#šŸŽ®ć€•illuvium-zero

1 messages Ā· Page 22 of 1

copper charm
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alpha

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me need keepy keep

timber field
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The power station doesnt seem to do anything for me?

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how does it work?

floral locust
# timber field how does it work?

in the bottom right there is a "show" button, you can select efficiency. power stations increase efficiency of extractors and converters

timber field
broken roost
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Hi everyone I have a concern and maybe someone can clarify this to me. So I've played IZ for a while and noticed there is no cap on the amount a land can earn (you can keep improving buildings indefinitely). Won't this make higher tier lands exponentially better instead of just earning let's say X4 the amount of the previos tier land?

broken roost
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Makes sense now, thanks

covert siren
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is hotfix 0.1.5 live already?

hoary forge
timber field
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wow, nice base. Yea i realized the efficiency % for my condensers were low because they were beside each other with 1 power station. Thanks.

violet ivy
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just had a rollback, is that normal ?

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easly 2 to 3 days progress turned into oblivion

random siren
violet ivy
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just on 1

random siren
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and do you have the latest update?

violet ivy
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not sure

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how can i update ?

random siren
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delete your old download and then go to Illuvium.io to download latest upgrade.

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They have introduced a marketplace

violet ivy
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ty for ur help mate

random siren
solemn minnow
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I did try to change plot as you suggested, but still didn’t get it to work. It does show it seems when the conversion isn’t max.

sharp elk
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This layout seems to rely on the scanner percentage being a minimum of 50%.

Presumably that is exactly what is intended, but maybe the percentage shouldn’t have a lower limit?

It seems to defeat the point of having efficiency on the scanners in the first place, as everybody is just going to cram them together, like you did.

lofty creek
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guys one question it is normal that since the update in the converters it no longer gives me the accumulation of energies it even marks it with a -214.345

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here's the problem

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'

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can someone help me

copper inlet
oak solstice
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T4 was always meant to be a fuel farm. It would prolly be a more efficient move to use that space to boost fuel production and get a T1 for scanning.

radiant sky
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Had that comcerns since i saw that Scanners need empty space.
There is actually no need to buy t4/t3, they got totally obsolet if effective scanning is so inefficient on them. Sure, you build faster your Base, but thats just an advantage until you fully built your Base.

If you wana sell fuel buy ilv, if you wana get blueprints buy t1/t2.

rough stone
oak solstice
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It has to come at the expense of scanning because every plot is the same size but T4 has the added element and fuel sites. It wouldn't make sense from a lore perspective if a scanner wouldn't be blocked by giant industrial buildings.

spring void
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I'm so pumped season 1 is right around the corner!

mortal smelt
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so I see the T4 wants to have their cake and eat it too...

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I too wish my T2 could produce fuel as much as a T4...

tropic saddle
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Having a T4 with 2-3 scanners may be the fastest way to get the high end blueprints. The scanners and labs will need to be maxed out, a T4 is going to be able to do that first

mortal smelt
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not according to the DAO šŸ™

vagrant heron
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Can I get the link to send in a ticket again? I keep forgetting it. I mean to report a bug

mortal smelt
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i was referring to the blueprints that was mentioned, not the fuel, it was sarcasm what I posted

lethal wyvernBOT
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How to report a Bug?

Illuvium: Zero does not have an in-game reporting system

If you encounter any issues while playing Illuvium: Zero, we encourage you to submit a request through our online support portal: http://link.illuvium.io/bug. This is the best way to report bugs, as it allows us to track and address issues more efficiently.

tropic saddle
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Maybe, I believe the high end BPs will be very rare and only a few total. T4s may get them first, we will see

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But having maxed out T1 BP factories will be huge as well, just may not be ready for the first few T5 BPs

random rampart
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When the game will be reset ?

empty path
marble raft
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Lol šŸ˜‚ crazy we need some feature

violet ivy
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whats the exact funcion of the zero point transducer ?

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can i find all 5 illuvium species available on any land ?

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cool, thanks for ur help mate šŸ™‚

junior hollow
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what's the benefit of a holographic statue in ILZ?

amber atlas
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Other than looking cool/flex, they also help you scan Illuvials with a related Affinity to the one you show on the statue

agile marlin
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Guys if you get a Samsung (android) just to play Illuvium zero at the moment, do you need a SIM card or is WiFi only going to work fine please? Thx

hoary forge
spiral turtle
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Having a Mega City with a 1x T-4 and 3x T1's... That's what I call having your cake and eating it too.

slender path
spiral turtle
empty path
junior hollow
junior hollow
tall crypt
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I want to take this opportunity to give hope to the landowners of illuvium Zero.

For weeks now, I've been trying to keep Illuvium Zero from falling into the usual miscommunication and marketing mistakes. The project can be defended by identifying and reporting all types of errors or anomalies and from fanaticism. I have opted for the first option, in particular I have tried to define a new date for the launch of Illuvium Zero Alpha.

Despite the rise in crypto prices, the fact that there is no new date on the agenda has led to the collapse of the land market. This could have been avoided if a new date had been given, even if it could not be met. As I said before, the underlying problem comes from the lack of communication, every suspension or delay in the release of illuvium Zero must be accompanied by the specific reasons and what will be done in the convalescence period. In our case, information was given late and insufficient.

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One of the group admins temporarily banned me for saying that the new date for Illuvium Zero would be around June 21st of this year. In case you don't know, there are people who know what goes on inside Illuvium Zero and make predictions. Some predict that it will be a great and good game and others predict when it will be fully finished and tested. It's been 2 weeks since the YouTuber Scoriox predicted that it could be finished in the first or second week of April. 2 days ago he made a video on YouTube in which he predicted that he could be in 2 or 3 months, that means around the month of June. What is the month of June? It's the start of summer in Europe, it's the middle of the year and the beginning of a break. In July and August nothing ever happens. The land sale happened in June 2022. The first issue of Illuvium Beyond will end. More than 1 year has passed since staking.

With this perspective, it is not advisable to sell the lands due to the disappointment of the delay of Illuvium Zero and the recent drop of 30%. Getting the MARKETPLACE structure up and running in 2 updates (minerals, minerals+items) seems to be working well. The new updates will allow you to withdraw minerals for exchange with ETH.

If indeed there is a new version in June, at the end of April or in May they will announce it in the same way as it was done last December.

dire pier
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How about a permanent ban

potent cliff
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If you buy a landplot do you loose all the progress the Person made on it or will you buy the buildings on it with it?

vale dragon
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@south muralis this land T2 or T3?

potent cliff
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How are you avaluating "good " landplots? Atm i look for the balancing of ressouces+ an overweight of the elemental/fuelsite to take advantage of the bonusgeneration is there anything else to Consider?

blissful storm
fierce fern
# tall crypt One of the group admins temporarily banned me for saying that the new date for I...

I think thats almost on Point.

They made such a great sale event.
IZ hyped from everyone before the sale and after.

The free Marketing what they would get, if they could deliver in a regular pace.

But allmost all the hype from IZ is gone.
I personally jumped into Beyond, cause i wanted to stay hyped.
But i had such a bad experience there. Was unlucky with my loot and now i am mad at everything.

Maybe it was just for me like that

lunar wraith
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Now we are on a new season??

tropic saddle
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Season 1 next week?? Sounds good, haha

lapis ledge
tropic saddle
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Haha, no, just guessing

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I know they mentioned a week or two of testing the marketplace, then season 1, have to be close

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It’s been 5 weeks since the delay, can’t be too far away

lapis ledge
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Ah I hope so.

tropic saddle
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After the next release we will be ready for Alpha Season 1, but we will give some time for Marketplace testing to ensure no undetected issues.

After that the season will start. We don't have an exact date but it is imminent, I think the build is going to UAT in a few days.

Blueprints discovered in Season 1 will be mintable.

The actual minting feature won't be available for the entire period, there will be a Minting Window of some weeks (probably 2-4) where you can mint your Blueprints, that window will be at the end of Season 1.

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ā€œImminentā€ was 12 days ago, no update since so I’m thinking next week

tall crypt
opal thistle
tall crypt
empty path
tropic saddle
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Looks like 6 days ago ā€œhotfix coming in hot very soonā€ very soon would be a week?

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I guess another hot fix would push the season out. They seem to use very soon and imminent loosely, haha

tropic saddle
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Next week back on? Haha

quick oxide
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Hi everyone, I’m playing ILV zero. Is it correct that you can find only 5 illuvials, 3 facts per illuvial and 3 blueprints per illuvial?

fair temple
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So you are all up-to-date. You completed the game!

quick oxide
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Thanks a lot @fair temple

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So will be waiting for the update

fair temple
quick oxide
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I know, but then I can keep the blueprints

fair temple
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Totally šŸ™‚

quick oxide
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Can’t wait

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Any info on when the update will be?

empty path
quick oxide
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Okay I will, sorry for all the questions

fair temple
# quick oxide Any info on when the update will be?

No info yet. But you can bet that it will be later than when it is supposed to come out. Once this team has scheduled a date it has never actually hit at that time. Except maybe the launch of Illuvium Zero when Johnny took over the date-calling last January I think.

quick oxide
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I will wait patiently, hope they will fix the iPhone version so I can test it on the iPhone as well. Or maybe that is an Apple problem

fair temple
quick oxide
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That is shitty, but no worries Apple can’t ignore crypto forever, so that will be solved sooner or later

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Thanks for the info, appreciate it!!

shrewd solar
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when iz data will be wiped and start new season, cant find update

hoary forge
pseudo pulsar
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I got all 5 facts 3 blue print of archi

hollow siren
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Seriously illuvium has created such a strong brand. I am super excited about this project. Super eager for season 1

mint walrus
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yow, is efficiency also matters in passive generation of converters? or just in conversion?

mossy sorrel
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yes efficiency affects all production

split root
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any update on Alpha 1 wipe

tulip perch
pseudo pulsar
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Should be what 15 different blue prints ?

little moon
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same 15 blueprints but in season 1 you will get to mint them toward the end of the season before open beta.

tulip perch
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do we get to keep our fuel at the end of sean 1 or wipe again ?????

versed warren
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Nothing is earnable yet is there?

tall crypt
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My scholarship arrives to level 800. He began 21 feb 2023.

hollow siren
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my ramphy is a 1/1 with its background

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for alpha that is

edgy otter
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Are there any rewards this season?

tall crypt
# edgy otter Are there any rewards this season?

