#homebrew
1 messages · Page 51 of 1
Just straight up customize the enemies
and also why a strength of 20?
someone who has a strength of 19 doesn't get an extra damage die because they are missing 1 point in they're stat block?
It just feels like an overcomplicating of unnecessary mechanics
They have like +4 strength Modifier by now or 5
You said that at a strength of 20 players would get an additional damage die and boosts to strength related aspects
bruh
a strength of 19 is a 1 ability score point difference but means that they don't get anything
because they don't have a 20
Hmmm.... back to the drawing board again
What if we throw away the drawing board and just stick to the regular mechanics and create monsters that are homebrewed to just be a bit stronger
and if your players say they want to do something that you think they'd be stronger on or are really good at, just give them advantage or give them some sort of + insert number to
take your monsters, add 50% health and maybe a few more points of damage
if that doesnt work, come back
I'm trying to make more mechanics for my months long campaign
My players/friends have liked complex mechanics thst makes things more interesting
Besides, I'm having a hard time trying to keep track of D6, D8, D12 dices and figured just to make everything D20
I already threw the armor class and reworked it to give armor durability and a piercing resistance
Which is why enemies suddenly have more dices for damage and other damaging effects since I predict my players will craft armor strong enough to have 100 to 250 Hp at level 7 or similar to that
bro’s just creating a new system
back to 4e we go
Hmmm.... I think I've gone insane watching and taking my time
do yall know any good homebrew sorcerer subclass for sorcerer from monastry in word with soul like theme ?
How do I get back my tag
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Level 14 College of Poetry
Poetic Fates
By 14th level, you can draw upon the power of words to create fateful events much like those in your writings.
Triumphant Inspiration. When a creature expends your Bardic die and succeeds on a roll, you can use your Reaction to grant a Bardic die to a creature within 60 feet of you that you can see. This does not expend a use of Bardic Inspiration.Dark Justice. When a creature with your Bardic die receives damage, you can use your reaction to mark the attacker. When a creature attacks the marked creature before the beginning of your next turn, it gains a bonus to its attack roll equal to one roll of your Bardic Die.
You can use this feature a number of times equal to your Proficiency Bonus, and regain all expended uses on completing a Long Rest. When you finish a Short rest, you regain one expended use of this feature.
Is this subclass capstone balanced?
https://docs.google.com/document/d/1B-_JB6aE14Nekx3cuAxU6wDJQ1pdqHVqlG3nrLcz3Lw/edit?usp=sharing I made this lil subclass as my first full homebrew...please check and see if you think it is balanced, fair and just for our small weasel critters
How do I make it so a character has access to spells from a homebrew class? I'm trying to work on a homebrew oath and I am trying to add the spells he gets at 3rd level but it isn't giving it to the character
Just manually add them to whichever sheet you are using
Depends on what program you are using.
Using DND beyond
Anyone here can see my homebrew Character sheet? (Its WIP but you should see the 1st part of it which is the core part of the character sheet)
https://docs.google.com/document/d/1EWRJ0fsZaDSN99EXn2Cj59b157tjBXfvkWjmHk06S9A/edit?usp=sharing
so like, a monk/sorcerer?
where the sorcerer hones their soul and focus and all?
i could happily make one if so, i am a big sorcerer fan
what kind of features do you imagine for it?
I think you linked the wrong thing. This is a race/sub race
me with a soul based sorc, even tho its not what they wont i dont think :P
oh hell yeah may i see it
i need more sorcerers in my life
metamagic go brrrr
thats very very cool
Me likey
a fine addition to my collection
i do have more lol, although thats prob my best one
May I throw my sorcerer into the ring?
This is a Devil sorcerer. Though the feature focus is meant to be making contracts and acting as a patron of sorts rather than just generic “I’m a Devil” stuff
https://docs.google.com/document/d/1Pg4X2PUHi0dJrM6dRiwSZc8H6wEDt15ckgsy3V89E9s/edit?usp=drivesdk
Energy Drain
4th level Necromancy
Casting time: 1 action
Range: 30ft, one creature
Components: V, S, M* (a drop of sweat)
Duration: Instantaneous
Any creature affected by this spell temporarily loses one experience level for 8 hours, along with all benefits from that level such as class features, skills, and spell slots. This effect can stack.
Energy Draining Shield
4th level Necromancy
Casting time: 1 action
Range: Self
Components: V, S, M* (a drop of sweat)
Duration: 8 hours
For the next 8 hours any creature that attacks the creature affected by this spell temporarily loses one experience level for 8 hours, along with all benefits from that level such as class features, skills, and spell slots. This effect can stack.
A simplified version of the AD&D energy drain!
love the concept of having a evil blood magic/life magic wizard cast it on the party
Cool concept just popped in my head, decided to jot it down. Feel free to give your thoughts.
Tremors
1st level enchantment
Casting time: 1 action
Range: 60 feet
Components: V, M? (Can’t think of a good material pun)
Duration: Concentration, up to 1 minute
You select a creature you can see within range, and they must make a constitution saving throw.
On a failure, they gain tremors in their hands. They can no longer perform the somatic components required for spellcasting.
They may repeat the save at the end of each of their turns? (Feels like it should, not 100% sure)
I also thought about making it a cantrip, it’d be a little different.
Like you’d roll to hit, d4 damage.
Then until the end of your next turn they must make a concentration check equal to your spell save dc on spells with a somatic component.
Or maybe just the next spell they cast before your next turn
In theory it would be an interesting and very useful spell to use, even if it's low-level... the problem lies in practice. Most players and DMs don't even remember the somatic aspect of spells and don't count them. It seems like it would be something levelable if they really respected that part of the game.
I don't think "levelable" is the right word. I meant "niche," limited to certain tables.
i'm assuming you looked at the silence spell and thought it was dumb that the caster can just walk out of it?
Surprisingly not.
I have a character who had a specific phobia.
When it popped up his hands would tremble and he couldn’t use somatic components
Luckily I had subtle spell
But I was like “this could be a cool spell”
I suppose it is easier to remember certain spells having words than specific gestures
My guess is most PC casters would proverbially flip the table to be on the receiving end of this
I’m in this west marches server, and I’ve got a control caster character
Now- at table play? It’s great. I’m manipulating the battlefield and helping my party
But the server lets you do 1v1 duels
And man I just end up feeling so bad
You could give the spell more side effects as the person uses Spell Slots with higher values. Such as disadvantage on Unarmed Strikes, inability to use Ranged Weapons and throwables, etc.
Oh I hadn’t even thought about ranged weapons.
I was going to include unarmed strikes but I was like “I feel like the punch probably will hit even if the hands shake a little.”
But upcasting makes it make more sense to me
Like I was shadow sorcerer fighting a monk.
So I drop one way darkness, and all he ever really did that fight was make his attacks, miss, then end his turn
https://docs.google.com/document/d/1BXNvnuj4GGdKCLR3axnVrA12KnM_LYxv1m8y-ZYSgSo/edit?usp=sharing Here's a homebrew subclass I made for the Blood Hunter
If you look at it, feel free to point out any grammar mistakes or anything you think isn't balanced
I'd love some feedback or suggestions for a homebrew monster I'm making. His name is Palindor, and he is the Lord General of Tiamat's armies. He is a powerful dragon clad in black iron armor with powerful breath of flame that disintegrates those who fall to it. He's a warlord, but I can't really think of any special abilities for him besides Disintegrating Breath.
What's their weapon of choice?
Since my first idea is a big area 'slash' in a long line, thinking like a 'kinetic wave' or something. Like stabbing the ground and giving a strong slice and it's like a big blast. Or, an AOE stomp or smash or something.
Palindor's main attack is basically a large slash, with his armor reinforced claws
I think making a giant slash would be interesting, and instead of having it be an attack roll, its like a saving throw or something to avoid his giant claws.
Something like the the effects of the Beast Claw incantation (spell, basically) from Elden Ring sounds right up their alley
slash up from the ground, some vertical waves that deal damage in a cone basically - but of course you could just flavour it a little, maybe make it a line
Oh, that's cool.
That's a cool idea. I thought of perhaps a slash that deals damage in a large curved line like a semicircle, swiping left and then right.
another idea is them doing a... palpatine spinning leap, shredding everything they jump past
He's got some blades on his tail armor, so perhaps he can make tail attacks and shred stuff.
that seems like a good thing to note as well.
Oh also the destructive wave spell
Oh, that's a fun idea!
I was gonna give him sort of a mass heroism effect as well, affecting troops around him should he have any, along with the typical fear effect.
Those are some good ideas, thanks! I'm gonna use those as sort of a baseline and build from there i think. Just needed a few ideas to get off the ground with.
Paladin-ing them is a good starting point
Also feel free to suggest any flavor features if you think it needs any more
i shall add this to my collection
https://www.reddit.com/r/DnDHomebrew/comments/1p9kqg8/wild_chef_ranger_subclass/^
This is a link to a homebrew ranger subclass i made, how does it look?
7th level feature steps on the Chef feat heavily and is pretty broken
15th level feature allows a Ranger to cast a 6th level spell that is usually limited by materials without those materials (Rangers usually never get access to 6th level spells)
The options for the recipes are pretty insane with so many of them being unlimited time concentration free castings. You can Bless your whole group just by giving them treats in the morning
also keeping in mind that Rangers are Martial half-casters, and Heroes’ Feast is a pretty insane 6th level spell
Dragon’s Breath is always being cast over the Ranger’s casting level
you could also straight up cook rations day 1 of the adventure and give everyone an endless supply of tempHP then die and get a new character and you’re still supplying them with tempHP from the grave
who needs Inspiring Leader and Chef?
I personally don’t think the temp HP thing is bad. Yes it is basically a better version of the chef feat but that’s sort of the point of the subclass
it’s supposed to work with the feat, not against it
But for the sake of fairness I added a 24 hour duration after that the food can’t grant temporary hitpoints
but you can create any food
and it works
what’s the point of any other source of tempHP at that point
it doesn’t give an action requirement for the tempHP
it also doesn’t give a time requirement for cooking
Fine, how do you think I should nerf the temporary hitpoints?
I can cut 600 slices of cucumber in the morning and salt them then hand a bunch to everyone for a quick tempHP snack
remove it, or make it more general to increase tempHP you give by WIS
you have the Fire theme in the spell list, but it hangs in the features, it’s never mentioned
I nerfed it so it only applies to the meals you cook and goodberry and create food and water
That would just force the player to take the chef feat to gain benefits from a subclass feature which I don’t think is good game design
it’s not good game design because you didn’t add the stuff around it
you’re thinking you can just swap 1 thing and fix it, which isn’t the case
but it works with Inspiring Leader as well immediately
Yeah no I’m not doing that, I don’t like forcing a player to take a feat just so they benefit from a subclass feature
what I was thinking is Goodberry and special meals would also give 1 tempHP
I never said you’re forcing them to take a feat
there are so many ways of giving tempHP
“At 7th level, your foods flavor becomes familiar and nostalgic. Any creature who eats any of your meals (or food created by goodberry or create food and water), they gain temporary hitpoints equal to the rangers wisdom modifier+their proficiency bonus. The food loses its ability to grant temporary hitpoints 24 hours after it’s cooked.”
