#hivescum-class
1 messages · Page 271 of 1
on the weapon
but than again, you are taking frenzy with hard hitters to begin with
is gonna be your cookie cutter build
last point depends on blitz
coating with blackout, +1 with other 2
Basically what I ended up with, with minor differences
its pretty nobrainer is why lol
the only point I could get rid of is the mini vet shout
but its so nice to have
Playing with my German buddy and this is torturing him
They take the least efficient routes
i mean im running a tac axe which is fast enough that im kinda thinking not taking any adrenaline generation nodes might actually be a valid idea
even better
Right?
With how little map info they give us, efficiency is a crapshoot anyway, I'd be satisfied if people at the very least didn't run directly away from the one pinged node
so how awful are expeditions
If the next point is close tbh, I will just walk away and go do it
It's like... I ping the closest node and have to wait ten seconds just to see where the single cell organisms that answer for my team are roaming
does darktide have abaked in fps counter somewhere in the options
We don’t need 3 people waiting on the door to unlock after the minigame is done
you can enable one in steam's options
oh thats neat
Steam Overlay goated
it looks like this
I’ve got the Nvidia one so mine is green
or yeah your gpu's software should also provide an overlay that shows the fps
you ain't doing that on havoc blight unless you confiscated a NASA PC
The state of gaming where I’m like “damn is my PC really struggling to handle this” and then I notice DLSS + FrameGen are both off in Nioh 3
The dependency on these programs is booty, but not having/using them is cray cray
I low key regret going amd
Eben though the card is more powerful than the nvidia I was using before my game performance tanked
I shudn't have to deal with 4-50 FPS on a 9700X + 9070 XT playing havoc
Agh I feel for you
I can run UE5 at 100-120 NP pre framegen
but stingray is a fuckin dinosaur
that sucks hard
I can't wait to see what they can cook with UE5
that engine is legit awesome by now
took em a while, but they got there
I always heard bitching and moaning about it, was there some big breakthrough?
Tbf the last time I actually “followed” UE5 was when oblivion remake dropped
Ahhh gotcha
I mean, its hard not to run into, 90% of games is UE5 at this point
Oblivion remake was peak but also some hitbox es were just fucked
Nah im only joking, I know they wreak house but its almost like everything can if you let it
But what about those specifically, are common with each other?
Im not 5 bro
They don't give a shit about your toughness.
I know its hp dmg
So. It's good padding for the stuff that doesn't care.
It's significantly more valuable in havoc
I don't even have a singel stam curio 🙁
Cuz your health pool there goes down to less than 100 lol
I mean
You'll survive a burster
No
Just, good luck not getting immersed in a fart bomb
The beneficent emperor has blessed me and ill accept it
I take 3x bomber
I have 19 fucking +3 Stam curios on my scum
I started collecting them to prove a point because Brunt and Melk weren't giving me any Toughness at all
After over 100k melkers 😭
I've got six of the 21% HP curios
1 single 17% toughness
So I run double stam with that lol
The worst part is that all 19 of those stam curios are legit. They're all 410 or over
Which burned that much harder that I wasnt getting a single 17% tough 
If we ever get player trading I'm going to be Santa and give them all away to noobs on the Mourningstar
Necro but remember at launch when ray tracing was just forced on and you had to go into the ini to turn it off?
Never change, Fatshark
Some people are begging while others are showering in it
Only class I have all the curios I really want maxed out is vet
Somehow managed to get two 21s on them
And by the throne I'm going to use them even if it's probably not the most optimal choice
"Engagement"
I think I have two 21% health, two +3 stam, and one 17% toughness
I've got uh
3x 3 stams, 3x 17 toughness, and 3x 21 hps
I destroyed the rest
I think they're all 420 or higher?
I think path runs 2 HPs
And 1 toughness
guys is hivescum the most based class
freebased
No, Ogryn is
Anyone got a dual stub pistol and shivs build?
kinda wanna try this desperado double barrel build https://darktide.gameslantern.com/builds/a0865729-f8f1-4473-82c4-d9627b713cce/hobo-with-a-shotgun-2
the name is peak
Ty!
probably a rounding thing
rounding error
u have the best rolled needle pistol in the game, gg
@lost ravine what's your stimm build look like?
This is arguably the worst roll actually
Stability actually matters on needle the most
isn't it just sway
Yeah. Have you ever tried to shoot something at range with it?
