#hivescum-class
1 messages · Page 260 of 1
but you need to really build around it
i wouldn't say it's a two hander but it's one of the heavier weapons on scum roster
If its not a two hander they should change its name to regular sword
tbf it's basically a falchion
and falchions are really heavy for their mass so
checks out
it's more
why didn't they just call it a falchion
I'm wondering if lethal prox + pocket toxin + chem nade does much, is the explosion larger than boombringer?
Maybe irl, but in a setting where most swords have a power generator inside them or are actual chainsaws? Now the avg heaviness is increased
Maybe in vermintide the sword is heavy
i've thrown a pocket chem nade into a really dense horde once with lethal prox and instantly got over 130 kills
Im taking the piss please ignore me
Hmm
i personally still like running aoe bistol with chem nade
it doesn't do it for me on havoc, bistol that is
also because you can shoot into the radius while a mixed horde's in there to stagger them and keep them in the radius
I want to like blinders but i am annoyed at the chem tox stealing kills from me and not getting the recharge stack
really lets you lock down a chokepoint if you need the extra help.
Im too chem pilled to use weapons that arent good for procing chem
I should try bistol crate splosion
Bistol crate sounds fun
try it with skullcrusher dclaw
i promise u
I haven't done crate in havoc yet
It's great for blight
Just spam crates and it negates the modifier
Lmao I just released
In the new update
Scum will have 5 dodges with a literal fucking rocket launcher in hand
ye there just haven't been blight since I started running scum in havoc
Idk whether to take the 50% dodge distance or nimble
I've always preferred the speed over distance, it was a bit overkill when it did both
tho launching yourself off of ledges is funny
I think, if this is gonna feel like how it does, I may prefer the dodge distance. But I have to see how this actually plays out compared to Nimble.
Surely a longer dodge distance inherently makes you be in dodge state for longer?
I'd imagine or, it doesn't actually make your dodge state longer, but because of that, you cover more distance quicker.
Since the time of the dodge is the same, but it's forcing you to move faster in the dodge.
Actually lemme see if Kuli has an explanation on that. I'm curios.
I can't find anything concrete. 
I think +50% will much more noticeable
It'll be pretty obvious as soon as we get our hands on it, yeah
Also means jittery isn't as big of a deal for this node then too
Idk about you, but im taking as many dodge talents as i can afford
yeh but you can't have nimble and uh
the one with the dodge distance
i forgor the name
It'll be the dodge distance tbh
Dont need to spam dodges if one dodge carries you beyond the guard railings to cover
lmao
and if i'm correct, it also makes you cover that distance in the same amount of time that a dodge takes to finish quicker.
but idk
this is like, the most significant dodge distance modifier in the game across the classes
and you can make that better
with a stimm
that being said, i do see some weapons being completely overkill with it
Most significant by a long way
TacAxe gonna be flying round the map
Clutch potential = all of it
I'm picking up new heavy sword with rending blessing come the next patch to try it out
The rework looks really god damn fun actually
I didn't even know special spam was used against carapace
Giving it an attack that overrides hit mass on carapace for that blessing is huge.
Certainly an improvement, how impactful it'll be given Scum is already preposterous with it not sure, but still
I see it being outright better.
Esp since, you can also use it seamlessly while sprinting apparently.
It may not be combat knife level mobility but that should still make you fairly nimble with it now.
Dodging crushers like i dodge responsibility
Real 
Oh ok, thats certainly an improvement
Interesting
What weapons can cleave through carapace anyways. Weapon cleave and how much i need for specific breakpoints is not knowledge i possess
Carapace can't be cleaved (except with an ogryn cleaver blessing)
With melee u mean
Yeah
Arent power weapons an exception to that rule?
Not sure, I'd check to confirm
only power sword with sunder
Relic blade users eatin so good next patch
So heavy sword can now? Or am i misunderstanding goblin
It can with a specific attack
Eatin up buffs like ass is on the menu 
Lemme get the details before I'm wrong on smth
Special? With a specific blessing?
The light after the special has medium cleave, ignores stagger reduction, and also loses the "abort" debuff that makes most weapons unable to cleave through carapace.
heavy sword special now deals brittleness
bladed momentum has been nerfed however
to 8% and 4 stacks
Nah this a straight buff tbh
2.5s simply wasn't reliable for what it was asking of you
The slight decrease in rending is more than made up for in pure uptime
And it won't get completely blocked off by carapace if you know what you're doing.
This honestly, is the weapon change I'm excited for
I've always loved heavy sword but I think it's suffered a little with how this game's developed. Even if I wish the base ADMs were changed a little more, it does at least feel like they acknowledged that regarding this weapon.
And ended up making what seems to be a really dynamic melee actually.
They did say at onepoint they wanted the HS special to be a "can opener", looks like they finally got round to it 
Do you think itll have a faster time to kill vs crushers then other scum weapons with the update?
I honestly don't think so, but
It's going to be completely serviceable.
While also nuking everything below it.
We have a higher base crit then some.classes dont we
It already nukes Crushers because HV and Rampage rending
Heavy sword's maniac damage is bonkers.
It will be solid
Also.
Heavy sword
Kinda counters purple now. 😭
I think it's legit the only weapon in the game that can actually stagger purple enemies.
