#tennogen-creation-discussion

1 messages · Page 6 of 1

frigid abyss
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Bushi is a larger archetype than samurai. All samurai are bushi. Not all bushi are samurai.

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Bushi means Warrior. Samurai means Vassal.

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They are not the same.

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Bushi = solider, warrior, fighter, rogue
Samurai= 'to serve', knighthood, police
Mononofu= localization/'nickname' for bushi

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That being said this whole game is advertised as Ninja/Shinobi (these were bushi too). The name as well as the concept isn't specific, unique, or niche enough to service the rest of the game.

Why not go for something like Yamabu(shi) or (Onna-) Bugeisha?

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And being japanese isn't knowing japanese history.

rotund nova
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That is a truth I think no one is immune to

frigid abyss
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Agreed. Even such a learned and refined and communal place as that

frigid abyss
frigid abyss
celest nest
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Yeah, maybe it's a little too much information about samurai

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But I agree, skin is named a little generically.

rotund nova
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Nah, it's also about Mononohu ≠ Bushi ≠ Samurai

past fable
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I see.
So you all prefer a more specific and focused meaning.
Then, Tsuwamono seems to be the most qualified.

past fable
# frigid abyss That being said this whole game is advertised as Ninja/Shinobi (these were *bush...

The skin concept came to me because Excalibur's abilities remind me of Tsuwamono.
I thought it would be fun to use the 4th ability of excalibur with this skin.
Plus, I think we will be able to create something that has a different feel than the existing Excalibur skins.
So I am not going to give up on Excalibur with the Tuwamono motif.

It would be interesting to use Yamabu(shi) or (Onna-) Bugeisha as a motif, but I don't think it would be suitable for Excalibur skins.

Yamabu(shi) is a practitioner of Shugendo.
Shugendo is one of the oldest religions in Japan.
It seems to me that the Yamabushi motif skin is too much of a departure from the Excalibur concept.
And Bugeisha means someone who excels in martial arts, so I think it is too abstract.

I think Yamabu(shi) motif skin might look good on Baruuk.

jagged wigeon
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Perhaps Yamabu(shi) for Harrow and Bugeisha for Baruuk, considering their respective religion and martial arts motifs. I know nothing about the words though so my opinion is probably invalid

rotund nova
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At this point I'd just make stuff up like Led's Zamariu skins

frigid abyss
frigid abyss
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As for Onna-Bugeisha, i was thinking of course of women and naginata, that would perhaps do better on a female frame resembling either samurai or perhaps Nobushi from For Honor.

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Excellent blurb about Shugendo, very true in that departs from Excalibur's Vassal theme.

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This is what my mind trends to for onna bugeisha, rather than like a Wudang Monk or a Shorin-ryu karateka.

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Though bugeisha could more generally be onna-musha or besshikime.

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I'm guessing as per "geisha" there is more of a dojo connotation to bugeisha, and a military one to musha.

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Despite all of this, though, I still believe Tsuwamono would be a great archetype for Excalibur.

frigid abyss
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But i'd choose a frame like equinox or limbo. Something trippy and with less muscle mass, but eastern martial potential

rotund nova
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First time I hear that

frigid abyss
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It's why "there's a million ways to say everything."

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They're not all equally correct. 😅

past fable
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By the way, the forum says we can get feedback from DE, but where can I contact DE from?

ivory radish
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I'm assuming through Steam Workshop after you have published your submission, because then they can securely and directly get in contact with whoever is developing those tennogen items

past fable
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I looked closely at the bottom of my workshop page and found a section that looks like that. I will try it as soon as possible.

thick root
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I messaged taylor on the forums years ago

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They will not look at the workshop comments unless they think it's worthy of feedback

past fable
thick root
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i use marmoset toolbag for that

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I messaged taylor back then on the forums, and got some feedback

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That was years ago, idk how it is today

past fable
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Oh, I see.
So, I guess it is better to search the marmoset toolbag tutorials for this kind of material creation.
Thank you very much.

tawny bear
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Do you guys know of a way to ask DE a question directly (like, not through a public discord channel)?

eager quail
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That will depends what it's in relation to.

ivory radish
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I'd say your best bet is to ask on the forum

idle hearth
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anyone have ideas for the new frame?

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i had a thought of a knife handle mohawk melting into an emo "hair over side of face look"

tawny bear
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If I did, I wouldn’t share them because they’re too good! (Helmets based off of different types of knife, and named accordingly)

radiant bison
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Hey, I'm looking to get into TennoGen, so, hello there!

tawny bear
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Finally downloaded the tennogen took off of steam!

tawny bear
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Also just got zbrush 14 day trial

sand plank
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Hey there! I just had a couple of questions regarding tennogen stuff. It's my first time doing it. I'm using Adobe 3D Substance painter but from my understanding the Alt helm needs to be 2048 x 1024, How is it possible to change the texture size. I know there is supposed to be a lock but since Adobe aquired allegorithmic the lock doesn't seem to be there. Meaning textures in substance painter can ONLY be a square? How can we get around this for tennogen items?

amber oyster
sand plank
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There isn't a lock anymore

amber oyster
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Send a screenshot so I know what you’re dealing with

sand plank
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I have some other issues, but I thought I would do one at a time XD

celest nest
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Have you made the texture non-square when you unwrapped it?

sand plank
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Using the Base material from the tennogen help site. only tint 3 affects the model. the shader under tint 0. So I used some youtubers shader which works with the evo tints, however the colours look bad in tennogen and I can't get the metal to work after specifically plugging in the Diffuse

sand plank
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Plus it's mirrored and I followed https://www.youtube.com/watch?v=PUPDdo4Yun8&ab_channel=Hydroxate this tutorial

celest nest
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I don't remeber how to do it in maya, but try enabling display image and use image ratio

sand plank
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And he doesn't move the mirrored UV over a tile or anything it just works for him XD

celest nest
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Yeah, if UVs are overlapping they'll just get mirrored details regardless, BUT it's still good taste to move them one square over

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But sorry, I don't remember how to do it precisely in Maya, last time I used it was like 5 years ago when I had my university license

sand plank
celest nest
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You could do it real quick in Blender tho

sand plank
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i have NO idea how to use blender

amber oyster
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Hmm that is odd

celest nest
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In your case you only need to make non-square UV, so you open up the project, import your model, go into texture editor view, there you press big square button "New Texture" and there you will beable to plug in any resolution you want

sand plank
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Ive also seen some forums talking about how people miss non square textures in Substance 2023 so I think it might be a removed feature

celest nest
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Even 5000:20 if you're feeling so inclined.

sand plank
celest nest
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Haven't DE actualy said something about engine compressing the square helmet set into 2:1 regardless?

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Or, or

sand plank
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If I figure the resolution thing out I'll be back for the issues I have witht he texturing itself XD

celest nest
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You can just make square UV and then just... not use lower half

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And for seamless emissive alpha, you can just make it seamless, and then offset by x2 in Y direction

amber oyster
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Could also maybe resize in a picture editing program

celest nest
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Yeah pretty much

sand plank
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cut the rest off in PS?

celest nest
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Yeah it's still same information maps

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Not like much is going to change

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But man that's not like, good solution

sand plank
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Won't that cause stretching issues

celest nest
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Shouldn't, can I see the flattened image in Painter?

sand plank
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.

celest nest
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I think you could just pile up all the islands in upper half, but there MUST be a way for Maya to export a non-square

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Because I remember doing it

sand plank
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Still no lock after moving over two squares

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In the tutorial the guy just undoes the lock and can set it super easily. I just don't understand why an important feature is not there or was removed from 2023 ><

celest nest
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Tbh, it will still be fine, because even IF Painter exports a sterched out square - Warframe's engine will regardless see it as a 2:1

sand plank
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ooof

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im going to download blender and and old version of substance and see if I can get anything at all to work

sand plank
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Well blender doesnt work. I think it's a substance issue

celest nest
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Before you try to fix your problem furher

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Check if painter can export non square uvs

sand plank
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.

