#psyker-class
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love draining my sanity out
best part of the game is not being in the mission at all
this is my build for now, as well as the weapons I have (again, for now - Plasteel farm is hard yo)
feel like I can prolly get better rolls, and still not 100% sure what I'll put on my Sword just yet, AND I also wanna try out the Chainsword to see how that feels, BUT I did really well with this build on Heresy Carnival
it's honestly a really interesting way to play - the Mk1 Devil's Claw has pretty decent horde clear, the gun seems to do pretty damn good damage, especially in CQC, which I can enforce with my shields (literally, soon as I see enough gunners, just shield in front of myself and start firing), and for Bulwarks/Crushers/enemies that are really far away, I can store up to 3 really quick BBs that cost me nothing and fire off in like a second
it is certainly the shake up I needed after months of nothing but Flame Psyker
why did you take Perilous Combustion but not Wildfire?
no other source of causing Soulflame really
because wildfire is bad
Wildfire isn't bad
it's not bad if you have other sources of Soulflame or whatever it's called imo
since I only have Perilous Combustion, I'd be relying on getting elite kills to spread the flames, and even then
you may be misunderstanding how Wildfire works
what am i misunderstanding about it
Wildfire isn't distributing the number of soulblaze stacks on the dead enemy to ones around it
it's simplying applying soulblaze stacks up to 4 on enemies around the dead one
it's a massive soulblaze multiplier for groups
honestly I might pick it up regardless now that I think on it
thats what i thought about it too
I'm not generating any Peril 9/10 times either
but its still a cap of only 4 soulblaze is it
the cap is what it adds to enemies
regardless, I am very happy with what I came up with, idk how original it is but I have found my preferred playstyle
not that the enemies getting more soulblaze can't have more than 4 stacks already
its still only going to transfer up to 4 soulblaze around in total right ?
ah-ah-ah - it's not a "transfer"
it's a check condition and then applying soulblaze to nearby enemies
no it's applying up to 4 stacks of Soulblaze to nearby enemies based on how many stacks the dying elite had
so if the enemy had 2 stacks, and they had 8 other enemies around them, and they die
those 8 enemies now have 2 stacks
i dont think those 8 enemies are gonna have 2 stacks
im pretty sure only 1 enemies among that group are getting 1 stack
that's incorrect
the next enemy dies and adds 4 stacks to all
its not multiplying up the amount of soulblaze traveling around
you can see it happen in the psykward
if an enemy has 4 stacks of soulblaze, die, then up to 4 enemies around him will receive 1 stack
Yes. Or if there's less than 4 enemies. They will get more
if theres 2 enemies around him, then 2 of them will get 2 stacks
I'm testing it rn
or if only 1, that next guy will get 4 stacks
and worse
if an enemy already have more than 4 stacks
those 4 stacks from the dead guy transfer over, but doesnt increase the stack of the guy with higher stack
idk regardless, my point is
and my point is
for the build I outlined, where I'm only getting Soulblaze from Perilous
you are not going to
transfer more soulblaze around
you are just evening the soulblaze out and maybe thats good if you dont have another source of blaze
but dont be under the illusion that its multiplying your soulblaze amount
actually I'd argue that it's prolly better if you do have more sources of Blaze
yeah except
sounds like I need to go dig into the code to be sure
this is not a source of soulblaze, its just evening out the soulblaze you have put down
just testing on scab shooters, if an enemy has any stacks of soulblaze, wildfire doesn't seem to add more stacks?
yeah it doesnt go up above 4 stacks
and like, if an enemy already has just 5 stacks
no
as in, if an enemy has 1 stack
and an enemy next to them with 4 stacks dies
the enemy with 1 stack doesn't get any soulblaze added
they stay at 1 stack
wait they just need 1 stack to not receive wildfire spread ?
oh dear, that sounds very not good
gonna twist your balls
i thought they were close enough
CBT is a Slaneeshi act
so if an enemy have 5 stacks do they get to 9 stacks
or do the 4 stacks disappear because im pretty sure they disappear
they can't gain more than the target dying no?
