#[P3R] Project Re:Festival (Fatigue/Jealousy/Rebalance/Lighting/Etc)

3605 messages Ā· Page 4 of 4 (latest)

coral hornet
#

Do I need to

#

Hmmmmmm

unreal brook
#

athena resists phys and theurgia can't pierce

#

justice is light element so you can't apt pupil it

coral hornet
#

Yeah I'm not thinking those

unreal brook
#

hmm what are you thinking then

#

each ??? phase has an annoyance of its own

coral hornet
#

Did you buff his Megidola

unreal brook
#

megidolaon

coral hornet
#

Hmmmm manageable, still

unreal brook
#

what really hurts like a mf is trismegistus lol

#

also if you take a party member with opposing resists

coral hornet
#

I'm not seeing Junpei on that soz

#

Did you change when equips were obtained

unreal brook
#

Isis has Regen 1
Trismegistus has Crit Amp
Caesar has Buff Amp
Artemisia has very high charm/freeze rate
Athena has Phys Amp
Cerberus has Ali Dance
Kala-Nemi has High Counter

#

skills are slightly diff too

#

every phase also has the secret phys amp passive so crits hit like a truck

unreal brook
#

i didnt change chests, just antique gear effects and shuffle time sword cards

coral hornet
#

What's the changed effects

#

On antique

unreal brook
#

same as journey iirc

#

should be pinned here

coral hornet
#

If it's the exact same effects for weapons

#

Then ok

unreal brook
#

Metatronius -> All +5/Pierce Amp
Pandemonium -> +7Ag/Arms Master
Deus Xiphos -> +10 St/Slash Amp
Quintessence Bow +10 All + Auto Concen
Sarnga - Wind Boost
Balmung - Luck +4 Agility +4/Shift Boost
Eternal Shoes -> Shift Amp
Evil Gloves -> +5 Str/Shift Boost
Pinaka -> Enduring Soul
Soul of Athena -> Shift Amp
Swan Legs -> Ali Dance
Laevateinn -> Magic+5/Fire Amp
Sabazios -> Magic +5/Ice Amp

#

im pretty sure i didnt change this

coral hornet
#

Aw

unreal brook
#

actually the aigis ones i dont think i changed

coral hornet
#

Nah I'm cooked

unreal brook
#

what effect did you need lol

coral hornet
#

Pierce on Pandemonium

#

I want to AFK it

unreal brook
#

oh pandemonium does pierce in episode aigis

coral hornet
#

Lmfaoooooo

unreal brook
#

hmm yeah the ai is different if aigis is alone true

coral hornet
#

There's 69420 HP+ armor and equip on the door

#

You just make an Arahabaki that repels phys

unreal brook
#

he'll spam megidolaon but you can ali dance ig

coral hornet
#

Then AFK if lucky enough

#

If megidola's damage is too much, you need to heal

unreal brook
#

i dont think it's worth fixing? it was doing 300ish damage i think

#

i have firm stance tho

#

ken was being oneshotted actually

coral hornet
#

Issue of skill

#

I'm gonna AFK with 800 HP Aigis

unreal brook
#

oh yeah nah if you grind to 800hp i'm not gonna balance around that

#

he's recurved btw

#

lv82 20000 hp

#

very small bump

#

i think for a normal person its quite difficult, but with proper equips im sure you can still oneshot

#

peak charging blitz was doing close to 4k?

coral hornet
#

Type shit

#

I must say, they attempted to at least make it AFK resistant this time. But it's still possible.

??? has the special gimmick of being able to switch into the reverse versions of the cast's personas except Metis (Yay Persona 2 reference). In a solo setting, this means he can't switch out of Athena at all. This is easy to exploit in FES beforehan...

