#π±βweapons-combat
1 messages Β· Page 4 of 1
tbf it's pretty much the same concept π
how do I paste a clip? I just recorded a clip through discord and hoping to get some feedback here.
I'm hoping to get some feedback on what I'm missing in my basic katana grapple combo. I made a clip, but need a higher level permission to paste.
okay, I made some more posts and hit level 1! hoping I can share this clip.
Any thoughts on why my blue focus isn't landing in the clip below. Once I hit the uppercut I hold D on my keyboard and release W
-Is it where my grapple is hitting?
-Overholding the focus?
-some other input I'm messing up?
it's sheathe > dash > swap btw
or rather i personally just "pseudo 211" except i release lmb instantly after the swap lol
Is that one true though?
the grapple can mostly be a tad more near you and I think you can release blue faster
IDK what the problem is on that blue release. for some reason it's either a half charge or an overcharge. if that's the issue. I guess I gotta find the right rhythm. Thanks for your thoughts!
Hmm i feel like i've tried something similar before and i think i remember the bot dodging out of it
might just have been a skill issue at the time though
i'll give it another try later on
does it work with x2 horizontal as well? 'cause that'd be a lot more chill than my variation inputwise π
The more you know lol
Thanks β€οΈ
yw 
here is another useless thing you can do aswell π
it's not true, but it's fun, and most players will get caught by it if they dont mash a soft combo break skill ; they forget that they can dodge out of the cancelled choke π
lmao gotta love kylin shenannigans
yepyep
though i reckon many people actually just dash Out of a cancelled choke
been trying that shit a lot when kylin first released lol
funny enough; LS catches them if they dodge there normally
it's just harder to lineup the kick after
oh that sounds fun
gotta give that a shot some time
Thanks for the intel chief
appreciated as always β€οΈ
π
@stuck osprey grapple distance looks fine to me personally
that's around where i would usually aim at as well
even when i aim it further back it's no issue
though that might be a ping thing i guess?
hmmm.... ping on practice mode? getting 38ms....
but really glad to know the distance looks good!
That's not too far off from my own ping so i'd assume your grapple aim's fine
I can't figure it out, I feel like I'm really close, but missing something.....
not sure If it'd make a difference but have you tried doing the grapple input earlier?
Like doing it right after the uppercut Input
everything in one go
Yeah, I feel like I'm hitting the grapple the moment I connect on the uppercut, but maybe that's where I'm off
i usually slightly delay the uppercut input
i input it torwards the end of the horizontal animation and do the rest in one fluid go as fast as possible
c > rmb > q > hold rmb
oooo! okay maybe that's it, trying now
did that make a difference at all?
no here's the latest
oh! I may have figured it out. need to hold the blue a little longer, until the escape starts
WE DID IT -- ASURA HERE I COME
@stuck osprey again i'm not sure if that's the actual issue but you seem to input the grapple way later than i personally do
like the little grapple hook icon at the bottom of the screen lights up mid-uppercut in your clip for me it lights up right at the very beginning of the uppercut animation where the character basically crouches down
no the whole point is to land the focus before the opponent gets up and gets a chance to do something
i mean i'm not entirely sure if that's the issue as your uppercut animation does seem to get cancelled
though i guess it might not get cancelled early enough?
so first of all it has enough window to hit real players
2nd of all ur grapple timing is a bit too late
ah okay glad i wasn't bullshitting then XD
yeah im used to the sound of this combo i knew the pace was off when i watched it xD
I believe you guys of course, but crazy that I need to hit that grapple faster. as a 39 year old gamer I feel like my neurons are firing at top speed.
Maybe Q is better than M4 for that reason....
actual giga chad
nop
u dont want to hold after they dodge
u need to catch them before
i say that in the clips you sent, first ones, the grapple is too slow; hence the bump is weird and a bit too low
that's the reason you cant get it generally
gotcha
in this clip, you are just exploiting the fact that after the roll the bot stops
hmmm, any tips on how to grapple faster?
try pressing grapple as soon as you see your hand reach for the hilt of the katana
and once you get that timing, do it a bit faster
here is a clip for reference on the timing
eventually
nah when i first started the game a lot of things felt they had tight timings, but then i got used to all of them and now they all feel easy and natural to me
good comms!
the idea is to try and never leave the ground
well like i've described earlier
i personally delay the uppercut slightly and just fire through the rest of the inputs in one go without any pauses in-between
okay, I've done it correctly like 3 times. but don't actually know what im doing differently. ill keep at it!
Send a clip when in doubt, we'll see what we can do π€ππ
ayy congrats boss
Is there a video somewhere for greatsword infinite with tarka?
or what's the theory behind it
use the stagger and height of the focus attack on GS to keep the person up in the air / staggered all the way
and cancel the animation with the tarka ult speed enhancement, in order to be able to catch that small height
so i gave this one a try and i can't seem to get it to work
how do you even dash out of the uppercut that early without swap/sheathe?
