#tennogen-creation-discussion
1 messages · Page 5 of 1

yes, but it's Tenno but Abyss means faction based Samurai armor
My revenant is already samurai, might as well give him big ol honking samurai armor
Idk why DE has never accepted your armor or syandanas, Vulb. The quality is just as high as your skins, obviously
I have virtually no armor or syandanas
In before Vulbjorn just makes a literal arm that flops and flails as you move, attached at armor points. "There, ARMor."
Oh, and it would also be infested. Gotta keep the reputation up after all.
Cries in Shedu/Quellor/Bubonico
And no I don't think DE has allowed for armcannons to be used in tennogen yet
Quellor?
¿Que?
Quellor ain't an armcannon
it's the Railjack rifle
Shedu and Bubonico are, to my knowledge, the only two armcannons
yup
These do not exist
but it makes sense that there is no armcannon TennoGen because they're primaries and you can count the amount of primary weapons that have TennoGen on one hand
0
Those are specoal
In what way are the Sybaris and Opticor skins special?
Those are from the time when tennogen wasn't like it is today and was instead a De sponsored event
No, not those old dusty things
Ah the new ones
Yuh
And if someone does it rarely gets accepted
I remember a certain Arca Plasmor skin I really fancied
I wonder, when will we get a sevagoth skin? Or is there anyone working on one?
i have one in my backlog to finish
Some frames are harder than others. Sevagoth is definitely one of them. I haven't tinkered with Citrine yet, but I imagine she will be too
Citrine would probably be easy
Since you can’t make new gems or really bother touching them as is
Xaku isn’t hard, just time consuming. Lot of parts, but not difficult
There is one in the works
what do tennogen creators use to sculpt in (program wise)?
oooooh
oh
How long does it take for y’all to create this stuff? Cause some of this looks like it’ll take forever and a half with how detailed it gets
Who make the tenno-gen tutorial i dont know how to use this app
Please I beg MORE GYRE COSMETICS I have had her for abt a week but the pretty girl needs more pretty
it seems people begging here without input is frowned upon here
I'm not very artistic I'd just love to see what the community has.
I did see one amazing skin of gyre the monarch skin
yes, because it literally doesn't add anything to the conversation
So I have a dumb question about tennogen
If I play on pc but don’t have the steam version can I still buy tennogen items and receive them in game or do I have to have the steam version and then log back into the other version from the website
cross save isnt out yet
So I can’t get the tennogen items if I don’t use the steam version?
you need to buy them on both platforms
Stop misinforming people
You are correct that on PC you can only buy TennoGen via the Steam version of WF but you can always log in to the same account from like Epic or the launcher you downloaded directly from the Warframe website and still use the skins. You just can't buy them outside of Steam because TennoGen is inherently linked to the Steam store
They're a console player, I doubt they even know what fruitninja was talking about with their question
To give an example on how I used this before: back when Warframe and Epic gave out free Unreal Turnament weapon skins you had to download Warframe via Epic (or move your game files around a bit to save time) and use the same account you use on Steam do log in to the Epic version of Warframe. Then I just grabbed the skins, logged out, moved the game files back to Steam and I was still able to use the weapon skins even though I technically got them from Epic because on PC all "versions" of Warframe are effectively the same.
is there a tutorial on how to make helmets? I am using blender 
wait can i make custom helmets and add them to warframe kind of like minecraft texture packs?
yeah, well if it's looked down upon i shouldn't then
also does warframe give access to models in the game? and if so where?
It should be in #tennogen-resources
yo we have the same name if its ur irl name lol
nahhh sadly it aint my name. you got one dope name though
thanks
i just picked it cause of what the word Esper means, along with it sounds cool
ya know?
ye
I want a trench coat outfit for the drifter
How do I make attractive looking helmets 
I'd recommend gathering some reference and setting a theme for your helmet
anyone wanna grind neo
this isn't the place to discuss squad recruits
really
yes really
my bad
don't worry it happens
where do i
#gameplay-discussion would be your best bet I think
we do have #squad-recruitment but I dunno what the difference is to regular squad recruitment
that cant be done with tennogen
guides on making helmets and materials? 
Check out Hydroxates Tennogen videos on YouTube and go read the Tennogen guide
The weirder the better.
ok 
Do y’all think there is any hope for a Braton or Gorgon tennogen skin?
guns are not supported
Huh, but melee weapons are?
yes
Weird, oh well. Thank for the info though!
then there's Opticor (and Magnus, and Akmagnus, and Vectis, according to Wiki)
actually all of these are supported, including Gorgon, which has 12 skin submissions on the Workshop page
so there is a chance for Gorgon, at least
Well here’s to hoping that the Gorgon gets enough of a buff with the next update that it’ll have more attention towards it
👍
garuda helmet 
what do you think? left one is claws, right one is feathers 
The feathers would be better, even though Garuda loves her claws
You could do them heavily styulized, and I'd also pull them up. Extreme forms sell. Weird is good. Weirder- is better.
ok, I'll try 
I’m trying to get Garuda rn and I’d totally buy this helmet
You can depict feathers but you'd have to do it like Hitsu San where it's basically just a pattern and not 3D feathers
Eh still risky
unsure
too big?
Piece of advice - put a helmet on top of the body. It gets much easier to iterate when you have a full model in view.
That’s quite true
ok, I will try 
I just need more Garuda helmets to work with that don't have a super long back part
so I'd get it too
This is the first time I am making a tennogen, but I'll do my best 
Would like to to see a skin for the tenet envoy
its not avalible for tennogen
sorry to hear that
you made it sounds like tenet envoy deceased or smth
"My condolences, and Nef Anyo sends his regards"
We knew it so little, and I didn't even manage to farm it.
Is there a wf brush equivalent in blender?
Not really, Blender is much more simplistic when it comes to sculpting compared to Zbrush
But you could try making your own brush.
How to create and import custom sculpting brushes in Blender 2.8 using GIMP, a free image-editing software.
Download link to brushes in the video here:
https://postimg.cc/gallery/5f7MDLJ
Let's Connect:
Twitter: @ russellmidfield
Instagram: @russellmidfield
Discord: russellmidfield
Awaken, my quivering abs. Working on a next skin, I wonder who it could be
Gauss
I'm still waiting for your Gauss
when sculpting, the area i grabbed is starting to lack vertices
how do I prevent this?
Show?