ā–¶ Play video
coral hornet
unreal brook
#

fair

#

i put enduring soul and firm stance on the mf lol

#

random shit i picked up

coral hornet
#

I got like

#

250+ from armors

#

And you should be around 500s here

#

So I hit barely 800

unreal brook
#

i can get +100 from shoes and accessory

#

did you go antiques or just grind monads

coral hornet
#

Well not exactly grind

#

I just got them naturally

unreal brook
#

we got different luck ig

coral hornet
#

Issue of skill

unreal brook
#

i was getting monads every 2 fucking floors

#

and i did the triple

coral hornet
#

Well yeah that's 80% spawn rate

unreal brook
#

its too high tbh

#

boring asf

coral hornet
#

Maybe, maybe not

#

I find middle's fastest for those equips

You only do third if you really need a specific accessory

#

But the relevant accessories are antiques majority of the time

unreal brook
#

i thought third would always give best results

#

anyway im suffering with sees duels rn

#

may have overtuned

#

maybe maybe not

#

pandemonium strat would work though

#

esp if i get repel mfs

#

plus its actually 400 power

coral hornet
#

I like the bit where it's just Deus Xiphos that's useless as shit

unreal brook
#

yeah i just made it slash amp because there was legit nothing good to put there

coral hornet
#

No rage strats

#

Nothin'

unreal brook
#

oh yeah all the aigis equips in epa are reverted to vanilla

#

so pandemonium gaming is real

coral hornet
#

Funniest shit ever

unreal brook
#

do i bother fixing this

#

for ??? you need to tank but for sees duels it would actually afk 100% of the time

#

just need to fuse the right resists

#

actually no

#

because it wouldn't skip theurgia

#

and then you'd die lol

#

unless

#

enduring soul + endure

#

🄓

#

can tank 2 theurgias

#

honestly thats so stupid idk if i wanna fix

coral hornet
#

I thought repelling a cinematic theurgia crashes the game

unreal brook
#

no it just makes numbers not appear and it does zero damage

#

for block it says block

#

and for drain it does 1 dmg then the final hit heals the total

coral hornet
#

Stop aura farming dude you're doing 0 damage

#

Well at least Koro and Ken's safe from killing themselves

unreal brook
#

yeah you can't break strats those

#

but pandemonium works anyway

#

although

#

wouldnt pierce boost be better in sees duels anyway

#

345 +25% vs 400

#

however could just have passive in the persona itself

#

more work though

#

negligible tbh

coral hornet
#

It's hard to do a repel in general since you have to aim for it specifically

#

Having breaks is a big ask already

#

And it might honestly not be worth it

#

They only do Theurgia at low HP

#

Just fucking kill them

unreal brook
#

i changed it to 25% but yea

#

actually pierce resists skip over karns and counter right

#

pandemonium will indeed be gaming

coral hornet
#

Always did, yeah

unreal brook
#

i shouldnt be cheesing in a playtest maaan

#

but oh well

#

im curious now

coral hornet
#

??? afk in fes was always hilarious

unreal brook
#

oh ken has elec break

#

i didnt know that

coral hornet
#

That's so funny

#

It's not like God's Hand isn't Akihiko's bnb

unreal brook
#

12000 hp seems a little too much for sees 2v2

#

in vanilla it would be fine but here i think maybe 7500

#

oneshot setup would still be cool

#

oh yeah definitely 7500

#

100% oneshottable i think

#

well at least one of the two

#

getting both might be harder

#

demi_woke i skipped diarahan phase

#

yeah 7500 seems a lot better lol

#

oh nvm he did it anyway because 2 turns

#

wait he did it on aki LMAOOOOO

#

dumbass

#

pandemonium time

unreal brook
#

lmao taking fool major before doing mitsuru pushes you from level 82 to 90 (if metis is dead)

#

kureji

unreal brook
#

and done

#

had to use 2 armageddons because this shit diffspikes like crazy

#

im not giving erebus 3 turns bro fuck that

#

if you have clear save i'll add the option like in journey

#

ig

coral hornet
#

You're not done

unreal brook
#

im not touching jonkler until 1.0

coral hornet
#

Lmao

unreal brook
#

but yeah erebus might require grind for a few people

#

i was higher level and still got hit hard

#

if not xp grind, antiques grind

#

also passives are weaker so theurgies arent 2shotting the mf

coral hornet
#

Theurgia just kills it at 99 all stats in one go assuming everything crits

#

In one turn

#

Didn't even need Aigis

#

Metis, Junpei and Akihiko does it

unreal brook
#

i took fraudihiko/junpei/ken

#

fraud was debilitating, junpei was honestly not doing shit and ken was supposed to do suicide strats but it never actually happened so he was mediarahan and karn bot

#

armageddon on first dark embrace, then everyone else attacked more

#

stall until aigis could armageddon again

unreal brook
#

right i need to do minor bugfix in journey still

unreal brook
#

final door script isnt recompilable so i can't add the true erebus or the sh2 boss triggers to it

