#psyker-class
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So it falls off at around 27-28 meters and is no longer 10 m in height
So you can imagine the butt of the shriek from there
Butt 
cheeks
What mod is allowing u to be invisible and spawn heretics in solo
Hmm, I'm starting to get less of feeling of a cone for the vertical
and more like sasuage
I was wrong earlier, there is a slope to the height
It's subtle though
Dw I didn't trust you in the slightest 
Tyvm
From 15m to 20m you get about 1m in height for shriek
it is tho
from 9 to 10
It's cool people are still building elaborate tests but we have the actual Lua, isn't that enough to figure out how it works?
At 25 you go back to 9

normally yes

not everybody has the knowledge or will to go through that much Lua, though
Also height is kind of important for doggies
And honestly I just wanna know the full shape of the shriek
the duration is just too short. its garbage.
At 10 meters away you get 6 meters of verticality, at 15, you get 9 meters, 20 you get 10, 25 you go back to 9.

7 meters you get 5.
I think the seimcircle only exists horzontally? maybe.
5 Meters you get like 2
Face is about the same maybe less, I might need thicker dummies
so i think the question is the semicircle shape altogether
let me see if i can get a more horizontal shot from top view
but 2 seconds of meaningful breakpoints is worth more than 6 seconds mediocrity.
It's a clown horn
Now what about the side heights 
Also do we know it doesn't curve back in at 30meters horizontally, is it a cone all the way?
Ah yes, 20% crit chance is mediocrity 
it cones all the way and jsut has a hard stopping point
omg , this takes so fucking long to spawn 300 enemies
So it seems to be a sasuage on the side as well, 15 meters and a few meters to the right has less height.
Anyone know a map area with a big flat wall.
preferrably early on.
Is there some bug with Run & Gun?
I've got run and gun from Hadron the last ~6 times in a row with trauma staffs
probably tthe best way, i wish i coudl spawn them in the air, and just make a thick 3d cube of em
Also, does your will of the emperoro skill cd thing work?
i saved it, will come back to it once i be productive for a little XD , i hyperfocus to hard on this XD
No it's just bad luck
nope
Mine doesn't either
whaa? whats wrong with it
Well bad lack if you don't want run n gun haha
Me too, no clue why lmao
Heresy
the least consistent combo i ran for fun ONE TIME was run-n-gun and surge on trauma, it was not really beneficial
just behind blazing spirit/runngun on trauma
we out here fam
Closeish - mid - far(28m)
The warp is a sasuage
I knew it all along

WAIT
Does this mean it was a cynlinder(ish) all along

what's the question now?
we dont even know anymore
of course effects height, bc the cone goes up and down same as sides
But it goes down at the end
that
and that
i think its the result of the farther it gets the wider up and down
But I just showed it doesn't
i want to adjust this based on what u test
This is from 28 meters
I meant the shriek
The shriek was from 28, and then I went closer to see
This was closer
XD i get that sausage now
we need to do the original aerial test, but with more distant enemies to see full edge
because that looks like width too
it definitely goes past what was here, so maybe goes back in
maybe ascension riser
after the broken drop down, the big room with the cross bridge
imagine fatshark just showing us the model's vector path
Does the horizontal width drop off at the end or just vertical
The horizontal shouldn't be hard to test
Get to the end of the range, move in, check width visually, move in slightly again, see if it widens
Yeah
Does anyone know what shape this collides with? It may be a sphere.
local num_hits = broadphase:query(position, slice_radius, broadphase_results, enemy_side_names)
If it's a sphere then the algorithm is to iteratively move a sphere forward, with the sphere getting larger with each step
precog is like 2 seconds of crit damage and you can crit on top of it. so ya
i went back to that build yesterday for my gunker, it felt good and consistent. And whenever i need to shriek, i won back most of the charges in seconds
Hmm

i wish there was an explanation for that
Yeppers
Especially as it doesn't seem to be reflected vertically
Though I could be wrong on that, understablely that's hard to test.
it's more consisent, and has constant uptime
They spawn a sphere, pause, and then start iterating spheres?
has useful shit, like toughness on elite/special kill
do you want to talk about it atlas
Only if you hit weakspots or crit. You're not going to be critting that much. 2s is so short the uptime just isn't there, particularly when things are getting staggered by teammates. Even in hordes the uptime isn't there as you'll be staggering things yourself. Doesn't proc Mettle, perfect timing or empathetic evasion.
If you can show me a video of someone actually getting good use out of precog I'd be more convinced
There it's a semi circle after all

No
Wait you were sarcastically asking me if I was mentally okay, right?
yeah, seriously, wonder why i even bothered with ep at some point
i use the smite like a stun nade and played liked my zealot > win
i play assail with ep and dd and tbh, it's hard to feel a difference
on the other hand, bb with ep, yeah, that's a whole different world
Ah yes something like this! Except fewer spheres. The values the code generates are like this. Position being how far in front of the player it is, and radius being the radius of the sphere:
Position: 2.5 radius: 2.5
Position: 5.0 radius: 2.5
Position: 10.0 radius: 5.0
Position: 20.0 radius: 10.0
i am tempted to try assail with siphon too
At 20meters I got 10 height 
So I feel like that has to be it
The mystery is solved, @austere crest Cone believers are in shambles 
it doesn't "go back in"
I gave you guys the formula yesterday