It fucking sucks
Even at 80%
I guess ammo is also important too
It isnt
But the sights are really awkward for longer distances
And the sway does not help at all for me
this is why duel pistols is the best weapon
cause when is stand still get hit 20 times as I spin the gun to hit the sniper for half health
its dope
and thats all that matters
Ty!
i still wish they had built in run n gun
like the daps
Man wouldnt that be a QoL upgrade
actually tbh i think all the pistol-type weapons should have it
laspistol, bistol, revolver
I can only get so hard.
no cuz that would actually make that gun good
not my fault FS butchered another warhammer 40k iconic weapon
I mean at least for scum it does have some good value
dumbest question of the day: what is the most effective way to make the Hscum a tank? not necesarily as much as taking hits like ogryn or arby, but making it generate as much toughness for self/team while still being effective
i would say going top right stim with regen
- the dependence upgrade with DR and Hive City Brawler
along with rampage
i think its something like 81% DR between it all
what upgrades you mean for the stim? Vultoprene (from top right for crits to trigger coated weaponry) and Tank (to amp the toughness regen you are getting)?
not sure if you NEED that much DR though
the regen i've used a bit. I like it
Regain instead of Tank? is it better?
I like it more since its passive gain
you already gain a ton of toughness imo
if you go the dependency route too every stim is 50% toughness
rampage is full toughness
any bullet that touches you is 10% per second for 3 seconds
forges'e bellow on rampage is also broken imo
the increased attack time it gives enemies
Kinda why i was leaning into Tank, to make your already stupid toughness regen into even dumber, but additn something else that doesnt trigger in the same scenarions do round and cover it better, will give it a try
tbh you could take either, I value passive regen because sometimes you are the last one alive and the bleed over you can prevent is nice. Any Space is basically 1% less damage to your HP is how i see it
Best blessing to pair with run and gun on the dual stub pistols?
desperado blessing
sustained fire
Thx guys
im trying so HARD to move away from Street Tough, but I am so bad to the point where i do need it XD
Just embrace the OPness
legit feels like i can kite the world for a whole 5 mins
then my hands cramp and then i die
Street tough + forges below + blackouts + bistol on my build. I feel untouchable in melee
Lethal proximity increasing the range on street tough is so funny
i saw it shared yesterday but im not sure how id every really use it
You dont need to actively use it, more stuff around you will simply be staggered
aaah, good point
I wish toxic mania had a lingering duration ngl
things actually die too fast to have high uptime on it feels like
WILD!
brb taking off Rampage to give the enemies a chance
Bad node is still bad
but its funny when you blow and entire pack up with the toxins
but yeah its just 5% base damage most of the time 🙁
the only thing i think i can swap for it is maxed out chems maybe
or i guess jittery...
Theres a ton of good nodes left
Just take more damage?
weakspot damage, hyper crit tertium welcom and the like wont do much
or i guess hypercrit for add clear is the best bet
It all adds up man
Especially on the class with hyperviolence
yeah the thing is when i removed hyper crit i was actually getting more blackouts
XD
Didnt know until yesterday that it doesnt help build up the stacks for blackout when it procs
Is "focused resolve" for desperado as bad as it looks
yeah, and it is
it had higher values initially pretty sure
but they nerfed it to hell for release instead of i dunno
having a node that does something
dump cleave targets
does getting kills with tox from the cleaver proc splash damage?
My gut says no
Probably testable in psykhabium though
tox is the bane of all talent synergy
can confirm it's a no
only the melee hit will cause it
WOULD have been nice if it worked like the psyker passive for targets with toxin on them
but only the space wizard gets OP stuff
cough STREET TOUGH
precision violence
and yet neither of those are as broken as soul flame talents
matter of fact, given the kits, they dont even come close
Double Barrel with maxed reload speed works wonders with desperado
Like "clear a room in seconds" wonders
so you say hive scum is not op KEKW
the only class that i think is legitematley overpowered is psyker, everything else ranges from strong to ogryn
Scum is arguably more powerful than psyker
If they didn't nerf pickpocket it certainly would be
not even closeeverything you would do here gets cleared by a purgy staff and shirek
no
or vet nades
so again
no
jesus christ please mute enemies in psykh
i think im having a stroke
you could spam a counter
or just not need to use one at all
.>
me when i visit england and take a step outside
almost certain zealot would be able to clear that without getting hit too ngl
you could play something other than soulblaze
Scum is better than psyker in many ways
what makes psyker busted ISN'T just the bubble or soul blaze
and oyu wouldnt be clearing it as fast
You can literally just speedrun a map, wait until everything clumps together and then rocket it
that wasnt fast
so why doest that matter
if you cared about speed that would not be what you'd want to do to begin with
wasn't that very slow
I wasnt even using the chem combustion XD
the point is its broken even without it so
devil sword is strong
i dont think it doing what you showcased there is what would or should be the showcase though idk
not for an argument on being overpower
legit all the other classes except ogryn are in a spot i can call them strong. Psyker legit is just the best class in the game and it's not even close. Not really much can be said to change that view point
the point is you saying psyker get op bullshit whic is incorrect
hence the nerf it literally JUST got on the update
what nerf
dome cd
truly a disaster
dome got nerfed
not rescaled
higher cd is a nerf
the wall getting touched is not the dome itself
https://youtube.com/shorts/eYp5zZjozlE
This was before the update
im sorry what does this prove?
