#psyker-class
1 messages · Page 723 of 1
i've tried the surge crit setup and the transfer peril setup is just better lol
wdym
it doesn't matter what you use because the weapon is giga overtuned
yeah
I thought you meant surge staff
I don’t notice the second shot when it happens. Maybe I should try it again
phew
Surge on voidstrike allows faster killing, which you can feel
I didn’t know if I had to revoke your metaslave title
i love one shotting crushers!!!!!
even though the animation for it isn't obvious
yeah, surges peril costs does not justify its damage
Unlike vet's 10% double grenade, which shoots out in a V shape
you can hear it though
Can you? I can't
happens on crit, very subtle noise
can barely see it tho
I can't even see it. All I know is things are dying faster
with warp nexus and above 60% peril, you are critting nearly half the time, so thats more voidstrike per voidstrike
50% chance for 2x damage
in psykanium you can see it, in normal games tho not at all
big money
what blessings do you take on purg?
I prefer transfer peril and flurry with voidstrike. I like the consistent bombardment
flurry + nexus
focused channeling is also good
nexus and personal preference, flurry is good but not as good as it was, so chose whatever as long as it isnt terrifying barrage
Flurry is not as good if you like playing at critical peril
Because you are doing the charge-shoot-quell cycle, and that doesn't let flurry proc
They changed it so you can quell and upkeep flurry didn’t they
did they?
It’s on a timer now
they did
yeah
Psure
3.5 seconds
oh, okay, then that's easy. flurry+nexus
the only thing is, it only goes up to 3 stacks now
Akshually it’s nexus + flurry
its not as big as an impact as it once was
Because nexus is more important than flurry
Like what are you going to do with terrifying barrage when it already does that, and TB doesn't work consistently anyways?
nothing, you replace TB with literally anything else
its worthless
Hopefully they change it
we have to realize that blessing system is still in pre-alpha, half of them don't make any sense let alone work
¯_(ツ)_/¯
Transfer peril on trauma?
There’s a datamined blessing that gives purge rending iirc
lmao
Surge on trauma
You'd think that voidstrike and trauma are from the same weapon group, since they look the same, and have the same blessing pool
run n gun is honestly not that bad on purg, since you can just sprint by enemies and fart on then to keep em out of your face as you reposition
Simply just dodge slide smh
you should be farting and then switching to melee tbh
what perks then? 
it would be an instant replacement if there was another blessing that had a much bigger impact, but there really isnt since the flurry nerf
For purge?
flak+maniac
i see
i dont think its changed
its direct impact has increased, so it just nukes infested and unarmored even more than it did
so where its damage is really needed are those options
Haha you can damage enemies on Force Sword push now
Crit chance is like a 10% damage on tankier targets maniac for 25% on ragers unyielding for 25% on boss damage
WHAT
How?
Kinetic flayer proc?
push attack
thanks for the response. I can actually put warp nexus on my staff with surge so I'll give that a go
it didnt used to deal damage
it pops heads
It only does one damage but it works
Lmao amazing it does 1 damage now
hold on lemme show you what it looks like a bit in practice
But yes you can also do Kinetic Flayer on push attack with Force Sword
what are the best melee options for psyker
deimos, illisi, dueling swords, catachan swords
beautiful. there's nothing more satisfying than getting crits on crushers and maulers
look at the kill feed and my ability cooldown in the 2nd video though
I got a blessing where u can block both range and melee on illisi
best paired with kinetic deflection if you want to play into that
With the various methods we have to not have to scream against ranged
honestly deflector isn't that great anymore
Bubble, Smite, Assail pretty much cover the need for Deflector
Combat axes are pretty strong on psyker wat
(oh i know, i just hate them)
Chain sword
Let's just give a 1sec Animation on a left click hurr durr
Tho I hate the eviscerator more
I talked about it earlier, but this is the BB bug with right clicking with the +75% charge node applied
The last one I did was a left click
What is the best thing to do for a smite Psyker when there is a monster? Whip out the force sword? Surge staff? Or just channel the enfeeble lightning
Finally did it
this one was so much easier at launch
You can either use the smite +10% buff if your team is all attacking it
cos good vt2 players were still playing malice
or if they're incompetent just slap it melee
Back when there was literally no reason to grind missions past malice
10/10 old reward system
Cheers
The moment they buffed Damnation and heresy reward and all the good players left and malice was never the same
malice is harder than t5 now change my mind
I mean, i do find Assail psykers last in dps in t5.
Mfw carrying a lvl 22 through a hi 5 shock
Man was literally worse than a bot
Dead more than alive, and when alive he was on the ground more than he was standing
is that just psykinetic's aura doing that? or do you combine it with warp siphon?
Not surprised, sometime you even wonder if they try to play the game
i mean some people just play purely for the sake of playing and dont really try to learn much about the game
if they find it fun then fair enough
Can't be fun playing the game if you're just dead though
yeah i dont really get it
if they find it fun they don't go into T4/5 Hi intensity Shock Troop
I've seen a few level 15-16s running T5 HI today
psykinetic aura
if theyre just casual i dont think theyll see a problem with picking one difficulty or another
Hello everyone, I had a question about an issue I’ve been struggling all day with
Between Warp Flurry, Warp Nexus, and Rending shockwave, which two should I have for ogryns?
