#homebrew
1 messages · Page 14 of 1
I could also want to know if its initiative modifier is higher, then I also get to know what its DEX mod is
yeah thats the vibe rn
Also steal some ideas from the Divination wizard
hunter's sense from monster slayer
Favored Enemy but it's insight
I think it should be the choice of the hunter's sense/know your enemy or the stat higher or lower for PB# uses/day, and then at a later level (5) allow detect thoughts once a day
how does that sound to you guys
Identify spell works better
Since information
Also that 100 gp costing pearl
Just skip ts
you can't identify a person to find out secrets about them
thats just for items is it not
You can identify a person to know what kind of abilities, things they do, etc
Detect Thoughts is a bit advanced
identify only targets objects
other races get a 2nd level spell at level 5, its not that crazy
you're getting it to do an entirely different job just to make it work lol, detect thoughts is an easier pick for the same idea
Locate Creature but Identify
Just changing it from an object-class to a creature-class target
Personally I'd go for Darkvision, Insight prof, Detect Magic at level 1, Detect Thoughts at level 3, then Weird Insight at level 5
Weird Insight is PB times per LR, Insight vs Deception, on success learn a secret or some stats
Borrowed Knowledge
right now i kept their rotting gaze as just giving them toll the dead, and gave them their claws with weird insight at level 3
toll the dead reflavoured is the easiest way to get the rotting gaze
yeah go for it
as long as you're happy with it, should be fine
call it an Evolved Nothic, or Nothicborn, boom
i do like your approach to spells tho, i might add that alongside everything unless you think it would get too bloated
toll, magic, thoughts at 1/3/5
plus claws, weird insight
it's adding up, but nothing's super powerful
it's a niche kinda social RP toolkit
yeah i think it could do a lot out of combat which is a nice change of the typical power domain things tend to be in
i skipped over darkvision too by accident, saw they had truesight and just didnt add any vision to the race lol
might drop claws for darkvision
and make it a more evolved nothic like you said
give it two regular eyes then its powerful third eye is hidden in its forehead
easier to blend in, just wear a hat
ohhh wait thats gas actually
i mean i do LOVE the normal nothic's straight up look
maybe the third eye opens vertically from forehead down to the mouth to create that look
who cares if proportions don't make sense biologically, its magic and i said so
or, its one huge eye that has 2 smaller slits that feign normal eyes but it can open all the way across to use abilities
Yeah something like that, makes it stand out from the regular nothics which are real weird looking guys
tbh I think altogether, your Nothic array adds up to be mid-high power, but weighted for social/RP more than outright combat or survivability
yeah definitely the vibe i was going for with it so thats good news
Claws
Darkvision
Toll the Dead (1), Detect Magic (3), Detect Thoughts (5)
Weird Insight
Insight prof (?)
that's about it, not much in the grand scheme of things
yeah insight is granted
it sounds like a lot but put together like this its hardly the strongest race i've seen
even in official content
races that have the delayed spells thing tend to have not much else, like Tiefling and Genasi
Weird Insight is a buff, but it's very specific and situational
as opposed to a Resistance or improved movement speed
yeah exactly, compared to a resistance its definitely not on par, but the other stuff like the claws, darkvision, and free proficiency definitely bring it back up there
slightly stronger maybe but in a wildly different way
feels like Changeling or Hexblood, it'll shine in exploration and RP, but its racial options don't lean towards combat
hey so i wanna make a monster that is a villain for a campaign of mine that is around CR 7-8. Its an anomaly from the far realm that manifests as a poorly drawn mayor type character who uses illusion magic to create "the perfect town". Any ideas for abilities to give him other than just regular illusion spells?
Anyone in chat know anything about Elden Ring?
Was hoping to get a second opinion on something I'm working on
Upon my name as Godfrey, the first Elden lord
What is it?
Oml sorry I got distracteddd
I'm working on a statblock- sorta just an exercise so I don't lose the knowledge before I run my next campaign
quick question, I'm making a Dune-inspired thumper magic item for attracting subterranean creatures, like bulettes, xorns, purple worms etc. - what sort of range should the thumps be audible out to?
couple hundred feet, a mile or two, idk
I was wanting to start with Margit, but I'm not sure how I would handle the variety in attacks
Do I just give him multiple multiattacks with different names?
Do what the 2024 monster manual does. Give him some options that cost one or two attacks during multiattack
Stuff like “Margit can make four attacks, using either a summoned weapon or his staff. He can replace one of these attacks with a tail attack” etc
I'd also thought about how all of Mohgs bloodflame splash's are named under the same thing but still have variants, in that situation would it be a bad idea to label it as Bloodflame Splash (Rain) or Bloodflame Splash (Strike) ? Or something or other
I like it
Another idea I had was giving him pseudo multiattack
Like when he lunges in and does that dagger slash thing.. flavor it as the dagger slashing, but mechanically just have it be like.. 4d4
Or his dagger is more like a shortsword so 4d6
You could give him charge
Deal more damage if he moves in a straight line before the attack
Alright so then-
Give him three attacks: the erdsteel dagger, the cursed staff, and the giant-crusher hammer
Gahh
I'm trying to streamline the multi attack process as best as possible while still having it feel like you're fighting Margit
Have you seen his combo chart
It’s horrifying
All things considered it makes sense but still
Okay so on this chart it's assumed that at the end of a line he jumps back to idle
So from idle in either phase 1 or phase 2 he has 8 different possible combos
A leaping stab
two tail swipes
2 cane swings and 2 dagger slashes
2 cane swings
These are the first 4, and they exist solely as themselves, but then you also have
Cane swing, cane swing, into either s dagger retreat or a cane stab that leads into a dagger slash, a windup, and then an unguarded slash
Cane swing, cane swing, that leads into either dagger retreat or two more cane swings OR a dagger throw that then leads into either a leaping stab OR leads into two different cane swings that both lead into the previous combo move, but one of the cane swings also leads into a hammer slam which you only get in phase 2
That dagger throw can also just be the start of the combo
Or it can be windup attack into unguarded slash
And again this is all just phase 1
Oh also after being parried he does either a cane swing or a second cane swing that leads into that first combo
@primal osprey
Oh wow
O_O
That’s a lot
I feel like you don’t need to put this much thought into it
But I applaud that you have
I feel like I should also take into account that these are all attacks meant for one single person and maybe a summon
Okay so, legendary actions, reactions, and bonus actions
He's very quick, he's very mobile, and he's very trained overall
So, give him a tail swipe reaction
Make his main turn combo 3 dagger attacks and 2 cane attacks,
Or 3 dagger attacks and 1 cane attack, but he can trade one of his dagger attacks for another cane attack
Ehh
From a game design standpoint it's also important to consider that as a boss Margit is meant to be early game
But meant to be deadly for an early game
Okay so, Elden Ring stat caps are 99, but D&D stat caps are 30
Elden Ring soft stat caps are 55, which translates to 16-17 if you go by the same percentages
So you're supposed to be able to kill Margit when you have.. 6 in your primary stat
Okay so we need a different translation method
definitely miles
otherwise the odds of it working would be isnanely low
Hey guys, I need help coming up with a homebrew quarterstaff for a lvl 6 way of the open hand monk
I'm looking for something fun and flavourful, not necessarily broken.
