#hivescum-class
1 messages · Page 291 of 1
The main thing I hate about higher end difficulties is special spam I think the most
Wait NEW SPICY TAKES?
the one thing I hate the most in DT compared to VT is the delay on most weapons after block cancel
DT cancels feel mushy compared to crispness of VT
like... yeah you will eventually fuck up and get trapped... so fun...
I mean u heard them before I think
I would love to fight the Chao Shield Warrior from vermintide
hearing 50 trappers spawn is nerve wracking
(And they’re much more real than crit PRD)
combos are also a lot less meaningful because of rending / brittle, you are fine mostly light spamming, which is also a shame
PA 3x light elf glaive anyone?
heavy light cancel glaive anyone?
I don’t remember impact strength etc
I would love combos to have more meaning
I told u about eviscerator being able to heavy stagger ragers
only mk3 tho no?
Mk3 with a specific setup
Yeah I thought it was cool didn’t see it as a take
My spicy take is that
Cleave is largely irrelevant after >16.2
Hmmmmm
And that’s for havoc
whats at 16.2
Probably true. What is void strikes cleave like 13?
There’re two soft breakpoints for cleave
10 and >16.2
10 means u can activate “hit 3+ enemies in 1 atk” condition reliably vs everything you actually want to use sweeping attacks for
chaff
16.2 means u can hit more than 4 poxwalkers in havoc in 1 atk
does 3 vs 4 matter much tho?
And I don’t think >16.2 matter much
3 havoc poxwalker is like 12.15
What’s the breakpoint for 5 even?
21.25
ah right, so 10 wont cover it anyhow
Which ur not getting, usually
Holy shit
Those are some beefy poxwalkers
21.25 ur not getting without cleave stack or ogryn weapon
they've been taking roids
But still not that relevant
Ah
Because of cleave distribution
21st are definitely more beefy
Oh I see
Right cause it decreases because of hitmass??
Or is it a flat amount per body cleaved?
Cleave distribution in this game works as “every target hit by the atk is a separate damage/stagger profile”
It’s not a curve
cleave dmg and cleave are different things
And it just so happens that cleave distribution has both damage and stagger fall off a lot
This is still such a weird fucking mechanic
for the longest time, most melees had a cleave dmg cap
It makes sense that the more enemies you hit the less stagger you will do to subsequent enemies
I don’t rly remember that
I mean yeah
ok, most ogryn ones at least 🙂
But the way they implemented it is baffling to me
Yes but it’s done as hard coded profiles but not as curve
And FS fucking loves their curve distributions
Ah
Fatshark loves fucking with the player >.>
Ya og weapons been bad since forever ago
yea
It's sad but true
Would also be a lot less work in the long run
Seeing bully club being recommended in any capacity before og rework was a certified John Darktide moment
Jorktide
Was in the folding shovels or the og shovel that could 1 shot multiple crushers, in the past?
turn brain off, spam heavies
The other half of the argument is that
Take rampage vs wrath as an example
Which is a pretty common debate on zealot RB
Rampage is actually better dps and better stagger breakpoints
Rampage with impact talent stack is genuinely impressive at mixed horde
So impressive that the only good argument I see for wrath is that it does better vs pure horde when the sword is not activated
Punishment + grievous wounds + rampage
I learn new stuff from path almost every time
I actually think punishment + GW is quite valid on almost every melee weapon for zealot
Hahaha
like knife thru butter
Them changing it to 2 targets instead of 3 was huge
It’s funny as fuck
that one looks sexy
question
does hitmass stagger reduce applied insta
or only on the followup hit
Not instantly
It’s like spamming Ogryn lights with thunder strike
And frankly that’s a side benefit to me
would be too good
The real question to me is
Do I want to hit 11 guys
Or hit 5 but stagger all 5
And not baby tier stagger
Actual stagger I can get value out of
Depends probably on how fast you can swing
And to me I think the latter almost always is better
"Would you like $1 or $2" meme
It’s the same reason I run slaughterer over sunder on power sword now
Also higher impact gets u longer stagger duration for the same stagger threshold
It’s a change I just recently caught onto cuz I was looking at how much cleave is actually needed to “hit 3+”
And my conclusion was 10+ cleave
So hit 2+ realistically needs just 5+
However 10+ means that u can activate punishment even vs mauler and scab rager
hmm, I do need the +50% backstab vs caps even with martyr relic aye?
Prob not
You do.
Martyr shouldn’t need it
Also @jovial heron I think there’s a easy way to check if the cleave u have is enough
Creature spawner trial - 10 scab shotgunners
See if ur melee weapon can kill them in reasonable time
If yes then u don’t necessarily need more cleave
10 scab shotgunners is 50 mass, 15000hp flak
Oh thank god you specified melee almost used my inferno staff 
I’ll try it out
Power sword with slaughterer kills them in 6-7 atks
Charged?