No the stacks don't go up or down
why can't Fatshark word this in an easy way
Enemies will not go above the amount of stacks of the dying target
they cant gain more than 4 no matter how much the dying target has
why do we need a PhD to understand how a talent works aaaaa
there's a straight up limit of 4
yeah limit of 4 for wildfire
also why did me posting a build I'm proud of lead to this discussion
pain
Man i just tried Bloodthirsty + Blazing Spirit force sword and if target die instantly wildfire not spread at all 
But yeah
Wildfire good
Just a straight up Soulblaze multiplier
Or well
its not increasing the soulblaze traveling around
well, it spreads it, anyways
you are just evening out the soulblaze amount you have made
with a cap of 4
and look
still
so if you have an easy source of soublaze, wildfire is pointless
if an enemy that already have more than 4 stacks
they can receive wildfire
but that wildfire will just be gone
Soulblaze wildfire is literally warp AIDS
for example if they have 5 stacks and wildfire spread to them, its gone, they are not going up 6
its just gone
Oh I didn't know the part about it being gone. That sucks
less AIDS and more "the clap"
actually maybe you are losing out soulblaze if you go witb wildfire
warp chlamydia
Wildfire is mass hysteria
the gift that keeps on sharing
Enemies think they're on fire so hard that they actually just burst into flames
if wildfire actually spread up to 4 around all enemies equally and multiply the soulblaze around up
it would be
scary
the purgatus apply 5-6 stacks with a slight charge rmb
Yes, give those heretics a london's welcome
basically infinite fires
imagine how nutty it is if every enemies around just immediately die from raising 10-11 stacks
Get Rid of DD and just make it super wildfire
could be possible to see poxwalker dying with 20 stacks
basically just one left click into a horde and everything dies
Ai Director really likes High-intensity missions, bro goes wild 
they living it
Yeah, just have a run with 4 psyker smite wildfire venting before, everything melted
removing soulblaze cap would be a fun roulette

anyhow - my build
am happy I came up with this on my own, and am more happy it actually works well
gonna keep improving it
best kind of builds 
think Unlucky for some should be replaced
100%
Like
why does it even exist?

because
shatfark knows
they want players to keep dying on horde of bulwark and ragers
FartShart needed to make a bait Talent
especially with the new british AI Director
honestly maybe unlucky for some is ironically getting some use
I'm trying to get into psyker and I feel like I'm probably doing something wrong but... I don't feel like a space wizard, really. Maybe its because I'm only level 10 but the two staves I've gotten feel very underwhelming compared to just taking a gun, and I feel like that should just never be the case for a space wizard.
since everyone dying so often
yeah its because youre barely leveled
Staves feel shit when levelling
is this to balance that they have "no ammo"
I ran my pskyer with infantry 1, that thing slap
this dude really say boss damage with gun is weaker than blaze trauma š
Void with surge blessing probably still highest dps if you can nail weakspots
This dude can't read š
not really
This has been my experience, BB and Smite are utter trash compared to Assail which deletes everything it touches
BB feels better at higher difficulties where Elites are more prevelant
I just found that if you ignite a dead body with soulflame it will spread to nearby enemies after a while with wildfire
definitely more useful on higher difficulties
Especially with Empowered Psionics
yeah
Smite will absolutely delete things with flaming shirek on super high enemy densisty on Auric Maelstroms.
Easy top frag
that's weird
my new purpose
not a big fan of Unlucky for Some but meh, it's one talent point, didn't see where else I could put it into, so I just went 'meh'
still purpose is to stall, if you dont use creeping flame then forget deleting anything
very so
dragging those hitboxes
Ah yes, London subway look lovely. Are those tourists ?
there are no tourist
all dead
just londonian
EP Smite begs to differ.
in general I usually say, planning for failure is planning to fail
Smite does the same dps to 1 enemy or 100 enemies. It will absolutely scale up like crazy on maelstrom.
you should play in damnation
You could get rid of Unlucky For Some and Bio-Leeching whatever (the middle node for Empowered Psionics) so you can grab Puppet Master, since you have Psykinetic's Aura.
It'll make it easier to proc CDR off of your teammates for more Shields.
I do, and in Aurics
itās literally like 20 damage per tick you cannot tell me that creeping flame isnt the main source of damage in this recipe
Smite is literally strongest in Auric t5 Maelstroms...
not a bad idea, and would help
I'll toy around and see what I can do
smite is essential but i wouldnt put it as āstrongestā
No one is saying strongest š¤·āāļø
you need a DoT that keep enemies down while theyre being burned down
you literally just did
Bro again, you can't read.
dude what
I never truly realized how shit the average player is until I ive started using smite psyker and players dont kill stunned enemies
bizzare
"Smite is literally strongest in Auric t5 Maelstroms..." Relative to itself, because I was replying to your comment about playing "you should play damantion"

Smite is stronger in auric maelstroms than in t4s
i cant handle this blud
This idea that everyone has to drop all of their priorities to focus down the stunned enemies is so ridiculous to me
why not try kill shit with smite without taking creeping flame
Use Creeping Flames to kill your own Smiten enemies
Thats the whole point of the stun wtf
I'll stick to assail for the time being
The point of the stun is to stun enemies. Stunned enemies aren't a threat and free you up to take care of things that are threats. People aren't compelled to play the game around you just because you took smite
The fact that Assail staggers everything short of Ogryn enemies, Maulers, and Monstrosities is enough for me.
smite also does that
did they add more shooters?