I don't want the staff to just allow the user to cast spells, might as well play a caster
I was thinking maybe turning an Immovable Rod into a staff, making it require an attunement and perhaps allowing the monk to activate/deactivate it with a bonus action instead of an action, but don't know if it would be practical. Any ideas?
What do you think of a bonus action movement ability to have him either step in or step out without provoking AOP,
Multiattack consisting of 2 daggers and 1 cane strike, but he can trade 1 dagger attack for an additional cane strike
And for legendary actions he gets an AoE 10-foot Cone tail swipe, and a leaping strike where he lunges without provoking AOP and then makes a cane attack,
I like it
Also a 5-6 recharge 10-foot Emanation AoE where he deals an amount of radiant damage equal to about the damage output from 2 daggers and 2 cane strikes, but in phase 2 the damage increases to 2 hammer strikes and 2 cane strikes
His daggers also become "swords" so they increase from d6 to d8
Or wait no,
Multiattack,
Dagger, Dagger, Cane
Legendary action tail swipe and leaping strike
He can replace one of his dagger attacks with a hammer attack in phase 2, and gets a recharge ability to lunge and bring the hammer down
Maybe also make the dagger attacks legendary actions
So we have mythic monsters that count as getting a phase 2
But most things in Elden ring get a phase 2,
You could use an immovable rod as a quarter staff. Look at the rules for improvised weapons.
How does reborn species work?
read it, and why is this in homebrew?
I forgot that rebirthed species aren't homebrewed xD also I cannot read it atm but I will send this in #dnd-rules instead
Also, not everyone learns it just by reading the notes. Having a second explanation helps
Yes, but the regular immovable rod takes an action to activate, so it's not great in combat as the monk would have to forgo 3 attacks to use it
I'm debating whether I should even make it cost a bonus action or allow the monk to activate it once a turn as part of an attack or as a free object interaction
I LOVE IT
I really need to learn homebrewery
Please don't make me fight it.
I'm wanting to do another homebrew but I'm not sure of what to do next. Any suggestions?
Should I make a bow that shoots tarrasques?
Or something less op?
Hello everyone I'm a new dm I haven't played DND before let alone be a dm I'm planning on running a home brew campaign based on the shadow slave world but I'm new to everything like how should I design combat or artifacts/weapon what's too op or too weak I'm also playing with others who are also complete noobs like me also races and classes aren't in this homebrew as everyone is a human and classes don't really exist in the shadow slave world here's a artifact I made
[Grass cutting rapier]
"Once, he was a warrior who waged countless battles, surrendering all he was willing to lose. At last, he laid down the life of war to grasp the life he had always longed for. This weapon endures as the relic of that time."
Weapon scale's off dexterity
[Attributes]
[Growing passion]
Effect:allows the extension and retraction of the weapon range at the cost of essence every 10 cm equals 1 essance
[Vital stab]
Increase dexterity by essence used for every 10 essance used increase dexterity by 1 max of 5 extra dex
(Characters usually have 50 essence at the start and 200 Max)
just a heads up, adding completely new mechanics to a game you are running for the first time is not advised
Oh why is that? It kinda is part of the original novel I can't really change that
you can, this is not a perfect recreation
and its not advised because you dont yet fully understand the basics
How far does it shoot?
Well I can't really do anything about it since me and my friends all agreed on doing this then our dm ditched us and I had to step up
you can, just say: this part doesnt come over because i am a new DM
What do you mean by that? Sorry I didn't really understand
i mean that this is NOT a perfect recreation of the novel
so you are not "required" to put this in
but if you want to, go for it!
just keep this in mind, okay?
I think i'll work on Godrick next
Or maybe the trolls
Or instead of shooting a Tarrasque at the enemy it always homes in on the nearest Tarrasque.
What about a bow that shoots smaller bows that shoot smaller bows that shoot smaller bows that shoot smaller bows that shoot smaller bows that then shoot arrows the size of toothpicks?
Enter the Gungeon type idea
Fair
Or something like a Lightsaber but whip
What do you guys think?
Actually I have an idea.
Infernal chain whip
is there a way to make the weapon from "Crimson Lash" spell from grim hollow as a homebrew item?
doesnt seem particularly hard its just a magic whip on the base
not really... im a wizard and its hit dice is either 1D6 or 1D12, along witht he fact it has different properties
i wish i could change the dice/properties to make it easier
why does it not let us just make a weapon?
What
making a city druid based off my campaign, which takes place in a large city, but i really cant think of a name, my first idea was circle of the streets but that sounds kinda bad. Any ideas are currently better than mine
Druids are the nature class
i am aware, yes
If you're a druid in a large city the "nature" could be looked at one of two ways
Either, the people
Or the trees in the parkways
The flowers growing through the cracks in the pavement
The birds sitting on lampposts
So perhaps you could make a druid focused on the human aspect- call it circle of society
Or you could make a druid focused on the dwindling aspects of nature in the city
And call it circle of resilience
the city does have the agricultural district, could do it about that
That is also an option
but i want it to be a spy druid, like no one expects the bird on the windowsill to actually be a druid. that kinda druid
homebrew creation options
This is also new information btw
Yes
Could concrete work with control elements since it's techniclly earth based?
yes
Glass is just sand. So glass would also work
Balance opinions:
Wiz subclass, flavor text cut for brevity. Theming is "magical engineer/spell tinker" and is inspired by the subclass in cthulu by torchlight:
Level 3: use intelligence (investigation) as wisdom (perception) and add int mod to initiative.
Level 3: choose one base spell. Create architecture spells from it as desired, using the following:
Change the saving throw or check to one of your choice.
Change the damage type to one of acid, cold, fire, lightning, poison, or thunder.
Preparing the Architecture spell costs a preparation slot as normal. You may change your base spell on a long rest, and this removes architecture spells created from it.
Level 6: choose two base spells to modify, rather than one.
Level 10: as part of a short rest, you may change the damage type or saves of existing architecture spells, but may not create new ones.