I’ve been struggling with the warp battery penance all day, I can’t seem to even see my warp charges show up whatsoever, I’m wondering if I’m missing a talent or something? I’m using BB but I never see the warp charge buff
gasp
yeah they changed it, bottom left talent
how should i change this?
Oh brother so I need to get way up in levels… great I’m honestly really relieved I finally have an answer to that
Thank you
ok fine last one was 150 but I think we didnt properly scour all the hiding places at the start
is 71% charge rate on trauma staff ok?
what do i change?
I'd change unarmored to maniac.
71 charge rate is ok
precog to slaughterer and crit dmg to maniac imo
maniac then try to finda higher tier warp flurry?
you're missing out on like 0.12 seconds of charge rate but it is what it is
superiority kinda good ngl, lasting for 7 seconds with 1 drop off at a time
the buff really made it much better
especially with how often you see elites in higher difficulties
is there a way/mod to reduce the volume of all th psyker perils sfx and stuff, makes it hard to hear for game trigger sounds
Bro not the 0.12
yes
its in the settings, listed under peril fx iirc
wish it was both specialists and elites
i wouldnt drop it too low tbh, the THOOOM sfx is a good cue to stop doing stuff if youre not looking at your %
@autumn smelt i mustve missed it thx, i dont want it off just lowered way too loud atm
yeah its a slider in settings
guys, for support smite build, what weapons are good ? do I have to bring a staff or can i bring a shooty thing instead
void or trauma staff, a good sword
smite build doesn't go scriers and destiny which is the typical gunker stuff
any help for how i can maintain max warp charges for 300 seconds for the pennence?


Thoughts?
Is rending Shockwave any better after patch or still low tier compared to the other trauma blessings?
Rending Shockwave was never low tier.
It was the usual Blessing paired with Warp Flurry.
still amazing, althought its hard to see the difference on yourself, even when swapping to a melee. but the trauma staff still deletes hordes and elites
You’re gonna be reloading for longer than you’ll be shooting 😂
I thought rending Shockwave didn't really do anything because trauma ignored armor already. It was mainly support for team, but now rending actually increases damage
I always used flurry/nexus/focused channel/blazinh spirit for blessings over rending
So I got empowered? Overpowered, and the 3 charges and the damage you can put out when a pack comes is INSANE.
Between Peril getting purged on kill (even though it’s only 10% it happens a lot) and empowered assails not generating….there are often times my peril will start naturally quelling/resetting.
Not to mention the damage is absolutely cracked. I don’t even have the 5 weakspots guarantee a crit yet and already feel like I’m just cleaving everything.
Also, before anyone asks - yes this is on damnation. I often find it’s not even worth my time switching to a staff unless it’s a boss and there are absolutely no other enemies alive - otherwise the cleave is always worth.
I cant seem to maintain my warp charges and i am trying to for the penece is there somthing im missing?
Catch a warp storm to go back in time pre patch when it was much easier
It's harder now because warp charges only generate on specials/elites instead of any trash. But vampire should help keep charges up
agony
can crusher sideswipe one shot psyker?
this is crazy. how??? ??? ? how he?
not with toughness i think
Not if you dodge. 
I guess I missed the overhead hiding inside
yeah only the mauler/crusher overheads have the property of dunking on you from full toughness
Why do I feel the brain rapture is so weak
I had 90 and nearly 130hp
In my limited experience, it is unless you are using Empowered Psionics
If you dislike spamming one button psyker is kinda off limits rn
I'm using Empowered Psionics, but the damage is still meh
hand cannon is mandatory
Is one-shotting specialists and elites (non armored) not strong?
secondary can be crucian roulette, point blank, surgical; whatever you prefer
Feels weak on bosses for me, but fine in normal stuff once you get charges up
since the patch zealot can one-shot any non-monstrosity enemies with Evi.
I have this experience too. Not sure how it's supposed to actually work, though.
ok so BB has two modes
left click -> charge requires a lock; right click -> charge lets u charge it without a lock in anticipation
Yeah, but that's Zealot. 
if you're doing a right click charge, try holding down left click after charging it up
bb right click is janky
so you hold both left and right at the same time
rightclick doesn't scale with charge rate properly.
sometimes consumes half charge from full without actually bursting your target
genuinely horrible
The reason that BR sucks is your empowered BR can't even one-shot a mauler. and Scrier's gaze actually heavily limited your output.
Scrier's gaze mechanically incompatible with BR,but it might work with other abilities that can actually kill a lot of things fast.
Its fine with assail and bad with everything else
BR is just too slow, you can't keep up with how fast Peril build on Scrier's gaze
assail you can stop to quell, smite you really dont wanna stop and quell and bb is just plain bad with
I think scriers gaze may need a minor buff.
Can smite crit at all
It just needs to work properly
how long til assail gets nerfed into the floor for being too quick to kill?
