#tennogen-creation-discussion
1 messages · Page 6 of 1
Bushi means Warrior. Samurai means Vassal.
They are not the same.
Bushi = solider, warrior, fighter, rogue
Samurai= 'to serve', knighthood, police
Mononofu= localization/'nickname' for bushi
That being said this whole game is advertised as Ninja/Shinobi (these were bushi too). The name as well as the concept isn't specific, unique, or niche enough to service the rest of the game.
Why not go for something like Yamabu(shi) or (Onna-) Bugeisha?
And being japanese isn't knowing japanese history.
That is a truth I think no one is immune to
Agreed. Even such a learned and refined and communal place as that
Yeah, maybe it's a little too much information about samurai
But I agree, skin is named a little generically.
Nah, it's also about Mononohu ≠ Bushi ≠ Samurai
I see.
So you all prefer a more specific and focused meaning.
Then, Tsuwamono seems to be the most qualified.
The skin concept came to me because Excalibur's abilities remind me of Tsuwamono.
I thought it would be fun to use the 4th ability of excalibur with this skin.
Plus, I think we will be able to create something that has a different feel than the existing Excalibur skins.
So I am not going to give up on Excalibur with the Tuwamono motif.
It would be interesting to use Yamabu(shi) or (Onna-) Bugeisha as a motif, but I don't think it would be suitable for Excalibur skins.
Yamabu(shi) is a practitioner of Shugendo.
Shugendo is one of the oldest religions in Japan.
It seems to me that the Yamabushi motif skin is too much of a departure from the Excalibur concept.
And Bugeisha means someone who excels in martial arts, so I think it is too abstract.
I think Yamabu(shi) motif skin might look good on Baruuk.
Perhaps Yamabu(shi) for Harrow and Bugeisha for Baruuk, considering their respective religion and martial arts motifs. I know nothing about the words though so my opinion is probably invalid
At this point I'd just make stuff up like Led's Zamariu skins
Yeah, definitely agree. English and German are about specificity and focus, at least. The name is also very unused, unique, in North America.
Agreed even more
As for Onna-Bugeisha, i was thinking of course of women and naginata, that would perhaps do better on a female frame resembling either samurai or perhaps Nobushi from For Honor.
Excellent blurb about Shugendo, very true in that departs from Excalibur's Vassal theme.
This is what my mind trends to for onna bugeisha, rather than like a Wudang Monk or a Shorin-ryu karateka.
Though bugeisha could more generally be onna-musha or besshikime.
I'm guessing as per "geisha" there is more of a dojo connotation to bugeisha, and a military one to musha.
Despite all of this, though, I still believe Tsuwamono would be a great archetype for Excalibur.
Harrow could fit there actually, somehow
But i'd choose a frame like equinox or limbo. Something trippy and with less muscle mass, but eastern martial potential
English is about specificity?
First time I hear that
It's why "there's a million ways to say everything."
They're not all equally correct. 😅
By the way, the forum says we can get feedback from DE, but where can I contact DE from?
I'm assuming through Steam Workshop after you have published your submission, because then they can securely and directly get in contact with whoever is developing those tennogen items
I looked closely at the bottom of my workshop page and found a section that looks like that. I will try it as soon as possible.
I messaged taylor on the forums years ago
They will not look at the workshop comments unless they think it's worthy of feedback
I see.
I guess I shouldn't expect too much and should just quietly make something good.
By the way, how do you set up the material for the glowing parts of your Revenant skin?
I couldn't find it in Mr. Hydroxate's tutorial, so I was wondering if there is any reference available for this?
i use marmoset toolbag for that
I messaged taylor back then on the forums, and got some feedback
That was years ago, idk how it is today
Oh, I see.
So, I guess it is better to search the marmoset toolbag tutorials for this kind of material creation.
Thank you very much.
Do you guys know of a way to ask DE a question directly (like, not through a public discord channel)?
That will depends what it's in relation to.
I'd say your best bet is to ask on the forum
anyone have ideas for the new frame?
i had a thought of a knife handle mohawk melting into an emo "hair over side of face look"
If I did, I wouldn’t share them because they’re too good! (Helmets based off of different types of knife, and named accordingly)
Hey, I'm looking to get into TennoGen, so, hello there!
Finally downloaded the tennogen took off of steam!
Also just got zbrush 14 day trial
Hey there! I just had a couple of questions regarding tennogen stuff. It's my first time doing it. I'm using Adobe 3D Substance painter but from my understanding the Alt helm needs to be 2048 x 1024, How is it possible to change the texture size. I know there is supposed to be a lock but since Adobe aquired allegorithmic the lock doesn't seem to be there. Meaning textures in substance painter can ONLY be a square? How can we get around this for tennogen items?
Shouldn’t be an issue. Screenshot? Should be under texture settings, there’s the little lock icon between the 2048x2048. However I have noticed that it doesn’t always properly indicate whether it’s been locked or not so try clicking on it
There isn't a lock anymore
Send a screenshot so I know what you’re dealing with
I have some other issues, but I thought I would do one at a time XD
Have you made the texture non-square when you unwrapped it?
Using the Base material from the tennogen help site. only tint 3 affects the model. the shader under tint 0. So I used some youtubers shader which works with the evo tints, however the colours look bad in tennogen and I can't get the metal to work after specifically plugging in the Diffuse
I use maya, You can only do it in one square unless you use Udims?
Plus it's mirrored and I followed https://www.youtube.com/watch?v=PUPDdo4Yun8&ab_channel=Hydroxate this tutorial
REFERENCE TOOLS
www.pureref.com
www.pinterest.com
WARFRAME TENNOGEN GUIDE
http://www.warframe.com/steamworkshop/help/index.php
WARFRAME WORKSHOP
https://steamcommunity.com/app/230410/workshop/
SCULPTING TOOLS
ZBrush - http://pixologic.com/
ZBrush Core w/ Wacom Tablet - https://www.wacom.com/en/products/pen-tablets/intuos-3d
Blender - https://...
I don't remeber how to do it in maya, but try enabling display image and use image ratio
And he doesn't move the mirrored UV over a tile or anything it just works for him XD
Yeah, if UVs are overlapping they'll just get mirrored details regardless, BUT it's still good taste to move them one square over
But sorry, I don't remember how to do it precisely in Maya, last time I used it was like 5 years ago when I had my university license
no need for sorry, This process just doesn't seem intuitive for me. Usually a pbr workflow is Paint, export. Boom lol
You could do it real quick in Blender tho
i have NO idea how to use blender
Hmm that is odd
In your case you only need to make non-square UV, so you open up the project, import your model, go into texture editor view, there you press big square button "New Texture" and there you will beable to plug in any resolution you want
Ive also seen some forums talking about how people miss non square textures in Substance 2023 so I think it might be a removed feature
Even 5000:20 if you're feeling so inclined.
ok I'll see if I can download blender
Haven't DE actualy said something about engine compressing the square helmet set into 2:1 regardless?
Or, or
If I figure the resolution thing out I'll be back for the issues I have witht he texturing itself XD
You can just make square UV and then just... not use lower half
And for seamless emissive alpha, you can just make it seamless, and then offset by x2 in Y direction
and export at 4k?
Could also maybe resize in a picture editing program
Yeah pretty much
cut the rest off in PS?
Yeah it's still same information maps
Not like much is going to change
But man that's not like, good solution
Won't that cause stretching issues
Shouldn't, can I see the flattened image in Painter?
.
I think you could just pile up all the islands in upper half, but there MUST be a way for Maya to export a non-square
Because I remember doing it
Still no lock after moving over two squares
In the tutorial the guy just undoes the lock and can set it super easily. I just don't understand why an important feature is not there or was removed from 2023 ><
Tbh, it will still be fine, because even IF Painter exports a sterched out square - Warframe's engine will regardless see it as a 2:1
ooof
im going to download blender and and old version of substance and see if I can get anything at all to work
Well blender doesnt work. I think it's a substance issue
Before you try to fix your problem furher
Check if painter can export non square uvs
.
I tried to post a forum link but can't, Seems to be an issue with Adobe 3D substance
It's not possible in the latest version it seems
and it's not possible to download older versions from Adobe without finding a pirated copy
which means Substance painter for alt helms is a no go I guess
tbh i'm not sure what you mean. But I think I'll just have to re UV to half the square tile as you suggested earlier.
