#veteran-class
1 messages · Page 1267 of 1
Purposefully kneecapping automatic weapons’ potential dps given they’re much easier to use and usually have higher dps baseline than semi auto weapons
This system auto punishes ranged cleave more
Because u can lose multiple of 3 stacks if u hit multiple enemies in body
But a single hit to the body with a slow firing weapon will take three perfect hits to get it back up. It punishes them a lot to
Born leader is extremely good with VOC and even decent with infiltrate
I'd be a fan of +-1
Especially if you have enough cleave to hit multiples, what if you hit head and body behind? Gain one lose several
Onslaught is a bait node
And in Havoc there is not enough points to grab it
Yea, but that’s only like, plasma gun and man stopper
Which I don’t feel like they belong to “marksman” type weapons
I’ll prob tweak the numbers
3:1 does seem a bit harsh but I don’t think I’m changing the 3 stack loss
Maybe. Ultimately wouldnt shoot down this rework, need to test this, I just feel the other keystones are way simpler to get value out of
The way MF in this draft works is that it’s high investment, high risk and high reward
You're not wrong.
You’d need 3 point into subnodes to really maximize its power
But it would also be crazy strong
Why is it bait, and I don't play havoc anymore now that I got what I want from it. Using Havoc as your basis really puts a lot of parameters on what is viable
Shooting crushers is a bad idea.
smokes are very good for weapons without ghost
Even in normal it's still a bait node
it's bait even outside of havoc
Massive ammo waste.
@tall torrent I was going to question RS positioning till I noticed the Chink in their armor rework
You can usually get a strong anti-carapace melee which sorta defeats the point of onslaught
You can do it in malice and below, but don't constantly yell for ammo.
The targets that recon is used against already die by the time you stack the brittle
Yea it’s purposefully done that way 
well staffker mains will prob still find onslaught useful
Like yes, it's a strong node for the recon because of how quickly it stacks it, but it isn't 3 points cost strong
The only use cases where it is justified is against crushers and Bosses
Idk I think it's good, and as it's brittleness instead of rending it's adding damage to the rest of my team beating on the big guys/bosses
This is a huge misconception
Brittle isn't really a team tool unless you are shooting at a boss
Brittleness is not “better than rending”
I mean look id unironically run Camo and Chink in their armor MF
The team benefit aspect is very dependent on what your team actually has
If it gets reworked this way
3 dueling swords, lmao.
You put something "in quotes" that I "didn't say"
In that case it’s pointless
I didn't say it was better, I said it has a team play aspect
You said brittleness is good for helping team
I’m telling that the “helping team aspect” is very misleading
Because 40% brittleness could in fact be less than <50 actual damage increase
Depending on what your teammates have
I don't really see in what case the brittle can be used for the team other than a boss
It's more of a joke since it's really 90% of pub loadouts I see.
The node itself is strong. But the problem is it takes 3 points to get there and you could instead get (e.g.) : 10% rending all the time, grenade % on elite kill from team, 10% attack speed, tagging keystone or weapon specialist keystone, etc. the opportunity cost for onslaught is just too expensive. you should try like 10-20 runs with half taking onslaught and half taking alternatives. the 10% rending for (e.g.) recon or IAG does the job for only 1 point. Except on crushers which you should melee instead.
U can thank Tanner for that 💀
🤯 A situational debuff being situational isn't exactly epiphany material
Well okay okay like
in the same sentence?
Do you understand how the ADM system works
And going no keystone
I do think it is strong in Melee Maelstroms
Because the brittle can spread across multiple enemies
I’m not trying to insult or belittle you
I’m telling you that this system really punishes excess rending/brittleness
Oh definitely, really the only case I'd take it is for a recon las build. Otherwise rending strikes is better I agree and is clustered around more useful stuff
I was trying to make onslaught work with tac axe 7 light spam and mk12 recon. Its kind of fun
I just hit up a keystoneless recon build with a rashad
i use recon lasgun wrong i just aim at head level for hordes
Like let's say u see a horde of maulers or crushers or armored ragers, being able to thin out the wave before they reach the melee line can be useful and buy time for the rest of your team to CC them
It's also useful in boss heavy maels, because brittle is very useful into bosses since it's just free damage for the team
Did I get the mark wrong? I dont really use tack axe much I was using the one with 3 light chain
But the reason why I can't justify it in Havoc 40 is because the main problem are the gunners, and brittle doesn't really help killing them, even with puss harden since it does nothing to it
7 is for playing the taxe properly, 4 is for light spam memes
(i only use 4)
must have been 4 then and I just named the mark wrong. I'm an uncivilized barbarian so proper is not my thing
It would be cool if Brittle removed the puss harden modifyer 😔
You know it just fucking clicked to me how insane
Kill zone would be
For Vigil Autos
vigilant auto with killzone and longshot is nice
the three round still cant take down a dreg flamer without other buffs
The rework path is suggesting for it
Seeing you should usually run a Crit blessing with the guns
So you’d usually have uptime on the Reworked Killzone A LOT
We can dream for rework 😔
That and it would help a lot with its downsides
I have a feeling that after Ogryn it will be Zealot, because Zealot really needs it
Well yeah
Veteran only needs like tweaks and shuffling of the tree to help with Tax
using the invis vet makes me think im using sandevy in cyberpunk
invis is quite fun
Veteran needs more weapons
Talents should be able to be more freely taken the way it is now is limiting
Zealots seem like they are doing fine. I'd like to see thunder hammer and flamer buffed though
zealot tree is even worse off
i'm surprised that fatshart chose to prioritize psyker
for tree reworks
vet could use some tuning and adjustments, but it's mostly bearable
Its probably based on a simple calculation like total players
Still seems like vet & zealot far outnumber psyker & ogryn
yeah weird that they'd rework less popular classes first imo but whatevs
looking forward to the vet rework in DT2
To be fair, nobody plays oggy cos clunky tree, clunky playstyle.
