#homebrew

1 messages · Page 51 of 1

simple tinsel
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you don't need to create a new system that your players have to get used to while also managing this system for your monsters

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Just straight up customize the enemies

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and also why a strength of 20?

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someone who has a strength of 19 doesn't get an extra damage die because they are missing 1 point in they're stat block?

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It just feels like an overcomplicating of unnecessary mechanics

hidden grail
simple tinsel
bitter whale
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bruh

simple tinsel
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a strength of 19 is a 1 ability score point difference but means that they don't get anything

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because they don't have a 20

hidden grail
simple tinsel
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and if your players say they want to do something that you think they'd be stronger on or are really good at, just give them advantage or give them some sort of + insert number to

hasty onyx
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take your monsters, add 50% health and maybe a few more points of damage

if that doesnt work, come back

hidden grail
# simple tinsel What if we throw away the drawing board and just stick to the regular mechanics ...

I'm trying to make more mechanics for my months long campaign

My players/friends have liked complex mechanics thst makes things more interesting

Besides, I'm having a hard time trying to keep track of D6, D8, D12 dices and figured just to make everything D20

I already threw the armor class and reworked it to give armor durability and a piercing resistance

Which is why enemies suddenly have more dices for damage and other damaging effects since I predict my players will craft armor strong enough to have 100 to 250 Hp at level 7 or similar to that

simple tinsel
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bro’s just creating a new system

hasty onyx
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back to 4e we go

hidden grail
true vine
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do yall know any good homebrew sorcerer subclass for sorcerer from monastry in word with soul like theme ?

vestal socket
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How do I get back my tag

sturdy knoll
sacred current
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Level 14 College of Poetry
Poetic Fates
By 14th level, you can draw upon the power of words to create fateful events much like those in your writings.
Triumphant Inspiration. When a creature expends your Bardic die and succeeds on a roll, you can use your Reaction to grant a Bardic die to a creature within 60 feet of you that you can see. This does not expend a use of Bardic Inspiration.

Dark Justice. When a creature with your Bardic die receives damage, you can use your reaction to mark the attacker. When a creature attacks the marked creature before the beginning of your next turn, it gains a bonus to its attack roll equal to one roll of your Bardic Die.

You can use this feature a number of times equal to your Proficiency Bonus, and regain all expended uses on completing a Long Rest. When you finish a Short rest, you regain one expended use of this feature.

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Is this subclass capstone balanced?

umbral falcon
lost hedge
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How do I make it so a character has access to spells from a homebrew class? I'm trying to work on a homebrew oath and I am trying to add the spells he gets at 3rd level but it isn't giving it to the character

void jewel
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Depends on what program you are using.

lost hedge
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Using DND beyond

hidden grail
balmy leaf
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so like, a monk/sorcerer?

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where the sorcerer hones their soul and focus and all?

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i could happily make one if so, i am a big sorcerer fan
what kind of features do you imagine for it?

cerulean seal
true forge
balmy leaf
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i need more sorcerers in my life

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metamagic go brrrr

true forge
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its abit like shadow, but not

balmy leaf
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Me likey

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a fine addition to my collection

true forge
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i do have more lol, although thats prob my best one

cerulean seal
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May I throw my sorcerer into the ring?

keen token
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Energy Drain
4th level Necromancy
Casting time: 1 action
Range: 30ft, one creature
Components: V, S, M* (a drop of sweat)
Duration: Instantaneous
Any creature affected by this spell temporarily loses one experience level for 8 hours, along with all benefits from that level such as class features, skills, and spell slots. This effect can stack.

Energy Draining Shield
4th level Necromancy
Casting time: 1 action
Range: Self
Components: V, S, M* (a drop of sweat)
Duration: 8 hours
For the next 8 hours any creature that attacks the creature affected by this spell temporarily loses one experience level for 8 hours, along with all benefits from that level such as class features, skills, and spell slots. This effect can stack.

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A simplified version of the AD&D energy drain!

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love the concept of having a evil blood magic/life magic wizard cast it on the party

runic parcel
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Cool concept just popped in my head, decided to jot it down. Feel free to give your thoughts.

Tremors
1st level enchantment
Casting time: 1 action
Range: 60 feet
Components: V, M? (Can’t think of a good material pun)
Duration: Concentration, up to 1 minute

You select a creature you can see within range, and they must make a constitution saving throw.
On a failure, they gain tremors in their hands. They can no longer perform the somatic components required for spellcasting.
They may repeat the save at the end of each of their turns? (Feels like it should, not 100% sure)

runic parcel
waxen warren
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I don't think "levelable" is the right word. I meant "niche," limited to certain tables.

scenic urchin
runic parcel
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Luckily I had subtle spell

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But I was like “this could be a cool spell”

runic parcel
scenic urchin
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My guess is most PC casters would proverbially flip the table to be on the receiving end of this

runic parcel
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Now- at table play? It’s great. I’m manipulating the battlefield and helping my party

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But the server lets you do 1v1 duels

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And man I just end up feeling so bad

waxen warren
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You could give the spell more side effects as the person uses Spell Slots with higher values. Such as disadvantage on Unarmed Strikes, inability to use Ranged Weapons and throwables, etc.

runic parcel
runic parcel
simple tinsel
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If you look at it, feel free to point out any grammar mistakes or anything you think isn't balanced

livid bay
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I'd love some feedback or suggestions for a homebrew monster I'm making. His name is Palindor, and he is the Lord General of Tiamat's armies. He is a powerful dragon clad in black iron armor with powerful breath of flame that disintegrates those who fall to it. He's a warlord, but I can't really think of any special abilities for him besides Disintegrating Breath.

amber hollow
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What's their weapon of choice?

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Since my first idea is a big area 'slash' in a long line, thinking like a 'kinetic wave' or something. Like stabbing the ground and giving a strong slice and it's like a big blast. Or, an AOE stomp or smash or something.

livid bay
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I think making a giant slash would be interesting, and instead of having it be an attack roll, its like a saving throw or something to avoid his giant claws.

amber hollow
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Something like the the effects of the Beast Claw incantation (spell, basically) from Elden Ring sounds right up their alley

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slash up from the ground, some vertical waves that deal damage in a cone basically - but of course you could just flavour it a little, maybe make it a line

livid bay
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Oh, that's cool.

livid bay
amber hollow
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another idea is them doing a... palpatine spinning leap, shredding everything they jump past

livid bay
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He's got some blades on his tail armor, so perhaps he can make tail attacks and shred stuff.

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that seems like a good thing to note as well.

amber hollow
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Oh also the destructive wave spell

livid bay
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Oh, that's a fun idea!

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I was gonna give him sort of a mass heroism effect as well, affecting troops around him should he have any, along with the typical fear effect.

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Those are some good ideas, thanks! I'm gonna use those as sort of a baseline and build from there i think. Just needed a few ideas to get off the ground with.

amber hollow
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Paladin-ing them is a good starting point

livid bay
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Makes sense to me.

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His name is Palindor, after all, which sounds like Paladin

simple tinsel
balmy leaf
native grove
peak inlet
# native grove https://www.reddit.com/r/DnDHomebrew/comments/1p9kqg8/wild_chef_ranger_subclass/...

7th level feature steps on the Chef feat heavily and is pretty broken
15th level feature allows a Ranger to cast a 6th level spell that is usually limited by materials without those materials (Rangers usually never get access to 6th level spells)
The options for the recipes are pretty insane with so many of them being unlimited time concentration free castings. You can Bless your whole group just by giving them treats in the morning

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also keeping in mind that Rangers are Martial half-casters, and Heroes’ Feast is a pretty insane 6th level spell

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Dragon’s Breath is always being cast over the Ranger’s casting level

native grove
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Oh right I should probably add durations for the foods

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There I added durations

peak inlet
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you could also straight up cook rations day 1 of the adventure and give everyone an endless supply of tempHP then die and get a new character and you’re still supplying them with tempHP from the grave

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who needs Inspiring Leader and Chef?

native grove
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I personally don’t think the temp HP thing is bad. Yes it is basically a better version of the chef feat but that’s sort of the point of the subclass

peak inlet
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it’s supposed to work with the feat, not against it

native grove
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But for the sake of fairness I added a 24 hour duration after that the food can’t grant temporary hitpoints

peak inlet
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but you can create any food

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and it works

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what’s the point of any other source of tempHP at that point

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it doesn’t give an action requirement for the tempHP

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it also doesn’t give a time requirement for cooking

native grove
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Fine, how do you think I should nerf the temporary hitpoints?

peak inlet
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I can cut 600 slices of cucumber in the morning and salt them then hand a bunch to everyone for a quick tempHP snack

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remove it, or make it more general to increase tempHP you give by WIS

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you have the Fire theme in the spell list, but it hangs in the features, it’s never mentioned

native grove
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I nerfed it so it only applies to the meals you cook and goodberry and create food and water

native grove
peak inlet
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it’s not good game design because you didn’t add the stuff around it

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you’re thinking you can just swap 1 thing and fix it, which isn’t the case

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but it works with Inspiring Leader as well immediately

native grove
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Yeah no I’m not doing that, I don’t like forcing a player to take a feat just so they benefit from a subclass feature

peak inlet
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I never said you’re forcing them to take a feat

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there are so many ways of giving tempHP

native grove
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“At 7th level, your foods flavor becomes familiar and nostalgic. Any creature who eats any of your meals (or food created by goodberry or create food and water), they gain temporary hitpoints equal to the rangers wisdom modifier+their proficiency bonus. The food loses its ability to grant temporary hitpoints 24 hours after it’s cooked.”

Here is the new version

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Hopefully this one is harder to exploit

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Does it look better?

peak inlet
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slightly?

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you can either take the more impactful route of Ranger level + WIS for only the special meals

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or go with the tHP activation on your options + increase of tempHP overall

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that’s my suggestion anyway

native grove
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“At 7th level, your foods flavor becomes familiar and nostalgic. Any creature who eats any of your meals, they gain temporary hitpoints equal to the rangers level+their wisdom modifier. The food loses its ability to grant temporary hitpoints 24 hours after it’s cooked.”

