#[P3R] Project Re:Festival (Fatigue/Jealousy/Rebalance/Lighting/Etc)

1 messages Β· Page 3 of 1

unreal brook
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it's the same formula but basically that means you don't get tired ever after the third block or so

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i could add an option for reduced stamina or something but atp idk

flat current
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does the formula need to be adjusted for reload due to like differing encounter numbers for example?

unreal brook
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48 battles per member you really need to go out of your way to tire everyone out

tardy abyss
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In my playthough the protagonist got tired after one battle even though he was in great condition and I just entered tartarus is that a bug or intentional

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it was 3 days after the priestess full moon fight

unreal brook
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thats definitely not intentional are you sure he was great status

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full moons make you tired

minor reef
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that's also happened to me

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can't remember how fast it was the 1st time but i remember my 2nd tartarus exploration i died after fighting like 3 battles and he was great throughout those

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but as soon as i did one battle after reloading my save he got tired

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from great

minor reef
unreal brook
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im gonna have to figure out the steps to replicate that

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sounds really weird

tardy abyss
minor reef
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priestess having two turns is HORRIBLE you cant prevent her from acting by taking out summons anymore

unreal brook
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its a fixed loop

minor reef
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yeahhh but when she did she wouldnt attack so it took someee damage off from you

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i won after i went back and got a jack frost, its been a while since i played reload i thought he was lvl 12 or 14 for some reason 😭

unreal brook
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yea jack frost with agi

minor reef
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did a bunch of battles, died (im so glad i went back and saved Omg whatever) and my first battle after coming back brought my protag from great to tired

unreal brook
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loading into entrance?

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better yet

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what option do you pick after death

minor reef
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return to title

unreal brook
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does it happen if you just save reload and do one battle

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no death

minor reef
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ill test next time my protag feels great HKFDGHJH

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i have a feeling it must be something like keeping the battles counter through game instances or something

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given that i dont quit out of the game, just return to title to load

unreal brook
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its a counter that makes no sense

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should be in savefile

minor reef
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oh that is super weird then

unreal brook
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never happened to me either

minor reef
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hooooly shit clairvoyant relic with 2 turns is awful

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i thought it would just do its cycle twice as fast but its seemingly just, not following the cycle on the 2nd turn at all given that it uses agilao and the others on its 2nd turns and thats usually only something it does on one mores

minor reef
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if the 2nd turn really is random then you're ALWAYS open to atleast 1 oneshot

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itd mean only doing anything with my protag and thats not nearly enough time to actually heal and shit

unreal brook
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it's a cycle

unreal brook
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sonic punch on both akihiko and protag is good here

minor reef
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okkkk ok i think i get it now, i got thrown off by it always hitting yukari first which does the random attack one more

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so i thought the one more pattern was added to its cycle

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ah yeah and then since i kept not understanding the cycle thinking it was different i kept getting downed which made it do the random one more attack this makes much more sense

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ok yeah this is doable just pretty slow

minor reef
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im in the fuuka/theurgy intro sequence so i cant exactly test since iirc most of it is scripted but my protag WAS great and went to tired inmediatly And this time i didnt even die or reload or anything he just did it

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so maybe it just happens at random and me dying the first 2 times was me rerolling that random chance and getting unlucky

minor reef
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right after the first battle

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from great to tired

unreal brook
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ima need you to use mod menu and check what the value for Counter 341 is in the morning

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wait

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maybe 431

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i need to check again

minor reef
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the morning of this day?

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or of the next one

unreal brook
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both if you can, let me double check the counter

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i think its 341 tho

minor reef
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okayyyy give me a sec until it lets me save HDJFHJSDFH

unreal brook
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Check:

Counter 341
Counter 373
Flag 5055
Flag 5056
Flag 5057

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Also are you using the restroom everytime to be great, i don't remember ever going without doing that lol

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works on full moon too

minor reef
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well not every single day but on every tartarus visit i make sure to be great

unreal brook
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by tired you mean mitsuru is giving you a warning yeah

minor reef
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fuuka in this case yeah

unreal brook
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wait

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tired in the theurgy tutorial shouldn't really be possible i think

minor reef
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you have to fight 4 shadows on the previous floor before it gets dark and yukari does her theurgy

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it happened on the 1st shadow i fought

unreal brook
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yeah i really need to see your counters

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inb4 its not setting your stamina

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i legit didnt run into this a single time the entire game

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just MC?

minor reef
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counter 341 in the morning is set to 0, after going to the bathroom and getting "Your status changed from good to great" its still 0

minor reef
unreal brook
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yeah then it's omega bugged

minor reef
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😭 😭

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maybe another mod is changing it?

unreal brook
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its possible

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check 342

minor reef
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342 is 30 both before and after changing from good to great

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Should iii do like a few battles and see if it changes

unreal brook
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yeah because that's yukari's stamina

minor reef
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ahhhh

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then its DEFINITELY wrong 😭 😭

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if 341 is my mc stamina and its 0 πŸ₯Ή

unreal brook
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yeah but even if the start of the game were bugged, priestess would've fixed it

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because it does clean slate on everyone's stamina

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hmm

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let me see

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when the morning started, were you tired

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what was his status

minor reef
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when i went to the bathroom it told me i changed from good to great, i couldnt check the "everyone's status" thing since its a school day

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should it tell me my status other than just in those two areas?

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bcs it never has

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oh and when i get tired ofc

unreal brook
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not yet

minor reef
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in tartarus i mean

unreal brook
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wanna get ui working

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eventually

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ok so just regular status then

minor reef
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yeahhh yeah

unreal brook
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naohmm do me a favor then and check the flags 5055 5056 and 5057 on that morning

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they should all be 0

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5055 should become 1 after you use bathroom

minor reef
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im doing these in the after school time slot if that means anything btw

unreal brook
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irrelevant, all stamina calcs are done when the day starts

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becoming great doesnt give stamina

minor reef
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wait which flag type is it it gives me like battle field progress sections to choose

unreal brook
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oh true

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0x20000000 so field

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i think

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ya

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field

minor reef
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okok

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5055 is 0 5056 is 0 5057 is 0 before bathroom

unreal brook
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BRO then it should at LEAST be 10 on the stamina as a failsafe

broken totem
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this is like reading dc go through issues lmao

unreal brook
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when you started the mod it was fresh new game 100% right

minor reef
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5055 is 1 after the bathroom

minor reef
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i might have to leave my PC for a while fyi

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like an hour atleast

unreal brook
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no problem

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are you by any chance going to tartarus every day

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wait

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are you going to tartarus immediately after healing yourself from tired

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fuck i think thats it

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if you're tired or sick healing yourself doesn't give you any stamina it just removes the status

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so if you go to tartarus immediately after you're still fucked

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i gotta add stamina calculations to the bathroom

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ig thats why fes calculates tiredness on tartarus entry

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which i cant do

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i mean i could

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i just dont want to

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tired mc isnt a problem at all until you get theurgy

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then its a problem

minor reef
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unless you heal from tired after sleeping

unreal brook
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there's a small chance yes, but healing from sleeping calculates stamina

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well not small chance it's 100% after 2 days

minor reef
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i could try going to the bathroom the day before tartarus to make sure im great on both days and seeing what happens then

unreal brook
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let me see smth