That would also explain the random hourglass.
Well that was a lot of fun, I'm sure it'll be proven wrong soon

Its a big help against carapace the most and deals with everything else just as good as riposte for my use. i got some clips but need to figure out how to chop them up.
This is crudely drawn and probably not to scale, but I would say this most approximates the shape I'm seeing from the values the code generates
What weapon are we talking about, because that does change the equation
Now I can't account for the semicircle around the player at the beginning. I don't see that happening anywhere in the code, but it seems to happen in-game so π€·ββοΈ
I mean that's how the shriek works though, but yeah, that bugs me
gotta thingk og whrre theres a big enough area for vert view. maybe new carnival map
The end matches with sphere, I dunno if you saw these clips
vert also seems to match with sphere based on my earlier screenshots
yeah, im saying it has to yeh
Ah, 
the front semi circle still eluding
Maybe psyker is postion 0 and everything - is deleted somewhere?
Wait no
2.5 postion, 2.5 radius.
Shriek up close should be just 1 enemy basically, but its not


I get what you mean now
the pills have gotten to you
The pills, like from the movie Limitless, right?

π
if (shout_dot < dot or distance_squared < CLOSE_RANGE
@long wharf found this yesterday
what blessings and perks should i be aiming for on my force sword?
If you have a super general question like that, the guide is nice; #psyker-class message
bet thanks
If you need help on a specific item, post a screenshot and we can help 
Yeah that's the code I'm looking through. I don't know Lua, but thankfully you can plug it into a online site and have it execute it for you. The CLOSE_RANGE check makes sense for detecting enemies right next to you, but it's only filtering out enemies detected by the broadphase.query. At this point the code would need to be generating the first sphere at position 0, but that's not where it goes according to my calculations π€
Err relatively speaking yes. The position passed into broadpahse.query adds the range to the player's position:
local position = player_position + shout_direction * range
duelling mk4. precog just lets my build 2 tap the carapace much more easily without the perk whereas before it kinda happened on maulers and rarely or never did on ogryns.
Shout_direction might come from behind the character?
I play psyker really forward tho so my shits probably weird
You still have the issue of whether it's actually proccing enough for a decent uptime
You dodge a lot but actually landing a attack dodge happens far less than people realise
shout_direction would just be a vector in the direction you're facing that the shout should proceed along. The initial position is going to be player_position. It's possible player_position has some small offset from your perceived position, but that feels a little strange.
2.5 would be in-game meters which would be signifcant, yeah.
is it weirdc that with other classes I listen to metal while I play but with psyker I listen to classical?
Clockwork Orange style?
Im dumb I dont get reference
Sorry it's a movie from the 70s, about a guy who's in a gang of ruffians who go around raping and murdering. I remember he liked listening to classical music.
then yeah I listen to classical music while murdering heretics
Fairly close to perfect depending on what that perk is
Sprint efficiency unfortunately. I did roll FF4 tho
Cool cool B) ty
The 2nd perk is just gravy
luckyyy
sprint eficiency is so epic
put it on every curio and weapon, and is nice nice
but actually never do that for practical builds
only the weird ones
Oh wow its heretic time yay see u in tertium siblings.
FrIenD
Oh wait I think I figured it out. It's not spheres, it's boxes
wot
This is gonna be hard to draw, give me a minute
shout? meaning, the hourglass sausage doggie lipstick adapts to hit boxes?
Frond
we're back to cones 
Ok, so you're the red box, and the blue boxes are the broadphase.query areas. Included enemies are those found in the blue boxes that are either within the close distance or within the cone angle and are not farther than the max distance.
How's the height work though then?
how come i cant send images?
I wasn't paying attention, what were the height results you were seeing?
It matched the sphere theory
theres nothing
20m had 10m height both ways
Also so the green shaded areas are the areas where you would expect to hit enemies, which I think lines up pretty well with that overhead shot that was posted earlier in the psykhanium
or 10m radius
But it functions in 3d, so I dunno how that would be done in this manner
Hmm, well because is symmetric, my expectation is you can look at my drawing as a top-down view, OR as a side view.
Okay, but what does this have to do with the boxes?
Oh, you mean the cone angle is how it's calculated?
But it's not really a cone, cause it falls off at 20m to 30m
The boxes explain how you can hit enemies immediately to your sides, when I thoguht they were spheres they wouldn't be able to hit things off to your side.
That's true, but it kind of feels forced for the rest of this.
Nothing really explains how they managed the "sausage" within the boxes
Cause this is pretty accurate to how it actually functions in game;
Well alright, I know the dimensions of the boxes, but I don't have access to the data for the dot angle, max ranges, and other values. So there's defintiely some slop in my drawing.
So it's just some hidden math for a curved cone and a semi circle within boxes, is what you mean?
I'm not aruging just confused π
Well there is a lot of math going on
Out of curisoty, could you get the same values for the vet shout?
Like the position and radius thing?
Cause that would answer if player position is offset
To break it down, there are the broadphase boxes which are a requirement. If an enemy isn't in one of these they won't be considered. After that they can either be within the clsoe distance which produces taht close in curved line, or they have to be within that cone. And even then they have to be closer than the far curved black line.
Ohhh
I haven't looked at the vet shout code at all, so not sure at the moment how it works.
I don't think the player position is offset, cause that would be kinda weird. If I wanted to generate an offset to start an ability at, I would create a new variable and call that like shout_position or something. I don't see anything in the code that is modifying player_position so taht leads me to believe it is the real player's postion.
Let me try drawing an overlay on top of the top-down image, mayb e that would help
Yeah sorry back to cones π
So the boxes probably don't factor in that much, in terms of the final shape, simply because the dot product is contained entirely within them I think. They're probably only interesting in a technical sense of how this works under the covers.
to be clear
It's important to note that the max distance calculation is a distance from the player, which means that cutoff will produce a circular cutoff shape at the far end
atlas is talking about the vertical spread
It's same from what I understand, other than being 3d for the whole shout
My picture is vertical but you can flip it for horizontal
It's a cylindircal cone then probably
Right your picture is effectively correct. Underneath it's boxes, but the math layered on top is effectively carving circles out of them because when you do a disatnce check from a point you have effectively generated a sphere.
Breh, it's literally an ice cream cone
I think we started talking about those when we first start this