It's never a good sign when you're doing just about all of the work with a broken surge staff and smite...
except it also stagger orgyn enemies and maulers
But Assail does more damage
AI Director got a glow up
tell that to the idiots
It is a team based game which is heavily reliant on team synergy.
but main thing with smite is that it slow advances and that also means more time to damage enemies
TF are you on about lmao
I've always preferred BB, even over Assail and Smite
assail doesnāt actually stall enemies down like smite
Stops bad momentum from building, yeah
it's strong, it's versatile, it's perfect
Or you know, use creeping flames and let them die slowly while your teammates handle other heretics
and you use smite for way longer than assail
Itās all I use. But⦠also also pretty much main blaze trauma
and you also have the ability to use smite much more frequently
6 silent Flak Ragers say hello.

you underestimate my dodge skills
you dont dodge ragers
You underestimate the A.I director spawning them from thin air
ragers dodge you
BB is very underwhelming compared to Smite and Assail
Imagine stunning 10 crushers and your team runns past them because "they arent compelled to play the gane around you" LMAO
Synergy for synergy's sake isn't meaningful. It doesn't matter if you stun a horde of trash. If I have a gunner shooting at me, that takes priority
Crushers, Maulers, Ragers, and even hordes sometimes just... need to make more noise.
team synergy isnt something you should rely on when you playing in pub
true
I'm sick of being backstabbed by a random Mauler who thought it'd be funny to replace my spine.
see Vermintide's drilled that into my skull so much I just keep my head on a swivel
it's actually bled into other games
average player has 0 iq so why even bother
Lethal Company has an enemy that literally gets more aggressive if you're 'paranoid'
assail can pump out more damage against a single target(1600 against a crusher is easy to do)
and smite can lock down a bunch of enemies along with kill a few of them
at least it was a special unit, then you can target them, imagine if you are ambushed by a random bruiser
Yeah, but... the hardest hitting enemies in the game making no sound is an issue.

should i use smite with purgatus staff ?
no
I've never seen pubs ignoring things stunned by smite unless they were geniunely busy, what are you queueing for?
how does it check how paranoid you are?
well the key thing is how much you're looking around
and I am always the most paranoid
most of the time you smiting you can purging
Use Assail or Brain Burst with Purgatus
depends do you want to kill long range enemies or leave that to other people
T5 Auric/ or maelstrom only
I find that pinging the targets while things are locked with smite gets people attention fairly quick. Especially if you've locked up a crusher patrol and ping all of them in rapid succession.
Bad luck I guess, I dunno. To me smite is my pub relaxation tool because everyone just jumps at attacking glowing things.
It's part of why using BB can be awful
People love that glowing head
true, but I don't think I've been snuck up on by anything other than like a Poxwalker that REALLY blended in with a corpse
maybe I'm just built different
well then we shouldnt rely on luck based circumstances
i dont think thats a lot better
can confirm, one of my friends plays Vet
whenever I start channeling a BB, he snipes the enemy
It's more prevelant when you do non-stop Aurics.
Eventually you get vibe checked by a silent Crusher.
It's an inevitability.
grond you have to look at the maelstrom i did with throd the other day
ye they should add the like boom sound effect that CWs have in Verm to the Ogryn enemeis
we literally couldnt get pass the bridge
Oh boy-
Ogryns and Maulers need loud, booming footsteps
and Ragers need to scream more
they even capture throd to turn him into a plorgyn

no the main problem isnt how sometime the specialist dont make sound
my teammate proceed to skip horde and hit montrosity in public then backstabbed by horde
Plz no, the endless mutant screams are enough š¦

the problem is that there are TOO MANY of them
and all their sound start overlapping
and thus
overload sound
honestly the endless mutant screams to me are fucking funny
and eventually it just dont have space to add other alert in
It's funny when everyone is just standing around waiting for the screaming mutant, and he arrives like 20 seconds later.
and we are left with silence crusher because the game just dont have any more sound slot
My ogryn mate said not enough rocks for maelstrom
Hey all, trying to help my friend out, what are the best builds for Psyker? Heās using both lightning hands, lightning staff and Vent. I think dome would be so much better

his build isnt wrong unfortunately lightning staff is bugged right now
the guide or the builds thread @severe socket
Lightning staff is bugged atm, it's still workable, but I wouldn't recommend it for the avg player.
