#homebrew

1 messages · Page 20 of 1

wet yarrow
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Im not sure yet.

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Maybe proficiency, maybe some require a feat to handle.

peak inlet
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any idea how you’re going to address finesse?

wet yarrow
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Or a fighting style.

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Oh, most of that would be going out the window. I think action economy is one of the biggest playgrounds to make dueling feel better.

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I just need to figure out... how lol

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Simultaneous attacks and clashes comes to mind.

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Being able to take hits on purpose to increase damage, or use enemy misses to grant advantage next turn, that type of thing

paper belfry
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Well I am experimenting
With using dex dc as a form of attacking for a martial artist

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Boss I'm making

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Second phase he has only DC attacks

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Which means
If you fail DC you take dmg succeed DC you take only 1d4

peak inlet
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I made a magic weapon that deals additional damage if you hit 12 times in the same turn, I’m thinking of just making it deal the extra damage on every 12 hits instead of the 1 turn requirement

paper belfry
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Well how is someone gonna hit 12 times 1 turn

peak inlet
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there’s only 1 combo that gets 12 attacks in one turn

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I think

paper belfry
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Cause monk fighter can deal 7 max

peak inlet
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Action Surge brings it up

paper belfry
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3 normal actions
2 unarmed strikes (flurry)
1 Action surge
1 Reaction (opportunity)

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Maybe 8

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Let me check

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9

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Somehow

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Oh action surge redos
Extra attack?

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Wow

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I didn't even know that

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I thought it was a single attack

peak inlet
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tbf I made it deal 6d12 if you get to 12 hits, but it does make the weapon only usable in that way for Fighters at level 20 and nothing else

paper belfry
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How can fighter even at level 20 do 12 attacks

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Cause
They get 1 reaction
And 4 actions
Plus surge which is extra 4

peak inlet
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let me properly count it actually,
4 Attack
4 Action Surge
1 BA
1 Nick
1 Haste

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the 11th one will give you the 12th stack mb

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so it triggers on the 11th attack

paper belfry
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11

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Yah well I am making a tanky boss but low dmg

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Only using 4 dice

peak inlet
paper belfry
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Damn they cooked

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Yes

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I don't feel like making second phase

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I'll do it tmmr

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Well technically later

scenic urchin
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contemplating this as an upgrade to books:
Some books cover a detailed topic which is productive for adventurers. These books cover a specific skill or tool, such as Nature, Stealth, or Thieves' Tools.

During a Short Rest or Long Rest, you may Study one book. You gain Advantage when rolling that skill until you Study another book. You can gain Advantage in this way 3 times, then you can never benefit from the book or any others with the same skill and tier in this way again (though you may pass the book to someone else to benefit from). Only one person may Study a book at a time.

Books come in three tiers: Novice, Advanced, and Expert. When you finish benefiting from a Novice book, you can Study an Advanced tier book and gain its benefit 3 times, and when you finish benefitting from an Advanced book, you can Study an Expert tier book and gain its benefit 3 times.

golden temple
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hhow do you feel about crits and misses being tied to damage rolls instead of the attack roll,,?

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llike, rolling a 1 would mean you miss, and rolling the highest possible damage with the attack means you crit,,

foggy solstice
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Hi there, new to the DC, but I had an idea a long while ago, and I know it sounds dorky, so if you want me to shut up please tell me. May I go into it?

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I'll take that as a yes, so basically, I wanna make Dragonball Z as a dnd campaign. It starts basically the same as the anime (The jump from original Dragonball to Dragonball Z), where every character has the ability of flight, however most npcs also has this ability, where it's a 3d grid of 5ft by 5ft per standard movement rules, and spells have the twist of being Ki based attacks. Think every character has the monk class, but has different racial bonuses due to Dragonball universe rules. I know, it sounds dumb... But I've been wanting to do a campaign like that for almost a decade now and I just need that confirmation that it's not dumb, so is it?

golden temple
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yyou can make a campaign about basically anything if you have the right system and the skill to write about it,,

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pprobably not this channel though, i dunno,,

foggy solstice
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I mean, it is kinda homebrew, I dunno.

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I'm new, sorry, might be throwing too much

golden temple
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yyeah but homebrew is for the technicalities,,

foggy solstice
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If you got a better channel for it please share

golden temple
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tthe calculations,,

foggy solstice
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I'm willing don't get me wrong

golden temple
foggy solstice
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Heard, thank you matey.

white bison
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It has a stronger base for creativity

rotund dirge
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I don't know enough about DBZ but from what I remember it's pretty much just fist fights and a few energy blasts

primal osprey
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Does anybody know any good homebrew for wolf people? I was surprised to learn there is no official one along the lines of tabaxi, loxodon, lizardfolk, etc

rotund dirge
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There is a werewolf species from Crooked Moon

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Or the official Shifter which is more generic

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But that depends on what you want from a werewolf

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  • An always active hybrid form
  • A human that can turn into an hybrid form
  • The same as the last option but that can also turn into a wolf
primal osprey
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I could check out crooked moon’s werewolf

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I like the idea of it being a shifter

rotund dirge
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Then it's definitely not like the one from Crooked Moon

rotund dirge
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There is the lycanthropy curse from 2014 Werewolf if you want to use it as an inspiration

primal osprey
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Although I’m going for a shapeshifting thing for them, I actually don’t want to have it be lycanthropy

errant canyon
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Anyone here played Lies of P? I'm running a campaign based on it and was thinking of adding the legion arms from that game as homebrew items

smoky sand
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why

peak inlet
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burrow becomes OP very quickly even when it’s limited

smoky sand
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but theyre only for the ranger. Thats not broken

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If its that broken, ill just give them… to swarmkeeper rangers

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Also the player has to be passionate about swarmkeeper ranger and not because they powergame.

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Otherwise, its back to the base ranger

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Also ... if the player was playing the ranger because they love the ranger, they can have any of my homebrew.

placid heart
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i say give ranger 10 quintillion extra attacks and 5 actions and 6 bonus actions and make them full casters with immunity to all conditions

lean elk
smoky sand
placid heart
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Give them the following feature:
"When you die, dont. You can only die 9 times. Do this whenever you want"

placid heart
lean elk
spring tusk
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still working on statblocks

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Elden Ring is so funky

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the game is- extremely punishing, thats the point

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but I feel like when translated to D&D standards the lowest CR you're gonna get besides the sheep/dragonflies is 3

peak inlet
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does anyone have a 2024 version of Healing Spirit?

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it really sucks rn compared to all the other healing spells in 2024 and it used to be one of my favorites theme-wise

lean elk
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you should highkey scrap this entire thing and start over, there is no reason a class should be given 9 full efficacy feats by level 3

spring tusk
stuck raptor
spring tusk
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I get where the joke is but nay

stuck raptor
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looks neat, nice lil bugger

smoky phoenix
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What racial feats would you give to homebrewed raccoonfolk race?

oblique cloak
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Has anyone created a Breggle race for 5e from the Dolmenwood setting?

remote lance
severe trellis
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Made this as another silly idea influenced by me getting more into LOTR over the past week or so

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Halfling's Halfblade
Shortsword(Requires Attunement by a Hafling or Hafling-Friend)
Rare
Origonally forged as a Dagger for a goliath chieftan and gifted to a halfing adventurer who's name has been lost to time. Over the centuries of its usage it has adopted the Halfling's spirit and appears to those needing a bit more luck and a taste of home.

While weilding this shortsword add a +1 to attack and damage rolls with it.

This blade has 3 charges and regains all charges at dawn

If you miss an attack with this weapon, you can expend 1 charge to reroll the dice, but you must use the second roll.

You can use a magic action to expend one charge and ignite unburned timber within 20 feet of you, making a Medium-sized campfire, when you do this you can also cook a hearty meal, for every person you feed with this food 1 ration is consumed. Anyone who eats this food gains 2d4 Temporary Hitpoints and a +2 to saving throws against being frightened while they have these Temporary hit points.

When you use a charge in this way you may roll Survival against a DC 15 to reduce the amount of rations consumed by half

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I know the wording and mechanics are probably too wordy and rough

smoky phoenix
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maybe something with resistance to poison, since raccoons are omnivores that tend to dig in trash?

remote lance
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Do with that what you will

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Maybe they can cast identify at will

spring tusk
hollow tapir
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Would anyone mind helping me with some homebrew race options I'm working on?

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Make sure the abilities are not super busted or anything

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Mountain Dwarf (Stout-men)
Short yet mighty, Based off of Neandthrals. (Scruffy hair and flatter faces) (Can use once per day: BRACE - For until your next turn you can not be moved by any measure other than yourself. Immune to grapple, push, trip, etc. Your walking speed is also halved.

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and

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Elf (Pale men)
Slender and nimble, they have longer noses and ears. (Skin is a flat color, white / black / grey / etc)

(Can be used once per day: SWERVE - You can choose to dodge any attack of your choosing, if it is a multi-attack you only dodge one strike of your choosing. You may also choose to run away without being targeted by AOP until your next turn using your full walking speed.

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as well as

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Lightfoot Halfling (Little men)
The smallest human species, Light frame and long arms.

(Can use once per day: LIGHT TOUCH - any time you might have triggered a trap, sounded an alarm, alerted someone to your presence. You automatically pass the check. (Consult DM for any specific options you seek to choose)

lean elk
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If dodge means you take no damage hard stop i’d say its a bit strong and usually auto passing anything is a risk for balance

hollow tapir
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oh ok, should I just include a roll to determine just in case

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A failed would be half damage, and a success would be no damage

scenic urchin
# scenic urchin contemplating this as an upgrade to books: Some books cover a detailed topic wh...

thinking about this a bit more:

Novice book: 25 gp
Advanced book: 500 gp
Expert book: 1500 gp

And when you finish benefitting from all three tiers of book, you gain this Blessing:

Blessing of the Practiced Skill
When you gain this Blessing, it applies to a particular skill or tool. When you are rolling a D20 Test that uses that skill or tool, you can give yourself Advantage on that roll if you're Proficient. You can do this once, and you can do so again after you finish a Long Rest.

wet yarrow
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For basically 9 a-la-carte advantages?

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That seems like its scaling neatly with expected income

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And 200 pp for a mini feat seems a good call.

scenic urchin
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yea

stuck raptor
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Trying to work on the wording of this trait, ideas to clear it up a bit?

