#š®ćilluvium-zero
1 messages Ā· Page 22 of 1
in the bottom right there is a "show" button, you can select efficiency. power stations increase efficiency of extractors and converters
the power station didnt seem to increase eff of the condensers which is at 50%, how can I increase that? thanks
Hi everyone I have a concern and maybe someone can clarify this to me. So I've played IZ for a while and noticed there is no cap on the amount a land can earn (you can keep improving buildings indefinitely). Won't this make higher tier lands exponentially better instead of just earning let's say X4 the amount of the previos tier land?
All buildings have a level cap
Ohh then I haven't reached it yet
Makes sense now, thanks
is hotfix 0.1.5 live already?
No still at 0.1.4
wow, nice base. Yea i realized the efficiency % for my condensers were low because they were beside each other with 1 power station. Thanks.
just had a rollback, is that normal ?
easly 2 to 3 days progress turned into oblivion
known bug. are you playing from 2 diff devices?
just on 1
and do you have the latest update?
delete your old download and then go to Illuvium.io to download latest upgrade.
They have introduced a marketplace
ty for ur help mate
you are very welcome. hope you have no more problems with new download
I did try to change plot as you suggested, but still didnāt get it to work. It does show it seems when the conversion isnāt max.
This layout seems to rely on the scanner percentage being a minimum of 50%.
Presumably that is exactly what is intended, but maybe the percentage shouldnāt have a lower limit?
It seems to defeat the point of having efficiency on the scanners in the first place, as everybody is just going to cram them together, like you did.
guys one question it is normal that since the update in the converters it no longer gives me the accumulation of energies it even marks it with a -214.345
here's the problem
'
can someone help me
hey, so its known bug (mentioned in pinned message by team member), they working on a fix, so hopefully we will get it in next patch
ok bro thx
T4 was always meant to be a fuel farm. It would prolly be a more efficient move to use that space to boost fuel production and get a T1 for scanning.
Had that comcerns since i saw that Scanners need empty space.
There is actually no need to buy t4/t3, they got totally obsolet if effective scanning is so inefficient on them. Sure, you build faster your Base, but thats just an advantage until you fully built your Base.
If you wana sell fuel buy ilv, if you wana get blueprints buy t1/t2.
Same is happening to me. Iāve reported the bug as Iām sure others have too. Itāll get fixed.
It has to come at the expense of scanning because every plot is the same size but T4 has the added element and fuel sites. It wouldn't make sense from a lore perspective if a scanner wouldn't be blocked by giant industrial buildings.
I'm so pumped season 1 is right around the corner!
so I see the T4 wants to have their cake and eat it too...
I too wish my T2 could produce fuel as much as a T4...
Having a T4 with 2-3 scanners may be the fastest way to get the high end blueprints. The scanners and labs will need to be maxed out, a T4 is going to be able to do that first
not according to the DAO š
Can I get the link to send in a ticket again? I keep forgetting it. I mean to report a bug
i was referring to the blueprints that was mentioned, not the fuel, it was sarcasm what I posted
?zero-bug
Illuvium: Zero does not have an in-game reporting system
If you encounter any issues while playing Illuvium: Zero, we encourage you to submit a request through our online support portal: http://link.illuvium.io/bug. This is the best way to report bugs, as it allows us to track and address issues more efficiently.
Maybe, I believe the high end BPs will be very rare and only a few total. T4s may get them first, we will see
But having maxed out T1 BP factories will be huge as well, just may not be ready for the first few T5 BPs
When the game will be reset ?
No date announced yet
Lol š crazy we need some feature
whats the exact funcion of the zero point transducer ?
can i find all 5 illuvium species available on any land ?
cool, thanks for ur help mate š
what's the benefit of a holographic statue in ILZ?
Other than looking cool/flex, they also help you scan Illuvials with a related Affinity to the one you show on the statue
Guys if you get a Samsung (android) just to play Illuvium zero at the moment, do you need a SIM card or is WiFi only going to work fine please? Thx
Wifi only should be fine. You can play it on PC and Mac too if you like.
Having a Mega City with a 1x T-4 and 3x T1's... That's what I call having your cake and eating it too.
I believe it's to transport fuels to overworld, or travel long distance in overworld. Correct me if I'm wrong
From what I know It'll be used to transfer resources to other Land Plots. If you own more then 1 you'll be able to send resources to the other plot(s) you own with a fee. Much lower fee if you own a Mega City.
wow somebody put in work
is there a specific percentage by which they help you scan?
I want to take this opportunity to give hope to the landowners of illuvium Zero.
For weeks now, I've been trying to keep Illuvium Zero from falling into the usual miscommunication and marketing mistakes. The project can be defended by identifying and reporting all types of errors or anomalies and from fanaticism. I have opted for the first option, in particular I have tried to define a new date for the launch of Illuvium Zero Alpha.
Despite the rise in crypto prices, the fact that there is no new date on the agenda has led to the collapse of the land market. This could have been avoided if a new date had been given, even if it could not be met. As I said before, the underlying problem comes from the lack of communication, every suspension or delay in the release of illuvium Zero must be accompanied by the specific reasons and what will be done in the convalescence period. In our case, information was given late and insufficient.
One of the group admins temporarily banned me for saying that the new date for Illuvium Zero would be around June 21st of this year. In case you don't know, there are people who know what goes on inside Illuvium Zero and make predictions. Some predict that it will be a great and good game and others predict when it will be fully finished and tested. It's been 2 weeks since the YouTuber Scoriox predicted that it could be finished in the first or second week of April. 2 days ago he made a video on YouTube in which he predicted that he could be in 2 or 3 months, that means around the month of June. What is the month of June? It's the start of summer in Europe, it's the middle of the year and the beginning of a break. In July and August nothing ever happens. The land sale happened in June 2022. The first issue of Illuvium Beyond will end. More than 1 year has passed since staking.
With this perspective, it is not advisable to sell the lands due to the disappointment of the delay of Illuvium Zero and the recent drop of 30%. Getting the MARKETPLACE structure up and running in 2 updates (minerals, minerals+items) seems to be working well. The new updates will allow you to withdraw minerals for exchange with ETH.
If indeed there is a new version in June, at the end of April or in May they will announce it in the same way as it was done last December.
How about a permanent ban
If you buy a landplot do you loose all the progress the Person made on it or will you buy the buildings on it with it?
@south muralis this land T2 or T3?
How are you avaluating "good " landplots? Atm i look for the balancing of ressouces+ an overweight of the elemental/fuelsite to take advantage of the bonusgeneration is there anything else to Consider?
How did you get to this "The new updates will allow you to withdraw minerals for exchange with ETH"??
Next step is to reset the data and let us play for blueprints. I would not imagine this to be a 2 weeks gig and don't think they will unlock the exchange for ETH until Overworld is ready
I think thats almost on Point.
They made such a great sale event.
IZ hyped from everyone before the sale and after.
The free Marketing what they would get, if they could deliver in a regular pace.
But allmost all the hype from IZ is gone.
I personally jumped into Beyond, cause i wanted to stay hyped.
But i had such a bad experience there. Was unlucky with my loot and now i am mad at everything.
Maybe it was just for me like that
Now we are on a new season??
Season 1 next week?? Sounds good, haha
Rly?
Haha, no, just guessing
I know they mentioned a week or two of testing the marketplace, then season 1, have to be close
Itās been 5 weeks since the delay, canāt be too far away
Ah I hope so.
After the next release we will be ready for Alpha Season 1, but we will give some time for Marketplace testing to ensure no undetected issues.
After that the season will start. We don't have an exact date but it is imminent, I think the build is going to UAT in a few days.
Blueprints discovered in Season 1 will be mintable.
The actual minting feature won't be available for the entire period, there will be a Minting Window of some weeks (probably 2-4) where you can mint your Blueprints, that window will be at the end of Season 1.
āImminentā was 12 days ago, no update since so Iām thinking next week
The structure marketplace trade internally and defectively hidrogen, carbon and silicon. When Update once, can trade aditionally solon, hyperion anc crypton. Now I supossed when will improbe totally, next update I supossed will sell to other users illuvials or blue print and combustible to real market for exchanged to ETH.
The balancer pool will not be available until public release of all games because there is no use for fuel if the main game is not live. You can read the IZtokenomics GDD pinned in this channel
If this is true, we are front a big event.

Looks like 6 days ago āhotfix coming in hot very soonā very soon would be a week?
I guess another hot fix would push the season out. They seem to use very soon and imminent loosely, haha
Next week back on? Haha
Hi everyone, Iām playing ILV zero. Is it correct that you can find only 5 illuvials, 3 facts per illuvial and 3 blueprints per illuvial?
Yes sounds about right. At some point it was 5 facts but it should have reduced to 3 at a later date.
So you are all up-to-date. You completed the game!
Yep and then you'll have to do it all again!
I know, but then I can keep the blueprints
Totally š

Okay I will, sorry for all the questions
No info yet. But you can bet that it will be later than when it is supposed to come out. Once this team has scheduled a date it has never actually hit at that time. Except maybe the launch of Illuvium Zero when Johnny took over the date-calling last January I think.
I will wait patiently, hope they will fix the iPhone version so I can test it on the iPhone as well. Or maybe that is an Apple problem
It is an apple problem. Something about not wanting to host any NFT-projects on Apple or something. :/
That is shitty, but no worries Apple canāt ignore crypto forever, so that will be solved sooner or later
Thanks for the info, appreciate it!!
when iz data will be wiped and start new season, cant find update
Check pin post. No date announced yet
I got all 5 facts 3 blue print of archi
Seriously illuvium has created such a strong brand. I am super excited about this project. Super eager for season 1
yow, is efficiency also matters in passive generation of converters? or just in conversion?
yes efficiency affects all production
any update on Alpha 1 wipe
there are more buleprint in season 1 ??
Should be what 15 different blue prints ?
same 15 blueprints but in season 1 you will get to mint them toward the end of the season before open beta.
ah wont take me more than a month
do we get to keep our fuel at the end of sean 1 or wipe again ?????
Nothing is earnable yet is there?
My scholarship arrives to level 800. He began 21 feb 2023.
Are there any rewards this season?
No there isn't. I'm payed a gratification to my 4 scholarship, who are testing IZ because I only can play a land. Don't ask me to accept you because it cost me $200 to compensate my friends since I promised to share the profits from February 21st. Then it slowed down. But since they are my friends, I promised to pay them $0.03 per experience point with a maximum of $50. In this way they have been playing and collaborating to test the game IZ, discover bugs and test the correction of errors.
When is the rewards season?
No date announced yet. All updates get posted and pinned in this channel

wow just tried the market place on my T1 ...2m transport time š
bring on Season 1 I'll be play all 8 lands at this rate
they wernt lying when they said its biased towards the early game .....lol
It's really disappointing that not only do we not get to play (fully maxed plot) but we're getting no updates . . . .
(and, no, there is no point to resetting it)
What do you mean no updates?
schedule -- it was imminent then . . . weeks later it is indefinite š
Guys, are there any awards in this project now? I just have land
Not atm. In season 1 you will be bale to mint and keep the blueprints
Is there a date for the first season yet?
Nothing official. Gotta wait for the announcement
What are blueprint for?
To make skins in the main game
In overworld, its not necessarily the main game right
Finally got my last Biodata on my Tier 3.... hopefully reset for Season 1 is not too soon... i need to finish this last land!!! š„
(I was lucky winning this from Kieran... but the lucks been š© for blueprints lol)
do i need zero point transducer to research biodata?
no, you need a material lab
You can check the pinned messages, all updates get posted and pinned here.
