#[P3R] Project Re:Festival (Fatigue/Jealousy/Rebalance/Lighting/Etc)

1 messages · Page 2 of 1

toxic tiger
#

Omg💀

unreal brook
#

when directly under it

shrewd lily
#

omg it actually looks like the dorm now instead of over-saturated dream world

toxic tiger
#

They got some powerful lights goddamn

shrewd lily
#

what is it with atlus and saturation

snow anchor
#

I wonder what the white alt would look 💀

#

EvEm BriGhTEr

tacit yew
toxic tiger
#

If it’s not bright it’s too gritty and old

shrewd lily
#

one of my friends had p4g's contrast on the highest setting

tacit yew
snow anchor
#

Idk if its just the angle but this shot looks better then the other one. Amusing no changes were made since this tweet.

tacit yew
unreal brook
#

yeah no changes

snow anchor
#

Wild

unreal brook
#

except maybe the postprocessing effects

#

i forgot

toxic tiger
shrewd lily
#

he liked the "happy vibes" of p4g

toxic tiger
#

Omg

#

P4 is like really dark at times

snow anchor
toxic tiger
#

The bright visuals don’t do justice to those scenes

tacit yew
snow anchor
#

Thats what he said not me.

flat current
lament warren
unreal brook
hollow roost
coral hornet
#

It's not the answer so it sucks soz

#

Seriously though that seems to be a jazz club analog for the most part

unreal brook
#

gym and aojiru stand analogs, yes

#

jazz club is for party members, and will be the music shop after shinji dies

#

(so you don't waste stats on him)

unreal brook
coral hornet
#

Wasting stats on Shinjiro is good actually

unreal brook
#

because of xp catchup yes i know

#

im using metaphor's values so its not as intense anyway

shrewd lily
#

talking to a ghost

shrewd lily
#

oh lmao

#

talking through a wall...

unreal brook
#

i used a specific calendar day where the base game already had a ken greeting

#

they're all preset

shrewd lily
#

interesting

heady pilot
lament warren
unreal brook
#

no skills, functionally impossible to implement

#

sundays act like the clock's xp share

lament warren
unreal brook
#

i found myself accidentally recreating the fes table boss, on the reload version of the table

civic haven
#

lmao

unreal brook
#

shinji's in a really funny place

#

he literally only has fatal end for such a long time

#

but its a good fatal end so its whatever

unreal brook
#

oh yeah he even has a cruel attack hammer with strike affinity

#

thats good billcosbyTRUE

#

it's stronger by quite a bit with strike bracers too

unreal brook
#

jfc strength/fortune is impossible

#

even if you somehow tank the pseudo hassou tobi + gigantic fist combo, the wheel hits you with a scripted 300 damage hit

#

definitely manageable if you null strike but you shouldnt have to solo this lol

unreal brook
#

I'm also a little weirded out by how the entire block of tziah was fully distressed due to level diff even though i didn't grind

#

bosses themselves are perfectly fine it's just the trash

#

and it's just mc too everyone else is perfectly fine on level

toxic tiger
broken totem
#

alternate universe where the hit tv show is called ken 10 and ben is a party member in p3

snow anchor
#

Ngh I wanna make a ben 10 Ken costume now cause of that joke.

unreal brook
#

the xp curve is actually pretty solid if you only do bosses, but obviously there's wands, fool, etc

#

even the levelup exploit with doing hermit underleveled only gives you like 2 levels

broken totem
#

i do not remember sending this

coral hornet
#

Dude Ben's son is called Ken

#

Actually funny shit, every member of that family that's not Grandpa Max has just -en as a name

unreal brook
#

Ruthless Ice Raven (5)
MC 3 > 5
Yukari 2 > 4
Junpei 2 > 4

Barbaric Beast Wheel (7) + Magic Hand (4)
MC 5 > 6
Yukari 4 > 6
Junpei 4 > 6

Swift Axle (9)
MC 6 > 8
Yukari 6 > 8
Junpei 6 > 8

Priestess (11)
MC 8 > 10
Yukari 8 > 9
Junpei 8 > 9

Will O'Wisp Raven (12) + Lightning Eagle (11)
MC 10 > 11
Yukari 9 > 11
Junpei 9 > 11
Akihiko 14 > ""

Heretic Magus (14) + Grievous Table (13)
MC 11 > ""
Yukari 11 > ""
Junpei 11 > ""
Akihiko 14 > ""

Disturbing Dice (14) + Slaughter Twins (13)
MC 11 > 12
Yukari 11 > 12
Junpei 11 > 12
Akihiko 14 > 15

Clairvoyant Relic (17)
MC 12 > 14
Yukari 12 > 14
Junpei 12 > 14
Akihiko 15 > 16

Empress (18) + Emperor (18)
MC 14 > 15
Junpei 14 > 15
Akihiko 16 > 17

Servant Tower (21) + Enslaved Cupid (20)
MC 15 > 17
Yukari 14 > 16
Junpei 15 > 17
Akihiko 17 > 18

Profligate Gigas (21) + Lascivous Lady (22)
MC 17 > 18
Yukari 16 > 17
Junpei 17 > 18
Akihiko 18 > 19

Fleetfooted Cavalry (23)
MC 18 > 20
Yukari 17 > 19
Junpei 18 > 20
Akihiko 19 > 21

Hierophant (26)
MC 20 > 21
Yukari 19 > 21
Junpei 20 > 21
Akihiko 21 > 22

Lovers (27)
MC 21 > 23
Yukari 21 > 23
Junpei 21 > 23
Akihiko 22 > 24

Ochlocratic Sand (29)
MC 23 > 25
Yukari 23 > 24
Junpei 23 > 25
Akihiko 24 > 25

Sky Overseer (29) + Heat Overseer (29) + Arcanist Decapitator (30)
MC 25 > 26
Yukari 24 > 26
Junpei 25 > 26
Akihiko 25 > 27

Tome of Atrophy (31) + Deviant Convict (32)
MC 26 > 28
Yukari 26 > 27
Junpei 26 > 28
Akihiko 27 > 28

Dependent Partner (33) + Controlling Partner (33)
MC 28 > 29
Yukari 28 > 29
Junpei 28 > 29
Akihiko 28 > 29

Justice (36) + Chariot (36)
MC 29 > 31
Yukari 29 > 31
Junpei 29 > 31
Akihiko 29 > 31

Five Fingers of Blight (35) + Venomous Magus (37)
MC 31 > 32
Junpei 31 > 32
Akihiko 31 > 32
Shinjiro 39 > ""

Executioner's Crown (40) + Bloody Maria (41)
MC 32 > 34
Junpei 32 > 34
Akihiko 32 > 34
Shinjiro 39 > 40

Imposing Skyscraper (42)
MC 34 > 35
Junpei 34 > 35
Akihiko 34 > 35
Shinjiro 40 > 41

Hermit (44)
MC 35 > 37
Yukari 31 > 33
Akihiko 35 > 37
Shinjiro 41 > 42

Rampaging Sand (46) + Heartless Relic (48)
MC 37 > 38
Junpei 35 > 36
Akihiko 37 > 38
Shinjiro 42 > 43

Raging Turret (49)
MC 38 > 39
Junpei 36 > 37
Akihiko 38 > 39
Shinjiro 43 > ""

Terminal Table (50)
MC 39 > 40
Junpei 37 > 38
Akihiko 39 > 40
Shinjiro 43 > 44

Subservient Left Hand (51) + Purging Right Hand (51) + Jotun of Authority (52)
MC 40 > 41
Junpei 38 > 39
Akihiko 40 > 41
Shinjiro 44 > 45

Isolated Castle (55)
MC 41 > 42
Junpei 39 > 41
Akihiko 41 > 43
Shinjiro 45 > 46

Fortune (56) + Strength (56)
MC 42 > 44
Yukari 33 > 36
Junpei 41 > 43
Akihiko 43 > 45```
#

fool card definitely plays a huge role because in my actual playthrough mc is like level 52

unreal brook
#

oh right maaan avaricious ring

unreal brook
# unreal brook ```Mandatory Only XP Range (No Glitches, No Fool, Mostly Same Party, Always Shin...
MC 37 > 38
Junpei 35 > 36
Akihiko 37 > 38
Shinjiro 42 > 43

Raging Turret (49)
MC 38 > 39
Junpei 36 > 37
Akihiko 38 > 39
Shinjiro 43 > ""

