Observation:
The new DS event, which features a format of 4 humans against 1 monster, faces a significant issue. After a few rounds, developers require players to pay to play as the monster. This disrupts the matchmaking process because playing as a human remains free, creating an imbalance. It becomes easier to rank up as a human than as a monster, resulting in a shortage of monsters by the second day. Consequently, many matchups do not get any games.
Consequence:
Players experiencing wait times exceeding 15 minutes for a match become frustrated, leading to decreased engagement with the game and the event. For instance, last night, we only managed to get 4 matches over a span of 3 hours.
Suggested Solution:
To address this issue, make playing as a monster free or provide 30 free attempts to ensure matches are consistently filled.
Let's consider the numbers:
- Assume there are 100,000 players participating in the event.
- Each player is expected to play 60 games.
- This results in a total of ( 100,000 \times 60 = 6,000,000 ) games.
Given the format of 4 humans against 1 monster, each game requires 1 monster.
- If players only have 2 opportunities to play as the monster, then each player can play a monster in ( 100,000 \times 2 = 200,000 ) games.
Thus, the total number of games that can be played with available monsters is 200,000.
To meet the demand for 6,000,000 games, the number of players playing as monsters would need to be recalculated. If each player needs to play 30 games as a monster to balance the matches:
- Total required monster games: 6,000,000
- Games per player as a monster: 30
- Required number of players playing as monsters: ( 6,000,000 \div 30 = 200,000 )
Therefore, you would need 200,000 players to play as monsters 30 times each to fill the required games. This clearly shows the imbalance and highlights the necessity for changes.
State number:
965 - B2B Bus