#homebrew

1 messages · Page 14 of 1

slender olive
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Like I could know if it has higher strength than me

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I could also want to know if its initiative modifier is higher, then I also get to know what its DEX mod is

lean elk
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yeah thats the vibe rn

slender olive
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Also steal some ideas from the Divination wizard

lean elk
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hunter's sense from monster slayer

slender olive
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Favored Enemy but it's insight

lean elk
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I think it should be the choice of the hunter's sense/know your enemy or the stat higher or lower for PB# uses/day, and then at a later level (5) allow detect thoughts once a day

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how does that sound to you guys

slender olive
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Since information

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Also that 100 gp costing pearl

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Just skip ts

lean elk
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you can't identify a person to find out secrets about them

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thats just for items is it not

slender olive
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Detect Thoughts is a bit advanced

lean elk
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identify only targets objects

slender olive
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That's the special part

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This is a homebrew channel

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We're CHANGING it

lean elk
slender olive
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To creatures

lean elk
slender olive
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Locate Creature but Identify

slender olive
rancid basalt
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Personally I'd go for Darkvision, Insight prof, Detect Magic at level 1, Detect Thoughts at level 3, then Weird Insight at level 5

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Weird Insight is PB times per LR, Insight vs Deception, on success learn a secret or some stats

slender olive
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Borrowed Knowledge

lean elk
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toll the dead reflavoured is the easiest way to get the rotting gaze

rancid basalt
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yeah go for it

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as long as you're happy with it, should be fine

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call it an Evolved Nothic, or Nothicborn, boom

lean elk
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i do like your approach to spells tho, i might add that alongside everything unless you think it would get too bloated

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toll, magic, thoughts at 1/3/5

rancid basalt
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plus claws, weird insight

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it's adding up, but nothing's super powerful

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it's a niche kinda social RP toolkit

lean elk
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yeah i think it could do a lot out of combat which is a nice change of the typical power domain things tend to be in

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i skipped over darkvision too by accident, saw they had truesight and just didnt add any vision to the race lol

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might drop claws for darkvision

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and make it a more evolved nothic like you said

rancid basalt
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give it two regular eyes then its powerful third eye is hidden in its forehead

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easier to blend in, just wear a hat

lean elk
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i mean i do LOVE the normal nothic's straight up look

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maybe the third eye opens vertically from forehead down to the mouth to create that look

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who cares if proportions don't make sense biologically, its magic and i said so

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or, its one huge eye that has 2 smaller slits that feign normal eyes but it can open all the way across to use abilities

rancid basalt
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Yeah something like that, makes it stand out from the regular nothics which are real weird looking guys

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tbh I think altogether, your Nothic array adds up to be mid-high power, but weighted for social/RP more than outright combat or survivability

lean elk
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yeah definitely the vibe i was going for with it so thats good news

rancid basalt
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Claws
Darkvision
Toll the Dead (1), Detect Magic (3), Detect Thoughts (5)
Weird Insight
Insight prof (?)

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that's about it, not much in the grand scheme of things

lean elk
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yeah insight is granted

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it sounds like a lot but put together like this its hardly the strongest race i've seen

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even in official content

rancid basalt
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races that have the delayed spells thing tend to have not much else, like Tiefling and Genasi

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Weird Insight is a buff, but it's very specific and situational

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as opposed to a Resistance or improved movement speed

lean elk
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yeah exactly, compared to a resistance its definitely not on par, but the other stuff like the claws, darkvision, and free proficiency definitely bring it back up there

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slightly stronger maybe but in a wildly different way

rancid basalt
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feels like Changeling or Hexblood, it'll shine in exploration and RP, but its racial options don't lean towards combat

lean elk
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2 of my favourite races haha

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appreciate the feedback!

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thanks for the inputs

native grove
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hey so i wanna make a monster that is a villain for a campaign of mine that is around CR 7-8. Its an anomaly from the far realm that manifests as a poorly drawn mayor type character who uses illusion magic to create "the perfect town". Any ideas for abilities to give him other than just regular illusion spells?

spring tusk
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Anyone in chat know anything about Elden Ring?

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Was hoping to get a second opinion on something I'm working on

primal osprey
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I have been summoned

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I am returned!

primal osprey
spring tusk
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Oml sorry I got distracteddd

spring tusk
# primal osprey What is it?

I'm working on a statblock- sorta just an exercise so I don't lose the knowledge before I run my next campaign

rancid basalt
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quick question, I'm making a Dune-inspired thumper magic item for attracting subterranean creatures, like bulettes, xorns, purple worms etc. - what sort of range should the thumps be audible out to?

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couple hundred feet, a mile or two, idk

spring tusk
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I was wanting to start with Margit, but I'm not sure how I would handle the variety in attacks

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Do I just give him multiple multiattacks with different names?

primal osprey
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Stuff like “Margit can make four attacks, using either a summoned weapon or his staff. He can replace one of these attacks with a tail attack” etc

spring tusk
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I'd also thought about how all of Mohgs bloodflame splash's are named under the same thing but still have variants, in that situation would it be a bad idea to label it as Bloodflame Splash (Rain) or Bloodflame Splash (Strike) ? Or something or other

spring tusk
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Like when he lunges in and does that dagger slash thing.. flavor it as the dagger slashing, but mechanically just have it be like.. 4d4

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Or his dagger is more like a shortsword so 4d6

primal osprey
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You could give him charge

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Deal more damage if he moves in a straight line before the attack

spring tusk
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Gahh

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I'm trying to streamline the multi attack process as best as possible while still having it feel like you're fighting Margit

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Have you seen his combo chart

primal osprey
spring tusk
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All things considered it makes sense but still

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Okay so on this chart it's assumed that at the end of a line he jumps back to idle

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So from idle in either phase 1 or phase 2 he has 8 different possible combos

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A leaping stab
two tail swipes
2 cane swings and 2 dagger slashes
2 cane swings

These are the first 4, and they exist solely as themselves, but then you also have

Cane swing, cane swing, into either s dagger retreat or a cane stab that leads into a dagger slash, a windup, and then an unguarded slash

Cane swing, cane swing, that leads into either dagger retreat or two more cane swings OR a dagger throw that then leads into either a leaping stab OR leads into two different cane swings that both lead into the previous combo move, but one of the cane swings also leads into a hammer slam which you only get in phase 2

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That dagger throw can also just be the start of the combo

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Or it can be windup attack into unguarded slash

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And again this is all just phase 1

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Oh also after being parried he does either a cane swing or a second cane swing that leads into that first combo

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@primal osprey

primal osprey
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Oh wow
O_O

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That’s a lot

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I feel like you don’t need to put this much thought into it

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But I applaud that you have

spring tusk
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I feel like I should also take into account that these are all attacks meant for one single person and maybe a summon

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Okay so, legendary actions, reactions, and bonus actions

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He's very quick, he's very mobile, and he's very trained overall

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So, give him a tail swipe reaction

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Make his main turn combo 3 dagger attacks and 2 cane attacks,

