#homebrew

1 messages · Page 71 of 1

hexed solar
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I'll just say 3 times per long rest I guess

umbral dust
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Yeah that works, alternatively you could lower the damage and give them more uses. It's up to you how many times per day you want your player to deal 2d8 damage as a reaction

hexed solar
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3 or 4 maybe, depends. I haven't given it to them yet

plush portal
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Hi, I'm using Beyond for the first time to make a magical amulet. It has the ability to allow someone to use Dodge as a bonus action, do I just put this ability in the description?

polar galleon
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Is this too strong for a 1st level class feat? It cant be spammed because it uses a resource tied to the class.
"When used, select a spot within a 20 FT dome around yourself to place an Eye of Fear. All creatures that have line of sight with the eye gain the frightened status until they can no longer see it. This Eye lasts 2 turns, or is destroyed when attacked successfully"

plush portal
polar galleon
plush portal
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Only because it's first level

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If it was like 7th or higher I'd say all enemies are frightened#

polar galleon
plush portal
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yeah fairs

native grove
cold rock
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It's very cool, but I fear that at higher levels some of the runes, like the beast one, would lose reason to be used, maybe add a power scaling with the level up, but this would make the lvl 15 feature op

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Something like you did with the dragon one

native grove
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the beast rune isnt meant for direct combat its more so for exploration and utility

cold rock
sly ruin
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Hi all !!
I'm making my own dnd class inspired by a mechanic in my favorite video game. I was wondering if anyone would want to look over the first rough draft. Also looking for some help testing it out to make sure it's balanced.
« LINK »

boreal rover
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The first thing I see is classes don't have 2 of the strong saves as a default, so choose one of either CON, WIS or DEX and one of either STR, CHA or INT, not CON and WIS, as they are both considered "strong" saves

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And the first feature is already super strong. Making you single attribute dependant (SAD) is way too powerful at level 1

sly ruin
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ooh ok thank you I'll move that feature up

sly ruin
boreal rover
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Do not ping, thanks, and I would not add this feature, it makes characters able to just increase CON and ignore all other stats (it also makes it a super strong 1 level dip on all casters)

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Bloodtithe as described is super wordy and not understandable

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There is no limit to party size, for example

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Nor limit to distance

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For the Heart and Soul feature, there is no con bonus to AC either way, so not sure what that refers to

sly ruin
boreal rover
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Archery as a Fighting Style is completely out of flavor for what I've read so far. Interception, Defense, Protection... All feel much more in line

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Lower guard is just "lower your AC by 2 as a bonus action"? So just make yourself weaker AND it costs a bonus action?

sly ruin
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yes, i was trying to think of a feature that could allow you to "taunt" the enemy and lower your ac

boreal rover
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I can't keep going through this right now, but it all feels very contrived, and unnecesarily complex

boreal rover
sly ruin
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thank you so much for your input, it means a lot. this is my first time making a class

lament coyote
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one thing ive been thinking about doing for my own games is removing a lot of big enemies' most noteworthy/powerful actions (such as a dragon's fire breath) and replacing them with a "tell" bonus action that uses the action on their next turn to do an equivalent effect

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so rather than; the dragon inhales and breathes fire, roll dex saves, it becomes; after striking at you with its tail, the dragon rises its head up and inhales. embers pool around her maw as she ends her turn.

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would this open up counterplay and work to make certain fights easier? yeah, inevitably, but i kind of like that. i want PCs realizing "oh shit she's gonna do fire breath we need to get to cover" so that there's a mechanical impetus to switch up their tactics

hollow siren
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contemplating making a feature for clockwork sorcerer (intended to interact with a seperate feature/two features for sorcerous burst) which lets you increase the damage die size to d10 but it loses the exploding dice feature.

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these are the other features i plan to include in the write up:

Level 1 (Potent Sorcery):
this feature grants Sorcerous Burst and it gets a 1d8+Cha mod bonus (the 1d8 would not count towards exploding die total).

Level 7: Potent Sorcery improves to let you add your Cha mod as many times as d8s rolled (max 4 times total, all sources and features that grant any cha mod bonus. May limit this so no other mod bonus feature benefits SB, but i feel like the cantrip was designed to work with elemental affinity from draconic so i am mixed on this.). Potent Sorcery’s one time mod bonus extends to all sorcerer cantrips and spells at this point. I might move the spells to level 15, but unsure because im playing with a signature metamagic feature for level 15 already.

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clockwork would get the “treat d8s as d10s but lose the exploding die” feature at 3rd level.

I am also playing around with a level 14 feature that lets you treat all damage dealt through SB as a 5 instead of rolling (increasing the cap of cha mod bonuses to 5 instead of 4). When in your trance of order, which is also being rewritten to work with innate sorcery, you just treat it as a 10

glad veldt
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Idea for a 7th level spell: Peasant Railgun: takes 30 minutes to cast and requires concentration. As an action on your turn you can fire the rail gun dealing 2d6 piercing for each Peasant (max 20) the attack roll has a -3 penalty but reduces immunity to resistance and resistance to nothing. If the attack was made against something without resistance or immunity then it crits automatically. The rail gun can be fired once before the peasants (and you) start taking levels of exhaustion, 2 per shot (for the peasants, 1 for you). The spell can fire an additional shot before levels of exhaustion start for each level upcast.

hollow wind
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Hey y'all i am trying to make a Magic Initiate (Bard) feat in the format of the 2024 ones. meaning i can choose the modifier used for the spells. Any help will be great as it is not working as of now

frank leaf
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Noticing smth is happening isn't the same as realizing why it's happening

umbral dust
violet beacon
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Hi everyone! 👋I’m new here and I’m looking for an experienced DM to chat with privately. I want to discuss an idea I have about mixing Destiny 2 with D&D and need some guidance on how to start: creating a world, building bosses, encounters, and knowing which books or resources I should focus on.

If you’re willing to help, please add me and DM me directly — I’d really appreciate your advice!

Thanks!

tough compass
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For clarity, I am currently working to make functional base mechanics and build it up to level 5 with the Cheater subclass before playtesting.

tough compass
plush portal
tough compass
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If you can add it there, do it. If you can't, I'd assume the description is there for it.

hybrid breach
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Anyone know of a D&D group that tries out any homebrew? I am asking because I have a bunch of spells and a cleric subclass I created that needs to be tested. The Dungeon Master of the current D&D group I am in does not allow untested homebrew in her campaign. The cleric subclass that needs to be tested however I can't publish it, because it uses things from different subclasses of the cleric subclasses in order to make the cleric more like a combat medic class.

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And the spells are mainly remade cantrip versions of current spells but with some spells that are taken from traits of the cleric class and inspiration about abilities of other classes.

coral delta
hybrid breach
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But what if you can't afford to buy the books and d&d doesn't accept your money in buying the books?

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How do you run a campaign to test those things I mentioned?

coral delta
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I don't understand what owning the books has to do with your homebrew

hybrid breach
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Is it necessary to pay for any book to run a partial campaign in order to test the homebrew?

coral delta
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I don't quite understand what's going on. Are you running the official content, or are you running homebrew?

misty trellis
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Sorry to interrupt, but I made a funny little creature that needs peer review. I'll DM the link to the statblock if anyone wants to read it, and kudos to anyone who can identify what it's most certainly inspired by and definitely not practically ripped from.

uncut schooner
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And I'm now very curious to try and guess the identity.

hybrid breach
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@coral delta I mean is it nessessary to pay for any d&d book to run a campaign in order to test homebrew content I made?

coral delta
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You don't need to pay for anything to make homebrew. You don't need to pay for anything to run a campaign.

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A campaign can be run entirely using the free Basic Rules.

hybrid breach
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@coral delta okay, then I will ask my fellow d&d campaign group may want to help me test my homebrew stuff I made while the campaign we are on is going on.

coral delta
hybrid breach
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Okay.

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And thank you for the tip.

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Also, I do have a 9th level spell I created that is called Lesser Wish, it is a toned down version of the spell Wish.

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It is published on D&D beyond.

fast portal
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In our campaign I'm being given an ability that allows me to change the type of any damage done to Fire, but I have a question of how you think this would interact with the Enhanced Bond feature and damaging spells that last more than one turn like Crown of Stars. Would one hit be boosted every turn, or just the first hit of the cast?

coral delta
fast portal
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More just getting a feel for how others might do it. All it does is change the damage type of what you're doing to fire. Wildfire Druid has an ability that adds 1d8 to one hit of anything that does fire, but I just wasn't sure how this would interact under the condition of spells that can deal hits over more than one turn.

coral delta
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If you're comparing it to something that already exists, like the Great Old One Warlock psychic damage replacement effect, then it'll affect all damage rolls the spell does, even on later turns. Abilities like the one I mentioned are worded to swap the damage type of the entire spell for the casting.

fast portal
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Yeah, that's about what I was looking for. I know ultimately it'd probably be something that needed to be talked out but I figured using the standard rule interactions as a backbone would be helpful there. It's good to have examples.

polar galleon
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Hey yall, just finished a rewrite of my homebrew class, i scrapped a subclass in exchange for the new one, the Mender, a debuffer/healer. If yall could give me any opinions on that i would love it so much. PS: Void Stars are the classes unique resource and the Void weapon is described in the feat Void Star Forge if you need more context.
https://www.worldanvil.com/w/world-1-fpan15/a/abyssal-warrior-article

zealous sun
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Who here

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wants to be a really nice person and look over a lot of stuff

fiery flume
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I've got nothing better to do

fiery flume
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I literally have a 40 page doc of magic items bro

zealous sun
fiery flume
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Sppoky

zealous sun
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but its bullitin

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so its not all just walls of text

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its sceneflow, dialogue etc.

fiery flume
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Mine are straight walls of text

zealous sun
distant crescent
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@pearl river
Waiting for you

pearl river
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(He’s asking for help on a feat for a HB subclass/race build)

restive tusk
# polar galleon Hey yall, just finished a rewrite of my homebrew class, i scrapped a subclass in...

Quite a few of the features are incongruent with 5e design language and math that leave weird decimals or weird interactions with the standard 5' x 5' grid format.

Also the first level feature is already unbalanced, granting an extra 25% damage for free ontop of scaling. Side note, they don't start with a weapon so they can't even make an abyssal weapon until they acquire one. I assume by "feat" you actually mean that Void Star Forge is a "class feature", which you should clear up since those are distinct terms with different meanings.

The main resource, Void Stars, runs into a more extreme version of the bag of rats problem. The subclass also mentions features that need a base formula (e.g. DEX saves) but lack one.

As a small last note, the 3rd and 9th level features are formatted in the "wrong" way so to speak. They're clearly subclass dependent features but have the features baked into the class ability instead of the subclass itself granting it. Which means future subclasses, if any are made, will need the base class to be rewritten to add extra features.

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Oh, Abyssal Actions are also not defined in terms of action economy. I think the implication is that most take your Action unless otherwise stated, but they should be defined since they're a distinct set of powers.

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(Also noticed this class has no special reactions)

polar galleon
polar galleon
polar galleon
restive tusk
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These are things that would need to be explicitly stated yeah.

polar galleon
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I mean in the initial description it says they are a type of action no? Or do I have to be more direct

restive tusk
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You would need to be direct. 5e tends to like to be exact with its language.

hexed solar
distant crescent
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Well, blue oniborne's (the one i use) only special abilites are giving extra HP to person he uses "Help" action on by spending one of his hit dices and jaws attack which deals 1d6+str dmg and can be used as counterattack several times before long rest with crit on 18-20.