Level 14: three base spells, rather than two, and the spell save DC of architecture spells increases by 1.
That is a question for your DM but more often than not spells like that specify loose dirt or rubble
Guys is this dwarf and 3 subraces balanced for one dnd rules?
-DWARF-
[Darkvision] See in the dark 12m
[Dwarven Toughness] +1 HP per level
[Forgewise] Proficiency with one Artisan's Tool
{MOUNTAIN}
[Dwarven Resilience] Advantage against being Poisoned and resistance to Poison damage
[Powerful Build] Advantage against being Grappled. One size larger for the carrying capacity and the weight you can push, drag, or lift.
{HILL}
[Dwarven Resilience] Advantage against being Poisoned and resistance to Poison damage
[Dwarven Wisdom] Proficiency on Insight
{GREY}
[Duergar Resilience] Advantage against being Charmed and Stunned
[Superior Darkvision] See up to 24m
are all of the 3 subraces at equal level?
Wut? Why not use the actual D&D species and classes - what are you homebrewing here that isn't already covered decently by the official rules or what are you trying to modify?
because in one dnd dwarf was unified
and I actually liked much more the flavor of the 3 subraces
also Tremorsense felt weird
Then use the 2014 versions if you want - it's still 5e.
still the 2014 dwarf is heavily based on weapon and armour training, which I also dont use in my tables, this is exclusive to the character build of my players
So i needed to softly rework them myself
so what you think bro?
I'm mulling over it. I feel gray is more powerful than the others with the advantage against charmed and stunned conditions and may need to be tweaked.
I also thought it could be problematic
but at the same time, genuinely asking, isnt superior darkvision a bit weaker than the other 2nd feature of the mountain and hill dwarves?
Eh... it increases the range at which they can see things in dim/no light.
like Charmed and stunneds resistance surely are better than poison and poisoned resistance, but for example for the Hill dwarf Insight prof probably stronger than Superior darkvision...?
I feel the superior darkvision is in line with powerful build, and dwarven wisdom
I see
Maybe just make it advantage against being charmed or charm effects?
you mean trim out the stunned?
Yeah
I will test it out, thank you man
wait
what if its advantage against charmed and paralyzed instead of stunned?
is it still problematic? better balanced? worse?
Im trying to keep it along duergar typical features
No - Just make it one source/effect (like being poisoned/having the poison condition all stems from 1 thing: poison).
Just make it advantage against being charmed and charm effects.
Resistance against two effects would be too much IMO
Alright
I got to bounce to other things but good luck with your homebrew!
Ive tried making the lash from the spell “crimson lash” as a homebrew ive hade 0 luck getting it to work can someone help me make one?
This is the stats:
It counts as a Simple weapon with which you are proficient.
It has the Light, Finesse, and Reach properties.
You can use your spellcasting ability modifier instead of your Strength or Dexterity modifier for the attack and damage rolls with this weapon.
Its damage die is the same as the Hit Point Die expended to cast the spell, and the damage dealt is Necrotic.
Each time a creature takes damage from this weapon, its Hit Point maximum decreases by an amount equal to the damage taken.
The damage dice can just be 1d12
Druid: Circle of the Creator
The lands of which nature is grown are just as important as the plants they grow. Druids of the Circle of the Creator have one of the most important jobs in the lands, to create, preseve and reclaim land. Using their primal magics, they are able to call the earth to alter fields and raise new land.
Using the earth, these druids are able to fight on the front lines, as they call the earth to protect them and change the battlefield to their liking.
it is flavour alright
How's this for a central 2nd-level druid feature for a subclass themed around spiders?
"Spider Forms
2nd-level Circle of Cobwebs feature
You are at home in an arachnid form. As a bonus action, you can use your Wild Shape to transform into a spider or giant spider form without expending a use of your Wild Shape. All the rules of Wild Shape still apply."
too much? should it maybe be WIS mod uses?
spider i think is fine. its CR 0 and mostly used for like scouting. and its well within a non-moon druid's cr range
giant spider on the other hand, is a little nuts. its a semi combat-viable shape thats cr 1, which a non-moon druid cant do until level 8
that is, i think, the potential sticking point for the feature
however, a moon druid can do cr 1 at 2nd level...and this is just one form...
How should I balance a spear that does 3 dmg types
Like alternating
So I made a tier of fire homebrew shit
1 normal
2 green
3 yellow
4 purple
5 black
So it's gonna have green yellow and purple
Green acid yellow radiant purple necrotic
I think it would be best if you could swap out the damage for no action cost
But there’s not much advantage to different damage types
In my campaign yes
Ok. Maybe use a bonus action then
Cause acid is good against slimes radiant is good for MOST fiends necrotic is good if you wanna kill angels I guess
But angels are cute
So swap for ba
What about modifier +2 or +3
It's a sin of prides normal spear he also has a war spear which is huge
https://homebrewery.naturalcrit.com/share/guphJl4h11Br
post this again because i still want feedback
it's a Way of the Four Elements revision for 2024
the only feature i dislike is the level 11 one
writing the themes for some subclasses, any thoughts?
https://homebrewery.naturalcrit.com/share/8nQXavpqbU-4
Aside from the minor spelling mistakes, they sound really interesting 
I love Kensei
Makes me feel like a Ninja
Monk/Rogue better imo
Especially the new monk
I can pair Sneak Attack with unarmed strike
Yah but they also used booms and other tools
Oh you can attack 6 times with monk fighter if you do 11 fighter 9 monk
Cause 3 attacks
Action surge then flurry
Wait I think 17 fighter gets 4 attacks
have an idea i'm not confident on but gonna see about testing it out: a Bold Roll. If you tell the DM you're doing something in a manner that is quite brazen, whenever you roll an associated D20 test, roll 2 d20s. The DM will tell you if your roll is Advantage or Disadvantage after the dice are rolled.