It apparently doesn't add all buffs until it expires
I guess so, not many psykers still using BR now.
And Warp Charges don't work for CDR.
smite is at least safe to hit 100 peril during scrier with no risk of popping
I wouldn't hold my breath
i think assail is the best ability option for non gunker scrier, but transfer void staff might work
Even the crit chance??
I am not sure which specific ones didn't go
I think its the stacking ones
yea it's damage without charges is pretty low and even with 6 charges it should probably be buffed a bit
also not warp charges having quicken built in just take it out or add the double charges earned talent into it
i use BR for my purge build and it's, the best option for it imo
anti armor, anti long range burst tool
Definitely need a buff, and they are going to nerf shard.
the shit is totally broken
I hope it stays good but just not trivializing
cause it's so cool to use
And it's nice to have a weapon so easy i can play the game while really high
I play a zealot at low int with shard psyker, I can't even touch an enemy
yea, assail needs nerf, to what i'm not sure but it's niche is short range trash killing
i'd nerf its ammo regen and max ammo to force you to swap to other weapons
but rn it overperforms a ton, i would like them to remove ammo entirely tho and up the peril cost and rate of fire
low intensity is basically malice/heresy lol
nah, upping the peril cost will prevent you from quickswapping from peril weapons as well
that's the point, cause rn it is too spammy, too much damage and you just throw shards out ridic fast esp with EP
having a charge mechanic is fine since it allows it to be balanced around the ammo mechanic instead of just its damage/peril
lower the rate of fire
yeah, and we can just lower the ammo regen and max ammo
🤮
the problem is that we can just burst through 10 shards at once
i hate it's ammo mechanic it is clunky
and it regens at what, every 2 seconds
I'd rather not have an implicit nerf to using peril weapons with assail
yee 2 seconds with optional talen (that everoyne is gonna take)
and you regen while firing
Personally, I don't like the right click charging mechanic. It doesn't allow me to bind mouse keys to tagging, because of windows limitations.
the ammo mechanic would be fine if ti actually mattered
i mean killing everything on any range in sight with assail is kinda become meh very fast. Smite at least have range restriction
but you can throw shards without any punishment for the current fight or the next fight
nah normal shards have range issues and terrain issues it's just that doesn't matter rn cause of how overtuned they are
Whatever they do i hope its reasonable.
throwing a shard with right click to hit something at range is BR slow and can bounce off terrain and shit
the problem is that the overabundance of ammo also makes the right click worthless; since you have so much ammo that you can just spam left click
if they rebalance the damage and change the ammo to like.... 3, 4 maybe
yea, I'd rather just have it balanced around cost and slower rate of fire overall, then trying to balance the ammo mechanic
there may be more value in the right click, rather than the left click spam
yeah, I'd set it to 3 shards and double its regen timer
It's called a 'Blitz' ability - I think it should be as effective as it is now damage-wise but just increase the cooldown, or make charges generate in a different way. It should be an 'oh shit' button. For example on hi-intensity hunting grounds you can literally clear an entire wave of dogs with it, or a whole pack of ragers already.
3 shards with 4 second cd would kill it and force you to run EP
yeah 3 shards with 4 second cd would utterly kill it lol
just nerf EP to remove the free charge
nah, that is narrow thinking, surge for the longest time was a support weapon
it's trivially easy to balance the ammo mechanic by just nerfing the numbers
i think 4 shards with current cooldown should be ok
not with the current cooldown
you are actually just killing the weapon, it would need a damage buff for sure
the current cooldown has too much sustain
I use assail w/o EP
idc about balancing the ammo, it's a bad mechanic for psyker
it's still bad
it's a way of balancing the shards without nerfing its damage or upping the peril cost
if you slow down the ammo regen, at least give psykers a way to speed up regen
no
it should be a quickswap weapon
i hate the ammo mechanic and it's the only thing about assail that sucks
if you're out of shards, you're out until you wait
I dont think assail is op enough to warrant both a charge nerf, regen nerf that goes too far.
because it's inherently not a fun weapon if it was made a primary?
i mean it's psyker "niche" having unlimited uses of blitz. But Assail really need some work around it to NOT BE that spammy for WHOLE fight or EVERY fight.
Who says? right now it's just overperforming
and you would have to tune down the damage/aim assist/target limit
it is clearly designed to be the "primary" weapon compared to the smite utility and BB pick off potential
yes i love my fun auto-aim weapons
very mechanically engaging
smart pistol was loved in titanfall 1 and 2
uh huh
give it meaningful downsides and take off ammo
the ammo should be its meaningful downside
but don't gimp it into a (swap to this on a rotation like an MMO)
why not?