Obv
Heh
This is to gauge melee cleave in the first place
But ya if u feel like ur not struggling against them then u should have enough cleave for havoc
Yeah I know I was being a smartass
It’s a good test
I hate getting into havoc and being like “well fuck”
I swear guys I am usually more useful
just wondering how to incorporate em into my lazy stealth martyr relic build
prolly
I think you need to be killed
I'm the number one IJ hater
Same point cost as martyr tho just bottom half different
hate inconsistency
ya
if I can skip 50% backstab and still onetap caps
than its all good
I think u can
50% backstab you can't control it
true
I mean 2 tap captain isn't bad
not with mk2
Disdain is like
I suppose its good enough
Free rampage
hate spending 2 points there
In terms of damage anyway
5~25% damage
might worth reconsidering
I don’t have a RB stagger clip saved atm but
With punishment + GW + rampage
Activated H sweep can heavy stagger up to 6 Dreg ragers at once
It’s comical
Backstab damage is multiplicative separate from +damage
25% shud outperform on stealth than no?
disdain
altho not without the threat reduction node you dont have
Ooooh
Yes but u don’t need any extra backstab to get captain 1 tap cuz martyr
yea
thats the only BP I care about
if I can do that without, I can spend points elsewhere
Better to get 10% melee damage on bottom left
My IJ build is super cursed lmao
Friend live reaction to this build above
The much more cursed stagger spec eviscerator
It’s like perma active
good enough I suppose
I run cooldown curio on zealot cuz class has revive speed talent forced take
Don’t rly need more
not with fury 30 base
No I mean I don’t run revive on zealot
Cuz zealot had a forced take revive talent
ah son lol
So I can run triple cooldown instead
I dont run revive on anyone
And get like 10.5s CD for FotF
it definitely is
I'm just a greedy fuck
I hate pox with martyr so much, I just put 2 bomber on zealot instead
pox gas, that is
I also have super cursed eviscerator 3 setup
Rampage + perfect strike
Piety gives it decent uptime
scourge helps on evis
Because mk3 H1 has x75% mass vs flak innate mod
So it can already reliably activate rampage vs everything except Dreg rager
Perfect strike is literally just for maniac
I dont think people realize how much the mk15 has to pay for its simplicity
with stagger and dmg
Mk15 gets most of that back by being the only chain weapon with a good activated heavy sawing atk
altho falling just short of onetapping a havoc crusher with revved H2 feels superfuckinbad
on mk3
exactly
mk15 H1 is sex
I also have
Rampage + bloodthirsty on evis 15

Cuz it can activate rampage/savage sweep easily
evis marks are actually how every weapon shud be
they are distinct and both good
with clearly defined pros and cons
Distinct yes but neither is good enough
If mk3 had mk15’s activated sawing damage then it’d be actually good
zealot is not a DLC class
The chainsaw ticks just don’t do nearly enough across the board
Even if it had mk15 sawing damage it’s still not as good as hive scum with Rashad
Scourge broke
Because it’s broken
It’s bugged to not work for killing blows vs bleeding enemies in live matches
it also takes 4 hits to stack up, and loses all stacks at once
on a pretty strict timer
The timer isn’t that bad tbh
I don't care much for scourge unless taxe / knife
or DS if I'd use that
its pretty good with shred martyr evis too
but for something liek a relic, I won't ever take it
It’s 2 attacks to stack up
Crit attack hit 3 guys
Any attack hit those same 3 guys
it takes 4 for me
Ok now u have max stacks
No like
It's actually broken
Scourge is a really good talent but it currently doesn't function properly in game
and by currently, you mean the past 3y? 😄
Huh
It definitely hasn't been three years.
This happened more recently.
It was never kills to begin with. It's melee hits on bleeding targets.
It's that killing them itself is eating the procs
In meat grinder where it’s not bugged it’s actually really consistent
Using a lacerate knife would guarantee max stacks in dense hordes constantly
Sometime in the recent past, the procs broke.
at this point, fuck stingray, just make your new game in UE5 already
If y'all could add one weapon from the lore to the hivescum, what would it be?
Dual power swords hahaha
I am pretty sure thats not lore accurate
Eviscerator
They already have chain axe and chainsword
It fell off the truck
Virus bomb :3
S H O V E L
Grenade launcher
Like the mgl type
Or a lmg like in necromunda
Or dual revolvers
You mean the one that the veteran has
IN THE FUCKING ARCHETYPE ART BUT NOT IN GAME?
I will always and forever be salty that there's just a bunch of cool weapons in those arts that aren't in game
No no no
Necromunda has like a belt fed bolter lmg
It makes sense all the guns from that game would be in the hands of hive scum
If I can find a picture of all the guns I’ll post them
All these guns right here
Are prime material for scum to have
Oh right its not a stubber. Just a full on belt fed bolter
I mean. I can kinda see why they might not wanna put that one in actually
Stub Cannon would be nice too tbh
And almost all cosmetics for scum show them being augmented humans
So the whole
“Too heavy”
We're all augmented
Logic wouldn’t apply
Have you seen our drug intakes? 
