#tennogen-creation-discussion
1 messages · Page 9 of 1
im not sure if i missed it in the rules but are alt helmets allowed to have moving parts
i wanna give my zeph design some little moving sentient fingers like caliban and some sentients
That's up to DE to animate. You can add separate parts and a txt document in a zip explaining what you want them to do.
for names, would it be rejected if its the same as something already in the game
i came up with the name aerolyst then i remembered that its an enemy
I don't think it would be outright rejected, but DE might still suggest you change the name.
the safe thing to do is to just not take the risk and come up with something original
@little bone you made that up, it's just the save icon
Nah, I love looking at old tech
These are all floppy disks, the bigger they are, the more storage they have
I'm'na be the guy who tells that Rallen was obviously joking about it
I know, I'm humoring him since he took it to a new chat
I see, just wasn't sure whether you were taking it seriously or not, sometimes people tend to escalate these topics very quickly
anyhow love to see that tech being revived for 1999
Might make some armor to go with my rhino skin concept, after all, it's supposed to lean into the bulky, ornate, yet rusted style that Entrati provides. Idk, I'll post that concept when it's ready...
When I have the skills, I'll make these concepts a reality under the title, "Eques Imperialis"
haha, aren't these just different vinyl sleeves? and for the small one someone just made a cd case to look like the save icon.
ah, I should probably not take it too far then
or else a mod would sooner or later shut this down anyway
True XD
had an idea for personal project of space helmets, decided to do it for operator in corpus-like style. its def not gonna be accepted in game, just wanted to hear some thoughts on the rough 3d/sketch
:0
if anything, it's possible to pass these for Solaris themed, with some tweaks
but I really dig it
It looks really cool!
These might be a bit too bulky for Corpus per se; they tend to be very angular and streamlined. Seconding the suggestion to tweak for Solaris aesthetic, that would work perfectly!
I think the fine pipes/wires and the little flaps on the forehead don't really read as >corpus aesthetic< to me. I also don't think I have seen the capsule-like things on the side of the jaw on corpus units, but I could have been just unobservant.
It's... A little harder to say exactly what would need to be changed for it to look more corpus, cus I haven't done any corpus designing studies yet... Perhaps some simpler angular shapes for accessory details? More visible separation between black insulating matter and surface plating...
Overall:
Really cool shapes! I do really dig how it looks so far, tho I wouldn't peg it as corpus.
It all inside the boundary box? I had to rethink mine because of that. But looks really good
Well, a couple of parts like orange hooks in the chin, or flap antennas on top are out, but overall it is very close
Yeah true, as I said it was a personal project that I made and then decided to make it into a corpus aesthetic for Warframe, as ppl said earlier I'll try to make more into solaria style
Corpus usually is bulky, that's why I decided to do it in that style, but yeah it has too many details for them, gonna change some parts and pallets for it to be solaris, tho I think DE doesn't like skins in this style that much, still waiting for mesa in corpus/solaria style to appear in the game ( ; ω ; )
Thanks, yep that's the plan now
they allow the off-factions like solaris and ostron to be made, they just require a more conscious style direction, and not a lot of people have gone for it
I'd say looking over at ventkids operator cosmetics would give good pointers for said direction
Hello everyone! I'm a beginner at 3D modeling. What are the OBJ export settings for Blender? Those mentioned in official guide are not helpful. Sorry if this is wrong place to ask.
Hello this is i've been using 🙂 i hope it help 😀
Thank you!😃
I made a simple model and baked textures for it. But when i try to open it in Tennogen its just an empty navigation frame.
I didn't finish any Tennogen by I work with blender. If you need any help or you are stuck in somewhere you can send me a message
needs more corpus text like "growth" ; "profit"..."grofit" in their language
Who do I talk to about a personal one of a kind warframe skin / helm?
thats not a thing
I guess you could comission someone to do a tennogen project? I mean it wouldn't be like, exclusive if that's what you mean, but
Not around here partner
equipping the tennocon backpack to lavo's kuvael skin, turns the attachment energy blue, and it can't be changed to anything else while it's equipped
Oh weird- Hdsghjg some kind of spaghetti code, you should submit it over at #support-and-bugs
yeah i sent it there too over to zendesk suport
Hey, so I’m looking to get into doing tennogen, and I want to learn a program, is there a good free one? I’ve tried zbrush lite but it has basically 0 options available, and blender has thoroughly confused me, is it a case of tough it out and learn blender? Or are there any good alternatives akin to zbrush out there? (As I did enjoy it when playing with it just has no options on free mode 😂😂)
I think the majority of TennoGen creators are going to tell you to go with blender as confusing as it is at the start
Like blender and zbrush are pretty much the only ones I see being talked about on the TennoGen server
it doesn't really matter which program you start with. They'll all have a painful learning curve to suffer through
Fair shout, was just wondering if anyone had and software suggestions other than blender that are… cost-less 😂😂😂
at present Blender is absolutely going to be your best bet as far as free softwares go. it's features are actually quite robust, and if you are at all interested in 3d outside of tennogen it'll be a very helpful tool to know the ins and outs of (once you get through the learning curve, but as TinyBaconBite said, that is the same with all 3d programs)
On the broght side, Blender does have a ton of tutorials out there
Fair shout, I’ll have to brave it, just where it does SO much all at once, it’s very overwhelming entering into it 😂 thanks guys, just wanted to make sure I was aware of what options there was, hopefully I can get sorted on the curve! 😁
Please check channel names and descriptions.
What program for 3d models
Blender
Blender (free), Maya (paid), Cinema4D (paid), zBrush (paid)
For textures after the modelling is done, substance painter is the easiest but I know theres some CRAZY talented people that use photoshop only.
true
you can use zBrush and Blender with addons for that too
Anybody know where i can find any documentation for opacity for DE? Im sure ive seen it but i cant remember where
What do you guys think is better?
Vegeta vibes
Hey there. I just had a quick question. This is my first time making some tennogen items and using the steam workshop. I was prepared to upload everything to steam when I realized I severely overlooked the whole administration process of the workshop. My submition is now set on "pending" because steam is waiting for my banking and tax information, a lot of which I don't have quick access to and isn't non-US friendly. Is there really no other way to just get my submission uploaded?
No, you must have that all sorted to upload as far as I am aware at least. -- There would be no way for you to be payed properly etc... through them if not.
the tennogen app seems to like them
I also receive this error in the Tennogen tool
My steam account is not limited and I was able to be validated for the banking info and tax information. I've tried reinstalling the tennogen tool and even trying it on another computer, but without fail I receive the same Error 2. I've double checked the generated ZIP file and everything seems to be correct. I feel like there is something going wrong in the Tennogen tool
I found the solution but I'll keep this here is case anyone else has the same problem. Basically the folder name or the file path has invalid characters and can't upload on the Tennogen tool. Rename the file to something simple and easily readable 😅 sorry about that
love the sphynx cat-esque valkyr helmet design
✂️ Removed your previous image due to personal information.
i also wanna get into tennogen, in a year or two, im taking it slowly, not in a hurry, also started learning blender, slowly, after work when i have time, will see what happens, also good luck with learning blender
hello everyone, wanna get some suggestions on the project I'm doing rn for styanax, the theme is knight looking ahh frame...
head is not finalized but I didn't wanna go for regular knight helmet look, wanted to add something "alien-like" so merged designs from chainsaw man and ajin, and added some "energy' spikes on top and for "eye"
im pretty firm on the body, the only part thats somewhat finished is upper half(so dont look for details on other parts, same goes for shoulders and chest armor-i havent even started them yet)
but would be happy to hear yall thoughts on both head and body
havent seen any other artists thats decided to explore this theme in tennogen(maybe there is, i havent seen them)
probably not gonna update in here after this but on my twitter @vlht_17
I think its unclear what faction you are aiming for. If its tenno, there isnt enough flow in the design and some elements might be too hard surface
what's going on with that helmet? why does it look like it has cockroach antenna?