Difficult
it gets harder to change the mesh when it gets stretched too much
it also interlaps behind
What program are you using?
blender, don't have zbrush :c
Should just be able to remesh it I think
When you’re working with your big shapes at low resolutions you’ll find that stretching like this happens, remeshing helps to even out the polys over the entire object
thank you, it worked 
Yeah, it's not that amount of polies changes, it's that it remains the same while you're making the area physically bigger.
You need to remesh
OR - you could go and subdivide the model
Infested hildryn?
Yeah
Wow I thought that was Wisp
Thought that was Citrine
Thought it was Caliban
I need this for
cosmetic reasons. It does look cool after all.
Riiiigght

I'm just interested in seeing the final product one day. haven't bought any non universal cosmetics so far. But i do like what you've made so far.
I can show helmet.
Yes please
That’s cool asf
Early wip
I like it
i really like the horns on the side
It will be more like barroths head
Just need to work on it more
Only pointing backwards
barroth?
Monster hunter
Oh, that one. It still looks pretty different so it didn't click initial. That makes sense.
I'm still split about the broken horn
is that a pun?
I'll keep both cersions
Those abs look sick asf
dang, just bought her sigrun skin 😭
dem crustacean abs tho
God damn that's a good one. Great work so far! 
It's been a while. Since then I have pulled out the surface of the model and added various details.
However, I have run into another problem.
I was able to color-code the model nicely in Zbrush, but for some reason, in Substance Painter, the color-coding is quite jagged.
Is this something I have to redo with a brush in Substance Painter, or is it a mistake in setting the values?
I would appreciate an answer.
what are your workflows? do you model first before sculpting or pure sculpting? 
model first before sculpting.The model was created in Blender and sculpted in Zbrush. Then the Tintmask was done in Zbrush, color coded, and imported into Substance Painter.
Then in Substance Painter, I ended up with this rough mask.
Basically, I made it along the lines of a tutorial video made by Hydroxate.
I just purely sculpt with dynamesh in zbrush
and after getting the general shapes that i want, i refine it
I'm pretty sure most of us does it that way
I start by eating 20 kilos of cement and doing forty pushups with each hand.
But the rest is standard, yeah.
also, I was trying masks to make details, but I am unsure if I could group the mask to be a different group? so it stays unaffected after removing the mask 
Does this mean I have to recreate the Low Poly from Zbrush and bring it into Substace Painter?
Or can this be solved within SubStancepainter?
After you've done your high poly sculpt, you do retopology and uv's which you then port over to substance painter
don't tell me, have you been doing it the other way around?
you turn them into bump map after right?
Yes, more commonly known as a normal map, thats the final result
do normalmaps have limits on how high it could go?
Generally speaking when making bidyagaem models you want to go from high to low. I.e. first sculpt high in Zbrush, then retopologize it and bring low poly into Painter
You mean how deep it can go?
ah, it is for depth?
You set the limit yourself. There's settings in Substance for front and back rays
Basically, imagine that you have a bumpty plane in front of you, and you're shining a flashlight from the front and back of it. Depending on far you hold these two flashlights, they'll illuminate higher peaks and deeper valeys on the plane
You are right.
So it is possible that this is the result of not having done retopology.
But if your model is curved, like for example an arm, if you set back tracing (back flashlight) too far, it will just clip through the other side of the arm and project those details onto the INSIDE of the arm in front, resulting in baking error. You need to manually adjust the sliders
The jaggies and red bleedthrough on your textures?
Those are the result of too low bake of ID map, and too aggressive ID masking
These things
If they're not precisely balanced, they'll result in weird lines and jagged low edges
Kinda like this
Try baking specifically ID map alone at 4k
EVEN IF you will output 2k maps at the end, high source maps will produce better results
Is it Possible!!!!
Yeah, you can set up individual map resolution bakes
Is it Possible!?
You can bake up to 16k I think
I do not recommend baking at 16k.
Only psychopaths and Marvel designers bake at 16k
Just set it up like this. Only with your files
And disable Antialiasing and diffusion
this is the case for everything that gets scaled down or compressed later on
Does this mean that I should Bake only the IDs and leave the rest as they are!?
a general tip is (dunno how much that applies to 3D modeling) is to always have one original/high resolution version of your work before you upload it anywhere
I fixed the part you taught me and it improved a lot. However, when zoomed in, the jaggedness seems to be more noticeable in some areas. I wonder if I have to paint these areas?
Keep in mind that while you are looking at the model through a microscope - player will be looking at it from much further away
You're right. It might not be a big problem if there are no noticeable areas from a distance.
Now I'm off to bed to get ready for Devstream.
Here is a comparison between a dynameshed blockout, and the final high poly sculpt by kaz (one of DE's artists) When you are finally done, that's when you do the low poly retopology. I myself do it on blender
and here is the low poly with the sculpt baked on
Hi everyone, someone knows why the Ivara lilith tennogen never gets released despite being so awarded in the workshop. I'm really looking forward to get it
Because the players opinion is completely irrelevant for acceptance
Because I broke rules when making her neck piece
REBEL REBEL
I'll rework it, just need to get to it
How dare you
What was it that wasn't right? 😮
See the jaw on her chest?
Yeah, apparently it's "modifdying the base mesh too much" and "breaks rigging" and "why are you like this Vulbjorn" and "put that thing down, we told you several times already"
But it's fine. Honestly, her hood could be improved. It's too thick and too unwieldy.
can bump maps go that far?
what method did you use to make the jaws?
Modelled them
ooh, so we can add some part to the base model?
Nope
That's why it wasn't accepted.
MAXIMUM you can do - is add a tiny little slap-on to the neck.
just have to be creases and bumps? 
On body?
Yes, only textures.
It's more than fine.
More often than not, it's more than enough if you have enough imagination.

How come I never saw that before? I literally don't recognize it a single bit
Either you just never seen it, or you're going senile.
No, that would be my good friend Xenile
Could it be that Atlas is kind of in a grey zone when it comes to altering neck stuff because he doesn't have a neck?
That's Ivara tho
Yeah I know
Atlas has no head so you could realistically plop anything there.
But I've seen accepted Atlas helmets that do the exact same thing but it wasn't a problem there
Ranging from an actual neck with head, or 1992 Honda Civic.
Yeah but you see, ALL Atlas helmets change his ... neck? Area surrounding neck? In some way. It's normal for him
Ivara has one helmet that changes upper torso, and DE seems to kinda not very fond of it's existence.
I'm just gonna rework it and make it gooder. I bought recently new brushes, got a new tablet, a really nice low friction drawing glove, it's gonna be better.
anyone know how to use multiresolution in blender?