I don't think even crusher special with hammerblow can do that
Heavy Sword truther i love it
That weapon is already real fun its about to be amazeballs
i do that, with just nimble
i'm just curious to see how insane combat knife mobility gets with the extra distance
Has anyone else had half pipe moments sometimes where you launch yourself in the air when you dodge into a small hill?
I prefer my.swords to be solid, it helps when hitting people
Im sorry
The best ledge is right at spawn on dark communion
sorry to ruin the joke, but what about hitting people with ghost swords that can also hit the soul/ghost of the person you just killed (and even if it can't do that, then it could still go through shields/armour because ghost logic)?
gotta think of the benefits that come with swinging around (partially) non-solid swords.
i am reminded of the brilliant energy weapon property from pathfinder
passes through armor and shields and only interacts with living matter
Sounds like a warcrime
Yeah, it's cool and all, until you realize that for such an expensive weapon it actually kinda sucks, unless your DM is willing to bend the rules in its favor
Shardblade
Thats just a Shardblade
Like it says it ignores nonliving matter but all it actually does is ignore Armor and Shield bonuses to AC (and also make the weapon completely useless against undead, constructs, and objects)
crowbar, dump stat, mobility or defence? a lot of builds bounce back and forth
Mobility. Just dodge good and you don't need it.
And honestly dodging too far away is bad for melee Scum most of the time
do you guys pick toxin mania for rampage builds?
no
Agreed
I have one build that paths through toxin mania because I was trying to avoid +1 blitz with blackouts. I can’t tell any real difference in ttk or dps in real games and the difference in the psyk was minimal.
am I gonna be a bad guy if I go into brutes and blasts with rocket launcher just cause I want to get it done

enjoy it while it lasts.
I don't enjoy making other people not be able to play the game
is my only thing
I will feel guilty 
i swear it spawns way more crushers to compensate for ya. if youre unlucky and run dry get ready.
queue low diff and speedrun
it's not a good event anyway
oh yeah I guess I could do uprising huh

also are blackout nades still good without the blitz chem toxin talent?
I think they are pretty ass tbh
Focus on killing and you won't need them
rockets do go kablam
Still good, yeah
Serviceable with chem talent but yeah I don't really like using them without it
They give you something Scum doesnt already have - Easy access to "fuck all these things" stagger
yes
Infact, depending on your thought process, they can be better without Pocket Tox because you get em back faster
Scum already has fuck these things period RPG go BOOM

Sure, but RPG doesnt refill itself
sadly doesnt, but can if you have a vet
An if RPG ever gets dialed back a bit, Blackouts will be back to the top of the pile
No but people leave you nades in havoc so it's fine
They're just the most reliable over the long term, an its hard to pass that up
rpg wont be dialed back since they are making ogryns big boom even better, essentially an actual nuke
You are banking on randoms at the end of the day, sure they will often feed you pickups, but if they don't? Well bad luck
Ogryn nuke only has one charge
I don't need them it's just nice to have
and, they are making it bigger boom, being more affective
Sure, but again, they get one.
So either its gonna be so good that Scum loses grenade priority, or its gonnna remain as mid as it is now
I feel very safe playing scum so using nades is optional
Lule, im not watching Mr E, mans a vibe tuber and doesnt back stuff up with numbers
i mean after update, the toxic grenades and melee will be buffed
I doubt
You could make the chem grenade one shot eveything in the game and it would still be worse than Blackouts or RPG lul
I saw it and I still want RPG more
We'll see
I would not be at all shocked if the RPG gets its radius toned back to pre-buff levels at somepoint
It doesn't delete ogryns which is kinda a problem if you are saving nades to pick people up from lost situations
I know for a fact a number of the playtesters think it was overtuned
If
But yeah, calling Blackouts bad is just a wild take lol
On demand giga-stagger is literally never bad, particularly on a class that doesnt have stagger without Blitz useage
Even better when you get them back for free
I think scum has too high DPS for you to be worried too much about staggering stuff
You would be wrong
Everyone, no matter how good they are, can get boxed in or find themselves in too deep with a misplay
I just personally don't feel like I need to drag fights out so long that I would need things to be staggered as with arbi
Blackouts are one of the best get out of jail free cards in the game, an there are plenny of situations where DPS isnt gonna save you
i agreee, staggerr is better
i constantly get cornered all the time
on-demand fast reactionary stagger can never be bad
i like having blackouts to get me out of those spots
especially in maps like the carnival where you can get pinned against walls or surrounded easily a lot
There will be times you’ll still get overwhelmed, unless you got a giga good team that constantly pushes and plays perfectly, not impossible but rare in party finder
possibly positioning issue
tho i do find that chem grenades can kinda achieve the same effect
yeah
chem grenades not rechargable though
Much less flexible and not free
Chem Nades kinda just a less poopy Zealot firebomb, but still pretty poopy
idk its just a personal preference for me
it is
i dont really find myself looking where im going when im trying to zip around hordes
so blackouts or chems really help
But man when there’s a vet with improv in the team, you can use your rpgs more sparingly
I’ll probably just switch between rpg and blackout depending on if there’s a vet with improv
are maulers included?