Terminal Table (50)
MC 39 > 40
Junpei 37 > 38
Akihiko 39 > 40
Shinjiro 43 > 44

Subservient Left Hand (50) + Purging Right Hand (50) + Jotun of Authority (51)
MC 40 > 41
Junpei 38 > 39
Akihiko 40 > 41
Shinjiro 44 > 45

Isolated Castle (52)
MC 41 > 42
Junpei 39 > 41
Akihiko 41 > 43
Shinjiro 45 > 46

Fortune (53) + Strength (53)
MC 42 > 44
Yukari 33 > 36
Junpei 41 > 43
Akihiko 43 > 45

Tome of Persecution (52?) + Pagoda of Disaster (53?)
MC 44 > 45
Yukari 36 > 38
Junpei 43 > 44
Akihiko 45 > 46```
#

this might be slightly better

#

you'll definitely overlevel regular shadows but ig i just keep an eye on that

#

fool + avaricious + rarity fortune definitely boosts xp quite a bit lol

unreal brook
#

oh okay mobius rondo is the same on strength and nyx so it was hitting the party with sqrt3840

#

makes sense

unreal brook
#

fortune just seems like it needs to act only once per turn and not have the randomness effect

#

otherwise a 300 damage nuke can just drop and kill you no matter what lol

#

esp someone like yukari who atp has 304 hp

#

2 turns after strength dies seems fine

unreal brook
#

idk man

#

saves me 7 fragments duping the card

opaque sundial
#

For Akihiko? Idk man doesn’t look like it to me

#

Also I finally got the name. Festival=FES how come I just noticed that

coral hornet
#

Yeah Terry didn't inherit Batman's intellect

unreal brook
#

and i'm done with the shops for now, i think, unless another place i haven't found magically spawns on the map

shrewd lily
#

disturbing the peace!

kind musk
#

i think the hp up selection should have the same confirm dialog that level does

shrewd lily
#

this is really impressive BTW like damn

unreal brook
#

i mean not really but it's tedious polish i'll shove for later and then maybe forget

coral hornet
#

Manga ver has him be unusually good at singing so presumably, he sang that shit perfectly

#

Hard to imagine for that song though

#

I'd imagine a Lotus Juice part more, he can rap pretty well

#

Junpei and Yukari are also good at it

#

Wait why is it called Bloody Honeymoon

Did Eikichi go solo (the entire band is called Gas Chamber)

#

It's the gas chambers baby

#

Trish's who's who did imply he's still doing music iirc

civic haven
#

p2 mentioned

coral hornet
#

Now you're going to have to think of a fuckton of in game music references

#

You're fucked

coral hornet
#

Anyways clearly you can promote underaged drinking by making que sera sera available

coral hornet
#

And have Shinjiro introduce it for maximum funny

tacit yew
#

Shinjiro invites second year high school students to drink at a sketchy bar. What happens next will surprise you

unreal brook
#

it's also a loose reference

unreal brook
#

i suppose it could've been a mocktail bar like jazz club but since cd shop already does that, there's no point

toxic tiger
#

How far in progress is this mod in currently?

edgy flume
#

Yes

coral hornet
#

Seems to be in hanged man when last seen

unreal brook
# toxic tiger How far in progress is this mod in currently?

tiredness seems to be working without issues (quite rare if you know how to play, but it's always been that way)

level curve and bosses confirmed good up to hanged man, but regular shadows start getting distressed starting in Tziah if you take a lot of fool cards or avaricious ring (not like it matters, you have ambush by then)

multiple weapon types works fine but there's a few soft locks here and there still

new shops are done and working fine

everything else is the same as in the original post

jealousy systems aren't added in any way yet because i don't want to have to deal with cutscene creation yet

#

the meta seems to have slightly shifted from spamming theurgies with boost and amp, to fully stacking all buffs/debuffs, downing, and then shifting to use a theurgy that isn't resisted, because Shift Boost/Amp hold the largest bonus now

#

you'd think this would make junpei really nice because of the crits being all-purpose but this fraud just does not crit

#

ah, and the DLC stuff seems to be feeling pretty good

#

only skill I'm a little 50/50 on is the severe magics still being 450 power but I've been using higher level dynes and phys and comparatively it kinda feels fine so I haven't worried too much about it

unreal brook
#

i think i nerfed ken too much and now it's yukari who's really good lol

#

ken's theurgy only heals dead allies now, so it's good in the rare occasion where he endures a hit, but that's mega rare

#

i might actually end up giving it heat riser too

#

I've also finally decided custom unique skills is too much, they're fun to use but it would be the most un-persona thing in the mod by far and it also strongly biases towards spamming shifts to the protagonist even more

#

that will probably be standalone in the future

lament warren
unreal brook
#

yeah those are all fine

toxic tiger
#

Sorry for the tagging accidentdark

unreal brook
#

it has none atm because i have no clue how to implement it xdd

#

rn to find out your status you read the bulletin board in the dorm

toxic tiger
#

Well as long it works it should be fine ig

#

But dang good to know everything is coming along well

#

How long until some kind of release

lament warren
#

Hopefully Cosmic Flare and Sinful Shell get the reworks they deserve naosmiley

unreal brook
#

idk about cosmic but sinful should be ok

#

i haven't used almighty at all

unreal brook
unreal brook
#

he can have 2 endure effects lol

hearty vortex
unreal brook
#

took master quest's chidori and completely rewrote the ai, i think it's a lot better now

#

MQ version was basically torture with 2 turns

#

there's a few oneshot setups but it feels pretty good

#

1200 + 1200 is 2400 hp which for chidori is pretty good

#

regenerate 3 procs twice on hard/merciless so it's a dps check too

#

apparently instaheal only affects the first turn so if you reflect her ailments you can disable her second turn

#

she kinda spams the fuck out of mamudoon if the randomness decides to, but that's fine

#

the only bug is reflecting confuse, medea gets spawned when dropping an item

#

but tbh idc

tardy abyss
#

Are there plans to add the split up mechanic similar to original or leaving that alone

unreal brook
#

kept reload's version of it with 100% happening chance for purely practical reasons

#

it's also way better

coral hornet
#

Made the first crit consistent

coral hornet
unreal brook
#

at 100% rate it 100% is better

#

you do one battle and the whole floor is revealed, its much better for climbing and isn't just afk

#

from my experience you also don't lose out on items

#

if anything i've been getting disproportionately better stuff

#

makes tartarus actually fun to climb

coral hornet
#

But it guts your main method to get monad doors reliably

civic haven
#

it doesnt though? ive definitely gotten monad doors after split up

coral hornet
#

Wdym it doesn't

It rolls the floor immediately when you split up

unreal brook
#

this isn't true

#

i split up on literally every floor and i get monads all the time

coral hornet
#

That's definitely rigged no way

#

I tested it at launch

#

It was lower odds using split up

#

And that shit was manual too

unreal brook
#

idk what to tell you, i didn't "rig" anything

#

split-up is, by nature, a guaranteed 100% effect after finishing a battle, the reason it doesn't happen on every battle is because the script that plays after a battle is turned on/off when climbing a floor, and when walking into a new area of a floor

#

you might be confused, and what actually happens is split-up happens on floors where the next one is not a monad

coral hornet
#

Yeah but saying monad spawns very frequently is definitely sus

unreal brook
#

i get one on average every 3 to 4 floors

#

is that not frequent to you

#

¯_(ツ)_/¯

coral hornet
#

Nope

#

Gotta be every 2 floors for me

#

Lmao

unreal brook
#

that's a you problem

coral hornet
#

Yeah and I think the odds of it with constant split up lessens that chance from what I can tell

unreal brook
#

you worded it in a way that made it seem like you said split up makes it 0%

#

which, if it was, it would be a problem and i'd have to remove the feature

#

if it's only affecting your meta game, i do not care because you can say no

coral hornet
#

Wot

#

I just said it reduces odds

#

No way

unreal brook
#

oh MQ2 blaze of life is broken

#

figures

#

crashes if enemy doesnt have buffs

unreal brook
#

Norn is weirding me out

#

panta rhei does so much damage if you shift to mc its actually unreal

coral hornet
#

They gutted Surt

unreal brook
#

oh, lol

#

if aigis gets reflected when doing orgia mode she dies in orgia mode

#

and i think the effect becomes permanent

coral hornet
#

If we can force her to use Myriad Arrows, this can be useful

unreal brook
#

yeah but its a glitch so im just making it ignore resists again

#

she needed a buff anyway

#

aki too good

#

and junpei stops being a fraud at level 60

flat current
#

what did you do to my goat Junpei....

coral hornet
#

Made him a fraud duh

unreal brook
#

i fes'd him

coral hornet
#

If you OG'd him, he'd have Deathbound earlier I think

unreal brook
#

everyone's a hybrid of fes and reload, with fes taking priority, tbh it's been better this way?

