#🔱┃weapons-combat

1 messages · Page 5 of 1

viscid kelp
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Fistblades had their stagger nerfed like 5 times and are still problematic

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They released with 2 soft true infinites

stray mason
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Sad for non CN users

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I assume they will see this beign a problem unce everyone starts abussing it

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Like the heaven step thing or fan infinite

viscid kelp
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That tech is ancient

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Like over a year old

stray mason
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But really who wants to play a game in which you get 1 stagger and you are dead? Neutral is a joke then

viscid kelp
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Heavenstep/fan infinite were mostly removed because they created an abomination like Matari that can neutral skip 4 times

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So CN became Matari into infinite

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x48

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per lobby

stray mason
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I know, if everybody abuse one thing then is removed/patch/nerfed/fixed

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If no body uses it is not worthy to take accions on that

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So maybe is time to learn those c*nc3r combos...

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So shitty man ZaiDisdain

viscid kelp
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Combos are part of the skill ceiling, so yeah, I would say investing into them is good

stray mason
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and I mean combos are not the problem, but confirms that are untrue depending on your FPS is the thing that kills me

viscid kelp
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I mean this has very little to do with fps really

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Whether you can dodge just depends on ping

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Higher ping pulls back dodges

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Be like that

stray mason
viscid kelp
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Yeah

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They can be done on any fps

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This being undodgable is purely a ping thing

stray mason
viscid kelp
viscid kelp
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Bot is not on dodge mode btw, just a demonstration with inputs/how it should look

stray mason
viscid kelp
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Yeah bot will usually dodge it either way, because the bot cancels desync and is on 0ms
He's a little cheater that shouldn't be trusted

stray mason
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Well if they are possible just i'll take time to spam those shitty ass connects

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I really don't like the game being like that but it is what it is..

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I hope they fix those things

undone anchor
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we sure that this is balanced

viscid kelp
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It's not

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oh yeah and one thing I forgot, I think if your ping is a lot higher than the enemy's, it might not work
The issue is, if your ping is high, your swap is slower, and if their ping is low, their hold is faster

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So the bigger the discrepancy the worse it will be

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So while fps wise it's kinda forgiving usually, ping wise it absolutely is not

stray mason
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I see your video and i tried to do it the faster i can and i cannot do it that fast

viscid kelp
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Find a way to give everyone in CN +20ms

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and it will be fixed in like

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3 months

viscid kelp
stray mason
viscid kelp
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Oh I didn't have my fps overlay on, weirdge

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I assume like 200

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In free training I usually have 180-220fps while recording
Ingame more like 110-140

stray mason
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Cap on 120 fps, i believe it can be done just a bit slower

viscid kelp
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Should also show fps doesn't change a ton

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Ping however makes the swap worse

stray mason
viscid kelp
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I honestly couldn't tell you, I haven't tried it on various ping ranges. It's just a general rule that swaps slow down as ping increases, especially crouch/dodge swaps, and this trap is very tight

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I think it will also depend on your enemy's ping a fair bit

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Because higher ping means your blue focus armor is slower, takes longer to protect from light attacks

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So if your enemy has higher ping, a slower swap is okay

stray mason
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So in average like having 45 up to 60 ms is ok?
And if your opponent has like above 50 would be worth doing those traps

viscid kelp
stray mason
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Or i missunderstood?

viscid kelp
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Try to get it down as fast as you can, ideally try somewhat matching my videos

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If you did that, try it on a buddy in custom

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That's gonna be the best way to figure out how well it will work for you

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For this one I feel like swapping with mousewheel is better than 1/2, but might be skill issue
Just as a heads up

stray mason
viscid kelp
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Maybe a bit slow on the dodge swap still
The order is dodge->swap->lmb but it should happen almost at the same time

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With dagger it's even less true btw, DB has better stagger

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Not sure how fast you can ultimately get it with that ping though

stray mason
viscid kelp
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If I remember I can test it at some point, I have a software to change my ping for that

stray mason
viscid kelp
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That looked solid

stray mason
# viscid kelp That looked solid

Well i'll practice it more, ty for helping me
I hope this gets patched or something i really don't like this kind of confirms being meta sadge

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Nvm hope to see them meta, just to nerf them WuchenMalice

neat hound
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dualblades+katana always been cringe

silk shore
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is learning on controller significantly more difficult than kb + m?

lusty cosmos
stray mason
silk shore
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Are there any up-to-date recommended videos/guides anywhere?

lusty cosmos
silk shore
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ty ty, I'm going through a bread and butter combo video rn.
Is the longsword grapple into Focus Vertical a true combo on a bot set to evade? I feel like I miss the focus attack by a fraction of a second

undone anchor
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👍

silk shore
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oof. I can't land it and I don't know why

undone anchor
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Send a clip, we can try and help 👍👍

undone anchor
# silk shore

sry for the delay, but i would suggest 2 things as of now:

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  1. try playing around a bit with the grapple position; your grapple timing is correct, but the bump is too behind you, which usually does not happen
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  1. start holding focus during the grapple animation; there is a delay between the bump and the focus state; this is mostly due to the fact that you wait for the bump to hold focus 👍
silk shore
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i start holding focus (RT on my controller) before the grapple comes out, still during the spin animation

undone anchor
undone anchor
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then it's mostly grapple position

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i'm not an expert on controllers sadly 😅

silk shore
undone anchor
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you chose the hardest grapple focus to land, it's normal 👍

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since the focus attack is that small in hitbox, it's harder to hit aswell 😆

silk shore
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at least i have the auto aim for that lol

undone anchor
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It has it's limits 🤔😂👍

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The width and the speed the focus gets released impact on the fact of whether the focus will hit or not

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For example in my experience the katana vertical focus is the easiest to hit after a grapple bump

silk shore
silk shore
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or do you mean just the different attacks between weapons

undone anchor
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Katana vertical focus can catch the beginning of the roll aswell, so it's a bit more lenient in a grapple combo

silk shore
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lol i'll try the easier weapons tomorrow then so i feel better

final escarp
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How to do 3 aerial horizontals after double uppercut with katana? I can only do 2 but ik others can do 3 on the bot

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I feel like after my 2nd uppercut my opponent should come out higher

undone anchor
final escarp
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and fps should be enough

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the timing is what I don't have

undone anchor
final escarp
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btw wanna play duos?@undone anchor

undone anchor
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I'm at uni

stray mason
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Is there a trick to do floating V-H-Focus instead of H-H-Focus with katana?

undone anchor
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wym?

