#psyker-class
1 messages · Page 179 of 1
I was excited to do malleus monstrum tomorrow and get some cosmetics i'm not gonna wear, then realised I still need to do another 25 missions in addition.
I love lights out! It's so cool.
it almost got you too, lucky landing on the fence
I vaulted it 😛
Otherwise I was goin too 🥲
Would be nice if the purge staff indicated when you get a crit 🥲
It would be nice to have a semi-accurate scale on how much damage you're doing
I definitely agree that it'd be nice to get some kind of indicator for how many stacks you've put on something
but it almost doesn't matter
if you want to know how much damage you're doing, jump into the meat grinder
that's literally what it's for
what you should really demand from FatDevs is buff/status icons for weapon blessings
thoughts on this one?
did you mean to post this in #veteran-class instead?
good for a zealot
So not good for Psyker?
I guess we shoot guns now
no
gun psyker lets go
Give me that ammo vet


Nein.
Keine Munition für dich Hexen
emprah blesses
you wouldnt not use an emperor's gift, would you?
how do we feel about this.....
I'd use it a bit.
never tried the revolver...
do higher tiers of slaughterer add more power or a longer duration?
might as well play a zealot
zealot cant use dueling sword 😦
what about veteran?
Power sword
Force dueling sword when
it's so stupid to have a dueling sword
why would you take a dueling sword into combat?
why would the veteran take a shovel into combat
Ogryn throws a box
ogryn doesn't throw different boxes, though
Sure he does, he just doesn't care what kind they are
It's not his fault grenade boxes are everywhere to throw
sometimes he throws the box even with no grenade inside
what doesn't make sense is the ogryn throwing a box and the grenades falling out and exploding
grenades have pins
does the ogryn pull all the pins before hand?
do the pins somehow fall out on impact?
The psyker pulls them out
and if no psyker?
the psyker pulls them out
^^
just rr them
that's not that bad, it'd be easier if the game ensured that scripture missions were always available
yea scripture one is easy if you start it at the beginning of the week
did someone say box? 
A really far away psyker pulls them out then
i cant play that much
📦
just knock it out while doing the one to complete 25 missions

sounds like you shouldn't worry yourself with weeklies then
yeah I wont
it's exceedingly rare for Sour Milk to have anything remotely worth getting, anyways
missed the 1k bonus this week
Yikes, Big Gaming got you too
I can at least get the non 25s in
If i get another Axe from the emprah, i am headbutting this glass
do it, you won't
maybe we should get dailies that are easier to complete
did they fix sprint cancel
yes
i see
they broke other things, but you can no longer sprint to cancel animations
you can get locked out in quell now
as in, cant quell
for like what feels 3 seconds
for 2 seconds
at 100%
if you hit 100% back to back quickly
fatshark should just remove Psyker
thanos snap us from existence instead of beating us down

Dang that cleave damage. Sorry to see my friend.
🥹
fat agree
We're still the secret tank class 😛
purgatus
never been a voidstrike user. does blast radius even matter?
doesnt seem like it do
it's not great
ty
it matters a lot for staggering enemies if they're NOT coming at you through a perfectly sized doorway
you can afford to let it as low as 60% though without too much loss IMO
Don't you just love it when you reconnect you just fall through the map?
Better yet - you get swallowed by beast of nurgle and get spit out of map bounds through the solid wall and fall to your death through the textures into the void?
Yeah, i love that design fatshark, thanks
I got put into timeout by a mutie once
So… is anyone else having trouble with damnation? I feel like no matter how I use my surge staff, it just doesn’t cut it
Ooooh, right, stats are a thing… I thought perks were the most important
Away from computer and have a doctor’s appointment in the morning so I can’t check now, but I’ll see how my surge stacks up tomorrow and see if that’s the issue
Stats looks good I personally don't like those style of staves
you have to think like a melee first and then trauma is your "infinite supply of instant-deletion frag grenades like it's malice all over again"
I think my favorite is either purgatus because I’m a closeted pyromaniac, or voidstrike because it makes me feel like I’m playing Metroid Prime
Vet frags and ogyrn rumbler don't scale to damnation, they can't one-shot anything besides 200 HP groaners
Trauma staff continues to delete 450 helmet dregs
is it "better" than the other 3 staffs... it's got a lot of problems
As someone leveling a psyker for the first time ... is it normal that i dread to level up?
