36:1

Note: Calculations are done with the beta efficiency mechanics.
T1 has 1 Fuel mine that produces 1 or 2 fuel on lv1 at 150% (50/50 chance).
T4 has 9 Fuel mines that produces 6 fuel (or 7 with the landmark) at 150% (no x/x chance due to tier bonus multiplier)
That means T4 potentially produces 6*9=54 Fuel in a day (disregarding landmark)
T1 would produce 1 or 2, so the ratio is 54:1 or 27:1 depending on rng (on average 36:1)

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Okay, that would actually put it in line with the initial 40:1

fleet jacinth
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Yeah I gotta wait 2 days for any Solon or Hyperion on my T1 it sucks

dire pier
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People paid 20k for what you paid 500 for

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And now they are only getting 2k worth of value, its a fking problem

timber glacier
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It would still make game progression infinitely slower for lower tiers (T1 and T2 in particular)

dire pier
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Yes its pay to win

fleet jacinth
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Yeah I spent 50k on diamond cards in Gods Unchained at it’s all aesthetic, t4 can save loads of time

dire pier
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Its not pay to fk someone else over

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Who followed what the devs promised and then get delivered these game breaking mechanics and a community who believe whales dont deserve what they paid for

fleet jacinth
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From my perspective the whole sentiment around this game was always fun first not some cash cow

dire pier
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Thats fine except promises were made at auction

fleet jacinth
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Hence why i bought t1 and not t4

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Gotcha, what promises?

dire pier
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You learned that dao's fk whales over to fund projects..

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That t4s produces fuel at 36:1 to a t1, and thats when they coat 40x

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T3:t1 have similar ratio problems

timber glacier
fleet jacinth
fleet jacinth
dire pier
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All they have to do is for converters to convert, not be some massive resource gen spam the map op bs

fleet jacinth
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Hypothetically they buff t4 price goes up, do they then buff t4 more because price ratio is now higher than other tiers?

dire pier
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Huh

fleet jacinth
dire pier
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They deliver mechanics that reflect initial auction prices and promised ratios

fleet jacinth
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But I’d you buff higher tiers instead t1 might no realise

dire pier
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Free market can do whatever it wants, the mechanics need to reflect promises and payments ppl made

fleet jacinth
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Yeah I bought next to some green land worth 20eth

dire pier
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Dont need to directly buff land at all, just fix converters so the t1 exploit no longer exists

fleet jacinth
timber glacier
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Not sure you can call it a T1 exploit when it works the same for all Tiers

dire pier
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I get that t1 gameplay is super frustrating w/o op converters, but that shouldn't mean t4 that was intended to be 36x as strong is lowered to being 4x as strong so t1 plays faster

fleet jacinth
dire pier
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Its an exploit, it makes t1s too strong

fleet jacinth
dire pier
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The fix is to limit land to 1 converter of each resource, right? Easy fix

radiant sky
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im sure, devs will come up with a solution everyone is happy. They prooved to deliver awesome stuff in the past, and will do so in future i'm sure.
Yet, i feel like it's coming up lately often. Maybe we can ask Julien when he brings out next weekly update, if he can show what they planned for so far if it comes to balancing.
tbh, until we don't know that for sure, debating to deep about this doesn't really make sense šŸ™‚

fleet jacinth
timber glacier
fleet jacinth
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I’m keen for t4 buff I might even buy t4 land if it gets better

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My issue is they can tweak fuel sources

dire pier
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It would change ratio to 36:1 which is still less than auction price and completely in line with fuel site/boost mechanics

fleet jacinth
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Like today crypton is best so you buy land with crypton and tomorrow they can focus Hyperion

fleet jacinth
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And now your crypton land property is useless

fleet jacinth
dire pier
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Yes 36:1 is much different than 4:1 but current ratio is broken, thats the problem.

radiant sky
dire pier
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Why should converters be the resource generator?

fleet jacinth
dire pier
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Fuel sites on t4 is 9, boost is 4x.. 4 x 9 is 36

fleet jacinth
dire pier
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Initial auctiom was 80 eth t4, 2 eth t1

fleet jacinth
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Like ,5 eth

radiant sky
dire pier
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Yes, and t4s went for 20 eth

fleet jacinth
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I can wash trade a t4 to buff resources

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Send 69eth t4 between 2 wallets

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Could earn some IMX tokens doing it too

dire pier
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U do that you get this same ratio u dont get 4:1, this isnt the argument but u can look up ave prices at auction if you want

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Im literally arguing against ppl who have a vested interest in mechanics staying the same

fleet jacinth
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I don’t know tier math so I don’t know the ratios of efficiency

dire pier
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Imagine if it were reversed and t1 is 160x less efficient than t4

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And it took a week amd a half to do anything.. how livid would u be

fleet jacinth
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Yeah that’s why you should buff t4 instead of nerf t4

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Then the progress over time isn’t nerfed for t1

dire pier
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I have no idea why converters arent limited, why they are the resource gen.. i do know im wasting my time here on a sat morning for no reason, gg

fleet jacinth
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I think the team truly listens and will consider your proposal

dire pier
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Actually reversed situation puts t4 productiom at 360:1 since current is 9x the wrong way to go from 36:1 to 4:1.. the 4:1 is documented by plenty of spreadsheets in this channel

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So more like 18 days to produce fuel if currently it takes 2 days.. just trying to put the problem in perspective for t1 ppl

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I'll write a proposal at some point, not sure this gets seriously addressed without it

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Np tho totally understand wanting things to stay as is and t1's do need help if they become a bore to play at the appropriate ratios, but promises at auction need to be honored

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T4 price is 7 eth, only one has sold in 2 weeks

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It will probably keep dropping, but thats not the point and tired of getting side tracked. If the problem is that ratio is 4:1 and should be 36:1, solution needs to focus on that. If you dont agree thats the problem, then argument goes back to look at fuel sites/prod boost mechanic promises at ave price at auction

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If promises dont need to be honored and game proceeds as is thats fine but its super selfish, and im losing my mind arguing against ppl whose self interest is in preserving t1 overproduction.. which should be most ppl since far more t1 exist/played. Not a fun spot to be in, but thanks for being open minded

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Btw 20:1 would be fine with me but this 4:1 is silly

pseudo pulsar
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Own 4 t1 get t3 perks haha

fleet jacinth
abstract cloak
# dire pier It will probably keep dropping, but thats not the point and tired of getting sid...

