#[P3R] Project Re:Festival (Fatigue/Jealousy/Rebalance/Lighting/Etc)
1 messages Β· Page 3 of 1
does the formula need to be adjusted for reload due to like differing encounter numbers for example?
i think you battle more in reload honestly
48 battles per member you really need to go out of your way to tire everyone out
In my playthough the protagonist got tired after one battle even though he was in great condition and I just entered tartarus is that a bug or intentional
it was 3 days after the priestess full moon fight
thats definitely not intentional are you sure he was great status
full moons make you tired
that's also happened to me
can't remember how fast it was the 1st time but i remember my 2nd tartarus exploration i died after fighting like 3 battles and he was great throughout those
but as soon as i did one battle after reloading my save he got tired
from great
i do think itd be a good option for like an extra challenge on merciless and stuff, its been a while since i played fes so i don't remember at all how much it used to be in the last few blocks
He could have been in good condition but ik he wasn't tired until I did my first battle
priestess having two turns is HORRIBLE you cant prevent her from acting by taking out summons anymore
she doesn't summon every time though
its a fixed loop
yeahhh but when she did she wouldnt attack so it took someee damage off from you
i won after i went back and got a jack frost, its been a while since i played reload i thought he was lvl 12 or 14 for some reason π
exact same thing happened lol
did a bunch of battles, died (im so glad i went back and saved Omg whatever) and my first battle after coming back brought my protag from great to tired
return to title
ill test next time my protag feels great HKFDGHJH
i have a feeling it must be something like keeping the battles counter through game instances or something
given that i dont quit out of the game, just return to title to load
oh that is super weird then
never happened to me either
hooooly shit clairvoyant relic with 2 turns is awful
i thought it would just do its cycle twice as fast but its seemingly just, not following the cycle on the 2nd turn at all given that it uses agilao and the others on its 2nd turns and thats usually only something it does on one mores
yeah ok no i have no idea at all how this is supposed to be possible
if the 2nd turn really is random then you're ALWAYS open to atleast 1 oneshot
itd mean only doing anything with my protag and thats not nearly enough time to actually heal and shit
it's a cycle
gotta account for it and guard with the next 2 targets
sonic punch on both akihiko and protag is good here
okkkk ok i think i get it now, i got thrown off by it always hitting yukari first which does the random attack one more
so i thought the one more pattern was added to its cycle
ah yeah and then since i kept not understanding the cycle thinking it was different i kept getting downed which made it do the random one more attack this makes much more sense
ok yeah this is doable just pretty slow
im in the fuuka/theurgy intro sequence so i cant exactly test since iirc most of it is scripted but my protag WAS great and went to tired inmediatly And this time i didnt even die or reload or anything he just did it
so maybe it just happens at random and me dying the first 2 times was me rerolling that random chance and getting unlucky
when did he get tired tho
ima need you to use mod menu and check what the value for Counter 341 is in the morning
wait
maybe 431
i need to check again
okayyyy give me a sec until it lets me save HDJFHJSDFH
Check:
Counter 341
Counter 373
Flag 5055
Flag 5056
Flag 5057
Also are you using the restroom everytime to be great, i don't remember ever going without doing that lol
works on full moon too
i ammm
well not every single day but on every tartarus visit i make sure to be great
by tired you mean mitsuru is giving you a warning yeah
fuuka in this case yeah
you have to fight 4 shadows on the previous floor before it gets dark and yukari does her theurgy
it happened on the 1st shadow i fought
yeah i really need to see your counters
inb4 its not setting your stamina
i legit didnt run into this a single time the entire game
just MC?
counter 341 in the morning is set to 0, after going to the bathroom and getting "Your status changed from good to great" its still 0
yeahhh its happened on like every tartarus visit
yeah then it's omega bugged
342 is 30 both before and after changing from good to great
Should iii do like a few battles and see if it changes
yeah because that's yukari's stamina
yeah but even if the start of the game were bugged, priestess would've fixed it
because it does clean slate on everyone's stamina
hmm
let me see
when the morning started, were you tired
what was his status
when i went to the bathroom it told me i changed from good to great, i couldnt check the "everyone's status" thing since its a school day
should it tell me my status other than just in those two areas?
bcs it never has
oh and when i get tired ofc
not yet
in tartarus i mean
yeahhh yeah
do me a favor then and check the flags 5055 5056 and 5057 on that morning
they should all be 0
5055 should become 1 after you use bathroom
im doing these in the after school time slot if that means anything btw
irrelevant, all stamina calcs are done when the day starts
becoming great doesnt give stamina
wait which flag type is it it gives me like battle field progress sections to choose
BRO then it should at LEAST be 10 on the stamina as a failsafe
this is like reading dc go through issues lmao
when you started the mod it was fresh new game 100% right
5055 is 1 after the bathroom
i deleted all my saves even because i missed the old title screen π π
i might have to leave my PC for a while fyi
like an hour atleast
no problem
are you by any chance going to tartarus every day
wait
are you going to tartarus immediately after healing yourself from tired
fuck i think thats it
if you're tired or sick healing yourself doesn't give you any stamina it just removes the status
so if you go to tartarus immediately after you're still fucked
i gotta add stamina calculations to the bathroom

ig thats why fes calculates tiredness on tartarus entry
which i cant do
i mean i could
i just dont want to
tired mc isnt a problem at all until you get theurgy
then its a problem
i don't think so? since the game when i go to the bathroom tells me im going from good to great but not like tired to good
unless you heal from tired after sleeping
there's a small chance yes, but healing from sleeping calculates stamina
well not small chance it's 100% after 2 days
well since ive been doing tartarus visits as soon as whatever the next member unlocks i don't knowwww, shouldn't it by then naturally probably get rid of the tired status just by sleeping
i could try going to the bathroom the day before tartarus to make sure im great on both days and seeing what happens then
let me see smth
yeah i legit dont see how its breaking
try forcing 341 to something other than zero, sleeping and then see if it changes
while not tired/sick/great
okay it changed, set 341 on the previous day to 20, slept and now its 38
maybe its just not fixing itself when its not in the normal range? and it has to be manually set
oh wow i went back 2 days, slept and its at 32 now
i havent been sleeping manually like at all maybe thats just why π
???? if i studied instead of sleeping it still went up
and loading my actual save instead of the one that i rewinded to (where i did the same routine if i remember correctly) its 0
going to my save, rewinding one day and sleeping that day brought it up to 37
so i guess me not sleeping is making it so it skips the stamina calculations, i havent slept manually at all since the very start of the game
i guess the next time i go to tartarus ill make sure to sleep the day before, still it probably should get changed so going to the bathroom also updates your stamina, in fes i only slept when i wanted great status or keeping myself from getting tired before tartarus
its not on the act of sleeping
its when the day changes
the number being randomly different is normal
there's a +-7 difference
every morning, if not tired and not sick, it calculates stamina
if less than 10, 10
if more than 48, 48
so something is tripping and skipping the calc
but you can do any activity in the game and it'll still calc in the morning
nothing to do with sleep
there's gotta be a mistake there im not accounting for
maybe i was tired then? and sleeping just removed it
i dont think i was, i could be misremembering but i tried going to the nurses office and it didnt let me so i was good
ui for this really is a bit of a necessity π
this happening more than once is concerning, hopefully it just wont again
yeah it is
ill let you know if it happens again
yep
important especially now because you have theurgy
i'll add stamina calculations to bathroom
does it disable theurgy on tired members?
