#🔱┃weapons-combat
1 messages · Page 5 of 1
Sad for non CN users
I assume they will see this beign a problem unce everyone starts abussing it
Like the heaven step thing or fan infinite
Yeah like heaven step that it was old too, and now can be done with duals too
But really who wants to play a game in which you get 1 stagger and you are dead? Neutral is a joke then
Heavenstep/fan infinite were mostly removed because they created an abomination like Matari that can neutral skip 4 times
So CN became Matari into infinite
x48
per lobby
I know, if everybody abuse one thing then is removed/patch/nerfed/fixed
If no body uses it is not worthy to take accions on that
So maybe is time to learn those c*nc3r combos...
So shitty man 
Combos are part of the skill ceiling, so yeah, I would say investing into them is good
I mean, investing time on things that shouldn't be true is a little demotivating...
and I mean combos are not the problem, but confirms that are untrue depending on your FPS is the thing that kills me
I mean this has very little to do with fps really
Whether you can dodge just depends on ping
Higher ping pulls back dodges
Be like that
No i mean to exectue those untrue connects
You sure?
With input overlay
Well, not on 10fps, but you get the idea
Bot is not on dodge mode btw, just a demonstration with inputs/how it should look
Oh ok, just making stupid practices with bot dodging rn lmao
Yeah bot will usually dodge it either way, because the bot cancels desync and is on 0ms
He's a little cheater that shouldn't be trusted
Well if they are possible just i'll take time to spam those shitty ass connects
I really don't like the game being like that but it is what it is..
I hope they fix those things
It's not
oh yeah and one thing I forgot, I think if your ping is a lot higher than the enemy's, it might not work
The issue is, if your ping is high, your swap is slower, and if their ping is low, their hold is faster
So the bigger the discrepancy the worse it will be
So while fps wise it's kinda forgiving usually, ping wise it absolutely is not
For real i think this kind of things has to be fixed...
I see your video and i tried to do it the faster i can and i cannot do it that fast

How many fps do you do it in here?
Oh I didn't have my fps overlay on, weirdge
I assume like 200
In free training I usually have 180-220fps while recording
Ingame more like 110-140
Shiii.. no I wouldn't be able to do it that fast then
Cap on 120 fps, i believe it can be done just a bit slower
Here I did it with 100fps cap
Should also show fps doesn't change a ton
Ping however makes the swap worse
How much ping is worth to do it?
I honestly couldn't tell you, I haven't tried it on various ping ranges. It's just a general rule that swaps slow down as ping increases, especially crouch/dodge swaps, and this trap is very tight
I think it will also depend on your enemy's ping a fair bit
Because higher ping means your blue focus armor is slower, takes longer to protect from light attacks
So if your enemy has higher ping, a slower swap is okay
So in average like having 45 up to 60 ms is ok?
And if your opponent has like above 50 would be worth doing those traps
On low enough ping, you can actually focus armor Shayol V2 -> lmb
Doesn't work on 20ms+, only below that 
Or i missunderstood?
Try to get it down as fast as you can, ideally try somewhat matching my videos
If you did that, try it on a buddy in custom
That's gonna be the best way to figure out how well it will work for you
For this one I feel like swapping with mousewheel is better than 1/2, but might be skill issue
Just as a heads up
Maybe a bit slow on the dodge swap still
The order is dodge->swap->lmb but it should happen almost at the same time
With dagger it's even less true btw, DB has better stagger
Not sure how fast you can ultimately get it with that ping though
I know, the thing is that it was done with dagger to me
If I remember I can test it at some point, I have a software to change my ping for that
Maybe like this
That looked solid
Well i'll practice it more, ty for helping me
I hope this gets patched or something i really don't like this kind of confirms being meta 
Nvm hope to see them meta, just to nerf them 
is learning on controller significantly more difficult than kb + m?
Not necessarily. There isn't much difference besides a few things like inventory management. Overall kbm would be better to learn, but if you prefer controller than go with that
Yeah same as katana dagger, i don't know which one is worst
Are there any up-to-date recommended videos/guides anywhere?
You can check out the pinned messages in #🔱┃weapons-combat and #🙎┃character-guides
There are also plenty of great guides on yt and of course you can always learn from streams of high rank players or official tournaments.
Also look out for the next announcement in #🏋┃dojo-coaching when signups open for the next free weekly coaching session
you already got the dojo role so you will get a notification
ty ty, I'm going through a bread and butter combo video rn.
Is the longsword grapple into Focus Vertical a true combo on a bot set to evade? I feel like I miss the focus attack by a fraction of a second
Grapple combos are all true on the bot aswell
👍
oof. I can't land it and I don't know why
Send a clip, we can try and help 👍👍
sry for the delay, but i would suggest 2 things as of now:
- try playing around a bit with the grapple position; your grapple timing is correct, but the bump is too behind you, which usually does not happen
- start holding focus during the grapple animation; there is a delay between the bump and the focus state; this is mostly due to the fact that you wait for the bump to hold focus 👍
here is a reference video, maybe it can help
ty for the feedback
i start holding focus (RT on my controller) before the grapple comes out, still during the spin animation
yw!
🤔
then it's mostly grapple position
i'm not an expert on controllers sadly 😅
this is driving me crazy ;_;
you chose the hardest grapple focus to land, it's normal 👍
since the focus attack is that small in hitbox, it's harder to hit aswell 😆
at least i have the auto aim for that lol
It has it's limits 🤔😂👍
The width and the speed the focus gets released impact on the fact of whether the focus will hit or not
For example in my experience the katana vertical focus is the easiest to hit after a grapple bump
wdym? Like the animation is different if you make contact?
Nah
or do you mean just the different attacks between weapons
Exactly that
Katana vertical focus can catch the beginning of the roll aswell, so it's a bit more lenient in a grapple combo
lol i'll try the easier weapons tomorrow then so i feel better
How to do 3 aerial horizontals after double uppercut with katana? I can only do 2 but ik others can do 3 on the bot
I feel like after my 2nd uppercut my opponent should come out higher
FPS, terrain, timing 👍🤔
it's possible on flat terrain
and fps should be enough
the timing is what I don't have
It is possible indeed, but slightly downwards terrain helps a lot with it
btw wanna play duos?@undone anchor
I'm at uni
Is there a trick to do floating V-H-Focus instead of H-H-Focus with katana?