You do swap
You need to swap at the apex of the uppercut (pre input the swap itself); the dash comes as soon as you swapped, like instantly
It's all a matter of timingg
can we pick your brain over in #ββhelp ? mysterious tech issues re naraka freezing on launch over and over again
How to do carrousel with longsword?
which version
so we have the double uppercut LS combo which is easy, deals less dmg and then there is the harder carrousel which requires precise positioning of ur grapple on the ground and precise timing of holding W.
and a consistent position of initial uppercut (front/back)
personally double uppercut LS combo is usually the go-to combo in most situations, and the difficult carrousel combo is better used near a wall.
Thank you! 
since most of the difficult aspects of that combo are fixed by the wall preventing u and ur opp from going forwards.
But here is the combo in simple terms assuming u are facing a wall:
RMB -> hold dodge RMB -> Uppercut -> Instant grapple on the ground bellow the enemy -> Land grapple kick and instantly after landing the grapple kick make sure to hold W -> RMB -> LMB -> LMB
If you decide ur last hit to be an RMB near a wall, u can reset the carrousel by canceling ur final hit RMB with a grapple targeted at the enemy at a precise timing, instantly after it hits the enemy, to reput them into carrousel.
The better the consistency the better the combo is
But this is a situational case
optimal combo is
RMB hold dodge RMB -> uppercut -> grapple ground -> instantly after grapple and subtly click shift then instantly also click RMB -> Leave ur hand off any keys -> instantly after grapple kick -> Uppercut again -> LMB in the air -> Land -> Jump -> JLMB in the air again.
ah so it is the same concept after all
looked like you dashed first and swapped after in the clip so i got confused
So the trick basically is hold shift before bump or what?
π | Smallfry leveled up!
not hold
Same concept, but with a step less π€ππ
Sorry tap it i mean
and the more important one is to tap RMB as well
What weapon is this? π€
tapping rmb instantly after grapple will ensure ur char is ready to hold blue after grapple kick, but u actually wont hold blue, u will uppercut instead
long sword
Double uppercut?
yeah
gotcha chief π
I'm confused about the RMB after the grapple bump
That one isn't necessary π€
it is, it improves the window by a lot
So it is possible to do double uppercut into 211 into carrousel?
Should be feasible
also it isnt after grapple bump
But not completely sure; it depends on your fps
it is before the bump
Even more confused then π€
Damn, i'm cap at 120
Got a clip of what you mean?
Yeah, I wouldn't recommend it then π€π
basically when u click RMB before grapple bump (a small tap) ur char will land lower after the grapple kick and u will land faster, which makes the window to launch an uppercut after u grapple kick bigger.
u wont see it in the video
I bring this because i want to optimize my longsword combos but i rarely do it without GS
So i ask if it is possible something optimal or the weapon is not that good
i had to do this prior to the buff of the low fps double uppercut, now u dont need it, but i discovered it back then and it actually makes the window much bigger to not mess up the combo
so im still doing it naturally now
also the tap on the shift key clears any directional input which means u wont roll
so its always healthy to do Uppercut -> grapple -> quick shift tap then quick RMB Tap before grapple kick.
So which is the best combo to do with LS then?
Is it carrousel or is it better to 211 JRMB JRMB?
I ee π€
u wont see the difference with longsword that much, but try it with heng
there is actually a very big difference there
Gotcha π€
This is the optimal general combo if you can execute it
It's the best compromise of consistency and dmg
There's stuff like this which is harder/less consistent to execute but more dmg
Oh nice follow up from the 211
I'm going to try it
And there is any chance to do some other combos on LS that still relevant to learn? i mean in terms of dmg and consistency
If you have someone against a wall you can end your combo with a carousel pretty consistently. Especially useful in yang
Rmb - lmb - hold rmb
Yeah i know, i've seen it alot
But is good to know other variants that doesn't depend on terrain
Carousel unfortunately is not a combo that is easy to get consistent
Some more exotic setups, none of which is easy though
@viscid kelp i found a way to 211 at high ping btw
its TOO SILLY
u have to weapon swap using ur bag while ur 2 slot is empty
π
idk it confirms to me the theory of the game hardcoding something to prevent 211s at high ping
cuz its possible when u do it in a silly way?
thats not the netcode
its clearly some restriction band aid code
Bag swaps are just weird
they're like dodge or crouch swaps
just without dodge or crouch
Is there a new optimal spear/staff bnb now after update or is it still the same?
Holy molly.
In longsword we trust. π£οΈ π
I think I answered that a while back already π€ππ
Staff always the same, nothing changed; spear u can now do the grapple combo
is there a combo guide for zai's Ult?
Yea
uh where is it?
Let me find it
It says its patched now
This was it im pretty sure
Try on bot and if it doesnt work try and experiment
I'll send it if i find another

@dim abyss@median wren the only combo that still works on Zai ult is light atk, uppercut, aerial horizontal land light atk, crouch horizontal
I've been trying to find a combo with light atk, uppercut, grapple, focus but that's only soft true at best. I think with repair dodge ppl can get out
I still have hopes that there is a combo with the knock back from her ult activation but I couldn't find any yet
Cant seem to land the grapple spear combo on the bot in training mode. Are we sure its true? Also i asked again in case anyone found anything else.

Yes , it's true
Takao sent a clip of it a while back
It s hard on the bot because it's the bot
But on people it works
Ok sick. Cant seem to get it on the bot tho yea.
