#homebrew

1 messages · Page 5 of 1

livid bay
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If that’s okay!

scenic fog
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No worries! Yoinking is the best way to D&D, @livid bay is inspiring sm of my plane of air worldbuilding rn. But what if it was like a desert hydra instead of a kraken, just a BIG one with really long heads that were almost like kraken tentacles

livid bay
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Dullr Anum, by the way, do not have wings.

scenic fog
livid bay
fleet cobalt
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the monk is just a part of a package of subclasses I created which are all inspired/working by how astrophysics work since well I'm working on my masters degree in that field. Like I have a quantum soul sorcerer which is as it says on the tin, event horizon warlock which is basically the graviturgy wizard but more busted focusing on creation of black holes, path of helios barbarian which basically answers the question of what if you're so angry that you start a fusion reaction inside of you, the college of strings bard which is basically string theory the subclass, astroplanar engineer which is an artificer focusing on creating satellites, rockets and yes they have an orbital strike and lastly the radiance domain cleric which is well radioactive just like Oppenheimer would've liked. Druid and Wizard are already covered by existing material so like only classes I don't have yet made are paladin and ranger which are honestly the hardest ones to find a matching theme in astrophysics/cosmology

scenic fog
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But they will need new adventure's clothes...

livid bay
keen wyvern
# fleet cobalt the monk is just a part of a package of subclasses I created which are all inspi...

I just wanted to begin creating a monk subclass that would use the other half to the thermoelectric world that we have yet fully explored in our world. Typically we use electricity with a byproduct of heat, imagine a world where we have technology that is primarily based on thermal systems and has electricity as a byproduct.

The grid system in the monk subclass I have made takes inspiration here where you can play with byproduct reactions almost.

You might like this, Check out this word:

Exotelos: A tertiary interest of an origin in the exogenous intention of a perpendicular interest on a separate grid. In future time, the other origin must develop its independent exotelos, separate from all current origins. Interests may change, but exotelos exists only as a tertiary interest that does not affect primary or secondary interests. Grids are separated by time, and exotelos may fade in time. In future time, previous grids of exotelos may no longer be separate from other previous grids, but a current exotelos must still remain separate.

fleet cobalt
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damn, that sounds really interesting

hollow siren
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Hot take: peerless talent should give reliable talent and a +1 to jack of all trades

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For lore bard

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This is legitimately cool and as a fine purveyor of lightning focused builds I love it

tawdry dust
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I have trouble make homebrewed stuff on dnd beyond

stone totem
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This is an Artificer Subclass I made as a sort of supporter style subclass

tawdry dust
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Interesting

stone totem
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Any feedback would be appreciated

hollow siren
tawdry dust
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Here thing it make it easier if add homebrewed onto dnd beyond then…

stone totem
hollow siren
hollow siren
golden temple
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^^^ this,,

hollow siren
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The interface is nowhere near close to actually usable

golden temple
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jjust don't use ddb for homebrew,,

stone totem
golden temple
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tthere are other things you can use,,

stone totem
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I would like to learn how to use Homebrewery at some point to make a nice looking pdf

hollow siren
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DDB is great for beginners who don’t know dnd, esp because you really should be playing a base game class and not attempt to homebrew anything, beyond this tho just dont use DDB

golden temple
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^^

golden temple
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i use dicecloud, you can add all the homebrew you want to your sheet,,

stone totem
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Though I also need to get off my lazy butt and write stuff down ^^:

hollow siren
faint sonnet
golden temple
stone totem
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Heck I have a whole homebrew setting I would like to get off the ground at some point. I have tons of idea just my brain kinda stalls when it comes to actually doing mechanics and such

hollow siren
hollow siren
scenic urchin
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if you can do markdown, you can do 5e homebrewery

hollow siren
golden temple
stone totem
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Being Autistic/Neurodivergent can be both a blessing and a curse

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when it comes to being creative at least

hollow siren
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Same

hollow siren
golden temple
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mmakes me think of a matchgirl character,,

stone totem
golden temple
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llike, someone from the victorian era who sells matches on the street,,

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bbut i feel like that'd fit better with some other class that gets weavers tools and like a toy guardian thing but without mending and the like,,

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i think this subclass is good,,

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nnot really many comments besides that little idea i had but it doesn't exactly apply,,

stone totem
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the real test would be someone other then myself to playtest it in a game

noble lion
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Someone should praise me for my intelligence and then give me some armor property suggestions

scenic urchin
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your intelligence is opulent and my suggestion is the bulwark keyword

noble lion
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Expound

scenic urchin
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i repurposed it from pf2e. in pf2e, armor with the bulwark keyword replaced your dexterity save with a flat +3. in my rework, i made it so that the wearer can convert all dex saves into str saves. what you do with it is up to you

noble lion
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What about the armor is this rule supposed to represent?

scenic urchin
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protection from effects that need dex saves by bulwarking against them rather than dodging them

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oh wait i called it defiance, not bulwark ... eh ... bulwark is a better keyword

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Defiance: When you are subjected to an effect that forces you to make a Dexterity saving throw, you may instead make a Strength saving throw. If you do, you take half damage if you would normally take no damage on a successful save.

faint sonnet
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I actually forgot to respond to this, but I actually think that this is gr8 and adding more would likely weaken how good it is.

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I think it's very much at that peak where it has enough depth to feel rewarding to master but hasn't gotten too ambitious and tripped due to thinking too hard about it.

noble lion
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I'd like to add one or two more in order to give some of the typically useless armors something attractive that differentiates them from other sets, such as the Linothorax

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Just a little more variety in effects

stuck mortar
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I have a question, its relavant to a thing I made: does it make sense for swords bard to be proficient in medium armor?

scenic urchin
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is there depth...? i would think "pick plate armor and gambeson" is the full extent of it for people who get all the armor, and "pick gambeson and cuirass" is it for those who only get light armors

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and "gambeson and laminar" for those with med armor proficiency I guess

noble lion
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Firstly you don't get the option to start out with plate armor, and by the time you can get it you'll likely have better magical options

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Secondly, not all characters will have the strength mod to make plate work, nor will all builds benefit from it regardless of their strength.

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Largely the same reasons plate isn't the default in base 5e

scenic urchin
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my point is "gambeson + best armor you can wear" seems to be the system here, i dont see the depth

noble lion
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It's... not, though.

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That's the point I just made

scenic urchin
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would like @faint sonnet to clarify

noble lion
scenic urchin
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it could help, yes

noble lion
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So... do what I was gonna do, then?

stoic forge
scenic urchin
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i mean tamms recommended against that and I would at least give him a chance to weigh in

stuck mortar
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cus they perform with swords

stoic forge
stuck mortar
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not entirely sure how it would translate to med armor prof

stoic forge
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I mean from a duelists standpoint chainmail makes the most sense to use imo

stuck mortar
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alright

stoic forge
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Somewhat Lightweight and can still take a hit

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If the character is somewhat full of himself some studded leather and being lightfooted is the same

stuck mortar
stoic forge
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I would say so yes it protects your body well from attacks and keeps you fighting and shows that the swords bard is also trained enough to survive on the battlefield not just dish out attacks and then fall over

faint sonnet
noble lion
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I really don't think it does

faint sonnet
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It's less about the plate and more the gambeson.

noble lion
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I know. Still isn't that crazy

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But that is why I wanted to add more properties

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Because some sets are still objectively meh compared to others, and these properties are a good way to make those meh ones viable

faint sonnet
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Sorry, when I say "potent combo", I'm referring to the other combos. Essentially, I think that an issue that will maybe need to be considered is that there's essentially no downside to wearing thin armor and there will be a big centralization towards it (not bad irl, kinda bad game-y).

noble lion
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That was actually the intention

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I'd primarily like for the other two light armors to have something the gambeson doesn't

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The intention also isn't strict realism. If that were the case, most of these arnors would have little different in their protectiveness

tropic stratus
noble lion
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Yeah I sas confused by that as well

scenic urchin
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?

tropic stratus
# scenic urchin ?

When you are subjected to an effect that forces you to make a Dexterity saving throw, you may instead make a Strength saving throw. If you do, you take half damage if you would normally take no damage on a successful save.

When you are subjected to an effect that forces you to make a Dexterity saving throw, you may instead make a Strength saving throw. On a successful save you take half damage if you would normally take no damage on a successful save.

scenic urchin
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i dont understand

tropic stratus
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the way you worded it - it doesn't matter if they pass the strength save only that they make a strength save

scenic urchin
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i mean failing the strength saving throw is an option

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why wouldnt it be...?

tropic stratus
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okay so here's the scenario

the creature has to make a dex save
they choose to make a strength save instead
they fail the strength save
they take half damage

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that's what happens under the wording you wrote

scenic urchin
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no it isnt?

tropic stratus
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might wanna recheck it 👍

scenic urchin
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i dont see how you're getting that interpretation

tropic stratus
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If you do, you take half damage if you would normally take no damage on a successful save.

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this does not say on a pass

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literally what it says

scenic urchin
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it says "on a successful save"

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its the last 4 words

tropic stratus
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referring to the dex save 👍

scenic urchin
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which is now a str save

tropic stratus
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look man i ain't trying to argue

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ask some other people if you ain't believe me 👍

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u don't have to take the advice if u ain't want it

scenic urchin
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can someone corroborate?

noble lion
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The way Dodge is saying is also how I interpreted it. I think I get what you were going for but it is worded weirdly

scenic urchin
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okay, just to make sure i understand, an example interpretation of what this says would be
get hit with fireball
make a strength save
fail the save
only take half damage
?

tropic stratus
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that's what the wording says to do right now yes

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it says if you make a strength save (not if you pass) then you take half damage if passing would've let you take no damage

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ie passing or failing the strength save doesn't matter

tropic stratus
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this only applies if you would've taken no damage on passing the dex save from the wording

scenic urchin
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fine
get hit with disintegrate
make a strength save
fail the save
only take half damage
?

tropic stratus
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yup that's what it says

scenic urchin
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incredible

tropic stratus
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you want something like

On a successful save, you take half damage if you would've taken no damage normally.

scenic urchin
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and if I reword it to
Defiance: When you are subjected to an effect that forces you to make a Dexterity saving throw, you may instead make a Strength saving throw. If you would normally take no damage on a successful save, you instead take half damage.

noble lion
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Could the heroic cuirass and full plate offer a bonus to some Charisma based checks given their social implications? (Wealth and Heroism)

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Maybe also Panoply since that includes a cuirass

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"Status Symbol: You have a +2 bonus to Charisma (intimidation) and Charisma (persuasion) checks made against lawful creatures with an intelligence score of 6 or higher." ?