Heavy spam is just bleah.
its both weird and makes sense. they want even population of classes being played. most people have multiple classes tho
Tbh psyker was fine the vet and zealot needed help the most because of tax
ogryn and psyker have the best voicelines anyway so I'm glad to see more of them
which is why i'm surprised psyker got reworked first
Psyker was chilling it had 4 points left over from most builds
vet tax is annoying but most people run voc anyway
which is ok in terms of tax
it's mainly infil/ES that get kinda screwed
Hence rereading paths suggested rework like
The 4th time now I’m all for it seeing it’s actively encouraging people to actually use other fucking abilities
That and smokes being on demand stamina for the team is kinda fucking insane
Smokes are so underrated
we need to make path a tester
Ever since mk knife it’s all I use
It would be a unique gimmick solely to smokes cause the only way to get stamina outside of natural regen is through talents iirc
I don’t recall FOTF or Bull Rush giving stamina
cowboy volver on zealot is good
btw, which one of the following nodes could I swap to +10% rending on a stealth VIAG build?
- Demo Team
- Demo Stockpile
- CQKZ
- Marksman
- Bring It Down
marksman imo
though i don't think either of the red nodes are super great on infil vet
cooldown's a bitch
i think id go with cqkz
why, exactly? I mean, cqkz has (at least in my eyes) decent synergy with stealth, as it lets me run up to something's melee range in stealth mode, and get the damage boost for meleeing my targets to death...
yeah i'd personally keep cqkz
i also just don't go bottom left with infil
too expensive
giving up some good stuff, i know... but that tax
😓
I would be ok with just taking marksman off and swapping that to Bring It Down, so I can have both that and Rending Strikes, because I kinda want the extra max ammo (am too used to it, plus it lets me shoot with less time spent looking for ammo packs before my greedy teammates grab em...)
i seem to remember its bugged with stealth and the timer starts immediately as opposed to the claimed start at leaving stealth?
not sure if thats still the case
the icons seem to list the durations as starting once the stealth is over, but idk how accurate that exactly is...
do you run smokes? if so, one of the grenade regen talents could go. dont need smoke that often
with kraks you could be fine with just 1 of the two
could have been marksman as well, try in psykhanium
I use shredders on all builds...
hmm i haven't heard of that
both are shown as starting after leaving stealth, as there are two identical red icons with the same exact duration, which both appear to count down after leaving stealth...
guess it was fixed
still cqkz is 10 seconds uptime every 30 or so seconds, while rending strikes is just passive
and you typically have no aggro and can melee freely after stealth anyway
which combat shotgun do yall prefer?
theyre all boring except DB 
until path comes along and maths a boss delete button out of the zarona shotgun
i want an event of constant ogryn bosses spawning, just to keep doing this
Heavy stubber ogryn can do that better if you like that playstyle
except with like 20 bullets
60 second CD vs roughly 20
It comes out to less than 60 too with the elite kills and lucky bullet triggers
no respite/fullbore
Watch Poxburster Truth Nuke and millions of other Warhammer 40,000: Darktide videos captured using Medal.
which gun is that?
looks like columnus iag
just with a modded scope or something?
looks like theyre using the weapon customization mod
its agri IX vigi
with a borderlands ass looking skin
killing his teammate
4shame sharkbro
thank you
hey veteran mains pls help im struggling with make every shot count and on overwatch
from a psyker main
please
help
por favor
What’s your FS friend code
I can help u with on overwatch
5375443404
Alr I’m getting on
ur a life saver
sent u an invite
They’re a zealot you wouldn’t understand 🚬
Agrippina IX Vigilant Autogun
You messed up the order
💀
VoC first then actively detonating bursters on your teammate
Look man he RAN AT THE DOOR WHEN THERE WAS ACTIVE TICKING
that was 100% on them looking back at it but I did in the clip double back on like
The fuck just happened
u fucking killed that guy
🚬

are there better crowd control weapons than the shovel
I kind of only ever used the shovel
got it all the way to mastery 20 without ever using a different weapon
maybe...experiment?
and i just keep using it because i dont wanna start at mastery 0 with another weapon
also i just love the shovel
the closest thing to the shovel, imo, is probably the combat axe
it's less crowd controlling, though
combat axe or psword
you crowd control by killing everything
i dont have the braincells to use the chain sword special attack unfortunately
the special is for bigger things
not hordes
the special is like 'I have a window where I wanna be near something, and I wanna just murder it down'
like a scab mauler or something
except the special kinda sucks lol
kills one carapace thing decently well, if you don't wanna shoot it
carapace is one of the things it really struggles against
power sword
combat axe
heavy sword
What canon weapon are we missing for the Veteran?