I understand what you are saying, but to nerf T1 to the point that the game becomes impossible to be played by the majority of users is not feasible. For example, I bought a T1 land, if I'd have to wait 2 weeks to upgrade a building or something like that I wouldn't play. And I believe that the majority of players would do so. If you make the converters not being able to generate passively the game becomes unplayable for tiers below tier 3 or 4. Yes I think making the T4 land generate more fuel than it is now makes sense but the way you are proposing makes the game unplayable.

pseudo pulsar
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I have done time building up fuels and storage both butt heads

fleet jacinth
fleet jacinth
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Idk why nerf is even on the table just increase efficiency of t4 so it out performs t1 36:1

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Don’t need to break the game and make it unplayable šŸ˜‚

abstract cloak
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of course

timber glacier
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At this point we don't even know all the changes that are going to be made for the beta (we've been given hints at some) and how they will affect fuel production. So arguing over number feels a bit moot at this point.

fleet jacinth
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That way t4 can make their 36:1 profits selling fuel

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And t1 can actually play the game

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They just won’t compete in the market as well, but I spent .25 eth on my t1 as I got a 50% discount I never expected to compete with t4 for resources

abstract cloak
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I think in the end all boils down to how much space you have in the land because if a T4 land would have 36x more squares than a T1 land this will make the T4 land more productive

pseudo pulsar
#

Maybe build a cap of sales and let the building find open free market?

fleet jacinth
fleet jacinth
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Shouldn’t punish efficient t1 players or any efficient player

abstract cloak
#

The T4 guy Ideea it doesn't make sense because it makes the game unplayable for 85% of users. The T4 land will worth nothing in the long run if only a couple of players play the game

pseudo pulsar
#

Industrial rate fuel out the land ratio

radiant sky
#

the less player play the game, the more %fuel of the whole cake is for the people who are playing, this results in more profits, this results in higher prices.

pseudo pulsar
#

% on harvesting all built to avrg cost of production..

abstract cloak
#

than, what can I say, nerf the Lands beyond T4 and let only 5% of people to play

pseudo pulsar
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@radiant sky ture not all people are equal..

timber glacier
#

@radiant sky Does the tier bonus affect both the conversion output and the passive gain on T4?

abstract cloak
# radiant sky i didn't say that

What I say is that the idea of making the coverters not generating passive income will make the game unplayable for the majority of people. If this is in the company's interest. I wouldn't argue, but I doubt it

fleet jacinth
#

You can speed up conversion on t4 land it’s the same as slowing down t1 land it just doesn’t perceptually feel as bad

timber glacier
abstract cloak
radiant sky
fleet jacinth
#

I feel like all time frames should be sped up 4x

timber glacier
#

So the effective ratio for a T4 lv6 converter to a T1 lv6 converter is 10:1 not 4:1, if you account for the required input for the conversion

pseudo pulsar
#

@radiant sky as how hard will a individual play compare to a nother player = rewards will differ at sale time for sed fule..

abstract cloak
radiant sky
fleet jacinth
#

Would be the equivalent of we bought 20 t1 plots

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They shouldn’t be punished for funding the game and putting more money in

abstract cloak
fleet jacinth
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I don’t even own t4 it’s just fair

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I feel sorry for them

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I might get t4 if the efficiency improves though

pseudo pulsar
#

@fleet jacinth rewards can be made over time to pay them back

fleet jacinth
radiant sky
radiant sky
pseudo pulsar
#

It needs to be open as much as possible for price discovery

dire pier
#

Balance the game around t1 being fun/reasonable time frames, then scale up from there fuel production wise to appropriately compensate higher tiers

fleet jacinth
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I was about to buy 10 plots of t1

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Farm more blueprints

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And get more roi

pseudo pulsar
#

@radiant sky yes alil in my blood haha

fleet jacinth
#

It’s scary investing in a game with no strict rules

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If I buy crypton well property

radiant sky
fleet jacinth
#

And they change fuel to Solon dominant

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Rip my properties valued

dire pier
#

T1s right now are in an ok place, maybe need some more help.. then increase prod boost across all tiers.. super hamster said the same thing and he's against my position

radiant sky
fleet jacinth
#

Right now everything seems crypton and coal Centered so my property is optimal

radiant sky
fleet jacinth
radiant sky
#

even in IZ i feel solon is undervalued šŸ˜„

pseudo pulsar
#

@radiant sky haiku Atlas_Thug

fleet jacinth
#

And if there’s like 20k land

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We can only fuel so many players before prices go crazy no?

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Obviously if no one buys we can sell cheaper so maybe it doesn’t matter

radiant sky
pseudo pulsar
#

I played ultima online for years every rule changed is horrible result for open market

fleet jacinth
#

I’m guessing the safest way to buy land is to diversify

pseudo pulsar
#

They use to sell game gold for real usd $

radiant sky
abstract cloak
pseudo pulsar
#

This will become a financial problem then rules will be made to control the player's time resulting in control market not free open ...

radiant sky
dire pier
#

T4 isnt 5 hours, the upgrades are all the same as yours

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Same timing, still 24 hours for nexus etc

abstract cloak
fleet jacinth
pseudo pulsar
#

Only thing is %production increases

radiant sky
abstract cloak
pseudo pulsar
#

Ilv zero is work not a game lets be real no fun in work

fleet jacinth
#

I’ve got adhd I want to click things constantly I set timers to refarm my land constantly I don’t want to wait a month 😿

radiant sky
fleet jacinth
#

But when time frames slow down it gives me nothing to do

dire pier
#

They said game would take 30 min a day activity.. so i assumed it was an idler.. very much not the case

radiant sky
#

they changed f2p plot to a t3, right?

pseudo pulsar
#

@fleet jacinth away to clicking button to make a digital mining game mine for ethereum haha

radiant sky
timber glacier
dire pier
#

Yep good points

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So how unplayable are t1s if converter.limit = 1?

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If thats not a viable solution ill drop it, really have no idea

pseudo pulsar
dire pier
#

1 converter per fuel/ele so 6 total

fleet jacinth
pseudo pulsar
#

My hole in the ground nother day nother dollar

fleet jacinth
#

Rather than one or the other

dire pier
#

Limiting converters means it takes longer to fund upgrades.. seems fine, especially if shop has solution

pseudo pulsar
#

That plot is 36hours old

radiant sky
abstract cloak
#

any game has a progression rate which should be affected by investment, skill, and volume played. If the baseline progression rate for an optimal play that puts in volume is too slow the game becomes boring and unplayable. The way it is now is the threshold for progression rate, anything longer would break the game meaning that it makes it borring. This doesn't mean that people who invested more should have the same progression rate as those who invested less.

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Any more limiting would make the progression rate slower than is acceptable

limber summit
#

If you have blueprints..what would you do to it?

pseudo pulsar
#

Time to play =play to earn

radiant sky
abstract cloak
limber summit
#

Okay..thank you sir

fleet jacinth
#

i can just farm crypton, i can make my whole space crypton and are t1 and t4 land same size?

dire pier
fleet jacinth
#

i can make 198 crypton converter and farm every 2 days šŸ˜›

dire pier
#

Balancing fun around a f2p t3 probably causes t1 to feel awful

radiant sky
fleet jacinth
timber glacier
# dire pier So how unplayable are t1s if converter.limit = 1?