any opinion is not correct or incorrect
what kind of logic is that?
what
you literally said only psyker get op stuff
no, it's a statement
this is op I literally used no skill what so ever just spam devils claw kill 70 ragers in less than a minute
opinions are shared in form of a statement no?
i mean, it's just not true, other classes also get op stuff
we gunna really delve into semantics
not really you stated as a fact
that's an opinion
I can I am a semantician
well no, i can't say red is blue and then say it's my opinion when someone else says red is red
or you assumed it that way because comprehension failed you there
so now we attack people's comprehensive capabilities KEKW
also an opinion btw
and that was after the original statement
its not an insult when you say someone fails to comprehend something. I stated an opinion. I shouldnt NEED to say that an opinion IS an opinion chief
WOULD have been nice if it worked like the psyker passive for targets wit toxin on them
but only the space wizard is OP
where was it said this is a fact?
all parts are statements
i think you guys are too fixated on semantics
no
A statement in linguistics is an illocutionary act (speech act) that asserts a proposition, typically using a declarative sentence to convey a fact, idea, or truth claim. Statements are categorized as either simple or compound, generally ending with a full stop, and are designed to represent a particular state of affairs as true.
because it was a statemnt
tf makes one a statement and the other a fact randomly?
did i say any other opinion was false?
or just that one thing is op
if i think something is op that is an opinion, the same as how you think something is
thats why we can disagree on it
you didnt say :I think
a FACT aint that chief
an opinion does not need ot lead with that
dont be daft
you said ONLY SPACE WIZARDS get OP stuff
and that is a statement not an opinion XD
nope you are the one trolling by trying retract you previous statement
really gunna sit here and tell me it's only an opinion when i say ''i think?''
im not retracting a single thing
not even what you took as insult in the matter
bros it's not so serious
desperado scum can easily outdamage an inferno shriek psyker in h40
not about damage either
ah so you have no idea what youre arguing for. got it
can and will are also 2 different thing
I'd like to see a space wizard inject themself with an agility fent injector and go across the expedition map faster than you can say fentonal
true. skill plays a HUGE part in how psyker and scum perform. most people are mid or worse
but if you think scum isnt op, then you have no idea how to play it
I'd say it's balanced because it's only op at high skill when youre good enough to not get two shoy
to be fair i can do this with my +60% movespeed buff stacking
^
the fact that I can just spam parry and kill 100 rager is a very good demonstration of no skill what so ever XD
Wait which class has this
space wizard
psyker, in chunks
if skill is a ''huge part'' AND you say most people don't HAVE SAID skill wat is the point you are trying to make after saying i dont know what im arguing? You didnt really elaborate much there
psyker has a much higher skill ceiling than you think
and many other lies the psyker players tell themselves
99% of people thing inferno bubble is good
for an example I will never be able to clear that many ragers less than a minute with psyker cuz I suck at it XD
take a random scum and a random inferno psyker. youll see what happens
you'd just get some headshot and then flame, i think
I think scum being stronger than psyker only at high skill level is great. High skill needs to be rewarded in s game
i wont argue psyker is op, but the common psyker SUCKS 
if i run another class and im with a random psyker, it hurts me to watch them spam lmb on inferno then die 2s later
on average the majority of player playing any of the classes suck
given the posts that was floating around for a while about most players being stuck on MALICE
including a dev
Be honest chief, i try to use inferno but it is not any enganging to me for some reason as fun it is to flame trash hordes
it's honestly boring
its more fun if youre aggressive
flame can now take the daggers tho
My muscle memory for playing too much voidblast/strike staves
i would vouch for assail on purgy staff, but you could get a lot of far targets by just shrieking
or i guess on what you think is far
snipers and gunners in the other side of the room
ah before i forget
who has the clip of cole killing a crusher blob with heavy sword on scum
if anyone
so randos are just not bothering to remove dogs from people now then
nyoooom for you
a lot of players put 0 priority on specials and elites
ever since i returned i'v realize that there are people that dont even turn when they make sounds
getting back shots from crushers and maulers
mind you thats not a peril gauge its speedometer KEKW( I am obv joking )
