#tennogen-creation-discussion

1 messages · Page 9 of 1

floral dune
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its easier this way

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thx

loud crystal
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im not sure if i missed it in the rules but are alt helmets allowed to have moving parts

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i wanna give my zeph design some little moving sentient fingers like caliban and some sentients

celest nest
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That's up to DE to animate. You can add separate parts and a txt document in a zip explaining what you want them to do.

loud crystal
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for names, would it be rejected if its the same as something already in the game

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i came up with the name aerolyst then i remembered that its an enemy

rotund nova
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I don't think it would be outright rejected, but DE might still suggest you change the name.

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the safe thing to do is to just not take the risk and come up with something original

rotund nova
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@little bone you made that up, it's just the save icon

little bone
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These are all floppy disks, the bigger they are, the more storage they have

ivory radish
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I'm'na be the guy who tells that Rallen was obviously joking about it

little bone
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I know, I'm humoring him since he took it to a new chat

ivory radish
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I see, just wasn't sure whether you were taking it seriously or not, sometimes people tend to escalate these topics very quickly

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anyhow love to see that tech being revived for 1999

little bone
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Might make some armor to go with my rhino skin concept, after all, it's supposed to lean into the bulky, ornate, yet rusted style that Entrati provides. Idk, I'll post that concept when it's ready...

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When I have the skills, I'll make these concepts a reality under the title, "Eques Imperialis"

rotund nova
rotund nova
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or else a mod would sooner or later shut this down anyway

fringe fulcrum
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had an idea for personal project of space helmets, decided to do it for operator in corpus-like style. its def not gonna be accepted in game, just wanted to hear some thoughts on the rough 3d/sketch

ivory radish
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if anything, it's possible to pass these for Solaris themed, with some tweaks
but I really dig it

proven nacelle
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These might be a bit too bulky for Corpus per se; they tend to be very angular and streamlined. Seconding the suggestion to tweak for Solaris aesthetic, that would work perfectly!

slim wadi
# fringe fulcrum had an idea for personal project of space helmets, decided to do it for operator...

I think the fine pipes/wires and the little flaps on the forehead don't really read as >corpus aesthetic< to me. I also don't think I have seen the capsule-like things on the side of the jaw on corpus units, but I could have been just unobservant.

It's... A little harder to say exactly what would need to be changed for it to look more corpus, cus I haven't done any corpus designing studies yet... Perhaps some simpler angular shapes for accessory details? More visible separation between black insulating matter and surface plating...

Overall:
Really cool shapes! I do really dig how it looks so far, tho I wouldn't peg it as corpus.

coarse steppe
fringe fulcrum
fringe fulcrum
fringe fulcrum
fringe fulcrum
ivory radish
leaden warren
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Hello everyone! I'm a beginner at 3D modeling. What are the OBJ export settings for Blender? Those mentioned in official guide are not helpful. Sorry if this is wrong place to ask.

white root
leaden warren
coarse steppe
alpine raptor
hexed salmon
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Who do I talk to about a personal one of a kind warframe skin / helm?

zenith flax
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I guess you could comission someone to do a tennogen project? I mean it wouldn't be like, exclusive if that's what you mean, but

alpine raptor
sharp sun
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equipping the tennocon backpack to lavo's kuvael skin, turns the attachment energy blue, and it can't be changed to anything else while it's equipped

zenith flax
sharp sun
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yeah i sent it there too over to zendesk suport

visual siren
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Hey, so I’m looking to get into doing tennogen, and I want to learn a program, is there a good free one? I’ve tried zbrush lite but it has basically 0 options available, and blender has thoroughly confused me, is it a case of tough it out and learn blender? Or are there any good alternatives akin to zbrush out there? (As I did enjoy it when playing with it just has no options on free mode 😂😂)

rotund nova
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I think the majority of TennoGen creators are going to tell you to go with blender as confusing as it is at the start

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Like blender and zbrush are pretty much the only ones I see being talked about on the TennoGen server

terse remnant
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it doesn't really matter which program you start with. They'll all have a painful learning curve to suffer through

visual siren
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Fair shout, was just wondering if anyone had and software suggestions other than blender that are… cost-less 😂😂😂

slim wadi
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at present Blender is absolutely going to be your best bet as far as free softwares go. it's features are actually quite robust, and if you are at all interested in 3d outside of tennogen it'll be a very helpful tool to know the ins and outs of (once you get through the learning curve, but as TinyBaconBite said, that is the same with all 3d programs)

zenith flax
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On the broght side, Blender does have a ton of tutorials out there

visual siren
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Fair shout, I’ll have to brave it, just where it does SO much all at once, it’s very overwhelming entering into it 😂 thanks guys, just wanted to make sure I was aware of what options there was, hopefully I can get sorted on the curve! 😁

eager quail
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Please check channel names and descriptions.

chilly pebble
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What program for 3d models

white root
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Blender

frozen condor
rocky imp
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For textures after the modelling is done, substance painter is the easiest but I know theres some CRAZY talented people that use photoshop only.

frozen condor
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you can use zBrush and Blender with addons for that too

tawny osprey
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Anybody know where i can find any documentation for opacity for DE? Im sure ive seen it but i cant remember where

white root
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What do you guys think is better?

raven pond
sudden seal
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Hey there. I just had a quick question. This is my first time making some tennogen items and using the steam workshop. I was prepared to upload everything to steam when I realized I severely overlooked the whole administration process of the workshop. My submition is now set on "pending" because steam is waiting for my banking and tax information, a lot of which I don't have quick access to and isn't non-US friendly. Is there really no other way to just get my submission uploaded?

fickle spruce
tawny osprey
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the tennogen app seems to like them

sudden seal
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I also receive this error in the Tennogen tool

sudden seal
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My steam account is not limited and I was able to be validated for the banking info and tax information. I've tried reinstalling the tennogen tool and even trying it on another computer, but without fail I receive the same Error 2. I've double checked the generated ZIP file and everything seems to be correct. I feel like there is something going wrong in the Tennogen tool

sudden seal
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I found the solution but I'll keep this here is case anyone else has the same problem. Basically the folder name or the file path has invalid characters and can't upload on the Tennogen tool. Rename the file to something simple and easily readable 😅 sorry about that

gleaming vine
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love the sphynx cat-esque valkyr helmet design

obtuse hull
livid quest
fringe fulcrum
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hello everyone, wanna get some suggestions on the project I'm doing rn for styanax, the theme is knight looking ahh frame...
head is not finalized but I didn't wanna go for regular knight helmet look, wanted to add something "alien-like" so merged designs from chainsaw man and ajin, and added some "energy' spikes on top and for "eye"
im pretty firm on the body, the only part thats somewhat finished is upper half(so dont look for details on other parts, same goes for shoulders and chest armor-i havent even started them yet)
but would be happy to hear yall thoughts on both head and body
havent seen any other artists thats decided to explore this theme in tennogen(maybe there is, i havent seen them)
probably not gonna update in here after this but on my twitter @vlht_17

thick root
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I think its unclear what faction you are aiming for. If its tenno, there isnt enough flow in the design and some elements might be too hard surface

rotund nova
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what's going on with that helmet? why does it look like it has cockroach antenna?

celest nest
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That's definitely not a knight, but it looks kinda close to some sort of Mayan automaton. I'd explore that direciton

slim wadi
slim wadi
# fringe fulcrum hello everyone, wanna get some suggestions on the project I'm doing rn for styan...

seconding Goosmo - it looks very cool but does not really align with any existing in-game faction as far as elements are concerned.

the flat round elements with the horizontal mark in them do remind me of the sentient eyes, but the chestplates and armguards are way too hardsurface for that at present.
you could also consider the entrati style for those circles to work and it could also lend itself well to a knight. entrati plates a mostly round though, so once again the hardsurface plates would need to be reconsidered.

also, keep in mind the guidelines explicitly forbid pop-culture references to be used. so while an anime-inspired warframe skin would look very cool it will -for sure- not get accepted into the game.

fringe fulcrum
fringe fulcrum
fringe fulcrum
# slim wadi seconding Goosmo - it looks very cool but does not really align with any existin...

yep, i mostly wanted to make knight frame, didnt really care for fraction style, old concept artist for deluxe skins kinda touched this idea with frost, oberon etc, i wanna get lost in the sauce
entrati give off more of a "steam punk wibes" but maybe ill do some sketches to get more of this "style"
well its not really a reference to a pop culture, more of inspo for a basic shape, so im not really afraid

rotund nova
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You do need to consider faction style... your stuff won't get accepted if it doesn't fit in with the game or any of the accepted factions

slim wadi
# fringe fulcrum yep, i mostly wanted to make knight frame, didnt really care for fraction style,...

delux skins are exempt from the having to fit in with the faction aesthetics, but tennogen skins aren't

also, I have not seen CSM just short clips of it, but I can see it in your model. that to me puts it --at least in its present form-- in the territory which stray too close to existing pop culture IPs

obviously im not in any place to give a proper verdict as to whether this would get accepted or not, though I'd still say it won't.
if you are comfortable running that risk, go ahead! as mentioned it is still a nice design and especially if you're having fun making it, it's a worthwhile effort

thick root
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DE is very strict with tennogen rules and you should follow them as much as possible

rotund nova
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discussions about TennoGen

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<@&778745217037238293> I'm sorry but there is some clean up to do

eager quail
rotund nova
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thank you

split ingot
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👍

proven nacelle
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Wow, we’re only getting one Warframe skin per TennoGen drop now?