I want to cut a part but i don't know how
ah nvm, I managed to squish it
So I dont spam showcase - "Mum says it's my turn on the x-box"
Top ten photos taken seconds before disaster
Is there a tennogen artist that could humor me because I have a design that I think would be cool for Baruuk but idk the first thing about this sort of stuff…… DM me if you are able to help me because I would love to collaborate and try and make this design a thing
hi guys, how do i start learning to make my own tennogen skins? any tips?
and also, why there's no base tennogen skins for operator and drifter?
You need to get into 3d in general before tennogen. Getting an item in-game first try is pretty much impossible
I NEED IT, don't know what frame it is but I need it
Haha well the fists are tennogen I'm working on, the body is the wolf of saturn six boss with a few more armour plates I kitbashed together
Hahaha, I thought it was an atlas or rhino
And that impaktor tennogen I'm waiting a lot to get it
because they are not allowed
i see
i see, but it would be really cool to see tennogen outfits for drifter and operator, since they lack clothing (especially for drifter). but i'm glad that drifter will get their own outfits, and they look really good
is this silhouette ok?
troubled because the side does not strike a similar feel with the front 
It could be more extreme.
hmm, I'll try experimenting
Updated the Impaktors some more, heres a few nice screenshots posed on excal with the wolf armour
bonus blue colour
Y
y
I'm not sure if infested has metal parts
maybe try changing the skin theme to fit more metally parts?
Ah, infestations can have metal parts, so yes 
Infested are kinda "get outta jail free" card when it comes to designs. The only faction they cannot infest - is sentients
So yes, possibilities of encountering an infested industrial train that moves around like a centipede are low, but not zero.
that is true
I remember that ospreys can be infested as well, so almost anything works
Incorporating machinery and pristine tenno parts overgrown by infestation.;
And also an opportunity to use my brand new brushes
why are there only two types of skins on the steam community market?
where are all the others or am i doing something wrong?
yes
you are
the skins on the community market aren't TennoGen skins, they're just special skins DE once released that are tradable on the market
TennoGen has nothing to do with this
i might be very stupid but, where do you get all the tennogen stuff from?
have you checked the ingame markt?
Steam has the most Tennogen items available. Consoles they are in the Market
alr i have added wf to my steam acc
should i see more tennogen now?
You should be able to, yeah.
Yup boot the steam version and they’ll be in your market
I got inspired by lexter's lunaria syandana and decided to doodle something, but I am unsure if it would be ok (cant post the sketch here, bot blocks it :,x) the hilt and cape is a syandana, and the sword is piercing through the chest as a chest accessory?
or that won't work? 
Didn't someone already try to make that?
I'm pretty sure this was done multiple times when DE first allowed chest armour TennoGen
They weren't
How about a minifridge on the back.
There's literally no situations where it could not be useful
You can always check for yourself. All the accepted items are in the market.
Hey quick question
with Xaku ik it says we cant change the wire parts on him (makes me sad) but can we change his skeleton form?
Nope
Only textures
He's kinda pointless to make skins for, because only thing that will be visible most of the time is skeleton, and that is tiny.
I think you can
okay goodidk why u cant do tendrils on him
Generally speaking - if source files are provided on their site, you can change them.
was thinking of making them grineer wiring or somat
If not, OR special rules apply, like Revenant's tendrils - you cannot change them.
yeah it says that the wires cant be changed
Wires are energy
Physicalized energy on frames usuuuually uses some srt of in-engine thing that forces you to not touch them.
I get why, clipping will probs become an issue
but still
xaku with actual wires would look cool
Still a mess.
I'm not, I'm a in pretty decent physical and mental shape.
Good for breaking boxes, however.
Maybe the best.
I was just joking lmao
Yeah I know
Just checked
Can't change FX in any way. CAN make new tendrils for helmet, and DE will then apply their own material to it.
But still not allowed to produce your own.
ugh so sad
oh wellthank you for the help
I'm still going to try making skelly boy a skin
wish me luck
👍
Yeah currently working on xaku and I can confirm
You have good digestion?
Well no
Well, then I wish you good digestion and place a spell of Reasonably Decent Stomach Microfauna on you.
That is greatly appreciated!
I'm new to this and I'm trying to make an infested and corpus mix xaku, but I don't feel like it fully suites the wf vibe, it's still supposed to be his under armour but is there anything I can do?
It's too overdetailed and looks more like a lizard
I'd recommend zooming out significantly, and looking at it roughly from distance a player would. It will help you figure out how large the designs could be
Are blended factions allowed?
thank you
Yes, in certain cases
Infested for example can infest pretty much anything EXCEPT Sentient (they're sorta antithesis to each other). Sentients can corrupt most factions but, again, not infested. Tenno can have minor elements reminiscent of both factions, but much more modern and streamlined, as both current humanoid factions are just devolved versions of old tech.
Makes sense, thank you.
Basically, Ordais, what you'd need to do is just establish the form of the head with a few simple lines, it just doesn't have enough geometry or physical size to support much else. If it's infested corpus machine, lines should be more geometric, but still large
tbh i thought i could do it as otherwise since this is the inside of xaku
Yeah but it's so tiny
I need to take notes.
Usually when infestation overtakes something, it creates sorta bulbs and round forms as tissue forms and pushes up the plates, but Xaku's skeleton is a stickman
There's just not enough space to place anything remotely round
I did it a bit at his joints
At joints it could work
Even making the body infested skeleton going up to semi-pristing corpus core (head) would also work
it's just infested more than any other faction benefit from volume and silhouette work
Hmmm,
I think this is the hardest part tho wi the infested for xaku tbh, once I get to his outer body making it look infested will be a lot easier
but as u said
Outer body probably pretty easy to do
most the time they are skellys
thank you for the insight
I'ver decided to start again
If you want to make infested content, I strongly recommend picking another frame as your first, and also someone a bit more round
Grendel can be ok
lmao i looked it up and uve made one
im not going to step on ur shoes aha
also nice skin it looks cool asf
okay ima do hydroid
You can step on my shoes, I don't mind
I clean them every day.
It's not like I have some sort of exclusive right to create infested skins.
More creators is great. I thought about trying tennogen, as well. It did not work out well.
Ig and it's improbable I'd make anything better than u, but still idk man
Tho I actually wonder, is it good to use leather cleaner on Nike's faux leather every second day.
It smells awful
No, faux leather doesn't handle proper leather cleaner well. You should use dish soap, but a very tiny bit. Don't actually pour the soap on the shoes.
why not try again?
I probably will, at some point. I'm pretty good at the 3d modeling parts. My weakness is the artistic side.
