#[P3R] Project Re:Festival (Fatigue/Jealousy/Rebalance/Lighting/Etc)
3605 messages Ā· Page 4 of 4 (latest)
athena resists phys and theurgia can't pierce
justice is light element so you can't apt pupil it
Yeah I'm not thinking those
Did you buff his Megidola
megidolaon
Hmmmm manageable, still
what really hurts like a mf is trismegistus lol
also if you take a party member with opposing resists
Isis has Regen 1
Trismegistus has Crit Amp
Caesar has Buff Amp
Artemisia has very high charm/freeze rate
Athena has Phys Amp
Cerberus has Ali Dance
Kala-Nemi has High Counter
skills are slightly diff too
every phase also has the secret phys amp passive so crits hit like a truck
i dont think so?
i didnt change chests, just antique gear effects and shuffle time sword cards
Metatronius -> All +5/Pierce Amp
Pandemonium -> +7Ag/Arms Master
Deus Xiphos -> +10 St/Slash Amp
Quintessence Bow +10 All + Auto Concen
Sarnga - Wind Boost
Balmung - Luck +4 Agility +4/Shift Boost
Eternal Shoes -> Shift Amp
Evil Gloves -> +5 Str/Shift Boost
Pinaka -> Enduring Soul
Soul of Athena -> Shift Amp
Swan Legs -> Ali Dance
Laevateinn -> Magic+5/Fire Amp
Sabazios -> Magic +5/Ice Amp
im pretty sure i didnt change this
Aw
actually the aigis ones i dont think i changed
Nah I'm cooked
what effect did you need lol
oh pandemonium does pierce in episode aigis
Lmfaoooooo
yeah the ai is different if aigis is alone true
There's 69420 HP+ armor and equip on the door
You just make an Arahabaki that repels phys
he'll spam megidolaon but you can ali dance ig
i dont think it's worth fixing? it was doing 300ish damage i think
i have firm stance tho
ken was being oneshotted actually
oh yeah nah if you grind to 800hp i'm not gonna balance around that

he's recurved btw
lv82 20000 hp
very small bump
i think for a normal person its quite difficult, but with proper equips im sure you can still oneshot
peak charging blitz was doing close to 4k?
Type shit
I must say, they attempted to at least make it AFK resistant this time. But it's still possible.
??? has the special gimmick of being able to switch into the reverse versions of the cast's personas except Metis (Yay Persona 2 reference). In a solo setting, this means he can't switch out of Athena at all. This is easy to exploit in FES beforehan...
I don't need to, there's a fuckton of HP+ armor
I got like
250+ from armors
And you should be around 500s here
So I hit barely 800
we got different luck ig
Issue of skill
Well yeah that's 80% spawn rate
Maybe, maybe not
I find middle's fastest for those equips
You only do third if you really need a specific accessory
But the relevant accessories are antiques majority of the time
i thought third would always give best results
anyway im suffering with sees duels rn
may have overtuned
maybe maybe not
pandemonium strat would work though
esp if i get repel mfs
plus its actually 400 power
I like the bit where it's just Deus Xiphos that's useless as shit
yeah i just made it slash amp because there was legit nothing good to put there
oh yeah all the aigis equips in epa are reverted to vanilla
so pandemonium gaming is real
Funniest shit ever
do i bother fixing this

for ??? you need to tank but for sees duels it would actually afk 100% of the time
just need to fuse the right resists
actually no
because it wouldn't skip theurgia
and then you'd die lol
unless
enduring soul + endure
š„“
can tank 2 theurgias
honestly thats so stupid idk if i wanna fix
I thought repelling a cinematic theurgia crashes the game
no it just makes numbers not appear and it does zero damage
for block it says block
and for drain it does 1 dmg then the final hit heals the total
Stop aura farming dude you're doing 0 damage
Well at least Koro and Ken's safe from killing themselves
yeah you can't break strats those
but pandemonium works anyway
although
wouldnt pierce boost be better in sees duels anyway
345 +25% vs 400
however could just have passive in the persona itself
more work though
negligible tbh
It's hard to do a repel in general since you have to aim for it specifically
Having breaks is a big ask already
And it might honestly not be worth it
They only do Theurgia at low HP
Just fucking kill them
i changed it to 25% but yea
actually pierce resists skip over karns and counter right
pandemonium will indeed be gaming