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by floating vertical

stray mason
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Hitting Vertical instead of Horizontal to start the floating

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Usually everyone does H to do it

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But i see people using V

wary escarp
stray mason
wary escarp
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Well, it is possible if your opponent has high ping or a really bad pc

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But if you consider your enemy just have decent fps and ping, vertical into horizontal to start combo is not possible

lusty cosmos
wary escarp
lusty cosmos
stray mason
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Enemy body tend to fall faster than in those times

lusty cosmos
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Should still work

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But tighter timing

stray mason
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Ty

silk shore
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i am 90% convinced the longsword grapple broken ;_;

viscid kelp
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Longsword has one of the slowest release animations alongside spear rmb focus

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So it's normal that its grapple focus combo is the hardest, despite its usually good bump

silk shore
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I see a few videos where they start the animation sooner than I can, something about holding a directional key while grappling?

meager trail
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don't need that
there's just something you should keep in mind while doing grapple combo

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these things

silk shore
meager trail
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hm fps you got?

silk shore
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gotta check when I get home but I'm sure less than 60

meager trail
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that's tough

edgy osprey
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come guys Bloodbath EU is in queue

silk shore
neat steppe
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i dunno how to fix

undone anchor
neat steppe
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yeah

undone anchor
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try that; if it still does not work, try going a bit less to the right with the grapple

neat steppe
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thank you i almost do it

undone anchor
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nice!

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keep at it, you are really close 👍

supple vector
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hey, any tips how to play against bots? i always feel locked in infinite combos and cant get away from them :/

undone anchor
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first of all, it's good to know that in this game there are not that many infinitel combos, especially if we are talking about not using any skill

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in my experience, the mistake oyu are doing in this specific moment is that you are most likely not holding the focus stance long enough

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ideally when you hit the ground after a uppercut, ot get hit 3 times in a row while on the ground, the enemy cant keep the combo going

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i would suggest then watching 2 specifi cvideos

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There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. It’s called holdchecking and you’re gonna learn it in this video.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Get Naraka Bladepoint:
https://gsght.com/c/x29ypw

/人◕‿‿◕人\

Would you like to support my channel? You can do ...

▶ Play video
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this one for the basics of the combat

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Fights in Naraka are often described by "rock, paper, scissors", but that alone won't make you a better player. In this Naraka combat guide, I'm sharing the secret sauce every skilled player should know.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Get Naraka Bladepoint:
https://gsght.com/c/x29ypw

/人◕‿‿◕人\

Would you like to support my channel? You can do s...

▶ Play video
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and this one

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aside form that, for bot specifically; try to never release blue focus attacks, unless you manage to react to a parry the bot did at some point, and combo them after if possible

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htey have 0 ms, so it's harder to do some things against them, but with practice you will see a few aprrrterns 👍

supple vector
undone anchor
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you're welcome Kylin_hearty

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if you need further help dont hesitate to ask; i also take the moment to recommend joining our weekly dojos (free coaching sessions in this server for players of all levels 👍 it's a nice thing from the community to the community #🏋┃dojo-coaching )

supple vector
silk shore
undone anchor
pliant bough
#
zay

🎮 Master Every Weapon in Naraka: Bladepoint (永劫无间) – The Ultimate Combo Guide!

Looking for the best combos for every weapon in Naraka: Bladepoint (永劫无间)? In this video, I’ll break down optimal combos for ALL weapons to help you dominate every battle and level up your gameplay. Whether you're new to the game or a seasoned veteran, this guide cov...

▶ Play video
lusty cosmos
pliant bough
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thnx man ❤️ @lusty cosmos

solar wyvern
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Whenever im doing an uppercut combo im always flying too high

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This makes me unable to do the grapple combo

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Any tips?

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Im on controller

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Also is buying those control rings helpful? Or is there any accessories i can use to improve myself?

undone anchor
solar wyvern
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On ps5

undone anchor
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(if you go too high, it means that you are grappling too late; you need to input it as soon as the uppercut animation starts, your goal is to cancel it and not leave the ground)

solar wyvern
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Oh ok

undone anchor
# solar wyvern On ps5

There is an FPS problem for console; they are usually locked at around 60-70 FPS; to pull this combo off consistently you need at least 80 I would say

solar wyvern
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Also does ping affect your input cuz im getting like 80-90ms

undone anchor
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And there too is still a bit limit. Optimal is 100+ fps

solar wyvern
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Danggg

undone anchor
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FPS and ms impact the speed animation and the speed of execution of the command

final escarp
solar wyvern
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Damn so theres no way i can do proper combos

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No wonder my inputs were so late😔

undone anchor
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It is still possible, just precise

solar wyvern
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Will try to practice more

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Thx

undone anchor
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👍👍

pliant bough
final escarp
warped kettle
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Hola

proper elm
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D

undone anchor
dusky harness
final escarp
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Why is dual blades katana such a good combination?

undone anchor
meager trail
# final escarp Why is dual blades katana such a good combination?

db rmb is fast and have a long reach, really good to catch enemy, but its stagger duration is short so you can't start a combo with just the db (only 1-2 is true), katana swap is the perfect missing piece for it since kata lmb is short reach but long stagger duration
in short, use db to tech chase and catch ur opponent, once you hit it swap to katana to start the combo

neat hound
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everyone hates it unless u the one using it

final escarp
neat hound
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they sound very untrue

undone anchor
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Ls I have no clue, but most likely not

final escarp
undone anchor
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animation is too slow to permit capitalizing on the stagger from vertical on DB

final escarp
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ty

honest crescent
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@honest crescent

cinder thorn
raw widget
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I hope we get new weapons in me season

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Scythe would be dope

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Or big gauntlet

cinder thorn
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i am scared of new weapons

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just add alternate longsword tbh

pure steppe
meager trail
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then if ur combo ends with a charge attack you could swap back to db to perfom the charge attack instead of katana charge attack, cuz db charge does more damages

pure steppe
meager trail
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you could pre-input the swap right after grapple fired

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and pre-input the charge attack right after, before you bumped onto ur opponent

craggy drum
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And how do u do the crouch swap

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Just like db.V-crouch-katana.h

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Or is there any technique

undone anchor
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It's just timing

craggy drum
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Okay I'll try it in training thank u very much

sacred mortar
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What is the most balanced weapon overall in terms of as, ad, moves etc, like what is the best for starters

sacred mortar
wispy locust
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Can someone explain to me best way of using dual blades? (Im kinda new)

wispy locust
meager trail
# wispy locust What stagger means?

