#unofficial-setup-help
1 messages Β· Page 84 of 1
I have a friend it southeast asia, took them like 300nhours to download ark, π€£
10mb d/l 0.1 u/l lolz
worst part is , the line is mostly underground an like a patch work quilt, rarely do we go more than two months without stability issues, then they come patch it up again
anyhow, its crazy how cheap old rack servers are in the uk , Β£200 wud get something reconditionded capable of prob 6 ark servers
Dang, I need to move there
Holaa
Is it possible to host a dedicated server for asa on console
No, you'll need a pc or to rent a server from Nitrado.
anyone know a command to give someone levels and ascension? someone on my server did tek cave and lost their character
Folks , is there a commandline option to start a map and set the ShooterGame.log location ? So you could start two maps with their own independant Shootergame\saved\logs file
Good one never tought of that one, but is there any reason to keep the log file There is not that much infos into them
i think the way to do it is to use the RCON options
i mainly like to check log files after server updates and when the instance launches. it gives a good indication if the instance is fully loaded.. generally once the cpu cores are logged, the server is loaded properly and the exe did not die (most of the time).
I also check RCON to see if the process is up and i have a way to tell if the process is listening on the udp port. The log tail is generally just more convenient
im looking at beacon rn, and nothing about moving the log file
just checked through the wiki, no option to change where the file is outputted :/
It infact doesn't work, I have to resort to disabling raiding engrams on my pve server until items can be disabled
Anyone else still unable to connect to the servers? I haven't been able to log in since yesterday!
Hello, is there a way to increase the mod storage on Xbox and PlayStation?
No
Is it worth trying to run a cluster on ASE Steam
Servers NA are blocking connection from Brazil! π€¬
i think your only option is to make multiple copy of the server and run different instance... that way you will have a log fille by instance... you need to sacrifice 8gb by instance...
free, but not that easy to configure. You can try Beacon an application to help with server configuration
Im not asking about configuration im asking if its wirth the money to run them like would pop be good and what not i know how to code them and all that
free... what you need more?
Free?
The steam server isntallation is free yes
I use services like nitrado and what not
I was just curious if itd be worth it like would my servers get pop and what not or just sit there dead with nobody playing ykwim
there is no difference between a steam server and nitrado one... except you need to provide a computer to host it, if you have one.. you save money
Like a extra pc or my main pc?
i host and play on the same computer i have a good one. you need to leave it open if you want your server to be avalaible...
There's a big difference...nitrado is ass
depends really how long you are in for the ride. ASE numbers are way higher than ASA for few reasons. ASA lacks content right now, people are hyped to play it but either want content, or cannot run it due to system requirements, or waiting for stability, or they have finished the island already and are bored.
So you may get initial climb in population on your server if you market it well and it may sustain for quite a long time.
ASA will take time but i think in a few years as things stabilize, content is out and Unreal 5 becomes the norm among the hardware out there, then it will surpass and become the successor.
Iβm sure in the future ASA will take over
I think to answer your question, ASE servers would still be viable and you will get enjoyment out of a cluster for a few years I beleive as its still active compared to ASA
Ok thanks for the actual answer i was looking for
Assuming the devs deliver on what they have promised, yes, it should, but ASE should still be popular for a while due to the modding community and lower requirements
if you go on Google and search for battle metrics, they have a cool website where you can search server listing. Your server is showing there ππ½
Oh really?
I know i can connect to it im just curious if people outside my network can connect to it
I think if it shows on battle metrics, it should be "connectable" i would imagine. The site shows the server IP and port, if you use that and run netstat command you can see if the port is reachable, but i imagine it would be
if people say they cant see the server its likely a PEBKAC issue π (problem exists between keyboard and chair)
People generally get the server filters wrong
Hahaha
Yeah my son was having issues finding it, hes at his moms he might have been searching in pve, im trying to find someone to connect and verify
I can see your server in the listing in game, its listed as PVP , had to untick show password protected servers
and also tick Show players servers
But are you able to join it is the question
yup , just reached player creation screen, its all working
Niiiice! Thanks!
you mean one d ten t problem? π (1d10t) π
Is anyone else having problems getting access to their nitrado account. Our server has been down for 7days now and nitrado are trying to say theres nothing wrong with but cant even log into nitrado to try and sort it ourselves
Wow , that sucks , hopefully they give you some credit or a free month
Trying to set up transfers (no items allowed) and it still says I have items in my inventory. Only items I have are the 3 in the customisation slot that are used for glass walls, Dino costumes and player costumes, that you cannot drop.
Has anyone managed to set up transfers with no items successfully?
its broken atm , all or nothing transfers
As in, just for items or also have to allow Dino uploads?
havent tried dinos , but items wont work
Hello, as a self-hosting host, have you ever had the server ping go up for each of the players in the game? What is the reason? I find it totally incomprehensible
ping is related to multiple factors, and determine the latancy between the client and the server. The server load can be a factor...
New Build, DDR 5 5600MHz, Intell I7 12700KF ... 1GB internet speed
VM have : 1 socket 4 cores 25Gb ram ... per server like recommandation in documentation..
how much ram , how many sticks and was it stress tested at xmp speed ?
im joining my own server after updating it however, after installing all my mods it says i dont have enough storage. I've done uninstalling all mods and reinstalling still not working as well as restarting the server, xbox, and ark. Anyone know a fix?
there a way to clear cache on xbox , you try that ? google how i cant rem
i've also uninstalled and reinstalled asa, wouldn't that clear it?
2 stick DDR5 crucial pro 5600mhZ 2x48gb
i do a benchmark ark server, result : 82%
the question is, why this stupid game give me more ping for each player? π
good its two sticks, stress tested preferably too ensure stable
well for each player connecting more load on server
I cant i run with proxmox without GPU
looked up how to clear cache on xbox restarting now hopefully this works
cause there's lots of people on my server and i who owns it cant join it lmao
might be just have too many mods? there is a limit for consoles
same way with my old Dell T620 server on DDR3 160gb
i haven't hit the limit yet its at 8.4gb and other people on ps5 and xbox were able to join
old stuff generally aint so fussy, ddr5 can be a pain sometimes not playing well using xmp
just curious about this topic, people can host an ark server on their own computer? or is isn't it only for dedicated
or also for unofficial?
can host on computer from home , if good enough and good internet
Yesterday I activated the xmp in the bios during the installation in fact, but no I don't think that's what created the problem, my old server had the same problem, more players, more ping, any ideas?
maybe a mod is playing up? some have bad memory leaks
same without mod...
no sure then sry
yea its not the best of optimization , hopefully gets better in future
just resetted console to clear cache currently installing all mods again to join the server, if this doesn't work is there any other workaround?
cause other players on console were able to join
short of removing some mods or playing on pc, none that i know
thanks! if it still not working it might be due to that limit idrk lol thank you!
Is anyone else having an issue with mods? Husband made us a local non-ded server, he has no problems placing structures and items down, but I can't seem to place any modded or vanilla structures down. No error messages or anything. We reinstalled mods, took some out, restarted server, reinstalled game you name it. Nothing works. Months of work lost to it. We tested it further and the same happens to him if he joins one I make instead.
Are you always placing structure at the same place or everywhere it doesn't work
Tried it everywhere in random spots. No luck.
What are you trying to place down
Anything. Both vanilla and Modded. We've been troubleshooting for almost 2 hours now, but its been an ongoing problem for several days now.
Even a foundation you can't place down?
Nope.
Well is it only in non dedicated you can't place it down?
Well thats the weird thing, it seems only the host can place things. The joining player/s cannot.
Oh then it's maybe a setting you need to change for the other people to place it down
Any settings that would relate to that have already been turned on, even admin privileges and such. Havent found anyone else with the problem which is making it tricky to figure out whats gone wrong.
Basically singleplayer modded is fine. Anything else just wont work unless you're host.
I have no idea then
No worries, thankyou anyways π
can i type a command in the server console that lets the server save? without me being on the server?
no, you wud have set up an rcon connection to do that
Hey do your RCON saves work these days?
Like after the last bunch of updates.
no idea actually , i havent been playing ark or testing anything , it used to work lmao ... best i can say
Ah ok. Cant get mine to save at all. No worries.
anyone know what I can do here? I've been trying to join my own unofficial server for hours it keeps saying out of mod storage even tho i have 4 gb of storage left andall mods has already been installed. It lets me in once then kicks me out if i try to join again it will say the same thing
other players that are on different platforms were able to join
i already reduced all mods on the server, resetted my console but nothing works
only thing i can think you tried, but delete mods one by one on xbox, not using the delete all button.
then clear its cache using the unplug an hold power button trick .
restart game, join the server an let it download mods like that, if u get timeout, just rejoin till they fully download (might take mutiple goes)
failing that its the usual, delete the entire broken mess, clear the cache on console again ,
start from scratch .
Mods are buggy on pc let alone a console with no file access
Man, I'm not typing that out again
whats the ini to keep plants, rocks and trees from growing back so fast and so close to foundations
gus.ini
StructurePreventResourceRadiusMultiplier=1
is default , lower makes it respawn closer, higher further away
thank you
Can you not do AdminCheat saveworld after enabling cheats?
you can, but they wanted to do it whilst not logged onto the server
Sorry, I missed that bit
also got a bit info from lil about item filter for transfers
lil β Today at 19:25
what do you mean sort of works? im not sure as its not something I have being used atm. as far as transfers go though w/ inventory i think there is a bug currently related to cosmetics that is preventing the transfer properly when you have prevent upload/download options set.
Oof
so i set this DifficultyOffset=1.2857 on ym usergame ini file to give me dinos up to 150 but im getting dinos with like lvls of 600 and stuff an idea what setting is supposed to fix that?
like im confused
Can you tell us what your goal is? Did you want only up to level 150 dinos?
yea pretty much
What's your difficulty itself
is a single player , or on a server?
server, i only have the difficultyoffset setting on there I thought that's what set the dino levels
Offset changes the spread, not the max level.