Ghosts arent real silly
y
then i might start conidering using this
you generally should be taking both hypercrit/hyperv
oh
aww man havoc closed, i wanted to try desp with blackout
been running combat knife instead of shivs
it's peak
We really need to remind the other classes that once we're aboard the Morningstar, stimms ain't free. They're only free when you could save my life under the influence. After that, you gotta pay.
Havoc usually closes a day or two before update
Don’t worry you won’t need to after the update hits cause pickpocket nerf kills pure range builds

Human-sized enemies are all enemies excluding;
Bulwarks
Crushers
Reapers
Captains
Twins
Monsters
Cool
Last day with infinite ammo better make it count
Bad change imo
Range builds gonna dissapear (at the very best you’ll have hybrids) meanwhile needler spam will be unchanged cause it was auto included in melee builds as is
So 2 bad things; HS now its gonna be ONLY melee scum (even crate will be more rare cause effectively you’ll have 29 talents; it will share the same issue with indomitable from Ogryn for having a tax talent to access it; they really fked up with that section of the talent tree)
I agree they shouldve addet a cd aswell
Im not too sad that pure ranged builda have to go tho
Some of these new nodes are off tap
And honestly its a very mild nerf
Pure ranged builds are still very possible imo
U just have to kill 1 thing in melee every 3 magazines
I dont think that too bad
And pickpocket from ranged makes no sense anyway
The whole enhanced dodge I won't use because I'm falling off enough ledges as it is.
You can pick that or nimble
Or both
I use it but there is another one with this update
We get to pick one or the other
Hm
But some perks are inbuilt
Ill see if i like it tomorrow
It's all buffs really not like the hive scum really needed but hey I was worried now it's like holy more buffs
Have t looked at the new trees too much
I heard that too
I just seen it in YouTube videos for now
I was honestly a bit confused why they buffed hs
They might change shit on the last day as you know lol
Keen for Oggy buffs. The Zelly looks dismal poor preacher 🙁
Yeah aye now
I played arby yesterday again
Lol he got a few buffs
Zelly gets left in the dark for reals
Yeah Arby slaps
I can legit just spam one melee move all game
Straight out the box level 1 Arby I'll never forget it.
Without thinking
And still win
Arby is so braindead easy its stupid
And if i ever get overrun i just BTL
I wasn't gonna say it but yeah 💀
Problem solved
Guess it needet some buffa eh?
No i expect nothing else from fatfish at this point.
Ive grown used to it by now tbh
Pss dont say it too loud
P2w in dt aint real
Yeah; ppl won’t gonna do that - on average ppl are too afraid of shit
Cereal so funny
That needs a nerf; its OP AF
So OP lol
If u dont fall of a ledge it is
It's gonna be interesting
Just a bit 💀
I allways dodge off the bridges
eh this drops the dps for ranged builds significantly, im guessing at least a ~40% dps loss just from this change alone, but then again 60% of 2 mil damage is still good. but splash damage will probably make melee scum way better than ranged, we'll see when the update comes
All i can read is waaaah waaaaah waaaah
Skill issue
💯
im not even complaining lol, i like the change
cause thats the main comparison? for a build thats just m1
Of the nerf
Wrong
The game ia not just dmg
Thats a rookie way of seeing the game imo
They get all these other buffs and still complain about a minor incomvenience
That doesnt even affect stats or anything
Or dps
Caus if u had the skill ur dps definetly wouldnt auffer at all
of course theres other factors, but you cant deny a person killing 70% of elites and specials by themselves at any range with no ammo limitation doesnt takes skill, its just too much dps
It doeant
Its braindead
Easy af
And honeastly they rarely do
yeah it is, holy moly im just saying the nerf brings the dmg down to normal levels
It doesnt change the dmg at all is my point
If u only held m1 for the entire game u play the game wrong
Even with desperado
absolutely not, no way you think a machine gun that doesnt jam, is the same as one that jams every 10 seconds
So melee does no dmg?

It does for dedicated ranged builds whose gun objectively does more dps due to talent choices
Melee dmg is alao dps
that downtime of swapping and moving to the enemy and killing is significant compared to literally not moving and shooting
Well they can fo cry in a corner
Bohoo
Sure but in a desperado build your gun is higher dps, and no one is complaining you are just denying a fact for some reason
Cause its just wrong
I dont loose dmg when i go melee
yeah lol its a good change but you think it doesnt affect the build, like bruh the whole point of the change is that it affects the build
Its not, unless you believe your DAP does less dps then your melee when playing a dedicated build
I play a melee build and my melee does more dps then my gun
Thats how damage nodes work that effect one weapon over the other
U literally spend like 3 secs meleeing 1 guy
U cant tell me that affects u in the alightest
Thats just maximum copium
now do that 100 times compared to never needing to do that, 300 seconds of downtime when you used to be just shooting that entire time
Which is less dps then .5 seconds with the DAP
100 times?!?
How much ammo u need?
Honestly the nerf isnt emough they ahoukdve put a cd on it too
Poor ammo management shoukd not be rewardet
alot? unless youre not playing in havoc then its whatever
they fucked up by making hs guns so ammo hungry, try using dap without pickpocket, might as well just go melee build at that point
So veteran with iag doesnt exist?
Whats he supposed to say when he wants to rum full ranged build?