Just a casual Tuesday innit
But I feel like this is perfectly serviceable
Make it a brace gun
Have suppression based blessings
Ez pz
The idea scum isn’t beholden by hadron and can just slap together anything they find
Isn’t being utilized enough
hadron threatening to to rip our spines out for field repairs would be amusing
though tbh i would be happy if we got offered skins taht make the weapons look like they are made of scrap
since they are in the market of selling stuff to us
TRRUUUUUUUEEEE 
This is not how pseudo-rando distro plays out
Hurts my math teacher soul to see this
We tried to protect you….
Btw i dont appreciate the implication that im not already intolerable
Dont make me get my piss bin
You're a teacher, you were spawned with 100 insufferable points 
Why did no one tell me the bone saw fucks
Did you mean to write that the bonesaw sucks?
idk people seem to underrate crit chance so much on weapons that have like a 4x finesse multiplier
you really don't want to normal-hit on shivs
I consider normal hits to just be miss+
just hit the weakspot
Crits add more than weakspot though
Because they dumb dumb
The average weakspot rate for h40 players is in the 40s
Weakspot rates tend to be higher into hordes
Suggesting a lower rate into the stuff you actually care about
Thats not high enough to justify not maximising crit on high finesse weapons
weakspot rate doesn't account for cleave since you can hit non weakspot on n enemy
or skill issue idk
How does it play out?
I am trying to find the page I was directed to
Problem description:
Random coin-flip events, like crits or procs, have a high variance for the expected number of attempts between succeses. You can get many consecutive crits or a long dry streak. PRD is a simple scheme to dynamically adjust the probability such that the overall probability remains the same while limiting the extent of the ext...
found it
According to the calculator, weighting shifts towards first hit crit at 67%
what does it not tell us proper?
Why do you think thats relevant to actual in game performance?
it is something to go by evaulating your build
when you have to decide whether to have 67 + 30% dmg or 87% crit
The "breakpoints" mean nothing
70% crit chance in pseudo-rando in first two pics. Your effective crit chance is still 70%
80% is the second picture
so in their words, weighting simply means 50+1
because 75 is significantly higher than 57
and all 67 guaruntees is crit in max 2 hits?
Im not sure what this means and i dont want to make assumptions. Can you reword it?
But yes thats all 67 guarantees
when the calculator says first hit crit
it simple means tipping over 50% chance
and what it means more accurately
is guarunteed crit in max 2 hits
I think the only use case for caring about this breakpoint is something like blaze trauma
ok let me put it in practice
Even then its kinda irrelevant bc you're still like 98% likely to get a crit on your 2nd hit if you're just under the threshold
in my case
I stopped taking the 20% dodge node top
to make room for the 2 bottom left
because I don't care for 25% WS without the new followup node
but now, it's pretty darn good
and swapped from precog to riposte to compensate
because having tried precog vs riposte (87%) before, precog did a lot more harm
more crit gave me faster mixed horde for sure
but precog evaporates bosses
You just want to take all of it on shivs bc of its finesse bonus + finesse in general is how hyper violence scales to the stratosphere
I meant, I dont have swap speed lel
which is a good point
I don't think I've realized the overdmg part can crit when I made the loadout
because that's what makes HV hyperscale indeed
kinda forgat bout that
The damage you cause from hyperviolence is buffed by literally everything except +damage and strength
(Well, technically +damage taken debuffs too)
Thats what i mean
If you crit and do 100 regular damage + 50 damage from HV they'll both get modified by critting, finesse bonus, armour damage perks, ADMs, etc
aye
But only the 100 gets modified by +damage and + strength
And finesse
I'm still not convinced about the 20% fully
In my testing with a hyperviolence mod its practically impossible to keep scaling up HV without precog or finesse stimm up
Because without them not critting and other damage lows break the chain
yea makes sense if they only scale off finesse
3s duration on butterfly
Not only, its just one of the main modifiers since we're already relying on crits/weakspots
yea after a point, I understand
Its always worth it bc crit good
Quick and deadly however is kinda poo
quick and deadly being?