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I don't think "against" is the right word but idk the right one

noble lion
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"Made to influence" mayhaps?

rotund dirge
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If you guys were to play a rune themed class, especifically a half-caster, how do you guys think it would play?

hollow siren
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Either a half caster martial or a half caster that relies on cantrips, a skill monkey type class, and with the spells being utility and cast through runes

golden temple
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oh i have one of those,,

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wwell it's a martial,,

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it's a fire rune-themed blaster fighter subclass,,

digital jetty
golden temple
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Searslash
While most rune knights sought to replicate cutters’ craft for tradition, or honor, or study, the gradual increase in popularity of the style due to its practical usage caused it to be passed down to more and more, each with their own uses for it, specifically, the fire runes and their use amongst the now long-gone Searslash banditry, a once-feared bandit order that wielded runes, now dissolved, but their martial art has outlived them, surviving in todays’ brigands and low-down adventurers, whether learned from a forgotten master or an old manual of scorched pages.

rotund dirge
golden temple
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tthe idea is that you'd have a number of "Major Runes' based on your level, which you could inscribe into weapons, boosting them, and an infinite amount of 'Minor Runes",,

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yyou'd be able to inscribe minor runes into items, and when you attack an item with a minor inscribed into it, it would explode,,

digital jetty
rotund dirge
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I'm thinking of it as something versatile

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A Storm Rune subclass could be more of a caster than the normal, a Cloud Rune subclass would be more Rogue-like, etc

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While an Artificer subclass could work, i think it would be too much to include in a single subclass

rotund dirge
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Like an infinite number of them or a rune that isn't consumed?

tropic stratus
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coz otherwise 🤨

golden temple
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oops two pings,,

golden temple
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ffor it to work,,

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it'd be part of the base like action economy for the subclass,,

rotund dirge
# digital jetty Why a half caster?

I considered making it a full caster, but at higher levels, its very hard to choose spells themed around different runes (just look at 9th level spells)

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Since a half-caster gets up to 5th level spells, it is a lot easier to fit them into runes' themes

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Besides, for a class that inscribe runes into objects and use them to fight, a half-caster is more fitting than a full one

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You even used the example of the Artificer lol

digital jetty
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I specifically mentioned the artificer as an example of a half-caster.

rotund dirge
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You did say it could be similar though

digital jetty
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Yes. It could also not use spell slots or follow an established spell slot progression.

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The reason I ask why, is not because I disagree with the decision but because I want to know the thought process behind it.

rotund dirge
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Got it

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I thought it was more like a disagreement 😅 mb

cunning salmon
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I have a question. Anyone have any good homebrew for a Butterfly,Moth or other flying insect Thri-Kreen that isn’t more of an Insectiod Fairy?

digital jetty
smoky sand
soft flint
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newer DM, has anyone used a homebrew sanity system that works efficiently and can actually effect interactions well/sway the story line? I have tried implementing two different ones I have found atp but I can't find something that I actually enjoy consistently

azure cloak
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I've made a sanity system a while back, however it's untested and I'm unsure how it would actually work out

soft flint
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I would be happy to give it a try if you still have it on hand

azure cloak
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I'll see if I can pull it up quickly

soft flint
azure cloak
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This was all I could find, but I believe it was supposed to work based on creatures, places and events that took away sanity at their own rates with their own triggers:

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"Player sanity can most easily be gauged by this system: Each player normally has 100 sanity. When sanity has dropped to 0 or below the player suffers from short-term madness. When it drops to -50 or below the player suffers from long-term madness. When it drops to -100 or below the player suffers from indefinite madness and for every additional -100 sanity the player has a L1/D4 chance to instantly die."

rotund dirge
hexed solar
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Is there a guideline to making a homebrew system or do i just make it up and tweak it till its balanced?

soft flint
smoky sand
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im a great homebrewer

soft flint
azure cloak
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You don't have to do the whole system at once either, start vanilla and incorporate more and more homebrew until you reach a system you like

hexed solar
soft flint
hexed solar
digital jetty
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What are shield things?

hexed solar
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Blocking, parrying, bashing even - im thinking im gonna limit to bucklers only, instead of just added AC i guess

digital jetty
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Is that you had in mind when you asked about a system?

soft flint
# hexed solar Well, I was just thinking about a homebrew i could implement next time, is there...

I don't know any specifically, off the top of my head I could think of using a bonus action to brace your shield towards a specific enemy to negate some damage/cause them to miss their attack. or you could try using it in a reactive interaction (block, shield bash, etc.) which causes them to lose the ability to do a reaction weapon attack if they have a shield. I've never done anything with shields though

hexed solar
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I uh added stuns, affect on dex and movement then added impact stats so then i had to think about durability then realised its just a game lol I think im gonna start from square one

digital jetty
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There is the shield master feat

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It is kinda difficult to make a shields more interactive in 5e without making them more powerful.

soft flint
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I think you could implement a d20 roll for blocks to tell if it's a perfect parry (20), block (10-19), low damage negation (5-9), or they make it around the shield (failed roll) and make a disadvantage roll for non-melees and advantage roll for close range

hexed solar
stuck raptor
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AI...

hexed solar
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Or even just padding stats for it to be more interactive

stuck raptor
smoky sand
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How do I become a better homebrewer?

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lets assume i did some research

stuck mortar
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monk subclass idea: A fighting style based around ambushing

faint sonnet
safe fable
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How would I best create spells based on these "elements"? Any ideas on small scale spells for mundane use would be great, I can work on the larger stuff myself.

Sun, Moon, Stars, Void, Earth, Sky, Ocean, and Beast

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I'm making my own like- version for d&d, so please don't stick to any traditional rules, a simple explaination on how the spell works will do just fine

azure cloak
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Anyone know if there's any way to make tooltips work with homebrew monsters or items?

true forge
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in dndb or something to automate it, nope

azure cloak
# safe fable How would I best create spells based on these "elements"? Any ideas on small sca...

Sun cooks stuff fast, moon gives you slight control of air and water at the same time (enough for a little wave), stars makes you glow a bit, void highlights all areas in total darkness that you can fit into in a 30 foot radius (they're not lit up, you just know where each one is though walls like for cave exploration), Earth allows you to call the nearest rock to you, Sky allows you to create one cloud, Ocean gives you faster swimming speed if you have one, Beast allows you to copy any noise you heard a Beast make

azure cloak
solid nova
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I had an idea for more magical tattoos, essentially acting like the flame tongue weapons but for unarmed strikes cause I feel that unarmed strikes don't have many buffs seeing the variety of spell buffs specifically mention a weapon, weapon strike, weapon you hold etc also made them a variety of dmg types if a player doesn't want to stick to fire

native grove
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i wanna make a subclass but im not sure what to make a subclass for

true forge
native grove
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i could make a bard subclass i guess

solid nova
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I'm familiar with them, I've done my research, Eldritch claw however only last 1 minute (for the extra d6), there's the blood fury tattoo but that's a legendary item so it's gonna be too rare, something with the same rarity as flame tongue is more attainable, and consistent/long lasting than the Eldritch claw

true forge
solid nova
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Yeah but compare those minor buffs to something weapons get like extra dice or perks, a flame tongue weapon might still be more enticing since the 2d6 is an average of 7 dmg each turn on hit, and unlike monks needing to spend a ki point for flurry of blows and more dmg, flame tongue is a single bonus action, at higher levels it's dismissible but for people only taking a dip into monk they might still stick to weapon combat

native grove
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i had an idea for a bard subclass called the college of arcane calligraphy, a runic subclass for bard all about the art of rune drawing. Problem is i have no idea what the runes theme would be.

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one idea could be to base the runes on music genres but i have no clue how to put that into mechanics

true portal
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i have that somewhere

native grove
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wait you already made that?

true portal
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yeah

native grove
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huh, i mean sure lets see it

true portal
native grove
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okay it does look good but that isnt exactly what i have in mind in regards to a "rune subclass".

To me when i say "rune subclass" i mean something like rune knight, with customizable runes that each give an active and passive benefit. It is still a good subclass though, just not what i had in mind.

true portal
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not bard

native grove
true portal
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ooooh, cool

native grove
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i also have runic subclasses for druid, ranger and artificer if you wanna see them

true portal
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if you share those i'll share the barb one

native grove
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i am quite proud of the artificer one and how i managed to combine runes and infusions

native grove
native grove
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thank you

keen wyvern
#

Surge Dice
You have four Surge Dice, which are d6s. A Surge Die is expended when you use it. You regain all expended Surge Dice when you finish a [rules]short rest;Short[/rules] or [rules]long rest;Long[/rules]. You gain an additional Surge Die when you reach monk levels 5 (five dice total), 11 (six dice total), and 17 (seven dice total). You can spend 1 ki point when using this to amplify the transfer, rolling the Surge Die with advantage (take the higher roll).

Fire Surge Dice
Expend one ([rules]bonus action;Bonus Action[/rules]) choose an ally within 5 feet.
A rush of heat surges out wild and hungry, but no wait the air bites back sharp and electric, like the sky is angry, fire's amber greed reaching for them only to shatter into sparks clawing back at me. - that stings.
You are Shocked (Enemies have advantage on attack rolls against you.)
The chosen ally gains Fire damage equal to the Surge dice Roll.

Cold Surge Dice
Expend one ([rules]bonus action;Bonus Action[/rules]) choose an ally within 5 feet.
Cold slips out, so calm so careful, but no it’s too still - light bursts in blinding, like a star breaking through ice, I see the the frost shatter, gold splitting the silver, and oh no.. it sees me too. Your skin pales.
You are Glowing (Disadvantage on Stealth checks and attempts to hide.)
The chosen ally gains Cold damage equal to the Surge dice Roll.

#

Lightning Surge Dice
Expend one ([rules]bonus action;Bonus Action[/rules]) choose an ally within 5 feet.
A crackle, a rush, lightning dances out, all speed, all sharp edges, but wait something pushes back heat rises, sluggish and angry, like a volcano waking, I see it, lightning’s electric gleam fighting against a molten glow trapped in my chest. - Ouch sparks erupt, your skin is flushed red hot.
The chosen ally gains Lightning damage equal to the Surge dice Roll.

Radiant Surge Dice
Expend one ([rules]bonus action;Bonus Action[/rules]) choose an ally within 5 feet.
Light wells up, so bright, so sure of itself, but cold sneaks in, sharp and bitter, like winter’s edge, I feel them tear at each other, a golden glow cracked by ice, pulling at my skin, too bright, too cold - you shine brightly a beacon, but your fingers frost over.
You are Chilled (Disadvantage on Dexterity checks and saving throws.)
The chosen ally gains Radiant damage equal to the Surge dice Roll.