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yeah i legit dont see how its breaking

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try forcing 341 to something other than zero, sleeping and then see if it changes

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while not tired/sick/great

minor reef
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okay it changed, set 341 on the previous day to 20, slept and now its 38

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maybe its just not fixing itself when its not in the normal range? and it has to be manually set

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oh wow i went back 2 days, slept and its at 32 now

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i havent been sleeping manually like at all maybe thats just why 😭

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???? if i studied instead of sleeping it still went up

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and loading my actual save instead of the one that i rewinded to (where i did the same routine if i remember correctly) its 0

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going to my save, rewinding one day and sleeping that day brought it up to 37

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so i guess me not sleeping is making it so it skips the stamina calculations, i havent slept manually at all since the very start of the game

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i guess the next time i go to tartarus ill make sure to sleep the day before, still it probably should get changed so going to the bathroom also updates your stamina, in fes i only slept when i wanted great status or keeping myself from getting tired before tartarus

unreal brook
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its when the day changes

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the number being randomly different is normal

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there's a +-7 difference

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every morning, if not tired and not sick, it calculates stamina

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if less than 10, 10

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if more than 48, 48

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so something is tripping and skipping the calc

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but you can do any activity in the game and it'll still calc in the morning

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nothing to do with sleep

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there's gotta be a mistake there im not accounting for

minor reef
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i dont think i was, i could be misremembering but i tried going to the nurses office and it didnt let me so i was good

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ui for this really is a bit of a necessity 😭

unreal brook
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this happening more than once is concerning, hopefully it just wont again

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yeah it is

minor reef
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ill let you know if it happens again

unreal brook
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yep

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important especially now because you have theurgy

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i'll add stamina calculations to bathroom

minor reef
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thats actually a pretty good limit HJDFHJHFG

unreal brook
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great status makes it autofill on bosses

tired makes it halve after every battle

sick empties it after every battle

minor reef
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i seee i see thats pretty good

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also does great still give you more crit chance?

unreal brook
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nope, that kind of stuff can't be done with cheeky flowcript hax

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i would if i could

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i redesigned it as best as i could for reload

minor reef
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ahhh i see makes sense

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i do think it boosting theurgy is pretty good gameplay wisee, tiredness is more about the downsides so you space out your visits either way

unreal brook
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i didnt give tiredness much thought because you'll see soon, it'll basically never happen

minor reef
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other than my protag it ONLY happened on my first tartarus visit 😭 😭 😭

unreal brook
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yeah stamina is mega generous

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i might add a half option or smth

minor reef
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i havent really been getting into many fights either, being able to like climb really quickly because of the splitting up thing is really fun

unreal brook
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i could try to see if there's a way to make the formula cap out at 99 instead of 27

unreal brook
minor reef
minor reef
unreal brook
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yeah, doing fights speeds exploration

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it feels like a good balance

minor reef
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holy shit a skill mutation gave me marakunda at level 20 what the fuck 😭 😭 😭

unreal brook
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peak

coral hornet
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At level 20, you're open to getting directly amps from boosts

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Among other skills, this is a great way to mutate upwards to rank 8s

minor reef
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i was expecting my next roadblock would be lovers, not hierophant 😭 😭 😭

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i guess i should go back and get me patra, the fear is awful

unreal brook
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you can definitely win without it, but it helps a ton

flat current
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oomf is getting cooked πŸ˜”

minor reef
hexed acorn
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ZIODYNE?

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What was the og skill before it mutated?

minor reef
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i honestly forgot but if mutations are +1 rank then it probably was a marakunda ive been passing down to most new personas i fuse

hexed acorn
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Marakunda is rank 5, so if it's +1 then yeah, totally possible

minor reef
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bro i got paralyzed with fear twice in a row with my mc and then it assault dive crit everyone except yukari

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i still think its kindof insane that yukari BARELY unlocks media by now and most enemies already have access to ma-moderate dmg skills

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double makougaon is just Actually a death sentence πŸ₯Ή

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except to my mc since i went out of my way to resist it, but i cant guard with anyone since the first one breaks guard

unreal brook
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im trying to remember what i did

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but yeah a lot of KOs are expected

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tarunda and rakukaja is very helpful

minor reef
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mmm yeah i think i may have made a mistake using junpei instead of akihiko in tartarus

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using mc turns to debuff attack

unreal brook
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i did yukari aki junpei

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that order

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for hiero lovers

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i also modded the hotel sequence so it keeps that order after the hypnosis

tacit yew
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do you just have a folder of fuukas unpacked voicelines ready to throw on this image

hexed acorn
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No

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But that's something I plan to do eventually

coral hornet
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Or even 3, but that's from boost to amp specifically

minor reef
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oh my god lovers still sucks too 😭 😭 😭 😭 😭 😭

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all my attempts end on it choosing my mc for holy arrow

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though the one that lasted the longest i got it down to a quarter health before i genuinely ran out of revives

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i think im just gonna retry hiero with akihiko since him being underleveled gets fixed by the exp at the end

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and swap out mitsuru for him because she genuinely just becomes a guard spam for the entire post heal lovers

unreal brook
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also remember a lot of the ai is still set order

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try to memorize and predict

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i think nyx is the only one with randomness

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since i made it more fes-like

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holy arrow on mc is weird, it usually goes for senpais

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was mitsuru dead

wet jetty
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okay i know 100% this is a skill issue

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but I cant for the life of my kill the first full moon shadow

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I just want advice

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(im playing on mercless)

unreal brook
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tarunda, Jack Frost with agi, rakukaja if you really need it

wet jetty
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I got my ass kicked went back to tatarus grinded a bit got my party to lvl 12 with makoto and yukari and junepi at 10

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is this level enough

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or do I reload an older save and grind more

unreal brook
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i beat it at 9/10

wet jetty
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I was that at first

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thought I was underlevled

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but tysm

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also didnt find any bugs

unreal brook
wet jetty
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its really fun when you get used to it

unreal brook
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that's good to hear

wet jetty
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wow that was really not that hard

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ty

minor reef
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i already beat it though it only took me a couple of tries with akihiko swapped in for mitsuru

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what took me longer was just getting back to lovers 😭 😭 😭 😭 😭

wet jetty
# unreal brook no checkpoint is really brutal

speaking of funny story
when I was first playing reload I didnt have a gpu yet and it hated my intel integrated graphics
the game used to crash in that stupid boss for so long
it took me 4 hours to beat it

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fuck the crashes

wet jetty
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hey so

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I was allegedly feeling great

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I go to tatarus

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one fight and Im tired

flat current
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you gotta give more info lol

unreal brook
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this is happening to a ton of people and i didn't have it happen to me a single time

wet jetty
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I just unlocked aki so I went to tatarus

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I do 1 fight

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and mitrusu tells me I'm tired

unreal brook
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@wet jetty @minor reef can i get the save files from when this happened to you, I want to rewind and try to understand why it's not calculating stamina

wet jetty
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Im on linux btw

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if that matters

scenic heath
# minor reef dude

yeah, this is yet another thing i still haven't gotten around to redoing the tables for myself either, but there are some extremely silly possible mutations you can get in reload. you can get -dyne's and ma--dyne's from an upgrade mutation at level 20. fatal end can upgrade to tempest slash if you're level 30. and so from one mutation, you've got rank 7 skills at level 20-30, one more mutation could get you brave blade, vorpal blade, et cetera.