a form crowd control caused by weapon attacks, enemy is unable to act if they got staggered (unless they use abilities that are labelled ''can be use under attack'')

meager trail
undone anchor
onyx loomBOT
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🎉 | Edward leveled up!

sacred mortar
undone anchor
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So if you play longsword I would recommend playing everything around your hold checking 🤔👍

sacred mortar
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Alr ty for help

undone anchor
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Np

sacred mortar
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how do u even counter spear? its such a cringe and broken weapon.

undone anchor
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Fistblades and Heng sword are way worse

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The only thing to never do against spear is parry, unless you got some distance

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As soon as they start charging, take some distance back, and you will be able to parry everything they do on reaction, especially vertical focus and 1.5 focus

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Horizontal one you only can dodge backwards and parry the second hit

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Or clash

sacred mortar
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oh wait so its more worth trying to go away rather taking some hits in?

undone anchor
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Always

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A rule of thumb should always be to not parry but try to dodge, unless you are sure they will release

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And this works on any weapon; dash back, react to whatever they do after

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Best case u can punish them, worst case, u reset neutrsl

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Neutral*

sacred mortar
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oh i see

undone anchor
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It is hard, but way easier than to try and guess a parry

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Remember to tap dodge if you want to create distance btw; it's the safest option unless u want a faster reaction

sacred mortar
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but is it possible to escape if they get u in the combo with no focus attacks which are parryable

undone anchor
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Uppercut into juggle?

dim abyss
sacred mortar
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ye

dim abyss
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and i will tell u how to not die like that

sacred mortar
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anything with uppercut

undone anchor
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On any weapon, if they don't use any ability

dim abyss
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if u get hit by combo starter and uppercut theres nothing u can do except use combo breaker

sacred mortar
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dan

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dam

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i never tried escaping

sacred mortar
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i thought i was placelock stunned

dim abyss
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since spear has grapple combo now

undone anchor
dim abyss
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but to start, u can just spam shift + away keys

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until you get up off the ground

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and as you play you will learn what the actual timing is so you don't spam

undone anchor
dim abyss
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anyways the real solution is to learn how to not eat combos

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you cannot be combo started on while holding blue focus

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so to "counter" combo starters just hold focus

undone anchor
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Every combo ends when u are on the ground, since stagger meter fills up and u can't get staggered while downed generally

sacred mortar
undone anchor
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Np

sacred mortar
undone anchor
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Have u watched a video on hold checking?

sacred mortar
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no, not really

dim abyss
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u should

sacred mortar
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i watched on basic combat

undone anchor
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Lemme link one to you; it can be really useful

sacred mortar
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and like tips on weapons i use

dim abyss
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penemue's?

undone anchor
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Since hold checking is the base of fighting in naraka

undone anchor
sacred mortar
undone anchor
# sacred mortar i only know its like when u charge focus and cancle no?

There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. It’s called holdchecking and you’re gonna learn it in this video.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Get Naraka Bladepoint:
https://gsght.com/c/x29ypw

/人◕‿‿◕人\

Would you like to support my channel? You can do ...

▶ Play video
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Yeah, but it's not as easy as that

sacred mortar
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alr ima watch it

undone anchor
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Here heaven does a nice job explaining it

dim abyss
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good luck

sacred mortar
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thank you

undone anchor
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Yep

sacred mortar
undone anchor
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If you need further help we are here for you 👍👍

sacred mortar
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u from balkans

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by any chance?

dim abyss
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da

sacred mortar
sacred mortar
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@dim abyss @undone anchor acc ty both of u for help i watched that vid and used ur tips and acc dominated in one bloodbath match

dim abyss
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go do it in ranked

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bloodbath = bots

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u won't improve there

sacred mortar
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i dont even have ranked unlocked 😭

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im only lvl 36

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ive got more playing to do

restive lake
dim abyss
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diabolical

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u will unlock it fast

cyan falcon
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How do you do 211 on controller? kyuthink

storm void
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Hi

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Regarding the Halloween event, what to expect?

placid marlin
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im really strugling doing 211 is there anything i could do more to get used to it or just need to keep trying

undone anchor
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Like, the inputs work, but console does not have enough FPS to allow it

undone anchor
undone anchor
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Here you will only receive answers about combos or combat in naraka 👍👍

cyan falcon
undone anchor
cyan falcon
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Yis.. but how? fahksthink

undone anchor
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Same inputs and timings as the normal 211 🤔

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Not sure I understand the question 🤔

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Ilu just need to translate the inputs for any keyboard and mouse tutorial into controller keys 🤔 👍👍

cyan falcon
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Ill have to try it later cause im still not exactly sure what hes pressing tho.. i wonder if he has his controller binds changed

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Would so so much easier if i could just bind my elite controllers paddles for these inputs kyuconfused

undone anchor
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practically u do a swap, and then reverse it

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the first one is at the top of the uppercut; after that u dodge, and u cancel the whole dodge animation wiht a second swap into focus

cyan falcon
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Ill try later today. Thank you!

undone anchor
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np

storm void
undone anchor
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General should be dedicated to Naraka , but it's true that it does not always seem like it 🤔😅

stray mason
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How is this so consistent?

dim abyss
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check his playtime

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u will see thousands of hours

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that's thousands of hours practicing the right things and improving on what was bad

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the title says it too

stray mason
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The question was how to make the carrousel consistent, no why is he making it look that consistent

dim abyss
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carousel is really hard to get consistent

stray mason
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Look at the imputs he press W some seconds after the uppercut

stray mason
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How to get it more optimal without a wall

dim abyss
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i will send u a video sec

undone anchor
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Either you spend a lot of time to find the specifics for you, or it's going to be hard to get consistently

stray mason
undone anchor
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Pretty much, yeah

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For example, for someone I know, it's best starting to press w when they hear the sound queue for the second hit on the uppercut, while for someone else is mid uppercut anomation

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Or for others at the peak of the uppercut, or even after,...