You can also technically do a double uppercut, but aside from connecting it with Kylin f2 I didn't reseatch much into it yet
What do you think about New Katana
does it a bit faster than Hengsword now?
i feel a bit easier to land neutrals
Spear had improve nicely , now working much better than staff
thats what i feel about it
Staff and spear have 2 different playstyles; staff is imo still a bit better, but spear is definitely stronger (and my favourite weapon. ATM)
But both are strong
ufu
New katana is still inferior to Heng sword imo, mostly because of smaller range and also the fact that the dash light attack after blue u can't use to combo start π€
yeah cannot do combo start, i thought it could
But is it faster than before?
i feel like a bit faster than before
It's not
You will eventually have to play every weapon anyways π€π
I would recommend keeping a ranged weapon aswell; they can really come in handy in a lot of situationsπ
i play almost every , except nunchucks and duals , i really hate them
i love bow and musket
but cannot do in-between combos
just for chasing
Duals are really strong π€π
yeah but i don't like its moves and animations lol π
and i really hate their souljades being un-parriably OP
They got buffed this patch ππ
They got a better horizontal into crouch animation
So you can now toothpick more comfortably and it's actually true π€π
Plus the uppercut animation feels smoother because of it
slower than jabbing, you can also tap dodge back or sideways and parry the second hit π€π
But way faster than before
Does tarka ji still have an infinite?
Yes, multiple
Ok lol
U can infinite easily on katana, as before, Heng sword, since it's the same
Plus DH, db
Fistblades with the new skypunch jade (works same as katana, just a bit slower)
There is dunking's infinite with GS
Nunchucks infinite,...
speaking of which what are the quarks of DB, DH never used them until today
Good to know
Quarks? What does that word mean?
like good sides ig
sorry I meant quirks
dh db is ehhh, good techchase, everything else is so so
It just means its particular behaviors and such
good sj also
They got good chasing abilities with vertical 1-2 ; hard to read neutral, due to their long focus animation and 2 stages of holding
They can move while in horizontal focus state, which can be useful
Some nice combo adaptations into 1-2 if you mess up the grapple combo
They also got buffed this patch to have an actually true toothpick conversion into uppercut (smoother crouch animation after horizontal)
Plus they got decent dmg and really nice jades, especially DH
They got decent rage aswell; slightly more than katana on the chase
Ok sounds pretty good then thanks
Is their any weapon meta right now
Also do weapon combos where you change weapon mid combo still exist?
Swap combos are still there indeed ππ
My favourite one is the continuos slide uppercut with swap between katana and Heng sword
All of them, but fistblades are by far the strongest (they just are broken; can't guard them pretty much)
Aside from that Heng sword is really strong (fake focus), fan and dagger still are what they are
Spear got changed this patch, so it's stronger, but it depends on what you like to play π€
Ideally every weapon works atm
Fistblades and fan are top tier, heng sword is good too. All weapons are viable but those just stand above the rest
So how in the world does neutral with fan work, and combos. Just fan in general
I've always been a longsword and tech chase person
Hold check; swap into fan for grapple combo; hit and dash (it has dagger dash)
Usually u get dmg with the release or 1-2
Ah, windwall comboes into an uppercut if you are close enough
Always the same π€
Dash back, punish stoneform
Ok, figured I'd check I've just never liked going against good greatswords
ππ
looks like dagger is only thing that can comfirm blue focus into true combo
Could you eleborate on that? I'm too dumb rn
Where'd you get that from?
DB/DH change was just QoL, because in the past, if you pre-inputted the uppercut too fast after an lmb, you'd just do an rmb
Now even if you buffer the input quickly it will uppercut
Practice, for some reason it seems to always work now π€
If I was wrong, In that case, I apologize π
how crouch lmbs are useful outside of combos?
Does lmb/horizontal no longer toothpick into anything with longsword?
never did as far as i am aware π€
oh maybe im just insane my bad lol
Any tips for people struggling with grapple combos, trying to do the basic longsword one but it seems im just bad
there's few things to keep in mind:
- the uppercut animation must be cancelled by your grapple as soon as it hit
- grapple position matters
- pre-input your blue charge as soon as you fired your grapple
- release your blue as soon as it just reached 1st stage (you could call it a 0.9 release, with a 1.1 timing release it gonna be too late), you need to feel this, don't rely on the ''ding'' and the blue glows to release
- FPS and ping matters
Thanks
should pin this
pst Mention the fake out
?
Ahhh ππ
No, this is a trick to fake out release Dual Blades Horizontal focus
sad
If your opponent really don't have a pulse that is. This works as long as you have a dual blades, dual halberds work too but they don't make sounds like dual blades do
yo i can do basicly any grapple combo but i just cant seem to get an uppercut after the first grapple bump when doing the classic inf longsword combo any1 got sm tips?
there is not any LS infinite anymore π€
got patched out several seasons ago
you can get max 2 uppercuts in a row now
like i cant get the 2cnd uppercut tho
can you send a clip?
??
a clip of you doing the double uppercut?
it should take about 15 sec ; no edit π€
you are struggling with the second uppercut, i wanted to understand what was wrong with that specifically π
you are not crouching for long enough for the game to register the crouch input
try to hold crouch instead of tapping it
i am
even when i hold it before it just registres as a normal horizontal
but dk its alr
horizontal?
also, another thing you do, you hold your attack button (RMB) too long π
if you see, you start entering the animation of the focus attack; that one you need to tap quicker π
?