So but 11 fighter 9 monk still better
Haste
What's haste
Fighter doesn't have spells
Eh
I said Kensei so I'm talking subclasses
Also flavorwise, rogue>fighter with Monk
I would got monk to 7 then rest barb
I want Indomitable though
Convince your DM to allow Gestalt
So
Level 10 6 barb 4 monk
Level 15 10 barb 5 monk
Level 20 13 barb 7 monk
This seems like a better topic for #character-discussion if we're talking character builds
We're also gonna be including homebrew subclasses
And rules such as gestalt multiclassing
What's gestalt
Look it up, pretty cool homebrew variant rule that allows you to have the features of both subclasses when multiclassing
Ehh to much freedom
That's the point
Already am letting my paladin use a radiant gun and use smite which is annoying
Gestalt is an umbrella term used to refer to any character building method where a PC levels in 2 classes simultaneously instead of one at a time
There are derivatives like subclass gestalt, species (racial) gestalt, etc within the D&D space somewhat specifically
Well I like to torture people
Yes, and it's mostly homebrew
People love destroying DMs (and by people I mean me)
Ofc, not without hazards
Oh if you get annoying enough I'll just target you all combat encounters
Eh I'm not too into adversarial play
And if you are still annoying just launch the sun on you
I once got a massive ego boost from beating a Barlgura solo as a level 5 Variant Human Battlemaster
The video's up on YouTube
not watching
No problem, but it exists and going from that to creating barely usable, borderline broken homebrew items
I'd say I went through some character development myself
I create op homebrew stuff
I'm pretty sure every player goes through the trial of broken homebrew at some point haha
And then learns from it
Oh no, I'm gonna make a book, I picked up 177 races & classes from every single non-D&D video game I've been playing
The list keeps growing
Those that don't go to dandwiki /j
Nope, they don't
I picked them up from games like Hades 2
I'm also making a race based on Hollow Knight
Well my homebrew is mainly weapons
That's pretty cool, what Hades species are you translating to 5e?
isn't that just the big one
Bug*
I'm also covering Dead Cells, some underrated Metroidvanias such as Blasphemous
Castlevania
I'm also doing Terraria monsters as playable monstrous races
Earthen Armoury
2nd-level Circle of the Creator feature
Your druidic duties requires you to be protected, the earth provides. When you aren't wearing any armour, your AC equals 13 + your Wisdom modifier.
In addition, you gain proficency in martial weapons. Also you can, as an action while holding a simple or martial weapon, causing the earth to surround the weapon, turning it into a Earthen Weapon. This weapon now uses your Wisdom modifier instead of your Strength or Dexterity modifier for attack and damage rolls. The weapon cannot willing leave your hands and as a bonus action, you can summon the weapon back to your hands as long as it is in the same plan of existence as you.
You can spend a bonus action to turn the weapon back to normal.
Aspect of the Earth
2nd-level Circle of the Creator feature
Your connection to the lands has altered you. As a bonus action and spending 1 Wildshape charge, you can cause all the nearby rocks and stones to condense around your body, becoming the Aspect of the Earth. During this minute, you gain the following benefits:
- You gain resistance to bludgeoning, slashing or piercing damage, you choose when you enter this form.
- Your melee weapon attacks deal an extra 1d6 bludgeoning damage on hit.
- As an action, you can send a blast of rocks and stones forwards, causing all creatures within the range of your Earthen Weapon to make a Dexterity saving throw against your Spell Save DC, on a fail, the creature takes 1d6 bludgeoning damage and the creature cannot take reactions till the end of its next turn.
i think this fits
I like to reflavor, kinda like creating forks off of other people's GitHub projects
I love original content, but I also love giving back to the community
Yah I figuring out how I should make the sin of wraths war spear
For free, I won't be charging a buck for this
It can change from 3 fire types
All 177 races and classes will be a free sourcebook on my DMs Guild page
Well you can't really use homebrew classes unless you do on a manual sheet
Or some other platform
Dnd beyond is very limited
I have a custom excel spreadsheet designed to look like a real character sheet
Just for this
I do homebrew research as a hobby
This is my "fun time" activity
I also sleep 10 hours a day, work 13 hours a day for 6 days a week, and the only break I get is mid-way through Thursday and the entirety of Friday, and today's a Friday 
Well I have dnd on friday
And I have to deal with a elf who won't attack
And I am giving her 4 blessings from Micheal
One of which is a custom spell called Jacob's ladder
Inspired by the jjk one
It one shots any fiend cr 5 or below
Like they go bye bye
Currently, I've only been able to do Chthonic Familiars' spirits
So into the spirit lineage
And arch angel Micheal Jacobs ladder one shots cr 13 or lower
The other one makes a 30ft radius Everytime she heals people
And gets 2d4 temp Everytime she heals
I wouldn't allow something so horribly broken without some form of reasonable justification and "my world, my rules" isn't it
Oh I made it
Can I get it in a google doc for preview?
But arch angel Micheal is goated
No it's on a charcter sheet
But it is just made to be broken
But its once per day
I'm currently building Icarus's wings as a sentient cloak item that my PC will inherit as his backstory with @glad veldt who's building magic item based races
We're currently figuring out leveling the cloak
Because it's a sidekick
And it also levels up from 1 to 20
Doesn't seem op
From common to legendary
Why no artifact
It isn't, we're doing the math to balance it
K
Well I am gonna be giving my lv 4 party a legendary spear
Then they will get a artifact spear at level 15
At level 1, it has a flight speed of 10 feet, at level 20 it has a flight speed of 80 feet (which is the same as the Ancient Red)
Speed = 5 x (1/2 your level)
- MISC bonus
I had a +3 Very Rare spear to beat wraiths so... Idk
I had to write a 3-page backstory to justify how and why
I'm thinking of making it plus 4 then it can deal acid damage instead of piercing
Then the artifact
Can deal radiant necrotic or acid and is a +5
Still brain storming
Too much power for a level 4 party, you'll be turning them into murderhobos if they think they can get away with anything
No they cant
does this seem good?
People are still stronger than them
balanced more like but still
Idk
What's Circle of th Creator?
I need the full circle to judge
the subclass im working on....
Can I get the doc?
Like a commander of the red hawks
In dndb?
homebrewery is a different website
Oh
makes your brew look offical enough
Yeah... I'm not into making edgy anime protagonists, I grew out of main character syndrome long time ago
Druid: Circle of the Creator
The lands of which nature is grown are just as important as the plants they grow. Druids of the Circle of the Creator have one of the most important jobs in the lands, to create, preserve and reclaim land. Using their primal magics, they are able to call the earth to alter fields and raise new land.
Using the earth, these druids are able to fight on the front lines, as they call the earth to protect them and change the battlefield to their liking.
Circle Spells
2nd-level Circle of the Creator feature
Your connection to the earth and the very lands of which nature grows grants you access to some spells when you reach certain levels in this class, as shown on the Circle of the Creator Spells table.
Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of the Creator Spells
| Druid Level | Spells |
|---|---|
| 1st | Catapult,Earth Tremor |
| 3rd | Earthbind, Maximilian’s Earthen Grasp |
| 5th | Erupting Earth,Wall of Sand |
| 7th | Hallucinatory Terrain, Summon Elemental (Earth only) |
| 9th | Passwall,Transmute Rock |
thats the flavour and spells
The red hawks is a guild and she commands it is it that hard to comprehend
im not the best at flavour lol
I like it so far
Sounds like Berserk
So
I don't even know the thing it's called in berserk
I watched 3 episodes and forgot all about it
Well she has 2 chain weapons one with a dagger like blade and the other with a sickle like blade
anyway, do the features look balanced enough?