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Or 3 dagger attacks and 1 cane attack, but he can trade one of his dagger attacks for another cane attack

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Ehh

spring tusk
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From a game design standpoint it's also important to consider that as a boss Margit is meant to be early game

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But meant to be deadly for an early game

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Okay so, Elden Ring stat caps are 99, but D&D stat caps are 30

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Elden Ring soft stat caps are 55, which translates to 16-17 if you go by the same percentages

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So you're supposed to be able to kill Margit when you have.. 6 in your primary stat

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Okay so we need a different translation method

royal osprey
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otherwise the odds of it working would be isnanely low

tight flax
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Hey guys, I need help coming up with a homebrew quarterstaff for a lvl 6 way of the open hand monk
I'm looking for something fun and flavourful, not necessarily broken.
I don't want the staff to just allow the user to cast spells, might as well play a caster

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I was thinking maybe turning an Immovable Rod into a staff, making it require an attunement and perhaps allowing the monk to activate/deactivate it with a bonus action instead of an action, but don't know if it would be practical. Any ideas?

spring tusk
# primal osprey I feel like you don’t need to put this much thought into it

What do you think of a bonus action movement ability to have him either step in or step out without provoking AOP,

Multiattack consisting of 2 daggers and 1 cane strike, but he can trade 1 dagger attack for an additional cane strike

And for legendary actions he gets an AoE 10-foot Cone tail swipe, and a leaping strike where he lunges without provoking AOP and then makes a cane attack,

spring tusk
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His daggers also become "swords" so they increase from d6 to d8

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Or wait no,

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Multiattack,

Dagger, Dagger, Cane

Legendary action tail swipe and leaping strike

He can replace one of his dagger attacks with a hammer attack in phase 2, and gets a recharge ability to lunge and bring the hammer down

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Maybe also make the dagger attacks legendary actions

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So we have mythic monsters that count as getting a phase 2

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But most things in Elden ring get a phase 2,

remote lance
graceful atlas
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How does reborn species work?

true portal
graceful atlas
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I forgot that rebirthed species aren't homebrewed xD also I cannot read it atm but I will send this in #dnd-rules instead

Also, not everyone learns it just by reading the notes. Having a second explanation helps

tight flax
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I'm debating whether I should even make it cost a bonus action or allow the monk to activate it once a turn as part of an attack or as a free object interaction

spring tusk
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what do we think of this?

primal osprey
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I LOVE IT

spring tusk
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:D

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yippee

primal osprey
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I really need to learn homebrewery

midnight elk
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I'm wanting to do another homebrew but I'm not sure of what to do next. Any suggestions?

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Should I make a bow that shoots tarrasques?

midnight elk
elfin viper
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Hello everyone I'm a new dm I haven't played DND before let alone be a dm I'm planning on running a home brew campaign based on the shadow slave world but I'm new to everything like how should I design combat or artifacts/weapon what's too op or too weak I'm also playing with others who are also complete noobs like me also races and classes aren't in this homebrew as everyone is a human and classes don't really exist in the shadow slave world here's a artifact I made

[Grass cutting rapier]
"Once, he was a warrior who waged countless battles, surrendering all he was willing to lose. At last, he laid down the life of war to grasp the life he had always longed for. This weapon endures as the relic of that time."
Weapon scale's off dexterity

[Attributes]
[Growing passion]
Effect:allows the extension and retraction of the weapon range at the cost of essence every 10 cm equals 1 essance
[Vital stab]
Increase dexterity by essence used for every 10 essance used increase dexterity by 1 max of 5 extra dex

(Characters usually have 50 essence at the start and 200 Max)

true portal
elfin viper
true portal
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and its not advised because you dont yet fully understand the basics

remote lance
elfin viper
true portal
elfin viper
true portal
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so you are not "required" to put this in

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but if you want to, go for it!

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just keep this in mind, okay?

elfin viper
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I will

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Thanks

spring tusk
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Or maybe the trolls

midnight elk
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It was just an idea

midnight elk
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What about a bow that shoots smaller bows that shoot smaller bows that shoot smaller bows that shoot smaller bows that shoot smaller bows that then shoot arrows the size of toothpicks?

midnight elk
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Or something like a Lightsaber but whip

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What do you guys think?

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Actually I have an idea.

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Infernal chain whip

young compass
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is there a way to make the weapon from "Crimson Lash" spell from grim hollow as a homebrew item?

spring geode
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doesnt seem particularly hard its just a magic whip on the base

young compass
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not really... im a wizard and its hit dice is either 1D6 or 1D12, along witht he fact it has different properties

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i wish i could change the dice/properties to make it easier

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why does it not let us just make a weapon?

spring tusk
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What

floral igloo
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making a city druid based off my campaign, which takes place in a large city, but i really cant think of a name, my first idea was circle of the streets but that sounds kinda bad. Any ideas are currently better than mine

spring tusk
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Druids are the nature class

floral igloo
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i am aware, yes

spring tusk
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If you're a druid in a large city the "nature" could be looked at one of two ways

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Either, the people

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Or the trees in the parkways

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The flowers growing through the cracks in the pavement

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The birds sitting on lampposts

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So perhaps you could make a druid focused on the human aspect- call it circle of society

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Or you could make a druid focused on the dwindling aspects of nature in the city

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And call it circle of resilience

floral igloo
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the city does have the agricultural district, could do it about that

spring tusk
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That is also an option

floral igloo
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but i want it to be a spy druid, like no one expects the bird on the windowsill to actually be a druid. that kinda druid

young compass
spring tusk
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Then

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Yeah

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Circle of Resilience

spring tusk
spring tusk
midnight elk
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Could concrete work with control elements since it's techniclly earth based?

midnight elk
void jewel
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Balance opinions:
Wiz subclass, flavor text cut for brevity. Theming is "magical engineer/spell tinker" and is inspired by the subclass in cthulu by torchlight:

Level 3: use intelligence (investigation) as wisdom (perception) and add int mod to initiative.

Level 3: choose one base spell. Create architecture spells from it as desired, using the following:
Change the saving throw or check to one of your choice.
Change the damage type to one of acid, cold, fire, lightning, poison, or thunder.

Preparing the Architecture spell costs a preparation slot as normal. You may change your base spell on a long rest, and this removes architecture spells created from it.

Level 6: choose two base spells to modify, rather than one.

Level 10: as part of a short rest, you may change the damage type or saves of existing architecture spells, but may not create new ones.

Level 14: three base spells, rather than two, and the spell save DC of architecture spells increases by 1.

midnight elk
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I have an idea

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Gun that shoots swords

spring tusk
midnight elk
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Dang

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I could make a spell for matter manipulation.

viral raft
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Guys is this dwarf and 3 subraces balanced for one dnd rules?

-DWARF-

[Darkvision] See in the dark 12m

[Dwarven Toughness] +1 HP per level

[Forgewise] Proficiency with one Artisan's Tool

{MOUNTAIN}

[Dwarven Resilience] Advantage against being Poisoned and resistance to Poison damage

[Powerful Build] Advantage against being Grappled. One size larger for the carrying capacity and the weight you can push, drag, or lift.