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I got a good setting with Kylin f2 eventually, but it's not technically a full carousel 🤔, and the setting itself isn't true, although it catches people off guard most of the times

quartz geyser
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So after all changes and such is there any difference in quick parry vs compo ? Most of the time iam geting mixed answers so i would like to get a clean answear afterall and if there is a difference than when exactly

undone anchor
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Only real moment where composite is better, is right after a dodge; in that case the composite parry is 2 times. Faster than quick parry

neat hound
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nomnom i always just have both parries on

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just incase

undone anchor
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As said quick parry is mostly the same; aside from that dodge parry

wary escarp
#

Holy, I just realized it has been 10 days since @viscid kelp chat in here KimchiDerp Uncanny

undone anchor
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😱😱😱

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We lost him 😱

viscid kelp
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But I can still answer questions, unless they're about current meta or w/e

wary escarp
viscid kelp
undone anchor
sacred mortar
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yoo justina gu, valda cui or kylin zhang which is the best?

neat hound
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kylin meta rn

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cringe character tho

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idk if the updates nerfed him or not

naive plaza
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Updates definitely nerfed him but he’s 100% still viable

winged peak
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how do you do the special staff charge attack

distant relic
dim abyss
silk yoke
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Does anyone know anyway to figure out the grapple combo thing that people are doing,,, im seeing a lot of combo guides that are updated such as the one in the most recent pins. I have the dummy in the training mode set up right. Even connecting basic stuff like katana (lmb). crouch cancel (lmb), uppercut doesnt even wanna cooperate right?

meager trail
silk yoke
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like it doesnt connect despite me doing the input at the fastest available time. the bot dodges before then? If there is something im missing it's not easy for me to distinguish nor articulate what is going on with it

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the uppercut will come out it just wont connect in time before the bot dodges out of it

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hence not cooperating is what i mean and I'm struggling to understand

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I mean ill be the first to tell you it can easily be a skill issue on my part im just trying to figure it out with the tools available

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I can connect a running lmb to another running lmb then do the uppercut just fine on katana. Not so much ( lmb ,crouch cancel lmb, uppercut)

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Very weird stuff

pure steppe
meager trail
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hold crouch: until your character entered crouching state
tap crouch: stand back up

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speed and precision

silk yoke
silk yoke
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its uploading had some difficulties but ill have it soon

meager trail
#

you're supposed to do ACCA as i mentioned above

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the crouching lmb stagger duration is not enough to confirm the uppercut

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so you need to tap crouch again to stand back up and do the normal lmb then uppercut

silk yoke
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^ I just had to muscle memory the the hold crouch tap crouch part never done that before ty for clearing that up. In my head when people say crouch cancel I just think of tapping the button once. It worked when I did that way

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Lowkey feel stupid but at least i learned something new

undone anchor
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being still in the crouch makes the attack a crouch horizontal, which has a slower animation and a shorter stagger, hence why u cannot connect the uppercut 👍

winged peak
charred yew
charred yew
# silk yoke ^ I just had to muscle memory the the hold crouch tap crouch part never done t...

You need to start crouch hold when lmb attack animation is still performing, so that after that animation done you will auto start to crouch and you are keep holding it until you almost(or not almost, but fully) sit then unpress and tap crouch again. When you learn this you can start do this slowly, doesn't matter will the bot dodge or not. Slowly to feel it first. Then little by little you need to start to do it faster and faster. And at some point finally you'll see that you do it so fast that bot can't dodge and it is working.

random shale
#

guys i am new, do you guys know about free redeem code?

undone anchor
deft kestrel
meager trail
undone anchor
#

wtf!?!?!?!?!?

#

wut

#

!?!?

cinder thorn
#

insane cancel

#

is that new

#

maybe they added it after making soulshatter slow as shit

undone anchor
#

not that i knew og

#

of*

cyan falcon
#

After i left a while and came back to soul shatter being that slow i aint know what to do lol

#

Game companies tend to over nerf everything

cinder thorn
#

It’s still a combo starter so ignoring tai chi fan which is better, I think it’s okay if you can play safely

#

You can probably grapple cancel it now as well which gives it some mixup potential I guess

meager trail
#

after performing that sht i was like

#

but i went to test it in practice room and turn out it's intended

pulsar dock
celest tundra
#

🤓

sly ore
sly ore
sly ore
#

I'll test if I can scissor parry too

#

I'm too old school for quick parry

sly ore
#

If it's stable at 35+ it might not be particularly hard to get it consistent

#

Most of my carousels fail because my Uppercut height is too low

#

Because I'm on 5-8 ping

#

Gotta be frame perfect to hit it there

#

When I was playing on 50ish ping I instantly got 90% hit rate, it's so much easier

#

If he can do it on low ping the he's really good though

feral belfry
sleek shard
undone anchor
#

never leaving the ground when you uppercut

hoary musk
#

sa

#

nice combo ,

#

❤️

undone anchor
#

more of a flex than a useful combo 😆

#

flashy but definitely too low dmg as of now

#

and not fully true (the dash after chocking them is untrue, but unless they spam abilities, you will hit them, because no one expects that)

snow gyro
#

Where do you guys learn combos from. The complex ones. I am trying to start combos. And was wondering about it

snow gyro
#

Also, I was practicing the basic Grappling Hook Combo with long sword and katana. I was able to grapple but was unable to to hit the charged attack everytime.
I can't send the file or YT link (for my uploads) as I need to send few messages to have that permission .

cinder thorn
#

i thought the bot just didn't recognise it as an attack or something

undone anchor
#

(that's why I said that the combo is untrue; I just listed only one of the two reasons tho)

#

I have a similar one with LS that I hit consistently on people with the same idea

wary escarp
#

Let me test, since composite parry have a funky way to work

wary escarp
meager trail
wary escarp
# meager trail yea

Usually when an attack almost come out but result in a parry is composite parry doing but this is... ugh

meager trail
#

yeah but this is not ''almost come out''

#

it already out

pallid rune
#

You can do the same with soulbreak too, no?

wary escarp
pallid rune
#

ok!

pseudo surge
#

ok I just got killed by something I've never seen before, someone riding a horse with a polesword I believe, is that thanks to a souljade?

meager trail
#

yes

#

the overcomer

pseudo surge
meager trail
#

you can

#

the sj hitbox is whacky though

undone anchor
#

cuz it's coming to you, not standing still

pseudo surge
undone anchor
#

yes, it will clash

#

it's not a golden focus 👍

#

as long as it's not golden focus, it will clash

#

(same goes for purple, that one too clashes)

pseudo surge
#

ok thanks 🙂

undone anchor
#

npnp

loud garnet
#

Repeater crossbow + Bow = yes

undone anchor
loud garnet
#

I accidentally won using a crossbow and bow

undone anchor
#

wp

dark hornet
#

I saw someone dual wield spear and staff, how do you even do that?

