#๐Ÿ’ฅใ€•leaks-discussion

1 messages ยท Page 58 of 1

gusty kiln
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Taking leak suggestions but I'm leaning spore

valid anchor
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Well I suggest poison because its overpowered in every game lol

rigid cypress
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Spore is solid

junior thunder
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any leak is good leak

valid anchor
somber steeple
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Spore sounds cool

gusty kiln
rigid cypress
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SPORE

valid anchor
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spore

brazen vale
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gogo spore

last minnow
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Sporeee

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๐Ÿคฃ

somber steeple
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Friday hype!!๐Ÿ”ฅ๐Ÿ”ฅ

rigid cypress
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@gusty kiln

violet smelt
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There we go

gusty kiln
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Ooh - interesting one! ty!

valid anchor
lunar hill
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Oh man, the complexity is so cool

somber steeple
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Daaamn cool

somber steeple
lunar hill
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Such neat interactions

violet smelt
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Learning all this will give me a headache, but worth it xD

junior thunder
somber steeple
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shit i think there is a risk i will frie my brain while theorycrafting these synergies when its live

valid anchor
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gonna create a discord for an overview I think lol

rigid cypress
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It's complex but isn't as bad as you think. In honour of @gusty kiln's fine choice I'll give a little detail

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So each base affinity does something. So for example - Air is all about agility (which gives dodge - which causes attacks against that Illuvial to have a % chance to just entirely miss and do nothing)

lunar hill
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Some complexity is good. Creates more strategic uses and so many more possibilities...

rigid cypress
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So each of the secondary affinities that have Air as a component - do something on dodge.

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Which then scales with Air count.

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Nature -> recovers health.

last minnow
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Don't know if that s the correct word

valid anchor
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So the picture u provided can u see which synergies belong to what?

rigid cypress
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And then each affinity has it's own 'thing' some of the community might remember when I held a little word association session in the voice chat a few months back

violet smelt
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Cant wait to own one of these nfts

ebon salmon
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Yea spore looks so BAASED lol healing after dodging? YES please. Going to prob be a bit broken...

violet smelt
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Balance is key @ebon salmon

rigid cypress
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So Spore had various associations with infection, and weakening. Which shaped the identity.

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So think if you kick a wild fungus -> spores come out.

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So on death -> out come the spores.

gusty kiln
rigid cypress
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One of the design challenges of autobattlers is power begets power. So spore acts as a fantastic counter to higher power focus on a single attack based Illuvial.

ebon salmon
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Yea but balance is an art not science... (prob wrong but sounds right lol)

last minnow
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Damed I didn t expect it to be so complex ๐Ÿ˜‚, that's so nice ๐Ÿ˜๐Ÿ”ฅ๐Ÿ”ฅ

somber steeple
violet smelt
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Playtesting will be very importing with this system, so many combinations and potential broken outcomes.

rigid cypress
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The numbers themselves will get tweaked as the game progresses and playtesting reveals the OP's and the problem children. But generally my design philosophy for strategy is give tools in both directions.

ebon salmon
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Ok i realize we will need to optimize for different situations but I really like the Spore synergy and will probably be looking at building some strats around maxing its potential.

gusty kiln
somber steeple
valid anchor
rigid cypress
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Thanks for playing all, have a great weekend! Will do again next week!

valid anchor
upper light
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Holy spore frontline! Thanks Ben!

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I picked a bad time to walk to dog F

last minnow
rigid cypress
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If you just have 1 spore, you just get the initial effect. So the dodge and heal on dodge.

ebon salmon
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I think the early meta will be hilarious looking back... we will be mostly using whatever we can jerry rig and it will be so funny to see the trends change and evolve.

last minnow
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Ahhhh okok thanks
And having 1, 2, 3 or 4 spore IS just depending of Luck when we catch the illuvial or can we upgrade it ? ๐Ÿ‘€๐Ÿ˜

rigid cypress
last minnow
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Oh ok I think I misunderstood ๐Ÿ˜†๐Ÿ™ˆ

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I confused with synergy levels ๐Ÿ˜…

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So the synergy levels are depending of luck or could we upgrade them ?

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Or maybe it only depends of the kind of iluvial and each iluvial of thรฉ same kind would have same synergy levels ๐Ÿ˜…

rigid cypress
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Synergy is what you get when you play something to the board. Based on the affinity and the class of the character you place. It's something you can get better versions of by placing more of those affinity/classes to the board. But isn't something you control via the NFT's you own.

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So if I play an Earth Illuvial to the board, I get an Earth Synergy of 1.

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Play two different Earth Illuvials, I get an Earth Synergy of 2.

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Play a spore? My Air, Nature and Spore synergy count goes up by one in each of those.

last minnow
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Ohhh okk i see, thanks for your answer Ben, much clearer now ๐Ÿ‘Œ๐Ÿ˜

bleak holly
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@rigid cypress Is there a distinction between attack damage from autoattacks vs the damage from Omega abilities? Is it like spell damage or something?

Also very glad to hear about true strike. Was hoping it was included as soon as I saw a dodge stat.

copper mauve
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Lets do challenge when cbt1 is out. Whoever get the highest score win.

steady crag
hollow bobcat
cunning grail
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wen roadrunner

next harbor
hollow bobcat
next harbor
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Yeah, this is super cool! It reminds me a bit of the triple synergy units from TFT but this is even more than that. Can't wait to have my hands on!

copper mauve
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Same here, looks fun to theorycraft.

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I wanna see slayer synergy effect, and inferno.

lunar hill
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Axodon is ready to go toe to toe with some opponents! Love the new chain attacks ๐Ÿ˜

copper mauve
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Sick animation as always

lethal pulsar
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yeah, those attack animations are nice indeed

next harbor
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Great animations, does the damage remain the same or it is dealing more damage at the 3rd attack like a combo?

lean dragon
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Wow. That animation and chain attacks are so smooth

thick gull
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Most auto battler I've played does have repetitive attack animation. It's good to see this game went extra miles. Can't wait for open beta

muted blaze
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When I see new updates, joy takes over me, but it's the fact that you listen to the community and implement what they ask is what makes it truly spectacular. (to the ones who said attacks were repetitive, there you go) ๐Ÿ˜„

dusky quiver
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Dear lord that's epic!!

ember steeple
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gorgeous! the water effects even with the simple punches!

junior thunder
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omg๏ผ

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The chained attack is awesome!

stone aurora
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This is the main focus that we have at the moment with the animation team, Creating all the Attack sequences, and that will look a lot better than just a Basic attack + a critical.

dusky quiver
light moat
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Saw last Grant's video, just wonderfull

vivid sonnet
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really loving the subtle hints of elements in that last video. little drops of water splashing about. Its not too much but also just enough so you can really feel that this creature is a water type

next harbor
light moat
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It looks just beatifull

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high quality

copper mauve
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The chain attack looks so smooth

light moat
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yes, the strikes are very well chained and smooth, very natural looking, even the body balance when atacking. TOP!

cosmic swan
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Wonderful work guys! Those chain attacks are ๐Ÿ”ฅ๐Ÿ’ฏ

lethal pulsar
worn sparrow
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Is there a way to only see content in the character-leak channel ?

lunar hill
worn sparrow
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Is there a way just to see leak content in this channel ? like not see our discution

stone aurora
worn sparrow
autumn hollow
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Yo! Those attach chains looks soooo smooth

last minnow
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Yeah, looking amazing

tall spoke
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wow amazing the chain attack!

copper mauve
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I want synergy leaks

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Waiting for ben

lunar hill
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I think you'll be waiting a week! I think he said he'll do it Fridays

copper mauve
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Rip

dusky quiver
copper mauve
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Yeah, the spore right?

dusky quiver
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And air nature

copper mauve
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I kinda have an idea how to counter that.

copper mauve
granite musk
dusky quiver
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But we do now ๐Ÿ’ช

granite musk
muted blaze
light moat
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Yes, ive tried another games communitis and is pretty boring all the time the same questions and no feedback, no communication, no leaks, and of course dont listen much to the users

west monolith
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Somebody played Ark ))

light moat
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so Illuvium is the best I've seen in all aspects

granite musk
next harbor
# granite musk TFT actually does not have this.