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But eeeeee @ivory imp congrats on the new weapon skin!!!

ivory imp
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Thank you!!

little bone
proven nacelle
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If smaller drops mean more frequent releases of TennoGen, then that makes a lot of sense

little bone
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I have a challenge for those of you with better skills than my own, attempt to make an arm cannon skin that fits the new Caliban skin. I'm curious as to what faction that might fall under...

ivory radish
little bone
fringe fulcrum
# slim wadi delux skins are exempt from the having to fit in with the faction aesthetics, bu...

Well, that's funny, i mostly took shape from “flat head” from Ajin, the csm ive been looking mostly at flash like but hard material on theirs“faces”
Im kinda busy with other stuff as well its more of a long shot, as i said initially nothing is firm pretty much
looked deeper in to the entrati style, probably will try to do that, kinda kool to imagine not regular knight but with some steampunk elements, like coils, wood ets, plus necramechs have skulls and shields, so it lends in the territory im looking for

little bone
fringe fulcrum
sick mountain
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FINALLY DONE W MY CITRINE GRIND!! NOW IM CRAFTING KOUMEI!!

little bone
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So, I made another armor concept, it's supposed to lean into Bonewidow's design a bit. I took some inspiration from Warhammer, but altered it to be more like something a Tenno might wear. Tell me what y'all think.

lyric abyss
obtuse hull
slim wadi
# little bone So, I made another armor concept, it's supposed to lean into Bonewidow's design ...

I like the direction this is going from your previous concepts!
personally I would not mix so many symbols/faction from the game into one tennogen piece. like, you have:

  • lotus
  • void angel
  • entrati
    I'd say pick one and focus on that (tho I dont remember if void angels/zariman are an allowed faction or not)

also I think your syandana looks a little too similar to the Dex syandana at the moment, so you may want to rethink that

little bone
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There isn't a syandana present, but I'll keep it in mind. Also, no, void angels aren't a faction to use. Thank you for the feedback, I'll work it into the next design. Which will probably be in Entrati style, much like my skin concepts as of recent. @slim wadi

slim wadi
little bone
haughty copper
haughty copper
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extremely unhelpful but i get it

median lion
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Hey, is the Zbrush free version good enough for tennogen sculpting or should I opt to learn blender (which seems more intimidating)

slim wadi
# median lion Hey, is the Zbrush free version good enough for tennogen sculpting or should I o...

it's not the tools, its how you use them
any program is good enough for making Tennogen, if you know how to use it.

having an up to date version of Zbrush is very helpful, and will cut your production time down thanks to all the convenience script features that got finetuned.

but technically, there's nothing in the new version of ZB that you couldn't achieve with older versions + some extra work.
same goes for blender.

slim wadi
median lion
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Alright, thanks :D

terse remnant
haughty copper
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While I get that, there's no need to be abrasive about it. Literally a shot in the dark in case anyone had any information I didn't know. Honestly don't understand why you're so aggressive about it, but sure I'm done with this discussion.

haughty copper
proven nacelle
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Yeah, but you could have said it in a way that wasn’t insulting or overly hostile, my dude. It was an honest question and some TennoGen artists are hard to get a hold of/aren’t active in the discord.

finite arrow
celest nest
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I've seen Blenders with plugins that are almost on the level of Zbrush. Definitely good idea to learn.

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But it's also kinda like Linux - Incomprehensible at the start, jack of all trades, and you need to cobble it together out loose parts to turn into a specialist software

harsh root
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Honestly the biggest issue I've had with Blender as a sculpting program is just doing the baking cleanly, but recently I updated my install and got polyquilt working again so that's a none issue.

little bone
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Here's an updated concept sketch of my Equietes Imperialis armor design, now with clear styling and a syandana. Since it's just a concept, rather than a proper work to showcase, I figured it would be better to discuss it.

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It leans into Entrati by using the "coins" as rivets and attachment points

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And keeping the flowing, organic paint scheme

slim wadi
haughty copper
finite arrow
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fr

native glade
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are tennogen signas and auxiliaries gonna be a thing one day?

ivory radish
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we don't know

finite arrow
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Probably at this rate

lyric abyss
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doubtful

rocky imp
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Auxiliaries no way I'm afraid, too much rigging work.

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Signas.. maybe?

proven nacelle
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Signas aren’t likely at this point: they appear to be for special things or if it works for a new Frame. TennoGen? Ehhh…

rotund nova
lyric abyss
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what does this have to do with tennogen?

little bone
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Alright, Equietes Imperialis Mk III. A revision, with some important notes.
-coins in the center of groups have lights
-overlapping plates have a subtle flame coming from underneath
-Syandana flows like silk

rotund nova
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Lol I realize I haven't even known about mods and I just did the final quest I have done everything and even killed an archon

little bone
mystic flint
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Infested Jade early concept :>

mystic flint
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Some 3d progress

tacit sigil
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Hello all, I am new to tennogen but I thought I'd go ahead and practice with substance to get myself acquainted with the workflow for texturing since it's something I'd like to try. I imported the evolution shader and setup the maps and base material but for some reason, when I mask my tint layers, I do not see anything change. I am probably missing something really obvious but if someone could tell me where I'm going wrong, I would really appreciate it

celest nest
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Did you plug appropriate channels?

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Yes you did, I'm blind. Check the layers you have and see if channels are linked correctly

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By default, their channels are either empty or linked to random stuff.

tacit sigil
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oh I see! So I need to enable user0 and user1 for each tint?

celest nest
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Not necessarily, you need to enable appropriate channels for each layer, not all of them. For example your base layer should have User0 enabled and set to red (pure red), adn also User1 enabled and set to black

tacit sigil
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Right, does it go over that someplace I missed? I should read and make sure I get it all correct

celest nest
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Just go through layers and check that they all have one channel enabled (except for base), it should be from bottom to top - User0(red)+User1(black) > User0(green) > User0(blue) > User1(white)

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What you have right now, is probably one layer at the top having ALL of the channels enabled at once, combing them into one, resulting in everything being purple.

tacit sigil
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Alright, let me give that a try! Thank you so much for the help!

celest nest
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YOu're welcome

tacit sigil
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Yep it worked! Thank you!

tacit sigil
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And with that, and a little practice I reckon I could eventually make something half decent!

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Obviously out of practice with substance

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not nearly enough macro detail to keep it interesting and the roughness is too flat but I'm not unhappy for a first pass

stuck stirrup
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Hey folks, getting into tennogen and going to be working with Matrix on future projects. Any suggestions for details i should include when making concept art and reference sheets? :]

rotund nova
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As for concept art, assuming it's 2D art meant to be turned into 3D, you'll want to make sure it's easy to read and will translate into 3D well

native glade
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How frequently will new tennogen drop

lyric abyss
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when ever DE says they are going to

slim wadi
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they are aiming to add in new items per mainline update these days. as far as I understand, we won't have any further updates dropping until 1999 comes out in december, so that would be the next batch. ((the special '99 operator cosmetic round, I dont think we'll get any warframe skins there, btw))

the one after that... is whenever the next update drops, I'd say prooooobably around March-April. but that's just a guess.

obtuse hull
# slim wadi they are aiming to add in new items per mainline update these days. as far as I...

https://x.com/coreyonline/status/1841530095036514689 On top of this, [DE] Corey stated we'll be getting less but getting them more often.

@finlaena Hi! A combination of factors are at play, but smaller batches allow each item to shine. For instance they can all fit in the FEATURED tab!

20-30 all at once is overwhelming, and some artists' amazing work gets overshadowed by other popular items.

So, smaller batches more often!

proven nacelle
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tbbh from an economical standpoint, it's a pragmatic choice. Some people don't have the $$$ to spend on a ton of $6.99 priced skins all at once in this global economy.

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That said, I do wonder when we're going to get the first wave of Entrati-themed items.

wind idol
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chat i just lost all my rewards from cascade even tho i completed the mission

sacred obsidian
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do you guys have any recommendations for software to use when making skins? i know of blender's and zbrushe's existence.
should i fork over money for zbrush or is blender as easy to use?

slim wadi
# sacred obsidian do you guys have any recommendations for software to use when making skins? i kn...

I would say that depends on how much you plan on doing 3d projects in the future. ZBrush I think will help you get started quicker, and for sculpting it is superior. so if you plan on doing lots of 3d it might be worth the investment yeah.

That being said, Blender is a really solid piece of software, for being completely free
it does have a slower learning curve and it isn't always the most user-friendly thing but it is very versatile and you can get basically anything done in it that you would in ZB.

personally, I would recommend learning blender instead of investing in ZB, but ultimately it is up to you - provided you are in a position to afford the paid software

sacred obsidian
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thanks, ill try blender and maybe switch to zbrush in the far future if 3D modeling becomes a new hobby !

celest nest
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Zbrush is pretty expensive, however - it does have a free verson, limited, but acceptable for training. If you want to sculpt stuff like Warframes in the future, I'd strongly recommend using Zbrush, especially if you'll be working with tenno, infested, or sentient styles.