Yup they need to focus back on the 'AAA' part of Illuvium. That's the part I am betting on. The NFTs are nice, but. The game 3 parts should be the focus.
One message removed from a suspended account.
Is 5 the max amount of biodata buildings we can have?
I had 9 scanners and not I got 10 material labs searching for blueprints
I see
That region looks cool
Bright land steppes is like meh
Lol I like Shardbluff and Halcyon the best for ILVz
They really need to give us a way to add more builders. Spending 2-3 days for a single upgrade leaves me no reason to open up the game.
they've certainly hinted at plans for that
Just a progress report even a limited one at that kinda like breaking news we are still recoding the flow of things FOT just like a NFT
Fourth dimension is valuable
Now speaking not then nor tomorrow 
Open Beta you can buy builders, we might add something in the Alpha but lets start Seasons 1 first
Season 1 this week?
@tropic saddle slow down haha
Haha, have to ask
@tropic saddle I had to pick on your name
Aight Iāve got a theory and I wanna see what people think about it. I have decided to āapeā (as much as I can I am still small fish) into t1 land and hereās my reasoning. At the time I bought my first three ts it was priced at roughly the same as a t2 with more resources. The trading mechanism theyāve announced would in theory be very good for this place. But the main reason was because blue prints are the most recently available tangible product from land and they do not correspond with tiers or rarity. Hopefully this play sees t1s rise the most (ratio to other tiers) and potentially allows me to sell at a point where the ratio between t1 and 2/3 are favorable
Haha
Obviously they are downsides to this (mainly multiple fees) but it also allows me the freedom to sell periodically
@sweet junco not all your eggs are in some basket
Good morning , fams
Hoping to flip my way to greener pastures (higher tier land lol) and doing so within this ecosystem
Not all my eggs thankfully
Hatching out your plans good strategy
@sweet junco I look for best return even with out the %increase on t1 they play out to be flexible
But then t2 land offers 30% increase thats something to consider
I agree in fact the plan is to get in to higher tier land as I do see the long term value
However, fuel and other mineral resources wonāt have tangible value until overworld launches
The coming up release gives blueprints tangible value and because of the current price ratios this gives a lot of value to t1s basically serving as a lower barrier for entry while offering the same opportunity
So my feeling is that t1s will spike a little more than other tiers during this time and then die down
Which could provide a good opportunity to ātier upā
Obviously there is no way to know this to be true
But Iām betting on it
:p
Ok yepp definitely see your idea solid š
Weāll see brother
the next release has some data bug fixes that are vital for Season 1, we don't want people losing data/progress in Season 1, I expect that build will be out this week or next
Season 1 will start shortly after (I'm expect the dev team wants to let the next release 'soak' for a few days to be sure there are no unexpected bugs)
understand the delays are painful, but it would be more painful to get to the end of season and have some bug kill all your data before you get a chance to mint
Omg itās so close. Thank you for the update Johnny! Will any video accompany the start of season 1?
I'm not very involved in Zero at the moment, other than as a balance tester... I know there is a launch page with new details, but am not sure if there is a video planned
your theory good they know T1 land player need to play continues vs t3 give less time as whale don't have time but money so they buy t3 , the marketplace also fix the problem of if you lack on certain resources so best bet buy as many under floor t1s
w333333n
Illuvium Zero Tech Update [03/20 - 03/24]
Hey everyone, sorry I'm a bit late for the tech update this week, we've been focusing full steam on the hotfix and I forgot to look at the time
here we go for the weekly:
- you'll be happy to hear that all issues that were reported in 0.1.4 concerning converters, screen tearing and scanning have been fixed!
- we've finished adding the list UI to the marketplace, much more readable with all the missing information visible now!
- as Johnny wrote a few hours ago, he's been testing balance for late game marketplace. For reminder: we have decided to go for a maximum transport time, and current trades that are extremely long will be fixed once 0.1.5 is launched.
Now to go a bit more into depth on what has been delaying us:
- we've detected a recurring issue for some players with well developed plots not being able to login. This has been fixed over the weekend.
- we're doing internal rehearsals for the launch of season 1: we want this to go as flawless as possible so we are reviewing all the aspects relating to the data wipe.
So what are these rehearsals about? If you read between the lines, these are the final checks for season 1, so the only thing missing is a date, which I cannot communicate just yet š¬ here's what you can expect when it happens though:
- Zero will go into a downtime. We expect it to take about 1 hour, during which you will not be able to play.
- On the backend side, we are resetting all of the plots and goals. The end result should look like a general reset for you.
- Once the data wipe is finished, you'll all be informed of a new version to download. If you don't update, an in game popup will prevent you from playing and invite you to update.
- This will all be communicated in advance so that no one is surprised.
I understand too that delays suck. Especially since we're already running hecking late on the original timeline. Once again I'd like to offer my apologies as this is mostly due to me taking over the project in the past few weeks. The early growing pains are gone so we're pretty much on an industrial pace now, and trying to catch up on timing. For some insight on how we proceed with testing and release:
- once the dev team is ready for release, we inform the QA team to take a look at the game in its entirety. This allows us to verify that things are indeed fixed and we don't have any regression.
- the QA team goes through multiple internal environments for their tests. This takes a few days and allows us to catch any last minute issues before release.
- once QA has given the green light for each environment, we deploy to the one above until we reach production environments.
- when all tests are good to go, a release date is confirmed and communicated with all relevant parties before we announce it publicly.
This is a back and forth that can take a few days, and we're right in the middle of this at the moment. It is important for us to respect this flow internally, to ensure the best release quality for you. We don't want any chaotic release, which is why we take the time to do things correctly.
Once again, thank you for your patience and apologies for the delays. We're almost there!
here's the new marketplace UI in condition, this is much more readable now
Thanks for these updates JulienN 
Looking forward to seeing v0.1.5 and Season 1 
Looks good, but maybe change "My Offers" to "My Trades"?
?support
For support, bug reports, and feedback, please use the following methods to contact us:
- Bug reporting: http://link.illuvium.io/bug
- Feedback: http://link.illuvium.io/feedback
- General requests: email us at support@illuvium.io
I think I reached max level
Just in time for reset š š
I dont understand, I installed the new zero verion and my plots havent been reseted
I thought it was going to reset?
Reset didn't happen yet
Ok so the "run" for blueprints is not up yet?
Not yet
in zero v 1.4 (current) do you get to keep anything before wipe please guys? Like scanned blueprints or anything else? thx
No
THANK YOU for the update!!! Could they please be more regular in the future? Thanks!
Where can we post suggestion for Illuvium Zero?
Can we turn off the prompt for leveling up everytime we harvest the resources.
Can the mine auto gather after the harvest is collected?
hi, hmm, I closed the applications and the progress for two days was not saved
How many illuvials can be found right now?
defo needs an auto 'mine' after you 'gather' though..wayyy too many mouse clicks on PC. It's a bit horrible tbh! Not snappy. Also also a right click on a building with mouse would be much nicer UI than click, go to bottom, click mine, go to top and click start. No need for it
only need to click gather then it auto restarts like say 'clash of clans' or basically any other city building game in existance. If you want the other options then a right click on pc would solve it imo
5, one of each affinity (fire, water, air, earth, nature)
when s1
You can check Johnny's latest message
#š®ćilluvium-zero message
Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.
Yes they should be passive gather and we collect. When they are full they stop
Still only have fuel for 1 tier 3 run š
how many facts and blue prints can i find for every illuvial biodata i found ?
3 facts and 3 blueprints for each biodata
cool ty š
do u guys rather have 3 singularities as 100%
or 5 at 70% ?
24 at 25%
Been away for a bit. IZ still in beta?
Any updated articles or posts I should read into?
You can check the pinned messages for all updates
Just a reminder we're close to the Season 0 Land Wipe and commencement of Season 1!
When is that going to be
Lol
will we be able to trade Crypton and other resources for ILV?
i believe pool will be set for ETH, but then you can buy ILV with it i guess š¤·
but with zkEVM on Immutable sky is the limit
so maybe you will have option for 30 coins
wow do you able to trade fuels like solon and crypton using marketplace or only resources like carbon ?
If you upgrade the marketplace to level II then you can trade fuel, which is super helpful.
damm that halcyon sea zoom out looks fresh GG team
Not alpha yet?
Check Julienās update from yesterday (also pinned). Close.
Thats was my question thanks so then some land plot double cost due to resources doesnāt make sense better to buy cheap one
Yeah it just becomes a time delay for you to get the resource you need. I remember Johnny saying something about making sure unbalanced lands are not disadvantaged in the game.
@fossil galleon do you know if you can allow to send your own fuels from one wallet to another directly as token, without using this market place function?
Up to you if itās worth the extra cost of a balanced land or resources positioned where you want.
when u buy land it doesnāt show where they places so how we can find locations of resources before buying land
I think thatās something theyāre planning down the track but not yet. Certainly between own lands; not sure about different wallets.
another quick question on T3 vs T1 resources collection of fuel take same time? my current T1 plot need one day to collect 1 fuel super boring who gonna play like that
The picture of the land shows the resource spots. For example, which resources the land has and are they bunched near each other or spread out.
how doesnāt know that ?
Not sure - I only have T2 & T1 lands š
do u see faster speed on T2 vs T1 for fuel collection time
I was answering your other question so I seem to have misunderstood you. No worries. Gotta scoot.
Not that Iāve seen. Havenāt been active for a little while - waiting for reset.
this is not war game like clash of clan it just defi gamification to collect resources and sale for eth and same time collect creatures to fight correct?
was super excited first day now so boring to play
i think once they reset and you can start collecting blueprints that you can keep i think it will be come interesting again especially so when we get to open beta and we can start using/selling fuel for real
Thinking of getting a tablet for IZ š āŖWhat Android phone/tablet specs do you recommend for IZ?ā¬
0.1.5 is still alpha test right? š
Yes still alpha.
Hi all ! Except Buy and sell them, their is no ingame way to moneytize our plots yet, right ?
You mean buy and sell land plots in-game? Or do you mean buy and sell fuel/elements?
The fuel and elements part ^^
If you have the new update you should see the marketplace you can build.
#š£ćannouncements message
perfect thanks for the link !
Does anyone have the bug where their converters arenāt generating any passive resources?
Is there a date for patch 0.1.5 already?
so blueprint will come with 0.2 or 1.0.0 ?
With season 1. We don't know yet what version number it gets.
Something ain't right here lmao
Its rounded numbers
You probably missing a little bit
2.99 will Show qd 2.3 but its actually Not enough to Upgrade the building
Oh no, I understand the reason, but if that's the case they need to change it to something even for the requirements.
I already made a Suggestion on this š
Ahh didn't know that.
I had the same issue as you and open a Support Ticket for it
Will we be able to lend our land out to other players?
yes
weeeeen
How do you lend out the land to other people? Which ERC does this?
last I saw there will be no official plans for this, but the uhhh "guild"(?) Polemos will have some sort of land "staking" feature
Why does every ILZ date feel like a complete bait and switch? The team waits until the day before to announce a delay in the start of the season a month ago. Have not heard a peep about it since. Same with the T5 land... not a word since.
ERC-4907
Check pins
How do I download zero to my android device?
You can't link wallets on the phone and I tried tricking it to think it was on desktop bur no go...
If the game only requires email+pw and no need for blockchain transactions to log in and play then we can have others manage the land for us.
Tier 1 Land Owners
If you dont mind me asking. How much crypton fuel do you harvest daily in your current build?
@potent cliff I had this issue the main nuber needed tobe round over
Before I reset mine I had a little fuel factory doing about 20 crypton a day and 10 of each of the other fuels.
all from passive generation.
Awesome and thats tier 1 land right?