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I tried to post a forum link but can't, Seems to be an issue with Adobe 3D substance

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It's not possible in the latest version it seems

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and it's not possible to download older versions from Adobe without finding a pirated copy

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which means Substance painter for alt helms is a no go I guess

celest nest
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Thanks based adobe

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Nono still do it square uv but stretch the source import

sand plank
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Ive got a few issues with the texturing too but im going to have to do everything one step at a time since there are no options to download older versions of substance

celest nest
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I meant import 2:1 uv into painter, and ignore it squaring it

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Just work on it as if it's still 2:1

sand plank
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I cant export out of anything blender or maya without it being a square ><

celest nest
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That unpossible, supernintendo Chalmers

celest nest
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Can you open a texture editor in blender

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Or uv editor, something like that

sand plank
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yeah, but Im so new to blender. created a new uv image SET TO 2048 X 1024. Exported the obj and in substance it's square again

celest nest
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Export fbx

sand plank
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samee thing

celest nest
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Ok does it look stretched in Painter?

sand plank
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nope, looks the same as it did before

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even still i can only export a 2048 x 2048

celest nest
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It looks square... but same uv layout as your non square uv layout from blender?

sand plank
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which is the issue, because thats double the resolustion data for what tennogen needs for an alt helm

celest nest
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I'm having processing error

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So does it like

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Ok you know what. Show blender uv layout

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And then show painter uv

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Something real fuckiy going on

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Sorry I'm at Wendy's so can't quickly jump behind computer and help more indepth. Only phone

sand plank
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no no dude, It's me. I'm so used to this so even thought I follow tutorials EXACT there must be some small detail im missing

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Doing the Maya half thing seems like my only feasable option

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But I think the evo shader has issues with the new substance too. And I need to figure out the whole dfiffuse thing

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since I metals are pitch black for some reason ><

celest nest
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Wait a sec

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You, my good sir (?) Do not have a problem

sand plank
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Sir I beleive I was born with bad luck and an inability for an easy life!

celest nest
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Painter stretched your image. That's fine. When warframes engine compresses it - it will be 2:1

sand plank
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but I shall press on

celest nest
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You can just proceed as normal

celest nest
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There's no issue. Painter squaring image == it being twice as heavy

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You can just resize it later and keep all data

sand plank
celest nest
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Yeup

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You could throw it into ps and quickly compress in y or just send it to De and they'll do it for you

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Engine will compress texture sideways regardless I think.

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Tho I do t understand why they removed the ability to make odd shapes for textures

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I got 2022 vs I think and it didn't hurt anybody

sand plank
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hmm I get what you are saying. the substance uv didn't strech anything though. Blender stretched it. If I have to scale or cut the uv anyway then it seems more intuitive to just move uv's on half the Tile and cut it after substance export

sand plank
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Might need to pic your brain with textures sometime

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but enjoy wendys

celest nest
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Cheken

sand plank
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Don't stress for some noob

celest nest
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It's ok, I don't have much to do anyway

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Ping me whenever

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Frankly most tennogen creators don't mind being picked. Except for Erneix. He killed a man once

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Yes, very scary man. Recently came out of prison, high sec

sand plank
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say wha!

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I just get a little overwhelmed when I follow a tutorial to the letter until it reaches..."Press this button and all is ok" but the button doesn't exist

celest nest
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His tutorial is pretty old so you know

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Better to have someone you can ask on top of tootoreal

sand plank
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I think the shader is not compatable either?

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Every step there is something not working

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But using the smart material DE provided. Firstly there is no emissive and making your own emission layer does nothing as it cannot be linked to the tint? Is there any way possible to link new layers to tints?also Every single color layer is overridden by the 'base' which is exclusively affected by the color of tint 3

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am confused

celest nest
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Then, make a fill layer. Use it's alpha mask to paint emissive. Set channel of the emissive fill layer to Emissive, disable everything else, and set that channel - to pure white.

sand plank
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ok that sorts that thank ye!

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The last issue I have is on exporting. The areas that are metal are black on the diffuse.

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it's the diffuse channel that creatse the issue, I'm sorry to ask so many questions but the concenus is, 50% for everything and 80% for metals In terms of grey value

celest nest
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Are you working in specular or metallness workflow?

sand plank
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I have no idea how to change that on the shader

celest nest
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You just enabled different channels, that's about it.

sand plank
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Im so used to the basic PBR workflow for work and you bet base colour, rough, metalic and normal lol

celest nest
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Press this

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Or lik,e you know, imagine I didn't squish this line and it's actually circling it

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Press on the name of your helmet

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And set Specular map to metallness map

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I usually work in roughness workflow.

sand plank
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it's not the spec/metal that makes the metal pure black

celest nest
sand plank
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it's the diffuse map

celest nest
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Here's my channels.

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Ah, diffuse. Make metal parts 80-90% white.

sand plank
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yeah that's what is eqyptian to me

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how, where, paint it?

celest nest
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Eeeh, I guess you could if you don't have ID map prepared

sand plank
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it creates an id map though

celest nest
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Yeah just make fill layer - set diffuse/roughness/metallic, metallic = 1, set to L8, diffuse to srGB8 and paint golden parts

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If it created ID map, then still make a fill layer, and in mask use mm

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Color selection. And use your baked ID.

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IF you do not have working ID - check if Painter is set to bake ID as vertex color

sand plank
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ok will check it out

celest nest
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Go and zap to the extreme.

sand plank
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ok that kinda works but I have to have the 'spec map is metal map' switched off

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but adding the fill layer and copying the tint 3 mask to override stuff was awesome!

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I really appreciate that.

sand plank
celest nest
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Depends, lighting in Tennogen viewer is REALLY iffy.

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Test-render it in something else. Blender or maya.

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Also keep in mind as to how maps should look when you're working in different workflows

sand plank
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How do you mean?

celest nest
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Depending on whether you work in metallness/roughness or specular, your output maps will look differently

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I work in Roughness/metallness

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Which necessitates me to make non metallic tints = 50% luminosity on diffuse, and metals =80% lumi

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Or more. B

sand plank
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Roughness and metalness is all I know. But the exported for tennogen exports an -s meaning specular right? But clicking the make specular metallic forces all metals to be pure black. So I'm not sure what I'm doing wrong there

celest nest
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The "specular is a metallness" in Spec map plug in tennogen viewer is essentially a switch, and the map will look differently depending on what workflow you used when making metal in painter

sand plank
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OK,

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I think I got the gist. I've noticed a few issues on my model that I need to fix, re uv and texture. So it's going to a while before I'm happy, need to make a skin too XD

But you've helped a lot

sand plank
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Still need to figure out the luminance thing. I don't understand how you change all of that lol

celest nest
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Luminance is essentially how white your diffuse is

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I.e. luminance = brightness.

sand plank
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There is no diffuse channel though, only the base colour. Which is the same thing right?

celest nest
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100% luminance = diffuse is 255 bright

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Yeah base = diffuse

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Well, there's some caveats, but you know - in our case, they're the same thing

sand plank
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Ok

celest nest
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I'd call it albedo, but you will be baking your AO into it, so it's diffuse now.

sand plank
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I can make everything work with the tutorial preset, but the DE preset. The entire model is affected by tint 3 only. If I hide the "base" layer I can work on it

celest nest
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DE's preset is very basic.

sand plank
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I'm wondering if I should find a substance 2023 crack

celest nest
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Let me see if I have my preset soemwhere. It's VERY messy but oyu know.

sand plank
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It's OK haha don't worry, my issue is just figuring out how to link layers to certain tints

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I'll get it eventually haha

celest nest
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Can't find it right now. Probably on some of my archival drives

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Linking tints and layers is really easy

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First in texture settings you establish your channels like this

sand plank
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Yeah. That's the same as I got

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  • opacity
celest nest
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Then when you make new fill layer, you get new toggles in your Materials tab

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And you just click them on/off

sand plank
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All tints are user 0 though?

celest nest
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No?

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accents are tint1

sand plank
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Am confused

celest nest
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user1*

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Ok, so first three tints are User0, R G B. Tint 3 is User1 = opacity on RGB map

sand plank
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Yeah! So how does substance differentiate all three user0 to each colour

celest nest
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(in-game map looks a bit different, but it doesn't concert us)

sand plank
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(Am noob)

celest nest
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And this is where we move to another step of linking

sand plank
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OH WAIT

celest nest
sand plank
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R G B colour channels are already linked to the tint?

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So it's on the r g and b

celest nest
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Technically, but now you need to link layers too

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You just go around your layers and set User0 to appopriate channel you want it to hacve.

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Keep in mind that layering order is important. You cannot have Blue channel going BEFORE Red. The map will break, and game own't be able to read it

sand plank
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OK. Thank you for clearing that up. If you decide to make a tutorial you have my full support ! Haha

Or maybe one day I will, "tennogen for dummies"

celest nest
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I'm very shy and don't talk, so it would be kinda pointless.

sand plank
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Me too... would make a video and never touch it again XD

it took a lot for me to even ask on here but I was at wits end >< honestly thank you ^^

celest nest
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You're welcome, and remember - eating cement is actually good for your body.

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Your bones are made of metal, and cement + bone rebar = reinforced concrete.

sand plank
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I'll go by some right now!
Thanks turtle man!

celest nest
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I think it's a frog

sand plank
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It's a small picture.....

celest nest
sand plank
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My.....GAWD

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I want to pat it

celest nest
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It took me a while, but apparently it's a Blunt-nosed African burrowing frog.

sand plank
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Next frame idea brewing... xD

winged zephyr
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LMK your thoughts guys

jagged wigeon
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I think this isn't the channel to post that idea, maybe the fan art channel would fit it more as I had seen certain original concepts there

winged zephyr
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ah ok

regal robin
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Hmm

sand plank
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@celest nest @amber oyster I installed a previous version and then updated to the new version again and suddenly it was there?!