Living nightmare's (lvl3-6) abilities are:
AC = 11+Con+Dex (18 in my case) while you don't use armor
Can't use heavy armor and shields
Can turn limbs into: sting (1d8 dmg + if you attacked you can turn another limb into sting and make additional attack with it as bonus action), hammers (2d6 + you can push enemy 5 feet away from you), whip (1d4, 15ft range, can make enemy fall off his feet if he fails saving throw with difficulty 8+mastery+con) and shield (+2 to AC.
Also can absorb magical weapon and use it's abilities (rapiers, hammers, whips and shields). It gets destroyed when replaced

polar galleon
distant crescent
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Which i pretend to be in the campaign btw

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Who else doesn't wear armor and uses only punches as weapon?

zealous sun
restive tusk
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And for Void Star Forge specifically, here's some things that aren't stated that would lead to exploits:

  • There is no resource cost, action economy, nor time required to make a weapon
  • There is also no limit to the amount of Void Weapons that can be made
  • The damage is linked to the weapon and not the class, so you can pass around Void Weapons to other creatures
zealous sun
pearl river
distant crescent
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Also it's lvl 5

zealous sun
distant crescent
pearl river
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Maybe alert. It’s hard to tell with the class being paraphrased out of dnd language

polar galleon
pearl river
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5e is very specifically worded

restive tusk
polar galleon
distant crescent
pearl river
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You might consider Dual Weilder as a feat. I’m pretty sure these weapons are all one handed, could in theory have to different weapons

But also I’d very strongly reccomend using your level for your stats. With you needing CON, DEX, and STR

hexed solar
pearl river
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I’d put +2 CON myself since that’s what your weapon’s DC is scaled on

unique parrot
distant crescent
indigo jetty
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Oh shit, I thought thats were I was lol thanks

distant crescent
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And master decided to count this as one-handed weapon

pearl river
pearl river
restive tusk
# polar galleon Again tysm for your help. If I could trouble you a tiny bit more, could you plea...

Alright some things that I noticed:

  • 9th Level mentions Mender enhances "Twisted Healing," a feature that is not detailed anywhere
  • Malice stacks do not matter since the only feature that expends it expends all of them, and having Malice stacks does not have an effect.
  • Cursed Healing doesn't have a minimum Malice stack needed to be used
  • Most of the features are extremely overpowered. Cursed Healing at 10th level is effectively an unlimited upcasted Cure Wounds and at 17th level is effectively an unlimited Heal (6th-level spell). Void Star Explosion's condition application is independent of the saving throw. The entirety of Power Word Inflict (and it is resourceless and effectively unlimited range)
distant crescent
pearl river
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Yes, but you aren’t holding them

restive tusk
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Overall the whole subclass needs to be overhauled. It's very unbalanced and frankly doesn't seem made with experience in the 5e system.

distant crescent
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Technically they're attached to me and i'm using them

pearl river
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Yes. My point is that they aren’t being gripped in your hands as you would a regular sword. I suggest talking to your DM about seeing if he would qualify them as being held for the feat

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But again, I would say to skip the feat and take your +2

distant crescent
polar galleon
# restive tusk Alright some things that I noticed: - 9th Level mentions Mender enhances "Twiste...

Twisted healing refers to the action that consumes malice

Malice is used as a limiting factor independent to the void stars cost

Cursed healing does, its detailed in the feat that introduces malice

How would I balance the healing? I didn’t know how to make it justifiable to pic those over a cleric with Pwh and other stuff

Wdym with the explosion stuff? I tried to copy the fireball description

PWI is very overpowered but isn’t PWK and PWH also very op?

zealous sun
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YAY

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IM HAPPY someone gave good review of my campaign story

zealous sun
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ty @fiery flume

grim siren
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What did they like about it?

zealous sun
fiery flume
zealous sun
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I think i did well

fiery flume
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You did great man :D

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Happy to help you out :D

zealous sun
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it took me like ~24 hours to full come up wtih the idea

polar galleon
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I added the 20 upper limit for malice late so the skill description for cursed healing does consume all, mb

faint sonnet
# polar galleon Hey yall, just finished a rewrite of my homebrew class, i scrapped a subclass in...

I do agree with the above that there's just a LOT of stuff in this class that breaks the mold, but in a way that would practically require the class to be coded into a tool so everything is automatic.

From a brief review of the main class:

  • You introduce a new damage type at level 1.
  • You introduce a resource at level 1.
  • You introduce an action type at level 1.
  • You introduce a formula to calculate when the resource is gained at level 1.
  • You introduce a type of HP at level 5 that is THP but not THP.
  • You introduce another resource at 9th level.

From a brief review of the subclasses:

  • Voidtouched Ravager introduces a new resource at level 3.
  • Voidtouched Mender introduces a new resource at level 3.

Most people could not keep track of those things in any reasonable capability and maintain quick play without digital assistance.

polar galleon
faint sonnet
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Does the spreadsheet include VBA so that the players can automatically keep track of those things dynamically?

grim siren
# polar galleon Twisted healing refers to the action that consumes malice Malice is used as a l...

I think the main issue is that a class doesn’t need to be better than another. Players should pick it because it does something completely different than clerics and the style of play is altered. Stat wise, a fighter in 5e is poor, but its strength comes from the playstyle/group dynamic. If I have an abyssal warrior, what is the point of any other players. This is fine if it is intended for solo play but the dynamic is "abyssal warrior does melee, abyssal warrior does magic, abyssal warrior does support, abyssal warrior heals." My personal opinion is that a class should be limited so the table can work together and resolve battle as a team who relies on each other, or is limited without their party.

polar galleon
faint sonnet
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My primary concern, everything else aside, is that the majority of the player's time playing this class will just be trying to keep track of resources.

polar galleon
restive tusk
# polar galleon Twisted healing refers to the action that consumes malice Malice is used as a l...

Twisted Healing
They're named different things so therefore they're distinct features. The naming would need to be consistent to be applied/interact.

Malice
There is no limiting factor since again, having Malice does nothing except be expended upon casting Cursed Healing. Additionally, there is no explicit minimum stacks of Malice required to cast Cursed Healing. Compare this to other features that have a minimum (e.g. Artificer's Flash of Genius).

Healing
It may be just easier to allow a limited expenditure to cast said spells (Cure Wounds, Greater Restoration, Heal, etc). I think the Void Star costs are arbitrarily high anyway (as in, the resource gain & drain could be significantly reduced) so it may be best to overhaul the Void Star mechanic and adjust cost numbers based off of that (especially with the issues pointed out earlier)

Fireball
I'm not referring to the damage. The status infliction as written is independent of the save being made; a creature will get a "Tier 2" status regardless of if they save or not. See features that have rider effects to see how they handle damage, saves, and conditions mixing together (e.g. the spell Psychic Lance)

PWI
It is very overpowered. It lacks a resource cost and range limit. It inflicts pretty much every bad condition in addition to reducing maximum HP. It's instakill effect does not have an HP limiter and is made easier to fail by the poisoned and exhaustion (assumed level 1) conditions).

polar galleon
faint sonnet
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I don't inherently think that resource management is bad, it's just that analog games such as 5e really struggle with doing that during active play when you want the player engaged in the game as opposed to engaged with a calculator.

polar galleon
restive tusk
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That's honestly a non-factor considering it's unlimited range and unlimtied uses

polar galleon
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1 per long rest and another after using 17th level feat

grim siren
faint sonnet
polar galleon
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Okay thank you all so much for the help, I genuinely needed this so much. I will implement all of the advice that has been given, and I will re share this when I have either playtested or had another rewrite

restive tusk
# polar galleon 1 per long rest and another after using 17th level feat

Again is it a feat or a (sub)class feature? Since those are distinct things.

In any case the 1/LR limit you mention in the document specifically refers to replacing a use of Cursed Healing with Power Word Inflict. Which doesn't make a lot of sense anyway since you gain access to it normally at the same level, so "replacing it" is the same thing as just using PWI instead of Cursed Healing on your turn.

grim siren
grim siren
polar galleon
faint sonnet
polar galleon
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Like this class is representative of the catalyst of the adventure, so I’m excited to see if anyone takes up the mantle

polar galleon
grim siren
# polar galleon It’s really tied into the world I’m creating so I just wanted my players to be a...

I do have an idea (it’s very separate, but reading it did remind of a balancing thing I’ve seen). I think maybe having stamina/health drain on abilities might help. To give an actionable cost to the very op abilities and helping team play/orienting the style around using op abilities when necessary/cost benefit analysis that makes the options less in play. This is a very different idea and I do not expect you to like it much less consider it.

polar galleon
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Sacrifice their own max hp to curse enemies and heal allies

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That’s so thematic why didn’t I think of that

frank leaf
grim siren
frank leaf
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Try expending hit dice

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Less punishing and means you can deal with consequences later and not in a crucial fight

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Now it becomes a problem solving feature and not a way to accidentally brick yourself in the middle of a fight

polar galleon
frank leaf
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Cautious players wanted to avoid using the features, and reckless ones actually overextended with it by accident constantly when I used HP drain

polar galleon
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I was thinking more like you reduce your maximum go by a small to medium amount and it reverses when the encounter is finished

grim siren
frank leaf
grim siren
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My favorite method for balance is connecting things together so minmaxing is harder

polar galleon
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So that if you read the abilities you would know what you should do first

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If i say they must make a dex saving throw, do i have to list a dc or something similar?

unique parrot
polar galleon
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reskinned fireball as a class action

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subclass feature to be specific

unique parrot
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Yes, you’ll need to list it somewhere
If there are other saves in the same subclass, you just list it once

polar galleon
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what should it be?

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im not too sure how it scales and such

unique parrot
polar galleon
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I also have a CON save in the same subclass

unique parrot
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I’d say find an existing subclass with a save for the class you’re making it for, and base it off the wording that subclass uses

polar galleon
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could i put in the appendix?

lament coyote
# frank leaf Tbh, this is smth you can add to people with high Passive Insight to reward choo...

I do like that a lot, though I still would probably want to systematize it as its own action on the creature stat block.

There's a common problem where if PCs can read intentions, they'll respond to that intention and then as the DM it would often make more tactical sense to diverge from the course the PCs read, if that makes sense.

Making it a bonus action the creature has to take on their prior turn gives the PCs the opportunity to counterplay and be rewarded for doing so. But then how would one describe the "wind up" in a way that doesn't consistently give away the vibe for those with lower perception/insight?

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I've always thought of Insight more as a social skill and not really designed for combat application

cerulean seal
# polar galleon If i say they must make a dex saving throw, do i have to list a dc or something ...

Spellcasters you can just usually say like "your spell save DC"
If martial or the effect isn't based off a spell or some sort of magical effect or must provide a DC. That said, as Herambe said, if another feature of yours uses the same saving throw or same DC, you can just state... "The target must succeed the same DC as your X feature" But its usually "cleaner" and easier for readers to just write the DC there if needed

tough compass
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Is "+2 to your AC until you take damage or rest" as an ability that will likely get use up to once per short rest or up to like thrice max per long rest super broken at level five?

sterile shadow
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Just inquiring about something - if one would want to share a longer form of homebrew (subclass in my case) for feedback without publishing it somewhere like DnD beyond, what media form/site would be best to use?

tough compass
faint sonnet
sterile shadow
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I'll stick with google docs while I still balance it out

polar galleon
cerulean seal
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DC's are typically 8+PB+an ability modifier

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Or if you don't want the DC to scale you can just make it a flat number

stuck raptor
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Your class will explain on how to calculate your DCs

cerulean seal
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Martials often have the explination of DC written into the feature that causes the saving throw itself

polar galleon
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can strength be the ability mod

cerulean seal
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Thats what the +X number is

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Strength is often the ability modifer used for strength based weapons and stuff like grapples or athletics checks

polar galleon
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its different for every one?