Hitting Vertical instead of Horizontal to start the floating
Usually everyone does H to do it
But i see people using V
No, Vertical first hit will not have enough stagger to do so
I believe it is possible
Well, it is possible if your opponent has high ping or a really bad pc
But if you consider your enemy just have decent fps and ping, vertical into horizontal to start combo is not possible
I think they meant the float combo, as a way to end it.
Oh, then I am a dum dum then
It is. Just slightly different timing. I believe there is a video on https://nararaka.com/combos that shows it
That is not very old in comparison with the new updates?
Enemy body tend to fall faster than in those times
i am 90% convinced the longsword grapple broken ;_;
Longsword has one of the slowest release animations alongside spear rmb focus
So it's normal that its grapple focus combo is the hardest, despite its usually good bump
I see a few videos where they start the animation sooner than I can, something about holding a directional key while grappling?
don't need that
there's just something you should keep in mind while doing grapple combo
these things
I've been relying on the buffer hoping that compensates for low FPS
hm fps you got?
gotta check when I get home but I'm sure less than 60
that's tough
come guys Bloodbath EU is in queue
got it up to 120 fps. I've landed it once now.
try to grapple closer; you want the bump to be in front of you, not behind or to the side
yeah
try that; if it still does not work, try going a bit less to the right with the grapple
thank you i almost do it
hey, any tips how to play against bots? i always feel locked in infinite combos and cant get away from them :/
hello; what you ask is a really important question indeed 👍
first of all, it's good to know that in this game there are not that many infinitel combos, especially if we are talking about not using any skill
in my experience, the mistake oyu are doing in this specific moment is that you are most likely not holding the focus stance long enough
ideally when you hit the ground after a uppercut, ot get hit 3 times in a row while on the ground, the enemy cant keep the combo going
i would suggest then watching 2 specifi cvideos
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. It’s called holdchecking and you’re gonna learn it in this video.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
/人◕‿‿◕人\
Would you like to support my channel? You can do ...
this one for the basics of the combat
Fights in Naraka are often described by "rock, paper, scissors", but that alone won't make you a better player. In this Naraka combat guide, I'm sharing the secret sauce every skilled player should know.
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Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
/人◕‿‿◕人\
Would you like to support my channel? You can do s...
and this one
aside form that, for bot specifically; try to never release blue focus attacks, unless you manage to react to a parry the bot did at some point, and combo them after if possible
htey have 0 ms, so it's harder to do some things against them, but with practice you will see a few aprrrterns 👍
wow thank you for your answer, ill look into the videos and try my best to learn those things
you're welcome 
if you need further help dont hesitate to ask; i also take the moment to recommend joining our weekly dojos (free coaching sessions in this server for players of all levels 👍 it's a nice thing from the community to the community #🏋┃dojo-coaching )
yea i have seen the combat training i hope i'll have time for it 🙂
I am happy to report that I finally got it down
Let's gooo!!
🎮 Master Every Weapon in Naraka: Bladepoint (永劫无间) – The Ultimate Combo Guide!
Looking for the best combos for every weapon in Naraka: Bladepoint (永劫无间)? In this video, I’ll break down optimal combos for ALL weapons to help you dominate every battle and level up your gameplay. Whether you're new to the game or a seasoned veteran, this guide cov...
Awesome video zay! 
thnx man ❤️ @lusty cosmos
Whenever im doing an uppercut combo im always flying too high
This makes me unable to do the grapple combo
Any tips?
Im on controller
Also is buying those control rings helpful? Or is there any accessories i can use to improve myself?
Controller and console or controller on pc?
On ps5
(if you go too high, it means that you are grappling too late; you need to input it as soon as the uppercut animation starts, your goal is to cancel it and not leave the ground)
Oh ok
There is an FPS problem for console; they are usually locked at around 60-70 FPS; to pull this combo off consistently you need at least 80 I would say
Also does ping affect your input cuz im getting like 80-90ms
And there too is still a bit limit. Optimal is 100+ fps
Yes, it does
Danggg
FPS and ms impact the speed animation and the speed of execution of the command
the dagger combo is only soft true or completely true?
Most likely you are also slow on the inputs; i said hard to pull off consistently 👍👍
It is still possible, just precise
👍👍
its true, but sometimes the rmb at the end can miss, you can do lmb then instead

Hola
D
Hello 

Why is dual blades katana such a good combination?
cuz of the crouch swap
db rmb is fast and have a long reach, really good to catch enemy, but its stagger duration is short so you can't start a combo with just the db (only 1-2 is true), katana swap is the perfect missing piece for it since kata lmb is short reach but long stagger duration
in short, use db to tech chase and catch ur opponent, once you hit it swap to katana to start the combo
everyone hates it unless u the one using it
is that not possible with dB and sth like longsword or fistblades?
they sound very untrue
Fistblades nop
Ls I have no clue, but most likely not
did you test the stagger?
animation is too slow to permit capitalizing on the stagger from vertical on DB
ty
@honest crescent
its very fun to use tbf
Hi quick question on this, so is it like tech chade with DB_RMB > (swap) Katana_LMB into combo?
or chase with DB_RMB then DB_LMB into the katana LMB?
Sorry, i just discovered this is a thing, and was wondering how it works with the db swap.
It's a crouch swap
db rmb for tech chase (fast, long reach), once you confirm a hit on ur opponent (prio siezed), crouch swap to katana and lmb (long stagger duration) to start the combo
then if ur combo ends with a charge attack you could swap back to db to perfom the charge attack instead of katana charge attack, cuz db charge does more damages
sick, is there a point where you input or pre-input the swap? for example after or before grapple bump
you could pre-input the swap right after grapple fired
and pre-input the charge attack right after, before you bumped onto ur opponent
And how do u do the crouch swap
Just like db.V-crouch-katana.h
Or is there any technique
Okay I'll try it in training thank u very much
What is the most balanced weapon overall in terms of as, ad, moves etc, like what is the best for starters
dh, staff, hengsword
Alr
Can someone explain to me best way of using dual blades? (Im kinda new)
What stagger means?
