#ASCII - MSX

8163 messages · Page 9 of 9 (latest)

waxen zephyr
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At least I still have /games/msx with the vhd file

cloud cradle
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I had no idea, thanks a lot

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I'm still quite new

polar spear
cloud cradle
waxen zephyr
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Yes, that is what I am going to try

cloud cradle
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You should probably use update_all anyway

waxen zephyr
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Yes... I need to connect it to a hdmi monitor, update all don't work on 240p crt

cloud cradle
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I don't remember what I copied from where, but I use update_All on a CRT TV without issues

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And I seem to remember there is a python script to update the SD card from your pc?

waxen zephyr
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Can't do it on mine

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That is insane, Msx OCM core just re appears 😂

cloud cradle
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I have this in my TV mister:

[Menu]
direct_video=0
vga_scaler=1
vsync_adjust=1
vscale_mode=1
video_mode=640,47,56,113,224,16,0,28,13764

waxen zephyr
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Are you on vga to scart?

cloud cradle
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Yes, VGA to RGB

waxen zephyr
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Me too, vga to scart. Everything works beautiful, only thing is to tinker to get the msx2 core working

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Die you manage to get signal for x68000 core on 240p crt tv?

cloud cradle
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I haven't tried, to be honest. There is a thread on the forum to do it, but I haven't tried. I have another mister connected to a monitor

waxen zephyr
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It is another pain in the ass 😂

cloud cradle
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😂

waxen zephyr
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I use a crt 480p monitor for x68000 and ao486

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I think I will try to do the msx2 core another day, don't wanna brake everything tonight 😂

cloud cradle
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Same, I ave a NEC CRT monitor, but some x68000 resolutions give me a bit of trouble, like 512x512. Geometry goes crazy

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Take it easy, I'msure you'll make it when you try

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And if not, someone will help you here, I'm sure

waxen zephyr
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Yes, X68000 is very picky with frecuencies. Thank you for all your help and time. I will come back here sooner that later 😂

cloud cradle
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Good luck 👍

rapid tide
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I was trying the odd MSX Contra out and just realized the title of the first stage is "Asphalt Jungle" despite being the other type of jungle.

karmic rover
shy marsh
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Check out that smooth scrolling!

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Are the patched files on file hunter?

karmic rover
cloud cradle
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@shy marsh I don't know if I can post the link here, so I'll just say it is listed as "R-Type - IREM (1988) [Smooth Scroll by Saeba Ryo].zip"

shy marsh
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Found it via the FH online mode on the MSX Pico+ Plus cart. Runs really well. Still rock hard!

karmic rover
cyan horizon
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In fact, the FM track seems to have been lift from the MasterSystem, doesn't it?

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Which is great, btw, because that version is awesome, it has no right to be THAT good on an 8bit system

karmic rover
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For Rastan I think it is the same It uses FM track of Master System

lament shoal
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The FM PAC used for FM audio on the MSX uses the same chip as the master system fm actually, so it makes sense that they’d reuse the soundtrack like that

rapid tide
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The MSX2 Compile games sound similar to their SMS counterparts as well.

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Aleste and Golvellius.

barren glen
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I haven't tried it with the FM patch yet, but the regular smooth scroll version works just as well in the OCM core on MiSTer as it does on my real MSX2+. The documentation says it might not work right on FPGA but I guess MiSTer gets a pass

supple dock
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Greetings! Can someone point me to a comprehensive MSX VHD? I've found some, but either they don't work or seem outdated... 😩

high vine
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There's one named Mister MSX Boot Harddisk Image (boot.vhd)(21-02-2025).7z which is pretty comprehensive

supple dock
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Thanks! This one seems smaller that the ones I've downloaded before though...

high vine
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The person who used to maintain those doesn't anymore so until someone else steps up this is probably the best its going to be

supple dock
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I'll give it a try anyway, thanks again!