That's definitely not a knight, but it looks kinda close to some sort of Mayan automaton. I'd explore that direciton
I think they are vfx placeholders...?
seconding Goosmo - it looks very cool but does not really align with any existing in-game faction as far as elements are concerned.
the flat round elements with the horizontal mark in them do remind me of the sentient eyes, but the chestplates and armguards are way too hardsurface for that at present.
you could also consider the entrati style for those circles to work and it could also lend itself well to a knight. entrati plates a mostly round though, so once again the hardsurface plates would need to be reconsidered.
also, keep in mind the guidelines explicitly forbid pop-culture references to be used. so while an anime-inspired warframe skin would look very cool it will -for sure- not get accepted into the game.
well as i said the idea wa "knight looking ahh frame" styanax already a rome style spear solider, so why not medival
yep its kinda hard to understand what part is more organic, whats metal and what is more like rubber, but i keep in mind what is what
its WIP but main inspo is katana devil frim csm and ajin
yep, i mostly wanted to make knight frame, didnt really care for fraction style, old concept artist for deluxe skins kinda touched this idea with frost, oberon etc, i wanna get lost in the sauce
entrati give off more of a "steam punk wibes" but maybe ill do some sketches to get more of this "style"
well its not really a reference to a pop culture, more of inspo for a basic shape, so im not really afraid
You do need to consider faction style... your stuff won't get accepted if it doesn't fit in with the game or any of the accepted factions
delux skins are exempt from the having to fit in with the faction aesthetics, but tennogen skins aren't
also, I have not seen CSM just short clips of it, but I can see it in your model. that to me puts it --at least in its present form-- in the territory which stray too close to existing pop culture IPs
obviously im not in any place to give a proper verdict as to whether this would get accepted or not, though I'd still say it won't.
if you are comfortable running that risk, go ahead! as mentioned it is still a nice design and especially if you're having fun making it, it's a worthwhile effort
DE is very strict with tennogen rules and you should follow them as much as possible
discussions about TennoGen
<@&778745217037238293> I'm sorry but there is some clean up to do

thank you
👍
Wow, we’re only getting one Warframe skin per TennoGen drop now?
But eeeeee @ivory imp congrats on the new weapon skin!!!
Thank you!!
Did I miss an important stream? I didn't hear about this...
If smaller drops mean more frequent releases of TennoGen, then that makes a lot of sense
Ah, I see. Thank you.
I have a challenge for those of you with better skills than my own, attempt to make an arm cannon skin that fits the new Caliban skin. I'm curious as to what faction that might fall under...
people would have already, if arm cannon was an acceptable weapon item to create and submit a skin for
Ah, darn. I hope it one day is...
Well, that's funny, i mostly took shape from “flat head” from Ajin, the csm ive been looking mostly at flash like but hard material on theirs“faces”
Im kinda busy with other stuff as well its more of a long shot, as i said initially nothing is firm pretty much
looked deeper in to the entrati style, probably will try to do that, kinda kool to imagine not regular knight but with some steampunk elements, like coils, wood ets, plus necramechs have skulls and shields, so it lends in the territory im looking for
Just a heads up, the Entrati guide says to avoid skulls, as it was specifically a choice for ancient necramechs and necraloids, and not intended to go beyond that...
Yep, I know, anyway DE have thing against skulls, probably because of china
FINALLY DONE W MY CITRINE GRIND!! NOW IM CRAFTING KOUMEI!!
So, I made another armor concept, it's supposed to lean into Bonewidow's design a bit. I took some inspiration from Warhammer, but altered it to be more like something a Tenno might wear. Tell me what y'all think.
what does this have to do with tennogen?
This is unrelated to tennogen.
I like the direction this is going from your previous concepts!
personally I would not mix so many symbols/faction from the game into one tennogen piece. like, you have:
- lotus
- void angel
- entrati
I'd say pick one and focus on that (tho I dont remember if void angels/zariman are an allowed faction or not)
also I think your syandana looks a little too similar to the Dex syandana at the moment, so you may want to rethink that
There isn't a syandana present, but I'll keep it in mind. Also, no, void angels aren't a faction to use. Thank you for the feedback, I'll work it into the next design. Which will probably be in Entrati style, much like my skin concepts as of recent. @slim wadi
oooh! I see now it was the leg armour - I'm so sorry I mixed that up with a syandana x__x
To be fair, I'm not the best artist, or writer for that matter 😅
does anyone know if this artist gave up on making this skin? https://steamcommunity.com/sharedfiles/filedetails/?id=1712945806
extremely unhelpful but i get it
Hey, is the Zbrush free version good enough for tennogen sculpting or should I opt to learn blender (which seems more intimidating)
it's not the tools, its how you use them
any program is good enough for making Tennogen, if you know how to use it.
having an up to date version of Zbrush is very helpful, and will cut your production time down thanks to all the convenience script features that got finetuned.
but technically, there's nothing in the new version of ZB that you couldn't achieve with older versions + some extra work.
same goes for blender.
oh wait you said "free" version, not old - my bad.
...yes that one would probably lack functionality. and if you are looking for a free software, Blender IS the way to go. it is worth the effort of learning it
Alright, thanks :D
You'll need blender anyways for things zbrush can't do like geometry clean up. At least it's a lot easier in blender. You don't have to know what every tool in the program does to make something nice. You might discover it's easier than you think. Blender also has sculpting tools that aren't bad
While I get that, there's no need to be abrasive about it. Literally a shot in the dark in case anyone had any information I didn't know. Honestly don't understand why you're so aggressive about it, but sure I'm done with this discussion.
Blender is not terrible to learn, and their sculpting tool (although more limited than zbrush) could probably give you a good start, plus blender has support for many add-ons that can improve the overall mesh quality as well! Would recommend trying it.
Yeah, but you could have said it in a way that wasn’t insulting or overly hostile, my dude. It was an honest question and some TennoGen artists are hard to get a hold of/aren’t active in the discord.
Very true, but I love blender because it’s free and I can have a free of mind
I've seen Blenders with plugins that are almost on the level of Zbrush. Definitely good idea to learn.
But it's also kinda like Linux - Incomprehensible at the start, jack of all trades, and you need to cobble it together out loose parts to turn into a specialist software
Honestly the biggest issue I've had with Blender as a sculpting program is just doing the baking cleanly, but recently I updated my install and got polyquilt working again so that's a none issue.
Here's an updated concept sketch of my Equietes Imperialis armor design, now with clear styling and a syandana. Since it's just a concept, rather than a proper work to showcase, I figured it would be better to discuss it.
It leans into Entrati by using the "coins" as rivets and attachment points
And keeping the flowing, organic paint scheme
I like the shapes you have on this! the coins being rivets is also a cool idea, but I think for a proper entrati theme you'd want clusters of coins as well.
either way - I think it's going in a great direction ,next step would be to fluff it up with details so you can back up your base shapes with some style
Very true also! It was my introduction to 3d modeling at all. Excellent creative tool with more and more resources being added all the time.
fr
are tennogen signas and auxiliaries gonna be a thing one day?
we don't know
Probably at this rate
doubtful
Signas aren’t likely at this point: they appear to be for special things or if it works for a new Frame. TennoGen? Ehhh…
idk but it's an L to post that in #tennogen-creation-discussion
what does this have to do with tennogen?
Alright, Equietes Imperialis Mk III. A revision, with some important notes.
-coins in the center of groups have lights
-overlapping plates have a subtle flame coming from underneath
-Syandana flows like silk
Lol I realize I haven't even known about mods and I just did the final quest I have done everything and even killed an archon
Wrong place, this is for tennogen, companion, not for what you have stated. Please gloat in #warframe-general
Infested Jade early concept :>
Hello all, I am new to tennogen but I thought I'd go ahead and practice with substance to get myself acquainted with the workflow for texturing since it's something I'd like to try. I imported the evolution shader and setup the maps and base material but for some reason, when I mask my tint layers, I do not see anything change. I am probably missing something really obvious but if someone could tell me where I'm going wrong, I would really appreciate it
Did you plug appropriate channels?
Yes you did, I'm blind. Check the layers you have and see if channels are linked correctly
By default, their channels are either empty or linked to random stuff.
oh I see! So I need to enable user0 and user1 for each tint?
Not necessarily, you need to enable appropriate channels for each layer, not all of them. For example your base layer should have User0 enabled and set to red (pure red), adn also User1 enabled and set to black
Right, does it go over that someplace I missed? I should read and make sure I get it all correct
Just go through layers and check that they all have one channel enabled (except for base), it should be from bottom to top - User0(red)+User1(black) > User0(green) > User0(blue) > User1(white)
What you have right now, is probably one layer at the top having ALL of the channels enabled at once, combing them into one, resulting in everything being purple.
Alright, let me give that a try! Thank you so much for the help!
YOu're welcome
Yep it worked! Thank you!
And with that, and a little practice I reckon I could eventually make something half decent!
Obviously out of practice with substance
not nearly enough macro detail to keep it interesting and the roughness is too flat but I'm not unhappy for a first pass
Hey folks, getting into tennogen and going to be working with Matrix on future projects. Any suggestions for details i should include when making concept art and reference sheets? :]
Definitely read the TennoGen guides, you'll find rules and tips here
As for concept art, assuming it's 2D art meant to be turned into 3D, you'll want to make sure it's easy to read and will translate into 3D well
How frequently will new tennogen drop
when ever DE says they are going to
they are aiming to add in new items per mainline update these days. as far as I understand, we won't have any further updates dropping until 1999 comes out in december, so that would be the next batch. ((the special '99 operator cosmetic round, I dont think we'll get any warframe skins there, btw))
the one after that... is whenever the next update drops, I'd say prooooobably around March-April. but that's just a guess.
https://x.com/coreyonline/status/1841530095036514689 On top of this, [DE] Corey stated we'll be getting less but getting them more often.
tbbh from an economical standpoint, it's a pragmatic choice. Some people don't have the $$$ to spend on a ton of $6.99 priced skins all at once in this global economy.