15% close range damage on dodge, 3s duration
it's actually decent but it cannot outcompete the other more consistent talents for a spot in the build
if it was on other classes I might've thought about it more
Why does the dual stub pistols feel so effin good??? Legitimately my fav ranged weapon in the whole game
do*
Aura
Got that max payne coolness factor
They do have an excellent snappiness to them
unfortunately their blessings kinda suck
Eh, they get by with the same Run n Gun + Speedload that dual autos do ime
Not really
Run & gun is perfect cause less spread = better acc
Desperado & sustained work very well as secondary blessings
i mean that the majority of the blessings try to push it into the role of a primary weapon for gun scum builds
Considering them being a backup ranged vs specials mainly speedloader ain’t great of a choice
Use desperado or sustained fire
when where it really works best is as a sidearm for melee
Stubs are worse at crowd control but they're much better into mixed hordes
sustained fire also doesnt work if you're chaining spin shots
Like we haven’t seen blessings that should never been on some weapons to begin with
So no big deal
if it had opening salvo and point blank it would be peak
god i fucking wish it had those
If
Its good for quick shots which you should be using the weapon in the first place
Spinshot is clunky
I don't use the stubs as a secondary, I use them for Desperado
For secondary I just use the revolver or agrippy
so I've been playing scum for a bit and it just seems like a zealot on crack, is there anything zealot does better? I guess survivability?
No
Psyker and Scum are the best classes in the game by a landslide atm
Zealot is far more forgiving yes, you have a second life and permanent stun immunity. But scum kills everything so quick to the point where it has better survivability because all the enemies are dead
(if you're good)
So i haven't played in a while and idk if its a bug or something but my stimm suply isn't working outside the initial area?
idk if its a visual bug or something
Boss deletion
there's that but running thammer has a lot of... tradeoffs
Dmg is not great but CC & boss/elite killing is prime
Also fun factor
Can’t you delete bosses with relic blade?
thammer does up to near 90k while relic is about 47k on shroudfield hit
relic blade is more generalist
thammer can 2 tap full hp bosses on h40 but yeah relic is more generalist + near 1 tap weakened bosses
Also relic blade can oneshot captains on havoc 40
I mean both of them does
man the shiv mk III heavy attack kinda sucks
shiv mk3 suck
I mean you can just use mk6 knife in that case since it can stack hv a lot easier with push attack + h1-h2
mk6 can't really do blender mode
the light does less damage but you can stack hv way faster + better so it kinda cancel it out
Even into armor?
yeah i mean single target combo sucks so whatever
I mean close enough
meh
i have 2 +2 stamina curios w/ shivs. however, my stamina isn't increasing. is there a cap, or is there something im missing?
if you have just 4 stamina "blocks" then you dont have the setting turned on that shows every single stamina block you have
So, base 2 stamina, 2 (+2) stamina curios, +1 stamina from shivs.
That's 7 total stamina.
My bars show 5.
Where is the setting for showing true stamina?
i misunderstood. i thought the lower bar, the dodges, reflected how much stamina you have
But you sacrifice killing everything else 💀
I refuse to believe that stealth is useful outside of objectives and boss killing
66/66 Hive Scum penances complete 🙏 I can go back to playing classes that don't require higher brain function
does this imply hive scum requires much brain function?
with less mobility and outright killing power than a rampage hive scum
would a melee veteran have to think less?
or more
Real blendering
Was focusing way too much on the hv numbers in my chat window and not on avoiding hits too
Buy me ram
oh nvm i just have to zoom in
@bronze glade
Less, imo, since Voice of Command is safer than Rampage and has easier CDR
*At least in my experience
bro playing on 20 fps 💀
and when you pinged me, i expected something actually impressive
its not the ability
its the Thammer build itself
and alos other factors
I don't care


the far superior blender build, not that mk6 knife really even rises to the level of being a blender
and unlike irosk's clip, i actually fight bulwarks here
this looks like fun
Should be called SirSalty
The whole point of my clip is maxxing out hyperviolence
Also this makes literally anything i do more impressive
Outstyled by a dude playing on a potato, must feel bad
build if you want it
it's a very one note build
you just ult and light spam
that's pretty much it lol
Sprint efficiency + stam on needle pistol but desperado and no run n gun?
Sprint efficiency is actual vibes but the other two choices make no sense
i was wondering why the channel keeps coming up with unread messages when nobody had sent messages
it's irosk coming up with low effort rage bait isn't it?

Jesus christ what a loser. Insults me but cant even face seeing my messages 💀
Tbh, all your blender builds are shit because you're not using TacAxe 
that's the neat part
you could take that build
and replace mk3 shivs with mk4 taxe
and then boom, blender taxe build
and it'll actually be very good too
But you didn't. Did you.
So your build is shit until you post T-Axe propaganda 
Here you go; scummiest tacaxe build
https://darktide.gameslantern.com/builds/a1a3fd6b-3e62-4504-972f-cebec5ef828c/actual-dreg-rager
is adrenaline better than chem dep on rampage scum?
shivs? what about rashad?
adrenaline smiter is good with these
oh and the chainaxe too
they fixed the smiter bug with rev attacks
do you take hyperviolence or hypercrit with it?
you can take both on a rampage build
on combat axe, chainaxe, and crowbar only hyperviolence though
there is some debate over it but generally
you should always take hyperviolence for rampage
so if I run rashad, take just hyperviolence? with shivs, maybe take both or just one?