you could easily remove ammo, balance around higher peril and lower rate of fire
That's already how a lot of Darktide works
because it's a tide game not world of fantasy online
I actually think with some small changes to assail, like max ammo or RoF it'll be in a pretty good state lol
the force staff received buffs to their swap timers
there's a decently clear direction as to where they're going to psyker
like ogryn have blitz with 1 min regen (happy rock). and it's have 4 use but you can just NUKE mutant with it if you accurate. Psyker can use Blitz with unlimited times, and usually not need accurasy, but Smite have range, and Brain Burst have cast time and one target only. Assail bypass BOTH of them by being every range, aoe and mass hitting without having any drawbacks
I dont think it needs a full on gutting
BR has sucky damage
No one thinks it should be gutted
if you've ever spammed at assail from 0 charges, you'd know that it still has too much sustain
assail has drawbacks and if you used it in auric you would know
yeah I've been using exclusively Assail w/o any keystones and I know that shit is busted
both beefier enemies and armored enemies eat shards and will drain your ammo
I belive voidstrike is far more powerful then assail
wow it would be a shame if Assail freed up my ranged and melee slot to deal with those enemies
voidstrike yeah, but at least it's a staff and not autoaim
and it is slow at a range and somewhat unreliable at all ranges when terrain is rough
true, the autopistol couldn't deal with carapace so it was pretty shit pre-patch and didn't need any tuning down
max ammo reduction to 3-5; maybe adjustment to charges regening rather than 2 seconds per charge; 12 seconds for a full refresh no matter how many you used, etc; any of those kind of changes would bring it in line
i couldnt kill a sniper with it once because he was behind a fence and shooting between a couple pillars
it would lock on, bounce off something, and stop seeking
shame that 3 out of the 4 staffs don't have a bolt primary that was buffed in the recent patch
Idc the thing absoutely destroys in near every scenario while used well.
truly a tragedy
vs staff is pretty much autoaim wtf
I would be ok with all ammo regen'ing at once
but void is the most broken one right now, assail is just overperforming in it's role
overperforming to the broken level
still can't do shit if maulers, crushers and bulwarks are in horde eating up shards and stopping you from getting EP procs
if you look at the raw DPS, then yes Assail is fine
eating shards in horde. hah
still has issues with unreliability that are just negated currently by the sheer amount it it fires off
but you have to account for the insane ease of use that Assail has in the form of its aim assist and lack of loss in effectiveness with range
and long range is slow, and unreliable so you might need to take 4 shards to take out a bomber if he's in a weird spot
Ye which is why it is minorly overtuned
yes and I'm okay with it
because guns have something called damage falloff (well, most of them aren't inverse) and inaccuracy as well as requiring the user to aim
I just tested it, maximum scrier'gaze stack + empowered psionics BR only deals 1600 damage to crushers and maulers 
no assail is massively overtuned
It doesnt need a strong arm approach to bring it down.
they also use ammo
which is a resource
yes it does
that isn't a resource for psyker darts
"if he is in a weird spot". I would take i don't know how many shots from basically ANYTHING if he is "in a weird spot"
well, I don't know what you mean by "strong arm"
just nerf its ammo regen and max ammo for starters and let's see where it goes from there
Nerfing more then maximium charges.
it does it's job way way too well and even works in situations it shouldn't (imo it should be weaker to scab ragers for example in my head)
assail feels okay when 1 person runs it, but when 2 or 3 run it, then it becomes crazy
it's so much fun tbh
Even my surge staff kills curshers faster than BR
as long as it has a target limit of 3, I'd nerf it to 3 shards
BB staggers before it hits, and is guaranteed
if i see 2 psykers with assail on team screen before mission i just leave. i don't like doing nothing
bio lightning, well, it's not really a comparision, bio lightning is a utility tool, not a damage tool
free materials for me i guess
and the ability to just swap to assail, throw out some shards, and swap back to another weapon seems to be underrated
and it have CAST TIME and only ONE TARGET
I'm not above abusing assail void RN
so does right click assail?
it's a very non-clunky weapon with an insane ease of use in addition to how much you can spam it
so does spamming left click assail?
travel time + behaves differently
well you can't spam left click on enemies far away
your shards will spin out before they lock on to anything
RMB assail has a range of up to 50m which is plenty
did they buff brane borsch
honestly I think rmb is fine as is
rmb assail has a few issues
first is the peril cost is too high
left click is the issue
it costs 25% vs the left click 10%
second is that you have so much ammo
that it's almost always better
to just spam it
the RMB is boring and doesn't fit its identity as a quickswap weapon
who says it's a quickswap vs an alternative gun?
the RMB seems like the developers thought that it shouldn't have any weaknesses at long range
which is just silly
if you have 3 assail psykers in the team it becomes rather silly
alright, let's nerf its swap timers and ability to be fired quickly in a fairly nonconsequential manner if you want to make it a primary weapon so much
then it should have some clunkiness to use, like smite also does
isn't that what I said?
that's just not particularly fun
Cant that just be solved either way by adding more talents?
By the God-Emperor, the stub s l a p s now
i don't get why you want an auto-aim weapon to be able to be a primary weapon
I love it on every class
I hope they leave surge voidstrike alone though ... if they nerf it they'll ruin the weapon again for sure 😦
Keep 10 max charges, triple the auto recharge time, change the rmb to some focus action where they recharge three times faster at the cost of peril
fun fact: My first max peril explosion happened today while I was trying out Assail in Heresy
^^^^ please
anyway
what's the METUH on melee
Im pratically sure the thing will be nerfed in someway.