I’m yet to see an Hellgun of the Stormtroopers
hotshot lasgun
hotshot volleygun
longlas
rotary grenade launcher
navy breacher axe
power axe
some other more obscure stuff
We do love the obscure stuff
The Longlas is a sniper right?
I don’t think we’ll get to use them
Navy breacher axe and we can cut through walls
plasma pistol is also missing
though they're kinda elite tier weapons, really
plasma guns in general are like 'we don't really know how to make this shit anymore' tier for most of the Imperium
traitor captains got plasma pistol so who knows we might get them later on 
thats my hopium talkin tho
they just use the normal plasma gun 1-handed
oh, so he legit just makes it look small compared to how we use it
funnn 
all these heretics with their infinite ammo
There's also meltaguns
Born leader ia a meme talent and unfortunately recon is a very expensive gun to build for and I do not ever give up determination. I'd much rather give up focus target for demo team and another talent.
arent hotshot lasguns just better lasguns though
seems hard to make them "lore accurate" and balanced
unless they have less ammo or something
Yes & no
They use more battery energy per shot and require large backpack batteries
Which I’m not sure would work well with the in-game backpack system
used a flamer and a dueling sword in havoc 21 just now and it felt super terrible
really feels like i'm not doing much whenever i use it. it's really effective, i know that, but it feels like i get overwhelmed whenever any more than 2 enemies are attacking me
with the melee, that is. the flamer feels great but, as with havoc, is ammo hungry as balls
This is vet chat so u should probably ask in Zealot
Being ammo efficient is pretty important on flamer
You just need to know that you shouldn't use it unless it's a huge mixed wave
this is my home chat because zealot chat 1. isn't nice to people who don't have an established name 2. is deranged
duelling sword is basically all backpedal all the time
in my experience
and then suddenly everything has been slapped and/or poked to death
Zealotchat is shit posting sure
But it's been cleaned up, and tbh they do actually provide decent advice
But DS is a pretty safe weapon, you shouldn't be struggling with wave clearing as a Zealot
On any other class, sure it's not a great wave clearing weapon.
In fact it's one of the worst in the game. But on Zealot it should have no problems clearing out trash waves
it's good at clearing out actual chaff
in quite large numbers
it's just when there's 'anything slightly less chaffy' that it falls away on just light spam
Even in mixed waves the DS can very easily pick off the key targets before continuing to wave clear
It's not like the knife where you need to either do a push attack or set up a heavy
Why does infiltrate have such a long cool down?!
reasons
Because stealth breaks game mechanics.
But 45 seconds is too many seconds
Because it's really good
(not as good as VOC still)
Hence we should nerf it
Yes
and buff invis
man i would happy to pay dlc, if fatshark introduce more weaponry
dont let that guy play VT
gonna kill him with the ult cooldowns
120 seconds is alot
how's vt now ? i took a break long ago
let's make that the voc cooldown
Yes
could also make it be 60
but it's already expected you take this
and if you're using invis, there's a 60% chance each use is made with the intention of killing elites and specialists or doing objectives
which the specialist part decreases your cd by a good bit
Could you count the 90% less threat as more stealth?
Pseudo stealth that really only works if your teammates are alive
enemies run past you so long as you don't shoot them and your teaammates are alive, yes
i think what would make havoc better is if the different missions weren't stuck with the same npcs the entire time
Hrm... long loading in times or is my game borked?
borked
It un borked itself.
What item level should I start looking into this Havoc business?
I'm guessing theres a cut off.
hit e
Ahhh.
depends
do you want to do HAVOC havoc or any difficulty called havoc
because you've got havoc 1, which is the equivalent to maybe a little more difficult malice mission
I'd like to start small and work my way up.
then you've got the 15-25 which is where i'd say the majority of the playerbase sits, aka damnation to auric mael
and then you've got above that which is where actual havoc starts where you sorta need actual builds if you aren't the His second coming
(the emperor's)
I'm the kinda guardsman that gets shot in the face coming off the lander ramp.
you could be saying this but i've had bots which were better teammates than players
so there's still a big discrepancy
nobody plays this low btw
well, people do, but you're gonna be running into some 40s trying to get the help out penance
or you get people who don't know that winning one auric maelstrom gets you to level 16 automatically
(because they probably don't even play auric maelstrom in the first place)
Sounds like I need to work my way up to consistently beating auric maelstroms before trying havocs
I'm still on 4's.