Flux Clarity
Expend 1 focus point.
I focus, deep in truth, pulling my focus into a steady thread, the chaos dims, the volcano’s roar quiets, the storm’s bites dulls, the winter’s cold thaws, the star’s glow softens, for a moment the flux bends to my will and I’m whole again.
Clear all imbalance debuffs. (Shocked, Glowing, Overheated, Chilled)

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balanced? or is it too strong ? too weak?

stone totem
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So question: What is a an odd style/Aesethic/Theme for a d&d setting you don't see alot of if ever?

digital jetty
# cunning salmon Yes

Remove Chameleon Carapace and Secondary Arms from the Thri-kreen and add flight.

Flight. Thanks to your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.

digital jetty
stone totem
digital jetty
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I would think something like 1950s LA.

boreal rover
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For non-dnd, this is not the channel

flint bane
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I wonder is this sound like a good idea

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A weapon called the ki blade that doubles the bonus it receives from sharpen the blade feature of kensei monk, but I wonder if their anything else I could add

mint comet
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Initiative bonus certainly fits...

digital jetty
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It has a very narrow use case. What not just buff the feature?

tacit leaf
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Not my usual kind of question here, but I wanted to ask fellow brewers

Would it be worthwhile to remake 3e’s Deadly Domains? I find it hard to put a good-aligned spin on most of them, and they don’t seem like they’d see much play outside of evil characters. The mechanics themselves are intriguing, and I’m struggling to think of another thematic angle that would let me explore them. I guess the question is:

How valuable do you think explicitly evil homebrew is, and how likely would it be to get a spot at your table?

faint sonnet
tacit leaf
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Yeah I was worried about it being too niche, but I have remind myself that the No. 1 problem I run up against in making especially subclasses is always the same question:

How wide of a net do I want to cast?

And maybe the exercise of being unabashedly evil and not compromising on that would be a way to challenge myself

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and if I find myself liking the mechanics but not the flavour, I'm sure I can find some way to use them in other projects. My worry was I would put effort into something and make a subclass I love mechanically, but would never be able to play due to thematic restrictions

digital jetty
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Who is your intended audience? In general homebrew can’t be too niche, the feels like a concern for commercial endeavors.

tacit leaf
smoky sand
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hehehe i love dnd homebrew

tacit leaf
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Y'know what, I've actually figured out a positive spin for one of the domains I was most interested in: Pride. I'll turn it into Glory, with a lore tab mention on hubris. I figure the barebones mechanics I have so far are transferable, and it makes making it support-oriented more accurate to its theme

oh but it'll conflate with oath of glory too much

smoky sand
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i want to homebrew

tacit leaf
tacit leaf
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oh i am not a full class brewer, but I think are few of them are around. Anything you'd want to get out of it that ranger doesn't fulfil?

smoky sand
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i love swarmkeeper

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also magic items

open finch
rugged olive
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If y'all were to make a gish subclass for sorcs, what would yall make

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2024 ruleset

smoky sand
tacit leaf
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Do you want it to use weapons specifically or just be in melee

golden temple
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yawn,,

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hiiii hiiii,,!

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i need some aid here,,

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i'm working on weapon tactics, basically extra actions weapons get depending on your class, mostly just martials,,

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bbut, i'm having trouble with more magical effects,,

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and how they should be flavoured like, generally,,

#

llike, imagine one tactic like, generates fire,,

#

i could flavour it as like, "ohh the Serpent of Martials /burns/ spiritual energy before you' but like, i'm worried that's touching too far into unique class territory instead of general martials,,

golden temple
#

i'm just a little worried i'd get hit with "that just sounds like a warlock' for these,,

remote lance
golden temple
#

hm,,?

remote lance
golden temple
#

i think i'll just stick with the serpent thing i'll have to see-

digital jetty
golden temple
#

tthey're kinda like masteries,,

#

bbut they're like, actions or bonus actions or attacks or reactions,,

crude oak
golden temple
#

sstyle,,

crude oak
#

What are you trying to convey

golden temple
#

vvarious things,,,,!

smoky sand
#

Swarmkeeper ranger can use a special reaction without using their one reaction to redirect all damage that would be dealt to the ranger back at the user. This will cause maximum damage of the would-be attack to the attacker of the ranger. Fighters would get triple damage from this special reaction.

hollow siren
#

I’d push the dm to ban this homebrew from even entering the table’s building and up to 5 blocks away from it, much less let it near the table, on principle of it specifically targeting another class

#

You don’t make ranger fun to play by specifically pulling shenaniganery like this

smoky sand
#

Why?

hollow siren
#

Reworked version of this mechanic:
reaction to redirect damage, doubled against a favored foe

midnight zinc
#

trying to make a rogue subclass related to paper manipulations, i would really like input in this rough draft i put together

Papyrmancy

When you choose this archetype at 3rd level, you gain the uncanny ability to move any paper within 30ft with your mind. You can manipulate this paper in simple, non destructive ways freely. For example, you can fold paper in the air or make origami with it.

You also gain Paper Points equal to your intelligence modifier plus your level.

Simple Folding Level

Also at 3rd level you gain access to the following techniques:

  • PAPER CUT: As a bonus action, fold some paper you have on yourself into a dagger and then subsequently throw it towards a creature within 30ft. They must make a CON saving throw, if failed they have to remove 1d4 to their next attack roll. This uses 1 Paper Point.
  • PAGE TORNADO: As an action, you twist and rip sheets of paper. The ripped up pieces of paper suddenly begin to swarm around you, obscuring the vision of any who wish to target you. Any ranged attacks done towards you while the paper obscures you are done at disadvantage. You are holding concentration when you activate this ability. This uses 2 Paper Points.
  • SLIP UP: As an action, you can attempt to manipulate a sheet of paper under the foot of a creature of Medium size or smaller to then pull it out from underneath them rapidly. They must make a DEX saving throw, if failed they go prone. This uses 1 Paper Point.
smoky sand
#

this is unbeelivable

hollow siren
#

First, NPCs don’t always have classes attached. Some do, some don’t

smoky sand
hollow siren
#

So it’s rather limited

#

Second, it’s awkward at best and baseless at worst as to why the mechanic specifically functions that way

hollow siren
digital jetty
#

The anti-fighter stuff is a bit.

hollow siren
#

Here.
I personally love sorcerers and warlocks, but find wizards not my favorite flavor wise due to the spell book alone (I know it’s a weird hang up, sue me). If I designed a mechanic that specifically instakilled wizards in a sorcerer subclass, would that not make you go this is arbitrary and capricious

smoky sand
#

i wouldnt care tbh

hollow siren
smoky sand
#

I dont play sorcerers

#

i might question it but i wouldnt care much beyound that

hollow siren
#

See, that’s the problem. Bias is never great for homebrew design, the quality tends to suffer

hollow siren
#

And have flat out justified it with “i think rangers need more love” when it’s been previously pointed out

smoky sand
#

I love rangers a lot and swarmkeeper in particular.

hollow siren
#

Being extra generous, the only way this mechanic actually works even is if it allowed you to double damage against an favored foe or relied on another mechanic that allowed you to mark NPCs designated as a specific class type for that subclass (let’s say this is a witch hunter ranger, cool concept tbh) as a favored foe.

This isn’t that tho, because that latter would involve the designation to be specified along a theme.

digital jetty
#

The comments about penalizing fighters read more like banter than serious beliefs.

#

The whole thing could just be a troll

crude oak
#

He's trolling don't engage seriously

hollow siren
smoky sand
#

I genuinely hate fighters and I wish ranger was as beloved as people do the fighter instead of memeing it as bad.

hollow siren
#

Dunking on fighters doesn’t make the ranger good

smoky sand
#

I dont dunk on fighters.

crude oak
#

Fighter with bow> ranger

smoky sand
#

Why?

crude oak
#

Cause it is

#

🙏🏻

hollow siren
hollow siren
# smoky sand Why?

Multiple reasons, but the principle is ranger doesn’t know what it wants to do

smoky sand
#

i love it

midnight zinc
smoky sand
#

I blame WOTC for that

crude oak
# smoky sand i love it

Why are you attached to ranger

The theme can be accomplished through other classes and the numbers are bad

hollow siren
# smoky sand I think rangers are so precious.

Ok but that’s not going to change the fact that Rangers are so poorly designed be cause WotC didn’t use a coherent design method or have a coherent concept for what the ranger was supposed to look like when they made it

hollow siren
digital jetty
#

This is taking up the channel, when there are serious homebrew concepts that have been submitted.

hollow siren
scenic urchin
smoky sand
crude oak
#

Write

hollow siren
smoky sand
#

I have a version 2

hollow siren
#

Bullet pointing is good for concept testing/drafting but if you’re doing a full class rework, put in the work and write it like it’s in the PHB

hollow siren
# smoky sand i dont know what to cut...

That’s the problem there. Be systematic in your fixes: pinpoint what works in ranger and what doesn’t, play with drafting, and draft full features in a single doc

#

Start less with what you want the ranger to look like, even though that’s a legitimate first step you clearly have choice paralysis here. No, instead look at ranger and bullet point first what you think makes it not work

#

Then bullet out what you can do to fix it

#

Start small, and start piecemeal. Not the overhaul that targets classes for no reason

#

That’s my advice at least

digital jetty
smoky sand
#

But I dont like rangers being compared to fighters.

#

Rangers are awesome!

livid bay
#

Even so, they will be anyway.

#

I think rangers are awesome too

digital jetty
hollow siren
livid bay
#

Also let us be able to make cool arrows and traps as a ranger

hollow siren
midnight zinc
hollow siren
livid bay
#

I've seen a homebrew subclass for a ranger called Monster Hunter which lets you do this

smoky sand
livid bay
#

I just... wish it was a vanilla thing.

hollow siren
midnight zinc
livid bay
#

Each.

hollow siren
#

I’m a mage main but hot diggedy darn do I love Eldritch knight firing off 3 attacks and one cantrip

livid bay
midnight zinc
#

echo knight funny

#

its the only fighter subclass i like

livid bay
#

also fighters are probably the most consistent class in D&D

#

which I gotta hand it to them

crude oak
#

Bonk^4

livid bay
smoky sand
hollow siren
crude oak
hollow siren
crude oak
#

He's doing a bit and he doesn't stop

smoky sand
scenic urchin
#

coming soon, players that play fighter have to give a dollar to players that play ranger every session

livid bay
hollow siren
livid bay
#

Locke uses a big shield, and Keye uses two swords

hollow siren
hollow siren
livid bay
#

I really want to be able to play them both at the same time because they basically act as one character

hollow siren
#

I am become shield master, master of shield and single man shield wall

livid bay
livid bay
#

I probably could, and would do that, but if i could get away with playing both, i would

hollow siren
# smoky sand I dont have to play fighter?