okay, but now im confused, becase we have a very clear understanding of the shape from the top down view, and its clearly a cone not spheres but we are assuming
that its spheres in the vertical?
Uhhh no.
So the vertical from the side, and horizontal from the top are the same
So the 3d image is basically an ice cream cone
yup i gotcha
it's also possible the "ice cream" is more blocked than rounded, but I'm okay with the ice cream cone theory.
Here I added a little legend since my curved lines aren't great looking
Ok and that's still hard to read, the far line is a sphere with radius 30, and the close curved line is a sphere with radius, whatever close is considered, I'm guessing 5, but maybe half that
That picture doesn't cover 30 meters I think, so it's hard to draw it accurate to the thing.
I have nothing good to contribute to this aside of the fact that I appreciate all you guys' drawings, they're hilarious.
That's probably around 23 meters based on the spread
And the reason it doesn't hit anything behind the player is because the initial cube is 2.5m in front of the player with dimensions of 2.5m.

So they set boundary boxes and then calculate Ice Cream of the Warp.
π¨
I just played with the strangest psyker I've ever seen. They had about 150 prestige levels. Their equipment was a combat knife, a surge staff, and three stamina curios. They had Venting Shriek and a bunch of passives, none of the keystones or other talents.
@austere crest
i legit thought they were talking about me
oh
hahahaha
they exaggerated ALOT
Itβs pretty entertaining tbh
XD
Guy gets carried by a talented player, cries about it
I saw the "20 elite kills" and it has me thinking the guy doesn't use PC
He does heβs just bad it seems
i was trying to be nice idk, i dont think im a dick player, i just dont like to let things live too long
I think he would mention your no armor mod if they were talking about hacking 
The downvotes are bizzare though, that's reddit I guess
that was ascension riser, first match of night, i was going straight into fire no fucks
By combat score are we sure they don't mean offense score on the scoreboard mod?
Yeah I have no idea what "combat score" is. That might make sense.
Oh, yeah, that would fit.
Watch me get downvoted harder 
damn not even OK is aloud
If what was said was even possible it would be used privately to farm not on pubs
ive never heard of anyone being able to get from start to enemies in 5s though, they are just upset and bullshitting
Magi has a pretty short intro, I think with the right spd build it can "feel" like 5 seconds, but yeah, just seems salty.
"Literally wiped out the entire map"
"Quit the match immediately because I didn't want to be associated with it."

Enough reddit for today.
Iβll quit matches where players are too slow
I just meant they are contradictory statements 
I of course want to wait 3 mins per airlock because you want to triple check
XD is funny
If I canβt vote kick the player I will just find a new lobby
The one dude saying he tried to throw a game

what is L1H2 mean when talking about the blaze swords
Light 1 heavy 2
gotcha
First light attack in the combo. Second Heavy attack in the combo.
So one light attack, l1, followed by a heavy, h2, skipping h1.
wait how do i skip h1
with l1
just following l1 with a heavy attack?
yeah
gotcha
i didnt know you skipped to h2 after l1 thats wild
whats ur favorite force sword? im havign atrouble finding something i can get out of a tight spot with
"my teammate better than me, i better sabatoge the whole team"
Dueling Blaze sword

LOL troll. I love the duel but i hardly use it
I mean Illy is easy to use, you can spam lights, specials will stun ragers, crits will kill mutants quick.
I do not understand the block knock back stuff with the force swords that confuses me
Which part of it?
uhh the hand think looks like its aborsbing stuff and it feels like it does no knock back
Hi all, quick question. Is warp resistance a dump stat on trauma staff?
The grind has been killing my soul
Oh I barely use that, I've heard people rave about it. The regular block push on force swords is pretty great though.
https://www.youtube.com/watch?v=J8JgIjm1FOI&t=3s Here's a good use of illy in a tough spot.
i did it, i can quit the game now
It's a uh.... It's a staff alright.
well... back to the grind I gues,,
So you can try to swap both blessings with nexus and blazing.
Flak is good, and no 5% crit chance sucks but it's not going to ruin the staff.
That said, I personally collected Surge on Trauma because I'm hoping they add to the right click eventually.