That said, I do wonder when we're going to get the first wave of Entrati-themed items.
chat i just lost all my rewards from cascade even tho i completed the mission
do you guys have any recommendations for software to use when making skins? i know of blender's and zbrushe's existence.
should i fork over money for zbrush or is blender as easy to use?
I would say that depends on how much you plan on doing 3d projects in the future. ZBrush I think will help you get started quicker, and for sculpting it is superior. so if you plan on doing lots of 3d it might be worth the investment yeah.
That being said, Blender is a really solid piece of software, for being completely free
it does have a slower learning curve and it isn't always the most user-friendly thing but it is very versatile and you can get basically anything done in it that you would in ZB.
personally, I would recommend learning blender instead of investing in ZB, but ultimately it is up to you - provided you are in a position to afford the paid software
thanks, ill try blender and maybe switch to zbrush in the far future if 3D modeling becomes a new hobby !
Zbrush is pretty expensive, however - it does have a free verson, limited, but acceptable for training. If you want to sculpt stuff like Warframes in the future, I'd strongly recommend using Zbrush, especially if you'll be working with tenno, infested, or sentient styles.
I'd work in Blender and meanwhile learn how to use ZBrush
Other than Zbrush, which is unparalleled at sculpting, there are Plasticity, which is fantastic for hard surface modelling, 3Dcoat, Nomad Sculpt.
Still kinda sad that the Zbrush perpetual licenses aren't a thing anymore
welcome to the age of subscription apps
I have been thinking about an Entrati style Nekros helm.
However, I can't come up with something satisfactory when I am thinking alone.
If you have any suggestions for improvement, please let me know.
I'd have to see what your first idea for a body to go with this is like. Rn it looks more like a harrow helmet...
Otherwise, it's a really good start. Something I would do is make the floral paint into a pattern like a day of the dead skull, it is for Nekros after all
Maybe look into Death Masks seeing as Nekros generally has that skull/shroud design to him. Obviously you can’t include skulls in tennogen stuff from memory but seeing other cultures Death Masks might help with inspiration/shaping
You could probably make a super stylized skull
Looks inteersting, but round noggin would contrast pretty hard with his lanky emanciated body
I'd personally do soemthing more like Lloy'ds helmet. Body. Whatever it is. Gnome hat
Gnome hat 
When TennoGen Bows
not a melee weapon type so good luck with that
we still don't have all the melee types available in TennoGen and we might never will so chances that any more non-melee weapons get made available are basically null
also bow TennoGen wouldn't be allowed to change the mesh and I don't think people want to only retexture the Paris or Daikyu
Anyone know why Dagath's tintmask is lacking an alpha channel?
Huh it gets weirder
Not only is the alpha channel just not there
Things are just wack af on Dagath??
Like these use the same node setups and yet the only part that has the right mapping is B?
A = 0
R = 1
G = 2
B = 3
Idk if anyone from the tennogen team will like see this but please mention this in the notes so hopefully others do not suffer the same fate.
Is there an expected pan vector for FX textures?
The only reference I can really think of is Revenant
Should I just copy that or is it better to just do one that's probably more applicable to the effect I'm going for?
I think you're better off asking these questions on the TennoGen server
I can shoot you the invite if you want
Sure that'd be awesome
✂️ Cleaned up some non-tennogen discussion.
After much thought, I developed my first idea and added an indirect skull element.
I came up with two different ideas.
What do you think?
I think a helmet like Loid's would be perfect for Harrow.
I think it could be better with one more push.
Hello I'm new to Tennogen, is this where we get feedback on design?
you only get public feedback here, if any, but yes
Kinda looks like revenant looks cool though
Thank you for your patience, TennoGen creators! KOUMEI files are now available!
One special note for Koumei: there is a Reference mesh for her energyFX that should not be modified. Thanks for your cooperation!
https://forums.warframe.com/topic/1421822-koumei-files-now-available/
Koumei's files are now available on the Steam Workshop! Like all of our Warframes since Revenant, Koumei uses new tech and thus is missing textures in the ZIP file. It’s on you as the creator to make these maps yourself without any reference files. Below is a list of what is included in the ZIP: ...
Alright, thank you
any feedback from DE only comes through the Steam Workshop so you'll have to upload a finished thing first (so you don't end up littering it with WIPs)
kinda wanna learn sculpting (im already acquainted to blender and its function as ive done modelling before) for tenno gen stuff
dunno how to start or with what
Has anyone made a tennogen syandana on Blender? Any tips when making in Blender? like what modifiers or when placing the model either in the 3D cursor or not and etc
what abt a speed demon skin for gauss like based off the japanese ogre masks following volt rajin
would be nice but you can't really get near the level of Volt Raijin unless it's a deluxe skin
Koumei time.
true...
Make something good
If you just starting - highly recommend making a helmet or a more simple weapon
dont got reference sadly
i also still gotta figure out how to texture then baking them again in blender
Reference?
yeah
things to base off (im uncreative)
ill also have to all the sculpting in blender too-
I recommend gathering reference on Pinterest, that's what I do pesonally
There's also a, let me see what it's called
yeahh yeaaahh...
i wanna make a helmet later
PureRef
by later i mean within a few days lol
Program for categorizing and organizing reference. Simple but useful
thanks
Still in the initial shaping stages kinda feel like it's a bit lost at the moment.. Ever since I added the white bits and redid the front of it I haven't really been digging the feel of it. Looking for thoughts and criticism
Is the green part supposed to be energy?
Fire, it's placeholder atm
So a type of heirloom helmet?
No?
What makes you think this is heirloom?
wrong place for that kinda discussion
I bloody swear, this channel needs an application system
I like the base shapes you've got so far!
Dagath is tricky cus you need to work with negative space... but to me it currently is a little too much negative space. I think adding some more fluff (or just volume) to the arcs on the side could help - make the overall silhouette a bit more interesting
i dont have any tennogen work tho 😭 (i want to make some tho)
No, just something where you have to confirm that you know what this channel is meant for. We have too many randoms talking about unrelated stuff in here way too often.
In hindsight "application" wasn't the right word
verification
yes, thank you 👍
who knew making a helmet with sculpting was difficult
reference
did change some things
I'm afraid eyes aren't generally allowed for tenno faction cosmetics.
Not adding those
Ah all good then
Too much of a hassle lol
Idek how to smooth out rough patches without getting a bunch of extra poly count
ngl i might use blender of my zbrushcoremini mostly cuz of the brushes and all that
only downside is less ease of movement with sculpting when using drawing tablet
Restarted with a bit of a different style as in the prior iteration I was struggling to fit in the white sections so I did a switcharoo. Fire and the skin clips are placeholders, the sculpt itself is still just rough blockout. Looking for thoughts and criticism as usual
Thanks, yeah the arcs were extruded from the original neck mesh and then sculpted down which made them a bit too slim. The negative space of Dagath is kinda fun and later on I wanna try doing a similar style on Citrine to show off the geode bits inside the neck stump.
I thought of smthn
A back accessory similar to the corpus jetpack thing but it's an infested mass with tendrils like torid's barrel
do you mean like the Mucusk Syandana?
Darn
Is it frowned upon to reuse parts of the supplied warframe model? I'm tempted to just use the same clips that the body uses on my helm rather than make my own which would basically be the same thing anyways
It's not frowned upon if it fits the design and ties it together.
Cool
I mean it's the same in the above images as what I'd like to keep it as but
Basically they just serve to imply that those sections of skin/cloth were originally actually clipped onto something like the ones on the body are
Go ahead

yeah that sounds like it should be ok, it's effectively the next step of trying to replicate the default textures as close as possible
Oooo nice, it's really rare but it looks great when it's done, iirc ivara kuvael, and wisp celestis do it, amd it ties those designs together really nicely.
gAI picture are not allowed on the server :<
but hey, if you sketch the shapes up yourself, some 3d artists might be open to working with you
just saying the mods might end up purging it so if you'd like to give this project a chance I'd suggest getting human involvement behind the initial concept otherwise folks might not even see it.
(and also most digital artists don't find gAI particularly flattering and will most likely not want to touch the concept because of that)
Ew
see
It's more the 'this blended up image is cool. Can someone make it'
I mean... it's not "blended"...
it's plagiarised
and unfortunately that DOES invalidate the coolness of the shapes as they are.
Yeah ngl
I might be uncreative but I won't go to ai to make ideas
why bother making something that nobody bothered to come up with by themselves
It's blended up images. That's what ai images are
But you're absolutely right
Just tired of seeing a.i. generated garbage in this game. Let alone by itself
🤷♂️
ongg
Think I'm ready to move onto the later stages of the sculpt, did these ones without the FX mesh. Feels a little empty at the moment but once the FX mesh is done I'm hoping it should feel well balanced.