{HILL}

[Dwarven Resilience] Advantage against being Poisoned and resistance to Poison damage

[Dwarven Wisdom] Proficiency on Insight

{GREY}

[Duergar Resilience] Advantage against being Charmed and Stunned

[Superior Darkvision] See up to 24m

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are all of the 3 subraces at equal level?

sturdy knoll
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Wut? Why not use the actual D&D species and classes - what are you homebrewing here that isn't already covered decently by the official rules or what are you trying to modify?

viral raft
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and I actually liked much more the flavor of the 3 subraces

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also Tremorsense felt weird

sturdy knoll
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Then use the 2014 versions if you want - it's still 5e.

viral raft
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still the 2014 dwarf is heavily based on weapon and armour training, which I also dont use in my tables, this is exclusive to the character build of my players

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So i needed to softly rework them myself

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so what you think bro?

sturdy knoll
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I'm mulling over it. I feel gray is more powerful than the others with the advantage against charmed and stunned conditions and may need to be tweaked.

viral raft
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I also thought it could be problematic

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but at the same time, genuinely asking, isnt superior darkvision a bit weaker than the other 2nd feature of the mountain and hill dwarves?

sturdy knoll
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Eh... it increases the range at which they can see things in dim/no light.

viral raft
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like Charmed and stunneds resistance surely are better than poison and poisoned resistance, but for example for the Hill dwarf Insight prof probably stronger than Superior darkvision...?

sturdy knoll
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I feel the superior darkvision is in line with powerful build, and dwarven wisdom

viral raft
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I see

sturdy knoll
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Maybe just make it advantage against being charmed or charm effects?

viral raft
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you mean trim out the stunned?

sturdy knoll
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Yeah

viral raft
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I will test it out, thank you man

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wait

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what if its advantage against charmed and paralyzed instead of stunned?

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is it still problematic? better balanced? worse?

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Im trying to keep it along duergar typical features

sturdy knoll
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No - Just make it one source/effect (like being poisoned/having the poison condition all stems from 1 thing: poison).
Just make it advantage against being charmed and charm effects.

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Resistance against two effects would be too much IMO

viral raft
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Alright

sturdy knoll
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I got to bounce to other things but good luck with your homebrew!

young compass
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Ive tried making the lash from the spell “crimson lash” as a homebrew ive hade 0 luck getting it to work can someone help me make one?

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This is the stats:

It counts as a Simple weapon with which you are proficient.
It has the Light, Finesse, and Reach properties.
You can use your spellcasting ability modifier instead of your Strength or Dexterity modifier for the attack and damage rolls with this weapon.
Its damage die is the same as the Hit Point Die expended to cast the spell, and the damage dealt is Necrotic.
Each time a creature takes damage from this weapon, its Hit Point maximum decreases by an amount equal to the damage taken.

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The damage dice can just be 1d12

true forge
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Druid: Circle of the Creator

The lands of which nature is grown are just as important as the plants they grow. Druids of the Circle of the Creator have one of the most important jobs in the lands, to create, preseve and reclaim land. Using their primal magics, they are able to call the earth to alter fields and raise new land.

Using the earth, these druids are able to fight on the front lines, as they call the earth to protect them and change the battlefield to their liking.

it is flavour alright

fierce dome
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How's this for a central 2nd-level druid feature for a subclass themed around spiders?
"Spider Forms
2nd-level Circle of Cobwebs feature

You are at home in an arachnid form. As a bonus action, you can use your Wild Shape to transform into a spider or giant spider form without expending a use of your Wild Shape. All the rules of Wild Shape still apply."

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too much? should it maybe be WIS mod uses?

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spider i think is fine. its CR 0 and mostly used for like scouting. and its well within a non-moon druid's cr range

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giant spider on the other hand, is a little nuts. its a semi combat-viable shape thats cr 1, which a non-moon druid cant do until level 8

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that is, i think, the potential sticking point for the feature

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however, a moon druid can do cr 1 at 2nd level...and this is just one form...

paper belfry
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How should I balance a spear that does 3 dmg types

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Like alternating

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So I made a tier of fire homebrew shit
1 normal
2 green
3 yellow
4 purple
5 black

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So it's gonna have green yellow and purple

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Green acid yellow radiant purple necrotic

remote lance
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But there’s not much advantage to different damage types

paper belfry
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In my campaign yes

remote lance
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Ok. Maybe use a bonus action then

paper belfry
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Cause acid is good against slimes radiant is good for MOST fiends necrotic is good if you wanna kill angels I guess

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But angels are cute

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So swap for ba

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What about modifier +2 or +3

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It's a sin of prides normal spear he also has a war spear which is huge

rotund dirge
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it's a Way of the Four Elements revision for 2024

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the only feature i dislike is the level 11 one

paper belfry
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The only subclass for monk i like is way of open hand

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Cause topple and all that

floral igloo
rotund dirge
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Aside from the minor spelling mistakes, they sound really interesting dndLol

slender olive
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Makes me feel like a Ninja

paper belfry
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Just be fighter rogue then

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Sneaky and versatile

slender olive
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Monk/Rogue better imo

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Especially the new monk

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I can pair Sneak Attack with unarmed strike

paper belfry
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Yah but they also used booms and other tools

paper belfry
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Cause 3 attacks
Action surge then flurry

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Wait I think 17 fighter gets 4 attacks

scenic urchin
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have an idea i'm not confident on but gonna see about testing it out: a Bold Roll. If you tell the DM you're doing something in a manner that is quite brazen, whenever you roll an associated D20 test, roll 2 d20s. The DM will tell you if your roll is Advantage or Disadvantage after the dice are rolled.

paper belfry
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So but 11 fighter 9 monk still better

slender olive
paper belfry
slender olive
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The spell

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Gives you an extra full action

paper belfry
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Fighter doesn't have spells

slender olive
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Another attack

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Eldritch Knight

paper belfry
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Oh

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Well I mean no subclass

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Just base

slender olive
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Eh

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I said Kensei so I'm talking subclasses

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Also flavorwise, rogue>fighter with Monk

paper belfry
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To spread out

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Would be very bad hp

slender olive
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Might even go barbarian if wanna be tanky

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Barb/Monk

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Reckless with FoB

paper belfry
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I would got monk to 7 then rest barb

slender olive
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Convince your DM to allow Gestalt

paper belfry
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So
Level 10 6 barb 4 monk
Level 15 10 barb 5 monk
Level 20 13 barb 7 monk

restive tusk
slender olive
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And rules such as gestalt multiclassing

paper belfry
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What's gestalt

slender olive
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Look it up, pretty cool homebrew variant rule that allows you to have the features of both subclasses when multiclassing

paper belfry
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Ehh to much freedom

slender olive
paper belfry
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Already am letting my paladin use a radiant gun and use smite which is annoying

restive tusk
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Gestalt is an umbrella term used to refer to any character building method where a PC levels in 2 classes simultaneously instead of one at a time