Hello
hello hello π
ACCA is hard for me AHopA is easier , why ACCA is more popular here?
π | v3ss0n leveled up!
any advantages of ACCA vs AJ(short hop)A ?
You don't use stamina π€
they're 2 completely different thing
if you're asking about the pros and cons of ACCA vs ADA (attack > dash > attack) then ACCA use no stamina while ADA allow you to reposition yourself
but both of them are used to initiates combos while AJA are not
Never seen anyone use a jump a before a combo
you technically can, but it's not recommended; it misplaces you
the more common example is the grapple attack
i had tried , short hop and attack again it works same as ACCA
I had seen people using in SEA server
for me ACCA miss timing alot , and makes 2 crouches instead of crouch and stand up
so i tried short hop and easier to time ( except if LMB too early it become jump attack)
i see
misplace as in?
if getting hit during jump , can be more diastarous ?
yeah..
ACCA could sometime evade a LMB attack
A+J(Land)+A
it's not true
when you land your opponent can dodge out already
Gonna try again against combo bot
it works on combat bot
but not all things working on the bot work on ppl
kylin f combo for example
If combo bot dosen't dodge away , 100% chance that it will not be dodge by real person right?
I don't know how to say it clearer
the bot is just weird
ahh...
i always believed that bot...
so if its true or not always have to test against person?
to be certain, yes
even you success at performed it against real player it still doesn't guarantee to be true
ping diff, fps diff, rubberbanding
right..
the DH combo i mentioned earlier can be perfom on ppl
i see
you can even do DH upper cut and when you land just charge a blue vertical and release 1.0 and they can't dodge
if ur ping is high enough
don't even need grapple
from the youtube tutorials , i thought if combo bot cannot dodge i am good.
most of the case yes
but there's ''combos'' that you have to record the footage and slow it down frame by frame to actually see the bot actually dodged but got rubberbanded back into your attacks
Oh No
that's called a soft true, or untrue
ahh i see..
and when you perfom that on real ppl
and they escaped when you thought they couldn't, you're screwed
face many of that
i rarely got one full combo a day on enemies
i mean grapple combo
that's why it's important to know which one is true, which one is soft true and which one is untrue
doesn't mean that you should absolutely never use soft true or even untrue ''combos'' in matches
i see
sometime they works, sometime they don't, if they works you catched your enemies offguard and could lead to huge advantage, if they don't well as long as you have tools to cover your mistakes
how many times you guys get fully combos a match? for me like 1 in 5 hr lol
not everyday too
same here , trios are worse for comobos
as soon as i got an uppercut going and almost get into full mode my teamate rush in and breaks it.. lol
well you still should learn at least the basic grapple combo in case you isolated someone and get a light attack on them
yeah that's the thing
should only go for combo if you isolated someone
but can't complain either they are doing their job lol
else when you catched someone better just light attacks spamming for your teammate to release their blues
good idea π
sometime i just jump slam after uppercut
better damage that way and teammate can continue
well i mean good teammates will know how to follow up
not 3 person premade , just 2 , with 1 rando so
if they just screw you over again and again then well
yeah
better just 1-2 or jh spam
mhmm
solo and trios plays very different
seems like just need to get better at parries and
still silver in solo coz i cant bare to start with bots
also for the AJA it is indeed working on the combo bot, still don't know if the bot just got rubberbanded on the 2nd light attack
i also feels like i drop down to the ground faster compare to before
wonder if there's a ninja patch or something
i tried it and working fine on bots since like pedoria patch
but haven't really tried on people
but i'm **very **certain that it's untrue before
yeah maybe wait till Takao see this
maybe he could give us a correct answer of either it's true now or not
got a clip of it? i am having trouble seeing what you mean π (i couldnt read all the messages atm)
here
oh @meager trail vietnam player ?
so you are in SEA svr too?
hi
Gaming from Literal Warzone
I visited Hanio last month really love there , best food and people ever!

oh, i see now

it works still; always worked, the sole problem is that regulating that hop,its height, it's really hard overall
just quick tap on space is fine i think
it's easy to mess up, so people simply dont go for it, since it's less of a safe thing
easier to do for me than ACCA
acca is hard, but once you get the timing is always the same
i see
your safest bet is the dash version
acca always the most consistent
yeah it dosges other attack too.
that makes no sense
i mean if it's always have been true then at least some combo guides from like years ago would have mentioned it
another thing that works is A Mid-dodge A
i mean, it's timing
what aren't about timing anyway
that's the thing, i don't remember the timing between 2 light attacks with a light jump in the middle being this fast
i think A+MidDodge+A is fastest
as long as it's an horizontal, in the stagger window, it's true; if you jump, dash, crouch, all those are possible variations
yes
that's why i'm wondering if they ninja patched it
also need to remember that ACCa does not work with all weapons π
the jump thing?
or increased the stagger duration of light attacks
yeah i wonder too and asked because nobody mention about that move in youtube tutorials
and i got attacked by vietnamese guys that way
and i tried
stagger not increased for sure tho , it will be visiable across the board if they did
it's not worth learning
as you see the hop it's insanely low and also really precise, so i would suppose that you could only do it also on a flat terrain π€
right
but i am not sure
if not flat will screw i think (not sure too)
also , how to properly hold-dodge behind enemy
really good enemies do that to me
and screw me up a lot
Dodge to back - Nothing Personal Kid ..