Yeah. I could have gotten more too if i maxed out the converters and filled all the empty space. It was more just a proof of concept.
How much do you think you couldve generate maxing crypton fuel?
I mean in absolute endstate probably 200-400 total fuel. It could basically all be crypton if you wanted by generating the other fuels and then swapping for crypton on the marketplace.
I mean per day. So by what you said 10 for the other fuels. Means. Atleast 50 crypton per day then?
Well if you wanted to do all crypton you could probably get about 75% of the total fuel you could get compared to a mix of fuel. Because of how the crypton converters have a stronger effect on other crypton converters than hyperion or solon converters.
I would say AT LEAST 150 crypton per day if you had a maxed out plot that was only dedicated to producing crypton.
Awesome thank you man. Appreciate it alot. Am very excited to get into ilzero
Swapping other fuels only needs to build the converter right? For free on ilzero?
You can do it with the marketplace now. Probably only effective for larger amounts of fuel but the way it works right now it would let you exchange for example, 100 hyperion for 99 crypton. So generally its best to optimize for producing the maximum number of any fuel and then just trade for the kind you want.
That will be different once open beta goes live and the fuels have different market prices though.
That would create the potential to do arbitrage conversions where if like solon is very cheap you can just buy solon from the fuel pool and then use your land to convert it to a more valuable fuel and resell it.
Agreed. Thats awesome. Does swapping costs any money on marketplace or in-game?
And are the fuels we harvest now legit we can use for the main game once launched? Or theres gonna be a wipe of fuel earnings once game launch?
The marketplace just takes some time to do the trades, no cost right now.
And everything will be reset before open beta except for the set of blueprints we can earn in alpha season 1.
Oohhh. So the cryptons we EARN right now isnt gonna be used for the game launch? Il zero is purely for fun game building as of now?
Yeah its just alpha testing for now. After the reset at the start of open beta is when the fuel starts to count.
I you have a screenshot of it? I would love to see how you set it out
I built it up a bit more after this but this is a good shot of the pattern i was using.
Thanks. Is that your only t1
I guess this was the setup for lvl 2 converters. Once the passive conversion rate goes up you gotta increase the efficiency or you start losing out. When its only producing 1 at at time it can go down to 50% which means you can generate a lot with less buildings.
And yeah thats my only one
Heres a little further developed
What stage are all of the converters?
I think this setup was level 2 and 3.
For level 3 and 4 you need 75% efficiency to not lose production
And then once you get to whatever level produced 4 fuel per period passively it needs to be at 88%.
Which generally works fine cause as you upgrade the nexus you have more building slots to add power stations.
in theory (didn't build all converters yet) I can get 139 crypton per day on my T1, (9 converters, 1 extractor at 150%)
currently getting around 100
God dang bro! Now that is a land FULLY UTILIZED! love it thank you for sharing. How long do you think does a beginner owner of T1 land reach that kind of level of land build?
I have single-side roads, 1 extractor, 9 converters of each type
so just a single collection per day, just a massive headache to not miss activating them all
139 that means youve included the other fuels already swapped?
yes, the hyperion/solon all get consumed to re-activate all 3 kinds of converters
Geez thank you. Now that 139 sounds good to me. What does it cost to build the converters? Elements only?
for lv6 a total of 53 of one type of fuel, per converter
1, 2, 5, 15, 30 for levels 2-6
Thats upgrade I see, what about when I want to build the converter what resources do i need to get converter be built before upgrades? Fuel also? Or elements harvested?
Well, the same as in T5, but illuvium zero will be launched before the summer.
lv6 converters are 6 base x 150% for 9, 3x150% passive for 4, that's 13 per converter, +22 from extractor
Launched you mean officially running to earn fuels?
they changed costs?
no, I have 9 hyperion and 9 solon converters in addition to the cryptons to fuel the costs, all crypton will then be net gain
or preferrabaly 8/10 so there's even numbers to use in conversions
4 passive, 9 active, 2 additional non-crypton converters giving 18, feeding 3 converters effectively making crypton all net gain and other fuels permanent zero gain/loss
Is there an estimate on the amount of time between Announcement of season start and the actual start date? Checking this message board for information is one of my least favorite parts of this game.
Can we build unlimited amount of converters?
it's very simple:
2 crypton converters, 2 hyperion converters, 2 solon converters
total production: 18/18/18 per day (active)
total cost: 12/12/12 per day, that's 36, which is equivalent to the hyperion+solon production
I just shift the net gain of 6/6/6 to 18/0/0
all right I'll re-do the math using that model then:
27 converters (9 of each type) = 27*7 = 189
1 extractor 22
so 211 when maxed out
the question was only about crypton so I left out the passive on the other types before
minimal roads and a ton of power stations
and some clever positioning of them converters
How much storage do you have?
2 crypton one of each other, may have space for one more
I would love to see your set up too if you want to share
it's a nightmare to look at, but I'll see what I can do
I'm still missing 35 power stations, so it won't give a complete picture now, but I can finish it in a day or so I think just to make sure it's accurate
- taking notes ... I think you guys have optimised more than me at this point
I think I overdid it...
also miscalculated on some positions so had to adjust (nightmare with this many buildings)
@bitter phoenix @south mural
sorry, no space for scanners or labs (or can maybe squeeze one in there somehow)
therer's still some free spots left
Thatās epic. Thanks.
You're welcome
Also, don't mind me using the wrong plot (No one can see the Hyperion mine)
Too bad the mine isnt one more space up and to the left. You could probably fit a second hyperion converter right next to it.
Yeah, this is pretty much the best I can do for this land, some of the basic resources could've been just one tile to one side and it'd have allowed for better placements of some power stations (which would let me also fit scanning buildings)
I may have a little too much free time...
Yes, any changes to path mechanics, power stations or converter mechanics/amounts would probably break this setup.
I guess we'll see in the future...
Can anybody with a tier 1 land do this? (26 converters with good positioning and roads?)
probably, it might depend a little on the placement of resource nodes as they can easily block one or more of the desireable spots for converters
(it's 27 converters btw)
yes, all but 8 of them can be connected with a single road
corner ones are completely cut off, as are the 4 ones closest to the crypton corners
Guys you can only scan 5biodata wich Is15 blue prints?
at the moment, yes
anyone know when the version comes out that allows you to keep the blueprints? i cant find the old picture of the roadmap anywhere
I feel Like powerstation need a rework or be capped by a Max amount. I think the plots would Look Way cooler in General if they don't get spammed with 1 Building.
Also the Art of all the beautiful Buildings totally gets lost aswell as the surroundings. You just See a giant industry city, north Korean Style everything looking the same on a first glimpse.
well, I did say it's a nightmare to look at...
I mean you built well, Looks good.
Was more of a General feedback
but I kinda agree, that's 140 power stations on there...
they did mention something about add-ons for buildings so there might be a rework of how power stations work because of that
I hope so
Hi guys whatās the status with zero I came here after a long time. Any updates?
How do I access the marketplace to test?
Go to build, then others, then marketplace. I had the same question.
whatās the price of a t1
your free time
can you change graphic settings in illuvium zero yet? Im not able to zoom out the land like in the above screenshots, thanks
No its coming in an update soon. They are just stitching multiple screenshots together which is why the menu is duplicated.
Picked up two decent t2 lands in Halcyon Sea and Crystal Shores over the last week for .69 ETH each š„· Now I need to get up to speed with ILZ
Nice!
Halcyon is the best looking I think
Interesting idea, I should probably try and do something similar to make it easier to manage.
Let me know if you succeed ;)
And the music is so good
what tier of land is this and how long did you build it?
Agree
T1, about 2 months, and still only 2/3 fully upgraded (but I did spend a lot of time with 10 scanners and 12 material labs to get the blueprints, so probably 2 months to build if I had focused on fuel from the start)
man, yes you are cool tier 1 so pump, I thought it was not possiblešš½
and how did you extract Solon resources, convert does not work on my t1 or is it not everyone has such a bug?
Hello all, how many Biodata, Facts and Blueprints we can find at the moment?
conversions has always worked fine for me
5 biodata, and 3 facts + 3 blueprints per biodata
Thanks Vana
Agree.
most commonly it's an issue of having too low efficiency on the converters (being too close to other fuel converters or not having enough power stations nearby)
When will the reset start so I can start playing the game again
Dang that looks clean though.
Hey i'm noob and i wanna to discover this game. A man to help me ?
Potentially you will find someone direct messaging you to "help you" since you said you were a noob and new here, please don't interact with them š
can't install newest update... weird
does it really help with increasing production with this many ps?
you can probably generate just as much by just placing lv5 converters everywhere and just collect the passive income (1 per day, per converter at 50% efficiency, no power stations needed)
I should do the math on that actually...
sorry for asking this, havent checked in for a while. we dont get to keep any mined resources in current build except possible blueprints?
and out of interest, how did you get your display to show the entire land piece in 1 screen.
it still doesn't have the function to see the whole plot at the moment
only the blueprints will remain after the reset that will occur before the release
In theory you can get exactly 200 Fuel per day on a T1 with just passive income from converters (178x Lv5 at 50%) and one extractor at 150%, it all depends on how the plot looks
Compare that to the 189 I'm getting with 140 power stations (351 minus the conversion cost of 162 per day)
So, actually no, it's not worth using that many power stations anymore (it was before they raised the efficiency minimum on buildings)
unless you can squeeze in 29 converters on a plot, then you're making more than 200
Whatās the important things to look for when looking for land to buy? ( T1 land)
Seems the reset will come really soon, can't wait!
diversity of resources is a good starting point
Thanks! Can you tell me what an outcrop is? an element?
Can we still test ILV zero without land ?
only landowners have access to illuvium zero at the moment
i thought there would be t0 land available to test for those who have access to ilv world
access to t0 f2p has not yet been implemented
there will be T0 F2P with full game release.
If you own land you can playtest IZ now, and if you are a landowner and can test IZ there is an additional T0 land you can test on.
this
it's actually 4 screenshots cropped together
Are those crypton 150% all converters?
Yup. Everything on the plot that produces Fuel or Resources is at 150%
There's just paths on one side though, and some of the resource mines don't have paths at all, but it's primarily for making fuel anyways so...
paths don't reduce passive production timers right? just actions?
?zero-path
In Illuvium Zero, paths are an important aspect of your land optimization. When placed next to buildings, paths can increase the speed of activities such as construction, extraction, conversion, and scanning. It is important to note that the connectivity of paths is not a factor in their effectiveness - a completely surrounded building is the most optimal setup for maximum efficiency.
TL;DR: They do affect both passive and active conversion.
As far as I've seen (but I haven't really checked since 0.1.2) passive isn't affected by paths, but it's affected by efficiency
Oh, that looks very nice. Much cleaner than what I have right now.
Sure does, I spent an hour or so yeaterday fixing my plot, and I used tokens to speed up building (and only 1/4 of the plot wasn't built)
I've actually made something similar in Illuvitect. Seems it makes a lot better use of space to push everything together like that.
might even have space for a few 100% scanners depending on land layout
I wish the mechanics didn't require the map to be flooded by power stations. The city loses its aesthetic value and turns into a hot mess of more power stations than actual buildings
Either up the power stations effect or lower the penalties on the main buildings
Well, scanning plots have a lot more open space, so it depends a little on what you're going for
a block of power stations becoming a different building image might help aesthetics
how does capping the number affect the balance? is that a possible solution?
or maybe like you just said its not really a problem, just something that happens in all city builder games
š
If you want more open space on the land, you need to reduce the number of buildings allowed by the nexus.
some variety in the vertical direction might help the aesthetic.. sim city 2000 arcologies helped quite a bit
With a few exceptions, itās generally beneficial to spread them out.