Always did, yeah
??? afk in fes was always hilarious
12000 hp seems a little too much for sees 2v2
in vanilla it would be fine but here i think maybe 7500
oneshot setup would still be cool
oh yeah definitely 7500
100% oneshottable i think
well at least one of the two
getting both might be harder
i skipped diarahan phase
yeah 7500 seems a lot better lol
oh nvm he did it anyway because 2 turns
wait he did it on aki LMAOOOOO
dumbass
pandemonium time
lmao taking fool major before doing mitsuru pushes you from level 82 to 90 (if metis is dead)
kureji
and done
had to use 2 armageddons because this shit diffspikes like crazy
im not giving erebus 3 turns bro fuck that
if you have clear save i'll add the option like in journey
ig
You're not done
im not touching jonkler until 1.0
Lmao
but yeah erebus might require grind for a few people
i was higher level and still got hit hard
if not xp grind, antiques grind
also passives are weaker so theurgies arent 2shotting the mf
Theurgia just kills it at 99 all stats in one go assuming everything crits
In one turn
Didn't even need Aigis
Metis, Junpei and Akihiko does it
i took fraudihiko/junpei/ken
fraud was debilitating, junpei was honestly not doing shit and ken was supposed to do suicide strats but it never actually happened so he was mediarahan and karn bot
armageddon on first dark embrace, then everyone else attacked more
stall until aigis could armageddon again
final door script isnt recompilable so i can't add the true erebus or the sh2 boss triggers to it
I'll think of something
L
i might put the trigger on protag room's door for now actually because i was going to do something with it anyway
you dont actually open the door dw i know what that would imply
I didn't even think about it
Although it would be kinda funny if it makes Nyx juiced the fuck up with 6 moves per turn or someshit
Yeah I was thinking of making opening his door take you to a fucked up supernyx
but i won't for now
i'll just have it do erebus toggle
The 2nd open beta/WIP for Project Re Festival is currently live and open for feedback!
What is this?
Project Re Festival is an all-encompassing overhaul and expansion of Persona 3 Reload, combining restored elements of Persona 3, Metaphor ReFantazio combat math, and original content, with an Atlus-like design philosophy in mind. While it increases game difficulty on Hard and above, it's suitable for all types of players.
The new version completes the base content of both episodes, making The Journey and Episode Aigis -The Answer- fully supported. A GameBanana mod page will be the next step.
For a breakdown of the content included in the original version, refer to the original announcement:
<#1427260821020606638 message>
Changelog:
- Added full support for Episode Aigis.
- Fixed the Great Clock no longer spawning if all of SEES is level 99.
- Added a tutorial explaining how Tired status affects the Theurgy Gauge.
- Fixed a bug where the Protagonist could buy starter weapons for himself before their corresponding party member joined SEES.
- Fixed being able to draw Affinity Fortunes and praying at the Shrine at night.
- Fixed being able to go to the Movies on the Promised Day.
- Made small adjustments to Iwatodai Dorm's visuals.
Episode Aigis:
- You can spend 7 Twilight Fragments in the Vermillion Clock to accelerate time. This will guarantee your next locked chest will spawn the Great Clock. Unlike Journey, the original cap of 13 levels is kept for balance reasons.
- Interacting with the Protagonist's room door while holding the Twilight Butterfly will test Aigis with a new challenge.
Known Issues/Todo:
- Ken doesn't quite know how to use his healing theurgy while in Tactics mode.
- Party members may sometimes waste their Theurgy in Tactics mode.
- The cinematic portion of the Nyx arena is very buggy. Some things cannot be fixed at the moment, but the gameplay section is finished.
- Tiredness does not yet feature any UI elements. Check team status by interacting with the bulletin board at the dorm.
- Elizabeth and Masked Boy are not yet adjusted or tested.
- A custom challenge battle for Episode Aigis is planned, but not yet implemented. ||ćAre you familiar with the practice of Soul Hacking?ć||
InabaPatcher, Mudkip's UE4SS and Mudkip's Multiple Weapons Beta are all required!
