#gameplay-help

1 messages · Page 134 of 1

fresh ocean
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then when it comes to regular enemies I can't even dodge them with the combat knife out

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and its of course cause the distance is like not matching their weapons at all

foggy field
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Me and my team are doing havoc dark communion but it isnt ending any help?

rigid wasp
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Back dodges, for the most part, get you in trouble with the enemy you're trying to dodge

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Ragers put enough pressure that I like using some kind of CC on them, but Ainz probably has the trick down to interrupting them with any melee

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Things like assail, tactical axe specials, explosives and revolver shots all give you a "no no" to use on ragers

kind raven
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This is very good, thanks!

shadow skiff
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Either reroll or have someone else host.

serene latch
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hi, i try to find some havoc party, but havoc option is locked under the find party. is there a bug or something with the game?

fresh ocean
paper zenith
fresh ocean
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are there any videos or websites showing enemies hitboxes? I think that would personally help me a lot

sinful summit
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Or youre just not lvl 30 on your current character lol

serene latch
serene latch
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forgot that you gotta do that

tame anchor
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so can enemies attack you when chaos spawn is nomming on you?

clear plume
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Yes

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Rarely

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They are coded not too but sometimes enemies will still finish their attack combo while you are grabbed

sinful summit
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Certain enemies dont have that restriction for specific attacks

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Gunners and reapers will still melee you if you are within range

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Same with flamers (but they can also yknow flame you)

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And plenty of other specialists

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Same is the case for basically any other grab too

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Bosses also dont have that restriction either

glass fox
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Not getting plasteel when discarding shop weapons?

clear plume
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what color/tier was the weapon?

glass fox
clear plume
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interesting

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havent heard of a bug like that

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visual bug maybe?

glass fox
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yeah I just got a yellow from a quest and got only ordos

clear plume
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@lime idol any resources for learning tide game dodge mechanics?

clear plume
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@fresh ocean is asking questions that I can only explain from experience

lime idol
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The AOE melee attacks (like overheads) have to be dodged where you’re outside the AOE, otherwise you’ll still be hit

keen narwhal
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there's mods that highlights their AOE overhead attacks

lime idol
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Crusher and mauler both have 2 overhead attacks (normal and moving)

The moving overhead attacks are better dodged to the side since they’ll move forward while doing them

lime idol
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For consistency

fresh ocean
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I don't have issues identifying what attack is about to happen I have issue identifying how big hurtboxes are. Are some attacks wider? Are some more narrow and go further straight? A mod to highlight that would be great but relying on feeling alone is kind of hard for consistency when visuals are meant to be relied on

keen narwhal
# fresh ocean I don't have issues identifying what attack is about to happen I have issue iden...
Nexus Mods :: Warhammer 40,000: Darktide

A visual enhancement mod for Warhammer 40,000: Darktide that displays clear attack indicators for Crusher enemies. This mod helps players identify when Crushers are about to perform their cleave attac

Nexus Mods :: Warhammer 40,000: Darktide

A visual enhancement mod for Warhammer 40,000: Darktide that displays clear attack indicators for Mauler enemies. This mod helps players identify when Maulers are about to perform their cleave attacks

fresh ocean
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does this exist for all enemies?

keen narwhal
lime idol
keen narwhal
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rest you'll have to do a best guesstimate

lime idol
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Some bosses have AOE overheads too (chaos spawn, plague ogryn, captains)

fresh ocean
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I'm pretty sure i have a clip that shows a mauler overheading me outside that range tho so like

keen narwhal
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yes those too

fresh ocean
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which is even bigger?

keen narwhal
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btw did they ever fix the +3 stamina curio at 400 rating bug? or is it still a thing?

lime idol
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No. It makes them move forward while tracking you

fresh ocean
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He was stuck behind a bulwark so thats very unlikely he had the chance to move forward

keen narwhal
fresh ocean
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i actually never saw even the weapon go infront of the shield i just exploded

keen narwhal
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could've been a lot of things

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like the host having poor connection...etc lol

fresh ocean
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Idk im just trying to make the process of not getting hit enjoyable but the fact the game lack consistency on that and we don't even have visuals is just a horrible feeling

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and it sounds like all i can do is get a very detached feel for it and pray

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I mean I'm enjoying harder difficulties but if all that awaits me in those harder difficulties is more punishment on a already hard to grasp system then idk

lime idol
fresh ocean
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Yeah isn't just servers

keen narwhal
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I've seen some weird shit

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lol

lime idol
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And read attack animations better

clear plume
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*use artificial lag mod if you do

fresh ocean
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what does that mod do?

clear plume
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simulates lag compenstation that the player gets when playing on ping (online mode)

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since the testing room is offline there is no lag comp so enemies have different dodge timings

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boss overheads/mutants/snipers are all nearly instant

fresh ocean
fresh ocean
clear plume
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go to mission board and press E

fresh ocean
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is there a way to view my ping?

clear plume
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no way to tell ping in game

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but its a rough estimate

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there is a mod that does tell you

fresh ocean
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Yeah its like 15-27ms

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Well at least i have a little more info to go off of

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thanks for the help I'm just frustrated

clear plume
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tide games do that

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leave out alot of info, leave the player confused and do not elaborate

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sadly its how both games were made

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and community resources for darktide are rare and often are outdated or just wrong

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compared to the VT community it does lack

polar forum
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it's a blessing and a curse

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because even when they do provide information

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half the time, it's fucking wrong

tame anchor
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shock mace falter says it gives 30 stagger on ranged

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so aoe bolter would benefit?

olive magnet
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Anyone using DogWhistle mod can help out with settings for it and any tips? Not sure what to toggle on and off

tame anchor
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i think i found my current skill cap to be H20 or so

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every level past that has been punishing

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we were o nthe big windmill map, pushed past the windmill

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immediately the twins spawn with a burgle

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the H40s say we are suppose to back up, but even in the open, i dont know how to fight all 3 and a mob

balmy moat
tame anchor
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i was playing ogryn, so i tried to taunt, throw a few boxes into the horde

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and distract the melee twin

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but ya, not everyone was on mic to coordinate

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and two of us werent like... super expereinced to just 'know'

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it was H26, but it was crazy how much meat we had to push through for many of the rooms

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prior to that we tried 3 attempts at H23 with rotten armor and final toll

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and it was just... miserable

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wall of HP

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At laset i got this today

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but havoc past a certain level is a whole new level of misery

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feel like things just dont wanna die

craggy minnow
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havoc turns into a build puzzle kinda which is why party finder is miserable

marble pecan
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havoc difficulty imho is a bell curve