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and there's probably SOMEONE that that's happened to through sheer luck

minor reef
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i mean technically i think i can still get the files if it's like really important but it's Kindof a pain iirc

broken totem
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pcgamingwiki has save data paths

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steam deck paths specifically

minor reef
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i think i have the path opened in the file manager and if not i daily drive linux but id have to get the correct slot and all that stuff

unreal brook
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the fact you're both on linux is

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uhm

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well i dont want to say its the cause but it would be funny

broken totem
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it can be a cause for issues apparently

minor reef
unreal brook
broken totem
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i mean i've had stupider problems

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r2.5 themes omega died if i tried using a custom one

minor reef
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well r2 runs on proton instead of natively so id expect it to be pretty spotty

unreal brook
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i know but within the same bf?

minor reef
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right that's why i don't think it is

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i mean it wouldn't compile the bf maybe but if the rest is working

minor reef
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dude the cowardly maya in floor 91 of all things is giving me real issues πŸ₯Ή πŸ₯Ή πŸ₯Ή πŸ₯Ή πŸ₯Ή πŸ₯Ή πŸ₯Ή πŸ₯Ή

unreal brook
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that one can fr be a little tough

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get sylphid aura for auto masuku and distress it the turn before it acts

minor reef
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its still like, pretty damn bad since i genuinely just need to get lucky with my distress hits (i even have distress boost πŸ₯Ή πŸ₯Ή πŸ₯Ή ) but it's. Probably doable if i don't fish for crits as junpei has let me down like 5 times now

unreal brook
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helps if you take mitsuru for that one

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i think i had aki mitsuru yukari on that one actually

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junpei got shafted in midgame

minor reef
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he's pretty ass so far frankly

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i don't really see what mitsuru would do though i mean maybe you can charm it?

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it also just sucks so much that it still has all elements to fuck you over like itll just choose to kill certain party members depending on the order of skills

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at least sukukaja makes it like, a little better but it gets removed every single death too

minor reef
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oh right

unreal brook
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tho im not sure if charm works too

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maybe confuse

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those last longer

minor reef
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well i have distress stuff on mc yukari and akihiko im not really struggling with applying it as much as just surviving regardless

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i SHOULD try confuse

unreal brook
minor reef
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since it doesn't die after hit

unreal brook
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tbh im more worried about aigis than junpei

unreal brook
minor reef
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ohhh yeah i was thinking of coming back later and using the clock for yukari

unreal brook
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did mc become ninja tired again

minor reef
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that way she can dodge the mazionga to anything combo it often does

minor reef
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i think it kindof fixed a like, broken stamina stat

unreal brook
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its just weird, maybe there's an oversight somewhere

minor reef
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it's prooobably just the stamina calculations not being in tartarus/only being in the morning

unreal brook
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yeah but you went from good to great so it would've calculated anyway

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tired to good would've been broken i know that much rn

minor reef
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ohhh yeah that's right

unreal brook
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the savefiles will probably help me debug

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you didnt have to waste 2 timeslots on sleeping tho any activity would've done it

minor reef
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😭 😭 😭 i was pretty desperate at that point (well actually being tired hadnt really hindered me much given that it was my mc and i didn't have theurgies)

unreal brook
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hmm i'll figure it out

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ICANT i could refactor this to force it

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calculate stamina regardless of status, and then if tired or sick, force it to 1

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it being set to 0 is the most suspicious part

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because if anything it would've kept the stamina of the previous day, not reset the whole fucking counter

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i made 100% sure it wasn't used either

minor reef
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it's probably better to not skip doing it if tired or sick just in case something fucks up so it gets fixed inmediatly

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omfg i finally beat it a couple tries after switching to confusion

unreal brook
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yeah, i can just force it to calculate and then force it to be 1 if they're tired

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which is how it works p much

unreal brook
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@minor reef @wet jetty I used the saves you posted and I did check there was a huge stretch of calendar where the MC stamina never recovered (i used Rewind)

however literally everything i did to go to the next day fixed the problem immediately on my pc, so i really have to blame linux

what i can try doing is adding stamina calculation to the bathroom (that was already a known issue, so no big deal) and i'll also force stamina to always calculate, then set to 1 if tired/sick

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all the flags for tired are also always 0 in these saves so it's 100% the script not running properly

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yea literally everything i do is auto-fixing it

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aha, loading a save in the entrance did in fact set it to 0

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let me test with my own saves

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happens in my saves too

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thats weird, never happened when i was testing

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i died plenty too

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maybe i was retrying rather than reloading

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idk

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loading any save is making it 0, now i'm weirded out

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inb4 its because of the fes ost dlc

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yep, confirmed

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loading any save at all sets the protagonist's stamina to 0 in the current version of p3r

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even in unmodded

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i blame the fes ost update

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on the bright side, it means i can change the counter the mc uses and it'll just fix itself automatically

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ok confirmed, everyone else's stamina loads properly

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just need to change the protag's counter ID

tacit yew
unreal brook
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it was fine before

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well

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actually

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there's a trick

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i can save outside of the range of counters

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idk if it fucks with the savefile tho

tacit yew
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I have reload installed actually I should test soon

unreal brook
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yeah some counters outside the range have values in em

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i'll just use 367 and if a bug happens again i'll keep changing to narrow down a free ID

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if stamina goes below 0 or above 48 it gives an error message anyway, so i'll know

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let me check flowscript for 367

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340 also resets on every load

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mitsuru's was 345 which set itself to your current floor if there was a gold chest

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completely useless tracking

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@minor reef bathroom already did calculate stamina

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it really was just the fes ost update setting it to 0 with every load

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i blame yumi kawamura

wet jetty
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well at least you fixed the issue

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so do* I wait for the fix or continue playing

unreal brook
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I'll push a hotfix in a sec yea

wet jetty
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alright

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also I have a question are the effects of being tired on mc exactly the same as fes

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or how do they work

unreal brook
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Nope

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Normal: Nothing changes
Great: Theurgy full at start of a boss
Tired: Theurgy halved at end of a battle
Sick: Theurgy empty at end of a battle

wet jetty
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I thought I took more dmg or something

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but fair

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but MAAN weakness are brutal

unreal brook
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it also starts empty when tired/sick in a boss

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forgot that

wet jetty
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1 mistake and I'm gone lol

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ty for explaining

unreal brook
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Hotfix 0.0.2

* Changes Protagonist stamina counter ID, hopefully fixing a bug where loading a save sets it to 0

(If you are currently in Tartarus, you must Rewind or pass the time. If you are in Iwatodai, using the restroom will recalculate the Protagonist's stamina and fix it.)