#

I'll think of something

coral hornet
#

L

unreal brook
#

i might put the trigger on protag room's door for now actually because i was going to do something with it anyway

#

you dont actually open the door dw i know what that would imply

coral hornet
#

I didn't even think about it

#

Although it would be kinda funny if it makes Nyx juiced the fuck up with 6 moves per turn or someshit

unreal brook
#

Yeah I was thinking of making opening his door take you to a fucked up supernyx

#

but i won't for now

#

i'll just have it do erebus toggle

unreal brook
#

The 2nd open beta/WIP for Project Re Festival is currently live and open for feedback!

What is this?

Project Re Festival is an all-encompassing overhaul and expansion of Persona 3 Reload, combining restored elements of Persona 3, Metaphor ReFantazio combat math, and original content, with an Atlus-like design philosophy in mind. While it increases game difficulty on Hard and above, it's suitable for all types of players.

The new version completes the base content of both episodes, making The Journey and Episode Aigis -The Answer- fully supported. A GameBanana mod page will be the next step.

For a breakdown of the content included in the original version, refer to the original announcement:
<#1427260821020606638 message>

Changelog:

  • Added full support for Episode Aigis.
  • Fixed the Great Clock no longer spawning if all of SEES is level 99.
  • Added a tutorial explaining how Tired status affects the Theurgy Gauge.
  • Fixed a bug where the Protagonist could buy starter weapons for himself before their corresponding party member joined SEES.
  • Fixed being able to draw Affinity Fortunes and praying at the Shrine at night.
  • Fixed being able to go to the Movies on the Promised Day.
  • Made small adjustments to Iwatodai Dorm's visuals.

Episode Aigis:

  • You can spend 7 Twilight Fragments in the Vermillion Clock to accelerate time. This will guarantee your next locked chest will spawn the Great Clock. Unlike Journey, the original cap of 13 levels is kept for balance reasons.
  • Interacting with the Protagonist's room door while holding the Twilight Butterfly will test Aigis with a new challenge.

Known Issues/Todo:

  • Ken doesn't quite know how to use his healing theurgy while in Tactics mode.
  • Party members may sometimes waste their Theurgy in Tactics mode.
  • The cinematic portion of the Nyx arena is very buggy. Some things cannot be fixed at the moment, but the gameplay section is finished.
  • Tiredness does not yet feature any UI elements. Check team status by interacting with the bulletin board at the dorm.
  • Elizabeth and Masked Boy are not yet adjusted or tested.
  • A custom challenge battle for Episode Aigis is planned, but not yet implemented. ||怌Are you familiar with the practice of Soul Hacking?怍||

InabaPatcher, Mudkip's UE4SS and Mudkip's Multiple Weapons Beta are all required!

noble badger
#

Is this compatiable with femc?

unreal brook
#

mostly yes, but animations will probably break if you use anything other than a naginata

noble badger
#

gotcha, thx

#

might have to give this a try

noble badger
#

Yea the boxing gloves are a little broken

#

aside from the floating one tho they work pretty well

shrewd lily
#

think i'll abandon arke rebalance for now and try this out since i think it conflicts too much. i wanted to use arke for the tactics

#

what files control tactics? could i just use arke's ai?

unreal brook
unreal brook
# shrewd lily what files control tactics? could i just use arke's ai?

p3r.v.refestival\UnrealEssentials\P3R\Content\Xrd777\Battle\Players\Script\BF_BtlPlayerAi.uasset

and

p3r.v.refestival\UnrealEssentials\P3R\Content\Astrea\Battle\Players\Script\BF_BtlPlayerAi.uasset

Yes, you can just replace it with Arke's, but they might still do some dumb stuff with Theurgy, since it doesn't know the effects I added to it. Should be mostly ok

shrewd lily
#

sick

#

do you plan on making the ai more sophisticated or are you gonna keep it as it is?

unreal brook
#

the game is really designed around direct commands so I made tactics more suitable for the regular enemies, you can probably beat the game without direct commands it'll just be way harder

arke's ai will probably have some disadvantages too but that's just how it is

noble badger
#

also noticed the camera in the nyx fight is slightly off, I assume thats part of what you mentioned

shrewd lily
#

it's my understanding arke built it with intention of using it through a whole playthrough, but you're probably right in that it might suck in certain instances

#

like, i probably won't use tactics during the nyx fight lol

#

i've been procrastinating p3r way too long i should take this as a sign to finally finish it

#

sort of related is it okay to update p3r now?

coral hornet
#

No

shrewd lily
#

ok

#

fuck my prefix is broken how do i manage this

unreal brook
unreal brook
shrewd lily
#

ah yeah bc ryo is...somewhere

#

i'll just use the downgraded exe if anything goes wrong

coral hornet
#

I need bgm dude

#

On the other hand.....