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havoc 30 and havoc 40 is the same, havoc 30-39 is more difficult than 40 because most people will be climbing to 40

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except for pox gas, feck pox gas

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it turns 30 to 50

little coyote
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a lot of it also comes down to unlucky director trolling

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though I do prefer pox gas over Blight Spreads

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(both suck)

marble pecan
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blight spreads is manageable with zealot's beacon of purity

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pox gas is floor is lava, except everything is lava

little coyote
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true, though we rarely have a zealot running about

marble pecan
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i noticed less people picking zealot since hive scum came out

little coyote
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scum stim supply also helps

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but most have rampage

marble pecan
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true, both zealot and hive scum picking double corruption cleanse is nice

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dueling sword on zealot is insane

stoic locust
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Not as good as relic blade

marble pecan
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vs rotten armor?

stoic locust
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In general

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You lose some singletarget and mobility but gain incredible mixed horde clear

marble pecan
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relic blade probably has best horde clear as a melee on zealot, but those rotten armor crusher will make or break a havoc run

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someone in the team will have to do the dirty job once ammo runs low

stoic locust
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Just run fat zealot or something idk

little coyote
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I mostly run scum nowadays and dual shivs really kill anything

north owl
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can blitzes crit (except for psyker)?

sinful summit
north owl
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Thanks!

kind raven
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what's the difference between mod 4 bolt pistol and mod 6 bolt pistol?

shadow skiff
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In 99.5% of cases, the OG is better.

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If you are only playing malice... then heh.

rigid wasp
tame anchor
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i prefer it on arbites

fresh ocean
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Like some games have enemies swing a weapon and that hurtbox follows the weapon so with iframes you should dodge through that attack to lower the amount of time your hitbox is in their hurtbox

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Now some people claimed iframes don't exist but then you can dodge crusher aoe attacks without leaving their aoe range

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Perhaps not technically iframes but something is making it so that attack won't hit

rigid wasp
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It's kind of that they don't* exist

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And since it's Fatshark, the game isn't entirely consistent

fresh ocean
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It doesn't help parts of the community tell me i suck and its a skill issue then ignore these points but whatever i guess

rigid wasp
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One of the best displays of how tight attacks can be is actually trying to defend against a rager crowd targeting another ally: you just don't

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Then you have attacks like the crusher overhead, which you can actually lead into your teammates so everyone can eat shit

fresh ocean
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Well rager attacks aren't aoe right?

rigid wasp
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Max I've seen was 2 people get clapped at once, but 4 can happen and it even works through walls

fresh ocean
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the only aoe attacks are the overheads on mauler and crusher then some boss moves

rigid wasp
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I think so, but I don't have them memorized to confirm

fresh ocean
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Aoe attacks are what I can most consistently dodge without leaving the hurtbox range and be okay

rigid wasp
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The reason I'm mentioning the rager is to say that it's less like the traditional hitbox attack, and more like a lock-on that you break when dodging

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But for some reason enemies have a harder time with sideways dodges than backwards ones

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Specially ragers, with all that skating

fresh ocean
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That would be up to how the hurtbox is designed then

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because if its just a narrow but long hurtbox forward it makes sense it hits the player

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there is a mod for viewing hurtboxes i think but it looks very odd and I need to be in singleplayer to view it which i dont think this game has?

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Like i've never seen hit detection like that so I'm not sure if its the actual games way of handling hurtboxes or its a interpretation from the mod maker

eager flame
# fresh ocean Well rager attacks aren't aoe right?

rager is lock-on to 1 player but not AoE. easier to backstep than to dodge to the side their attacks because they sweep and track so well. If they are attacking someone else you are safe to engage them unless there are 14 others as is often the case.

fresh ocean
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does the actual hurtbox sweep or is that just what it looks like?

eager flame
fresh ocean
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Well oof there is more conflicting info

eager flame
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It is V2 berzerker AI.

fresh ocean
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I mean due to lack of data and proof along with a lot of conflicting info within the community I'd have to take that with a grain of salt

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there absolutely is some level of iframes

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you can pin yourself against a wall and dodge enemy attacks and not just aoe attacks

polar forum
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it's more forced miss than iframes

clear plume
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now try spot dodging an attack aimed a teammate

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lol

fresh ocean
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there are apparently two hurtboxes

polar forum
fresh ocean
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one that you will always get hit and one that if you are dodging in you will never get hit

eager flame
fresh ocean
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I mean im sure you can always side dodge a single rager but doing several idk

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its probably best to get some distance

eager flame
fresh ocean
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Two hurtboxes exist for ragers. The red smaller one you will always take damage even if you dodge. The green bigger hurtbox will only damage you if you don't dodge in it. You don't have to leave the range you just need to time the dodge

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strange

fresh ocean
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because dodging breaks tracking so even if that hit does hit its not tracking you

eager flame
fresh ocean
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but also some attacks only count as one hit

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as in only one hurtbox is appearing for those attacks

fresh ocean
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uh id send an image but i cant

eager flame
fresh ocean
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what data tells you that?

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theres only like one thing visually showing hurtboxes and im using it (that im aware of)

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im side dodging with literally debuffed dodges on the shock mace

fresh ocean
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Yeah it seems like a lot of hurtboxes don't actually match up with their visuals

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but for some reason bulwarks hurtbox actually follows the weapons swing instead of just using one big cone as the attack

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is Bulwark a newer enemy?

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no i guess not. I wonder if they just didn't have enough time or something to make all melee attacks accurate like that

remote needle
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any good resources for improving? I'm ok at auric but struggle at auric maelstrom

clear plume
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Practice and research

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Use less powerful weapons and builds

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Clutch often

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Try true solos or duos

remote needle
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yes research

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i was wondering about good resources for researching

clear plume
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Watching/Talking with people better then you might help in finding your weakness

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You can consult Kuli's, Combine's, Path's, guide on steam

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Read through how special enemies spawn and work on the reddit post pinned in zealot chat

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Or just watch people who solo the hardest content

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Shameless plug....

remote needle
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do you stream/ make youtube videos?

clear plume
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I have videos of my challenge runs, yes

remote needle
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cool, link?

clear plume
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Kuli as well. Jsat might

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Easiest way to improve is to branch out of your comfort zone

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Use weaker weapons

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Use less optimal talent combos

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When I 1st started doing solos it took a good week of off and on attempts to win my 1st run

remote needle
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oh god watching other people play is giving me motion sickness lol

clear plume
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Lol

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I do play fast with high fov so then my content might not be best

remote needle
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what do the floating numbers mean

clear plume
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Uhhh

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Show me

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I'm unsure what you mean

remote needle
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bottom right i see +xx alot