How is this?

peak inlet
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it should just lose the tempHP ability when the food becomes stale, and the food should become stale after 24 hours if you didn’t have a long rest I think

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also, wording modification for “your meals” to specify it’s the ones from the 3rd level feature

native grove
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“At 7th level, your foods flavor becomes familiar and nostalgic. Any creature who eats any of your meals made with the masterful meals feature, they gain temporary hitpoints equal to the rangers level+their wisdom modifier. The food loses its ability to grant temporary hitpoints when it becomes stale.”

How’s this?

peak inlet
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yeh, that should be good

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I would actually maybe make it so the food becomes stale if you take a long rest or die

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since that would make the effect’s trigger more consistently related to your actions and if you decide to stay up, you don’t lose all your meals

native grove
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Thanks for the help btw, sorry if I was rude before

primal osprey
fallow phoenix
peak inlet
# fallow phoenix some people were asking for my storm sorc again and i still want more feedback s...

looks pretty balanced for the most part, I would suggest you move the Armor of Agathys and Shocking Grasp modifications to a separate feature, I also feel like the Shocking Grasp upgrade should only be active within Innate Sorcery and then you can always have 40 feet of range and probably +1d8 damage. Not a necessary change, but it’s currently a weird range for Sorcerers at lower levels. If you move the Shocking Grasp, I might also suggest moving AoA as well. I’m definitely worried about AoA at levels higher than 5th, but the new Mark of Warding allows that anyway, so I can’t really be against it.
The Storm Surge should just not affect allies and spending the sorcery point should just allow you to choose the effect if you wanna keep that Sorcery Point thing. The effects with negative implications aren’t that powerful and would probably be more harmful to get than anything.
I would test out removing the BA requirement on Storm Strike and instead just add it as a free action feature.
For Storm Supremacy, I think you should just drop the ability to make it work without concentration, usually dropping concentration decreases the time from 1 hour to 1 minute, in this case it would have to go down to 1 round to make it concentration-less

rigid hound
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Hi!

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I just got into dnd some months ago and just recently have been thinking about how cool some homebrew subclasss I have seen around in the internet are

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So I tried to create one of my own for the first time, inspired in the rune knight and giant path!

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I'll share the link to the image once I can

mild cove
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Whenever you complete a short rest and expend hit dice to regain hit points, you regain additional hit points equal to your level. In addition, you regain one additional hit die when you complete a long rest.

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For an axolotl race I’m making

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Balanced?

rigid hound
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It makes me wanna play an axolotl barbarian

mild cove
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lol

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It will also have swim speed and underwater breathing, but that’s standard

quiet pewter
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Wanted a custom starting weapon for my next character and wanted to ask a couple things.
For context it's a executioners blade with a hollowed ball and long needle (the ball is a storage for 4oz of a poison or potion) bludgeon, slash, or minor pierce

Was wondering what the damage would be for it I'd assume its close to a greatsword (2d6) or 1d12 the damage would be for the blunt option too, when using the needle part 1d8.

Then what it would end up being considered in weapon mastery for fighter, was hoping to use the more blunt part to push (consider it as a warhammer) or topple (considered as a maul) but not sure if that would be stretching it and instead just default it graze (considered as a greatsword)

mild cove
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Sounds OP. I’d make the dice 1d8 and 1d6

rigid hound
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I just got into dnd some months ago and just recently have been thinking about how cool some homebrew subclasss I have seen around in the internet are
So I tried to create one of my own for the first time, inspired in the rune knight and giant path!

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I would appreciate some feedback!

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Maybe I made it too strong, so some advice on how to nerf it would be cool!

quiet pewter
# mild cove Sounds OP. I’d make the dice 1d8 and 1d6

Sweet thanks for the answer!
Ya was considering that option too when I first thought of it but then I was like what actually is this weapon lol, id consider it closest to two handing a greatsword which would be 2d6 so you'd put it as a 1d8 to balance it down from the damage type versatility and the once per battle poison apply? Def wanna make a good starting weapon but not something thats too crazy op!

mild cove
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-# subtlety tells to add ac buff

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Also seems a bit close to astral self in concept

rigid hound
mild cove
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Unless your against humanoids, deflect attacks is pretty useless

rigid hound
rigid hound
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Thanks for the advice! Maybe I'll try to add a feature like the defensive flourish, since I wouldn't really like a flat bonus that much, even though that seems more logical with a magical armor

mild cove
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Also, astral monk gets 10 foot reach at level 3, yours at 11. And stunning strike is honestly broken enough as is, we don’t need wisdom on its DC

rigid hound
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Really? My dm always succeeds against mine, maybe he is cheating

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Or he chooses monsters with high con on purpose

mild cove
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Stunned is kind of OP

lost hedge
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How can I directly add spells to a character? I'm at 3rd level with a paladin and I'm making a homebrew oath but it won't let me add the spells I get at level 3. I'm using DND beyond

lost hedge
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Fair enough, thank you

dry lintel
true vine
simple tinsel
primal osprey
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So I’m making an Elder Quasit stat block, and so far I’ve just taken the Quasit’s abilities and buffed them, but I keep thinking there needs to be some kind of twist for them to have, and I’m struggling to think of what that twist is

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I’ve made them extremely intelligent to contrast with the normal Quasit having incredibly low intelligence

north ledge
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Seeing if I can talk now

primal osprey
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Maybe I could make them spellcasters? Maybe give them pact weapons?

north ledge
north ledge
midnight elk
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Please don't judge, emojis help me keep track

north ledge
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All I had to see was Yggdrasil and was already hyped hold up reading

midnight elk
north ledge
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Looks great to me tbh

midnight elk
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Does anyone want to meet Bob?

simple tinsel
midnight elk
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I designed it to be a lose condition.

simple tinsel
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rather than something you actually have to fight

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because that thing is absurd

midnight elk
simple tinsel
midnight elk
simple tinsel
midnight elk
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Yeah?

simple tinsel
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why is it so high despite some of them not having a high enough dex or even a con if we go that route

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like the earth avatar for example

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it has a dex of 10 and has 1 less ac than the fire avatar

stuck raptor
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Monsters can have misc bonuses to AC

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Like, the Brown Bear has 11 DEX, but has AC 13

simple tinsel
midnight elk
stuck raptor
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Its typically called (Natural Armor) in 2014

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in 2024, they just. Dont bother with how a monster gets their AC if they dont have equipment or mage armor

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Dragons have 19+ AC but often bad DEX scores

simple tinsel
midnight elk
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As for why there's a summoning guide, that's to help run the encounter to prevent it being summoned.

simple tinsel
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If 2 wizards roll nat ones everything within 100 miles is possibly torn asunder?

simple tinsel
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what if you're party is within those 100 miles y'know?

simple tinsel
# midnight elk Womp womp

I would be extremely frustrated if before I even got a chance to disrupt the summoners 2 guys roll 2 nat ones and the game just ends

midnight elk
simple tinsel
midnight elk
burnt cipher
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Was thinking of an idea for Alchemist where you'd be able to cast a spell... into your Alchemist's Supplies, and be able to create potions, poison, oils, or bombs mimicking the spell's effects. All effects last 10 minutes unless they are instantaneous or have a shorter duration. If it's something using Concentration, it either lasts half as long or does half its effects (Shield of Faith gives +1 AC instead of +2) until a certain Artificer Level (Level 9 for 1st, Level 13 for 2nd, Level 17 for 3rd). If you want a DC, I'm deciding between 10 + Spell Level and 10 + (2 x Spell Level).

simple tinsel
# midnight elk That's fair, I just don't know what

I think you'd have to know it in the moment, but mechanics wise I was thinking of something like destroying everything within a 500 foot radius of a spellcaster and summoning a portal that summons an elemental avatar?

midnight elk
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But would it be a cubic, square, spherical or circular area?

simple tinsel
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it would be like an explosion of sorts

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and it would go off if two or more targets rolled a nat one on the same check (if each spellcaster rolls an arcana check every hour at the same time)

midnight elk
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Seems good.

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Thanks

simple tinsel
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The effects would apply to each spellcaster who rolled a nat one

visual socket
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I came up with a magic pistol for my 2025 Artificer, and DM is cool with it as is but I wanna make sure it's balanced?

Magitech Pistol (requirements: Attuned by Artificer)

While attuned to this an artificer is proficient with it.

The magitech pistol uses Int for attack and damage rolls. The pistol deals 1d10+Int Fire, Lightning, or Acid damage. The elemental type is chosen at the end of a long rest and cannot be changed until the end of the next long rest. The pistol still requires ammunition, with bullets being turned into the damage type upon firing.

Pistol still has the loading property.

What rarity would this be at in people's opinion?

gloomy flower
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no attack roll/damage bonus

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this could probably be a rarity varies weapon if you gave it a bonus

visual socket
# gloomy flower like rare at best

Would getting rid of the damage types lower it to uncommon? I'm bad at gauging power because sometimes uncommon stuff feels really strong at times. I was trying to give it drawbacks still to make it uncommon, such as attunement.

gloomy flower
visual socket
autumn remnant
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Or maybe you could point me to some

gloomy flower
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use magic bows and crossbows

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and just put it on a gun

autumn remnant
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Mmmm I gotcha

gloomy flower
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once gave a player a musket that used the stats of ephixis

autumn remnant
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Wtf that’s peak

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And easy lol

gloomy flower
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you'd be surprised at how easy it is to do things in dnd

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I mean, when you think about it, guns are basically just part of the crossbow progression

balmy leaf
# true vine im gonna be a fairy and that gonna be something like souls like world and by cha...

im sorry but i would really appreciate some formatting on this because im confused.