If limit T1s to only produce fuel out of extractors you're forcing a gameplay where upgrading the extractor is mandatory for progress.
For perspective, it would require 7 days of converting and only spending fuel on the Quantum Fabricant and Fuel mine just to get it to lv3 where it would produce 6 fuel per day, at which point you're starting to have options for progression.

flat crow
#

Can I use two device in one acct?

radiant sky
abstract cloak
dire pier
nova epoch
radiant sky
dire pier
#

Vana we are on the same page regarding playability and any solution that nukes the fun of a t1 is not ok

dire pier
#

There just has to be a way for t1 to be playable without this converter bandaid

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And if there isnt, then boost endgame output of other tiers appropriately.. simple change to boost

mint walrus
nova epoch
radiant sky
strange pivot
#

they are changing the rounding system, arent they? Just add a % penalty for each additional converter you put on the plot

sage bough
#

Is there an efficiency floor at 50%?

nova epoch
mint walrus
dire pier
nova epoch
radiant sky
#

i guess they had their reasons to do that

timber glacier
radiant sky
#

and don't get me wrong, in a perfect world, i would love to have fun on all tiers. I hope they can accomplish it... and i'm pretty sure they do

mint walrus
nova epoch
frozen finch
#

How many different illuvials biodata can we find?

nova epoch
#

5

frozen finch
cyan dew
#

Guys can you please add the feature where I can cancel the progress of my building? That would be awesome.

shell heart
#

Is there a way to pan to see the other side of your buildings
I can zoom in and out
Move left and right
But cant rotate

nova epoch
#

not yet šŸ˜›

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remember it's still alpha ^^

shell heart
#

Got you

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Where do i find info regarding pathing etc
Know ive seen it before

dry mango
#

?zero-path

lethal wyvernBOT
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How do paths affect my land in Illuvium Zero?

In Illuvium Zero, paths are an important aspect of your land optimization. When placed next to buildings, paths can increase the speed of activities such as construction, extraction, conversion, and scanning. It is important to note that the connectivity of paths is not a factor in their effectiveness - a completely surrounded building is the most optimal setup for maximum efficiency.

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Community Made Infographic
shell heart
#

Thanks

shell heart
#

Guessing im at a stall untill my fuels put out
Everything is max lvl and max building capacity until 15hrs from now when i get my 1st crypton
Is there any way to get before the 15 hrs

nova epoch
#

Sadly I cant find the memes channel rn

shell heart
nova epoch
shell heart
#

Well guess ill have log into my t1 land then

#

bit spread out on my build trying keep up effiency and pathing

ornate carbon
#

is there any utilities upgrading the Illuvial scanner? Because atm the game still lack a lot of info (even if it was already something i asked like many others multiple months ago) and also ... WHY? Why did you keep the goddamn level up reminder? it has 0 use as we all see our lvl in the top left corner... i'm only at lvl 260 on this version and it's still a bother..

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same question for the science researcher machine

ornate carbon
ornate carbon
#

anyway, you don't even need them, just build 1 of each advanced fuel converter

shell heart
#

i have 2 of them]

ornate carbon
#

wait 2 days and you'll get 1 of each ressources for free

shell heart
#

already built at least 1 of each

ornate carbon
shell heart
#

im just 15 hrs away from getting a fuel from each extractors

ornate carbon
celest wagon
shell heart
#

to bad cant speed it up lol

cyan dew
timber ivy
#

After researching all 15 blueprints I can delete the scanners and material labs?

shy maple
#

Don’t see why else you would want to reset

timber ivy
nova epoch
timber ivy
nova epoch
timber ivy
nova epoch
timber ivy
thorny crater
#

It’s only for bots. But I use market place as a bank right now

hardy forge
#

how the heck am i supposed to build my land if i keep getting disconnected and losing progress in literally seconds? Really getting sick of it.

sharp elk
hardy forge
sharp elk
hardy forge
#

foubd a way, i just have to close and open up the game every 15 seconds

#

pretty ridiculous if you ask me, it's not like there should be any unexpected load, there's a limited amount of lands.... and unique holders are an even smaller number....

timber glacier
hardy forge
#

IZ only, had no problems until last weekend and since then it's been getting worse

thorny crater
#

I have had no problems and I keep it on 24/7….maybe bad wifi or download?

timber glacier
hardy forge
#

Tried deleting and reinstalling, problem persists

upper cloud
#

anyone with t1 got all the 15 blueprints?

upper cloud
hardy forge
upper cloud
#

yes

#

are you on mac?

hardy forge
#

Should it be on or off?

upper cloud
#

on

hardy forge
#

I'll check that later, outside home right now, any other settings that might be causing this issue?

upper cloud
#

what do you mean get disconnected? the game crashes or it logs you out?

vapid quartz
#

Do Holographs help you get blueprints?

radiant sky
vapid quartz
radiant sky
#

There is only 1 per affinity in s1

lavish hawk
#

Hello guys!!! Do you have a pic of the biodata we have to find? I would like to make sure that I have all of them before destroying my scans! Thanks guys!!! šŸ˜€

amber atlas
#

**Just a reminder we know that the Alpha is easy to cheat, it is client side. But if you cheat you won't be able to mint blueprints. **

  • Not using the client and calling APIs directly (either from a bot or just by hand) is cheating
  • Memory (or other) hacks where you are changing game data outside of the client are cheating
  • Generally abusing bugs in the in game client behaviour will not be considered cheating, but we reserve some right to discretion here:
    • If you move your scanners to boost efficiency on each acknowledgement, frowned upon but not cheating
    • Accidents of any kind will not be considered cheating (but you should tell us via bug report if something weird happens)

If you are blocked from minting during the Minting Window you will have a chance to make your case. We only want to block the most blatant and obvious abusers.