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okok

cerulean seal
polar galleon
cerulean seal
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The energy ball example you use might make more sense as either Cha, Int or Wisdom

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Unless the flavor makes sense for why it would be dex

polar galleon
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they dodge the ball

cerulean seal
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Ah then yes

polar galleon
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thats how i imagined it

cerulean seal
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Well correction

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hold on

polar galleon
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ok so it should just be their strongest stat?

cerulean seal
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So the ability score YOU use for your DC that others have to pass needs to usually "make sense" for why that ability would be doing what it does.

The enemy then would make a saving throw that makes the most sense for how they overcome the DC. For example...
If a Wizard casts fireball. The spell save Dc is 8+PB+their INT mod.

The targeted enemy must then make a DEX save in order to avoid/limit the damage

polar galleon
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ohh okay

cerulean seal
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Yes two different things you factor into an ability

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What you are using to make it difficult to others to overcome it.

What kind of ability check the enemy has to make to overcome it. Some are better than others

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I would refer to the players handbook for this

cerulean seal
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Martials use an option of different things depending on the context

polar galleon
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theyre a STR martial class with one attack where they throw energy

cerulean seal
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Depending on the context of this "energy" you can make it different things.
If this is like, the martial channeling magical or spectral energy from somewhere to do the blast, you probably would use Cha, Wis or Int.

If the martial is doing something like... The force of their swing is so powerful that it sends a shockwave, then you can make it their STR for the modifier

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A features DC/modifiers and the saving throw being forced on the target helps add to the narritive of the feature.

polar galleon
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could i just do a flat like 16

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its a reskined fireball

cerulean seal
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You can but flat DC's are usually pretty weak for a class/subclass

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You usually want things to naturally scale over time as the character improves

cerulean seal
polar galleon
#

also is a power word heal/fortify/stun too powerful for a lvl 17 subclass feature. It costs a large amount of class resources. A single one per long rest

cerulean seal
#

Higher level play like level 17 and higher usually gets some freedom as far as power level and such

polar galleon
#

I also made a Power Word action that is kinda op but im not too sure on high level play

#

This may only be used once per long rest, unless otherwise stated. When used, a single creature you can see within 60 FT will have their maximum HP reduced by 75% (up to a maximum of 125 HP can be reduced in this manner), they are inflicted with charmed, deafened, blinded, and Greater Decay. The creature will have to succeed a CON saving throw with a Dc of 8 + your proficiency bonus + Your STR modifier to rid themselves of the status. The maximum HP reduction is not dispelled by this.

#

greater decay is 2d10 necrotic damage every turn + 2 random vulnerabilities to a damage type

polar galleon
#

i didnt include them for simplicity

cerulean seal
#

I'm assuming Greater Decay is a custom condition you are making?

polar galleon
#

yes

#

the subclass is all about inflicting status and healing

cerulean seal
#

I also don't think strength makes sense in this scenario for the DC

#

Also you usually force the creature make the saving throw before the effect is applied

#

So you would write it as...

polar galleon
cerulean seal
elder hollow
#

Random thought: Magic Item: Boot of Holding, for the adventurer who likes to travel with a foot in a different dimension; or the rogue with dexterous toes; slight chance something in the other dimension pulling the rest of you into the boot

cerulean seal
# polar galleon This may only be used once per long rest, unless otherwise stated. When used, a ...

"As a magic action, you can target a creature within 60 feet of you and force them to make a Constitution saving throw against a DC of 8 + your proficiency bonus + your Ability modifier. On a failed save, the creature takes X amount of damage and is inflicted with the charmed, deafned, blinded and greater decay conditions. Or only half as much damage on a successful save. A creature can reroll this saving throw at the start of each of their turns to end the conditions.
You can only use this feature once per long rest"

#

For the record that probably is too many conditions to apply at once too

polar galleon
#

Even for a Power Word?

cerulean seal
#

Or kills them auto if they are bellow 100 hitpoints

#

but that's a 9th level spell

#

Power word Heals does a full healing and recovers conditions

polar galleon
#

PWF gives 120 Temp Hp iirc

cerulean seal
polar galleon
#

Would a better way be

"As an action, you can target a creature within 60 FT of you and force them to make a CON saving throw against a DC of 8 + Proficiency Bonus + your Ability modifier. On a failed save, the creature has their maximum HP reduced by 100 and is inflicted with the deafened, blinded and greater decay conditions. Or only half as much HP reduction on a successful save. A creature can reroll this daving throw at the start of each of their turns to end the conditions."

#

would the saving throw balance out the fact that it does more than pwk?

cerulean seal
cerulean seal
#

I would still only make this once per LR though

polar galleon
#

i do have a feature that gives another use per long rest

#

should i cut it or nah

cerulean seal
polar galleon
#

Feature sorry

#

i abbriaviate it its a bad habbit sorry

cerulean seal
#

The capstone gives another usage or something? Because I wouldn't do that

polar galleon
#

let me just send it here rq

#

As an action, once per long rest, you may choose to cast Power Word Heal, Power Word Stun, or Power Word Fortify. This costs 25 Void Stars and grants 10 stacks of Malice, your next use of Abyssal Action: Cursed Healing is then replaced with Abyssal Action: Power Word Inflict. This will not count towards the maximum uses of Abyssal Action: Power Word Inflict.

frank leaf
cerulean seal
polar galleon
cerulean seal
polar galleon
#

capstone is pretty mild tbh

polar galleon
cerulean seal
#

Cut

polar galleon
#

fair

cerulean seal
#

Cut one or the other

#

That's way way too powerful for a single level to get both of those things

polar galleon
#

could i send you the class so you could gloss over it?

cerulean seal
#

Dm it to me

frank leaf
sterile shadow
#

Well, I was told that Google Docs was most convenient way to share homebrew-

I want to preface this with two things:

This is my first homebrew, but I've tried to take into account the general power of other classes and ran this by a few friends. Not sure if this wider community will have the same consensus about power levels.

As I said at the start of the doc, names are very much just a placehorder atm. I am bad with names.

https://docs.google.com/document/d/10fe9vEH10xQjVibK5vuBQB5e4o8LWCiQhYF7Sf1kjSY/edit?usp=sharing

zealous sun
sterile shadow
#

yup, everything about the subclass is in the linked doc - anyone should be able to view that. I am open to and looking for feedback

patent wasp
#

Thoughts on the pugilist homebrew class? It makes me wanna make a character based on a gritty detective that has to solve several crimes with fists as his only weapons

glass glade
#

If you're planning on buying it, the Ultimate Adventurer's Handbook has the most updated version in it, and has some banger species/feats too! Definitely one of my top 3 HB purchases

pastel mirage
#

was trying to come up with a unique spell and wanted some thoughts if anyone has any would love to hear:

#

Celegon's Spectral Shroud
5th-level Abjuration/Evocation

Casting Time: 1 Action
Range: 30ft
Components: V, S, M (a snowflake and a silver thread)
Duration: Instant
Classes: Wizard
Choose a creature you can see within range to momentarily sever their connection to the leylines that carry the flow of magic. Instantly overwhelm the arcane energy surrounding the target. All creatures within 10ft of the creature, excluding the creature themselves, must make a Constitution saving throw. On a failed save, a creature takes 7d8 force damage and is repelled 5ft away from the point of origin and knocked prone. On a successful save, a creature takes half damage, and suffers no additional effects.

#

it will be a sphere 10ft btw forgot to add that

glass glade
#

Some super technical stuff, but 5e does specify that the point of origin is included in Spheres, so instead of saying "A 10-foot-radius sphere" make sure to say "Each creature within a 10-foot radius of that creature (excluding the target creature)"

Otherwise I think it's solid! Less damage and Area effected than Cone of Cold which is the same level, but better damage type and has decent secondary effects. If you were worried about it being too strong, you could say:

"On a failed save, a creature takes 7d8 force damage, and is treated as though they were successfully shoved by the target creature (regardless of size category). The target may choose for each creature that fails whether it is moved or knocked Prone."

That's kinda like a "They take one effect or the other" type thing, but I don't personally think it's necessary!

zealous sun
#

Can i have someone review my plot? I just need to make sure that everything seems reasonable?

#

It's quite abig plot

pastel mirage
bright terrace
#

First homebrew btw

south wasp
#

Made a story ability from the feywild

Name Stealer
When you defeat a creature, you may steal its name. It must be a creature CR equal to your level or lower, and i will provide the sheet. You may steal 1 feature. You may only have 1 name at a time

#

this ability was obtained by stealing the Name Stealer's Name in a game

dreamy basin
#

I’m not sure if I’m allowed to ask this (and I apologize if I’m not), but can I get help creating a Sorcerer subclass? I want it to be based on Sirens/Kelpies (it’ll be called the Beauty of the Deep), but I’m stuck on determining the best way to lay out abilities and find spells to give the subclass

frank berry
true forge
frank berry
#

Huh, didn't even consider that
But yeah reading it with that in mind, lot of the ways things are explained sound like written by an AI, and really shows why AI is a terrible tool for D&D. It does not know or understand the rules, just spews a bunch of "cool" text

true forge
#

i mean

#

AI tends to use bullet points and lines alot

#

that was the dead giveaway for me at least

formal glade
#

yo yo

quiet falcon
#

Its filled with ai and way bloated

candid jasper
#

For a new Player Species in my setting. Still writing it up. Art will be done later.

Misfit Ventruvioid
Creature Type: You are a Construct.
Size: Your size is Medium or Small.
Speed: Your walking speed is 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Encyclopedic Knowledge. When making an Intelligence based knowledge check, (arcana, history, investigation, nature, religion) you can’t roll a result that’s less than 12 + your proficiency bonus as long as you spend 2 (1d4) minutes processing the information while staying still and silent.

#

Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being paralyzed or poisoned. You don't need to eat, drink, or breathe.
Pre-Installed Weaponry: You are proficient with a melee and ranged weapon of your choice. The weapons you choose using this trait are now a part of your body and can’t be dropped. When stowed, they are hidden from view and can only be seen when drawn. You can stow or draw these weapons as a free action.
Ventruvioid Magic: You learn the ‘light’ and ‘message’ cantrips. At 3rd level you learn to cast ‘detect evil and good’ as a 1st level spell. Once you cast this spell with this trait, you can't cast that spell again until after you finish a long rest. You can also cast this spell using spell slots you have of the appropriate level.
Intelligence, Wisdom and Charisma is your spellcasting ability for this spell when you cast them, (Choose one when you select this species).
(Optional) Self-Destruct Mechanism: If you drop to 0 hit points from a critical hit or fail 3 death saving throws in a row you immediately explode. Each creature within a 15 foot radius of you makes a Dexterity Saving Throw against a DC of 8 + Your Proficiency Bonus + Your Constitution modifier and takes a number of d6s of force damage equal to your total level and half the damage on a success. If you die at level 10 or higher the radius of the explosion becomes 30 feet.

quiet falcon
#

See autognome for fixing healing

#

Realistically in a game encyclopedic knowledge wont have any downsides as knowledge checks aren’t usually time sensitive. Id perhaps put that on a charge and require proficiency in the skill.