thats actually a pretty good limit HJDFHJHFG
great status makes it autofill on bosses
tired makes it halve after every battle
sick empties it after every battle
nope, that kind of stuff can't be done with cheeky flowcript hax
i would if i could
i redesigned it as best as i could for reload
ahhh i see makes sense
i do think it boosting theurgy is pretty good gameplay wisee, tiredness is more about the downsides so you space out your visits either way
i didnt give tiredness much thought because you'll see soon, it'll basically never happen
other than my protag it ONLY happened on my first tartarus visit π π π
i havent really been getting into many fights either, being able to like climb really quickly because of the splitting up thing is really fun
i could try to see if there's a way to make the formula cap out at 99 instead of 27
right? felt weird at first but i really like it
id definitely appreciate this
not only does it like just save a lot of time but it really feels like im being rewarded for choosing to fight instead of like sneaking around the floor
holy shit a skill mutation gave me marakunda at level 20 what the fuck π π π
peak
At level 20, you're open to getting directly amps from boosts
Among other skills, this is a great way to mutate upwards to rank 8s
i was expecting my next roadblock would be lovers, not hierophant π π π
i guess i should go back and get me patra, the fear is awful
you can definitely win without it, but it helps a ton
oomf is getting cooked π
dude
i honestly forgot but if mutations are +1 rank then it probably was a marakunda ive been passing down to most new personas i fuse
Marakunda is rank 5, so if it's +1 then yeah, totally possible
bro i got paralyzed with fear twice in a row with my mc and then it assault dive crit everyone except yukari
i still think its kindof insane that yukari BARELY unlocks media by now and most enemies already have access to ma-moderate dmg skills
double makougaon is just Actually a death sentence π₯Ή
except to my mc since i went out of my way to resist it, but i cant guard with anyone since the first one breaks guard
im trying to remember what i did
but yeah a lot of KOs are expected
tarunda and rakukaja is very helpful
mmm yeah i think i may have made a mistake using junpei instead of akihiko in tartarus
using mc turns to debuff attack
i did yukari aki junpei
that order
for hiero lovers
i also modded the hotel sequence so it keeps that order after the hypnosis
do you just have a folder of fuukas unpacked voicelines ready to throw on this image
You can hop 2 ranks
Or even 3, but that's from boost to amp specifically
oh my god lovers still sucks too π π π π π π
all my attempts end on it choosing my mc for holy arrow
though the one that lasted the longest i got it down to a quarter health before i genuinely ran out of revives
i think im just gonna retry hiero with akihiko since him being underleveled gets fixed by the exp at the end
and swap out mitsuru for him because she genuinely just becomes a guard spam for the entire post heal lovers
if you're on merciless exposing yourself to weaknesses is kinda rough yea
also remember a lot of the ai is still set order
try to memorize and predict
i think nyx is the only one with randomness
since i made it more fes-like
holy arrow on mc is weird, it usually goes for senpais
was mitsuru dead
okay i know 100% this is a skill issue
but I cant for the life of my kill the first full moon shadow
I just want advice
(im playing on mercless)
tarunda, Jack Frost with agi, rakukaja if you really need it
I got my ass kicked went back to tatarus grinded a bit got my party to lvl 12 with makoto and yukari and junepi at 10
is this level enough
or do I reload an older save and grind more
i beat it at 9/10

its really fun when you get used to it
that's good to hear
can't really remember but it also happened once when im sure akihiko was alive
i already beat it though it only took me a couple of tries with akihiko swapped in for mitsuru
what took me longer was just getting back to lovers π π π π π
no checkpoint is really brutal
speaking of funny story
when I was first playing reload I didnt have a gpu yet and it hated my intel integrated graphics
the game used to crash in that stupid boss for so long
it took me 4 hours to beat it
fuck the crashes
you gotta give more info lol
this is happening to a ton of people and i didn't have it happen to me a single time
okay so before I went to tatarus I went to the bathroom
it said you feel from good to great
I just unlocked aki so I went to tatarus
I do 1 fight
and mitrusu tells me I'm tired
@wet jetty @minor reef can i get the save files from when this happened to you, I want to rewind and try to understand why it's not calculating stamina
sure leme boot up my pc
Im on linux btw
if that matters
yeah, this is yet another thing i still haven't gotten around to redoing the tables for myself either, but there are some extremely silly possible mutations you can get in reload. you can get -dyne's and ma--dyne's from an upgrade mutation at level 20. fatal end can upgrade to tempest slash if you're level 30. and so from one mutation, you've got rank 7 skills at level 20-30, one more mutation could get you brave blade, vorpal blade, et cetera.