Re Festival v.0.1.0 (Beta 2)
Is this compatiable with femc?
mostly yes, but animations will probably break if you use anything other than a naginata
Yea the boxing gloves are a little broken
aside from the floating one tho they work pretty well
think i'll abandon arke rebalance for now and try this out since i think it conflicts too much. i wanted to use arke for the tactics
what files control tactics? could i just use arke's ai?
the floating one can actually happen with the male mc too, it's rare but it can happen
p3r.v.refestival\UnrealEssentials\P3R\Content\Xrd777\Battle\Players\Script\BF_BtlPlayerAi.uasset
and
p3r.v.refestival\UnrealEssentials\P3R\Content\Astrea\Battle\Players\Script\BF_BtlPlayerAi.uasset
Yes, you can just replace it with Arke's, but they might still do some dumb stuff with Theurgy, since it doesn't know the effects I added to it. Should be mostly ok
sick
do you plan on making the ai more sophisticated or are you gonna keep it as it is?
the game is really designed around direct commands so I made tactics more suitable for the regular enemies, you can probably beat the game without direct commands it'll just be way harder
arke's ai will probably have some disadvantages too but that's just how it is
tried the bow and its the naginata anims as expected
also noticed the camera in the nyx fight is slightly off, I assume thats part of what you mentioned
it's my understanding arke built it with intention of using it through a whole playthrough, but you're probably right in that it might suck in certain instances
like, i probably won't use tactics during the nyx fight lol
i've been procrastinating p3r way too long i should take this as a sign to finally finish it
sort of related is it okay to update p3r now?
No
nah, the camera is intentional to look closer to fes
everything except bgm framework is fixed
ah yeah bc ryo is...somewhere
i'll just use the downgraded exe if anything goes wrong
I need bgm dude
On the other hand.....
If I can't fight the jonkler, means I'm free
i don't think i have any bgm mods
ah ok
the arena looks SOOOOO much better than base reload
i got an update for bgme though?
it doesnt fix anything
worth noting multi weapons wont work correctly on latest version because my edit to the bp wasnt accepted 
so you need to use old exe anyway and the CF build i posted in thread
it wont?
but it's working for me
gloves are working here too unless i'm missing smth
no i was just talking about the floating one
the bow was the same, naginata anims and hit 4 times but it did damage
Someone didn't read the thread 
sick
can you put that in amicitia showcase lmao
huh why
because i did a release post there lmao
aint nobody checking there man
did you ever fix people being able to buy weapons early lmao
it's in the notes lol
The 2nd open beta/WIP for Project Re Festival is currently live and open for feedback!
What is this?
Project Re Festival is an all-encompassing overhaul and expansion of Persona 3 Reload, combining restored elements of Persona 3, Metaphor ReFantazio combat math, and original content, with an Atlus-like design philosophy in mind. While it increases game difficulty on Hard and above, it's suitable for all types of players.
The new version completes the base content of both episodes, making The Journey and Episode Aigis -The Answer- fully supported. A GameBanana mod page will be the next step.
For a breakdown of the content included in the original version, refer to the original announcement:
<#1427260821020606638 message>
Changelog:
- Added full support for Episode Aigis.
- Fixed the Great Clock no longer spawning if all of SEES is level 99.
- Added a tutorial explaining how Tired status affects the Theurgy Gauge.
- Fixed a bug where the Protagonist could buy starter weapons for himself before their corresponding party member joined SEES.
- Fixed being able to draw Affinity Fortunes and praying at the Shrine at night.
- Fixed being able to go to the Movies on the Promised Day.
- Made small adjustments to Iwatodai Dorm's visuals.
Episode Aigis:
- You can spend 7 Twilight Fragments in the Vermillion Clock to accelerate time. This will guarantee your next locked chest will spawn the Great Clock. Unlike Journey, the original cap of 13 levels is kept for balance reasons.
- Interacting with the Protagonist's room door while holding the Twilight Butterfly will test Aigis with a new challenge.
Known Issues/Todo:
- Ken doesn't quite know how to use his healing theurgy while in Tactics mode.
- Party members may sometimes waste their Theurgy in Tactics mode.
- The cinematic portion of the Nyx arena is very buggy. Some things cannot be fixed at the moment, but the gameplay section is finished.
- Tiredness does not yet feature any UI elements. Check team status by interacting with the bulletin board at the dorm.
- Elizabeth and Masked Boy are not yet adjusted or tested.