You’re a fairy, and you’re going to be playing something like a soul? so the soul of a fairy?

and you’re from a Monasty - do you mean monastery? Like a place where monks usually live and train?
Or from a Dynasty - like a royalty kinda thing?

And when you say similar to divine soul - in what way? do you want the access to cleric spells, healing, or what?

cerulean seal
hollow vapor
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Question could it be possible to get to level 30 in a campaign like how would that even work?

stuck raptor
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No it is not something possible normally, and to do so you would need to homebrew something

balmy leaf
burnt cipher
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Going through Alchemy Concoctions and I'm looking at Oils, Perfumes, and Soaps. If a Creature were to consume one of these, should I give them the Poisoned Condition?

fast tangle
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I would say depending on how much they consume

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If small amount I would do nausea but for more poisoned makes sense

burnt cipher
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CON Save or Poisoned then

balmy leaf
fast tangle
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Exactly that's what I play it as at least

balmy leaf
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con saves to delay the effect

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i mean

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they’re eating soap

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they’re gonna get sick at least

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thats how i’d run it - depending on their saves, they’d make the condition last for a lower duration

fast tangle
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That's usually how I run it

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My players are fans of tactics like this

burnt cipher
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More DM specific, but if one of my players ate a smaller amount of these and Succeed, nothing happens. Eat too much and Succeed, they're seeing their lunch again.

true vine
balmy leaf
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i think that depending on how much they eat, even if they keep succeeding, they’re gonna either be sick like you say or be poisoned.

Its the same with the whole persuasion check to become the king deal - a good save can only get you so far

balmy leaf
true vine
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i want subclass that offer dmg and utility than healing, origin of it can be related to anything it either can be something dark or holy

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what else do you need ?

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becaus im not sure what to tell

balmy leaf
balmy leaf
true vine
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is there updated version for 2024 ?

balmy leaf
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without a theme for the subclass, there’s nothing to make

balmy leaf
true vine
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from what i know from my dm there gonna be much interaction with gods so id say gods

balmy leaf
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thats the ‘gods’ subclass.

true vine
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alr thanks

burnt cipher
burnt cipher
simple tinsel
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appreciate it if you do

burnt cipher
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Ha. Flavour. 'Cause it's a Leech Subclass.

simple tinsel
burnt cipher
# simple tinsel Can anyone give me feedback on this or just tell me if they think anything could...

My feedback
General - A lot of Features use the same die, so write it as a 'Leech Die' or something along those lines.
Siphon - Don't be a coward. Make it a d12 at Level 18. We need more d12s!
Expenditure - Everything's 'instead of healing'. You don't need that in every effect description if its in the main paragraph. Good Feature, love versatility.
Reinvigorate - 15 ft at Level 7 is high (Yes, Monks have that, but they're meant to be speedy). Bring it down to +10 ft and increase it by 5 ft later or for multiple Subclass Levels. No need to specify 'end of next turn' when you've put down 'on your next turn'. We know its only that turn.
Deadly Recollection - 3d8 seems high. 2d8 should be enough. Probably rename it to 'Deathly Recollection' too.
Blood Toll - 1/SR seems low, but there's a lot of Features in this Subclass. (How many do Blood Hunter's normally have?)
I've never player or encountered a Blood Hunter, so I can't review everything honestly, but it looks very thematic and deviously fun.

stoic minnow
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To put it shortly, I'm making an enemy that instead of attacking can summon minions to do attacks by themselves, I wanted to make one that would Jump around between the team and chip away at there health, what amount of damage is not underwhelming but not completely detrimental for a dnd party composed of levels 6

burnt cipher
stoic minnow
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leme show you the character sheet

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oh shit

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i frogot to give a movement speed....

burnt cipher
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Wait, compared it to CR 6 Creatures. Do 1d6 or 1d8.

stoic minnow
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oh can i not send images D:

burnt cipher
stoic minnow
stoic minnow
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Fast feet:

a reaction taken versus this does not remove teh action from there turn.

Actions
Blisfull nature:

as long as you still have movement speed, you may infinitely attack if you are not targeting the same target.

fragile arms :

A catgirl may not attack without moving atleast 5 feet

Claw strike:

2d6 + 3 slashing damage

If attack hits, target may not use a oppurtinity attack vs the catgirl until the catgirl attacks someone else.

+5 to hit

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sorry for the chatblock

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45 movement speed seems right

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and its oneshot no matter what

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nor can it dodge

burnt cipher
stoic minnow
burnt cipher
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On a separate note, what would you class Acid and Alchemist's Fire as? Was going to say Bombs, but they don't have AoE. Should I make them their own Concoction Categories?

stoic minnow
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also on a seperate note from me, what other minions should it be able to spawn,last time i tried it it got repetetive fast so it needs more

burnt cipher
fallow phoenix
simple tinsel
# burnt cipher My feedback General - A lot of Features use the same die, so write it as a 'Leec...

1.Thanks for the feedback, I'll change up some of the stuff I do use
2. Deadly recollection is fine imo, it's generally just a flavor ability and the average damage is 13-14 and even with an average con of 14, you'll have around 60 or so hitpoints at lvl 7. I'll probably rename it to something else though the name is just a placeholder for now.
3. Blood Toll and Dazing Strike combined together are generally meant to be sort of the focus of the 11th level feature. While neither one is deserving of an 11th level feature, they come together. I like adding mini features or flavor features to classes because it makes the player/me feel like they get more stuff even if it isn't as strong.

stoic minnow
burnt cipher
stoic minnow
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CAT BOUNCER

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BET

amber hollow
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I've got an idea for a magic item.

Scroll Gun.
It has a limited amount of charges per day, but it can use spell scrolls, costing charges equal to the scroll's spell's level.
But it lets someone load it up with a couple of fireball scrolls and shoot them out

obsidian kiln
#

Idea for 2 common weapons:

Dagg-spear: a spear with the light and finesse properties. (Because it has a shortened staff)

And

Scimi-spear: a spear with the finesse and light properties added, the damage type changed to slashing, and the mastery property changed to nick.

stoic minnow
#

do yall have any idea on catgirl i can add?

#

i want the playstyle to stay aggressive so no debufs and shit

flint marsh
#

tabaxi?

simple tinsel
#

the stat sheet is above if you look far enough

flint marsh
#

oh you're looking for an NPC?

hasty onyx
#

ok, this item is completely dependent on the physical size of a spell scroll:

Wearable Scroll Trestle

The Wearable Scroll Trestle is a NON-MAGIC item. It is simply an open faced square or rectangular frame that can be strapped to a forearm, or across your chest - somewhere that it is easily accessible and visible to the wearer. A robust latch keeps it closed.

The item itself consists of a thin hinged box, with the outermost face cut open. Scrolls can be unrolled and placed within the Trestle's frame, and it can be closed and latched securely shut.

Scrolls can be used from the Trestle as if you were holding the scroll but otherwise free to use your hands for other things. Only the top-most scroll can be used at a time, so it is important to know the order of the scrolls in the Trestle.

The common version of the Wearable Scroll Trestle can hold up to 5 scrolls. A deeper version that can hold up to 10 scrolls exists, but imposes penalties on other actions when worn due to its weight and size awkwardness. It is up to the DM as to what those penalties are, but commonly would be dexterity based checks, climbing, using a shield or two-handed weapon, or similar such activities.

DM FIAT rules how BIG scrolls are. If the Wearable Scroll Trestle is so large as to be cumbersome due to the size of scrolls, then you should not use it. Though you may be able to attach it to other objects, such as a boat's mast, the inside wall of a wagon, or near the helm of your airship.

mild cove
#

What would the CR of a monster be if it could only deal damage with hellish rebuke and had 500 health

hasty onyx
#

8-10

stuck raptor
#

and DC of the Hellish Rebuke?

mild cove
#

DC of 20. AC 1

rigid hound
stuck raptor
#

oh wait, no 10

hasty onyx
stuck raptor
#

accidentally put in +20 to hits instead of DC 20

stuck raptor
hasty onyx
#

publishing this amazing idea on dndbeyond right now.

sacred current
amber hollow
hasty onyx
#

yes, it expends the scroll when you use the scroll

#

but then theres another scroll right below it!

upper tinsel
#

I don't know if this is the right channel to ask, but I'm trying to make spell cards based on the Heroes of the Borderlands starter set and am having trouble coming up with a one-sentence description for Bane.

For example, the Bless card says: "You bless up to three creatures, including yourself, within range."

And I guess the opposite of blessing a creature is cursing them, but Bane doesn't inflict curses sooo...

mild cove
#

You hinder up to 3 creatures?

upper tinsel
#

Possibly... Good enough if I don't find a better idea.
I suppose it doesn't have to be super precise in evoking the mechanical effects if Bless is described like that.

amber hollow
#

you can just
bane them
right?

upper tinsel
#

I don't think Bane is a verb?

#

I did look it up briefly to see if that was possibility. It feels wrong to describe along the lines of something being "the bane of" something else.

balmy leaf
upper tinsel
#

That's a good selection. Thank you!

rigid hound
#

I would love to hear any opinions or criticisms if you have any

hasty onyx
#

can i assume it is monk?

#

does the bonus to ac from wis modifier stack with unarmored ac and armored ac?

rigid hound
hasty onyx
#

broken

rigid hound
#

Is it? In my table at third level some characters already have heavy armor or shields

hasty onyx
#

so?