.
and then hypercrit on shivs
I think I hit send as soon as you sent that lol
although you can play without hypercrit on shivs
sadly hypercrit has some reactions with weapon blessings
such as chained deathblow on heavy sword
which is crit on weakspot kill
which doesnt activate from hypercrit i think
I unironically have better ttk in havoc40 with just hyper-crit than just hyper-violence on shivs; though my crit is at like 100% the whole time.
for the rashad, do you just not take puvlerizing strikes or any cleave talents b/c of brutal momentum?
i only really take the cleave on rampage and cleave on kill with bromentum
for rashad
i mean they all help
i havent tried the other cleave talent though
really? i thought more cleave did nothing if you ahd bromemtum. isn't 0 hitmass the same as infinite cleave?
reckon this is good?
for rashad?
i dont think you need rampage rending for rashad
alley rat is my preferred dodge talent for rashad too
its pretty good, the build id say
thanks man!
is its normal dodge super low? normally I run shivs so alley rat sends me flying
alley rat helps with the flow of dodges for me on rashad so that theyre closer to shivs
like, distance
also, is it unyielding/caprace tpyically on the axe?
yeah?
yeah
i think so
you already hit the breakpoints
also, for brutal momentum
straight from the guide
"when killing a non-ogryn enemy with a weakspot kill, the blessing allows this attack to ignore the hit mass of the slain enemy and, additionally, the combined hit mass of the next two non-ogryn enemies if they can also be killed on weakspot hit by the same attack. Then, on the fourth hit enemy, the attack starts to consume its natural hit mass budget until it is spent. Note that the attack also carries over its first target damage against the first four hit enemies (instead of only dealing full damage against the first target and then, as per damage cleave distribution, reduced damage against cleaved targets)."
thanks. for the last point I accidently put into rending during rampage, what do you think I ought to put it into?
thank you!
what stimm is best for rashad?
also, is cheap shots better than quick and deadly for rashad?
rashad doesn't need the cleave talents (besides rampage's cleave subnode)
Drop close and deadly for forges imo
5-point cooldown (take kalma V)
I run this for rashad
The issue with alley rat is it has a longer time between dodges, so your muscle memory has to get used to different timing
I hate it
Are the builds pinned in the chat still relevant?
Or are there better ones now that are up to date?
I just got the class and want to make 1 build from all keystones possible
for penances and such
they are quite old
where can I find good new ones
there isn't a centralized hive scum guide unfortunately
you'll just have to ask
there's a good rashad one that path just posted above
rashad?
combat axe mark
Do I need cleave talents for cbar?
If anyone else has good builds pls send them : )
I tend to take cleave talents on any weapon that doesn't have bromentum
idk if that's right or not
I can't get crowbar to work personally though so idk
Rashad is also a great sidearm for a desperado build imo
barely needs to be built into, keeps you safe from all trash and kills crushers
everything a desperado needs help with
Not required
When even shivs on rampage do not take them it tells you smth
I kill crushers with despy tho
Needs att spd…
Vs mass its gonna be very bad for ya & its mobility will weight you down
You can take an attack speed stamina node np
so is uzis dead? i never see anyone playing it in h40
Could ye
I do not & even with it it was doodoo
No
No; ppl just play easier builds
So rampage crit
Not really enough on its own
I do Rashad with twin autos
The autos are killing the trash mostly anyway, Rashad just keeps me safe in between
I tried it & it was bad
damn imagine hearing someone say melee is easier than uzi when scum was released
And it kills Crushers fastest of all scum melees iirc?
Idk about that chief
Rampage is giga-fucking-broken at this point, but its not broken like Despy Scum can be simply by virtue of not making you immune to little gunny lads
With dedicated build
true but just use ur move mechanics and immune anyway
I mean; rampage will get you out of any situation
Despy won’t
and blackout nade
Rampage is way more broken
oof if you get caught by a shotgunner tho
Yesnt, whilst true, Despy also massively reduces the chances of ever needing to fight your way out of the shit because you probably arent buried up to the hilt with it in the same way melee gameplay ends up being on Scum
Unironically take crowbar
Its better
And the pickpocket nerf means you cant perma range when outside of desperado
No fucking way lmao
Tried crowbar
Highly varied cause terrain
It was not the choice
Idk man, as much as Rampage is ridiculous at this point, an ult letting you literally delete game mechanics from your run is not healthy.
Neither is rampage healthy
I didnt say it was.