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I'd work in Blender and meanwhile learn how to use ZBrush

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Other than Zbrush, which is unparalleled at sculpting, there are Plasticity, which is fantastic for hard surface modelling, 3Dcoat, Nomad Sculpt.

harsh root
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Still kinda sad that the Zbrush perpetual licenses aren't a thing anymore

rotund nova
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welcome to the age of subscription apps

past fable
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I have been thinking about an Entrati style Nekros helm.
However, I can't come up with something satisfactory when I am thinking alone.
If you have any suggestions for improvement, please let me know.

little bone
stone elk
rotund nova
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You could probably make a super stylized skull

celest nest
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Looks inteersting, but round noggin would contrast pretty hard with his lanky emanciated body

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I'd personally do soemthing more like Lloy'ds helmet. Body. Whatever it is. Gnome hat

long hull
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When TennoGen Bows

rotund nova
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not a melee weapon type so good luck with that

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we still don't have all the melee types available in TennoGen and we might never will so chances that any more non-melee weapons get made available are basically null

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also bow TennoGen wouldn't be allowed to change the mesh and I don't think people want to only retexture the Paris or Daikyu

harsh root
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Anyone know why Dagath's tintmask is lacking an alpha channel?

harsh root
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Huh it gets weirder

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Not only is the alpha channel just not there

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Things are just wack af on Dagath??

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Like these use the same node setups and yet the only part that has the right mapping is B?

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A = 0
R = 1
G = 2
B = 3

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Idk if anyone from the tennogen team will like see this but please mention this in the notes so hopefully others do not suffer the same fate.

harsh root
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Is there an expected pan vector for FX textures?

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The only reference I can really think of is Revenant

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Should I just copy that or is it better to just do one that's probably more applicable to the effect I'm going for?

rotund nova
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I think you're better off asking these questions on the TennoGen server

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I can shoot you the invite if you want

harsh root
obtuse hull
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✂️ Cleaned up some non-tennogen discussion.

past fable
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After much thought, I developed my first idea and added an indirect skull element.
I came up with two different ideas.
What do you think?

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I think a helmet like Loid's would be perfect for Harrow.
I think it could be better with one more push.

steady wasp
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Hello I'm new to Tennogen, is this where we get feedback on design?

ivory radish
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you only get public feedback here, if any, but yes

dusty tapir
solid pulsar
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Thank you for your patience, TennoGen creators! KOUMEI files are now available!
One special note for Koumei: there is a Reference mesh for her energyFX that should not be modified. Thanks for your cooperation!
https://forums.warframe.com/topic/1421822-koumei-files-now-available/

steady wasp
rotund nova
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any feedback from DE only comes through the Steam Workshop so you'll have to upload a finished thing first (so you don't end up littering it with WIPs)

stray pecan
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kinda wanna learn sculpting (im already acquainted to blender and its function as ive done modelling before) for tenno gen stuff

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dunno how to start or with what

steady wasp
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Has anyone made a tennogen syandana on Blender? Any tips when making in Blender? like what modifiers or when placing the model either in the 3D cursor or not and etc

stray pecan
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what abt a speed demon skin for gauss like based off the japanese ogre masks following volt rajin

rotund nova
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would be nice but you can't really get near the level of Volt Raijin unless it's a deluxe skin

celest nest
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Koumei time.

stray pecan
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i ngl wanna try making something but idk what

celest nest
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Make something good

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If you just starting - highly recommend making a helmet or a more simple weapon

stray pecan
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i also still gotta figure out how to texture then baking them again in blender

celest nest
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Reference?

stray pecan
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yeah

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things to base off (im uncreative)

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ill also have to all the sculpting in blender too-

celest nest
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I recommend gathering reference on Pinterest, that's what I do pesonally

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There's also a, let me see what it's called

stray pecan
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i wanna make a helmet later

celest nest
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PureRef

stray pecan
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by later i mean within a few days lol

celest nest
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Program for categorizing and organizing reference. Simple but useful

harsh root
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Still in the initial shaping stages kinda feel like it's a bit lost at the moment.. Ever since I added the white bits and redid the front of it I haven't really been digging the feel of it. Looking for thoughts and criticism

rotund nova
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Is the green part supposed to be energy?

harsh root
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Fire, it's placeholder atm

stray pecan
harsh root
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No?

rotund nova
mental plover
#

We need warframe vr

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The phasmophobia devs can help

ivory radish
rotund nova
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I bloody swear, this channel needs an application system

slim wadi
stray pecan
rotund nova
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No, just something where you have to confirm that you know what this channel is meant for. We have too many randoms talking about unrelated stuff in here way too often.

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In hindsight "application" wasn't the right word

stray pecan
rotund nova
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yes, thank you 👍

stray pecan
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who knew making a helmet with sculpting was difficult

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reference

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did change some things

rocky imp
rocky imp
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Ah all good then

stray pecan
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Too much of a hassle lol

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Idek how to smooth out rough patches without getting a bunch of extra poly count

stray pecan
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ngl i might use blender of my zbrushcoremini mostly cuz of the brushes and all that

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only downside is less ease of movement with sculpting when using drawing tablet

harsh root
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Restarted with a bit of a different style as in the prior iteration I was struggling to fit in the white sections so I did a switcharoo. Fire and the skin clips are placeholders, the sculpt itself is still just rough blockout. Looking for thoughts and criticism as usual

harsh root
stray pecan
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I thought of smthn

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A back accessory similar to the corpus jetpack thing but it's an infested mass with tendrils like torid's barrel

rotund nova
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do you mean like the Mucusk Syandana?

stray pecan
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Darn

harsh root
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Is it frowned upon to reuse parts of the supplied warframe model? I'm tempted to just use the same clips that the body uses on my helm rather than make my own which would basically be the same thing anyways

celest nest
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It's not frowned upon if it fits the design and ties it together.

harsh root
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Cool

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I mean it's the same in the above images as what I'd like to keep it as but

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Basically they just serve to imply that those sections of skin/cloth were originally actually clipped onto something like the ones on the body are

celest nest
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Go ahead

harsh root
rotund nova
#

yeah that sounds like it should be ok, it's effectively the next step of trying to replicate the default textures as close as possible

zenith flax
#

Oooo nice, it's really rare but it looks great when it's done, iirc ivara kuvael, and wisp celestis do it, amd it ties those designs together really nicely.

slim wadi
#

gAI picture are not allowed on the server :<
but hey, if you sketch the shapes up yourself, some 3d artists might be open to working with you

native glade
#

Yeah sorry

#

I was just messing around and ended up seeing a design I like

slim wadi
#

just saying the mods might end up purging it so if you'd like to give this project a chance I'd suggest getting human involvement behind the initial concept otherwise folks might not even see it.
(and also most digital artists don't find gAI particularly flattering and will most likely not want to touch the concept because of that)

prisma shale
#

Ew

rotund nova
#

see

prisma shale
#

It's more the 'this blended up image is cool. Can someone make it'

slim wadi
stray pecan
#

I might be uncreative but I won't go to ai to make ideas

ivory radish
#

why bother making something that nobody bothered to come up with by themselves

prisma shale
#

But you're absolutely right

#

Just tired of seeing a.i. generated garbage in this game. Let alone by itself

prisma shale
#

🤷‍♂️

harsh root
#

Think I'm ready to move onto the later stages of the sculpt, did these ones without the FX mesh. Feels a little empty at the moment but once the FX mesh is done I'm hoping it should feel well balanced.

eager quail
#

AI generated images are not welcome in this server.

slim wadi
harsh root
slim wadi
harsh root
stray pecan
harsh root
#

???

stray pecan
#

"Later stages of the sculpt"

#

💀

harsh root
#

"ready to move onto the later stages of the sculpt" Otherwise known as detail passes...

stray pecan
#

Yeah

#

What I mean with fine detail-

wind canyon
#

Hey everyone could I get some help with a texture that I'm trying to get work on Meza

steady wasp
#

Can I ask for help why is the shade like that?

harsh root
celest nest
#

Dissolve edge.

#

Ctrl+E and dissolve that loop, it's unnecessar

harsh root
#

Huh didn't realize there was an actual function for that

celest nest
#

Yeah, dissolving deletes vertices/edges/tris without need for further cleanup. Very useful for stuff like rogue edges, like that one.

#

Additionally, I'd recommend adding an edge split modifier and setting it up for 45 degress to prevent further shading problems

harsh root
#

I just generally did it manually

#

Then again part of the problem is that I haven't relearned a lot of the keybindings since they got changed ages ago

celest nest
#

Blender has a whooooole lot of hidden and semi-hidden features that make your life ten thousand times easier

harsh root
#

Yeah trick is I tend to just do things manually instead of learning the proper functions partially because my CAD software is terrible so I get used to doing stuff that way

#

Then again some of the functions I used to use in Blender aren't default keybinds anymore so uhh there's also that

celest nest
#

Here's another example of hidden feature. Blender lets you edit or delete modifiers for only last selected objects... unless you hold Alt, not Shift. Holding Alt affects all active models.