OHH whats the setting then?
Set DifficultyOffset=1.0 and set
OverrideOfficialDifficulty=5.0
This will give you 150 dinos.
In caves however, they will be much higher as per how the game is coded.
Also be sure to do a
Cheat Destroywilddinos
To remove the old dinos and get new ones of the correct levels to spawn.
How come the grass.enable 0 command doesn't work ?
they remove nanite command probably this one
is there a setting for certain things, like cryofridges are locked but can be accessed by other players, same with some other things, i run a pve server and never had this issue on my ASE cluster
forceallstructurelocking=true
summit like that , going off memory , double check it on the command list here ,
I am trying to run my own server off my pc. I did huge clusters of 7-8 servers for ASE for a group of my buddies. I am now wanting to do the same with ASA, just not the clusters. I did everything the exact same, and the port still appears closed. I can't find any issue with the port, and the firewall appears to be letting connections through. When I attempt to connect to the server on the local host, all I get is a black screen, despite opening singleplayer just fine. When I attempt on a separate device on the same network, it won't connect at all. I have been trying for hours and haven't found a thing. Any ideas?
(Edit - A separate local device can now join, but I still am left with a black screen.)
asa uses only a udp port for game connections,
this can be changed using -port=xxxxx
where xxxx is the port number you wish to use.
it will default to port 7777udp if the above command is not used.
try to change the port to say 8888, with -port=8888 an forward that through router and inbound firewall.
it might help .
asa uses alot differnt commands for it server startup compared to ase, post the batch command u use if u wish an ??? the passwords /info u dont want shared an i can correct it for you or show an issue sthere might be .
or u can dig through the wiki to confirm what is know of asa server setup so far
https://ark.wiki.gg/wiki/Server_configuration
start server\ShooterGame\Binaries\Win64\ArkAscendedServer.exe TheIsland_WP?listen?SessionName=????ServerPassword=????ServerAdminPassword=????Port=7777?QueryPort=27015?MaxPlayers=32 -NoBattlEye
It got flagged as spam in a code block.
no problem a few errors i redo an show what
start server\ShooterGame\Binaries\Win64\ArkAscendedServer.exe TheIsland_WP?SessionName="xxxx"?ServerPassword=xxxx?ServerAdminPassword=xxxx -winlivemaxplayers=70 -NoBattlEye
?listen not needed
?port=7777 is not needed/no longer used, defaults to udp 7777 anyway , use -port=xxxx to change it if u wish to
?queryport= is no longer used that was the steam port for server listing
?maxplayers= is now changed to -winlivemaxplayers=70
i added the quotations to sessionname ="xxxx" becuase without them any name with a space in will break the batch file
you can also do server password and the admin password in gus.ini if you wish, removing them from the start command, doesnt really matter though , both work
hpe that helps, also make sure server is on latest version , can use battlemetrics website to check the server is showing an what ip adress an port it is using
Alright, I will try it. Thanks for the help!
np , if still have issues im sure someone in the chat can help, i learnt it from people here helping me
As far as searching on battlemetrics goes, I assume I search with the Session Name?
yea just eneter its name in the search
Alright, well it isn't appearing, so I am not sure if it is a port-forwarding or firewall issue
sry i shud of said, give it 5 mins to show up . sometimes takes a while
Alright, I will. What should I do to troubleshoot if it doesn't?
only time its didnt show up for me was network issues. i dint port forward properly .
im not good with network stuff tbh
mine worked after i googled how forward my router udp port and made firewall exception
I am looking at my router, and I have rules for 7777,7778,27015. I know you said I don't need the 27015. Firewall has the same exceptions
oh i shud say , the server window has to show that its in tickingloop and the lil light/circle to the left turns green
double check there 7777 udp
if it doesnt work try doing it again but add -port=7779 to the batch file for startup and forward that port , 7779udp
sometimes routers can be funny about using old ports or summit i think, sry not good at networking
also double check the server version is v35.xx
ya seems like a network issue to me, make sure any antivrus you might be using allows it through aswell, mcaffee, avg, norton etc
All my antivirus is off atm
thats never a good thing to do really tbh, better to just add the exceptions , but i guess for troubleshooting i see why one might do taht .
most of them are a scam anyway windows defender is as good as any of them
Yeah, I know. I just had to make sure they werent the issue before I went through makin exceptions.
Still black screening
I have 64 gigs of ram and an i9. No specs should be an issue right?
if they were u wud expect the server to crash.
does it show the incoming connection attempt on server window ?
p.s i ran one an the game on a r5 3600 an 32gb ram
no it does not
idk why ase was so much easier than asa
somethings blocking it or wrong then imo
you can try adding the arkascendedserver.exe as an exception to the firewall/ a/v etc too
asa is way easier, one udp port
yea i dont why , sry
its late here an i get be up early, if ure still struggling with it in like 19 hours time, dm me .
i can try help more on screen share or summit
its possible ure isp is blocking incoming connections? i know one person had to contact there isp as it wudnt allow ipv4 incoming for some weird reason
hope u mamage to get it sorted , good luck
I doubt it. Like 6 months ago I hosted a cluster of every ase map, so unless somethin wild happened
I assume I wont get in trouble if I repost the original issue
no none at all, its fine. will help others see over my rambling
I am trying to run my own server off my pc. I did huge clusters of 7-8 servers for ASE for a group of my buddies. I am now wanting to do the same with ASA, just not the clusters. I did everything the exact same, and the port still appears closed. I can't find any issue with the port, and the firewall appears to be letting connections through. When I attempt to connect to the server on the local host, all I get is a black screen, despite opening singleplayer just fine. When I attempt on a separate device on the same network, I get the same result. Either way, no message appears in the console. I have been trying for hours and haven't found a thing. Any ideas?
have you checked your server log? can you post it here? just hide the password etc. the log is important to ensure the server is fully started and actually listening on udp port. once you post a shootergame.log, we can take a look and go from there
there can be a number of hints from the log that can indicate the process is either not running anymore, not starting correctly and therefore not listening or listing
I will grab it. What file directory will it be under in the server file?
its generally under ShooterGame/Saved/Logs/ShooterGame.log
I would say check it first, then delete the content, start your server again, leave it for about 10min or so and let it re-populate that content
because it may be full of noise now from all your previous starts
[2024.03.10-23.47.25:602][ 0]LogMemory: Platform Memory Stats for WindowsServer
[2024.03.10-23.47.25:602][ 0]LogMemory: Process Physical Memory: 175.29 MB used, 198.55 MB peak
[2024.03.10-23.47.25:602][ 0]LogMemory: Process Virtual Memory: 189.19 MB used, 189.19 MB peak
[2024.03.10-23.47.25:602][ 0]LogMemory: Physical Memory: 14395.94 MB used, 50802.23 MB free, 65198.17 MB total
[2024.03.10-23.47.25:602][ 0]LogMemory: Virtual Memory: 19787.16 MB used, 167411.02 MB free, 187198.17 MB total
[2024.03.10-23.47.25:994][ 0]ARK Version: 35.16
[2024.03.10-23.47.26:114][ 0]LogCFCore: SetSettings called:
{
"defaultLanguage": "en",
"gameId": 83374,
"apiKey": "*****1aZe",
"maxConcurrentInstallations": 3,
"modsDirectory": "ShooterGame/Mods",
"modsDirectoryMode": "CFCore",
"userDataDirectory": "ShooterGame/ModsUserData",
"isServer": true,
"isServerPcOnly": false,
"throttling":
{
"diskWriteBytesPerSec": 0
},
"premiumMods":
{
"publicKeyPem": "*****"
},
"logger":
{
"enabled": true,
"history": 8,
"maxSizeInMB": 2
}
}
[2024.03.10-23.47.26:114][ 0]LogCFCore: Warning: Couldn't load mods library from disk
[2024.03.10-23.47.26:148][ 0]LogCFCore: User context not loaded from disk
[2024.03.10-23.47.26:438][ 1]Primal Game Data Took 0.29 seconds
[2024.03.10-23.48.01:776][ 1]Server: "<info>" has successfully started!
[2024.03.10-23.48.02:905][ 1]Commandline: TheIsland_WP?SessionName=<info>?ServerPassword=<info>?ServerAdminPassword=<info> -winlivemaxplayers=70 -NoBattlEye -port=8888
[2024.03.10-23.48.02:905][ 1]Full Startup: 37.61 seconds
[2024.03.10-23.48.02:905][ 1]Number of cores 10
That is what it is now.
That looks pretty healthy to me, i had someone struggle previously because their session name had spaces and\or no quotes in the log. Does yours have any spaces ? And also i would expect quotes around that session name in the logs , ive seen some weird things where the server gets to that point but never exposes the port (we can test the port next once you have session name sorted)
For example, mine right now : Commandline: TheIsland_WP?SessionName="MyserverNameHere"?
there are quotes in the bat file, but it doesnt show them in the log. I don't know if that matters
yes, If you can escape the quotes, so they are like SessionName=\"MyserverNameHere\" in your bat file.