#

like, the stuff reload adds is good but they didnt have to take anything out

#

only exception is ken who had the earlier healing stuff removed

coral hornet
#

Technically that's a P3P thing for mediarama

#

Reload added the whole

#

Way earlier Mediarahan thingy

unreal brook
#

i was looking at fes nemesis

#

i removed diarama, diarahan and recarm from ken

coral hornet
#

What?

#

Wdym

unreal brook
coral hornet
#

I guess it wouldn't really matter all that much practically for me

unreal brook
#

everything has felt fine so far

#

shinjiro is the only one that's, well, way weaker now

#

still good but only starts getting stuff if you grind him actively

coral hornet
#

Canonical 7 skills only user

unreal brook
#

he has fatal end, his hammer can get +down dmg, and a bunch of passives

#

bloody charge is lv50

coral hornet
#

Yeah that reduces his usability quite a bit

unreal brook
#

i still used him exclusively, and it seemed fine

#

his theurgy does all breaks, and i made one of the tartarus bosses have way more nulls and resists specifically for you to use him then freeze strats

unreal brook
#

almost at the end of the game, realized cu chulainn is tower arcana, so shift amp is way easier to get with dlc because it's emperor

coral hornet
#

Huh?

unreal brook
#

wdym huh

#

if you fuse cu chullain you're 100% not getting shift amp through arcana bonus

#

with kamu susanoo you almost definitely are

#

sure if you max tower you'll get it, but you're not gonna max it at level 40

#

anyway i fixed it

#

can get it with hiero cards

coral hornet
#

Well you didn't mention Yusuke's persona

unreal brook
coral hornet
#

If I read it face value, I could come to the conclusion you moved Cu Chulainn's arcana at a glance

unreal brook
#

i have absolutely no clue how you could've come to that conclusion

coral hornet
#

I do not absolutely have perfect recall of persona skillsets

#

You just mentioned emperor for no reason, I just got confused by that

unreal brook
#

sure, but what does changing a persona's arcana have to do with dlc

coral hornet
#

In my perspective

#

Idk

#

That's why I'm confused

unreal brook
#

anyway

#

i pushed shift amp on yusuke's to be later and cu chulainn to be earlier

#

you likely won't get it off fusion

#

but you can hiero it

coral hornet
#

Or sun

#

But that's pretty late

unreal brook
#

i'm strictly talking about level 40 range

#

when you have sun it doesnt matter you can get anything

coral hornet
#

Lovers in mind?

unreal brook
#

im assuming tower rank 1 actually

#

but it should be fine

#

matter of seeing what people do when playing ig

#

what i do is different than what others do

opaque sundial
#

Im out of the loop with this mod ngl so is Shift Amp is like how P5 did Baton Pass?

unreal brook
#

nah, would be cool, but no

#

basically, shift boost and shift amp are stronger, and every other boost is weaker

#

you can still get really good damage but it requires a bit more work now

bitter leafBOT
#

Magic Boosts: 20%
Magic Amps: 30%
Magic Drivers: 15%
Phys Boosts: 10%
Phys Amps: 20%
Phys Drivers: 5%
Almighty Boost: 30%
Almighty Amp: 75%
Magic Ability: 30%
Magic Mastery: 75%
Target Boosts: 10%
Shift Boost: 20%
Shift Amp: 30%

Jump

[Go to message!](#1427260821020606638 message)

opaque sundial
#

You weren’t lying about other boosters being weaker

#

Poor Phys is at 5%

#

Also this question might also be something that is in FES that I never saw or heard of but what is the jealousy?

coral hornet
#

Not the right channel

opaque sundial
#

My bad

unreal brook
coral hornet
#

Huh?

#

I don't recall you saying you added that in

#

Just tiredness

#

And a bunch of other things

opaque sundial
#

I thought it was since it said jealousy on the title

unreal brook
#

i didn't add it yet but i brought it up several times

#

even in title and original post

coral hornet
#

How would it even...work

unreal brook
#

the exact same way it works in FES wdym

#

we have all the official in-game data for jealousy counters

#

the only thing we don't have is break

#

if you mean female counters ticking faster, there's flags for when they like you

#

it would naturally tick faster there

tardy abyss
#

The way I think jealousy could work is if you triggered romance flag with one of s.links all romanceable social links gets a counter but im not sure if that would work i dont know lol

unreal brook
#

ye thats what i was saying

unreal brook
#

1/31 o7

#

time to work on the endgame changes

#

Escapade:
Malachite 3000
Turquoise 3000
Amethyst 5000
Onyx 5000
Topaz 10000
Emerald 10000
Garnet 15000
Opal 50000
Diamond 50000

Antique Conversions:
Black Quartz - 5 Amethyst (25000)
Silver Quartz - 3 Black Quartz (75000) or 5 Topaz (50000)
Gold Quartz - 5 Silver Quartz (250000) or 4 Diamond (200000)```
```1/31 Only Antique Store unlocks:

Amethyst - 2 Malachite or 2 Turquoise
Onyx - 2 Malachite or 2 Turquoise
Topaz - 2 Amethyst or 2 Onyx
Emerald - 2 Amethyst or 2 Onyx
Garnet - 3 Amethyst or 3 Onyx or 2 Topaz or 2 Emerald
Opal - 4 Garnet
Diamond - 4 Garnet
Ruby - 5 Diamond or 5 Opal```
```Incense cost rebalance:

Incense 2 - 75000
Incense 3 - 120000 - Remove 1 Emerald from Price, add 1 Malachite/Turquoise, becomes 113000```
```Equipment Rebalance (Considering the MC can use any weapon, including Koromaru's, but not Aigis)

Metatronius -> All +5/Pierce Amp
Pandemonium -> +7Ag/Arms Master
Deus Xiphos -> +10 St/Slash Amp
Quintessence Bow +10 All + Auto Concen
Sarnga - Wind Boost
Balmung - Luck +4 Agility +4/Shift Boost
Eternal Shoes -> Shift Amp
Evil Gloves -> +5 Str/Shift Boost
Pinaka -> Enduring Soul
Soul of Athena -> Shift Amp
Swan Legs -> Ali Dance
Laevateinn -> Magic+5/Fire Amp
Sabazios -> Magic +5/Ice Amp```
#

Kokuseji Senjin probably needs a cost rebalance because the mc can wear it

#

basically half price magic ability sword

#

Divine Pillar is also in the shop now and not a reward for the reaper quest

#

reaper quest gives 5,000,000 yen, divine pillar costs 1 Alilat Heart Item, 7 Diamond, 2 Ruby

unreal brook
#

running an experimental set of affinities on nyx that may or may not make it instakillable by accident

#

tested die for me on it for like 20 minutes and it always missed

#

if it happens ig it's lottery

opaque sundial
#

I wanna see Nyx instakilled

#

That’d be funny honestly

opaque sundial
#

They’d prevent The Fall that way 👍

coral hornet
opaque sundial
#

Think about it they instakill Nyx using Hamon and bam The Fall stopped and all get Churros

unreal brook
#

nyx beating my ass on phase 1 but I think I've figured out the challenge modes for it

#
Formidable: 2 Turn, 3 on Hard+ (Unlocked after beating Elizabeth)
Terrifying: 2 Turn, 3 on Hard+, gains 1 action immediately upon shifting arcana (Unlocked after beating Elizabeth and holding the Velvet Envelope)```
coral hornet
#

So it goes to 14 turns eventually

unreal brook
#

no

#

its "gains one action immediately upon arcana shift", not "gains one action on arcana shift"

#

as in, when phase changes it instantly acts once

coral hornet
#

Oh so it's reactive

unreal brook
#

yeah

coral hornet
#

Are you sure you want to turn off IK flag

unreal brook
#

kicked my ass because of debuff refresh so i think it belongs in challenge

unreal brook
#

i changed affinities and there's a small chance that maybe it'll glitch out for someone and IK works

#

it's not IKable

coral hornet
#

How would that even work

unreal brook
#

Because IK immunity isn't a flag

#

Bosses that can be damaged by light have their light resistance set to Neutral+Block

#

I set one of the phases to Vulnerable+Block, so in theory it will never allow IK, and I tested it, but there's always a chance i messed up

#

that's what i was saying

unreal brook
coral hornet
#

That doesn't look like 25% theurgia charge on Yukari

unreal brook
#

everyone's slower on average

#

I left the 20% for tanking downs because you take triple weak damage on merciless

#

most of the time you'll die

coral hornet
#

Considering it's a two stack, yeah that's slow

#

I"d assume Ken's gutted more than the others, that one's just too fast

unreal brook
#

Ken's not really gutted charge wise, more so the heal theurgy is very different

#

it gives karn and heat risers, but only to dead allies

#

so it ignores him and mc

#

he learns endure and pinaka has enduring soul, so it benefits that

#

i've done suicide strats on a few bosses by bringing ken but it's kinda complicated to set up

unreal brook
#

finding myself in the funny spot where trickster is better than scarlet havoc

#

though i think maybe charged scarlet havoc + charged severe normal magic might be better, i'd have to check

#

best friends on aki is also funny because of his second theurgy being strike

#

trickster might not need the debilitating effect

#

use it with helel (almighty boost) and nothing touches it

unreal brook
#

should probably add some more phys in death phase, it charges for sweep and then rarely does it

#

other than that it seems fine i think billcosbyTRUE

hearty vortex
lament warren
snow anchor
#

Will there be a playable demo anytime soon?

unreal brook
#

as soon as multiweapons does, yes

#

Journey is effectively complete/ready for feedback, episode aigis should be way easier to go through as well

unreal brook
#

there's some very small exceptions/additions

#

ken loses a lot of early healing and earns endure, akihiko gains debilitate

#

junpei doesn't have shift boost

unreal brook
snow anchor
#

Idk when multiweapons will be out ;_;

unreal brook
#

i could do demo without multi weapon support but there's some really wack consequences of that

snow anchor
#

I mostly want the lightning adjusts and the fatigue system tbh. So Im okay with trying a demo in dms if u like.

lament warren
toxic tiger
unreal brook
#

i would definitely completely start over 🤔

coral hornet
#

Cold Turkey no ng+

#

Unless it's merciless without progress continuation

twilit totem
unreal brook
#

compared to MQ? yeah absolutely lol

unreal brook
#

multiweapon is here

#

I'll work on packing up demo

coral hornet
#

I'm guessing you're not planning to rebalance the weapons at all

#

Even though the method to rework weapon damage calc is found

unreal brook
#

where method modcheck

bitter leafBOT
#

anyway, here's some 010 editor bookmarks with the weapon damage divider @last frost gonna ping you in case you're interested

Jump

[Go to message!](#p3-modding-chat message)

btlcalc_formula_hex_addresses.csv
unreal brook
#

i see

#

I'll try i guess

coral hornet
#

Ngl I thought you legit wouldn't do it because like, it's basically done now right but you're waiting on mult weapons to drop

unreal brook
#

if it's such a simple patch i can just toggle it and see if it makes a major difference

coral hornet
#

For the FES part of the blend, I think it's important myself

unreal brook
#

i'll try it out then

coral hornet
#

Rage strats real

unreal brook
#

if double wep attack was doable

coral hornet
#

One more

#

Technically there lmao

unreal brook
#

yeah just crit

coral hornet
#

Hey it's a risk/reward thing at least

#

Huh how does raging tiger even work

#

Is it a mult counted alongside the other boosts or is it separate

#

I guess it wouldn't matter anyways, it'll be phys mastery but weapons only needing rage in either case

unreal brook
#

i dont think it's outright doubling damage but yes it is higher

#

ig there's variation in hits

coral hornet
#

Just get the guaranteed crit from freeze trust

unreal brook
#

The open beta/WIP for Project Re Festival is currently live and open for feedback!

What is this?

Project Re Festival is an all-encompassing overhaul and expansion of Persona 3 Reload, combining restored elements of Persona 3, Metaphor ReFantazio combat math, and original content, with an Atlus-like design philosophy in mind.

The following elements of Persona 3 are included:

  • Tiredness/Fatigue, redesigned to interact with Reload mechanics
  • Jealousy system (NOT YET IMPLEMENTED)
  • Restoring player status when using the restroom
  • Sickness loop to gain tons of courage at the school clinic restored
  • Tactics rework (Best used as smart-rush for regular encounters, and not a full playthrough)
  • Protagonist access to every weapon, and rebalances to match
  • Original weapon math, restoring its damage
  • Original buff values
  • Across-the-board reverts to FES party progression and skill balance, with original tweaks to correct reverts that don't make sense
  • (VERY) WIP graphical tweaks to Iwatodai Dorm, Tartarus Roof (Nyx), Evening areas and the Dark Hour filters.
  • To fully configure the OST between P3 and P3R, use the OST Selector mod: https://gamebanana.com/sounds/79150

The following elements of Metaphor are included:

  • Difficulty settings
  • Level scaling
  • Status and Passive values
  • On Hard/Merciless, some enemies have an additional turn
  • Misc. battle math changes

The following original changes are included:

  • Theurgy rework, encouraging more variety
  • Shuffle Time skill card rebalance
  • Across the board tweak to every enemy. They will no longer avoid party members (mainly the MC) to fake "clutch" moments
  • Original P3-inspired Nyx boss. Includes True and Truest form variants. (Requires beating Elizabeth and/or NG+ with Merciless playthrough reward)
  • Reaper XP reward reduction.
  • Level and stat re-curving across the board that accommodates P3R's experience boosters
  • Shuffle Time rework, Majors will now always spawn until Burst is acquired
  • Skill Card duplication cost, similar to Episode Aigis
  • Ability to reset Arcana Burst to farm more cards at a cost through the entrance clock
  • Ability to halve your HP/SP for free at the entrance clock (For theurgy charge boosts)
  • New ways to use the Great Clock beyond catching up on levels
  • 3 new shops (CD Shop, Candy Shop, Café), all naturally unlocked with dorm dialogue on specific dates
  • Reworked Rescue deadlines to encourage pacing your visits (Max SL run schedules are barely affected)
  • Fix the fridge in the protagonist's room to store and upgrade purchased candy damage items!
  • Expanded map at night, visit the Shrine and Port Island Station
  • Antique Store adjustments, primarily facilitating endgame gem purchases on 1/31
  • Light Persona skill progression changes to push some skills and passives around
  • Certain bosses which could not be critically hit before no longer have that immunity
  • Fully original Chidori bossfight. (Different from the one in Master Quest)

InabaPatcher, Mudkip's UE4SS and Mudkip's Multiple Weapons Beta are all required!

#

Known Issues:

  • Some tutorials are missing, leading to possible confusion with Tiredness and Theurgy charge. This will be hotfixed.
  • The cinematic portion of the Nyx arena is EXTREMELY buggy. Some stuff can be fixed, some can't. The main focus is the battle itself for now.
  • Ken is kinda finnicky with his heal theurgy if in tactics mode.
  • Party members' starter weapons can be purchased extremely early, which breaks balance. This will be hotfixed.