Yeah TFT doesn't have that combo animation but they do have a specific animation when the unit crits. What I'm saying is the last character leak was refreshing to see because that combo animation is new and fits very well these little monsters

glossy horizon
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Why are Grant and Aaron awake.. it's 3:45am ๐Ÿ˜‚. I got home from a night out to recent posts from both of them! #dedication

light moat
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They are older than they think and need to go to WC lol

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There you have what Grant is doing, throwing more leaks!

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Every little piece is soooo beautifull!

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Dodo, pangolin...all of them

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Grant has taken the Von newman role again!

old sierra
light moat
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You deserved it for sure

muted blaze
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@light moat leaks coming in hot from now on ๐Ÿ˜„

light moat
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YUP!!!! Atlas_Yeah

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back to old days before trailer

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I usually see all the discord stuff on my mobile, but today im at my desktop and it looks just amazing in a 27" screen too

muted blaze
light moat
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mmmm no Bro! I find my monitor to be quiet common nowadays

muted blaze
light moat
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If I told you I watched the trailer in my homecinema with 11 speakers channel system and a 120" screen with JVC Projector....then I would give you the reason im trying to burn you hahahaha

light moat
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( in fact I did) Atlas_Yeah

dusk flare
light moat
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Yes, its just amazing

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Imagine now all the battlefiled full of Illuvials with such cool effects. Its not going to look so static as in the trailer anymore

ashen patio
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Is this leak Kukka? Looks outrageous ๐Ÿคฉ. Must have.

dusky quiver
forest fern
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Man those trees are huge! Can't wait to see that terror bird evolving into a beast.

open dagger
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Awesome stuff this week as well. I can't wait to see the world for myself.

round igloo
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๐Ÿ‘€

dusky quiver
round igloo
round igloo
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Wait thats the tier Atlas_Dead

dusky quiver
prisma glen
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Loving all the sound FX from the recent leaks, game is going to feel so polished when it all comes together

safe wolf
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New favorite Cute Illuvial is the Pangolin โค๏ธ

dense breach
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How does one get credits?

copper mauve
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Dodo is cute

thick gull
main bane
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can't wait for the scoriox...i think i'lll mostly be making armour for sale

dense breach
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@thick gull they seem to be an in-game currency( which I assumed was silv). Perhaps used to speed up building processes? etc

old sierra
# round igloo

definitely place holder.
All the NFT art will be polished in the end like the NFT art we have been releasing

copper mauve
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Nice

modern salmon
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the chain attacks definitely alleviate some of the issues of looking repetitive. I also wonder if it might be good to make each attack random in sequence and also with different time delays to even make it look less repetitive.

Also, it would be cool to see them in a defensive posture or showing them getting hit and being drained of energy. I think this would also create more dynamism. Sorry if this has all been addressed already. Just wanted to provide constructive feedback. Loving how everything looks!

copper mauve
round igloo
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Waiting for poodle moth leaks Atlas_Pepe1

stoic rune
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alright, the dodo is pretty cute i admit

loud hare
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Some damn smooth attack animations

edgy abyss
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I think I have to prepare stereo set too not just new pc

dusky quiver
gray path
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yeah sound is exorbitant in the game, as well as anything elseIlluvium_Logo

torpid acorn
gentle tusk
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Atlas > everything ๐Ÿ˜„

hazy arch
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Anytime I see a new Illuvial I canโ€™t help hear this song ๐Ÿคฆ๐Ÿผโ€โ™€๏ธ๐ŸŒŸ๐Ÿ˜œ

bleak holly
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But the illuvians can evolves..?

light moat
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Yes

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They have 3 different stages

dusky quiver
bleak holly
# dusky quiver Yes

How can i play this game...?
I need to buy Illuvim cripto..?
or i need to ricevet invite from the illuvim company for play this game whene is come out..?
I really love RPG...
So I'm very excited to see this world!!

muted blaze
dusky quiver
bleak holly
dusky quiver
bleak holly
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And after I can sell in market page..?

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๐Ÿ˜ Wawoooooooo I want too play now.... I can't wait.

dusky quiver
bleak holly
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This game can be like a work...?

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I think is this the point right...?

gray path
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the point is good game, but looks like it can be a full time job for some, like it is with Axie

lean dragon
marble bloom
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Hello ! Is there a list of all leaked in game mechanics ? Ressources, batiments on elluvium zero... ? ๐Ÿ™‚ Thanks !

muted blaze
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Guys watch out for DMs. They are scams and they impersonate ppl. Here's how to find out you are being scammed:

1). The Suffix (Illuvimod) and (Illuvium) are server based. Means they do not show in DMs. So if anyone like ( Arash | Illuvimod) DMed you, it's scam.

  1. Also, most of our names are white listed. Meaning if anyone uses our names for their profile, they will be banned by bots. This means, there is always an inconsistency with the names.

  2. For God sake click on the names and compare. Everyone has a unique ID.

  3. Turn off your DMs so you wouldn't come to us saying you've been scammed.

  4. Illuviumโ€™s website is with (.io) not (.com)

  5. Keep in mind scammers also use colored dots in their description to impersonate mods

  6. they will always send you screenshots of modโ€™s profiles to fool you so you wouldn't click in names

If you still get scammed, then please blame it on yourself.

silent jewel
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i do hope tier 5 lands goes 500eth each ๐Ÿ˜„

supple crescent
copper mauve
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Finally a leak

dusk flare
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Atlas so mad in the leak. Wonder which girl hurt him Atlas_Pepe1

main bane
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man definately going for an atlas...

bleak holly
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Im SO PUMPED for these new attack animation sequences. They are going to give Illuvium so much more visual variability than other autobattlers.
Also thrilled to have von leakman back in action. Im glad you got your chance to take a rest but I would be lying if I said I didnt miss the consistent leaks.

gray path
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whoa really pissed off cutieAtlas_Pepe2

old sierra
fiery wind
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The people on the animation team are fuckin' killing it with getting some weight behind those attacks

lunar jungle
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Looks super good and super cute ๐Ÿ™‚ The amount of details is so sick.. All those droplets splashing everywhere are sick!

loud hare
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Atlas got that backflip move downpact

dusky quiver
dusk flare
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The quality on Atlas made the quality of the rocks in the playground look weak

keen sundial
cunning grail
dusk flare
# cunning grail Actually those rocks look a bit weird and unnatural to me.