I need inf ammo like hivescum?
ok im just getting ragebaited, shouldve seen this earlier
Sure

The main issue i have with the change is that needler doesnt really care as its usually the choice for melee builds
I agree
And needler was arguably the biggest offender
Most broken of em all
However u dont even need pp with it
It has pretty good ammo econ
Like u dont need it on melee builds in general imo
The talent isnt even op on some guns, i could care less if a shredder gets infinite ammo.
I also agree with that, i dont run it myself and do fine
Yeah unless its like reaper spam in a bad map position its not a nescessary tool beyond the odd special pick off and gunners
so this just flat means havoc will be 50% harder across the board?
i agree dap is VERY ammo hungry xD
however i see the change to pickpocket as okay as there are situations where veen with dap you go melee
- with dap i usually run the ammo share aura. so what hurst more imo is the disappearance of bigger coherency range
jarp + even more elites and specials incomming ^^
Guess havoc 40 is now havoc.... 60
nice, that'll be fun, and now any elite enemy can spawn too
What's hard terror point?
From what i understood its like the budget for spawning extra enemies during certain situations or something
Terror points are only used for events/scripted parts
it will not change normal pacing at all
That's okay I think
Next change will be "rotten armour is now just a built in passive everything has"
Lol I am not playing that gamemode then

Scripted events felt easy compared with arenas
Imagine if admonition figured out they can just put carapace on poxwalkers and enrage us. Imagine a horde but you cant cleave them anymore lmao
Lmao
How to make the game more interesting to play
Oh yes
CARAPACE
All of that shit

Ngl
I hate that carapace enemies don't have real weakspots
It would be cool if they added joints with weaker armour or smth
At least uncover their heads or something
I wish carapace was as good in the table top games as darktide makes it
That change would instantly make more weapons viable for good players
Would also make crushers a joke ngl
They already somewhat are
I understand the logic from a vidya game stand point but i feel it doesnt make sense for a crusher to not armour their head.
But i suppose armoured ragers put less armour on their head so it has a precedent
Just for minority of weapons
It's not good that they are uninteractive for most weapons out there
That is true, the crusher spam was the easiest part of the brutes and blasts event. Crushers become threats when other bigger threats steal your attention and they get a cheeky one shot in
Or if you get cornered but thats a positioning thing
They don’t have enough metal

Lmao
Plus one plasma gunner destroys their efforts
So I get it
But it would be funny
Am i insane or do reapers sometimes have helmets
I wanna play more weapons but I don't wanna be stabbing one crusher for 10-15 times
When there are weapons that one or two shot them in the right circumstances
Idk if its like rose tinted glasses or smth but i felt that weapons in vt2 that werent good into armour were still better then some of darktides melees that arent good into armour
But maybe the chaos warriors just had less ehp relative to each game idk
It just kills variety for no reason
And guess what; new dog has carapace

just circle around it lmao to hit the unarmored bit
Only in the front at least XD we have the mobility to flank the karkers after pushing them
They have uncovered asses at least but honestly I don't agree with that choice disablers shouldn't be armored period
Im sorry ;-; i don't have the new game mode but maybe i will do it
There's way too much crap going on in the game for us to have the liberty to kill them in melee after pushing
The new ogryn boss looks fun, he reacts when you kill his hounds and has a voiceline just for arbites
With the new dodge talent coming to us i want someone to test if combat blade with the talent can move faster on flat ground then a zealot can sprinting haha
50 percent dodge distance is so BEEG
but i like the other talent alot too
I think you can practically outrun anything in the game when you combine sprinting with dashing 
Flak at best; scab bomber is flak
I don't mind flak
Its broken; should be nerfed
But yeah carapace practically demands melee execution
The one issue i see is that when you dodge a crusher overhead you are now super far away and have to close the distance so might effect dps for some.melee weapons? But weapons with smaller dodges will feel like combat blade which will be nutty fr fr.
And gun builds dont care about being farther away after a dodge so there is that
Combat blade has an innate crit bonus not shown anywhere right? I keep seeing its 15 percent but idk if thats people also adding in most classes base crit of 5
So idk if we have a 20 percent crit with it or a 25 percent
it's maniac no?
Do any other weapons have a bonus to crit
what about vet
Taxe maybe?
10%
A lot
Wot
I mean hidden bonuses not the ones in the stat btw
was that changed sometime
One of the 5% crit chance nodes got turned basekit on the rework
Yes
ok that makes sense
Is there a list for these hidden bonuses the shark wishes not for me to know
Pinned guide on #veteran-class has the values for every weapon that is on vet or zealot
Is combat blade considered op? I see alot of tubers (the you kind, not potatos) express its strength
Nah
Potatos should learn to talk tho then id listen to their opinions on darktide
Dogass horde clear
No lol
For a very long time now its flak & unarmored
It does everything decently but not outright broken imo
That is true, its clear only works when talent trees are taken into account
And blessings; like every weapon in this game
except of course fgs
At least in my experience I found the chem on crit and some cleave make a world of difference
Nah even those
To you peeps take the bleed on crit or is it pointless on us
Its ok arby wont care
I have read some of the guide
The screaming cat writes a very informative and wonderful guide that is easy to understand and whose utility is immense
Guide for screaming cats
is the dual pistol special/spin animation just for flair?