Ive got a few issues with the texturing too but im going to have to do everything one step at a time since there are no options to download older versions of substance
I meant import 2:1 uv into painter, and ignore it squaring it
Just work on it as if it's still 2:1
I cant export out of anything blender or maya without it being a square ><
That unpossible, supernintendo Chalmers
yeah, but Im so new to blender. created a new uv image SET TO 2048 X 1024. Exported the obj and in substance it's square again
Export fbx
samee thing
Ok does it look stretched in Painter?
It looks square... but same uv layout as your non square uv layout from blender?
which is the issue, because thats double the resolustion data for what tennogen needs for an alt helm
I'm having processing error
So does it like
Ok you know what. Show blender uv layout
And then show painter uv
Something real fuckiy going on
Sorry I'm at Wendy's so can't quickly jump behind computer and help more indepth. Only phone
no no dude, It's me. I'm so used to this so even thought I follow tutorials EXACT there must be some small detail im missing
Doing the Maya half thing seems like my only feasable option
But I think the evo shader has issues with the new substance too. And I need to figure out the whole dfiffuse thing
since I metals are pitch black for some reason ><
Sir I beleive I was born with bad luck and an inability for an easy life!
Painter stretched your image. That's fine. When warframes engine compresses it - it will be 2:1
but I shall press on
You can just proceed as normal
There's no issue. Painter squaring image == it being twice as heavy
You can just resize it later and keep all data
but my export option will still be 2048 x2048
Yeup
You could throw it into ps and quickly compress in y or just send it to De and they'll do it for you
Engine will compress texture sideways regardless I think.
Tho I do t understand why they removed the ability to make odd shapes for textures
I got 2022 vs I think and it didn't hurt anybody
hmm I get what you are saying. the substance uv didn't strech anything though. Blender stretched it. If I have to scale or cut the uv anyway then it seems more intuitive to just move uv's on half the Tile and cut it after substance export
i have noooo idea
Might need to pic your brain with textures sometime
but enjoy wendys
Cheken
Don't stress for some noob
It's ok, I don't have much to do anyway
Ping me whenever
Frankly most tennogen creators don't mind being picked. Except for Erneix. He killed a man once
Yes, very scary man. Recently came out of prison, high sec
say wha!
I just get a little overwhelmed when I follow a tutorial to the letter until it reaches..."Press this button and all is ok" but the button doesn't exist
His tutorial is pretty old so you know
Better to have someone you can ask on top of tootoreal
I think the shader is not compatable either?
Every step there is something not working
But using the smart material DE provided. Firstly there is no emissive and making your own emission layer does nothing as it cannot be linked to the tint? Is there any way possible to link new layers to tints?also Every single color layer is overridden by the 'base' which is exclusively affected by the color of tint 3
am confused
First of all - enable emissive layer in shader tab of Painter, and set it to RGB8, I think.
Then, make a fill layer. Use it's alpha mask to paint emissive. Set channel of the emissive fill layer to Emissive, disable everything else, and set that channel - to pure white.
ok that sorts that thank ye!
The last issue I have is on exporting. The areas that are metal are black on the diffuse.
it's the diffuse channel that creatse the issue, I'm sorry to ask so many questions but the concenus is, 50% for everything and 80% for metals In terms of grey value
Are you working in specular or metallness workflow?
I have no idea how to change that on the shader
You just enabled different channels, that's about it.
the AWF exports an "_s" so I assume spec?
Im so used to the basic PBR workflow for work and you bet base colour, rough, metalic and normal lol
Press this
Or lik,e you know, imagine I didn't squish this line and it's actually circling it
Press on the name of your helmet
And set Specular map to metallness map
I usually work in roughness workflow.
it's not the spec/metal that makes the metal pure black
it's the diffuse map
Eeeh, I guess you could if you don't have ID map prepared
it creates an id map though
Yeah just make fill layer - set diffuse/roughness/metallic, metallic = 1, set to L8, diffuse to srGB8 and paint golden parts
If it created ID map, then still make a fill layer, and in mask use mm
Color selection. And use your baked ID.
IF you do not have working ID - check if Painter is set to bake ID as vertex color
ok will check it out
Go and zap to the extreme.
ok that kinda works but I have to have the 'spec map is metal map' switched off
but adding the fill layer and copying the tint 3 mask to override stuff was awesome!
I really appreciate that.
And I need you to know I am so damn appreciative of your help today good sir! I would be so lost without it
Depends, lighting in Tennogen viewer is REALLY iffy.
Test-render it in something else. Blender or maya.
Also keep in mind as to how maps should look when you're working in different workflows
How do you mean?
Depending on whether you work in metallness/roughness or specular, your output maps will look differently
I work in Roughness/metallness
Which necessitates me to make non metallic tints = 50% luminosity on diffuse, and metals =80% lumi
Or more. B
Roughness and metalness is all I know. But the exported for tennogen exports an -s meaning specular right? But clicking the make specular metallic forces all metals to be pure black. So I'm not sure what I'm doing wrong there
The "specular is a metallness" in Spec map plug in tennogen viewer is essentially a switch, and the map will look differently depending on what workflow you used when making metal in painter
OK,
I think I got the gist. I've noticed a few issues on my model that I need to fix, re uv and texture. So it's going to a while before I'm happy, need to make a skin too XD
But you've helped a lot
Still need to figure out the luminance thing. I don't understand how you change all of that lol
There is no diffuse channel though, only the base colour. Which is the same thing right?
100% luminance = diffuse is 255 bright
Yeah base = diffuse
Well, there's some caveats, but you know - in our case, they're the same thing
Ok
I'd call it albedo, but you will be baking your AO into it, so it's diffuse now.
I can make everything work with the tutorial preset, but the DE preset. The entire model is affected by tint 3 only. If I hide the "base" layer I can work on it
DE's preset is very basic.
I'm wondering if I should find a substance 2023 crack
Let me see if I have my preset soemwhere. It's VERY messy but oyu know.
It's OK haha don't worry, my issue is just figuring out how to link layers to certain tints
I'll get it eventually haha
Can't find it right now. Probably on some of my archival drives
Linking tints and layers is really easy
First in texture settings you establish your channels like this
Then when you make new fill layer, you get new toggles in your Materials tab
And you just click them on/off
All tints are user 0 though?
Am confused
user1*
Ok, so first three tints are User0, R G B. Tint 3 is User1 = opacity on RGB map
Yeah! So how does substance differentiate all three user0 to each colour
(in-game map looks a bit different, but it doesn't concert us)
(Am noob)
And this is where we move to another step of linking
OH WAIT
Technically, but now you need to link layers too
You just go around your layers and set User0 to appopriate channel you want it to hacve.
Keep in mind that layering order is important. You cannot have Blue channel going BEFORE Red. The map will break, and game own't be able to read it
OK. Thank you for clearing that up. If you decide to make a tutorial you have my full support ! Haha
Or maybe one day I will, "tennogen for dummies"
I'm very shy and don't talk, so it would be kinda pointless.
Me too... would make a video and never touch it again XD
it took a lot for me to even ask on here but I was at wits end >< honestly thank you ^^
You're welcome, and remember - eating cement is actually good for your body.
Your bones are made of metal, and cement + bone rebar = reinforced concrete.
I'll go by some right now!
Thanks turtle man!
I think it's a frog
It's a small picture.....
It took me a while, but apparently it's a Blunt-nosed African burrowing frog.
Next frame idea brewing... xD
LMK your thoughts guys
I think this isn't the channel to post that idea, maybe the fan art channel would fit it more as I had seen certain original concepts there
ah ok
Hmm
@celest nest @amber oyster I installed a previous version and then updated to the new version again and suddenly it was there?!
But I'm not the only person on the forums who had the same missing issue 🤷♂️
This is an indicator to me that the ability to make non-square UVs in Painter is not a removed feature, but a hidden setting, and by installing old version, and then new one, it transferred your old settings and enabled it in new version.
Im guessing so >< I couldn't find any info on it at all googling, just a few people with the same issue.