Yes way; moveset is nice, guarantee stagger on beak mode, fast, has actual cleave
Great push att too
Maybe you need to try again then
Rashad still kills 4 of any trash per swing without issue in non melee build
That is an absolute non-factor imo
And the heavies kill Crushers without latching
Latching ain’t the problem; never was
It is a problem lmao
Makes you vulnerable and cant scale from attack speed
Its not, because you just dont use the latch mode 
Position yourself better & observe the enemy better
💀
Seriously tho; its good, even on its own with can for brittle
That is still something rashad doesnt need to deal with
willy stop baiting
Until they give the 'bar enemy priority when in beaky mode, its dead in the water
And again latch attacks dont scale with attack speed
latching is fine if you aren't fighting 30 enemies at once
but uh
this is the game where you fight 50 enemies at once
Hell; that brittle you can utilize to shoot crushers cause beak hit is a double so you apply 20% brittle; hit twice & swap to uzis & shoot; if despy with rending str stimm can delete crushers 40% brittle will do too
No, its fine even then, the issue is when you have your targeting centered on a Mauler or Crusher and some random poxwalker standing next to said enemy eats the swing instead and its just an endless cycle of playing ultra-violent whack-a-mole until RNG finally decides you hit the target you were looking at 
As i said; observe the enemy & manipulate the slot system
Rashad works better for me the way I play than a crowbar would
Maybe mark 6 knife is a choice though
But I hate that knife
Not required; if you pure range build all you need is that occasional 1 melee kill for pickpocket if you ran out
TacAxe 
I use it; push att is perfect for quick kills for pickpocket
I did not had problems with that honestly
Thats my number one bugbear with it
An its not even close. If I'm looking at a fucking Mauler, my swing should hit that Mauler and not the random poxwalker 5 feet away simply because he was closer as the crow flies. (Bit of exaggeration, but thats how it feels in high pressure situations)
Tac axe is for dedicated melee imo
Its good defensively but for quick kill not so much
tac axe doesn't need much investment if you're only using it for horde clear
needler for armor/bosses
Wait wut
It's pretty quick at anything not a crusher
tac for horde
And we have needles and rockets for that
In terms of pickpocket i mean
Even then... you can stack HV up to the point you can literally one shot them
that not really practical in actual game
Eh, I would still argue against that. It has one really powerful attribute that would massive contribute to easy PP procs
The special stagger.
- tac axe middling cara adm
It's good enough to kill Crushers anyway tbh, sometimes faster than needler reload
It's middling but rampage helps
But it's so fast Vs everything else
anything kill crusher in second with rampage
So might as well hope to get that lucky HV strike
It's rare, but its not impractical. At the end of the day you have to give up your stacks every now an then just to deal with ranged units or what ever else an its trivial to re-stack provided sufficient density
Its about getting the kill fast before you get overwhelmed or the kill gets stolen from you by your team
Yes. The free stagger attack on a class with very little stagger that at least needs to play some melee at some point...
Totally not very valuable
Never said its not valuable
Its not the best if you plan to get a quick kill is all
I would argue its better for that because you're guaranteeing that enemy isnt gonna fight back, but ymmv
Thats fair but its about the kill not being stolen from you (main issue tbh; i experienced it a couple of times - knife gave the best results cause fast with added stagger from the push + it can have some boss dmg help in a form of bleed)
About that;
I did use crowbar on rampage; that issue is present but… i experienced it maybe 3 times? (I am not joking; i faintly remember 3 times and no more; its all about positioning, camera movement & hitbox control with it - requires practice but its perfectly fine)
I want to like the bar, don't get me wrong
It feels like chain axe but worse though
I think I would like it more if it had can opener built in instead of needing a blessing
Could be great ye
But do not deny its tech usefulness; do experiment with it, trully 
I would use it on my despy scum… but i use only 1 weapon per build… and planned to make rampage crowbar so… yeah…
I'm sure it has a niche where people are really good with it
Good comes with experience

And I like a lot of niche weapons, I still use a Twubber and my Zealot's chain axe 4
It's just crowbar doesn't work for me right now in its present form
Twubber 
Toober 
Twink
If you link me your build I will try it though
For the crowbar or despy?
The crowbar one
This is what i normally use; would use that on pure despy build too 
in havoc 40 it doesn't need the cleave? I
Youre mostly relying on brutal momentum anyways and rampage already gives quite a bit of cleave between the +50% of the subnode and +75% strength
why invest in chem toxin on a low crit weapon? IDK how good it is with rashad
thank you!
Coated is tax node to reach splash and virulent really
are they erally that good?
I thought chemnade and rocket were basically always better in havoc?
