#š®ćilluvium-zero
1 messages Ā· Page 26 of 1
You could also say that playing on land is actually cool and thereby it counters the inflation. "We can actually play a game with this rather than just hold."
I do agree that inflation of lands would probably be a negative thing for the landholders and thereby i suggest there to be a additional sources of revenue added each time.
We now have fuel and blueprints. Next we would have less fuel, same blueprints + Space ship parts, etc.
This would mean that the next landsale may not happen until the economical feature is added though... which may impede development.
Hey guys, has there been any update on an IOS release for ILV Zero at this stage?
Not yet. They working on a WebGL version. Check pin post for weekly dev updates.
Thanks mate
But that's totally excluding the huge upfront investment land holders made. That's a "what have you done for me LATELY" mindset and is not going to encourage new long term investors to come aboard. And I would argue 0 revenue input from land holders moving forward isn't accurate anyway because if incentivized with fairness and a fun game/experience they will likely reinvest a portion of revenue into buying more fuel/illuvutars/merch. You can't just look entirely prospectively when assessing fairness of comp. The entire history of investment and cash flow has to be accounted for. I'm glad to hear there are Actuaries on staff for this exact reason. Myself being a credentialed Fellow.
Agreed and I would hope they would do an IIP in tandem with an IIP to sell more land that changes the ratio of fuel revenue land holders receive to offset the added land plots
Breakdown:
Land holders:
- Primary purpose is to generate fuel for use in overworld.
- Receives 5% of the fuel revenue
- Exclusive access to blueprints (no guarantees for number/rarity collected or potential for selling)
- Large upfront investment
ILV stakers
- Purchased in open market (doesn't add to revdis)
- No investment technically made (purchase didn't generate reveune)
- Has voting rights
- Currently gaining yield via staking
- Receives 95% of fuel revenue even though 0 connection to fuel generation (and no upfront cost like land had)
- Exclusive revdis rights to other areas like merch store, illuvitars and other unknowns like movie/animated series or IAP
ILV stakers have way more rights to cash flow streams and that's how it should be EXCEPT having the supermajority of fuel revenue. That should reside with land holders. Land needs to have value for ppl to want to buy and play it. We need ppl to play it to generate fuel so we can play overworld. If land is valuable then future land sales will bring even more revenue that goes straight to ILV stakers. It's a cohesive system that has to have appropriate balance. Even if you made it a 50/50 distribution ILV stakers still (not per token but as a whole) will dominate the rewards.
Biggest assumption being made too is who will reinvest back into the IBG and that will all rely on incentives.
to be fair the DAO creates 95% of the fuel
you must have not seen the early interviews with Kieran for land
Out of thin air. The DAO could create 99.9999% of the fuel if it wanted. I'm saying it should scale back to 50% or less created from the DAO and 50% or more is created by land owners. And before ppl try to claim land owners might not be able to keep up production the DAO has the ability to change the cost of actions like traveling/curing/crafting. Data would be needed before determining appropriate cost of actions
Ive been here quite a while
this is not new news, it has been stated from the beginning
Right. It's also been stated that the 19:1 ratio is subject to change and that's why we're discussing it
look im a land holder too and feel similar to your feelings, been through it with another person who was adamant about ILV stakers and all being priority, etc. but I am just seeing how this is playing out.
Yea ik not going anywhere and I own both land and ILV. It's just a constructive conversation right now and it's good to get ideas and opinions out in the open so the team can make the best decision in the end
What does Season 1 start
They also have the ability to adapt and alter decisions based on the data that comes in after public beta
there will always be adjustments to the game regardless of how people feel as it is more concentrated on the economy aspect of the game for it to be able to survive and thrive.
Hopefully next week! š¤
Sweet
so I can start playing soon
I've stopped playing for a bit but waiting so I can start trying to find soem blue prints
Have people been saying which tier is best to have in general?
Agree completely. It's going to be impossible to get everything perfect for such an advanced and multi-faceted ecosystem
Same
since i moved my land to a more secure wallet i've yet to start up fully
just checking out all the fixes and bugs
what is a more secure wallet?
oh.. can't you just connect that to your metamask?
yeah but you have to give permission from your device
its an extra layer of security especially with all the hacks
i can't wait for IOS
got a damn Macbook pro M1 Max and it is totally shit in overworld lmao and iphone for nothing...yet lol
should have gotten an android for sure so convenient
but apple security is what got me hooked but man...the performance is just for rendering and making videos
i was trying to get more land but with forecast I can't go all in...
what forecast?
yet
what is the forcast for Illuvium land
there is no definite answer to all the mechanics so I don't know if I should invest more
trying to make a mega city is quite costly, better to go with a T4 if thats the case
Lynx? I think the apes survive too
T4 is definitely the safer bet now.. but we're still waiting for details on megacities... from what they've said and how they described it from previous videos, megacities should have a big advantage over single plots. which might make them worth getting... i sure hope so..
I wish everything was set in stone atm so I can make my decision, but its so hard with all these variables which worries the ROI on the investment of megacities
yeah, can't wait to find out more about what they've got in store for megacities, hopefully it won't be disappointing..
here's to hope!
In which illuvium zero version will we be able to keep our progress and when can we start earning?
probably by public beta. in the upcoming S1, only minted blueprints (NFT) will persist
/help
need help?
all good now, thanks
Always a pleasure
next time send Pamela pls š
But you know she won't be there in time, right?
She mowes slower than a stone...
Was anyways more into Summer or whatever she was called.
I need another land sale to get my mega city
What if you need 2, or 3... Or worst case even 4 more landsales to get your MC?
Just buy the megacity, there are willing sellers š§
I should have been grab a megacity but I wanted to get lend in each region for better chances of different blueprints
Hey if i want to login in IZ i get "Another device has signed in with this account. You will now be signed out"
someone else has the same problem or did i got hacked?
submit a support ticket
For support, bug reports, and feedback, please use the following methods to contact us:
- Bug reporting: http://link.illuvium.io/bug
- Feedback: http://link.illuvium.io/feedback
- General requests: email us at support@illuvium.io
Completely missed your message. Thank you!
You use two different devices to olay IZ?
I have this message when i forget to exit in the firts device and try to the second, but it logouts the first and let me login in the second
wen zero
wen
around the corner
only using one device and it doesnt logout
Anyone know where I can find the percentages of the different illuvials or affinities found in each land region? I remember seeing it somewhere..
Someone had a great website I think but I forget what it's called..
Always a pleasure
Thereās a square that would be #4 for me, but it hasnāt been generated yet
Yea, i thought so
I have top right, bottom right and left. Need top left but itās blacked out for now
Yea that's Bad.
Mine got sniped, and didn't got relisted after the imx wipe. Guess that's lost on a lost wallet.
There was a video of the animated backgrounds; anyone know where to find it?
Very well said. Agree šÆ
Thereās something pinned in here as a spoiler
I had the same problem when I switched from one provider to the next on the same PC. I think it goes by IP address from what I gather and when I switch back to the other provider then I was able to login I was able to duplicate that. I have multiple service providers.
I just logged out on the one went to the other provider and was able to login on the other so itās not a big deal.
Hey anyone and everyone, so I know there's about 10k blueprints in Alpha season 1. But how many illuvials will there be able to be scanned and found?
Is it just whats currently in season 0 (5 illuvials). Or will there be new illuvials to be scanned? Thanks š
Hi all, is anybody having issues with buildings not saving, but the timer on resource still working? Ive just sent a bug report, wondering if its happening to others
Hi
Appreciate that, hopefully the team reads it!
feedback is always welcome.
For support, bug reports, and feedback, please use the following methods to contact us:
- Bug reporting: http://link.illuvium.io/bug
- Feedback: http://link.illuvium.io/feedback
- General requests: email us at support@illuvium.io
As far as i know, professional economy people got hired. Pretty old Info tho, idk if they still work there.
As far as i See it, scope increased massively as soon as they saw money from landsale and as you say they are doing fish in this sea, so i guess they underestimated the increase in scope. Since then i get the feeling they are not that Way Off the track in regards to the Info we got out of devblogs. Yes, i also bought Land AT the auction, yes the delays suck and yes, die to a lack of devblogs lately we habe not that much clue of how the developement really progresses.
Hola a todos
It becomes a scam if you don't keep your promises...
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Hello all
I don't have enough insight into who works for the team and what their credentials are, so can't really comment on the economy-balancing part.
We also haven't been given enough information on how the game cycles are supposed to function in detail.
We know that Zero produces fuel, which is then diluted with the DAO fuel at a ratio of 1:19.
Fuel is then consumed in the Overworld at an undisclosed cost.
We just don't have enough information of how it's supposed to function to even see how it would (or wouldn't) scale. We're missing some critical information:
How much fuel is a land supposed to be able to produce?
How much does an Overworld run cost?
Are these amounts fixed or variable?
In case of variable cost/output, who decides? And when?
Well said, even big no defi games need to have a healthy economy or will die fast, much more if this is a real economy game, a bunch of economy experts are needed
I agree this ratio is flawed especially as ILV will get so much more revdis from future profit centers. It does not make sense to have land other than BP. Land owners will not focus on fuel in my opinion. If I want fuel revdis I stake IlV.
Especially as landowners need to put in precious time to get fuel revdis and ILV stakers have passive income.
I'm curious which part of the ILV economy is not scalable. Lands can produce infinite fuel... if the devs feel it is needed for some reason, they can just change the numbers produced by the various ILZ buildings.
ILV stakers don't get to play the game. If the fun of playing ILZ has no interest for you, i agree that it is probably better for you to buy and stake ILV.
So much delay
Hey anyone and everyone, so I know there's about 10k blueprints in Alpha season 1. But how many illuvials will there be able to be scanned and found?
Is it just whats currently in season 0 (5 illuvials). Or will there be new illuvials to be scanned? Thanks š.
As far as we know, it'll just be the same 5.
Agree with this take. We need more info. We're all just speculating.
Can you trade stuff from Zero on the marketplace right now?
No, Zero isn't connected to the blockchain yet.
Scalability isn't the issue imo. You asked the key questions that are essentially the levers that will be adjusted and fine tuned once we start playing. There just needs to be a balance of fuel produced vs consumed. Not enough produced -> either increase ILZ building output or decrease overworld costs. I would be in favor of changing the overworld costs vs messing with ILZ fuel produced cuz fuel is also used in ILZ which can throw off the internal balance of ILZ itself if you change production rates. Once enough data has come in the overworld costs should no longer be changed and then the market can decide the price. If and when price gets too high for a overworld run then they jsbe the option to do another land sale to increase the supply of fuel produced.
All this aside: the land owners fuel compensation of 5% is a separate issue but yet connected. Separate in that no matter what the "price" of fuel gets set to but the open market the fact is that whatever that price is owners are limited to a mere 5% of the fuel they produce. That imbalance will lead to users not having enough incentive to continue playing ILZ and stake ILV instead. The drop-off of daily active ILZ players will lead to a fuel shortage and then they'll have issues with balancing overworld costs. It's a desth spiral for ILZ. Yes, ppl can argue ILZ is still fun to play but let's be honest; how many ppl stopped playing the alpha because there are no rewards? Every game loses players out of fatigue and losing interest. IlZ is a massively important cog in the IBG and needs to be consistently played to enable overworld actions.