You kinda don’t?

Look, I like ranger flavor too. Just make a fighter/rogue multiclass and flavor it as a ranger. End of the day, that’s all you need to do. You’re clearly not listening to anyone’s advice on a ranger fix so just do that instead, because no dm worth their salt will go for at will meteor storm damage or ASIs every 2 levels or whatever

hollow siren
livid bay
midnight zinc
midnight zinc
#

(not really what happens, it is what he claims though)

#

double personality

livid bay
#

I see.

midnight zinc
#

just google dr heckyll and mr jive by men down under and you'll get the gist

#

probably

hollow siren
livid bay
#

Locke and Keye aren't the same person, though they look incredibly similar. They aren't twins or even brothers, just really good friends who work well with each other.

hollow siren
#

You’re running two characters for the price of one, and only one at a time

#

Idk I’m just shooting ideas lol. That needs dm permission I think

livid bay
#

like you switch to another character, but the other is still following you around

hollow siren
#

That may work but I think a dm is less likely to allow that one

#

Because you’d get two bites at the apple so to speak whereas everyone gets one character

livid bay
#

It would be interesting if Locke and Keye are the same body, but two different people. Like, not multiple personalities, but two actual different people.

#

in one body.

hollow siren
#

Right, that works too

#

I like that

livid bay
livid bay
# hollow siren I like that

It's like "Can't you do this?" "That's more of Locke's thing, not me." They switch control of the body "Yeah, I can do that."

#

same voice and everything

#

I definitely might use them as NPCs in a future game of mine though

#

coming across two heavily armored knights, one with a shield, and the other with two swords, hunched over a large tome and map, and murmuring quietly.

midnight zinc
hollow siren
livid bay
#

Technically their names are Jonathan Locke and Alastair Keye, but they just go by their surnames.

hollow siren
#

What about Alexander peele

#

Jk jk lol

#

I couldn’t resist the joke

digital jetty
livid bay
#

Or is it a reference to something?

livid bay
#

I know war medics are a common subclass, but one I made for rogue has a feature I'm particularly proud of, which is called Reactive. It lets you take an additional reaction during the current round of combat, but if you do, you cannot use a reaction during the next round of combat. So you basically steal your future reaction from yourself.

#

kinda.

#

also in addition you can use healer's kits as a reaction when an enemy within a certain range makes an attack

hollow siren
livid bay
#

Oh yeah, they never call each other by their first names either. Some who have met them suspect they don't even know each other's first names.

wise berry
#

I have a pitch for my session tomorrow. Players are confronting a gang of gnolls that have a history with an NPC companion they've brought along. The gnoll leader killed the NPC's family and I was thinking of adding something a little more varied outside of just combat. My initial thought is to implement minions as a phase 1 of this. Eventually a stronger gnoll/pack lord fights the group alongside minions. For some story for the NPC, i was thinking of the big boss gnoll halting the fighting and subduing the party, then challenges the NPC to a one on one with players on the sideline for the moment (maybe tied up or held at sword point). Was thinking this could be me narrating the fight between boss and the NPC allowing players to maybe figure a way to get free from the gnolls as the NPC maybe gets his ass kicked. From there when/if players figure a way to free themselves, maybe a skill challenge for the players to more so brawl it out and I'd just narrate on the side the fight between the NPC and the big boss. Eventually resulting in however the skill challenge pans out (positive - the gnolls flee and the NPC get revenge; fail - the NPC is killed and the players have the opportunity to flee maybe losing something along the way). My group positively responds to things like timer dice, higher stakes, non combat but combat adjacent moments.

hollow siren
#

Interesting

#

Minions might be cool, but that’s difficult to balance

#

Side note but what are time dice

smoky sand
#

time dice?

wise berry
#

timer dice - put a dice on a table and tick it down like timer. i use it for example, when a guard sounds an alarm and that'll be how many turns before reinforcements come

wise berry
sick nova
#

I never found the crystal petrification in the online computer wiki; there was no crystal petrification.
I dreamed of having crystal petrification.
I was first created as Crystal Scorpion, that have crystal petrification.

The different Petrification types:

  • Polymorph by Witch and Spells. 🐸or🐑
  • Tree/Wood by Druid. 🌳
  • Stone by Medusa, Basilisk, Cockatrice, and Flesh to Stone Spells. 🪨
  • Iron by Gorgon (a bull).
  • Gold by Genie (touch curse).
  • Crystal by Crystal Scorpion. 💎
hollow siren
true forge
#

anybody have ideas on a ranger and wizard subclass, with the overall theming being mythology? (any mythlogy)

smoky sand
#

I love Norse mythology's Yggdrasil so maybe the world tree subclass?

true forge
#

hmmm, maybe

#

ive got *2 norse subclasses already

#

a rogue based around undead (Draugr) and a fighter based around lightning (Storm Sage, but it can be any mythos so thats why i put the * there)

smoky sand
#

oooh celtic

#

I almost forgot about Celtic mythos

true forge
smoky sand
#

My apologies.

#

What if... Cernunnos was a god your character could worship?

#

the will of the wisps

true forge
#

that would be a more druid subclass me thinks

#

which ive got already

smoky sand
#

ooof

#

What about the god Aine or goddess Epona?

true forge
#

Artificer: Truth-Seeker
Barbarian: Path of Destruction
Bard: College of the Dreamtime
Druid: Cricle of the Creator
Fighter: Storm Sage
Monk: Way of Balance
Rogue: Draugr
Sorcerer: Wolf King Bloodline
Warlock: The End

the subclasses i got so far

faint tiger
#

I'm still struggling with the dichotomy that species doesn't really fit what I want a lot of the time with not wanting to fully replace it, and with the fact that I kinda want to use the mechanics to represent things like vampires and werewolves. I may have figured it out in concept, though.

true forge
#

its about the gods, traditions and stories of different mythos

faint tiger
#

Instead of species, treat them as backgrounds, while keeping the existing background system. A "species" would be a major background and a "background" a minor background, but each player has one of each.

smoky sand
#

Hm...

faint tiger
#

This addresses bioessentialism issues by saying that a major background is the thing you consider most important about yourself.

smoky sand
#

all i got for ranger is where you can attack with a group of insects where it does Extra damage on attacks, cause disadvantage or increase AC against incoming attacks, and even forced movements

true forge
#

thats just swarmkeeper....

smoky sand
#

And the swarm can cause such a smell that can buff the ranger or debuff enemies

faint tiger
#

Something like military veteran or elf can be major or minor (no, you can't take both versions of a background)

smoky sand
true forge
faint tiger
#

What this is asking is, okay, you are an elven military veteran, but which is more important to you?

#

That becomes the major background.

smoky sand
stuck raptor
#

what? Swarmkeeper Ranger is the worst?

faint tiger
#

Now vampire works as a major background, because to any vampire, that's kind of a really important basic fact about themself.

#

You can still be an elven vampire, but elf is going to end up as the minor background.

smoky sand
#

I will not stand for Swarmkeeper slander!

true forge
#

the effects are very, small

stuck raptor
#

Its pretty good, just often outclassed, but its not like, Monster Slayer 😭 or Horizon Walker

true forge
#

i mean yeah

#

its not the worst, just, close to it

#

its just a worst drakewarden 😎 (i love drakewarden)

#

well got the ranger subclass

#

Godslayer Conclave

slate raven
scenic urchin
stuck raptor
#

Some ideas for regional effects for my upcoming campaign:

  • Gritty Wilds. Spending 8 hours outside of an area protected by a Sun Ward, dungeons, or generally resting in unsafe places only count as Short Rests. Additionally, when finishing a Rest outside of these areas, a creature that isnt a Construct, Fiend or Undead must succeed on a Wisdom saving throw, where the DC is equal to 10 + the number of days after they finished a Long Rest. On a failed save, they don't get the benefits of that rest
  • Dawnless Skies. The sun no longer rises or sets in Theros, plunging the world into an eternal night (Dim Light and Darkness).
    #dm-world-building message
rugged olive
stuck raptor
unique parrot
rugged olive
#

Maybe like stress levels, they don't sleep well

native hatch
#

Okay yall. I'm at a loss. I have triedd. eleted. tried again. deleted. and tried again... and deleted. Nothing is sitting well with me and I need your help.

I need a capstone ability (15th level) for my Ranger subclass.

Corridor Instinct (3rd level Labyrinth Guardian feature)

Your sense of direction in unmatched, even in the twisting corridors of the infinite hallways. You always know which direction is north, or I a fixed direction does not exist, which path you took to arrive at your current location. you also have advantage on survival checks to navigate or avoid becoming lost.

Singled Out (3rd level Labyrinth Guardian feature)

Creatures that are unseen by their allies or have no allies within 30 feet are considered singled out.

Being able to corner your prey has proven to be a deadly tactic. When you attack a creature that is considered to be singled out, you gain advantage on the attack.

Labyrinth Stalker (7th level Labyrinth Guardian feature)

When you reach 7th level in this class you gain the following abilities:

  • You have advantage on any Wisdom (Perception) or Wisdom (Survival) checks you make while tracking a creature.
  • You gain darkvision up to 60 feet. If you already had darkvision, your distance is increased to 120 feet. Additionally, you gain the ability to see in magical darkness.
  • When you make an attack against a creature that is affected by your hunter's mark you can use your bonus action to move up to 30 feet towards the creature.

Backed in a Corner *(11th level Labyrinth Guardian feature) *

When you target a creature with an attack that is singled out, you may a make an extra attack against that creature. If the attack is successful then the target must make a Strength saving throw against your attack roll. On a failed roll the target creature is pushed back 10 feet.

smoky sand
native hatch
#

please lol

#

I've had one idea that i just cant get to work because it just sounds stupid. Like enveloping the singled out creature in magcal darkness, so that they are TRULY isolated from their allies... but I don't fell 100% on it.