Hey yall! I recently started working on my first tennogen piece. As you can tell I don't have much experience when it comes to sculpting and this is pretty much my first time working on something so complex. Could you please be so kind and hit me with some tips and opinions? It's still far from what I'm aiming for, obviously theres still a lot work that needs to be done here but I'd love to know what I should focus on and if there are any bits that should be removed/modified
first thing I noticed is that the helmet is overall way too wide but also kinda flat
I take it's supposed to look like a butterfly/moth with open wings?
Yeah, kinda like butterfly wings mixed with caterpillar "tails" and some other insect-like bits but butterfly/caterpillar is supposed to be the main theme here
if you can make it so it looks more like a V when viewed from above that would already be a big improvement
it's still going to read as butterfly wings if that's anything you're concerned about
alright, noted! Tyvm!!!
also feel free to post your work on the TennoGen discord as well where most other TennoGen creators are so they can give you more in-depth feedback
I can send you an invite via DM

That discord is unfortunately dead since the admin was inactive and refused to give anyone else the role. So we made a new one
I already gave them an invite link to the new server
Wait, why arent you in it?
is this not the new one?
Nah thats the old one
I've seen messaged that are barely 2 days old
oh lmao
when did that happen?
I must've completely missed anyone talking about it
Ill give you an invite
Is it possible to get a link too?
yessir
this is #tennogen-creation-discussion, not the place to discuss that topic, sorry
#players-helping-players may be the place to ask this, but the forum should have all the rules.
It was a big old thing for multiple days
Surprised you didn't see any of it
Trust me, I'm just as surprised
Led to a mass exodus to my other tennogen server, which thankfully I already had up for sculpting prompts
I've been busy lately so maybe that's why
This was a while ago
Huh
No idea then
Yeah
Tldr: other server mod badmin
And cringe
That is pretty much it
aight, that's all I need to know
woah i can see 3 skins being finished, theyre awesome
Genuine question, I’ve been wanting to make a skin for a few frames but I’ve never done a 3D model. Is there an app i can use that works with 3D modeling for ios? Or nah..
blender
Oh, thank you :>
not used to adding additional models, trying to bring what i have done in blender into zbrush and add revenants body.
got it
wait, where did the cube come from?
should i remake this drape with a ring?
what are we even looking at?
a helmet, yes
last time you posted an image was two months ago
oh, i will get a full image of the head
i know, blender was having a hard time running so i had to take a break
I think you are better off on the TennoGen server
Not gonna lie, Kullervo looks like a prime candidate for infested skin.
How strong is he?
he is good, but dies if the wind blows alittle too strong
Is it still possible to get an invite to the Tennogen server?
it is
I'm not sure how this is relevant to the channel topic.
it's to understand how strong looking a helmet needs to look
Fair enough.
it's good to understand the strengths and powers of frames to help guide designs of skins and helmets. if abilities are weak then a weak look goes with it, if strong a strong look
you cant even shield gate with it
Just gauging the interest.
You can make textures in 2D software but that's it
So if you want to actually do something other than a reskin of something you're out of luck
Ok
Can you inv me too?
How do you buy just a month? Every option I’ve seen just bills you for the entire year.
there is a tab for monthly above
it's $39 a month but $27 a month annually
Yeah, I used the free trial but it expired
And I didn’t want to blow 300+ on z brush for an entire year bc once school is back in session, I don’t think I’ll be able to use it
Can you please invite me too
👍
what are the 5 frames that are the hardest to make tennogen for
Citrine and Xaku are definitely up there
I fail to comprehend how to make Citrine skin still.
de needs to make a little how to clip for citrine then
Hey, I'd like to get into making Tennogen. Is Zbrush a must have in order to make things?
You could try blender but Zbrush is very very useful
Alrighty, I just want to make sure before I buy it
Thank you very much Epoch. Thanks for the wonderfully designed fashion. Looking forward to the finished sentient Excalibur
No problem! And I’m glad you like it!
Hi TennoGen artists! I'm very happy to share that the team has made it so that Dual Nikana melee skins can now be submitted!
Files and a brief info blurb explaining the Tri count and other requirements are now listed under Melee Weapons (Mesh Swaps) in the Content Files and Examples tab of the TennoGen guide: https://www.warframe.com/steamworkshop/help/index.php?page=content-files-and-examples
Can't wait to see what you create!
is there a reason why there is no model for gunblades?
because it isnt allowed for tennogen
because DE says so
aww, looks like glaves are too. glaves don't look hard to make and i don't see a reason why they can't have tennogen
the mechanics of the weapon also matter
oh, so it's not just spinning frizbee/boomerang
I still don't get why they won't implement dual swords for tennogen. Especially since we have dual nikanas now which are more complicated because they have sheaths
And there is only 1 dual nikana weapons as of now, while dual swords have like 15 or something
maybe because there is only 1 dual nikana.. 
Blade and shield also still aren't allowed
That doesn't make much sense
this is the one I want to do the most!
I think it might have to do with Animations, Like the Glaive and shield changing state
And sword getting bigger and smaller with sword and shield
Im unsure if the gunblade has any mechanics like that though
Hola
So I have a question about tennogen submissions/rules:
- Do submissions have to follow like a set item/frame?(I'm seeing a lot of talk specifically about dual nikanas for example. Do I have to do a duel nikana skin?)
Or can it be anyone? - Do I HAVE to do a 3D model or could I just send concept art/sketch?
Context: I had an idea for a tinkerbell inspired Titania skin, didn't see anything done like what I was thinking so I decided to start sketching it out.
I'm not great with 3D modeling. If I don't need to do it t submit I won't; if I do I'll ask my partner to help me.
- You have to make weapon-type or warframe specific skins.
- If you're good artist, you can try your luck by becoming concept artist for a 3D artist, it's not an uncommon cooperation.
So my understanding is I am able to make a skin for any specific warframe?
It's not like DE says "this month if you wanna make tennogen you have to make volt or dual nikana skins." Right?
Jut Wana make sure understand before get too invested in it lol
Yes, you pick what to do
Hello!
So, I have a question about Warframe Skins, is it possible/allowed to us, to create an Alternate Skin? For Example, an Revenant Female Skin or a Mirage Male Skin?
I've seen that we cannot change the meshs, but i was think the limit to thechanges, I mean, its an model limit or an copyright thing? Because i've seen some skins like one of Revenant and other of Ivara that have changed the full model
So the limit would be that we cannot change the gender or something like that?
neither. DE says you cant
Only skins in game that change the base mesh are deluxe skins made by DE
@rotund nova completely objective question: how long have you been playing Warframe?
First time I played WF was back in 2019, but I didnt play every time and I back to play anually so... hm... If i would say, maybe, playing directly about... hm... 5 months?
But yeah, I've finish 99% of the quests, only need Quills on Max to finish Revenant's quest
I know that Warframes lore wise are how the look on game and change to some alternate look would be a strange thing to do, but I was speaking with a friend and her said to me "would be nice to see an Rhino female version" so that i was searching about it on forums because her doesnt speak english
With that context it makes sense that you don't know the difference between the kinds of skins in game. Also about versions of frames with a different gender, that's actually what Nyx is; a genderbent version of Excalibur.
Yeah, I've seen on forum people speaking about Nyx and Excalibur and telling that Ash was a Female on concept art
And i really didnt knew that tennogen models have some limits on creation, diferenttly of the deluxe skins
I was thinking "well, this helmet looks completly different, so, maybe we can do this to the body model too"
Thanks all
I mean that question would've been answered if you checked if any of the skins actually did change the base model but for that someone would have had to tell you the difference between TennoGen and Deluxe skin beforehand and we're back at square one
you're right, I didn't checked it before, I was focusing only on the helmets and didnt checked the body
but you all have helped me alot, really thanks for the answers
you're welcome <3
i feel polearms are mor spear-like
I already have one polearm in game
I could nake rapier look like a weird spear bu extending guard and pommel
Actually, no Im Wrong. There's a few moves where pomell goes across the chest
What would be the best/semi-easiest way to create that “coin mail” looking texture that’s associated with the Entrati? Looking to finally start on my Necramech themed TennoGen (never did get an answer on whether or not it’s allowed so I’m going ahead lmao) and uhhhh… I’m stumped on how to do that
Also they need to open up Voidrig and Bonewidow for TennoGen someday
If you're using zbrush, probably micromesh and set those coins to be master meshes
Buuuuuut entratis is not an allowed faction for tennogen creation so its pointless to make skin with them in mind
Since Polearm has already been suggested, my next suggestion would be a one-handed sword, a Gladius. As that was another thing that the Roman Era made high usage of.
