#ASCII - MSX
8163 messages · Page 9 of 9 (latest)
Honestly I learned the MGL trick recently
Can you download the OCM core again and put it back in there?
Yes, that is what I am going to try
You should probably use update_all anyway
Yes... I need to connect it to a hdmi monitor, update all don't work on 240p crt
I don't remember what I copied from where, but I use update_All on a CRT TV without issues
And I seem to remember there is a python script to update the SD card from your pc?
I have this in my TV mister:
[Menu]
direct_video=0
vga_scaler=1
vsync_adjust=1
vscale_mode=1
video_mode=640,47,56,113,224,16,0,28,13764
Are you on vga to scart?
Yes, VGA to RGB
Me too, vga to scart. Everything works beautiful, only thing is to tinker to get the msx2 core working
Die you manage to get signal for x68000 core on 240p crt tv?
I haven't tried, to be honest. There is a thread on the forum to do it, but I haven't tried. I have another mister connected to a monitor
It is another pain in the ass 😂
😂
I use a crt 480p monitor for x68000 and ao486
I think I will try to do the msx2 core another day, don't wanna brake everything tonight 😂
Same, I ave a NEC CRT monitor, but some x68000 resolutions give me a bit of trouble, like 512x512. Geometry goes crazy
Take it easy, I'msure you'll make it when you try
And if not, someone will help you here, I'm sure
Yes, X68000 is very picky with frecuencies. Thank you for all your help and time. I will come back here sooner that later 😂
Good luck 👍
I was trying the odd MSX Contra out and just realized the title of the first stage is "Asphalt Jungle" despite being the other type of jungle.
高校時代に完全マシン語制作したゲームROCKCITYです
このURLにてソフトを公開しています https://t.co/nFjzb6KnQO
WebMSXで遊べます
https://t.co/cIcBbUSxOg…
Aボタン=SPACEキー
Bボタン=左ALTキー
十字キー=カーソルキー
githubでソース公開しました
https://t.co/MorpHS6rDJ
ゲームデ...
R-Type patch for MSX2+
https://www.youtube.com/watch?v=7kKE7Z3Q7WA
I didn't check on my side
@shy marsh I don't know if I can post the link here, so I'll just say it is listed as "R-Type - IREM (1988) [Smooth Scroll by Saeba Ryo].zip"
Found it via the FH online mode on the MSX Pico+ Plus cart. Runs really well. Still rock hard!
With FM sound
https://fxtwitter.com/i/status/2045779288360976620
@saebaryo_xyz 뮤직롬 패치도 함께 적용해서 SLT-Turbo로 돌려보았습니다. FM 사운드에서도 부드럽게 돌아가네요! 고생 많으셨습니다~ 😃
Very MasterSystem-y version! 😄
In fact, the FM track seems to have been lift from the MasterSystem, doesn't it?
Which is great, btw, because that version is awesome, it has no right to be THAT good on an 8bit system
For Rastan I think it is the same It uses FM track of Master System
The FM PAC used for FM audio on the MSX uses the same chip as the master system fm actually, so it makes sense that they’d reuse the soundtrack like that
The MSX2 Compile games sound similar to their SMS counterparts as well.
Aleste and Golvellius.
I haven't tried it with the FM patch yet, but the regular smooth scroll version works just as well in the OCM core on MiSTer as it does on my real MSX2+. The documentation says it might not work right on FPGA but I guess MiSTer gets a pass
Greetings! Can someone point me to a comprehensive MSX VHD? I've found some, but either they don't work or seem outdated... 😩
There's one named Mister MSX Boot Harddisk Image (boot.vhd)(21-02-2025).7z which is pretty comprehensive
Thanks! This one seems smaller that the ones I've downloaded before though...
The person who used to maintain those doesn't anymore so until someone else steps up this is probably the best its going to be
I'll give it a try anyway, thanks again!
This art style is cute
I already downloaded this from somewhere, but haven't tried it yet. Looks nice.
I thought it was not dumped before but it is not the case
ASCII MSX FPGA
American Standard Code for Information Interchange Machines with Software eXchangeability Field Programmable Gate Array
I'm having a hell of a time understanding how to use MSX1. I've gotten the plain MSX core to work via VHD, but I'm not sure what files I need to place into which directories for the createmsxpack.py script to work for MSX1.