No there isn't. I'm payed a gratification to my 4 scholarship, who are testing IZ because I only can play a land. Don't ask me to accept you because it cost me $200 to compensate my friends since I promised to share the profits from February 21st. Then it slowed down. But since they are my friends, I promised to pay them $0.03 per experience point with a maximum of $50. In this way they have been playing and collaborating to test the game IZ, discover bugs and test the correction of errors.

empty path
tulip perch
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wow just tried the market place on my T1 ...2m transport time šŸ˜‰

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bring on Season 1 I'll be play all 8 lands at this rate

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they wernt lying when they said its biased towards the early game .....lol

lavish light
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It's really disappointing that not only do we not get to play (fully maxed plot) but we're getting no updates . . . .

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(and, no, there is no point to resetting it)

lavish light
edgy otter
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Guys, are there any awards in this project now? I just have land

ivory bough
edgy otter
ivory bough
edgy otter
ivory bough
timber sapphire
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In overworld, its not necessarily the main game right

icy thicket
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Finally got my last Biodata on my Tier 3.... hopefully reset for Season 1 is not too soon... i need to finish this last land!!! šŸ”„
(I was lucky winning this from Kieran... but the lucks been šŸ’© for blueprints lol)

covert siren
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do i need zero point transducer to research biodata?

random siren
cyan dew
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Is this launch still delayed?

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This is taking so long..

empty path
molten kite
bleak stratus
broken roost
icy thicket
broken roost
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That region looks cool

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Bright land steppes is like meh

icy thicket
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Lol I like Shardbluff and Halcyon the best for ILVz

slender crown
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They really need to give us a way to add more builders. Spending 2-3 days for a single upgrade leaves me no reason to open up the game.

rancid lion
pseudo pulsar
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Just a progress report even a limited one at that kinda like breaking news we are still recoding the flow of things FOT just like a NFT

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Fourth dimension is valuable

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Now speaking not then nor tomorrow emoji_26

amber atlas
pseudo pulsar
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@tropic saddle slow down haha

tropic saddle
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Haha, have to ask

pseudo pulsar
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@tropic saddle I had to pick on your name

sweet junco
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Aight I’ve got a theory and I wanna see what people think about it. I have decided to ā€œapeā€ (as much as I can I am still small fish) into t1 land and here’s my reasoning. At the time I bought my first three ts it was priced at roughly the same as a t2 with more resources. The trading mechanism they’ve announced would in theory be very good for this place. But the main reason was because blue prints are the most recently available tangible product from land and they do not correspond with tiers or rarity. Hopefully this play sees t1s rise the most (ratio to other tiers) and potentially allows me to sell at a point where the ratio between t1 and 2/3 are favorable

sweet junco
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Obviously they are downsides to this (mainly multiple fees) but it also allows me the freedom to sell periodically

pseudo pulsar
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@sweet junco not all your eggs are in some basket

mild fog
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Good morning , fams

sweet junco
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Hoping to flip my way to greener pastures (higher tier land lol) and doing so within this ecosystem

sweet junco
pseudo pulsar
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Hatching out your plans good strategy

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@sweet junco I look for best return even with out the %increase on t1 they play out to be flexible

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But then t2 land offers 30% increase thats something to consider

sweet junco
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However, fuel and other mineral resources won’t have tangible value until overworld launches

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The coming up release gives blueprints tangible value and because of the current price ratios this gives a lot of value to t1s basically serving as a lower barrier for entry while offering the same opportunity

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So my feeling is that t1s will spike a little more than other tiers during this time and then die down

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Which could provide a good opportunity to ā€œtier upā€

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Obviously there is no way to know this to be true

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But I’m betting on it

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:p

pseudo pulsar
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Ok yepp definitely see your idea solid šŸ‘Œ

sweet junco
amber atlas
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the next release has some data bug fixes that are vital for Season 1, we don't want people losing data/progress in Season 1, I expect that build will be out this week or next

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Season 1 will start shortly after (I'm expect the dev team wants to let the next release 'soak' for a few days to be sure there are no unexpected bugs)

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understand the delays are painful, but it would be more painful to get to the end of season and have some bug kill all your data before you get a chance to mint

hollow shoal
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Omg it’s so close. Thank you for the update Johnny! Will any video accompany the start of season 1?

amber atlas
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I'm not very involved in Zero at the moment, other than as a balance tester... I know there is a launch page with new details, but am not sure if there is a video planned

upper bramble
copper charm
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w333333n

spring mist
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Illuvium Zero Tech Update [03/20 - 03/24]

Hey everyone, sorry I'm a bit late for the tech update this week, we've been focusing full steam on the hotfix and I forgot to look at the time lostinspace here we go for the weekly:

  • you'll be happy to hear that all issues that were reported in 0.1.4 concerning converters, screen tearing and scanning have been fixed!
  • we've finished adding the list UI to the marketplace, much more readable with all the missing information visible now!
  • as Johnny wrote a few hours ago, he's been testing balance for late game marketplace. For reminder: we have decided to go for a maximum transport time, and current trades that are extremely long will be fixed once 0.1.5 is launched.

Now to go a bit more into depth on what has been delaying us:

  • we've detected a recurring issue for some players with well developed plots not being able to login. This has been fixed over the weekend.
  • we're doing internal rehearsals for the launch of season 1: we want this to go as flawless as possible so we are reviewing all the aspects relating to the data wipe.

So what are these rehearsals about? If you read between the lines, these are the final checks for season 1, so the only thing missing is a date, which I cannot communicate just yet 😬 here's what you can expect when it happens though:

  • Zero will go into a downtime. We expect it to take about 1 hour, during which you will not be able to play.
  • On the backend side, we are resetting all of the plots and goals. The end result should look like a general reset for you.
  • Once the data wipe is finished, you'll all be informed of a new version to download. If you don't update, an in game popup will prevent you from playing and invite you to update.
  • This will all be communicated in advance so that no one is surprised.

I understand too that delays suck. Especially since we're already running hecking late on the original timeline. Once again I'd like to offer my apologies as this is mostly due to me taking over the project in the past few weeks. The early growing pains are gone so we're pretty much on an industrial pace now, and trying to catch up on timing. For some insight on how we proceed with testing and release:

  • once the dev team is ready for release, we inform the QA team to take a look at the game in its entirety. This allows us to verify that things are indeed fixed and we don't have any regression.
  • the QA team goes through multiple internal environments for their tests. This takes a few days and allows us to catch any last minute issues before release.
  • once QA has given the green light for each environment, we deploy to the one above until we reach production environments.
  • when all tests are good to go, a release date is confirmed and communicated with all relevant parties before we announce it publicly.
    This is a back and forth that can take a few days, and we're right in the middle of this at the moment. It is important for us to respect this flow internally, to ensure the best release quality for you. We don't want any chaotic release, which is why we take the time to do things correctly.

Once again, thank you for your patience and apologies for the delays. We're almost there!

spring mist
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here's the new marketplace UI in condition, this is much more readable now

empty path
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Thanks for these updates JulienN Atlas_Love

muted tree
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Looking forward to seeing v0.1.5 and Season 1 Atlas_Love

fossil galleon
cerulean steppe
empty path
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?support

lethal wyvernBOT
empty path
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I think I reached max level

fossil galleon
winged notch
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I dont understand, I installed the new zero verion and my plots havent been reseted

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I thought it was going to reset?

empty path
winged notch
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Ok so the "run" for blueprints is not up yet?

empty path
agile marlin
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in zero v 1.4 (current) do you get to keep anything before wipe please guys? Like scanned blueprints or anything else? thx

lavish light
misty rock
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Where can we post suggestion for Illuvium Zero?

Can we turn off the prompt for leveling up everytime we harvest the resources.

Can the mine auto gather after the harvest is collected?

tough forge
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hi, hmm, I closed the applications and the progress for two days was not saved

plucky temple
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How many illuvials can be found right now?

agile marlin
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defo needs an auto 'mine' after you 'gather' though..wayyy too many mouse clicks on PC. It's a bit horrible tbh! Not snappy. Also also a right click on a building with mouse would be much nicer UI than click, go to bottom, click mine, go to top and click start. No need for it

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only need to click gather then it auto restarts like say 'clash of clans' or basically any other city building game in existance. If you want the other options then a right click on pc would solve it imo

timber glacier
paper lance
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when s1

opal thistle
raw fjord
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is zero playable?

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i got a land, tryin to figure out how to start

timber glacier
#

Immerse yourself into a diverse alien ecosystem. Explore fantastic biomes riddled with extraordinary flora and fauna. Scale misty mountain peaks, cross toxic deserts, and fight your way out of crystal labyrinths. Lift the veil of time and discover the secrets of a fallen world that you now call home.

misty rock
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Yes they should be passive gather and we collect. When they are full they stop

undone phoenix
violet ivy
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how many facts and blue prints can i find for every illuvial biodata i found ?

empty path
violet ivy
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do u guys rather have 3 singularities as 100%

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or 5 at 70% ?

rancid lion
spare cedar
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Been away for a bit. IZ still in beta?

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Any updated articles or posts I should read into?

empty path
spare cedar
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awesome

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will take a look now

cyan bone
marble raft
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When is that going to be

marble raft
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Lol

quasi horizon
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will we be able to trade Crypton and other resources for ILV?

copper inlet
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but with zkEVM on Immutable sky is the limit Atlas_Yeah so maybe you will have option for 30 coins

upper bramble
fossil galleon
warped glade
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damm that halcyon sea zoom out looks fresh GG team

lunar wraith
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Not alpha yet?

fossil galleon
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Check Julien’s update from yesterday (also pinned). Close.

upper bramble
fossil galleon
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Yeah it just becomes a time delay for you to get the resource you need. I remember Johnny saying something about making sure unbalanced lands are not disadvantaged in the game.

upper bramble
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@fossil galleon do you know if you can allow to send your own fuels from one wallet to another directly as token, without using this market place function?

fossil galleon
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Up to you if it’s worth the extra cost of a balanced land or resources positioned where you want.

upper bramble
fossil galleon
upper bramble
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another quick question on T3 vs T1 resources collection of fuel take same time? my current T1 plot need one day to collect 1 fuel super boring who gonna play like that

fossil galleon
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The picture of the land shows the resource spots. For example, which resources the land has and are they bunched near each other or spread out.

fossil galleon
upper bramble
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do u see faster speed on T2 vs T1 for fuel collection time

fossil galleon
fossil galleon
upper bramble
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this is not war game like clash of clan it just defi gamification to collect resources and sale for eth and same time collect creatures to fight correct?