Were they not buffed in some way prior?
nah
if it's nerfed it will be still be above pre buff state
If they nerf Surge Voidstrike, I hope they will only touch the Surge blessing and not drag the whole Voidstrike Staff down just because of an overperforming blessing
I know they'll mess with it, but honestly the only OP bit of voidstrike is that it goes through carapace and ogryn shields like butter
idk one shotting crushers is a bit much
especially cause we also have BR to compare it to
i want it to be not two ballz, but an EMPOWERED ball
twice the ball
more cracklies and whatnot
well not really lol
maybe more schwoom
the main issue with VS is that it's aoe
its all of it
the way that bolt staff was balanced in VT2 was that it was massive single target damage
I bet if they change it they'll ruin the peril generation or charge time
aoe, damage, piercing
Bolt staff was so fun
i hope they let trauma use surge blessing properly
doesnt one-shot crushers without surge, atleast not my staff :<
bro they really thought giving it a +70% damage buff right away was a good idea
it's fine to have massive piercing, massive damage, massive single target if it doesn't splash the aoe and explode everything
yea, but surge nexus is the meta rn, and you don't need cara perk for it
look at my horse
the surge blessing sits there ever since it dropped back in november
your horse is amazing
That's a disgusting staff
Thats why I said earlier that they should just look at the Surge blessing, especially because it doesnt really work on other staves except VS
no it isn't in any way disgusting, the disgusting bit is that I had mine since june and it was so crap I almost sold it a couple of times
Mmm, tastes just like raisins.
Psyke just needs more staffs in general
but I knew Surge was supposed to be fun at some point
could lower the base damage and increase crit chance, then it would self synergize with surge but guaranteed crits wouldnt be as strong
We all just got in the extraction vehicle... and mission error
surge is great now
aborted
it's usually the body
it has very good base numbers against armor
and weaker base numbers against non-armor
how does it pick what armor it hits
I've never even seen Surge on a staff
vs like a reaper that has 3 armor types
it's usually just the body
it's based on the chest armor of the enemy you hit
imo they just need to limit the armor penetration and it will be just dandy
FORCE ROD FORCE ROD FORCE ROD
for reapers, it picks unyielding
yeye, was just clarifying the question
the arms and head
anyway, i'll post it again

what's the meta hand stick to hit enemies with in melee
It may be abit annoying for psyker to only have two solid ranged options for dealing with bulwarks, crushers if voidstrike becomes weak against those enemies.
Which is a design flaw to begin with.
some would say you're supposed to go melee
being able to guardbreak bulwarks is prob good enough instead of just straight up going past their shield
combat axe
Some need to get over themselves and start a zealot :p
🪓
nnno
weak
i wouldn't wanna drink glue
i already have a thrust axe
and it does really funny things
but that was some time ago
the thunderhammer is even more ridiculous than it was before
which one of these is the damage against bosses?
the weapon class that needs aim to cleave hordes is glue 
unyielding
ty
non-psykey weapons are glue
S T Y L E
I cant remember, is there like proper Melee talents for Psyker that buff Melee-gameplay?
whole tree for it kinda
Right side at the end. But not really tbh.
#1158835513789272126 message this my melee build
Psyker is more ranged based.
you can go with the crits and role play with a blazing sword 😄
i've heard weird things about duel swords
how does assail work ? do you hold G before you use it or is it full auto ?
dear god that squished tree looks like an ogryn sat on it
yeah but single screenshots is nice
but it sets things on fire
that's good
so uh yeah
i've heard muffled screams about dueling swords being the turbo shit now
yar
I have this really bad axe I got as an Emperor's Gift shortly after launch
m1 fires a shard, m2 aims a big shard
yea but you need adderall for that
30% Mobility, just kill me why dont you
for wuh
Yaw or Naw?
RMB just does a lock-on; no extra damage or anything
for dueling swords
i'm on two cans of caffeine juice
Is disrupt destiny busted right now?
would that work
yeah, marked enemies do not glow at all at times
busted as in bad and doesnt work right, yes
this is what I mean, yes
only if you're >18 years old 😦
this is bad right?
I'd use it
Thats pretty decent
if youre doijng the armor strip version its fine
Why? Caffeine isnt an age-restricted substance in most countries
if youre doing the warpfire version less so
cool imma do rending
i'm unfortunately a bit older than that
43
41?
me too, hence - I stick with heavy attack illisi
4 and 5 are much better than the other
4 is better than 5
4 has the highest heavy damage
two snipers with one shard btw
anyone own this chest piece and can tell me if it clips with legs while walk/run?
oh yeah, forgot I had this trauma staff
yikes
not using full auto smh
god works in mysterious ways
So should I be trying this out instead of just not using my brain at all with Deflector Illisi?