Also had the idea to make it so that your intimidation modifier is added to your attaacks... but wasn't 100% on that either

#

i'm just... at a loss

smoky sand
#

And add in your wisdom modifier on the attack and damage roll as well.

native hatch
#

maybe?

smoky sand
#

Are we doing the 2014 or 2024 rules?

native hatch
#

2014

smoky sand
#

Change the HM dice to a d10, the intimidation modifier is added to attack and damage rolls, and on a hit, the target is encased in magical darkness out to 30 feet.

native hatch
#

ooh... changing the HM dice? that could be fun

#

hell I thin kmy problem was trying to make the magical darkness less than magical darkness. The answer might just be ACTUAL magical darkness if the ranger can see in magical darkness

native hatch
#

okay lemme write it up and I'll be back in a minnute to show you

native hatch
# smoky sand i love that

Intimidating Isolation (15th level Labyrinth Guardian feature)

Your intimidating presence during combat helps to isolate your enemies. You gain the following abilities:

  • Targeting a creature that is considered to be singled out with your hunter's mark spell results in the damage dice of hunter's mark to increase to a d10.

  • When you score a critical hit against a creature that is singled out and under the effect of hunter's mark that creature becomes engulfed in a cloud of magical darkness that extends 15ft from the creature.

  • When you attack a creature in magical darkness, you can add your Intimidation modifier to the attack and damage rolls.

native hatch
#

thank you

#

I think I needed someone to just confirm my thoughts lol

#

I had to completely rework this subclass from the concept up because it became WAY to close to my fighter subclass

#

So... imagine having to come up with something new on the spot, basically

#

and LIKE IT

smoky sand
#

Tbh, i am a ranger enjoyer and want to see what to help whenever i can

native hatch
#

well I GREATLY appreciate your help

#

I had been fighting with this thing for WEEKS

smoky sand
#

weeks?

native hatch
#

yes lol

smoky sand
#

thats quite a bit of time

native hatch
#

I would try... give up... work on a different subclass... come back to it

#

Like... NOTHING sat wel with me. It all either sounded stupid, or not enough, or I couldn get the wording right

#

I'm trying REALLY hard to make this feel like a minotaur in the labyrinth

#

A stalker in the halls

chilly jewel
#

I'd imagine with the singling out to make it feel like there's no escape

smoky sand
#

I think the 15th level features give it a nice balance of great features but not early enough to worry about power gaming for a three level dip.

native hatch
#

that was my big worry with all my subclasses. I think the only one that people would dip into would be the fighter subclass... but that's just because you geta good speed bonus

#

Momentum (3rd level Maze Sprinter feature)

Moving through the battlefield was a core part of your training. With that training, if you move at least 30 feet on your turn, you have advantage on the next attack you make before the end of that turn.
You also gain an extra 10 feet of movement. This speed bonus increases by 5 ft when you reach levels 7, 10, 15, and 18.

restive tusk
native hatch
#

see? and that's the only one I think people would dip into lol

true portal
#

you shouldn't look at this through multiclassing

native hatch
#

didn't even do that until they were all mostly done anyways lol

#

only one i havne't finished yet is warlock. only because i'm trying to find ways to benefit from people's failures lol

smoky sand
native hatch
#

very true. this one was killing me

#

warlock should be easy. it's all bullet points thet neeed written out

#

I'll show you the base ability

#

Burden of Failure (1st level The Burdened Patron feature)

You carry the weight of your companions' failures. When you or an allied creature you can see within 30 feet of you fails an attack roll, saving throw, or ability check, you can use your reaction to allow your patron to feed off of that failure, storing it in a magical reserve known as a Failure Pool. Your Failure Pool can hold a number of points equal to you nwarlock level plus 1. Each time you use this feature, you add one point to the pool. You can't add to the pool if it is already full.

As a reaction, when you or an ally you can see within 30 feet of you make an attack roll, saving throw, or an ability check, you can expend any number of points from you Failure Pool to increase the result of the roll. Add a +1 to the roll for each point spent.

native hatch
#

"nwar-lock"

#

oh, can't sent gifs

gloomy flower
#

hear me out: gun that can cast a spell when you load money into it

native hatch
#

best I can do is a sword that does extra damage when you pay it gold

native hatch
#

1 sec

gloomy flower
native hatch
#

Treasurer's Point

weapon (longsword), legendary (requires attunement by a paladin)

:

This longsword is made of enchanted gold and adorned with precious metals and gems.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. While attuned to Treasurer's Point it has the following additional properties.

Blood Tax You can speak a command word to activate this ability. For the next hour, when you make a successful hit on a creature with blood, an amount of gold pieces equal to the slashing damage dealt materializes in the target creature's area.

Gilded Blood Lust. If you generate more than 15 gold pieces in a single strike, you must make a Wisdom (DC 18) saving throw or become enraged with Gilded Blood Lust and will attack any creature in sight. For the next minute, you must use your movement to move towards the closest creature and use your action to attack. If more than one creature is equally as close to you then you may choose which creature to move towards. You can make another Wisdom saving throw at the end of each of your turns to end the effects of Gilded Blood Lust.

Golden Strikes. Once per long rest, you can enhance your smite spells by sacrificing gold. For each 1000 gold pieces you expend, you can add one additional damage die to a smite spell. This enhancement lasts until the end of your next turn. This ability will not accept platinum, electrum, silver, or copper.

gloomy flower
native hatch
#

that'd get nuts at higher levels

#

"I've got a thousand gold to spend, why not?"

gloomy flower
#

the nuclear bomb obv being their phone because there are not enough physical dice at the table to roll all that damage

native hatch
#

If you're going to do something like this. I would put a true price on the ammo, and put a limit on the amount you can do

#

I would take magic missile as an inspiration

#

And maybe the chamber can only hold X amount of gold

gloomy flower
#

maybe I make the gold costs exponential
1 dart = 1gp
2 darts = 3gp
3 darts = 6gp
4 darts = 10gp
and so on and so forth

native hatch
#

10gp for 4d4+4 damage feels like less of a cast than a level 2 spell slot to me

#

I would do 10gp per dart. up to 8 darts in a shot. and maybe make them d6s

#

so that way it's not a straight rip rom maic misile

native hatch
#

listen you're gonna inflate my ego lol

tardy geyser
#

I was searching through the channels for Battle Smith stuff, because I am building one too and came across your message. The best knockback build would be with crusher warhammer and shield of repulsion, then you can knock people around into your web. If you have a light hammer you can use crusher from range with returning weapon!

  1. Start fighter level 1, so you get heavy armor and a fighting style of your choice. Also most DMs don't like firearms and that's the proficiency you get as artificer level 1 starting class so it's kinda wasted.
  2. Then level 3 you can either go Psi Warrior multiclass which is cool because you can reposition allies via telekinetic abilities OR better go Rune Knight and get cloud rune which can retarget enemy attacks to other enemies which is hilarious + giants might for crusher. You can also use Rune Knight's Giant's Might then do Enlarge to be HUGE for a battle which could be fun. You could carry in a boss battle or be a wall for teammates to hide behind.
  3. Then level 4 and onwards go artificer, then by level 8 you will be both Rune Knight + level 5 Battle Smith and this build comes online. So many infusions/buffs for yourself or party + the synergies/combos that are just super fun.

I'm personally going a tiny Battle Smith to ride on my steel defender (reflavored as a stone golem) so I can't do these, but maybe you can!

flint marsh
#

warrior?

#

do you mean fighter?

tardy geyser
#

ah yeah fighter, mb

#

I was thinking about psi warrior!

remote hill
#

Y'know .. it'd be interesting
To start a DND game
That literally revolves around a warframe style concept.. like. The Warframe equivalent in DND is a race called Warforged, which are basically magical robots. So like. Imagine a wizard or warlock, who has spells to animate AND control an empty soulless Warforged. They can have a multi class, where their second class is artificer, so they can "mod" or customize their Warforged(Warframe)

#

(posted this in another server which is why I'm explaining certain things, just wanted to copy it and paste it here)

serene hare
#

Are there any good discord servers where I can have casual conversations about the nature of the arcane and exchange magical theories?

boreal rover
mighty willow
#

Anyone familiar with foraging rules to gather materials for the herbalism kit to make heading pots?

true forge
#

hmmm, whats better for a holy artificer subclass for its 3rd level feature which grants you the ability to make things based of certain objects in mythos

subclass items or subclass infusions?

mainly for wording reasons

mighty willow
#

Hedge Wizard swaps History → Nature and Calligrapher’s Tools → Herbalism Kit.
It shifts the Sage’s bookish scholarship into practical hedge-magic, with roots in the wild and a focus on herbs, poultices, and improvised healing.

#

Foraging Herbs (HB)
You can forage twice per day, each attempt taking 1 hr with Nature/Survival (DC 12–18 by terrain). A success yields 1d4 herbs (5 gp each), which can offset potion costs (25 gp total). Example: 3 herbs = 15 gp → you only pay 10 gp more. Rare herbs (nat 20 or special terrain) may count double.

#

Thoughts?

mighty willow
#

Herbal Remedies (HB)
With an Herbalism Kit, you can craft bundles of poultices and salves that function as a Healer’s Kit.
• Cost: 10 gp in herbs (or 2 successful foraging checks, ~2d4 herbs).
• Time: 1 hour of preparation.
• Result: Creates 1 Herbal Kit (5 uses). Each use can stabilize a creature at 0 HP, just like a standard Healer’s Kit.

hollow siren
#

Keep in mind hedge mage as a concept is less nature wizard and more self taught mage

livid bay
#

They call them druids.

digital jetty
#

I think the lines between self taught and nature taught are kinda blurry when it comes to hedge mages.

midnight elk
#

I was wondering if anyone could help me here I just started making my first homebrew.

quick pulsar
graceful sluice
#

Can someone help me out with one of my homebrew spells for my elden ring campaign? Idk how to balance it

golden temple
graceful sluice
#

Im good i already figured it out. Thanks tho

mighty willow
rugged olive
#

Anyone wanting to help fix this homebrew artificer subclass?

royal osprey
#

Id specify when Time can be used

#

is it after success/failure?

rugged olive
#

after, but before determined

mighty willow
#

not sure if this would belong here or in Homebrew - but how do ya'll handle vehicles for your characters? https://tinyurl.com/mbr63bmu I'm working up some ideas for a "Hedge Wizard wagon" that totally could serve as a mobile home, base camp, camp kitchen, etc.

scenic urchin
#

"vehicles" is a broad category but for us a wagon is generally just a carrying capacity expansion on a spreadsheet

mighty willow
#

well, that's a choice. I like the flavor and role play potential that a wagon could give to a character.

stuck raptor
#

i mean, the official stats of a wagon are literally just that anyway

mighty willow
#

I always thought that a standard "wagon" wouldn't have like an enclosed space. It's just an open-topped "box on wheels". this is more of a mobile home (which is why I was looking for some feed back on the additional costs)

grim ledge
#

hey what is the website everyone uses to make nice looking stat sheets. I always forget the name of it

scenic urchin
#

homebrewery

grim ledge
#

you my boy blue

#

thank you

hollow siren
ember sorrel
#

Class-based Armor Class is the way to go.