(Plus with Skana/Prisma Skana/Skana Prime Incarnon lately, people may be looking for a good shortsword skin more.)
Could do.
It's gonna be a bit awkward to turn it infested, tho, I'll have to ruin the shape
Make a decent Gladius. Then systematically corrode it. Dissolved bits around tumors, rust spots, maybe a tentacle off the handle. A few ideas off the top of my head.
this isnt the channel to ask.
ops sorry
Wild idea, but maybe make it look like a tooth, with some decay, chips and whatever you like, the guard can be the gums and the handle can be some meaty mass
that may be too gory for a weapon skin. its supossed to be an infested weapon, not a weapon made out of body parts
That's why I said it was a wild idea, hahaha, but I get it
Hi, short question about tennogen, I took an ambitious project to try and create from scratch a Deluxe skin, can I post work in progress about it despite not being affiliate with DE and not an official project? 
TennoGen is all fan made, so yep!
Unless by Deluxe skin you mean something that just wouldn't be able to be accepted for TennoGen, in which case I would suggest using #fan-art . 🙂
Well, as in Deluxe that I make a whole new warframe, after retopology will still have the same number of polygons and proportions that matches the original frame
Tennogen is essentially just skins, i.e both unwrap, rig, and the body model itself must remain the same. Deluxe is reserved only for DE artists or contractual work.
I.e. it's a good piece for portfolio, but you cannot get it into the game, unless DE reaches out and strikes a contract (they did it several times in the past)
You still SHOULD do it even if it's not going to go into the game, tho
Yes, I do not expect to get it in game, but I'm trying to see how much I can replicate the process 
I'll keep working on it and see how far I can go, thanks! ^^
Then I can only support and bless you for the journey.
Can't give potions, however.
My potions are too strong.
Potion seller, I tell you, I'm going into battle
Is glass allowed in tennogen? also, how would i be able to do it? 
Whan tennogen
#tennogen-showcase-your-content message
Styanax Malady
Styanax Pathosis
Styanax Pathogenesis
Allowed on Gara and certain frames. It requires a special shader, if I'm not mistaken, which DE is only willling to use on certain frames that already revolve around glass somehow (Citrine, Gara)
I wonder if it is alright to try it, but how would that work? do we need to make a glass material or just have to tell DE that the material is glass? 
For glass to work you need three things.
- A physically separate piece, that would be later attached to for example helmet. Gradient going from non-glass item to glass is no bueno.
- Only give it roughness and normal map.
- Permission of DE. You don't make shader, they have it, and they apply it on their side. It's only allowed on certain frames.
As tennogen artists are not in-house artists, we're severelly limited in what we can do and what we have access to.
thank you vulj 
Can you help me with a list of helpful free apps to use? I know most people use Zbrush, Maya and Substance, but I'm looking for something free to get into tennogen before buying the standard apps
I'm currently using Blender for sculpting and retopology
blender is probably the best you got, as far as free goes
I see, thanks 
how would I animate emissions? or animations in general, I'm planning on making the lights blinking, but I also have a plan for a sliding emission, do I need to animate it or it is DE's part?
1.) how do I make a sliding emission? how would I make it work?
2.) can I make two sliding emissions?
3.) how to animate lights?
4.) animating infested hair/tendrils, is it DE's role or mine? 
I'm using blender, worried it might not be compatible
DE handles animations, emissives you have to do yourself
First you have your emissive map, then you make another map with the effects that you want to slide through the emissive map
The emissive maps has to be red, while the fx maps needs to be green. And then you combine them together
thank you goos 
How do I give a free idea to warframe for some new stuff they can add?
You can post it on forum or on this discord in approapriate channel, but this specific channel is for making skins
Hi everyone! If someone would like to do a suggestion to de DE development team, where can they put it? kind regards
I cannot make TennoGen's but i have a idea and i want to share. Maybe some artist interested and try to do who knows 😄
- Imagine Infested Excalibur Skin but the skin will be Medieval Knight Themed (i know there are too many excalibur skins but im excalibur main 🙂 )
- Maybe you guys can make Extra Armor Set for it for example knight armor shoulders for shoulder armor
- I suggest you to use Muscle Red and and Rusty Green Metal colors and Bright Green as Energy Color
- You can make Extra heavy blade skin for it i think it could be fit for the concept
- Imagine Infested Excalibur Skin but the skin will be Medieval Knight Themed
We already have a knight skin for Excal. Remember Blade of the Lotus? And I personally don't think that combining the knight theme with Infested aesthetics would work too well. A skilled enough person can make anything work but the concept would need to be really good to make those two themes work well together.
As i said its just a suggestion
Hey artists! Happy to share that Kullervo Files are now available for TennoGen!
https://forums.warframe.com/topic/1363988-kullervo-files-now-available-tennogen/
**NOTE about Kullervo's Daggers: **
Since Kullervo’s daggers are a part of the same material as the body, TennoGen artists are able to create custom textures for the daggers as well.
Files are now available on the Steam Workshop for Kullervo, the 53rd Warframe! Like all of our Warframes since Revenant, Kullervo uses newer tileable shader tech and thus full PBR (physically-based rendering) reference material is not available. Creators are expected to create full PBR materials ...
My timezone is (GMT+ 8) or CIT Which is 12 hours ahead of EST. This means that the Tennocon drops will start at 00:30 and end at 6:00. Is there any leeway for me to get the drops without ruining my sleep because I am visiting my parents on the day Tennocon drops start (for me).
Or will I just have to forfeit the free Gara Prime and the Gotva Prime?
This is the channel for Tennogen discussion, not TennoCon
Oh
what average graphics and ram required for blender I'm still using a 16gb ram Ryzen 5 desktop any help will be appreciated 👍
Well now I feel awkward, after seeing Yareli's deluxe on stream my Ivara looks like a copy of her 😢
Cross save = cross trade?
Not a topic for this channel. This is probably better suited for the gameplay-discussion channel.
ok sorry
I really wish we had more universal shotgun skins, it's kinda sad seeing my only options being either default or nyx deluxe
universal skins are not allowed for tennogen
Yeah they are, there's already tons of universal skins for the different melee classes
sorry. i should rephrase. i meant no universal GUN skins are allowed
I guess that makes sense
Could someone make a Samurai kullervo with the short katana's personally i think this would be super cool almost like a last samurai look!
base models mesh can not be changed
I don't think that's necessarily what LostKeeper meant. That idea can totally be done without changing the base mesh
Would agree @rotund nova i might draw something up
sounds like a plan
I just don’t have the rigging experience or 3d modeling experience
sometimes a good concept is more than enough
I’ll post my idea board
im thinking warframe needs more corpus skins
i just came up with something for limbo, but its a really rough concept sketch
the person who did them no longer does tennogen
aw
oh that's what happened :( I was hoping for that Mesa one
i was hoping for more corpus skins in general, but now the person who does them doesnt do any tennogen its kinda sad
Has someone ever made a syndana that looks similar to wings that look like maleficent or from lucifer just instead of being open the wings being closed and dragging on the floor?
hi guys, I have a somewhat particular request, many syandanas were created by you but being also sci-fi fans I really liked to see a syandana taken from the dremcast in play, in phantasy star online, it's the Varaha which is two closed wings , in warframe there are only open wings, can anyone make them technological closed wings?
tennogen must fit within lore of the game
those would have to be heavily stylized to not instantly get disqualified
Without turning this into an off-topic conversation, I simply want to say I appreciate you, fellow PSO enjoyer. The Agastya Mag was always my favorite. Always thought it'd be amazing to have some PSO Mag skins for sentinels in Warframe.
Lore is honestly not that consequential to Tennogen. Style however matters the most
I just wanna say, thank you @fickle spruce for remembering Nekros exists in Tennogen. A pity it took this long for someone to make an Anubis skin for the “Death” themed Warframe.
Thank you, that credit goes to Cleo though! The concept was her idea, I just kinda helped push it / create it.