#1056033525922537542 message start from here, i put some guidelines to help another colleague
Thanks. the developer could perhaps make this slightly clearer
@low barn @karmic rover The goal in mind is running Zanac EX w/ Double PSG like #1056033525922537542 message did ... I copied over the xml from openmsx and the roms it wants for F1XDJ (an MSX2+ model) but it's not generating a .MSX file
check the MSX subfolder of the Createmsxpack, .msx file should be generated there
In Computer folder you put the XML files for desired models (eg.: https://github.com/MiSTer-devel/MSX1_MiSTer/tree/MSX2/tools/CreateMSXpack/Computer )
In ROM ... well.. the BIOS roms
In MSX you fill find the newly created .msx files. Copy those to your /games/MSX1 folder
Any machine running python should do (including directly on MiSTer's ARM Linux, my prefered method)
" I copied over the xml from openmsx" -- don't. You should already have those see link above
Yeah, I have all those computer xmls, but there doesn't seem to be any MSX2+ models in there
So I wonder how @karmic rover generated his
I'm trying to compile a .MSX for a machine with MSX-Music at the least. I suppose MSX1 is capable of that?
At least that was the claim in his post getting Zanac Ex Enhanced running
Sorry I'm not able for some days to help.
If you still have issue in some days I will share information to build them.
Alright, just DM me or I'll ping you in a few days.
Otherwise I'll try to cobble together or find an XML or some trickery myself.
I got MSX2+ working with the F1XV model using the createmsxpack script and core from MSX2test instead of MSX2. I used CART_EN_FW from a certain archive.org resource linked on in the mister fpga forum. I sourced the ROMs and matching SHA1 files for F1XV from F1XDJ, they use the same ROMs. I was able to get Zanac Ex Enhanced loaded with Double PSG by using MegaFlashROM-SD in slot A and the game in slot B.
The one thing I don't know how to do is how to build the machine with more RAM like the newer XML files/script seem to allow you to do.
Will try.
That indeed works. I very badly want to share these files I've compiled as this is insanely arcane
but I'm sure that breaks the rules eh?
my sshot was for an earlier version than current xmls, but yeah, general idea stands
yup, no distribution here please and no sharing links for d/l copyrighted stuff as well
Well, I hope these are enough bread crumbs for anyone wanting to get integrated MSX-Music and expanded RAM working, along with complicated/enhanced slot setups for games like Zanac Ex.
I mean for ROMs ofc, not XMLs
It would be so nice for OCM to have some of this functionality or the MSX2test core to get overclocking. It seems like MSX2 is actually a step back from MSX2test in features. No VHD or MSX2+. Guess we can hope for one to have it all eventually.
MSX2 branch also fails to start on a CRT until you load the correct ROMs in
what do you mean no VHD ? Use MegaFlashRom
I suppose I'm just unfamiliar. I don't get any drop-down options to load files, as far as I can see, when I select MegaFlashROM in slot A
I see it available as a plain menu option in MSX2test though
Ah, I see,, we were talking on different branches MSX2 and MSX2test
Maybe will have some time on weekend to check it out more lol
Yeah the whole point of me learning how to get this running was trying to get this particular combination of chips/models going for the game, and possibly others as I encounter them
Not sure if it's possible in MSX/OCM, but as far as I can tell the only way to get this particular use case going was MSX2test
and yeah, between there being effectively 3 different cores out there and setup on Molekula's being a tad difficult, the situation's tough. I imagine OCM/the "MSX" core + a sofarun+rompack VHD with that pinned youtube tutorial is enough for most people.
For quite some time I am just happy with MSX2test, with a beefed up 256KB ram F1XDmk2, with VHD attached most times as I am more into OS/apps/tools side of things than just gaming
Well, thanks again for the pointers, greatly helpful.
Do you find yourself having to reload the cart_fw or rom to get new cartridge ROMs to load in msx2test? Just something I've bumped into
Parodius for the MSX recently received a smooth scrolling patch by Saeba Ryo, supporting MSX2+ and turbo R.
It's a horizontal shooter that parodies the Gradius series and marks the beginning of the Parodius series.
Author's blog with links and more info: https://t.co/WKrBOkrnc4
Yes, every once in a while the core seems to "forget" the cart_fw and rom file and I have to "remind" it haha
Finally this isn't locked down to the PSP version.