I think its a guaranteed crit or something
It also makes the reticule very smal
So more accurate
oh okay, ill pay attention next run cheers
With run and gun and sticky hands its just not very noticable
Because its allready very accurate
does higher damage and adm
that is neat, i low key kinda wish it was a parry or something
how that would work, idk
Its for styling on snipers for needing stupid things like lasers and scopes but the humble fent addict with a browning can spin it and fire a perfect shot into their head
Dual stubs truly are peak
Best HS weapon by far
I dont even wanna hear the DAP copium
Exactly
Needler is just too slow
It feels shitty to use against anything that's not a boss
It murks carapace tho
Thats what its for honestly
U got melee for everything else
Hell with rampage it dont even matter
Rampage enjoyer here LOL
This is true, and its very quick to panic pull when smth you dont like pops in
Rampage with chainsword is just crazy
The biggest issue with needler is its spread imo
Gonna be even more crazy tomorrow possibly
It doesnt have the best range
Yeah i think 75 meters then it dissapears from the materiel plane
I kinda wanna try heavy sword with rampage tomorrow
Yeah
Rampage is very nice
I like it for the stagger talent alone tbh, makes it easier to clutch revives in specific scenarios and its easy to make last a whole combat. And with chem dependancy it feels like its always available
See i run a chem build so the extra crits from chem dependancy is very good
I only do that with crate
But i get it, super easy access to tough regen and more damage is good
But with the new toughness regen talent for chem they are adding tomorrow to replace the current one ill have less reason to use adrenaline im afraid
Hivescum
Oh i see
Yeah we didnt need buffs
Gromnil armour was a funny talent to give us
Ogryn or arbites would seem to be more coded for that kind of thing. But I'll take it for melee scum
what do they want buffed?
Just HS in general i guess, since fatshark is buffing us tomorrow
Clearly we need the help
I think people where mainly complaining that Hivescum is too squishy
The thing is the people complaining never took the perks that give aurvivability
HS has crazy dodges and movement
Wich is defense in itself
Most people are bad at the game and need help
But yeah scum is so OP rn
yeah im by no means insane at the game
LOL
but it doesnt need a buff..
Which i dont know if thats true that we are squishy. Sure we have less tough regen then psyker but i think we have more DR then vet and psyker do we not?
And of course the dodges and mobility helps. Crusher cannot hit you if your dodge send you to a new postal code
Like whenever people posted a build they did not take second wind or hive city brawler
I meant people who play below auric
Or any defensive perk at all
I definitely drop more then on arbites but i also definitely have more games i take zero damage as well
And then complain the class is weakp
But arby does not have that dmg output
fair
i wish hypercrit wouldnt rob the heavy sword of chained deathblow
In its own way
I play damnation ;-; but i solod a damnation mission at one point so maybe i should tru auric
This is true, but i dont mind it with break the line being on like a 8 second cooldown. The crushers die slower but they dont do much in that time so is good
dlc classes on top
Arby just has insane survivability imo
The other day I was playing with my friend when I was levelling up some character and he was like 28 psyker and I had to pick him up like 4 times on malice 😭 I was lvl 8 or so lmao
Its allmost impossible to go down
no offense to anyone but lmao
Wich is a nice ying yang kinda thing with hivescum imo
thats funny
Players who do not invest much time into the game will simply suffer on scum
playing any dlc class first is setting up for pain
Shivs rampage scum is the most fun ive had in this game in a long time
Squishy or not
100%
i mean rampage + hive city brawler turns your psyker health into ogryn health
so not squishy
I dont know about that, i was very very bad before arbites and now after learning to be gooder i can do damnation on other classes as well.
Which obviously isnt havocs or auric but its significant for my progression
I think the safety of arby let me learn the game and understand mistakes better
Too much
no i mean this class can take overheads to the noggin and walk it off
Can it?
Its definitely possible with all the dr sources
outside of havoc yes
But idk how many have to be up at once
I didnt notice ao far cause i allways dodge in sweaty panic
But thats what i mean people complain and complain and then dont take these talents that let them actually survive
Like wtf?
And then fatfish actually listens to them too
you can take an crusher overhead in havoc and not insta die if you got rampage and 3x health, just down, from what someone told me last time
Yeah i definitely feel tankier into ranged stuff too. Having a talent that activates tough regen on hit combined with dodging makes approaching them alot simpler
Exactly
No other class has that
Its such a good defensive talent
And then they dont take it and complain
Basically just dont get cornered and dodge frequently
Aka common sense
A majority of my deaths have 100 percent been lack of map awareness and dodging into a spot i didnt know was a dead end
chainaxe scum so nice
Same
That and 50% trapper plus fire combo
True, but on arby and ogryn if i get cornered its possible with one button to alleviate it haha. But i only have 52 games on scum so ill learn someday im sure
Rampage is a gem though i like it alot. It also makes randoms not pester me for stimm combos
Scum has rocket launcher for that
Just fire at your feet
Room cleared
randoms actually ask you for stim combos?