(Note these rules apply to the Alpha, we will have a formal and likely stricter policy for Open Beta)

empty path
#

Abusing the marketplace is allowed right? šŸ˜›

amber atlas
#

same as scanners, frowned upon but not cheating šŸ™‚

#

the 'discretion' I want to reserve the right to is if someone finds a major bug, where you can click a few times and suddenly have every blueprint or something

#

if you find it by accident, report it, so be it

#

if you start sharing it widely and everyone just does that and doesn't play the game, then thats where we might exercise some disretion šŸ˜‰

thorny crater
#

But I do not change or even look at the code

empty path
#

Anyhow my blueprint update

amber atlas
heady dew
#

will that be changed?

amber atlas
#

Open beta logic is server side and the efficiency will be averaged across the life of the activity

heady dew
#

demand of power stations just mooned by 100x

amber atlas
#

I need to discuss with new designer, but Aaron and I have discussed mechanisms for making power stations a little more complex

#

we don't want to make too many large changes, but someting that lets the power station design be a little more aesthetic would be nice

empty path
#

They look too much like material lab imo

amber atlas
#

I wasn't talking pure visuals

#

I meant with the way the current design encourages them to be everywhere over the map

#

if there was someway to transport power than you could make clusters of power stations

#

(and maybe the Power Stations themselves get more efficient when clustered)

heady dew
#

electrical grid stuff sounds cool

amber atlas
#

Grant wanted that from the start, I just think its a bit too much to change

empty path
#

I guess I wouldn't mind that, T4 can get crowded to find place for even power stations sometimes šŸ˜›

amber atlas
#

the first step will be get current funcitonality with bugs fixes and megacitities done for Open Beta
but there might be some system changes if we can clearly make things better without delaying

heady dew
#

any thoughts about implementing workers ? like a very inefficient one but it does maintain your plot slowly but surely even if u dont play for some time

amber atlas
#

but after Open Beta it will be the wild west... hopefully you guys keep playing as much as you are, and then we can start adding all kinds of stuff šŸ™‚

heady dew
#

has there been any estimates on next stage? ill prob be afk for like a month or something kek

amber atlas
#

@heady dew the way thats in the current design is extensions... structures you add to other structures to change their nature

#

so you can make a converter (for example) convert at half efficiency but passively generates 3x faster with double storage (or something like that)

radiant sky
#

Changes of pathing System or converters, not planned for open Beta?
Or is the Power Station Change going Hand in Hand with path changes?

heady dew
#

then we just need pipes into our storage facilities

#

and hope no one bombs it

amber atlas
#

@radiant sky no change is planned ... BUT I think:

  • pathing change likely, mainly as I want to give the new designer some agency in designing a system (and becasue current system was always a 'quick fix')
  • power system change less likely, but possible (and yes could go hand-in-hand)
  • other changes not likely
  • (megacity is considered core feature so not counted as a change, it is in the plan already)
heady dew
#

does the next stage for ilv imply that all systems are go, overworld, pvp, zero are launched?

amber atlas
radiant sky
heady dew
#

Q3 hmm, pretty hype

amber atlas
#

Q4

#

I don't think anyone has said Q3 for a long time, I hope not!

subtle frost
#

What is a good biodata to get?

heady dew
#

someone said 4 earlier and i was running on that, my converters misfired and got me a 3 instead

subtle frost
#

Does everyone get the same biodata?

heady dew
amber atlas
#

right now we don't need any game art * , they have already done all the effects and animations and stuff, it is mostly dev and some UX/UI work
(* some minor improvements might happen, larger backgrounds for full zoom are in the works, and mostly done I believe)

radiant sky
subtle frost
#

Is that all there is?

#

I need all the other land

#

How to get all the other land types

#

LOL

heady dew
#

u can scan them all on ur land

empty path
#

Just keep scanning

subtle frost
#

oh but isn't each land only gives certain types of Illuvitars

#

or what they are called

#

Illuvicaviar

heady dew
#

nop

#

i have 4/5 on mine atm

empty path
#

After open beta you'll have higher chances to find certain biodata

#

Now you can just find all 5 quite easy

subtle frost
#

are these NFT?

#

or what does the material science building make?

empty path
#

Not yet, at the end of the season you'll be able to mint them

subtle frost
#

mint them for a price

#

so should I buy up all 7 types of land

heady dew
#

meh

empty path
#

No need

heady dew
#

buy a megacity maybe

subtle frost
#

impossible

#

megacity iwth all tier 1 and 2

#

would that suck

heady dew
#

sounds less work and prob more efficient that 7 lands

#

i mean, worst case scenario its as bad as having 4x tier 1 and 2 without the mega

upper cloud
inner mango
#

Started reading pinned messages but lots to read

I own a plot, can I play yet?

radiant sky
heady hornet
#

if i use converter to converting fuel, will the passive effect still work? or i shouldnt converting fuel to get the passive?

heady hornet
#

okay, thanks

thorn otter
#

Finally got all 5 illuvials on the scanner, now Im thinking I dont actually need any scanners now might as well sell them and just keep making material labs? Any reason why I would still need the scanner? Unless ofcourse we continue in the next season then wed have to rebuild, but im guessing everything gets wiped, so mite as well clear scanners and just keep material labs?

upper cloud
#

you need 1 scanner to build a databank (if youre planning to)

radiant sky
upper cloud
#

do you need scanner when building mat labs? i thought it only needs quantum fabricant IV?

heady hornet
thorn otter
#

I guess the only other reason to keep them (costly burning resources), would be to keep levelling up your level.... not sure if thats beneficial in any way though

upper cloud
thorn otter
#

each time u scan succesful or not u go up level

upper cloud
#

databanks are like power stations for mat labs
personally i dont use databanks, costs way too much compared to a power station

upper cloud
heady hornet
#

okay

#

so its okay right if im not gonna build one?

#

the data bank

upper cloud
#

yes

#

i placed my power stations where it can boost mat labs, converters, and extractors

hollow turtle
#

if there are multiple lands on same account, is it fine to open multiple instances of the game and login multiple times on same account to have multiple lands open at same time?

iron panther
#

Can you use the free to play land to send supplys to your bought lands? Or is it useless right now?

dry mango
minor sequoia
#

Hey guys, question can you get zero on your iPad?

dry mango
minor sequoia
#

That’s awesome thanks šŸ˜Ž

paper lance
rigid aspen
#

Got my first blueprint today! What do I need to do to ensure I have it permanently? Someone mentioned I have to mint them or something? Also, how will I use the blueprint I got to create skins eventually?

timber glacier
timber glacier
languid flint
#

Hello
I want to report again a bug.
I got randomly kicked out from the game when I farm, lending in the loading page and stuck there.
I have to close/reopen the game and farm back and nothing saved from my last actions
I am on Windows

paper lance
#

to the time it finishes construction?

timber glacier
lyric lodge
#

Does this mean I have a blue print ready to mint ?

timber glacier
lyric lodge
lyric lodge
timber glacier
timber glacier
gusty fractal
#

hi ! i have 5 biodata on my land... can i erase my scanners ?

timber glacier
timber glacier
lyric lodge
empty path
soft flower
heady dew
#

does biodata get stored post wipe or just blueprints?

timber glacier
shrewd flax
#

Gm Gm

#

Does it make sense to build more than one data banks? In terms of better research efficiency

lyric lodge
timber glacier
timber glacier
timber glacier
shrewd flax
lyric lodge
lyric lodge
timber glacier
radiant sky
empty path
shrewd flax
#

Does upgrading the scanner bring any advantage?

timber glacier
shrewd flax
timber glacier
shrewd flax
#

damn. so much to know here xD

timber glacier
#

there's a thing or two...

shrewd flax
#

Will these skins have any value on the market? I honestly dont think they will.