karmic rover
polar spear
cloud cradle
karmic rover
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I thought it was not dumped before but it is not the case

bright rock
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ASCII MSX FPGA

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American Standard Code for Information Interchange Machines with Software eXchangeability Field Programmable Gate Array

tight finch
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I'm having a hell of a time understanding how to use MSX1. I've gotten the plain MSX core to work via VHD, but I'm not sure what files I need to place into which directories for the createmsxpack.py script to work for MSX1.

low barn
tight finch
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Thanks. the developer could perhaps make this slightly clearer

tight finch
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@low barn @karmic rover The goal in mind is running Zanac EX w/ Double PSG like #1056033525922537542 message did ... I copied over the xml from openmsx and the roms it wants for F1XDJ (an MSX2+ model) but it's not generating a .MSX file

low barn
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check the MSX subfolder of the Createmsxpack, .msx file should be generated there

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Any machine running python should do (including directly on MiSTer's ARM Linux, my prefered method)

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" I copied over the xml from openmsx" -- don't. You should already have those see link above

tight finch
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So I wonder how @karmic rover generated his

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I'm trying to compile a .MSX for a machine with MSX-Music at the least. I suppose MSX1 is capable of that?

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At least that was the claim in his post getting Zanac Ex Enhanced running

karmic rover
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Sorry I'm not able for some days to help.
If you still have issue in some days I will share information to build them.

tight finch
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Otherwise I'll try to cobble together or find an XML or some trickery myself.

tight finch
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I got MSX2+ working with the F1XV model using the createmsxpack script and core from MSX2test instead of MSX2. I used CART_EN_FW from a certain archive.org resource linked on in the mister fpga forum. I sourced the ROMs and matching SHA1 files for F1XV from F1XDJ, they use the same ROMs. I was able to get Zanac Ex Enhanced loaded with Double PSG by using MegaFlashROM-SD in slot A and the game in slot B.

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The one thing I don't know how to do is how to build the machine with more RAM like the newer XML files/script seem to allow you to do.

low barn
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add more ram in xml file, didn't play with F1XV or F1XDJ, but that should be the idea

tight finch
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That indeed works. I very badly want to share these files I've compiled as this is insanely arcane

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but I'm sure that breaks the rules eh?

low barn
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my sshot was for an earlier version than current xmls, but yeah, general idea stands

low barn
tight finch
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Well, I hope these are enough bread crumbs for anyone wanting to get integrated MSX-Music and expanded RAM working, along with complicated/enhanced slot setups for games like Zanac Ex.

low barn
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I mean for ROMs ofc, not XMLs

tight finch
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It would be so nice for OCM to have some of this functionality or the MSX2test core to get overclocking. It seems like MSX2 is actually a step back from MSX2test in features. No VHD or MSX2+. Guess we can hope for one to have it all eventually.

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MSX2 branch also fails to start on a CRT until you load the correct ROMs in

low barn
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what do you mean no VHD ? Use MegaFlashRom

tight finch
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I suppose I'm just unfamiliar. I don't get any drop-down options to load files, as far as I can see, when I select MegaFlashROM in slot A

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I see it available as a plain menu option in MSX2test though

low barn
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Ah, I see,, we were talking on different branches MSX2 and MSX2test
Maybe will have some time on weekend to check it out more lol

tight finch
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Yeah the whole point of me learning how to get this running was trying to get this particular combination of chips/models going for the game, and possibly others as I encounter them

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Not sure if it's possible in MSX/OCM, but as far as I can tell the only way to get this particular use case going was MSX2test

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and yeah, between there being effectively 3 different cores out there and setup on Molekula's being a tad difficult, the situation's tough. I imagine OCM/the "MSX" core + a sofarun+rompack VHD with that pinned youtube tutorial is enough for most people.

low barn
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For quite some time I am just happy with MSX2test, with a beefed up 256KB ram F1XDmk2, with VHD attached most times as I am more into OS/apps/tools side of things than just gaming

tight finch
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Well, thanks again for the pointers, greatly helpful.

tight finch
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Do you find yourself having to reload the cart_fw or rom to get new cartridge ROMs to load in msx2test? Just something I've bumped into

karmic rover
barren glen
tight finch
supple dock
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Is the 1 chip MSX core compatible with Turbo R games? I'm trying to load some and either the core resets or locks up...

supple dock
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Bummer...