#

If I can't fight the jonkler, means I'm free

shrewd lily
#

i don't think i have any bgm mods

noble badger
#

the arena looks SOOOOO much better than base reload

shrewd lily
#

i got an update for bgme though?

unreal brook
#

yeah

#

ryo approved it without looking

shrewd lily
#

huh

#

lmao

unreal brook
#

it doesnt fix anything

hollow roost
#

worth noting multi weapons wont work correctly on latest version because my edit to the bp wasnt accepted NaotoTrue

#

so you need to use old exe anyway and the CF build i posted in thread

unreal brook
#

it wont? modcheck but it's working for me

shrewd lily
#

let's test it out

#

double rolling the dice being on linux

unreal brook
noble badger
unreal brook
#

yea but thats visual

#

weapon itself worked right

noble badger
#

it uses the naginata anims too but they fit well anyway so who cares

#

yes

unreal brook
#

oh is the animation blueprint broken

#

@hollow roost

noble badger
#

the bow was the same, naginata anims and hit 4 times but it did damage

hollow roost
#

Someone didn't read the thread wob

unreal brook
#

what part of it did i miss lol

#

i knew femc was busted

hollow roost
#

check pins NaotoTrue

unreal brook
shrewd lily
#

sick

unreal brook
hollow roost
#

huh why

unreal brook
#

because i did a release post there lmao

hollow roost
#

aint nobody checking there man

unreal brook
#

erm šŸ¤“

#

i got a ping for it

shrewd lily
#

game booted fine we'll see when i equip a weapon

#

what is the amicita showcase

hollow roost
#

did you ever fix people being able to buy weapons early lmao

shrewd lily
#

it's in the notes lol

bitter leafBOT
#

The 2nd open beta/WIP for Project Re Festival is currently live and open for feedback!

What is this?

Project Re Festival is an all-encompassing overhaul and expansion of Persona 3 Reload, combining restored elements of Persona 3, Metaphor ReFantazio combat math, and original content, with an Atlus-like design philosophy in mind. While it increases game difficulty on Hard and above, it's suitable for all types of players.

The new version completes the base content of both episodes, making The Journey and Episode Aigis -The Answer- fully supported. A GameBanana mod page will be the next step.

For a breakdown of the content included in the original version, refer to the original announcement:
<#1427260821020606638 message>

Changelog:

  • Added full support for Episode Aigis.
  • Fixed the Great Clock no longer spawning if all of SEES is level 99.
  • Added a tutorial explaining how Tired status affects the Theurgy Gauge.
  • Fixed a bug where the Protagonist could buy starter weapons for himself before their corresponding party member joined SEES.
  • Fixed being able to draw Affinity Fortunes and praying at the Shrine at night.
  • Fixed being able to go to the Movies on the Promised Day.
  • Made small adjustments to Iwatodai Dorm's visuals.

Episode Aigis:

  • You can spend 7 Twilight Fragments in the Vermillion Clock to accelerate time. This will guarantee your next locked chest will spawn the Great Clock. Unlike Journey, the original cap of 13 levels is kept for balance reasons.
  • Interacting with the Protagonist's room door while holding the Twilight Butterfly will test Aigis with a new challenge.

Known Issues/Todo:

  • Ken doesn't quite know how to use his healing theurgy while in Tactics mode.
  • Party members may sometimes waste their Theurgy in Tactics mode.
  • The cinematic portion of the Nyx arena is very buggy. Some things cannot be fixed at the moment, but the gameplay section is finished.
  • Tiredness does not yet feature any UI elements. Check team status by interacting with the bulletin board at the dorm.
  • Elizabeth and Masked Boy are not yet adjusted or tested.
  • A custom challenge battle for Episode Aigis is planned, but not yet implemented. ||怌Are you familiar with the practice of Soul Hacking?怍||

InabaPatcher, Mudkip's UE4SS and Mudkip's Multiple Weapons Beta are all required!