#

you're a monk, you have dex + wis as your ac

#

then you get bracers of defense

#

staff of power

#

some other stuff im sure

#

just giving yourself +Wis to AC is super broken on top of what is usually already good AC

rigid hound
#

Well I didn't think about magic items, but now I see what you mean, if you maxed your constitution and wisdom you would become too much of a tank

#

Maybe if I made a +2 at level 3 and a +4 at level 11?

hasty onyx
#

i think you need to drop it entirely, or add some sort of other drawback.

you get reach aand additional damage scaling and mega ac

#

its all pretty broken

#

and uber speed

#

the whole thing is ridiculosuly broken

rigid hound
#

The speed at lower levels is capped at 25, I thought it would be a good draw back

hasty onyx
#

nope

#

level 6, its strait to 50

#

thats not a high level

#

25 feet isnt slow, its just not 30 ft

#

replacing all your strength checks to wisdom is also rather unbalanced since now you litterally have no downsides

rigid hound
#

You are right, a monk with this can already drop many stats entirely and get a pretty high hp

#

I think I can drop the ac boost and delay the reach to another level

#

Giving them 25ft speed just to give them 10ft reach in the same level wasn't a good idea lolol

#

Thanks for the help!

sacred current
#

Can someone help me with a Ranger subclass I'm making? It's based off of Blood Hunter's Lycan subclass, and needs some reviewing

hidden delta
#

if send a link to it sure

#

*you

sacred current
#

Level 3 Lycan Hunter
Feral Aspects
Beginning at 3rd level, you your lycanthropy has granted you sharper senses and innate weapons even in normal form.

  • When you make a Wisdom (Perception) check, roll a d6 and add it to the total.
  • You grow sharp claws, which you can use to make unarmed strikes. You can use Dexterity instead of Strength for the attack and damage rolls. Also, your unarmed strikes deal 1d6 bludgeoning, piercing or slashing damage (your choice). This damage increases to 1d8 at 11th level.
    Haven't made a doc yet (I was making it out of sheer inspiration)
#

Level 3 Lycan Hunter
Lycanthropic Warrior
Also at 3rd level, you learn to exert some control over the lycanthropic curse that has taken hold in your soul.
As a bonus action, you can transform into your Lycan form. You can speak, use equipment, and wear armor as normal while in this form, and can revert to your normal form as a bonus action, gaining the following benefits:

  • Your melee weapon and unarmed strike damage rolls, and your unarmed strike attack rolls gain a bonus equal to half your Proficiency Bonus.
  • Your movement speed increases by 5 feet.
  • Your unarmed strike die size increases by 1 stage (d6 becomes d8, d8 becomes d10).

This form lasts for 1 hour. It ends early if you dismiss it (no action required), are incapacitated or die.
Once you use this feature, you can't do so again until you finish a Long Rest, unless you expend a spell slot of 1st level or higher to transform.

This feature replaces the rules for lycanthropy in the Monster Manual.

#

Level 3 Lycan Hunter feature
Lycan Hunter Spells
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Lycan Hunter Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
Ranger Level Spells
3rd Longstrider
5th Moonbeam
9th Remove Curse
13th **
17th Holy Weapon

#

Level 7 Lycan Hunter
Hunter's Prowess
By 7th level, you have stepped deeper into lycanthropic power. When you make a Wisdom (Survival) check, you can roll a d6 and add it to the total.
In addition, your Lycan form gains the following benefits:

  • Your unarmed strikes are magical.
  • You gain resistance to bludgeoning, piercing, and slashing damage from attacks that are non-magical and non-silvered.
  • Your movement speed increases by an additional 5 feet.
#

Level 11 Lycan Hunter
Predatory Strikes
From 11th level onwards, your curse makes you a flurry of fang and claw.

  • Your unarmed strikes become valid targets for spells that require a melee weapon as a material component (eg: Steel Wind Strike, Holy Weapon).
  • While in Lycan form, when you take the Attack action and make only unarmed strikes, you can make one additional unarmed strike as part of the action.
#

Level 15 Lycan Hunter
Cursed Slayer
At 15th level, you've maximised your mastery over lycanthropy without letting it consume you.

  • Your Lycan form lasts indefinitely, but can still end early if you dismiss it (no action required), are Incapacitated or die.
  • When you begin your turn in Lycan form and have less than half your hit points remaining but at least 1 hit point, you regain hit points equal to your Constitution modifier (minimum of 1).
#

(Sorry about the wall of text)

hidden delta
#

Seems overal pretty good, only concerns are monk multiclasses. Personaly remove curse feels ironic for the subclass but i don't know what spell would be better

simple tinsel
#

If you want to play a lycan why not play bloodhunter? You just don't like the class or something?

hidden delta
#

Actualy might suggest inverting when survival and perception get buffs as perception is a lot more useful, but not sure how strong the buff is in context

sacred current
sacred current
hidden delta
simple tinsel
#

I was also going to say freedom of movement

hidden delta
simple tinsel
#

If you do want to switch the remove curse spell, i'd use fear or haste for the 3rd level spell

sacred current
# simple tinsel How so?

Blood maledict feels too limited in use for not that great value

Hunter's Bane is quite situational (basically ranger's favoured enemy) despite appearing important

Brand of Castigation is decent though. I like it a lot

Grim Psychometry is also very situational

Order of the Lycan doesn't provide much when not in hybrid form (which is okay) but feels more restricted in that you have one use until level 11.

Ghostslayer's Aether Walk is a more limited version of Phantom's 9th level incorporeal movement thing

Profane soul feels bland with the later subclass features

#

These are just my thoughts though. The class' theme undeniably scratches the itch

sacred current
sacred current
simple tinsel
simple tinsel
#

Grim psychometry is very obviously situational

#

Profane soul is just meant to be a mini warlock with better martial features

#

I'm not saying it's better than hexblade, but it offers different features from the warlock class while still playing around with some warlock stuff

#

I think comparing subclasses from one class to subclasses from another is a bad idea

#

Each do different things

sacred current
simple tinsel
#

Aether walk is a limited version of phantom walk because phantom rogues don't get that ability until 13th level

#

aether walk is available at level 7

#

the blood curses are also alright for the most part, specifically bloated agony, eyeless, and muddled mind...they're better when you amplify them (obviously amplifying makes them better but i mean in general)

sacred current
sacred current
sacred current
lament galleon
#

Is there any reason why Ranger shouldn't get a core animal companion? Aside from mechanical bloat I suppose, but it's a question my table has raised and I'm curious about the public's thoughts on it

#

so many Ranger subclasses involve an animal companion somehow (drakewarden, beast master, myriad homebrew I've come across in my time) even if they don't have an independent stat block from you at times (swarmkeeper)

simple tinsel
#

and it comes back on a short rest

#

at 15th level you can use it twice between rests

sacred current
#

(My memory is weak, it seems)

simple tinsel
#

I think blood hunter is an underappreciated class, but one that I would absolutely not reccomend for newer players

#

It takes skill to know when to use what and how to use it

sacred current
simple tinsel
simple tinsel
#

I made a subclass for blood hunter and druid that I like if you wanna read it

sacred current
simple tinsel
#

I made the blood hunter one last night and the druid one took a bit more development

lament galleon
simple tinsel
#

Currently i'm trying to find something I think would be fun with ranger, but I think the problem I run into is that I really just don't enjoy the class as much as I'd want to

lament galleon
#

I really love 2024 but they kinda fumbled the bag with Ranger, I'm working with some of my players to make the class fit into a better niche than it currently occupies

#

the capstone being "your hunter's mark deals 1d10 damage instead of 1d6" caused me physical pain

simple tinsel
#

Yeah they somehow made ranger worse

lament galleon
#

it went from all flavor no function to all function no flavor, but like

#

not function that well

sacred current
simple tinsel
#

The main thing I got sad about was the divine smite being made into a BA spell

hasty onyx
#

how to play ranger:

Step 1: 5 levels of Gloom Stalker
Step 2: Phantom Rogue (and maybe Samurai/Battlemaster)

simple tinsel
#

So real

lament galleon
#

one of the homebrew changes I've made is the hunter's mark cast with Favored Enemy scales its damage like a cantrip, so your hunter's mark deals 4d6 at level 17 instead of still being 1d6 lol

sacred current
#

Ooh that makes the feature worth it

lament galleon
#

it's performed really well so far, I've experimented in tiers 1, 2, and 3 with it

sacred current
simple tinsel
#

most combats aren't designed to last more than 4-7 rounds imo

lament galleon
simple tinsel
#

so at 11th level you'd be getting around 5-6 extra hp from siphoning per round

sacred current
simple tinsel
#

what is bag of rats?

lament galleon
#

if you have a bag of rats and just annihilate one per round, you can heal out of combat

#

since there's functionally no limit as long as you hurt a creature

simple tinsel
#

Oh I see what you mean

#

Hmm I'll take that into account

lament galleon
#

I've run into bag of rats a lot it's an unfortunate exploit that people will inevitably use lol

faint sonnet
#

BoR is largely a thing that's been "fixed" by virtue of the DMG saying "don't let people do this",

lament galleon
#

what if Siphon let you roll a hit die, add it to the damage, and then heal for the amount rolled

lament galleon
faint sonnet
#

You can just add wording like "in combat", especially if you're designing this for 5.24.

lament galleon
#

ah good point

faint sonnet
#

Specifically due to the following statement:

Combat Is for Enemies. Some rules apply only during combat or while a character is acting in Initiative order. Don’t let players attack each other or helpless creatures to activate those rules.

lament galleon
proper seal
#

If I'm making a feature that gives access to 2 custom actions is there a way to make them share limited uses, similar to charges on an item? Like I want the feature to have PB charges per long rest but have them share that pool so that making one of the actions uses up the total number of available uses for that rest.

lament galleon
simple tinsel
lament galleon
faint sonnet
simple tinsel
#

but lets say you attack a creature on the side of the road

#

would that be considered combat?

lament galleon
faint sonnet
#

Personally, I'd say "you kill the rat, good job".

lament galleon
simple tinsel
#

What if I say "this feature can only be used when combat is active"

#

or maybe something to do with initiative

proper seal
lament galleon
faint sonnet
#

Don't get me wrong, there's some responsibility on the part of the designer to not make crappy rules, but there's also responsibility on the player to not take everything they read to mean it has a clearly bad faith usage (e.g. gamesmanship vs sportsmanship).

simple tinsel
#

like that is the wording already

lament galleon
lament galleon
lament galleon
#

"While in combat, once per turn, when you hit a creature" the mythical run-on sentence

#

hmm

#

could cut the comma and just go "once per turn when you hit a creature while in combat"

#

the per turn assumes initiative but better to make it clear I suppose

faint sonnet
#

"When you hit a creature while in combat [...]. You can use this benefit only once per turn."

lament galleon
#

well put

simple tinsel
#

Is that fine?

simple tinsel
faint sonnet
simple tinsel
cerulean seal
#

Can I get some opinions on this exclusive spell for a half-caster class I’m designing?