It already kind of exists, let's just codify it and make wearing armor something else.

rapid latch
#

Do y'all think giants need more high CR options? Or just more options in general? I'm not talking about them getting age categories or anything, but maybe maybe something like champion/elite versions. A hill giant that lives long enough, wins enough battles, etc becomes or earns the title "Mountain Giant," a Stone Giant becomes a "Quarry Giant," So on and so forth. Does this seem like a good idea? Might convert the Cave and Wood giants from pathfinder too.

scenic urchin
#

if you can make them interesting, sure. I dont think "an even larger giant" is intrinsically interesting outside of meme potential

golden temple
#

i think this just depends on if your campaign necessitates it,,

heady stream
rapid latch
#

Sorry, I should have specified dnd 2024.

#

My bad.

heady stream
#

that book came out right before 2024, its basically the new monster design

rapid latch
#

Fair enough.

shut sorrel
#

Hey friends i'm brand new to this server.

I love making homebrew classes/subclasses for 1 shots, and i want to post a few for an upcoming 1=shot and get some feedback on balance, themes, fun/wow factor, etc.

Is this the place to do that? is there a seperate channel/page? Are there other (Free) discords where that happens often?

smoky sand
rapid latch
#

How do these attacks for giants look?

Slam Foe. Melee Attack Roll: +X, one Large or smaller creature Grappled by the giant. Hit: (XdX+X) Bludgeoning damage. Hit or Miss: The Grappled creature can attempt to escape the Grapple.
Lob Foe. Ranged Attack Roll: +X, the giant throws a Large or smaller creature it has Grappled at a creature it can see within a range of 30/60. Hit: the targeted creature and the thrown creature both take (XdX+X) Bludgeoning damage if the thrown creature is Large or (XdX+X) Bludgeoning damage if the thrown creature is Medium or Smaller. Miss: The targeted creature takes no damage and the thrown creature takes half damage. Hit or Miss: The thrown creature is longer Grappled and left Prone within an unoccupied space within 5 feet of the targeted creature.
Batter Foes. Melee Attack Roll: +X, the giant bashes two Large or smaller creatures Grappled by it against each other. Hit: both creatures take (XdX+X) Bludgeoning damage. Miss: Half damage. Hit or Miss: both targets can attempt to escape the grapple.

stuck raptor
#

Id personally mate Batter Foes a save

crude oak
#

How exactly do we get feedback on homebrew if we can't post files or images

stuck raptor
#

You use igmur or google docs

crude oak
#

Shame

#

Im making my stuff in html

golden temple
#

awaaa

#

i gotta work on my warlock subclass,,

#

i have a capstone i haven't finished,,

golden temple
#

tthe first feature allows you to use a bonus action to make all targets of eldritch blast become stunned until the end of their next turn,,

golden temple
#

i'm just gonna make a google doc instead of posting everything as text,,

shy badger
#

over time i've come to realise homebrew is the best part about D&D

#

it's a system that lets you modify it pretty easily, atleast compared to more rules-heavy stuff

ornate rain
#

Hello, anyone know of a homebrew that managed to make a good simultaneous turn taking system?

noble lion
shy badger
noble lion
#

Dungeons are a close second, though

split swallow
#

Dunkleosteus (Generally multiple in an encounter for a level 5-9 party)
Large Aquatic Beast
HP: 85
AC: 23
Swim Speed: 40 ft.
Str: 22
Dex: 16
Con: 18
Int: 6
Wis: 8
Cha: 12
Bite: 4d6+3 piercing damage
Amputator: The Dunkleosteus has an immense bite force, upon attacking, targets must roll a dex save of 14 or recieve double damage

shy badger
#

so what's the strategy for these critters

#

are they ambush predators

split swallow
#

I don't think they were let me check

#

I guess they are wow

#

Big, nasty, able to take an arm off, AND ambush monsters

#

Also the combat is in water

split swallow
#

There's be a passive perception roll

shy badger
shy badger
split swallow
#

Have to make a lot of dino stat blocks for Jotun 💀

shy badger
#

do they have a grapple or push move to achieve that goal

split swallow
#

Obviously fail for PC cool factor then combat starts

#

Their movement would probably be pretty straightforward from there

#

The idea I have is they're more of the uncommon enemy the party will fight along their way down into ancient underwater ruins off the coast of Jotun

#

Think of the Trench region in Terraria Calamity if you know what that is

shy badger
#

i was asking about tactics because those could make combat more interesting to deal with as a player on top of potentially making this enemy quite terrifying

split swallow
#

Yeah it's a lot of increasing darkness, scarier monsters the further down you go, and pressure builds up over time

shy badger
#

imagine you're just walking through the very much water-filled caves and suddenly you hear the bard scream as he's dragged into the water by something

split swallow
#

Might first think maybe it's some shark until you see a massive fish with a head entirely covered in bony plates and soulless eyes

shy badger
#

yeah

#

but i was just trying to see if you wanted to make terrain and enemy tactics a more important factor to take into play

#

i don't know what to say balance-wise because i haven't played 5e in a year, i'm just throwing ideas out here

split swallow
#

True I'm still kicking around the ideas rn idk if it'll 100% happen or what rn

shy badger
#

40 ft swim is pretty neat though

split swallow
#

I'm going on a craze about prehistoric animals after deciding they'll be in the land of giants

native quail
split swallow
native quail
#
## Utahraptor
*Large beast, unaligned*
**AC**         :: 13
**HP**         :: 45 (6d10 + 12)
**Speed**      :: 60 ft.
**Initiative** :: +7 (17)
|   |   | MOD | SAVE |   |   | MOD | SAVE |   |   | MOD | SAVE |
|:--|:-:|:---:|:----:|:--|:-:|:---:|:----:|:--|:-:|:---:|:----:|
|Str| 16|  +3 |  +3  |Dex| 16|  +3 |  +3  |Con| 15|  +2 |  +2  |
|Int|  3| --4 | --4  |Wis|  17| +3 | +3  |Cha| 5| --3 | --3  |
**Skills**      :: Acrobatics +5, Perception +7, Stealth +7
**Senses**      :: darkvision 60 ft., passive Perception 17
**Languages**   :: --
**CR**          :: 3 / 2, 4 (XP 700) {{bonus **Proficiency Bonus** +2}}
### Traits
***Ambusher.*** The utahraptor has advantage on attack rolls against Surprised creatures. 
***Precision Bite.*** When the utahraptor has advantage on its Bite attack, it can forgo its advantage and instead attack normally. If the attack hits, it is a Critical Hit.
### Actions
***Multiattack.*** The utahraptor makes two Claw attacks and one Bite attack.
***Bite.*** *Melee Weapon Attack:* +5, reach 5 ft. *Hit:* 7 (1d8 + 3) piercing damage.
***Claw.*** *Melee Weapon Attack:* +4, reach 5 ft. *Hit:* 10 (2d6 + 3) slashing damage, and the target must make the following saving throw. *Strength Saving Throw:* DC 13. *Failure:* The target is Prone.
### Bonus Actions
***Hide.*** The utahraptor takes the Hide action as a Bonus Action.
***Pounce.*** *Strength or Dexterity Saving Throw (target's choice):* DC 13, one creature that failed a saving throw against the utahraptor's Claw attack. *Failure:* The target is Grappled by the raptor.```
split swallow
#

So they can specifically outrun anyone trying to swim away so you'll have to outsmart them instead

native quail
#

i think i'm finished with this one, might change some small things

split swallow
shy badger
split swallow
#

Might just give him this beast

stuck raptor
#

make pounce part of the Claw attack rider GuraGun

shy badger
split swallow
#

Fight the world's deadliest animals to ever exist

native quail
#

I wanted to add a limiter so, you have to choose between Pounce and Hide

stuck raptor
#

we need more sleeper CR 4s GuraStareGun

split swallow
#

I could throw in eurypterids as the common oceanic enemy of Jotun

#

"Giant Sea Scorpions"

shy badger
#

don't forget to add giant arthropleura because gods know you can't avoid them

split swallow
#

Yup

#

Protoaxite swampy flatlands that are home to myconid colonies

#

I wonder if I need to make a statblock for a static mushroom tree though

native quail
#

Make it a hazard

shy badger
shy badger
graceful sluice
#

What would be a good animal to base my god of death on?

split swallow
#

It is equivalent to a tree

#

Are there spores toxic? Hold on

native quail
shy badger
shy badger
graceful sluice
native quail
#

ah

shy badger
#

and if they are, then who are we to stop em? this is homebrew after all

split swallow
#

Ok no one knows if the spores are toxic so I'll flavor them to not be

graceful sluice
#

Yeah, they won't be fighting the god themselves, they just have to kill their avatar to earn their favor

native quail
#

Corvids, snakes, and dogs are the typicals

split swallow
#

They're literally giant tree shrooms in my campaign then

shy badger
native quail
split swallow
shy badger
split swallow
#

Vulture too

native quail
#

I remember a year or so back when I shared my Cthulhu statblock here there was a small army of very angry people talking as if Lovecraft was going to personally shoot me for doing that

graceful sluice
shy badger
graceful sluice
split swallow
#

I forgot which culture exactly but they symbolize butterflies with death

shy badger
shy badger
#

yup

#

greece

split swallow
#

Neat

shy badger
#

butterflies carry the soul of a deceased person if they pass by the recently deceased

graceful sluice
# shy badger and from there they just, stop existing?

Kinda. They stop existing until Alazan goes into its chrysalis (like a caterpillar) to restart its life cycle to which the dead souls are released into stars and are released from said stars after they crash to the earth

shy badger
#

then any bottom feeder will do

#

vultures, ravens, you could even make a case for downright predators like hyenas and such

#

the rabid dog of death, taker of souls

native quail
#

Assassins's Creed Origins has some really good visual imagery around hyenas and death

graceful sluice
#

I want smth that kinda counteracts stars bc the god doesn't like Alazan bc alazan is an invasive species. Before it death was just "You die, soul goes to me (death god) I give it to to the god of destiny and you are put into a new body with no memories)

shy badger
#

can't eat this if i chuck it into an unsurvivable, all-recycling incomprehensible singularity

#

where it hypothetically becomes the new soil for all of creation to continue growing on

#

you could define the stage between life and death in a black hole, something like the third "other place" in the celtic triple spiral

graceful sluice
#

The whole lore of the death god is that after roughly 10000 years ago they couldn't make new souls so they need to recycle and if Alazan is eating them, then the population plummets

shy badger
graceful sluice
#

I may base the god off of the purple emperor butterfly and make the spots be souls in the storage

shy badger
graceful sluice
split swallow
#

@shy badger In open water, the Dunkleosteus will try to attack from behind then dip under its target. If on a seabed, it will try to do the opposite by attacking from a blind spot then attack from above

graceful sluice
shy badger
split swallow
#

I imagine it'd have reisstance to bludgeoning if attacked from the front specifically

shy badger
split swallow
#

Might e weak to cold damage?

shy badger
split swallow
#

Probably

#

Yeah it's resistant to headon bludgeoning attacks but weak to cold damage overall and weak to piercing attacks on its underside

velvet stag
#

how would you guys curse this Rifle?