Jump

[Go to message!](#1427260821020606638 message)

hollow roost
#

why bro not give me file PensiveCombee

shrewd lily
#

why does this bot have to embed everything man

#

i just wanted to link the post

unreal brook
#

i'll send

hollow roost
#

oh LOL

#

you should send ye NaotoTrue

#

i have like 6 joker anims left to import then i can put on gb

unreal brook
hollow roost
unreal brook
#

sync drop

hollow roost
#

im moving so i cant do shit until later this month at minimum ADAHCI

unreal brook
#

not a problem

coral hornet
#

Damn

unreal brook
#

@coral hornet @shrewd lily BGME is fixed, just needs manually updating it and ryo framework

coral hornet
#

Oh.

shrewd lily
#

yay

unreal brook
#

gb simply never got proper updates

#

you need to go to github

coral hornet
#

Alrighty

#

Although I wouldn't be able to play games for weeks so lmao

glass patio
#

Is there a toggle just to have the visual changes?

unreal brook
#

not yet because i want people to actually playtest the thing

#

you can manually go and delete every file if you really want

glass patio
#

Okie lol

unreal brook
#

ideally i'll have some configs inside the game itself, and some in R-II

#

not sure if absolutely everything can be configged because i dont wanna make ten trillion versions of every script

glass patio
#

Do you plan on having only the visual changes as a separate mod eventually?

unreal brook
#

ehhh maybe, it's all bundled into one package for convenience but some stuff i can maybe pull out

#

oh hey bgme is working with episode aigis now

#

i would've loved that while testing =w=

coral hornet
#

Daredevil on jonkler's the only way

noble badger
#

jonkler person 5

digital bluff
#

I don’t know if anyone asked before, but are you planning to port it to other languages? I love everything you changed—making it much closer to FES is amazing! I also really like the fatigue system and being able to break your social links, but the only issue for me is the language since I speak Spanish :c

#

Also, congratulations on your hard work!

unreal brook
digital bluff
#

Oh, I see—I hope it can be done haha. I’d like to help if anyone else is interested too, since I don’t really know how to edit the text in p3r

shrewd lily
#

it's pretty much the same as p5

#

you just need fmodel to unpack the paks

#

then you get the .uassets and you put them though scipt tools

#

then you get your .msg files

coral hornet
#

Now in terns of actually localizing, there's gonna be some research for that

shrewd lily
#

does localization framework work with p3r?

coral hornet
#

Probably going to have to research either FES spanish translation or P3P's conventions

shrewd lily
#

this mod changes the text? i thought it was just a gameplay thing

#

i mean i get the localization for things like skill names and such

coral hornet
#

Tutorial text like how tiredness is implemented and the other mechanics added would need localization

shrewd lily
#

ahhh you're right

#

i mean i imagine just using the tone of the p3r localization would be fine

unreal brook
#

it needs a ton of localization, there's new shops, new tutorials, new mechanics, it's a pseudo rerelease lol

coral hornet
#

Would need people to be willing to do it too

shrewd lily
#

yeah i don't speak spanish sooo

#

2d would be on their own

coral hornet
#

No one in Jp will care trust

shrewd lily
#

rip jp modders

coral hornet
#

I don't think those guys are interested in this kind of mod, also there's cases where mfs get cease and desist letters for showcasing mods there

unreal brook
#

sega eula allows it here but not there

#

i know jp mfs used p3hd though

#

they still do it they just dont talk about it anywhere

coral hornet
#

Like reasonable people

hollow roost
unreal brook
#

its weird tbh

#

why do they even allow it on west side

hollow roost
#

They nuked a Japanese channel translating update notes for femc mod into Japanese and showing them off. It was a single copyright claim on each video which ended up being like 17 strikes.

shrewd lily
coral hornet
#

Doujins are parodies I guess

#

And technically self made

Mods are uh, utilizing their property directly I guess?

shrewd lily
#

it 100% should be the reverse. the best way to go is "as long as they're not making money" but... companies are stupid

coral hornet
#

Clout

#

One up

#

Hey, as long as I can get ost mods, I'm happy

civic haven
hexed acorn
last frost
# shrewd lily what files control tactics? could i just use arke's ai?