Voidstrike with Dome is a solid beginner build.
Well heās a good player just I feel his build doesnāt suit our comp the best. He stuns shit while I already have it tainted. We normally play auric damn
well
then maybe you should describe what is his role in your comp
and what does he want to do
does he want to be frontline, backline, defensive, single target killer, horde killing
and do you want him to do that
I mean are you losing games?
So Iām the tank, we have a commissar who helps in melee as well as kill specials and we have a stealth vet who does stealth vet shit.
you dont have to start losing game to improve your build, just need to feel something off
We win some and we lose some. Just seems the psykers role is redundant with our comp
Gonna go out on a limb here and say it's all the stealth vet's fault.
jk(probably).
it might be
what happened to it š® ?
I thought so too but heās clutch with revives and taking out gunners behind enemy lines
unless you can describe the stealth vet more
Psyker gets better as difficulty goes up. They're the best at AoE damage
so hes some sort of insurance
Right, it feels that way. But have you considered that he needs to clutch because he's off not contributing?
Lmao don't take me too seriously, stealth players drive me up the wall cause most of em play it wrong.
so you need someone who can deal with long range enemies and defending yall?
shield, assail, void staff
or a gunker build
They just offload aggro onto their team
Thatās what I told him and heās set on the lightning build lol
but at the same time maybe they are why the team create so much clutch situation
Then let him have fun lmao
smite, or he wants to play surge?
Stealth vet is a larger problem to address
he got both
Again?
What is it this time?
Randomly hits limbs for -50% damage
sometime target only limb, deal significantly less damage than torso shot
its bugged in the opposite direction into uselessness, it targets limbs for half damage
But it can also hit weakspots(without the damage) but this means smite and surge can trigger the True Aim talent
I mean if the lighting is really good I donāt mind, just heard a lot about nerfs for it and feel like he could be picking a better build.
Pretty funny honestly
Is that a bug though?
yes its a bug
Smite flaming shriek is insane DPS on any map with high enemy density.
maybe tell him the staff is bugged
Surge is still good for dealing with shooter hordes
the bug is the targeting, smite and surge can both target limbs and do half damage now, instead of just hitting chest
and targeting is awkward
its hard not to hit arms
if he is using smite and shriek then i guess his role is during the horde
guess he plays CC bot
maybe he can use voidstrike
if he want a single target, long range kind of thing like surge
I don't think you can influence where surge hits on their body.
you kind of can, it goes for the middle of the reticle, but you can hit arms instead of chest very easily due to enemies moving around
arms are infront of chest holding gun, so it will hit arm instead of chest
wanna make a roulette on what bug the lightning receive next patch ?
I don't know man, it doesn't seem to work on a crusher š¤·āāļø
I was aiming low and got a weakspot
It's funny seeing surge go from useful/functional but not overpowered to rubber banding back and forth between useless and almost literally cheating
šÆ
Next patch is surge does 3x damage because it now hits all limbs, chest, and weakspot at the same time.
FUK YEAH
RIDE THE LIGHTNING
my bet is they will make it able to target exactly where you want it to go, and you can headshot with it, but because weakspot hits do minimal extra damage it doesnt matter

omggg
Fuck it, may as well
oh oh
and and
because it target multiple
it count as multiple surge shot
and build up peril accordingly
so you built peril of 1 shot as if you shot 5 times
how it feels to chew 5 gums
People did say they wanted unlimited powah
becomg lightninf conduit
Here's ur Palpatine pal
Also yeah, I have the reticule directly on a crushers head and it just goes wherever it wants to go.
Smite hits all limbs all the time
on all enemies
Enjoying Psyker so far, only question I have is sometimes I hit 100 peril and I can Quel, sometimes I cant. Why that be
build up peril counting all enemies
On all girls even if it's your girlfriend, smite will hit on them
because you cast after you hit 100 peril, that means you die
if you finish a cast at 100
then you can quell
Excellent ty
97 is the general number for casting staves so you won't die.
Seems pretty damn hard to actually blow yourself up long as you have the vent ability, thing has a very short cooldown
Where you could animation cancel with weapon swap?
as long as you are below 97% when you start the staff or blitz cast, you wont go boom, if above you will start the boom animation, and you can Shriek to get out of the animation
so long as you dont finish the cast animation
for example with the purg if you keep charging and skip the cycle end animations
peril doom dont trigger
It's below 97 to finish a staff cast not start, you will definitely blow up if you start at 90%, let it hit 100% and release the staff.
perfect balance 
and you sit at 100 all time
you only need to sit at about 83% or higher for maximum effect from peril scaling buffs, so tap quell between every secondary cast
Noice, and what is the difference ebtween the force swords version, only used the 4 so far
the cast starts when you click primary after charging with secondary
Bear witness.
no this is the old old psyker
Oh that's what you meant.
how do you get that much toughness and health
That adds to the gamer number
Praying to the Chaos gods.