#

So in case you ever had to manually edit a whole bunch of subtools at some point and wondered why you can't just group them up and edit their modifiers at once, this is why. You can, but in a roundabout weird way

steady wasp
harsh root
steady wasp
#

Do I have to make sure every part is quads or is it ok to have some triangles in it? The vintage radio syandana I'm making doesn't have like a floppy movement just solid hard surface

celest nest
#

Triangles are fine

steady wasp
#

Alright, thank you

rocky imp
#

It'll likely be triangulated regardless if it goes in game.

celest nest
#

It will be triangulated guaranteed, but you also shouldn't be afraid to use triangles in general, "whole quad" pipeline is pretty outdated and is eeffectively used now to only get brownie points during job interviews

sacred obsidian
#

Do you guys have any good resouces on the tennogen workflow using blender?

#

Ive found one by hydroxate for zbrush, but idk if its the same for blender workflow wise

celest nest
#

Realistically you wanna do the same as with Zbrush but with different tools, i.e. do a game production pipeline going from high to low poly, with baking and UV optimization.

#

For that, I'd recommend starting with basics of sculpting like what Flipped Normals has https://www.youtube.com/watch?v=Cmi0KoFtc-4

In this Blender video tutorial, you'll learn how to sculpt in Blender.
https://flippednormals.com/downloads/introduction-to-sculpting-in-blender/

00:00 - intro
00:44 - Sculpting Tab
01:17 - Sculpting UI overview
03:01 - Brushes
10:48 - Dyntopo
14:14 - Remeshing
16:04 - Multiresolution Modifier
18:36 - Masking
20:50 - Face Sets
22:55 - Working ...

▶ Play video
sacred obsidian
#

Oh thanks, ive gone goofed up and started with low poly

#

I appreciate it 🙏

celest nest
#

In short, here's what I do

  1. Import provided low poly body into the scene
  2. Duplicate, sculpt only on duplicate. Use provided base as a reference, to see that you're not going too far out of the mesh.
  3. Import misc stuff like skulls, skeletons, human parts to make sure that your helmet can fit OVER the head, and won't make your character look brainless.
  4. Continue sculpting, occasionally fitting it to low poly, when done - go to retopology for helmet phase, which is a separate can of worms.
#

From retopology,you go into texturing and map optimization stages, HEAVILY preferrably done in specialized software like Marmoset Toolbag or Substance Painter simply because Blender can bake - but you'll have to setup a custom shader and dwork in more roundabout ways there.

#

For now, if you're in sculpting/high poly stage, I'd suggest focusing on that and ignoring texturing for later.

sacred obsidian
#

Ye

#

Thank you, it is hard for me to get an overview of what needs to be done and in what order

#

I just want to avoid irreversible mistakes as much as possible

celest nest
#

In short, games, PBR - Highpoly>Lowpoly>Unwrapping>Baking>texturing
Games, non-PBR (cartoon graphics) - Lowpoly>Unwrapping>Texturing
Movies, realistic - Highpoly>Tesselation or displacement>Texturing>Renderfarm
Moveis, non-realistic - Highpoly>Texturing>Renderfarm

#

In our case you're looking at games, PBR pipeline

sacred obsidian
#

PBR?

celest nest
#

physics-based rendering

sacred obsidian
#

Ah

celest nest
#

Means materials are calculated and rendered based on an array of numbers that make them idnetical to real life

#

or very close

sacred obsidian
#

Do you use blenders built in convertion to low poly or?

#

Ah okay

celest nest
#

Do it myself, plus I have Topogun for retopology

#

Very relaxing.

#

Or incredibly tedius. Depends on perspective really

sacred obsidian
#

Topogun?

#

Ah okay

celest nest
#

It'sa retopology software for mesh optimization

sacred obsidian
#

You manually lay out the area?

#

Ah i see

celest nest
#

When I go from high poly to low, I do for helmet.

#

But I don't touch body for Warframe because we're not allowed to

sacred obsidian
#

Yea

celest nest
#

That's about it for overall overarching terms and pipeline broad strokes

#

You make good thing, then you crunch into rough thing, then you fake the bad thing into looking like good thing

sacred obsidian
#

Right

celest nest
#

(But deep inside you'll know that playes will never see fully the minor intricate details you sat for hours, chiseling them out)

sacred obsidian
#

Would you mind if i DM'd you if i encounter more doubts?

celest nest
#

sure

sacred obsidian
stray pecan
celest nest
#

Maybe

steady wasp
celest nest
#

Painter, Blender bakes it teeeechnically no worse, but you need a lot of work to setup a baking scene.

#

Ideally - you want Marmoset Toolbag for ideal bakes due to it's mathematically more precise baking, and ability to make a quick and precise cage to have more tricky (smaller) areas bake with low ray distance, and have larger rays hit larger, simpler areas with deeper sculpting.

steady wasp
#

Right now I only have Substance Painter 2023 on my Steam

celest nest
#

If you're on extreme budget - Xnormal program is free and easy to use for specifically baking

#

Painter 2023 is perfectly adequeate all-in-one texturing suite. It's very good.

#

I use 2021 and I'm not limited

steady wasp
#

I downloaded the necessary stuff for Painter, Does the Evolution PBR still works on my 2023 Painter even though it's from 2022?

celest nest
#

It works on 2021 too I think. It's just a shader, all it will provide you with - is ability to have color slots in program and have it semi-accurately represent the in-game colors in game.

#

Export presets are a little lacking because they're providing emissive map exporter preset for pre-dual emissive channel, but now we switched to pipeline where second slot emissive is baked into alpha channel, so you'll have to edit to be R+G+B+A to fit proper metadata into it.

#

But otherwise everything prodived by DE is perfectly fine to start with

alpine raptor
celest nest
#

Almost done, just gotta finish the worst parts. Lower legs and hands

harsh root
#

Started trying to just rough out a Qorvex idea I had cooking on my head. The "crown" version is from last night and I kinda don't think it meshes well with his body so I created the second one today. Probably gonna go with this one just gotta figure out to do with the metal bits and refine the sculpted bits. I plan on painting/sculpting the concrete normal maps in substance painter rather than baking a high res mesh to them.

proven nacelle
#

Aaaaaaaaa QORVEX!!! IvaraHeart It's a really great starting point. Looking forward to seeing how this develops!

harsh root
#

A bit further into it I wanted to just do an animation test to see how it'd look with the breathing even though I'm unsure if Tennogen stuff is allowed to do stuff like that but I hope that it can be done.

#

(I was gonna post this to Bsky which will loop it hence why it's only one cycle)

ivory radish
#

I'd guess if default helmets are animated, they'd animate tennogen at least to an extent

prisma shale
ivory radish
#

yeah

steady wasp
celest nest
#

Yeah sure, I don't mind, but I sometimes will take some time to answer for reasons

steady wasp
#

Depending on Timezone, because I'm in Indonesia

eager quail
#

Unrelated to tennogen, please check channel names, descriptions and pins.

celest nest
#

Maybe channel should be renamed to something more specific so people don't get confused. Maybe something like "Tennogen (skin workshop)"

rotund nova
#

I'd be happy with literally anything as long as this stops

foggy pagoda
#

Doesn't this happen throughout the whole server? Where people just post in the wrong channels

obtuse hull
#

Cleaned up the channel a bit.

eager quail
#

We've already set it up so you have to assign the tennogen role before you can post here. I doubt the people going through that effort to still post in the wrong place will be deterred by a different channel name. Imagine reading Clemsive

celest nest
#

Guess it is what it is sometimes

lusty ether
#

wait, if i buy a tennogen cosmetic in my psn acc will it be usable when i log in to my pc (using my PSN as a main) ?

rotund nova
#

no

#

you will have to buy the item again because of the different monetization system on PC

#

artists don't actually get anything from direct TennoGen sales on consoles so in order to not scam them DE made this system for when cross save came out

lusty ether
#

imma just... stick to official cosmetics...

#

(non tennogen cosmetics)

rotund nova
#

why?

lusty ether
#

cuz for the time being, no money

#

looks cool yes but, yeah

#

still like some of the designs tho

rotund nova
#

wish I could say I relate but I haven't really struggled with money in a long time. But yeah, if you can, always consider buying skins on PC, even if just a selected few you really like because it's so much better for the creators behind them.

steady wasp
#

Can anyone recommend what game engine to render on for tennogen?

leaden warren
#

Hi, can anyone help me understand how to make tint mask? I never used photoshop or any similar program so I'm really struggling...
Using blender for 3D.

celest nest
#

You basically have to make a png with split color channels plus alpha, and paint your tint zones in those. I recommend getting substance painter, it's gonna be the easiest way to make it

sacred obsidian
leaden warren
celest nest
#

Maybe? It's an rgb map that is used by engine to place tints in specific areas, but not diffuse

steady wasp
rotund nova
#

you'll need to download the TennoGen tool anyway if you want to upload anything to the workshop so get it and see for yourself

celest nest
#

Or hell, blender will do too

steady wasp
#

We can do it in Blender not just game engine? I thought it has to be a game engine type render to test the ID Map and other texture related stuff

celest nest
#

Yeah I render in Blender

#

Sometimes if I get really, really, really lazy I render in Substance Painter.

#

But don't tell anyone. It's a pepperoni secret.

white mortar
#

To whomever made the Spicularis Spurs, I love you lots and it goes on every one of my warframes IvaraHeart

leaden warren
celest nest
#

Then you need to eeeeh

#

One sec I'll launch the painter and check my stack and channels

#

Set channels to this

#

Then you just switch to EvolutionPBR shader and it gives you access to in-program tint customization

leaden warren
amber oyster
#

Swap 3 and 4 and you’re good

celest nest
#

Yeah

past fable
#

It has been a while.
I have considered the Harrow and Nekros helm before.
But I thought Vauban would fit in better with this helm.
So here is my idea for an Entratty style Vauban skin.

hollow gazelle
#

any kullervo's skin ideas?

dusty tapir
little bone
# hollow gazelle any kullervo's skin ideas?