What combo on katana? And what tech chase means?
a form crowd control caused by weapon attacks, enemy is unable to act if they got staggered (unless they use abilities that are labelled ''can be use under attack'')
for combos, youtube is your best friend
tech chase and fight states explaining: https://youtu.be/MZw3aPhmgiE
Thx
And fan aswell
🎉 | Edward leveled up!
Is longsword good?
LS is good, but mostly at neutral; focus releases are slow 🤔👍👍
So if you play longsword I would recommend playing everything around your hold checking 🤔👍
Alr ty for help
Np
how do u even counter spear? its such a cringe and broken weapon.
Not really
Fistblades and Heng sword are way worse
The only thing to never do against spear is parry, unless you got some distance
As soon as they start charging, take some distance back, and you will be able to parry everything they do on reaction, especially vertical focus and 1.5 focus
Horizontal one you only can dodge backwards and parry the second hit
Or clash
oh wait so its more worth trying to go away rather taking some hits in?
Yep
Always
A rule of thumb should always be to not parry but try to dodge, unless you are sure they will release
And this works on any weapon; dash back, react to whatever they do after
Best case u can punish them, worst case, u reset neutrsl
Neutral*
oh i see
It is hard, but way easier than to try and guess a parry
Remember to tap dodge if you want to create distance btw; it's the safest option unless u want a faster reaction
but is it possible to escape if they get u in the combo with no focus attacks which are parryable
What combo?
Uppercut into juggle?
show a clip of how it's killing u
ye
and i will tell u how to not die like that
anything with uppercut
The sec you hit the ground u are free from the combo
On any weapon, if they don't use any ability
if u get hit by combo starter and uppercut theres nothing u can do except use combo breaker
oh accually?
dan
dam
i never tried escaping
not really
i thought i was placelock stunned
since spear has grapple combo now
alr
Yep; combos in this game mostly end the sec I hit the ground; after that is a matter of avoiding the tech chase
but to start, u can just spam shift + away keys
until you get up off the ground
and as you play you will learn what the actual timing is so you don't spam
Still part of the uppercut combo; with grapple u don't touch the ground
fair
anyways the real solution is to learn how to not eat combos
you cannot be combo started on while holding blue focus
so to "counter" combo starters just hold focus
Every combo ends when u are on the ground, since stagger meter fills up and u can't get staggered while downed generally
i see, well thank both of u for help
Np
alr
Have u watched a video on hold checking?
no, not really
u should
i watched on basic combat
Lemme link one to you; it can be really useful
and like tips on weapons i use
penemue's?
Since hold checking is the base of fighting in naraka
Ye
i only know its like when u charge focus and cancle no?
There is a systematic way of hitting more blue focus attacks in Naraka Bladepoint, getting parried less and reading your opponents better. It’s called holdchecking and you’re gonna learn it in this video.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Get Naraka Bladepoint:
https://gsght.com/c/x29ypw
/人◕‿‿◕人\
Would you like to support my channel? You can do ...
Yeah, but it's not as easy as that
alr ima watch it
Here heaven does a nice job explaining it
that's exactly what it is
good luck
thank you
Yep
btw i recognise ur name
If you need further help we are here for you 👍👍
da
alr
a najs
@dim abyss @undone anchor acc ty both of u for help i watched that vid and used ur tips and acc dominated in one bloodbath match
How do you do 211 on controller? 
im really strugling doing 211 is there anything i could do more to get used to it or just need to keep trying

Not doable usually
Like, the inputs work, but console does not have enough FPS to allow it
Send a clip of you trying, we can figure out the problem togheter if you want 👍👍👍
No idea, but I recommend checking for this kind of info in either #❓┃help , #💬┃general-chat or #1286185822835703889
Here you will only receive answers about combos or combat in naraka 👍👍
Im pc now, i just still use controller 
It's feasible then 👍
Yis.. but how? 
Same inputs and timings as the normal 211 🤔
Not sure I understand the question 🤔
Ilu just need to translate the inputs for any keyboard and mouse tutorial into controller keys 🤔 👍👍
Ty
this is interesting tho… i thought 211 has to have unsheathing or whatever… theres no bind for it..
Ill have to try it later cause im still not exactly sure what hes pressing tho.. i wonder if he has his controller binds changed
Would so so much easier if i could just bind my elite controllers paddles for these inputs 
no unsheating; the name 211 just is a weapon swap
practically u do a swap, and then reverse it
the first one is at the top of the uppercut; after that u dodge, and u cancel the whole dodge animation wiht a second swap into focus
np
There isn't a chat dedicated to Naraka. That's why I posted here.
Though, I am a community moderator too.
??
General should be dedicated to Naraka , but it's true that it does not always seem like it 🤔😅
#shorts #practice #perfect #new #anime #consistency #tips #pro #movement #coach #pc #xbox #ps5 #sony #microsoft #blizzard #mmo #rpg #movement
https://www.twitch.tv/treygotv
How is this so consistent?
check his playtime
u will see thousands of hours
that's thousands of hours practicing the right things and improving on what was bad
the title says it too
The question was how to make the carrousel consistent, no why is he making it look that consistent
carousel is really hard to get consistent
Look at the imputs he press W some seconds after the uppercut
I know, that was my question..
How to get it more optimal without a wall
i will send u a video sec
Carousel w timing all depends on terrain, FPS, ms, direction from which you hit the enemy for the bump (like from his left side, front, back,...)
Either you spend a lot of time to find the specifics for you, or it's going to be hard to get consistently
So basically is a combo where you have to make it specific for your specs
Pretty much, yeah
For example, for someone I know, it's best starting to press w when they hear the sound queue for the second hit on the uppercut, while for someone else is mid uppercut anomation
Or for others at the peak of the uppercut, or even after,...