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and over other players heads

clear plume
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True level

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The game keeps track of exp gained after 30

remote needle
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gotcha

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u are incredibly mobile

clear plume
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And the numbers was from an old mod bug

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From my ammo

clear plume
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Mobility breaks the game

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This isn't VT where you need to stand and hold ground

remote needle
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i was very bad at vt2 lol

clear plume
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It's a difficult game compared to dt

remote needle
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what are some resources for improving mobility

clear plume
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4 things to think about

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1: weapon mobility. Some weapons have base higher stats making you move faster or have more dodges while.holding them

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2: talent mobility (mettle on psyker gives you move speed after landing a crit)

pastel forge
clear plume
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3: side dodging (conserves stamina and depending on weapon is faster then sprinting)

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4: terrain/hight differences

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Dodging sideways from a higher point will throw you, keeping your dodge momentum

remote needle
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i think i may have been relying on dueling sword too much for kiting

clear plume
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Yes

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A common thing newer players spam

remote needle
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ok new goal, I wanna be fast with a slower weapon

clear plume
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And they don't learn common mobility techs

clear plume
remote needle
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will do

clear plume
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Using slower things in this context

remote needle
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no more dueling sword no more knife

clear plume
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Try something you never thought of

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Shock maul?

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All weapons can perform even in high havoc

remote needle
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ok shock maul

mortal cedar
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Hey, everyone. I’m new here and I’m hoping I’m in the right place to find experienced teams who are willing to play high level content. Most of my friends stopped playing sadly, and I’ve become exhausted from getting rejected from almost every single Havoc entry request, only because I haven’t done a 40 that week. I’ve completed numerous 40’s and I’m trying to make the climb for myself, but it’s feeling more and more impossible. Hopefully I can meet some new players here who might be willing to help. Also here for the vibes! 40k rocks.

smoky ember
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u can also ask in class chats and someone may reply if they’re up for some h40

fresh ocean
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can inferno staff agro daemonhost? Everyone was pushed up on the daemon host and i was behind them shooting a little fire and it agro'd onto me and killed me. I don't get why me being the most careful resulted in me being punished

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and no the fire didn't damage the daemonhost

clear plume
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yes it can

fresh ocean
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Is fire somehow worse than 3 players shooting next to it?

clear plume
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depends

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how dh works

fresh ocean
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So its a system built on who did X thing last not who did X thing the most

clear plume
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ciorrect

fresh ocean
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So i made the mistake of even helping my teammates a little

clear plume
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yup

fresh ocean
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ill probably just let them be on their own next time

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unfair but at least i know how to avoid it

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technically my fault for shooting anywhere close to it but also my teams fault for killing hordes on the daemonhost

rich cliff
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Need some guidance, I wanna get to and start doing the harder missions but I’m not sure I’m up strong enough yet, what’s the proper progression

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Currently on Heresy w 310 gear rating

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Solo player no one I know plays this

little coyote
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Just give Damnation a try, upgrade your weapons as you go

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stick around your teammates and you'll be fine

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are you level 30?

vocal nacelle
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pick a proper talent tree too

cloud aurora
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why are the havoc maps and modifiers not rotating its a new week

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is fatshark still on holiday break? this is the third week with these absymal modifiers

little coyote
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Very likely that most are, tomorrow is another holiday

vocal nacelle
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not mid january yet

cloud aurora
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it can't be that hard to rotate them or set them to rotate in advance, it feels lazy and im dissapointed that they made this horrible extended havoc rotation our holiday gift

little coyote
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Someone's gotta handpick the variables clueless

kind raven
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Should you just avoid rotten armor in havoc?? We play as 3, two arbites and a psyker and the maps with it feel like a huge pain in the ass to progress the map because every step theres a patrol with so much tanky shit to kill.

Is there a class that can genuinely deal with it consistently without constantly going dry on resources?

vocal nacelle
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CC and kill them one by one

marble pecan
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unless they inject stims and go red then gg

vocal nacelle
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Double class doesn't do much

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Vet with krak also quite good

balmy moat
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inferno psyker

rotund ermine
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need to double check

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do we have melee weapons where combos is AOE attacks and no single targets?
(Large swings and wide attacks)

little coyote
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crit rampage scum will delete any rotten armour horde

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dual shivs and you'll be one hitting maulers and two-three hitting crushers

kind raven
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Alright thanks, another question, is there a universal advice on how to fight leutenants? Sometimes some of us stay alone (mostly our arbites players) and it can be a bitch to solo them. They managed a few times but it's pretty rough, esp the melee leutenant. The ranged one is more or less free

eternal mortar
rotund ermine
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If you can let your teammates handle the LT while you clear hordes or you handle the LT and let your team clear chaffs

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Tell someone to clear the room if they can via blits or kill chaff

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the more clear room the better you live

keen flume
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The fast attack chain can be blocked and it costs very little stamina

languid jewel
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Once u get split in a bossfight in havoc its usually over.

keen flume
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You can solo them easy enough, rodin is more of a pain because of his tox nades

languid jewel
balmy moat
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yeah solo is one thing, but if you have to deal with the twin and a bunch of stuff its a real check

polar portal
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I found that a dedicated single target weapon works the best on twins.
More often than not people bring their general builds, which aren't amazing at dealing with bosses.

balmy moat
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then you have a melee/gun psyker with an FGS as their general build panda_devil

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that sword absolutely fucks twins up

clear plume
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Rinda is easy to solo

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Its rodin that causes problems

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Just the mines mainly

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But his plasma can easily get you killed

clear plume
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Also knowing their damage caps

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Bubble is 50% and their HP is 20%

rotund ermine
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did anyone suggest maps with mounted weapons ala Left 4 dead 1 and 2 having the gatling gun or M2 Browning but in the context of darktide heavy bolters in some corners or hallways?