AI generated images are not welcome in this server.
i think it would look cool of you added some more to the mesh (like you said: it does feel a bit empty)
maybe more branches so it resembles antlers? ...idk
it's gonna be fun to see with the FX tho :)
what is your base concept/theme for this, btw? I'm curious
Basically just Dagath tbh, the Naberus glyphs depicted her with a flame and I was like hmmm I wanna make an alt helm but does this while still matching her base design. At some point I considered doing a candle like head but I didn't think it would fit right.
oooh! I see~!
yeah those glyphs look very cool
thank you for sharing the thought process <3
Add some fine details
That's done in the later stages of the sculpt not the shaping.
Oh, thought you said you were done
???
"ready to move onto the later stages of the sculpt" Otherwise known as detail passes...
Hey everyone could I get some help with a texture that I'm trying to get work on Meza
Can I ask for help why is the shade like that?
There might be an almost invisible face at that edge I'd just grab that middle line and merge it to the bottom edge verts
Huh didn't realize there was an actual function for that
Yeah, dissolving deletes vertices/edges/tris without need for further cleanup. Very useful for stuff like rogue edges, like that one.
Additionally, I'd recommend adding an edge split modifier and setting it up for 45 degress to prevent further shading problems
I just generally did it manually
Then again part of the problem is that I haven't relearned a lot of the keybindings since they got changed ages ago
Blender has a whooooole lot of hidden and semi-hidden features that make your life ten thousand times easier
Yeah trick is I tend to just do things manually instead of learning the proper functions partially because my CAD software is terrible so I get used to doing stuff that way
Then again some of the functions I used to use in Blender aren't default keybinds anymore so uhh there's also that
Here's another example of hidden feature. Blender lets you edit or delete modifiers for only last selected objects... unless you hold Alt, not Shift. Holding Alt affects all active models.
So in case you ever had to manually edit a whole bunch of subtools at some point and wondered why you can't just group them up and edit their modifiers at once, this is why. You can, but in a roundabout weird way
That part?
Yep
Do I have to make sure every part is quads or is it ok to have some triangles in it? The vintage radio syandana I'm making doesn't have like a floppy movement just solid hard surface
Triangles are fine
Alright, thank you
It'll likely be triangulated regardless if it goes in game.
It will be triangulated guaranteed, but you also shouldn't be afraid to use triangles in general, "whole quad" pipeline is pretty outdated and is eeffectively used now to only get brownie points during job interviews
Do you guys have any good resouces on the tennogen workflow using blender?
Ive found one by hydroxate for zbrush, but idk if its the same for blender workflow wise
Realistically you wanna do the same as with Zbrush but with different tools, i.e. do a game production pipeline going from high to low poly, with baking and UV optimization.
For that, I'd recommend starting with basics of sculpting like what Flipped Normals has https://www.youtube.com/watch?v=Cmi0KoFtc-4
In this Blender video tutorial, you'll learn how to sculpt in Blender.
https://flippednormals.com/downloads/introduction-to-sculpting-in-blender/
00:00 - intro
00:44 - Sculpting Tab
01:17 - Sculpting UI overview
03:01 - Brushes
10:48 - Dyntopo
14:14 - Remeshing
16:04 - Multiresolution Modifier
18:36 - Masking
20:50 - Face Sets
22:55 - Working ...
In short, here's what I do
- Import provided low poly body into the scene
- Duplicate, sculpt only on duplicate. Use provided base as a reference, to see that you're not going too far out of the mesh.
- Import misc stuff like skulls, skeletons, human parts to make sure that your helmet can fit OVER the head, and won't make your character look brainless.
- Continue sculpting, occasionally fitting it to low poly, when done - go to retopology for helmet phase, which is a separate can of worms.
From retopology,you go into texturing and map optimization stages, HEAVILY preferrably done in specialized software like Marmoset Toolbag or Substance Painter simply because Blender can bake - but you'll have to setup a custom shader and dwork in more roundabout ways there.
For now, if you're in sculpting/high poly stage, I'd suggest focusing on that and ignoring texturing for later.
Ye
Thank you, it is hard for me to get an overview of what needs to be done and in what order
I just want to avoid irreversible mistakes as much as possible
In short, games, PBR - Highpoly>Lowpoly>Unwrapping>Baking>texturing
Games, non-PBR (cartoon graphics) - Lowpoly>Unwrapping>Texturing
Movies, realistic - Highpoly>Tesselation or displacement>Texturing>Renderfarm
Moveis, non-realistic - Highpoly>Texturing>Renderfarm
In our case you're looking at games, PBR pipeline
PBR?
physics-based rendering
Ah
Means materials are calculated and rendered based on an array of numbers that make them idnetical to real life
or very close
Do it myself, plus I have Topogun for retopology
Very relaxing.
Or incredibly tedius. Depends on perspective really
It'sa retopology software for mesh optimization
When I go from high poly to low, I do for helmet.
But I don't touch body for Warframe because we're not allowed to
Yea
That's about it for overall overarching terms and pipeline broad strokes
You make good thing, then you crunch into rough thing, then you fake the bad thing into looking like good thing
Right
(But deep inside you'll know that playes will never see fully the minor intricate details you sat for hours, chiseling them out)
Would you mind if i DM'd you if i encounter more doubts?
sure
Yeah like the tiny pixel on a digital drawing
Wasn't it physically
Maybe
On the PBR is it better to bake in Blender or in Substance Painter after we done unwrap UV?
Painter, Blender bakes it teeeechnically no worse, but you need a lot of work to setup a baking scene.
Ideally - you want Marmoset Toolbag for ideal bakes due to it's mathematically more precise baking, and ability to make a quick and precise cage to have more tricky (smaller) areas bake with low ray distance, and have larger rays hit larger, simpler areas with deeper sculpting.
Right now I only have Substance Painter 2023 on my Steam
If you're on extreme budget - Xnormal program is free and easy to use for specifically baking
Painter 2023 is perfectly adequeate all-in-one texturing suite. It's very good.
I use 2021 and I'm not limited
I downloaded the necessary stuff for Painter, Does the Evolution PBR still works on my 2023 Painter even though it's from 2022?
It works on 2021 too I think. It's just a shader, all it will provide you with - is ability to have color slots in program and have it semi-accurately represent the in-game colors in game.
Export presets are a little lacking because they're providing emissive map exporter preset for pre-dual emissive channel, but now we switched to pipeline where second slot emissive is baked into alpha channel, so you'll have to edit to be R+G+B+A to fit proper metadata into it.
But otherwise everything prodived by DE is perfectly fine to start with
Where infested excal

Almost done, just gotta finish the worst parts. Lower legs and hands
Started trying to just rough out a Qorvex idea I had cooking on my head. The "crown" version is from last night and I kinda don't think it meshes well with his body so I created the second one today. Probably gonna go with this one just gotta figure out to do with the metal bits and refine the sculpted bits. I plan on painting/sculpting the concrete normal maps in substance painter rather than baking a high res mesh to them.
Aaaaaaaaa QORVEX!!!
It's a really great starting point. Looking forward to seeing how this develops!
A bit further into it I wanted to just do an animation test to see how it'd look with the breathing even though I'm unsure if Tennogen stuff is allowed to do stuff like that but I hope that it can be done.
(I was gonna post this to Bsky which will loop it hence why it's only one cycle)
I'd guess if default helmets are animated, they'd animate tennogen at least to an extent
Yeah because then the creators would have to animate each animation where their head plates move (abilities, idle animations, dodge animations) I think de will handle it
yeah
good
Can I also DM you about Blender related stuff? I'm still new in the UV editing in Blender
Yeah sure, I don't mind, but I sometimes will take some time to answer for reasons
Depending on Timezone, because I'm in Indonesia
Unrelated to tennogen, please check channel names, descriptions and pins.
Maybe channel should be renamed to something more specific so people don't get confused. Maybe something like "Tennogen (skin workshop)"
I'd be happy with literally anything as long as this stops
Doesn't this happen throughout the whole server? Where people just post in the wrong channels
Cleaned up the channel a bit.
We've already set it up so you have to assign the tennogen role before you can post here. I doubt the people going through that effort to still post in the wrong place will be deterred by a different channel name. Imagine reading 
Guess it is what it is sometimes
wait, if i buy a tennogen cosmetic in my psn acc will it be usable when i log in to my pc (using my PSN as a main) ?
no
you will have to buy the item again because of the different monetization system on PC
artists don't actually get anything from direct TennoGen sales on consoles so in order to not scam them DE made this system for when cross save came out
why?
cuz for the time being, no money
looks cool yes but, yeah
still like some of the designs tho
wish I could say I relate but I haven't really struggled with money in a long time. But yeah, if you can, always consider buying skins on PC, even if just a selected few you really like because it's so much better for the creators behind them.
Can anyone recommend what game engine to render on for tennogen?
Hi, can anyone help me understand how to make tint mask? I never used photoshop or any similar program so I'm really struggling...
Using blender for 3D.