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Bone Tentacle. The nakarkos has two bone clad tentacles. Instead of attacking nakarkos, an attacker can choose to attack a tentacle instead (Size: Large, AC 22, HP 30). Dealing damage to a tentacle does not damage the nakarkos. If the tentacle reaches 0 Hit Points, it becomes a Broken Tentacle.

The tentacles AC is reduced by 2, and gains Vulnerability to all damage but Acid and Cold, and damaging he tentacle in this state damages the nakarkos. At the end of the nakarkos’ turn, each Broken Tentacle dissapears. It reappears at the start of the nakarkos next turn with the bones of a new creature (choose one or roll a d4). On a 1, Lagiacrus Tentacle; On a 2, Glavenus Tentacle; On a 3, Uragaan Tentacle; On a 4, Brachydios Tentacle.

eager snow
# stuck raptor > **Bone Tentacle.** The nakarkos has two bone clad tentacles. Instead of attack...

Bone Tentacle:
The Nakarkos has two of these bone clad tentacles.
A bone tentacle can be a seperate target and has a separate health pool off the Nakarkos.
When a Bone tentacle hits 0HP, it changes to a broken tentacle.
(Insert stats)

Broken Tentacle
The broken tentacle does no longer have a seperate hp pool. Damage to the Broken tentacles is now directly affecting the Nakarkos.
(Not sure on the rest but that + insert stats)

stuck raptor
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That not really dnd wording

eager snow
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I thought you wanted it more concise, I see

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Atp just throw it in cgpt? Idk

stuck raptor
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ew

eager snow
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Rude but ok

wet yarrow
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They have a Style Guide

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Crowdsourcing isn't a whole lot different than asking an LLM lol

stuck raptor
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id rather just stick to people who know the system better than some LLM

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not that it would be allowed in here to post if i did

flint marsh
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Asking for help from humans is superior because we understand things and dont just regurgitate stuff. Plus we don't burn power and waste water to talk, we don't steal stuff by talking, and we are allowed to post things we think up using our own brains instead of slop from ai

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AI slop is super not allowed on this server, for a lot of good reasons

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Aj slop is okay, I don't mind him

wet yarrow
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We don't just regurgitate stuff in a server that is 50% quotes from a book is odd to me.

mighty tartan
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AI is grim lol

flint marsh
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We discuss the things in the book

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We aren't stealing piecemeal from random sources that are often hallucinated

wet yarrow
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We aren't?

flint marsh
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I'm not

wet yarrow
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I feel like that's a good description for how D&D was created >_>

flint marsh
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If you are no better than ai slop then that is a personal matter but I certainly am not saying that

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If you say something you read in a book, that is a human using their brain

wet yarrow
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I don't really know where to go with that lol.

flint marsh
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If ai does it, that's massive amounts of electricity and water wasted to steal it from literally every source including (especially) bad ones

wet yarrow
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AI has been around since like the mid 1940s.

flint marsh
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So there is a difference even if you would prefer that there isn't one

wet yarrow
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Conflating the whole of it with commercial LLMs is just odd.

flint marsh
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Obviously we are talking about LLMs and generative ai

wet yarrow
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LLMs can be trained on whatever you want to train them on.

flint marsh
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There is a verbal shorthand

wet yarrow
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It's a 3 letter acronym vs a 2 letter acronym, lol.

flint marsh
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And ultimately, it isn't allowed here

wet yarrow
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That's true.

flint marsh
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For very good reasons

wet yarrow
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I mean, not a month ago the status for the Hasbro HR Rep was "Working on AI for Hasbro! :)"

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We'll see how long that wall holds, lol.

flint marsh
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Yeah bad move there haha

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But especially here in homebrew

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Where we post and discuss things we have created or are creating

wet yarrow
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I think LLMs are essentially just search engines that don't know how to summarize well.

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But when it comes to editing text and phrasing and grammar, it's kind of a solved thing

flint marsh
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Bringing in automated creativity theft is really scummy to the people that are thinking and creating

wet yarrow
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The question wasn't creative, it was a language / clarity one, iirc

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It was "How do I rephrase this to be more clear"

flint marsh
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There is a creative element to that as well- style guide is one thing but working through the style guide to achieve the mechanic you want is another

wet yarrow
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Microsoft Word does grammar checks too, I dunno.

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I think there's things that language code is good at and bad at.

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It can't really come up with anything new effectively or consistently.

flint marsh
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That's exactly it

wet yarrow
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But it's by design spotting patterns and inconsistencies.

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Which is what a editor would be doing.

flint marsh
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When designing novel mechanics a grammar check isn't going to fix your wording for it

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It's going to say "your, not you're"

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And ultimately by throwing something into the slip machine, you're giving your creation to the slop machine

wet yarrow
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I would be surprised if every WOTC book that's come up including the upcoming ones isn't using LLMs heavily for editing and review

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All they've said is that AI won't be generating content.

eager snow
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AI can be a useful tool for phrasing and editing, and thats what it has been about.
This isnt an ethical debate. This isnt art creation. This isnt anything productive. Its just adjusting in which cases ai can be helpful

flint marsh
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They also said no ai on the discord, though

wet yarrow
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Yeah, you can't share AI stuff here.

flint marsh
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We can talk about how damaging llms and generative ai are to the environment , creativity, even cognition

eager snow
flint marsh
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Thankfully that stuff is all being studied very carefully

wet yarrow
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Yeah, was just confirming the server rule.

flint marsh
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Yep, there was mention of using cpgt and that brought up the discussion

lean elk
wet yarrow
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I do think it's interesting that as DMs we kind of make LLMs all the time.

flint marsh
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Now who's muddling terms haha

wet yarrow
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Because if you have a roll chart that you use in certain situations, tied to other roll charts tied to those results.

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You're kind of teaching a river to play checkers by exclusion, which is how LLMs work

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They're in a way a kind of blurry madlibs

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Which is why they're so bad at creating anything unique or consistent

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But also, it's how we tend to populate wilderness as DMs when done by hand.

flint marsh
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Oh I just make decisions haha

wet yarrow
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I'm just talking about the approach.

smoky sand
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homebrew... the final frontier

wet yarrow
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The way an LLM code functions and grants weight to certain things is a lot like having a d8 chart where 6-8 is once result and 1-5 are 5 different results.

flint marsh
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I think that llms are considerably broader, worse, and more destructive than rolling on a chart that humans came up with

wet yarrow
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This isn't really a comparison or gauge on how good LLMs are

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More discussing the programming logic they use as applied to our hand homebrew

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Logic is just logic, and that's from the programmers, not the program.

flint marsh
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I mean you are literally making a comparison, I am as well, just along different axes

lean elk
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“We make decisions just like LLMs make decisions” ?

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Yeah?

wet yarrow
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Specifically roll charts is more what I mean

eager snow
wet yarrow
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An LLM is basically a river with a lot of dams. It's playing off probability and weight.

flint marsh
lean elk
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I think thats more like using roll charts

flint marsh
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You're right, a human might read the name of the person they're talking to and decide to not ping them if they have requested it

wet yarrow
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We also make decisions based entirely on mood, external factors, unrelated connections.

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An LLM wouldn't do that, which is why it's so consistently bland.

flint marsh
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Someone call a blade runner!

eager snow
wet yarrow
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For sure. It's just playing with booleans.

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If you don't like the AI angle just think of circuits instead lol

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Same principles.

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If/And, Do While, All Except, etc

lean elk
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AI is also really incredibly stupid and shouldn’t be looked at as anything more than a really good search engine

wet yarrow
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Yeah, it's a really dumb but confident robot.

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It is nice when you're like "Alphabetize this" though lol

lean elk
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Ask ChatGPT to show you a seahorse emoji and watch it spin out

eager snow
smoky sand
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AI is bad. Thats why all my homebrew is broken

flint marsh
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Well it is easy to be confident when you were allowed to ignore trademark, copyright legal means of access and just take what you want

lean elk
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AI is nothing but a tool for convenience

wet yarrow
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Our irrationality is the reason we come up with extraordinary things.

flint marsh
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If I was allowed to just grab a Hildebrandt and smudge my signature on it I could he pretty confident too

smoky sand
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if i were to make homebrew, i wanna make it on my own terms

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AI shouldnt be used. I think its a bad thing

flint marsh
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Ai is a tool for making bad versions of things it has stolen.

wet yarrow
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Copyright is funny because we just are all cool with everything from 1925 and earlier being universal for everyone >_>

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But we really don't need to get into a discussion on that in here

eager snow
flint marsh
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I can't believe that homebrew of all places is coming out swinging jn favor of a tool that steals from and diminishes the creativity of the world haha

lean elk
wet yarrow
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I think you're reading too much into it if you think I'm in favor of anything lol

eager snow
wet yarrow
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Understanding a tool is not accepting it, but it is key to making an informed decision

flint marsh
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A power drill doesn't steal someone else's house and make shitty version of it

flint marsh
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Ignoring everything except convenience is a great wally to push the line on acceptance tho

lean elk
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Yall are missing the point im making but ok

flint marsh
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I don't actually believe in roko's basilisk so I'll keep fighting against theft of creativity

wet yarrow
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I mean, most of the pollution comes from transport. Transport that wouldnt be needed if countries that import most of their food just grew it.

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So while my Amazon is on fire to grow soy, I have to worry about ChatGPT lol

eager snow
flint marsh
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The methodology of LLMs requires theft

wet yarrow
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LLMs are trained on what you give them to train on.

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You can train an LLM solely on the Guttenberg library 🤷

flint marsh
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Like per the court case they said "we can't operate if we can't steal"

wet yarrow
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But we're a little far from homebrew now

flint marsh
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Ai as a concept is fine.

eager snow
wet yarrow
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Yeah, that sounds right

flint marsh
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Ai as it is in operation right now with generative slop and bad but fast LLMs is not fine

wet yarrow
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The Gutenberg project is a massive collection of legal public domain books, along with a ton of volunteers making audio versions

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It's a really neat resource.

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They have a lot of mythology too!