Perhaps a jester, that's what it looks like his model leans towards, so a jester style helm with some kind of comedy/tragedy mask would fit. Maybe including that idea of a dagger in his head.

stone elk
rotund nova
celest nest
#

I mean it is a bit of a joker move, initiating whole tenno uprising and then immediately getting stabbed twenty gorillion times.

#

I think it's a pretty good idea actually with helmet being split in the middle with another sword, with one side of split head laughing and another crying

ivory radish
#

truly a two-faced scoundrel

foggy pagoda
#

I like it since it gives a little spin on the tragic story and namesake

little quest
#

Something more roman like

rotund nova
#

what about it?

#

you mean as a skin idea?

little quest
#

ye

#

there is a lot of interesting details on roman armor that can be used for it

#

like lions and other animals

#

oh and i'm looking to make some concepts for it

#

I already do some "Concept Frames" on my free time anyways

#

Like this one

lilac swift
little quest
woven stag
little quest
woven stag
#

Little bit of a noob question I suppose, but do 2D designs get accepted as Tennogen thats but into the game or does it have to be a full 3D model to get accepted?

#

I'm genuinely curious, I've a lot of experience with animation and modeling but I'd rather draw them in 2D if they'll still have a chance of going into the game

foggy pagoda
#

You can make a design in 2D and get a 3D artist to translate it into a model

woven stag
#

Oh okay. So to clarify it does need to have a 3D model in order to have a chance to make it into the game?

rotund nova
#

yes

#

there are technical limitations to what a TennoGen skin must and can't do and a drawing alone simply doesn't convey that

#

accepting and implementing TennoGen is already a slow process for both the creator and DE and they are not gonna do the heavy lifting for you.

woven stag
#

Makes sense! Thank you very much for the information

little quest
#

Someday I want to make something for tennogen, its fun!

#

Love the whole design of warframe, embracing the weird concepts and shape language

woven stag
#

I'm looking forward to see that! You already seem to have a pretty good understanding on the odd shave language that WF has

little quest
woven stag
#

Same here yo! It never gets old 🤘

little quest
#

So, any 3D artists want to collab?

rotund nova
#

I think you need to make the concept art first

little quest
#

hmmm interesting

#

Ok, i will make some and see if anyone wants to work on it

little quest
#

I have some ideas

#

like this one

proud kayak
#

Do you all think they might add signas to Tennogen ?

little quest
#

Another one for the funsies

proud kayak
rotund nova
#

@modest rapids isn't any TennoGen skin unique?

#

or what did you mean?

lyric abyss
#

they want a deluxe i think

rotund nova
#

yeah that's why I'm asking.

#

they could still mean TennoGen so I'm not jumping to conclusions just yet

modest rapids
#

You know something different than those big legs and coat like clothing

celest nest
#

Sadly we can't change that, or else I'd cut them off entirely long time ago

#

Can't change the silhouette or move polygons around at all.

rotund nova
#

you're a PC Tenno, have you noticed that any of the skins that have a real money price tag don't actually change the body mesh?

modest rapids
celest nest
#

He looks like this because in og game he was supposed to be floating

rotund nova
modest rapids
dusty tapir
#

The thing tennogen has the most control over is the helmet

modest rapids
#

I asked if we could make a unique frost skin in the first place, because a lot of people including myself could not get their hands on his heirloom skin. But since the tennogen skins have limitations it's ok😩

dusty tapir
#

Calm down just idk wait he's got good skins outside of heirloom

celest nest
#

Heirloom too spikey anyway

modest rapids
modest rapids
#

Give him a sexy glacial look if you can😁

little quest
#

Any 3D artist want to collab?

rotund nova
#

for the Syandanas?

slim wadi
#

oh I'm a little bhind I saw you already post it to bsky.
but yeah, if they strike the fancy of a 3d artist they will message you

little quest
little quest
celest nest
#

Accidentally made kneepads so I guess I'm making whole set now.

#

Too good of an idea with wormies to pass

narrow owl
celest nest
#

I mean I did. Carnifex

celest nest
#

I guess i could make new version

cloud raft
#

Only reason I'd ride that train is because I love the things you've made. Even if I don't immediately own many of them lol

celest nest
#

WHich train, the infested train or the nyx express.

lyric abyss
#

id ride both

honest cobalt
#

Hey Tenno! VoltWave We just updated the channel name and description so they're both a little clearer what this channel is for. We'll be keeping an eye to see if some folks still end up here while being off-topic, but we're hoping this reduces how often that happens.

lyric abyss
#

hooray.

alpine raptor
celest nest
#

Since when can we post gifs

celest nest
#

Honestly, quite incroyable

solar crow
#

Guys now that entrati has skulls in their like theme can we use those for designs or still no? Thought about an entrati styled nekros skin with a skull...

#

Also voruna in a way has like heads, dagath has the horse skull

rotund nova
#

No skullz

solar crow
#

Okay 👍

celest nest
#

Heavily stylized can. Very heavily

hallow cargo
#

praying to the darkness for a Citrine skin PrideCitrineHeart

cloud raft
#

I'm right there with you, quietly drowning in the lack of Lavos skins😂😂

alpine raptor
#

And Voruna...

cloud raft
#

It still counts as a lack of them.

celest nest
#

Would rapier fit excalibur? Do you guys even use rapiers?

#

I'm just brainiaking here what weapon to make for him.

dusty tapir
#

Alot of cool frames don't have skins

cloud raft
celest nest
#

I really love rapiers personaly, as former fencer and HEMA practicioner

#

But I've seen people kinda disregarding them due to low stats or osmething, so I'm gauging interest right now.

cloud raft
#

I like how they feel but I can't get behind how they look with any of my fashion lol

celest nest
#

I see.

#

Ok got it.\

cloud raft
#

I can hear the gears turning from here

celest nest
#

I have ideas, but as usual I'm gonna make them in my style, so you know. They might be balanced visually, but still slimey

cloud raft
#

As a Lavos main, I wouldn't have it any other way. 😂

random stirrup
#

any chance there's someone working on another gyre skin 😭 I want more for her !!!

south tapir
#

we need a Voruna skin :(

prisma shale
zenith flax
#

I do wish we had more than 2 (+1 primed) rapiers- And thematically, there's so much cool stuff they could potentially do, with armor piercing or finesse themes. Maybe unique interactions with tennokai.
It's funny we have the rapier category for tennogen but so few of them, but I guess that is/was the case for heavy nikanas, as well.
How often do new weapon categories open up for tennogen, anyways? There's a few older ones that'd be great candidates for creative designs

lyric abyss
#

never

zenith flax
prisma shale
rotund nova
#

Rapiers are an amazing aesthetic and I absolutely love the couple rapier skins we got

#

even if I don't actually use them in combat, as a captura artist rapier skins are highly valued for me (if they are high quality)

foggy pagoda
#

This chat makes me wanna try making a rapier design lulz

rotund nova
#

dewit

prisma shale
#

Mmmm yess more sounds fantastic

#

If I made tennogen there would be multiple skins from me

foggy pagoda
#

Would need to practice a bit more

#

Wonder what style people would like

solid pulsar
#

Attention TennoGen artists! 🚨

**Cyte-09 files are NOW AVAILABLE! **

We wanted to make sure those who hoped to tinker over the winter break could do so :]

https://forums.warframe.com/topic/1425928-cyte-09-files-now-available/

celest nest
#

I guess it's time to start another exciting new project, bring it to 90% completion and never finish.

alpine raptor
celest nest
#

Right after I finish eating this mirin pickled egg.

smoky lily
#

Cyte looks interesting 🤔 , sniper/gas mask/ military themed

visual gate
#

Hi all any kullervo tennogen design?

rotund nova
#

not channel appropiate

modest rapids
#

I just realised yesterday, that the tennogen skins I bought in my PC account, have to be rebought in my Playstation account as well, cuz they can't be shared😩

dusty tapir
#

Deal with it

#

You can atleast plat farm console ones

rotund nova
#

Deal with it sounds harsh but it's the truth

#

it's one of the stones that laid the foundation for cross save

dusty tapir
#

Yeah sorry I'm a bit of a [d] at times

modest rapids
dusty tapir
#

Ye

celest pebble
#

hi, I want to ask why people on PC can't buy tenogen skins for platinum and it's only for money?

stone elk
#

It’s because the money/percentage of it (I can’t remember the specifics) goes directly to the creators as opposed to console where due to licensing that’s not possible so whereas on pc creators get money/a cut per purchase, on console the creators are just given a standalone sum for the initial addition of the cosmetic

celest pebble
rotund nova
#

you can't gift TennoGen

celest pebble
#

my friend have that option

rotund nova
#

and if DE were to make it possible it would likely be restricted to players on the same platform

rotund nova
#

apparently it works like this so your buddy can gift you TennoGen but you won't be able to use it unless you play on the same platform as them

celest pebble
#

dang it

#

thanks for help

rotund nova
#

always

celest pebble
#

hello, my russian friend want to buy tennogen skins but he cant becouse hes from Russia, any tips?