#

Id have self destruct be a may choose to.

candid jasper
#

🤔 I will consider , (and am still considering myself) some changes.

formal glade
#

not me trying to make every class have a psionics based subclass

quiet falcon
#

Maybe not the newest

#

There was a psionic subclass set recently

south wasp
#

Cant wait for chatgpt to use ads

formal glade
candid jasper
quiet falcon
formal glade
#

oh, i forgot to make one for paladins and bloodhunters, bc i know they don't got a psionic based

quiet falcon
#

I dont think ive ever had to make a time constrained knowledge check

candid jasper
candid jasper
zealous sun
#

Before I start my campaign

#

can someoen look over the premise of ACT 1 and 2? (i start the campaign tmw)

next gust
#

Some lore ideas would also be great. I was thinking they could have been created by chromatic dragons to counter the good adventuring dragon born hero’s. We all know how prevalent they are becoming. Would make good villains or player/parties who are more aligned with anti-hero roles or stories.

halcyon violet
halcyon violet
#

oh mb

#

I think that works now

hexed solar
halcyon violet
hexed solar
#

The party has many options like cold, psychic, acid, and poison damage... Not just fire, lightning, and necrotic.
Mostly because there are 2 casters

halcyon violet
hexed solar
#

On the boss or minions?

halcyon violet
#

oh I didn't see the minions my mistake XD

hexed solar
#

Honest mistake

topaz crater
topaz crater
#

I also wanna share an experience I recently had about the action economy

#

I changed the stat block of a spirit naga for my 3level 6 players group

#

there were 4 minions let's say together with this naga

#

I changed the multiattack from 3 attacks to become 1 spell + 1 attack

#

and it was still underwhelming for my players who were only 3 levels

#

(Underwhelming as a final boss)

#

they struggled a lot more with 5 crocodiles + 1 giant crocodile which I didn't nerf

#

(they were also lucky with the dice against the naga, so please consider that since my story won't make sense without that info)

hexed solar
#

I just gave my boss a multi attack, it can attack twice now

#

Is it better?

topaz crater
#

I read through the whole stat block and it seems like a very interesting combat

#

Even though it is a little rule-heavy, I really like that your boss is feeling like a boss

hexed solar
#

Thx, I put a lot of thought into it

olive yew
#

Hey so does anyone know why I can’t add my homebrew subclass to my character?

patent wasp
#

Has anyone seen the new Warrior of mystic arts monk UA? I was kinda thinking of homebrewing the level 17 feature and I need some input on it

worthy cipher
#

Anyone know why my dndbeyond homebrew tokens are blurry?

rancid basalt
rancid basalt
patent wasp
#

What do yall think of a level 17 feature that allows a 1/3rd caster (subclasses that get up to level 4 spells) to use a huge amount of their resources to cast a 6th level spell once per long rest

#

Orrr, would it be better that they can do it more than once per long rest, but the second time they do it, they gain a level of exhaustion?

whole adder
#

Can you all give a second opinion on the following light armor I doodled on:

Talos' Bastion
Light Armor (Very rare, requires attunement)

  • Your AC is 16 while you wear this armor. It has no effect on you if your AC is already 16 or higher.
  • Advantage on constitution saving throws
frank berry
# whole adder Can you all give a second opinion on the following light armor I doodled on: Ta...

More of a nitpick, or maybe I'm missing some specific rule, but I don't think the wording "Has no effect on you if your AC is already 16 or higher" is doing anything here. I can't think of many ways to get that high of an AC without armor, mage armor, or tortle feature, and you couldn't use any of these options with the light armor anyways, so is there something specific this is meant to prevent? And is the intent to also stop the con save to be included in the armort's effects to not have effect?
But yeah again, mainly a nitpick unless I'm missing anything.

Other than that, most classes that use light armor either have a good Dex to benefit from the Dex bonus, or is the only armor they probably get, so with this they kinda lose one of their dexterity uses (not that they're gonna hate getting better armor lol), but it just kinda gives me the feeling of, why is this light armor when it works so different from other light armor. Though this is also more of a minor thing that just strikes me as weird, but overall is not an issue.

Overall as a Very Rare Armor comparing to a +2 Armor (same rarity), feels like good armor for any spellcaster able to don light armor and wants to keep their concentration better, or as an alternative to using a +2 Light Armor for someone who has a lower dexterity who can't really get it higher

unique parrot
whole adder
#

Just 16 AC

#

And good thinking, could change the wording up -- My idea is really just a reverse light armor that kind of works like heavy armor, which probably benefits spellcasters more than genuine dex stacking classes

brave patrol
#

What would be a good name for a magical combination of an axe beak and a horse? best i have so far is axe beak horse but seems a bit too dumb and obvious, anyone got anything better?

stuck raptor
#

axe hoof? axecolt?

deft mist
#

I have this magic item which is glasses that allow you to see magic, almost as if the detect magic spell is always being used, what would be a good downside so that the player isnt always wearing them?

brave patrol
#

someone in another server was able to help me settle on a fun latin way of basically saying axe horse, so gunna go with Sequus

queen egret
#

they have a slight degree that none of the players in the party have the specific eye flaw for, and cause disadvantage on perception checks?

cerulean seal
deft mist
#

Going off of that, I think if they were only able to see magic and nothing else

cerulean seal
deft mist
#

Thanks!

next gust
frank berry
# next gust https://docs.google.com/document/d/16UtAWg5401idDyFuuTCwBfmGO7W0Po00K-7GT_IvBzk/...

No red dragonborns?

Once per long rest is kind of low number of uses. Even the normal dragonborn get multiple breath weapon uses

The Draconic Attack -feature mentiones you replace one of your attacks with an attack enhanced with draconic energy with the options below, but most of them seem like they don't really work with attacks at all. Like is the Caustic Spit meant to be an attack, or just spitting a ball of acid at a target location within 60 feet with no attack roll included?

sturdy knoll
simple tinsel
rugged olive
#

Heyo, trying to make an item launcher for ball bearings, caltrops, and the like

faint sonnet
next gust
# frank berry No red dragonborns? Once per long rest is kind of low number of uses. Even the ...

good points, maybe caustic spit can be a dex save for half damage.

Yea I plan on adding the other chromatic dragons, but it'll come with time. Red dragon may just be a normal fire breathe, but if you have any ideas I would love to hear them.

hmmm, maybe ill up the Draconic Attack to every short or long rest. I feel as if some of them could be annoying, example would be the green dragon, I dont want someone to be able to cast poison vaper over the entire battlefield.

frank berry
next gust
#

I’ll make sure to clarify that

frank berry
next gust
#

Yea ik

frank berry
#

So you need to be careful about using that word 😛

grim siren
fleet robin
#

Is this too much?

Dwarven Holdfast Ring
Ring, Uncommon (Requires Attunement)
This silver band is made of thick triangular plates. Each is etched with dwarven runes that lend the wearer the strength of clan and kin.

While wearing this ring, whenever you regain hit points or gain temporary hit points, you may invoke the ring's magic as a bonus action before the end of your next turn. When you do, one other creature of your choice that you can see within 30 feet gains 1d4 temporary hit points. The ring's magic may only be invoked once per round.

frank berry
fleet robin
#

I had it as a reaction, but I felt like that was too strong

#

Plenty of other things to use a bonus action for that you're giving up

#

Good point about goodberries though

#

It's only 1d4 temp hp, I think that's fine

night fable
#

Ye prob, if want to add more hit point could prehaps adding '' consumptional healings has no effect, such as Goodberries. ''

surreal kettle
#

Any ideas for environmental effects?

fallow gulch
#

idk

cerulean seal
surreal kettle
#

Something like when you enter this area you start burning and take 1d4 damage every round

barren sand
#

Character concept

Telekinetic bard that can play multiplayer instruments at the same time

fleet dew
#

hey im working on an aasimar subrace based off the idea of a constant reincarnating being basically the avatar from atla any ideas for abilities, traits and features?

golden temple
#

okayyy,,

#

oh we have slowmode now,, that sucks,,

#

anyhow, i'm working on tenth level of a class, and i;m between two options,,

zealous sun
#

hey so im doing a whole lot of homebrew in a mostly made storyline but im curious what should i be doing if I wanna branch it out a lot? I dont know how to explain it In text, would anyone wanna vc and help me figure out how to make the plot longer? (Like broaden the story after the "finished" quest

golden temple
zealous sun
#

It's homebrew though?

nova basin
#

Homebrew is custom mechanics

golden temple
#

homebrew is for the numbers and data side of the game,,,

nova basin
#

Custom settings and story can be done with base emchanics

zealous sun
golden temple
#

iiii just need a second opinion 😭

ivory steppe
#

I'm a pretty new DM, just have a few one-shots under my belt, but I'm working on a homebrew right now. Does anyone have any tips for making artifacts/magic weapons?

next gust
next gust
# zealous sun It's homebrew though?

Homebrew is anything not within the official rule books. That includes lore and world building. Although, plot lines and dm planning would be in dm-discussion.

sinful vessel
#

Hello, as a 9th level feature for a support rogue 5E, would it be to overpowered if as a reaction when a creature is hit with an attack, within 5 feet of you, you can reduce the damage by an equal to your sneak attack die?

Since its only 5 feet it shouldn't be too flexible?

frank berry
cold crown
#

Is there a better way to word the following?

Shashara’s Dream
Wondrous item, uncommon

This black and gold scabbard feels laden by solem promise. The throat’s engraving reads: “Prince Sergei, until our work shalt cleave light’s blight, conceal night’s bane from umbral sight.”

This magic scabbard reshapes itself to fit any sword that is placed into it.

Once a blade is fully sheathed it becomes pristine and any magical properties the sword has are suppressed until drawn.

cinder obsidian
#

Guys, can you check out my artefact. I cant give the party a bag of holding, and my fighter is a hoarder, so I want to give the party this:
Grimoire of a Thousand Steels
10,000 gp
A worn grimoire with an image of a five-leaf clover allows you to store up to five weapons each morning that could fit completely within the pages of the book, after which a user with a +1 modifier to wisdom or intellect can retrieve the stored weapons as a bonus action, otherwise, the user spends an action to turn the page and retrieve the desired item. If the user who has attuned to the grimoire is holding a weapon, the grimoire will levitate 1-2 feet away from them and automatically catch weapons dropped from their hands. The grimoire does not change in weight regardless of the number of weapons. An hour before dawn, the grimoire throws all accumulated weapons 5 feet around itself. When the grimoire is opened, it has 20 hit points and is vulnerable to radiation and fire damage. When it reaches 0 hits, it requires 1 week to recover. The user can only retrieve up to 2 weapons at a time.

cinder obsidian
#

Interesting, but I want mine to be something like a hot swap

cold crown
#

If you want a hot swap without the bonus action being taxed, just call it a free action.

#

As a player I would be frustrated with the amount of work the Grimoire asks of me.

Why not just let is store up to five weapons and let you swap whichever one you are holding at will?

cinder obsidian
limber robin
#

Does any one have made a supernatural region table ( like the ones from Tasha's) for a place filled with Wild Magic?

frank berry
#

I'm looking for one more idea to fill a small "paradox" table, for a player who's planning on going for a time wizard, and I have an idea for a little additional boon for later levels they might like, but due to the mechanics of it will have some consequences if abused 😏
Going for a nice even d4, and so far only got 3:

  • Turning into a baby until the next dawn (Basically a Tiny, 1 hit point, 8 AC creature that can only crawl 5 feet a turn)
  • Immediately aging
  • Immediately taking massive force and psychic damage from timeline and memories clashing together

So, could use one more that fits the theme of punishing a time paradox, or few more to make it a d6 🤔
(And these are meant to be dangerous, as the player has full knowledge and control of the risks)

limber robin
native grove
lament coyote
#

drafting a quick house/table rule and I'm interested in thoughts

#

Narrative Actions

A Narrative Action is a special type of action intended to resolve the tension between making meaningful skill checks in combat and the standard action economy of D&D.

Once per encounter, a creature may take a Narrative Action on their turn. When they do so, they may take the Influence, Search or Study action without using an action or bonus action. Depending on the circumstance, the DM may allow a creature to take another kind of action as a Narrative Action, such as taking the Utilize action to steer a ship or throw a rock down a pit. A Narrative Action should never deal damage, impose or resolve conditions, grant advantage or disadvantage, or restore hit points.