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But I'm not the only person on the forums who had the same missing issue 🤷‍♂️

amber oyster
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That is so goofy huh

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Well hopefully the issue is solved for you then

celest nest
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This is an indicator to me that the ability to make non-square UVs in Painter is not a removed feature, but a hidden setting, and by installing old version, and then new one, it transferred your old settings and enabled it in new version.

sand plank
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Im guessing so >< I couldn't find any info on it at all googling, just a few people with the same issue.

spiral cipher
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Hey yall! I recently started working on my first tennogen piece. As you can tell I don't have much experience when it comes to sculpting and this is pretty much my first time working on something so complex. Could you please be so kind and hit me with some tips and opinions? It's still far from what I'm aiming for, obviously theres still a lot work that needs to be done here but I'd love to know what I should focus on and if there are any bits that should be removed/modified

rotund nova
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first thing I noticed is that the helmet is overall way too wide but also kinda flat

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I take it's supposed to look like a butterfly/moth with open wings?

spiral cipher
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Yeah, kinda like butterfly wings mixed with caterpillar "tails" and some other insect-like bits but butterfly/caterpillar is supposed to be the main theme here

rotund nova
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if you can make it so it looks more like a V when viewed from above that would already be a big improvement

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it's still going to read as butterfly wings if that's anything you're concerned about

spiral cipher
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alright, noted! Tyvm!!!

rotund nova
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also feel free to post your work on the TennoGen discord as well where most other TennoGen creators are so they can give you more in-depth feedback

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I can send you an invite via DM

spiral cipher
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ohhh, I had no idea there was a separate discord for that

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please do!

rotund nova
thick root
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That discord is unfortunately dead since the admin was inactive and refused to give anyone else the role. So we made a new one

rotund nova
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I already gave them an invite link to the new server

thick root
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Wait, why arent you in it?

rotund nova
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is this not the new one?

thick root
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Nah thats the old one

rotund nova
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I've seen messaged that are barely 2 days old

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oh lmao

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when did that happen?

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I must've completely missed anyone talking about it

thick root
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Ill give you an invite

rotund nova
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yes pls

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also hit @spiral cipher up with it if you haven't already

sand plank
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Is it possible to get a link too?

rotund nova
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yessir

rotund nova
shell talon
rotund nova
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Surprised you didn't see any of it

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Trust me, I'm just as surprised

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Led to a mass exodus to my other tennogen server, which thankfully I already had up for sculpting prompts

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I've been busy lately so maybe that's why

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This was a while ago

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Huh

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No idea then

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Yeah

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Tldr: other server mod badmin

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And cringe

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That is pretty much it

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aight, that's all I need to know

gleaming vine
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woah i can see 3 skins being finished, theyre awesome

opaque thunder
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Genuine question, I’ve been wanting to make a skin for a few frames but I’ve never done a 3D model. Is there an app i can use that works with 3D modeling for ios? Or nah..

regal robin
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blender

opaque thunder
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Oh, thank you :>

idle hearth
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ok, bought a month of zbrush

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i have to get my sevagoth helm finished

idle hearth
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not used to adding additional models, trying to bring what i have done in blender into zbrush and add revenants body.

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got it

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wait, where did the cube come from?

idle hearth
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should i remake this drape with a ring?

rotund nova
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what are we even looking at?

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a helmet, yes

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last time you posted an image was two months ago

idle hearth
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oh, i will get a full image of the head

idle hearth
rotund nova
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I think you are better off on the TennoGen server

idle hearth
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i seen someone made a new tennogen server

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i haven't joined it yet

celest nest
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Not gonna lie, Kullervo looks like a prime candidate for infested skin.

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How strong is he?

lyric abyss
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he is good, but dies if the wind blows alittle too strong

wicked flower
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Is it still possible to get an invite to the Tennogen server?

rotund nova
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it is

obtuse hull
idle hearth
obtuse hull
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Fair enough.

idle hearth
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it's good to understand the strengths and powers of frames to help guide designs of skins and helmets. if abilities are weak then a weak look goes with it, if strong a strong look

lyric abyss
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you cant even shield gate with it

celest nest
whole kettle
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Just wondering do I need 3d modeling software

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Or can I use 2d software some things

rotund nova
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You can make textures in 2D software but that's it

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So if you want to actually do something other than a reskin of something you're out of luck

whole kettle
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Ok

tawny bear
tawny bear
idle hearth
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it's $39 a month but $27 a month annually

tawny bear
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Yeah, I used the free trial but it expired

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And I didn’t want to blow 300+ on z brush for an entire year bc once school is back in session, I don’t think I’ll be able to use it

fleet hollow
rotund nova
idle hearth
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what are the 5 frames that are the hardest to make tennogen for

jagged wigeon
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Citrine and Xaku are definitely up there

amber oyster
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Equinox

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Grendel

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Gauss

celest nest
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I fail to comprehend how to make Citrine skin still.

idle hearth
prisma shale
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Hey, I'd like to get into making Tennogen. Is Zbrush a must have in order to make things?

amber oyster
#

You could try blender but Zbrush is very very useful

prisma shale
#

Alrighty, I just want to make sure before I buy it

#

Thank you very much Epoch. Thanks for the wonderfully designed fashion. Looking forward to the finished sentient Excalibur

amber oyster
#

No problem! And I’m glad you like it!

solid pulsar
#

Hi TennoGen artists! I'm very happy to share that the team has made it so that Dual Nikana melee skins can now be submitted!

Files and a brief info blurb explaining the Tri count and other requirements are now listed under Melee Weapons (Mesh Swaps) in the Content Files and Examples tab of the TennoGen guide: https://www.warframe.com/steamworkshop/help/index.php?page=content-files-and-examples

Can't wait to see what you create!

idle hearth
#

is there a reason why there is no model for gunblades?

lyric abyss
#

because it isnt allowed for tennogen

idle hearth
#

aww, well i guess i can still sketch down the ideas i have

#

do you know why exactly?

lyric abyss
#

because DE says so

idle hearth
#

aww, looks like glaves are too. glaves don't look hard to make and i don't see a reason why they can't have tennogen

lyric abyss
#

the mechanics of the weapon also matter

idle hearth
#

oh, so it's not just spinning frizbee/boomerang

thick root
#

I still don't get why they won't implement dual swords for tennogen. Especially since we have dual nikanas now which are more complicated because they have sheaths

#

And there is only 1 dual nikana weapons as of now, while dual swords have like 15 or something

gleaming vine
#

maybe because there is only 1 dual nikana.. HappyHyekka

celest nest
#

Blade and shield also still aren't allowed

sand plank
#

I think it might have to do with Animations, Like the Glaive and shield changing state

#

And sword getting bigger and smaller with sword and shield

#

Im unsure if the gunblade has any mechanics like that though

obtuse pewter
#

Hola

rugged hawk
#

So I have a question about tennogen submissions/rules:

  1. Do submissions have to follow like a set item/frame?(I'm seeing a lot of talk specifically about dual nikanas for example. Do I have to do a duel nikana skin?)
    Or can it be anyone?
  2. Do I HAVE to do a 3D model or could I just send concept art/sketch?

Context: I had an idea for a tinkerbell inspired Titania skin, didn't see anything done like what I was thinking so I decided to start sketching it out.
I'm not great with 3D modeling. If I don't need to do it t submit I won't; if I do I'll ask my partner to help me.

celest nest
#
  1. You have to make weapon-type or warframe specific skins.
  2. If you're good artist, you can try your luck by becoming concept artist for a 3D artist, it's not an uncommon cooperation.
rugged hawk
celest nest
#

Yes, you pick what to do

rotund nova
#

Hello!

So, I have a question about Warframe Skins, is it possible/allowed to us, to create an Alternate Skin? For Example, an Revenant Female Skin or a Mirage Male Skin?

lyric abyss
#

no.

#

you can not change the base model

rotund nova
# lyric abyss you can not change the base model

I've seen that we cannot change the meshs, but i was think the limit to thechanges, I mean, its an model limit or an copyright thing? Because i've seen some skins like one of Revenant and other of Ivara that have changed the full model

#

So the limit would be that we cannot change the gender or something like that?

lyric abyss
#

neither. DE says you cant

rotund nova
#

thank you

amber oyster
#

Only skins in game that change the base mesh are deluxe skins made by DE

rotund nova
#

@rotund nova completely objective question: how long have you been playing Warframe?

rotund nova
#

But yeah, I've finish 99% of the quests, only need Quills on Max to finish Revenant's quest

#

I know that Warframes lore wise are how the look on game and change to some alternate look would be a strange thing to do, but I was speaking with a friend and her said to me "would be nice to see an Rhino female version" so that i was searching about it on forums because her doesnt speak english

rotund nova
#

With that context it makes sense that you don't know the difference between the kinds of skins in game. Also about versions of frames with a different gender, that's actually what Nyx is; a genderbent version of Excalibur.