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I might suggest a map where we can use them while defending an objective

fresh ocean
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What do people go off on deciding if you can join their havoc or not?

stoic locust
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Idk

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Magic

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Most common answer is are you running the assumed meta for the class

rotund ermine
stoic locust
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Which usually doesn't match up with the actual meta for said class

rotund ermine
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one time they asked me to leave because their friends are joining

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thats the only time they gave me a explation

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most just kick
KEKW_ogryn

fresh ocean
stoic locust
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What title/insignia/frame do you have

fresh ocean
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green title, purple frame and yellow insignia

stoic locust
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Yeah people murder you over that

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Run reject as your title

fresh ocean
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I think the quickest options for legendary anything is funnily havoc

stoic locust
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Yeah

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But reject works cause its the only gray title

keen flume
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There's a better title than gray reject

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Untitle

fresh ocean
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I guess i gotta get 1 million kills for the legendary title

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gonna be a while

keen flume
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Don't even think that is gonna be quick to grind KEKW_ogryn

fresh ocean
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I already have like the hard penances for my class so i'd just have to fill in my title and frame

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Man yeah that sucks. I've got really good so fast but the only thing holding me back is literally playtime

clear plume
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yeah, many reason people decline others

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who to say the actual reasons are

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I decline psykers and taunt ogryns since they make the game boring

fresh ocean
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dang so playstyles can literally get you declined

clear plume
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yeah

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thats why hosting is the best option

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you decide who to bring

fresh ocean
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yeah but unfortunately with my title and frame the same issue will apply

stoic locust
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Its a sellers market

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The number of hosts is vastly dwarfed by non hosts

vocal nacelle
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basic ones would be class & loadout

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KEKW_ogryn elitist one would be your true level , title, frames

timber ore
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random question. kinda liking the combat shotgun atm, whatcha think the best class is to run it/playstyle? 😛

stoic locust
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Vet

timber ore
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mostly playing poison hive scum or plasma gun veteran atm

stoic locust
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Probably

timber ore
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hmmkay

stoic locust
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Run it with exe stance and weapon spec and play a nasty hybrid build

timber ore
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everyone nags me to play laser lmao

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hmm yeah that could be fun

stoic locust
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Melee exe stance is real nice if you get the mod that makes your fov static

timber ore
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every time i play arbite i turn into melee bonksman

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lol

vocal nacelle
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i usually use terminus warrant when using shotgun

timber ore
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i should use terminus warrant more, keep using the doggo andexecution order

keen meteor
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I already am suspecting the answer, but what exactly can 500 aquilas from that one event buy?
Is it, in fact, nothing?
Is it, in fact, just meant to get me to buy maybe 200 more aquilas in order to actually be able to afford anything?

fresh ocean
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You can get a trinket that you can attach to your weapon for 300

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couple weapon skins that aren't too noticable

keen meteor
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what???? you mean that this isn't just a thinly-veiled ploy to make me spend more actual money???
I'm SHOCKED. SHAKEN!!!

fresh ocean
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Well in my personal opinion it probably still is

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like who wants to buy a trinket for 300 over spending a little money on an actual cool weapon skin or something like that

keen meteor
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oh, it absolutely is

fresh ocean
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which ill actually give them some credit the prices aren't the worst thing ive ever seen

azure perch
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anyone have any idea why my game keeps stuttering when hordes show up? on a 275hx and 5080 mobile and don't usually have problems with other games, but i keep getting stutters when set to 1080p medium, motion blur off, and no framegen/raytracing
also set to 8 worker threads so darktide only uses my p-cores but that hasn't helped

vocal nacelle
azure perch
stray vine
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Burster just refusing to explode

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Standing on top of me

shadow skiff
kind raven
stray vine
vocal nacelle
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duelling sword, bolter magdump when shield broke,ogryn pickaxe and stuff

kind raven
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Also yesterday we played a havoc 25 map yesterday on the bridge in the throneside discrict, first room after spawn we get leutenants + 2 bosses, we somehow manage to kill it all and didnt wipe and the rest of the map we were bombarded with daemonhosts KEKW_ogryn it was like 2 or 3 hexbound daemonhosts and 4 (!!!) usual ones. Around halfway through the map there was a hexbound daemonhost with another daemonhost sleeping right next to it so we had to aggro and kill him before going for the hex one

red beacon
eager flame
clear plume
polar basin
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how do havoc missions work? what is the difference between playing havoc compared to auric/auric maelstrom?

strange thunder
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they have a different set of modifiers that are unique to havoc

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also a lot of hidden ones that scale with the havoc difficulty

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they're all also hosted by someone, there's no matchmaking

polar basin
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also how do the havoc ratings work. it automatically put me at 16 and i dont really know what that means

strange thunder
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you normally start at 1, but can get a boost to 16 if you complete an auric maelstrom

polar basin
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ah ok

strange thunder
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ratings are the difficulty basically

#

here's more comprehensive info on the gamemode if you wanna read more details

onyx gale
#

Hi! I have a very noob question. I see a lot of people talking about mods, some of them even defined as "essential". Aren't mods supposed to be bannable?

clear plume
#

no its not bannable

strange thunder
#

idt the first bullet point is even common ftr

#

it's just safeguarding

onyx gale
#

But isn't having mods that change stuff in the game considered cheating? It should be! I just red of mod removing fog in vent purge.

strange thunder
#

mods like that typically get removed from nexus

onyx gale
#

I was considering the mod everyone talks about, the one changing your hud.

strange thunder
#

if FS has problems with it

#

if a mod has existed for quite some time it's not considered to be cheating by FS

#

even if it's technically affecting how ppl play the game

#

majority of mods are just simple QoL tho

onyx gale
#

So the one enhancing the HUD is ok?

strange thunder
#

if you've seen a mod

#

there's a 99% chance it's not deemed cheating

onyx gale
#

Is the one every streamer uses basically, paired with the one that let you see stats of other player

strange thunder
#

because you generally don't find random new mods that stay long enough if they are

#

again, if you see a mod being used and it's not a few days old

#

it is fine

onyx gale
#

Ok

#

Thank you for the help

smoky ember
#

but a vast majority of the mods on nexus are totally okay

fresh ocean
#

where is the penance that requires 15 malice games won without dying? I can't find it

#

nvm i found it. Just stuggling on the "challenge" because its boring not actually hard

#

not to mention on the rarity that i do go down teammates on malice are often unaware of practically anything

#

what would be the fastest map for this apart from twins?

stoic locust
#

Rolling steel

#

I would not recommend 15 games of rolling steel malice

faint perch
keen flume
#

You are better to play the game normally as well

#

As you get further experience you will get to complete the penance without even noticing

#

That's how I did that penance and Auric Exemplar title

thick acorn
#

does chemical dependency trigger with stimm supply as well?

little coyote
#

Yes

#

On release it didn't but it was patched in

tame anchor
#

why are these veterans not running the ammo/med full restore

#

i keep thinking we gonna get all our grenades and corruption healed

#

and its like... nah

stoic locust
#

Its really situational and doesn't get used most missions so I just don't run it

tame anchor
#

whats it competing against?

stoic locust
#

I would rather take the like 20k damage in bleed from serrated

tame anchor
#

restoring like 6 rockets to your etammates is more than that

#

20k dmg over how much

stoic locust
#

A match

stoic locust
#

And doesn't happen often

thick acorn
#

does needle work on shield?