Ouch
I'll rethink my life choices
ah maybe use an ai gen then and just cycle it and jot down things u like and then try making it 'tenno'
I'm torn on this suggestion
On one hand, a more abstract AI gen can be good for iteration, like Wombo. On another, if you use it as your concept and follow it strictly - you're going to create utter garbage
damn hydroid has 2 fingers attached, that'll make getting the infested vibe across a little easier
Hydroid is in general a pretty pleasing shape to work with
I'mma say one thing before I get up and get some food, I'm not a creator or anything, but my idea is a simple guy idea, googly eye ephemera
Hydroid is a wasted potential. For a frame that is liquid and can LITERALLY SHAPESHIFT into anything - he decides to sometimes become a puddle.
also all his texs are mirrored hmm :/ sadness
it's ironic that he IS hydroid because he's literally as useful as aquaman
and the fact he doesnt have any effect on fish, chroma is better at fishing than a guy who can summon a kraken
Basically, I don't like him very much. He looks cool, theme is cool, but abilities are boring and super stiff.
agreed
completely agree, it's really sad
wait question, will hydroids tarp always be applied?
Tarp?
the flaps
If they're physical and attached to model - they stay on during gameplay.
v
Usually DE includes a little .txt file with models if soem special rules apply, like "Don't touch Revenant's FX cards" or something. If no txt provided, then bob's your aunty
Loincloth
yeah lmao
Yes, it always stays on
sad, okay thank you (there's no txt about it)
btw.
What signature melee weapon would fit Hyldrin. Infested in nature.
I been thinking about sword/shield (only maul and shield) and I will make one, but it will not pass because DE still doesn't allow SnS, so I need a backup
I think greatsword is overdone, I think fists are probably a good pick
I'm making his side into a bunch of eyes lol
If I may
I'd recommend looking at low poly flow, and always keeping ecorche on your screen to look at muscles
And placing details like eyes only where they can be supported by geometry and make sense from like a wild animal perspective
I did it based on the octopuses eye placement
I see
But I still recommend anatomical references strongly. Infested very seriously benefit from muscle work
Hmm okay, thank you yet again
The best results I noticed come when you know where specific muscles go, so you can place them there, and then break the rule you already know and mutate them in a logical way
I.e. professionals break the rules they know, while amateurs break the rules they don't.
Or something like this
I recommend maybe working in subdivisions
Establish large shapes first, then mediums, then detail
Is there a rule about incorporating base skins into our skins?
Not really, some do it.
is whip an available choice?
a whip thats just a tentacle
Slappin'
Isn’t tennogen dissalowed from changing the frame’s mesh?
The tennogen armor i’ve seen is the same mesh but with a different material map.
Correct. Tennogen artists may not change the mesh.
I just pick the primary tint as the color that covers the most, and secondary for well, secondary. A common consensus seems to be that accents (the 4th tint) is usually the metal. But sometimes, it just seems that DE randomly picks what is primary and secondary ignoring what tint covers the most and least
This was in reference to Ordai’s WIP on hydron. The chest looked very different from Hydron, but on closer inspection it seems that i was just a moron haha
But i’m grateful for the clarification
So there’s no definitive answer
Okay thank you
pretty much
But it would probably be a good idea to maybe make the tints compatible with prime
Since alot of people use tennogen with prime details
How do I do that!?
Is there a limit to how many Tennogens you can have up in the workshop?
Nope.
Your ember reminds me abit of hitsu san's work
I do think it has a better chance than your hydroid. But keep your expectations in check. Pretty much no one has gotten an item accepted first try
You need to work with volume more.
The shelling does look abit flat. Raised lines wont be enough
This is something you might wanna avoid, it breaks flow which is something the tenno faction is all about
Overall i feel like it leans too much towards deluxe rather than tenno, and i think that might be due to lack of tech. Dense vs sparse details is something you might wanna look at in the guide
It leans too much into a suit instead of warframe
Swirls like that are also atypical for warframe
You can add swirls, but they have to be more stylised and fewer between
Like on the leg here, you don't want to cover the entire space with swirls. More variety makes a much more interesting sculpt. I think it would have been fine if there was a single swirl in the upper or lower corner
Anatomy too
Follow anatomy. Very important even for tenno
Why is your PFP not a goose but a hamster btw.
Don't compensate lack of detail by putting a pattern everywhere, volume is much more important
It's a rat
Is it a rat.
Ye
It's being held, the name on it is one of my friends. He changed his profile pic with a rat with my name so i did the same
I see. Very interesting.
Unfortunately my frog has no name.
Or maybe it does, but I wouldn't know.
@tame jewel Here is a sculpt by masternoob, don't be afraid to do deep strokes to create interesting volumes
Or if you wanna do something less intense, here is sculpt by mz-3
Aggressive sculpting >> Planar sculpting.
BECOME UNHINGED, CREATE CHAOS, SCULPT DEEP, SCULPT HIGH.
I HATE THE ANTICHRIST
(Also, a good idea to import a skull or a skeleton into your scene and use it as a reference for helmet size and stuff like that )
(If you can find a full ecorche with muscles clearly visible - even better. But they often cost money, so there's that)
Yeah tbf I did think it went too far from the Tenno style and just made it to kind of look pleasing, I’ll probably have to redo it but keep the general vibe
Thank you for the advice guys
are duviri themes allowed? 
Isn't it a bit early to ask that question?
Not allowed. We don't have design documents for how anything in Duviri works.
Only established and clearly defined factions that have art rules listed down are allowed.
Just make the lower jaw a chest armor
I put together a moodboard this time
stil doing the base design
oops, but her torso allowing for asymetrical textures is nice
does this look corpus enough?
legs and arms are symetrically Uvd so not much point me drawing them for my purposes
trying to use goosmo and vuljornns advice more in doing this concept ^^'
taking a shot in the dark but for any blender users out there does anyone know how to make this void cloud effect? (this might be the wrong place to ask sorry if it is)
I feel like it has something to do with voronoi, but after that I don't know 
what do i do with ducats?
eat them
also this #tennogen-creation-discussion
go to #players-helping-players to ask questions like this
alright thanks
You probably want to use voronoi for distance to edge and the hit it with a wave texture, subtract the base voronoi at a certain area and then overlap it with a noise texture or something to control the brightness (this is off the top of my head)
yeah i tried distance to edge and it kind of worked? but ill have to try the wave and subtract
Baller 🙂
Don’t know if this is the right place to discuss this-but I saw this cool fan concept of Gauss Prime on reddit and wow it looks amazing. Credit to u/Sprinkah
#tennogen-creation-discussion isn't exactly the perfect place to discuss this but I don't think it's worth it to stress over it.
how is this tennogen related?