Everytime i check, the shop gets more and more diluted with everything but psyker items
Even though with the toughness and health the average psyker has, it’s more like I’m playing Metroid Fusion with how paper thin defenses are
But it's not "Bad" in the way that laspistol is bad
shop system is fucked, you cannot avoid that fact
Like i went from 5 force swords, 0 in the last 2 resets
the argument is that if you're "good" at the game, toughness and HP are your tools for managing ranged units, not tanking melee ones
"you should not get hit by melee trash if you don't want to" is the assumed truth of damnation
also, you have antax pushattack spam, which makes it easy to begin with
Also the fuck are those penances
The vet one seems easy in comparison
(yeah if you prefer another melee weapon you're gonna have a bad time)
Antax?
mk5 antax is an... axe, but not for ants
Ah
It's an incredibly potent melee weapon that psyker can take unique advantage of due to the "block using perils bar" feat
force sword is an extremely meh melee weapon at horde clear unless you do a crazy swap cancel macro
yeah, force sword isn't for clearing
you cannot frontline with it without that
it's for tanking and single target nuking
Huh… I thought the staff was our clear weapon, though
only for void/purgatus
Those are the sticks that force sword is a good combo with
FS+Surge leaves you with a gaping hole because surge does like negative damage to poxwalkers
Interesting…
and FS+Trauma... going instantly to 100% perils is like a "feature" of trauma to synergize with 5-3
you need a non-force melee for fast passive quelling, and one that's good and makes you worth it when you're not on your staff
the antax is pretty much the optimal non-force weapon psyker has, now that DS slide-tech is nerfed
FS+purgatus is a fun build lol
hello? fire department?
I prefer FS+void
I mean that works too.
But… fire
it's fake fire
And the smell of burnt flesh
and the purge staff's attacks don't count as soulblaze either
yep
Why not?
because FatDevs hate the psyker and don't want it to have any actual syngerized builds
purge staff attack is soulblaze
wrong
By the way ... should i even bother trying to maintain those 4 warp charge stacks for just 12% extra damage?
I honestly would rather keep my peril low for my force sword from what i have seen so far (measly lvl 6 only)
it stacks soulblaze dots on what it hits
but the damage the attacks themselves do is not soulblaze damage
It gets easier to keep capped stacks at higher levels
and do not proc the lvl30 feat
so when you're blazing down a horde, you're actually kill stealing from your own soulblaze dots
It felt like it worked for me today…
you can easily test this for yourself in the meat grinder
im not sure i agree. I just got done with a level 30 purge build and it worked fine
But maybe that’s because I was in coherency and that’s what was happening in actuality
go test it for yourself
Away from the computer so sadly I can’t. Will test for self tomorrow
a lot of us that do theorycrafting have done a lot of repeated testing
every patch, since the pre-order open beta
But the idea is that I want to be able to, if not carry the team, then at least shoulder the burden so that everyone else can do their job
you aren't going to carry the team using purge
you can get the team out of a tight spot, sure
but carry? not in heresy+
Hmm… starting from scratch then…
rip, some asshats voted kicked me out of the lobby when were halfway through it cause i was doing kinda shit when just starting out as the pysker
what difficulty were you on?
deflector force sword for the win
you mean force sword with deflector for tanking
no no, thats a bad combo
or MkV combat axe for horde clearing
you cant tank much with that
oh no, you're wrong =\
dueling sword for tanking if you want to be able to handle 50-100mobs at once or afk daemon host
with your combo you cant even tank a daemon
the best melee weapon that isn't the force sword is the MV combat axe
which one should I try?
it can be cleave or def version
is the surge or voidstrike better
either or
both have max passive quell + 1cost push + slash on push for attacking while protected
Surge is good, so long as you don’t suffer from epilepsy
I'm glad you like the dueling sword, but it is not objectively the best melee option
malice, i wasn't running off by my self or anything, just not used to managing the pysker mechanics
Only malice?
its hands down the best
the combat axe, on the other hand, is
untill they fix it
until they fix what, exactly?
combat axe cant tank inf for inf
yeah
the fuck it can't
you have no idea what you're talking about
cause i like voidstrike more for hordes and takin out the elites with surge just kinda feels like you don't do shit all damage and then suddenly the tank is gone
just kinda looks underwhelming for me
when we get back from hl-17-36 let's take a shower
ooof ok kid, if you're going to get angry because someone teaches you something new in an open discussing, then maybe change your shit diaper and move on
just giving free info on the best weapon till they patch it
psyker love, or Brokeback Warp
no need to get emotional lady
it's ironic that you think you're teaching me, or anyone else, anything
not my problem if you wont try it and rather just be angry and emotional
stay ignorant then, not a problem
just dont get so angry and emotional over it
the objectively best weapon is the one that looks coolest to you
maybe you think I showed you some of my duelling swords because I've never used them?
strange place to pop off over nothing.
no point in arguing over preference
Maybe you need to calm down and stop getting mad just because you struggle at the game
no one is attacking you
imagine assuming you know everything about someone else
so simmer down
i think force sword or combat axe are a tossup right now, depending on what you struggle more with: hordes or bullets
we're watching you have a melt down, no one assumed you're all about meltdowns, but its all we do know about you so far. so calm downm
check for carapace armor damage, generally best to go off thaat
combat axe is hands down the best horde clear melee weapon the psyker has
one that does most damage to the elites kills hordes as well
So I haven't used the trauma staff since level 10 or so. And I have to say I tried it again and I don't hate it.
the one with the best moveset will clear hordes the best
elites has nothing to do with it
blessings kill elites
a sword that does a lot of damage to elites also clears elites
xD @hardy socket careful having an opinion around her, you will offend her and she will melt down on you
and the Mk V combat axe's block+attack is the perfect horizontal cleave attack
if its not what she says, then your wrong
why are you calling me "her" and "she"?