#

the human bosses/captains

stoic locust
#

No

thick acorn
#

oof

rotund ermine
#

one last double check

#

1.) Did anyone suggest melee future weapons combo thats exclusively AOE or Wide attacks and no single target combos
2.)Anyone suggets maps that includes Fixed Heavy Bolter emplacements with limited ammo?

torn cargo
#

Do damage reduction nodes affect toughness damage reduction as well?

rotund ermine
last mauve
#

just like soulblaze and burn it damages shield, bleed damages hp through shield

void forge
#

According to kuli's guide it's Adm vs void shields is 0.1, so it does only 10% damage

#

Better off just hitting it in melee

hoary fox
#

Can someone help me understand the Light Attack and Heavy attack attack chains?

#

I don't get if there is any kind of combo like "LA, HA, LA"

#

)Or if it shows what happen when you spam

smoky ember
#

theres the weapon inspect where you can see the light and heavy attack damage values

#

but otherwise just take the weapon into the psykanium and mess around with it

hoary fox
#

When you inspect it shows the chain attacks, which I assumed were these combos, but it seems like I was wrong

balmy moat
#

there are different attacks yes, depending on the weapon they do different things, and can sometimes access attacks you wouldnt get to by spamming

#

idk if i have the psyker FGS flowchart on mobile

#

found it. this shows the attack patterns of both FGS marks, as an example

thick acorn
#

with this setup and shivs, should i be spamming lights or heavies in a horde?

keen flume
#

What mark be using?

honest sequoia
rotund ermine
#

You can spam light combos on scab shooters, gunners and etc

languid jewel
#

With rampage on i just lightspam everything to death while teleporting across the map with those silly big dodgesKEKW_ogryn

copper quiver
#

hey does anyone know why mods are crashing my game? the hive scum update messed something up for me

copper quiver
smoky ember
#

and modloader

vocal nacelle
copper quiver
#

ya i deleted everything and then reinstalled twice

vocal nacelle
#

if you have scoreboard you need the new version in the modding discord

copper quiver
#

mmm

#

thank you

#

and where be that?

young raft
#

hellooo hiii, can someone help me get the cliffhanger achievement? im sorta alone atm and cant do a private match and had no luck so far

young raft
#

you beautiful beautiful man.

#

im in strike team 12

red ginkgo
#

can't join vc sorry

young raft
#

thats cool!

#

GOD BLESS

kind raven
#

@clear plume Sorry for pinging, but my friend was wondering what's better for true solo Arbites, tac axe or his shock maul?

rotund ermine
clear plume
#

But they both have pros and cons

toxic crow
#

Any tip for the twins? I've tried them several times and just can't. The bots are horrible at handling anything thicker than a toothpick.

#

New player

strange thunder
#

I wouldn't bother with them early if all you're getting is bot teammates

toxic crow
#

Yeah i rarely match players.

#

Fair enough then, I'll spam quickplay or something.

clear plume
kind raven
clear plume
#

ASM has unnecessarily high ADMs to flak and carapace and probably has more cleave then Taxe without BM. The downside is the less mobility in dodges and the low unyielding damage which is where taxe plays better

#

So I'd say context for what difficulty matters for determining "the best"

#

Auric or a non monster maelstrom probably ASM

#

Havoc or monster maelstrom probably Taxe

kind raven
#

Alright, thank you for the answer

kind raven
clear plume
#

Slower and does less damage then ASM

#

Not competitive in any way outside that it can be used to block ranged

#

And I guess the special too

warm cargo
#

Quick clarification help need here.
Been searching some info about
Zealot's flamethrower burn DoT stacks and Psyker's soulblaze DoT interaction.

Do they apply separately each other to one entity, or just added up each other as a one DoT. (*i.g 1, burn 16 + soulblaze 16 or i.g 2, burn + soulblaze total up to 16)

clear plume
#

soulblaze and burn are different dots

#

they dont interact with each other

#

you can have 31 of each on 1 targer

#

(I think 31 is cap, I forgot the exact number)

warm cargo
#

they do seem to have 16 stacks max each

#

but, in system in game, they do show up as 15

clear plume
#

it depends on the source of whats applying them

void forge
#

soulblaze cap is 31, but the staff has a different cap

clear plume
#

but overall the dots cant go past 31

#

ever

warm cargo
#

I see

clear plume
#

man... whats with fatshark adding broken dots

#

....

#

tox

warm cargo
#

linear line

warm cargo
#

thank you sir.

clear plume
#

you can use this or search for Kuli on steam guides

#

Kuli is alot more code based with no bias

#

very straight forward

void forge
#

I think burn shriek and PC are the only sources of soulblaze which can get you up to 31

clear plume
warm cargo
#

I do acknowlege the way that Psyker can apply more soulblaze stack that beyond its staff (16 max). But how do I apply more burn that beyond 16 with Zealot?

#

flame nade perhaps?

clear plume
#

they have 1 way to apply burn

#

ranged weapon

#

but with 3 different soruces you could

#

zealot flamer, Infernus on a las weapon, and ogryn burn on the gun ability

warm cargo
#

ahh, gotcha. thank you for the help. I appreciate a lot.

void forge
#

til rocket back blast applies burn

#

lmao

clear plume
#

oh yeah that

#

Appreantly that was a playtester thing

#

talked with a few

#

its funny

warm cargo
#

you mean, Scum's doombringer?

clear plume
#

yes

void forge
#

yes

warm cargo
#

omg xD

clear plume
#

it has a backblast that applies 1 stack of burn and like 100 damage

#

something like that

warm cargo
#

lwl

void forge
#

it would be funny if it did friendly fire like a barrel

clear plume
#

"• Missile backblast: after charging the shot, releases a shout at Hive Scum's location when the projectile is fired; against enemies who are within 6m inside a 120° angle behind Hive Scum, deals 100 base damage with average armor damage modifiers across the board, applies 1 stack of burn, and deals very high suppression as well as high stagger"

#

100 base damage and 1 burn

#

and suppression and stagger

pastel forge
#

inb4 using the backblast to suppress gunners instead of killing them with the rocket chadgryn

long citrus
#

Is this the channel / place to request help for penance?

pastel forge
#

lfg channels

long citrus
kind raven
#

can horde exhaustion in havoc imply that the amount of hordes is limited? Can blockade hordes be exhausted? And how much does the horde count refill, and is it more beneficial to just exhaust hordes all the time?

shadow skiff
quaint jacinth
#

what is auric exactly? i thought it's just the name of the last difficulty
i got a penance for completing a mission "on Heresy thread on the Auric Mission board"

little coyote
#

Auric used to be a separate modifier for either Heresy or Damnation difficulties, now it's it's own difficulty

void forge
#

auric used to be like a seperate mission board which had only heresy-damnation missions. It added a hidden modifier which increased hordes and special/elite spawns, and the auric board never had low int missions. they have since changed auric to be its own difficulty

quaint jacinth
#

so that penance is an old leftover

void forge
#

yep

strange thunder
#

yeah and they also gave auric the same type of horde spawns that havoc has, being timing based instead of how far you've traveled across the map

toxic crow
#

I've completed multiple diff 3 missions so far comfortably yet i cant beat these damn twins on diff 1. Any tips on the fight itself?