I've seen this concept before and I like it but it wouldn't work out because it changes too much of the base model to be done with prime details
We can talk about it from the perspective of TennoGen
Like how the prime details would work since that directly involves TennoGen skins
if u need it for tennogen it's in Xakus images i just remembered
oh no it's just for a blender render im doing for some friends
but xaku images where is ythat?
because if i can just get a good image texture for the void clouds thats all i need
enjoy whatever ur up to
YESSSSS THIS IS PERFECT OMG TY
np
huh interesting displacement map
It's probably for the density of to control the emission levels
ignore the density comment lol
yeah it's probably scrolled over the emissions on xaku to control his tendrils emissions
so they arent static
sorry im tired lmao
Yeah alpha is scrolled over emissive
ah
Please remember to use appropriate channels for what you're looking to discuss. 🙂 Deleted a few messages to keep the channel on topic.
Trying to help a friend with getting their first sister of Parvos however the candidate instantly dies before being mercy killed
is blender stuff in the wrong channel? and if so where could i go instead?
This is the wrong channel. Please use #players-helping-players to ask questions.
Oh ok sorry, I’m still getting used to using discord
Blender stuff? For making Tennogen? This is the right channel for it. If you want to ask about blender unrelated to Warframe, maybe try finding a blender discord?
yeah i asked there didn't get much help but here i got just what i needed but next time ill ask in general or soemthing sorry
What are the chances of (food) blender dedicated discord existing with blender enthusiast active and talking in it?
I'm sure it exists. But lets stay focused on warframe here, please.
this has nothing to do with tennogen
#support-and-bugs is the only way to get help with this. Issues like this also can't be discussed in this server. Sorry about that!
how hard would you say it is to make a skin for xaku?
Something I'm planning on
might try to work with someone as my laptop is having trouble with sevagoth
Currently working on xaku and it’s not a good place for someone to start off with, lots of piece, very complex. Even have to model the energy vines for the helmet and sculpt the skeleton
really? well this is just a sketch, i'm trying to design it so it does change the base mesh too much. it's a mix of some sort of knight, something goth and some plant thing.
If you're new, I STRONGLY advise you against working on Xaku as your first frame. You'll simply never finish it.
is it normal that after i connected my xbox account to my pc it doesn't let me change my warframe account password?
uhhhh, that's not the right channel pal, #players-helping-players might be your best choice
i'm just making the concept, i'd like to find someone else more experienced to make it for me if they could
wrong channel bruh
How is the day of you everyone people
what does this have to do with tennogen?
For non-Tennogen discussion, please use #gameplay-discussion or one of the others, depending on the topic. 🙂
Again....don't talk here much so I don't know the rules
Like literally first time talking hwre
all you needed to do is read the channel name
Is there even a general chat where people just....talk ?
no
Or is it only a specific thing u can talk about
its wierd like that here
So....where else do I talk to people here besides about a certain topic
A free social game but socializing channel where u can just talk to people w no slow mode isn't a thing in the discord ?
I did and there is no channel where people can just socialize about their day or something, just saying it's weird for a discord to only have specific topics that u can only talk about certain things, and then there's no place for people to just talk
take it up with DE
The discord tries to pertain to the topic of Warframe itself, so off-topic channels like those currently do not exist. Consider a community server if you're looking for such topics.
......it's not that I'm only looking for that I just figured cause well as I said social game, but no socializing outside of game topics in the discord is weird bc this is a community server and no one can just talk
Well, I believe we should return to the topic of #tennogen-creation-discussion, however if you feel otherwise consider #modmail and submitting a mail message regarding social channels.
Let's keep the discussion to #tennogen-creation-discussion please.
You mean other than Larkspur?
Arca Plasmor, Ferrox/Tenet Ferrox (Partially cause of the weightlifting idle animation from Nidus Noble), Opticor, Stahlta, off the top of my head.
Any of the Tenet melee weapons would go well with her. Besides those? Arca Titron, Obex/Prisma Obex, Stropha, Lacera/Ceti Lacera, Prova/Prova Vandal, Pennant.
Oh, Fragor. Could definitely see that with bodybuilder mommy.
Let me reiterate
I'm making skin pack
I need a suggestion for thematic signature mellee
Maybe I'm not following, do you mean existing melee, or something made-up?
I'm a tennogen artist, we're allowed to make melee skins for specific weapon types
So what kind of melee would fit hyldrin and would be popular
Ahhh, I see. Well first off, what melee weapons are Tennogen creators allowed to make skins for?
Have you done a hammer?
Not done hammer
I love brainstorming stuff, though am not a Tennogen creator myself. No 3D modeling skills. (Downloaded 3DS Max trial once and made a cube, accidentally twisted it, and then couldn't figure out how to fix it.)
Were allowed pretty much all bar sns whips and I think that's it
Aight, well for archetypes, she's a shield tank frame. So I could see a Sword & Shield, which is sad. Because that's not an option. (And I love sword and shield, sad Sigma&Octanis noises) So we'll skip that one.
There are already a plethora of two-handed sword skins available. And arguably just as many polearms. But funnily enough, very few STAFF skins.
I could see a staff being one. That and two-handed hammer.
Only 3 Tennogen Hammer skins. And... Maybe I'm searching wrong, but I'm only seeing ONE Tennogen staff skin
Oh my God, there really is only ONE Tennogen Staff skin.
Ok got it
I knew it was underappreciated in Tennogen compared to polearms, but not THAT badly.
There's just one whip too
sparing or fist
Fists are available.
Could do them. Sparring available too. Sparring is more funni, it yeets people into the sky. Hm.
Sparring uses legs, Hildryn can send enemies to space with her power thighs, she's like the humongous cop who can whack the hell out of criminals in cartoons
more Oberon tennogen
Agreed, we just need someone to pull that off with good results
Need more Mirage Tennogen
mmmmnah
I’d love to do a mirage skin
What about blade whip tenno gens ? There's only 1 skin for them
Gauss and Equinox need some new skins tbf
^
this isnt a request channel
It's tennogen discussion, was discussing about which frames need more love
Equinox is near forgotten and Gauss has only 2 skins other than his base?
It's ok to post requests, it helps us (tennogeners) measure what community wants to see.
i was told not to
Depends on wording and explanations I guess
Gauss and Equinox are just pretty hard to make. Gauss is usually picked up by more experienced people who think they can do good job, and Equinox is just a LOT of work because it's technically three skins in one.