Listen dude, you're doing great introducing new players to D&D as powerful heroes in a small army of sorts - I'm happy for you, doesn't necessitate that I need to love the idea of giving them as much power as you are
They have to fight a 2000+ hp boss
Gimme a sec, lemme run it through the SAC rq
They need it
As far as I remember, the Tarrasque has around 800 HP
I know
That ain't no tarrasque
He is the definition of "super serum"
But Everytime he attacks he drops heals for the players
Which heal 4d12 or 6d12 depending on attack
Oh cool
What'll be the capstone for this?
That sounds like that takes a long time to resolve
But who's winning sin of pride or tarruesqe
Post the full statblock
That i dont have an real idea on lol
It's on a app
Then post the link?
Gimme a sec, lemme discuss this with my other artificer friend
Its not an artificer
In any case I'd assume it'd be the homebrew monster since it works outside of normal game considerations
Mb
I can't send it cause it says no attachments aloud
You can upload it to a trusted filesharing site like Google Docs
And then post the share link to that
SAC?
Sage Advice Compendium
That, doesn't help with homebrew? Ive never heard of people using it for such
Consider uploading your Druid to DMs Guild, Homebrewery, or GM Binder, etc. I'd love to have it as a usable subclass in the near future
Am I silly or does this include ranged weapons, which would then massively increase the AoE of Aspect of the Earth's rock blast?
Ah, mb, its supposed to be melee lol
It was before I changed it only weapons with the reach property lol
Required Changes
Circle Spells
Change: Move spell levels from 1st/3rd/5th/7th/9th to 3rd/5th/7th/9th/11th
Fix typo: "proficency" → "proficiency"
Earthen Armoury
Change: AC formula from "13 + Wisdom modifier" to "12 + Wisdom modifier (maximum 17)"
Change: "martial weapons" to "scimitars, shortswords, and javelins"
Remove: "The weapon cannot willing leave your hands"
Fix typo: "plan of existence" → "plane of existence"
Aspect of the Earth
Change: Duration from "minute" to "10 minutes"
Change: Bonus damage from "1d6 bludgeoning damage" to "1d4 bludgeoning damage"
Add: Range specification for stone blast: "within a 15-foot cone"
Missing Features
Add: 6th-level feature
Add: 10th-level feature
Add: 14th-level feature
Its apart of an mythology based expansion im making
And its for 2014 lol
It probably wins based off of ignoring core rules alone
Omg, bestie!!! I need you, I'm also working on a mythological magic item race
Yep
Some stuff is nonsensical, doesn't read like 5e
e
Rules don't apply to the strong
At that point I don't see the point in a comparison
Hmmm, idk about those changes......., its suppose to be a gish, that limits it heavily
Angelmaxxing
(Besides typos ofc)
All it is is a dragon who uses a false light
Gish-Focused Changes
Critical Changes Only
Circle Spells: Move from 1st/3rd/5th/7th/9th to 3rd/5th/7th/9th/11th
Add: Range for stone blast: "15-foot cone"
Add: Missing 6th, 10th, and 14th level features
Fix typos: "proficency" → "proficiency", "plan" → "plane"
Optional Changes for Gish Balance
If AC feels too high: Add maximum of 18 to "13 + Wisdom modifier"
If bonus damage feels weak: Keep 1d6, or make it scale at higher levels
If weapons feel too limited: Keep "martial weapons" but specify no heavy weapons
If duration feels short: Extend from 1 minute to 10 minutes
The core gish concept (martial weapons + Wisdom attacks + good AC) stays intact. Most changes were overly conservative for a melee-focused druid.
The spell level change at least doesn't need to happen
I did say its for 2014 lol
Keep it standardized with other druids?
Druid is 2nd level subclasses in 2014
It is
Wait, is that ai?
Druids get their subclass spells at 3/5/7/9
Who using ai
not me
The last one you sent before and this one about AC are different
Why did you delete the server
One saying 17 and this one saying 18
This one is with the Gish-focused changes in mind
For the spell jammer stuff
I made the AC higher
And weapons
it got nuked
The 11th level shouldn't exist though since I don't think any druid gets more spells at level 11
i didnt delete it
How so
no idea, it just disappeared
Is it the freaky bunnys fault
They dont, mine doesn't have spells at 11th lol
Eh, doesn't hurt to have something like the Mystic Arcaneum such as Warlocks since it IS called the 'Creator'
Who charcter age was 17 if my memory was correct
Creator refers to creating land
And you let them do 18+ things
no i didnt
Have Fabricate as a spell lol
Guys let's keep it on topic
lets move to DMs
That, isnt what the subclass is about
I know, it's a suggestion
yeah fabricate doesn't fit the flavor imo
I've added what I thought could be well for it
It feels like how AI formats thing so that's why I said it
Is it because of the em dashes?
I use a ton of em dash in my phrases lol
Like... every large paragraph has loads of em dashes
I prefer them over brackets
Eh, it seems like it with the unessery bolding and titles
Oh nah, it's just for formatting plus the markdown for emphasis
Big title
Little big title
Tiny title
Markdown is convenient because I zoom-in/out a lot to read
So far I'm seeing the core idea of branding a weapon an Earthen Weapon then getting some benefit from using it. I think to encourage that the 6th level should be Extra Attack + some other ribbon feature like an upgrade to Aspect of the Earth
Ik, homebrewery uses it
Maybe make the rock blast also inflict restrained
Eattack was planned, or something like a BA attack, same with the upgrade, making thr resistance into immunity, ect ect
I was going to do stunned lol
Limited ofc
Once per use of the ability
AoE stun seems pretty crazy haha
Yeah that's why it was limited lop
Flurry of Stuns
Closest to AoE but still targeted
I'm browsing somewhat similar subclasses in that they have alternate uses for wildshape (Spores, Stars, Wildfire). I guess to be consistent the capstone should also be an upgrade to the Aspect
Though imo it would be cool if that flavor leeched into Druid's other spells somehow. My initial thought was some small damage boost or movement reduction for offensive spells
Earthquake Smash - you raise yourself like a rocket, come crashing down like a meteor (like the https://www.dndbeyond.com/magic-items/2188399-scroll-of-the-comet) and destroy everything you created along with yourself
Opposite to creation
I found this insane magic item recently
Icewind Dale is crazyyy
Scroll of the Comet:
By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted.