#

Yeah, I've seen on forum people speaking about Nyx and Excalibur and telling that Ash was a Female on concept art

#

And i really didnt knew that tennogen models have some limits on creation, diferenttly of the deluxe skins

#

I was thinking "well, this helmet looks completly different, so, maybe we can do this to the body model too"

#

Thanks all

rotund nova
rotund nova
#

but you all have helped me alot, really thanks for the answers

#

you're welcome <3

celest nest
#

What weapon would work well with Styanax, what do you think.

#

Rapier maybe?

lyric abyss
#

i feel polearms are mor spear-like

celest nest
#

I already have one polearm in game

#

I could nake rapier look like a weird spear bu extending guard and pommel

#

Actually, no Im Wrong. There's a few moves where pomell goes across the chest

proven nacelle
#

What would be the best/semi-easiest way to create that “coin mail” looking texture that’s associated with the Entrati? Looking to finally start on my Necramech themed TennoGen (never did get an answer on whether or not it’s allowed so I’m going ahead lmao) and uhhhh… I’m stumped on how to do that

#

Also they need to open up Voidrig and Bonewidow for TennoGen someday

celest nest
#

If you're using zbrush, probably micromesh and set those coins to be master meshes

#

Buuuuuut entratis is not an allowed faction for tennogen creation so its pointless to make skin with them in mind

wide plume
#

(Plus with Skana/Prisma Skana/Skana Prime Incarnon lately, people may be looking for a good shortsword skin more.)

celest nest
#

Could do.

#

It's gonna be a bit awkward to turn it infested, tho, I'll have to ruin the shape

wide plume
lyric abyss
#

this isnt the channel to ask.

hearty canyon
#

ops sorry

viscid delta
lyric abyss
#

that may be too gory for a weapon skin. its supossed to be an infested weapon, not a weapon made out of body parts

viscid delta
#

That's why I said it was a wild idea, hahaha, but I get it

proven radish
#

Hi, short question about tennogen, I took an ambitious project to try and create from scratch a Deluxe skin, can I post work in progress about it despite not being affiliate with DE and not an official project? IvaraCry

shell talon
#

TennoGen is all fan made, so yep!

#

Unless by Deluxe skin you mean something that just wouldn't be able to be accepted for TennoGen, in which case I would suggest using #fan-art . 🙂

proven radish
#

Well, as in Deluxe that I make a whole new warframe, after retopology will still have the same number of polygons and proportions that matches the original frame

celest nest
#

I.e. it's a good piece for portfolio, but you cannot get it into the game, unless DE reaches out and strikes a contract (they did it several times in the past)

#

You still SHOULD do it even if it's not going to go into the game, tho

proven radish
#

Yes, I do not expect to get it in game, but I'm trying to see how much I can replicate the process HappyHyekka

proven radish
celest nest
#

Then I can only support and bless you for the journey.

#

Can't give potions, however.

#

My potions are too strong.

proven radish
#

Potion seller, I tell you, I'm going into battle

whole wave
#

Is glass allowed in tennogen? also, how would i be able to do it? IvaraHeart

ocean rock
#

Whan tennogen

wide plume
celest nest
whole wave
celest nest
#

For glass to work you need three things.

  1. A physically separate piece, that would be later attached to for example helmet. Gradient going from non-glass item to glass is no bueno.
  2. Only give it roughness and normal map.
  3. Permission of DE. You don't make shader, they have it, and they apply it on their side. It's only allowed on certain frames.
#

As tennogen artists are not in-house artists, we're severelly limited in what we can do and what we have access to.

whole wave
#

thank you vulj IvaraHeart

proven radish
#

Can you help me with a list of helpful free apps to use? I know most people use Zbrush, Maya and Substance, but I'm looking for something free to get into tennogen before buying the standard apps

#

I'm currently using Blender for sculpting and retopology

thick root
proven radish
whole wave
#

how would I animate emissions? or animations in general, I'm planning on making the lights blinking, but I also have a plan for a sliding emission, do I need to animate it or it is DE's part?

1.) how do I make a sliding emission? how would I make it work?

2.) can I make two sliding emissions?

3.) how to animate lights?

4.) animating infested hair/tendrils, is it DE's role or mine? IvaraLurk

I'm using blender, worried it might not be compatible

thick root
#

DE handles animations, emissives you have to do yourself

#

First you have your emissive map, then you make another map with the effects that you want to slide through the emissive map

#

The emissive maps has to be red, while the fx maps needs to be green. And then you combine them together

whole wave
#

thank you goos IvaraHeart

rotund nova
#

How do I give a free idea to warframe for some new stuff they can add?

celest nest
#

You can post it on forum or on this discord in approapriate channel, but this specific channel is for making skins

radiant lodge
golden hinge
#

I cannot make TennoGen's but i have a idea and i want to share. Maybe some artist interested and try to do who knows 😄

  • Imagine Infested Excalibur Skin but the skin will be Medieval Knight Themed (i know there are too many excalibur skins but im excalibur main 🙂 )
  • Maybe you guys can make Extra Armor Set for it for example knight armor shoulders for shoulder armor
  • I suggest you to use Muscle Red and and Rusty Green Metal colors and Bright Green as Energy Color
  • You can make Extra heavy blade skin for it i think it could be fit for the concept
rotund nova
golden hinge
#

As i said its just a suggestion

whole wave
#

are there resources for infested models? IvaraLurk

#

I want to use them for reference

solid pulsar
#

Hey artists! Happy to share that Kullervo Files are now available for TennoGen!

https://forums.warframe.com/topic/1363988-kullervo-files-now-available-tennogen/

**NOTE about Kullervo's Daggers: **

Since Kullervo’s daggers are a part of the same material as the body, TennoGen artists are able to create custom textures for the daggers as well.

rotund nova
#

My timezone is (GMT+ 8) or CIT Which is 12 hours ahead of EST. This means that the Tennocon drops will start at 00:30 and end at 6:00. Is there any leeway for me to get the drops without ruining my sleep because I am visiting my parents on the day Tennocon drops start (for me).

#

Or will I just have to forfeit the free Gara Prime and the Gotva Prime?

jagged wigeon
#

This is the channel for Tennogen discussion, not TennoCon

rotund nova
#

Oh

zenith oak
#

what average graphics and ram required for blender I'm still using a 16gb ram Ryzen 5 desktop any help will be appreciated 👍

proven radish
#

Well now I feel awkward, after seeing Yareli's deluxe on stream my Ivara looks like a copy of her 😢

west mantle
#

Cross save = cross trade?

rotund nova
#

Not a topic for this channel. This is probably better suited for the gameplay-discussion channel.

west mantle
#

ok sorry

livid swallow
#

I really wish we had more universal shotgun skins, it's kinda sad seeing my only options being either default or nyx deluxe

lyric abyss
livid swallow
#

Yeah they are, there's already tons of universal skins for the different melee classes

lyric abyss
livid swallow
#

Ahh, that sucks

#

Do we know why?

lyric abyss
#

it deals with not allowing custom animations

#

that is my guess

livid swallow
#

I guess that makes sense

tame linden
#

Could someone make a Samurai kullervo with the short katana's personally i think this would be super cool almost like a last samurai look!

lyric abyss
rotund nova
#

I don't think that's necessarily what LostKeeper meant. That idea can totally be done without changing the base mesh

tame linden
#

Would agree @rotund nova i might draw something up

rotund nova
#

sounds like a plan

tame linden
#

I just don’t have the rigging experience or 3d modeling experience

rotund nova
#

sometimes a good concept is more than enough

tame linden
#

I’ll post my idea board

hoary lichen
#

im thinking warframe needs more corpus skins
i just came up with something for limbo, but its a really rough concept sketch

lyric abyss
#

the person who did them no longer does tennogen

hoary lichen
#

aw

prisma shale
hoary lichen
#

i was hoping for more corpus skins in general, but now the person who does them doesnt do any tennogen its kinda sad

west axle
#

Has someone ever made a syndana that looks similar to wings that look like maleficent or from lucifer just instead of being open the wings being closed and dragging on the floor?

crisp heron
#

hi guys, I have a somewhat particular request, many syandanas were created by you but being also sci-fi fans I really liked to see a syandana taken from the dremcast in play, in phantasy star online, it's the Varaha which is two closed wings , in warframe there are only open wings, can anyone make them technological closed wings?

lyric abyss
west axle
rotund nova
#

those would have to be heavily stylized to not instantly get disqualified

wide plume
amber oyster
wide plume
#

I just wanna say, thank you @fickle spruce for remembering Nekros exists in Tennogen. A pity it took this long for someone to make an Anubis skin for the “Death” themed Warframe.

fickle spruce
wide plume
#

Honestly I think it fits Nekros more due to the “Death” theme of him, even though Inaros is the Egyptian theme frame.

gilded summit
#

Chat chat chat, imagine having a sigil that is pretty much a fade that can cover the whole warframe when max sized

#

Would be great for fashion frames

lyric abyss
gilded summit
lyric abyss
#

you didnt notice there were 0 in game?

gilded summit
#

What about a sydana that is basically cats sleeping on your back

gilded summit
lyric abyss
gilded summit
lyric abyss
#

there are LOTS of requirements

gilded summit
#

Where can I see them?

lyric abyss
#

there is a doc somewhere. dont remember where

gilded summit
#

Hmm

#

I have an idea

#

How about floating circles instead of wings

lyric abyss
gilded summit
lyric abyss
#

idk. its in the market

gilded summit
#

I will look it up later

#

Hmm what about floating knives?