Then they should appear with the quotes in the logs during startup
since im still awake , just to state the ? mark comes before the command . so
?sessionname="xxxx"
the only time a ? mark wud be after it is if you follow with another command that needs to start with a ?mark
I have seen process before not fully initialise and after a whole lot of network digging, it seemed the server was not parsing the cmd arguments correctly and it just hung in the same location yours is
In bat syntax in windows, windows will often see "servernamehere" as a string and pass it to the server process as servernamehere (note it does not send the quotes to the process) To tell windows to send the full quotes, you got to escape it as \"servernamehere\" in your bat file, so it sends it as "servernamehere"
The line now says that. figure it aint supposed to
[2024.03.11-01.10.55:559][ 1]Commandline: "TheIsland_WP?SessionName="<Info>\?ServerPassword=<Info>?ServerAdminPassword=<Info> -winlivemaxplayers=70 -NoBattlEye -port=8888"
You got that first quote appearing correct, the second one needs escaping too
i dint know this,i spent hours messing with learning how the stupid thing worked , thx for the info .
i like to learn new stuff, took me forever to figure out it just needed the quotes if u had a space in the server name lolz
And also you dont want Commandline : " you dont want that starting quote printed
That is what the log shows now
nice thats better
give it a few min, then check if its listed on battlemetrics and in game
all good. i was in a DM session back and forth with this exact same issue before, and it just turned out the ark exe not getting the cmd args correctly from the bat file and from a dev perspective it shows that code has 0 validation, and bad error handling. They should parse and validate each input and throw error if it doesnt work internally. But in Arks case the process just sits there and never listend on the udp port.
@sturdy ledge once you have this running and it shows
[2024.03.10-21.25.55:393][ 0]Number of cores x```
Then id recommend to use `netstat` on the machine where you run the server, to see if port 8888 as you have it is listening locally
If you are on the same machine, can you run netstat -unl ? to list all udp ports ?
The exe needs to show as
Proto Recv-Q Send-Q Local Address Foreign Address State
udp 0 0 0.0.0.0:30778 0.0.0.0:* listening
where my -port is 30778
It just gave me a bunch of commands, like a help page
@lunar cloud u prob know , but i worked out you can actually start an get an asa to work just using this if the forwarding on the udp port is correct
ArkAscendedServer.exe TheIsland_WP
if you run it as a batch file where the .exe is located .
it will give it some random default name that u can find in the gus.ini an run on port 7777udp
u also have to manually close the batch file window as havent used
start
they will also just use the next port automaticall unless told otherwise so say 7778 udp , if another server instance is running
the aim here is to establish if your exe is actually listening on your 8888 port. Then once we know, then next step is port-forward troubleshooting
yea run cmd console as admin
I got a ton of stuff. what am I looking for here
from the output if you are on windows (generally more bloated than linux) there will be all sorts of listing about what process is listening on what port. You want to go through that output and look for your 8888 port
there are a few w/ 8888
u want the one showing udp 8888
you should see udp and 8888 , nice can you post those lines ?
Saw the ark thing too if that helps
[svchost.exe]
UDP 0.0.0.0:8888 *:*
[ArkAscendedServer.exe]
UDP 0.0.0.0:49668 *:*
Also a listening TCP if that helps
okay, didnt know if that traffic would cause issues
ok without us going to deep, i think it seems healthy from your startup to it listening. So to me the server itself seems ok. We need to see if that port is reachable next.
Now If you are on another machine on the same network (like if the server is in your house) , can you try see if the port is reachable from outside ?
There is a tool called nmap if you can try get that , and you can run this nmap -p <udp-port> -sU <target-ip>
something to download?
It is a port scanner and will test the port is open on a particular IP. You can can first try it from a machine on the same network (via private IP ) and then from a public IP
if you google, nmap for windows, you will fing the nmap org website
There is a windows download for it
This will help indicate if the port is blocked and where it could be blocked
when i was messing with tis i found i site called ipvoid
if the port was closed it wud show as restricted i think it was , if it was open it showed as limited
scanners seem to have a hard time working out if a udp port is fully open ?
Nmap is installed, where do I run the command at
nmap I would assume, but where in the program
My nmap output had a link in it, was going to print my example
nmap -p 30778 -sU localhost
Starting Nmap 7.93 at 2024-03-11 01:34 UTC
Nmap scan report for localhost (127.0.0.1)
Host is up.
Other addresses for localhost (not scanned): ::1
PORT STATE SERVICE
30778/udp open|filtered unknown
Nmap done: 1 IP address (1 host up) scanned in 2.02 seconds
That is example of a test from the server itself nmap -p 8888-sU localhost
You can open up a admin terminal as cmd
That will again proove the server is listening, then you can put nmap on another PC and check via local or public IP
Discovered open port 8888/udp on <IP>
Discovered open|filtered port 8888/udp on <IP>.res.spectrum.com (<IP>) is actually open
Assume thats what u want?
but I didnt use localhost. I just used public ip
It gave me a ton of stuff. Not totally sure what u are looking for
from what you posted, it seems the port is publicly accessible then
yeah if you use nmap -p <PORT> -Su <publicIP> and it shows the port as open and Host is up then the port is accessible from the machine your ran it
which means we dont know the issue yet right
it means we know your process is now running, its listening on the right port, and the port is accessible from where you are running the nmap tool
Its worth giving a friend the nmap command to run it from another network, just to rule out it can be accessed publicly
Is the server in your network in your house or in a cloud host somewhere ?
from my home router yeah
could i just enable a hotspot and run the command that way? all my friends are asleep by now
yeah i would just run it from a public network outside of your house, since you are on the network, routers can be smart and say "hey you are already here" and route the packet internally and not hit your router firewall \ port forward
far as i can tell there isnt an issue lolz
as a test , try stop server, remove the password command from batch file , restart it post the server name here, have one of us try connect .
then once issue solved , u can re add password an we wudnt be able connect despite knowing the name
okay, I may have to wait until tommorow then
everybody I know is for sure out by now
alr
If the issue isnt connecting and the result is a black screen (I read the original issue correct yes?), kinda makes me think the server game install is bad.
Just throwing that out there.
start server\ShooterGame\Binaries\Win64\ArkAscendedServer.exe TheIsland_WP?SessionName=\"<Info>\"?ServerAdminPassword=<Info> -winlivemaxplayers=70 -NoBattlEye -port=8888
yeah if you want its worth giving @distant hearth suggestion a try
That bat look right?
we could atleast see the listing is working, it sounds like it should be as the process is listening
I have reinstalled it twice, maybe 3rd time is the one π€·ββοΈ
If that bat looks right I will dm someone the ip
or whatever u need
with the password removed just post the server name here, if its working we will find it
bat looks fine
Should just be CrimStar
booting now
I got the cores message
and full startup time
alr i will go get a drink an check after, 5 mins
alr. Thanks and sorry for the trouble
interesting battlemetrics show two Crimstar servers, 1 offline , 1 online (password protected)
ah crap, i forgot lolz, the password is still in the ini file ,
so it shows up but password protected
Wack, mine still shows offline...
Why would it show up to everyone but people on my network
i can see one in game (password protected)
you might have to check your ini for the password value you can remove it from there and reboot it
your filters are wrong is all can think, to find it , i have top filter set to all (not pve or pvp), show password protected , ticked, showplayer servers, ticked
then i searched crim
yea becuas ethe server had run an saved , it kept the password in game user setting ini .
is why i just do it from there rather than start command tbh
I figured it out, something on my laptops firewall is the issue, cause my pc is not connecting fine, and my laptop works when firewall is off
Idk what the fix was but I appreciate yall sm!
lolz its always summit daft in the end, glad u got it to work
@lunar cloud thx for teaching me some new tricks on the start line and about network checks π
thats all goodπͺπ½ , i'm always learning stuff here too. You and Snow are saints over here helping people out a ton
im just passing on what others taught me π
getting cli: auth: rcon: dial tcp 127.0.0.1:50112: connect: connection refused and cant start my server. is there something i can do or its my server hosting provider that should fix it?
rcon commands will be down when your server is not running, so it sounds like its down. if you are using Nitrado and cannot start it using their UI, it sounds like you need to raise a support ticket with them
Does anyone know where the official server's ini options are located?
We've found some discrepancies with our unofficial server such as: we can surpass lvl 450 dinos, we gain xp from unclaimed babies (i.e. UnclaimedKillXPMultiplier=1), etc.
Configs paths are hardcoded into the server and it looks in location ShooterGame/Saved/Config/WindowsServer
Make sure you add yours there and make sure they are read-only too
Dedicated server, unofficial. NOT SP
Stone and trees not respawning. At least some are more than 10 foundation blocks away from buildings.
Tried re-fertiliser and also reducing these values in the ini files.
GameUserSettings.ini
StructurePreventResourceRadiusMultiplier=1
Game.ini
ResourceNoReplenishRadiusPlayers=1
ResourceNoReplenishRadiusStructures=1
Flew around the island and came back, no change.
Anyone have any ideas?
Sorry, I meant where to find what the official server's ini options are?
oh i am not sure. I generally rely mostly on default values so i personally dont set much values in my ini .
The server config page on the ark wiki https://ark.wiki.gg/wiki/Server_configuration shows most defaults.
I am not sure though where to find Official ini where they may be overriding defaults
Yeah I can already see they are at least setting both DestroyTamesOverLevelClamp=450 and UnclaimedKillXPMultiplier=0
Since our unofficial server, we gain XP for killing baby dinos and we can surpass level 450 tamed.
official item clamping
gameusersetting.ini
[serversettings]
ClampItemStats=True
game.ini
[/script/shootergame.shootergamemode]
ItemStatClamps[1]=19800
ItemStatClamps[3]=19800
Wipe all dinos on the server both tamed and wild is that possible? And what happens if the dinos are in storage? Like the dino depot or omega storage?
cheat destroywilddinos
destroy only wilds one, dont think there is a command to whipe tamed ones
cheat DestroyTribeDinos
destroyall class:string could be used. ..
WAMP wamp
I have the glitch where people on my server cannot place structures form some mods. I uninstalled and reinstalled all my mods then rolled my server back but that didnβt fix it. Any ideas of what else I can do?
These steps are specific to Nitrado, and are what worked for me. Use at your own risk!
In game, make a save. Cheat saveworld. Log off.
Download and install Filezilla.