think the axes do a lot of carapace damage
idk, why are you responding to she and her?
no, the axe is weak on carapace
remember how you said i know everything about you? believe it or not, i dont
i mean, define "weak"
is this any good?
weak is relative to the other armor/categories
from the limited armory i have, it does the most carapace
by that definition, literally everything that isn't the surge staff is weak vs carapace
are you willfully misinterpreting what I write?
i'm just saying, axe heavies do pretty respectable damage vs carapace
oh here we go, @long wharf about to emotionally explode again, run @wise pecan
actually i checked and the voidstrike can 3 shot carapace with charged shots
Quall that unstable emotion @long wharf QUELL IT
the arguement is done man
relax
its about to start again XD she has a new target
that could be considered toxic
sit back and enjoy
Pfhoenix you're saying the damage from the left click itself on Purge doesn't proc 10% AB?
you're toxic AF
i don't care
chill, yog
not even a consideration
correct
attacking people for having opinions
what are the stat priority of purg staff (as I was told earlier today that cloud radius is actually a key stat)
is this a good roll to upgrade? (even though it's only 350, it seems amazing for maxing 3 stats)
Well, it does cause I just tried it 😄
you clearly care a lot about some rando that likes the game you like arguing at you
lol, you feel attacked because you were corrected
don't really know why
i'd say yeah
oh @hardy socket because the kid melted down becuase i spoke about a godly weapon combo
I put an enemy to 5 hp so the left click will guarantee 1 tap. And it gave me 1 warp charge.
i wouldn't really call it a melt down
so now im just mocking them when they lash out at me or anyone for speaking in an open discord 😄
do you have feats active?
thanks for reply
more like weird heated gamer arguement
particularly the one that has 4% chance to give warp charge on kill?
but what are the stat priority of purg staff?
like there's obviously potential for better weapons, and i'm not entirely sure whether damage is a prioity, but cloud radius and burn are top tier on purgatus
Wow I usually don't, but if that 4% chance is the reason rn
Imma buy a lottery ticket lol
it can happen
Nop still did it
take that feat off
Only AB is on
Enemies put to 5 hp so left click would 1 tap
I got 1 warp charge
No other traits that would generate charges
i gotta say, at the start it was impossible not to be the only psyker in a game
beta psyker was crazy
these days its impossible not to be the only psyker
most of the classes are viable
although i see like a slant favoring veteran
it's not even close to a slant
it's something like 40% vets out there
and 15% ogyrns
the rare ass ogryn that carries games
ehhh, at least in the missions i run, i see psykers pretty often. vets are literally every game, though, and often multiple
I'm back in the meat grinder to test this, again
Unless its some grinder funkyness
literally all of the ogryns i've been in missions with are godlike at the game and it's weird to me
give me your ogyrns
Just for parity, I'm putting the unarmoured horde enemies to 1 hp, then left clicking them to 1 tap.
Just to make sure the burn doesn't apply
how are you getting the enemy down to 5? this is tedious
i did have an ogryn that walked back and forth half of the starting side of the map
still goated
I should prob restart my grinder if anything
alright siblings, what are people running to have fun as this class?
yeah, I jumped into damnation, so I'm swapping it to sedition
anyone else getting a bug where item lvl isnt adding up anymore since 15th? Noticing all curios have been offset for some reason
voidstrike is cool
i recommend it
yeah voidstrike is my go to rn
the surge one is better but it doesn't really look all that good for me personally
should have more lightning
purge staff, force sword is what im running and makes the class super fun
vets are in every game, psykers came second follow by zealots, and it's rarely to encounter an Ogryn, at least thats the case for me
meaningless anyway
@cyan notch yeye just curious what they could have changed and why
i dont find surge fun personally, i liked it when we could sprint cancel and i was getting kills with it but now it's just boring
tried doing a dawn of war 1 psyker roleplay run
something behind the math is different now
I hope that was a big E gift
wish the psyker was more unhinged
mmm should i buy it
yeah that's about the same as what i've found
i rolled a fairly good purge staff recently but im wishing it output slightly more damage
@jovial frigate id pass on that one personally
yeah mine does 16/11
wow, early force staff sucks
it focuses mostly on elites
staffs scale extremely hard with level
it does a shit tonna damage on them
but i can hold down entire wings of the map without issue
for example trauma
k restarted my grinder
i just want to lightnin everything
same
Incase it was buggin
you go from putting down a 1.5 meter pieplate in 2.3 seconds to a 2.3 meter pieplate in 1.3 seconds
the jump in performance is aboslutely crazy
yeah, I'm not getting it to proc at all on the purge primary
Psyker is really gear and perk dependent
p much same boat but im so starved on any single force sword at this point i kinda wanna roll it anyway just to be depressed
I've killed 20 guys so far
nah.... the modifiers aren't even 350 in total and blaze force sword almost NEEDS the deflector perk (kinda?)