- A custom challenge battle for Episode Aigis is planned, but not yet implemented. ||ćAre you familiar with the practice of Soul Hacking?ć||
InabaPatcher, Mudkip's UE4SS and Mudkip's Multiple Weapons Beta are all required!
[Go to message!](#1427260821020606638 message)
why bro not give me file 
because i made it literally like, now
i'll send
oh LOL
you should send ye 
i have like 6 joker anims left to import then i can put on gb
@hollow roost

lmk ahead of time because i might do gb page for refes then too
sync drop
im moving so i cant do shit until later this month at minimum 
not a problem
Damn
@coral hornet @shrewd lily BGME is fixed, just needs manually updating it and ryo framework
Oh.
yay
Is there a toggle just to have the visual changes?
not yet because i want people to actually playtest the thing
you can manually go and delete every file if you really want
Okie lol
ideally i'll have some configs inside the game itself, and some in R-II
not sure if absolutely everything can be configged because i dont wanna make ten trillion versions of every script
Do you plan on having only the visual changes as a separate mod eventually?
ehhh maybe, it's all bundled into one package for convenience but some stuff i can maybe pull out
oh hey bgme is working with episode aigis now
i would've loved that while testing =w=
Daredevil on jonkler's the only way
jonkler person 5
I donāt know if anyone asked before, but are you planning to port it to other languages? I love everything you changedāmaking it much closer to FES is amazing! I also really like the fatigue system and being able to break your social links, but the only issue for me is the language since I speak Spanish :c
Also, congratulations on your hard work!

localizing it would be quite difficult but i'm not against the idea
Oh, I seeāI hope it can be done haha. Iād like to help if anyone else is interested too, since I donāt really know how to edit the text in p3r
it's pretty much the same as p5
you just need fmodel to unpack the paks
then you get the .uassets and you put them though scipt tools
then you get your .msg files
Now in terns of actually localizing, there's gonna be some research for that
does localization framework work with p3r?
Probably going to have to research either FES spanish translation or P3P's conventions
this mod changes the text? i thought it was just a gameplay thing
i mean i get the localization for things like skill names and such
Tutorial text like how tiredness is implemented and the other mechanics added would need localization
ahhh you're right
i mean i imagine just using the tone of the p3r localization would be fine
it needs a ton of localization, there's new shops, new tutorials, new mechanics, it's a pseudo rerelease lol
Would need people to be willing to do it too
No one in Jp will care trust
rip jp modders
I don't think those guys are interested in this kind of mod, also there's cases where mfs get cease and desist letters for showcasing mods there
sega eula allows it here but not there
i know jp mfs used p3hd though
they still do it they just dont talk about it anywhere
Sega has officially taken actions on Japanese accounts showing off p3r mods lol
They nuked a Japanese channel translating update notes for femc mod into Japanese and showing them off. It was a single copyright claim on each video which ended up being like 17 strikes.
companies in japan when someone makes a doujinshi and sells it: 
companies in japan when someone makes a mod and makes no money off of it: cease and desist
Doujins are parodies I guess
And technically self made
Mods are uh, utilizing their property directly I guess?
it 100% should be the reverse. the best way to go is "as long as they're not making money" but... companies are stupid
dont think so, i think youd need to actually set up a pipeline to use it (like how persona essentials actively calls loc framework api)
Because the west is the land of FREEDOM GRAAAHHHHHHHHH
Heyo. When deciding what skill to use, Arke's tactic logic will pick based on Arke's power values, so yeah your allies might not use their most optimal skill in ReFestival. And of course as previously stated, Arke's tactic logic assumes that theurgies pierce resistances, so you'll need to plan ahead for that.
rip galf my goat
hmmmm I see. I'll test out re festival's ai.
doujinshi's based on existing properties are technically illegal
they're sold near exclusively at conventions and stuff like that they're not really meant to be doing it so they keep it hush hush
Yeah.
seems to just be a cultural difference about how fanworks and mods are perceived. i've never seen a western game company get upset over mods but i've seen tons of Eastern ones take issue (sega seem to only be accepting of fanworks with sonic which has always been a more western focused franchise)
Some of them actively make it harder to do
Yeah, honestly yeah haha, and I think more than anything it would just take me a while since for now Iād be the only one doing it
wasn't it always working š¤
shouldn't be necessary in the first place
Before the update, yeah
oh yeah aside from the latest update
RBT was journey only for quite some time
thats what i meant
It was???