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was super excited first day now so boring to play

minor pilot
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i think once they reset and you can start collecting blueprints that you can keep i think it will be come interesting again especially so when we get to open beta and we can start using/selling fuel for real

spark field
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Thinking of getting a tablet for IZ šŸ˜… ‪What Android phone/tablet specs do you recommend for IZ?‬

ornate carbon
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0.1.5 is still alpha test right? šŸ™‚

hoary forge
narrow vigil
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Hi all ! Except Buy and sell them, their is no ingame way to moneytize our plots yet, right ?

hoary forge
narrow vigil
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The fuel and elements part ^^

hoary forge
narrow vigil
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perfect thanks for the link !

unreal ginkgo
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Does anyone have the bug where their converters aren’t generating any passive resources?

rotund forum
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Is there a date for patch 0.1.5 already?

ornate carbon
hoary forge
slender crown
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Something ain't right here lmao

potent cliff
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You probably missing a little bit

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2.99 will Show qd 2.3 but its actually Not enough to Upgrade the building

slender crown
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Oh no, I understand the reason, but if that's the case they need to change it to something even for the requirements.

potent cliff
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I already made a Suggestion on this šŸ˜…

slender crown
potent cliff
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I had the same issue as you and open a Support Ticket for it

ember olive
#

Will we be able to lend our land out to other players?

dire pier
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yes

copper charm
#

weeeeen

fervent rampart
rancid lion
fickle ore
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Why does every ILZ date feel like a complete bait and switch? The team waits until the day before to announce a delay in the start of the season a month ago. Have not heard a peep about it since. Same with the T5 land... not a word since.

worthy musk
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How do I download zero to my android device?

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You can't link wallets on the phone and I tried tricking it to think it was on desktop bur no go...

ember olive
heady spoke
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Tier 1 Land Owners

If you dont mind me asking. How much crypton fuel do you harvest daily in your current build?

pseudo pulsar
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@potent cliff I had this issue the main nuber needed tobe round over

little moon
heady spoke
little moon
heady spoke
little moon
heady spoke
little moon
heady spoke
heady spoke
little moon
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You can do it with the marketplace now. Probably only effective for larger amounts of fuel but the way it works right now it would let you exchange for example, 100 hyperion for 99 crypton. So generally its best to optimize for producing the maximum number of any fuel and then just trade for the kind you want.

That will be different once open beta goes live and the fuels have different market prices though.

That would create the potential to do arbitrage conversions where if like solon is very cheap you can just buy solon from the fuel pool and then use your land to convert it to a more valuable fuel and resell it.

heady spoke
little moon
heady spoke
little moon
bitter phoenix
little moon
bitter phoenix
little moon
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I guess this was the setup for lvl 2 converters. Once the passive conversion rate goes up you gotta increase the efficiency or you start losing out. When its only producing 1 at at time it can go down to 50% which means you can generate a lot with less buildings.

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And yeah thats my only one

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Heres a little further developed

bitter phoenix
little moon
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I think this setup was level 2 and 3.

For level 3 and 4 you need 75% efficiency to not lose production

And then once you get to whatever level produced 4 fuel per period passively it needs to be at 88%.

Which generally works fine cause as you upgrade the nexus you have more building slots to add power stations.

timber glacier
heady spoke
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God dang bro! Now that is a land FULLY UTILIZED! love it thank you for sharing. How long do you think does a beginner owner of T1 land reach that kind of level of land build?

timber glacier
#

I have single-side roads, 1 extractor, 9 converters of each type
so just a single collection per day, just a massive headache to not miss activating them all

heady spoke
timber glacier
heady spoke
timber glacier
#

1, 2, 5, 15, 30 for levels 2-6

heady spoke
tall crypt
timber glacier
#

lv6 converters are 6 base x 150% for 9, 3x150% passive for 4, that's 13 per converter, +22 from extractor

heady spoke
timber glacier
#

they changed costs?

#

no, I have 9 hyperion and 9 solon converters in addition to the cryptons to fuel the costs, all crypton will then be net gain

#

or preferrabaly 8/10 so there's even numbers to use in conversions

#

4 passive, 9 active, 2 additional non-crypton converters giving 18, feeding 3 converters effectively making crypton all net gain and other fuels permanent zero gain/loss

high hinge
#

Is there an estimate on the amount of time between Announcement of season start and the actual start date? Checking this message board for information is one of my least favorite parts of this game.

heady spoke
#

Can we build unlimited amount of converters?

timber glacier
#

it's very simple:
2 crypton converters, 2 hyperion converters, 2 solon converters
total production: 18/18/18 per day (active)
total cost: 12/12/12 per day, that's 36, which is equivalent to the hyperion+solon production

#

I just shift the net gain of 6/6/6 to 18/0/0

#

all right I'll re-do the math using that model then:
27 converters (9 of each type) = 27*7 = 189
1 extractor 22
so 211 when maxed out

#

the question was only about crypton so I left out the passive on the other types before

#

minimal roads and a ton of power stations

#

and some clever positioning of them converters

bitter phoenix
timber glacier
bitter phoenix
timber glacier
#

it's a nightmare to look at, but I'll see what I can do

#

I'm still missing 35 power stations, so it won't give a complete picture now, but I can finish it in a day or so I think just to make sure it's accurate

amber atlas
#
  • taking notes ... I think you guys have optimised more than me at this point
timber glacier
#

I think I overdid it...
also miscalculated on some positions so had to adjust (nightmare with this many buildings)

#

@bitter phoenix @south mural

#

sorry, no space for scanners or labs (or can maybe squeeze one in there somehow)

#

therer's still some free spots left

bitter phoenix
timber glacier
#

You're welcome

#

Also, don't mind me using the wrong plot (No one can see the Hyperion mine)

little moon
#

Too bad the mine isnt one more space up and to the left. You could probably fit a second hyperion converter right next to it.

timber glacier
#

Yeah, this is pretty much the best I can do for this land, some of the basic resources could've been just one tile to one side and it'd have allowed for better placements of some power stations (which would let me also fit scanning buildings)

timber glacier
timber glacier
#

Yes, any changes to path mechanics, power stations or converter mechanics/amounts would probably break this setup.
I guess we'll see in the future...

heady spoke
timber glacier
#

yes, all but 8 of them can be connected with a single road

#

corner ones are completely cut off, as are the 4 ones closest to the crypton corners

fickle forge
#

Guys you can only scan 5biodata wich Is15 blue prints?

timber glacier
grim helm
#

anyone know when the version comes out that allows you to keep the blueprints? i cant find the old picture of the roadmap anywhere

radiant sky
#

I feel Like powerstation need a rework or be capped by a Max amount. I think the plots would Look Way cooler in General if they don't get spammed with 1 Building.

Also the Art of all the beautiful Buildings totally gets lost aswell as the surroundings. You just See a giant industry city, north Korean Style everything looking the same on a first glimpse.

timber glacier
#

well, I did say it's a nightmare to look at...

radiant sky
#

I mean you built well, Looks good.
Was more of a General feedback

timber glacier
#

but I kinda agree, that's 140 power stations on there...

#

they did mention something about add-ons for buildings so there might be a rework of how power stations work because of that

radiant sky
#

I hope so

placid finch
#

Hi guys what’s the status with zero I came here after a long time. Any updates?

pseudo elm
#

How do I access the marketplace to test?

plucky temple
#

Go to build, then others, then marketplace. I had the same question.

hexed thistle
#

what’s the price of a t1

quaint prism
timber field
#

can you change graphic settings in illuvium zero yet? Im not able to zoom out the land like in the above screenshots, thanks

little moon
strange pivot
#

Picked up two decent t2 lands in Halcyon Sea and Crystal Shores over the last week for .69 ETH each 🄷 Now I need to get up to speed with ILZ

random siren
timber glacier
#

Interesting idea, I should probably try and do something similar to make it easier to manage.
Let me know if you succeed ;)

cerulean steppe
tough forge
strange pivot
timber glacier
tough forge
tough forge
languid lynx
#

Hello all, how many Biodata, Facts and Blueprints we can find at the moment?

timber glacier
timber glacier
languid lynx
tidal badger
timber glacier
jovial haven
#

When will the reset start so I can start playing the game again

fair temple
#

Dang that looks clean though.

sturdy gust
#

Hey i'm noob and i wanna to discover this game. A man to help me ?

fair temple
paper vessel
#

can't install newest update... weird

real salmon
timber glacier
#

I should do the math on that actually...

real salmon
#

sorry for asking this, havent checked in for a while. we dont get to keep any mined resources in current build except possible blueprints?

#

and out of interest, how did you get your display to show the entire land piece in 1 screen.

dry mango
dry mango
timber glacier
#

So, actually no, it's not worth using that many power stations anymore (it was before they raised the efficiency minimum on buildings)

#

unless you can squeeze in 29 converters on a plot, then you're making more than 200

shrewd sail
#

What’s the important things to look for when looking for land to buy? ( T1 land)

slim wigeon
#

Seems the reset will come really soon, can't wait!

dry mango
shrewd sail
tulip phoenix
#

Can we still test ILV zero without land ?

dry mango
tulip phoenix
dry mango
rancid lion
dry mango
#

this

timber glacier
heady spoke
timber glacier
#

There's just paths on one side though, and some of the resource mines don't have paths at all, but it's primarily for making fuel anyways so...

rancid lion
#

paths don't reduce passive production timers right? just actions?

lethal wyvernBOT
#
How do paths affect my land in Illuvium Zero?

In Illuvium Zero, paths are an important aspect of your land optimization. When placed next to buildings, paths can increase the speed of activities such as construction, extraction, conversion, and scanning. It is important to note that the connectivity of paths is not a factor in their effectiveness - a completely surrounded building is the most optimal setup for maximum efficiency.

#
Community Made Infographic
potent dock
timber glacier
#

Oh, that looks very nice. Much cleaner than what I have right now.

#

Sure does, I spent an hour or so yeaterday fixing my plot, and I used tokens to speed up building (and only 1/4 of the plot wasn't built)

#

I've actually made something similar in Illuvitect. Seems it makes a lot better use of space to push everything together like that.

#

might even have space for a few 100% scanners depending on land layout

spring void
#

I wish the mechanics didn't require the map to be flooded by power stations. The city loses its aesthetic value and turns into a hot mess of more power stations than actual buildings

#

Either up the power stations effect or lower the penalties on the main buildings

timber glacier
#

Well, scanning plots have a lot more open space, so it depends a little on what you're going for

dire pier
#

a block of power stations becoming a different building image might help aesthetics

#

how does capping the number affect the balance? is that a possible solution?