fair if you've got the mats to spend
I have all feats off except for Ascendant Blaze
i mean dockets are cheap in the grand shceme of things
i rolled a deflector 3 with mediocre stats last night too
you will usually be out of good things in the odcket shop long before you run out of dockets
o jk lmao thanks mr rng good boy weekly coins
Yeah unless I'm giga-unlucky I agree
so I'm going to have to call shenanigans on your methodology
as long as you play on malice or higher
@jovial frigate try the dueling sword with peril perk, just LoS ranged and watch the never ending block, you can full deny map spawning for any timed event
keep it until you can get a better one with deflector - deflector is awesome
I just reset my grinder and now it's not giving stacks
ran out buying a skin colored robe for my psyker
cosmetics cost fucking like 30k each
cosmetics
okay fair point lmao
im normally an axe boi
you can even weave in push/attack while holding block unlike the force sword where its just push/push
yeah
axe has 2-3bar of push energy, sword is 1 with instant recovery so you can push and still not get hit
Lame, I just started using purge staff which is why I was curiosu
unhittable perma tank 😄
this thing blends tho
- unlimited sprint with power slid
you do not understand, i n e e d a skin colored robe with bright red pants to look ugly as shit
it's funny but not particularly "useful" in a typical quickplay lobby
thats a juicy axe nonetheless
I was stuck with the same force sword since I unlocked them the shop would never have any for me I finally got a new one
@runic hornet it solo carries, even in quickplay
typically you're trying hard to save your teammates rather than doing cheese strats in quickplay
free pickup for team who are learning/unorganized, cant get swarmed, fastest movement, and easy clear
its pretty well rounded IMo
- fastest resource collection for true endgame ahaha
and a couple matches ago i got kicked in a malice match because i was doing a bit shit cause im only level 4
without teammates you will struggle to clear most events
fucker even insulted m in vc
you need them for hacks and carry objectives
because your res cant be interupted
and midpoint events, they do not spawn in the esame room
Ok now my AB isn't working at all -.-
and you can kee pthe horde off them
mission-finales yes
jesus christ
but not for midpoints
level 4 you should probably stick to 1 or 2 bars of difficulty
oh whatcha mean
if teammates die in the train-assassination hack room
they will not spawn in the hack room
they will spawn outside it and you will have to complete the event to get to them
"i can never die" cheese is not going to lead to a mission success
i dont understand why it wouldnt
misunderstanding *
you can still do everything else too, so you can go get them after
right?
you can't hack the center console without someone watching your back
that applies to everything though doesnt it?
if you are busy blocking in a corner because lol and your 3 teammates are dead, how are you going to get through the event
@long wharf Welp, I just started using the staff and back into the bin it goes lmao
i dont know why you would be blocking in a corner while your team is dead tho
The point is that "i can never die" is a utility of questionable value
that sounds like you lost already
yep, it needs addressing
never die while clearing everything*
either they need to make AB proc on anything that dies with your soulblaze on it
i dont mean afk in a corner with 2 mobs on you
Yeah that one is kind of a big one
or they need to make the staff attacks count as soulblaze
anyone can be unkillable in a corner with no aggro
wasn't your point that perilsblock FS was broken as a carry
if it wasn't then my bad
it is yea
but not like that
you dont just block the whole time xD
like if someone goes down, you walk over free and pick up. no help needed. no clear, just walk n res. unhittable
I mean don't get me wrong
thats just 1 example
also psykers can be viable by just doing a few good ass dps to elites
i mean if you can't die, you pick up everyone else
But I feel like "carry" is more for "I am the one who will need to do the heavy lifting"
yeah you can clear the whole room without going down taking no hit
that logic specifically falls apart for mission midpoints
thats heavy lifting
all while taking aggro off team
and aiding them if they need more help
and although this is not an applicable mission
this is my counterpoint to "you can clear without taking hits"
https://medal.tv/games/warhammer-40000-darktide/clips/KS0bX9HJ4GCJF/d1337WHwKHnJ?invite=cr-MSwzTDcsNDg2MDU3NTUs If this were a mission midpoint with no rezes available, you are hardstuck
234 Views. Watch combat knife is a meme weapon incapable of clutching and millions of other Warhammer 40,000: Darktide videos on Medal, the #1 Game Clip Platform.
right, your console example. so when the horde is coming, you stand between console and horde .they all come to you, 0 hit console guy, you clear room
0 stress
(this is a finale so a psyker would actually be able to clutch here, so the point stands)
dont afk in a corner blocking while they die
thats what i mean for midpoint example you gave
if a horde spawns and a boss spawns, you can take either one easy and ease the pressure from team
what is that clip
a crit zealot knife build incapable of beating the basic spawn rate on heresy
pace matters
I'm not saying deflector/perilsblock FS is BAD
The left click doesn't give AB charges but the burn applied from left click still gives charges, yes?