Nah, if I cant sit at that table yet, no good in getting a chair pulled out for me. I appreciate the offer though!
best way to learn the game is to sit at the table and play
I'll try 5's today!
in a mission with a havoc40 player who has downed/exploded like 6 times <10 minutes into a mission
Mfw I join a lobby as the only vertical player
Means everybody else is dead
ahkays
my hands were destroyed by a dog's teeth and i still cleared a damnation maelstrom with 5 total fingers to use
i never want to hear this cant be done
if i dont need ten fingers to play this game then i dont need meta
ah well you can just imagine it
Zz
for parties interested
For getting into the swing of haz 5's am I better of choosing my missions instead of quickplay?
haz 5?
Super Helldive
Just qp
err damnation
im more offended they assumed you meant hd2
Rock n stone.
if you want money and there's an auric maelstrom mission that pays more than 60k, go for auric mael instead
can u still play havoc rn?
Itll be down tomorrow
I doubt itll be down at 12am tonight
probably like 12pm tomorrow or 6pm whatever reset time is for darktide
oki thanks
it's so rotting cognitionhazard
that felt rather cinematic
I want to do some winter soldier build. Shredder + knife anyone has done something similar? I did not use Shredder much something to have in mind using/building that weapon, what about ammo?
Mercykiller or no?
Yes
Also, I run that as grenadier, but poor man budget grenadier. The tax to get serrated blade lmao.
I want to swap weapons also
Yes, that's even more tax.
VoC or Infil?
I assume infil based on char. Don't think he'll play "support".
Infi
Yeah, going to be crazy taxed lul.
Like, that's the best with the TAX you have to pay.
Yeah I see
Of course, you can run fire team or close and kill for points... but yeah
Maybe.
I'll go try.
you seem dead set on taking surprise attack, aka one of the worst damage boosts in the entire tree
uptime of 5 seconds every 30 or so seconds. horrible
skirmisher is trash as well
turn off hdr pls
or are you playing with lower gamma
no, i dont think i will
bruh why
it just lowers gamma
and doesnt make the game look better
and clips look awful
thats like your opinion man
I don't think it matters how it looks if he likes it that way
well clips look much worse anyway
it's... fine to look at though
how did you get 900 ammo on the braced autogun
extra ammo talent on veteran?
My main aim with this one is to have fun doesn't have to be great
And fit my concept
I think it's fine. not picking Trench fighter drill is a bit off-character tho.
definitely replace skirmisher with trench fighter
markmans at the bottom left should be switched for agile engagement if youre commited to having serrated for mercy killer
Ok Ty 🙂
Yes I'm just looking at different things etc with your help I will get to it
no food?
no worries
no water
awe
You can have some Bak Kwa.
I think better just looking at those pictures compering different ways etc
But truly even with top build I aim to have fun play even on hard dif I just sad to me to see ppl using one skill or something on videos it gets them through the run but sucks looking at it
But it's just my way
Some get carried though.
Or maybe havoc higher LVL are game killers...and you have to give up fun?
For example when I see psyker using only Smithe a char that have so much diversity and possibilities with weapon switching etc
That's what I mean
true
I felt that psyker really embraces mind character using different attacks and tactics
psyker do be the most ADHD character of em all
lunatic Psykers
Sweet BBQ meat that costs a fortune during new year which I rarely have now since aunt passed. Too ex.
ah
Like $9-$12 for 2 slices.
Out of new year.
You can basically just double it during new year.
its this good meat or fucking wagyu thats more fat than meat
It's bbq minced meat or bbq normal meat. The luxury fusion or gourmet one is belly meat.
Is pork usually.
meat is meat
Beef exists but eh.
arent you asians capable of eating everything?
last time i checked all plagues in last 120 years came from asia(china)
uh

not from there
🍗
🐓
A5 Wagyu from japan
or kobe
idk
Yep.
As good as rations?!
Greed rules, you know. If you are poor, some say better off dead if you are in a first world place.
Much better, if you can afford it.
Wheres a good ogryn to decide such things
You need an asian leaning one.
You have made me hungry for spaghetti.
Not a wise choice.
Good
Thx for the help with build I'm gonna test it late evening and going to get back to you with results🫡
I have to admit I’m a chain weapon enthusiast
I just love to see the maggots and blood fly around whenever I’m slashing something
Yeah and just generally I have settings to heavy more fire effects even if I lose fps. I had performance membership on GFN and had to switch off some settings for long time couse I was unplayable on higher diff and total forgot about it when switched to ultimate and was thinking something is wrong, something is different how it suppose to be.... (Idiot) And when I figure it out that it where gore settings and now I can switch them all I slapped my face and was singing hallelujah inside 🤣
What weapon do you combo the chains with?
I usually go Chainsword and Lucius
But in higher difficulties I use plasma or the One Hnded BoltGun
Boltgun is my love now and still trying to get a grip with chainsword sometimes I'm good with it there times I suck and switch to knife....