This is true, but more limited then arby push. Boom bringer was extra fun in the event tho
how should i run stim scum
I only played like 2 rounds yesterday as ogryn
i have a feeling it would be boring
Sometimes, enough for me to remember but not so much that id say its common
It is fun
Bonesaw
Needler
Chem dependency
Lots of crits and cdr
Can also replace bonesaw
Saw is very good, combat blade and taxe can function as well due to chem on crit to get the stims back quicker
should i take coated weaponry with the bonesaw
With anything u like
Yea
Coated is goated on the saw
3 stacks and you crit so often when built for it
And it means when using purple lean flavour you still trigger chem talents
it'll get better too once the update comes with splash damage
I think this is what i used
And the new chem damage bonus is universal
So chem toxed enemies take mpre damage from the whole team
And better tough regen
So excited
Not sure
This is what you do to bonesaw: 🗑️
It doesnt i dont think, up to you if you wish to max crit instead
But ull be mostly in melee with this build
I like max crit for max chem applications
Yeah
Bonesaw is so good
Prolly better tbh
No
Its not bad tho
Even Jesus had haters
Me when I see one scab rager in the horde: 
ppl dont like it because of the combo right? its still block attack mostly?
Bonesaw also when dedicated to in talents is part of a build reginald outdamaged psykers with. Dont underestimate the power of dots
Block inte heavy and heavy and repeat pretty much
Reginald
Honestly pretty easy combo
yeah i never thought the combo was that bad tbh
Yikes 😬
He can havoc 40 duo do you think he is a bad player?
Shivs are s tier for sure
from what i can tell they just complain because its different and unique
I can do havoc 40
I must be dogshit true 😔
not because its bad
Saying that someone can do solo or duo is Tanner brainrot logic 💀
Game harder with less players
I thought we have moved passed this 😔
You in his discord?
Let me check I have a lurk in there
Wait a sec i think i remember you
Everyone remembers me 😈
If u wanna hate on a hivescum weapon hate the crowbar
If I recall you tend to be rather disingenuous. Remember dismissing an opinion due to the person who expresses it is a logical fallacy. Reginald has numbers for the claim and is a competent player, just because he is on your list of people to ignore doesnt make him wrong in his opinion of the bonesaw
Truuuu
I hope they changed it a bit
are they buffing it at all
Person did X content, therefore their opinion is correct
Truly a masterclass analysis, give this guy a doctorate right now
👏👏👏👏
I dont like the blessings too
if it had headtaker and slaughterer it would probably bump it up a tier
Well i would put that on anything then
They lowered the stamina loss on dodging out of its beak attacks and increase the speed of changing modes i think
i would prefer if you could use the switch mode while in a combo to do an attack
on the other mode
But its not about the person, its the data they shared, its a logical fallacy in either direction and not one I am commiting
Just because someones a terrible person doesnt mean they are wronf automatically
What's next on the bingo chart?
Dang so basically asking Sydney crosby for help in hockey is bad now.
Usain bolt doesnt know how to run.
Dont ask a paleontologist for dinosaur facts
reginald is a good player but his info can be wonky and off
Appeal to authority
See I can throw fallacies around too 
Which is why he has data to back it up
you could do a havoc solo with a devils claw
Interesting, do you know what this data is?
Please share it to the class
You know how youtube works
Nonono, you made the claim
Cmon, now back it up with the data
You said it yourself correct?
You want me to go through the video and take screenshots and reiterate talking points when you can just watch the video?
If I tell you about a paper you can just read the paper
You're the one who says it's correct but you don't even remember why 💀
What's the point in watching his videos for data analysis if you are just going to believe him blindly anyways?
Like do you even remember what the test was?
Was it a control test of horde killing?
Boss killing?
Even if you don't know the numbers, you should at the very least know what the bonesaw is better at or worse at
Hell I can care less who is doing the testing, I am more curious why YOU believe bonesaw is "great" in an objective sense
Oh come on now, I would do a much better bait than this 😈
I think bonesaw is great for reasons unrelated to any actual stats tbh, but thats because in game feel is what i go off of for my games
In the tests iirc shivs were the best overall
Which i dont think many would dispute
Iirc the exact context was tanner was arguing with reginald? But i dont watch tanner so i only know one side of that
Tanner thinks the bonesaw is bad i guess
Far from bad just worse than shivs
I just mentioned Tanner because Tanner unironically says all the time in his videos that if you can't solo the hardest content in the game, your opinion is invalid
Compared with most weapons the saw is actually really good
No Saw isn't even top 5 on Scum
Dogshit at mixed, ass cleave into raw horde
Only good situation is bosses and one shotting mutants
Yeah cleave is not the greatest ig but single target dmg is good
so the stim uses it time then procs the cool down?
It's also a very awkward weapon to use in general due to how the combos and the rake interaction works between sticking into the wrong target
and ability regen only works on the stim which you have to be in to utilize
Single target is fine, but because it has no stagger it's horrific in ragers
The other problem is that the sticking animation can accidentally hit the wrong target
Similar to chain sword
Reginald did a few tests to show with the right talents it can perform close to other weapons, but i cant recall the seconds difference. He then played games with flamer psyker to show he can do comparable dps which is of course not the best test as there is alot of variable but he was able to do it in multiple games to show it is consistent.
But maybe the psyker was bad or he was alot more competent then them i am unfamiliar with the player
So he didn't do a control test?
"guys I did more damage than the Psyker on chain sword, chain sword busted"
Also I'm 99% sure it was the needle pistol that did most of the damage 
Games are too varied to do any proper control, the best you could is i guess use multiple loadouts across many many games.