I'm just saying it's a weird thing to focus on when "Carrying"
If it kills them yeah
a zealot with flamethrower kills all of that horde in like 1/10th the time
oh i dont mean deflector FS
it cant do inf block/carry
was in regard to dueling sword*
DS is arguably worse lol
FS will not quell passive enough
FS cant actually block any number of targets
so it falls apart fast
DS was gutted the moment they removed slidetech from it
couldnt have found this on my vet he ffs https://prnt.sc/dwOOgb0GfgPX
I find between AB & communion I typically get 6 stacks pretty fast. Then when I AB into an ult I get multiple stacks back and build back quickly. It could be better but it's not too bad.
it all relies on the passive quell, FS takes 52seconds, DS takes 9seconds
Wow actually got Going Out with a Bang penance without actually trying
slide tech still works wonders
deadly accurate is probably not as good as you think it is
its 110% speed 100% of the time
Ironically after trying for the last week
vs sprint and walk and sprint cycle
it only applies when ou hit a headshot AND you rolled a crit
- bullet dodge + no sprint usage
no? they spawn in the room
Ehh it's just a massive flaw with the purge staff tbh
in my experience if they die in that room after the hack starts they spawn outside?
might be fatshark spaghetti code maybe
@runic hornet when tanking with peril, try getting 100 peril with FS and then hold block, watch how long it takes to go to 0.
then try with DS
nothing can break your quall speed with DS
i've had people literally get picked up three times in the jailhouse assassination stairway spawn
isntead of getting one rez at the event and then the game saying "no, now you spawn after the event"
ive definitely rescued people in the room
Makes me not want to use it 🤷
after they died IN the room, yes?
Which Dueling Sword is the best?
yes bot died cuz it was just 2 human players
@cyan notch i think you'r etalking about the final boss room, he means the hack room with endless spawn
rescued like 2 times
are the bots bad
no
cause i feel like they do decently against elites sometimes
but yeah that hack room they usually appear in room
bots can't do heresy+
they walk around out of cover and to ranged
i dont think ive seen them appear outside unless they die on the door/ checkpoint maybe
Lmao this Zealot's dagger isn't the best
Funny to watch
that's accurate even for a crit build though
the knife does not cleave
period
your horde DPS is gutter
saw a zealot dodge every single hit a demon host was doing for like 3 minutes straight
amazing game
okay you can get two groaners i think
I mean my guy is taking 2-3 hits for 1 dude lol
I want to see the dagger he is using
tbh he's facetrading because it's efficient and you get away with it without taking HP damag eon that build
with the 75% DR
you literally just eat hits on purpose to attack more
but it still isn't good
comrade, the person cannot deal damage
your actual clear speed is worse than someone with a claw
floppy mcnoodle arms cannot hurt a fly in that clip
that's actual knife performance
There are videos of people cheese-duoing damnation with two knife zealots
but the key there is that there's 2 of them
1 of them can kite while the other does objectives
So why does everyone like the Mk 5 axe the best?
1 of them cannot match the spawnrate
kind of situational
ridiculosly chunky damage
push attack is crazy
most "sweeping" push attacks do much lower damage
Definitely not
the antax mk5 deals about the SAME damage as its single target strikedown on its cleaving push
which is crazy
Even though other sweeps are more horizontal than the mk5?
these lie all the time btw you should check it out on the meat grinder
Shame you can't see the kill hitmarker
huh u mean push attack vs light attack?
it's all about the push attack of the mk5
that is the sweep in question
and it fucks
it fucks so hard
use the push attack of hte rashad or acyls and compare
it legit feels like someone just threw in some placeholder values and didn't go back for them
antax is scuffed in a few other ways
for example heavy attacks do less damage to maniacs than the lights
Despite the heavies being two handed vertical chops
why would those deal ess damage tomaniacs
Sooo wish me luck
who the fuck knows
yeah the push attack has comparable damage to the lights, but it has much higher cleave
that is to say, it actually does
instead fo stopping on one poxwalker
Ye wish the auto was the normal staff range attacks
fairly substantial cleave too it hits 3 flak scabs iirc
my gut says stops on 3
While I herd them
Yeah stops on 3
and the damage spread is fairly good too
just in general it stopped before I even grouped them 😦
Tier 3 is only 7 meters. The blessing is still decent.
i wanna say it's something like 75%, having seen the numbers, which is still a really good percentage
actually I know why I'm remembering those numbers
my psyker antax has limbsplitter 20% lol
mine does ~220 on regular swings against chaff, and ~150-170 on the push cleave
while I was comparing them to damage numbers on my zealot
@proven cipher Also, Win + Shift + S for snipping shortcut.
ah yeah that'll do it
yep, antax axe with limbsplitter is massive damage
yea its not the same at all
so I was thinking ~200 damage on push attack
Well gotta farm more mats
and then I was in the range on my zealot hitting 220 with lights
wish the surge staff had a high damage single target bolt for it's primary and the chain for the secondary, give each staff a unique primary attack 😔
should i play around with this curio and see what I get? https://i.imgur.com/QL0goen.png
yeah it's not quite that close, but it is still an impressively high number, considering the blessings antax has access to
its max tough
nah
Antax I'm using rn hits for 249 weakspot on flak rager
I want you guys to go into the V-tab damage table
17% is max and this curio reward thing kinda mid
for the antax
But I've specifically got a crit dagger lol
look at maniac light attack damage
oh i read 16
Then look at maniac heavy attack damage.
base level nexus
why.