No, the other gamer number
what is that curio combination
one sec, i'll screenshot
1 health 2 toughness ?
yeah
im missing 3% extra hp from 21% curios instead of 20%
3 hp with 5% hp on each
i see
with 5% health and toughness, but 1 4%toughness
ah
to get that exact 200
on all 3 ?
between toughness and health
which one is more useful to have
toughness ?
2 x 17%, 1x 21% health.
3 Toughness and 3 health perks
1 toughness perk at 4%
Uhhhh, depends
it depends, if i have full toughness, i can live thru a crusher slam
On playstyle
nothing can 1 tap me
melee psyker ?
so its vital to have at least 200 health ?
yes
- there are too many times when toughness gets outright stripped
- plenty of enemy attacks do more toughness than health damage
- we have more health than toughness, so those % go farther
I have 3x toughness curios with 5% health each
i have 200 health but not even 100 toughness
Those rules absolutely applied pre-patch, but every class has such insane toughness generation options atm.
Ogryn at 200 toughness is a monster
i use flat toughness on tree to reach 100
I think you need at least enough to tank one bruiser hit
those rules apply to us only
yeah
If not it's a struggle
I don't think it was wise on any class to run toughness pre-patch though.
need more toughness
Gliding melee attacks are stupid
how much toughness minimum ?
Idk I'll say 100 ballpark 
Just kill them before they catch you 
lets go 100
someone here stated toughness % was more important than hp since its easy to regenerate
how about i kidnap your mom
tbh 100 toughness is a nice spot, and 220hp minimum
Preference
oh im
Good luck finding her bones at the mortuary 
But regen is % based and increases with toughness amount, toughness DR % also is more valuable the more toughness you have, it's *tough * to say.
^ that seems solid
damn I am positively squishy compared to you guys lol
why am i still squishy
so is it better to have more toughness or hp?
Because you are a psyker
maybe i need more toughness damage reduction
I have 150 toughness and 188 health usually
Playstyle dependent.
More toughness translates to a higher average toughness when you're hit, which translates to a greater amount of damage reduction, which translates to more health
More toughness also means you regenerate more toughness, which further ensures you have more toughness at any given moment than with less.
Amounts of toughness aren't comparable to amounts of HP because toughness regenerates. Toughness is Damage Reduction and always translates to more health.
128 Toughness, 165 Health
yeah but maybe i am too squidhy compare to other psykers
i do actually
Yea this is all you really need
Then it won't change much
fair im pretty melee heavy and rarely struggle with toughness
I meant more which enemy type does more damage to you, ranged or melee.
which do you struggle with more
Then try some toughness stacking
Force Sword with nice stats
... is an MKII
Then you are fine š¤·āāļø
and ofc Gunner DR
big shot
Ew gunner DR
bipod you mean?
Cast bullets
yes bipod
add laser point
bipod
lay down on hallway
you know psyker should have some skill relate to gaining ammo
magically having ammo
No, this is the grimdark, you will get 2 servitor legs on your gun. 
if that's a brauto, add a laser
thats fine too
if it's not, I'd advise against it tbh
"Ammo hand" talent, inceases range in which you can pick up ammo to 10 meters 
its a columnus IAG
the special attack will have two modes: deploy and double kick
ammo stealing
I am the veteran
kill gunner enemies grant you ammo
Ammo siphon, magically get 10% of all picked up ammo
yoooo
I'd be down for that
yess
along with a servitor head that will acknowledge its own pain whenever you brace it
that sounds cool
10% ammo pickup from ally gaining ammo
DD should have some ammo built in
I was going for a meme, but I kind of like it now lmao
also I like with custom weapons
that actually makes sense, since the melee only maps have no ammo
how there's always two approaches
** ++ yes ++**
there's people who make giant guns and then there's me
Like the peril quell talent should give 20% chance to get ammo too
you use tiny guns ?
He uses gun giants
tbf I did make my Veteran's power sword into Mjolnir
so I am just sort of doing whatever really lol
you know kinetic presence should have been an ammo related aura
its called kinetic presence
does damage matter at all on a purgatus?
no
nope
No
I tried with a 70% and 40%, no difference in ttk
for full stacks
Then other classes would have less to complain about psykers "wasting" ammo. whispers do it fatshark
thought so, wish me luck
radius as big as possible for biggest possible burn zone
oh man
well
i wouldnt pick that personally
Man I love this mod. Smite staff should be a hammer anyways.
