#🎬︱developer_feedback

1 messages · Page 1 of 1 (latest)

dim bridge
#

Greetings Chiefs,

The June developer feedback session is here!

Many of your questions about mergers, the aircraft system, and others have been answered in various social media announcements and here on this server. We have posted your remaining questions and the answers from the development team.

First though a gift code for your to redeem:

sosdevfeedback777 Expires 30 July at 00:00 UTC

For their responses, please check out here:
#✍player_and_developer_feedback message

They would also like to invite you to provide more questions for them to answer.

We will close the form on 5 August.

Your SOS Team

https://forms.gle/PyXqStF23fUyqm5z8

rich pagoda
#

Greetings Chiefs, Maddie_Cheerup

we would like to share some feedback for the PC Version.

Q: How do I solve the fastpipeapi.cpp error?
A:
Step 1: Go to the Windows Start Menu > All Programs > search Windows Power Shell > run as administrator.
Step 2: Enter the command: bcdedit /set hypervisorlaunchtype off.
Step 3: Reboot the system.
If this doesn't work, refer to the following instructions:
"https://www.ldplayer.net/blog/how-to-fix-gbGuestPoweroff-error.html
(this works for some players)"
https://www.youtube.com/watch?v=1c1v2v3AFgo

Q: How do I solve the Failed to get COM interface error?
https://www.ldplayer.net/blog/fix-failed-to-get-com-interface-invalidvirtualbox.html
A:
First, open This PC. Then, type %USERPROFILE% in the address bar and press Enter.
Find the folder called .LdVirtualBox and delete it. Launch LDPlayer again after that.

Q: My game gets stuck on the Loading game resources screen.
A:

  1. First, check if you've installed any anti-viral software. If you have, disable the software, re-install the game, and start again.
  2. Check if you've installed any other emulators. If you have, stop the emulator program from running, re-install the game, then load it again.
    "3. Check if you have any Virtualization Technology open. For instructions, refer to
    https://sos.kingsgroupgames.com/pc/faq."

Q: My game shows a black or red screen.
A: Check your operating system's Microsoft Visual C++ version. Try upgrading to 2017 or a newer version, and then restart the game.

Q: I cannot use my Diamonds from the PC Edition on my mobile device:
A: This feature isn't currently supported.

Q: I can’t upload my avatar to the game on my PC
A: This feature isn't currently supported.

Recent Functional Fixes

  1. I don't know how to switch accounts: We introduced an optimized feature for switching accounts on September 28. The button for switching accounts is now much easier to find.

  2. VK Login: The VK login feature is now available.

Your SOS Team CuteSnuggle

How to Fix g bGuestPoweroff fastpipeapi cpp 1161 1153 Error | Fix LDplayer freeze at 50% | FIX g_bGuestPoweroff fastpipeapi.cpp 1161

Step 1: Enter your Windows Features
Step 2. Enable Hyper-V
Step 3. Enable Virtual Machine Platform
Step 4. Enable Windows Hypervisor Platform
Step 5. Enable Windows Sandbox

Then Ok & Apply

Step 6. Run a command ...

▶ Play video
true aspen
#

🆘 [PC] Multi-Instance Now Available!

🎉 🎉 Survivors,

⏰ Since we officially launched our PC Edition back in September 2022, we've received so many great comments and wonderful suggestions. Many of you mentioned multi-instance mode on PC.

📢 Here comes the good news: After a month spent in development and testing, here it is!

📝 Please read the following instructions on how to log in with multiple instances.
1️⃣ Open the PC Edition and log in
Download the PC Edition at: https://sos.fun/
2️⃣ Click the "+" at the top of the login screen
3️⃣ Log in and activate multi-instance.

Feel free to contact us through Player Support to share your thoughts!
#stateofsurvival
#playsosonpc

rich pagoda
#

Greetings, Survivors! Maddie_Cheerup

We have received a lot of feedback and questions from you regarding Reservoir League, the beta test of our latest State Warfare, and the upcoming feature upgrades.
Our Developer Team has reviewed all your feedback and questions. Here are their replies.
Check out what they have to say along with Maddie! Maddie_Salute

-The ongoing season of Reservoir League
In the ongoing season of Reservoir League, our Developer Team has made a few tweaks to the original gameplay and has moved the League competition to Fridays to ensure that participating Alliances can continue to join regular Reservoir League events.
We have noticed that a lot of players are complaining about the League being played on Fridays. Some also found it difficult to be eligible for League Qualifier.

As the latest round of the League has officially kicked off and the Summit is underway, we can no longer make any changes to the existing grouping or schedule. We hope you understand.
However, our Developer Team has been closely following your feedback in the SoS Community and will be working on optimizing our schedule and gameplay in subsequent seasons to provide you with a better game experience.
The latest version of Reservoir League is in PTR testing, and we will update you on the progress in the SoS Community. Please stay tuned!

-Playtest of the latest version of State Warfare
We have found the following two main subjects of complaints during the beta test for current version of State Warfare launched on November 26.

  1. The revived troops of survivors were not counted in the final Revive Troops results due to data errors when the defending side invaded the attacking side's States in the cross-server battle.
  2. The restriction that battles between players can only take place in the Old Town did not work when the defending side invaded the attacking side.
    To address these issues, our Developer Team has already compensated for the loss of troops that were not counted towards the final Revive Troops results.
    Our developers are currently working on fixing the bugs in the Old Town rules and will consider optimization of the rules in the future.

-Rewards in Mining Mayhem
In the previous Mining Mayhem, only Alliances that reached Master level were allowed to access Event Glory Points.
We have received a lot of suggestions about making Event Glory Points accessible for players of other levels as well.
In response to player feedback, our developers have added Event Glory Points rewards in the Elite Tier of Mining Mayhem.

- Holiday Team Building
Holiday Team Building is a special mode which we made for the Christmas season. This is a 5v5 mode on all new maps.
There are many maps available and each involves different sets of strategies.
We anticipate that this mode will become available for testing from December 9 to 15, in States 367-376, 553-558, 949-954.
It will be officially available in States 1-1085 on December 14. Stay tuned!

Do these answer your questions about our events? Do you have any other suggestions for our Developer Team?
Let us know in #📋︱feedback-discussion
We will keep you posted on the progress for State Transfer and Event Skins changes in the next "Developer Feedback"!
Please continue following also in our in-game Broadcasting Office page!

rich pagoda
#

State Transfer Launch Notice

Greetings Survivors,

The beta test for the State Transfer feature will be implemented in State 751-762 through Jan.02-Jan.15.

Players need to consume Transfer Pass to relocate your Settlement in another State. The higher your Battle power, the more Passes will be needed. Players are now able to buy Pass via the Alliance Store.

When State Transfer launches, there will be a cap on the number of players and Power for transferring to each State. Transfers are on a first-come, first-served basis. However, State Governors are allowed to invite players to join their States, and these invited players are not subject to the transfer cap.

Please kindly note:

-On Jan. 2nd - Jan. 4th, the Governor can set Transfer conditions, on Jan. 5th - Jan. 6th, the Governor can invite other Chiefs to join their state, please see event page for details on Basic and Special Invitations. Individual transfers become available on Jan. 7th - Jan. 13th.

-The State Transfer event is still being tested, and the item cost may vary on the official launch.

-Each Chief can transfer State once on every Transfer event launch. And have to wait for the next launch to transfer again.

Thank you for your ongoing support of State of Survival, have fun out there.

State of Survival Team

rich pagoda
#

Check the most recent Developer Feedback session ⬇️ to be updated on Event Skins 🎟️, Holiday Team Building 🫶, State Merger 🧬, and State Transfer!

📌 Holiday Team Building

Q: In Holiday Team Building, sometimes my allies go AFK, which costs me the game. Do you plan to add a feature that punishes players for going AFK?
A: The developer team has received this concern. We are working hard to analyze how the AFK behavior impacts Holiday Team Building, and we are actively discussing a solution for this issue. We'll update you as soon as we have more news to share!

Q: I hope you can change how the star-up feature works for players of different tiers so that players who are at low or mid-tiers can more easily increase their tiers.
A: The developer team is considering adding a protection feature for specific tiers so that players only lose one star for every two lost games. This way, we can help the lower-ranking players earn more stars. We'll let you know when we work out the details!

Q: It is hard to find the button to exit my team. I hope you can make it more user-friendly.
A: The developer team is working hard to fix this issue in a future patch. Thank you for submitting your feedback and supporting our game!

📌 State Merger and State Transfer

In the most recent State Merger, we noticed some players were dissatisfied with the merging results, as they wanted to be assigned to a State where other players have roughly the same strength and speak the same language. As many States are involved in each merger, it can be challenging for the developer team to satisfy every player.

To help players find the State that best suits them, we are currently working on a feature that allows you to transfer to another State. This feature is available on our Beta server in State 751 to State 762. Players must spend Transfer Passes to transfer to another State. These items are sold in the Alliance Store. A player with higher Power needs more Passes to complete a transfer. Meanwhile, there is no limit to how many players a State can have or how much Power those players can have.

The developer team will continue to optimize and adjust the State Transfer feature based on the feedback from our active players. We hope to release this feature on the live server soon!

📌 Event Skins

The developer team is exploring solutions for the issues on Event Skins that our players reported. For example, some players were having trouble obtaining Event Glory Points when State Warfare of certain States was delayed due to a merge, or the competition was overly intense when players were fighting for a higher Event Glory Point ranking. The developer team will consider reorganizing and changing how these mechanics work and the yield of in-store items. We are currently discussing a solution. If you have suggestions, comment and inspire the developers to improve the game further.

That's all! If there's anything else you'd like to know, or if you have any suggestions, leave a comment in #📋︱feedback-discussion . Your question might end up in our following Developer Feedback!

rich pagoda
#

**Greetings, Survivors! Maddie_Cheerup **

About Hero Limitless

Over the years, the virus mutated several times due to many natural and human factors. As a result, some infected developed thick skins that bullets cannot penetrate, making most conventional weapons useless. Humanity has just built its Settlement and gotten back on its feet, but darkness looms on the horizon once more. To defeat these stronger infected, humans must significantly improve the strength of their weapons.

However, the human body cannot withstand such massive weapons. So, GigaCorp reverse engineered the human genome to develop a reagent that transforms the human body. Due to the unstable nature of such a reagent, only those with strong physiques can withstand the side effects caused by the transformation process. Those who cannot take it will lose their minds. As the stronger infected plague the world, Maddie, Lucky, and Nikola take up the responsibility and join the program as the first few to use the reagent.

Darkness is the path, and light is the destination.

We will become the Limitless and serve as humanity's last line of defense!

▶ Limitless System: Upgrade skills, transform appearances, and upgrade strategies.

The Limitless Talent system is now unlocked for the Heroes of the first generation. Upgrade Limitless Talents to enable new skills and significantly improve stats!

#

▶ Hero Profile: Unlock the identities of your Heroes by searching for their exclusive items. These will increase their Familiarity and Exploration Stats.

By playing the game, you can earn exclusive Hero items, increase Hero Familiarity for free, level up Hero Limitless Talents, and improve stats. While you are at it, you will also get to experience the exciting storyline and explore the in-game world. Have fun while becoming stronger!

#

How do I get the exclusive items within?

▶ Explore the tear-jerker Hero Story mode and advanced Hero Challenge mode.

If you want to get the exclusive item in a Hero's Profile, you must explore their story-driven Hero Story mode and Hero Challenge mode.

#

▶️ Advanced Hero Challenge Mode: Endless Exploration

Enjoy thrilling combat and slay more powerful infected in the time-limited Hero Challenge. See how the Hero Limitless system can bring your levelling experience to another level, and earn numerous exclusive items to upgrade your Limitless Talents. Advanced Exploration and Hero Challenge await.

*Meanwhile, you'll get random buff items in this mode. Use these items wisely, and you can slay more infected!

#

*You can deploy Support Heroes in Hero Story and Hero Challenge. They'll help you complete stages faster!
This article is a brief introduction to the system. The final content is subject to changes.

If you have any suggestions, leave a comment in #📋︱feedback-discussion

sharp marsh
#

Chiefs,

Our development team has been working diligently over the past few months to enhance the State Warfare gameplay. During the testing phase in selected States, we received an overwhelming amount of feedback and suggestions from you. Thank you so much for your continued support and invaluable contribution to State Warfare.

Based on the feedback received so far, our development team has made additional improvements to the latest version of State Warfare. They have incorporated a 4-hour cross-server Kill Stage, aimed at delivering a whole new experience for you. Starting from Feb. 13 through 19, the new version V2.0 will be available for testing in the following States:

331, 333, 334, 335, 336, 338, 342, 343, 345, 346, 348, 353, 457, 458, 459, 461, 464, and 467.

517, 518, 519, 520, 521, 523, 524, 526, 530, 532, 536, and 539.

649, 650, 651, 652, 653, 654, 655, 656, 657, 658, 659, 660, 661, 662, 663, 664, 665, 666, 685, 686, 690, 691, 694, and 696.

Let's dive straight into the exciting details of State Warfare 2.0!

  • New 4-hour Free-For-All Kill Stage

State Warfare 2.0 features a revised Warfare Stage with an attack duration of 9 hours, comprising of a 1-hour preparation phase, 4 hours of intense Cross-State Capital Clash, and a thrilling new 4-hour Free-For-All Kill Stage.

During the preparation phase, players from both sides can move into enemy States.

During the 4-hour Cross-State Capital Clash in State Warfare 2.0, players will engage in three 1-hour battles. After the first two battles, there will be a half-hour resurrection phase for fallen soldiers.

At the end of Capital Clash, players will enter a 4-hour Free-For-All Kill Stage. Here, players are free to move into enemy States and earn points by taking out enemy troops. And when this stage reaches an end, there will once again be a half-hour resurrection phase for fallen soldiers.

Here is the testing schedule:

  • At 09:00 (UTC), the preparation phase begins and the Alert Zone opens.

Defending Settlements in the Alert Zone will be relocated.

  • At 09:15 (UTC), the Alert Zone is closed and both sides can move their Settlements within the zone.

  • At 10:00 (UTC), the Cross-State Capital Clash kicks off and the first battle begins.

  • At 11:00 (UTC), the first battle ends and the resurrection phase for fallen soldiers begins.

  • At 11:30 (UTC), the resurrection phase for fallen soldiers ends and the second battle begins.

  • At 12:30 (UTC), the second battle ends and the second resurrection phase for fallen soldiers begins.

  • At 13:00 (UTC), the third battle begins.

  • At 14:00 (UTC), the Cross-State Capital Clash ends and the Free-For-All Kill Stage begins.

  • At 18:00 (UTC), the Free-For-All Kill Stage ends.

  • Balanced the Wounded Rate of Troops in PvP battles.

During the Warfare Stage, the Wounded Rate of the defending player's Troops has been reduced to enhance player interaction during rallies or attacks on Settlements. This has resulted in fewer wounded Troops being sent to the Hospital per attack. Take it from Maddie: activate the Peace Flare beforehand to protect your Troops if you choose not to participate in the Warfare Stage.

That wraps up our preview of State Warfare 2.0. We hope you will really enjoy our new gameplay feature.

Wishing all of our Chiefs a victorious experience out on the field during testing!

State of Survival Team

https://bit.ly/svstest-feb

worn sonnet
#

alert_RS Facebook ( 24.02)
A new Developer Feedback has arrived! 📡 Check it out and leave your questions - they may be featured in our next edition! 👇

⚔️ State Event S9

  • Starting Feb. 27, the new State Event S9 season will launch in all states. This season features optimized gameplay for the zombie invasion, including enhanced teamwork and action in the wilderness map.
  • On top of that, popular features such as Cross-Server Leaderboard, Treasure Quest, and Seasonal Hut are returning in the upcoming State Event S9!
  • During the S9 season, our development team will adjust how season gold is earned in Alliance Throwdown. Compared to S8, players will find it easier to complete all Alliance Throwdown-related season missions.

🧬 State Merger

  • Since announcing the merger in February, we've received numerous inquiries from players in States 300-600 who haven't had their state merged yet and are looking forward to it.
  • Our development team plans to hold the upcoming mergers in March and April. We can confirm that the merger process will begin on Mar. 22 in States 625-648, 715-750, and 793-810. Additionally, we plan to carry out two rounds of mergers in April regarding the completion status of the current State Event in each of the States 300-600. Our goal is to address the issue of low active player counts in the old States as quickly as possible.
  • We will keep you updated on the details of our subsequent merger plans in the Community.

🏞️ Path of Water Optimization

  • Path of Water is back from Feb. 20 to 27, and we plan to make it a regular part of the game. Our developers have optimized this gameplay based on the feedback we received from the previous round of Path of Water.
  • Some improvements made for the current round include hiding player info from the match confirmation page and improving Path of Water descriptions to clarify the settlement period.
  • Based on your feedback, we're aware of issues with AFK and deliberate quitting, which severely affected your game experience. Our team closely monitors the situation and will share updates with you in the Community once we have a solution.

↔️ State Transfer

  • Our game is currently in the second round of beta testing for State Transfer in selected States. We'll gradually make the feature available in more states and adjust the number of State Transfer Tickets required for players with different Power. Please refer to the upcoming official implementation of State Transfer for all information on item consumption.
  • We've gathered some questions from players during the State Transfer test, and we'd like to provide the answers here:

Q1: What are the Leading States, and why is there a 50-million relocated Power cap in those States?
A1: Leading States are those that are considered stronger compared to other open States. To avoid imbalances caused by high-Power players relocating into Leading States, we've set a relatively low cap on the amount of relocated Power allowed. However, for this round of testing, players invited by State Governors won't be affected by the Power cap. We'll optimize Leading States to ensure that State Governors know when their state becomes a Leading State and can set the relocated Power cap accordingly.

Q2: Can I relocate my current character to a State where I already have two characters?
A2: Yes, you can. There is no limit to the number of characters you can relocate to a single State. However, during the initial phase of the test, we received feedback from some players who could not relocate because they had already reached the maximum number of characters in the target State. After investigation, we discovered that a system error caused this issue and have since resolved it. So you can now relocate to a State even if you already have two characters there. However, please note that once you have four characters in a State, you can no longer relocate any additional characters to that state.

#stateofsurvival

dull knot
#

Official Website (21-02)

Arrow Starting on February 27th, your servers will gradually feature the season-themed gameplay, which is a key element of our latest optimization. This time, the theme is Zombie Invasion, and popular features like the cross-server Leaderboard, Treasure Quest, and Season Hut are returning to State Event.

▼State Event - Fungal Insurgence

Come and check out this cool new State Event!

  1. Perform ongoing upgrades to the Biological Research Base to improve your abilities. Join in the State Event to obtain materials of various quality which you can use to upgrade different objects in the Biology Research Base. These objects can enhance your abilities in different gameplay modes. View the event page to find out more.

  2. This season you'll get to enjoy the new Fungal Insurgence where waves of ferocious Infected attack the Settlement, catching our Heroes completely off guard. Far in the distance, the giant mushroom can be seen, releasing countless toxic spores into the air in all directions. These spores turn ordinary Infected into Fungal Infected which unleash themselves upon the Settlement.

  3. We see the Glory Rankings restored in this update. Join the State Event to earn Glory Points which you can use to redeem items from the State Event Store.

  4. Our Treasure Quest event goes live, in which you can earn loads of supply items.

  5. Optimized the State Event Store by adding new items to the Event Skins Store.
    https://ss-community.kingsgroupgames.com/api/community/share/892?params=eyJnYW1laWQiOiIzMDAwMSIsImNoYW5uZWwiOiJzc19pb3NnbG9iYWwiLCJzeXN0ZW0iOiJjb21tdW5pdHlfdmVyX3BsYXRlIiwibGFuZyI6ImVuIiwiYXV0aG9yX2ZwaWQiOi01N30=

dull knot
#

**Weekly Sign-in on Feb. 25th (UTC)! Don't miss out! **

Due to recent fluctuations of global exchange rate, we'll be adjusting the prices of in-game purchases. We apologize for the inconvenience. To improve your overall experience, we'll be launching a 7-days Sign-in event! Don't miss out on amazing rewards like Legendary Hero Fragments and Speedup Items!
The event starts on Feb. 25th 12:00 (UTC), and will last one week, don't forget to remind your allies!
State of Survival Crew

via the In Game Broadcast Office

https://ss-community.kingsgroupgames.com/api/community/share/897?params=eyJnYW1laWQiOiIzMDAwMSIsImNoYW5uZWwiOiJzc19pb3NnbG9iYWwiLCJzeXN0ZW0iOiJjb21tdW5pdHlfdmVyX3BsYXRlIiwibGFuZyI6ImVuIiwiYXV0aG9yX2ZwaWQiOi01N30=

dull knot
#

**[Repost Reward] [Scout Report] Latest updates! **Introducing new SoS gameplay!
Fun unleashed, anticipation fulfilled!

*Please note that the text and images in this preview are for developmental purposes only, and do not reflect the actual gameplay. Stay tuned for our final announcement.

★ New Tournament: Doomsday Open
March is set to be an action-packed month with the addition of the thrilling Doomsday Open, on top of Reservoir Raid and Reservoir League! With the impending arrival of the Dark Night of Death and rapidly diminishing resources, humanity finds itself in a desperate situation. Only the elite warriors, empowered by the most advanced equipment and badges of honor, are selected to embark on the perilous expedition.

Choose your elite warriors and conquer the Doomsday Open!
You'll get to watch the tournament's livestream and immerse yourself in the epic battles as the warriors clash for victory!
Don't miss the Join the Doomsday Open sign-in preview event in March! Sign in daily to get a sneak peek at the tournament and earn rewards while you're at it!

#

★ Doomsday Stock God: Ride the waves of the stock market!
Since the release of shares by GigaCorp, the doomsday stock market has been steadily growing in popularity. Even Humanity's Final Hope, who had initially shown no interest, has now taken notice of the trend as more survivors start trading stocks for profit. To increase awareness about the potential risks of the stock market, they have decided to host a mock stock-buying competition.

Get ready to manipulate the stock market in this exciting gameplay! As a player, you'll be given an initial amount of capital to invest and grow through continuous trading. The final rankings will be determined by your equity in the stock market, with higher rankings yielding greater rewards. Will you strike it rich or lose it all? Brace yourself for fluctuations and the preliminary game!

#

★ Build the future as one: The Dominator
Before Humanity's Final Hope was established and united the survivors, border clashes were frequent among the alliance-based regions due resource scarcity, which eventually escalated into a devastating war.
Three major powers thus rose to prominence—Residue, Beacon, and Convergence.
Residue gained control over the industrial cities located in the southwest, while Beacon took charge of the transport hubs in the central and eastern regions. Meanwhile, Convergence established its presence in the northern agricultural cities and river valleys.In their struggle for resources and territory, the three factions waged a brutal war that engulfed all surviving communities, plunging everyone into chaos and uncertainty.

The war ultimately paved the way for the establishment of Humanity's Final Hope, an organization aimed at uniting all survivors and building a future together in the face of adversity.

  1. Strategists and talents unite to form the strongest Ultimate Alliance among three warring factions.
  2. Diverse terrain and an assortment of cities, fortresses, and ports, our map demands strategic prowess to navigate. Skilled Chiefs can make a huge difference by using strategies and deploying troops wisely.
  3. To win the battle for different cities, you must employ a range of strategies that enable yourself to defeat the powerful and earn the title of MVP.4. Each stage has distinct objectives, and by fostering unity among Alliance Members, weaker players can overcome stronger opponents.
#

★ Hero Awakening II
People often think of Jeb Nelson as a taciturn farmer who enjoys his late-night beers. Despite his unremarkable appearance, the weapons he makes have proven to be formidable against zombies. Due to the apocalypse, this lonely man has been forced to abandon the land he called home for decades and start anew.

Trish's role as a doctor makes her an indispensable member of the Settlement.When it comes to protection and treatment against viruses, Trish is an unparalleled expert.What makes her experience an invaluable asset? She's been active on the front line and fighting head-on against the Infected.

Wolfe, once an honorable soldier, has been reduced to a state of misery due to his uncontrollable right arm, which has caused destruction not only to enemies but also to friends.His thirst for vengeance against GigaCorp knows no bounds, and he will stop at nothing to achieve it. Inflicted by hatred and pain, he also ponders a profound question: "What am I?"

#

★ Maze Gameplay: City Underground
While exploring the wilderness, the ground collapsed and Humanity's Final Hope fell into an underground city. The abandoned city, which was once built by GigaCorp, seems to have been used for research and production of new alloy material. Now, the city has been overrun by monsters, but there are still plenty of valuable materials and supplies left inside. Steer the excavation vehicles and explore the unknown depths of the underground city!
☆ Experience unique levels and scenarios every time with random maps, while still adhering to the same victory framework and rules.
☆ Every game is a turn to flip tiles.
☆ Self-development system: Diggers! Make your vehicle tougher and stronger
☆ Play the game and earn fantastic rewards to develop both your Diggers and your account.

★ Single-player Behemoth
You have complete control over the Behemoth's movement in this mode. They can even break through the infected areas. After upgrading the Behemoth, you must choose the Behemoth skills to make it stronger. Varying skill combinations create different battle experiences. Through skillful maneuvering, strategic use of skills, and precise timing, you can feel the thrill of vanquishing many foes single-handedly!

#

★ Aircraft Cockpit
The Research Centre has launched a project to enhance the aircraft cockpit, and we're excited to announce that the new cockpit is now in use! The new cockpit introduces advanced carrier skills, enhancing the battle power of Troops and Heroes who pilot their aircraft while Marching. The new talent system is designed to enhance troop strength on all fronts. Special attributes such as Rage Value and Hostile Aggression are added to the carrier system in addition to improvements in troop attributes. Get ready for a more rewarding gaming experience!

#

★ Grand March Festival: Cherry Blossom Season
As the pink petals fly in the breeze, it's time to admire the full bloom of cherry blossoms. Humanity's Final Hope has prepared a picnic for the spectacle. Join them now!
This event will feature:
☆ Hanami PreparationsNo hanami celebration is complete without fine cherry blossom wine. Don't forget to collect Sakura Sake to make your hanami experience truly memorable.
☆ Home-brewed Sakura SakeDuring this event, you'll be able to win Sakura Sake by participating in Night Cherry Contest, Hanami Preparations, and Sake Scent Trail.
☆ Night Cherry ContestHumanity's Final Hope is thrilled to announce the annual Night Cherry Contest, where participants compete to find the most Sakura Sake under the moonlight.

Sharpen your senses and join the challenge!

unreal cobalt
#

PurpleFlame SoS Facebook Platform
28.02.2023

Survivors, these are the 📋 patch notes for version 1.18.50, which will go live on March 1st, 2023. Remember to share with us your thoughts about these changes! 👇
💧 Reservoir Raid Supply Center Optimizations

  • There are two Supply Centers set up on the periphery of the battlefield. Every once in a while, convoys will travel to the Supply Centers. When a convoy arrives, the Alliance that occupies the Supply Center will receive an influx of Solo and Alliance Purified Water.
  • This feature will be tested in some states. See in-game mail and our Community channels for more info.
    🔥 Doomsday Open
  • Preparation for the Doomsday Open has begun! Through fierce competition, the best of us will be selected to venture into the darkness and fight for the future of humanity!
  • As it involves almost all rival Alliances, the Doomsday Open is the ultimate chance for your Alliance to show its strength and courage!
  • Alliance Leaders and R4 members can select up to 30 participants and 15 reservists.
  • Alliance Leaders and Members can register during the registration period and, after registering, choose the schedule and start times of matches.
  • Please note that the schedule and start times cannot be changed when the matches are underway, so please choose carefully.
    🚚 Rally Enhancement Optimizations
  1. Added battle report display.
  2. Added info on how to get the Treasure Capsules which will be available in the new version of the Influencer Trap.
    🟰 Equalize March Function Optimizations
  • When deploying a March in States where the Behemoth is available, you may now use "Mode: Behemoth" to configure troops into the 6:2:2 ratio when the Behemoth is not activated.
  • This feature will be tested in some states. See in-game mail and our Community channels for more info.
    📦 Escort Mission Optimizations
  1. Optimized Rewards
  2. Crates are now awarded for all drops when attacking Infected
  3. Greatly increased chance of Infected dropping a Crate following a defeat
  4. Optimized experience for some Gacha effects
  5. Optimized resource Gathering experience
  • This feature will be tested in some states. See in-game mail and our Community channels for more info.
    📌 We also increased character limitation for Alliance Billboard, added Community access from the Limitless Hero feature, and optimized the display of Bundles.
dull knot
#

FunPlus Instagram March 1st, 2023

#March has come and with it a lot of key dates & celebrations.In about a week, we'll be celebrating International Women's Day applauding the social, economic, cultural, and political achievements of women. But that's not all! Our #games will be evolving during these weeks, and these are the dates you need to keep in mind.

https://www.instagram.com/p/CpQP-lgI3u2/?utm_source=ig_web_copy_link

has come and with it a lot of key dates & celebrations.

In about a week, we'll be celebrating International Women's Day applauding the social, economic, cultural, and political achievements of women.

But that's not all! Ourwill be evolving during these weeks, and these are the dates you need to keep in mind.

acoustic stump
#

Hello, Survivors! Today we bring you some feedback about your last week's top concerns. We plan to do this type of interaction more often, but please let us know your views on whether it is interesting via the #📋︱feedback-discussion channel. 💡

Some players want to move from one state to another, but the number of required transfer tickets is too high and expensive to buy.
❗ We are currently thinking about increasing the number of free tickets available. One way this can be addressed is by adding discounts for the tickets in the Alliance store.

Some players want to move from one state to another, but after a State loses State Warfare (SvS), it becomes too complicated because the new Governor is from the winning State.
❗ With the last update, the following was changed: if one state loses in State Warfare and has no Governor, the Default Battle Power threshold for moving into the state will be set very high. We hope these changes positively impact the gameplay from now on, but please keep sharing feedback with us!

Rewards from game events must be updated according to the game evolution and should depend on players' effort (bigger effort = bigger rewards).
❗ We understand the request and are considering ways to discuss further and approach this matter.

The rewards of the Advanced Crate in Supply Rush Event are random and, most times could be better.
❗ We understand the concerns and may revisit this in the future.

While collecting transfer tickets, players want to know which states are open for transfer. This way, they could better allocate their effort, resources, time, and possibly money they are planning to spend to transfer from one state to another.
❗ We plan to start providing more information about State Transfers. Currently, State Transfer takes place during the two weeks between your current State Event and Next State Event.

#

(Second part)

Each latest generation of heroes should be the last one for at least three months.
❗ We understand the request and are considering ways to discuss further and approach this matter. However, it is not something that our team will prioritize.

The states 445-456 and 547-564 are not on the State Mergers list of March.
❗ A round of State Mergers including these states will occur on April 12th, 2023.

In the State Warfare Event, some low-Plasma-level States are matched against States that have already unlocked Plasma 5 (P5) level.
❗ We are looking into improving the algorithm for the state's matchmaking. While we cannot provide a clear timeframe, it is being discussed. Something that is being looked into, too, is how to allow old states to enter the new hero generation or features at the same time as younger states.

dull knot
#

The first Developer Feedback 📡 regarding the Doomsday Open tournament is here! ⚔️

🤔 What's the relationship between Doomsday Open and the previous Reservoir League? Will the two events operate simultaneously in the future?
👨‍💻 Doomsday Open is an upgraded version of Reservoir League, optimizing the format and experience for players and spectators alike. Doomsday Open will replace Reservoir League and become a periodic in-game tournament.

🤔 Will the tournament be affected by the State Merger that may occur in my State?
👨‍💻 Rest assured that the State Merger will not affect your Alliance tournament. Alliance data will be retained, and you can continue your previous tournament progression after the State Merger is completed.

🤔 Can I have a State Transfer during the tournament?
👨‍💻 Unfortunately, it's not possible to switch States during the tournament. Once you've signed up for Doomsday Open, you cannot transfer to another State. If you plan to move to another State shortly, please consider this before signing up for the event.

Please note that typically, the State Transfer becomes available after your State finishes its current State Event and during the interval when the next State Event season has not yet begun. However, some newer States may not be able to have the State Transfer directly into the next season after the previous event has concluded. Please consult the in-game preview for the start date of the State Transfer.

The State Transfer for the following States will be available on Apr. 10:
1-330, 649-666, 751-762, 811-828, 871-876, 913-924, 973-984, 1021-1032, and 1063-1068.

#

.
🤔 How are the group champions and Battle Zone champions determined in Doomsday Open?
👨‍💻 The top 256 Alliances in each Battle Zone will be divided into 32 rating groups (A, B, C, D... J23) based on their initial Power. Over the next 4 weeks, they will battle it out in the Qualifying Stage to secure their place in the ultimate showdown. Every 2 weeks, Alliances with 2 wins in each group will move up one level, for example, from B to A, while Alliances with 2 defeats will move down one level, for example, from B to C. At the end of the Qualifying Stage, the final Alliance ranking in each group is concluded, and the winner of each group is decided in the subsequent Knockout Stage. The winner of Group A becomes the champion of Battle Zone A.

Please note that as the 4 qualifying rounds will produce 2 opportunities for promotion and relegation, only Alliances initially rated C or higher will be able to remain in Group A at the end of the Qualifying Stage.

#

.
🤔 What is the double-elimination system in the Doomsday Open Knockout Stage?
👨‍💻 The Knockout Stage of Doomsday Open consists of a double-elimination system to determine the group champions. Once the 32 groups in each Battle Zone have been selected, the first knockout round commences, where the 8 Alliances within each group compete to produce 4 winners and 4 losers. The winners move on to the Winners' Group, while the losers are relegated to the Losers' Group. In the subsequent Knockout Stage, Alliances from both groups face each other in 2V2 matches until the group champions are determined.

In the Winners' Group: The winners of each knockout round remain in the group, while the losers are relegated to the Losers' Group. The champion of the Winners' Group (i.e., the last Alliance remaining in the group) will compete for the group championship title.
In the Losers' Group, the winners of each knockout round remain in the group, while the losers are knocked out. The champion of the Losers' Group (i.e., the last Alliance remaining in the group) will compete for the group championship title.

The final match is played between the last two Alliances remaining in the Winners' and Losers' Groups, with the winner crowned as the group's champion. For instance, the winner of Group A is also declared the overall champion of Battle Zone A.

🤔 Will the Doomsday Open tournament take place on Sundays?
👨‍💻 Most of the Doomsday Open tournament matches will be held on Sundays, including all qualifying matches, all Winner's Group matches in the Knockout Stage, the group finals, and some Loser's Group matches. However, to ensure the smooth progression of the tournament, there will be three rounds of Loser's Group knockout matches scheduled for Thursdays.
.

#

🤔 Can I still participate in Reservoir Raid after signing up for Doomsday Open?
👨‍💻 If you have already signed up for Doomsday Open, you cannot sign up for Reservoir Raid.

Suppose you have signed up for both Doomsday Open and Reservoir Raid and are selected for the top 256 Alliances in the Doomsday Open tournament. In that case, your participation in Reservoir Raid will be automatically canceled.
However, if you are eliminated from the Doomsday Open tournament, you can still participate in Reservoir Raid the following week.

🤔 Can changes be made to the list of participants for the Doomsday Open after they have been confirmed?
👨‍💻 Each participating Alliance will have one opportunity to adjust its participants after the Qualifying Stage. After that, changes to the list of participants will not be possible.

🤔 Will there be any inconsistencies in Hero progression or other aspects during tournament matchups? And if so, is there a way to address them?
👨‍💻 Our development team has received feedback and concerns from players regarding this issue, and we are actively adjusting our grouping and matchup system. In version 1.18.80, we will introduce the ability to disable features such as Heroes and Aircraft and set limits on the maximum number of generations that can be used for these aspects in different Battle Zones. Please be patient and wait for our official community announcement to follow.

🤔 What are the rules for tournament reward settlement?
👨‍💻 Please make sure to return to your participating Alliance before the final match of the Knockout Stage to ensure you receive your rewards.

#stateofsurvival #doomsdayopen

https://bit.ly/3ziBn8Z

dull knot
#

Developer Feedback | Everything You Need to Know about Lucky Card, State Transfer, Matching Optimization, and More Exciting Behemoth System Rewards

Survivors,

We appreciate the numerous suggestions and feedback you've recently shared with us. In this edition of Developer Feedback, we'll be addressing your questions regarding various aspects of the game, such as the Lucky Card event, State Transfer, cross-State matching, Behemoth System Rewards, and more.

▼Player: I'm not a fan of the recent changes made to the Lucky Card Rewards. I would like to see Biocaps reintroduced to the reward pool in future Lucky Card events.

**📌 Developer team: **We've taken note of this feedback, which was conveyed through our community poll, customer service, and other channels. Biocaps will be reintroduced to the reward pool in future Lucky Card events. We sincerely appreciate your support and patience.

▼Player: In the last State Transfer, my State lacked a Chief due to its defeat in the State Warfare. This made it impossible for us to directly invite high-Power players to join our State.

📌 Developer team: We apologize for any inconvenience caused by this issue during the State Transfer. We are taking measures to prevent its recurrence in future transfers. To address this, we will initiate the State Transfer process after your State has completed the Capital Clash, thereby avoiding similar complications. We will provide additional information about this solution as soon as we finalize the details.

**▼Player: **In the State Transfer, players in older States have difficulty transferring Power smoothly due to the 1.5 billion Power cap. They need to be invited by the State Chief to do so.

**📌 Developer team: **We appreciate your feedback regarding the State Transfer. Adjusting the transferrable Power cap will have significant implications for the whole State Transfer model and our data estimation. We will carefully evaluate your requests internally to determine whether and how to adjust the cap. This process will take some time and require further calculations, but we will keep you informed of any updates and solutions as soon as possible.

**▼Player: **In cross-State events such as Reservoir Raid and Path of Water, my Alliance is frequently matched with opponents who have higher Hero generation levels or are significantly stronger than us. I hope the developer team can improve the cross-State matching system.

📌 Developer team: We are actively working on optimizing the current matching system to address its limitations. There are two general approaches we have identified for optimization:

  1. Adjusting the State Event start and end times in each State to synchronize more States. Typically, the launch of a new Hero generation coincides with the end of the State Event season. By having more old States start the new Hero generation simultaneously, we can expand the matching pool for these States, resulting in better matches for them. We are currently planning seasonal adjustments and will roll them out in selected States over the coming months to bring more States into the same matching pool.

  2. Improving the matching algorithm for State/Alliance Power calculations. We are still discussing this and intend to create a more accurate algorithm for measuring each State's actual Power. However, optimizing the algorithm will take time, and we will prioritize internal testing once we have finalized the solution. We appreciate your patience and will provide further information as soon as possible.
    .

#

**▼Player: **Over the past few months, the game's new systems and features have been updated too rapidly, and many of them require us to make purchases, which further widens the Power gap between players.

**📌 Developer team: **While we will continue to iterate on new systems, we will prioritize increasing access to upgrading materials in the old systems to help slower-upgrading players improve their Power more quickly and bridge the gap between those who make purchases and those who do not.

We already have preliminary plans in place and are making progress towards this goal.

In our latest v1.1.86 release, we have introduced Platinum Coins to the Daily Rewards, and fully upgraded the Special Offers to include items from the old systems such as Chief Medals, Chief Gear, and Hero Gear. These can now be redeemed using Platinum Coins.

As for May, we have exciting plans to enhance the Behemoth system:

**📌 Behemoth Trials: **You can access a large number of Behemoth Cells in this gameplay.

**📌 Intel Search optimization: **Successful collection of Intel can grant you rewards like Behemoth Cells Custom Crates and Biobattery!

**📌 Upgraded Special Offers: **A new weekly Crate of Behemoth upgrading items can be redeemed by Platinum Coins. This will be available to States that have been active for at least 74 weeks.

Apart from these enhancements, we have many more surprises in store for the Behemoth system in May.

Moving forward, our goal is to provide more rewards for the old upgrading systems, such as Aircraft, to help you progress more quickly and compete with top players. We will continue to announce these rewards through our community, so please stay tuned!

That concludes the Developer Feedback for this round. If you have any suggestions or feedback regarding State Transfer, narrowing the Power gap between players, or optimizing the matching system, please feel free to leave your thoughts in the comment section. We value your concerns and ideas, and your feedback may be featured in the next issue of Developer Feedback.

See you again soon!

via in game broadcast center https://bit.ly/3nFEF3L

pliant pelican
#

Developer Feedback | State Transfer, King of the Hill, Mining Mayhem Optimization, and More!
Greetings, Survivors!

It's that time again when we bring you some developer feedback. In this edition, Maddie is here to address your recent concerns straight from the developer team.Maddie_Cheerup

📌 The scheduling of King of the Hill is currently overlapping with State Warfare, Mining Mayhem, and other gameplay.
Developer team: King of the Hill is still in its early testing phase, and we are fully aware of its overlapping timing with State Warfare and Mining Mayhem. Rest assured, once King of the Hill is officially launched, we will adjust its opening time to Sunday and alternate it with Reservoir Raid every Sunday.

📌 Mining Mayhem has been experiencing frequent lagging issues.
Developer team: We're gathering and analyzing feedback from players, and we have plans to make a wide range of adjustments in Mining Mayhem. This includes optimizing the overall game experience, improving feature stability, resolving lagging issues, and revamping battle mechanics and gameplay. We're also eager to hear your suggestions on how we can enhance the gameplay, so please don't hesitate to share your thoughts in the comments section or on our official community forum.

📌 The progress of battlefield matching?
Developer team: We're making some adjustments to the start and end dates of the State Event season in certain States. Our goal is to allow more older States to participate in the new season and unlock the latest generation of Heroes simultaneously. This change will have a positive impact on the cross-State matching experience by expanding the matching pool in older States.

Over the next few months, we'll be implementing changes to the State Event in select States, as well as modifying the State Transfer schedule. Our initial aim is to create a larger matching pool for the older States by Aug. 28, and we'll continue making adjustments to further expand this pool. We'll keep you updated on our progress through future developer feedback. Stay tuned!

📌 The State Transfer schedule for the next two months?
Developer team: As we are currently fine-tuning the scheduling and progress of the State Event season in each State, there will be instances where certain States will have consecutive State Event seasons, making it impossible to initiate the State Transfer in the future. Below is a list of the planned State Transfer dates for June and July, along with the States involved:

HandPrint The State Transfer on Jun. 19 will include the following States:

625-648, 715-750, 793-810, 865-870, 907-912, 961-972, 1015-1020, 1057-1062

HandPrint The State Transfer on Jul. 3 will include the following States:

1-330, 427-444, 817-828, 871-876, 913-924, 973-984, 1021-1032, 1063-1068

HandPrint The State Transfer on Jul. 31 will include the following States:

331-426, 445-474, 565-582, 687, 688, 689, 692, 693, 695, 841-846, 889-894, 931-942, 991-996, 1039-1044, 1075-1080

Exclamation Please be aware that the State Transfer plans mentioned above are still in the early stages and may be modified according to the actual situation. Everything is subject to change based on real-life circumstances!

Hyper That concludes the latest edition of Developer Feedback. If you have any suggestions or ideas regarding the State Transfer, matching mechanism, King of the Hill, or Mining Mayhem optimization, please let us know in the comments section below!

We will randomly select 30 players from those who leave comments to reward them with in-game items!

Your State of Survival TeamZombie3

via in game broadcast center https://shorturl.at/vxS04

pliant pelican
#

King of the Hill Q and A’s

PurpleFlame How many members can participate in this event?
A:30 participates +10 backup

PurpleFlame Will legions 2 be launched?
A: Yes

PurpleFlame Will this event be like mm which stretches over week?
A: Players register for the event during the week, but the fight starts on Sunday usually

PurpleFlame A battle map (like for RR or AH) so people can plan?
A: We can get that map.

PurpleFlame How exactly are players supposed to play this event? There is no guide ingame.
A: There are guides for KOH now released in the news center, Official guides and CC content.

PurpleFlame Introduce players to check that bugs of showing negative food when you start the event during testing time have been resolved
A: Please raise a ticket in game if this continues to be an issue

PurpleFlame Will members be able to use behemoths to their marches?
A: Behemoth 1 is available now, but Behemoth 2 is not

PurpleFlame Will matching be done based on raid score like rr?
A: Yes, there is a matching score for that feature.

PurpleFlame Need red crystal, behemoth 1 and 2 cells in store
A:Behemoth 1 cells are available in the store, we will forward feedback regarding B2 & crystals

PurpleFlame Will members be locked in their alliance like rr?
A: Yes, similar to RR, players will be locked.

Have fun snorlaxHi
Your State of Survival Team Hyper

dull knot
#

Post updated to match Developer Feedback in game

Chiefs,

We're here again for the next round of Developer Feedback, to address your most recent concerns.

Now let's dive into the juicy details for this feedback session!

🆕 Updates to Hero Generation Mapping in States 517-546
▼Developers: In response to the start of the new season, we've made adjustments in States 517-546 regarding Hero updates, transitioning from Gen 13 to Gen 14. Our goal is to expedite the integration of these States into the matching pool with older States by August 28.

We understand that players from these States haven't had sufficient time to train Gen 13 Heroes. Therefore, players from States 517-546 will be matched with each other during State Warfare and the Reservoir Raid to ensure that they don't face players from older States too soon.

🆕 Matching Pool Optimizations
▼Developers: Our plan is to expedite the alignment of each State with the commencement of the new generation of Heroes by making adjustments to the scheduling of the State Event season and the Hero generation mapping. We anticipate that on August 28, States 1-1080 will commence their next State Event season, at which point their Heroes will be unlocked. On this day, Gen H15 Heroes will be unlocked in States 1-624, 687, 688, 689, 692, 693, and 695 and can participate in a vast matching pool for subsequent cross-State games.

🆕 Fungal Tides Short Season Arrangements
▼Developers: To facilitate the synchronization of more States entering the State Event cycle on August 28, we will introduce a 6-week short season called Fungal Tides following the conclusion of the current State Event in certain States. The purpose of this short season is to give players a taste of the season gameplay while familiarizing them with the season schedule. Here are the tentative plans for the start of the short season:

States that will begin the 6-week season on July 3:
625-648, 715-750, 793-810, 865-870, 907-912, 961-972, 1015-1020, and 1057-1062

States that will begin the 6-week season on July 17:
1-330, 427-444, 547-564, 649-684, 751-774, 811-840, 871-882, 913-930, 973-990, 1021-1038, and 1063-1074

Please be aware that the arrangements mentioned above are still in the early stages and may be modified based on the actual situation. The final changes can be seen when the final version is rolled out!

Update: Per the most recent developer feedback the July 17 6-week season has been cancelled. For more information #🎬︱developer_feedback message

pliant pelican
#

📡Developer Feedback: King of the Hill Optimizations Preview

Chef_Pep Chiefs,
In this round of Developer Feedback, our devs provide us with insights on the plan for the latest optimizations on the State Transfer and King of the Hill features.

WhietFlame State TransferWhietFlame
1️⃣July State Transfer Optimizations Plan
We've improved the July State Transfer Plan based on the times when each State concludes its State Event season. The previously scheduled States for the State Transfer on July 3 will go ahead as planned. These are as follows:

States: 1-330, 427-444, 817-828, 871-876, 913-924, 973-984, 1021-1032, and 1063-1068.

In addition, the State Transfer for some of the States that were previously scheduled for July 31 will now be changed to July 17. These are as follows:

States: 331-426; 445-474; 547-564; 565-582; 649-684; 687, 688, 689, 692, 693, 695; 751-774; 811-816; 829-840; 877-882; 883-888; 925-930; 931-942; 985-990; 991-996; 1033-1038; 1039-1044; 1069-1074; 1075-1080; 1111-1116; 1117-1122;

A State Transfer is expected to go ahead for the following States on July 31:

States: 685, 686, 690, 691, 694, 696; 775-792; 841-846; 847-852; 889-894; 943-948; 997-1008; 1045-1050;

Exclamation Note: Please be aware that the State Transfer plans mentioned above are still in the early stages of development and could be modified depending on the actual situation. Refer to the latest version, as everything could be subject to change.

2️⃣ State Transfer Points Mechanism
Starting July 5, we will introduce State Transfer Points, which will replace Power. In future State Transfer events, the number of State Transfer items you spend will be the same as your State Transfer Points and not your Power.
Under this new mechanic, your Troop Power will play a smaller role in determining your overall strength while your overall Attributes start playing a bigger role.
To most players, it will cost them fewer State Transfer items when they transfer their States. That is, the State Transfer cost will be lowered. For more information about the State Transfer Points and item cost, please refer to the in-game information when a State Transfer event goes live.

Exclamation Reminder: The State Transfer Points System will be used for the State Transfer event commencing on July 3. Chiefs in States involved in this event should update your game to the latest version on July 5 to enable this feature.
Also, the developer team is ready to compensate you for the extra State Transfer items you spent in the past in the form of State Transfer Tickets after the new State Transfer mechanic goes live, considering the new mechanic is more cost-efficient.
For more information, please see our latest news in the game or in our community!Jeb_cute

3️⃣ Regular State Transfer Max Power
The developer team has raised the Max Power for regular State Transfers in our State Transfer event from 1.5 billion to 2.1 billion. That is, starting now, more players are allowed to transfer their States without getting a Relocation invitation from a Chief.

#

War King of the Hill OptimizationWar
1️⃣ Matchmaking Mechanic Optimization
Recently, our community and customer service have received many complaints from our players saying the matchmaking system for King of the Hill is broken. The developer team is hard at work to find out how to best solve this issue. We might add a ranking system where the matchmaking system will take the rank of your Alliance into consideration. Once our developer team has finalized the solution, we will keep you posted on the latest news.

2️⃣ Gameplay Reward Issues
Currently, from the King of the Hill Store, players can get Legendary Hero Fragments, Chief Gear Materials, Hero Assignment Materials, plus lots of Behemoth Serums and Behemoth Cells.

Exclamation Note: Your State must be live for at least 50 weeks for you to unlock the Behemoth rewards!

3️⃣ Gameplay Exclusive Chat Channel
The developer team is considering this idea, but the actual feature and release date are still to be determined.

4️⃣ King of the Hill Schedule 4 Out Of 5 Issue
This game mode involves three Alliances. The fewer timeslot options there are, the harder it is for players to find opponents of similar strength. That is why we want to keep the current mechanic, which is our players picking 4 timeslots from 5 options, rather than changing it to picking 3 timeslots from 5 options. However, the developer team is actively looking for ways to optimize this gameplay feature so the participating Alliances can see their opponent's information and availability the earliest they can. Once the optimization goes live, we'll be sure to let you know more information via our community.

BlushFrog That's about it for this Developer Feedback. If you have any suggestions or ideas regarding the State Transfer, King of the Hill, and more, please let us know in the comments section below!

We will randomly select 30 players from those who leave comments to reward them with in-game items!

via in game broadcast center

Have fun!LoveuHeart
State of Survival Crew Maddie_Cheerup

dull knot
#

📡Developer Feedback | Episode 9: State Transfer Overhaul - Hundreds of States Available for Transfers at the Same Time!

Maddie_SaluteChiefs,
In this episode of Developer Feedback, we’ll be taking a look at the State Transfer schedule and how the mechanics are going to change. Read on for the latest news about how we’ve optimized the Rewards in some gameplay events! The developer team has optimized the State Transfer feature in many ways based on the Community feedback and is now planning to do an overhaul on August 14 that will cover State 1 to State 1000 and beyond!

Let's get down to the nitty gritty details for this patch!

ZombieBrainNew State Transfer ScheduleZombieBrain

1️⃣ Previously, the State Transfer event was to take place on July 17 but it has not been rescheduled for July 24 in the following States:

1-474, 687, 688, 547-582, 649-684, 751-774, 811-846, 871-888, 913-942, 973-996, 1021-1044, 1063-1080, 1111-1122

ExclamationNote: Due to the scheduling of State events, the Transfer event for State 1111-1122 will last for one week this round.

2️⃣ Meanwhile, we bring good news to you. Based on the Community's feedback, we now plan to hold another large-scale State Transfer event on August 14. This event will cover more than 500 States, as shown below:

1-546, 547-624, 625-686 697-714, 715-792, 793-864, 865-894, 907-960, 961-1014, 1015-1056, 1057-1080 1087-1098, 1129-1134

ExclamationNote: Some of the States that are scheduled for transfers on July 24 from the list above will be available for transfers once more on August 14. These States will enter a new State Event season on August 28, and a new generation of heroes will be unlocked for them.

3️⃣ Additionally, due to the large-scale State Transfer event that will take place on August 14, the 6-week short season Fungal Tides previously scheduled for some States starting on July 17 has now been canceled.

ZombieBrainLeading State Mechanics OptimizationsZombieBrain
HandPrintFrom our recent survey results and the Community feedback, we have collected many ideas on how we can optimize the Leading State mechanics, which play an important role in balancing the strength between States and preventing the powerful States from affecting the gaming experience. With that said, the development team also wants the Leading State mechanics to be more flexible and fair. This is also to ensure an optimal gaming experience for the Leading State players. Based on these concerns, we plan to optimize the Leading State mechanic on July 19 as follows:

1️⃣ Optimize the Leading State algorithms: Following optimization, the algorithms will calculate the active players' Power in a State to evaluate the overall Power of that State.
2️⃣ Leading State Real-time Updates: Before a State Transfer event begins, players can check in-game which States in their division are currently qualified to become a Leading State.

HandPrintAlso, once a State Transfer event is live, the system will refresh the Leading State regularly. That is, while a State Transfer event is active, the Leading State in a division may change from time to time.

HandPrintAs the other States in the same division earn more Power, a Leading State may not necessarily be in the lead when Power is calculated in the following refresh, and when that happens, the State can start accepting new players once again. Similarly, a State that was previously not in the lead can always become the new Leading State the following refresh as more players join.

#

ExclamationNote: Please be aware that the State Transfer plans mentioned above are still in early stages of development and could be modified depending on the actual situation. Please refer to the latest version, as everything could be subject to change.

ZombieBrain State Transfer Power Cap RaisedZombieBrain

HandPrintFrom July 19, we will raise the Power cap for non-Leading States from 2.1 billion to 3.5 billion. In most cases, players can transfer to another State without receiving an invitation.

ExclamationNote: Players will need to update their game version to the latest after July.19 to view the latest Power cap number.

ZombieBrainTransfers From Newer States To Older StatesZombieBrain

From our survey results, we came to realize that many players would like to transfer to another State and join their friends there so they can play together. To help our players reach a greater number of different States, we plan to implement the following optimizations on July 19:

1️⃣ For States where the best Heroes come from generation 7-11, players can transfer to another State where the best Heroes come from 1 generation higher when a State Transfer event is underway.

2️⃣ For States where the best Heroes come from generation 12 or below, players can transfer to another State where Completion Heroes (Gen 13 and above) have been unlocked when a State Transfer event is underway.

*Note: You can check in-game which States have Heroes of a newer generation available. When you transfer to such a State to join your friends there, you will also face more intense competition.

▼ King of the Hill and Reservoir Rewards Optimizations

  • Starting on July 13 when players update to patch version 1.1.19.50, players can start earning more Coins from King of the Hill. Meanwhile, the development team is also working on improving the Reservoir Rewards. We will keep you posted on more specific details in the future.

▼ Hero Search Rewards Optimizations

  • The development team is also working to optimize the Hero Search Ticket Rewards. We will add Legendary Hero Fragments for newer generations to the prize pool. More details are still being decided on, and we'll keep you posted in August.

That's about it for this Developer Feedback. If you have any suggestions or ideas regarding the State Transfer, King of the Hill, or other features, please let us know in the comments section below!

State of Survival Crew

https://ss-community.kingsgroupgames.com/api/community/share/1148?params=eyJnYW1laWQiOiIzMDAwMSIsImNoYW5uZWwiOiJzc19pb3NnbG9iYWwiLCJzeXN0ZW0iOiJjb21tdW5pdHlfdmVyX3BsYXRlIiwibGFuZyI6ImVuIiwiYXV0aG9yX2ZwaWQiOi01Nn0=

dull knot
#

Happy Friday, Chief!
Here are some exciting updates based on the recent Community Feedback:

  1. More State Transfers: 3 state transfers are coming soon, covering most states. Non-Leading States will have an increased Power cap from 2.1 billion to 3.5 billion.
  2. Leading State Algorithm Enhancements: Active players' Power will be the main factor in evaluating leading states. We will also provide real-time updates on Leading States to make the boundary flexible.
  3. King of the Hill Rewards Boost: Starting July 13, earn more Coins in King of the Hill!
  4. Hero Search Rewards Optimizations: Legendary Hero Fragments for newer generations will be added to the prize pool.

Full details here👉: https://loom.ly/M3UONlA

Post updated via official Facebook

toxic grove
#

Happy Friday, everyone!

I'm Becca from the developer team, and I'm excited to formally introduce myself to all of you.
Over the past few days, I've had the pleasure of getting to know many of our players, and now it feels like the right moment to connect with each and every one of you.
I've heard your feedback about the importance of communication with developers, and I couldn't agree more. To address this, I've prepared a roadmap outlining the progress and achievements of this week. I hope you enjoy going through it!5_Becca_Emote_hearts

dull knot
# dull knot 📡**Developer Feedback | Episode 9: State Transfer Overhaul - Hundreds of States...

📡Developer Feedback | Episode 9: State Transfer Overhaul - Updated!!

The current information about state transfer has been updated. In game broadcast always has the most current information - when in doubt please refer there.

The edits from the original post are as follows:

"▼ New State Transfer Schedule

1️⃣ Previously, the State Transfer event was to take place on July 17 but it has now been rescheduled for July 24 in the following States:

1-474, 687, 688, 547-582, 649-684, 751-774, 811-846, 871-888, 913-942, 973-996, 1021-1044, 1063-1080, 1111-1122
Note: Due to the scheduling of State events, the Transfer event for States 1111-1122 will last for one week this round.

2️⃣ Meanwhile, we bring good news to you. Based on the Community's feedback, we now plan to hold another large-scale State Transfer event on August 14. This event will cover more than 500 States, as shown below:

1-546, 547-624, 625-686 697-714, 715-792, 793-864, 865-906, 907-960, 961-1014, 1015-1056, 1057-1080 1087-1098, 1129-1134
Note: Some of the States that are scheduled for transfers on July 24 from the list above will be available for transfers once more on August 14. These States will enter a new State Event season on August 28, and a new generation of heroes will be unlocked for them."

and

"▼ State Transfer Power Cap Raised

From July 19, we will raise the Power cap for non-Leading States from 2.1 billion to 5 billion. In most cases, players can transfer to another State without receiving an invitation.
Note: Players will need to update their game to the latest version from July 19 to view the latest State Transfer Power values."

To read the complete post
https://ss-community.kingsgroupgames.com/api/community/share/1148?params=eyJnYW1laWQiOiIzMDAwMSIsImNoYW5uZWwiOiJzc19pb3NnbG9iYWwiLCJzeXN0ZW0iOiJjb21tdW5pdHlfdmVyX3BsYXRlIiwibGFuZyI6ImVuIiwiYXV0aG9yX2ZwaWQiOi01Nn0=

pliant pelican
#

🗺️Becca's Roadmap - Special Q&A Edition! Let's hear Becca's response on this round of State Transfer.

❓What determines a leading state?
We calculate the total BP of active players in each state. We don't calculate inactive players' bp.

❓What does "active" mean?
Active players are those who have logged in within the last 30 days. (Yes, any login activity counts!)

❓Do hospitalized and enlisted troops count for a leading state?
No, only the power displayed next to your avatar is counted.

❓Do I need a ticket if I am invited to join a state?
Yes. Some players mistakenly believe it is free.

❓When is the next migration? Will there be a cooldown for those who migrated recently?
The next round is scheduled for August 14th. Chiefs who recently migrated will not have a cooldown.

Have fun! BlushFrog
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡🗓️Developer Feedback | Episode 10: State Transfer Optimizations, State Transfer Overhaul Scheduled for August 14

Chef_Pep Chiefs,
In this edition of Developer Feedback, Maddie will continue to update you on the latest State Transfer gameplay Rewards and optimizations the dev team have been working on.

PurpleFlame State Transfer Optimizations PurpleFlame

Updated

August 14 State Transfer Overhaul States: 1-546 687 688, 547-624, 625-686 697-714, 715-792, 793-864, 865-906, 907-960, 961-1014, 1015-1056, 1057-1080 1087-1098, 1129-1134.

Exclamation Note: Each grouping listed above indicates the States that are expected to be in the same State Transfer together.

The dev team will be performing the following optimizations based on the recent questions asked and feedback provided by our Chiefs:

1️⃣ Players with lower Power will not use up the transfer quota for the transfer States
👉If a player who is ranked outside the top 300 in a transfer State opts to transfer into a transfer State, they will not be included in the standard quota of 100 transfers

Exclamation Note: The following optimizations will take effect in the August 14 State Transfer Overhaul:

2️⃣ Added sorting based on State Power
👉During a State Transfer, Chiefs may view the State Power of the States in the same State Transfer groupings sorted based on Power and the information of the current Leading State.

3️⃣ Adjusted State Transfer limitations based on Hero Generation
👉*Original Limitations:* For States where the best Heroes come from generation 7 to 11, players can transfer to another State where the best Heroes come from 1 generation higher when a State Transfer event is underway;

In States where the max generation Heroes are gen 12, players can opt to transfer to another State where Completion Heroes (Gen 13 and above) have been unlocked when a State Transfer event is underway.

👉 *__New Limitations: __*For States where the best Heroes come from generation 8 to 11, Chiefs can transfer to another State where the best Heroes come from 1 generation higher when a State Transfer event is underway;

In States where the max generation Heroes are gen 12, players can opt to transfer to another State where Completion Heroes (Gen 13 and above) have been unlocked when a State Transfer event is underway.

Exclamation Note: On August 14, when the State Transfer event is launched, Chiefs can view the States available for inbound transfers in the game and the States where the Hero Generation is higher. Carefully consider which State you wish to transfer into before making your final decision.

#

PurpleFlameLeading State InfoPurpleFlame
In the recent State Transfer, Maddie noticed that lots of our Chiefs were asking all kinds of questions about the Leading State and how it gets calculated. Here is some information on the topic for you:

1️⃣ The Leading State is the State which boasts a leading position out of all the States in the current State Transfer grouping based on the highest Power. Once a State becomes the Leading State, it can adjust the Chief Power requirement for an inbound transfer up to 50 million and players from other States will be unable to receive an invitation to transfer into the Leading State while it maintains its leading position.

2️⃣State Power Calculation
👉The Power of each State is calculated based on the top 300 players with the highest Activity in the State during the past 30 days.

Exclamation Note: The above calculation is only for the current version and may be optimized and adjusted in the future as necessary based on the actual online circumstances for the States.

3️⃣ Tips for the Leading State
👉Once the State Transfer event is launched, the Leading State will be refreshed regularly based on the Power of each State. This means that while the State Transfer is underway, the Leading State will change constantly. Therefore, each Leading State needs to set the Power required for transfers into their State and change the settings to make sure invitations for transfers can be sent when changing the Power settings for State Transfers.

When a State is no longer a Leading State, the previous Power settings and invitation settings will still be used for State Transfers.

4️⃣ State Transfer Event Schedule for August 14
👉An event screen will appear in the game on August 7 for the launch of the State Transfer with relevant information available for Chiefs to view. On August 9, the Leading State Power settings can be made for transfers, on August 11 invitations can be sent out, and on August 15 the State Transfer will be officially launched.

Exclamation Note: The above is the current schedule for the event, which may be subject to change based on the actual online circumstances;

PurpleFlame Gameplay Rewards OptimizationsPurpleFlame
Furthermore, our dev team is working hard on adjusting the Rewards for each individual gameplay based on the feedback received from the Community. The optimizations that they have confirmed will be going ahead are as follows:

1️⃣ Hero Search Optimizations:
👉When Chiefs do an Epic Search, they have a certain change of acquiring Fragments for a recent generation of Heroes. This optimization will go live in v.1.19.60;

2️⃣Reservoir and King of the Hill Rewards Optimizations
👉In July, we added the Hero Generation numbers of the available Heroes in the Reservoir and King of the Hill. Our devs are currently considering which items to add more of to the Store of these gameplays. Once the detailed plan has been confirmed, we will inform our Chiefs and the Community about it.

3️⃣ Other PVP Gameplay Rewards Optimizations
👉Our dev team is currently working on an overhaul of Rewards for SvS gameplays including Mining Mayhem and other cross-State PvP gameplays and making a plan for implementing the relevant optimizations. Stay tuned for more information which we will deliver in future Developer Feedback episodes!

That wraps up this current episode of Developer Feedback. If you liked the content from this episode, please like this post and leave a message in the Comments section letting us know what kind of things you’re looking forward to hearing more about in the next episode!

via in game broadcast center

Have fun out there!Maddie_Cheerup
Your SoS Team maddie

pliant pelican
#

🗺️Becca's Roadmap

5_Becca_Emote_hearts Hello Chief, this is Becca reaching out again to address concerns arising from our recent State Transfer events.

We know the recent transition has led to unexpected warfare within the Leading States. It has come to our attention that many commanders have been attacked by state friends. We are deeply sorry for this situation.Chef_Sorry
We have changed the Power Board accordingly. Instead of showing the state's power, it will now display the state's activity level.

Also, future State Transfer events will not be as time-constrained as the current one, allowing for better planning and minimizing harm to innocent parties.

Becca has a word here: Deleted accounts will no longer contribute towards the state's power. However, consider the consequences before taking such actions.

We are also working on fixing the following bugs within the week:

The Leading State is currently unable to set the State Transfer power limit. This will be modified to allow a maximum setting of 5 billion.

States without a Governor are unable to set the State Transfer. The default maximum value will be modified to 5 billion.

We are also addressing other issues related to power-setting limitations.

Thank you and ask me anything!5_Becca_Emote_hearts

via in game broadcast center

Have fun! 5_Becca_Emote_Pray

toxic grove
#

A General Reminder from Becca:

On last issue's Leading State part I mentioned **The default maximum value will be modified to 5 billion. **
It only means the default SETTING!! 5_Becca_Emote_Pray ChickCry

Love, Becca.

pliant pelican
#

Developer Feedback Episode 11: Latest News on Path of Water: The Summit, Cross-Gen Heroes, and Rewards Optimizations

Maddie_Salute Chiefs,
In this episode, Maddie will continue to update everyone on the fresh content we’re about to experience in the game.