I got a good setting with Kylin f2 eventually, but it's not technically a full carousel 🤔, and the setting itself isn't true, although it catches people off guard most of the times
So after all changes and such is there any difference in quick parry vs compo ? Most of the time iam geting mixed answers so i would like to get a clean answear afterall and if there is a difference than when exactly
Not really no; composite is slightly faster in activation in some instances
Only real moment where composite is better, is right after a dodge; in that case the composite parry is 2 times. Faster than quick parry
It is always better to have both
As said quick parry is mostly the same; aside from that dodge parry
Holy, I just realized it has been 10 days since @viscid kelp chat in here
Uncanny
I still live, I'm just fairly checked out of Naraka at the moment
But I can still answer questions, unless they're about current meta or w/e
Alright, stay safe tho

So u got no interesting spear double uppercut techs yet 🤔😓
yoo justina gu, valda cui or kylin zhang which is the best?
Updates definitely nerfed him but he’s 100% still viable
how do you do the special staff charge attack
you have to have a specific soul jade for the special weapon attacks
release at perfect timing of the 2nd flash
Does anyone know anyway to figure out the grapple combo thing that people are doing,,, im seeing a lot of combo guides that are updated such as the one in the most recent pins. I have the dummy in the training mode set up right. Even connecting basic stuff like katana (lmb). crouch cancel (lmb), uppercut doesnt even wanna cooperate right?
wdym uppercut doesn't even wanna cooperate
like it doesnt connect despite me doing the input at the fastest available time. the bot dodges before then? If there is something im missing it's not easy for me to distinguish nor articulate what is going on with it
the uppercut will come out it just wont connect in time before the bot dodges out of it
hence not cooperating is what i mean and I'm struggling to understand
I mean ill be the first to tell you it can easily be a skill issue on my part im just trying to figure it out with the tools available
I can connect a running lmb to another running lmb then do the uppercut just fine on katana. Not so much ( lmb ,crouch cancel lmb, uppercut)
Very weird stuff
Would you happen to have a clip of that? It's really easier for people in here to help out if you have a short video.
for ACCA you need to do 2x crouching (attack > hold crouch > tap crouch > attack)
hold crouch: until your character entered crouching state
tap crouch: stand back up
speed and precision
well saaid 👍
Didn't want to do that outright as I thought it was against the rules of the channel. I'll clip it now then
its uploading had some difficulties but ill have it soon
GPU: NVIDIA GeForce RTX 2070 SUPER
CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz
Memory: 16 GB RAM (15.8 GB RAM usable)
Current resolution: 2560 x 1440, 144Hz
Operating system:
Ill attempt it
yeah u're just doing ACA
you're supposed to do ACCA as i mentioned above
the crouching lmb stagger duration is not enough to confirm the uppercut
so you need to tap crouch again to stand back up and do the normal lmb then uppercut
^ I just had to muscle memory the the hold crouch tap crouch part never done that before ty for clearing that up. In my head when people say crouch cancel I just think of tapping the button once. It worked when I did that way
Lowkey feel stupid but at least i learned something new
your second attack is still crouched, u need to "decrouch" in order to hit that
being still in the crouch makes the attack a crouch horizontal, which has a slower animation and a shorter stagger, hence why u cannot connect the uppercut 👍
ty
Yeah it is, I was about to say the same.
You need to start crouch hold when lmb attack animation is still performing, so that after that animation done you will auto start to crouch and you are keep holding it until you almost(or not almost, but fully) sit then unpress and tap crouch again. When you learn this you can start do this slowly, doesn't matter will the bot dodge or not. Slowly to feel it first. Then little by little you need to start to do it faster and faster. And at some point finally you'll see that you do it so fast that bot can't dodge and it is working.
guys i am new, do you guys know about free redeem code?
as of now there are none aviable in the game

TIL Soulshatter could do this
!?!?!?!??!??!?!
wtf!?!?!?!?!?
wut
!?!?
insane cancel
is that new
maybe they added it after making soulshatter slow as shit
After i left a while and came back to soul shatter being that slow i aint know what to do lol
Game companies tend to over nerf everything

It’s still a combo starter so ignoring tai chi fan which is better, I think it’s okay if you can play safely
You can probably grapple cancel it now as well which gives it some mixup potential I guess
ikr 😂
after performing that sht i was like
but i went to test it in practice room and turn out it's intended

🤓
I accidentally started reading from here:
Slowly to feel it first. Then little by little you need to start to do it faster and faster.
I got so confused for a moment
Wait so was there a grapple cancel or did you just scissor parry or quick parry? When I watched I didn't see a grapple cancel
just a quick parry
Hmm ok
I'll test if I can scissor parry too
I'm too old school for quick parry
Also what's his ping
If it's stable at 35+ it might not be particularly hard to get it consistent
Most of my carousels fail because my Uppercut height is too low
Because I'm on 5-8 ping
Gotta be frame perfect to hit it there
When I was playing on 50ish ping I instantly got 90% hit rate, it's so much easier
If he can do it on low ping the he's really good though


@jovial quail u want your combo to look smth like this with the LS and grapple 👍
never leaving the ground when you uppercut

smth i am working on atm
more of a flex than a useful combo 😆
flashy but definitely too low dmg as of now
and not fully true (the dash after chocking them is untrue, but unless they spam abilities, you will hit them, because no one expects that)
Where do you guys learn combos from. The complex ones. I am trying to start combos. And was wondering about it
Also, I was practicing the basic Grappling Hook Combo with long sword and katana. I was able to grapple but was unable to to hit the charged attack everytime.
I can't send the file or YT link (for my uploads) as I need to send few messages to have that permission .
can't players instantly dodge out after canceling the kylin grab
i thought the bot just didn't recognise it as an attack or something
Yep, but they won't mostly expect it 👍, so either they are mashing and you catch them, or they stand still 👍👍
(that's why I said that the combo is untrue; I just listed only one of the two reasons tho)
I have a similar one with LS that I hit consistently on people with the same idea
I think you can only do this with composite parry no?
Let me test, since composite parry have a funky way to work
WAIT THAT A QUICK PARRY?
yea
Usually when an attack almost come out but result in a parry is composite parry doing but this is... ugh
You can do the same with soulbreak too, no?