Counter Sense
Level 4 Transmutation
Casting Time: Action
Range: Self
Components: V,S
Duration: Concentration, up to 1 minute

Your senses magically surge into a veil forming a 10 foot emanation around you for the duration. You have blindsight within the area and whenever a creature starts their turn within the area or enters it for the first time on their turn, you can make a melee spell attack against them. On a hit, they take 4d8 force damage.
Ranged attacks of your choice that pass through the emanation are made at disadvantage.

hexed solar
#

I been homebreweing a storm

simple tinsel
cerulean seal
#

It’s like spirit guardians

simple tinsel
#

if your making a spell attack it costs something

cerulean seal
hexed solar
simple tinsel
#

spirit guardians for an example costs an action to cast, but makes the hostile in the area roll a saving throw to take either full or half damage

hexed solar
#

This 5e??

cerulean seal
cerulean seal
simple tinsel
#

Oh were using 2024 rules

#

well know nothing about that

hexed solar
simple tinsel
#

feel free to ask someone who does

cerulean seal
#

It wouldn’t be any different

#

Steel wind strike and Eldritch blast function the exact same

simple tinsel
#

other stuff is for third party

hexed solar
#

Each template is a CR rating of 5

#

But this was the intent

simple tinsel
#

If it doesn't use dnd rules, it goes to the third party channel

hexed solar
#

Hmm it uses pathfinder

#

Piazo last I checked was cannon?

#

But home brew is by proxy 3pp

#

So touche

cerulean seal
hexed solar
#

Unless your using vorpal or another abilitiy

cerulean seal
hexed solar
#

Third party said up here.

#

My workshop today

#

Don't hurt me!!! 😭

faint sonnet
cerulean seal
#

An example would be appreciated

faint sonnet
# cerulean seal How so?

One of the most obvious ones is the variety of conditions such as Prone and Blinded that interact with this to grant Advantage.

cerulean seal
#

What difference is it if a player take advantage of those conditions on an enemy with any other melee attack versus this spell

hexed solar
#

So, this campaign is meant to start with a bit more punch. But there's also a tear in reality and they will be fighting things just as scary. So just throwing ideas to the wind. Criticism or ways to improve would be nice.

faint sonnet
# cerulean seal I don’t understand

The specific thing is that it's significantly easier to get Advantage on attacks than it is to cause a creature to have Disadvantage on a saving throw, and it's also a lot easier to hit attacks later in progression than it is to have an enemy fail a saving throw.

hexed solar
#

Oh but throwing it takes an attack... my bad

cerulean seal
faint sonnet
cerulean seal
faint sonnet
cerulean seal
#

Really? I could have sworn it used to be like that too

#

Maybe I’m thinking of BG3 rules

faint sonnet
#

There's an old SAC that specifically says it wasn't like that, yeah dndLol

hexed solar
#

These guys are pros... 🥷

cerulean seal
#

In truth I just want to make a spell that’s like in anime when they make like a magic field and can attack anyone who enters it

#

Dang

#

No gifs here

hasty onyx
#

just play oathbreaker, level 20 capstone is that 😄

faint sonnet
cerulean seal
#

Well this is for an exclusive spell for a class I’m designing

cerulean seal
#

That’s easy enough

#

I just figured a melee spell attack was more flavorful

#

You are the one making these rapid strikes

faint sonnet
#

It definitely can be, but saves are also generally faster to resolve with the fact that the DM can roll them and determine if the enemy passes/fails immediately.

cerulean seal
#

Gotcha. I’ll make the adjustment then

#

I also didn’t want to make it too similar to spirit guardians really

#

Because I feel like making it a saving throw just makes it spirit guardians but 4th level

faint sonnet
#

That's how a lot of those effects are, alas.

hexed solar
#

I should delete my nonsense.

#

My bad

exotic shore
#

So I was messing around with a friend who was gonna DM and the campaign is gonna have elements of demon slayer so we homebrewed a good chunk of hashira weapons into it and wanted to hear some people's opinions on what we have going on so far

#

They're all pretty busted but that's the fun in it since it's a one of a kind weapon kinda thing

peak inlet
#

but then you gotta make it an all or nothing damage

#

so no half damage on save

#

it’s just that as the others have said, giving you attack rolls at different times could cause unexpected riders and crit calculations

#

you could make it so if someone’s in the radius on your subsequent turns, you make an attack against all of the ones there that you choose

hexed solar
#

Idk what weapon it's sounds intriguing.

#

I spy a Wizard

#

I'm fairly new to the D&D stuff. I been the DM. For my games. I got some ideas I want to spitball though. If anyone's down to help.

patent radish
#

so im using the Aparatus of Kwalish as a baseline for a crab tank.

im thinking of scaleing it up to huge vehicle.

and recomindations on the related stat block?

the lore im putting behind it is as a "kreen" tank. where an actual giant crab shell it turned into a tank by thri-kreen. Crabs molt shels as they grow so sizes can scale across up to collsal even.

hexed solar
#

I like this idea this far.

patent radish
# hexed solar Ooo

...also putting a cannon on it. but that is an optional bit for harpoons or cannonballs.

its for a verry spelljammer campaign

hexed solar
#

A cyborgs or bot or etc

#

Or purely magical machine

patent radish
hexed solar
#

Psionic tech is nice, Aethertech seemed unlikely if it were mechanical.

hexed solar
#

What game mode, CR and limits do I need?

patent radish
hexed solar
patent radish
#

no limit, it is for ongoing so i need the cr for Aparatus at larger sizes, and base cannon scaled to that cr/size catagory too.

hexed solar
#

Vehicle?

#

Is it a living or sentient one?

#

Animated or other

patent radish
#

yes vehicle.

hexed solar
#

Gimme the deeds

hexed solar
#

What game edition?

patent radish
#

5(ish) i have ALL the books.

hexed solar
#

Hmm here is a template I wrote you can judge me while I go look at stuff.

hexed solar
#

Level of players?

restive tusk
#

Is this for 5e? I spot a lot of homebrew

hexed solar
#

I am using pathfinder setup

#

I make games for players I have a ton of imagination

restive tusk
#

Oh so it’s a Pathfinder overhaul

hexed solar
#

That's part of a set

hexed solar
#

I had a game I played prior to dnd but I am in fact new.

restive tusk
#

Ah this is the D&D server. Pathfinder homebrew isn’t allowed unfortunately

hexed solar
#

Woah

#

It isnt.

#

Sadness

#

I thought it was d&d

#

3.5 dnd?

#

Or no?

#

I use a ton of that

restive tusk
#

You might be able to get feedback in #non-dnd-topics for Pathfinder homebrew

hexed solar
#

Piazo not d&d?

restive tusk
#

But yeah Pathfinder is its own TTRPG, though 1e was based off of 3.5e

hexed solar
#

Ah I see

restive tusk
#

And no D&D is a TTRPG owned by Wizards of the Coast

hexed solar
#

Makes sense why it was capadable

hexed solar
restive tusk
#

Paizo is a separate company, though I believe they used to publish books for 3.5e and older

hexed solar
#

It's very easy to share the two in feats or abilities so adds up.

simple tinsel
#

Can't you put pathfinder in third party homebrew?

restive tusk
#

No because #third-party is for 5e supplements made by non-WotC companies

hexed solar
#

I'd argue not if the lacks a d&d background. It'd be 3pp of 3p

#

It is homebrewing but 0 of its cannon

#

Is that what I'm getting?

patent radish
hexed solar
restive tusk
#

Pathfinder is a wholly separate TTRPG. It’d be the same thing as posting Cyberpunk RED, Call of Cthulhu, Mutants & Mastermind content in that channel

hexed solar
#

I cap mortals at 100^

hexed solar
#

I don't want to create a sin

#

I'll do it but homebrew is strong and I'm not very familiar with the 5e... the seems quite simpler.

restive tusk
#

I won’t judge you haha just trying to avoid mods stepping in. They usually are fairly quick to reign in discussion off channel topic

hexed solar
#

Thank you

#

There's a creature

restive tusk
hexed solar
#

For the same setting. 😭

hexed solar
#

Hard to start with

restive tusk
#

That affects the scaling, and the Apparatus is already a wondrous legendary item

hexed solar
#

Minor major or?

restive tusk
#

It’s categorized as a wondrous item of legendary rarity

#

So it’s already technically an appropriate reward for late Tier 3 to Tier 4 players

hexed solar
#

Ah tiers?

restive tusk
#

The 4 tiers of play

patent radish
# hexed solar I cap mortals at 100^

i would not wast the time of a players of over 20 with a silly crab tank.

but i do have a hugh lv artificer with a Warforged titan that has a normal Aparatus as a backpack if they need an escape pod.

patent radish
# hexed solar I'll do it but homebrew is strong and I'm not very familiar with the 5e... the s...

i have played and DM'd all editions at some point so i get you on that.

i have even got into pathfinder and swordworld as the d&d spinoffs

but i would ask what WOULD you do for it? because i was most inspired by older edition spelljammer's spirit warrior.

to the point that i was throwing arround the idea of having the largest size of the crabtank be a propper spiritwarior mech with spelljamming helm interface.

patent radish
# restive tusk And no D&D is a TTRPG owned by Wizards of the Coast

yes wotc owns our brain fuction for the sake of IP and artistic licensing when we are playing makebelive, i know.

IRL im a cognitive scientist and have a backround in math and game theory and hobby in game design to construct somthing with all o have learned.