A creature with Heroic Inspiration who has already used their Narrative Action for this encounter may choose to expend their Heroic Inspiration to take another Narrative Action on subsequent turns.

peak island
#

This is super cool!

south wasp
#

I understand the idea

#

But isn’t object interaction mostly what this is?

lament coyote
south wasp
#

I see

vivid trail
#

How can I make a orc look more "human" than orc?

cold crown
lament coyote
south wasp
#

Fjord*

lament coyote
#

Fjord is a great example. the only obviously orcish physical trait is that he's green, if he had reddish or grayish skin he could be mistaken for an especially built half elf pretty easy

vivid trail
#

Thanks! I'm working on a homebrew species where they are basically a mix of a human + [insert species] because their creator (a false deity) could not perfect species creation and souls well enough, compared to actual gods.

#

So he has to use preexisting human souls and manipulate them with another soul in order to actually have life exist in his own way (and the other soul depends on a multitude of factors, but mostly originates from necromacy).

frank marten
#

Is there a way to add a homebrew race into dnd beyond?

halcyon patrol
#

is anyone here familiar with the homebrew options on dnd beyond. I am trying to make a weapon that does an additional 2d6 cold damage, but only on crit. is there a way to chose that option?

lament coyote
#

That would make it roll the Cold damage whenever you rolled your damage in general, but it'll have the (On Critical hit) text attached and thus your DM can ignore it when applying damage

peak inlet
#

how is this looking?

Apprentice of the Hunt

Origin Feat

  • Hunter’s Mark. You have Hunter’s Mark prepared. You can cast this spell once without expending a spell slot. You regain the free casting of this feature when you finish a Long Rest.
  • Call for Assistance. Immediately making an attack against a creature marked by your Hunter’s Mark, you may use your Bonus Action for the Help Action to give an ally advantage on an attack against the target.
  • Weapon Mastery. You can use the mastery property of one kind of weapon of your choice with which you have proficiency. The chosen weapon can be swapped out when you finish a Long Rest.
#

———
the thought process around these is that they’re kinda like Magic Adept, but you don’t get to choose the spell, so instead, the spell gets an extra effect.
Also, instead of cantrips, you get a weapon mastery. This necessarily assumes that the Weapon Mastery feat is underpowered which I do personally believe

halcyon patrol
#

hmmm @lament coyote that may work

polar timber
peak inlet
lament coyote
polar timber
#

It is quite powerful for an origin feat, but not overwhelmingly so

lament coyote
#

Call for Assistance seems really spammable, but it competes with casting or moving hunter's mark for your bonus action, which I think Rangers are also contesting their bonus action with some other common spell choices?

#

I also think abilities that are designed to give bonuses to allies rather than oneself should be proportionally on the higher end of the power curve as a matter of good game design

peak inlet
#

it also requires you to use your Attack Action and to set up on round 1

lament coyote
peak inlet
#

yeah, that’s kind of the area I’m looking to target

#

you could cast it in general with a spell slot, but if you have a lot of spell slots you probably don’t wanna use your concentration on HM

lament coyote
#

honestly i wouldn't bother putting a usage limit on here. It requires enough setup to use and is competing with a bunch of other useful things such that it probably wont get spammed

#

and if it does get spammed, that's for the benefit of the party members and not necessarily the user themselves, which again, i think should always justify an ability being on the higher end of the power curve. i think it's good TTRPG design for mechanics to encourage more explicitly collaborative play

#

maybe put an explicit range limit on CfA and tighten the wording? Something like "Immediately after making a successful attack against a creature marked by your Hunter’s Mark, you may use your Bonus Action to give one creature of your choice within 30 feet who can hear you advantage on their next attack roll against the marked creature before the start of your next turn."

peak inlet
#

it’s currently the Help Action which means it depends on the enemy being able to see or hear you instead of the ally

lament coyote
#

I'm not as partial on having the Help action do the heavy lifting, since it feels rules-clunky here. You're granting advantage to a potential future attack, that's what you're doing, why fall back on referencing another rule which is a bit confusingly worded in its own right?

peak inlet
#

but it also means that it works with something like Emerald Enclave Fledgling or Harper Teamwork if you manage to grab multiple Origin feats to make a Help-oriented build

#

limiting the range of CfA 100% makes sense though

lament coyote
#

I'd at least maybe phrase it then as something like; "you may take the Help Action as a Bonus Action to give one creature of your choice within 30 feet advantage on their next attack roll against the marked creature before the start of your next turn." vs "You may use your Bonus Action to take the Help Action to" because the former clarifies that you're turning Help into a bonus action rather than spending an action to then take another action

#

this way still kind of circumvents having to go reference the text of the Help action. The feature itself is doing the mechanical lifting, so there's no breaking out the PHB to double check edge cases

peak inlet
#

yeah, it’s still not properly written up, but you’ve got a good point

#

I might also just use the range of Help itself, which kinda makes it a melee action unless you grab Harper Agent

#

but then Harper Agent is no longer completely outclassed by this

lament coyote
#

I kinda like the flavor of having it be usable at some kind of range. It feels to me conceptually like the ranger calling out a specific weakness or opening on their marked target, and I can't really think of a reason why that would only be possible in melee.

peak inlet
#

the Help Action itself is distracting the enemy

lament coyote
#

Maybe if you changed it from "Call for Assistance" to something like "Force an Opening" or something else that implies you're actively creating the advantage rather than spotting a potential advantage to call out.

tough compass
#

Is this insane or is it just me?

"As an action, choose a living target within 60 feet to make a constitution saving throw. If the target fails their save, they suffer a penalty of -2 to their AC, and this Tarot becomes active. This effect lasts until the target is incapacitated, or until you take damage."

This effect is not going to be constantly usable to be clear

peak inlet
#

-2 AC for 1 hit isn’t insane

tough compass
#

Wonderful, I don't see many effects about reducing AC so I don't know what standards for strength there are.

lament coyote
tough compass
peak inlet
#

why would it end if the target is Incapacitated?

lament coyote
#

Honestly considering it sounds like it's both an action and class resource being used up, it doesn't sound too bad to me. At the same time, probably good to avoid damaging AC as a mechanic.

peak inlet
#

but when the caster takes damage?

#

that seems like it’s flipped

tough compass
peak inlet
#

do you mean when the target dies/falls to 0 Hit Points?

tough compass
peak inlet
#

the Incapacitated condition generally ends the user’s own effects rather than stuff targeting them

tough compass
#

It has to do with the mechanics of "this Tarot becomes active"

lament coyote
#

Yeah they could be incapacitated by a variety of things, like a Monk's Stunning Fist, which doesn't feel like it should end an ally's weird tarot spell thing

tough compass
#

I should probably replace incapacitation with a timer though yeah

#

Ohhhh I mixed up what incapacitated means

peak inlet
#

I think it should be limited to armored or shielded creatures unless you can’t choose between different options

tough compass
#

See, that's a great idea, but also is that an easy thing to define?

peak inlet
#

monsters have their equipment listed

tough compass
#

Like mage armor isn't technically armor, and is a dragon's hide considered armor?

peak inlet
#

both aren’t armor

tough compass
#

Gotcha, so you intended to mean that

peak inlet
#

armor is physical equipment

peak inlet
lament coyote
#

Here's a feature I'm working on which I worry is maybe overtuned but feel soothed because it's more of an ally buff than a self buff

Reactive Concoction.
When you learn this concoction, choose one of the following elemental damage types; Fire, Cold, Lightning, Radiant and Necrotic.
You can use a Utilize action to coat a weapon or up to 10 pieces of ammunition with this Concoction, after which it lasts for 1 minute. During this time, a creature struck with the weapon or ammunition loses Resistance to the chosen damage type until the start of your next turn, or gains Vulnerability to it if they don’t already have resistance, as the chemicals in the Reactive Concoction amplify the effects of the chosen damage type.
This concoction can be learned multiple times, choosing a different damage type each time.

(Note: This subclass gains a general ability to Utilize potions, poisons and their own concoctions as bonus actions after a bit)

tough compass
#

You know what, that would be a good limiting factor to be honest. My last concern would be that most heavily armored opponents would also have really high con making the only use case for this incredibly hard to trigger

tough compass
lament coyote
peak inlet
#

I think you should definitely tone it down still

#

mainly the Vulnerability part

tough compass
#

I was gonna say, a simple attack roll to give vulnerability is a bit wild

I would say that even a higher level spell to do so should at least have a saving throw

peak inlet
#

Resistance removal is also overtuned because you can do it to multiple enemies, imo that part should be 1 application to an enemy and lasts a minute then the coating is gone

tough compass
#

The hardest part of my work rn is figuring out what major arcana thematically fits the effect I posted here lmao

peak inlet
#

Euryale could easily fit

lament coyote
tough compass
peak inlet
tough compass
#

There are also Minor Arcana being used, but this one specifically has to be a Major Arcana

#

It'd be easy if I could just call it Reversed Fortitude/Strength but I did away with reverse tarot because I had a reverse system that was more complicated than I'd like

peak inlet
#

Tower/Hierophant?

tough compass
#

Maybe I just do Tower until I develop the later levels and use it later, I only wasn't because Tower is too signifciant for a weaker power but yeah you right

Why the hierophant tho?

peak inlet
#

Hierophant is more you’re the arcana while Tower is more they’re being inflicted by it

tough compass
#

Ahhhh I see

The FortuneTeller/TarotReader/Cartomancer (I need to just pick one) subclass is kinda about minor divination bonuses or debuffing others by giving them bad fortunes.

#

The "or" is depending on your choices.

But yeah actually Hierophant makes a ton of sense in that context

lament coyote
#

I'd suggest not calling it Cartomancer as there is already a 1st party feat with that name

peak inlet
#

I guess Hanged Man is also a choice, and it’s probably less intense than Tower

tough compass
peak inlet
#

yeah, Book of Many Things has a lot of things in this area

lament coyote
#

one of my favorite feats as a player since it gives spells known casters limited Wizardly versatility

tough compass
tough compass
#

I'm always surprised by how many of y'all dnd fans are also fans of Eric Carle ngl

#

So many people love the book of many things

#

OH YEAH I SAW THE CARTOMANCER but it was at 3 am cause I've been staying up all night for a while working on this subclass so I forgot it lmao

lament coyote
peak inlet
peak inlet
tough compass
#

Also the cartomancy feat isn't even cartomancy but I can't blame them or I'd be a hypocrite lmao, I am realizing though that I could use it's basic idea for the Magician subclass I've been struggling to get off the ground in concept since my sibling wanted me to do something that confused me but that could be a great basis for it

peak inlet
#

it uses the 2014 system

tough compass
#

ok I need to let this joke die cause nobody is ever gonna get it

lament coyote
#

i have a whole homebrew class I was working on that was focused on being like a magical investigator who uses Rituals and magical effects but doesn't have normal combat spellcasting, relying more on esoterica and tricks relating to their subclass

tough compass
#

Eric Carle is the guy who made The Very Hungry Caterpillar and he also made a book in 2019 called Book of Many Things and it's a picture book where you learn a bunch of things are

#

But in all seriousness I'm going to read the dnd 5e BMT

I will be getting the Eric Carle BMT as a prank for my brother though

lament coyote
#

Is this maybe a tighter read?

Reactive Concoction.
When you learn this concoction, choose one of the following elemental damage types; Fire, Cold, Lightning, Radiant and Necrotic.
As a Bonus Action, you can apply this concoction to a weapon or piece of ammunition. Once applied, the Concoction retains its potency for 1 minute or until you deal damage with the coated item, whichever is shorter. After a creature takes damage from the coated item, the creature loses resistance to the chosen damage type, or if they don’t already have it gains vulnerability to the damage type, until the start of your next turn.
A weapon that deals the chosen damage type cannot benefit from the effect of Reactive Concoction, as applying the chosen damage type to the attack’s damage evaporates the concoction prematurely.