Soul Rend
This Rifle is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the Rifle, keeping it on your person at all times.
2d10 Piercing, Ammunition (range 80/240), reload (5 shots), Two-handed.

A creature who is attuned to this cursed item gains proficiency in firearms.

Soul Rend - Bullets fired from this rifle tear through its target's soul. Leaving no physical wound. Instead the targets soul is torn. A target hit by a bullet fired from this weapon must make a Wisdom Saving throw against the wielders save DC. On a failure the Target gains the poisoned condition and takes an additional 1d10 poison damage.

Soul Piercing Rounds - Bullets fired from this gun, are magical and pierce through their targets. If the Initial target is hit by an attack, the bullet rips through them and anyone that is within 15 feet of them in a straight line must make a Dexterity Saving Throw against your spell save DC or take half of the damage as the initial target and must also make the Wisdom Saving throw or gain the poisoned condition and take 1d10 poison damage.

Sustenance - landing an attack against a target where the wielders roll to hit was higher than 20 magically reloads a bullet from your reserves and grants you advantage on your next attack roll. This feature can activate a number of times equal to your proficiency bonus.

Magically Textured Grip - The friction on this weapons grip is particularly strong greatly increasing handling and making it so that you are able to fire this weapon within melee range without incurring disadvantage on the shot.

spark magnet
graceful sluice
#

@shy badger I changed my mind on the butterfly bc I cant draw that much detail lmao

shy badger
spark magnet
graceful sluice
shy badger
shy badger
#

ouroboros always works

shy badger
graceful sluice
#

Yup yup

#

I was thinking of doing cherry blossom leaved bc I already have a cherry blossom grove that worships spirits and has animal spirits roaming the woods

#

So I could have the gods avatar be there

native quail
#

dino #2 done!

## Nyctosaurus
*Small beast, unaligned*
**AC**         :: 13
**HP**         :: 7 (2d6)
**Speed**      :: 15 ft., fly 80 ft.
**Initiative** :: +3 (13)
|   |   | MOD | SAVE |   |   | MOD | SAVE |   |   | MOD | SAVE |
|:--|:-:|:---:|:----:|:--|:-:|:---:|:----:|:--|:-:|:---:|:----:|
|Str| 6|  --2 |  --2  |Dex| 16|  +3 |  +3  |Con| 10|  +0 |  +0  |
|Int|  2| --4 | --4  |Wis|  14| +2 | +2  |Cha| 7| --2 | --2  |
**Skills**      :: Perception +6
**Senses**      :: passive Perception 16
**Languages**   :: --
**CR**          :: 1 / 1/8, 2 (XP 200) {{bonus **Proficiency Bonus** +2}}
### Traits
***Flyby.*** The nyctosaurus doesn’t provoke Opportunity Attacks when it flies out of an enemy’s reach.
### Actions
***Beak.*** *Melee Weapon Attack:* +5, reach 5 ft. *Hit:* 5 (1d4 + 3) Piercing damage. If the target is a Large or smaller creature and the nyctosaurus moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Piercing damage and has the Blinded condition until the start of its next turn.
***Crest.*** *Melee Weapon Attack:* +5, reach 10 ft. *Hit:* 5 (1d4+3) Slashing damage. If the target  is a Large or smaller creature and the nyctosaurus moved 20+ feet straight toward it immediately before the hit, the target must make the following Saving Throw. *Constitution Saving Throw:* DC 13. *Failure:* The creature takes 2 (1d4) Slashing damage at the start of its turns for one minute. It can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a success.```
graceful sluice
native quail
shy badger
#

it's gonna look freaky though

#

maybe even goofy at times

graceful sluice
#

That's the good part

drifting quartz
shy badger
#

if you're good with it then go for it

drifting quartz
#

I like it

#

Flyby is WONDERFUL 🙏

native quail
#

i sent the utahraptor one earlier too

graceful sluice
#

Well idk abt goofy. I plan on having it grow its tail as it goes but the growing parts will have no flesh

drifting quartz
#

You know that one Dino that looked like it was always giving a thumbs up?
That one's my favorite personally

graceful sluice
#

Just bones and rotten parts

native quail
#

uh i dont know that one no

#

nyctosaurus is the one with the silly horn thingies

drifting quartz
#

I forgot their name 😭

#

Hold on

#

Iguanodon!

#

That's my favorite one lmao

native quail
#

oh wow those things are big

drifting quartz
#

I didn't know tbh lmao

native quail
#

They were 30 ft long

drifting quartz
#

Jeez!
That's Gargantuan, isn't it?

native quail
#

yup

drifting quartz
#

Daymn

spare granite
spark magnet
#

Evil Longsword of doom and Despair
{Unique longsword} (Requires attunement)
Versatile (d8-d10)

6d8+Str Slashing damage + 4d8+Int Psychic damage

Baleful aura
Every creature within 30 feet loses immunity to frightened condition and must make a wisdom saving throw at the start of each of their turns while in the aura or be frightened of the wielder for 1 minute.

Herald of Fear
You gain immunity to fear and advantage on mental saves, saves against being charmed, and intimidation checks.

Panicked inconsistencies
When a creature becomes frightened near you, you can immediately see through their weaknesses. You know their resistances, immunities, and vulnerabilities, (applies to conditions as well) as well as their deepest fears.

Mark for doom (3/short rest)
You mark a frightened creature for doom by your blade. For 1 minute This creature automatically fails any ranged attacks made against you, has disadvantage on all attack rolls and saving throws, loses half their movement speed, and cannot maintain concentration on spells, and cannot leave a 30 foot radius from you (unless you move away first).

#

What do you guys think about Ts one?

#

I’m very proud of it

golden temple
graceful sluice
#

Can someone help me think of an animal to base my nature god of light on?

velvet stag
# velvet stag how would you guys curse this Rifle? Soul Rend This Rifle is cursed, and becom...

this is what ive come up with so far for the curse: Curse - Your soul fuels this weapon each time you reload the rifle or add ammunition to the gun, reduce your maximum HP by 1d4-2 for each bullet loaded. You can regain all lost max HP you lost this way after taking a long rest or during a short rest you can use any number of hit dice to regain lost maximum HP however when using hit dice for this purpose they do not heal you, they only restore your Maximum HP. If losing maximum HP in this way reduces you to 0 HP your soul is obsorbed into the Rifle, killing you instantly, no death saves required. The only way to free your soul from the Rifle is using the Wish spell.

I feel like i should add more or something else, what do yall think?

hollow siren
# golden temple ^^

I like this, flavor wise it’s cool. My only critiques are

  1. that this feels like a bunch of flavors thrown into one (where they don’t always synergize well into being folded into one subclass). For instance, is it a pactless arcanist? Is it a psionic or aberrant warlock? Cool nevertheless, just feels like a lot of diff directions all at once
    And
  2. mechanics feel a little complex, but workable
#

I also think the formatting doesn’t lend itself well to being super intuitive but that could be a me thing

golden temple
#

tthis is my first time writing one of these in docs it's probably not just a you thing 😭

hollow siren
#

Totally valid. I’d group this so the features actually indicate where they fall level wise.

#

Also is there multiple features per level or something?

native quail
golden temple
#

it's one feature but each has two actions added as part of them,,

hollow siren
#

Ah

native quail
#

It supports a bunch of different coding languages, btw. md is markdown, py is Python, etc

graceful sluice
hollow siren
golden temple
#

i'll look to it ,,,,!

spare granite
#
Way of the Sun Soul: Searing Soul Wave

At 6th level, you learn how to focus your energy projecting it into coalescing beams of light. As a Magic action, you can expend 2 Focus Points to release a 40-foot-long 5-feet-wide beam of radiant energy in a direction you choose. 

Each creature in the line makes a Dexterity saving throw. On a failed save, a creature takes three rolls of your Martial Arts Die in radiant damage. On a successful save, a creature takes half as much damage.

You can spend additional Focus Points to increase the amount of energy you release. Each additional Focus Point you spend increases the damage by one of your Martial Arts Die. The maximum number of Focus Points (2 plus any additional points) that you can spend on this equals half your monk level rounded up. 
#

Oooo i see thank you

golden temple
hollow siren
golden temple
#

i'm not reallyy,,

graceful sluice
#

What are ur guy's thoughts on a giant flying manta ray that uses pressurized air and water to fire at invaders like a turret

split swallow
#

Currently what I have for an artifact level magic staff

Staff Of Supreme Essence

Wonderous Item, Legendary Artifact, Requires Attunement
This golden staff adorned with variously colored magic gems of amazing power inside the six spiked snake heads acts as a conduit of great magical power. Despite it's glory it is restrained in those of lesser strength, physically unable to cast its full repertoire if lesser in strength and will equal to those of godly might.
Every short rest, the staff's 4 charges may be expended by casting the spells provided below without the cost of spellslots. Some spells in the staff are so grand in power they may only be cast once every combat sequence. Some spells granted by the staff may be upcasted but at the cost of spellslots as they are prepared while the staff is attuned to. Every short rest, the effects of spells cast prior vanish unless specified to end quicker.

Level 1

Starry Wisp
Prepared
Fire Bolt
Prepared

Level 3

Arcane Restraints
The wielder summons magic chains sprawl from the ground to grasp onto your opponents, targets must succeed a dexterity save of 15 or have their movement speed reduced by 20 feet and must make a strength save of 16 to break free.
Lightning Bolt
Prepared

Level 5

Sands Of Time: Fast Forward
The wielder may grant a target creature (including themself) the effects of Haste and must keep concentration of the spell.
Astral Shell
The wielder may magically enhance the protection of others, granting +4 AC up to 3 willing targets.
Rain Of Swords
The wielder can tap into the very heavens with a request for aerial aid in the shape of various weapons falling from the sky in a 30 foot radius of any shape. Those directly hit suffer from 4d10 piercing damage on a failed dexterity save of 18.
Once Per-Battle

Level 7

Sands Of Time: Slow Down
The wielder may grant a target creature (including themself) the effects of Slow and must keep concentration of the spell.
Cataclysmic Eruption
Once Per-Battle
The wielder may warp the essence of nature itself, causing tremendous earthquakes that knock those that fail a dexterity save of 20 prone in a 60 foot radius. Rolling 1d4 directly after may let the wielder decide how many feet of magma also erupt from the ground, 1 = 5 feet and so forth that deal 5d10 fire damage upon standing 5 or less feet from. This pool lasts for 3 rounds before cooling off into rough terrain.