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So it's worth digging into for inspiration. Lots of classics too. Jules Verne and Lewis Carroll and Lovecraft and Doyle etc

flint marsh
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We are at the stage where we have invented the knife but it's got no handle, only blade and peiple are like it's okay that it cuts me, because it also does the thing I want it to do, too bad it's covered in blood"

eager snow
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AI as it is in operation is very problematic. Yes for art but also actual enviromental effects and especially stolen sensible data.

The thing is the issue isnt AI but the system that feeds off it. The companies that want your data to make money, etc.

lean elk
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Alright alright

eager snow
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Good so homebrew

flint marsh
wet yarrow
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Now that I've killed Charisma, I need to decide on a social system to integrate lol

flint marsh
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So yeah ai as a concept is fun and cool and good, but we haven't gotten to that point.

eager snow
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Love homebrew, currently brewing a new spellcaster class, trying to make one big pod

lean elk
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Tell me what that entails

eager snow
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Well I just took what I like and put it together

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The basis are 8 elements, of which a spell caster can use one at first. It is like a skill tree (if you watched HxH, similar to the Nen system)

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I always hated that Sorcerers were the one to manipulate spells when Wizards were the one to actually study how magic works and not just wake up with it.

My spellcasters can manipulate spells, its an basic ability of the class.
The payoff is that the spellcaster has to spend more of their concentration (there is a system for it)

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It made sessions really interesting as players had more open options, like increasing AoE effects, or making concentration spells last longer etc

limber dawn
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I was having a discussion in rules forum about Specific over general, or S>G, it was suggested that this falls into homebrew? Would you people agree?

limber dawn
eager snow
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What do you mean

limber dawn
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its in the rules that the specific is taken over general in the rules, the example was true vision working in Dim light, they said this was homebrew. So my counter was specific wining over general rules. Meaning it codifies RAI in RAW.

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that being true vision is a specific exception to light condition rules thus is not homebrew to say it works in dim light as well. As the specific expection overides the general rules of lighting conditions.

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I thought this was better in homebrew as a discussion topic since the claim of it being homebrew was there. Maybe people here have more insight into this.

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Vision discussion are particularly important to me as i am partially blind if anyone was wondering. Vision is a huge topic for me.

scenic urchin
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uhhhh we don't really discuss things like that here ... i mean ... sure, you can do it

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you dont need our permission to do it

flint marsh
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True sight does what it says it does- unfortunately does not affect dim light as written

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It calls out darkness specifically

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I would happily homebrew it to include dim light, that seems reasonable. But as written, dim light isn't included as a part of "darkness"

limber dawn
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ya i got that part but S>G, specific exception wins over general rules is written in the front of the book. So that seems a catch all for logical absurdities, i pointed out true sight also does not say you can see in daylight. That is implied too.

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what is does say is see as normal

flint marsh
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As normal in darkness

scenic urchin
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okay this isn't the place to argue the rules

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we make content here and talk about it

whole mural
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||### Celestial Navigation

At 3rd level, you gain an innate understanding of celestial bodies and their movements. You always know which way is north, regardless of your surroundings. Additionally, you have advantage on Wisdom (Survival) checks related to navigation, and can't become lost except by magical means.

You also learn to read cosmic signs to predict future events. Once per long rest, you can study the movements of stars and astral energies to glimpse the threads of fate. Before a creature you can see makes an attack roll, saving throw, or ability check, you can declare whether the roll will automatically succeed or fail, regardless of the actual dice result. You must choose to use this feature before the roll is made.

Star-Touched Magic

Starting at 3rd level, you learn additional spells when you reach certain levels in this class. These spells count as ranger spells for you, but don't count against the number of ranger spells you know.

Ranger Level Spells
3rd Faerie Fire, Guiding Bolt
5th Moonbeam, See Invisibility
9th Blink, Nondetection
13th Divination, Freedom of Movement
17th Far Step, Telekinesis

Astral Step

At 7th level, you can draw on astral energies to briefly step between planes. As a bonus action, you can teleport up to 30 feet to an unoccupied space you can see. After using this feature, you emit dim light in a 10-foot radius for 1 minute or until you use this feature again.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

@white bison gonna send the first bit of it since i doubt we'll get up to high levels very soon

flint marsh
#

A monster with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.

#

You can see in normal and magical darkness

white bison
flint marsh
#

Normally you cannot see in normal or magical darkness.

white bison
#

That’s the chronurgy wizard capstone

limber dawn
#

well in that context no place is sadly, rules forum people were not interested as well. If it is homebrew it seems like a silly homebew.

river sierra
#

isnt the first part of celestial navigation already a thing rangers can do?

stuck raptor
#

not really seeing anything op there

flint marsh
#

I don't know what your concern is to be honest.

whole mural
#

like

you get a mega luck point once per day

scenic urchin
#

you can talk about it in #dm-discussion but i guarantee it'll be a short discussion

stuck raptor
#

yee, once a day

whole mural
#

and you do something rangers usually do but slightly better

river sierra
scenic urchin
#

pretty sure most DMs are gonna be like "yeah truesight can see dim light just fine, i dont care" and that'll be that

river sierra
#

seems redundant

white bison
#

The 3rd level feature is crazy strong, it would make this subclass one of the best in the game alone

stuck raptor
#

not really

flint marsh
#

True sight gives you the following benefits: seeing in darkness (both normal and magical)

scenic urchin
#

if you want to argue rules that would be #dnd-rules but it sounds like the conversation is already concluded there

stuck raptor
#

this aint beating gloom

whole mural
#

i suppose the thing is its one and done

i want to do consistant-ish things, not just

HEY YOU MISS

once a session

white bison
#

The 7th level feature gives a ton of free casts of misty step and the spells are pretty mid

restive tusk
#

If this is the same general thing as yesterday, people disagreeing or otherwise disproving a rule misconception is not a reason to jump to another channel to present your point.

river sierra
#

astral step seems kinda meh. It is free teleporting but most subs with stuff like that get it at level 3. the dim light doesn't really do much

flint marsh
#

And like I said, it would be a very simple homebrew to include dim light as well

white bison
flint marsh
#

But this isn't really part of specific over general

stuck raptor
#

its not beating gloom still

white bison
#

If the wizard has a big save or suck spell you can just make the boss fail

river sierra
#

i think some of the spells are decent, especially since they're stuff rangers dont get access to

white bison
#

But yeah i don’t feel this subclass is underpowered at all

stuck raptor
#

def not OVER either

whole mural
#

like

scenic urchin
#

i mean divination wizard can do that, but your point is still not wrong

whole mural
#

i'm not saying its over or underpowered though

stuck raptor
#

its a strong feature sure, but its not overpowered

whole mural
#

i'm just saying it feels meh as a player

flint marsh
whole mural
#

most rangers i'm doing a lil extra something every turn

river sierra
#

i can see it not being fun for certain playstyles, yeah. Usually ranger subclasses come with a damage booster feature, so i feel like this sub could be lower on the damage side

limber dawn
whole mural
flint marsh
#

I don't know why you thought that you couldn't talk about it here, or why it's a dumb homebrew to make a very simple change

limber dawn
#

i thought it was kinda interesting you could move some subclasses around to work with other classes.

#

Like Aberrant mind rogue or wizard

stuck raptor
#

what?

limber dawn
#

since aberrant mind has its own point system it is or could be modular and used for any class

stuck raptor
#

abberant mind calls out sorceror points

limber dawn
#

I believe the Psionic Sorcery points are separate from the normal socery points with an option to convert. Meaning you could slot the sub class into barbarian, with slightly less versatility.

stuck raptor
#

no

limber dawn
#

no, just no that it.. lol

stuck raptor
#

it just plays off sorceror points, where are you getting a specific pool

restive tusk
#

Yeah "Psionic Sorcery Points" it not a game term

limber dawn
#

well just give them points it wouldn't be game breaking

#

maybe half of what a sorcerer would have

stuck raptor
#

When you cast any level 1+ spell from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of Sorcery Points... If you cast the spell using Sorcery Points

As a Bonus Action, you can spend 1 Sorcery Point or more to magically alter your body for 10 minutes. For each Sorcery Point you spend...

limber dawn
#

just hand out psionic sorcery points and make the sub class modular to fit any class, that would be cool

#

but i am not sure points are even needed for the powers given

#

I have seen way more powerful subclasses for other classes without using a point economy.

scenic urchin
#

i think giving other classes sorcerer points would make sorcerers sad

#

thats like ... their stick

#

and sorcerers don't have much already

limber dawn
#

you could make it easier and just make it available to just 1/2 caster classes and full casters. Then where it says use a point just use a slot

rotund dirge
#

Giving Sorcerer Points to a subclass is like giving Rage or Focus Points

#

Just give "Spell Points" instead which have the same purpose but can't be used for Metamagic

#

It's still stealing a little but at least it's not that obvious

fossil saffron
#

So my group uses a homebrew (i think) we call the maiming rule. The players have to opt in. The rule goes as follows.. if a player takes over half their health in damage in one round, they are considered maimed. Now the rule requires a little creativity, but think of where the atracked landed, and what the attack was with.. you then apply a permanent debuff based on the injury. Arrow to the knee, disadvantage to things that require athletics, and -5 speed. They are in heavy armor with a shield, but are looking over the edge and take a fireball, maybe their face is burned, and maybe their eyesight is damaged, -2 to perception, and disadvantage with ranged attacks.. this adds flavor to characters, gives each injury a story (especially in long campaigns), and makes the players learn to work when things aren't 100%. Remember, let them opt in or out (not all the players in my group use it on their character).. a slight addendum to the rule is not over half the hp in one round, but over half from one attack.

stuck raptor
#

could perhaps use the injury table from th 2014 dmg

fossil saffron
#

True. Damn i miss 3.5

flint marsh
#

It certainly works for one kind of campaign

fair violet
remote lance
#

Wait never mind

#

It’s a subclass

rotund dirge
fair violet
fair violet
rotund dirge
#

At this point it's almost a new class

fair violet
spring tusk
paper belfry
#

I finished making my akaza inspired fists phase

rotund dirge
# rotund dirge At this point it's almost a new class

It's like making a Barbarian subclass like:
You can't use Rage or Reckless Attack anymore. Instead, you get the Arcane Storm feature.