I'm sure that's not the final product.Atlas_Thug But I just realised I haven't thought about the ground earlier until I saw Atlas close up with such high quality. It would be great to have more of a 3D ground. Like grass with some flowers/shrooms etc. Or make this rock arena more 3D with gravel and stones. Just something to match up with the Illuvials qualities

light moat
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Sure there is room for cosmetic improvement, but first lets focus on important things get finished

bleak holly
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Do they have skills?

bronze pilot
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I really liked the more cute approach with Atlas just biting super carefully in the trailer xD "Mjam i hurt you"
I think this is a bit too brutish for a cute water creature.
Idk Amazing graphics though! Atlas_Love

light moat
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This little atlas is so cute... If they make plushies, they will sell like candys at school

dusk flare
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I want a 3D printer just to make me cute decoration models of Atlas and other cuties

junior thunder
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we need more Zero leaks~ please

magic obsidian
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these look insane! i love em. so hyped for illuvium

night ledge
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@terse forge Nice work on IZ mate, sometimes that game doesn't get as much love as the main one, but everyone's contribution makes ILV what it really is

junior thunder
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we need more of this

magic obsidian
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yeah definitely- i think that zero will be one of the biggest parts for daos tho

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like i think that eventually it would be scholars playing the zero game vs ilv in the beginning

dusk flare
untold saddle
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it looks amazing, what the team put together in such a short time is unbelievable!

night ledge
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I love how much Grant always hypes up all of his team.

It can be surprising to see how far a little bit of appreciation & acknowledgement goes, everyone is a lot happier & driven to work for the project

lunar hill
#

Getting really strong Supreme Commander vibes from Zero. I really hope it does evolve into some sort of RTS. I remember Aaron talking about Total Annihilation with Zyonik (I think). I used to play the shit out of RTS games. It would be a really cool thing to see it evolve into that

junior thunder
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Reminds me when you finish a construction in starcraft

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bring back the memories, love your work

lunar hill
lethal pulsar
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watch CCs mess around and create a game bigger than a "mini" game

round igloo
night ledge
old sierra
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TA is in all 4 of our brothers top 3 games ever.
It was the first game all 4 of us played against eachother on PC

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I still think it has the best cinematic ever for raw chills

night ledge
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That game was out before i was even born rip

junior thunder
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Total Annihilation?

old sierra
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If IZ evolves into a RTS?
When bro, when lol

dense solar
junior thunder
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oh bro, I'm gonna start drafting the IIP now

old sierra
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We just gotta nail this release then all doors are open

desert depot
dusk flare
muted blaze
old sierra
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Lol

junior thunder
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I still can't believe, IZ only got approved in Aug, and you guys are actually doing it

old sierra
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I'd hate to see the community become overly impatient ๐Ÿคฃ

muted blaze
old sierra
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Haha

desert depot
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Ok just noticed you have total annihilation mind โ€ฆ incredible โ€ฆ.

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I spent so much time on this game โ€ฆ not as much as Starcraft 2 though โ€ฆ.

night ledge
old sierra
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Imo Supreme Commander was just as good

desert depot
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I think there was too many bugs in my hacked versions ๐Ÿ˜ฆ the design was crazy though

old sierra
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Well it's very hard to spend tons and not waste it so I'm sure that will ramp up as Aaron is sure we're on the right track, long term

desert depot
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The main issue is going to onboard enough people to handle all the streams of dev โ€ฆ

old sierra
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We have made mistakes there but I think we've shown an ability to admit them and try and fix

night ledge
#

I have to ask, how well will Iluvium's graphics translate onto mobile?

Do you think we would be able to have one of the best immersive mobile games going around ?

desert depot
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At least itโ€™s the right time to steal some blizzardโ€™s folks โ€ฆ. Seems lots will be happy to leave โ€ฆ. ๐Ÿ˜น

old sierra
desert depot
old sierra
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It's like ufc

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Our mentality is if you want to poach our artists, come and get them

desert depot
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That will force the team to choose some battles, not all of them

night ledge
light moat
#

You are doing a great job team, just every aspect of the game seems to get a lot of love, therefore this sense of quality.
A M A Z I N G

muted blaze
#

More leaks plz. We never get tired ๐Ÿ˜„ Please, go on

idle totem
#

Todays IZ leaks looks awesome lalala
When can we start playing, Kieran?

junior thunder
light moat
# terse forge Many thanks mate!

Outstanding work man. There arent words to do justice to your work quality. You where the man in the shadows and now you deserve the community respect

spring shuttle
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Love the mushroom filled swamp art!

true tapir
#

Oh Boy I am getting the Starcraft 2 feeling as I saw these Landplots, anyone else?

granite musk
lunar hill
#

I love that all you guys are big fans of TA. Makes me excited for the future of ILVZ

granite musk
desert depot
#

Unit packs were so fun

lunar hill
granite musk
# lunar hill Oh man, brings back so many memories. I would download different AI packs to try...

You might have downloaded one of my packs! The main option was a 'flower' turret that would heal fast, but had low health. It could not get rushed by peewees easily, and it would do enough damage to take out one peewee per missile. But when it came up against tanks and better units it would die. So it allowed for some new options. If you built them, then a rush to tanks might be the best. But if the person didn't scout and just sent peewees it would be a waste.

that pack got some good reviews.

lunar hill
granite musk
lunar hill
#

I don't doubt it! ๐Ÿ˜

stuck radish
#

There's so much

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RTX 3070?

lusty tundra
flint wharf
terse forge
potent thistle
terse forge
sly snow
stuck radish
#

Haha great minds think alike

granite musk
copper mauve
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Same here, big fan of RTS game. What about MMORTS? But will be very heavy to run.

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With pvp such as

  • Battle Royale RTS
  • Siege RTS
  • Duel RTS
  • GvGvG
mint silo
#

Personally would love to see if they can out do CDPR or Bioware on a single player/rpg /romance game like mass effect /Dragon age /Witcher

lusty tundra
# granite musk I've actually started a design on this (when I need a break from the main game) ...

Already glad that itโ€™s on your radar to make it happen. No pressure, no rush. Focus on our Open World TFT first. I like what Grant said, IZ evolves to an RTS game of Illuvium. You could already use those buildings as part of the RTS game. And then just add the illuvials as units to produce using the resources mined on the land. Then Arlen as the hero of the clan/faction. Itโ€™s a solid idea. Iโ€™ll be more bullish If Illuvium gets an RTS game in the future.

If you could do more than like the โ€œ Clash of Clans โ€œ game and have it like โ€œ Warcraft III โ€œ as an inspiration, why not! Either of those two Iโ€™m still down. Knowing Illuvium Open World TFT is there to back-up these games. It already has a name and peeps from TFT will go play RTS right away.

granite musk
stoic rune
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dating sim confirmed

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excited to see the swamp biome in all its glory!

woven magnet
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Can someone help me understand this better?

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If you have 2 spore type Illuvials you get 40% Attack damage reduction plus 5% dodge chance and 45 health recovery per air or nature type Illuvials on the baord?

silent jewel
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those are some cool sht right there. the vibe of playing an RTS games are really growing. BZ โค๏ธ

copper mauve
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Only the spore illuvials got the buff, i think 1 spore is enough to get air and nature buff

loud hare
#

Loving the leaks, looks fucking sick, so keen to get in game with both games, team is doing amazing!

granite musk
woven magnet
chilly parcel
granite musk
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The idea is that you can just play stuff and it will be fun. But to get good you have to know stuff.

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And to get expert you need to be able to react in the moment.

woven magnet
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I'm guessing it will be player 1 picks one player 2 picks two player 1 picks two and so on snake draft style so everyone gets to counter each other?

granite musk
copper mauve
#

Staggered approach will takes quite some time.