No, you can only parry with soulbreak at the start up of the attack, not after you already moving toward your opponent
ok!
ok I just got killed by something I've never seen before, someone riding a horse with a polesword I believe, is that thanks to a souljade?
can you parry it or cancel it with a focus attack?
yes, justr parry slightly before what you think you should parry 👍
cuz it's coming to you, not standing still
can you cancel it with a focus attack?
yes, it will clash
it's not a golden focus 👍
as long as it's not golden focus, it will clash
(same goes for purple, that one too clashes)
ok thanks 🙂
npnp
Repeater crossbow + Bow = yes
?
I accidentally won using a crossbow and bow
wp
I saw someone dual wield spear and staff, how do you even do that?
Attack once with spear or staff, press the button to swap to the other weapon right after, spam attacks 🤔👍
thanks 
Np
Watch Naraka Bladepoint and millions of other Naraka Bladepoint videos on Medal, the largest Game Clip Platform.
can i get any true followup combo after this kick
Not that I know of, no
Hey,
Is there a good Fan Guide out there?
here's one
your basic fan playbook:
- your primary tool is holding your focus attack from a long distance where you are able to hit them but they are not able to hit you - even if you get parried from here, if they are a bad player they will try to counter and it will miss you - here you are at a range where they cannot pressure you but you can pressure them so you put them on the defensive, a lot of people panic and parry too early which can give you free damage, so don't be afraid to hold it for a long time to make them make a mistake, it's very scary to play against a fan player who is patient with focus attacks and can read your patterns. Get your self familiar with this video to fully take advantage.
- don't forget about the wind gust attack, it's very good in team fights and even 1v1s to alleviate pressure or mix it up or to CC enemies for your teammates to get free hits
- your basic combo for when you think they will fall for your parry bait is LMB/RMB -> Crouch LMB -> RMB, this will not work on the practice but but it will work on players
- There is also an uppercut combo I believe that is Uppercut -> LMB LMB -> Land on the ground -> Instantly jump LMB LMB again -> RMB, but to be sure you can test this one
@supple vector
Thank you for this detailed Information!
@tepid trellis
heng/katana/dual weapons/longsword - combo start -> uppercut -> grapple combo (with dual weapons, acca is only soft true)
spear - if you have high fps you can do grapple combo with the new horizontal focus, if not, you can do the following:
staff/spear - combo start -> uppercut -> land -> rmb -> rmb -> crouch lmb, or just double jumping lmb after uppercut
dagger/fan i explained above to gido
nunchucks - combo start -> uppercut -> air lmb -> land -> double rmb
fistblade - combo start -> uppercut -> rmb -> lmb (if you would get griefed by terrain, you could do rmb -> rmb because it hits faster for less damage)
after every attack that launches the enemy away from you onto the floor, you can do weapon swap tech to ranged weapon and shoot them, ideally in the the head -> dodge back and repeat for additional damage, bow is excellent for this as it stuns them on headshot which is a guaranteed combo extension then
thanks🙏
wtf i wanted to learn about fan max range holdcheck and clicked the link, but it was my own video
...
There is also an uppercut combo I believe that is Uppercut -> LMB LMB -> Land on the ground -> Instantly jump LMB LMB again -> RMB, but to be sure you can test this one
can confirm this is the fan combo, but i'd denote it with airlmb and slam to avoid confusion
there is also a grapple combo with uppercut -> grapple bump -> rmb focus -> air rmb
must hold A or D to fall faster
suffering from success
anybody know how or where i could train perry timing?
Does anyone know why when i try to grapple combo with the katana, i do H, then CV, grapple at the end of the circle of landing, then charge attack, the charged attack doesn't hit
many reasons
got a clip?
i'll record one and send it to u if that's okay
sure
Real matches, just keep in mind parry timing can vary depending on weapon you use and the ping of you and your opponent - higher ping means parry earlier
Train yourself to be able to keep every single player in the fight in your field of vision, and to pay attention to every one of them at all times to be able to recognize their attack animation so that you can properly react
You will get so many easy parries in teamfights off of people thinking you're not paying attention to them and just throwing attacks recklessly
Also train yourself to listen for the focus attack sound cues, this will let you parry on pure prediction against enemies you can't see but are threatening you from behind or dropping from above or something
Beyond that, learn this
Avoid going for prediction parries unless it's necessary, always prefer lower risk punish-parries
and here are the parry speeds of different weapons
based on this you can see heng, katana and ls have fastest but shortest parries, and nunchucks have the slowest but longest parry
How to hit dual blades vertical focus follow up attack? I remember there was sth with camera angle
it's just grapple position, luck and fps 👍
hold directional keys and turn your camera when you're hitting the blue
Turning camera only for the first part of blue or full blue atk? I'm having trouble with how long to turn
as soon as your blue hit, quickly hold A/D/W and turn the camera away for just a moment, then you can turn back immediately
got it, thank you! 
Why doesn't the charged attack hit? i'm holding A till the bump then starting charge as soon as the bump hits
@meager trail This is the clip it starts at 0:06
If anyone knows why could ya'll tell me
you grapple way too late
the core mechanic is to grapple to cancel uppercut animation
if you do it right you barely see the uppercut animation, or not at all
100 ping
also you don't need to hold A and you can pre-charge the blue right after grapple fired (recommended)
also you are holding too late; u can start holding during the grapple animation; that way it wont stop before charging but it will start charging the same frame of the bump
if you check here, the character starts holding the second it hits the bump
Damn ain't no way i'm hitting this lmao
I think it's where i'm grappling i see that you guys do it at the end of the circle but i'm not
u want to ideally go to the center of the gray circle, but it's pretty forgiving on the position
last one was really good
just careful that you are going too much on the side
and your bump looks really low for some reason
That's what i noticed from ur clips, idk if it's fps or something
the charge still abit slow
if i'm not wrong the bot did dodged but got rubberbanded back
I'm bugging idk why the bump is so close to the ground even though i'm trying to cancel the animation asap
(you can also chzarge faster yeah; there is still a delay )
how many fps you have?
(ping might be the issue tbf; over 60 it's lag in my opinion
How could i see that
u playing on steam?
if so, you can activate the overlay; it loses 3-4 but at least u can see your fps
yeah
somewhere around 70 to 85
then there should be no issue 👍
the hold timing is now correct, but careful that you tend to grapple too much to the right
u need to aim to the center
that's the sole problem now
still a bit to the right, but way better yeah, wp 👍
Thanks for the help, i can do it consistently now !D
wp!!!!