and there's probably SOMEONE that that's happened to through sheer luck
i can in about a week lol i only have my steam deck and im away from my house π π π π
i mean technically i think i can still get the files if it's like really important but it's Kindof a pain iirc
i think i have the path opened in the file manager and if not i daily drive linux but id have to get the correct slot and all that stuff
the fact you're both on linux is
uhm
well i dont want to say its the cause but it would be funny
it can be a cause for issues apparently
if it is linux id laugh so hard but also it'd be prettyyyy weird, isn't it all in bfs?
yeah but its calculating the stamina for the rest of the party so just mc would be weird
i mean i've had stupider problems
r2.5 themes omega died if i tried using a custom one
well r2 runs on proton instead of natively so id expect it to be pretty spotty
i know but within the same bf?
right that's why i don't think it is
i mean it wouldn't compile the bf maybe but if the rest is working
dude the cowardly maya in floor 91 of all things is giving me real issues π₯Ή π₯Ή π₯Ή π₯Ή π₯Ή π₯Ή π₯Ή π₯Ή
you mean the monad one that opens with megido?
that one can fr be a little tough
get sylphid aura for auto masuku and distress it the turn before it acts
a little funny that this is the exact strategy i came up with π π π
its still like, pretty damn bad since i genuinely just need to get lucky with my distress hits (i even have distress boost π₯Ή π₯Ή π₯Ή ) but it's. Probably doable if i don't fish for crits as junpei has let me down like 5 times now
helps if you take mitsuru for that one
i think i had aki mitsuru yukari on that one actually
junpei got shafted in midgame
he's pretty ass so far frankly
i don't really see what mitsuru would do though i mean maybe you can charm it?
it also just sucks so much that it still has all elements to fuck you over like itll just choose to kill certain party members depending on the order of skills
at least sukukaja makes it like, a little better but it gets removed every single death too
she has eerie sound 
oh right
well i have distress stuff on mc yukari and akihiko im not really struggling with applying it as much as just surviving regardless
i SHOULD try confuse
fes moment, he gets better later
since it doesn't die after hit
tbh im more worried about aigis than junpei
especially if you use that clock shit to boost his stats omg bro
ohhh yeah i was thinking of coming back later and using the clock for yukari
did mc become ninja tired again
that way she can dodge the mazionga to anything combo it often does
hasn't happened since i manually went to bed like twice in a row
i think it kindof fixed a like, broken stamina stat
its just weird, maybe there's an oversight somewhere
it's prooobably just the stamina calculations not being in tartarus/only being in the morning
yeah but you went from good to great so it would've calculated anyway
tired to good would've been broken i know that much rn
ohhh yeah that's right
the savefiles will probably help me debug
you didnt have to waste 2 timeslots on sleeping tho any activity would've done it
π π π i was pretty desperate at that point (well actually being tired hadnt really hindered me much given that it was my mc and i didn't have theurgies)
i'll figure it out
i could refactor this to force it
calculate stamina regardless of status, and then if tired or sick, force it to 1
it being set to 0 is the most suspicious part
because if anything it would've kept the stamina of the previous day, not reset the whole fucking counter
i made 100% sure it wasn't used either
it's probably better to not skip doing it if tired or sick just in case something fucks up so it gets fixed inmediatly
omfg i finally beat it a couple tries after switching to confusion
yeah, i can just force it to calculate and then force it to be 1 if they're tired
which is how it works p much
@minor reef @wet jetty I used the saves you posted and I did check there was a huge stretch of calendar where the MC stamina never recovered (i used Rewind)
however literally everything i did to go to the next day fixed the problem immediately on my pc, so i really have to blame linux
what i can try doing is adding stamina calculation to the bathroom (that was already a known issue, so no big deal) and i'll also force stamina to always calculate, then set to 1 if tired/sick
all the flags for tired are also always 0 in these saves so it's 100% the script not running properly
yea literally everything i do is auto-fixing it
aha, loading a save in the entrance did in fact set it to 0
let me test with my own saves
happens in my saves too
thats weird, never happened when i was testing
i died plenty too
maybe i was retrying rather than reloading
idk
loading any save is making it 0, now i'm weirded out
inb4 its because of the fes ost dlc
yep, confirmed
loading any save at all sets the protagonist's stamina to 0 in the current version of p3r
even in unmodded
i blame the fes ost update
on the bright side, it means i can change the counter the mc uses and it'll just fix itself automatically
ok confirmed, everyone else's stamina loads properly
just need to change the protag's counter ID
switching targets
it was fine before
well
actually

there's a trick
i can save outside of the range of counters
idk if it fucks with the savefile tho
I have reload installed actually I should test soon
yeah some counters outside the range have values in em
i'll just use 367 and if a bug happens again i'll keep changing to narrow down a free ID
if stamina goes below 0 or above 48 it gives an error message anyway, so i'll know
let me check flowscript for 367
340 also resets on every load
mitsuru's was 345 which set itself to your current floor if there was a gold chest
completely useless tracking
@minor reef bathroom already did calculate stamina
it really was just the fes ost update setting it to 0 with every load
i blame yumi kawamura
lmao
well at least you fixed the issue
so do* I wait for the fix or continue playing
I'll push a hotfix in a sec yea
alright
also I have a question are the effects of being tired on mc exactly the same as fes
or how do they work
Nope
Normal: Nothing changes
Great: Theurgy full at start of a boss
Tired: Theurgy halved at end of a battle
Sick: Theurgy empty at end of a battle
you'll be able to tank it later but yeah its harsh
Hotfix 0.0.2
* Changes Protagonist stamina counter ID, hopefully fixing a bug where loading a save sets it to 0
(If you are currently in Tartarus, you must Rewind or pass the time. If you are in Iwatodai, using the restroom will recalculate the Protagonist's stamina and fix it.)