Here is the new version
Hopefully this one is harder to exploit
Does it look better?
slightly?
you can either take the more impactful route of Ranger level + WIS for only the special meals
or go with the tHP activation on your options + increase of tempHP overall
that’s my suggestion anyway
“At 7th level, your foods flavor becomes familiar and nostalgic. Any creature who eats any of your meals, they gain temporary hitpoints equal to the rangers level+their wisdom modifier. The food loses its ability to grant temporary hitpoints 24 hours after it’s cooked.”
How is this?
it should just lose the tempHP ability when the food becomes stale, and the food should become stale after 24 hours if you didn’t have a long rest I think
also, wording modification for “your meals” to specify it’s the ones from the 3rd level feature
“At 7th level, your foods flavor becomes familiar and nostalgic. Any creature who eats any of your meals made with the masterful meals feature, they gain temporary hitpoints equal to the rangers level+their wisdom modifier. The food loses its ability to grant temporary hitpoints when it becomes stale.”
How’s this?
yeh, that should be good
I would actually maybe make it so the food becomes stale if you take a long rest or die
since that would make the effect’s trigger more consistently related to your actions and if you decide to stay up, you don’t lose all your meals
Thanks for the help btw, sorry if I was rude before
Hey, I've got a stat block for the first Mythic creature I've made, sadly it's an image so I just put it on a google doc with a teeny bit of the creature's lore, anybody mind looking through and checking if the power matches the CR?
https://docs.google.com/document/d/1uCBvLJdsZXvfSwCTsKI1e7R5WYK42jIbIiZcFl2CUws/edit?usp=sharing
some people were asking for my storm sorc again and i still want more feedback so here it is: https://docs.google.com/document/d/10h73Dhqoy2MFG07JwFzjf9-X58QBHbT6qRUZB-2TZHs/edit?tab=t.0
ive also added some potential other features i might swap out some current ones for if it seems better, would love to know what yall think!
looks pretty balanced for the most part, I would suggest you move the Armor of Agathys and Shocking Grasp modifications to a separate feature, I also feel like the Shocking Grasp upgrade should only be active within Innate Sorcery and then you can always have 40 feet of range and probably +1d8 damage. Not a necessary change, but it’s currently a weird range for Sorcerers at lower levels. If you move the Shocking Grasp, I might also suggest moving AoA as well. I’m definitely worried about AoA at levels higher than 5th, but the new Mark of Warding allows that anyway, so I can’t really be against it.
The Storm Surge should just not affect allies and spending the sorcery point should just allow you to choose the effect if you wanna keep that Sorcery Point thing. The effects with negative implications aren’t that powerful and would probably be more harmful to get than anything.
I would test out removing the BA requirement on Storm Strike and instead just add it as a free action feature.
For Storm Supremacy, I think you should just drop the ability to make it work without concentration, usually dropping concentration decreases the time from 1 hour to 1 minute, in this case it would have to go down to 1 round to make it concentration-less
Hi!
I just got into dnd some months ago and just recently have been thinking about how cool some homebrew subclasss I have seen around in the internet are
So I tried to create one of my own for the first time, inspired in the rune knight and giant path!
I'll share the link to the image once I can
Whenever you complete a short rest and expend hit dice to regain hit points, you regain additional hit points equal to your level. In addition, you regain one additional hit die when you complete a long rest.
For an axolotl race I’m making
Balanced?
Yeah that sounds really powerful at higher levels but pretty balanced at lower levels
It makes me wanna play an axolotl barbarian
Wanted a custom starting weapon for my next character and wanted to ask a couple things.
For context it's a executioners blade with a hollowed ball and long needle (the ball is a storage for 4oz of a poison or potion) bludgeon, slash, or minor pierce
Was wondering what the damage would be for it I'd assume its close to a greatsword (2d6) or 1d12 the damage would be for the blunt option too, when using the needle part 1d8.
Then what it would end up being considered in weapon mastery for fighter, was hoping to use the more blunt part to push (consider it as a warhammer) or topple (considered as a maul) but not sure if that would be stretching it and instead just default it graze (considered as a greatsword)
Sounds OP. I’d make the dice 1d8 and 1d6
I just got into dnd some months ago and just recently have been thinking about how cool some homebrew subclasss I have seen around in the internet are
So I tried to create one of my own for the first time, inspired in the rune knight and giant path!
I would appreciate some feedback!
Maybe I made it too strong, so some advice on how to nerf it would be cool!
Sweet thanks for the answer!
Ya was considering that option too when I first thought of it but then I was like what actually is this weapon lol, id consider it closest to two handing a greatsword which would be 2d6 so you'd put it as a 1d8 to balance it down from the damage type versatility and the once per battle poison apply? Def wanna make a good starting weapon but not something thats too crazy op!
3rd level feature is honestly okay at best, your losing speed and most monks will have a higher dex than wis, so the only benefit is wis for str checks. I’m not sure about this, but you might also want to specify whether or not the movement speeds benefit from unarmored movement. And if it’s a shell, wouldn’t it protect you?
-# subtlety tells to add ac buff
Also seems a bit close to astral self in concept
The third level feature actually caps your walking speed at 25
You can still use flying speed as normal if you have it
I thought the bonus to deflect attack would be enough but I see it's kinda too weak
Unless your against humanoids, deflect attacks is pretty useless
Yeah I actually loved that class and then felt pretty disappointed when I saw elements monk stole one of it's coolest low level features!
So this is my attempt at making a new version
I can see that now
Thanks for the advice! Maybe I'll try to add a feature like the defensive flourish, since I wouldn't really like a flat bonus that much, even though that seems more logical with a magical armor
Also, astral monk gets 10 foot reach at level 3, yours at 11. And stunning strike is honestly broken enough as is, we don’t need wisdom on its DC
Really? My dm always succeeds against mine, maybe he is cheating
Or he chooses monsters with high con on purpose
Stunned is kind of OP
How can I directly add spells to a character? I'm at 3rd level with a paladin and I'm making a homebrew oath but it won't let me add the spells I get at level 3. I'm using DND beyond
#ddb-support is probably a better place
Fair enough, thank you
https://www.dndbeyond.com/characters/155687086 I made a homebrew subclass, and this is the character I am gonna test it with. how does it look?
im gonna be a fairy and that gonna be something like souls like world and by character is from monasty so mayby something similar to divination soul ?
Looks pretty cool, the only one I don't like is the bonus action attack for the cunning action
https://docs.google.com/document/d/1BXNvnuj4GGdKCLR3axnVrA12KnM_LYxv1m8y-ZYSgSo/edit?usp=sharing If anyone wants to give feedback on my custom blood hunter subclass they can
Noice
So I’m making an Elder Quasit stat block, and so far I’ve just taken the Quasit’s abilities and buffed them, but I keep thinking there needs to be some kind of twist for them to have, and I’m struggling to think of what that twist is
I’ve made them extremely intelligent to contrast with the normal Quasit having incredibly low intelligence
Seeing if I can talk now
Maybe I could make them spellcasters? Maybe give them pact weapons?
Oh dope I’m pretty new to dming and making campaigns and wanted some people to look at this homebrew campaign I’ve been working on https://docs.google.com/document/d/10LuDcc-ORwd6Ql3ProO5R4BJAOiqe-dtFYJNzJ0pZ0Q/edit?usp=drivesdk
Looks great!
Dope thanks there’s still a lot more that I want to flesh out before playing with anyone
Would anyone be able to take a peek at the homebrew campaign I've started?
https://docs.google.com/document/d/1UjAc0fBrbdOZm14tm5fF2Oi3wXKogp-9m3yOWRopZMM/edit?usp=sharing
Please don't judge, emojis help me keep track
All I had to see was Yggdrasil and was already hyped hold up reading
Lol, I'm a MASSIVE mythology geek
Looks great to me tbh
the builder?
I assume that means that its either a condition for losing a fight or running out of time
rather than something you actually have to fight
because that thing is absurd
Yep
I allowed it to speak common to add to the absurdity.
"The size of that thing. It's absurd...we could never defeat this. I've never even heard of a creature like this in my life. What would you even call it?" the players asked.
"I'm Bob." Bob replied.
I also have this:
https://docs.google.com/document/d/1u93ZnfIm5GavUuj3AbH17c48yvi0bfk4t4OgSP6k_vU/edit?usp=sharing
A bag of infinite color coded weaponized rubber ducks.
Pretty much
I have a question about the avatar's AC though
Yeah?
why is it so high despite some of them not having a high enough dex or even a con if we go that route
like the earth avatar for example
it has a dex of 10 and has 1 less ac than the fire avatar
Monsters can have misc bonuses to AC
Like, the Brown Bear has 11 DEX, but has AC 13
Fair enough I guess
Honestly, I wanted it to be tanky. Low dex and high AC, Damage and Health
Its typically called (Natural Armor) in 2014
in 2024, they just. Dont bother with how a monster gets their AC if they dont have equipment or mage armor
Dragons have 19+ AC but often bad DEX scores
Recommendation for the Earth Avatar, give it immunity to slashing and piercing too
Thanks, I will add that now
As for why there's a summoning guide, that's to help run the encounter to prevent it being summoned.
Yeah sure, the only real concern I had was the critical failure part
If 2 wizards roll nat ones everything within 100 miles is possibly torn asunder?
Yup
what if you're party is within those 100 miles y'know?
Womp womp
I would be extremely frustrated if before I even got a chance to disrupt the summoners 2 guys roll 2 nat ones and the game just ends
Fair point, but it's a nat one as part of the summoning ritual.
Right, so why not do something less destructive but more impactful
That's fair, I just don't know what
Was thinking of an idea for Alchemist where you'd be able to cast a spell... into your Alchemist's Supplies, and be able to create potions, poison, oils, or bombs mimicking the spell's effects. All effects last 10 minutes unless they are instantaneous or have a shorter duration. If it's something using Concentration, it either lasts half as long or does half its effects (Shield of Faith gives +1 AC instead of +2) until a certain Artificer Level (Level 9 for 1st, Level 13 for 2nd, Level 17 for 3rd). If you want a DC, I'm deciding between 10 + Spell Level and 10 + (2 x Spell Level).
I think you'd have to know it in the moment, but mechanics wise I was thinking of something like destroying everything within a 500 foot radius of a spellcaster and summoning a portal that summons an elemental avatar?
That seems fair
But would it be a cubic, square, spherical or circular area?