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Number of pick might not be possible to implement right? It depend on what illuvial they board (control point)

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Any thought to implement 2v2? Maybe with bigger board

woven magnet
copper mauve
woven magnet
copper mauve
#

It is hard if both player can see each other boarding. They will keep changing their board till the last second.
We can counter in the next round. Its HP based so you won't after after losing 1 round.

woven magnet
#

I don't see what is so bad about alternating picks to have counter pick strategy. I would assume there will be a max character amount approx the same as TFT 8-12.

If you go by the Illuvium trailer which they made sound like its a later game battle then it appears to be about 5-6 each side. That's 2.5-6 minutes tops. It usually takes that long to do the pick/ban phase and enter a league of legends match.

If you do it snake style like i said you could get people doing 2 picks in 15-20 seconds which would probably decrease the time down to 1-3 minutes

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I think as you start picking and figuring out your strategy you probably won't even notice how long it takes

copper mauve
#

I mean the picking part is hard. What if the guy just have enough for 1 summon (high control point illuvial)

woven magnet
copper mauve
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I don't know the full detail of the system yet. Thus i don't know whether that tactic is good or not.

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It must be tested first

#

In your idea, is it possible to skip summon?

flat rose
#

Ben shared a thing awhile back about how the ranked play should work. Itโ€™s pinned in #๐Ÿ’ฌใ€•general actually a couple of posts.

dusk flare
#

I both like and don't like the talk of RTS and Clash of Clans look a like games. As one of the OG's as a professional Clash of Clans tournament players my life will get ruined if Illuvium releases an RTS game. I've put way too much time on that in my passed ๐Ÿ˜‚ Don't get me wrong, I love the idea

flat rose
#

From like may or something. Very old.

copper mauve
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I will wait for the detail of the ranked system i guess

#

Maybe aaron will tell us in next devlog. Most likely he will just talk about survival mode tho.

woven magnet
# copper mauve In your idea, is it possible to skip summon?

I would say no because the whole point of the initial setup would be to create an even first match. But like you said we don't know how it will work yet so no way to know.

If i were to give an example

P1, P2, P2, P1, P1, P2, P2, P1, P1, P2, P2

In this example P1 pick 4 low control point illuvials to start and then one high control point illuvial at the end. P2 mainly picked average control point illuvials and therefore managed to get 6.

flat rose
woven magnet
#

After you do this you could also choose to stup multiple other options to mess with it. You could do one more blind pick round after the snake draft where both players get to swap out 1 illuvial if they wish.

#

But i think there has to be some sort of fair setup to launch the game as it forces you to think about counter picking. If you just do it like you said where its just mind games you pick at the same time or blind pick then it's just leaving it way too much up to luck

copper mauve
#

In LoL, the team that lose mostly choose first pick (blue side). Its 1 sided.

woven magnet
#

It's just for the start

#

you have to do something

#

What do you suggest?

copper mauve
#

In LoL, first pick mean you could take out your opponent ace card. In illuvium the second pick might be beneficial since he can counter the first pick.

flat rose
#

The pick system is tricky to start fair. Maybe the first placement for both is blind. And the player that played the lowest power score or plays the slowest goes next.

flat rose
woven magnet
#

That's why its a snake draft

copper mauve
flat rose
#

And blind enhancement play is done to make a significant change to the board

copper mauve
#

Its not just about counter picking. Its about synergy as well. And hyper and many factors.

woven magnet
#

There are too many options so it's not like they are just going to solely focus on the counter pick

#

maybe p2 first 2 picks are. synergy for them

#

that would allow pick 2 and 3 for player 1 to be a counter and synergy pick

#

if they choose

copper mauve
woven magnet
#

Not really, you still need to synergize if people only focus on counter picking they will get beat by people who are both counter picking and synergizing

#

Anyway that's enough speculation on this for me i am sure we will see more info on this soon enough

rigid cypress
mint silo
#

I was hoping it was going to be this . Doing the whole put one down at time sounds very tedious and unfun.

#

@rigid cypress is every round separate can you use different illuvials round 2 so they cant react efficiently ?

mint silo
rigid cypress
muted blaze
#

OOOOFFFFF is that the fox you drew in 2 hours on Twitch @dense solar ?

jovial sun
#

Nine tailed fox ?

jovial sun
#

scary AF

bleak trout
#

Yep, Kurama

main bane
#

looks like an air type...if it's a fire type I'll be pissed๐Ÿ˜ฉ

#

but if it's an air type would have pretty cool wind attacks

oblique dawn
#

I knew it looked like Kurama

gray path
mint silo
edgy abyss
#

Rasengan

dusk flare
#

The fox is taking a shit on the wall

tight ermine
#

wow is this new leak based on Kyลซbi????

#

@regal linden ?

gray path
ebon salmon
regal linden
lean dragon
tight ermine
sterile ether
#

have grant posted more videos of him building the Levithan arena?

mint silo
jovial sun
#

where is the KAIN ape !!!

lean dragon
undone escarp
#

There is a ninetails fox too ๐Ÿ˜ฎ

tight ermine
#

the apes are awesome @regal linden great work

ebon salmon
dense solar
#

take you in

tight ermine
#

this is definitely the most complete environment I have seen in any game ๐Ÿ’™

dense solar
#

there are some games that do it insanely well tho

tight ermine
#

I'm sure I would just be happy to discover the world without playing anything

dense solar
#

but we do it our way and try the best we can

tight ermine
dense solar
#

if ur into that sort of stuff i think God of War does it pretty well

tight ermine
#

like I nver cared about plants in games and I'm in love with all of them here

dense solar
#

we indeed are recreating everything

copper mauve
dense solar
#

that is different from those type of games

#

but they set dress it really well make the world feel real sort of

#

we will try and make it unique

#

thats not seen in othergames before i guess ๐Ÿ˜ฎ

tight ermine
#

@dense solar do you watch anime?

dense solar
#

i dont :X

tight ermine
# dense solar i dont :X

where did you get the inspiration for the fox? is exactly like Kyลซbi from Naruto ๐Ÿ˜ฎ

ionic mortar
#

lmao, they look one on one @regal linden Great job!

copper mauve
#

I will gather all apes lol

#

The ape brothers

mint silo
# lean dragon Im just surprised how the deck building elements with enhancements are a crucial...

Yes well as per a previous discussions i know they are going for toned down version of MTG but I am hoping there is at least some aspects of MTG involved as well rarity and collection matter and actually give some sort of advantage . My worst fear is that the Ranked game will be balanced to a point where setting up the illuvials board will be like setting up a chess board perfectly balances . I will play both.

I think Lev is goings be a lot more "fun" as from what I understand its more "raw" more like going to a MTG major tourney

who knows what the reality in regards to which wil be more "Fun" will be . All we can do till March is speculate

dense solar
#

and ours isnt that ๐Ÿ˜„

rigid cypress
#

(don't tell the other brothers)

jovial sun
#

Don't worry the other brothers don't hang out here, we are safe

copper mauve
#

As long as aapon is not here, we are safe.