Go to Nitrado Mods and write down your modids, and remember the order they are in.
Stop your server.
Connect to your server with Filezilla. You need 4 things for this: host, username, password, port. All 4 can be found in the FTP Credentials at the bottom of your Nitrado Dashboard. Copy and paste them, then hit QuickConnect.
Once you connect in Filezilla, your PC is on the left and the server is on the right. On the left, navigate to the folder where you want to put your backup.
Copy the entire arksa folder over to a location on your PC. You should clearly see this folder in the server view - should be the only one. Just drag and drop and let the files move.
Once it's done copying over, disconnect from the FTP (9th icon - disconnect from current server), go to your Nitrado panel and click on the Re-install option on the left panel (2nd button from bottom). Confirm that yes you want to do this - it's ok, you have a backup of everything on your PC now.
Once the server is completely reinstalled, start it, then bring it back down.
Download all your mods in the same order you had them. If you still had Love Evolved installed and disabled, make sure you check that box again to disable when reinstalling your mods.
Once all mods are downloaded, start and stop your server again.
Connect to the server in FileZilla once again. If the program is still open, it's the 10th icon (reconnect to last server). Once connected, drag your arksa folder over on top of the server's version. Confirm the overwrite... there was an option to do this for all files in the queue, I selected this so I didn't have to confirm overwrite over and over again. Do what works for you, but make sure you confirm the file overwrite every time.
Once you've copied your backup over the fresh install, in the Nitrado panel - General - Settings, go to Backup section and select the first option - current savegame. Now start your server.
You should be able place modded structures once again, and all your stuff should be where you left it!
Thatβs a lot of steps but I donβt have any other options I donβt thinking. I will try this, thank you!
Its a nightmare but its been a horrible bug with structure mods that keeps happening.
Good Luck!
I use my laptop and cannot find FileZilla. Will another FTP client work as well?
You should connect to FileZilla straight from Nitradoβs web interface, if not you can just download it straight from their website.
I use the external download of FileZilla. Its much easier to use and understand imo.
any ftp client do the trick, filezilla is free and easy to use
Just a question, can you just delete the mod folders and restart the server? because in fact this is only what it does?
Theres a full step there where you reinstall the game.
Yay my ftp steps are still being shared! Happy to answer Q's too!
I got it on a notepad for reference lol.
just for my knowledge, is there a way to delete the mode folder on nitrado?
i never ever tried nitrado...
yeah, you stop the map, remove the mods, SAVE. Mod folders deleted.
Nitrado doesn't give access to the binary folder
oh ok that explain the full bakcup/reinstall/restore steps
Hence the entire workaround
Its the wonders of hosted maps. So much fun.
Its really not that bad, just extra steps. Most ppl just dont know how to do it.
Or that its the solution to corrupted structure mods really.
Its a mystery with an extreme solution.
we dont know the setup, i assume, there is only one copy of the binaries for the server farms (question of saving disk space and less read access to the drive). and probably one mod folder by instance, again it could be accomplish by hardlink to only one copy of the mod by server...
or they dont bother, one copy of the binaries per instance...
Would anyone happen to have a custom green drop for Asa with all kibbles? Iβve set up a server for my brother and I and Iβve pretty much set everything up to the way we want but I have no idea how to do technical stuff like that.
if you do a search on this chanel there was a discussion how to setup drops one day ago
Okay thank you!
the discussion is full of thecnical details and is a bit long but i think you will find what you need
Yeah it took me a min to finally change the stat multipliers but Iβm getting there lol. Iβve always wanted my own server. I may open it up publicly if I get it running right.
do you use a program call Beacon?
No, I mainly just do a lot of research and trail and error. Iβve pretty much got everything boosted to where I want but itβs just the green drops I want changed now and it should be good to go.
At this rate though Iβm sure Iβll keep adding stuff lol. I still need to change the multipliers in certain stats just to make tames and players less squishy but not invincible.
I updated my client but there is no update for the server so can i still play on it?
no,
major versions have to match , v36.xx
oh man thats annoying
Is there any way to disable of lower the random playing music asking for the players on the server
Update is up yayyy
So, the update broke one of my servers, not updating client or primary server until this gets fixed, again. Even attempted the mod folder deletion again, no avail. Anyone else see issues?
im having issues that as soon as i load in the server it crashes lol.
thats the mod life for ya
Same LOL, I'm hoping my other is still accessible, I removed the update from the steam queue, so fingers crossed
Back to ASE I go! Still have 23 servers going strong over there LOL
Holy damm XD
anyone elses servers crashing after the update?
yup !
they did it again
as soon as i load our servers, it insta crashes me ad all the other guys
mine gets to the last process to be up then get a crash
hahah cool. I wonder if its the mods or not causing it. Gonna try my test server with no mods
yeah i recon so. let me know !
incoming 36.9 very soon lol
XD hopefully ! i aint taking any mods off. the guys would kill me lol
yep... again......
Server Boot says: "No spawn additional explorer notes to spawn" anyone saw already explorer notes? π
major update without breaking the servers?! Unheard of
Guess thats ark done for the day lo l
its mods causing the issue. works with no mods
correct
poor modders going to have a field day
i know. Im gonna start adding each mod 1 by 1 to see which one is causing it
In all fairness I have never in all the years I've played ark and I've played since the original ark beta have I seen the owners or Devs once apologise , if I'm correct the maps on here are the same as the original yet they have the same issues, I'm sorry but this game could be amazing if it was owned by square enix
put Love Ascended back on as passive, I think it will start then
In my testing, it was the shiny mod that stopped my servers from starting. i'm not about to remove shiny though.
@proven prawn custom cosmetic mods do not load correctly after the major update. Some whitelisted mods are broken now (disappear)
Is appears removing Shiny dinos does fix alot of the server loops.
old patch soon
yeppers, and I'm glad. I have a popular map that really likes crashing ppl right back off of it lol.
Looks like all the LA skins, etc are gone from my server. The mod seems to load in as active.
How will users be able to revert to the previous build?
Arkitect
Admin panel
Alfa ocean playform
Moros indom
Cliffans wardrobe
Gigantraptor
One of these is the issue
These are the mods I have in common with other server owners that have the same issue with the boot loop
restart again, it should pick it up when its out, if its out anyway
but 35.16 servers won't need to do anything right?
tbh I dunno. Probably not? I dont know that its a full revert or partial.
Anyone else crashing upon load in on Xbox now after updating server and Xbox versions?
I have one map that is doing that, crashes the client. I have several others that are fine tho. All with the same mods.
Ah looks like there's an announcement that they're rolling back from 36.8 to try and stop the crashing
I'm pretty sure they are gonna release another patch for 36.4, which is the one they're deploying for officials
Or something like that
yeah I'm confused. My whole cluster is on 36.8 right now. No idea when the fix is coming out.
Is the old patch out now ?
no, not for servers
We are working on a fix for unofficials who are currently on version 36.8
they prob dont know how sort it lolz
Probably preaching to the choir and putting it lightly. People love to hate WC
So now we wait for the next server patch, for unofficial
My servers are just in a restart loop. This happens every update 
heya, anyone using a virtual dedicated server host, not nitrado, but like a virtual PC set up for their Ark servers? If so, coudl you throw me a few links for research purposes?
i think its out
this game is a real pain
every patch same fck happens
how do you set tick speed to the same as official servers? on singleplayer, hp/stam/food/water drops extremely fast, and regens extremely fast. is there a way to set it to the same as official?
Why do they need to fix something that should have been tested properly to begin with.
do unoficials servers on 35.16 need to update to the current server build available now?
No.
New one is 36.8 but the update is causing a restart loop again
My server doesn't restart loop -- my game crashes out upon logging into the new server version
Our servers don't show up and is restarting upon a refresh.
Oh you're using Nitrado or something?
hope they get it fixed we were tamming two bears aat once
Crickets lol. How long does it take to revise a patch
I can find the server I play on unofficial says not found after the update this normal ??
Mine does the same. Doing a rollback hasn't helped whatsoever either.
My servers were not showing up and i updated again, now it crashes on boot... Not Nitrado.
hope its fixed soon i love me some ark
Apply for a job
Wildclown
Donβt update your servers right now. If you have it looks like your players are stuck crashing every time they join.
Yea agreed. I have updated 2, 1 doesn't load and the other doesn't show. So ill try again in the morning. My players have played ark for a very long time. They will get it.
Apply
Same situation I'm in; I just had to announce to my players that I was taking the server down to avoid any further problems. I'll watch the announcements channel like a hawk and update when it looks safe again.
Take it to dms ffs.
What is ffs? I said 5 words in total
Doesn't Nitrado have its own customer support people should be using? I thought this channel was for people running their own unofficial servers.
They do and this is for unofficial setup help. Emotions run deep.
Hey π good to see you. My problem seems to be a mod on my server. took off all and added them one at a time. It may need to update with the newest update. Thought I would pass the info along so people can check as well. Of course in my case it has to be the one people love:P Sooo They need to wait till its updated.
Your shitty dev team is killing my cluster wildcard
Shouldn't have to do any of that if wildcard just did their job properly. 9 years and they still can't get it right
Mind letting us all know which particular one it turned out to be?
This is a place for unofficial banter mate sit down speak when spoken to
This is for unofficial help. Do keep that in mind.
On my server it was Project Zodiac.
Btw the Shiny mod seems to be one causing issues. Or at least one of them.
Tho in general theres game bugs that were introduced, so yeah, need to wait for the update.
Agreed. I dont have shineys but do love that mod:)
I couldnt run that one. They all look the same so we went with more variety.
I'm using Super Cryo Storage, Gigantoraptor, Custom Dino Levels, Klingers Additional Rustic, Super Spyglass, and one of them is still causing it - but I can't get rid of any of them without destroying a lot of stuff.