4 is the right DS right?
before this guy spends 2 mil on it
ye
whew
So they finally nerfed Illy. You can't push kill pox busters anymore. I guess it makes sense cause it's a peril push. A great way to nerf the weapon without making people want to quit using it. Fatshark is really creative with their development. 👍
the model4 has better numbers for one-shotting stuff
i expect the other duellies to get properly buffed, but for now the mk4 is the best
yeah but what are the rolls
i expected 330s'
a 330 can be good
i got three 370s in a roll
That reminds me of me trying to get a Deimos that was like 320
tru
Low warp res op.
me just trying to get a Deimos to try out
Deimos is great, no need to try it out 🙂
i mean, you dont need peril gen or quell speed to try it
I'm just very used to Illisi
Deimos is no longer the cool kid
even finesse kinda uneeded at first
Now dueling sword is my best friend.
so just one that has kinda high damage and first target will get you a feel for it
So, 78% FInesse 79% Warp Resistance, did I get that right?
then you can decided if you wanna dump lots into getting a great one
perfect
Both of the Brunted Deimoses have like 50% First Target damage
That IS funny 
do mettle and perfect timing effect assail?
hi guys if I want to spam assail should I go empowered psionics and bio lodestone or overpowering souls?
ive had it for weeks and whenever i scroll past my deimos' i wonder why i have 2 golds
and then check them and remember

the only stat I felt not critical on deimos was the warp res, but I'm weird like that
I have the same question
and it is of course warp damage
hi guys if I want to spam assail should I not?
prob overpowering souls to clear out ranged patrols and rager packs
the answer is yes
if you're a weirdo using assail as your hordeclear, go for bio lodestone
going for bio lodestone also means that you don't really need the 3-charges talent
Ok, I'm gonna try to Brunt one more Deimos
finesse is good
just not needed to get a feel for the weapon
thanks!
if you want your teammates to have a little fun then only spam assail in big hordes lol
Ok this is leagues better than the other two
yeah thats basically perfect
Not quite 380 but good stat spread
most 380s arent gonna be that good
Overpowered. It gives 2 sources of shard generation.
shield pysker build where?
i just throw a couple shards every time i land 5 headshots
its not really something that defines a build, anything can use it
You have 7.5% chance to get a charge on kill AND elites/specialists give a shard.
Then you can have 3 stored. Allows you to generate multiple at a time
but melee focused really likes it
So, Deimos is used more like a Combat Blade when you really need to horde clear with melee?
the one that spams it
just the skiltree build
take the talent that gives 2
Thank you
thats all unless you want to abuse bugs
specialists dont
plus with the increase elites/specialists density in harder difficulties and post patch you should be getting more empowered charges total per game than bio lodestone
ye
Oh definitely.
quick attacks work pretty well on hordes, but the best of it is the force+strike on specialists and such
It’s pretty common to get an empowered on 1-2 assail casts.
not specials
Eh whatever. Same thing
It’s still better
When those things show up they become fodder just like other stuff.
Yeah I get that, It has a different use case than Illisi does for example
Elites are gunners, ragers, ogryns, maulers
specials are area denial or incapacitate
new idea, force quarterstaff that is a melee weapon
Elites are Dreg Gunner, Dreg Shotgunner, Dreg Rager, Scab Gunner, Scab Shotgunner, Scab Rager, Scab Mauler, Reaper, Bulwark, and Crusher.
So basically it’s gg
Oh yea shotgunners too
You want overpowered because those enemies become fodder for the assail grinder.
thats how i remember whats what
Elites:
- Crushers/Bulwarks/Reapers
- Scab/Dreg Gunners
- Scab/Dreg Shotgunners
- Scab/Dreg Ragers
- Scab Maulers
Specialists:
- Poxburster
- Scab/Dreg Flamers
- Scab Bomber
- Scab Sniper
- Scab Trapper
- Mutants
- Poxhounds
sweeping heavies, lights for single target combo attacks, special is an activation that is a buff for a period of time
the specials sit in their own little group in the psykhanium
i guess burst damage is specials too
sniper and burster
sniper pushes you back too don't forget
What's the best blessings for the duelsword 4
so it does fall into that category
i have been knocked off by that
I like this but the other option is so good for spamming into hordes and bruisers and trash gunners
Uncanny and riposte?
i like both equally ngl
The one that's finesse dmg on dodge
uncanny + riposte/shred/precog, but yeah I prefer Riposte among those three
and burster
what is finesse/finesse damage
huh, this showed up in Armoury
Too bad the damage% is a bit low but otherwise looks serviceable
Finesse, as a stat modifier on weapon, affects crit/weakspot damage and usually attack speed
I like my Dodge Distance ok 
Finesse Damage, as a stat provided by blessings, is equivalent to +Critical Damage and +Weakspot damage
this might be another reason EP assail is OP
e.g., +60% Finesse Damage is +60% weakspot damage and +60% crit damage
thrwoing it into trash gives your team a bunch of free toughness about equal to a vet or zealot support ult
should have a cooldown
Assail Isnt Blitz, right?
it is
I thought Blitz was the Shout/Shield/Gaze
if you take the toughness on warp kill it shouldn't even really matter
but it is for team
blitz is assail/smite/brain burst
ah yeah right
abilities are the F button
oh kk
psychic leeching seems nice if you're running an elite patrol down
though it was the first node that I deselected to put the point towards somewhere else
i don't see why you would
teammates just don't trade toughness all that often
it's basically a support ability if you are spamming into hordes/trash shooters
it's something passive that could win games wihtout you ever noticing
I just hate it somewhat that I cant go Prescience -> Venting Shout
is there literally any play for disrupt destiny you reckon?
