#📋︱feedback-reporting
1 messages · Page 4 of 1
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
[unable to login for last 1h15mins, incident is ONGOING]
Consequence:
[Since this intersects with svs starting time I imagine that by now rape and pillage has occured]
Suggested Solution:
[fix the login issue and restore my settlement to status prior to svs plus add some comepensation for the problems you caused]
State number
[676]
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: after being active all day and taking our time to support and get rewarded back, our rewards were taken away. People decided to say it was unfair. Do they say that’s unfair when YouTubers give away things to their subscribers - because not everyone is subscribed?? Do they say it’s unfair when you only issue Taiwan codes because other countries aren’t included? Fix it please and give it back
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
1180 and ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. Why should we suffer because of whiners?
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL@reef ether
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: Negative reviews, players leaving the game, no one buying bundles anymore.
Suggested Solution: Undo the rollback of gift codes.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: should be obvious to you
Suggested Solution: keep the rewards
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: should be obvious to you
Suggested Solution: keep the rewards
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: should be obvious to you
Suggested Solution: keep the rewards
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: I cant get passed the loading screen
Consequence: my settlement might get burned
Suggested solutions: fix the server
State number:819
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: AL
Observation: The give ways from yesterday codes which were proper is go e from backpack at the morning but who used it already yesterday become more powerful. I spend hours on codes and lost my life hours and sleep.
Consequence: Many players on state chat said will stop spending cause who upgrade things yesterday is stronger than spender. LET'S GO SOCIAL MEDIA TO TELL ABOUT IT AND RUIN BEHAVIOR OF OWNERS. When there are bugs we lost troops, garrison issue, no reports the do nothing and especially not quick
Suggested solution: give all back
States number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: The give ways from yesterday codes which were proper is go e from backpack at the morning but who used it already yesterday become more powerful. I spend hours on codes and lost my life hours and sleep.
Consequence: Many players on state chat said will stop spending cause who upgrade things yesterday is stronger than spender. LET'S GO SOCIAL MEDIA TO TELL ABOUT IT AND RUIN BEHAVIOR OF OWNERS. When there are bugs we lost troops, garrison issue, no reports the do nothing and especially not quick
Suggested solution: give all back
States number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
A CM @rugged silo has just straight up lied to her community about a recent "issue" in the eyes of KG, the claims made with the recent gift codes issued. Not a single gift code provided was a duplicate, not a single gift code could be used more than once nor was this a bug but all we're legit codes.
Consequence:
Causes distrust with the comminity epecially from a CM.
Suggested Solution:
Stop lying to us and revert the stolen items gained from the legit codes and any further items people already had prior which was stolen.
State number
All states
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation
Gift code roll back made me loss more items in my backpack then what I got from codes
Consequences
Stop stealing
Solution
Give back my items plus what I got from gift codes
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : since codes are being rolled back, people experiencing trouble to log in. in svs day.
Consequences: half alliance is stuck on loading screen while getting burned by people that takes advantage of this. many p13 got zeroed.
solution: i dont know. you did so wrong this time.
Observation: Yesterday's giftcodes given out by devs are getting rolled back. today i can't connect to game and play SvS. some players have a big game lags and delays.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this and give the big compensation for the SvS and our time of real life.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
I am not rich, and I spent over 8 hours collecting those codes.
IN ADDITION, items such as bios and speedups that I previously had in my bag were taken, items that I paid for.
Consequence: Many players are not happy and are wanting to quit the game.
Suggested Solution: Give back the items received from codes, as well as the items stolen.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
I am not rich, i am f2p, and I spent over 8 hours collecting those codes.
IN ADDITION, items such as bios and speedups that I previously had in my bag were taken.
Consequence: Many players are not happy and are wanting to quit the game.
Suggested Solution: Give back the items received from codes, as well as the items stolen.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
I am not rich, i am f2p, and I spent over 8 hours collecting those codes.
IN ADDITION, items such as bios and speedups that I previously had in my bag were taken.
Consequence: Many players are not happy and are wanting to quit the game.
Suggested Solution: Give back the items received from codes, as well as the items stolen.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs were taken back
Consequence: should be obvious to you
Suggested Solution: keep the rewards
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
@compact mothObservation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
the codes from yesterdays event were double announced at intervals, and when we tried to enter them it came up with a message 'only one redemption per account'. So why are you saying that all the codes were allowed to be used multiple times. This literally wasn't the case
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players are having items removed from their backpacks without any reason. No information beforehand about what is going on too, suddenly just stuff from backpack missing.
Consequences:
Suddenly just swoosh and stuff from backpack gone. What if they just randomly steal something from players every day? Do we really need to screenshot whole backpack EVERY SINGLE TIME WE PLAY?
Suggested solution:
Stop randomly stealing players items!
Observation:
Me and mostly Players are having items removed from their backpacks without any reason. Items that even was bought. Like gold fist. No information about what is going on too, suddenly just stuff from backpack missing.
Consequences:
Suddenly just swoosh and stuff from backpack gone. What if they just randomly steal something from players every day? Do we really need to screenshot whole backpack EVERY SINGLE TIME WE PLAY?
Suggested solution:
Stop randomly stealing players items!
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL ALSO: SOS Has been reported for fraud to Google Play Store. I sacrificed HOURS of HOURS watching the streams YOU COLLABORATED WITH for those, therefore my price was paid for those rewards.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
DON'T BE STUPID DEVS PPL WASTED FEW HOURS OR EVEN WHOLE DAY TO GET GOOD STUFF AND YOU JUST STOLE IT WTF
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
This is not fair at all are u going to compensate us for the 12 house of our lives we took? We follwed the rules and dedicated out time to get these I wasted whole day how are u going to give me that time back? U are breaking ur own rules no where dose it say we can't dedicate our time and get rewards like we did? So show me ur policy on why u get to take back? I spend lots of money this is BS! U owe me what I earned yest back for my time this is not ok! U gave rhe codes and dident put any restrictions so its ur fault not ours so why punish those of us who did things the right way and were fast and dedicated our time? This is why ppl keep leaving u guys do everything to screw us
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
I am not rich, and I spent over 8 hours collecting those codes.
IN ADDITION, items such as bios and speedups that I previously had in my bag were taken, items that I paid for.
Consequence: Many players are not happy and are wanting to quit the game.
Suggested Solution: Give back the items received from codes, as well as the items stolen.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
I dont care if it was a bug u owe us for your mistake not ours thats how the law works u messed up not us and by law u are required to honor ur screw up so plz do the right thing
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. We spend 10 hours for the gift code!!
State number: ALL
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. We spend 10 hours for the gift code!!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. We spend 10 hours for the gift code!!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. I know i will, for sure 100%
Suggested Solution: Keep the rewards and don't make stupid mistakes like this again. We spend 10 hours for the gift code!!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: GIVE US BACK OUR REWARDS! The rewards were legal and we spent hours on it. This is not ok SOS
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: GIVE US BACK OUR REWARDS! The rewards were legal and we spent hours on it. This is not ok SOS
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. We spend 10 hours for the gift code!!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: GIVE US BACK OUR REWARDS! The rewards were legal and we spent hours on it. This is not ok SOS
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. We spend 10 hours for the gift code!!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: GIVE US BACK OUR REWARDS! The rewards were legal and we spent hours on it. This is not ok SOS
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. We spend 10 + hours for the gift code!! for god sake.. i didnt even sleep!!! lol my wife is mad too
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. Seems only some people get codes. Russians and Koreans only get items?
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their butts 10 hours got rewarded. This should be applauded, not deemed unfair or a rule breach.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their butts 10 hours got rewarded. This should be applauded, not deemed unfair or a rule breach.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
I am not rich, and I spent over 8 hours collecting those codes.
IN ADDITION, items such as bios and speedups that I previously had in my bag were taken.
Consequence: Many players are not happy and are wanting to quit the game.
Suggested Solution: Give back the items received from codes, as well as the items stolen.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: They have actually taken MORE than they gave out, I lost ALL speedups, I have 0 left and my rewards for getting 1st in the latest halloween event and 1st in SOTF is also not there, I feel cheated.
Suggested Solution: They should not rollback this, just dont make the same mistake again, but dont ruin people's hard work and time put in to the game
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs which I paid for has also disappeared, and my morning supply rush reward has been taken away.
Consequence: you can't give a gift and then take it away 4 hours later. and then say you should have spent it all in 4 hours.. Many players are not happy and are gonna quit the game.
Suggested Solution: give back what each player has spent his time on... and earn , if you have spent too much, think again next time... not on the way..take it back 4 hours after the gift is given..
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
I am not rich, and I spent over 8 hours collecting those codes.
IN ADDITION, items such as bios and speedups that I previously had in my bag were taken, items that I paid for.
Consequence: Many players are not happy and are wanting to quit the game.
Suggested Solution: Give back the items received from codes, as well as the items stolen.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: I spent at least 8 hours yesterday to get gift codes. It was HOURS of being alert to get as much out of it as I can. The rewards were now removed. But were not PROPERLY rerolled.
Consequence: I used some of the bios for the halloween event on vip. I now have 0 biocaps in my backpack. No idea what else was taken from me. The vip remains as I left it but I would have used my bios differently if I knew. And yes I think I will quit. This is just the last drop or the tip of the iceberg.
Opinion: It is not the players fault this went undetected for 12 hours or more hours. If there is a fault with the game side of things that is a problem of the developer. If it was the giftcode sellers fault settle with the seller instead of punishing players!
Solution:
- restore giftcode rewards
- restore the actual backpack we had prior and add the proper giftcode rewards and a compensation for our troubles
And do better in the future!
State number: 1000 / all
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: I spent at least 8 hours yesterday to get gift codes. It was HOURS of being alert to get as much out of it as I can. The rewards were now removed. But were not PROPERLY rerolled.
Consequence: I used some of the bios for the halloween event on vip. I now have 0 biocaps in my backpack. No idea what else was taken from me. The vip remains as I left it but I would have used my bios differently if I knew. And yes I think I will quit. This is just the last drop or the tip of the iceberg.
Opinion: It is not the players fault this went undetected for 12 hours or more hours. If there is a fault with the game side of things that is a problem of the developer. If it was the giftcode sellers fault settle with the seller instead of punishing players!
Solution:
- restore giftcode rewards
- restore the actual backpack we had prior and add the proper giftcode rewards and a compensation for our troubles
And do better in the future!
State number: 1000 / all
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Give back the rewards or give all these rewards to all players!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Give back the rewards or give all these rewards to all players!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's gift codes and their withdrawal for what turned out to be a lot of nudity for F2P players.
Consequences: F2P players are now depressed from this, all people sat and spent 9 hours of their lives quickly copying and pasting codes, As one moderator said that this introduces a disbalance, then why did players who invest 10,000 dollars in the game daily also participate in this gift waterfall, now many F2P players are starting to leave, which will have a very bad effect on the online game.
The proposed solution: To return all the rewards received to players who spent 9 hours of their lives getting codes and in the morning just lost everything they received.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. Spend hours on this
Suggested Solution: Keep the rewards.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. Spend hours on this
Suggested Solution: Keep the rewards.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. Spend hours on this
Suggested Solution: Keep the rewards.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday we spent +7 hours online waiting and trying for gift codes given by Devs. Today all prizes rolled back, and they even stole more than redeemed gifts 😡
Consequence: our time and effort isn't a joke and we're gonna report SOS as Fraudulent and quit the game. 🤷🏻♂️
Suggested Solution: Get the prizes back to all players who spent time and efforts to get them. And grow up and take the responsibility of your own actions and mistakes.
State number: ALL States
Observation: Yesterday we spent +7 hours online waiting and trying for gift codes given by Devs. Today all prizes rolled back, and they even stole more than redeemed gifts 😡
Consequence: our time and effort isn't a joke and we're gonna report SOS as Fraudulent and quit the game. 🤷🏻♂️
Suggested Solution: Get the prizes back to all players who spent time and efforts to get them. And grow up and take the responsibility of your own actions and mistakes.
State number: ALL States
Observation: Yesterday we spent +7 hours online waiting and trying for gift codes given by Devs. Today all prizes rolled back, and they even stole more than redeemed gifts 😡
Consequence: our time and effort isn't a joke and we're gonna report SOS as Fraudulent and quit the game. 🤷🏻♂️
Suggested Solution: Get the prizes back to all players who spent time and efforts to get them. And grow up and take the responsibility of your own actions and mistakes.
State number: ALL States
Observation: Yesterday we spent +7 hours online waiting and trying for gift codes given by Devs. Today all prizes rolled back, and they even stole more than redeemed gifts 😡
Consequence: our time and effort isn't a joke and we're gonna report SOS as Fraudulent and quit the game. 🤷🏻♂️
Suggested Solution: Get the prizes back to all players who spent time and efforts to get them. And grow up and take the responsibility of your own actions and mistakes.
State number: ALL States
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday we spent +7 hours online waiting and trying for gift codes given by Devs. Today all prizes rolled back, and they even stole more than redeemed gifts 😡
Consequence: our time and effort isn't a joke and we're gonna report SOS as Fraudulent and quit the game. 🤷🏻♂️
Suggested Solution: Get the prizes back to all players who spent time and efforts to get them. And grow up and take the responsibility of your own actions and mistakes.
State number: ALL States
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's codes were released throughout the day with very short time to redeem.
Consequence: Players in different timezones with different schedules were severely impacted because of the extreme number of items other players were able to obtain.
Suggested Solution: Drop future codes on a 24h timer to allow players in all parts of the world the same opportunities. Also A or B.
A: Roll back these codes as a band-aid for yesterday's mistakes.
B: Assign rewards to accounts that didnt redeem all of the codes to match all that were dropped. (This seems complicated)
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: In addition to the lost time, the excuse of a gap between a f2p player and one who spends thousands of dollars is neither correct nor fair. In addition to the fact that all types of players used the codes, I assure you that a f2p player (I have been one for years) will not equal or surpass one who spends money for a few thousand accelerators. That's a total fallacy, we all know it, so stop making that excuse. f2p players have always been annihilated, we will not become powerful from one day to another because of some codes, dont lie.
Consequence: proving one more day that f2p players don't matter for this game, we constantly get tired of this. States are dead because people get tired of an unfair game, and people will keep quitting because of this.
Suggested Solution: Get the prizes back to all players who spent time and efforts to get them. And grow up and take the responsibility of your own actions and mistakes.
State number: ALL States
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN #⭐︱game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN ⭐game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN ⭐game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
I lost my time with kids and wife... Give back my revard
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN ⭐game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN ⭐game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
ADDITIONALLY THE EXCUSE POSTED IN ⭐game_information IS FAKE AND WAS NOT A BUG!
When you have individual codes giving the same kind of rewards, that’s not a bug. That leaves no bearing of what we earned through redemption. GIVE ME BACK WHAT I EARNED
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: If you go to a store and they charge you the wrong price for an item, they don't come to your house and take it from you while you're sleeping.
Consequence: Many players who were happy to receive a gift and spent extra time in game are upset and players who spent the rewards already actually increased the disparity in the game.
Suggested Solution: Return the items that were taken. You can't win a game on bios and seed ups. People will be fine.
State number: All of them
Observation: If you go to a store and they charge you the wrong price for an item, they don't come to your house and take it from you while you're sleeping.
Consequence: Many players who were happy to receive a gift and spent extra time in game are upset and players who spent the rewards already actually increased the disparity in the game.
Suggested Solution: Return the items that were taken. You can't win a game on bios and seed ups. People will be fine.
State number: All of them
Observation: If you go to a store and they charge you the wrong price for an item, they don't come to your house and take it from you while you're sleeping. SPAMMING WILL NOT STOP UNTIL WE GET WHAT WAS TAKEN.
Consequence: Many players who were happy to receive a gift and spent extra time in game are upset and players who spent the rewards already actually increased the disparity in the game.
Suggested Solution: Return the items that were taken. You can't win a game on bios and seed ups. People will be fine.
State number: All of them
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: If you go to a store and they charge you the wrong price for an item, they don't come to your house and take it from you while you're sleeping.
Consequence: Many players who were happy to receive a gift and spent extra time in game are upset and players who spent the rewards already actually increased the disparity in the game.
Suggested Solution: Return the items that were taken. You can't win a game on bios and seed ups. People will be fine.
State number: All of them
Observation: Yesterday we spent +7 hours online waiting and trying for gift codes given by Devs. Today all prizes rolled back, and they even stole more than redeemed gifts 😡
Consequence: our time and effort isn't a joke and we're gonna report SOS as Fraudulent and quit the game. 🤷🏻♂️
Suggested Solution: Get the prizes back to all players who spent time and efforts to get them. And grow up and take the responsibility of your own actions and mistakes.
State number: ALL States
Observation: If you go to a store and they charge you the wrong price for an item, they don't come to your house and take it from you while you're sleeping.
Consequence: Many players who were happy to receive a gift and spent extra time in game are upset and players who spent the rewards already actually increased the disparity in the game.
Suggested Solution: Return the items that were taken. You can't win a game on bios and seed ups. People will be fine.
State number: All of them
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
You can join your voices with others and upvote these 2 posts #📋︱feedback-reporting message #📋︱feedback-reporting message 💪
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Image
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State 🧐🧐🧐
Observation
Gift codes
Consequences
I feel really bad about all this situation because i spent 12 hrs of my life on this gift codes. It's kinda unfair. 12hrs and it was limited time working only.
Solution
Give gift code back
By player silencer.
** Upvote 657 downvote 1**
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State
Observation: Gift code rollback (doesn't need more explaining)
Consequence: Many players are angry, some might quit over it
Suggested Solution: If not possible to give back the original rewarded items, at least compensate with something equally valuable, like Plasma for example
State number: All
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You took even the other stuff we have before the gift codes!
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Give us back all our items!
State number: Every State
Observation :
Gift code rewards roll back
Consequences:
What's the point of this crap, why are you taking the rewards back, that's outrageous, you've invested a lot of time to get them, it's a disgrace
Suggested solution:
Return all the rewards
Player : bio891flora
** 41 upvotes & 1 downvote **
Observation:
• A lot of players spend 4+ hours easily (some event spent 8+ hours), trying to earn rewards from the code distribution event. A lot of rewards were redeemed and players were happy to have received many items that would really help grow !
• Spenders and non spenders were equally participating in this.
Consequence:
• Rewards got rolled back.
• Some players, including me (State 1090 [TDC] •Major•), lost speed-ups, biocaps and golden frags which were previously present before redeeming rewards !
Suggested Solution:
What is the point of running any giveaway/code distribution event if the rewards are meant to rollback ?
• If there is a region lock, it should be implemented properly.
• If the code is 1-to-1, it should work in that manner WHEN THE EVENT IS LAUNCHED.
• Return the rolled back rewards as compensation for this issue! PEOPLE SPENT REAL-LIFE HOURS OF THEIR LIVES TRYING TO REDEEM THEM, IT WAS NOT EASY, IN THE LEAST !
• Rollback the lost items to players which were not REDEEMED from the codes.
PS: A proper compensation is expected for all the trouble that has been caused, not some advanced maps - 100 bios 😇
Observation:
• A lot of players spend 4+ hours easily (some event spent 8+ hours), trying to earn rewards from the code distribution event. A lot of rewards were redeemed and players were happy to have received many items that would really help grow !
• Spenders and non spenders were equally participating in this.
Consequence:
• Rewards got rolled back.
• Some players, including me (State 1090 [TDC] •Major•), lost speed-ups, biocaps and golden frags which were previously present before redeeming rewards !
Suggested Solution:
What is the point of running any giveaway/code distribution event if the rewards are meant to rollback ?
• If there is a region lock, it should be implemented properly.
• If the code is 1-to-1, it should work in that manner WHEN THE EVENT IS LAUNCHED.
• Return the rolled back rewards as compensation for this issue! PEOPLE SPENT REAL-LIFE HOURS OF THEIR LIVES TRYING TO REDEEM THEM, IT WAS NOT EASY, IN THE LEAST !
• Rollback the lost items to players which were not REDEEMED from the codes.
PS: A proper compensation is expected for all the trouble that has been caused, not some advanced maps - 100 bios 😇
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: return the stole rewards. We put in the work. We earned it.
If not restored, I will report to my state's Attorney General's office for fraud and theft.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back even though it's not the player bases's fault.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. Some of us put in a days of work into it. The legal gift codes you devs gave to us you took.
Consequence: Many players are not happy and feel like they have wasted their time on this game. Leading towards players wanting to quit.
Suggested Solution: reimburse us of our
rewards, make the players happy again.
If not restored, I will report to my state's Attorney General's office for fraud and theft.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. Some of us put in a days of work into it. The legal gift codes you devs gave to us you took.
Consequence: Many players are not happy and feel like they have wasted their time on this game. Leading towards players wanting to quit.
Suggested Solution: reimburse us of our
rewards, make the players happy again.
If not restored, I will report to my state's Attorney General's office for fraud and theft.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. Some of us put in a days of work into it. The legal gift codes you devs gave to us you took.
Consequence: Many players are not happy and feel like they have wasted their time on this game. Leading towards players wanting to quit.
Suggested Solution: reimburse us of our
rewards, make the players happy again.
If not restored, I will report to my state's Attorney General's office for fraud and theft.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. Some of us put in a days of work into it. The legal gift codes you devs gave to us you took.
Consequence: Many players are not happy and feel like they have wasted their time on this game. Leading towards players wanting to quit.
Suggested Solution: reimburse us of our
rewards, make the players happy again.
If not restored, I will report to my state's Attorney General's office for fraud and theft.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observarion:
Yesterday Massive Giftcodes are getting rolled back by devs.
Consequences:
Many players who waiting for massive giftcodes are dissatisfied and are gonna quit the game
Suggested Solution:
Keep the rewards and don't make stupid mistakes like this and give them back speedups/legendary fragments that rolled it back.
State Number
ALL
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game. People also lost speedups that they had already bought out of their pocket... this was your mistake not ours yet we are being punished for it and lost hours out our day
Suggested Solution: Keep the rewards and don't make stupid mistakes like this. Dont punish players for your incompetence
State number: ALL
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
No more words that are BUG and BLA BLA BLA Don't be stupid
Observation: Yesterday's giftcodes given out by devs are getting rolled back. You didn't do anything for the ones that were used. So you made it even more unfair.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Return all the rewards that were pumped out to all players, and don’t make the same mistakes again!
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: you all suck. Failed gift codes, glitchy laggy crashing game, along with horrible matching algorithms.
Consequence: players leaving the game in droves. Not buying bundles. I for one spend about 8k a month and will not be buying bundles anymore and thinking about quitting totally.
Suggestion: get real product management . Give real cost only discounts in weekly deals based on real cost of items.fix gameplay, stop rolling out new things all the time for a cash grab
Observation: many players want to transfer states but the developers have used state transfer vouchers as yet another cash grab
Consequence: poor user experience and high frustration levels that lead players to give up on the game entirely rather than waiting to transfer
Suggestion: make state transfer much cheaper and more accessible
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: many players want to transfer states but the developers have used state transfer vouchers as yet another cash grab
Consequence: poor user experience and high frustration levels that lead players to give up on the game entirely rather than waiting to transfer
Suggestion: make state transfer much cheaper and more accessible
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : S182 & ALL
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Yesterday's giftcodes given out by devs are getting rolled back. You made us stay during almost 24 hours to redeem codes when if this was a mistake you could have reacted sooner. This shows how little you care for your players.
Consequence:
Players rights as game users and customers are not respected. This will end in a massive quit from game.
I WILL QUIT FOR SURE. And I'm a spender. No more!!!
Suggested Solution:
Give it all back and compensate
State number
1021 and every other state
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. After many complain and feedback, the developer arent hearing what we told them what they should do, instead they just compensate us with 5 codes worth??
Consequence: We arent happy with that compensation, and you will know if you break your own community
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : The rewards from yesterday's gift codes are being rolled back. I didn't lose just the rewards from the gift codes.I lost also items that I had before the gift codes. Right before svs.
**Consequences : **We lost not only time, but our personal items right before svs. And some players are still unable to log in to the game.
Suggested solutions : give the rewards back or we will riot every day.
State number : ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Gift codes. The fairest option is that giftcodes are activated for a 24hour period. An unlimited amount can be claimed, obviously only 1 per player. Adjust content’s accordingly. Throw the odd skin in, maybe make it a % chance to drop per code redeemed.
Consequence:
Makes players happy that they don’t have to scramble to enter codes.
Suggested Solution:
As above. Make them collectible for 24 hours.
State number
938 plus all over states.
Observation:
The rewards from the giftcodes got removed after players spent several hours to claim them.
Consequence:
This is your (Funplus) fault, not the fault of the players, they could not have known the codes were wrong and redeemed the codes in good faith, since you reclaimed the rewards, player should be able to reclaim their lost life time or get a appropriate compensation.
Suggested Solution:
Own up to your mistakes, either return the rewards or repay the players for their lost time, since Funplus is based in Switzerland and the average hourly rate in Switzerland is 30 CHF ($33.18) pay every player the hourly rate for the time they spent (the life time they wasted) for the time between the first and last code redemption.
State number
All states
Observation:
SoS boasts about creating an interactive network and then penalizes players for utilizing it. Many gift codes were released at 1,000 players per code.
I missed out on plenty of codes, fairly so.
So, it was being monitored by SoS to an extent and I have since learned people and players in the right countries have not had their items removed.
I also realised many players alongside myself are missing items we had before the codes were released.
Consequence:
SoS set precedence there is no longer a monetary value to items in the game.
Even I was prepared to spend before this happened.
Suggested Solution:
Act like a reputable business. When a store discounts something on accident, they honour the promotion and they certainly do not take back additional items from players they earned while playing.
If you had hindsight, SoS, you would have seen what a promotional tool the code event could have been for the game.
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
RR locks you into an alliance during SVS
Consequence:
Small alliances would like to help the bigger guys out but can’t
Suggested Solution:
Finalize RR after SVS is over so that the smaller alliance players can help with rallying
State number
249
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: 606
Observation:
The next paid overpowered feature Tempest Arms no one asked for creates even more imbalance and is highly unfair to everyone who can't afford the thousands of dollars to buy all the bundles.
Consequence:
Most players can't afford another money grab and therefore will be zeroed in the next PvP events.
Most players are absolutely unhappy with the even more increasing imbalance and unfairness and many more will quit the game because of that.
Suggested Solution:
In the interest of Fairness and Balance, make Tempest Arms 100% free to play as in no packs for them, only obtainable through gameplay.
Give the parts as rewards to events where everyone has similar chances, not the "strongest player always wins" events.
State number: all states
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: 1234 and ALL
Observation: CMs are barely online to engage with the community. CM stands for Community Manager.
Consequence: Many players are not happy with the lack of communication and transparency from the CMs.
Suggested Solutions: Replace the CMs with more competent ones and those who will actually engage and build a positive relationship with the SOS community. Appoint more CMs if current CMs can’t do what they’re supposed to. Better yet, look up “community manager skills” in a search engine.
State number: All
What is this SOS,
I never expected this kind of bad behaviour from SOS,
This kind of stupidity is not at all acceptable.
U says U rolled out the items of the gift code of 13th and 14th October 2023,
Observation:-
But actually U even took my 462,729 Biocaps, 4k- 1hr speed ups and Legendary hero Frag.(IDK how much in total maybe 1.5k) which I have saved from last 11 months since November 2022 from packs and events rewards for the future events, is now ZERO(0) in my bagpack.
And this happened in both accounts of mine whose SCREEN SHOTS I will attach here too.😑
U can clearly able to see the date and time from 11th to 14th Oct. 2023 in SS, means before the gift codes,
This is not called rolled out its called stealing and a crime from the SOS.
Consequence:-
SOS knows this very well what kind of consequences they will face for this kind of acts, Plus losing all the players.
Suggested Solution:-
Undo the changes U did with everyone's bagpack, as it was yours(SOS) fault in the code rewards, not players and learn a lesson from this time.
AND specially the extra items U took like an interest should be back in the bagpack ASAP.
State number:-
1076 & ALL the other states.
1st account Screen shots
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. More than 500k bios, speed ups and legendary fragments from codes and bagpack.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: You wasted our time and think it's right ! We are your customers, we spend time and money, and data for this. I personally slept late to wait for those codes that we could only use once. Many players are not happy and are gonna quit the game, I'm one of them to be clear. Remember it's a game for us, and we can quit anytime. While you, you can't quit your business.
Suggested Solution: Give us the rewards back on our accounts. Don't make this unfortunate mistake 🙂
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: You wasted our time and think it's right ! We are your customers, we spend time and money, and data for this. I personally slept late to wait for those codes that we could only use once. Many players are not happy and are gonna quit the game, I'm one of them to be clear. Remember it's a game for us, and we can quit anytime. While you, you can't quit your business.
Suggested Solution: Give us the rewards back on our accounts. It wasnt a glitch or bug, was a limited code, correctly used from the players.
State number: ALL
Consequence: you once again demonstrate your attitude to the community with your viral fake videos made "on the knee". Isn't that funny for you? There are thousands of such videos recorded in some cheap studios.
The proposed solution: at least somewhere write the truth for 4 years of the game's existence.
State number: ALL```🤡
Observation: Yesterday's giftcodes given out by devs are getting rolled back. More than 500k bios, speed ups and legendary fragments from codes and bagpack.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. More than 500k bios, speed ups and legendary fragments from codes and bagpack.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. More than 500k bios, speed ups and legendary fragments from codes and bagpack.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. More than 500k bios, speed ups and legendary fragments from codes and bagpack.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back. More than 500k bios, speed ups and legendary fragments from codes and bagpack.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Inform higher instances, systems where thieves product is. Appgallery/iOS/Google. Devs can't feel unpunished anymore.
State number: ALL
Observation:
Rewards from giftcodes were taken from my backpack with a ridiculous explanation.
Consequence:
I will not spend money until you return us the rewards we were redeeming for a few hours in a row. This is disrespectful to players that devotedly play your game despite all your bugs and mistakes.