#

There might be some rare ones out of the 15 different that will exist

timber glacier
#

There will be other skins once we get to beta that might have value.
The 15 we get now, everyone who's playing season 1 will get, so probably not much value in those.

shrewd flax
radiant sky
shrewd flax
#

and same supply

#

?

radiant sky
#

Pretty much. I guess the one fitting to your Region is a bit easier. I got that one Like in the first 3 Scans on average in multiple plots

timber glacier
celest narwhal
#

oh and the labs too

leaden pier
#

what to do with a Fact? and should we research same biodata more times once it gets from biodata to fact? i dont understand how this works

timber glacier
timber glacier
leaden pier
timber glacier
wanton veldt
#

Hi guys, i tried to install Illuvium Zero on my android samsung phone, but was unsuccessful.. the error msg shown was: App not installed..
I tried to uninstalled, re download the file, but the same error msg appeared...
Any idea what I should do to overcome this>

hoary forge
wanton veldt
hoary forge
#

Normally when you have the game installed. You can clean save date. But you removed the old version.
You download and unzip the file right? Than install. Also try to restart your phone before you try to install again.

wanton veldt
quick grail
#

we can only discover 5 bio data via scanning right now correct? before i spend resources

quick grail
ornate carbon
celest wagon
#

it's long..

iron panther
#

Can you farm blueprints on the free to play land?

timber glacier
timber glacier
iron panther
tough field
#

Just confirming something, cutting plants are the only way to get free coins, or leveling up also give coins?

shrewd flax
timber glacier
timber glacier
shrewd flax
timber glacier
shrewd flax
#

Does it give you the full 150% on your lab for each data bank placed beside?

timber glacier
shrewd flax
fluid canopy
radiant sky
radiant sky
#

There is also a guid made from illuvium on their youtube-channel

fluid canopy
hallow patrol
#

When is the end of s1?

radiant sky
mortal smelt
#

3 tries and no go, need to build more but time gated Atlas_Dead

distant cape
#

So there is no reason to upgrade Scanners at this point, as all illuvials are the same Tier?

distant cape
versed warren
#

So do I get rid of my scanners now or are there more to find?

versed warren
#

No higher tiers either?

dry mango
#

nop atm

radiant sky
versed warren
#

Wheres like the official announcement that says all this info

shrewd flax
#

Guys, how much stuff can one data bank store? It seems that it can store only 3 biodata, 3 facts and 3 blueprints. Is that correct?

#

Can someone that has only 1 data bank pls check how much it can store?

gleaming sigil
#

If we can see the slots and what data is stores in each will be cool, also if we can upgrade the data banks to have more slots
Illuvium_Logo

#

Changing subject - is there any reason beside selling them to have multiples blue prints of the same one (I have 2 land plots).

Also if I sell blue prints I can't research then again a right - hope so.

shrewd flax
radiant sky
gleaming sigil
#

But to store the facts yes , and the facts help with the research results

#

If you keep getting facts and don't have space it will delete older facts

#

Al replace them

shrewd flax
gleaming sigil
#

Don't know the game doesn't tell

upper cloud
#

its not yet functional

gleaming sigil
#

Just make like 3

#

Anyways they help with the efficiency

upper cloud
#

thats the only purpose as of now

#

there are only 15 facts

shrewd flax
#

But looking at the cost of building ... power stations are the cheaper option

upper cloud
#

5 biodata
15 facts
15 blueprints

shrewd flax
#

but where does all that get stored if not in the data banks?

upper cloud
#

game server? 🤣

shrewd flax
#

maybe in the scanner building?

#

or in the materials lab

upper cloud
#

probably who knows

shrewd flax
#

from the overview guide it defines only the databank for storage

#

alright then

upper cloud
#

there are structures like zero point and holographic statue is in the game but have no purpose as of now

radiant sky
shrewd flax
shrewd flax
#

and the zero point you need for the blueprints I assume

radiant sky
shrewd flax
#

but it helps you find the facts for it

timber glacier
timber glacier
radiant sky
upper cloud
#

does statue help facts?

#

i never built one but i still got facts like 80% of the time

mortal smelt
#

does the area around the singularity scanner need to be wide?

#

i only get 100% at like the corner of my plot on my 2nd one

shrewd flax
mortal smelt
radiant sky
mortal smelt
# shrewd flax rephrase that pls

I have a corner lot where i get 100% effeciency but it only covers a small area, if i move it forward to scan more land the effeciency goes down. would it be best to leave it at that small spot or move it to get a wider area to scan even with the 5~10% hit in effeciency?

maiden wasp
#

Once you find all 5 illuvials, its really not worth scanning anymore right?

shrewd flax
mortal smelt
#

I noticed there is an AOE for the scanner, does it matter is my question. Cause so far 3 scans and no luck

maiden wasp
mortal smelt
shrewd flax
radiant sky
shrewd flax
radiant sky
radiant sky
mortal smelt
radiant sky
#

this is just empiric data, based on my personal experience and feed back of other community members....

mortal smelt
radiant sky
mortal smelt
#

I am into the longevity for this game franchise as the team is working so hard and dedicating to throwing everything including the kitchen sink into making this one of the greatest Web3 games to hit the market.

strong pewter
strong pewter
radiant sky
#

a built scanner is needed to be able to build data banks

strong pewter
radiant sky
oblique shell
strong pewter
oblique shell
mortal smelt
strong pewter
mortal smelt
strong pewter
#

I love this little guy. Ooh! Can we add a feature to display your Illuvitar?

little moon
#

hey @noble quest

#

cute profile picture @mortal smelt

mortal smelt
little moon
#

thats how they should be treated

#

mind if I add u to friends @mortal smelt

mortal smelt
little moon
#

just added u

#

@mortal smelt

mortal smelt
#

hmm i didn't get a notice

#

i tried to add you but it said you need to add me first

little moon
#

well sended message

#

lol

#

I cant

#

ur adding isnt allowed

#

just sended u a PM

#

request sent

molten cave
#

Dam

#

I found 5 illuvials hahaha. And have 9 scans. They doesn't need to exist anymore?

#

Just labs now to find 15 blueprints?

radiant sky
molten cave
#

šŸ’€ dam I was building more singularities even after found the 5 illuvials

#

Just knew had just 15 to found and 5 illuvials

simple estuary
#

I found an Illuvial through scanning, how do I get facts?

kind wave
#

I looked through the pins and didn't find an answer.