undone anchor
undone anchor
#

Np

dim abyss
#

can i get any true followup combo after this kick

undone anchor
#

Not that I know of, no

viscid kelp
#

You can weapon swap into high stagger combo starters

#

So katana/heng lmb for example

dim abyss
#

oh wow

#

strong

#

thanks taka

supple vector
#

Hey,
Is there a good Fan Guide out there?

dim abyss
#

here's one

#

your basic fan playbook:

  1. your primary tool is holding your focus attack from a long distance where you are able to hit them but they are not able to hit you - even if you get parried from here, if they are a bad player they will try to counter and it will miss you - here you are at a range where they cannot pressure you but you can pressure them so you put them on the defensive, a lot of people panic and parry too early which can give you free damage, so don't be afraid to hold it for a long time to make them make a mistake, it's very scary to play against a fan player who is patient with focus attacks and can read your patterns. Get your self familiar with this video to fully take advantage.
  2. don't forget about the wind gust attack, it's very good in team fights and even 1v1s to alleviate pressure or mix it up or to CC enemies for your teammates to get free hits
  3. your basic combo for when you think they will fall for your parry bait is LMB/RMB -> Crouch LMB -> RMB, this will not work on the practice but but it will work on players
  4. There is also an uppercut combo I believe that is Uppercut -> LMB LMB -> Land on the ground -> Instantly jump LMB LMB again -> RMB, but to be sure you can test this one
#

@supple vector

supple vector
dim abyss
#

@tepid trellis
heng/katana/dual weapons/longsword - combo start -> uppercut -> grapple combo (with dual weapons, acca is only soft true)
spear - if you have high fps you can do grapple combo with the new horizontal focus, if not, you can do the following:
staff/spear - combo start -> uppercut -> land -> rmb -> rmb -> crouch lmb, or just double jumping lmb after uppercut
dagger/fan i explained above to gido
nunchucks - combo start -> uppercut -> air lmb -> land -> double rmb
fistblade - combo start -> uppercut -> rmb -> lmb (if you would get griefed by terrain, you could do rmb -> rmb because it hits faster for less damage)
after every attack that launches the enemy away from you onto the floor, you can do weapon swap tech to ranged weapon and shoot them, ideally in the the head -> dodge back and repeat for additional damage, bow is excellent for this as it stuns them on headshot which is a guaranteed combo extension then

sly ore
#

...

#

There is also an uppercut combo I believe that is Uppercut -> LMB LMB -> Land on the ground -> Instantly jump LMB LMB again -> RMB, but to be sure you can test this one
can confirm this is the fan combo, but i'd denote it with airlmb and slam to avoid confusion

#

there is also a grapple combo with uppercut -> grapple bump -> rmb focus -> air rmb

#

must hold A or D to fall faster

unkempt remnant
#

anybody know how or where i could train perry timing?

meager trail
#

in matches

manic orbit
#

Does anyone know why when i try to grapple combo with the katana, i do H, then CV, grapple at the end of the circle of landing, then charge attack, the charged attack doesn't hit

manic orbit
meager trail
#

sure

dim abyss
#

Train yourself to be able to keep every single player in the fight in your field of vision, and to pay attention to every one of them at all times to be able to recognize their attack animation so that you can properly react

#

You will get so many easy parries in teamfights off of people thinking you're not paying attention to them and just throwing attacks recklessly

#

Also train yourself to listen for the focus attack sound cues, this will let you parry on pure prediction against enemies you can't see but are threatening you from behind or dropping from above or something

#

Beyond that, learn this

#

Avoid going for prediction parries unless it's necessary, always prefer lower risk punish-parries

#

and here are the parry speeds of different weapons

#

based on this you can see heng, katana and ls have fastest but shortest parries, and nunchucks have the slowest but longest parry

final escarp
#

How to hit dual blades vertical focus follow up attack? I remember there was sth with camera angle

undone anchor
meager trail
final escarp
meager trail
final escarp
#

got it, thank you! ZipingYinGiftFlowers

manic orbit
#

Why doesn't the charged attack hit? i'm holding A till the bump then starting charge as soon as the bump hits

#

@meager trail This is the clip it starts at 0:06

#

If anyone knows why could ya'll tell me

meager trail
#

you grapple way too late

manic orbit
#

Owh that's the case then

#

Might be a ping issue then my ping is at 80-100

meager trail
#

the core mechanic is to grapple to cancel uppercut animation
if you do it right you barely see the uppercut animation, or not at all

meager trail
#

also you don't need to hold A and you can pre-charge the blue right after grapple fired (recommended)

undone anchor
manic orbit
#

Damn ain't no way i'm hitting this lmao

#

I think it's where i'm grappling i see that you guys do it at the end of the circle but i'm not

undone anchor
manic orbit
#

wooo i hit it once lmao

undone anchor
#

last one was really good

#

just careful that you are going too much on the side

#

and your bump looks really low for some reason

manic orbit
meager trail
#

the charge still abit slow

#

if i'm not wrong the bot did dodged but got rubberbanded back

manic orbit
undone anchor
#

(you can also chzarge faster yeah; there is still a delay )

undone anchor
#

(ping might be the issue tbf; over 60 it's lag in my opinion

manic orbit
undone anchor
#

u playing on steam?

#

if so, you can activate the overlay; it loses 3-4 but at least u can see your fps

manic orbit
#

yeah

undone anchor
#

then there should be no issue 👍

manic orbit
#

Towards the end here it worked again

undone anchor
# manic orbit

the hold timing is now correct, but careful that you tend to grapple too much to the right

#

u need to aim to the center

#

that's the sole problem now

manic orbit
#

This one is pretty much perfect i guess

#

with aiming to the center more

undone anchor
# manic orbit

still a bit to the right, but way better yeah, wp 👍

manic orbit
undone anchor
#

wp!!!!

manic orbit
#

@meager trail you too thanks ❤️

manic orbit
dim abyss
#

my friend 90-100ms and he does this consistently

sly ore
#

@viscid kelp do you know if there are any ways to react punish blistering in different situations?

#

for example when they holdcheck it (i.e. i didn't stoneform them), would it be realistic to holddodge on prediction and jump parry on reaction to parry with the magnet?