You basically have to make a png with split color channels plus alpha, and paint your tint zones in those. I recommend getting substance painter, it's gonna be the easiest way to make it
Warframe should have their very own tool for that, in steam tools in your library
Hm I may have looked for wrong subject this whole time. Is it the same thing as "RGB Color Map"?
Maybe? It's an rgb map that is used by engine to place tints in specific areas, but not diffuse
Does the app similar to Unreal engine or Unity when rendering?
you'll need to download the TennoGen tool anyway if you want to upload anything to the workshop so get it and see for yourself
No. It's very limited tool predominantly used for uploading. I'd just render in marmoset or get unreal and render there.
Or hell, blender will do too
We can do it in Blender not just game engine? I thought it has to be a game engine type render to test the ID Map and other texture related stuff
Yeah I render in Blender
Sometimes if I get really, really, really lazy I render in Substance Painter.
But don't tell anyone. It's a pepperoni secret.
To whomever made the Spicularis Spurs, I love you lots and it goes on every one of my warframes 
If it's not too much to ask can you give me some instruction for dummies? I checked substance painter, did some very basic masking tutorials. But where to start with tint mask? Should I bake some specific type of map for my model to use in SP?
You should download DE's shader and layer stack first, it's in tennogen substance page somewhere
Then you need to eeeeh
One sec I'll launch the painter and check my stack and channels
Set channels to this
And you can download both shader and smart mat here https://www.warframe.com/steamworkshop/substance-painter-shader
Then you just switch to EvolutionPBR shader and it gives you access to in-program tint customization
Thank you! You are Hero!
Let me try to put it into stepst to check if I get it.
1- Make a model (Highpoly to Lowpoly. In my case in blender)
2- UV unwrapp it
3- Create\apply materials (Guess you can do it SP later)
4- Bake texture maps
5- Export model to SP.
6- Use DE shader for SP to paint masks and fill them with color
Does that souds right?
Swap 3 and 4 and you’re good
Yeah
It has been a while.
I have considered the Harrow and Nekros helm before.
But I thought Vauban would fit in better with this helm.
So here is my idea for an Entratty style Vauban skin.
any kullervo's skin ideas?
Sword through the head would be a cool helmet atleast
Perhaps a jester, that's what it looks like his model leans towards, so a jester style helm with some kind of comedy/tragedy mask would fit. Maybe including that idea of a dagger in his head.
Oooo. Love the comedy/tragedy mask idea
where do you see a jester in Kullervo's design?
I mean it is a bit of a joker move, initiating whole tenno uprising and then immediately getting stabbed twenty gorillion times.
I think it's a pretty good idea actually with helmet being split in the middle with another sword, with one side of split head laughing and another crying
truly a two-faced scoundrel
I like it since it gives a little spin on the tragic story and namesake
What about something to do with Julius Caesar?
Something more roman like
ye
there is a lot of interesting details on roman armor that can be used for it
like lions and other animals
oh and i'm looking to make some concepts for it
I already do some "Concept Frames" on my free time anyways
Like this one
This is Amazing!
tysm!
Such a great design! Which program do you use?
Sketchbook!
Little bit of a noob question I suppose, but do 2D designs get accepted as Tennogen thats but into the game or does it have to be a full 3D model to get accepted?
I'm genuinely curious, I've a lot of experience with animation and modeling but I'd rather draw them in 2D if they'll still have a chance of going into the game
You can make a design in 2D and get a 3D artist to translate it into a model
Oh okay. So to clarify it does need to have a 3D model in order to have a chance to make it into the game?
yes
there are technical limitations to what a TennoGen skin must and can't do and a drawing alone simply doesn't convey that
accepting and implementing TennoGen is already a slow process for both the creator and DE and they are not gonna do the heavy lifting for you.
Makes sense! Thank you very much for the information
Someday I want to make something for tennogen, its fun!
Love the whole design of warframe, embracing the weird concepts and shape language
I'm looking forward to see that! You already seem to have a pretty good understanding on the odd shave language that WF has
I've been playing this game since i was 14, 11 years later and i'm still in love with the whole aesthethic of the game
Same here yo! It never gets old 🤘
YESSIIIIIIR! 🤘🤘🤘
So, any 3D artists want to collab?
I think you need to make the concept art first
Do you all think they might add signas to Tennogen ?
Another one for the funsies
no.
😣 need more crowns
they want a deluxe i think
yeah that's why I'm asking.
they could still mean TennoGen so I'm not jumping to conclusions just yet
I meant something different than the tennogen ones we have available.
You know something different than those big legs and coat like clothing
Sadly we can't change that, or else I'd cut them off entirely long time ago
Can't change the silhouette or move polygons around at all.
those are model changes, a no-go for Warframe TennoGen skins (helmets are fine tho). What you mean are deluxe skins which are entirely DE made besides the concept art.
you're a PC Tenno, have you noticed that any of the skins that have a real money price tag don't actually change the body mesh?
I'm playing the game for a few months now. I can't know everything... I just made a suggestion.
Got it!
He looks like this because in og game he was supposed to be floating
please don't be like this, I wasn't accusing you... I just asked a question.
It's ok. No I didn't know that tennogen can't change silhouette
The thing tennogen has the most control over is the helmet
I asked if we could make a unique frost skin in the first place, because a lot of people including myself could not get their hands on his heirloom skin. But since the tennogen skins have limitations it's ok😩
Calm down just idk wait he's got good skins outside of heirloom
Heirloom too spikey anyway
I got all the patience in the world!
Give him a sexy glacial look if you can😁
Any 3D artist want to collab?
for the Syandanas?
if you are on any socmed/blog sites, you may want to toss them up with a "tennogen" hashtag.
if there is interest from any of the modelers, they will take it form there :)
oh I'm a little bhind I saw you already post it to bsky.
but yeah, if they strike the fancy of a 3d artist they will message you
ye
oooh interesting, okok, tysm my friend!
Accidentally made kneepads so I guess I'm making whole set now.
Too good of an idea with wormies to pass
@celest nest hi make nyx skin
#tennogen-creation-discussion message
(asking 2 years later since nyx got buffed)
I mean I did. Carnifex
I guess i could make new version
Only reason I'd ride that train is because I love the things you've made. Even if I don't immediately own many of them lol
WHich train, the infested train or the nyx express.
id ride both
Hey Tenno!
We just updated the channel name and description so they're both a little clearer what this channel is for. We'll be keeping an eye to see if some folks still end up here while being off-topic, but we're hoping this reduces how often that happens.
hooray.
im so hyped for this
Since when can we post gifs
Honestly, quite incroyable
Guys now that entrati has skulls in their like theme can we use those for designs or still no? Thought about an entrati styled nekros skin with a skull...
Also voruna in a way has like heads, dagath has the horse skull
No skullz
Okay 👍
Heavily stylized can. Very heavily
praying to the darkness for a Citrine skin 
I'm right there with you, quietly drowning in the lack of Lavos skins😂😂
And Voruna...
Lavos has 2 skins????
It still counts as a lack of them.
Would rapier fit excalibur? Do you guys even use rapiers?
I'm just brainiaking here what weapon to make for him.
Alot of cool frames don't have skins
I'd use it if you did make one lol. I don't use them because I'm not fond of their appearance
I really love rapiers personaly, as former fencer and HEMA practicioner
But I've seen people kinda disregarding them due to low stats or osmething, so I'm gauging interest right now.
I like how they feel but I can't get behind how they look with any of my fashion lol
I can hear the gears turning from here
I have ideas, but as usual I'm gonna make them in my style, so you know. They might be balanced visually, but still slimey
As a Lavos main, I wouldn't have it any other way. 😂
any chance there's someone working on another gyre skin 😭 I want more for her !!!
we need a Voruna skin :(
I personally love them
I do wish we had more than 2 (+1 primed) rapiers- And thematically, there's so much cool stuff they could potentially do, with armor piercing or finesse themes. Maybe unique interactions with tennokai.
It's funny we have the rapier category for tennogen but so few of them, but I guess that is/was the case for heavy nikanas, as well.
How often do new weapon categories open up for tennogen, anyways? There's a few older ones that'd be great candidates for creative designs
never

Me too. I feel like I'm one of the few rapier fans
Rapiers are an amazing aesthetic and I absolutely love the couple rapier skins we got
even if I don't actually use them in combat, as a captura artist rapier skins are highly valued for me (if they are high quality)
This chat makes me wanna try making a rapier design lulz
dewit
Mmmm yess more sounds fantastic
If I made tennogen there would be multiple skins from me
Attention TennoGen artists! 🚨
**Cyte-09 files are NOW AVAILABLE! **
We wanted to make sure those who hoped to tinker over the winter break could do so :]
https://forums.warframe.com/topic/1425928-cyte-09-files-now-available/
Cyte-09's files are now available on the Steam Workshop! Like all of our Warframes since Revenant, Cyte-09 uses new tech and thus is missing textures in the ZIP file. It’s on you as the creator to make these maps yourself without any reference files. Below is a list of what is included in the ZIP...