#

I heard that the ranged one takes extra melee damage and vice versa is that true?

strange thunder
#

it's not easy to do with similarly leveled or experienced players

#

you're usually best off getting carried and learning through that

toxic crow
#

I can't find players in general and the bots never make it into the arena cause they bug out on the elevator. So more often than not I'm true solo in it.

strange thunder
#

otherwise you unfortunately are just hitting a wall over and over

toxic crow
#

Yeah ill just level up more or something idk

strange thunder
#

but yeah it's been a problem ever since it was introduced, before it had its own matchmaking area that was very desolate and was more likely even more dead than it is now

vocal nacelle
#

KEKW_ogryn its a skip on vet/psyker
doable solo if you use ogryn/zealot/arbites

#

havent tried hivescum

toxic crow
strange thunder
#

for newer players you prob want ogryn or something that can tank and get toughness back by just hitting them in melee

vocal nacelle
toxic crow
#

I can do it I've gotten so close.

vocal nacelle
#

i can help if you are on APAC

toxic crow
#

Whats apac?

vocal nacelle
#

asia pacific

strange thunder
#

understandable, just know that you're not getting through it on the easiest difficulty most likely

toxic crow
#

Where do i look at my server?

strange thunder
#

since there's worse players there compared to higher ones

toxic crow
#

That should be me tho im aussie

vocal nacelle
strange thunder
#

yeah

toxic crow
vocal nacelle
#

sooo want help now?

toxic crow
#

Can do if it ain't a bother

#

I can always solo it another day lmao

vocal nacelle
#

need FS code

toxic crow
#

5900724421

toxic crow
#

Bristly you're a legend

rotund ermine
#

need opinions and I might post it soon

#

I have some plans to give suggestions or feedback regarding levels for Dukane campaign that encourages to use Fixed weapons emplacements that were used heavy weapons models. It revolves around the more we fight dregs and scab strongholds is the moment we would encounter bunkers with those types of weapons. I am thinking we could use heavy weapons as a objective to capture and use against the heretics or its just props we can use to clear sections of a map
loregryn loregryn

pastel forge
#

Or

#

Hear me out

#

We get them as new weapons

rotund ermine
dense tulip
craggy minnow
#

An emplacement encourages not moving and if you don't have 4 you get friction from people fighting over them

#

You could maybe engineer a defense section that ends with your emplacements getting destroyed

#

Something similar in concept to the fart room halfway through orthrus

#

You want to do everything in your power to discourage not advancing when its time to advance though

rotund ermine
#

alright and thanks for the feedback
thumbsup_ogryn loregryn loregryn

craggy minnow
#

You could also do some emplacements while part of the team does objectives like the syncronistors on interzone void but i doubt that would coordinate well since i've never seen a team try and reset the things without them burning out lol

dense tulip
#

it could be similar in nature to other minigames. We could, for example, use lascannon emplacement to get rid off some super touch corruptor tendrils by shooting them in a correct order or something like that

sturdy thunder
#

any tips on what to do in havoc, when the heinous ritual modifier is on, and one starts channeling, but is too far ahead to be done anything about? (ie. on the other side of a wall after an event/boss/point thingy)

balmy moat
shadow skiff
balmy moat
#

this should be your tank, or someone who knows how to kite her around

sturdy thunder
#

loregryn that's actually really helpful

#

given im a big guy

#

thumbsup_ogryn thank you guys

balmy moat
#

godspeed

lost smelt
#

Theoretically, could I achive this by just standing AFK at escape ship just popping stims?

balmy moat
lost smelt
#

Okay, I was just not sure how game calculate the progress. As with the toughness one I had to actually be missing toughness for it to count as progress :p

balmy moat
#

yeah thats the only one that actually requires effort far as im aware

shadow skiff
lost smelt
#

I only have the one mentioned above and this one left

balmy moat
#

use taxe

shadow skiff
#

If you really don't wanna piss off randoms.

lost smelt
#

So I am thinking I just get the first one in due time through normal gameplay and I can "farm" the second one by using level 1 stims with short cooldown

balmy moat
#

well it does need 50% viscosity

lost smelt
#

The heavy attack one?

balmy moat
#

the attack speed one

lost smelt
#

Yeah

balmy moat
#

oh you mean farm the heavy attack one

#

yeah that'd work too

#

15s stim, 15s cooldown

shadow skiff
#

Could do both at once. 50% and just spam.

#

Then change depending on which complete's first.

craggy minnow
#

That's what i did

#

Play right keystone and you'll live on stims anyway

quick remnant
lofty bough
#

use like

#

mk3 shivs

thick arrow
#

theoretical if one was to crash every time i play a havoc mission with the blight spreads modifier what would be the theroetical fix? ? ?

runic mantle
#

Where is roadmap?

hasty pagoda
#

nowhere

runic mantle
#

Where?

vocal nacelle
timber ore
#

hmm kinda feel like using the semi auto vigilant autogun. what class ya think?

fickle ether
vocal nacelle
timber ore
#

hmmkay, was also considering a weird hivescum build lol

#

vets defo better idea i think

vocal nacelle
#

KEKW_ogryn and you are immune to ranged

timber ore
#

yeah, was thinking stim supplyandvultures mark lol

#

also who dosnt love a rocket launcher

vocal nacelle
#

vet is harder

timber ore
#

true, i usually crutch my vet with the shout too lol

#

vultures mark or chem dependancy would be the question

shadow skiff
#

Never go chem dependency on supply, it's kinda conflicting and ends up pretty meh.

molten raven
#

Does hex daemonhost have a damage cap like the twins for Havoc?

shadow skiff
molten raven
#

Wooops, I meant with the thunder hammer dmg cap.

shadow skiff
molten raven
#

Weird, Whenther I try to one tap them They normally dont take that substantial dmg, and I also heard Twins have a dmg cap on them to, to prevent 1-taps.

shadow skiff
#

Is still easier to try and kill the ritual.

molten raven
#

Yeah, though. This is for worse case scenarios.

shadow skiff
#

I dunno, I saw oggy two shot, but said oggy 2 shotted everything so I assumed just not enough damage for one.