I keep trying new builds in vet but nothing beats the recon laser flaming crit spammer build for me in terms of fun value
I was always with chain weapons
Rn I am hellbent on getting max EXP with every weapon
But I maxed out my favorites so now I gotta use weapons I don’t really feel
thats the thing, i'll switch to plasma or something and just get irritated i'm not destroying everything on the screen by holding down the trigger
And I have to study, haven’t really played much lately
I am with BoltGun currently
And Tactical Axe
The Boltgun’s good for horde clearing if you keep pressed and destroying heavies and bosses
also I can't get comparable dps with the slower version of the laser either, because more shots equals more crits
Yeah the basic Lasgun is kind of a pain
While the light version just shreds hordes
Yeah but on Heavies and Ogryns is kind of wasted
stack about 50 crits on one chaos ogryn, melt his armour, set him on fire 38 times
dead in seconds
When I was using it I paired it with a Chainaxe to duel the heavier enemies
It takes up almost a whole mag tho
For a single enemy
And the Light Lasgun takes lots of ammo to use
Yeah that perk’s useful
and I carry extra ammo
and its more like just under half a mag honestly
with one mag I can manage three ogryns in a row
just aim for the head
time to kill very good
Wish I could stick a bayonet on the kantrael
or change the sight or any weapon customisation really
I can with mods but can't stick anyone with the bayonet its just visual
what makes dueling sword so good?
Dunno haven’t used it so far
Managed with others perfectly
ez to use
big pp single target dmg
nice mobility
MK 4
Poke crushers in hed 5 times with no melee talents or buffs.
Usually done in 3-4. 5 is like worst case.
It enables horrendous habits and allows you to kill your way out of a corner of crushers, which it shouldn't.
The proper thought process is
several crushers
don't get cornered
Duelling sword allows you to get cornered because you can just carve a hole through them and walk out.
Unless too much lag.
Vet 2 taps crushers.
Zealout can 1tap.
Otherwise you just inf dodge ontop.
Yes, but I mean without talents.
Why is it OP, it can do that without any class talents.
If you throw in talents, heh.
Why I said, no melee buffs or talents
Just uncanny agile.
Heh.
Me
You look good especially when aiming for commissar build with bolt pistol but I think it's very skill weapon I did try it on my vet and have a good feeling with it after a long time with knife
I found a solution for heaving chain sword fun but you like knife better it's obvious now
Chain knife 🤣
If I remember correctly there was a small ripper in fallout
But not sure
Both barells is good on db shotgun? I was using it before and it was heaven for reloading and does it work when using BB when you have 1 bullet only ?
I was using WS and had db with reload and crit blessings
Does lethal proxy still increase frag grenade AoE when you hold the gun out?
I've heard very mixed opinions but it's definitely not the worst thing you can have on it
I don't believe you really need crit blessings though but I don't use the gun often
Dbs ? Depend if you play ws reload or not
If you play ws you go for cleave/bleed on crit
both barrels and manstopper is good combo. but then reload node in ws tree is useless
Yes I just found that you get great reload time and you don't have to bother with it other way you can spend extra points on something else
Well, that extra point makes you a monster against horde
And it scales on higher diff
I dont think you can really justify not taking it if you go ws.
It is like skipping yellow thoughness on shout
Force and power knoife when?
Wait which point?
Reload on melee kill
Hmm I think I depends on your rythm I change weapons a lot and kill even when facing horde many with knife and saving bullets usually I have like 1,2 or 3 shots db or not and also similar with melee I don't need that ammo recovery
Does Serrated Blades still not give toughness from Born to Kill?
I remember hearing that bleeding kills from it don't give toughness.
The one that gives you bullets in mag after melee kills?
I just find that reload blessing is fast enough
That I don't need that
It synergizes with agile to improves your dmg by a lot
Also it is 1 bullet per kill if you swap well
Hmm
field improv is always good node to take imo
thats your opinion
Well, ir was yours
i have it on exactly one build
If you could predict box spawn it'd be good. As it stands, it is just useless most of the time, and underwhelming most of the rest of the time.
wanna hop on and kill some heretics?
In 30min why not
ill be waiting
Dbs, exe stance, or sweat ?
what ever im bringing big guns
Guess ill see
Can you give the math?
I will play this evening late
Then I Will test some builds
Its 25% on kill for other weapon slot, for 5s
Am connecting rn
Ok omg was thinking about the node after ws that's why I was confused
I was making dinner and couldnt focus on chat so much 🤣
How did the test go for you to?
what test
I thought you with @wanton dawn are gooing to test whos build works better
nah, just chilling
I played exe stance bolter and ws plasma (with smoke & speed aura)
https://www.youtube.com/watch?v=f2VipV_OPk0
made a change to include marksmans focus in my boss deletion cowboy setup. went to take it out for a spin and immediately had to clutch
Havoc 40 be crazy sometimes
this may have been the first time i ever was out of ammo when it kinda mattered
its hyperspecialised to to this kind of thing #veteran-class message
Yeah, i got it 
yeah that was before i changed to MF and had FT keystone
i wanna see what kinda dumb deletions i can get with MF
Fuck me
OK but I'll buy u a drink first
according to my tracker, i got it twice
Meanwhile, I never got more than 5 games in a row in ass without going down 
Smoke my beloved
Yo gang
Im torn between making a plasma vet or helbore vet once i hit trust 30
yall got suggestions as to what i should pick?