A note is that the subclass can only have Wis number of concoctions and regains them one at a time on short rests, so these are very limited use abilities. I kind of liken them to Arcane Shots or Maneuvers, except these are prepared, kind of Vancian style, and more limited in use.

tough compass
lament coyote
#

More balance thoughts, though if you have ideas about the former go ahead.

tough compass
#

Balance wise it all makes sense to me. I'm going to quickly open google docs for easier format suggesting and I'll send you an image in DMs of my thoughts

#

Suggestion sent

empty vine
#

looking for ideas for mechanics for PC werewolf
could be things in beast form. in hybrid form and also things he always have, as in regular form

tough compass
#

It did just occur to me I can just apply the suggestions and paste them here -_-

Here we go

When you learn this concoction, choose one of the following elemental damage types; Fire, Cold, Lightning, Radiant and Necrotic. As a Bonus Action, you can apply this concoction to a weapon or piece of ammunition. Once applied, the Concoction retains its potency for 1 minute or until you deal damage with the coated item. After a creature takes damage from the coated item, it gains vulnerability or loses resistance to the damage type until the start of your next turn. The concoction will evaporate if applied to a weapon that already deals the chosen damage type.

nova basin
tough compass
tough compass
empty vine
empty vine
empty vine
#

mental stat of the PC and phiscal of the type of wolf?
what abut the duriation/hp/number of uses

tough compass
#

I haven't seen it in ages but there's like the moon druid with bears right

#

Oh yeah druids already wild shape into wolves

cerulean seal
#

Normal Druids can already Wildshape into bears and wolves

tough compass
#

"Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores"

#

I think the bear focus is specifically a bg3 thing that I'm remembering.

Also that's from the 2014 phb for clarity

cerulean seal
empty vine
#

what do u think about resistance/immunity to none silvered none magical weapons and the other way around if it is silvered like for example in regular form none silver cuse 50% and silver cuse 150% and in the other forms none silver 0% and silvered 200%
magical but nor silver cuse 100% as normal
i addition touching i silver like a coin cuse for save and them damage
u think it balanced? maybe even a bit weak? the tuching siver is to much?

frank berry
tough compass
#

bg3 having the druid be specifically about bears I believe was a result of the limitations of not allowing you to choose " a beast with a challenge rating as high as 1 " since that'd suck to code in

tough compass
empty vine
#

i hope it more clear now

frank berry
#

It... really isn't
Is this a homebrew race? A monster? Some item? Spell?

#

Well I guess not the latter two

empty vine
cerulean seal
frank berry
#

yeah giving a player an immunity to non-magical attacks that aren't silvered it gonna be very strong

cerulean seal
#

Beast barbarian is basically the werewolf subclass

frank berry
#

And a shifter is basically a lycanthrope race, if you need one

empty vine
cerulean seal
#

Stronger than rage

#

Don’t do that

empty vine
empty vine
cerulean seal
#

Resistance is fine generally. Immunity is not

empty vine
empty vine
tough compass
#

At most I'd say remove non-silvered piercing ranged physical attacks as an incredibly high leveled feature or something but ALL is INSANE.

Like not even bludgeoning? Cause I'm now picturing a group of bandits who literally can't hit you crushing you with a tree only for you to walk away unscathed, unless you mean only non-silvered weapon attacks but that introduces some logical contradictions

cerulean seal
#

I mean, the trade off usually is that your this player character is going to go wild at some point and attack the party

#

and if the party doesn't have any silvered weapons they are going to be a huge issue for the party

#

Is there updated lycanthropy in 2024 MM?

empty vine
cerulean seal
#

There is updated rules in 2024

empty vine
tough compass
empty vine
tough compass
#

Ultimately it's the same physics with different flavor

cerulean seal
#

Werewolf in 2024 just says if they curse a target and the target falls to 0 HP, they become a werewolf that the DM gets to control

cerulean seal
empty vine
cerulean seal
#

They got rid of the immunity to non-silvered weapons in 2024

misty trellis
#

Hate to interrupt ongoing conversation, but I finished a creature I made: The Viscerleech. I'd like one last peer review before I officially call it finished, both in terms of mechanics and descriptive bits. If anyone's interested, lemme know and I'll DM you the link to the statblock.

tough compass
#

Whatever is sent next is going to be a generational work of literature:

cerulean seal
#

someone will happily read over it

empty vine
# cerulean seal DM'd you the stat block

let me clear a few things
A. it relatively common to get things beyond the normal things of the class and race. my DM did it to other players as well in many forms (some of them i don't know how, and it likely there also cases i don't know about at all)
B. i play the PC, he is now 10th level hexblade pact of the blade metallic (lighting) dragonborn
he is WW from the start of the game, the DM gave me a mechanic that is form a book i believe is 3rd party (Corpus% Malicious), but we didn't took it as it is (for most of the game we didn't track when it is full moon and we also very fast puts aside the raw meat things).
C. the stats form Corpus Malicious are nice but bcs i have 10 STR and 12 DEX the attacks there mid at max. also the DM told me that in hybrid form i cant cast spells and use weapons
later i had to choose a pack between 3 options that in addition to the plot would effect the mechanics in some way. i choose the pack that is druid like. at this time regardless to what pack i choose i got that my beast form is now of the Dire Wolf. the things i got form the pack was and still not much clear, if i remember right it was supposed to be pack tactic in beast form but i already got that from the Dire Wolf
D. i got to be a Alpha (sort of) to a pack of kids humans and ww alike after event in the game, so i thought maybe to add to the mechanics something around that, but i lost the pack, at lest for now

**SO, until now in my normal form i only got keen sense that i rarely got to use, and i very rarely have a reason to shapechange. **
So i am looking form mechanics/traits/features/abilities (but also weakness) that give me reasons to shapechange to the hybrid form and the beast from, and also for the regular form/always. both for mechanics and roleplay

i want to come to my dm with prepered ideas so he could approved or not

#

regarding flaws/weakness i have a bonch that i found that i only need to choose and adjust deepened on the traits
in general i am going to the direction of the druidic vibe(like nature spell/spell like) and to the charisma side bcs this is my stat so to the leader of alpha an intimidation
i also thought to take inspiration from/adjust the warlock invitations and/or the dragon/drgonborn feats.and like the beast form is based on the druid Wild Shape i thought to make the hybrid form based on the Barbadian rage

#

one of the ideas i had is to have one or both Dream and Scrying spells but only for the pack, which is not so relvent at the moment. maybe dream is

tough compass
#

If you all play an inherently less balanced game that's completely fine, though it does make it a little bit harder to talk about what "makes sense" since most people will be homebrewing on the basis of standards from the base game before fitting them into specific campaign scenarios

cerulean seal
#

Becuase I feel like you should be able to summon wolves to fight along side you

empty vine
# tough compass If you all play an inherently less balanced game that's completely fine, though ...

i dont know if to call it inherently less balanced, but the dm potentially will but , well i have a term in my head and i lost it
but for exsaple the problem with differentiate btween a hammer to a fall is something i see as a problematic, although i am not sure if the dm will fine it a problem
but regarding silver. it known that there WW at the area of the game, at least for some, and there also organisation that is aginst WW, so silver is not that rare, and among our enmies magical wepons as well

empty vine
#

for the moment lets say it 50% when not silvered and 150% when it is silvered ( the thought behind it that the 2 ceases together is like 2 full attacks to someone that is not effected by silver

but what do u think about the things of damage (with save) around simply touching silver? is it to much? pointless? nice? to harmful?

#

now in hybrid form i already get resistance to non silver and my con **score **& str/dex **score **get +2
in my best form in addition to all what is Dire Wolf i also have Blood Trail. __You can trace the smell of blood within 60 feet of you. __
and in all forms i have Keen Hearing and Smell. You have an advantage on Wisdom
(Perception) checks that rely on hearing or smell.

this is form the mechanics form Corpus Malicious

#

in what forms to have Pack Tactics.__ You have advantage on your attack roll against a creature if at least one of your allies is within 5 feet of the creature and that ally isn’t incapacitated.__ ? all? just not regular one?

#

and my big problem: someone have an idea what would be the base mechanic for the hybrid form? if like rage, how Should/can i do it?

paper belfry
#

I made my first subclass 😁

#

It's for barbarian that gives it spells and attacks

empty vine
paper belfry
#

Yep gives it thunder spells cause it's a dragon slayer and the theme of this campaign is ds1 based

#

And gives resistance to 1 dragon breath damage type

#

I made the spell casting ability strength

empty rock
#

Hi @empty vine !

So for fun, flavorful add ons and mechanics, here are some suggestions. (I have played a homebrew werewolf for the past three years.) I hope these help generate ideas! (I will thread the rest of this or something... I'm at my character limit.)

ABOUT SILIVER

  • Yes to silver sensitivity. I play so that i can't wear magic items made of silver (amulets, rings, holy symbols, etc), and I have issues in some social situations. Silver itches and burns the skin, but I treat it more like an allergy, so it's very slow damage over time (like 1d4/hour or something).
  • I do get resistance (not immunity) to non-silvered, non-magical bludgeoning/piercing/slashing damage in all forms.
  • I am also Vulnerable (2x damage) to silvered weapons in all forms.

OTHER SENSES, STATS AND SKILLS

  • Speed increases to 35' in hybrid form, 40' in wolf form (I'm a regular wolf, not a dire wolf. The size tradeoff was too unbalanced for my party).
  • Hybrid form - advantage on Strength saving throws, and advantage on Athletics checks. (I did this in lieu of stat bumps, again, for party balance.)
  • Pack tactics - Limited this to Wolf form only. It balances out the advantages you have in hybrid form where you can still speak and use weapons.
  • Wolf form does get a Trip attack (or a slam attack, probably, if you are a Dire Wolf)
  • Claw and Bite attacks count as magical weapons for purposes of overcoming DR.
  • Whenever you make a Wisdom (Perception) check that relies on smell or hearing, you have advantage in all forms.
  • Whenever you make a Wisdom (Survival) check to track a creature using scent, you have advantage in all forms.
empty rock
# empty rock Hi <@514899647454511123> ! So for fun, flavorful add ons and mechanics, here a...

SHIFTING PARAMETERS

  • Shifting limits - I can shift to either hybrid or wolf form (using a Bonus Action) a number of times up to my proficiency bonus per day.
  • Time limit - I can only hold Hybrid form for ten minutes.
  • Trying to hold your Hybrid form longer than 10 minutes is possible, but difficult to control. For each minute beyond this limit, you must succeed on a Constitution saving throw (DC 10 + minutes past the limit) or gain 1 level of exhaustion for each additional minute until you finish a long rest.

DRAWBACKS

  • I have disadvantage on animal handling checks in all forms. Just because people can't figure out what I am doesn't mean animals can't. This is a pain in the butt when it comes to horses and creates a lot of comedy.
  • During a full moon, when you take heavy damage in a single attack or are under extreme stress, the DM may call for a DC 15 Wisdom saving throw. On a failure, you involuntarily transform into Hybrid or Wolf form (DM’s choice) and remain so until the triggering scene ends. The DM can opt to control you at this point.
  • "Blood frenzy" in which If you reduce a creature to 0 HP in Hybrid or Wolf form, you must succeed on a Wisdom saving throw (DC = 8 + PB + STR or DEX modifier) or you must attack the nearest creature on your next turn, whether it's a friend or an enemy.
empty vine
empty rock
empty vine
#

TNX so much, i am going to read it rhigt a way

empty rock
empty vine
empty vine
empty rock
# empty vine 3 Q for now a. did u have resistance also to things like fall damge? b, i dont ...
  1. I went back-and-forth on that one. Yes. I was unlikely to break my leg in a fall, and I couldn’t get a tattoo. 😆
  2. You mentioned that you increased your strength, and con (I think) as part of becoming a werewolf. I did not. Instead, I have advantage on some things.
  3. I actually have this built as a species, not an add on. So I am playing as what I called a “lycanborn“ – a werewolf from birth. So it’s a little bit different than your situation. I’m an artificer/fighter multiclass, and have played this character from levels 6 to 15. I do still play the character, yes.
empty vine
empty rock
#

I didn’t set a time limit on the wolf form because it was so much more about scouting and mobility. It didn’t have the same advantages in combat. I might have changed that if there was a druid or another shape shifter in the party who is dealing with limitations.

empty vine
empty vine
empty rock
#

As for what constitutes “a lot of damage“… Well, this is your DM’s “stir up some trouble“ option. It’s up to them.