Heyo. When deciding what skill to use, Arke's tactic logic will pick based on Arke's power values, so yeah your allies might not use their most optimal skill in ReFestival. And of course as previously stated, Arke's tactic logic assumes that theurgies pierce resistances, so you'll need to plan ahead for that.

shrewd lily
crystal aspen
#

they're sold near exclusively at conventions and stuff like that they're not really meant to be doing it so they keep it hush hush

coral hornet
#

Yeah.

crystal aspen
# unreal brook why do they even allow it on west side

seems to just be a cultural difference about how fanworks and mods are perceived. i've never seen a western game company get upset over mods but i've seen tons of Eastern ones take issue (sega seem to only be accepting of fanworks with sonic which has always been a more western focused franchise)

coral hornet
#

Some of them actively make it harder to do

digital bluff
flat current
flat current
coral hornet
flat current
#

oh yeah aside from the latest update

coral hornet
#

The balls

#

Got the jonkler mix fucked up

unreal brook
#

thats what i meant

coral hornet
#

It was???

unreal brook
#

ye i wasnt able to play episode aigis with it

#

i was only getting the dlc tracks

coral hornet
#

That sucks

#

I just replaced last surprise with daredevil lol

flat current
#

when I played episode aigis myself, I ended up making a PR for it bc I wanted random battle themes

#

do you remember when I asked you for the IDs for episode aigis encounters? it was related I'm pretty sure

unreal brook
#

I'm fairly certain someone needs to reconfigure the gb page to fetch updates from github too because i had to manually catch up on a whole year of them

flat current
#

see typically it hasn't been an issue bc the updates go through GitHub not gamebanana

#

that's interesting

unreal brook
#

i only got a partial update notification and needed to manually fix like 2 of the dependencies

flat current
#

so the release on GB doesn't have GitHub as an update source?

unreal brook
#

seems not

#

bgme updated, but ryo didnt

#

and no ryo = crash

flat current
#

oof lol

shrewd lily
#

i'm guessing the 1.11.0 costume framework update fixes multiple weapons

hollow roost
#

yes

shrewd lily
#

the game crashes on load now naosmiley

#

lemme grab my log

#

ok nvm it's not re:festival game crashes at load with it disabled. ignore i'll figure it out

#

it's costume framework naosmiley

coral hornet
#

Most common culprit

shrewd lily
#

time to post a github issue

hollow roost
#

yeah this is new lmao

#

well at least it wasnt my pr

shrewd lily
#

someone else's pr?

hollow roost
#

ig the sig patch fix crashes?

shrewd lily
#

this is on 1.11.0

hollow roost
#

ill validate my files to make sure im on latest

shrewd lily
#

i posted the issue

hollow roost
shrewd lily
#

ah

hollow roost
#

@fair flicker hi im getting crashes too

#

oh this isnt p3r costume framework thread whoops

shrewd lily
#

yeah sorry i thought it was a re festival problem feel free to move there lol

hollow roost
#

well if you just disable costumes game should boot fine

shrewd lily
#

yep it idd

fair flicker
#

cf is fine, I just forgot to push an update for asyncassetloader

shrewd lily
#

thanks i'll test this out

#

game loads

#

@fair flicker just so you know you don't have updates enabled for this

fair flicker
#

i'll add that rq

shrewd lily
#

rip the people who downloaded this before you added that

unreal brook
#

rip

fair flicker
#

i noticed that i've missed this from a couple of my dependencies

shrewd lily
#

even when reloaded gives you a warning that you don't have updates enabled...

fair flicker
#

i've never done it through reloaded's gui, i just manually edit modconfig on vscode

shrewd lily
#

i've found another person who prefers to just edit a json file

fair flicker
shrewd lily
#

it's subtle but the changes to the dorm are really nice

#

i still think it's hysterical they just took the fes dorm and upscaled it

unreal brook
#

parts of it are completely redone but yes there's copypasted stuff

shrewd lily
#

p3r never beating the rushed game allegations

unreal brook
#

i dont think 6 years is rushed but yea

shrewd lily
#

wait what

#

i had no idea it was 6 years

civic haven
#

Ɣnd yet they still couldnt squeeze kotone in pensivekechi

hollow roost
coral hornet
#

True as fuck

shrewd lily
#

they needed more time because they had to learn how to fit aspects of t heir proprietary engine into a third party one instead of just using their proprietary engine naosmiley

hexed acorn
shrewd lily
#

lmaooo

#

i imagine that's exactly how it went

coral hornet
#

I think if they stuck with it, it'd also run bad

shrewd lily
#

metaphor runs bad?