#

and what if i stoneform them instead?

undone anchor
#

it's fast enough if you predict with dodge

#

and this goes for all animations of the heavy weapons

#

jump parry is a bit too slow 🤔

sly ore
#

if i'm much closer it becomes harder to react no?

undone anchor
#

yeah, it is

#

but since it's way faster it seems to work 🤔

#

i'm on low fps also, so maybe it has weird things 🤔

sly ore
undone anchor
#

70 frames 🤔

#

not dropping

sly ore
#

when i think about frames, the most mindblowing example to me is how a low fps player doesn't need to halfcharge clmb to catch tapdodge with dagger

#

a standard clmb catches both holddodge and tapdodge

#

that should not be a thing, but low fps makes it possible

undone anchor
#

when playing against someone with 150-200 fps, if we do smth at the same time they are 2 times faster

sly ore
#

i really should have bookmarked that message

#

or screenshot it

sly ore
#

it's definitely not 2-3 times faster lmao

undone anchor
#

yeah, 2 - 3 is an exageration

#

but it's still way faster

#

on some weapons

#

like katana

wise coral
viscid kelp
viscid kelp
#

Weapons with long hold dodge like staff/spear might not work

viscid kelp
#

LS has more of a medium length hold dodge

#

Not same ballpark as dagger/fan/nunnies

undone anchor
viscid kelp
#

I only tested with nunnies and staff, but as far as I can tell, all hold dodges have the same speed
Which means that the longer it goes, the more time it takes

#

To go from holding focus -> hold dodge -> holding focus on staff took almost twice as many frames as it did on nunnies if I recall correctly

#

But you also dodge further naturally

undone anchor
#

Isn't there smth like a faster parry animation depending on the weapon?

#

Maybe it's that

#

(it's noted in the Naraka wiki)

viscid kelp
#

Dagger, fan, nunnies, DB and DH all have fairly short hold dodges
Katana, heng, ls, ps and gs are medium length
Staff/spear are omega long

#

As far as I remember anyway

#

Fistblades I think were kinda short too but I didn't play that weapon enough to remember

viscid kelp
#

I still think while the video is well made, the absolute numbers might not be true in PvP interactions
MelonSoju tested in free training which has different rules for parries/netcode

dim abyss
#

and in pvp the numbers would be offset a little bit but the relative difference should remain the same

#

if you compare ls and nunchucks, even though parry timing isnt exactly the same as in training, nunchucks would still have a parry stance that's just as much longer than ls, and ls would still have a startup that's just as much faster than nunchucks

viscid kelp
#

The issue is that the different startup times are hard to prove in PvP since there, ping affects the startup frames heavily
Whereas in free training it doesn't do so at all

dim abyss
#

but that's a good thing, it's consistent there so you can make a point about them

viscid kelp
#

However stoneform and how fast it releases is also affected by ping as far as I'm aware, so MelonSoju's testing method unfortunately doesn't work there

dim abyss
#

butif ur saying in pvp the startup time is less relevant cause of ping

#

yea

viscid kelp
#

So it's a bit tough to prove

dim abyss
#

with longsword against 150ms opponent u might have to parry a lot earlier than with nunchucks against 5ms opponent

#

even though the weapon has a faster and shorter parry

#

and i wish that wasnt the case, i think it holds back the game

#

that the most impactful action in a fight you can do is so inconsistent

dim abyss
#

makes heavy swords kinda scary to play against

viscid kelp
#

Well yeah, the general ping antics with diff timings are clear
My point is more so that while in terms of game mechanics the startups differ heavily, how these mechanics are handled by netcode is unclear

I.e. is it parry input -> animation time -> data sent to server -> parry is active
Or is it parry input -> data sent to server regardless of animation -> parry is active

dim abyss
#

ah i see what u mean

viscid kelp
#

Duration definitely transfers

dim abyss
#

i think its 2nd

#

or it should be 2nd

#

makes more sense

viscid kelp
#

Nunchucks undoubtedly have the longest parry even in PvP

dim abyss
#

but from what ive seen it might seem like it's 1st sadly

#

because the most consistent thing about parries that ive seen is

#

if you are not glowing red you are not parrying, if you are glowing red you are parrying

sage lynx
#

Does every weapon have 211 combo??

undone anchor
#

But u can do it with nearly all of them

sly ore
undone anchor
neat hound
#

i hope u get an upgrade

#

70 fps looks painful

undone anchor
#

either i'm perfect, or people just abuse fps on me 😆

cinder thorn
#

the second gs hit looks way too slow

undone anchor
#

Bumps were inexistent even at 100 for a while after netcode update

#

Now I can do mostly anythid

#

I just got nearly frame perfect precision for things like double uppercuts 😂🤔

cinder thorn
#

i know stuff like polesword out of spear and staff were really tight since i was on 60fps for a while and had a lot of trouble getting the second hit

undone anchor
#

Things like carousel are off limits now tho

cinder thorn
#

yeah fs

undone anchor
#

I prefer double spear uppercut into a second grapple bump and 1-2

#

That's by far the most dmg ATM on spear

cinder thorn
#

greatsword is really lenient out of staff or katana if you just dodge out though

undone anchor
#

Yeah

#

Katana is fun to do the swap to Heng sword for the repeated slide uppercuts

#

Can do only 3 under 140 fps tho

#

And it's insanely tight

#

I have I think a clip on 100-110 fps

#

This one

cinder thorn
#

thats fire

rain shoal
#

what is a good weapon to use to fimilarize with the game? i feel like long swords are pretty limited, kinda wish to do a bit more then just charge attacks and basic attacks

undone anchor
#

Like start?

#

Or learn?

naive plaza
#

A lot of people recommend katana to learn the game 🙂 I’d also say avoid things like fistblades & hengsword as they have special “dodge” mechanics that otherwise don’t exist in the game. So if you want to really learn neutral you probably want to learn without those weapon specific mechanics

undone anchor
#

I say start with staff

#

So you can think about hold checking, which is the foundation of the game fighting system

#

Once you are at ease with that, start slowly building up 🤔

#

Katana is the next step, once you know how hold checking works

rain shoal
#

idk why, i find staff and spears the hardest to learn🥲

undone anchor
#

U can just put pressure when holding, and the enemy won't ever know when u parry

#

Overhold once, they will not parry early,...

rain shoal
#

oh~ i see i see, i will spend some time with it

naive plaza
# pastel heart Interesting!