That you need to make as one skin
That's fair
I want to make several Gauss skins, but then every time I open his file I basically get paralised.
It's like 20 different parts, each animated
Ye...
Most newer frames have more animated parts now
Gyre's skirt is a decent example
But Gauss is a different beast indeed
Gyre is more free flow
pertty soon they will just say new frames wont have tennogen because the keep making them more and more complicated
Gauss is very robotic and also symmetrical
I.e. he just needs a lot of preparation work to even begin work
But it's ok.
Though how difficult is tennogen to get into?
I'd assume the 3D modeling is quite extensive and needs some experience at least
I'm not sure how to answer it. Tennogen is AAA level character creation, so it requires fairly large modelling experience to begin with.
Fair enough
You need to be able to both vertex model things and sculpt, also texture, render, rig, etc.
But warframe is visually more technoorganic, so sculpting skill is much more dominant
Still probably gonna start slowly learning it one day, could be a fun thing to put time into
As usual, I recommend downloading blender and learning it.
Ye, that's what I was mostly refering to
And don't make creating tenogen your goal, focus on the system of learning. Training comes first, the score will take care of itself.
That's what I had planned anyways
Creating complex stuff with 0 experience never ends well
I'll just put it as a goal to reach one day
there was supposed to come a Gauss Zamariu skin but it got rejected and then abandoned
Wisp Zamariu also got rejected but that skin got reworked and then accepted into the game the next round
I don't wanna assume things but I feel like the fact Wisp skins make more money has a role in this
ye...
it's surprising how little you see Gauss players out in the open considering he's like the 12th or 13th most played Warframe, Primes included
I mean he slightly suffers from his farm
Sedna disruption comes quite late in the star chart and it is a bit of a hassle to farm
Gauss is probably my favorite frame.
Playing him feels like inhailing liquid gravel through my ears.
he's one of the few frames with a seemingly perfect kit
I love him.
I want to give two skins to him. One inspired by McLaren designs (I know about their quality problems, don't start) and second just stardard infested.
Tbf I know little about tennogen creators, I'm just a simple-minded consumer XD
but infested theme on Gauss could be interesting
almost all Zamariu skins received a second version before they were accepted (apart from Gara)
why not Gauss?
Idk, maybe one day he'll make a return?
I don't exactly have high hopes for that to happen

Faven left too, got hired by some team.
"We were on the verge to greatness, we were this close."
Nah, it's fine, it's just how every designer progresses
Maybe one day I'll leave too
I know about Faven but at least he didn't abandon any projects (this is sounding more salty than intended)
Question: is there any sort of design that is just an instant no from DE for helmets? Like horns, skulls, human like faces, etc
Human faces with visible eyes and facial features is automatic rejection
Same goes for exposed bones, mostly for stylistic reasons. There's no zombies in game, technically, so bones can be exposed, but they will look mutated and twisted
Horns fine, skulls need to be heavily stylized to make sense
Faces can be incorporated but only as masks, and masks should be both faction stylized and stylised in general.
DE really does not like motorcycle helmets. I.e. helmets that are so streamlined, that they have no features and look like a modern sci-fi orb.
And they don't like hats
If you want to make a hat, it needs to be incorporated into the helmet in such a way, that it's impossible to figure out where hat begins and where head itself continues.
Very interesting how you can see the effect of each of those rules in current in game tennogen
Ty for the info
You're welcome
this has nothing to do with TennoGen. Go to #players-helping-players or #support-and-bugs
Does anyone know of this one guy who ripped a ton of Warframe models? I was in contact with him several years ago, but I can't seem to find him now and I don't remember his username.
Kretduy?
I don't know if they rip the models themselves but they use it in blender projects
Might be a good start to ask them
They're on Twitter under the same name
And now you should probably go somewhere else because it's not exactly TennoGen related
Nvm, found the guy. It's Nikout.
i feel this should go in #support-and-bugs
This isn't even the payment for the skin itself, it's just for adding the money to your wallet first before purchasing the skin. We literally can't help you with that, not even DE can because this is entirely a Steam issue. Go talk to them.
hi guys, i not that much of a tennogen guy, only have baruuk shiraan and raiji syandana but i have a question. Any Ash Tennogen who looks dope but are not out yet? need to see this
Just search ash on the workshop
didnt even know it was a thing lol thanks
Ok that's it, now I want a Crucible-esqe Swords Skin.
Specifically Swords. Heavy Blades are spoiled for choice.
Also this looks like a really good skin. Again, really wish they let you guys mess with effects a little bit; Give this Opticor that real BFG feel.
oh, looking at some tennogen skins, i see how my xaku concept changes too much
Too much as in literally anything about the body mesh?
yeah, anything about the mesh except for the design
oh yeah, texture
would be nice if xaku was an exception to mesh editing as long as the pieces stayed around the original shape
Yeah that's not gonna happen
Even hypothetically it wouldn't make much sense to make an exception just for that reason
It doesn’t help that Xaku is just overall a very complicated character to work with. Currently make a xaku skin myself and it’s taking a good amount of time. Gotta sculpt the the armour pieces, the helmet, the skull, the skeleton, and even the tendrils for the helmet. Not a great starting point unfortunately
yes, i see. 240 parts
now i know why there's no tennogen for them
Let's be nice.
thinking of a helmet for xaku instead, but coming up with a skull design is pretty tough
Animal skulls are pretty wild. Maybe browse some pictures for inspiration? I find Hippopatamus skulls really wild.
i found one, unicorn
was thinking of unicorn and antelope(deer like animal with long straight horns) but i thought the shapes were too much
i actually thought three horns were too much in general
1 horn but branching 
unicorn side view
You know what I immediately thought when I saw this?
'Hmm... Maybe have cracks around where the horn is on the helmet, make it look like it was jammed through the helmet.' This said, I'm not the guy with know-how and software, and I'm not sure if that'd be possible. If anyone with more experience would like to correct me, I'm always welcome to be told 'nope, can't happen'
Otherwise, I hope this endeavor goes well!
it's not final yet but i am up to suggestions, thinking of putting the wrapped tendril back on the horn
<@&778745217037238293> this guy is spamming all channels.
the weird this was someone else spammed the same thing in a different channel im in yesterday
Thanks Mod;
Back to point, the fact that you're doing this at all is great, and I sincerely hope this gets accepted one day. Xaku deserves more love.