ohhhh that's because BGME battle themes didn't have support for episode aigis
when I played episode aigis myself, I ended up making a PR for it bc I wanted random battle themes
do you remember when I asked you for the IDs for episode aigis encounters? it was related I'm pretty sure
ah
I'm fairly certain someone needs to reconfigure the gb page to fetch updates from github too because i had to manually catch up on a whole year of them
see typically it hasn't been an issue bc the updates go through GitHub not gamebanana
that's interesting
yes, but because the gb page is 2 years outdated someone who gets it from there actually gets cut off and doesnt receive updates
i only got a partial update notification and needed to manually fix like 2 of the dependencies
so the release on GB doesn't have GitHub as an update source?
oof lol
i'm guessing the 1.11.0 costume framework update fixes multiple weapons
yes
the game crashes on load now 
lemme grab my log
ok nvm it's not re:festival game crashes at load with it disabled. ignore i'll figure it out
it's costume framework 
Most common culprit
time to post a github issue
someone else's pr?
ig the sig patch fix crashes?
this is on 1.11.0
ill validate my files to make sure im on latest
i posted the issue
look at r2 error and that github commit
ah
@fair flicker hi im getting crashes too
oh this isnt p3r costume framework thread whoops
yeah sorry i thought it was a re festival problem feel free to move there lol
well if you just disable costumes game should boot fine
yep it idd
thanks i'll test this out
game loads
@fair flicker just so you know you don't have updates enabled for this
rip the people who downloaded this before you added that
rip
i noticed that i've missed this from a couple of my dependencies
even when reloaded gives you a warning that you don't have updates enabled...
i've never done it through reloaded's gui, i just manually edit modconfig on vscode
i've found another person who prefers to just edit a json file
https://github.com/rirurin/p3rpc.asyncassetloader/releases/tag/1.0.2 this version includes update data
it's subtle but the changes to the dorm are really nice
i still think it's hysterical they just took the fes dorm and upscaled it
parts of it are completely redone but yes there's copypasted stuff
p3r never beating the rushed game allegations
i dont think 6 years is rushed but yea
Ɣnd yet they still couldnt squeeze kotone in 
They needed to take an extra 4 to make sure the dorm was as ugly as humanly possible.
True as fuck
they needed more time because they had to learn how to fit aspects of t heir proprietary engine into a third party one instead of just using their proprietary engine 
Dev A: "Man, we've spent so much time making the dorm lighting look abysmally dogshit. But it still looks passable"
Dev B: "Fuck this shit bruh just remove the lighting altogether"
Let's be fr metaphor ran bad
I think if they stuck with it, it'd also run bad
metaphor runs bad?
Vengeance runs awesome in comparison
if anything p3r makes my graphics card's fans louder than metaphor
it makes my gpu almost 70 degrees š
and not a single hand shake animation
My fans were constantly making sounds of a jet whenever a 3d model appears on the screen
riri you lurker
Yeah it did, dunno why but still do to me
not on this thread too 
your gpu is scared of ps3 graphics
Idk maybe I just need to lower the threshold for when fans go 100% in bios

whenever i touch my fan curve i always make it worse somehow so i jsut let my system handle it
Maybe persona devs just suck ass at ports
My GPU had no problem running MGS4 at double resolution and unlocked framerate
metaphor has no compression whatsoever even though cripak has compression features 
also everything is all in one cpk. and all of the languages are in it
that checks out, studio zero counts as persona devs
^
isn't studio zero made up of old persona devs
yea
They basically reshuffle people in and out of departments tbh
the only other studio i know that exists in atlus is the one that makes smt games
I think this whole discussion shouldn't really be in Re:Festival mod thread
i've said before that whenever i am somewhere i somehow manage to make everything go off topic. i'm liek a curse
at least this isn't like another server i'm in where the instant anything goes off topic the mods loom over your shoulder
All roads lead to shitting on the jonkler
Yeah i don't think this thread is the place to shit on the game, already derailed topic 3x
hi i had a question is ReFestival compatible with the ReDub mod?
this one
This thingy doesn't change dialogue afaik
Oh das me!
But yeah I think itāll be fine
it should be ok
Sweet
Technically no
I think all the broken mods have been fixed at this point no?