With a lower total building cap you wouldnāt have the blocks of power stations.
Is this based on something you saw/read or you're just being optimistic and hoping it's soon?
True.
Guys I sold my land , I went withdraw the money and hasnāt showing in my wallet
Hey seven-- The withdrawal is a 2 step process. You may need to go back in and see if your withdrawal is ready to complete. If it is ready, you need to sign another transaction to get the funds to your wallet.
Was this on the IlluviDex?
go to your profile, click account. it will then show "withdraw/depsoit/activity" below your account balance. click withdraw. a small window will pop up showing new/pending/ready
Yes I did everything I donāt see anything
if you just initiated the withdrawal, it will show pending (1)
mine took almost 18 hours to show "ready (1)"
Did you start it on the IlluviDex?
Okay, so head back to the IlluviDex, click on your wallet in the top right and click on Withdraw.
Ah, it can take up to 24 hours.
i did the same thing 2 days ago š
Lol
Yeah, so just check back on that site again over the next few hours. Once it's on "Ready", you just need to sign one more transaction and the funds will move to your wallet.
No prob!
And as always, don't trust any DMs you receive. People will try to tell you to use other links/apps.
Can we reposition or remove the buildings once placed on the land? Or no?
Yes u can
Yup! (Fight4eth already answered it but just replying to your comment just in case you're waiting for a ping š )
Awesome thank you rem and eth! Appreciate it. Looking forward to get a land very soon!
At what price will a T3 land sell?
That typically depends on the different fuel/resources/landmark the land has.
But the floor for T3s on the IlluviDex right now is at 2.31 ETH
wts my illuvitar collection for a tier 2 land š
Where can I find a status update on when Alpha Season Zero is going to end?
If you plan to sell your land with progress, does the new buyer start with scratch?
yes it will get reset if you sold it.
In its current state of the alpha test, everything is reset when youāre buying land on the marketplace.
But the plan is for the progress you make on your to remain even after you sell it in the future. Hopefully by the time Open Beta comes out
Super awesome guys. Appreciate it!
Is that new? I have not played for a while but when I did paths had no effect on passive conversion time.
I don't really understand why Zero has fallen by the wayside for Illuvitar.. its seems like not only is the project behind but the priority of the team has pivot to what I would consider a 'secondary' feature in the project. Zero is what I think of as a core feature as it generates the resources needed for game progression.. Iluvitars do nothing really.. a 'cosmetic collection competition' at the most. Is there going to be an updated timelime to Zero at some point?
They are testing the marketplace when that is done season 1 will start
How come no Elements for Fuel & viceversa in marketplace?
will illuvium zero also become available for IOS someday?\
what are landmarks on lands? and their uses?
landmarks will give you a boost for fuel and element production
Thank you eth!
Is there anyway to sell or swap hole collection of illuvitars for a land safe?
No
Paths have effected conversion & upgrade times since day 1.
?zero-path
In Illuvium Zero, paths are an important aspect of your land optimization. When placed next to buildings, paths can increase the speed of activities such as construction, extraction, conversion, and scanning. It is important to note that the connectivity of paths is not a factor in their effectiveness - a completely surrounded building is the most optimal setup for maximum efficiency.
Conversion and upgrade times, yes. Passive generation on converters, no.
Hi, when will be data wiped for illuvium 0?
No date announced yet

Thank you
@empty path I tried and I didn't find anything š
He wants to show you the weekly updates from illuvium Zero
Ok. Thanks again š
Most think the same, yes..
^ Most are still uneducated on the fact that the team does not consist of 150 unity devs. There are about 12 projects that the team is working on, including Staking V3, Illuvitars, Illuvium Zero, Illuvidex, Overworld, Arena, new trailers, the site itself and more.
Some artists and webdevs are working on different styles of art and the Illuvidex. You can't put the webdevs to work on Illuvium Zero, and the art is basically done for IZ as well so there is no use for the artists here. Now it's all up to the Unity Devs that Julien oversees and the UI artists. (the team of the mini-game "Illuvium Zero" was always said to be small, think ~5-10?)
"why is Illuvitars being prioritised" is a silly take on what is going on. You would have to ask: "Why do we have these artists in the team instead of more Unity devs" to get to the crucks of the matter. But is this a valid question? I would say that these artists are incredible and will be able to show a lot more going forward. Obviously the Webdevs are also key, since the trading fees on the Illuvidex will likely make up a large portion of revenue.
Now, why is Illuvitars good for the project and is actually important to have a clean and functional version of?
It has a very similar sales-idea to the Overworld runs where you get assets to collect. So this is a very neat way to simulate a similar market before the true game comes out in Open Beta. You now see that Illuvitars inflate immensely and that new burning mechanics are being talked about. Additionally, the team experiences that the Illuvidex is not up to par compared to sites like Tokentrove. Everyone flocks to Tokentrove, only to then do the cheaper transactions on Illuvidex. It would be a lot better, however, if the Illuvidex was as effectively navigated as the other marketplaces.
So, not really is Illuvitars the priority over Illuvium Zero, it's just that that part of the team can book more noteworthy steps in that area compared to the team that is working on Illuvium Zero. And that's normal, since making new features for a game is completely different from ironing out some bugs on the site.
True
Oh, very nice work. š
I haven't updated my plots in-game (one isn't even built up yet) but I managed to place 34 converters at 150% (18 crypton, 8 hyperion, 8 solon). Placements are very similar to yours with 3 lines of converters and 3 rows of power stations in between. Think that's the max I can force into a T1 plot.
The funny part is that there's still lots of space left over, one plot even has space for a 70% efficiency scanner on it.
Yes, I went a bit overboard on the build I think. It basically requires I delete extractors and most of the storage once everything is up and running. Only using 2 converters for the daily fuel mine (2x lv9 passive income should do).
Still, my theoretical fuel income would be 256 crypton, 2 hyperion, 2 solon every day, for very little effort.
Btw, if I'm not mistaken, you can fit a 100% scanner at the very top on the plot above? @south mural
Yeah, the tier bonuses is a huge advantage when it comes to production, at least for T3 and T4.
Nice. Then you'd at least have some chance for that BP jackpot too. š
I'm new to this but just wondering if people thinks it's worth getting involved as I only have enough eth to get 1 T1 currently. Also anything you wish you knew before you got started would help too, thanks .
Since it's alpha, mistakes doesn't really matter at this stage (everything will get reset before launch anyways). The one thing I may regret later is if a specific Illuvial I'd like blueprints from ends up having a really low chance to be found on the regions my lands are in. Not sure this is entierly decided yet. I may just end up getting a T1 from each region just to be sure. For me at least it feels like T1s are a better investment than higher tiers, mainly because of the big price differences, I might be wrong about this though.
At these price differences is it fair to say that current t3 and 4 plots are somewhat overvalued in terms of production
Same here, the main reason I'm getting land is to produce my own fuel for Overworld, and T1s are the cheapest option so...
I am of a similar mindset, currently holding 4 tier ones
Well, T3 gets a +100% production bonus, while T4 gets +300%. So those produce a lot more, and cost a ton more.
Not sure if they're overvalued or not. If we just look at fuel production from resource nodes:
T1 ~0.30 eth, 1 fuel mine
T2 ~0.70 eth, 3 fuel mines, +33% production (2x price, 4x production)
T3 ~2.00 eth, 6 fuel mines, +100% production (6x price, 12x production)
T4 ~8.00 eth, 9 fuel mines, +300% production (24x price, 36x production)
Sounds like some balancing is needed then.. if t4's only produce 10x a t1 from hamsters numbers.. Vana says 36x
Hamster might have accounted for converters in addition to extractors. I just considered extractors.
I also forgot about landmarks, so that would push the multiplier even higher for the fuel type matching the landmark. (T4 only)
At what revenue/month does 5% of total support a .3 eth t1 price?
Assume $2k eth
And I guess p/e = 5
What do you think will happen if I hit "Collect"?
Does having the t4/t3 in a megacity change everything? They get to share all those converters etc
Currently tho t1s are the easiest entry point for blue prints which have more realized value and potential in the near future
So depending on the number of converters it'd be somewhere between 5-15x for a T4 compared to an optimized T1.
So a lone t3/t4 probably very overpriced vs t1 but as a mega comes out ok? If t4 is only 10x a t1 fully optimized prod thats a big problem.. .3 eth vs 8eth but only producing 10x .3.. thats rough on the t4 holders
Seems like the production % isnāt represented properly by price
Sounds like a building limit is needed to bring down t1 potential
Not really, no. But there's also the rarity of the higher plots to account for. There's far fewer T2s and up than there are T1s.
I believe they mentioned changes to paths and thinking of making add-ons to certain buildings. So that might change lots of things from how it functions now.
Agreed
Maybe the way to think of it isnāt as high tier overpriced
But low tier underpriced
Especially considering blue prints coming soon (hopefully)
Game dynamics should respect opening auction prices, where t1 was 2 eth, t2 was 8 eth, t3 was 20 eth, and t4 was 80 eth. Production values should be close to t1=n, t2 = 4n, t3 = 10n, t4 = 40n. Otherwise its a huge slap in the face to the people who bought t4's
Are there any updates scheduled?
It will likely just have to be rebalanced.
t1s oughta be used for Blueprints imo. So balancing should be focussed around that in the future. And that is what Season 1 is all about š
You don't actually disagree, you just want to exploit something you found, which is cool, but I don't think it's a great look for the designers to take the same stance
Im pretty sure a T4 can do 10x the fuel of a T1.
I think most T4 players just arent working as hard to optimize because they feel like they dont need to.
I expected a T4 to do 36x the fuel of a T1 though š
I was just going to say the same. Devs locking gameplay to a certain line of play would make the game far less interesting for people to play (it'd basically be a jigsaw puzzle to complete, then log in once a day/week to collect rewards).
Well if somebody wants to give me a T4 im happy to test it out š¤£
Did they change how conversions are affected by the Tier bonus?
Oh I see. I mean maybe it can do 36x. I havent seen anybody with a fully optimized setup for T4 so its hard to say.
Idk. Im just saying that 10X would be little compared to the 1 fuel production of a T1 land, then the 9 fuel sites of a T4 and its 300% boost -> 9x4=36x
We should be able to get more converters on a T4 at high efficiency because of the boosts from the fuel sites too.
Oh, I never thought about that being a factor. Thanks Scoot, now I gotta do some testing on a random T4...
is there any plan to expand upon ILZ? Or will it mainly be clicking buttons harvesting, optimizing efficiency and maximizing extraction potential?
Definitely a lot more difficult since for T1 you can essentially just come up with a pattern and repeat it across the whole plot.
Hopefully in season 1 we see more people playing their T4s and can get a better idea of where it would max out
The time commitment and maintenance are absolutely factors but the difference between 10x perfectly managed t4 and advertised 40x value t4 is likely still an issue
What's the double the total cost math.. i can try to do it but its going to come out wrong
Hmm no, double 10x where x is 500 = 10k not 20k
hey guys, I just had to update my time on my laptop, because of the time change 1 week ago, what happened was that the time it took to build my buildings were 1 hour shorter
Is this some kind of glitch?
I mean, it can be exploited
Which is not supposed to happen ofcourse
I'm fairly certain that doing that kind of thing repeatedly can get your account flagged for cheating.
Right now, a lot of the game runs on your local device, and it pushes updates to the server periodically.
ah alright, I updated the time, but because of this glitch, I decided to get it back to the old time, since I didnt want to get (for example) get flagged for cheating, but I still got the 1 hour time off my building progress, is this going to cause me to get flagged for cheating or not?
I don't think the time change thing will work once they push saves to server-side, so I wouldn't worry about it.
ok!