Solution: DRASTICALLY change the fuel ratio rewards in favor of landnl holders. The DAO literally doesn't even need to create any fuel at all if everything is balanced cost wise. I never understood why the DAO needed to create fuel other than to facilitate revdis to stakers. 1 fuel vs 20 fuel is the exact same thing if the cost for a OW run is 1 fuel vs 20 fuel respectively.
Lastly, if land isn't rewarded monetarily appropriately, what happens to all the wallets with xx or xxx land that planned on renting? Who is gonna want to rent if the rewards are crap? That means a lot less fuel being produced as it'll be impossible for 1 person to manage more than 5 or so lands per day.@cinder grove @south mural
i have not been in the illuvium zero channel for a long while, has something changed or where is the talk about changing the revenue for land coming from?
Agree on the TLDR. I am an Actuary with 10 years experience and I highly recommend a combination of Acrtuaries, economists, and developers on a committe/team to design, implement, monitor and adjust the in game and external economies
Nothing has changed in terms of announcements from the team. I think we are just getting closer to season 1 when things start to get real BP wise and it's igniting a discussion around other land comp balance
Allright, thanks
ILZ will have have a free to play version so stakeholders will still get to play.
GM! I found Biodata with the scanner. How can I get Blueprints and what is the difference between both? Many Thanks! š
Spot on. With the actual ratio. I would expect the majority going Hard on BP production, to increase TH Chance to get that rare one. Most won't play for fuel since you can just buy ilv, stake and Save the time for other Projects if you wana generate fuel.
I guess future landsales also won't generate as much revdis as the last one did, if you can't earn a good buck with fuel.
When i was new here, i heared rumors that there were discussions before landsale, and the Cut they started with was actually higher, but got lowered to ensure runway when the game goes live, since it is in the beginning of the illuvium ip THE big income source for the DAO. But i didn't Find anything tbh when i was looking it up in discord search.
Biodata is just data (that you use to research blueprints).
Blueprints are found by the Research action in the Materials Lab, and will be used to make cosmetic items later on.
Thanks! But I need the biodate for it to research, correct?
Yes, you research using the Biodata.
If most wonāt go for fuel, then the few that go for fuel, will make much money from selling fuel.
I saw 5 % probability to get a Blueprint by researching.. But the Biodate will stay after research or is the Biodata only available once?
You can use it multiple times and it's never consumed. You can also use it at multiple labs at the same time.
and increasing probability is by upgrading the Material lab, correct?
Ofc. There will be some.... But must be very very few. Just play arround with some numbers.
No, probability goes up by increasing the efficiency (up to 150%), or by finding Facts (also found by research).
Leveling up the Lab unlocks the ability to find higher tier blueprints (once they become available).
Many Thanks!! Is it better to have a path between buildings or doesnt matter?
Depends on the building. In the current version (this might change in the future) paths reduce the time it takes for builds/upgrades to complete, or for resources to generate.
I am not sure, if running numbers with our current knowledge of the in-game economy makes much sense. BP only have value, when gamers spend money in our games and then fuel will also have value. As long as it is a free market, there is room for many strategies to make money.
Aaron had this to say:
We will put forward a proposal soon. The idea is no rails, but some content patches available to boost production if demand is high.
If demand is lower than supply things will just get cheaper. The player base should decide the price.Also considering disallowing second buyers (non ILV:Z people, those just buying fuel from the pool) from selling fuel. Only converting to other fuels. This will stop a lot of speculation.
We can avoid arbitrage with enough liquidity. I have a crazy plan for that. But it wouldnāt pass.
The suggestion of rails has nothing to do with scalability.
The game is scalable with or without rails.
What is the original game concept? Where can I read about it?
Absolutely, no clue how much money in Bp is, and how lucky you have to be to get the bp for the better sellable skins.
But you can do run some very basic numbers with fuel.
Starting the game in Q4 is going to give us time to adjust things before the bull market hit. We can vote if thing isnāt making sense
There is literally no link between scalability and the desire to give web2 users a fuel price that doesnāt fluctuate too much.
The game without rails can accommodate 10 people or 10 million people. The game with rails can accommodate 10 people or 10 million people.
The only thing that rails do is prevent extreme fuel price movements. They have nothing to do with scalability.
What is the original game concept? Where can I read about it?
Scaling with rails is more difficult but not impossible. My issue with rails is that it acts as a price control and it's well known by economists that price controls (caps) lead to supply shortages. If the demand is high then price will hit the top rail and land owners will only sell fuel at that top rail. This will cause a bottleneck and a lack of fuel for OW players to use and cause even more demand which if there is a secondary market (I hope not) will cause prices to rip higher.
The best market is always a open and free market.
I did see this interview #š®ćilluvium-zero messageand I LOVE Aaron's mindset and vision. If you can limit the fuel selling to be internal and not otc on coinbase or defi then you get rid of speculation and it's pure supply demand price movements. If you are then fearful of pricing ppl out of playing there is always the free to play runs and lands.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Okay, you make wild accusations that the team is changing the economy and the original game concept and can't even show me a single document where the "devs" have 100% committed ?
What promises did they break? ILZ still planning on implementing mega cities, BPs and fuel generation/rev. My only gripe is the proportion of fuel rev getting rugged from the ppl actually producing it
Iām gently pointing out that the potential issue you are talking about is nothing to do with scalability. But Iāve made my point, so Iām not going to keep repeating myself.
The potential issue of price manipulation is exactly the same at 10k users as it is at 10 million users.
If you get a few millionaires who think it would be funny to mess with fuel markets by buying up all the supply, they will try it.
It doesnāt matter how many players there are playing the game at the time.
If anything, this potential issue REDUCES as the game scales up, because it becomes harder for a small number of people to buy up all the supply.
There is a related discussion to be had about market dynamics and the relative merits of a free market vs having a fixed market.
Thatās a whole other topic to whether either approach is unable to scale to accommodate a large number of players.
No doubt other people will continue to debate that point, but Iāll leave this discussion here. š
Show me where the team committed to rails. Maybe this is true, but I haven't seen it.
Good point on limited storage but how does rails solve the supply issue? Ppl will sell just enough to free up storage to harvest for the day leaving a slow trickle of fuel sold to the pool. In a free market with no upside or downside rails sellers with a full storage of fuel will sell more than just enough to harvest at a certain price which then adds liquidity and can drive the price back down. The cure for high prices is high prices. If the price gets too high for buyers and sellers have to sell then the asking price comes down until buyers step in which will naturally always have liquidity cuz there will always be a buyer and seller at some price. Problem with rails is if the price is range bounded that natural price discovery is hindered and can cause liquidity issues around the upper and lower rail bounds
Price manipulation can be avoided or at least muted if Aaron is successful in designing a solution thay only allows fuel to be sold via land holders to the pool and users that buy fuel can only spend it in game and not sell otc. I feel like that goes against the whole concept of blockhain tho but just a thought
What happens if demand gets lower to the lower rail
Read the fourth paragraph of my last post. The one that starts with āIf anything,ā
Then compare to what you just said. š
Does what you do to your land in Alpha remain once itās released?
Not at the moment. There will be a reset.
They have talked, I talk, a lot of people talk. Things stay the same, some things change.
I am just ready to play and have it worked out, tired of theorizing my brain can only work these 2 brain cells so much
Then nobody buys the fuel and no funds for the pool to buy from land owners and the game/system locks up and fails until there is a new feature/incentive game side that causes ppl to want to play OW again and be willing to pay more than thr lower bound. The lower rail would really need to be $0.01 to avoid this. Edit: I read this as "what if buying demand is lower than the lower rail"
Well we still get our cut regardless because we sell to the dao?
DAO needs money to buy from land owners
Money comes from buyers buying from pool
If people are not willing to pay the price for fuel, even when the fuel price has hit the lower rail, then yes that means people wonāt play overworld at all. The devs would be forced to change their thinking and reduce the lower rail to the point where people do want to play that aspect of the game.
Right so just avoid the need to make rail changes constantly and just let it be an open market
We would still get 5% of fuel sales.
If there are no fuel sales that is 5% of nothing.
You could have a market where there was only one rail, the upper one.
It's going to come from revdis
I don't like being restricted in how much I can make a day
Maybe Iām out of date with my knowledge.
As far as I know, land owners get a 5% share of fuel revenue. Revdis is far broader and includes things like land sales, merch profits etc.
Maybe they changed that, I havenāt kept up to date with all land announcements.
I'm just thinking if I sell to the dao at say lower rail is 7.5$ I get that 7.5$ but let's say demand is 50 % lower , where does 2.5$ come from now
Yes we are on the same page with this statement. With the addition of Actuaries š
Then why don't you show me the proof for the $10 +/- 25% rails promise? Where can I read about it?
Is it so hard to find?
People have been talking about rails since the land sale IIP that introduced them. It's not new, the intensity is a result of election season and the relative closeness of IL:Z S1 more than anything.
Yes, talk, but where is the 100% promise?
There hasn't been a Fuel pricing proposal passed.
Can someone send me a picture of the tokenomics of the fuel from IZ as it will be distributed in the future.
Could you send me a link?
No, you make the accusations that the team doesn't know what they are doing and that they are breaking promises. You need to proof it.
Okay, if you are not able to produce just 1 proof you should be a bit more careful with your accusations. Unless you provide me with such proof I won't continue this discussion with you.
Why have an upper rail when you can let the fuel price float and adjust the OW fuel cost instead. Much simpler to implement
When I say rail Iām thinking of the fixed price for OW fuel purchases.
Iām not aware of a rail for fuel sales to the DAO.
But my knowledge may be out of date.
I.e. letās say the upper rail was set at $20 for x amount of fuel.
If there were enough OW purchases that the price of fuel drifted up to $20. In the short term, the DAO can have an infinite supply of fuel for sale on the market at $20.01 so there is never a possibility of fuel running out due to short term spikes in demand.
If this was a longer term thing. The team would then manually increase the fuel output of ILZ buildings, until the supply was high enough that the price was no longer hitting the rails.
Just hypothetically. I donāt have the knowledge of pools to say how this would work in practice.
The purpose of the rail would simply be to prevent short term extreme price increases; which would be very damaging to the reputation of Illuvium with web2 players who wonāt appreciate that market manipulation is a feature.
No the rail is the price fuel cam cost to sell to the DAO and purchase from the DAO. The fuel price i.e. amount of Solon to do a tier 3 run does not have a rail. That will be a fixed amount
We are probably talking about the same thing.
The amount of Solon needed to do a run is fixed. However the price that an OW player might have to pay to purchase that amount of Solon is not fixed. The price is the thing that could have a rail on it.