@meager trail you too thanks ❤️
tyty
u can do it at that ping
my friend 90-100ms and he does this consistently
ah nice
@viscid kelp do you know if there are any ways to react punish blistering in different situations?
for example when they holdcheck it (i.e. i didn't stoneform them), would it be realistic to holddodge on prediction and jump parry on reaction to parry with the magnet?
and what if i stoneform them instead?
mostly hold dodge and scissor parry
it's fast enough if you predict with dodge
and this goes for all animations of the heavy weapons
jump parry is a bit too slow 🤔
yesterday my holddodge parry didn't reach, enemy was too far
if i'm much closer it becomes harder to react no?
it usually works for me, but if i do it diagonally 🤔
yeah, it is
but since it's way faster it seems to work 🤔
i'm on low fps also, so maybe it has weird things 🤔
if you're dropping the frames in which you should get hit but parrying next frame, yeah, this could affect stuff
when i think about frames, the most mindblowing example to me is how a low fps player doesn't need to halfcharge clmb to catch tapdodge with dagger
a standard clmb catches both holddodge and tapdodge
that should not be a thing, but low fps makes it possible
i feel like my only issue with fps atm is the fact that higher fps can get up to 2-3 times faster animation than me 😆
when playing against someone with 150-200 fps, if we do smth at the same time they are 2 times faster
i think someone posted numbers before, i recall something like 300 fps causing 9 or 11% shorter animations
i really should have bookmarked that message
or screenshot it
i have the video 👍
it's definitely not 2-3 times faster lmao
I previously assumed queued actions would be weaved together so that FPS wouldn't matter. Even if each animation was to be initiated in a way where low FPS would delay the beginning, theoretically this lag should be (1/60)-(1/180) = 11.1ms per action in worst-case scenario (half of that on average), which is less than one 60 fps frame. But turns...
yeah, 2 - 3 is an exageration
but it's still way faster
on some weapons
like katana
Honestly haven't practiced much against that jade, but I can imagine it's doable, since as far as I remember, it has a good few lingering frames
What weapon were you on? It's possible that you can only dodge parry it well on weapons with a short hold dodge like nunnies, dagger or fan
Weapons with long hold dodge like staff/spear might not work
And LS 🤔
Feels one of the faster ones tho 🤔
I only tested with nunnies and staff, but as far as I can tell, all hold dodges have the same speed
Which means that the longer it goes, the more time it takes
To go from holding focus -> hold dodge -> holding focus on staff took almost twice as many frames as it did on nunnies if I recall correctly
But you also dodge further naturally
Isn't there smth like a faster parry animation depending on the weapon?
Maybe it's that
(it's noted in the Naraka wiki)
Dagger, fan, nunnies, DB and DH all have fairly short hold dodges
Katana, heng, ls, ps and gs are medium length
Staff/spear are omega long
As far as I remember anyway
Fistblades I think were kinda short too but I didn't play that weapon enough to remember
I think the wiki only notes the timings for the type of parry
MelonSoju did a vid on parry startup/duration for each weapon
I still think while the video is well made, the absolute numbers might not be true in PvP interactions
MelonSoju tested in free training which has different rules for parries/netcode
ah right
ye
and in pvp the numbers would be offset a little bit but the relative difference should remain the same
if you compare ls and nunchucks, even though parry timing isnt exactly the same as in training, nunchucks would still have a parry stance that's just as much longer than ls, and ls would still have a startup that's just as much faster than nunchucks
The issue is that the different startup times are hard to prove in PvP since there, ping affects the startup frames heavily
Whereas in free training it doesn't do so at all
but that's a good thing, it's consistent there so you can make a point about them
However stoneform and how fast it releases is also affected by ping as far as I'm aware, so MelonSoju's testing method unfortunately doesn't work there
So it's a bit tough to prove
with longsword against 150ms opponent u might have to parry a lot earlier than with nunchucks against 5ms opponent
even though the weapon has a faster and shorter parry
and i wish that wasnt the case, i think it holds back the game
that the most impactful action in a fight you can do is so inconsistent
yea i noticed the stoneform inconsistencies too
makes heavy swords kinda scary to play against
Well yeah, the general ping antics with diff timings are clear
My point is more so that while in terms of game mechanics the startups differ heavily, how these mechanics are handled by netcode is unclear
I.e. is it parry input -> animation time -> data sent to server -> parry is active
Or is it parry input -> data sent to server regardless of animation -> parry is active
ah i see what u mean
Duration definitely transfers
Nunchucks undoubtedly have the longest parry even in PvP
but from what ive seen it might seem like it's 1st sadly
because the most consistent thing about parries that ive seen is
if you are not glowing red you are not parrying, if you are glowing red you are parrying
Does every weapon have 211 combo??
Not every weapon 🤔
But u can do it with nearly all of them
i'll check after work, i don't remember by heart
not related to anything, just a classic GS swap into 1-2
it is, but amen, i'm getting better at neutral because of it 😆
either i'm perfect, or people just abuse fps on me 😆
can you even land that on players with that framerate
the second gs hit looks way too slow
Yes, it's just insanely weird
Bumps were inexistent even at 100 for a while after netcode update
Now I can do mostly anythid
I just got nearly frame perfect precision for things like double uppercuts 😂🤔
i know stuff like polesword out of spear and staff were really tight since i was on 60fps for a while and had a lot of trouble getting the second hit
Things like carousel are off limits now tho
yeah fs
Yeah
I prefer double spear uppercut into a second grapple bump and 1-2
That's by far the most dmg ATM on spear
greatsword is really lenient out of staff or katana if you just dodge out though
Yeah
Katana is fun to do the swap to Heng sword for the repeated slide uppercuts
Can do only 3 under 140 fps tho
And it's insanely tight
I have I think a clip on 100-110 fps
This one
thats fire
what is a good weapon to use to fimilarize with the game? i feel like long swords are pretty limited, kinda wish to do a bit more then just charge attacks and basic attacks
What do you mean familiarise with the game?
Like start?
Or learn?