  • Tiredness does not yet feature any UI elements. Check team status by interacting with the bulletin board at the dorm.
  • Party members can be Great/Tired during full moon operations. This is intended.
  • Tiredness does not tick down on boss fights and some script-heavy floors. This is semi-intended.
  • Split-Up can now happen on every floor. This is intended.
  • Some daytime-only activities are available at night, such as Affinity Fortune at the Shrine. This will be hotfixed.
  • Episode Aigis has not been worked on at ALL. This is the next stage, including a custom superboss.
  • Loading any savefile will reset the Protagonist's stamina to 0. fixed

An additional script which re-enables raytracing in Tartarus with custom properties and adds Ambient Occlusion is also being worked on, but until a config to disable it is made, it cannot be included in this package for performance reasons.

Q: Can some features be disabled or be published standalone?
A: Currently not. Once the mod is fully finished I will consider solutions.

snow anchor
#

AYOOOOOOOOOOOO

#

PEAK

#

CHRISTMAS CAME EARLY

tacit yew
#

guess i have to replay p3r

#

oh shit nurse meta is back

#

congrats on this beta release!! amount of work is already incredible

unreal brook
unreal brook
#

if things turn out to be too easy or too hard, let me know

this isn't exactly a rebalance mod so atlus-tier is expected, but i'm hoping to at least have some room for strats

i tested in merciless and didn't struggle too much, but had a few filters here and there

hexed acorn
unreal brook
#

mc weapons, you need mudkip's beta

bitter leafBOT
#

This mod reintroduces the ability for Makoto to wield multiple weapons like in FES. This most only focuses on the functionality of multiple weapons, it does not touch actual balancing related to them.

As of right now you can use the same weapons as FES, alongside an extra weapon (Koros). They also have the correct animations when using them in battle. This mod needs my UE4SS fork here: https://github.com/MadMax1960/Unreal.UE4SS.Reloaded/releases to function properly.

The current known issues are;

  • Dungeon Animations do not change (need to look into this more, could not find any blueprint referencing the data assets for dungeon anims so it might be hardcoded).
  • Akihiko Gloves sometimes will duplicate to his shoulder (only happens sometimes, very low priority)
  • Koro Animations are normal Makoto (will be changed to custom ones in the future, very cbt)
  • Ken's critical camera is too low
  • Weapons can be bought way earlier than intended allowing you to buy weapons to sweep entire early game
  • Various cosmetic issues

This mod will NOT look correct if you use a protagonist that's not Makoto. That includes the Femc mod, or any other mod you may have that replaces Makoto. I am not supporting any others as it's a shit ton of work to make this look correct on even Makoto. The only one I will be supporting in the future is probably Femc.

This was also made with the help of @sly lava and @tropic yew :kotone_heart:

Jump

[Go to message!](#1453038114116341882 message)

unreal brook
#

both released today

unreal brook
hexed acorn
#

Arigatou

unreal brook
#

i'll see if i can work on some of the known issues, and if not, ig after christmas xdd

most of them are really quick fixes, i just didn't get around to it yet because they can be manually avoided

tacit yew
#

holidays are coming......

unreal brook
#

im working on some persona-themed trainers for cobblemon too lol

hexed acorn
unreal brook
#

new save is kinda omega recommended, i'm not sure what breaks off the top of my head tho

#

probably not much

hexed acorn
#

That's understandable, I only checked if multible weapons work if CD shop is avaiable

unreal brook
#

i'd be surprised if the passives and multiweapons worked

#

on your version of the game

hexed acorn
unreal brook
#

code mod is code mod

hexed acorn
#

Well, I can say for sure uh....Costume framework didn't work, of all things

unreal brook
#

that one makes a lot of sense

hexed acorn
#

But that doesn't matter, Congrats on the beta release

unreal brook
hexed acorn
#

Good argument, unfortunately, I hate this game :3

tacit yew
#

tsk tsk

inner garnet
#

Is there a change log with most of the changes?

inner garnet
#

I meant more technical stuff.
Numbers, multipliers...

#

Moveset changes

coral hornet
#

Not gonna be provided afaik

inner garnet
#

"They will no longer avoid party members to fake 'clutch' moments"
Is that a thing in every Persona game? That means in every game they're holding back?

unreal brook
#

doesn't really happen as much if ever in 4 and 5

shrewd lily
#

in what ways have tactics been reworked? I'm debating using this or arke rebalance

unreal brook
# inner garnet I meant more technical stuff. Numbers, multipliers...

I want to avoid providing full details because of metagaming and exploring options since this is a test build, but basically you can expect FES power and cost for most things, and the basic math stuff (xp, scaling, difficulty multipliers) are all tied to metaphor

buffs are 1.25x as they were in p3

unreal brook
inner garnet
shrewd lily
unreal brook
unreal brook
#

that was mega experimental

coral hornet
#

Bow deals almighty actually trust

shrewd lily
unreal brook
#

you could just

#

take arke's ai

#

its one file

#

idk if arke has custom skills, but if it doesn't then it would work

shrewd lily
#

arke also adds some changes to enemy ai tho

unreal brook
#

yeah but those files aren't the same

#

it might have an issue if arke's theurgies pierce resistances

#

the theurgy ai doesn't know the difference

#

refestival's theurgies don't pierce through resists

shrewd lily
#

they've conveniently put everything in folders

unreal brook
#

it's BF_AiPlayer or something

#

BtlPlayerAi

#

xrd777\battle\players

civic haven
hexed acorn
shrewd lily
#

but i'll check out gameplay later

twilit totem
#

my game crashes

unreal brook
#

I generally have it at the bottom, but a crash would probably be caused by something else or a dependency having the wrong version

#

did you get mudkip's UE4SS and the multiple weapons beta

twilit totem
#

yep

flat current
#

this is awesome congrats on your initial release

unreal brook
#

thanks thanks

twilit totem
flat current
#

one question are you sure you don't want to have toggles right now?

unreal brook
# twilit totem yep

i crash on boot very rarely too sometimes, did you try a couple times? if it keeps happening consistently, what does the console say

flat current
#

I would think it would be easier to add the toggles sooner

unreal brook
flat current
#

ah, rip

tacit yew
twilit totem
#

works on my device now

#

obv gonna start a new save but yeah it boots

twilit totem
unreal brook
#

i get that too every now and then

#

not sure why its just ue4ss fuckery

shrewd lily
#

yeah mine crashed on boot when i first tried to load it

#

all i did was delete and remake my prefix, but i'm on linux so idk how that'd translate to windows

#

idk if steam makes some kind of cache on windows or something

coral hornet
#

Uses Akihiko, not Junpei

#

Fell for it award

unreal brook
#

might actually be good here dark

coral hornet
#

Regular fire attack Junpei curbstomps actually

unreal brook
#

actually

#

let me know how that goes

coral hornet
#

Uh

#

Gonna be fr I can't play until next year

#

I can only write a guide lmao

snow anchor
#

been loving it so far.

coral hornet
#

How do I like

#

Just have the revamped Nyx arena

#

I wanna try somethin'

unreal brook
#

It's a bunch of files in maps field and battle

lament warren
#

Quick question, are there any plans to rework The Elizabeth fight in the future?

unreal brook
#

idk yet

scenic heath
#

geez, why didn't you @ me to tell me you were working on all the same stuff i wanted to do

scenic heath
#

like, i've got 80+ weapon models lying around meant to fill in for all the models missing from reload

#

gotta start making sure my stuff can be compatible with this

#

exciting stuff, though. i was only putting so much work into trying to overhaul weapons and equipment in hopes of protag being able to use them again.

unreal brook
scenic heath
#

i didn't know you were working on any p3r mods currently lol Koro

unreal brook
#

been openly working on this for almost a year, just not really talking about it

#

plan here is to deprecate MQ and have this be P3R+

#

that's why a lot of the design is atlus-aligned

#

to be vanillaish

scenic heath
#

well, good job, anyway, it's basically the other half of all the stuff i've been trying to do with memento mori

unreal brook
scenic heath
#

like, i've been working on restoring cut dorm dialogue related to gameplay stuff, but a lot of it is related to fatigue and multi-weapons and shit

#

was working on restoring cut liz request dialogue too

unreal brook
#

my 2c is memento mori should probably not call itself a rebalance mod anymore, or potentially have some sort of split

#

this project here is a megabundle too though so i get it

shrewd lily
#

i think it's a good idea to split the rebalance from everything else

#

even just in a config option

#

people like me might wanna use a different rebalance but want the fatigue and other features

unreal brook
#

yeah ive already got a lot of "this is gonna go hard with memento mori" posts but they're categorically incompatible

shrewd lily
#

yeah since there's interest in using both i'd maybe make some configs

unreal brook
#

i could add destrudo/katabasis options but i fear like it would be actually unbeatable with how i set up enemies

#

i will at the very least think of a way to make tiredness standalone since it's very much a good "resource"

#

once it has UI elements I'll look into that

scenic heath
#

ehhh, the main mod is definitely not going to be able to be compatible with memento mori, and i wouldn't worry about that. it would probably be best to make a re:festival lite version without the rebalance stuff, but even then, i think it would still have conflicts with memento mori i'd need to manually resolve.