Havoc has the most density for you to get value out of the regen
Splash is an absurd skill
Free HV shovelling
because rashad doesn't need either rampage rending or battering strikes (which saves u 2 points that can be allocated to getting more dmg)
and tox blinder with a weapon that's as good at getting kills as rashad means u can spam it constantly
debuffing everything (lowering their hp so that u can kill even better with BM)
is virulent strain also that worth it?
idk what the diff is lol
Multiplicative vs additive
+10% damage is 1.1x damage multiplier
not exactly
say u have +25% damage from elsewhere in the tree already
+10% to that gets u +35%
but x110% is a separate multiplicative step in dmg
and virulent is x% global damage taken so it works for everything that hits the enemy that got debuffed
so either its 1.35x damage with no virulent strain, or its 1.25*1.1=1.375x damage?
virulent gets u the latter
To use Borderlands terminology, its effectively a fresh mult
that's like a 2.5% damage increase for 2 points of talent tho
not 2 points
just 1 really
because I was gonna take pocket toxin + splash damage anyway
pocket tox
like IDK if cheapshots and quick and deadly will give net better damage
cheapshots only works for enemy during the stagger
since the 1.1x fresh mult seems good, but there are other perks that just say they give a bunch of flat damage
and Q&D is kinda meh
does rashad not have good stagger?
I thought its heavies could stagger crushers
there's a difference between having good stagger breakpoints, and having long stagger duration
it's why I take jittery since it lets me dodge constantly
Its mostly +15% damage talents
jittery is so ass lmao
If Scum got Crusher, there would be no argument about Cheap Shots holding value, but alas
jittery is one of the best nodes
(Also that would be really fucking broken) 
it's not a long stagger? I thought you could chain stagger them
Jittery is alright
yeah if ONLY scum didn't have +1 more dodge and dodge being easy to manage
it's okay to be wrong
it's okay to be wrong
Its just really unnecessary when scum has an extra dodge for just existing
Jittery is probably better for a smoother UX, but in terms of fun?
Nah, Alley Rat blows it out the water and absolutely will get you killed with gravity 
Like dodge management is piss easy on scum
you only ever die as scum if you run out of dodges or run into a dead end
if you never die, you can skip jittery
all enemies have a period of stagger immunity right after being staggered; unless u reach a stagger threshold higher than the last
And if you know how to manage dodges the former doesnt really happen
of course if you are playing auric or whatever, it's mostly useless
remember that both methods of applying tox with the build I sent do it in AOE
it just obliterates mixed hordes
dodges are for mobility too, not just sitting on your dodges in case you get overheaded
kill a single elite via melee + blackout means everything around u has 5 tox, get the tox dmg taken debuff and are on the floor
super safe, easy to BM wipe everything, just rly strong
thanks, I'll try it out!
run it with lethal proximity boltpistol VI for best effect
if u just hate boltpistol like I do then dual stubs are good too as melee backup
also clamping attacks now trigger splash damage
which is super useful
crowbar does so much damage the latch usualy kills
it effects splash damage?
no but it will make blackout's explosions bigger
so that it applies the 3 tox stacks to more things
and stagger more things
Splash damage talent; read it 
Love it, super dodges are so goofy
Yup. We go fast up in this house (and probably forget most ledges dont have guard rails)
Truly living life on the edge 
Or several metres past it
Nah, you're dead at that point aintcha mucka 
Hello all, I am new to the hive world. This is fun and I’m happy to be here
Have you heard of Necromunda
I have not, I am new to the warhammer phase
Wouldst thou care for indoctrination
Idk man, you got a pamphlet
can any of us even read
Idk, do any of 7.6 billion dreg ragers read?
I dont think 7.6 billion is a big enough sample size.
Something something infinite monkeys and typewriters...
I gotta weigh my options
I haven’t fully set my loyalty to a faction yet cuz im stuck between 3 rn
#40k-lore-chat message
#40k-lore-chat message
Also this works, these two posts I made
3 Necromunda gangs, surely 🫡
limbsplitter makes me sad as a blessing
Many such cases
Ye limbsplitter is a waste of a blessing
I mean the bikers seem cool
But they aren’t space marines so idk
Unless they are space marines on bikes then you have me
Space marines💤
Nah man they are chad af
Mid
They're toymen
Completely manufactured
And I love them
Only space marine that is actually cool is Caedo
When I started space marine 2 and reading some factions the salamanders were my favorite over all
But now that I’m coming back to it
There’s too many and idk what to pick
Is there any chance of Hive Scum getting a demo or trial at any point in the future? Been wanting to play it since it first came out but I'm super short on cash at the moment and can't pick it up until July or August
No
that has never been done but usually they drop the price when the next class is out
Ah, eesh :( Been waiting for a discount for a while now but I'm not sure I'll be able to get it any time soon even if it does get one
I get 15% off yeah, but even still my budget is close to zero for the next few months
honestly wait
why do people like brutal momentum on mk7 tac axe when the swings arent very horizontal? the light attacks are mostly vertical or slightly angled at best
Because the horde clear combo isn’t light spam
Push attack + heavy
Your question is now answered.
so basically just cycle PA + H1
idk, still seems hard to justify with the cleave from rampage + headtaker, but I guess ill just have to test it out in some runs
Oh lord yes to the hammer
I can explain a justification regarding hyperviolence
Brutal momentum not only makes your attack ignore hitmass against four enemies in a swipe
It also ignores cleave distribution, meaning it will do the same damage to all of those targets until after the fourth.