Suggested Solution:
Return rewards to players and apologise.
State number
880
Observation:
Player states During SVS and other events the game has kill infected on seperate days rather than the same day.
Consequence: This causes a large amount of energy to be used back to back making it hard for players as energy is limited or costly with biocaps.
Suggested Solution:
During these types of events they should happen on the same day to better maximise the already limited energy. Add SVS kill infected day and Mini kill infected to the same day. Alternatively players are always short on energy add in more ways to get energy for all these events.
State number:
All
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation: It has come to my attention that some of my members who were registered for RR were not in the final list before RR fight. It happened to my alliance twice already.
Consequence: My members were upset and thought at first that they were removed by the R4 but it's not like that.
Suggested solution: Please address error/bug or whatsoever in the game pls.
State number: 1120
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Rewards from giftcodes were taken from my backpack with a ridiculous explanation.
Consequence:
I will not spend money until you return us the rewards we were redeeming for a few hours in a row. This is disrespectful to players that devotedly play your game despite all your bugs and mistakes.
Suggested Solution:
Return rewards to players and apologise.
State number
880
Observation:
So i was writing down all the issues during the month and what can i say? Devs are not only greedy, but mainly uncaring, vile and mean people yall could ever met anywhere and i will explain, but first will start with issues that i faced with during THIS month that had influence on my gameplay and even after reporting were absolutely ignored:
- POW Summit bugs - people got used to participate with not full teams cause people just: couldnt enter, assign marches, didnt get match or got kicked during match. Did players got a feedback? -No. Didnplayers got a compensations for missed rewards? -No. Is it fair? -No again.
- ** Mining Mayhem** - marches were just stuck during it. But if its not a first-time-bug we already can count it as a “feature” right?
- Azurtane heist - and here GD first time gave feedback and compensation. Very proud of them really. But next week this event was still full of bugs: march is stuck when u r killing infected, game kicking, unfair matching, and so on. Oh well, its also a feature.
- Alliance duels - honestly its a mystery event for me. Cause how u r getting points? Nobody knows. First can attack settlement, then u cant do this, “you will have ur troops back” - but it also could be bugged and u wont.
- STEALING items from back pack - its a cherry on top. I never thought that its possible but oh well, devs are showing us greed in many different and so adorable ways. Just saying, if yall screwed up urself, theres not players fault. Also was there an answer-compensation-feedback? Nope, too ignorant for it.
- Garnison lead issue - during capital clash “garnison leader” was choosing randomly. “Oh u have ur mini in tower? Seems like its new rally leader” - thats what reports are telling to us.
- Formation sistem issue - when it was changed from all formation sistems in the building for only 2 biggest that are working. Seems devs changed it back, but there was no announcement about any of this changes.
- P2W ONLY - most of events costs now from 300$ to 5000$. There are items that even mid-spender and ones who are not selling their kidney - just cant afford. I want to remind, that its a game. In some events you cant enter or finish them, without wasting money. (f.e. lights and colours, getting Angelica parts, getting parts for Behemoth skin and so on)
- Also whyle GD were stealing stuff from backpack, they decided to accidentelly break the game during svs. Some players got zeroed. Their reaction “Oh well”
Concequence: people are quiting the game.
Suggested solution: Return items that was stolen. Give compensations for missed rewards during bugs. Stop the greed and let f2p to PLAY. Not to be just farms.
State number: All states
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
People got they're backpack back rolled.
This caused server issues in the morning.
Consequences:
Yesterday login issues made a lot of people burn as they couldn't log in to use a Peace Flare.
Not only gift codes rewards were took away, but now a lot of people found themselves zeroed and have to spend even more rss to heal.
So right now we found ourselves emptied from rewards we lost time gaining, plus we need to spend our OWN rss to heal troops that shouldn't be sent in hospital. (Also healing million troops costs a LOT of rss)
Not mentioning that having to heal troops gave a big Impact on Svs fight yesterday and rr fight today.
Suggested Solutions:
Give people back the rewards they lost time gaining.
Give people that burn during login issues troops back with no rss cost.
State number: ALL
Observation:
There have been good codes recently where most of the players have received good rewards. But yesterday developers took bio, fragments, and speedups from all the players. It's disgusting!! The developers claim that there was a bug here, but no! They're the ones who screwed up.. so they had no right to take back the rewards.
Consequence:
In addition, some players have already used these rewards right away (they didn't lose anything), but players who started storing it in a bag, the rewards must be returned!
Suggested Solution:
According to the law, this is theft... a lot of players spent money, time, shared with the codes and you guys took it all away and we have proof. Well, it won't be difficult for us to go and appeal to the prosecutor's office by filing a complaint if we don't get the awards back. In no way am I forcing you to make a choice developers, but I hope you make the right choice and really take care of the players.
Player
noelsekoms
State number
All state
7 upvote & 1 down vote```
Observation:
[Copy of deleted message]
There have been good codes recently where most of the players have received good rewards. But yesterday developers took bio, fragments, and speedups from all the players. It's disgusting!! The developers claim that there was a bug here, but no! They're the ones who screwed up.. so they had no right to take back the rewards. In addition, some players have already used these rewards right away (they didn't lose anything), but players who started storing it in a bag, the rewards must be returned! According to the law, this is theft... a lot of players spent money, time, shared with the codes and you guys took it all away and we have proof. Well, it won't be difficult for us to go and appeal to the prosecutor's office by filing a complaint if we don't get the awards back. In no way am I forcing you to make a choice developers, but I hope you make the right choice and really take care of the players....
Consequences:
Players quitting game because we are robbed.
Suggested Solution:
Give back our redeemed items and apologise.
State number:
ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
@meager flame
Observation:
There have been good codes recently where most of the players have received good rewards. But yesterday developers took bio, fragments, and speedups from all the players. It's disgusting!! The developers claim that there was a bug here, but no! They're the ones who screwed up.. so they had no right to take back the rewards.
Consequence:
In addition, some players have already used these rewards right away (they didn't lose anything), but players who started storing it in a bag, the rewards must be returned!
Suggested Solution:
According to the law, this is theft... a lot of players spent money, time, shared with the codes and you guys took it all away and we have proof. Well, it won't be difficult for us to go and appeal to the prosecutor's office by filing a complaint if we don't get the awards back. In no way am I forcing you to make a choice developers, but I hope you make the right choice and really take care of the players.
State number
All state
@meager flame @rugged silo
Observation:
May I say why this statement in regards to reply from the official in regards to the recent event that says "For the balance of the game" is not applicable and appropriate in State of Survival. Players progress and find ways to progress faster and become stronger than other players. Be it through completing repeatable tasks such as daily tasks, weekly tasks/ events, monthly events, yearly events, only-one time tasks/ events, SPENDING on the game and/ or through mechanics that the game has to provide. I believe the codes rain/ spree that we recently had was one of the only-one time task/ event. I thought it was an opportunity for ALL players (Free to Play and Spenders) from all around the world to become stronger through the mercy of free codes that were kindly enough shared by certain person and/ or groups.
Furthermore, I believe this event was an activity that attracted and increased the in game activity through what I thought was the generosity of the game's developer. Players (including me) stayed for as long as the duration of the codes spree event, which lasted for hours.
In addition to that, this statements are not appropriate due to players, who participated on the codes spree, reported that they used up the rewards they recieved whilst the others, who had yet used their rewards, had theirs taken out. There are also others who still receive their rewards because they claimed their rewards from their mail only AFTER the majority of player got theirs taken out. This in itself cause imbalance and unfairness to the players and the game because one party has benefited from this event, whilst the others have not.
Consequences:
IF you are doing this for the sake of "balance" in the game, then should you not also take those rewards from the players who used and benefited from this events? BUT, what would that cause? I think it would discouraged players evenmore from engaging and participating to an already repetitive and limited events.
Suggested Solution:
Keep the game to its nature, which is imbalanced gameplay between player, in a way that one who participates in events would be stronger than those who dont participate or less in events, such as this only-one time event. In conclusion, let those players, who participate in the Codes Spree/ Rain Event, to keep their rewards and encourage players to participate in this type of Only-one time events.
Players:
All players participated in the events.
State number:
All States
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
The march time in Alliance Duel are too long and are distance depended
Consequence:
Defending alliances are building a lot of towers to surround the building, making the enemy have to port very far away from towers.
Suggested Solution:
Make march time a fixed value, so no matter how far away you are from tower, its always only 15 sec travel time for rallies and solo attacks
State number: ALL
Observation
Listen to your players
Consequences
How many upvote and complain do you guys need to realize this was wrong?? hey devs we need you to fix this, we need you to hear our concern, protect your community. A game without community is a trash, a dead game.
Solution
Return gift code items
** 7upvote 2downvote **
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Everyone is willing to take a break to get the code. When you managed to get the code, you just took it for no apparent reason 😂 I'll tell you something funny
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation: CMs are barely online to engage with the community. CM stands for Community Manager.
Consequence: Many players are not happy with the lack of communication and transparency from the CMs.
Suggested Solutions: Replace the CMs with more competent ones and those who will actually engage and build a positive relationship with the SOS community. Appoint more CMs if current CMs can’t do what they’re supposed to. Better yet, look up “community manager skills” in a search engine.
State number: All
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
the recovery rating of the troops from enlistment office is really too low despite the MIGO skills.
Consequence:
we arrive at next CC or SvS with troops into enlistment, and before we fight other events without part of our troops.
Solution:
Increase the rating at 200k for all the recuperation stage, so ppl can recover a good part of their troops from enlistment
State number: ALL
Observation: when healing/researching etc before events, like AD and RR some players forget to change from eco to war mode
Consequence: Players feel they let down their alliance by not having their strongest stats available
Suggested Solution: a reminder 5 minutes before an event starts to switch into war mode
State number: ALL
Observation:
The gift code roll back caused login issues for some players.
Since it was at the worst possible time, the start of SvS, some people got zeroed before the actual fight started.
Consequence
Some players could not play SvS warfare because they had no troops left and had to take RSS from their backpack.
They lost interest in warfare and are frustrated.
Solution
Because FP clearly thinks the bios and speed ups players got was more important then their game and their events, they can also return all the troops they have in their hospitals and enlistment… Give back their RSS as well…..
If they use the excuse for fair gameplay for stealing the rewards from the backpacks of the players, then why create an unfairness for players that couldn’t login due to the fault of FP? So even it up again, by returning all to those players.
Observation:
State versus State matchmaking is
Very unbalanced
Consequence:
Its frustrating if you have 0 chance against the enemy state. And boring if your state is way stronger
Suggested Solution:
Make matchmaking more balanced
- make it depend on stats, formation system and Behemoth Power. Like this it would be more fair and Players would enjoy the event more
State number
794
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation : Too many feedback about giftcode issues
Consequence : it makes other feedback unseeable for voting.
Suggested Solution : Give them what they want or something else so everyone gets benefit and happy
State number : this dc
Observation : unable to purchase anything in Koth store
Consequence : you failing every day, nobody wanna deal with you
Suggested Solution : give gift codes back and start fixing your bugs
State number : 880
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: My items in my bag was stolen by devs
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Give my items back which you stole
State number: ALL
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: Second week with no Flash Duels event.
Consequence: Many players are not happy and we are losing all the rewards taken from colosseum for two weeks now. Also after removing all gift codes (which many used anyway straight away) people are super upset.
Suggested Solution: Give back all the rewards from colosseum 2 weeks worth! Frags, assignment coins!
State number: 1083
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation: bug during SvS caused login problem for some players.
Consequences: some players were zeroed, could not bubble, and could not log in during SvS, some haven’t been able to log back in at all
Solution: Players want compensation for this inconvenience.
State: All
🔼14 🔽3 - previously
Observation: POW was removed
Consequence: Players are told to play bump n bounce but can not play POW anymore. Players can only POW summit during its season.
Solution: Bring POW back as it was.
State: All
🔼12 🔽1 - Previously
Observation:
The game is currently a hot mess and we hear so little of you guys (basically nothing)….
-
I am glad you all had your National holiday, but while you were gone, a bug on alliance duals appeared, not all players got their troops back… Due to your absence, it seems to be more of an issue, since it took more then a week and still it wasn’t fully solved for ALL players. When will this fully be solved AND how will these players be compensated?
-
The code rain, the one players loved and gotten all excited about, for the first time the PLAYERS were excited and thrilled. Then FP found out this was a mistake and instead of going to the root of the problem, they decide to take it from the backpacks of the players, while doing so, taking a bit more every now and then, this could have been solved by going to the root and leave the players’ backpacks untouched. How are you going to compensate this all?
-
The roll back caused login problems for a lot of players. And since it was right before SvS warfare stage started, people couldn’t login and gotten zeroed or lost their rank. How are these players going to be compensated?
-
Still we haven’t heard ANYTHING about the special states, are the special states going to be compensated in a way they become regular compared to their (new) matching pool??
-
Rewards throughout the game are outdated, VIP rewards, all stores, most event rewards and special events are just copy paste, where they DID change the number of pearls to be earned (less), but the ranking rewards are still the same. When will the rewards and stores be updated?
-
More communication was promised, we currently see no communication… IF there is a message, it is send too late, AFTER updates or roll backs are done. Are you going to improve your communication?
Consequences:
Players are frustrated, angry and a lot are quitting
Suggested solution:
Fix your game
Player : noelsekoms
** 46 upvotes & 1 Downvote **
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number: ALL
Observation:
UPD: So i was writing down all the issues during the month and what can i say? Devs are not only greedy, but mainly uncaring, vile and mean people yall could ever met anywhere and first will start with issues that i faced with during THIS month (September – October) that had influence on my gameplay and even after reporting were absolutely ignored:
- POW Summit bugs - people got used to participate with not full teams cause people just: couldn’t enter, assign marches, didnt get match or got kicked during match. Did players got a feedback? -No. Did players got a compensations for missed rewards? -No. Is it fair? -No again.
- Mining Mayhem - marches were just stuck during it. But if its not a first-time-bug we already can count it as a “feature” right?
- Azurtane heist - and here GD first time gave feedback and compensation. Very proud of them really. But next week this event was still full of bugs: march is stuck when u r killing infected, game kicking, unfair matching, and so on. Oh well, its also a feature.
- Alliance duels - honestly its a mystery event for me. Cause how u r getting points? Nobody knows. First can attack settlement, then u cant do this, “you will have ur troops back” - but it also could be bugged and u wont.
- STEALING items from back pack - its a cherry on top. I never thought that its possible but oh well, devs are showing us greed in many different and so adorable ways. Just saying, if yall screwed up urself, theres not players fault. Also was there an answer-compensation-feedback? Nope, too ignorant for it.
- Garnison lead issue - during capital clash “garnison leader” was choosing randomly. “Oh u have ur mini in tower? Seems like its new rally leader” - thats what reports are telling to us.
- Formation sistem issue - when it was changed from all formation systems in the building for only 2 biggest that are working. Seems devs changed it back, but there was no announcement about any of this changes.
- P2W ONLY - most of events costs now from 300$ to 5000$. There are items that even mid-spender and ones who are not selling their kidney - just cant afford. I want to remind, that its a game. In some events you cant enter or finish them, without wasting money. (f.e. lights and colours, getting Angelica parts, getting parts for Behemoth skin and so on)
- Also whyle GD were stealing stuff from backpack, they decided to accidentally break the game during svs. Some players got zeroed. Their reaction “Oh well”
- King of hill is buggy as my first computer in 2001. U cant send marches, cant move from building cause u get Chinese notification (and I don’t speak Chinese, just saying)
- Broken Bump and Bounce. Or it was PoW. Who knows. Event started without announcement and was closed the same. PLAYERS ARE WAITING FOR ANSWERS
- And at the end of all, when I noticed a message in «Announcement chanel» I was really thinking that we finally will get a feedback bbbuuuuut…….. THERES RELEASE OF NEW THING THAT U R NEED TO WASTE MONEY AT.
Just question. Was there at least one event that wasn’t bugged? Oh, may be bunkers, but only because devs are not updating rewards there since the start of the game. Oh well
Just a question, are yall joking? Yall don’t see that game turned into expensive chore, that people are tired of? You really don’t see that there’s nothing good now in this game. Only bugs, ignore and new expensive stuff. STOP THIS
Consequence: people are quitting the game.
Suggested solution: Return items that was stolen. Give compensations for missed rewards during bugs. Stop the greed and let f2p to PLAY. Not to be just farms.
Observation: During these three days there has been no news or mentions from you about the deleted items that were received thanks to the activation of codes that were distributed in the group to ALL players without exception.
Consequence: Due to your inactions, players lose motivation to play and leave the game; players also lose confidence in the SoS team.
Suggested Solution: Return all the rewards from the codes that YOU took, and give compensation for the long wait for action from you, and next time LISTEN TO THE COMPLAINTS OF THE PLAYERS!!!
State number: ALL
Observation: During these three days there has been no news or mentions from you about the deleted items that were received thanks to the activation of codes that were distributed in the group to ALL players without exception.
Consequence: Due to your inactions, players lose motivation to play and leave the game; players also lose confidence in the SoS team.
Suggested Solution: Return all the rewards from the codes that YOU took, and give compensation for the long wait for action from you, and next time LISTEN TO THE COMPLAINTS OF THE PLAYERS!!!
State number: ALL
Observation: During these three days there has been no news or mentions from you about the deleted items that were received thanks to the activation of codes that were distributed in the group to ALL players without exception.
Consequence: Due to your inactions, players lose motivation to play and leave the game; players also lose confidence in the SoS team.
Suggested Solution: Return all the rewards from the codes that YOU took, and give compensation for the long wait for action from you, and next time LISTEN TO THE COMPLAINTS OF THE PLAYERS!!!
State number: ALL
Observation: During these three days there has been no news or mentions from you about the deleted items that were received thanks to the activation of codes that were distributed in the group to ALL players without exception.
Consequence: Due to your inactions, players lose motivation to play and leave the game; players also lose confidence in the SoS team.
Suggested Solution: Return all the rewards from the codes that YOU took, and give compensation for the long wait for action from you, and next time LISTEN TO THE COMPLAINTS OF THE PLAYERS!!!
State number: ALL
Thx
Observation: effortless progress
Consequence: you guys released it in throwdown week for what reason? To make us more angry? That's was totally lame
Solution: when releasing effortless progress do it on sotf or svs week only then it's useful
State : ALL
Observation: During these three days there has been no news or mentions from you about the deleted items that were received thanks to the activation of codes that were distributed in the group to ALL players without exception.
Consequence: Due to your inactions, players lose motivation to play and leave the game; players also lose confidence in the SoS team.
Suggested Solution: Bring back my item reward from svs, sotf, RR, etc. And also return all the rewards from the codes that YOU took, and give compensation for the long wait for action from you, and next time LISTEN TO THE COMPLAINTS OF THE PLAYERS!!!
State number: Entirely Planet ...
10 🔼 1 🔽
Observation: SvS points per building is skewed way to much for the center, so that a single strong player can determine the winner.
Consequence: A state can hold a majority of fortresses the entire match, but if they can’t get the capital they have zero chance of winning.
Suggested Solution: Adjust the point accumulation for the buildings, and possibly add the towers to accrue state points.
State number: 343
Observation: Yesterday's giftcodes given out by devs are getting rolled back.
Consequence: Many players are not happy and are gonna quit the game.
Suggested Solution: Keep the rewards and don't make stupid mistakes like this.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation: The game doesn’t value players time and violate their privacy removing without approval items from their backpack
Consequence: Players decide to leave the game.
Suggested solution: Return the items you took without consent from players backpacks.
From player= GOING FORWARD
upvote 33 downvote 0
Observation: Removing items from players backpack was done quickly but when is about answering players you proceed with silence and deception
Consequence: players will seriously leave game if you don’t respect their time
Suggested solution: give back the items you took from players immediately
From player= GOING FORWARD
upvote 27 downvote 0
Observation: Ability to have Stamina Recovery
Consequence: We use stamina for everything now including new migo, troop drill. There is no way to speed stamina recovery.
Solution: offer this as a tech/research. Still wondering if this will ever happen....3 years in an no answer to date. Guess Im back to reporting this each month for a bit.
State:123
Observation:
A full supply hub takes 4 players to spawn crates and most players only has one alt and a hub only spawns 10 crates.
Consequence:
Besides competing and trying to move faster than other players if 2 players team up to spawn crates there is not enough for both player's mains to get crates . So this event requires multi log ons and watching to see when you can raid a hub without disturbances or most likely porting when others do all the work which is frustrating to someone who may be switching back to their main only to have someone take the gold and silver crates then some players are able to have multiple accounts so can do every thing alone and get crates with no hassle and waiting.
Suggested Solution:
Make this an allaince event , let every allaince be able to spawn their own hub and be able to raid it and every one gets access to crates something like the fungal horde that once on everyone was able to get all crates . Just please give consider to time zone so either we can choose any time that we want with a duration of 12 hours or we can choose a 12 hour time frame either 00:00 to 12:00 or 12:00 to 24:00 . This way all players can actually enjoy the event and no longer needs to be like a hawk for some crates
State number
All
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Finals Bundle is way expensive that Tickets event irl I bought
Consequences:
That's totally scamming since this bundle gives nothing (only 100), there are more worth bundles than this scam bundle, and I don't even buying it for experiment
Suggestion Solution:
Stop spending and be F2P than buying this and refund those already bought that bundle
State
All (who had PoW Summit event)
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Finals Bundle. Why advertise this when you have to be ranked to even buy? This seems like a “chance your arm” scam to get players to buy it.
Consequences:
Players might buy it after glancing in the store to then realise this bundle is only relevant to players who rank in POW. Who are likely to have already earned the relevant tickets anyway
Suggestion Solution:
Add in a clause in the bundle to advise players it’s only for POW players who ranked or remove bundle or remove ranking requirement in store.
State
All (who had PoW Summit event)
Observation
Our community managers do not manage the community. Nor do they apparently fight for the community.
Consequence
We aren't heard and we get more annoyed. Nobody knows whats coming
Suggested solution
Can we have some new ones that actually talk to us more than once a month?
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation: I Lost all my biocaps from daily event, throwdown, daily biocaps today. it's all ny effort and not from any codes. I was disappointed from my all night codes, still try to make sense of it but THIS missing bicaps without any trace is unacceptable! Please have respect for player, lately this game is trying to scam everyone.
Concequence:
Please be fair, what is the point of robbing someone backpack, no remarks, nothing!
Suggest solution:
Start with build fair game and not scam player with rob their backpack! Please be FAIR!
Observation : Alliance duels fight happens on Thursday, during which most people are usually working and can't play, and the time of the fight usually favors an alliance over the other
Consequence : A boring and unfair fight because the whales can't play, and for weak players they can't bubble which puts them in risk of burning and getting zeroed
Suggested Solution : Change the fight day to Saturday or Sunday, so that everyone can play and have a fair match
State : 636
Observation:
[giftcodes rollback]
Consequence:
[on october 13 player activated giftcodes and left them unclaimed, his backpack was emptied on october 14 with the rollback lots of bio, frags snd speedups were taken out of it, after he created ticket(ss attached) it was immediately autoclosed and his mail was emptied too. No stuff was returned.]
Suggested Solution:
[return original state of backpack to this player]
State number
State 795
Ign Player involved - 亗 S.T.A.R.S. 2 亗
Observation: During these three days there has been no news or mentions from you about the deleted items that were received thanks to the activation of codes that were distributed in the group to ALL players without exception.
Consequence: Due to your inactions, players lose motivation to play and leave the game; players also lose confidence in the SoS team.
Suggested Solution: Return all the rewards from the codes that YOU took, and give compensation for the long wait for action from you, and next time LISTEN TO THE COMPLAINTS OF THE PLAYERS!!!
State number: ALL
Observation: you took away gift code rewards to players quoting an “unfair advantage” (as if a million biocaps and a thousand speedups will affect much in the game) but anyway, you then setup a store for POW where a limited amount of players can obtain sentinels, frames and other stat affecting items if they are powerful enough to rank.
Consequence: explain how this is not also an “unfair advantage” considering players who didn’t rank. Surely it’s the same thing. A limited number of players will be able to purchase extra items that have a greater affect on stats then a few biocaps.
Suggested Solution: Return all the rewards from the codes that you took or and take the ranking off the POW store to allow no “unfair advantage” and look at other “unfair advantage” events.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation: you took away gift code rewards to players quoting an “unfair advantage” (as if a million biocaps and a thousand speedups will affect much in the game) but anyway, you then setup a store for POW where a limited amount of players can obtain sentinels, frames and other stat affecting items if they are powerful enough to rank.
Consequence: explain how this is not also an “unfair advantage” considering players who didn’t rank. Surely it’s the same thing. A limited number of players will be able to purchase extra items that have a greater affect on stats then a few biocaps.
Suggested Solution: Return all the rewards from the codes that you took or and take the ranking off the POW store to allow no “unfair advantage” and look at other “unfair advantage” events.
State number: ALL
Observation: Gift Crate codes were rolled back.
Consequence: Players lost time and crates that they spent long hours collecting. Players are no longer interested in playing or spending money, you will lose more by not helping us give it back.
Solution: Give gift crates back.
Player: Cristake
🔼9 🔽1 - Previous Vote
Observation: your response on the gift codes is a lie! You are scamming people. None of the gift codes were used more than once by the same account. YOU ARE LYING!!! These codes were obtained legally and we spent hours of our time redeeming them. For you to only give us 2 codes is insane and unethical.
Consequences: Players are very upset and are turning into free to play or quitting the game all together.
Solution: give us back the items you stole from us. All of them not just 2. Stop treating us like we don’t matter when we are literally your income. Give us back what you stole from us!!! If you don’t give us back all of it I suggest everyone request refunds from all purchases from this game as you have scammed us completely
Observation: Gift code crate return mail is unfair.
Consequence: Players lost multiple biocaps, more than 6000 in my case, the return mail sent 6000 and that is no where near what was taken. It is unfair.
Solution: Fix it properly and give back what was taken.
Player: Shilara (Coldbane)
🔼6 🔽1 - Previously
Observation: “Dear” developers, show me where you see duplicate codes here. I can continue this list. Compensate me for rewards from these codes. S0B58E73F233
S0C800ADC819
S0CC8959846C
S11D8316DED0
S11E1D8879D6
S13276C91EB0
S1ABB76E8F72
S2B2AD1E271B
S2B2DE327CCF
S2C658B0DA22
S2DCFC93D437
S39D6F22247F
S47BF5964E1C
S47C0B76F0C3
S47E672C65B3
S47F72E1EA53
S47FCD4988A8
S47FF4DD6A8e
S483F8F53911
S48A0748B5B8
S490F7D77DB3
S49534931BB2
S496D3BA5980
S4986DDF4AC6
S49D8AFC25F0
S49EFDDF355E
S4A00C500341
S4A084809677
S4A45E7F7883
S4A47ED3A53B
S4A768B92700
S4A9543B6337
S4AC49361C43
S4ADB9481985
S4B5229BD87C
S4B74E250694
S4B97022A8DB
S4BD07211758
S4C0D86543A8
S4C35978228E
S4C433ECA656
S4C516170DA2
S4C5B3033A62
S4CBA8BB0164
S4CCF79BA532
S4CEEA76F73E
S4CFC0D46A49
S4D1213C03C4
S4D519BE32B6
S4D606D7EB04
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation: Too Little information about how many tickets are needed for transfer is available, people are confused and need more information
Consequences: Players can’t be prepared for transfer or merge if they don’t have an clear explanation, or a calculator to know exactly how many tickets they need.
Suggested solution: they really need to develop a calculator for this. There's just too much ambiguity and unknowns around the matter
State: 896
Observation:
Gift code mail crates taken from mailbox and items taken from backpack.
Consequence:
On October 13 player activated giftcodes and left them unclaimed in the mailbox. On October 14, the players backpack was emptied with the rollback lots of bio, frags and speedups. Over 500k bios were taken, yet none of the gift code crates were claimed. A ticket was made and an auto message was sent as a reply and the ticket was closed.
Suggested Solution:
Return the originally taken items that rightfully belonged to the player.
State number
State 755
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
I just read that you want to get rid of the featured glory ranking for Alliance Duel, which was in my opinion a good way to get more Diptera Glory Points even for weak players like me.
Consequence:
Less Diptera Glory Points and nearly no chance to get a full set for the non big spenders.
Suggested Solution:
Keep it in the game please, this is a chance to get some extra points.
State number
291
Observation
Compensation for gift code fiasco
Consequences
This "compensation" is truly pathetic. This is the devs just slapping us round the face and spitting at us like we are unworthy of anything. FP/KG and the devs are just as corrupt as the most corrupt politicians in the world. I truly hope that Karma works her magic one of these days. You treat your players like little specks of dirt on the ground... trust me, you deserve the same in return.
Solution
Stop treating players like dirt.
By player= Courtney T#4370
upvote 11 downvote 2
Observation:
The Annihilation Awaits event, seemingly, has a damage limit of 5 Billion points when doing a full rally attack on the T Rex.
Consequences:
The points are limited to 5 billion and they must be allocated among all the joiners in the rally, which may potentially limit their ranking.
Solution:
Remove the damage limit from the Annihilation Awaits event and let people receive their full damage points.
Monroeville State 30
ALL STATES
Observation: Currently there is no spectator Mode for events such as RR or King of the Hill.
Consequence: new players may not know what to do. When fighting you dont have time to watch and direct the team.
Suggested Solution:
Add alliance Spectator Mode to certain events such as RR and King of the Hill. This will allow alliances to have someone coordinate in spectator mode only or new players to spectate and learn. Thia should be for your own alliance only.
State number:887
Observation:
Some players are very proud of their badges that they worked hard to achieve yet if we view them we can't tell how they got each badge
Consequence:
Players may forget how they got a badge or when viewed players juat see badges with no way to tell how they were achieved even though a player may be very proud of their achievements . I see ppl sharing their badges with pride and it is unfair for their accomplishments to be undermined
Suggested Solution:
When a player views a badge wall let us have a hover effect where we can read how each badge was received so we can know how we obtained them and viewers as well
State number
All
Observation:
Tempest Building about to drop
Consequence:
Much like the useless Energy Conversion Units? This Tempest is a scam and no player has a choice.