Attachment removed due to a file that should not be in the mod

hoenstly I deserve this
I died to the same gatekeeper 5 times and I already beat him twice yesterday easily
I need to update that mod for episode aigis
π π π π π π π
im glad this wasn't me experiencing my first completely random linux issue atleast π₯Ή π₯Ή π₯Ή
interesting to think about other ways the fatigue mechanic could be fleshed out more and interact more smoothly with other mechanics
i think affecting sp cost would be a good way to mesh fes and reload together
i'd simply implement the whole deal from fes if i could
it's a matter of blueprint vs bf
sp punishments also re-incentivize phys which, even if you have perfect balance, players are gonna be biased and think it's bad
if you're in great condition, hp/sp cost on skills is maybe x0.75, and when you're tired, maybe x1.5. then, you might not actually need to force party members to drop out of tartarus when tired. players aren't going to want to burn all their sp items putting up with inflated costs.
earlier in development i was talking about the possibility of reverting one more and the old down into the game
so the old "all targets must be hit to 1 more" and "hitting downed pulls back up"
and, yeah, i should have clarified hp and sp, not just sp
the idea to modernize would be having dizzy as an ailment that prevents the enemy from getting back up when hit
ooh, hm...
2 reasons i didnt look into it
- code nightmare
- stunlock, as nostalgic as it is, is broken as shit
yeah, this is more interesting to think about as gameplay brainstorming ideas than as how the hell you'd actually implement it technically
for sure
i think i've done the best i can on a technical level to consolidate pure fes/reload
but there's miles ahead of potential
but sp works differently in fes compared to reload, so...
you mean the recovery at entrance? i cover this too
just make it all the same as fes? that's fair.
i did yeah, which might have ironically made magic a little too good at times
i saw myself spamming panta rhei instead of phys a lot more often
esp with the shift boost changes
memento mori, i'm going for more of a synthesis approach. it's hegelian dialectics, you see... thesis and antithesis. fes and reload have opposite gameplay philosophies and goals, but the synthesis of the two becomes something greater with the strengths of both and the weaknesses of none...
okay, i'm fucking around a little now, but you get the idea
and, yeah, i saw you buffed shift boost and amp. i do think they're good skills from a game design perspective and agree they should be encouraged, but it seemed a bit high to me. you are looking at them from the perspective that the shift amp-using party member will likely have two or three others damage multipliers active alongside shift amp, right? which means our good friend exponential damage growth is at play.
100% x 1.2 (fire boost) = 120% x 1.3 (fire amp) = 156% x 1.25 (tarukaja) x 195% x 1.30 (shift amp) = 253.5%
253.5% - 195% = +58.5% damage added from using shift amp compared to not
yeah, so in this very reasonable and not min-maxed scenario, shift amp will have almost 60% increase in base damage, double from using it alone
it's obviously just another way of looking at the same numbers, but it does help to look at things from different angles like that
idk that's actually a really good point
while aesthetically I think reload needs to be overhauled to really be a faithful remake, the gameplay isn't imposible to reconcile with the original Persona 3 vision
you can feasibly make it feel more like the original game while not expunging all of the new gameplay features
yeah, it's fundamentally a different take on p3, with its own sets of pros and cons. fes still exists, it's still a good game, no point in trying to copy it exactly. same reason why, like i was just demonstrating up there, nerfing boost/amp skills below 25%/50%, while not being accurate to fes, is exactly the right call for reload. if fes was designed to have everything reload has in it, the numbers wouldn't have been that high in the first place.
what if i did the turbo omega evil thing and give all the episode aigis gatekeepers the weakness evaders
accslop
Do it
π₯Ή π₯Ή π₯Ή this might be the worst change ever
This is sovl so DO IT
So how's the Tanaka skip reimplementation going 
horrible idea, do it.
I actually feel like it wouldn't be as bad bc you have direct commands for everyone so you have full control over whether to go for their weakness or ignore it
It's really not that horrible
For one, innate Ag gets more play for hit rates since that thing practically caps at 50s
Secondly, the way sukukaja is buffed in comparison to FES' negates the benefits even further
episode aigis will not be getting clock revamp
script uncompilable
i can put stuff into vermillion clock however
have to debug every floor number after a battle now because unlike journey, splitup crashes on ending floors
what kind of somnium is this
idk
oh yeah im keeping 13 level limit on great clock in episode aigis
because you can buy clock spawn now
did this game always put a missing person right before the full moon that shinji is part of π this is EVIL for making me go to tartarus 2 days before HJDHFKSDFHJKSDHFKSDFKSDHFKSDFK
this mod so far has like. Genuinely brought back a lot of my passion for p3 and like surgically implanted it into reload idk i thought id be skipping all the story stuff since its my 4th reload playthrough but im genuinely just having so much fun
thats so awesome
Yeah
The missing person dates are identical to P3P's
oughhh the first hermit charge being uninterruptible is so annoying
shinjiro is kindof ass for this fight π π π π hes getting out dps by koromaru
months where people can die are vanilla, the only "harder" deadlines are earlier and also pushed earlier not later
i seeeee i guess it's just been too long since i've played reload
Itching to play reload but p4 has me by the scalp
the ken theurgy nerf is Insane
on mq i never got to kens 2nd awakening so idk if its different but holy shit man π
yeah i was trying to balance it out a bit
its naturally capped to 2 targets so i added heat riser and gave him endure + enduring soul equip
idk if it's a little too situational though
i do think soo π i just think theurgies probably shouldnt be something that you really need to fish for situations where you even have targets ykkkk
it IS strong if you can ever use it but
being 100% unable to ever use it on the mc is a little bad imo
i did suicide strats once to abuse the walls and it was fun but yeah not being able to affect mc and himself is maybe rough
its a shame bcs i do like the idea that its hard to actually use but once you use it you get even more insane value than his regular theurgy
but it does really break the flow of combat you're gonna be stuck with it at max charge for like, a lot of turns
well keep in mind his attack theurgy is also considerably better now
you just gotta down
hmm yeah i didnt really think of the fact this is intended to make it so you have a use for both
with shift boost/amp and the down bonus it should hit quite hard
maybe out of luck in bosses but then yukari is a good option there
im probably gonna start looking for a clock to give to yukari/junpei somewhat soon since i had to drop yukari for how much her healing was getting outclassed by my mc
i didnt really mind toooo much since i think healer/support mc is fun
you do already have divine grace on her right
i havent used her since like lovers π
ah
oh my god bruh π π π