It's not a big deal in this stage of testing, so I wouldn't worry about it. I'd avoid doing any time swapping once Alpha S1 launches though, just to be safe.
Also like Vana said, once things are determined server side it won't be possible to do so anymore
I did some math on the simulator and you can actually fit just as many converters on a T4 as on a T1 (34 is my best so far). And with the landmark bonus (175% efficiency on one fuel type) and the +300% tier boost those would be some crazy numbers.
Highest for crypton would be Dimensional Anchor with 6x Crypton Rifts, which if optimized would give a net profit of 1746 crypton per day and 636 of the other two fuels combined (2382 fuel, compared to the 260 from a T1. That's roughly 9x more).
Assuming my math isn't off
are you adding in the extra passive as well?
That is with Landmark bonus, and Tier bonus accounted for.
Per day
You can probably optimize it further depending on resource node layouts to get to maybe 10x or more compared to a T1
hey guys, can I get the latest zero download? I think I had an older version and wiped my computer in the interim. thanks!
Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.
So doing as much work to optimize a t4 as a t1 results in the t4 being only 10x effective as a t1 while they were auctioned at 40x.. so now there isnt even the "work cost" argument. This is a problem.
Its even worse than that since the absolute perfect 6 fuel with landmark t4 only gives a 9x when optimized vs optimized t1
There's also the fact that they're faster to build than a T1 so if it takes 3 months to max a T1, you have several weeks of collecting profits off a T4. Not to mention T4 megacities, those will boost the adjacent plots by a lot as well. That's the premium you're paying for that T1s just can't compete with.
Thats a good point if true re: 3 month build time vs near instant (1 week?) Build time on a t4...
Adds a cool dynamic of a built out t1 being worth 3x more than a blank t1
3-4x
Depending on build timers and speed up tokens, probably between 2-4 weeks for a T4.
You still have to upgrade 34 converters at nearly a 24h build time each for the last stage.
But still clear that t1 at full optimization is op relative to full opt t4
I think the main issue right now is how much stronger the converters are than the extractors.
In all my research on optimizing ive found virtually no situations where its preferable to have an extractor compared to a converter.
I know I read something about converters going to be changed to not take advantage of the Tier bonuses, but not sure if/when it will be implemented.
That would only make higher tier lands worse comparatively speaking though.
Since T1s have no tier bonus.
@amber atlas @spring mist major balance issues, see convo above
Looking at it from an Overworld perspective, an optimized T4 will be able to do one T3 run every 2 days, while the same optimization on T1 gives 1 T3 run every 14 days.
Giving T4 another 7x earning power (effectively making it 70x better than a T1). So that should count for something, right?
Huh.. 7x to 70x?
I really dont understand dont worry about it
Well, effectively one T4 lets you play 7x more Overworld games than a T1
Which I would consider a bonus on top of the 10x higher fuel income
Thats the fuel.. which sounds like we're now at 7x not 9x.. none of this compounds.. ok i guess im missing a mechanic?
Is this something you only get by having a t4 or can you buy it?
well, I am rounding a bit (and not having final numbers on T4 makes the multipliers off by some)
Well, you can buy fuel to play Overworld without land, would just cost you money each time instead
Compared to investing in a land then playing for "free"
The value of a carrot is the same whether you eat it or sell it.. you're making my head explode here
I was calculating on a weekly basis so just rounding errors I guess (it should still be at 10x no matter how one flips it)
Actually the value of the carrot could rise if you cook it properly instead of eating it raw
Time frame doesnt matter, whether you use it or sell it doesnt matter. The value of the 5% revdis that t4 gets vs t1 is not balanced if a full optimized t1 produces 1/10th of a fully optimized t4.. they are valued/designed/sold/marketed at 1/40th
And that 10x seems to be generous considering every calc keeps coming back with smaller numbers.. 9x.. then 7x
Rounding errors compound when you use them in sequential calculations. Especially when using numbers that don't divide well
Sure if you only look at the revdis then time has no impact. I am however also considering the actual use for the fuel produced, as I feel that would have some impact on choosing to buy a T4 land (for me at least, others may feel differently).
Also,
Marketed, yes. Designed, not so sure. Sold, no. Valued, I'm guessing not considering market prices?
Average sale price for T4 was 33.32x a T1. Average In USD, T4 was $33,057.49 while T1 was $992.16
Sold, valued 1:35.. we're still a long way from 1:7..
I'd be surprised if this doesn't get fixed, would be nice if you guys who understand the mechanics could offer some solutions rather than these bizarre arguments that game (supporter) breaking mechanics should stay as is because the exploit benefits your holdings
Imagine you pay 100k for 5 t4s and they have the same real value as 5x500x10=25k worth of t1s
Good god the work to keep up with 500 T1s lol
Price
But part of the extra cost is for convenience. Obviously most of the value was supposed to be in higher fuel production so there will probably be adjustments but i think that's lower on the priority list atm but still planned imo.
Lol
Im done. If its obvious how broken this is and how fucked up it would be to ship a product that is this imbalanced verse prices paid/advertised for specific tiers i dont know what to say.
Not 500 t1s. 1 t1 at $500 each produces 1/7th the fuel of a t4 at 20k . That is ridiculous. Make whatever argument you want about time invested and convenience and gl all youre doing is fking over the whales who actually drive mobile p2p gaming im literally about to explode over here. Its absurd how poorly web3 ppl think about the econ but sure keep.on with the play to earm archetype hope it works out for you
Anytime you guys who play and figured out how to make a t1 1/7th the str of a perfect t4 want to offer a solution go for it. Everything else here is complete nonsense and im so fking donrle with all of it. Seriously this is a beta. Offer a solution dont sit back and pray your exploit stays in the main game while all the whales market sell their t4s and fk off like im really feeling like doing right now
My bad misread what you were saying and btw im on your side with the production atm being too low and I only own 3 T1s. I'm just saying in this part of development I wouldn't expect the fuel production to be figured out. They will probably use the testing of season 1 to see production balances since there is now incentive to push people to endgame.
The amount of converters, powerstations and Scanners should be limited. Maybe do different Limits in each Tier, but Limit it. The plot would also Look waaaay better if he isn't just fully spammed with Buildings. Also extractors should be Way more powerful than converters and not Vice versa
Artwork of Buildings and Background suffer as much as the value of high Tier Lands.
I agree that paths affected upgrade times and extraction times and conversion times but my research at the beginning of the game showed that paths had no affect on PASSIVE conversion time. Has anyone found it to be different than my original research?
From what i've seen you are correct.
What is the maximum amount of fuel you can get from a tier 1 plot a day?
this is not known yet. everything is still in testing phase
marketplace is very good. How about a collect all button?
Or Auto-completion/collect toggle.
Neone else in here have issues connecting their play account?
It won't let me use my same account to connect to the play site, because it says my wallet is being used on another account...
It's as if it's confused that I'm signed into the MP site and staking or something
Singularity Scanner 5 is a five day upgrade. Need more credits for speed boost.
hard to save them up
Unknown for now I think
One benchmark I heard was a fully upgraded Tier 1 plot should produce enough to do a Stage 1 run per day. Not sure if that will be what ends up happening, but it seems like a good benchmark to me.
What is stage 1 run?
I was hoping it would be enough for a stage 3 run per day, I've become addicted
Overworld has 4 different stages zero, one, two and three
@muted pendant #š®ćilluvium-zero message
This one on more of the technical side of how the multi asset balancer pool would work is interesting to me. #š®ćilluvium-zero message
I think vana noticed that compounding through overworld reinvestment use doesnāt actually multiply like that.
19:1
1/20 and 19/20
BUT I donāt think the final mechanic for fuel is finalized. Itās possible the liquidity pool can be avoided. BUT the DAO would certainly still do something to dump its 19 fuel tokens for each of the fuel tokens the land owner mints/transfers for overworld use.
For my personal tax purposes I would actually prefer the immediate sell after minting (and buy back for overworld use). Since it gives a very clear valuation prior to whatever holding period.
If it is that expensive to do runs in Overworld There will never be mass adoption. The average household in America that isā¦ā¦ spent on average $25 per month on digital games. A S1 run should cost like $.10 S2 $.25 S3 $.50. No body wants to blow their monthly spending budget on 3 OW runs a monthā¦
i am all for low travel prices but this is way too low. you have to think when you pay to travel you will find things that will be worth money so you can always sell the stuff you don't want to help you pay for the next travel.
Stage 1 $1.00 Stage 2 $5.00 Stage 3 $9 Is good in my opinion
I think its helpful to look at it from the perspective of what youre getting for the spend. If you spend $1 and get 10 stage 1 Illuvials then those Illuvials are worth $0.10 max each.
Even that seems low to me but if its any lower than that then they are basically worthless. So the value proposition is either spend more for stuff thats worth something. Or spend less for something thats basically worth nothing.
It is the perception of the players that matters. The value of the items they receive in the run might need to change to make it more equitable. Keep in mind that running overworld effectively means some runs you are simply gathering resources and other runs you are trying to capture illuvials. As a gamer and also investor in Illuvium I donāt want to play a game that I can only play a couple times a month because of budget restrictions. That is not what I would call fun. When I hear Kieran talk about Illuvium he talks about the game going mainstream with millions of users and becoming the next PokĆ©mon. If the prices are too high then this will never happen.
Hello friends
Can we sell fuel now?
The cost of runs is absolutely gonna have an impact on the prices. Nobody is gonna buy an atlas for $50 if you can go catch 10 of them for $2.
Where theres an opportunity for people to make a profit by playing they will do so and naturally bring the price toward the cost of capture.
Or if you can buy off the market for cheaper than you can play then a lot of people will just use the market instead of playing overworld.
I definitely think staying fairly low with the pricing is good but my point here is that if its too low then everybody will just fill out their collection without hardly spending anything and the DAO misses out on a lot of potential revenue.
this might be the reason to use a free market system instead of Illuvium choosing what is the price
What rich ass world was that study done in? There are two types players Illuvium can chase the rich and the not so rich. Mainstream is not full of rich people. Not every PokĆ©mon card is worth something there are rare super valuable cards because of scarcity and then there are shit cards. Most of Illuvium nfts will be āshitā but there should be some that are extremely sought after that are very rare and valuable. The DAO will make its money based on the number of players not the high price per run. The people who are trying to make money in the game should be buying IlV tokens or land not banking on playing the game to capture illuvials and selling them for a profit.
Yes, and the reason the streets arent filled with people walking around with wheelbarrows of manure is because they wont bother to go get that manure if they know nobody wants to buy it.
The market will naturally trend toward things being traded for approximately what their cost to acquire is.
If nobody wants atlas, nobody does halcyon sea S1 runs until the demand for atlas picks back up. Simple.
This is not the wayā¦. In my sad Mandalorian voiceā¦
I think we will find a good balance
Ok bro, i dont even know what youre saying anymore so ill leave it here.
I really really want Illuvium to be successful not only because I am heavily invested in the project but also because I want to play the game and I really like the vision that this project has for the future. If the OW game and Zero fuel economics is set up correctly for mass adoption then the DAO will make a killing and so will the investors. There are so many revenue sources that are going to be available for the DAO once OW launch happens. Plushies, apparel, NFT art etcā¦. But these sales will only happen in significant quantities if the game economics are open for the masses not just the wealthy!!!
travel prices will get figured out. no reason to stress about it
But the point is that the streets ARENT full of manure.
Anyway we obviously have different perspectives on this and neither of us are the one who make the decision so theres really no point trying to prove each other wrong.