#

Btw, is there a job to test the balance of the game? I can be one if you need any ๐Ÿ˜†

silent jewel
#

the walls better be telling me the story of previous life in illuvium!

tight ermine
prime briar
#

Quick question about Illuvials with mixed affinities, e.g. Frost (air + water). Will a Frost Illuvial be able to perform Frost, Air and Water attacks? Or only Frost attacks? If it's able to perform all 3 types of attacks, then a counter-pick will not be a counter-pick anymore. And another question: are Illuvials capable of learning multiple charged/secondary attacks so that we can cover our weaknesses and counter the counter ?

copper mauve
#

Any cc around?

flat rose
#

They are always working it seems.

copper mauve
#

Will illuvium support linux right after release?

flat rose
#

About 60 online.

copper mauve
#

Rip, is that confirmed?

flat rose
#

Maybe eventually I guess. But not right away.

copper mauve
#

Guess i gotta buy windows

next harbor
#

I was wondering earlier and I think I didn't see this anywhere, do we know how much RNG will weight for the autobattler ? Since it's a 1 v 1 there is no such things as carousels, fight order and since we have to own the illuvials to fight, there is no such a thing as completely random shops like TFT (I come from TFT so that's why I compare with it)

rigid cypress
next harbor
#

Like, input randomness in TFT is "knowing that this shop has 20% to be a rare unit" and output randomness is that "you get a random loot after beating a PVE mob" ?

rigid cypress
#

https://www.youtube.com/watch?v=dwI5b-wRLic&t=762s @next harbor If you don't mind a video. This one is good

From critical hits to random encounters, and from loot boxes to procedural generation, video games are stuffed to bursting with randomness. In this episode, I look at the way randomness is used in games - and why some forms are more contentious than others.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Hav...

โ–ถ Play video
next harbor
#

I'll check this a bit later, thanks for the reference!

#

(Juste started a TFT game lol)

next harbor
sleek pollen
#

Seriously?? 9 tails???

rigid cypress
#

Confirmed @mint silo. I'll leak the ranked flow on Friday!

flat rose
# sleek pollen Seriously?? 9 tails???

That illuvial based on a fennec fox is the one that first had the concept art worked on LIVE steaming in the discord. And not only thatโ€ฆ the community got to jump in and chat and give ideas and further develop what the illuvial line would looks like and discuss what affinities and classes it might have. It was a super cool thing to be part of.

steady crag
upper light
copper mauve
#

Nice vfx

main bane
#

nice

loud hare
#

The movement and walking around of the player is pretty smooth for pre alpha, vfx look sick too

#

The mushroom plant oozing out of the top kinda looks a little like... nvm

flat rose
#

Not sure about class.

finite junco
flat rose
flat rose
#

Actually Iโ€™m not sure it is even.

#

I tried looking there for it.

flat rose
#

Back from July 9!

copper mauve
#

That is 1 tail?

flat rose
#

Yeah. Stage 1.

#

More tails as the stage increases.

#

Thatโ€™s my understanding

copper mauve
#

Ic, cool

#

Stage 3 ultimate should be 9x combos with 9 tails (single target) lol

light moat
#

How many illuvials do we know so far?

#

10-15?

#

From 50

#

In its stage 1 I mean

#

So there is lot to discover yet

dense solar
flat rose
#

Oh nice

flat rose
#

Why tho?

dense solar
#

And thats a hint, not to be offensive ๐Ÿคฃ

flat rose
#

Hmm hinting at like the affinity or how it moves aroundโ€ฆ so cryptic

woven magnet
#

Has anyone kept a running list of all the Illuvials released so far?

flat rose
#

๐Ÿ˜‚ I wish. Itโ€™s too hard. Thereโ€™s so many

woven magnet
flat rose
#

Haha ๐Ÿ˜‚ weโ€™ve seen more like 50

copper mauve
#

Lets list illuvials together

lean dragon
dusk flare
copper mauve
#

Tier 0

  • Doka
  • Grocko
  • h
  • Flish
  • Atippo

Tier 1

  • Atlas, Axon, Axodon
  • Archos, Archie, Archeleon
  • , , Scoriox

Tier 2

Tier 3

  • , Singe, Sear
  • , Rypterus
  • Fern, Fernite

Tier 4

  • , , Titanor
  • , Rake, Umbre
  • Alphie, Synalph

Tier 5

  • Rhamphy, Rhamphite, Rhamphyre

Unknown Tier

  • Snail
  • Dodo
  • Pistol Shrimp
  • Star Nosed Mole
  • Froggie (idk the name)
  • Heal unicorn (idk the name)
  • , , Monkier
  • , , Grilla
  • , , Aapon
#

I will let others do the spreadsheet lol

dusk flare
copper mauve
dusk flare
copper mauve
dusk flare
#

I'll look in to making a simple and logic sheet

rigid cypress
#

Sorry guys -> I swapped up Tiers this week heavily.

#

About half of Illuvials are now different.

#

Rhamphyre and Squizz are still T5 though ๐Ÿ™‚

copper mauve
#

Owh rip data

#

Its ok tho, we will get all the new dtata from cbt1

lunar hill
#

Its compiled of the Illuvials lines, names, affinity and classes that we know

light moat
#

Good job!

lunar hill
#

And it can be updated easily with whatever Ben changes ๐Ÿ˜€

lunar hill
#

Hey all,

@lean dragon @bronze pilot @bleak holly and I have been working on a little project dubbed The Infoluvial. The goal is to create some easy information for new members of the community in the form of infographics and guides.

We also thought it would be neat to compile a list of known Illuvials. Please tag me if there's any amendments to be made, it is a work in progress! Appreciate any info from the community to create the most comprehensive list available!

All feedback welcome ๐Ÿ˜€
~~https://docs.google.com/spreadsheets/d/~~
EDIT: We have all the info on our website infoluvial.io now ๐Ÿ™‚

lean dragon
lunar hill
#

It will be an ever improving working doc

dusk flare
lean dragon
#

I'll take this time to ask if any graphics artist or have experience with layouts in Photoshop or canva is interested to join our group please let us know. The more GAs we have the faster we can release and share the infographics we plan for the community Atlas_Love

lunar hill
dusk flare
lunar hill
lean dragon
#

We can just create an over all banner then hyperlink the rest of the illuvials

dusk flare
lunar hill
dusk flare
lean dragon
dusk flare
copper mauve
#

Good job, nice docs

lean dragon
flat rose
desert depot
gray path
#

Ouch, @random sky Dodo's slapping fury is no joke! ScaryAtlas_Dead Nicely done!

lunar hill
gray path
random sky
gray path
gray path
gray path
hollow bobcat
flat rose
jovial sun
rigid cypress
#

Line is Pterodactyl for Rhamphyre.

lunar hill
# rigid cypress Line is Pterodactyl for Rhamphyre.

Oh my bad I thought it was that specific type of pterodactyl. I couldn't remember the name Aaron mentioned in an interview but thought that was the one.

Thanks everyone for the additions. Will update when back at my PC later!

sly snow
lunar hill
#

That's what I thought but Ben threw me off lol. I'll change it to Rhamphorhynchus Pterodactyl

flat rose
#

So the idea is that the team uses the common name as the line name. Not the scientific name.

sly snow
lunar hill
#

Lol thanks for the clarification. Third time's the charm right ๐Ÿ˜…

sly snow
# lunar hill Hey all, <@573486761292857346> <@263410862247641088> <@456226577798135808> and ...

Some possible amendments based on what I can recall...

Illuvial Line for #19-21 would be Rhinobeetle instead of Beetle. Not sure if it's 1 or 2 words.
And I believe Stage 1 of that line is named Scarabok

Illuvial Line for #34-36 would just be Mammoth instead of Mammoth Elephant.