Ok yea same page. I'm just against the rail for all the reasons I've commented earlier
Yep. Iām just saying that we donāt really need a lower rail.
No OW player is going to complain about fuel being too cheap.
Thatās why we need to vote for him.
Voting is closed. He is a member of the council
Nice šš¼
a bit of a thing against that video is that the top-most rails would always give 5% of the revenue to the landowners. so his video, while being true on that the DAO would mint more, is not factual in the sense that lands would get less than 5% revenue if the top-most rails is touched.
I myself missed this mistake in the video š
almost there, can't wait

Alpha season 1 started? My land is still not reset from beta
Not started yet. Check the dev updates in the pin post.
Land owners certainly should get the value from 5% of the fuel sales. But Iāve not heard of a technical way for the top rail to provide that, since the top rail has essentially been the DAO minting fuel tokens and swapping them for eth because the land owners were not doing their job of providing enough fuel supply to the market (whether through negligence, greed, or lack of in game fuel).
It would probably not be prohibitively difficult to have there be a smart contract or mechanic that helped to distribute that 5% of the value back to ACTIVE land holders. Or even a daily in game fuel airdrop for #š®ćilluvium-zero if thereās ever a need to turn on the DAO rail/faucet.
I suspect we are discussing the very first iteration of the fuel/rail solution. While the team has multiple solutions that have simply not been shared. What we have in the tokenomics GDD is a bit clunky. But there have got to be tons of ways to make it work better than the straw man arguments that the opponents of rails provide by claiming there are only weak solutions to the difficulties of balancing using rails.
I've been paying a lot of attention on entery prices (fuel) for quite a bit but there has never been any statement that it would be $10 only desires for it to be close to that. I'm an advocate for T1(run)<$10 but it has never been the "official plan" just something a lot of us would like to see
Thanks
i hope they dont release until i get this saving game issue sorted
Free to play as possible please lol :/
So S1 should happen sometime this month. is that correct?
Yes
Is it possible to reset our plots before s1 manually?
Yea in the load land on the right there are the reset button.
It should be next week
Are we going to be able to farm nfts right away in S1?
Blueprints at least
And if there are no reset buttons?
Then or they change the latest version (0.16 I didnāt check for that features) or you have an really outdated version.
It is a P2E game right? ILV stakers can play the game for free if they want. And why is there a possibility to lease your land. Your comment makes no sense.
What seems to be the error?
It might be easiest to find a solution by contacting support. But I can help with something that proves simple.
Illuvium: Zero does not have an in-game reporting system
If you encounter any issues while playing Illuvium: Zero, we encourage you to submit a request through our online support portal: http://link.illuvium.io/bug. This is the best way to report bugs, as it allows us to track and address issues more efficiently.
At the moment the only people playing the current alpha build of #š®ćilluvium-zero are land holders. The f2p version of #š®ćilluvium-zero will likely not be available to play until public launch.
I am the owner of the land, but I still cannot enter
I assume that you have the game on your device. I assume that you attempt to log in.
What happens next? What does the game say?
If youād like to post a screenshot go to #āāćcommunity-help and we can try and figure it out.
Multiple loging
Ok go to https://illuvium.zendesk.com/hc/en-us/requests/new?ticket_form_id=6166298365967 and talk to the support team.
Are you use it the latest version of the game?
f2p players will also earn fuel?
Nope
AT least not to sell it.
You will get fuel to Upgrade your Buildings etc in IZ, but you can't sell it.
Does season 1 start tomorrow?
Seems unlikely. Iād think theyāll give us some prior notice regarding a date. Hopefully sometime this week QA will give the green flag.
any estimate on release date of season one? Been gone for a few months, I see the announcements say "soon". We talking within a few weeks?
You can check pinned messages for most recent updates by the team.
Blueprints are just going to be for Tier 0 Illuvials ?
No. (And the current ones we have are Tier 1 not 0)
So if I have a T1 skin and I upgrade that T1 to stage 2. Whatās gonna happen ?
I don't think that's how skins work.
Basically, a skin will be a cosmetic for your ranger's armor, not your illuvials.
I actually think they will do like other game updates. Announcement saying v0.2 is live and there will be scheduled maintenance for X hours
From pinned message:
Yeah, I know, playing myself.
any reason why i cant see my landplots when i filter owned by me?
am connected and everything but doenst seem to pop up
only true account i can click on my assets
make sure you're not also filtering on something that would exclude lands you own (buy now, tiers you don't own etc.)
Is it on planet earth ?
No
when can expect support to find out why my game not saving, i sent report saturday
One day on illuvium is extremely difficult to calculate and then convert to earth times due to the timey wimey collapses caused by dimensional instability.
The support staff is fairly small still. There may not be someone working every weekend. Not sure.
Are you using the newest build? V0.1.6
yeah it happened soona after i downloaded the latest, it must be something wrong on your end because ive reinstalled and deleted about 5 times. just now i thought id try on my mobile and its still the same issue, ive never had it on my mobile which lkeads me to believe its your end on my account
You are the only one to mention saving trouble recently. In the past itās been related to system time or network blockers (like vpn or firewall). It could definitely be something on the server end though. Letting support know what devices you use might be helpful for them. Good luck man.
i even just tried to unlink wallet but the same thing, i turned vpns off and on same thing, i hope this doesnt get released or im gonna be behind trying to get this sorted
Yeah hopefully it can get sorted first. If not⦠thereās always to hope that v0.2.0 works fine.
Wonder what happened to season one starts one week after new patch lol
Really looking forward to Season 1 launch! Have fun, get blueprints, learn which strategies work and which don't.
One week after 0.1.6 and 3rd week of May latest so Iād assume weāll get an announcement tomorrow for a launch end of this week
We must be so close
What's that?
Sorry, I didn't realised I copied and pasted here, was wondering why my keyboard wasnt pasting š¤¦āāļø
One week after is today
Hence why I donāt think it can be much longer at all
Illuvium Zero Tech Update [05/08 - 05/12]
Hey everyone, here we go for a progress update on IZ!
We are on our last stretch for the Season 1 launch, and QA is going great! We're internally testing the game with the entire company to ensure that there are no big issues with the future launch. While I can't announce a date right now, I can say with certainty that we're ready to get this into your hands. So keep an eye out in the coming days š keep in mind that we will make a formal announcement through our regular channels. And as a reminder, here is how this 0.2.0 release will go down:
- Zero will go into a downtime. We expect it to take about 1 hour, during which you will not be able to play.
- On the backend side, we are resetting all of the plots and goals. The end result should look like a general reset for you.
- Once the data wipe is finished, you'll all be informed of a new version to download. If you don't update, an in game popup will prevent you from playing and invite you to update.
- This will all be communicated in advance so that no one is surprised.
While season 1 is ready to come out, we're not resting on the dev side either:
- Johnny is trying different ways of offering raw game rule data to the community, that would also be used as a source of truth by the game. This would allow tooling to be built and much more precise information would be available for those in search of the most optimized way to build your city š
- we've talked megacities, and while we aren't fully set on mechanics and tech, the goal is to have massive sprawling cities in one scene šļø
- of course I couldn't forget the weekly dose of @wild star's awesome VFX work

Thanks everyone for the trust and patience, we're almost there!
Is this reset going to solve my game saving issue?
not the reset in itself but the update yes; we've looked into your issue and have identified a problem on our side
(and it's fixed, awaiting release)
Awesome, thanks
I'm excited
Idk if you mentioned it already once, but are lauras amazing vfx already going to be implemented when S1 starts?
not all of it unfortunately š¦
Not all regions? Or not all vfx per Region?
not all vfx per region, we couldn't fit it all ^^'
can't wait for details on megacities
Hehe
Still need an IIP don't we? Think it's still just an idea at this point.
well theyre definitely confirmed already, just no details yet
Yeah I'm sure if a proposal is needed it'll pass no problem. I do think it's a long way off though. I believe kieran has confirmed it won't be implemented before open beta at least.
i think the plan is to release it with open beta.. which means we should have details before that... anyway, i just hope it's sooner rather than later
realized how annoying it was to play T1 after i played T4.. can't wait to be able to share ressources between my lands.. ha
Yeah sharing resources is super valuable. Especially for T1s with all the space they have for building.
only have 1 T1 in my megacity though.. now that i think about it, should have chosen a spot with more T1s.. haha much cheaper too..
yeah. that's why we're waiting on details... all we know is that the ressources will be shared between the mega city, and going off just that, if i could choose again, i'd go with a T4 and 3 T1s...
Would think there should be iip considering they announced it like after the land sale, had we known already we could have set up different
i'm sure it was already mentioned in multiple interviews before the landsale... which is why i was looking hard for it during the sale
Pretty sure it wasn't
Not until like the end of the sale
It was
it definitely was.. or i wouldn't have paid extra for adjacent plots...
People were paying full prices to snipe last spot of a 2x2 or 3x3 for example
Hello! Stupid question illuvium zero is only on android mobile correct? No Apple phone
not yet.. they're working on a fix for that
yeah, but from the way things are currently, T4s don't need any element boost to produce enough building ressources for a plot of 4 i think
I think your t1 etc were going to benefit from that element boost, wasn't it?
not really from my experience with the previous versions.. i was running off of 1 element extractor and converter for each element on my T4 and had more than enough to keep my elements maxed...
which means if i build extractors for all my nodes, i'd have more than enough for 4 plots without the T3 boost
indeed
yeah. that's where balancing comes in... but they would have to be significantly better than single plots..
it's a great feature.. but i don't think that's enough, and i believe the team probably has more planned for those
Why would just this Make a megacity substanzially better? You just throwing ress production in 1 plot and scanns on the other... You could also Split it up between the plots and the output over all would be the same
- you can't fit 300 in a single plot if you're expecting them to have decent efficiency...
- if it only production on blueprints... which in the end is an RNG asset.. then you could end up getting nothing for it...
- market places will fix that issue as well, just takes a bit more time to get there in the beginning...
Being able to share ressources is a basic feature.. definitely doesn't make it that much better in terms of production. Especially considering how hard they were to aquire and how much more people had to pay for them.
is this playable on apple devices now?
negative
any new information about season 1?
if you're going to compare.. don't compare apples to oranges... you can't possible be comparing a megacity to a T1 plot are you?
A fair comparison would be to have a mega city containing a T4 and three T1s VS one T4 and three T1s seperately.
Having a T4 land will allow you to feed many other T1s through market place, you just need to progress enough to actually get to the market place which should take no more than 2 weeks if it's the only thing you focused on.
If having a mega city only gives you a 2 week advantage and time it takes to transport ressources between your lands... it is definitely not significant enough to justify how hard to get and how much more it cost to aquire megacities.
without a date yet, all updates can be found in the channel's pinned messages
anyway, there isn't much point discussing now as we don't have enough details to even debate what's good and what's not.
lets just wait for more details before we try to refine it.