@lethal lagoon Oh I just noticed something. The dot product (the cone part) is a "flat" check which means it's actually only doing an angle check along the ground plane. So the height that an enemy can be affected is determined by the box dimensions (the ones I listed earlier).
I'll do that. I just have to collect the blessings now....
Thanks for the help!
Instead of just collecting blessing you can try another good grey, just depends on your gold vs plasteel ratio.
wait, is it possible to roll level 4 blessings by upgrading to blue?
Yes
ah, thanks
Can you? I've never seen level 4 blessings on a blue before. But maybe I've just been unlucky.
is this a decent base? π€
Ye, that matched my testing.
Now I'm not sure, I do have weapons with 4th in the first slot, but of course I don't remember if they were upgraded.
I've been meaning to do some roll, might as well do it now see if I get lucky 
I'm probably just unlucky. I've definitely gotten level 3 blessings with blues.
Can the emperor gift level 30 blues?
No right?
By level 30 I mean gift em at level 30.
Yeah the rarity is mostly a function of the difficulty you play on. I think you get mostly blues around malice.
So if I find a blue with a tier 4, it's confirmed
Yup, and then if you pull that off I want your luck too π
Not sure you want this luck, but here you go 
No idea, it's fairly obvious
Playing duelling sword to much and one shotting them anyway xD
Hey yall, is there any new technologies in the last couple of months for fishing for blessings?
Is it better to upgrade greys to blue's, or high level purps to orange to fish for a tier 4 only perk?
That's actually how I got surge after giving up after blowing tens of thousands of plasteel
Alt psyker meta 

nobody has proven it with a substantial sample size
All you hear is "trust me bro i played very long"
Personally i believe in the rumours 
im here just to send this
r4t1ons
very pwo, what a nice clutch
Oh that's @plucky flax


Not me I'm not that good.
people who play psyker melee are insane
outside of scrier u get like 2 hit by poxwalkers and u go down lol
but I respect it
especially after playing Ogryn, going from that to melee psyker is like self-imposed challenge
though it's really fun ngl
Illisi clear horde very well and have big cleave.
It's very safe against weak chaffs.
but you get to do fun things like this
I hate lights out.
oh not about the weapon, i have Dueling sword and it's great but I was holding a bridge and my teammates behind me then they left and couple pox walked right behind me and instantly downed me
Oh! You're a psyker.
THis is normal.
and also not saying that it's not my fault since it is with lack of awareness but just coming from an ogryn that froze me for a second with how i got 1 hko by a pox
yeah poxbursters are what i look out for most on psyker
Oh you're on a 120 kill streak? Single groaner punches the back of your head.
yea exactly what happened to me lol
rip
bosses can fuck you up real easy too if you aren't careful
then the rest of the game I just stuck with my teammates and didn't try to hold any sides down and just supported them instead
thankfully that was my only down
You completed 90% of the level without taking a hit? Here's a single silent poxburster, go fuck yourself.
AI Directors love us
it really is the single poxwaker in the 145th corner of whatever level you're on
blocking constantly basically became a nervous tick
I just clutched a big ass section of a map (lights out) , get to the team, rescue zealot, zealot pops the relic thing, but I can't get anyone else up because gunners were just ready to fire in the dark fromjust outside their relic glow, stagger zealot to downed while I get staggered, into a no outlet corner, as a horde spawns, a grenade appears at my feet. I start tap dancing the railing to some success, flamer comes up, torches me the rest of the way. I should have just blasted the area first to aggro and pull stuff out, but had a heads up there was no enemies, but literally it was just too dark for them to realized what was actually there. I blame poor decision making on my part after a bunch of good decisions. I managed to record it, just gotta cut put the clips together. But yeah, fuck lights out, and fuck stagger on gunners rn. XD
Lights out pain
Or the ultimate own: Single random trash gun homie, that just does those little tap shots from a random angle, just hitting you enough to keep toughness gone, THEN the poxwalker that you thought was dead, gets up, and punches the back of your head. lol
fr. had to vent
I imagine the AI hand-guiding these little assholes whilst shuffling its mechanical hands in a evil manner.
Same way it's spawns those lone poxbursters from random alleys to blast you in the back
I remember CCing some poxwalkers on Hourglass only to have a singular poxwalker spawn directly behind me, blast me completely off the upper platform, all the way down to the bottom (leaving me on a sliver of health) only to land next to another poxwalker, downing me instantly in the middle of a horde.
I actually saw red I won't lie
yeah i saw the channel name
anything after playing ogryn is a challenge (other than meta vet)

@plucky flax Indeed has nice videos. He also has a auric maelstrom duo where I carried him as a level 6 psyker.