Attachment removed due to a file that should not be in the mod

wet jetty
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uhh forgot to confirm

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but it does work lol

unreal brook
wet jetty
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hoenstly I deserve this

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I died to the same gatekeeper 5 times and I already beat him twice yesterday easily

flat current
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I need to update that mod for episode aigis

minor reef
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im glad this wasn't me experiencing my first completely random linux issue atleast πŸ₯Ή πŸ₯Ή πŸ₯Ή

scenic heath
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i think affecting sp cost would be a good way to mesh fes and reload together

unreal brook
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i'd simply implement the whole deal from fes if i could

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it's a matter of blueprint vs bf

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sp punishments also re-incentivize phys which, even if you have perfect balance, players are gonna be biased and think it's bad

scenic heath
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if you're in great condition, hp/sp cost on skills is maybe x0.75, and when you're tired, maybe x1.5. then, you might not actually need to force party members to drop out of tartarus when tired. players aren't going to want to burn all their sp items putting up with inflated costs.

unreal brook
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earlier in development i was talking about the possibility of reverting one more and the old down into the game

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so the old "all targets must be hit to 1 more" and "hitting downed pulls back up"

scenic heath
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and, yeah, i should have clarified hp and sp, not just sp

unreal brook
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the idea to modernize would be having dizzy as an ailment that prevents the enemy from getting back up when hit

scenic heath
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ooh, hm...

unreal brook
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2 reasons i didnt look into it

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  1. code nightmare
#
  1. stunlock, as nostalgic as it is, is broken as shit
scenic heath
#

yeah, this is more interesting to think about as gameplay brainstorming ideas than as how the hell you'd actually implement it technically

unreal brook
#

for sure

#

i think i've done the best i can on a technical level to consolidate pure fes/reload

#

but there's miles ahead of potential

scenic heath
unreal brook
#

you mean the recovery at entrance? i cover this too

scenic heath
#

just make it all the same as fes? that's fair.

unreal brook
#

i did yeah, which might have ironically made magic a little too good at times

#

i saw myself spamming panta rhei instead of phys a lot more often

#

esp with the shift boost changes

scenic heath
#

memento mori, i'm going for more of a synthesis approach. it's hegelian dialectics, you see... thesis and antithesis. fes and reload have opposite gameplay philosophies and goals, but the synthesis of the two becomes something greater with the strengths of both and the weaknesses of none...

#

okay, i'm fucking around a little now, but you get the idea

scenic heath
# unreal brook esp with the shift boost changes

and, yeah, i saw you buffed shift boost and amp. i do think they're good skills from a game design perspective and agree they should be encouraged, but it seemed a bit high to me. you are looking at them from the perspective that the shift amp-using party member will likely have two or three others damage multipliers active alongside shift amp, right? which means our good friend exponential damage growth is at play.

scenic heath
#

100% x 1.2 (fire boost) = 120% x 1.3 (fire amp) = 156% x 1.25 (tarukaja) x 195% x 1.30 (shift amp) = 253.5%
253.5% - 195% = +58.5% damage added from using shift amp compared to not
yeah, so in this very reasonable and not min-maxed scenario, shift amp will have almost 60% increase in base damage, double from using it alone

#

it's obviously just another way of looking at the same numbers, but it does help to look at things from different angles like that

azure ether
#

while aesthetically I think reload needs to be overhauled to really be a faithful remake, the gameplay isn't imposible to reconcile with the original Persona 3 vision
you can feasibly make it feel more like the original game while not expunging all of the new gameplay features

scenic heath
#

yeah, it's fundamentally a different take on p3, with its own sets of pros and cons. fes still exists, it's still a good game, no point in trying to copy it exactly. same reason why, like i was just demonstrating up there, nerfing boost/amp skills below 25%/50%, while not being accurate to fes, is exactly the right call for reload. if fes was designed to have everything reload has in it, the numbers wouldn't have been that high in the first place.

unreal brook
unreal brook
#

what if i did the turbo omega evil thing and give all the episode aigis gatekeepers the weakness evaders

#

accslop

covert frigate
#

Do it

minor reef
#

πŸ₯Ή πŸ₯Ή πŸ₯Ή this might be the worst change ever

lament warren
#

So how's the Tanaka skip reimplementation going sillyto

flat current
#

I actually feel like it wouldn't be as bad bc you have direct commands for everyone so you have full control over whether to go for their weakness or ignore it

coral hornet
#

It's really not that horrible

#

For one, innate Ag gets more play for hit rates since that thing practically caps at 50s

Secondly, the way sukukaja is buffed in comparison to FES' negates the benefits even further

unreal brook
#

o7 episode aigis will not be getting clock revamp

#

script uncompilable

#

i can put stuff into vermillion clock however

unreal brook
#

have to debug every floor number after a battle now because unlike journey, splitup crashes on ending floors

tacit yew
#

what kind of somnium is this

unreal brook
unreal brook
#

oh yeah im keeping 13 level limit on great clock in episode aigis

#

because you can buy clock spawn now

minor reef
#

did this game always put a missing person right before the full moon that shinji is part of 😭 this is EVIL for making me go to tartarus 2 days before HJDHFKSDFHJKSDHFKSDFKSDHFKSDFK

#

this mod so far has like. Genuinely brought back a lot of my passion for p3 and like surgically implanted it into reload idk i thought id be skipping all the story stuff since its my 4th reload playthrough but im genuinely just having so much fun

tacit yew
#

thats so awesome

coral hornet
#

The missing person dates are identical to P3P's

minor reef
#

oughhh the first hermit charge being uninterruptible is so annoying

#

shinjiro is kindof ass for this fight 😭 😭 😭 😭 hes getting out dps by koromaru

unreal brook
minor reef
#

i seeeee i guess it's just been too long since i've played reload

unreal brook
#

episode aigis is kicking my ass (good)

#

its been fun testing it tbh

tacit yew
#

Itching to play reload but p4 has me by the scalp

minor reef
#

the ken theurgy nerf is Insane

#

on mq i never got to kens 2nd awakening so idk if its different but holy shit man 😭

unreal brook
#

yeah i was trying to balance it out a bit

#

its naturally capped to 2 targets so i added heat riser and gave him endure + enduring soul equip

#

idk if it's a little too situational though

minor reef
#

i do think soo 😭 i just think theurgies probably shouldnt be something that you really need to fish for situations where you even have targets ykkkk

#

it IS strong if you can ever use it but

#

being 100% unable to ever use it on the mc is a little bad imo

unreal brook
#

i did suicide strats once to abuse the walls and it was fun but yeah not being able to affect mc and himself is maybe rough

minor reef
#

its a shame bcs i do like the idea that its hard to actually use but once you use it you get even more insane value than his regular theurgy

#

but it does really break the flow of combat you're gonna be stuck with it at max charge for like, a lot of turns

unreal brook
#

yeah the idea was making it an insane bounceback

#

i even considered giving charge

unreal brook
#

you just gotta down

minor reef
#

hmm yeah i didnt really think of the fact this is intended to make it so you have a use for both

unreal brook
#

with shift boost/amp and the down bonus it should hit quite hard

#

maybe out of luck in bosses but then yukari is a good option there

minor reef
#

im probably gonna start looking for a clock to give to yukari/junpei somewhat soon since i had to drop yukari for how much her healing was getting outclassed by my mc

#

i didnt really mind toooo much since i think healer/support mc is fun

unreal brook
#

you do already have divine grace on her right

minor reef
#

i havent used her since like lovers 😭

unreal brook
#

ah

minor reef
#

oh my god bruh 😭 😭 😭

#

this might actually be worse than shift amp thoughhhhhh

#

but i kinda want that as equipment if possible so i dont need to use a specific persona

unreal brook
minor reef
#

im gonna refuse this siegfried anyways once i have a higher strenght slink rank

#

this is good for an auto heat riser ingredient persona

minor reef
#

dude the music store is SOOOO good 😭 😭 😭

#

i am a bit bummed that its a repeating schedule without stuff like the jazz club teammate skills from p5r but still being able to just pay for half a clock instead of gambling is, So good