unreal brook
#

i've been sorta eyeing your weapon models with a slightly raised eyebrow

#

some of these are taken from random games aren't they

scenic heath
#

yeah, a few

#

i've been trying to make sure they don't look out-of-place

unreal brook
#

there's some good ones for sure

scenic heath
#

it's primarily from p5s and p5x, and then a few zelda things. i was putting together exact comparisons of what each model is meant to be replacing from fes in the memento mori documentation since, like you said, just looking at them in isolation, some of them definitely don't look like they belong in p3.

#

these two look pretty out-of-place, buuuut

#

but them side-by-side with the fes models

unreal brook
#

i know you massively expanded floors and then turned the MC into sonic the hedgehog to compensate, but i found that forcing split-up to occur after the first battle of a floor makes exploration feel way smoother, similarly to how you'd blaze past by letting your teammates find the stairs originally

#

but without the afk

#

especially since it also reveals part of the map automatically

#

less ground to cover

scenic heath
#

well, the current build of memento mori has no floor changes by default and an experimental wip with floors that are bigger than the tartarus overhaul i'm currently working on

unreal brook
#

different from what i remember then

scenic heath
#

yeah, i fucked up and had it enabled by default for a time period when it wasn't supposed to be

#

what i'm trying to do in the finished plans for tartarus is make floors more complex and not just "bigger". you can see a test here. the thing is it's still hard-coded to want to generate linear floors, so i have to be tricky with it...

#

probably will have floors more like this, i think. but, yeah, playing around with the split-up stuff is another thing i've wanted to do to spice up tartarus exploration, so i'll have to take a look at what you've done.

unreal brook
#

my philosophy was to reduce time wasted

#

the incentive to battle shadows is 1) materials, 2) shuffle cards, but now also 3) progressing faster than just running past the floor

#

basically fighting a shadow will make you climb faster than if you had ignored it

scenic heath
#

my philosophy is to make exploring not a waste of time in the first place, a very lofty ideal

unreal brook
#

major arcana cards are also the most common card type now, and you can reset the cards as well

#

(at a price)

scenic heath
#

your way is probably the best way to handle it without doing any crazy fundamental changes to tartarus, though, yeah

unreal brook
#

yeah i wanted it to still feel like reload

scenic heath
#

mhm, whereas the goal with memento mori is to feel like fes. makes sense.

unreal brook
#

well i'm not exactly shying away from fes either

#

a lot of it is a direct 1:1 reversion

#

the tiredness formula is datamined directly from fes

scenic heath
#

yeah, of course, of course. that wasn't the implication. i guess what i'm saying is more like the goal is to un-reload reload. to unload it, shall we say.

unreal brook
#

yeah fair point

#

i wanted to consolidate elements of fes that should've stayed with the new elements of reload that were successful, and use metaphor to fill in the gaps since its the hashinoest shit to ever hashino

light kindle
scenic heath
#

like, another change i'm making is that fuuka usually won't automatically notify you of rare/locked chests or rare enemies on the current floor. you have to, like...explore and find stuff, like a video game. maybe there's a rare chest around the corner, maybe not.

#

which i'm aware some people probably will dislike

hexed acorn
light kindle
civic haven
unreal brook
#

the notifications don't bother me because i sweep the entire sector anyway even when there's nothing, but there's really nothing going on to justify walking through the whole floor, tartarus is walking simulator, so i feel like removing the notifications is a mistake

light kindle
#

I dont remember how the function was, but its that menu where you can activate perks

civic haven
#

maybe you have to be within a few map parts of it

#

if ur making the map more complicated

unreal brook
#

its like saying you should remove sprint

hexed acorn
unreal brook
#

you want actual friction

#

disable the map

#

good luck

hexed acorn
#

TRUTH NUKE

unreal brook
scenic heath
#

i feel like notifying you with an objective "explore the current floor" whenever something worthwhile is spawned is basically the game telling you whenever that message is NOT on-screen, "there's nothing worth your time here, this floor is a waste of your time"

unreal brook
#

that's not true because of breakables and battles

#

this is also not a reload thing

#

persona 4 does it through rise's perks

hexed acorn
#

In FES you sent your party members to scan the floor, so you don't even need to do anything to find these chests

scenic heath
#

yeah, but if it's always worth your time to explore, why is that only your objective sometimes?

unreal brook
#

is that not even more frictionless

scenic heath
#

it is as if the game is implying something....

hexed acorn
unreal brook
#

tbf split members do open chests on their way

#

they break objects too

hexed acorn
#

Yeah

#

So it's still present to some extent

scenic heath
# unreal brook disable the map

and, you say that as a joke, but reload actually does disable the map in monad. so if i bring back monad depths and enable the monad field flag...

unreal brook
#

i meant the main map not the minimap but yeah

#

fes doesn't have a map overview button

#

(and by extension no fast climb)

#

i really like fast climb, it saves a lot of time, but what i don't like is how you can cycle through floors giga quickly to manipulate hand spawns

inner garnet
#

My only problem is block 4. That thing is so green and bright, and the wide corridors deincentivise combat

unreal brook
#

i know how to fix block 4

inner garnet
#

The other blocks are mostly fine tho

hexed acorn
#

Tziah my behated

unreal brook
#

well

#

i know how to fix 80% of block 4

#

i can't darken it/add black fog in the distance

#

but i can remove all the green

#

i can change the materials of stuff to be golden instead, so it looks like it's reflecting instead of being the dark hour effect

inner garnet
#

Block 6 too
I never saw anyone mention it, but block 6 doesn't look like at all like the og.
It was ice themed with cool bright blues

#

And now it's just black and white stuff

unreal brook
#

i very much prefer reload's block 6

#

i like how it wasn't revealed at all

#

they're probably gonna do the same to heaven

scenic heath
#

memento mori messes with the shadow field of vision so it's possible for them to spot you even in tziah

hexed acorn
#

Eh, block 6 is fine in reload

#

Honestly all of them look nice except block 4

scenic heath
#

i do prefer the original adamah too, actually

tacit yew
#

sorry, silently reading this conversation because its interesting to me but p4r mention so i had to butt in

scenic heath
#

it was the water caustics. that's what reload is missing.

unreal brook
#

Thebel: Reload
Arqa: Reload
Yabbashah: Reload
Tziah: FES
Harabah: Reload at first, but FES is more tolerable long term
Adamah: Not comparable, but Reload

hexed acorn
#

I'd say almost all of them look equally good tbh

unreal brook
#

one thing that's really funny is how fes arqa was my least favorite block, but in reload it's one of my favorites

#

the purple glows carry it

inner garnet
#

The same for block 3 these are the best easily

tacit yew
#

I've gotten stuck on walls in yabbashah in reload more than I'd like to admit

inner garnet
#

I was looking at the map the entire time lol

unreal brook
#

reload yabbashah looks pretty but i hate the layouts

#

especially the map

#

they're so square i can barely tell where a corridor is available

#

or if its a wall

tacit yew
#

absolutely this, though keep in mind that I haven't played any block in fes past thebel, so this is just an observation from a reload-only standpoint

hexed acorn
inner garnet
#

P4 had some stuff but it was mostly long corridors

tacit yew
#

I guess, but I feel like the locked camera in FES makes it easier to judge where and when you'll run into walls

scenic heath
#

i think arqa looks really good in reload with the fog reduced. i want to get around to revamping the tartarus lighting eventually using the concept art as reference. like put light sources on all the eyes on the walls there.

hexed acorn
scenic heath
#

i also have the range that lights are visible increased in that screenshot

tacit yew
#

Arqa is very pretty

scenic heath
#

(that sword is supposed to be the fusion straightsword btw)

hexed acorn
#

Now it fusion lgbtsword

inner garnet
unreal brook
scenic heath
#

ummm

unreal brook
#

visually? everything

scenic heath
#

a better question is which weren't

inner garnet
#

With the exception of the random effects ones lol

hexed acorn
inner garnet
scenic heath
#

for the most part, the weapon models are random p5 weapons they had lying around with the textures improperly applied

unreal brook
#

nrub

#

what are you using for excalibur

inner garnet
#

What about the bows?

#

There isn't in P5 as I'm aware

scenic heath
#

they actually did model the excalibur for reload though, it's that gold straightsword

unreal brook
#

one of yukari's bows is hereward's

unreal brook
scenic heath
#

oh, yeah, it's the ONLY one-handed sword from fes that had its design remade for reload

unreal brook
#

huh, interesting

#

looked generic to me

#

its fucking excalibur bro

scenic heath
#

protag has the excalibur, 2 morgana scimtars used as sabers, and 2 yusuke katanas used as wakizashi

inner garnet
#

And the personas aswell are from P5

#

More than 10 were cut

inner garnet
scenic heath
#

well, i wasn't counting unique weapons

inner garnet
#

Oh