well actually idk if 17 is max but ive not seen anything higher than 17
its 21 hp and 16 tough
hey i mean i aint complaining
Maniac light: 217
manic heavy: 137
why
Dang nice
ah
wish they would add workshop compatibility
Max is 20 toughness, 25 hp, 3 stam, or +1 wound, but for some reason i've only seen 16-17 toughness, 21 hp, and 2 stam curios so far
that would require a finished game first
i hope it isn't just that they accidentally swapped the intended light and heavy damage values, but it would make sense if that is what it is
ah, right
i think thats fake
the datamined toughness/HP maxes seem to never spawn in-game
just kinda wanna add the dawn of war 1 psyker voice lines to the psyker
it could be similar to how weapons never roll higher than 80% on bars
cause the loner guy is just weird and not a fucking lunatic like i wanted
witness your dooooom
"i will rip your thoughts open"
i have 3 stamina tho
that's a zealot
idk just feels like the Antax doesn't kill fast enough
tbh it feels like they have everything capped at 80% right now until they fully release the crafting system, along with what already seems to be a system laid out for red items
"witness your doom" is a meme-tier earrape voiceline from psyker in Dawn of War 1
what red item system
notable because of how INCREDIBLY FUCKING LOUD it was
literal only reason i got the game is so i could do a dawn of war 1 psyker roleplay
I actually prefer mk1 claw for hordes, the problem with pushattack spam is you spend so much time pushing
Ah yes, power creep just for the hell of it
in vermintide there was a tier above yellow (red) where all the randomized values on an item were capped
the psyker is also goated, so they repeat that voiceline a shit ton
Yeah the claw weapons try their best 🥲
i know i played it im just wondering what that system is in here
nobody knows
i had a guy telling me mk4 claw Light<->heavy combo is good for hordes
claw light stops on 2 scabs
fuck off
you'll die
Do the current stats caps not stick out as glaringly to you as they do to me? It honestly feels like the Red item cap will be 500, and everything is designed wit hthe eventual introduction of red items in mind
STOPS ON TWO SCABS
No it doesn't lol
and the heavy isn't even that good
ok but the guy i was replying to said "seems to be a system laid out for red items" so im wondering where thats from
And I prob have a clip showing is definitely doesn't get stopped 😛
red items?
well i mean, every stat capping out at 80% definitely seems weird to me
well reds werent better than orange tier they were just maxrolls
am i color blind cause that shit is orange
obligatory do you have savage sweep
the recent argument I had was in zealot channel
so it wasn't you
Ah
what does that have to do with anything
I have a lot
Right, so 5 max rolls would be 500
there is also another guy who said the meme double impact blessing can stagger ragers with lights
(it can't)
...and that would be better than our current oranges
I can check that one for you if needed
Cause i do have that
This blessing?
the stats arbitrarily capping out at 80% of their visible potential implies the existence of some way to raise them above 80%. red items is the most obvious conclusion
I hit attacking ragers with 3 and 4 lights with hammerblow or what ever it is
they don't stagger out of attack combo
some guy was tellig me "yeah I staggered a 4 rager squad with claw lights, it's pretty good"
and I'm just like
got a mkIV that cuts through hordes like butter, little weak on flak for sure but just swap to staff or brain burst and that cleans it up
"no fucking way, even if you stack 100% impact on a claw the lights still have less fucking stagger than an antax"
That sounds like a bit of an exaggeration lmao
reds werent stronger in vt2 their traits and blessings were just the highest% rolls possible
...which made them stronger
yes but its also achievable by oranges
no, because you could roll those max stats on oranges and it wasn't even that hard, mainly just tedious
dust was plentiful in vt2
you cant achieve 100% on current oranges so obviously reds would just be flat out better
you could have an orange item with the exact same power level and stats as a red it was just rare
fair, but obviously the system is a little different between VT2 and DT
so it stands to reason that, in lieu of the no longer heavily randomized blessings, they'd make the stats better
well sure but if ur saying reds in this game should be 100% in all stats then they arent really comparable to vt2 at all then
But again, i'm not saying i know anything you guys don't. It just seems to me, based on the VT2 loot system, that red items would be a natural progression with their current system. They may or may not allow items to go past 380 eventually, or perhaps red items will be the only way to get 100% rolls
a bis red > a bis orange 10/10 times because your PP length is 10 times more
It looks like the lights are staggering, but unless hitting each rager individually, the cleave ain't doing it 🥲
True
Nothing says big PP like running cata 800 times and getting two reds
i doubt that reds will be 100% all stats, but i would be surprised if they implement reds and their stats are still capped at 80%
3 more trauma staves on the way dont worry
if the stat total is increased too then obviously it will power creep oranges
maybe one where we call a hole of the warp that sucks a horde in
thats just adding another rarity tier above it
But, this is just my opinion, it currently feels like stat limits are capped at 380 unnecessarily. I wouldn't be surprised if, once they patch in more of the crafting system, our stat limits could go up and/or they could implement red items
i'm more interested in a campaign
i miss the surge staff
or just a mission and difficulty select
staggering attacking ragers is very different