Good chatting.
so open world and ilv zero are a loss leader toward selling plushies.. got it.. damn this channel has a good chance at outdoing token for worst economic takes ever
I warned you to stick with tokens instead of land š¤£
Iām also concerned about the fuel economics for overworld. I havenāt heard anyone mention that Zero beta should launch prior to overworld open beta so land plots will have enough time to produce fuel in sufficient enough quantities to have available for sale when overworld open beta launches.
it has been mentioned but nothing official
Would you rather get $1 from 100 people or $100 from 1 person.
This seems like a bad strategy.
The 869 T4 land plots when wiped will generate enough fuel to allow you to build out the plot and also have enough left over fuel to sell to the market if there is say 100,000 people wanting to play OW at launch? It makes more sense to me to stagger the launch until there is enough fuel available from land plots to more than cover the demand by the projected OW beta launch.
Yes I have played OW. It is worth stressing about because the dev team has one opportunity to get it right or they potentially lose millions of dollars in lost revenue from players not able to buy fuel when they want it. I mean why risk it? Stagger the launch and ensure there is plenty of fuel. Would it be smart to sell a car if there is a possibility there wonāt be gas for your customers to buy and put in their new car?
What is the reason for the price gouge out of the gate? Does that strategy encourage mass adoption?
I said 70x value, not runs. But I may have done the math a bit wrong...
Idk I don't ask anymore
There is no date announced yet for the reset
So, my last try wasn't actually as optimized as I first thought. Just managed to bump the T4 output further (now 14.7x that of a T1, and that's probably not even fully optimized, but I'm not going to bother trying further until there's more news on changes to open beta, megacities and all that).
guys I remember 21 february or so for the reset. its now april. anything happening here?
Yep if you check the pins you can read exactly what the team is up to.
More time, one estimation will arrive before summer.
i got a problem in my island that i dunno how to solve. One of my carbon mines is behind one of my hydrogen extractors and now that i got the extractor to lv7 i barely can click on the carbon mine behind. Its really really dificult to click it. Is there any way to move one of them ?
i would post a screen shot
but im do not have the premissions on discord to do so
no that's an issue that a lot of people have shared. The team is still working on a way to fix this, such as potentially turning around your view, or changing the hitboxes.
You can still select the Carbon one that's obscured by clicking it's location while having the Hydrogen mine selected, it's just a major annoyance. Hoping they'll fix it.
this was very helpful, Ty my friend š
ty š
Well livdex can front the fuel then when land owner get the fuel they reimbursed?
When does the time period come, where the land you built resets but you keep your farmed illuviums?
you can't farm illuvials on your land, only **resources, fuel, blueprints **
when Season 1 start everything will be wiped. Then you building everything and on official launch wipe again BUT blueprints you find will be minted as NFTs
sorry i mean blueprints and thanks.)
The dev team will not lose potential revenue. There will be fuel in the liquidity pool to purchase. It will have all been supplied by the project. Itās the land owners that will not be able to receive the earliest income from fuel sales. The project will not run out of fuel tokens to sell. They can mint any fuel they need to meet demand.
Perhaps I do not understand your question. But If land owners fail at their task of providing fuel liquidity then those land owners will not get rewarded. Land owners must sell fuel to get paid.
@vivid cipher it's more about if land owners had trouble mining fuel for the amount of travelers needing it to advance..
I see. If demand remains too high then the team could update #š®ćilluvium-zero fuel production numbers. Or release higher levels of buildings. But every increase in #š®ćilluvium-zero production creates 20x that increase in fuel liquidity.
Additionally, I suspect that with sILV2 still on the ecosystem Fuel liquidity will not be a significant problem.
anyone know of a good write up or video on marketplace building?
is there any update on when the actual farming is starting
if its just the same loop with minimal variation without any reward its boring -meant post refresh we again start from zero but if there is something more then its a diff story
you can still refer to this image
#š®ćilluvium-zero message
This pinned message is the newest update we have. I does not give a date, but it does give information regarding status. #š®ćilluvium-zero message
yea I read it but no concrete date yet it seems
What what is the best fuel site to have for a T1 Land
Hard to say before we get prices on the actual fuels. But it depends what your plans are.
For building in Zero it doesn't really matter. The first fuels you need for upgrades is Crypton and Solon, but you can make converters to change one type into another.
If you plan on using the fuels in Overworld they're used for different things:
Crypton is used for traveling to different regions (basically what lets you play Overworld).
Hyperion is (will be) used to catch Illuvials.
Solon is (will be) used for crafting and upgrading.
But as I said, we don't know what the final fuel costs for capturing/crafting/upgrading/traveling will be or the pricing for them.
Currently the fuel site on a T1 plot doesn't matter that much, since you can get more fuel generation from converters (all 3 kinds regardless of what fuel site your land has).
Hello Mates, I recently bought a land. How should i play the illuvium zero?
As in what to do, or how to download it?
Yes, how to play in desktop?
Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.
Perfect explanation. Thanks man
Great, thanks Mate
Download the desktop version and sign in
@timber glacier will there be a reset? And when it happens will I lose my buildings, resources etc..
Yes there will be a wipe before season 1 starts. Everything will get wiped.
Ouch
Season zero was only getting to know the game. Test it and finding bugs
It's good practice to figure out how the game works, until it's time to play on the actual blockchain.
Now's a great time to figure out your optimal strategy for your land plot. Then you know exactly how you want to build it when it really matter š
True, This game is clean.. last time i played something like this was generals zero hour or age of empires
The soundtrack in Abussal Basin is just amazing. I don't remember hearing this level of tunes for ages. š„
lul Abussal Basin...Abyssal Basin being abused
Too soon @empty path?
No news yet? (besides the pinned comment)
Correct
Hi all, are we currently in season 1 ? does that mean any progress in Zero now, will be reset?
Hey there-- we are still in Season 0 at the moment. The reset and switch to Season 1 has not happened yet.
ok great thanks.
Soon though š I hope next week.
how many illuvials have you guys discovered?
I have found 4 of 5
21 blueprints in total. Some double ups across my different plots
Anyone here experiencing that they cannot log in their account in illuvium zero? Mine always shows incorrect password.
I can't loggin ILV0 since march 17th .... made 2 support cases the team respond but i still can't play on my desktop ... they are working on it .. it seems ... this kind of bug should be done in a minute ... i think it's a captcha trouble .. i've stop my firewall but it still doesn't work .. i don't use vpn ... a day it was working well then the day after it didn't ..
I just logged in no problem. but it remembered me
I'm pretty sure the "remember me" tickbox never saves the password, just the username. At least for me the password field is made up of greyed out stars, while after typing it it's normal font color.
I didn't have to put my password in
That's odd. I always have to re-type it...
have you downloaded the newest update?
Yep I have to also. I now remember my randomised password given Iāve had to enter it so many times š¤£
Yes. It's never saved it in any version for me.
is it safe to say that anyone with Tier1 plots wont be able to get BIO DATA during the early stages, as there isnt access to all 3 crucial resources? ie hyperion, Solon and Crypton.
You can build convertors
hey fam š
Purchsed my first bit of land today and wondering how long it will take to register so I can test zero out
Afaik you should be able to do it as soon as your Land is on your wallet. You get an error?
keeps telling me i dont have land bought it 3 hours ago
@hoary forge
ahh figured it out. my account is connected with a diff wallet
How would I change my wallet my account is connected with
You need to connect your wallet with the Land plot on it. You can unlink your wallet on your profile on the illuvidex
Happens to the best š
Thanks legends all sorted š
LFG! Have fun trying it out š
Hopefully they solve this issue
Anyone know when the next ILZ update will be pinned? Getting anxious for season 1 since they said it's "imminent"
Yeah, hopefully sometime this week would be a tech update for what occurred March 27th-31st if weāre following the same cadence from last week
Great thank you!
only promises.. This is getting ridiculous
lul don't lie you know you are going to do that even when land is fully playable
yeah but that is not my point
only delays
pretty sure everyone feels your pain
i just opened a mega d1sk and got womp womped
I bonded my illuvitar with 5 accessories and now I cannot see them on my album
Luckily my land doesnāt collect dust
Tuesday is the new monday? That's good to know
I just play haven't got a blue print I forever
Hi ,, any new news when the Alpha ?
hope they made it before other web 3 games š
any game expert explain me why do we need extractors when convertors earn free fuel? extractor fast but cost resources to claim fuel vs converters free claim ?
My strategy uses converters instead of extractors for fuel. I find it way more efficient to just use converters.
is the internet connection issue fixed?
Just got a t3 the other day...i messed around with the free plot a few months ago when IZ first was available but haven't spent much time since and i'm not finding much in the ways of guides/advice/videos.... are there any general tips or advice people have in regards to optimizing ones plot?
In an absolute endstate then its best to just have everything maxed.
In early game its MUCH cheaper to build a few fuel converters and leverage the passive generation while using your elements for upgrading other buildings.
Maybe youre right (although I dont think so).
Season 1 should be starting soon enough anyway. How about we race to see who gets to 15 blueprints first and then we will know who's strategy is better š
Ahh well it seems that our strategies just have different goals then. Im focusing on blueprints for now because thats the only thing we can earn. Ill probably figure out my max-optimized fuel setup later once we get closer to open beta launching.
Im not expecting high value from them either honestly but I figure why not. Its a good exercise to get acquainted with the scanning and research mechanics and the other option is just not getting anything.
Plus you never know. Maybe a lot of people have the same attitude as you and dont bother getting them which leaves the supply a lot lower than expected.
It depends on how you look at it, one is hard to get BPās as we been seeing, also you have to do a lot to make it and who say you will have a lot of luck get the rite illuvial to craft one. So we should be able to sell skins for a min of $25-$50.. shit it could cost $50 just to make one depending on how many runs it took to get all the materials
plus lvl 2 BPās and up is the main goal and if we come out this summer we have the ability to on board a nice amount of players
LOL that would be funny and i would buy up all that i can and burn them, that way its a better chance i get the higher tiers. im thinking that only about half of them will be minted. shit i dont think imma have time to mint all of them for my lands since i cant play on the iphone
now that am thinking about it, if your goin to sell some of your lands then it might be good to not mint the BP this way the buyer know they still have a chance to find the BP when they buy it since each land can only find it once
each land can only mint the BP once and anybody that try to find them after the session will have a hard time because of the bell curve
imma have to read back up on it because i remember them saying a plot cant mint the same BP twice
ever
and at some point it would be a low chance after so many are minted because of the bell curve. yeah it will be unlimited as no time line to get it done because its game time but we only goin have but so much time before the session end so we have to mint or lose it when before it rest start. johnny said that in the beginning. other wise it would throw things off . so we will be good. that the only reason i grab so many plots of land
need that lvl 5 BP
so why we buy T3 land if converter doing job T1 is best investor
Converters benefit from the tier production boost. Plus having more fuel sites allows you to give higher efficiency to your converters with more density.
I didnt buy any land though so im probably the wrong guy to ask about what the best value is.
Thanks for update most of folks who experienced playing donāt own land gonna wait for better deal on lands already got one T1 for testing honestly speaking this team has not done any marketing for land and it still holding this value giving me some shock waves
Yeah I won a T1 in a giveaway and thats all I have.
I like the challenge of playing on the T1 though, makes you have to think more to stay efficient.
But in start it super slow so boring to play
they might need to make start faster then cool down then end harder first impression is last but guessing whole purpose of these lands are farming so they donāt care you own or no
missed this point can you tell me where can we read more about higher efficiency strategies?