#

or maybe like you just said its not really a problem, just something that happens in all city builder games

real salmon
sharp elk
#

If you want more open space on the land, you need to reduce the number of buildings allowed by the nexus.

dire pier
#

some variety in the vertical direction might help the aesthetic.. sim city 2000 arcologies helped quite a bit

sharp elk
#

With a few exceptions, it’s generally beneficial to spread them out.

With a lower total building cap you wouldn’t have the blocks of power stations.

spiral tangle
sharp elk
#

True.

marble raft
#

Guys I sold my land , I went withdraw the money and hasn’t showing in my wallet

queen folio
#

Was this on the IlluviDex?

pseudo elm
marble raft
#

Yes I did everything I don’t see anything

pseudo elm
#

if you just initiated the withdrawal, it will show pending (1)

marble raft
#

Where is that

#

It was a while ago

pseudo elm
#

mine took almost 18 hours to show "ready (1)"

queen folio
marble raft
#

Yes sir

#

Yes it’s pending

#

I see now

queen folio
# marble raft Yes sir

Okay, so head back to the IlluviDex, click on your wallet in the top right and click on Withdraw.

#

Ah, it can take up to 24 hours.

marble raft
#

Because did not show on my wallet

#

Oh ok awesome thanks

pseudo elm
#

i did the same thing 2 days ago šŸ˜„

marble raft
#

Lol

queen folio
# marble raft Oh ok awesome thanks

Yeah, so just check back on that site again over the next few hours. Once it's on "Ready", you just need to sign one more transaction and the funds will move to your wallet.

marble raft
#

Iok awesome

#

Thanks guys

queen folio
#

No prob!

#

And as always, don't trust any DMs you receive. People will try to tell you to use other links/apps.

marble raft
#

I will buy more later

#

Yes sir

#

Thanks

heady spoke
random siren
#

Yes u can

queen folio
heady spoke
warped glade
#

At what price will a T3 land sell?

queen folio
agile sigil
#

wts my illuvitar collection for a tier 2 land šŸ˜„

spiral tangle
#

Where can I find a status update on when Alpha Season Zero is going to end?

heady spoke
hoary forge
queen folio
heady spoke
#

Super awesome guys. Appreciate it!

vestal spear
rocky marsh
#

I don't really understand why Zero has fallen by the wayside for Illuvitar.. its seems like not only is the project behind but the priority of the team has pivot to what I would consider a 'secondary' feature in the project. Zero is what I think of as a core feature as it generates the resources needed for game progression.. Iluvitars do nothing really.. a 'cosmetic collection competition' at the most. Is there going to be an updated timelime to Zero at some point?

timber sapphire
#

They are testing the marketplace when that is done season 1 will start

tardy falcon
#

How come no Elements for Fuel & viceversa in marketplace?

zenith tide
#

will illuvium zero also become available for IOS someday?\

heady spoke
#

what are landmarks on lands? and their uses?

random siren
agile sigil
#

Is there anyway to sell or swap hole collection of illuvitars for a land safe?

empty path
#

No

gusty void
empty path
#

?zero-path

lethal wyvernBOT
#
How do paths affect my land in Illuvium Zero?

In Illuvium Zero, paths are an important aspect of your land optimization. When placed next to buildings, paths can increase the speed of activities such as construction, extraction, conversion, and scanning. It is important to note that the connectivity of paths is not a factor in their effectiveness - a completely surrounded building is the most optimal setup for maximum efficiency.

#
Community Made Infographic
timber glacier
#

Conversion and upgrade times, yes. Passive generation on converters, no.

kind gyro
#

Hi, when will be data wiped for illuvium 0?

hoary forge
empty path
kind gyro
#

@empty path I tried and I didn't find anything šŸ™ƒ

hoary forge
kind gyro
#

Ok. Thanks again šŸ˜…

fair temple
# rocky marsh I don't really understand why Zero has fallen by the wayside for Illuvitar.. its...

^ Most are still uneducated on the fact that the team does not consist of 150 unity devs. There are about 12 projects that the team is working on, including Staking V3, Illuvitars, Illuvium Zero, Illuvidex, Overworld, Arena, new trailers, the site itself and more.

Some artists and webdevs are working on different styles of art and the Illuvidex. You can't put the webdevs to work on Illuvium Zero, and the art is basically done for IZ as well so there is no use for the artists here. Now it's all up to the Unity Devs that Julien oversees and the UI artists. (the team of the mini-game "Illuvium Zero" was always said to be small, think ~5-10?)

"why is Illuvitars being prioritised" is a silly take on what is going on. You would have to ask: "Why do we have these artists in the team instead of more Unity devs" to get to the crucks of the matter. But is this a valid question? I would say that these artists are incredible and will be able to show a lot more going forward. Obviously the Webdevs are also key, since the trading fees on the Illuvidex will likely make up a large portion of revenue.

Now, why is Illuvitars good for the project and is actually important to have a clean and functional version of?
It has a very similar sales-idea to the Overworld runs where you get assets to collect. So this is a very neat way to simulate a similar market before the true game comes out in Open Beta. You now see that Illuvitars inflate immensely and that new burning mechanics are being talked about. Additionally, the team experiences that the Illuvidex is not up to par compared to sites like Tokentrove. Everyone flocks to Tokentrove, only to then do the cheaper transactions on Illuvidex. It would be a lot better, however, if the Illuvidex was as effectively navigated as the other marketplaces.

So, not really is Illuvitars the priority over Illuvium Zero, it's just that that part of the team can book more noteworthy steps in that area compared to the team that is working on Illuvium Zero. And that's normal, since making new features for a game is completely different from ironing out some bugs on the site.

timber glacier
#

Oh, very nice work. šŸ‘
I haven't updated my plots in-game (one isn't even built up yet) but I managed to place 34 converters at 150% (18 crypton, 8 hyperion, 8 solon). Placements are very similar to yours with 3 lines of converters and 3 rows of power stations in between. Think that's the max I can force into a T1 plot.
The funny part is that there's still lots of space left over, one plot even has space for a 70% efficiency scanner on it.

#

Yes, I went a bit overboard on the build I think. It basically requires I delete extractors and most of the storage once everything is up and running. Only using 2 converters for the daily fuel mine (2x lv9 passive income should do).

#

Still, my theoretical fuel income would be 256 crypton, 2 hyperion, 2 solon every day, for very little effort.

#

Btw, if I'm not mistaken, you can fit a 100% scanner at the very top on the plot above? @south mural

#

Yeah, the tier bonuses is a huge advantage when it comes to production, at least for T3 and T4.

#

Nice. Then you'd at least have some chance for that BP jackpot too. 😁

rapid burrow
#

I'm new to this but just wondering if people thinks it's worth getting involved as I only have enough eth to get 1 T1 currently. Also anything you wish you knew before you got started would help too, thanks .

timber glacier
# rapid burrow I'm new to this but just wondering if people thinks it's worth getting involved ...

Since it's alpha, mistakes doesn't really matter at this stage (everything will get reset before launch anyways). The one thing I may regret later is if a specific Illuvial I'd like blueprints from ends up having a really low chance to be found on the regions my lands are in. Not sure this is entierly decided yet. I may just end up getting a T1 from each region just to be sure. For me at least it feels like T1s are a better investment than higher tiers, mainly because of the big price differences, I might be wrong about this though.

sweet junco
#

At these price differences is it fair to say that current t3 and 4 plots are somewhat overvalued in terms of production

timber glacier
#

Same here, the main reason I'm getting land is to produce my own fuel for Overworld, and T1s are the cheapest option so...

sweet junco
timber glacier
#

Not sure if they're overvalued or not. If we just look at fuel production from resource nodes:
T1 ~0.30 eth, 1 fuel mine
T2 ~0.70 eth, 3 fuel mines, +33% production (2x price, 4x production)
T3 ~2.00 eth, 6 fuel mines, +100% production (6x price, 12x production)
T4 ~8.00 eth, 9 fuel mines, +300% production (24x price, 36x production)

dire pier
#

Sounds like some balancing is needed then.. if t4's only produce 10x a t1 from hamsters numbers.. Vana says 36x

timber glacier
#

I also forgot about landmarks, so that would push the multiplier even higher for the fuel type matching the landmark. (T4 only)

dire pier
#

At what revenue/month does 5% of total support a .3 eth t1 price?

#

Assume $2k eth

#

And I guess p/e = 5

graceful vector
#

What do you think will happen if I hit "Collect"?

dire pier
#

Does having the t4/t3 in a megacity change everything? They get to share all those converters etc

sweet junco
timber glacier
#

So depending on the number of converters it'd be somewhere between 5-15x for a T4 compared to an optimized T1.

dire pier
#

So a lone t3/t4 probably very overpriced vs t1 but as a mega comes out ok? If t4 is only 10x a t1 fully optimized prod thats a big problem.. .3 eth vs 8eth but only producing 10x .3.. thats rough on the t4 holders

sweet junco
dire pier
#

Sounds like a building limit is needed to bring down t1 potential

timber glacier
timber glacier
sweet junco
#

Maybe the way to think of it isn’t as high tier overpriced

#

But low tier underpriced

#

Especially considering blue prints coming soon (hopefully)

dire pier
#

Game dynamics should respect opening auction prices, where t1 was 2 eth, t2 was 8 eth, t3 was 20 eth, and t4 was 80 eth. Production values should be close to t1=n, t2 = 4n, t3 = 10n, t4 = 40n. Otherwise its a huge slap in the face to the people who bought t4's

hollow shoal
#

Are there any updates scheduled?

fair temple
#

It will likely just have to be rebalanced.
t1s oughta be used for Blueprints imo. So balancing should be focussed around that in the future. And that is what Season 1 is all about šŸ™‚

dire pier
#

You don't actually disagree, you just want to exploit something you found, which is cool, but I don't think it's a great look for the designers to take the same stance

little moon
#

Im pretty sure a T4 can do 10x the fuel of a T1.
I think most T4 players just arent working as hard to optimize because they feel like they dont need to.

fair temple
timber glacier
#

I was just going to say the same. Devs locking gameplay to a certain line of play would make the game far less interesting for people to play (it'd basically be a jigsaw puzzle to complete, then log in once a day/week to collect rewards).

little moon
timber glacier
little moon
#

Oh I see. I mean maybe it can do 36x. I havent seen anybody with a fully optimized setup for T4 so its hard to say.

fair temple
little moon
#

We should be able to get more converters on a T4 at high efficiency because of the boosts from the fuel sites too.

timber glacier
#

Oh, I never thought about that being a factor. Thanks Scoot, now I gotta do some testing on a random T4...

strange pivot
#

is there any plan to expand upon ILZ? Or will it mainly be clicking buttons harvesting, optimizing efficiency and maximizing extraction potential?

little moon
#

Definitely a lot more difficult since for T1 you can essentially just come up with a pattern and repeat it across the whole plot.