I'm sure the team will come up with a decent backbone and we can make suggestions/adjustments as necessary
I don't get the logic š
Like, lets say you have a 1x2 mc (i know not possible).
How would it benefit to build all the Scanners in the left plot and all the ress in the right plot? You could also switch it and you would have the Same output. Or you can Make 50/50 (build half the plot on the left side with Scanners and the other half with ress) and it's still the Same output. What am i missing? š
well.. for now.. i'm just going to say, that if ressource sharing and the fact that you don't need to switch between plots are the only advantages megacities have... people would be very disappointed...
Totally, after bases are fully built up, Theres no difference to normal plots than saving some time to hop between the plots
Production boost is spreaded over all plots. Thats Like one of maybe 2 or 3 features known.
And after Base is built up, there is still not really a difference, if your t4 is just there for keeping the t1 running
Or are you assuming the t4 has just in General such a. Massive overproduction (Like unbalanced) you can build up normal fuel production there and just keep the t1 running with the excess ress you have in a t4 anyways?
Thats true tho
So you just think they don't fix unbalanced Stuff?
Idk what that means.
I know that it's just the landmark which gets spreaded and not production boost, just forgot it for a sec.
anyone can help pls? My game sent a msg "incorrect time please fix the time of your device and restart the game" but my time is fine
I'll take that as a yes š
Thats not what i meant.
Like you say without any Element converters, you have auch a massive overproduction of Elements on a t4 to get 3xt1 fully covered with Scanners/labs, +1xt4 running (i guess the t4 just built for fuel production).
I don't think they let it Like that for t4's
I was never talking about megacities being balanced or not compared to a single plot. Obviously it is not. Lol
Is the plan to give us a 1 or 2 day notice or just going to let us know real-time when zero is going into the required downtime?
it's not being unbalanced... it was meant to give an advantage to megacities to drive up prices, gamify land buying in a strategic manner to maximize benefits...
if you're going to go with unbalanced.. a T1 land that's stuck with only 1 element are the ones getting screwed...
Megacities have been announced way before the actual land sale.. it was a feature all along.. the only thing is, should one buy a T4 and 3 T1s to form a mega city? or just buy 2 seperate T4s...
Are megacities functioning as such right now?
No
Uf this is so true šÆ
If megacities are no big benefits i am faqed paid 2.5 eth for a t1 plot to complet my second megacity haha
I think i will wait until the returns of plots are clear in public beta, before advising my sponsor to buy more lands
Nobody knows yet how many we can earn with plots
On the other hand, it is logical that we cannot know yet, if the prices rise a lot in the public beta, I will have lost the opportunity to buy cheap
Yea the only Way you can influence if you have Way too many Elements in the endgame on a t4 is by lowering production Bonus... Thats not only not the only Way it's actually also a not working Way.
I feel a bit Like you are just trolling me all the time, and am out of this
Have a nice evening anyways. š
LOL! Yes, lets fix this overproduction if we play a little with the 300% boost ... š
He will stake too, is waiting to the token to stop going down hehe, but has special interest to know what are the benefits of the lands, we have now a t3 and a couple of eth more would be spent on lands, I think we better wait a bit
And you are right, staking seems more beneficial now
Oh there are now mechanism you could out into place. What an enlightening Moment
It's either you are writing BS, you are trolling me, or you desperatly wana proove some point... Idk what it is, but am seriously out of this
sorry if this has been answered anywhere else. will illuvium zero be coming to iphones? I know the blue print farming is coming soon and was wondering if there was any chance for me to play it on my iphone.
Is IZ coming this week?
Look at the last pinned Post from today
thankyou!
Hello fam
In this channel?
Nvm, thanks, lol.
Wow... the VFX is absolutely beautiful!
GM! I have now Biodata as also one fact.. How can I get now a Blueprint out of this? many Thanks! š
gm
can anyone apply for the beta version?
Hey guys, when does season 1 start? Been a minute since I been in here, just chilling
No date yet but in may seems likely #š®ćilluvium-zero message
Could illuvium list land on open sea, the GameStop NFT marketplace, or crypto.com
Curious wat the prices are
for this recent update 0.1.6... does this include the zoom out feature?
Most of the illuvium land NFTs are on IMX layer 2 network and those marketplaces are not currently supporting IMX.
Yeah if Iām not mistaken
It is technically possible for an owner to withdraw the NFT to ethereum mainnet. But then those owners would be exposed to gas fees.
i downloaded it and i don't have that feature.
That upgrade might not be till next week
ok thnx Anubi
I checked. And no. It is not.
thnx Pelican
#š®ćilluvium-zero message
Zoom will be ready for BETA not alpha (so probably not even the next build v0.2.0)
Hello guys can anyone please update me with this IZ0 season 1 around the corner. In this season 1 what ever fuel we generate is it gona be reset after this update or we get to keep it for when Overworld release
Fuel will be reset
Everything will be reset. BUT there will be a window of time at the end where #š®ćilluvium-zero players can mint the blueprints theyāve discovered. Those minted blueprints will be kept. Because they will be minted nfts, for use in #š®ćilluvium-overworld
Ok thanks
Hi. How much do you guys speculate about fuel price
I donāt. What the land owners sell will simply be about 5% of the #š®ćilluvium-overworld game revenue
Is there a starting price for fuels already?
No
Thank you!
Hopefully there is a free market for fuel price , therefore increasing value to land, whereas if its on rails and limiting the price , makes it so someone basically says how much our land is worth therefore decreasing value and minimizing people wanting to play.
Rails would mean the land would need to produce MORE fuel to meet the demand. It does not change the demand.
That's assuming we'd be making more if it was a free market... If it was actually less then land prices would plummet..
I don't know how many players would be playing open beta, and hw many of those would be free to play, so i can't say for certain about the demand or price.
besides, it was already said that land would make 5% of total revenue, going for more would just take away from ILV stakers.
yeah but if we can only make a certain limit per day, then its less we make $ wise a day, as opposed to a free market
yes the general idea is we are making more money, puts land more valuable
5% is 5%, if the game does well then that 5% would be significantly more. Either the price of fuel will be adjusted over time or there will be an airdrop of the extra to holders. This i guess will be voted on when time comes.
the cost and amount of fuels needed to travel etc needs to be adjusted imo, not have a set price we can make a day on fuel.
bruh... focus on 5%... they can't have it so you make more than 5% and then take the extra back... that would cause a riot...
but they can give you less and compensate up to 5%, nobody says no to airdrops.
lets say you can produce 100 fuel a day and sell for 1$ , who sets that price and determines the value of our land, you definitely wont have prices of land what they are now.
the team does... because they don't know how much money they'll be making from that yet... that's why they'll have to be adjusted over time. in the end, land holders will make 5% of total, how that's distributed amongst different tiers will be something to figure out
Dont get me wrong theres pros and cons for both of what we mention, i just think i dont want someone to decide the value of my land.
the market does... number of players willing to spend money in game does
5%
5% of how much do you think revenue will be
Exactly
its not that much
Thatās all land was ever intended for. From the very beginning. Itās been written everywhere.
so basically you want the dao printing all the fuel
Itās how the DAO can exist.
Otherwise it becomes a land DAO and not an ILV DAO. And then the project will need to hold more land, reducing land āreturnā
so we get 5% just buy holding land and doing nothing
No
Land is not staking. Itās for playing and running the economy.
What if the DAO has to mint fuel? What keeps the DAO from using that eth to rightfully back into the hands of land owning #š®ćilluvium-zero players?
So many solutions to keeping the land owners their 5% and keeping the game economy stable and not a pyramid, thanks to rails.
what if demand is below the rails, doesnt that take away from stakers cos the dao needs to print the fuel, but land owners still get that lower rail%
then it will be adjusted down accordingly...
I can pretty much guarantee the first month of open beta, land owners will only be making peanuts because of this.. but it's a necessary process for fair distribution.
nah you cant just adjust
it needs to be right the first time, not just adjust when we feel like it
that would be impossible...
nothing is impossible
hahaha
but yeh cant just do iip when it pleases
so you think the price should stay the same when we have 1000 players or 10 million players?
thats what rails does and no i dont want that
what if demand is =500% and we still get the same
are you happy with that
You don't get the same... demand is up... 5% is also more.. and the team will figure out a way to give you what's left
we just haven't figured out that part yet
but it will be done, rest assured land owners will get their 5%
gonna need economists to get involved haha
im not saying anyway is right or wrong, but i think we need good discussions
there was mention of airdrop.. which i don't quite understand how that can be done
look, the team will not let land owners get more than 5% when game first launches, they can give you more but can't take away what you've already got, so i think fuel prices will be extremely low (relatively speaking) compared to what the lands can yield.
Like i said before, if you ask them to give back what they've already earned, there will be a riot..
Except making rails work?
hahaha
like i said im not saying im right or wrong but good civil discussions are well intended
If demand is below the rails then #š®ćilluvium-zero playing land owners will likely suffer higher fuel sinks in game. Reducing the amount of fuel tokens they are capable of minting.
we cant just have our blinkers on and decide one way
The fact is either way could work. They just put control and potential loss in other places, at the feet of other parties.
there's no perfect way to do things right off the bat.. we have to start somewhere
yes i agree
one thing's for sure, 5% will be given out to land holders, one way or another
but how it's obtained will depend
true true. i gotta jet off to work.
later bruh
what i don't get though, if it is an airdrop, will it be evenly distributed to all lands based on their tier, even inactive ones? or only those who've participated?
I would not like that. Iād like it to be an āingameā airdrop. Based on past fuel production. Harder to run. But the game data will be available
In game eth claims could be possible. Though that could lead to unfortunate legal ramifications (idk Iām not a lawyer)
oh haven't thought of that, dropping fuel to lands... so this way, inactive lands will get nothing?
Thatās what I was thinking
it's fair... it is a game after all, not a fixed 5% for holding
and that way, active lands would get more too, which encourages participation
How many biodata can be collected in total? I stucked at 5
In the current beta you can find 5 biodata with 3 blueprints each
helllooo landowners
Land owners are in #š»ćland-owner š
Only land owners can join that channel. You can #š«ćverify-asset with the wallet you hold land.
i dont have land
Well then you can't join the land-owner channel
can i have a peek?
nvm then
not spending $500 to read that kek
fees bruh
Is this Chat actually active?
Welcome back jaga
Hi guys!
I own land and have owned land for almost a year but that verify company scares me. What am I missing out on in the private chat?
ty hi spoon
yea i prefer vulcan
Nope its a ghost town. Most people have given up playing while its a waste of time.
Well we all know how to play, whats the point in playing for no reason? Plus we are sick of the delays.
dont u have like the roadmap?
Yeah.. its.. soon!
well i dont see iz having more gameplay than this
once you maxed it out, it's just maintenance
Thought so. Was just curious if there is already some opec shit going on š
5% cant do opec sht
Depends...if there are gona be rails.
If there are no rails, if the 5 % sell 0 the 95% also sell 0
Why is everyone angry ? What news about the land did I miss ? If someone has a link please
You can check the pinned messages here to see all the updates
Another delay? Didnāt you say 3rd week latest?