The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10 force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held.
Rogues and Monks will have a blast with this one
Try to beat 600ft 100 deep
I thought - maybe this antarctica ahhh sourcebook doesn't have anything outside of popsicles, boy was I wrong
Also uhh 3d12+5d8+20d4
That's big boy damage
But might still be less than 30d10
What about
3d12+12d8+14d12
3d12 + 5d8 + 20d4 is significantly less damage and significantly more hassle
Bro is coping so hard
So they have an instant kill ability
Strongest is the deheader
The other close thing to the Comet Scroll is Meteor Swarm
This is also weaker
I feel like I should stop feeding the troll, the moment he said "strong guys don't have rules apply" - I knew that was a tripmine of unbalanced powergaming
True, it's hard to engage in legitimate discussion when one side is not playing 5e
It's not my fault I'm special
I have thinking something along the lines of all spells removing 10ft of movement once per turn
He's giving a group of level 4s, access to a +3 item, which he shall upgrade to +4 for their convenience
Oh trust me that's just the surface haha
Different weapon
And it's actually
+4
Then +5
Sounds like a good ribbon
You won't say that when I use a modron to hit you with the 120 Hp Judgement beam
A ghost has 45 HP (on average) not sure what you mean
Though I assume you've also discarded CR as a metric for challenge
It's sin of wraths spirit
Anyone who knows what I'm talking about - you are goated
Well I can't do much when the limit is 30
That doesn't really mean anything in the context of the system
If it was higher I would make him like cr 34
Bro is not the Dungeon Master, he is THE Doomsday Monseur
Have you looked at the expected monster damage output by CR?
Cr 30 says 454-480 elite for the hardcore thingy
So like a slowdown effect?
Make the terrain difficult instead
So while they move, the terrain around them becomes difficult terrain
Ah the Inevitables my beloved (I assume)
HELL YEAH
No attack roll
Just straight hit you with 60 DAMAGE
FORCE
Incorrect. The official DMG guide lists 303-320 per round
Elites are not a term in 5e
Like.... I just sent an edgy goth kid to the center of the universe, casual tuesday guys
It's not tuesday
Ok? Then there's not much substance to your homebrew or comments
I end my participation to your content hereby
Yeah let's get back to the point of the channel
I actually need a modron as a player race
Like a warforged x aasimar
So autognome? jk
Nahhh, I don't wanna be a shorty
Probably the only balanced homebrew I made is a simple katana that does cold instead of slashing
They'll call me the robot fairy
Instead of stealing your teeth, I'll steal your nuts & bolts
The bolt fairy
Then wouldn't that be fairy then warforged
An autohit for minor damage would be funny
1 piercing damage, magical
Makes more sense cause aasimar is a angel/angel like being
And fairy is just a fairy
So the name bolt fairy could be misleading
If its a aasimar
I was thinking more aasimar than warforged, so it's a godly creation
A holy robot
🫛
Just like the warforged, still affected by creature spells because player race
I'd say a lineage choice like Celestial Revelation would be cool
I was going for being more Modron aligned, the whole impartiality flavor
Like knowing things others don't
Probably would be better to have History because modrons don't age
So they have a good memory
Insight, Perception, History, or Nature
I'd cull nature, makes a little less sense to me than the other 3
And keeps the list tighter
Then I'm doing Nature and?
Also wanna give them a free spell once per long rest
Maybe Identify?
No material
No slots
But once per day
Then later Locate Object
or Creature
Maybe an option between Creature/Object?
They can choose from
I'd do object
Yeah, stays aligned with the machine theme
Darkvision?
Warforged don't have darkvision
But aasimar do
I'm gonna lean towards no, but for funsies I say flip a coin
Oh wow, we gamblin
Okay, I'm gonna roll a d4, odds says no, evens say yes
i'm terrible with calculating CR for homebrew creatures
What level is this intended to be fought?
I would say 3-4
That is wildly innacurate
A level 4 party could beat it
the AC is 22 O_O
Yes
Please do not troll in this channel Barrito
My cr 30 has a ac of 22
IM NOT TALKING TO YOU
No need for all caps
This guy is either new to D&D or is ragebaiting for clicks
nope. I didnt understand what he was saying. he said "the ac" and something along the lins of CR 3-4
which... made no sense to me.
22 ac is high
Okay so we're keeping darkvision, I need a free cantrip spell for this guy at level 1
Apparently
yeah that's what I thought
is 22 too high for a creature that can eat it's minions and regenerate?
Yes
we thinking like 18?
Yes, we're going False Hydra territory levels of scary
Well how much
how muhc regeneration?
22 puts its defensive CR above CR30, but that's if we're only considering AC
This reminds me of Darkest Dungeon
a swarm of insects (spiders) has 22 (5d8) hp and gains the remaining hp it had left
He can also Regen
17
let's put it this way, my lvl 12 cleric with multiple +1/+2 items is a 21 AC
sounds great
It's a bit more complex than simple regen
Maybe cr 7
The action economy on it makes it interesting
Idk
heck, lets' put it at 16 and get rid of the natural armor
I'll reiterate what level you expect your players to fight this at
22 AC 190 HP is light work starting from late Tier 2
Tier 2?
So I'd put it at maybe CR 8
no idea, honestly. They'll fight it when they're ready
Sandbox campaign?
bit of sandbox, bit of railroad
Tier 1: Local Heroes (Levels 1-4), Tier 2: Heroes of the Realm (Levels 5-10), Tier 3: Masters of the Realm (Levels 11-16), and Tier 4: Masters of the World (Levels 17-20)
let them choose the path, put them through a story arch
Actually, CR9-10.
I usually start with rail road for first 4 sessions then freedom
The legendary actions bump it up
Does defeating the sin of wrath count as heros of the realm
oh, the spell infection is a homebrew spell. It allows the caster to interrupt a healing spell and turn the healing into damage
which is one os the spells this thing knows as a reaction
depends. are they 5-10?
then they're well on their way and thats a reason they'll be heroes of the realm, but they're not there yet
Yah well he isn't gonna die
He's has 4 appearance's
This is comparable to the Marilith (189 HP, AC 18)/Iron Golem (210 HP, AC 20)
Spirit form human form
With out flame core
Then with the flame core
Yah but my demons and imps are scaled balanced
Which are different from normal dnd
I make all my enemies
Woah just saw the Dex/Con stats
Yeah I agree with Yitaow. I perhaps won't put it directly at CR16 though
Things you can add:
- Lair actions
- Regional effects
- Web as a Legendary action
Wait cr 16 is supposed to have 190-210 HP?