I'd do spherical
it would be like an explosion of sorts
and it would go off if two or more targets rolled a nat one on the same check (if each spellcaster rolls an arcana check every hour at the same time)
The effects would apply to each spellcaster who rolled a nat one
Would like some thoughts
I came up with a magic pistol for my 2025 Artificer, and DM is cool with it as is but I wanna make sure it's balanced?
Magitech Pistol (requirements: Attuned by Artificer)
While attuned to this an artificer is proficient with it.
The magitech pistol uses Int for attack and damage rolls. The pistol deals 1d10+Int Fire, Lightning, or Acid damage. The elemental type is chosen at the end of a long rest and cannot be changed until the end of the next long rest. The pistol still requires ammunition, with bullets being turned into the damage type upon firing.
Pistol still has the loading property.
What rarity would this be at in people's opinion?
like rare at best
no attack roll/damage bonus
this could probably be a rarity varies weapon if you gave it a bonus
Would getting rid of the damage types lower it to uncommon? I'm bad at gauging power because sometimes uncommon stuff feels really strong at times. I was trying to give it drawbacks still to make it uncommon, such as attunement.
to be honest this alone could probably pass off as uncommon
Okay, thank you!
Do you have any personal homebrew on guns that I might be able to use for my campaign
Or maybe you could point me to some
ok so do you want some advice for homebrew guns
use magic bows and crossbows
and just put it on a gun
Mmmm I gotcha
once gave a player a musket that used the stats of ephixis
you'd be surprised at how easy it is to do things in dnd
I mean, when you think about it, guns are basically just part of the crossbow progression
im sorry but i would really appreciate some formatting on this because im confused.
You’re a fairy, and you’re going to be playing something like a soul? so the soul of a fairy?
and you’re from a Monasty - do you mean monastery? Like a place where monks usually live and train?
Or from a Dynasty - like a royalty kinda thing?
And when you say similar to divine soul - in what way? do you want the access to cleric spells, healing, or what?
Divine soul sorcerer exists and is very healer holy focused. You can easily flavor that to be very monastery focused.
Question could it be possible to get to level 30 in a campaign like how would that even work?
Multiclassing?
No it is not something possible normally, and to do so you would need to homebrew something
it more like a church
that doesnt answer the rest of my questions tho :p
^^
Going through Alchemy Concoctions and I'm looking at Oils, Perfumes, and Soaps. If a Creature were to consume one of these, should I give them the Poisoned Condition?
I would say depending on how much they consume
If small amount I would do nausea but for more poisoned makes sense
CON Save or Poisoned then
i’d say depends on their con score
Exactly that's what I play it as at least
con saves to delay the effect
i mean
they’re eating soap
they’re gonna get sick at least
thats how i’d run it - depending on their saves, they’d make the condition last for a lower duration
More DM specific, but if one of my players ate a smaller amount of these and Succeed, nothing happens. Eat too much and Succeed, they're seeing their lunch again.
it doesnt have to be related with fairy
i think that depending on how much they eat, even if they keep succeeding, they’re gonna either be sick like you say or be poisoned.
Its the same with the whole persuasion check to become the king deal - a good save can only get you so far
please tell me what you want out of the subclass with a bit of detail. at the moment all i have to go off of is that its related to the church - in that case i recommend playing a divine soul!
i want subclass that offer dmg and utility than healing, origin of it can be related to anything it either can be something dark or holy
what else do you need ?
becaus im not sure what to tell
you can do that with a divine soul
what is the theme of the subclass? like existing ones - draconic, wild magic, or shadow magic
is there updated version for 2024 ?
without a theme for the subclass, there’s nothing to make
no, but you can still use the existing one with the 2024 base class. That’s in the Rules
from what i know from my dm there gonna be much interaction with gods so id say gods
divine soul then.
thats the ‘gods’ subclass.
alr thanks
I made a Melee Caster Sorcerer based around the Norse Aesir Gods. Even uses Sorcery Points for Temp HP.
may i see?
https://1drv.ms/w/c/d9d7b1f467e823ba/IQAtyQSnsLZOS7H323HWiwbiATHtA_CUuUVVuVa5KmrT6LA?e=AHEzyn
It's on Page 49. Yes, there's a lot more there, but I'm remaking the word doc to google docs so I can use the tabs and people can leave comments.
Can anyone give me feedback on this or just tell me if they think anything could be added for flavor
appreciate it if you do
Ha. Flavour. 'Cause it's a Leech Subclass.
Listen man the blood needs to taste good
My feedback
General - A lot of Features use the same die, so write it as a 'Leech Die' or something along those lines.
Siphon - Don't be a coward. Make it a d12 at Level 18. We need more d12s!
Expenditure - Everything's 'instead of healing'. You don't need that in every effect description if its in the main paragraph. Good Feature, love versatility.
Reinvigorate - 15 ft at Level 7 is high (Yes, Monks have that, but they're meant to be speedy). Bring it down to +10 ft and increase it by 5 ft later or for multiple Subclass Levels. No need to specify 'end of next turn' when you've put down 'on your next turn'. We know its only that turn.
Deadly Recollection - 3d8 seems high. 2d8 should be enough. Probably rename it to 'Deathly Recollection' too.
Blood Toll - 1/SR seems low, but there's a lot of Features in this Subclass. (How many do Blood Hunter's normally have?)
I've never player or encountered a Blood Hunter, so I can't review everything honestly, but it looks very thematic and deviously fun.
To put it shortly, I'm making an enemy that instead of attacking can summon minions to do attacks by themselves, I wanted to make one that would Jump around between the team and chip away at there health, what amount of damage is not underwhelming but not completely detrimental for a dnd party composed of levels 6
First thought was 2d6, maybe 2d8. Really depends on how bouncy the boy is.
i have it as 2d6 for now,
leme show you the character sheet
oh shit
i frogot to give a movement speed....
Wait, compared it to CR 6 Creatures. Do 1d6 or 1d8.
oh can i not send images D:
You got a link?
that feels a lil meh damage dont ya think
leme check
Fast feet:
a reaction taken versus this does not remove teh action from there turn.
Actions
Blisfull nature:
as long as you still have movement speed, you may infinitely attack if you are not targeting the same target.
fragile arms :
A catgirl may not attack without moving atleast 5 feet
Claw strike:
2d6 + 3 slashing damage
If attack hits, target may not use a oppurtinity attack vs the catgirl until the catgirl attacks someone else.
+5 to hit
sorry for the chatblock
45 movement speed seems right
and its oneshot no matter what
nor can it dodge
Yeah, you're right 2d6 is good.
aight thanks
On a separate note, what would you class Acid and Alchemist's Fire as? Was going to say Bombs, but they don't have AoE. Should I make them their own Concoction Categories?
id say yes
also on a seperate note from me, what other minions should it be able to spawn,last time i tried it it got repetetive fast so it needs more
You got a nimble one. I'd say a Tanky one would be good. Maybe a ranged and/or spellcaster.
this was really helpful, thank you! ive made the adjustments and i think its much better now.
1.Thanks for the feedback, I'll change up some of the stuff I do use
2. Deadly recollection is fine imo, it's generally just a flavor ability and the average damage is 13-14 and even with an average con of 14, you'll have around 60 or so hitpoints at lvl 7. I'll probably rename it to something else though the name is just a placeholder for now.
3. Blood Toll and Dazing Strike combined together are generally meant to be sort of the focus of the 11th level feature. While neither one is deserving of an 11th level feature, they come together. I like adding mini features or flavor features to classes because it makes the player/me feel like they get more stuff even if it isn't as strong.
ranged is debatable but tanky is good
If its also cat-themed, call it a chonker, and make a feature called 'Oh lord, he's coming!' 🤣
its inspired
CAT BOUNCER
BET
I've got an idea for a magic item.
Scroll Gun.
It has a limited amount of charges per day, but it can use spell scrolls, costing charges equal to the scroll's spell's level.
But it lets someone load it up with a couple of fireball scrolls and shoot them out
Idea for 2 common weapons:
Dagg-spear: a spear with the light and finesse properties. (Because it has a shortened staff)
And
Scimi-spear: a spear with the finesse and light properties added, the damage type changed to slashing, and the mastery property changed to nick.
Main star:
Enemies attacked by it get advantage on it and disadvantage on every other creature.
A job well done:
target will not change until it falls unconcious or dies.
Actions
Punch:
+2 to hit
Deal 1d12 bludgeoning damage + strength
Follow-up
may only be used if punch hit
Deal 1d12 bludgeoning damage + strenght
Reactions
Return fire:
if hit by an attack, Deal an unblockable 2d4 damage.
do yall have any idea on catgirl i can add?
i want the playstyle to stay aggressive so no debufs and shit
tabaxi?
Maybe, but its a minion I think
the stat sheet is above if you look far enough
oh you're looking for an NPC?
ok, this item is completely dependent on the physical size of a spell scroll:
Wearable Scroll Trestle
The Wearable Scroll Trestle is a NON-MAGIC item. It is simply an open faced square or rectangular frame that can be strapped to a forearm, or across your chest - somewhere that it is easily accessible and visible to the wearer. A robust latch keeps it closed.
The item itself consists of a thin hinged box, with the outermost face cut open. Scrolls can be unrolled and placed within the Trestle's frame, and it can be closed and latched securely shut.
Scrolls can be used from the Trestle as if you were holding the scroll but otherwise free to use your hands for other things. Only the top-most scroll can be used at a time, so it is important to know the order of the scrolls in the Trestle.
The common version of the Wearable Scroll Trestle can hold up to 5 scrolls. A deeper version that can hold up to 10 scrolls exists, but imposes penalties on other actions when worn due to its weight and size awkwardness. It is up to the DM as to what those penalties are, but commonly would be dexterity based checks, climbing, using a shield or two-handed weapon, or similar such activities.
DM FIAT rules how BIG scrolls are. If the Wearable Scroll Trestle is so large as to be cumbersome due to the size of scrolls, then you should not use it. Though you may be able to attach it to other objects, such as a boat's mast, the inside wall of a wagon, or near the helm of your airship.
What would the CR of a monster be if it could only deal damage with hellish rebuke and had 500 health
8-10
AC?
and DC of the Hellish Rebuke?
DC of 20. AC 1
If my dm used this they would finally be able to corner someone into using sword and shield
guess what, the Wearable Scroll Trestle, is full of Shield (spell scrolls 😄 )
accidentally put in +20 to hits instead of DC 20
so yeah, CR 10
Good lord
publishing this amazing idea on dndbeyond right now.
Does it expend the scrolls?
I think it would probably be quite broken if it didn't. Find a scroll, this magic item, now you've got that for free every day or something, bit too much
yes, it expends the scroll when you use the scroll
but then theres another scroll right below it!
I don't know if this is the right channel to ask, but I'm trying to make spell cards based on the Heroes of the Borderlands starter set and am having trouble coming up with a one-sentence description for Bane.
For example, the Bless card says: "You bless up to three creatures, including yourself, within range."