dash slightly to their side and tilt the screenm
best imo would be to use 2 hold dodges, but if in the right direction a tap dodge work
s
just abit lol
if you do that at the right moment you'll do a ''curve'' dodge which go around ur opponent, to their back
yeah that one i want
tap dodge is something i tried to avoid , as a habit i did that a lot and screw up a lot without unable to punish and
i got punished hard during recovery
so i avoid tap dodging and trying to hold dodge as a habit
tap dodge is good to avoid single blue focuses, but generally only going backwards, since it creates more distance, but lets you vulnerable right after for long
if you go forward u usually want to hold dodge
i see
Just do a lot of 3bans and youll get it trst
doing blue focus and hold dodge and turn better?
i would press rmb then jump lmb w katana after holding dodgin behind them to catch the opponent if they try to dodge out after releasing a focus
the aim assist w the rmb helps w it
no , jump rmb
rmb focus is too dumb and parriable
spear jump rmb is quite strong
jump rmb recovery frames tho
good idea
i agree in this
unless u in tarka ult
but even better, just reset and go back to hold checking
doing a jump attack is usually going to put you in a disadvantageous position overall
on any weapon
yea
if the enemy is right outside a roll

i think spear is easierst to parry , Katana and Hengsword are best for Mind Games
new comer is Fistblades..
way too annoying
mind games ps
polesword?
yeah heng have so many options
even straight jab of heng got tru easily
they don't know what to do
qnd the lmb after the lmb focus
yes and no π€
same as staff
especially now that it has a decent focus release on horiozontal
nah
before it was strong aswell, just required you to know how to play around your neutral mroe
then i am a parry magnet
you were playing around your 1.5 charge instead of the 1.0
but at the same time you could release
before
or later
nice mind games, and nice range
but weaker
now it's a bit stronger, but still balanced
yeah i play 1.5 a lot
it is easily parryable without baiting option
no way to cancle too
also the dash
even after the animation played
i mean after started nezha
wdym
after 1.5 going , cancle
this?
yep
can cancel at any moment
not very used, but can come in handy if they are parrying a bit too early
actually really useful though
i mostly use it when i whiped my nunchuck horizontal blue lol
can use it on Nunnies, can use it on spear, ....
yep, exactly
there is the most used
or fan
well just at any moment that i gamble release but realize right after that i probably will get parried
based on the distance between me and opponent
and what they doing
so i cancel blue with grapple to fix it
but i also sometime do it on purpose to fake my blue and gain some minor advantage
justina v1 finally viable?
wdym ''finally''
???? always has been the go to choice π€
nah like less shayols
?
but can that hit enemy if close?
i mean if enemy is close and parrying
would the spear hit first?
and got parried?
just face them while being in front of them and hold dodge without even any movement inputs
you can use this to slip through their attack and get behind them so they can't see your next move and have to guess
Trust that thing not
You can release, do the animation of release then grapple out of it before the hitbox comes out even
not bad
nunchucks are actually unusable if you don't make intense love to the Q key all the time
turning 180 to avoid getting parried does not work reliably
cuz u can get parried from behind your back π
gotta hold LMB and already be in Q
that's why we all hate nunchucks
trash weapon since it's not usable on a high level for gorilla iq players
is there any tips on weapons to get used to, i dont wanna use the wrong ones.
no worries, all weapon are good π
and eventually you will have to play every single one of them π
just pick one that you like, and if you have any questions about it we'll be there to try and help you however we can π
all
there is no wrong weapon
all of them can delete opponents if you use them properly and outplay them
but there is one particular weapon that takes 0 skill and 0 brain to use
and that is fan
so until you get good you can abuse that to get free wins on people
just hold focus at them from a distance, they can't hit you but they are threatened by your focus and have to 50/50 parry or eat it
and keep kiting them
i really like using a combination of Spear/Staff + Longsword/Nunchucks right now
staff is another broken weapon
and tend to have a ranged weapon in the back
nunchucks is shit against good players if you don't know how to make them not shit
i just like to use it for movement mainly cause its faster than grappling :D
and longsword requires skill to use if you want to get the most out of it
it's a barebones weapon with basic mechanics that don't carry you
yeah i may need to prectice more with nunchucks tbh, i only just picked it up
but fan and staff can pretty easily carry you
no mouvement in the game is faster than grappling; on the long distance at least
π
if you want to pick a weapon to get good with from the start to win more fights, try polesword
it is highly mobile and does massive damage when they make a mistake against you
on shorted distance you have scale rush, and then you have focus cancel to be a bit quicker on the ground π
i use polesword quite often (when i get the horse souljade)
i donβt understand that 
i don't pick it up half the time i see it
scale rush is press lmb while on a wall
you do a fast ninja dash from it
and you can spam those dashes to move quickly
oh really? i was mainly using it to help drag people into my Viperβs ultimate or to just stun someone
Video originally created by ιε€δΈζ―δ½ , translated for English audience.