During the Arcane Storm, you get:

  • Advantage on all Charisma checks and saving throws
  • The saving throws of your spells increase as shown in the Arcane Storm table
  • You have Resistance against damage from spells

And instead of Reckless Attack, you get the Hextech Anomaly:

  • For 1 round, you have Advantage on attacks using Charisma (including spells), but also have Disadvantage against enemies' spells
fair violet
#

Oh

#

Never thought of it like that

paper belfry
#

Do you think you would like a tanky boss who deals fast but low dmg attacks

paper belfry
#

Like kinda like a monk but weaker

#

So think durability of steel

fair violet
#

Hm ok

paper belfry
mental tartan
#

I think thats neat

limber dawn
# fossil saffron So my group uses a homebrew (i think) we call the maiming rule. The players have...

I would adapt that to 1/2 your HP in one hit, not one round, a little bit harder to achieve. I prefer that HP is an indictor of skill and HP reduction is exhausting that skill and the only time you take actual physical damage is on the last hit that drops you to 1 or below. Of course if that last hit involves 1/2 your hp of course its going correction: and its a critical, yes that would be a maim.

gloomy flower
#

ya girl is gonna take a metaphorical box cutter and duct tape and start taping bits of CP:R and SR to D&D 5e to make a cyberpunk overhaul

limber dawn
rotund dirge
#

More like Barbarian/Artificer

#

Searching that Glorious Evolution

limber dawn
#

oh thats cool

carmine schooner
#

Is this too strong or okay?:Ketaryll
CR-14
Large Abberration, Unaligned
HP- 212
AC- 17
+2 to strength, +8 to dex, +3 to con, -2 to int, +1 to wis, -2 to cha.
+3 to all int, Wis and cha saves. +9 to initiative.
Speed- 60 ft swimming, 10 ft walking.
Senses- Passive Perception 16

Ketaryll are fast, deadly aquatic predators that dwell in the waters of the second and third layers of the horizon realms. They are rare in the second layers, but they lurk around deep water pools and wait for people to get close so they may drag them into the water and eat them.

Abilities

Aquatic Predator- This creature can only stay out of the water for 10 minutes at a time. When it goes out of the water, its walking speed is 50 ft for its first two turns.

Strange Fangs- This creature can make its attack damage magical or Nonmagical at will.

Strong Jaws- The Ketaryll can grapple any creature that isn’t Gargantuan size.

#

Attacks/Actions

Swift Bite- 7d10+2 piercing damage to a target within 5 ft, its a finesse attack. Creatures hit must succeed a DC 18 athletics check or be grappled by the Ketaryll.

Lurk- As an action the Ketaryll may hide when it is in water. This makes the surface of the water murky and rippling, so they cannot see the Ketaryll within.

Swirling Currents- As an action the Ketaryll selects 3 targets within 80 ft and all must roll a DC 18 Str save. On a success they each take 4d10+4 bludgeoning damage and get pulled 30 ft closer to the Ketaryll; on a fail they all get brought to the Ketarylls location and all must succeed a DC 18 athletics check or be grappled by the Ketaryll, and double its movement for the next turn. Movement caused by this attack does not provoke opportunity attacks.

Aquatic Maelstrom (Recharge 6)- The Ketaryll creates a sphere of turbulent water in a unnocupied space where it can see within 50 ft of it. The sphere has a radius of 30 ft and is difficult terrain. All creatures within excluding the Ketaryll who start their turn within take 7d8 bludgeoning damage and cannot leave with spells unless they succeed a DC 18 athletics check. If you end your turn within the sphere with the grappled condition, you take 8d8+8 bludgeoning damage instead of 7d8. The sphere lasts for 10 minutes. To make any attack or cast any spell within you must succeed a DC 14 athletics check.

fossil saffron
limber dawn
#

what is the most crazy class combination?

carmine schooner
limber dawn
#

oh? this whole channel hoping thing is getting confusing.

gloomy flower
#

overhauling 5e for cyberpunk with technomancy magic and changing the damage types. should tech be one damage type or should i make multiple types of damage for spells?

wet yarrow
#

I'd think of Tech like Arcane or Divine or Eldritch, as in "A way in which this thing manifests", so multiple damages and effects, but the nature of them is magitech

gloomy flower
#

it's not exactly magitech

#

moreso they manipulate technology to perform magic-like effects

#

spellcasting focuses are the conduit

wet yarrow
#

Or Steamtech or Solartech or Cybertech or a Decker kit, I just meant the concept of Tech as a Source.

#

So it's more like Tech-Wands?

gloomy flower
#

kinda yeah

#

sorcerers are part machine, wizards are essentially IT guys, warlocks make a pact with corpos to get chrome that allows them to manipulate the elements, etc

surreal parrot
#

I'm working on a new fully homebrew race for D&D. Does anyone want to see what it looks like so far?

strange surge
#

Quick question for everyone, in homebrew character options inspired by anime and other media, do y'all prefer it to be called what it is in that media (i.e. Jujutsu Sorcerer, Jinchuriki, Witcher) or a unique name that simply alludes to the concept of the source material (i.e. Theurgist, Beast-Bearer, Wicker/Monster Slayer)? Thanks!

gloomy flower
#

i prefer it to be a unique name

strange surge
surreal parrot
strange surge
#

not a bad idea!

surreal parrot
#

Like, by the looks of that eye you'd think it'd do something to you

strange surge
#

Lol true

surreal parrot
#

The species appearance is based off of a fungal species on the game Stellaris.

#

I really liked the appearance of it and always wanted to do something sorta based off of it

gloomy flower
surreal parrot
strange surge
#

Not sure about class-locked features but maybe those distinct features could differ by subspecies?

gloomy flower
lucid cradle
#

Have any of you guys ever tried expanding classes beyond level 20? Or have you guys just made up new classes to indicate a new level of mythicness to PCs? I'd like to hear what y'all have done

gloomy flower
#

maybe if they're powerful enough another subclass's features are given to them

#

classes cap out and 20 for a reason, don't push it

stuck raptor
#

i havent even reached level 15 in a campaign painsmile

gloomy flower
#

i once as a foolish amateur dm let a player hit level 30 with epic level homebrew (bad idea)

lucid cradle
#

I guess if I was gonna let THEM homebrew CR limit gonna have to hit 50 ngl

#

I was thinking making up things personally instead of letting them have free reign

#

but I find multiclassing a lil too bland, might make up more complex versions of their classes

strange surge
#

I always liked the idea of "superclasses" that were like little mini-classes with 5-10 levels and went on top of your regular class as like a super powerful thing where every level and feature is crazy strong, like a Godslayer superclass where you gain a level in it for each deity you kill for example

lucid cradle
#

killing deities might be a little too crazy for me lmao, I'm thinking for example: An evoker wizard becomes so skilled they're now called an archmage with a bunch of other stuff, or a oath of vengeance paladin is so steeped in revenge his oath becomes an Oath of Fury to take the fight to evil and etc

#

just wondering if anyone had an idea like this

strange surge
#

I mean, killing deities certainly isn't for every campaign, but the concept was just "powerful class for past level 20 in which you gain levels by some kind of epic milestone"

#

what you're describing could probably work with Luna's idea of taking other subclass features

#

mixing them to create something new even

#

so each level past 20 would go towards another subclass or something

lucid cradle
#

what CR would a deity even be anyways if I had to make a statblock for em?

strange surge
#

To me it depends. Some people intentionally worldbuild their deities as killable (perhaps that is the object of the campaign or the lore of how new deities come to be is by claiming another's spot) while others intentionally make them intangible and so cosmic in nature that they're just not able to be directly challenged or at least not beaten

#

In the former example, weaker deities would be lower CR, so the god of honor probably wouldn't be as strong as the god of the sun for example

lucid cradle
#

well I'm imagining past all that, assuming they somehow managed to fight the literal essence of the god through some miraculous means

strange surge
#

assuming you have something like minor deities for concepts like "honor"

strange surge
surreal parrot
stuck raptor
#

eh, most is an understatement

#

orry, overstatement

surreal parrot
dusk topaz
dusk topaz
#

and I think lvls for campaigns is strongly dependent on DM's

strange surge
# surreal parrot I mean, I like the class locked features more since it makes mor sense when the ...

Alternatively, consider this: wouldn't those subspecies with armor be more likely to become fighters? And subspecies with more animalistic features would be more likely to become a druid? Class-locked species features like that is just sort of restrictive when it doesn't need to be. What if there was an armored one who wanted to be a wizard, too? Forcing those specific combinations/stereotypes removes players' agency in character creation to some degree and just kind of would suck if it were me

surreal parrot
#

I'm also making this as more of a NPC race for right now.

gloomy flower
muted copper
#

This may be a homemade question, but it's regarding the Spider Dragon creature. I plan to use it in a small quest for my players that is plays out like the second aliens movie. The Spiderdragon acting as the xenomorph queen. The Question is whether the SpiderDragon is sentient enough to speak.

midnight chasm
rotund dirge
gentle aspen
#

Looking for feedback for my homebrew spell. Thanks in advance!

Finale
1st-level necromancy

Casting Time: 1 action
Range: 60 feet
Components: V, S, M (a broken string or a cracked reed)
Duration: Instantaneous

You conduct a horrifying symphony of your own suffering against a foe. Choose a creature you can see within range. That creature must make a Constitution saving throw.

The spell's effect depends on your current hit points at the time of casting. If you have any temporary hit points, only the First Movement can trigger.

· First Movement: Andante. If you have more than half your hit points, the target takes 1d8 necrotic damage on a failed save, or half as much damage on a successful one.

· Second Movement: Crescendo. If you have half your hit points or fewer, the target takes 3d8 necrotic damage on a failed save, or half as much on a successful one. You then take 1d8 force damage.

· Third Movement: Finale. If you have one-fourth your hit points or fewer, the target takes 5d8 necrotic damage on a failed save, or half as much on a successful one. Additionally, on a failed save, the target is Dazed until the end of its next turn. Your hit point total then becomes 1. This reduction is not considered damage for the purpose of effects that trigger when you take damage.

The Dazed Condition. A dazed creature can only do one of the following things on its turn: move, use an action, or use a bonus action. If a creature becomes dazed during its turn, its turn ends. The condition can be ended by lesser restoration or greater restoration. Source: Flee Mortals

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage for each movement increases by 1d8 for each slot level above 1st. The damage you take from Crescendo also increases by 1d8.