And I guess the opposite of blessing a creature is cursing them, but Bane doesn't inflict curses sooo...
You hinder up to 3 creatures?
Possibly... Good enough if I don't find a better idea.
I suppose it doesn't have to be super precise in evoking the mechanical effects if Bless is described like that.
you can just
bane them
right?
I don't think Bane is a verb?
I did look it up briefly to see if that was possibility. It feels wrong to describe along the lines of something being "the bane of" something else.
you could just say curse. ‘you inflict a curse upon x creatures’
or ‘you inflict a bane’
alternatively:
‘jinx’
‘accurse’
or as already said
‘hinder’
That's a good selection. Thank you!
I think I finished my first homebrew subclass!
I changed some wording that might make it more interesting And moved around some features that worked better at lower or higher levels
I would love to hear any opinions or criticisms if you have any
can i assume it is monk?
does the bonus to ac from wis modifier stack with unarmored ac and armored ac?
Yes, both
It is!
broken
Is it? In my table at third level some characters already have heavy armor or shields
so?
you're a monk, you have dex + wis as your ac
then you get bracers of defense
staff of power
some other stuff im sure
just giving yourself +Wis to AC is super broken on top of what is usually already good AC
Well I didn't think about magic items, but now I see what you mean, if you maxed your constitution and wisdom you would become too much of a tank
Maybe if I made a +2 at level 3 and a +4 at level 11?
i think you need to drop it entirely, or add some sort of other drawback.
you get reach aand additional damage scaling and mega ac
its all pretty broken
and uber speed
the whole thing is ridiculosuly broken
The speed at lower levels is capped at 25, I thought it would be a good draw back
nope
level 6, its strait to 50
thats not a high level
25 feet isnt slow, its just not 30 ft
replacing all your strength checks to wisdom is also rather unbalanced since now you litterally have no downsides
You are right, a monk with this can already drop many stats entirely and get a pretty high hp
I think I can drop the ac boost and delay the reach to another level
Giving them 25ft speed just to give them 10ft reach in the same level wasn't a good idea lolol
Thanks for the help!
Can someone help me with a Ranger subclass I'm making? It's based off of Blood Hunter's Lycan subclass, and needs some reviewing
Level 3 Lycan Hunter
Feral Aspects
Beginning at 3rd level, you your lycanthropy has granted you sharper senses and innate weapons even in normal form.
- When you make a Wisdom (Perception) check, roll a d6 and add it to the total.
- You grow sharp claws, which you can use to make unarmed strikes. You can use Dexterity instead of Strength for the attack and damage rolls. Also, your unarmed strikes deal 1d6 bludgeoning, piercing or slashing damage (your choice). This damage increases to 1d8 at 11th level.
Haven't made a doc yet (I was making it out of sheer inspiration)
Level 3 Lycan Hunter
Lycanthropic Warrior
Also at 3rd level, you learn to exert some control over the lycanthropic curse that has taken hold in your soul.
As a bonus action, you can transform into your Lycan form. You can speak, use equipment, and wear armor as normal while in this form, and can revert to your normal form as a bonus action, gaining the following benefits:
- Your melee weapon and unarmed strike damage rolls, and your unarmed strike attack rolls gain a bonus equal to half your Proficiency Bonus.
- Your movement speed increases by 5 feet.
- Your unarmed strike die size increases by 1 stage (d6 becomes d8, d8 becomes d10).
This form lasts for 1 hour. It ends early if you dismiss it (no action required), are incapacitated or die.
Once you use this feature, you can't do so again until you finish a Long Rest, unless you expend a spell slot of 1st level or higher to transform.This feature replaces the rules for lycanthropy in the Monster Manual.
Level 3 Lycan Hunter feature
Lycan Hunter Spells
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Lycan Hunter Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level Spells
3rd Longstrider
5th Moonbeam
9th Remove Curse
13th **
17th Holy Weapon
Level 7 Lycan Hunter
Hunter's Prowess
By 7th level, you have stepped deeper into lycanthropic power. When you make a Wisdom (Survival) check, you can roll a d6 and add it to the total.
In addition, your Lycan form gains the following benefits:
- Your unarmed strikes are magical.
- You gain resistance to bludgeoning, piercing, and slashing damage from attacks that are non-magical and non-silvered.
- Your movement speed increases by an additional 5 feet.
Level 11 Lycan Hunter
Predatory Strikes
From 11th level onwards, your curse makes you a flurry of fang and claw.
- Your unarmed strikes become valid targets for spells that require a melee weapon as a material component (eg: Steel Wind Strike, Holy Weapon).
- While in Lycan form, when you take the Attack action and make only unarmed strikes, you can make one additional unarmed strike as part of the action.
Level 15 Lycan Hunter
Cursed Slayer
At 15th level, you've maximised your mastery over lycanthropy without letting it consume you.
- Your Lycan form lasts indefinitely, but can still end early if you dismiss it (no action required), are Incapacitated or die.
- When you begin your turn in Lycan form and have less than half your hit points remaining but at least 1 hit point, you regain hit points equal to your Constitution modifier (minimum of 1).
(Sorry about the wall of text)
Seems overal pretty good, only concerns are monk multiclasses. Personaly remove curse feels ironic for the subclass but i don't know what spell would be better
If you want to play a lycan why not play bloodhunter? You just don't like the class or something?
Actualy might suggest inverting when survival and perception get buffs as perception is a lot more useful, but not sure how strong the buff is in context
No, I genuinely love the class a lot. It just feels a little underpowered, and I wanted to practice Homebrewing
How so?
Alr then
Btw, do you have any suggestions for a 4th level spell for it?
Polymorph, or dominate beast seem on theme
I was also going to say freedom of movement
thats a great one
If you do want to switch the remove curse spell, i'd use fear or haste for the 3rd level spell
Blood maledict feels too limited in use for not that great value
Hunter's Bane is quite situational (basically ranger's favoured enemy) despite appearing important
Brand of Castigation is decent though. I like it a lot
Grim Psychometry is also very situational
Order of the Lycan doesn't provide much when not in hybrid form (which is okay) but feels more restricted in that you have one use until level 11.
Ghostslayer's Aether Walk is a more limited version of Phantom's 9th level incorporeal movement thing
Profane soul feels bland with the later subclass features
These are just my thoughts though. The class' theme undeniably scratches the itch
Phantom's?
Also yeah, freedom of movement seems to be the more fitting out of the three
Phantom Rogue
I mean it's not really bad, also I don't think the subclass is designed around being sneaky like phantom's is
Hybrid transformation lasts up to one hour, and even if you do drop it after the encounter, just take a short rest to get it back
Grim psychometry is very obviously situational
Profane soul is just meant to be a mini warlock with better martial features
I'm not saying it's better than hexblade, but it offers different features from the warlock class while still playing around with some warlock stuff
I think comparing subclasses from one class to subclasses from another is a bad idea
Each do different things
... I didn't read it properly then. I genuinely had no idea about the short rest thing
Aether walk is a limited version of phantom walk because phantom rogues don't get that ability until 13th level
aether walk is available at level 7
the blood curses are also alright for the most part, specifically bloated agony, eyeless, and muddled mind...they're better when you amplify them (obviously amplifying makes them better but i mean in general)
It doesn't have to be better than hexblade
My only gripe is that each patron could grant something else rather than a simple spell. Minor flavour things, out-of-combat utility, small stuff like that
I'll admit that that's a huge task tho
I agree with that part
Oh, my bad
The issue I have with that is that Aether Walk doesn't scale up the uses or duration or anything. Even expending a use of Blood Maledict would be nice
Then my luck was downright horrible lol (even the amplified ones got successful saves almost all the time)
Is there any reason why Ranger shouldn't get a core animal companion? Aside from mechanical bloat I suppose, but it's a question my table has raised and I'm curious about the public's thoughts on it
so many Ranger subclasses involve an animal companion somehow (drakewarden, beast master, myriad homebrew I've come across in my time) even if they don't have an independent stat block from you at times (swarmkeeper)
I mean if you have a wis or int mod like a BH should have, you should get like 2-4 rounds of it
and it comes back on a short rest
at 15th level you can use it twice between rests
(My memory is weak, it seems)
I think blood hunter is an underappreciated class, but one that I would absolutely not reccomend for newer players
It takes skill to know when to use what and how to use it
Not me playing a Blood Hunter as my first character after my barbarian died in session 1
I would invest more into my wisdom or int if you want more success
Yeah, probably shouldn't of done that
I made a subclass for blood hunter and druid that I like if you wanna read it
It would sort of clash with drakewarden and Beast master (especially the latter since it is basically what you're talking about)
It would be interesting to have it as an optional feature similar to Favoured Foe though
Sure!
https://docs.google.com/document/d/1BXNvnuj4GGdKCLR3axnVrA12KnM_LYxv1m8y-ZYSgSo/edit?usp=sharing That's the blood hunter one
I made the blood hunter one last night and the druid one took a bit more development
I'm wondering if just adding find familiar to the Ranger spell list would fill that niche. I find it quite odd that it doesn't get it anyway
Currently i'm trying to find something I think would be fun with ranger, but I think the problem I run into is that I really just don't enjoy the class as much as I'd want to
I really love 2024 but they kinda fumbled the bag with Ranger, I'm working with some of my players to make the class fit into a better niche than it currently occupies
the capstone being "your hunter's mark deals 1d10 damage instead of 1d6" caused me physical pain
Yeah they somehow made ranger worse
it went from all flavor no function to all function no flavor, but like
not function that well
Got psychic damage reading that
The main thing I got sad about was the divine smite being made into a BA spell
how to play ranger:
Step 1: 5 levels of Gloom Stalker
Step 2: Phantom Rogue (and maybe Samurai/Battlemaster)
So real
I understand the hurt, I will say the new structure of smite spells means all of them are more viable to play no matter the tier which I like. While it does cost your bonus action, none of them are concentration charge anymore thankfully
one of the homebrew changes I've made is the hunter's mark cast with Favored Enemy scales its damage like a cantrip, so your hunter's mark deals 4d6 at level 17 instead of still being 1d6 lol
Ooh that makes the feature worth it
it's performed really well so far, I've experimented in tiers 1, 2, and 3 with it
Siphon needs a limit to prevent infinite self heals
It's a once per turn thing and relies on a hit (which will likely happen but you never know)
most combats aren't designed to last more than 4-7 rounds imo
seems like it suffers from the Bag of Rats trick
so at 11th level you'd be getting around 5-6 extra hp from siphoning per round
Players can cheese it by Bag of Rats
what is bag of rats?
if you have a bag of rats and just annihilate one per round, you can heal out of combat
since there's functionally no limit as long as you hurt a creature
I've run into bag of rats a lot it's an unfortunate exploit that people will inevitably use lol
BoR is largely a thing that's been "fixed" by virtue of the DMG saying "don't let people do this",
what if Siphon let you roll a hit die, add it to the damage, and then heal for the amount rolled
true, but it's still kind of a homebrewer's responsibility not to give people ideas if possible
You can just add wording like "in combat", especially if you're designing this for 5.24.
ah good point
Specifically due to the following statement:
Combat Is for Enemies. Some rules apply only during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules.
this would attach it to a resource but it gives you a decent conversion rate on a resource you're not guaranteed to be using all the time otherwise
If I'm making a feature that gives access to 2 custom actions is there a way to make them share limited uses, similar to charges on an item? Like I want the feature to have PB charges per long rest but have them share that pool so that making one of the actions uses up the total number of available uses for that rest.
huh I don't think I ever saw this rule. That's clever
Would you consider stabbing rats combat?
depends on how angry the rats are 
Well, are the rats helpless? 😛
I don't mean like a rat swarm
but lets say you attack a creature on the side of the road
would that be considered combat?
yeah you can say something like
"You can use your action to cause one of the following effects"
- Option A
- Option B
"You can use this feature a number of times equal to your proficiency bonus... (et al)"
Personally, I'd say "you kill the rat, good job".
that ultimately depends on the DM. Most DMs I know wouldn't but some might just for fun lol
What if I say "this feature can only be used when combat is active"
or maybe something to do with initiative
yeah trying to make it work in dndbeyond. Thats essentially how I have it written but trying to get it to work how I want. Thinking about turning them into "wondrous items" to achieve this lol
"Once per turn when you hit a creature, you may roll an extra d6 die (d8 at 7th, d10 at 11th, d12 at 15th)..."