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There are derivatives like subclass gestalt, species (racial) gestalt, etc within the D&D space somewhat specifically

paper belfry
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Well I like to torture people

slender olive
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Yes, and it's mostly homebrew

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People love destroying DMs (and by people I mean me)

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Ofc, not without hazards

paper belfry
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Oh if you get annoying enough I'll just target you all combat encounters

restive tusk
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Eh I'm not too into adversarial play

paper belfry
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And if you are still annoying just launch the sun on you

slender olive
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The video's up on YouTube

paper belfry
slender olive
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No problem, but it exists and going from that to creating barely usable, borderline broken homebrew items

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I'd say I went through some character development myself

paper belfry
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I create op homebrew stuff

restive tusk
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I'm pretty sure every player goes through the trial of broken homebrew at some point haha

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And then learns from it

slender olive
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Oh no, I'm gonna make a book, I picked up 177 races & classes from every single non-D&D video game I've been playing

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The list keeps growing

restive tusk
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Those that don't go to dandwiki /j

slender olive
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Nope, they don't

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I picked them up from games like Hades 2

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I'm also making a race based on Hollow Knight

paper belfry
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Well my homebrew is mainly weapons

restive tusk
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That's pretty cool, what Hades species are you translating to 5e?

paper belfry
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Bug*

slender olive
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Castlevania

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I'm also doing Terraria monsters as playable monstrous races

paper belfry
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That's to much game stuff

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I like to keep most stuff fully homebrew

slender olive
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And growing

true forge
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Earthen Armoury

2nd-level Circle of the Creator feature

Your druidic duties requires you to be protected, the earth provides. When you aren't wearing any armour, your AC equals 13 + your Wisdom modifier.

In addition, you gain proficency in martial weapons. Also you can, as an action while holding a simple or martial weapon, causing the earth to surround the weapon, turning it into a Earthen Weapon. This weapon now uses your Wisdom modifier instead of your Strength or Dexterity modifier for attack and damage rolls. The weapon cannot willing leave your hands and as a bonus action, you can summon the weapon back to your hands as long as it is in the same plan of existence as you.

You can spend a bonus action to turn the weapon back to normal.

Aspect of the Earth

2nd-level Circle of the Creator feature

Your connection to the lands has altered you. As a bonus action and spending 1 Wildshape charge, you can cause all the nearby rocks and stones to condense around your body, becoming the Aspect of the Earth. During this minute, you gain the following benefits:

  • You gain resistance to bludgeoning, slashing or piercing damage, you choose when you enter this form.
  • Your melee weapon attacks deal an extra 1d6 bludgeoning damage on hit.
  • As an action, you can send a blast of rocks and stones forwards, causing all creatures within the range of your Earthen Weapon to make a Dexterity saving throw against your Spell Save DC, on a fail, the creature takes 1d6 bludgeoning damage and the creature cannot take reactions till the end of its next turn.

i think this fits

paper belfry
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Well I think fully homebrew enemies are better

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But personal opinion

slender olive
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I love original content, but I also love giving back to the community

paper belfry
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Yah I figuring out how I should make the sin of wraths war spear

slender olive
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For free, I won't be charging a buck for this

paper belfry
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It can change from 3 fire types

slender olive
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All 177 races and classes will be a free sourcebook on my DMs Guild page

paper belfry
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Well you can't really use homebrew classes unless you do on a manual sheet

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Or some other platform

#

Dnd beyond is very limited

slender olive
#

I have a custom excel spreadsheet designed to look like a real character sheet

#

Just for this

paper belfry
#

To many words

#

And to much work

slender olive
#

This is my "fun time" activity

paper belfry
#

I dont

#

I sleep

slender olive
#

I also sleep 10 hours a day, work 13 hours a day for 6 days a week, and the only break I get is mid-way through Thursday and the entirety of Friday, and today's a Friday yayfrog

paper belfry
#

Well I have dnd on friday

#

And I have to deal with a elf who won't attack

#

And I am giving her 4 blessings from Micheal

#

One of which is a custom spell called Jacob's ladder

#

Inspired by the jjk one

#

It one shots any fiend cr 5 or below

#

Like they go bye bye

slender olive
#

So into the spirit lineage

paper belfry
#

And arch angel Micheal Jacobs ladder one shots cr 13 or lower

#

The other one makes a 30ft radius Everytime she heals people

#

And gets 2d4 temp Everytime she heals

slender olive
#

I wouldn't allow something so horribly broken without some form of reasonable justification and "my world, my rules" isn't it

slender olive
#

Can I get it in a google doc for preview?

paper belfry
#

But arch angel Micheal is goated

paper belfry
#

But it is just made to be broken

#

But its once per day

slender olive
#

I'm currently building Icarus's wings as a sentient cloak item that my PC will inherit as his backstory with @glad veldt who's building magic item based races

paper belfry
#

Nah bro got the +1 dagger race

#

Lowkey would be

slender olive
#

We're currently figuring out leveling the cloak

#

Because it's a sidekick

#

And it also levels up from 1 to 20

paper belfry
#

Doesn't seem op

slender olive
#

From common to legendary

paper belfry
#

Why no artifact

slender olive
#

It isn't, we're doing the math to balance it

slender olive
#

level 21-25

paper belfry
#

K

#

Well I am gonna be giving my lv 4 party a legendary spear

#

Then they will get a artifact spear at level 15

slender olive
#

Speed = 5 x (1/2 your level)

#
  • MISC bonus
paper belfry
#

Who's winning terraques or my sin of pride

#

Put in your bets

slender olive
#

I had to write a 3-page backstory to justify how and why

paper belfry
#

Still brain storming

slender olive
#

Too much power for a level 4 party, you'll be turning them into murderhobos if they think they can get away with anything

paper belfry
#

No they cant

paper belfry
#

People are still stronger than them

true forge
#

balanced more like but still

paper belfry
slender olive
#

I need the full circle to judge

true forge
slender olive
#

Can I get the doc?

paper belfry
#

Like a commander of the red hawks

true forge
#

its not on a doc and still being made

#

its on a homebrewery thing

paper belfry
#

In dndb?

true forge
#

homebrewery is a different website

paper belfry
#

Oh

true forge
#

makes your brew look offical enough

slender olive
true forge
#

Druid: Circle of the Creator

The lands of which nature is grown are just as important as the plants they grow. Druids of the Circle of the Creator have one of the most important jobs in the lands, to create, preserve and reclaim land. Using their primal magics, they are able to call the earth to alter fields and raise new land.

Using the earth, these druids are able to fight on the front lines, as they call the earth to protect them and change the battlefield to their liking.

Circle Spells

2nd-level Circle of the Creator feature

Your connection to the earth and the very lands of which nature grows grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Creator Spells table.

Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Circle of the Creator Spells
Druid Level Spells
1st Catapult,Earth Tremor
3rd Earthbind, Maximilian’s Earthen Grasp
5th Erupting Earth,Wall of Sand
7th Hallucinatory Terrain, Summon Elemental (Earth only)
9th Passwall,Transmute Rock

thats the flavour and spells

paper belfry
true forge
#

im not the best at flavour lol

paper belfry
#

So

#

I don't even know the thing it's called in berserk

#

I watched 3 episodes and forgot all about it

#

Well she has 2 chain weapons one with a dagger like blade and the other with a sickle like blade

true forge
#

anyway, do the features look balanced enough?

slender olive
#

Listen dude, you're doing great introducing new players to D&D as powerful heroes in a small army of sorts - I'm happy for you, doesn't necessitate that I need to love the idea of giving them as much power as you are

paper belfry
#

They have to fight a 2000+ hp boss

slender olive
paper belfry
#

They need it

slender olive
paper belfry
#

I know

#

That ain't no tarrasque

#

He is the definition of "super serum"

#

But Everytime he attacks he drops heals for the players

#

Which heal 4d12 or 6d12 depending on attack

slender olive
#

Oh cool

paper belfry
#

He also has a variation of Jacob's ladder

#

And 11-13 moves

#

Can parry attacks

slender olive
restive tusk
#

That sounds like that takes a long time to resolve

paper belfry
#

But who's winning sin of pride or tarruesqe

restive tusk
#

Post the full statblock

true forge
paper belfry
restive tusk
#

Then post the link?

slender olive
true forge
#

Its not an artificer

restive tusk
#

In any case I'd assume it'd be the homebrew monster since it works outside of normal game considerations

slender olive
#

I mean... my friend

#

Not your druid

true forge
#

Mb

paper belfry
#

I can't send it cause it says no attachments aloud

restive tusk
#

You can upload it to a trusted filesharing site like Google Docs

#

And then post the share link to that

slender olive
#

That's why I was asking for the doc

#

Lol

slender olive
true forge
#

That, doesn't help with homebrew? Ive never heard of people using it for such

slender olive
# true forge Mb

Consider uploading your Druid to DMs Guild, Homebrewery, or GM Binder, etc. I'd love to have it as a usable subclass in the near future

restive tusk
paper belfry
#

Btw all the damage can be radiant or necrotic

#

So it's not really a set dmg type

true forge
#

It was before I changed it only weapons with the reach property lol

slender olive
# true forge ### Earthen Armoury *2nd-level Circle of the Creator feature* Your druidic duti...

Required Changes

Circle Spells

Change: Move spell levels from 1st/3rd/5th/7th/9th to 3rd/5th/7th/9th/11th

Fix typo: "proficency" → "proficiency"

Earthen Armoury

Change: AC formula from "13 + Wisdom modifier" to "12 + Wisdom modifier (maximum 17)"

Change: "martial weapons" to "scimitars, shortswords, and javelins"

Remove: "The weapon cannot willing leave your hands"

Fix typo: "plan of existence" → "plane of existence"

Aspect of the Earth

Change: Duration from "minute" to "10 minutes"

Change: Bonus damage from "1d6 bludgeoning damage" to "1d4 bludgeoning damage"

Add: Range specification for stone blast: "within a 15-foot cone"

Missing Features

Add: 6th-level feature

Add: 10th-level feature

Add: 14th-level feature

true forge
#

And its for 2014 lol

restive tusk
slender olive
paper belfry
#

Yep

restive tusk
#

Some stuff is nonsensical, doesn't read like 5e

paper belfry
#

Rules don't apply to the strong

restive tusk
#

At that point I don't see the point in a comparison

slender olive
true forge
slender olive
#

Angelmaxxing

true forge
#

(Besides typos ofc)

paper belfry
slender olive
# true forge Hmmm, idk about those changes......., its suppose to be a gish, that limits it h...

Gish-Focused Changes

Critical Changes Only

Circle Spells: Move from 1st/3rd/5th/7th/9th to 3rd/5th/7th/9th/11th

Add: Range for stone blast: "15-foot cone"

Add: Missing 6th, 10th, and 14th level features

Fix typos: "proficency" → "proficiency", "plan" → "plane"

Optional Changes for Gish Balance

If AC feels too high: Add maximum of 18 to "13 + Wisdom modifier"

If bonus damage feels weak: Keep 1d6, or make it scale at higher levels

If weapons feel too limited: Keep "martial weapons" but specify no heavy weapons

If duration feels short: Extend from 1 minute to 10 minutes

The core gish concept (martial weapons + Wisdom attacks + good AC) stays intact. Most changes were overly conservative for a melee-focused druid.

restive tusk
#

The spell level change at least doesn't need to happen

true forge
#

I did say its for 2014 lol

slender olive
true forge
#

Druid is 2nd level subclasses in 2014

paper belfry
#

It is

true forge
#

Wait, is that ai?

restive tusk
#

Druids get their subclass spells at 3/5/7/9

paper belfry
#

Who using ai

restive tusk
#

Oh wait

#

misread

true portal
true forge
#

The last one you sent before and this one about AC are different

paper belfry
true forge
#

One saying 17 and this one saying 18

slender olive
paper belfry
#

For the spell jammer stuff

slender olive
#

I made the AC higher

true forge
#

And weapons

true portal
restive tusk
#

The 11th level shouldn't exist though since I don't think any druid gets more spells at level 11

true portal
#

i didnt delete it

paper belfry
true portal
paper belfry
#

Is it the freaky bunnys fault

true forge
slender olive
paper belfry
#

Who charcter age was 17 if my memory was correct

true forge
#

Creator refers to creating land

paper belfry
#

And you let them do 18+ things

true portal
slender olive
restive tusk
#

Guys let's keep it on topic

true portal
#

lets move to DMs

true forge
slender olive
restive tusk
#

yeah fabricate doesn't fit the flavor imo

slender olive
#

I've added what I thought could be well for it

true forge
slender olive
#

I use a ton of em dash in my phrases lol

#

Like... every large paragraph has loads of em dashes

#

I prefer them over brackets

true forge
#

Eh, it seems like it with the unessery bolding and titles

slender olive
#

Big title

Little big title

Tiny title

#

Markdown is convenient because I zoom-in/out a lot to read

restive tusk
#

So far I'm seeing the core idea of branding a weapon an Earthen Weapon then getting some benefit from using it. I think to encourage that the 6th level should be Extra Attack + some other ribbon feature like an upgrade to Aspect of the Earth

true forge
#

Ik, homebrewery uses it

restive tusk
#

Maybe make the rock blast also inflict restrained

true forge
true forge
#

Limited ofc

#

Once per use of the ability

restive tusk
#

AoE stun seems pretty crazy haha

true forge
slender olive
#

Yeah... stun is supposed to be single-target

#

Power Word: Stun

slender olive
#

Closest to AoE but still targeted

restive tusk
#

I'm browsing somewhat similar subclasses in that they have alternate uses for wildshape (Spores, Stars, Wildfire). I guess to be consistent the capstone should also be an upgrade to the Aspect

#

Though imo it would be cool if that flavor leeched into Druid's other spells somehow. My initial thought was some small damage boost or movement reduction for offensive spells

slender olive
#

Opposite to creation

#

I found this insane magic item recently

#

Icewind Dale is crazyyy

slender olive
# slender olive Earthquake Smash - you raise yourself like a rocket, come crashing down like a m...