I haven't mentioned any delay
3rd week just started, plenty of days left
And done!
What level are you now?
1274
now time for that reset
Nice. Im 1219
wow that is some serious dedication. I didnt find it that compeling to engage with after about 30 days of play, I think I will let my younger kids play the land game
T1 is 0.25???????????
What is the advantage to joining this channel for land owners? Thanks
Just trying to see which strategies will be efficient
around that yeah
you get a land owner role and access to #š»ćland-owner channel. you can also register to beta by having this role
Thanks! I own land but this is the first time I have heard about this channel. What do you mean by register to beta? Is it for overworld?
Yes, you can get a beta key for overworld
Thanks!
For some reason it looks like I have 5 facts when I look at my land menu but when I look at the facts it only shows 3 any idea why?
Facts are currently maxed to 3 per illuvial
what are facts?
hw much chance increased per fact?
Iām not sure specific numbers have been shared. Though maybe Johnny said something in one of the comments that got pinned.
u woke up?
Been woke. Been working.
How canI tell if my role has been updated? I just verified my land through collab.land
click on your pfp then you should see the new roles like Land owner ...
I see it, thanks!
GM! What can I do with a Zero Point Transducer? Thanks! š
I donāt think it is useful yet. If I remember correctly It will be for transferring fuels out of the game for minting.
Anyone know if the team is already working on the megacities feature? How is that process going. What's the plan?
"we've talked megacities, and while we aren't fully set on mechanics and tech, the goal is to have massive sprawling cities in one scene"... I guess for now it's just "talk" hehe. Can't wait to see it, and hope it's sooner than later, ready for open beta.
free to play will come later. you will get a land plot that you can play but without earning. only for fun.
we don“t have much infos about social interaction ingame or on marketplace.
I made it, on my T1!
š„
Just 3 tokens short of the speedup...
there been a lot of mega citys sold on our #šćland-dex and you can go with 2x2 instead by 3x3 but i know what you mean.
i think thats up to IMX, they have offer option but only for listed nfts. maybe they will add it later for all nfts
ya i get that.
Most of the time ye
Is season 1 live yet
Not yet.
Does Illuvium Zero work for IOS? If not is it on the roadmap?
The plan is to make it playable on iOS by releasing a browser based version.
That sounds wonderful!
Thanks
Can other people play on my land after the season 1 is released ?
No but you can send your Land plot to a friend's account (wallet) with the transfer button on the illuvidex.
blueprints are skins for armor or weapons, in season 1 all will be same rarity. in open beta there are different rarities based on the tiers of the illuvials you have collected the biodata for
Hey mates, any date on when the reset is coming??
I was expecting it on Mondayā¦
None yet, but expected to be this week
Oh fab! This week would be cool. Keen to get into it
i thought announcement would be for season 1... -_-
same⦠š±
Me too!!!! Haha
I own land, can I get the beta access ?
If you #š«ćverify-asset, you get access to #1075137668821823628.
You can just fill in the form and you'll get access
Zero let's go š„
Can someone explain how the land fuel generation economy will work if there is fixed price in USD for fuel, for gamers ?
It makes sense to me if there is a free economy. That is, land owners generate some amount of fuel, and then the market determines the price per unit via a Balancer pool. If there is an extreme spike of new players, available fuel will be running low and prices will be going up. So far so good.
Now in comparison, if there is a fixed price for fuel in USD, how is this going to work if there is a very high demand for fuel ? One way this would make sense to me is if there is infinity fuel, and the fuel income is distributed to land owners pro rata, depending on their productivity, say how many units they produced the last week (as an example). In that case however, I dont see why we need a Balancer pool. Is there another way to make this work ? What is the current thinking to make that option work and why would we need a Balancer pool here ?
How can I get my discord unique ID?
522194613126168598
is that mine? lol
Yes š
If I may suggest. The Illuvials than hasn't been encountered by the player would be nice if it's just a Silhouette in the fusion option.
wen alpha?
Yes if you unlink it on the illuvidex.
Alpha is live in season zero.
Pretty interesting that Apple has approved Axie to be added to the app storeā¦. Although its not in all countries, it could open the door that seems to have been closed pretty tightly, when it comes to ānft related appsā.. š¤
-
Axie Infinity: Origins is now available on iOS in select countries across LATAM and Asia!
-
We believe this is the first time that Apple has agreed to make an externally-purchased NFT usable on the App Store.
ā
I think there are ways around this.. make the app independently from nfts... we log in with our account info anyway, and imx passport might be coming... not sure why the team didnt do this instead of trying to go for a browser version..
i mean s1
No date announced yet.
but it is suppose to be this week right?
This is all we know #š®ćilluvium-zero message
aw man, gonna be on vacation until the 30th. can't go live and make more ILV zero videos on the 18th š¦
Iām copying one of my previous posts about fuel from the land owner channel.
TLDR: fuel pool is tricky
I think part of why the fuel pool is hard to pin down is that itās gone through multiple iterations of team ideation, but weāve basically only seen the tokenomics GDD from like 2021.
Aaron has stated that he prefers not having rails. But accepts the reality that a safety net (rails) is a good idea when instituting an in-game economy that could go crazy without it (example image below). At least until itās been running smoothly for long enough to have the training wheels come off.
The top rail is easy enough. When the demand for fuel tokens outstrips the land owners ability/willingness to sell fuel then the DAO mints and sells fuel. Thus maintaining the price below the predetermined amount. Itād be setup like any trading bot, plus a rather simple step or two. In all likelihood, if this activation point is known (and it should be) then there will likely end up being a fuel whale smart enough to setup their own bot to dump their fuel at like 1% below the rail and prevent the DAO minting tap from ever activating. Because who would want to leave money on the table if they could help it?
The bottom rail is certainly more vague at this point. The bottom rail would be reached because there was not enough fuel demand. This would occur when a whale dumped fuel into the pool making a nasty splash OR if there are simply not enough paying players. Either way⦠not very good times. One reactionary solution that has been mentioned by the team is to create more in-game fuel sinks in #š®ćilluvium-zero gameplay. This would only feel painful for the land owners. It would not actually reduce their ability to sell fuel for eth. Because the $ value demand does not change. The price per token would go up because the supply would have changed. At least thatās the idea. (i.e. Thereās only $10,000 being spent on fuel tokens each day. Whether all land owners sell 10million fuel tokens each day or 10billion fuel tokens each day does not impact the amount of $VALUE they are able to walk away with)
Thereās also the option for the DAO to setup a fuel purchasing bot to maintain the bottom rail. This is certainly riskier for the DAO. Because the DAO would be paying to artificially create demand. This value lost would be scooped up by land owners selling fuel when there was no real demand. It could not be sustained forever, because it would eventually bankrupt the DAO. But if the bottom rail was only ever $100,000 deep then if a whale wants to sell fuel for peanuts then perhaps the DAO letās it happen and extracts itās $100,000 guardrail/bumper on the way back up. This gets far more complex. But there are certainly bot traders that could figure out a reasonable solution.
(This does not consider eth/usd concerns, but Iām hoping someone smart
has figured that stuff out⦠maybe a fuel tap that fills or drains based on eth/usd price)
Hereās some other posts⦠#š¬ćgeneral message #š®ćilluvium-zero message
Why do we need a balancer pool at all if there is a desire for fixed price on the end-user side. We can just distribute the earnings to land holders. And in order to keep the game meaningful, the more you produce (per week or so) the more you get from the earnings.
Itās not fixed.
Itās a central price with up to 25% fluctuations up or down
even in that scenario you dont really need a balancer pool in between. That seems really overengineered. An AMM makes sense in a fully free economy model.
Three AMMs will require far more eth for the depth of liquidity required.
They will also not automatically adjust prices on the other two fuels.
I dont argue to have 3 AMMS
I suggest have no AMMs at all
if we want a fixed price or with some fluctuation
and have an AMM (like balancer) only if we have a fully market free model, which the council and the users most likely will not like
(I agree with the council)
unless there are reasons that Im missing, where having an AMM, with a fixed price (or +- some variation) has benefits
it seems that ILZ and the land economy have been designed with the free economy model in mind, where using an AMM makes most sense. And now, because folks dont like the free economy model we are trying to make it work somehow with an AMM
It was designed to be this way from the beginning. Check the earliest pins.
July 2021
I believe you. The remark is just that it all seems fairly complicated and it would be good if we have simple solutions.
it seems that there is a desire to make landholders feel that they produce and can sell resources at any time (into a pool that gives them ETH instantly)
this, in particular, is the tricky part when coupling it with a fixed (or somewhat fixed) price
imo land holders will probably be ok if they receive earnings every now and then, like weekly. This would allow for alternative solutions.
these are my 5 cents. Do with it whatever
If they're releasing Overworld this week, they're def releasing Zero šÆ
Small question just installed illuvium zero on android. I can connect chose Ć land and then the app is closing. Any advice?
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For support and bug reports, please use the following methods to contact us:
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Thanks
Can we get an IIp to increase earnings from 5% to 96% for land owners?
is season 1 started?
not yet
If I were a betting man I would say Friday. And I am a betting man
Idk if you're joking or not but I personally believe it needs to be adjusted significantly to increase the land holders percentage.
also be nice if they give us some bonus for all the delays as they did with the leaderboard in beyond
Morphopods
Friday would be amazing.
i think they will do next week friday
when i asked about the lower rail last year, aaron said the solution was to just simply remove fuel from the pool. that doesnt work does it?
It could. Smart contracts are drained all the time. Though usually itās a bug. But for illuviumās purpose it could be a feature.
Itād make (some) people grumpy, but so does supply that greatly overwhelms demand.
It makes it highly regulated for game purposes. Which sounds good to me. But thereās folk that disagree and prefer the opportunity to benefit from individuals getting rekt. Of course they wonāt say it that way. But thatās what this meansā¦
i imagine landowners fuel production would be constant. and they get paid when they sell it to the balancer pool. the dao is getting paid after fuel get sold to player. if aaron removes the fuel from the pool, that means the dao is getting less
For sure. Less of less. Because no one is buying fuel. But if no one is buying fuel then the DAO is in trouble anyways.
are they still going with fixing fuel to usd?
and balancer pool is still fuel/eth?
Last I heard, yes. But with the ability to add or drain fuel as needed it could easily be kept to USD peg (+-25%) thanks to chainlink and math
tnx
i see. So landowner still need to actively trade their fuel if eth is moving more than 25%
which can easily happen in the bull
To maximize their exposure to eth, yes they would.
Otherwise they ought to be experiencing the pseudo stability of a pseudo-stablecoin
I honestly am filling in a lot of developmental knowledge gaps with my own understanding and interpretation. Thereās very little info out there regarding the mechanics of how fuel will be able to work at launch. I am hopeful that IMXās partnership with polygon may end up helping make illuviumās erc20fuel+L2 dreams come true.