XD
link link
this is such a dirty cheese with smite and constant AOE XD
Look at this carrying, ignore the scoreboard at the end of the mission, it's clearly bugged.
idk why i always find this funny on trauma, i do the same thing for a single poxwalker too XD
you're a trip Atlas
Scoreboard is fake news obviously 
Is the quell canceling onthe primary fire for that speed
(in chaos vid)
nvm it has to be XD that look nuts i havent seen that ina while
i like doing on void while holding charge, its goofy fun
His other trauma vids are nice to watch
You actually only smited this haha
Yeah quell cancel lmb spam is faster than bb. 
everything is faster than bb

Even BB is faster than BB
lol

BB is BaeBae
Gun Psyker viable?
what perks/blessing should I alter on this?
Columbus MK5 is completely busted on pysker, so ye.
Thank it sounds super interesting
Gun psyker is way more than just viable
You can... I guess... switch ranged damage to flak and transfer peril to rending shockwave.
But it's not a great staff. Charge rate is also a pretty important stat on trauma
I'd just scoop warp flurry 4 and try again
Might be worth trying it out as a rendings taff though 
Bruh I just wasted 500k ordos and 10k plasteels. Great crafting system.
Gonna stop before I mald. 
But you have perf blaze trauma, no need crafting 
Wanted to craft a decent kantrael shotgun on my vet.
To have a similar one to the one on my zealot.
Does true aim gain stack from all cleaved enemies or just the first target

All
I call it The Crusher Crusher 
All cleaved

Someone link me their void, assail, shriek, warp charges build
Pls
What the actual fuck is this
It's so bad I can't comprehend it
Me looking at the average ogryn build
Donβt quit. Who knows you might get 380 tier4 perks and blessings on your next roll.
There is no losing in bruntβs shop
You only lose if you give up
per day
I feel like you'd want EP with that
Tough to get the warp charges tree with assail cause assail needs both talent boths
Both talent points....