How long is season 1, and when is minting?

kind wave
radiant sky
kind wave
simple estuary
radiant sky
#

But i guess i would at least build 2 to be safe getting all in s1

#

I built arround 12-18 on average on my plots

timber glacier
#

Took me 58 tries to find the prints, so I'd recommend getting more than 1 lab

simple estuary
#

Wowzers 😮

timber glacier
#

I had 9 labs running for the last few ones

empty path
#

Found quite some stuff today, halcyon almost done

noble quest
upper cloud
#

almost done with blueprints hoping to get them all today

vale dragon
#

šŸ‘

tardy falcon
#

Ooof... gotta be careful playing on two devices. I just logged into my Galaxy Tab which had ILZ open for a week or so but haven't played on there since. Then I closed the app... went back to my desktop comp and my t3 land reset back a week to when I last played on the Galaxy. Should have closed the app on the Galaxy last week I think.

hidden swallow
#

Yup. You have to completely log out of one device to use another.

little moon
#

finally got the 15 bps

vivid cipher
#

Then it will need to load and connect to the server

winter python
#

So after the materials lab and all I don’t need to upgrade anything else?

winter python
tardy falcon
abstract dock
#

I will spend more time trying to break Zero when things are server side. Now with everything run on the client it is kinda pointless trying to find problems/bugs. Since everything is an issue atm.

#

But I like how it feels and looks.

unreal oak
#

will scanner with 50% efficiency still works OK?

tough field
#

Can devs check this please? Again, an issue with the converter and rounding. This is a converter lvl3 in a T1, efficiency at 150%. It was supposed to convert 3 fuels to 5 (4.5), but note that the game shows (and coverts to) only 4.

@amber atlas , what am I missing here?

vapid quartz
wise widget
#

Haha look at all these people with nearly full blueprints šŸ‘€šŸ‘šŸ‘ I've just got my first today on my T1 šŸŽ‰

molten cave
#

Hum a doubt

#

Those holograms affect just searching illuvials by affinity. Not searching blueprints right?

#

I mean. I have 5 biodatas. So the best to me is just fill tons of materials lab to search for bluprints

#

Saw this image but make no much sense for me if I have all 5 biodata already

vivid cipher
empty path
#

need more storage pepeviolin

vivid cipher
empty path
lime lily
paper vessel
#

do you level up your scanners? when do we get to remove levelling up notification, it's spam.

vivid cipher
vivid cipher
sour kettle
#

You need mat lab lvl 2 to get the blue prints, right ?

spring mist
#

hey everyone, back from holidays! Taking the time to look at everything on which I was tagged, will have an update for the community later today! Hope everyone had a great week and weekend šŸ™‚

little moon
#

Hi, I wanna ask, singularity scanner efficiency can Up%?

proper quail
#

Max is 100%... you get to 100 by making sure nothing's on the scanner's zone (6 tiles in every direction). Plants, mines and buildings reduce the efficiency. Best placement for scanners is in the corners of the map.

median salmon
slim isle
#

guys, i have a bug where daily tasks don't appear, i always see "The next task will be available in X hours", but never appears?
What can i do?

hallow patrol
#

If i upgrade hyperion converter from 1lvl to 2lvl, will i get 2units of them for the price of 1unit converted?

timber glacier
timber glacier
hallow patrol
#

If its 150%, i get 50% more than what it shows?

hallow patrol
#

But if its 70%, you still get 1:1 ? 🤣🤣

timber glacier
hallow patrol
#

Is it even possible to raise them to 200%? šŸ˜…

timber glacier
#

Not yet. 150% is max for T1-T3. T4 can get to 175% with a matching landmark, and those will stack for Megacities later, so depending on plot locations you could get to 200 or 225% at best I think.

hallow patrol
timber glacier
#

?zero-path

lethal wyvernBOT
#
How do paths affect my land in Illuvium Zero?

In Illuvium Zero, paths are an important aspect of your land optimization. When placed next to buildings, paths can increase the speed of activities such as construction, extraction, conversion, and scanning. It is important to note that the connectivity of paths is not a factor in their effectiveness - a completely surrounded building is the most optimal setup for maximum efficiency.

#
Community Made Infographic
timber glacier
hallow patrol
#

So the most optimal thing is to surround a building with path and then build a power station as close as possible... I though power is better than paths šŸ˜…

timber glacier
#

Well, sometimes the 3rd and 4th sides don't really matter that much (just 3% and 1% additional reduction)

unreal oak
#

hello, when can land owners sell fuel? ?

empty path
fluid eagle
#

Is there an overview of which buildings need which resources to be upgraded?

tulip perch
#

relay

grizzled remnant
#

Will we keep our biodata after the wipe or only the blueprint ? Could have been great to have the biodata statue ready if we played the season0.

tulip perch
#

that sucks

fluid eagle
#

I can only find the initial cost of buildings, but not their upgrade prices.

proper quail
#

oups, wrong website... google illuvitect, then click database šŸ™‚

tulip perch
#

many choices ....lol

timber glacier
leaden pier
#

there is 5 biodata, 3 bluprints and 5 facts per biodata?

proper nest
#

One click on the right bottom button and at the same time taping a building

timber glacier
junior hollow
#

any point in keeping the scanners for this season once we get all 5 biodata?

empty path
#

No really a reason to do anything after you got all 15 blueprints

ruby remnant
#

Just found this... So I get to keep this even after the reset right? We can't do much with it at the moment right?

storm sun
#

how many blue prints can we get per illuvitar? For Atlas, for example, I got 3: Physical armour 1, energy armour 1, hybrid armour 1. If 3 blue prints per Illuvitar is the maximum then I should stop researching him right? or can i get several blueprints of the same type (for example 2 times the same Atlas Physical armour 1?

abstract dock
dry mango
split root
#

is there a reason to have multiple material labs or just multiple singularities

fluid eagle
#

When i make an offer via marketplace i cant find that offer with a nother ploz of land. Why is that?

timber glacier
timber glacier
cinder grove
#

If you found all blueprints and delete the scanners, material labs and data banks, will all the blue prints disappear as there is no storage?

hoary salmon
#

do we get to keep illuvials or just blueprints from scanning?

hoary salmon
#

Are blueprints found the same way with scanning? Do they all have the same % of being located?

wheat dome
#

are these all ?

little moon
#

g ILLUVIAMS

empty path
#

1 more

wheat dome
#

aight ty

empty path
#

Can't believe you forgot tatopee šŸ’”

little moon
#

whats that

empty path
#

🐌

little moon
#

hahahaha thx

hoary salmon
#

once you have the illuvial biodata do you research anything or how is the blueprint found?

little moon
#

u should be abble to resarch for everythiing

#

hey DR

radiant sky
tall canopy
radiant sky
#

And it's just 3 facts per illuvial biodata in s1 šŸ™‚

little moon
#

WHAO @tall canopy they all look like u

#

lol

tall canopy
#

The Illuvials or the kids šŸ˜‚

junior hollow
empty path
#

with computer

steady ore
#

when does the season end?

tough field
tough field
timber glacier
slate merlin
#

Illuvium Zero Alpha Season 1 -- my downloads are complete! Taiga Boreal T2 - Shardbluff Labyrinth T1 - Halcyon Sea T2.

tough field
#

The rounding feature sometimes can create confusion for the average user. Here is an example.