Is that the Klingers building or cosmetic?
The building, not the cosmetic.
eww, that one caused issues last time. Might be that one again.
we use Super Cryo also, and gigantoraptor. none of your others
I have two servers running and they are not set the same but one I can load into and the other I cannot , do you happen to know what mod was breaking your game?
He was saying Project Zodiac
I could load all my mods except the Project Zodiac with the cute Whelplings
Oh okay I saw that but didn't understand that was the mod , thanks
I did get one up and running, the other one nope. (Project Zodiac is no so far) however, I suggest if you are running your own server. make a test start.bat, and then load each of your mods and see if you can figure it out for sure.
it's not consistent for mine. I can connect to my servers without issue. other people on my servers, not so lucky. Some can some can't it seems.
Same. And I can connect just fine to some maps and disconnect with others. My players see the same thing.
Best to just shutdown till the update comes out to prevent issues.
yup. Decided not to take chances
That is what I did, I don't want to make any chances until the devs make theirs
I dont need maps corrupting themselves. Its fully random.
Ok all have a good night/day. Thank you WC for working on it. See you at the next Update:)
Just did the update and now my servers keep crashing. They go thru normal boot and then the server just closes out. Any ideas what would cause this?
Read up at the last 20+ posts:P
Best to shutdown and wait for the update.
Sounds like its on the way
So I just updated one of my olderish servers to figure that out -- it updated to 36.4 like it should have -- and seems to boot up and function fine.
So it looks like the problem is only -- if you updated before the rollback, and got 36.8; you'll have problems.
I just tested rolling back to 36.4 by basically making a new copy of the server and reinstalling all the save data. Doesn't look like that's a solution for unofficials either. So for unofficials, 36.4 and 36.8 are both borked - at least in part.
There's also a problem with the Svaralfheim map that needs fixing before servers can load, so that may be an additional factor
I also just did the thing that others suggested -- I cleaned out my mods: Klinger's Additional Rustic was causing my client crashes.
When yβall think they might have the issue sorted?
still crashing public version fyi, server boots up but client crashes when joining.
36.4
Even reverting to older server backup before the 36.8 update and updating again and client still crashes when joining.
Any news when we will be getting unoffical back up and going? @proven prawn
Nothing yet really.
I got my unofficial back up and running by downgrading it, it's quite a manual process though.
i Have 0 issue with the last patch on my server
That's because they rolled it back.
If you updated after they rolled the 36.8 patch back, in most instances, you should be okay.
well im running the "Incident Patch"
36.8 did break a mod for me, which was causing clients to crash upon logging in.
Klingers Additional Rustic; in fact - a specific piece of it, the rustic forge, looks to be the issue
ok i was about to ask for the mod
So we gotta remove the mod and downgrade?
Servers still crashing after latest update
server noob question... to do a rollback, I just rename TheIsland_WP_[time stamp].ark to TheIsland_WP.ark?
36.8 is broken and so is 36.4 now. What does that tell you?
It's nitrado not wildcard. Remember who owes who 4mil, nitrado won't take blame for anything when they have their little pet snail there with them
Seems to work. I got the update going on my maps. I can log into most of them. I think its a render issue like an old baug from back in the day. I'm going to try a couple things to get around it.
Klinger's Additional Rustic has a cosmetic mod which is much more stable then his main mod.
No he's talking shit it still doesn't work. He doesn't know what the issue is he's just pulling at straws
It looks like a render issue. Meaning if you are Dc'ing on login, you need to be killed and respawn to get around it. Its like the old bug from back when Extinction came out.
Do you read what you write man?
I just got the game and have 10 hours and my friends got a server so we just trying to play ya know
yep, what isnt clear?
Oof yeah I feel you. Kind of a bad time right now lol. This wasnt a good update.
How's a person supposed to kill themselves if the game crashes?
Some people can log in, some cannot.
Tribemates, admins and others can help you get there. Thats all i got man. I dont make the rules.
If you have a case where NO ONE can log in, then I dunno. Might be a different issue.
Yeah we love the game but damn bad update for are first one hope I can play tomorrow
If the Klinger or Shiny mod is giving you issues, shutdown the map, remove the mod, SAVE and then wait a good 5 minutes before restarting.
It should pick up the new update.
Hopefully it lets you log in thereafter.
Iβll check and see what mods we got I canβt remember tbh
Sounds about right with the patch issues, no idea what that has to do with nitrado lol. Cheers will wait for them to update again...
Any word on unofficial?
Update is out but it is still causing issues. Thats about it.
looks like same error a lot of others are getting. Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000000f
It takes ALOT to get spawned in after the update. I think its a render issue but havent figured it out just yet.
I got this the first time, then it let me in but kicked me before my base could finish rendering in. It really struggled. But Im not getting the error again. I just get a little further with each login, render wise.
Wait how come its Nitrado? Just curious
I hate Nitrado FYI lol
Nope
I wrote that same message on nitrado main page and they silenced me for 24 hours. π
If your hosting more than one server it's a lot cheaper to rent a VPS to host multiple servers, I left nitrado 1 month ago now, best thing I did.
This is the same error I was getting when Klinger's Rustic was trying to render in the rustic forge. You've got a mod that's crashing your client.
ty will wait for updates. thank you. Not using that mod but guess it could be another then causing the issue. either way never happened before this update.
Should I wait to start my nitrado server until a patch? I haven't started it since update and don't want to like break the world
No clue what is going on exactly with the bugs
nothing they havint fixed the shit yet its pointless to wait might as well ry again tomorrow
maby then is will b fixed lmfao not
I've been able to get my server running again. I made a backup first, then started it without mods. It was fine. Added one mod at a time, starting and stopping, until I found the mod that was crashing my server. In my case, it was the Shiny Dinos mod.
ya that mod is good for that it doesint get updated that often
i stopped using it after 6 times it did just that to my server
After I figured out which mod was crashing it, I restored the .ark file from the backup and all is well.
What mods so far are the culprits other than shiny dino
Klingers building mod is also doing it
NOH
Hopped in here to see if everyone was having similar issues as my server. Looks to be the case. lol. My community is pretty upset...hopefully it gets figured out soon. Looks like you all are saying Shiny/Klingers? I only have 1 of the 2.
I dont wanna drop Klingers ;-;
Dont blame me man. People remove the mod and suddenly the issue is gone.
WElp. Time to try it.
i dont have that mod and its doing it. So looks like its several mods they broke with this update.
Has to be other mods as well
It wont be just one or two mods. We just dont know them all yet.
^
Shines are 100% broken. ATM. Servers will not fully boot. However the client crashes are a wild card issue and are happening to people on no mod servers and single player
ya im not bothering with anything untill tomorrow night with wild card messing shit up and only puting a bandaid on it for now it will mess up again and the worst part is i just finaly got my server back going after having to reinstall it due to nitrado being dumb and not fixing things the right way now this after only 2 days my players are pissed and who gets the fack about it not nitrado not wild card but us server owners we ave to deal with the bull from the players and wild card wonders y they have lost as many players as they have
Being 31 mods deep on my server (All cosmetic, building, dino mods) means I cant exactly uninstall mods for trial and error. Especially with having a larger community on my server. We just have to ride this one out until fixes pop in.
32 deep myself.
If youβre stuck in boot loop. And you have shiny itβs a safe bet. I had 5 servers in my cluster 30 mods. Itβs the only one I needed to remove to restore all 5. However the client crashes are still going strong lol
I just ripped klingers in hopes
My issue is only* client crashes. Havent had server crashes or bootloops
26 deep and ppl wonder why i hesitate in adding more when they ask.
It's the risk you take when modding. I'm not surprised, nor upset. I just feel bad for my community. Makes me feel like a failure of a host, even though its out of my control. lol
Any news gents
Yup still broken lol
Still bootlooping
Bro youβre doing the best you can thatβs all you can do
i hear you , i still have an older 16 server ASE cluster running. This shit has happened a lot over the years. Thank god for backups smh lol π We shall see how this turns out. I guess i got time to play a bit of palworld then.
Prob gonna Helldive tonight.
You guys are legit. I removed klinger and shiny Dinoβs and itβs finally up again.
Just be careful. It seems like other mods, once rendered in when you are flying around the map, will make you crash and enter the cycle. Thats the reports I am getting from people in my server.
i removed Super Cryo Storage, And Shiny dinos, those were making my server restart loop
It can happen flying around with out modded structures I have tested on a no mod test map still crashed with the same error
What's weird, is my servers last server backup is March 7th, and March 8th, and nothing from then to today. Not sure why these last 3 days had no backups...
Damn.
like server side or ark backups?
Server backups in Nitrado.
Nitrado? Did you do a full restore at some point today?
I know I had a nice little roll back when I finally got back in. Iβm not too worried about it messing up because Iβm on like day 2 lol.
no idea how nitrado works. I dont use it. wish i could help.
Full restore? No. I was going to try a server restore to yesterday, March 10th. But for some reason my last one was March 8th. Interally, I refuse to give my community a 3 day roll back lol
Good practice is if you can get a map live if you canβt log in personally you can rcon saveworld before you restart
Day 124 myself. I do NOT want a rollback or a world restart.
Know of any good RCON softs?
Game day: 843 on my server. With a good community. So I cant do anything crazy like big roll backs, or map wipes. lol Or remove building mods for that matter...
ArkRcon
Mine is just a small lil server with friends and such. Literally 3 people play
Rcon is just basically telnet. There is all kinds of programs that will work. I have something I made to rcon all my maps
well we wait for public version now π
Aye, apparent update to steam clients??
ARKTools discord , tool called ArkRcon ill send you an invite if you want
It wasnβt a horrible roll back. Maybe a few minutes. I wouldnβt risk it though Iβm already seeing strange stuff with stacking.