Not always
Okay
There's variation as said before
oohh, lair actions would be nice but i've never looked at those before.
Since HP is only one part of defensive CR
This is a very lair-y boss if that makes sense 
And web is already there as a legendary action, along with casting swarm of insects
first rule of dnd homebrew, treat almost nothing with a "set in stone rule"
makes TOTAL sense.
Also regional effects
heroes are definitely going into a den to find this guy
i concur with the "give it web". if this thing is outside of its lair, all the web stuff is turned off
Or if you're crazy, send them to Australia
I’m really sorry to interrupt but I have a question does anyone possibly have a jojo sub class i could use I can’t figure out how to make one in dnd beyond
already there, and gets it as an action at will
Jojo?
same thing? lol
Have you looked at the official Way of Astral Self Monk?
Jojo bazaar adventure
astral monk? that's what I used
eyes glazed right past that...
Have it be a remote island as its own area - like the Turtleshelled dragon
it's all good lol
I don’t own the book for it
What's JoJo's tho
It’s a anime
Isn't it the weird freaky anime
technically thing this is in a forest, atempting to make it's own fey domain
JoJo's Bizzarre Adventure manga/anime
i hope at least, and not JoJo Siwa
Ya the anime
Ooooh, you can make it a floating sky island that has a forest
Jack & the Beanstalk but atop the stalk is a forest with a giant spider-ish boss
that oculd be fun
doyou have any suggestions for lair actions or regional effects?
I'm looking some up right now
Does any body have an region effects of hell
Depends on the area but potholes, crumbling grounds, quicksand to suck players in if they don't avoid specific areas, pressure-plated traps that shoot web
I'll have to study some creatures that have them. find the pattern
my mind instantly goes to spider eggs bursting and webbing exploding
Yessir, it is time - for research
If you wanted the official version, I suggest seeing if your DM or another player in your campaign has the relevant book and a Master Tier sub for content sharing. Otherwise you could remake it the homebrew creator if you have other legal access to the books (e.g. physical copy, library)
As another option I'm sure someone on DDB's homebrew database has made at least a halfway decent JJBA subclass\
Maybe have an Aranea as his wife?
Convince the Aranea to help you
first one comes to mind is new swarms spawn for lair action
Ewww dandwiki /hj
Homeboy, that's a pirated link
is it?
I suggest you remove it ASAP
nvm then
TIL, appreciate it
What does til mean
today i learned
maybe... this is HEAVILY just inspired my spider themed sorcerer subclass
Ahhh
I love spiders (and traumatising one specific arachnophobic friend on Halloween's) so if you can get this done before 31st October, it'll be hugely appreciated
unfortunaltely this project won't e released until December or January
Call it "exposure therapy" lol
THIS IS THE TYPE OF DUNGEON MASTERS WE NEED
Do you need a subscription to get homebrews
Spiders are a big theme in the creature list
Nope, the homebrew database is free for everyone
To use them yes but to make them no
i do this with my friend, but its clowns
Ah, no problem, his birthday's on February, I still have time for a birthday boy surprise
HEHEHEEH
HAHAHAHA
You just need to toggle on homebrew to enable stuff you've added to your personal collection
Subscription is only needed if you need to content share
Trap door spiders (giant spiders that have fake doors on their backs)
spider themed subclass
Roseroth, Cluster King
Spiders that create their own walls
trying to find other ones I can make lol
I had the 4 cardinal demons as jesters for a Bard subclass - College of the Faustian Contract
I checked it said requires subscription
LOVE that
When I pressed to add to collection
What did you try adding to your collection
Which one?
Ashbrand
We love a little tomfoolery around these parts
I made a College of Mixology for my tavern book
Also just tried 3 other hombrew items didn't let me
A BARDtender if you will
Exactly!
Do you guys know if I could like import a pdf of a subclass into DnD beyond
No
Should be, as a homebrew item
nope. you have to actually go through and create in their creator
Maybe there's extensions?
To avoid the hassle and get auto-fill?
I know that AboveVTT helped me copy content across DDB to VTT apps
So I’m assuming I’m kinda boned until I ether get a subscription or learn how to use the homebrew creation in dnd beyond
It's not that hard
they are
Not trying to say in a mean way
Ik
it is pretty easy yeah
But when you actually make a item it gets easy
i suggest finding a youtube vid tut for homebrew
you don't have to get a subscription. You can just buy the book that astral monk is in
Ah I see yeah if you're using other's published stuff. Nothing prevents you from making your own personal collection and using it
but it still costs money
Yeah DDB's homebrew creator isn't that refined
It's still good enough
i like it a lot, even though its pretty limiting
i wish the DDB importer would create my homebrew items from FoundryVTT in ddb
have youtried searching the homebrew for a jojos subclass?
Need subscription
If you have access to Astral Self then none of it's components are super hard to import. Quite a lot of it is manually tracked instead of something that could be a toggle/setting
Again if they make it themselves no sub is required
Ik
Yes but most of them ether go and say echo night and astral monk or it’s a pdf thing
Or if a DM shares it with them
How do I use vvt
They need a subscription to add to their collection
Depends on the VTT and better asked in #third-party
ohhhhh, didnt' know that
Then you might want to ask in #dnd-discussion or #ddb-support
I should stop paying for mine. I never use it anymore lol I use pen and paper now since I own so much 3rd party content
eh, if it's not WOTC produced then I count it as 3rd party
Bean
Both aren't stellar which would be my criticism of both subclasses. Outside of configuring Astral Monk in DDB's homebrew creator I'd suggest just picking something that has the mechanics you want to evoke and then reflavor
You've pretty much hit the nail on the head as far as definitions 😅
Nah, maybe I should roll to hit you with a Tome of the Player's Handbook & Dungeon Master's Guide because you skipped the preschool of running D&D games
Hi everyone! I have been a DM for some time now and run a self-written campaign for my players that has been ongoing for a couple of years. I'm by no means a Pro and every day is a school day when it comes to DM'ing but i thought i had been at it long enough that it was about time i dabbled in some Homebrew content. So far I have created 2 Full Classes with 3 associated sub-classes each as well as a new sub-class for the Warlock class. I have drafted them up on Homebrewery and would like to share them to see what people think! I hope you enjoy the content as much as I enjoyed making it 
BloodBound (Class + 3 Sub-Classes) - https://homebrewery.naturalcrit.com/share/DGoCq7mRdB7X
Seal Breaker (Class + 3 Sub-Classes) - https://homebrewery.naturalcrit.com/share/G2HncO-7BuFM
Time Lost Heiress (Warlock Sub-Class) - https://homebrewery.naturalcrit.com/share/z-cN4gyuIoaR
hey so i wanna make a monster that is a villain for a campaign of mine that is around CR 7-8. Its an anomaly from the far realm that manifests as a poorly drawn mayor type character who uses illusion magic to create "the perfect town". Any ideas for abilities to give him other than just regular illusion spells?
hes supposed to be an aberration
maybe some sort of charm to get the party to join the town?