In a T1 land, if you have 3 hidro silos at level 6, the max storage in you land will become something near 1,050,000 hydros. But the frontend UI rounds it to 1.1 M. If the user collects the max amount of storage, the frontend UI also rounds the number and says the user has 1.1M hydros.

The problem is when some building has the costs near this amounts. For example, the singularity scanner costs 1.1M hydros to be built. But because the user has not 1.1M (but 1,050,000 instead), the builder does not allow the user to build the scanner. If the user knows about the rounding feature, it's OK. But for the average user, it would mostly fill to be a bug in the game.

This must be addressed.

slate merlin
#

For the data analysts out there, I tracked the dates.

timber glacier
timber glacier
# tough field Ow. Tell me more, pls.

Efficiency causing fractions will in the future give you either the higher or the lower value.
Say you have a lv1 Fuel mine at 133%, then you would get 1 fuel 67% of the time, and 2 fuel 33% of the time. The long-term average would be that you get close to 1.33 Fuel each time you collect.
Source: #šŸŽ®ć€•illuvium-zero message

tough field
timber glacier
vivid cipher
mortal smelt
#

the more I play Zero the more I anticipate beta

#

got mah first biodata at 4 tries nice!

timber glacier
spring mist
#

Illuvium Zero Tech Update [06/05 - 06/09]

Hello everyone, let's go for a game and tech update! Just got back from leave so it took me a few hours to get back on everyone.

  • we're starting internal demos for the beta version this week, to make sure all of our teams are up to date on progress and take much more agile decisions for the future
  • lately the team has been working on getting UI right in the beta and low level anti cheat systems
  • we've also been moving along quite fast with blueprint minting, we should be able to start testing it internally fairly soon šŸ™‚

We've got a busy week ahead, but good stuff all around. My objective this week is to take a closer look at season 1 client and find fixes for reported issues. We'll know soon on the next client update at this point.

As I'm catching up on stuff, this update is pretty short. That doesn't mean we get no spoilers from @wild star this week Atlas_Love today, VFX on Brightland Steppes!

timber glacier
vivid cipher
timber glacier
spring mist
timber glacier
slate merlin
tough field
#

@spring mist But Alpha is still supposed to run for a couple of months, right? I don't have my blueprints yet 😬

dire pier
# spring mist I will transmit šŸ™‚

What ratio for optimal fuel production do you expect between t1 and t4? Right now its 1:4, making t1 land 1/4 as productive as a t4 when played optimally. Are there plans to widen that ratio? Where would you like it to be?

spring mist
spring mist
# dire pier What ratio for optimal fuel production do you expect between t1 and t4? Right no...

we're actually discussing through this internally in the coming days. I can't promise any change, but in my opinion there are some factors we can work in and out of the ratio. I think the current ratio is okay but requires some additional tools for the players to make it truly engaging on t1 plots. One idea that pops to mind is the overclocking system from Satisfactory where you can boost production on a specific machine in exchange for more energy consumption. I don't know what shape this could take ingame though

fleet jacinth
#

Can we have a toggle button for clicking buildings I hate the auto lock camera

pseudo pulsar
#

@tu@spring mist kinda like a cloud system offering only to weaker areas to help aid the overall flow of resources being consumed...

fleet jacinth
#

I position my field of view to click 3 buildings and when I click the top building it raises the camera to where I have to scroll back down to select the other two buildings previously in my FOV

tough field
dire pier
# spring mist we're actually discussing through this internally in the coming days. I can't pr...

Appreciate the response. I was hoping you'd be looking at widening the ratio considering the average prices at auction were a lot closer to 40:1, tier 4 land going for 20 eth and t1 going for .5. Price shouldn't matter, except that people made decisions based on charts like this put out by illuvium, as well as the intial land prices before bidding being 40:1. To have the actual fuel production be 4:1 seems a bit harsh for t4 holders

fleet jacinth
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That charts interesting, when is the next batch of land being sold?

velvet osprey
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theres only 5 biodata to get yes? And then when I get all 5 can sell all but 1 scanner?

dire pier
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In that chart, I'm looking at the 9 fuel sites x 300% production (calculates as 4 times prod) to get to 36:1 vs a t1. But in reality, fuel sites don't matter since mechanics favor covering the map in converters, rendering the paid for benefits useless, and actually making it better to have LESS fuel sites in order to fit more converters/powerstations etc

junior hollow
junior hollow
spiral tangle
#

Does anyone know how minting will work? More specifically, will it cost $ILV?

tough field
timber glacier
dire pier
#

My point stands, apologies for using 1:4 not 1:7

timber glacier
#

T1 spends 6 for a conversion that gives 9 (3 net profit) plus the 4 from passive
T4 spends 6 for a conversion that gives 36 (30 net profit) plus 12 from passive

timber glacier
#

The question is, does fuel revenue have to account for the full 1:40 difference of the initial auction or does the other advantages of a T4 have a part of the value here?

dire pier
#

No of course fuel revenue doesn't need to equal 1:40, or even 1:36

#

It should be a little closer to 1:36 than it is now (1:8 inc converted waste)

#

1:20 would be fine, and its still half what people expected (1:36 from the ILV advertisment of t4's being 9 fuel sites with a 4x prod boost)

pseudo pulsar
#

Any one have good idea how much we can earn playing in the end like axie was around 35 a day in Phillips..

wispy glen
#

T4 IX 1d Reward 6000000

timber glacier
#

I made a small math error (using the old values for mines) updated the chart with proper numbers:

#

Not a huge difference in ratios but closer to 1:10

dire pier
#

1:7 is the ratio to be used from that chart (the 6.86 number) not 1:10. The mines included implies someone awake 24/7 harvesting the mines

#

if you want to split hairs and go with 1:8 for someone playing 8 hours a day and benefiting from perfect clicking during those 8 hours, okay

timber glacier
dire pier
#

oh right i was thinking elementals

timber glacier
#

ah, yeah, that would be different

timber glacier
dire pier
#

that's in your sheet, it gets you to 9.7

timber glacier
#

comparing one converter between the tiers gives you the 1:6.86 yes, but that's just part of the production (and it's what brings the ratio down to 1:9.7), but it's the part that impacts the ratio the most, you're right in that

dire pier
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its probably close to being ok.. 1:20 would be hard for any t4 owner to feel slighted, purchases were based on speculative info.. the 1:36 ratio on fuel production was the only non-spec info and put out by ilv.. so it does leave a sour taste to have the ratio this low, but I've made my point there. A few tweaks to get ratio a little bit higher would be enough. 1:10 is far higher than 1:4

timber glacier
dire pier
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Makes sense, if the base ratio is 1:10, it won't take much of a tweak to get to 1:15