Original video: https://www.bilibili.com/video/BV1po4y1L74D/?vd_source=fc46a5a71d79566cdf469455b4ee3393
Video originally created by ιε€δΈζ―δ½ , translated for English audience.
Original video: https://www.bilibili.com/video/BV1Rk4y1E7FM/?spm_id_from=333.788.recommend_more_video.-1&vd_source=fc46a5a71d79566cdf469455b4ee3393
scale rush is the dash from the walls; it's faster than focus canceling π
here is how u get good at polesword
ooooh thanks
ill take a look thank you 
there is a lot more to polesword other than the fully charged vertical
that attack gets parried quite often especially in trios
Torchbearer Code: chyj8aq3jr
Thank you for watching my movement guide video for Naraka Bladepoint! I really hope this helps you guys improve your Naraka Bladepoint gameplay and get the most of your time. With any luck, I'll be climbing my way to the top of the leaderboard this season! If you have anything to add, please let me know down below! ...
i mostly use 1st or 2nd charge
you might like to check this out aswell π
rarely ever third charge
and like ed said
movement is just as important in this game as the fighting part
if not more important
naraka is a movement game first and foremost, fighting comes second
resource management and decisionmaking third
if you have superior movement you can get away from unfavorable fights, or you can turn fights into a battle of movement where they never get a fair chance to fight you normally
thats one thing i beed to work on to i CANNOT parry/block 
dw bout the parry π
well polesword has stone form so you can use that
it's impossible to always parry
i always manage to run away (straight into another 4 teams)
but parry is just an aggressive callout that your enemy is going to use a blue
or a reaction parry if they make a stupid mistake
your best bet is, especially at the beginning, to forget the parry button exists π
just try to dodge everything, as much as you can
over time, asy ou get more experienced, you will get a better feel for when to parry
as a beginner just avoid 2 playstyles: 1. not parrying at all 2. trying to parry everything you see
its why i begun to play Tessa and Justina because of their βuse while being attackedβ Fβs
tessa has one of the best combo breakers for sure
i dont parry at all cause it never works 
if u like her i recommend u stick to her until u learn the fundamentals
i cant play tessa anymore cause my friend plays her now, so im rotating between Feria Shen and Kylin Zhang because i didnt know who to play and decided to take those for their high DPS
you guys play quick match or ranked?
zai wourks best here π€
kylin takes the people away
zai is probabl y better yea
zai blocks them in place
easier to focus though
we play ranked, weβre Gold 1, 1 and 4 right now
gonna have to be a bit more mindful to stay alive
one person i play with always gets focused as zai lol and i have to peel for her
even over the healer
i used to love zai when i first started playing but i always struggled to hit her blades after the initial attack
trios?
when u climb a bit higher to maybe solar or emp you can join me and some of my friends when we play
yeah my friends LOVE Viper Ning and Tessa/Valda
it'll help u see a bit higher level gameplay and help u improve faster
viper and tessa is a rly strong combo
tessa can pretty much confirm the viper ult
yeah its why im trying to find a DPS to assist them (or maybe just play Ziping Yin)
who is your third character
the meta comp is Viper Tessa Wuchen
Viper and Tessa ult bomb the players
Wuchen gets everyone out if something goes wrong
i could try Wuchen - i just didnt really like his playstyle but im down to try again
the idea is the third player is the backline support who keeps ur team alive if something goes wrong
wuchen is just great at that with this comp because you get a full reset button if your lethal ult combo fails
even if someone dies, you teleport their corpse away and revive them
or worst case put a telmuch in (which is definitely not optimal), he can help confirming some fights
should we move to #πβcharacter-guides or stay here? cause i have so many more questions 
temulch is legitimately the ONLY character i do not own
you can stand in the ultimate for safety and he can guarantee tthe viper ult too
yea sure
ask there
I AGREE staff and fan are skilless weapons
No π€
Try asking in #πΎβshowdown
okay I hate this musket as Iβm on console
but I need to deal 30k dmg..what are good settings to use it?
nvm i just gotta aim to the right a little
Play against easy bots
Or bloodbath π
thank you 
Yw 
What's the combo after spear uppercut now?
I hit grapple lmb focus a few times but rmb focus feels hard to hit if it's true at all
are there extended combos like double uppercut or carrousel or anything?
rmb is too slow
double uppercut you can do but it does send the person like 20 miles away
What weapons have the highest dmg combos
Depends what you mean by highest dmg
A lot of weapon, depending also on the hero you are playing, can perform what we call a "Tod" (touch of death), which is basically a combo that kills you if you get hit by the combo starter π€
For combos in general, usually katana and LS have the greatest combo potential tho
LS is based
But i see katana more often
Uh fun ig?
Here an example of a fun combo with LS then
(important to know that this specific one works only on the bot, because if you cancel the choke the enemy is free to dodge; also true to say that usually you can catch them because they wont expect you to cancel itππ€π)
Until the air horizontal you are right
After that is: Kylin f2 choke, hold dash cancel(specific direction to lineup), vertical, cV, Kylin f2 activation buffered while doing the uppercut (kick), vertical attack, vertical, horizontal
Awesome
π | Ejjirodo (Yoto Main) leveled up!
U cant
Different abilities
With yoto there is a combo called kiss of death; u find it on longnotes' channel
are there any other combos other than lmb focus?