🏞️ Path of Water: The Summit Starting Soon
We’re thrilled to be announcing our upcoming annual Path of Water: The Summit which is scheduled for late August. Unlike the previous Doomsday Open, the map for this event is based on the Path of Water: The Summit gameplay.

Players form teams each made of 5 participants + 3 substitutes battle against other teams in their division, all vying to become the league champions.

Meanwhile, we will offer many fun and interesting Rewards, such as the Shark sticker, league-themed decorations, and more.

On top of that, a week-long Path of Water: The Summit casual game will be available in the off-season, where both teams will compete on an even field to test their team chemistry and tactics!

We’ll be sharing more exclusive news about Path of Water: The Summit in our Community, so stay tuned!

Exclamation Note: Path of Water: The Summit is currently in its preview stage. In this league, players from different States within a battle zone can form teams. Find out more via our in-game descriptions.

BikerAsh Cross-Gen Heroes Available in Certain States
The new season kicks off on August 28 for States 1-1080, in which the next generation of Heroes will be unlocked.

Exclamation Note: States 546-624 are cross-gen States where Heroes from generations 13-15 will be unlocked on August 28.

👉 Reason for Introducing Cross-Gen Heroes
We’ve introduced cross-gen Heroes into the game to integrate States from different seasons in the same matchmaking pool as soon as possible. This way, we can expand the matchmaking pool for the older states and address issues such as difficulties in finding suitable opponents.

👉 Matchmaking for Cross-Gen States
Cross-gen integration will become available in States 546-624 on August 28. After the matchmaking is synced with older States, these States will have a 12-week grace period. During this time, they will engage in cross-state battles exclusively against each other, rather than facing other older states where generation 15 Heroes have already been unlocked.

After the 12-week grace period, when the older States begin to unlock generation 16 Heroes, cross-gen States will be integrated into the matchmaking system with the older States and officially match up against opponents from the older States.

👉 How to Obtain Generation 13 & 14 Heroes for Cross-Gen States
We will introduce ways to acquire generation 13 and 14 Heroes in the States mentioned above. Stay tuned for further details.

🎁Reward System Optimization
The devs have been adjusting the Rewards for various gameplay modes based on player feedback. Over the past two months, we have modified the maximum number of Item Tokens obtainable in the Reservoir Store and the King of the Hill Store. We have also upgraded the Rewards pool for Hero Search Vouchers.

Currently, the devs are streamlining and optimizing the Rewards for modes such as Azurtane Heist, the Preparation and Warfare stages of State Warfare, and Mining Mayhem. Detailed information about these changes will be unveiled starting from September.

That wraps up this current episode of Developer Feedback. If you liked the content, please leave a message in the Comments section to let us know what exciting features you’re looking forward to in the next episode!

via in game broadcast center

Have a blast out there!Hyper
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

🗺️Becca's Roadmap | Issue 3, Aug. 2023 🗺️

5_Becca_Emote_hearts Chiefs,
This is Becca from the State of Survival team, reaching out to you with a cup of cappucino (you chose for me) in one hand and a progress report in the other.

First, I want to personally apologize for the recent bugs that have cropped up following our latest update. We understand the frustration this has caused and I want to assure you that we've been working tirelessly to rectify these issues.Chef_Sorry

Our team has been burning the midnight oil, working around the clock to identify and resolve these bugs. We've made significant strides in rectifying issues such as BP and Stats loss, errors related to heroes' talents, skills and fragments cost.

With each passing hour, we're getting closer to completely stamping out these bugs.

We won't rest until we've achieved a smooth gaming experience for all our players!

In response to the questions asked during our last Ask Becca session, I have some updates:

1️⃣We've decided to slow down a bit. We'll be focusing on celebrating the Anniversary and hosting The Path of Water tournament first. As a result, the seasonal resource feature will be put on hold for now.

2️⃣ The new season will bring you strategic gameplay like never before. Check out developer updates on YouTube where you can find everything you need to know about Alliance Duel.
HandPrint As for agreeing on war: higher bets get to choose first. Be proactive as much as possible during the choosing stage to avoid a bye.

HandPrint Remember to use a Peace Flare if you don't want to participate. The Battle only lasts 1 hour per week.

3️⃣ I also heard many of you want the Limitless Gen 1 in the Hero Search. I would love to hear more about why this is and how we can optimize it.

4️⃣ We apologize for the confusion when introducing the part of Revitalize the Markets (resource recycle). Our intention was to let you know that during this season, you can exchange old items in your bag for new rewards. The picture of tomatoes and wood was misleading and we're sorry for any confusion caused.

I also want to address some additional feedback we've received:

1️⃣ Missing Certificates of Honor in the MIGO Store: We hear you. Chiefs will be able to exchange Certificates of Honor during the second phase of the season.

2️⃣ Stamina Shortage: We understand that stamina is crucial for competing in all events. To address this, we have reduced the stamina costs on Troop Drill from 20 to 5! Cheers.

Your voices matter to us and are instrumental in helping us improve the State of Survival experience.

Thank you for your ongoing support.

Becca5_Becca_Emote_Pray

via in game broadcast center

toxic grove
#

Hello, Chief! Becca here, 5_Becca_Emote_hearts

We've noticed some confusion surrounding the Alliance Duel, and we wanted to provide some clarification:

1. Peace Flare Use:
You can still send troops to defend Alliance Buildings while you have a Peace Flare activated. However, please note that you cannot initiate attacks on others while the Peace Flare is active.

**2. Alliance Duel Frequency: **
The Alliance Duel takes place once per week until the end of the season.

Enjoy! 5_Becca_Emote_Pray

pliant pelican
#

Developer Feedback Episode 12: Version Optimization in early September 📡

Maddie_Salute Chiefs,
Welcome to this episode of Developer Feedback! Maddie will continue updating everyone on developer feedback about the community’s concerns.

War Alliance Duel Improvements
1️⃣ Troops are easily lost when the HQ is under attack. Will we consider reducing troop losses?

Developers: We received a lot of feedback during the first round, and we will make adjustments based on them. We will also be considering reducing the earnings from attacking another player’s HQ. The exact adjustment plan is still in discussion.

Exclamation Note: In the current stage, you can activate your Peace Flare and deploy garrison troops in Alliance Buildings to obtain State Event Task Points.

2️⃣ My resource gathering troops are being attacked. Is this a bug?

Developers: We have verified that this is an online bug, and we have applied a fix for this bug upon receiving your feedback on September 7th. Your resource gathering troops will not be attacked during Alliance Duels.

🏞️ Path of Water: The Summit
1️⃣ The background music cannot be muted upon accessing Path of Water: The Summit’s main interface.

Developers: We applied a fix for this in v1.19.85. Now, the background music is automatically muted upon exiting Path of Water: The Summit’s main interface.

2️⃣ Why doesn’t my team receive any Stars after winning the first round?

Developers: Due to a system error, some players do not receive Stars when winning the first round of the Qualifiers without a Captain. This issue has been fixed, and Stars have been awarded to the affected players based on their match history. We sincerely apologize for the inconvenience.

⚔️*Event Tasks*
1️⃣ In Survival of the Fittest and Alliance Throwdown, the Legendary General Fragments consumed for Hero Skill Refinement do not count toward completing the task to use Hero Fragments.

Developers: We are still discussing the relevant optimizations. A possible adjustment is converting General Fragments used for skill upgrades into Hero Fragments before counting them toward the task. We will update you once our plans have been finalized!

2️⃣ Can the schedule of King of the Hill and Reservoir Raid be swapped? State Warfare always leaves us with heavy losses, and it affects our performance in Reservoir Raid.

Developers: Adjusting the schedule of King of the Hill and Reservoir Raid is already part of our plans. We are completing a series of optimizations to King of the Hill, such as adding a ranking system. We will make adjustments to their schedules once the optimized version of King of the Hill is released, and at that time, we may complete the adjustment by making Reservoir Raid available for two consecutive weeks. Stay tuned for further details!

That wraps up this current episode of Developer Feedback. If you liked the content, please leave a message in the Comments section to let us know what exciting features you would like to see in the next episode!

via in game broadcast center

Have a blast out there! Shark4
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

5_Becca_Emote_cake_Discord Happy anniversary, and welcome to the fourth issue of Becca’s Roadmap!

5_Becca_Emote_hearts Chiefs,
We’re absolutely wrapped with the suggestions you provided us with for the new season. The other developers and I sat down together and read through them carefully. There were some great ideas and we swiftly made the adjustments to the new season based on your feedback.

This focus for this issue: Improving the Alliance Duel. Our development team received a ton of comments and feedback during the week following the Alliance Duel.

In the feedback we compiled from last week, many Chiefs expressed dissatisfaction toward the Alliance Duel. The issues that came up were mainly centered around the following:

👉Severe losses on both sides during Alliance Duel battles.
👉Various issues caused by voluntarily demolishing Alliance Buildings.
👉Less benefits came from destroying buildings compared with directly targeting the enemy base.
👉Huge disparity in power between attacking and defending Alliances.
👉Alliance Duel Tasks were difficult to complete.

We have made the following adjustments in response to the feedback provided above:

🔸*Troop Death Optimizations:* We have adopted a mechanic for recovering Troops similar to the one seen in State Warfare. From now on, we will recover 90% of your Troops lost within an hour via mail after every Alliance Duel. This does not include Troops in the Hospital or Enlistment Office.

Thank you for your valuable suggestions! We will always be listening to your feedback to continuously improve the season’s battle mechanics.

🔸*Settlement Attack Optimizations:*
HandPrint Attacking Settlements no longer provides Points or Merits.
HandPrint During Settlement battles, we have reduced the wounded rate for defending Troops so that the attacker no longer loses Troops.

Although every Chief has their own combat preference, Becca recommends that you reduce your attacks on Settlements or use a Peace Flare to prevent unnecessary losses.

🔸*Alliance Building Optimizations:* When a battle starts, the Alliance’s Control Center and Tower can no longer be demolished voluntarily.

🔸*War Declaration Restrictions:* Adjusted the maximum Leaderboard rankings from 5 to 3.

🔸*Alliance Duel Task Adjustments:* State Event Alliance Duel Tasks have now been reduced to 1. Task Rewards have been increased accordingly.

Many Chiefs have also mentioned that Dreadbeasts are not included in MIGO’s Infected Fiends tasks. We will incorporate this change in a future version.

We also received many requests to reset the Alliance Duel Week 1 Leaderboard. Our development team is currently discussing this and considering the scope of its impact. If you have any comments or suggestions on the matter, feel free to leave us a comment. Becca will get back to you soon.

Your companion,
Becca5_Becca_Emote_hearts

via in game broadcast center

pliant pelican
#

Camp Café Part 5: Grand Opening

Maddie_Salute Chiefs,
Thank you all for supporting all of our Camp Café events. With your help, Becca has finally set up her own shop and Camp Café has seen a full upgrade. Now you can go into the Café straight from the Community, and leave feedback in the corresponding event inbox.

WhietFlame Developers' responses to previous questions from Chiefs:

1️⃣After the Alliance Duel, injured soldiers are so many that greatly affect the participation in other coming events.

Solution: The devs are going for an optimization to have injured soldiers healed right after each Alliance Duel ends.

2️⃣Regarding a problem with the Legendary Hero Fragments, which, after being exchanged to specific hero fragments and getting used, won't grant any score from the quests in Survival of the Fittest and State Warfare.

**Solution:**The devs are going to get back the quests in Survival of the Fittest and State Warfare which will let Chiefs gain points by using specific hero fragments exhanged from Legendary Hero Fragments.

Please refer to the in-game changes for the update time of the above content.

PurpleFlame Part 5 of Camp Café event is starting with a bang! This time, the theme is HopeFest and Path of Water: The Summit. We sincerely invite everyone to comment and suggest improvements.

Becca_Present Chiefs who leave the best feedback will win $5, and also get a chance to speak one-on-one with the developers, just like before, to express your requests directly.

Exclamation Note: Only constructive feedback is eligible for a prize. The offer is valid while the event is underway. Prizes for future Café events are subject to notifications.

Please look over the following guide on how to submit your feedback for the latest Camp Café module. Note that the Comments feature at the end of this article is no longer enabled.

👉Enter the Community and Tap “Café”.
👉Select the current topic, tap “Participate Now” to see details on the topic, then tap “I want to give feedback” to open the text page.
👉Select a category for your comment.

If you choose Event for the category, you may go back to the last page and choose the name of the event you’re commenting on.

👉Lastly, write your feedback and tap Submit in the bottom-right corner.

You will see an increase in submissions after hitting Submit. We will review all feedback to decide on the winners and the list of players eligible for a chat.

We look forward to seeing your submissions soon, and here’s to another great conversation!Maddie_Cheerup

via in game broadcast center
Your State of Survival Team Zombie2
https://shorturl.at/gvFH7

pliant pelican
#

📡Developer Feedback Episode 13: Upcoming Major Adjustments to Mechanics of Garrison Leader and Alliance Duel

Maddie_Salute Greetings, Chiefs!
We have recently made some adjustments to the Alliance Duel gameplay, and we have also received many suggestions from you on this gameplay. Thank you for your continued patience and support. And our development team will continue to optimize this gameplay based on your feedback.

In this episode, Maddie will share with you the optimization direction of the Alliance Duel, as well as answers to your concerns about the Garrison Leader mechanic, the scheduling of the King of the Hill gameplay, and so on.

War Alliance Duel Optimizations
👉Continue to reduce the troop losses and the healing cost of wounded troops
HandPrint After the war, we will return 100% of players' troops lost and wounded (including troops lost, troops in the Enlistment Office, and wounded troops in the Hospital) within an hour of the war in Alliance Duel.

👉Backup Mechanic in War Declaration
HandPrint During War Declaration, you can declare war on an opponent within a difference of 3 rankings from your Alliance’s ranking. However, due to reasons such as Enforce, when the Alliance does not have enough available opponents, the range will be expanded to a difference of 6 rankings for backups. If no opponent is available within this range, the investment will be disabled.

Each Alliance needs to find its opponents as soon as possible in the first few rounds during War Declaration, otherwise there may be a situation where there is no opponent to choose from in the final round.

👉The duel points earned by wounding troops of the opponent during the war will be reduced, and Chiefs can directly check the currently obtained Merits on the warfare interface.

👉Control Centers will be visible during the War Declaration
HandPrint The absence of a Control Center may show a lack of the desire to participate in war for the opponent, who is very likely to give up this round. Therefore, please avoid choosing such an opponent when declaring war, in case it will cause you to be unable to complete State Event missions.

👉Attack and Defense buttons added to the warfare interface to save steps in Events Billboard

👉When Chiefs go for cross-state attacks during the war, you can save steps by tapping the ground for an instant relocation.

Exclamation Note: The above adjustments are expected to take effect after the v1.12.0 version is updated next Wednesday. The actual in-game effects are subject to change.

#

🗓️Adjustments to King of the Hill Scheduling
Based on the suggestions of players in the community, we plan to adjust the schedule of the King of the Hill and the Reservoir Raid, so that the King of the Hill and the State Warfare will be held in the same week. It is expected that in mid-October, we will open the Reservoir Raid for two consecutive weeks to complete the exchange of the Reservoir Raid and the King of the Hill. Specific event schedules and follow-up plans will be updated with everyone in the community.

🎁Rewards Adjustments
The issue of reward updates in gameplays has been mentioned by players in the community, and developers have continued to update rewards in various gameplays in recent months.

At present, we have updated the rewards for the Reservoir Raid, the King of the Hill, and the State Warfare Store. It is expected that the developers will continue to optimize the rewards in the gameplays above in the coming period.

For PvE gameplays, optimization plans of rewards such as Influencer Trap and Infected Fiend Rally are already being discussed by developers. The developer team will continue to optimize gameplay rewards in the order mentioned above.

The developer team has received suggestions for optimizing rewards for Fortress Fight that players are concerned about, but the specific plan will still be considered after completing the above gameplay rewards. We will continue to share the progress of gameplay reward adjustments in the community.

That wraps up this current episode of Developer Feedback. If you liked the content, please like this post and leave a message in the Comments section to let us know what exciting features you’re looking forward to in the next episode!

via in game broadcast center

Your State of Survival TeamMaddie_Cheerup

pliant pelican
#

Adding to previous broadcast post☝️

🔧Adjustments to Mechanics of Garrison Leader
Adjusted to:
👉The first player to enter the building is the Garrison Leader. All hero skills and attributes in the garrison team are calculated according to the Garrison Leader;
👉When the Garrison Leader leaves the building, the system will select another powerful player as the Garrison Leader;
👉Garrison Leader Change function will be available. A Garrison Leader with a rank of R4 or R5 in the Alliance can change the Garrison Leader;

Exclamation Note: The above adjustments are expected to take effect after the v1.12.0 version is updated next Wednesday. The actual in-game effects are subject to change.

pliant pelican
#

🗺️Becca's Roadmap | Issue 5, Sept. 2023🗺️

5_Becca_Emote_hearts Chiefs!
Welcome to issue 5 of Becca’s Roadmap.
I’m so glad to be sharing our latest work update with you. Naturally, the developers and I must thank all of you for the invaluable suggestions you shared with us. Your feedback inspires us to constantly improve the game.

First up is the Alliance Duel - We received all of your comments!
♦️I understand that the issue of Troop losses is something that has certainly been on everyone’s mind. We’ve now applied a change so that all of your Troops will be returned, which we hope will mitigate your losses in battle.
♦️We also noticed the problem in finishing the State Event in Alliance Duel. Many Chiefs commented that their opposing Alliances had not built any Alliance Buildings, thus they could not complete the “Destroy enemy Alliance Building” objective. To fix this issue, we’ve decided to openly display whether an Alliance has constructed any Alliance Buildings beforehand for you so that you can make an informed choice about your opponent.

🎁Meanwhile, we received feedback from Chiefs of different generations on the Store Rewards for the Path of Water: The Summit casual gameplay. We’ll keep paying careful attention to your comments to update the Rewards items to satisfy your demands. We hope the Rewards in subsequent events will better suit your needs based on your generation.
We also received a lot of feedback on matchmaking in the Reservoir Raid. We’ve improved the system in the hope of providing a fairer, more even playing field. We welcome any comments you many have in the next Reservoir Raid, which we are sure will help us to improve your gaming experience.

5_Becca_Emote_cake_Discord Lastly, I want to thank all of you for your feedback on the Anniversary. We strive to create a festive mood and are ecstatic to see all the positive responses from you. If you have any suggestions for the next anniversary, feel free to raise feedback in #feedback-reporting or leave messages for me on the broadcast center post. I’m all ears.

BooHeart Once again, thank you for your passion and support for State of Survival. I look forward to every one of your comments. Let’s make your experience the best it possibly can be.

Becca
https://shorturl.at/ilEK9

pliant pelican
#

📡Developer Feedback Episode 14: Future Optimization of Alliance Duel, State Transfer and Merger, Level Cap Expansion of Assembly Point—Everything You Need to Know is Here!

BlushFrog Greetings, Chiefs!
This is Maddie, and today I'll be sharing the devs’ feedback and future plans regarding some of the concerns raised by our community, including Alliance Duel, State Transfer and Merger, as well as the optimization of buildings such as Assembly Point in the Main City. Now, let's get started!

War Alliance Duel and State Event
In September, the dev team implemented a series of optimizations to reduce troop losses for players in Alliance Duel, including the introduction of Backup Mechanic in War Declaration. However, as Alliance Duel can significantly influence players' rankings and rewards in the State Event, we have received valuable feedback and suggestions from the community. We deeply appreciate your support and attention. The dev team is diligently evaluating these suggestions and considering the following adjustments for the next season of the State Event, particularly concerning Alliance Duel and its impact on the State Event:

👉Cancel the weekly Solo Tasks of Alliance Duel during the State Event season.

👉Cancel the Featured Leaderboard in the M.I.G.O Glory Ranking, and the relevant ranking rewards will be sent to players in other forms.

Exclamation Note: The above is only a preliminary plan, and adjustments will be implemented in the next State Event season. The actual adjustments are subject to change.

With these adjustments, we hope to transform Alliance Duel into an event where Alliances compete for scores. Meanwhile, if opponents choose to forfeit or concede, it should no longer affect players' personal tasks and rankings.

ZombieLove Arrangements for State Transfer and Merger
In November, we will begin a new round of State Transfer and Merger! Regions currently undergoing Metamorphix will finish their season content in early November, and State Transfer in these Battle Zones is scheduled for November 6th. The Transfer in November is expected to encompass hundreds of Battle Zones, ranging from Battle Zone 1 to 1100+.

Additionally, following the State Transfer's completion, we will begin a round of State Merger in mid-November based on the Battle Zones' status. Detailed information about the specific State Merger zones and timing will be shared with you as soon as the plan is finalized. Please stay tuned!

Exclamation Note: The above is only a preliminary plan, and the actual arrangements are subject to change.

Assembly Point Level Cap Increase
We have also received many suggestions from players regarding increasing the Settlement garrison cap and improving other functional building benefits. The dev team intends to raise the level caps for various other buildings within the Settlement to Lv. 30+ in the future.

The new level cap for Assembly Point is being planned as we speak. This will further improve the capacity of Settlement reinforcements, Alliance Timer Help duration, Timer Help attempts, and other beneficial effects.

And that wraps up this episode of Developer Feedback. If you found this episode enjoyable, please show your support by liking this post and leaving a comment in the Comments section. Feel free to share what you’re looking forward to in the next episode!

via in game broadcast center

Your State of Survival TeamCoolDab

pliant pelican
#

Camp Café Part 6: Tempest Arms&Survival Royale

A massive thanks goes out to each and every one of you for supporting the Grand Opening event in our last edition of Camp Café! We received over 10,000 submissions, we were given positive feedback from many of our Chiefs, and we sent out prizes to about 300 Chiefs for their incredible comments. If you are granted an opportunity to talk to the developers directly, you’ll find an invitation in your in-game mail. BlushFrog

The following is some of the more common feedback that we received in the last issue of Camp Café along with the responses from our developers:

Today’s edition of Camp Café focuses on Path of Water

1️⃣ 🔥Some players on the team couldn’t participate due to being in different time zones.

PurpleFlame Solution: We will add an “Active Time” option for Chiefs to choose a team or game that best suits their individual time zones.

2️⃣🔥Some Chiefs suggested adding more maps in Path of Water.

PurpleFlame Solution: The developers will be adding more maps. Please keep an eye out for announcements and updates to follow.

3️⃣🔥The current version of Path of Water isn’t very strategic, and a big Power gap exists between the Chiefs participating.

PurpleFlame Solution: The developers will endeavor to improve the strategy and balance in Path of Water. Please keep an eye out for details on any updates to follow.

Meanwhile, our Camp Café Part 6, centered around the theme of Tempest Arms&Survival Royale, is also out. We invite all Chiefs to comment on the latest events, and if your feedback is intriguing and constructive enough, you’ll go in the running to talk to our developers face-to-face! Hyper

The deadline to submit feedback for this event is 23:59 on 10/22 (UTC+0)

Note: Only be submitting quality feedback will you have a chance to win a prize.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Have fun!BooHeart
Your State of Survival Team 5_Becca_Emote_hearts

pliant pelican
#

🗺️ Becca's Roadmap | Issue 6, Oct. 2023 🗺️

Hey there, Chiefs! It’s great to have you back for Issue 6 of Becca's Roadmap. I'm Becca, and I’m here to share with you all the latest updates and improvements we’ve been making to the game. 5_Becca_Emote_Pray

First of all, regarding the recent lagging and issues with Gift Code settings in certain regions, I would like to express our most sincere apologies to all the affected Chiefs. We are deeply aware of the inconvenience and trouble these problems have caused to you all. Chef_Sorry

In order to make up for our mistakes, we will be giving out more giveaways for everyone to enjoy, via the Community, as a token of our apologies. We will do our utmost to prevent similar issues from occurring again. We hope you are all looking forward to the upcoming Halloween and Thanksgiving Community events and fantastic giveaways on offer! LoveuHeart

Next, I would like to address an issue that has been of great concern to everyone recently:

Chiefs in some States are currently unable to obtain Capsules for Gen 7 Heroes.
We are fully aware that this directly affects everyone’s ability to enjoy the benefits of the Sharp Squad Bonus and Global Bonus. Currently, the solution we are exploring is to introduce an option that allows Chiefs to spend Golden Fragments to upgrade Gen 7 Heroes. However, this solution is still under discussion, and we need more input and suggestions from our Chiefs. So please share your thoughts in our Community, and we will carefully consider them.

And now, I have some exciting news to share with everyone: the State Merger and State Transfer period are just around the corner! Hyper

As the Alliance Duel and Escort Mission come to an end, the long-awaited State Merger and State Transfer period are on the horizon.

And I’ve brought you exclusive info directly from the dev team:

👉The State Merger is expected to take place in mid-November. Please stay tuned for the specific date in the upcoming Community announcements.

👉The State Merger will be launched in States 2-1014.

👉After the State Merger, a new Leader will be elected.

Becca whispers: If there are specific States you really don't want to merge with, feel free to drop me a private message or leave a comment and I’ll sort it out for you.

👉This time our State Transfer involves a wide range of different States, for which we will inform everyone about the specific details later on.

👉 Important changes to the State Transfer: The previous Power-based system for the State Transfer will be replaced with a points-based system. Each Chief's Transfer Points will be calculated based on a combination of factors, including their Troop Power, Tech, and other stats. The transfer Power limit will be replaced with a Transfer Points limit.

Last but certainly not least, I want to express my gratitude to all of you for your incredible passion and continuous support for State of Survival. I look forward to every one of your comments. Let’s make your experience playing State of Survival the best it possibly can be.

Thank you once again, everyone! I’ll see you in the next issue! ShowLove

Becca 5_Becca_Emote_hearts

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

Camp Café Part 7: Tempest Arms & Resident Evil Collaboration

5_Becca_Emote_hearts A huge thanks goes out to all of you for supporting the Tempest Arms & Survival Royale event in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with quality suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Hyper Q&A
Below is some of the more common feedback that we received in the last edition of Camp Café, along with the responses from the developers:

War Questions regarding the schedule for Survival Royale.

HandPrint A: Survival Royale will be available once every two weeks, lasting 4 days each time in 2 daily slots—0:00AM-4:00AM (UTC) and 10:00AM-24:00AM (UTC). You can use tickets to join in and play.

War Questions regarding the specific gameplay for Survival Royale.

HandPrint Solution: We will release a walkthrough video to help you get more familiar with the gameplay, so stay tuned.

Exclamation Note: If the descriptions above include your feedback, that does not necessarily mean you will receive an invitation from us. But please continue to participate in this edition and the following editions of Camp Café, and keep leaving relevant comments and feedback.

Camp Café Part 7 is here, billed as Tempest Arms & Resident Evil Crossover. Our Chiefs have already fully experienced Tempest Arms in the past week. Meanwhile, we have a new crossover coming up, so we’d like comments and suggestions from you regarding Tempest Arms and the crossover. You’ll get a prize for particularly interesting and constructive comments, plus a chance to go in the running to talk to our developers face to face. CoffeeTime

The deadline for submitting feedback for this event is 11:59PM on November 1, (UTC).

#Follow the link in game broadcast post to submit your feedback, posts made on discord do not count towards this#
 
Only meaningful comments are eligible for prizes.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Have fun!LoveuHeart
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡Developer Feedback Episode 16: November State Transfer and State Merger, Tempest Arms Exchange, Crystal Mine Gameplay—Everything You Need to Know Right Here!

Maddie_Salute Chiefs,
Welcome back for this episode of our Developer Feedback. This is Maddie here bringing you the latest information and development progress on the game. Today, we’ll be looking at the highly anticipated November State Transfer and State Merger, the Tempest Arms Exchange, optimizations to Collector level stats, and some answers to questions asked through our Community. So, without further ado, let’s take a look at some info we’re sure you’ll be interested in!

PurpleFlame State Merger
We’re absolutely thrilled to be announcing to everyone our plan for the State Merger, which is scheduled to go ahead at 6:30 AM on November 13 (UTC). We are currently in the midst of organizing which States will be participating in the Merger along with the State groupings, but rest assured we’ll be letting you know all the juicy details in early November. Stay tuned for more coming your way real soon!

Exclamation Note: Becca previously disclosed that this State Merger would include States 1 to 1014, which are the States that the development team will be considering. Our developers will choose the States who are most in need of a challenge from these States based on the environment and how active the players are in each State.

📌 Once the Merger draws to a close, we’ll be launching the November State Transfer event. We’d like to put the Merger before the State Transfer so that those players who are not satisfied with the results of the Merger will immediately have a chance to select a new State.

🗓️State Transfer Schedule
📌 For those States who are about to complete Migo season 11, we will be launching State Transfer events on November 6 and November 8.

📌 The States where we will be holding the State Transfer on November 6 are:

States 1015-1080, 1087-1098, 1129-1140 and 1183-1188.

Exclamation Note: For these States, invitations can be sent from November 8 to 11. The Leading State will have sufficient time to send out invites before State Warfare is launched. State Transfer will then take place from November 12 to 18.

📌 The States where we will be holding the State Transfer on November 8 are: States 1-1014

For these States, the State Transfer event reminders can be viewed in advance on November 6 and invitations can be sent from November 10 to 13. Transfer will then take place from November 14 to 18.

Exclamation Note: Because of the impact from the State Merger and State Warfare, the Leading State will need to complete invitations from November 10 to 11.

🗒️Special Instructions for November State Transfer
1️⃣ In the November State Transfer, we’ll be deciding the Leading State according to the points earned in the State Transfer. The Power limit for an incoming Transfer in a State will be decided on based on State Transfer points instead of Chief Power.

Exclamation Note: For State Transfer points calculation, Troop Power has a relatively low weighting.

2️⃣ During the State Merger, the State Transfer point limit set by the Leading State and the invitations for incoming Transfers will still be effective after the Merger is complete.

3️⃣ This State Transfer event does not currently support incoming Transfers for States with higher Hero Generations.

The above information is currently an initial plan. Please view the announcements in the game for the most accurate details on content to be implemented in the game.

#

War Tempest Arms Exchange Feature
Since our Tempest Arms feature went live, our Chiefs have been engaging in much animated discussion over Tempest Arms Skills due to the powerful effects that Advanced Tempest Arms Skills deliver and how rare it is to acquire them. In order to promote more interaction between our Chiefs, we are planning on incorporating a Tempest Arms Exchange feature into the game to help more Chiefs acquire the Tempest Arms their hearts are set on. CuteYay

We will be setting up a Tempest Arms Exchange in the game where players can sell their own Tempest Arms and get new Tempest Coins in return, which can be used to purchase Tempest Arms from the Exchange. We will be keeping you up to date on all the latest news and information on the Tempest Exchange through our Community.Hyper

Other Questions From Our Players
📌 Can I change Alliances during a match after joining in the King of the Hill Ranked Matches?

Dev: The rules haven’t changed, so players who have completed the King of the Hill for the current week can still change Alliances. The Ranked Matches won’t “lock” players in their current Alliances for the entire season.

📌 What’s the future plan for the Crystal Mine gameplay?

Dev: The Crystal Mine is a new State Event gameplay which we will be releasing soon. In this gameplay, players can obtain Tempest Arms materials. We plan on carrying out initial testing on the Crystal Mine gameplay on November 2 in States 1-1014. In season 12 of the State Event, our Chiefs will get to officially meet face to face with the Crystal Mine gameplay.
 
📌 What optimizations can we expect to see done on the level 70 Collector stats?

Dev: Recently a lot of powerful players are paying much attention to level 70 Collector battle stats. We’re planning on increasing more types of different stores in the future where you’ll find more skin sets from earlier seasons which will help you to collect the Collection sets you previously missed out on.

In addition to this, some players suggested that we allocate some of the battle stats provided by level 70 Collectors to lower levels so that players who haven’t reached level 70 will also be able to acquire some battle stat bonuses. We’re taking a good look at this suggestion and will let you know our decision in the Community in the future. Thanks for your invaluable suggestions and ongoing support. BooHeart

That pretty much wraps up this episode of Developer Feedback. If you are satisfied with the latest content, please like the post and let us know what information you’re interested in hearing more about in the next episode of Developer Feedback.

via in game broadcast center

State of Survival Crew Zombie3

pliant pelican
#

🗺️Becca's Roadmap | Issue 7, Nov. 2023 🗺️

Chef_Pep Hey there, Chiefs! It’s great to have you back for Issue 7 of Becca's Roadmap.

How did your Halloween go? I loved all of the amazing pictures and posts that were shared in our Community. Don't forget to invite me to the next party too! I’d hate to miss out on all the fun!

And I can totally understand why you might not have invited me to join in a party recently, with all the fresh content we’ve seen in all the recent updates, which you might be finding a bit overwhelming. Me and the development team take full responsibility and would like to apologize to everyone for this. And in order to make it up to you, we will be handing out more giveaways for everyone to enjoy.

Now, let's dive straight into the content for Issue 7.

🔸First, we would like to remind everybody that the States involved in the State Merger and State Transfer are States 1-1014. The Merger will take place in November, followed by the State Transfer.

At the same time, State Transfer events will be launched in States 1015-1080, 1087-1098, 1129-1140, and 1183-1188.

After the upcoming season ends, we'll be making the State Merger and Transfer available in more States.

🔸Next, I would like to address some issues regarding the Resident Evil crossover that have been of great concern to everyone recently:

👉First of all, regarding the issue whereby Chris's Story Missions require the Hero Precinct to reach level 28 before they get unlocked, we will lower the level required for these missions in version 1.20.30. That way, more new players will be able to claim these event Rewards!

👉Secondly, regarding the feedback on the unclear Event Calendar and how to obtain Chris's Fragments, we appreciate your concerns. Please rest assured, we are actively working on making relevant improvements. In our upcoming plans, we will introduce a clear calendar and provide clear guidance on how to obtain Chris's Fragments for free.

CoffeeTime Speaking of the island, have you ever felt like it's a bit cramped?

I knew this would eventually happen, and now that I’ve had the chance to listen to all of your ideas, we have set a clear goal for the future: to expand the island. We can't let all those beautiful sculptures of yours sit there gathering dust in your Collections forever. Chef_Disgusted

We have received your feedback about how inconvenient it is to upgrade sculptures on the island in Collections since there are too many steps involved going in and out of Collections. We will optimize this in the future so that you can upgrade sculptures directly in Collections

👉Last but not least, we're aware of your concerns about random acquisition of Tempest Arms, and we are proud to present a solution to you: the Tempest Arms Exchange! Soon, you'll be able to trade Tempest Arms with other Chiefs. Something you might not find valuable could be a precious gem for someone else. Stay tuned for the launch of this cool new feature! CuteYay

I want to express my gratitude to all of you for your incredible passion and continuous support for State of Survival. I look forward to every one of your comments. Let’s make your experience playing State of Survival the best it possibly can be. BooHeart

Thanks once again, everyone! I’ll see you in the next issue! 5_Becca_Emote_hearts

via in game broadcast center

Enjoy! Shark4
Your State of Survival Team Zombie3
https://shorturl.at/divDM

pliant pelican
#

Camp Café Part 8: Tempest Arms & Second Phase of Crossover

5_Becca_Emote_Pray A huge thanks goes out to all of you for supporting the Tempest Arms & Survival Royale event in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with quality suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Q&A
CoffeeTime Below is some of the more common feedback that we received in the last edition of Camp Café, along with the responses from the developers:

👉Why are the Tempest Arms stats only randomly available?

Answer: We understand our Chiefs would like more choice and control when it comes to Tempest Arms stats and in order to meet this need, we will soon be introducing a new Skill Refinement feature for Tempest Arms. Please stay tuned for further details and the official launch date of this exciting new feature.

👉How can I acquire Chris?

Answer: You can acquire Chris through the Lucky Gashapon event. Chiefs who already have Chris can acquire more Chris Fragments through the Lucky Gashapon or by completing his Story Missions, which can be accessed through the Crossover interface, or the Explorer Trail in the Hero Precinct. We apologize for any confusion caused by the lack of relevant guides but we have now added more information on this which we are sure you’ll find useful.

Exclamation Note: If the descriptions above include your feedback, that does not necessarily mean you will receive an invitation from us. But please continue to participate in this edition and the following editions of Camp Café, and keep leaving relevant comments and feedback.

Camp Café Part 8 is here as scheduled, and this time we’re continuing with the theme of Tempest Arms & the Crossover. Our official Crossover has now entered its second phase, and new events like Survival Rush - Chris and Infected Elimination have been launched. Meanwhile, Tempest Arms remains one of the key focuses for Chiefs and for this reason we once again invite all our Chiefs to share your insights and valuable feedback on these aspects. Engaging and constructive feedback will be rewarded, and may even win you the chance to have a face-to-face discussion with the developers.

Feedback submission for this event will end at 23:59 on November 10 (UTC). This submission is in game community center

Only meaningful comments are eligible for prizes.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Have fun! ZombieLove
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡Developer Feedback Episode 17: State Transfer & State Merger, King of the Hill: Tier Matches, and Battle Reports Q&A

Maddie_Salute Chiefs,
As our new round of State Transfer events takes place, we’ve been looking closely at all of the questions and feedback we’ve received from you on the State Transfer & State Merger. It’s Maddie here again with you for our latest episode of Developer Feedback, and this time we’ll be checking out the responses from our development team to the questions you’ve been paying the most attention to.

Q: Will future State Transfers allow Chiefs to move to States with different Hero generations?

📌 Dev Response: For the current round of the State Transfer, we disabled transfers for Chiefs into State where the Heroes have different generations, with consideration given to the State Merger being held at the same time and also the significant amount of data involved for the participating States. But in future events, we will restore the cross-generation transfer rules (where Chiefs in some States can transfer to States with a higher Hero generation setting). Thanks to everyone for your support and wonderful ideas!

Q: How many incoming transfers are allowed per State in the State Transfer?

📌 Dev Response: Currently, for States where the Hero generation setting is Gen 6 or below, 50 Chiefs can transfer in and for a Hero generation setting of Gen 7 or above, States can accommodate 100 incoming transfers. It’s also worth noting that Chiefs who receive an invitation from the Governor of a State will not be counted towards the limit on incoming transfers and neither will Chiefs who are not ranked in the top 300 for Power for a particular State.

Exclamation Note: The above information is only for the current version and is subject to change based on newer updates.

Q: When might the next State Merger be held?

📌 Dev Response: We’d like to continue with future Mergers in the same fashion, holding a State Merger after each season comes to an end, followed by a large-scale State Transfer event. The dev team will take a look at the environment within each State before deciding which States are to participate in the Merger.

Q: If I want to transfer into a State but the State is about to undergo a Merger, do I need to find the Governor of that State and ask them to send me an invitation?

📌 Dev Response: Say, for instance, States A, B, and C merge into State A during a Merger. Once the Merger is complete, invitations from the Governors in States B and C will no longer be valid. In this case, you’ll only be able to transfer if you are invited by the Governor from State A.

Q: In future State Transfer events, could you let us know earlier on how many Transfer Passes we need to use to transfer between States?

#

📌 Dev Response: Thanks for your suggestion. We’ll think about how to optimize this in the future so that our Chiefs know earlier on how many Transfer Points and Transfer Passes are needed. This will help you to get prepared in advance.

Q: Why is it that in King of the Hill: Tier Matches, if there are no R4 or R5 members registered, the system automatically registers the Alliance and randomly selects participants, such that we are unable to change Alliances and join in cross-State events?

📌 Dev Response: We apologize that the automatic registration mechanism caused you some inconvenience. We will be making changes to the automatic registration mechanism and our current direction is to not allow the system to automatically select participants if the Alliance is not registered in King of the Hill: Tier Matches, however the Alliance will still be involved in matching and tier matches, with 0 participants to ensure that the other two Alliances can obtain Tier Points as normal.

Q: What optimizations are going to be made to Battle Reports?

📌 Dev Response: We have received suggestions from our Chiefs on optimizations to the Battle Report UI and our dev team has already started making decisions about what kind of changes we’ll be initially implementing. Following optimizations, the UI will enable Chiefs to view more intuitive combat data for every system.

And that’s a wrap for this episode of Developer Feedback. If you felt satisfied with the latest content, be sure to like the post. Don’t forget to tell us what kind of info you’d like to hear us talk more about in our next episode of Developer Feedback.

via in game broadcast center

State of Survival Crew Maddie_Cheerup

#

Camp Café Issue 9: New Features Preview, Crossover, and Operation Festival!

5_Becca_Emote_Pray A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Camp Café Issue 9 is now online as scheduled, following the themes of New Features Preview, Crossover, and Operation Festival!

The official crossover is now in its third phase, with recent content updates announced last week. Operation Festival will be launched this week. To mark the occasion, we sincerely invite all Chiefs to share your thoughts on these contents and provide us with your valuable feedback. If your feedback is engaging and constructive, you will receive a prize and have the chance to be selected for a face-to-face meeting with the developers. BlushFrog

For those Chiefs who are interested in finding out more about the latest content in the game, please keep reading.

Resident Evil Village Crossover Stage 3
[Comment for a Prize] Upcoming Content Teaser!
Event Announcement: Operation Festival

📥Feedback submission for this event will end at 23:59 on November 17 (UTC). (In game community center)

Only meaningful comments are eligible for prizes. 🎁

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Have fun!LoveuHeart
Your State of Survival Team ZombieBrain

pliant pelican
#

[Camp Café] Issue 10: Tempest Arms Trade & New Season

Chef_Pep Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Below is the developer's response to the top1 topic of feedback in the past few events.

Optimization of randomness for Tempest Arms skills are as follows:
Reforge Skill for Tempest Arms is now available. Chiefs can use Tempest Coins to exchange for Reforge Essence to refine the skills of Tempest Arms. Please refer to the current in-game effect for details of this feature.

Camp Café Issue 10 is now online as scheduled, following the themes of Tempest Arms Trade & New Season.

Recently, we have launched the Tempest Arms Trade; this week, the New Season has also started, including brand-new CG animations, Crystal Mining gameplay, and more. We sincerely invite all Chiefs to share your thoughts on these contents and provide us with your valuable feedback. If your feedback is engaging and constructive, you will receive a prize and have the chance to be selected for a face-to-face meeting with the developers.

Feedback submission for this event will end at 23:59 on November 24 (UTC). In game community center

Only meaningful comments are eligible for prizes.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Your State of Survival TeamMaddie_Cheerup

pliant pelican
#

Becca's Roadmap | Issue 8: Keep Your Account Safe and Beware of Unauthorized Third-Party Payment

Chiefs,
Welcome to Issue 8 of Becca’s Roadmap! This is Becca and I’m here to explore the world of SoS with you.

Recently, the hot topic in our Community has been State Mergers & Transfers, so I’ll touch on this first.

As we know, many States weren’t included in the latest Mergers and Transfers. This was due to the disparity in seasons between different States. We’re now working to unify progress across all States. After the next season is over (in late January), we’ll increase the scale of Mergers and Transfers. Those who missed out this time will get another chance then!

We are also still considering the option of providing mid-season Transfers next season for those of you who weren’t included in the Mergers and Transfers. This has both advantages and disadvantages, which we’re still trying to balance out, but if you feel very strongly about something you’d like to see happen, be sure to let us know! We can all discuss it in Camp Café.

Now is Story Time with Becca! The theme for this installment is: Betrayal and Absconding, adapted from a true story submitted by a real player which serves as a warning to everyone.

We’ve all seen this situation play out in one way or another: After meeting some “friendly” players in a game, they claim they can make in-game purchases for you at a ridiculously low price, cheaper than any official option. Sounds tempting, doesn’t it? But don’t fall for it, because more likely than not, it’s an elaborate scam.

That’s exactly what happened with “Jack” and “Jill”. They fought together in State of Survival through countless daily events including State Warfare and King of the Hill. Outside the game, they chatted on like old friends and stayed on good terms with each other.

#

On a normal day just like any other, Jack logged on to play as he usually did, looking to fight a rival Alliance in King of the Hill. But when he accessed the Store to prepare for the battle, he realized his Diamonds were severely depleted and in the red. Jack contacted Customer Service only to be told, “Your account has had numerous refund requests recently, resulting in the corresponding items being docked from your account.”

That totally freaked Jack out. Jill had been making purchases for him using his account, but he didn’t know how Jill was doing it, and whether it was some kind of “special connection” or Jill herself who had requested all the refunds. When he tried to ask Jill about it, all he got in return was an error message which read “This player is not your friend” followed by a cold exclamation mark.

Then it suddenly dawned upon Jack that all along this was nothing more than a trap set up by Jill. She took advantage of his trust and made him transfer money to her a number of times through an illegitimate channel, before requesting a refund to get back the money for whatever she had bought for Jack. Of course, all of his friends who fell for Jill’s scheme also got the same notices about refunds and Diamonds being in the red. Jack and his buddies then tried to track Jill down but she was long gone.

Jack and company were left to lament about her running off with their money and betraying their friendship. What was even worse was how despicable it was of her to use the refund system to scam them.

#

So where does this leave all of us? It’s a reminder to us that we must be aware and prevent yourself from becoming the victim of unauthorized third parties. We’re all friends here, brought together through our love for the game, but that’s no reason to blindly trust someone. You must be cautious when it comes to money and assets, making sure your rights don’t get violated.

Only make purchases through official channels. Discounts using one-on-one account transfers are bogus! And any connections for unauthorized purchases are risky at best!

Alright, that’s a wrap for today’s entry. I wish you happy gaming, but don’t forget to watch out for those scams!

See you next time!LoveuHeart
Becca5_Becca_Emote_hearts
https://shorturl.at/anrzA

zinc sparrow
#

Camp Café Part 11: Tempest Arms Auction

BunnyExcited Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Camp Café Part 11 is now online as scheduled, and this time we’ll be delving into the theme of the Tempest Arms Auction.

This week, we're launching the Auction feature of our Tempest Arms Trading Center. Players can enter the Tempest Arsenal and bid or buy Tempest Arms in auctions.

[Feature Upgrade]Tempest Arms Trade: Auction launched now

We sincerely invite all Chiefs to share your thoughts on these contents and provide us with your valuable feedback. If your feedback is engaging and constructive, you will receive a prize and have the chance to be selected for a face-to-face meeting with the developers.

📌 Feedback submission for this event will close at 23:59 on December 1 (UTC). In community center

📌 Only meaningful comments are eligible for prizes.

We look forward to seeing your submissions soon, and here’s to another great conversation!

Via ingame broadcast center

Enjoy CuteYay
Your State Of Survival Team Shark2

pliant pelican
#

🗺️Becca's Roadmap | Issue 9, Hot Topics 🗺️

CoffeeTime It’s great to have you back again with us for issue 9 of Becca’s Roadmap. I’m right here fighting alongside you no matter how tough the battles become in this post-apocalyptic world. Today I’m going to be divulging some secrets about State of Survival you’ve always been curious about. Chef_Pep

Recently we received a lot of great feedback and suggestions from our Chiefs about the game. Your invaluable suggestions are just like those bright signal flares of the survivors, guiding our way through the dark. Today, I’ll be responding to the most popular topics raised by our Chiefs one by one. Shark4

Firstly, we received much attention and feedback from our Chiefs on the latest optimizations to Ray’s Place.

When adjusting the Rewards in Ray’s Place, what the devs and I were intending was to enable our Chiefs to have more ways of obtaining Heroes from previous Generations. At the same time we adjusted the Ray’s Place Rewards, we also optimized previous Generations of Heroes and enhanced them to provide our Chiefs with more opportunities to acquire previous Generations of Heroes.

After implementing the changes, we received a lot of feedback.

We understand that our Chiefs are keen to acquire Gen 16 Heroes, and we also hope that each of you will be able to develop your favorite Heroes.

To make this happen, we’ve performed a series of adjustments to the Rewards in Ray’s Place. CuteThumbsUp

As a token of our thanks for your valuable suggestions, starting from next week, we’re adding Hero Completion Custom Tokens for those Chiefs who are upgrading to Gen 16 Heroes. Clap

Let’s now move on to a hot topic in our Community: cross-Gen season optimizations.

We’re aware that transfers from Gen 12 States into Gen 16 States has caused some concern among our Chiefs.

The view that our devs have on this is that the original intent behind enabling cross-Gen transfers was to increase the matching pool for State Transfer events so that more States and Alliances could get matched more evenly with adversaries in order to optimize your gaming experience.

Your concerns about Hero development, matching, preserving seasons, and more, are exactly what we are focusing on now and will be key to our work in the future. In order to continuously optimize your gaming experience, we will make ongoing changes and improvements to the game in terms of both functionality and gameplay.

The third hot topic in our Community is the modified version of Alliance Throwdown. After increasing the Rewards in Alliance Throwdown, we also increased the difficulty of the corresponding challenges.jeb_covering

We have already issued compensation Rewards via Mail for the widespread impact that this had. Chef_Sorry

Please leave a comment and share your thoughts if you have any feedback whatsoever on the modified version of Alliance Throwdown.

I’ve done my best to address all of the questions our Chiefs have raised to help you remain strong in this post-apocalyptic world.

In State of Survival, the trust and openness of our Chiefs are like a powerful weapon that helps us to overcome anything that stands in our way.

I’ll stand right by your side as we bravely take on each challenge. See you again in the next issue. Wishing you the most ingenious battle plans and that every attack will lead to victory!

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡Developer Feedback Episode 18: Alliance Throwdown, Future Optimization Plan of Matching Mechanism

Maddie_Salute Chiefs,
Recently, we have received lots of feedback from the community regarding the new version of the Alliance Throwdown gameplay. We would like to express our gratitude for your ongoing support and attention. The development team has taken the players' suggestions into consideration and plans to implement optimizations in the upcoming round of the event.

Now, let's take a look at the feedback from the developers of this episode to learn more about the details of the upcoming optimizations!

👉 Alliance Throwdown Optimization
PurpleFlame Adjustment of Point Rewards: We will lower the point requirements for alliances and the Solo Reward thresholds. The quantity of rewards will be slightly increased while maintaining the same variety of rewards.

PurpleFlame New Exclusive Task Feature: The types of Exclusive Task are roughly similar to normal tasks but will offer significantly higher point rewards. Each player can complete this task at most once per day.

PurpleFlame Optimization of Normal Tasks: We will re-add the “Increase the troop power” task to the task list.

PurpleFlame Custom Tasks: We have adjusted the maximum limit for completing tasks and changed the requirements for Chief equipment and badge-related tasks from “Achieve a certain score” to “Consume corresponding materials”.

🗒️Additional Notes: Materials consumed through dismantling and similar methods will also be counted towards task points.

The features previously mentioned will take effect in the Alliance Throwdown event on December 11th. Players are required to update the game to the latest version to enjoy the relevant optimizations.

👉 Matching Mechanism Optimization
Optimization of matching has always been a top priority for the development team. Recently, we have made improvements to the matching rules in the Reservoir gameplay, and we have received positive feedback from players regarding these changes.

Next, the development team will be adjusting the matching logic in the State Warfare gameplay. Our focus will be on improving the existing matching algorithm and addressing the issues related to matching between regular States and super States.

Additionally, we are considering implementing matching protection for States that have suffered from consecutive losses. This will provide them with more opportunities to encounter opponents of lower strength, ensuring a better overall experience for players in the State Warfare gameplay. CuteYay

#

👉 Inquiry of the Points and Cost of State Transfer
In the upcoming State Transfers, we plan to allow players to view their migration points in advance. Additionally, we will keep players informed of the corresponding number of transfer vouchers required for State Transfer on community platforms or within the game. This will help players estimate the number of vouchers they need to accumulate to completing the State Transfer and allow them to plan ahead.

The above information is currently an initial plan. Please view the announcements in the game for the most accurate details on content to be implemented in the game.

👉 Cross-generation Hero Training
To facilitate the faster merging of different States into a unified matching pool and make it easier for players to find opponents of similar strength, we have implemented Cross-generation Hero measures in certain States. As a result, we have been continuously receiving inquiries and suggestions from players in the Cross-generation States regarding the training of heroes from previous seasons.

Currently, we offer discounted sales for Generation 13-15 heroes in States from Generation 12 to 16, to help high-power players in States catch up quickly and to ensure the quality of heroes available to Rally Initiator in States.

And that’s a wrap for this episode of Developer Feedback. If you feel satisfied with the latest content, be sure to like the post. Don’t forget to tell us what kind of info you’d like to hear us talk more about in our next episode of Developer Feedback.

via in game broadcast center

Have fun!LoveuHeart
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Part 13 - Holiday Jubilee

Maddie_Salute Chiefs,
By now I’m sure you’ve already heard about our Holiday Jubilee, [Schedule] The Celebration of a Lifetime - Holiday Jubilee.

The event is expected to see a grand-scale launch across States 1 to 1269 this Wednesday. Get ready to witness the most spectacular annual celebration!BooHeart

Our Camp Café will keep up to speed as normal! We sincerely invite Chiefs to share your valuable feedback and suggestions on the gameplay of Holiday Jubilee. Also, we're offering even more generous prizes than ever before!

In the past events, we have received plenty of excellent feedback, which has been immensely valuable to us. To show our gratitude and celebrate the holiday, we will increase the number of lucky winners up to 300! Becca_Present

As usual, the prizes will only be awarded to Chiefs who have provided us with exceptional feedback. In addition, those Chiefs will have the opportunity to have a one-on-one chat with our developers.

Starting from this week, we will announce the list of winners every week. Hyper

Please note that exceptional feedback must at least meet the following conditions:
👉 The feedback should be relevant to the current feature, such as the Holiday Jubilee for Part 13.

👉 Your feedback should genuinely reflect your concerns or suggestions.

👉 To meet the above conditions, your feedback should have a sufficient word count. Providing a detailed description with more words will help us better identify your problems and understand your suggestions. Therefore, the word count is also one of our benchmarks that we take into account.

Please tap on the following link to jump to the current topic in the Café and participate.
#[Camp Café] Part 13 - Holiday Jubilee# (Link in game in broadcast)

The deadline for submitting feedback for this event is 23:59 on December 15 (UTC). In game community center

Let's take a look at the feedback that was ranked in the Top 1 position for the previous event, along with the response from the developers:

📃Feedback:
There are some problems with the matching rules for events such as State Warfare and King of the Hill, such that Chiefs have been getting matched with opponents who are too powerful in recent events.

🗣️Response:
PurpleFlame Regarding the gameplay of King of the Hill: Tier Matches, due to the wide matchmaking range in the early stages, many Alliances may encounter stronger opponents due to similar tiers. However, as the gap between tiers keeps widening in the later stages, the matching in such gameplay will become more accurate.

PurpleFlame For gameplay features such as State Warfare, to make the matching more balanced, we are considering adding new rules to the matching mechanism in the future. These rules will aim to reduce the likelihood of encountering excessively powerful opponents due to unfair matching.

However, regardless of the circumstances, we will continue to optimize the matching rules to provide everyone with a better gaming experience. Please stay tuned for further updates and notifications.

We look forward to seeing your submissions soon, and here’s to another great conversation!

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Prize Winners] Quality Feedback Prizes for Camp Café Part 12

Maddie_Salute Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 12 of Camp Café last week, we received entries from over [6000] Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.

This time, we got 150 quality feedback entries, from 150 distinguished Chiefs, each of whom we have sent in-game items worth $2 as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them.

🎁*The list of prize winners is as follows (in no particular order):*
Oakley1319, pepetrueno, ˟☇↫˟ᴘόᴛʂʏ˟↬˟⁀➷, DjPj, Рее Zdes', Darkman, CRL-BR55, сова, Plus, Vega, Blood, Заречный, • Ⲋⲧⲁʀⲩ •, ВирТуоЗ_78_Dima, Manu., furtif 37, Loudolph, Ironman, PaPa James, Survivor.227999, Bross MF, ♥Asiankitten♥, Benjy, Sheero, Layoneil, Lɛɬɧɛ, Chilleflower24, STALKER, NEOALEX, Thoth Darkfall, ImNotAfraidAnymo, sylwannna, Survivor.226207, "War White Wolf", Xelic, GANIM, Paul Muad'Dib, Kingkai xmas elf, Chubby yago, A҉S҉O҉N҉, DR DOOM SR, Локи, NANA, Horus 凸(¬‿¬)凸, Aɳɠɾყ Lυƈαʂ, elina, Malakias, Aluc@rd, Dav 03, Jullien, DJ Auzzie, VORON, (LION_PRAID)LUKS, Saint Nickster, --- BOZKURT ---, F.M, Drizixxx, HuG_ThE_SiCkNEzZ, ƬΛПKIΣ, Purge, Hana, Grandma, Lovely Dragon, Beαr, Ch๑c๑, SagaRin, КорсарV, Queen KY RV ★, °♡Puma Rose♡°, Paulchen, Jvan, ℜima, Stormy, Dragonlady, ꧁Mego꧂, Simply Madd, Rogarza, WhiteAngel, Bats, ELharez, AlienZ, Sanji san, jaysawesome, Deаdpool, Dee1, KnoxxVille, Duck Vader, messyTHEEstallyn, keeper of 7 keys, RoxasMLR, Not Toast fanny, (((André))), ɱιɾhαɾυ, Survivor.283524, XxSeniargxX, Mjames, Pupperoni*Pizza, Jam, Luis, ᴵᴬᴹGeneralKenobi, Paulochristian, Lesima, ninguém.., Enok Almight, R4N, White Zombie 92, Asche, Senseicrush, Nevermind, Capo Swoley, VzLaOnLiNe, ༒MikeM༒, merts house, ꨁBrave, Akai, ZANDRI♡CEDVALD, Nico Robin, dusty bottoms, avery, GENTLEMEN[BUNNY], DennisLaChouffe, 。☆⇀IzwerG↼☆。, Sanz, PharaZ, Mayhem, Stu (ツ)//¯, zombie.from.cqbo, LeonSelim, Fishy, Pûñîšhër båë, Pietro1459, Bushy McBeaver, Gr33zman, Eagle-Peagle, Su-per Cobra, BooomMAN, Ластик, G̾n̾l̾-̾I̾s̾s̾@̾, Vicni, Mr.Fungui—D, ᴵᴬᴹ♛ Ƒhea, GodOfWar, JGD10, Survivor.348112, IVAN LOPEZ, Espectro, Lucky Star, Green-Ganesha43, Nicsta, LB. ♡ Max

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience.

Don’t forget to join in our latest Camp Café event by tapping on the following link (link in game broadcast). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person!

#[Camp Café] Part 13 - Holiday Jubilee#

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

Updated info from original post Developer Feedback Episode 18 #🎬︱developer_feedback message

PurpleFlame Point Rewards Adjustments: We will be making it easier for Alliances to earn Points (more so for Alliances with a lower tier) and reducing the number of Points required to earn Solo Rewards. The overall number of Rewards will see a slight increase while the variety of Rewards will remain unchanged.

PurpleFlame New Exclusive Task Feature: The types of Exclusive Task are roughly similar to normal tasks but will offer significantly higher point rewards. Each player can complete this task at most once per day.

Additionally, the development team is currently working on a plan to introduce previous season heroes to Cross-generation States. This may be implemented through a Season Pass system specifically designed for the cross-generation States. However, please note that this plan is still in the discussion and design phase, and it is not expected to be launched in the near future. Once the detailed plan is finalized, we will promptly notify everyone of the updates.
https://shorturl.at/alIRX

pliant pelican
#

🗺️ Becca's Roadmap | Issue 10: State of Mines 🗺️

5_Becca_Emote_hearts Hey there, Chiefs! Winter’s here, which usually means it’s cold and snowy, so I’d like to give you the warmest greeting possible. Welcome to Issue 10 of Becca’s Roadmap. Let’s dive straight into the changes and improvements we’ve made to the game!

First of all, I’d like to bring you some good news about the Crystal Mines in the State Event.
In the updated version, we performed an overhaul of Crystal Mine Rewards. Now, when you gather, you have a chance to get rare Tempest Arms materials based on the duration and level of the mine. This includes Tempest Essence Fragments, Tempest Arm molds, Nanomaterials, etc. You can view the details on the Mine description page. CuteYay

We heard you that taking on Mine Guardians has been a tough challenge. For this update, we greatly lowered the damage that Mine Guardians deal to attacking squads. This should free up more hospital beds and lighten your load. We promise to keep listening and make changes based on your feedback.

Next, let’s move on to the issue about using Legendary Hero Fragments.
We received many requests from you to convert Legendary Hero Fragments into Capsules, but unfortunately, we don’t currently have a plan to develop this feature.

However, we understand the urgency behind yours requests and are actively seeking a solution to this. Believe us, we’re always trying to perfect the game and not overlook any details.

What we finally came up with is a mixed bag of good news and bad news.

The bad new is about Mining Mayhem, for which we’re most grateful for the constant feedback you’ve been giving us. We keep trying to improve it, but the game is just not where we want it to be.

So to stop this from affecting your gaming experience, we’ve decided to remove Mining Mayhem for the time being. But rest assured, we will revamp and polish it as much as we can in a testing environment.

There’s no return date yet, but worry not, we’ll strive to overhaul and revamp this classic feature.

The Mining Mayhem event starting on December 25 will be the last one for a while. We hope you can enjoy this last hurrah, and we look forward to presenting you with a better, more exciting version in the future.

Thank you all for your company and support. We’ll keep working to improve State of Survival and fill every corner of this apocalyptic world with challenges and surprises.

See you next time. We wish all of you a Merry Christmas and may your hearts stay warm in the winter! Becca_Present

Sincerely, Becca

via in game broadcast center
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

Camp Café Part 14: Holiday Jubilee & Vehicles

Chef_Tree Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

🗓️ Camp Café Part 14 is here as scheduled, and this time we’ll be taking a look at the Holiday Jubilee events and the Vehicles system.

The Holiday Jubilee series of events are still rolling out like hotcakes. Meanwhile, we believe many Chiefs have been checking out our Vehicles system which made its debut last week.

We warmly invite all of you to comment and make suggestions on the new content. If your feedback is intriguing and constructive enough, you will receive a prize, plus a chance to be selected for a chat with the developers in person. CuteYay

Please tap the link below to participate in the current Café topic.

#Camp Café Part 14: Holiday Jubilee & Vehicles# (Link in game broadcast)

The deadline for submitting feedback for this event is 23:59 on December 22 (UTC). In game community center

Only constructive comments are eligible for prizes.

Let’s look at the top feedback from last week, as well as the developers’ response:
📃 Feedback: Quite a few of our Chiefs commented that materials for Tempest Arms have been very hard to get lately.

🗣️ Response: Following last week’s update, you can now get more Tempest Arms materials from Crystal Mining. If you haven’t tried out this gameplay feature yet, why not give it a go. We’d love to hear from you if you have any feedback for us about this feature in the current edition of Camp Café.

Our developers will continue to improve how the materials for Tempest Arms can be acquired and deliver an optimal gaming experience to you, so please stay tuned for more announcements coming your way.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Prize Winners] Quality Feedback Prizes for Camp Café Part 13

Maddie_Salute Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.BlushFrog

In Part 13 of Camp Café last week, we received entries from over [7000] Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.

This time, we got 150 quality feedback entries, from 150 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them. 📬

🎁The list of prize winners is as follows (in no particular order):
Ann;), DarkPagès, Survivor.200774, Survivor.305758, ". DESTAN .", Hana, ☣️MayLay☣️, Matthew, Grandma, ₴₭Ɏ ฿ⱠɄɆ, Lovely Dragon, Queen KY RV ★, YunYun, KingHellCrowley, crystyan22, Coes, KnightRaider, sacul, Mickey291, ♡⛧нєℓℓяαιѕєя⛧♡, Kind Lama, Atakan, Ch๑c๑, ραѕcαℓ, Snow Goose, Layoneil, Energy, Derbas16, R4N WICK, Alexa, Vega, ₴₭Ɏ ฿ⱠɄɆ, PaPa James, Expendable, $The Don 505$, Fido, MONDO, 影子先生, DevilMayCare!, Sergovan, 《☆Kสiรeℝ☆》, Alliance Tower, Lesima, Lipton, Vindilis, Dragon Girl, ░p░r░i░n░c░e░, ♡▪︎AliCat▪︎♡, DeadSpace_Man, ShadowLord, Выживший вопреки, ResidentEvil, Miles, Xpomou kpoJIuk, sachi, Arkham, PARZIVAL, Notorious AJG, тαηкιє, ZANDRI♡CEDVALD, •°°Nσ••Oɳҽ°°•, santyteam, Mitzman, FANTOM 777, shermanator, ꧁༺ʏᴇʟɪᴀʜ༻꧂, Пихалыч, 특급전사, Gregor Samsa, snowman, DartH÷PorK÷B○○M, Dead_Weight*, NovaStrat, JotaCacique, HÆ_Doggy, Kenan., Survivor.246530, Jus killn zombys, ASSENAV, YHѕιɴ, pisces, Sheero, Incognito, OLIVERKLOVSSOFF, Al Capone, Manu., ™•Ali•™, Михаил, Tony Richardson, Erika, Yaghi, Nosferatu, Thoth Darkfall, ✮✮✮Glawer✮✮✮, Bunsen, Seryago07, HotTexas, Minah., Sylvano46x, Shooter_1, Ney⋆, Gingerbread man, Enlil, Truckie., ◤✞ʟʊƈɨʄɛʀ✞◥, Jesse, Little Lady, Sandro, ANEEDAUGH BEAR, @dy, Ciber, Kirillov10, YuB : 열쇠, Miscy, Marloudu51, Nika, Joseph, ℓα∂ყรɱเℓεร420, Coach, STAR SEED LOVE, Skylard01, MonkeyKingRambo, Merr-Eli-xmas716, EquinsuOcha, princess hart, Renwaps, jurumim, Ворчун....., доктор Айболит, Grimm96, ♡Nik♡, Botelho, Seulgi, Randalierkobold, Typhoon, ✣Xen1.hohoho✣, WARLORD, Zeus, mars, ☆ɱαყℓเɳσ☆, Sonni, akbaba, “Raven”, CaldoDePollo, Шурик, Tequila♡, King KC, Nikolas Ellen, Zeki, (LION_PRAID)LUKS

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience.

Don’t forget to join in our latest Camp Café event by tapping on the following link (link in game broadcast). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person!

#Camp Café Part 14: Holiday Jubilee & Vehicles#

via in game broadcast center

Your State of Survival Team Zombie3

pliant pelican
#

📡**[Survey With Prizes] New Lineup Feature Survey & Developer Feedback**

Chef_Pep Chiefs,
Last week, we saw the launch of an all-new Lineup interface, which we believe everyone will have experienced by now and have a thoughts to share about it. We have also received feedback from some Chiefs, which our developers have carefully evaluated. In response to the feedback, we would like to provide answers to the top three issues.