Both are useless and only 1% players will use it. People quit because of these useless money spending, scammy upgrades!
Suggested Solution: DO NOT DOWNLOAD THE TEMPEST ARMS! Energy conversions and Tempest Arms are only for spenders and anyone who has a degree in stupidity to understand the thought process. WE DO NOT NEED “ MORE STUFF” we need a game that works without lagging, drop outs and kick outs during events! What is your thinking Developers? Engineer a better platform to play the game! Forget all YOUR COOL CRAP, we don’t need or want it. Put your glasses on and watch people walk out of the game. DEATH BY DEVELOPERS!
State number
All States
Observation: Limited choices for Alliance Duel opponents to 6 ranks
Consequence: Europeans have to stay up until the middle of the night to declare war - because otherwise there wont be opponents left in the morning.
Suggested Solution:
Change to the old solution where we could also declare war to smaller alliances when the ones within our rankings were already declared war to
State number:1000
Observation: this week we have no opponent in Alliance Duels. We are rank 1 so have a very limited choice and those are gone because we were outbid on coins. We went to significant effort to prepare the control building area. Wasted time and effort.
Consequence: our players will be furious, there’s no game on Thursday, a missed chance for featured leaderboard points for the second time for us, many don’t have the cheat coins left because of previous events where they couldn’t get to 100k points.
Suggested Solution:
The range of opponents is too small and should be extended. Please issue extra cheat coins so our players don’t miss out on the essential Migo points for the season.
State number: 823
🔼 🔽
Observation
Star Ascension is only for Spenders
Consequences
F2P Can't join this event
Suggested Solution:
Completely remove this event or Priority Standard First than Star Token, and
Do not convert Star Token into Skin Ticket this is harassing F2P or Hoarder from last anniversary rewards
State:
All
Observation
Star Ascension is only for Spenders
Consequences
F2P Can't join this event. It’s funny when developers talk about the fact that getting a lot of bios from codes is not fair to others, but they themselves create an event that is designed only for donations. Where is the justice here? I feel slighted by this event.
Suggested Solution:
Completely remove this event or Priority Standard First than Star Token, and
Do not convert Star Token into Skin Ticket this is harassing F2P or Hoarder from last anniversary rewards
State:
All
Obeservation
The devs talk about imbalance and unfairness when some bios and speedups were given to players….
While the devs intentionally create unfairness and imbalance to different states. Some states are intentionally made less competitive by skipping hero gens, skipping Migo or by giving several hero gens simultaneously (without extra means to upgrade)
Consequence
Players are getting frustrated, feel unheard and are wondering why their state is chosen to be less competitive over others.
Solution:
Don’t create unfairness or imbalance, if you do, do everything to even it up again.
Until the devs do that, please never ever use the words “unfairness” and “imbalance”, since your choices created more unfairness and imbalance then those codes did.
State:
All those states the devs decided to set back.
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Continuous increases of plasma usage yet the ways to get plasma is stagnant .
Consequence:
Now even the barricade and other buildings are included to need plasma for upgrading, f2p and mid spenders are struggling with tech and buildings as is , it is either up your buildings to complete it and have very low tech or concentrate on tech and be a low leve hq and by the time they even start to upgrade buildings there will have new hq levels and new tech . Which is unfair because no matter how active the gap is way too wide for survival against a whale . And why is it after so long players are still struggling for completion of p8 tech and to be p10 .
Suggested Solution:
These are long over due
.increase plasma from daily crates
.increase plasma crates from intel
.Up plasma rewards
. With new upgrades or buildings make older releases much easier to get , they are already obsolete as is but players can have a sense of completion
. Make a cheap plasma like the green plasma to complete so they can focus the blue on buildings
State number
All
Obeservation
Players have been asking so so long to slow down, this was even seen by the devs and acknowledged (see first ss)
Players keep asking the devs to spend their time on fixing bugs instead of adding more features, all new features thusfar create more bugs, more lags, a wider gap and more investments needed from the players in both time and money..
Consequence
The gaming experience goes down, more lags, more bugs. Players are getting more frustrated, angry and have less and less trust in FP and their devs.
Solution:
Slowing down means NO new content, no new events, no new bugs, no extra lags.
Start with what you have and focus on all the bugs in the current game first…
Make the app stable again, update rewards and first work with what you got….
PAUSE ALL NEW CONTENT RELEASES!!!
THAT’S slowing down. NOT what you are currently doing! (See second ss)
State:
All
Observation:
The Tempest mini-game offered can and do cause pain or other physical inconvenience to some players who have neurological or other medical concerns affecting their eyes and motion sensitivities. It feels like it has been increased in speed, which is causing pain, unlike previous mini-games.
Consequence:
This makes the Tempest mini-game unattractive and unplayable to a portion of players, reducing engagement and activity in the offered feature. And it could potentially trigger epilepsy or other unwanted medical conditions
Solution:
Review the speed setting of the dropping pieces, and reduce the speed to reflect previous mini-games. Add a warning about dynamically moving bright objects.
State:
165/all
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
[SOS stop playing with me and these codes! Fix codes for apple users. Errors saying codes have already been redeemed when in fact they haven’t been. Irritating my soul 😅]
Consequence:
[Us apple hooers are left out from all the free goodies. 🚩Joking aside fix this Jammit!!!]
Suggested Solution:
[Get your Tech people to do a better job?]
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Mega whales have too many items like plasma idly collecting dust in their backpacks just waiting to be used because the game isn't releasing new features fast enough.
Consequence:
Money can't be transferred from our wallets to the devs' pockets fast enough.
Suggested Solution:
Break the limit on everything. Limitless plasma, limitless chief/hero gear, limitless badges, limitless behemoths, limitless aircraft, etc. Remove the caps on leveling up everything to fulfill the ultimate whale dream of attaining P∞ T∞ (plasma infinity tier infinity) troops that will burn F2P settlements and steal items from their backpacks just by their mere presence.
Then the rest of us can quit in peace.
Observation:
Certain countries get extra codes, that are not given to every players
Consequences: Favoritism is shows, as well as unfair advantages to certain countries. I.E. Korean codes
Suggested Solution: Roll back all country specific codes.
Observation:
Not everyone has access to the hero Special Agent Angelica
Consequences: Favoritism appears, as well as giving unfair advantages to Money Bags and discrimination against F2P players
Suggested solution: remove this hero from the game or give everyone 300 fragments of this hero
Observation:
The game is overly saturated with “features”. For a game where most of the events both solo and team are just about holding buildings, there is an insane amount of “features” to upgrade all of which you have to spend on in order to barely keep up for 2 weeks. Then factor in the pure spending events, it’s basically Vegas on steroids. You’ve added too much complexity to a basic game.
Consequence:
Forcing players both spenders and f2p to quit the game and leaving a lot of states at a severe disadvantage. No one knows what to upgrade anymore not even the devs. Players transferring from other states quit in 1 month because they realize you have no intention on slowing down like you said you were going to do. Every new “feature” is marketed as “crucial to your survival”. We as players do not have bottomless pockets not even the super spenders. Money is finite.
Suggested Solution:
Take a 1 year break on “features”. You’ve released enough for at least 4 years of gameplay in the 1.5 years. Update all the rewards in the events including showdown. Update throwdown tasks so players can get points easier. LISTEN TO YOUR PLAYER BASE.
State number
All states
OBSERVATION:
In the upcoming State Transfer/Merger this November, States from battle Zone 1 to 1100+ will have a widespread state transfer on Nov 6. But, on mid November, there’s a Merger that will also happen.
CONSEQUENCE:
Does this mean that there’s a possibility that the state that you have left might get merged with the state that you recently joined? Which means transferring will be pointless and waste of effort?
SOLUTION:
It would make more sense if State Merger will come first instead of State Transfer. So players can plan properly and will not waste transfer tickets.
STATE: 146 and all States
Observation:
State 1124-1128 desperately need a transfer event during this round, return players to the state are NOT WORKING.
Consequence:
Personally in my state, 1126, we are losing players everyday. Our CC event has been so boring for the last 3 months because there isn't enough players left in the state to participate. SVS is a struggle with 2 half dead alliances participating. I know with this group in Migo we will be crushed and lose even more players. In fact everyday we are losing players from bordem due to lack of participation. The whole block of states is suffering, not just 1126. I have completely stopped spending on the game as I see no reason to dump money into a dead state. If a transfer event does not happen after this Migo I will be deleting the game and will never play a Funplus game again. This will prove you do not care for your customers so why would I give you my money.
Suggested Solution:
Just give us a transfer event instead of sending return players.
State number
1126
Observation
Patch notes are severely incomplete or even not shown. We had 7 patches AFTER the update. What did these do? Intel tasks in migo has dropped from 7 to 4. Thats a loss of material but you don't tell us thats happened
Comsequences
Nobody knows whats changed, where you may have broken things. Where to put effort. No other game lists "other fixes and improvements" they list the ACTUAL changes
Suggested solution
Wanna be a professional company? Act like it. Follow proper change procedure and document your changes
Observation:
Since the introduction of Formation System, the importance of aircraft/ helicopter increased dramatically for attack and defense. Equally to Monkey introduction back in the days.
Consequence:
Without an aircraft or helicopter at home, its nearly impossible to defend yourself as F2P/ Low-Mid Spender. It’s already insanely hard with everything at home due to huge impact of high power behemoth and formation system on the battle outcome.
Suggested Solution:
Make aircraft/ helicopter a default defense like you did with behemoth to give smaller players a better chance to defend themselves.
State number
593
Observation:
Dear Funplus employees who choose the skins and art, there is a very large group of players who would love to see cows get some love and appreciation. The bovine is definitely under appreciated in game and it would be wonderful if you could address this.
Consequence:
While there are no consequences for not choosing to make some amazing cow skins there would definitely be an increase in happiness if you did.
Suggested Solution:
Be creative, amaze us
State number
1110
Observation: We get multiple days even for something like horde, but only a few hours to do Azurtane Heist. Why?
Consequence: I keep missing it because it falls on a bad day of the week.
Solution: We need to have this event on more than 1 day
State:1013
IGN:Char Jo
Observation: SVS Warefare is always the same time frame with no options to select any other time. It makes its very hard for north america to participate. Ive asked this before but no one seems to listen.
Consequence: People are starting to pull away from State versus state if they’re from the United States, Mexico, or Canada. Requires us in central standard time to wake up at four in the morning
Solution: SVS time frames need more flexibility, maybe a few time slots to select like in other events like RR/KotH.
State:1013
IGN:ScreamN Demon, Char Jo
Observation: Several user interface elements are not working in time limit events.
Consequences: Can not play in most events, cannot gain any thing.
Suggest Solution: Make sure all events work when updating game version. and fix problems in a timely manner.
Observation : players with older devices having laggy unplayable experiences
Consequence: losing players
Suggested Solution: It would be good if we could download a light version of SOS for older devices that just dumbed down some of the effects and graphics on that device only so we could use older ones even going back to the old style of UI? Cos I'd gladly swap. I'm not here for the graphics
State:481 , 896, 1001, 1031
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Stability of Game is at an all time low.
Consequence:
Being unable to complete longer tasks eg Hero Explorers is making people reconsider playing the game. It is frustrating spending time on something not to get any reward as the game crashes before it completes. Recent Returners to the Game are saying it wasn’t worth returning as they hoped the game stability would have improved and are considering quitting again.
Suggested Solution:
Focus developer activity on making the game more stable to improve the player experience. It does not matter how many bells and whistles you keep adding if the basic game is so buggy it crashes every couple of minutes.
State number
276
Observation[PART1]:
Please consider moving the releases/updates from 2 weeks to 1 month. The game is ample and old code collides with new code.
Consequence:
Poor gameplay experience
**Suggested Solution: **
Agile methodologies is great when working in small teams and on small portions of code, but as we can see with the updates, there is an influx of issues that could’ve been prevented IF the QA department had more time to do testing. Consider that during a normal iteration and sprint-2 weeks-Planning, Design, Developing, Testing, Deployment and Review all have to be done, which naturally takes time. Many of the issues that the players are experiencing can be avoided if cross-check functionality is done.
Consider this game is on PC and also on Android and iOS, a full testing would mean compatibility check with all devices and OS versions combination, new features check, compatibility with older features and bring in the different states evolutions, this is a massive check that needs to be done in order to minimise customer dissatisfaction. Not to mention other tests like Dynamic testing, Load testing, Regression Testing, Software Performance testing, Playtesting. Does the QA department even has time to do Exploratory testing ? Consider all these testing methods need time to be completed, documented, updated and improved.
State number
1148
In-game Ticket number: 977414
**Observation[PART2]: **
Please consider moving the releases/updates from 2 weeks to 1 month. The game is ample and old code collides with new code.
Consequence:
Poor gameplay experience
**Suggested Solution: **
Suggestion again, if the company is doing third party testing, consider investing in in-house QA department, that would bring many more advantages even if the costs are higher. Communication with the dev team would be easier, information would not be lost, check lists can be stored and documented properly for future analyses and improvements, maybe even automated testing can be implemented to avoid these pesky bugs like “game crashed when I joined a rally” and even adding the QA team in certain meetings is of massive help, experienced QA knows when certain areas can be more affected and can see links between features that might be missed at first. Getting the QA team involved in the early stages of Planning/Design/Development is a time saver during testing and proper documentation.
State number
1148
In-game Ticket number: 977414
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation : tempest arms feature is unnecessary and creats even bigger gap between paying and non-paying players. chances to craft good gear are high only if you spend fortune on materials. even people who spend can't get good results unless they spend a fortune.
Consequence: mid/low spenders will stop spending because it's completely not worth it, f2p will quit because now they will be destroyed even faster in most of events.
Suggested Solution: remove this feature because nobody asked for it
State: all
Observation: Annihilation rallies open timeframe is too short
Consequence: On Thursdays you can end up having events back to back all evening and end up missing rallies entirely
Suggested solution: Expand the annihilation time frames, so that people are able to do them when they are both awake and not at work. Maybe just open it from 1-21 or expand the 3 time slots with an hour on each end of the time slot so fx 17-22
State:1013
IGM:Muuus, Char Jo
Observation: There are no normal goods in the Path of Water store
Consequence: There is no reason to play this event
Suggested solution: Return the store with crystals
State:All
Observation: The plasma mega spin event stopped working day 2 since upgrading game.
Consequences: Can not play so there for can not gain any of the prizes for help with all the new plasma building you added to game in past 24 hours.
Solution: Fix the event to allow us to make spins again and finish event.
State 698
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
The game announcement you issued claimed that you removed the items from the codes in order to ensure fairness and balance in the game. The developer team has made it clear that they don’t care about either fairness or game balance since this is a highly P2W game. There is no way even 1000000 biocaps would make a dent in the power gap between a P2W player and a F2P/ low spender.
Consequence:
People might start thinking you are hypocrites. Wouldn’t that be a shame?
Suggested Solution:
Show what great, fairness advocates you are by not making others pay for your “bugs”. Oh and maybe don’t release a million new things that all require spending all at once? Just brainstorming here 🤔
State number: ALL
Observation:
Limitless hero’s were released on mass to older states requiring items ,completion potions and limitless fragments , to upgrade them.
Consequence:
Players are unable to upgrade those hero’s
Although completion potions can be purchased in several shops, using event coins, there is no way to obtain limitless fragments for the majority of these hero’s.
Suggested Solution:
Release Explorer Story Missions for all hero’s who have been given limitless status. So items for upgrading can be obtained.
State number: 161
Observation:
Tempest academy
Consequence:
We have been complaining of too many log ins to do Everything without considering real life and time zones , now besides sos being like a,job where we need to clock in and set alarms multiple times , some times at ungodly hours or have to report on the clock for event after event because we have a time frame to do it now you are implementing a school where we will get quizzed to win tempest gears ?? This of course will put some players at an advantage while others can't make it .
I know you all are trying to boost activity and on screen time but continuing to force it down our throats will just result in more quitting or more casual players , you boost your activity for a few days but over all it will decline
Suggested Solution:
Stop with such silly ideas , stop with the disregard that this game has players of multiple time zones . Stop having so much time restricted events
State number
All
Observation:
Behemoth rallies don’t appear in alliance chat as usual rallies. You can see them only in the battle window.
Consequence:
Players may miss the rallies and the chance to get more points by joining the rallies, ending up doing solo attacks or ignoring the event.
Suggested Solution:
Make the rallies visible in Alliance chat like every other rally in this game.
State number: 864
Observation: States no longer have plasma lab.
Consequence: Older states have no had plasma lab in a long time and it does not benefit these players to gain plasma from an event they do not have anymore.
Solution: Bring back plasma lab for all states.
State: 331
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
In Alliance Duel if the other team doesn't want to fight you get zero Merits for the migo event.
Consequence:
No points for Migo, lower ranking, less material to upgrade the skill tree
Suggested Solution:
Give 35000 Merit points for each burned tower for all players that were in it when it got destroyed.
State number
291
Observation: In POW we still getting only Nanami stickers, when most of us have unlocked all already.
Consequences: Players are demotivated by getting useless rewards.
Solution: Give us more stickers to choose from crates, preferably with Rusty or more sharks.
State: 338
Observation: PoW Store in really bad, for the time the event request, nobody needs skin tickets and research speedups, people would prefer having crystals and monkey/dino fragments.
Consequences: Players are unmotivited to play it. They don’t feel the store items are worth the time spent.
Suggested solution: Bring more things in PoW Store
State: 794
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
The amount of time the MIGO store refresh isn’t enough, it should either add more items or refresh weekly. Also the POW store quantity isn’t enough it should be updated or it should also refresh .
Consequence:
Players might wish to only buy a certain item and with so few refreshes they would remain with tickets/coins
Suggested Solution:
Refresh stores more often
State number: 896```
Attention!!!
Observation:
The community needs a connection to the developers.
Consequence:
You have all kinds of structured feedback places. But never one where a player posts a question and a developer answers it straight.
Suggested Solution:
Old school white board question list. One question a day from the list will be picked and will be answered. The posts of questions could be seen by all so that duplicate questions don't bog down the system. Then the developer would take the question and answer andposted it for the SOS community to read and feel heard. Givng a connection to the developers and community at large. Please note: any bad language or tos violations will be handled accordingly by the mod team same as anywhere else. So the developers wouldn't be harassed but give actual answers to real questions.
State number
All
Please upvote!!!
Observation:
The game announcement you issued claimed that you removed the items from the codes in order to ensure fairness and balance in the game. The developer team has made it clear that they don't care about either fairness or game balance since this is a highly P2W game. There is no way even 1000000 biocaps would make a dent in the power gap between a P2W player and a F2P/low spender.
Consequence:
And many people used the rewards before your action. But those like me who trusted the game and you saw that our backpack were emptied. Is this true or balance now?
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
The game does not value players time and violate their privacy by removing items from their backpack without approval
People might start thinking you are hypocrites. Wouldn't that be a shame?
Suggested Solution:
Show what great, fairness advocates you are by not making others pay for your "bugs". Oh and maybe don't release a million new things that all require spending all at once? Just brainstorming here 🤔
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation : once players have upgraded Sarge fully they still receive daily free frags for him
Consequence : have a backpack full of Sarge frags that are useless
Suggested Solution:once a player has full quota of needed frags for a hero the frag changes to another hero and or make it that these frags have some type of trade value
Benefits:
a. Lighter, less cluttered backpack
b. no need to worry about which frags you need for which characters, reducing player confusion
State 481, 896,1001,1031
Observation: Stupid expensive Tempest gear that no one asked for and you need a PHD to understand.
Consequence: kill your game quicker
Solution: remove all the crap or make a F2p server and see how quick it will fill up with players.
Observation: shortage of 24 hour peace bubbles for small settlements
Consequence: smaller settlements at risk of zeroing during svs and cc
Suggested Solution: put some 24 hour peace bubbles for purchase in Alliance Store
State 291, 1001, 1031
Observation: Stupid expensive Tempest gear that no one asked for and stats aren’t even showing up in battle report and neither is it showing it even equipped. I just tested with and without and 0 change in my stats. And all grey boxes where it should show what is equipped.
Consequence: even more people will notice this scam and more and more people won’t spend. Not a bad thing btw, but it's the only thing devs care about
Solution: shut it down now, take it away until you have your 💩 together and can put out a product that actually works
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Not everyone has access to the hero Special Agent Angelica
Consequences: Favoritism appears, as well as giving unfair advantages to PTW and discrimination against F2P players
Suggested solution: remove this hero from the game or give everyone 300 fragments of this hero
Observation :
Recycling feature for frags has not been available the last few festival events.
Consequence :
stockpile of useless hero frags.
Suggested Solution:
add hero frags to items that can be recycled on a permanent basis.
Stop giving out hero frags from more than 3 generations ago.
State All
Observation :
Still receiving hero badges after reaching limitless heroes instead of completion potions
Consequence :
Not enough potion available for upgrades. Stockpile of useless hero badges.
Suggested Solution:
Once limitless heroes are available swap out hero badges for completion potions as rewards. Create an exchange system so we can swap hero badges for completion potions.
State All
Observation:
Coordinate operations.
From launch aircraft first time until state will get new features helicopters, coordinate operations still can’t be access by player.
Consequences:
Player can’t get enough material for update their aircraft without buy bundle or exchange on special event store or rr/koth store.
Suggested solution:
Have team for double check all system can get functional before launch & make sure program will running based on schedule.
State: all state which have airplane launch on their state.
Observation:
Unreasonable price to exchange tempest essence on migo store.
400k & 100k repellent to get tempest essence.
Did sos dev have team to calculate how much price player can exchange to get items on store for any event?
This not first time as player I see unreasonable price show up on store to get items player needed. From migo store, special event store (like Halloween store, hopefest, etc),
Koh store, weekly deals store, rr store, etc some price show up unreasonable with qty to get it a bit small amount.
Consequences:
Only player with good rank can exchange it.
Suggested solution:
Please review price used to exchange on all store
State: all state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
POSTED FOR: mira_esha
OBSERVATION:
Regarding the Path of Water store, where are the red crystals and parts for the aviation formation system? Why is this given to younger states if you, the developers, are claiming concern about imbalance, hence the rollbacks from the gift codes? This is confusing.
CONSEQUENCES:
This prevents F2P players from progressing properly because you removed parts that is important for us to grow. We are not a young state! We need to develop further. Skins tickets and speedups do not help with this!
SUGGESTED SOLUTION:
Bring back the normal store at the event Path of water! We don't want to play this event with such a store! Give us better items!
STATE #: 667; 952 ; and all old states
Observation: You have given us the ability to create a PoW team with an open-ended Strike Team Chat.
Consequences: You have no excuse to not give us the leadership chat we've been requesting for 3 years.
Suggested Solution: Give us a leadership chat with the R5 having the ability to add and remove R4s from the 'team' that has access to the leadership chat.
States 785, 783, 763, 755, 753
Observation:
PFP pictures with High resolution isn't clear result than lower resolution on phone
Consequences:
Everytime I used that pfp but too clear on Desktop, In phone its really blurry and can't enjoy clear pfp
Resolution:
Make pfp have too clear on both devices not just PC version have clearer pfp
State
All
Observation:
Only 5 markers available to light up important things
Consequence:
5 markers are not enough to point out the important things ingame
Suggested Solution:
Give us atleast 5 more markers, so we can point out more
State number
481
Observation:
One of the most boring parts of the game is explorers. Since recently there is a button (plunder) for the story missions. It would be perfect to add it for intel explorers as well!
Consequence:
Nobody is enjoying explorers. It ruins game fun. People skip it. Etc etc.
Suggested Solution:
Please add the plunder button to intel explorers also!!
State number
836
observation:
Developers announced merger and transfer at the same time without any further info.
consequence: confusion?? we are supposed to transfer? but imagine we pay 45 tickets just to end up in the same state we transferred from? how do devs announce transfer and merger at the same time without any explanation whatsoever?
suggested solution: tell us which states are merging before the transfer even goes online to give us an idea on what we should do.
state number: 2-1014.
Objective: to be able to have more choice in who we can battle in pow
Consequence: often get mismatched battles and gets boring.
Suggested Solution: be able to choose challenging players to make the pow battle fairer and keeping pow more exciting. but would need to be the weaker players choice to battle the stronger players .
Additionaly being able to search for players above x level .
State 1031
Observation: players are receiving capsules for heroes in gen 13 and 14. These are heroes that they don’t have and can’t locate anymore.
Consequence: They have capsules that they can’t use because they can’t locate the heroes. They can not complete story missions without the heroes that are needed.
Suggested solution: allow players to quickly locate those heroes or allow players to switch heroes during the story missions.
State 593
Observation: Cross-Gen States were supposed to be able to acquire Gen 13 & Gen 14 stuff.
Consequence: Migo season is close to end and we still haven’t got anything to catch up on the skipped hero gens. Which will result in total unfair matchmaking as soon as we get added to older states matchmaking range.
Suggested solution: Give us stuff to catch up on on Gen 13 & Gen 14 like you promised.
State 593
Observation:
PoW matching totally unfair.
We as a mixed team from state 589 with 1 strong player, 2 medium and 2 f2p are getting matched against Catzillas super team, who are from an much older state too? 10 of our marches needed to kill one of theirs. Soooo much fun... not!
Even if we were all whales, we couldn't be close to their strength, since they have almost 1 year more to level up everything.
And this wasn't the only bad match, actually all 6 matches were that bad until we gave up.
Consequence:
Another great event .. ruined.
We loved the original PoW, and was somehow getting along with the P2W version, but this is ridiculous now. No fun to play it anymore.
Suggested Solution:
Scrap the P2W version, go back to the original PoW! It was great, it was fun, everyone enjoyed it!
State number:
589
Observation:
Some events is only playable after purchase bundles
Consequences:
That's a biggest discrimination for F2P and make them not trusted on Event Center
Suggested Solution:
Move this 2 kind of events on Reward Center, make sure give thanks to F2P to add many kinds of events that playable and some events worth, and don't put 2 Piece of Money Laundry events added on Event Center
State
All
Observation :
Still receiving hero badges after reaching limitless heroes instead of completion potions
Consequence :
Not enough potion available for upgrades. Stockpile of useless hero badges.
Suggested Solution:
Once limitless heroes are available swap out hero badges for completion potions as rewards. Create an exchange system so we can swap hero badges for completion potions.
Or maybe change Intel Rewards instead of giving us Sarge fragments and chef fragments give us potions to upgrade the heroes !?
State All
Observation: Due to not always getting a fair fight in more individual based events
Consequence : f2p don't have a chance of winning against P2P
Suggested Solution: So we would like to have pow, A Heist rounds set for f2p or at least same level players eg lvl28-30, p1-2, p3-4 etc or maybe using the new algorithm they use for migration point's. Whichever is the fairer method
State 1137, 530
Observation:
Tempest gear was launched with a 1 day ftp event (that is influenced by stats) and not less than 5 or even 6 different bundles. That means the new gear is purely money grab that will only milk the strong and hurt the weak
Consequence:
Players lose all will to play, spenders are tired and gone ftp, low spenders and ftp have become a dead meat that can be easily burned on a weekly basis (RR, Dual, svs)
Suggested Solution:
None here, you ruined your own game
State number
457
Observation: POW schedule from 02:00-06:00 and 11:00-21:00 isnt good for americans and europeans.
Consequence: during our most active time people cant play pow. This way we missing out of chances to get a better ranking.
Solution: make pow an all-day-long event. This way everyone can choose when they are playing. Or at least change the second play-window to 11-23 utc
States: all
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Path of water has bad matches against partial teams.
Consequences:
Unfair gameplay. Loss of rewards
Suggested Solution:
Do not allow partial (or complete) teams to match against solo teams. Solos should only match with other players running solos.
Observation:
Plasma lab, remove task limit on obtaining plasma. These limits are crazy bad. Took me 10 minutes to be done with it.
Consequence:
Many people who would have infested more time trying to complete this do not even pay it any attention
Suggestioned solution:
Remove limits, let people get what they can during time frame of event. It will create more activity and those who spend will still spend. It might even encourage those close to completing as event ends to spend some
Player : MadHatter#6822
** 2 Upvotes & 1 Downvote **
Observation:
Path of water Summit allows betting and doubling green tickets. If you bet and win, you can accumulate tens of thousands of those green tickets.
Consequences:
Majority of POW Summit store is available with red tickets. Very few options for green. So unless you make it far in the event, options for getting a decent option of items is out the window and you're stuck with all of these green tickets that'll just end up being converted to pointless resource crates.
Suggested Solution:
Allow red tickets to be bought with green tickets instead of only available for spenders to buy. This way people who tried but didn't make it far still have opportunity to get decent options from the store.
Observation:
Events and rewards need updating
Consequence:
Lack of interest from players, rewards just not usefull by many.
Suggested Solution:
1. Trap. Although the new levels have helped, now many have maxed hero gear so hero gear rewards are just not usefull now. We need more gear added to the lists.although there is an option on hero appointment material.
2. Horde. Chief gear as with hero gear, a lot of players maxed these. There is no option on rewards so people don’t play. The levels are just so easy. Need stronger levels added with a better drop. The migo event horde was enjoyed by our players and would make a good template for a future change.
3. Bunkers. Rewards in some are poor. Purple hero frags and Xp tomes are so unwanted as most have maxed purple heroes and with hero training all are L80. Bunker chests also poor.
4. Squad exploration in explorer trail. Again we need more levels added and better rewards in drops. Nice to have an auto button though.
5. The fast heal button. It would be great if this feature can be available all the time. Not just in SvS. Or at least a heal button on the map screen for direct access to your hospital. Maybe also an option to preset a heal amount when you go to hospital screen for batch healing.