A lot of people recommend katana to learn the game 🙂 I’d also say avoid things like fistblades & hengsword as they have special “dodge” mechanics that otherwise don’t exist in the game. So if you want to really learn neutral you probably want to learn without those weapon specific mechanics
I say start with staff
So you can think about hold checking, which is the foundation of the game fighting system
Once you are at ease with that, start slowly building up 🤔
Katana is the next step, once you know how hold checking works
idk why, i find staff and spears the hardest to learn🥲
They are the easiest imo
U can just put pressure when holding, and the enemy won't ever know when u parry
Overhold once, they will not parry early,...
oh~ i see i see, i will spend some time with it
Interesting!
Yeah! Obviously it’s important to get a feel for all weapons so you understand how to better play against them even if they aren’t your style, but starting out other more “standard” weapons like katana, staff, spear, dual blades/halberds can be better so you don’t end up crutching on those special mechanics
Also with dagger and fan, quick dash can be served as a crutch too, they are quick with a lot of i-frames, can double dash from and have enormous range, they also don't have any combo starter outside of jade (ignore dagger's focuses)
And fan windwall 🤔👍
Anyway, should not touch dagger, fan, fistblades if you want to learn the game mechanic
Heng is similar to katana enough that I would say you can learn with both but just in case you won't get too relied on Heng's horizontal focus, Katana is better (just recommend actually learning it in custom, in BR people just gonna fight in every single way they can)
ye people recommend katana because it has no crutches
just make sure you learn to abuse all the other weapons' op crutches in the optimal way too
you want a complete arsenal - strong fundamental skills + knowledge and skill with abusing op mechanics
is it new that using staff and then switching to a particular long weapon also can trigger 2 long weapon yield combo?
Staff & spear have one as Marko said and also greatsword & polesword
Are Muya parries ping reliant? Can I achieve similar parries to this if I work at it around 75-85 ping?
My friend is a menace no blues are safe. Can I do this as well? lolol
(lost this fight ofc
)
Everything in Naraka is ping reliant 👍
The lower the ping the better
75-80 is pretty high already
I usually rock dual blades or halberds as people usually think that the blue will go through making it easier to catch on neutral
what is a good weapon for beginners?
Staff, fan, dual halberds I would say 👍
oke thanks
I would swap the staff with longsword
LS is easily parried, since it has a slow release; staff it's overall easier because on the hold checking it puts way more pressure and people have a harder time parrying it 👍
true but it also has a chance of not dropping when parried if your enemy isn't close enough
But since it's easier to parry, since it's reactable, it still isn't worth
Id prefer losing my weapon once after a party than still getting parried and losing it to get parried on the next release 🤔
Also LS focus u can easily dash through and the horizontal one hardly hits if the terrain isn't completely flat 🤔👍
Overall LS has a stronger combo potential, and if you know neutral it works somewhat better, but for starting of I would prefer a katana compared to a LS
Personally at least
But the staff is must; it's just too strong and hard to guard to not start with
And also pretty easy
- long feach
ls and kata is good for neutral practicing but if you want to WIN as a beginner don't touch them
yepyep
if u want to win as a noob getting carried by a weapon
fan
fan
fan
it will carry u more than any other weapon
just hold focus longer until enemies panic
and keep them at a distance
vary your release timing
just play fistblades
prediction dodge when you think people will release focus then dodge more if they holdcheck
reaction punish release or if they dodge out 😭
I wouldn't recommend it for beginners and new players
It won't teach you anything
yeah it's true the reasons it's strong don't apply to anything else
but at the same time it's infinite iframes and a free punish against most focus attacks
Still requires timing but yeah
I reckon a total newbie would still get parried 100% of the time with it tho
And my main issue with it is that you need to consider focus and movement at the same time; learning either moving or holding focus is somewhat easier, since it's less info to process
In the end all weapons have pro and cons 🤔👍
Hey y'all, very new to the game. Just started doing the duel fights in the lobby waiting area thing. Feel stupid asking this, but how on earth do I stop someone from literally just slapping me repeatedly lol I feel like I've tried horizontal attack, vertical, charged versions of both, parry, and dodging and I can't get anything to work. Literally just been spammed with slap repeatedly til I die sometimes. It sucks lol
The slap is the fastest blue charge in the game
You need to tap dodge out if it’s reach if they’re holding before you
can anyone explain how can use heaven step i try but something it work sometime short dash and slide to up swing mess up really confuse
Ahh okay, that's what worked the most but when they have me against the wall, it's difficult. Thanks for the response!
heaven step doesnt work anymore iirc, theres still some double uppercut combos but i think anytime you go for a third itll probably send the person flying too far away to catch them again
ohh what about the ji toxic combo
you mean the basic katana infinite with tarka? yea thats still a thing
But his V's sprinting punch got nerfed so it is not an easy access like it used to
Is attach -> hold c -> c -> attach hard? can't seem to properly connect it
It is at the beginning, but if you can pull it off a couple of times, you can do it consistently
Just do it slow at the beginning where you hold C then press C, if your character stand up straight after second C then you doing it right, do the hold C faster, if your character sway twice then try hold C a little bit longer
no
just practice
everything is too hard
What is?
(yes, this game has indeed a really steep learning curve at the beginning; but if you persevere a little bit in learning it, you will feel your progress every step of the road 👍👍)
Every single thing you learn feel like an achievement on its own
So in a word of encouragement, Naraka is a game where every little improvement feel like it contributes to the bigger picture of you winning
Just don't look too much into how the game work and you will be fine, your sanity will stay intact
wym by "runner"?