Would be lovely
Yeah, hopefully it fixes some things lol
AS soon as steam actaully pushes the update lmao
You guys all talking about this Arktools and RCON stuff....all beyond me. I am still a rookie server owner. Learning a lot with this being the first server I have ever hosted.
RCON is RemoteCONsol
You guys host dedicated through your PC's or though Nitrado?
Allows to send commands without being in game or having direct access to the console
Ahh, gotcha.
send you a dm
My dedi is Nitrado hosted. I'll self host when I able to get a server rack setup. But im not doing that on a 3rd floor apartment
RCON can be used by any host, just an FYI. Its really helpful for a variety of things.
Itβs a must if youβre the only one that codes and you canβt be at your pc 24/7. I fix so much crap from my phone anymore lol
dedicated server hardware
Dedi
So Iβm assuming itβs an app like the nitrado app?
Websites like Battlemetrics are the more common RCON hosts.
I have a few Xbox members on my server asking for me to connect a discord bot for in-game Chat. That way Global Game chat also comes to a discord channel since Xbox censors everything. That way they can type in global, through discord. Still working on figuring that out...lmao
i use one to talk from game to discord and discord to game, a plugin with ark api.
I do a lot of Server side resets and work from my real life job on my phone when members message me that the server is having issues haha
Thatβs too advanced for me π€£ I thought it was simpler lol
Downloaded the patch and server still crashing on boot
Thats what I need to do, I just have no idea how through Nitrado. Never dealt with Plugins and other more advanced stuff like that. (Advanced to me, only been into server hosting for about 2 months lol)
my client is still 36.4 ;-;
yeah not sure if you can run ark api on nitrado
There is a bot but i think that chat feature is like a paid level 3
Its not terrible and you can try it for free for 7 days. Its kinda nice to just hit a button to do a wild dino wipe, send a global message or kick a player.
You can do all of that through the admin panel no need for 3rd party
Ahh okay yeah thatβs sounds super useful. I may open my server up publicly one day. Iβm slowly learning.
Off topic, any way to set up an automatic dino wipe once every 24 hours through Nitrado?
anyone still having issues? server is up for me but players on my server keeps crashing upon joining some are not having any issues at all
Yeah, you dont even have to log in. Its nice when you have a dozen maps to keep track of.
Ocean cave spawns on my server, and the 50/50 glitch are OUT OF CONTROL...lol
Mine still won't make it thru boot up
I think shiny dinos is where it's crashing for me currently
You have shines? lol
i removed the shiny mod and it started working fine but yeah the crashes on players
Patch day is basically wild card roulette but the dice is loaded
For real
Does anyone know how to get to get better saddles then primitive for the Dinoβs from the additions mod ?
So true
I have 11 maps and 1 map will NOT let me log into it lol. All have the same mods too. So weird.
I only have the Draco mods. Got rid of the shiny and klinger and itβs finally working.
Draconic?
Well I def appreciate the info. Hopefully I find someone knowledgeable if I ever do open it up. Right now itβs me and my brother lol.
Yes the 3 Draconic mods.
3?
you can dm me if needed. Happy to help.
Iβm including the ocean dragon lol
Ah ty, I was gonna put that on my event map and was scared for a second lol.
with the draconic mods it wasnt starting or it starts but plaers keot getting kicked out?
Ah, I only have Draconic Chronicles and DC: Legends
along side 30 other mods.
No those are fine. I removed shiny and klinger and everything is fine so far but itβs just me so idk if that really helps
thank you because for me after shiny everything went well but nw players are having issues joining
some kept getting kicked or game crashing
Glad I am not having server related issues and only client crashes. Server runs fine. I just have client crash on log in. Not sure what the cause is though.
I'm waiting for the 36.11 update, hoping that fixes my other map.
Yeah the inferno dragons are super op though. Iβm working on increasing player and tame stats to deal with it
Im just going to put it on a month long event map with a fantasy theme. People like imbalance but only for a little while. Keeps the game fresh.
are there any asa event maps out yet?
I saw another person mention that the Love Evolved mod is causing issues
Yeah the only reason I mention it is because Iβve only increased weight and allowed speed stats. A bred pteradon could not out run it and died in like 3 hits lol.
I noticed that when I did the update it now shows as 36.4 not 36.11 like the patch notes show. Maybe there's another one coming?!?
36.11 isnt released to unofficials just yet.
Kinda cringe
Well it was just announced and they always test it on official before throwing it at us.
Wonder if theyre gonna push a client update to us who CLIENT crash and not server crash
Noh. WE can be the QA plz
oh hell no lol. I dont want to test nothing else from WC without a contract and a salary.
client crash is it like when players crashes when joining the server? sorry new to this but the server crash for me got fixed after uninstalling shint mods
Yeah
yeah Client crash means only the player crashes. Server crash is when the map goes down.
Server crash would be the whole server crashing. Client is the local client crashing when joining the server
We should be able to check a box to take the update right away. I have a backup of my server locally on my PC from 35.16
thanks a lot! yeah i fixed the server crashes after removing shiny but now players are having client crashes most of them too
Same. Most of us are it seems. Looks like we all have to just sit on our thumbs for now.
I pulled my server map and tested it locally and still instant crash. So i def do not think it is server related for me and my players.
Im glad I tinkered with my INI for the Resource Gatherers mod and allow them to stock up to 10K of the resource they gather. This way this downtown for client end isnt completely wasted
You have never noticed the number of times that official has gotten taken down by updates? I dont want to sign up for that lol. Hell no. Thats not what I pay for. I pay for uptime. Not to be a guinea pig.
Thats for Official maps to do.
Lemme rephrase.
Lemme be like. "Yes I want to pull this one update instantly to test" and Nitrado can be like "Heres a backup of the server version before the patch" then we download the patch and run it
worked for me after updating 2 mods unfortunately to some still having client issues, hopefully wc fixes this
Much akin to I can opt in to an android beta update.
Anyone on ps5 actually crashing and getting an error with the game? Or is it just disconnect?
Nitrado cant keep up with our tickets as is. They wont be able to man the issue tickets from that.
Anyone else not able to see sand dragons on the series s with the draconic mod? I can see them on the series x
Same, just have some client crashes. Hoping this update fixes it.
That might be a new bug, report it in the Draconic discord. Or they may know about it and have a fix.
AS I said, it should be opt in/opt out. I can opt into an android beta update, backing up my current android version myself, then update to the beta. If I wish to opt out and return to my stable version, I restore my backup and opt out.
Sure but, opt in or out. Your issues wont get looked at for days. Nitrado doesnt have the manpower. I dont see that as an advantage at all. Just how I feel.
new update coming?
hopefuly they tested it this time lool
36.11 is rolling out. Will take abit as it goes thru the official maps first then gets released to us typically. Just watch for it I guess.
servers have a new 36.11 patch. But we dunno if itll help with client related issues. We may need a client update as well
Alright will do. It was even running into the player and moving them but they couldnβt see it. This is also before this stuff so itβs not related to the updates.
yeah hit them up. Ave's discord is usually pretty helpful. They may know a fix or are working on one for it.
it might be that ark (Game) update causing these client issues?
For those of us only having client related issues, its possible. My server runs fine without loops or anything. My client crashes on log into my server. Tested my server world locally and still crashes on load as well. We cant be certain if its client related or server related for the local client crash
It does it in single player. That would suggest client side issue to me
twiddles thumbs waiting for public branch
They can just make it a "We won't support this for you until it goes live to all unofficial servers" and call it good.
Iβm about to call the president of ark and have this fixed soon
I have no idea what you mean.
But I'm off to sleep.
Nini
Yeah, got the server up but now my client crashed when I went to a certain spot on the map and now it crashes every time I try to log in.
Welcome to the waist lands
Welcome to waiting for updates from mods/WC
Yup.
Mod updates are going to be a while for validation
I was walking along, looking at an oddly colored Dippy, and then I got an exception error. I'm pretty sure the Dippy did not push me offline, lol
Validation should only affect updates pushes to consoles ;-;
The server was still running so I'm going with a client end problem for this one.
Gimmie workshop mods back plz
still waiting for wc as well to get this fixed haha server issue is fixed for me but some players on my server are having client issues they tried everything from uninstalling reinstalling mods to even updating their graphic drivers
Will affect any mod tagged as cross play
I don't envy WC though. I used to do QA at a game company a looooong time ago and I remember chaos nights like these where we stayed until 4am.
Are people getting CE-108255-1 or is it just me?
Mine is doing the same thing
36.11 is live for unofficials now. Downloaded and still client crash on my end. Tried
there is? it doesnt show on nitrado that its available tho do i just restart?
Its def on Unofficial. Restart should download the 36.11
update didnt fix anything
thank you ill go restart it now
Yep. I have client end issues. Client crashes on my end not my server
still client issues even after 36.11? π
Client issues will most likely need a cliend update to fix.
like the game itself to update right?
Yep
Cause my server has ran fine since the initial 36.4 update it recieved. Only issues my server and its members are having are client related crashes. Cause those crashes don't produce errors in the server logs at all. The server just see's it as a disconnect.
same here nothing on logs hopefully they do release an update its frustrating lots of people been waiting for hours for the fix and they kept giving us hopes but then after 36.4 client issues, then again now after 36.11
Just got in on my Nerftrado, didnt have issues with my mods but it's just gigachook, luv assended and one of the incubator mods that dont work. I am surprised how much I've grown since Sunday, at least half a meter. What those crazy wc peeps put in the swamp water i use to cook my soup!?
I restarted but still at 36.4 nitrado weird
it also dont show any update is available on nitrado
Personally i think its an issue with old player models - Been testing for the last 2 hours and all the crashes I've seen are "actor" related when trying to render existing player models.
If you try and join a random unofficial on 36.11, it will load instantly and allow you to make a new character with no issue.