Don't get me wrong, there's some responsibility on the part of the designer to not make crappy rules, but there's also responsibility on the player to not take everything they read to mean it has a clearly bad faith usage (e.g. gamesmanship vs sportsmanship).
That is the wording
like that is the wording already
yeah it's a social contract
oh lmao
here it is
"While in combat, once per turn, when you hit a creature" the mythical run-on sentence
hmm
could cut the comma and just go "once per turn when you hit a creature while in combat"
the per turn assumes initiative but better to make it clear I suppose
"When you hit a creature while in combat [...]. You can use this benefit only once per turn."
well put
"When you hit a creature in combat you may roll an extra d6 die (d8 at 7th, d10 at 11th, d12 at 15th) once per turn. This die does necrotic damage and you may heal from it the total amount of damage you dealt."
Is that fine?
appreciate the feedback btw, this slipped my mind
When you hit a creature with an attack roll, you may deal an extra 1d6 Necrotic damage and regain Hit Points equal to the Necrotic damage by this feature. You can deal this extra damage only once per turn.
The damage die changes when you reach [class] levels 7 (d8), 11 (d10), and 15 (d12).
Preciate it, I edited it to make the during combat part more clear but this makes stuff look more "clean looking"
Can I get some opinions on this exclusive spell for a half-caster class I’m designing?
Counter Sense
Level 4 Transmutation
Casting Time: Action
Range: Self
Components: V,S
Duration: Concentration, up to 1 minute
Your senses magically surge into a veil forming a 10 foot emanation around you for the duration. You have blindsight within the area and whenever a creature starts their turn within the area or enters it for the first time on their turn, you can make a melee spell attack against them. On a hit, they take 4d8 force damage.
Ranged attacks of your choice that pass through the emanation are made at disadvantage.
I been homebreweing a storm
the melee spell attack I assume costs your action?
Why would it?
It’s like spirit guardians
Because it has to cost something
if your making a spell attack it costs something
It cost you a 4th level spell slot and concentration
Mostly new templates
Right, but if your making a spell attack it usually costs an action
spirit guardians for an example costs an action to cast, but makes the hostile in the area roll a saving throw to take either full or half damage
This 5e??
No? Spells where you make multiple attack rolls don’t cost multiple actions. Example: Steel Wind Strike, Eldritch blast
Yea. 2024
Oh.... I don't think what I'm making is welcome here. 🤣
feel free to ask someone who does
It wouldn’t be any different
Steel wind strike and Eldritch blast function the exact same
If its homebrew and its dnd rules its allowed
other stuff is for third party
I created a whole campaign setting with templates to start with and feats and spells you can gain.
Each template is a CR rating of 5
But this was the intent
If it doesn't use dnd rules, it goes to the third party channel
Hmm it uses pathfinder
Piazo last I checked was cannon?
But home brew is by proxy 3pp
So touche
You are rolling a melee spell attack and if you miss it doesn’t hit? I don’t understand.
If you miss the target the target was never hit.???
Unless your using vorpal or another abilitiy
That’s how attack rolls work so yes.
My primary issue is that this would have a lot of interactions with the vast number of other things in the game that care about attacks, such that it could be dangerous to actually integrate into the game.
How so?
An example would be appreciated
One of the most obvious ones is the variety of conditions such as Prone and Blinded that interact with this to grant Advantage.
I don’t understand
What difference is it if a player take advantage of those conditions on an enemy with any other melee attack versus this spell
So, this campaign is meant to start with a bit more punch. But there's also a tear in reality and they will be fighting things just as scary. So just throwing ideas to the wind. Criticism or ways to improve would be nice.
The specific thing is that it's significantly easier to get Advantage on attacks than it is to cause a creature to have Disadvantage on a saving throw, and it's also a lot easier to hit attacks later in progression than it is to have an enemy fail a saving throw.
Would Quickdraw apply to pocket sand? 🤔
Oh but throwing it takes an attack... my bad
Keep in mind that the spell I posted specifies that either the enemy starts their turn in your emanation or on THEIR turn they walk into the emanation. So you can’t willingly walk through a bunch of enemies to trigger attacks
I'm aware. That's how most stuff like SG used to work prior to 5.24.
I thought SG you could just walk through enemies to trigger the damage?
You can now, but that's a new development.
Really? I could have sworn it used to be like that too
Maybe I’m thinking of BG3 rules
There's an old SAC that specifically says it wasn't like that, yeah 
These guys are pros... 🥷
In truth I just want to make a spell that’s like in anime when they make like a magic field and can attack anyone who enters it
Dang
No gifs here
just play oathbreaker, level 20 capstone is that 😄
Generally that type of thing would be a DEX save if it was meant to follow and circle you, especially with how the tropes often manifest as near-instantaneous strikes.
Well this is for an exclusive spell for a class I’m designing
I can change it to a dex save.
That’s easy enough
I just figured a melee spell attack was more flavorful
You are the one making these rapid strikes
It definitely can be, but saves are also generally faster to resolve with the fact that the DM can roll them and determine if the enemy passes/fails immediately.
Gotcha. I’ll make the adjustment then
I also didn’t want to make it too similar to spirit guardians really
Because I feel like making it a saving throw just makes it spirit guardians but 4th level
That's how a lot of those effects are, alas.
So I was messing around with a friend who was gonna DM and the campaign is gonna have elements of demon slayer so we homebrewed a good chunk of hashira weapons into it and wanted to hear some people's opinions on what we have going on so far
They're all pretty busted but that's the fun in it since it's a one of a kind weapon kinda thing
if you want it to feel like a weapon attack, take out 1 of the dice and replace it with your spellcasting modifier
but then you gotta make it an all or nothing damage
so no half damage on save
it’s just that as the others have said, giving you attack rolls at different times could cause unexpected riders and crit calculations
you could make it so if someone’s in the radius on your subsequent turns, you make an attack against all of the ones there that you choose
Scale it?
Idk what weapon it's sounds intriguing.
I spy a Wizard
I'm fairly new to the D&D stuff. I been the DM. For my games. I got some ideas I want to spitball though. If anyone's down to help.
so im using the Aparatus of Kwalish as a baseline for a crab tank.
im thinking of scaleing it up to huge vehicle.
and recomindations on the related stat block?
the lore im putting behind it is as a "kreen" tank. where an actual giant crab shell it turned into a tank by thri-kreen. Crabs molt shels as they grow so sizes can scale across up to collsal even.
Ooo
I like this idea this far.
...also putting a cannon on it. but that is an optional bit for harpoons or cannonballs.
its for a verry spelljammer campaign
A creature?
A cyborgs or bot or etc
Or purely magical machine
think psionic machine. and because of the multing process of crabs, the shell is intact after a molt. so you then put in the machine potion.
Psionic tech is nice, Aethertech seemed unlikely if it were mechanical.
So you want stats?
What game mode, CR and limits do I need?
just on scaleing from a Aparatus of kwalish from large to huge or larger
Saying or larger doesn't help. I have up to CR 17000 in games I've ran. It follows to scaling^ I'll look up this kwalish for an idea. What edition 5e?
no limit, it is for ongoing so i need the cr for Aparatus at larger sizes, and base cannon scaled to that cr/size catagory too.
yes vehicle.
Gimme the deeds
5(ish) i have ALL the books.
Hmm here is a template I wrote you can judge me while I go look at stuff.
Is this for 5e? I spot a lot of homebrew
100% it is
I am using pathfinder setup
I make games for players I have a ton of imagination
Oh so it’s a Pathfinder overhaul
That's part of a set
Never played 5e I'm new
I had a game I played prior to dnd but I am in fact new.
Ah this is the D&D server. Pathfinder homebrew isn’t allowed unfortunately
Woah
It isnt.
Sadness
I thought it was d&d
3.5 dnd?
Or no?
I use a ton of that
You might be able to get feedback in #non-dnd-topics for Pathfinder homebrew
Piazo not d&d?
But yeah Pathfinder is its own TTRPG, though 1e was based off of 3.5e
Ah I see
And no D&D is a TTRPG owned by Wizards of the Coast
Makes sense why it was capadable
Like mtg?
Paizo is a separate company, though I believe they used to publish books for 3.5e and older
It's very easy to share the two in feats or abilities so adds up.
Can't you put pathfinder in third party homebrew?
Huh
No because #third-party is for 5e supplements made by non-WotC companies
I'd argue not if the lacks a d&d background. It'd be 3pp of 3p
It is homebrewing but 0 of its cannon
Is that what I'm getting?
i have a few games that go in all levels.
Like 40, 60, 80 levels?
Pathfinder is a wholly separate TTRPG. It’d be the same thing as posting Cyberpunk RED, Call of Cthulhu, Mutants & Mastermind content in that channel
I cap mortals at 100^
Ah
Maybe ask a 5e player
I don't want to create a sin
I'll do it but homebrew is strong and I'm not very familiar with the 5e... the seems quite simpler.
I won’t judge you haha just trying to avoid mods stepping in. They usually are fairly quick to reign in discussion off channel topic
🙏
Thank you
There's a creature
What level do you want your players to encounter the vehicle?
For the same setting. 😭
He said any?
Hard to start with
That affects the scaling, and the Apparatus is already a wondrous legendary item
Minor major or?
It’s categorized as a wondrous item of legendary rarity
So it’s already technically an appropriate reward for late Tier 3 to Tier 4 players
Ah tiers?