In addition, we would like to gather more insights into your needs and thoughts regarding the new Lineup system. For this, we have prepared a short survey here, for which we hope you can spare a couple of minutes to answer three simple questions. As a token of our appreciation, we will provide a prize to Chiefs who complete the entire survey.

Please refer to the bottom of this article for the survey content. In game broadcast post

Here are the top three questions from our Chiefs, along with the feedback and responses from the developers

🗒️Question 1:
Some Chiefs have raised concerns that the constant pop-up notifications when using Lineups can be greatly disruptive to game operations.

🗣️Developer Response:
We will optimize the Lineup interface again by repositioning the Lineup button on the bottom left of the interface. In doing so, the pop-up notifications which appear will no longer affect your operations.

🗒️Question 2:
Some Chiefs have noticed some discrepancies in the automatic deployment of optimal lineups during Rallies.

🗣️Developer Response:
Please note that this feature is still available within the Lineup screen for regular marches.

Due to the launch of the Vehicles system, we've adjusted the auto-deploy feature during Rallies to optimize the marching experience for everyone.

In the optimized Rally Lineup interface, if you are a Rally Leader, your deployment will default to the Leader Lineup that you have previously saved. On the other hand, if you are a Rally member, your deployed team will default to the member lineup that you have already saved.

🗒️Question 3:
Some Chiefs mentioned that the new Lineup interface is too cumbersome, and the need to re-select the deployed team in different gameplays makes it a hassle for everyone.

🗣️Developer Response:
We are currently aware of this issue, and we will continue to collect your feedback in the near future and continue to optimize the Lineup feature in future updates.

Regarding the timeline for addressing this issue and the specific optimizations, please refer to future notifications and in-game updates for exact information.

via in game broadcast center

Enjoy! BooHeart
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡 Developer Feedback Episode 19: Your Questions Answered

Maddie_Salute Chiefs,
Welcome to the latest edition of Developer Feedback. I’m Maddie, and I’ll be sharing the recent responses from our development team about the most common questions asked by our Chiefs.

🔺*March Interface Optimizations*
We’ve optimized the button for editing your lineup according to the feedback we received and moved it from the top of the UI to the bottom. This avoids pop-up reminders in the game covering up the button for an unhindered experience.

We’re also aware of the questions our Chiefs have been asking about “Leader” and “Team” lineup options, for which we’d like to once again mention: When you initiate or participate in a Rally, you can use the “Leader” or “Team” buttons to set your lineup for the Rally. Your previous lineup selections are saved and can be used when you initiate or participate in a Rally.

🔺*Plan for the Crystal Mine*
Ever since it was released, the State season Crystal Mine has caught everybody’s attention. Many Chiefs feel that the high-level Crystal Mines are too difficult, and that they cannot carry out gathering even with more powerful Alliance Members.

The Crystal Mine gameplay was originally designed so that Chiefs with different levels of Power could challenge the Crystal Mines that suited them the most. The most advanced Crystal Mines were designed in such a way that only some of the most powerful Chiefs would actually be able to successfully challenge them.

Currently, our development team doesn’t plan to change the difficulty of Crystal Mines, however, in a future season, we will consider designing an Alliance Crystal Mine gameplay where players can Rally to occupy Alliance Crystal Mines rather than going solo. We hope this Alliance Crystal Mine feature will enable players with different Power from Alliances or even States to better coordinate challenges and interactions and together claim rich Rewards.

Exclamation Note: The Alliance Crystal Mine is currently under development and the exact details can be viewed in-game when it is released.

🔺*Path of Water Matching Issues*
Our development team are currently working on a series of optimizations to improve the matching logic in both the Path of Water and State Warfare. We will continue to monitor the algorithms to improve the data performance.

In the future, we will gradually optimize competitive cross-State gameplay features including the Path of Water. We are also carefully analyzing the recent feedback we received from players in the Community in regards to the Path of Water matching. We appreciate your patience and you can rest assured that we will be performing updates and optimizations to improve this.

🔺*Improved PTR Test Server*
Recently, we performed an update on the PTR Test Server environment which we are currently balancing. In the future we will be inviting more players to enjoy the new functions available during PTR testing. We hope that these improvements to the PTR test environment will better assist us in fixing the potential issues with the new functions ahead of time.

And that’s a wrap for this episode of Developer Feedback, but I’ll continue to bring you the latest information and developments in the near future. Don’t forget to tell us what kind of info you’d like to hear us talk more about in our next episode of Developer Feedback.

via in game broadcast center

State of Survival CrewZombie3

pliant pelican
#

[Camp Café] Part 15: Speak Your Mind!

Maddie_Salute Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 15 of Camp Café is here as scheduled, and this time, it's an open topic! With Christmas just around the corner, we cordially invite our Chiefs to freely speak your minds and share with us about any recent in-game features you’ve experienced or any issues you've encountered, and provide suggestions you'd like us to consider. As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person.

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 15: Speak Your Mind!# (Link in game broadcast)

The deadline for submitting feedback for this event is 23:59 on December 29 (UTC).

Only constructive comments are eligible for prizes.

The most discussed topic in Camp Café over the past week was related to our new Lineup UI, for which our developers have already provided some responses. For more on upcoming optimizations, we encourage everyone to stay tuned for any announcements we make. Those Chiefs who haven't caught up on this feedback may view the article below. Meanwhile, we warmly invite everyone to fill out a few survey questions in order to help us gain a better understanding of your needs.

[Survey With Prizes] New Lineup Feature Survey & Developer Feedback

We look forward to seeing your submissions soon, and here’s to another great conversation!

Your SoS Team5_Becca_Emote_hearts

pliant pelican
#

[Prize Winners] Quality Feedback Prizes for Camp Café Part 14

Becca_Present Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 14 of Camp Café last week, we received entries from over 4000 Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.

This time, we got 150 quality feedback entries, from 150 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them. 📬

🎁 The list of prize winners is as follows (in no particular order):
☆◦°$ɛʐɦɨr˚°◦.☆, Krazikatz26, Ann;), Hana, ëästcöästçüstöm1, Grandma, AiGi, RedSpoX, Viceroy, DFrank, 丂ㄒ尺8フㄩ丂ㄒㄩ丂, Cyan, ♡⛧нєℓℓяαιѕєя⛧♡, Ch๑c๑, Lipton, MONDO, kronotron, Rooster, Frenchie, Jyozuke, ~Котяра☆, Bold, ₴₭Ɏ ฿ⱠɄɆ, Samir-Al Hayeed, 《LORD☆KING》, ForeverTrident, Darkstar, •ɃØɆN, Dilfonamilf, Atakan, Jagang, ༻Truᵐⁱˢˢᵃⁿᵈᵉⁱ♡︎♬, Blood, Survivor.246853, Bushy McBeaver, Mizuki, Lagertha ≽^•⩊•^≼, Пихалыч, Ronit, Miguelito, Allira, Vindilis, Truth, MonkeyDLuffy, ARMIS, sab.gpe, Mata Mosca, (っ◔◡◔)っ♥ѕtŕx ♫♥, сова, AtomicKitten, Jackson☣️Silence, Lady Claus, Serenitymay, Matthew, FabigamerN, The Old Man, Snow Goose, NESSA, Fia, Towelisky, ✮✮✮Glawer✮✮✮, CaldoDePollo, Bruno, Mini-Mayhem!, wFORKw, ♥️ Foo ♥️, OSNAP!!, Lesima, wolfling, RuthlessLaz, DjPj, Bamboozled!!!, Енот, WARLORD, ßîshâmôn, $The Don 505$, cristhianortegaw, Timeout, Aya, LumineIsBack :*, KARAIA, Moofasaa, ℓα∂ყรɱเℓεร420, ☆♡Ennelyss♡☆, Valentine, Thunder, Shаft, Drakul, NANA, Savy Race, Mockingbird, Drastic measures, Qwix, SailorMoon, СнеОгурочка, Survivor.316907, Donjuan, shaneo, Gamma Ray, Fire bug, eek!!, Fabdu01, MonkeyKingRambo, MacCrash, Bixou, ✪vovik228, 2pac, Kroovy D Naso, KingHellCrowley, Mad Monk, Cpt.Blad, ⁱ ᵃᵐ ɢʀᴜsᴇʟ, Kind Lama, ₴₭Ɏ ฿ⱠɄɆ, Rob Ash, K-GAMER YT, Dav 03, LUDO ULTRA, SeaDog, Pulia, Joséluma, Dragonlady, Yodaman, Barbies' Kat, Araxnid889, Jwal, 1D10T, Demon666, BoB™, CNG, √eh, kg senior, ƬHΣ ӨПΣ, Faldeck LionHRT, Xurbe (Bam Bam), ☯Dobrosvet☯, R@ZoR, Shark, beast 1434, Steve Roger, sar-war, Yaghi, rOXH, StonedDevil, Лесник, NEOALEX, LivingDeadGirl, Lenok, Lovely Dragon, fuh king egg 2

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience.

Don’t forget to join in our latest Camp Café event by tapping on the following link (Link in game broadcast). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person!

#[Camp Café] Part 15: Speak Your Mind!#

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

Becca’s Roadmap | Issue 11: New Year UI Optimizations

BlushFrog Chiefs on the frontline,
Happy holidays. This is Becca here bringing you all the latest news and progress from State of Survival development team. Clap

Our goal is not only to defeat the Infected but also to make your day full of smiles and surprises in this post-apocalyptic world. Now, let's dive into the hot topics for this issue together.

Regarding the overly powerful guards of the Crystal Mines, we have deployed a team to investigate the situation. 🔬

Based on the latest results of our investigations, we discovered that the recommended Power levels for attacking certain guards do not at all accurately reflect the actual difficulty.

We are currently adjusting the recommended Power level information to ensure that it is accurately aligned with the progress of each State's season.

Chef_Sorry Unfortunately, lowering the difficulty of the guards is not currently on our To-Do List. However, we have plans to introduce Alliance Crystal Mines in future seasons, where players can team up to fight against bosses and have much more fun by socializing and collaborating with each other.

So, for Chiefs who are still struggling with Crystal Mines, we want to say: “We are working on it”. ShowLove

Now, we’re going to talk about those pop-ups that are constantly jumping out all over the place.

We have heard your complaints and frustrations loud and clear. As a result, we have made the following decisions:

HandPrint Removed the distracting pop-ups for returning Troops.

HandPrint Removed the pop-ups for the rally messages when Chiefs log in.

HandPrint Reduced the frequency of other pop-up messages, ensuring that your gaming experience gets a boost, just as if your Internet speed was increased.

War As for Alliance Duel, which has evoked mixed feelings, we are making some adjustments in the hope that we can garner more support for this event:

👉 We will adjust the layout of the score panel to ensure that it does not overlap with the score panel of State Warfare.

👉 We will increase the number of substitute slots to reduce the awkwardness of empty slots, making each duel more exciting and engaging.

Finally, I’d like to wish all of you a happy New Year and hope that each time you engage in battle you’ll be satisfied with your equipment and reap victory, just like the feeling of snagging a super deal during a sale. Hyper

See you in 2024, where we will bring you more updates and surprises. Let's enjoy our time together in the world of the State of Survival and embark on many new journeys!

Yours sincerely, Becca Becca_Present

via in game broadcast center

Yours State of Survival Team Maddie_Cheerup

pliant pelican
#

[Better Camp Café Prizes] Part 16: Holiday Recap & New Year Wishes

Chef_Pep Chiefs,

Happy New Year! Hyper

A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 16 of Camp Café is here just as scheduled!

Exclamation Our collaboration with Resident Evil is coming to an end soon, and our Holiday Jubilee events are still in full swing but gradually drawing to a close. As the new year starts, we look forward to many more exciting and enjoyable events that await us!

We cordially invite everyone to continue sharing your suggestions with us, letting us know what features you would most like to see in similar events and gameplays in the future. We will continue evaluating all the feedback we receive and do our best to see your ideas put into the game where possible!

As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person.

To celebrate the New Year, we are bringing you better prizes in this part of the Camp Café event. We will be selecting at least 300 Chiefs who have provided valuable feedback and rewarding each of them with a special prize! Becca_Present

Please tap the link below to participate in the current Café topic. Link in game broadcast post

#[Better Camp Café Prizes] Part 16: Holiday Recap & New Year Wishes#

The deadline for submitting feedback for this event is 23:59 on January 5 (UTC).

Only constructive comments are eligible for prizes.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Your State of Survival TeamMaddie_Cheerup

pliant pelican
#

[Prize Winners] Quality Feedback Prizes for Camp Café Part 15

Maddie_Salute Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 15 of Camp Café last week, we received entries from over 3800 Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.Hyper

This time, we got 200 quality feedback entries, from 200 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them. Becca_Present

🎁*The list of prize winners is as follows (in no particular order):*

《☆Kสiรeℝ☆》, Hana, Grandma, Ann;), Shark,SnowCat Queen, Jai, WARLORD, Moofasaa, FestS7r, Wisconsin, Lovely Dragon, Lyndi, Waqas, Vindilis, Dirty Wet Groot, ₴₭Ɏ ฿ⱠɄɆ, M=mak777, Twizzie, ♡⛧нєℓℓяαιѕєя⛧♡, .BlackWidow., Queen KY RV ★, Survivor.339209, ₴₭Ɏ ฿ⱠɄɆ, °࿔Sɦ๏ɾƚყ࿔°, ༺LEFT 4 DEAD༻, Tisu, ꧁༺ʏᴇʟɪᴀʜ༻꧂, Lipton, Mata Mosca, MF-Pirate-Yo-Ho, Husker power, omniphaze, ФУЧИНАТО®, Xpomou kpoJIuk, gremLINs, sab.gpe, Survivor.246853, PaPa James, Stella's Wolfie, Grandma Cherub, Кент, Lux, Expendable, ShadowLord, Bolt, ꧁༒BLACK WOLF°༒꧂, Mami, Death_The_Kid, ~Dexter~, Nora, Snake,
͡ ͡山ㄖㄥ千ㄚ͡ ͡, Dakke, CαɾҽBҽαɾ, GANG, VenomGTS, 赤の女王, AYTAC BEY, exemen, Donna, •Drunk•Blonde•, Xurbe (Bam Bam), Defiant, MONDO, ☆Elvis☆, Beasty Bulldog, ༼ つ ◕◕ ༽つ ₲ʰØ₴イ, Blood, Ms.Shark Aku, ❀ ᶄφ† ❀, ༒ⓋⒶℒⒺ༒, ARMIS, $The Don 505$, Maxus, Cyan, I have zoochosis, •••SilverfoX•••, Ch๑c๑, Cool Dude, ETHER, GrumBy Gnome, ⁱ ᵃᵐ ɢʀᴜsᴇʟ, Cleaners, YHѕιɴ, Negan:=), Hank william lll, Chumisentida, GHOST666, Bixou, Dustin, ⒽⒶⒹⒺⓈ™, 퀘사디아♡ 「Quesy71」, Fate, Joebrs, Not Ben Toker, Wyvern, Demon666, paopaowell, Berk2020, ☆Smitty☆, SORA, Snow Goose, Conica of Q, keron 77, ★Mastak☆, тαηкιє, Buffalo, julijeyy, Z ⊕ m b, Mr.Belzebub, virus, Longshlong, Stormcrow, M@r¥ Grinch, Flokiboatbuilder, 影子先生, Rooster, Yaghi, ДобриняUAk700, Strong OLy, ✮✮✮Glawer✮✮✮, MommaZuma, RockinMadd, ༺VneZakona༻, Sandra,
☆꧁Mary Krampus꧂☆, Keysea, CrashTash, ☙Reindeira❧, THOR68, Miserano, suicidal_orange, Marie2808, Carnage, City of souls, pvtsamoa, .Delion., 306 Techno T, svenegal, 2.1CM Xmas Gift, Lily, Jackson☣️Silence, Sam666666, Drastic measures, Jewelled Bot, Zorya, ARandomDude, Пихалыч, время Z, Nosferatu, REMUS, Just a cat, Nobdy, Turd Ferguson, ⭐️⚡️Prima⚡️⭐️, ChaosMania, VISÃO, Владыка, Smoke Joint ®, Matze, Nikolas Ellen, sachi, Chica, Zeus, ༺HNY from Gypsy༻, Dianite, RobZombieDude, Ricci, Survivor.229651, Hwyheat, Sir_Dodelijke, RERUN_CTK, Stationary biker, Bubba Hulk Smash, KENAN 56, ƬΛПKIΣ, Lalli, CarmandoGlezPer1, Kibosh Farm!, allexino, Mjames, Franxeau, Малахат, Nezlamni, Teddy Bear, Jaggyr, spider wolf, Vera ^
^, SailorMoon, Борз111, Листочек, kol555, Jacksondz, Newfoundlander, IvanITD, Naruzas, Grinch, ᵗᴾᴷ g-dσɠɠ

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience. GhostHeart

Don’t forget to join in our latest Camp Café event by tapping on the following link (link in game broadcast post). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person! rainbow_blblbl

#[Better Camp Café Prizes] Part 16: Holiday Recap & New Year Wishes#

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡 Developer Feedback Episode 20: Optimizations to Season State Transfer, Effortless Progress, and Alliance Throwdown

Chef_Pep Chiefs,
We are thrilled to have you back for our first Developer Feedback episode to kick off 2024. Happy New Year to each of you from Maddie here and a massive thanks for your steadfast support and fantastic suggestions throughout the past year. I’ll be here as always relaying all the latest news to you about SoS and providing feedback from our development team.

In this episode, we will be taking a look at the most popular topics that have aroused your interest and generated attention recently. These include optimizations to the season State Transfer, Effortless Progress, and Alliance Throwdown.

PurpleFlame Season State Transfer
We are aware of the season scheduling issues in some new States. There were problems with the gap between State Event seasons, resulting in affected States having no State Transfer available up until now. Our development team is implementing optimizations in order to resolve these issues. If you are in a new State affected by season scheduling issues, you can transfer States in the State Event season (typically in stage 3 of the State Event) while retaining your current Points earned and data on tasks completed for the stage of the State Event you are in.

This feature is currently undergoing focused testing on a small scale, however we plan to launch the first round of testing in States 1207-1218 and States 1225-1230. For this testing, we will be having an Invitations Phase (January 5 to 8) and Transfer Phase (January 9 to 13). Our development team will decide on which further optimizations to perform based on the online data and player feedback received.

PurpleFlame Alliance Throwdown Optimizations
Recently, we have carried out optimizations to the Points requirements in the Alliance Throwdown tasks of the State Event. Following the optimizations, we received feedback and suggestions from our Chiefs. We will be seriously considering all of the ideas put forward by our Community and deciding on the rapid response we will be making in regards to these.

Our current optimizations plan involves reverting the Points requirements to the way they were prior to the optimizations. We hope that this change will satisfy the needs of our players and we look forward to receiving more invaluable ideas from our Community.

PurpleFlame Effortless Progress
Recently in the Community we have also become aware that players have been asking about the future plan for Effortless Progress. Thank you to all of our Chiefs for your passion and support for this event. At present, you can be sure that this event will be happening again in the near future.

Please note that this event is not permanent, but instead will be regularly available for players to join. Please see the in-game details for the exact schedule and plan.

Thanks to all of our Chiefs for your understanding and support. We are looking forward to talking more with you again in the near future.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Part 17: Features of Version 70

Maddie_Salute Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 17 of Camp Café is here just as scheduled! RainbowCat

We cordially invite everyone to continue discussing the updated features in Version 70 from last week. We would like to hear your thoughts and suggestions on the Tactical Emotes, Dreadbeast search optimization, and more. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person. BlushFrog

Please tap the link below to participate in the current Café topic. Link in game broadcast post

#[Camp Café] Part 17: Features of Version 70#

Now let’s take a look at the most popular three feedback suggestions we received from our last Camp Café, as well as the responses from our developers:

WhietFlame Suggestion 1:
Our Chiefs have pointed out the issue of excessive in-game pop-up messages.

🗣️ Response:
We will be making the following optimizations to address this issue:

HandPrint Remove pop-up notifications after Troops return;
HandPrint Reduce the frequency of pop-ups related to Tempest Arms;
HandPrint Fix the issue of excessive pop-up messages when logging into the game.

Please view upcoming announcements for more detailed optimizations and the schedule for implementation.

WhietFlame Suggestion 2:
Chiefs have provided feedback that the difficulty and requirements of tasks in the Alliance Throwdown of the State Event are too high, making them challenging to complete.

🗣️ Response:
We will optimize the difficulty of State Event tasks, adjusting them back to previous difficulty levels based on Chief feedback. Please stay tuned for detailed information on the schedule for implementing these optimizations in future announcements.

WhietFlame Suggestion 3:
Our Chiefs would like to have a separate page for mini-games such as Explore Labyrinth City and Raider’s Reign for quick access.

🗣️ Response:
There is already a page hosting all the mini-games. Chiefs can access this via your Avatar -> Basel's Handbook (top right corner) -> Mini-Game Center tab.

Even if there is no ongoing event, you can still play these mini-games at any time in the Mini-Game Center. However, you won't be eligible to receive event Rewards during non-active periods.

Note that feedback submissions for this event will conclude at 23:59 on January 12 (UTC). Only constructive content will qualify for a prize.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Your State of Survival Team Hyper

pliant pelican
#

🎁**[Prize Winners] Quality Feedback Prizes for Camp Café Part 16**

CoffeeTime Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 16 of Camp Café last week, we received entries from over 3900 Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.BlushFrog

This time, we got 300 quality feedback entries, from 300 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them.BooHeart

The list of prize winners is as follows (in no particular order):

MONDO,Lagertha≽^•⩊•^≼,JamSmart,KLAUStralprior,♫ᴊɪɴɢʟᴇᴡᴏʟғ♪♩,Shhaft,ShadowStorm,KillerQueenMyst♡,RusLаn,ℓιℓѕтαя,☆кяιѕѕ×кяσѕѕ☆,MattWick.,Wanderer,HappyNewYear,wFORKw,あーもBeni,HEINZGANSER$$,Montyclaus,H-P-K,Jaggyr,Frenzy,Nem2⁶₆⁷,ARP,DarthLion,Anotherme3.0,RamondRedington,CiKo,☆lυмαlee☆,SpartanX@V¡,☆мαяуנαηє☆,Book[BASEdata],MickKat,░3░0░0░,ARTOFWAR,Fiji,•.•.ᴩἶกó.•.•,toa,我が名はめぐみん(Rei),♡☆SINBI☆♡,Fate,LIONKING사⃢자*,SIMA’sfarm,nOOdls.BeauKiki!,ヘスティア様(indigo),IncognitoMB,MonkeyDLuffy,DEATH*,Froschi,ㅁㄷㅌ★N,black~,Dav03,Arrg!,¸.•¨✿WIKI✿¨•.¸,KMC한국,丂ㄒ尺8フㄩ丂ㄒㄩ丂,₴₭Ɏ฿ⱠɄɆ,█▓▒░Hana░▒▓█,WARLORD,Grandma,Viceroy,Lipton,♡DUCKY♡,ShadowLord,Tabris,Fuddy11.2km/s,NoAweNoMore,PaPaJames,Space_Man,Lenok,Yorme.Waby,KindLama,Pizzaman12234,Vindilis,Anarchy,Jen,Raven02,NightOwl,MataMosca,༒༽Sᴄᴀʀʟᴇᴛ༼༒,Nekekami,Ch๑c๑,azul12,∞Luna∞,SmashingPumpkin,•Ria•,ƠȻελɴ♬♪♫,LivingDeadGirl,RetroJackets,Deussl,Rooster,Jackson☣️Silence,Алира,Wellsy,LittleSlayer,ManiDS‘le,Carl_Jung,Михаил,Листопад,Maxus,SurvivorCris,Atakan,Gargol,ZANDRI♡CEDVALD,WildCat,St0rmy,DonLυƈαʂ,Seeks,IvarBoneless,༺кιηgzу∂ιρℓσмαт༻,L3xie,КорсарV,[Silly]Coonazz,Blood,sibyl,KOR,Harry,DevilishCakes,Huskerpower,Elen...,Mikethegreat,LordMAMONTёнок,PhoenixSuccubus,☆Elvis☆,Drasticmeasures,★☆BΛПZΛI☆★,ÊVĪŁ,EmperorEddy,TonyRichardson,♧♤HAMODI♤♧,СынПередоз,Aretha,★☆MelonPabs☆★,Cyttorak,Mrs.ScenicBear,━═☆❣️WiIma❣️☆═━,Gz12318,ραѕcαℓ,DarcksatanasS,WITCHER-“/====‘,jesica2u.u7,FLUVV,Mistressofdeath,Krampus,☆BabyGroot☆,AlVi,베드로Peter,ᴬˢˢᴬˢˢᶦᶰ°᭄Claire,Pulia,сова,KakTooz,Goodwin,Survivor.279710,Mr.Who,LadyChet,SnifferDog,Bortius,Sensenmann,~Aku~,DocAkuAFH-RUN,DefiantShieldM,gnrlDuster,chucky17,Cypher,Sidharth,☆ɱαყℓเɳσ☆,mdb9880,F҉L҉A҉M҉A҉N҉,~IDK~⁸⁶⁰,Thatguy,Rey,MORPHIOUS,Wen,cikavaosoba,Primus,ElChupaLalas®,azjoeyg79,WilliamFirst,MadArlene,Atlas,ETHER,SORA,Nora,Fr.Cr4nk,Wareingsworld,Гера,☆StreNova☆,Tyzok,Nali,Lozz,Survivor.283509,OlaBella,•Ⲋⲧⲁʀⲩ•,777오크샤일777,RENZO,Ruin,exemen,Ann;),Cyan,Lin_,Tru,Otto,Survivor-Tom,lion12,GirthBrooks,Sash227,Dakke,Tabitha,NikolasEllen,•••,elapache,Oscar0822,Nox,ARMIS,No_Merci,Chem‘sHAST,SailorMoon,✰Ⓛⓘⓠⓤⓘⓓ✰☠Ⓖ①③☠,Lilit,Tagar,GaryT,MaruMru,強欲のMAMI,ChuckNorris,Killing_Time,•Marge•,akbaba,ⓅⓇⒶ★ⓚⓤⓝ,DOGE'')/,Yor/ヨル,༒KAZIM༒,markus.mf,今夜は白州ハイボール,HotTexas,Борз111,Address,Mjames,2pac,Sаtаna,adamas_alt,-SunShine-,Aubie928,Panchowonka,LestatThorson,LoneWolf,floreal,SoldieR,JrgVlzqz,Blazezar,Highland,Joebrs,Dianna,ꓨг☆℣モↇɨꓨꓨƎꓤ,UbInTrouble,ContinuityofTime,ВИШНЯ~CHERRY,axœ,blackfish,Mr.Tequeño,EHAB,☠️PUFF☠️onthis,Pun,Енот,퀘사디아♡「Quesy71」,MoonMoontherogue

#

꧁☆NOMES☆꧂,Nonshine,Angel'sBaby,꧁Mego꧂,JuliusCaesar,░p░r░i░n░c░e░,Jarl,Coach,♔Foo,sorkza,Maximus,eazy-e,Jonny,Jazzer,chia,Gael,ODIN,Rich_,SkyFierra,Sᴜʙᴍᴇʀɢᴇʀ,stray,masf,Huitzilopochtli,Sarita*,NeohBel,Lily,Jessca,ꪱȥα᭄✿,shurato,мᵘғᵃsᵃ₈₆,rhinogore,WDOMKR,TwistedDad,Laurynne,[BBQ]Talent0,WOOPS!

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience. Jeb_thumb

Don’t forget to join in our latest Camp Café event by tapping on the following link (Link in game broadcast post). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person! Hyper

#[Camp Café] Part 17: Features of Version 70#

via in game broadcast center

Your State of Survival Team ShowLove

pliant pelican
#

🗺️Becca's Roadmap | Issue 12: Hot Topics 🗺️

Maddie_Salute Chiefs,
A new year brings new challenges as well as a new issue of Becca's Roadmap. It is Becca with the most recent game developments.

Sippppp Welcome to this first issue of 2024! We will continue to listen to the Community and remain open to addressing and resolving the most pressing issues.

5_Becca_Emote_hearts Now, let's get into the content of this issue and address the top five hottest pieces of feedback from last week:

PurpleFlame Excessive icons in the lower right corner of the screen
We will reduce the number of icons on the screen in the upcoming 12.80 version. After the optimization, only the two most important weekly event icons such as "State Warfare," "King of the Hill," or "Reservoir Raid" will be displayed in the lower right corner of the screen.

Other events such as "Crystal Mine" and "Azurtane Heist" will be accessible via the "More" menu. This modification is intended to give a cleaner, more intuitive game interface.

PurpleFlame No response from in-game feedback
We understand your expectations for feedback responses and we sincerely apologize for any delays. Our customer support team requires time to evaluate and check your questions.

For systemic issues, we usually compensate all affected players via in-game mail.

If you have any special circumstances, it is recommended that you select the correct type when filing the issue to ensure prompt and suitable response.

PurpleFlame More use of the PTR
We're always using the PTR to test new features, including recent additions like the "Reservoir Raid," withdrawal from "King of the Hill" registration, and the "Tactical Emotes."

Moving forward, more content will be added to the PTR, allowing Community members to experience and provide feedback ahead of time, helping us to make more effective modifications and optimizations.

PurpleFlame Lag issue
We are actively working to resolve the lag issue in "Azurtane Heist." We expect a significant improvement during the coming month to ensure that everyone has a smoother gaming experience.

PurpleFlame State Transfer and Merger Questions
State Transfer and State Merger are normally scheduled at the conclusion of each season, or every three months.

In the upcoming State Transfer, we intend to improve the Leading Server's algorithm to give a more equitable and reasonable experience.

We are also in the process of planning for a State Merger.

Specific details and changes will be shared in forthcoming Announcements.

Becca gives New Year's greetings to all Chiefs, wishing you a year filled with wins in battle and life, as well as sunlight and joy. As always, we will remain by your side throughout the 2024 adventure, fighting each hurdle together. Please stay tuned for the next issue of Becca's Roadmap! ChickHeart

It's your friend Becca here. See you next time!

via in game broadcast center

Enjoy! BlushFrog
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Part 18: Open Discussion 2

5_Becca_Emote_hearts Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 18 of Camp Café is here just as scheduled!

TeaSip This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person.

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 18: Open Discussion 2# (Link in game broadcast post)

Note that feedback submissions for this event will conclude at 23:59 on January 19 (UTC). Only constructive content will qualify for a prize. 🎁

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Your State of Survival Team ZombieLove

pliant pelican
#

[Prize Winners] Quality Feedback Prizes for Camp Café Part 17

Chef_Pep Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 17 of Camp Café last week, we received entries from over 3400 Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.

This time, we got 150 quality feedback entries, from 150 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them. Becca_Present

🎁 The list of prize winners is as follows (in no particular order): 🎁
₴₭Ɏ฿ⱠɄɆ,丂ㄒ尺8フㄩ丂ㄒㄩ丂,█▓▒░Hana░▒▓█,Pizzaman12234,The_CCCD_G.O.A.T,₴₭Ɏ฿ⱠɄɆ,WARLORD,LovelyDragon,Colt,Grandma,✓ɛყყıȶʂƙɾყʂȶαl,Sheli™,FestS7r,乇丨Ꮆ卄ㄒ乃卂ㄥㄥ,CainFive,S.81,QueenKYRV★,༺Gypsy༻,Vindilis,MONDO,Twizzie,ƬΛПKIΣ,PaPaJames,Lagertha≽^•⩊•^≼,Sidharth,Михаил,SpeedyGonLobsta,Matthew,тαηкιє,SchrödingersCat,黒Kuro,SnowGoose,MistleJo,Blood,Oakley1319,Hoplite,GoldenJaguar,YungTophe,Benítez,DemonSoul,StrongOLy,Sullivan,KillerQueenMyst♡,GrandmaCherub,Survivor.320830,FrostyBear,сова,Myth,SenorB.O.B.,omni,dyonisos,▂▄▅ELiF▅▄▂,шепард,domado,Maxus,Lenok,Benjy,☬GRZECH☬,Donna,Bems™,Mylo,Lemming,777오크샤일777,Survivor.246853,Sm0ke325244,MattWick.,MASCIA,CrockyKid,☆ɱαყℓเɳσ☆,Rildson,Deussl,Mehmet,베드로Peter,Fluff,Graelin,RickeÿŘațţ,FobGranddad,LeCochonSportif,Draven,☆環古達☆,☆BabyGroot☆,STALKER,⭐️⚡️Prima⚡️⭐️,ᄽᄿꁲꉣꈼꇒᄽᄿ,Atakan,люцик,sab.gpe,Obek,BΛNΛNΛ,Optim@lMut@nt,TheGeneral,Natnat,kingsv45,Sir_Dodelijke,MaddHatter,Kray~Kray918,///профессор///,LetMeInnNNN,RavenNyxRaynes,KingBu,MrClaude.560,LadyChet,Killing_Time,Morningstar1,꧁╭⊱Rohail⊱╮꧂,☆《PEPPE》☆,Aubie928,JabblexLynn,karinastarostin,СынПередоз,Mr.Phelps,QueenofKorea,Raphaela,Scoobydoo.,Kenan.,༺Starfire༻,Cowboy8278,TuMeke,~Anna~,Monia,我が名はめぐみん(Rei),Otto,GANG,NikolasEllen,АлисаРоджерс,GrimReaper,Михайло,Servitor.258465,DARKNESS,Пихалыч,Vega,Mati..,Techno_Tronic,paopaowell,♡Riari♡,Kuroe_06,ARMIS,R.W.Kri,BadJuju,Ali!,"MARY",JZ12,FİLİSTİN,ÊlPąçhøń,Bomchak炎,CoolDude,Survivor.268337,★ALMAS★,Jannieʕっ•ᴥ•ʔっ

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience. CoolDab

Don’t forget to join in our latest Camp Café event by tapping on the following link (link in game broadcast post). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person! Hyper

#[Camp Café] Part 18: Open Discussion 2#

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

🏕️**[Camp Café] Part 19: Chaos Clash**🏕️

Chef_Pep Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 19 of Camp Café is here just as scheduled!

🎥 Not very long ago, we post a video called Becca's Story Time Episode 2, where the first half of Chaos Clash backstory was explained.

As this World Event moves on, we are going to post Becca's Story Time Episode 3 soon, to help you understand what's happening next. Shark4

This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on Chaos Clash. Show us your thoughts regarding the current story, what you expect, and what you don't understand. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person. BlushFrog

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 19: Chaos Clash# (Link in game broadcast post)

Exclamation Note that feedback submissions for this event will conclude at 23:59 on January 26 (UTC). Only constructive content will qualify for a prize.

We look forward to seeing your submissions soon, and here’s to another great conversation! Hyper

via in game broadcast center

Enjoy!ShowLove
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

🎁**[Prize Winners] Quality Feedback Prizes for Camp Café Part 18**🎁

Maddie_Salute Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 18 of Camp Café last week, we received entries from over 3300 Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.

This time, we got 150 quality feedback entries, from 150 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them. rainbow_blblbl

🏆*The list of prize winners is as follows (in no particular order):*

MiŞtērC, Frogman, █▓▒░Hana░▒▓█, Krazikatz26, DFrank, Moofasaa, ⭐♛Joker♛⭐2024, CaptainLolaKitty, Wisconsin, CrunchyDinosaur, $TheDon505$, Carystus, Waqas, Pizzaman12234, Vlados, RustGhost, SnowGoose, ♫ᴊɪɴɢʟᴇᴡᴏʟғ♪♩, ₴₭Ɏ฿ⱠɄɆ, LovelyDragon, Lysaaaa, Rooster, серега), SnowBabie, Grandma, TreeOfLife, Bard, No_Merci, GeraldRivia, Vindilis, Shark, Viceroy, annaly, Fuddy11.2km/s, Mad_Land, ☬GRZECH☬, Nick013*THEBEAST, LivingDeadGirl, Poly, Anarchy, ^^LaLoba~•°♡°•~, Nekekami, Cyan, Malyonus, •Ria•, QueenKYRV★, Fluffyฅ(=ಠᆽಠ=)ฅ, MonkeyDLuffy, KillerQueenMyst♡, AngelCakes, Spanocchio, Melody, Lenok, °࿔Sɦ๏ɾƚყ࿔°, GrandmaCherub, SmokeJoint®, Dakke, Heikoli, Hwyheat, WARLORD, 베드로Peter, Koinonia_92, IndigenousKiwi, Chrissi_Ev, SirAfkalot, chuko, HighlyContagious, Connie, ☆DBell☆, Nemosis, allexino, Blood, KotBegemOt, ◦•●◉✿Rose⚜️⚜️, SouthFigaro, PaPaJames, StrongOLy, Survivor.247614, Space_Man, FrostyBear, EJ75, ▪︎Stary▪︎, ✮✮✮Glawer✮✮✮, Truckie., Demonwolf, 777오크샤일777, Мекаса, ༺✿Lisa✿༻, ☜☆☞GODZILLA☜☆☞, Agil, 赤の女王, ༺Ṩaϻurai༻, Шурик, ℓα∂ყรɱเℓεร420, •°•S○l•°•, ⭐️⚡️Prima⚡️⭐️, TESH, AllianceTower, MASCIA, сова, BtsandMe, ☆Elvis☆, KingVenlos, iceman.38, stray, jim, CrazyFmMO, GeneralPanic, Dragonite014, JIGSAW, ༒ῷὅἴҒ༒, itsALY, Buffalo, AtomicKitten, UbInTrouble, KakTooz, R.W.Kri, RyuBerserker, Smokeybrhv, SpongebobbyNYC, GANIM, KaiGaming-w-, Rafka, Seraph, Ann∆, Hnxtd, JackZ, Mizuki, TechMachine, ☆lυмαlee☆, Черномор, Zlatan, VeryMerryBerry, LittleLady, STALKER, furtif37, Kris313, Jftavora, Hughochoa, wolfling, roofon1976, argenex, Jasper, Survivor.297551, ЧУКЧА, CoolitwalterⓇ, ГномГномыч, ~Dr0pB€@r~, Beth, Wellsy

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience.

BlushFrog Don’t forget to join in our latest Camp Café event by tapping on the following link (link in game broadcast post). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person!

#[Camp Café] Part 19: Chaos Clash#

via in game broadcast center

Enjoy!SpongebobLOve
Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡 Developer Feedback Episode 21: February State Transfer and State Merger, Tempest Arms Exchange Optimizations—Everything You Need to Know Right Here!

Chef_Tree Chiefs,
Welcome to this episode of the Developer Feedback. This is Maddie here, and today I'll be sharing with you the latest updates and progress of development for the game. We’ll be discussing plans for the State Transfer and State Merger in February, which have drawn much attention from players. We’ll then take a look at the optimizations of the Tempest Arms Exchange feature. I believe you'll discover plenty of interesting information here so let’s get straight to it.

PurpleFlame February State Merger Plan
We plan to launch the State Merger on February 5. Based on actual activity levels, the following States will be involved in this merger:

States 1183-1206, 1057-1110, 1015-1056, 19, 27, 33, 45, 46, 54, 61, 70, 73, 97, 102, 103, 104, 105, 106, 108, 121, 123, 260, 312, 317, 335, 343, 345, 346, 353, 361, 362, 363, 365, 367, 373, 387, 388, 390, 393, 404, 477, 478, 482, 485, 488, 493, 504, 505, 506, 517, 518, 524, 526, 532, 536, 583, 584, 587, 590, 591, 593, 596, 597, 598, 603, 606, and 607.

The specific grouping information for the State Merger will be announced to everyone at the end of January.

Exclamation Note: While the above are our planned changes for the State Merger, the actual adjustments that get implemented are subject to change.

PurpleFlame February State Transfer Plan
In early February, we will also hold the State Transfer at the same time as the Merger. We will follow the same approach as before, starting with the State Merger and then proceeding with the State Transfer. After the Merger is complete, players can once again assess whether they wish to transfer out of their current State. Once the State Merger is complete, State Transfer will be started. Here are the details of the State Transfer:

States: 1-714 , 715-792, 793-864, 865-906, 907-960, 961-1014, 1015-1056, 1057-1080, 1087-1110, 1129-1140, 1183-1206, and 1231-1236.

PurpleFlame State Transfer Event Schedule:
*Event Preview Stage:*Jan. 29 - Jan. 30
Power Modification Stage: Jan. 31 - Feb. 1
Invitation Stage: Feb. 2 - Feb. 5
State Transfer Stage: Feb. 6 - Feb. 10

PurpleFlame Cross-generation Hero State Transfer Rules
This State Transfer event will support transfers for Chiefs with cross-generation Heroes.

👉 In States with Heroes from Gen 8 to 11, players can choose to transfer to States with a higher generation.

👉 In States with Heroes from Gen 12, players can choose to transfer to States with Heroes from Gen 13 and above.

The above information is currently an initial plan. Please view the announcements in the game for the most accurate details on content to be implemented in the game.

PurpleFlame Tempest Arms Exchange Feature Optimizations
We have also noticed the issue raised by players regarding the excessively high recommended prices for certain Tempest Arms in the Tempest Arms Exchange. We plan to lower the recommended prices for some of the Tempest Arms in the upcoming versions. We are grateful for the valuable feedback provided by everyone!

That concludes this episode of Developer Feedback. Thanks to all of our Chiefs for your understanding and support. We are looking forward to talking more with you again in the near future.

via in game broadcast center

Have fun!StitchLove
Your State of Survival TeamMaddie_Cheerup

pliant pelican
#

🗺️Becca's Roadmap | Issue 13: The Scoop on Your Feedback🗺️

5_Becca_Emote_hearts Chiefs,
It's time for Becca to spill the tea on what's been working in the dev team. Your trusty sidekick, Becca, has devoured all the community feedback from last week.

Thank you for your votes! Let's cut to the chase and dive into the latest issue of Becca's Roadmap.

Hot questions and answers of this issue:

PurpleFlame No.1: Survival Royale. On behalf of the entire team, Becca wants to apologize to all of you! Thanks for the heads up. We will secretly add more post-match Rewards to the 40-player map in the next Survival Royale.
🗣️ Talking about in-game items, we've sprinkled in more buildings in the 40-player map. More buildings mean more loot - problem solved! Let the games begin!

Becca's inside scoop: This map's still in the testing process and not quite ready to wow players worldwide. We'll be jazzing up the Survival Royale based on test results and the feedback from the community.

PurpleFlame No.2: Battle Report Replay. Here's something new.
🗣️ We're jazzing up battle reports to be as clear as day, like math charts. You'll glance and grasp each team's move in a blink.

This feature's still being tested in the Lab, not quite ready for the grand stage.

We're looking forward to getting feedback from the community on those battle charts.

As for giving the replay a makeover, no plans on that front, apologies!

PurpleFlame No.3: Effortless Progress.
🗣️ We decided to start it after listening to your ideas in early January.
If you would like to see this event come back, just shout out to us in the community!

PurpleFlame No.4: Statues and decorations placement and pick-up?
🗣️ We currently have no plans to make a "quick placement and pick-up" feature.
But we're thinking of expanding your place, giving your cities some more room.

PurpleFlame No.5: Store updates and VIP levels - you are absolutely right
🗣️ After three years, it's high time VIP levels and the Store got a glow-up.

We heard you, and we're working on it right now. But it takes some time.

Please stay tuned for the official news!

Last but not least, Becca's laying it on the line: I'm really listening to the community!
Trust the Becca vibes. I'm always on your side! BooHeart

Becca, your game designer always up for every feedback, signing off. 5_Becca_Emote_Pray

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Part 20: Small Talk on Doomsday Open

Chef_Pep Chiefs,
Time flies and thanks to the incredible support and companion of all Chiefs, Camp Café Part 20 is here as scheduled! This time we will be offering more generous Rewards, and we look forward to chatting with everyone about the latest in-game content. CuteYay

We have recently unveiled the first major event of 2024, Doomsday Open!

https://youtu.be/1nl-XwEFFyo?list=TLGGj8pXGk5oL3kyOTAxMjAyNA

https://youtu.be/OQBAuDV5lV0?list=TLGGGTeCsqGxQpIyOTAxMjAyNA

Therefore!
In Camp Café Part 20, we sincerely encourage Chiefs to share your ideas and suggestions about Doomsday Open. It could also be your expectations for your own performance in this event. Any feedback will be the driving force for our future improvements. As long as your ideas are engaging and helpful, you may receive Rewards and have a chance to be selected for a face-to-face conversation with developers. Hyper

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 20: Small Talk on Doomsday Open#** (Link in game broadcast post)**

Exclamation Note that feedback submissions for this event will conclude at 23:59 on February 2 (UTC). Only constructive content will qualify for a prize. Once again, we wish you a pleasant conversation!

🗒️ In addition, the latest issue of Becca's Roadmap addresses the top 5 questions raised by Chiefs recently. Please check it out in Becca's Roadmap | Issue 13: The Scoop on Your Feedback. -> #🎬︱developer_feedback message

via in game broadcast post

Enjoy!BooHeart
Your State of Survival TeamMaddie_Cheerup

Download: https://statesofsurvival.onelink.me/AcDU/zsg2slt8
This Coming February! Doomsday Open Comes Again!
Be ready to face the Oncoming Storm, and drown yourself in this fight of honor!

▶ Play video

🔥 "We're building serious Momentum."
As the champions advance like oncoming storms, the Reservoir Doomsday Open 2024's anthem echoes their fierce ascent.

Download State of Survival: https://statesofsurvival.onelink.me/AcDU/zsg2slt8

Tread softly, feel the rhythm of conquest, and join the march of champions.

PRODUCTION CREDITS
"Momentum"
Songw...

▶ Play video
pliant pelican
#

🎁 [Prize Winners] Quality Feedback Prizes for Camp Café Part 19 🎁

BlushFrog Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 19 of Camp Café last week, we received entries from over 2600 Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.CuteYay

This time, we got 150 quality feedback entries, from 150 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them. Becca_Present

ChickHeart2 The list of prize winners is as follows (in no particular order):
DOOM,《☆Kสiรeℝ☆》,RustGhost,Lāčplēsis,Mad_Land,Critter,Minnie,Space_Man,Animei9,ButterBall,AntroX,Lenok,SpeedyGonLobsta,Maxus,Anarchy,No_Merci,MamaNemms,Jftavora,PrimSurvivor.3,Gridlock,₴₭Ɏ฿ⱠɄɆ,DonLυƈαʂ,TjTyler,Endless☆GundamX,AllianceTower,Ciber,KillerQueenMyst♡,Moony,Peter_Pani,Пихалыч,KaMzZ,RoguuUrinstinkt,Foxtrote12Bravo,₩₳ⱠⱧ₳ⱠⱠ₳,Zombie101,HarveySpecter,Lagertha≽^•⩊•^≼,Hinnebra,Mrskittychip,Fate,Icaro,ÊVĪŁ,Fluff,VITO,Shaka,سو.수.Su.秀.,AlaaA.B.,Mizuki,♡вℓσσρєттє♡,Sushi嵐,Jasper,베드로Peter,Bloom,MyName'sStella,NATSU♡,woobear,Rooster,wolfling,Survivor.283463,БРОнислава,Azure77,СОЛНЦЕ,SpinSexy,~M@r¥GrincH~,☆ɱαყℓเɳσ☆,Law.,DEATH*,Memz,WieelCat,ᴵᴬᴹ“тнE”GRUSEL,Hitori,Oracle,Survivor.268351.K324,Maulets,Carnage,Skeery,Himura❆Battousai,Azure77,Mistressofdeath,floreal,BomBGameR,⭐️⚡️Prima⚡️⭐️,Ale3396,Mr.DillPickle,Jadey4412,Михаил,༺VneZakona༻,RecklessHeart,Cakeisalie,bayne,▄︻デCR∆ZY_CAT══━一,St0rmy,☆Shadow☆,iѕѕєi,-СМЕШАРИК-,stray,Eternal,RedZombieSlayer1,Yaghi,smolpuff,Pluto,MASCIA,DevilishCakes,✰︎Ꝟꝋīⱦēłꞥīȼⱥ✰︎,Ant'shelipad,Chicken,ViciousMFBug,♫ᴊɪɴɢʟᴇᴡᴏʟғ♪♩,✮✮✮Glawer✮✮✮,✵Matilda✵,Ourannia,Godfatherdaddy,SuBzEr0,Владыка,Xena,Mucho,☆♡Zurvivor♡☆,♕Vixēn♕,Artemis,винтик,£U¢|F€®,black,》Steve《,PyReX,WOOPS!,JZ12,vanhelsing,WolfKillerBuroo,Кардиограмма,(✭☆ᙀৡึৡึᖇ☆✭),Maty78,█▓▒░Hana░▒▓█,ANIMAL,CRISTIAN1979,Otto,✿ɴɪSᴀ✿,тαηкιє,PaPaJames,Pizzaman12234,ƬΛПKIΣ,Josephus,Krazikatz26,☬GRZECH☬,мᵘғᵃsᵃ₈₆,Georgiana,norkal,Grandma,Plaurine,丂ㄒ尺8フㄩ丂ㄒㄩ丂,spiderwolf

For those of you who didn’t receive a prize, never fear!Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience.

Don’t forget to join in our latest Camp Café event by tapping on the following link (link in game broadcast post). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person! Hyper

#[Camp Café] Part 20: Small Talk on Doomsday Open#

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Part 21: Open Discussion 3

5_Becca_Emote_hearts Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 21 of Camp Café is here just as scheduled!

This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person. CuteYay

Please tap the link below to participate in the current Café topic. (Link in game broadcast post)

#[Camp Café] Part 21: Open Discussion 3#

Note that feedback submissions for this event will conclude at 23:59 on February 9 (UTC). Only constructive content will qualify for a prize. Once again, we wish you a pleasant conversation! Becca_Present

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Prize Winners] Quality Feedback Prizes for Camp Café Part 20

Becca_Present Chiefs,
Thanks to all of our amazing Chiefs for your strong support and outstanding participation in Camp Café. We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better.

In Part 20 of Camp Café last week, we received entries from over 2000 Chiefs who participated in the event, sharing their invaluable ideas on how we can improve the game.

This time, we got 200 quality feedback entries, from 200 distinguished Chiefs, each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them.

🎁 The list of prize winners is as follows (in no particular order):
RussianPartisan,Zeus,Space_Man,█▓▒░Hana░▒▓█,мᵘғᵃsᵃ₈₆,Donimo,Posedion6348,Mad_Land,Jftavora,Vindilis,norkal,PaPaJames,Lāčplēsis,Гнев,MONDO,Vlados,James_vobla,Grandma,DJCromNewZealand,ex.,☆☆Hichem☆希凯姆☆☆,Ch๑c๑,Lyndi,AmorWantsSnow,GrandmaCherub,SAP,moonflower,এ᭄ÅŇĜÈŁ●⃝J࿐,Cold_Burn,KyuXshi,Jackson☣️Silence,allexino,boomer5102,Малыш,Blood,MASCIA,БРОнислава,Серж1,Ðėmôņ¡ķ,Kriss×Kross,Bitman,ANGEL♋,Survivor.303396,Sushi嵐,Nex,Justacat,Free@Soul,ⒽⒶⒹⒺⓈ™,Georgiana,ВовчикмлОСТ,Josephus,No_Merci,Ursus,durmagit,VzLaOnLiNe,Thanos.,░H░a░n░a░b░i░H░,ThorfromSPV.,░░░B░E░R░G░░░,Фёдор,MonkeyKingRambo,Deadcommunist,ᬊ᭄ৡึђส₫ඏฬ꧂,BomBGameR,tiokey,ARGCharlyCan,Sheero,тαηкιє,Jasper,Archangel,АрхангелМихаил,Kristal,Benítez,I’mCarlos,SalomonKane,CNG,KillerQueenMyst♡,BROOKLYNPSYCHO,SpeedyGonLobsta,☆ɱαყℓเɳσ☆,Diman_124rus,☜☆☞KONGZILLA☜☆☞,Jake77,┣▇▇R☣️X▇▇═─...,JZ12,Coach,Mikeyyyyy9369,Eternal,잠수중,Muzzz,Сатaна,→ἔäġʟἔfσχ6,Khan,Galaxy,Lemming,Ale3396,FLUVV,ĦƗŦ¥ỮŞ¥Δ,Axeishere,Harley♡,ANGRYCOOL,pisces,akqpars,cerbera666,TammeyMea1,Fafarifo,ドラゴンソウル(Aiva),Punisher11-13-11,pг๏LEADERヅ,Survivor.218380.K1208,StasSU,★Witch★,HarTumA,IsmLCeBrasil,ИльАСов,Smashmouth73,RecklessHeart,[RIP]Machete,SHEVL17,OleDaddy,Жмурик.,BaHahahheh3Haha,serjozka,☆lυмαlee☆,Juli,♡白井黒子♡,Endless☆GundamX,sohail,Reddington72,panthiaw,Kymira,━═☆❣️WiIma❣️☆═━,ɱιɾhαɾυ,kingsv45,николай,Herm15,Ernst.Haft!,Lufo,UKBunty72,Кристина,wakidzasi,LEONIDA,Havoc,Sаtаna,chia,Babygirl,HOE,Natnat,3лойОйа№,Parsley,Allfather,SM⁰Rz₩@Rz,Aedalas,DARKxTENSHI,Art3mis,RichisWelt,고양이도둑「J」,퀘사디아♡「Quesy71」,Jullien,베드로Peter,eazy-e,☆EnoLa☆,Cakeisalie,✮✮✮Glawer✮✮✮,ⓅⓇⒶ★ⓚⓤⓝ,stray,AHMDABGE,▀▄▀爪ノ刀ム爪ノ刀の▄▀▄,EvilDead,Beldemir,Hickorystardust,Kuso,Mr.Fox,david59,DAG,yusufcik82,piipe498,Sean888,smithy,SpiderAssesin,HydBaddy,Урдус,Truckie.,Duran's,CaptainMorgan,МаршалAleks,luffy,k1deciu,Lekito,RAMBO1,Вася0908Моро,Гера,Huskerpower,MattWick.,Мр.Малой,yoho,SANSARA,$天之佛$,NANA,じろう☆Jirolyn

For those of you who didn’t receive a prize, never fear! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience.

Don’t forget to join in our latest Camp Café event by tapping on the following link **(link in game broadcast post). All you need to do is share your opinion about a specific gameplay feature, and you’ll be in the running to win an awesome prize, or you might even land yourself a chance to meet up with the devs for a chat in person! Hyper

#[Camp Café] Part 21: Open Discussion 3#

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Part 22: Source of Strife

Maddie_Salute Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📬

Part 22 of Camp Café is here just as scheduled!

This part of Camp Café features Source of Strife. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person.

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 22: Source of Strife# (Link in game broadcast post)

Note that feedback submissions for this event will conclude at 23:59 on February 16 (UTC). Only constructive content will qualify for a prize. Once again, we wish you a pleasant conversation! BlushFrog

We look forward to seeing your submissions soon, and here’s to another great conversation!BooHeart

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Doomsday Open Special

Maddie_Salute Dear Chief,
We have noticed that some of you may encounter issues during the Doomsday Open. In order to prevent scattered feedback from being overlooked, we cordially invite you to share any problems you encounter in this edition of the Camp Café. We will provide answers under the "Doomsday Open" tab.

Please enter from the link below:

#[Camp Café] Doomsday Open Special# (Link in game broadcast post)

This event will last until the end of Doomsday Open. At that time, we will randomly select 300 Chiefs who have provided feedback related to the "Doomsday Open" and award each person with a prize. 🎁

We wish you a delightful gaming experience!

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Doomsday Open] February 21 - FAQ

Chef_Pep Chiefs,
For any questions or issues you have, please let us know in "Camp Cafe - Doomsday Open":

#[Camp Café] Doomsday Open Special# (Link in game broadcast post)

And once any questions or issues get answered or solved, we will let you know here.

Date of Update: February 21

Q: Can I quit my current alliance after my successful registration in Doomsday Open?

🗣️A: Yes, it is possible. After the registration ends, the list of members set to battle will be locked, and those members will be able to leave the alliance at any time. However, as long as these members return to the alliance before the start of each match, they will still be eligible to participate in the competition.

Q: Do we have the opportunity to adjust our participant list during the event?

🗣️A: After the Qualifiers stage is over, each participating alliance can re-determine their list of members set to battle. Alliances will have this single opportunity to adjust their lists, which must be completed in a timely manner before the Elimination stage begins.

Please note, if your name is no longer in the participant list while you haven't get back to your alliance, you will miss your chance to participate in the following matches.

Q: Can chiefs transfer states normally if State Transfer event is available during Doomsday Open?

🗣️A: Chiefs can proceed with state transfer normally. However, if a chief has registered for the Doomsday Open and is unable to return to their original alliance in time, it will result in them being unable to compete in subsequent matches. If the State Transfer event in a chief's state happens before the start of the Elimination stage, chiefs can use the opportunity when alliances adjust their participant lists to re-register for Doomsday Open in the state they transfer to.

Q: Does participating in Doomsday Open count towards completing tasks related to the Reservoir Raid in the State Event?

🗣️A: Yes, participating in Doomsday Open is considered as completing Reservoir Raid tasks in the State Event.

Q: Can substitute members in Doomsday Open obtain ranking rewards?

🗣️A: Substitute members are eligible to receive ranking rewards. If the substitute members enter the match and make it to collect Purified Water, they will also receive rewards for participating.

Q: Can alliance members who are not participating in Doomsday Open receive rewards?

🗣️A: Non-participating members are eligible to receive the "Alliance Rewards" during Doomsday Open. For more details, please check the event page.

Q: What should we do if the match starting on Thursday conflicts with the time of Alliance Duel?

🗣️A: When alliance leaders set the truce time for Alliance Duel, they will be able to confirm the specific timing of their alliances' participation in Doomsday Open. Alliances may schedule the truce to avoid overlapping with the time of Doomsday Open matches.

Q: Can participants in Doomsday Open also register for King of the Hill?

🗣️A: Yes, they can.

Q: Can non-participating members of an alliance which has registered for Doomsday Open still register for the regular Reservoir Raid event?

🗣️A: Unfortunately, due to a system issue, alliances that have registered for the Doomsday Open are currently unable to participate in the registration for regular Reservoir Raid event. The devs team is actively working on fixing this issue. For those who cannot participate in Doomsday Open or regular Reservoir Raid event, we will consider helping them skip the Reservoir Raid tasks in State Event and provide corresponding compensation. We will sync up with everyone on the specific plan soon!

via in game broadcast center

Enjoy!LoveuHeart
Your State of Survival TeamMaddie_Cheerup

pliant pelican
#

Doomsday Open [February 23 FAQ]

Chef_Pep Chiefs,
If you encounter any issues in the Doomsday Open, please visit the Camp Café - Doomsday Open to let us know about them:

#[Camp Café] Doomsday Open Special# (In game broadcast post)

As soon as we are able to offer a solution, we will let you know about it right here.

Revised On: February 23

Question: Which States are in each Battle Zone?

🗣️ Answer: Please refer to the image below

Question: Why didn’t my Alliance qualify for the Doomsday Open after registering?

🗣️ Answer: Once your Alliance has registered, the matching order will be used from the Reservoir Raid and from States 1-714, 768 Alliances will qualify. In all other States, the top 192 Alliances will be chosen to qualify for the Doomsday Open.

Question: Are State Event buffs active while the Doomsday Open is running? If so, which ones?

🗣️ Answer: Yes, all State Event buffs are active while the Doomsday Open is underway, including the Exploration Project, Survival Guide, and Frontier Outpost.

Question: Can the 3rd generation Aircraft and Carrier be used while the Doomsday Open is running?

🗣️ Answer: Yes, they can. We expect that they can be used once the Knockout Stage begins, but for the exact details on when they will be available, please refer to upcoming announcements.

Question: Once registration closes, when can I continue to change the participating members list?

🗣️ Answer: When the Qualifier Stage comes to an end you will have two days to change the participating members list, which we anticipate will be from March 2 to 3.

Question: How many ABC groups are there in the Qualifier Stage?

🗣️ Answer: Please refer to the image below

Question: Why is it that some Chiefs can see information on their opponents ahead of time?

🗣️ Answer: This is a bug that we are currently working to fix caused by players changing their local time.

Revised On: February 21

Question: Once I’ve registered for the Doomsday Open, can I leave my Alliance?

🗣️ Answer: Yes, you can. Once registration is complete, the participating members list will be locked in, however members can leave their Alliance at any time. These members can continue participating in the event by returning to their Alliance before each battle in the season starts.

Question: While the season is underway, is there still an opportunity to make changes to the participating members list?

🗣️ Answer: Once the Qualifier Stage comes to an end, each of the participating Alliances can revise the participating members list, but this is the only chance for the Alliance to do so. The members list needs to be confirmed before the Knockout Stage commences.

Exclamation **Note:**If you are no longer in the participating members list once it has been changed, you will not be able to participate in the contest from that point on.

Question: When the season is underway, can players participating in a State Transfer event still transfer as normal?

🗣️ Answer: Yes, players can transfer as normal, but if you are registered in the Doomsday Open, you may not be able to complete the remainder of the contest if you are unable to return to your original Alliance in time. If the Knockout Stage has not yet started for the State Transfer event in the State you are in, you can take full advantage of the opportunity your Alliance has to change the participating members list at this point and re-register for the Doomsday Open in the new State that you enter.

#

Question: Does participation in the Doomsday Open count towards completing Reservoir Raid missions in the State Event?

🗣️ Answer: Yes, participation in the Doomsday Open counts towards completing Reservoir Raid missions in the State Event.

Question: Do the substitute players in the Doomsday Open get Rank Rewards?

🗣️ Answer: Yes, substitute participating members get Rank Rewards as normal. If the team the substitute player is on enters the battlefield and collects Purified Water, they can also claim participation Rewards.

Question: If you are not a participating member in an Alliance, do you still get Rewards?

🗣️ Answer: If you are not a participating member in an Alliance, you can still get the “Alliance Rewards” for the season. For details on this, please view the season event page.

Question: What can I do if the contest that was launched on Thursday conflicts with the time of the Alliance Duel?

🗣️ Answer: The Alliance Leader can set the Truce Stage of the Alliance Duel event, and if the specific time for the Doomsday Open is confirmed, your Alliance can make use of the Truce Stage by setting it to a time which does not conflict with the Doomsday Open.

Question: Can the participating members for the season also register for the King of the Hill event?

🗣️ Answer: Yes, they can.

Question: Can non-participating members in an Alliance that is registered in the Doomsday Open register in the regular Reservoir Raid?

🗣️ Answer: Regrettably, owing to a system error, Alliances currently registered in the Doomsday Open cannot participate in the regular Reservoir Raid event. Our dev team are actively working on fixing this issue. In regards to the issue of not being able to participate in both the season and the regular Reservoir Raid, we will consider helping affected players to skip the missions in the Reservoir Raid for the State Event and give them the relevant compensation. We will keep you up to date on the specific details regarding this soon

Your State of Survival Team Maddie_Cheerup
https://shorturl.at/iwxBL

pliant pelican
#

[Camp Café] Part 23 - Recent Content Discussion

HiWave Chiefs,
We've noticed that everyone has started leaving feedback on the Camp Café - Doomsday Open topic, and we sincerely appreciate it!

🎁 The rewards for this edition of the Camp Café are expected to be distributed after the conclusion of Doomsday Open. Any Chief who leaves relevant and valuable feedback will receive a reward. We encourage you to continue providing us with feedback on any issues you encounter in Doomsday Open through the link below.

#[Camp Café] Doomsday Open Special# (Link in game broadcast post)

We will provide answers under the "Doomsday Open" tab here: Doomsday Open [February 23 FAQ]

Part 23 of Camp Café is here just as scheduled!

In this edition of Camp Café, we cordially invite Chiefs to evaluate the recent new game content, including but not limited to the "new Aircraft" and "FHS Ark CV-1," and to share any thoughts you may have. We will continue to assess your feedback and aim to implement it in the game as much as possible! If your valuable opinion is interesting and constructive, you may receive a reward and have the chance to be selected for a face-to-face discussion with the developers.

Please click the following link to join the discussion in this edition of the Camp Café.

#[Camp Café] Part 23 - Recent Content Discussion# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on March 2nd. You are only eligible for a prize if you leave constructive content.

We look forward to seeing your submissions soon, and here’s to another great conversation!

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

stark bronze
#

[Becca's Roadmap | Issue 14: The Scoop on Your Feedback]

Long time no see, Chief.
Developer Becca brings you today the long-awaited latest feedback from the development team.

Direct, simple, and fun, these are the principles of our feedback. Just like the joy of fixing a game bug.

First issue: About the matters of Doomsday Open
Do you want to participate in both Doomsday Open and the regular Reservoir Raid?

Due to technical reasons, during this competition period, we are unable to modify the participation mechanism. But we will take note of it.

Does the Doomsday Open matchmaking feel unfair?
**During the group stage, there might be a certain disparity in strength between the matched teams. There could be two reasons:

The first reason might be that in Group A of the group stage, the battling sides are matched randomly, leading to pairs that are not necessarily evenly matched.

The second reason is that there are fewer teams in the later battle zones, and at the same time, fewer teams are available for matching. A shallower matching pool leads to teams with differing strengths being matched together.**

Second issue: Is it possible to obtain skins exchanged in the previous world event store again?
**We will conduct surveys on the willingness to re-release world event skins, see which skins are the most popular, and then bring them back.

As for how to exchange for them, we still need to think about it, so please stay tuned.**

Third issue: Where did the quick heal button in State Warfare go?
We have added the quick heal button back to the prominent position at the bottom of the screen in this week's version for State Warfare.

Fourth issue: How to deal with excess vehicle fragments?
We are considering a solution for the excess fragments. Stay tuned!

The planning team is really listening and really making changes. See you next time!

Becca, your loyal friend
via in game broadcast office

pliant pelican
#

📡**[Developer Feedback Episode 22] Matching Issues, Event Rewards Optimizations, and Alliance Throwdown Optimizations**

Maddie_Salute Chiefs,
Hey there, it’s Maddie here with you to talk about our new episode of Developer Feedback. I’ll be sharing with you all the latest developments about the game. Today, we’re going to hone in on important topics that our Chiefs have often brought up in discussions, such as matching issues and the lack of event rewards that we’d all like to see improved.