#

I kept my hit points the same regardless of form. I could see an argument for temporary hit points in hybrid form, like some barbarians. I was just already juggling enough complexity, so I didn’t mess with it.

empty vine
empty rock
#

Yep!

empty vine
empty rock
#

And yeah, your hit point question makes sense. I chose not to follow the Druid model, but I can certainly see an argument for it. Again, there’s not one in my party, so I was less concerned about balancing against the Druid class in my case.

empty rock
empty vine
empty rock
#

As a dire wolf, I think your bite already does the same thing as that "Trip" -- as a regular wolf, it was something I added.

#

I thought there was a separate slam thing ... but I'm not seeing it so never mind. 🙂

empty vine
#

so i think only 2q left
DR means difrent resistaces or something like that?
as a fighter and with the bite and clew, do u use DEX or STR?

empty rock
#

DR = damage resistance. So if you take half damage from non magical weapons, your bite/claw would count as magical -- so you'd deal full damage.

#

I use STR for my attacks.

empty vine
#

and number of attacks in all form is the same and based on regular nuber of attacks of fighter?

kindred cypress
#

Does anyone have any recommendations on making homebrew classes

empty rock
#

(I almost never attack in wolf form .... but knowing me, I would have decided "less is more" and not changed it)

empty vine
empty rock
empty rock
# empty vine what about concentrate?

Good question. I don’t have a rule around it. So I’d say yes you can concentrate. I will say if you use the “blood frenzy“ drawback and fail, concentration would automatically end. I think as a DM for a hybrid form caster using concentration, I might have them make a check depending on what’s going on. That one is a question for your DM. As a WW, I tend to assume you are just barely in charge of your hybrid form even when you can control your shifting. But that’s just how I handle the storytelling.

empty vine
#

in wolf form u took all it stat? so u have lower INT?

empty rock
#

No. I left all my stats the same. Just put a wolf hat on my own stuff.

empty rock
empty vine
empty vine
empty rock
#

PC stat block.

No, it’s when you knock something else to zero hit points. If you take out an enemy, and you’re in “the zone” as a predator, you run the risk of turning on the nearest thing, even if it is a friend of yours.

Again, it’s one that’s worth talking about with your DM. I don’t know that I would use it all the time as a DM - we do not - but it’s a nice tool for them to have when it’s dramatically appropriate.

empty vine
empty rock
# empty vine 1. so what did u took from the wold stat block? 2. got it 3. the thing to ask th...

Wolf block: Damage for the bite attack , movement speed, pack tactics mechanics.

I didn’t scale much. I set it up so that the resistance to non magical non silvered attacks did not kick in until level 5 – but again, remember I’m doing this as a species. I felt it was too overpowered at the lowest levels compared to other player characters.

Beyond that, the only thing I’m scaling is my speed as a wolf (40’/45’/50’ for Tier I/II/III play) and using the proficiency bonus for number of times you can shift naturally scales as well.

Otherwise, no. Since I kept it based on player character stats for all forms, as you level, all hybrid and wolf attacks become more powerful.

If you’re looking for progression, I recommend checking out Matt Mercer’s (Critical Role) Blood Hunter class. It can be hard to get to - I have to use an outside search engine to get to the D&DB page - but the Order of the Lycan scales up and may have some ideas you can use.

A lot of what I did was inspired by it, and by mechanics pulled from shifters and druids.

empty vine
loud briar
#

Can I get some feedback on a magic weapon idea i had for one of my hobgoblin captains that my party is about to fight?
Thinking about calling it the "Sword of Command";
It's a longsword that lets the wielder consume a charge to do a "Commanding Strike" where if it hits, the wielder chooses an ally he sees within range to immediately make a melee weapon attack at advantage

fair raptor
#

I’m currently working on some homebrews called the “Four Seasons”. The premise is four weapons made of the truest and most powerful primordial forms of the four seasons. I currently have the “True Winter” done, and am working on “Scorching Summer” but I need ideas for the names of the other two. does anyone have suggestions?

umbral dust
#

I'm trying to think of a benefit that a fighter could gain for composing a haiku at the beginning of each day after 7th level. It's for a custom subclass

#

Besides gaining a single-time advantage on a wisdom save that day, im not sure

#

I feel like enough things give you advantage on charmed and frightened, or inspiration

umbral dust
#

Temp hp works

cerulean seal
umbral dust
#

Ooh fairs

calm rose
#

Planning to make a "Deck of Heroes" thing for my oneshot/campaign, based off of Greek Heroes and Gods/Goddesses

example: The Glory (Heracles), The Hearth (Hestia)

It's gonna be like a mostly positive "Deck of Many Things", the only thing I don't know how to do is to balance it so the buffs aren't so miniscule but not too overpowered

like for Zeus, "The King" if I gave thunder resistance that would be unfair if a different card gave only a +1 in an ability score.

cerulean seal
loud briar
#

For a one shot could be fun to make them busted, like make "The King" actually give you the ability to launch thunderbolts xD

#

Even a one time charge to smite could be fun

calm rose
#

out of 22 cards in the deck, only 15-16 will be good

cerulean seal
#

Those are good odds

calm rose
#

Which would be the god cards, the other cards will be based off of Greek Heroes

#

So far Achilles and Odysseus

#

other than that, I'm tapped out for Greek Heroes that had hubris (unless you count the very extreme versions)

fair raptor
unborn kelp
calm rose
unborn kelp
#

Less heroic mortals are also an option, like Sisyphus and Tantalus

calm rose
cerulean seal
#

Dadelus

#

Is this supposed to be about hubris specifically?

calm rose
unborn kelp
#

Sisyphus didn't really do anything wrong either
Poor guy just wanted to live

calm rose
cerulean seal
#

Heracles

calm rose
queen egret
unborn kelp
calm rose
cerulean seal
#

Midas

calm rose
calm rose
cerulean seal
#

Honestly you can just steal from the Hades games

#

Just go through the list of characters there

calm rose
unborn kelp
#

Some of the cards write themselves too

calm rose
#

If I don't get any ideas for some gods, like Persephone and Hephaestus I will definitely replace them with humans

#

I don't know how I'd implement "The Maiden" Or "The Forge"

cerulean seal
#

Hephaestus is equipment related 100%

#

Buffs your equipment in some way

calm rose
#

Definitely!

cerulean seal
#

Persephone goddess of the underworld seems straight forward too. More death related stuff. Undead stuff

calm rose
#

I'm planning this deck of heroes thing to be owned by a fortune teller in some place, players will have the option to draw one card, or they may choose not to

calm rose
cerulean seal
cerulean seal
#

She’s a goddess of spring

#

And queen of the underworld

unborn kelp
#

Persephone feels like she should have both a positive and negative effect to me

calm rose
#

For Gods I have the 12 Olympians, then Persephone, Heracles, and Hestia

calm rose
unborn kelp
cerulean seal
#

I mean, not every card can be amazing

calm rose
#

Also hard to figure out the name for Hermes' tarot, he's the God of so many things so I just named it "The Thief" instead of "The Messenger" To make my life easier

calm rose
#

They did choose to draw a card when it wasn't mandatory

cerulean seal
unborn kelp
#

Hermes is like a Bethesda game player character if you think about it

#

He just kinda does side quests

calm rose
#

Yeah

#

He's like the God of everything else

#

I did decide to name Poseidon's tarot "The Chariot" (I know it already exists, sue me)

true forge
#

if you wanted a tarot that is also in real life that is

calm rose
#

The Chariot because Poseidon's the god of horses

brave flare
#

Alright so I made this super cool bossfight and I wanted to share it. It’s a Clay Golem, nothing out of the ordinary, except, the unstable magic inside is able to allow it to shift its stats around. And it has defenses so tough that all damage towards it only does 1/4th of the usual damage. So how does someone stop it? Well they must use a Magical Artifact which will drop its defenses, but with a cost. The party will have their stats swapped around as well.

So how this works mechanically is: When the party uses the Magic Item their stats jumble around, I roll a D6 for how many stats must get swapped. And then that many D6s to see what stats get swapped between party members (STR = 1 DEX = 2 etc) Then they can attack.

I think it provides a fun challenge for the party to adapt on the fly

south wasp
#

Counter argument

south wasp
#

I’d rather do 1/4 the damage than my spells have 1/8th the chance to work

tired spruce
#

What if you let the players roll the dice and have them pick what gets swapped, so it gives them the ability to fix stats and such?

brave flare
#

Hmm, I guess this really isn’t a problem with the current party, though I can see where this would be a problem for parties with more variety

meager geyser
#

Do I come here to see if I can get help with a homebrew?

brave flare
#

Yeah I think so

meager geyser
#

ok I was hoping to get help designing these 5 bosses I want to add to my campaign but I don't know how to implement them

brave flare
#

So you couldn’t just continually swap a stat you both aren’t using

brave flare
meager geyser
#

Ok so I'm hoping to have one of them appear every 3 levels each of these bosses have a special feat giving it some unique feature the campaign is kinda influenced by 7 deadly sins

brave flare
#

I’m probably going the sleep soon so I can help you if the first one right now

meager geyser
#

ok so the first one is supposed to have the blessing of resilience that halves damage

brave flare
#

Yeah sorry man, I’m too tired to try to help

meager geyser
#

its all good

brave flare
#

Maybe tomorrow

meager geyser
#

ok

final lotus
#

I feel like it would be really funny to make a homebrew adventure/campaign based on one of the jokes we have in our group [the fact that when testing the vtt we got tpk-ed by 4 skeletons], but i don't have a lot of experience with the dm side of things, so I want to ask what are the things I should try to include and prepare during the writing stage to make sure that it's properly usable, mostly stays on track, so that i don't get lost when running it, etc?

spring tusk
#

What do y'all think is better in terms of making players feel epic in combat

Higher AC, lower HP?
Or Lower AC, higher HP?

kindred cypress
solar goblet
#

I have a question if someone can help me balance my homebrew a bit

true forge
true forge
crisp horizon
#

So this is an item my dm made for me i just wanted to know what other people's thoughts are on it

Weapon (Palm Pistol (Exandria)), Uncommon
In Equipment

Proficient: Yes
Attack Type: Ranged
Range: 40ft./160ft.
Damage: 1d8+2
Damage Type: Piercing
Weight: 1lb.
Cost:--
Properties: light, Reload (1), Misfire (1)
Version: chips

As modern practices expand the capabilities of personalized weaponry, occasionally someone takes an unexpected sidestep that turns out to be a stroke of genius. In binding the essence of an air elemental to the lower barrel of this heavy crossbow, the inventor responsible has pioneered a way to effectively send larger objects further away. It was first thought that this would be the perfect way to deliver explosive black powder concoctions, but it was soon found that the air elemental’s magic had an unexpected side effect.

You can use a bonus action on your turn to load any potion, poison, or throwable alchemical concoction like alchemist’s fire into the lower barrel of this crossbow. When this barrel is loaded, you can use an action to pull the second trigger causing the air elemental’s magic within to discharge launching the item to a range of 100 ft.