Hopefully in season 1 we see more people playing their T4s and can get a better idea of where it would max out

dire pier
#

The time commitment and maintenance are absolutely factors but the difference between 10x perfectly managed t4 and advertised 40x value t4 is likely still an issue

#

What's the double the total cost math.. i can try to do it but its going to come out wrong

dire pier
#

Hmm no, double 10x where x is 500 = 10k not 20k

zenith tide
#

hey guys, I just had to update my time on my laptop, because of the time change 1 week ago, what happened was that the time it took to build my buildings were 1 hour shorter

#

Is this some kind of glitch?

#

I mean, it can be exploited

#

Which is not supposed to happen ofcourse

potent dock
# zenith tide I mean, it can be exploited

I'm fairly certain that doing that kind of thing repeatedly can get your account flagged for cheating.

Right now, a lot of the game runs on your local device, and it pushes updates to the server periodically.

zenith tide
#

ah alright, I updated the time, but because of this glitch, I decided to get it back to the old time, since I didnt want to get (for example) get flagged for cheating, but I still got the 1 hour time off my building progress, is this going to cause me to get flagged for cheating or not?

timber glacier
#

I don't think the time change thing will work once they push saves to server-side, so I wouldn't worry about it.

zenith tide
#

ok!

potent dock
#

Also like Vana said, once things are determined server side it won't be possible to do so anymore

timber glacier
#

I did some math on the simulator and you can actually fit just as many converters on a T4 as on a T1 (34 is my best so far). And with the landmark bonus (175% efficiency on one fuel type) and the +300% tier boost those would be some crazy numbers.
Highest for crypton would be Dimensional Anchor with 6x Crypton Rifts, which if optimized would give a net profit of 1746 crypton per day and 636 of the other two fuels combined (2382 fuel, compared to the 260 from a T1. That's roughly 9x more).

#

Assuming my math isn't off

little moon
#

are you adding in the extra passive as well?

timber glacier
#

That is with Landmark bonus, and Tier bonus accounted for.

#

Per day

#

You can probably optimize it further depending on resource node layouts to get to maybe 10x or more compared to a T1

hollow vault
#

is the internet issue fixed? haven't been on in a week

#

prob have tons of weeds

polar totem
#

hey guys, can I get the latest zero download? I think I had an older version and wiped my computer in the interim. thanks!

timber glacier
dire pier
#

Its even worse than that since the absolute perfect 6 fuel with landmark t4 only gives a 9x when optimized vs optimized t1

timber glacier
dire pier
#

Thats a good point if true re: 3 month build time vs near instant (1 week?) Build time on a t4...

#

Adds a cool dynamic of a built out t1 being worth 3x more than a blank t1

#

3-4x

timber glacier
#

Depending on build timers and speed up tokens, probably between 2-4 weeks for a T4.

#

You still have to upgrade 34 converters at nearly a 24h build time each for the last stage.

dire pier
#

But still clear that t1 at full optimization is op relative to full opt t4

little moon
#

I think the main issue right now is how much stronger the converters are than the extractors.

In all my research on optimizing ive found virtually no situations where its preferable to have an extractor compared to a converter.

timber glacier
#

I know I read something about converters going to be changed to not take advantage of the Tier bonuses, but not sure if/when it will be implemented.

#

That would only make higher tier lands worse comparatively speaking though.

#

Since T1s have no tier bonus.

dire pier
#

@amber atlas @spring mist major balance issues, see convo above

timber glacier
#

Looking at it from an Overworld perspective, an optimized T4 will be able to do one T3 run every 2 days, while the same optimization on T1 gives 1 T3 run every 14 days.
Giving T4 another 7x earning power (effectively making it 70x better than a T1). So that should count for something, right?

dire pier
#

Huh.. 7x to 70x?

timber glacier
#

10x the production for 7x more runs

#

could just be 17x and me getting tired...

dire pier
#

I really dont understand dont worry about it

timber glacier
#

Well, effectively one T4 lets you play 7x more Overworld games than a T1

#

Which I would consider a bonus on top of the 10x higher fuel income

dire pier
#

Thats the fuel.. which sounds like we're now at 7x not 9x.. none of this compounds.. ok i guess im missing a mechanic?

#

Is this something you only get by having a t4 or can you buy it?

timber glacier
#

well, I am rounding a bit (and not having final numbers on T4 makes the multipliers off by some)

timber glacier
#

Compared to investing in a land then playing for "free"

dire pier
#

The value of a carrot is the same whether you eat it or sell it.. you're making my head explode here

timber glacier
timber glacier
dire pier
#

Time frame doesnt matter, whether you use it or sell it doesnt matter. The value of the 5% revdis that t4 gets vs t1 is not balanced if a full optimized t1 produces 1/10th of a fully optimized t4.. they are valued/designed/sold/marketed at 1/40th

#

And that 10x seems to be generous considering every calc keeps coming back with smaller numbers.. 9x.. then 7x

timber glacier
timber glacier
oak solstice
dire pier
#

Sold, valued 1:35.. we're still a long way from 1:7..

#

I'd be surprised if this doesn't get fixed, would be nice if you guys who understand the mechanics could offer some solutions rather than these bizarre arguments that game (supporter) breaking mechanics should stay as is because the exploit benefits your holdings

#

Imagine you pay 100k for 5 t4s and they have the same real value as 5x500x10=25k worth of t1s

oak solstice
#

Good god the work to keep up with 500 T1s lol

dire pier
#

Price

oak solstice
#

But part of the extra cost is for convenience. Obviously most of the value was supposed to be in higher fuel production so there will probably be adjustments but i think that's lower on the priority list atm but still planned imo.

dire pier
#

Lol

#

Im done. If its obvious how broken this is and how fucked up it would be to ship a product that is this imbalanced verse prices paid/advertised for specific tiers i dont know what to say.

dire pier
# oak solstice Good god the work to keep up with 500 T1s lol

Not 500 t1s. 1 t1 at $500 each produces 1/7th the fuel of a t4 at 20k . That is ridiculous. Make whatever argument you want about time invested and convenience and gl all youre doing is fking over the whales who actually drive mobile p2p gaming im literally about to explode over here. Its absurd how poorly web3 ppl think about the econ but sure keep.on with the play to earm archetype hope it works out for you

#

Anytime you guys who play and figured out how to make a t1 1/7th the str of a perfect t4 want to offer a solution go for it. Everything else here is complete nonsense and im so fking donrle with all of it. Seriously this is a beta. Offer a solution dont sit back and pray your exploit stays in the main game while all the whales market sell their t4s and fk off like im really feeling like doing right now

oak solstice
#

My bad misread what you were saying and btw im on your side with the production atm being too low and I only own 3 T1s. I'm just saying in this part of development I wouldn't expect the fuel production to be figured out. They will probably use the testing of season 1 to see production balances since there is now incentive to push people to endgame.

radiant sky
#

The amount of converters, powerstations and Scanners should be limited. Maybe do different Limits in each Tier, but Limit it. The plot would also Look waaaay better if he isn't just fully spammed with Buildings. Also extractors should be Way more powerful than converters and not Vice versa

Artwork of Buildings and Background suffer as much as the value of high Tier Lands.

vestal spear
little moon
zenith tide
#

What is the maximum amount of fuel you can get from a tier 1 plot a day?

random siren
vapid quartz
#

marketplace is very good. How about a collect all button?

unique hatch
#

Or Auto-completion/collect toggle.

topaz kite
#

Neone else in here have issues connecting their play account?

#

It won't let me use my same account to connect to the play site, because it says my wallet is being used on another account...

#

It's as if it's confused that I'm signed into the MP site and staking or something

vapid quartz
#

Singularity Scanner 5 is a five day upgrade. Need more credits for speed boost.

#

hard to save them up

knotty idol
wary prism
strong pumice
#

What is stage 1 run?

vestal spear
vestal spear
vivid cipher
vivid cipher
#

I think vana noticed that compounding through overworld reinvestment use doesn’t actually multiply like that.

#

19:1

#

1/20 and 19/20

#

BUT I don’t think the final mechanic for fuel is finalized. It’s possible the liquidity pool can be avoided. BUT the DAO would certainly still do something to dump its 19 fuel tokens for each of the fuel tokens the land owner mints/transfers for overworld use.

#

For my personal tax purposes I would actually prefer the immediate sell after minting (and buy back for overworld use). Since it gives a very clear valuation prior to whatever holding period.

muted pendant
#

If it is that expensive to do runs in Overworld There will never be mass adoption. The average household in America that is…… spent on average $25 per month on digital games. A S1 run should cost like $.10 S2 $.25 S3 $.50. No body wants to blow their monthly spending budget on 3 OW runs a month…

random siren
#

Stage 1 $1.00 Stage 2 $5.00 Stage 3 $9 Is good in my opinion

little moon
#

I think its helpful to look at it from the perspective of what youre getting for the spend. If you spend $1 and get 10 stage 1 Illuvials then those Illuvials are worth $0.10 max each.
Even that seems low to me but if its any lower than that then they are basically worthless. So the value proposition is either spend more for stuff thats worth something. Or spend less for something thats basically worth nothing.

muted pendant
#

It is the perception of the players that matters. The value of the items they receive in the run might need to change to make it more equitable. Keep in mind that running overworld effectively means some runs you are simply gathering resources and other runs you are trying to capture illuvials. As a gamer and also investor in Illuvium I don’t want to play a game that I can only play a couple times a month because of budget restrictions. That is not what I would call fun. When I hear Kieran talk about Illuvium he talks about the game going mainstream with millions of users and becoming the next PokĆ©mon. If the prices are too high then this will never happen.

swift grove
#

Hello friends
Can we sell fuel now?

little moon
#

The cost of runs is absolutely gonna have an impact on the prices. Nobody is gonna buy an atlas for $50 if you can go catch 10 of them for $2.
Where theres an opportunity for people to make a profit by playing they will do so and naturally bring the price toward the cost of capture.
Or if you can buy off the market for cheaper than you can play then a lot of people will just use the market instead of playing overworld.