But the psykanium stuff with the mod is in a better enviroment
Cleave is actually great with schock an awe
Yeah base cleave sucks on it i agrre
But blessings and the right talents make that a lot less of an issue
Almost nonexistent feel wise but that isnt much of a metric past an anecdote
Nope I need a control test
Because if you just do the cluster fuck that is havoc or Aurics Maels
You can never be consistent
Did he do a test with mixed horde?
I know he has done these tests in the past, I know he can use creature spawner
Yes but i cant recall the ratios
Incredible so you don't know why Cleaver is "great"?
No i cant recall how many of each enemy exactly was in the test
But like regardless we all agree where the unique weapons go in terms of order, i think the only argument is some of us think saw better then avg and others think its worse then avg
Yes yes I remember cutting down entire mixed hordes with my punch knife
Shivs are clearly the best, and poor crowbar is clearly the worst of the uniquez
So punch knife best weapon ig?
I mean I think this is a huge goal post shift, but sure I don't think bonesaw is worse than chain sword 
Chainswodd isnt unique
Chainsword is better yeah
What
With rampage
Even better then bonesaw
Forreal tho chainsword with rampage goes very hard
Its not weak either
I have no opinions on chainsword, but also i said unique doesnt vet get that?
Any class
Okay tbf what weapon feels bad during rampage XD
Bonesaw weirdly enough
And combat axe
But thats just me
Some weapons just feel wird with it i cant explain it
I definitely dont agree, switching to rampage has been awesome. Less supportive towards the team but i deserve a little selfishness
Its more like my personal feeling
Combat axe i havent tried yet on scum
Imo the best weapon by feel alone is combat blade, the smoothness is unmatched
I do not really like its moveset not because it is bad it just looks weird LOL
Which mk? Or either
For me the peakness of the weapon is when you do the little flips and flourishes in between combos and stuff
I love swapping quickly from gun to knife just to see the twirl
Hmm you might be right.... i think shivs sometimes throw them up and catch them when swapping?
But its the throw from the hips to the ready position so you dont see the start
Dueling sword might have a flourish but i dont use it, definitely would be a weapon that should have one
Yeah, Bonesaw is clunky as fuck, not a very fun weapon
Hopefully Crowbar feels better post-patch
I agree bonesaw is clunky at first, it takes a little to get used too and i hated it at launch
Then i just hit a sweet spot and started vibijg
I hated shivs at first 😭
I don't think i'll ever enjoy Bonesaw as a Tacaxe main
Its just too slow to feel good
Took me a while till I tried their good variant
See for me im a taxe main on arbites and the bonesaw with hive scums mobility feels similar so it just works
I do want to try taxe on scum tho
You'll see where im standing on it when you do lul
Im 100 diamantine from a 500 with 60 mobility once i get the last upgrade ill try it for a bit
I'm pretty hyped for the expeds now
Reactive playstyle vs predictive is how TacAxe vs Bonesaw feels
Tho my fave mk is the bad one apparently
i gotta figure out if I'm scumming or being a psyker tomorrow
Its not actually like that coz none of DT's combat is predictive, but the pace of play feels that way
There is no bad TacAxe
Yeah the saw is the thinking scums weapon clearly
This is true, but i mean i like the one with only headshot heavies and only horizontal lights
Like a mini me of the rashad almost but with cooler imo swing animations
The MKIV? Thats the one I play 🤷♂️
Decimator stacking stick because 3hit special chain thats fast as fuck
I tested it and it seems to kill heavier targets faster the the others and its simple to use so i went with it.
But im not good enough to know if im missing combos on the other mks that disprove it
So I'm using 4 stack chem dependency, but with a 45s stim, so I've bind my stim key to space (when I dodge) to automatically apply it so I don't lose stacks
Huh?!?
There's like a few seconds window before the stack runs out
It's hard to remember in a fight
but you can sit at 3 stacks and then stim into combat when you need it
so then youre at 4 stacks
Yeah but I always want cooldown
And building the stacks is hard part
And havoc is 99% combat anyway
yeah
its criminal that stim
cooldown isnt in numbers base game
and it doesnt alert you when its back up
iirc
its criminal
The supply box makes it so much simpler cuz the big orange button glows
hehehehe
im criminal
funny
What sort? A murderer? A heretic? A drug dealer? Or all of the above?
I thought that movie was a bit strange sometimes and a bit heavy on some of its metaphors but interesting and funny
Whats the word for it? An anthology?
Can only remember a few scenes, makes for good gifs tho
I think there is a mod for it where you can set it up to trigger after some time automatically
Yeah I just don't use mods so
even if u forget once though, it just drops to 3 stacks so you can pop it within 75 seconds of the cooldown to keep 4 stacks
or if u have sample collector its even faster
I just read a couple messages up and realized someone already told u the same thing. mb
so if I'm understanding this right, killing any highlighted enemy w/ desperado refunds 1 second of time, right?
so does this add 0.5s to that to become 1.5s, or does it mean it restores only 0.5s per kill?
or a third, more sinister option? cuz it says cooldown rather than extending, but you don't get highlighted enemies once the ability is already over...
But u have so much cdr?