#

Or wings made out of swords and guns or just wings made out of guns

#

The guns one would look great on xaku imo

lyric abyss
#

your suggestions at this point seem like you think this is a game with korean mmorpg cosmetic levels

gilded summit
lyric abyss
#

they do not fit with warframe aesthetic

gilded summit
#

Cylinder tubes on the back?

lyric abyss
#

i feel you dont know what a syandana is.

gilded summit
#

Some are close to engines

lyric abyss
#

they are things that attach to the back and only the back

gilded summit
lyric abyss
#

i guess? there is a cord tennogen

gilded summit
#

I will look into that

tired mica
#

so how exactly does someone submit something for tennogen

rotund nova
#

You make da TennoGen, you take da screenshots, you uploade da files to the Steam workshop

supple zodiac
#

When is the update suppose to roll through

rotund nova
#

What update? Is this question TennoGen related?

lyric abyss
supple zodiac
#

I put it in the wrong chat sorry

next crag
#

When is the next tennogen pack?

lyric abyss
next crag
#

Sad. I wanted a new pack

wise brook
#

I wanna make a Cedo skin IvaraCry

lyric abyss
#

not avalible for tennogen

wise brook
#

When? 🥹

steady furnace
#

nobody knows

rotund nova
#

likely never

plucky yarrow
#

para el operador que escuela es mejor saben?

rotund nova
#

what

rotund nova
ivory sinew
#

Saw this Voruna skin in the lineup for items being voted on and I gotta say I WANT IT BAAAAD

#

It’s like the matchup to the Khorra skin with the “traditional cat head”
Cat vs Dog lol

steady furnace
#

Made by Malaya*

obtuse hull
ivory sinew
#

Another thing I would like to see is the entire set for this

#

Obelix

#

It’s been up for vote many times for good 2+years in making

rotund nova
#

that's not how the workshop works

#

the votings don't really matter because at the end of the day DE decides which items get accepted and which don't

#

and one of the rules for an item to be accepted is that if an item doesn't get accepted once it needs to be reworked for it to be elligible for future rounds again

#

this Syandana hasn't been touched by Yatus since he first uploaded it in 2021 and as long as he doesn't update it it will never get accepted

#

also blud really named it Obelix lmao

ivory sinew
#

I think they should add it, the votes are very high and that should be a reason for them to look at it since people want it and it gives them a better understanding of what the player base wants for future content of DE’s making.

rotund nova
#

have you actually read any of what I wrote?

#

the votes mean jack and the rework thing is a rule set by DE

ivory sinew
#

I get that not everything can be added for reasons like collision with the models or clipping but my point on using them as a “ok this is what people are wanting” is a good step

ivory sinew
rotund nova
#

they really shouldn't

#

votes being a crucial part of what TennoGen gets accepted beyond it being a small indicator is not a good idea

#

fans will always vote for the stuff they like whether it meets the quality standards or not and at some point it would mean for DE to put way too much stuff in the game each round

#

look at Yatus, dude has put so much stuff on the Workshop but barely any of it actually got accepted into the game

#

primarily because his texture work is wack

#

and personally I find his designs incredibly uninspired

ivory sinew
# rotund nova votes being a crucial part of what TennoGen gets accepted beyond it being a smal...

Never said it was crucial I said it is a good way for them to see what it is the players are liking most and then navigate future designs or concepts around what it is people like.
People would spend more money on it which DE would gladly take.
As for the amount of stuff they be adding they could do a sort of tennogen vault kind of thing or start removing a few things.
This could go more than just Yatus.

#

Even if something isn’t put in because of the many issues listed it gives them an idea.

#

That’s simply my 2 cents

rotund nova
#

at the end of the day, looking at the votes will effectively lead nowhere because it depends on the creators

#

it can't navigate future designs because that information would only be relevant to those who actually make these skins and that is not DE

#

DE only decides what goes in and what doesn, what the skins actually look like is entirely on the creators and they never needed the votes to make new skins since they either have an idea to work on or not

#

DE is already changing how the TennoGen approval and rejection system works and are moving away from big rounds with lots of items to more frequent rounds that feature fewer items

#

and as a matter of fact, it's currently not really working out all that well because we didn't get a new TennoGen release in over half a year and I can't imagine that taking the votes into account would speed it up or make it easier for DE

#

and it surely won't make DE consider accepting items they would have otherwise rejected just because it is loved by the community when the quality is simply not up to standard

lyric abyss
#

i wonder if tencent has something to do with less tennogen?

rotund nova
#

no they don't

lyric abyss
#

you sure? tencent doesnt make much off tennogen

rotund nova
#

yes I'm sure

steel forge
frosty fiber
#

Is there any rule against "floating" armor sets? I know they have to be pretty close to the main mesh but I've seen some get pretty big

steel forge
#

I'd love for dagaths helmet to float

celest nest
#

Armor sets I think are more lenient, but warframes have some fairly hard rules against "separated" or "levitating" parts unless specified by theme (like Mag, and maybe Caliban).

#

So there's that

wise brook
#

Would Gyre count as one of those themes that could accommodate floating parts? I've been working on an intricate Gyre helmet and skin.

celest nest
#

I'm not sure. I think she got some floating gems or something, so theoretically, she could have some minor levitating helmet parts

#

Mag can do it. Gyre is essentially Megamag

#

Yeah bot do be like that

wise brook
#

Gyre's UVs are terrible - they overlap everywhere - and not in places that actually make sense, they literally are just strewn out all over the place.

wise brook
#

Like seriously, look how bad this overlapping is 🙃

#

That's all the same material slot

jagged wigeon
#

If this were a topographical map it might explain why Albuquerque is so hard to find for a certain rabbit

rotund nova
#

I don't see nothing overlapping

#

just crammed like hell

wise brook
#

everything in orange overlaps, at least a fair bit.

rotund nova
#

overlaps with what?

wise brook
#

With other UV spaces :T

rotund nova
#

other orange stuff? the black stuff underneath?

#

be specific, not everyone here knows how this works

wise brook
#

It's just UVs :T (pretty essential concept for making any 3D model asset of any kind)
But everything highlighted overlaps with itself - that's what gives weird "dual-painted" effects in completely random areas where it was never intended.

rotund nova
#

again, from this image alone I don't see where the orange polys overlap, it's just hella cramped

#

not saying you're wrong tho

wise brook
#

FacePalmLotus I'll show it on a stream someday or something

rotund nova
#

this looks like it's overlapping

wise brook
#

That's a pretty bad case of it, yeah. I'm just amazed that's what passes for AAA game development work

rotund nova
#

alright, I think I'm starting to see where the issues are

ivory imp
#

ummm

#

she has no overlap issues 😦

#

her stuff is all good when i work on her

#

you might just have more than one mat selected (you have the top of the skirt in that selection and that is seperate from her body)

#

also make sure texture size is right, that may make it look wonky too

wise brook
ivory imp
#

Well if you plan to do a skin then split em up and you’ll be good

wise brook
#

We're allowed to edit UV data for basemesh skins? O.o

ivory imp
#

No you can’t edit the UVs

#

But you’ll have to separate the materials into their own for gyre

#

Just get the skirt part off the body, etc

wise brook
#

That's allowed?

ivory imp
#

Yeah

#

You can split the mesh up however you want to bake/sculpt

#

But you have to bake it into the mesh with the UVs intact

fluid cape
#

-I think that tennogen skins for incarnon weapons would sell well. I would like to make some but i dont have the abilites to hehe

radiant lodge
#

I don't think incarnons have been approved for tennogen yet.

lyric abyss
#

i doubt they ever will be

rotund nova
#

How would this even work? I'm legit confused

radiant lodge
#

Same way the incarnons work in general.

rotund nova
#

So a skin specifically for Laetum or Felarx that can transform?

#

Or only for Incarnon Melees?