More or less
dorm lighting is bright again?
prev update
original game
is there a reason it was made brighter?
the Card animation in the menu is also broken
the lighting didn't change, just the texture of the wall being reverted to its original reload version
there were complaints that the walls looked extremely dirty near the ceiling which I agree with as they faded out since FES never made it visible
not caused by this mod
it's not caused by this mod, it's literally impossible
a dependency like multiple weapons is probably doing it
i could try to see if i can do something about the wall, but this is sorta unacceptable
For some reason it was, I tested it, I also don't have multiple weapons installed (just playing for the map changes)
idk thats literally not possible lol
honestly atp i think you should change the color
i dont edit any models, animations, etc
they really messed up the dorm lighting (by having none)
I legit don't know what else could be doing it, Its the only thing making it happen lmao
it's fine with it off
idk what to tell you, refes is all tables and bf/bmd edits
it literally cannot affect menus
feel free to delete the mod's files one by one until you find a culprit but idk
that's a dependency 
for this mod
@hollow roost
I removed it from the list and it worked lol
it's listed as one lol
which bugs card out
I don't have multiple weapons installed lmao
Well it installed skel fix 
If multiple weapons is a refes dependency and ue4ss is a multiple weapons dependency, ue4ss becomes a refes dependency by proxy
LMFAO
Looks like doing this fixed it lmao, why label it like this lol
Because your menu will now be broken
yes
including makoto
and aigis
aigis is actually broken anyway but idgaf about ea so i never fixed
having it off breaks the menu lol
having it as False breaks the menu, True fixes it lmao
No it doesn't 
i feel like this is good enough?
I deadass saw it do it with my own eyes lmao, lemme record a vid lol
the color still looks weird to me
but it doesnt look dirty
at least
it'll make more sense in game
second pass on the right
@hollow roost
vs vanilla
The menu is broken as fuck with it off man 
I see everything ever dying in that second boot
But also not the place to spam this stuff this be meovvs mod thread 
Sorry lmao
oh lmao

@hollow roost while you're here and i cook the asset for the wall is there any fuckery you can think of that would emulate darker lighting like the previous version of refes but without making it look like there's black mold everywhere
You'd probably need to counter-act the scuffs and marks atlus has on the wall texture and make it look basically pristine
Then you could darken it
It's not the actual brightness level of the texture making it look dirty, its the actual marks on the wall compounded by it being darker
I only really see the issue with everything under the pitch black bit
It looks like streaks of gunk coming from the pitch black
Make it squeaky clean
atp i may as well just use reload's texture with similar grading like im doing now
black mold 
wtf am i tripping
this is modded right
the wall
oh
the ubulk
š
meh
what if fake darkness gradient 
it was two days ago but thank you
LMAO
attempt 2
funny how it actually looks like AO kinda
oh right lmao i turned off AO
anyway dont set the game's brightness/contrast up shit makes it crunched up as fuck
Re Festival v.0.1.1
- Improved the visuals of Iwatodai Dorm with a new wall texture.
Alternate versions of the wall texture are included:
fullbright_T_F102_102_Wall01 - A version of the new texture that doesn't darken the ceiling edge.
PS2_T_F102_102_Wall01 - The straight port of the wall texture from Persona 3 FES, which was used in Re Festival Beta 1.
To use these textures you can rename the files in p3r.v.refestival\UnrealEssentials\P3R\Content\Xrd777\Field\Resource\F102\102_Dormitory and see which one you prefer. The final version of the mod will likely only include the overall preferred version.
for reference
lmao mudkip just doesn't care
Maybe my screen just sucks but I can't see much difference
it's definitely noticeable on my monitors
bottom right
Bottom left corresponds to (No dark edge) in the voting right?
could always add r2 config options for things like textures
would be pretty easy to do, and I think options are nice
pretty sure there's a way to do it codeless now
but I've always done it with code personally...
reason i havent done configs is because i want the full mod being playtested and that kinda requires having the full mod be used by the people that use it
remix toolkit
this 97 yo persona modder still does code configs the old fashioned way
i prefer to use code if i need code for something else anyway and remix otherwise
Preferred Dorm Wall Texture
19
34
3
P3R with P3F Grading
Well damn
Probably gonna get working on a GB page and toggle configs for mod soon 
nice