or DD I guess
Yeah that's why I want to see what people are sacrificing
I don't agree assail needs both points
Yeah cooldown is negotiable depending on your tools
I usually don't run quick shards and rarely run out
___>;;
But even without CD, you are still missing one point
PC isn't that great on Voidstrike
But it is on assail
So it's not like you can trade it for pyschic vampire
I tried this
Im considering dropping true aim since im running flurry and nexus
but idk
I really, really want to convince myself this is good
Max damage 
Yeah, dropping warp charges is the right move
Plus DD with right click assail is π
Stabbys back babiee
Yes Inquisitor, this psyker right here.
pANTS ARE FOR THE UNCLEAN
Assail and void is dumb dumb
As for your previous image, drop second bobble augment, nade change to smite.
Pick up soulstealer and quietude
Would like unyielding rather than +specialist but I am broke. 
Assail and void is not dumb dumb lmfao
Ok then I would drop solidity, you would want DD last node
Oh right with assail you arent
Ahhh
Ok yeah.
Me me too dumb to advice
How much peril does one shot of assail generate?
It's 10% base
If its like 10% then I understand why you want solidity and then I'm too dumb for this specific build
Yeah you generate so much peril
Why do you want to run assail with void though
At least vet is pretty balanced.
Because assail fills in voids weaknesses
Void only struggle slightly with gunners tho
Void struggles the most out of all the staves with gunners and spread out enemies in general
Prob, drop PC for DD last node
Yeah the most but it isn't that bad. But let me google what disparate means
Spread out was how I was using it
But I just googled it myself and it might be a word I've been misusing lmao
I'd rather have PC than DD last node
But the whole thing is I'm just iterating on the build
PC is nice for stacking soul blaze with venting shriek
Yeah early on you defo struggle with open areas. But you play a while more and you subconsciously position yourself so that they funnel to you.
To be very honest, if weakness against gunners and open areas is non acceptable I wouldn't run void. I get how you feel though.
I negotiate it by adding assail
Assail is also bonkers for staggering stuff
You can switch to it and fire two shards then switch back in less than a second
The additional damage is fun
With high peril gen you prob want the blessing on your void that quells peril on kill
How come?
Balanced?
Because you can't reliably get to/stay above 83% peril
KONGRATS NOW DOGS HAVE A 100% LETHALITY RATE
But it is fun to launch a couple of shards, switch to void and see your peril drop by a ton
I wouldn't care about peril edging if I have that high of peril gen.
If I need to be high peril for VS then I would just charge my force sword
If its about high peril for VS then just charge your force sword
I'm not using a force sword
Consider using a force sword
My brother in christ, I have used them a lot
Consider using a force sword for this specific build*
I mained illisi for like 6 months
Meh duelling sword to good
I also like having nexus and flurry
Makes void very consistent
And helps maintain mettle and perfect timing
the move speed difference for DSes vs force swords are so noticeable
It helps to have a lot of tg and play at high peril with a FS.
once you go DS everything feels so slow
Once you use a martyr zealot with a knife...
knife zealot is just kerillian
what's worth subbing out to get creeping flames? for surge staff
Assail Regen
Curious why you want to use assail with surge.
I was thinking of trying surge and assail for a warp battery penance build 
This is why I run shards o hatred. It's a midrange stagger that doubles as a sniper/gunner killer and you can dump 5-9 shards on a crowd of poxers or infantry and get 2-3 headshots per shard. Poke the last guy in the face with the sword.
and using the talent making you having dr with peril
don't forget to use soulstealer as well, it's a way for you to gain back tg in melee quite easily
which of the FS's u recommend?
Does anyone else run the mk 4 force sword? I never see it being used. The charged attack stun locks everything but bosses, and the attack pattern gives 3 wide arcs and a powerful stab that I really like for dealing with mixed melee.
But it's also just the one I rolled a 378 on and never switched it up for a long time so it might just be familiarity.
Depends on your ranged weapon, deimos for single target if you have a horde clear ranged, illisi for horde clear if your ranged is more single target
oh sweet, ty
It's pretty commonly used with things like the trauma staff
i would start with the illisi tbh
when you're confident enough, try the pokey life with a knife / ds / deimos
Me playing trauma with illisi. 
horde clear the build
I was using the mk4 dclaw with trauma for the longest time
then I discovered the ridiculousness of the mk4 dueling sword
I actually play illisi (for deflector) or mk5 duelling with trauma.
Mk5 for the speeed 
I can get behind that
I wanted to get into the dueling sword life, but the lack of charge attack and force push felt like losing too many tools I was used to having
Cough cough, on Orthodox surge, smite is for "oh fuck we are gonna die" moments.
Flaming shriek is for hordes.
Typically speaking, you won't even use smite, half it's use on a surge spam build is getting the CDR on kill aura cause BB is useless on surge spam.
that 1 shotgunner was like you aint goin fuckin anywhere
Oh yeah that's the stuff
ty
Nothing more satisfying than the wet slice of shards still killing and staggering dudes 5 seconds after you've switched to melee.
its a nice combo
If you run warp charges with the elite guaranteed charge, and you hit a wave of lightly armoured specials you can chain react off the free shards and drop 20+ . Feels godly.
in high intensity sittuation i got like 5 pox rushing from all sides the force push singlehandedly saved me from all of it, definitely love the illisi now.
dueling sword heavy is basically a charge attack that doesn't get stuck and doesn't need prep tho, and dueling sword weapon special staggers pretty much everything just like force sword push
although it is slightly more finicky bc you have to hit heads, but then again it also does not cost stam
although i guess if you're talking about illisi the first thing is not true LOL i was thinking of deimos
dueling sword does not clear hordes anywhere near as good as illisi
I main Deimos. It gets a style point for the barbed tip.
does this look good for psyker?
hmm the sword looks fine but yeah i don't usually run dclaw on psyker
it's a great horde clear weapon if you run like surge or gun probably
I do play surge
oh, some nice deimos mechanic in case u didnt know. U can do even faster than what i did in the video.
what kind of blessing should I have on it
basically it's good against everything in a mixed horde except carapace, bulwarks, kinda maulers
Are you just throwing block to reset the jab?
hmm i kinda like the ones that give damage or cleave on hit personally
but idk if that's optimal
you can do this with the dclaw parry too it's pretty broken
yeah, some combos:
- Ligh - Block - Light - Block
- Light - Heavy - Block - Light - Heavy - Block...
- Light - Heavy - Light - Heavy
pretty high ceiling if you can combine all of those
Delicious, that stab does so much damage and stagger
yeah the only thing about deimos is that it does disgusting damage on the head. Body not so much.
I think the Mark I is the least popular due to its moveset
I usually see the Mark IV most advocated for.
yeah mark 4 is the most convenient with the movset i think
H1 is a chop and L1 is a sweep so you can easily spam headchops with block canceling and spam sweeps with L1 H2 L1 H2
I was doing the heavy light combos on Mauler packs, but I'm definitely going to add the block in (who needs to block when you can just dodge and stagger at midrange with assail?)
I'd just spam light heavy to the head if I were you. Makes it a little more simple
Boink! Bonk!
You mean light heavy?
Order lol
Actually I usually use a heavy attack first when entering melee since I can charge it while closing distance
Also kind of the same thought I had and why I stopped using deimos all together. (I mostly kept it for deflector and the strong push). I instead using the dueling saber mk4 now for that juicy heavy stab.
And the special stab has insane stagger
Yeah
so you can really safely fight multiple ragers by heavy > special taggering each in the head repeatedly
ds4 is just busted at killing anything that isn't 400 poxwalkers
Yeah my build is weak to lots of armor - I supplement with cowboy pistol. Shards closing to melee, dodge back and dump cylinder, rinse and repeat
Yeah I really only pull my sword out to deal with elites right on me and the dueling saber handles them quite well
I use purgatus for that
yeah the stun is pretty nasty. I love deimos but i struggle quite a bit when im playing t5 auric mael.
yeah i think my normal play pattern is to stagger shit with ranged, and then if something drops in front of me i pull out the sword and stab 'em
with trauma that includes guys i stagger into myself
it's pretty fun to knock a trapper or flamer or rager into you and then stab it in the head
It's very satisfying to poke a fist sized hole in the heretic who got within your personal bubble. It feels appropriately dismissive.
you should go in the training room and get use to all those combo. I say Deimos is fun because it actually has skills π
Trauma used to be my go to at launch and in the beta days but I've become a big purgatus fan. It just feels fun and can still stagger most things with the m1
You do miss out on the ranged attack but I bring assail for that
sometimes you get the 2nd heavy animation, nobody wants that, u want the heavy stabby, understanding the combo means you can always stun them on demand
I can't find a staff that I like to use because they're a little slower on the time from switching to threat elimination, vs switching to/from assail/sword