just back to the old rule of matchmaking
the game is immediately over the moment you get tagged by a single disabler
try to rely on no one
game is less depressing that way
I'm consistently inconsistent across all games lol
Assuming the charge is always up
A dog isnt gonna kill ya in that 8s unless you're on like 2 health
Finally decided to pick hivescum up again after dropping them and it finally all clicked, it's beautiful
Didn't realize the explosion from the stimm crate is so good
(it isn't)
Its mid on a good day
it's fun and i guess it can give space, but imo at least for now it's just gimmicky
im gunna try some havocs with it as soon as I get my last +3 stam curio
trick shot is so fun i want a build based around it
just hitting them in sequence is 🧑🍳 👌
God Clandestium is such a shit mission
Ended in 10 seconds because a horde of gunners spawned on the other side of the sightline you SPAWN IN
I literally could not get to cover in time
yeah seems they fucked up something and now enemies spawns in the first piece of the map where they are not supposed to spawn in
Im enjoying it to be honest
Once you get past the first area it's a perfectly fine map
Also that objective that forces you to reset is extremely annoying
the gate?
With the shuttle yeah
With how fast enemies spawn and how long you need to hold the button you kinda NEED to use some kind of AoE to do it
Theres a pattern to where they spawn btw
yeah, i like that part
but that's where a lot of runs end
it can be rough with no aoe, or focus on ranged elites
Or ranged enemies in general
I'm noticing ranged chaff more and more, when they focus fire on one person it takes a big chunk of health out
almost certain ranged units target the closest person in LoS, but yeah having been the one targeted is rough
been enjoying stripdown because of it
seeing more invis vets and have been feeling more targeted, but that mission is still very fun minus getting blasted off or dodging off the cliff in the beginning section
Could just be the openness of Deadside but Stalkers are fucking scary
They’re not as bad as Havoc Stalkers but it’s definitely one worth spending a bullet for
should i respec out of adrenaline and into chem dependency for the crit chance or is frenzy just better
i do kinda wanna experiment with shred
Scumming around the globe
Depends what weapon and build
tac ax
Adrenaline has felt better for tac axe for me personally, but it'll depend on other factors too. I'd recommend trying chem dep out for a few matches if you're curious about it.
My issue with chem dep is that now sample collector has moved is it even worth it to take toxin nodes for melee
Its a heavy tax, and you can spend those points on pure damage and some utility
yes
splash damage is fucking insane
Hmm ok, thats what ive still been working out
doesnt really have much issues with pathing issues when you consider splash damage
Is the bonesaw high finesse?
If its that good its that good, and i can see it may be
But theres still the toxin damage node tax and coated weaponry tax
Its not insignificant, is all im saying
Yeah but you can get like 70% crit chance without it
A 4x modifier is still nutty even when you're approaching crit cap
Yes, on paper bonesaw has the most synergy for scum
Ok nice
Toxin application, high base stamina for more attack speed, crit modifier
But.... It's still bad
Just wondering if chem dep had been wasted on it all this time
Thats good to hear
Its just never felt good
Toxin mode is like oooh i can hit something three times and... oh ok i still have to wait for it to die
The heavy 1 just sucks
It takes too long
And doesnt really do much
Like u really strugglr into cara
Funny thing is the alt mode feels better for clearing flak hordes because of the way higher ADMs on light attacks
I honestly never bother with it
Chnaging it is sadly very clunky
Mid combos
It should atleast autoblock
Just stack crit with shred, chd and float and rending mode hypercrit everything to death
Lel
Sad how its almost better than the painful reality of toxin mode
Idk i still really struggle into cara with it
Even with the toxin if theres too many crushers or scab maulers i have to resort to needler
With the shivs its no issue at all
Shivs go brrrrr
Eschewing chd/right side and taking literally every other damage node makes them do some even sillier numbers than i was seeing before
this, i feel like if you are going melee specific it HAS t obe crit and the toxin nodes are kinda meh unless you have a high enough amount
virulent strain is decent for 10% damage
but idk if you can get that with regular melee if you dont crit for coated weaponry
toxin mania basically does nothing unless you have something alive with the DoTs
the paths to chem dependent might suck unless you are build for toxin i think. I like them for the needle gun and bonesaw tho
should be getting around 1500 DoT on a Monster with this and just a 8% str stim. Hard to test with no mods though.