6. More options to get completion potions and capsules. Much harder to level up heroes now. Impossible to level up previous generation completion heroes as old capsules much harder to get.
All the above rewards are very much unchanged since server started. After a year they are really poor.
State number
938
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
———————————————————————————
Observation:
There is no way to continue to progress troll squad advancement given an inability to collect limitless generation 7 hero capsules.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Introduce an easy way to earn limitless generation 7 hero capsules and or allow one to re-utilize universal legendary hero fragments for it, as before.
State Number:
943, 427
———————————————————————————
———————————————————————————
Observation:
The current Migo skills, which are fantastic, are season limited.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Enable one to continue to use the new Migo skills (ie mystery gift) once the season is over.
State Number:
97
———————————————————————————
———————————————————————————
Observation:
It is too time consuming within explorer missions to plunder one at a time.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Introduce a mechanism which enables one to plunder in multiples.
State Number:
759
———————————————————————————
———————————————————————————
Observation:
The blast shelter, intel post and look out tower have been excluded from the most recent buildings update.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Introduce them in a subsequent update.
State Number:
Anonymous
———————————————————————————
Observation:
Tempest essence is exceedingly expensive to obtain, just to use it on a completely random skill roll
Consequence:
We waste tempest essences on items that we would not have wanted to unlock the skill on.
Suggested Solution:
Upon reaching level 10 on the tempest Arm, have the skill chosen for the item and visible to us, so that we can save the extremely valuable essence for skills we really want.
The tempest arms have a chance to do some good for your F2P and low-mid spender player base, but you're gearing it too much towards whales. Just this small adjustment would allow us to determine how to use extremely limited resources in a manner more condusive towards strategy
State number
1079```
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Devs do not know the rules of their own events, still missing 477k troops from alliance dual on October 5th and have raised over half a dozen tickets on this matter already. It shouldn’t be this difficult for them to know their own event rules and do some simple math, with all the money they make I’m sure they can afford a calculator to help them we don’t expect them to use their fingers and toes.
Consequence:
I am still missing 477,554 troops knvalidly lost during AD. As a free to play person this will take me 54 days to rebuild just to be where I was before their glitched broken event which isn’t fair for them to push their incompetence onto their players.
Suggested Solution:
Give people back their troops, teach the devs their own game rules and test events properly before releasing it!
State number
All
Observation:
STATE TRANSFERS
Consequence:
PEOPLE WHO HAVE BEEN SAVING TO TRANSFER NOW ARE UNSURE THAT THEY HAVE THE RIGHT AMOUNT OF TICKETS - you have made it very confusing - players will leave if they cannot transfer
Suggested Solution:
Supply a chart so players can save or have confidence they have enough transfer tickets.
Every player should be able to transfer despite what State they are in. It should also be a monthly transfer event available! Merging states fail, transfers are more settled players who have an idea who they are joining as they have started a small base as trial in the state they are merging too.
State number
All States
Observation: Transfers precede mergers
Consequence:
A player considers the ecosystem of a state and how it aligns to their own interests before deciding to transfer to a state. All the factors which contribute to the ecosystem undergo a rapid change with mergers leading to uncertainty over movement of players or the need for it at all when a suitable state can become a dumpster in a matter of days leading to either extreme unhappiness after paying for transfers becomes a mess or a player simply does not take advantage of a transfer feature at all from the uncertainty.
Suggested solution: stop making players gamble over transfers. You are already making us gamble on stat items. That's adequate for your greed. Let mergers occur before transfers so those with different ideas regarding growth of states can seek paths which align to their own team's vision.
OBSERVATION:
Merges and State Transfer system is not effective/helpful at all. Instead of helping states to survive, it is killing the state faster because players will quit eventually out of frustration.
CONSEQUENCE:
Players will quit, state will die, game will close. Good, loyal players will be gone.
SOLUTION:
Strengthen the weaker states. Giving special privileges to those who will transfer to “weak” state not just cheaper tickets.
STATE: 922
Observation:
Green betting tickets for PoW are useless with how many you can get even after buying out the store
Consequence:
I have 95k tickets and nothing to use them for, I know many others in a similar position.
Suggested Solution:
Have it be possible to exchange green tickets for red tickets. Even with an awful exchange rate (500:1?) this would make them useful, especially for those who did not make it far in the tournament. (Most good rewards are behind a rank anyway)
State number
956
Observation:
RR had us match against a top alliance that had several members with maxed stats. We are not even close to being top two in our state currently.
Consequence:
You are going to see you small spenders and F2P quit.
Suggested Solution:
Fix the matchmaking instead of adding more events and more junk to buy, which creates a bigger imbalance in the game.
State: 1024
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
The game quality dropped significantly over the years with every update. If i would start a new game and hire 10 chimpanzees from any zoo those animals would do a better and more quality job than the so called game developers.
How come that these "devs" can't make any update without significant game breaking bugs but the payment system works flawless when it comes to take your money.
This game had an amazing early game but ended up being a money grab at all front. The customer support is the worst i came across over 36 years. The rushed updates show clear incompetency in development and from the management side.
People are playing games for fun but this company just taking your time and money and gives you very little back.
For f2p/low spender this game is unplayable, who will feed your whales when everybody else will quit out of frustration, for mid spenders it gets expensive each time but less fun
Consequence:
You didn't realize yet but with this current progress you are losing customers. It works short term but for long term everyone will get bored and it's just a matter of time until people will start lawsuits against the company for their predatory practices.
Apple and google will step on your toes the moment they don't get their share which will be less and less every time until you run this company into the ground.
Suggested Solution:
i would suggest stop outsourcing your game to 3rd world countries but take your time, fix bugs, quality test it before updates. If you are getting the same bugs over and over means you have no idea what you are actually doing.
Spend the same amount of money on quality developers, take your time with the updates, listen to your customers feedback you know those who are playing and paying.
This game is way too expensive for what you actually get and any spending losing it's value immediately
You can make your customers happy and get your money at the same time. The corporate greed ruined game development forever.
Observation:
Ever since you released a mass number of codes you have made it so less people can now receive codes before the redemption chances are gone, which makes releasing more codes to rectify you wrongfully taking back earned rewards even more mute.
Consequence:
People are actively looking for other games to play where they can have a community that is transparent, collaborative and rewards players for investing their time in a game.
Suggested Solution:
Reincorporate codes with sufficient chances at redemption. You promised to release more codes in the future. It does no good to do that if you marginalize who can receive those rewards.
State: All
Observation:
The developers doesn't know how to make a working matchmaking system.
Consequence:
If We get one or two more matching like this we will just find something else to play and spend our money on.
Suggested Solution:
Make a test server where my alliance can have the power of right alliance, while the developers will play the left alliance. Let's see how long can you guys keep up.
I highly doubt my alliance is the closest match for SIN
State:1024
Observation:
Currently there is no way to support players other than resources.
Consequence:
Bigger/Spender players are unable to support smaller/f2p players
Suggested Solution:
Make a "gift envelope" which you can use to send "gifts" to other players for an X amount of biocaps.
State number
all
REPOSTED FROM: bucky7719
OBSERVATION:
The limit on the states you can transfer during State transfer event is restricting.
CONSEQUENCES:
Players are forced to play in states they don’t really want to play which is a bit unfair considering how expensive the cost of the transfer tickets.
SOLUTION:
Please lift the limit of state range and make transfer event open to any state of choosing.
STATE: All states
11 Upvotes, 3 Downvotes
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Reposted for: crowley156
Observation:
The gaming platform is experiencing significant stability issues, leading to frequent crashes during events like the Reservoir raid.
Consequence:
Players are frustrated and wasting more time on reloading after crashes than enjoying the game or helping their team compete. This has led to a call for a global spending boycott until the developers address the issues.
Solution:
Prioritize stability and quality assurance over launching new features. Devote resources to fixing the game's technical problems and ensure a smoother and more enjoyable gaming experience for the community.
STATE: all states
7 Upvotes, 2 Downvotes
Observation:
An alliance has 100 people in it. After listening to previous feedback, the devs switched King of the Hill and Reservoir Raid weekends. However, that wasn’t enough for them, they decided to screw the players with this event no one asked for and lock us all in our alliances and reduced who can participate to 30 players.
Consequence:
We risk people quitting that cannot participate. This past RR we had over 50 people join between the two legions.
Solution:
Make it to where 100 people can participate in these events.
State: 1024
Observation :
Since the new migo season, the need of stamina has skyrocketed
Consequence 1 :
Instead of using multiple marches on daily task , we use only one march at a time with Travis
Consequence 2 :
WE NEED 2 EXTRA HOURS TO PLAY THE GAME DAILY :
To finish the daily rally I need 3x rally on fiend lv5, 5x rally on fiend lvl6. = +- 1 extra hour
To finish the daily task I need 3x 20 min.= +-1 extra hour
Consequence 3 :
This take a big toll in our daily life. Lost pleasure in playing : it is a chore . I want to quit.
Suggested solution :
- Give more stamina . the game used to give it at every migo before !!!
- This has been requested for month so many time by players since the beginning of Migo season.
Observation:
The new KOTH event locked us in the alliances..
Consequence:
We have SVS this week.. as a state we wanted to move to an SVS alliance for higher chances of winning SVS, now we are all stuck.. (state 1114)
Suggested Solution:
Give us the KOTH what we used to have! We weren't asked if we wanted to be stucked in the alliance! What kind of decision is this?!
State number
1-1158 ```
Observation:
King of the Hill is one of the worst event in game. But now we can’t leave alliance during this event from day 1 because you are auto registering alliances (even the dead one). Which is very annoying and frustrating when u get stuck alone on an alliance.
Consequence:
This leaves people annoyed and frustrated and stuck in a dead alliance for another week where they cannot do events like Alliance duel, KOTH, Alliance showdown, etc.
Suggested Solution:
Don’t lock us in.
Observation: Devs shove an event that very few people enjoy down our throats, lock us into an alliance for God knows how long, give us NO warning, and don't give us the option to opt out...
Consequence: I'm not even sure you are aware or know what that word means, but there is a pretty solid reason WHY your profit margins are down.
Suggested Solution: Learn the phrase "consent matters". In other words Karen (aka Funplus) quit trying to make fetch happen!
- Allow us the ability to choose whether or not WE WANT to participate in this event.
- Do NOT lock us in against our will.
- Stop being such egregious morons, use your brain, make yourself a little pros and cons list and THINK it through before you do things like this; that again, we did NOT ask for. After you do all that, do it again three more times.
Observation: Behemoth Trial just disappeared from the schedule. No longer showing
Consequence: Players who purchased the bundle, like me, just lost it.
Suggested Solution: Fix this issue and focus on solving the nonstop problems you’re causing every week instead of releasing new things.
Reposted from: 260066.
Observation:
The user is expressing frustration over the repeated availability of old skins and a lack of new content in the game's skin store.
Consequence:
The user is likely to become disengaged or dissatisfied with the game if their requests for new skins and improved rewards are not addressed.
Solution:
The game developers should consider adding the requested old MIGO skins at 3.5% & 2.5%, updating the skin store with new content, such as the animated dragon skin, and adjust the rewards in the BTA store to reflect the game's development, which can enhance player satisfaction and engagement.
State: 23
9 Upvotes, 1 Downvotes
Observation: At reset today Behemoth Trials began and I played it, within 4 hours since reset the event now been removed from my this week’s event list.
Consequences: We lose the opportunity to gain free behemoth items and a fun event for the week when it originally said it was to last the full week.
Solution: Leave all events till the end date, do not pull them early many need and want to play these events.
state 698
Reposted from: _nidz
Observation: King of the Hill is one of the worst events in the game, now, you cannot leave the alliance during the event from day 1.
Consequence: This situation is very annoying and frustrating when you get stuck alone in an alliance.
Solution: Allow players to leave alliances during the event or improve the event to make it more enjoyable for players.
State: N/A
20 Upvotes ; 1 Downvote
Observation:
Too many chats! We have enough chats between MiGO, State chat, Alliance chat and direct messages. The summit chat can go away since the season is over and We don't need another chat for KotH activities.
Consequence: too many chats enforce further bad behavior since there is no way to report specific messages, just block players. And you can only block 50, so you see indicators for a chat you don't want to participate in with people that are just in general rude in.
Solution: let players choose to be in global chats or event based chats. Being forced to join a chat that we don't want to be part of isn't fun.
State: any
Observation : giving dice and pearls for behemoth trial, that even ended weeks ago. What is the purpose of giving outdated rewards, it's actually insulting and irritating.
Consequence : we are given useless bobble that don't further our game.
Suggested Solution : give rewards that are current and not from old events
State #: all that are running the behemoth trials.
Reposted from: Moonyo
Observation:
Player states they have an excess amount of coins/tokens/tickets for events such as POW Summons Betting and Doomsday left over.
Consequence: players earned these but cant use them and they continue to accumulate throughout events.
Suggested Solution:
Refresh stores such as these at least once to allow players a chance to redeem for more rewards.
State number: All
9 Upvotes 1 downvote
Reposted from:
yasuo01
OBSERVATION:
We find ourselves in a challenging situation, being at state 1120, where we are often matched against opponents with significantly higher plasma levels and maxed-out aircraft. Our aircraft, at lower level, our Plasma at P5, but our SvS opponent have P8. We are struggling to compete.
CONSEQUENCE:
This imbalance in match-ups is discouraging, leading to players considering quitting the game due to the unfair competition. The gap between upgrade levels & plasma levels creates a frustrating experience.
SUGGESTED SOLUTION:
To address this issue, we propose that you give our state Plasma 6-8 now (as per mail today but did not happened). Or either pair us to same plasma level state or revising the match-making system to ensure fairer pairings. This would greatly enhance the overall gaming experience.
CURRENT STATE:
1120
OBSERVATION:
The information about events offered by sos is really non-existent lately... We don't know how survival royale is going to work in terms of schedules. Koth reappears in the form of a tournament without previous information. It is not that difficult to give information. Sometimes they bombard you with unnecessary useless information and when it is necessary it is impossible for them to say anything.
CONSEQUENCES:
We players are tired of the lack of information and that they makes us dizzy.
SOLUTION:
EASY! Give all the necessary information including event times and don't make the players dizzy!
STATE: All states
Observation:
[this is the issue / topic or event you are considering in this feedback]
Koth matching is made based on alliance power.
Consequence:
[How does it impact you, your alliance or the player base - negative or positive]
We can only register 30 people. We're long passed the time when alliances were made of 30 people
Suggested Solution:
[If needed, what change could lead to a positive outcome]
Either match us based on the registered 30 players or register us as a whole alliance without the limit, like MM... The way you're doing it is IDIOTIC!!!
State number
[fill in your state number here]``` all with the new Koth
Observation
Koth tournament
Consequences
We have 100 active players in an alliance, and now more then half can’t play the event? That’s super unfair
Solution
Let both legion 1 and 2 be part of koth tournament so all players can participate
Observation:
Cross gen states (546-624) states were skipped Gen 13 and Gen 14, missing all event and time hero progression for those. Justification = "cross Gen states will play exclusively with one another for 12 weeks". Except that's not true
Consequence:
PoW, AH, Royale and probably other events we are being dominated by states who have 2nd and 3rd marches with Gen 13 and Gen 14, the gap is huge!
Suggested Solution:
Compensate states who were skipped generations, or convert them to limitless or whatever because how can it be a level playing field vs these states now or even in the future.
I hear apparently the devs think it makes sense because gen 15 and 16 are stronger.
1) We have 6 march slots, and a settlement defence. Not 2.
2) Gen 16 isn't out, these disadvantaged events are happening now, live.
3) Events like MIGO have a 3rd Behemoth march. Even after Gen 16 how effective do you think my Gen 12 will be vs Gen 14?
State number
604```
Observation:
KOTH Raid chat added without the option to mute the chat.
Consequence:
Now we get notifications that you can't turn off in the chat, not just from the alliance, but also from the Raid chat for KOTH. Constant spamming has created a flood of chat notifications and you can't immediatly see if the chat is from the alliance or for the Raid. Why would Raid chat be active outside of KOTH?
Suggested Solution:
I'm sure that some people like the Raid that, so removing it goes too far. I suggest a mute button for chats.
State number
992
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
The attached screenshot says it all:
Too! many! bloody! events!
It already needs many hours each single day to finish all the events the disconnected-from-reality devs are throwing at us, do they want to drown us until we all leave the game?
Consequence:
Players don't enjoy most events anymore, every event feels like a burden you have to play to not fall behind too far and you don't want to let down your team mates. Until they burn out and give up playing, because it doesn't make sense anymore when you miss half of the events.
Suggested Solution:
REDUCE IT!
More is less! More fun for sure!
Make weekly events every second week, shorten events by 30%, some boring stuff like Behemoth Trials by 80%.
But please without reducing the already ridiculous small rewards even more!
State number:
589
Observation:
KotH being based on alliance power not only is damaging as only 30 of those people in the alliance can play, but we now have the same opponents for KoH that we do for every single MM. Also no information on if the time chosen for round one is the time each week. No idea if rosters can be changed. No idea if locked into alliance.
I know people complained that the KoH matches weren't "fair" because they would look at an alliances BP and not take into consideration 100 members aren't playing. So I know this is the response to those complaints. But like...common sense....
Consequence: A lot. Many members won't get rewards if we can't change our roster/times. The matchmaking is so skewed that if I tried to put the smaller players in for the better rewards, because they're being looked at based on full alliance power, they are kinda screwed in the event. As far as getting the same opponents all the time....it's BORING. I know these people on sight and they're not even in my state. There's no way there are not other alliances we could play against for once.
Suggested solution:
Put out proper information on events before launching them. Fix matchmaking. Revert KoH to former way where more people could play for full rewards.
Observation:
In-game GM sends out message about survey and click here link that doesn't work on any phone or BlueStacks client. You have to download the PC version
Consequence:
Can't participate in survey along with a lot of people. Low attendance means messed up mergers incoming.
Suggested Solution:
Fix it
State number
755/all states
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
This game is inherently unbalanced, like all Pay to win, these players spent their time to earn these rewards, no difference than someone like myself that has spent thousands of dollars.
State number: ALL
Observation:
Not only the hidden treasure bundles is only p2w now there is a broadcast or maybe bordcasts of it depending on time I don't know . I was playing and saw it across my screen temptest arms in hidden treasures.
Consequence:
Players do not want more boardcasts we been even asking for the removal of plague zones broadcasts and supply hubs so this just shows you all do not listen and a broadcast in a solely p2w event just makes it worst and insulting for f2p
Suggested Solution:
Do not advertise your bundles in game in the form of broadcasts.
Ideally even remove broadcasts for events as well
State number
All
Observation:
NO CLEAR INSTRUCTIONS IN THE GAME! NO **COMMUNICATION **WHATSOEVER! Players have to guess the events rules because they are never clear and no one has any answer. Players have to guess what’s gonna happen after reset because schedules are not right or events are not announced.
Consequence:
Frustration! People losing interest! People losing the fun they are supposed to have! People losing the trust!
Suggested Solution:
COMMUNICATE!!! Please give clear event instructions, deadlines, timeframe, so players won’t try to read through the lines to guess the outcome! Please respect us!
State number
All
Observation:
1- Many people have requested that the state merger be done before the state transfer. This would impact the number of transfer tickets needed to change states, since the activity and power of the merged states will increase and that influences the transfer cost.
2-Developers made a last-minute change to the individual point system for state transfer. The information is too limited and there is a possibility that the cost to transfer will be more expensive.
Consequences:
Players who have been purchasing tickets for a long time will become frustrated and may not be able to leave their current states. The time left is very tight to be able to get more tickets, therefore they would have to wait for the next transfer season. Some players might quit.
Suggested Solution:
1-That the dates of the state merger/transfer events are not modified.
2-That the individual transfer rating/score is not modified for this season.
3-Let players know in advance the number of tickets they will need to be able to transfer and, above all, provide more information about important events like these.
State number
All States
Reposting from: miscynar
Observation:
The new KOTH event locked us our alliances.
Consequence:
We have SVS this week and we need to move to our state SVS alliance. But now we’re all stuck.
Suggested Solution:
Allow players to leave and enter alliances!
State number:
1114
18 Upvotes ; 1 Downvotes
FEEDBACK
Observation:
Certificates of Honour are few and far between!
Consequence:
4 years of playing and I can do sweet FA on my badges,,,, give f2p people a break!
Suggested Solution:
For the love of god put some more Certificates of Honour in some other stores!!!!
You add new stuff to the MIGO store but not more CoH!
State number
Every state where there are f2p!
Observation :
Recycling feature for frags has not been available the last few festival events.
Consequence :
stockpile of useless hero frags.
Suggested Solution:
add hero frags to items that can be recycled on a permanent basis.
Stop giving out hero frags from more than 3 generations ago.
State All
Observation :
Still receiving hero badges after reaching limitless heroes instead of completion potions
Consequence :
Not enough potion available for upgrades. Stockpile of useless hero badges.
Suggested Solution:
Once limitless heroes are available swap out hero badges for completion potions as rewards. Create an exchange system so we can swap hero badges for completion potions.
State All
Observation:
The deadbeast search range is very small
Consequence:
Players can’t easily find all 5 at once and have to spend time manually searching.
Suggested solution:
Expand the search radius so we can quickly accomplish our daily tasks.
Observation:
Survival Royale is a fun event with good rewards and we are limited to playing only once per day.
Consequence:
Frustration!
Suggested Solution:
Add 10 attempts per day so we have better opportunity to get much needed rewards
Observation:
[ Path of water event: Whole team sits in tower next to respawn point and just puts bombs on them for our own team to get killed.]
Consequence:
[Players are frustrated of getting bad team each time they start a match and will lose interest and stop playing Game.]
Suggested Solution:
[We need a report button to report Players to prohibit them from playing the event for short period of time like 5mins.]
State number
[All states with Path of water event]```
- Observation:
Survival Royale is one of the most fun events in the game. But
- We need more chances for each day!
- We need more rewards in the store!
- We need more players in the battle!
-
Consequence:
Lack of improvement in/ care for/enjoyment playing, from f2ps & frustration for spenders! -
Suggested Solution:
- Add more chances for every day, at least 2 more (Total amount of 3 tickets per day).
- Add, 1 more gold serum, batch of hero appointment materials, few batches containing all behemoth materials, gold fragments, biocaps.
- Suggesting adding a duo's feature in the gameplay of the event. Keep the solo for those who want it, it is fun. But add duo feature as well with a bigger map and more rewards in the battle.
State number: All States
Observation:
1- Many people have requested that the state merger be done before the state transfer. This would impact the number of transfer tickets needed to change states, since the activity and power of the merged states will increase and that influences the transfer cost.
2-Developers made a last-minute change to the individual point system for state transfer. The information is too limited and there is a possibility that the cost to transfer will be more expensive.
Consequences:
Players who have been purchasing tickets for a long time will become frustrated and may not be able to leave their current states. The time left is very tight to be able to get more tickets, therefore they would have to wait for the next transfer season. Some players might quit.
Suggested Solution:
1-That the dates of the state merger/transfer events are not modified.
2-That the individual transfer rating/score is not modified for this season.
3-Let players know in advance the number of tickets they will need to be able to transfer and, above all, provide more information about important events like these.
State number
All States
Observation:
1- Many people have requested that the state merger be done before the state transfer. This would impact the number of transfer tickets needed to change states, since the activity and power of the merged states will increase and that influences the transfer cost.
2-Developers made a last-minute change to the individual point system for state transfer. The information is too limited and there is a possibility that the cost to transfer will be more expensive.
Consequences:
Players who have been purchasing tickets for a long time will become frustrated and may not be able to leave their current states. The time left is very tight to be able to get more tickets, therefore they would have to wait for the next transfer season. Some players might quit.
Suggested Solution:
1-That the dates of the state merger/transfer events are not modified.
2-That the individual transfer rating/score is not modified for this season.
3-Let players know in advance the number of tickets they will need to be able to transfer and, above all, provide more information about important events like these.
State number
All States
Observation:
TRANSFER TICKETS - SOLD AND PURCHASED
Consequence:
PLAYERS COLLECTING TRANSFER TICKETS AT HUGE EXPENSE NOW LEFT CONFUSED AS IF THEY CAN USE THEM! I HAVE BEEN COLLECTING SO I CAN TRANSFER TO AN AUSSIE ALLIANCE AS EVENTS AND TIMES GIVEN FOR EVENTS ARE KILLING ME! TRANSFER MEANS I CAN STILL PLAY!
Suggested Solution: PLAYERS WHO HAVE COLLECTED TRANSFER TICKETS SHOULD BE ALLOWED TO TRANSFER BEFORE ANY MERGE! IF PLAYERS CANNOT TRANSFER THEY WILL QUIT!
State number
ALL STATES
Observation:
Merging already merged states?
Consequence:
Mass evacuation of states if have to merge again! Stop creating new states! Fill states with new players, their growth is quick with the help of maxed players.
Suggested Solution:
Place new players in old states, their growth and game knowledge is learned quickly due to experienced players.
Most new states are full of old sos players trying to max themselves to become whales-this is hopeless as you cannot beat the game.
STOP BUILDING NEW STATES! It’s a failure waiting to happen! Fill old states with new people.
State number
All States
Observation:
Alliance Duels extended by a further week with NO COMMUNICATION!
Consequence:
Alliance plans/betting strategies are completely ruined. Alliance leaders have been carefully betting and declaring to get their alliance the best ranking and now the event has been supposedly extended with no communication in-game.
Suggested solution:
Revert back to the 8 week schedule immediately. This event should not be extended without prior communication. Communication in-game is the bare minimum for an event change like this, which should have happened as soon as devs decided to extend it. As communication has not occurred, the extension should not occur.
Observation:
No point added for upgraded aircraft components using stinger supply crate during SOTF, SVS or other events
Consequences:
Player disappointed.
Suggestion solution:
give points to player what they deserve to get when they use stinger supply crate during events related with upgrades aircraft components.
State: all state
Observation:
Stinger supply crate can’t be use to exchange with other materials on aircraft redeem store.
Consequences:
Player disappointed when they need a little bit more to level up their helicopter, they lack materials on it.
Suggestion solution:
Make stinger supply crate can be exchangeable with other materials on aircraft redeem store or change stinger supply crate on weekly deals store with aircraft custom crate
State: for state have stinger supply crate on weekly deals store.
Observation:
The new escort mission seems not to work very good, many players complained that the game is lagging, they need to restart the game, again and again, in addition the levels of difficulty are some how wrong, lv 3 enemies took out 25% from the defense on the first stop of the train, after we changed the difficulty to level one we lost over 50% of the defense in the first stop. Some times after we kill the monsters, we are not able to collect as some players do not see the collection facility.
Consequence:
Players are forced to restart the game numerous of times, the game is lagging and the difficulty levels are no really different sometimes. So clearly negatively! This issues appear with players on computers as well as players on mobile devices.
Suggested Solution:
At least you need to fix the lagging issues and the difficulty settings
State number
1160
Observation:
CS responded to my ticket requesting a refund and is refusing because “compensation was given. After I gave them 1 star ratings and said I didn’t want the insufficient compensation because I want my money back, CS responded again saying I will be compensated. I want a refund on my purchase of Epic Behemoth Trial Crate. The compensation given was not worth what was purchased.
Evidence:
Screenshots
Consequence:
In refusing to refund me for my purchase which was taken back, SOS stole my money. This fraudulence is unacceptable.
Suggested Solution:
Stop scamming people and fix all the bugs
State number:
967
Observation:
Thanks for the totally unrelated, unnecessary and totally useless KoTH chat that gave us more trolls and gave MODs more reports
Can we please have in game leadership chat with the ability to change with leadership changes
Consequence:
the contact to players to in game , easier and more credible
Suggested Solution:
Add leadership chat in game
OBSERVATION : BEHEMOTH TRIALS ++ other suggestions.
On average (for anyone not spending) it takes “well” over 5 hours” to accomplish 30 levels (and it’s limited) and only receiving: 37 batteries, 94 serum and 10 frags.
CONSEQUENCE:
It’s such a waste of time and energy for any f2p, mid or low spender. Devs are leaving lower players in the dust.
I have gone from mid - low - f2p as there’s no way in hell that I can afford or even catch up.
I once was one of those players who woke up early or stayed up late to be apart of this game and help my team.. but I know now with the stupidity of devs, that this game will soon.. be redundant and lack any non whales.. all merged into one big state).
The price of living is higher and people are looking for an escape from general life. Most people started this game during the the pandemic of covid…looking for connections and to take their mind of things.. Back then it was easier to grow in this game or at least be somewhat helpful in events.
I am and soooo many others are f2p, low and mid spenders and have absolutely no chance of getting anywhere or helping their team against bigger spenders and states.
Devs are literally making people homeless all over the world!!!
NOTE: you won’t have a profitable game without smalls!! They are at least 80- 90% of your players!!
SUGGESTED SOLUTION:
- Behemoth trials: Quick completion levels (previously levels) once a day. Seriously stop wasting our time!
- Increase rewards without the need of spending money!!
- Respect “every player” and not only spenders.
- Help the smalls.. so they can help their alliance and state!
- Give anyone between p1-9 more options/rewards to grow on a general steady base.. to at least be helpful against big spenders. These players obviously have invested their time, money (at some point).. and want to play YOUR GAME!!
STATE: All states!!
Observation:
So a lot of players (in my state 1070, i saw at least 10 already) that even didn't passed the the Path of Water sumit playoffs are receiving incorrect rewards as they were in the finals of the event.
Consequence:
This is extremly unfair to the actual players that worked hard to get there and have less or the same rewards as this random players.
Suggested Solution:
Compensate the players that realy make in it to the finals with the same rewards as this random players (including the Golden Liner)
Observation:
For KoTH, the tier Ranking and rewards are only given to legion 1 members
Consequence:
Legion 2 members won’t be able to have the chance to get tier rewards
Suggested Solution:
Allow legion 2 to have the same tier ranking as legion 1
Observation:
Player bought packs to increase his hero tempest arms power and next day the power was reduced
Consequence:
Player feels he was scammed, because he played for something else and now the Game reduced his benefits
Suggested Solution:
Return the gear to the previous power that people had paid for or give them the money back
State number
653
Observation: Flashing notification about a pack " Special miracle crate"
Consequence:
I do not want this new feature or added to any other pack, I do not want my gaming experience ruined by the constant need to flash packs, if I want to buy them I will.