#

πŸ₯Ή πŸ₯Ή

unreal brook
#

yukari usefulness spike

minor reef
#

this might be the first time that i genuinely dont even think i was at fault at all like what on earth am i meant to do here 😭 😭

#

its really awful to put this liike 3/4s into a long bossfight

#

its obviously like, meant to be really bad damage that you're meant to outheal while trying to kill it in regular gameplay but with 2 turns nobody can survive

#

and its not even like mind charged or something its just regular megidola

unreal brook
#

what level

#

i don't remember struggling all that much

minor reef
#

60

#

and you can see from the screenshot its attack is down but my def was also upped 😭

#

i didnt even get a turn action in but it wouldnt've really mattered if i tried to revive my team because it wouldve gotten rid of my defense buff and at minimum id have half theurgy

#

i think the devs pretty much want you to just spam theurgies at this statue given that it resists everything but of course that wouldnt really mean anything when they dont pierce here

#

i DOUBT jack bros would kill it lol

minor reef
# minor reef 60

if anything i might even be a little overleveled, i found having the disadvantage of ken getting knocked down pretty much every turn didnt hinder me nearly as much as it probably shouldve in jin/takaya

#

but the single statue still deals my entire health bar for everyone that isnt my mc

minor reef
#

i tried making ken guard to try and use his revive theurgy but his endure was already gone and even a guarded hit from the megido leaves him at slightly over half health, which is enough for the 2nd megido to kill him

#

genuinely feel like this is just a spot where the 2 turns dont work like, at all

unreal brook
#

i'll take a look

minor reef
#

i killed the statue after getting extremely lucky with dodges on yukari who had ultimate support from ken and then in the very next turn My evade dark decided not to proc

#

πŸ₯Ή

#

that one actually was my fault, had i just applied makarakarn while charging kens theurgy i probably wouldve won

unreal brook
#

oh right sukukaja and sukunda might actually be a good strat on that statue

#

evasion isn't that rare with the buffs up tbh

minor reef
#

or else even if your whole partys alive with their whole theurgies, you still lose

#

i also had gotten lucky with a crit into an aoa that did SO much dmg since it could ignore resistances, oughhhh im never gonna get that lucky again 😭

unreal brook
#

i do remember having been able to tank

#

its fine though i'll nerf in 1.0

unreal brook
# minor reef dude

oh right, orgia mode pierces and you can also use megidolaon, jack bros, or somesuch

i'll still nerf but i think i used rebellion blade lmfao

#

alternatively, break spells

minor reef
#

Rightttt it just seems like break spells would be the most reliable and still force atleast 2 turns when this wants you to beat in 1

#

I haven't played reload in a whileeee though 😭 😭 😭 😭

unreal brook
minor reef
#

i didnt and i got a LOT of stuff in february irl so i havent had time 😭

#

but maybeeee soon ish ill keep trying

unreal brook
#

well if it ends up being impossible even with orgia/Jack Bros/break/megido I'll hotfix a nerf

minor reef
#

@unreal brook Dude. 😭 😭 😭 😭 😭

#

2nd try

#

why the fuck does jack bros do SO much dmg I Wasnt expecting that

#

i mean it WAS concentrated but still, it did like over triple what orgia did

#

But im FINALLY freeeeee 😭

#

So i guess strategy is just Make sure you have concentrate on hand and try to make sure you dmg hanged man before in a way that lets the mc act (like elizabeth high counter but less strict)

coral hornet
#

If it's anything like the original, you can shift to MC with a crit

minor reef
#

i would rather not rely too much on luck that far into the fight but really the rest of hanged isnt like, very hard at all 😭 so its not a huge deal

unreal brook
minor reef
#

chidori fight is crashing when she uses maragidyne in the first turn, but this might actually not be the right thread, it says the log was saved to ue4ss?

#

this mod shouldnt touch any of her anims or anything so if its related to ue4ss its not an issue with this?

unreal brook
#

(obviously unequip any non-sword)

minor reef
#

😭 😭

#

what the fuck i tested a random save and its like. crashing at just random points of battle

#

it couldnt manage to load fuuka's theurgy charged cutin and died

hollow roost
#

Is that on Linux or windows

minor reef
#

linux

hollow roost
#

Well ue4ss is being used by something thats making it die there

#

Are you using costume framework mayhaps

minor reef
#

im gonna disable everything and re-enable until it doesnt crash

minor reef
#

Does it die with it

#

HHDFSDHJFSDHJ

hollow roost
#

No but it uses ue4ss

#

I haven't tested chicory specifically but maybe(?) it does somehow. Ill test on windows and deck when im home.

minor reef
#

i managed to fix it by disabling the ps4 hq cutins???????

#

which shouldnt touch ue4ss like, at all should it 😭

#

the chidori crash wasnt even during a cutin animation it was just a regular summon but its fixed too.?

#

😭

#

it worked perfectly fine before today

unreal brook
#

certified

#

you did say you haven't touched reload in a while

#

maybe it was the fes ost update again

minor reef
#

😭😭😭😭😭 it genuinely could've been

#

i also don't remember getting any crits in hanged man boss now that you mention it, i couldve literally just have missed the crash and then got hit with like the 2 week long story section HJDSJHFSDHJFKHJSDHJDFHJKSD

unreal brook
hollow roost
#

so it can seem like ue4ss is crashing when it isn't

#

either way glad you found the issue and that it isnt caused by me

minor reef
shrewd lily
#

yeah I made a user help post and everything

#

no one ever gave me a fix so I just disabled it

minor reef
#

same here, i find it just really strange that itd randomly start to crash now since it seems like its just a video mod? but Whateverrrr i guess

shrewd lily
#

Linux moment sadly

minor reef
#

omllll omnipotent balance SUCKS 😭 😭 😭 😭

#

i feel like i can do it if i prep a little harder thoughhhhhhh

#

unrelated to anything but i wish clocks were easier to spawnn, im changing around my party more so ive actually really needed the level ups but it means ive also literally not tried boosting to great or boosting stats at all, just because i cant afford missing out on keeping party members viable

unreal brook
#

boost to great is kind of a trap tbh, i added it because i could

#

anyway if it makes you feel better you can spawn clock for 7 frags in episode aigis

#

i mostly used stat boost at the start where everyone was equal level and at the end where the exponential gains boosted junpei like crazy

#

protip dump all your incense into the person you're boosting because it's a multiplier

minor reef
#

i think ill probably only really get mileage out of it in like, 1/31

#

😭

minor reef
#

Kinda wish it was in journey but i get why it isnt

minor reef
#

oughhhhh minotaur nulla is SO hard on this

#

i kinda feel like i can cheese it if i manage to get null light on some of these personas though my thor ALMOST makes it literally free

unreal brook
#

oh yeah i do not remember what i did here

#

i think you can freeze it?