Additionally, when you cast this spell at 3rd level or higher and use the Finale movement, you gain one level of exhaustion.
carmine schooner
gentle aspen
#

I thought so. I'll tune it some more

#

I don't think it's too complex though so I'll just tone the damage down

flint raven
#

I made a couple of interesting common magic items, what are yalls thoughts on them?

Ball and Compass of Ventisto: The Compass will always point towards the Ball, provided they are on the same plane.

Dagger of Displacement: Once attuned to this small dagger, you may summon it freely in your hand as a bonus action. It also has the unique property of being indetectable by Detect Magic (unless castes at 5th level or higher). As a bonus action, you can also cause the dagger to disappear until summoned again. Both of these actions may be done once per dawn.

Fork of Detection: When placed in poisonous food or drink (to the attuned user), the fork will turn black to the users eyes, and theirs only.

Bracers of The Banker: When holding a gemstone and saying the command word (Claim Denied!), the value of the gemstone in GP is revealed to the wearer. It may be used three times per dawn.

peak inlet
#

My attempt at a Gish feat.

Bladecaster

General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Features)

Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Surge. Whenever you consume a spell slot, the next time you deal damage using a weapon attack or Unarmed Strike this turn, deal additional damage equal to the spell slot’s level.
Channel. As a Bonus Action, you can consume a spell slot to channel your power into your weapons for the next minute. You have a +1 bonus to your AC and your weapon attacks deal additional damage equal to the spell slot’s level (up to +5). For the duration, Surge is deactivated. Once you use this feature, you can’t do so again until you finish a Long Rest.

glad veldt
#

I'm homebrewing a custom Tarrasque for 5e and need some advice

#

This ties very closely with world building so bear with me.

#

I'd also like to ask D&D players specifically so I can get some good advice on the mechanics.

stuck raptor
#

i mean, its all dnd people here

glad veldt
#

Simply put: The Tarrasque was made by an unknown person during the first war of existence over the oldest argument in and out of existence.

#

It is the only one in existence.

#

It cannot die, at least not in any way that matters

#

And is single handedly responsible for the extinction of the first dragons.

#

I'm trying to write it as a force of nature.

#

Something that shows up and, unless you have trained for it, are increadibly powerful, and have magic items, you don't stand a chance.

#

BUT

#

something that is fun to fight/run away from.

#

Any ideas or suggestions?

stuck raptor
#

Mythic monster, and can only be killed via wish

glad veldt
#

I didn't read one of the spells they cast.

#

My biggest problem is the defense system I made

#

It's terrible.

#

I wanted a system by which the players would strike the Tarrasque to break its armor and use the holes in its armor to weaken it.

#

But I did it wrong.

stuck raptor
#

i reccomend looking at Tromokratis

glad veldt
#

The idea was "no matter what you roll to hit I note the number and move on. When you roll it twice a peice of the Tarrasque's armor explodes and whenever you roll that number again you hit."

#

They HATED it.

#

Said it wasn't fun to have their strikes negated.

stuck raptor
#

def isnt

glad veldt
#

So I have been playing with two other ideas:

#

Whenever they break off a peice of armor the AC lowers instead of getting holes.

#

And

#

Whenever they break a peice of armor the scales become enemies they need to fight before they can deal damage.

coral delta
# glad veldt They **HATED** it.

I can understand why. Your first swing has a 0% chance to hit. Best case scenario, your second swing has a 5% chance to hit and deals 0 damage. Best case scenario again, your third swing has a 5% chance to hit.

glad veldt
#

My idea was that over time they break through its defenses and get to hit no matter what.

#

But again, it was a bad idea.

#

The I'm playing with is making the armor of the Tarrasque its own stat block.

#

It has its own HP and as that HP lowers so does the overall AC of the Tarrasque.

#

So you'd be dealing with 2 ACs, the armor and the Tarrasque itself

#

Thoughts?

stuck raptor
#

seems overly complicated and sloggish

glad veldt
#

In practice it would just be another monster that you target when you target the Tarrasque itself.

#

But good point

coral delta
#

Maybe something as simple as starting it off with THP and a feature that says "while it has THP, its AC is increased by x"

coral delta
#

What do I think of... my idea? Or your idea?

glad veldt
#

Both, basically

coral delta
#

I think your idea is too complicated, which is why I recommend my idea.

glad veldt
#

Ok

#

Thanks!

peak inlet
#

I made a subclass that gives an Eldritch Smite that is 1d8 lower than the actual Eldritch Smite with different additional effects. Right now, if you get Eldritch Smite, it just gives that ability + 1d8 damage and the ability to knock people prone with it. It notably does not give you Eldritch Smite when you choose it (so you can’t double proc the effect)

#

that being said, it definitely feels like grabbing Eldritch Smite on it is underwhelming. I was wondering what I could add to it to make it worth grabbing again

#

I was thinking of something but I’m not quite sure which of the extra stuff would balance it out

#

I was thinking maybe I could just add 2d8 instead of 1d8 to the smite or allow for both the Prone effect and the chosen additional effect to both apply simultaneously

#

(the other additional options are push + slow as one option, or sap + vex as another option. There are more options but I think those two give a decent idea of the power level.)

primal osprey
#

Hey, so I'm making a stat block for my setting's equivalent of Vecna, and I have an idea to just give a base stat block the hand and eye. What stat block would be a good base?

#

Lore speaking, an empyrean would make sense because my setting's equivalent was the child of a god

#

But I think that'll be a little too strong for my new players

#

Even if they'll learn as they level up

#

I think maybe archmage? Or something similar

primal osprey
#

Btw I chose Noble prodigy, the sorcerer theme fits

tired oasis
#

I created a Bard Class Board for the Heroes of the Borderland starter box! I put a preview picture of the 1st-level board in the arts-and-crafts channel since can't upload images in this channel. Here's the link to the PDF (for free) here: https://www.patreon.com/posts/bard-class-board-140035779

carmine schooner
#

Ketaryll
CR-14
Large Abberration, Unaligned
HP- 212
AC- 17
+2 to strength, +8 to dex, +3 to con, -2 to int, +1 to wis, -2 to cha.
+3 to all int, Wis and cha saves. +9 to initiative.
Speed- 60 ft swimming, 10 ft walking.
Senses- Passive Perception 16

Ketaryll are fast, deadly aquatic predators that dwell in the waters of the second and third layers of the horizon realms. They are rare in the second layers, but they lurk around deep water pools and wait for people to get close so they may drag them into the water and eat them.

Abilities

Aquatic Predator- This creature can only stay out of the water for 10 minutes at a time. When it goes out of the water, its walking speed is 50 ft for its first two turns.

Strange Fangs- This creature can make its attack damage magical or Nonmagical at will.

Strong Jaws- The Ketaryll can grapple any creature that isn’t Gargantuan size.

#

Attacks/Actions

Swift Bite- 7d10+2 piercing damage to a target within 5 ft, its a finesse attack. Creatures hit must succeed a DC 18 athletics check or be grappled by the Ketaryll.

Lurk- As an action the Ketaryll may hide when it is in water. This makes the surface of the water murky and rippling, so they cannot see the Ketaryll within.

Swirling Currents- As an action the Ketaryll selects 3 targets within 80 ft and all must roll a DC 18 Str save. On a success they each take 4d10+4 bludgeoning damage and get pulled 30 ft closer to the Ketaryll; on a fail they all get brought to the Ketarylls location and all must succeed a DC 18 athletics check or be grappled by the Ketaryll, and double its movement for the next turn. Movement caused by this attack does not provoke opportunity attacks.

Aquatic Maelstrom (Recharge 6)- The Ketaryll creates a sphere of turbulent water in a unnocupied space where it can see within 50 ft of it. The sphere has a radius of 30 ft and is difficult terrain. All creatures within excluding the Ketaryll who start their turn within take 7d8 bludgeoning damage and cannot leave with spells unless they succeed a DC 18 athletics check. If you end your turn within the sphere with the grappled condition, you take 8d8+8 bludgeoning damage instead of 7d8. The sphere lasts for 10 minutes. To make any attack or cast any spell within you must succeed a DC 14 athletics check.

#

Is it too broken or??

primal osprey
#

The wording is a little strange but I don’t think it’s too broken

primal osprey
#

But I still think it’s really cool

carmine schooner
primal osprey
#

I can’t say an exact amount, I myself struggle with damage balance. But I think just add one more damage dice to each attack

#

Its lack of multiple attacks makes me feel like it’s all about single strong attacks

#

But I think then after that it should be good

vivid temple
#

Is this a place to share my own stuff I've crafted for my homebrew session?

#

Because if so then i have made a spell, is this balanced for level 8 spells? Inspired by dragon ball

#

Beam Cannon | school: evocation

This spell is cast from the caster's index and middle finger. After charging for 1 turn this spell releases a powerful precision attack that ignores armour and will heavily damage or kill most enemies. Does 8d10 piercing + 8d10 radiant damage. If the caster is hit before they are done charging, the spell will fizzle.

vivid temple
primal osprey
#

Is the casting time an action, but the spell activates on your next turn?

vivid temple
primal osprey
#

Does it take an action on the second turn?

#

And is the spell slot wasted if the spell fizzles out?

#

Also while I’m here, I’m making the stat block for my homebrew setting’s equivalent of Vecna, and I’m struggling on legendary actions (since Vecna didn’t have any). What would be some cool legendary actions?

#

I have a shadow step one, and one where he casts darkness three times in one, since he’s called the Lord of Shadow

vivid temple
vivid temple
primal osprey
#

I like the idea, but the interruptible charging is incredibly brutal

vivid temple
#

Im thinking of making it so you have to maintain concentration, doing a concentration saving throw when you get damaged.

primal osprey
#

Almost every single time it’ll be interrupted and an 8th level-

vivid temple
#

Instead of instant interruption

vivid temple
#

Wohoo

#

Ok thanks

primal osprey
#

Other than that I think it’s fine

lusty valve
lusty valve
lusty valve
carmine schooner
#

Oh it’s a new class….that’s always tough

carmine schooner
lusty valve
carmine schooner
lusty valve
carmine schooner
lusty valve
carmine schooner
#

Yeah like the DnD board that allows you to see where your players and monsters are and get a better sense of terrain and setting

lusty valve
#

yeah agreed

rotund dirge
#

Do you guys think a class that generates/interacts with Heroic Inspiration could work?