Yep that's golden
because i like a little bit of damage
oh shit
ayyyy you did the same thing I did lol
It literally doesn't do anything though 
wait i have to do that now
though I did it for the flame staff
Actual heresy
don't use thunder staff
just use the strike 
why shoot thunder when can have fire
I don't think damage even affects that 
why be discount palpatine when can be bootleg Sienna
I still want my bootleg fireball staff and my bootleg beam staff
I want bootleg beam staff too
force glaive update šÆ
what do yall take 2nd perk on purgatus other than crit chance
perk
I run flak maniac
oh
Some people like crit chance
Pros:
-Big
-Lots of damage
-Strong
Cons:
-You aren't ogryn
-Its too heavy for you
perks
Flak is a must
fuk you im biomancer discipline
that looks a lot like my Zealot's 'thammer', which is really a Skaven halberd
Bye-o-mans-er? Poor small psyker, with small arms. It ok, Ogryn hold knife.
no joke it really look like a good force staff š
and now i really want a force staff melee
now use the bash attack on some heretics
is this worth the melkbucks or is surge useless now
fukin perfect
and marvel at it doing like
Can you even see anything with that big head
1 damage
the staff have to be fixed at some point
Buy for next patch 
so, maybe ?
They'll fix surge eventually, and honestly it still works.
turned out not too bad if i say so myself
True Aim with smite and Surge almost outbalances the broken damage
damn thats fukin fire 
Yep this will get you far
should be flak maniac though
better than mine for sure
im guessing keep the blessings and change both perks for the surge staff?
you have enough crit in purg that 5% isnt gonna do much
5% might give you more chance for empathic
Having full perk control is really valuable
nah
It's a dice roll
dont need that 5%
I agree just playing devil's advocate
i dont run that 5% and empathic proc 100% of the time for me
Yeah, keep the blessings, play around with the perks
Bout to go in with the peak psyker build, wish me luck
want my scrier purg ?
Er I posted one hold on
Peak Psyker build is 2 Toughness 1 Health wtf
never heard about scrier. sound hard af
regardless I have both perks rolled so i can play around with it as much as i want, i just feel like maniac is weird to take on purgatus no?
That's the joke.
very dangerous
youd love seeing those flamers, trapper, rager burn
and mutant too
how many brain u have left ?
surprisingly
all of them, just not on my head
I never thought about running scrier purg, that's a pretty good idea.

It's a fair weather build
you apply full soulblaze stack in a single charge
It's nice if things are going smoothly 
how tf ..
but the main thing here is the raw damage of the flame
the raw damage is super strong
like
Also you get empathic almost constantly
just use it and youll see
Kind of but not really
no you dont need to worry about empathic with purg
with nexus you dont need scrier
youll get empathic very often with just nexus
hm
okay maybe some people can use scrier
but the scrier purg is very fragile
and you blow yourself up at least once
every mission
You can't be as aggro as venting
because you gonna want to blow your flamer like a zealot
worth from melk?
you cant be as aggro, but you gonna want to be
because your flame will just fuk really hard 
like
solar beam hard
Neither of those blessings are correct right?
dont know much about shredder
This gun just ain't it anymore
rip
I think you need stagger and blaze away or something
Pinning fire got nerfed hard
It does 0 crit damage
Yea blazeaway probably
good to knowww ty
the perfect back stab wep but not worth lol
Yeah pinning fire, it's still okish after nerf š¤·āāļø
Was just dumb pre-nerf
Definitely better options on psyker no question
If you are flush with melks, it never hurts to shore your bets for future patches and collect some t4 blessings, but if you are under 10k, don't bother.
also
why the fuk does the flame from purg doesnt come from the staff
like sienna's flamer
i think i would enjoy the purg 100 time more if it does
actually i would enjoy every staff 100 time more if effect actually come out of the staff like the voidstrike
Weapon special* needs to be an actual psyker ability instead of a useless melee attack
Give me a gandalf staff slam or some shit
I wanna tell a plague ogryn it shall not pass.