If I were to make a street tier superhero campaign how should I go about it yall?
What ideas do you have?
What's a superhero in DnD?
What is "street tier"?
Batman, Batfamily, Gotham, Green Arrow, Arrowfamily, and the Question would all be involved.
would you be using spells, magic items, magical abilities etc - what classes would that involve?
or are they all just fighters, monks, barbarians, and rogues?
Use the Modern Handbook 5e
Also use the Cyberpunk Red content
alternatively there are existing superhero TTRPGs
No, D&D itself has content catered towards modern
world
Such as firearms
The laser rifle
Just reflavor leather as vests
DnD is classic fantasy grained in, to its core - ripping it up to make an urban low-magic setting is possible, but how much work is worth it?
DnD is popular and lots of people like it and don't want to learn new rules, but with games like Prowlers & Paragons or Masks right there, gotta ask at what point is homebrew excessive
Uhm Actually
- Dungeon Master's Guide
-
- Renaissance Items (Pistol, Musket - Bullets)
-
- Modern Items (Automatic Pistol, Revolver, Hunting Rifle, Automatic Rifle, Shotgun - Bullets)
-
- Futuristic Items (Laser Pistol, Antimatter Rifle, Laser Rifle - Energy Cell)
so 10 weapons?
There's also flamethrowers and handcannons
Which you can easily reflavor
That's kinda the point
You gotta create
it can work, but takes alot of work to make sense
You don't build a campaign in a day, even a oneshot requires prep time
if you wanted normal life, everybody has to play a martal, which sucks after the 3rd combat as its just the same, i hit this guy till death
and if magic, it opens many cans of worms
Gritty realism rules work with magic as well, there's people who play famine-infected worlds with low-magic and more technology, or low-magic, low-tech, and more ability
how does magic work, what powers magic, how is it enforced, ect ect
You can just say magic is energy, electricity is lightning magic
having to reflavor everything is so much work
Yeah... sourcebooks weren't written in a day or by a single team
Agreed with Bobble. While DnD does provide the most basic structure for modern settings, those options are only really well used in modern fantasy settings. DnD isn't made for modern fiction.
There's reasons why people tak their time to do it
exactly, so I'll just buy the book that gives me everything straight up
DnD doesn't do that
And if you really dedicate yourself, you bloody well put the work on it
Thankfully, as also mentioned before, there are plenty of other game systems made for superhero settings.
Instead of relying on plagiarism and calling it an "inspiration"
well I think we've covered the bases, so yeah if you wanna put the time and effort into remaking DnD 5e into a superhero system, then fair enough - I'm not doing that
Many people do, and are doing
The mood has struck me once again
Anyone got any slightly quirky ideas for Monster homebrews?
by no means do I disagree
Wdym quirky
anyone have any ideas?
PERFECT
Perfect Cell
Perfect Town
uh, i want advice on what abilities and mechanics to give the character
what's this creature's idea of a perfect town?
how does it manifest this perfection and enforce it?
I've made things like Tandem Bosses, an undead that has an attack come from cursed targets (puppeting them) and can initially inflict the curse by offering a heal after a wound or just "stitching it into the target by hand" (melee attacks), bosses with telegraphed attacks (it threatens an area, then on its next turn that 'attack' or other effect goes off in that area), a rival mercenary group that mostly gimmicks on grapple-proning their targets, and a statblock for 'assassin' mercenaries with extra spooky power to them with an Assassin Rush stance they assume to do a more devastating attack on their next turn
As an example of what I'd call quirky, off the top of my head
Steal abilities from the following existing monsters:
- Mind Flayers
- Mind Flayer Arcanists
- Cloakers
- Green Slaads
Suggestions for abilities:
- Confusing Gaze (from the Umber Hulk)
- Giberring (from the Gibbering Mouth)
- Probing Telepathy (from the Aboleth)
have you played the game "we happy few"? Its sort of like that. It keeps the towns people trapped in a hallucination, where their senses are tricked into thinking everything is perfect when the actual town is very strange and liminal
Also look up the False Hydra, you will love it
im thinking of giving them eye rays
The Mirrorgast
This creature exists partially in reflective surfaces and can only be harmed when players attack their own reflections. When a PC strikes a mirror, window, or polished surface while the Mirrorgast is "inhabiting" it, they deal damage to both the monster AND themselves (half damage to self). The Mirrorgast's attacks manifest as the players' reflections suddenly moving independently, reaching out of mirrors to grab them, or their reflection's weapon striking while they're defenseless.
I guess the question is how the charm or illusion is maintained, or what happens when it wears off or someone succeeds on a save
Kinda like a mimic and echo knight
While a very interesting prospect, I already foresee a plethora of issues incorporating that into fitting into a statblock, and running it as a creature on a battlemap.
Beholder moment
give it the ability to build and embellish the region around its lair into something idyllic, and when creatures enter they could become charmed and join the illusion
Xanathar would be proud
I think I already have a workaround, working more akin to Echo Knight, or appearing in multiple places at once and being empowered while doing so, and "haunting" nearby reflections (so, "tagging" them) so they can be specifically messed with to get rid of the reflections and reduce it to one entity...
Account for darkness and dimly lit areas
For creatures with and without darkvision
any ideas on what eye rays they should get? my main ideas are fear, confusion, freezing and melting
paralysis, stun, vampiric (they lose HP, monster regens), and healing
though to be fair a charm ray might be a good idea
I think it'll be in 2 states...
Its true form being invisible, but see invisibility witnessing a malevolent flurry of shining shards
And it showing up in bright light around reflectives, losing the invisibility but being empowered by the brightness and reflections.
So in an environment that's bright and reflective, it's obvious to see, but duplicitous and powerful.
In an environment that's darker or matte, it's much more difficult to see and fight, but it isn't boosted by reflections
It gets weaker in darkness
Spells like darkness deal damage
Dark sensitivity
Yes, but of course being harder to see because a creature of reflections isn't so substantial without reflection
No light, nothing to reflect
Best is charm, yes
Could I recreate a early 40s Batmobile?
Thats not me being clever or nothing I'm genuinely asking lol
Absolutely
Use a wagon
A chariot even
But instead of making it animal-pulled