coral hornet
#

Vengeance runs awesome in comparison

shrewd lily
#

if anything p3r makes my graphics card's fans louder than metaphor

#

it makes my gpu almost 70 degrees šŸ’€

wise badge
hexed acorn
wise badge
#

riri you lurker

coral hornet
fair flicker
shrewd lily
hexed acorn
coral hornet
#

Vengeance running 165 hz 1080p and my gpu doesn't run much

#

Peak

shrewd lily
#

whenever i touch my fan curve i always make it worse somehow so i jsut let my system handle it

coral hornet
#

Maybe persona devs just suck ass at ports

hexed acorn
wise badge
#

inch resting

shrewd lily
#

also everything is all in one cpk. and all of the languages are in it

coral hornet
#

The metaphor mfs are worse

#

Maniax team is the goat

fair flicker
coral hornet
#

^

shrewd lily
#

isn't studio zero made up of old persona devs

fair flicker
#

yea

coral hornet
#

They basically reshuffle people in and out of departments tbh

shrewd lily
#

the only other studio i know that exists in atlus is the one that makes smt games

hexed acorn
#

I think this whole discussion shouldn't really be in Re:Festival mod thread

shrewd lily
#

i've said before that whenever i am somewhere i somehow manage to make everything go off topic. i'm liek a curse

hexed acorn
#

That's awesome skill

#

Cherish it

shrewd lily
#

at least this isn't like another server i'm in where the instant anything goes off topic the mods loom over your shoulder

coral hornet
#

All roads lead to shitting on the jonkler

unreal brook
#

Yeah i don't think this thread is the place to shit on the game, already derailed topic 3x

toxic tiger
#

hi i had a question is ReFestival compatible with the ReDub mod?

#

this one

coral hornet
#

This thingy doesn't change dialogue afaik

unreal brook
#

it should be ok

toxic tiger
#

Sweet

wet jetty
#

good thing I checked

#

do I have to update P3R
my internet has 3 gbs left or less

coral hornet
#

Technically no

wet jetty
#

alright

#

as I saw on steamdb its only an exe update

#

so probly denuvo stuff

flat current
#

I think all the broken mods have been fixed at this point no?

coral hornet
#

More or less

toxic tiger
#

dorm lighting is bright again?

#

prev update

#

original game

#

is there a reason it was made brighter?

glass patio
#

the Card animation in the menu is also broken

unreal brook
# toxic tiger dorm lighting is bright again?

the lighting didn't change, just the texture of the wall being reverted to its original reload version

there were complaints that the walls looked extremely dirty near the ceiling which I agree with as they faded out since FES never made it visible

unreal brook
glass patio
#

lemme reinstall and see again

unreal brook
#

it's not caused by this mod, it's literally impossible

a dependency like multiple weapons is probably doing it

unreal brook
glass patio
unreal brook
#

idk thats literally not possible lol

toxic tiger
unreal brook
#

i dont edit any models, animations, etc

toxic tiger
#

they really messed up the dorm lighting (by having none)

glass patio
#

I legit don't know what else could be doing it, Its the only thing making it happen lmao

#

it's fine with it off

unreal brook
#

idk what to tell you, refes is all tables and bf/bmd edits

#

it literally cannot affect menus

#

feel free to delete the mod's files one by one until you find a culprit but idk

glass patio
#

found it

#

it was UE4SS

unreal brook
#

that's a dependency billcosbyTRUE

glass patio
#

for this mod

unreal brook
#

@hollow roost

glass patio
#

I removed it from the list and it worked lol

unreal brook
#

refes works without ue4ss

hollow roost
#

That'd be multiple weapons not ue4ss

#

As multiple weapons uses skel fix

glass patio
#

it's listed as one lol

hollow roost
#

which bugs card out

glass patio
#

I don't have multiple weapons installed lmao

hollow roost
#

Well it installed skel fix ADAHCI

unreal brook
glass patio
#

Looks like doing this fixed it lmao, why label it like this lol

hollow roost
#

Because your menu will now be broken

unreal brook
#

femc completely shits herself in menu without that iirc

#

oh its all menus?