I did recently see something about the team having gone through multiple iterations of fuel mechanics. But where exactly things end up is not exactly clear. Iām interested in seeing how the team makes it all work. Itāll be fun.
the problem is they dont know how much fuel will be produced by land
They know how much could be. And theyāll have a decent idea how many players are active in season 1 fairly soon. But I think it would be a mistake for the DAOās hands to be tied when it comes fuel supply/demand.
hello guys!! I just started with Ill zero! Any advice for a noob??
the reset will come soon⦠better wait for that before starting seriously. but checking out the game mechanic now is a good idea
haaa Ok I didn't know! thanks mate! do you know when is going to be the reset? thanks
isnt it depends on how the players? the current data should not represent launch?
After discussions with marketing, we've agreed to push back season 1 to next week so that we leave some space for OW PB2 launch today. I know this comes as a bummer, but I want to reassure everyone that we are ready to launch season 1, timing was just off between the two games.
(I wanted Season 1 to come first but OW team has been hard at work getting this ready, and they've been doing amazing work that deserves your attention too
)
Thank you for your patience š
the bummer is season 1 has been delayed 2 months already and you guys couldn't think about this during all that time? š
I really hope "next week" means Monday morning
There will be a public post mortem about season 1 launch right after launch. Not trying to find excuses for anything, as we all agree it is a rocky process and could have gone way better. Long story short: I came in the company after season 0 launch, had to catch up and organize with the team, communication could have gone better in the beginning and it took me a while to get it right. I'll dive in detail what it entails to release a game like Zero, the issues we encountered and how we got around it.
should have been in february already^^... but they announced couple of days ago that it is very soon
Is it start of next week or end of next week Julien? Just to set our expectations
expect at least a week reserved for OW, so definitely end of the week
Hello š š
Just to confirm, after the release next week we gonna have other reset? Or thats the one to start building our cities?
Thanks for your help!
Next week will have the reset, and starting that you can start building your cities with the objective of collecting all the blueprints, and minting them at a later date.
We're still in alpha though, the end goal is beta. There will be another wipe at this point, with the introduction of features like fuel minting and megacities.
Awesome! Thanks for the info! All clear š«”
I get the reasoning but it's still frustrating to have S1 held back when it's actually good to go.
3 months delay. Not the longest illuvium delay
True
I wonder why we need to push them out seperately... once open beta comes, aren't they all coming out at the same time?
Besides, Overworld and Zero probably have a different player base now, what's the harm pushing it out at the same time during testing phase?
Thanks for clarifying. I will be knees deep in Overworld so happy to wait another week š
Perhaps the least surprising of all illuvium delays - I have many thoughts on why this is possibly the least necessary delay to date but it would all be negativity so I'll just smile and carry on š¬
Happy to hear it will be held back. Was just thinking last night that I didn't want them released at the same time. I do need to get some things done in the real world.š
Bummed not to play, but Iām thankful for the clear communication⦠thanks for all your hard work
damn always these overworlder who holding us back
š„±
Yupppp
That was a bad decision they made. Unfortunate.. def seems clear Julien isn't happy about it either but seems he didn't have a say
I agree. I think it is going to be more difficult and important to balance land mechanics considering fuel is the key resource for OW. Way more valuable for the team to collect data on ILZ vs having ppl play to help find bugs in OW PB2. That and ILz gives us players a chance to actually be rewarded play vs just for entertainment in OW. OW is definitely the sexier option and doesn't surprise me a marketing team decided to go with that over the better choice to release ILZ imo. š®āšØ
"Zero" but doesn't come first š
good one @fickle goblet
How about showing all us patient land owners some love too? Maybe two builders at once for this next stage????
And make sure to send out the new link when it is ready next week please
Additional builders would be excellent; along with auto task completion if toggled/desired.
One more week. Thatās not too bad.
It seems like youāve come to the wrong place. This channel is apparently for complaining. 
Haha I donāt blame people but if they turned around to see how far we have come. They would see we are 1000s of floors up. If that makes sense haha
Bait for happiness. Itās just a joke about perspective. Itās fine to complain. I hate waiting as well.
I think the parts that gets ppl riled up (or at least me) the most is 1. The build is ready just open the floodgates! Ans 2. It's been a steady "next week" or "imminent" release comments for weeks now. We get so close to then when next week arrives its "oh wait one more week I prrooommiiisseee" the anticipation is killing me lol
I guess it's better we stay here excited and complain cuz we're anxious vs losing interest and leaving all together
Once this starts then itās when is full release? Haha
Also I wonder how many updates we will have between now and full release.
No it'll first be "wen mint blueprints?"
Haha very true, you got me there. I will be in that boat as well. I hope I can get all of them. I have 10+ lands so I pray I have time.
Best of luck to you. I'd buy more land if they would increase the fuel profit share % for land holders
"OW team has been hard at work", did the IZ team sleep since they keep getting postponed? 
This is starting to show similar signs to the hot tub streams on Twitch, with their constant tease 
Im sure that future investors would see the Illuvium team as heroes if they managed to do a OW and IZ release up to the same weekend to give the player base a massive boost. I cant see why 2 different release "dates" with 1 week between (possibly more) is giving a better outcome but I sure hope our marketing team knows what they are doing 
I hope you take this as feedback and not just complaining, but I have been onboard for almost 2 years and definitely will stay onboard forwarded and im in several Web3 projects. But I haven't seen anything as horrible as the IZ S1 release yet. Imo the team should have been more transparent on the problems and not been giving hints/teasing on release dates/weeks.
Thank you, we shall see. I wish it was maybe 10%. That would be sick.
It needs to be more like 50%. Land was an expensive investment and it only makes sense that the ppl generating the fuel get half the rewards.
Iād like to see how it gets approached over time. I think we will see increases. 5% here and there. Maybe the longer you hold the land the more percentage you get etc
That would be difficult to implement on an individual basis. The 5% comes from the fact thay every 1 fuel produced and sold to the fuel 'pool'the DAO mints 19 mote fuel. The result is effectively giving the land holders 5% of the total $ amount of fuel purchased by players. So to adjust the DAO should just match the land holders generation on a 1 to 1 basis making it a 50/50 split of revenue to land holders and the DAO/Stakers
I think it would be easy to implement honestly, just whether or not it has an IIP created for the team to work on it.
Sorry at work. People talking. But a progressive system could be beneficial in the long term adding incentive.
What about 100%
I'll buy another land right now if this happens š¤š¤š„³
You should know by now that I speak in riddles.
I agree with incentivising players to play consistently and I think others have discussed airdops or something of the sort to implement that
Oh have mercy please don't tell me it's opposite day and land holders share gonna go to 0%...ded
Thatās how you get bots.
Hmm good point
No. I say what I mean. But what I mean isnāt always what you think I mean.
In this case it relates to an IIP that I might write soon. But to do it I have to write a white paper to convince people.
Can we have another hint besides 100%? š
Haha riddles are an understatement.
Aaron is a mastermind and always thinks 10 steps ahead. Very apparent if you listen/watch any of his interviews. I'm sure the IIP would be a net improvement for Illuvium as a whole
Yea I doubt that would fly with stakers who would have to vote on the proposal
Yeah definitely not but I am excited to see what happens.
Same
No.
As it stands it would be a disaster. But when I had the idea there were 5 huge problems with it. I am down to only one huge problem.
I wouldnāt make something useless. If stakers are against it, it doesnāt have much chance. But the point is that, if I get things right, everyone will be happy.
It truly is a cool idea. But I wonāt tell anyone outside the team until I solve it.
Can I join the team so you can tell me?
I'll offer up my services free of charge to add me to the team temporarily if you want another perspective. I don't have experience in game development but plenty cost benefit and risk analysis as an Actuary
Beat me to it lol
š
Lol.
lands hasnt been reset ?
Not yet. End of next week š¤
Yes please
I said it as a Joke on a comment from @mellow timber in tokenš¤
Will you write devblogs before that?
Lmao damnā¦.thatās crazy.
Ohh nice 
getting a new samsung for season one guys. Any advice on the best handset to run zero well that isnt going to bust the bank please? $200/$300 max I am thinking. I am sure there are some buffs on samsung here. I am defo not š Thanks guys.
Not a 3d game, nor intensive graphics so any android device (not a 10 years old) with a big screen will suffice
thanks man - yeah it will literally be for leaving laying around to play zero. nothing else
the grind is real
are you running zero on android?
yes
how does it run compared to PC? (if you tried it?) loads of mouse clicking on windows
like way too much imo.. I think the harvesters should be one click to collect and then they auto start (like clash of clans or anything else like this really)
blueprints are for keeps now?
the same but we can see a lot of more land in Android, almost all if zoomed out, redmi note 9 pro
nice thanks man
not until season 1 starts
looking forward to trying it
we are still in season 0
fuq
still no talk of zero being supported on ios then guys? I saw axie infinity was or something
I was also joking when I said āland owners are cry babies who will try demand more in the futureā. Well there was some truth to it.
There was a few ideas for ways of adding in a raiding system into the game and I didnāt like how land holders shut it down just because they were more concerned about their earnings than adding gameplay that may attract millions of players.
Need to remember that the more the land holders earn the less the DAO earns. Revenue is crucial at this point. A good marketing budget is half of our current runway.
Can I get a overworld beta code ? I own land, rank 6 with illuvitars, active on discord and have a computer with a modern graphics cards.
Fill out the form in #1075137668821823628
Could take up to a week to get to you though
Some truth to it? Land holders ARE babies that demand more, because land holders are humans, and humans are babies that always demand more.
This game should be about that econ aspect, so I think it is fine for people to think about that. Our job is to add things like raids or anything else that is fun while also only impacting the econ in a positive way.
Raids confirmed! Jk canāt wait to see what you guys have in mind.
I still can't believe nobody worked out what my IIP would be about. I thought it was obvious.
Hello guys! one question! if you have 2 plots of land you can connect those plots or you have to have 4 of them to connect?? thanks
Given the price tag attached to land in the mint they are VERY justified in their expectations, especially at the highest tiers. In a NFT landscape where even .1 ETH prices where insane ILV charged over 1 ETH for some plots. Expectations are VERY high
Can't believe that either, was so obvious....
Let's both say it at the same time. On 3.
1....
2....
3!
3
You didn't say it.
Would it be that players would create 100% of fuel therefore earn 100% of earnings? š® in my head this doesnāt make sense but I wanted to try at least.
Kind of... but not really at all?
Your wording is so close to being right, but even then you wouldn't really be describing it.
Yup this is going to kill me. When might we see said IIP?
Land owners would produce 100% fuelā¦.but but the earningsā¦.
That's cuz you were supposed to DM me so we could discuss š
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Never trust advice or links received in DMs.
Beta access, giveaways, and promotions are not given out via DM. Scams are designed to trick you into installing malicious software to gain access to your wallet or to convince you to enter your seed phrase into a website. Never give your private key (12 to 24-word seed phrase) to anyone.