You will do both at some point
Yeah i know i just wanna
Not bore myself lmao
And im not exactly drowning in ordo dockets
fair fair
And when it comes to lasguns. Helbores are the hardest to use
do you really like bayonet in the face or rp krieg? otherwise plasma is a better 1st gun
But when someone puts in the time theyre are good
I used to main the bayo spam but since it's been nerfed i'll just use the inf ammo thingy for the lucius lol
you can use almost any melee with plasma since it does everything well except hordes. (though its pretty good into a deep row of horde)
Don't wanna butter myself up but
I'd definately say im a good shot
And remember everything will feel weaker.compared to plasma
mk12 recon is pretty pretty fun on vet u could play more of that to get a feel for class difference
Honestly i'd say i've used a bit of everything
been playing since beta on and off deleting and remaking characters every few months so
weird flex but ok
10% rending talent, ammo back on crit talent, survivalist makes a difference compared to other classes for recon
Not a flex but ok
Reconlasgun is better for gunker imo. When it comes to other classes
Love muh space MG42
But yeah think i'll give the krieger a try
I much prefer bolt pistol for gun psyker
#psyker-class lmao
I know how 6c recon las can delete bosses with stacked DD and scriers
Yeah, it just doesn’t feel great for me
Fair
I use soul siphon and recon
Yeah feels nice to use personally
If theres one thing i cant be trusted to do
its to check my ammocount
Look, the classes just blend together at times, except Zealot.. That just becomes offtopic.
Im just dicking about lol dw
I usually go for infantry las, either of the revolvers, or bolt pistol
Infantry las is interesting pick
as is revolvers imo but i've heard bolt pist is nice
Ol reliable
Cowboy psyker
Man i remember some guy was like
The zarona is insanely good, the fanning revolver is alright
carrying me on those achievement thingies
he was rockin a bolt pistol and tac axe on veteran
angelic gameplay
“300 dmg did not clear the room, F tier”
mk1 shovel seems to be fun. uncanny strike + (skullrusher or decimator)? is there a mod that helps u see staggered count or skullcrusher applies or some other trick people use
I should build some revolvers on vet
Revolver can one shot crushers
I am aware of that
Or you go with fanning revolver and delete bosses
The ari revolver is underrated
The shark once said “skullcrusher because you giving them taking more damage for team wide when they staggered”
Download “Debuff” mods on nexus also
I still have it
I use it on zealot mostly. As boss and carapace counter measure
I wish I liked zealot honestly
I made my zealot morgan from randy buys a bookshelf off gumtree
I need like
a double barrel build
But god zealot got no variety
i used the gun when it came out and it was like
playing with stress putty
that fun to play with
I was going to steal his build but the guy left during score screen 😭
that probably wasnt me but the guy was a chad for using the same weapons as my dedicated tac axe build
I made a build for the semi autogun and it’s almost a one hit kill every weakspot hit
i post later
its so satisfying
I did not have a tac axe
Unyielding & carapace damage
My Rashad build doesn’t 2 shot crushers
the scrub
sad
I’m considering a switch to power sword when update drops
My biggest gripe with power sword is guard broken = charge lost
It’s so aids to solo boss with it
Power up
Plague ogryn throws an uppercut
Block
Charge lost
Have to power again
Yea just be lucky and crit 3/4 times 
exactly
just don't get hit bro
is that mk7?
Yea
though its not abnormal to be around 1800 dps with agile engagement up
Next melee I do in guide is prob either tac axe or knife
Tried taxe a few games
Its good. Need ranged help for ogryn though
how goes the steam guide btw
does it work for stagger? https://www.nexusmods.com/warhammer40kdarktide/mods/137?tab=posts suggest its been broken for a while and author aint replying
i got the file i can share, it's functional
is old not udpate but still work
I took some time to make a vet tree restructure draft
and it give me some cheaty locate special enemy when error text pop above their head @arctic rampart
This is after talking with a playtester
Talent changes from previous version remain the same
Bleh 
Serrated enables the O4B change to get toughness without kills in melee
Scales best with cleave weapons that don’t instakill hordes
I hate talent lock
There’re only like 2 talents locked in my draft?
i'd like to see some more unique subnodes for blitzes when vet gets rework
whats up fellow veterans
The idea is for middle section to force players to define what they actually want
Outside of those 2 talents u can still get what u want
But u will pay point tax
Which competes with bottom half’s good talents
So u may not want to spend too much in that section
Sorry guys is it only me or the one hand BoltGun is better at shooting specialists than the Two Hands?
I feel like their single bullet does more damage tbh
I guess the real question is what are you trying to correct
A lot of things
Diverting attention away from VoC, for one
Mixing up blitz choices
Making bottom half and keystones more dynamic
Strong picks are made weaker at a baseline, but could get stronger with more investment
Except VoC, that’s a full on nerf
In here u can see WS itself being weaker but its subnodes getting a lot stronger
Legit take MAYBE the reload mag based on stacks node. None of the others lol
See the draft above
It's much better swap time but I believe its single bullet damage is close to the same
I guess my concern here is that i could just make the same tree as before, with point to spare.