Suggested solution:
Stop this immediately or give us the option to remove this hideous new idea you have come up with, I do not want a flashing icon for packs across my screen.
Observation:
Players that didn't even compete in POW Summit got Rank #1 winner rewards.
Consequence:
Negative - Spent numerous days planning and scheduling around rounds to finish in the top 5. Players that weren't even on a team got #1 Rank win rewards.
Suggested Solution:
Send everyone the rewards or remove from those that did not win.
State number
1114
Observation:
King of the hill event was bugged last time with assigning players to buildings for food and need fix, game decided to start a competition in event bugged
Consequence:
Players getting no food in event and unfair competition
Suggested Solution:
Stop the event fix the bugs, run another round of the fixed event, if it stable then do the new competition thing.
Observation:
Survival Royale new event black map with nothing showing when it start.
Consequence:
Had to close the game and reload it and reenter the battle to find myself left with most houses around empty and got lower rank and less rewards.
Suggested Solution:
Fix the bug? Also if you compensate us with tickets to play again it will be good.
Observation:
Game getting heavy lag and spikes in most events even old ones like Trap and Horde mostly for android and windows version users
Consequence:
Most players struggle with lag in events and missing chances of winning against whoever have smoother play.
Suggested Solution:
Make the game stable equally on all operating systems versions.
Observation:
When i fast tap to join rally specially during trap i find myself inside someone settlement to help speedup troop training
Consequence:
I miss to join trap rallies i seek cause game sent me away to another place.
Suggested Solution:
Fix the bug of being able to click a thing in map from another window above it like rallies window.
Observation:
Hero challenges unfair reward system !
Once you reached the highest level (7000), the event is being unfair.
The only way to get rank 1 and get the higher reward set, is being awake at reset time on monday…
It’s unfair depending on your irl schedule, for most of European players, reset time is 1/2/3 am ! Do you think it’s normal to skip an entire night to play a PvE event ?!
And furthermore, if you decide to skip a part of your night, you need be lucky enough that an other player among 50 states isn’t faster than you 🤣 (I can tell the frustration of being 2nd by completing the lvl in first time, after giving up half of my night)
Consequence:
The event is frustrating and unfair
Suggested Solution:
As it’s a PvE event, you must give the higher rewards to the players who complete the higher level
Or
Make the last level limitless and see how far players can reach
Ps : It’s work like this in every PvE games ! And don’t tell me I had to be faster or got more skill, if it was about who clear faster, you just have to add a clock and rate the runs ! This is completely unacceptable to rate people on a PvE event regarding on when they start the event
State number
851 // ALL
Observation:
Untruthful description for box event. "Within the first 200 crates opened, you are guaranteed the S-Tier Rewards. One time Only." This make it seem like you get them all. I just blew 200 on it thinking I could get a set of wings which is what I bet the intention was to trick people.
Consequence:
Waste of money when not getting promised rewards.
Suggested Solution:
Give s-tier rewards for use of 200 keys like stated in description
State number
1114
Observation:
[Too many statues coming every skin event]
Consequence:
[Negative. We lost track of it, most players not able to update old ones, when new ones come. Soon we will not have space for it. It was cute and fun when we had just few and it was making our settlement looking fun, but what is happening right now with all this statues and decorations is TRASH]
Suggested Solution:
[STOP mass releasing new statues every month, we didn’t asked for this, enough is enough ]
State number
[704]```
Observation: Alliance Duels week 9 was added after first 3 rounds of voting for week 8. Players have to enforce their truce prior to betting (preparation phase).
Consequences:: This made alliances use all their betting coins for week 8; and made the truce not possible for week 8. It also leaves alliances with no betting coins for the additional week 9. This event is made so we bet early to assure a match. We are now at a disadvantage on the additional week of voting.
Suggested solutions:: A: Cancel week 9 as it was not announced in a timely fashion, B:: Give alliances half of their betting coins back this week so they have some for the “week 9” duel that should not exist.
State 811
Observation : TEMPEST ARMS
It’s hard to have all stats lines close to the max (red lines). And even if we succeed to get 4 lines in red, the skill is even a lottery. The goal is to have all the lines in red and at the same time an amazing skill.
So so we play the lottery at 2 different levels. Imagine the luck (or money) that you will need just to have 1 items with all the lines in red with a powerfull skill !
Consequences :
The tempest arm is far too restrictive and actually negative because can costs a lot, a lot and very a lot !Frustate the players who will be dissapointed and disgusted. And maybe will take years to achieve their goal.
Suggestions :
More flexibility. Maybe not a lottery for the skill but a requiement of number of tempest essence. Every solution that can help to choose the skill would be more interesting
Observation:
Players that didn't even compete in POW Summit got Rank #1 winner rewards.
Consequence:
Negative - Spent numerous days planning and scheduling around rounds to finish in the top 5. Players that weren't even on a team got #1 Rank win rewards.
Suggested Solution:
Send everyone the rewards
State number
All
Observation:
In The lucky card event the graphics and mechanisms in the event screen, including the name "Lucky cards" are all a way to support the illusion that reward cards are initially randomly spread out and then if you are lucky you get the amazing reward in your first attempt. It is simple math to calculate that if the event was actually made like that, then you would have 10% chance to get amazing reward with first card you turn, 20% chance to get amazing rewards within first two cards you turn, 30% chance to get amazing rewards within first three card you turn etc.
It does not require much testing to know that it not working like that, you have significantly less chance than 10% to get amazing reward with first card you turn etc. In other words the rewards are not initially randomly spread out on the cards, when you click a card some algorithm decides which reward you should have now. We might as well just have one button called "Give me next reward" instead of having to click a card to create the illusion that we decides to choose the reward represented by that card.
You don´t explain the mechanism and the odds to the players, so for all we know the algorithm might gives amazing rewards with fewer turn of a cards in some geographical regions of the world, or to some players based on how much they spend in the game etc. We don´t know.
Consequence:
Deceiving players
Suggested Solution:
Use a principle when you design features for the game "We truly appreciate the players of our game and it should be reflected in how we design the game". If you had such a principle you would have decided against designing an event with a clear intent to deceive and hide for the players how it is actually working, in order to maximize your profit.
State number
14
Observation:
When leaving your alliance during alliance duel you can't join back or to another alliance.
Consequence:
This causes the players to miss out on other events like KotH, RR and leaving the player tagless until warfare stage is over.
Suggested Solution:
Remove this rule from the event, let players join their own/other alliances when they want.
State number
All
Observation:
Dig Event started late, It did not start at reset.
Consequences:
Playerd who completed Alliance missions at reset before event started can not complete all the tasks.
Unfair for players who did missions early not to get rewards in event that started 4 hours late.
Suggested Solution:
Please complete my tasks especially speed up as I already train my troops and gather today.
Don't just send compensation to all when it impacts some more than others.
Observation:
[battle power is a terrible way to measure players strength within an alliance]
Consequence:
[growth or challenge within an alliance is hard to keep track of, if not helped from the outside]
Suggested Solution:
[i would really like a sparring feature that allows 2 people from the same alliance to bash their marches together and have a full on report to compare how they match up]
State number
[1055]
Observation: advertisements in the game are in bad places, you place advertisements to the areas which were empty (where we build our cities), like with miracle crate, we have to move screen to interact with buildings.
Consequence: This is extremely frustrating and interferes with Game play. Also causes us to have to click more than necessary.
Suggested Solution: put the advertisements somewhere else.
State number: 1
Observation: we played alliance duel today vs an alliance in our own state. The opposing alliance held governor at the time. During duel, they used shackles on a strong player in out alliance, preventing that player from participating in duel for the full hour. Could not join towers or rallies etc.
Consequences: alliance lost a strong player during duel, creating potential unfair play. That player also lost out on migo points. Extremely frustrating for player and the alliance.
Suggested solution: remove governor buffs from alliance duel.
State number: 227
Observation:
It is extremely difficult to accumulate 100,000 Merit in Alliance Duels if the opponent is not interested in rallying.
Consequence:
Many people who take the time to be online during the Duel can have little chance to meet the 100,000 requirement for MIGO rewards.
Suggested Solution:
Increase to ability for people to accumulate Merits during Duels. Have a Merit/Minute accumulation meter in the towers, so that people can qualify for the 100,000 merits more easily, or give more merit to people who are in a rally that can successfully take an opponent tower.
State number
All
Alliance Duel
Observation:
Our alliance (FTA) challenged another alliance in AD, the report received said we had won and obtained over 3.5 points but no one got progress on MIGO nor rewards because they had not built/had demolished towers and Control Centre.
Consequence:
No joiners received any rewards for winning the duel and did not get MIGO points as a consequence.
Suggested Solution:
If an alliance does not build or demolishes their Alliance Duel buildings then the points should be awarded to the other alliance to qualify for the MIGO rewards.
State number
276
Observation: STOP WITH THE NEW EVENTS OR AT LEAST MAYBE GIVE MORE NOTICE THAN A POST AFTER YOU RELEASE THE EVENT IN THE GAME 😒
Consequence: Players have posted constantly over and over and over again asking you to stop releasing new stuff and fix the broken things in the game they're thoroughly annoyed that you don't listen to them so many have stopped playing because of this and because it is seriously like a second job playing or first anymore
Suggested Solution:
STOP RELEASING NEW EVENTS
FIX THE BUGS IN THE EVENTS YOU ARE CURRENTLY RUNNING
IF YOU'RE GOING TO RELEASE A NEW EVENT OR EVEN NEW PACKS FOR NEW THINGS POST THAT YOU'RE GOING TO MAYBE EVEN POST A SCHEDULE 😩
State number
1000 & EVERY STATE AND EVERY PLAYER
Observation: new states can’t unlock specials hero completion skills of Angelica and Chris
Consequence: Players are spending on these heros thinking that they are powerful. And gets disappointed when they loose to heroes like olly. Few people even quit game, after they spent 2k+ usd on Angelica and still loose to people that spent less.
Suggested solution: don’t release these limitless resonating heros in new states.
States: all states without limitless
Observation
The new event is poorly conceived with the primary reason for being able to even PLAY it locked behind a luck based minigame.
Consequence
Higher spend threshold, again with luck based chances will reduce player numbers and lead to a worse experience
Suggested solution
Let us EARN some frags by playing. Not a chance for frags, the frags. I'm not asking for just unlocking the hero but you're working with another company here and I'm sure they want people to play with their stuff. Not see it sit behind a paywall.
Put frags in the clues. Put them in the prize track. Level 1 chris is not going to make free players poweful
Onservation:
Resident evil Store, new coins & items in store cost more than pearl event used to cost.
Consequences:
This is so disgusting that devs have increased the price with more than 100%!!! We only needed half of it when Pearls were used and it cost even more to get the currency for this new store than what Pearls cost to buy!! So the total increase is way more than double!!!!!!!! That makes it disgusting what devs are doing!!!!!
Suggest solution:
To review the price of items present in store and the price of coins in bundles.
Player : monsterinc6667
** 16 Upvotes & 1 Downvote **
Observation: Alliance Duel march times are incorrect. The march time stated prior to launch is then completely different to the actual march time when the rally starts walking
Consequence: Duel takes even longer to play and for challenging opponents, double rally's are hard to calculate
Suggested solution: display the right time
States: all states
Observation: We just had Festival skin event last week ! And you release another pay event immediately ! We are not even getting salary this fast !
It was supposed to slow down the events!
Consequences:
Players are frustrated with the amount of event which keeps coming
And player needs to play or spend money on.
Suggested Solution:
STOP RELEASING NEW EVENTS
FIX THE BUGS IN THE EVENTS YOU ARE CURRENTLY RUNNING
Player: lumi_1
State number
276 / All states
** 4 upvotes & 1 downvote **
Observation
Survival royal
Consequences
Well it has its own lags and small issues
Solution
However, am happy with this event plus it’s biweekly alternating with heist I am super happy lol heist was tedious and boring. The fact that low spenders and f2p if they play smart they do get an chance to win rank1 it’s not entirely dependent on spending tons of money so yeah positive review about this event from me
Reposted from: bigfoot #5854
What can we do with the coins in the event "The waterpath - the top"? I got 60.000 blue/white coins left but not 1 item is available anymore to buy in that store? Why do you allow players to bet on games, gaining lots of ingame coins but don't allow them to trade them for anything ( the items in the store where not enough by far to use up all the coins ). I play in 2 states and in both states I have the same problem. All of the items obtainable by blue ingame coins are already sold out but I have 35.000 and 60.000 ingame coins left
Observation:
The player has accumulated a substantial amount of blue/white coins in the Path of Water Summit Event, but there are no available items to purchase in the store.
Consequence:
This leads to player frustration as they cannot utilize the in-game coins they’ve earned by betting on games, impacting their overall experience.
Solution:
To improve this situation, consider the following steps:
- Expand the store: Add more items to the store.
- Regular Updates: Keep the store fresh with new items.
- Trading option: Allow players to trade coins for items.
- Exclusive rewards: Create unique rewards for high coin earners.
These steps will improve player satisfaction and engagement.
3 Upvotes ; 1 Downvotes
Observation: resonate heroes
Consequence: third time in row there is a infrantry resonate hero . Why just why again infratry what happened to rider and hunter did you guys trade brain cells with money?
Solution: just make a resonate hero besides infratry
State all
Posted for a couple players.
Observation: Many players didnt get an oppurtunity to get Daryl especially in newer states.
Consequence:
Players are missing a hero with no current options to get him.
Suggested Solution:
If its possible bring back Daryl or have at least some way for players to unlock him that didnt get a chance.
State number:
All States without this hero
Posted for Future Tomorrow and other players
Observation: VIP ends at level 12 and Lucky and Ray are mainly obtainable through VIP packs. General fragments cant be used on them. Players continue to get Sarge fragments long after needing them.
Consequence:
Players are left many times with no way to upgrade these two heroes. Sarge fragments are just taking up space after hes maxed. VIP doesnt seem worth it to players after a certain point due to not many real added benefits.
Suggested Solution:
Extend VIP level past 12 with added packs for these heroes( Lucky and Ray). Instead of Sarge fragments at a certain point give players fragments they need instead or that's more relevant to their generation. Add in a 7th march to next VIP level or limitless frags and or potions. Option to convert old frags
State number: 896 and 869
Observation:
For a period of time after reset general resonating fragments could be used towards Chris. Suddenly this possibility stopped.
Consequence:
Annoyed and frustrated players. It is unfair some got to use general frags while others can’t.
Suggested Solution:
Immediately return general resonating fragments as an option for upgrading Chris.
Observation:
Coordinated Operation Data costs too much
Consequence:
Players feel fooled by spending too much for pretty much nothing.
Suggested Solution:
Update Coordinated Operation data's level to lvl 3 or change the price
Player : Mr. M.
State number
308
1 Upvotes ; 0 Downvotes
Observation:
[Not possible to upgrade new resonating hero with general resonating fragments]
Consequence:
[Negative]
Suggested Solution:
[Allow to upgrade new resonating heroes with general resonating hero fragments, which were created for upgrading ANY resonating heroes.
STOP this fraud.]
State number
[704]```
Observation: Many states and players have been collecting tickets for the transfer and even spending quite a bit of money on them. We have been planning and preparing for this transfer event for over 3 months. To have devs change their minds 2 weeks before the event.
Consequence: Many are in states that are toxic where they are being constantly attacked. This means these players may quit due to the inability to move when expected. Many players are also losing money.
Suggested Solution: Give is more then just 2 weeks to prepare for a merger! Let us have the transfer event we have all been preparing for on the date we were originally told. Do the mergers with plenty of notice rather then rushing into it. Do as you have told us. We spend a lot of money and time in this game to be dragged around like this.
Observation:
Tempest arms, the chance of getting legendary tempest arm with all 4 decent bonuses and ultra rare skill
Consequence:
You can get 1 of 14 possible bonus stats once you create (or get from crate, doesnt matter) an arm, and will get 3 more by enhancing it to level 4, 7 and 10. Now lets calculate a chance of getting tempest arm with 4 red bonuses:
Bonus will be red if its 90%+ from max possible value, right? So chance of getting any red bonus is roughly 10%, so chance of getting all 4 red bonuses is - 0.1 x 0.1 x 0.1 x 0.1 = 0.01% - which is 1 from 10K!
But pay attention - this calculation admits the possibility of getting 4 same type of bonus, for example, "Troop attack", and lets be honest, having an arm with 4 "troop attack" bonus stats is not what you want, the bonuses like "Enemy behemoth damage reduction" or "Hero final damage" are more preferable, so if we also consider this factor, the chance will be even lower, but lets continue.
Now add here the chance of getting ultra rare skill - 4%, thats 1 from 25, so the chance of getting arm, with 4 red bonuses and ultra rare skill is - 0.0004% or 1 from 250K, LOL! And now remember you need minimum 6 of such tempest arms for only your main march! Thats 1 from 1.5M
Many of us already have recycled hundreds of gold arms because they obviously had weak bonuses
Suggested Solution:
- Divide bonuses between arms "Attack" and "Defense" (Attack arm should have attacking bonuses and Defense - defensive, logical?
- Divide skills between arms "Attack" and "Defense", same logic as above
- Reduce number of possible skills, no need to make 4 same skills with different values, seriously
- Reduce the range of possible bonus values
- Increase the growth step for bonuses such as “Troop Attack/Defense/Health/Lethality” 0.25% instead of 0.01%
- Eliminate the possibility of getting identical bonuses
- Remove rare and epic arms, there is no point of using them unless if its a farm account
State number
All states
Observation:
New players or small kids solo bunker and don't read alliance chat.
Consequence:
The only option for now is to kick them from alliance, which is not nice.
Suggested Solution:
Option 1: prevent solo on bunkers
Option 2: we can set them as R1 in our alliance - prevent anybody R1 soloing bunkers.
Option 3: allow rally only + subscribed members, like for RR to rally bunker.
State number
1175
———————————————————————————
Observation:
The Survival Royale event has been great in enabling players of all means to enjoy an equitable, balanced game experience.
Consequence:
N/A
Suggested Solution:
Maintain the event structure as is and furthermore modify other events to follow suit.
State Number:
989
———————————————————————————
———————————————————————————
Observation:
The underground event / its store has been absent ingame for a significant period of time.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Bring back the underground event / store, possibly at a reduced frequency, such that it is sustainable as a reoccurring event.
State Number:
886
———————————————————————————
———————————————————————————
Observation:
There are no events (SotF/SvS) which reward points for tempest arm upgrades.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Update one or more events (SotF/SvS) to provide points for tempest arm upgrades.
State Number:
1101
———————————————————————————
———————————————————————————
Observation:
There are and have been very few opportunities to earn (through regular gameplay) Certificate of Honor materials needed for badge improvements.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Introduce more Certificate of Honors across most (if not all) of the in-game event stores, while simultaneously increasing the relative amounts available for redemption.
State Number:
886
———————————————————————————
———————————————————————————
Observation:
Following the appearance of the KotH tournament ingame, players have been unable to leave their respective alliances, even if unregistered to the event.
Consequence:
Reduces impact factor towards player quality of life.
Suggested Solution:
Allow players to leave their alliance if not registered to the KotH tournament and or any subsequent event tournament.
State Number:
481
———————————————————————————
Observation:
Players who upgraded max their chief gears can't earn points in last days of Sotf or SvS prep.
Consequence:
Hard to achieve top positions in mentioned events. Not fair that players with fully upgraded chief gear are excluded from good rankings.
Suggested Solution:
Add upgrading, crafting Tempest Gear together with Chief Gear in SOTF and SVS prep Days.
State number
ALL
Observation
No quick heal in capital clash
Consequence
No quick heal in capital clash
Suggested solution
Add quick heal to capital clash
Observation
Can’t send marches to towers and capital during CC when the tower/center is full.
Consequence
We can’t send our reinforcements in advance especially those with longer march times. It prevents us from timely reinforcing the towers and capital.
Suggested solution
Allow us to send marches on advance like before. You’ve taken away once of the basic strategies of this game.
Observation:
No KOTH Legion 1 battle time in the alliance mail.
Consequence:
Legion 1 players not knowing what time they have to show up for KOTH.
Suggested solution:
Ensure both KOTH legion battle time notifications in the alliance mail moving forward.
State
All
Observation:
The Guardians are in beautiful design but they are extremely hard to get. It only available in limited event and short period of time. The chance for Guardians reward is super low like below 1% or it requires both high ranking and minimum points to obtain. Most of the guardians are not permanent. And there’s no bundle available for people to buy if they missed previous events.
Consequence:
Players cannot complete the skin collection set if they miss the guardians from previous events. Players feel unhappy and unfair by spending a lot but cannot get permanent guardians skin.
Suggested Solution:
- Launch events that for previous guardians, particularly for ‘Purple Pulse’ which requires in skin collection set.
- Provide available bundles for guardians that players would buy if they want.
- Decrease the requirement for guardians reward in future events, especially cancel the minimum points.
- Adjust the guardians from 30days to permanent.
State number: All
Observation: Events are introduced half way throughout the day.
Consequence:
Players miss the events
Suggested Solution:
Please plan the events properly and introduce them promptly at reset to avoid confusion
State number
All
Observation:
CC event needs quality of life changes. No speed heals, no resource reduction buff etc (like SvS)
Consequence:
Its a pain to select number of troops every time, from the hospital to get them healed. Resources are burnt through for higher HQs.
Suggested Solution:
Provide same buffs for CC, like SvS.
State number
All.
Observation:
Customer support tickets is bad. Closing tickets without any validation if the understanding of the issue/bug is correctly is bad.
Consequence:
Players that pay and need to have support get pissed. Mostly time quit bc of lack or zero support.
Suggested Solution:
A simple solution is let ticket open, wait customer validate if customer service answer was right. Just close the ticket after all replies, answers finished.
State number
All.
Observation: healing talent slows down healing because it adds 50% healing time instead of removing it
Consequence: talent is useless because healing takes even longer
Solution: make it -50% instead of +50%
State: 1000
Observation
Hidden Treasures keeps pop up in Events Billboard
Consequences
As far as I know that event is most useless event of all time especially for F2P
Suggested Solution:
For what #🎬︱developer_feedback and check how about #💫feedback-july-2023 #💫feedback-august-2023 are devs and game engineer care about move this one on Rewards Center/Event Billboard?
I will teach Game engineers and developers how to move this useless event to something useful
-
STOP Putting Hidden Treasure in Event Billboard every week
-
Move them into Rewards Center
Simple?
If they put it again?
- Remove this event forever and make alternative RNG Pay to Play
State
All Includes Newest state
Observation:
Event Billboard is Freezing your device for 3-5 seconds
Consequences
It wasted their time for freezing it 3-5 seconds every time they click it
Suggested Solution
Fix ur game
State
All
Observation:
Chris hero is useless in new states. Game is advertised that Chris hero have three special skills that activate in war. But in new state we cannot upgrade these skills.
At the moment chris only have his special ability and takes resonated hero skills. Olly is still strongest for new states, because olly skills are op.
Since we cannot upgrade Chris special skills, the Chris hero is very weak, I have to use him in like 4th March. I spend around 600$ on this hero maxing him. Just to find out that he is useless.
We can only upgrade his special skill only when resonated with limitless, by the time limitless arrives in our state, sos will end up partnership with resident evil, and there will be another resonated hero that is more powerful than Chris.
Please make him usuable in new states or return all my diamonds or take the hero back and compensate me with general resonating fragments (600 fragments)
Consequence:
I lost 600$ Money totally. Spend for nothing. There are two new heros coming up, assuming that they are similar to Chris, we wont spend on getting the hero. Also, players loose trust in sos and quit game. I for one considering it.
Suggested Solution:
Please make him usuable in new states or return all my diamonds or take the hero back and compensate me with general resonating fragments (600 fragments)
State number
1180
Observation:
Today I noticed that the battle timer time has changed for Legions 1 and 2 of the King of the Hill event. The battle time for both legions was the same, even a message was received about the start of the battle of the 2nd legion at 12 UTC on 10/29/2023. The battle timer has been changed to 18 utc for the 1st and 2nd legions, and this is on the day of the battle!!!! Many union players were hoping for this time of battle and planning their day to participate!!!! The fight was at 12 utc both according to the timer and according to the message..... many will not be able to come at 18, which was changed on the last day. It seems that now everything is being done to ensure that players leave the game in time.....
Consequence:
Union players were hoping for a different battle time, which was shown by the timer until today, and which changed to 18 utc only now, many planned and released only this specific time, most will not be able to change plans so quickly, the matches are a failure due to your mistakes and the players They get upset if they can't play and lose interest.
Suggested solution: Remove the match and distribute awards for 1st place to all players of the unions affected by your mistakes, it would be fair
Government number
928
Observation:
It is very hard to increase our collection level.
The skin store prices are to high and refreshing of the items takes to long.
Consequence:
Other players which have collected all the relevant items in the past (when most of them were pretty useless) have a substantial advantage over players which focused on other upgrades (which were relevant at that time).
Suggested Solution:
Make collections available in the skin store (or change it into a collection store).
Include a refresh option (for example: once a day).
Decrease the required skin (collection) tickets costs for collection items.
Let us also use biocaps to collect collection items.
Stop changing the gameplay because some of us invest using a strategic plan in this game and expect some certainties in the long run.
State number: 333
Observation:
A few months ago you introduced a sudden change in the game by making all gen 7-12 heroes exceptional.
Many of us were still upgrading them, by occasionally using golden general hero fragments.
Gen 7-12 heroes can now only be upgraded by using hero specific capsules, which are (almost) not attainable in the game.
Almost because You can get some for gen 12 using epic hero searches, but for the other heroes there is no way to get their capsules.
Consequence:
We can not upgrade gen 7-12 heroes the way we would like to upgrade them.
Suggested Solution:
Add more options to retrieve those hero specific capsules by:
- Add story missions for those heroes.
- Make golden general hero fragments usefull again so you can use them to change for hero specific capsules.
or - Remove the entire capsule appliance and let us use fragments instead, like the way it was.
State number: 333
Observation:
Purple and blue tempest crafting items are undesirable for almost everyone.
Consequence:
We are only crafting blue and purple tempest to recycle them for other parts, which wastes our time
Suggested Solution:
Allow players to upcycle the parts to gold at a 5:1 ratio - 5 purple parts to 1 gold - including ascension
State number
739```
Observation:
King of the hill event is bugged again after promises that it was fixed, and 2 weeks of pause. Players are struggling to move across the map, it shows incorrect figures in almost all parts of the event, devices are overheating and game is crashing often.
Consequence:
People are paying for this game and in return they get almost nothing. Too many frustrated players will stop spending and/or leave but you don't care about it. You ruined promising game with this event.
Suggested Solution:
Just do what you usualy do, send few skin tickets and 200 biocaps and act as if nothing has happened. Because we are used to that.
State number
All
Observation:
Hello everyone. I come back with another opening. Another 240 cases opening and 0 HQ skins. Let's watch together. Actually mathematical chance of geting single HQ skin (1% odds for it) in 1640 cases is 99.999993054%. So my luck of not getting single HQ skin is 6,9 in 100 000 000 or 1 in 14 200 000. Chances of winning lottery in my country are 1 in 13 983 816 that means I have insane ,,luck,, or % in game are lying and we are getting screwed all the time
Consequence:
Odds are lying
Suggested Solution:
Give us true Odds in cases
State number
520
First it wasnt clear at what time the match of Legion 1 is, cause there was no ingame mail. But yeah with a lot of Information and work around we could figure it out.
Then today after we saw the super bad matchmaking (Alliances with double the BP or more) we still showed up to play. And then:
KOTH didnt work how it should at all !
We had:
- laggs
- couldnt move our marches
- couldnt assign rulers
- couldnt revive dead marches
- connection issues
- couldnt see where we are
- Other alliances could advance even tho it showed its our building
- Data out of Sync
- Emojis in front of everything
- chinese symbols
- March Screen in front of everything
- marches disappeared
We usually liked that Event, but this was ridicolous. There is a Tournament with an Event that is not working properly ! this is not okay !
Consequence:
- Frustration of all the Players attending
- Loosing the Event cause of the Bugs + bad match making
- No chance for good rewards cause the Event is not working how it should !
Suggested Solution:
- Stop the Tournament and run it when its fixed !!!!!!
- Give rank 1 rewards to everyone
- Fix the Bugs that are reported over weeks and not only tell us they are fixed, when they aint !
- If you cant fix it REMOVE it
State number
1012```
Observation:
Its not clear when King of the Hills Event will start.
Consequence:
Players dont show up to the start of the Event
Suggested Solution:
Show the exact starting time on the KOTH Page like in RR and not only the timer
State number
All Starts```
Observation:
A new Tournament got launched (KOTH). It would be nice if CMs would be there to listen to Feedbacks and Suggestions.
Consequence:
If no CM is there, there is a lack of official Communication, which would be important after launching a new Tournament
Suggested Solution:
Launch new Features/Tournaments when CMs can be around to listen to the Community
State number
All States
Observation
Funplus yall did an amazing job for KingofTrash league event it was amazing perfect best event i have ever played was so proud of developers
Consequence:
The biggest changes were:
Sending marches out couldn't see em
Added new invisible buildings we just have to find em
Reviving the marches says data out of sync didn't knew that was a feature as well
Twin mirror marches where we in fight and at our base at the same time
Force close game restart just to refresh our marches
Suggested Solution:
Remove the trash event until its playable. Compensate us for our wasted time.
States
All States
Reposted
**19 upvotes 1 downvote** ```
Observation:
This new King of the Hill is, well, lets say, not really fun. Making the matchmaking based on the alliance power, and not on the players that signed up, it frustrating, boring, and really not fun for most.