How many fuel will it be to sell for the min 7.50, is it going to be 1 to 7.50 or like 100 to 7.50
Once alpha season 1 begins demand will probably spike up again.. so the time window to wait for better deals might not be that long.. maybe you will not even see better deals than now š I picked up 2 t2 lands last week for below 0.7 eth, lands that sold for 1.4-1.5 a month ago, probably due to lack of demand for land as a result of illuvitars, but I expect a demand shift once people are quite done with the first wave of illuvitars and we see more focus on land when alpha season 1 is launched. Timing is difficult, but if you can do it right, you could prob make a lot, NFA
Let's reset 
Illuvium Zero Tech Update [03/27 - 03/31]
Hey mates, I come bearing more news on v0.1.5 and season 1. Tl;dr we still don't have a date for release and season start, we are working on the final few issues for alpha so that this version is as good as it can be.
- last week after back and forth between the devteam and QA, we've decided to take some additional time to fix gameplay issues. These include fixes to converter efficiency in particular.
- we've also reviewed our internal validation process to ensure that we ship quality stuff. Concretely this means being more meticulous with our internal testing, and making a better difference with what is acceptable or not at this step of the development.
- for more details on what we consider acceptable or not
=> Acceptable: small UI issues, non gameplay related errors
=> Not acceptable: game balance issues, saving issues, issues that might devalue higher tier plots - we've been rehearsing internally for season 1 launch, the data wipe itself is ready to go as soon as we resolve the last balance issues.
I fully understand the community's frustrations on not having a set date. We don't want you to be playing season 1 on a broken version, moreover the fact that season 1 will eventually introduce critical features such as minting your blueprints. We need to get this right, and we've decided to take a slow and steady approach rather than rush it. This is also the reason why we strive to make these regular weekly tech updates so that you are aware of our internal thought process.
Now broken is a big word here, the game itself is functional, 100% of our recent issues stem from gameplay issues and balance. This needs to be solved for season 1 and is the reason why we are not giving a go live signal yet.
In the meantime, the team is evolving, with new people joining the project, which will be a huge help to our productivity. With this in mind, please give a warm welcome to @maiden atlas who's been doing QA with us for the past month, and @verbal igloo who has joined us today as a senior Unity developer!
Thank you very much for your patience š
Take your time, make it perfect! š¤

Its good to have the bugs ironed out, but isnt balancing part of the Season 1 goals?
Shouldnt you balance the game based on the community's performance?
it is indeed part of season 1 goals, but some of these issues make no sense right now and need to be addressed before. One example we're having and that we just fixed for this release is that some fuel converters didn't have the same efficiency from other converters and this broke fuel economy. So we'll still be doing more balancing through season 1, we're making sure that we have a nice base to do so!
Alright that sounds good! And more along the lines of what i was hoping for! š
Please remove that annoying messages top of each resource collection may be post them on side of land plot or on top corner or bottom or in tiny words donāt think anyone ever read them
Was this issue introduced recently? because we have been playing for months nowā¦
Season 1 does not allow for selling fuel, right? Donāt you think we could start playing whilst you guys iron out the balancing?
this was introduced in the 0.1.3 balance pass in this case, it has prompted us to review our current gameplay calculations. We can't let this kind of issue go through as it would require a new data wipe every time a new issue is discovered, which would make season 1 blueprint minting moot. This is also part of ensuring that our plot tiers and their value are well respected. We want to cover these cases as much as possible so that we prevent a bad data situation in season 1.
@radiant sky went for a coffee. Typing for the last 10 minutes š¤£
Is it in discussion to Make Building cap lower?
Like Set the Limit for Buildings over all lower, or Set a cap on certain Buildings, Like converters,power Stations, Scanner etc.?
Atm it seems to me the most efficient way is to spam the plot with buildings so every hex is used, and Make it then as efficient as possible.
-Scanners won't use Space for more efficiency, since the plot ist fully spamed.
-Converters are Way too efficient, and with limitless Building opportunity, the worth gap between the plot Tiers gets way smaller than it was expected with the starting prices at the dutch auction
-The amazing Art of the Buildings and background gets not really recognized, you just get punched in ur face and it Looks Like all buildings looks very similar. If there would be Building Limits so you can't build the full plot, the Art of the Buildings and Background could shine waay more than it is now.
You spying? I indeed went for a coffee while writing š
Building cap sounds like a good idea but I would really oppose if it means more delays š
I thought prices went just down across the board but kept the ratio from land sale. How many T1 were a T3 or T4 during sale? I think now you need 6 T1 for a T3 and 24 for a T4
T1 was 2 ETH t4 was 80 ETH as a starting prices for example, can't remember t2 t3 anymore.
but that was starting prices not real sold prices
Atm for what a t1 is capable, it was set way to low.
Sure effiency changing can make things a bit better, but i feel Like lowering Building caps would solve that Problem, and it would look way better
Yes, but somehow they must have Set internal value ratios, right?
I think those ratios were more like for scarcity than for utility. Regardless of this I would look at sold on auction prices to set up the ratios
However, it's true if you can spam a T1 with converters, although it's gonna take a bit longer to get going at the end it can produce quite a lot of fuel
I expect it was both š
I believe this has been suggested/asked before. But is there a reason for using low fuel numbers (generally single-digit integers) over decimal numbers or just raise them by a factor of 10 to make rounding and balancing calculations easier?
(I assume it may have something to do with mintable Fuel tokens, but are these even going to be visible to the players?)
there is no plan to change building limits at the moment, but we are taking a serious look at the converters being too overpowered. There are calculations in place to ensure that there is balance between converters and extractors, but we're not fully satisfied, so this will evolve
Sad to hear š„²
Like for example it would be more interesting to play if you have to choose what Buildings you wana push with your powerstations, instead of spamming them everywhere.
But it's still early, i won't loose the hope š
there is a gameplay reason, we do handle decimal numbers in the background, but it is not shown to players. As you've guessed this is mostly for fuel minting and tokenomics, but we're not there yet! We're discussing these questions in detail this week with our internal game designers, I should have more to share on this soon!
I'm talking about ratios, not specific price tags.
And with the mechanics and Buildings we can do for now, the ratio is certainly smaller than it was price tagged.
we're not closing the door for these evolutions š the sky is the limit there, there might be some features taking advantage of your ideas in the future!
T1 average: 992,16 $
T2 average: 2681,34 $
T3 average: 8696,73 $
T4 average: 33057,49 $
I know, but everything else didn't have anything to do with my question š
so it looks like prices are down but the ratio has been kept
Ofcourse there are more.
My Bad probably, didn't got you wana Make a General statement, if you answer in a Post of me.
That was nothing to do about price judging. That was simply info on the actual sales prices at the time of the auction.
As far as judging prices on lands now, one should account for all aspects of the game. Not just the initial price of the auction.
For instance, a T4 sold for 33x more than a T1 on auction. That doesn't mean it should provide 33x value on a 1v1 basis. You should also account for the premium it provides (faster build times, less buildings required for storage, efficiency boosting of other plots in megacities, etc. Otherwise there will be balancing issues every time a new feature is added).
Agreed, I don't think balancing should ever be done based on optimized edge cases like the ones we worked on last week.
It's not just my "feeling" it is facts š
And sure you can't compare sloppy and perfect build
I don't... You answer my posts, so you are actually arguing with me š
I tried some on Illuvitect last week, got to about 4k fuel a day at best so far
Actually 3800-ish
It depends a lot more on mine positions and types than a T1, so a lot more work to find a good setup
But as I don't have an actual T4 plot, I don't really feel like working too much on that. I have more fun trying to optimize what I will eventually be able to play on
Yeah, considering converters operate on a 4x multiplier (T1 v T4). And extractors on a 36x (there being 9 on T4 v 1 on T1), it'd make more sense to just boost extractors more.
Right. And also one fuel type is guaranteed to get the landmark boost for 175% on T4.
Also, I didn't think about the high costs of science buildings. considering the production capabilities of a T1 (for resources) it'll take days to get that 28,8m Carbon for L5 scanners (in addition to the amount of storage buildings you mentioned). Unless you build a lot of resource converters to maximize production and then delete them once scanners are upgraded.
So completely different playstyles needed for T1 and T4.
There's definetly a bit of convenience built into the pricing of a T4...
Yeah, I'm currently working on a build order chart for T1 going from day 1, and it's 13 days just to get to Level 7 resource buildings.
T4 will definetly have a much faster early game.
Just a thought on the balancing. Instead of adjusting the numbers, has there been considerations for changing converter footprints?
Making the buildings 3x3 instead of 2x3 would allow players to place fewer of them, thus lowering the overall efficiency one can obtain from converters on a plot. Although that might require a bit of adjustments on the building art.
You two are going to kill this game. Stop being selfish and quit it with the argument that people who paid 32k for a land should just accept the beta state of the game as final and that this silly spam the map exploit you found needs to stay. This fake conversation you are having where you both know what should be done but want to keep pushing your own agenda is so ridiculous
I love that line about prices sold by Illuvium to its customers not needing to reflect actual value... oh and you and vana both happen to own the lands that benefit from this discrepancy.. gtfo
Also appreciate the note Julienn and am aware this is on your mind, but if these two want to keep pushing this side, I'm going to take the other until its fixed. As two of the best beta testers it would be terrific if you two (hamster and vana) could get your heads around that max value on your t1 at the cost of pissing off everyone who paid for a higher tier is not a great idea
Laugh spam emotes? Awesome, just like the "hush" emote you gave me last time when i suggested the building limit.. don't pretend you aren't selfishly motivated here. You want your exploit to stay in the game and its so irritating that you will go and beta test a game, find an exploit then come with these bizarre arguments to keep it in. Price doesnt matter? Pay 32k or 900, who cares, let the people who "play and earn" get what they get... thats a broken mindset and you know it, you just happen to benefit from it at the moment.. obviously its getting fixed but come on man
Translates to "man I wish kept that exploit to myself." Yeah sure, don't balance or patch out broken mechanics. Extreme edge cases.. lol.. yeah that would basically be the definition of game breaking exploit
Its 7x not 20x, and your back and forth nonsense based on vana working with a third party browser tool then throwing out this 20x number is a joke. Your whole convo above is trying to get 20x into the dialogue and its not happening
A t1 optimized is 7x the production of an optimized t4 due to the building constraints and t4's having too many resource sites blocking buildings.
So if I wanted to keep things as they are, why would I even suggest changes to bulding sizes that would cut efficiency by 1/3 and making extractors and lands with more resource plots benefit more than T1s?
@bitter glade @noble quest broken gameplay causes all higher tiers to be severely underperforming relative to price and t1 building count exploit.
The tool is open to anyone to verify numbers. It's not just made up. Do proper research before lashing out on people.
I'm done here but I'd be very surprised if you didnt jam all the unmovable resource sites into one section of the plot, assign max fuel resource matching landmark, and then find a way to augment the math the way you did with that 70x value from OW runs or hamster's 500 cost x 10 value = 10k.. i mean seriously you are both highly motivated to keep this in the game and i shouldnt have to be only asshole coming in here and keeping people from reading your dialogue and thinking it doesnt have an ulterior motive. I'm done here, but goddamn do you love that 20x number pulled out of nowhere after we had 7x down solid with you both agreeing to it the other day
Isnāt it true extractors will always produce more than converters? If so a higher tier land will produce more, isnāt it?
fwi - i do have majority of higher tier land so only asking to understand the situation
If you read my earlier messages over the last few days, you would've seen I improved the initial T4 to 14,7x that of a T1 (which still didn't take into account all factors).
"...jam all the unmovable resource sites into one section of the plot, assign max fuel resource matching landmark..."
Eh, no. I took a random T4 plot off the marketplace and used it as a land template in the simulator.
Doing as you suggest would've given a number far higher than 14,7x (9x at the time, which when translated into Overworld runs would be 7x + leftover fuel which you completely disregarded).
Converters peform better but Julienn noted above they are looking into this
Yes, and if the team feels it needs to change I'm all for that.