rotund nova
#

that's not something we can help you with

spiral creek
#

Question will we ever see a stalker helmet for Excalibur?

rotund nova
#

unlikely because TennoGen artists wouldn't be allowed to make one, at least not a direct copy

#

and if DE ever decides to give us that helmet is none of our business

bright maple
#

What would be nice something that like a king theme fits to umbra or something like that

near pine
#

How do you get something you design put into tennogen?

rotund nova
#

by uploading it on the Steam workshop and waiting for feedback from DE

steady wasp
#

Does anyone know Substance 3D Molder is a good hardsurface app?

celest nest
#

Making this silly little guy (very heavy WIP)

#

LA CREATURA, in it's misguided judgement, bit on a ring and accidentally turned into a rapier, as you do in situations like this.

zenith flax
#

Oooooo- That visual of the pryed-open jaws around the grip is sick

rotund nova
#

Vulb knows how to make stuff unique

celest nest
#

It had eyes some time ago, but it looked so goofy, I felt pity towards it

celest nest
#

Btw, need papinions - straight crossguard vs swept one?

rotund nova
#

I fudge with the swept one more

celest nest
#

I see.

rotund nova
#

what material will it be?

celest nest
#

Boney

rotund nova
#

infested flesh or bone?

celest nest
#

Like Sans Undertale

rotund nova
#

ah nice, I imagined it as bone

celest nest
#

Swept guard however wll be more of a sinewy bone

lyric abyss
cloud raft
little bone
celest nest
#

Work for today done, will finish tomorrow.

cloud raft
#

If this makes it in, I'm def gonna buy it and send you shots of my Lavos with it personally.

bright maple
little bone
prisma shale
upper girder
#

Any Tennogen gods making a Graxx skin for Cyte like the one Vauban has?

vague arrow
rotund nova
cloud raft
#

God I hope Erneix does one for Cyte, I use the Lavos skin regularly, it's staple of my Lavos fashion 😂

slate ginkgo
#

We need a straight up pipe wrench :3

obtuse hull
rotund nova
#

posting AI generated images, no matter the context, is not endorsed here. Just a warning, a mod will likely soon contact you and ask you to delete these.

slim wadi
#

but on top of that they unfortunately also don't conform to tennogen skin requirements - artists can't change the base mesh for those

gleaming vine
#

the vulphanor dagger's handle looks a bit flimsy 🤔

zenith flax
#

huh, the first and last helmets look a little like mangled versions of some existing skins- the AI probably grabbed images of Saryn Blade of the Lotus, I think? And the last one, a revenant skin maybe.
||also in the second one, my favorite warframe update: WARFRAME P S SS NNEE||

rotund nova
#

but I can also the see where it took elements from BotL

modest rapids
modest rapids
#

I had no intention to disrespect the artists, I just thought these images were cool and wanted to share with you guys. But I'll follow the rules for my own sake and the community's 😊

static wind
#

I know facial features such as eyes and noses are not allowed in tennogen, but what about a helmet peace that has some type of eye visors? Something like what I have shown in the pic

celest nest
#

Depends on how you stylize it

zenith flax
#

We have a few items like that in grineer style, already, so definitely allowed in some cases

rotund nova
# static wind I know facial features such as eyes and noses are not allowed in tennogen, but w...

if you read closely all it says is no realistic facial features and not to place them in a way that directly implies a face. You can still have something like a visor or eye holes but you shouldn't place an obvious nose and mouth piece underneath. Especially Grineer skins thrive from this since Grineer masks also have implied eyes. That gas mask is actually a perfect irl example for what DE means with hinting at facial features while abstracting the face.

vague arrow
#

Allusion is a powerful technique for TennoGen mesh and "face" design, because of how you can drastically alter components of both a Warframe to make new designs merge with other ones

stray holly
#

Ordis

stone elk
#

Anyone tennogen creators working on any Hildyrn skins perchance?

celest nest
#

Yes

#

It's ready, actually, I just need to finish doing renders and upload it, which I've been putting away for like a month now

stone elk
#

Oooo. Very keen to see what you’ve cooked, was kinda surprised how little skins hildyrn has both in game/from tennogen giving the frequency I see Hildyrn these days. And especially with the community’s love of character designs in which said character could crush them with their bare hands

lyric abyss
stray holly
lyric abyss
#

thats not a thing.

stray holly
#

I will make it a thing

lyric abyss
#

it would be a waste of time, because tennogen has rules

rotund nova
#

can we talk about actual TennoGen things or at least things that are realistic to get a TennoGen category in the future? Thanks

modest rapids
#

Do TennoGen artists get paid by their artworks?

celest nest
#

Yeah

modest rapids
#

Great😃

full notch
#

i'm surprised to see that warframe was built partially on autodesk maya

rotund nova
modest rapids
celest nest
#

Wish we could make custom models for bodies.

cloud raft
#

I would never have money.

vague arrow
stone elk
modest rapids
#

But rules are rules😭

jolly patio
#

what i am going to try to do as a start is make a pair or two of glasses that fit the 1999 attire. one would be a clunky plastic frame, and the other would be a wireframe pair. im new to this so figuring out the specifics would take some time, but i want to make it as good as possible

steady trout
#

I'm looking into doing tennogen and everyone's work is so inspiring. Guess the industry software school teaches isn't completely useless

celest nest
#

Retopology is perfectly fine if you gaslight yourself into Stockholm syndrome of "finding it relaxing unironically"

frosty fiber
#

Does the Hex and 1999 content count as a sub faction for Entrati in terms of Tennogen or nah?

celest nest
#

I don't think we can make them yet

#

Yeah not currently available

rotund nova
celest nest
#

Also I don't think they will become their "own faction" like let's say Ostron because there's only like five of them max, unless we dig out some secret installation specializing in stapling straps and plate carriers onto pre-existing frames and giving them extravagante 80's haircuts

celest nest
#

Btw

#

This guy is almost done

#

Just gotta polish him a little, optimize the helmet and he's ready for uploadings

dusty tapir
#

Siiiiick

modest rapids
vague arrow
alpine raptor
celest nest
#

Actually your suggestion was the reason I started him

alpine raptor
#

bro, i was legit talking ab how i thought i influenced you into making it with my friends....

#

like 2 min ago

#

i hope it gets accepted honestly, ive been praying for an infested excal for atleast 5 years

celest nest
#

Yeah we'll see

alpine raptor
#

if infested excal has 10k purchases im one of them, if it has 100 im one of them, if it only has one im one of them, if no one bought it, well... it means i died

celest nest
#

I'm optimizing him right now and finishing the textures so he gonna be gooder.

alpine raptor
#

i cant wait!!!!!!!!!!!

#

this and voruna kuvael are by far my most wanted

celest nest
#

And I want to release him with that rapier I made as his signature weapon

alpine raptor
#

yessssssssssssssssssssssss

celest nest
#

And a set of armor

alpine raptor
#

feels like christmas all over again!!!

#

AND ARMOR?! OMG

#

im shaking

celest nest
#

Yeah well that's the problem, because I have a tendency to take on large projects, bring them to 99% completion and then go like "You know what. I'm feeling like taking a break"

alpine raptor
#

noooooooooo

#

i believe in you more than any other artists

#

you made my fav skins so far xd

celest nest
#

Like, Hyldrin is unironically fully done and all I need to do is just make one render and upload her.

#

Same for Ivara, and same for let me see..

alpine raptor
#

Hyldrin is also on my wishlist, i thought u finished that one

celest nest
#

Oh Jesus CHrist.

#

Same for five other projects.

alpine raptor
#

xd

#

Hyldring one and excal one though

#

they slap!

celest nest
#

Yeah Hyldrin is finished I just suddenly abandoned her in the middle of summer

alpine raptor
#

honestly

#

if these 2 get in the game.... my collection will be done

#

hyldrin has no good skins imo

#

the infested one is literally god sent

celest nest
#

Basically, I guess my problem is that I need an adult.

alpine raptor
#

same for excal, i only like the one favn made

#

but if these two

#

get the infested skins.... new mains again

#

especially since they have Kaiju like heads

celest nest
#

Yeah I did get a bit of inspiration from Knifehead

#

Or Orochi?

celest nest
#

Otachi

#

Plus if Excalibur with one horn is good... then Excalibur with two horns is gooder

alpine raptor
#

i think that excal and hyldrin are an easy win for tennogen

alpine raptor
celest nest
#

We'll see. I cannot evaluate myself.

alpine raptor
#

i think that Hyldrin mains will insta buy it tbh

#

same for excal mains, Lua luminary made a nice excal skin but she quit i think

celest nest
#

Yeah

#

Well I better go optimize the model and finalize it's textures. Will post full view when done.

modest rapids
alpine raptor
#

yessss

modest rapids
#

And when we toggle those umbra details it'll make him look like an infested-orokin masterpiece 😍

#

*prime details I meant, but since we got excal umbra...

celest nest
#

I'm gonna need to cobble a build for him because I honestly haven't touched him since superjump age

modest rapids
#

I haven't played with him in a while either, cuz I want to subsume an ability of his with Kullervo's

alpine raptor
#

oh i love excal

#

i managed to make a lvl cap 1 shot build

celest nest
#

Btw, I think I'm done. Gonna do some minor texture adjustements around the places tomorrow, some line cleanup, and it's ready to be rendered