Like im killing this guy
Hes 1 hp
Then he grapples away or just does not dash movement thing
And runs away
Depended on how they run, if it is just them running away by feet or grapple, counter it with grapple usually do
Oh, just counter grapple them
When you see they throw out grapple, just throw a grapple at them while they staying still
For people who know how to scale rush and using many method of running away, you usually have to get good at the same technique as well for both escaping your opponent and chasing your opponent
And for time like that range weapon like bow or musket (which have stagger headshot) can be used to stop enemy from getting way too far
But only headshot will do so you have to get good at using range too
If an enemy is 1hp generally pistol is best
AoE makes hitting easier
also pistol projectiles are quite fast
Also unless they changed it recently, Musket has no stagger on headshot
Oh, I thought it has
Could be me received dying as a state of stagger and think so
me being dumbass and sending false information I guess

It's the best kind of CC

How to set direction of rolling after being down? mine is always going forward
hold directional keys before you input the roll
whats the input for roll? I only press wasd
dodge button
ahh i see
I like how I have to preface this every time because I don't really play this game anymore, but unless they recently changed it, the wakeup roll does not require a shift input at all
Performing the wakeup roll works purely off WASD
There's also another roll that happens after tap dodging back to back very quickly, which naturally does require a dodge input, but it also has different properties
well for the wake up roll you get out of knocked down state faster with holding WSAD + tap shift compare to just WSAD
actually not ''faster'' but more consistent
sometimes your character just kinda get locked in the knocked down state and only input WSAD won't result in a roll immediately, but holding WSAD and input dodge works everytime
Don't think I ever had anything like that happen before
sure
yep, it doesnt
can confirm
new idea; nothing fancy 😅
So much to learn.
After the F I'd wait a bit and then hold dodge backwards into running lmb as carousel starter
Maybe even re-uppercut since the float of that F is strong
i went for that because for some reason my carousel on 80 fps is never working
this is the safe option
until 75 it's guaranteed, minus some weird moments
Hold dodge lmb on such a good float should be a very easy carousel if you time it appropriately
Ultimately should be no harder than what you did there
Re-uppercut depends
@hallow trellis
Can anybody tell me what i am doing wrong?
feel pretty consistent on other weapons thats why they are not here
Staff, is it just harder than spear? Feel like i do same inputs but it doesn't work?
Dual Blades, I am pretty sure u are supposed to hit the follow up horizontal but i might be mistaken?
Nunchucks, same as dual blades?
Longsword, feel like im doing same thing as katana or heng sword (ofc i use vertical instead of horizontal) but i can never seem to land the blue hori?
Dual Halbreds, i need to be faster on the grapple?
Spear, idek what im doing wrong.
maybe its cuz mobile sucks but none of those videos are playing for me

Just hear the audio
I think its because its h.265 codec
can't do h.264 sry
it lags then
my friend had same problem on mobile, but she saw on pc and it was fine
how much is your fps?
staff has tighter timing compared to spear, that's why it's harder to hit
DB followup requires you to have the enemy bumber higher to follow up, i'm amazed it connected the first part in the clip
nunchucks is fps; that second hit is somewhat untrue
LS is tight timing and you need to be more precise with the grapple, the bump is still too low
DH bump too low, too forward; it's either fps or grapple position too close
spear crouch horizontal only hits on over 130 fps
db you need to hold A/D and turn your camera when you releasing the blue if you want the last V to hit, but it still WILL miss sometimes
nuns the last hit was always soft true
ls/dh you need faster release
spear you need to delay the last part vertical input abit (cV > land > H > V > cH < the bold V need abit delay input)
How do u show fps ingame?
either with an external program, or with steam overaly
overlay*
160-180 with highest settings
How do i make the bump higher?
slow release? I spam grapple as soon as i can?
like i dont hold grapple
or is that better
the bump is way too low tho
slow blue release
looks fine to me
I have watched guides on it and it looks like they are higher in the air, but theya re like 8 months old so idk if that changes anything
maybe it's just camera positioning 🤔
witht he grapple bump
ok
u need to "predict it" kind of
if you see the flash and then release it's too slow
here for the LS timing for example 👍
are u holding grapple?
grappling a bit further can also help
instead Of spamming it
??
wtf is that
press key, enter aim mode, press mouse button, throw the grapple
aha
it's somewhat harder at the beginning, but i find it to be more consistent
just slow release
ls and dh got very tight release timing
that mean you input it too early/too late or didn't hold it all the way through
as soon as your grapple hit the ground you can do blue hold
or even before that, when grapple fired
just need to find the optimal/correct moment
db ''normal'' release vs hold A and camera turn when release
if you do normal release it'll knock the target too far away so your last vertical won't hit
Ok ty
Hello. I havent played naraka in a long time and im revisiting it again, and i was trying to learn some combos again. But i found that i am unable to cancel my sliding uppercut with a graple for the katana. did they patch it or am i just doing something wrong?
oh wtf thats wonky
do note that even with the hold A and camera turn it still won't hit sometime
they patched it a few patches ago in order to cancel the heavenstep
slide uppercut grapple is not possible only with a very big delay
np
and here i was thinking i was just beeing bad xD
nah dw
they destroyed combos with the netcode patch ; brought them back a few patches after
(destroyed them for low fps; now aswell they have tighter timings overall)
now they work just fine, but heavenstep and fan infinite got patched out
mostly because of the matari rework
why because of the matari rework?
because her f2 permits a combo start that's nearly undodgeable if used correctly
meaning that the gameplay was literally: "matari f2, watch them juggle you until you are dead"
not really fun, especially because with ult she can do the f 3 to 4 times in a row
thats pretty bs yeah
yepyep
thanks a lot :)
sure! i will 😁
hi
Im able to do combos in practice but i cant execute them consistently in real matches
Any tips to help or things i should work on?
Pre-input blue during the grapple initiate animation, not after you already moving
There could be a couple thing that might affect your combo if you doing it consistent during training but not real matches:
-You have yet to turn the bot on during combo training, thus means you are yet to made the combo
-Terrain, in training, on even terrain, most combos work fine, however in matches, sometimes the terrain is not even and you do not have favorable terrain that cause you to failed the combo
-Ping and/or fps reason when fighting other players, this will be a problem if your ping increase or lag spike during fighting compare to the less laggy environment that is training mode
One other potential problem is you might have yet to get used to doing the combo when the opportunity shows itself, which cause confusion and bad execution during combo, this is just a mental problem when it first comes to combo, this usually get better with time
Thanks for all the advice
fps aswell
in game you have way less fps compared to practice tool, since there are more things loaded in
this can definitely affect your combos
Can anyone give me some parrying tips or a has a good video to watch ?.
#1 parry tip: less parry, more dodge
not so cool when your opponent overhold or cancel their blue into a light attack