As such i KNOW we can create somthing to perform the same or better using any system or function for the concept we are working with to put at a table.

homebrew to me is a matter of resolving thought with the story by method of probabilities statistics using dice to resolve the function.

restive tusk
#

Not sure what any of that has to do with my clarification on the difference between who owns Pathfinder & D&D.

In any case that also does not change the server rules unfortunately regarding discussing different systems.

true forge
#

also

#

i dont think this talk is fit for the homebrew channel

restive tusk
#

Indeed, let’s get back to the channel topic

#

Bobble how’s your Oath of the Chain homebrew going?

true forge
#

oh i finshed that lol

patent radish
true forge
#

now im working on a full class :P

native grove
#

what do you think would make more sense for a chef subclass, ranger or fighter?

restive tusk
true forge
#

really any class could have a chef subclass

restive tusk
#

I agree though I could see Artificer doing something cool

true forge
exotic shore
patent radish
#

druid is a good choice too

true forge
#

with a differentish theme then patrons, while they are still a thing for it, its more based on their armies

#

so, say, a Fiend one would serving devils to kill demons, a fey one would be serving one of the courts

#

ect ect blah blah blah

#

Pact Knight

In the flaming 9 hells, demons and devils fight for ownership of dammed souls and adventures lost in the hells, captured and enslaved. A human commander, lost to a powerful archdevil, was forcefully indoctrinated into the devil's guard. The commander, now a solder of this devil, was sent to the material plane to enact their will across the planes.
:
An elf looked across the lake to see an oncoming army. She grabbed her longsword and chanted a prayer to her patron. She leaps into battle, the very longsword shifting in her hands, from blade to bow to shield.
:
A group of dragonborn sit waiting an a ritual circle, their voices chanting a song dripping in draconic energy. One of these dragonborn step into the circle. Then, a voice called from beyond, which he pledged his life to their will, then power washed over him.
:
Pact Knights are more then your basic solders and commanders. They in service to no king, but to a otherworldly being, enforcing their will and testament across the lands. Their creed isn't one of self, but one of their patron, intrusting their life and body to their service.

#

Otherworldly Army

A Pact Knight serves in their patron's army, a force with tactics and powers based on their patronage. A patron's army are seen as the patron's protectors and warriors, using the powers they were blesses with to take worlds, nations and land in the name of their patron.

Pact Knights often fight in massive scale wars in their patron's name, but they are sometimes sent alone to a plane for reconnaissance and smaller scale battles.

Nature of Pacts

A Pact Knights pact is often seen as a great sign of respect compared to a Warlock's pact. The patron seeks out a worth candidate for their recruitment: a top performing solder, a commander leading an army into battles, commonfolk with the heart of a warrior, anybody with the mind, spirit and body to lead a army though thick and thin.

Their pacts are often laced with terms of protection, if your patron is threated or in battle, you must help them in any way possible. In turn for this protection, your patron could hold your soul or another important piece of your character for not protecting them. But for this heavy price, your patron grants you powers beyond your mortal dreams and the ability to serve in their army.

#

thats the flavour i have for them atm

patent radish
true forge
#

its the nature of them

#

not like, mother nature

patent radish
#

like some hippy stuff where you are bound to the land by injesting some mind controlling plant hivemind or somthing lol

true forge
patent radish
true forge
#

what?

patent radish
balmy leaf
#

would anyone like to see my first draft of a new Psion Subclass, the Neurovane? A Psion Gish that controls spectral floating weapons in battle.

The entire theme of this subclass is both 'gish' and that good old 'SWORD SWARM' kind of character.

Feel free to check it out and tell me your thoughts! I know the psion isnt officially even out yet but this is based on the most recent UA of it. its a first draft, so its very much in need of feedback.

https://docs.google.com/presentation/d/1LDtU7BDYqZzO0XD0QcIodIo8a9qRrNygXqvCAQVZj3w/edit?usp=sharing

restive tusk
mint osprey
#

Does anyone know a Druid subclass with the topic Ice/winter? And can send me the traits for each level?

true forge
restive tusk
#

From the description it seemed like a summon class of some sort, calling upon the rest of their patron’s army

true forge
#

well that wasnt the idea lol

#

that is more tied to the subclasses, you gain abilites based off the tactics and power of the said army

#

maybe ill give them a summon just as a feature, mainly to meat shield

restive tusk
#

I’m probably just reading too much into the whole “part of an army” thing

#

Yeah a meat shield summon would be cool

true forge
restive tusk
#

That’s fair

#

I guess I could also see it where the army aspect is just the default aesthetic for abilities that can be reflavored. Like how the default narrative for Rage is anger but people reflavor it to a battle trance or similar

true forge
#

fair enough

cerulean seal
mint osprey
lavish dock
#

I had a character mechanic homebrew idea if i ever dm a campaign does it count as valid homebrew?

cerulean seal
lavish dock
cerulean seal
lavish dock
#

It's about characters receiving their powers from their inner mana, created with the light of the sun, the moon or the eclipse (picture a "magic photosynthesis") and it depends on the race. Typically, races that are peaceful in fairy tales have sunlight souls, the dangerous have moonlight souls and the hybrids between both kinds have eclipse souls

Eclipsed soul races are often weak since they can't produce enough mana to use magic (they obligatory need the light of an eclipse) though when they have it they are very powerful bc of both lights combined

cerulean seal
lavish dock
#

Mm didn't think of that but yeah i think it would be a resource management mechanic

#

This mechanic has a direct connection to the worldbuilding and plot im crafting so i think it makes sense like it isn't just an extra to bring more strategy to the campaign

#

Tho i need to expand on that like how much mana each level has or how much the spells cost etc

cerulean seal
# lavish dock This mechanic has a direct connection to the worldbuilding and plot im crafting ...

Imo, this is just me thinking out loud. If your players and table is fine with that I think it's fine, but generally I don't think its going to feel very good to have people have to manage a resource just to use their features and spells.
Reason being is because different classes and races are already balanced with different number of spell slots, or resources. I think you are gonna run into an issue where some people are unintentionally punished for no reason other than just a character choice.

cerulean seal
lavish dock
#

Oh uhm ok

cerulean seal
#

It may be better to have this resource system provide additional benefit on top of what character can already do

lavish dock
#

Like if they have mana the spell has more points?

#

And if they run out of it they still can use the spells but not as powerful?

cerulean seal
#

Potentially. Or could use mana to restore spell slots maybe?

Or martial could use it to make their attacks more powerful or more likely to hit

lavish dock
#

I like those ideas :0

burnt cipher
#

I know I asked this before, but I have an idea for an Alchemist Artificer Feature.
As the Artificer, or another Spellcaster, you can cast a Spell into the Alchemist's Supplies during a Long Rest. The Alchemist makes an INT Save against the DC of 10 + Spell Level. On a Success, the Spell cast becomes a Concoction (Potion, Poison, Oil, Acid, etc.) that mimics its effects. On a Fail, the Supplies explode, dealing a number of d8s in damage equal to 1 + Spell Level with a radius of 10 ft. The Supplies are destroyed with a Failed Save for a 6th Level Spell or higher.
Concentration Spells have reduced effects (Oil of Searing Smite deals 1d4 Fire Damage on Hit instead of 1d6) until a certain Artificer Level (Level 9 for 1st, Level 13 for 2nd, Level 17 for 3rd).
Cantrips can also be cast into the Supplies, but do not require a DC Check.
Thinking of including this for a 15th Level Feature. 9th feels too soon.

quiet pewter
#

For rune knight wanted to have a custom rune for level 3. It would be called mountain rune and gives the ability to enlarge self for maybe a minute (same as enlarge and reduce) or more.
Wanted to ask for advice on how long it should last and what 2 passives would go good with it i.e like how stone rune passively gives advantage on insight and 120 dark vision.
I could maybe see something to do with weight (push, pull, drag, carry) for the mountain flavor as one of them

elder gate
#

So been reading Jim Butchers Aeronauts windlass and love it. Want to include someone it at my table. Has anyone done this or seen it? Looking for some good sources i can use to make it balanced.

median oak
#

I got an idea for a curse that an child is affected by

The idea im thinking is she was cursed by a moonlight leach, an ethereal creature who bites someone's soul itself and it sucks the energy out of them causing them to end up in a coma like thing

And the way to cure it is other plants but majority of the cure mixture comes from a moonlight flower lily from the feywild of a homebrew moon

#

You think something like this could destroy a small town?

limber dawn
#

time to bring back limited wish

Limited Wish, Level 7th
Casting Time 1 Action

This spell can mimic any spell of 6th level and lower. If the caster tries to wish for anything else they will get that wish for one minute and whatever wished will disappear, and if it can be done as an illusion the wish will take that route. The illusion is so perfect it will fool the caster but still lasts for just one minute. The spell can be used to pretend to be a higher level Wizard then they are, as the verbal component is still "I wish".