#

blizzard edge into scarlet havoc

#

or

#

king and i into electric onslaught (it's phys here)

#

possibly better to do it with mitsuru because at this point you have both shift boosts and the damage increase is massive

coral hornet
#

Pro tip

If the guy lacks null freeze but nulls ice, you can freeze that thing with breaks

unreal brook
minor reef
#

though i get it really low, its just about outdamaging it 😭

#

im prettyyyy sure i could like literally do it right now if i made sure mitsuru survives the first attack (somewhat underleveled)

#

but im Already comitted to getting my null strike, elec, bless thor πŸ₯Ή

unreal brook
#

yeah sure if you can null every relevant element that's a strat

#

you'll end up underleveled for nyx but thats just life lul

minor reef
#

atp its probably good if im a liiiittle underleveled, unused party members aside shadows in tartarus are ALWAYS fleeing

coral hornet
#

Depends

#

This one changes based on progression right

unreal brook
#

a problem

#

i rescaled every guardian and boss, but rescaling every regular shadow felt unecessary

minor reef
#

ohhhhhhhh that makes WAYY more sense

unreal brook
#

if every tester ends up having randoms flee the entire game starting at tziah then yeah

#

i'll have to fix

minor reef
#

Yeah bcs like, i havent been grinding or anything but i get fleeing shadows and i never used to

#

that makes sense

#

though the fights dont feel like too easy or something

unreal brook
#

i basically did the exact opposite of the other rebalance mods

minor reef
#

its mostly just, the level stat boosts it wouldnt affect balance toooo much i feel

unreal brook
#

instead of nerfing xp i scaled everything to the expectation that you have every possible boost at the time you could've gotten it

#

i ensured every boss is never more than 11 levels higher than you

#

its literally impossible

minor reef
#

You can just do more diverse stuff

unreal brook
#

i did mandatory battles only with no boosts

#

in mod menu

#

curved around that

minor reef
#

ahhhhh i see

#

no yeah bosses so far have been like super well balanced in terms of levelling

unreal brook
#

if you do bosses only, somewhere around Arqa you'll start to get gapped in levels, and from the third block onwards you'll always be 11 levels below the enemy

#

which, coincidentally, is also the level at which level scaling is the most punishing

#

1.5x damage taken

#

if i could extend the table to add more levels i would've fully copied metaphor's

#

slightly deeper in level difference damage is like 3x or something absurd

minor reef
#

thats INSANE 😭

unreal brook
#

a third of the game with them all perma distressed is something to look at

#

but you also have ambush

#

sooo

minor reef
#

it makes it even more brain-off to just get my apt pupil siegfried with deathbound 😭

unreal brook
#

tru

#

you need to hit them on the back im pretty sure

scenic heath
#

you might know already, but you can change the level range they get scared per floor here in BF_FldInitScript_299_all. i remember seeing it before and wondering why the fuck they coded it like this.

#

this is why they never get scared of you on premade tutorial floors, by the way. those floors have the level difference range set to 99 instead of 10.

#

except for the lobby of tartarus. where, if there were shadows there, it would be 7.

unreal brook
#

might still be smarter to raise their levels anyway, but with the xp curve being the way it is that's also a good solution

scenic heath
#

no prob. something interesting to note right above it is the reaper timer. so, if you wanted to do something like, for example, have the reaper randomly able to spawn 30, 60, or 90 seconds sooner than normal... not that i'd do something like that.

#

also fun to note that the reaper's spawn time is, on average, approximately 4 (ζ­») minutes

flat current
unreal brook
#

purchasable instant reaper

scenic heath
#

yeah, dark floors have the timer as "10 seconds + 5s per each floor room" (the screenshot above is modified to 3s) when the base time is normally "180s + 5s per room".

#

and, if he's following you from the last floor, it takes a flat 25 seconds for him to get his fat ass up the stairs

tacit yew
#

hey hes on a diet

minor reef
#

it might even be TOO strong this is crazy

#

i got to the top of tartarus unsure if ill do monad boss before or after nyx

unreal brook
#

i mean beating nyx takes you straight to march so

minor reef
#

well yeahhh but you can just reload

#

also since there's a harder version of nyx i thought itd be expected to do both?

unreal brook
#

Normal has no requirements
Hard requires the Elizabeth item
Hardest requires the blue envelope from beating merciless (and Elizabeth's item? i think)

#

reloading your save doesn't work for that but you could mod menu the item

#

that is some big cbt though, if you mod menu access to it you might as well mod menu access to the antique shop too

minor reef
#

hmmmmm ill see, im on track for having all slinks maxed so im not too worried about missing stuff from the antique

#

it's interesting that it requires beating merciless since i imagine most people would start a new save for this

#

alteast i did so i don't have any Ng+ stuff here

unreal brook
#

it's based on holding the item rewards from those feats

#

there were more triggers but i cut them

#

like beating the reaper, having the colorless mask, saving chidori, completing shinji's story etc

#

each would add one step of difficulty to nyx

#

since the third stage is already absurd, i just cut it there

minor reef
#

i seee it probably wouldve been way too much

unreal brook
#

I also thought about letting you have a cognitive shinjiro on 1/31

#

didn't do it

minor reef
#

that WOULD be really cool for Ng+ honestly

unreal brook
#

there's a few complications, but maybe

minor reef
#

1/31 with the clock being free and stuff already is kindof just the game letting go of a lot of limits

unreal brook
#

yeah it becomes sandboxy, i guess new game plus + saving shinji is a valid trigger

#

you're already level 99 and shit in ng+ so might as well

minor reef
#

yeahhhh, he wouldn't even really be that good compared to others really but itd just be cool to have the option

unreal brook
#

with his current kit certainly not lol

minor reef
#

Also btw for fighting nyx are you expected to be level 99? im wondering if i should fight the reaper before or after doing nyx

unreal brook
#

well idk he does have good shit if you clocked him to insta 99

unreal brook
#

level 91

#

reaper xp is also nerfed

#

you can try without if you want

minor reef
#

ohhhhh i didn't realize, that's good i thinkk

#

ill try without for base nyx

#

And then with reaper for the harder ver

#

Well obv it's a requirement JSHSHS

unreal brook
#

well harder version has the exact same stats, but acts more and more viciously

minor reef
#

i seeeee i guess level wouldn't matter as much as just trying to outheal thenn

unreal brook
#
Formidable: 2 Turn, 3 on Hard+ (Unlocked after beating Elizabeth)
Terrifying: Forces Merciless to activate, 3 turns, when using Arcana Shift, it will also immediately attack once, outside of its turn (Unlocked after beating Elizabeth and holding the Velvet Envelope)```
#

if you beat a phase on terrifying mode with the last person in the party, it will arcana shift, attack, then have its turn, and attack 3 times

minor reef
#

oh my GOD That is actually really punishing 😭 😭 😭 😭 😭

#

but this sounds fun it's just something to deal with and keep in mind

unreal brook
#

yeah it's stupid and ng+ for a reason

#

like actually unfair

minor reef
#

😭 😭 😭 😭 😭

unreal brook
#

the regular and hard versions are fine

#

You don't know the pain yet of going to death phase, having it instantly Apocalypse you, crit, then sweep three times while you're down

#

oh right i changed apocalypse

minor reef
#

this SUCKS 😭 😭 😭 😭 😭 😭 😭 😭

unreal brook
#

sweep and sunder used to be almighty but I got lazy

#

it's slash with affinity pierce again now

#

which works fine, because boosts and stuff

#

i think? unless i changed it again

#

if it makes you feel better night queen works at panic mode hp levels like in fes again