I'll most likely try and optimize whatever version they settle on and upset someone with numbers again. Just wait and see.
And why must 1v1 comparison with a T1 reflect the entire value based on the initial marketing for the auction?
Shouldn't all aspects of a T4 be taken into account?
(That includes: Convenience, 4x extra storage at no cost, faster building times (given the faster resource gain), future advantages when building megacities).
So if i add perform better than expected its fine? Stop nitpicking and i realize you both feel personally attacked and this convo is going nowhere.
Yes all taken into account, absolutely. Start assigning real values to those things and we have a great discussion
Well this whole discussion has been premature considering none of the features are implemented yet.
There's no earning yet.
Megacities aren't released.
Values will be assigned when things are released, can't be done now.
Which has been an underlying point in my reasoning. How can one claim T4s are undervalued when we can't assign value to it's effect on a Megacity for instance.
Chances are it will skew things in favor of the T4, and I doubt we'll see the owners of those lands complain then.
Also consider a T4 being able to max out fuel production in like a month, while it'd take 4x longer for a T1.
That's 3 whole months to spend fuel on OW, while the T1 player is still building up the land. Which brings a whole different chance of income off Illuvials and equipment there, not to mention using these Illuvials in the Arena.
Faster access is worth something, right?
I new version should be coming soon right?
Soon, but no set date yet. Check th top pinned message for details.
Once we get beyond Beyond.
1v1 an extractor will always produce more than a converter.
You're right that higher tier lands have more mines per plot (9 Fuel on T4, 6 Fuel on T3, 3 Fuel on T2, 1 Fuel on T1).
The issue they're having is that converters when built in high enough numbers will eventually outperform extractors.
Apparently 1:1 converters were intended all along, the higher ratio was just to get players to progress faster to test out higher level buildings and stuff faster, if I understood it right.
I remember people being really annoyed with the "nerf" from the initial version to the 1:1 converters, and how it would make T1 plots virtually unplayable. And now it's the complete opposite...
hi ist it possible to play illuvium zero on an ipad?
Thanks for the update. I have talked a little about deadlines lately, and for me personally, itās not the lack of a set date thatās frustrating. Itās hearing nothing after a deadline is missed. Updates like this keeps community in the loop and provides valuable information. Thank you for that š
hey guys, shouldn't there be some kind of "great reset"? I read that there will be a wipe before illuvium zero really starts
currently you can play on Windows, Android ans MacOS, version for iOS is little bit tickky, and team is working on web version of the Zero (but nothing ready yet)
thank, but is there a way to play it on an ipad? only thing i found is linking it with steam any other way known?
there will be 2 of them, ose in near future when Season 1 start, and secound on official launch (blueprints found during seazon 1 will persist and will be minted as NFTs little bit before launch)
Thank you, that was the picture i saw. So when Season 1 starts i guess there will be an annoucement and i start over again and push to blueprints, right?
nope, not right now (maybe if you would use some remote desktop magic tho 𤷠and connect your ipad to your pc, but that would be a big hustle ^^)
correct š
I just deleted the game and instelled it again. But I do not see any changes. Where I can find marketplace?
you need to build it
What is the purpose of the roads? I forgot why I should build roads around my buildings
how do I zoom out?
Not possible at the moment, will be added in a future update
where do i repot bugs on illuvum zero?
?support
For support, bug reports, and feedback, please use the following methods to contact us:
- Bug reporting: http://link.illuvium.io/bug
- Feedback: http://link.illuvium.io/feedback
- General requests: email us at support@illuvium.io
thanks. Submited
@maiden atlas @verbal igloo
Welcome to the IZ team! Glad to have more hands on board. All of us testers are excited and wanting to help out as much as we can. Feel free to pop in and chat, or if you need us to help test something in particular.
is it still useless to upgrade scanners and material labs ?
yes ser, useless for now, you may start upgrading them to prevent your builder from rusting 
well ... all of this is fabulous but in few days (about 12 days) it will have been a month that i can't play ILV0 cause of this loggin bug of captcha ... i m so bored
@brisk stump you have to delete something in the windows registry...cant remember but you can fix it!
@brisk stump if you havent tried to clear your registry yet, here is a bot guide for windows:
#š¬ćgeneral message
Some builds I saw only have a few roads but alot of power station. Does that mean power stations gives more efficiency than roads? As long as it gets everything to 150% efficiency?
A plot of land can never mint the same BP twice even if itās sold? @amber atlas
During Alpha
I like playing Illuvium Zero
Oh cool, thanks for this!
I will be in my cryo chamber, please wake me when wipe š
Once game go live can we use our own farmed fuel to hunt and play in overworld? Or we need to buy fuel there and sale in zero ?
Last I check we still have the balancer pool model, you will have to trade your fuel in IZ for ETH and with that buy fuel in the maingame (check the tokenomicks GDD pinned in this channel)
Thanks for this its good two different world better then one connected
Building paths reduce times and power stations add efficiency some studies have found power stations could be more important as it pertains to production ($$)
wen
thx guys but i 've already tried to clear my registry and this doen't work ... i m stuck in authenticating credentials but thx for advice
Hey guys. do we have any eta on the alpha season one yet? or still "soonish" š§
No Date announced yet. It will be posted in #š£ćannouncements
You get read the weekly updates from the Dev in the pin post š
Those builds take into account a human sleep schedule (Collecting once per 24h) and consider full pathing a waste of space. (Basically you'll be cutting production time from 24 to 18h with full pathing but only collect once a day so you're wasting 3 sides on paths that could've been used to place more power stations).
I haven't done the numbers on a "collect every 18h" schedule, but I'm guessing it will hit about the same numbers at the cost of shifting your daily schedule by 6h a day.
Just did some math, It turns out that collecting every 18h will provide between 10-80% more depending on land tier, with far less buildings on the plot (this can most likely be optimized further) so to answer the question:
It depends on your playstyle, if you don't mind getting up in the middle of the night every few days then paths are going to be more efficient than just massing power stations.
Singleplayer for now.
Listening to the OST now and it's so beautiful!
hey thanks for the OST, look I did a thing
Downloading the OST was a single "podcast" MP3 so I had to trim it in Audacity, tag the tracks, added the IZ:OST image to the tracks, grabbed an image for the "Illuvium" artist and then grabbed the collect em all graphic from the site for the background. bahahaha
ty
Whats upsets is not having a date. Its giving one and then delay it ad infinitum.
awesome soundtrack guys really well done
Sadly I don't have these audio skills, I hope the tracks will be broken out so I can have Wandering the Open Sky on repeat.
Very well said sir. Thank you for this!
Do we have it on spotify too?
GM Hi all. Could anyone help plz. Looking for the required specs to play Zero on a samsung phone please. Don;t want a top range phone (this is just to play zero on). Or anyone done the research for a half decent phone suitable? I know jack about samsungs ty guys
honestly wasn't hard to do, Audacity (open source) and 5 minutes did the trick
I don't know about Samsung but I moved to a different carrier last year and we got the "free" level smartphones OnePlus Nord N20 5G and it plays IZ perfectly fine. Here's the specs, so feel free to compare to Samsung phones and anything comparable should be good
Operating System: OxygenOS based on Android⢠11
CPU: Qualcomm® Snapdragon⢠695
5G Chipset: Qualcomm® Snapdragon⢠695 5G mobile platform
GPU: Qualcomm Adreno⢠GPU 619
RAM: 6GB LPDDR4x
Storage: 128GB UFS2.2, expandable memory support up to 512GB
Unlock Options: Fingerprint (under display, optical)
Face Unlock
Battery: 4500 mAh (non-removable)
33W SUPERVOOC Fast Charging (11V/3A)
thanks bro appreciate that - will take a look ty!
Hi all. Is it possible to earn rewards in zero? If not, is there a date when they will be issued?
right now it's in alpha testing so not currently.
in the next phase of alpha testing you will be able to earn 15 blueprints and mint them towards the end of alpha.
after that next round we move to open beta with full blockchain integration, at that point landowners will be producing and minting fuel, and able to sell it for real ETH revenue.
Ty
it turns out that the rewards are actually only in beyond?
Yes since Beyond is the only officially released product it is the first to have in-game yield.
You're welcome!
and let me ask you one more question. What will be released in the near future, besides town hall?
According to last Dev Blog the release order was:
Illuvitars ā Merch Store ā PB2 Overworld ā PB3 Arena ā Launcher
ALL TIMINGS AFTER THIS IN THIS POST ARE TOTAL GUESSES AND MY OPINION ONLY
IZ alpha season 1 with earned blueprints should be very soon. I'm thinking 2 weeks.
Merch store supposedly should be coming very soon, but I've not seen any recent hints or updates on it so hard to judge. Maybe a month out?
I think next Overworld private beta is not too far off as well, maybe May (complete guess but based on hints we've been seeing). I'm hopeful we could get a late April surprise but based on track record I would expect May if not June.
Thank you so much !!!
How is there in game yield?
Not sure the intent of your question.
In general, there's 1 million ILV tokens set aside as part of the tokenomics to be used for in-game rewards as marketing to drive engagement, fund tournament prize pools, etc.
Specifically for Beyond there's a leaderboard of highest point sleeved collections. Top 100 earn ILV weekly.
Ok, did not know the leaderboard top 100 received a reward. Thanks for explaining
Do we get a passive amount of fuel/elements on every converter we build? If I wanted to get more crypton as a tier 1 land owner and have only 1 fuel site which is also crypton, can I still build crypton converters (even if I donāt have any other fuel site) just for the passive crypton fuel?
where is ILV0 ? ... this is bad i only like ILV0 and i still can't loggin from desktop since ... what? 3 weeks now
i m still in cause as a dumb ass i did invested about more than 10k in this project but i m very upset and bored .. and i have to admit very confused now
dates was such a joke ... come on ... is this serious or what?
It's a alpha without earning. This is to find bugs to get to know the game a bit. Relax they working very hard on it.
3 weeks i m waiting ..
i don't care about earning i just want play ILV0
Yes you can, converters are actually more efficient the closer they are to their converting resourse/fuel site
I know it's hard to wait. But believe me they try to fix it. It's not easy to fix a bug.
the game is well polished ... as an alpha that's great if u can play ... yeah i said it only if u can ... if u can't that's sucks
We know how frustrating this is. But give them a bit more time please
hard to relax after 21 days
ok i will ofc .. i don't have any other option ... i trust the team ofc .. but i m quite frustated yeah
Thanks. Did you send a bug report?
all this beyond thing get pass above ILV0 and i think this is a mistake .. ILV0 is the core of all the project this is important for investors .. yes i did made a bug report about 3 weeks now and they did respond but since there was was nothing ...
Zero has its own team. Nothing to do with beyond.
if there is to much project in this project team will disperse in so many thing that it will be hard to handle
ILV0 should be the number one priority since it 's about true real investor and believers in this project
well that's perfect what are they doing ? make the shadows betters ? i m not happy about it
You can read the updates in the pin post. Update it weekly
they should ask beyond team to work on ILV0
i've already did it too many times
Than you see that they are working hard on it. Making a game on so many devices is very hard.
If all you want is to play #š®ćilluvium-zero you can create a new illuvium game account and get your land connected to that new account.
i can understand it i m not saying they don't but u have to admit 3 weeks waiting can be frustrating and worried
You own the NFT. You could make it work.
The team is working on addressing log in issues. But if you want in now you could work around your login troubles.
Ya i know.
ok .. yeah i have to calm down .. i know .. could you please send a mess to the devs team to say so many players and woorried and are waiting for the ILV0 desktop loggin to be working aagain please ... i would appreciated it thanks