#

And the knives are from Joker I presume

scenic heath
#
11 = Excalibur
12 = Scimitar
13 = Shamshir
14 = Wakizashi
15 = Floral Wakizashi
16 = Steel pipe
17 = Cleaver
18 = Deus Xiphos
19 = Lucifer's blade
999 = Dummy sword```
#
91 = Joker's Knife
92 = Kunai
93 = Pronged Kunai
94 = Cutter
95 = Spiked Cutter
96 = Bone [Strike]
97 = Varja```
only one of them is, actually. but i  mean that's because there's only one knife model. and it's more of a dagger than a knife.
#

the varja is from p5 too, by the way, makoto's

#

for shinji, they basically just didn't even bother. there was a double-sided battle-axe model in p5 that haru had, but instead of porting that, his axes reuse the sees axe model.

scenic heath
# unreal brook looked generic to me

actually, now that you mention it, they are pretty different. i mean I THINK they're supposed to be the same sword, but i should probably go take the excalibur/aroundight model from p5r or something and demote reload's version to be used for something else.

toxic tiger
#

It being Excalibur doesn’t make sense

scenic heath
#

believe me, i know. i know all too well.

coral hornet
#

Excalibur is supposed to be like

#

The OG ult weapon

#

And it's the default hero sword for various P3 media until the SEES sword dropped

scenic heath
#

i mean it's the generic rare-chest straightsword model. it just so happens that only two rare straightswords existed, the aroundight and excalibur.

#

there's a lot of weapons like that, that have models that aren't meant to be unique but just so happen to only be used on one weapon since not every single block has rare weapons of every single type

#

the kind of underdeveloped part of the game that you would think a remake would take up the job of expanding upon instead of cutting entirely...

coral hornet
#

Hmmmmmmmmm I recall the other one as a request reward

#

Lmao

#

Think it was the queen elizabeth drink request

#

Way I see it, they don't really give a fuck about the weapon system since they planned to not put mult weapons from the jump

#

They clearly just focused on just the passive bearing aspect of the equipment available

scenic heath
#

the black-and-red rare variant of the zweihander model in fes also gets used on precisely 0 weapons because 5 of the 6 rare-chest two-handed swords are katana

#

it exists in the files, though. just a fun fact.

#

fes over here dabbing on reload. got so many weapon models they don't even NEED them. they've got TOO MANY.

coral hornet
#

Yeah that's not really surprising for me

#

A lot of them might not be modeled for FES in particular either

#

Likely pulled from somethin'

scenic heath
#

maybe. p3p cut that zweihander model, its fusion variant, and all the weapons using them for some reason. who really knows.

inner garnet
#

It's just weapons, a lot of people aren't going to pay attention to the models, but it tells that Reload didn't have the highest budget and development time.
I guess Sega wasn't confident if Reload would be a success or not

#

And it's a new team that don't have that much experience unfortunately

coral hornet
#

TF you mean they know for sure it was gonna make bank

inner garnet
#

P3 isn't as popular as p4 and p5

coral hornet
#

Are you sure?

#

One of the most anticipated remakes they want atlus to do?

#

Actually, it is the most anticipated one

#

Alongside P2

inner garnet
#

I think people voted for p3 bcs it was the most popular and oldest

#

It didn't "age well" for a lot of people

flat current
inner garnet
#

And people wanted a definitive version

#

With femc and fes content

#

Annnd it didn't deliver none at launch and The answer was an overpriced dlc

#

Instead of shooting in the head they shot in the foot

scenic heath
#

in my defense, however, everything i've been doing with the mod is still aimed at overhauling gameplay balance. for example, there is an balance/progression issue where the player isn't likely to be level 90 to fuse messiah and have all the materials needed for fusing all the ultimate weapons by the time they reach nyx, and there isn't a good way to get those. the root of this issue is the ex dungeon was cut from the game. the balance fix is obvious: restored monad depths to the game.

coral hornet
#

I'm confused

#

There's inherently 0 issues with not being 90 at the end of the game

#

It's only for the tryhards

scenic heath
#

yeah, it's more of a progression issue than a balance issue, to be specific

coral hornet
#

As far as I know, when you beat the reaper, you're at 80 to 85

#

Unlock req for monad before

#

Beat reaper

#

They fundamentally have the same progression until after the first reaper kill

#

Which the guys that are just there to finish the game won't even do

scenic heath
#

true, but i would argue that nyx avatar would have been a bit easier than they made it if monad depths didn't exist in the original. which, by the way, you didn't need to beat the reaper to unlock it in that version.

#

it's still something you factor in to the overall balance and progression of the game

scenic heath
#

ok, i've never played the original 2006 release of p3, and the wiki is often wrong about things, so i could be wrong, but it says monad depths unlocked just from reaching 254f before fes.

coral hornet
#

Nah that's true but I don't think it's relevant

#

It's still fundamentally just going to be for tryhards in any case

And Nyx is made with 70s in mind since the original, they wouldn't have made it easier if monad didn't exist

#

I don't see where you're going with the nyx point more to be honest

scenic heath
#

i think it is. it speaks to how the endgame experience is meant to play out for average players. i feel like the game was designed around you just slightly dipping your toes into monad depths.

#

or rather, POSSIBLY having done so

coral hornet
#

The average level ending adamah is perfect for nyx

#

There's no need at all

#

I still believe monad or reaper grinding is for tryhards by design, but people made it more of a requirement over the years for their personal achievements

scenic heath
#

i dunno, i've seen streamers do the bare minimum to get prepared for nyx, totally ignore all the dialogue throughout january saying you should go to tartarus and get prepared for nyx, and then spend literally two weeks ramming their head against a wall losing over and over. i don't think the average player was expected to grind to level 99, but i think there's room for something in-between that and nothing, right?

#

and that is something i was keeping in mind when trying to rebalance the nyx fight. i assumed the player hasn't gotten as prepared as possible, but they aren't as unprepared as possible either.

tacit yew
#

I kinda just farmed reaper in january...

coral hornet
#

My main point here is persona 3 still fundamentally have the avenue for tryhards, it's just between beating one thing up or an entire reskinned dungeon

#

I get preferring one over the other but I don't think there's something being fixed by implementing monad again for reload

coral hornet
#

Apparently if you LL the game you'll hit 70-80 in reload so on just the basis of levels, yeah they overcompensated for people

#

It's already taken care of

scenic heath
#

no, it's not about the tryhard experience. it's about the average player experience. the tryhards AND casuals. you design the game accounting for both.

#

the average player, by definition, is likely somewhere in-between those two extremes

#

you get what i mean? the more options there are to get to level 90, the higher average level the player will be.

coral hornet
#

No, I honestly don't think that'd be the case

#

Unless the exp rates are gutted

#

The average level would be quite high and more than sufficient for Nyx for Reload by how it works

70s-80s

#

If there's content made that's made to accommodate higher levels, the tryhard stuffs would be much more needed

And if you make two options available, the faster one will always be picked. The other one needs some sort of incentive to be worthwhile for a lot

Thanks to reload's exp nonsense, there's no way that beating the reaper's not the go-to method

#

Either way, the games and its multiple versions only had one single method available for them

#

At a time

#

, the reason for that, well it's not meant to be for every player. It's just for the tryhards fundamentally

The experience is tailored without these methods to simply beat the game in any version

scenic heath
#

i think we have differing game design philosophy, and i am content with that conclusion

coral hornet
#

I understand where you're coming from but it's not exactly a fix in progression in my eyes

#

It's a bonus

#

Unless you gutted exp rates for the reaper and whatnot

In that case, it's a full revert/replacement

#

So there isn't a choice

scenic heath
unreal brook
scenic heath
#

you can thank masahiro sakurai for it. probably still need to tweak its textures though, anyway.

karmic comet
#

"For his neutral special, he shoots himself."

lament warren
last frost
#

Nice, I've had it in my to-do list for months to have skill card duplication cost a twilight fragment as an option in Arke. Do you know off the top of your head the file name/location? I've just been too lazy to search for it.

unreal brook
#

P3R\Content\Xrd777\Field\Data\DataAsset\Bf\Obj\106\BF_OBJ_106_101_003.uasset

last frost
#

Thanks!

scenic heath
#

i just kept it simple for memento mori and reverted it to having a few day cooldown like it originally had in p3p. it's basically already set up to work like that, except that the vanilla cooldown is only 1 day. twilight fragments also make sense, though, since skill cards are often what you get from locked chests anyway.

#

really no idea what reload's devs were on thinking p3p's 5-day cooldown needed reduced to 1 day

wet jetty
#

is there an easy way to tell if the mod is working

hexed acorn
wet jetty
#

Im in tatarus tutioral

#

but will do

#

also I they got tired

#

in the tutroial lmao