#

how i prevented certain abuses/skips however, well, I'm gonna let you see for yourself

#

(it's more funny than clever)

#

Spoiler: ||Death phase has 120k HP, but takes 10x damage from all sources, making it take the same level of damage as it would from FES, without fixed damage skills such as Armageddon working. This lets you Armageddon pesky phases for a panic skip, but not death. It also looks dramatic af because every number gets big||

minor reef
#

I wanna find out for myself Jdhhsjsjs

unreal brook
#

naothumbsup have fun

unreal brook
silent fossilBOT
unreal brook
#

jumpscare

edgy flume
#

The FeMC mod UI is more blinding than the dorm ever was

unreal brook
#

eh the current colors arent as bad

edgy flume
#

Did they reduce the contrast finally?

flat current
#

yes the new colors are a lot nicer

#

they were always placeholder tbf but the new colors are pretty

glass patio
#

Can’t wait for the TV World in P4R to be too blue lol

opaque sundial
#

Why blue

toxic tiger
#

is continuing a save with this mod viable at all?

#

like i had a master quest save after the first full moon boss i wanted to continue with this mod

#

will it be broken?

open geyser
#

i think it would be unwise to use a vanilla save for a mod that changes balancing in significant ways
as either the game can be difficult
or easy as hell
or even something getting broken

toxic tiger
#

Well it’s not vanilla it’s a the master quest mod save I had

#

Might be easier by accident maybe

unreal brook
#

new game+ with merciless (deleting progress) is the only one i can say won't be too much of a problem

minor reef
#

i got the fucking nyx charm full heal 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭 😭

#

It wasn't death though so it's not a big deal but it's really funny

unreal brook
#

actually happened to a player

coral hornet
#

Pro tip

#

Fallen Noble's Armor has Unshaken Will

wet jetty
#

well update on my playthrough
I'm almost at unlocking fuuka lmao

#

I do not have the time to play

#

but I'll try to hurry up

glass patio
#

For some reason my game keeps on crashing, have all the dependencies

#

I really just wanted the updated textures lol

unreal brook
#

are you sure ue4ss is updated

glass patio
#

It is

wet jetty
#

I got a ran out of Vram error

#

that's odd I never got it before

#

well thanks tatarus entrance

#

wait a minute

#

no

#

I ran out of space

#

on my c drice

#

so that's why shadowplay died

#

I thought it was a spoilers thing because it literally died when I met shinji in the shady part of the station

unreal brook
#

lmao

wet jetty
#

okay I decided I'll do something stupid

#

as soon as I get cendriolion with scalot havock

#

I'll kill the reaper

#

and never mind

#

I got killed by a normal ass shadow

wet jetty
#

is this intended?
I let junepi go to the next floor turns out it's a miniboss floor junpei just looted one of the chests???

unreal brook
#

It's a known exploit

#

I'd have to manually block split-up on all floors before a boss, which isn't very nice

#

I did for episode aigis because there it literally crashes the game

#

but it's fine for journey

thick narwhal
#

hi

#

installing p3r

#

im gonna try this

thick narwhal
#

i think i got everything

unreal brook
#

pretty sure yes

#

haven't gotten far in the episode aigis section yet since i have a different project to upload (soonβ„’)

thick narwhal
#

apparently i installed your saves at one point

#

hmmmm is this mod on merciless going to be merciless or p3r merciless

hexed acorn
#

Since it aims to be more like FES, I'd say it's a slightly harder P3R merciless

unreal brook
#

you'll take 3x damage from weakness and 2x from crits (you do not have the bonus)

#

hard and merciless gives (most) enemies an extra turn

#

it's not brutal or anything but you'll definitely feel a difference

hexed acorn
#

Oh I didn't know you overhauled it that much

unreal brook
#

check the changelog lol

thick narwhal
tacit yew
#

john refes

thick narwhal
#

is it only dorm and nyx that have visual differences or are there otyher places too

unreal brook
#

i fucked around a bit with night areas

#

mall lighting is more orange, strip mall is also a bit more orange, shrine has all the blue removed and looks a bit more like fes

#

you can also access port island station at night now, but there's nothing checking the time of day (except the cafΓ© which i added)

#

that's a bug i'll fix later since you can just avoid using the movie theater at night

thick narwhal
#

i have a new condition where i do RB+A to try and skip dialogue like its yakuza

unreal brook
#

real

thick narwhal
#

my dumbass went here to save

tacit yew
#

portablepilled

unreal brook
broken totem
shrewd lily
#

me when i have erectile dysfunction

civic haven
#

cant have erectile dysfunction if you dont have a penis B)

shrewd lily
#

nah i totally got a big ass schlong wdym

civic haven
#

this was a joke about me actually

unreal brook
#

going back to episode aigis after like 3 months of p5x being the only persona shit i play

#

"just like mainline" my ass

unreal brook
#

its actually so funny how, by virtue of changing the base difficulty and skill stat values, episode aigis is kicking my ass without me even touching the enemies because of just how much better the battle design there is

#

soul hackers 2 staff ftw

#

we dont talk about the jonkler

coral hornet
#

Majority of them just used FES' design

#

And they actually can take a hit, tanky enough in comparison to your tools available

#

For some reason, ??? isn't made like that

hexed acorn
coral hornet
#

That's not really all that surprising, they shuffle mfs around

hexed acorn
#

That's understandable, I was just expecting the same mfs that did base reload did EP

coral hornet
#

Why Kozuka made Don't

hexed acorn
#

Hmmmmmmm

#

Interesting

coral hornet
#

Well whoever made jonkler needs to be shot

hexed acorn
#

I always heard mfs saying that EP combat felt much better than base reload. But never understood the reason why it's different.

coral hornet
#

Don't fix what's not broke, just take into account what the players can do

#

Although if you ask me, what players can do still wins at the end

#

Look at that, phys

#

They can take a charged Akasha Arts combo tho, HP isn't inflated badly but the fact that everything's deleted like that shows an inherent problem with skill balance

#

They didn't touch those

#

Magic's best thing is just this

#

There's no vulnerability or anything to help its case

#

At least they can be frozen and shocked for this example, everyone else isn't most of the time

#

Also they do have some legit stinkers in there decisions wise

#

Notice how SEES members got nerfed because they learn a lot of skills way later

#

Ken is somewhat immune to this, but Metis is even more so

#

They wanked the hell out of her by giving her really good skills early

#

Her equipment are also better by a long shot

#

Ken, he got lucky he's given Aigis' best offensive moves

#

Even though Yukari has more precedence to get those based on FES and PQ/PQ2

#

Metis got Aigis' best defensive moves

#

Everyone else? Fuck you you get your best skills way later

#

Especially Akihiko

#

The narrative there is fatlus made akihiko too stronk in EY so they nerfed him!!!