I definitely think staying fairly low with the pricing is good but my point here is that if its too low then everybody will just fill out their collection without hardly spending anything and the DAO misses out on a lot of potential revenue.

random siren
muted pendant
#

What rich ass world was that study done in? There are two types players Illuvium can chase the rich and the not so rich. Mainstream is not full of rich people. Not every PokĆ©mon card is worth something there are rare super valuable cards because of scarcity and then there are shit cards. Most of Illuvium nfts will be ā€œshitā€ but there should be some that are extremely sought after that are very rare and valuable. The DAO will make its money based on the number of players not the high price per run. The people who are trying to make money in the game should be buying IlV tokens or land not banking on playing the game to capture illuvials and selling them for a profit.

little moon
#

Yes, and the reason the streets arent filled with people walking around with wheelbarrows of manure is because they wont bother to go get that manure if they know nobody wants to buy it.

The market will naturally trend toward things being traded for approximately what their cost to acquire is.

If nobody wants atlas, nobody does halcyon sea S1 runs until the demand for atlas picks back up. Simple.

muted pendant
random siren
#

I think we will find a good balance

little moon
#

Ok bro, i dont even know what youre saying anymore so ill leave it here.

muted pendant
#

I really really want Illuvium to be successful not only because I am heavily invested in the project but also because I want to play the game and I really like the vision that this project has for the future. If the OW game and Zero fuel economics is set up correctly for mass adoption then the DAO will make a killing and so will the investors. There are so many revenue sources that are going to be available for the DAO once OW launch happens. Plushies, apparel, NFT art etc…. But these sales will only happen in significant quantities if the game economics are open for the masses not just the wealthy!!!

random siren
little moon
#

But the point is that the streets ARENT full of manure.

Anyway we obviously have different perspectives on this and neither of us are the one who make the decision so theres really no point trying to prove each other wrong.

Good chatting.

dire pier
#

so open world and ilv zero are a loss leader toward selling plushies.. got it.. damn this channel has a good chance at outdoing token for worst economic takes ever

little moon
muted pendant
random siren
muted pendant
#

This seems like a bad strategy.

#

The 869 T4 land plots when wiped will generate enough fuel to allow you to build out the plot and also have enough left over fuel to sell to the market if there is say 100,000 people wanting to play OW at launch? It makes more sense to me to stagger the launch until there is enough fuel available from land plots to more than cover the demand by the projected OW beta launch.

muted pendant
#

Yes I have played OW. It is worth stressing about because the dev team has one opportunity to get it right or they potentially lose millions of dollars in lost revenue from players not able to buy fuel when they want it. I mean why risk it? Stagger the launch and ensure there is plenty of fuel. Would it be smart to sell a car if there is a possibility there won’t be gas for your customers to buy and put in their new car?

#

What is the reason for the price gouge out of the gate? Does that strategy encourage mass adoption?

leaden egret
#

When reset my friends ? 🫣

timber glacier
#

I said 70x value, not runs. But I may have done the math a bit wrong...

random siren
split root
#

when is alfa reset

#

alpha

empty path
timber glacier
#

So, my last try wasn't actually as optimized as I first thought. Just managed to bump the T4 output further (now 14.7x that of a T1, and that's probably not even fully optimized, but I'm not going to bother trying further until there's more news on changes to open beta, megacities and all that).

ruby island
#

guys I remember 21 february or so for the reset. its now april. anything happening here?

fair temple
#

Yep if you check the pins you can read exactly what the team is up to.

tall crypt
violet ivy
#

i got a problem in my island that i dunno how to solve. One of my carbon mines is behind one of my hydrogen extractors and now that i got the extractor to lv7 i barely can click on the carbon mine behind. Its really really dificult to click it. Is there any way to move one of them ?

#

i would post a screen shot

#

but im do not have the premissions on discord to do so

fair temple
timber glacier
violet ivy
pseudo pulsar
#

Well livdex can front the fuel then when land owner get the fuel they reimbursed?

rich venture
#

When does the time period come, where the land you built resets but you keep your farmed illuviums?

copper inlet
rich venture
#

sorry i mean blueprints and thanks.)

vivid cipher
vivid cipher
pseudo pulsar
#

@vivid cipher it's more about if land owners had trouble mining fuel for the amount of travelers needing it to advance..

vivid cipher
#

I see. If demand remains too high then the team could update #šŸŽ®ć€•illuvium-zero fuel production numbers. Or release higher levels of buildings. But every increase in #šŸŽ®ć€•illuvium-zero production creates 20x that increase in fuel liquidity.

Additionally, I suspect that with sILV2 still on the ecosystem Fuel liquidity will not be a significant problem.

primal wagon
#

anyone know of a good write up or video on marketplace building?

main smelt
#

is there any update on when the actual farming is starting

#

if its just the same loop with minimal variation without any reward its boring -meant post refresh we again start from zero but if there is something more then its a diff story

vivid cipher
main smelt
#

yea I read it but no concrete date yet it seems

shrewd sail
#

What what is the best fuel site to have for a T1 Land

timber glacier
# shrewd sail What what is the best fuel site to have for a T1 Land

Hard to say before we get prices on the actual fuels. But it depends what your plans are.
For building in Zero it doesn't really matter. The first fuels you need for upgrades is Crypton and Solon, but you can make converters to change one type into another.
If you plan on using the fuels in Overworld they're used for different things:
Crypton is used for traveling to different regions (basically what lets you play Overworld).
Hyperion is (will be) used to catch Illuvials.
Solon is (will be) used for crafting and upgrading.
But as I said, we don't know what the final fuel costs for capturing/crafting/upgrading/traveling will be or the pricing for them.
Currently the fuel site on a T1 plot doesn't matter that much, since you can get more fuel generation from converters (all 3 kinds regardless of what fuel site your land has).

iron heron
#

Hello Mates, I recently bought a land. How should i play the illuvium zero?

timber glacier
iron heron
#

Yes, how to play in desktop?

timber glacier
iron heron
shrewd sail
#

@timber glacier will there be a reset? And when it happens will I lose my buildings, resources etc..

hoary forge
shrewd sail
#

Ouch

hoary forge
#

Season zero was only getting to know the game. Test it and finding bugs

timber glacier
#

It's good practice to figure out how the game works, until it's time to play on the actual blockchain.

queen folio
# shrewd sail Ouch

Now's a great time to figure out your optimal strategy for your land plot. Then you know exactly how you want to build it when it really matter šŸ™‚

shrewd sail
#

True, This game is clean.. last time i played something like this was generals zero hour or age of empires

raven aspen
#

The soundtrack in Abussal Basin is just amazing. I don't remember hearing this level of tunes for ages. šŸ”„

mortal smelt
#

lul Abussal Basin...Abyssal Basin being abused

vivid cipher
#

Too soon @empty path?

low river
#

No news yet? (besides the pinned comment)

vivid cipher
quick igloo
#

Hi all, are we currently in season 1 ? does that mean any progress in Zero now, will be reset?

queen folio
hollow shoal
#

Soon though šŸ˜„ I hope next week.

plucky temple
#

how many illuvials have you guys discovered?

bitter phoenix
#

21 blueprints in total. Some double ups across my different plots

iron heron
#

Anyone here experiencing that they cannot log in their account in illuvium zero? Mine always shows incorrect password.

brisk stump
random siren
timber glacier
random siren
timber glacier
random siren
#

have you downloaded the newest update?

fossil galleon
timber glacier
quick igloo
#

is it safe to say that anyone with Tier1 plots wont be able to get BIO DATA during the early stages, as there isnt access to all 3 crucial resources? ie hyperion, Solon and Crypton.

twin atlas
#

hey fam šŸ™‚

#

Purchsed my first bit of land today and wondering how long it will take to register so I can test zero out

radiant sky
twin atlas
#

keeps telling me i dont have land bought it 3 hours ago

radiant sky
#

@hoary forge

twin atlas
#

ahh figured it out. my account is connected with a diff wallet

#

How would I change my wallet my account is connected with

hoary forge
radiant sky
twin atlas
#

Thanks legends all sorted šŸ™‚

radiant sky
spring void
#

Anyone know when the next ILZ update will be pinned? Getting anxious for season 1 since they said it's "imminent"

empty path
#

We usually get an update every Monday (I believe last week was Tuesday)

queen folio
mortal smelt
cyan dew
#

only delays

mortal smelt
#

i just opened a mega d1sk and got womp womped

radiant sky
winged glacier
#

I bonded my illuvitar with 5 accessories and now I cannot see them on my album

mortal smelt
#

Luckily my land doesn’t collect dust

timber glacier
pseudo pulsar
#

I just play haven't got a blue print I forever

civic girder
#

Hi ,, any new news when the Alpha ?

#

hope they made it before other web 3 games šŸ˜‰

upper bramble
#

any game expert explain me why do we need extractors when convertors earn free fuel? extractor fast but cost resources to claim fuel vs converters free claim ?

little moon
hollow vault
#

is the internet connection issue fixed?

dusk swallow
#

Just got a t3 the other day...i messed around with the free plot a few months ago when IZ first was available but haven't spent much time since and i'm not finding much in the ways of guides/advice/videos.... are there any general tips or advice people have in regards to optimizing ones plot?

little moon
#

In an absolute endstate then its best to just have everything maxed.

In early game its MUCH cheaper to build a few fuel converters and leverage the passive generation while using your elements for upgrading other buildings.

#

Maybe youre right (although I dont think so).

Season 1 should be starting soon enough anyway. How about we race to see who gets to 15 blueprints first and then we will know who's strategy is better 😜

#

Ahh well it seems that our strategies just have different goals then. Im focusing on blueprints for now because thats the only thing we can earn. Ill probably figure out my max-optimized fuel setup later once we get closer to open beta launching.

little moon
#

Im not expecting high value from them either honestly but I figure why not. Its a good exercise to get acquainted with the scanning and research mechanics and the other option is just not getting anything.