Yeah! Obviously it’s important to get a feel for all weapons so you understand how to better play against them even if they aren’t your style, but starting out other more “standard” weapons like katana, staff, spear, dual blades/halberds can be better so you don’t end up crutching on those special mechanics

wary escarp
wary escarp
#

Anyway, should not touch dagger, fan, fistblades if you want to learn the game mechanic

undone anchor
#

yepyep

#

and heng

wary escarp
#

Heng is similar to katana enough that I would say you can learn with both but just in case you won't get too relied on Heng's horizontal focus, Katana is better (just recommend actually learning it in custom, in BR people just gonna fight in every single way they can)

dim abyss
#

ye people recommend katana because it has no crutches

#

just make sure you learn to abuse all the other weapons' op crutches in the optimal way too

#

you want a complete arsenal - strong fundamental skills + knowledge and skill with abusing op mechanics

trail mauve
#

is it new that using staff and then switching to a particular long weapon also can trigger 2 long weapon yield combo?

dim abyss
#

not new

#

staff and spear have a special attack together

undone anchor
wise coral
#

Are Muya parries ping reliant? Can I achieve similar parries to this if I work at it around 75-85 ping?

#

kurumiupset My friend is a menace no blues are safe. Can I do this as well? lololDERP

#

(lost this fight ofc thumbsup )

undone anchor
#

The lower the ping the better

#

75-80 is pretty high already

copper basin
# pastel heart Interesting!

I usually rock dual blades or halberds as people usually think that the blue will go through making it easier to catch on neutral

dense juniper
#

what is a good weapon for beginners?

undone anchor
dense juniper
#

oke thanks

austere lance
undone anchor
austere lance
undone anchor
#

Id prefer losing my weapon once after a party than still getting parried and losing it to get parried on the next release 🤔

#

Also LS focus u can easily dash through and the horizontal one hardly hits if the terrain isn't completely flat 🤔👍

#

Overall LS has a stronger combo potential, and if you know neutral it works somewhat better, but for starting of I would prefer a katana compared to a LS

#

Personally at least

#

But the staff is must; it's just too strong and hard to guard to not start with

#

And also pretty easy

#
  • long feach
meager trail
#

ls and kata is good for neutral practicing but if you want to WIN as a beginner don't touch them

undone anchor
#

yepyep

dim abyss
#

if u want to win as a noob getting carried by a weapon

#

fan

#

fan

#

fan

#

it will carry u more than any other weapon

#

just hold focus longer until enemies panic

#

and keep them at a distance

#

vary your release timing

cinder thorn
#

just play fistblades

#

prediction dodge when you think people will release focus then dodge more if they holdcheck

#

reaction punish release or if they dodge out 😭

undone anchor
#

It won't teach you anything

cinder thorn
#

yeah it's true the reasons it's strong don't apply to anything else

#

but at the same time it's infinite iframes and a free punish against most focus attacks

undone anchor
#

I reckon a total newbie would still get parried 100% of the time with it tho

#

And my main issue with it is that you need to consider focus and movement at the same time; learning either moving or holding focus is somewhat easier, since it's less info to process

#

In the end all weapons have pro and cons 🤔👍

granite comet
#

Hey y'all, very new to the game. Just started doing the duel fights in the lobby waiting area thing. Feel stupid asking this, but how on earth do I stop someone from literally just slapping me repeatedly lol I feel like I've tried horizontal attack, vertical, charged versions of both, parry, and dodging and I can't get anything to work. Literally just been spammed with slap repeatedly til I die sometimes. It sucks lol

naive plaza
#

The slap is the fastest blue charge in the game

#

You need to tap dodge out if it’s reach if they’re holding before you

harsh umbra
#

KimchiDerp can anyone explain how can use heaven step i try but something it work sometime short dash and slide to up swing mess up really confuse

granite comet
naive plaza
harsh umbra
naive plaza
#

you mean the basic katana infinite with tarka? yea thats still a thing

wary escarp
#

But his V's sprinting punch got nerfed so it is not an easy access like it used to

rain yew
#

Is attach -> hold c -> c -> attach hard? can't seem to properly connect it

wary escarp
#

Just do it slow at the beginning where you hold C then press C, if your character stand up straight after second C then you doing it right, do the hold C faster, if your character sway twice then try hold C a little bit longer

placid obsidian
#

everything is too hard

undone anchor
#

(yes, this game has indeed a really steep learning curve at the beginning; but if you persevere a little bit in learning it, you will feel your progress every step of the road 👍👍)

wary escarp
#

So in a word of encouragement, Naraka is a game where every little improvement feel like it contributes to the bigger picture of you winning

#

Just don't look too much into how the game work and you will be fine, your sanity will stay intact

solar wyvern
#

Whats a good range weapon to kill runners?

#

Also is there a way to counter runner?

undone anchor
solar wyvern
#

Like im killing this guy

#

Hes 1 hp

#

Then he grapples away or just does not dash movement thing

#

And runs away

wary escarp
#

Depended on how they run, if it is just them running away by feet or grapple, counter it with grapple usually do

#

Oh, just counter grapple them

#

When you see they throw out grapple, just throw a grapple at them while they staying still

#

For people who know how to scale rush and using many method of running away, you usually have to get good at the same technique as well for both escaping your opponent and chasing your opponent

#

And for time like that range weapon like bow or musket (which have stagger headshot) can be used to stop enemy from getting way too far

#

But only headshot will do so you have to get good at using range too

viscid kelp
#

If an enemy is 1hp generally pistol is best

#

AoE makes hitting easier

#

also pistol projectiles are quite fast

viscid kelp
wary escarp
#

Could be me received dying as a state of stagger and think so

#

me being dumbass and sending false information I guess

viscid kelp
#

I guess death is a form of CC too, but I wouldn't say that's inherent to musket

wary escarp
rain yew
#

How to set direction of rolling after being down? mine is always going forward

meager trail
#

hold directional keys before you input the roll

rain yew
#

whats the input for roll? I only press wasd

meager trail
#

dodge button

rain yew
#

ahh i see

viscid kelp
#

I like how I have to preface this every time because I don't really play this game anymore, but unless they recently changed it, the wakeup roll does not require a shift input at all

#

Performing the wakeup roll works purely off WASD

#

There's also another roll that happens after tap dodging back to back very quickly, which naturally does require a dodge input, but it also has different properties

meager trail
#

well for the wake up roll you get out of knocked down state faster with holding WSAD + tap shift compare to just WSAD

#

actually not ''faster'' but more consistent

#

sometimes your character just kinda get locked in the knocked down state and only input WSAD won't result in a roll immediately, but holding WSAD and input dodge works everytime

viscid kelp
#

Don't think I ever had anything like that happen before

meager trail
#

sure

undone anchor
unreal wyvern
undone anchor
elfin ermine
#

So much to learn.