#

Either way this sounds atrociously limited.

prisma shale
#

Sounds like bugs galore to me

wise brook
#

So, I'm working on a Gyre helmet, and that little emissive ball in the inside of those chains (which I'm hoping to somehow have jostle around inside the cage) isn't showing through when I pop the model and textures into Tennogen, even with "use opacity" checked. How could I get it to show through the way it's supposed to?
(Left is in Blender : Right is in Tennogen)

celest nest
#

Tennogen viewer is badly codded and bugged. We only use it to upload works to Steam, effectively.

ivory imp
#

neat helmet idea, reminds me of mine

#

which.. i need to finish the darn thing

patent coyote
#

can somewone add me to there guild with daghas hallow?

rotund nova
ebon kelp
#

hi everyone, this is most likely an obvious question, but are files for yareli avaliable for tennogen?

elder crystal
#

can wukong make his teammates invisible

ebon kelp
#

i dont believe the answer you seek lies within tennogen-discussion

celest nest
ebon kelp
#

tyy

frosty fiber
#

qq, what's the usual wait for a new frame to become open for tennogen?

ebon kelp
#

so kullvero came out 2023-06-21 and the files became avaliable 2023-08-21, so from that im assuming around 2 months?

frosty fiber
#

oof, what a wait

ebon kelp
#

still, drawing out concept ideas and brainstorming different skins/alt helmets is a good way to spend that waiting time

hoary wind
#

Can i make a tie for mesa and limbo ?

#

cause it say
"We are looking for texture variants only, and are providing our raw baked textures to help you texture (normal, etc)."
so does a tie could be accepted ?

ebon kelp
#

you may be able to add it as part of the skin, i think it should be possible? it really depends on how you make the tie show up

hoary wind
ebon kelp
#

yes

hoary wind
#

the tie would be here

#

and end around the little golden part

ebon kelp
#

i see around 3-4 different ways you could add a tie to that area

ebon kelp
#
  1. simply adding a pattern there, plain 2d pattern
  2. you could create a small 3d texture of just shaping the tie out of that area
  3. ribbon?
  4. you could instead just make a chest armour thing for this
hoary wind
ebon kelp
#

ye, this is an interesting idea look forwards to seeing it

hoary wind
#

i'll start with the easy part the chest armour piece ig

ebon kelp
#

one thing to note for the chest armour btw, from the way it looks ingame you have to pay close attention to how far away the chest armour is from the frame, because for example, it looks far from yareli's chest but it's slightly clipping in rhino's chest

hoary wind
ebon kelp
#

also do take everything i say with a grain of salt im saying this with not too much experience

hoary wind
ebon kelp
hoary wind
#

Alright so pain part, trying to do a tie in blender

#

(i am a noob at blender)

ebon kelp
#

goodluck!

hoary wind
#

ty boss

celest nest
#

You can make a tie as long as it looks good and fits the skin.

#

Ties are pretty flat by their nature so it won't need any additional geometry to support it

hoary wind
hoary wind
#

ye i think i'm gonna learn how to properly use blender before trying to do a tie again

amber oyster
#

I think he means less fits physically and more fits stylistically

celest nest
#

I think it could work with something like limbo

amber oyster
#

Didn’t someone make a chest piece like that?

celest nest
#

The tie?

amber oyster
#

Yeah

#

Part of the Octavia diva set

celest nest
#

Maybe, I didn't follow it. I mean realistically all it is is a little knot with a hanging flop.

#

So someone, somewhere, had very high chances of coming up with something similar.

celest nest
#

Yes, looks pretty good too.

#

Man I need to get back into the hustle, my limbs are getting crustified.

frosty fiber
#

Probably a weird question but are there any resources on helmet design? I (ironically) can’t seem to get in the right headspace for it

celest nest
#

It's not a stupid question, but it would require a very long answer.

#

I could give some general tips.

  1. Don't make it motorcycle helmet shaped, come up with unique silhouette first and foremost
  2. Best helmets usually look like spaceships that landed onto the body
  3. Don't strive for cool first, strive for weird, cool will come if you put in enough worktime.
  4. If you make smaller helmet, body will feel larger, if you make larger helmet - body will look more petite, so design accordingly.
  5. import skull into your scene, and design helmet revolving around it's limits so it doesn't look "off" when you zoom out.
  6. This page https://www.warframe.com/steamworkshop/help/index.php?page=polycount-creating-an-alt-helm
  7. This video https://www.youtube.com/watch?v=5sFY0r6-Vw4

Sci Fi Helmet Concepts created in Pixologic Zbrush Software.

Synthwave Soundtrack Made in Bitwig

▶ Play video
#

And I STRONGLY recommend looking up Michael Pavlovich videos where he teaches basics of design, production pipelines for game models (including sci fi helmets specifically), and general modelling techniques. Also FlippedNormals for Blender specific tutorials.

#

And also always find inspirations and catalogue them. I recommend literaly grabbing from internet images of models that seem "stylistically fitting" for what you're trying to do, and making a pureref file with them.

#

And I also recommend Pinterest for inspiration.

ebon kelp
#

another tip is to start in a 2d space with just drawing it out on paper, figure out what you want to sculpt, then tackle it in 3d space

glass jay
#

I’m new to this but I really wanted to create some skins for voruna because I really like her, thanks for these tips IvaraHeart

neon harbor
#

I want to make a skin for gara that looks like a valkyrie

#

I just need to get better at drawing and think of the design

lyric abyss
glass jay
#

I was thinking of making a voruna graxx skin and a voruna corpus skin as well

#

I already have an idea in mind for the graxx skin I just need to draw it

brisk nexus
#

I can't actually buy any tennogen and platinum

By any chance with crossplatform now can someone make it like a gift or trade?

Idk if uts actually works to tennogen

lyric abyss
brisk nexus
lyric abyss
#

oh. is see what your question is. please do not ask for free stuff here

neon harbor
#

Guys i think there should be armor pieces for Kahl that look like the grineer from the flashback segment of the awakening quest cutscene

#

Cause rewatching it makes me appreciate how amazing the designs are in warframe

gleaming vine
#

seems like a suggestion for an armor piece tennogen to me

#

wait isnt there already a shoudler armor that looks like a grineer mask

lyric abyss
#

there kinda is. its a mask with a cleaver in it

gleaming vine
#

yea that one

neon harbor
celest nest
#

It's k

rotund nova
#

@lyric abyss I don't care about lore with TennoGen. By that logic neither Grineer or Corpus skins should make sense. But it doesn't matter, if anything they're for cosplaying other factions and nothing more.

sullen spear
radiant lodge
#

Do not bring RL politicial affiliations here.

sullen spear
radiant lodge
#

I am not laughing.

sullen spear
gleaming vine
#

i think its not really about lore, but about warframe's style. Sentients in warframe have a unique appearance, so artists are applying that style to make a tennogen skin for a warframe - either for what-if scenario, for cosplay, or anything, it just looks nice and a good idea by them.

celest nest
#

I'd love to see someone cosplay a game-accurate Caliban.

rotund nova
celest nest
#

Hey, a question

#

Sidepod friend, looks good or nah?

#

Or teeth is trying too hard

gleaming vine
#

what side pod
oh i see it

#

the teeth and gum is too much imo

celest nest
#

Yes.

#

It's tacky. I redone it.

#

Now to paint it nicely and hang on my wall.

rotund nova
celest nest
#

I already made her nubs into onions

ebon kelp
#

i think it looks great

shell talon
#

#support-and-bugs would be your best bet. I'm also clearing a couple messages up to keep things on-topic. 🙂

wise brook
#

Dude the Citrine alt helmet I'm working on, and I can imagine just alt helmets for her in general are a pain to retopologize MegOh

amber oyster
celest nest
#

Just make a sphere and say "it's thunder egg, but uncracked"

celest nest
#

Finally, her hands are done.

#

I spent an unreasonable amount of time on those.

#

I think I deserve to eat an asparagus now.

celest nest
#

Hm.

#

Am I done? Yeah I think sculpt is done. Time to texture.

#

Actually, I should probably post in showcase.

#

WHY DOES SHOWCASE HAVE A MINUTE LONG TIMER.

rotund nova
#

because it's only for showcases

#

speaking of, I think the headplate could be improved. It doesn't look a lot like bone armour and just... regular bone but not very strong. I like that it's rather empty because the rest of the helmet is so detailed already.

#

Think of Pachycephalosaurus and their head plate

celest nest
#

It's a glowing pustule. I just realized that I painted it same color as bone, but it's accidental, I wanted to make it look like it's glowing

#

Kinda like scorn guy helmet. I could turn it into bone or like add some horn or something if you think it doesn't work.

celest nest
#

(I should've painted it red as the rest of the flesh. Or grey as sinew)

rotund nova
#

Ohhh, it's glowing

#

realistically I'd say a head plate might look more fitting to an infested shield maiden but this way it definitely makes sense that it's so soft looking

#

but Warframe ain't about realism so yeah

celest nest
#

I could experiment with faceplate

rotund nova
#

👍

#

curious to see what you come up with

shell talon
#

Please keep messages to appropriate channels. #players-helping-players would be better for this kind of thing in the future. 🙂

celest nest
#

God I wish I could make guns.