Getting overrun by 30 players, when you have only 10, is totaly not fair, not fun, and not helping.
Consequence:
Most smaller alliances will just sign up for legion 2. and even ruining more matches, because they only sign up one inactive player. This will result in even more boring matches for these, who really want to fight there.
Suggested Solution:
Fire the person who is responsible for this whole change. And make sure, that he will never again be able to be responsible for any event.
Ahh, and change back the event to the state it was before this change. So the matchmaking is at least a bit more fair.
State number:
Every state
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
No KOTH Legion 1 battle time in the alliance mail.
Consequence:
Legion 1 players not knowing what time they have to show up for KOTH.
Suggested solution:
Ensure both KOTH legion battle time notifications in the alliance mail moving forward.
State
All
Observation:
Many players are feeling burned out due to the constant addition of events and features in the game. F2P & P2P alike.
Consequence:
This has led to many players quitting the game.
Solution:
To improve the situation, it would be great if the game developers could consider the feedback from the community and make adjustments to reduce burnout and maintain player interest.
State: All states
Reposted from: rigwarrior14#1694
Observation: Severe lag, march freezing, and "data out of sync" problems occur in time slots like 1400, significantly affecting gameplay quality.
Consequence: Players get frustrated, can't fully engage, and disrupt fair competition.
Solution: Boost server capacity, enhance data synchronization, and introduce additional time slots to improve the gaming experience.
State: 404
3 Upvotes ; 1 Downvotes
Reposted from: shirosei.
Observation: Today's KOTH had some problems – the March menu kept getting stuck on the screen, everything was laggy, and clicking on cities often required up to 20 tries before the menu showed up.
Consequence: These issues made the game less enjoyable for players.
Solution: It'd be great if these problems could be addressed or fixed to enhance the overall gaming experience.
State: 886
Observation:
For a period of time after reset general resonating fragments could be used towards Chris. Suddenly this possibility stopped.
Consequence:
Annoyed and frustrated players. It is unfair some got to use general frags while others can’t.
Suggested Solution:
Immediately return general resonating fragments as an option for upgrading Chris.
Observation
There is no information about "State Event Task Pass" items will be carried over to the next migo or not,
Consequence:
You are left with State Event Task Pass items that you have no idea if you should be using up before the end of MIGO or save them like you can with the "Undecrypted Chip" (that also does not say it carries over when it should say so)
Suggested Solution:
Have it written somewhere that the item carries over
Observation: Player has observed need for strike team chat during events, such as State versus state.
Consequence: As a consequence of this feature, not existing within the game, players are forced to switch between discord and the game for appropriate communication.
Suggested Solution: create strike team, chat for events, other than path of water.
State number: ?
Reposted from: troublemaker6969
Observation:
The compensation for the KingofTrash (King of the Hill) event is insufficient, causing frustration.
Consequence:
This frustration is a result of feeling that time and effort have been wasted.
Solution:
To address this, I propose discussing the issue with the community and give a fair compensation.
Observation
Chris explorer mission!!
Consequences:
Couldn’t you like have rapid clear? Or less stages I mean you have 60missions 60 each mission takes approx of 1.5minutes each… now do times x60 and then x3 like seriously how dare you think that players would have any life outside your game!!!
Solution
This is not a job!! It’s a game and design events like that!!! Stop this nonsense of wasting hours and hours of life!! Reduce the number of mission in each stage while giving good rewards what you earn from 60mission squeeze that into 10missions max!!! Or allow rapid clear one click and cleans all this stupid missions
Observation:
Angelica is weak. Super weak. Worse/weaker than Wacko, of course weaker than Olly in newer states, this includes any non-limitless states, sub-gen7. She is now being sold to us again a whole month after (starting today) trying to make people buy her again! It’s a huge scam!
Consequence:
She is very expensive and heavily marketed during anniversary event where some people like me spent 3000$ to get her. Advertised as the strongest ever infantry hero? But we can’t use or unlock her skills pre-limitless
Solution:
Either make us able to atleast activate her special skills or disable and refund our money/ stop selling her to us!
States:
All pre-limitless states
Observation:
Duty accumulation rate way to low
For me 1 soldier (no matter the level) needs 4.55 duty.
At a max rate of 24k that's 5.3k/hour or 126k per day
Enlistment cap on SVS is 8 times hospital so if I get burned I have 600k in hospital and 4.8 milion in enlistment
This would take me (at max rate) 38 days
Consequence:
Clearing enlistment after SVS takes several weeks
Suggested Solution:
24k max enlistment rate is way to low with the killing potential new heroes and gear have
Please raise it to a level so an average player can clear it in let's say 2 weeks
State number
54
Observation:
See screenshot. New icon for the Resident Evil is a hidden Star of David. This will be interpreted as support towards a specific party during trying times in the middle East.
Consequence:
Showing alliegence to a political/religious party during times or war will cause players to feel alienated, discriminated against and hated. Robbing them from a safe place in a supposed neutral game.
Suggested Solution:
Please be mindful and change the logo accordingly.
State number
718
Observation: Since the release of Mk 2 Aicraft once a player has been reach maxed lvl it takes first place in the march. Now that Plane has a new upgrade to lvl 140 it can change to being back to first march. This can depend from f2p to p2p players.
Consequence: People complained that it takes longer for them to switch back and forth when it comes to making rallies for trap or during rr/svs/cc/ hunting, etc. So they would need to reinforce a person or take a couple sec to switch to plane, or kill an infected.
Suggested Solution: Make a code where if we click solo atk it will take the heli first, then plane, then none if no aircraft is inside of the settlement. And the reverse for doing rallies that it takes plane, then heli then none if nothing is available . You can see the auto option when doing infected killing, that it sends equal troops to marches, but during pvp it send a behemoth march if their are sufficient enough troops for it.
State number
All States
Observation:
Several states have been skipped in state transfer event: some once, some more than once.
Consequence:
SOS risks losing dozens to potentially hundreds of players due to skipping states in the state transfer event since they were on the brink of quitting the game but sticking in it waiting for a transfer event. Additionally states that are slowly becoming less active were eagerly awaiting the chance to have a state transfer event to hopefully increase activity in their state but now do not have that opportunity.
Suggested Solution:
Please do not skip random states in the state transfer event.
State number
1099. (at the very least i know that states 1099-1110 have also been affected with being skipped in state transfer event TWICE now, there are probably more).
Observation:
Sending in tickets for various issues/bugs are not addressed properly or in a timely manner. For instance: I sent in a ticket requesting help with a bug in my settlement only to get a reply 5 days later recommending that I "reload the game" and the ticket was closed. I wonder; did this person think I have not reloaded my game one single time in five days? Replies for other issues often recommend to reload the game, uninstall/reinstall the game or update the game. These are standard cop-outs that just allow them to close the ticket and are no help at all.
Consequence:
Problems are not solved and players are left with the distinct impression that SoS simply does not care that their gameplay is bugged, sometimes to the point of being unplayable.
Suggested Solution:
Representatives at the helpdesk should be better trained to be more receptive to players' issues and make more of an effort to supply actual resolutions in a more timely manner. If they are unable to resolve the problem, at least let the player know whether it's a known bug being addressed.
State number:
All states
Observation:
Transfer Event doesnt include all States.
Consequence:
Players are frustrated and unhappy cause they cant transfer out of their states/cant get new players on the state.
Alot of Players might quit
Suggested Solution:
Just include ALL States in the State Transfer Event and not only a few.
Since we can only Transfer in our range, why even limit it?
State number
1094
Observation: Discharge button in KOTH causing troubles because of lack of informations about how it works. If player uses it, it's dismissing chosen march and player stays in match with less marches.
Consequences: Lack of marches may have great impact on results of the match. Players may take "discharge" as bad wording because it's no point to delete one march and make team weaker.
Suggested solution: Remove this function, because there's no use for it.
State: 338
Observation:
Top up bonus tokens were recycled for bios. In the fine print it says this would be done at the end of the event yet everyday it has happend and everyday the event is still on going.
Consequence:
This makes us want to quit playing or at the very least stop spending our money. Everything is so expensive as is it would of been nice to save our tokens for the higher priced items in the store.
Suggested Solution:
Return all tokens recycled so we may purchase the items we were saving for.
State number
976
Observation:
Mining Mayhem event only appeared today's reset
Consequence:
Our alliance was not able to register and we are a top 10 alliance in our state
Suggested Solution:
Auto register or register top 10 alliances directly
State number
369
Reposting for: rhesaj
Observation:
In the current situation, there is a need to include all states in the transfer event.
Consequence:
Without including all states in the transfer event, some players may face challenges or limitations.
Solution:
To address this, we should ensure that the transfer event encompasses all states to provide a more comprehensive experience for all players.
State:
All states left out from the Transfer event.
8 Upvotes , 1 Downvote
Observation:
The top-up coins turn into bios before the event ends, which is different from how it used to work.
Consequence:
This change makes it harder for players to save coins for better items.
Solution:
To fix this:
- Make it clear when coin conversion happens during the event. Use in-game notifications or update the event rules.
- Consider giving players their coins back for the confusion. This can make them happier and maintain a positive experience.
Observation:
Mining Mayhem event: Last three times my alliance had rated “elite” but been placed into Master
Consequence:
Uncompetitive and unfair matching. We can’t take any buildings and day 2 nobody shows up. People leave
Suggested Solution:
Sort matching out, or add more tiers
State number
556 but probably most places
Observation:
Matchmaking system is just a joke..
Consequence:
1. Reservoir Raid
Since we received aircraft, all we get is 2-3 months older states with P6 while it is still locked for us.
2. Azurtane Heist
Since we have aircraft we are getting matches with full P6-P8 players, me as a P5 myself tell me, what should I do ?
3. SVS
Our svs fight happened a few days ago to be exact, on 28th of October, the enemy state got their P8 unlocked on the first day of the prep week making it impossible for us to win and making players quit the game.
Suggested Solution:
FIX IT. Give more time options to register for in Azurtane Heist ( I played at 2 utc, with another 329 player) RR, if it's needed disable airplane for the match and give us a fair matchup, not 2-3 months older states.. SVS, do I have to say anything? BS.
State number
1114 but probably many states are like this (: ```
Observation:
Mm Match making, we are matched to alliances with double the points we have.
Consequence:
We don’t even have to start mm, there is no chance to have fun or even get some rewards
Suggested Solution:
Fix the problem of bad match making like everyone else is reporting as well
State number
887
Observation:
I entered Azurtan, the game crashed, I couldn't log in for a while, the game didn't start and therefore missed the fight. I didn't play, and now it's worth that the fight is over.
Consequence:
I won't get points in a Migo. I won't get a reward. I'm very upset and I'm going to leave the game.
Proposed solution:
Let me register first so that I can still play and get the rewards. Or count my points in the Migo and give me rewards.
State number
334
Observation:
Unfair matchmaking in almost every aspect of the game when there’s a generational leap. This happened when our gen 3 was unlocked then when P3 was unlocked and finally today as P5 is unlocked with gen 4, we just got the opportunity to upgrade and then they match us against months.. i mean months older states with even T11 unlocked and maxed gen4 and almost p6 unlock for them… how is this fair? We are 4 weeks away from T11.. lol
Consequence:
Events too hard everytime there’s an update/generational leap/new technologies open… no one maxes out these new things on day 1 so there’s no way we should match against much older states like this..
Solutions:
Perhaps the states with new stuff unlocked can match agains the very strong/maxed previous gen atleast for a week or two to give us time to catch up.. because even though we have new stuff unlocked none of us even started upgrading waiting for SvS prep/sotf
State: probably all early states? Mine is 1180
Observation:
Unfair MM Matchmaking
Consequence:
The MM hasn't even started and we all already know who will win, it doesn't make sense to put VAL in our bracket. The difference in power is absurd, my alliance doesn't even have any whales, we don't have any angelica.
Suggested Solution:
Fix this matchmaking, or is this error on purpose to favor an alliance of big spenders?
Observation:
In-game chat interface hasn't changed for years. And it's most important communication channel after Discord. "Failed to send message" error is frequent, direct messages are dissapearing, conversation history is almost non existent...
Consequence:
It contributes to already ruined gaming experience for most of players who are still playing this game just because of community, since trying to keep up is almost impossible in this game.
Suggested Solution:
Since you don't want to support free to play players and reduce the gap between them and spenders, please consider making their everyday SOS life little easier and improve in-game chat interface. Whole community will be grateful.
Observation:
Stay Exploration Project after Migo
Consequence:
Many people bought a lot of Specimen Box bundles, only for upgrade the talents in Exploration Project. Really nonsense and unfair, and specifically theft, against those who bought a bundle just to improve their abilities, but after the event, the stats are taken away from them, or, for example, the behemoth in the third march.
Suggested Solution:
must be kept the unlocked talents in some form for everyone.
Observation:
Player faced severe mismatching in events such as Azurtane Heist and Reservoir Raid.
For example, this player faced someone with 6x their BP in Azurtane Heist, which caused them to rank lower than they ever have before.
And in RR, their alliance without Tempest Arms, faced another with Tempest Arms and it cost them many healing speeds and Biocaps to even participate.
Consequence:
Players lose moral to play the game. They would prefer better matchmaking between alliances.
Players lose significant in game items which are expensive to gather to significant levels. This player I spoke to spent 800 hours of healing speeds, for example.
Suggested Solution:
If Matchmaking can't be improved, the weaker side of the match needs an adjustment to make the fight more fair.
If this is also not possible then Players should be compensated in game items they've needed to use to participate.
State number: 1159
Observation:
[bunker rewards, plague zone rewards, alliance showdown rewards, and or anything else providing out dated rewards.]
Consequence:
[several bunkers give purple general fragments, XP books, and there is a fortified facility that gives generation 7 or the troll squad fragments that are useless. Plague zone provides purple hero rewards… this has been the same since the start of the game. Please update the rewards. Alliance showdown store. I have max chief gear and any spender or even free to play is close if not already max chief gear/ hero gear. We need better rewards or atlest more relative rewards. No alliance wants to get the short end of stick and get a crappy bunker reward/ FF reward or any of the above mentioned events.]
Suggested Solution:
[update the rewards to be relative to the state age. Possibly provide more behemoth fragments, serums and bio battery since you make the rewards so minimal for free to play/ low spender. Provide current limitless fragments/ the blue potions to upgrade the heros. Gold fragments to substitute the purple fragments… ETC. you guys do a maintenance break every Wednesday yet this has stayed the same since the first release of this game. I’m starting to think nothing gets done during maintenance breaks. Please prove me wrong and give us the player base some hope and fulfillment in this game. ]
State number
[from yours truly state 427 and ALL STATES who have to suffer with this crap. ]```
Ticket #: 1001038
Six upvotes, no downvotes
Consequence: The consequences of these rapid progressions are substantial and have created several issues for the state and its players. The accelerated introduction of P4-5 HQ, relocation to a different MIGO/State pool (1155-1165), early access to Gen 4 heroes, Red chief gear, T11 research, and the Aircraft Stinger Attacker have put State 1180 at a significant disadvantage. The consequences include:
Competitive Disadvantage: State 1180 is now competing with much older states in various in-game events, resulting in unfavorable outcomes and reduced competitiveness.
Overwhelming Upgrade Demands: The accelerated progression has imposed a heavy burden on players to upgrade their buildings, units, and equipment rapidly, which may be financially and logistically challenging.
Inequity within the State: While some players have advanced, many others in State 1180 may still be at HQ30, creating a wide gap in power and preparedness within the state.
Suggested Solution: To address the issues arising from the accelerated progression in State 1180, the following solutions may be considered:
Balancing Changes: Game developers should introduce balancing changes to ensure a more gradual progression for states like 1180. This will allow players more time to develop and adapt to new content; perhaps rollback some content.
State: States around 12-26 weeks of age, 1130-1250```
Observation:
Events like looking for Travis, Plague Zone and the incubator we use for accumulating biocaps is way out of date for older states. These are just examples of event rewards that should be updated.
Consequences: Events are giving items that the players don't need anymore and not enough of the items they do need. There is no point to do events like dealing with Travis.
Suggested Solution: Update the rewards on every event to better help older states.
State number: 1
Observation:
New skills added to the exploration project, which are way too expensive (like nearly everything in this game). As they were added at a very late point of the event, you couldn't even save any Spicemen Boxes for it. On the other hand we have a ton of the other material (Butterflies or so, couldn't find the name in game)
Consequence:
F2P and low spenders can't affort the upgrades and fall further behind the wales in the upcoming new event.
Suggested Solution:
Don't make the new skills need any Spicemen Boxes or reduce the needs to a very low number, so every active player can unlock them.
State number
291
Obeservation:
Bundles are sold with a 3100% discount
Consequence:
FP owes me money….
Since a 100% discount means, I get it for free, any percentage above 100% means I am getting money..
Suggested Solution:
Make a separate part in customer service where we can put our bank account numbers in, so Funplus can wire the money to us..
Observation: Thursday schedule for Alliance Duel and Mining Mayhem both @18utc. State 333, Alliance ITK.
Consequence: we can’t join both so we loose rewards and/or MIGO ranking.
Suggested solution: Finish your events untill they are bugfree so this crap doesn’t happen in production and give a decent reward compensation which resembles the missed event.
Observation:
I just realized that i played for 162 coupons.
In store you can buy nothing and now they did recycling store for 160 skin tickets 😅
it sucks. despite the bugs, people played this event. and they can't even exchange these vouchers for a coupon
Consequence:
Not even close for 1 frame in skin store. Sounds very unfair.
Suggested solution
Can you give a fair recycling rewards for players who keep spending money and time in this game?
State 1073
15 🔼 2 🔽
Observation:
Recycling center is not fair.
Consequence
Some valuable/expensive items are exchanged to skin tickets and rss.
Suggested solution:
the entire recycling store should be reworked! like WTF is this?
10 🔼 1🔽
Player: Troublemaker
Observation: You need a third party for voice communcations
Consequence: Its harder for some alliances to communicate during events
Suggested Solution: Add a voice chat option.
State number: all
Upvotes : 1 \ downvotes: 2
Player:onepm - Pat01
Observation: Resident evil only give useless rewards like rare hero fragments, food and wood
Consequence: players rather ignore these events
Suggested Solution: Update the event so they give more useful items like plasma or legendary hero fragments
State number:all
Upvotes:11 / downvotes:1
Observation: Mining Mayhem is crashing and freezing all game on day one of the match. All marches send out never returned until game crashed. Also did let reporting at all to new location even after near a hour of play
Consequences:
These buggy game play made it impossible to have a fair fight in the event
Suggest solution
Do not have new game updates until after big events like this. There always major problems after each game update that causes all sorts of issues like this. please fix and compensate
State 698
Obeservation:
Some states are being pushed back by the developers. Either to make the game more fun for other states (Skipping hero gens for a larger matching pool), or to make up the mistakes the devs made (an extra merge because they created an odd matching pool) or even skipping Migo (to make life for the devs easier).
Consequence:
Players in states are set back, players need to pay more money to get to the same level as surrounding states, less rewards due to less wins.
Highly frustrated players and a high feeling of unfairness, more players then usual leaving the game.
Suggested Solution:
Treat all states the same.
If you choose to do something different, do everything to level this difference.
Observtaion
After 5 rounds of challenging in the alliance duel, none have been accepted and now in the sixth round we are without a rival.
Consequence
If the alliance does not play we will lose important Migo points and possibly ranking.
Suggested Solution
Immediately fix the error and/or compensate those affected with extra glory points
State 182
Observation:
After update the Anihilation Awaits event glitched for some players increasing their scores ridiculously.
Consequence:
Some players who benefited the glitch have incredibly high scores changing the leaderboard.
Suggested Solution:
Fix the scores or give everyone rank 1 rewards
State number
521, 258
Observation:
I would like to talk about the battle engine and its problem in this regard
Consequence:
The problem is that at the moment "replay" animation of battle or battle engine, many do not really understand how to understand it, both new players and old ones who knew it before.
Old battle engine 1 pic
Battle engine now 2 pic
Maybe someone is already used to this battle engine, but for others it’s difficult to understand
Suggested Solution:
in the Chief's profile, in the settings, make the button animation of battle "old/new" like this in 3 and 4 pic
this way everyone can understand the scheme of Behemoth and the heroes associated with their skills, as well as the new hero equipment Tempest and Aircraft
State: all
Why is there an odd number of alliance to declare war in alliance duel? Everyone had declare war on each other and when able to get time to declare war, they already have opponents matched. Did not even get a chance to declare war and with the system update affecting the time, we already missed the last opportunity to declare war.
Consequences: Alliance will not be able to participate in the event. Players will not be able to get their Migo point affecting their ranking.
Suggested solution: Compensate with extra glory points / give Migo points according to the last participation.
State 979
Observation:
We've been playing this game for 4 years. Yet customer support usually responds to bug reports with the most obvious things we learned on day 5 and promptly close bug reports without resolving the issues.
Consequence:
Players get treated like idiots. Customer support looks incompetent. Issues remain unresolved.
Suggested solution:
Hold a mandatory training session for all customer support staff. Teach them to stop treating customers like idiots. Stop commenting on basic event mechanisms; we know them better than they do. Start investigating anomalies in game behavior like they're hired to do.
State: all
Observation
"Basels handbook" is prompting me to leave the game, visit an imsecure site and install an additional application to purchase diamonds
Consequence
Don't trust the site. Don't trust the app. Pretty sure your ToS actually forbid this somehow.
Suggested solution
No ingame prompt of any sort should make you leave the game and install something else. Disable this feature
Observation:
Basel's Handbook can be accessed one of two ways. Through the paper airplane or, if you’re using the new interface, it can be accessed on the Chief profile screen.
Every single day now I have a red dot on my profile telling me I need to go visit Basel's Handbook. And every single day I go visit Basel's Handbook just to make the red dot go away. There’s nothing I can do there. I don’t use diamonds. And I’m not going to buy diamonds! I’m not playing on a PC.
Even if it worked correctly, it would be another annoyance. But it doesn’t work correctly, and I have to jump through all kinds of hoops and figure out workarounds to make the red dot go away.
This is just another bug/annoyance in a long litany of bugs/annoyances. It’s enough that in order to collect rewards I have to visit YouTube, Twitch, Facebook, X, etc., but now I have to leave the game to visit the Top-Up Center every day to look at things I will never buy; diamonds, and then return to the game only to get another popup urging me to buy something else.
Consequence:
Never ending frustration.
Suggested Solution:
Test these new "features" *on all platforms* before implementation or leave us alone to … you know … play the game.
State number
Any state
Observation Crystal mine needs new special migo items for specimen boxes. There 12 in all and need over 4000 items to upgrade. This while migo is in its final 2 weeks,
Consequences: If you spent all your parts already trying for the behemoth buffs you have none remaining to upgrade more than one to even do this event.
Suggest Solution;
Don’t make us have some new migo item that was just introduced today with no way of adding enough parts to even do event before migo ends. Let us play without needing these migo items
Observation:
The chances of getting a good stats with the tempest arms is very low even when spending money. Some of the rare ones you may never see, they are as low as 4% chance to get.
Consequence:
The chances of getting a decent set for tempest arms is very small for those who don't spend to play.
Suggested Solution:
Balance out the odds for better stats.
State number
392
Observation: we need troops out of enlistment faster
Consequence:
Most events now put troops in eo and we also have a war going on we need troops out faster
Suggested Solution:
Faster eo
State number
307
Observation:
Tempters arms how can you base this on odds I MAX one out get 30%, This is expensive. Someone else who does not spend Max 1 out 238%. How can you base this on odds, This is unfair
Consequence:
Many player will be upset because of this unfair things
Suggested Solution:
Developer need to be fair to all player
Player
ace13.
State number
392
1 upvote & 1 down vote```
Observation: Hello! Matching in MM is disaster.
Consequences: Went on Mm today and run into 3 really strong monster! Worst team has 5 monkeys in top 10 of sos and they usually fight those superalliance few states try to build! We are 6 in our state and no idea how we can get such monsters! Game also froze so had to restart and that’s really good when u get zeroed in seconds haha! All marches said 0.00 and nothing happened! A lot of bugs lately.
Solution: Hope dev try to fix all issues!
Player: Swede
11🔼 1🔽 - previous counts
Observation: This is the 3rd time, i report it. How fair is the match how many money someone is winning with this kind of matches or what kind of deals.
Consequence: I do know that this not going to make any emend. But this need to change, how can i be a leader of a alliance or motivate a team!!! This was one event we always love it.
This is explain many things, and why alliances some with 90 active members only 4 show up for MM event.
Suggestion: Please we need to fight against this ridiculous matches. Don’t allow different leagues in same match and with this kind difference of score. 80-90% lot stronger!!
Observation:
Alliance duels number of fights was changed without warning.
As R4 i could not enforce truce (on week 8, not last week) even if rules say i can.
I reported to CS, answer is it's a r5 feature so either rules are wrong or CS is
Consequence:
All our strategy to rank good was ruined by that change and that error and we missed our chance to rank 3rd
Suggested Solution:
All alliance should receive DECENT compensation
State number : 739
Obersavation: similar Problem as Snow and Tocha a few reports above. I declared War in Alliance duell, the alliance was free, System said they placed their buildings. Today, i am looking into it, and there is no opponent. Again!
Consequence: I really don't know how often this happens before and how much (Solo and Migo) points we lost. We are ranked 101, we could have been TOP 100 this week and get better rewards for Ranking.
Solution:
We want to fight. If we can't, compensate the lost of rankingrewards we could have got and our solopoints.
State number: 555, Alliance TnG
the sum up of alliance duels.
After 8 weeks of this event I think its time to sum up all that was wrong with alliance duels
Observation the duels event was badly thought out and implemented from day 1.
Point 1. At first troop loss was permanent. Then this was changed to only 90% I think was recovered. Then this was changed to 100%. But in those weeks before 100% recovery a lot of people lost a lot of troops.
Point 2. New style states went up against the original states. New style states have over 100 towers against old states having 12. It ment that the old states could be burned quicker when towers were placed arround especially if alt alliances built towers down. This put older states at a considerable disadvantage when groups were mixed old style and new style.
Point 3. Settlement hits even though no points were given still happened every time. Lots of people lost resources.
Point 4. The repellent taken from loosing alliances is a really stupid idea. Like why?
Consequence
I'm sure a lot of phones were thrown and harsh work spoken. It cost people troops and rss and for what?
Solution.
Scrap this type of event in the current format.
Try this style of event in ptr and listen to feed back. Don't move this to the live server UNTIL ALL bugs are ironed out.
When moving this style of event to the live server dont tie this to a world event. Have it as a stand alone to iron out further bugs.
Observation:
Basel's Handbook can be accessed one of two ways. Through the paper airplane or, if you’re using the new interface, it can be accessed on the Chief profile screen.
Every single day now I have a red dot on my profile telling me I need to go visit Basel's Handbook. And every single day I go visit Basel's Handbook just to make the red dot go away. There’s nothing I can do there. I don’t use diamonds. And I’m not going to buy diamonds! I’m not playing on a PC.
Even if it worked correctly, it would be another annoyance. But it doesn’t work correctly, and I have to jump through all kinds of hoops and figure out workarounds to make the red dot go away.
This is just another bug/annoyance in a long litany of bugs/annoyances. It’s enough that in order to collect rewards I have to visit YouTube, Twitch, Facebook, X, etc., but now I have to leave the game to visit the Top-Up Center every day to look at things I will never buy; diamonds, and then return to the game only to get another popup urging me to buy something else.
Consequence:
Never ending frustration.
Suggested Solution:
Test these new "features" *on all platforms* before implementation or leave us alone to … you know … play the game.
State number 1253
Any state
Observation:
Mergers not including all states
Consequence: some states burn out quickly. Wheather do to booli activities or just players not liking the state. This happens on newer states more often now that there are so many states.
Suggested Solution:
Allow all stayes to be judged for merges based on activity in the state not the sfe of the server.
State number
1118
Player id: Flip
Observation:
Our alliance demand for a fair match with alliance duel rank 3 alliance! An alliance that lost us 2 times, and allinace that is too coward to even give us a fight during our 2nd fight, is getting a higher ranking than us, just because we couldn't get an opponent because of your stupid matching system! This is unacceptable! Why should our alliance lost the chance of getting the skin because of your, devs ignorance of game matching system! Our big spenders are furious and wanted to quit the game! We demand compensation! We demand a fair fight! Give rewards to alliance that deserve it! Not a coward who doesn't even fight us
Consequence:
Alliance that deserve skin rewards but doesn't get the skin rewards because of your stupid matching system
Suggested Solution:
We want a fair match! Give rewards to alliance that deserve it and fight it! let us buy the skin from migo store! Or give skin rewards to alliance that earn more than 60k repellents (a certain amount of repellent)!
State number
992
Observation:
States 1099 to 1128 won't have transfer event in November. Our MIGO will end in December. Will we have a transfer event in December ? I am sure (I hope) it's already planned or not planned.
A lot of these states are getting boring because of the lack of gamers (and returning players are not the solution).
Consequence:
Players in our states believe there will be no transfer event and leave the game, or play less.
And if we don’t have a transfer event, a lot more players will leave the game.
Suggested Solution:
First, a good and earlier communication would solve many problems. Then we definitely need a transfer event at the end of MIGO.
State number
1126
Observation:
My resume for duels, the idea isn't bad. We had some exciting battles. We lost some, we won some and also met some great teams and had a lot of fun. Our team mostly made an agreement for "no settlement attacks" before and that worked well for us.
But the declaring schedule, the matching and the "rewards" should be reworked.
Consequence:
I hope Alliance duels will come back, with some general changes.
Suggested Solution:
For the future i'd like to see a few improvements.
Duels shouldn't be part of migo at all.
It shouldn't be every week.
Instead of migo points it should give rewards. For both teams and for participating members based on their ranking in duels.