Plus you never know. Maybe a lot of people have the same attitude as you and dont bother getting them which leaves the supply a lot lower than expected.

teal mural
#

It depends on how you look at it, one is hard to get BP’s as we been seeing, also you have to do a lot to make it and who say you will have a lot of luck get the rite illuvial to craft one. So we should be able to sell skins for a min of $25-$50.. shit it could cost $50 just to make one depending on how many runs it took to get all the materials

#

plus lvl 2 BP’s and up is the main goal and if we come out this summer we have the ability to on board a nice amount of players

teal mural
#

LOL that would be funny and i would buy up all that i can and burn them, that way its a better chance i get the higher tiers. im thinking that only about half of them will be minted. shit i dont think imma have time to mint all of them for my lands since i cant play on the iphone

#

now that am thinking about it, if your goin to sell some of your lands then it might be good to not mint the BP this way the buyer know they still have a chance to find the BP when they buy it since each land can only find it once

#

each land can only mint the BP once and anybody that try to find them after the session will have a hard time because of the bell curve

#

imma have to read back up on it because i remember them saying a plot cant mint the same BP twice

#

ever

#

and at some point it would be a low chance after so many are minted because of the bell curve. yeah it will be unlimited as no time line to get it done because its game time but we only goin have but so much time before the session end so we have to mint or lose it when before it rest start. johnny said that in the beginning. other wise it would throw things off . so we will be good. that the only reason i grab so many plots of land

#

need that lvl 5 BP

upper bramble
little moon
upper bramble
little moon
upper bramble
#

But in start it super slow so boring to play

#

they might need to make start faster then cool down then end harder first impression is last but guessing whole purpose of these lands are farming so they don’t care you own or no

upper bramble
grim cloud
#

How many fuel will it be to sell for the min 7.50, is it going to be 1 to 7.50 or like 100 to 7.50

strange pivot
# upper bramble Thanks for update most of folks who experienced playing don’t own land gonna wai...

Once alpha season 1 begins demand will probably spike up again.. so the time window to wait for better deals might not be that long.. maybe you will not even see better deals than now 😊 I picked up 2 t2 lands last week for below 0.7 eth, lands that sold for 1.4-1.5 a month ago, probably due to lack of demand for land as a result of illuvitars, but I expect a demand shift once people are quite done with the first wave of illuvitars and we see more focus on land when alpha season 1 is launched. Timing is difficult, but if you can do it right, you could prob make a lot, NFA

empty path
#

Let's reset awkward

spring mist
#

Illuvium Zero Tech Update [03/27 - 03/31]

Hey mates, I come bearing more news on v0.1.5 and season 1. Tl;dr we still don't have a date for release and season start, we are working on the final few issues for alpha so that this version is as good as it can be.

  • last week after back and forth between the devteam and QA, we've decided to take some additional time to fix gameplay issues. These include fixes to converter efficiency in particular.
  • we've also reviewed our internal validation process to ensure that we ship quality stuff. Concretely this means being more meticulous with our internal testing, and making a better difference with what is acceptable or not at this step of the development.
  • for more details on what we consider acceptable or not
    => Acceptable: small UI issues, non gameplay related errors
    => Not acceptable: game balance issues, saving issues, issues that might devalue higher tier plots
  • we've been rehearsing internally for season 1 launch, the data wipe itself is ready to go as soon as we resolve the last balance issues.

I fully understand the community's frustrations on not having a set date. We don't want you to be playing season 1 on a broken version, moreover the fact that season 1 will eventually introduce critical features such as minting your blueprints. We need to get this right, and we've decided to take a slow and steady approach rather than rush it. This is also the reason why we strive to make these regular weekly tech updates so that you are aware of our internal thought process.

Now broken is a big word here, the game itself is functional, 100% of our recent issues stem from gameplay issues and balance. This needs to be solved for season 1 and is the reason why we are not giving a go live signal yet.

In the meantime, the team is evolving, with new people joining the project, which will be a huge help to our productivity. With this in mind, please give a warm welcome to @maiden atlas who's been doing QA with us for the past month, and @verbal igloo who has joined us today as a senior Unity developer!

Thank you very much for your patience šŸ™

proper quail
#

Take your time, make it perfect! šŸ¤“

empty path
fair temple
spring mist
# fair temple Its good to have the bugs ironed out, but isnt balancing part of the Season 1 go...

it is indeed part of season 1 goals, but some of these issues make no sense right now and need to be addressed before. One example we're having and that we just fixed for this release is that some fuel converters didn't have the same efficiency from other converters and this broke fuel economy. So we'll still be doing more balancing through season 1, we're making sure that we have a nice base to do so!

fair temple
empty path
upper bramble
#

Please remove that annoying messages top of each resource collection may be post them on side of land plot or on top corner or bottom or in tiny words don’t think anyone ever read them

blissful storm
spring mist
# blissful storm Was this issue introduced recently? because we have been playing for months now…...

this was introduced in the 0.1.3 balance pass in this case, it has prompted us to review our current gameplay calculations. We can't let this kind of issue go through as it would require a new data wipe every time a new issue is discovered, which would make season 1 blueprint minting moot. This is also part of ensuring that our plot tiers and their value are well respected. We want to cover these cases as much as possible so that we prevent a bad data situation in season 1.

blissful storm
#

@radiant sky went for a coffee. Typing for the last 10 minutes 🤣

radiant sky
# spring mist --- **Illuvium Zero Tech Update [03/27 - 03/31]** Hey mates, I come bearing mor...

Is it in discussion to Make Building cap lower?
Like Set the Limit for Buildings over all lower, or Set a cap on certain Buildings, Like converters,power Stations, Scanner etc.?

Atm it seems to me the most efficient way is to spam the plot with buildings so every hex is used, and Make it then as efficient as possible.

-Scanners won't use Space for more efficiency, since the plot ist fully spamed.
-Converters are Way too efficient, and with limitless Building opportunity, the worth gap between the plot Tiers gets way smaller than it was expected with the starting prices at the dutch auction
-The amazing Art of the Buildings and background gets not really recognized, you just get punched in ur face and it Looks Like all buildings looks very similar. If there would be Building Limits so you can't build the full plot, the Art of the Buildings and Background could shine waay more than it is now.

radiant sky
blissful storm
radiant sky
#

T1 was 2 ETH t4 was 80 ETH as a starting prices for example, can't remember t2 t3 anymore.

blissful storm
radiant sky
#

Atm for what a t1 is capable, it was set way to low.
Sure effiency changing can make things a bit better, but i feel Like lowering Building caps would solve that Problem, and it would look way better

radiant sky
blissful storm
#

However, it's true if you can spam a T1 with converters, although it's gonna take a bit longer to get going at the end it can produce quite a lot of fuel

timber glacier
spring mist
radiant sky
spring mist
radiant sky
#

I'm talking about ratios, not specific price tags.
And with the mechanics and Buildings we can do for now, the ratio is certainly smaller than it was price tagged.

spring mist
timber glacier
#

T1 average: 992,16 $
T2 average: 2681,34 $
T3 average: 8696,73 $
T4 average: 33057,49 $

radiant sky
#

I know, but everything else didn't have anything to do with my question šŸ™ƒ

blissful storm
radiant sky
#

Ofcourse there are more.
My Bad probably, didn't got you wana Make a General statement, if you answer in a Post of me.

timber glacier
#

That was nothing to do about price judging. That was simply info on the actual sales prices at the time of the auction.

#

As far as judging prices on lands now, one should account for all aspects of the game. Not just the initial price of the auction.

#

For instance, a T4 sold for 33x more than a T1 on auction. That doesn't mean it should provide 33x value on a 1v1 basis. You should also account for the premium it provides (faster build times, less buildings required for storage, efficiency boosting of other plots in megacities, etc. Otherwise there will be balancing issues every time a new feature is added).

radiant sky
timber glacier
#

Agreed, I don't think balancing should ever be done based on optimized edge cases like the ones we worked on last week.

radiant sky
#

It's not just my "feeling" it is facts šŸ™ƒ

#

And sure you can't compare sloppy and perfect build

#

I don't... You answer my posts, so you are actually arguing with me šŸ˜‚

timber glacier
#

I tried some on Illuvitect last week, got to about 4k fuel a day at best so far

#

Actually 3800-ish

#

It depends a lot more on mine positions and types than a T1, so a lot more work to find a good setup

#

But as I don't have an actual T4 plot, I don't really feel like working too much on that. I have more fun trying to optimize what I will eventually be able to play on

timber glacier
#

Yeah, considering converters operate on a 4x multiplier (T1 v T4). And extractors on a 36x (there being 9 on T4 v 1 on T1), it'd make more sense to just boost extractors more.

#

Right. And also one fuel type is guaranteed to get the landmark boost for 175% on T4.

#

Also, I didn't think about the high costs of science buildings. considering the production capabilities of a T1 (for resources) it'll take days to get that 28,8m Carbon for L5 scanners (in addition to the amount of storage buildings you mentioned). Unless you build a lot of resource converters to maximize production and then delete them once scanners are upgraded.
So completely different playstyles needed for T1 and T4.

#

There's definetly a bit of convenience built into the pricing of a T4...

timber glacier
#

Yeah, I'm currently working on a build order chart for T1 going from day 1, and it's 13 days just to get to Level 7 resource buildings.
T4 will definetly have a much faster early game.

timber glacier
dire pier
#

You two are going to kill this game. Stop being selfish and quit it with the argument that people who paid 32k for a land should just accept the beta state of the game as final and that this silly spam the map exploit you found needs to stay. This fake conversation you are having where you both know what should be done but want to keep pushing your own agenda is so ridiculous

#

I love that line about prices sold by Illuvium to its customers not needing to reflect actual value... oh and you and vana both happen to own the lands that benefit from this discrepancy.. gtfo

#

Also appreciate the note Julienn and am aware this is on your mind, but if these two want to keep pushing this side, I'm going to take the other until its fixed. As two of the best beta testers it would be terrific if you two (hamster and vana) could get your heads around that max value on your t1 at the cost of pissing off everyone who paid for a higher tier is not a great idea

#

Laugh spam emotes? Awesome, just like the "hush" emote you gave me last time when i suggested the building limit.. don't pretend you aren't selfishly motivated here. You want your exploit to stay in the game and its so irritating that you will go and beta test a game, find an exploit then come with these bizarre arguments to keep it in. Price doesnt matter? Pay 32k or 900, who cares, let the people who "play and earn" get what they get... thats a broken mindset and you know it, you just happen to benefit from it at the moment.. obviously its getting fixed but come on man

dire pier
#

Its 7x not 20x, and your back and forth nonsense based on vana working with a third party browser tool then throwing out this 20x number is a joke. Your whole convo above is trying to get 20x into the dialogue and its not happening

#

A t1 optimized is 7x the production of an optimized t4 due to the building constraints and t4's having too many resource sites blocking buildings.

timber glacier
dire pier
#

@bitter glade @noble quest broken gameplay causes all higher tiers to be severely underperforming relative to price and t1 building count exploit.

timber glacier
dire pier
#

I'm done here but I'd be very surprised if you didnt jam all the unmovable resource sites into one section of the plot, assign max fuel resource matching landmark, and then find a way to augment the math the way you did with that 70x value from OW runs or hamster's 500 cost x 10 value = 10k.. i mean seriously you are both highly motivated to keep this in the game and i shouldnt have to be only asshole coming in here and keeping people from reading your dialogue and thinking it doesnt have an ulterior motive. I'm done here, but goddamn do you love that 20x number pulled out of nowhere after we had 7x down solid with you both agreeing to it the other day

blissful storm
#

Isn’t it true extractors will always produce more than converters? If so a higher tier land will produce more, isn’t it?