they have triple stagger resistance and you can't test that in the range feasibly
doubt there will be campaigns you just run around doing errands forever
it's weird to me that darktide unsuccessfully copied payday 2's mission select
🤷
I can't say I've ever really focused on staggering in-game to notice lol
I imagine the idea was to reduce wait time for lobbies
I focus really hard on it because the confidence of being able to just punch ragers and maulers in the face and say "no" is very tangible
ALso the effects of using BM to stagger ~270 degrees of horde
yea pretty common for enemies especially elites and more especially berzerkers to have much higher stagger resist while doing certain attacks
brutal momentum
I’d still rather wait a few minutes to get a balanced team on a map I choose than to get 3 vets and a psyker on magistrate oubliette for the six thousandth time
CC and stagger seemed to matter a lot more in VT2, but there was also much less focus on ranged damage so you had to melee CC
except it just ends up having level 30s just stomp low level missions and level 2 people going into difficulty 5 and getting fucking stomped into the ground
because they wanted to do a penance for a cool looking hat
Mine is usually killing them fast enough they're not a problem lol
buy em and then just store it
it's a melkcoin purchase though
cause they will add a thing that lets you get the perks out
i mean level 2s going into damnation will only get matched with other people around their level
it's a little too meme
ive never seen anyone below level 28 in damnation
do not spend money on this videogame
I'm not trusting that until it's out
lol
And the dagger I use 3 taps flak ragers pretty quick anyways
So never try to stagger
exactly. i hate playing this waiting game of not knowing how crafting will work until its implemented. Can't trust anything about how it was supposed to work lol
Why is why I was saying that Zealots knife was garbage lol
dagger is actually good for killing maniacs
and elites
it's just shit for poxwalkers
unfortunately many events feature a nigh endless stream of poxwalker
You know what's not shit for Poxwalkers that Zealots have access to? The Flamer
i mean i think the play is just to have a gun that deals with elites and a sword that deals with hordes
or if you're a psyker you deal with elites by splitting their thoughts open
or, in zealot's case, the other way around
whats the best gmap the do pick and mix chasm longistratum high intensity?
It's like we're using 2 different weapons with our experiences lmao
is the quell bug still a thing?
which one
oh
lol
the one where it delayed quelling by like two seconds on bb and staffs
is there any workaround settings in the config to make the surge staff usable again?
Yep still there (just did it) lol
gotcha, thank you
Considering the only stat that can be +2 is Stamina, would that be +2 Stam and stam regen?
Aw rip, 4 stacks of WC and AB won't kill shooters on T5
5 stacks barely kills them, 6 stacks kills them faster
nah that is 2% damage resist and the other is damage resist regen
wait no
that is 2
BUF
BRANE
BORAT
But curios can't have damage resist?
fr tho they need to change the name of the thing to nasty migraine
still probably pretty decent
Im pretty sure its +2 wounds
the spanish translation is really weird
What is wrong with matchmaking
yeah, something weird in the localization
could be like 3 different things
fatshark mostly
I'm always getting matched with 2 other pyskers
Maximum resistance only means wounds
psyker segregation!!!!!
for that special immersive sim feel
the only blessing on a curio with a +2 is Stamina (1-3), wound is capped at +1, toughness is 10-20% and hp is 10-25%
Hence why the 2nd piece is +8%resistance regeneration
And so many times I've had brain burst just break off
i got 3 stam
Its not capped at +1
i havent seen hp above 21% nor toughness above 17%
thats because the best roll you will ever see on the blessing of a curio is 80
and those increase per 5 point threshold they reach
What’s the current consensus on Purgatus staff vs other options on heresy/damnation difficulties?
right, because gear is throttled to 80% right now for all stats for some reason
Even some blessings seem to be capped from their datamined max values
it's very hot
perks can roll max
Does AB only give a 10% chance when something dies to soulblaze specifically?
80% of 20 is 16 but we can have 17% toughness
yes
the soulblaze dot is the only thing that procs AB right now
curios arent % based they are point based the same way weapon perks are
Huh, cool. If you charge an average Purg staff to around 75%, your direct damage stops right before the burn kills an average poxwalker on T5
you literally just rng a number for your 'blessing' value and that determines what stat you get based on a 5 point threshold
i,e, if your curio blessing rolls under 74 points and it chooses stam, its going to be a 2 stam
if its 75+ its gonna be a 3 stam
same with hp, 70-74 is 19 75+ is 20
cool but doesnt really make sense to say max is this amount when it isnt possible in the game
what
The interesting thing for me is that assuming 500 is the cap, 80% of 500 should be 400, not 380
maybe next updoot is siker updoot and it gives all of the bufz
well ur trying to apply your 80% theory to everything
Lol cat share in veteran chat atm.
80 is the cap reds will have 1 or 2 stats either @ 100 or can roll 80+ depending on how timegated fartshart wants to keep us
i dont believe you
you havent seen the spider share yet, those vets sure are crazy
For heresy/damnation lightning staff is good in that it can stunlock elites and specials but man is it boring; it does meh damage. Voidstrike is fun (has range) with slightly more damage and less stagger. Truma looks crazy; the AoE is like 900 damage and 200 stagger power. What do you lot run in damnation (or heresy) and build-wise out of these 3 staves?