#

Because you can totally one shot a burgle.

molten raven
#

Yeah, thats why I mentioned Hex Host. I know Twins cant be one shotted.

#

The Captains and other Monsts can.

shadow skiff
#

I think is just hard to hit back of head due to movement.

molten raven
#

If its the Sword then maybe, Plasma not so much.

shadow skiff
#

Thammer one shot is highly reliant on it and DH is stupidly annoying to hit precisely once woken up.

molten raven
#

Yeah facts.

shadow skiff
#

You whiff, there goes most of the damage, heh.

molten raven
#

Know them feels

shadow skiff
#

Hard to test, but I'm pretty sure they just work like the normal DH just with a multiple kill limit.

molten raven
#

Fair point

vocal nacelle
#

Feels like there's some change

#

There's dmg cap on captain but no cap on twins

molten raven
#

Weird, I still one tap captains but not twins

vocal nacelle
#

this is captain

shadow skiff
molten raven
#

How recent was this?

vocal nacelle
#

maybe TH ignore it, the damage is bigger than the whole health pool

#

captain health

shadow skiff
clear plume
#

So what's the question?

shadow skiff
clear plume
#

Yeah

#

I did with relic blade

shadow skiff
#

Or is there a damage gate/cap.

clear plume
#

Nope

vocal nacelle
clear plume
#

Only bosses that have damage cap on their HP is twins

#

At 20%

molten raven
#

More like Hex D-host

#

Is more on my question

vocal nacelle
#

KEKW_ogryn wait now im confused

strange thunder
#

twins should just be death by a thousand cuts anyway

#

since their shields don't warrant one-shots

vocal nacelle
#

oh nvm there's this

molten raven
#

I know twins got a cap ut hex hosts is different.

#

Dont know if they follow the same rules as standard host

strange thunder
#

beside how many they target before they leave, they should

shadow skiff
strange thunder
#

not sure about their health tho

clear plume
#

Their weakspot is finicky

molten raven
#

Fair point

clear plume
#

Plus their model breaks and they go under the ground

molten raven
#

lmfao the classics

vocal nacelle
strange thunder
#

yeah I've barely seen anyone one-tap it once they're up and running

vocal nacelle
#

KEKW_ogryn you miss 1 cm and hit the body/arm

molten raven
#

link source, I WANT IT

strange thunder
#

easier to hit backstabs than heads

shadow skiff
molten raven
molten raven
#

Blind as a bat

#

Thanks worryLove

tame anchor
#

dunno why, but smelter with specialist waves - the beginning section where you go topside.. has been such a pain

#

bombers just pelting constantly, snipers in the distance, bursters knocking you downstairs

keen flume
#

I legit never go that way, it is a death sentence and the lower floor is far more safer, the amount of times I saw people be reckless and die

tame anchor
#

finally we won

#

vs 22k exp maelstrom too

#

took underground on phase 1

#

was hard still, monstrosity spam, all scabs so tons of snipers, last phase was the wack a mole 3 location one

thick acorn
#

does surge crit 2x projectiles work on voidstrike alt fire?

clear plume
#

Yes

tame anchor
#

how do some classes like hive scum seem to run around impervious to gunners

#

and it doesnt seem to be desperado

little coyote
tame anchor
#

oh

#

what about zealots making clutch plays

#

im struggling to chain slides in the same way as melee psyker

rotund ermine
#

Kill as many chaffs to regain health and repeat

little coyote
#

I can't really say much about zealot builds, haven't played it in like a year

languid jewel
#

That ability and gunner res curios

strange thunder
#

zealot just has a lot of good dodge talents

#

you should slide like you're dodging everything on any class, even ogryn

marble pecan
tame anchor
#

ogryn slide makes me sad

marble pecan
#

sorry hit of nostalgia

marble pecan
strange thunder
#

you're big but you can just slide in to trash mobs

marble pecan
#

you should be able to slide over them and crush em with them cheeks

#

at least trash mobs

#

i was trying to find a perfect gif

gilded wing
#

Ogryn with anti grav

tame anchor
#

SSBM wave dash

novel carbon
#

Do you have to beat a havoc weekly to get rewards or can I just play one and lose?

strange thunder
#

weekly

#

you have to win

fast meteor
#

So its been over a year since I've played. I've come back to this game and have found two things. First, the improvements are great. Second, I'm more than rusty, I just suck on Damnation and above.

#

Someone said that there are new mechanics on the higher difficulties. Can anyone tell me what they are?

novel carbon
polar forum
#

more spawns basically

#

havoc is a whole different can of worms

bold vigil
#

I keep getting tunnel vision, how do I prevent that?

vocal nacelle
bold vigil
patent jasper
bold vigil
rotund ermine
#

I always like stay behind and listen if there are enemies about to flank me

bold vigil
rotund ermine
bold vigil
#

Last game I played, a captain spawn made me skittish and focus him while my team left to take care of hexbound demon I didn't notice

rotund ermine
bold vigil
#

I've lost a game because of 2 in a row in the middle of a horde

#

but no, just hexbound on havoc

rotund ermine
#

ah ok

fast meteor
#

I haven't seen a Daemonhlst since I came back to the game. Are they relegated to Auric now or somewhere else?

polar forum
#

i think they show up later in the difficulty levels now but they are def still there

rotund ermine
#

I think around damnation and auric you would see those

winged apex
#

in havoc is it the same as regular missions or do i need to actually setup a 4 man to play it

clear plume
#

need atleast 2 people to queue the mission

winged apex
#

ohh

#

im looking thru the lobby and like

#

how common are there lobbies for new havoc players

rotund ermine
#

depends

#

Because usually new havocs are setup when the game has discounts

#

but after that its high level havocs

clear plume
#

anything below rank 20 is less then auric difficulty

#

0-10 is honestly probably heresy difficulty with added modifers

winged apex
#

makes sense to why it felt easier playing on 1

#

basically i wont be able to find anyone in that range of 1-10

gilded wing
#

Scared the s out of me

fickle ether
#

It can spawn on any difficulty just gets more rare the lower you play

balmy moat
#

(3 base instead of 2 base)

lost smelt
#

Does Melk serve any gameplay purpose for someone who is sitting on a bunch of resources?