#

Helmet is optimized too. All textures are properly unwrapped, and final mats are applied. All eyes and all holes are 3D and fully modelled too (spent way too much time on it), no fakery here, no siree.

stone elk
#

Incredibly clean. Fantastic work

celest nest
#

And a shpooky shcary screenshots to keep you company on this Almost New Year night.

modest rapids
#

Incredible job Vulb🥰

#

I also love the subtle abs and well rounded @$$🙈

#

Sorry if I'm being disrespectful btw😅

celest nest
#

You're not being disrespectful and I don't mind anything.

alpine raptor
#

it looks

#

Amazing...i dream of such beauty

steady furnace
hallow stone
#

Do tennogen store for ios keeps getting updated? Example a skin released in 2018 for PC, is there any chances to be released on iOS? Or only new releases con every platform?

celest nest
#

Yeah, but DE is doing test batch releases on mobile platforms for now, so it's limited in number.

rotund nova
#

moreso working out if there are technical issues with accounts, payments and the like

prisma shale
rotund nova
#

easy, craft more Excaliburs

alpine raptor
#

u cant craft more umbras 😢

dusty tapir
alpine raptor
dusty tapir
#

Then plat farm for slots it's actually not that hard

crimson mural
#

Hey, fam
I did it nearly two years ago and never finished so far
This one was for 2h-swords, first of all for pennant

Is it too expired thing or has chances to evolve into tech-rot after 1999?

(I'm not colorblind, that's just zones for customisations)

foggy pagoda
#

Hm?
TennoGen isn't allowed to have the Techrot or 1999 aesthetics

crimson mural
#

Ye?
Saaad thing
I was confused by op/dr cosmetics I guess

foggy pagoda
#

Those were a one-time thing I think
And normal Infested is okay though, to clarify

crimson mural
#

But we have infested 2hs already :`)
Anyway thanks a lot

foggy pagoda
proven radish
#

Ivara deluxe - Scylla (It's a personal project)
I post this here because Im looking for some tips on how to do the retopo and baking

celest nest
#

If you're retopologizing in Blender, I recommend following hte flippednormals tutorial on retopology https://www.youtube.com/watch?v=CuQzPDs99yM

Retopology in Blender 2.8 - full 4 hour series on retopo in Blender
https://flippednormals.com/downloads/retopology-in-blender-2-8/

In this Blender 2.8 tutorial, we'll teach you how to retopo using vanilla Blender 2.80 without addons. The techniques taught can be used to make topology for any character or 3d model. #b3d #blender

05:31 - Retop...

▶ Play video
#

It's fairly old but sufficient as it touches on basics and good principles to follow.

#

https://www.youtube.com/watch?v=1myOZaxtHes This one is more up to date and well explained. And I like narrator's bald noggin, which is very aerodynamic.

In this Blender tutorial I will show you how to do Retopology for beginners.
▶️ Bake High Poly Details Tutorial: https://www.youtube.com/watch?v=Zxl38NpPWdo

🗃️ Purchase the project files and support the channel:
• Gumroad: https://ryankingart.gumroad.com/l/retopology
• Patreon: https://www.patreon.com/posts/106462115
• Sketchfab: https://skfb.l...

▶ Play video
#

When it comes down to baking, I'd strongly recommend something like SUbstance Painter, Blender's baking is... sufficient, but is nowhere near as good or easy as specialized software.

proven radish
#

Thank you very much, I ll give them a go as soon as I finish the mesh, should I do something important before starting the retopo or I can just start right away

celest nest
#

Considering it's your own project and you have no polybudget or anything, realistically no.

#

However, I think that establishing some boundaries is good for experience, so how about you assign your helmet polybudget of max 8k tris, and your body - max of 30k?

alpine raptor
#

Or u are ignorant

alpine raptor
#

In case u couldn't read

#

6 slots on umbra aint enough and u can't craft umbra, but your ignorance cant fathom that we were talking about the fashion slots

#

You can say that i can just delete a fashion but i wont

dusty tapir
alpine raptor
#

Silly as in a funny way

dusty tapir
#

I'm probably ignorant

alpine raptor
#

I meant no offence

#

Even if it sounds that way

proven radish
prisma shale
rotund nova
#

you should've specified that

prisma shale
#

I need morrr fashion on warframes I use regularly and not using another warframe just for fashion raaahhh

#

There fixed it

#

I just personly like faction based tennogen. Especially infested and sentients. Some peeps make some really cool stuf hear. Love you all and everything you all create!!!

hallow stone
#

Mirage mithra skin on ios when @DE

#

I have a feeling the waiting will be long, hope one day they bring it to ios/android

upper girder
#

Any Tenno capable of making an infested-esque Harrow skin? I know yall got talent so if ya can i'd appreciate seeing how far you can take it

ivory radish
upper girder
#

I may have been blind lmao Ty @ivory radish

still cape
rotund nova
#

yes

#

you don't actually have to upload anything to the Workshop to show it here

#

wouldn't make sense for all the peeps who just want to show some WIPs

#

however as soon as you're finished with it you will have to upload it to the Steam workshop if you actually want to see it ingame at some point

still cape
#

Oh I'm fine with it not being in the game I'm just doing this for fun

celest nest
#

I mean you could, but then it would just be fan art, not tennogen

#

Which is perfectly fine, it's just if you can make something on the level of tennogen, miiiight wanna upload it to workshop because it pays kiiiinda well

rotund nova
#

estimate for how much you get?

#

it's based on sale numbers

#

and you get your share

celest nest
#

Can't go into precise numbers, but DE contract, plus monthly, which varies

rotund nova
#

is that number a publicly available information?

celest nest
#

Yeah, that's DE's contract

rotund nova
#

ah

#

just making sure because I've never seen this specific number mentioned

celest nest
#

It's not under NDA

#

Steam numbers are under NDA however.

rotund nova
#

yeah I thought as much

celest nest
#

@rotund nova At this point you gaslit me into doubting my own thoughts so I'll redact the number

#

Could you do the same

rotund nova
#

of course

celest nest
#

Desptie KNOWING it's public info

#

I'm now getting paranoid

rotund nova
#

oop, sorry then

#

t'was not my intention

celest nest
#

No, it's fine. Don't worry about it

static wind
#

i know they have not released style guides for 1999 tennogen skins, but wouldn't techrot fall under infested? i kno they are labeled as a different faction under the codex, but i figured i would ask.

stone elk
foggy pagoda
static wind
#

neat thanks for letting me know. hopefully scaldra and techrot get added to the styles. i love scaldra so much

rotund nova
#

I need to slap some Efervon on my frames

cloud raft
#

Lavos fashion intensifies

rotund nova
#

I used Kuvael Alchemist together with the bottle Syandana to make the obvious Scaldra like fashion but it's not quite there yet

cloud raft
#

Kuvael is the only skin I'll ever use on Lavos tbh, I took a more "warlord" approach to my Lavos fashion and it hasn't changed in like three years aside from the ephemera 😂😂

upper girder
#

Anybody currently working. On some killer Cyte skins I love all y’all’s work I see so I just needa know if I should get my plat ready

hallow stone
#

Mirage mithra skin on ios when

rotund nova
#

We don't know and it's pointless to discuss that here

little bone
#

An Entrati Oberon skin could be cool, either that or a sword and board skin in the style. Just tossing out ideas for anyone who can make them.

lyric abyss
little bone
west axle
#

is there a two handed nikana skin that looks like yoru from one piece

lyric abyss
#

copyrighted content isnt allowed for tennogen

zenith flax
rotund nova
#

They can be reskinned just like any other part of his body but 3d modifications are off the menu, always. If it's not part of the helmet, you can't change the mesh.

zenith flax
#

Oooo nice, i wasn't sure since they're attachments + the only one I own for him is helmet-only.

runic basalt
#

Can someone help me with this?