#

i like it the janky version of a wish, that tries to trick its own caster. lol

edgy shell
#

Hey. So I want to make my own race in d&d. It’s an inflatable wolf. That’s sentient

rugged olive
#

How would y'all tweak Hexblade's curse (2014) and the hexblade capstone to make hexblade's curse a number of uses = Cha mod / SR or LR? (Not balancing in terms of outside gameplay, since I know 2014 hexblade is very forwared heavy)

shy elm
#

Karma Controller:

idea for a homebrew class where the user controls karma. So depending on the target’s wrong deed and how bad it was their “punishment” would scale

#

The downsides are of course the user MUST be a good person, and can’t ever do wrong deeds, and also must uphold the standards of karma

shy elm
faint sonnet
shy elm
amber hollow
#

the issue would be, the class having negatives, as opposed to other classes not having negatives. So why would someone play the class with immense restrictions? Maybe if it were powerful enough, but then for someone just playing the class as intended, the class is just more powerful than other classes, so that's still a design issue.

pliant pagoda
#

Gloves of thievery give a +5 to SOH and is uncommon, would it be reasonable to assume a homebrew item that does a similar thing but gives +5 to deception or persuasion would be equally rare

#

and have a similar item value

faint sonnet
# shy elm The staying a good person part yeah, but everything else is a lil different

Ye olde Paladins:

  • Had to be Lawful Good.
  • Had to uphold the virtues of Paladinhood.
  • Couldn't do a Chaotic deed or have to go do penance assigned by a Lawful Good Cleric.
  • Couldn't do an Evil deed or "los[e] the status of paladinhood immediately and irrevocably. All benefits are then lost and no deed or magic can restore the character to paladinhood [...]"
shy elm
faint sonnet
#

Don't get me wrong, it's not a bad idea, it's just how old Paladins used to work, so you'd likely get a better result by doing a rework.

shy elm
#

The oath part is the same mainly, but the way the character would go throughout the world would be different

#

There’s a lot of work I’d have to do on it

#

But once I figure everything out it would be pretty cool

faint sonnet
#

(Paladins used to not have distinct oaths.)

shy elm
#

It wouldn’t be an “oath” either, it would be something the player is born with

faint sonnet
#

I'd look into the 2e Paladin to see if that kinda covers your bases on what you'd want it to act like, as I expect you'll get a lot of "this is just Paladin" reactions over time.

#

I mostly say this because everything aside from "born with this" has been what Paladin used before.

shy elm
#

Can 2e paladins put curses on people? Cuz basically how it would function in my head is they’d place a “karma curse/point” on whoever it is causing different kinds of punishment

faint sonnet
#

They can use turning magic against certain evils, but not directly curse.

shy elm
#

It needs A LOT of tinkering, but I think with enough time I could actually make it into a good class/race

faint sonnet
#

I'm definitely not trying to shoot it down, just giving you the ammunition to make sure you don't get tripped-up on stuff that has already been done in the past.

shy elm
faint sonnet
#

For example, 5e is not super friendly to "forced characterization" like older editions were.

#

Is forced characterization bad? Not necessarily, no. It's great when it's an expectation or natural part of the rules.

shy elm
#

I also have a neat idea for a character that burned up with a phoenix on death and somehow was given the ability of rebirth, but every time a new one of them is reborn the only thing that stays the same is the power they hold. (This isn’t homebrew technically it’s just a character backstory I’m working on so hopefully no one gets mad I put it here lol)

shy elm
#

Still working on it

#

But yeah

amber hollow
shy elm
#

If I ever made it in depth it would be balanced properly

true forge
real hornet
#

Hey guys, so I tried to rebuild 5e with an 1850's aesthestic 👀 It has a complete narrative and mechanical update because I'm all about the sauce and using that to fuel mechanics. Can I share what I've got so far?

real hornet
#

Brb, just getting link

#

I just need to know I'm not going crazy basically 😂 It's been quite a project

median oak
simple tinsel
#

and if no one somehow managed to find the cure then yeah eventually

#

The real question is why it only affects children

#

and also how does it spread

torn orbit
#

Updated a pile of my 2024 subclasses; constructive feedback welcome. Most will be adapted to the 2014 rules as well.
Specifics I'm looking for:

  • Fighter: Duskblade - Ideas for level 10 to replace damage Resistance [want to keep it distinct from Shadow Monk, so would rather not have teleporting].
  • Monk: Arcane Fist - Is Supernatural Focus [level 17] too powerful? Focus Point regen is my big concern, even though other features encourage spending them.
  • Paladin: Oath of Destiny - Ideas for level 20 transformation feature to replace Flight.
  • Wizard: Spellshaper - Ideas for level 14 subclass capstone. My current idea is changing a spell saving throw type once per day [repeat by expending uses of main feature], but open to other possibilities.
flint marsh
#

duskblade entirely unrelated to the 3.5 ed duskblade?

real hornet
torn orbit
sacred current
#

Can someone help with balancing a Bard subclass?

sacred current
simple tinsel
# sacred current Here's the link to the doc https://docs.google.com/document/d/17HkiCHsOKLP4NCjC...

Alright everything looks pretty fine I just have 3 big points

  1. "Beginning at 6th level when you cast a Bard spell that forces a creature to make a saving throw through the Writing Focus, you can choose one target of the spell, roll a d6, and subtract the number rolled from its saving throw." I would change this to be resource based feature instead of it just being something you can just do every turn.
  2. For the Ponderous Phrase 3 level feature, I would specify that this only goes to a d12 maximum, because someone may think that you can roll like a d20 or something when your bardic inspiration becomes a d12 at level 15
  3. For Dark Justice, I would make it so that the creature gets a bonus to its attack roll but only for its first attack
#

Also I would recommend adding some fluff to the class thats purely flavor, probably out of combat stuff so all of the classes features aren't just prioritizing combat

buoyant umbra
#

Anyone know like a good gravity theme subclass for sorcerer?

simple tinsel
# buoyant umbra Anyone know like a good gravity theme subclass for sorcerer?

No, but there is a gravity themed subclass for wizard called graviturgy. It was made by matthew mercer in the explorer's guide to wildemount book...for sorcerer though you could always use the clockwork soul sorcerer as it's sort've about order but not really much about gravity. Otherwise you'd have to look for homebrew on somewhere like dnd beyond

analog berry
#

anyone wanna see my homebrewed demons slayer class?

sacred current
analog berry
simple tinsel
# sacred current 1. Spirits Bard does something similar in dealing extra damage/healing with the ...
  1. Yes, but healing and damage dealing spells not only rare for bards but are also not as powerful as potentially making someone fail a saving throw
  2. There is no such thing as a d14
  3. Rhythmic words is fine, but I meant make an extra something for 6th and/or 14th level without it being like focused on combat or something. Like for example making a college of writing bard able to cast a scroll of something 1 level higher than his current maximum available spells (for example he could use a 6th level spell scroll when he only has access to level 5 spells)
#

Just something that is a nice feature without it being an entirely new major feature y'know

#

This is an example of a flavor feature I added for my Order of The Leech subclass...its something without necessairly coming up all the time

7th Level Feature: Memory Transference

Memory Transference: Once per long rest, you may touch a dead creature to recall some specific important memories of the creature's life before death (up to DM’s discretion). In order to do this you must succeed a Wisdom saving throw against a DC 15 check. If you fail the saving throw, you take 3d8 psychic damage and do not get to see the memories. This can only be performed on the dead creature one time.

sacred current
simple tinsel
simple tinsel
sacred current
simple tinsel
#

for introspection

sacred current
sacred current
simple tinsel
#

Besides its a minor feature, it doesn't take the place of any other features

#

Not saying you have to do it, just trying to provide a reason why

sacred current
simple tinsel
#

I usually just add smaller but flavorful features at some levels to make it less stretched out

sacred current
#

Hmmm

#

I think I'm going to replace Poetic Fates with this. PF was badly made anyway

sacred current
# simple tinsel I usually just add smaller but flavorful features at some levels to make it less...

Level 14 College of Poetry
Narrated Plays
By 14th level, you've become a master of writing and bringing your words to life.

  • You can imbue any Bard spell you know into a Written Work.
  • You can now create 3 Written Works during a short or long rest.
  • When you cast a spell scroll of 5th level or lower, the spell is cast at one level higher (eg: If you use a 4th level spell scroll, the spell is cast at 5th level.
sacred current
#

Thanks for the help friend! dndCheers

heady surge
#

What do you guys think about this?:

"If you use use your reaction to cast the Shield spell in response to a ranged attack roll made against you, and that roll misses as a result, the source of the attack roll takes 2d6 fire damage. Scales up to 4d6 with levels."

I could make it so that it's always 4 dice, starting at d4s and scaling up that way. I could make it so that the returned damage forces a dex saving throw for damage to land, or have it just be it's own ranged attack roll and maybe each die is it's own attack roll. I could do a lot.
The inspiration for this ability is the Heatwave ability from Final Fantasy 16. It will show up on top if you search it on Google or I can explain it here if an explanation is preferred for a better understanding of what I'm going for.

glad veldt
#

Has anyone noticed there aren't really any subclasses for sorcerer designed with the idea of getting them in any way other then when your born?

#

Closest I could find was aberrant mind, which is only disqualified because it mentions psychic powers coming from a parasitic twin.

true forge
#

Draconic sorc you could aswell

#

Being born with them is the most common

#

But its mainly because its the easiest to make into backstory

glad veldt
#

Like traveling with a magic sword who's powers rubbed off on you.

#

Or being the sacrifice in a gate to the nine and escaping the spell as it backfires.

#

Or wishing on a shooting star.

#

Can you imagine "I wish I had magic abilities" and you get a tiny amount of them with the potential to grow?

#

Just imagine having your PC saved from a ritual using their soul as the binding point for the creation of a lich and the DM turns to you and says "Do you want to get a level in sorcerer?"

#

Or you accidentally ate a peice of a dracolich now with fragments of its power you track down the rest of it.

#

I'm writing these, these are too good of ideas to let go.

#

(Rune touched, planeshfted, star gifted, possessed)

#

Anyone have any other ideas?

#

Hello?

smoky sand
#

ideas hard atm

glad veldt
glad veldt
glad veldt
# smoky sand i like

I'd really like more info than that but I don't want to push, thank you though.

hexed solar
#

Is something I worked and used in a campaign ^

#

Any criticism or ideas??

#

Outside of DnD I do use it for homebrew for 3.5 pathfinder and my own created games.

#

Thanks to @glad veldt for liking it...though I was hoping for feedback

glad veldt
glad veldt
#

If you want, I can summarize my thoughts here.

#

Simply put: Busted.

#

There doesn't seem to be an upper limit to its power.

hexed solar
glad veldt
#

Ah, then I retract my previous statement.

hexed solar
#

Oh...