pretty much the only thing that doesn't die fast is crushers since you only get 6 shots and it takes a minimum of 2 per crusher
You dont need +1 nade with blackouts its basically useless
for what im doing its also useless to go coated weaponry too tbh
Swap that with coated, get rid of mania and virulent and get splash and hyperviolence
at least if i ever feel like dumping 6 i have the option XD
im not critting enough with coating
Also u have the toughness damage reduction instead of crit in chem dep
i think im only at like 20% and most of my kills come from the needle pistol for the nades anyway
yup, it's on demand toughness heal, my crit doesnt hit over 50%
Oh is this a ranged build
i tried it for 2 days at 50% bonesaw is just oo slow for the 1 toxin to even matter
yeah
big horde
alt fire into crowds
watch everything die
swap back to normal mode for specials and elites
run in between firing for a bit of damage if you want from run n' gun
since stim is always up its 5 shots for 1 nade during a horde
Honestly the whole build is backwards then
Get rid of all the melee nodes
Swap to crit aura
Get hypercrit because you just need to get that melee kill for pick pocket
hyper crit does not proc pickpocket
Yeah but you're only meleeing for pick pocket, right?
Most of your blackout regen will be from needle pistol anyway
lets see, when i was on crit i had less damage for the melee
so id give up the 1 of the clos ragnge damages for hyper
and i have to ttake the crit drom dependent
so thats probably another damage node id give up too
i need street tough atm because of lag
sec
base is 10% then 25% more from tree and 4ish % from crit bonus
idk if the saw has its on crit on top of that tbh
so 40% crit lets say
then i lose even MORE damage to go back to Float as well
then i do nothing with dots basically XD
virulent strain
and im still using toxic mania unfortunately
because it does kill hordes faster
im gunna copy the set and try it again
swift endurance > ammo jack
i still pref that melee attack speed
the clip size is pointless on the gun
Probably drop float for virulent
i think you'd want float if using hyper crit no?
Inconsistent 20% crit is way worse than permanent 15% crit from chem dep
well it's possible to have both XD
Fair, it just means 1/7 more reloads
would be 65% crit if i dodge enough bullets
Yeah but what haha
Crit is the least needed thing
and i kinda like persicion violence
And your shivs should have riposte
Oh
if i had the mods it would be easier to check
Why not just shoot them with needle
i think it was like 37.5% rending at max purple stacks
The rending adds fuck all
no
rending adds a lot
it's like the diff of almost 200 from just the stim
not including the stacks from the bone saw
On unyielding?!
and then when running in close range i go from like 800 dot to 1400 ish
yes
1 sec lemme save this side build and show a clip of the numbers at base
Well if you're doing that swap the extra nade for coated wep
So your bonesaw can maintain max stacks of toxin on the boss without switching off rending mode
pointless
the gun maxes out the stacs
you cant go past 30 stacks
Its not. Toxin starts falling off after like 2s
the dps on the bone saw is ass thogh lmao
65% crit isnt going to be that consisten me thinks, i AM going to try it tho
65% is super consistent
I get that but its fine for applying coated weaponry
You'll be swinging fast with swift endurance anyway
steam is messing around with my recording...
so from what im seeing though at max toxin stacks with no purple toxin applied the ticks are at 1294
no quick and deadly either
Max cooldown*
i might give up on quick and deadly tbh
Bruh
yeah, im a degen
Why you even running chem dep then
for the toughness
dr
and 50% replenish
and with what you are giving me its for the crit
chem dep cdr doesnt mean anything when the stim upgrade on stim supply exists
anytime i get a stim the cd refreshes
Yeah thats what im saying
You could spend those three points on the reload TDR and two other things
probalem is
when i WASN'T running the extra DR and refresh
I actually died
I don't like doing that
That aint gonna make the difference man. Take the reload TDR, precision violence and, idk, butterfly
Precicison violence is so strong when you're hitting things
i never remove that talent
lmao
And calling for a timeout is 25% TDR
it was already on to begin with
And it should be up most of the time if you're ranged focused
You dont need an instant heal when you have burst of energy, tis but a scratch and nimble
Just dodge out of harms way and get back to attacking to gen toughness
when FS stops lagging me when im trying to clutch in auric to test things i can remove it
The stimm is a distraction
i guess i COULD go without a key stone 🙂
You CAN
calling for a time out would feel clunky
Thats tha hood 
Emigrated from Boronia at the tender age of 18
For the damage?
just brittle and go back to shooting
im so dumb
i mentioned it
and then forgot
lmao
Well its gonna fall off after 5s
only gotta do 1 or 2 heavies then swap
the stacks dont fall off super fast
they do so in like incraments of 5 or some ish
if i HAD mods it would be easier to check...