this might actually be worse than shift amp thoughhhhhh
but i kinda want that as equipment if possible so i dont need to use a specific persona
shift amp is insane, i wouldn't replace it with evasion
im gonna refuse this siegfried anyways once i have a higher strenght slink rank
this is good for an auto heat riser ingredient persona
dude the music store is SOOOO good π π π
i am a bit bummed that its a repeating schedule without stuff like the jazz club teammate skills from p5r but still being able to just pay for half a clock instead of gambling is, So good
π₯Ή π₯Ή
yukari usefulness spike
dude
this might be the first time that i genuinely dont even think i was at fault at all like what on earth am i meant to do here π π
its really awful to put this liike 3/4s into a long bossfight
its obviously like, meant to be really bad damage that you're meant to outheal while trying to kill it in regular gameplay but with 2 turns nobody can survive
and its not even like mind charged or something its just regular megidola
π€
what level
i don't remember struggling all that much
60
and you can see from the screenshot its attack is down but my def was also upped π
i didnt even get a turn action in but it wouldnt've really mattered if i tried to revive my team because it wouldve gotten rid of my defense buff and at minimum id have half theurgy
i think the devs pretty much want you to just spam theurgies at this statue given that it resists everything but of course that wouldnt really mean anything when they dont pierce here
i DOUBT jack bros would kill it lol
if anything i might even be a little overleveled, i found having the disadvantage of ken getting knocked down pretty much every turn didnt hinder me nearly as much as it probably shouldve in jin/takaya
but the single statue still deals my entire health bar for everyone that isnt my mc
tbf its not as much struggling with the fight itself, i tried again and got to this point fairly quickly now that i knew what i was doing but there still isnt really anything TO do once i get here
i tried making ken guard to try and use his revive theurgy but his endure was already gone and even a guarded hit from the megido leaves him at slightly over half health, which is enough for the 2nd megido to kill him
genuinely feel like this is just a spot where the 2 turns dont work like, at all
i'll take a look
i killed the statue after getting extremely lucky with dodges on yukari who had ultimate support from ken and then in the very next turn My evade dark decided not to proc
π₯Ή
that one actually was my fault, had i just applied makarakarn while charging kens theurgy i probably wouldve won
oh right sukukaja and sukunda might actually be a good strat on that statue
evasion isn't that rare with the buffs up tbh
moreso the issue that even if you DO rely on this, not only do you have to get lucky but you specifically have to get lucky with your mc
or else even if your whole partys alive with their whole theurgies, you still lose
i also had gotten lucky with a crit into an aoa that did SO much dmg since it could ignore resistances, oughhhh im never gonna get that lucky again π
oh right, orgia mode pierces and you can also use megidolaon, jack bros, or somesuch
i'll still nerf but i think i used rebellion blade lmfao
alternatively, break spells
Rightttt it just seems like break spells would be the most reliable and still force atleast 2 turns when this wants you to beat in 1
I haven't played reload in a whileeee though π π π π
did you manage to beat hanged actually
i didnt and i got a LOT of stuff in february irl so i havent had time π
but maybeeee soon ish ill keep trying
well if it ends up being impossible even with orgia/Jack Bros/break/megido I'll hotfix a nerf
@unreal brook Dude. π π π π π
2nd try
why the fuck does jack bros do SO much dmg I Wasnt expecting that
i mean it WAS concentrated but still, it did like over triple what orgia did
But im FINALLY freeeeee π
So i guess strategy is just Make sure you have concentrate on hand and try to make sure you dmg hanged man before in a way that lets the mc act (like elizabeth high counter but less strict)
If it's anything like the original, you can shift to MC with a crit
its fairly unlikely but hanged DOES cast revolution in the phase beforehand and obv you can do it yourself
i would rather not rely too much on luck that far into the fight but really the rest of hanged isnt like, very hard at all π so its not a huge deal
chidori fight is crashing when she uses maragidyne in the first turn, but this might actually not be the right thread, it says the log was saved to ue4ss?
this mod shouldnt touch any of her anims or anything so if its related to ue4ss its not an issue with this?
turn off protag weapons/ue4ss and see if it crashes
(obviously unequip any non-sword)
π π
what the fuck i tested a random save and its like. crashing at just random points of battle
it couldnt manage to load fuuka's theurgy charged cutin and died
Is that on Linux or windows
linux
Well ue4ss is being used by something thats making it die there
Are you using costume framework mayhaps
im gonna disable everything and re-enable until it doesnt crash
i am
Does it die with it
HHDFSDHJFSDHJ
No but it uses ue4ss
I haven't tested chicory specifically but maybe(?) it does somehow. Ill test on windows and deck when im home.
i managed to fix it by disabling the ps4 hq cutins???????
which shouldnt touch ue4ss like, at all should it π
the chidori crash wasnt even during a cutin animation it was just a regular summon but its fixed too.?
π
it worked perfectly fine before today
certified
you did say you haven't touched reload in a while
maybe it was the fes ost update again

πππππ it genuinely could've been
i also don't remember getting any crits in hanged man boss now that you mention it, i couldve literally just have missed the crash and then got hit with like the 2 week long story section HJDSJHFSDHJFKHJSDHJDFHJKSD

no but I forgot if the game crashes while ue4ss is active ue4ss will grab the dump 
so it can seem like ue4ss is crashing when it isn't
either way glad you found the issue and that it isnt caused by me
π π π π
oh hello that's me
yeah I made a user help post and everything
no one ever gave me a fix so I just disabled it
same here, i find it just really strange that itd randomly start to crash now since it seems like its just a video mod? but Whateverrrr i guess
Linux moment sadly
omllll omnipotent balance SUCKS π π π π
i feel like i can do it if i prep a little harder thoughhhhhhh
unrelated to anything but i wish clocks were easier to spawnn, im changing around my party more so ive actually really needed the level ups but it means ive also literally not tried boosting to great or boosting stats at all, just because i cant afford missing out on keeping party members viable
boost to great is kind of a trap tbh, i added it because i could
anyway if it makes you feel better you can spawn clock for 7 frags in episode aigis
i mostly used stat boost at the start where everyone was equal level and at the end where the exponential gains boosted junpei like crazy
protip dump all your incense into the person you're boosting because it's a multiplier
i seeee i see
i think ill probably only really get mileage out of it in like, 1/31
π
this IS really good thoughhhh
Kinda wish it was in journey but i get why it isnt
oughhhhh minotaur nulla is SO hard on this
i kinda feel like i can cheese it if i manage to get null light on some of these personas though my thor ALMOST makes it literally free
oh yeah i do not remember what i did here
i think you can freeze it?