I have my doubts cause I DO pop heads with the one hand but not by the two hand aimed
actually managed to track the guy down, bleed & manstopper on the shotty, with Weapon Specialist
Which would be a good thing, more variety & experimentation
I mean, i think my build are already on the strong side
Suspiciously looking like this https://youtu.be/-8WyyEqBJvg?si=mGh2hjYOSHh13j64
https://www.paypal.com/paypalme/mrfoxaos?country.x=US&locale.x=en_US GIVE ME MONEY AND ILL LOVE YOU FOR EVER
https://discord.gg/E2y8VXetgX JOIN MY SERVER
mostly invis, invis, invis, and then ES
I’m not watching that 
Bait

Too obvious
not enough invis imo
fair
Oh well, i realize i enjoy my own things with vet
Nah. I wont watch him
Not good enough to be abrasive about it
Nobody is btw
All seems interesting. The rending from marksman seems pretty high and I think the ranged attacks speed from weapon specialist could be changed to last until next reload so you wouldn't need to mag dump to keep the effect
The idea is to make MF’s subnodes much more impactful given enough investment
Fair, are you in anyway connected to fatshark? Or are these just some cool ideas
He's cooking up shit and got a playtester to help him with some of it
Noice
kinda just adressing the very small yet handful of issues with Vets tree that can be fixed
I guess i'd like to see talent rework instead of tree reorg for now
now my question is are we purposely keeping Tunnel and CITA locked behind other two subnodes or should you be able to access all of them easily
i wonder what will be the next rework: vet or zealot?
I’m not changing the identity of MF being a high risk high reward keystone
But I’m giving it more layers
More investment = even higher reward
Zealot
Zealot
yeah I think so
Vet tree needs buff and nerf
Also its funny cause like he never watched that shit and he's still trying to balance yet make all the talents synergize well with playstyles
Path's O4B tweak has me rubbing my hands together
Prob zealot
A nerf on kill % but you also get toughness from hitting bleed
The VoC talent combo needs to be balanced someway
thats kinda silly
Many avenues on how to do that
Biggest note
Oh word
This is my design draft
Oh I see
Now this is just my personaly opinion seeing Iron Will is damn near mandatory in every build
I would've moved it a tinsy bit further up in the bottom of the middle tree
but thats just me
it was a bait, because you know special dev request for shaving ogryn, vet and zealot
Is this next update or just theorycrafting
no this is all just
I havent been paying attention to this game for the past few months
Ideas
I see
Path has decided to cook design ideas in order to delay the vet guide
No, it’s a pretty early design draft I have
its true...
Made it yesterday
next step is to leave darktide and work on nightrein
I'll admit I'll have to keep looking it over
and give some suggestions for possible talent position swappings etc
Tomorrow is back to work. Gonna be a long week again
the only thing I can really say is Iron Will is a weird one
I want it to be low in the tree but like
its literally a mandatory pick
Iron will is too good to skip
Yeah which I was kinda just eyeing that new tree pathing and im noticing its a lot more taxing to grab it with certain builds?
you need iron will to skip it
I'd say the only thing I can really say I would like to see is probably like what
Middle tree bottom is still full of good point
Anywhere here have it swap with one of the talents positions
Hell I'd argue tac aware to make it more taxing to grab CDR
Id put tac awareness on iron will place
Actually looking over it one more time and this is genuinely up to path to decide if this would look better cause I already see why the Toughness and Iron Will are next to each other is cause of them synergizing well
you could replace Born Leader and FTE with the 25+ and Iron Will positioning so that left side branch is more Team AOE Buffing
That and its less taxxing to grab Iron Will
@tall torrent Seeing this is your talent tree that's 100% on you to change but honestly seeing how damn near every vet with like 3 braincells knows Iron Wills value thats what I recommend
Oh god, i am forced to get field improv 
IF
No way in hell
you go down middle
It’s done on purpose yes
Not necessarily because every build will want to grab it, so putting it deeper just taxes them more
But so also are left and right bottom branches
Top left is made a lot better as an alternative
Volley adept + ET + 15 toughness + TDR
Mainly why I suggested if to make it just slightly less taxing on the average Vet always wanting to grab Iron Will and Tac Awareness, You could replace Born Leader and FTE positions with 25+ Toughness and Iron Will
leave Tac Aware in that same spot obviously but move those two down to the left side branch for a "Team Buffing" identity of the branch
Stability
The weapon is pretty karking stable
Even under fire
Akin to immune suppression
is it true that shooting the body on armoured enemies can do more damage than headshots?
Maulers specifically
Their heads are carapace
But flak bodies
If you don't have a weapon that can hit carapace hard
Aim for the body
does the talent that makes executioners stance highlight enemies for allies still cause those highlighted enemies to give you the 5s extra duration when an ally kills them?
so its bad then
yeah i'm not a fan. it's kinda counter-synergistic
but hey if you want to be a good teammate, it's an option lol
It is appreciated in smoke and darkness mode
yeah i always appreciate it when people have it, but it usually just ends up hurting the player that spent a point on it
Can't be that hard to give away the bleed node

Or any node in the middle
It hurts other players too when they see me killing everything and stealing their fun
why did people tell me the combat axe has good crowd control
Brutal Momentum
Turns your single target weapon into a crowd killer
4 targets killed per swing
best form of crowd control in DT is always just killing the crowd 
whats that
A blessing
Also, the push attack has great stagger and 8 cleave
Well, the Rashad that is
Antax is like 9 cleave or something
https://darktide.gameslantern.com/weapons/combat-axe/rashad-mk-iii-combat-axe you really really want brutal momentum on this.
i cba to grind xp for that
back to the shovel i go lol
They don't need buffed.