👉 Addressing complaints from Chiefs about matching issues experienced in some events such as the Reservoir Raid and State Warfare.
Our development team have implemented adjustments to matching over the past few months, and will perform further optimizations in the near future. Read on for the details:

PurpleFlame We’ve added a new mechanism for winning streaks and losing streaks in the rules for the Reservoir Raid and State Warfare whereby if you are on a streak with more than a certain number of wins or losses, you will be matched with opponents that are respectively stronger or weaker.

PurpleFlame In addition, our devs are continuously adjusting and optimizing the algorithms for assessing overall strength. We anticipate that in one of the new updates we will have a new model for assessing strength to further improve the overall accuracy of matching.

PurpleFlame Meanwhile, our devs will continue to carry out optimizations to the matching rules in the future and spare no efforts to balance the difficulty threshold for participating in events in order to provide you with an optimal gaming experience.

👉 Addressing feedback from our Chiefs about issues with the Alliance Throwdown, such as tasks that were too hard, and Milestone points that were too hard to earn.
Our devs have decided to carry out optimizations on the Alliance Throwdown event and plan to implement these in the game on March 18. You can expect to see the following changes:

PurpleFlame We will be removing the restriction on the number of exclusive solo tasks in Alliance Throwdown and increasing the range of different tasks available in order to provide our Chiefs with more opportunities to earn points.

PurpleFlame We’ve optimized ways in which points can be earned, increased the effectiveness of using points for carrying out upgrades, and reduced the difficulty in earning points.

👉 Addressing complaints from our Chiefs about event Rewards and event store content.
Our devs plan to carry out adjustments and optimizations to the following content in the near future. See upcoming announcements for further details.

PurpleFlame We’ve updated the Rewards in the State Warfare Store by adding a limited number of Polymerized Plasma items.

PurpleFlame We’ve updated the Rewards in the Alliance Showdown Store by adding a limited number of Epic Search Maps.

PurpleFlame We’ve increased the Reservoir Coins that can be obtained from the Reservoir Raid.

PurpleFlame Our devs will also be carrying out continuous optimizations on the Rewards available in each event and the event Store content. This will include but not be limited to the Fortress Fight, Capital Clash, and Alliance Showdown.

👉 Addressing the insufficient Stamina issue raised by our Chiefs.
Our devs will be adding more ways to obtain Stamina in the game. For specific details on this, please view our upcoming announcements. We will share the latest information on this with you as soon as possible.

That’s a wrap for this episode of Developer Feedback. Thanks to all of our Chiefs for your understanding and support. We are looking forward to talking more with you again in the near future.

via in game broadcast center

Your SoS TeamMaddie_Cheerup

pliant pelican
#

[Camp Café] Part 25: Open Discussion 4

BlushFrog Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 5_Becca_Emote_hearts

Part 25 of Camp Café is here just as scheduled!

This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person. Hyper

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 25: Open Discussion 4# (Link in game broadcast post)

Exclamation Please note, the deadline for submitting feedback for this event is 23:59 UTC on March 16. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

🗺️ Becca’s Roadmap | Issue 15: Top Feedback 🗺️

Maddie_Salute Chiefs,
This is Becca here with you again to provide you with an overview of the most popular feedback we’ve received. We always listen very carefully to our Chiefs and are fully committed to making sure that we deliver a gaming experience that goes the extra mile. Today, we’ll be looking at the development progress for popular feedback we’ve recently received through our Community.

PurpleFlame Feedback 1: Chiefs have requested that the Aircraft: Gen 3 - FA-1 Specter be made available for free.

Recommendation received.

🗣️Development Progress: Completed.
We have already added access for the upgrade materials to acquire the FA-1 Specter in the update which will go ahead on Wednesday this week for version 1.20.10.

Gen 8 and above States defeating level 4 and above Infected Fiends will now be granted extra Rewards, including upgrade materials for the FA-1 Specter.

PurpleFlame Feedback 2: Chiefs would like to see the Path of Water Rewards optimized.

Recommendation received.

🗣️ Development Progress: In development, nearing completion.
We are most pleased to inform our Chiefs that this change is quite simple to implement. In the near future, we will be carrying out optimizations for the Rewards in the Path of Water and adding Stickers which you can select from.

PurpleFlame Feedback 3: Chiefs feel that there aren’t enough level 7 Mines.

Recommendation received.

🗣️ Development Progress: In development; will be optimized in the next season.
As players became more powerful, the number of higher level Mines was reduced during the last season, which explains the higher occupancy rate of higher level Mines that was clearly noticed. In order to balance this change, we will be launching a new mining event in the next season in which there will be a corresponding adjustment seen in the distribution of higher level Mines.

PurpleFlame Feedback 4: Chiefs have informed us of the schedule conflict between the Alliance Duel and Doomsday Open events.

Recommendation received.

🗣️ Development Progress: In development.
We have previously received the feedback about the conflict in the schedule of these two events. In order to resolve this issue, we are considering adding a schedule display feature to make sure the League is prioritized. For example, if you select a time for the Doomsday Open, you will then be unable to select the same time for the Alliance Duel.

PurpleFlame Feedback 5: Chiefs would like to know how States with different Hero generations can acquire Heroes of previous generations.

Recommendation received.

🗣️ Development Progress: In development.
In regards to the issue of States with different Hero generations obtaining previous generations of Heroes, we have already added Hero Search items and Bundles in relevant States. We will continue to add more ways of acquiring Heroes of previous generations so that our Chiefs have more opportunities to acquire your favorite Heroes.

Thanks to all of our Chiefs for your ongoing passionate input and invaluable suggestions. We will spare no efforts in providing you with an optimal gaming experience. We look forward to seeing you again in the next update!

—— Becca, your friend fighting out on the frontline.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

[Camp Café] Part 26: 🌻FunPlus x Nickelodeon

5_Becca_Emote_hearts Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 26 of Camp Café is here just as scheduled!

In this edition of Camp Café, we cordially invite Chiefs to evaluate the "🌻FunPlus x Nickelodeon" and to share any thoughts you may have. We will continue to assess your feedback and aim to implement it in the game as much as possible! If your valuable opinion is interesting and constructive, you may receive a reward and have the chance to be selected for a face-to-face discussion with the developers.Hyper

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 26: 🌻FunPlus x Nickelodeon# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on March 23. You are only eligible for a prize if you leave constructive content.

via in game broadcast post

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡 Developer Feedback Episode 23: Your Questions Answered (March)

Maddie_Salute Chiefs,
This is Maddie here with you for the latest episode of Developer Feedback. I’ll be keeping you up to speed with the recent feedback and suggestions direct from our Community on topics that have caught your attention. We truly prize all of the input of our Chiefs in each episode of our Developer Feedback.

PurpleFlame Feedback 1: Our Chiefs would like to see healing stacks added to the Capital Clash

🗣️ Developer’s Response: We’ve taken your suggestion on board and will implement this optimization in a future update. Thanks for your idea!

PurpleFlame Feedback 2: Chiefs would like to see the Crystal Mines in the grey zone around the Capital optimized as they can affect those participating in the Capital Clash

🗣️ Developer’s Response: Your feedback is well received, however we need to discuss the best approach for carrying out such optimizations. We appreciate your patience and understanding.

PurpleFlame Feedback 3: Our Chiefs are asking why the Rewards optimizations previously mentioned for State Warfare and the Alliance Showdown haven’t appeared in the game

🗣️ Developer’s Response: In regards to the Rewards optimizations that we mentioned would be implemented in the near future for State Warfare and the Alliance Showdown:

👉 We’ve updated the Rewards in the State Warfare Store by adding a limited number of Polymerized Plasma items.
👉 We’ve updated the Rewards in the Alliance Showdown Store by adding a limited number of Epic Search Maps.

We’d like to emphasize that these optimizations will officially take effect in the next update (version 1.12.20). We appreciate your patience and understanding.

PurpleFlame Feedback 4: Our Chiefs have pointed out that level 6 Infected Fiends have much more power than the level 5 Infected Fiends and would like to see this balanced

🗣️ Developer’s Response: Thank you for providing this feedback. Our level 1 to level 5 Infected Fiends are designed to enable players to quickly get familiar with the game at the outset, whereas level 6 Infected Fiends appear on the battlefield after you’ve progressed further through the game so they are naturally much more powerful. Having said that, for players who have actively participated and who work together with their Alliance members, defeating level 6 Infected Fiends is entirely possible.

Therefore, we don’t foresee any plans to adjust the current power of Infected Fiends. We appreciate your feedback.

PurpleFlame Feedback 5: Our Chiefs feel there are too many events in the game, such as two Alliance Duels and the Doomsday Open which are all held on Thursdays

🗣️ Developer’s Response: We have already become aware of our Chiefs’ feedback regarding certain events being held at similar times and we are working hard to make corresponding changes as well as thinking of the best optimizations to apply.
One of the reasons for holding the Doomsday Open on Thursdays is because we undergo maintenance on Wednesdays to apply the update and we’d rather hold this event mid-week so as not to interfere with the events held on the weekend. If you have any further suggestions about events held mid-week, please share your ideas with us in the Comments section or provide us your feedback via the Community.

And that’s a wrap for this current episode of Developer Feedback. If there is anything that you’d like to find out more about or if you have any suggestions, we’d love to hear from you at any time!

Thanks to all of our Chiefs for your ongoing support and invaluable suggestions. The development team will keep you up to date on future optimizations and the latest information!

State of Survival Crew

pliant pelican
#

[Camp Café] Part 27: Doomsday Express and New VIP Levels

Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 27 of Camp Café is here just as scheduled!

In this edition of Camp Café, we cordially invite Chiefs to evaluate "Doomsday Express and New VIP Levels" and to share any thoughts you may have. We will continue to assess your feedback and aim to implement it in the game as much as possible! If your valuable opinion is interesting and constructive, you may receive a reward and have the chance to be selected for a face-to-face discussion with the developers.

[[Scout Report] Doomsday Express and New VIP Levels](#⭐︱game_information message)

Please tap the link below to participate in the current Café topic.

#[Camp Café] Part 27: Doomsday Express and New VIP Levels# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on March 30. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

🖊️Becca’s Roadmap🖊️Issue 16: Top Feedback

5_Becca_Emote_hearts Chiefs,
I’m so excited to be presenting the latest issue of my Roadmap to you today. I’m feeling quite invigorated by the gentle spring breeze playing upon my skin as I watch the flowers bloom and nature burst with new life at this special time of the year.

PurpleFlame Our Plan for Event Rewards Optimizations

Recommendation received.

🗣️ Development Progress: Partially complete and the remaining work is currently in development.

War King of the Hill Store: Following the update this week, you’ll find that we’ve added Behemoth upgrade materials to our seasonal King of the Hill Store in Gen 3 States and above.

In these States, we’ve also added Behemoth tasks, rallies, and Behemoth Trials so that you can easily obtain the upgrade materials that you require.

PurpleFlame Other Event Rewards Optimizations:
🛡️*Capital Clash:* We’ve added Plasma Cores to the Rewards and in the future we’ll also be adding Polymerized Plasma to the Rewards mix in relevant States.

Zombie1 Influencer Trap: We’re currently devising a plan to optimize the Rank Rewards in the next update so that they include items required for the current season.

Zombie3 Infected Horde: We’re currently considering adding more valuable items to the Rewards in this event to deliver a better combat experience to our Chiefs.

⚔️ Alliance Showdown: Planning is currently underway to add high-level Recruitment Tablets to reward Chiefs for their outstanding performance in this event.

💧*Reservoir Raid:* We’ve increased both the number and chance of getting Reservoir Coins so that our Chiefs are better rewarded for their efforts in this event.

We are not currently planning on changing the Rewards/items in the Reservoir Raid Store, State Warfare Store, Infected Horde, Plague Zone, and Hunting the Hunter. Chiefs may visit these stores and participate in these events according to your needs.

PurpleFlame Adding an Automatic Recycle Feature to Tasks in Alliance Throwdown

Recommendation received.

🗣️ Development Progress: Currently in progress and we expect to add this feature in either the next update or the one after that.

We recently received feedback from our Chiefs asking if a recycle feature for consumption tasks similar to that seen in Survival of the Fittest could be added to the Alliance Throwdown in order to help players complete stage tasks when they are unable to consume certain items. This feature is currently under development and will be added in the near future.

PurpleFlame Joke for Today
That’s all for today, but let me finish up with a quick joke to put a smile on your face.

Why can’t Infected in the Wilderness solve math problems? Because they’re so decomposed that they can’t keep dividing! (Get it?... hahaha)

Thanks to all of our Chiefs for your ongoing passionate input and invaluable suggestions. We will spare no efforts in providing you with an optimal gaming experience. We look forward to seeing you again in the next update!

—— Becca, your friend fighting out on the frontline.

pliant pelican
#

Camp Café☕ Part 28: Talk about Community

5_Becca_Emote_hearts Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.BooHeart

Part 28 of Camp Café is here just as scheduled!

Recently, we've realized that we've never truly understood everyone's feelings about the community, so the theme of this issue is "Talk about Community."

We sincerely invite everyone to evaluate all the community content to date. Do you enjoy the current community articles and events? What content do you really want to see, or have seen and liked in the past but is no longer updated? What tools are you looking for? You can tell us about all aspects related to the community in the latest "Camp Café 28" below.

#☕Camp Café☕ Part 28: Talk about Community# (Link in game broadcast post)

We will continue to optimize community content based on everyone's feedback.

Please note, the deadline for submitting feedback for this event is 23:59 UTC on April 6. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

** ☕Camp Café☕ Part 29 - Future Tycoon & Card Collection**

BlushFrog Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 29 of Camp Café is here just as scheduled!

The new "Future Tycoon" and "Card Collection" have been announced, so the theme of this issue is Future Tycoon & Card Collection. We cordially invite everyone to share their opinions and suggestions on these two features, and we will optimize them based on your feedback, continuously improving your gaming experience in subsequent versions.

#☕Camp Café☕ Part 29 - Future Tycoon & Card Collection# (Link in broadcast center)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on April 13. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡 Developer Feedback Episode 24: Your Questions Answered (April)

Maddie_Salute Hey there, it’s Maddie here with you to talk about our new episode of Developer Feedback. I’ll be sharing with you all the latest developments about the game. Today, we’re going to hone in on the crossover Hero Story Missions, Shell Shock, and matching optimizations that our Chiefs have often brought up in discussions.

PurpleFlame Issue 1: In the crossover Hero Story Missions event, Epic Hero Fragment Rewards don’t appeal to the more seasoned players.

🗣️ Developer’s Response: We are aware of this issue and will make adjustments for this.

For States where Completion Hero is already unlocked, we will be adding Completion Chips as additional Rewards. We plan to send Completion Chips to those players who have already claimed their First Kill Rewards as compensation after the current crossover stage has finished.

PurpleFlame Issue 2: The efficiency of converting normal VIP Points into SVIP Points is too low.

🗣️ Developer’s Response: We have received your feedback and will carefully consider how to optimize this.

The conversion rate of VIP Points to SVIP Points is progressively reduced as the number of Points converted increases, which means your conversion efficiency will be reduced as your total Points converted increases. The initial conversion rate is the same for all players.

PurpleFlame Issue 3: There is a lag in sharing in-game coordinates via the Chat function.

🗣️ Developer’s Response: We have received your feedback and will make appropriate changes.

We are currently working on pinpointing the exact cause of this and hope to enable sharing of coordinates via Chat so that Alliance Members can communicate more easily when in battle.

PurpleFlame Issue 4: The Shell Shock event is too difficult, such that players can only complete the first few stages.

🗣️ Developer’s Response: We have received your feedback and are currently working on adjustments.

At the beginning of April we reduced the difficulty level for the first time to make sure our players could enjoy this event. Despite this, we are aware that there are still players who are finding it too difficult.

We plan to further reduce the difficulty of the stages and add more Training Strategy materials. We anticipate that in the next Shell Shock event, you’ll be able to see a noticeable difference after the optimizations are implemented.

#

PurpleFlame Issue 5: The matching needs to be improved in both Azurtane Heist and the Path of Water, as there is often great disparity in Power following matching.

🗣️ Developer’s Response: We have received your feedback and will make appropriate changes.

In new States, there are less players in the same matching pool. If we matched the players well according to Power, Heroes, and upgrade progress, it is quite possible that players would not have any opponents at certain times.

We will keep a close eye on the above player matching issues in order to ensure that we optimize the matching logic as much as possible when there are sufficient players in the matching pool. Thank you for your understanding.

PurpleFlame Issue 6: The effects of PTR testing are falling short of expectations.

🗣️ Developer’s Response: We have received your feedback and will make appropriate changes.

We are aware of the process and functional issues affecting PTR testing and are currently doing our best to make changes to this. In future updates we will continue to allow more players to get involved in PTR testing in order to improve the efficiency of addressing feedback and fixing problems.

In addition, Diamonds will soon become available for iOS users in the PTR server. More news on PTR optimizations will be shared via the Community.

And that’s a wrap for this current episode of Developer Feedback. If there is anything that you’d like to find out more about or if you have any suggestions, we’d love to hear from you at any time!

Thanks to all of our Chiefs for your ongoing support and invaluable suggestions. The development team will keep you up to date on future optimizations and the latest information!

via in game broadcast center

State of Survival Crew Maddie_Cheerup

pliant pelican
#

Camp Café☕ Part 30 - Future Tycoon & Card Collection 2

Maddie_Salute Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 30 of Camp Café is here just as scheduled!

This week, the new "Future Tycoon" and "Card Collection" have officially gone live. After truly experiencing these contents, we believe there's a lot you'll want to discuss. We cordially invite everyone to share their opinions and suggestions on these two features, and we will optimize them based on your feedback, continuously improving your gaming experience in subsequent versions.

#☕Camp Café☕ Part 30 - Future Tycoon & Card Collection 2# (Link in game broadcast post)

Exclamation Note: We're upgrading the rewards this week, and we will randomly select 200 Chiefs from those who leave the most outstanding feedback to receive the exclusive community shark emoji money.

If you have any suggestions or comments about any other content in the game, please also let us know.

Please note, the deadline for submitting feedback for this event is 23:59 UTC on April 20. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Hyper

pliant pelican
#

🗺️Becca’s Roadmap | Issue 17: This Week’s Highlights🗺️

5_Becca_Emote_hearts Chiefs,
Hey there, it’s Becca here with my Roadmap. By this time I’m sure you’ve already checked out our new events. What did you think? With the new season approaching, I’m preparing some preview content for you which I’ll share with you soon.

The following is the dev team’s responses to the feedback for this week’s highlights:

PurpleFlame Feedback 1: Have the Special Exchange Rewards been reduced?

🗣️Developer: This is a misunderstanding.
A number of players provided us with feedback saying the Special Exchange Rewards had been reduced.

However, this Special Exchange is a special edition that we designed specifically for the end of the season. The Crates are available at discount prices and we added custom Rewards this time. The Rewards offer more, not less.

The overall value offers more, plus we’ve added more to the Rewards.

We may consider, in the next season, reverting the Special Exchange so that it features the previous Rewards offered.

PurpleFlame Feedback 2: Why were the Flawless Pearl Rewards removed from the Supply Rush?

🗣️Developer: This is also a misunderstanding.

Some Chiefs may have gotten the Supply Rush from Survival of the Fittest in some States mixed up with the Supply Rush in festival events. The festival event hasn’t removed the Flawless Pearls, so please rest assured that this didn’t happen.

PurpleFlame Feedback 3: Why don’t I have enough Stamina available?
Recommendation received.

🗣️Development Progress: We are aware of how important Stamina is to our Chiefs. If you require more Stamina, you can obtain it from our standard Bundles.

Currently, we still don’t have a plan to add Stamina as a Rewards in our regular events.

PurpleFlame Feedback 4: There aren’t enough level 7 to level 9 Crystal Mines!
Recommendation received.

🗣️Development Progress: Our current State Event is drawing to a close, and there won’t be any further changes to the distribution of Crystal Mines. However, in the new State Event season - Icy Isolation, we will be releasing a new mining feature and optimizing the distribution of mines!

PurpleFlame Feedback 5: The new Shortcuts button is blocking the screen.
Recommendation received.

🗣️Development Progress: We are currently checking the position of our buttons in great detail and will be carrying out relevant optimizations to the position of buttons based on your continued feedback.

PurpleFlame Feedback 6: There aren’t enough Dice Rewards in the Future Tycoon event.
Recommendation received.

🗣️Development Progress: In order to respond to our Chiefs, we have already added Dice Rewards to some events this week. We will continue to pay close attention to your feedback and further optimize and balance the Rewards.

Thank you, as always, to each one of our Chiefs for your passion and invaluable feedback. We will continue to spare no efforts in ensuring that each update delivers an optimal gaming experience. In the next update, we will look forward to chatting with you again. Keep in touch!

——Your loyal companion, Becca 5_Becca_Emote_Pray

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

shy totem
#

☕Camp Café☕ Part 31: Talk about Alliance

CuteSnuggle Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.
 
Part 31 of Camp Café is here just as scheduled!

Recently, we have been eager to understand everyone's user experience within the Alliance, so the theme of this issue is "Talk about Alliance."

We warmly invite everyone to freely express their imagination and thoughts on all things related to the Alliance; any insights or comments about the Alliance are welcome.

#☕Camp Café☕ Part 31: Talk about Alliance# (Link in game broadcast post)

Exclamation Please note, the deadline for submitting feedback for this event is 23:59 UTC on April 27. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team!CuteYay

pliant pelican
#

📡Developer Feedback Episode 25: Your Questions Answered (April)

Maddie_Salute Hey, it’s Maddie here. We are most appreciative of our Chiefs for your passionate input and invaluable suggestions. It’s an honor today to share the latest news and development progress with you. We’ll be honing in on some of the most common issues raised recently via the Community:

PurpleFlame Issue 1: In the Lucky Card event, the Biocaps Rewards were converted to Flawless Pearls, reducing the ways in which players can obtain Biocaps.
🗣️ Developer’s Response: Feedback received. We will be making the appropriate changes.

This was a temporary change to the current Lucky Card event. In the next round, we will add the Biocaps back into the pool as an optional Reward you can select. Thank you for your ongoing feedback and support.

PurpleFlame Issue 2: It’s very difficult to collect a complete series in Card Collection. We would like to see more free cards added to this event.
🗣️ Developer’s Response: Feedback received. We will make the appropriate changes.

To address this issue, we will be adding a feature in the future where you can exchange cards in order to help our Chiefs to collect your favorite cards. We hope the Card Collection feature can help players to interact more. We have now completed the initial design for the card exchange feature and will make it available for testing in the near future, so stay tuned!

PurpleFlame Issue 3: The decorations in the Skin Store are mainly older ones, and the value of Skin Tickets has ended up being lower than Flawless Pearls.
🗣️ Developer’s Response: We’ve received your feedback and are planning to discuss this issue.

We are currently going through the data for our Skin Store and the Skin Tickets. Our development team will need to discuss and confirm the plan for optimizations. Thank you for your feedback and suggestions!

PurpleFlame Issue 4: We would like to see a Quick Heal button added to the Capital Clash event.
🗣️ Developer’s Response: Feedback received. We will be making the appropriate changes.

Thank you for your suggestion. The Quick Heal button has already been added to our plan for future updates. Once we have developed and tested this, we will make it available as soon as possible. Thank you for your patience and understanding.

PurpleFlame Issue 5: We would like to see some combat buff items added to the rank Rewards for State Warfare.
🗣️ Developer’s Response: Feedback received. We will make the appropriate changes.

#

PurpleFlame Issue 6: The raid mechanism in Future Tycoon creates too much loss. We hope this could be changed in the future.
🗣️ Developer’s Response: Feedback received. We have already applied the relevant optimizations for this in the game.

We previously received feedback from our Chiefs via the Community and based on this, we decided to add a limit to the number of raids that can be carried out in Future Tycoon. While maintaining the existing gaming experience, we managed to greatly reduce potential losses suffered by players. After making these optimizations, on April 17 we issued compensation to players who suffered losses because of the original mechanism. Chef_Sorry

We will continue to monitor the event data and feedback from our Chiefs in order to make ongoing improvements to Future Tycoon.

Issues regarding Rewards for existing events are something that our Community players are consistently paying attention to. This is also a key focus for us in making updates and improvements in the long run. We will make further optimizations to the above issue as well as other issues raised by our Chiefs and carry out further optimizations to State Warfare in the near future. Once we have established an action plan, we will be sure to share it with you via the Community. Shark4

That’s a wrap for our current edition of Development Feedback. We will continue to place great importance on the feedback we receive from our Chiefs via the Community in order to deliver an optimal gaming experience to you. We look forward to your continued passionate input so that together we can make the game better all the time. I’ll always be here with you, sharing all the latest news from the dev team. LoveuHeart
Your friend, Maddie.Maddie_Happy

Thanks, as always, for your support!

via in game broadcast center

State of Survival Crew Maddie_Cheerup

#

☕Camp Café☕ Part 32 - Reforge Tempest Arms

Chef_Tree Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 32 of Camp Café is here just as scheduled!

Last week, the Tempest Arms Reforge feature went live, so we invite everyone to evaluate this function and provide your feedback, which our developers will use to continuously optimize the feature.

#☕Camp Café☕ Part 32 - Reforge Tempest Arms# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on May 4. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Zombie3

pliant pelican
#

Camp Café☕ Part 33 - Icy Isolation

Chef_Pep Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 33 of Camp Café is here just as scheduled!
Last week, the Icy Isolation feature went live, so we invite everyone to evaluate this function and provide your feedback, which our developers will use to continuously optimize the feature.

#☕Camp Café☕ Part 33 - Icy Isolation# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on May 12. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

shy totem
#

🛡️ Becca's Roadmap | Quick Update! 🛡️

Hey Chiefs! Becca here with a swift rundown of our latest responses to your top concerns:

🚫 State Warfare Event: No further compensation; the initial issue had minimal impact and has been resolved.

🔄 Path of Water: We're working on improving matchmaking fairness and expanding the Rewards selection.

⏰ Annihilation Awaits: Adjustments to Reward difficulty and quantity are coming without changing rally allocations.

🎨 Exclusive Skins & Rewards: More ways to obtain past event exclusives are coming, including the Astro Coin Store!

🦸‍♂️ Gen-18 Heroes: Look out for the new Heroes' After-Hours event to snatch up the latest Heroes.

🔍 Other feedback, like State Transfers and Hero pre-orders, is under review. Our Support and Community teams are ready to assist with individual concerns.

Your passion drives us to improve constantly. Stay tuned for more updates, and keep the feedback coming!

🌟 Thanks for being the heart of our community!

— Becca, your dedicated guide

via official Facebook page

shy totem
#

Becca’s Roadmap | Issue 18: Our Responses to Top Feedback
Updated

HiWave Chiefs,
I hope things are going smoothly for you as your explore the wilderness! In this issue, I’ll be sharing our responses to the top feedback we’ve received. Let’s go check out all the new info in this latest edition of my intel!

PurpleFlame Feedback 1: Is there going to be any more compensation for the last State Warfare event?

🗣️ Developer’s Response: There won’t be any additional compensation.

Exclamation Reason: After analyzing and evaluating our data, we believe that the issue that occurred in the first match didn’t have a very widespread impact and won’t have any effect on subsequent contests for which the final results and Rewards will be issued.

This problem has already been fixed and we have already issued compensation to all the States concerned. We will not be making any more responses or issuing any further compensation for the last State Warfare event.

PurpleFlame Feedback 2: The Path of Water matching was unfair and there weren’t many Rewards to choose from.

WhietFlame Development Progress: Currently being fixed.

🗣️ Developer’s Response: The current matching mechanism used in the Path of Water is based on your current State and draws opponents for you from a matching pool with the same progress as yours. In some States the matching pool can be limited in size, which can lead to greater differences in Power among opponents. We are aware of these issues and will carry out ongoing optimizations.

PurpleFlame Feedback 3: The launch times and frequency of Annihilation Awaits isn’t that reasonable.

WhietFlame Development Progress: Currently being fixed.

🗣️ Developer’s Response: We received feedback on this from many of our Chiefs. In regards to these requests, we will be reducing the difficulty of obtaining Rewards and adding more Rewards for single rallies.

At present, we won’t be changing the Rewards allocation for rallies.

PurpleFlame Feedback 4: Since the previous State Event is not available in our State, we are unable to obtain the exclusive Skins and Rewards for the State Event. Is there anything that can be done about this?

WhietFlame Development Progress: We are currently adding more ways of obtaining exclusive Skins.

🗣️ Developer’s Response: In order to deliver a new State Event experience to our Chiefs, we will continue to update the State Event and add previous exclusive State Event decorations with new ways to acquire Skins, such as the Astro Coin Store.

PurpleFlame Feedback 5: Why aren’t there any pre-orders available for Gen-18 Heroes?

WhietFlame Development Progress: You can obtain Gen-18 Heroes once the new State Event is launched.

🗣️ Developer’s Response: This time we launched a new event for obtaining new Heroes in cross-gen States: Heroes' After-Hours.

You can obtain Heroes through Heroes' After-Hours.

We have also received other top feedback from our Chiefs such as displaying the number of Chiefs in State Transfers and States where there are no State Transfers being launched. We haven’t provided responses for these yet because we are still carefully considering this feedback.

There is also some individual feedback which we haven’t addressed in this time for which you can contact our Support and Community teams.

Thank you, as always, to each of our Chiefs for your incredible passion and invaluable feedback. We will continue to spare no efforts in ensuring that each update delivers an optimal gaming experience. When the next update comes, we will look forward to chatting with you again. Keep in touch!

——Your loyal companion, Becca

via in game broadcast center

pliant pelican
#

Camp Café☕ Part 34: 🌻FunPlus x Nickelodeon 2

Chef_Tree Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 34 of Camp Café is here just as scheduled!

The "🌻FunPlus x Nickelodeon" collaboration event has entered its second phase last week, and we cordially invite Chiefs to share any thoughts you may have. We will continue to assess your feedback and aim to implement it in the game as much as possible! If your valuable opinion is interesting and constructive, you may receive a reward and have the chance to be selected for a face-to-face discussion with the developers.

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 34: 🌻FunPlus x Nickelodeon 2#(Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on May 19. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

shy totem
#

** ☕Camp Café☕ Part 35 - Recent New Content**

a_zbun_stare_peek Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.📥

Part 35 of Camp Café is here just as scheduled!

Recent new features or gameplay modes have been launched, such as Stellar Voyage and Survival Royale Auto Mode. Therefore, we sincerely invite everyone to evaluate these functions and give your feedback, which our developers will use to continuously optimize these features.

#☕Camp Café☕ Part 35 - Recent New Content# (Link in-game broadcast post)

Please note, that the deadline for submitting feedback for this event is 23:59 UTC on May 26. You are only eligible for a prize if you leave constructive content.

via in-game broadcast centre

Your State of Survival Team!

shy totem
#

Developer Feedback Episode 26: Nexus Struggle, Icy Isolation World Events Season, Feedback on Recent Player Concerns

AA_Yor_Wave Dear Chief,
I'm Maddie. In this episode of developer feedback, we will continue to share with you the latest news and development progress. We'll be honing in on some of the most common issues raised recently via the Community:

QuestionMark Issue 1: The Schedule Conflict between The Nexus Struggle Capital Clash/State Warfare

FendiSymFlamesPink Developer's Response: We have received your feedback and will make appropriate changes.

During the week of State Warfare/Capital Clash events, we will adjust the schedule of the Nexus Struggle, moving the level 1 checkpoints originally scheduled for Saturday to Friday so they don't overlap

QuestionMark Issue 2: The Nexus Struggle Cost Too Much Stamina

FendiSymFlamesPink Developer's Response: We have received your feedback and will make appropriate changes.

Based on feedback from the PTR test, we have reduced the Stamina cost for breaching walls from 10 to 5. As Seasonal Techs are upgraded, the Stamina cost will be further reduced in the future.

QuestionMark Issue 3: Slow Recovery Speed for Wounded Troops in the Nexus Struggle

FendiSymFlamesPink Developer's Response: We have received your feedback and will make appropriate changes.

In future updates, the time and resources consumed for healing will be further reduced, and we will provide more Healing Speedups to help you recover wounded troops faster.

a_zbun_notes_think_yes Note: Special healing items for Nexus Struggle will be cycled at the end of each world event.

QuestionMark Issue 4: The Nexus Struggle Duration is Too Long.

FendiSymFlamesPink Developer's Response: We have received your feedback, but we are not considering adjustments at this time.

Nexus Struggle, as the core gameplay of the Icy Isolation season, combines PvP, mob hunting, mining, and various other gaming experiences while offering a myriad of seasonal rewards. Adjusting the duration and rounds of Nexus Struggle requires significant changes to these gaming experiences and rewards.

We hope to consider how to adjust the duration of the gameplay based on more feedback and data from active players. We also encourage you to play the game more so we have more data to refer to.

QuestionMark Issue 5: Excessive Cost of Relocation items in the Nexus Struggle

FendiSymFlamesPink ** Developer's Response:** We have received your feedback and have improved this accordingly.

We have increased the number of free Relocation attempts and reduced the time required to use free relocation attempts.

QuestionMark Issue 6: Lower conversion ratio of the Processing Plant in a new season, making it harder to upgrade seasonal buildings

FendiSymFlamesPink Developer's Response: We have received your feedback, but we are not considering adjustments at this time.

The conversion ratio of the Processing Plant will remain unchanged, but players will be able to get more processed materials from the Nexus Struggle to accelerate the upgrade of seasonal buildings.

QuestionMark Issue 7: The Operation Resurgence Event Allows You to Donate All Several Times or Choose the Quantity Yourself

FendiSymFlamesPink Developer's Response: We have received your feedback and will consider making improvements.
BLANK

#

QuestionMark Issue 8: Fairness Issues in the Matchmaking System of King of the Hill

FendiSymFlamesPink Developer's Response: We have received your feedback and will make appropriate changes.

Based on information provided by the Community, we will identify issues with the matchmaking system and improve the matchmaking algorithm in future updates. Thank you for your valuable feedback!

QuestionMark Issue 9: It's Difficult to Collect Sentinel Fragments from Previous Events; I Hope We Can Earn More of Them from the Pearl Shop.

FendiSymFlamesPink Developer's Response: We have received your feedback and will consider making improvements.

Once plans are out, we will notify our players in the Community.

QuestionMark Issue 10: Excess Old Hero Fragments in the Backpack Have No Use

FendiSymFlamesPink Developer's Response: We have received your feedback, and the development team is discussing it.

Plans are still under discussion and may include a recycling feature or event for old hero fragments in future updates. We will share more details with the Community once the plans are confirmed, please stay tuned.

a_zbun_notes_think_yes Note: While the above are our planned changes, the actual adjustments that get implemented are subject to change.

That's about it for this developer feedback. We hope it includes information you are concerned about. We will continue to pay attention to community feedback and strive to improve the gaming experience. I will always be here to provide you with the latest news from the development team.

Thank you for your support!

via in-game broadcast centre

State of Survival Crew! Maddie_Cheerup

shy totem
#

Becca's Roadmap | Issue 19: Our Responses to Recent Feedback

5_Becca_Emote_hearts Chiefs,
I'm your old friend, Becca, back again today with loads of feedback results. Grab your coffee, get your snacks ready, and let's dive into the major things we've accomplished this week!

Now, let's take a look at this week's hot topics.

Let's start with a quick review of the hot topic last week: matching problems of King of the Hill

Becca's Investigation Update: A big shout-out to our players for the reports! We've finally tracked down that "mysterious" match. It turns out the old matching system did put some of our players in a "big fish in a small pond" scenario. But don't worry, we always deliver on our promises. We're currently revamping the King of the Hill matching mechanism. In the future, opponents will be matched based on the strength of your alliance members.

Matching Mechanism Optimization Progress: Hang tight! Give us 1 to 2 months, and this exciting enhancement will be rolled out.

1️⃣ Top 1st Hot Topic This Week: Intel Post FAQ Compilation

FendiSymFlamesPink Progress: Optimization is in full swing!

becca Becca's Response: We have taken note of the feedback on "excessive Stamina consumption," "Plasma Leakage rewards," and "insufficient Help Rewards" shared through the Intel Post.

plasma Plasma Leakage: Rest assured, helping others at the Intel Post will not affect Plasma Leakage rewards. Whether you help others during the day or are helped at night, the rewards received are fair.

Help Stamina and Rewards at Other Times: Following your suggestions, we are reducing the Stamina consumption for Help quests and increasing the rewards. This adjustment is expected to roll out with the next version.

2️⃣ Top 2nd Hot Topic This Week: Too many game events and too frequent updates

becca Becca's Response: We've received quite a bit of feedback about events being too intensive and updates too frequent. We've also seen your complaints about certain gameplay aspects from the community and social media. If you think some events could be "packed up and taken away", feel free to tell us. Based on your feedback, we'll adjust the game's pace again.

3️⃣ Top 3rd Hot Topic This Week: Redundant items, skin recycling issues

FendiSymFlamesPink Progress: Optimization is in full swing!

becca Becca's Response: This optimization focuses on some of the redundant items in the early stages of the game. We have gathered the R&D team to tackle this quest. Stay tuned for more detailed progress updates and plans.

4️⃣ Top 4th Hot Topic This Week: Issues with Recycling Heroes' After-Hours Vouchers

becca Becca's Response: We see and hear your feedback, and we're considering it all. Currently, we might optimize this gameplay, but we have no plans to stop recycling vouchers for now.

5️⃣ Top 5th Hot Topic This Week: The Teenage Mutant Ninja Turtles crossover comic tasks require numerous Gacha draws, making it challenging to complete.

becca Becca's Response: We've received your feedback on this Task, and may optimize it in the future.

Becca couldn't help but add: Don't forget our previous sharing event in the in-game Community Center, where we gave away 15 Gacha Coins. Similar benefit events will continue, so stay tuned and don't miss out!

That concludes our share for this time. Thank you all for your continued support and suggestions. We will keep striving to make the journey of survival even more exciting! Until the next log, wishing you enjoyable battles!

—Your Developer, Becca becca

via in-game broadcast centre

Your State of Survival Team! Zombie2

shy totem
#

[Camp Café] Part 36: Open Discussion 5

AA_Hello Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 36 of Camp Café is here just as scheduled!

This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person.

Please tap the link (in-game broadcast post) to participate in the current Café topic.

#☕Camp Café☕ Part 36: Open Discussion 5# (Link in-game broadcast post)

Please note, that the deadline for submitting feedback for this event is 23:59 UTC on June 2. You are only eligible for a prize if you leave constructive content.

via in-game broadcast centre

Your State of Survival Team! Zombie2

pliant pelican
#

📡Developer Feedback Episode 27: Upcoming improvements on Nexus Struggle and replies to Community hot questions

Maddie_Salute Chiefs,
I'm Maddie. In this episode of developer feedback, we will share the dev team's feedback on your suggestions/questions submitted in the Community about the new gameplay, Nexus Struggle, and other aspects of the game.

rainneondot Nexus Struggle Improvements:

QuestionMark Question 1: The Nexus Struggle rules haven't clearly explained when Alliance members can leave Alliances without affecting their future participation in city battle.

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

After registration ends (UTC 2:00 of the first matchmaking), Alliance members will be locked. If a member leaves their Alliance now, they will still participate in the matchmaking with the original Alliance and can only enter the season map by staying in this Alliance. When the season map is available, players will be bound to Alliances based on the matchmaking results.

We have updated the rules on this part in Version 1.21.60. Please refer to the in-game content for details.

QuestionMark Question 2: There are no other ways to gather Crystals except in Nexus Struggle, and there are very few advanced mines.

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

We increased the number of advanced Crystal Mines in Nexus Struggle on May 28th. Based on your feedback, we will add Crystal Mines to the State map soon.

Exclamation **Note:**The gathering efficiency of Crystals in States is anticipated to be slightly lower than Nexus Struggle. We hope players will gather from Crystal Mines in Nexus Struggle first.

QuestionMark Question 3: It's difficult for minor Alliances to meet the participation conditions of Nexus Struggle.

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

We plan to adjust the registration conditions of Nexus Struggle soon so that more Alliances can join.

QuestionMark Question 4: When gathering from Crystal Mines in Nexus Struggle, an error message "Invalid action type" appears.

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

This isn't a bug. Players can only gather from the mines adjacent to the cities they occupy. When trying to gather from a mine of an unoccupied area, this message will appear.

We plan to adjust this pop-up message to "Cannot gather from Crystal Mines in an unoccupied city" in a coming version.

QuestionMark Question 5: The city Durability in Nexus Struggle is too low, making it hard to have multiple rallies in battle.

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

We plan to adjust city Durability in a coming version so that the Alliances in battle can have enough time to rally members.

QuestionMark Question 6: How many teams of troops can I assign to fight in Nexus Struggle?

🗣️ Developer's Response: Here are the rules of troop assignment in Nexus Struggle:

blue_white_dot City Battle: Only 1 team of troops can be assigned to a building at a time. For example, if multiple teams of an Alliance rally at the target building, you can only join 1 of the rallied teams.

blue_white_dot Siege: Only 1 siege team can exist outside at a time.
blank

#

rainneondot Other Questions in Community:

QuestionMark Question 7: The auto mode of Survival Royale isn't smart enough where I often get a low ranking.

🗣️ Developer's Response: We have received your feedback, but we are not considering adjustments for now.

In Survival Royale, players need to adjust strategies based on different battlefields to have a better performance.

We will continue improving the auto mode, but please be noted that the auto mode is to help save time in completing tasks. It's better that players make decisions and operate in battle themselves.

QuestionMark Question 8: In some States with gen-10 and above Heroes unlocked, there are no ways to obtain gen-7 Heroes to upgrade Troll Squads.

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

We plan to add gen-7 Hero fragments to weekly Special Offers in a coming version. For details, please wait for the notice.

QuestionMark Question 9: Players want to have Flawless Pearls back in Lucky Card.

🗣️ Developer's Response: We have received your feedback, but we are not considering adjustments for now.

In specific festival events before, we arranged rewards containing pearls in Lucky Card. The future reward pool of Lucky Card won't change except that Biocaps will take the place of pearls.

Exclamation Note: While the above are our planned changes, the actual adjustments that get implemented are subject to change!

That's about it for this developer feedback. We hope it includes information you are concerned about. We will continue to pay attention to community feedback and strive to improve the gaming experience. I will always be here to provide you with the latest news from the development team.

via in game broadcast center

State of Survival Crew Maddie_Cheerup

pliant pelican
#

🗺️ Becca's Roadmap | Issue 20: Our Responses to Recent Feedback

5_Becca_Emote_Pray Chiefs,
With an exciting new patch on the horizon, it's time for another update from the dev team.

The State Event has been bustling, and I've been busy collecting all your feedback and suggestions. Just so you know, we value every piece of feedback like a gem. Let me take you behind the scenes to see how our team is addressing your concerns!

rainneondot Top Issue #1: Too many bugs in Nexus Struggle—did you guys even test this?

becca Becca's Take: First off, sorry for the hassle these glitches caused.
Nexus Struggle was a bold new venture that unexpectedly unleashed a bunch of bugs.

We've logged all the bugs you reported, and most of them have been squashed. Thanks for bearing with us.

QuestionMark What we're Doing: We're now inviting players to join our weekly PTR (Public Test Realm) to help us extend our testing phases and squash any pesky bugs before events go live.

rainneondot Top Issue #2: Why no updates about the bugs?

becca Becca's Take: Apologies for the radio silence.
The bulk of these bugs hit us over a weekend when we were a bit short-staffed. We threw everything into fixing them, which slowed down our updates.

BlushFrog __But here's my promise: __ We read and take every single bug report seriously and work diligently to fix them.

rainneondot Top Issue #3: Outdated event rewards—when will you update them?

becca Becca's Take: We're on it!

blue_white_dot Here's the scoop: Azurtane Heist is getting a reward boost later this year.

blue_white_dot No changes planned yet for: Capital Clash, Governor Packs, Intel Missions, and Explorer Trail.

blue_white_dot Still thinking about updates for: Infected Tides, Fortress Fight.

rainneondot Top Issue #4: Why do Bounty Blast items disappear?

🗣️ Development Update: We're brainstorming clearer end-of-event alerts and notifications.

becca Becca's Take: We heard your feedback loud and clear.

Until the improvements are implemented, please be aware of this highlighted section in the event rules:

"Item exchange is still available during the settlement stage. At the end of the event, unused Gold and Silver Bounty Coins will be automatically recycled."

Watch for a badge notification on the Events Billboard, which means the event is in the settlement stage.

Don't forget to make those exchanges in time!
blank

#

rainneondot Top Issue #5: No mining after Nexus Struggle ends—losing out on weekly pass benefits.

🗣️ Development Update: Identified as a bug. Really sorry about that! We're planning compensation for the inconvenience.

rainneondot Top Issue #6: Any plans to fix the scheduling conflict between Fortress Fight and Nexus Struggle on Fridays? Can we jump straight to the event coordinates after signing up for Fortress Fight?

🗣️ Development Update: We're smoothing out the scheduling. Relocation improvements for Fortress Fight are also in development and are expected to go live next month.

becca Becca's Take: Thanks for the feedback on this! We're tweaking the alliance features as we speak. Soon, R4 or above members will be able to set a gather point for Fortress Fight right after signing up, making it super easy for the whole alliance to move together.

rainneondot Top Issue #7: The game feels too pay-to-win.

becca Becca's Take: We hear you. We're looking to include more free items in future State Events to help balance the scales.

We realize these issues have put a damper on your gameplay, and we're genuinely sorry.

Chef_Sorry Rest assured, we're on it—fixing problems, enhancing our service, and making sure your voice is heard.
Our commitment to improving your experience is unwavering.
Every bit of feedback drives us forward. Catch you next time!

That's all for now from Becca's dev diary. Beccahearts

via in game broadcast center

Your State of Survival Team ZombieBrain

pliant pelican
#

☕Camp Café☕ Part 37: Private Mansion

Maddie_Salute Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 37 of Camp Café is here just as scheduled!

Recently, we announced the "Private Mansion" feature💡[Yamazaki's Recommendation New Feature: Personal Manor (Official Name TBD) Available!](#⭐︱game_information message) which will soon be available to everyone. We invite Commanders to evaluate this feature and provide their thoughts. We will continuously assess your feedback and aim to implement it in the game as much as possible! If your valuable input is interesting and constructive, you may receive a reward and have the chance to be selected for a face-to-face discussion with the developers. Excited

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 37: Private Mansion# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on June 16. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

Camp Café☕ Part 38 - New Content Discussion

BooHeart Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.📥

Part 38 of Camp Café is here just as scheduled!

The preview for the content planned for the second half of 2024 has been released, see details at 🎁[Interact to Win a Prize 2024 Content Preview - Part 2.](#⭐︱game_information message) We invite Chiefs to review this content and share your thoughts. We will keep a close eye on your feedback and strive to incorporate it into the game wherever possible! If your valuable insights are both interesting and constructive, you could earn a reward and might even be chosen for a face-to-face discussion with the developers.

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 38 - New Content Discussion# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on June 23. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡Developer Feedback Episode 28: Community's Hot Questions Answered (Early June)

wave_fast Chiefs,
Welcome back to Developer Feedback. I'm Maddie. In this episode, we will share the dev team's feedback on the hot suggestions/questions submitted in the Community, including the ones about the upcoming improvements on the new event Nexus Struggle that you pay close attention to and other aspects of the game.sky_worrynotesOwO

War Nexus Struggle Improvements:

QuestionMark Question 1: There are too few advanced mines in Nexus Struggle.

🗣️ Developer's Response: We have received your feedback and are making improvements.

We plan to increase the number of advanced mines in Nexus Struggle and will try to implement it as soon as possible.

QuestionMark Question 2: Please improve the matchmaking system of Nexus Struggle.

🗣️ Developer's Response: We have received your feedback and are working out a way to improve it.

Our goal is to make sure all Alliances can enjoy fair battle in Nexus Struggle and get the rewards they deserve based on their power and participation.

To ensure fairness in Nexus Struggle, we are considering adding a camp system where Alliances with different power are grouped into camps and balanced. We are still working out an appropriate improvement. You are welcome to give us your precious suggestions!

QuestionMark Question 3: Please add Alliance resource mines to Nexus Struggle.

🗣️ Developer's Response: We have received your feedback and are planning to improve it. Alliance resource mines will be part of the update content in a coming version. Stay tuned!

QuestionMark Question 4: I hope Alliances can set priority for the time they pick for Nexus Struggle.

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

We hope, with this feature, the system will match players at the time set with high priority, but it might also narrow the matching pool and make the matching gap problem more complicated.

This improvement will be implemented in a future version, but we still need to talk about the details within the team. It's anticipated to be arranged in the next season.
blank

#

iwarning Other Questions in Community

QuestionMark Question 5: The auto mode in Survival Royale saves us a lot of time. I wonder if you will add an auto mode to other events.

🗣️ Developer's Response: We have received your feedback and are considering an improvement. We are glad to see you love the auto mode and, based on the feedback in the Community, will prioritize estimating the possibility of adding an auto mode to other events. Stay tuned for our future updates!

QuestionMark Question 6: Can you add more Completion Capsules of new generation heroes to the weekly Special Offers in the old States?

🗣️ Developer's Response: We have received your feedback and will make appropriate changes.

At the request in the Community, we have added Gen-7 Completion Capsules to the weekly Special Offers recently so that you can upgrade Troll Squads more easily. We will arrange more Completion Capsules in an upcoming update based on old States' progress. Stay tuned!

QuestionMark Question 7: Why don't I have Companion tasks in Intel Post?

🗣️ Developer's Response: Companion intel tasks are similar to Behemoth tasks. Upon the completion of the tasks of all levels, there are no longer tasks of a new level.

QuestionMark Question 8: Please update the Tactical Emotes rewards in Feeding Frenzy.

🗣️ Developer's Response: We have received your feedback and will update the rewards accordingly soon.

That brings us to the end of this Developer Feedback. We hope it includes information you are concerned about. We will continue to pay attention to Community feedback and strive to improve the gaming experience. I will always be here to provide you with the latest news from the development team.

via in game broadcast center

State of Survival Crew Zombie3

pliant pelican
#

🗺️ Becca's Roadmap Issue 21: Let's Improve the Game Together 🗺️

5_Becca_Emote_Pray Chiefs,
As a new week starts, I'm back again with the dev team's latest responses.

So far, we have been listening and taking measures. Here are the responses to your invaluable feedback and directions of future improvements.

PurpleFlame Hot Topic This Week No.1: The rewards of Pinball Madness aren't good enough and the odds are extremely low. It's hard to get a high score.

becca Becca's Take: Thanks for your feedback.

We are well aware of the importance of good gaming experience and will add more types of rewards in the next Pinball Madness.

PurpleFlame Hot Topic This Week No.2: Only a limited number of players can get rewards from the Alliance event of Intercity Trade.

becca Becca's Take: Your feedback is of great importance to us. Currently, we are discussing if we should change the rule of limiting players down to 5.

To ensure fairness and team spirit in the Alliance event, we will conduct in-depth data analyses and improve the event mechanism based on the analysis results.

PurpleFlame Hot Topic This Week No.3: The output and the conversion rate of the mines in State Event are low.

becca Becca's Take: Based on your feedback last week, we have doubled the output of Lvl.7-9 advanced mines.

We don't have plans to increase the output again for now, but we will pay close attention and, if necessary, make adjustments to maintain the game balance.

PurpleFlame Hot Topic This Week No.4: Is the update on the TMNT crossover store a bug?

becca Becca's Take: We apologize for not having informed the update on the exchange store in time.

But please rest assured. The update on June 16th isn't a bug but scheduled. We will send notices in advance in the future in case there are confusions.

PurpleFlame Hot Topic This Week No.5: Advice for the Valentine's Day event.

becca Becca's Take: Thanks for your feedback.

We are aware the Valentine's Day event may feel sudden.

But like this year, we held a Valentine's Day event on June last year.

Based on the experience from last year and your feedback, we will send event previews and promotions in advance in the future.

Your loyal companion, Becca 5_Becca_Emote_hearts

via in game broadcast center

State of Survival Crew Maddie_Cheerup

pliant pelican
#

Camp Café☕ Part 39: Desert Survival

Heyge Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.📥

Part 39 of Camp Café is here just as scheduled!

The new event Desert Survival has been launched in some States, and I believe many of you have played it. For the rest of the States, it will be launched soon. Please wait patiently. You can learn about it from the article 💡[Yamazaki's Recommendation New Asymmetric Gameplay: Desert Survival](#⭐︱game_information message) in advance.

We sincerely invite all of you to share your suggestions on it with us in this Camp Café. We will evaluate them and try to implement them in the game!

You will get a reward for fun and creative suggestions!

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 39: Desert Survival#(Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on July 7. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

☕Camp Café☕ Part 40: Pacific Rim

cat2_hi_wave Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.

Part 40 of Camp Café is here just as scheduled!

Recently, our collaborative event with the Pacific Rim has officially kicked off! sunglassesjump

We sincerely invite all of you to share your suggestions on it with us in this Camp Café. We will evaluate them and try to implement them in the game!

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 40: Pacific Rim# (Link in game broadcast post)

You will get a reward for fun and creative suggestions!

Exclamation Please note, the deadline for submitting feedback for this event is 23:59 UTC on July 14. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Hyper

#

📡Developer Feedback Episode 29: Community's Hot Questions Answered (Early July)

wave_fast Chiefs,
Welcome to another episode of Developer Feedback. Maddie here, ready to dive into how our team is addressing some of the burning questions and suggestions from our community.

PurpleFlame Issue 1: More variety in the Pearl Shop's exchangeable items wanted.
🗣️ Developer Response: We're on it! Improvements are being considered, and we'll keep you posted right here in the community. Stay tuned!

PurpleFlame Issue 2: After a crossover event ends, unused event items are only converted into resources.
🗣️ Developer Response: We're sticking with the current setup for now. Make sure to use those items during the event, as recycling is just a fallback option.

PurpleFlame Issue 3: In the Desert Survival event, some Chiefs coast on their teammates' victories but reap the same rewards.
🗣️ Developer Response: We've noticed and are brainstorming fixes.

PurpleFlame Issue 4: In the State Warfare event, States with State Event bonuses ended up matched against States without.
🗣️ Developer Response: We've noticed this issue. With the limited number of similar States available, especially newer ones, the matchmaking pool shrinks. We're exploring ways to improve this experience.

PurpleFlame Issue 5: Calls for updated rewards in the Infected Horde mode.
🗣️ Developer Response: Got your feedback! Infected Horde is one of our older modes and we're looking into revamping both the gameplay and its rewards based on your input.

PurpleFlame Issue 6: Wishing for more time flexibility in March setup for King of the Hill. Once set, Hero resonance cannot be undone, which isn't ideal.
🗣️ Developer Response: Point taken. We're thinking through possible improvements and actively gathering your insights. Keep an eye on future community and in-game announcements.

PurpleFlame Issue 7: Curious about the specifics of State mergers and transfers in July.
🗣️ Developer Response: After the Icy Isolation season, we're gearing up for another round of State mergers and transfers. For States with Heroes from Gen 9 and up, we're looking at a max cap of 1 billion Migration Rating. We'll fill you in on the details soon. Stay tuned for the full rundown on mergers and groupings.

Exclamation Note: These responses are based on current plans and are subject to change.

That brings us to the end of this Developer Feedback. We hope this addresses your concerns. Rest assured, we're always listening and committed to improving your experience. Stick with us for the latest and greatest straight from the dev team.

via in game broadcast center

State of Survival Team Maddie_Cheerup

pliant pelican
#

🗺️ Becca's Roadmap | Issue 22: Hot Topics🗺️

BlushFrog Chiefs,
As a new week unfolds, Becca and the development team continue to turn your feedback into actionable plans.

Here's what we've addressed from last week's feedback and our upcoming improvements.

PurpleFlame Top Issue #1: A surge in new events, but old events aren't slowing down?

becca Becca's Take: We've heard your concerns about the pacing of events.

To balance the excitement of new and existing events, we've tweaked our event schedule. This ensures no overlap between fan-favourites like Desert Survival and Path of Water.

We're also refining how events are displayed on the UI for easier access and a smoother experience.

PurpleFlame Top Issue #2: Why hasn't the Pearl Store seen any new items lately?

becca Becca's Take: Thank you for your enthusiasm for the Pearl Shop!

Rest assured, the team is busy updating the inventory. You'll see new items in the upcoming Future Tycoon event, and more additions during regular events to keep things exciting.

PurpleFlame Top Issue #3: Start times for Supply Rush, Effortless Progress, and Lucky Slots are unclear?

becca Becca's Take: We apologize for the confusion over the timing of the last Supply Rush.

We're setting a new standard: events will start at 00:00 UTC and run for five days, giving every Chief plenty of time to get in on the action.

We're working on better staggering the events to make sure everyone has a fair chance to participate.

PurpleFlame Top Issue #4: Problems with State Events—scarce resources and difficult upgrades?

becca Becca's Take: We've fine-tuned the State Events based on your feedback.

Seasonal tech upgrades, for example, should now be smoother with better rewards, including immediate ore rewards to help you progress.

PurpleFlame Top Issue #5: Constant Chief Chef events make it hard to collect materials?

becca Becca's Take: Your feedback is invaluable, and we plan to spread the events out more thoughtfully.

If the events continue to be back-to-back, we'll reduce the difficulty of collecting materials and improve the recycling mechanics to make it easier for everyone to participate

PurpleFlame Update on Last Week's Issue: Can't cancel resonance once heroes are deployed in King of the Hill.

becca Becca's Update: We're on it! We've recognized the issue and are making adjustments.

Expect improvements to the hero resonance system in our next update, and make sure it doesn't interfere with the King of the Hill event.

Thank you for all your feedback and suggestions this week. Our commitment to improving your experience continues.

We look forward to making the game better with you.

Catch more updates in the next issue of Becca's Roadmap, and have fun out there!

Your Loyal Companion, Becca5_Becca_Emote_hearts

shy totem
#

☕Camp Café☕ Part 41: Open Discussion 6

peek Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 41 of Camp Café is here just as scheduled!

This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person. a_milk_excited

Please tap the link to participate in the current Café topic.

#☕Camp Café☕ Part 41: Open Discussion 6# (Link in game broadcast post)

Exclamation Please note, the deadline for submitting feedback for this event is 23:59 UTC on July 28. You are only eligible for a prize if you leave constructive content.

via in-game broadcast center

Your State of Survival Team! Zombie3

pliant pelican
#

📡Developer Feedback Episode 30: Farewell, Nexus Struggle. Community's Hot Questions Answered (July)

Hi Chiefs,
Welcome back to Developer Feedback. Today, I will share the dev team's feedback on Community's recent hot questions, including the updates on Desert Survival, Nexus Struggle, and Alliance Chat that you pay close attention to. Now, let's dive straight into the content for this episode.

QuestionMark Question 1: The matchmaking of Desert Survival takes too long.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvements.

Recently, we have been analyzing the time data of matchmaking and players' camps in order to find a way to improve it.

Meanwhile, we are considering providing hints for players in a long matchmaking queue and guide them to change their factions so that they can be matched more easily.

It's still uncertain how we will improve the above situation. Please wait patiently!

QuestionMark Question 2: It's inconvenient to use the Alliance Gather Point which is often accidentally tapped when Alliance officials try to attack on the Zone map.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvements.

We plan to adjust the position of the Alliance Gather Point button to avoid it being accidentally tapped. It's anticipated to be implemented in the version 1.22.0. Stay tuned!

QuestionMark Question 3: Players need to spend a lot of time on completing State Event tasks daily.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvements.

We have been trying to find a way to make the completion of State Event tasks less stressful. Currently, we are preparing a survey about State Event to learn about players' opinions on it and will make an improvement soon.

QuestionMark Question 4: Alliance Chat lags in the new graphics mode.

🗣️ Developer's Response: We have received your feedback and have improved this accordingly. Please check in the game.
blank

#

QuestionMark Question 5: In the newly added Management Chat, R4 and above members' chat history isn't kept for a long time.

🗣️ Developer's Response: We have received your feedback and have improved this accordingly.

Now, the chat history is kept within the channel for 14 days so that Alliance officials can have more time to check it. This improvement has been implemented in the version 1.21.90.

QuestionMark Question 6: Do you have plans to improved Nexus Struggle in the future?

🗣️ Developer's Response: We have received many valuable suggestions on the gameplay and matchmaking of Nexus Struggle during this State Event. We really appreciate your support and patience.

Based on this State Event and players' feedback, we plan to replace Nexus Struggle with Alliance Duel from the next season. As for the details and the launch information, please wait patiently for future notices.

QuestionMark Question 7: In Icy Isolation, it feels more difficult to earn enough points to get season rewards and Glory Points.

🗣️ Developer's Response: We have received your feedback and are working out a way to improve it.

In the next State Event, we plan to bring back the previous reward system and the State Event leaderboard. This way, players can get rewards and Glory Points for being ranked. We will post the details in the Community soon.

Exclamation Note: These responses are based on current plans and are subject to change.

That brings us to the end of this Developer Feedback. We hope it includes information you are concerned about. We will continue to pay attention to Community feedback and strive to improve the gaming experience. I will always be here to provide you with the latest news from the development team. Hugssss

via in game broadcast center

State of Survival Team Maddie_Cheerup

shy totem
#

Becca's Roadmap 23: Pearl Store Tempest Arms, Effortless Progress Time Notification, and Strategic Deployment Missions Improvement

heya_duck Chiefs,
Welcome to another issue of Becca's Roadmap. This time, I'll inform you of the time of each improvement and future plans more accurately.

We always read all feedback. If you don't see us respond to new feedback, it means we need more time to consider it.

In this issue, we won't discuss the feedback to which we already replied we won't make changes for now.

cz_cake_1 Top issue #1: What's the update frequency and time of the Pearl Store?

1_flame Roadmap: We have added skins to the current Pearl Store of Future Tycoon so that you have more items to choose from.

We plan to add new cosmetic items to the Pearl Store every month to meet your requirement for the Morale cap.

Unfortunately, Tempest Arms, Aircrafts, and Energy Conversion Units won't be added to the Pearl Store for now.

cz_cake_2 Top issue #2: Can you arrange Effortless Progress and Material Furnace at a fixed time?

d9_event Event Plan: The Effortless Progress event is opened at 0:00 (UTC) on Monday every 2 weeks, lasting for 7 days.

The event will follow the above time. If there are special circumstances, we will inform you in advance.

Material Furnace covers the opening time of Survival of the Fittest, but is at a different time from Effortless Progress. We will make sure the events are opened long enough and switched every week so that all players can participate.

cz_cake_3 Top issue #3: Have you solved the 5-star mission difficulty problem of Strategic Deployment?

star_4 Hotfix Record: We reduced the difficulty of advanced missions of Strategic Deployment during hotfix on July 17.

Type_Fire 5-Star Missions: Legendary heroes can also participate in Strategic Deployment. It's no longer limited to completed heroes.

cz_cake_4 Top issue #4: Have you solved the problem that the Alliance Gather Point is easily placed?

kt_update_ping Update Record: A second confirmation was added in Version 1.22.00 which simplified the replacement cancelling.

cz_cake_5 Top issue #5: Not all players can get the first battle rewards of Fortress Fight due to the rally restriction. Will you consider changing the rally restriction?

becca Becca's Important Statement: We're considering closing Fortress Fight!

We won't make any changes to the rewards and the mechanism of Fortress Fight in the future.

cz_cake_6 Top issue #6: Have you changed the attacking rules? Can't we attack others now?

becca Becca's Clarification: We didn't make any changes to the attacking rules in the game.

We strictly prohibit third-party cheating software that attacks others maliciously.

That's so much content for this issue. We take all feedback seriously and always strive to bring you a better gaming experience.

Your Loyal Companion, Becca. becca

via in-game broadcast center

pliant pelican
#

Camp Café☕ Part 42: Aqua Corrupta

Maddie_Salute Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.📥

Part 42 of Camp Café is here just as scheduled!

This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person. TujiTalks

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 42: Aqua Corrupta# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on August 4. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

📡Developer Feedback Episode 31: Intel Mission Improvement and Major Change on Future Tycoon! Community's Hot Questions Answered (Early August)

Maddie_Salute Chiefs,
Welcome to Developer Feedback. I'm Maddie. In this episode, I will share the dev team's feedback on the hot questions in the Community, including intel missions and the tycoon event that you pay close attention to. Now, let's dive straight into the content for this episode.

PurpleFlame Issue 1: Many missions in Intel Post are about helping allies, making it hard to get regular intel missions by refreshing.

🗣️ Developer's Response: We have received your feedback and have improved this accordingly.

We have adjusted the proportion of the ally-helping missions in Intel Post. You can get more regular intel missions by refreshing now. Thank you for your precious suggestion!

PurpleFlame Issue 2: I would like to dismantle the extra hero fragments in Backpack.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvement.

We have noticed that players have many Rare and Epic hero fragments in Backpack, including the fragments of Rusty, Sarge, Jane, and some Legendary heroes that have been released for a long time. We plan to add the function of dismantling hero fragments to Material Furnace or Operation Resurgence. We are still discussing the plan. Once plans are out, we will notify you in the Community.

PurpleFlame Issue 3: When the Settlement is attacked and many troops are wounded and die, Becca's tutorial can't be skipped, making it impossible to take measures in time.

🗣️ Developer's Response: We will add a skip option to this part in a future version so that you can skip the tutorial and respond in time.

PurpleFlame Issue 4: I often suffer losses because of Bill Raid in Future Tycoon.

🗣️ Developer's Response: Currently, we are collecting feedback on the raid mechanism and will make appropriate improvement on it in the future.

PurpleFlame Issue 5: The Golden Egg pop-up that appears during chatting makes the game lag and affects the chatting.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvement.

PurpleFlame Issue 6: When confirming State transfer, the word "Yes" can't be recognized due to case sensitivity.

🗣️ Developer's Response: We have received your feedback and will make improvement on it in the future. We apologize for the confusion caused during State transfer!
blank

#

PurpleFlame Issue 7: The Alliance Management Chat isn't updated in real time, and there's no red dot notification badge for new messages.

🗣️ Developer's Response: We have solved the Management Chat update problem and will fix the red dot notification badge problem in the upcoming version. Thank you for your feedback!

PurpleFlame Issue 8: Please update us on the streamlining of the tasks of the new State Event.

🗣️ Developer's Response: Based on your feedback, we have streamlined the tasks of the latest State Event: Aqua Corrupta.

rainneondot The State Event no longer includes Feeding Frenzy, Azurtane Heist, and Survival Royale tasks.