We realize it’s close to some of Inaros’ stuff, but we feel like it is unique enough to pass & a good fit for Nekros. 🤞
Honestly I think it fits Nekros more due to the “Death” theme of him, even though Inaros is the Egyptian theme frame.
Chat chat chat, imagine having a sigil that is pretty much a fade that can cover the whole warframe when max sized
Would be great for fashion frames
sigils are not avalible for tennogen
God damnit
you didnt notice there were 0 in game?
What about a sydana that is basically cats sleeping on your back
Nope I am MR 4
doesnt fit with the aesthetic of warframe.
Mechanical cats?
there are LOTS of requirements
Where can I see them?
there is a doc somewhere. dont remember where
there already is one
Name?
idk. its in the market
I will look it up later
Hmm what about floating knives?
Or wings made out of swords and guns or just wings made out of guns
The guns one would look great on xaku imo
your suggestions at this point seem like you think this is a game with korean mmorpg cosmetic levels
The gun wings don't need to be huge and I want some cosmetics for fashion frames and if colored correctly those would looks great
they do not fit with warframe aesthetic
Cylinder tubes on the back?
i feel you dont know what a syandana is.
From what I saw they are mostly capes or wings
Some are close to engines
they are things that attach to the back and only the back
Then cylinder tubes should work right?
i guess? there is a cord tennogen
I will look into that
so how exactly does someone submit something for tennogen
You make da TennoGen, you take da screenshots, you uploade da files to the Steam workshop
Lot of information there.
When is the update suppose to roll through
What update? Is this question TennoGen related?
what does this have to do with tennogen?
I put it in the wrong chat sorry
When is the next tennogen pack?
they dont tell us
I wanna make a Cedo skin 
not avalible for tennogen
When? 🥹
nobody knows
likely never
para el operador que escuela es mejor saben?
what
Operators and Focus schools have nothing to do with TennoGen. Go over to #players-helping-players and stop with the Spanish
Saw this Voruna skin in the lineup for items being voted on and I gotta say I WANT IT BAAAAD
It’s like the matchup to the Khorra skin with the “traditional cat head”
Cat vs Dog lol
Made by Malaya*
English only please.
Another thing I would like to see is the entire set for this
Obelix
It’s been up for vote many times for good 2+years in making
that's not how the workshop works
the votings don't really matter because at the end of the day DE decides which items get accepted and which don't
and one of the rules for an item to be accepted is that if an item doesn't get accepted once it needs to be reworked for it to be elligible for future rounds again
this Syandana hasn't been touched by Yatus since he first uploaded it in 2021 and as long as he doesn't update it it will never get accepted
also blud really named it Obelix lmao
I think they should add it, the votes are very high and that should be a reason for them to look at it since people want it and it gives them a better understanding of what the player base wants for future content of DE’s making.
have you actually read any of what I wrote?
the votes mean jack and the rework thing is a rule set by DE
I get that not everything can be added for reasons like collision with the models or clipping but my point on using them as a “ok this is what people are wanting” is a good step
What IM saying is they should look at the votes more
they really shouldn't
votes being a crucial part of what TennoGen gets accepted beyond it being a small indicator is not a good idea
fans will always vote for the stuff they like whether it meets the quality standards or not and at some point it would mean for DE to put way too much stuff in the game each round
look at Yatus, dude has put so much stuff on the Workshop but barely any of it actually got accepted into the game
primarily because his texture work is wack
and personally I find his designs incredibly uninspired
Never said it was crucial I said it is a good way for them to see what it is the players are liking most and then navigate future designs or concepts around what it is people like.
People would spend more money on it which DE would gladly take.
As for the amount of stuff they be adding they could do a sort of tennogen vault kind of thing or start removing a few things.
This could go more than just Yatus.
Even if something isn’t put in because of the many issues listed it gives them an idea.
That’s simply my 2 cents
As for the amount of stuff they be adding they could do a sort of tennogen vault kind of thing or start removing a few things.
no I meant that there are only a limited amount of slots available each round, not the total amount of TennoGen that's already in the game. That number is always growing.
at the end of the day, looking at the votes will effectively lead nowhere because it depends on the creators
it can't navigate future designs because that information would only be relevant to those who actually make these skins and that is not DE
DE only decides what goes in and what doesn, what the skins actually look like is entirely on the creators and they never needed the votes to make new skins since they either have an idea to work on or not
DE is already changing how the TennoGen approval and rejection system works and are moving away from big rounds with lots of items to more frequent rounds that feature fewer items
and as a matter of fact, it's currently not really working out all that well because we didn't get a new TennoGen release in over half a year and I can't imagine that taking the votes into account would speed it up or make it easier for DE
and it surely won't make DE consider accepting items they would have otherwise rejected just because it is loved by the community when the quality is simply not up to standard
i wonder if tencent has something to do with less tennogen?
no they don't
you sure? tencent doesnt make much off tennogen
yes I'm sure
Found the undercover dev lol.
Is there any rule against "floating" armor sets? I know they have to be pretty close to the main mesh but I've seen some get pretty big
I'd love for dagaths helmet to float
Armor sets I think are more lenient, but warframes have some fairly hard rules against "separated" or "levitating" parts unless specified by theme (like Mag, and maybe Caliban).
So there's that
Would Gyre count as one of those themes that could accommodate floating parts? I've been working on an intricate Gyre helmet and skin.
I'm not sure. I think she got some floating gems or something, so theoretically, she could have some minor levitating helmet parts
Mag can do it. Gyre is essentially Megamag
Yeah bot do be like that
Gyre's UVs are terrible - they overlap everywhere - and not in places that actually make sense, they literally are just strewn out all over the place.
If this were a topographical map it might explain why Albuquerque is so hard to find for a certain rabbit
everything in orange overlaps, at least a fair bit.
overlaps with what?
With other UV spaces :T
other orange stuff? the black stuff underneath?
be specific, not everyone here knows how this works
It's just UVs :T (pretty essential concept for making any 3D model asset of any kind)
But everything highlighted overlaps with itself - that's what gives weird "dual-painted" effects in completely random areas where it was never intended.
again, from this image alone I don't see where the orange polys overlap, it's just hella cramped
not saying you're wrong tho
I'll show it on a stream someday or something
this looks like it's overlapping
That's a pretty bad case of it, yeah. I'm just amazed that's what passes for AAA game development work
alright, I think I'm starting to see where the issues are
ummm
she has no overlap issues 😦
her stuff is all good when i work on her
you might just have more than one mat selected (you have the top of the skirt in that selection and that is seperate from her body)
also make sure texture size is right, that may make it look wonky too
They're both part of the same material slot.
Well if you plan to do a skin then split em up and you’ll be good
We're allowed to edit UV data for basemesh skins? O.o
No you can’t edit the UVs
But you’ll have to separate the materials into their own for gyre
Just get the skirt part off the body, etc
That's allowed?
Yeah
You can split the mesh up however you want to bake/sculpt
But you have to bake it into the mesh with the UVs intact
-I think that tennogen skins for incarnon weapons would sell well. I would like to make some but i dont have the abilites to hehe
I don't think incarnons have been approved for tennogen yet.
i doubt they ever will be
How would this even work? I'm legit confused
Same way the incarnons work in general.
So a skin specifically for Laetum or Felarx that can transform?
Or only for Incarnon Melees?
Either way this sounds atrociously limited.
Sounds like bugs galore to me
So, I'm working on a Gyre helmet, and that little emissive ball in the inside of those chains (which I'm hoping to somehow have jostle around inside the cage) isn't showing through when I pop the model and textures into Tennogen, even with "use opacity" checked. How could I get it to show through the way it's supposed to?