#

Words read “koumei fateweaver helmet” and “fateweaver’s legs syndana”

slim wadi
runic basalt
weary geode
#

Is anyone working on a Kullervo skin?

rotund nova
#

This looks like AI

#

if yes, delete it

ivory radish
#

that's right, tennogen isn't capable of producing half-assed AI generated slop
the standards are way higher than that

opaque dust
#

Tho since now tennogen only provides recolor and alt helmet, not entire warframe skin

prisma shale
rotund nova
#

I also wasn't really doubting it but y'know 'careful wording' and such

prisma shale
#

Understandable

rotund nova
opaque dust
#

Ty

terse flare
#

I'd do unholy things for a Resident Evil HUNK inspired helmet for Cyte. He's the soldier Frame, it'll work

vague arrow
#

Epriscor already has some gas mask features, so I could see it work

arctic parcel
#

hey there , I'm currently working on two models of a dagger and a nikana , and I'd love to get some feedback as I really want to turn my models to a next level but don't know in what direction should I go

gleaming vine
#

the nikana's crossguard reminds me of the lotus shape of 2023 Tennocon rapier skin

proven radish
#

Probably I'll need to do a lot of clean up after but at least works

celest nest
#

Yeah probably, but realistically it's nothing to worry about because 1. it's your first game-production model and 2. you're not making it for a client

#

I think you've made great progress. There's areas I'd optimize and topology is very dense in a few areas, but that's nothing serious. Don't be scared to use triangles too, "all quads" mindset was good back in 2008-12 when we had limited tech and good deformation was a priority, but now it's perfectly fine to use tris where it could result in a more optimized, lighter mesh

#

Also keep in mind that realistically you need more dense geometry

  1. In areas that deform, and specifically on the outside parts of areas that bend inwards (like knees)
  2. in areas that form clearly visible silhouette edge. I.e. various spikes, protrusions, larger pouches, larger buttons, etc. Smaller elements, such as zipper lines, or indented elements, could be faked via textures
proven radish
#

First of all, thank you very much!
Second, I was actually scared of using triangles, I would've made the workflow so much easier but I wasn't sure about it since multiple reddit or discord posts said that it's better to keep it in quads then triangulate, so I tried to come up with patches of quads as best as they fitted but resulted in some ugly shapes here and there. Once I start cleaning it I'll try to reduce it in some zones and add the triangles.
I started with the idea of using as few as possible but as the model went on I had to keep adding a lot (got confused so I stop at the elbow for example ;)))) )

#

Good thing I posted mid progress =))))

#

Thanks a lot!

celest nest
#

Another thing I'd suggest is - zoom out periodically and look at the model roughly from a distance that a (hypothetical) player would be looking at it, you can cut down on a lot of geometry that wouldn't realistically be visible until you zoomed in real cose

#

For example, give me a second.

#

Here's my hyldrin helmet mesh. There's a lot of areas that are simple flat surfaces where mesh is essentially just large quads

proven radish
#

I see, so it's not necessary to go more or less for the same size

#

Well, that indeed would have been much easier. I'll do that now for the legs

celest nest
#

Yes, you want geometry only in places where it's necessary. If area is large, flat plane that doesn't bend - there's realistically no reason to give it complex geometry

slim wadi
#

takes notes intensely 👀
Wow thank you for all these tips and tidbits @celest nest

rotund nova
#

I- I honestly thought that was obvious

slim wadi
#

No. None of those tips/tricks are really obvious if you have done 3d before but not for game production.
It's a very different beast getting shapes crated for your own amusement, and optimizing a mesh for how you think it looks good than to b thinking about "what would a game asset need"...

rotund nova
#

well sure... but do people not think that flat and smooth surfaces need less polygons to get right?

celest nest
#

Well, you know, hindsight is 20/20, and some things you might already know might be obvious, but it doesn't mean that they shouldn't be taught. Plus if you have, let's say, a car designer who only worked with NURBS or CAD, he realistically wouldn't even concern himself with topology optimization or deformation respective mesh density.

#

It's like, everybody knows that Earth is round and trees need sunlight to survive, but if you don't teach it in school - there's a non zero chance you'll have a brand new channel on Youtube in like 15 years, debunking airplanes, claiming that Sun is placed there by NASA to control the bees and Earth is actually a 7 dimensional hollow hypercube.

rotund nova
#

Everyone knows earth is a simulation but that's besides the point. But I get what you mean now.

alpine raptor
celest nest
#

Slowly approaching completion. Being my own boss makes slipping easy

alpine raptor
#

I believe in you

celest nest
#

Realistically all I need to do, is just render like 10 different models and upload them.

alpine raptor
#

I really hope your excal and hildryn get approved

#

Hildryn really needs a skin

#

And excal really needs an infested one

#

Just like Voruna needing Kuvael

celest nest
#

And Cyte could use something interesting.

alpine raptor
#

True

#

But Voruna, Citrine, Hildryn really need skins

#

Dante as well, someone made a nice coprus one

#

But an infested dante... Now that would sell

#

The pages turning into goop with meat

celest nest
#

I feel like I need to get hired by someone who could whip me in shape or something.

alpine raptor
#

The head splitting open in the middle

#

Shoulders becoming bone

celest nest
#

He has pretty specific mesh, it could be kinda tricky to make him look like not-just-dante

celest nest
alpine raptor
#

I wanna apply for that job

celest nest
#

Of a honorary internet drill sargeant?

celest nest
#

I'll just concentrate and finish my works.

alpine raptor
#

We can manage something

#

🐅

proven radish
tired root
#

Teenno gens are community made skins approved by De ?

rotund nova
#

yes

#

precisely that

outer crown
#

okay so im extremely new to this but im thinking of making a skin for beam type secondaries, how would i even get started with this?

#

nope nvm i read the pin tysm

rotund nova
#

just know you can't make skins for secondaries

outer crown
#

aw

#

okay then

stone elk
zenith flax
#

I thought we did have some specific secondary tennogen skins, for Lato, Furis, and the Kunai? Maybe those were special instances.

lyric abyss
#

some guns can have tennogen, but you must use base model

arctic parcel
white root
#

Should i make it one hand sword or machete? 1. sword 2. matchete

opaque dust
#

Give machete a nice skin !

white root
#

okay let's go

atomic spade
#

Profitas armor wip

rotund nova
#

oh that's so hot

dusty tapir
prisma shale
# atomic spade Profitas armor wip

Oh yeah I'm instantly getting that. I love that kind of shape for shoulder guards. And to have it be a projection is really sick. Looking forward to see where this goes

long totem
#

Which weapons are currently available for tennogen skins, I was thinking of making something for scythes (heavy included), or gunblades

rotund nova
#

unless this list is somehow incomplete this should be every available weapon type

#

so scythes, sword & shield and gunblades are currently not available

white root
#

Wip on machete 😀

hallow stone
#

Mirage mithra on ios when

lyric abyss
#

we dont know. i believe we told you that before

frosty fiber
#

as far as Entrati designs go, skulls are a no-no but are other body parts fair game?
like there are areas in the labs with a massive brain or heart in the middle of it, would it be okay to incorporate such in a design?

celest nest
#

If it's heavily stylized and given warframe aesthetic.

frosty fiber
#

dope. secondary question; does Duviri fall under any other the other factions like Tenno or is it a no-go for now?

celest nest
#

For now no go, until we get a design doc

#

When we get design doc - free real estate

frosty fiber
#

noted

rotund nova
#

man, I want some proper Duviri cosmetics

foggy pagoda
#

Not completely related but I honestly want a Mathila Gemini skin

lyric abyss
#

who?

foggy pagoda
#

Never mind
But anyway, I would love to see Duviri TennoGen

lyric abyss
#

not allowed

rotund nova
#

yeah we know

#

the point was that we'd love if it was an accepted faction style

prisma shale
#

Here me out. Sentient Qorvex skin 👀. Ima bout to learn how to make tennogen just for this

quick canopy
frosty fiber
#

do tennogen creators get their own creations for free or would you still have to buy it?

rotund nova
#

they get them for free

unborn ermine
#

Hey creators, i wanted to ask, to create deluxe skin, you have to make only concept art and not 3d models?

celest nest
#

We cannot make deluxe skins

rotund nova
celest nest
#

Technically we could also apply for a short term contract with DE, but it's not part of tennogen program

wary pasture
#

cracks knuckles I will get an origami koumei skin into the game. one day

trail vale
#

I have a weak computer to even start playing with modeling, but if I could, I would do a lot of earrings for the operator and drifter alweys nice to put somting ther.

frosty fiber
#

technically speaking, could we make skins for skins? like an alternate texture for a deluxe skin or even someone else's tennogen?

dusty tapir
#

No*.*

rotund nova
#

god no

frosty fiber
#

lol gotcha gotcha

#

im just thinking, I rather like the Hydroid deluxe skin and would want to make a helmet to match the theme but ofc thats a bit of a departure from normal hyrdroid

celest nest
#

Technically yes, but practicality you'd run into a problem that none of the textures match

#

Nothing prohibits you from designing with another skin compatibility in mind

lyric abyss
#

what does this have to do with tennogen?

ivory radish
#

absolutely nothing, the guy is spamming the message in every single channel

rotund nova
#

either you delete this yourself or we call the mods on you. You decide

little wing
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Okay so I am new to this and the only tutorials I can find for Making Tenno gen stuff so from a dude 6 years ago using Z brush which is completely out of my budget.

So I have a few questions

  1. Can I just do the sculpting and normals in Blender, something that I have and can actually use and is free.

  2. How does the body sculpting work? I know I'm not allowed to change the model so am I only allowed to add to the modle and not subtract or?
    (In blender how you bake normals is that you have your base original mesh and then the modified mesh and then you can bake the modified mesh on to the a based mesh as a normal texture)

celest nest
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  1. The tool generally speaking doesn't matter as long as the work you produce at the end is of acceptable quality. You can produce high poly in Blender and retopology too, but you gonna need to get a few sculpting specific packs to bring it up to level of Zbrush.
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  1. We can only change texture on the body. We cannot produce new meshes, so you're limited by provided low poly. Helmet is free real estate and you can do whatever you want with it
little wing
little wing
celest nest
celest nest
little wing
celest nest
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Yeah, it's a professional software that is usually paid for by studios. I was lucky and grabbed a perpetual license when they were selling it, so I'm chilling.

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In theory, you could download Zbrush Core Mini, which is a training version, and learn sculpting in it.

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But it's not much better than Blender with a couple of addons installed in that state

arctic parcel
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reworking the last dagger , what do you think ?

amber rose
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how to delete objects in tennogen tool? del key isn't doing anything

arctic parcel