Also the whole matching and declaration process needs to go back on the planning board. Every alliance who wants (!) to participate should be able to find a halfway fitting match. The Migo Alliance Ranking cant be a basis for putting teams in a fight against each other.
Edit: get rid of that 5min rally. 1 min was way more fun.
State number
All states/606
Observation:
New Infected Clean U, see screenshot looks great. It spans 1 week, only needs us to kill infected and offers great rewards.
Consequence:
Finally a good event for F2P, unlike some other "events" that are only for spenders (treasure hunt anyone....)
Solution/Suggestion:
Keep this as a recurring event just swap the Resident Evil coins for something different (but something useful please) once the collab ends, thanks.
State:
All states/317
Observation:
The button to return (red arrow) instantly home is often hidden behind the buttons at the top.
Consequence:
The button isn't very useful for it's intended purpose and in this location it often causes further delay which interferes with gameplay.
Solution/Suggestion:
Move the button to a more useful location of the screen (highlighted in pink).
State:
406
Observation:
low state morale towards major events (SVS) (drama states) transfer/merger
Consequences: players that want to have fun can’t F2P/P2W cause state morale as a whole so low nobody competes is SVS cause of drama between alliances or who doesn’t like who ect gets boring fast players leave spenders leave state morale dies (imagine losing 900k-80k) and wanting to stay multiple times… but show more effort to kill each other
Suggestion
Hold polls for state transfer in such state which low SVS morale for players who care about playing the game at least who we can find a place to call home/ give them a chance to continue enjoying the game cause 1118 in shambles even if it’s after migo many players feel this way we’re looking forward to transfers
Flip
State: 1118
Feedback from : ViC ▄︻̷̿┻̿═━一
Observation: Unable to complete level 190, none of the most Powerful players in the State, after time out, only 2% damage.
Consequences: Unable to continue increasing the airplane power. Neither help others teammates. Negative impact in the Alliance and the State.
Suggested Solutions: get back to previous Airplane Mechanism. Before run an update, test it wisely.
State: 1103
Observation:
RR getting Locked even after RR fight ends
Consequences:
Players can't join other alliance until Monday and cause player quitting like me
Suggestion Solution
please don't permanent locked after RR fight ends now I need kicked from alliance quick in my 1001
State: 1001 and all
Observation:
Players interested in the game watching multiple forums, multiple discords, multiple internet pages, sitting patiently on their buts 10 hours got rewarded. Argument of this being unfair is illogical and one-sided.
Argument about spenders being behind is false, because all kinds of active players used the codes. High/mid/low spenders and free players, everybody with interest and effort to search, or a little bit of luck.
SoS can't issue "equivalent of the highest rewards" to everybody, it would break the microtransaction model. Limited codes must be limited, there are obvious reasons for that.
Limited codes went for 500-1000 people per code. No disbalance happening also considering the actual items issued. (no behemoth parts, no completion capsules/potions, no plasma...)
"remove excess awards"? Fix your attitude. Let people have it. They were fast, attentive, interested and many got rewarded for the first time in their gaming journey.
Consequence:
Luck finally shined on the people with great interest in the game. They got rewarded for their constant search of information about the game or a little bit of random luck.
The envious greedy people are suddenly surfacing with absurd arguments.
Too fast release of new features, countless bugs in every event, increasing spending incentive and broken battle engine are the reasons of people leaving, not some free gift codes.
Suggested Solution:
It's simple. Let them have it.
Exaggerating baseless one-sided arguments doesn't help the game.
Emotionally driven opinions are a flaw.
State number:
Every state
Observation:
Alliance store is outdated for a state > 50weeks of age. No useful items to buy apart from a few items. Abundance of purple hero frags is a waste. Becca frags cost 100k for nothing. Gen5 is almost here, no one will care to get Becca, at all !
Consequence:
Low quality of store, players feel there is no significant impact of this store.
Suggestion:
Please update/revamp the items available in the store.
State: 1090
IGN: •Major•
Observation:
Alliance store is outdated. My state is 1100 days old and we have the same store
Consequence:
Low quality of store, players feel there is no significant impact of this store.
Suggestion:
Please update/revamp the items available in the store.
State: 520
IGN: JaworTM
Observation:
2 Days to go before MIGO ends, and we get stuck with around 16000 petridishes and shortage of specimenboxes.
Consequence:
So we are not able to progress in the Exploration Path which is needed for the new Crystal Mining event and further progress in the Apocalypse Survival Guide.
Solution/Suggestion:
Add a feature where we can exchange the petridishes into specimenboxes just like it is possible for Aircraft parts, Formation system, Hero appointment.
Today or tomorrow please !!!
Observation:
SoS Devs slowly killing any unique state number like 111,444,666,777,888,999,100,200,300,400,500,600,800,900
Consequences:
More players who stay unique state number will quit after they know killing very unique state like this before
Suggested Solution:
Cancel state transfer within just kill state unique number like devs attempt to kill State 555 they cancelled to kill state 555
And listen to me. Make state Transfer kill other state and don't kill unique state in that list
State 879, 888 = 879 888
State 896, 900 = 896 900
State 995, 999 = 995 999
State:
Any states that devs killed
Observation:
Some leading states were left out of the merge list a lot of states were left out specifically I'm talking about State 1K State 1000 was a leading State for the last transfer event so no leads were able to transfer in basically nobody was able to let's give an example 1008 who was also a leading state was able to take advantage of the last transfer event and bring in a ton of leads and now they are on the merge list and going to get even more players in their state I'm sure 1000 is not the only state that is experiencing this
Consequence:
Just because a state qualifies as a leading state doesn't mean it does not need a merge
Suggested Solution:
You said that you were merging States one through 1014 well that was a false merge the states like you said you were going to
State number
All
Observation:
Unfair MM Matchmaking
Consequence:
The MM hasn't even started and we all already know who will win, it doesn't make sense to put VAL in our bracket. The difference in power is absurd, my alliance doesn't even have any whales, we don't have any angelica.
Suggested Solution:
Fix this matchmaking, or is this error on purpose to favor an alliance of big spenders?
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
More people will leave these states because they don't get any new active players without a merge. This will cause the state dying out.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
1000
Observation:
Developer once again, ruining our gaming experience messing us about with state mergers. You announced state mergers from 1-1000, last state merger took far to long aswell.
Consequence:
Many are tired and are Quiting day by day because of how boring the game has become, many more states need a merger and now you’ve changed your original plan more will quit.
Suggested Solution:
Look into mergers again, because promising people one thing when so many are desperate for a merger because so many have left, look into all the information many more state need a merger not just the newer states. Many left my home state we are dieing fast.
State number
438
Observation:
In Mining Mayhem, no matter if you send a full march with your behemoth, if someone attacks you gathering tile, the reports will show no behemoth present. You can even see your behemoth marching back to your settlement, while the battle report tells you that neither were there.
Consequence:
Almost anyone can knock you out of the gathering tile (depending on the strength of each player). So there is no defensive strategy. It is now attack and leave, attack and leave. Which accrues nothing, in the terms of gathering.
Suggested Solution:
Correct the issue, if a player sends behemoth and is attacked, the behemoth need to come into play to defend.
Player:
SOS-Army Sparta
State number:
333
Observation:
because of a bug, we weren't able to attack the R1 in MM. the bug took 10 minutes and so we were ten minutes behind the R1, then the delay naturally built up for the R2 (20 minutes) and so we weren't able to fight for the R3.
Consequence:
it affects our rank and our entire team in terms of playing experience and rewards
Suggested Solution:
give us the maximum rewards that we could get for alliance ranking and also solo ranking
State number
345
Observation :
Merging 2 almost dead states is a joke.
852 Almost dead, with 862 (only 2 active alliance)
Why not merge neighboring states with which there are affinities due to SVS and other events?
Why not provide state players with a list of states they would like to merge with? (To have a more fun game)
Consequences :
Players, RL is already announcing their departure. The mergers have not yet taken place and this is turning into a tragedy.
Suggested solution:
Involve state players in the game's strategic choices. Propose state lists for merges and let players choose and vote
Player :
Bistou in XXX
State number :
852
Observation:
extremely disappointed with the merge list, lazy developers decided to simplify their work by removing half of the states from the merge.
they killed the meaning of the flight for coupons.
Consequences:
Players are unhappy with the list provided, they want active participation and an active state where they can enjoy their game.
Suggested solution: GIVE a free flight to the players of those states that you promised to merge but threw.
State number
242
** 1 Upvote and 1 Downvote **
Player : laptar_
Observation:
Merging states from different clusters on one hand and merging some states from the same cluster creates a bigger gap in the game. Former leading states will vanish.
Consequences:
Players are unhappy, some of the states will get more whales others none, there will be no good competition and players will be less active.
Suggested solution: change the merge list, take in consideration payers vs f2p's and create a new list in such a way everyone can enjoy more of the events and activity
Observation:
Unfair MM Matchmaking 4 divisions is not enough,
Consequence:
Mm if your in master division, is completely rigged you do the matching via mm scores, how can you have a score between 600-700k and be matched against whales with scores over 1.2million when the lower 3 divisions go up to 600k mm score, which is now causing alliance to try drop into elite division to enjoy a win or a fairer battle.
Suggested Solution:
*Fix this matchmaking and 2 extra divisions between elite and master, so elite hold teams with scores up to 600k, then 600-800k scores and 800k-1million in your two new divisions, then finally master for everyone over 1mill, 6 division with much better match makings the scores systems can differ these might not work but I can tell you now this would help mm matchings ten fold.
Mm is a great event and because developers have announced a month or so ago that you we’re gonna fix match makings and you haven’t your ruining the event for so many much similar to the announcement of state mergers for 1-1000 then going back on what you say, how long do you think your gonna keep your player base up with moves like this to players who have been so loyal through out everything this is not good enough.
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
197
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
182
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
244
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
197
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
244
I have 2 max accounts and im not spending a dime until we get merged
Observation :
It is announced that the state transfer event will happen for 1015-1080 when 1057+ is at generation 5 and has no behemoth.
This means that states who are in 1057+ are one generation behind and also have no behemoth, which means a player from 1015-1056 who has already unlocked the behemoth can go into those states and completely destroy them from the advantage of one generation and behemoth.
Consequences :
Many players can be destroyed if a player with behemoth and generation 6 from 1015-1056 transfer to states above 1057 who have not yet unlocked the behemoth and generation 6.
Suggested solution:
Both groupings should be separated so the gaming experience can be fair for everyone and there is no mass killing of players due to an advantage which they cannot even access.
Player :
Blizzard
State number :
1015-1080
Observations:
Give us merge, stop aiming for money all the time.
Consequence: states get boring and people leave, simple of that!
Suggested solution
How about instead of being greed y and charging players for transfer, you devs actually do state merges! Stop being greedy and think about money every single second.
State: all states/1157
7 🔼 2 🔽
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
197
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
182
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
244
OBSERVATION:
Currently, players have the opportunity to acquire various skills through multiple sources, such as:
Heroes (including limitless, resonating, and regular heroes)
Skill decoration statues (like the new Crystal of Dimitrescu and Abyssal Beats)
Collection sets (which currently feature two skills: Encircle and Conquer, Strategic Assault)
Tempest Arms.
However, when it comes to Battle reports, only hero skills' damage is mentioned (as shown in the attached screenshot), while the effectiveness of the other skills remains unaddressed. This lack of information leaves players in the dark about whether these skills are effective or not.
CONSEQUENCE:
Skills come at a considerable cost, causing reluctance to invest without clear battle performance data. This lack of information may make it seem like a potential scam.
SUGGESTED SOLUTION:
Include all skills from different sources in Battle reports for transparency and to help players understand what they are investing in. Create separate sections for hero skills, skill statues, Tempest Arms, collection sets, and other sources in Battle reports for a comprehensive view of skill performance.
Here's an example of how this can be presented in Battle reports:
Encircle and Conquer: Triggered 10 times and eliminated 40,000 troops.
Sea Horse Blues: Eliminated an additional 10,000 troops.
Rock 'n Shark: Eliminated an extra 10,000 troops.
STATE #: 1180 & every state
Observation:
No one can port to R5 in Mining Mayhem
Consequence:
We can't play the event, nor can our enemies. Give us double win rewards as a compensation. For both teams
Suggested Solution:
Why add bugs when you are supposed to fix them?
State number
755
Observation: State of Survival developers haven’t included or listened to concerns from states 1101-1110 with regards to State transfers. All the states feel abandoned and are in a depression feeling they have no hope of ever getting a transfer event.
Consequence: The states from 1101-1110 are now all going to be conducting purges to lower their state BP to try flag attention that our states need transfer events. Either way people have stopped growing, spending, quit the game or will quit the game during purges.
Suggested Solution: give 1101-1110 a clear answer of when they will have transfers so that they can have something to look forward too or better still give 1101-1110 it’s own mini transfer event at the end of Metamorphix in 2 weeks.
State number
1101-1110
Observation:
No one can port to R5 in Mining Mayhem
Consequence:
Players can't play the event, players are sick and tired of bugs, they just want to play an event without anything bothering them or have to report all the time. Players should be in game rather than posting report in game or DC all the time.
Suggested Solution:
Compensate all players who were affected by the bugs, or re schedule the event at the soonest
State : Everyone affected by MM bugs
Reposted from: spoody_124
Observation:
King of the Hill (KOTH) is plagued by numerous bugs and subpar matchmakings.
Consequence:
These issues have left players feeling increasingly frustrated and have rendered the game virtually unplayable due to persistent bugs and lag.
Solution:
A viable resolution would be to discontinue KOTH permanently and reintroduce the weekly Random Rewards (RR) system, which is favored by many.
State: 438
11 🔼 ; 3🔽
Observation:
VIP12 Quick Switch in Talents Doesn’t work anymore.
Consequence:
Players can’t switch their talents
Solution:
Fix the Talent Switch
State: All
Observation: azurtane and battle royale
Consequence: since those alternate we lose free stuff for tempest arms
Solution: add tempest arms crated as rewards in azurtane heist as well
States: all
Observation: Cross-Gen States were supposed to be able to catch up on Gen 13 & 14.
Consequence: Migo season will end now and we still haven’t got anything to catch up on the skipped hero gens, which will result in total unfair matchmaking as soon as we get added to older states matchmaking range.
Suggested solution: Give us stuff to catch up on on Gen 13 & Gen 14 like you promised.
State 593
Observation: players are receiving capsules for heroes in gen 13 and 14. These are heroes that they don’t have and can’t locate anymore.
Consequence: They have capsules that they can’t use because they can’t locate the heroes. They can not complete story missions without the heroes that are needed. In addition rewards from Flash Duals are totally useless if you can‘t locate Wolfe.
Suggested solution: allow players to quickly locate those heroes or allow players to switch heroes during the story missions.
State 593
Observation:
People already used amber potion to buy survival coins before survival rush event came out and cant buy anything useful that they want. Didnt know we would obtain amber potions from this event so bought all the coins from the market and now we cant buy them.
Consequence:
People are forced to buy other materials for amber potion which may not be very desirable for some.
Suggested Solution:
Please fix so that you can convert from amber potions to normal resident evil tokens/coins.
State number
977
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
244
Observation:
Only gov have the power to evict players.
Consequence:
It becomes very challenging evicting players when only the Gov has the power to do so. Especially if svs is lost or an alliance isn’t in a good relationship with the gov.
Solution:
Giving an R5 the ability to evict/hide inactive players within the R5’s alliance.
State number:
445
Upvotes: 13 - Downvotes: 1
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
197
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
392
Observation:
Survival rush, was announced in my mail to be 50% off, I seem to have bought all the tickets, now you increase how many you get when purchasing.
Consequence:
Unhappy players missing compensation.
Suggested Solution:
Before changing it figure out how to compensate people before sending mail out. Give everyone who purchased them from the start there extra few tickets. By compensate I do not mean 100 bios and some resources.
State number
438
Observation:
MM is game tons of bugs and laggy and can't even port R5
Consequences
Players were sick and tired for bugs and laggies
Suggested Solution:
Fix ur bugs
State
All
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
429
Observation
We have reached the end of the mining chaos, and another bug in the game does not allow us to transport ourselves to the center, each settlement is where it left it yesterday without the possibility of transportation
Consequence
another bug in the game that harms us
Suggested Solution
compensation with the same reward as the winner and fix the errors once and for all
Tocho, RNA state 182😡
Observation:
Mining Mayhem is full of new bugs every week, rendering the event de facto unplayable (especially with the new bugs in finals). The overwhelming presence of bugs makes the "mining" from the name of the event irrelevant and confusing for players.
Consequences:
Player expectations are not met.
Suggested Solutions:
Rename Mining Mayhem into Bug Mayhem to clear the confusion.
State number: 182
Observation:
States 1099 to 1128 won't have transfer event in November. Our MIGO will end in December. Will we have a transfer event in December ? I am sure (I hope) it's already planned or not planned.
A lot of these states are getting boring because of the lack of gamers (and returning players are not the solution).
Consequence:
Players in our states believe there will be no transfer event and leave the game, or play less.
And if we don’t have a transfer event, a lot more players will leave the game.
Suggested Solution:
First, a good and earlier communication would solve many problems. Then we definitely need a transfer event at the end of MIGO.
State number
1103
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
197
Observation:
Mining mayhem matchup for the billionth time is a joke
Consequence:
our total alliance has 55 billion bp, one of the teams we were matched with had one player with 13 billion bp alone so when do we get our match up with all teams at half our strength!! This is not fair.
Suggested solution:
Fix MM matchmaking!
19 🔼 1 🔽
Observation: STATE TRANSFER
Consequence:
PEOPLE ARE TOLD TO SAVE TICKETS THEN CANT TRANSFER AS THEIR STATE WAS NOT CHOSEN!
Suggested Solution:
STOP CONTROLLING WHERE PEOPLE CAN TRANSFER TOO. I have saved fifty tickets so I can transfer to an alliance in my time zone! Save tickets or quit was my choice.
Now the Devs control who can transfer after “selling” tickets to everyone giving them hope for Transfer.
YOU JUST KILLED THE GAME!
State number
:430
Observations
In many events, especially paid ones, items for exchange are recycled at the end of the event.
Consequence:
F2P players, and low-paying ones, cannot save up for valuable rewards.
Proposed solution:
Cancel item recycling in these events. And even more so in a new collaboration. This will allow more players to get what they really need.
State number
928
Observation
General resonated frags are taken from value vouchers.
Consequence
Players can’t save up for a new resonated hero the latest hero doesn’t accept the general frags. How much general frags can a F2P collect? As a reward for saving a long long time (while not upgrading other resonating heroes) can they benefit from all the sacrifices they made by upgrading ONE?
Even the maxed players are happy to have their members to have one strong hero.
Solution
Bring back the general resonated frags.
state
All
observation :
There too many exploration missions (daily challenges, limitless heroes, Resident Evil), which are easy but time consuming
Consequences:
Players get tired and abandon them without completing, thus lacking rewards, essential for further development/event completion
Solution :
Make LESS missions, but with BETTER REWARDS and HARDER.
Instead of 60 exploration missions make 10, or even 6. Rewards from single mission will equal to rewards from 10 old missions combined then.
Make game less time consuming.
Observation:
2nd picture reward for completing survival rush.
The protocol ticket cost 60 coins
The rewards 30 orange
I can buy the 30 orange from the store for 60. Other than I have more remaining chances to but from the store I get zero benefits wasting my time in a pointless,easy, dumb mode. It's less exciting than a coin flip.
Solution:
More appealing exchange ratio. But also how convenient we need to buy 1 ticket for the 15th rewards. Buying stuff from the store is more difficult than the game mode. Since I have more than 2 choices
Observation:
Assigning Chief Talents manually every time get’s tiring and is annoying over time.
Consequences:
Setting talents manually during PvP takes time and is annoying
Solution:
Presets for talents which you can activate by a single click. (Similar to troop formations)
It will still cost biocaps or tokens.
Player: foxofdarkness
State:
All
** 5 upvotes & 1 downvote **
Observation:
There are states what got left out from the merge list for unknown reason.
Consequence:
Players are unhappy for not getting merge what state needs a lot for a long time and because of that spenders don't want to spend anymore and a lot of players is leaving. Nobody wants to play in dead state or spend their money on game they cant even have fun in.
Suggested Solution:
Don't leave out states for state merge, let everyone enjoy some extra activity what merge can cause.
State number
427
Observation:
Aircraft has been released across all states even the newest one with no prior head’s up or explanation. It was released without any escort missions which is the way F2P can get some way of obtaining material
Consequences:
It is sudden and disrupts the balance of things. Furthermore, players are frustrated with inability to participate or upgrade since the parts are inaccessible except through bundles.
Solution:
Pace the events according to the usual calendar. If you are keeping aircraft for newer states. Allow the parts to be accessible through events.
Have Journey to Glory, Throwdown, Showdown rewards contain aircraft materials.
Player:
DrunknBear
State:
1180
Observation
The city labyrinth (floors) is perhaps the most unpopular event in the game, where there are not even daily tasks. Players' interest in the event is minimal and I would not be wrong if I say that the top 50 of any state do not even spend time on this event. The ratio of rewards and time spent does not satisfy anyone. And donators don’t spend a single dollar here.
Consequence
Player engagement is declining. Nobody will spend money on this. There is no benefit to the game, there is no benefit to the players. Something needs to change!!!
Suggested solution
Add TEMPEST ARMS items to labyrinth rewards. It is very relevant now and everyone is chasing it. This will attract players and attention to the Labyrinth event.
Observation:
bugs,
bugs,
bugs,
more bugs,
even more bugs,
and another bug,
and yeah, here's a bug too,
and you get a bug, and you get a bug,
and EVERYONE gets a bug (or some dozen)!
Yeah, and stealing and getting ripped off.
Did I forget something?
THIS IS SoS TODAY.
Consequence:
The fun is gone, we are fighting bugs, not zombies or other players.
You know what happens if a game is no fun anymore - it will be replaced by a different game. For sure not a FunMinus game.
Suggested Solution:
Focus on fixing instead of releasing new bugs features which NO ONE wants!
State number
All states
———————————————————————————
Observation:
Ranking within the Hero Challenges event does not take into account the variable time zones (game accessibility) of participating players.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Modify the event ranking schema to be based on who takes the least time to complete it as opposed to completion in order of arrival.
State Number:
86
———————————————————————————
———————————————————————————
Observation:
There are too many repeat skins in the skin store.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Modify the skin spawn probabilities such that one is able a higher chance at getting a skin they are missing, while also increasing the quantity and refresh frequency of skins available for redemption.
State Number:
929
———————————————————————————
———————————————————————————
Observation:
The item drop probabilities listed in the Miracle Crate bundle seemingly do not reflect the true likelihood of obtaining a (rare) item.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Update the probabilities listed for the Miracle Crate bundle such that the likelihood for each reward item is individually and transparently spelled out.
State Number:
1116
———————————————————————————
———————————————————————————
Observation:
The weekly Fortress Fight event rewards are outdated.
Consequence:
Reduces impact factor towards player growth.
Suggested Solution:
Update the rewards distributed during the Fortress Fight event to be on par with the current upgrading needs.
State Number:
740
———————————————————————————
Observation: In upgrading your graphics on phones (Android) the flashing effect as the graphics switch over has become increasingly harsh during Trap and throughout the game.
Horde was easy enough to bypass by being able to set and leave the event.
Trap is not even with the old graphics chosen.
Consequence: For health reasons the people who want to play the game cannot participate safely in all events.
Solution: Fix the frequent flashing effects during Trap and other events. Offer a vibration feature instead even with additional notifications if need be.
State:
All
Observation:
General fragments are missing and the new hero Chris can't even use the ones in the chest.
Consequence:
A way for F2P to save vouchers and get at least one resonated hero over time to a higher level is gone
Suggested Solution:
Bring the general fragments back and let us upgrade all resonated heros with them
State number
291
Observation: We need choices for SVS Warefare
Consequence:SVS Warefare is the only event we are not allowed to select a time and it’s the most important event. Please give states the option to select a time that benefits both states competing.
Solution: SVS time frames need more flexibility, maybe a few time slots to select like in other events like RR/KotH/MM etc.It makes it very difficult without having flexibility to allow people to pick a time frame that works for them. Having it locked every single time. Is a significant inconvenience. Against the only event that you’re not allowed select times for participation. Only benefits a select few were the timeframe works for them.
State:1013
IGN:ScreamN Demon
Player: kev_tk
**Observation: **
Some states are getting matched with 8+ week older states in SvS, causing one state being weaker in behemoth power than the other one.
**Consequence: **
The newer state has way weaker behemoths for the fight.
**Suggested Solution: **
Include behemoth power/level as well in the event's matchmaking
State number
1082
Observation: The infected in mines are hard to defeat and give too many wounded. Opened late in world event
Consequence: A lot of people complaining that the rewards aren't worth the cost. Not sure I feel quite that way, but that's a lot of losses for a small thing
Suggested solution: If the Crystal Mining feature stays in the future, I just would like the "real" event to not take such a heavy toll in terms of wounded. In the future it would be nice to have them from the start so we can plan them into our spending better. Everyone was scrambling to get them open because they had used everything on third monkey and 1 min rally
State: 1013
IGN: Char Jo
Observation:
[We are being merged with a state that is far beyond our power. ]
Consequence:
[Being merged with state 834 will absolutely make it impossible for most of state 855 to be competitive. This state has so many spenders that there is no room in leaderboards to make any progress. They try to subjucate us in merger talks already. Most alliances will lose their sense of self. We have a good state now and should not be forced into entire different environment where we can no longer thrive. You will kill state 855 in this merger. ]
Suggested Solution:
[Absolutely do not merge 855 and 834]
State number
[855]
Observation
On 28 August SOS released 3 Gens of Heroes Gen 13-15 in States 546-624 after skipping those States on the normal release cycle.
In-game mail indicated 546-624 were to be given a “12 week grace period to upgrade these heroes before joining the wider matchmaking pool,” some of which would already have had these heroes for some time.
SoS said they would “introduce ways to acquire gen 13/14.” To date, we have received nothing; meanwhile we move toward the wider pool in the next few weeks as migo ends today.
Consequence
-
States 546-624 at a major disadvantage at having to update 9 Limitless heroes in the normal 3 month release period. Other states have received these heroes and had time to work on them in a normal cycle, making them useful in 2nd, 3rd, 4th marches etc, especially during RR, KoTH and MM.
-
Gen 15 was released along with Gen 13/14. No additional materials were given. Simply put – there are not enough obtainable materials to upgrade 9 heroes together and is unfair
-
Story missions cannot be started as many have not even located early heroes like Jeb, Trish or Lucky, further pushing back their development. If they can be done - later level Story Missions fail as the heroes have not been ranked yet.
-
Correct Resonating heroes cannot be paired – some have not located Wolfe or Jeb, devaluing the purchase of the resonating hero
-
States 546-624 are denied the benefit of having a normal 3month release cycle to work on the heroes – others states received that benefit
Solution
Devs need to help these states they rushed through by providing materials, story missions and locator frags and capsules just like every other State has had the benefit of receiving.
- Provide locator frags and capsules asap so Story Missions can be started
- Provide materials to upgrade gens 13/14
Observation
You have given us a merger that wasn’t planned. Now you have made our state a leading state! We have been planning for the transfer event for over 3 months!! Now you change everything! People have spent hundreds to transfer for you to change everything last minute!
Consequence
You will cause many to quit this game!! Not only that but you will force everyone in a highly active state to stop spending!
Solution
Change number of leading states!!!! Let us have our transfers!!! Listen to the people giving you thousands of dollars and money!! Quit destroying the game!
Observation:
DEAD STATE!
Consequence:
PLAYERS ARE QUITTING!
WHALES ARE QUITTING!
PLAYERS ARE NOT HAPPY PLAYING THE GAME ANYMORE!
Solution:
EVERY STATE NEEDS A MERGE! WE NEED MERGE!
State number
291 - ALL STATEs
Observation:
The prizes for monthly and weekly Pass for Tempest Arms Materials are way too high
Consequence:
Its hard for people to get Tempest Arms Materials and they feel the bundles are not worth to pay for
Suggested Solution:
- Increase the amount of molds and nano Materials in the weekly and monthly pass - so its atleast worth to buy it
- Instant rewards at monthly pass should be updated to atleast 3 legendary essences instead of epic essences
State number
All States
Observation:
Its not possible to transfer diamonds to others
Consequence:
Some Players cant spend as much on the game as they would like to do and are far behind cause the power gap increases more and more
Suggested Solution:
Make a Diamond transfer System, so others are able to help friends out
State number
968
Observation:
The light effects of full Sets are too intense (the circles around)
Consequence:
Feel overwhelmed by the visual effects
Suggested Solution:
Make it possible to enable the effect of Sets but being able to use them normal
State number
1012
Observation:
Stop designing things lazily
Consequence:
In the first year a frame will have an effect on the chat bubble which was removed , marches used to have a gathering and regular march skin, many statues are just the top of HQS and one of the highlights of the advance migo HQ is the wall but the design does not even go around the whole thing leaving out some of the sides and the entire back making it look incomplete.
Suggested Solution:
Stop being lazy, bring back marches with 2 visuals , have overall better and original designs, Stop taking back or going backwards with designs like the frame chat bubbles .
Remodel the advance hq skins so the wall effects goes fully around the settlement.
Let the game for the very least look good and not like a lazily structured indie game
State number
All
Observation:
Why does the Chris rush event give rewards that can't even be used for uograding Chris?
Consequence:
An event that was created using Chris and the daily crate rewards are general frags that can't be used for Chris and don't really have much use except for upgrading limitless skills which we don't even get points for from them
Suggested Solution:
We need events where we are guaranteed to win Chris frags and not just by chance . It is unfair that majority of players will be doing all these events and with the low frags possibility will all have a new hero taking up space and too weak to be anywhere near useful. It is sad that it is just another collab where f2p clocking in the time are just left with a useless hero or having to pay double or triple the amount for items in the RR store.