#

Like 2024 Human or Champion Fighter

carmine schooner
#

Too niche 🙁 but I’d be very happy to see you prove me wrong. I feel that it’s too focused of a topic with not too many ideas for subclasses

rotund dirge
#

I mean, technically Artificer also uses a niche mechanic

flint marsh
#

as does diviner

rotund dirge
flint marsh
#

step one: you can hold up to profmod heroic inspiration

rotund dirge
flint marsh
#

yeah. diviner gets a non-reaction way to alter other characters' rolls

#

portent is unique in all of D&D

#

as for heroic inspiration I'd make it a fighter subclass, and give it some things to provide other uses and/or impove allied use of it

#

be heroically inspiring

rotund dirge
rotund dirge
rotund dirge
#

I was just asking because I wanted to make a "Spellblade" character that wasn't just a guy with weapons with spells on top

flint marsh
#

oh, most spellblades are boring casters that don't have to do anything to be great at martial stuff too

rotund dirge
#

And I realized it would be cool if there was a class that interacted with Heroic Inspiration

flint marsh
#

lean in on non magic stuff instead. inspire!

rotund dirge
#

My inspiration was something like JRPGs protagonists

flint marsh
#

like ooooh another completely original hexblade/swordmage/gish/whatever

rotund dirge
#

Mainly Link and Ryu from Breath of Fire

#

So like an "Adventurer" class

flint marsh
#

Ramza from FFT - guts!!!

rotund dirge
#

Final Fantasy... ten?

flint marsh
#

tactics

rotund dirge
#

A

#

Is that the ARPG one?

flint marsh
#

nope

#

tactical

rotund dirge
#

Not my brightest thought

flint marsh
#

it's alright, it's monday

#

nobody is firing on all cylinders on a monday

rotund dirge
flint marsh
#

I mean it already does everythin

rotund dirge
#

Sometimes i just want to be a guy who uses swords and magic, not an edgy guy who uses swords and dark magic

flint marsh
#

eldritch knight is super fun and cool

rotund dirge
#

Indeed, it's one of my favorite subclasses

flint marsh
#

I knew I liked you

rotund dirge
#

🙏

#

Fun Fact: If you go Eldritch Knight 15 and Wizard 5, you get an Arcane half-caster

#

Fighter 10/Wizard 10 also works, but not in the same way

flint marsh
carmine schooner
#

Hexblade is PEAK!!!!

#

No Hexblade slander

flint marsh
#

it's not slander

#

it's extremely low barrier to entry

#

it's the minecraft of classes

#

you can play it without making any hard choices, any platform any age group, no need to worry about optimizing, it's all built in

carmine schooner
#

You just said the words “Hexblade” and “Slander” in the same hour? Shame

flint marsh
#

... you said it in the same line. twice

carmine schooner
#

I have a permit

flint marsh
#

I'm not emotionally invested in it haha

#

anyway, OG hexblade from 3.5 had FLAVOR and wasn't tied to warlock

carmine schooner
#

Fr I hate the new UA Hexblade but 5e is okay I mean I’m fine with it

flint marsh
#

taking it from a super tough martial that made your opponents unlucky into a caster that doesn't have to have any physicality whatsoever is WEAK.

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I capitalised weak because it's moves are weak

#

and I miss vine

carmine schooner
#

Oh you’re saying it’s bad cause it’s a Spellblade?

flint marsh
#

no

#

I'm saying it's not as interesting because they took it from being a martial-forward half caster with interesting mechanics revolving around both resilience to magic and misfortune for enemies

carmine schooner
#

Into?

flint marsh
#

into a no-thought version of a bladesinger

#

you don't need to make any decisions because you get everything you need

#

no give and take at all

carmine schooner
#

I mean that makes sense I probably just like it cause it’s a good dip lol

#

But frankly any Spellblade isn’t gonna feel “right” in most scenarios like the arguably best way to play Bladesinger is as a durable wizard

#

But yeah the thought thing makes sense

flint marsh
#

notably eldritch knight feels great

#

and requires making decisions while levelling it

carmine schooner
#

Yeah EB is nice because it’s not broken and the spells you get at the levels it offers have great synergy with fighter (e.g heat metal, shield, maybe even misty step)

flint marsh
#

and it's got built in teleporting!

#

it's cool and very dynamic

#

combined with masteries and action surge, second wind and indomitable, it's a really fun package

rotund dirge
#

(Sorry for the ping)

carmine schooner
#

I like EB :)))) especially since it has actual synergy with the spells

flint marsh
#

yes, my take on a hexblade, an antimagic sub, and an unarmed sub

rotund dirge
#

Is that the Execrator?

flint marsh
#

(Execrator is my version of the OG hexblade)

rotund dirge
#

Got it

flint marsh
#

yeah

#

I originally build it for 2014, this was an update made early in 2024's lifespan so some of these will likely still be changed up

#

of these it's unfortunately had the least playtesting, though I did have the privelege of running a game and one of my friends played a goliath execrator who wore mounds of bone fetishes as armor, like just covered in these beads and bone tokens

#

rattled everywhere he went

#

used a mammoth leg bone with brass bolts in it as a maul

#

that guy was cool

#

Devastator has been played a loooot at my tables, but it's not the hexblade thing

rotund dirge
#

I was considering increasing the maximum number of Heroic Inspiration you could have at a time, and it would be 4 at level 10

#

So after just 4 turns, a 10/10 multiclass with Champion Fighter gets the maximum amount dndSerious

#

Though it would be a level 20 character, so I don't think it would be that broken

#

A PC would need to go 10 levels deep into it to even get the feature too

hasty sage
#

Could someone help me make an odd item for a dnd character? Not like the item is needed by the character, more like it’s part of them, linked cosmically to the character

flint marsh
#

I was thinking that it would be a great fighter sub, so you couldn't also be a champion

carmine schooner
#

I’ve done it

#

I finished this stupid boss

#

Lemme post it here or smth

severe trellis
#

I have a clarifying question to ask here, can the Elements Monk do a ranged Grapple as your unaremd strike's length is extended?

carmine schooner
#

Disastryx, Abyssal Archmage
Medium Undead, Chaotic Neutral-Evil (He's uncaring about others, tends towards evil but really doesn't care about being evil on a principle like chaotic evil)
Speed : 70 ft fly, 45 ft walk
CR: 24
AC: 22
HP: 520 (Uh uh 50d10+20)
Spell Save DC = 24
Spell Attack Bonus = + 17 to hit
+10 to CHA, +5 to STR, +8 to CON, +8 to INT, +8 to WIS, +3 to DEX
Skills = Perception +10, Insight +10, Intimidation +10
Saving Throws : Dex +7, CON +15,
Senses : Darkvision 150 FT, passive perception 27
Damage Immunities : Bld, Sls, Prc from Nonmagical Attacks.
Damage Resistances : Necrotic
Languages : Undercommon, Abyssal, Infernal, Common
Spellcasting Ability = CHA

Disastryx was once a common mage named Arcolet who studied necromancy as a method to cure illness and gain free labor. His work was undoubtedly significant, but very controversial, leading to his assasination. In the battle leading to his death, he cast a spell that misfired, instead of transporting his consciousness to an new body before he died, it took effect an hour after his death, ressurrecting him as a strange undead creature that resembles a lich in most ways.

Passives:

Levitate : As a free action on HIS TURN, whenever he wants Disastryx can begin levitating 5 ft off the ground. Stopping this is equally simple.

Necrotic Aspect : Whenever Disastryx deals damage, he can switch that damage to magic damage (of the same type), or switch it to necrotic damage, or both.

Undead Overlord : Undead cannot attack Disastryx at all, or deal damage to him, and must obey any verbal order he issues.

Siphon : When Disastryx takes necrotic damage, half the damage he recieves (after resistances are applied) becomes a pool of healing that takes a bonus action to draw from. This pool has no limit to its size.

severe trellis
#

I wanna make a Druidic-Plant feeling monk and kinda wanna give them thorn whip-like vines they can throw out and do stuff with, but I dont wanna just copy over or do too mcuh of what the element monk does

carmine schooner
#

Frightening Presence : When entering into combat against Disastryx, roll a DC 24 Wisdom Save. On a fail, be frightened of Disastryx. The condition does not end until 5 minutes have passed or a spell of 5th level or above (or a spell upcasted to that level) ends it.

Legendary Resistance (3/day) : If Disastryx fails a saving throw he can choose to succeed instead

Cursed Sight = His Darkvision can penetrate through magical darkness and all darkened areas appear brightly lit to him

Deathreached = Some of Disastryx's attacks cause the condition Deathreach. When you have this condition and take damage, all healing effects on you are halved and you get disadvantage on CON saves. You also take 2d10+5 necrotic damage every turn under this effect. If you are hit by Curseblade while under this effect, you take an extra d12 of damage.

#

Attacks/Abilities

Multiattack - Disastryx uses 3 attacks - 2 Bloodmarks and Curseblade

Bloodmark (Ranged Spell Attack, +17 to hit, range = 100 ft, 1 target, ) : Disastryx throws a large projectile that looks like a wave of red energy. On a hit, it deals 3d4+5 slashing damage.

Curseblade (Melee Spell Attack, +17 to hit, range = 10 ft, 1 target) : Disastryx uses his magic to slice at you with a Curseblade. On a hit, you take 2d12+8 magical slashing damage and must roll a CON saving throw (DC 23) or gain the Deathreach effect until the end of his next turn.

Darksent Ray (Ranged Spell Attack, range = 100 ft) : As a bonus action, Disastryx throws out a ray of dark magic at a point, forcing all within to roll a DC 24 Wis Save All living creatures that are within 25 ft of that point that fail the save and are selected by Disastryx then are pulled to the point at the center and get Deathreached for a turn, and take 1d10 necrotic damage. On a success the creatures within are knocked prone and Deathreached for a turn.

Soulbind (Spell Attack, Range = 50 ft) : As a reaction, after succeeding a saving throw that a enemy forced him to make, Disastryx can make that creature roll a CHA Save DC 23. On a success it is Deathreached for a turn and loses 20 ft movement speed for that turn. On a fail it loses half of it's movement speed, is Deathreached for 2 turns.