Support is handled publicly, or in threads within the Illuvium Discord. People offering support via DM are scammers.
Good bot
What's the final problem? And your idea is to have land owners create and sell the fuel to the DAO which then sells it to OW players with a small markup. That way land owners create 100% of the fuel and get compensated for it and then the DAO and stakers benefit by earning a spread on selling to OW players. Land owners also get a 1 to 1 transfer method to their own OW account thereby avoiding having to pay the market spread which is another incentive to own and play ILZ. Close or over complicated it? Lol
That is not the solution.
And the last problem is that you guys are all idiots. True story.
I feel like I remember you bringing this up in a town hall or ama months ago. The "5 probelms" is ringing a bell for me but I also don't think you went I to any more detail then than you are now. You said it's not as simple as land owners generating 100% of the fuel and receive 100% of the revenue from said fuel sale but that it was close to right? Im gonna go look for that interview
No. I didnāt say that. Iām splitting hairs here.
Also the 5 big problems was the game overall.
These are 5 big problems of this specific idea.
Well my memory wasn't too far off then.
You're killing me here, problem solving is basically my job and I'd love to help get that last 20% solved or spark and idea to get there at least
guys, can someone tell me whats the F2P Plot? do we all have one of those?
Yes and it's a tier 2 plot. Just for fun no fuel sales or BP minting
thanks mate!
Letās not rub it in
What has been your success rate so far with scanners? On 2 lands, im a 1/100+ on both lands
Please let me know how I can support this š
I donāt get it.
just making sure i get everything right, season 1 or season 0 as been pushed to next week. will we get a data wipe then?
Check pinned
What does Season 1 involve? Are there rewards or something?
You can find blueprints that can be minted after season 1
Blueprints for crafting skins
maybe a good idea to have some kind of leaderboard and reward landowners
Curious how that would look
Our reward for the playing game before it goes live (everything on blockchain/real rewards) is what the others mentioned about getting blueprints minted ahead of others. This has no in game benefit in terms of getting ahead though. Strictly cosmetic.
Thank goodness. Please no early head start for investors. I say that as someone who has invested in this game š
Yeah the team really wants everyone to have a fair start. Just ask anything if something comes to mind. We are all here to help.
Most are here to help.
by tiers.
the one with the most fuel wins?
does level have a cap?
No
how do level up when ur maxed?
Leveling up is just xp, so everytime you harvest, you gain xp
That would incentivize not to sell fuel though, and fuel can just be bought, it's a token
they implemented a marketplace?
for eth?
guys do you know when season 1 is starting?
Hopefully next Thursday or Friday. They are holding off a week for overworld. Check out the pinned comments.
thank you. That is great news.
No. At the moment itās just a game bot driven market. Element for element, fuel for fuel. No payments of real value at this stage.
Agreed. We are getting there.
Im really gonna enjoy this game, me and my cousin bought ourself a tier 2 landplot. No one can answear this but how long do we come on that fuel you guys think? to play 2-3 round and catch 5-8 illuvials each day?
good questin
i wonder
how does the 5% distribution works
IZ is producing fuel continuously
some sell everyday, some store them, some use them
will there be cut off hour?
because it's 5% off demand
production of IZ in 24 hours worth 5% of the players demand the day before?
Likely only that much if there was more than 200,000 players paying that much out of their pocket everyday. (This is my first real attempt at guessing a fuel production amount, and I think this is a decent way to estimate it, but my paying player number could be off, need more info regarding total fuel sites in all lands and distribution by land tier)
My guess is IZ makes fuel from thin air to keep up will supply. However many plots that decide to to sell their fuel gets the 5% cut.
Do you not remember that the plan is to use an AMM? For each fuel token minted by a land owner the DAO will mint 19 fuel tokens. Thus 5% for land owners and 95% for DAO.
Unless things get changed from the initial plan. Which is possible
i imagine fuel will be minted before the launch, otherwise no one can buy it
and then we get the actual demand number
so the pool then have to adjust to the actual demand
how do you calculate the nominal value of that 5% cut?
Not apart of the team so not my problem to figure out š but I would guess it works as a stock ticker. that being 5% out of 100%. you choose when to sell as a land owner. either when it's high or low
being 1 fuel equals 19 of theirs anyone that sells gets 5%. 20 people buy fuel at $10, then you selling 1 fuel get you $10 & DAO $190
lets say pre launch:
IZ produce 5K fuel and DAO produce 95K fuel, total 100K fuel.
because this is a pool, someone need to put weth liquidity.
Let's say 100eth. IZ owner need to sell it to the pool before launch.
Landowners get 1 eth for every 1000 fuel.
at launch,
only 10K of fuel is bought (low demand), while IZ is still producing 5K fuel + the DAO 95K fuel.
That means now there is 190K fuel over 110 eth.
Someone need to add another 80 eth to stablize price
whos gonna be the AMM that keep adding weth liquidity? IZ will keep producing and supplying everyday
As I understand it. it was said that the price of fuel can go up/down 25% from $10 being the base price. If there is no demand for fuel then everyone would be getting paid $8.50 for their fuel when it sells. Fuel will then stock pile till it balances out.
Itā s not exactly like this. The 19 fuel every land owner fuel is a mechanic for avoid the landowner can spoil the price of the fuel or if the need of fuel is so high that landowner canāt keep up. But if there is no need the illuvium fuel can be blocked from the dev. Beside the pool is not 1:1 but is 1:1/3-1/3-1/3 or different proportion on the base of the conversion for each fuel
Many Thanks! So for every biodate exist 3 facts AND 3 BPs, correct? When I have them all, what would be then the next step? What to do with it? Many Thanks! š
if there is no demand from player, someone still need to pay that $8.50
I don't believe so, it can just stay as "pending for sell"
thats a pretty bad system
I agree, hopefully the team gets back to your questions. I'm just sticking to what would be logical with less of a plan(if it came to that)
Thanks! And later in Beta, what can then be done with this Biodata, facts and Blueprints? š
@hearty cradle Do you think it would be more logical to go through this route if fuel prices were split 50/50 from Land owner & DAO? Still staying at the respective price of $10(+/- $2.50)? Say 1,000 fuel is bought, DAO gets the 50% & the other 50% is split from the Land Owners that sold fuel to equal that 50%? If total was not met, then DAO pockets the extra they had to spot?
The dao already only gets 15% of the fuel revenue, u wanna cut that in half?
yea i guess the DAO need to keep buying the excess supply from IZ if they want to keep the rails
if landholders get 5% and dao 15% the other 80% goes to stakers?
landowner 5%, 15% of the remaining 95% goes to the dao, the rest to stakers
the DAO is the stakers
yeah no shit, just easier to digest like that
What bio data is available in season 1, still the same 5?
š¤£

ain't gonna happen. they confirmed it would be end of next week to allow OW to shine for a week š š¤£
Question; you sell fuel to the pool. You get Eth in return. Where? Does it go to the revdis on the website same as staking revenue?
Don't FUD on YT. My bags! š¤£
Yeah, the market is not moving at all. Even awesome plots at floor an no takers
Somehow Beyond got a compensation because they had to wait some time on the leaderboard? and here we are...
I don“t know where you get your info but I sold 2 T4 last week (not because I wanted to but I had to for tax reasons). so I can only speak for myself here but had little problem selling them fast (AND still making more than 50% profit on buying price (true, I did use sILV2 instead of ETH)).
I get my info from the marketplace channel and me trying to sell something š¤£
Congratz on the sales. Does that mean there is actual volume though?
donĀ“t congratulate, it still hurts š . I hope you succeed. Best thing if you donĀ“t NEED to sell is just wait till the game is actually live... surely demand will be much higher than right now
I got a nice opportunity and wanted to rotate. I thought selling perfect T3 in a bundle making it floor price was good enough but certainly not going lower
how long have you put it up for sale now?
I would just leave it listed and someday you“ll wake up and it is gone.
it goes to your wallet
I appreciate that but want to sell everything as a bundle. I want to believe if I list a perfect T3 at floor it would actually sell fast
Yeah I agree with this. Land owners have seen zero compensation for the overwhelming delays, even from land sale. Hopefully they throw in an extra few blueprints, maybe a special blueprint you receive after collecting all 15?
just have to keep undercutting yourself, i did. one day it's gonna be sold. one day.
should have introduced some kind of staking. people have spent tens of millions for plots and they only get "thank you blueprints"
I wish we could stake our lands too
I am interested to know what Aaron has planned for his idea
at the end what did we say regarding selling a plot that has been developed? does it transfer with everything if we do not reset it before the sale?
For now I think it doesn't transfer yet but in the future it will
just notice someone did undercut me and two sold š well, I am next in line š
so if we transfer it resets?
that's important to know for those who get a new wallet or whatever and transfer to themselves
Better to wait for @amber atlas or @spring mist to reply on this because I'm not sure š
In the current version land reset if you transfer them to a new wallet
time flies. it's already been a year holding the bags huh
Do we know how often we will get rewards once the game starts? I was wondering if it was a daily or weekly thing.
That's the illuvium way! 
rewards?
I wonder if we could make 100k a year off land if we owned a few š
Sorry the 5% returns. Not rewards.
me too. And he obviously is serious about pushing it through (saying 5 mayor issues and now only 1 remains)
well, it will all depend on the revenue. If we make a billion a year and you have several plots (also depending on their tier) then it might be possible. But personally I don“t get my hopes up too much for the first year and better to take a more humble guess. Then if it is more, fantastic
I agree, I grabbed 8 plots 3T and down, now im working on get enough ilv for revs. I think itās a good chance we can hit 1B by the 2nd year . Especially with AAA first mover advantage. But I canāt want too see. Definitely would be nice to see a first person shooter game where the different skins can give you different types of weapons you can use and let us go at it. People would love that.
ideally you can sell the fuel anytime you want to. and you keep producing fuel
Yeah but when others sell and we get the 5% returns I wonder how often we get that as land owners. However it might be changing soon.
If itās real time gains Iāll be impressed. Just constantly obtaining eth
Its cool we goin to be able to start collecting eth before it it goes up all crazy during the bull market
Hell yeah š„š„š„š„
Does anyone know iss alpha releasing over weekend? This is the third week of may right?
Next week, by the end
Supposedly
ah so not on schedule again...
it's ready they just postponed to let overworld shine for the weekend
oh i see the message now. Pushed back so two things didn't release at same time but they say often that departments are different. If they are ready to release on time and it is when they said at the latest. They should. As always I think I am pretty reasonable and the communication has been much better the last month. That being said, people forget what is said but not how you made them feel. I get its hard to release many things but they should have released land today and overworld next week as they made a pretty ironclad statement/promise. Don't give them grace for bad decisions.