blizzard edge into scarlet havoc
or
king and i into electric onslaught (it's phys here)
possibly better to do it with mitsuru because at this point you have both shift boosts and the damage increase is massive
Pro tip
If the guy lacks null freeze but nulls ice, you can freeze that thing with breaks

thats what im Attempting but the dmg is kindof too high to really get a good strategy going
though i get it really low, its just about outdamaging it π
im prettyyyy sure i could like literally do it right now if i made sure mitsuru survives the first attack (somewhat underleveled)
but im Already comitted to getting my null strike, elec, bless thor π₯Ή
yeah sure if you can null every relevant element that's a strat
you'll end up underleveled for nyx but thats just life lul
atp its probably good if im a liiiittle underleveled, unused party members aside shadows in tartarus are ALWAYS fleeing
oh yeah thats like
a problem
i rescaled every guardian and boss, but rescaling every regular shadow felt unecessary
ohhhhhhhh that makes WAYY more sense
if every tester ends up having randoms flee the entire game starting at tziah then yeah
i'll have to fix
Yeah bcs like, i havent been grinding or anything but i get fleeing shadows and i never used to
that makes sense
though the fights dont feel like too easy or something
i basically did the exact opposite of the other rebalance mods
its mostly just, the level stat boosts it wouldnt affect balance toooo much i feel
instead of nerfing xp i scaled everything to the expectation that you have every possible boost at the time you could've gotten it
i ensured every boss is never more than 11 levels higher than you
its literally impossible
i think thats more fun tbh HJDFHDJFHJD
You can just do more diverse stuff
ahhhhh i see
no yeah bosses so far have been like super well balanced in terms of levelling
if you do bosses only, somewhere around Arqa you'll start to get gapped in levels, and from the third block onwards you'll always be 11 levels below the enemy
which, coincidentally, is also the level at which level scaling is the most punishing
1.5x damage taken
if i could extend the table to add more levels i would've fully copied metaphor's
slightly deeper in level difference damage is like 3x or something absurd
thats INSANE π
yea its really just the randoms that are problematic ig
a third of the game with them all perma distressed is something to look at
but you also have ambush
sooo
it makes it even more brain-off to just get my apt pupil siegfried with deathbound π
you might know already, but you can change the level range they get scared per floor here in BF_FldInitScript_299_all. i remember seeing it before and wondering why the fuck they coded it like this.
this is why they never get scared of you on premade tutorial floors, by the way. those floors have the level difference range set to 99 instead of 10.
except for the lobby of tartarus. where, if there were shadows there, it would be 7.
i did not know that thank you
might still be smarter to raise their levels anyway, but with the xp curve being the way it is that's also a good solution
no prob. something interesting to note right above it is the reaper timer. so, if you wanted to do something like, for example, have the reaper randomly able to spawn 30, 60, or 90 seconds sooner than normal... not that i'd do something like that.
also fun to note that the reaper's spawn time is, on average, approximately 4 (ζ») minutes
fascinating... is that how dark floors handle the reaper spawning instantly
yeah, dark floors have the timer as "10 seconds + 5s per each floor room" (the screenshot above is modified to 3s) when the base time is normally "180s + 5s per room".
and, if he's following you from the last floor, it takes a flat 25 seconds for him to get his fat ass up the stairs
hey hes on a diet
oughh
it might even be TOO strong this is crazy
i got to the top of tartarus unsure if ill do monad boss before or after nyx
i mean beating nyx takes you straight to march so
well yeahhh but you can just reload
also since there's a harder version of nyx i thought itd be expected to do both?
I guess? There's 3 versions of nyx
Normal has no requirements
Hard requires the Elizabeth item
Hardest requires the blue envelope from beating merciless (and Elizabeth's item? i think)
reloading your save doesn't work for that but you could mod menu the item
that is some big cbt though, if you mod menu access to it you might as well mod menu access to the antique shop too
hmmmmm ill see, im on track for having all slinks maxed so im not too worried about missing stuff from the antique
it's interesting that it requires beating merciless since i imagine most people would start a new save for this
alteast i did so i don't have any Ng+ stuff here
it's based on holding the item rewards from those feats
there were more triggers but i cut them
like beating the reaper, having the colorless mask, saving chidori, completing shinji's story etc
each would add one step of difficulty to nyx
since the third stage is already absurd, i just cut it there
i seee it probably wouldve been way too much
that WOULD be really cool for Ng+ honestly
there's a few complications, but maybe
1/31 with the clock being free and stuff already is kindof just the game letting go of a lot of limits
yeah it becomes sandboxy, i guess new game plus + saving shinji is a valid trigger
you're already level 99 and shit in ng+ so might as well
yeahhhh, he wouldn't even really be that good compared to others really but itd just be cool to have the option
with his current kit certainly not lol
Also btw for fighting nyx are you expected to be level 99? im wondering if i should fight the reaper before or after doing nyx
well idk he does have good shit if you clocked him to insta 99
base nyx assumes you did everything except Elizabeth
level 91
reaper xp is also nerfed
you can try without if you want
ohhhhh i didn't realize, that's good i thinkk
ill try without for base nyx
And then with reaper for the harder ver
Well obv it's a requirement JSHSHS
well harder version has the exact same stats, but acts more and more viciously
i seeeee i guess level wouldn't matter as much as just trying to outheal thenn
Formidable: 2 Turn, 3 on Hard+ (Unlocked after beating Elizabeth)
Terrifying: Forces Merciless to activate, 3 turns, when using Arcana Shift, it will also immediately attack once, outside of its turn (Unlocked after beating Elizabeth and holding the Velvet Envelope)```
if you beat a phase on terrifying mode with the last person in the party, it will arcana shift, attack, then have its turn, and attack 3 times
oh my GOD That is actually really punishing π π π π π
but this sounds fun it's just something to deal with and keep in mind
π π π π π
the regular and hard versions are fine
You don't know the pain yet of going to death phase, having it instantly Apocalypse you, crit, then sweep three times while you're down
oh right i changed apocalypse
this SUCKS π π π π π π π π
sweep and sunder used to be almighty but I got lazy
it's slash with affinity pierce again now
which works fine, because boosts and stuff
i think? unless i changed it again
if it makes you feel better night queen works at panic mode hp levels like in fes again
how i prevented certain abuses/skips however, well, I'm gonna let you see for yourself
(it's more funny than clever)
Spoiler: ||Death phase has 120k HP, but takes 10x damage from all sources, making it take the same level of damage as it would from FES, without fixed damage skills such as Armageddon working. This lets you Armageddon pesky phases for a panic skip, but not death. It also looks dramatic af because every number gets big||
i seeeee
I wanna find out for myself Jdhhsjsjs
have fun
Tweet β’ @droolvana β’ FxTwitter
jumpscare
The FeMC mod UI is more blinding than the dorm ever was
eh the current colors arent as bad
Did they reduce the contrast finally?