i suggest surge, good Cc, good damage, give you breathing space when theres like 10 ragers and 8 crushers noclipping inside each other and rushing you
heavent tried trauma so im no position to say about that π¦
Surge is the Palpatine one yea?
but i reckon trauma is similar
Trauma is really good
Imo it's probably the best staff
Even though I don't use it anymore
Which one had the bugged damage for awhile?
Voidstrike?
It was a zappy one
Surge
Surge
Surge was bugged with EP
God that was fun for a minute
Wasn't voidstrike bugged a long time ago or am I misremebering
Everything exploding into gore
community went wild 
Not that I recall. It was extremely overtuned in patch 13, but not bugged
Gotcha. Could be what I'm remembering
i mustve been on eu servers, my ping last match was 176, shit sucks with dodges and burster pushes
but had a really good psyker with trauma on the team, they were super impressive, Asina
I feel like I rarely get to enjoy playing calmer with strong ass peeps like that
is that the talent tree patch
what was overtuned about it
Situational
It stuns crushers, maulers, ragers out of attacking
there's a use case for it but i would avoid using it most times
correct me if im wrong
but doesnt the normal heavy stab
It's also not bad for dogs since you just need to catch it once to kill it all the way
alerady do that too
I usually need 2 heavy stabs to interrupt a mauler?
or is that just on headshot
let me try mauler
deimos h2 to the head sends anything that isn't a boss to the floor
includes crushers and maulers
ya that's what i thought
at least when i tested earlier
its part of why i just dont understand the point since it makes me animation stuck
while it plays out
I use the special to break bulwark shield stance as well
And you don't need to be near a skull too induce the stun
that's true, ig just in a situation wehr ei cant aim for head easily (being swarmed) i also prob dont want to be animation locked is what i was thinking lol
Yeah I've definitely timed it badly and ended up on the floor because it locks you in too
deimos is like a dueling sword except it has force sword pushes and access to slaughterer
maybe ill just use dueling sword
ngl im just kinda disappointed since
i thought that was like the "draw" of the weapon lol
i only use it to tippy tap mr mutant, and as he ran by, the camera flick 180.
mutie jousting is fun
but after using it im like "this doesnt seem very good most of the time"
"ole!"
the illsi one seems better but
the normals are the standout part of the deimos
it feels like just a reskinned powersword
not quite
it is much worse vs crushers/maulers, and it is much more maneuverable
i would say heavy special on illisi is really fun
yeah illisi is quite literally just patch 12 psword 1.1
i was looking forward to the stab and psyker channel powa thing
from watching others lol
to the point where it has a bug where the first target stat modifier doesn't affect the special attack of the illisi
where's force cycler then 
Soonβ’οΈ 
and the offensive push-attacks π₯²
didn't someone leak a two-handed force sword in the game files, or am i misremembering?
also one other thing
is there a way to uh
repeat the L1
on deimos
the light stab
after H2
only way is to cancel the combo
@jaunty tiger
Light - Heavy - Block - Light (whatever combo u want next).
some combos:
- Ligh - Block - Light - Block
- Light - Heavy - Block - Light - Heavy - Block...
- Light - Heavy - Light - Heavy
nah sittuational.
but idk about dealying to another heavy
ah ok
since it seems like h2 is the meat of the damage
definitely learn it, so u can use the heavy whenever you want.
force swords in particular have another way to loop back to the first attack that i need to see how to do again because i forgor
I can stun heavies on demand now thanks to understanding the combo
illisi you don' need to charge to horde clear
ya i know
like i know the uncharged normals are good unlike psword whose uncharged normal hit like a wet noodle
but i just meant the general gameplay not the nuance
left klik is stronk
felt like just charge sword do horizontal swing
ah right
you power up and you slap things
it is very fluid and you can onetap a lot of stuff
if you tap RMB while holding LMB with a force sword, it cancels your current attack and initiates the first attack in the combo
ya ig i wa sjust looking for something much more different than illsi gameplay
from psyker i mean in general
illisi power up heavy cleans a stacked horde nicely
so attack that come out is a heavy? or lght?
ds4, devil claw, knives. prob.
dueling sword
isn't ds4 unique to psyker?
ye
oh
misread that as dc4 lol
i might play the deimos anyway since it feels like a fatter dueling sword to me lol
can prob try a gunker build with volvo, ds4 and assail
no weapon swapping in the above
mistah arco, me me dumb dumb
is that heavy or light
as in the actual attack
when you do that tech
it can be either a heavy or light depending on how long you hold down LMB
tapping RMB while holding down LMB resets you back to the first attack in the combo
looks like i gotta practice that, looks like exactly what i wanted to be able to do lol
what happens after that proceeds as normal with regards to melee
do you have a mod tgat removes the blurry force parry animation
thanks 
is that unique to deimos only?
or all weapon can do that
clean force blocking or something
all force swords can do it
the other melee weapons don't have this
damn i was thinking oggie
imagine you have loopabable club mk1 heavy
insane
vewy inswane
why do
yeah i'd just QQ most times
why do zealots go invisible and rush a rescue in the middle of all gunners, it sets up instadeath everytime
i do that but i don't go invis (and i don't rescue, just go in to try to kill them)
trust the lord to take me home
someone help me put pepe prayer
amen.
literally happened to me like an hour ago 
or in fire, like, u dont have to rush rescues like that XD
I'm surrounded by shooters and dreg gunners and he revives me while I'm still being loaded up with bullets
Thanks i hate it lol
honestly i think its an ego thing
" i did my job of rescuing you, you surviving or not is not my problem"
oh i think they are aware 
sometimes on zealot when my team is actually too good, i do stupid stuffs just to make it slightly harder / experience the game
Though sometimes its at that exact momment director decides we are doing too good
do you have macro? my stab isnt that fast even when i rmb lmb just like you did.
Bruh I had to play malice to get 1 mission without death.
huh strange
this is usualy how i do my combos and switching it interchangeably. Cant stab as fast as you thought even though i tried rmb lmb as fast as possible. Animation slow i guess
Looks like 4:3 ratio for some reason.
it's [hold down LMB] -> [tap RMB] -> [then, you can either hold down LMB for a heavy, or let it go immediately for a light]
if i can do that it will be very interesting to mishmash these combos
yeah having a way to reset back to the first attack without needing to go through the block (which has a minimum hold timing) or QQing (which prevents sideways movement) is pretty neat, esp for a weapon whose first attack is particularly nice
this was the jankiest save ever. this mission had so many gunners the whole time, and everyone split up so much, i think that this started with ppl taking individual capsule back and not like all together
i took 1.2k damage that match just getting nailed the whole time or revived into deathtraps XD
wait is that actually level 2004 or am i confusing the level with something else
i play alot
how is smite btw
i always see smitekers do really low dmg so idk if its actually worth
or just assail
it's about the cc, not damage
smite comes in clutch in scenarios where you're being swarmed by armoured enemies
or ragers
My team sabotaged me. They were way behind and I was ahead closest to dh. Then they triggered the dh and it went on me.
I'm going outside tomorrow.
haha nooo, that is actually awesome
also your gameplay is incredible as well
thumbs up from me
Smite is good in about 5 to 10% of scenarios where the CC is absolutely needed (your back is against the wall sort of scenario). The issue is that there has been a lot of people who were taught a rather bad habit of trying to use it for damage and only horde clear rather than the CC alone. This causes issues
It's more of a "hold 'em still while you build up a 6-stack Shriek" dealie, right?
doesn't help that shitty youtubers teach players to always be smiting
@lethal lagoon
always peak psykering when i see smite psykers with purg use smite on a pure horde
Taking Purgatus and Smite at the same time is already peak psyker
people really take "purgatus does no damage" to heart
Your psyker level is more than all my characters. 
Truly the product of an incomparable mind
How many hours?
eek
XD
yt takes forever to process hd, got a good clip of runnin n gunnin goood https://www.youtube.com/watch?v=o8LqegN-fb0
Damn I only have 1.8k
oh, thanks
Disclaimer, I have never used a claw
time doesnt mean talent dont be confused sibling
i'm a piece of glass on a deathwish
Just vomiting up advice that had been given to me before
But everyone says IV is best, VII is also OK, I is the drippings from Nurgle's diaper.
i dont recommend my playstyle if not a masochist or thrill seeker
i never got into devils claw
but i know its great
the trauma psyker earlier that was absolutely killing it in one of my missions ran devils claw
One cast should completely purge Atoma of the heretical taint am I right
good lord and here i am with 300
I have been told that Devil's Claw is great against everything but Crushers and Maulers, and in particular it's the best anti-rager weapon
And ragers are often the biggest individual melee threats
wouldnt crusher be more of a threat? by a small margin.
mauler at least you can leg meta them.
So true
You can maneuver around them more, they're the anvil rather than the hammer
A hammer is dangerous enough even without the anvil
wat