I guess it's time to start another exciting new project, bring it to 90% completion and never finish.
Finish excal infested pookie
Right after I finish eating this mirin pickled egg.
Cyte looks interesting 🤔 , sniper/gas mask/ military themed
Hi all any kullervo tennogen design?
not channel appropiate
I just realised yesterday, that the tennogen skins I bought in my PC account, have to be rebought in my Playstation account as well, cuz they can't be shared😩
Deal with it sounds harsh but it's the truth
it's one of the stones that laid the foundation for cross save
Yeah sorry I'm a bit of a [d] at times
Yeah... Or buy a plat pack when the game gives me a discount
Ye
hi, I want to ask why people on PC can't buy tenogen skins for platinum and it's only for money?
It’s because the money/percentage of it (I can’t remember the specifics) goes directly to the creators as opposed to console where due to licensing that’s not possible so whereas on pc creators get money/a cut per purchase, on console the creators are just given a standalone sum for the initial addition of the cosmetic
so for example if ill have friend who is on xbox, i can give him platinum and he can gift me tennogen skins for that platinum am i right?
you can't gift TennoGen
my friend have that option
and if DE were to make it possible it would likely be restricted to players on the same platform
I'm sure he doesn't
apparently it works like this so your buddy can gift you TennoGen but you won't be able to use it unless you play on the same platform as them
always
hello, my russian friend want to buy tennogen skins but he cant becouse hes from Russia, any tips?
that's not something we can help you with
Question will we ever see a stalker helmet for Excalibur?
unlikely because TennoGen artists wouldn't be allowed to make one, at least not a direct copy
and if DE ever decides to give us that helmet is none of our business
What would be nice something that like a king theme fits to umbra or something like that
How do you get something you design put into tennogen?
by uploading it on the Steam workshop and waiting for feedback from DE
check out #tennogen-resources
Does anyone know Substance 3D Molder is a good hardsurface app?
Making this silly little guy (very heavy WIP)
LA CREATURA, in it's misguided judgement, bit on a ring and accidentally turned into a rapier, as you do in situations like this.
Oooooo- That visual of the pryed-open jaws around the grip is sick
Vulb knows how to make stuff unique
It had eyes some time ago, but it looked so goofy, I felt pity towards it
Btw, need papinions - straight crossguard vs swept one?
I fudge with the swept one more
I see.
what material will it be?
Boney
infested flesh or bone?
Like Sans Undertale
ah nice, I imagined it as bone
Swept guard however wll be more of a sinewy bone
i like curved
Dude what? This is gorgeous!!
This is certainly possible, the question then goes to what style it's in
If this makes it in, I'm def gonna buy it and send you shots of my Lavos with it personally.
I would say between prime and normal like a mix so light gold part and so on,
So either tenno or Entrati will have what you need, of you intend to make something like this. We can only work around excal's base model, so try to texture the skin with umbra's bits in mind. As for the helmet, go nuts, but look to the style guide to see what will fit best.
👀
Any Tennogen gods making a Graxx skin for Cyte like the one Vauban has?
The creator of the Graxx series, Faven, has moved on from TennoGen a long time ago, but another Grineer styled skin could always be made. Plus, Cyte-09 really works for it since Grineer are already pretty militaristic
"Graxx" is Faven's personal skin line. Other creators can't just use that name for their own projects unless Faven gives permission. Erneix is using Kuvael for their Grineer themed skins so maybe you'll have luck there.
God I hope Erneix does one for Cyte, I use the Lavos skin regularly, it's staple of my Lavos fashion 😂
We need a straight up pipe wrench :3
posting AI generated images, no matter the context, is not endorsed here. Just a warning, a mod will likely soon contact you and ask you to delete these.
but on top of that they unfortunately also don't conform to tennogen skin requirements - artists can't change the base mesh for those
the vulphanor dagger's handle looks a bit flimsy 🤔
huh, the first and last helmets look a little like mangled versions of some existing skins- the AI probably grabbed images of Saryn Blade of the Lotus, I think? And the last one, a revenant skin maybe.
||also in the second one, my favorite warframe update: WARFRAME P S SS NNEE||
Revenant Draugen without the energy beard
but I can also the see where it took elements from BotL
Ohh I didn't know this😫 I deleted them
I had no intention to disrespect the artists, I just thought these images were cool and wanted to share with you guys. But I'll follow the rules for my own sake and the community's 😊
I know facial features such as eyes and noses are not allowed in tennogen, but what about a helmet peace that has some type of eye visors? Something like what I have shown in the pic
Depends on how you stylize it
We have a few items like that in grineer style, already, so definitely allowed in some cases
if you read closely all it says is no realistic facial features and not to place them in a way that directly implies a face. You can still have something like a visor or eye holes but you shouldn't place an obvious nose and mouth piece underneath. Especially Grineer skins thrive from this since Grineer masks also have implied eyes. That gas mask is actually a perfect irl example for what DE means with hinting at facial features while abstracting the face.
Allusion is a powerful technique for TennoGen mesh and "face" design, because of how you can drastically alter components of both a Warframe to make new designs merge with other ones
Ordis
Anyone tennogen creators working on any Hildyrn skins perchance?
Yes
It's ready, actually, I just need to finish doing renders and upload it, which I've been putting away for like a month now
Oooo. Very keen to see what you’ve cooked, was kinda surprised how little skins hildyrn has both in game/from tennogen giving the frequency I see Hildyrn these days. And especially with the community’s love of character designs in which said character could crush them with their bare hands
what does this have to do with tennogen creation?
Tennogen Ordis skin
thats not a thing.
I will make it a thing
it would be a waste of time, because tennogen has rules
can we talk about actual TennoGen things or at least things that are realistic to get a TennoGen category in the future? Thanks
Do TennoGen artists get paid by their artworks?
Yeah
Great😃
i'm surprised to see that warframe was built partially on autodesk maya
would be an awful business practice if you were to sell community made cosmetics for real money and the creators wouldn't get paid a dime from those sales
Yes totally! I agree, because artists put in a lot of work
Wish we could make custom models for bodies.
I would never have money.
Perhaps if DE gave artists a 'base model' to modify on top of, so that they dont have to go so crazy on skeleton rigging and such, that could maybe work but then again, it would very a lot between warframe to warframe
Would be nice to at least maybe get the prime frame model as an model option to modify
EXACTLY
But rules are rules😭
what i am going to try to do as a start is make a pair or two of glasses that fit the 1999 attire. one would be a clunky plastic frame, and the other would be a wireframe pair. im new to this so figuring out the specifics would take some time, but i want to make it as good as possible
I agree but also back to the retopology mines
I'm looking into doing tennogen and everyone's work is so inspiring. Guess the industry software school teaches isn't completely useless
Retopology is perfectly fine if you gaslight yourself into Stockholm syndrome of "finding it relaxing unironically"
Does the Hex and 1999 content count as a sub faction for Entrati in terms of Tennogen or nah?
if they were available faction styles they would absolutely not count as sub factions of Entrati, that makes zero sense
Also I don't think they will become their "own faction" like let's say Ostron because there's only like five of them max, unless we dig out some secret installation specializing in stapling straps and plate carriers onto pre-existing frames and giving them extravagante 80's haircuts
Btw
This guy is almost done
Just gotta polish him a little, optimize the helmet and he's ready for uploadings
Siiiiick
Love it😍
To be fair, I think both Saryn and Khora have something of that sort for both in the form of TennoGen helmets hehe
THIS IS THE REASON I WORK
Actually your suggestion was the reason I started him
bro, i was legit talking ab how i thought i influenced you into making it with my friends....
like 2 min ago
i hope it gets accepted honestly, ive been praying for an infested excal for atleast 5 years
Yeah we'll see
if infested excal has 10k purchases im one of them, if it has 100 im one of them, if it only has one im one of them, if no one bought it, well... it means i died
I'm optimizing him right now and finishing the textures so he gonna be gooder.
And I want to release him with that rapier I made as his signature weapon
yessssssssssssssssssssssss
And a set of armor
Yeah well that's the problem, because I have a tendency to take on large projects, bring them to 99% completion and then go like "You know what. I'm feeling like taking a break"
noooooooooo
i believe in you more than any other artists
you made my fav skins so far xd
Like, Hyldrin is unironically fully done and all I need to do is just make one render and upload her.
Same for Ivara, and same for let me see..
Hyldrin is also on my wishlist, i thought u finished that one
Yeah Hyldrin is finished I just suddenly abandoned her in the middle of summer
honestly
if these 2 get in the game.... my collection will be done
hyldrin has no good skins imo
the infested one is literally god sent
Basically, I guess my problem is that I need an adult.
same for excal, i only like the one favn made
but if these two
get the infested skins.... new mains again
especially since they have Kaiju like heads
Otachi
Plus if Excalibur with one horn is good... then Excalibur with two horns is gooder
i think that excal and hyldrin are an easy win for tennogen
F-F-F-F-FACTS
especially Hyldrin!