Stage 1 for Anteater is named Vermillia.

Illuvial Line for #40-42 would be Squid. Although Psychic Octopus does sound a bit cooler ๐Ÿ˜„

Stage 3 for Shoebill is named Blazenite

lunar hill
flat rose
#

Do you get how the lynx naming system works?

#

Of course we donโ€™t know the illuviary numbers but we can get the names at least.

lunar hill
#

We had the first few Illuviary numbers from the Medium articles. I was hoping to find more, but no luck. Maybe this sheet will cause a few more to get leaked.... Atlas_Thug

light moat
#

Wow! Amazing fire bird and plants

jovial sun
#

hold the phone, never seen that bird before

light moat
#

Yeah I didn't too

jovial sun
#

thought the earlier stagies to this were air

light moat
#

Just beautifull and menacing

bronze pilot
#

Loving how more and more different creators are being tagged. Had the feeling at first that there were only 5 people working on the Graphics but this is extra confirmation that the project is growing rapidly!!!! ๐Ÿฅณ ๐Ÿฅณ Atlas_Yeah
I know, there never were only 5, but it is great to see more names popping up there!

light moat
#

Well over 100 people in the project and many more to come! Incredible work

#

Close to 200 soon probably

#

This isnt just a project with a bunch of people, its something very serious

ember steeple
#

the bird is like Ramphyre's cool cousin

light moat
#

Come on guys, a bit more of love for the team who designed this

#

@hearty fiber @knotty tinsel great work guys!!! Amazing Bird and elements. Keep up the good work

#

I love all of them

lunar hill
#

Agreed, it's great to see the other CCs posting and being tagged! Fantastic work, it just continues to impress. I am not sure how we are going to contain our hype until launch

flat rose
#

Itโ€™s BLAZENITE! Conflagration affinity (nature+fire)

#

I love it so very much

viscid laurel
#

anyone have a picture of all the classes, affinities or synergies? or know where to find it

charred seal
lunar hill
brave obsidian
#

Here

viscid laurel
untold saddle
#

The details are just insane, this is going to be a game on another level ๐Ÿ˜

ripe wadi
elder falcon
hallow spoke
#

That final plant with the holes makin my skin crawl Atlas_Dead

copper mauve
#

I love plants

woven magnet
#

Do we know the names/affinities/classes of any of these yet?

dusk flare
woven magnet
#

Should be able to matchup some of them though. Thank you!

dusk flare
woven magnet
#

@granite musk @old sierra

It would look much nicer with the cards! :)

hollow bobcat
woven magnet
#

Is Blazenite the last bird?

dusk flare
copper mauve
#

All T0 have 5 affinities

woven magnet
hollow bobcat
woven magnet
#

Which one is Atippo

dusk flare
hollow bobcat
woven magnet
#

Messed around with some manual filtering

dusk flare
woven magnet
#

AI with pictures is a cool thing

woven magnet
dusk flare
hollow bobcat
hazy arch
granite musk
lean dragon
jovial sun
rigid cypress
#

From the art legend

supple crescent
copper mauve
#

That art has to be minted

night ledge
granite musk
dense solar
dusk flare
supple crescent
#

whamphurr lookin' a little chonky lately

lunar hill
lunar hill
dusk flare
lunar hill
lunar hill
night ledge
lunar hill
#

I don't think its working!

dusk flare
#

Nedd Grant for this one. Aaron is a bot

granite musk
#

I just know you will have more fun if you find them yourself.

Your lift is missing things we have leaked.

lunar hill
#

I love the dryness and the ability to directly answer questions without giving stuff away. Often gives me a good chuckle.

lunar hill
dusk flare
#

Yeah the hyperlinks will be a great add-on for the sheet. There are pictures to find in almost all kinds of channels. and most not even pinned. So there might be a few days of scrolling to find them all lol

woven magnet
lean dragon
turbid thorn
woven magnet
turbid thorn
woven magnet
dry wolf
#

Very good project\

dense breach
#

hey @granite musk I'm making an index of all the buildings in Zero. Looking for some numbers! Any chance you can throw me a bone here!?!?! Atlas_Love

dense breach
flat rose
#

Worth it for sure

dense breach
flat rose
#

Anyone remember which regions would be the first two playable regions in the rpg? Probably mentioned in an interview with @dusky quiver or @worn quest

granite musk
copper mauve
#

Sanctum mesa is like the city right?

flat rose
steady crag
granite musk
#

Steps

mint citrus
#

not steepis ?

bright shale
dense solar
#

Birdflight Stierpz

dusk flare
#

So that's the entrance we'll search for to enter and unlock the new region?

dusk flare
dense solar
#

๐Ÿ˜› ๐Ÿ˜› its to find 1 part of the crimson waste

#

Crimson Waste has several large areas to explore

copper mauve
#

Nice

dense solar
#

to unlock a whole new region,, is done differently .. i dont even know.. thats all Aaron

copper mauve
#

Is every biomes has several areas?

dense solar
#

yeah they are really big

dense solar
#

with several large areas that all have their different features and characteristics

copper mauve
#

And different illuvial chance of appearance right?

copper mauve
finite junco
#

In Pokรฉmon games, sometimes to progress to new areas, you would need to use a Pokรฉmon skill outside of battle (such as cut, or fly etc).

Looking at this screenshot, it looks like she is using Atlas watershield to be able to push through the curtain of falling sand...

lean dragon
finite junco
cold dirge
#

Another mindblowing concept art ๐Ÿ˜ฎ

lean dragon
finite junco
#

Let's search Mozart images for a Shard slot!

Hmm would need 2 slots, so you could combine Affinities

cunning parrot
#

Is the map leak the same as the mini map from recent gameplay leak?

light moat
#

Which gameplay leak?

cunning parrot
light moat
#

Ah ok, thought you were speaking about a new video ๐Ÿ˜‚

hardy roost
#

wow

jovial sun
#

my God

cold dirge
#

always happy to see more concept art ๐Ÿ™‚

jovial sun
#

its gorgeous

next harbor
#

My only goal when I'm free is to put the French flag emote on the leaks. Idk why this gives me adrenaline 905067476541386772

light moat
#

Beautifull!!!! Atlas_Yeah

dusky quiver
#

the long tease this game is, LEMME IN

light moat
next harbor
#

So I'm not alone ๐Ÿ˜‚ There is already no more space after one minute this is crazy

dense solar
#

yeah it goes a little crazy..

dusky quiver
dusky quiver
night ledge
#

I think Aaron mentioned a week or 2 ago that he could show us something but he wanted to add something in first

Hope we get it this month ๐Ÿค”

dusky quiver
#

this is fun, im having fun

dense solar
#

time to get back to work..

night ledge
dense solar
dusky quiver
#

me too, have a good one Cookie Monster

dusky quiver
sly snow
#

Ooh baby-- arena still looking good on that GTX960, imo.
Maybe I'll just stick with my 970 and allocate the funds I would have used to some more ILV or land ๐Ÿ‘€

granite musk
copper mauve
#

Is the devlog out yet?

dire tartan
flat rose
lunar hill
drifting lantern
#

What is everyone's favorite illuvial concept arts? Also, is there a specific catalog anywhere of just the illuvials concepts for people to look through? The character leak page is cool and all, but I'd love to find the high res versions of the EmberLynx and Bulldozer pages.