I was a wee gnome before and I didnt crash but most likely thats why I am now 6.4
Wait, my server just complete the rollback to the v. 36.11 but i didn't re-add Valentine mod...stuffs lost? i'm at work, i can't check.
@proven prawn could you clarify if we need to re-add Valentine mod after rolling back? Thanks a lot.
Downloaded 34.11 and server still crashes when it gets to shiny dinos mod
Shiny is gonna need to update.
36.11 players on my server still crashes but me
Some others have said Klingers build mods are also causing problems, but I have them and have zero SERVER*** issues. I only have client issues.
only issue for me is Shiny removed it and got out of the loop
Yep. So now we wait for a fix for client crashes
36.11 what did it even do lol
anyone has some clue?
im running 36.4 , had to install love evolved back in and run as a passive mod , then roll back server database to a save before the update (at 5.50am was the save time for me before my server auto updated ) seem to work for me
this fixed the client issue?
i also have to remove 1 RP Deco mod , and yes server is stable and players are on , no issue and love evolved gear is back
anyone notice there server memory has increased by like 3gb since updates ?
so?
server just restarted again for some reason after being online for long hopefully not another loop
nice informed reply.
I haven't checked ill take a look now
still the same for me @high forge
ooo Lucky mofkr. I cant even get in game. I crash in SP. And I crash when I try to join my server. Its a client crash ;-;
Yeah i just updated to .11 and its back to normal π
So does anyone have an server running with klinger active still and can play or klinger causing issues?
I tested my server w/o klinger by downloading the world and trying to load it in SP. I crash instantly both with and W/O klinger installed.
lol i should've checked before then haha
The server runs fine and boots fine with Klinger active. I just client crash
yea sick so we know its not Klinger - My theory is that is it the player models causing the crashes for client side.
Trying to figure out the best way to delete saved player data so i can spawn in on a fresh character to see if that resolves it
Yea, tested again on server. Just instantly client crashing with the usual "exception_access_violation reading address" error that tells me ABSOLUTELY nothing as to whether or not it might be mod related.
i doubt its mod related ngl, ive spent the last 2 hours testing both on and offline and all the mods I use aren't crashing the game/server.
Its whenver i try and load in - the player model crashes me - join a different server with the SAME mods but i havent played before - i load in fine
Wildcard messed up again π€¦ββοΈ if you cant handle mods. Dont let people use them.
See, I dont even have the luxury of knowing what causes my crash. Logs tell me jack. Same world on or offline and i get the same error. with or without klinger. Could be on of the 30 or so other mods, but thats a LOT of testing. I dont have shiny so i dont have that issue. New world works fine. Havent tried other servers yet though
But i think...its just bed time for me at this point.
I dont know exactly what is causing the crash however based on my testing, its not any of the MODS and the crash i am getting is 100% client side related to the "actor" files which i could only assume is the player model data.
I can load into any other server/singleplayer with the same mods active and be fine - its just the server I run, it crashes trying to load my character.
I do recall seeing actor related notes in my error window. Lemme check it again actually
99% of crash notes i have seen are the EXACT same
which means its a base game file that is broken and not a mod unless 99% of people all run the same mod which is unlikely
Yeeep. Actor all over the place in my crash note. I was actually able to pull up Shadows prntscrn SS and comparing the two side by side. You are indeed right. This things match word for word. (at least the words I've read)
So itβs just a matter of waiting for the next fix ?
Seems to be so
Appreciate the effort ye all put in to checking mods and letting us know about it
Assuming itβs just player model data, have you tried, say, cloning your server world data for an offline test, but instead of just logging on, delete the worldβs player data info and see if it functions?
That should wipe your player model data (and level data of course)
see ive manually tried to search for my own player save data via the Nitrando portal to delete it and test it that way but wasn't able to find it,
That would be my next course of action to confirm that what i suspect is correct.
Cause if thatβs the case, I would 100% just wipe my player data (small server, only 3 players) and just GMBuff cause we are all level 105. We havenβt done bosses yet either so no need for that.
the only reason why i havent gone down that route - is that isn't an option for me - 20-30 active players - alot of moving parts to restore - hoping for a fix from wildcard before i have to do that
Oh i found the files - just going through 100+ files with half of the data encrypted is kinda toxic, hard to confirm the file is myself
I actually have that ID for myself already <~<
it's just symbols for the ID data so i can't actually tell who is who.
ahhh yea now i understand you
So weβve all got the same issues π
will test this out now - gimme 5mins
Oh, speaking of that ID, how can I use it to set myself up as admin when I log on so I donβt have to type enablecheats βPWβ
Keep me posted
What about the adminlistURL thing in the .ini file?
GitHub
so if i delete that file, in theory i should just load in as a fresh bob on the beach
Presumably itβs just creating a text file hosted on GitHub and linking to the raw GitHub link? Iβd have test later
so my ID only had a .arkprofile file and no .profilebak file - would this be an issue
Servers Stills crashing right?π€¦ββοΈ
okay - deleted - rebooting server now - lets see
With an unconscious, if that model is a problem, how could we rid the world of the model? Cause unconscious doesnβt decay
youll kill it with the admin gun or something - if you can get close to it- it will decay like a normal corpse then
Presumably itβll crash on rendering it
it didnt un-link me from my character
so i spawned in still as the old character
it was 100% mine - had my character name in the file
Itβs not server related. Server runs fine. Client crashes at login. I can see things start to rendering but (presumably) when it tries to render my model I client crash. No server logs even mention an error.
The server was off when i deleted it - Hence why i said i rebooted -
Checking for my file now and it doesnt show up in the file browser
Anyone having issues with self-hosted servers crashing on startup after the re-launch of the update?
i stopped it and then restarted - ill do another confirmation - stop / start now - my ID isnt in the file browser anymore.
This I why I recommend downloading the server files and trying it in SP
Use an FTP software to download said files, put them in your SP player save directory, delete all player data files. Launch and load. This way it doesnβt even effect any server files at all
starting that process now - dont need to use FTP - can just stright download the map file from nitrando
There are issues related to mods and server boot loops yes. But crashes (client sided) are different all together
I prefer FTP but to each there own
interesting - using the server savefile - still crashes in singleplayer same errors
Thatβs because itβs, as weβve previously determined, model rendering issues. Did the game prompt you for new survivor? If not you didnβt remove your player data or itβs baked into the .ark to force you into your survivor
No
But Iβve got maxes sliders for size and Iβm also close to a female survivor who has minimum sliders for size
i only took the map file and didnt take ANY use data or files.
Didnt prompt new char - crashed instantly as it started to load -
Tryng now with the same world data but with no klinger and it loaded ( took awhile but it loaded )
Yup
We have it Start up, memory starts building, and right at the point it should start up proerly straight crashes.
I never had klinger issue but if itβs causing problems ;-; Iβve got a whole ass base to rebuild
So from this testing - there is a good chance that it is Klinger breaking currently and crashing when loading in.
Do you have shiny Dino?
Yes
so we would need to wait for an update to the mod itself
Broken atm?
Yes
anyone running mods on there maps shud be fairly versed in the fun by now,
each major server update is highly likely to break some ,
it happened a fair bit in ase , with asa still ea , its gonna happen more
Im Just Server admin trying to help find answers for the owner. Will maybe give that a go. Is it just Shiny Dinos?
Sadly that isnt an option for me :/ hmmmm -
I pulled my entire world and with klinger removed, loaded and crashed
So thereβs something else thatβs also causing it
it took a good 5minutes to load in for me - did you keep player data or just moved the world?
Well, this and I also started a new world and built up with klinger and other mods but had zero issue
For actual building,Iβve got klinger, auto doors, and QoL+
Oh and Dino+
Iβll try that in SP here shortly
Entire server folder. Havenβt deleted player data yet
Ye,was gonna do that.
Manually moving materials is just a fat pain in the arse
If itβs the case, Iβll probably keep the server offline till updates
Every time I try to hop on our Nitrado server the love evolved event screen pops up & then the game crashes???
Me too
Removing klinger I can live with,but losing qol and Dino+ would decimate my supplies
Itβs just time to sit and wait π€£
Are you using any of the Klinger or any building additon mods? D+ Auto door/ QoL+?
I have klinger and dino+
Klinger, KJβs & arkitect
based on a few of us here and alot of testing - Any building additon mods such as Klinger D+ and the others i mentioned are causing the crashes on load in.
I've taken my server world into single player and still had the same issue -
Once i removed any of those mods, i was able to load into the world perfectly fine.
We will need to wait on these mods to update before we can load in again most likely
Yes because removing them is not an option for my server everyone will loose there bases
one of our mod couse client crashes at our players when they want to join with the actuall asa version -.-
same here, now we wait and give all our power to the MOD devs to get this fixed for us and hope we are good π
To be fair server owners can relate there definitely under pressure at the moment I have 25-30 people asking me for updates imagine 1000s π€£
Has SS brought back more of the machines or am I gonna be stuck with default ones?
do you know what kind of fix these mods needs? our own mod (qol mod for our server) cause client crashes now and idk why
Personally no - i can only assume its shader related as thats what was changed in today patch by WC
I started with SS but moved to QoL cause the structures. Guess we cope problem being every single resource we have will poof π
hm shit...
Wish WC wouldβve just implemented a pull system like S+ had
What is seeming odd -
After loading the map in singleplayer without Klinger
i can now go and load with Klinger and place the structures down without issue. If it was a shader issue wouldnt it craft when trying to place new strucutres also?
How hard is it just to revert back to the previous working version... sort it out WC π€¦ββοΈ
Which klinger mod?