State number
All
Observation:
You removed 22utc as a time choice for KOTH, restricting our time choices even more
Consequence:
You have already handicapped us by making us select 4 time choices not one or even 2 that are best for our alliance, now you are taking away the most popular choice for americans. That time is also popular for Europeans working the late shift. You are leaving out a large chunk of your player base, and my alliance.
Suggested Solution:
You have already handicapped us by making us choose 4, please do not handicap us further - bring back 22utc!!!
State number
All
Observation:
Some people are unhappy with the State Merger; the option to transfer is very expensive and time consuming to be able to transfer to the state the want
Consequence:
Players might quit cause they are not happy with the state they merge with and not being able to collect enough transfer tickets
Suggested Solution:
Enable the Governor of a State with a budget of Transfer Passes every week that can ONLY be used to transfer to their own State. These Transfer passes can be combined with a player's own Transfer Passes to meet the requirements to Transfer to this State.
This will help to keep these high level players to continue to play the game with a State they enjoy playing with
State number
1010
**Observation: **
Transfer Pass in the event shop
**Consequence: **
Transfer event again soon. Many people, based on the previous events, calculated roughly how many tickets are needed to change states. However, as the players get stronger, more and more are needed, and I think quite a few people have now realized that they still have very little. Previously, it could be obtained in the event bazaar, for pearls. Now it is not in the store of the Resident Evil event. Before the Transfer Event starts, it would be necessary to put some Transfer Passes in the event store so that everyone can make up for the missing tickets.
**Suggested Solution: **
Transfer Passes can be bought in the Resident Evil event shop, as in previous, similar events.
State:
all
Observation:
Assigning Chief Talents manually every time get’s tiring and is annoying over time.
Consequences:
Setting talents manually during PvP takes time and is annoying
Solution:
Presets for talents which you can activate by a single click. (Similar to troop formations)
It will still cost biocaps or tokens.
State:
All
**Observation: **
Pre-set Chief Talents switch made easy
**Consequence: **
With the introduction of hero capsules, gold fragments became devalued. it just doesn't make sense to reach vip12 for 6 gold fragments a day. and it is not worth using billions of biocaps for the talent change.
**Suggested Solution: **
It should be easier to reach vip12, or there should be an easier option for the chief talent tree switch.
State:
all
Observation:
Bundles for Survival Royale
Consequence:
Took the fun away from one of the very last events devs have created that is actually fun and actually helped free to play
Suggested solution:
Remove them entirely. Let free to play get some stuff!!!
Observation:
Range groups for transfer event are very reduced
Consequence:
People can't move to the state they want so it make the event as something useless
Suggested solution:
If people want to move to any younger states but hero gen is different then let us move to any state we want and temporarily blocks heroes that the other state doesn't have
State:
500s - 600s
Observation : With the change on Govenor invite BP level dropping from 290 - 150 max with what was ment to be an increase in levels
Suggested Solution: Increase Our BP max back to Original level of 290max or better yet increase to above 290 so we can invite higher power players to our state
Consequence: limits the players we can invite to 150m bp is still way too low as governor of 1186
many players from 1183-1188 all could have more possibly bp than what i can set so it is going to be a pain sending invites it went down the game
when we first could see limits was upto 290m bp now max is 150m
State: 1186
Observation:
Range goups for state transfer event are limited
Consequence:
People can't move to state they want and this event and money they spent on transfer passes are useless
Suggested solution:
If hero gen is different or/and younger states don't have aircraft,behe ect. please let us move to any state we want but temporarily block heroes and everything that younger state doesn't have. When younger state gets new heroes and everything unblock ours that we already have and thats it. Last state transfer event you putted option to cross gen transfer why you didn't include that in this event? Please put that option every time cause it's hard to collect passes for players and now when some people have them they cannot transfer to state of choice.
State: all
Observation:
I know this is not the highest priority observation, but just came into my mind after the noise of Migo made room for the silence after:
The game seems to randomly decide for each event, whether
a) collecting troops are recalled automatically
b) your have to manually recall collecting troops
c) your troops can continue collecting during the event
Examples:
a) aircraft missions, survival royale
b) Azurtane Heist, RR, KotH
c) Chris survival event, Explorer missions, underground city.
Consequence:
well, confusion.
Suggested solution:
please point out in the event explanation, which one of a), b) or c) this event will apply.
State:
I guess all
Observation:
Removing 22:00UTC from KOTH, and adding yet another time to suit only one side of the world as if they don’t already have everything 🙄
Consequence:
03:00UTC is the only time that suits Oceania (and probably majority of Asia), and it is NEVER selected. This means now anyone on this side of the world will no longer get to participate in the event.
Suggested Solution:
Change voting for a time (and hoping for the best) back to selecting one time that actually works for the alliance! Add 22:00UTC back, and add more times to suit Oceania and Asia.
State number: 133
Observation:
Survival Royal march windows have changed and now they’re much smaller but still block out a big period of time when people are online and can play.
Consequence:
It’s hard for everyone to play this event if they’re availability doesn’t fit into the 3 small windows.
Suggested Solution:
Increase the match window sizes or increase the number of match windows. Have them covering the majorly of the day. Or why not just make it 24/7. I don’t think people will complain if the march starts with 15 players rather than 20.
State number
All States
Observation: State transfer event is too close after the merger
Consequence: We have a large number of people who were going to transfer to our state, but now they aren't because of the merge. Yet they also worry they wont like it and will be stuck for three months or however long it will be.
Suggested solution: Delay state transfer event a couple weeks
State: 1013
IGN: Char Jo
Observation:
0.01+0.18+0.5+1.5+5+37 = 44.19 % chance that you get 1 or more Chris fragments ... but obviously that's just another lie.
Can you explain this screaming difference between what you promise and what we actually get? Just have a look at your data, what players actually get when they do their daily 1 free draw - the win ratio to get a fragment is close to ZERO.
Below a screenshot as a reminder what we are complaining about.
Consequence:
Again and again we feel betrayed, angry and a step closer to quit the game.
Suggested solution:
At least give us the fragments as you say you would - better double all chances, to avoid that ONLY high spenders can use Chris.
90% of the players don't have any good feelings about Chris - not exactly what a collaboration is meant to do.
State: all
Observation:
Time zones for events
Consequence: 3 utc for Australasian’s to play is it. 12 utc to 18 utc is sleep times for us.
So zero events for us if this keeps up
Suggested Solution:
3 utc, 22 utc even 00 utc is a great time for Australasians
State number
State 133 - all Aussies, New Zealanders, Asians
Observation:
State Transfer Event
Consequence:
[]Please please allow players to Transfer now! Then once players have jumped reassess the mergers!
Suggested Solution:
Some players are already waiting for transfer and have already tested the state they are going too. Allow them to Transfer. Funplus always does the opposite to what is actually asked for? Reassess the Merge after Transfers are done and Stop building new states that will die before their first Cc. Start filling new players into already established States.
Personally for me another Merge - I quit!
Transfer should be allowed anytime!
State number
All states
Observation : new event timetable nothing till 1200, then 4 windows in 6 hours, Livestream events all 3 options 14utc
Consequence : Losing players from Asia, Australia and New Zealand who are all sleeping when events are available.
Suggested Solution : Feel like there needs to be an ongoing feedback to the devs that the world is in fact round, and that everyone has a different day/night/work cycle and consider it something ongoing. This means that every event should cover 24 hours in a way that helps with that, so every 2/3/4/6/8 hours.
State 481, 1001, 1031, 133
Observation:
KING OF THE HILL - new time slots
Consequence:
Forgetting the the other half of the world in timezones.
22utc, 00 utc, 3 utc, 10 utc would be better for Australians, NZ, Asia?
You want us all too quit a find another game ?
Suggested Solution:
Why is their a fixed time slot? If you have to have a fixed time slot then one be between 00-6utc and the other 12-18utc. Be fair!
State number
All states with Aussie, NZ and Asian players
Observation:
State: 1090
Every time the MIGO stage ended, the glory points were not distributed correctly. This happened for the recent MIGO which ended on Sunday/Monday reset. It was the Beast MIGO for a few states.
Consequence:
Many of us had to raise tickets and drop bug/feedback reports to get them resolved. The first two times, it got resolved quickly. It's taking a lot of time for the last stage glory point distribution. Players are not at all satisfied with having to report every time to get their rewards from a state event. It should be working as expected and given out to players like every other event (Horde, SoTF etc.).
Suggested Solution:
Please fix this issue in the next MIGO. Players would really love to have a little bit of quality of life while playing. There are already a lot of events running in parallel and it is really not feasible/possible to check for every events' rewards, whether they were received or not.
State number
1090
Observation: New collection(s) were introduced, no such information was shared with the players. Existing frame boxes/ new boxes in store do not have the frame shown in the first snap.
Consequence: Players will not be able to plan properly on how to acquire items to complete collections and get the combat morale boosts.
Suggestion: Please inform players when new sets are added and which boxes will have what items. Or maybe it'd be best to add to the pool of the custom crates for march skins/frames etc.
State: 1090 & all others.
Observation:
Survivor Royale area is smaller than 2 weeks ago.
Consequences:
That's hurting F2P to play with running away in Poison Mist longer
Suggested Solution
Revert it to 2 weeks ago and dont think to add bundles to make f2p very frustrated
State
All
Observation:
Migo event shorting
Consequence:
Migo Events are usually or should i say a big spender event. People who wants to get good resards spends a lot on Migo Events. Then you suddenly decided to cut short what was originally a longer event, along with it, all buffs and rewards gets stopped because Migo ended.
Suggested Solution:
Can you at least make it worthwhile for spenders (big or small). I mean at least retain some of the rewards and buffs even after Migo or at least make the rewards worthwhile. It effing greedy on your part.
22 🔼 1 🔽
Reposted from: fsy1996
Observation:
Despite several months passing, there hasn't been any progress on addressing Gen 1 limitless heroes in the game. The game has skipped Gen 1 and moved on to Gen 2.
Consequence:
The decision leaves players uncertain about how to upgrade or proceed.
Solution:
It's essential to urgently address this issue, as it's causing frustration and unfairness among players. Give us frags to locate!
State:
530
3 🔼 ; 1 🔽
Observation:
Times for events: AEST
Consequence: 12 to 20 utc we tend to sleep . Work times on average, are between 20 utc to 7 utc (depending on states of north and south).
There is stuff all events for us to join and totally limits our game play.
Suggested Solution:
Include times for Australians or others in this area of the world. Stop reducing time slots that don’t benefit some players/countries.
State number
State 686 - all (states) Aussies, New Zealanders, Asians etc
Observation:
Despite the constant moaning about fixing bugs and focusing things to better your game for the customers, you decide to release more hero’s more spend crazy events, more crappy bugged events 🙄
Consequence:
Whales are Quiting, everyone within the community is super hacked off, how long do you think a customer will keep spending there hard earned money to make sure the dev/kg bank accounts are full, many leave ,any quit many cut there spending.
Solution:
Fix the bugs listen to your customers and cut down all the new stuff and focus on fixing all the old stuff, so many bug reports and complaints which none are listened to.
State:
438
Observation:
Unfair that Unused glory points unable to use again
Consequences: Finding it really super unfair unused glory points are basically removed and are unable to be used again after missing deadline for unused glory points. Super unfair to players who missed deadlines for glory stores, like arbor and spore glory. Makes me want to quit the game cause everyone else already has awesome collection sets that I've completely missed out on.
Suggested solution:
Let player use Glory points even if they exceeded event deadline.
Players ID : 山ㄖㄥ千ㄚ
** 8 upvotes & 1 downvote **
Observation: Legendary Resonating Hero Vouchers no longer offered through Value Vouchers
Consequences: Makes it impossible to level the Joker and Daryl heroes. Those who have been collecting fragments for these heroes are now stuck and fragments wasted.
Suggested Solution: Please add back some way of acquiring legendary resonating hero fragments. Some of us were very close to leveling up these heroes.
Observation:
The Survival Royale event was changed. Now the green potions are really rare. This way it is not possible to farm the Crystals anymore in the mist.
In the end, the strongest player is winning it after all. he is sitting in the savehouse, and can wait for everyone else, and beat them easy.
But why did you take away the chance for everyone else to farm at least some of the materials? This event was great, before you started to mess it up, and make it a "whales win" event as well, like all the others.
Consequence:
Player will loose the interessting in a once great event. It is just another big player gets it all in the shorted possible time.
Suggested Solution:
Change back the drop rate of the green potions and bandages. Let player, who WANT to do something in this event, have the chance for it.
State number
all states.
Observation: CC and SVS time conflict
Consequences: CC and SVS need to rotate the times as the game is international and it makes it hard for people to play at the times it gives.
Solution: Rotate CC and SVS time slots.
Player: Nemesis
Observation:
Joint Exercises event ended 1 day before it's announced end day. Daily 5 redeem chance is not enough time for using all pass. A lot of unused E-pass and Tactics pass unable to use in the Joint Exercises again.
Consequences:
Unused E-pass and Tactics pass are all wasted and cannot be recycled.
Solution:
- Re-open the redeem store for players to use the E-pass/Tactics pass.
- Put the E-pass/Tactics pass into recycle center so players can recycle the unused pass.
- In the future, change the daily redeem chance from 5 to unlimited.
State: All
Observation:
Battle reports in King of the Hill and Survival Royal only last for the extent of the event and then disappear.
Consequence:
We don't have time to play the event and read the reports, which causes frustration and confusion.
Suggested Solution:
Save the battle reports so we can read them later - like other events.
Observation:
Poor matchmaking across events leads to boredom or despair.
Consequence:
Players do not want to participate in events where they are either smushed like bugs, or can so easily defeat the opponent that their time would have been better spent sleeping or doing intel.
Suggested Solution:
Having competitive fights = a more fun gaming experience and a healthier gaming environment for all.
Match based on equal heroes, gear, pets and current features. Never on BP or activity. Fix it.
Observation:
More limited time slots for KOTH (and possibly RR).
Consequences:
Multinational alliances may miss out on these kinds of events because of real life commitments.
Solution:
Reinstate R4 and R5 option to choose just ONE time slot for their alliance that works best for them, specifically from the 8 original RR time slots (0300, 0400, 1100, 1200, 1400, 1600, 2000, and 2100 UTC). At this point, there are more than 1,000 states for the matching pool.
State:
121
𝐎𝐛𝐬𝐞𝐫𝐯𝐚𝐭𝐢𝐨𝐧: current transfer limit of state is 50 players max as reported by many players who have transfer available today
𝐂𝐨𝐧𝐬𝐞𝐪𝐮𝐞𝐧𝐜𝐞: as many state have entire alliance transferring to different state 50 players max cap prevents them from doing so which creates lots of frustration among players who are not able to play in different state with their friends
𝐒𝐨𝐥𝐮𝐭𝐢𝐨𝐧: increase number of people transferring limit to 150 at least so that more people are able to transfer to different state along with their friends as playing with them for a long time and leaving them behind disappoint them
𝐒𝐭𝐚𝐭𝐞: 938 & many more states
Observation:
The state tranfer cap is now limited to 50 players when was 100 players last 2 times at least.
Consequence:
We already planed with more then 50 players to transfer to our state, 1070 in this case, and now we have to turn down people and groups of players that were supose to arrive together just because this unexpected change.
Suggested Solution:
Just restore the max cap of 100 players tranfers to allow groups of friends to move together, and give more mobility to the states that needed.
Observation:
Conflicting transfer point numbers displayed. When selecting a state to transfer. The transfer rating points in section 1 is shown to be correct in passing the transfer requirement. That same number is shown in section 5 which shows passes required but this number has an extra digit. It confuses people as to can they transfer or not. It’s too big to pass even the highest cap in most cases. It’s unnecessary, irrelevant and confusing to be shown on section 5. It needs removing.
Consequence:
Confuses people looking to transfer state
Suggested Solution:
Remove the transfer point number in section 5. Just leave the transfer passes required.
State number
938;and others.
Observation:
There is no way to share your result from the Survival Royale event.
Consequence:
People don't believe me that i won the event 2 times in a row and the jealousy i get in return is low.
Suggested Solution:
Make a share result button, so you can let your alliance or state take part in your success. 😏
State number
291
𝐎𝐛𝐬𝐞𝐫𝐯𝐚𝐭𝐢𝐨𝐧: the current transfer limit of the state is a maximum of 50 players, as reported by many players who have available transfers today
𝐂𝐨𝐧𝐬𝐞𝐪𝐮𝐞𝐧𝐜𝐞: since in many states the entire alliance moves to another state, the maximum limit of 50 players does not allow them to do this, which causes great disappointment among players who cannot play in another state with their friends
𝐒𝐨𝐥𝐮𝐭𝐢𝐨𝐧: increase the limit on transferring people so that more people can move to another state with their friends, as playing with them for a long time and leaving them behind disappoints them
𝐒𝐭𝐚𝐭𝐞: 1147 and many other states
Observation:
The Royale event has become just another event where strategies do nothing to help players and only the largest super whales win.
Consequence: The rewards are a waste of time essentially if you can never get a win. It's become just another waste of time.
Suggested Solution:
Make it even stats similar to path of water so that everyone has a chance to employ strategy and obtain wins
State number
state 839
Observation: Lucky Card event is rigged and there is no luck, on the first 7 cards it’s always poor cards and the last card is the main prize. This improves slightly as you attempt more decks but is not random.
Consequence: Yet another example of scamming your customers and disadvantaging F2P.
Suggestion: Make it lucky, as described with a random draw.
Reposted from: summer0717
Observation:
Players cannot transfer because our hospitals and enlistment are full due to the frequent burning by DYZ alliance.
Consequence:
Players are stuck and can’t leave. Also, when zeroed, the player will most likely quit.
Solution:
Developers should simplify the transfer process, let us transfer with full hospital & enlistment. And rules should be enforced uniformly to prevent the burning of alliances.
10 🔼 ; 1 🔽
Observation: Players cannot transfer. The accumulation of tickets takes a huge amount of time.
Consequence: Only a certain group of people will be able to take advantage of this opportunity. Most players will not spend 40 weeks on this dubious event. There is a possibility that the chosen state will be even worse than the current one
Solution: One transfer per year is free
State:375
Observation:
100 alliance players and only 60 positions in RR and KOH
Consequence:
Some alliance members miss out in joining RR and KOH
Suggested Solution:
Increase player number from 30 to 35 or 40 or make a 3rd legion/group
State number
688
Observation:
Lucky Slots ends abruptly with no extra day to spend your coins like other events
Consequence:
There are too many events, lots of our members forgot to use the coins and got boxes of tomatoes in the mail. Crying 😭
Suggested Solution:
Consistency please. An extra day after the event ends to spend the coins you earned and paid for
State number
823
Observation:
Survival Royale : Unable to view battle reports after the game has ended or been eliminated.
Consequence:
Unable to view the battle report to identify areas that need improvement.
Suggested Solution:
Add a way to view the battle reports after each game has ended.
State number
42
Observation:
State transfer is too expensive to move.
Consequenes:
People have a harder time moving out of a state.
Suggested Solution:
Make it cheaper to move to a new state.
State number:
All states that do transfer
Observation:
Survival Royale : disappeared without any notice. People who sleep around reset and the hours after were not able to play.
Consequence: unfair since they missed out on rewards
Suggested Solution:
Get it back
State number
1000
Observation:
Confirmation screen added to garrison lead change
Consequence:
It's already hard in some events like MM to even tap on people you want to set as garrison lead, adding an extra window to it only makes it worse. In most situations you need to fast change garrison leader and can't extra tap all the time to confirm your choice.
Suggested solution:
Revert it to how it was. R5/R4s know for years now how to change garrison and who needs to be garrison lead, if people don't know, then they can watch YT videos or read guides. We don't need another window to tell us what to do. This extra tapping is unnecessary and annoying.
State number:
88
Observation:
Very little state merges in the bracket 1-800.
Some choices are very weird too, for instance state 98 will merge, but there are more then 50 states in that bracket with a lower ranking that aren’t merged.
Consequence
Frustrated players, players that don’t understand the choices of the devs. Players that feel certain states are loved by the devs and are given everything, while other states are pushed down by the devs…
Due to the unclear choices, players loose the little faith they still have in the devs….
Suggested solution
Treat all the states similar, all states that have a lower activity then a state that will be merged, should also merge….
Treat all states equal and be clear about your choices.
Repost keresztely
Observation:
Survival Royale : disappeared without any notice. Just finished last attempt was ready to take rewards, game forced me to download update and now the event is gone.
Consequence:
We lost our rewards and this is frustrating
Suggested Solution:
Get it back and/ or enable store to take rewards
State number
192
31 🔼 1 🔽
Repost from: [1180]drunknbear
Observation:
Survival Royale : disappeared without any notice. Just finished last attempt was ready to take rewards, game forced me to download update and now the event is gone.
Consequence:
We lost our rewards and this is frustrating
Suggested Solution:
Get it back and/ or enable store to take rewards
State number
ALL
29 🔼 1 🔽
Repost from NiXi#7641
Observation:
Survival Royale : disappeared without any notice. Just finished last attempt was ready to take rewards, game forced me to download update and now the event is gone.
Consequence:
We lost our rewards and this is frustrating
Suggested Solution:
Get it back and/ or enable store to take rewards
State number
556
22 🔼 1 🔽
Observation:
Behemoth is break the game and fun.
Consequence:
every day some leave game because Behemoth
Suggested Solution:
delete Behemoth
State number
all states
Repost s459-kuzlai
Observation:
Survival Royale : disappeared without any notice. The event show 1d and 5hrs before the end.
Consequence:
We lost our rewards and the store
Suggested Solution:
Get it back and enable store to take rewards
State number
ALL
19 🔼 1 🔽
Observation:
Survival Royale operating times are to limited and the event doesn’t last long enough.
Consequence: players aren’t able to play the event.
Suggested Solution:
Make the event available everyday and add in additional time blocks.
State number:
All
Observation:
Battle reports are not up to date or giving accurate information about what is effecting the battles.
Consequence:
Players cannot follow the battle outcomes with a understanding of the battle mechanics which are taking place. This allows for unseen bugs and miscalculation in the game.
Suggested Solution:
Edit the code to pick up all effects in a battle and post them along with the current information
State number
All
Observation:
Not enough transfer packs to get enough passes before transfer begins.
Consequence:
Player was buying all transfer packs and still can’t transfer because of missing packs.
So I was spending on something that I can’t use.
Suggested solution:
Bring more transfer packs out that player have the opportunity to get enough passes before transfer begins!
State: ALL states
Observation : new event puzzle expedition in cross over event requires a purchase of second building crew
Consequence: player is p8 and doesn't need a second slot as most buildings already maxed. Buying a 2 day one with Bios doesn't work.
Solution: allow a bio bought 2nd crew to count as high level player no longer needs it so is a waste to buy it.
State:886
Observation : new event puzzle expedition in cross over event requires us to find Becca which most have not gotten as she is very weak
Consequence: player is in plasma levels and doesn't need or want a weak hero like Becca has to waste money to buy her
Solution: choose a current gen resonating hero for each level of play to grow
State:886,958
Observation : Eastern Asia timezones are ruining the game for the rest of the world.
Consequence: US and EU players are fed up with this game because of not being able to play events on their preferred times. We already make sacrifices to play together in an international alliance but then we get only Eastern Asian player friendly times for events and our whole plans for the day gets ruined and participation decreases significantly.
Solution: Give them their own server! Look I've never seen a only US player alliance or only EU alliance. Rarely you get Russian and Polish alliances that's it from EU. But almost every state has a Korean Alliance, Japanese alliance, Indonesian alliance. Minimum 1. They like to stick together and their preferred playtimes are incredibly bad for international alliances. Solve this already!
Observation:
King of the hill scheduled both legions at the same time. We must select 4 out of 5 time slots and there is no longer a 22 utc option.
Consequence:
We try to schedule different times so that members can join at a preferred time. This is no longer possible.
Suggested Solution:
Reduce the number of preferred time from 4 to 3 so that we can get diversity in playing schedules.
State number
556```
Observation: new plasma update for building lvl is dumb, also the compensation we got it is almost insulting, 100 plasma, when behe building ask for 15 poly and 106 plasma on the first lvl without any benefits
Consequences: to expect us to waste plasma on buildings that don't give us any benefits is nonsense
Solution: give stats for the new lvls on buildings
Observation:
King of the hill: Alliances know their opponents in advance and registration of participants does not affect anything
Consequence:
Half of the participants can't play this weekend. At the same time, other alliances have picked up participants from other unions. As a fact, their power has increased by 50 billion. As a fact, interest in the event has decreased by 100%.
Suggested Solution:
The selection of opponents should be after the registration of participants, as in the Reservoir
State number
375
Observation: Developer Madness
Consequence: Decreased interest in the Resident Evil event reduced by 1000%
Suggested Solution: delete a game
375
Inactivity, Healing and Enlistment Office:
**Observation: ** 
SVS is fun. However,the healing and the enlistment office are not fun.
The healing is very slow and the healing research won't help much.The Enlistment process is slow as well.
One of the main reasons why the healing is slow,is because there are not enough players in alliances which is a huge issue,during all the events, especially during pvp events ( svs, ke.. )
The quick heal feature also, while great, isn't as effective.
Many players agreed ,that the rate at which enlistment and hospitals now get filled vs the % of time it takes to heal has reduced with each update.However, the time x quantity have significantly increased.
Devs need to fix this feature.
**Consequence: ** 
We'd point out here that even T12, with all those t12 red crystal researches maxed, still take significantly longer.
Slow healing causes many issues such as: Full hospital, huge resources and speedup loss which is something that increases the chances for troop loss.
Suggested Solution: 
💠 They need to readjust healing.
💠 Have in consideration the inactivity, which is a common and huge issue in non merged states but also in merged states (new and old states)
💠 Consider merging more states into 1. Make the state merge and matching system more effective. Many states are full of farms which gives a fake activity to the state and they were kept out of the merging list as active while they are not.
State number: 
ALL
Observation:
Events, rewards and gameplay functionality has exhausted people from playing the Resident Evil promotional event and future events.
You included more tasks that have nothing to do with the theme and there are tasks that newer and f2p players have a harder time accomplishing such as unlocking Becca in the Resident Evil, puzzle event.
Consequence:
You have exhausted us. People waited all year for events like last year with those rewards. You once created feasible f2p/new player challenges that turned many of us into p2p players who now, no longer spend or spend very little.
Solution:
Underground Fortress, Behemoth Trials (switching out the Behemoth for Chris, Leon or Ada), Stitches (time-themed boss from last Halloween) would have been perfect to increase f2p rewards for this event and interactive spending versus 2 minute mini games or coins that do not equal out the items it initially took to complete those tasks.
Reverse having tasks to unlock heroes unrelated to Resident Evil and keep events immersive by using what works in your game.
States:
All
Observation:
Recent events required too much stamina to complete them all.
We can’t finish all tasks that needs stamina.. this costs rewards..
Solution:
The next time there is a launch of multiple events that cost stamina, please add a feature that will give/award players the amount of stamina needed to do those events. Like troop drills, the extra infected event fiend, fighting zombies for red crystal shards. The game needed to balance the increased need for stamina with increased ways to replenish it or increased stamina drops/loot/rewards.
States:
ALL
Observation: CMs are barely online to engage with the community. CM stands for Community Manager.
Consequence: Many players are not happy with the lack of communication and transparency from the CMs.
Suggested Solutions: Replace the CMs with more competent ones and those who will actually engage and build a positive relationship with the SOS community. Appoint more CMs if current CMs can’t do what they’re supposed to. Better yet, look up “community manager skills” in a search engine.
State number: All
Observation:
[along with creating a nice event of course it is rigged to spenders favor. For some it is the extra builder. For others it is Becca. And older states it’s the lucky hero you want at a certain level which I guarantee 90% of the community doesn’t have it at this level. ]
Consequence:
[many players are missing out on much needed free to play rewards. I am certain some low spenders like myself and basically like I said 90% of the community is missing out… ]
Suggested Solution:
[provide a way so you can skip tasks with 1,000 biocaps or change it completely to daily task things that EVERYONE can do. Not just the whales aka big spenders. ]
State number
[427 and ALL STATES]```
Observation:
Bunker 10 state 276 at 14:00 - Sent Rally to challenge for occupation, observed other alliance (toG) march and my alliance (FTA) marches arrive at Bunker at almost same time, but no battle was fought.
Consequence:
Indicates that there is a bug or glitch with the game in this area, players less willing to engage in future Bunker Rally’s as there seems to be no point.
Suggested Solution:
Investigate the battle mechanics of this aspect of the game and repair/correct the error.
State number
276
Observation:
Some Pure F2P players can't complete the 2nd tasks in Middle or 1st tasks in Middle
Consequences:
Player will not complete tasks as F2P with no Lucky heroes and 2nd Builder
Suggested Solution:
Provide the way to skip event tasks with 1k Biocaps or change it to different tasks
State:
All (include state with SoS X RE event)
Observation : new event puzzle expedition in cross over event requires a purchase of second building crew
Consequence: player is p10 and doesn't need a second slot as most buildings already maxed.
Solution: allow a bio bought 2nd as count
State:115
Observation: Locate Chris 1/15 locked even though F2P Chris is at 2 stars
Observation: The game randomly selects which box to open for F2P accounts. Lower-level account Chris is open whereas higher-level account Chris is locked.
Observation: Unlock 2nd construction spot doesn't open with bios for puzzle 2 challenge; only opens if the bundle is purchased ---- Consequence: F2P accounts are unable to open the center challenge on puzzle 2.
Observation:
you have to buy the second building slot for the Puzzle Quest stage 2.
Everyone, who has never bought it, and was using the way with the biocaps, has now a problem that he has to buy it, even if it is not need anymore.
The temporary second building slot bought via biocaps does not work for it.
Consequence:
You are forcing player to buy something for an event, that they dont even need anymore. Not to mention to make this now a even more "have to pay to do it" event.
Suggested Solution:
change it to allow the building slot via biocaps as well. Or change it to something different.
State number
all