#

I can stream my gameplay if yall want me to

broken totem
#

if they got tired that’s a good indicator

wet jetty
#

yeah

#

it was a black screen tho

#

dont know if thats intented

#

is there a menu to check if they are tired or not like in fes

hexed acorn
#

If I remember correctly, no, you can check if someone is tired in the dorm by talking to the navi or checking the board on the wall

#

Though I don't remember exactly how to check this

wet jetty
#

there it is

#

what the fuck

unreal brook
#

new save?

wet jetty
#

yep

unreal brook
#

how did you even do 10 battles on 4/20

wet jetty
#

not really but kinda

wet jetty
unreal brook
#

oh not new save

#

then yeah

#

it'll fix itself

wet jetty
#

alright

#

I can restart from the beginning if you want me to. its only 1 hours of gameplay

unreal brook
#

let me think, i'm not sure if it's a problem

#

skipping cutscenes is probably 20 minutes to get to where you were

#

ig

wet jetty
#

yeah

#

well i'll restart just to be safe

hexed acorn
wet jetty
#

everyone showed up

broken totem
#

(smash ultimate theme intensifies)

unreal brook
#

and you loaded a 4/20 save, so it never set properly

#

making it zero

wet jetty
#

I kinda like it but not really I prefer the vanilla

#

|| why is it the january dorm ||

#

I know its ment to be more like the original but I Prefered vanilla

inner garnet
#

It's all about taste really

#

There's some scenarios I prefer in Reload and others in Fes

wet jetty
#

yeah

#

I wish there was a way to make it vanilla tho :[

#

oh well

#

but the game is runnign way better at 4k somehow

#

whoa

#

the mall just maxed out my cpu

unreal brook
tacit yew
#

january is|| dull and grey||

wet jetty
#

okay so mitusuru told me that im tired

#

after the 3 or so tutorial battles

#

the issue where everoyne showed up diddnt happen

unreal brook
wet jetty
#

Wow it really drops and maxes out the gpu in the mall

unreal brook
#

it might be because you're using raytracing

wet jetty
#

probly

#

I sometimes forget that they made "reflections" ray tracing

coral hornet
#

Lmao

#

It makes my 3060ti scream

wet jetty
#

my 3050 crying over htem

#

and the tatarus entrance

#

I know about the any weapon goes thing

#

but is this the documented issue

#

and when should I allow myself to buy them

#

I can buy koromaru arrmor

#

I cant enter

#

could it be cuz I dont have the ost switcher mod?

coral hornet
#

They'll unlock through the course of the game

wet jetty
#

alright

#

sorry for asking a question about every little thing

#

I just want to help out as much as I can

unreal brook
wet jetty
#

alright

#

oo check this out

#

sadly it still attacks like a sword

#

in the future it attacks like a bow

#

hopefully

unreal brook
#

that's the idea i think

wet jetty
#

what the fuck 😭

coral hornet
#

Issue of skill

wet jetty
#

I mean like Im not denying it

hexed acorn
#

Bro died in p3r

#

Lol

tacit yew
#

consider this:

wet jetty
#

uhhhhhhhhhh

#

all shadows can attack twice

coral hornet
#

For the bosses?

#

Don't worry about it

wet jetty
#

no no no

#

nomral shadows

#

can attack twice

#

even the ones in teh aweaking battle

#

is this normal??

wet jetty
#

There is no way this is fair

#

do I just do hard

#

I need help is this normal or not

#

STILL HAPPENS ON HARD

#

something has to be misbehaving

#

it doesnt happen on easy

#

doesnt happen on nomral

#

welp

#

I'lll cope with it

#

I jsut started the first floor boss

#

I got wiped out in a single turn

inner garnet
#

You're playing on Merciless?

#

Go back to hard or normal then

wet jetty
#

yeahhh but my gamer pride

#

I'll try for a bit

#

if I cant I will just go hard

#

I did it

#

im so stupid I thought it was piece weakness and not fire

inner garnet
wet jetty
#

the mod is fun

#

so far I've not been bothered by the tiredness mechanic much

unreal brook
broken totem
#

silly meovvcat

#

you can't put things in text

#

you must narrate it for people

civic haven
#

whatd you expect, your userbase is persona fans :v

wet jetty
#

as it said "some" enemies

lament warren
#

Sovl edition of this mod with negative oracle effects, random inheritance, and even forced romance for good measure when?/j sillyto

unreal brook
#

random inheritance is a pain

#

p3r really hates it when you give a skill friendly fire effects

#

makes it unable to target and stuff

#

what i could maybe try is give it a healing property to make it work then add the negative effect

#

friendly fire downing works if you add hp heal for example

scenic heath
#

one build of memento mori used to have the charge/concentrate oracle also reduce hp to 1

#

it worked fine, but i changed my mind about it

unreal brook
#

hp to 1 didn't do anything from my testing

#

idk why, it just ignored the flag

#

the game also fucking shits itself if you add dekaja to a skill and you use it on an enemy that doesn't have active buffs

scenic heath
#

i think that flag would reduce fuuka's hp

unreal brook
#

yeah it would but the game ignores it

#

i think you need to turn on both hp and sp

scenic heath
#

you have it drain their hp as damage like how bloody charge is

#

wait, no, bloody charge is only like that in memento mori also

unreal brook
scenic heath
#

i guess the vanilla game doesn't do it. anyway, yeah, it works fine if you tie the self-damage to a positive effect.

unreal brook
#

like, what?

scenic heath
#

and, yeah, that's weird as fuck and annoyed me. i would have had a theurgy that removed buffs if it wasn't like that.

unreal brook
#

yeah i wanted blaze of life to dekaja

#

i also had hell exhaust on hell biker do dekaja

scenic heath
#

oh yeah, is there a reason i don't know about for the police weapons being available early not being an easy fix?

#

does this not work

unreal brook
#

it does 100% i just never did it

scenic heath
#

i have the table and weapons and dates on-hand already and can do it in like 3 minutes

unreal brook
#

it was supposed to be added as a fix to multiple weapons and not this mod specifically so i just never did it

#

i can do it in 3 minutes too

#

though i guess there's no table merging without unreal toolkit

#

so i'd have to do it twice

#

🥴

#

most of the known issues in this mod are stuff i know how to fix but didn't because they can be manually avoided and i have a ton of other stuff going on

scenic heath
#

understandable

#

if you need it later, anyway

azure ether
#

sorry didn't know this was here but I'm glad I found it

azure ether
#

also on the topic of the dark hour's visuals
the original dark hour has more of a blue-green colorization and is a lot paler
reload makes it super bright and yellow-green instead
I've experimented a lot with reshade in reload to try and get it to look and feel more like the original dark hour
it's been a much harder task than I originally thought it would be but I think I'm getting somewhere
this screenshot is kinda old now (only one saved on my phone not at my pc rn) but I think it serves as a decent example (ignore the moon looking fucked up)

#

still nowhere near perfect but I think the color is a lot nicer on the eyes compared to default reload

unreal brook
#

atlus had a lot of screens from the movie on their project board when making reload

#

just kinda carried over

azure ether
#

still trying to find a way to make the dark hour look more like this

karmic comet
#

Complete with stretched out UI?

azure ether
#

one detail I've noticed is that in the original game the sky itself isn't actually green

#

it's black and red, the clouds/rimlighting is blue-green

azure ether
unreal brook
#

it's black

#

the green comes from aggressive filters and the clouds

azure ether
#

I'm just saying its interesting since a lot of people think of the sky itself being green

#

speaking of which the said aggresive filters I'm thinking of taking a look at in fmodel
I don't necessarily want to just get rid of them but maybe find a way to retool them
going to be very careful though

#

even though I want to get the UI redesign finished first

unreal brook
#

its quite simple, this mod does that already

#

you just need to know how to look for floats and how they translate to hexadecimal

azure ether
unreal brook
azure ether
#

I don't mean that in any negative way I respect the hell out of your work

#

way more impressive than anything I could probably do

unreal brook
#

thanks but i didn't mean it that way

#

i meant to say it's simple and done already so you can do it too

azure ether
#

sorry

inner garnet
#

But I think it's nicer on the eyes thanks to its very shiny look

#

Reload's lacks contrast

azure ether
#

reload's base settings make the moon and visual filters have the same hue even when they really should be seperate

#

so because of this I've had to gauge what matters more for the time being
the color of the moon or the color of the visual filters

#

and right now trying to make the dark hour have a better and actually dark atmosphere is above trying to find a way to fix the moon

inner garnet
#

In this shot it's green
It's not very consistent

azure ether
inner garnet
#

Reload's problem is the lack of contrast and bloom

#

The cutscenes don't have that problem tho

azure ether
#

the actual colors or hues themselves are a bit too samey but I think a lot of that is because of the filters that are overused in the game

inner garnet
#

Fr
The night time is so freakin blue thanks to the over saturated filters

azure ether
#

it's stay way too bright and saturated but still

minor reef
coral hornet
#

Fortunemaxxing

minor reef
#

healing on the 1st floor is SO so good im having way more fun than i ever did in base reload already just because of that

#

im not sure how the tiredness is meant to work, on day 1 ive made it up to floor 11 and only my protag (who had great status) got tired so far, i kiiinda feel like i shouldve gotten stopped by now

#

nvm junpei just got tired KFHDJDJJD