#

But alas.

gleaming vine
#

tennogen, right?

celest nest
celest nest
#

Yes

proven nacelle
#

What's the best way to try and find someone to collab with on TennoGen? Revisiting some designs and once I get them colored and stuff, I'd like to find someone to work with on seeing them realized. :)

celest nest
#

Writing here or swinging by our tennogen discord and talking to people there. If you wanna, I can invite you there.

#

(Or directly contacting someone you wanna work with)

thick root
#

Also depends on the quality of your concept. 3d artists are more likely to collab on something they think have a good chance of getting accepted

proven nacelle
#

That's totally reasonable. Been waiting for a solid answer on whether or not Necramechs are an allowed "faction" style, lmao.

Might have to dig out my ancient ideas for Corpus-themed skins (I'm not big into the Corpus like I used to be, but their aesthetic is underrated in TennoGen imho) in the meantime.

celest nest
#

Necramechs are part of Entrati, and Entrati right now do not have a design doc, and factions that do not have design doc are considered illegals to make stuff for, so I'm afraid no.

thick root
#

Yes, they are illegal, you will go to jail if you make them

proven nacelle
#

Awwwh man, and just when I got done paying my bail, too

celest nest
#

No cool mechs allowed, very illegal

spice rain
#

Klem

lyric abyss
rotund nova
#

not even correct spelling, can you do anything right? /s

celest nest
#

I agree and/or disagree.

terse remnant
#

Anyone know if there's some decent Gyre skins in the works?

terse remnant
#

Really??? I just looked it's looking so nice already. I'll be looking forward to it IvaraHeart

wise brook
#

Thanks OctaviaHype I've admittedly been in over my head over my skills seeing as I'm new to submitting Tennogen stuff still, and am actively working on like... 5 different submissions for different frames. - Still fairly new to working in 3D just in general, but nonetheless, I've learned a lot in the last couple years and yet I persist. :3

terse remnant
#

That's awesome. I've been wanting to get into it too, but I'm not sure where to start. I've been taking classes for skills like this, but I guess I'm just a little intimidated

ivory imp
wise brook
wise brook
#

I'm having a bit of an issue with Tennogen (once again) I swear something's up with this renderer. but it's completely deleting the helmet from being rendered - it still shows up in the Tennogen hierarchy, but the helmet just doesn't show up alongside everything else. 🙃

As you can see in the Tennogen view (left) I can still select the helmet and the bounding box still shows around where it should be, but it just doesn't render (and no, I don't have use opacity on - and the helmet's origin point is the same as everything else)

In actuality this is the helmet but, it just isn't showing up...? :T Any ideas...? Should I just slot in the materials in Tennogen like nothing's wrong and submit?

celest nest
#

Check out the visibility boxes for the model

#

These guys. THey are responsible for what is visible in viewport/render, etc

#

Alternatively, you might've Hidden objects, in which case simply pressing Alt+H will make them visible.

#

Oh left one is in tennogen. Hm

stuck rover
#

Is there any official download for every cosmetic item/frame & operator skin/ in the game?

obtuse hull
ivory imp
#

Which way are the normals facing?

wise brook
#

The normals there are correct - everything's facing outward properly 🤷‍♀️

ivory imp
#

Did it get selected for export?

#

Sometimes I miss grabbing something to export and have to go back 😭

wise brook
#

Seems to have, as far as I can tell. 🤷‍♀️ I posted it now, somehow.

wise brook
#

Anyone else having trouble downloading the resource files? :T Clicking download just doesn't seem to trigger any download or even a "link blocked" notification I can disable or anything all day today

celest nest
#

Seems like server might be down.

#

For tennogen files. Do you need any specific .zips? I might have them downloaded

terse remnant
#

out of curiosity how much do artists tend to make from tennogen? I'm curious how much goes to the artist vs everything else going to steam and DE

ivory imp
#

Artists get 30%

solid pulsar
#

Hi TennoGen artists!

We've just shared an update on TennoGen and how it will function with Cross Platform Save!

Head to the forums post (or tune into Devstream 175) to learn more:
https://forums.warframe.com/topic/1372814-tennogen-and-cross-platform-save/

tired root
#

What’s Tenno gen ?

steel coyote
tired root
severe wren
#

Hello guys, I'm actually interested about to creating things in tennogen but Warframe's official site was corrupted by something and collapsed so I got nothing. What shall I do?

celest nest
#

Tennogen site is up now

#

All downloads work too

proven nacelle
#

So if I’m understanding this correctly, I bought the Titania Unseelie skin on PC months ago. When account merging happens, the skin (along with Nezha Devine) will be available for me to use on Switch (as they are currently not on the platform) because they were bought before the cut-off date, correct?

radiant lodge
#

If you merge or link, yes.

proven radish
#

How can I determine the maximum details that I can put in a model before baking? I assume I can't just do very intricate patterns and stuff, is there a material/texture or resolution guide?

celest nest
#

Generally speaking you eyeball it. You should strive for skin to look good in 2k and passable at 512 resolution.

unkempt wagon
#

please let me know if this is a misuse of the channel as i am not a frequent dc user,but are there any artist working on a secondary beam weapon skin?

lyric abyss
wise brook
#

Anyone know if there's any Warframe-specific HDRIs available anywhere? 🤔

terse remnant
#

Hm. I'm interested in this as well

wild seal
#

🍿 this might be good practice for texturing later on (i wanna make a skin thats like... plant overgrown...)

wise brook
#

Definitely sounds like something that would be fitting of Saryn

terse remnant
#

I think an overgrown plant would look interesting om Nidus too

terse remnant
#

@proven radish I love that skin you have going for Ivara. Are the head tentacles by chance going to be moving? My only critique is slight concerns of them getting in the way while aiming. Oh I know. Not sure entirely what vibe you're going for, but you could place the tentacles similar to a hair style

#

Honestly those tentacles would be really interesting with jiggly physics

dapper chasm
#

What Relics are in the vault?

proven radish
# terse remnant <@317025614362050560> I love that skin you have going for Ivara. Are the head te...

@terse remnant Hi, thank you! And yes that's in fact the idea for her, to have the tentacles with jiggly physics or movement (slowly floating around) and became transparent sinilar to the Wings ephemeras when you aim or just make it an auxiliary/ephemera detail, as for the hair, I will post another screenshot, there are also some more tentacles under her "hat" that resembles hair, but I'll try to move them some more to not be annoying 🤝

terse remnant
proven radish
terse remnant
#

You don't have to be commissioned by DE. All the tennogen is community made

celest nest
#

Problem is, this goes out of boundaries of tennogen

proven radish
#

From what I know tennogen is made on top of the non prime variant of the frame, I on the other hand made a whole new body by Ivara's proportions

terse remnant
#

I assume it has something to do with issues with the rig and animations they don't allow it. The rules would probably be ridiculous if they allowed base model edits

proven radish
#

Yea, I assume so, since the in game model already has all the weights settled, on a new model you need to do everything again, anyhow, the whole project is more of a test to get familiar with sculpting and texturing a character since it's the first time I'm doing something like that, maybe after I get a bit more comfortable I'll start doing some tennogen items too (I look forward for any help with baking and stuff like that)

lyric abyss
terse remnant
wild seal
#

i got accepted int oa game development academy for next month, they'll be teaching these sort of things i BELIEVE so i will def be doin tennogen stuff at some point for funsies

#

cause rn my texturing and normal mapping is... ouughh,,,,

gleaming vine
hexed ginkgo
#

@gleaming vine k

shell talon
smoky drum
#

anyone here uses blender, Zbrush and substance painter ?

#

am new to this and want to ask some questions if possible

#

ik how to sculpt and retopo was asking how do you make materials same as the game style

#

and can I make a new ship of my own or I can just texture existing ships in the game

gleaming vine
#

afaik, you can only retexture the ships.
for the game-styled materials, lets wait for the artists' answer here.

amber oyster
#

Gotta follow the base mesh for the ships.

amber oyster
#

Some of the older Warframe files have some texture maps to go off of but for the most part you really just gotta eyeball it

wise brook
celest nest
#

You also can ask DE to plug their own microdetail maps or full mats in some cases into corresponding IDs, so sometimes if textures look almost identical to game ones, someone asked DE for that. But mostly we just grab a bunch of reference from different angle and lighting and try to replicate it as best we can.

#

You cannot make a new ship, we're only allowed to retexture existing ship models. Also, they're not very profitable because people don't like buying loading screens.

smoky drum
#

They kinda explained it here

smoky drum
celest nest
#

Yeah.