The reason why they're never used in havocs right now is because of one particular modifier that's going bye bye and ammo economy.
Fatshark is removing pus hardened and touching on ammo economy with the ogryn update
I just feel that going anything other than lasguns on vet isn't worth it because of the ammo from crits
And that'd be an ammo economy issue.
If ammo becomes significantly less of an issue, then you can run iags no problem.
It all depends on how fatshark touches on ammo pickups.
Anyway, the point here is, the gun itself isn't the issue.
Nothing wrong with iags in their current state.
Well for things like revolver or bolts, you can keep ammo efficiency, but for iags you have to magdump, because the cleave and dmg is low
No you don't lmao.
Clearly you aren't using your gun correctly.
Takes like 5 bullets from an agri iag to kill a gunner in damnation, maybe 7 in h40 bc 1.5x hp.
And both revolver and bolt weapons fall off hard for other reasons.
Revolver and bistol are breakpoint oriented, havoc throws breakpoints out the window.
Boltgun is just too ammo hungry.
Yeah try kill a pus hardened gunner on havoc 40 while suppressed
First, determined exists, second, that just proves it isn't an autogun issue, and it's a pus hardened issue.
:)
Glad we're on the same page now.
That's true
Revolver on damnation is literally a hand cannon, but on havoc it's a peashooter
So it boils down, again, like I said, to pus hardened and ammo economy.
Pus hardened is getting removed, jump with joy.
Ammo pickups are getting touched on, hopefully we won't have to run meta ammo econ shit to function with a gun anymore.
But after the columnus nerf and recon buffs, and the ammo talent, recons are just better... unless I'm missing something
If by columnus you mean vraks, no, vraks still has top dps.
The only advantage to running recon is infernus and shock trooper.
That would be a Path question.
I am not a walking encyclopedia of darktide knowledge.
damn, i was hoping we'd see it in this update
However, I do know what the issue with iags is, and it isn't that they're bad, current havoc meta is just recons because of the two previously mentioned factors.
I just find them satisfying 

now I'll suffer havoc withdrawal for 2 days
Dukane is gonna wonder why 90% of her taskforce is fucking ogryns
On the bright side, time to level up this ogryn
They're not ogryns dumb dumb
just vets that trained during the shutdown of havoc
:)
What happened to the mobian 9th 
Moebian 69th?
Some Astra Militarum regiments struggle with an overabundance of Ogryns, leading to logistical and tactical challenges. While Ogryns are excellent shock troops, their low intelligence, simple-mindedness, and massive resource consumption can make them difficult to integrate into conventional regiments.
Challenges of Too Many Ogryns in a Regiment:
-
Logistical Nightmare – Ogryns require more food, larger equipment, and special accommodations, straining supply chains.
-
Tactical Inflexibility – While great at smashing through enemies, they struggle with complex maneuvers, ranged combat, and independent thought, making them hard to use outside of brute-force assaults.
-
Friendly Fire & Confusion – Their low intelligence can lead to mistakes on the battlefield, such as firing on allies, failing to recognize orders, or misinterpreting commands.
-
Command & Control Issues – Officers must use short, simple commands and rely on Bone 'ead Ogryns (slightly smarter Ogryns) to keep squads in line. Too many regular Ogryns without Bone 'eads could result in chaos during battle.
-
Cultural Clashes – Some human troopers may struggle to work alongside Ogryns, who can be loud, overly affectionate, or unaware of personal space.
overly affectionate 
My emotional support ogryn
Is power sword worth using and what melee would everyone suggest for a melee build?
pc4 (mandatory) + brumentum OR sunder
Thanks
all Vet builds are 50% melee 50% range
Vet isn't the "range class" that is Psyker
I’ve been told several different ratios for Vet. I’m just going to play the way that doesnt have me on the floor constantly.
ratio?
who said that?
You expect me to remember names?
also it's sorta not a hard ratio, but the point is that Vet is a hybrid class, and every build needs to use the melee and range weapons that compliments each other
Point is, I hear conflicting information and I’ve found the talents are mainly what leans the class more towards either melee or ranged and, yes, I know you have to use both. That can be said of all classes though.
you could technically do 100% ranged or 100% melee
but the class's builds generally gravitate towards somewhere around 50/50
I personally lean heavy into melee with an artillary gun for those big boysj
Vet's strength is being able to take out disablers and specialists quickly before they become a problem with the range weapon, the rest usually is melee
Appreciate the input
Just curious why everyone seems to try to argue anything they don’t agree with every time I log in here? This seems like a NEARLY toxic discord channel. Just what I’ve noticed. Maybe I’m just unlucky or I ask questions that offend people
nobody is being toxic with you?