(Left is in Blender : Right is in Tennogen)
Tennogen viewer is badly codded and bugged. We only use it to upload works to Steam, effectively.
can somewone add me to there guild with daghas hallow?
go to #pc-clan-recruitment or #players-helping-players since this isn't TennoGen related
hi everyone, this is most likely an obvious question, but are files for yareli avaliable for tennogen?
can wukong make his teammates invisible
i dont believe the answer you seek lies within tennogen-discussion
Yes, files for Yareli are available. THey're here https://www.warframe.com/steamworkshop/help/index.php?page=content-files-and-examples
tyy
qq, what's the usual wait for a new frame to become open for tennogen?
so kullvero came out 2023-06-21 and the files became avaliable 2023-08-21, so from that im assuming around 2 months?
oof, what a wait
still, drawing out concept ideas and brainstorming different skins/alt helmets is a good way to spend that waiting time
Can i make a tie for mesa and limbo ?
cause it say
"We are looking for texture variants only, and are providing our raw baked textures to help you texture (normal, etc)."
so does a tie could be accepted ?
you may be able to add it as part of the skin, i think it should be possible? it really depends on how you make the tie show up
see the blank part on limbo ?
yes
i see around 3-4 different ways you could add a tie to that area
tell me about it
- simply adding a pattern there, plain 2d pattern
- you could create a small 3d texture of just shaping the tie out of that area
- ribbon?
- you could instead just make a chest armour thing for this
2 seems is what i thought of
4 could be cool because if it's an armour every frame could wear it
ye, this is an interesting idea look forwards to seeing it
then maybe:
for Limbo and mesa:
a simple skin where they looks more in a class suit
For every frame:
2 chest armour piece a tie and a bow tie
i'll start with the easy part the chest armour piece ig
one thing to note for the chest armour btw, from the way it looks ingame you have to pay close attention to how far away the chest armour is from the frame, because for example, it looks far from yareli's chest but it's slightly clipping in rhino's chest
I need to take a frame for exemple for an in between then ?
also do take everything i say with a grain of salt im saying this with not too much experience
yes but it's true, epherama conquera clip into rhino chest, i noticed that earlier
i suppose so, for the cases closer to the edge it's more noticable but for frames like mesa and limbo it should just work as normal?
Yes you are right
Alright so pain part, trying to do a tie in blender
(i am a noob at blender)
goodluck!
ty boss
You can make a tie as long as it looks good and fits the skin.
Ties are pretty flat by their nature so it won't need any additional geometry to support it
alright boss
i'll do an average tie so it can fits
ye i think i'm gonna learn how to properly use blender before trying to do a tie again
I think he means less fits physically and more fits stylistically
I think it could work with something like limbo
Didn’t someone make a chest piece like that?
The tie?
Maybe, I didn't follow it. I mean realistically all it is is a little knot with a hanging flop.
So someone, somewhere, had very high chances of coming up with something similar.
Yes, looks pretty good too.
Man I need to get back into the hustle, my limbs are getting crustified.
Probably a weird question but are there any resources on helmet design? I (ironically) can’t seem to get in the right headspace for it
It's not a stupid question, but it would require a very long answer.
I could give some general tips.
- Don't make it motorcycle helmet shaped, come up with unique silhouette first and foremost
- Best helmets usually look like spaceships that landed onto the body
- Don't strive for cool first, strive for weird, cool will come if you put in enough worktime.
- If you make smaller helmet, body will feel larger, if you make larger helmet - body will look more petite, so design accordingly.
- import skull into your scene, and design helmet revolving around it's limits so it doesn't look "off" when you zoom out.
- This page https://www.warframe.com/steamworkshop/help/index.php?page=polycount-creating-an-alt-helm
- This video https://www.youtube.com/watch?v=5sFY0r6-Vw4
Sci Fi Helmet Concepts created in Pixologic Zbrush Software.
Synthwave Soundtrack Made in Bitwig
And I STRONGLY recommend looking up Michael Pavlovich videos where he teaches basics of design, production pipelines for game models (including sci fi helmets specifically), and general modelling techniques. Also FlippedNormals for Blender specific tutorials.
And also always find inspirations and catalogue them. I recommend literaly grabbing from internet images of models that seem "stylistically fitting" for what you're trying to do, and making a pureref file with them.
And I also recommend Pinterest for inspiration.
Woah, thank you for all this
another tip is to start in a 2d space with just drawing it out on paper, figure out what you want to sculpt, then tackle it in 3d space
I’m new to this but I really wanted to create some skins for voruna because I really like her, thanks for these tips 
I want to make a skin for gara that looks like a valkyrie
I just need to get better at drawing and think of the design
i doubt it would not work without changing the base modules mesh
Damn 😭
I was thinking of making a voruna graxx skin and a voruna corpus skin as well
I already have an idea in mind for the graxx skin I just need to draw it
I can't actually buy any tennogen and platinum
By any chance with crossplatform now can someone make it like a gift or trade?
Idk if uts actually works to tennogen
this is more something you should take to tech support
I guess im already should be banned bcs of territorial place where im living 💀
So that's kinds scary
oh. is see what your question is. please do not ask for free stuff here
Guys i think there should be armor pieces for Kahl that look like the grineer from the flashback segment of the awakening quest cutscene
Cause rewatching it makes me appreciate how amazing the designs are in warframe
this deals with tennogen how?
seems like a suggestion for an armor piece tennogen to me
wait isnt there already a shoudler armor that looks like a grineer mask
there kinda is. its a mask with a cleaver in it
yea that one
I think im in the wrong channel im new here
It's k
@lyric abyss I don't care about lore with TennoGen. By that logic neither Grineer or Corpus skins should make sense. But it doesn't matter, if anything they're for cosplaying other factions and nothing more.
Erm eternalism. excalubur is a sentient excalibur isnt a sentient
Do not bring RL politicial affiliations here.
It was a joke
I am not laughing.

bro what
i think its not really about lore, but about warframe's style. Sentients in warframe have a unique appearance, so artists are applying that style to make a tennogen skin for a warframe - either for what-if scenario, for cosplay, or anything, it just looks nice and a good idea by them.
I'd love to see someone cosplay a game-accurate Caliban.
i think its not really about lore
it literally has never been about lore
Should of put em on her toe nubs
I already made her nubs into onions
i think it looks great
#support-and-bugs would be your best bet. I'm also clearing a couple messages up to keep things on-topic. 🙂
Dude the Citrine alt helmet I'm working on, and I can imagine just alt helmets for her in general are a pain to retopologize 
As the only other person to make an alt helmet for her (besides Malaya’s skin), I can say that yes. Yes it is.
Just make a sphere and say "it's thunder egg, but uncracked"
Finally, her hands are done.
I spent an unreasonable amount of time on those.
I think I deserve to eat an asparagus now.
Hm.
Am I done? Yeah I think sculpt is done. Time to texture.
Actually, I should probably post in showcase.
WHY DOES SHOWCASE HAVE A MINUTE LONG TIMER.
because it's only for showcases
speaking of, I think the headplate could be improved. It doesn't look a lot like bone armour and just... regular bone but not very strong. I like that it's rather empty because the rest of the helmet is so detailed already.
Think of Pachycephalosaurus and their head plate
It's a glowing pustule. I just realized that I painted it same color as bone, but it's accidental, I wanted to make it look like it's glowing
Kinda like scorn guy helmet. I could turn it into bone or like add some horn or something if you think it doesn't work.
(I should've painted it red as the rest of the flesh. Or grey as sinew)
Ohhh, it's glowing
realistically I'd say a head plate might look more fitting to an infested shield maiden but this way it definitely makes sense that it's so soft looking
but Warframe ain't about realism so yeah
I could experiment with faceplate
Please keep messages to appropriate channels. #players-helping-players would be better for this kind of thing in the future. 🙂
tennogen, right?
Yes
What's the best way to try and find someone to collab with on TennoGen? Revisiting some designs and once I get them colored and stuff, I'd like to find someone to work with on seeing them realized. :)
Writing here or swinging by our tennogen discord and talking to people there. If you wanna, I can invite you there.
(Or directly contacting someone you wanna work with)
Also depends on the quality of your concept. 3d artists are more likely to collab on something they think have a good chance of getting accepted
That's totally reasonable. Been waiting for a solid answer on whether or not Necramechs are an allowed "faction" style, lmao.
Might have to dig out my ancient ideas for Corpus-themed skins (I'm not big into the Corpus like I used to be, but their aesthetic is underrated in TennoGen imho) in the meantime.
Necramechs are part of Entrati, and Entrati right now do not have a design doc, and factions that do not have design doc are considered illegals to make stuff for, so I'm afraid no.