The 4 tiers of play
i would not wast the time of a players of over 20 with a silly crab tank.
but i do have a hugh lv artificer with a Warforged titan that has a normal Aparatus as a backpack if they need an escape pod.
i have played and DM'd all editions at some point so i get you on that.
i have even got into pathfinder and swordworld as the d&d spinoffs
but i would ask what WOULD you do for it? because i was most inspired by older edition spelljammer's spirit warrior.
to the point that i was throwing arround the idea of having the largest size of the crabtank be a propper spiritwarior mech with spelljamming helm interface.
yes wotc owns our brain fuction for the sake of IP and artistic licensing when we are playing makebelive, i know.
IRL im a cognitive scientist and have a backround in math and game theory and hobby in game design to construct somthing with all o have learned.
As such i KNOW we can create somthing to perform the same or better using any system or function for the concept we are working with to put at a table.
homebrew to me is a matter of resolving thought with the story by method of probabilities statistics using dice to resolve the function.
Not sure what any of that has to do with my clarification on the difference between who owns Pathfinder & D&D.
In any case that also does not change the server rules unfortunately regarding discussing different systems.
Indeed, let’s get back to the channel topic
Bobble how’s your Oath of the Chain homebrew going?
oh i finshed that lol
to clearify, im saying that the system is robust enough to make somthing that works in D&D even if it is from another IP. The same idea can be done to do the same thing using the tools we have.
i can prove it mathematically that ANYTHING can be put i to d&d. (not that it should)
now im working on a full class :P
what do you think would make more sense for a chef subclass, ranger or fighter?
Sounds awesome, based on the oath or something new entirely
really any class could have a chef subclass
I agree though I could see Artificer doing something cool
ranger or a bard i think.
well, its kinda like what if warlock had a paladin, like how paladin is just fighter/cleric
No :3. They supposed to be busted cause why not?
druid is a good choice too
with a differentish theme then patrons, while they are still a thing for it, its more based on their armies
so, say, a Fiend one would serving devils to kill demons, a fey one would be serving one of the courts
ect ect blah blah blah
Pact Knight
In the flaming 9 hells, demons and devils fight for ownership of dammed souls and adventures lost in the hells, captured and enslaved. A human commander, lost to a powerful archdevil, was forcefully indoctrinated into the devil's guard. The commander, now a solder of this devil, was sent to the material plane to enact their will across the planes.
:
An elf looked across the lake to see an oncoming army. She grabbed her longsword and chanted a prayer to her patron. She leaps into battle, the very longsword shifting in her hands, from blade to bow to shield.
:
A group of dragonborn sit waiting an a ritual circle, their voices chanting a song dripping in draconic energy. One of these dragonborn step into the circle. Then, a voice called from beyond, which he pledged his life to their will, then power washed over him.
:
Pact Knights are more then your basic solders and commanders. They in service to no king, but to a otherworldly being, enforcing their will and testament across the lands. Their creed isn't one of self, but one of their patron, intrusting their life and body to their service.
Otherworldly Army
A Pact Knight serves in their patron's army, a force with tactics and powers based on their patronage. A patron's army are seen as the patron's protectors and warriors, using the powers they were blesses with to take worlds, nations and land in the name of their patron.
Pact Knights often fight in massive scale wars in their patron's name, but they are sometimes sent alone to a plane for reconnaissance and smaller scale battles.
Nature of Pacts
A Pact Knights pact is often seen as a great sign of respect compared to a Warlock's pact. The patron seeks out a worth candidate for their recruitment: a top performing solder, a commander leading an army into battles, commonfolk with the heart of a warrior, anybody with the mind, spirit and body to lead a army though thick and thin.
Their pacts are often laced with terms of protection, if your patron is threated or in battle, you must help them in any way possible. In turn for this protection, your patron could hold your soul or another important piece of your character for not protecting them. But for this heavy price, your patron grants you powers beyond your mortal dreams and the ability to serve in their army.
thats the flavour i have for them atm
Nature pact?
Nice
like some hippy stuff where you are bound to the land by injesting some mind controlling plant hivemind or somthing lol
nature as in the basic or inherent features, character, or qualities of something.
nature is brutal and opportunistic to the point of parasitic symbiosis...
what?
and i know what you are talking about. i just thought of a nature warlock as an offbranch
would anyone like to see my first draft of a new Psion Subclass, the Neurovane? A Psion Gish that controls spectral floating weapons in battle.
The entire theme of this subclass is both 'gish' and that good old 'SWORD SWARM' kind of character.
Feel free to check it out and tell me your thoughts! I know the psion isnt officially even out yet but this is based on the most recent UA of it. its a first draft, so its very much in need of feedback.
https://docs.google.com/presentation/d/1LDtU7BDYqZzO0XD0QcIodIo8a9qRrNygXqvCAQVZj3w/edit?usp=sharing
Sounds cool so far, I like how it’s differentiated from Warlock pacts. What were you thinking of for the core mechanic(s)?
Does anyone know a Druid subclass with the topic Ice/winter? And can send me the traits for each level?
well, im leaning to a hex of some sort, but maybe something else
From the description it seemed like a summon class of some sort, calling upon the rest of their patron’s army
well that wasnt the idea lol
that is more tied to the subclasses, you gain abilites based off the tactics and power of the said army
maybe ill give them a summon just as a feature, mainly to meat shield
I’m probably just reading too much into the whole “part of an army” thing
Yeah a meat shield summon would be cool
maybe, it was a way to remove them from warlock but no so much where i can still piggy back off the patron and pact ideas lol
That’s fair
I guess I could also see it where the army aspect is just the default aesthetic for abilities that can be reflavored. Like how the default narrative for Rage is anger but people reflavor it to a battle trance or similar
fair enough
Circle of land Druid then pick the Polar options.
True good point ty😊
I had a character mechanic homebrew idea if i ever dm a campaign does it count as valid homebrew?
What do you mean by character mechanic?
Well it affects all races and basically the core of the game(?
Sure, you are always welcome to share your homebrew rules and mechanics. I'm sure people here would love to provide feedback too or help you work out the details
It's about characters receiving their powers from their inner mana, created with the light of the sun, the moon or the eclipse (picture a "magic photosynthesis") and it depends on the race. Typically, races that are peaceful in fairy tales have sunlight souls, the dangerous have moonlight souls and the hybrids between both kinds have eclipse souls
Eclipsed soul races are often weak since they can't produce enough mana to use magic (they obligatory need the light of an eclipse) though when they have it they are very powerful bc of both lights combined
Is an additional mechanic on top of their normal class/subclass abilities and spells? Or is this a resource mechanics they have to manage to use their features and spells?
Mm didn't think of that but yeah i think it would be a resource management mechanic
This mechanic has a direct connection to the worldbuilding and plot im crafting so i think it makes sense like it isn't just an extra to bring more strategy to the campaign
Tho i need to expand on that like how much mana each level has or how much the spells cost etc
Imo, this is just me thinking out loud. If your players and table is fine with that I think it's fine, but generally I don't think its going to feel very good to have people have to manage a resource just to use their features and spells.
Reason being is because different classes and races are already balanced with different number of spell slots, or resources. I think you are gonna run into an issue where some people are unintentionally punished for no reason other than just a character choice.
You should look at the spell point system. Optional rules
Oh uhm ok
It may be better to have this resource system provide additional benefit on top of what character can already do
Like if they have mana the spell has more points?
And if they run out of it they still can use the spells but not as powerful?
Potentially. Or could use mana to restore spell slots maybe?
Or martial could use it to make their attacks more powerful or more likely to hit
I like those ideas :0
I know I asked this before, but I have an idea for an Alchemist Artificer Feature.
As the Artificer, or another Spellcaster, you can cast a Spell into the Alchemist's Supplies during a Long Rest. The Alchemist makes an INT Save against the DC of 10 + Spell Level. On a Success, the Spell cast becomes a Concoction (Potion, Poison, Oil, Acid, etc.) that mimics its effects. On a Fail, the Supplies explode, dealing a number of d8s in damage equal to 1 + Spell Level with a radius of 10 ft. The Supplies are destroyed with a Failed Save for a 6th Level Spell or higher.
Concentration Spells have reduced effects (Oil of Searing Smite deals 1d4 Fire Damage on Hit instead of 1d6) until a certain Artificer Level (Level 9 for 1st, Level 13 for 2nd, Level 17 for 3rd).
Cantrips can also be cast into the Supplies, but do not require a DC Check.
Thinking of including this for a 15th Level Feature. 9th feels too soon.
For rune knight wanted to have a custom rune for level 3. It would be called mountain rune and gives the ability to enlarge self for maybe a minute (same as enlarge and reduce) or more.
Wanted to ask for advice on how long it should last and what 2 passives would go good with it i.e like how stone rune passively gives advantage on insight and 120 dark vision.
I could maybe see something to do with weight (push, pull, drag, carry) for the mountain flavor as one of them
So been reading Jim Butchers Aeronauts windlass and love it. Want to include someone it at my table. Has anyone done this or seen it? Looking for some good sources i can use to make it balanced.
I got an idea for a curse that an child is affected by
The idea im thinking is she was cursed by a moonlight leach, an ethereal creature who bites someone's soul itself and it sucks the energy out of them causing them to end up in a coma like thing
And the way to cure it is other plants but majority of the cure mixture comes from a moonlight flower lily from the feywild of a homebrew moon
You think something like this could destroy a small town?
time to bring back limited wish
Limited Wish, Level 7th
Casting Time 1 Action
This spell can mimic any spell of 6th level and lower. If the caster tries to wish for anything else they will get that wish for one minute and whatever wished will disappear, and if it can be done as an illusion the wish will take that route. The illusion is so perfect it will fool the caster but still lasts for just one minute. The spell can be used to pretend to be a higher level Wizard then they are, as the verbal component is still "I wish".
i like it the janky version of a wish, that tries to trick its own caster. lol
Hey. So I want to make my own race in d&d. It’s an inflatable wolf. That’s sentient
How would y'all tweak Hexblade's curse (2014) and the hexblade capstone to make hexblade's curse a number of uses = Cha mod / SR or LR? (Not balancing in terms of outside gameplay, since I know 2014 hexblade is very forwared heavy)
Illusionist Wizard cheese
Karma Controller:
idea for a homebrew class where the user controls karma. So depending on the target’s wrong deed and how bad it was their “punishment” would scale
The downsides are of course the user MUST be a good person, and can’t ever do wrong deeds, and also must uphold the standards of karma
Sounds like a paladin oath
It’s a lot like it, but much more strict
(This is what Paladin oaths were, ya.)
The staying a good person part yeah, but everything else is a lil different
the issue would be, the class having negatives, as opposed to other classes not having negatives. So why would someone play the class with immense restrictions? Maybe if it were powerful enough, but then for someone just playing the class as intended, the class is just more powerful than other classes, so that's still a design issue.