#

Max you can do is just make like a fanart and plug it into a render with a skin for example.

austere sphinx
#

im not updated into warframe stuff recently and I just saw this tennogen concept for Ash, was wondering what happened to it?? couldve been a cool skin to have tbh

lyric abyss
#

i do know that the shoulder armor is in the game though

gleaming vine
#

oh wow thats super cool

austere sphinx
amber oyster
#

Actually it doesn’t change the base mesh like previously mentioned, but likely did not meet the design standards DE has set in place

rotund nova
#

and then didn't get updated which automatically disqualifies it for future rounds

#

which is fine by me because Yatus' work usually has subpar quality anyway and I mean the objective stuff

ripe nova
#

gonna try to make a sevagoth special armor because we don't have skin for sevagoth (gonna be my first reskin)

dreamy dome
#

For people that use zbrush, how do you get your models to be high poly? i cant get past a little over 500k for some reason when sculpting

rugged pecan
#

Hi guys 🙂
please excuse my poor english

i want to create a Tint mask
i find out blender+krita is difficulty to doing it well
i try to buy this (on tennogen page) "frist pic"

and it is like a adobe cloud plan, need to pay every month
"second pic"

but i find out on Steam have this Adobe product too
"3rd pic"
it need to pay every month too?
or it is buyout ( like a game on steam)

celest nest
celest nest
rugged pecan
#

YAAAAAAAAAAAAA >W<

celest nest
#

I for example still have and use Painter 2021, I think and it works just fine.

rugged pecan
celest nest
#

Adobe is a horrible company

rugged pecan
#

it is want more $$$
😭 😭

radiant lodge
#

Nothing official announced.

lyric abyss
#

not tennogen related

void urchin
#

Hey, I'm an artist and I wanted to start designing some stuff for Warframe. I'm not sure how this works. Do I just design and do an orthagraphic and post it on social media with the hashtag. Then if a modeler likes it, they will model it? I'm new to all of this. I understand the process in the studio but not so much for Tennogen

wise brook
# void urchin Hey, I'm an artist and I wanted to start designing some stuff for Warframe. I'm ...

I mean, you can do it that way, but that's kinda hopin' on a 3D modeller to like and dedicate their time to a collaboration work like that. Ultimately we make the model resources directly onto the models (or make custom models, for those assets that allow model swaps like weapons & unique models like syandanas/attachments). Otherwise though submissions are made specifically using a 3D Tennogen software where we orchestrate the details of the upload and upload the 3D model itself directly. We're responsible for uploading what will be the finished texturing and model work

frosty fiber
#

Imma be so angry if DE doesn’t add tones to Tennogen

frosty fiber
#

Damnit, Tomes*

#

You know what I meant Angry

ripe nova
#

gonna study Zbrush so i can try to do some Tennogen stuff (making art is good, but making art for fellow players is better !)

rotund nova
#

and those non-melee weapons that are available for TennoGen are only allowed to have texture changes

#

and I'm not sure how fun retextured Grimoire skins would be

#

at least the Grimoire doesn't have unique idle animations which might make it easier for DE to implement them

frosty fiber
#

I thought the main reason they said no to most weapons getting tennogen is because of the different reload animations and what not. I imagine books (and Kunai) should be excluded from that because all they'll do is open, close, and turn pages, which should be restricted to just the model.

rotund nova
#

reload animations is the main thing, yes

rotund nova
#

Bows and the tome would be easy to add, tbh

#

but I could see why they might hold an "all or nothing" mentality for primary and secondary weapons in tennogen

celest nest
#

Man, if we could rig for reload animations too.

rugged pecan
#

hi~guys:)
if i only have Blender and Substance 3D painter,
can i only use substance 3D painter to create(or bake) a ID map?
or i need to bake it on Blender first:)?

sorry about asking this
i am a super beginer 😢

celest nest
#

You can bake everything in Painter

#

Blender is not great baking maps, both harder and worse than Painter

rugged pecan
#

YAAAAAAAAA i did it IvaraHeart IvaraHeart IvaraHeart

#

super thank you >W<

radiant lodge
#

Please keep trade requests to trade channels. Thank you.
Cleaning up some posts.

frigid bone
#

when cross save : D

obtuse hull
frosty fiber
#

does the tennogen app thing just randomly open google chrome tabs for anyone else? is there a fix for it?

surreal raven
#

Is anyone planning on making a tamagotchi-esque item for warframe 1999?

rugged pecan
#

hi guys:)
im trying to use substance 3D painter export texture
but why 🤔 it's size always be a square, like 2048x2048
(1st pic)
(im use amprex to practice)

i cant find how to change export size ,like it must be a square🤔
in 3D painter , i already bake is 2048 x 1024
(2th pic)

how to export texture and adjust the setting🤔 make it like a rectangle (2048 x 1024 )

🤔 🤔 🤔 🤔 🤔

celest nest
#

I heard adobe have removed for some reason non square export function so now you have to compress textures outside the painter

#

I.e. you're screwed in painter, because Adobe sucks huge massive just enormous bollards, but it's very easy to do in like krita or photoshop, and you won't be losing any details even if yiu don't do it. (If you plug square texture into model with non-square UVs, it will just stretch them appropriately and work anyway)

atomic spade
#

In hopes that any DE dev takes a look at this message.

Is there any news when the next Tennogen round might come around? I know that it was not possible due to Cross Save and Purchases on different platforms, but now that is resolved at a certain extent, should we be expecting it after the next Cross Save wave on January? The uncertainty is kinda killing me ngl

rugged pecan
celest nest
#

Yes

rugged pecan
#

YAAAAA

#

thank you >W<❤️ ❤️ ❤️ ❤️ ❤️ ❤️ ❤️

#

this is a lot of help 🥺
thank you🥺 🥺 🥺

azure pollen
#

Heyo, I have been 3d modeling for a little while now, and id be intrested in trying to make some tennogen

i was wondering what the process is for signing up and publishing it aswell as the assets and files im allowed to use for the projects

lyric abyss
#

wrong channel

jovial elm
#

Hello, seems this concept has been forgotten https://forums.warframe.com/topic/626163-warframe-concept-hennya-demon-warframe-new-hair-concept-and-ability-tweaks/ I would like to see this ingame!

ivory radish
#

pretty sure that's the most popular concept to date

ivory radish
#

unfortunately it's only a warframe concept, has very little to do with tennogen

jovial elm
#

sorry for that, still good to refresh topic and give some likes to support this project

lyric abyss
#

but not in the tennogen channel

queen current
#

god D A M N

#

i'm an ember main now apparently

terse remnant
#

dang can't believe this one's been up since 2020. I love the creep factor and would love it on Ivara

fathom yarrow
#

Hi everyone. Is there somewhere I can go to see/know when the next wave of Tennogen will be released in the game? I'm curious to see what made it through the process and how soon we may be able to see it. 🧐

lyric abyss
fathom yarrow
lyric abyss
#

no, it was the opposite. it was on a regular basis, but the changed it

obtuse hull
#

Didn't DE state that they would be holding off on new tennogen until cross-save is good and finalized?

rotund nova
#

yes

#

precisely the reason for why we heard nothing about TennoGen for the last year or so

proven radish
#

Hi, I am looking for a bit of guidance related to sculpting, retopology, texturing, overall a quick what-to-do since I'm getting a bit lost, I can join vc and sharescreen

rotund nova
#

I don't think we even have vc here

#

I suggest you visit the (unofficial) TennoGen server where all the other TennoGen peeps reside and ask them for help

#

I'll hit you up with the link in a second @proven radish

jaunty beacon
eager quail
lapis thunder
cloud raft
#

It's gorgeous, and would probably give me incentive to farm her 😂

rotund nova
#

blud doesn't understand what TennoGen is about

raven ridge
#

and thanks to the arbitrary random cut off date nobody got any warning about, I got tennogen for secret santa while still on console and now can't even use it. 😎 thanks DE

#

You don't understand, I'm happy to support artists. I'm complaining about taking away my option to do so with platinum.

rotund nova
#

...

raven ridge
#

the dumbest decision I've ever seen

rotund nova
#

but you're not supporting anyone but DE with the platinum purchases of TennoGen

#

TennoGen creators don't see a cent from those sales

raven ridge
#

So I have to suffer because the system THEY put in place was broken?

#

lol k.

rotund nova
#

what system?

raven ridge
#

going from platinum to $$ is toxic, and I'll never buy another tennogen as long as I play. that is all.

rotund nova
#

sure mate, have fun

#

let's talk about the creative aspect of TennoGen again, yeah?

shell talon
#

Console companies are why TennoGen was setup as it was on them, if I am not mistaken. That's why creators don't earn any money other than one lump-sum payout they received if they agreed to put their creations on consoles.

rotund nova
#

precisely

shell talon
#

I wonder what the first Tome TennoGen skin will be, once they can be made... 😄

rotund nova
#

someone's probably gonna make one that looks even more like fantasy inspired or like the Necronomicon

shell talon
#

This isn't TennoGen-related. It would be better suited to #warframe-general I think, since it's a concept for a new frame instead of about a skin for a currently existing one.

smoky drum
#

oh alright

clear kayak
#

Styanax Skins when ? x)

cloud raft
#

I just want more Lavos fashion 😭

steady furnace
#

please y'all , erase your messages so we can keep this channel as clean as possible @paper adder @halcyon mist IvaraHeart