Is the 1 chip MSX core compatible with Turbo R games? I'm trying to load some and either the core resets or locks up...
nop
Is one of them Illusion City? That one always looked cool
Illusion City is possible to run it on MSX2+ mode but it is quite slow
Yeah, When I got into the MSX rabbit hole I've been very interested in games developed by Micro Cabin, namely the Xak series.
How?
Previous english translation (not fully) added a change to run on MSX2+
https://vimm.net/romhacking/translations/856
Shame is not complete, there's a complete version on CD Romance as rom but it says strictly for Turbo R...
Does anyone knows if Turbo R is in plans of being implemented in the core?
Molekula has planned to add it but he is not around for some months
I'll be on the lookout then...
Hello, I'm trying the MSX2 core on the superstation one over svideo and I'm getting a black and white image. I've seen other people with the same issue but I'm not sure what is causing it. Is this a config error or just something inherent to the core?
I had something similar happen with the CDI core but that just fixed itself the next time I tried it.
I dont think its related to the region but my crt does support both ntsc and pal.
You need to use the side svideo port. The core isn’t updated
I’m surprised taki didn’t include it on the sd card
that's the port I'm using
Pretty sure this is because the core hasn't been recompiled with the sys update with subcarrier support
So many cores need updating. I need to finish that list
Looks like the required changes are in the unstable nightlies builds
the side port doesn't use subcarrier. I'm pretty sure that uses the normal y/c stuff
if you set vga_mode=svideo
but yeah, the back port is only subcarrier and that core is out of date
Ok that's weird. Only the builds with the sys update gives me colour and I use svideo
I toyed with it a bit and seems like manually selecting the svid setting in the menu and then moving dip switch #3 fixes the color
surely he is using standard yc........
I'm out atm but will test again when I get home
I figured he added the svideo port once he saw the issues with subcarrier svideo in some cores
I'll look, I have one set up
holy shit, what is happening here
it dims like it's using cvbs
but it's in black and white
oh, i wonder if there is a dip switch
When I do it I flip dip switch 2 up
I flipped up 1 and 4 which i believe is correct
but you're right, it's in black and white
why would you offer this?
this is very weird
Yeah so the unit in the video is a different revision and it's the opposite
There's a pinned comment mentioning that
ok, now i have color
1 and 3
Ok, so it does work how I expected
That port is using Y/C, which any core updated in the last 2 years should support
Weird, I'll have to try all this again. I attempted that previously and it didn't work. Although having a pal display complicated things.
I think you need 1,2,3 up
Yeah, so I've just tried this:
- MSX core: use svid profile, switches 1 &2 I get colour. 3 makes it brighter
- CPS2 core: same setup, no colour. Switch back to subcarrier mode, I get colour and I need to turn off switch 3
So I guess some cores I'll need to set rgb_mode=svideo and others subcarrier
I'm guessing because the arcade cores (any maybe others?) don't do real Y/C?
Bummer that I can't get any colour out of the 1chip msx core
All cores should do Y/C
that's why it's weird
what if you set the 1chip core to NTSC (I know your tv is PAL, but nothing is making sense right now - I would think that 1+2+3 up would give you color in everything)
The 1chip has no pal option so I guess I won't be playing that in colour
I really need to get an ntsc tv so I can figure out what's a PAL vs NTSC issue and what's an issue with configuration, and fpga/ext mode
Turns out it can do both (which is what I'd observed so its nice that Ken confirmed that I'm not imaging things 😄 )!
Excuse me, but I wasn't sure whether the MSX2+ core on MiSTer FPGA implements the ASCII 16-X mapper. Do you happen to know of a link where I could find more information about this? Thank you.
I'm aware of two games that use ASCII 16-X mapper those two games required also OPL4 not implemented on the core.
Does anyone still make the "old style" S-video adapter like Antonio Villena used to make, where it takes RGBs and generates S-video on the adapter itself? I still use that for a few cores that haven't implemented "MikeS11 style" S-video yet
Yes true but since it was implemented on open Msx, I was hoping it was also on mister FPGA
Tested this with the translation patch - it's better to patch it on top of pre-patched english rom, though some texts might not show in some menu screens
Other attempts of patching with the english translation + smooth scroll makes the game unable to boot
Thanks for the tips !