gunker
it will be buffed to be a team effect
and since EP inherently relies on kills to get charges, soulstealer has the same functionality except that I'm always forward on my team
so you can proc it semi reliably
destiny just suffers from launch Warp charge issue
is that your team will just kill them first
won't that be too strong
ehh? it can afford to be
the other 2 keystones are strong
if your team kills it but you get the buff, it would be a lot more helpful
i tried using DD i think i got 10 stacks at most
sometimes, but its always fast to fix
yeah the 30 stacks is so much worse than the 30s duration
cuz of how much of a pain it is to get a stack every 15 seconds
also it doesn't mark as much as it should? or at least I feel it should
yeah its bugged
it does mark
you just cant see
also it cant mark trash so if theres only trash
no marks
wdym its fast to fix. isnt it thaat it either has collision or not?

it should mark a new enemy every second and then keep them marked as you mark new stuff, let it mark trash
If it does clip(which it rarely does) the next step you take fixes it
also how do you know?
did they say it somewhere
or just community sentiment
or if you don't want it marking trash, let teammates kill still give you the buff
sentiment i believe I never heard it
i see thanks a lot!
good idea, but there is several ways they can make DD better
Its a solid cosmetic tbh
its i think the first one that kinda firs a female body
the fembod
aw damn update made me lose all my loadouts (xbox)
the description is even non gendered or whatever its called
happened to everyone
ah shit
intern tripped on pearls, hit the button they have to wipe loadouts if they do talent tree changes
my loadouts
not the first time that this happens either
someone should make a mod that saves them locally
werent clutching them hard enough
some guy on the patch thread said they lost 17 loadout slots lol
but the new talents 
okay that is just mental
i didn't have above 4 on any class
3 was the most common and like, 4 on zealot and oggy
theres not even 17 different builds
i mean if you maxed all cahrs you would have 20
they were using extra loadout slot mod
this made me question my sanity for a while. Actually gaining IRL Peril
whats wrong with being a bit healthy
No, its active, so is the node below it
I was trying to activate them
kek
do you have the talent tree UX mod?
nope
reset the whole tree, abort abort
running fully vanilla cause I dont see the mods giving me enough QoL for the time I would spend setting it all up
for dd, the purloin providence should always quell peril on marked target kill. 20% for 15% quell is stupid
overpowering souls or bio lodestone for assail psyker ?
yeah 100% for 5% would be cool
souls is usually better
yea it's just, battle mediation 2.0
if marking is fixed, 5% would be fine
can someone explain how the primary/secondary fire for assail and smite work, as it's a bit vague having tested them both out
except more specific lol
lock on
for assail
assail right click locks on and can travel farther
What's the best force sword
for assail, it increases the speed and range of the shard and guarantees it hits that target, but generates more peril
is the enemy supposed to highlight like brainburst, as i haven't seen any visual signs?
smite m2 hits more targets
ITS FINE, dont worry about it 
not a guarantee
it can still get rng'd by terrain
is there any downside to just using the charged smite, the chargeup is trivially short
m2 yes, m1 no
i've never had it not hit that target, even when it goes behind cover, but sure i can see terrain rng screwing it
also EP makes the entire channel 0 peril cost so
the RMB being a lock-on up to 50m
that's how it appeared, i thought the charge may not spread to targets, starting off with a larger number instead
but it doesn't seem to be the case
oh wow, the lines all animated at once when I scrolled up and went back down
fun nerf would be to swap m1 and m2, m1 is slow firing and low peril, m2 is rapid fire but more peril per shot
yee it's mostly stuff like multiple pillars or a narrow doorway
just heard a rapid bam bam bam
my nerf idea was to make shards not regenerate at high peril (70%+)
I was gifted this by the emperor...
nice
is it tho?
Lasker lets go
yo that would be perfect for my build cuz i use mundande weapons and never get above like 30 peril 
True Aim baybeeeee
assail RMB in action https://streamable.com/2qcjd6
honestly id want them to keep that
small lock on angle but a bit of stickiness
i don't like any aim assist
brain burst is already quite iffy but it's balanced by having dogshit damage output so I'm fine with it
to be fair shard m2s are a bit low dps as well
the RMB should just be a similarly fast but non-aim assisted mode
i feel like the m1s are the real busted part
nah make that the m1
m1 free aim, m2 lock on
as a quickswap weapon, it'd make sense to have the aim assist on the m1
eh true
just swap to it, press LMB without requiring two finger presses
and have the aimed mode be on the RMB to make it intuitive
it could still home after the first hit
By Him Upon Terra
Came back recently after the update, have Psyker's always had access to a Chainsword?
it was always but they were peepee poopoo so no one used them except for swag
This was my first Transcendant weapon on my Psyker
That is the sexiest weapon I have seen, possibly ever.