Lol start it. I want you to start it. Please. I love spiders.
dont believe me just dont make a updoot post when im right
i dont even know what that means so im definitely not gonna do whatever that is
they srsly did a spider share last time I check, no I am not going to start it..
ill believe it when theres more concrete evidence
trauma damage values are wrong, they are basically half of whatever their tooltip info is
high stagger/mid dam with insane peril cost
Ah okay that makes it look less stupidly AoE-OP, are the stagger values wrong for it too?
@runic hornet thoughts
It's not exact, but all the numbers on weapon stats, blessings, and perks seems to be roughly 80% of their datamined max values. I'm trying to figure out how they plan to fill in the gap. Are numbers throttled on gear and it's not coded to be available in game yet or are they going to add red items/another tier with "perfect" rolls
stagger values are "right" it can pretty much knock a crusher on its ass 8/10 times
table is wrong but the damage is fine
full charges delete 450 helmet dregs on damnation with +unarmored
which is something that the other "big boom" options on other classes cannot achieve by any means
There was a known issues post about this last week iirc
as they only deal 150-250 damage
ye but you still inhale 38% peril for that
thats what pisses me off the most about it
100% perils is 50% of my toughness bar in the next 10 seconds
contrast zealots that also get 5% toughness every second
that's the hidden niche of trauma 
(it could definitely use less perils and not be close to broken, lol, I'm just joking mostly)
autoquell do be goin hard
perks are pretty close to max tho
or are max
As long as trauma can't stop a mutant, it is just a worst voildstrike
Any one tested % to block on curios with psy sword and feat?
well nothing really stops a mutant except surge and orgyn charge
closing my game seems to stop them pretty well
most perks datamined caps are 25% damage not 20, or 5% crit not 4%, 15% power not 12.5
yea u can get 25% damage and 5% crit rn
i'm crittsing
see how my weakspot is 10% with 4 squares instead of 3
I dunno, Psyker feels bad to me. Their ability and weapon synchronicity feels clunky and almost like one has to try and bash them to function together
it's just another added layer of rng
I have seen 25%damage, but not 5%crit yet.
random axe in my shop
its literally u get 15 20 or 25 point rng roll on your perk when the wep is created or rerolled and that gives u 2 3 or 4 squares
True. The feat don't really work that good, specially the BB related one.
its like the stupid little sticks on your blessing
Axe can do some damage to carapace, but tacical axe and psyker are no friend.
I have a great tactical axe :/
Okay, so some perks can roll max values, but that still doesn't explain the seemingly arbitrary 380 stat limit and it just seems to me like there was a deliberate gap left in the item system for future implementation of red items
380 item cap is literally just char level * 10 + 80
Pretty obviously
0-80 is your rng window of how good that wep is for your level
I guess they will let you to combine the wep to push on the limit later?
the only thing they are gonna let you combine is your tears once reds release and they add more rng
What build for voidstrike staff in difficulty 4 and 5? I tend to use a force sword and for feats do 2-2-1-3-1-1
Idk I wish they would just release the full game at this point ….
They made sure the vanity shop worked fine …
But remember it's not early access, and what project is ever complete
I blame Tencent purchasing majority shares
||idk my depression seems to be nearing its completion pretty quickly the more i play psyker||
Having the crafting system nailed down before release would have been a nice start ..
Yes, that's all i've been trying to say. Is that it seems like there's a gap made to fit red items, they just aren't in the game yet. I'm just hoping they implement the full crafting system soon so I know what to do with all the gear i've been holding on to
it is. the class mechanics it has spell out no defined role for itself, other than spamclicking surge at scary things. purg is basically a refaced flamer with the addition of being able to use class perks, forcesword is a quirky thunder hammer that impedes your passive quell, voidstrike is bugged and confines you to a questionable role of a tunnel clearer. all the while you get grenade magic hands that are supposed to be a guaranteed threat delete, but it's actually just a way to support your warp addiction. all the while i've had a total of 0 psyker weapon drops on empgift.
but i will endure
all i want is to be able to convert my weekly melk milk into plastic metal so i can at least gamble in the slot machine of my choice with hadron
I don't want to check the shop for the next 10 years for a high roll voidstrike staff, are either of these acceptable for damnation? The shop is 99% lasguns and axes
transfer peril is good if you're at least somewhat good at headshots
generally I'm finding that the most fun I can have with psyker but still feels lackluster is to go brain burst build with warp charge peril reduction maximum warp charges and melee things when I'm not brain bursting
May not be optimal dps, but seems most fun
someone was telling me that flamer staff is apparently the best
both are fine, charge rate is the dump stat on void imo even though people on here will argue .15 seconds is life changing for a full charge void
I tried running the flamer staff build that purges your warp charges with your F ability for maximum DPS and I don't know I was not enjoying it
i've heard good things about going with the 15% combat skill reduction on a bbspam psyker, but trying it out for myself on 4 or 5 kinda made me want to claw my eyes out
literally at the fucking helicopter
oh thats a trauma on the left lol. idk whats good on trauma because i have used it less than 5 times
80-80-80 damage blastradius chargerate
i just rolled void with double projectiles on crit
dump warp res and take as much quell resist as you can