Exclamation Note: Due to the special case of Survival Royale, we have temporarily removed Survival Royale tasks from the current State Event. We might add these tasks back to the State Event in the future.

rainneondot The time cost of gathering Crystal Mines in Aqua Corrupta has been reduced to 12/20/30 hours, and the total number of task items remains unchanged.

rainneondot In State Warfare of Aqua Corrupta, the number of the missions that need to meet the stage objective X times has been reduced from 7 to 5, and the total number of task items remains unchanged.

rainneondot In Survival of the Fittest: Bloodsport of Aqua Corrupta, the number of the missions that need to meet the stage objective X times has been reduced from 8 to 5, and the total number of task items remains unchanged.

rainneondot The required scores of the Alliance Throwdown tasks in Aqua Corrupta have been reduced, and the total number of task items remains unchanged.

Exclamation Note: The adjustments of State Event tasks are subject to changes!

That brings us to the end of this Developer Feedback. We hope it includes information you are concerned about. The planned content mentioned may change based on the actual development of the game. Please refer to the in-game content for latest information. We will continue to pay attention to Community feedback and strive to improve the gaming experience. I will always be here to provide you with the latest news from the development team.

via in game broadcast center

State of Survival Crew Maddie_Cheerup

shy totem
#

☕Camp Café☕ Part 43: Survival Royale: Apex Clash

Ducky Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 43 of Camp Café is here just as scheduled!

Survival Royale: Apex Clash is coming soon, and today we invite you to give feedback on the rules and the event itself, and share any thoughts you might have. We will continue to assess your feedback and aim to implement it into the game as much as possible! If your valuable opinions are engaging and constructive, you could earn a reward and even be chosen for a face-to-face discussion with the developers. PpalChatters

Please tap the link to participate in the current Café topic.

#☕Camp Café☕ Part 43: Survival Royale: Apex Clash# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on August 11. You are only eligible for a prize if you leave constructive content.

via in-game broadcast center

Your State of Survival Team! Maddie_Cheerup

pliant pelican
#

🗺️ Becca's Roadmap | Issue 24, Intel Post and State Event Tasks Rewards Are Cut? Dive in Now! 🗺️

wave_fast Chiefs,
Thanks for your continued attention and support.

In this issue of Becca's Roadmap, we'll discuss some hot topics that players are concerned about and provide relevant updates and explanations. Hyper

QuestionMark This Week's Top 1 Hot Topic: Intel Post Help Task—Energy Cell reward reduces?

becca Becca's Explanation: Energy Cell tasks are exclusive to Solo Tasks of the Intel Post and will not appear in Help Tasks.

Help Tasks do not affect the number of Solo Tasks, nor do they reduce the overall rewards for Solo Tasks.

In other words, your Solo Task rewards will not be reduced due to the Help Tasks.

QuestionMark This Week's Top 2 Hot Topic: Intel Post Help Task—Plasma reward reduces?

becca Becca's Explanation: During the "Plasma Leakage" event, completing Intel Post tasks, whether solo or help, will reward you with Plasma.

If you complete the task before the event starts but claim the task rewards after the event begins, Plasma will not be included in the rewards. This is because the rewards are determined based on the status at the time of task completion.

To ensure you receive Plasma rewards from Intel Post tasks, please complete these tasks after the event has started.

QuestionMark __This Week's Top 3 Hot Topic: __ Burden Relief of State Event Task and Seasonal Tech

becca Becca's Take: Although some tasks have been reduced, their corresponding rewards have been distributed among other tasks.

You will notice this change in the second stage of the State Event.

We removed certain tasks to reduce the burden on players while ensuring that the overall value of rewards is maintained.

QuestionMark This Week's Top 4 Hot Topic: Cross-Generation State Matching Issues

becca Becca's Take: Our matchmaking system is designed to pair players from cross-generation servers with States of the same generation.

If you encounter a situation where you are matched with a State that is not in the same generation as you, please report the specific details to our customer service. We will investigate whether there is a bug and report back to you.

QuestionMark This Week's Top 5 Hot Topic: The Future of Fortress Fight Event

becca Becca's Take: As previously mentioned, we currently have no plans to update the rewards for the Fortress Fight event.

We are not considering changing the rewards for older events like Plague Zone, Fortress Fight, and Capital Clash for now.

However, we've heard the players' voices about keeping Fortress Fight, so this event will be temporarily retained. If there's a decision to discontinue the event in the future, we'll make sure to transfer the rewards appropriately to avoid any loss for players.

QuestionMark This Week's Top 6 Hot Topic: Reforge Count Shows in Tempest Arms Auction

becca Becca's Take: We greatly value your feedback.

To help players better evaluate the Tempest Arms in Auctions, we plan to display the number of reforges on the auction interface.

We will notify you of the specific launch time for this optimization in a future announcement. farm_cat_nod

Here's all for this week. We hope these adjustments will better address your needs and expectations.

Thank you again for your support. We look forward to updating you on the dev team's progress in the next roadmap.

Your loyal companion, Becca 5_Becca_Emote_hearts

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

shy totem
#

☕Camp Café☕ Part 44: Open Discussion 7

hello Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 44 of Camp Café is here just as scheduled! Excited

This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person. 8_eaworking

Please tap the link to participate in the current Café topic.

#☕Camp Café☕ Part 44: Open Discussion 7# (Link is in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on August 18. You are only eligible for a prize if you leave constructive content. CB_thumbs_up

via in-game broadcast center

Your State of Survival Team! maddie

shy totem
#

Developer Feedback Episode 32: Will events and tasks be further streamlined? Community's Hot Questions Answered (Mid-August)

Wave Chiefs,
In this episode of Developer Feedback, I will continue to share the dev team's feedback on the Community's recent hot questions, including the streamlining of old events that you pay attention to, the improvement of Desert Survival matchmaking, and the optimization of Fortune Shower. Now, let's dive straight into the content for this episode.

b_number_1 Issue 1: There are too many events to complete daily. Please streamline them.

🗣️ Developer's Response: We have received your feedback and will continue to improve it.

dot Recently, we have improved the daily tasks so that players can complete them with less time and easier operation. Some old online events such as Fortress Fight may be removed in the future.

dot Our dev team will keep streamlining the online events. Many burden-reducing arrangements will be implemented in the upcoming version. Stay tuned!

b_number_2 Issue 2: The matchmaking of Desert Survival takes too long.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvements.

dot We have identified the reason why matchmaking takes such a long time and are currently working to improve it. In a future version, matchmaking queues will also be displayed, allowing players to learn more about their matchmaking status.

b_number_3 Issue 3: Fortune Shower starting at 14:00 and 18:00 clashes with other events. It's impossible to get all the rewards.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvements.

dot We may change the start time of the Fortune Shower. Once plans are out, we will notify our players in the Community center.

b_number_4 Issue 4: Many events require to use of Legendary hero fragments, but there are nearly no ways to use them in the old States, making it impossible to complete the tasks.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvements.

dot We may adjust task requirements or cancel this type of task. Once plans are out, we will notify our players in the Community center.

b_number_5 Issue 5: I often forget to claim Power Play crates due to my participation in other events. Please add an automatic claiming function.

🗣️ Developer's Response: It's not included in our future development plan.

dot The improvement on Power Play requires time and resources. We don't have improvement plans for it currently. Once there is concrete information about it, we will notify our players in the Community center.

b_number_6 Issue 6: The free Sarge fragments provided in Alliance Store daily aren't appealing to old players.

🗣️ Developer's Response: We have received your feedback and will make appropriate improvements.

dot The update on the Alliance Store items is included in our development plan, but the specific plan for it still needs discussion. There's no arrangement for it currently.

b_number_7 Issue 7: The duration of Operation Festival has been reduced from 7 days to 5 days. Please change it back to 7 days.

🗣️ Developer's Response: We have received your feedback and will consider how to improve it.

b_number_8 Issue 8: Jungle Gems is highly rated by the Community. Please keep its gameplay and rewards and schedule it more frequently in the future.

🗣️ Developer's Response: We have received your feedback. Jungle Gems will be arranged again. Stay tuned!
Blank

#

b_number_9 Issue 9: I need to manually claim gifts from Development Crates, which is troublesome.

🗣️ Developer's Response: We won't make adjustments for now.

dot When there are more than 40 unclaimed gifts, you can tap the Claim All button to claim them quickly.

Exclamation Note: The arrangements mentioned above may be modified based on the actual game development. Everything is subject to changes.

bceShyThanks Thanks for your support and love to State of Survival! We will continue to pay attention to Community feedback and strive to improve the gaming experience. I will always provide you with the latest news from the development team in Developer Feedback.

via in-game broadcast center

State of Survival Crew! maddie

shy totem
#

☕Camp Café☕ Part 45: Pet Paradise

AA_Pika_Wave Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox.📥

Part 45 of Camp Café is here just as scheduled!

gpa_pet_catcute Pet Paradise will be launched soon where you can team up with your pets to fight. We invite you to share your suggestions on this new feature, especially regarding the art design of pets and the gameplay experience. We would also love to hear what other pet-related gameplay you would like to see in the future. We will evaluate your feedback and do our best to implement it in the game! If your suggestions are creative and useful, you may even receive a reward! 8_eaworking

Please tap the link to participate in the current Café topic.

#☕Camp Café☕ Part 45: Pet Paradise# (Link is in game broadcast center)

bunny_note Please note, that the deadline for submitting feedback for this event is 23:59 UTC on August 25. You are only eligible for a prize if you leave constructive content. Jeb_thumb

via in-game broadcast center

Your State of Survival Team! Zombie2

pliant pelican
#

🗺️ Becca's Roadmap | Issue 25, Survivor Royale Disputes, Reward Restructuring, and Game Performance Optimization! 🗺️

wave_fast Chiefs,
Welcome to Becca's Roadmap Issue 25. This week, we'll address a series of pressing issues, from competition fairness to reward rebalancing and game performance improvements.

We always listen to the voice of the community, striving to provide you with the best gaming experience.BooHeart

QuestionMark This Week's Top 1 Hot Topic: Survival Royale: Apex Clash
groupHUG Matching and Grouping
We received concerns from players in Server 336: Players with significant power differences were matched together.

becca Becca's Explanation: According to the competition rules, matchmaking does not distinguish between groups A, B, and C, as all players can play together. The grouping only affects the advancement rankings.

Chiefs can participate in more Survivor Royale to refresh the total points and improve rankings within the group.

reading Tournament Betting: Description Optimizations

becca Becca's Take: Regarding the issue of inaccurate betting descriptions mentioned by many players, we will immediately correct the betting instructions to ensure that the rules for event betting are clearer and easier to understand.

QuestionMark This Week's Top 2 Hot Topic: Can extra Statues be dismantled into pearls? Can they be traded?

becca Becca's Take: Regarding the concerns about maxed-out Statues in the backpack, we will introduce a skin trading system during the upcoming anniversary event in September.

Although pearls are not currently an option for dismantling exchanges, we will thoroughly explore more possibilities for repurposing old items.

QuestionMark This Week's Top 3 Hot Topic: How to optimize the frequent lag issues recently encountered by iOS players?

becca Becca's Take: Adopted! To reduce game lag issues, we will lower the frame rate on iOS devices when the battery is low, and enhance lag monitoring in version 22.10.

Meanwhile, we have also upgraded the engine to version 22.20 and continue to monitor and address previous lag issues.
BlankBlock

#

QuestionMark This Week's Top 4 Hot Topic: The rewards and gameplay time for Paw-some Puzzle Party are mismatched.

becca Becca's Take: Adopted! We will update rewards for the Paw-some Puzzle Party event in version 30, ensuring that the time investment matches the rewards.

QuestionMark This Week's Top 5 Hot Topic: Alliance Mine gathering doesn’t count toward State Event Badge Points?

becca Becca's Take: Adopted! Thank you very much for the suggestion. We plan to allow resources mined through Alliance Mines to count toward the completion of seasonal badges. An update will be arranged soon.

After the optimization is complete, we will notify you through community and in-game announcements. Yay

QuestionMark This Week's Top 6 Hot Topic: How many days are chat records saved? Is it possible to save all of them?

becca Becca's Take: We confirm that chat records will be retained for 14 days.

QuestionMark This Week's Top 7 Hot Topic: What to do about the excessive upgrade items for Labyrinth City Vehicles?

becca Becca's Take: Regarding the consumption of upgrade materials for the Excavator, we will expand the exchange system to include options such as Spin Tokens. This is expected to launch next week.

Regarding other issues, such as suggestions for adjusting the rewards of "Ray's Place," we regret that our team has not adopted these for the time being. Chef_Sorry

The development team will still consider the suggestions from Chiefs.

Thank you for your patience in reading this week's Roadmap. We hope that through continuous communication and updates, we can make your gaming journey smoother and more enjoyable. Excited

We look forward to your valuable feedback to continuously improve the quality of the game. The next issue of Becca's Roadmap will bring more exciting content, so stay tuned. We wish you all the best in the game and victory in your battles!

Your loyal companion, Becca 5_Becca_Emote_hearts

via in game broadcast center

shy totem
#

☕Camp Café☕ Part 46: Open Discussion 8

pandabowingg Dear Chiefs,
mommy_thanks A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

exciteddeskslam Part 46 of Camp Café is here just as scheduled!

leylaannouncment This part of Camp Café features an open discussion. We cordially invite Chiefs to provide feedback and share your thoughts on recent game content. We will always be here to consider your feedback and strive to implement your ideas into the game as much as possible! As long as your valuable feedback is interesting and constructive, you might be eligible for a prize and have the chance to be selected for a chat with the developers in person.

exclaim Please tap the link to participate in the current Café topic.

#☕Camp Café☕ Part 46: Open Discussion 8# (Link is in the game broadcast post)

a_zbun_notes_think_yes Please note, that the deadline for submitting feedback for this event is 23:59 UTC on September 1. You are only eligible for a prize if you leave constructive content.

via in-game broadcast center

Your State of Survival Team! Zombie2

pliant pelican
#

📡 Developer Feedback Episode 33: Survival Royale: Apex Clash, Pet Paradise, and Community's Recent Hot Questions Answered

wave_fast Chiefs,
In this episode of Developer Feedback, I will continue to share the dev team's feedback on Community's recent hot questions. This episode includes the future improvement on Survival Royale: Apex Clash and Pet Paradise. Now, let's dive straight into the content for this episode.

rainneondot Issue 1: The matches of Survival Royale: Apex Clash didn’t start at the time slot I selected.

🗣️ Developer’s Response: Feedback received. We will make appropriate improvement.

This happened because the system makes adjustments when there are insufficient participants in certain battle regions and time slots, ensuring all groups have the same number of players.

rainneondot Issue 2: In Survival Royale: Apex Clash, unregistered players are assigned to group C, and some of them have high Power, leading to an unfair matchmaking.

🗣️ Developer’s Response: Feedback received. We will make appropriate improvement.

In the future, we will group unregistered players by Power, ensuring those with high Power are assigned to group A or B.

dd Issue 3: There are too few Lv. 9 Coal Mines.

🗣️ Developer’s Response: Feedback received. We will make appropriate improvement.

Lv. 9 Coal Mines are rare resources, and only a few players can gather from them. We have added the Alliance Mine feature this season, allowing players to gather more coal.

In future State Event seasons, we will adjust the number of Lime Quarries and Coal Mines based on feedback. Stay tuned!

dd Issue 4: The Raid feature in Doomsday Express has caused conflicts among players in the same battle region.

🗣️ Developer’s Response: Feedback received. We will make appropriate improvement.

In Doomsday Express, players are allowed to raid trucks from other battle regions. We plan to improve this feature so that you can filter out trucks from your own battle region when raiding. We will notify you once the improvement completes.
blank

#

dd Issue 5: Pet Rescue consuming Stamina has further increased the already huge demand for it.

🗣️ Developer’s Response: Feedback received. We are currently working out a way to improve it.

We have received feedback about insufficient Stamina and are currently developing a solution to help players gain more. Once the plan is out, we will notify you in the Community. Stay tuned.

dd Issue 6: The Pet Paradise building occupies the Settlement space.

🗣️ Developer’s Response: Feedback received. We will try to incorporate future pet-related improvement and new features into existing buildings. Thank you for your feedback.

dd Issue 7: Please add a Claim All function for State Event rewards.

🗣️ Developer’s Response: Feedback received. We will make appropriate improvement.

dd Issue 8: Reorganizing all the buildings and statues on the island takes too much time.

🗣️ Developer’s Response: Feedback received. We are currently working out a way to improve it.

We may add a Remove All function in the future. We will quickly make an improvement plan and implement it. Thank you for your feedback!
 
note Note: The arrangements mentioned above may be modified based on the actual game development. Everything is subject to changes.

Thank you for your support and valuable feedback on State of Survival. With the anniversary celebration coming up, I want to express my gratitude for your continued companionship. The journey we've shared has created precious memories for me, and I hope you continue to enjoy more fun and unforgettable moments in State of Survival in the future. Yay

via in game broadcast center

State of Survival CrewMaddie_Cheerup

pliant pelican
#

🗺️ Becca's Roadmap Issue 26 Update: Pacific Rim Skin Fragment Conversion, Pearl Store Opening Time, and State Merger Information Leak? 🗺️

5_Becca_Emote_Pray Chiefs,
Welcome to Becca's Roadmap issue 26!

This week, we will address the hot topics in the Community, providing official answers and outlining our future plans.

dd Top Issue #1: Can Crossover Behemoth Skin Fragments be converted into general skin fragments?

becca Becca's Explanation: We know that players have accumulated Behemoth Skin Fragments from the Pacific Rim crossover event.

becca Becca's Conclusion: After the dev team's discussions, we will introduce a General Behemoth Skin Fragment, allowing players to convert unusable Crossover Behemoth Skin Fragments into General Behemoth Skin Fragments.

dd Top Issue #2: The Pearl Store opening time clashes with the acquisition of Survival of the Fittest points.

becca Becca's Take: Indeed, some Pearl-yielding events are held when the Pearl Store is not open.

becca Becca's Explanation: There is no direct connection between Pearl-yielding events and the Pearl Store. If they happen to be open at the same time, it’s merely a coincidence.

The Pearl Store only opens for specific events, and its schedule is fixed.

If the Pearl Store is not open during the Survival of the Fittest event, players can earn Pearl Points by completing Pearl recycling tasks and participating in the furnace event in State Warfare.

If you want to save your Pearls to exchange for other items, please earn Survival of the Fittest Points through other means.

dd Top Issue #3: Did you fix the issues of mine competition and long march time in State Event?

becca Becca's Explanation: We won't change the number of mines and the march time for now.

Based on the result of this season, we will adjust the number of mines for the next season.

March time can be reduced through tech and skills.

dd Top Issue #4: Will you arrange the Jungle Gems special chests again?

becca Becca's Take: The special chests are occasional, limited benefits and will not be available in every event.

dd Top Issue #5: What's the official stance on the leak of State merger information and its impact?

This is not true.

becca Becca's Official Statement: We have not shared any State merger information through any channels.

The information spreading in the Community is not true.

If we find anyone spreading false information again, we will take action against them according to the Community guidelines.
blank

#

dd Top Issue #6: Have there been any changes to the odds in Ray's Place?

becca Becca's Take: The odds for the wheel have not changed, and the number of rewards remains the same.

dd Top Issue #7: Have you increased the difficulty of acquiring Platinum Coins?

becca Becca's Explanation: The methods for acquiring Platinum Coins and its quantity have not changed. We will keep paying attention to your feedback.

dd Top Issue #8: Is the conversion rate of Polymers and Crystals reasonable in Plasma Leakage?

becca Becca's Take: We don't have plans to improve it for now.

dd Top Issue #9: Will you display the opponent's State when raiding in Doomsday Express in the future?

becca Becca's Explanation: We will implement it in the next version, so you will be able to see the State your opponent belongs to.

dd Top Issue #10: Can we add a "Claim All" feature to the Island?

becca Becca's Plan: No problem! We will add a "Claim All" feature to the Island map in version 1.22.40.

5_Becca_Emote_hearts Thank you for your attention and support. We will continue to work hard to ensure that the updates meet your expectations and needs.

Yay I hope the above information helps you understand the game's future development and improves your gaming experience. We look forward to your feedback and will share more in the next issue of Becca's Roadmap.

Have fun! BlushFrog
Your loyal companion, Becca

via in game broadcast center

pliant pelican
#

📡 Developer Feedback Episode 34: Coal Mine Adjustments, Relief in Behemoth Trials, and More Information on Jungle Gems Reward

wave_fast Chiefs,
QuestionMark This Week's Top 1 Hot Topic: Coal Mine Production Adjustment and Peace Flare Strategy

exclaim Low Mine Production
We are collecting data to confirm if coal mine production is indeed low, and exploring the possibility of adding new production methods.

exclaim Attacking Mines does not deal any damage to Peace Flare
The development team has discussed the solution to this issue, and it will be fixed as soon as possible in the next release. After changing settings, attacking Mine guardians or mining Chiefs will cause the Peace Flare to disappear.

QuestionMark This Week's Top 2 Hot Topic: Relief in Behemoth Trials

The development team has adopted this suggestion.

In version 1.22.40, the Behemoth Trials will add new features, including Raid and Quick Clear.

Quick Clear feature can partially inherit the level progress from the previous event. For example: If you cleared level 5 in the previous event, you can directly start at level 3 in the next event; if you completed level 10 previously, you can directly start at level 7 in the next event.

We will update the specific rules for the Quick Clear feature with you in the new version.

QuestionMark This Week's Top 3 Hot Topic: Frenzy Officer Challenge in Circuit Repair

The developers believe that an auto-rally option can be added to this event.

For alliances with fewer members, we will examine the game mechanics and add the auto-rally option from alliance rallies to this event. This will ensure that all alliances can participate in the event.

QuestionMark This Week's Top 4 Hot Topic: Jungle Gems Rewards and Idle Time

The developers have explained in the rules for Jungle Gems: Bio Capsules are guaranteed rewards, but other rewards are random and are related to both the current level and idle time.

We plan to optimize this mechanism in the future to provide fixed production and allow Chiefs to extend idle time, in order to improve the gaming experience.

QuestionMark This Week's Top 5 Hot Topic: Issue with Reoccupy Skill Used on Specific Mines

We have assigned our programming team to investigate the issue of reward distribution for the Reoccupation skill of specific mines and will ensure its accuracy.

After investigation, we identified this as a bug. The development team has already been assigned to fix the issue.
blank

#

QuestionMark This Week's Top 6 Hot Topic: Upgrade Materials for Crossover Event Statues

We plan to periodically offer statue upgrade crystals in future events, allowing players to upgrade their crossover event statues.

QuestionMark This Week's Top 7 Hot Topic: Missing Materials for Behemoth Mk II in Effortless Progress

Considering that the Behemoth Mk II is still new to many States, we currently only plan to distribute materials for the previous generation of Behemoths in Effortless Progress.

QuestionMark This Week's Top 8 Hot Topic: Missing Automatic Chat Translation Feature

We currently have no plans to add an automatic translation feature for global chat in the game given the two reasons below.

dd Reason 1: Automatic translation of all chat messages may burden your device and affect your gaming and device usage experience.

dd Reason 2: When you forget to turn off the feature or the game is running in the background, automatic translation in all chats may consume unnecessary network traffic, causing you unnecessary burden.

QuestionMark This Week's Top 9 Hot Topic: Dynamic Changes to Supply Rush Rewards

Currently, we have no plans to dynamically change the rewards for Supply Rush, but we will continue to listen to player feedback and make adjustments as needed.

That concludes all the content for this issue of Developer Feedback.

thanks Thank you very much for your continued attention and valuable feedback. We will continue to work hard to improve the game and provide a better gaming experience. Please look forward to the next Developer Feedback, where we will bring more game updates.

via in game broadcast center

State of Survival Crew Excited

pliant pelican
#

Camp Café☕ Part 47: Anniversary

Awolfy_hi Dear Chiefs,
A huge thanks goes out to all of you for offering suggestions and feedback in our last edition of Camp Café. Once again, we received a lot of positive feedback and sent prizes out to Chiefs who provided us with fantastic suggestions. If you win the opportunity to talk to the developers, you’ll find an invitation in your inbox. 📥

Part 47 of Camp Café is here just as scheduled!

bceBirthdayCake This part of Camp Café is dedicated to the Anniversary celebration. We cordially invite Chiefs to evaluate the Anniversary event and share any thoughts you have. We will continue to assess your feedback and aim to implement it in the game as much as possible! If your valuable suggestions are interesting and constructive, you could earn a reward and may even be selected for a face-to-face discussion with the developers. A_coom_Kerzikocringysip_ggSOSCAF

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 47: Anniversary# (Link in game broadcast post)

Please note, the deadline for submitting feedback for this event is 23:59 UTC on September 22. You are only eligible for a prize if you leave constructive content.

via in game broadcast center

Your SoS Team Maddie_Cheerup

shy totem
#

Becca's Roadmap | Issue 27: Rally Time, Event Time, Event Rewards, Anniversary Celebration, and Many More Developer Notes

cuteCat Chiefs,
Welcome back to Becca's Roadmap. In this issue, we will discuss some top issues from the Anniversary event and share some upcoming optimizations.

yqb_thanks Thank you for your constant feedback, it is the driving force for our continuous improvement.

TujiNoted Suggestions for optimization that will be taken:

NumberOne This Week's Top 1 Hot Topic: The Meaning of Event Dates

becca Becca's Take: To avoid ambiguity in event date descriptions, we will standardize the time descriptions for all events after version 1.22.50.

NumberTwo This Week's Top 2 Hot Topic: Boss Refresh and Rally Time

Becca and the team members have looked into the relevant data. We plan to optimize the rally time for Infected Fiend and Dreadbeast, as well as their refresh time, so new ones can be automatically generated when none of them can be found in searches.

This optimization is expected to launch after October.

NumberThree This Week's Top 3 Hot Topic: King of the Hill Event Optimization

Becca also feels a bit helpless. Regarding the bug in King of the Hill, we suggest players submit customer service tickets for the development team to optimize collectively. For individual issues, it's difficult for Becca to provide solutions.

The optimized Nexus Struggle gameplay is currently being designed and will be introduced to players in the new season.

BTW, similar feedback seems to have been seen in Mining Mayhem, Alliance Duel, and Nexus Struggle? LOL.

Suggestions that are under consideration:

NumberFour This Week's Top 4 Hot Topic: Pearl Store Item Update

becca Becca's Take: We have updated a batch of items in the Pearl Store of the Anniversary event, and will continue to update it.

As for the Guardians... To be honest, as they are an honour symbol for each major event, we don't plan to put them in the Pearl Store in the short term.

NumberFive This Week's Top 5 Hot Topic: Glory Supply Collection Too Slow After State Warfare Ends

We will not change the mechanism of randomly refreshing resources on the map for now, but we might consider increasing the March Speed.

NumberSix This Week's Top 6 Hot Topic: State Matchmaking Issues with Old Event Rewards

becca Becca's Take: In June, we've implemented regional matching and optimization for rewards from events such as the Reservoir Store, and we are considering implementing similar adjustments for more gameplays.

Becca feels sorry about this. Previously, when we received your feedback about the rewards in Fortress Fight and the Horde being outdated, we considered removing these events entirely. However, since these are long-standing events, directly modifying them would require significant changes to the underlying code, which could impact the overall operation of the game.

However, after consulting everyone for your genuine thoughts, we decided to retain these classic events.

Suggestion Not Considered: Becca has tried but...

NumberSeven This Week's Top 7 Hot Topic: Anniversary Mini Event Rewards and Other Related Issues

becca Becca's Take: The red dots serve as reminders for free rewards, so you don't miss out. The more free rewards available, the more red dots you'll see.

Given the current number of available free rewards, we won’t be adding any more at this time.
BLANK

#

NumberEight This Week's Top 8 Hot Topic: Material Shortage and Stamina Cost Issues

Currently, we have no plans to optimize the high Stamina cost or address the reward mismatch in the Material Shortage event.

becca Becca's Take: There are no plans to optimize all Stamina-related issues at this time, but Chiefs can use Biocaps to exchange for Stamina.

NumberNine This Week's Top 9 Hot Topic: Why don't we have more materials for Gen 2 Vehicles?

becca Becca's Take: Gen 2 Vehicles are the latest generation of vehicles, meaning there will be fewer opportunities to obtain free materials compared to the older Vehicles and Behemoths.

NumberOneNumberZero This Week's Top 10 Hot Topic: Opportunities to Participate in Mini Games Such as Feeding Frenzy, Jungle Gems, and Lucky Cards

Becca feels sorry about it.

Since there are already daily free attempts available for these events, we will not be implementing a Biocap-ticket exchange mechanism at this time. However, you can still use Biocaps in other events.

NumberOneNumberOne This Week's Top 11 Hot Topic: Scratch Cards and Anniversary Event Points

Scratch Cards can be acquired through a variety of game interactions and are not solely dependent on purchases.

We will continue to monitor feedback on the event to ensure the reward system remains reasonable.

ThankYou Thank you for your feedback and patience. We are committed to enhancing your gaming experience and look forward to seeing your progress in the game!

Stay tuned for the next Becca's Roadmap for more updates and information! Enjoy!

via in-game broadcast center

Your State of Survival Team! maddie

pliant pelican
#

📡 Developer Feedback Episode 35: Flash Duels, Event Optimizations, and Apex Arena

wave_fast Chiefs,
Thank you for participating in our anniversary event.

Lately, we have collected feedback from the Community and had some discussions. It's time to answer some of the hot questions!

dd Top Issue #1: What's with the Flash Duels adjustments? Please don't cancel Flash Duels!

🗣️ Developer's Response: After reviewing survey results and feedback in the Community, we have decided to keep Flash Duels, but we will improve the rewards and make adjustments to make it less stressful for players.

dd Top Issue #2: Too few resource crates can be opened at a time in Anniversary Fair!

After the next update, you will be able to open 99,999 resource crates at a time instead of 9,999.

dd Top Issue #3: The idle time in Jungle Gems is too short, and the rewards feel monotonous!

After this Jungle Gems ends, we will close the event for adjustments.

note Adjustment Goal: Increase the idle time to six hours and adjust the rewards.

dd Top Issue #4: The results in Apex Arena don't match player expectations, and it feels unfair.

We have received feedback about players with low Power ranking high. The displayed Power doesn't reflect a player's actual Power.

The ultimate Power is affected by buffs, styles, and other bonuses. We will improve how Power is displayed!

dd Top Issue #5: Please add a pop-up to confirm before using mobile data for a hotfix!

Implementing this is complicated, and the team is still evaluating it.

It's still uncertain whether this function will be added.

dd Top Issue #6: Please add more items to the Fishing Store and the Idle Store!

The items in the Idle Store are fixed, but the event store is updated regularly to keep things fresh for players.

dd Top Issue #7: The auto mode in Desert Survival is terrible.

We have received your feedback and will make appropriate improvements on the auto mode in Desert Survival.

dd Top Issue #8: Please reduce the number and display range of the banners in Bounty Blast.

We understand the banners can be distracting. We will make adjustments to reduce the number of banners displayed on the screen.

That concludes all the content for this episode of Developer Feedback.

Thank you for your valuable feedback. We will keep working to provide a better gaming experience. Stay tuned for the next update, and thanks again for your support and understanding. thanks

Have fun out there!

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

shy totem
#

Becca's Roadmap | Issue 28: Increased Assigning Time for Jungle Gems, Rewards Refreshing Soon

AA_Yor_Wave Chiefs,
Thank you for your feedback! We have resolved system bug-related issues (such as iOS lag) on the same day.

Drumrollggchatzone Based on everyone's feedback regarding game optimization and improvements, Becca has compiled a list of issues that can be addressed in the short term.

p_arrowright04 Suggestions that will be taken:

p_dot03 This Week's Top 1 Hot Topic: Assigning Time of Jungle Gems is too short and rewards are too limited!

06shookyannounce2 Becca heard it! Loud and clear!

Pink_arrow_right In the next Jungle Gems event, we will increase the placement time from 3 hours to 6 hours.

Pink_arrow_right The rewards for each level have been refreshed.

p_dot03 This Week's Top 2 Hot Topic: About new State activity issues and State transfer policy.

060_meli_sit_dontsteal Becca learned that the new State may soon see a decline in active players.

Pink_arrow_right Currently, the plan for opening State Transfer is set to begin after the fourth State Event. However, we are considering opening State Transfers earlier for everyone, depending on the activity levels in the new States.

p_dot03 This Week's Top 3 Hot Topic: Fortified Bunker, Facility Fight, and Influencer Trap, Rewards for some old events are outdated, hoping for an update!

News Becca and the developers will prioritize optimizing the rewards for Fortified Bunker. Updates to rewards for other events will follow later.

p_dot03 This Week's Top 4 Hot Topic: Pearl Store was not open during the State Warfare, unable to obtain points to exchange in Pearl Store.

becca Becca's Take: This feature is currently being optimized and is expected to be launched in the version after next.

Pink_arrow_right After optimization, when the Pearl Store is not open, Pearl Store-related point tasks will not appear in the State Warfare.

p_arrowright04 Suggestions that are pending:

p_dot03 This Week's Top 5 Hot Topic: The quality of Pet items is all blue! Hope to get more high-quality pet-related items in the Intel Collection.

becca Becca's Take: We apologize, but pet-related items of orange quality and above are quite rare and will not appear in the current version of the Intel Collection.

Pink_arrow_right After version 1.22.80, we will launch pet-related events, providing more opportunities to obtain high-quality pet items.

p_dot03 This Week's Top 6 Hot Topic: About event duration and compensation issues for the Operation Festival. Last week's Operation Festival was one day short, but the compensation wasn't enough for one day of grinding.

becca Becca's Take: We apologize for the misunderstanding regarding the event duration due to a system display issue. The Operation Festival event actually lasts for 6 days, and the 7th day will not be available.

Pink_arrow_right The compensation issued was for the display error.
BLANK

#

p_dot03 This Week's Top 7 Hot Topic: Can Behemoth Mk Zero Materials be converted more into Behemoth Mk III materials?

Pink_arrow_right Becca is regretful to say that Behemoth Mk III is the latest model, and there are currently no plans to open more conversions.

Pink_arrow_right However, increasing exchange opportunities for Behemoth Mk II can be considered. Please provide more feedback about the conversion issues for it.

p_dot03 This Week's Top 8 Hot Topic: About the exchange of Behemoth Mk II materials in Effortless Progress.

Pink_arrow_right Becca regretfully says that there are currently no plans to include the exchange of Behemoth Mk II in the Effortless Progress event.

Pink_arrow_right As before, please provide more feedback about the conversion issues with Behemoth Mk II. After Behemoth Mk III is launched, we hope to offer more opportunities for everyone to obtain Behemoth Mk II.

Pink_arrow_right We are constantly striving to listen and respond to players' needs, continuously optimizing the gaming experience.

a_milk_excited Stay tuned for the next Becca's Roadmap for more updates and information.

ThankYou Thank you for your support, and enjoy the game!

via in-game broadcast center

Becca, your most loyal listener! becca

pliant pelican
#

📡 Developer Feedback Episode 36: FAQ about Jungle Gems, Pearl Shop, and Effortless Event

wave_fast Chiefs,
Maddie has shown up during this eerie yet joyful Halloween time, bringing mysterious greetings from the developer team! 🎃

🍬To make your gaming experience sweeter than ever, we will strive to do better!

flamepurple FAQ
dd This Week's Top 1 Hot Topic: Jungle Gems Assigning Time and Reward Distribution Frequency

gems Jungle Gems: After changing the assigning time to 6 hours, rewards are sent every 2 hours, equivalent to losing a full 50% of the rewards. Why make this change?

🗣️ Answer: We apologize for the bug after the new version of Jungle Gems went live, causing rewards to be sent every 2 hours.

The bug had been fixed two hours after the event went live.

Now the AFK rewards for Jungle Gems are sent every 1 hour, and 6 rewards can be collected in 6 hours. At the same time, the number of rewards has also increased.

dd This Week's Top 2 Hot Topic: Pearl Shop Item Changes

TujiClamPearl Pearl Shop: Items that were removed or reduced in quantity from the "Growth" section of the Pearl Shop during the anniversary event have not yet been restored. This includes materials related to Plasma, Behemoths, and Aircrafts.

🗣️ Answer: The items in the “Growth” section of the Pearl Shop have not changed compared to before the anniversary event.

You can find specific shop screenshots in the game's community section under the Guides tab by searching for all Pearl Shop screenshots from August to October, or refer to our creators' videos about each Pearl Shop update.

The materials related to Plasma, Behemoths, and Aircrafts pointed out by the Chief should be from the exchange shop of the previous "Operation Festival," not the regular Pearl Shop.

Regular Pearl Shop will not feature the above items. The items mentioned by the Chief will all return during the next "Operation Festival" event.

HC_Purple_flame Resolved
dd This Week's Top 3 Hot Topic: Badge Task Separation Issue

aPES_Sparkler Effortless Event: The Badge improvement and upgrade tasks have been separated. This led players to mistakenly believe that choosing any Badge task would provide discounts for both related items, causing inconvenience.

🗣️ Answer: We apologize, the Badge improvement and upgrade tasks have been merged into a single task.

dd This Week's Top 4 Hot Topic: HQ Visual Effect Issue

NM_peepoBinoculars HQ Visual Effect on Map: Scorpio statue displays Virgo effect?

🗣️ Answer: This issue has been fixed in version 1.22.60.
BlankBlock

#

dd This Week's Top 5 Hot Topic: Attack Issues in Doomsday Express

🚚 Doomsday Express: Trucks can be attacked by players in the same State, causing discord within the State.

🗣️ Answer: This issue has been optimized in version 1.22.60, with the addition of a "Filter trucks from the same State" option.

dd This Week's Top 6 Hot Topic: Becca's Dialogue during the attack

becca Becca's Dialogue: During the attack, when the player returns to the HQ, they encounter Becca's dialogue. This really affects the pace of the attack.

🗣️ Answer: This issue has been optimized in version 1.22.10. You will encounter Becca at most once a month.

dd This Week's Top 7 Hot Topic: Pet Release Feature

Peepo_PetDog Pet Release: Releasing them one by one is really annoying!

🗣️ Answer: We hear you loud and clear! We have arranged to develop the "Quick Release" feature. Please pay attention to future announcements.

flamepurple Not considering for now
dd This Week's Top 8 Hot Topic: Plasma-Related Task Points

plasma Plasma-Related Task Points: The Plasma point tasks for State Warfare Preparation and Survival of the Fittest do not include the use of Verdant Plasma. Should this be considered for addition?

🗣️ Answer: We're not considering that at the moment. Fusing Polymerized Plasma already provides points, so consuming Polymerized Plasma would essentially mean double points. That's a bit too much!

That concludes all the content for this episode of Developer Feedback.

Follow the community to get the latest updates and optimization information. Thank you for your support, and enjoy your game! thanks

State of Survival Crew Maddie_Cheerup
https://shorturl.at/8pV5J

pliant pelican
#

Camp Café☕ Part 48: Nexus Struggle

wave_fast Dear Chiefs,
Long time no see, our Camp Café event will reopen starting today!

Part 48 of Camp Café is here just as scheduled!

War This part of Camp Café is dedicated to the Nexus Struggle. We cordially invite Chiefs to evaluate the Nexus Struggle event and share any thoughts you have. We will continue to assess your feedback and aim to implement it in the game as much as possible! If your valuable suggestions are interesting and constructive, you could earn a reward and may even be selected for a face-to-face discussion with the developers.

Please tap the link below to participate in the current Café topic.

#☕Camp Café☕ Part 48: Nexus Struggle# (Link in game broadcast post)

pepenoted Please note, the deadline for submitting feedback for this event is 23:59 UTC on November 3. You are only eligible for a prize if you leave constructive content. gift

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

🗺️Becca's Roadmap Issue 29: Chat Channel Optimizations and Upcoming Feature Updates 🗺️

wave_fast Chiefs,
A new week means a fresh start! Thanks for all your valuable feedback. We have tackled some major bugs and made a few adjustments based on your suggestions.

Here are the responses to your feedback and the upcoming updates.

Tick2 Resolved:
6_fire Top Issue #1: There are too many chat channels.

The early launch of the State Event chat channel was a bug and has now been fixed.

note Special Note: The chat channels for King of the Hill and other events are only available during the events.

We won't consider improving the chat channel reminder for now.

flamepurple Top Issue #2: The waiting time for rallies is too long.

I received this suggestion a few weeks ago.
The dev team is planning to cut the rally time down to one minute.
Keep an eye out for the exact implementation date in the Community notices.

flamepurple Top Issue #3: We'd like to see a penalty for players who cancel matchmaking in Path of Water.

No problem!
Now, if a player fails to confirm matchmaking three times in a row, they will face penalties and be banned from participating.

GVloading Pending Suggestions
flamepurple Top Issue #4: Resonating heroes' vouchers have expired.

This event has ended for a long time, and it won't be available again this year.
You can dismantle them into other resources in Backpack.

flamepurple Top Issue #5: There are too many mini games that require purchases.

We are working on enhancing the mini game experience to make it less stressful.
Stay tuned for our optimization plan!
blank

#

flamepurple Top Issue #6: Concerns about game themes.

I might be a developer trying to keep up with trends.
Just kidding! If you’re not happy with any of the mini-game themes, please share some examples with us.

If you think a particular event's theme is over the top, we will consider making some adjustments!

flamepurple Top Issue #7: The Abyssal Treasures rewards are outdated.

Unfortunately, I can't add aircraft or Behemoth-related items to Abyssal Treasures.

This event is designed for players to acquire appearances and decoration items.

We want to maintain its original purpose. Sorry for any disappointment! Chef_Sorry

flamepurple Top Issue #8: Please add more ways to acquire heroes of older generations.

It's better to focus on developing new heroes rather than older ones!

flamepurple Top Issue #9: The Funplus Zone icon obstructs my view and controls.

Our designers are actively working on improving the icon's display.

In the meantime, you can drag the icon to a position that suits you the best!

We are dedicated to hearing what our players want and always looking for ways to enhance the gaming experience.

Stay tuned for the next Becca's Roadmap for more updates and information.

Thank you for your support and have fun in the game! Excited

Becca, your loyal listener becca

via in game broadcast center

shy totem
#

☕Camp Café☕ Part 49: Tomb Raider

proud Dear Chiefs,
Welcome back to the Camp Café event!

bear_excited Part 49 of Camp Café is here just as scheduled!

GPz_HeheGirl This part of Camp Café is dedicated to the Tomb Raider. We cordially invite Chiefs to evaluate the Tomb Raider event and share any thoughts you have. We will continue to assess your feedback and aim to implement it in the game as much as possible! If your valuable suggestions are interesting and constructive, you could earn a reward and may even be selected for a face-to-face discussion with the developers.

tappidytaptap Please tap the link to participate in the current Camp Café topic.

#☕Camp Café☕ Part 49: Tomb Raider (Link is in game broadcast post)

exclaim Please note, the deadline for submitting feedback for this event is 23:59 UTC on November 10. You are only eligible for a prize if you leave constructive content.

via in-game broadcast center

Your State of Survival Team! Shark2

pliant pelican
#

Developer Feedback Episode 37: Responses to Fishing Challenge, Ocean Drifters, and Nexus Struggle Questions

wave_fast Chiefs,
Here is the update on this week's optimization progress and the dev team's responses to your feedback.

We're committed to improving the gaming experience and tackling the issues that matter most to you. Let's dive into this episode of Developer Feedback that covers the top questions from the Community last week 🎮.

bcaApprovingNod Adopted suggestions
dd Top Issue #1: New State Event: There aren't enough points available in the first two stages of Ocean Drifters!

We have received feedback about point distribution in Ocean Drifters.

We have lowered the difficulty of earning points in the first three stages, so now it's easier to earn more points.

This adjustment was already implemented in this week's hotfix.

dd Top Issue #2: There aren't enough time slots for Nexus Struggle, currently covering only a seven-hour period.

We understand that time slots have a great influence on players in different regions.

We will arrange a survey and adjust the time slots based on the majority of players' feedback.

dd Top Issue #3: Lara Croft's trial takes too long and gives too few rewards!

We have received your feedback regarding the trial time and its rewards.

We plan to introduce the "Raid" feature in an upcoming update to improve efficiency and enhance your experience.

iwarning Accepted but pending suggestions
dd Top Issue #4: Could you modify the idle rewards of Fishing Challenge?

We have received your feedback about needing more Biocaps and will consider making an adjustment to the rewards to better meet your needs.

dd Top Issue #5: The event description of Secrets Beneath is misleading. Please don't alter the gameplay and send all the rewards of each floor to players.

We apologize for the confusion.
We understand there may have been different interpretations of "floor rewards". Based on your feedback, we have clarified the description to specify that "floor rewards" refer to the progress rewards shown at the bottom left corner of each floor.

No changes were made to the gameplay itself.

We never indicated in the event description that all the rewards of each floor would be automatically sent.

noted For example, in Pharaoh's Fortune, the description for automatically sending all the rewards of each floor would read: Start your treasure hunt at the base of the pyramid with Gold Seekers. Uncover the special Reward on a floor to instantly collect all remaining Rewards.

In future events, we will provide more specific reward details to avoid any misunderstandings.

dd Top Issue #6: Please adjust the enlistment time at the Enlistment Office.

We need more data to determine if enlistment speed adjustments are necessary.

If you have questions or encounter any issues, please reach out to the support team with details.

dd Top Issue #7: Regarding the Tempest Arms activation section in the battle report replay.

We didn't delete any content from the battle report.
After checking, we found a display issue and have fixed it.

That's all for this episode's responses.
We hope these optimizations will enhance your experience on the doomsday battlefield. Stay tuned to Developer Feedback for the latest updates and improvements!

Follow me to get the latest updates and optimization information (in game broadcast center). Thank you for your support, and enjoy your game!

via in game broadcast center

State of Survival CrewMaddie_Cheerup

shy totem
#

Becca's Roadmap Issue 30: Mining Tycoon⛏️, Matchmaking🤼, and Bug Fixes🔧

PI_Hi Chiefs,
🎄The joyful winter is just around the corner!

bunny_celebrate As the holidays approach, we hope everyone enjoys the fun the game offers and feels the care from the development team.

noted Here are the answers to some of the hot questions in the Community, along with a preview of upcoming updates.

9starss Questions Answered and Update Preview9starss

blueflame Top Issue #1: Jungle Gems and Mining Tycoon

diamondgem Don't worry. Jungle Gems hasn't been cancelled. It's just taking a short break as part of the regular event rotation.

We expect it to return soon.

Meanwhile, we have received feedback about the Mining Tycoon rewards, and we are looking into it. Stay tuned for future announcements

JS_Exclamation Please note that Jungle Gems and Mining Tycoon are completely different events, so we won't simply swap the gameplay from one to the other.

blueflame Top Issue #2: Lara Croft's evolution rules and development cost

Larashocked We have noticed that Lara Croft's evolution rules could use some improvements and a clearer explanation.

We're working on updating them and will share the revised evolution requirements once the changes are complete.

As for her development costs, both the standard development cost and the cost to evolve her into a Special Operative are the same as for other resonating heroes.

So rest assured, no changes have been made to resonating heroes' development costs due to inflation.

blueflameTop Issue #3: Training in Nexus Struggle

We have noticed some confusion among players regarding the training logic in Nexus Struggle.

fix There was a bug that prevented players who had training outside the Nexus Struggle map from entering the map, but this issue was fixed on November 6.

We're also working on improving the Nexus Struggle announcements to enhance the gaming experience.

blueflame Top Issue #4: Mining Tycoon scene mode update

dt_animal_sorry We apologize for the forced update to the latest scene mode. This issue was caused by a bug in the dev team's monitor.

fix The bug has now been fixed, and you can continue playing the game in the previous scene mode.

blueflame Top Issue #5: The pack opening feature in card collection

We understand you would like the option to open multiple packs at once.

We will assess the server's processing power and work on increasing the number of packs you can open at a time.

Exclamation Rest assured, the "Open All" option will be available in Version 1.22.80, making it more convenient for everyone.

blueflame Top Issue #6: The matchmaking issue in State Warfare

We have looked into the States reported by players (655 vs 30) and found that both sides had equal Power in State Warfare. This is a normal matchmaking result.

blueflame Top Issue #7: The matchmaking issue in Paw-some Puzzle Party

In Paw-some Puzzle Party, six-player matches are designed to pair players who haven't faced each other before first.

If only three players remain, you might encounter randomly matched mirrored data. If no winner is decided in the match, there's a chance you will be paired with the same player again.

blueflame Top Issue #8: The free axe issue in the crossover event

We will give away free axes in other ways like Puzzle Dash, Adventures Unfold, and more.
BLANK

#

fix Other issues, including the chat background and the inability to claim crossover comic rewards, have been fixed.

thanks Thank you for your support and interest in this section. We hope you keep enjoying every moment of the game.

Follow me (in-game broadcast center) for the latest updates and optimization information.

Thanks Thank you for your support. Have a wonderful winter and enjoy the game!

via in-game broadcast center

Becca, your loyal listener becca

shy totem
#

Developer Feedback Episode 38: Nexus Struggle Optimization🎠, Battle Report Improvement📰, and New Rewards

hellobees Chiefs,
Thank you for your feedback last week. Your passion and pursuit of top-notch gaming experience have truly impressed us.

n_bear_yaycute We're committed to improving your experience and addressing existing issues. Here are the answers to your questions and details on the optimizations coming your way.

d9_excited Suggestions that will be taken:

1_One Issue 1: The reasonability of the faction rules in Nexus Struggle

Arrow_Red Many players are frustrated with the rule allowing Alliances within the same faction to block each other from occupying the Nexus in Nexus Struggle while preventing them from earning points by attacking one another.

Arrow_Yellow This outcome isn't what we intended, but we completely understand your feelings.

Arrow_Green We plan to give players the ability to choose their preferred faction and further improve faction matchmaking in an upcoming update to create a more enjoyable and balanced experience.

2_Two Issue 2: The efficiency and clarity of battle replays and reports

Arrow_Red We have noticed that sometimes battles fail to load correctly for replays, which can hinder players from analyzing them effectively.

Arrow_Yellow The dev team is working on a solution for this issue.

Arrow_Green In the meantime, we plan to enhance battle reports by presenting both sides' power and results more straightforwardly, making it easier for players to understand.

3_Three Issue 3: The consumption of Epic Tempest Essence

Arrow_Red Based on your feedback, we noticed that many of you have a lot of Epic Tempest Essence in your Backpack.

Arrow_Yellow To solve this, we plan to introduce a recycling option for Epic Tempest Essence in a future update, allowing you to put these resources to better use.

4_Four Issue 4: Alliance Showdown update and new rewards

Arrow_Red We understand that the current Alliance Showdown rewards feel outdated, and you are eager for more appealing updates.

Arrow_Yellow Don't worry. Updating the Alliance Showdown rewards is already on our agenda. We will soon introduce a new Alliance Showdown along with a better reward store. Stay tuned.

5_Five Issue 5: The differentiation of rallies in Last Ritual

Arrow_Red We have noticed that solo rallies in events like Last Ritual (Alliance Mode) don't differ significantly from regular rallies, which can be inconvenient for players.

Arrow_Yellow We will optimize rallies by using different colours to visually distinguish solo rallies from Alliance rallies, making it easier for players to identify and join.

6_Six Issue 6: The possibility of releasing multiple pets at a time

Arrow_Red As we mentioned before, we are already considering it and planning to optimize the pet release feature.

Arrow_Yellow We don't have the exact launch date yet, but I promise we won't let you down.

sad_bear Suggestions not under consideration for now

7_Seven Issue 7: The replacement of Nanami's emotes

Arrow_Red For the replacement request about Nanami's emotes, we have added a recycling option for emotes in Backpack.

Arrow_Yellow Now, you can recycle emotes to obtain skin tickets.
BLANK

#

8_Eight Issue 8: Golden Eggs' drop rate in Jungle Gems

Arrow_Red We understand your interest in Golden Eggs' drop rate and encourage you to actively participate in the Jungle Gems event.

Arrow_Yellow The more you participate in the event, the better your chances of getting Golden Eggs.

Arrow_Green We have also received many suggestions about other aspects, and the team is actively discussing them.

TujiFlowerDance In this episode, we have addressed the suggestions we can act on immediately and those we are not considering at this time.

SkyFollow Follow me for the latest updates and optimization information.

4b_chickthankyou Thank you for your support and have fun in the game!

via in the game broadcast center

Maddie and State of Survival Crew! maddie

pliant pelican
#

Camp Café ☕ Part 50 - Thanksgiving Special Edition

wave_fast Dear Chief,
With your support, the Camp Café has now reached its 50th part! To date, our developers have received tens of thousands of valuable feedback entries, which have been assessed and as much as possible implemented in the game. While there might still be areas that are not perfect, we will never stop listening to your voices and will work even harder to improve your gaming experience.

To celebrate the achievement of this 50th part, and with Thanksgiving approaching, we want to say a big thank you to everyone! We also hope to gather more of your feedback and suggestions today. thanks

If you have any recommendations for improvements to the Camp Café, or wish for more features to be added, please feel free to share with us in this part of Camp Café, and we will do our best to realize them. Excited

Of course, if you have any thoughts about the recent game content, we welcome you to share them here as well!

Click the link below to join the discussion in this part of the café.

#☕ Camp Café ☕ Part 50 - Thanksgiving Special Edition# (Link in game broadcast post)

note Please note that the submission of feedback for this part will end on December 1st at 23:59 UTC, and only constructive contributions will qualify for a chance to win.

via in game broadcast center

Your State of Survival Team Maddie_Cheerup

pliant pelican
#

🗺️ Becca's Roadmap Issue 31 🗺️

AMcatwave Chiefs,
It's great to have you back for issue 31 of Becca's Roadmap.

To give you a clearer response, we have divided this issue into three sections: answering your questions, sharing a preview of upcoming improvements, and outlining the suggestions we are not considering at the moment.

stars FAQ
dd Issue 1: After the event stores of Reservoir Raid, King of the Hill, and State Warfare are merged, will the remaining store tokens in players' Backpack disappear?

🗣️ Don't worry. We will convert any remaining event tokens into the new token in a future update, so players won't lose anything.

In addition to the current store items, there will be new items added to enhance the shopping experience. As for the exchange rate and ratio, we will share the details in an upcoming Community announcement.

dd Issue 2: The MIGO seasonal badge task "A New Beginning" doesn't include points earned from Nexus Struggle, and there's no explanation of how to earn points or which events contribute to this task.

🗣️ Sorry for the confusion. We will update the task description to clearly explain how to earn points and complete the task.

happypanda_OL Suggestions that will be taken
dd Issue 3: The new intel mission Eliminate Infected Fiends requires 25 Stamina.

We have received feedback that the Stamina cost for this mission feels too high.

We will review this and look at ways to adjust this mission's Stamina cost in the future.

dd Issue 4: Updates during the event cause the device to keep restarting.

🗣️ We have addressed this issue and made improvements.

In the future, updates will be scheduled after you return to the world map or your HQ, rather than during battle, so they won't interrupt your play.

We will keep listening to your feedback and working to improve the game experience.

dd Issue 5: It would be great if players could earn items, titles, or skins by getting enough likes.

🗣️ We may not have any plans to link likes with rewards right now, but we think this is a creative idea and will consider it for future updates.
blank

#

dd Issue 6: I would like the shared Boost Store price cut messages and Strategic Deployment exploration clue messages to be automatically deleted once they expire.

🗣️ We received this feedback from players in the Japanese community.

We have noticed this issue, and the development team will discuss the best way to address it, ensuring that the messages are automatically deleted once they expire.

bcaNoLoveDenied Suggestions not under consideration for now

dd Issue 7: Switching the MIGO Survival Guide in events like Reservoir Raid takes too much time and is troublesome.

🗣️ We have noticed some players aren't happy with having to switch the Survival Guide, but we believe constant changes might not suit everyone.

To avoid disrupting players' gaming habit, we won't make changes to this for now.

dd Issue 8: The Exploration Project in the State Event needs a reset function.

🗣️ We have considered that some players might regret after resetting.

To avoid this, we decided not to add a reset option to the Exploration Project to maintain fairness and challenge in the game.

dd Issue 9: The rewards of Beyond the Clouds aren't good enough.

🗣️ We understand that some players aren't satisfied with the rewards of Beyond the Clouds.

At the moment, we are optimizing rewards for more important events, so we won't adjust the rewards of Beyond the Clouds yet.

thanks Thank you for your continued attention to Becca's Roadmap.

We will keep listening to your feedback and improving our game to make the experience joyful and fulfilling. SKok

Follow me for the dev team's latest announcement.

Becca, your loyal officer 5_Becca_Emote_Pray

via in game broadcast center

Your State of Survival Team

pliant pelican
#

📡Developer Feedback Episode 39: Genetic Recombination🧬, Skin Custom Crates📦, and Tempest Arms🔨

ducklurk Hey Chiefs!
I hope you're gearing up for a fantastic week.

With Christmas and the holidays just around the corner, we wish you all a time full of joy and relaxation. aPES2_ChristmasSnow

As we enter this festive season, our Developer Feedback will be right here with you, bringing you the latest game updates and improvements on the way.

Here's the response to some of the hottest questions.

QuestionMark FAQ
dd Issue 1: It's hard to acquire genetic recombination materials, and the skill assignment feels too random.

🗣️ Developer's Response: We understand your concern for the acquisition of genetic recombination materials and the randomness of the skill assignment.

To provide smoother game experience, we have revamped the system to make material acquisition more balanced.

Now, for every 4 common reforging attempts, you will get enough materials to perform advanced reforging once.

And the advanced reforging guarantees a skill, reducing the unpredictability. Plus, players can also exchange Completion Potions for genetic recombination items.

Thank you for your feedback. We hope this makes the genetic recombination more player-friendly, while still keeping it strategic and fun.

Hyper Adopted suggestions
dd Issue 2: The skin options in the Jungle Gems Skins Custom Crates are too limited. Will you add new skins?

🗣️ Developer's Response: Yes, we will add new skins to the Skins Custom Crates and update them at irregular intervals.

If you are worried that opening crates now might waste them, feel free to store them for now.

Once the new skins are added, even crates you have already obtained will have a chance to give you the new skins.

dd Issue 3: Tempest Arms skills are RNG-based, making it difficult to get the skills we want even after crafting and reforging many times.

🗣️ Developer's Response: We have noticed this issue and introduced targeted reforging that allows players to choose the skills they want. I hope this enhances your experience.

dd Issue 4: The skins in the Skin Store are outdated. Even with monthly updates, all the skins are from two or three years ago.

🗣️ Developer's Response: We have made an update plan for the Skin Store and will add new skins that haven't been available before.

We are focusing on updating the skins now, and the Sentinel Fragments will remain the same.
blank

#

dd Issue 5: There are too many events, making the experience too stressful. Preparing for marches is even more complicated than getting ready for an actual battle.

🗣️ Developer's Response: We have noticed that too many marches can be frustrating, and we are working on improvements to address this.

dd Issue 6: The strength of opponents in Reservoir Raid doesn't seem balanced.

🗣️ Developer's Response: We have checked the reported player's matchmaking history and will continue to improve the system to ensure fair matches.

dd Issue 7: It's hard to earn State Event points.

🗣️ Developer's Response: We have lowered the points requirements and will continue to make improvements based on your feedback.

capooawkwardsmile Not under consideration for now
dd Issue 8: Could you add an option to recycle extra items?

🗣️ Developer's Response: We are working on improving the recycling feature in the Backpack, but we don't have a specific update to share at this time.

dd Issue 9: Could you give us other items for the fishing challenge rewards?

🗣️ Developer's Response: We are working on improving the rewards and how often they are given, but we don't have a specific update to share just yet.

Thank you for your continued support and valuable suggestions. We will keep working hard to improve your experience with each update. Enjoy the festival! PandaFestive

Follow me to get the latest update from the development team.

via in game broadcast center

State of Survival Crew Maddie_Cheerup

pliant pelican
#

🗺️ Becca's Roadmap Issue 32: Honor Store, Crates, and Matchmaking Optimization! 🗺️

wave_fast Chiefs,
Welcome to Becca's Roadmap issue 32.

We have been listening to your feedback and have made adjustments accordingly to enhance your gaming experience.

To address issues and implement optimizations more efficiently, we have divided this issue into two sections: suggestions that will be adopted and those not under consideration at the moment.

SL_Green_Check Suggestions that will be taken
dd Issue 1: The items in the Honor Store are too expensive. Could you increase the conversion rate to lower the costs?

We have listened to your feedback and made changes. To make it easier to obtain items in the Honor Store, we have lowered the difficulty of earning the new currency.

There are now more ways to earn Honor Tokens, and more rewards available. Make sure to take part in the relevant events to earn Honor Tokens!

dd Issue 2: Can players claim multiple Glory Crates at once? Right now, players can only claim one crate at a time in Journey to Glory, which feels frustrating.

Good news! We have added a "Claim All" feature for Honor Crates, making it much easier and more enjoyable to claim them.

dd Issue 3: Returning to my HQ during an attack triggers Becca's guidance conversation, interrupting my gameplay.

We will make adjustments so that Becca's guidance will only appear once and won't interrupt your gaming experience.

Becca might be a little sad to say goodbye for now, but we are doing this to improve your overall experience.

dd Issue 4: Feedback from the Japanese community: The background color of the item bar is too similar to the number color, making it hard to distinguish.

We have noticed this issue and will improve it soon to make the colors more distinct and easier to differentiate.

dd Issue 5: The matchmaking in Reservoir Raid isn't fair!

We are working on improving the matchmaking system in Reservoir Raid so that it's based on the strength of active alliance members, ensuring fairer experience.

NoLoveDenied Suggestions not under consideration for now
dd Issue 6: After reaching a certain level, the Behemoth MK Zero and pet-related tasks disappear from Radar Tasks. Please add them back.

We understand your concern, but we currently don't have plans to adjust the Radar Tasks rewards.

There are many reward events that need to be updated, and the development team is reviewing them one by one. At this moment, Radar Tasks isn't on the agenda for changes yet.

dd Issue 7: The event reward system isn't fair. If the top 20 players don't make certain progress, their rewards will be downgraded.

The ranking rewards are issued based on the current event settings, and no changes have been made.

Since activity levels vary across different States, we aim to ensure fairness and a sense of achievement for all players when earning rewards.

Thank you for your support to Becca's Roadmap. We will keep listening to your feedback and improving our game to make the experience joyful and fulfilling.

Keep following us, and we're excited to create an even better world with you.

Becca, your loyal officer becca

via in game broadcast center

Your SoS Team Maddie_Cheerup

shy totem
#

Developer Feedback Episode 40: Nexus Struggle Time🌍, Becca's Guidance📖, and the Diamond Store

waves Hey Chiefs! I hope you're gearing up for a fantastic weekend.

PandaExcitedYay_SINNERSandSAINTS I'm excited to bring you episode 40 of Developer Feedback.

thanks Thanks so much for your positive responses. Your valuable suggestions are essential to our ongoing improvement. Let's dive into this episode's major updates and suggestions we have adopted this time.

aa_sparkle Major Updates aa_sparkle

p_dot03 Nexus Struggle start time will be updated.

Arrow_Green Based on your feedback regarding the start time of Nexus Struggle, we are planning a revamp of the matchmaking system and time slot options. This change aims to better serve players in the Asia-Pacific, Europe, and America regions.

Arrow_Yellow Stay tuned for the new matchmaking system and more convenient time slot options.

p_dot03 Becca's guidance pops up too often. I don't want to see her again.

Arrow_Green While Becca might be sad about this, we have noticed that her guidance is showing up a bit too frequently.

Arrow_Yellow In Version 1.23.10, we will adjust things so that Becca only makes an appearance once a year.

Arrow_White We will miss her, but we believe this will help create a smoother gaming experience.

p_dot03 The Diamond Store will be available to all players using Xiaomi devices.

Arrow_Green We are aware that some players using Xiaomi devices have had trouble accessing the Diamond Store, and we are sorry for the inconvenience.

Arrow_Yellow But here's the great news: thanks to the hard work of the development team, all players on Xiaomi devices will be able to access the Diamond Store in Version 1.23.10!

AP_SPARK_emotes12 Suggestions that will be taken AP_SPARK_emotes12

p_dot03 Store Item Update

Arrow_Green We will add more items in upcoming versions.

Arrow_Yellow We have also received your feedback about the store reset. To make things smoother, we will simplify the acquisition requirements and speed up progress for all alliances, so everyone can enjoy the new content sooner.

p_dot03 Wild Run Optimization

Arrow_Green We will make improvements to enhance the smoothness of Wild Run.

Arrow_Yellow Additionally, we will add directional control buttons to make your high-speed driving experience more enjoyable.

p_dot03 Hero Challenge Ranking Adjustment

Arrow_Green We are thinking of changing the Hero Challenge rankings to be based on total points instead of completion speed, along with a few other adjustments.

excitedjump Stay tuned for upcoming updates.
BLANK

#

b_stars Other Feedback b_stars

p_dot03 Store and Hero Search Reward Update

Arrow_Green : We will update the search rewards for all State Events and regularly refresh the store to keep things exciting.

p_dot03 Immortal Arena Animation

Arrow_Green Regarding your feedback on the animation duration, we will add an option that allows you to skip it and save time.

p_dot03 Alliance Top-Up Event Display Issue

Arrow_Green We will improve the event screen to make point purchases clearer and easier to see.

exclaim As for the other suggestions, we don't have specific update plans or responses yet, but we're keeping an eye on all the feedback and will evaluate their feasibility.

Thanks Thank You

Florkloveu Your support and involvement drive us to keep moving forward. We will continue working hard to improve the game in response to your passion and expectations. Keep following Developer Feedback for the latest updates.

via in-game broadcast center

State of Survival Crew! happyamber

shy totem
#

Becca's Roadmap Issue 33: Reservoir Raid, Nexus Struggle, and Pet Management Optimizations!🛡️

Psycat_Holiday_Sparkle Chiefs,
Happy holidays, and thanks for your patience. Becca's Roadmap Issue 33 is here!

BHeadRub In this roadmap, we will address the issues you raised and share our optimization plan. We are dedicated to improving your gaming experience, and your feedback is essential in helping us move forward.

06sparkleheart Suggestions that will be taken 06sparkleheart

BDWaterSlide Reservoir Raid Rating System Issue:

whitearrow We have received feedback about the Reservoir Raid rating system, noting that the actual Power gap is larger than displayed.

greenarrow To fix this, we have introduced a new rating system that reflects Alliance Power more accurately.

p_arrowright04 This system has been applied in the latest Reservoir Raid, and we will keep monitoring matchmaking to ensure a fair battle environment.