Scroll of the Comet:

By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted.

The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10 force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held.

#

Rogues and Monks will have a blast with this one

paper belfry
#

Try to beat 600ft 100 deep

slender olive
paper belfry
#

Also uhh 3d12+5d8+20d4

#

That's big boy damage

#

But might still be less than 30d10

#

What about
3d12+12d8+14d12

restive tusk
#

3d12 + 5d8 + 20d4 is significantly less damage and significantly more hassle

slender olive
#

Bro is coping so hard

paper belfry
#

No

#

I'm comparing

slender olive
#

That's a MF-ing comet

#

It's an asteroid

#

A spacerock

paper belfry
#

HE CAN THROW THE SUN AT YOU

#

Which is probably his weakest attack

restive tusk
#

So they have an instant kill ability

paper belfry
#

Strongest is the deheader

slender olive
#

The other close thing to the Comet Scroll is Meteor Swarm

restive tusk
slender olive
restive tusk
#

True, it's hard to engage in legitimate discussion when one side is not playing 5e

paper belfry
#

It's not my fault I'm special

true forge
slender olive
restive tusk
#

Oh trust me that's just the surface haha

slender olive
#

That's right, they're facing that sht

#

At level 4

paper belfry
#

And it's actually
+4
Then +5

paper belfry
#

They can deal with a ghost

slender olive
restive tusk
#

A ghost has 45 HP (on average) not sure what you mean

#

Though I assume you've also discarded CR as a metric for challenge

paper belfry
slender olive
paper belfry
restive tusk
paper belfry
#

If it was higher I would make him like cr 34

slender olive
#

Bro is not the Dungeon Master, he is THE Doomsday Monseur

restive tusk
#

Have you looked at the expected monster damage output by CR?

paper belfry
slender olive
#

Make the terrain difficult instead

#

So while they move, the terrain around them becomes difficult terrain

restive tusk
slender olive
#

No attack roll

#

Just straight hit you with 60 DAMAGE

#

FORCE

restive tusk
paper belfry
#

For a standard enemy

#

Not an elite

slender olive
#

Modrons are so nonchalant

#

I love 'em

restive tusk
#

Elites are not a term in 5e

paper belfry
#

Well Guess what idc

#

Irish jig

slender olive
#

Like.... I just sent an edgy goth kid to the center of the universe, casual tuesday guys

paper belfry
#

It's not tuesday

restive tusk
#

Ok? Then there's not much substance to your homebrew or comments

slender olive
paper belfry
#

Okay

#

No one asked you to join

#

You decided to join not my fault

restive tusk
#

Yeah let's get back to the point of the channel

slender olive
#

Like a warforged x aasimar

restive tusk
#

So autognome? jk

slender olive
#

Nahhh, I don't wanna be a shorty

paper belfry
#

Probably the only balanced homebrew I made is a simple katana that does cold instead of slashing

slender olive
#

They'll call me the robot fairy

#

Instead of stealing your teeth, I'll steal your nuts & bolts

#

The bolt fairy

paper belfry
restive tusk
#

An autohit for minor damage would be funny

slender olive
paper belfry
#

Makes more sense cause aasimar is a angel/angel like being

slender olive
#

Like a poke

#

Invisible poke

paper belfry
#

And fairy is just a fairy

#

So the name bolt fairy could be misleading

#

If its a aasimar

restive tusk
#

Give them something like Sentry's Rest

#

And the construct creature type, of course

slender olive
#

A holy robot

paper belfry
#

🫛

slender olive
paper belfry
#

🫛

#

🫛

restive tusk
slender olive
#

Like knowing things others don't

restive tusk
#

Insight proficiency?

#

Wait, choice of insight or perception

slender olive
#

So they have a good memory

#

Insight, Perception, History, or Nature

restive tusk
#

I'd cull nature, makes a little less sense to me than the other 3

#

And keeps the list tighter

slender olive
#

Then I'm doing Nature and?

#

Also wanna give them a free spell once per long rest

#

Maybe Identify?

#

No material

#

No slots

restive tusk
#

No I mean no Nature

#

Identify 1/LR is good though

slender olive
#

But once per day

slender olive
#

or Creature

#

Maybe an option between Creature/Object?

#

They can choose from

restive tusk
#

I'd do object

slender olive
#

Yeah, stays aligned with the machine theme

slender olive
#

Warforged don't have darkvision

#

But aasimar do

native hatch
#

I made a high tier boss. someone tell me if I went to crazy lol

restive tusk
#

I'm gonna lean towards no, but for funsies I say flip a coin

slender olive
paper belfry
#

What cr

#

@native hatch

slender olive
#

Okay, I'm gonna roll a d4, odds says no, evens say yes

native hatch
#

i'm terrible with calculating CR for homebrew creatures

restive tusk
paper belfry
restive tusk
#

That is wildly innacurate

paper belfry
#

The ac

#

And the attacks are decently hurty

#

Nothing to bad

slender olive
#

4

#

We're keeping darkvision

paper belfry
#

A level 4 party could beat it

native hatch
#

the AC is 22 O_O

paper belfry
#

Yes

restive tusk
#

Please do not troll in this channel Barrito

paper belfry
#

My cr 30 has a ac of 22

paper belfry
restive tusk
#

No need for all caps

slender olive
restive tusk
#

Yeah let's keep our cool here

#

Anyways

native hatch
#

nope. I didnt understand what he was saying. he said "the ac" and something along the lins of CR 3-4

#

which... made no sense to me.

paper belfry
#

22 ac is high

slender olive
paper belfry
#

Apparently

native hatch
#

yeah that's what I thought

paper belfry
#

But the hp is pretty low

#

And dmg medium

native hatch
#

is 22 too high for a creature that can eat it's minions and regenerate?

native hatch
#

we thinking like 18?

slender olive
paper belfry
#

Well how much

native hatch
#

how muhc regeneration?

paper belfry
#

But maybe 18 or 19 ac then

#

Yes

#

Really up to you

restive tusk
#

22 puts its defensive CR above CR30, but that's if we're only considering AC

slender olive
native hatch
#

a swarm of insects (spiders) has 22 (5d8) hp and gains the remaining hp it had left

bronze trail
#

let's put it this way, my lvl 12 cleric with multiple +1/+2 items is a 21 AC

native hatch
#

sounds great

paper belfry
#

5d8 healing thought

#

That's kinda storng

restive tusk
#

It's a bit more complex than simple regen

paper belfry
#

Maybe cr 7

restive tusk
#

The action economy on it makes it interesting

paper belfry
#

Idk

native hatch
#

heck, lets' put it at 16 and get rid of the natural armor

restive tusk
#

I'll reiterate what level you expect your players to fight this at

#

22 AC 190 HP is light work starting from late Tier 2

paper belfry
#

Tier 2?

restive tusk
#

So I'd put it at maybe CR 8

native hatch
paper belfry
#

Sandbox campaign?

native hatch
#

bit of sandbox, bit of railroad

bronze trail
# paper belfry Tier 2?