We'll see. I cannot evaluate myself.
i think that Hyldrin mains will insta buy it tbh
same for excal mains, Lua luminary made a nice excal skin but she quit i think
Yeah
Well I better go optimize the model and finalize it's textures. Will post full view when done.
When that excal skin gets added into the game it'll make me want to play him even more too😁
yessss
And when we toggle those umbra details it'll make him look like an infested-orokin masterpiece 😍
*prime details I meant, but since we got excal umbra...
I'm gonna need to cobble a build for him because I honestly haven't touched him since superjump age
I haven't played with him in a while either, cuz I want to subsume an ability of his with Kullervo's
Btw, I think I'm done. Gonna do some minor texture adjustements around the places tomorrow, some line cleanup, and it's ready to be rendered
Helmet is optimized too. All textures are properly unwrapped, and final mats are applied. All eyes and all holes are 3D and fully modelled too (spent way too much time on it), no fakery here, no siree.
Incredibly clean. Fantastic work
And a shpooky shcary screenshots to keep you company on this Almost New Year night.
Incredible job Vulb🥰
I also love the subtle abs and well rounded @$$🙈
Sorry if I'm being disrespectful btw😅
You're not being disrespectful and I don't mind anything.
reminds me of a moth
Ngl I just love it. Your work is IN-SANE no matter the frame, You Don't Miss

Do tennogen store for ios keeps getting updated? Example a skin released in 2018 for PC, is there any chances to be released on iOS? Or only new releases con every platform?
Yeah, but DE is doing test batch releases on mobile platforms for now, so it's limited in number.
U mean like skins tests?
moreso working out if there are technical issues with accounts, payments and the like
....I'm gonna need DE to add more fashion slots because I need this 😭
easy, craft more Excaliburs
u cant craft more umbras 😢
Just craft base ones then
scarf
Then plat farm for slots it's actually not that hard
Hey, fam
I did it nearly two years ago and never finished so far
This one was for 2h-swords, first of all for pennant
Is it too expired thing or has chances to evolve into tech-rot after 1999?
(I'm not colorblind, that's just zones for customisations)
Hm?
TennoGen isn't allowed to have the Techrot or 1999 aesthetics
Ye?
Saaad thing
I was confused by op/dr cosmetics I guess
Those were a one-time thing I think
And normal Infested is okay though, to clarify
But we have infested 2hs already :`)
Anyway thanks a lot
You're welcome
The TennoGen guide will list what you can and can't do
Ivara deluxe - Scylla (It's a personal project)
I post this here because Im looking for some tips on how to do the retopo and baking
If you're retopologizing in Blender, I recommend following hte flippednormals tutorial on retopology https://www.youtube.com/watch?v=CuQzPDs99yM
Retopology in Blender 2.8 - full 4 hour series on retopo in Blender
https://flippednormals.com/downloads/retopology-in-blender-2-8/
In this Blender 2.8 tutorial, we'll teach you how to retopo using vanilla Blender 2.80 without addons. The techniques taught can be used to make topology for any character or 3d model. #b3d #blender
05:31 - Retop...
It's fairly old but sufficient as it touches on basics and good principles to follow.
https://www.youtube.com/watch?v=1myOZaxtHes This one is more up to date and well explained. And I like narrator's bald noggin, which is very aerodynamic.
In this Blender tutorial I will show you how to do Retopology for beginners.
▶️ Bake High Poly Details Tutorial: https://www.youtube.com/watch?v=Zxl38NpPWdo
🗃️ Purchase the project files and support the channel:
• Gumroad: https://ryankingart.gumroad.com/l/retopology
• Patreon: https://www.patreon.com/posts/106462115
• Sketchfab: https://skfb.l...
When it comes down to baking, I'd strongly recommend something like SUbstance Painter, Blender's baking is... sufficient, but is nowhere near as good or easy as specialized software.
Thank you very much, I ll give them a go as soon as I finish the mesh, should I do something important before starting the retopo or I can just start right away
Considering it's your own project and you have no polybudget or anything, realistically no.
However, I think that establishing some boundaries is good for experience, so how about you assign your helmet polybudget of max 8k tris, and your body - max of 30k?
Im gonna assume u are silly
Or u are ignorant
This was the highlight
In case u couldn't read
6 slots on umbra aint enough and u can't craft umbra, but your ignorance cant fathom that we were talking about the fashion slots
You can say that i can just delete a fashion but i wont
?
Silly as in a funny way
I'm probably ignorant
I'll follow this, Im mostly trying to get as close to the game 
But I want umbra :(
you should've specified that
I shoulda but still. 6 isn't enough
I need morrr fashion on warframes I use regularly and not using another warframe just for fashion raaahhh
There fixed it
I just personly like faction based tennogen. Especially infested and sentients. Some peeps make some really cool stuf hear. Love you all and everything you all create!!!
Mirage mithra skin on ios when @DE
I have a feeling the waiting will be long, hope one day they bring it to ios/android
Any Tenno capable of making an infested-esque Harrow skin? I know yall got talent so if ya can i'd appreciate seeing how far you can take it
there already is one, and if it's not available on consoles (which it should be), that's a whole 'nother story
https://steamcommunity.com/sharedfiles/filedetails/?id=1844198623
I may have been blind lmao Ty @ivory radish
So...small slow question can I do the creation on blender and just show it in #tennogen-showcase-your-content because I don't use steam
yes
you don't actually have to upload anything to the Workshop to show it here
wouldn't make sense for all the peeps who just want to show some WIPs
however as soon as you're finished with it you will have to upload it to the Steam workshop if you actually want to see it ingame at some point
Oh I'm fine with it not being in the game I'm just doing this for fun
I mean you could, but then it would just be fan art, not tennogen
Which is perfectly fine, it's just if you can make something on the level of tennogen, miiiight wanna upload it to workshop because it pays kiiiinda well
What's the estimate for that
Can't go into precise numbers, but DE contract, plus monthly, which varies
is that number a publicly available information?
Yeah, that's DE's contract
yeah I thought as much
@rotund nova At this point you gaslit me into doubting my own thoughts so I'll redact the number
Could you do the same
of course
No, it's fine. Don't worry about it
i know they have not released style guides for 1999 tennogen skins, but wouldn't techrot fall under infested? i kno they are labeled as a different faction under the codex, but i figured i would ask.
If/when there is a tech rot category. It’ll likely be under its own thing id presume cause its design principles differ enough from regular infested
Main difference is that Techrot contains and relies on retro phones and speakers and monitors and stuff, i.e. "Tech"
Infested doesn't have that nor does it depend on it. Instead it has modern Grineer or Corpus technology
neat thanks for letting me know. hopefully scaldra and techrot get added to the styles. i love scaldra so much
I need to slap some Efervon on my frames
Lavos fashion intensifies
I used Kuvael Alchemist together with the bottle Syandana to make the obvious Scaldra like fashion but it's not quite there yet
Kuvael is the only skin I'll ever use on Lavos tbh, I took a more "warlord" approach to my Lavos fashion and it hasn't changed in like three years aside from the ephemera 😂😂
Anybody currently working. On some killer Cyte skins I love all y’all’s work I see so I just needa know if I should get my plat ready
Mirage mithra skin on ios when
We don't know and it's pointless to discuss that here
An Entrati Oberon skin could be cool, either that or a sword and board skin in the style. Just tossing out ideas for anyone who can make them.
sword and board are not allowed for tennogen
Ah, darn...
is there a two handed nikana skin that looks like yoru from one piece
copyrighted content isnt allowed for tennogen
Ooo- Can tennogen for Oberon modify his shoulder pieces, or are those unchangeable? It could be cool using the obols on the exterior, and then fashion the sort of cable textures to run along inner pieces, and turn the shoulder "branches" into frayed cables, or something like that.
They can be reskinned just like any other part of his body but 3d modifications are off the menu, always. If it's not part of the helmet, you can't change the mesh.
Oooo nice, i wasn't sure since they're attachments + the only one I own for him is helmet-only.
Can someone help me with this?
Words read “koumei fateweaver helmet” and “fateweaver’s legs syndana”
what sort of "help" are you looking for?
do you want design pointers/asdvice/feedback? or are you looking for a 3d artist?