Even a full stimm will be like 36 s cd
With chem dep
Huh
It doesn't
where did 36s come from then?
this is cooldown not active duration
Ur crate is ur stimm
yeah but in the message under the pic I was wondering how you'd kill highlighted enemies after the ability already ended
U use sample collector to get it fast
more accurate is the other way around
U spam crate not stimm
Unless they fixed crate when stim on cd
That way u never run out
it applies the cooldown reduction after the ability ends
it should apply stim effect even if stim on cd
does it? ima check rq
oh thanks
Even without the bug
its only 5 seconds tho which is not really worth the point
its really meh cause it caps at 5 seconds
I spam the crate and then have samplr collector for extra stimm
So u get a maxxed stimm on very low cd
No extra stimm duration perk needed
yeah I just tried it, you still get a stack of chem dep even if the stimm is on cooldown
did not know that was a thing
fair enough
the stim procs then once the stim has finished it starts to refresh after its duration?
Yes
Sample collector is useless while stim is active, and ability cooldown is useless while rampage/desperado is active
Hello everyone, been away from Darktide for a while
Heard Pickpocket getting nerfed? How much will this affect the old Desperado build?
0 effect
melee ppl running needler hardly nothing
simply kill 1 elite in melee when u run out
if you were just holding down m1 the entire time then yeah it'll affect you since every one of those procs need to be in melee now, its still free ammo
Honestly I'm eager on how new Crowbar would feel
It will lower your overall dps by an unknown amount (probably not alot anyways) in a pure gun build but hybrids and melees definitely won't feel much different.
Tho since it has to be melee now does that mean your own chem tox can steal the kill and not proc pick pocket? That would be funny
I can't see sample collector in the bottom right? 
Sample collector is in the middle now
Since it was so close to auto include they moved it up higher so people who just pathed to it and nothing else didnt need to touch the bottom part of the chem tree
Hmm
Now I need to take something else to get to chem dependency though
I wish games lantern would update the tree
Which might mean you actually "gained" a point since i believe the middle is still 3 points to reach the abilities. Basically added the stim talent up there but removed gang tough iirc so its the same points total to path to the keystone.
Unless im misremembering
just get splash damage, its directly above chem dep, unless you running some sort of ranged chem dep build
Anyone have a screenshot of the full tree?
The tree also has slightly better pathing in general so you might be able to avoid taking a talent you dont want to but had too in order to path to something you wanted
this is where sample collector is now
Scum gets a rework 2 patches in
Arbi still has only 1 ability and 2 keystones
Society
Finished these (and simultaneously all penances) right before the big game update. Hoping to see more penances tomorrow 
and more penance rewards, please FatShark 
youre right, they should nerf break the line.
What's this one?
Ah the ass one
The new castigators looks neat. Btl is just too good.
The nuncio buff was offensive. I wish it followed players.
Well if they wanted more then they should have not been tithe rats tbf
Give Ogryn pickpocket and I will forgive everything Fatshark has ever and will do on the future
I would not mind tbh his ranged weapons are kinda ass
I can't because I'm going for +1 blitz, so the only next one to chem dependency is virlant strain or pocket toxin
Id love to be able to have an infinite ammo shot pistol and shield. The feeling that weapon gives you when clearing a room is peak but its not as ammo efficient as some options
At least the ones I tried
Yeah i can see that, definitely dont feel as strong as some of hive scums
The shotgun is very fun to use imo and i like shot pistol alot
However its just the vibe of firing over the shield mostly for that
But its competent for quickdrawing to drop a sniper or trapper
Oh yeah I can see that
Vibes based gaming is peak
id go with pocket toxin then if you only have 1 point left and you have no other sources of toxin, virulant strain is alright if you can apply tox on a boss since its 10% dmg buff for everyone against it
Yeah I'm using shivs so
I'm using a melee build and I don't have all the spare points for toxin stuff
rpg too i assume?
Since I want hypercritical too
Yeah
ngl if youre running shivs, splash damage would be great for you, id give up 1 rpg for the ability to apply tox to enemies around the elite i kill
I won't have enough for all the other toxin talents though
oh yeah you need to get coated weaponry first if you go straight down
It effects how many refills give too tho so its very good tbf
But also so is splash chem
Its a tough choice
you could get rid of the maxed out chem and stick to 3 stacks, you lose 10% acd, 5% crit and 5% toughness dmg reduction but you get a lot of damage in return and tox application, and you can use a stronger stim since you have more time
For Crit Crowbar build I keep going back and forth between using Rampage or Supply for the ability. Rampage is the melee booster, but with Stim Supply I can use my Stim and put it instantly on cooldown and with Sample Collector every kill makes it come back faster. What do you guys think? Constant stims or Rampage?
I have a maxed power stim
I don't really want more
imo its either that, chem fortified or sweet spot
Only that tbh; chem forti is very good i dunno why ppl don’t take it
Sweet spot = more dmg = better HV & HC
i only ever used chem enhanced, i will try chem forti out after the update
Wait till Splash Damage goes live 
The combo of Sweet Spot + Splash Damage is gonna make HV procs giga-huge
I'm annoyed hypercritical is below swift endurance, idek why that's on the left side, since it's a melee talent
Yeah fk that
And they make ranged builds oof but push for needler tox builds