tawdry lichen
unreal lantern
#

what is legendary enhancement bidding?

visual knoll
#

Very interesting, I wonder if the item placement is for Arlen where you select what weapon/armor you want

worn quest
#

@rigid cypress knows how to make my day on a saturday mornin Atlas_Yeah

worn quest
visual knoll
rigid cypress
#

About to head out -> Discuss among yourselves what's question you most want answered? When I'm back at my desk I'll answer one question in full ๐Ÿ˜„

visual knoll
dusky quiver
#

I vote for give over your secrets of Legendary Enhancements

charred seal
#

Legendary Enhancements... for sure

worn quest
#

Also, Obelisk lose health, do we defend an obelisk like a structure?

unreal lantern
visual knoll
unreal lantern
#

so if it is a close fight you should have hp to play again like a best of 3

worn quest
visual knoll
#

If that is the case that would be sick to be able to get a skin for your obelisk!

worn quest
#

coz he is always with us, do we lug around an obelisk now?

visual knoll
worn quest
visual knoll
#

That is the question indeed lol

swift flint
#

So freaking cool

visual knoll
#

Maybe thatโ€™s what the legendary enhancements do is add like a shield to your obelisk or make it so when you do win your round the obelisk counts as a unit so you deal extra damage to theirs. Or it counts as an extra affinity to boost your team

worn quest
visual knoll
worn quest
#

also, do u think that if 3 rounds go buy and obelisk healths are both not empty, we go back to Bidding and start over. does that technically mean that you could do the same thing again and end up with infinitely looping game? not that its probable, just possible. Im thinkin like stall vs stall where you dont get to remake ur deck and you end up with a situation where neither player can defeat the other

would it then be prudent to add a draw condition after 3 full match phases?

#

or an enrage timer (healing down, dmg up)

visual knoll
next harbor
#

Alright, I just loved this. That's more or less how I imagined the PVP would be (i didn't know about the legendary enhancements) but I just love this. The amount of mind game we can have is just insane

unreal lantern
#

also if we get back to the legendary enhancement phase, our obelisk will restore it's health?

worn quest
visual knoll
worn quest
visual knoll
worn quest
#

i like the item placement round after the reveal

worn quest
#

thats how i understood it when i talked with Aaron a couple months ago

visual knoll
#

Ahhh, yeah like the fruits you can find in the overworld right? That apply buffs when held

next harbor
#

I still have some questions to understand things better, does the economy gets bigger and bigger each round (something like TFT)? Meaning like at the start we can probably use only cheap units and then each round we try to improve our boards. Or do we start immediately with all resources available and then we just try to outsmart the other with positioning, items and legendary enhancements

worn quest
#

kinda, but you actually craft them into items i think (take this with a grain of salt)

unreal lantern
worn quest
next harbor
#

In that case, what's the points in having Illuvial Tier 1, Tier 2 and tier 3?

visual knoll
next harbor
#

I thought they would evolve if we invest in them more

next harbor
visual knoll
worn quest
next harbor
#

I come from TFT so I tend to try to make analogies xD

visual knoll
#

Same lol thatโ€™s all we really have to go off of

worn quest
next harbor
#

But honestly I love the order: reveal deck then positioning then items. This brings so much in depths strategies

next harbor
visual knoll
worn quest
#

the flow is perfect for counter play. see decks then chose placements to counter. see placements then chose items to counter. Plus there is the bidding once we know how that works

next harbor
#

I feel like the bidding could be something similar to a TFT set's mechanic

#

Like the augments we have right now for the Set 6. But here we have to spend some of our resources to borrow a strong power

#

Just an idea

visual knoll
#

Thatโ€™s what I was thinking. Or maybe you bid a placement or % of your health

next harbor
#

True, health is also a resource

visual knoll
#

I wonder if the bidding will go back and forth for counter offers or if itโ€™s just one bid and you have to try to guess how much they will bid and try place a higher one

next harbor
#

Also it could be like an auction and only one power is available and each player bid to get the power. The highest bidder wins the power for 3 rounds

#

@visual knoll You just said it ahah

visual knoll
next harbor
#

To add even more mind game, the one who lost the bid also lose the resources he bid with

visual knoll
#

That might be too much of a punishment

#

Since you already lost the legendary enhancement haha

visual knoll
#

Kick a loser while heโ€™s losing

next harbor
unreal lantern
#

i think both players will have something like 3 options of enhancements to choose one, could be like atk speed bonus, one extra slot to deploy illuvials or something like that

#

that would make each match different when we have a meta with everybody playing the same decks at high ranks

worn quest
#

would be cool if there was a big roster of enhancement but u only get a randomized 1-3 to bid on or something. i just like things that u cant predict and have to adjust for

visual knoll
#

Like a blind bid for the enhancement and upon winning it it reveals 3 choices

unreal lantern
#

i don't think bidding there means like bidding in an auction

next harbor
worn quest
visual knoll
visual knoll
#

Iโ€™m just so excited I canโ€™t wait to know haha

next harbor
#

Same, I just want to play and 1 V 1 right now ๐Ÿ˜‚

unreal lantern
#

I'm also curious to know how many illuvials we are gonna be able to have in our deck and in each battle round

worn quest
woven magnet
next harbor
loud hare
#

Ah finally the pvp flow chart, great to see thank you!

woven magnet
next harbor
loud hare
#

I think the legendary enhancement bidding will be like this: At that stage of the match, multiple legendary enhancement options will come up on the screen, you and your opponent bid with your energy to get the one you want, these enhancement are really strong thats why its worth sacrificing some of your energy which is used to place illuvials to bid for it, but you need to decide how much you are willing to bid before it actually hinders you by having that much less energy, whoever wins the bid gets that enhancement and the other player gets to pick one of the other ones, however if you both want different ones then theres really no bidding war. Or there could just be one legendary enhancement and yous bid war for who gets it, then it ends up being one player with less energy + enhancement vs player with no enhancement but more energy. Just my theory

woven magnet
woven magnet
loud hare
visual knoll
#

I definitely think it would be whatever you bid is what you use to buy the enhancement, thatโ€™s the risk you run of bidding to much you over spend and too little you donโ€™t win the enhancement. But if you lose the bid you get your energy back

woven magnet
woven magnet
loud hare
woven magnet
#

I just feel like if you are playing someone who is on the same playing field as you and you lose extra energy it's almost an auto loss

visual knoll
rigid cypress
#

Your reward - pick an advanced affinity/class for me to leak

visual knoll
#

Dammm, all my guessing for nought lol. Congrats though! Nj

rigid cypress
#

So to explain it and in slightly more depth since it seems to be the question most in demand...

woven magnet
rigid cypress
#

Both players are presented with an amount of legendary enhancements (right now it's 5, but hasn't gone through full playtesting yet). They both blind bid turn points for the ones they want. They have 5 options on bid amount, highest bidder wins the item, lowest bidder gets their points back, on tie both lose their points and the enhancement is destroyed.

visual knoll
#

Thatโ€™s sick!!

next harbor
#

That sounds really cool, as long as we can deny legendary enhancements for a specific situation (eg: it's too strong for the opponent's deck which could counter my deck) by bidding more energy then it's great. It allows countermeasures against bad matchups

loud hare
woven magnet
rigid cypress
woven magnet
#

Like you can still win if you are smart about other moves but it's more likely that you will lose

loud hare
rigid cypress
#

We want players of higher skill, higher insight to win.