Just a better concept sketch than mine
Is anyone working on a Kullervo skin?
that's right, tennogen isn't capable of producing half-assed AI generated slop
the standards are way higher than that
Tho since now tennogen only provides recolor and alt helmet, not entire warframe skin
It 100% is. No doubt
I also wasn't really doubting it but y'know 'careful wording' and such
Understandable
*retexture
recolour is something different but I know what you mean
Ty
I'd do unholy things for a Resident Evil HUNK inspired helmet for Cyte. He's the soldier Frame, it'll work
Epriscor already has some gas mask features, so I could see it work
hey there , I'm currently working on two models of a dagger and a nikana , and I'd love to get some feedback as I really want to turn my models to a next level but don't know in what direction should I go
the nikana's crossguard reminds me of the lotus shape of 2023 Tennocon rapier skin
I followed the video on some other ones related to retopo and now it actually starts to look more like a good mesh, Im following the same number of tris as default Ivara
Probably I'll need to do a lot of clean up after but at least works
Yeah probably, but realistically it's nothing to worry about because 1. it's your first game-production model and 2. you're not making it for a client
I think you've made great progress. There's areas I'd optimize and topology is very dense in a few areas, but that's nothing serious. Don't be scared to use triangles too, "all quads" mindset was good back in 2008-12 when we had limited tech and good deformation was a priority, but now it's perfectly fine to use tris where it could result in a more optimized, lighter mesh
Also keep in mind that realistically you need more dense geometry
- In areas that deform, and specifically on the outside parts of areas that bend inwards (like knees)
- in areas that form clearly visible silhouette edge. I.e. various spikes, protrusions, larger pouches, larger buttons, etc. Smaller elements, such as zipper lines, or indented elements, could be faked via textures
First of all, thank you very much!
Second, I was actually scared of using triangles, I would've made the workflow so much easier but I wasn't sure about it since multiple reddit or discord posts said that it's better to keep it in quads then triangulate, so I tried to come up with patches of quads as best as they fitted but resulted in some ugly shapes here and there. Once I start cleaning it I'll try to reduce it in some zones and add the triangles.
I started with the idea of using as few as possible but as the model went on I had to keep adding a lot (got confused so I stop at the elbow for example ;)))) )
Good thing I posted mid progress =))))
Thanks a lot!
Another thing I'd suggest is - zoom out periodically and look at the model roughly from a distance that a (hypothetical) player would be looking at it, you can cut down on a lot of geometry that wouldn't realistically be visible until you zoomed in real cose
For example, give me a second.
Here's my hyldrin helmet mesh. There's a lot of areas that are simple flat surfaces where mesh is essentially just large quads
I see, so it's not necessary to go more or less for the same size
Well, that indeed would have been much easier. I'll do that now for the legs
Yes, you want geometry only in places where it's necessary. If area is large, flat plane that doesn't bend - there's realistically no reason to give it complex geometry
takes notes intensely 👀
Wow thank you for all these tips and tidbits @celest nest
I- I honestly thought that was obvious
No. None of those tips/tricks are really obvious if you have done 3d before but not for game production.
It's a very different beast getting shapes crated for your own amusement, and optimizing a mesh for how you think it looks good than to b thinking about "what would a game asset need"...
well sure... but do people not think that flat and smooth surfaces need less polygons to get right?
Well, you know, hindsight is 20/20, and some things you might already know might be obvious, but it doesn't mean that they shouldn't be taught. Plus if you have, let's say, a car designer who only worked with NURBS or CAD, he realistically wouldn't even concern himself with topology optimization or deformation respective mesh density.
It's like, everybody knows that Earth is round and trees need sunlight to survive, but if you don't teach it in school - there's a non zero chance you'll have a brand new channel on Youtube in like 15 years, debunking airplanes, claiming that Sun is placed there by NASA to control the bees and Earth is actually a 7 dimensional hollow hypercube.
Everyone knows earth is a simulation but that's besides the point. But I get what you mean now.
How are the Infested skins going ❤️
Slowly approaching completion. Being my own boss makes slipping easy
Realistically all I need to do, is just render like 10 different models and upload them.
I really hope your excal and hildryn get approved
Hildryn really needs a skin
And excal really needs an infested one
Just like Voruna needing Kuvael
And Cyte could use something interesting.
True
But Voruna, Citrine, Hildryn really need skins
Dante as well, someone made a nice coprus one
But an infested dante... Now that would sell
The pages turning into goop with meat
I feel like I need to get hired by someone who could whip me in shape or something.
He has pretty specific mesh, it could be kinda tricky to make him look like not-just-dante
I dont mean like that, I mean keep me working. I constantly stop for like a week and don't work
I wanna apply for that job
Of a honorary internet drill sargeant?
I'll just concentrate and finish my works.
I work mainly with very dense meshes just for renders, having a whole model retopo was definitely something strange for me, like learning how to sculpt all again since I need to think from a different perspective, which sure, for some might be obvious, but for me coming from different apps and workflows was pretty new
Teenno gens are community made skins approved by De ?
okay so im extremely new to this but im thinking of making a skin for beam type secondaries, how would i even get started with this?
nope nvm i read the pin tysm
just know you can't make skins for secondaries
Is that cause secondaries are often on the smaller side or any other reasoning. Or just an arbitrary no just cause
(I’m genuinely curious)
I thought we did have some specific secondary tennogen skins, for Lato, Furis, and the Kunai? Maybe those were special instances.
some guns can have tennogen, but you must use base model
https://steamcommunity.com/sharedfiles/filedetails/?id=3388828030
made little update to the last model
Should i make it one hand sword or machete? 1. sword 2. matchete
Give machete a nice skin !
okay let's go
Profitas armor wip
oh that's so hot
Sick grofit
Oh yeah I'm instantly getting that. I love that kind of shape for shoulder guards. And to have it be a projection is really sick. Looking forward to see where this goes
Which weapons are currently available for tennogen skins, I was thinking of making something for scythes (heavy included), or gunblades
unless this list is somehow incomplete this should be every available weapon type
so scythes, sword & shield and gunblades are currently not available
Mirage mithra on ios when
we dont know. i believe we told you that before
as far as Entrati designs go, skulls are a no-no but are other body parts fair game?
like there are areas in the labs with a massive brain or heart in the middle of it, would it be okay to incorporate such in a design?
If it's heavily stylized and given warframe aesthetic.
dope. secondary question; does Duviri fall under any other the other factions like Tenno or is it a no-go for now?
noted
man, I want some proper Duviri cosmetics
Not completely related but I honestly want a Mathila Gemini skin
who?
Never mind
But anyway, I would love to see Duviri TennoGen
not allowed
Here me out. Sentient Qorvex skin 👀. Ima bout to learn how to make tennogen just for this
You planning on making this an actual item
do tennogen creators get their own creations for free or would you still have to buy it?
they get them for free
Hey creators, i wanted to ask, to create deluxe skin, you have to make only concept art and not 3d models?
We cannot make deluxe skins
Deluxe skins and TennoGen are two entirely separate things. Sometimes DE picks a community made concept for a deluxe skin or even commissions someone from the community but that's already it in terms of community integration for deluxe skins.
Technically we could also apply for a short term contract with DE, but it's not part of tennogen program
cracks knuckles I will get an origami koumei skin into the game. one day
I have a weak computer to even start playing with modeling, but if I could, I would do a lot of earrings for the operator and drifter alweys nice to put somting ther.
technically speaking, could we make skins for skins? like an alternate texture for a deluxe skin or even someone else's tennogen?
No*.*
god no
lol gotcha gotcha
im just thinking, I rather like the Hydroid deluxe skin and would want to make a helmet to match the theme but ofc thats a bit of a departure from normal hyrdroid
Technically yes, but practicality you'd run into a problem that none of the textures match
Nothing prohibits you from designing with another skin compatibility in mind
what does this have to do with tennogen?
absolutely nothing, the guy is spamming the message in every single channel
either you delete this yourself or we call the mods on you. You decide
Okay so I am new to this and the only tutorials I can find for Making Tenno gen stuff so from a dude 6 years ago using Z brush which is completely out of my budget.
So I have a few questions
-
Can I just do the sculpting and normals in Blender, something that I have and can actually use and is free.
-
How does the body sculpting work? I know I'm not allowed to change the model so am I only allowed to add to the modle and not subtract or?
(In blender how you bake normals is that you have your base original mesh and then the modified mesh and then you can bake the modified mesh on to the a based mesh as a normal texture)
- The tool generally speaking doesn't matter as long as the work you produce at the end is of acceptable quality. You can produce high poly in Blender and retopology too, but you gonna need to get a few sculpting specific packs to bring it up to level of Zbrush.
- We can only change texture on the body. We cannot produce new meshes, so you're limited by provided low poly. Helmet is free real estate and you can do whatever you want with it
okay so can we change the normals or are we only allowed to essentially do a recolor
also any recommendations on what packs to use?
We can change normals and every single other map, we just cannot touch the mesh itself. You can do pretty crazy stuff with just textures.
I'm not entirely sure, sorry, I work with Zbrush, but I could ask a couple of other people who work with Blender
nice, honestly the price of Z Brush is basically a massive reason why the Tennogen community is as small as it is
Yeah, it's a professional software that is usually paid for by studios. I was lucky and grabbed a perpetual license when they were selling it, so I'm chilling.
In theory, you could download Zbrush Core Mini, which is a training version, and learn sculpting in it.
But it's not much better than Blender with a couple of addons installed in that state
reworking the last dagger , what do you think ?
how to delete objects in tennogen tool? del key isn't doing anything
i usually just closing and open the app