yes the new colors are a lot nicer
they were always placeholder tbf but the new colors are pretty
Canβt wait for the TV World in P4R to be too blue lol
Why blue
is continuing a save with this mod viable at all?
like i had a master quest save after the first full moon boss i wanted to continue with this mod
will it be broken?
i think it would be unwise to use a vanilla save for a mod that changes balancing in significant ways
as either the game can be difficult
or easy as hell
or even something getting broken
Well itβs not vanilla itβs a the master quest mod save I had
Might be easier by accident maybe
very unwise, the game does setup stuff using the calendar and all
new game+ with merciless (deleting progress) is the only one i can say won't be too much of a problem
i got the fucking nyx charm full heal π π π π π π π π π π π π π π π π π π
It wasn't death though so it's not a big deal but it's really funny
lmao
well update on my playthrough
I'm almost at unlocking fuuka lmao
I do not have the time to play
but I'll try to hurry up
For some reason my game keeps on crashing, have all the dependencies
I really just wanted the updated textures lol
are you sure ue4ss is updated
It is
I got a ran out of Vram error
that's odd I never got it before
well thanks tatarus entrance
wait a minute
no
I ran out of space
on my c drice
so that's why shadowplay died
I thought it was a spoilers thing because it literally died when I met shinji in the shady part of the station
lmao
okay I decided I'll do something stupid
as soon as I get cendriolion with scalot havock
I'll kill the reaper
and never mind
I got killed by a normal ass shadow
is this intended?
I let junepi go to the next floor turns out it's a miniboss floor junpei just looted one of the chests???
It's a known exploit
I'd have to manually block split-up on all floors before a boss, which isn't very nice
I did for episode aigis because there it literally crashes the game
but it's fine for journey
i think i got everything
pretty sure yes
haven't gotten far in the episode aigis section yet since i have a different project to upload (soonβ’)
apparently i installed your saves at one point
hmmmm is this mod on merciless going to be merciless or p3r merciless
Since it aims to be more like FES, I'd say it's a slightly harder P3R merciless
merciless is more like regicide
you'll take 3x damage from weakness and 2x from crits (you do not have the bonus)
hard and merciless gives (most) enemies an extra turn
it's not brutal or anything but you'll definitely feel a difference
Oh I didn't know you overhauled it that much
check the changelog lol
john refes
is it only dorm and nyx that have visual differences or are there otyher places too
i fucked around a bit with night areas
mall lighting is more orange, strip mall is also a bit more orange, shrine has all the blue removed and looks a bit more like fes
you can also access port island station at night now, but there's nothing checking the time of day (except the cafΓ© which i added)
that's a bug i'll fix later since you can just avoid using the movie theater at night
i have a new condition where i do RB+A to try and skip dialogue like its yakuza
real
my dumbass went here to save
portablepilled
trolled
sorry i had to
me when i have erectile dysfunction
cant have erectile dysfunction if you dont have a penis B)
nah i totally got a big ass schlong wdym
this was a joke about me actually
going back to episode aigis after like 3 months of p5x being the only persona shit i play
"just like mainline" my ass
its actually so funny how, by virtue of changing the base difficulty and skill stat values, episode aigis is kicking my ass without me even touching the enemies because of just how much better the battle design there is
soul hackers 2 staff ftw
we dont talk about the jonkler
Majority of them just used FES' design
And they actually can take a hit, tanky enough in comparison to your tools available
For some reason, ??? isn't made like that
I'm more confused by this statement. Were SH2 devs involved in Episode Aigis development?
That's not really all that surprising, they shuffle mfs around
That's understandable, I was just expecting the same mfs that did base reload did EP
They kinda advertised that gameplay is handled by maniax somewhat, same goes for music
Why Kozuka made Don't
Well whoever made jonkler needs to be shot
I always heard mfs saying that EP combat felt much better than base reload. But never understood the reason why it's different.
Don't fix what's not broke, just take into account what the players can do
Although if you ask me, what players can do still wins at the end
Look at that, phys
They can take a charged Akasha Arts combo tho, HP isn't inflated badly but the fact that everything's deleted like that shows an inherent problem with skill balance
They didn't touch those
Magic's best thing is just this
There's no vulnerability or anything to help its case
At least they can be frozen and shocked for this example, everyone else isn't most of the time
Also they do have some legit stinkers in there decisions wise
Notice how SEES members got nerfed because they learn a lot of skills way later
Ken is somewhat immune to this, but Metis is even more so
They wanked the hell out of her by giving her really good skills early
Her equipment are also better by a long shot
Ken, he got lucky he's given Aigis' best offensive moves
Even though Yukari has more precedence to get those based on FES and PQ/PQ2
Metis got Aigis' best defensive moves
Everyone else? Fuck you you get your best skills way later
Especially Akihiko
The narrative there is fatlus made akihiko too stronk in EY so they nerfed him!!!