Yes, they are illegal, you will go to jail if you make them
Awwwh man, and just when I got done paying my bail, too
No cool mechs allowed, very illegal
Klem
and what does this have to do with tennogen?
not even correct spelling, can you do anything right? /s
I agree and/or disagree.
Anyone know if there's some decent Gyre skins in the works?
I've been working on one + a helmet #tennogen-creation-discussion message
Really??? I just looked it's looking so nice already. I'll be looking forward to it 
Thanks
I've admittedly been in over my head over my skills seeing as I'm new to submitting Tennogen stuff still, and am actively working on like... 5 different submissions for different frames. - Still fairly new to working in 3D just in general, but nonetheless, I've learned a lot in the last couple years and yet I persist. :3
That's awesome. I've been wanting to get into it too, but I'm not sure where to start. I've been taking classes for skills like this, but I guess I'm just a little intimidated
i have one going, just stuck on the skirt for the past like 8 months lmao
I've been learning 3D for 2 years now and I still get intimidated,
but like, now I know how to topology and UVing and the like
Oh yeah, and now I know how to model a doughnut x3
I'm having a bit of an issue with Tennogen (once again) I swear something's up with this renderer. but it's completely deleting the helmet from being rendered - it still shows up in the Tennogen hierarchy, but the helmet just doesn't show up alongside everything else. 🙃
As you can see in the Tennogen view (left) I can still select the helmet and the bounding box still shows around where it should be, but it just doesn't render (and no, I don't have use opacity on - and the helmet's origin point is the same as everything else)
In actuality this is the helmet but, it just isn't showing up...? :T Any ideas...? Should I just slot in the materials in Tennogen like nothing's wrong and submit?
Check out the visibility boxes for the model
These guys. THey are responsible for what is visible in viewport/render, etc
Alternatively, you might've Hidden objects, in which case simply pressing Alt+H will make them visible.
Oh left one is in tennogen. Hm
Is there any official download for every cosmetic item/frame & operator skin/ in the game?
https://discord.com/channels/552966801558863896/915375672363458570 Only whatever is in
Which way are the normals facing?
The normals there are correct - everything's facing outward properly 🤷♀️
Did it get selected for export?
Sometimes I miss grabbing something to export and have to go back 😭
Seems to have, as far as I can tell. 🤷♀️ I posted it now, somehow.
Anyone else having trouble downloading the resource files? :T Clicking download just doesn't seem to trigger any download or even a "link blocked" notification I can disable or anything all day today
Seems like server might be down.
For tennogen files. Do you need any specific .zips? I might have them downloaded
out of curiosity how much do artists tend to make from tennogen? I'm curious how much goes to the artist vs everything else going to steam and DE
Artists get 30%
Hi TennoGen artists!
We've just shared an update on TennoGen and how it will function with Cross Platform Save!
Head to the forums post (or tune into Devstream 175) to learn more:
https://forums.warframe.com/topic/1372814-tennogen-and-cross-platform-save/
Hi Tenno, With Cross Platform Save approaching, we want to address any questions our players may have about how their TennoGen items will be used across accounts. This forum post serves as a complete overview of how the TennoGen Program will work with Cross Platform Save, for both players and art...
What’s Tenno gen ?
Community cosmetics
I see
Hello guys, I'm actually interested about to creating things in tennogen but Warframe's official site was corrupted by something and collapsed so I got nothing. What shall I do?
So if I’m understanding this correctly, I bought the Titania Unseelie skin on PC months ago. When account merging happens, the skin (along with Nezha Devine) will be available for me to use on Switch (as they are currently not on the platform) because they were bought before the cut-off date, correct?
If you merge or link, yes.
How can I determine the maximum details that I can put in a model before baking? I assume I can't just do very intricate patterns and stuff, is there a material/texture or resolution guide?
Generally speaking you eyeball it. You should strive for skin to look good in 2k and passable at 512 resolution.
But yes, there's a generic resolution guide here https://www.warframe.com/steamworkshop/help/index.php?page=basic-art-guide
please let me know if this is a misuse of the channel as i am not a frequent dc user,but are there any artist working on a secondary beam weapon skin?
there are none because they are not allowed to be made for tennogen
Anyone know if there's any Warframe-specific HDRIs available anywhere? 🤔
Hm. I'm interested in this as well
🍿 this might be good practice for texturing later on (i wanna make a skin thats like... plant overgrown...)
Definitely sounds like something that would be fitting of Saryn
I think an overgrown plant would look interesting om Nidus too
@proven radish I love that skin you have going for Ivara. Are the head tentacles by chance going to be moving? My only critique is slight concerns of them getting in the way while aiming. Oh I know. Not sure entirely what vibe you're going for, but you could place the tentacles similar to a hair style
Honestly those tentacles would be really interesting with jiggly physics
What Relics are in the vault?
@terse remnant Hi, thank you! And yes that's in fact the idea for her, to have the tentacles with jiggly physics or movement (slowly floating around) and became transparent sinilar to the Wings ephemeras when you aim or just make it an auxiliary/ephemera detail, as for the hair, I will post another screenshot, there are also some more tentacles under her "hat" that resembles hair, but I'll try to move them some more to not be annoying 🤝
Great I look forward to it! Sorry I just would've hated for you to go through the effort of making such a lovely skin for people to not use it for the problem. I look forward to it
Sorry to say that probably no one will use it anyway since I'm not commissioned by DE and will most likely never end up in game 
You don't have to be commissioned by DE. All the tennogen is community made
Problem is, this goes out of boundaries of tennogen
From what I know tennogen is made on top of the non prime variant of the frame, I on the other hand made a whole new body by Ivara's proportions
oh I see what you're saying. Yeah it's unfortunate they don't allow base model edits. Your head could be submitted though
I assume it has something to do with issues with the rig and animations they don't allow it. The rules would probably be ridiculous if they allowed base model edits
Yea, I assume so, since the in game model already has all the weights settled, on a new model you need to do everything again, anyhow, the whole project is more of a test to get familiar with sculpting and texturing a character since it's the first time I'm doing something like that, maybe after I get a bit more comfortable I'll start doing some tennogen items too (I look forward for any help with baking and stuff like that)
not tennogen related
What you could do is keep the head model and then texture it with the default body that you could submit that way. Some of those details you put on the body you have now could be used as normal maps on the default
i got accepted int oa game development academy for next month, they'll be teaching these sort of things i BELIEVE so i will def be doin tennogen stuff at some point for funsies
cause rn my texturing and normal mapping is... ouughh,,,,
does not fit this channel's topic, you would prefer to post it in #warframe-general or #fashion-frame
@gleaming vine k
#warframe-general is a better place to discuss this. 🙂
anyone here uses blender, Zbrush and substance painter ?
am new to this and want to ask some questions if possible
ik how to sculpt and retopo was asking how do you make materials same as the game style
and can I make a new ship of my own or I can just texture existing ships in the game
afaik, you can only retexture the ships.
for the game-styled materials, lets wait for the artists' answer here.
Gotta follow the base mesh for the ships.
Honestly you just gotta guess
Some of the older Warframe files have some texture maps to go off of but for the most part you really just gotta eyeball it
I can't afford Zbrush, but I use Blender for pretty much everything other than texturing (I have Substance Painter for that)
You also can ask DE to plug their own microdetail maps or full mats in some cases into corresponding IDs, so sometimes if textures look almost identical to game ones, someone asked DE for that. But mostly we just grab a bunch of reference from different angle and lighting and try to replicate it as best we can.
You cannot make a new ship, we're only allowed to retexture existing ship models. Also, they're not very profitable because people don't like buying loading screens.
yes but I wish I could make one 😦
Yeah.