Hellfire Casting (Spell Attack, Range = 50 ft) : If Disastryx misses his Curseblade attack, as a reaction that turn he can make a attack roll against that creature, +15 to hit. On a miss, the creature takes 2d8 fire damage and on a hit the creature takes (2d12+8)/2 damage.

#

Cataclysm: Rays of the Blood Moon (Recharge 12 on a d12): Disastryx uses his action and bonus action to damage everyone within a 70 ft radius for 2d10+5 psychic and 2d10+5 necrotic damage. They must also roll a saving throw (WIS) DC 24. On a success they are Deathreached for 3 turns and proned, on a fail they are Frightened of Disastryx for 5 minutes, Deathreached for 3 turns, and restrained for 1 turn. His next Curseblade attack (within the same day) then Deathreaches for 2 turns.

Cataclysm : World Funeral (Recharge 12 on a d12) : Disastryx uses his action and bonus action to damage 3 targets for 10d10 necrotic damage (he splits the damage amongst them) However much damage he deals, half of it is given back to him as healing, unless one of the targets dies, in that case he can gain no more hitpoints back from them.

Legendary Actions (2)

Curseblade (1): Disastryx makes a Curseblade Attack

Dash (1) : Disastryx Dashes foward

Bedarken (2) : Disastryx picks any living creatures he chooses within 40 ft of him and makes them roll a DC 24 saving throw, on a success they are frightened of him for a minute and are Deathreached for a turn, on a fail he can use a Bloodmark on one of them and Deathreach all of them for a turn.

vocal karma
#

Hello people

carmine schooner
#

PLS HELP ME

vocal karma
#

I have a question

carmine schooner
#

IS MY HOMEBREW GOOD

vocal karma
carmine schooner
#

Oh yeahh sure

#

What ur question?

vocal karma
vocal karma
carmine schooner
#

Yay

carmine schooner
vocal karma
carmine schooner
#

Ye

#

I know the anime

vocal karma
#

Well it takes place about 20 years before the anime

carmine schooner
#

Oh

vocal karma
#

I want my players to have a really hard boss to fight at the end

#

And I'm thinking I want it to be young Whitebeard

#

Or GARP

carmine schooner
#

Alrigh

#

I'm not an anime expert but if u have ideas for attacks or the boss I can help you polish it cause im good at Dnd

vocal karma
#

What I'm trying to figure out is how I make these characters where they are still really strong but not too strong for my players

#

I want to do them Justice with how strong they are in the anime without making them too strong to where they one hit KO everyone on the team

carmine schooner
#

Ok what level is ur team gonna be for the boss?

vocal karma
#

Well I do not know yet but I feel like between 16 and 18

carmine schooner
#

Ok. A good way to determine how bad damage should be and hp and AC and saving throws and all that logisitcis stuff is to look at a CR 16-18 boss (pick the level u want them to be at ) and examine it for ideas on those things. To find a CR 18 boss (for example) just search up "CR 18 boss"

#

As for attacks and stuff if you want to mix it up you can add in saving throws (idk if young whitebeard has the quake fruit) but like one of his attacks could be Quake and it makes them roll a Dexterity save or they get knocked over and ground up by the rocks.

vocal karma
#

Yeah that doesn't sound bad

#

Also should I mention what my players are going to be cuz they're kind of interesting for this campaign

vocal karma
carmine schooner
vocal karma
#

But there's also still plenty of other things that can fit into one piece D&D

carmine schooner
#

Welp there's my masterclass on how to make a homebrew monster! Knock yourself out :). One thing, when using a monster of the same CR as what you want to make, make sure it matches your character. Different types of monsters have different "strategies" or patterns. E.g, a Fiend or Celestial will use special abilities along with damage, whereas beasts and constructs will deal more damage and have little special abilities. A Fiend could have some broken burst attack, a Beast often won't and it's base attack will deal a lot instead

vocal karma
#

Well I had to already do some home brewing with one of my players characters as well

#

A lot of my campaign is Homebrew

#

The first one of my players wants to use a octopus Fishman

#

So because of him being an octopus he has four arms and four legs

#

I had to figure out how to work this without it being overpowered but I think I thought of a pretty okay way

carmine schooner
#

Sure, shoot it\

vocal karma
#

the extra arms I figured he could have two bonus actions instead of one

#

And with the legs I figured that they could give him advantage on all staggering or being pushed over kind of moves

vocal karma
carmine schooner
#

Oh that's already broken with 2 bonus actions he can make a really broken build

vocal karma
#

I was afraid it would be but that's all I thought of so far 😅

carmine schooner
#

I would reccomend advantage on Athletics checks (so he can grapple stuff with the tentacles), a 30 ft swimming speed and if you think it works then a innate attack that deals 1d6 (or 1d4+1 either works) bludgeoning damage

vocal karma
#

Technically they're not going to be tentacles they're just going to be normal arms with maybe some suction cups on the inside though

#

But that does sound pretty good

carmine schooner
#

I still think the grappling works

#

Cause suction cups

vocal karma
#

And it would give him a water-based advantage which means he would have to think harder about eating a devil fruit because if he eats one it takes away his ability to swim

carmine schooner
#

That's true, his swimming speed would make him think twice

vocal karma
#

But that's just one of my characters then there's the other two

#

The first one is very simple he just wants to be a samurai so we agreed that it would be a Assassin Rogue

#

So that one isn't too hard

#

The next one gets interesting though

#

The third person's character is a wolf mink artificer

#

But I have been thinking and I thought I could probably just use the fox race and just re-flavor it I also don't remember what that race is named

carmine schooner
#

If he wants to be a wolf type thing and you don't want to Homebrew more Shifter works fine, but otherwise give him proficiency (or advantage) in Intimidation, DEFINETLY a innate claw attack, and maybe even stealth advantage

vocal karma
#

Yeah also all magic is re-flavored in my campaign since magic isn't used in one piece so for it in my campaign it's all just for role play purposes gadgets so every single spell works exactly the same just in Canon it's a gadget

#

Which brings me back to the wolf character since he's an artificer we decided that he would be a cyborg on the outside he looks completely normal but when he uses something like Firebolt for example his arm will transform to shoot it out

#

And I have been thinking about a cool backstory for why he's a cyborg

vocal karma
carmine schooner
#

E.x As a young apprentice artificer, he transformed his body using magic repeatedly to make life easier, slowly but surely literally making himself a robot until he realized that he was a half robot.

vocal karma
#

Sorry I didn't specify

carmine schooner
#

I mean cyborg races are easy

vocal karma
carmine schooner
#

Autognome, Warforged are great options

#

I like the idea

vocal karma
#

Um

#

Well him being a cyborg doesn't really change his race at all it just gives an explanation on why he can use his powers

#

Because like in one piece they don't use Magic and I didn't want to make an exception so I thought he's a cyborg and he's using technology and gadgets to be able to do his stuff that kind of looks like magic

#

Now of course mechanic-wise it's literally the Spells but for role-playing and lore wise it's all technology

#

Otherwise he still bleeds like a normal creature he still needs to eat digest sleep everything

#

So it won't really affect his race at all

vocal karma
vocal karma
smoky sand
vocal karma
#

Do you?

smoky sand
vocal karma
#

It's a must watch for anyone who likes well written anime

flint marsh
#

I would say it is way too long to be well written

#

Maybe there's good character moments but brevity is the soul of wit

void jewel
#

Spell opinions:
Clockwork grip
Level 3 evocation
Range: 120 feet
Components: verbal, somatic, material (a small gear or cog)
Concentration

Target one point you can see within range. Large gears erupt in a 30 by 30 foot square centered on this point. Movement within the square costs 1 additional foot per foot travelled. When a creature starts its turn in the area, it must make a dexterity saving throw. On a failed save, it takes 4d6 bludgeoning damage and is moved up to 10 feet in a direction of your choice as the gears hammer them in that direction. On a successful save, it takes half damage and is not moved.

smoky sand
#

i love it

void jewel
#

6 tiles squared, ground targeted, yes

smoky sand
#

so no flying enemies right?

restive tusk
#

Other than that, I'm not sure if it was intentional or not but the movement reduction isn't explicitly difficult terrain which means it'll stack with anything that inflicts it (and also counters features which ignore difficult terrain)

scenic urchin
void jewel
void jewel
scenic urchin
#

seems fine then

#

spike growth is already jacked, it being even more powerful is w/e

void jewel
#

Yeah. But tbh if you're spending 2 casters concentration on the same zone, it's gonna be a pretty solid grinder regardless.

scenic urchin
#

if i had to choose one spell to ban, i'd rather ban spike growth over this

void jewel
#

Good bar, because I'd not ban spike growth.

#

So I'm good with that take then

#

Another spell. This one is meant to be strong, because it is a major standout for a homebrew class, but should not be overbearing.

Architect's compulsion
1st-level enchantment
120 foot range
V,s,m (an innkeeper's bell)
Duration: instantaneous

Choose a point you can see within range. Each creature of your choice within a 30 foot radius must make a wisdom saving throw. On a failed save, the creature must immediately spend its reaction to move up to its speed towards the point, attempting to end its movement in the closest unoccupied space to the point. While creatures will enter hazardous terrain to reach the point, they will not leave solid ground (such as entering a magma or moving over open air) to reach it.

#

Edit: it has 30 foot radius, not 120 feet around the point lmao.

scenic urchin
#

seems like the sympathy half of sympathy/antipathy, an 8th level spell

void jewel
#

Is that the case? Huh.

#

Though that is an hour cast, lasts ten days, and affects a 200 foot cube.

#

Also movement relative to a target.

#

Though could target an object.

#

Also causes them to use their movement on each of their turns, this is reaction and preserves their real movement.

#

Didn't know that spell existed though. Pretty cool

void jewel
trim flower
void jewel
trim flower
#

so if they use their reaction to move it: 1-prevents their reaction attacks 2-invokes opportunity attacks on everyone that moves 3- sets up massive aoe (they will move though rough terrain aoe spells? fiery wall now game breaking even more) as it is it easily has to be a 4th level spell

#

I would say to tone it down they would have to NOT move through rough terrain or any spell effects (anything that would harm them), and they get pulled toward the point (they still have reaction and dont invoke opportunity)

void jewel
#

So do you think it would be more reasonable as a pull?