Thatβs Iβm confused
in 35.11 (API)(CRITICAL) Failed To Get The Offset Of Ashottergamemode.GetOrLoadTribedata (INT,FTRIBEDATA&) any solution ΒΏ
i reloaded with both rustic building and additonal storages and had no issue placing new strucutres down
ofc all of the existing klinger items that were placed were removed however this doesnt mean this is our exact cause no?
I cant even get my server to boot. Did you have that issue too?
server booted fine and ive never had an issue there -
Server boot issues are likely linked to shiny dinos mods
Cause I can place Klinger, D+, and QoL+ structures all day long on a new save. But the second I try and load up the server world file it crashes and burns
yep same with me -
Even in the singleplayer world all of the old model corpses didnt crash me either -
Im totally at a loss to what is causing our issues currently.
In klinger discord they are saying the mod isnβt the problem
Might just need to be deleted and reinstalled?
if you want to test that for us, go for it π
Iβm at work if I was home I would gladly let me see can I get someone to load in for me
I could do it, all we are talking about right is stopping server - remove klinger mods - add back klinger mods and start server- none of the strucutres should disappear right?
I donβt know Jesus I donβt want you to lose stuff π€£π€£
In theory nothing should happen
i can do a back-up of the world but i just dont want the headache
yes in theroy nothing should happen but thats the scary part
ill do a test using singleplayer quickly
Only reason I say it is the klinger discord said it I can send the discord link if ye want to have a read ?
yea i trust what your saying ( i saw you join the discord ) just need to test prior to doing it on the server...
you save your savegame, start the server with a new savegame and without the klinger mod, shut down, put your right savegame back into the server and start again or what do you want to do there?
I have done some testing. Tubular lamp. Circular lamp. Sconce lamp. MultiForge and Improved Industrial Cooker from Klinger Additional Structures ID:931877 causing client crash.
tested with only that mod installed. the rest of the structures are fine to place but as soon as I try to place any of the ones I mentioned, I crash (copied from the discord )
Hey! I got a new error this time!
interesting
Not my testing itβs in the bug report section
yep, so the question remains if its up the mod to update itself to adjust to the new shaders or would WC fix it
this... and if the modders need to fix how long we need to wait
So wait, hold on. Clients are crashing upon loading into a server still with mods right? Because Iβm unsure if peeps are still experiencing what Iβm experiencing as well
How hard is it to fix. Can they just revert or what.. far out bud
Yes, It is likely not a WC issue anymore and now a modders nightmare
If thatβs the case. Iβm gonna have to update my own mods in the dev kit if thatβs trueβ¦ -.-
They cannot keep doing this ffs lol
I think wait on wc
I get what your saying now
Yeah I doubt theyβll leave it to modders. There is too much broken right now
WC is also lazy
I dont see it being a WC issue tho?
they updated the shaders to prep for SE - the mods have to update to work with what WC gives them
Just had a read π€£
True
I just want to get my servers back up someone needs to pull the finger out π€£
but what exactly do you want to update? I'm still looking for the exact reason why some mods cause the client to crash. In any case, our own mod makes the problem but why exactly? shaders? graphic effects? functions? If I at least knew, I could update the mod...
i think, the quick fix would be for klinger to remove the lamps and everything causing the crashes.
Then just work on re-adding the troubled items after the fact
I play on an private server and my admin told me itβs not only klinger mod which causes issues
With my testing and the mods my server uses - Klinger is the only broken mod for myself.
Surely there would be other mods taht are also broken but i can't atest to them or confirm/deny any testing done.
Same on our Server
anyone found a work around for the crash ? as soon as i load in my bed it crashed
Well the dev kit needs the same version to cook it with the new shader changes
So I donβt know at the minute
Still no fix on the client issue?
i guess not, my whole servers cant even play lol
Lol it's been hours hopefully they get it fixed soon some other servers are playable tho so I wonder what's the difference
a few mods are broken i believe
If your server doesn't have any of the affected mods installed it will work normally
Yeah mine does but donβt know what they are
Plus donβt want to take them off as a lot of people would lose there stuff lol
Mine is working fine but client crashes a lot
For our server it's their own Love Ascended pile of a mod that is causing the issues.
Took forever to get it to go to passive and be rid of those bugs. Now it's supposed to be included, but it's not properly. It just deleted all the skins.
If we remove it completely the server kicks everyone from the tribe and crashes.
If we even stick with ASA after this point, we won't be using any other mods by Wildcard, including their events.
Oh, and their 'hot fix' update doesn't fix anything either.
The server still won't run with the Love Ascended mod being part of it.
Isn't it just? π
not only Klinger. On my servers the problem it's rr-medieval-deco-rp
*Server wonβt start without LA enabled.
probably most of the structure mods will give issues considering their patch notes
Anyone got a way of getting in without crashing yet? Or we waiting for a fix? π
Have servers crashing got the arkomatic mod installed?
Mine is crashing and i dont have that mod no
I only have a few mods but players are still getting booted
yeah mine still crashing also even after that small patch... Still no update from WC on this
Do you have love ascended mod on?
I updated nitrado 3 times from v36.8 to v36.4 then to v36.11 and still a mess
Hell no lol. I donβt add official event mods. They are a hot mess π
π
Never a truer word spoken! βοΈ
I cant get the server online since the last update, anyone have this issue ???
Ok i see others have the issue
Yeah, I thought this 36.11 was suppose to fix this... π€·ββοΈ
Any solutions, or is there a way to get the version before these last updates?
I had a backup but that didnt worked weirdly
That mod was always causing havoc for us
I second this statement
You guys talking about Klinger Additional Structures or one of his others? Because I just tried removing it and still crashing.
One of my servers was in a restart loop for 2 hours
Have they fixed servers yet
Nope
it s not only 1 mods, all mods affecting structures is causing crash
Why is there a problem
New WildCard patch yesterday at 4:30 pm
What mods are messing up servers
thay still dont listen and dont make a test server before releasing a patch. they like to do shit and make poeple angry
I realy dont know why they dont use a ptr
Did it start after that ???
that would make too much sense, come on now you know better
I force shut it down and rolled it back to before the update
Guys imagine this a gaming company that listens to it's players and fixes the game for them so they can play a game they payed for
Is that what U have to do to fix server
I also tried with the last backup it was the same unfortunately, i did disable updates before that
its hard to roll back the Dedicated server binaries if you dont have a copy, its possible tho by steam commands...
Only one of my servers that went in to a restart loop
Is there other way to role back ?
Is your server fully shutdown?
Or restating/updating
yeah it was
So if I rolled server back before the update will my server stop crashing and ppl can play it
I m on Gravel Host
I would probs say be patient, mine was still restarting for about 40moms before it decide to start up out of the blue
if you roll back at version 35.16 i think you will be ok
ohh ok weird
Do you role back with the backup or there is another way ?
do you have a backup of you binaries? are you on nitrado?
See my server says it's up and running but players keep crashing when they load in
Exact same problem here
Yep I got the same problem
Only exception is new players making new characters donβt seem to get kicked
No i m on Gravel Host but i have a backup from before the last restart, i have restart every 24h
People won't be able to play if you roll it back to a 35.* version without them rolling the client back to a 35.* version also
The problem for my server is Shiny! Dinos. Haven't removed it yet from my main server, but it fixed my test server.
We don't have that we have klingers
Iβm starting to think itβs the character model that got updated this the problem
if it backup only the saved folder it wont work, if it copy the binaries it will
I do have 24 mods but it was very stable and without issues the last few days
untill the update
I have the same problems, but at my server it are the "Dino+ (Nanny, Hatchey)" and "Cybers Structures QoL+"
Prob not. The major version on server and client needs to match.
what command .ini set lower tamed dino level limit? I would wanna set max level limit 300 for dinos
it was something like dino difficulty i have it set to 10 for max 300 also
since we all have time now Quick Question: is it normal that GigaRaptor Nests are Rare af? like found maybe 3 nest since release on my Private server
DestroyTamesOverLevelClamp=450
you are lucky i found 0
Will that just delete dinos over 450lvl?
Or just hard limit
Wooo there is different files now in this directory where the Game.ini and GameUserSettings are, m i mixed up or they were hidden before from the provider and were always there???
yes but put it to 300
there always been like 40 files into the folder
Somehow they are now available to me weird why would they hide them
Well you shouldn't need to be messing with them in the first place, so its pointless to have them shown
The mostly do nothing, its all client configurations
all you really need is GUS and Game ini files
guess I'll take the downtime to work on my bot
So i rly hit the Jackpot when i found that nest with Tripletts 145.145.147 ^^
for sure
Is it like a fresh wipe or something? Cos only new players donβt get kicked on my server
once i get spawn kill on a fresh new map, by a licorn with is twins π
no its my maps but i have only 3 mods and Love Evolved is still enabled
Seems their is a issue with existing player files
100%
New characters are fine, itβs older characters that are the issue
Because of the char creation change probably
I just removed all my mods and still cant get it to work
thats bc mods are not the issue
Yeah i assume that but i see some people posting about running without some mods
if you have a copy of you savegame, try deletig all profile/tribe files start it and try
The estructure mods have the problem to. I host a server, and when all my players log in, the client crashes cause they render a mod structure. When I try to place that structure, my game crashes.
just to see if it is the profile files causing problem
Ok
Ughhhh.... I Just wanna play
Did not work unfortunately π¦
so the problem is into the save game thats a bummer
This was the destination right?
ShooterGame/Saved/SavedArks/TheIsland_WP
it had 7 files
yes
Yeah it not worked for me
The fact that WE have to find workarounds and fix their game every single major update amazes me. They make a partnership with CF to officially support mods and involve the modding community, but when you ask for their support their answer is that they want nothing to do with modded servers. Makes me want to stop hosting and just forget about ark
There is no problem with profiles. It is the client with rendering structures. I removed all mods on my server, put them on again one by one and without i can login and everything is working. But when some mods are added then everything is crashing when loggin into the server.