#

It's ranked - skill is what should win you games.

neat roost
# rigid cypress It's a matter of bluff really, your opponent flips your cards and see's you've g...

Please consider looking into AFK Arena's "War of Wits" game-mode for possible ideas. timestamped of the game's overview https://youtu.be/Z4PoFmS-mBw?t=250 from @worn quest

Both players are presented 4 "Enhancements" with the 1st to choose being random.

Every time an enhancement is picked, the other 3 grow in power.

So while the 1st to choose has the benefit of choosing 1st, the other player will have a slightly stronger enhancement.

This goes back and forth a few times.

From my experience, this felt balanced and enjoyable to interact with the opponent in this way: Picking enhancements for my own strategy + denying my opponent of enhancements + being careful about unpicked enhancements becoming too strong.

I am willing to have an open mind but the idea of "low, medium, and high bidding" is a bit off-putting and sounds over-convoluted when it can possibly be more intuitive/simple while still being complex/strategic

next harbor
woven magnet
copper mauve
#

It does has poker element there, but mind game is fun to play.

visual knoll
#

Man, I was so close to getting it right!! Iโ€™m so sad ๐Ÿ˜ญ haha

next harbor
lunar hill
next harbor
#

And then you can assess the other legendary enhancements the same way for your opponents. And after all assessment you can place your bets

rigid cypress
#

But it's not intended to be the deciding factor of a game, it there as a part.

copper mauve
#

The deciding factor will still be the synergies right?

lunar hill
#

I'm really excited for the PvP now! It's gonna be a hard balance between open world and PvP play

unreal lantern
#

if players choose different enhancements they both get what they bid?

copper mauve
#

Yes

rigid cypress
copper mauve
#

You get what you bid higher than your opponent

rigid cypress
#

So you can get 2, opponent can get 3. You can get 0, they get all.

#

It's not like TFT's carousel where you only get one, but you're forced to take something.

copper mauve
#

Will everyone get the same control point each round? Is there any other factor to get control point?

unreal lantern
#

it seems better than i expected then

copper mauve
#

Does the legendary enchancemen bidding only happens in round 1 and round 3?

next harbor
#

It does look like this PVP system doesn't have any source of potential frustration that we have with TFT (carousels, shop randomness, semi random opponents, items, etc). At this point I'm wondering if ILV was designed this way on purpose

plush kiln
unreal lantern
lunar hill
bleak holly
#

Can we live spectate matches ?

copper mauve
next harbor
bleak holly
#

Member castle wars in RuneScape u could watch it go down on the wall lol

onyx holly
#

I don't see blind bidding as "skillful" but I'm willing to try anything. Maybe it's better in practice.

next harbor
copper mauve
#

Survival mode flow?

  1. Deck building: We just need any stage and any elements of the Line?
  2. Queue for a Match
  3. Match Found
  4. Legendary enchancement bidding against bot?
  5. Illuvials placement period
  6. Board reveal
  7. Item placement period
  8. Battle
  9. If obelisk health != 0
    If round % 3 = 0 { // back to 4. }
    Else { // back to 5. }
    Else { // match end }

This cycle will be endless until our obelisk hp = 0 right?

neat roost
#

Choosing for

  1. your own team's strength
  2. denying your opponent

is definitely strategic. I just am not sold on the "bidding" idea for being the best way to implement it.

lunar hill
#

This is what the closed beta is for

copper mauve
#

The mind game is 1 - 5. You just have to calculate the possibility and counter your opponent.

onyx holly
#

Purchasing a limited enchantment could be cool but casino bidding just feels like it doesn't fit well but I guess we'll see. Managing resources is a great thing in a game but gambling them is exactly that a "gamble" hoping your opponent doesn't bid the same as you to destroy the item and such.

I don't think it's a great mind game in gambling. More luck but I haven't experienced it so maybe it's just the thought of "bidding"

neat roost
# copper mauve There are 5 options bid for each items. It is not that randomized.

I think taking turns with picking would be a lot better, including being a lot more interactive as you can make decisions based off of your opponent's picks.

Can be similar to a Ban/Pick system of mobas.

player 1: pick 1
player 2: pick 2 enhancements
player 1: pick 1

Or the afk arena system of increasing the power of non-picked enhancements

woven magnet
#

@lunar hill

It's not about losing the legendary enchantment. It's about losing the extra energy that may also cause you to lose out in an extra spot for placing Illuvials and weapons

copper mauve
lunar hill
copper mauve
copper mauve
unreal lantern
#

mind games is no luck, imagine for example that there is an enhancement that is good for your opponent but useless for you, if you rather let him have it for 4 energy you can just bid 3 so that way you either deny him getting it cheaper or let him have it for an amount of energy that you think is more worth it for you that he spent it than for him to have the enhancement

neat roost
#

After enhancements are picked, I think a "Blind Ban" phase could be nice to have.

You and your opponent choose to ban one of their chosen enhancements and then the fight starts

copper mauve
neat roost
copper mauve
#

I don't think so, but we can test it in cbt and give feedback later on

woven magnet
onyx holly
#

Yeah I think it needs to be seen in practice because the idea of playing the auction house as the main game type just sounds really meh. Excited for all the rest

copper mauve
#

It is about resource management and reading your opponent. Which decision is the best for you.

onyx holly
#

I wanna fight monsters and have cool battles rather than calculating "gold" or energy and watching numbers. I feel like theres better strategy without the "bidding" part that could be choosing based on your team comps vs opponent and such but we'll see! Excited to see what it's all like.

copper mauve
ripe wadi
copper mauve
#

I think the only randomness is if there is no good enchancement for you and alot of good enchancement for your opponent.

copper mauve
unreal lantern
copper mauve
unreal lantern
#

also the enhancements can give you a pretty good idea of what cards your opponent is going to use and then it is easier to counter

onyx holly
fading igloo
#

it really doesn't sound like you'll literally need a calculator to play the game. the enhancements aren't even make or break based on what Ben said. I think it is simpler than you are envisioning

ripe wadi
#

SCAM

steady crag
copper mauve
#

@unreal lantern which guild are you in?

visual knoll
ripe wadi
ripe wadi
visual knoll
steady crag
visual knoll
copper mauve
#

Is the legendary enchancement permanent or 1 round only?

#

How many card do we take for a match?

#

So the battle actually started here. At this phase, we should start figuring out every counter for every possible play by our opponent.

unreal lantern
ripe wadi
copper mauve
dire tartan
#

Hi @rigid cypress Thanks for leaking the Ranked PVP Flow Summary. I hope the team will consider that instead of (Blind Illuvial placement > Board Reveal > Item Placement) will have a revealed Picking/placement of illuvials and placement of items on board in a staggered way.
Player 1: Pick & place 2 illuvials with 2 items placement
Player 2: pick & place 3 illuvials with 1 item placement
And so on until the setup is complete.

Hopefully soon once more variety of illuvials will be released you might consider incorporating ban phase in it.

This might add more spicy on the pvp gameplay. ๐Ÿ˜

copper mauve
#

And takes too much time

lunar hill
#

Shouldn't we at least see how it plays in the beta before trying to change it?

small monolith
round igloo
copper mauve
#

@rigid cypress are you designing a Co-Op mode? I think illuvium biggest weakness is there is no Co-Op mode for people to play with their friends. I have an idea for it if u wanna listen.

small monolith
copper mauve
#

2 v 2 is not special anymore, we want smtg new.

copper mauve