Tier 1: Local Heroes (Levels 1-4), Tier 2: Heroes of the Realm (Levels 5-10), Tier 3: Masters of the Realm (Levels 11-16), and Tier 4: Masters of the World (Levels 17-20)

native hatch
#

let them choose the path, put them through a story arch

restive tusk
#

Actually, CR9-10.

paper belfry
#

I usually start with rail road for first 4 sessions then freedom

restive tusk
#

The legendary actions bump it up

paper belfry
native hatch
#

oh, the spell infection is a homebrew spell. It allows the caster to interrupt a healing spell and turn the healing into damage

#

which is one os the spells this thing knows as a reaction

bronze trail
paper belfry
#

No they are only level 4

#

But that's a big feat

#

He's high demi god level

bronze trail
#

then they're well on their way and thats a reason they'll be heroes of the realm, but they're not there yet

paper belfry
#

He's has 4 appearance's

slender olive
paper belfry
#

Spirit form human form
With out flame core
Then with the flame core

#

Yah but my demons and imps are scaled balanced

#

Which are different from normal dnd

#

I make all my enemies

restive tusk
#

Woah just saw the Dex/Con stats

#

Yeah I agree with Yitaow. I perhaps won't put it directly at CR16 though

slender olive
paper belfry
#

Wait cr 16 is supposed to have 190-210 HP?

restive tusk
#

Not always

paper belfry
#

Okay

restive tusk
#

There's variation as said before

native hatch
restive tusk
#

Since HP is only one part of defensive CR

slender olive
native hatch
#

And web is already there as a legendary action, along with casting swarm of insects

bronze trail
#

first rule of dnd homebrew, treat almost nothing with a "set in stone rule"

slender olive
#

Also regional effects

native hatch
#

heroes are definitely going into a den to find this guy

bronze trail
#

i concur with the "give it web". if this thing is outside of its lair, all the web stuff is turned off

slender olive
paper sable
#

I’m really sorry to interrupt but I have a question does anyone possibly have a jojo sub class i could use I can’t figure out how to make one in dnd beyond

native hatch
native hatch
restive tusk
paper sable
native hatch
bronze trail
slender olive
paper sable
paper belfry
#

What's JoJo's tho

paper sable
paper belfry
#

Isn't it the weird freaky anime

native hatch
bronze trail
#

i hope at least, and not JoJo Siwa

paper sable
slender olive
native hatch
#

I'm looking some up right now

paper belfry
#

Does any body have an region effects of hell

slender olive
native hatch
#

I'll have to study some creatures that have them. find the pattern

#

my mind instantly goes to spider eggs bursting and webbing exploding

slender olive
#

Yessir, it is time - for research

restive tusk
# paper sable I don’t own the book for it

If you wanted the official version, I suggest seeing if your DM or another player in your campaign has the relevant book and a Master Tier sub for content sharing. Otherwise you could remake it the homebrew creator if you have other legal access to the books (e.g. physical copy, library)

As another option I'm sure someone on DDB's homebrew database has made at least a halfway decent JJBA subclass\

slender olive
#

Convince the Aranea to help you

bronze trail
restive tusk
#

Ewww dandwiki /hj

slender olive
#

Homeboy, that's a pirated link

bronze trail
slender olive
#

I suggest you remove it ASAP

bronze trail
#

nvm then

slender olive
#

And the other site that has dot in it

#

Also pirated

bronze trail
#

TIL, appreciate it

paper belfry
#

What does til mean

bronze trail
#

today i learned

native hatch
paper belfry
#

Ahhh

slender olive
native hatch
#

unfortunaltely this project won't e released until December or January

slender olive
#

Call it "exposure therapy" lol

paper belfry
paper sable
native hatch
#

Spiders are a big theme in the creature list

restive tusk
paper belfry
bronze trail
paper belfry
#

Well to use them online

#

Yes you have to subscribe

slender olive
#

HEHEHEEH

#

HAHAHAHA

restive tusk
#

You just need to toggle on homebrew to enable stuff you've added to your personal collection

#

Subscription is only needed if you need to content share

native hatch
#

Trap door spiders (giant spiders that have fake doors on their backs)
spider themed subclass
Roseroth, Cluster King
Spiders that create their own walls

trying to find other ones I can make lol

slender olive
paper belfry
#

I checked it said requires subscription

paper belfry
#

When I pressed to add to collection

restive tusk
#

What did you try adding to your collection

paper belfry
#

A magical item

#

Random sword

restive tusk
#

Which one?

paper belfry
#

Ashbrand

slender olive
native hatch
paper belfry
#

Also just tried 3 other hombrew items didn't let me

slender olive
native hatch
#

Exactly!

paper sable
#

Do you guys know if I could like import a pdf of a subclass into DnD beyond

paper belfry
#

No

slender olive
native hatch
#

nope. you have to actually go through and create in their creator

slender olive
#

Maybe there's extensions?

#

To avoid the hassle and get auto-fill?

#

I know that AboveVTT helped me copy content across DDB to VTT apps

paper belfry
#

Wait are maps free now

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YESSS

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FINNALY

paper sable
#

So I’m assuming I’m kinda boned until I ether get a subscription or learn how to use the homebrew creation in dnd beyond

paper belfry
#

It's not that hard

true portal
paper belfry
#

Not trying to say in a mean way

paper sable
#

Ik

paper belfry
#

But when you actually make a item it gets easy

paper sable
#

Ok

#

Im just Like super new so I’m having troubles

bronze trail
#

i suggest finding a youtube vid tut for homebrew

native hatch
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you don't have to get a subscription. You can just buy the book that astral monk is in

restive tusk
restive tusk
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Yeah DDB's homebrew creator isn't that refined

paper belfry
#

It's still good enough

true portal
paper sable
#

Ya

#

My main problem is the abilities and skills and stuff

bronze trail
#

i wish the DDB importer would create my homebrew items from FoundryVTT in ddb

native hatch
#

have youtried searching the homebrew for a jojos subclass?

paper belfry
#

Need subscription

restive tusk
#

If you have access to Astral Self then none of it's components are super hard to import. Quite a lot of it is manually tracked instead of something that could be a toggle/setting

#

Again if they make it themselves no sub is required

paper belfry
#

Ik

paper sable
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Yes but most of them ether go and say echo night and astral monk or it’s a pdf thing

restive tusk
#

Or if a DM shares it with them

paper belfry
#

How do I use vvt

paper belfry
restive tusk
paper belfry
#

Dndb

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So not really 3rd party if it's in dndb

native hatch
restive tusk
native hatch
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I should stop paying for mine. I never use it anymore lol I use pen and paper now since I own so much 3rd party content