I forgot everyone probably has a different keybind for weapon special lmao
call it staff melee
staff giving u strength to spitting fire

ironically thats what the purg description said
not u giving staff power to spitting fire
Yea it's just like a channeling thing apparently (no clue what that means)
clearly its because the staff is constantly burning your bloodstream
its like this
here
staff is like lightning rod to attract specific warp-power flavor
and you vomit out that flavor onto the enemy
so basically
warp shit goes into staff
staff transfer warp shit into you
you shit out warp shit
would be funny if the flames came out of the mouth instead
So the staff is like an antenna
so wait we're just infused rona? š®
why isthere
no
poison based
warp power
WE COULD HAVE A STAFF WITH THAT
actually that may be heretical
nvm
That's bonbon spit
my mod can do that
that concept seems like something the dark eldar would cook up
Literally anything is better than the actual blinding white flame
Actual highbeams while driving at night hurt my eyes less
I think it shouldn't be a spread maybe poision trap?
like poision bomb traps on the ground to help out smite psykers

wich onbe? one gives me "empowered psionics on elite kill gurantee" or "increase empoer psionic gain chance from 7.5 to 12.5"
The sad thing about custom flames is that it doesn't change the soulblaze effect
elite kill
Always elite if running assail
elites
hey quick question. im looking at this guide and it says precognation isnt great on dueling swords. whats the reasoning?
why dodge when you can kill faster?
does rampage even proc that much with the dueling swords?
ya
rampage kind of pointless on mk4 since you shouldn't really be horde clearing with it.
scrier purg propaganda
Well the nitty gritty can be around mutants
yes still bugged
neat
then another reason to pick rampage is that it's giving +36% power AND +50% damage
best weapon in the game
I would run an uncanny + rampage duelling sword for anything except monstrosity/melee maelstrom
yes i do too
unless you have hordeclear on your ranged slot
rampage uncanny 2 shot crushers
i hate this game
same
That's the right attitude
Rampage doesn't help against bosses as much as precog/riposte does though
So depends on how you use your sword
you aren't playing enough Ogryn
i no longer play because i enjoy the game
I PLAY OUT OF SPITE
I WONT QUIT, THE DEVS WILL
I use my sword to clear an elite that is to close, and sometimes to duel bosses
Lmao my friend is sweating with vet and zealot, I'm like dude just play ogryn 
1mil damage kickback
Don't even need to aim
flak or maniac?
maniac
Maniac
FLAK
xD
You don't need flak
just rolled it :DDD
Infested
It can already one shot shotgunners
roflmaooo
you need flak
- crit damage
creeping flame propaganda
Gunners maybe sometime
build & blessings ? š
if that's your staff it looks cool
basic seer presence, venting shriek, warp siphon with purg
thanks i hate it
damn i just realized the one i was using was also 380 xD
oof
blessings on staff?
what staff is that
Trauma
?
new staaff
That's purge
flurry nexus
this one sadly have unarmored
flurry nexus
new staff i call it Rifthaven Mk I Solarus Force Staff
skibidi plague ogryn
Mk69 poopenfarten staf
I really don't need to see that image in my head
more scrier gaze propaganda
scrierās gaze mentionedā¼ļøšÆšÆ
does every soulblaze source other than purg have a max stack of 16?
no
some other source dont have a max of 16
perilious combustion do not have cap
blazing spirit on sword has a cap of 18
blazing spirit on staff i think dont have a cap
fuk wildfire
Purg with creeping can hit 22 stacks
blazing spirit on staffs have a cap of 6
If 2 other psykers do creeping you can hit max 31 stacks
well thats bullshit
never mind lmao
?
Fuc wildfire
fuk wildfire
why
i think you mistype
we said so
wildfire soulblaze dont add extra stack, they dont even have unique blaze cap
if an enemy have 4-5 soulblaze, wildfire adds nothing but also lose the stack
?
okay, so heres an example
wdym lose the stack
an enemy have 6 stacks of soulblaze
so wildfire just sets them to 4 soulblaze?
an enemy has 6 stacks of soulblaze, he die, he transfer 4 stacks onto 1 other enemy
yes
infested -> carapace/maniac?
precog -> uncanny?
wait only one enemy? i thoguht it was all nearby enemies?
so heres the thing withthat, wildfire only transfer a maximum of 4 stacks around on all enemies, if there is 1 enemy, he get 4 stacks, if there is 2, each of them get 2, if there are 4, each of them get 1
it even out like that, get it ?
now heres the horrible part
oo
imagine this
an enemy has 6 soulblaze, he die, he transfer 4 stacks onto an enemy that has 5 soulblaze
this enemy with 5 soulblaze, he ate that 4 stacks, but he doesnt become 9, he stay 5
that 4 stacks, gone forever
the cap is 4 then
which is the typo?
sounds like a bug since the descriptions implies you know... what everybody imagined would be instead of what it does.