CrystalChunk Nexus Struggle Grand Final Timing Conflict:

whitearrow We have noticed that some Alliance members were unable to participate in the Nexus Struggle Grand Final due to it coinciding with Christmas.

GreenArrow We apologize for this and have sent an apology letter along with gifts to all players via mail.

p_arrowright04 We hope you all enjoyed precious time with your family and friends at Christmas.

03happybird Pet Management Improvement Suggestion:

whitearrow We are aware that managing and releasing pets are too complicated and considering adding a Quick Release button for pets of the same quality.

GreenArrow Stay tuned to Community announcements for the exact launch time.

no Suggestions not under consideration for now no

🏪Event Store and Alliance Store Item Update:

whitearrow At the moment, we don't have plans to update the store items.

GreenArrow But rest assured, new materials and items will be added when new events arrive.

ghost_SINNERSandSAINTS Removal of the Statue Preview Feature:

whitearrow In Version 1.23.00, we made adjustments to how decorations are displayed to improve the overall screen experience.

GreenArrow We have received feedback that this change has made upgrading statues inconvenient. Currently, all upgradable statues are listed at the bottom of the screen.

p_arrowright04 To resolve this, we will reorganize the statue preview screen in an upcoming version.

halloweencrystalsDNS State Event Mineral Resource Conversion and Processing Time Issue:

whitearrow We are aware that the coal conversion rate is too low and the processing time is too long, and that State Event tasks can't be sped up with Timer Help. We apologize for the inconvenience.

GreenArrow To improve your efficiency, we recommend using the Speedup tech in the State Event tech tree.

ch_gift Abyssal Treasures Rewards Feedback:

whitearrow We have received your feedback about the Abyssal Treasures rewards being outdated, and we are working on improving them.
BLANK

#

GreenArrow In addition, we are considering adding a skin recycling feature. We will share more details on this plan soon.

Thanks Thank you for your continued attention to Becca's Roadmap.

dt_bunnyExcited We will keep listening to your feedback and making appropriate adjustments to ensure enjoyable gaming experience as we move forward.

TujiNewYears Stay tuned for our updates. Let's build a more thrilling game world together. See you next year!

via in-game broadcast center

Becca, your loyal officer! becca

shy totem
#

Developer Feedback Episode 41: King of the Hill Update 👑, Intel Mission Optimization 📝, and Fishing Challenge Progress 🎣

FireworksWinnerCongrats Happy New Year, Chiefs!
As we step into the new year, I'm excited to continue sharing the latest updates from the development team with you.

Thanks Thank you for your ongoing support and valuable feedback, which push us to keep moving forward. Let's jump right into the upcoming major updates and how we are responding to your feedback.

Sparkle Major Updates Sparkle

p_arrowright01 King of the Hill Team and Food Issues:
p_dot03 We noticed that players were unable to change resonant heroes and marching teams in King of the Hill on Sunday.
p_dot03 Our developers have assembled a dedicated team to resolve the issue and are working quickly to fix it. We will send out an announcement once it's resolved.
p_dot03 Meanwhile, we have received feedback about the food distribution process in King of the Hill feeling a bit cumbersome.
p_dot03 We are looking into optimizations, including adding an auto-distribution feature and expanding the member list to make things easier.

exclaim If you have better ideas, feel free to share them with us.

p_arrowright01 Battle Report Accuracy:
p_dot03 We know how important accurate battle reports are.
p_dot03 Don't worry. We are working on improving the system and adding clearer explanations. Stay tuned for updates.

p_arrowright01 Intel Mission Simplification:
p_dot03 We have received feedback that intel missions feel too cumbersome.
p_dot03 While there is already a Help function in place, we are not considering adding a quick finish button at this time.

p_arrowright01 Fishing Challenge Progress Bar:
p_dot03 The Chiefs from the Japanese community suggested adding a 6-hour progress bar for the Fishing Challenge.
p_dot03 We appreciate this suggestion and will add this feature in a future update.

4_sparkles ** Other Questions Answered** 4_sparkles

ArrowRightPoint State Transfer Power Limit Increased:
zzdotpink We have raised the Power limit for State transfer in this update.
zzdotpink In the future, we will consider adjusting the Power limit for State transfer regularly.

ArrowRightPoint Future Tycoon Rank Reward Fairness:
zzdotpink We have received feedback about the fairness of the Future Tycoon rank rewards. To clarify, all ranking events have always had a minimum threshold from the start.
zzdotpink This is because States have different activity levels, and these thresholds ensure all players have a fair chance to earn rewards.

Thank You!heart_MR

yqb_thanks Thank you once again for your continued support and valuable feedback.

070_molly_notes_dontsteal We will keep improving the game to match your passion and meet your expectations.

cz_cake_exc Stay tuned to Developer Feedback for the latest updates.

via in-game broadcast center

State of Survival Crew! Zombie3

shy totem
#

Developer Feedback Episode 42: Tomb Raider Concerns🏹, Incubator Notifications🛡️, and Dreadbeast

a_cat_cute_hello_neko_wave Chiefs, thank you for your passionate participation and valuable feedback all this time. I'm back again with the dev team's latest response and future plans. Let's dive right in.

Larashocked Tomb Raider Crossover Event Concerns:
With the Tomb Raider crossover event now over, many Chiefs are wondering how to continue upgrading Lara.
You can use General Resonating Hero Fragments to exchange for Lara Fragments even after the event ended.
Additionally, we have introduced more ways to earn General Hero Fragments, so you can keep enhancing Lara.

biocaps Biocap Incubator Notifications:
We apologize for the issue where some Chiefs didn't receive a notification when the Biocap Incubator time ran out.
We will look into this problem and fix it in an upcoming version.

⚔️Strategic Deployment Information Display:
We have received feedback wanting to know the raider's Alliance in Strategic Deployment.
We are planning to display the raider's Alliance information in the future, so you will be able to learn more about your opponents.

infected_SINNERSandSAINTS Dreadbeast:
We have received feedback about the Dreadbeast only being available during the MIGO event.
We are considering making the Dreadbeast rewards accessible during the off-season as well.
Once the plan is finalized, we will announce it in the Community.

BSmiley State Merger Name Issue:
We aim to be as fair as possible during State mergers, which is why we can't retain specific State names.
We understand this may cause some inconvenience, but we are working hard to minimize the impact of mergers on your gaming experience.

ghost_SINNERSandSAINTS Hero Challenges Reward Issue:
Following the cancellation of Hero Challenges, its rewards have been redistributed to other events.
For full details on how the rewards were distributed, please refer to the Hero Challenges Removal post in the Community.

Thanks Thank you for your feedback and support. Stay tuned to Developer Feedback for the latest updates and optimizations.

via in-game broadcast center

State of Survival Crew! happyamber

shy totem
#

Becca's Roadmap Issue 34: Pet Breeding🐾, Doomsday Open Matchmaking🌙, and Icon Update

cute Chiefs,
Thank you for your active engagement and valuable feedback.

a_milk_excited In this issue, we will cover the latest developments and plans for pet breeding, Doomsday Open matchmaking, new icons, Reservoir Raid and M.I.G.O tasks, as well as building space.

Important Keep following us so you don't miss any important updates.

1_One Pet Breeding Optimization:

  • We have received feedback that pet breeding relies too much on random chance.
  • The pet's basic stats are determined by its parents' basic stats, while its stat EXP is randomly granted.
  • To improve the experience, we plan to introduce more items in future events, encouraging you to explore this feature further.

2_Two Doomsday Open Matchmaking Fairness:

  • To ensure fairness, we match Battle Regions from the same season together in Doomsday Open, as some Battle Regions have very different release times.
  • Regarding the power gap issue in Battle Zone 9, we have allowed newer Battle Regions to join earlier, so they can also take part in the event.
  • We will continue monitoring the event's fairness and make adjustments as needed.

3_Three Icon Update Feedback:

  • We have noticed that some long-time players are having difficulty adjusting to the new icons.
  • To address this, we plan to run a survey in the Community to gather feedback on the new icons.
  • Depending on the results, we will consider offering an option to switch between the old and new icons to better suit different players' preferences.

4_Four Balancing Reservoir Raid and M.I.G.O Tasks:

  • We understand that players who can't participate in the Reservoir Raid or King of the Hill every week may feel it's unfair to spend tokens on M.I.G.O tasks.
  • Please note that this rule has been in place since the launch of both the event and M.I.G.O tasks.
  • While we're not considering any changes at the moment, we will continue to monitor your feedback and assess if adjustments are needed in the future.

5_Five Building Space Optimization:

  • We're currently exploring ways to resolve the issue where players need to clear space for buildings to upgrade, given the limited space for both buildings and statues.
  • Our goal is to make building upgrades smoother and more convenient for you.

EN_peepohug We're always working to improve your gaming experience and truly appreciate your valuable feedback.

Abun_BoofExcited Stay tuned for Becca's Roadmap to keep up with the latest updates and upcoming improvements.

via in-game broadcast center

Your State of Survival Team! happyamber

shy totem
#

Developer Feedback Episode 43: Reforge Essence Exchange🔥, Alliance Mine Rewards🏞️, Behemoth Skin Fragment Acquisition

BearRave Chiefs,
Thank you for your continued support and valuable feedback. Here's the development team's response to your concerns and what's coming next. Keep following us so you don't miss any important updates.

TujiLucky Reforge Essence Exchange Cost Confusion:
whiteheartarrow We apologize for the confusion regarding the Reforge Essence exchange cost.
whiteheartarrow We offered a time-limited discount, allowing you to exchange 100 Gold Bounty Coin for a Reforge Essence, but we forgot to add the "Discount" tag."
whiteheartarrow Without the discount, the regular cost is 1600 Gold Bounty Coin for 5 Reforge Essence.
whiteheartarrow We will make sure discounted items are clearly marked in the store moving forward to avoid confusion.

crystals Alliance Mine Resource Gathering Rewards:
whiteheartarrow We have received feedback that players aren't getting Potent Reforge Solutions from resource gathering in the Alliance Mine. This is influenced by the level of your Water Treatment Plant.
whiteheartarrow Upgrading the Water Treatment Plant increases the chances of getting rare items.
whiteheartarrow To make this clearer, we will add a tip in the Alliance Mine to help players understand how to increase their chances of getting Potent Reforge Solutions.

dino_SINNERSandSAINTS Behemoth Skin Fragment Acquisition:
whiteheartarrow We have received feedback asking how to get fragments for previous Behemoth skins. To address this, we plan to make them available for purchase during specific events.
whiteheartarrow In the meantime, you can collect general fragments and exchange them for the fragments of the Behemoth skins you already own.

infected Dreadbeast Search Issue:
whiteheartarrow We have resolved the issue where Lv.6-8 Dreadbeasts weren't appearing in searches on February 17. Thanks for your patience.

BCarDriving Survival Royale Mode Selection:
whiteheartarrow Players can now choose between solo or duo modes in Survival Royale.
whiteheartarrow We hope this offers a more flexible gaming experience.

no Suggestions Not Under Consideration: no

waterattack Path of Water Solo and Team Match-Making Issue:
whiteheartarrow Considering the complexity of the underlying mechanics, we won't make changes to the matchmaking rules at this time.

BBuildingBlocks Alliance Duel Tower Blockage Issue:
whiteheartarrow We won't adjust this State Event, but we will introduce new gameplay in the next State Event to enhance your gaming experience.

Thanks Thank you for your feedback and patience. We will continue listening to your voice and make adjustments to better meet your needs.

bear_dance Stay tuned to Developer Feedback for the latest updates.

via in-game broadcast center

State of Survival Team! maddie

quaint star
#

💥 Becca's Roadmap: Issue 35💥
Chief a_blob_cute_hello_hi_heart,
💬 M.I.G.O Advanced Pit Distribution SH_anie_hehe :
We have noticed that the current number of Lvl 9 pits isn't sufficient for all players, forcing some to gather from lower-level pits. sad_bear
AttentionWarningAlertRedDot To improve resource distribution, we will temporarily remove the ore gathering event from the next State Event and test the new season on the PTR State in mid-March. Stay tuned for a more balanced solution. happy

💬 Event Reward Adjustment Plan hug :
Capital Clash & Fortress Fight: No immediate changes to the current reward mechanics. Notes_RIZIN
fight Alliance Showdown: Gameplay updates are in progress, and the reward pool will be refreshed in the new season. YAY

💬 Purrfect Jam State Chest Time Limit 1v_wait :
We're aware that the 2-hour claiming limit may prevent some players from collecting their rewards. An optimization plan is already on our agenda, and details will be shared in the upcoming version. YAY

💬 Tempest Arms Screen Improvements:
To enhance the experience, we will make the following improvements s_LPandaNuke_ggSOSCAFE :
one_1 : A confirmation window will be added for the "Unequip All" feature. CH_EpicSmile
two_2 Tapping the notification badge on the Tempest Arms icon on the hero screen will take players directly to the corresponding upgrade screen. YAY
Further details will be shared in the game announcement. 1g_hug

#

💬 Future Tycoon Reward Rule Explanation Notes_RIZIN :
The reward restrictions are designed to balance competition across different Battle Regions.
Since the launch of the system, this core rule has remained unchanged, and we will continue using reward tiers to ensure a fair experience for all players.

💬 Update Rules for Heroes in Weekly Deals Notes_RIZIN :
Currently, only heroes from the previous generation are featured in the Special Offers. This design is to maintain continuity with historical version updates.
While we have received requests to include the latest heroes, we will maintain the current system to ensure the store's balance and stability.

Thank you for your feedback hug , which continues to drive State of Survival forward. Stay tuned for the exciting new experience coming with the PTR new season in March!

Becca, your loyal Battle Region observer ❤️

Via state of survival Instagram post

Your state of survival teamMaddie_Cheerup

quaint star
#

[Prize Winners] Quality Feedback Prizes for Camp Café Part 51

Dear Chiefs, hello
Thanks to all of our amazing Chiefs 1g_hug for your strong support and outstanding participation in Camp Café YAY . We have already passed on all of your wonderful suggestions to our development team. Your ideas are what make every aspect of our game better. a_zbun_notes_think_yes

In Part 51 of Camp Café last week 3HC_pepesee , we received entries from over 66 Chiefs Love who participated in the event, sharing their invaluable ideas on how we can improve the game. Love_mwah_cute_shy

This time Excited , we got 34 quality feedback entries, from 34 distinguished Chiefs yayayey , each of whom we have sent in-game items as a prize directly to their in-game mail. These prizes are waiting for the prize winners to claim them.

The list of prize winners is as follows (in no particular order):

Nthlevel
Sᴜʙᴍᴇʀɢᴇʀ
king boom
♤Ultra♤
Smudgys Mittens
✿°❀Tasty❀°✿
LOKI BARBER
Valencianistas
本鮪_sushiro
Goku Black
[RTG]DXTemplario
Is08169
Maximus knitious
GraFViloRibO
✿jovama✿
DicGoesBoom
Dri
djodjo44
Futanari
Pablo
Bro.464
Blue Nibiru
Nosf384
Seductive TSAR
Bleulagoon
HeXe ⁹⁵
커피.Lee

For those of you who didn’t receive a prize sad_bear , never fear 0z_no ! Because we are always waiting to hear every one of your ideas in order to create an optimal gaming experience. hug

Via in-game broadcast center
Your state of survival team Maddie_Cheerup

quaint star
#

Developer Feedback Episode 44 omgyay_RIZIN : Fountain of Dreams Reward Update Love_RIZIN , Pet Reset Confirmation Button cat_meow, and Adventure Event Optimizations happy

Dear Chiefs hello ,
Thank you for your continued feedback! Love_mwah_cute_shy Here are our detailed responses to your questions: a_zbun_notes_think_yes

alert : All statues in the Fountain of Dreams have reached max level. Would you consider adding a recycling feature or allowing them to be exchanged for rewards?
💬The prize pool rewards will be updated when the event returns.
noted As for statue recycling and further upgrades, we're still evaluating these features, but there are no concrete plans at the moment.

alert Please add a confirmation button for resetting pets to prevent accidental resets!
💬 A confirmation button for pet resets will be added in an upcoming update!
alertThe newly launched Pet Adventure event lacks a clear explanation about pets disappearing after completing a certain number of patrol missions. Many players don't fully understand this mechanic and have lost pets they didn't intend to.

#

💬We apologize for the unclear event description and will make the following adjustments:
one_1 A prominent explanation of the pet disappearance mechanic will be added to the event rules screen.
two_2 Lower-quality pets will be displayed first by default on the pet selection screen.
three_3 Assigning pets with 100% Wildness will now trigger a red warning pop-up.
Details will be shared in an upcoming announcement.

alert The recent adjustment to the point-earning rules in Pinball Madness has significantly reduced the points players can earn.
💬 We apologize for the change and have reverted to the original points system.

alert There are several event stores now, but some stay open for an extra day after the event ends (e.g., Fishing Challenge), while others close immediately.
💬 We're standardizing the closing rules for all event stores!
🚩 The recent addition of Game Mode Voting in Survival Royale has caused dissatisfaction among players. We preferred the original "weekly switch mode".
💬The new voting system allows players to <b>choose their preferred mode, whether it's the weekly switch or sticking with the same mode.
If the same mode is selected for three weeks in a row, the game will automatically switch to the other mode on the fourth week.
After that, players will be able to select again.

🚩 Even when the rallies in Frenzy Officer are full, we still have to wait for 5 minutes to set off.
💬We have optimized it by adding a one-minute fast set-off option (the rally initiator will need to manually activate it).

We will continue to improve your gaming experience. Thank you for being so supportive!

Via state of survival Instagram post
Your State of Survival Team

quaint star
#

☕ Camp Café ☕ Part 52 - Festival Event: Nature's Breath

Dear Chief,
We extend our sincere gratitude for your heartfelt companionship through 52 editions! Amidst the blossoms of March, we proudly present the 「Nature's Breath」 theme! Your enduring encouragement and invaluable feedback have been our greatest inspiration. In this grand March festival event [Nature's Breath], the all-new "Future Tycoon" system has been revamped with enhanced strategic gameplay. We eagerly await your thoughts – share your experiences freely!

If you have any recommendations for improvements to the Camp Café, or wish for more features to be added, please feel free to share with us in this part of Camp Café, and we will do our best to realize them.

Of course, if you have any thoughts about the recent game content, we welcome you to share them here as well!

Click the link below to join the discussion in this part of the café.

#☕ Camp Café ☕ Part 52 - Festival Event: Nature's Breath#
(Link in game broadcast center)

Please note that the submission of feedback for this part will end on March 19th at 23:59 UTC, and only meaningful contributions will qualify for a chance to win.

(Via in-game broadcast center)
Your state of survival teamMaddie_Cheerup

shy totem
#

Becca's Roadmap Issue 35: Doomsday Open Reward Notice ⚔️, Previous Tempest Arm Mechanic Explanation 🛠️, Tycoon Dice Repair

✅ Resolved: Display issue with the tycoon dice.
🚧 Under Development: Item recycling feature and reputation reward adjustments.
⏳ Coming Soon: Doomsday Open reward notice and Nature's Breath compatibility patch.
ℹ️ Mechanic Explanation: Previous Tempest Arms development guide.

wave_SINNERSandSAINTS Chiefs,
Thank you for your continued feedback! Here are our detailed responses to your questions:

FlamesPink Issue 1: The Doomsday Open rewards are tied to the Alliance, so I can't receive them if I'm removed from the Alliance.
becca Response: A system notice will be added to inform players that if they’re no longer a member of the Alliance when rewards are issued, they won't be able to claim the rewards for that session.
This update will be implemented on March 25.

FlamesPink Issue 2: The previous Tempest Arms can't be upgraded or reforged.
becca Response: The 1st-generation Tempest Arms can't be upgraded or reforged.
It's recommended to focus on developing the 2nd-generation and newer Tempest Arms.

FlamesPink Issue 3: In Future Tycoon, the dice roll back after its animation ends, leading to incorrect calculation.
becca Response: We've confirmed this is just a display error and doesn't affect the actual point calculation.
Please update to v7.12.205 or higher to resolve this issue.

FlamesPink Issue 4: I can't exchange for the limited skin that costs 475 points due to insufficient glory point rewards from the State Event.
becca Response: We're currently reviewing the glory point data across the server. The reward tiers are expected to be adjusted in the April update.*

FlamesPink Issue 5: Max-level statues, event frames, and other items that can't be recycled keep piling up in the Backpack.
becca Response: The item recycling feature is already on our agenda.
Duplicate decorations will no longer be issued in the current version.

FlamesPink Issue 6: The Nature's Breath button on the left side of the event screen is blocked on iPhones earlier than the iPhone 15.
becca Response: We will optimize the screen for iPhone 14, 13, 12, and older models.
The patch will take effect after the maintenance on March 28.

TujiDanceBeach We will keep paying attention to your gaming experience. Thanks for your support to the State of Survival!

via in-game broadcast center

Becca, your loyal officer! becca

quaint star
#

☕ Camp Café ☕ Issue 53 - New Event Special
Dear Chief Hi ,
With your support, the Camp Café has now reached its 50th part! To date, our developers have received tens of thousands of valuable feedback entries, which have been assessed and as much as possible implemented in the game. While there might still be areas that are not perfect, we will never stop listening to your voices and will work even harder to improve your gaming experience.

This edition highlights new events: Radiant Summit Championship, Pet Expedition, and Pet Breeding. Share your thoughts in Café if you participated!

If you have any recommendations for improvements to the Camp Café, or wish for more features to be added, please feel free to share with us in this part of Camp Café, and we will do our best to realize them.

Of course, if you have any thoughts about the recent game content, we welcome you to share them here as well!
Click the link below to join the discussion in this part of the café.

#☕ Camp Café ☕ Issue 53 - New Event Special#
(Link in game broadcast center)

(Via in-game broadcast center)
Your state of survival teamMaddie_Cheerup

shy totem
#

☕ Camp Café ☕ Part 54 - Daily Edition

wave_SINNERSandSAINTS Dear Chief,
If you have any recommendations for improvements to the Camp Café, or wish for more features to be added, please feel free to share them with us in this part of Camp Café, and we will do our best to realize them.

Of course, if you have any thoughts about the recent game content, we welcome you to share them here as well!

Click the link below to join the discussion in this part of the café.

#☕ Camp Café ☕ Part 54 - Daily Edition# (Link is in the game broadcast post)

Please note that the submission of feedback for this part will end on April 17th at 23:59 UTC, and only meaningful contributions will qualify for a chance to win.

via in-game broadcast center

Your State of Survival Team! happyamber

quaint star
#

Becca's Roadmap Issue 36: Doomsday Journey Update 🌌, Pet Development Improvement 🐾, Pet Adventure Event Return 🚀, Full-Screen Stickers ✨, Handcuff Quantity Adjustment 🔗, Scrolling-Text Setting ⚙️

✅ Resolved: Tycoon dice display issue.
🚧 Under Development: Item recycling feature and reputation reward adjustments.
⏳ Coming Soon: Doomsday Open reward reminder, Nature's Breath compatibility patch, and full-screen sticker improvement.
ℹ️ Mechanic Explanation: Previous Tempest Arms development guide.
We will keep paying attention to your gaming experience. Thanks for your support to State of Survival!

Chiefs,
Thank you for your continued feedback! Here are our detailed responses to your questions:
❗ In the Doomsday Journey adventure, it's not clearly stated that Level 600 is the final stage, which has led players to buy extra items.
🔧While the level reward pool formula does indicate that Level 600 is the final floor, we'll make such information clearer in the future.
❗ We don't like the current pet development system. It's too costly, the materials are hard to acquire, and the whole design feels overly complicated.
🔧We will improve the pet system to make it more user-friendly. Stay tuned!
❗ We really enjoy Pet Adventure and its rewards.
🔧We're happy to hear that! We're planning to improve Pet Adventure and bring it back.
❗ Full-screen stickers can be distracting for players.
🔧Full-screen stickers only appear in the chat box and don't cover the rest of the screen, but we'll keep improving this feature based on your feedback.

#

❗The Governor doesn't get enough Prison Shackles for a two-week period, and their duration feels too short.
🔧We don't have plans to improve this at the moment, but we'll keep collecting feedback and monitoring game balance.
❗ Please reconsider the use of scrolling text for notifications. It shows up too often in Tempest Arms.
🔧We'll add an option to allow players to block Ultra-Rare skill notifications from players in other States, so you can enjoy smoother experience.

As for the bugs mentioned in other feedback, they've either been fixed or are in the process of being fixed. Thanks for your feedback. We'll continue working to improve the experience.

Via official sos facebook post

Becca, your loyal officer 5_Becca_Emote_Pray

shy totem
#

Developer Feedback Episode 45: Jungle Gems Rewards 🌳, Assassin Rank Resources 🔫, and Gen 3 Aircraft Material Recycling

bunWave Chiefs,
Thank you for your valuable feedback! Here are our responses to the key questions and the upcoming improvements.

▶ Issue 1: Will Gen 3 Aircraft materials be recyclable?

Response: We're considering adding a recycling feature for Aircraft materials and will continue monitoring the experience of max-level players.

▶ Issue 2: Can all events indicate whether they include a settlement period like the Future Tycoon?

Response: We will clarify this in the upcoming event rules to make sure you don't miss the exchange period.

▶ Issue 3: The assassin rank has a time limit, and it takes a long time to reach the next level. Will this cause my resources to go to waste?

Response: Your resources won't be wasted. They will be saved for the next upgrade.

▶ Issue 4: The rewards for Lvl 31-35 in Jungle Gems have been downgraded. Can you restore the original rewards or offer better ones?

Response: While Lvl 31-35 rewards have been adjusted, the rewards for Lvl 21-25 have been improved. This offers greater overall value.

Jungle Gems rewards are updated periodically. While the phase reward value may change, the total reward value up to Lv. 35 will remain consistent. Rest assured.

We will continue to improve your gaming experience. Thank you for your support to the State of Survival!

via in-game broadcast center

The Dev Team! becca

shy totem
#

Developer Feedback Episode 46: Pet Adventure 🐾, Max-Level Fragment Recycling 🧩, and Nexus Struggle Broadcast

6348hellooo Chiefs,
Thank you for your valuable feedback! Here are our responses to the key questions and the upcoming improvements.

e_1 ▶Issue 1: The icons in the second stage of the Hitman event look too similar. It's hard to tell them apart on a small phone screen.

Response: We will update the icons in the next stage to make them easier to distinguish.

e_2 ▶ Issue 2: The text for Collection rewards and scout battle reports is light green on a light brown background, which makes it hard to read.

Response: We will adjust the colour scheme in future updates to make the text easier to read.

e_3 ▶ Issue 3: The skill description for [Shadow Infusion] is hard to understand.

Response: Thanks for the feedback! We will simplify the skill descriptions to make them clearer.

e_4 ▶ Issue 4: Can you fix the Locate button? Sometimes it shows up at the top of the screen, and it's hard to tap.

Response: While we can't change the button's position directly, we will make adjustments to ensure it's not blocked by other elements.

e_5 ▶ Issue 5: There's no way to use max-level Legendary fragments, and they can't be recycled.

Response: You can recycle them now, and we're working on improving the overall experience.

e_6▶ Issue 6: Is it possible to track which leader did what in Nexus Struggle? Right now, we can't see who researched, upgraded the Bastion, started road construction, applied for buildings, or performed other actions.

Response: We've added this to our improvement plan and are currently working out the details.

e_7 ▶ Issue 7: The Pet Adventure hasn't been available for a long time, making it hard to get pet upgrade materials.

Response: We're considering bringing it back. Please stay tuned to our community for updates on the timing.

Thanks for your support! yqb_thanks

We will keep paying attention to your feedback and improving the gaming experience.

via in-game broadcast center

The Dev Team! HappyZombie

shy totem
#

Developer Feedback Episode 47: No Trace Capsules💊 | Gene Links🧬 | State Warfare Points

90_fox_hug_f2u Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

1_ ▶ Issue: Unable to obtain more Capsules during the No Trace event.

✅ Official Response: Capsules can be obtained through other channels as well. We recommend planning your participation wisely. Also, participating in weekly community topics gives you a chance to earn collaboration items.

2_ ▶ Issue: Behemoth Mk IV fragments not granting points for State Warfare.

✅ Official Response: This issue has been fixed. Points from consuming Behemoth Mk IV fragments will now be correctly credited to the State Warfare.

3_ ▶ Issue: Unable to remove Gene Link while the Hero is saved in a formation.

✅ Official Response: This will be gradually optimised in related game modes such as [Path of Water] and [King of the Hill]. Please stay tuned to official community announcements for launch details.

4_ ▶ Issue: The Assist Allies list in Strategic Deployment doesn’t fully display all alliance missions, requiring players to manually search on the map.

✅ Official Response: Optimization is under consideration. Any changes will be announced as soon as they’re ready.

ThankYou Thanks for your support!

PandaExcitedYay_SINNERSandSAINTS We will keep paying attention to your feedback and improving the gaming experience.

via in-game broadcast center

The Dev Team! Zombie1

quaint star
#

Developer Feedback Episode 48: Nexus Struggle Time ⌚, Mech Star-Level Preview 🕹️, and the Infected Fiend Icon

Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

▶ Issue: The Nexus Struggle time doesn't align with when most players are active.
✅ Response: We will adjust the schedule based on future participation trends.

▶ Issue: Please add a star-level preview for mechs, so we can see the upgrade path.
✅ Response: We plan to introduce this improvement in an upcoming version.

▶ Issue: With limited decoration space in the settlement, having to rebuild one-time decorations to upgrade them is inconvenient.
✅ Response: Once a one-time decoration is built, you can upgrade it in Collection. There's no need to rebuild it in the settlement.

▶ Issue: It's hard to tell the Infected Fiend and Dreadbeast icons apart from a distance.
✅ Response: We will improve the visual distinction between their icons soon.

Thanks for your support!ChickHeart2

We will keep paying attention to your feedback and improving the gaming experience.

(Via in-game broadcast center)
The Dev TeamBikerAsh

shy totem
#

Developer Feedback Episode 49: Nexus Struggle Map 🛠️, Power Play Point Calculation ♻️, Total Squadron Power

AA_Shizuka_Wave Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

▶ Issue: The Squadron screen doesn't display the total Squadron Power.
✅ Response: This feature will be added in an upcoming update.

▶ Issue: Teams near each other use similar colors, which makes it difficult to differentiate them on the Nexus Struggle map.
✅ Response: We will adjust the colors to make teams more distinguishable.

▶ Issue: Vehicle names don't show the troop type.
✅ Response: We will add troop type icons to this screen in a future update.

▶ Issue: Dismantling materials doesn't grant points in Power Play, making using materials less efficient.
✅ Response: We plan to award points for dismantling certain materials in a future update.

yqb_thanks Thanks for your support!

We will keep paying attention to your feedback and improving the gaming experience.

via in the game broadcast center

Your SoS Team! proud

shy totem
#

Developer Feedback Episode 50: Behemoth Patrols 🔥, Anniversary Fair 👑, Building Permits 🎟️

Wave Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

one▶ Issue: We would like Biocaps to be the default item required for Behemoth Patrols.
Response: A new feature will be added soon, letting players choose from options they have previously selected.

two▶ Issue: The price of hero fragments has increased in Anniversary Fair.
Response: Discounts vary for each event session. When the price changes, the number of items you can exchange also increases, so the price per unit hasn't actually gone up. No need to worry and exchange as you like.

three▶ Issue: We can't get Pet Skill Manual Fragments from Anniversary Fair and Future Tycoon like before.
Response: The content of each Anniversary Fair and Future Tycoon session is different. Stay tuned for upcoming events. You will have a chance to get Pet Skill Manual Fragments again.

four▶ Issue: My hero statues have been upgraded to the max level. Can the remaining unused Building Permits be recycled?
Response: Some hero statues can already be recycled. More statues will be eligible for recycling in the future (dismantling rewards may change, so please refer to the rewards you receive). Stay tuned.

via in the game broadcast center

State of Survival Team! Shark2

shy totem
#

Developer Feedback Episode 51: Hero Fragments 🧩 • Dreadbeast Icon ☠️ • Story Missions

gpa_frog_wave Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

▶ Issue:_ Path of Secrets is an important way for players to obtain Hero Fragments and upgrade Heroes; however, the recent event did not include Hero Fragments as rewards.
Official Response: The rewards for each Path of Secrets event differ. Hero Fragments will return in future events.

▶ Issue▶: On the Season Map, the icons for Infected Fiends and Dreadbeast are difficult to distinguish when zoomed out.
Official Response: The development team has arranged to update the icon for [Dreadbeast]. The new icon is expected to be available in a future Season.

▶ Issue: In the Terminator Story Missions, each stage requires players to manually start challenges, which prevents continuous progression.
Official Response: We are considering adding an Auto Challenge feature and adjusting the number of stages to reduce the burden on Chiefs and make the gameplay more enjoyable.

nyaaFlower Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

happy Have fun out there!

via in the game broadcast center

The Dev Team! Shark2

shy totem
#

Developer Feedback Issue 52: State Transfer Power ♟ Season Skins Ⓜ Alliance Map

1_Wumpus_Wave Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

▶ Issue: The gap between 700 million and 1.35 billion Power is too large for State transfers, which limits transfers and makes balancing difficult. We suggest adding more Power options in between.
✅ Response: We'll look into improving this. Please stay tuned to future announcements for the exact launch time.

▶ Issue: We can't collect all the skins in a set because previous season skins aren't available.
✅ Response: Past season skins will become available periodically in the Festive Bazaar and can be exchanged with Dazzling Crowns.

▶ Issue: The text next to the battle report title is hard to read because of its color.
Response: We'll adjust the text color to make battle reports easier to read in a future update.

▶ Issue: Non-active Alliances are still recruiting members, so their buildings can't be demolished. This takes up space on the map that could be used by active Alliances.
✅ Response: We'll look into improving how non-active Alliances are displayed on the map.

ThankYou Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

Have fun out there!gpa_mochi2_hug

via in the game broadcast center

The Dev Team! Shark1

shy totem
#

Developer Feedback Episode 53: Alliance Tech 🧪 Hero Completion 🚚 Strategic Deployment

hello Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

▶ Issue: Suggest removing the red dot notification for Alliance Tech donations.
✅ Official Response: This feature was introduced in version 1.24.900. After the update, the red dot will appear only after at least 10 donations are available. Chiefs can check this in-game.

▶ Issue: After the search function was removed, players have to find missions manually on the map. Hope the search function can be restored.
✅ Official Response: The search function will be reintroduced. Please look forward to future updates.

▶ Issue: Please add a skip animation function to the Mega Vendo for the SILENT HILL collaboration event.
✅ Official Response: We are considering adding an option to skip animations in the Mega Vendo.

▶ Issue: In Strategic Deployment missions, we hope that plunder reports can show the alliance of the Chief in addition to their name and icon.
✅ Official Response: Feedback received. We will add alliance name display in a future version.

▶ Issue: In Nightmare Hunt rallies, the colors for initiating and joining a rally are the same and cannot be distinguished.
✅ Official Response: We will optimize color display in future updates to better distinguish whether the rally was initiated by yourself or your alliance.

▶ Issue: When converting Hero Completion Potions into gene items, each one must be clicked individually, causing repetitive operations.
✅ Official Response: We will add multi-convert function to reduce repetitive actions. Please look out for this in future updates.

ThankYou Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

Have fun out there!happy_bunny

via in the game broadcast center

The Dev Team! ghost_SINNERSandSAINTS

quaint star
#

Developer Feedback Episode 54: Tidal Escape 🌊 Bonus Effects 🤖 State Warfare

SH_joe_hello Chiefs,

Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

▶ Issue: Is the Flare Gun's description correct in the Tidal Escape event? It says we can instantly leave the battlefield, but we actually need to wait about 15 seconds to extract.
✅Response: After using a Flare Gun, you can extract from your current building. There's no need to move to an extraction point. However, a 15-second countdown still applies before the extraction completes, so you must wait for it to finish. The current item description can be misleading, and we will update it to make it more accurate.

▶ Issue: When the new Governor and the old Governor use the same type of bonus, their effects don't stack.
✅ Response: The mechanics haven't changed. Please note that Governor bonuses in State Warfare are a different type from those in Capital Clash, so they can stack. In other cases, bonuses of the same type won't stack.

▶ Issue: Please add a [Share Coordinates] feature to the King of the Hill channel.
✅ Response: We've taken note of this suggestion and will consider adding it in a future update.

Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

Have fun out there!

(Via in-game broadcast center)
The Dev Team

quaint star
#

Developer Feedback Episode 55: Alliance Warships 🚢, Statue Upgrades 🧩, and Superconductive Ores

SH_joe_hello Chiefs,

Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for some recent key issues:

QuestionMark Issue: Could you add a feature that lets players view Alliance Warship upgrade history in the Abyssal Skirmish event?
Response: We've taken note of this suggestion and plan to add the feature in a future update.

QuestionMark Issue: Could you consolidate the point rules for Survival of the Fittest and State Warfare, and also clarify how Behemoths consume Superconductive Ores?
Response: We plan to consolidate the relevant rules and add a hint of Superconductive Ore consumption in a future update.

QuestionMark Issue: When selecting Statue Permits, it doesn't show how many additional permits are needed to reach the next level or max level.
Response: We'll review the progress display and look to improve it in a future update.

QuestionMark Issue: Could you improve the buff display in the top-left corner after the State Warfare battle starts?
Response: We've noted this feedback and will continue improving the battlefield information display in future updates.

iSOS_bow_bow Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

Have fun out there! BSwingBreak

(Via in-game broadcast center)
 The Dev Team Device

shy totem
#

Developer Feedback Episode 56: Abyssal Skirmish 🌊, Alliance Throwdown ⚔️, and Faction Battle

wave_FIT Chiefs,
Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for recent key issues:

▶ Issue: Please add a feature that lets us chat with friendly Alliances in Abyssal Skirmish, so we can coordinate more efficiently.
Response: Thanks for the suggestion. We agree this would greatly improve faction coordination. The feature is already planned and will be released in a future update.

▶ Issue: We'd like to see more detailed data for the faction battle results after Abyssal Skirmish ends.
Response: We're planning to add a feature in a future update that will let you view the faction battle results for a clearer review.

▶ Issue: Please improve the progress display of the Alliance Throwdown exclusive task on PC.
Response: This feature has been added in Version 1.25.300. You can check it out in the game.

▶ Issue: Please add a map zoom-out feature in Abyssal Skirmish on PC.
Response: We've noted this request and plan to add a zoom-out feature in a future update to make viewing the battlefield more convenient.

bceThanks Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

Have fun out there!gpa_mochi2_hug

via in the game broadcast center

The Dev Team! sharkylove

quaint star
#

Developer Feedback Episode 57: Reservoir Raid 💧, Event Screen Adjustments 🕹️, and the March Line Color

SH_pig_hello_door Chiefs,

Thank you for your continued support and valuable feedback! Here are our responses and upcoming improvements for recent key issues:
Issue: There are too many prompts on the main screen's event portal. And could you add a portal that lets players quickly access an event when it's about to start?
Response: We're redesigning the event portal to make it clearer and easier to use. The new event screen will be available in a future update, so keep an eye on the Community for announcements.

Issue: Could you adjust the settlement name font and the Lookout Tower button size in Reservoir Raid?
Response: We've noted this issue and plan to make improvements in Version 1.25.400. Stay tuned.

Issue: Allied and enemy Warships are hard to locate in Abyssal Skirmish.
Response: We've improved the positioning of allied and enemy Warships, making their locations and Health easier to track.

Issue: Could you change the color of the allied march line to make it more visible on the map in Abyssal Skirmish?
Response: This improvement is already planned and will be added in a future update.

▶ Issue: Could you add an Alliance operation log in Abyssal Skirmish?
Response: We'll consider adding an Alliance operation log in a future update.

Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

Have fun out there!

(Via in-game broadcast center)
 The Dev Team Device

quaint star
#

Developer Feedback Episode 58: Tempest Arms Targeted Crafting 🔮, State Transfer 🏗️, and Survival of the Fittest: Bloodsport

BSadness Issue: When using targeted crafting for Tempest Arms, the blueprint doesn't show which generation the Tempest Arm belongs to.
Response: We've already planned an improvement for this, which will be rolled out next season. Stay tuned to the Community for updates.

BSadnessIssue: After transferring to a new State, players' new State information is visible to everyone. Could this be limited to relevant players instead of being public?
Response: Thanks for the suggestion. We'll review this alongside upcoming State transfers and make adjustments to better protect player privacy and create a safer experience.

BSadness Issue: After WristLink launched, players can't jump directly to the Tempest Arms crafting screen.
Response: This issue has been fixed in Version 700. Please check in-game.

BSadnessIssue: In the rules of Survival of the Fittest: Bloodsport, it's unclear that only materials for earlier Tempest Arms grant points. Materials from S3 Tempest Arms don't count.
Response: We'll clarify this in a future update.

BSadness Issue: There aren't clear instructions on how to build Makeshift Tents.
Response: We'll provide clearer guidance for new buildings in future updates.

Once again, thank you to all Chiefs who shared their suggestions! Every piece of feedback helps us improve the overall game experience.

Have fun out there!

(Via in-game broadcast center)
The Dev Team Device

lost mortar
#

Greetings Survivors!

Welcome to Developer Feedback time on Friday.😎

We bring more news from developers to respond to some of the player’s most concerned info today! ✍️

  1. Is it possible to put the formation button somewhere else? It’s hard to do formation when notifications above pop up, especially during the Influencer Trap?

📌 Yes, we received a lot of feedback about the pop-up notification blocking the formation button, and it has an impact on the Influencer Trap game experience. According to our players' requests, developers have finalized a specific optimizing plan. The top pop-up window may not be changed, but the formation button will be moved, and this change will be implemented in the coming weeks, please keep following our updates.

  1. Improvement on Infected Horde:

📌 In response to a large number of feedback from players on the duration and point gathering of the Infection Horde, we have greatly optimized the gameplay of the Infection Horde event recently. By reducing the event duration and changing the waypoints are earned (Points of the reinforced players will not be "stolen" and reinforcers will get extra points), so as to solve the player’s bad experience in the event duration and points acquisition. The new Infection Horde is currently being tested on some servers. We will evaluate the test and implement it on all servers as soon as possible, please look forward to it.

#
  1. Can we have more new heroes and with more strategies but won’t they be too expensive?

📌The big news here! 🎉In order to satisfy player’s needs for more new heroes and heroes in different scenarios, reducing the cost of hero training, we will release our first Resonating Hero Wacko soon. 😆Wacko can be obtained via in-game events for free. He can show off his capabilities in certain events/environments and bring a new game experience.

🤓 Devs hope that through the release of the new hero type, players will have more choices in how to match heroes and more strategies during different events. In addition, we will adopt a special training mechanism on this new hero to significantly reduce the cost of hero training and bring a better experience to players. We will introduce more about the hero soon, please keep an eye on our next posts!

🎉🎉 P.S: The dev team has received feedback about hero fragments and badges, and will talk more about the design direction in the next Dev’s Feed!

Happy Weekend!

Your SoS Team

lost mortar
#

Greetings Survivors,😎

🤔During the Reservoir Raid League Season 1, we have received massive feedback from players about the RR match rules. The issue mainly lies in two aspects✍️:
1️⃣ It is hard to match an opponent with a close score of my alliance;
2️⃣Sometimes even if the two alliances in a match have a similar match score, it turns out to be a one-sided game as their power and battle performance is not close at all.

📌Based on the feedback above, our Game Team was trying to make improvements in the past months. We plan to implement changes and improvements on the RR matching algorithm in the upcoming v1.10.20 update.

📌We hope the new mechanism may help matching alliances with a fair opponent more easily, meanwhile, we also optimized the alliance scoring system, hoping it could reflect the alliance’s power more accurately.
The new mechanism is already in the test stage. We plan to release it in the new update on Mar.30. Please stay tuned😬.

📢📢Meanwhile, we are excited to announce that we will start Reservoir Raid League Season 2 in April after the new mechanism is implemented online. We hope the new RRL season will bring players more fun and happiness!
Please follow our official FB Fanpage and wait patiently for more info about Reservoir Raid League.

Have fun!

lost mortar
#

Greetings Survivors🎉🎉🎉

It is Developer Feedback Time on Friday!😎

📢📢We have summarized some of the most frequently asked questions ❓from players. We would like to update our progress and reply to the questions below:

1⃣ We have noticed the march interface issue:

📌 In the past weeks, we received players’ complaints that the pop-up message may cover the march interface, especially the troop formation button. During the Influencer trap event, the frequent pop-up message of the alliance makes it difficult to press the formation button. We have fixed this issue based on players' feedback by shifting the formation button to the right side of the march screen. The optimization will be implemented at the end of April.

2⃣ We also improved the game experience in Influencer Trap;

✔In the update that will be released at the end of April, we will improve the energy donating interface where players are able to donate cells in batches;
✔In 2-4 weeks, we will implement the trap rewards mechanism where players get rewards based on personal damage in all the states;

📌 We've actually implemented this mechanism in some of the online States a few months ago, in the hope that players will get more rewards and a better play experience during the trap event. However, in order not to change too much the experience of old State players, we have been testing the new reward mode on the new States mainly and some of the old States. So far, after a few months of testing and feedback gathering, we've further improved the reward mechanism and proved that both old and new state players accept this new model. Therefore, in the next two to four weeks, we will be rolling out this mechanism to all States.

#

.
3⃣ About the M.I.G.O features

📌 We have attached importance to players’ requests for new features. We keep exploring and trying new things. The M.I.G.O season is one of our most important new features this year. And Dev team has been working on that since last year. We hope this new type of world events feature could enrich player’s game experience. As M.I.G.O is consisting of a series of new features, it still needs testing and improvement.

📌 The current M.I.G.O online is still a beta version that needs further improvement. And considering our states are under different development stages or ages, we are now following a fixed pace (every two weeks) to gradually extend the feature to all the States. So, if you don’t have M.I.G.O in your state now, but you find M.I.G.O countdown, it means the feature will happen in your State within two weeks.

4⃣ Issues about Resonating Hero Wacko

📌 Last week, we extended Wacko to more States of different ages. Based on feedback from those states, we fixed a bug where one resonated hero could join a march still when the other is assigned to the settlement wall defense.

📌 However, as the resonating hero is a brand new mechanism to this game, the dev team hopes to fully test Wacko’s performance in States of different ages first before we implement him in all the States. Please stay tuned, Wacko will join your States soon!

5⃣ About the progress of State Merge development

📌 By now, the merge feature is underdevelopment. Dev team hopes that the merge feature could help those old states with few active players rebuild an active state;

📌 Since the merge takes a lot of development work and manpower, and the M.I.G.O features require more development work than we expected, the release date of Merge will be delayed to July. We are sincerely sorry about that, and keep working on the feature.

We will share more info about our development progress ✍️next week!

lost mortar
#

Greetings Survivors😎,

Welcome to this week's Developer Feedback! Let's learn more about the latest changes and development of the game.🎉🎉

1⃣ About the M.I.G.O event and its impact on State Warfare:

📌Many players have noticed that the M.I.G.O event will soon be unlocked and therefore have made a lot of preparations for it, such as collecting resources, gathering allies, etc.

📌Considering that the M.I.G.O event may impact the fairness of the State Warfare, we are going to make the following changes to the States where the M.I.G.O event will be unlocked:

📌For States where the M.I.G.O event will be unlocked, State Warfare will be unlocked in the third, seventh, and eleventh week of the M.I.G.O event. (Will be unlocked once every four weeks.)
The developers want to make sure that States with the M.I.G.O event unlocked can be fairly matched in State Warfare to ensure the quality of the player's game experience.

📌Therefore, States with the M.I.G.O event unlocked on April 26th will not take part in the State Warfare opened that week. These States will compete in State Warfare in mid-May. The developers will also provide some materials/items in compensation to players residing in these States. We hope players will understand the need for these measures and enjoy the M.I.G.O event!

2⃣ When will the red Chief Gear be online? All of my Chief Gear has reached max level.

📌According to the feedback, red Chief Gear will go online in the near future. As soon as next week improved red Chief Gear will be online in some States. In order to ensure game fairness, we will also change the groups of cross-State events to avoid any undue advantage brought on by red Chief Gear.

📌We are looking forward to the player's feedback and will put implement the rollout of Chief Gear into all States according to the feedback we receive. We hope it will bring a new experience to everyone

#

.
3⃣ We would like for Reservoir Raid/League to be viewable by our other Alliance members so that they can learn more about how it works.

📌We are aware of this problem. Not all players within an Alliance can take part in this popular event. Those who keep participating in it become disproportionately experienced. Therefore, those who cannot join the event also need an opportunity to watch the game and learn how it works. This also holds true for Alliances that have never competed in the event.

📌Thus, we've decided to add a new feature to allow all the players to view the game.

📌This feature is still on the way. We deeply appreciate your advice and feedback on it. We will refer to your suggestions and do our best to provide you with a better game experience.

👉👉We will share with you more information in next week's Developer Feedback!

Please enjoy the game!😉

Your SoS Team

lost mortar
#

Greetings Survivors,🎊🎊

It's Developer Feedback Friday again. We would like to share some info about the updates and optimizations that will be implemented in-game soon.

📌 Optimizations about Blue Mining
Some players may not know what Blue Mining is. It's a new PvP feature that is under the testing stage in PTR. We have decided to give the feature a brand-new name: Azurtane Heist. The feature will be officially available online on May 28 in the following states: 649-666; 607-624; 535-546; 553-556. We will expand the feature to more states soon after the first round of stability tests. Please stay tuned.

📌 Improvement of the Chat System
Many players have complained that they have to click the Alliance messages sent by R4s and R5s one by one. The dev team is now improving our chat system. In the future, we will introduce a “Read All” button in the chat system to open all the unread alliance messages with one click.

📌 What will happen to the MIGO station and buffs when the season ends?
The MIGO buffs are timed effect and won't take effect when MIGO season ends either could players upgrade the station then. But you are still able to check and view your station and world event season 2 will start immediately when your MIGO season finishes. Please stay tuned!

Have a nice day!
Your State of Survival Team

lost mortar
#

Greetings Survivors,Maddie_Cheerup

It's Developer feedback time!rainbowtada

📌 We are always receiving the feedback from players: “The previous generations of heroes have completely fallen behind the new heroes, and the new heroes will cost too much. I hope that developers can consider the survival of F2P players more." After receiving this kind of feedback, the development team began the preparations for a new hero development system and this system will be able to meet with players in the near future. This will help F2P players to strengthen themselves.

📌 At the same time, we heard many players complain that the current resources are not able to satisfy the development of players at a high level, because they need too many resources to upgrade buildings and conduct research. After giving this feedback to devs, they started to plan how to enable players to produce more resources in the settlement by increasing the frequency to get the VIP buff (but it’s still in planning, maybe they will do more in terms of this issue). At the same time, the number of resources in the bundles might also increase. In addition, the Azurtane Heist is a very good way to obtain resources. After this new event is launched, we suggest that you actively participate and you will get very rich rewards!

📌 Recently, many players have reported that since there is no explanation or reminder that changing the shared strength hero will consume the fragments again, and thus they found that there are no fragments to use when replacing the shared strength hero. After receiving this feedback, the development team immediately attracted attention and optimized it. In the upcoming version of next week, there will be a second confirmation reminder when changing the strength sharing hero to avoid waste of fragments or the situation where no fragments are available.

lost mortar
#

Greetings Survivors,
It is Developers Feedback Time again!

  1. When will MIGO Season start in my state?
    In the past two months, we gradually opened MIGO feature in a group of chosen states. On June.21, the last batch of old states will have access to MIGO: State 565 – 582, State 457 – 474, State 331 – 360. In the future, all the states meet the 13 weeks state age requirement will have MIGO feature then.

  2. Why states with MIGO feature were matched up with Migo States in State Warfare?
    We are sincerely sorry for the match-up issues. As all the old states (States older than 13 weeks) will have MIGO feature in mid of June, then states in State Warfare will stand on the same ground with the same MIGO bonus in the fight. As to new states, their first State Warfare starts after they unlocked the MIGO features, so the MIGO bonus won’t influence the fairness of SvS in the near future.

  3. Compensation for game issues is not good;
    Recently, we've received a lot of feedback on compensation for online issue. In order to improve players’ game experience, we are working on a more reasonable and systematic bug compensation plan which could better compensate players for their losses due to online bugs, and we will start to implement this plan in one month. Hopefully, in future games, compensation will not be an issue that affects the player's experience.

  4. How could I know when new hero generation will be released in my state?
    For the moment, the developers are trying to connect the World events (MIGO feature) with the pace of new hero release. For states which have not yet entered MIGO season, the new hero generation comes when MIGO starts. For states already with MIGO feature, the new hero generation may come when world event season 2 starts. We will share more details about new season of World event soon in game. Please stay tuned!

Have a nice day
Your SoS Team

storm cedar
#

Greetings Survivors, 🎊🎊

Welcome to ✍️✍️ Developer Feedback on Friday!

Today we would like to share the latest update about the changes we will implement in the near future.👀👀

1️⃣ Store of Survival Challenge closes together with the feature. I am not able to redeem items in that store.

📌 Basically, the feature Survival Challenge closes 8 weeks after the TWD feature is triggered in one State. Once Survival Challenge is closed, players are not able to enter the store either.

📌 Recently we received players’ complaints that people didn’t notice the store is closing and didn’t use up all the coins in the store. The Dev team has fully evaluated the feedback and is working to reopen the store. As the task takes some testing and coding work, we plan to reopen the store in update v1.11.70 in early July. Then players will be able to enter the store even if the Survival Challenge has ended in their State.

2️⃣ A brand-new Skin Store is coming soon.
📌 We are thrilled to announce that the Skin Store, which countless players have been expecting for a long time, will be online next week. Players have a chance to get skin coupons that could be used to redeem HQ skins via in-game events. The Skin Store feature will be tested online by a group of States first after update v1.11.60. We will share more details about future plans regarding the new store next week. Please stay tuned!

3️⃣ When can we have bundles for resonating heroes Daryl and Wacko?
📌 We have released the Wacko bundle online again based on players’ feedback. This weekend, Daryl bundle will be online again too. Don’t miss it if you are waiting for that bundle! Dev team is also studying how to make Daryl and Wacko bundles regular in-game.

4️⃣ MIGO Store Fix
📌 Due to a backend issue, 12 states last week had their MIGO Stores closed immediately after the MIGO season ended. We are sincerely sorry for the hassle. Dev team has fixed it online, which means other States won’t encounter the same problem when their MIGO season ends. We have issued compensation to all the players affected by this problem in those 12 States.

📌 Besides, the Dev team is now calculating peoples' event Ranking and MIGO info history data, to make sure those top players are able to get the MIGO skins they deserve when MIGO season ends. Please stay tuned for our future updates about this issue.

Have a nice day!🎉🎉

Your #StateofSurvival Team
#StateofSurvival
#DeveloperFeedback #SoS

storm cedar
#

Greetings Survivors,

Welcome once again to ✍️✍️ Developer Feedback time! We would like to share more info about our development plan for the near future and respond to some of the most frequently asked questions❗

1️⃣.Capital Clash lasts 12 hours, which is a long time and feels exhausting.

📌 Game experience in CC, the team is planning to reduce the duration of CC from 12 hours to 8 hours in the near future. We are still in the planning stage now. How would you feel about such a change?

2️⃣. We are often matched up against opponents who have higher Hero generations than us in Reservoir Raid or State Warfare.

📌 The cross-state matching algorithm works based on the overall matching points of both sides. The effect of the Hero generation gap is counted as well. However, based on community feedback and players’ experience in the match, Heroes seem to have a greater impact on the match than the developers’ expected. Developers are now also re-designing the matching system, and we hope that the new mechanism will reflect the real strength of both sides.

📌 Due to the complexity of changing the matching algorithm, this will require some time. In view of player feedback, the developers will make some quick optimizations by dividing all States into smaller groups according to their age. This will help to greatly reduce the Hero gap issue in future matches. However, unfortunately we still can't completely avoid the Hero gap issue in the short term. We truly appreciate your patience with the developers as we optimize the matching algorithm.

3️⃣. When will World Event 2: Rise of Y.I.T.H. happen in my State❓

📌 We recently launched a test of the YITH feature in our PTR server. Many players are asking when the YITH season will become available in their respective States. The Dev Team plans to release YITH online in July.

📌 Your State should finish all 4 weeks of events in the last stage named Final Hope then your State will be able to trigger the YITH season. The Dev Team is still working to fine-tune the details of the YITH feature. We will share more info about future plans soon on our official Fan Page.

4️⃣. When will the Skin Store go online❓

📌 For the moment, the Dev team is still working on improving the details of the Skin Store. This feature will be tested first in a group of specially chosen States in July. Please stay tuned!

Have a great day❗

Your #StateofSurvival team
#Survival #Survivor #Zombie

lost mortar
#

Greetings Survivors,

🎉🎉It is Developer Feedback time again! We would like to share our future plan and official response to the questions asked by players recently.

🙏Thank you for your feedback and suggestions.

✍️Q: Why we didn't hear any news about Merge feature scheduled in July?
📌A: In fact, dev team have already updated state merge plan twice and worked on that in the past a few months. However, in the process of development and testing, we are constantly reviewing and updating the original plan to achieve our expectation, which delayed the feature.

✍️Q: When will State Merge be released online?
📌A: Currently we have completed the design plan and basic merge logic of the feature. It is under development stage now. First batch of merging states will have access to that feature in October.

✍️Q: Which States will have state merge access?
📌A: Considering the impact that merge brings to cross state features, Merge won’t open in full states. We plan to open merge in super old states with few active players first.

✍️Q: How could we know the progress of state merge in the future?
📌A: From this week until the merge is officially online, dev team will update the development and test progress every 1-2 weeks in community. Please follow our official pages to learn the latest news about merge.

#

✍️Q: How do developers view the growing strength gap between players?
📌A: We are always trying to find a good solution to this by giving free bonus and items to players. In August, there will be a military tech speedup event, during which players are able to get research speedup bonus on the recommended military techs. We hope this feature could help more players grow faster.

✍️Q: After T11 is unlocked, we are always running out of resources. Is there any way we could solve the problem?
📌A: For a long time, we've been getting feedback from players asking for more resources in the game for troop training and building upgrading. Our new PvP feature Azurtane Heist is a very helpful way for players to obtain a large number of resources. It will be implemented in the full states soon. Besides, in the future, we are going to increase the number of resource items in the VIP store, where players are able to get good the amount of resources at a low Biocap cost.

✍️Q: Currently the Recycle center is unable to recycle all the extra items and fragments in our backpacks, and we are not satisfied with the items we can now exchange.
📌A: We will improve the recycle center this week by expanding the items that players could consume in the center, and players will be able to get more valuable items like general speedup and plasma via recycling.

✍️Q. We want to know when Y.I.T.H. season starts and what will happen to my M.I.G.O Glory and M.I.G.O Info.
📌A. On July.19, the first batch of State will enter World Event season 2: Rise of Y.I.T.H. We will recycle MIGO Info and Glory after season 2 starts. If there is any update on the YITH season, we will let you know in advance on official community.

Have fun😁
Your SoS Team

lost mortar
#

Greetings Survivors,😁

It is Developer Feedback Time again on Friday📒!

Here is 👉👉our latest update future changes and optimizations:

1⃣Skin Store and Themed Event Lucky Machine are online for testing.

📌We planned to test Lucky Machine on July 06 online initially, however, due to technical issues, we delayed the test till July 09. On July 09, Lucky Machine and Skin Store will be firstly tested in States 553-564. Players are able to get skin store tickets via the Lucky Machine feature. If the test works well, we may release Lucky Machine in all States older than 2 weeks on July 13.

2⃣Update about the issue in M.I.G.O. ranking

📌The Dev team recently detected a backend issue where MIGO info was wrongly calculated. The issue may influence the MIGO ranking in a few of our States. The Dev team has fixed that issue online now and issue compensation to the affected players following the rules below:

✍️For states which are still in MIGO stages, we will remove the extra MIGO info people gained via the system error and rank players based on their correct info amount; A system compensation will be issued to all the players involved;
🤔For states where MIGO has already ended, we may recalculate people's MIGO info and send out compensation accordingly.

We are sincerely sorry for the inconvenience. Please pay attention to the in-game system mail.

Have fun!

Your State of Survival Team

lost mortar
#

Greetings Survivors, HyperTada

Welcome back to our Developer's Feedback time!
We will update our progress on state mergers and future development plans today!

📌 Update About State Mergers
Arrow We have shared the time of state mergers before, that is, we will start testing online in October.
The merge feature is mainly to help the old states (estimated state range is 1-200) become more active. Twelve old states will be involved in our first online test.

📌 Trading System is under test now
ArrowIn our previous Developer Update, we mentioned that a new system that supports item trading between allies is under development.
We are happy to announce that the feature is under the test stage now and is estimated to be released in mid-Aug.

📌 The Technology Speedup event is coming soon!
ArrowIn our upcoming update v1.11.80 next week, we will release a Technology speedup feature online.
When upgrading the recommended military technologies, players are able to get a speedup bonus. We hope this feature will help more people grow faster and narrow the strength gap among players.

📌 The first batch of States will enter YITH season on July.19
Arrow On July.19, a group of states (estimated state range: state 1 - 306) will be the first to enter the brand new world event: Rise of YITH.
ArrowWe made improvements to the old features and gameplay in the MIGO season and introduced new story plots. We hope you will have fun in your adventures in YITH.

See you next week!

Your SoS Team

true aspen
#

Greetings Survivors,
We changed our schedule on YITH season, the following states have access to YITH today (July.19): State 1-306; 361-426; 475-516; 583-624; 715-726

Have fun!

lost mortar
#

Greetings Survivors, HyperTada

Welcome back to our Developer's Feedback time!

In order to provide a better environment for Survivors who have returned to their Settlement, we're going to test the State Transfer feature, giving those who have not logged in to the game for a long time an opportunity to choose a new State. Here, we interviewed the developer team at the first moment with questions that most players care about:

Q: How long must a player not log in to the game to get this opportunity?
A: Survivors that have not logged in to the game for more than 60 days and whose HQ is at least Lv.20 will get the opportunity to transfer to a new State.

Q: Will players be able to choose any State they want?
A: No, they won't. The reason we give players the opportunity to enter a new State is to allow returning players to have a similar development space and social environment in the new State as they had before they left the game, so that returning players will not be too far apart from the players in the original State when they return, and at the same time will not affect the balance of the target State they move into. Therefore, we will select the States open to returning players in a reasonable manner.

Q: On which States will the test be conducted?
A: After a thorough evaluation of all the States, we selected #300-#310 as the first batch of test States.

Q: How long will it take for it to launch in all States?
A: In order to create a better experience for returning players, we have discussed many options and finally decided to make this bold attempt, but this does not mean that it will definitely be launched in all the States. If the test results do not meet the expectations of most players, we will shut down this feature.

Q: Many players have expressed their willingness to pay to transfer their account from one State to another. Have you ever considered providing the State Transfer feature to non-returning players?
A:Before launching this feature, we need to evaluate the impact on the game experience of players in both the original and target State, hoping to bring everyone the fairest experience. The future development direction will be clearer after this test.

Q: If the State Transfer feature is not yet available, what about State merging?
A: We are working hard on it. See you in October!

Your SoS TeamMaddie_Happy

This is what the State Transfer feature looks like; Returning Players can only transfer to particular states that match their BP and development stage.

lost mortar
#

Dear Survivors,

Thank you for your passion for M.I.G.O&Y.I.T.H.! After launching the State Event, we realized that it was a bit too stressful for players, which was not in line with our expectations. We've made some urgent adjustments: without cutting any rewards, we're shutting down the Monday Supply Hunting event and reducing the maximum amount of Intel required for daily State Event tasks to 12.

We believe these adjustments will work, and more are on the way. We're looking at options for optimizing the State Event. In the meantime, we have several gameplay tweaks in store for the future, with brand new large-scale features and events already in development. We look forward to bringing you a better game experience with the State Event in the future!

Your SOS Team

storm cedar
#

Greetings Survivors,

Welcome back to our Developer's Feedback time‼️

We've recently received a lot of feedback from players about the Azurtane Heist (called A.H. for short), thanks for your support! We will do a Q&A today for the last A.H. beta test.

❓Why did we develop A.H. and what are the requirements for participation?

•A.H., is intended to be a new, fun and strategic PVP feature, that is welcoming to all players, regardless of their real battle power. Suggestions from players will help us improve A.H. After improvement, it will be open to all players regularly.

❓ What is maximum capacity of people in the A.H. map and what is the matching logic?

•The maximum capacity for the A.H. map has now been adjusted to 500 players. Players whose States open at a close time will very likely be matched in the same battlefield, enjoying a relatively favorable game experience.

❓ What are the key tips for achieving a great performance in A.H.?

•Some intelligent players might already know that the key factors to performing better are to effectively deploy mining stamina and troops to collect as much eruptive gas as possible. In addition, players need to come up with a strategy based on their own battle power and choose corresponding fields.

❓ What are the main problems we found in the July 21 A.H. beta test?

•We were pleasantly surprised to see over 350,000 players participate in A.H. during the beta on July 21, and we are very grateful for the players' participation and support for this new feature.
At the same time, the sheer number of participants also resulted in high server load, many players encountered problems such as not being able to enter the battlefield normally, game interruptions, abnormal display of marching troops/eruptive gas, etc. We also found other issues such as players not being able to return normally after leaving the battlefield, or mining stamina that would be returned when attacking the Gas Research Lab.
In response to these issues, we have compensated the relevant players and are actively working on fixing bugs in the game.

❓ What's the developers' plan to improve the stability of A.H. in the future?

•In the beta test on July 21, we realized the high operational pressure that A.H. brought to the server. In order to improve the stability of this feature, we plan to adjust the maximum capacity of people per time and increase event opening times per day in the future. These methods can help relieve the pressure on the server caused by too many players being in the battlefield at the same time.
The plan above is already being implemented, and we believe gaming experience will be greatly enhanced in the next A.H..

❓ Will the developers improve A.H. rewards?

•Based on the recent suggestions given by players, we will optimize the rewards of A.H. in the subsequent versions. The total rewards that players can get in the A.H. will be increased, especially for players who achieve better rankings. At the same time, medal materials might be custom, players can flexibly select the rewards according to their actual situation.

❓ How to make A.H. more strategic in the future?