But in reality, they just illustrated that Akihiko's reliant on a really early access to Gigantic Fist to get good for casual players

#

He doesn't have that in EA anymore

#

39 vs 54

#

Fucking 15 level diff

#

But at least he and Junpei and the like, y'know, have good skills at endgame

#

Yukari got absolutely jackshit

#

Bro if she got Salvation, it would have helped somewhat

hexed acorn
coral hornet
#

Yukari subconsciously making Fuuka work harder with Salvation would have been a thing

#

Would have also helped a bit to make Healing Apex make sense

coral hornet
#

That was the only move addition for a member that didn't come from Aigis

#

Koro got nerfed to shit because Getsu-Ei doesn't exist

#

The intermediate move before Tempest Slash is now Aigis' Swift Strike iirc

#

Oh speaking of which

#

The way they handled re-unlocking second theurgia is stupid

#

We dunno how they do it, the theory is it's determined the moment you created the savefile or somethin'

But the unlock order's random

#

It's a by pair basis

#

Being random is dumb as balls

#

Koro is especially hit hard by this

#

Power Howling's all bro got, and Revolution

#

Yukari could potentially get buffed or shat on even more by this mechanic too

#

The best first unlock is Metis/Fuuka btw so lmfao

#

The worst one is Junpei/Mitsuru I think

flat current
#

junpei/mitsuru was the first one for me iirc

unreal brook
coral hornet
#

Means we kill him

#

Made jonkler

unreal brook
#

you don't really know that

#

could be mandated, could be a team

coral hornet
#

Kill the team for good measure

worthy otter
#

So with this mod taking some things from Metaphor, do we still get a game over if the door dies? Or is an actual party wipe required now

unreal brook
#

party wipe is fundamentally bad design in a persona game, so that will not be implemented

#

it's still a persona game, the only elements of metaphor are more related to backend numbers because it's closer to a modernized hashino game

unreal brook
#

showing ailment affinity in scan would definitely go such a long way

#

i lowleveled the cocytus 9 gatekeeper by abusing charm/fear

#

dont think it would be possible otherwise

warped saffron
#

will this mod have an actual chidori fight instead of the scripted event that currently exists in reload ?

unreal brook
#

already does

scenic heath
#

it's unfortunate they seemingly wanted to overhaul chidori's fight for reload but gave up. she has some placeholders for a theurgy animation explicitly labeled "Cut".

coral hornet
#

Isn't that just her appearing on Junpei's theurgia

unreal brook
#

there's player files for chidori but it's for the junpei thing

coral hornet
#

this thingy

glass patio
#

is it possible just to have the visual changes lol

coral hornet
#

Junpei doesn't exist in one frame of this theurgia which is funny

scenic heath
#

(all the theurgy animations are labeled with "cut" like that, actually, scratch that part)

#

oh, no, wait, yeah, the very last one is actually that animation she does for junpei's theurgy. so the 5 other ones exist to hide her from the camera, i guess???

#

i'm not sure why she has a separate animation corresponding to each of the 6 animations junpei does in the theurgy. unreal engine jank, maybe.

#

...REGARDLESS, she has other unused battle animations like being ko'd, so the point stands the fight was probably intended at some point in development

covert frigate
#

Might’ve been due to time constraints…?

unreal brook
#

nah, deliberate cut

#

there was no time pressure on the game

covert frigate
#

Ah

unreal brook
#

peril another update

snow anchor
#

P3r got updated?

unreal brook
#

only affects exe

edgy flume
#

Surely they fixed the dorm finally

opaque sundial
#

Again why

opaque sundial
#

You’re lucky

broken totem
#

old exe file is in #p3-modding-chat so you can downgrade to fix

unreal brook
#

Caina 14 Judgment Sword is hilarious man

#

tempest slash oneshots aigis

#

"okay maybe it's because i changed it to fes values"

#

i turn off the mod

#

oneshots anyway

#

might be level difference

coral hornet
#

That one's kinda overturned normally

#

It one shotted me first try

#

Didn't get to move

#

Cockturne type shit

#

Was kinda happy seeing it

unreal brook
#

idk if i can beat it without grinding with the current mod parameters tho

coral hornet
#

Poison the tower, distress the sword

#

Unless you nerfed the hell out of poison, the tower would be light work relatively speaking

unreal brook
#

poison is quite nerfed, distress relies a bit on luck

last frost
#

I Sukunda the sword so that it's more likely to roll less hits with Tempest and Blade of Fury. Can be difficult though because the giant will keep it topped up with Sukukaja. Actually one of my favorite bosses because it utilizes that otherwise unknown mechanic.

coral hornet
#

The tower's dead first for me

#

So it didn't get that chance

#

It still hit like a brick regardless of that though

unreal brook
#

might actually be an ultra rare case of good ai_tar_notid(1) usage

coral hornet
#

Ken was rocking base armor, thinking of it

tardy abyss
#

Question about the mod will there be away to just use reload dorm textures instead of fes' im one of few that likes how dorm looks in reload i just wish it wasn't so saturated.

unreal brook
#

i dont understand what you mean

#

the textures aren't literally copypasted from fes, it's still mostly reload's but changed a bit

#

the walls used to be but not anymore

#

if you want vanilla dorm you can just delete all the textures yea

tardy abyss
#

Oh might need to do another playthough with the mod sorry

unreal brook
#

Nerfed Judgment Sword:

  • On Hard and Merciless, on its second turn or during a 1 More, it will use Fatal End on a random target, rather than doubling down with another Tempest Slash or Blade of Fury
unreal brook
#

targeting highest hp might be smarter but random makes it exciting

unreal brook
#

oh jesus i actually beat it

#

that was not easy

#

basically had to line up freeze with king and i/mitsuru and get really lucky with every proc

#

charged orgia mode + some extra lucky damage kills sword then the tower is mostly a cakewalk

#

almost died to its panic ziodyne at the end but i dodged

#

might be a little unfair/require a small amount of grind on heartless but it's not impossible at level 41

unreal brook
#

after some datamining it looks like second theurgy unlocks in episode aigis are determined by which character is highest level in your party

#

so in most cases always metis/fuuka first

#

i could in theory force every upgrade to play out at once, but i can't recompile the desert of doors init because of missing functions, so i guess you'll just have to use this knowledge to manipulate it instead

#

i'll probably just test the rest of the game without using second theurgies until they're all unlocked

unreal brook
#

oh right you can't not use revelation

#

πŸ₯΄

coral hornet
#

That is fake as hell

#

Is it average of the pairs being pitted against everyone else or

unreal brook
#

changing justice to bless has been quite funny

#

because of pierce removal best friends has actually become useful since some keepers end up nulling all 3 elements aigis can use

#

also i havent touched a single gatekeeper yet, the level curve is almost identical to the modded one i made for main story

unreal brook
#

i made ??? pretty fun i think

#

i was debating letting him use every persona and not just the ones in your party but i think letting your composition change the fight is a neat detail

#

esp with 3x weakness taken

#

persona change on 1more is also neat

unreal brook
#

yes actually

coral hornet
#

You'll see something

unreal brook
#

yeah ik what you're going to do

#

it's probably oneshottable with setup, i tried to make sure of it

#

you can karn strats trismegistus phase but it wont do all that much

#

junpei/koro and aki/ken will give 0 exp

#

yukari/mitsuru will give the exp of all 3 fights combined

#

you can then buy clock to push the rest up for erebus if you need

coral hornet
#

No I'm not thinking one shot lmao

unreal brook
#

you can't really abuse the resists

#

though if anything it's a bit easier to abuse on the offense side since you can down with magic now