Gloves of thievery give a +5 to SOH and is uncommon, would it be reasonable to assume a homebrew item that does a similar thing but gives +5 to deception or persuasion would be equally rare
and have a similar item value
Ye olde Paladins:
- Had to be Lawful Good.
- Had to uphold the virtues of Paladinhood.
- Couldn't do a Chaotic deed or have to go do penance assigned by a Lawful Good Cleric.
- Couldn't do an Evil deed or "los[e] the status of paladinhood immediately and irrevocably. All benefits are then lost and no deed or magic can restore the character to paladinhood [...]"
Because the upsides would outweigh them
Don't get me wrong, it's not a bad idea, it's just how old Paladins used to work, so you'd likely get a better result by doing a rework.
The oath part is the same mainly, but the way the character would go throughout the world would be different
There’s a lot of work I’d have to do on it
But once I figure everything out it would be pretty cool
(Paladins used to not have distinct oaths.)
It wouldn’t be an “oath” either, it would be something the player is born with
I'd look into the 2e Paladin to see if that kinda covers your bases on what you'd want it to act like, as I expect you'll get a lot of "this is just Paladin" reactions over time.
I mostly say this because everything aside from "born with this" has been what Paladin used before.
Can 2e paladins put curses on people? Cuz basically how it would function in my head is they’d place a “karma curse/point” on whoever it is causing different kinds of punishment
They can use turning magic against certain evils, but not directly curse.
It needs A LOT of tinkering, but I think with enough time I could actually make it into a good class/race
I'm definitely not trying to shoot it down, just giving you the ammunition to make sure you don't get tripped-up on stuff that has already been done in the past.
No I completely understand, what you’ve said is very helpful since I’m still learning much about D&D
For example, 5e is not super friendly to "forced characterization" like older editions were.
Is forced characterization bad? Not necessarily, no. It's great when it's an expectation or natural part of the rules.
I also have a neat idea for a character that burned up with a phoenix on death and somehow was given the ability of rebirth, but every time a new one of them is reborn the only thing that stays the same is the power they hold. (This isn’t homebrew technically it’s just a character backstory I’m working on so hopefully no one gets mad I put it here lol)
Agreed
So basically they have whatever personality they want, doesn’t matter if the first person was a hero or whatever
Still working on it
But yeah
but then for someone just playing the class as intended, the class is just more powerful than other classes, so that's still a design issue.
Like I said: it needs a lot of tinkering, as of right now it’s just a concept
If I ever made it in depth it would be balanced properly
me with a curse based paladin
Hey guys, so I tried to rebuild 5e with an 1850's aesthestic 👀 It has a complete narrative and mechanical update because I'm all about the sauce and using that to fuel mechanics. Can I share what I've got so far?
Yup
Brb, just getting link
I just need to know I'm not going crazy basically 😂 It's been quite a project
Bumping this cuz off work owo
I mean if it only affects children, then no...it would destroy the town after many years of it being there though
and if no one somehow managed to find the cure then yeah eventually
The real question is why it only affects children
and also how does it spread
Updated a pile of my 2024 subclasses; constructive feedback welcome. Most will be adapted to the 2014 rules as well.
Specifics I'm looking for:
- Fighter: Duskblade - Ideas for level 10 to replace damage Resistance [want to keep it distinct from Shadow Monk, so would rather not have teleporting].
- Monk: Arcane Fist - Is Supernatural Focus [level 17] too powerful? Focus Point regen is my big concern, even though other features encourage spending them.
- Paladin: Oath of Destiny - Ideas for level 20 transformation feature to replace Flight.
- Wizard: Spellshaper - Ideas for level 14 subclass capstone. My current idea is changing a spell saving throw type once per day [repeat by expending uses of main feature], but open to other possibilities.
duskblade entirely unrelated to the 3.5 ed duskblade?
Arcane Fist is also a 3.5 Prestige class 🙆
Yeah; only shares the name. Closest thing to magic here is Dusk Veil being a pseudo-Darkness spell.
Can someone help with balancing a Bard subclass?
Sure
Here's the link to the doc
https://docs.google.com/document/d/17HkiCHsOKLP4NCjClO1zHDzlFrF02eZ-aWNg9p47JbY/edit?usp=drivesdk
Alright everything looks pretty fine I just have 3 big points
- "Beginning at 6th level when you cast a Bard spell that forces a creature to make a saving throw through the Writing Focus, you can choose one target of the spell, roll a d6, and subtract the number rolled from its saving throw." I would change this to be resource based feature instead of it just being something you can just do every turn.
- For the Ponderous Phrase 3 level feature, I would specify that this only goes to a d12 maximum, because someone may think that you can roll like a d20 or something when your bardic inspiration becomes a d12 at level 15
- For Dark Justice, I would make it so that the creature gets a bonus to its attack roll but only for its first attack
Also I would recommend adding some fluff to the class thats purely flavor, probably out of combat stuff so all of the classes features aren't just prioritizing combat
Anyone know like a good gravity theme subclass for sorcerer?
No, but there is a gravity themed subclass for wizard called graviturgy. It was made by matthew mercer in the explorer's guide to wildemount book...for sorcerer though you could always use the clockwork soul sorcerer as it's sort've about order but not really much about gravity. Otherwise you'd have to look for homebrew on somewhere like dnd beyond
anyone wanna see my homebrewed demons slayer class?
- Spirits Bard does something similar in dealing extra damage/healing with the same d6, and that isn't a resource-limited feature. Is this one too different from that?
- Bardic Die maximises at d12, right? Maybe a d14 sounds good?
- Good catch, I forgot to mention that
- For the flavour stuff, does Rhythmic Words seem like a good candidate for it?
you should go to a website called "homebrewery" and make you home brews there, the website will put them into a PDF that looks like a legitimet DND paper
- Yes, but healing and damage dealing spells not only rare for bards but are also not as powerful as potentially making someone fail a saving throw
- There is no such thing as a d14
- Rhythmic words is fine, but I meant make an extra something for 6th and/or 14th level without it being like focused on combat or something. Like for example making a college of writing bard able to cast a scroll of something 1 level higher than his current maximum available spells (for example he could use a 6th level spell scroll when he only has access to level 5 spells)
Just something that is a nice feature without it being an entirely new major feature y'know
This is an example of a flavor feature I added for my Order of The Leech subclass...its something without necessairly coming up all the time
7th Level Feature: Memory Transference
Memory Transference: Once per long rest, you may touch a dead creature to recall some specific important memories of the creature's life before death (up to DM’s discretion). In order to do this you must succeed a Wisdom saving throw against a DC 15 check. If you fail the saving throw, you take 3d8 psychic damage and do not get to see the memories. This can only be performed on the dead creature one time.
- Oh okay. Would making it a once per turn -1d4 balance it a little to not warrant the limited use?
- What about a 2d6? Same as d12, but better chances of higher rolls
- Upcasting scrolls is interesting, I'll consider that. However, another idea I had was letting the bard imbue any spell they know as a Written Work, and letting them make 2 of those at level 14
- Yes I was thinking of that reading it but I wanted to keep it at what you intended
- The rolls themselves are more consistent but rolling two dice usually sacrifices rolling much higher numbers because getting a 6 on both dice is rarer than rolling a 12 on 1
- I'd make the upcasting scrolls thing more of its own feature rather than being reliant on another. The other idea you had though is fine if you wanted to buff the 6th level feature later on
- That's not a problem, the main intention of the feature is to be a minor but reusable extra
- Then Introspection becomes redundant at later levels if it maximises at d12. Hmmm
I had a thought about maybe just making the bonus equal to a +1 or +2 to the die rolled
for introspection
The subclass isn't really scroll-oriented, so that won't end up in this
However, I do have an idea for a scroll-oriented Artificer, so I would like to use your suggestion there
Half Proficiency Bonus sound good?
Makes sense, just make sure to specify if its rounded up or down, also the scroll thing would make absolute sense, the entire college is about writing
Besides its a minor feature, it doesn't take the place of any other features
Not saying you have to do it, just trying to provide a reason why
Don't get me wrong, I love the idea
It's just that the subclass feels a little bloated at this point
Whatever you think is right
I usually just add smaller but flavorful features at some levels to make it less stretched out
Hmmm
I think I'm going to replace Poetic Fates with this. PF was badly made anyway
Level 14 College of Poetry
Narrated Plays
By 14th level, you've become a master of writing and bringing your words to life.
- You can imbue any Bard spell you know into a Written Work.
- You can now create 3 Written Works during a short or long rest.
- When you cast a spell scroll of 5th level or lower, the spell is cast at one level higher (eg: If you use a 4th level spell scroll, the spell is cast at 5th level.
Looks good to me
Thanks for the help friend! 
What do you guys think about this?:
"If you use use your reaction to cast the Shield spell in response to a ranged attack roll made against you, and that roll misses as a result, the source of the attack roll takes 2d6 fire damage. Scales up to 4d6 with levels."
I could make it so that it's always 4 dice, starting at d4s and scaling up that way. I could make it so that the returned damage forces a dex saving throw for damage to land, or have it just be it's own ranged attack roll and maybe each die is it's own attack roll. I could do a lot.
The inspiration for this ability is the Heatwave ability from Final Fantasy 16. It will show up on top if you search it on Google or I can explain it here if an explanation is preferred for a better understanding of what I'm going for.
Has anyone noticed there aren't really any subclasses for sorcerer designed with the idea of getting them in any way other then when your born?
Closest I could find was aberrant mind, which is only disqualified because it mentions psychic powers coming from a parasitic twin.
You can gain any non Bloodline sorc sub though many means
Draconic sorc you could aswell
Being born with them is the most common
But its mainly because its the easiest to make into backstory
Well, yeah, I know. But there isn't any specifically written with the idea that something else happened.
Like traveling with a magic sword who's powers rubbed off on you.
Or being the sacrifice in a gate to the nine and escaping the spell as it backfires.
Or wishing on a shooting star.
Can you imagine "I wish I had magic abilities" and you get a tiny amount of them with the potential to grow?
Just imagine having your PC saved from a ritual using their soul as the binding point for the creation of a lich and the DM turns to you and says "Do you want to get a level in sorcerer?"
Or you accidentally ate a peice of a dracolich now with fragments of its power you track down the rest of it.
I'm writing these, these are too good of ideas to let go.
(Rune touched, planeshfted, star gifted, possessed)
Anyone have any other ideas?
Hello?
Sorry to hear that.
Then what do you think about the other subclass ideas?
i like
I'd really like more info than that but I don't want to push, thank you though.
Is something I worked and used in a campaign ^
Any criticism or ideas??
Outside of DnD I do use it for homebrew for 3.5 pathfinder and my own created games.
Thanks to @glad veldt for liking it...though I was hoping for feedback
Sentence, paragraph, or essay. If there is one thing I can do it's talk.
Then can I dm you?