•To make A.H. more strategic is another important issue for us. We hope to reduce the burden of repeated operations by reducing the event duration per time, increasing the amount of mining stamina dropped in the battlefield and optimizing the occupation mechanism of the Gas Research Lab, and increase the strategic factors that affect the ranking.
We hope you enjoyed the above content. If you have any other suggestions for A.H., please share your thoughts in the comments!

Have fun!

#StateofSurvival Team
#Survival #Survivor #Zombie
#PlayApartTogether

lost mortar
#

Greetings Survivors, HyperTada

This week, we bring you an update on Supply Convey, a new feature that allows players to share resources with each other:

📌Q: Is there a level limit for this new feature?
A: Yes, because the Supply Convey will be placed in the trading post, this feature will be available if there is a trading post in your settlement.

📌Q: When will this feature be available?
A: This feature will be available in the next version, and will be tested on the PTR this weekend.

📌Q: Can all people give resources to each other?
A: No, only players in the same alliance can give resources to each other, and at the same time, giving resources to other players in the alliance can earn alliance points.

📌Q: Is there a guide to this feature?
A: It is recommended that you upgrade your trading post as much as possible~ The higher the level of your trading post, the more resources you can give away and the more alliance points you can earn. In addition, the Trade Caravan in research has also been modified to Supply Convey. You can also get more alliance points by upgrading this research.Maddie_Cheerup

Your SoS TeamMaddie_Happy

lost mortar
#

Greetings Survivors,

It's Developer Feedback Time again❗ Today we will update you on our progress on State mergers as well as our future development plans❗

📌 Update regarding State Merge:

State Merge will be released during October 11st to October 24th. We will pick a group of states online to test the Merge function. Before the server merging, most of the events in the test states will be closed, but don't worry, we will give players compensation. In addition, the YITH world events will open in these test states.

📌 Schedule for Arzutane Heist:

The game team is still hard at work improving the stability of Arzutane Heist as well as improving people’s game experience in the Heist Battle. For now, we don’t have a confirmed date to re-open Arzutane Heist. We will keep the community updated.

📌 Improvement on Hunting the Hunters rewards:

We have put legendary hero fragments as rewards for Hunting the Hunters and tested the update in a few select States. Based on the test feedback, we will further enhance the chance for players to gain hero fragments in the event. The optimization will be implemented in the next update v1.130.10 and tested online again. Please stay tuned❗

📌 The State of Survival Anniversary is coming:

We are happy to announce that our Anniversary Features will be released in full on September 6th❗ Players will have access to the brand-new anniversary Hero Becca, unique contests, and special gameplay. All the Anniversary features will first be released in a group of select States for testing purposes on August 31st.

Thanks for sticking with us, keep surviving❗

Your State of Survival TeamMaddie_Happy

true aspen
#

Greetings Survivors,
It's developer feedback time! 🎊Today we will share information regarding the progress so far in State Merge.

❓Q: You mentioned that the first test States that will be merged will be announced in September. Has this been confirmed?
📌A: We have confirmed that 12 States will be merged in October, specifically States 7-18. As mentioned before, it is only a small-scale merge to test stability. Although the specific time has not been decided, we will conduct a larger-scale merge after this round of testing. We understand the expectations of all players, especially players in older States, but we do not want to affect anyone's gaming experience following the merge. We apologize for the inconvenience and hope that you will be willing to wait for the results of the first tests. Based on these results, we will continue to share related information

❓Q: I am interested in developments regarding the State Transfer for returned players. I heard that there were tests concerning this. How's it looking now?
📌A: State Transfer is now open to all States. Players who have been offline for more than 61 days will automatically trigger the function when they log back into the game again for the first time.

We will keep you updated regarding how things progress. Stay tuned!

Your SoS Team

lost mortar
#

Welcome to Developer Feedback time survivors!🎊

As you know, World Event Season 3: M.I.G.O Strikes Back⚔️ is coming soon. The game team has optimized the World Event feature based on community feedback from the past two Seasons. 👉Today, we would like to share more details about the specific optimizations that we have made in Season 3 and our future development plans for Season 4.

1️⃣When will Season 3 start?

📌The World Event Season 3: M.I.G.O. Strikes Back will officially go online on October 11th. States 361-384, 475-498 and 583-606 will be the first batch to join the new Season.

2️⃣What are the details regarding the optimizations that have been implemented in the upcoming Season 3?

Thanks to community feedback, we are aware of the issues that have affected the M.I.G.O. and Y.I.T.H. Seasons. ✍️✍️The duration of the World Event was too long. The feature also involved a huge amount of pressure on players to maintain a high rank for three long months. Additionally, the World Event's gameplay itself was time consuming. The Event was also simply not sufficiently engaging. Players were exhausted from repeating the same operations over and over again on a daily basis, etc. We value and appreciate the feedback and have started improving the points mentioned above for Season 3.

📌First, we have reduced the Season duration from 12 weeks to 10 weeks, lowered all the World Event task requirements, and added a “Sweep” function in underground exploration, which will help decrease the time necessary during gameplay.

📌Meanwhile, we have increased the amount of Glory and Info points that can be earned, as well as increasing the rewards available in the event stores. That means players will be able to get quality rewards and enough Info points despite the shorter Season duration.

📌We have changed the rules for earning the superior HQ skins a bit now. Even if one player can't keep Top-30 throughout the entire 10-week season period, that player still has chance to win the skin. We hope this improvement will allow more people to get the HQ Skins and that players won't become exhausted by having to try to rank in the top 30 for the whole of the Event period.

📌We also improved the Supply Hunt. It will no longer be as complicated for players to locate rewards and every player will have a chance to find the March Skin/Advanced HQ Skins directly via the Hunt. We hope that people will be able to fully enjoy the process of the Hunt rather than just having to repeatedly complete the same tasks.

📌Finally, we increased the stats provided by the Stations, and players will now be able to review all the Buffs provided by Stations when the new Season starts.

3️⃣What are our plans for the World Event feature in the long run?

📌We hope that the World Event will be a feature that is truly engaging, fun, and relaxing for all players. Thus, we plan to further reduce the event duration as well as re-activating the Azurtane Heist in future Seasons. We are also thrilled to announce that we are working on a brand-new large-scale battlefield feature to which almost all players will have access. We plan to release this new feature in World Event Season 4. Please stay tuned!

See you next Dev Feedback time!😉

Your State of Survival TeamMaddie_Cheerup

lost mortar
#

Finally, the State Merge is coming online!🎉🎉

📢📢We are excited to announce the first round of Merge online tests will commence on October 12th in States 7-18.

Please check the following Q&A regarding the first round of State Merge:👉

1️⃣How will we merge the 12 States?
-We will divide the 12 States into 6 pairs, then merge the two States into one. There will be a Main State in each pair. The other State will be merged into the main State.
Here are the groups' details:
📌Group 1: State 7 (Main State) and State 8
📌Group 2: State 9 (Main State) and State 11
📌Group 3: State 10 (Main State) and State 12
📌Group 4: State 13 (Main State) and State 17
📌Group 5: State 15 (Main State) and State 18
📌Group 6: State 14 (Main State) and State 16

2️⃣ When will State Merge be complete?
📌The Merge will be complete after the system maintenance at 05:00 UTC on October 12th.
Players from the above States can check their Merge status after the maintenance.

3️⃣Accounts or Alliances that meet ALL of the following criteria will be removed.
📌Accounts: HQ level lower than 5, payment level lower than $5, and not logged in for more than 15 days. Please note: only those accounts that meet ALL the above three conditions will be removed.
📌Alliance: No Alliance members have logged in for more than 15 days and an Alliance level that is lower than 2.

4️⃣What will happen to the Alliance buildings, Capital, Bunkers, etc.
📌All Alliance tech will be maintained, but Alliance buildings will be removed. The buildings will, however, be kept in the Alliance menu. The Alliance leader will be able to place them immediately without consuming any resources.
The occupation of the Capital, Analysis Centers, Bunkers and Fortified Facilities will be reset to protected status, which means Alliances will need to occupy them again.

5️⃣ What will happen to the Leaderboard?
In-State ranking: After the Merge, the ranking will occur again according to the original rules and players’ stats.

All States ranking: Points and rankings will remain the same; the State number will change to that of the newly merged Main State.

📢P.S. The backend system will record your YITH ranking in your original States. The new rankings following the Merge won’t affect your access to Store items.

6️⃣When will State Merge expand to other states?
📌We will update our future Merge plan soon after evaluating the Merge performance of these 12 test States. Please stay tuned!

If you find this info helpful, please share it with your Allies!👍

Your State of Survival TeamMaddie_Cheerup

lost mortar
#

Greetings Survivors,

We recently made improvements to the World Event and have already received some positive feedback from the community. Thanks for your support and suggestions! It helps us to continually improve the game!

Today, we would like to share more info about upcoming game changes!

1️⃣Added manual selection of spending speedups and resources.
📌This was a suggestion from the community, and it will be implemented in next week's v1.13.40 update. When consuming speedup items/resource items, there will be a sliding bar for players to choose how many hours of speedup items/resources they would like to use.

2️⃣Improvement of the Reservoir Raid Matching algorithm.
📌With next week's v1.13.40 update we will also improve the RR matching algorithm. Originally, the algorithm calculated the matching points for each participant based mainly on their Battle Power, but Battle Power cannot fully capture a player's capability on the battlefield. We hope to find a way to calculate the player's true power in RR and to help Alliances match with closer opponents.

3️⃣Mail System Improvement
📌Our current Mail system is difficult to operate for players trying to find old messages. You need to keep scrolling down through the Mail inbox. The Mail inbox is refreshed every time when you reach the bottom of the current page, upon reaching the bottom, players are then sent back to the top, which means that players are forced to spend a lot of time repeating the same operation until they find the message they are looking for. The Dev team is brainstorming how to improve this. We will share the update info as soon as we have formulated a detailed plan!

See you in next Feedback time!💪

Your State of Survival Team Maddie_Cheerup

lost mortar
#

Today we would like to share more details about our recent changes and feature development plan.

1️⃣Changes on Resonant Hero rules

📌We have improved resonant Hero rules, by introducing the resonance level system. With the new system, your resonant Hero inherits a certain percentage of the stats of the resonant partner at each level. When the resonance level reaches Lv. 4, the resonate Hero gets 100% of the stats of the partner. The total fragment consumption remains the same as the old resonance Hero system to inherit 100% of the stats. We hope players will have more flexibility in trying to grow the power of their resonant Hero.

📌In addition to this, we have also granted each resonant Hero an extra skill. By leveling up the resonance level, players will be able to increase the skill effect. The new skills provide the Heroes with an advantage under certain PvE or PvP conditions. We hope you enjoy the idea of the new skills and we will release more resonant Heroes in the future.

2️⃣Development plan for World Event Season 4

📌As we mentioned in the previous Dev Feedback post, the dev team is currently working on the World Event Season 4, which will be a completely new mode in comparison with the previous Seasons.

📌In Season 4, players will enter a brand-new world map filled with purple crystal mines. Players need to explore the world map, mine the purple crystal, and refine it to craft armor for their troops. The crystal can provide short-term improvements for your troop stats. Thus, it is crucial for your Alliance to gather as much of the crystal as possible to achieve victory over the season contest.

World Event Season 4 is still in the development stage and will be released by the end of December. Please stay tuned!

3️⃣NEW Schedule for in-game Halloween events

📌 State 151-174; 525-558 will have the Halloween events tomorrow (Oct.23);

📌 Other states in State 1-858 will have the Halloween events starting on Oct. 27th.

Sorry for any confusion and inconvenience.

Have a great day!😎

The State of Survival TeamMaddie_Cheerup

storm cedar
#

Greetings Survivors,

🎊🎊Welcome back to Developer Feedback on Friday!

As usual, we will share info about recent changes online and future optimization plans!

1⃣We have removed the bonus provided by MIGO or YITH feature in Reservoir Raid battlefield!

📌It is true that the bonus from world event had an influence on the RR match result. We analyzed the feedback from the community and have removed that bonus in RR fight. We hope all the alliances could have fair combat in the future RR and RR League matches!

2⃣We are working to improve the point mechanism in Reservoir Raid now!

📌We have noticed that if one side has the lead in the Reservoir Raid fight, it is usually not easy for the other side to catch up the points. To bring more suspense and fun in RR fight, we plan to change the point mechanism by giving the side which takes over a building from the opponent some points. Meanwhile, when one building is taken over by opponent, some of the water points collected by your alliance will drop and scatter around the building. Players will need to send troops to gather the water point again. This new mechanism will soon be tested in PTR environment. Please stay tuned!

3⃣Added Becca Fragment in Alliance Store!

📌Though Becca is a new hero in game, she is very popular among players due to her strong training and settlement bonus. People keep asking for more Becca fragments after our anniversary events. We are happy to announce that Becca Fragment is available in Alliance Store. Every player has chances to redeem Becca fragments with Alliance honor. We hope you all like this optimization!

Don’t forget to share this post with your allies if you find it helpful!😎

See you next Feedback Time!✔

Your #StateofSurvival Team

#DeveloperFeedback #StateofSurvival #ReservoirRaid

true aspen
#

Hi Survivors,

We heard all your comments and feedback and appreciate your love and passion for State of Survival.

We totally understand why you are upset about the recent issues in the game, and we are trying our best to fix and optimize the game. 🙏🙏🙏

  • About the most frequently encountered issues, in today's communication we have summarized the progress of key issues, such as: rewards update, merging, matching optimization, etc. And we will keep our promise, so we hope you will not hesitate to give us feedback.

  • In addition to the frequently encountered issues mentioned today, we will launch a monthly solution plan for bugs and pending optimization issues by next Friday, so please stay tuned.

We aim to improve our communication with you the Survivors as well with the following improvements:

  • Accelerate the iteration of our Customer Support system and Team expansion to bring more timely service to everyone.
  • In the process of upgrading the CS system, starting today, we will have Dev respond to the high frequency questions of the day in the Discord feedback channel on a daily basis.
  • At the same time, we will create a new channel in Discord [players and developers] for players and Devs to directly exchange game feelings and suggestions.
#

📌【About bugs and compensation process】

We sincerely apologize for the recent encountered issues in the "Trick or Treat" and "Lucky Slot" events. We wanted to solve these issues as soon as possible which resulted in a bad impact on the players' experience.

In the future, we will put the following items into place:

Optimize the testing mechanism and issue monitoring mechanism for new events to minimize the occurrence of bugs as much as possible.
For possible bug compensation process, we will inform players of the detailed reasons for the problem and how to deal with it, so that everyone can get more adequate information; at the same time, we will also re-optimize the compensation content to reduce the impact of bugs on players as much as possible.

#

📌【About event rewards】

Some of the event rewards are no longer able to meet the current needs of players due to the game having been launched for 2 years.

We are aware of this problem and are eager to improve players' experience in this area.

Due to a design deficiency in an earlier development, this piece requires a little surgery on the old functionality, but we'll improve this part as fast as we can.

In fact, we have already done a lot of work in this area over a period of time: Reservoir Raid optimization, additional hero fragments, additional Becca fragments in the Alliance Store, 2nd Anniversary and Halloween events, Supply Hunt and Underground Exploration rewards enhancement in World Event, and so on.

Of course, more changes are already being planned: Fortress reward changes (replacing useless items like S1 Hero Fragments, etc.) will be launched in December, and changes to store props such as Alliance Showdown Battles will go online quickly. We'll continue to iterate on the rewards content for older gameplay, so we hope you'll give us some more time.

We also want these changes to be more in line with everyone's expectations, so we also hope to communicate with you in our community at any time.

#

📌【About Merging】

We have heard the voices of players and we will help all our Survivors to be able to "play with more people" through merging or other forms.

At the moment, the first round of servers have been merged, and we are still observing the data. We're moving forward cautiously because we're concerned about how players' experience will be affected in case we don't do it right. Merging will bring more combat and competition, and we're still working on gameplay to match the merge.

So we will do observation and testing next, and the plan is as follows.
Due to the ongoing world events, we will do a second round of merging immediately after Migo strikes back (1.5 months later), still targeting the less active older services.
This time we will merge more than 2 servers together to get more people on the merged server; and this time the merge will be more extensive.

#

📌【About Matchmaking】

The fairness of the Reservoir Raid and SVS is the focus of our recent optimization. We made a tweak in mid-October to better reflect players' combat abilities in the water battlegrounds through a new battle power calculation system. We are still observing the data effect after the optimization went online.

Matching is mainly about water sources and svs, so let's talk about them separately.

First of all, we would like to explain to you a consensus, which is in order to achieve the "right" match, the matching pool must be large enough, so we can not divide it too much. This leads to a series of problems that you see now.

The ordinary Reservoir Raid: in different generations of heroes between the states, there should be a physical partition. In other words, 1 server and 801 server, no matter what, will not be matched, and this is called a physical partition. Now this physical partition has only 5 layers, and we have 8 generations of heroes. We will follow up to re-examine how to set this physical partition, because besides heroes, what actually impacts the combat experience are equipment and other things.

Reservoir League: is manually divided into groups, directly according to the physical partition, so in principle there will be no cross-generation matches. But there is still an exception: the server of the "Oasis of Hope" tournament, because this group of states is generally still growing, so there was intergenerational matching. The intergenerational phenomenon that occurred in the middle and early October on the old servers was a mistake on our part, and will not occur in the S4 Reservoir League. We apologise again for not bringing you a perfect league experience.

State Welfare, SvS: similar to the ordinary Reservoir Raid, we will study the physical partition settings, in addition to optimizing the matching algorithm, as we have received many reports that their strength is not equal to that of the opponent. It is because the matching algorithm is not a comprehensive, three-dimensional measurement of everyone's strength.

We will be tracking continuously the effect of this part of the optimization, and continue to optimize, we expect these changes to bring you a better experience. Needless to say that we welcome you to communicate with us at any time!

#

📌【About resources】

We have recently received requests from Survivors to reduce resource consumption and increase output.

As the game has been online for more than two years, the demand for an increase of resources for iterations and gameplay has grown further. Some Survivors have the problem of insufficient resource supply to enjoy a good game experience.

To address this issue, we will make the following adjustments:
In next week's update (v1.13.60), the resource requirement for healing troops during the Battle Stage in State Warfare will be reduced by 25%.
According to the server life cycle, we will increase the resource rewards for daily missions and intelligence station missions.

#

📌【About the recycling of existing props】

With the launch of new activities/new features, there are many expired items in players' backpacks. In response to this problem, we will open the Recycling Center once a month and gradually adjust the types of recyclable items and the maximum number of recycled items.The Recycling Center will open next week in November, and then the survivors will have a first hand experience with the initial adjustments.
📌【About the expansion of the Settlement range and building removal】

We feel the pain of our players as this involves our underlying data storage mechanism. We have been storing the World Event's information on the buildings. Therefore, as it is more challenging to change this will take more time to be implemented but we are making good progress with preparation. The function of removing from your settlement buildings will go live in Q1 2022.

#

Thank you again for your love and passion for State of Survival! 🙏

Your SoS TeamBooCry

#

@everyone Please kindly check the special Dev Feedback today! Thanks for your kindness and support!🙏 🙏 🙏

true aspen
#

Greetings Survivors,😎
📢 Last Friday, we ran a Player-and-Developer online feedback time. Players are able to leave questions regarding the given topic and the dev team replies to those questions in texts.

✍️ We have summarized some of the questions and answers from the online dialogue, please take a look!

Q1: Would the Dev team be able to provide release notes in PDF format that we can download for these upcoming updates in a nice, centralized format? It's going to be difficult to capture everything in this format as a recap.
📌 A: Definitely we can.

Q2: Will you delete inactive alliances territory? Our state (475) is filled with alliances that have no players but just occupying territory.
📌 A: We are also working on a solution to dead alliances. Auto-merging is the current top
choice on our table!

Q3: Would it be possible to create an event based on the intelligence of the player, his way of playing and not on his ability to spend? (I mean not able to purchase bundles which include benefits for spender) because at the end the rewards go to those who pay the most and who need it the least it's not logical...
📌 A: We tried on the underground, but clearly, we didn't do that too well. We will try to
improve and bring other features into the game.

Q4: Were there any negative impacts on player’s experience due to merging and what do they look like? Can you make some examples to better understand your cautiousness? Thanks
📌 A: Basically, the merge will result in more fights & the pressure of getting used to new
people and the environment. We have been scrutinizing the currently merged states to see what we can improve for the next round.

Q5: How do you work out the number of players active in a state? I know players in my state that play on 5 or more accounts because people left the game. Is that considered 5 active accounts or just one? Because if it’s 5 then you start with a wrong number of active people in a state when, in reality there are less
📌 A: We are very concerned about that issue... Trust me, we are also trying to distinguish
all the alts while doing data analysis. I believe the data we're going to use for the next round will be much more accurate.

#

Q6: There’s been a massive problem with plasma research. When two big players in the tower and one has worse stats, but more plasma research done then the one with better stats and less plasma research done it takes the player with the worst stats. Could we get something added so we can pick whose stats are used? Or if it can be automatic into picking the stats of the best player and make it so it isn’t based on research.
📌 A: We will try to fix this issue soon.

Q7: Is Gol-Goroth coming back?
📌 A: Yes, I believe it will be there in 1-2 months together with its single-player version

Q8: Ok make SvS 4 state fight on it better than 1 vs 1 or 10 states we are bored of fighting each other in ff and bunkers
📌 A: Something similar will be online soon, in term of alliance clash (10 states together
will break our server....)

Q9: Are you guys going to improve your CS/Tech team they literally don't believe any issues we have without screenshot proof
📌 A: In process

Q10: I appreciate y’all doing this however a lot of our issues have been addressed with Teddy and other various Point of contacts. Teddy has a ton of our feedback. Have y’all talked with her? She has collected a ton of our fixes/wants. Seems to me that some of those fixes haven’t reached y’all. Or y’all haven’t taken them seriously?
📌 A: Yes, we’re trying to build a special process for all the gamer to report your concerns to
Dev starting next week. Every day we will reply to the most frequent issues in the
Discord, and every week we'll update our new dev process to you via this channel like
today. This ensures everyone's demands are heard and we will try our best to optimize.

Q11: We will face a state with full MIGO 2.0 buffs for SvS tomorrow. +100%+ buffs from CC buff and general use buff. We are still on YITH. How is this fair at all? And why isn’t it as easy as just turning it off for those matches?
Speaking of the MIGO store, I am still hoping that I can get my 200k MIGO info and glory from my season 1 that you guys took from all of the test states when the store closed down right after the season ended. A couple people in my state were able to get the store back and had it for a whole month afterwards but most people never got it back. The comp for it was crap and I don’t understand how some people were able to keep the store and have access to it and most people don’t.
📌 A: Sorry to hear that. We'll fix it soon, to make sure:

  1. at least the two states in the same world event will be matched up;
  2. If we can, we'll make states entering the same world event at the same time to be
    matched up.
    Other issues affected SvS/RR matching will be fixed soon and have been explained
    above.

Q12: KG has Money for better servers. Why is this a problem? .... Make it 5 states but still better servers. Currently people lag as it is due to servers.
📌 A: Well, it is not only due to the quality of "server” since the internet speed could not be
improved by investing more money on our server. Plus, most mobile devices could not
handle that either.

storm cedar
#

Welcome back to Developer Feedback❗

We would like to share some info with you about recent changes and future optimization plans.

📌 Fortress Rewards progress update:
Fortress Reward's improvement is now in the testing stage. If everything goes well, we will release the improved rewards in the next update, v1.13.70.

📌 Changes to Generation 8 Hero - Hank
Based on recent community feedback, we have come to realize that the Hero “Hank” tends to make troop strategy monotonous, which goes against the goal of increasing the variety of combat strategies available to players. We have therefore decided to make the following adjustments to Hank’s skill “Roundhouse Slice”:

Previously: Every time Hank took damage, he hit the source of the damage to inflict 50% of his Attack.
Now: Every time Hank takes damage, he will land a counter-attack, dealing damage to his current target equal to 75% of his Attack.

Under the old Hero skill mechanism, as an Infantry Hero, Hank usually received damage from enemy Hunter/Rider troops and fought back against them directly. This often had a large influence on players’ troop-type matching battle strategies. After the optimization, when Hank receives damage, he deals damage to the targets he is currently attacking—which will likely be enemy Infantry troops on the front line. By introducing this change, we are aiming to balance Hank's battlefield performance and increase the range of battlefield strategies available to players.

📌 Discussion regarding the new Reservoir Raid rules on PTR
The reason we wanted to make this change was that according to the Reservoir Raid history data, sometimes even if both sides were equally matched, it would not necessarily result in a close game. Therefore, we want to introduce this new mechanism to bring more tension, strategic depth, and unpredictability to the game results.

Based on PTR test results, the feature has had positive effects on the match: for Alliances with close raid scores, the final point tally at the game end was very tight, and the overall game was tenser than before.

Meanwhile, we have received a lot of feedback from testers, and we will update this feature's future optimization plans:

1️⃣. Based on the general healing pressure that everyone is currently under, we will reduce the rate of serious wounds caused by Infected attacks on the Central Reservoir to light wounds.

2️⃣. In the normal Reservoir Raid battle, march acceleration can’t be used on marches sent to gather water, you will however be given an additional dedicated march queue to gather water.

See you at the next Dev Feedback.
Your #StateofSurvival Maddie_Cheerup

storm cedar
#

Greetings Survivors, 😎
📢 Last Friday, we ran the developer feedback event in #players-and-developers channel again!

✍️ We have summarized some of the questions and answers from the feedback event on 19th Nov, please check the summary below!

Q1: Can I have a timeline on when the next recycling event will be out? Also, I heard it will be improved, can you tell me a bit about how?
📌 This weekend (11.19-11.22) it will be released (in some states) for testing.

Q2: I think there should be a faster way to explore, everyone has too much explorer stamina, such as scanning tickets in the underground
📌 A: We had a plan a long time ago, but always have no time to complete it. We'll discuss it again, to decide if we need to increase its priority

Q3: How come you gave us 150,000 Yith credits and closed the store?
📌 A: We will do a recycling event so that players can use these Yithomectin to exchange for and store cost-effective consistent props

Q4: New talent for instant resource gathering. If you send your march to a tile and someone comes to it first, you calmly go reload and collect nothing.....
Is there any way to fix this in the future?

📌 We'll check it and give feedback next week.

Q5: Did a player actually get their Lambo yet? And have all players from the champions league received their prize money, and why did it take so long to pay players? Many were ignored for months until Teddy stepped in.
📌 A: Hi, thanks for your question! The Lambo winner has not received the prize yet. The confirmation and distribution of Lamborghini awards involve a lot of player-related and legal information. Per local law, the potential winner of the Lambo must be validated first and sign a few legal papers to be able to receive the prize. We are working with the legal department and a professional external agency to prepare the right documents to make sure the potential winner could receive the prize in a legal complying way.
In order to protect player information and winning experience, we need to confirm the accuracy of the content of all parties before we can issue relevant information announcements and notifications, thank you for your understanding, and hope you can monitor together!
The champion league event is attended by participants from all over the world, in order to better complete the prize delivery, we have set aside the time needed to deliver the prizes to players around the world. The current winners have already received their prizes.

Q6: Speaking of Bugs, have you fixed the 5/6 major bugs between RR rules and RR reality? Namely the following:
-Governor honors and debuffs work when they’re not supposed to.
-Migo/Yith gives unfair advantages to those without them.
-Hero skills not working in RR properly.
-Hero buffs of settlement troop att% and enemy settlement troop att deduction% not working?
-Plasma buildings 5 and 8 having no effect on the battle?
-Are resonating heroes being absolutely busted in RR?
I’m sure there’s a bug or two in there that I’ve forgotten about due to how long it takes Rr bugs to be fixed (never).

📌 A: With regard to bugs in RR:

  1. Governor honors and debuffs should work and is truly working as planned
  2. Have removed Yith/Migo buff from RR/RRL.
  3. Have planned to activate a new battle engine in rr~ but need to wait for S3 rl ends first.
  4. Should work, and will check it. Thanks for your words.
  5. Please check 1.13.60 update notification~
  6. Not very sure what's the 'busted' means, you can feel free to send DMs to me

Q7: Can we add future to make 2 or 3 teams from the same alliance to register RR to make all players participate, I have 70+ active players but RR is limited to 30, and every time some of them leave the alliance to participate in other alliances but they lose showdown and throwdown rewards.
📌 A: We'll have new gameplay for all members in alliance to participate soon

#

Q8: Was Hank debuffed? Last Capital I was unable to get past Gen 6 defense heroes. I had max stats. I ended up battling with Gen 6 heroes to match opponents. Gen 8 was useless
📌 A: You can test it in your game~ we didn't weaken Hank's stats, just adjust his skills.

Q9: Many similar games like infinity kingdom have built-in migration options from day one (and systems to balance it). Sos has the same feature but severely limits it. Why has sos not expanded a similar feature? It might solve your merge issues to give people a migration pass and increase it from hq6 to p8.
📌 A: We've been learning from each other because we used to be mates in college, and we'd love to find better solutions for SoS gamers.
Though you thought it might be similar - but SoS game is totally different from other games in server and game design structure - that's why maybe some moves from other games might not work for SoS

Q10: I also wanted to ask about the raid performance on the RR (exactly on RR, because on RL everything is good)
There are only 2 strong people in our alliance, their raid score is 8.000. And against us, there are people with the same raid score, but they have more than 10 fully pumped accounts. And they just shoot us down.
And this is the problem of our alliance. If we move to another alliance, everything is stable there. And our (same) strong players already have a rapid rate of 1.500, not 8.000 in our alliance.

📌 A: About the matching and raid scores:

  1. It comes from a very detailed setting in our matching mechanism. After observing tons of game data, we found that "big players" will have a vital impact on the game. Therefore, in order to ensure a more comfortable game experience, we gave priority to matching the scores of both elder brothers, and then other people's scores sum.
  2. I guess that you're confused with why he has such a high raid score, please send dm to me if you'd like to, we'll check it for you.

Q11: You say you are going to launch the return of resonating heroes with new combat heroes. Does this mean generation 9 heroes are on their way? Also, will there be any update to the hero skill description to match what the heroes' skills actually do instead of us players needing to do ridiculous amounts of tests to know what the true hero skill is like ?
📌 A: About our heroes

  1. We'll make a G9 hero, but not this year (just as we have mentioned last time).
  2. Since the g4 hero, all descriptions have been matched with their effect completely (it doesn't mean the gen1-3 hero's skills not working).
    And about the gen1-3 hero, we're also planning to upgrade them

Q12: Is there any possibility of allowing R4/R5 to manually change the lane people are assigned to in Showdown prior to registration close? This seems like such a simple solution to something that causes endless headaches for alliance leaders. Thanks!
📌 A: Our team now has some different views on this, and we do have plans to improve it. But based on these two different views, it may take some time for the detailed plan to be synchronized for everyone

Your #StateofSurvival Team Maddie_Cheerup

storm cedar
#

Greetings Survivors, 😎
📢 Last Friday, we ran the developer feedback event in #players-and-developers channel again!

✍️ We have summarized some of the questions and answers from the feedback event on 26th Nov, please check the summary below!

Q1: You said bunker/ff should be updated this week... is that still happening? What’s the time frame of that?
📌 A: After 1.13.70 releases.

Q2: I think language and time zones are a vital factor for merging states- try to keep the language translation down.
📌A: Most of the states are cross-language... However, we are taking the time zone issue into consideration for more events, especially those cross-state ones.

Q3: How many states will be included in Jan 3rd round of merges?
📌A: 60-100. As I mentioned, we will decide the final size in DEC.

Q4: The number one thing we all want is activity hopefully adding events that all can play and not only be specific to play to win would help people not quit
📌That is our focus in Q1 2022. Quite a few gameplay features will be introduced.

Q5: Hi Lans, good to see you again. My question is regarding event rewards. When do you plan on updating them to reflect what older vs newer states need in their state's age currently? Many are redundant for us and unnecessary.
📌A: We are actually already gradually working on that. Sorry, but the progress is happening

Q6:I think the solution to your mergers issue is to remember that if you wait for a state to die before merging... you will never see the return of certain types of players (social, Competitive, big spenders... as they will have left)
📌A: For the first waves, we merged the most inactive states. When we figure out the "red line" for the merge- which I think will be higher than the "dead" line- we will merge states earlier. We need to collect data & see the performance of each merged state.

Q7: In looking at the mergers, how would it look like for future KEs? Would it be like SVS warfare, so it is a much more enjoyable experience?
📌A: We are checking what we can do for KE to make it less stressful.

Q8: For next time. PLEASE have this type of commentary already organized, typed, and posted in advance of the session, so the discussion can commence in the first minute. Over half an hour of this very limited time has been unnecessarily wasted watching you type!
📌A: Well, I personally chose to express my opinions in a more informal way. We will see if that is wanted for most players. If it is, we will do it next time. Thank you for the feedback!

Q9: What parameters are you taking into account when merging states? KG proved not to have good data analysts or logs for their analysis.
📌A: Active player number, the participation rate of certain events, the rate of the state losing its players, etc.

Q10: Hello LANS and it's a pleasure to speak to you. The deadline for rewards being updated for bunkers, showdown, and the fortress was today. Can we have a specific date for the update instead of "after a certain patch" because that could be anytime between 1 day to 12 months?
📌A: So we could only do major changes (Unless it's extremely urgent) together with major patches... That will be 13.70 for these upgrades, which will come next week.

Q11: Can the Christmas event be more eventful than the others because every month it's just always the same agenda and stuff and can we update intel rewards or all rewards in particular?
📌A: Ouch. I want to say it is better as far as I know. Please stay tuned.

Q12: Lans will you consider 6-10 states per merge going forward?

#

📌A: The current bar is set at 6. We realized that only a huge merge will save the most
inactive states.

Q13: Can you add the ability to remove my footprints whenever you want but keep the possibility to see footprints when we are attacked?
This would reduce visual bugs. It would be so handy for the capital, the RR, the horde (for those who don't play the event), and the trap
📌A: That is an interesting suggestion, we can consider it!

Q14: What exactly is an active player for you?
📌A: A player that takes part in most fundamental activities like intel

Q15: Being a person who writes a lot of ideas to developers, I have the feeling that my ideas are not read and therefore not implemented. Is this really the case?
📌A: No definitely not, we keep collecting the feedback and working on them

Q16: **Why does it take so long to do certain things like for example setting up the speedups system? **
📌A: That will be a very huge topic, and I want to be as frank as I can: many seemingly handy adjustments are actually way harder than they seem to be... And some are even risky....

Q17: How will you assess the chemistry of states for a merge? That doesn’t sound like something you can assess. Other than giving each state some say over who they merge with I don’t see how this is possible.
📌A: We have some criteria for that: the battle intensity, event participation rate, PVP loss value, etc.

Q18: How will the discord feedback - devs be improved and is it being looked at right now? So we know our feedback is getting to you. SoS discord hasn’t been working for players for a long time. Also, would migration be a better option than doing merges?
📌A: Thank you for your feedback, I'm sorry we didn't have a perfect communication feedback system between players and developers in discord before.

  1. Mod team and CM team summarize the feedback from players in each discord channel every week
  2. Send the community feedback to R&D for the solution; some of the solutions and processes will be added to the developer feedback announcement, but now we realize that these are still not enough.
    We have rethought the complete process of communicating with players, listening to players, giving feedback to developers, giving feedback to players on the progress of fixes, and checking players' satisfaction. We are currently working on some new content and plans. We will give a complete plan next week, and we hope you can give us more suggestions!

Q19: I believe the merges should be used so players don’t quit, it seems for now merges are for states where already the majority of people have quit. If it was merged earlier some people would not have quit.
📌A: We will escalate our merging range and hopefully we will reach perfect status gradually...

Q20: Hey Lans, just to be sure bunker rewards update will be there for 13.70? Can we make HQ skins, frames, march skins from MIGO giftable? Especially the ones from digs?
📌A: Yes, 13.70! The gift option is not on our table though :/ Sorry

Q21: Where is Gol-Maw?
📌A: 2022 Q1, I say greater chance to be January

Q22: Thanks for your effort in these sessions. Can we have a full list of what is being released next week? Also important, can we have the planned product release (at least for the bugs/request for changes from the community) for 2022 by quarter? You surely already have a product backlog and release plan for next year (i honestly hope for that..) the community lacks this plan and transparency from KG, and the expectations are being badly managed this way.

#

📌A: Yes, we definitely will. Most of our guarantees are for Q1 atm- making a year-long promise is not efficient enough.

Q23: - Duplicate HQ skin issue >>>> please include duplicate MARCH skin as well... also allow us to recycle 3day temp skins (in case you have the permanent skin) & recycling price to skin tickets has NOT been a fair conversion
📌A: Migo march skin will be recycled. I will need to check about the rest later, no guarantee could be made yet :<

Q24: Changing Epic Hero Fragments Crate to Epic Hero Fragments seems like a bad deal honestly.
📌A: You won't get less from that change. It's mostly to help younger state players to get a little more value since the fragments can be used for any hero.

Q25: Can we put in ideas for the bunker rewards or put in another group for bunker rewards? Because older states don't need relocators but newer states that are older than 176 days do. And honestly, no state older than 176 days need epic hero frags
📌A: Relocators are needed by a lot of players even from the older states (based on our data) We will keep checking the event rewards in the future.

Q26: Have you considered changing events so every player has a chance to win? Right now only big spenders are winning all events and f2p, low/mid spenders have no chance to win. Will you rebalance rewards so f2p, low/mid spenders will be able to catch up to big spenders in a reasonable amount of time and not in years?
📌A: We are very careful trying to "balance" the rewards. We value every one of our players, and different groups' opinions will always be considered.

Q27:** I don’t want the merge to trigger the fight, cause there is already a lot of hatred in the MIGO chat. Peace, please!!!!**
📌A: This is a crucial part of our current progress regarding merging. We don't want the merge- which is supposed to be helping the player base- to make us lose any group of players. We will try our best to keep improving.

Your #StateofSurvival Team Maddie_Cheerup

storm cedar
#

Welcome to the Dev Feedback Time❗

Let's check a few of the Devs' responses to important topics raised by the community.

📌Update About State Merge:
We have received preliminary feedback from the first round of merge testing. In early December, we will be able to further analyze the data from merged States and draw some conclusions on the merge’s long-term impact on States.

In mid-to-late December, based on the data at hand, we will prepare a new round of State merge tests. The next round of merge tests will be launched as scheduled on January 3.

In the meantime, we will keep you updated on our thoughts regarding the merge mechanism. Our initial plan is to cover around 60-100 States, with more States merging in each group in the next round. Please stay tuned for more details about the merge plan in Dec.

📌When will the reward improvement for Fortress Fight happen?
We are actually already working on that. The reward improvement for Fortress Fight will be implemented in the upcoming v1.13.70 update.

📌HQ Skin issues:
We will perform quite a few changes here. For example, a new notification indicating that you are purchasing duplicate Skins in Skin Store; improvement for the "Use All" function in the skin menu to avoid using all your permanent skins of the same type, etc. Also, don't worry about the MIGO duplicate Frame and Skins—they will be recycled into Skin tickets later.

📌Thoughts regarding the T9 resource tiles:
The task requires further development (controlling when and where they will be opened, etc). We already put it into our schedule and it will be addressed in 2022 Q1.

See you next Dev Feedback time❗😉
Have a great day❗
Your #stateofsurvival Team Maddie_Cheerup

buoyant hound
#

📢 Bug Bash Day Results - NOV

Hi Survivors,
Feedback from November's Bug Bash Day Event is here!
Thank you for participating in the bug-bashing extravaganza! Many a bug was exterminated! Please check the following updates regarding fixes we've implemented for the issues that were reported:

  1. Duplicate messages appear on the chat screen.
    📌Progress: This problem will be addressed after the new version of the chat system is released. We will keep everyone updated with news about the release time.

  2. Automatic Alliance messages show all returning players as VIP12.
    📌Progress: Issue resolved in version 1.13.70

  3. The issue regarding how flags are displayed in the Alliance Member interface.
    📌Progress: Issue resolved in version 1.13.70

  4. The chat bar obscures the translation button.
    📌Progress: Issue resolved in version 1.13.70

  5. In the Showdown task, the same tasks are not being displayed in the same way after exiting and rejoining the activity.
    📌Progress: Will be fixed in 1.14.0

  6. The issue with the trap level and difficulty display in the Influencer Trap.
    📌Progress: Will be fixed in version 1.14.0

  7. When allies initiate rallies or when current troops finish healing, the number of training troops is automatically set to maximum.
    📌Progress: Issue resolved in version 1.13.70

  8. The up and down arrows displayed in the battle report are incorrect when comparing both parties' buffs.
    📌Progress: Issue resolved in version 1.13.70

  9. Players can't scroll down and read the full text in the M.I.G.O Strikes Back story.
    📌Progress: Will be fixed in version 1.14.0

#
  1. The issue of players getting stuck with error messages when collecting Final Hope Supplies right before or after the supplies are reset.
    📌Progress: Issue resolved in version 1.13.70

  2. In the Alliance chat channel, the reward announcements are displayed incorrectly after giving an ally a Training Speedup.
    📌Progress: Issue resolved in version 1.13.70

  3. When zooming in for the first time in the Wilderness, the map does not correctly display the Settlement and Alliance members.
    📌Progress: Issue resolved in version 1.13.70

  4. When searching for Special Crates, the rewards are shown 10 minutes after the completion of the 5 daily tasks.
    📌Progress: Has been fixed in the current version

  5. In the Treasure Hunt event, the reward animation that follows opening boxes doesn't correspond to the reward shown in the system Mail.
    📌Progress: Issue resolved in version 1.13.70

  6. The issue of the game crashing when players cancel T11 healing.
    📌Progress: Fixed

  7. Reinforcing on the Rallies page causes the game to display a black screen.
    📌Progress: Fixed

  8. The issue of some buttons not working in the Mail interface.
    📌Progress: Fixed

  9. The issue of game animations speeding up if the player doesn't touch the screen for a few seconds.
    📌Progress: Fixed

  10. The issue of music or audiobooks pausing when opening the game, and the related issue of the game restarting after switching back to it from another app.
    📌Progress: Everyone's feedback has been received. These issues are now being tested to find a solution. We will keep following up with feedback in a timely manner for everyone.

  11. The Hero upgrade button is missing.
    📌Progress: Issue resolved in version 1.13.70

  12. The issue of the resource origin only being partially displayed in the FAQ.
    📌Progress: We're currently re-checking and optimizing the log data. We will keep following up on the optimization progress of this issue for everyone.

#

——Q&A regarding other non-bug issues——
📌22. Some of the decorations do not have dynamic effects, such as the scorpion decoration from MIGO Season 1.
📌23. The cannon firing graphics of the Plasma Defense System only appears when Default Appearance is applied.
📌24. When the game is running, the phone's automatic lock function is not triggered. This issue may vary due to different systems handling the process differently.
📌25. The whole interface needs to be refreshed after resetting Alliance Throwdown Tasks, which is why you will be directed back to the top after every reset.
📌26. In Mystery of YITH, the rewards for single attack bonuses have a limit on each level.
📌27. When donating to the Alliance Trap, the number of rewards stack, and you can't offer multiple separate donations to get unlimited rewards.
28. In Research Supply, the number of Antibodies does not increase on its own and requires playing specific events to earn the ranking rewards.

In addition to the above issues, some players have also encountered other issues such as black screen or pictures not completely loading. If you encounter any of these issues, you can try using the following methods to attempt to fix them:
📌Try restarting or reinstalling the game.
📌Check if the network connection is strong.
📌Check if you have updated to the latest version.
📌The first time you open the game after updating it, you need to wait for the game resources to be completely downloaded.
📌Check if your device has sufficient memory.

If you still can't resolve your issue, please contact customer service—or report a detailed question to a moderator for a quick answer.
Other questions or suggestions regarding various gameplay will be answered in #🎬︱developer_feedback or #players-and-developers.

By working together we shall bash all of the bugs!💯

Your State of Survival Team

storm cedar
#

Greetings Survivors, 😎
📢 Last Friday, we ran the developer feedback event in #players-and-developers channel again!

✍️ We have summarized some of the questions and answers from the feedback event on 3rd Dec, please check the summary below!

Q1: Trap once a week would be better but still does not address the time zone differences in alliances. Could we have 2 sessions?
More difficulty on Horde would be great.
Give more time slots for AH please, I missed all of them last time it was active.

📌 Noted and thanks for the advice for Trap! We'll also try to increase the quality for Horde. AH time slots - we will consider and hope to understand your detailed situation and see if we can make some optimizations for gamers

Q2: Trap perhaps 2 times a week due to lots of different time zones or giving an alliance reward so people who miss out a few rewards if the alliance beats it
📌 Noted and thanks for your feedback!

Q3: Hi and thanks for your inputs. We need RR matchmaking fixed. It's broken beyond repair. Have a look at #bugs to see our screenshots.
📌 Noted! We've been reviewing these cases from Discord & CS - we're trying to do continuous optimizations on it - After the updates in mid-Nov, the percentage of quality games starts to grow. We'll try to gradually broaden the effects to all servers at a cautious pace in the next 3 months!

Q4: Better rewards for RR and RL. Not worth spending the time playing it.
📌 Rewards will update based on the server stages. We'll review and keep
optimizations!

Q5: World Event with new gameplay sounds enjoyable since the MIGO and Yith are actually, all the same, is the Mine War a new version of RR which can allow more alliances to compete, do we need to battle all the time of Seven days?
📌 Thanks for the question, Mine War is a new feature that allows more alliances to compete on the same battlefield map. We hope that feature is able to cover more alliances in each state than the current RR feature. Each alliance needs to spend some time on a daily basis during the event period, but players don’t have to fight all day long.

Q6: Will Mine War relies heavily on strength and P2W? Because less active states might not participate much if the few mega whales left can just win everything easily and this event sounds interesting. P.S. I still like MIGO/YITH....
📌 Thanks for the question! Personally, I feel that Mine War is gameplay with more team spirit and joy of strategy. So all kinds of states can also be possible to value.

Q7: If the trap is to be reduced there needs to be more things to bring alliances together and get people online. Also once a week makes it insanely hard to get everyone involved.
Horde sounds great and objectives are a good addition.

📌 Thanks for your feedback. It is true that Trap is a good feature to bring alliance members together and give them more chances to engage. We will carefully evaluate player feedback and adjust the frequency of Trap accordingly. Meanwhile, we are planning to introduce a new feature that requires cooperation and engagement of the whole alliance in-game soon!

Q8: I was told by my GM to come here and ask. This isn't a true interaction if you only push a specific narrative.
📌 Thanks for your feedback. We'd also hope to improve the quality and efficiency of this channel - please contact @buoyant hound for better ideas!

Q9: No more MIGO/YITH.. already had enough of being forced to do underground and throwdown.
📌 Thanks for your feedback. Sorry to cause the bad emotions due to the bugs about underground and throwdown. We totally understand and hope to avoid and decrease the burden in the next updates.

Q10: We want more frequent traps... not less frequent... This is the best way to give f2p a fighting chance at upgrading their hero gears!

#

📌 Thanks for your voice! Note and will take it into consideration - we'll discuss after the session, and try our best to find some ways to cover the majorities' needs and share with the community.

Q11: No 48-hour trap cool down, 24 hours is enough, a lot of people jump to alliances for svs due to dead states
📌 Thanks for your voice! We'll take all the thoughts about traps into consideration.

Q12: Azurtane heist is a very boring event as you guys ignored all feedback from ptr.
This event should have a better battle play and there were very good suggestions for that in ptr. Are you going to listen to this feedback and change it too?
Once a week trap is a very bad idea most alliances have people from all over the world keep it as it is.

📌 Thanks, improvements of AH are already on our pipeline. We'll also take feedback from ptr tests in mid-Dec!!

Q13: Too many events happening at the same time.
📌 Thanks, we're also considering optimizing the weekly event pace in the next several months. (which will gradually happen since v1.14.20)

Q14: Listen to the players!!!! Do a server poll you understand
📌 Thanks, yes. and if you have better ideas about the server poll please also inform

Q15: Alliance hospital feature when it is gonna be online?
📌 Thanks! Alliance hospital is not in the recent release schedule, but we will consider this feature, thank you for your mention.

Q16: These events will be for old states too or you gonna skip on us with these too?
📌 Thanks! We plan to cover the majorities and yes old states will be able to experience it of course!

Q17: Make new maps for water raid
📌 Thanks! We'll try to increase the strategy elements in RR.

Q18: New events look good. Will us old states merge first?
📌 Thanks!! New merging testing plan will be presented in late Dec, so I assumed new gameplays will happen after merging - Also pinged Lans again just now.

Q19: The current RL system is fine, there's no need to change what players already love, but maybe better rewards for the time and effort. No water drops!! Old states have a lot of dead alliances we fight farm alliances for 2 months, make the groups bigger
📌 We designed water drops to increase the quality of games - and it seems to be working in the past PTR tests - some gamers like it! Could you please explain detailed feelings about the water drop - so that we could understand and try to find a way that meets most gamers' needs, thanks!

Q20: I wish people weren't allowed to hide in the safe zone
📌 We still hope to provide some safe areas to those gamers who're not that strong and still have a chance to rally... And optimizations for matchmaking will increase the possibilities for much more fierce battles as well

Q21: Res league is a big giant mess. None of the matches were correct and the rewards were pretty sad to waste every Sunday.
📌 We're also considering rewards updates - As to the rewards, what kinds of rewards do you prefer:

  1. Items that will increase your PB, like gears, hero fragments, etc. 2. Skins/Special Decorations for the RR Alliance

Q22: Will the new RR be this weekend?
📌 yep! UPDATE: It will be tested in some states, not all.

Q23: Are you guys going to bring Gorgoroth Maw back? That was a great event that many players enjoyed
📌 Yes, and actually it's a part of new gameplay - and if you can share your detailed feelings about it we could know how to maximize the joy of it in the whole new gameplay. All your voices are valued!

Your #StateofSurvival Team Maddie_Cheerup

lost mortar
#

Welcome back Dev Feedback❗

Today, the topic is gameplay. We would like to share our future plans for gameplay optimizations as well as some of the broader development plans.

📌 Reservoir Raid Improvements

1️⃣. Continuous tuning of the matching algorithm: We need to improve the algorithm further to more closely match the two sides based on their battlefield capabilities.

2️⃣. Return of the Resonating Hero Wacko: The plan is for Wacko to return soon, details will be shared with the community in the near future! As for Daryl Dixon, unfortunately, because TWD crossover is currently over, we are unable to have Daryl return at this time due to copyright restrictions. We are thinking of a solution and would like to hear your thoughts and suggestions as well.

3️⃣. New RR point rules: We have tested the Waterdrop rules on the PTR recently and received a lot of valuable suggestions from players. We will fine-tune the mechanism based on players’ feedback and run a new round of tests soon.

📌 Infected Horde Improvements

"We hope Infected Horde will be able to give people a greater sense of 'post-apocalyptic' world immersion and the thrill of fighting masses of zombies coming in relatively random invasion waves—with great rewards awaiting the victorious of course❗

With this in mind, we plan to improve the feature by introducing some "pre-emptive strategies" and the principle of "defending objectives," so that you can feel the building tension of pre-invasion preparation, the immediate feedback when the infected invade, and that 'lucky' feeling of surviving the Infected's assault.

These optimizations have been scheduled for the first half of next year.

📌 Azurtane Heist

We are happy to announce that Azurtane Heist will be back online in test form in mid-December with the advent of version 1.14.0, the test is expected to last 3 weeks and if there are no serious issues, we will release it in its fully realized form in early January.

We will be working on ongoing improvements to Azurtane Heist over the coming quarter after its launch, including bug fixes and fine-tuning improvements related to balance.

📌 New Gameplay Development Plan

We've been receiving feedback from players regarding how to best improve the immersion and playability of the World Event (MIGO/YITH).

Mining Mayhem is one solution we've been working on since the first half of this year.

Mining Mayhem's new gameplay will be available to everyone as part of the S4 World Event.

Mining Mayhem will last for seven days. Alliances will need to wage their wars on a new battlefield which will be divided into two zones, with three Alliances in each zone. For the first six days of the event, players will pursue the following steps: they will be randomly spawned somewhere on the battlefield - then they will collect resources to grow - after which they will have to engage with other Alliances in the same zone - and finally, they will compete to be the master of their zone.

On the seventh day, the winners of each zone will confront each other in a final battle!

All in all, this gameplay will require close cooperation among individual Alliance members and a sound strategy for the larger Alliance.

We plan to run a week-long test on the PTR regarding this new feature in late Dec. Please stay tuned❗

So that's Dev Feedback today! Don’t forget to share the info with your allies❗

See you next week❗

Your State of Survival team

storm cedar
#

Greetings Survivors, 😎
📢 Last Friday, we ran the developer feedback event in #players-and-developers channel again!

✍️ We have summarized some of the questions and answers from the feedback event on 10th Dec, please check the summary below!

Q1: We are looking for solving problems and bugs and not bringing new stuff that's buggy again. For the fact that events are not worth the rewards you get from them since some rewards are just not needed for anyone anymore. Nice to have a story line and a red path through all that. But please focus on Bugs and rewards that have been reported more then once to dev team and haven't been solved yet.
Use the money and time you spend writing background story so detailed to bring stuff like merges/migrations forward

📌 The Merge we promised for 60-100 states (or more) won't be affected by this: we are releasing the W4 after the merge for those states. Migration was still on hold due to the concerns we previously mentioned... We will have to collect more data & make more preparations for that.

Q2: MIGO/YITH makes us compete with many other states in terms of results/rewards. That kind of dynamic is actually somewhat of a merger, but where only the company profits, rather than the players. That is not the merge we want and need. Can we discuss putting each state on their own in terms of MIGO/YITH events?
📌 Sorry Xul :< Migo/Yith's initial purpose is to make people have cross state gameplay experience... But they should be of more player's profits that I agree. We will consider shifting its focus in the future.

Q3: **Will rr, azurtane and mine be in the same week? **
📌 RR and Azuretine won't conflict

Q4: Will the Instant gathering skill be available when M.I.G.O Strikes Back finishes? It's a very useful thing.
Will the next World event bring us such another useful skill? Something related to healing or stamina, etc?

📌 Instant gathering will stay there in future WE's. I'm considering lowering its Cool Down & adding more similar features in the future

Q5:** To point 4; could you please clarify on the elo system that is used to match to other alliances?**
📌 It is not set in stone, but I can state some my current ideas (To be adjusted & eager to hear from players)

  1. Each alliance gets an initial score based on BP
  2. Ranking 1-3 in the mine war increases your elo, where Ranking 4-6 lowers it
  3. Alliances will be matched with the others with similar score
    I'm not smart enough to come up with better solutions & I know raid score has some issues to fix. Please share your ideas if you like to!

Q6: Can something be adjusted regarding stamina consumption? I’ve calculated it out and done the math for my stamina usage during the last 24 hours and my usage far exceeds the normal amount we get on a daily basis. With the inclusion the 4 extra intel from MIGO center upgrades and the 5 daily MIGO story intels, our stam usage has gone way up, then to add on top all extra stamina needed for special events like the current Christmas event and the Martha frag event, there’s just not enough for f2p players to do everything even when using Travis for the 20% stam discount. Each round of intel every 8 hours was 132 stam on average, MIGO story intel is 50-60 daily, fiend rallies for daily rewards costs 75, the 12 infected for Christmas today was 120, in total I used 651 stamina today and that’s not including Martha frag rallies and PZ’s. We get 80 stam every 8 hours from final hope drops, and 288 stam generated naturally over the course of 24 hours, for a total of 528 stam earned per day. So to do the minimum today I had to use 13 stamina packs from my backpack. I remember a time when a small squad stamina was used for everything explorer trail/hero squad related, and that made it feasible to do everything without buying extra stamina . Can we go back to that or adjust how much stam is needed or earned per day?

#

📌 Stamina review is in progress. Once it's done we will add more free stamina I believe!

Q7: Will events affect state merges?
Also SvS on Christmas Day? If you care for your players you will look into this

📌 No, merge happens before the world event.

Q8: LANS can we not have answers on the brilliant idea of having SvS on Christmas Day. Something I’m sure a lot of players are really unhappy about. Just a thought
📌 I am so so so so sorry for the Christmas issue. However... to be frank, if we cancel it for Christmas, more inquiries will rise: Players from every different culture have very different holiday schedules, and the events will be shut down for 1/3 of the year if we do that for every major holiday :/

Q9: We want more PvP and events like RR that give a chance to PvP, will the new event give that, or is it even more boring material gathering and PvE?
📌 The new event is basically daily PvP contents + a little PvE elements

Q10: Will there be a prep stage for this new event? The entire game is super boring as everyday we have to upgrade and upgrade and upgrade and upgrade. repeatedly for 320 days
📌 The event will not have an upgrade stage. There is a prep stage but it doesn't require you to upgrade anything (It requires you to do some gathering and similar activities!)
This event is purely for battle

Q11: I have made 2 tickets about mine and our members Raid score. I’m not talking about the alliance Raids but the individual players Raid score. They did not see any abnormal logs so they closed my ticket. Yet, if I compared with players in another alliance, same state, who are most of the time mvp and much stronger than me, they seem to have a much lower Raid score. They have double troops and are nearly fully maxed. Yet my Raid score is 1200 higher than those players. We are not winning all the time, so don’t say winning rate is also in calculation for the Raid score. This is not understandable. I’m not getting any logical explanation. I will hop alliances during prep RR to prove my point. How is Raid score build up? Also the new magnus boxing gloves are a joke... What is the drop rate.... And how is this helping people get frags? It only burns the stamina from the f2p people. Bunker rewards, who said older states don’t need relocators? During KE you should have an extra enlistment building for the defender. Small players lose too many troops at this event. You said you care about all players, but yet you do so little for some types of players. What states are on the plans of being merged? Will they be merged before S4? The price for healing T11 is already a long time too high, you make us pay for the solution. Research that is way too costly in Plasma.... You guys agree. But don’t give a correct solution. Christmas event where you need to pay to get resource reduction. It’s almost Christmas... shouldn’t we get something for free????? Change fragments rewards for PZ. We already have more than 550 days for the same reward....
📌 This will take a while to process with your inquiries :< I will try to make it short

  1. RR matchup and Raid scores are to be improved. Now it is based on the Alliance BP & its top player's BP with some formulas. This is always to be improved... We have never stopped trying.
  2. KE is on our improving schedule
  3. States to be merged are mainly the older & least active states, we have picked ~200 to see if we can find good matchups for them
  4. Merge happens before S4
  5. The healing cost is reduced in SvS, and will also be greatly reduced in the upcoming Mine war.
  6. I believe we have relocators in the bunker reward :/

Q12: **Who needs state merges if you can get storyline and PvE events. **
📌 We want to give you both, trust me..

Q13: The story is indeed long and tedious. I do not relate to it so far because it was merely a background to always the same events in the prior MIGO/YITH. In Migo2 I just totally skip the uninteresting story which is uninteresting.

#

📌 Sorry for the bad story experience :/ we will try to improve both the story itself & the way we provide it

Q14: This is an interesting point. I would like to ask a question. Please give me an answer to this question! This is very important!!!
So many questions about migration and so few answers....
Look, if you do a merger, roughly speaking, 2 more active states and 2 less active states into 1. Then, on one hand, it will be competitive and players will have fun......
But one important point, there are carnivals here every month with Skin HQ. Right now, only 10 players get the award, the rest go to the woods.
It turns out that before, roughly speaking, I spent $400 to get a HQ skin. After the merger, I have to spend $1000? I think a lot of people won't like it.
Or you will increase the number of those rewards.
Everything I wrote above is just flowers compared to that. If you re-launch MIGO 4.
And there won't be 7 states fighting in MIGO anymore, but 21.
Now imagine how hard it would be to get any worthwhile reward/skin HQ/skin Frame/ let alone a regular store...
Roughly speaking, only 5 people can get first place out of 21 states.
That's just ridiculous!
The same thing could happen with many events

📌 Migo 2 HQ skin is much much easier to obtain than you realized :/

Q15: Can you please do a lot of major changes to the sections of the game that have never been changed for 2years? Like the alliance showdown, the plague zones, the alliance section, the backpack section, the heroes section, a lot of them have never been touched since I started playing
📌 We are working on those events. As we mentioned, traps/horde/showdown and some other events are our targets

Q16: Can we optimize using settlement war buffs for war events for F2P? One of the problems in Arena of Doom which players' have been facing was shortage of settlement war buffs, for example not every F2P gets Lethality buff and other buffs consume lots of biocaps for 12%, with that situation most F2P fought without buffs.
And
Lunch a poll for players please

📌 I think that's a good idea, I will check it

Q17:** I didn't find any information about the Dark Wolf Force within the game, was this organization born because of World Event 4?**
📌 No, the organization itself exists. We want to slowly present the SS world we designed to everyone by way of world events. In fact, the heroes we already have at the moment, like Becca's adoptive mother Julie, are members of the Dark Wolves.

Q18: This feedback thing is a joke we wait upwards of 20 mins for Lans to finish typing his doctorate thesis and cant post any reactions unless they have 1st been posted by a mod such a waste of our time and you don't get the correct feedback you need from the players unless they actually agree with the party line the mods are providing.
Why can't these 'stories' be posted up to an hour prior to this starting? 48 mins have gone by we've had less than 5 mins to respond and the rest we have been watching Lans is typing.
Can we have absolute confirmation whether or not the Christmas event buffs are going to be permanent or not? As we are getting conflicting answers when we ask.
You have spent so much time putting together a storyline but as I read it here now I really don't need to see it in the game. Are you gonna add in the option to skip all these storylines and cut scenes as I don't need to see them on all 7 of my accounts when I've been through it once already.

📌 Well I did type most of the story intro at the beginning... reading and answering questions used most of the time, and that was kind of necessary

Q19: Why can't we react in this channel but only mods can?
📌 It was limited when I was answering questions, sorry :/ Please feel free drop questions to mods or CM

Q20: I want the Joker bombs to be recovered again. One of the coolest things

#

📌 Definitely! Let me check how to distribute more.

Q21: **Regarding ELO system:
Some alliances keep inactive players to be in top position because some features are available only to alliances in top X places. It will require few rounds to have alliances of same real power facing each other. We are in the top 10, and based on real power position 2 places better in our state ... I do not think many alliances will kick dead players just for a better ranking in Mine War and get worse position in other events (risk to be not qualified). I assume only members of alliance at time of match making can participate (otherwise some could simple leave alliance for a moment). Based on description it seems there will be specific time of battle, so not all members (typically) will be able to participate (some can take vacations and not playing actively) ... if entire alliance is counted this player can impact score ...I have not seen mentioned if there will be players registered to participate or not. And, even if registered, not all can join every battle. We are not having any player above 1B in alliance ...but I think there is not a big difference between 1.2B and 1.4B player (it will be more related to gear and other bonuses player have, so 1.2B can be stronger in battle than 1.4B). Also, 1 player with maxed red gear can wipe with 1 march easily multiple players at 5 star and yellow gear. Using BP and score per alliance is simple to implement...but I would suggest to add personal ELO and use that for counting Personal ELO could be combination of

  • Scoring in RR/RL
  • Gear score
  • Heroe score
  • Chief score (bonuses)
  • BP (1 point per X Millions power)
  • Mine War modification (winning/losing/not participating although registered ...this will increase or decrease personal ELO)**
    📌 We are trying to better distinguish the inactive players for that purpose :/ Hopefully that could be done soon

Q22: Why aren't Christmas events presented individually on the schedule? The event schedule needs an overhaul. It's almost like some events are hidden from the players to reserve rewards for those who find them. Events need to be more accessible and obvious, descriptions need to pertain more to the content of the event and not some story associated with it. Story should be in the event page hidden for those who want to read it. A good way to do it would be separating daily and recurring events, or giving more details in the calendar like which particular day of SotF it is. Side note: Why are questions about the Magnus event being ignored? By calculations it's somewhere between 64 and 86 times less stamina efficient than the Travis event, when legendary general hero frags vs epic general hero frags is only 5k biocaps compared to 2k.
📌 A great suggestion, we will definitely try to increase there!

Q23: Please merge the states! Players are quitting as they feel trapped in dying states with less active players and alliances
📌 I hope the incoming wave 2 helps. Moreover, I wish that wave 3 of merge will cover most truly inactive states. Please spare us time :/

Q24: When will all the states have training arena
📌 It is on our schedule balancing older states & newer states

Q25: Just wanted to report that one of my buildings became invisible as well as when I was helping out a team member..some of their buildings are also invisible...hope this can be rectified.. thank you
📌 Ouch, please report it to CS or mods, we will check it soon!

Q26: I don't even know if it's on topic, you are already distributing Magnus Fragments for F2P players. Now would it be possible to place the 7th generation in the recycling event ??? I have over 1100 generation 7 fragments in the pocket waiting for it. My heroes are already full.
Let players who have a lot of fragments make this change. We want legendary fragments. Please, I have been asking for this for over a month and have been ignored.

#

📌 Ouch that was not anywhere close to the cases I imagined... Please contact our mod or CM for future help. That sounds like an extremely rare case

Q27: **Can you please include bread (explorer stam), excess chief exp tags and VIPs in the recycling center? **
📌 These items are ermm.. hard to process. We will see what we can do there.

Q28: Why not launch a poll with your players to see if they want to keep the SvS on Christmas Day (like you did for merge on the game), instead of deciding by yourself ? Maybe you would see if it’s only « a few » as you seem to think.
📌 It's not a poll that could be decided by the majority rule... The players from different cultures have the right to make their statements...

Q29: None of this matters until mergers happen, especially for states below 100! We need more details if January 3rd is still the target date. You have people waiting to see if they will merge before they quit.
📌 Many of those old states will be merged in round 2. Most of the truly inactive ones.

Q30: RR Raid score is based on alliance BP and top players BP... then I’m more positive that this is wrong. Our alliance BP is 14M lower than the first and 10 lower than the second. Our top player is 1.3m behind and not maxed. But scores higher in BP. So it makes even less sense to me
📌 I will check, It has some complex formulas there

Q31:** Give us a detailed merger schedule. Everything else is irrelevant right now if we are down to half a properly active alliance in some states.**
📌 It will be there. I already have all potential lists in the document & we are checking each group of potentially merged states. Please give us some extra time.