#

It depends on what players end up or want to be doing.

glad veldt
#

Power levels like that I think require busted builds.

hexed solar
#

It isn't "busted" unless your stormwalking the opponents like pawns.

glad veldt
#

I do like the idea though.

#

It's like that one video talking about how anthills have enough XP to get to lvl 20.

glad veldt
#

This build enables you to become an Apex predator to the most broken example of that term.

hexed solar
#

But a normal mortal npc can't get more than 100 npc levels. A mortal player can't get more than 100 Player Levels.

#

A level 100 npc is equal to a level 50 player^

#

Not to mention furthered expansions and ascension.. these are 2 or 3 year old campaign arcs. Very rare

glad veldt
#

For anything but that situation I'd put limits on it.

hexed solar
glad veldt
#

I guess my point is there isn't any feedback to give exept "That's busted".

#

It's flavorful

#

And busted.

hexed solar
#

That campaign was actually fun

glad veldt
#

Glad to hear it!

hexed solar
#

And shows a tiny piece. I had feats, templates, traits, spells and players spent 2.8 years to play it out

hexed solar
#

I think I made something else entirely

#

It's D&D but so much homebrew it's its own game.

glad veldt
#

I played in a campaign like that once... I was the problem player ;_; still it was fun.

#

I really think I need to apologize again to that DM.

glad veldt
#

Wrote better crafting mechanics, better lycanthropy and vampirism, added better boss battles, and a few philosophies and house rules to perfect flavor.

glad veldt
heady surge
#

Oh, right, it would also be a once per short/long rest thing, uses equal to proficiency bonus or an ability modifier, or require an additional resource to use.

#

Forgot that

glad veldt
#

Better. I'd still just make it its own spell because of how niche the mechanic would be.

#

It'd be fun if a player recommended it spur of the moment, not if a DM planned it months out.

urban vapor
hexed solar
urban vapor
#

Exactly

hexed solar
#

Fair enough

#

But oversimplified because 5e

#

Other editions I could see this expand by many a direction.

urban vapor
#

Expand in what way?

hexed solar
#

Feats alone could alter it in other settings

#

Traits, hexes, spells, and other things could alter this base fantasm you have created

urban vapor
#

Interesting. I've only ever played 5e so I don't have experience with those other things

hexed solar
#

Shapeshifters are a race outside of what you built. A Shaoeshifter that has a fighting class would and could gleam more in 3.5 or a pathfinder setting

#

Let alone 3pp or homebrew

urban vapor
brave patrol
#

5e does have the circle of mutation druid in the 3rd party source grim hallow, that might be a useful one to use as a reference point especially for 5e as it is rather robust with a multitude of options to pick from

urban vapor
#

Are there any automatic concerns you see with any part of the design?

urban vapor
hidden delta
urban vapor
#

What is the problem of that?

hidden delta
#

you don't normaly add pb to damage

urban vapor
#

Oh yeah my bad lol I was thinking of attack bonus

hidden delta
#

thats exclusive to the gwm 24 feat i believe

hidden delta
urban vapor
#

Its definitely more martial focused

hidden delta
#

ok then adding just con to attack works fine

urban vapor
#

Do you think that the morphs that use a specific biomorph action and not part of the attack action (like Savage Whip) should not use CON mod since those types of morphs more closely follow spells?

hidden delta
#

if their a save don't add it, if its just an attack do, maybe specify which morphs get it

urban vapor
#

Ok thanks

last turtle
#

Is there a way to change the base dice for homebrew items. For example, homebrew dagger having a 2d4 instead of 1d4?

restive tusk
last turtle
#

dndbeyond

restive tusk
#

In the homebrew creator there should be an option when making an item to set the base damage

modest storm
#

How many things do I need to change if I'm converting 2014 homebrews to 2024? Particularly spells and subclasses

amber hollow
#

mostly just capitalizing terms like damage types (fire -> Fire) and formatting conditions (be incapacitated -> have the Incapacitated condition)

true forge
#

The Pact Knight
Level Proficiency Bonus Features Spells Known Spell Slots Spell Level
1st +2 Eldritch Arts —— —- —-
2nd +2 Pact Magic, Otherworldly Fighting 2 2 1st
3rd +2 Creed 3 2 1st
4th +2 Ability Score Improvement 3 2 2nd
5th +3 Extra Attack 3 2 2nd
6th +3 Creed Feature 4 2 2nd
7th +3 Gift of Beyond 5 2 3rd
8th +3 Ability Score Improvement 5 2 3rd
9th +4 Call of the Unknown 6 2 3rd
10th +4 6 2 4th
11th +4 Creed Feature 7 2 4th
12th +4 Ability Score Improvement 7 2 4th
13th +5 Eldritch Bulwark 8 2 5th
14th +5 Soul of the Unkown 8 2 5th
15th +5 Patronum Voca (6th) 9 2 5th
16th +5 Ability Score Improvement 9 2 5th
17th +6 Creed Feature 10 3 5th
18th +6 Patronum Voca (7th) 10 3 5th
19th +6 Ability Score Improvement 11 3 5th
20th +6 Eldritch Commander 11 3 5th

#

prob not good as i just copy and pasted it from homebrewery, but thats the (wouldbe) table for my Pact Knight class

amber hollow
#

basically just look at other updated things to compare formatting

unique parrot
modest storm
#

Oh true, no more level 1/2 subclasses huh

glad veldt
# heady surge Wdym?

Saying it is always (meaning multiple technically infinite times from now till the end of eternity) an option makes it a button to press when combat happens as opposed to a tactical decision or spur of the moment thing figured out by the players. One is an option in a pokemon game the other is figured out in a player's epic.

heady surge
viscid goblet
#

Hi guys we will play our 2rd DnD game with our friends. In our first game ı played druid and ı liked ıt but now ı want to play bard. Can you guys give me tips for bard? I dont know which race ı will pick ıts easy to choose race in druid but ım really dont know what race is good for druid.
(Sorry for my poor english)

sturdy knoll
half jungle
#

yo uhh i lowk wanna like start playing dnd and i have friends that might be willing to play but none of them know anything about it and i also don’t know much besides like yk what the game is kinda about does anyone have any advice on like how i should get started?

#

also mbmb if im not asking in the right place fr

boreal rover
#

You can ask in #dnd-newcomers, they will give you some advice if needed

half jungle
#

okayyy thank you so much!

sturdy knoll
#

Pleae check #channel-guide to find the most appropriate channel for a specific topic

potent glacier
#

Is it possible to have a gauntle as a main weapon and make it still usefull?

sturdy knoll
#

A gauntlet? I mean you're in the homebrew channel where anything's possible
but whether it's advisable is a whole different question

real hornet
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Hey everyone, so I've been working on a long term project that tries to rebuild 5e with an 1850's aesthestic 👀 It has a complete narrative and mechanical update because I'm all about the sauce and using that to fuel mechanics. Can I share what I've got so far? It is a hefty read but I promise that it's worth the time.

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I did post yesterday but there didn't seem to be much interest 😅

sturdy knoll
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If it's making major mechanical changes, then it's probably no longer going to be D&D by the server's definition (players could join and play using a character generated from the free rules or official D&D books).

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But I guess you could share a link and folks can review it

real hornet
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I also added two new classes to the system, The Ironclad (Martial Artificer) and The Custodian (Constitution based fate corrector)

real hornet
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Overall, it's more of a diversification of classes though it is intrinsically Non-Standard because of this. I wanted to create a 5e system that offers more opportunity to mechanically create unique characters with a good amount of lore to make any type of party composition possible in a location agnostic setting.

peak inlet
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Headline

Rapier, Rare
-# A weapon with a sharp edge, the blade on it has different patterns that look like newspaper cuttings.

-# Magical Weapon. The weapon has a +1 bonus to hit and damage.
-# News. When you deal Piercing damage with this weapon, you can choose to change the damage type to Slashing.
Headline. When you roll for initiative, you can use your Reaction to teleport up to 60 feet to an unoccupied space within 5 feet of a creature. You make an attack against that creature with this weapon as part of this Reaction. If the attack was made with advantage, you can force all creatures within 10 feet of you to make a Dexterity saving throw (DC 15) or take 2d6 Piercing damage.

Byline

Shortsword, Rare
-# A weapon with a sharp edge, the blade on it has different patterns that look like newspaper cuttings.

-# Magical Weapon. The weapon has a +1 bonus to hit and damage.
-# News. When you deal Piercing damage with this weapon, you can choose to change the damage type to Slashing.
Byline. When a creature within 60 feet of you makes an attack as part of their Reaction, you can use your Reaction to allow them to make it with advantage. On a hit, this weapon deals 2d6 plus your weapon ability modifier Piercing damage to the target.

true forge
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so, for my Pact Knight class (full class, warlock paladin basically, a pact magic half caster), what stat for the casting would fit best, INT or CHA?

urban edge
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Yo, has anyone made or found nunchucks on DDB?

true forge
urban edge
valid sun
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A flail, I'd say

true forge
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prob club

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greatclub

urban edge
peak inlet
valid sun
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Not necessarily. And historically, a nunchaku is in fact a weaponised threshing flail.

urban edge
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Oh okay

true forge
peak inlet
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but if you’re doing INT, you’re probably looking more at a Prepared caster

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there are 2 styles of half-casters rn, caster-heavy and martial-heavy

true forge
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oh this is known caster lol

peak inlet
true forge
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fits a bit better flavour wise, and also removes it from warlock more

true forge
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might have a blaster caster sub somewhere :P

peak inlet
true forge
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(basically)

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oh waitt

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me dumb :P

peak inlet
true forge
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i thought warlock was prepare caster, guess my look didnt see that lol

true forge
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(while yes i could use normal ones, unique ones are cooler)

peak inlet
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I think you’re probably gonna be close to my pact half-caster

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I didn’t give them martial proficiency or Fighting style, I went with cantrips but gave them “Mutations” that allow them to basically have weapons

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all counting as Unarmed Strikes though

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what’s the casting system you’re using?

true forge
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Pact