Seems unneccesarily complicated
not a single thing i do in this game is simple
But if theres nothing else to shoot i suppose you might aswell
No worries, was fun playing the build doctor haha
I wonder how modern desperado builds look
Going straight bullet hose is probably reserved for desperado to be off cooldown and preferably a horde swarm
I'd assume heavy cooldown focus on curios and stimm with some strength to make melee good
What are the main stats I should be looking for in a good Shiv roll?
I'm guessing this probably isn't worth spending resources on
60% mobility
Thats about it
really? So you wouldn't hesitate spending resources to customize this one?
oh so you mean that the max on mobility should be 60, like [xx/60]%?
if you don't have the resources to roll a new one i think I'D keep it for a bit
otherwise replace it
Does anybody have a build I can follow for boom bringer. Every video find has a completely different skill tree from mine and I can't follow them
I'm only level 24 right now so I can keep running missions, I was just thinking it'd be nice to start customizing since I maxed out the mastery for them
You dont really build for boom bringer
Thanks for the advice 🙏
Lethal prox 
Thanks for not helping
0.0
I mean thats really it
ngl fam, they really did just try to help you
You just slap it on any build and you nuke armor clusters
you really dont build for it, or it's more like you can;t
He's kind of right, there's not much you can do to maximize Boom, especially since there's no blitz regen for it
Thats really all there is to it
There's the tox bonus on the right side, but that's about it
+1 blitz is usually a lot more impactful
Boom Bringer is an ordinance that has no extra effect like Blackout so the most you can do is get an extra blitz and hope you get more grenades during a mission.
For rocket
True forgot about that one, but still there's a pretty limited amount of focus you can put on it. Very likely it'll run out early on and you might not find grenades for when you really need it
bro
since I've maxed mastery on the shivs, what other melee weapons are worthwhile? Crowbar?
Dclaw and heavy sword go crazy
in fact, every weapon but the crowbar
And bonesaw
But bonesaw is readyyyyyyy 
Really? I like the armor piercing secondary mode
crowbar at least does The Funny on crushers
and it's fast
it's very slow tho?
not that slow tbh
i like the weapon, but it is kinda bad ngl
it needs more base cleave and attack/animation speed maybe
you are probably using the talent that gives you attack speed, i suggest you turn it off and try to do horde clears with the heavies
not a fan of the moveset of the axe or bonesaw but the heavy sword and dclaw are cool
Biggest thing crowbar needs is for latch attacks to actually scale with attack speed
that should be the case for every latch weapon
Ye
every weapon with latches should get this fixxed
Yeah that must be it, the latch attack is very slow in comparison to normal hits
the normal hits are slow too
i feel like latch attacks and animations should scale with attack speed to some value
I honestly dont like em too much in general
Chainaxe is garbo then?
and the fact you need to switch mode to handle different targets makes it clunky
chainaxe is good
No its good
How do you handle hordes with chain axe? Heavy combo? Light seems like it would struggle
One has a very sinple moveset with basically heavy strikedowns and then its only vanguard lights
but basically it's light spam or heavy spam, depending on the mark
with an optional push attack first
Mk12 is light spam mk4 is heavy spam and PA
Not vamguard the other one
vanguardium leviosa
Oh huh the Chainaxe drop I got was a mark 4 but apparently the mark 12 is default? Didn't know you could get alternates without leveling
(sends heretics flying)
\
ah yes, the old chainaxe
Yes you can just change the mark whenever
What's the best adrenaline frenzy modifier? Smiter, assassin, default?
weapon specific
notably assassin let you have adrenaline active while fighting carapace pack and bossing
smiter is pretty much just for horde clear
Makes sense, slower weapons probably benefit from smiter more
biggest difference is time it take to startup
i like 20s adrenaline with the passive toughness
Don’t need 20s if you have smiter
either way i am spending a talent point, and smiter would not activate on bosses
solution? chemdep
Yeah I run chem dep right now too. The crit chance seems to skyrocket my damage in addition to proccing the toxin on crit more
I mean it might take a while to activate on the boss even without smiter. Regardless no boss exists outside of a horde. Kill the horde farming up adrenaline and hyperviolence than pop the boss
I think on high finesse weapons it’s hard to say no
I do wanna mess with chemdep on taxe
Bonus that rampage will be up every 20ish seconds
Yeah smiter is just objectively better. You'll average ~20-30% higher uptime. 60% to 90% on a lot of my data points.