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They weren't much, but there's some games I'm interested in...

polar spear
karmic rover
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Illusion City is possible to run it on MSX2+ mode but it is quite slow

supple dock
karmic rover
supple dock
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Does anyone knows if Turbo R is in plans of being implemented in the core?

karmic rover
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Molekula has planned to add it but he is not around for some months

supple dock
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I'll be on the lookout then...

silver hamlet
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Hello, I'm trying the MSX2 core on the superstation one over svideo and I'm getting a black and white image. I've seen other people with the same issue but I'm not sure what is causing it. Is this a config error or just something inherent to the core?
I had something similar happen with the CDI core but that just fixed itself the next time I tried it.
I dont think its related to the region but my crt does support both ntsc and pal.

digital vessel
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I’m surprised taki didn’t include it on the sd card

silver hamlet
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that's the port I'm using

high vine
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So many cores need updating. I need to finish that list

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Looks like the required changes are in the unstable nightlies builds

digital vessel
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the side port doesn't use subcarrier. I'm pretty sure that uses the normal y/c stuff

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if you set vga_mode=svideo

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but yeah, the back port is only subcarrier and that core is out of date

high vine
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Ok that's weird. Only the builds with the sys update gives me colour and I use svideo

silver hamlet
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I toyed with it a bit and seems like manually selecting the svid setting in the menu and then moving dip switch #3 fixes the color

digital vessel
high vine
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I'm out atm but will test again when I get home

digital vessel
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I figured he added the svideo port once he saw the issues with subcarrier svideo in some cores

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I'll look, I have one set up

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holy shit, what is happening here

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it dims like it's using cvbs

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but it's in black and white

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oh, i wonder if there is a dip switch

high vine
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When I do it I flip dip switch 2 up

digital vessel
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I flipped up 1 and 4 which i believe is correct

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but you're right, it's in black and white

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why would you offer this?

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this is very weird

high vine
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So for me to have working colour and pal svideo I flip 1 & 2 up then subcarrier mode

digital vessel
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wait, 4 is SOG?

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in taki's video it's mode

high vine
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Yeah so the unit in the video is a different revision and it's the opposite

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There's a pinned comment mentioning that

digital vessel
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ok, now i have color

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1 and 3

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Ok, so it does work how I expected

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That port is using Y/C, which any core updated in the last 2 years should support

high vine
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Weird, I'll have to try all this again. I attempted that previously and it didn't work. Although having a pal display complicated things.

digital vessel
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I think you need 1,2,3 up

high vine
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Yeah, so I've just tried this:

  • MSX core: use svid profile, switches 1 &2 I get colour. 3 makes it brighter
  • CPS2 core: same setup, no colour. Switch back to subcarrier mode, I get colour and I need to turn off switch 3
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So I guess some cores I'll need to set rgb_mode=svideo and others subcarrier

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I'm guessing because the arcade cores (any maybe others?) don't do real Y/C?

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Bummer that I can't get any colour out of the 1chip msx core

digital vessel
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All cores should do Y/C

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that's why it's weird

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what if you set the 1chip core to NTSC (I know your tv is PAL, but nothing is making sense right now - I would think that 1+2+3 up would give you color in everything)

high vine
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The 1chip has no pal option so I guess I won't be playing that in colour

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I really need to get an ntsc tv so I can figure out what's a PAL vs NTSC issue and what's an issue with configuration, and fpga/ext mode

high vine
zenith thicket
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Excuse me, but I wasn't sure whether the MSX2+ core on MiSTer FPGA implements the ASCII 16-X mapper. Do you happen to know of a link where I could find more information about this? Thank you.

karmic rover
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I'm aware of two games that use ASCII 16-X mapper those two games required also OPL4 not implemented on the core.

barren glen
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Does anyone still make the "old style" S-video adapter like Antonio Villena used to make, where it takes RGBs and generates S-video on the adapter itself? I still use that for a few cores that haven't implemented "MikeS11 style" S-video yet

zenith thicket
cosmic veldt