hollow roost
#

yes

#

including makoto

#

and aigis

#

aigis is actually broken anyway but idgaf about ea so i never fixed

glass patio
#

having it off breaks the menu lol

hollow roost
#

If its not breaking menu its not working period

glass patio
#

having it as False breaks the menu, True fixes it lmao

hollow roost
#

No it doesn't ADAHCI

unreal brook
#

i feel like this is good enough?

glass patio
toxic tiger
#

but it doesnt look dirty

#

at least

unreal brook
#

second pass on the right

glass patio
unreal brook
hollow roost
#

The menu is broken as fuck with it off man skob

#

I see everything ever dying in that second boot

#

But also not the place to spam this stuff this be meovvs mod thread NaotoPDance

glass patio
#

Sorry lmao

unreal brook
#

this is fixed to you?

#

bro

glass patio
#

oh lmao

unreal brook
#

open the equipment menu

#

shits broken as fuck

#

worse than the card

glass patio
#

I've made a severe lapse in my judgement

#

thanks for the hand anyways guys lmao

unreal brook
unreal brook
# unreal brook vs vanilla

@hollow roost while you're here and i cook the asset for the wall is there any fuckery you can think of that would emulate darker lighting like the previous version of refes but without making it look like there's black mold everywhere

hollow roost
#

You'd probably need to counter-act the scuffs and marks atlus has on the wall texture and make it look basically pristine

#

Then you could darken it

#

It's not the actual brightness level of the texture making it look dirty, its the actual marks on the wall compounded by it being darker

unreal brook
#

ppl took issue with this part

#

since, well, yeah, the scuffs

hollow roost
#

I only really see the issue with everything under the pitch black bit

#

It looks like streaks of gunk coming from the pitch black

#

Make it squeaky clean

unreal brook
#

atp i may as well just use reload's texture with similar grading like im doing now

unreal brook
#

wtf am i tripping

#

this is modded right

#

the wall

#

oh

#

the ubulk

#

šŸ’€

#

what if fake darkness gradient xdd

coral hornet
#

Mold is lore accurate actually

#

Some stupid ass squirrels can get in, why not mold

shrewd lily
#

oh happ birthday doors

#

yeah i'dtotally believe it's fucking moldy lol

coral hornet
#

it was two days ago but thank you

shrewd lily
#

LMAO

unreal brook
#

attempt 2

coral hornet
#

You know those unmaintained bathroom stalls

#

That's the vibes this is giving

unreal brook
#

funny how it actually looks like AO kinda

#

oh right lmao i turned off AO

#

anyway dont set the game's brightness/contrast up shit makes it crunched up as fuck

#

Re Festival v.0.1.1

  • Improved the visuals of Iwatodai Dorm with a new wall texture.

Alternate versions of the wall texture are included:

fullbright_T_F102_102_Wall01 - A version of the new texture that doesn't darken the ceiling edge.

PS2_T_F102_102_Wall01 - The straight port of the wall texture from Persona 3 FES, which was used in Re Festival Beta 1.

To use these textures you can rename the files in p3r.v.refestival\UnrealEssentials\P3R\Content\Xrd777\Field\Resource\F102\102_Dormitory and see which one you prefer. The final version of the mod will likely only include the overall preferred version.

#

for reference

#

lmao mudkip just doesn't care

coral hornet
#

Maybe my screen just sucks but I can't see much difference

unreal brook
#

it's definitely noticeable on my monitors

civic haven
#

bottom right

last frost
#

Bottom left corresponds to (No dark edge) in the voting right?

flat current
#

could always add r2 config options for things like textures

#

would be pretty easy to do, and I think options are nice

#

pretty sure there's a way to do it codeless now adachi_true but I've always done it with code personally...

unreal brook
flat current
#

this 97 yo persona modder still does code configs the old fashioned way

civic haven
#

i prefer to use code if i need code for something else anyway and remix otherwise

unreal brook
# unreal brook
poll_question_text

Preferred Dorm Wall Texture

victor_answer_votes

19

total_votes

34

victor_answer_id

3

victor_answer_text

P3R with P3F Grading

#

Well damn

unreal brook
#

Probably gonna get working on a GB page and toggle configs for mod soon billcosbyTRUE

glass patio
#

nice