But in reality, they just illustrated that Akihiko's reliant on a really early access to Gigantic Fist to get good for casual players
He doesn't have that in EA anymore
39 vs 54
Fucking 15 level diff
But at least he and Junpei and the like, y'know, have good skills at endgame
Yukari got absolutely jackshit
Bro if she got Salvation, it would have helped somewhat
She gets jackshit in base as well so I'm not surprised
Yukari subconsciously making Fuuka work harder with Salvation would have been a thing
Would have also helped a bit to make Healing Apex make sense
Midsuru got her Vorpal Blade from FES which is hilarious
That was the only move addition for a member that didn't come from Aigis
Koro got nerfed to shit because Getsu-Ei doesn't exist
The intermediate move before Tempest Slash is now Aigis' Swift Strike iirc
Oh speaking of which
The way they handled re-unlocking second theurgia is stupid
We dunno how they do it, the theory is it's determined the moment you created the savefile or somethin'
But the unlock order's random
It's a by pair basis
Being random is dumb as balls
Koro is especially hit hard by this
Power Howling's all bro got, and Revolution
Yukari could potentially get buffed or shat on even more by this mechanic too
The best first unlock is Metis/Fuuka btw so lmfao
The worst one is Junpei/Mitsuru I think
junpei/mitsuru was the first one for me iirc
sh2's director was the battle planner
Kill the team for good measure
So with this mod taking some things from Metaphor, do we still get a game over if the door dies? Or is an actual party wipe required now
party wipe is fundamentally bad design in a persona game, so that will not be implemented
it's still a persona game, the only elements of metaphor are more related to backend numbers because it's closer to a modernized hashino game
showing ailment affinity in scan would definitely go such a long way
i lowleveled the cocytus 9 gatekeeper by abusing charm/fear
dont think it would be possible otherwise
will this mod have an actual chidori fight instead of the scripted event that currently exists in reload ?
already does
it's unfortunate they seemingly wanted to overhaul chidori's fight for reload but gave up. she has some placeholders for a theurgy animation explicitly labeled "Cut".
Isn't that just her appearing on Junpei's theurgia
there's player files for chidori but it's for the junpei thing
this thingy
is it possible just to have the visual changes lol
Junpei doesn't exist in one frame of this theurgia which is funny
not the player files, the "A_SC0213_BTL0141_BASE_TheurgiaBCut" files. there's 6 of them grouped with chidori's battle animations of her t-posing at various heights.
(all the theurgy animations are labeled with "cut" like that, actually, scratch that part)
oh, no, wait, yeah, the very last one is actually that animation she does for junpei's theurgy. so the 5 other ones exist to hide her from the camera, i guess???
i'm not sure why she has a separate animation corresponding to each of the 6 animations junpei does in the theurgy. unreal engine jank, maybe.
...REGARDLESS, she has other unused battle animations like being ko'd, so the point stands the fight was probably intended at some point in development
Mightβve been due to time constraintsβ¦?
Ah
another update
P3r got updated?
only affects exe
Surely they fixed the dorm finally
Again why
refestival isn't affected
Youβre lucky
old exe file is in #p3-modding-chat so you can downgrade to fix
you're just that goated
Caina 14 Judgment Sword is hilarious man
tempest slash oneshots aigis
"okay maybe it's because i changed it to fes values"
i turn off the mod
oneshots anyway
might be level difference
That one's kinda overturned normally
It one shotted me first try
Didn't get to move
Cockturne type shit
Was kinda happy seeing it
yeah i was worried its my fault but its actually good vanilla content
idk if i can beat it without grinding with the current mod parameters tho
Poison the tower, distress the sword
Unless you nerfed the hell out of poison, the tower would be light work relatively speaking
poison is quite nerfed, distress relies a bit on luck
I Sukunda the sword so that it's more likely to roll less hits with Tempest and Blade of Fury. Can be difficult though because the giant will keep it topped up with Sukukaja. Actually one of my favorite bosses because it utilizes that otherwise unknown mechanic.
The tower's dead first for me
So it didn't get that chance
It still hit like a brick regardless of that though
might actually be an ultra rare case of good ai_tar_notid(1) usage
Ken was rocking base armor, thinking of it
Question about the mod will there be away to just use reload dorm textures instead of fes' im one of few that likes how dorm looks in reload i just wish it wasn't so saturated.
i dont understand what you mean
the textures aren't literally copypasted from fes, it's still mostly reload's but changed a bit
the walls used to be but not anymore
if you want vanilla dorm you can just delete all the textures yea
Oh might need to do another playthough with the mod sorry
Nerfed Judgment Sword:
- On Hard and Merciless, on its second turn or during a 1 More, it will use Fatal End on a random target, rather than doubling down with another Tempest Slash or Blade of Fury
targeting highest hp might be smarter but random makes it exciting
oh jesus i actually beat it
that was not easy
basically had to line up freeze with king and i/mitsuru and get really lucky with every proc
charged orgia mode + some extra lucky damage kills sword then the tower is mostly a cakewalk
almost died to its panic ziodyne at the end but i dodged
might be a little unfair/require a small amount of grind on heartless but it's not impossible at level 41
after some datamining it looks like second theurgy unlocks in episode aigis are determined by which character is highest level in your party
so in most cases always metis/fuuka first
i could in theory force every upgrade to play out at once, but i can't recompile the desert of doors init because of missing functions, so i guess you'll just have to use this knowledge to manipulate it instead
i'll probably just test the rest of the game without using second theurgies until they're all unlocked
That is fake as hell
Is it average of the pairs being pitted against everyone else or
changing justice to bless has been quite funny
because of pierce removal best friends has actually become useful since some keepers end up nulling all 3 elements aigis can use
also i havent touched a single gatekeeper yet, the level curve is almost identical to the modded one i made for main story
i made ??? pretty fun i think
i was debating letting him use every persona and not just the ones in your party but i think letting your composition change the fight is a neat detail
esp with 3x weakness taken
persona change on 1more is also neat
You'll see something
yeah ik what you're going to do
it's probably oneshottable with setup, i tried to make sure of it
you can karn strats trismegistus phase but it wont do all that much
junpei/koro and aki/ken will give 0 exp
yukari/mitsuru will give the exp of all 3 fights combined
you can then buy clock to push the rest up for erebus if you need
No I'm not thinking one shot lmao