When an item fired from this barrel smashes on impact, the contents of it are aerosolized into a fine mist by the air elemental’s essence that spreads in a 10 foot radius sphere from the point of impact. All creatures and objects within that area come under the effects of the potion, poison, or alchemical concoction that was loaded into the barrel. This mist dissipates at the end of your turn.

This weapon also has a misfire of 3. This also applies to potions, poisons, and alchemical concoctions pelted and shattered this way.

solar goblet
#

Ok. Basically in my homebrew i have a bunch of custom classes and races in my game to fit with lore and make the game more diverse. However, my player is abusing game mechanics to make himself OP. And i dont wanna ruin his character because i like the concept hes just very OP for level one.

solar goblet
#

Makes the game fun and also unpredictable which can make for epic or unexpected moments

crisp horizon
solar goblet
#

It also has quite good background for a single item may i add

solar goblet
languid stump
#

i’m listening

solar goblet
#

Basically my player is level one but abusing game logic to make himself OP. I dont wanna ruin his fun, but hes so OP.

#

Its homebrew classes and characters which is why im here

languid stump
#

explain wym by “op” how does the class/subclass work and what are they abusing?

solar goblet
#

So i made custom races and classes to make the game more diverse since i have around 7 players and they like creativity. And hes almost immortal. Almost instant regen. Hes super fast and strong, and hes a healer so he can heal everyone almost immedietly. It also gets worse because of his multiclass as he levels up.

#

The class is called biomechanic. Its basically an artificer who uses flesh material and take damage in exchange for high damage output.

#

Because of his races hes super tanky and he can heal himself using a different class

languid stump
#

honestly, you could make multiclass requirements through story, or you could change the scaling of the healing/damage.
or make it to where certain levels can use different levels of flesh material.

for example:
level 1-6 (his own flesh)
level 6-13 (others flesh)
level 13-20(dead flesh)

#

that’s just an idea, i don’t exactly know how you have it worked out, but i hope this helps at all

solar goblet
#

Actually good thinking. In retrospect i can also nerf his base damage without mana because tbh hes mana reliant but doesnt have a lot

#

He gets more as he levels

languid stump
#

awesome, sounds really cool

solar goblet
#

Alr thanka

#

Thanks*

cinder obsidian
#

Yo, does anybody have a ready antimagic sword artefact?

cinder obsidian
#

like Asta's big sword from Black Clover

#

basically, a sword that can cut through and repel magic

cerulean seal
#

Just something along the lines of like... The weapon when it hits a creature, object, or spell it automatically ends any active magical effects or spells.
As a reaction when you are targeted by a spell, you can repel the spell back at the caster.

calm rose
#

Howdy, I'm back with my Deck of Heroes!

So far I've got Icarus, Odysseus, Midas, and Agamemnon as the bad cards, I need more greek heroes to fill in the void

cerulean seal
cerulean seal
calm rose
calm rose
#

Would this be a bit too rough of a punish for drawing from "the deck of heroes"?

The Greed (Midas)

All of your gold that you are carrying on your person turns to ash, you will not be able to carry any more coins on your person without it turning to ash.

cerulean seal
#

Also not very representitive of Midas since he turned things to gold

calm rose
#

His obsession with wealth caused him to lose everything

cerulean seal
#

I would instead maybe do like... When the creature holds something for longer than a minute it turns to gold and loses all monetary value but retains all its ingame statistics

calm rose
#

Ah, that'd be cool a little, golden sword, etc.

cerulean seal
#

Yeah, then someone else can just hold their valuble loot for them

calm rose
#

Right then I'll do that

#

What about...

The Breaker (Achilles)

Enemies will gain a +2 to their attack roll against you.

cerulean seal
#

Are all these effects permanent?

#

Can they be removed with the Remove Curse spell?

#

Or some other cure?

calm rose
#

at the end of it, they will encounter the fortune teller once more, they may choose to draw another card, in exchange for losing the effects of what they drew at the start

cerulean seal
#

Oh you said this is for a one shot right?

#

shouldn't matter too much then

calm rose
#

just gotta work on my old lady voice so they don't think I'm a murderer

near perch
#

Hello?

vale crescent
#

Hey guys! I was wondering. I am gonna start my new campaign with a carnaval. I was thinking about making games with tickets and a prize shop! I just lack a bit of imagination with the games and dnd mechanics.

#

Is this the right channel for this question?

cerulean seal
near perch
#

If y'all would like some help or assistance I'd be happy to oblige

#

Lemme set up my laptop rq

cerulean seal
near perch
#

that way they have to play a little smarter. and they dont abuse what could be considered a leveled spell as a cantrip. this way its a little more balanced for whoever dms

cerulean seal
near perch
#

ah okay, thats my bad i read past it

#

the treasure themselves look good

cerulean seal
#

I appreciate that. Trying to make sure they are balanced enough against one another

near perch
#

for raiders sense, because it looks like a buffed hunters mark. its great but have the user require line of sight on the target/creature that is holding the item for the identify spell. the hunters mark is fine as is

cerulean seal
#

I'll make a note of that

near perch
#

honestly the magical collector feat is really good as is

#

really cool

#

yeah that's a really dope subclass, id use it if it was available. Great work

#

everything else on the sheet looks fine so far

#

lemme know if you expand it, id love to look into it further

#

@cerulean seal dndCheers

cerulean seal
near perch
#

i like how it is personally. if you were to change anything id say make it so that they cant learn the spell from a MAGIC ITEM but the rest is fine. and thats a huge if either way

near perch
glad veldt
#

Anyone willing to help me with an environmental hazard I'm working on?

umbral dust
near perch
#

sure whats up

glad veldt
#

Mechanically I have a mist that lingers in an area and for every (insert time here) your constitution and charisma drops by one point (temporarily) to a max of 3 points lost. If you take a long/short rest you roll a charisma or constitution saving throw (haven't decided), on a success nothing happens, on a failure you can lose 3 more points.

#

Probably awful way of describing that, but still. If you leave the Mist the effects fade after the same amount of long/short rests(points increase by one to a max of three, long/short rest allows it to increase by another three till you hit the original value).

umbral dust
#

that makes sense

#

what's your issue with it?

glad veldt
#

I just need a good timeframe for the effects and advice on how debilitating/how aggressive the effect is.

umbral dust
#

to decide how dangerous the mist is, you first should consider what it's protecting

#

what is beyond the mist that whoever set this trap up didn't want stolen/entered?

glad veldt
#

It's invading, and it wasn't intentionally set up.

umbral dust
#

alright

#

how common is it?

glad veldt
#

Not very. It's very common on one set of islands that few go to, and when it leaves it's this whole huge problem for everyone involved.

umbral dust
#

is it the inhalation that causes the stats to drop or just being in this mist

glad veldt
#

Being in the mist.

near perch
#

thats really cool, i made a system for a gaseous chemical thats similar.

glad veldt
#

It eats away at vitality, hollowing you out until you drop dead, or your sense of self is so weak something else can take over.

#

(Hit 0 Con and you die, hit 0 Cha and you get possessed)

#

One idea I had was allow the Mist to get stronger, spreading to your dexterity, strength, wisdom, and intelligence. Or increasing the amount of points that can be lost at any one time, or decreasing the time between points lost.

umbral dust
#

When entering the mist, a creature must make a DC5-10-15-20 *(depending how difficult you actually want to make it to save against) *Constitution saving throw. On a failure, the creature's Constitution and Charisma scores decrease by 1, to a maximum of -3 points lost. On a successful save, they are immune to the effects of the mist for an hour (up to you if you want this but i know some DoT effects include it) A creature remakes this save for each minute they spend in contact with the mist.

The creature's affected ability scores increase by 1 for each short or long rests (you can decide) they take until they reach their original score.

umbral dust
#

as exhaustion affects all scores and is removed on long rests

glad veldt
#

I was actually thinking of a cool side effect of making the Mist only get worse after each long rest. Technically if you don't take a long or short rest the upper limit of what the Mist can take is -3, so if you don't rest the Mist is bad, but not debilitating.

#

But that brings exhaustion.

umbral dust
#

also if your plan is to have players die at some point as a result of the mist, a -3 penalty is not gonna do that

calm rose
#

Hey y'all, I'm almost done with my "deck of heroes", do y'all mind if I send it? it's a pretty long list and I don't want to accidentally bury a discussion

umbral dust
#

a character only dies to an ability score decrease after that ability score is 0

glad veldt
coral delta
umbral dust
glad veldt
coral delta
#

Reduction of Constitution scores is a really rough idea though, because then you have to start reducing maximum health temporarily, which is a nightmare to keep track of

umbral dust
calm rose
umbral dust
# glad veldt So 3 long/short rests = -9 to con/cha

i suppose it depends on what you're basing travel on, but if your characters are travelling for long periods of time you could consider requiring an hourly check in addition to your long/short rest thing

calm rose
#

Deck of Heroes' ratio of good cards to bad cards is 15:7

umbral dust
#

same with aphrodite

#

and persephone

#

however if it's meant to be low power levels it works fine

glad veldt
calm rose
umbral dust
umbral dust
glad veldt
calm rose
umbral dust
#

killed ankles, minotaurs and medusas respectively

calm rose
# umbral dust Achilles, Theseus, Perseus?

The Breaker (Achilles) Enemies will gain a +2 to their attack roll against you. (Not damage roll, attack roll) is already there

Theseus is a work in progress, and Perseus is pretty decent for a greek hero, I don't know of a hubris he's made

misty trellis
#

What about that one soldier who held an entire army on a bridge? Or was that guy a roman?

tough compass
#

Oh I misread that nvm

calm rose
#

like Perseus is the best greek hero I'm tempted to make him a good card, but I can't

umbral dust
misty trellis
umbral dust
#

polyphemus the cyclops could be some kind of debuff related to sight

calm rose
umbral dust
#

ah okay no cyclops then

calm rose
#

Polyphemus is a good one, shame he isn't human

#

know what? the last 3 will be creatures cursed by the gods

misty trellis
#

Oh, hate to interrupt the ongoing conversation, but I made a funny little creature that I need peer reviewed for mechanical strength and especially descriptive writing. Here's the link to the statblock for anyone who wants to give it a read: https://www.worldanvil.com/sheet/1629898/view

calm rose
umbral dust
#

wasn't she a beautiful woman that made aphrodite jealous, so she cursed her to be horrendously ugly?

misty trellis
umbral dust
#

there are like a million versions of every myth lol

umbral dust
#

-2 to CHA lol

calm rose
umbral dust
#

strong use of the word help

calm rose
#

we got Medusa... now who else

misty trellis
#

You could go with one of those hundred-armed titan things?

umbral dust
#

sisyphus or the minotaur comes to mind

misty trellis
#

or uhhhh whats the dude with three bodies and one head

calm rose
umbral dust
#

cerberus

calm rose
#

hecatoncheires

umbral dust
#

hecatoncheires had like 100 heads i think

calm rose
umbral dust
#

also prometheus!!

#

stole fire from the gods, got his liver eaten by a bird for the rest of time

misty trellis
calm rose
#

ah I almost forgot about him

#

But what to give to the player who pulls it...

calm rose
#

there is a chance my players just each pull one bad card respectively

misty trellis
umbral dust
#

though that may be too much

calm rose
misty trellis
#

Birds of prey go out of their way to attack that player?

#

wait, is a vulture classed as a BoP or are they just carrion feeders?

umbral dust
#

every vulture on the planet makes an immediate beeline towards the player

calm rose
misty trellis
umbral dust
#

more just keeping an eye out for stray livers

calm rose
#

maybe, also in greek mythology it was thought that the liver was the place of emotions, maybe that could help

misty trellis
umbral dust
#

local organ harvesters hate him

misty trellis
umbral dust
#

i did read through it - besides the reaction healing it seems quite interesting

misty trellis
#

Inspired by LongLiver from Brutal Orchestra

#

great game btw