Only a 1-2 juggle after grapple bump o fear
Plus some swaps
No, there isn't other aside the 1-2 juggle and the focus
ty
longnotes channel?
Yep
The Yoto Hime F2 Demon's Kiss combo was created in 2023. I posted it first here : https://x.com/imSkorer/status/1728631136455127500
The definition of a Demon's Kiss combo is a Yoto Hime combo where you execute a focus attack in the middle of the juggle, the opponent bounces off your focus and the F2 blade, allowing you to continue the juggle wi...
Demon kiss sry* had mixed up the names
Nah id win
Fps*
Shit
I can't do it on 110 , my guess is that you need 200 minimum
Potat pc has screwed me
Or close to it
Yeah... Same here
Only in free practice with the boy
Lol
Bot*
Nah
Match I go between 60-70 and I go all the way down to 10
Boy
If there are like 2 teams attacking us in trios plus a bit of foliage
Oof
Nice nice ππ
I'll keep relying on my "old" laptop; don't have money for a pc
Yeah i might just make a case out of cardboard
Because the case is taking 4 years to even get sent out
Is it the double uppercut into 1-2 into focus?
yeah
I think there is a vertical after the 2nd uppercut and before the 1 2 focus? And is the 1 2 focus three horizontal?
highest damage katana only combo uploaded yet, and also easier much easier than the others around this much damage.
also, c.V (g) c.V ... has pretty much the same effect as counter H c.V ... so any grapple combos that start like this can also be done off a parry.
rating: optimal (5/5)
damage: 1442 (rare: 1730 | epic: 2019 | legendary: 2307)
p...
Here you go
This is pretty netcode tho
Pre*
ty
Np
hey, what am i doing wrong here?
i have the same issue with every weapon where i try to do uppercut-grapple-focus attack
looks like wrong grapple position and also grapple abit too slow
okay, where should i aim my grapple? π
so i need to aim towards the enemy (slightly behind) and use my grapple more quickly right?
yeah, slightly outside the circle
aight, ill try that. thanks in advance!
You hold too late; grapple is also late
Position doesn't really matter in this specific case
with hold too late you mean the charged focus attack? π
Yes
And the grapple is too late; on LS you can do uppercut without leaving the ground at all
ugh the timing is quite precise... its verry hard for me haha π
ive been trying this for like 3-4 hours hahaha π
YEA THATS IT!! that changed everything hahahah
wow thanks a lot i never thought about that π
Works for every weapon π
great!
π
it's this combo; and I saw sb yesterday doing that combo so it still works
Do you hold w when doing the air horizontal?
I'm not sure, will try that
I meant not pressing it
You can probably achieve it a couple of ways, I just start holding W at a certain point during the 2nd uppercut
Either way the final focus is not generally true, and whether it works probably depends heavily on your ping/fps and your opponent's
Can someone teach me the staff combo that they hold blue after upper cut pls ;-;
I still not understand how its workl
Iβm still semi new and donβt know any grapple combos, Iβm sure I can find some guides on yt but do all I have to do is grapple the ground below the enemy?
Most weapons have a basic grapple bump combo but you need to do a few things for it to land properly. 1: make sure you input the grapple fast enough to interrupt the uppercut animation
2: where you aim your grapple matters. You donβt want to throw it to close to you, try to aim it for the farther half of the circle after the uppercut
3: you need to start charging your focus quickly. I personally use the audio cue of the grapple bump (when your body connects with the enemies) as my signal to start charging but you can play around with this to find the earliest window that works for you
Thatβs called 211 among a lot of the community, I think thereβs YouTube videos on how to do it. Try searching for βstaff 211 tutorialβ 
thank you so much, Iβm gonna ss this so I can practice later π
is it just me or this new season when I do dagger combo
FV - dodge - uppercut (for some reason can't land uppercut anymore)
my ping 50-60 and fps 50-70
I can't land an uppercut there
Never could
If you talk about the bot, they pretty much can just dodge out of that combo now. However against real players, the odd you can pull it off increase significant
But 2 uppercuts on dagger is not feasible still
They didn't said anything about 2 uppercut
They talking about Dagger Vertical focus cancel into uppercut
Nvm
I m stupid
For some reason my brain only saw h focus ππ
For the vertical into uppercut it's still feasible, but unless you have high FPS, it's really precise timing
Not really, I only have difficult doing it against bot
Against other players is not that tough once you get the hang of it
People usually roll out aswell for me π€
True that I usually practice against people with 100 to 200 more FPS than me π€π
tbh, I usually the one with the least amount of FPS if I ever practice with anyone
Then I still need more practice π€π
I can land it last season but this season for some reason uppercut hit but enemy won't go up in air
for some reason tho when I do uppercut even tho its hit enemy won't go up in air idk why
I used to be able to do it last season
3:43 https://youtu.be/eBwRczvL8K8?si=tJW-idQp2ryNLJAu&t=223
With over 20 million damage and 7000 kills, Dagger is my most played weapon in Naraka. In this video, I will teach you all I know about Dagger.
Dagger is a powerful 1v1 weapon with lots of mindgames and strong in-combat movement. It forces the fight into a certain rhythm thatβs hard to match with other weapons, and you can play it in an offbeat...