#

Str save

azure cloak
void jewel
#

No reaction use, no opp. Attacks

azure cloak
#

Unlimited targets is crazy

#

Even within that radius

void jewel
#

Yeah probably will make it a second level, 30foot radius pull to the center on STR.

#

No opp. Attacks, preserves reactions, one level higher.

#

Third level and it's pretty garbage until late game when third level slots are much less valuable.

trim flower
#

if you want it to be first level then i think:

void jewel
scenic urchin
#

big aoe mass forced movement is definitely not garbage at 3rd level

#

oh and no friendly fire too

void jewel
scenic urchin
#

i mean forcing enemies into a pit will crowd control them harder than HP

trim flower
#

15ft radius, up to 3 targets within range are pulled 10ft towards the center (must make save) and take 2d4 (damage type). For each spell upcast, gain 1 target and 1d4 damage

void jewel
trim flower
#

2d4x3 is much more than 1d4

void jewel
#

At first level that isn't bad actually.

trim flower
#

then upranked its 3d4x4 4d4x5

#

goes wild as a class staple

void jewel
#

Upcasts decently.

#

You're not wrong, actually

trim flower
#

yee and this way it doesnt take reaction or provoke opportunity, but still provides cc and now a bit of damage

vivid temple
#

How do I share images

#

Its not letting me

#

I need to know if my map is too small

stuck raptor
vivid temple
#

Thanks

peak inlet
#

ok, I added an Eldritch Smite effect that expands the crit range to 19 or 20 instead of only 20, so you can retroactively turn the hit into a crit

#

I don’t think there’s anything in the game that does that, and I’m not sure how to compare it to being knocked prone without a save

rotund dirge
#

There's a problem because:

When you make an Unarmed Strike, your reach is 10 feet greater than normal, as elemental energy extends from you.

So at the end of your turn, the grapple would end since you're not making an Unarmed Strike anymore

#

But in an old article in D&D Beyond, grappling enemies from a distance is apparently the right strategy with this sub

peak inlet
native quail
rotund dirge
#

So grapple someone for a whole 10 rounds and do a 1 minute long Unarmed Strike dndLol

peak inlet
#

yeh, very long Unarmed Strike

#

with very long arms

peak inlet
#

tbf it is using a pact slot to do this, so to use it you need to use 2 pact slots on the same turn or use another form of slots

rotund dirge
peak inlet
#

so that’s one option

rotund dirge
#

Thought you were changing the base ESmite lol

#

So nvm

peak inlet
#

it’s a time-based subclass

#

so I thought it would be fun to play around with turning a hit into a crit

#

I think I’ll just give it the ability to cast a spell as a Bonus Action after landing a crit using it

#

is that overtuned? I’m not sure

#

I might just call it with making this one crit range expanded +1d8 on a crit and then make a separate one for level 10 that allows you to quicken

limber dawn
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anyone notice the ring of sustenance is missing from the game?

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so my homebrew will be to reintroduce rings, that dont need attunement, that people can use, called the rings of gygax, and each ring will remove rules that gygax was against. Like exhaustion, and micromanaging common resources like food and going to the washroom. lol

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So you can play 5e without some of the anti-gygax rules.

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a ring that trades all your cantrips for high level spell slots

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Ring of limitless attunement (doesn't require attunement)

rotund dirge
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Level 5: Seeker’s Inspiration
The maximum number of Heroic Inspiration you can have at a time increases to 2.

It increases to 3 at level 9, 4 at level 13, and 5 at level 17.

Level 11: Inspired Casting
When you cast a spell, instead of a spell slot, you can expend a number of Heroic Inspiration equal to the spell slot level.

In a white room, how does it look like?

pastel mirage
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advantage is too op to neglect

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even to cast a level 5 spell that cost is really high

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thats 5 passed checks (hopefully)

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also how are they getting so many stacks?

rotund dirge
pastel mirage
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this is true but yk what i mean

rotund dirge
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And it's a half caster so 5th level spells are the highest they can get

rotund dirge
pastel mirage
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still a 5th level spell is so strong but what about rerolling your saving throws for an entire short encounter

rotund dirge
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I also intend Heroic Inspiration to be used for more stuff for this class

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Like a resource similar to Bardic Inspiration, Channel Divinity, etc

limber dawn
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Ring of Equilibrium (While wearing this ring, you cannot gain advantage or disadvantage on any attack roll, saving throw, or ability check)

pastel mirage
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fair you do you

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inspiration is just already strong is all

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most class charge stuff are designed to allow classes to do things with an otherwise useless charge, inspiration already comes with many uses, im just warning that it may not feel as op as rerolls

rotund dirge
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I mean, Champion gets it every turn

pastel mirage
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champion fighter?

rotund dirge
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Ye

pastel mirage
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gets inspiration every turn?

rotund dirge
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Ye

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(2024)

pastel mirage
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thats cool

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but not my point

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giving more inspiration is awesome

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i just mean consuming it for spells seems weak

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not a slight on you at all its a creative idea

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just as a player id be drooling over 5 rerolls a day, not a level 5 spell once or a few level 2s

rotund dirge
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Understandable

long oyster
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I was thinking that the char would do the perma slowdown by hitting them with some extra chains that’s either special or just a large number of them

crystal pollen
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i still think it should just be a simple AC to hit, 0 speed, and str save to remove @long oyster

rotund dirge
pastel mirage
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is it for a bard?

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or a martial?

rotund dirge
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HB Arcane half caster

pastel mirage
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hm

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i think just lower the cost

restive tusk
long oyster
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And the chains are magic, hence they multiply. You can dispel them with an int save or str, but latter would probably have higher DC

crystal pollen
pastel mirage
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maybe 2 or 3 inspiration for level 5? maybe 1-1 2-1 3-2 4-2 5-3

rotund dirge
pastel mirage
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i could not have made that more complicated but u get what i mean

crystal pollen
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when you hit the enemy, you are also speed 0, until hit or you remove it yourself

long oyster
pastel mirage
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then u have rerolls, and free spells, at disposal

restive tusk
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I mean in 5e terms, not simple terms.

long oyster
crystal pollen
rotund dirge
long oyster
restive tusk
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Giving meaningful feedback is harder if the function isn’t clear

crystal pollen
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chains are long, are they like, magical chains or are you literally throwing them

pastel mirage
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yes u can

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is that a problem for you? you want it to be its own thing?

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cause druids can only do it once a day no

crystal pollen
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also theres issues with creature sizes, are you going to be able to use it one something large or above?

long oyster
rotund dirge
long oyster
crystal pollen
rotund dirge
pastel mirage
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i think that just makes it feel better? dealers choice though

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especially cause in your current system you cant cast level 5 spells until level 17 for free

long oyster
pastel mirage
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and then it would still take everything from the entire subclass

restive tusk
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There’s 2 fundamental issues in my opinion with the ability.

  • 1 is that it takes too long to function for relatively little benefit. Reducing a single creatures move speed to 0 over multiple turns isn’t that beneficial.
  • 2 is that the gameplay loop of this ability based on previous channel discussion seems like it would leave a melee vulnerable character in melee range, which also doesn’t seem good for the benefit
crystal pollen
long oyster
restive tusk
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Even still, something like Command, Sentinel, etc do the same thing but faster and more reliably

crystal pollen
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like even if its 3 turns to completely immobilize, most enemies would probably be dead, or where they want to be in 3 turns

restive tusk
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Multiple attack rolls? Dex save? Etc

crystal pollen
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theres already some busted spells that do the same thing but better

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like the slow spell

restive tusk
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What would be the AoE range if the latter?

crystal pollen
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it is a level 3 spell

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but still

restive tusk
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Multiple target immobilization seems like a reinvention of Hypnotic Pattern

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Except, well, Hypnotic Pattern gives a better debuff. Granted it is a level 3 spell but still

crystal pollen
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you could change the core of the ability, instead of 0speed, instead you are able to try and move the target hit by it around like grapple

restive tusk
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At that point why not just Grapple?

crystal pollen
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ranged grapple?

restive tusk
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Ah that’s what you meant

crystal pollen
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like a 30ft range to hit, and anything grabbed by it is half speed, and you can spend bonus actions to attempt to move them around

restive tusk
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In that case, I present you Entangle

crystal pollen
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kind of like scorpions chain from mortal kombat

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think dudes phone died

restive tusk
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Rip

crystal pollen
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he said it was low battery

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welp

restive tusk
crystal pollen
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Could be cool I guess

restive tusk
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Though honestly Entangle beats it in utility

crystal pollen
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Force them into a trap or into moving them for an opportunity attack

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Or does an opportunity attack not work on forced movement

restive tusk
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It does not

crystal pollen
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Welp

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I guess to make it less bad it could just give them people an advantage to hit them, but that might move it to being too good

restive tusk
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I think if this were to be some useful ability it would need to inflict restrained but in a way that doesn’t already exist within the game options

crystal pollen
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You can't really reflavour restrain too much

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Unless it does some crazy stuff

restive tusk
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I mean in terms of mechanical effects

limber dawn
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Ring of Wizardry, all spells are fixed to a specific slot chosen at start of day, but doubles the number of slots.

restive tusk
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Or rather, it needs some accessory effect that’s independent of similar effects

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Or just needs to change the way it can inflict restrained

crystal pollen
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on like, a warlock

restive tusk
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But honestly this most likely is a big roundabout way to cast Entangle without actually casting Entangle

crystal pollen
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not a cantrip

restive tusk
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Yeah

limber dawn
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well a wizard would only have 2 9th level slots, hard to plug all your spells into that

restive tusk
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Level 1

crystal pollen
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so i guess if its treated like a bonus action or cantrip its different

limber dawn
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the trade off is versitility for power

restive tusk
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Not much versatility is traded off imo if at all

limber dawn
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it is a gyaxian ring after all

restive tusk
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Wizards just get even more powerful with that ring

limber dawn
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as it should be

crystal pollen
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you can get like, a spell store ring pretty early

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and just store stuff for later

limber dawn
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and then get the ring of unlimited attunement, its crazy

restive tusk
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I personally disagree with widening the martial caster divide but if that works for your home games then cool

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What a caster wouldn’t do with virtually free or extra castings of Shield, Silvery Barbs, Gift of Alacrity, Forcecage, etc