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But Julien said they are satisfied with the current ratio. The only real impact this has on the dao is the future landsales, and I don't think they matter that much re: past prices.. illuvitars are going through a similar issue right now

#

At 1:10 plus passive benefits, someone who paid 36x for a t4 assuming 36x of benefits is taking a loss on their speculation but nothing as drastic as assuming 1:36 and getting 1:4.. thanks for the clarification vana

timber glacier
#

No problem šŸ‘

meager vale
#

Can I ask which tier land is most profitable?

tough field
#

That discussion is very complicated. But as @timber glacier said, the land production ratio between tiers is not the only variable in the equation. The scarcity of the land also counts to the final prices. Velocity to build the land also also counts. Lander's spent time also counts, since a T1 landers must dedicate much more time and effort and create more deep strategies to reach to the same layout and land level against a T4 lander. Time is money. There is also the blueprints. T3/T4 landers will probably find the blueprints much faster than T1 landers, and blueprints are another source of revenue (along fuel). All of this must be put into consideration when calculating a land price. In the end of the day, the benefits of higher tiers are much more than just production boost and more sites, and to be honest, it is very complicated to calculate that.

timber glacier
timber glacier
# tough field That discussion is very complicated. But as <@229664910345240578> said, the land...

Yes, I wouldn't even know how to start trying to calculate that.
I think the main difference between the tiers is the speed at which they unlock things to do.
For instance a T4 will be a lot faster in massing fuel to do Overworld runs, and being first in there to catch rare illuvials for selling might very well give the T4 a 50:1 advantage over a T1 (when it comes to earning potential). Depending on the prices of rare illuvials of course, it's all just speculation at this point.
The ratio would also change with the market adjusting to the demand/supply over time as well.

dire pier
#

that argument doesn't work. you're saying that fuel will only be available to the people who produce it. that is wrong.

#

if a t4 producer decides to use the fuel herself rather than sell it, they are losing value through that choice. how much value? an amount equal to the market price of fuel. so they gain nothing.

timber glacier
tough field
# dire pier if a t4 producer decides to use the fuel herself rather than sell it, they are l...

Not exactly. FIrst because we can't assume all fuel production in a T4 will be used all for herself. Maybe you will produce much more than you can consume, so you can still sell the excess. Second because if you use fuel to consume in the overworld game, the product of doing that is finding new even rare illuvials that can be sold later in the market. So we can't say the gain is nothing.

dire pier
#

you're making it too complicated. it doesn't matter what you do with an apple, it's value is whatever the market price for it is.

timber glacier
dire pier
#

what you're saying about t4 owner having a choice, okay that would make sense if there weren't tons of other people selling fuel

#

then you go buy apples and make juice, come on

#

it makes no difference to the farmer

tough field
empty path
#

First plot ready, 3 to go

tough field
# dire pier it makes no difference to the farmer

That is why there is the disagree about how much landers can influence the price of the fuel, and how DAO can avoid this to impact the average user in overworld. As you said, for farmers only, they don't care about anything else than the fuel price.

timber glacier
# dire pier it makes no difference to the farmer

Seems we have very different perspectives on this...
If I'm the farmer and I have the option of selling apples for 1$ or turning them into applejuice and selling that for 10$, it makes a whole lot of difference to me.

If the point you're trying to make is that all T4 owners don't want to play the game and just profit off selling fuel, then that's their option.

My point is, there's potentially added value from using the fuel. And that having a T4 with a much higher production gives the owner an advantage that a T1 owner simply can't compete with in the same timeframe.

tough field
dire pier
#

Arbitrage will drive the price of apples up until there is no benefit

radiant sky
dire pier
#

Concretely, people who have no farm will buy the apples at 1 dollar, then at 1.10 etc all the way up until there is no benefit. Also, there is nothing stopping anyone from buying apples and turning them into juice

timber glacier
dire pier
#

I can see where you might say, ok then everyone will hold onto their apples and turn them into juice. Fine, then the bid/ask changes and people bid higher for apples until the producer says ok I'll sell at that price

#

i don't really feel like doing an econ lecture but i'm right you're wrong, end šŸ™‚

timber glacier
#

I don't know about other T1 owners, but I get the feeling that most T1s won't be producing fuel to sell, but to use for Overworld, but I could be wrong.

dire pier
#

you are absolutely right to spectulate that T4 will be first at these opening points, and that price will vary dramatically during the discovery period, and T4 will be the first to participate in that. Maybe they sell too high or too low, but they will be the ones involved since they produce first

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but saying that they will benefit by holding it all and going into the overworld, ok I could see that too. But there will still be a price for fuel and the market will adjust very quickly, especially since there are far more people with the ability to enter the overworld and buy fuel

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demand will be very high, driving up the price. but yes there is the chance that being first into the overworld and not selling fuel will give someone a shot at getting .. whatever it is that has value in overworld

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i'm not seeing too much of a link in either ilv zero, arena, or overworld between t4 owners and people who actually play the game lol

timber glacier
dire pier
#

the big benefit, if apple juice ends up being priced wrong to the upside vs apples, will be people who are good at overworld and scoop up all the apples before price adjusts

#

they have the same chance at doing that as someone who holds all their fuel

#

it all comes back to holding fuel = loss of value vs sell price in hopes of higher returns of using fuel

#

if they pull it off, great. if they dont, it's still comes back to the original point that there is no benefit to the farmer by holding apples as long as a market for apples exists

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if someone can go buy apples, any benefit a farmer has at being able to hold apples doesn't matter.. because if there is a benefit, someone can just go buy apples. what they pay for those apples is equal to the farmer's speculative bet that they can benefit better by holding apples.. because they could have sold the apples at that price

radiant sky
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People are focussing way too much on the early game.
who bought land in the first place? People with vision to make a longterm profit with it and flippers. I would assume that most flippers already are done with their thing.
So balancing a system for the first few months, in a vision of being here for 20years + doesn't make sense at all. You can try to calculate of all that early benefits in, but firstly it is all assumptions and secondly the weight of the first few months compared to 20+ years is pretty small. Also keep in mind we have to build a playerbase first before markets really start taking volume.
Do i get the first blueprint if i go full blueprint with my t4, idk... im pretty sure one of the first people scanning, but do i get the valuable BP's? That's a high risk play of getting a top or flop roi on my land.
Do i even play with a layout full and fast BP production on my t4? i highly doubt that with 1-2 100% scan places and a 300% fuel production boost.

Scarcity of the landplot doesn't come into play at all imo. Because there is no profit in scarcity. I assume prices of each plot after a few years is in direct ratio to the roi it has made and is assumed to make in future.

timber glacier
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Well, the original point I was trying to make was that there's more at play than just fuel production when it comes to valuation of a plot.