idk, i tend to fare better agaisnt 10 maulers than 5 crusher just because i know how to stun mauler that crushers cant en masses.

doing hood rat shit with myself
damn ok melk
its okay, def flush groaner perk
weakspot isn't ideal but at least its on duelling sword lol
which perk should I replace groaner with
levelling new psyker, lvl 6, queue into a malice game. puts me in and im half hp and low ammo. lvl 40 vet trash talking me and the other lvl 7 that have joined. both proceeds to die, plogryn spawns, i am left to solo plogryn. Lvl 40 vet trash talking me the whole time how i will die and suck etc. Parry plogryn to death with catachan sword. gloat.
And this is why i love catachan swords, they just save you from so many insane situations that at least for me, with any other weapon, i would have died
How do you save you against 9 crushers?
prayer
likely it wouldnt π
probably not running into 9 crushers on malice tho
not too concerned about meeting 9 crushers at lvl 6
75 toughness makes me anxious just looking at it
its very sketchy i promise XD
catachan = devil's claw, right?
oh, right it is devil claw
rolled another purgatus, bricked or usable
useable
terrifying barrage to warp nexus
unarmored dmg to flak
this is peak purga
seems decent enough!
I only have a level 3 warp nexus from my other purgatus
still good
terrifiyng barrage is useless
dump it asap
does nothing, essentially
i'd take any t1 blessing over terrifying barrage t4
tho there's still a massive difference between level 3 and 4 warp nexus?
ranged crit damage is a bit tad unlucky I assume
and crit damage is bad, crit chance is good
you ahve crit chance
on purgatus
not crit damage
best on purgatus is + flak and +5% crit chance
crit chance is good, but not better than straight up damage
some people prefer maniac but im not sure why