Agreed
One of the most stark, argument finishing results from the Uptime mod
Lmao yeah the key is being able to stack while adrenaline is up
Its all well and good to say you've got a fast attacking weapon but 15-20 hits (depending on crit) is a lot when you're fighting to stay alive in havoc
Exactly it makes sense possibly on a high cleave but middling damage weapon
tbf on shivs i imagine you can still rack up adrenaline stacks really quickly without smiter
thanks to all the obscene amounts of attack speed scum gets
Yeah but even then its excelling in a horde, the exact opposite of the "hole" they're trying to plug
Yeaaaaaa
I think adrenaline and the vulture stuff needs some work. Just not quite there. One of the subnodes needs to be part of base
Sometimes you have to be cautious, you're not just spamming m1 into bodies for 5s straight
But all the arguments dont matter, Uptime has the answer
your empirical evidence is naught before my feelscraft
ive tried adrenaline and chem dep, chem is more consistently useful on havoc
adrenaline feels really like glass cannoney
Idk, if i feel like a glass cannon then just 15% TDR isn't gonna change that
Ooh i got overkilled slightly less
it does
I mean 20% from Hive City, 20% from chem dep 4, 25% rampage….
It ain’t nothing
Yeah smiter is the only node you need on adrenaline
20s is nice for boss fights though
Well yeah that's more than 15% haha
I wonder if it’s triggering for the arbites to watch the criminal just casually shooting up like 50 times a mission
really quick
assasin on shivs is pref imo
assassin is shit
Its only triggering bc the cop has to wait until after his shift to shoot up
OR
Yeah triggering his gun to shoot up an innocent black guy
Sorry, sorry ill cool it down a bit... by getting some ICE!!

So.... I am trying to do a Ranged build....but I don't think you can use the chem dependency anymore with the desperado right? there is soo many good nodes on top of the tree. it just gets rid of all the choices, with only 30 talent points
With Dualies....I am just stuck on this. Which sadly, means I cannot take Street Tough, or even any of the extra blitz
you don't need so many points up top and mid
and you can drop vultures push or whatever it's called
there's a good amount of things you could move around
don't need timeout don't need sticky hands don't need slippery don't need jittery
but i would recommend precision violence and swift endurance since i assume you cannot just shoot things
Do the dualies have a good enough finesse modifier to justify weakspot damage, unless you're a god?
Also ranged dodge seems unneccesary
It's comfy
I haven't tried new ranged scum yet, I really liked it when cutpurse procced on ranged kill, but it was pretty busted
Dual stubs?
Oh wrong reply, but if it's dual stubs then yeah i think so
If it's dual uzi, no
yeah i'd skip sweetspot
for uzis
it doesnt work with chem dep btw
dual stubs yes, specially the spin shot
do we know the dual stubs finesse multiplier
i'd imagine it's at least 1.5 for normal shots and higher than 2 with trickshot
btw one question
how exactly do the finesse multiplier stack for crit weakspot hits
if no crit mod,
base dmg x(1+finesse mod)
so for example
if atk does 100 dmg and finesse mod = 1.5
I think it’s broken right now.
wouldn't 250 be the number of a crit or a weakspot hit
crit mod is quite complicated and I have no plans to include them in guide
no, those get reductions
only crit-weakspot uses the finesse number in full value (assuming no crit mod)
wait but then what about crit and non-weakspot or weakspot and non-crit
crit/weakspot would (usually) be
100x(1+1.5x0.6) = 100x(1+0.9) = 190 dmg
there're many exceptions to this rule because finesse is a curve thing
it's complicated
I can give u a more practical example
plasma gun hipfire has a base dmg of 606.375, with finesse mod = 0.5
on weakspot/crit, it will do 606.375 x (1+0.5x0.6) = 606.375 x (1+0.3) = 788.2875 dmg
Wdym?
whereas on crit-weakspot, it will do 606.375 x (1+0.5) = 909.5625 dmg
yes because it's a finesse weapon
esp for crit
it almost has like, built-in deadly accurate
So we just flat out don't have Sample Collector now? Feels like blackouts are a bit worse as a result
we do?
wdym?