#

fwi - i do have majority of higher tier land so only asking to understand the situation

timber glacier
# dire pier I'm done here but I'd be very surprised if you didnt jam all the unmovable resou...

If you read my earlier messages over the last few days, you would've seen I improved the initial T4 to 14,7x that of a T1 (which still didn't take into account all factors).

"...jam all the unmovable resource sites into one section of the plot, assign max fuel resource matching landmark..."
Eh, no. I took a random T4 plot off the marketplace and used it as a land template in the simulator.
Doing as you suggest would've given a number far higher than 14,7x (9x at the time, which when translated into Overworld runs would be 7x + leftover fuel which you completely disregarded).

dire pier
timber glacier
#

Yes, and if the team feels it needs to change I'm all for that.
I'll most likely try and optimize whatever version they settle on and upset someone with numbers again. Just wait and see.

#

And why must 1v1 comparison with a T1 reflect the entire value based on the initial marketing for the auction?
Shouldn't all aspects of a T4 be taken into account?
(That includes: Convenience, 4x extra storage at no cost, faster building times (given the faster resource gain), future advantages when building megacities).

dire pier
#

So if i add perform better than expected its fine? Stop nitpicking and i realize you both feel personally attacked and this convo is going nowhere.

#

Yes all taken into account, absolutely. Start assigning real values to those things and we have a great discussion

timber glacier
#

Which has been an underlying point in my reasoning. How can one claim T4s are undervalued when we can't assign value to it's effect on a Megacity for instance.
Chances are it will skew things in favor of the T4, and I doubt we'll see the owners of those lands complain then.

#

Also consider a T4 being able to max out fuel production in like a month, while it'd take 4x longer for a T1.
That's 3 whole months to spend fuel on OW, while the T1 player is still building up the land. Which brings a whole different chance of income off Illuvials and equipment there, not to mention using these Illuvials in the Arena.
Faster access is worth something, right?

molten kite
#

I new version should be coming soon right?

timber glacier
molten kite
#

Once we get beyond Beyond.

timber glacier
timber glacier
#

Apparently 1:1 converters were intended all along, the higher ratio was just to get players to progress faster to test out higher level buildings and stuff faster, if I understood it right.
I remember people being really annoyed with the "nerf" from the initial version to the 1:1 converters, and how it would make T1 plots virtually unplayable. And now it's the complete opposite...

cerulean veldt
#

hi ist it possible to play illuvium zero on an ipad?

undone phoenix
zenith olive
#

hey guys, shouldn't there be some kind of "great reset"? I read that there will be a wipe before illuvium zero really starts

copper inlet
cerulean veldt
copper inlet
zenith olive
#

Thank you, that was the picture i saw. So when Season 1 starts i guess there will be an annoucement and i start over again and push to blueprints, right?

copper inlet
tulip fox
#

I just deleted the game and instelled it again. But I do not see any changes. Where I can find marketplace?

tulip fox
#

What is the purpose of the roads? I forgot why I should build roads around my buildings

tulip fox
#

how do I zoom out?

empty path
#

Not possible at the moment, will be added in a future update

hollow shoal
#

The extended land leak we had looked amazing. Truly upped the quality of Zero.

dark tide
#

where do i repot bugs on illuvum zero?

copper inlet
lethal wyvernBOT
dark tide
rancid lion
#

@maiden atlas @verbal igloo
Welcome to the IZ team! Glad to have more hands on board. All of us testers are excited and wanting to help out as much as we can. Feel free to pop in and chat, or if you need us to help test something in particular.

upper whale
#

is it still useless to upgrade scanners and material labs ?

copper inlet
brisk stump
#

well ... all of this is fabulous but in few days (about 12 days) it will have been a month that i can't play ILV0 cause of this loggin bug of captcha ... i m so bored

finite zealot
#

@brisk stump you have to delete something in the windows registry...cant remember but you can fix it!

copper inlet
heady spoke
#

Some builds I saw only have a few roads but alot of power station. Does that mean power stations gives more efficiency than roads? As long as it gets everything to 150% efficiency?

teal mural
#

A plot of land can never mint the same BP twice even if it’s sold? @amber atlas

amber atlas
#

During Alpha

vapid quartz
#

I like playing Illuvium Zero

knotty idol
mortal smelt
#

I will be in my cryo chamber, please wake me when wipe šŸ™

upper bramble
#

Once game go live can we use our own farmed fuel to hunt and play in overworld? Or we need to buy fuel there and sale in zero ?

opal thistle
upper bramble
vestal spear
paper lance
#

wen

brisk stump
vital ice
#

Hey guys. do we have any eta on the alpha season one yet? or still "soonish" 🧐

hoary forge
timber glacier
# heady spoke Some builds I saw only have a few roads but alot of power station. Does that mea...

Those builds take into account a human sleep schedule (Collecting once per 24h) and consider full pathing a waste of space. (Basically you'll be cutting production time from 24 to 18h with full pathing but only collect once a day so you're wasting 3 sides on paths that could've been used to place more power stations).
I haven't done the numbers on a "collect every 18h" schedule, but I'm guessing it will hit about the same numbers at the cost of shifting your daily schedule by 6h a day.
Just did some math, It turns out that collecting every 18h will provide between 10-80% more depending on land tier, with far less buildings on the plot (this can most likely be optimized further) so to answer the question:
It depends on your playstyle, if you don't mind getting up in the middle of the night every few days then paths are going to be more efficient than just massing power stations.

chilly wren
#

is illuvium zero a single player game or i can play it with my friends

#

in 1 land

fathom ridge
#

Listening to the OST now and it's so beautiful!

rancid lion
#

hey thanks for the OST, look I did a thing

#

Downloading the OST was a single "podcast" MP3 so I had to trim it in Audacity, tag the tracks, added the IZ:OST image to the tracks, grabbed an image for the "Illuvium" artist and then grabbed the collect em all graphic from the site for the background. bahahaha

chilly wren
regal trout
atomic cove
#

awesome soundtrack guys really well done

slate merlin
heady spoke
heady spoke
agile marlin
#

GM Hi all. Could anyone help plz. Looking for the required specs to play Zero on a samsung phone please. Don;t want a top range phone (this is just to play zero on). Or anyone done the research for a half decent phone suitable? I know jack about samsungs ty guys

rancid lion
rancid lion
# agile marlin GM Hi all. Could anyone help plz. Looking for the required specs to play Zero on...

I don't know about Samsung but I moved to a different carrier last year and we got the "free" level smartphones OnePlus Nord N20 5G and it plays IZ perfectly fine. Here's the specs, so feel free to compare to Samsung phones and anything comparable should be good

Operating System: OxygenOS based on Androidā„¢ 11
CPU: QualcommĀ® Snapdragonā„¢ 695
5G Chipset: QualcommĀ® Snapdragonā„¢ 695 5G mobile platform
GPU: Qualcomm Adrenoā„¢ GPU 619
RAM: 6GB LPDDR4x
Storage: 128GB UFS2.2, expandable memory support up to 512GB
Unlock Options: Fingerprint (under display, optical)
Face Unlock
Battery: 4500 mAh (non-removable)
33W SUPERVOOC Fast Charging (11V/3A)

agile marlin
edgy otter
#

Hi all. Is it possible to earn rewards in zero? If not, is there a date when they will be issued?

rancid lion
edgy otter
rancid lion
timber glacier
edgy otter
rancid lion
# edgy otter and let me ask you one more question. What will be released in the near future, ...

According to last Dev Blog the release order was:
Illuvitars → Merch Store → PB2 Overworld → PB3 Arena → Launcher

ALL TIMINGS AFTER THIS IN THIS POST ARE TOTAL GUESSES AND MY OPINION ONLY
IZ alpha season 1 with earned blueprints should be very soon. I'm thinking 2 weeks.
Merch store supposedly should be coming very soon, but I've not seen any recent hints or updates on it so hard to judge. Maybe a month out?
I think next Overworld private beta is not too far off as well, maybe May (complete guess but based on hints we've been seeing). I'm hopeful we could get a late April surprise but based on track record I would expect May if not June.

rancid lion
# cinder grove How is there in game yield?

Not sure the intent of your question.

In general, there's 1 million ILV tokens set aside as part of the tokenomics to be used for in-game rewards as marketing to drive engagement, fund tournament prize pools, etc.

Specifically for Beyond there's a leaderboard of highest point sleeved collections. Top 100 earn ILV weekly.

cinder grove
#

Ok, did not know the leaderboard top 100 received a reward. Thanks for explaining

heady spoke
#

Do we get a passive amount of fuel/elements on every converter we build? If I wanted to get more crypton as a tier 1 land owner and have only 1 fuel site which is also crypton, can I still build crypton converters (even if I don’t have any other fuel site) just for the passive crypton fuel?

brisk stump
#

i m still in cause as a dumb ass i did invested about more than 10k in this project but i m very upset and bored .. and i have to admit very confused now

#

dates was such a joke ... come on ... is this serious or what?

hoary forge
brisk stump
#

i don't care about earning i just want play ILV0

opal thistle
hoary forge
#

I know it's hard to wait. But believe me they try to fix it. It's not easy to fix a bug.

brisk stump
hoary forge
brisk stump
#

hard to relax after 21 days

brisk stump
hoary forge
#

Thanks. Did you send a bug report?

brisk stump
#

all this beyond thing get pass above ILV0 and i think this is a mistake .. ILV0 is the core of all the project this is important for investors .. yes i did made a bug report about 3 weeks now and they did respond but since there was was nothing ...

hoary forge
brisk stump
#

ILV0 should be the number one priority since it 's about true real investor and believers in this project

brisk stump
hoary forge
brisk stump
#

they should ask beyond team to work on ILV0

brisk stump
hoary forge
#

Than you see that they are working hard on it. Making a game on so many devices is very hard.

vivid cipher
brisk stump
vivid cipher
#

You own the NFT. You could make it work.

#

The team is working on addressing log in issues. But if you want in now you could work around your login troubles.

brisk stump
#

ok .. yeah i have to calm down .. i know .. could you please send a mess to the devs team to say so many players and woorried and are waiting for the ILV0 desktop loggin to be working aagain please ... i would appreciated it thanks