Q32: We don’t need legendary hero badges or skills books anymore, please update rewards and shop.
Can you please check what’s wrong with game connectivity and lag? We constantly have connection issues - just with SOS, so not an issue with internet connection... Also: please consider materials ratio for events, rewards and bundles. We get tons of legendary badges and almost the same amount of badge tags, but we use way more badge tags than mercenary influence.. so makes no sense we get similar amount in events/bundles

📌 The reward fixes are in progress :/

Q33: **Do you think that future events will be better for strategy? **
📌 The current plan is definitely yes!
Mine war, Horde rework, single-player Gol-goroth are all focusing on that

Q34: The game keeps lagging and crashing during massive battles in RR, CC and even trap....not to mention the Azurtane heist......will this be fixed in the new event? Better servers?
📌 We are having massive tests there. Before the Azurtane heist is back up, we hope it is totally fixed.

Q35: Really hoping this doesn’t go ignored as I’ve missed 3 of these sessions already & I’m now apparently off topic lol.
Hey LANS & other developers, I’ve noticed that you guys have a tendency to dodge questions regarding state merges and transfers. Address them... please. All you’re doing is adding fuel to the fire that’s been burning for the past year. Anyway, my question is: I’ve been told by other developers that state transfers are currently being tested and its risks are being calculated/analyzed. Any chance we can get an update on this or an ETA on how long it’ll take before it reaches live servers (if it does at all)?

#

📌 Ah I believe I never dodged these questions :/ The migration's risk is mainly due to the dying original states. And we are still checking the performance of those returning & migrated players in their new state. Personally, I think that the merger has been effective & covering most inactive states (I hope it's round 3!!!), migrations will become more reliable.

Q36:** We need to fix bugs and increase rewards, not this crap**
📌 Bug fixes are happening every week... We have been trying to increase the existing events... Ah I wish we could have them done faster.
Finding bugs and fixing them is our goal! Devs are checking them everyday. If you find any bugs please report to the CS or Mod team, also you can join the Bug Bash Day event in discord every month! New Bug Bash Day event will start in discord soon! Don't forget to follow #🗣︱social_media_announcements channel! Thank you!

Q37: **Please start taking the feedback on PTR discord more serious, you just keep ignoring us there **
📌 Yeah, we will improve that. Thanks for your feedback.

Your #StateofSurvival Team Maddie_Cheerup

lost mortar
#

Greetings Survivors,

It's great to see you here again this Developer Feedback Time!

Today we'll be sharing the further plans for State Merger with you!

📌When will the new round of Merger start?

Answer: We plan to expand the Merger feature to more States starting on Jan 10th!

We delayed the Merger from Jan 3rd (scheduled date) to Jan 10th for the following reasons:

First of all, the Merger can only be done when all the States are shut down. We couldn't only shut down the specific States of those participating in the Merger, which would very much affect the game experience of those in States not participating in the Merger.

Additionally, there is a system maintenance along with version update scheduled on Jan. 10th. To avoid needlessly shutting down the servers twice, we decided to conduct the Merger on Jan. 10th to coincide with the version update.

Apologies for the inconvenience brought by the repeated changes to the Merger schedule. We appreciate your patience and understanding.

📌What are the selection requirements for the upcoming State Merger?

A: The battle power and number of active people, and the unique life cycle of the State.

The consideration of the battle power and number of active players is to prevent the application of massive pressure on players by the concentration of too many strong players in a single State, inadvertently causing a crisis in the States' ecology. The consideration of the State life cycle is to prevent a game content gap from growing too wide between different players in the same State, which would seriously harm the gaming experience.

📌What is the scope of this round of Merger?

A: A total of 78 States will be merged this time. We hope that this Merger will have a positive impact on these States, so that we can gradually expand the Merger to more and more States who meet the requirements.

The States we have selected are States 19–96. The selection was based on the State's age, ecology, and the strength of the active population of players.

📌How will those States be merged this time?

A: This time, we will follow the merger model: 3 States into 1, or, 4 into 1. A total of 78 States will be merged into 24 new States. States 19-60 will be merged into 12 States, while States 61-96 will be merged into another 12 States.

📌How will the Merger unfold?

A: We will merge the States following the process below:

Step 1️⃣: You will receive a State Merger forecast about a week in advance if your State has been selected for the Merger.

Step 2️⃣: The Rankings and event rewards in your current State will enter their final stage prior to the State Merger.

Step 3️⃣: The current Merger will follow an all-in-one model and the new State's events will follow the schedule of the oldest State.

Step 4️⃣: All buildings in the Wilderness, such as the Bunker and Capital, will be reset to unoccupied status. Governors in the merged States will need to be selected again as well.

We will analyze the data from merged States and further fine-tune the feature based on player feedback. We plan to gradually expand the improved feature to more and more States. Stay tuned!

Please feel free to leave any questions or comments about today’s Developer Feedback in #📋feedback !

Have fun!

Your State of Survival team

storm cedar
#

Greetings Survivors, 😎
📢 Monday, we ran the developer feedback event in #players-and-developers channel again!

✍️ We have summarized some of the questions and answers from the feedback event on 20th Dec, please check the summary below!

Q1: Are the list of merging states available? Or is it only 1 week before the actual merger?
📌A: The list is already made, I will check if it's final for release

Q2: How can you determine the number of ACTIVE players, excluding farms for merging? Also, 3 or 4 states to 1 will also lead to a dead state, at least 6 states to 1
📌A: The active number of our incoming merged states reaches 3-4 different levels, and the top level is already significantly higher than the states considered very active like 3 months old. I believe that if we merge states to higher numbers of population, the merged state will probably be crowded and conflicts & competition may rise... Of course, if the top group performs the best after the merge, we will consider merging bigger states in our next round! I'm glad to say that we recently improved our system there. I can now label farms and inactive players by examining their daily actions

Q3: People are quitting because the devs have always given new excuses when it comes to the merge! What are you guys giving us for the misleading info every time
📌A: I have not given out any misleading info regarding the merge... 60-100 old states is what I said since the beginning :.< I have been trying to further push it as well...
ALL the excuses are to explain our decision-making processes, not to take them back

Q4: Hello, sounds good to me. Will there be a Sotf/Prep event before the merger like for SvS?
📌A: A lot of events will be suspended for the to-be merged states since Jan. 3

Q5: I'm in s99 what sort of timeline are we waiting for a merge
📌A: I'm really sorry for your state... But you will definitely be in the next round.

Q6: 400+ expecting merge too, u can't expect us to wait for another 2 years , maybe time to stop this game then
📌A: No way it is 2 years...

Q7: Glad to know the details of merge, hope we can spread merge to more old states! Thanks for your efforts!
📌A: Thank you so much! :>

Q8: Hey, have you already gathered any data about other states or only those 16-96 ? What I mean is : Were all states looked into for merges?
📌A: I have examined the data for every single state
The older states are the most inactive ones, and jumping merging will bring us some more problems... So this time we decided to merge the <100 states first. I know most states in 100- 200, many in 200-300, and some later states may also be suitable for a merger.
Don't worry about that part :/

Q9: What about the state 100-XXX
📌A: As I initially mentioned, this merge is still a test & we picked the oldest states and
merged them into different sizes of the population. Trust me, I want to fix the dead state issue as much as you guys- if not more- because I suffer seeing players quit... But we do still have more data & analysis to do before we further expand the scale... Please give us some additional time for testing. The next hundred states are definitely on our list. We don't want to double-hurt the old states by merging them improperly...

Q10: What about states 1-6??
They weren't considered for the first round of tests and they aren't considered now...... Surely they are the most dead states!

#

📌A: That is a very complex question.
We definitely should merge states 2-6 since they are also dead, but we have a technical issue that if we merge them, we will lose a lot of criteria setting our lifetime data for all states...
So we have to solve that issue first (which is a huge amount of work) before merging state 1- 6.
We are looking into that issue and working on it already. I'm really sorry for state 1-6 players.

Q11: Do we always have to wait after a world event? If yes. This is taking way too long. I am happy for the states but feel very sad for the other states. They keep waiting for too long like that unfortunately
📌A: We will look into that issue as well.
The problem is not about mechanics, it's about the rewards

Q12: Is it possible to get a list/chart of the merging states before Jan 3rd? It'd help those lucky states to discuss plans and possibly come to an agreement ahead of time about stuff like Bunkers
📌A: I will discuss that immediately and see when could we release it (hopefully asap)

Q13: Will it be the migo groups getting merged?
📌A: Partially, but since it's 3/4 into 1, it will be somewhat mixed.
In general, the neighbor states get merged though

Q14: Why not address the reason people are quitting? - Better for mechanics to recover when zeroed or a lot of losses that look like an unrecoverable position?
Otherwise dead states will happen again in the future ...?

📌A: We have been working on preventing battle loss for low spenders & F2P for a while recently. This trend will continue for our future events.

Q15: Guys you need 6 states into 1, otherwise a lot of people leave
📌A: 4 into 1 is already forming more active states than very new states.
:/ However, if the latest group performs the best, we will do bigger merges!

Q16: 200-225 are dying at a fast rate, sucks they won't be included in the mergers.
📌A: some of these states are definitely ready for the next round of merge

Q17: What exactly are the things that are being tested?
📌A: 1. Are more players suffering fights and robbery
2. Are the cross-state events, like SVS, running properly in the merged states (I.e. causing more serious MM issues)
3. Is the competition i.e. for the HQ skins becoming over intense
4. Will less players quit (as the merge is expected to function)
5. What is the best number for a merged state to have
Trust me, I have no reason to not merge ALL inactive states if we can prove that it is overall beneficiary... Losing players hurts not only players but also us... I really feel guilty for disappointing you..

Q18: Arena of doom was a nice event, but it was boring having to buff again every time we were going to change heroes to other lanes or places. Is there any way that changing the heroes or march place could be implemented without having to waste buffs and talents every single time?
📌A: You won't need to use buff (since it's banned) in its next version

Q19: Would it be possible to know what state will merge? If not now will we know before merge day??
📌A: I will try to release it as early as possible (once it's final)

Q20: You need state merger faster, you already know a lot people leave next year
📌A: We all do. If this wave of merge performs well as we expected, we will make that
happen.

Q21: Merge question: Hey Lans, What kind of groups can we expect? Do you continue to count such as 61 62 63 64. Or will this be random?
AoD question: The strongest players get the best rewards ( and most of the time don't need it ), while the less strong players need them. Any plan to help weaker players in this event?

📌A: Neighbor states get merged

Q22: Everything you just said is a shame for the big spender. You talk about « huge amounts of work ». Do you know the « huge amount of bundles » I bought to play in a dead state ?

#

📌A: It hurts every player and I wish that I could help... Man, I wish that I can merge all inactive states all together...

Q23: **If two states like each other and want to merge, is there an option to merge via choice? **
📌A: We might not be able to give totally free choices...However, we may add some
limited freedom in the future like rejecting a merge
or giving out some choices (no guarantee on that yet)

Q24: **Hello Lans, I hope this finds you well as there are more and more frustrated customers of KG/SOS and I am one of them. There is quite a list of items that I am extremely frustrated with and fortunately for me, I am not alone.

  • Progression for the newer States is Too Much (I am in State 605 compared to State 110); We have had a nonstop content drop since week 23 as content has also been dropped earlier than normal to get us caught up to older states. We have had everything dropped in less than 1/2 year. We are on the same level now excluding heroes with all old states. Does KG simply not care about Customers anymore? Do they realize what they are causing and why there are so many issues/complaints?
  • Bridging the Gap between P2P and F2P; This is becoming impossible unless a major MAJOR update is done to the game and KG's needs to take the hit. I have stated before that F2P WILL NOT, UNDER NO CIRCUMSTANCES, spend money on a Free Game unless there are personal lifestyle changes to allow them the want and capability to spend. P2P needs F2P for all events just as much as the opposite. We are losing players every day and will continue to lose them if there is not a better way for them to have better rewards, chances to grow, and further their accounts.
  • Packs need to change; A majority of the spenders are VIP 12. We are continuously buying bundles that come with VIP points and they are sitting in our backpacks going to waste. We need to find a way to come up with a reasonable way to change what is in the bundles AND a way to recycle, trade, or sell back for additional items. A newer, separate store specifically for VIP 12 players needs to be created where we can trade ANY ITEM IN-GAME for ANY OTHER IN-GAME ITEM.**
    📌A: The progression of newer states are already lowered by a lil. However, if we make the gap too big, the newer players will leave when they find that they are days or weeks behind/...
    How could you expect them to try to catch up :/

Q25: Very excited about this!! Suggestions for arena of doom; make it work only with base stats, no buffs, no ACs........
Don’t lock heroes in

📌A: All your suggestions are in our to do list

Q26: Have you considered the cross-state arena of doom events?
Similar to the occasional cross-state SOTF events? This would make it more interesting in future / larger competition. It would also make it less stale if it becomes a recurring event !

📌A: Yes, we are considering that! It might be a part of our renewed version of the event

Q27: I think a state below 5000 active players is inactive, it needs a redesign of the state map in general
📌A: I agree with you (maybe not 5000), active player number is our #1 focus

Q28: RE AOD: last time we had like 1 day more to get into a good ranking considering that we gave way for a few small to get into better rankings and just take it back on the last day
but instead you close it down. don't you think your compensation is enough for those people who just want to help but fail to get a decent reward because of a DEV mistake?

📌A: I will double check w/ the compensation

Q29: Will you be reviewing the rewards from Arena of Doom? The top players don't need Chief Gear items and it's impossible for the players who actually need those rewards to rank high. For rewards in general, there are a lot of events now handing out Badge hats and tags as well but not enough Certificates. We end up having more of those than what we started with before Red Badges were released.

#

📌A: The rewards will be totally different

Q30: Other topics are meaningless until after getting merged. We don't stay in game for the other events, and your data shows it. We posted this to the state now. Have a good day.
📌A: I know many of you won't care, but sharing our future plans will not hurt :/ It won't affect me answering for merge

Q31: Regarding RR and SVS matchups- it seems unfair to match states with new heroes with states that have yet to get the next generation. Can you speak to how that is generated?
📌A: It is either fair by chance or fair by the result... Kathy shared a lot about it, I believe. We will keep trying to improve the MM

Q32: It would be nice to see a way to balance power in lanes quite a lot of smaller accounts are unable to benefit from the event
📌A: Such features are added into mine war, new azurtane, etc. We will see how far we can go on that...
We need to find some perfect balance

Q33: If arena of Doom is coming back please fix the auto change for stats from war/eco after registering and buffing, also the march optimize can be easily added to save formations instead of doing it one by one each Battle
📌A: We have a lot of improvements to do there. I will record your suggestion & bring it to the dev working on it

Q34: Will rewards be adjusted in Arena of Doom for top players that Do NOT need chief gear? What about TOP 10 getting perma frame instead of 9 frames with 3 days of effectiveness each?
📌A: It will be renewed
The current version is for Joker
The permanent version will have different rewards & we will make them fit better

Q35: Arena of Doom was just a question of switching lanes to beat any of the top 10 players. Will that be changed ?
📌A: The form of battle will be changed as well
Hopefully, that issue will be fixed

Q36: **Let us move to another state without waiting for 61 days....... **
📌A: That is in the discussion. Trust me

Q37: In Arena of Doom it should be an option to switch lines like in Showdown so we don't lose our buffs.
📌A: Buffs will be banned since it is wasting your resources/money

Q38: LANS please read this :::: To avoid F2P from quitting you should consider increasing the hospital limit to 3m, 200k is not enough.
📌A: I personally think it might be a good idea to increase hospital capacity. We will have a discussion!

Q39: Cross-state AoD just means more competition and most of the time, the rewards are not scaled up appropriately to include the extra cross-state players. One such example was the cross-state event for the reaper.
Also, the joker store hasn’t reopened yet for people to spend their unused joker cards

📌A: I missed this! It will be back in Jan

Q40: **When is the merge plan gonna be shared with the players? **
📌A: I will try to make it released ASAP

Q41: Hello, why is the game very monotonous and why can't I get to the ptr server when I have been sitting on it for a long time, the code requires
📌A: Please contact our CM or Mod for help, I am not sure :/ there was an issue clearing up all PTR accounts though

Q42: **3 questions:

  1. Merge related: How will the merge impact alliances outside the merge in Showdown. We are constantly matched with alliances in these states.
  2. Is there a plan on when Heist will be available in which states?
  3. Is there a plan on when we will be seeing AOD back in the event list?**
    📌A: State 150-200 for a test, sign-up starts tomorrow & the fight happens on Wednesday.
    AOD is supposed to be there in 2022 Q1

Q43: **Merge question: how long will servers be down to do these merges? **
📌A: A few hours(8?), starting UTC 0
Thank you for all the AOD cross-state responses.
I think we will double-check and re-consider that, if it is unwelcome by the most, we will cancel it
We will try to listen to the community there

Q44: Will the heist have random match-making like last time or this time groups will be based on some selections such as bp, HQ lvl

#

📌A: Further changes will be there in the event's next version. This time it will remain the same, sorry

Q45:** Yes, we are stuck in a state where we don't want to be. We are trying to escape right now because it's not doable to play anymore... Let us switch states!!! Not just after 60 days**
📌A: We are checking the 60-day requirement

Q46: Do you think the merger will be profitable for King holding group because we all know they only care about one thing
📌A: As I mentioned- that has nothing to do with profit- It has no cost since it is already developed...

Q47: Too many in state 500 have left. So what now? Wait and wait till I'm 50?
📌A: When the test is done and we get enough info, we will expand the merge to newer inactive states. The wait won't scale like 100 states every round and not every older state will be merged (starting from state 1XX there are some very active states that do not need a merge. I also am considering giving such states a vote of being merged or not).

Q48: 1. Why not make an option for each state to vote w/c one is an active player and not. If at least one member say he will be back then he will be counted as active
but if everyone agrees he is inactive for more than a month then the player will get a notice and to comply w/in a week if not then he will be out of the state for good
and won't be counted at all as an active player? Or maybe make the player go into inactive mode once the player reaches the 1month of being inactive
2. Can we also have a migration option for the state before the merge process starts? Not everyone would like to stay in their current state regardless if they merge or not
3. What do you call a dead state, I mean we have alt to help us for SVS too but we don't want that to be counted as active just because we are also playing our alts.
4. Speaking of alt, can we have an option to put something on our account w/c we consider as alt so it won't be used as active in a dead state?
5. Why do you always have new events coming and make it fast but slow on fixing bug issues?
6. You always say jumping into merge will bring us some more problems? Where did you get your infos?
7.We always have a monthly poll of feedback but you consider the opposite of the one majority voted on.
8.What is the purpose of the PTR server if you are going to test it again on a live server? I mean what is the point of PTR now

📌A: We have a much harsher line of cut for considering a player active. Most of the players you mentioned in 1,2,3 will not be considered active. Also, jump merging is a technical issue :/

Q49: So I have an account in state 10, we merged in October, now it's dead. My other account is in 176. Almost 3 months took for the next group. Till another group also 3 months?
📌A: The new merged states have much more players than the first group. That was also why we needed another test

Q50: You might have said 60-100 states but we were promised states 1-200 at minimum look at the notes.. we expected that at bare minimum. States are dead into the 400s. I'm in 178 and we are barely hanging on. Most are staying for the promise of a merger. Now we are not getting that in January so now will leave. Thanks a lot
📌A: I never promised all states in 1-200...... It was the range we considered cherry-picking in 1-200 or 1-300, but we then realized that basically, the 1-100 are the most inactive states

Last thing to share: Azuretine heist will be online for some states this week (an announcement will arrive at the community & in game)

Your #StateofSurvival Team Maddie_Cheerup

storm cedar
#

Greetings Survivors, 😎
📢 Wednesday, we ran the developer feedback event in #players-and-developers channel again!

✍️ We have summarized some of the questions and answers from the feedback event on 29th Dec, please check the summary below!

Q1: What about the troops lost outside the wars then? Do we still get all our troops back? outside research lab fight
📌A: If you choose to raid another player & have soldiers killed, that won't be recovered. Other than that, all the troops in your hospital and enlistment will be recovered

Q2: Will the fight be at the same time every day once selected?
📌A: Currently yes, since most players have their own favorite time for such a long
event

Q3: When players teleport out of the battlefield after the daily 2-hour event, the wounded and dead soldiers in the player's hospital and the Enlistment Office will be restored automatically to ensure that the player's experience in other gameplay will not be affected.
only 70% of losses go to enlistment, are those 70% recovered or all 100%?

📌A: A good suggestion. We will consider that too!

Q4:** Less or no battle loss, will this be like RR? All your troop losses are fully recovered after RR ends?**
📌A: All your troops in Hospital + Enlistment will be recovered after the battle

Q5: So it's 2 hours and not 1 hour like on the test server? Sounds like a lot of time to play 5 days in a row.
📌A: It's still 1 hour in the battle period, it's open for 2hours instead of 24/7. Don't worry about that

Q6: Can you just remove throwdowns during that week? and also will underground be still around that week as well?
if it's within a state, how about states with so less active alliance? We will fight with who?

📌A: Underground is now in Week 2. Also, the MM doesn't prevent you from matching with another state from your state, in the case of inactive states. You will get alliances of similar strength in the event!

Q7: On the topic of battle loss, what percentage of troops does the instant healing ability recover?
📌A: 100% if they are in your hospital or enlistment

Q8: Please recycle MIGO buildings, we don't have enough space inside our settlement
📌A: The only off-topic question I would be answering today :> It is coming soon!

Q9: Lans.. One of the skills from the tower that can be claimed and activated is gathering (limited time duration).. I just want to know if you guys know that this isn't working during
the event? For when you claimed it you won't be able to gather instead.it was reported but no mention..
about the timeslot.. in the live server, there will be more time slots available right?

📌A: The event requires a lot of alliances for reasonable Match-ups. Thus, we could not increase the number of time slots easily...
We will do surveys to find better time slots if the current ones could not work
These slots are subject to future changes based on your feedback
Also about the gathering skill- we will check the bug immediately

Q10: What if your the one attacked will you recover your lost troops
📌A: You will get a much larger hospital and usually you won't suffer any significant
loss
All those troops in hospital and enlistment will be healed for free

Q11: When mine war will come to online.....and how the alliance will be matched in the matchmaking
📌A: It will be tested in late Jan, in some volunteer states! We will discuss w/ the community as well!
After the test, we will further modify the event based on the data and feedback

Q12: On this topic: How is this calculated? Is it based on the total alliance BP? What about big alliances that are holding onto inactive players?
📌A: The first match-up is BP-based. After that, it became very simple: If you win, you rank up, if you lose, you rank down.

Q13: Why every day at the same time? People that work in shifts don't have time to do the event every day at the same time..

#

📌A: Sorry :< But that is the only way we can find for now to make it happen.. we will look for more ways to solve that for most players with changing daily schedules.

Q14: I'm sorry it's the wrong topic for today but you don't answer my PMs and I usually miss this time..
As a player who's a completionist and almost put 6 figures in your pockets please STOP MAKING KOREA/CHINA ONLY frames/skins.. its not right

📌A: That should not be happening again
(I know some of those issues are due to very very rare situations.. It's not like we want to keep something Asian only. Instead, we will try our best to prevent that from happening)

Q15: What's your definition of similar strength? similar BP? stats of RL?
As we all know, the RR matching system is unfair and needs to be fixed first. how do you make sure the matching for MM will be fair?

📌A: It is different from RR- You will only be matched to your World event partner states. Thus the match-up is straightforwardly elo ladder based.

Q16: If no alliance match is found for the time we choose, what will happen? Does it like RR where the system changes the time itself?
I was suggesting more time slots for AH but it seems to be reduced now.
Add more ways to get a certificate of honor.
Alliance Throwdown isn't a good event anymore. Remove and change it

📌A: Some unlucky states will be playing on their second-favorite time :<
Ik that sucks, but that is the only solution & that won't happen a lot. That is also why we ask for a reference sequence upon registration

Q17: Related post: how can mine mayhem be further improved at the current state the game mode is extremely boring the mechanics is still the same as rr i prefer some raid element to it like Gorgoroth combination of PVP and PvE would make it extremely fun
📌A: 1. More PVE elements will be added like Gol (In a limited time) 2. The PVP parts will also be modified to be more strategic

Q19: **During SVS we have people switching alliances a lot, how will this affect the points? **
📌A: Almost no effect.

Q20: Q1: Are the list of merging states available? Or is it only 1 week before the actual merger? A: The list is already made, I will check if it's final for release
Why even put this in devs feedback if you don't deliver even after a week?

📌A: Ah, we need a lot of check between making a list from finally release to the community :<
Please understand that part...
Merging is an extremely serious issue that we could not afford to make a mistake.

Q21:** From a lot of players:

  • What happened to the supply depot? We haven't seen them during/after SvS.
  • Why is there a difference in the bundles content for the same price in different states? For example, between state 515 & 517 (i have screenshots).
    Suggestions forwarded for a long time
  • Make possible for R4-5 to switch players lanes in showdown
  • Make possible for R4-5 to shield their teammates during their absence (everyone takes vacations)
  • Give access to the hospital from the wilderness, like for RR.
  • Make a rotation in the schedule for the next players/developers conversation to fit all the time zones.**
    📌A: It's almost there!!
    I believe it was up for some states' last SVS test... I will check...

Q22: Hi Lans
Mining Mayhem -
When we tested in ptr the green area (safe zone) was NOT safe from settlement hits.
Not sure if it was designed that way or whether it was a bug. Since we can suffer real troop loss, we really need a safe zone for smaller team players - similar to the safe zone in RR.
Just an idea on MM timeslots - make the research labs open at random times - in that way all players get equal opportunity to play and each alliance will need to use a bit of strategy to secure the labs. That means matching can be done based on alliance size/BP/heroes/gear....etc. instead of a specific time slot.

#

📌A: This will probably be added in the second wave of upgrades
Sorry that we could not add it before the first test.. but we realized that that was a mistake for us.

Q23: Why state 98 did not have a valor chest event after winning the last svs?
📌 A: I will check that if it's a bug

Q24: Give more stamina cap or make the final hope supply as a stamina crate.
📌A: More stamina will be given. It needs some more discussion but it's definitely coming
(in not that long)

Q25:** In regards to the Korean/Chinese skins, will that be released globally? That would be sufficient I believe.**
📌A: Yes, we definitely can release them later Please allow me to check about the details

Q26: What is the achievement and title for? What does it bring to the alliance or player? Does it improve stats? or is it another P2W effect?
📌A: It gives one-time little rewards No stats. No P2W.
It only helps show your achievements and footprints in the game. The title will show above your name outside your settlement

Q27: Just to be clear, if someone loses 1.5m troops due to getting some maxed hits, his enlistment will be full at 900k so he will permanently lose 600k troops? Why would anyone want to participate in that kind of event, given the fact that due to red badges and P8 surviving and RL became a hard task
📌A: You get a very very huge hospital there.
I don't think the significant loss will happen to most people at all

Q28: Will there be any form of protection from high-level players? It's demoralizing being constantly attacked and being unable to defend! Also reward system needs looked into as a lot of the rewards go to maxed out accounts and not to players that need them
📌A: We are continuously trying to do that :<///

Q29: it's not related to MM or AZ, but could you bring back the original maw? the one that requires teamwork (and not solo) , it's really fun and the most fun event for us (our alliance) so far. Thanks!
📌A: Yes, we will!

Q30: Xmas Lans for the MM event will we be able to spam the timer help button to help heal our alliance member's hospital during the MM event?
📌A: Yes you can

Q31: Did you know that maxed players can fill hospital + enlistment and still kill over a MILLION TROOPS?
What's the plan for this?

📌A: A special treatment will be done there: either hospital or enlistment cap will be significantly increased in the event

Q32: Does it matter which CM to ask to be testing the mining mayhem event? I still think the rewards could be greatly improved.
Great to hear that feedback is taken more seriously from PTR, great move.

📌A: Feel free to ask! Our first launch online will happen soon, and we are recruiting volunteer states :>

Q33: rewards will always be tough. Since the only one that can reach top positions don't need the rewards.
📌A: I believe the actual value of the reward gap in this event is not that high

Q34: My game continuously crashes...what are you guys doing about it?
📌A: Please contact CS for further investigation:< I'm not sure about the issue there..

Q35: How does feedback in the feedback get submitted to you?
📌A: Discord mods will help to report the feedback and bugs and suggestions from
discord.

Your #StateofSurvival Team Maddie_Cheerup

storm cedar
#

Hello everyone, this is the latest developer feedback!

First of all, the high-frequency issues that have long been a concern are:

Developer Feedback

​​**•Unfair SVS & RR matchmaking**
We have taken note of the players' voices, and since the design of this part is rather complicated, the related functions are being optimized step by step.

•Increase the trading function
Considering that this function will cause unfairness in the game, we will not consider this function for the time being.

•Can you consider the survival of f2p players, the loss of players in the game is too serious
We will add more new content to the gameplay, and at the same time, we will pay attention to the survival and growth of f2p players, and add more free drops.

•Expand the shelters / remove unused buildings, such as MIGO, YITH building
We expect to add features to store the buildings in 1.14.40, so stay tuned!

•Events rewards and store rewards are not needed
We have been working on that recently. So far we have improved the rewards for the throwdown, MIGO, RR, and Fortress Fight.

•Exchanging unused VIP points in the backpack for other items.
This improvement has been implemented in the 1.14.20 recycling event

•Why are both Zach and Julie on the hero list now?
Sorry for the confusion. This issue has been fixed in the new 1.14.20 update.

•If players have many same permanent skins, after clicking "use all", players will use more than one of the same permanent skin at a time. Plz, change it.
To solve this problem, we will need to make some changes and specific scheduling will be announced later.

•The number of registrants for a battle of the Arzutane Heist is too small
The first round of the AH fight is a test. It will be changed further on since this is an informal design.

•The match at Arzutane Heist is not fair
It will be optimized later, please stay tuned.

•Are you going to update new medals for upgrading heroes and even new red type of heroes?
This is fake news. This is a design that has been abandoned, please refer to the official announcement of the specific activity arrangements

•Increase chief level cap, chief experience is too much
The subsequent will be recycled.

•The laughing gas bomb is very good, can you reopen it?
This is a very good suggestion, we will consider it.

•The recruitment is too slow to increase the score
The natural recovery rate will be increased significantly!

•Can chat be automatically translated?
This is a very good suggestion, we will consider it.


•When reaching 800 glory points in MIGO, it says you need 500 more points to unlock, it's not fair.
We will clarify this in the rules later.

•Allow players to delete unused characters on their own.
This is a very good suggestion, we will consider it.

•Automatic acceptance of tasks when the number of challenges is increased in the Throwdown event.
It will be optimized but the schedule is not yet determined, we will let you know.

•Decorations have a build limit but can be purchased repeatedly.
This issue has been improved in the 1.14.20 update.

•Can you re-open the Daryl bundle?
We are glad to hear that you enjoyed this event, due to copyright restrictions, we can not re-open the bundle. But we will provide other resonating heroes for you to choose from, stay tuned!

•The event end dates are unclear
We will follow up with more clarity in time marking.

State Merge was successfully online with the 1.14.20 version already. We've received a lot of feedback and useful data and we highly appreciate it.

We sincerely apologize that some states that in this round of merge were unable to join events such as Alliance Throwdown, Alliance Showdown, and Reservoir Raid during the Merger. The compensation for the inconvenience will be sent to the relevant players in-game.

Thanks again!
Your #StateofSurvival Team Maddie_Cheerup

storm cedar
#

Hello Survivors,

• We have rescheduled the date of Lunar New Year: States 1-900 will have access to the event on Jan.27
• The Aircraft gameplay is now available in all online States that are older than 50 weeks (States 1-648).

Note:

  1. Restart the game to enjoy Aircraft-related gameplay and events.
  2. Joint Exercises and Aircraft Research will also become available at the same time. Get items from Joint Exercises to upgrade Aircraft. Explore this gameplay to claim tons of rewards!
  3. The Coordinated Operation feature is not available yet. Stay tuned! We will share more information soon.

Thank you for your support!
Your #StateofSurvival Team Maddie_Cheerup

lost mortar
#

Hello everyone. Here is the developer feedback from last week:Maddie_Cheerup

1️⃣. First, we have received some feedback from players regarding the Mining Mayhem event, including:
📌 (1️⃣) It's too demanding for players who have just participated in State Warfare that there can be no soldiers at the Enlistment Office when entering the Mining Mayhem event.
📌 (2️⃣) When attacking other players' HQs, the troops will be killed in the Mining Mayhem battlefield.
📌 (3️⃣.) Players should be allowed to reselect the event time, or at least be informed that the choice is unchangeable.
📌 (4️⃣) We hope that the Mining Mayhem Finals will only involve the 2 alliances that are competing for the championship, without interference from other alliances.

Thank you all very much for your enthusiasm and support for the Mining Mayhem event. We have carefully read the above suggestions and plan to improve in future updates. So stay tuned❗

Next are some other issues of concern:

2️⃣. When will the Firecracker items from the Chinese New Year event be recycled❓
Don't worry, the Firecracker recycling will start next week, so please be patient❗

3️⃣. We hope there's another event to get The Joker's fragments.
Thank you all for your love of The Joker events! We'll be opening The Joker-related events later, currently scheduled for February 14, so stay tuned❗

4️⃣. Are there any ways to get the skins from past State Events❓
This is a good suggestion, we have taken it on board and it is in the planning. Thank you for your advice.

5️⃣. We hope the VIP level cap can be raised to Lv.13.
Sorry, Lv.13 for VIP is not available now, but please don't worry, extra VIP points will be recycled through recycling events.

6️⃣. Is it possible to extend the time period of Reservoir Raid❓
First of all, we appreciate everyone's love for the Reservoir Raid event and we understand your enthusiasm to participate in the event as much as possible. Extending the time period will result in fewer players waiting to be matched at the same time, thus making it more likely that players will be matched with the same opponent repeatedly. Therefore, we are not currently planning any extensions, in order to ensure a better gaming experience for you.

7️⃣. There is not enough space in the Settlement, we hope we can delete the World Event season-related buildings.
Thanks for your suggestion, we have confirmed that in v1.14.40, we will launch the Settlement Storage feature to help players store season-related buildings and decorations that are temporarily unused. Players will not have to delete season-related buildings and will also have more space to put their favorite decorations. We hope you enjoy the upcoming storage feature. Please stay tuned❗

8️⃣. We need more resources to treat and train troops.
We have noticed that high level troops require a lot of resources for healing and training, so we have made a series of adjustments in the past few months to try to meet your demands. For example: in version 1.13.60, both sides of the battle during State Warfare will receive a 25% bonus to healing resource consumption; and in December 2021, the improved Azurtane Heist was reopened, allowing players to get more resource rewards in the Azurtane Heist, etc.

In addition, we have also carefully evaluated and finally adopted the community players' suggestions on Resource plots improvement. It is expected that in the version 1.14.40 release next week, level 9 Resource plots will be officially launched. The efficiency of players' gathering will be further improved.

That's all, thank you for your suggestions and support. We'll see you next time❗

Your State of Survival Team5_Becca_Emote_hearts

storm cedar
#

Greetings Survivors, 😎
📢 Monday, we ran the developer feedback event in #players-and-developers channel again!

✍️ We have summarized some of the questions and answers from the feedback event on 21st Feb, please check the summary below!

Q1:** 1. Aircraft Research should be going on for as long as the Aircraft 'event' is scheduled for**
📌A: 1. I agree & we will check it

Q2:** 1) Next Merge in March... When exactly? Which states are involved? After World Event stage 3 ends right?**
📌A: 1. WE 3 ends, most likely

Q3:** I must say that I love this rubbing backs party with only the mods being able to add a reaction to the messages (the rest of us we can only join when some mod use the reaction we want to add)

  1. I want to know when the team will be owning their mistakes & will take a proper response to the problems we are pointing out. What happened with the valentines event minors being asked for nudes can't be swept under the rug.
  2. Also, when you make a mistake, own the mistake, explain what happened, why, what did you do to solve it & be honest with the compensation. You released an event earlier, people wasted gear, badges, etc & they got search maps. That's not serious.
  3. Own your responsibilities and please fix the problem with customer support having no clue of what's happening, taking days to reach back and closing tickets in 12 hours with a clear cache solution. You are getting to a point of no return with most of the players.
  4. Let players change states, implement a migration option where a player can migrate a server of their choosing (without altering the course of the development of the receiving state)**
    📌A: 1. We are revisiting the valentine event & making a report to prevent similar issues from happening again.
  5. Clearly you are right. We will improve in the future.
  6. We took a while figuring out what happened.. but yes, I agree that we need to act faster and actually solve the issues.
  7. Migration in consideration

Q4: Will we in the states 300-400 be in the next state merge round? And will we get neighbor states or will we get our migo states?
📌A: 1. You are in consideration, I promise.
2. However, 300-400 has a lower chance than 100-300, to be frank
Please understand that :/

Q5: 11) Still no new events (1-2 new events) promised where we can earn Certificates F2P
📌A: 11. In discussion

Q6:** 11. Aircraft Joint mission crate rewards good until one point, and then we start to get biocaps and 5min training speedups? Screw F2P and P2W I guess, just buy more bundles.**
📌A: 11. The early levels are to help everyone get to a certain level :/

Q7: 12) Points making in the SvS War Stage at the Capital is completely ridiculous! Someone that camps in the tower can get more points than someone constantly going for the Capital. HOW IS THAT FAIR?
📌A: 12. I will check the current formula

Q8:** 12. Still no way for players to get Daryl**
📌A: 12. The copyright issue :/

Q9:** 13. Still no permanent or more frequent recycling center**
📌A: 13. We are working on that

Q10:** 16. Still no way to remove unused buildings in the context of MIGO from settlement. And still with every new event we get a BIG building, instead of a SMALL one, even though free space is a known issue.**
📌A: 16. It will be online this week

Q11:** 17. Aircraft Joint Missions are a copy paste of Maw events, except none of the mechanics work.**
📌A: 17. we are still working on improving that

Q12: 2) Aircraft Research should be going on for as long as the Aircraft 'event' is scheduled for. Aircraft Joint mission crate rewards good until one point, and then we start to get biocaps and 5min training speedups? Screw F2P and P2W I guess, just buy more bundles.
📌A: 2. I agree on the research part, rewards part- we will have a discussion

Q13: 2. Still no fixed RR mechanic, changing between old and new
📌A: 2. New mechanics will go online soon for all!

Q14: 3. Too many festival type events that are 100% money driven

#

📌A: 3. aw..

Q15:** 3) In RR, we are unable to gather water spillage if our Aircraft march is currently marching.**
📌A: 3. fixed

Q16:** 4. Achievements are ignoring 2 years of gameplay you did. You were #1 in SOTF for 5 times and now you are maxed? Good, spend a few thousand dollars more now to rank well via troop training**
📌A: 4. Retrieving these untracked data are the major issue here.. we are trying to find a solution to this issue

Q17: 4) Lunar New Year Nian Beast bugged, some got compensations (if you can call them that), others got absolutely nothing (myself included).
📌A: 4. Sorry for that- we will check the compensation range and re-send if we missed some of them

Q18:** 5. SOTF achievement is impossible to get because we have Bloodsport now**
📌A: 5. You will get it since this week's patch, and we will track the previous weeks' result (the data after the achievement system is online are tracked)

Q19: 6. Throwdown troop training BP increase tasks replaced by a lot of troop training speedup tasks
7. Different throwdown ranks have different breakpoints for MIGO throwdown tasks

📌A: 6-7. I can't give an answer for now since I didn't fully get your point

Q20: 8. Hero Search maps have not been updated for 2 years, with Gen8 coming we still find Maddie and Ghost
9. Intel has not been updated for 2 years, we still get Gen1 purple fragments from intel
10. Explore Missions have not been updated for 2 years! Update!

📌A: 8-10. We are checking them all and coming to a solution to many of them!

Q21: How many resources in a lv9 tile?
📌A: a lot
emmm, the number is actually 33711125 units (woods), T8 is13484450
You will also gather faster than you do in T8

Q22:** Bring more F2P events please, thanks and scrap aircraft. Those with aircraft are wrecking 2.8m troops in a single march with 200k troops. Is that fairness?**
📌A: A lot of F2P events are coming soon. Sorry for the bad experience though....

Q23:** I just wanted to ask about Raid passes. I have 20+ of them but unable to use them.**
📌A: Aw may I know why? If it's a bug please report it and we will work on fixing it asap

Q24:** When will I get another chance to upgrade the christmas tree... the buff from it was good!**
📌A: Aw since it's XMAS tree... ahhh....

Q25:** Vouchers for KE!! Mute MIGO, State and cross state chats and banners!**
📌A: Banners now have a Cooldown. If the case is not getting better, mute button will also be considered.

Q26: Please explain the copyright issue with Daryl Fragments.
You continue to have the Daryl Hero, so you clearly have SOME rights to continue using Daryl.
Why do you NOT have the rights to make Daryl Fragments available?
We are NOT asking for a new Daryl event / story - we just want an option to get more fragments, to grow our heros (both via bundles and f2P).
Same applies to other 'special' heros.

📌A: Daryl's case is a little complex. Re-selling or giving it out it is prohibited based on what I know

Q27: Apologies for the unrelated question, but please tell us if the non Chinese players will ever get a chance to get the Chinese regional skins/frames that they had events for in the past, but we never had the opportunity due to regions.. and the old top 2 skins like the phoenix HQ skin for example. Either via the skin store or some special events or some other way?

#

📌A: Definitely yes. we are already scheduling JP/KR/CH skins' return!
and other countries ofc

Q28: You ask me to reply to this: in the aircraft event there is this raid pass, however the raid pass can only be used on the day it is issued. Once the day is over the raid pass is actually useless but this was not conveyed clearly and many people saved them for future uses or didn’t know that they had to be used immediately. So now some people have a lot more passes that are not being used. And is aircraft a permanent feature or will it be deleted when the event ends.
📌A: Got it, I will pass that info to corresponding dev and see if it's a bug

Q29: When is Azurtane heist coming to all states? And mining mayhem?
Recycling event should allow us to recycle all items backpack (example old vouchers and generic frags)and uneven amounts of items. Also extend the amounts we can trade.

📌A: Heist soon. Mayhem will take 1-2 months I believe

Q30:** Some states are dead though and really need a merge…..**
📌A: I agree :<

Q31: Thank you for being honest about not knowing, but in general how many states do you think you'll be merging together?
📌A: I can only say it should be more than the previous one
The actual number is still in consideration

Q32:** Is there any news about T12 troops ?**
📌A: I haven't heard about T12 yet

Q33: Can we get at least a number of states included in the next batch? As you said the list isn’t closed so just the number may give us some hope. But yeah I do agree moving freely without having to wait 60 days (and giving you less active players and money spent in that time) would be a good thing to be added as some states such as ours are no longer fun to play in.
📌A: I will post it in another QA asap when it's finalized!

Q34:** What most of the people here are wondering is which states will be valid in the next merge. if you make a statement about it. Many people will find the answer to their question.**
📌A: I will when we finalize that list

Q35: Next merge will be from state 97 -200?
📌A: It will be a little more complex, some 1xx and 2xx states are very active. We are still working on cherry picking and generating a list.

Q36: Hey:) you say next merge in march, that means again for us states again no merge because we have migo till april. We old states need merges. We lose each week lot player, we have only 2 allies with most mains, all other mix allies, we hold player in the hope of merge but when we get again not in they quit too. So when will we know when state 181 and around will be merged?
📌A: March was not a deadline.
It's the most likely timing, states that have the MIGO until april will get merged in april if your state is selected
AKA. this time the merge may happen in more than one date to cover newer states

Q37: Can we have the resonate bundles permanent? Like Maddie bundle in the beginning? I lost my chance to max out mikoto and now i don’t know if I will ever get a chance too.
📌A: Mikoto will be back I believe. I can double check it for you

Q38:** Is the colosseum Arena of Doom?**
📌A: No, it's a brand new event (single player PVE). Arena of doom will also be back soon!

Q39:** The Valentine event was a joke and an insult. What do the developers have to say**
📌A: Sorry for some of the mess the event caused. We will be more cautious releasing new stuff like that :<

Q40: The issue is languages and communication. Make that part of your thinking. It is miserable using translation

#

📌A: sorry for that part. We actually tried to change our translation provider last year but the new one appeared to be worse...

Q41: when will Coordinated Operation be available
📌A: Still in development. Should not be too far away!

Q42: If you merge states they should be close in number. State 100 and something shouldn’t get merged with a state in the 200s. Thanks!
📌A: That is how the merge works now

Q43: Merging isn't the solution. let people move freely to another state.
📌A: That is the most important part of our current discussion

Q44: Excited for new changes coming with new updates. When can we expect it?
📌A: This week!

Q45:** 1. Alliance throwdown is too much exhausting and get our all savings, but rewards are not good compared to the loss of items either adjust the rewards or replace the TD,
2. I have suggested to introduce more batches of RR, as big Alliances can't fit all players into RR, because it can only take 30 players, but nothing is said about it,
3. RR store items are very expensive as compared to RR game play, please lower the prices,
4. Daily VIP points are constantly 500 daily, which is not just to those who have logged in for more than a year, please increase the points with login duration. Thank you ❤️**
📌A: Ty for these suggestions. I need to gather more info to come up with a solution.

Q46:** In regards to merge issues : There are many small issues with the merge, but for the most part gameplay has improved. One of the most concerning issues is that with the MIGO cross-state event, more players than ever before (almost 3 times as many as when the game originally released and states were new), are competing for the same amount of rewards as before. One state now has as many players as half of an entire migo chat, so with 6 states competing for the same rewards, it's become near impossible for f2p to keep up, even if they have saved for a long time. Please consider a rotation that allows us to just compete as one state for SotF sometimes, so people can still try for better rewards without having to face 3-4 times as many people as before.
Resources are also becoming an issue. It is very difficult to find empty tiles during gathering events and it is causing unnecessary conflicts. I know level 9 tiles are coming soon, but we will need MORE tiles, not just higher level ones. There needs to be more access to gathering entirely, for all higher levels of tiles. In regards to merge issues : There are many small issues with the merge, but for the most part gameplay has improved.
These are other issues raised by state 64 since the merge :
-Soliciting minors for Roses in exchange for nudes is straight disgusting.
-controlling when a player uses pics of another, along with their name just to be annoying/spam. Acting as someone else should never be tolerated.
-removing stats unannounced, specifically when a large portion comes from pack buying is Fraud (when aircraft stats were disabled.)
-Better way that issues are handled and addressed. We want to see resolution. And know the process to resolve.
-Aircraft why can’t you send out rallies/tiles and do mow at the same time. It’s counterproductive.

  • The shield used during the poker event was a nice change with great graphics! Can you change this as an option to our shields today?**
    📌A: Ty for your feedback. We have a lot of things to do to improve the merge, like adding new features to merged states.

Q47: Can you add the same function as trap donation to speedup and hero exp?

#

📌A: We actually are considering some types of donation for these useless items
No big reward though

Q48: The most important for us is that the merges are big enough, and asap. There are almost no new players coming to older states, only players leaving, so whatever the amount of real main players is, it will only go down, even after merges. We also want action, not farming, that is a main point in wanting merges. What may look like a good peaceful merge is too inactive already in a few weeks. And it would also be fine to merge states with fairly big generation differences, such as 80 + 250, as long as they had the same heroes released. This should not be a hinder, and it would be good to mix older / newer to get better social dynamics. Most also don't care about rewards after merges, a good merge is a reward. But we really need merges to be in place asap, people have been quitting more and more and some states almost have no point in existing soon. About events, it should be fully fine to put them on hold and start again after a merge.
📌A: We are checking if we can make the max gap wider when picking the to be merged states. We don't want that to hurt the later state so we must be careful.

Q49: Do you know what states are going to be merging?
📌A: We are still generating the list, please give us some time

Q50: when going to stop the money grab and fix all old issues in the game first? So many things not fixed keep sending out new things NO ONE WANTS AND MONEY MONEY MONEY. Where is all the better fighting stuff this isn’t farming game, bunkers boring and not fixed, no additional weekly fighting like RR in state or so on as requested many times.
📌A: We have a schedule including both adding new features & fixing current ones. sorry for your bad experience though ><

Q51: The airplane really made the difference between F2P and P2W raise. Even if P2W wouldn't spend on that they will go much farther and get another 50+% difference on health/lethality, when they spend then they get close to 100% extra. But worst with airplane is that second march is practically worthless against first march
You said earlier that events could be stopped for merge, we don't want to wait 2 more months to finish migo.
Instead of merging, make us able to choose a new state and move there. That way players can fix the merge between states themselves.

📌A: We will check on aircraft numbers. Merge/migo solution is still in progress :/ migration is in serious discussion

Q52:** give us our achievement for SOTF bloodsport. people pushed for it just to get scammed on your new achievements but never considered the achievement doesn't exist. great design without knowing what you guys have.**
📌A: We will fix it and give it to those who missed it since the achievement is online!
Sorry again for the inconvenience!

Q53: Mining mayhem safe zones are not really safe zones. You can say, there are no safe zones in MM, you can be burned everywhere. We need at least one safe zone as in RR
📌A: We will make it safe when it's online again.

Q54:** you promise to slow down on events , make them fairer from f2p and reduce the gap between free to play and pay to win. So far that gap is getting worse, WHY? Also what was the point of the Valentines event?**
📌A: Well I don't think that the gap is getting worse... most new features will not be pushed without considering F2P's situation. Trust me.

Q55: Are you going to fix the gathering speed that has been broken ever since merge?
📌A: Yes

Q56: Hey lans since we are from the test merge state we only got merged with one State and the recent merge has 4 states....will we get another merge in the upcoming batch??? Thanks 🙏

#

📌A: You will get another merge later (not when your state is inactive again though!) But unlikely in the next round :/ sorry

Q57:** - why in two or three years of the game, everything is monotonous in the game, a trap, infected, why is there no progress in this direction? through ke, many players drive their anger on other people, because of this, a lot goes away**
📌A: You will see a lot of new events following that direction coming online soon. Single player, alliance events, party, PVP(GVG), etc

storm cedar
#

Hello everyone❗

Here is the developer feedback from last week regarding questions we received from players:

1️⃣. 💬 In the Love Is All Around event, the Avatars of certain top players from the Leaderboard should be banned. And also, players giving away roses to be on the Leaderboard severely intensified the competition within States. I hope you adjust that.

📝 We initially expected to improve interactions between players by giving away seasonal items to each other and heightening Valentine's Day atmosphere through the Love Is All Around event.
We received many comments and suggestions from the community during the event. We plan to subsequently improve the mechanism and rules of avatar review to make our game environment healthier.
In addition, we will give out Survey Questionnaires in-game to gather more feedback about this event from players and make optimization adjustments to the seasonal event content and forms accordingly. Thank you for your support and suggestions❗

2️⃣. 💬 About Flash Duels

📝 We recently tested Flash Duels on PTR and adjusted this mode based on suggestions from players.
On February 28th, this gameplay will be tested online in certain States. Follow our community for more information❗
States for online-test: States 232, 233, 448, 449, 554, 555, 667, 668, 767, 768, 769, 820, 821, 873, 874, 922, 923.

3️⃣. 💬 Hope to add Aircraft Upgrade in Survival of the Fittest and State Warfare.
📝 Thank you for your interest in Aircraft, we have now included this request in our development plan. Stay tuned❗

4️⃣. 💬 Will Hero Training Area be available in older States❓
📝 We are working on this project. We will keep players updated on the progress. Stay tuned for more information on our community page❗

5️⃣. 💬 "Delete Account" was added to the game. I am worried about deleting my account by mistake.
📝 We have made this change because many players have previously requested it. But rest assured, this feature has multiple follow-up steps such as pop-ups and text verification. If you click on it by mistake, the risk of the account being deleted is minimal.

6️⃣. 💬 Can I add more types of mail to my favorites, in case mail is deleted by accident❓
📝 We have been actively collecting players' opinions in the community about it and have made some preliminary plans. However, the expected completion time has not yet been confirmed. Please stay tuned.

If you enjoyed this post and found it useful, don't forget to share it with your allies❗

See you next time❗

Your #StateofSurvival Team Maddie_Cheerup

storm cedar
#

blobcoronavirus Bug Bash Day Results Announcement blobcoronavirus

Hi, Survivors
Feedback from February's Bug Bash Day Event is here!

Thank you for actively taking part. Please check the feedback regarding the fixes for the issues we were notified of:

  1. During the Reservoir Raid event, the information of other Alliance leaders was not shown in the private chat.
    pin Private chat was not affected by the Reservoir Raid event. This problem could be due to network delays.

  2. Is there an issue with the status display when Alliance members were last active?
    pin No, the status display is correct because the status is designed to show the "last login time," not the length of time online.

  3. There is an issue with the name display when transferring Alliance leadership.
    pin This issue will be fixed in v1.15.0.

  4. Unable to use peripheral keyboards.
    pin The game does not support peripheral keyboards.

  5. There are no 7th generation Hero Fragments as rewards in Gold Squad Exploration.
    pin Already fixed in the current version.

  6. In some of the in-game bundle purchase pages, the currency occasionally changes to the currency of other countries.
    pin This may be due to network delays. The currency used to make payments in the store will be the same as the currency used when you registered your account.

  7. The total number of troops shown under “RALLYING” and in the Event do not match.
    pin Already fixed in the current version.

  8. The Christmas Infected boss still appears on the field map.
    pin Already fixed in the current version.

  9. Some Italian words in the game are inaccurate.
    pin Will be fixed in v.15.0.

  10. The use of the Raid Pass issue.
    pin Only one Raid Pass can be used per day.

  11. The Search function was reset to Intel.
    pin Already fixed in the current version.

  12. Display issue of marching arrows.
    pin Already fixed in the current version.

  13. Can't view the progress of a task after selecting it in the Alliance Throwdown event.
    pin Will be fixed in v1.15.0.

  14. No "Return" button found on the Alliance Showdown event page.
    pin On this page, there is no "Return" button.

  15. Above the occupied buildings where the player's avatar is displayed, the avatar frame is displayed abnormally.
    pin Already fixed in the current version

  16. The March Power displayed before the troops march has an error or will change abruptly.
    pin Already fixed in the current version.

  17. When participating in some events, such as Capital Clash, the troops of other players on the map are not fully displayed.
    pin Already fixed in the current version

  18. The font on the Alliance Throwdown Task Progress page is too small.
    pin Will be fixed in version 1.15.0.

  19. If you tap on "Building Lock", a message which is not supposed to trigger will pop up: Bows can cause huge Damage against Infantry.
    pin Will be fixed in version 1.15.0.

In addition to the above issues, some players have encountered other issues such as a black screen, incomplete data display or animation display problems, as well as pictures not completely loading. If you encounter any of these issues — which may be due to network delays and other factors — you can try using the following methods to self-diagnose the issue and attempt to fix it:

#
  1. Try restarting or reinstalling the game.
  2. Check the network connection.
  3. Check if you have updated to the latest version.
  4. The first time you open the game after updating it, you need to wait for the game resources to be completely downloaded.
  5. Check if the device has sufficient storage space.
    If you still can't fix certain issues, please contact SoS customer service or submit a detailed question to a moderator for a quick answer.
    Other questions or suggestions regarding the gaming mechanics will be answered on the developer feedback channel and in events. Please stay tuned!

Let's work together to find and smash the bugs!

Your State of Survival Team Maddie_Cheerup

lost mortar
#

It's Saturday, Survivors!
On this lovely day, we've decided to share some good news and a 🎁GIFT CODE💐 from our developer team.
The following 🆘 issues have been resolved:

  1. Survivors couldn't tap the Daily Check-in icon, preventing them from claiming check-in rewards.
  2. In the Underground Shadow Exploration, Survivors were unable to clear tiles.
  3. The Aircraft stats failed to take effect.
  4. A large difference in Battle Power when identical Formations were deployed.
  5. The error message "Data error, please restart the game" prompt, preventing Survivors from attending the Mining Mayhem event.

NEW CODE:
SaturdayPLASMA (valid till Mar.21 08:00 UTC)

📖How to redeem the code:
➡Click on 'chief profile' in the top left corner
➡Tap "Settings" in the bottom right corner
➡Use the 'Gift Redemption' menu to insert the code
➡Click redeem and receive your gift via the in-game mail

Enjoy! 😍

Your State of Survival TeamMaddie_Cheerup

dim bridge
#

Hi Survivors,

We've got some feedback from March's Bug Bash Day Event!

Thank you for taking part in the Bug Bash Day Event. Please take a look at thee developer responses to the issues you notified us about:

  1. Disappearing Purification Center notification
    — This issue will be fixed in version 1.15.20.

  2. Hero Fragments from the Recycling Center are counted as event points. Is there something wrong?
    — Nope, Fragments and Speedup are meant to be counted as points.

  3. The Recycle Center button is in the wrong place on 11-inch iPad Pro.
    — This issue will be fixed in version 1.15.20.

"4. Misspelling of ""Infected FiendS"" in the Infected Horde event."
— This issue will be fixed in version 1.15.20.

  1. The ""Badge Voucher"" cannot be recycled in the recycling function. It is no longer useful, right?"
    — It will be added to recyclable items later.

  2. Collectable items are not highlighted when you move in Explorer Trail and Squad Exploration, making it difficult to find them.
    — You can turn on the Auto Pick Up function.

  3. The march time becomes very long when the Intel appears near the gray area of the capital.
    — According to the rules, marching in this area takes more time.

  4. Rewards cannot be claimed after completing tasks 1, 6, and 11 in the Secret Construction Project event.
    — This issue has been fixed.

  5. In the Fox Demon event, the damage done and the rewards received are not correlated.
    — When fighting bosses, rewards will be issued for each single battle based on the amount of damage done, and all players involved in the kill will receive Kill Rewards following the fight.

  6. Chief Level is displayed incorrectly in Alliance Showdown.
    — This issue has been fixed.

"11. The ""Owned"" label in the Skin Store disappeared."
— Currently, the label is only available if there are duplicate items in the Backpack.

  1. There are four different Travis Fragments in the Recycling Store.
    — This issue has been fixed.

  2. An error message appears in the Underground Shadow Exploration.
    — This issue has been fixed.

  3. There is an abnormal display problem when tapping on tasks or searching tasks in the Wilderness.
    — This issue has been fixed.

  4. During the Explore the Meteorite Crater event, tapping on the sixth level of the Alliance task will result in an error and sudden crash.
    — This issue has been fixed.

  5. Group messages cannot be copied.
    — Yes, this is intentional. This type of group information cannot be copied.

  6. When switching troops, if you switch Heroes, the troop will be disrupted and the maximum troop size will be dispatched automatically unless you manually adjust the troop size before switching Heroes.
    — The current setting is correct. Players can manually adjust the troop size before switching Heroes.

  7. The Crate on the Zone Map has a display error.
    — This issue will be fixed in version 1.15.20.

  8. I received a Timer Help, but there is no content after tapping on it, and there is still a display problem after returning to the map.
    — This may be because the Timer Help assistance was provided by allies, please try to tap other buildings. We will continue to check whether there are similar problems in the future.

  9. Progress of Recycling Task is not updated after using Speedup.
    — Each player can complete up to 70% of the progress, the remaining part needs to be completed by others.

  10. I need to change my in-game avatar.
    — There is a review period for changing game avatars, it is recommended to contact support to solve this problem.

#

In addition to the above issues, some players have encountered other issues including black screen, incomplete data display, animation display problems, incomplete image loading, incorrect countdowns, Explore events not displaying, Recycling Center display problems, and system notification errors. If you encounter any of these issues — which may be due to network delays, outdated game versions, and other factors — try using the following methods to self-diagnose the issue and attempt to fix it:

  1. Try restarting and/or reinstalling the game.
  2. Check the strength of your network connection.
  3. Make sure that you have updated to the latest version of the game.
  4. The first time you open the game after updating it, you may need to wait for the game resources to be completely downloaded.
  5. Check if the device you are playing on has sufficient storage space.

If after attempting these fixes you still can't fix certain issues, please contact our customer services or report a detailed question to a moderator for a quick answer.
Other questions or suggestions regarding gaming mechanics will be answered on the developer feedback channel and in events. Please stay tuned!

Thanks for your help! Now, let us go forth and bash some more bugs!

Your State of Survival Team

dim bridge
#

Hey Survivors,

Update v1.15.40 has been officially been released! With this update, we've introduced some fun features and optimizations – these features will be tested first in some specially selected States. Let's take a quick look at the test schedule:

Themed Event - Tomayto Tomahto Party: will be tested in States 547-574,853-864 starting on May 12th. And we are planning to expand the feature in all States older than 2 weeks on May 19th.

Battle Report Analysis: will be tested first in States 163-168, 949-960 after v1.15.40. Based on the feedback from the test States, we will further improve the feature. Please stay tuned!

Flash Duels: we have added more powerful Infected that will be unlocked based on the overall progress of the Alliance members! Starting May 9th, a two-week test will be launched in States 654-666.

Hero Assignment: last week we tested this brand-new feature in the PTR test and received a lot of valuable feedback.

Currently, we are fixing the issues and improving the feature and plan to test this system in States 649-696 on May.10.

Above is the test schedule for the major features in v1.15.40. Please kindly note that we may adjust the test plan based on actual in-game conditions!

Please follow our official fan pages to get the latest game updates and news!

Have fun out there!

Your #StateofSurvival Team

dim bridge
#

Hi Survivors,

We've got some feedback from April's Bug Bash Day Event!

Thank you for taking part in the Bug Bash Day Event. Please check our feedback on some of the issues you notified us about:

  1. Gold Troop Training tasks could not be obtained during the Alliance Challenge event.
  • This issue has been fixed in the current version.
  1. The 10th generation Heroes didn't grant a Bonus during the exploration of the Meteorite Crater.
  • This issue has been fixed in the current version.
  1. The March Time is inaccurate when using the Hero Travis and his Bonus.
  • We are looking into this issue.
  1. In the Alliance Members page, the display of some players' avatar frames is too large.
  • We are looking into this issue and will fix it in the future.
  1. Stamina is not displayed correctly when using The Joker and Travis at the same time and tapping "End Power Share".
  • This issue has been fixed in the current version.
  1. After the Pulse Elites (Lv.11 Infantry) is unlocked, the game says I have an insufficient number of troops when marching.
  • This issue has been fixed in the current version.
  1. After the Easter update, I always receive the alert "You don't have enough troops!" when participating in the Trap.
  • We are looking into this issue.
  1. Issues regarding Gathering being canceled.
  • You can check whether you have received the mail regarding your battle or your resource gathering. Case 1: If a resource point was occupied by another player, a battle will occur, and the troops will return if the battle fails; Case 2: If the Instant Gathering Skill is used, the troops will return with resources immediately after they arrive. In both cases, you will receive a corresponding mail.
  1. Characters aren't recognized in the Underground Exploration.
  • This issue has been fixed in the current version.
  1. When I scroll down to read a story in Intel, I couldn't scroll to the end.
  • Will be fixed in version 1.15.40.
  1. In Infected Floppy, Floppy did not appear as usual after the Infected are killed.
  • We are looking into this issue and will fix it in version 1.16.0.
  1. If troops are sent out with Aircraft and returned after opening the Hero selection screen, the Heroes can be reassigned, but the Aircraft cannot. So I have to send out the formation without the Aircraft unless I close and reopen the window.
  • One of the game's settings is that Aircraft are not included in formations.

In addition to the above issues, some players have encountered other issues such as black screens, incomplete data displays, animation display problems, incomplete image loading, incorrect countdowns, Explore events not displaying, Recycling Center display problems, and/or system notification errors. If you encounter any of these issues, which may be due to network delays, outdated versions, and other factors, you can try using the following methods to self-diagnose the issue and attempt to fix it:

Try restarting or reinstalling the game.

Check the network connection.
Check if you have updated to the latest version.

The first time you open the game after updating it, you need to wait for the game resources to be completely downloaded.

Check if the device has sufficient storage space.

If you still can't fix certain issues, please contact our customer service division or report a detailed question to a Mod for a quick answer.

Other questions or suggestions regarding gaming mechanics will be answered on the developer feedback channel and in events.

Please stay tuned!

Let's work together to find and bash bugs!

Your State of Survival Team

dim bridge
#

Greetings Chiefs!

Thanks to all of those that took the time at the begining of the month to submit your questions to the development team. We have gone ahead and posted those in #✍player_and_developer_feedback.

In order to resolve the issue of some players being unavailable to participate in feedback sessions due to time differences and topic limitations, subsequent monthly developer feedback will be conducted in the form of question-and-answer announcements!

We are aware of the issue with the gift code posted and we are trying to get the code either unrestricted or a new one for you.

The questions relating to game modes will be answered in the next developer feedback session since we are still in the process of adjusting of them.

Stay tuned here or in the Player and Developer channel for the next opportunity for asking questions, as well as for infomration about other forums that we may open here on our server.

You SOS Team

dim bridge
#

Hello Survivors!

Welcome to the v1.16.0 Developer Feedback. In the latest version, v1.16.0, we have added many new functions and optimised content, and will select some States for testing. Let's take a look at the testing plan for the new features over the coming week!

Arena of Doom

The Arena of Doom has always been a favourite among our players. The good news is that it's finally coming back and it's bigger and better than ever before. In this new version, we have added a rank advancement mechanism and a currency that can be exchanged for items in the Store.

In addition, players can obtain materials for Hero Assignment in the Arena of Doom.

We plan to test the mode first in States 163-168 and 364-399 on June 6th.

State Warfare: Warfare Stage Appointments

The State Chiefs can select the time the Warfare Stage starts from the given time list.

Note: When there is no Chief in the current State, the time will be selected by the leader of the Alliance with the highest Power in the State when appointments become available.

We will test the appointments function in States 105, 106, 128, 213, 217, 233, 127, 148, 218, 221, 231, and 234 in the State Warfare event from June 6th to June 12th.

Stay tuned!

Dig 'Em Up & Cool Summer

In v1.16.0, we have launched new exploration events: Dig 'Em Up and Cool Summer.

During the Cool Summer event, players have a chance to obtain a new Sarge Statue Decoration.

We expect to test the above events on June 2nd in States 553-564, on June.3rd in States 565-602 and open this event in States 1-994 on June 5th.

State of Survival PC Version

We received players' inquiry about playing SoS on computer before. We are happy to announce that PC version of State of Survival is current under development and test stage.
We will share more detailed info about PC version on our Fanpages. Please stay tuned!

The above is the test schedule for the main functions of v1.16.0. We may adjust the test plan, depending on how things are going!

Please pay attention to the official community pages to get the latest information at any time!

Have fun!

#StateofSurvival Team