If you want, I can summarize my thoughts here.
Simply put: Busted.
There doesn't seem to be an upper limit to its power.
There is but I have up to 17000 cr in my game with enemies that match it
Ah, then I retract my previous statement.
Power levels like that I think require busted builds.
It isn't "busted" unless your stormwalking the opponents like pawns.
I do like the idea though.
It's like that one video talking about how anthills have enough XP to get to lvl 20.
True
This build enables you to become an Apex predator to the most broken example of that term.
But a normal mortal npc can't get more than 100 npc levels. A mortal player can't get more than 100 Player Levels.
A level 100 npc is equal to a level 50 player^
Not to mention furthered expansions and ascension.. these are 2 or 3 year old campaign arcs. Very rare
For anything but that situation I'd put limits on it.
Also true. Depends on the game and length
I guess my point is there isn't any feedback to give exept "That's busted".
It's flavorful
And busted.
Ah well I sent you a campaign template arc
That campaign was actually fun
Glad to hear it!
And shows a tiny piece. I had feats, templates, traits, spells and players spent 2.8 years to play it out
The busted...... portion in a normal game would be correct
I think I made something else entirely
It's D&D but so much homebrew it's its own game.
I played in a campaign like that once... I was the problem player ;_; still it was fun.
I really think I need to apologize again to that DM.
I get that. I've actually taken the whole game to the drawing board.
Wrote better crafting mechanics, better lycanthropy and vampirism, added better boss battles, and a few philosophies and house rules to perfect flavor.
Any thoughts?
I personally don't like ot because it is just a straight buff to Shield.
Oh, right, it would also be a once per short/long rest thing, uses equal to proficiency bonus or an ability modifier, or require an additional resource to use.
Forgot that
Better. I'd still just make it its own spell because of how niche the mechanic would be.
It'd be fun if a player recommended it spur of the moment, not if a DM planned it months out.
Fair
I have finished the first draft of my homebrew class! I would love for others to review it, and please point out any obvious extreme over or underpowered aspects.
However at this point, playtest will probably be the best way to determine balance, so if anyone is interested and willing please tell me!
Here it is :)
https://docs.google.com/document/d/1QjdGnxUZXLrsJV4XHNSRtruVLGAzKSTjnCH0tphXasA/edit?usp=drivesdk
So a fighting shape-shifter for 5e?
Exactly
Fair enough
But oversimplified because 5e
Other editions I could see this expand by many a direction.
Expand in what way?
Sizes, types, abilities, and su or ex abilities.
Feats alone could alter it in other settings
Traits, hexes, spells, and other things could alter this base fantasm you have created
Interesting. I've only ever played 5e so I don't have experience with those other things
Shapeshifters are a race outside of what you built. A Shaoeshifter that has a fighting class would and could gleam more in 3.5 or a pathfinder setting
Let alone 3pp or homebrew
You did great for 5e
Thanks :)
5e does have the circle of mutation druid in the 3rd party source grim hallow, that might be a useful one to use as a reference point especially for 5e as it is rather robust with a multitude of options to pick from
Are there any automatic concerns you see with any part of the design?
Just looked through that and it does seem rather interesting
according to the wording of morphs you add con+pb to all attacks which i assume is a simple error
*morph attacks
What is the problem of that?
you don't normaly add pb to damage
Oh yeah my bad lol I was thinking of attack bonus
thats exclusive to the gwm 24 feat i believe
what i thought happend, though adding con might be fine, depends wether attacks are supposed to be magic or martial in design
Its definitely more martial focused
ok then adding just con to attack works fine
Do you think that the morphs that use a specific biomorph action and not part of the attack action (like Savage Whip) should not use CON mod since those types of morphs more closely follow spells?
if their a save don't add it, if its just an attack do, maybe specify which morphs get it
Ok thanks
Is there a way to change the base dice for homebrew items. For example, homebrew dagger having a 2d4 instead of 1d4?
Just did a very brief look, one thing to note is that if it’s a d10 HD class then the average value for determining HP gained on level up should be 6 not 5
On what platform?
dndbeyond
In the homebrew creator there should be an option when making an item to set the base damage
Noted, thanks
How many things do I need to change if I'm converting 2014 homebrews to 2024? Particularly spells and subclasses
mostly just capitalizing terms like damage types (fire -> Fire) and formatting conditions (be incapacitated -> have the Incapacitated condition)
Wdym?
The Pact Knight
Level Proficiency Bonus Features Spells Known Spell Slots Spell Level
1st +2 Eldritch Arts —— —- —-
2nd +2 Pact Magic, Otherworldly Fighting 2 2 1st
3rd +2 Creed 3 2 1st
4th +2 Ability Score Improvement 3 2 2nd
5th +3 Extra Attack 3 2 2nd
6th +3 Creed Feature 4 2 2nd
7th +3 Gift of Beyond 5 2 3rd
8th +3 Ability Score Improvement 5 2 3rd
9th +4 Call of the Unknown 6 2 3rd
10th +4 6 2 4th
11th +4 Creed Feature 7 2 4th
12th +4 Ability Score Improvement 7 2 4th
13th +5 Eldritch Bulwark 8 2 5th
14th +5 Soul of the Unkown 8 2 5th
15th +5 Patronum Voca (6th) 9 2 5th
16th +5 Ability Score Improvement 9 2 5th
17th +6 Creed Feature 10 3 5th
18th +6 Patronum Voca (7th) 10 3 5th
19th +6 Ability Score Improvement 11 3 5th
20th +6 Eldritch Commander 11 3 5th
prob not good as i just copy and pasted it from homebrewery, but thats the (wouldbe) table for my Pact Knight class
alright, cool. thanks
basically just look at other updated things to compare formatting
There are a few wording changes, but one of the big things to keep in mind is that some classes get subclass features at different levels
Oh true, no more level 1/2 subclasses huh
Saying it is always (meaning multiple technically infinite times from now till the end of eternity) an option makes it a button to press when combat happens as opposed to a tactical decision or spur of the moment thing figured out by the players. One is an option in a pokemon game the other is figured out in a player's epic.
Gotcha. Yeah, it's meant to be the latter. I just haven't worked out the limitation to make it that, yet, or even it's floor and scaling. I just have a rough concept.
Hi guys we will play our 2rd DnD game with our friends. In our first game ı played druid and ı liked ıt but now ı want to play bard. Can you guys give me tips for bard? I dont know which race ı will pick ıts easy to choose race in druid but ım really dont know what race is good for druid.
(Sorry for my poor english)
This would be a better topic for #character-discussion but really just pick a species that sounds interesting. With the 2024 updates, there really isn't a "bad" species/class combination.
yo uhh i lowk wanna like start playing dnd and i have friends that might be willing to play but none of them know anything about it and i also don’t know much besides like yk what the game is kinda about does anyone have any advice on like how i should get started?
also mbmb if im not asking in the right place fr
You can ask in #dnd-newcomers, they will give you some advice if needed
okayyy thank you so much!
Pleae check #channel-guide to find the most appropriate channel for a specific topic
Is it possible to have a gauntle as a main weapon and make it still usefull?
A gauntlet? I mean you're in the homebrew channel where anything's possible
but whether it's advisable is a whole different question
Hey everyone, so I've been working on a long term project that tries to rebuild 5e with an 1850's aesthestic 👀 It has a complete narrative and mechanical update because I'm all about the sauce and using that to fuel mechanics. Can I share what I've got so far? It is a hefty read but I promise that it's worth the time.
I did post yesterday but there didn't seem to be much interest 😅
If it's making major mechanical changes, then it's probably no longer going to be D&D by the server's definition (players could join and play using a character generated from the free rules or official D&D books).
But I guess you could share a link and folks can review it
I also added two new classes to the system, The Ironclad (Martial Artificer) and The Custodian (Constitution based fate corrector)
I see what you're say 👀 Well.....
Here's the link for those interested: https://docs.google.com/document/d/1EnMuR_PUTUTRkeiZ_2qF8hfMVYxlRHyib2GEDmbnK9Y/edit?tab=t.0#heading=h.l22lkbr1ia67
Overall, it's more of a diversification of classes though it is intrinsically Non-Standard because of this. I wanted to create a 5e system that offers more opportunity to mechanically create unique characters with a good amount of lore to make any type of party composition possible in a location agnostic setting.
Headline
Rapier, Rare
-# A weapon with a sharp edge, the blade on it has different patterns that look like newspaper cuttings.
-# Magical Weapon. The weapon has a +1 bonus to hit and damage.
-# News. When you deal Piercing damage with this weapon, you can choose to change the damage type to Slashing.
Headline. When you roll for initiative, you can use your Reaction to teleport up to 60 feet to an unoccupied space within 5 feet of a creature. You make an attack against that creature with this weapon as part of this Reaction. If the attack was made with advantage, you can force all creatures within 10 feet of you to make a Dexterity saving throw (DC 15) or take 2d6 Piercing damage.
Byline
Shortsword, Rare
-# A weapon with a sharp edge, the blade on it has different patterns that look like newspaper cuttings.
-# Magical Weapon. The weapon has a +1 bonus to hit and damage.
-# News. When you deal Piercing damage with this weapon, you can choose to change the damage type to Slashing.
Byline. When a creature within 60 feet of you makes an attack as part of their Reaction, you can use your Reaction to allow them to make it with advantage. On a hit, this weapon deals 2d6 plus your weapon ability modifier Piercing damage to the target.
so, for my Pact Knight class (full class, warlock paladin basically, a pact magic half caster), what stat for the casting would fit best, INT or CHA?
Tysm
Yo, has anyone made or found nunchucks on DDB?
just reflavour a existing weapon
Which one?
A flail, I'd say
Don't flails have more than two head? (I don't remember the correct weapon term)
the stat depends on the fantasy you’re inducing
Not necessarily. And historically, a nunchaku is in fact a weaponised threshing flail.
Oh okay
ive asked multiple people, and it might be best to make it a optional feature to swap the casting stat to INT (ill make it CHA base)
I mean, sure you can have a Designer’s note saying that
but if you’re doing INT, you’re probably looking more at a Prepared caster
there are 2 styles of half-casters rn, caster-heavy and martial-heavy
oh this is known caster lol
have you decided which of those you’re going for?
fits a bit better flavour wise, and also removes it from warlock more
prob martial more
might have a blaster caster sub somewhere :P
Warlock is a Known caster though
yeah, this is a class that is what paladin is to cleric
(basically)
oh waitt
me dumb :P
so Fighting Style without cantrips?
i thought warlock was prepare caster, guess my look didnt see that lol
oh they have unique fighting styles
(while yes i could use normal ones, unique ones are cooler)
I think you’re probably gonna be close to my pact half-caster
I didn’t give them martial proficiency or Fighting style, I went with cantrips but gave them “Mutations” that allow them to basically have weapons
all counting as Unarmed Strikes though
what’s the casting system you’re using?
Pact