the cap is unmentioned, but blazing spirit on staffs has a cap of 6 stacks
purg cap 6 soulblaze
and wildfire can incflict above the cap
oh
nope
*can't
wildfire is just capped at 4 soulblaze
if any enemies already has 4 stack or more, wildfire transfer into that enemy, but doesnt up the stack
good for trauma staff blazing spirit and stuff like that, less good for purg staff
Iām starting to love the psyker class š©¶š©¶
in the end it doesnt increase the amount of blaze you are throwing around
it just even out the total amount of blaze you put on all enemies that is being burn
but at the cap of 4
love it more. do it.
so if you are adding more than 4 on every enemies
wildfire practically does nothing
got it
unlike Perilious Combustion
perilious combustion add 3 stacks of soulblaze to enemies around with every elite die around it
no cap
hmm
so if theres a boss in the middle of 10 ragers
might be worth it with purg then
wildfire is only really doing anything if there are enemies that you aren't applying on soulblaze on
so weirdly enough it's probably worse on builds that use purg
that boss is receiving 30 soulblaze stacks from all the dead ragers around
those ragers are also receiving soulblaze from each other's death
purg is applying so much and in such a wide area that an effect capped at 4 likely isn't doing anything
i'll look into working it into my crit purg build
take my scrir purg propaganda
do i really need that much crit
fix your staff, it's broken 
i jailbreak it
pref uncanny riposte, rampage uncanny works or precog riposte if its for bosses primarily
do you run crit on the staff
i only run nexus
iām reporting your mean actions to the manufacturers.
and you can prob tell nexus didnt even do much during that
but
i maaay be running the crit aura
you do run crit on the staff but thats just for faster burn application, not more stacks per se. although if you crit on the last hit apparently you will go past your staff burn cap by 1
so its more effective to take damage perks than crit chance perks
+25% more burning damage is better than 5% faster burning application
yeah
or 10% more burning damage even if you take a more general perk
heres the purg
thats similar to mine
yep
fuk you eat grox
boop
yeah wildfire is actually good on blazing spirit builds, apparently its ok on enfeeble smite builds
the unyielding damage though
press X is easy, hold X is metal
i would never take wildfire on a purge build unless i wanted warp siphon stacks from in fire reborn
wildfire is really good for warp siphon stacks
eh, could be worse
let me show you how much warp siph i got from this build
at least it's boss damage
wildfire is alright if you're just spamming creeping flames a lot too. It has long range and there's usually some enemjes to the side you've missed cause it's actually kinda narrow
wait wildfire only spread 4 stacks total?
i like unyielding damage on purg staves personally
wildfire is that weird soulblaze talent that somehow does worse the more soulblaze you have
it gives me more boss killing options, everything else dies quickly with purg plus can be stagger locked with lmb
thats the thing, you see if you have a sword with unyielding, and you stab an enemy that is being burn, you still get unyielding on soulblae
yeah it's capped at 4
Trauma makes flametrhower???
so you could put another perk on your purg, and still have unyielding damage
#psyker-class message read this for SOME of the wildfire limitations
wack, but i se how
No
it becomes redundant is what
scrier propaganda
Then why did you say it was a trauma staff, or is there something I'm missing
trauma can be a burn staff
he fooled you
I just want the option to equip a gun and a staff instead of melee
you use a crit build with blazing spirit
revolver with staff
I have been bamboozled
dam that sucks for soulblaze
I was fuckin with you
what is it actually
its solarus staff
revy for long, purg for close
scourge staff
fuk yeahhh
I'm not seeing something called that in the list
im also fuking with you
You know, I'm trying to learn here
its this staff @ebon birch
I don't need the entire channel trolling me
channel is more in-jokes and memes than teaching half the time
the jokes about fatshark's stance on mods are irritating misinfo
thats not true we jut had a whole lecture about wildfire
i think i would want blazing spirit on sword to proc with special attack more than with crit
I still don't know fatshark's stance on extended weapon customization
Itās sanctioned for now
Since itās just your PoV
Weāll see if that changes
But iirc the creator or someone asked them awhile back
And they basically just said āitās fine cause itās just your PoV and not other playersā
Iād say I want them to implement it but I feel they might fuck it up lol
nah theyd 100% fuk it up
Makes me not want to buy their weapon cosmetics though 
I don't want much but plz give me a bayonet on the normal kantrael lasgun
unless they change the crew loading screen
so everyone can see each other wepons in full splendor on their arms
there isnt a lot of point in weapon cosmetics
that other can see
Main issue is that it only affects one weapon, and if fatshark nerf the weapon then welp
i though it affect a whole weapon category