Max you can do is just make like a fanart and plug it into a render with a skin for example.
im not updated into warframe stuff recently and I just saw this tennogen concept for Ash, was wondering what happened to it?? couldve been a cool skin to have tbh
pretty sure it changes the base mesh way too much
i do know that the shoulder armor is in the game though
oh wow thats super cool
Unfortunate, wouldve loved to have the skin, also yeah i found out abt it mainly cuz of the shoulder armor
Actually it doesn’t change the base mesh like previously mentioned, but likely did not meet the design standards DE has set in place
and then didn't get updated which automatically disqualifies it for future rounds
which is fine by me because Yatus' work usually has subpar quality anyway and I mean the objective stuff
gonna try to make a sevagoth special armor because we don't have skin for sevagoth (gonna be my first reskin)
For people that use zbrush, how do you get your models to be high poly? i cant get past a little over 500k for some reason when sculpting
Hi guys 🙂
please excuse my poor english
i want to create a Tint mask
i find out blender+krita is difficulty to doing it well
i try to buy this (on tennogen page) "frist pic"
and it is like a adobe cloud plan, need to pay every month
"second pic"
but i find out on Steam have this Adobe product too
"3rd pic"
it need to pay every month too?
or it is buyout ( like a game on steam)
Ctrl+D to subdivide model if you're working in subd workflow, \ to enable Sculptris Pro (not very good) to procedurally and exponentially generate geometry when you sculpt, going higher poly, dynamesh and set a res if you want to quickly and dirtily generate potentially very high density mesh from current one, zremesh if you want cleaner quad result
Substance Painter on Steam is perpetual license. Buy once, have forever
YAAAAAAAAAAAAA >W<
I for example still have and use Painter 2021, I think and it works just fine.
TY🥺 i was super worry about it (adboe clouds, because it is pay every month)
helped a lot >W< TY TY TY TY

Adobe is a horrible company
it is want more $$$
😭 😭
Nothing official announced.
not tennogen related
Hey, I'm an artist and I wanted to start designing some stuff for Warframe. I'm not sure how this works. Do I just design and do an orthagraphic and post it on social media with the hashtag. Then if a modeler likes it, they will model it? I'm new to all of this. I understand the process in the studio but not so much for Tennogen
I mean, you can do it that way, but that's kinda hopin' on a 3D modeller to like and dedicate their time to a collaboration work like that. Ultimately we make the model resources directly onto the models (or make custom models, for those assets that allow model swaps like weapons & unique models like syandanas/attachments). Otherwise though submissions are made specifically using a 3D Tennogen software where we orchestrate the details of the upload and upload the 3D model itself directly. We're responsible for uploading what will be the finished texturing and model work
Imma be so angry if DE doesn’t add tones to Tennogen
tones?
that would be so nice i got some ideas for it
gonna study Zbrush so i can try to do some Tennogen stuff (making art is good, but making art for fellow players is better !)
it's a secondary, any weapon that isn't a melee it's harder for DE to make TennoGen skins work
and those non-melee weapons that are available for TennoGen are only allowed to have texture changes
and I'm not sure how fun retextured Grimoire skins would be
at least the Grimoire doesn't have unique idle animations which might make it easier for DE to implement them
I thought the main reason they said no to most weapons getting tennogen is because of the different reload animations and what not. I imagine books (and Kunai) should be excluded from that because all they'll do is open, close, and turn pages, which should be restricted to just the model.
reload animations is the main thing, yes
Bows and the tome would be easy to add, tbh
but I could see why they might hold an "all or nothing" mentality for primary and secondary weapons in tennogen
Man, if we could rig for reload animations too.
hi~guys:)
if i only have Blender and Substance 3D painter,
can i only use substance 3D painter to create(or bake) a ID map?
or i need to bake it on Blender first:)?
sorry about asking this
i am a super beginer 😢
You can bake everything in Painter
Blender is not great baking maps, both harder and worse than Painter
Please keep trade requests to trade channels. Thank you.
Cleaning up some posts.
when cross save : D
Tenno, this is for tennogen discussion.
does the tennogen app thing just randomly open google chrome tabs for anyone else? is there a fix for it?
Is anyone planning on making a tamagotchi-esque item for warframe 1999?
hi guys:)
im trying to use substance 3D painter export texture
but why 🤔 it's size always be a square, like 2048x2048
(1st pic)
(im use amprex to practice)
i cant find how to change export size ,like it must be a square🤔
in 3D painter , i already bake is 2048 x 1024
(2th pic)
how to export texture and adjust the setting🤔 make it like a rectangle (2048 x 1024 )
🤔 🤔 🤔 🤔 🤔
I heard adobe have removed for some reason non square export function so now you have to compress textures outside the painter
I.e. you're screwed in painter, because Adobe sucks huge massive just enormous bollards, but it's very easy to do in like krita or photoshop, and you won't be losing any details even if yiu don't do it. (If you plug square texture into model with non-square UVs, it will just stretch them appropriately and work anyway)
In hopes that any DE dev takes a look at this message.
Is there any news when the next Tennogen round might come around? I know that it was not possible due to Cross Save and Purchases on different platforms, but now that is resolved at a certain extent, should we be expecting it after the next Cross Save wave on January? The uncertainty is kinda killing me ngl
thanks for your answer >W<
and pls excuse my poor eng 😢
so,i think u are saying
if my export texture size is a square(2048x2048),
i import this square size texture to a software like photoshop or krita,
and i chage it to become a rectangle(2048x1024)
even it will be stretch,
it will be ok when i use the rectangle version(2048x1024)
it still correct and works.
right:)?
Yes
Heyo, I have been 3d modeling for a little while now, and id be intrested in trying to make some tennogen
i was wondering what the process is for signing up and publishing it aswell as the assets and files im allowed to use for the projects
wrong channel
Hello, seems this concept has been forgotten https://forums.warframe.com/topic/626163-warframe-concept-hennya-demon-warframe-new-hair-concept-and-ability-tweaks/ I would like to see this ingame!
Hey guys, I'm back with a new warframe idea, haha. sorry for missing all this time and I think I will update Furion if I can think of something better for him. For now this frame, I wanted it to be a demonic warframe, long ghostly hair, spooky mask and running fast with weapons and scaring the cr...
pretty sure that's the most popular concept to date
unfortunately it's only a warframe concept, has very little to do with tennogen
sorry for that, still good to refresh topic and give some likes to support this project
but not in the tennogen channel
dang can't believe this one's been up since 2020. I love the creep factor and would love it on Ivara
Hi everyone. Is there somewhere I can go to see/know when the next wave of Tennogen will be released in the game? I'm curious to see what made it through the process and how soon we may be able to see it. 🧐
we dont know. DE just releases them when they feel like it
Thanks, I was hoping they had made it more regular by now.
no, it was the opposite. it was on a regular basis, but the changed it
Didn't DE state that they would be holding off on new tennogen until cross-save is good and finalized?
yes
precisely the reason for why we heard nothing about TennoGen for the last year or so
Hi, I am looking for a bit of guidance related to sculpting, retopology, texturing, overall a quick what-to-do since I'm getting a bit lost, I can join vc and sharescreen
I don't think we even have vc here
I suggest you visit the (unofficial) TennoGen server where all the other TennoGen peeps reside and ask them for help
I'll hit you up with the link in a second @proven radish
Hello DE, please refer to this reditt thread, thank you!
This channel is for discussion around tennogen, suggested concepts go to the forums as devs will not being looking here. But the devs are already aware, this particular concept art has a very popular forum post and was even featured on Prime Time.
agreed, one of my favourites out of the many that exist
It's gorgeous, and would probably give me incentive to farm her 😂
blud doesn't understand what TennoGen is about
and thanks to the arbitrary random cut off date nobody got any warning about, I got tennogen for secret santa while still on console and now can't even use it. 😎 thanks DE
You don't understand, I'm happy to support artists. I'm complaining about taking away my option to do so with platinum.
...
the dumbest decision I've ever seen
but you're not supporting anyone but DE with the platinum purchases of TennoGen
TennoGen creators don't see a cent from those sales
what system?
going from platinum to $$ is toxic, and I'll never buy another tennogen as long as I play. that is all.
Console companies are why TennoGen was setup as it was on them, if I am not mistaken. That's why creators don't earn any money other than one lump-sum payout they received if they agreed to put their creations on consoles.
precisely
I wonder what the first Tome TennoGen skin will be, once they can be made... 😄
someone's probably gonna make one that looks even more like fantasy inspired or like the Necronomicon
IF they can be made
This isn't TennoGen-related. It would be better suited to #warframe-general I think, since it's a concept for a new frame instead of about a skin for a currently existing one.
oh alright
Styanax Skins when ? x)
I just want more Lavos fashion 😭
please y'all , erase your messages so we can keep this channel as clean as possible @paper adder @halcyon mist 