it's at the top
I might have just missed it entirely lmao
Oh damn it's just more or less free now lmao
Still feels harder to go chem dep than it was before but idk, will try to reform my shivs build again
they removed gang tough, but added the stim talents as mandatory tax talents
which is wild
no one was taking them anyways
which is why it's wild
making two dogshit talents mandatory instead of, i dunno
making them do something
even crazier if you go crate
also means you need to take an extra talent tax if you want to run gunslinger+crate or anarchist+desperado
Yeah
The funniest part is the corruption one is on the STIM SUPPLY side
yeah that's just diabolical
so diabolical i can't even start to imagine what the playtesters told them
the random point tax is annoying but Hivescum did get a built in +25 toughness node
so I suppose it balances out
i mean, that's because you lost the node that gave you 10% toughness resist and 10% ranged damage
indeed, but that's 1 point freed up in my eyes
Yeah but every class has those nodes, and I would rather my tax node is 25 toughness than that lol
i just think making you choose between two absolutely useless talents is just dishonest
yeah certainly not an ideal design
could have easily been two minor nodes like "+5% ranged damage" and "5% melee damage"
would have been less pathetic
would have been nice if something normally annoying to get but potentially useful was there instead
like the "+1 blitz charge" talent
I would love it if it was gain health instead
or +stamina lol
And the left one could be, when an ally uses a stim, get your stim back
Or, when an ally uses a stim, gain the benefits of that stim too
Name "shared needle"
I think it was ilas who mentioned it yesterday that Sample Collector should have been the center node in that row
An he's right, that would have been so much better
because sample collector was moved and is now a mandatory talent (best in slot tax),
youre essentially down for a point if you want to take chem dependency
and another if you still want to take nimble or jittery
Its not a mandatory pick at all, its just kinda there
It's only not mandatory if you aren't using the cartel special or your build functions fine with the super short cool down you have if you are.
On all my melee builds it's mandatory. On my one Desperado build it isn't
It's like a Sol Ring. You're really shooting yourself in the foot if you don't use it, but I can see some rare and specific cases where you wouldn't want to.
i mean that they introduced more point tax if you wanted to take chemical dependency
You're not down a point, you just have to choose something above chem depandancy instead of getting gang tough. And if you're making a melee build thats pretty much guaranteed to be an upgrade
And three of those choices are virulent, splash and pocket toxin - all good nodes depending on build
You are kind of shafted if you want to take +1 grenade for rpg or chem grenade but DONT want coated weaponry and arent running bonesaw or needle pistol because then virulent and pocket toxin are pretty dead nodes
Tldr; its almost always an upgrade lol
This is me btw
I think Hive Scum is the only class for me. I played Zealot at launch and leveled to 30 but then fell off after The Karnak Twins. I wasn't that good with Zealot but HS synergizes well with my ADHD and fits my style. However I want to play dress up with my virtual action figure and there are no reward cosmetics for the the new missions. Must I go on a multi month long Obscura bender until a new update finally plus me back into the Emperor's light?
fun detected, removing pickpocket next update
Ughh... please let it happen
@woeful hill do you have an upload of your SG WS trauma build. I checked most of your videos but contracted autism part way through
what's the best melee for rotten armor? was running rampage chem dependency with tacaxe and while all enemies were a walk in the park and even regular carapace too, when it comes to rotten armor waves I could barely tickle them, crit after crit and I barely get them below 80% health
does stacking uncanny help at all?
Look who I found
Woaw
Was a gud gaem
was this
could be worse as taxes go
tho kinda annoying it's on the way to stimm supply lmfao
Ye its pretty much a dead node for crate
rampage stays winning 
I get to take long lasting for desperado triple barrel 🙂
At first I was upset about having to take it and sample collector but now after using it for a bit...
two of the best hive scum names i've seen: Two-Grams-Of-Krak and Tyrone-Bigums
no
oh ok
I meant a vid of the build six has details of in the bonanza
ah
dont think I did make one
the closest would be my H40 duo
Thanks for Kejetok for still playing through our attempts.
Thanks to Bumner for being our Host so we don't play at 200ms.
this but I use gaze
Yeah i watched that earlier, nice stuff
Made a build that I've been loving recently, lmk if you like it or hate it and call me slurs in my DMs
Can i call you slurs here?
I'd be honored if you did
Cos you didnt take street tough you fkn... pooface
Seriously though imagine this but you just take riposte instead of a shit blessing since that also provides you 20% chance to oneshot human sized enemies since a heavy crit from shivs pretty much always reaches that threshold
Free crit
HAYMAKER?
The build is actually fine besides haymaker and no street tough lol
I don't take the bottom left side personally