#

eh, if it's not WOTC produced then I count it as 3rd party

paper belfry
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Bean

restive tusk
#

Both aren't stellar which would be my criticism of both subclasses. Outside of configuring Astral Monk in DDB's homebrew creator I'd suggest just picking something that has the mechanics you want to evoke and then reflavor

restive tusk
paper belfry
#

Can you hit me in the head with a nail

#

I'll get smarter trust

slender olive
spare flicker
#

Hi everyone! I have been a DM for some time now and run a self-written campaign for my players that has been ongoing for a couple of years. I'm by no means a Pro and every day is a school day when it comes to DM'ing but i thought i had been at it long enough that it was about time i dabbled in some Homebrew content. So far I have created 2 Full Classes with 3 associated sub-classes each as well as a new sub-class for the Warlock class. I have drafted them up on Homebrewery and would like to share them to see what people think! I hope you enjoy the content as much as I enjoyed making it dndCheers

BloodBound (Class + 3 Sub-Classes) - https://homebrewery.naturalcrit.com/share/DGoCq7mRdB7X
Seal Breaker (Class + 3 Sub-Classes) - https://homebrewery.naturalcrit.com/share/G2HncO-7BuFM
Time Lost Heiress (Warlock Sub-Class) - https://homebrewery.naturalcrit.com/share/z-cN4gyuIoaR

native grove
#

hey so i wanna make a monster that is a villain for a campaign of mine that is around CR 7-8. Its an anomaly from the far realm that manifests as a poorly drawn mayor type character who uses illusion magic to create "the perfect town". Any ideas for abilities to give him other than just regular illusion spells?

#

hes supposed to be an aberration

chilly jewel
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maybe some sort of charm to get the party to join the town?

finite elbow
#

If I were to make a street tier superhero campaign how should I go about it yall?

rancid basalt
finite elbow
rancid basalt
#

would you be using spells, magic items, magical abilities etc - what classes would that involve?

#

or are they all just fighters, monks, barbarians, and rogues?

slender olive
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Also use the Cyberpunk Red content

rancid basalt
#

alternatively there are existing superhero TTRPGs

slender olive
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No, D&D itself has content catered towards modern

#

world

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Such as firearms

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The laser rifle

#

Just reflavor leather as vests

true forge
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yes no not really

#

it has very limited options

#

aka 2 weapons

rancid basalt
#

DnD is classic fantasy grained in, to its core - ripping it up to make an urban low-magic setting is possible, but how much work is worth it?

#

DnD is popular and lots of people like it and don't want to learn new rules, but with games like Prowlers & Paragons or Masks right there, gotta ask at what point is homebrew excessive

slender olive
# true forge aka 2 weapons

Uhm Actually

  • Dungeon Master's Guide
    • Renaissance Items (Pistol, Musket - Bullets)
    • Modern Items (Automatic Pistol, Revolver, Hunting Rifle, Automatic Rifle, Shotgun - Bullets)
    • Futuristic Items (Laser Pistol, Antimatter Rifle, Laser Rifle - Energy Cell)
true forge
#

so 10 weapons?

slender olive
#

There's also flamethrowers and handcannons

#

Which you can easily reflavor

#

That's kinda the point

#

You gotta create

true forge
#

it can work, but takes alot of work to make sense

slender olive
true forge
#

if you wanted normal life, everybody has to play a martal, which sucks after the 3rd combat as its just the same, i hit this guy till death

#

and if magic, it opens many cans of worms

slender olive
true forge
#

how does magic work, what powers magic, how is it enforced, ect ect

slender olive
#

You can just say magic is energy, electricity is lightning magic

rancid basalt
#

having to reflavor everything is so much work

slender olive
coral delta
#

Agreed with Bobble. While DnD does provide the most basic structure for modern settings, those options are only really well used in modern fantasy settings. DnD isn't made for modern fiction.

slender olive
#

There's reasons why people tak their time to do it

rancid basalt
#

exactly, so I'll just buy the book that gives me everything straight up

#

DnD doesn't do that

slender olive
#

And if you really dedicate yourself, you bloody well put the work on it

coral delta
#

Thankfully, as also mentioned before, there are plenty of other game systems made for superhero settings.

slender olive
#

Instead of relying on plagiarism and calling it an "inspiration"

rancid basalt
#

well I think we've covered the bases, so yeah if you wanna put the time and effort into remaking DnD 5e into a superhero system, then fair enough - I'm not doing that

slender olive
#

Many people do, and are doing

amber hollow
#

The mood has struck me once again
Anyone got any slightly quirky ideas for Monster homebrews?

rancid basalt
#

by no means do I disagree

slender olive
#

Perfect Cell

#

Perfect Town

native grove
#

uh, i want advice on what abilities and mechanics to give the character

rancid basalt
#

what's this creature's idea of a perfect town?

#

how does it manifest this perfection and enforce it?

amber hollow
# slender olive Wdym quirky

I've made things like Tandem Bosses, an undead that has an attack come from cursed targets (puppeting them) and can initially inflict the curse by offering a heal after a wound or just "stitching it into the target by hand" (melee attacks), bosses with telegraphed attacks (it threatens an area, then on its next turn that 'attack' or other effect goes off in that area), a rival mercenary group that mostly gimmicks on grapple-proning their targets, and a statblock for 'assassin' mercenaries with extra spooky power to them with an Assassin Rush stance they assume to do a more devastating attack on their next turn

#

As an example of what I'd call quirky, off the top of my head

slender olive
native grove
slender olive
native grove
#

im thinking of giving them eye rays

slender olive
# amber hollow I've made things like Tandem Bosses, an undead that has an attack come from curs...

The Mirrorgast

This creature exists partially in reflective surfaces and can only be harmed when players attack their own reflections. When a PC strikes a mirror, window, or polished surface while the Mirrorgast is "inhabiting" it, they deal damage to both the monster AND themselves (half damage to self). The Mirrorgast's attacks manifest as the players' reflections suddenly moving independently, reaching out of mirrors to grab them, or their reflection's weapon striking while they're defenseless.

rancid basalt
#

I guess the question is how the charm or illusion is maintained, or what happens when it wears off or someone succeeds on a save

slender olive
#

Kinda like a mimic and echo knight

amber hollow
slender olive
rancid basalt
slender olive
#

Xanathar would be proud

amber hollow
#

I think I already have a workaround, working more akin to Echo Knight, or appearing in multiple places at once and being empowered while doing so, and "haunting" nearby reflections (so, "tagging" them) so they can be specifically messed with to get rid of the reflections and reduce it to one entity...

slender olive
#

For creatures with and without darkvision

native grove
slender olive
native grove
#

though to be fair a charm ray might be a good idea

amber hollow
# slender olive Account for darkness and dimly lit areas

I think it'll be in 2 states...
Its true form being invisible, but see invisibility witnessing a malevolent flurry of shining shards
And it showing up in bright light around reflectives, losing the invisibility but being empowered by the brightness and reflections.

So in an environment that's bright and reflective, it's obvious to see, but duplicitous and powerful.
In an environment that's darker or matte, it's much more difficult to see and fight, but it isn't boosted by reflections

slender olive
#

Spells like darkness deal damage

#

Dark sensitivity

amber hollow
slender olive
slender olive
finite elbow
#

Thats not me being clever or nothing I'm genuinely asking lol

slender olive
#

Use a wagon

#

A chariot even

#

But instead of making it animal-pulled