You have to hit them at specific time, doing it too fast, you won't knock them into the air, if you do it too slow, you will not hit it. The bot after recent update will always dodge this
hmm okay I'll give it try again.
thanks for the info
any tips to skip weapon switch animation?
I sometimes saw people in yt/twitch change weapon kinda fast
Depends what kind of swap you are doing; which one are you going for?
Melee to range
I guess for melee longsword/dagger to bow
preinput the swap in the dodge
it's the dodge that allows the quickswap
is it different for ranged to melee?
π | Ching-Szi leveled up!
i think someone mentioned smth about the melee ranged swap at the beginning of the patch; i am not sure about it tho
what i was thinking about was the swap by dodging or by grappling
You can swap by grappling?
The most common ways of swapping between weapons more quickly are dodging, crouching or jumping
For example, here I did a jump swap from polesword to pistol, did a quick shot, then backwards dodged and swapped back to polesword, then got the parry
forgot about that, ty. But let's say you were shooting at sb with ranged and then a third party comes rly close, so you have to swap from ranged to melee - how do you do that the fastest?
so after I press dodge then quickly tap swap to secondary weapon?
hmmm alright going to try it once I'm back
And what about restand swaps?
Any info about it?
Like katana 1.0 into H dagger to restand into katana ACCA
@viscid kelp maybe has some info on it? I personally never heard of anything like this
Sounds omega untrue
I only know of grapple restand out of katana focus, but even that is more so a trap
@undone anchor i can;t up the video
you need to be lv 1 in the server π i
it usually takes around 15 messages
#π¬βgeneral-chat no need to spam, just hop into a convo π
well i don't know what topic in there
I believe that are untrue combos as takao said
But if you do katana H focus 1.0 into hold shift and swap weapons to Dagger or Duals for an H to confirm again you have a reset to start your combo again
you can't confirm nothing after katana H focus
you got hit bcoz you didn't dodge
I did dodge
But it consumes my stamina and rolls me back
consume your stamina? where?

I know is untrue, how coudl be possible to combo after a focus lmao π€£
But is there something to do with this or is just an fps abuse and nothing to do with?
so what are you trying to say?
Just deal with it and that's all?
against a fps/ping advantage abuser there's not much to do
you dodge you got rubberbanded
you hold focus their light attack gonna hit you before you actually armored yourself with blue focus
Why devs are letting this happen? they hotfix ping combos but let FPS combos be like this
Not only console players are in disadvantage but PC under 150fps too
Sounds ilogic
idk they just tell us average spec to go f ourself ig
lol π
And that is just the tip of the iceberg...
Bow+Headshot restand, or grappling restands exists too
That is a joke, literally
certain techs only available with high fps or low ping or both
trying to perfom it with the condition below the requirement usually bring the worse result compare to just not trying to do it
so yeah unless the devs do something
else average spec aka ''the poor'' will get slapped left n right
I saw people with good specs, not godlike specs but like pretty above average, and not passing 120fps like, what would you do to even play the game without those abusers?
And i don't wanna think about the poor console players stick to luckily 60fps
FPS giving that huge advantage is a real problem
I tried to grapple combo at 30 FPS and is not even posible, you bump your enemy towards your back
this issue was mentioned many, many times, multiple feedback threads, many people speaking about it
yet nothing changed
At least has someone respond like "we are aware of this issue"?
they keep responded with ''technical problem, the limit of unreal engine''
yes, but with ''there's nothing we could do about it''
wtf? for real?
At least ping problem with CN players going to NA just to ping abuse was a little bit solved right? might be a posibility that they fix this too or cap fps? or is time to learn those combos? lol
What?
MF xDD
anyway atm for the fps and ping issue all we could possibly do is just ''deal with it''
Damn
So might learn how to do them sadly
I don't like to use those strategies, like the heaven step thing
Too abusive
Hopefully they see this and cap FPS, not only for me but for everyone who cannot access good specs or play in console
oh they do see it that's for sure
bring a solution? π nah

My godness
Oh that
That has nothing to do with restand though
Restand would be if you were knocked to the ground prior to the focus in some way
From your description I misunderstood
That is not abuse or anything, it's a trap
After being hit by katana or DB focus, the most common habit of players is to continue holding
This is a dodge swap to punish that habit
You can't hold but can dodge
No, the thing is, even if I dodge, the enemy can Horizontal me into true combo
That is why i'm asking how this is possible
Well given your slightly higher ping, if an enemy also has slightly higher ping, it could be that your dodge gets pulled back
If so you should use soft combo breakers (abilities with focus state) in those cases
It's not a true combo by any means
That doesn't work anymore, if some has higher ping I could even give a strike before they can hit me, But having this combination of high fps low ping is gives crazy amount of advantage if this thing of Focus into combo is untrue
It means that it doesn't matter if you got hit a H confirm or a Focus strike into H means most of your health is gone by an extended combo
Literally is a TOD with no effort at all
Just hold shift to weapon swap and do the most dmg combo you can do just to 100-0 the enemy
I assure you, if you spam nothing but V upon being hit by a focus, your ult will break you out of that
I know, but the thing is that imo is ilogical that a focus blue gives you a window to combo