Keep us posted on progress, and don't be afraid to ask others for help.
im just planning. once i get more used to working with blender i will make it, i am trying to work on my sevagoth helm again which is simpler and has less shapes and pieces.
looking better
huh, my screen snip key thing isn't working
what do i need to edit? is there anything missing other than smoothing?
no comments? huh, so i am doing good
A big shoutout to Goosmo for designing this gorgeous Nitrolyst Gauss tennogen skin, and also congratulations for it getting approved and added into the game
@thick root how many times did they ask you to change it?
0 times. No reworks, only adjustments. First time i got something in first try
Unfortunately, redline is currently bugged, and the emissives have issues too. Im trying to fix it
Wasn’t the mask missing too? Or did they fix it
They fixed the mask but this is the ongoing issue right now
Redline doesn't stay folded out and emissive colour mismatch like Goosmo mentioned.
can we all sign the petition to get syanadana's effect permanent?
what does this have to do with tennogen?
hmm
i made a mistake sometime yesterday
Hello all! I tried making a sculpt of a helmet I designed a while ago and would like to ask for some feedback! And for some help also, cause I'm new to sculpting and I've remeshed the sculpt way too many times and Blender has started to lag. I have no idea if I majorly messed up or if there's a way of reducing unnecessary voxels without losing all the detail? Is there a way to avoid lag due to remeshing? How do tennogen artists get such crisp detail without the triangle count going through the roof? I'm so lost lol
I don't know much about blender, but most of us use zbrush which can handle alot of polygons, but that also depends on the cpu.
10mil+ triangles, though i managed to get it down to 7-ish mil 😅 but the detail still looks jaggedy so idk, i might be doing something wrong 
thank you! it's actually my 3rd ever 3d-thing
the back looks better cause thats when i started figuring out what tools i should be using lol but the bot won't let me post the image directly for some reason
https://twitter.com/arisa_manuko/status/1651649451461672962/photo/1
I'm planning on redoing the front to look more cohesive stylistically with the back
yeah, all the tutorials I've seen use zbrush too but it's unfortunately way out of my budget haha. i have a decent laptop, but i dont think it's powerful enough to make anything that would qualify for tennogen, so for now i guess ill just use blender for practice!
yo, that is actually a banger design and early sculpt
7 mil is slightly more than the helmets i do. I think i do helmets at max 5 million. Idk if blender has this function, but in zbrush, you can project the details to a version of the helmet that has less poly's but still keep the same detail.
thank you! 
I just checked and there is an option like that! I tried it and it works but for some reason it brought the polygon count to 13mil... the file size is smaller tho, and it seems to lag less for now! i have no idea why, it makes no sense lol haha tysm for the tip tho! 
that has nothing to do with tennogen
Well I didn’t know where else to put it lol
well not here
eh
It’ll probably look better in game tbh but so far I love it
They did also say that they wanted it to look kinda like Hermes
This is still not the place to discuss this
If Cobalt's Ares Styanax skin gets accepted it's gonna make a cool pair with Nyx Athena and this upcoming deluxe (still not the place to discuss it)
Depends on the animation
ok, i have an idea for another sevagoth helm. this should give a general idea as to what i'm thinking
Helmets only get animated for frames such as gauss and nidus
proteas technochron skin helmet is animated when idle
it is a tennogen
Protea sort of has an alt mode where she puts her visor down
oh
Sevagoth unfortunately does not
thought an idle animation where a mouth opens up to reveal the death well would look cool
oh well
I think that would be too much
If there’s gunna be animations, it’s gotta be kinda simple
what about it is too much? death well would be part of the mesh just hidden behind a mouth disguised claw that kind of rolls up
The animation would be too much additional work for a temporary state
Keep in mind, the artist doesn’t do animations, the devs do and that impacts their decision
The more work you put on the in-office designers, the lower are your chances of thing being accepted.
Wisp Diva 
I think this is as far as I'll get with my current skill/knowledge level but I'm still pretty happy with it nonetheless!
I think I need to study warframe design more tho cause I struggle with the amount of detail/detail distribution 
new chroma tennogen 
this is actually an experiment for my boy nezha 😅 since his deluxe is also based on a dragon, though I understand where the confusion might come from haha someone said it would also be a good design for Ember 
yeah I saw it for Nezha, was just hoping someone who makes Chroma tennogen would see my message
that looks great, how many times did you subdivide? or did you use some other way to get more faces?
imo i think there is good enough detail, unless there is more you think is needed
ah my bad lol disregard my message then i got confused 😅
Thank you! I didn't use the subdivision modifier while sculpting detail, just at the very start when I was building the basic shapes. I don't know if this is the correct way to do this, I don't really know what I'm doing lmao
I managed to get the original high poly mesh to 0.03 voxels by remeshing it in sculpt mode (I couldn't get any lower cause blender was not having it lol). But since I couldn't get any more faces this way unless I wanted my frame rate to sink into the void, I projected the detail onto a low poly model as per Goosmo's advice. The low poly was subdivided 4 times using a multi-resolution modifier. I tried to subdivide it by 5, but again, blender was dying after doing that to only 1 of the 4 helmet parts so I had to settle with 4
Then I just used the shrink wrap modifier to get the detail to project onto the low-poly model. Doing this made the sculpt a little bit smoother and allowed me to get a bit more detail in!
I feel like more detail is needed on the sides of the head, but my stroke control isn't that great on larger areas even with the brush stabilizer on, so I can't get the ridges to look crisp orz I saw that in ZBrush you can automatically adjust the depth/sharpness of ridges but idk if thats possible in Blender. So I've been doing them manually lol I guess that kind of control will take more practice 
ah...ok.. i got most of that. i tried to repolly too and it slowed blender down too. but i suggest using it to try to reshape faces. i continued using te subdividing. also i suggest turning on dyntopo it adds faces if they stretch too much as i understand
actually, i don't understand dyntopo. but something about it makes sculpting feel better
ah yes! I was planning on using dyntopo next time! I heard it adds faces based on brush detail and leaves untouched areas alone so maybe that would help me with lag on my end since it would only add faces on parts I sculpt on. Though I also heard dyntopo can get more laggy than voxel remesher, so I guess I'll just have to try it out and see for myself
I did try to use both dyntopo and voxel remesher at the same time but they didn't seem to like each other very much, so i just stuck with the remesher haha
congrats for the first ever xaku tennogen, must be a long work
how do you make a tennogen skin?
You model it in 3D and bake onto existing low poly in-game model.
hmm alright
does it have to be low poly?
what like modeler should i use for tennogen skins?
Do you have any expeirence making movie or game assets?