I hear ya...I would like them to give us a benefit for waiting...like to builders for this next phase to get to blueprints quicker
*two
Definitely, alpha release was supposed to be february. This is getting pretty ridiculous. First illuvitars now overworld 2. We deserve better.
and of course still no idea on fuel which could either be huge or of limited value
Yeah, never trust illuvium dates until the product is in your hands
but if it comes out next week early I'll be happy...miss playing it
(not going to build it up just to have it wiped out again)
We will be happy but I don't think any of the community has any trust and that is terrible moving forward. With a game like this the community is what will make or break it and I don't think they are realizing that often enough. Many games have come out and looked amazing only to fail because people wouldn't play them. I think they are improving on communication but this is a huge letdown imo because they had set such a solid date of release. Hopefully they continue to take the constructive criticism we offer. I'm not trying to take away from the hard work they are putting in or the quality of results. Just the empty promises over and over. Personally this will be the last time I will be around if they fail to come through on their word. fool me once shame on me, fool me twice twiddle dee dee.
Aināt gonna happen. They said end of the next week
All I can say is that we are getting better in this regard.
Games are often hard to predict. Our web apps (of which we now have so many) have been on time or close. The exception being Beyond, which we had ready but the community asked to delay so we could build albums.
But games in general are hard to predict. Add to that the fact we have 4 in development which all link together. Then add to that the blockchain elements. Then add that major stakeholder also have to be across the DeFi aspects.
On any given day I look through 21 separate projects we have in progress.
Then we have external dependencies that can have their own delays that affect us or require us to rethink entire solutions.
None of this is to say you shouldnāt be upset with delays. I was upset when a Zelda expansion that runs on the same engine with the same assets went from 4 to 6 years development. Thatās a single expansion by a huge team founded in the 1800s.
But we are getting better. And we do take your feedback to heart.
I'm often the one pushing for negative feedback, happy to explain where things went wrong, and willing, if not eager, to take the blame on my shoulders, but in this instance I am going to take the opposite stance: I would ask that some of the regulars here be a little mindful of the team and help promote a positive attitude.
Every day we get a new person coming in and expressing their (legitimate and earnest) disappointment. From time to time we also get the aggressive folks who push to the point of trolling.
Individually each lash is bearable, but I've noticed recently the constant negative feedback is taking a significant mental toll on the team. If we lose team members it certainly isn't going to help with delivery dates.
In the end everyone is welcome to share feedback, we aren't going to stop you doing so. But maybe scroll back a page or three... if your concern is already acknowledged you don't need to post it again, maybe a reinforcing emote is enough. If you also have positive sentiments give the same amount of words to them as to the negative. If you want this product to succeed then right now this approach will help a lot more than giving us your own perspective on the things we already know!
All good @amber atlas š I can see I walked into a heated discussion that I should have probably done more hw on. at the end of the day like I stated ill say it again - I think yall are doing incredible things, probably one of the few that are truly pushing what web3 gaming can become.
Also: If you also have positive sentiments give the same amount of words to them as to the negative.
I have this image in my head of me telling my wife "I love you but...<rattles on for 10 minutes about her flaws>"
I can imagine how well this would go down:
Wife (with knife drawn): "Let me tell you some things"
Johnny: "But I said I love you"
(Making myself lol here)
EDIT: Cleaned up some of my posts to keep the main message clear.
The funny part is that we all see the product and it is good and when the game come out to the masses and blow up, everyone goin to be like I knew it and tell everybody they are early investors and be like I just wished I invested more. Greatness take time and its not like we are hoping for a good product we know for a fact we have a good product and we been able to see them building it and we are testing it. This is one of my best and easiest investments. I like the delays to a certain extent, it gives me more time to invest and get things for a better price.
I also think we should be grateful for being invited as beta players, and as has been said before; Illuvium does not want to give out release dates⦠but the community keeps pushing so in the end they give some aproximate dates and then people complain if it takes longer than expected (which quite frankly in any project I know happens always). Does anyone really doubt the team is not going as fast as they possibly can? Yes, it is frustrating but more for them than for us. Just go out and do something else in the meantime or play the betas, and think that time flies. šš»
Release dates SUCK if youāre a project team. It is HARD to build a project, let alone a polished one, and yet NFT peeps are so whiny about timelines. I donāt like waiting constantly for zero season beta but Iād like an unpolished release A LOT less. Shout out to the team
Thanks guys, and I do not express this sentiment lightly, as I said most people are giving legitimate and earnest feedback and it is human nature to want to get things off your chest... its just the cumulative effect that is the morale killer.
Plus as land owners we are like royalty in this game. We are literally digital land owners which make us lords and royalty in the game.
No. You are expected to be a machine. Produce the product drone. No emotions for you š
Often you might get a lot of compliments and one complaint or a handful and the latter is what hurts. Donāt let it. Doing a great job.
If you own board ape NFT you are super cool in the digital space. One day ownership of illuvium land and other illuvium NFTs will be the same way. ( still have to get me a eth lizard)
you guys are going to make me cry now 
I've linked the team to your posts, will be nice for them to see.
The other thing which you can't see much of at all is the great work being done in the Beta stream (i.e. for Open Beta). The underlying architectural changes are coming out great which means adding new features should be so much smoother, and the performance is already way better too.
And from the Axie news there is (possibly) some light at the end of the tunnel for an iOS native version.
Yes its a bit of a slog, but there is some great stuff happening!
One complaint I already have is that I know IZ is going to mess up my sleep! Because Iāll put alarms at any hour of the day just to optimize fuel production 𤣠(but Iāll gladly do it)
Any update on date for Zero: Alpha?
End of next week šŖš¾šŗš¾
Guys one question, if I have two plots in diferente areas can I connect them to build a bigger plot? Do I have to have 4 of them? Thanks!
By the way, love the game! Team has been doing a great job š congrats š is normal to have some delays building something as big as illuvium! ā¤ļø
Love Illuvium zero!! Very addictive game š
as it stands now; at open beta there will be megacities, and you need them to be physically together like a 2x2 or 3x3 square. This might change in the future but for not that is the plan
I have definitely seen improvement in communication over the last couple months, especially from Julien. I have commented on how appreciated his weekly updates are and I am trying to be supportive of all the hard work the team is putting in. I also understand that there are a LOT of variables to keep in line and that can be difficult to balance at times, especially for a small team. I think IZ has been pushed back for a long time and that is where the negative sentiment stems from. I want to end by saying I see the improvement and the intentionality being put in and it is appreciated. Just trying as always to keep the players perception transparent as well.
Thanks mate! šš½
Is there any benefit in playing illivuvium zero season 0 if everything is going to get wiped?
Not a tangible benefit, more of if you want to get an idea of how best to optimize your plot
When is Season 1
Pinned message from yesterday⦠#š®ćilluvium-zero message
Maybe I'm going crazy, but where else do you get this level of engagement with the developers? I know our timelines have been missed, but so is almost every other game in existence, and we talk to you literally daily.
In my entire life as a gamer, not once have I been able to speak to a developer about a product in a conversational way. Yet we are in here with you guys enough that we are willing to fight you on stuff. I dunno. It just seems a bit weird to get upset about one thing that everyone struggles with and then not acknowledge that even though we might only be a 7/10, pretty much everyone else is a 2/10 at best.
We even have a gaming sub-council now that will communicate with us. Keep in mind guys, we are the ones that pushed having a community driven game.
And this is why Illuvium will succeed over all else.
if plot pfp is a thing
So so true. Iām not a gamer but played PokĆ©mon Yellow back in the day and then got into crypto in 2020 and fell upon Illuvium in 2021.
I check into Discord nearly every day because of the level of communication with the team, the leaks, because everything about it is so exciting and as each beta rolls out, the quality ratchets up. Itās been a great journey
I feel like I know Kieran, Aaron, Grant, A Wall, Jonny, Ben etc etc because theyāre constantly in here chatting
Dear all, when the first sesson of illuvium zero starts?
Great job, keep up the good work.
Iām happy even with the delays, you can tell it is worth it. Everything is looking great with the 3 games š«¶š»
4
Hey guys. Can someone explain the lands to me? What is important? Which recources are the best? Is the region important? Hows the price history of T1 Lands?
It depends a lot on how you play and what the goal is.
There's currently 2 main lines of play:
- Blueprints (Focuses on Scanning and Researching to get Blueprints for cosmetics)
- Fuel (Focuses on generating fuel for selling or for playing Overworld)
Opinions on what's most important differ, but in general for Zero gameplay you'll want a balance of all 3 resources and fuels (Most notable early game before you can get converters/marketplace up to help if you have an unbalanced plot)
Region only impacts what Illuvials you have a higher chance to see when scanning (you can still find every type regardless of region), and the visual appearance of the game. You may like the look of one region better than others.
Ahhh okay. Hows the map working? Is the land i buy visitable in the overworld?
No, there's no connection between land plots and the lands in Overworld (at least not yet, might be a thing in the future, who knows?)
You talked earlier about illuvials that walk over your land. I thought illuvials only exist in overworld
Can you show your village I wonder what it looks like
Illuvials exist in some form in all of the games. In zero you can only scan them for Biodata that you then research for blueprints.
Thank you for the help š. If i buy a land rn would i be able to play the beta?
And will the beta stuff i farm transfer to the release version?
It's in alpha right now, and you need a land to be able to play.
Nothing (except blueprints found after the next update) will transfer to the release version.
Here's one of them (focused on Scanning/Research), Not the most optimal, but it works good enough.
I haven't done an updated version of a Fuel-based build yet, but my old one looked like this:
You also see 2 different regions (Crystal Shores and Crimson Waste)
And the converters are so close, their performance is not reduced?
yeah, they're running on minimum (50%, so not using them to convert in that location)
If I need more fuel I have to swap them for where the scanners sit and go a day without scanning
I don't understand what scanners are for.
they still produce a little fuel from the passives though
Scanners are used to find Biodata, that you need to research Blueprints
why do you have much less storage for resources in the second picture?)
Second one has Lv9 storage, 1st one only has between Lv5-8
Also, 1st one I built more storage to upgrade Scanners and Labs, which cost a lot more than Fuel Converters (so 2nd one doesn't need as high amounts of storage)
I like it, I also have two lands, I think the same way to distribute them)
I might get a few more for fuel production, depending on what it'll cost to play Overworld once it's released
I think the team could consider things like sideloadly for iOS too if all else fails!
Popular as a hot game asset. Pfp is just one avenue of popularity for now
iz plot would be similar to otherdeeds
can't wait for season 1
wen s1
The land VFX is do worth the wait!
Iām new to this Illuvium ecosystem just about 3 days in and Iām captivated. Is there any idea of when land sale 2 will take place?
So playing IILV ZERO now is just for beta? Then when the game gets released start from 0?
Like if I were to buy secondary tier land
No its alpha. We are in season one. Only Testing.
Season 1 starts soon.
season 1 is not beta?
Ok so If I were to buy land on secondary market right. Can I start harvesting fuel now?
Or will It get wiped out when game gets full released?
everything will be wiped, real Fuel generation will start on official release
only exception are blueprints in season 1 (coming next week or something), those will be minted as NFTs little bit before game launches
Still cheap with 0.26eth
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