Go ahead. Buy a Necromunda gang. Do it.
How hyperviolence helps here is that it basically adds a flat value based on the amount of overkill you get from killing the target. So with how Brutal Momentum works, it ramps overkill damage extremely quickly.
does the 15% damage boost from tertium welcome also apply to the first 4 targets with brutal momentum
And that overkill can ignore cleave distribution entirely, meaning you can kill beyond those four targets.
Oh I want that weapon in the game haha - maybe a new weapon for us - hammer with servo lifters
It doesn't but, it will provide more overkill against the first target to be transferred to the next targets.
So, it's kind of a yes and no.
yea I c
tac axe have hard cleave damage distribution cap
so no matter how much cleave you can actually get it stopped at x enemy
bm ignore hitmass for enemy affected + make you deal first target damage to all enemy hit
so effectively more cleave and better cleave damage
I see, that makes a lot of sense too
heavy sword user spotted, doubling crusher spawns
They will die
then we must deploy our almighty weapon 😔
Thats just for heavy/push attacks btw, and it still staggers even if it deals no damage
The lights however dont have a cleave dmg cap
kinda relevant when pa h1 is your horde clear combo
Which is true
Bm is all you really need and cleave doesnt really do much for you in the end
hey guys if im using the boom bringer is it worth taking pocket toxin as well?
Only in havoc really
Oh.
Well alright I guess I was wrong.
https://darktide.gameslantern.com/build-editor?id=a1a5bb8c-ef75-4df7-93ce-d81f17479f81
Working on a heavy sword support build with chem team buff 95%-100% uptime, and self-sufficiency
Thoughts and advice are appreciated
Hmm... there are some things I have questions about.
Go ahead.
Actually there's a lot...
This build is
Kinda awkward if I'll be honest.
Like how you have long lasting stimms on a build that quite literally cannot benefit from it at all
Even less so than blessed stimms
And if it's to path to gunslinger, I don't even think that's worth it and you might as well just pick pickpocket so you can support the team's ammo consumption by not even needing ammo
Keep going. I appreciate it. I am reading.
There's also bottom left where there is legit no need to pick Ammo Jack and you're skipping Swift Endurance (and in turn, Hypercrit, which is really good for a build like this)
Swift Endurance is a big attack speed buff for Hsword because it has a high base stamina
It's hard to justify not picking that.
Bottom middle is okay.
Bottom left, skipping Splash Damage on a build trying to maximize toxin potential is a bonkers choice.
Alright. I think it may be worth me mapping out how I would play a build like this (and have actually)
https://darktide.gameslantern.com/build-editor?id=a1a60b32-a965-4bbd-993e-10012de31e74 I took ur build and hijacked it
Tried to maximize as much toxin propagation as I could into the tree for you
Top to bottom:
Lasting stimms is for clutch. When everyone's down, I get better benefit defaulting to stimms.
In my experience, folks tend to play selfishly. Ammo pickups are first come first serve, so taking gunslinger forces ammo spread.
I'm leaning into the heavy attack on heavy sword. Toxin Mania, bottom far right, increases flat damage of heavy attack. I don't need loads of chem toxins. I only need a few.
Because I'm leveraging heavy attacks, I don't need higher attack speed. I need to hit harder. Since I'm already hitting hard to one spot specials in damnation at base, I don't need hypercrit.
Heavy also already has loads of cleave.
Since you want as many things to die to toxin as possible to get your crates back faster.
Virulent Strain is a much better pick for what you're going for there than Toxin Mania is.
Virulent Strain pulls deamonhosts and folks let the guy who pull die.
Otherwise, I'd agree with you.
...
What?
Why would it do that?
Hold up. Double checking
It's just a damage taken debuff on toxed enemies.
virulent strain killed all three of my parents
My bad, I thought you meant splash damage
You're good. Keep going
The radius is quite pitiful actually.
I have, and folks suck lol
It's good only for the sake of propagating more toxin through mixed hordes.
Iirc PC on Psyker doesnt proc on DH, so I doubt Splash' does either
Virulent strain. Pulling up
If that's happening, that daemonhost was very close to something you guys were shooting
It is not splash damage causing that lol
Noted
Soulblaze can hit DHs
Oh another thing
Soulblaze, yes, but from a Perilous proc? I've never experienced that, and it would be reasonable to assume that Splash uses a significant portion of similar code to Perilous
Virulent strain, yes, I agree I'll adjust for it
Splash only procs on melee kills
So it quite literally can't be happening from afar
Not even shooting, meleeing, since splash damage is on melee
I'll err on the safe side. I'm a dumb player too. Gotta be careful these days
Well you're in a chat with people who are hyperfixated on this game to an unhealthy level.