I wonder if there's ever gonna be Tennogen Ephemoras
I may be new here but a question: what’s the hardest frame to work with when making skins
I think xaku is the most complex, equinox is like making 3 skins at once, Sevagoth is pretty complex too
Oh
https://forums.warframe.com/forum/149-bug-reports/?ct=1683351278
Please do not ping staff members that are not actively chatting.
does DE warframe hiring 3d artist?
not the channel to ask. but most likely no
Yes, DE is constantly hiring, and specifically 3D artists.
blocking a ballet/swan lake nova head
drawing inspiration from the wings and tiara, mainly
Ooh, that looks interesting!
What warframe is that helmet for?
blocking a ballet/swan lake nova head
yeah ^
and thanks
Please use #tennogen-showcase-your-content to show what you're working on. This is more of a discussion channel. 🙂
I feel like wip images should be okay here since it incentivises discussion. Providing feedback and discussing what can be done to improve a piece can be difficult on the other channel since there is a timer
I think WiPs are fine here, and more finalized shots should be in Showcase, or close to finalization.
Showcase is meant for both WIP and finished, though. Channel description says so, anyway. XD
oh for sure
You can share the pictures there, then link to and discuss them here. 🙂
gotcha
@ivory imp I think the last piece you asked about in #tennogen-showcase-your-content looks pretty solid as a chest piece, but here's the start of an idea I had if you wanted to turn it into a syandana and didn't already have one in mind
If I had a shred of art skill I'd try to make the edges less straight and add more designs using the green and blue emissive within the blue cloth...
Btw I made most of the cloth blue because I only see three colors of four being used and thought it would look okay with the others and the blue emissive
i hope we get the ability to create railjack and mech tennogen in the future
Railjack tennogen would be a blessing
Can't. changes base mesh.
AI generated
so the OBJ file obv doesnt have the coloring but the FBX file only has the skin
so like how do i in blender put the fbx file on the OBJ file
The textures are not fully included with any of the models, you’ll have to work from reference images
makes you think that creating full skins with completely original textures is easier than making an alt helmet where you need to eyeball the textures
Eh, full body skins take a lot more work
You can realistically match textures several ways, ranging from eyeballing, to using ripped assets to just making a microtexture- less skin and then asking de to use their textures on specific ID areas for 100% match. Without asking de yiu can never match textures fully anyway, because on top of just material they also use special microtexturez
More nezha stuff pls 
Id like to see a Nezha Tennogen skin based off of the Xiphos Ifrit Skin :3
wait wdym?
they give you the textures through the tennogen app, don't they?
Most with older frames, but only a few with new ones.
Only a couple of the maps, nothing that really helps
How come the Tennogen channels are locked all of a sudden?
they are?
the lock on the icon means it's locked
not for everyone but to certain people
like only staff members can see it or only people with specific roles
for some reason I lost the TennoGen role but didn't notice and the TennoGen channels just vanished from the channel list
I don't mind them being read-only to people without role, but are they just non-existant if you don't have a role?
yes
only #tennogen-resources is visible
they're still listed in #channels but without the right role it just says "No Access" everywhere
the giveaway channel is also inaccessible to me but I have no idea why because there's no giveaway role to select
it's just weird like that
Well that's bad.
yup I'm not exactly fond of this either
correction; there is a giveaway role but selecting it does absolute dog poo. Dunno if the channel was removed/archived alltogether or if there's some other shenanigans going on
The tennogen channels should be locked to posting in showcase by artists, but the visibility of the channels should be open to anyone, and they tennogen discussion channel should just be 100% open to everyone to post and view
that is actually not a bad idea
keeps discussions from occurring in the showcase channel
We've locked tennogen behind the role to stop the flood of random questions that kept being asked here. It kept being confused for a help channel some how.
Yeah that makes sense, but is it invisible to people without role, or is it only read-only for them?
Bad.
yup, not a fan of it either
It has to be read-only for people without role.
if there is a way to make it read only when you don't have the role that'd be epic
fully agree
I'm certain there should be a way.
Yeah, there's a way. Just standard discord role permissions.
You guys could’ve have better communication regard this
Unless I missed a post somewhere
Putting it behind a role makes it harder for anyone to get feedback if they wanted or to show off their new creations
And besides people posting in wrong channels will happen regardless, so I feel like what has happened with the channel has done more harm than good. More so for the artists
You didn't miss a post about it, this wasn't something put to artists for a vote or anything. It was done to help the moderation team. These channels, way more than any other were being confused as a help channel. We thought to try hiding them behind the role to solve the issue. I'll see if we can get them to be read-only without the role, so they stay visible.
Changes have been made.
read only for all, role to post 
Please grab the Tennogen role in #757632548842111086 to post in this channel! 
thank you! 🙂
Instead of outright hiding channels behind the roles, you could've put a little descriptor into what exactly is tennogen in channel root menu (I.e. # TENNOGEN (player created skins) )
Unfortunately, people don't really read.
They just see DISCUSSION and cruise down here and ask non-tennogen stuff sometimes.
It is what it is.
@past fable I think you need to work on a proper name for you skin
Does this mean I should avoid the word "Samurai" too directly?
It reads more as a description, rather than a name
It's very on the nose, warframe is all about subtlety
For example styanax isn't called spartan, mirage isn't called jester, hydroid isn't called pirate and voruna isn't called wolf.
But name isn't that important anyways, the design is
Oh, so that's what you meant! Then I will name it Mononohu!
I'd argue that the name serves as a strong distinguishing feature.
Does that mean something? All I could find is some musician with that name
"Mononohu" means "Bushi". "Bushi" is "Samurai"!
I don't think they have the same meaning
This is a paraphrase of Samurai in Japanese.
I mean Bushi and Samurai also don't mean the same thing
But that's not the point
I'm no expert and I have the feeling you know more about this than I do
I mean i'm pretty sure rebipen is japanese, so they pobably do
I figured when I checked their profile lmao
Thing is there are so many non-Japanese people throwing around Japanese words without any reason that I grew naturally sceptical in situations like this.
Until I checked Rebipen's profil that is
real
Sorry if this is not the appropriate place to ask this, but idk where to do it: how do you get started making Tennogen? What software do you use?
I see the cool stuff people make, and I wanna try my hand at making some stuff
I recommend reading the TennoGen guidelines webpage and checking out Hydroxates Tennogen pipeline videos for a good general overview of the process
Thank you!
Np
This is actually the perfect place to ask that! 😄
finally someone asks the right questions
Kinda had a Idea of a Hot Rod Nezha skin
Go on
"And then they did, in fact, not go on."
Would love to see some nezha tbh
a triceratops themed rhino helmet might look cool, tried designing a concept but couldn't find good placement for the horns