undone anchor
#

yepyep

#

this game is insane for that 🙂

viscid kelp
#

After the F I'd wait a bit and then hold dodge backwards into running lmb as carousel starter

#

Maybe even re-uppercut since the float of that F is strong

undone anchor
#

i went for that because for some reason my carousel on 80 fps is never working

#

this is the safe option

#

until 75 it's guaranteed, minus some weird moments

viscid kelp
#

Hold dodge lmb on such a good float should be a very easy carousel if you time it appropriately

#

Ultimately should be no harder than what you did there

#

Re-uppercut depends

undone anchor
#

@hallow trellis

timber geyser
#

Can anybody tell me what i am doing wrong?
feel pretty consistent on other weapons thats why they are not here

Staff, is it just harder than spear? Feel like i do same inputs but it doesn't work?
Dual Blades, I am pretty sure u are supposed to hit the follow up horizontal but i might be mistaken?
Nunchucks, same as dual blades?
Longsword, feel like im doing same thing as katana or heng sword (ofc i use vertical instead of horizontal) but i can never seem to land the blue hori?
Dual Halbreds, i need to be faster on the grapple?
Spear, idek what im doing wrong.

cyan falcon
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toffeepogg maybe its cuz mobile sucks but none of those videos are playing for me

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Just hear the audio

timber geyser
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I think its because its h.265 codec

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can't do h.264 sry

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it lags then

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my friend had same problem on mobile, but she saw on pc and it was fine

undone anchor
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staff has tighter timing compared to spear, that's why it's harder to hit
DB followup requires you to have the enemy bumber higher to follow up, i'm amazed it connected the first part in the clip

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nunchucks is fps; that second hit is somewhat untrue

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LS is tight timing and you need to be more precise with the grapple, the bump is still too low

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DH bump too low, too forward; it's either fps or grapple position too close

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spear crouch horizontal only hits on over 130 fps

meager trail
timber geyser
undone anchor
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overlay*

timber geyser
undone anchor
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then you need to adjust your grapple

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and the low bump should never happen

timber geyser
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How do i make the bump higher?

meager trail
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his grapple is fine

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just slow release

timber geyser
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slow release? I spam grapple as soon as i can?

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like i dont hold grapple

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or is that better

undone anchor
meager trail
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slow blue release

meager trail
timber geyser
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I have watched guides on it and it looks like they are higher in the air, but theya re like 8 months old so idk if that changes anything

undone anchor
timber geyser
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witht he grapple bump

undone anchor
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u seem to be right

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focus release is indeed slow aswell

timber geyser
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ok

undone anchor
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u need to "predict it" kind of

timber geyser
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yea

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.9

undone anchor
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if you see the flash and then release it's too slow

timber geyser
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yea

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i know that, but i wasnt sure if it was still too slow what i did

undone anchor
timber geyser
undone anchor
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grappling a bit further can also help

timber geyser
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instead Of spamming it

undone anchor
timber geyser
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like

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holding the key down

undone anchor
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no

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i use the hybrid version

timber geyser
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wtf is that

undone anchor
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press key, enter aim mode, press mouse button, throw the grapple

timber geyser
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aha

undone anchor
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it's somewhat harder at the beginning, but i find it to be more consistent

meager trail
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also pre-input the blue

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hold mouse button as soon as grapple fired

undone anchor
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yep, that's important

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but in the clip with the LS they did that 👍

meager trail
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just slow release
ls and dh got very tight release timing

timber geyser
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pre input blue?

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but when i try and blue when i grapple

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it does downwards cut

meager trail
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that mean you input it too early/too late or didn't hold it all the way through

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as soon as your grapple hit the ground you can do blue hold

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or even before that, when grapple fired

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just need to find the optimal/correct moment

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if you do normal release it'll knock the target too far away so your last vertical won't hit

timber geyser
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Ok ty

ebon onyx
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Hello. I havent played naraka in a long time and im revisiting it again, and i was trying to learn some combos again. But i found that i am unable to cancel my sliding uppercut with a graple for the katana. did they patch it or am i just doing something wrong?

timber geyser
meager trail
undone anchor
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slide uppercut grapple is not possible only with a very big delay

ebon onyx
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i see i see

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thank you

undone anchor
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np

ebon onyx
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and here i was thinking i was just beeing bad xD

undone anchor
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nah dw

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they destroyed combos with the netcode patch ; brought them back a few patches after

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(destroyed them for low fps; now aswell they have tighter timings overall)

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now they work just fine, but heavenstep and fan infinite got patched out

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mostly because of the matari rework

ebon onyx
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why because of the matari rework?

undone anchor
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because her f2 permits a combo start that's nearly undodgeable if used correctly

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meaning that the gameplay was literally: "matari f2, watch them juggle you until you are dead"

ebon onyx
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ahh haha

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i see i see

undone anchor
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not really fun, especially because with ult she can do the f 3 to 4 times in a row

ebon onyx
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thats pretty bs yeah

undone anchor
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yepyep

ebon onyx
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thanks a lot :)

undone anchor
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np

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if you got any combo questions don't hesitate to ask 👍

ebon onyx
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sure! i will 😁

ripe monolith
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hi

quartz kiln
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Im able to do combos in practice but i cant execute them consistently in real matches

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Any tips to help or things i should work on?

wary escarp
wary escarp
# quartz kiln Im able to do combos in practice but i cant execute them consistently in real ma...

There could be a couple thing that might affect your combo if you doing it consistent during training but not real matches:
-You have yet to turn the bot on during combo training, thus means you are yet to made the combo
-Terrain, in training, on even terrain, most combos work fine, however in matches, sometimes the terrain is not even and you do not have favorable terrain that cause you to failed the combo
-Ping and/or fps reason when fighting other players, this will be a problem if your ping increase or lag spike during fighting compare to the less laggy environment that is training mode

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One other potential problem is you might have yet to get used to doing the combo when the opportunity shows itself, which cause confusion and bad execution during combo, this is just a mental problem when it first comes to combo, this usually get better with time

quartz kiln
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Thanks for all the advice

undone anchor
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in game you have way less fps compared to practice tool, since there are more things loaded in

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this can definitely affect your combos

lapis epoch
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Can anyone give me some parrying tips or a has a good video to watch ?.

meager trail
lapis epoch
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Touché

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But but cool parry animations 😭

meager trail
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not so cool when your opponent overhold or cancel their blue into a light attack