Like if there is ever a time I want to get a new weapon I can just buy from Brunt and upgrade it at Hadron, with more min maxed stats than what Melk normaly offer as I can just keep on buying at Brunt untill I get the stat spread I want.

lost smelt
#

iirc I read something about 400power 3stamina is not actually 3 stamina or something

shadow skiff
lost smelt
#

Okay, so the power level only matters for stamina?

strange thunder
#

I've gambled away all of my melk bucks on curios, downside of making so many characters lol

lost smelt
strange thunder
#

power level matters for health and toughness too, but they give what they show in terms of percentages

shadow skiff
strange thunder
#

it depends on what you're going for and how much you can keep toughness up

#

I would go for the resist stuff in curios over a health one tho

#

like sniper or gunner resist

shadow skiff
#

The other classes naturally have enough hp to be optional.

#

Is really more a havoc thing.

strange thunder
#

yup

shadow skiff
#

To prevent a burster from 1 tapping you to death.

strange thunder
#

since penalties scale differently for hp and toughness

shadow skiff
#

Considering how bs bursters curently are due to things.

lost smelt
strange thunder
#

well, no

strange thunder
#

wounds are only relevant for martyrdom zealot

shadow skiff
#

1 stam, 1 tough, 1 hp or 2 tough, 1 hp.

strange thunder
#

or 3 toughness if the class allows

#

I would run 1 stamina on almost all vets at least

shadow skiff
#

If not martyrdom.

strange thunder
#

this game is very intuitive as you can tell

faint perch
#

unless they are going fatmangus

lost smelt
#

So on Ogryn, 2health and 1stamina is good?

faint perch
#

then 2 or 3 hp

strange thunder
#

I would go all toughness on ogryn

shadow skiff
strange thunder
#

stamina pool is big already and doesn't replenish that fast, so better to have that saved up since there's talents that work on high stamina remaining

shadow skiff
#

Then this guy does it and get praised to heck.

strange thunder
#

and health is already big and you got 3 wounds naturally

#

200+ toughness on ogryn is very nice

faint perch
shadow skiff
#

And yes, 3x corruption resist as well.

lost smelt
#

That is what I was thinking, due to the high base health, would not the percentage increase be more value on ogryn?

strange thunder
#

how new is fatmangus, I just heard about it the other day and tried it out

shadow skiff
strange thunder
faint perch
#

i tried it, but to be honest, the only thing i kept from it was relic blade and 2 HP curios

strange thunder
#

I ran out of melk bucks to get more 21% HP and ended up with 4 of 17% toughness instead

shadow skiff
strange thunder
#

revive zealot was already in my playstyle, I just wasn't used to mk2 relic blade

shadow skiff
#

Yeah, I take it into h40. Have always done so.

faint perch
#

usually I used book, but recently I'm seeing the benefit of shroud. Helps so much with taking out snipers etc

shadow skiff
#

Lets me eat an overhead without absolutely dying.

#

45% of hp bar in corruption? Not 50% so neener.

faint perch
shadow skiff
#

Is just safer if you are running about at 300 ping and everything is sketch.

faint perch
#

exactly. I used parry so long because it helped with carrying, but it turns out I can revive well with shroud

#

plus 36% revive speed on curios

shadow skiff
faint perch
#

with the team I often play with, half the match is reviving lol

shadow skiff
faint perch
#

One of the people I play with is starting to become pretty good, which helps. I really need to either find new players to join our friends group, or bring more friends into Darktide

faint perch
#

kinda the safest option

shadow skiff
lost smelt
#

How viable would it be to run 3 stamina on hive scum for attack speed via stamina talent?

faint perch
#

that's what I run. It's kinda fun. Most missions I barely get hit

shadow skiff
keen flume
#

One or two 3+ stamina curios for scum is really fun, one is more than enough but two makes it far more fun to use

proper ridge
#

Should I care about keeping lower level items if they have good stats like nearly all 80s? or just wait till 30 and roll on grey items for it?

clear plume
#

Up to you

#

Imo, use the emperor gift weapons that you get at end of mission

#

Then at 30 roll of the best weapon

proper ridge
#

kk I just wasnt sure if I should fodder the rest of the weps

#

or keep them like .. is it expensive to empower a lower level wep to get up to level 30 stats if it had say perfect stats\

clear plume
#

I honestly don't know

#

I haven't looked at the material cost in years

#

I have millions of each resource

proper ridge
#

i wont worry about it much then

tame anchor
#

are gunners unable to hit you if you run at a certain speed or something?

#

I feel like ive seen knife veterans sprint sprint so fast ast the last person alive that they seem to be avoiding damage

void forge
#

if you are sprinting perpendicular to a ranged enemy with sufficient stamina you dodge their shots

tame anchor
#

is there a mission that guarantees dregs?

balmy moat
#

you might not want them now but you might later

#

the higher your level the harder it is to get those

balmy moat
#

but if you have one thats perfect, there isnt much harm in spending the extra to max it out, if you dont mind a little extra resource grinding

tame anchor
balmy moat
#

the cheapest method to upgrading as well is, replace perks and blessings first, then empower, rather than empowering first and replacing perks/blessings after

balmy moat
#

i have a 3rd main psyker with mostly pure 76ers in her arsenal, just cool

#

its like getting a warp resistance of 0 on an FGS, it doesnt actually matter that much below30 warp res, but its cool

tame anchor
#

the hell, i reached 750/750 in mission, but its not showing in morningstar

balmy moat
#

define not showing

tame anchor
#

shows not complete, shows old dreg kills

balmy moat
#

odd

tame anchor
#

640/750

balmy moat
#

enter psyk and exit?

#

or, just initiate a loading screen of some sort

tame anchor
#

k

#

nope lost it, new contracts now how lame

balmy moat
#

oof

tame anchor
#

sigh

#

aw well, i guess not a huge deal

balmy moat
#

not really but still sucks a bit xD

tame anchor
#

specially since my last hour was spent on uprising hacking garbage

#

not doing that again

#

with fatshark servers

balmy moat
#

what region are you

tame anchor
#

NA

balmy moat
#

east?

tame anchor
#

west

balmy moat
#

odd

#

i know east has issues

#

i dont play west enough to know

tame anchor
#

at least i get my havoc loot

#

ive never gotten 16 scriptures

#

ahhhhhh

#

rotten armor

#

and cranial

strange thunder
tame anchor
#

ya never seen the point of trying