It was an Emperor's Gift, ok?
I'll use anything. I just felt like I would've at least tried it if I had seen it before.
I love chain weapons and used them on principle even when they were bad
Skill can compensate for poor equipment on DC3 and below
DC?
I got these yesterday
But I bet they will get bad perks or blessings because idk what I am doing lol
and I picked this up from melk which I reckon was a mistake but it had a blessing combo I wanted to try
finally_some_good_fucking_food.jpg
the worst thing is this was my first voidstrike roll on a 350+
does surge count for secondary attack?
yes
best way to get good blessings just to upgrade desired weapon to blue and repeat?
check mealk too if he has any t4 you want
hes not kind to me like that
that is great, nice staff. i need to find surge, i use the quell on weakshot with that setup right now
melk doesnt even sell the weapon type i want xd
if you check every day eventually you will get something from him. it could potentially save you a lot of plasteel
Large Plasteel containers are more abundant than Diamantine in Malice atleast >.>
He only ever has t2-t3 blessings >.>
rip my plasteel, at least its abundant now compared to when i played before
exactly thats the only thing i use him for aswell
i should be able to rip this trash weapon apart for materials instead of useless money
Upgrade weapons with 360+ for better chance to roll the blessings you want
yeah, itd be neat if higher rarity weapons gave some % of the plas and diam you spend to make it
makes sense
Otherwise yeah that is the grind in this game
You can usually get what you want in 5-10k plasteel
5-10k 
not actually that bad now that plasteel is so much more common than before
Enjoy your day
yes, but be careful, other psykers will crucify you for saying that xd
Come at me losers
the only blitz that deletes bulwarks and crushers at any range
half way to making a good staff

thats
that has no bearing on if its good or not
yeah and bb does that at more ranges
smite does that too
Slowly kills them and is only useful at peace times you mean 
People need to shit on BB more so they actually buff it ok
yeah no one thinks it is
did you know if you use empowered psionics smite its also better than bb
wow
Smite is better than BB
things that need to be nerfed are better than things that dont
If I wanna go Scrier's gaze disrupt destiny, are either of these two worth consecrating all the way up, or is that just the complete wrong gunpsyker setup?
BB just needs a bit more oomph (preferably in the speed department)
Idk about laspistol but the perks are bad ont both
yeah thought as much..
I wish they change the blitz subtree so you can get any node below it regardless of which you choose
Get Headhunter and uhh damage on weakspot crits
The first one is pretty decent statwise
Recommended dump stat for surge staffs?
For that pistol the base stats and perks are more important than blessings
will look into it!
Not being able to spec into the “peril has no move penalty” if you pick brain burst sucks
Since you need to head one hit breakpoints
Just swap to staff
Easy
for such a fast paced horde game bb just feels gross to use in 99% of situations. never liked it
Important note is that the recoil is better if you're moving on headhunters
ehh that is the trade off
Literally less recoil while moving for reasons
sucks that assail can't get 5% cdr on elite kill but that is how talents work
if i end up with a decent second blessing, what would proper perks be?
BB felt nicer to use when u got cast speed buffs from warp charges
Not for other classes
question, why is sustained fire never really talked about on trauma? is it bc 3rd and 4th casts are hard to get to? you can do quick ones to build up tho. i guess 20% dmg isnt a ton
interesting 
cheap to move to the other side of psyker's tree, but you're locked out of certain options
^
It doesn't work on secondary fire I believe
Usually its flak maniac; but test it in the grinder; if you cant oneshot headshot unarmored shooters you can go unarmored/flak
And even if it does it resets on a timer now iirc
The goal is to oneshot all flak/unarmored shooters
oh, well that makes sense. good ol' trauma and all its working blessings
I can't confirm that though but I think it used to bw rhe case
Thanks!
(Actually I just remade builds so often it was annoying)
certain weapons really rely on blessings for the boost, but other ones the base stats and perks are much more important
So keep that in mind while you game
Have fun!
Not sure if bug but the Surge staff does a lot of damage to assassination targets
surge is really good single target, void can outdo that esp vs carapace
im talking about assassination specifically
Surge staff isn't good enough to use over Void though
its just what ive noticed anyway
man there was an auric maelstrom yesterday that was "no ammo all melee enemies" and it was fucking great, i'm still sad it's gone
Ive been using surge + assail and im getting really good results
and i'm annoyed again about not being able to pick missions
assail for AOE surge for ST
Surge is good for one target, not very good for two, and almost bad for three
surge lets you stay mobile and charge faster, plus you can pixel snipe
I just flexed into that instead of voidstrike smite. im liking it also
how uncanny strike on the deimos?
btw how do people make smite do damage?
Thats why you dont use it in that situation, but it charges up and kills really fast that it can handle it
i tried smite and it's literally just cc but i seem to see videos of it killing stuff
a lot of weapons, seems daunting to learn all, but makes sense. Still having a blast with the game, my biggest problem is I suck at defensive play
but idk if the videos are just on lower diff or something
I think the Surge staff should do full damage to every target it touches
or if there's some secret smite dps tech i'm missing