Level 9

Conjure Primal Fire Elemental
Once Per-Battle
The wielder may summon an ancient elemental using the Fire Elemental Myrmidon statblock and must keep up concentration in order for the beast to maintain its form in the current plane.
Chain Lightning
Prepared, Once Per-Battle

Level 10

Sands Of Time: Stop
Once Per-Battle
In a 20 ft. radius, all creatures, friend and foes aside from the caster, are frozen in their steps, Afflicted creatures suffer from the stun effect for 2 rounds and are completely unaware of their halt in time.
Grasp Of Heart
Once Per-Battle
The wielder has direct control of a single creature's life essence, if the target creature is under 50 HP, you may manifest its very heart in you hand to do with as you please varying from killing by crushing or straining by clenching.

#

And no, Idk how to exactly compact this sorry for taking so much space

split swallow
hollow siren
hollow siren
hollow siren
split swallow
hollow siren
split swallow
#

Cataclysmic Eruption and Rain of Swords are aoe spells though

hollow siren
#

My other critique is that some of the verbiage isn’t 5e standard

hollow siren
graceful sluice
#

Think fantasy LA

hollow siren
#

I love this lore lol

split swallow
#

Restraints I imagine centers around slowing down movement speed and cosmic bolt is probably going to be a similar version of firebolt

#

Astral Shell will be an AC booster

hollow siren
split swallow
#

Might replace it with that then

hollow siren
#

Yeah, I think it would be a good idea. If it’s already a thing why reinvent the lightning bolt, you know?

split swallow
#

True

#

Yeah firebolt, lightning bolt, and chain lightning are exactly as the 5e spells

hollow siren
#

Yeah, good ideas there!

split swallow
hollow siren
split swallow
#

Yeah I plan to give it to the king of a nation in my campaign and will go above and beyond to not let the party permanetly have it

#

I imagine if a spellcaster really really wants to see what it does, they can cast a few spells with it up to their current level but that's it

#

I think it's one of those progressional items you could even pick up at like level 2-3 since its charges limit its use a ton

#

Also this is my first time making an item this complex

#

It functions as free spells that you must get stronger to use stronger spells for AND has limited uses as well as certain spells only able to be used once per segment in themselves

#

Perfect for wizard characters tbh

austere mango
#

Anyone have a na'vi race homebrew?

#

I'm thinking reflavor firbolg but of course there's enough differences for that to be difficult domewhat

#

2wis obv, but 1 to dex or int, I can't be sure.
Must have access to speak with plants and animals by lv3

#

Gains a language in goblin and Sylvan for reasons

#

Proficiency choice in medicine/nature/survival/stealth/acrobatics/perception.

#

Dark vision up to 30ft. Addition 30 in dim

shut sorrel
austere mango
#

One moment

#

First. Constitution attacks, stipulate that you have to rage to engage the use of constitution in your attacks

shut sorrel
austere mango
#

Blood marked needs something more

shut sorrel
#

Thanks btw Cobb!! I appreciate it 🙂

austere mango
#

Looks like you're craving runes into your flesh. I think it would be neet if the runes exploded if a creature successfully landed a hit on you, dealing damage to them as well.

#

Kinda like thorns from minecraft or terraria

#

Maybe this, if a creature exceeds your AC by your proficiency mod, the creature takes 1d12 damage.

#

Simple I suppose, but most barbarians are

shut sorrel
austere mango
#

Your right, completely forgot that feature when I wrote that

shut sorrel
austere mango
#

Still, blood marked runes, feel arcanic somehow and would love to see a trigger condition to ignite them and do something, not sure what exactly

shut sorrel
#

What about AOE life drain sort of effect? Small range. While raging creatures below max hp within 10ft of you take rage damage each turn. And if they’re bloodied they take double?

austere mango
#

Interesting but, no, this class doesn't care about aoe. This class cares about dying fast so it can do nuclear damage

#

Imo it needs more ways to draw agro and an additional triggered event when low on hp but what I'm not sure

shut sorrel
#

I had a feature where when bloodied all incoming damage is reduced by your con. But couldn’t decide where to place it. And eventually scrapped it for retribution.

#

What are your thoughts at a frenzy esque feature that gives you a bonus action attack when “bloodied” at level 6?

austere mango
#

I love bonus action attacks. And your already using hit die to "smite." Honestly struggling for a way to bring more damage to the table in a innate way

shut sorrel
#

I think where they excel is nova damage at lv 14+

split swallow
#

Mace Of Pointlessly Long Attacks

1d6+1 bludgeoning damage
Ability: On top of standard damage, each attack will also deal 10 more 1d2s you MUST roll individually

austere mango
#

Yes. Exactly.

shut sorrel
#

FULL NOVA (rage already going and more than 15 Hit Dice Remaining.)

Attack 1: 1d12 slashing +4rage + 7 con +1d10 fire giant (race) + 2d10 (reckless attack forgone) + 5d12+20 rage +6 GWM
BA: Rage (refresh 1/rage feature)
Attack 2: 1d12 slashing +4rage + 7 con +1d10 fire giant (race) + 2d10 (reckless attack forgone) + 5d12+20 rage +6 GWM
Reaction: Attack 1: 1d12 slashing +4rage + 7 con +1d10 fire giant (race) + 2d10 (reckless attack forgone) + 5d12+20 rage +6 GWM + (unknown bonus number)

NOVA SUMMARY: 3d10+12 rage + 3d10 fire giant + 6d10 reckless attack + 15d12+60rage + 18GWM
3d12+9d10+15d12+90

austere mango
#

Let's remove the racial bonus damage for time. Being.

shut sorrel
#

Sure that only takes away 1d10 each attack.

austere mango
#

When building a class, specializing in a race usually goes south

shut sorrel
#

Also that was for lv 20 barb with con at 24

#

Sure. I just took that stat from my own damage calc of the “optimized” build

split swallow
austere mango
#

And reckless attack only works on your first attack action. It doesn't add damage either

pearl canopy
#

So I just had a very rough idea of a thing, something that causes and effect in an area or maybe something your character has on them, and if people get close it does like 1d4 damage for just being near, but if they continue to stay in the area of effect of what ever this is, the damage dice starts scaling up per round they creature is in the effective range. Almost think of like a tesla coil in an area that ramps up over time

shut sorrel
split swallow
#

PERFECT

#

lmao

austere mango
pearl canopy
#

I had something close to it as on my Paladin Doctor

#

Aura of Virulence
7th-level Paladin Feature
Starting at 7th level, your divine presence exudes a subtle, toxic influence. You and friendly creatures within 10 feet of you deal an additional 1d6 poison or acid damage on the first weapon attack they hit with on each of their turns.
At 18th level, the range of this aura increases to 30 feet, and the extra damage increases to 1d8.

But I might switch it to just myself and make it scaling damage.

#

Maybe something like this:

Starting at 7th level, your presence carries an oppressive, festering energy that gnaws at those who draw too near.

Toxic Presence. At the start of each creature’s turn (other than you) that begins its turn within 10 feet of you, it takes poison or acid damage. The damage die begins at 1d4, and increases one step each consecutive turn the creature starts its turn within the aura (1d4 → 1d6 → 1d8 → 1d10 → 1d12). The die size caps at 1d12. Leaving the aura resets the damage back to 1d4.
Allies Unharmed. You and friendly creatures are immune to the effects of your Aura of Virulence.

At 18th level, the range of this aura increases to 30 feet, and the damage progression starts at 1d6 instead of 1d4.

#

Not sure about the 18th level feature

#

Maybe combining a little of the 2 and having the 18th level feature add that extra damage back in
Allies: The first time an ally hits with a weapon attack each turn, they deal an extra 1d8 poison or acid damage

austere mango
#

Nice nice. What if you could decide the damage type after a long rest?

pearl canopy
#

Nah I would say when you hit, you can decide.

austere mango
#

Necrotic, toxic, psychic

pearl canopy
#

Acid and Poison

austere mango
#

Oh, are you an artificer?

pearl canopy
#

Its a Gothic Doctor subclass of paladin I made that I;ve fallen in love with

#

Starting at 7th level, your divine presence exudes a festering influence that seeps into the battlefield.

Corruptive Presence. At the start of each creature’s turn (other than you) that begins its turn within 10 feet of you, it takes poison or acid damage. The damage die begins at 1d4, and increases one die step each consecutive turn the creature starts its turn within the aura (1d4 → 1d6 → 1d8 → 1d10 → 1d12). The die size caps at 1d12. Leaving the aura resets the damage to 1d4.

Allies Unharmed. You and friendly creatures are immune to this effect.

At 18th level, this aura intensifies:
The range of the aura increases to 30 feet.
Festering Boon. Whenever a friendly creature within the aura hits with a weapon attack, it deals an additional 1d8 poison or acid damage.

austere mango
#

Do you know how to trigger the poison condition??

pearl canopy
#

I have that built into another part of the class.

austere mango
#

Ah, cause DND never tells you how to poison a target with poison damage

#

Neat, would care to look at my artificer subclass as well?

pearl canopy
#

Of course! I love Artificer

#

Well depends on if you want Posioned Condition VS Poision Damage

#

Condition is SO much worse

austere mango
#

It's already in here under the name "Corpus Forger." Using the search bar you should find it easily. But I can dm it too

austere mango
pearl canopy
#

Alright it looks really interesting but I do have some small things, you have to be VERY careful with attunement slots also do you mind if I try cleaing up the wording a little and DM it to you?

austere mango
#

Yes, go for it.

pearl canopy
#

Also if you have a way to look at it, Sebastion Crowe Guide to Drakkenheim as an Apothecary class that has a Subclass called the Reanimator. Its very similar and that class is like a Artificer X Warlock.

austere mango
#

Maybe but I think the attunement would be fun to play with

austere mango
#

Shenanigans like that would be fun

pearl canopy
#

Yeah thats also double the amount of active magic items

#

which some dms may not like but that just means i can throw more stuff at ya

austere mango
#

Maybe

#

And then at later levels you gain spells like fabricate and can create a corpse out of nothing before a long rest and build you a new golem if need be.

#

Ideally. The corpse is like a summon you pour your heart and magic into.

pearl canopy
#

I just sent you a LONG dm btw

austere mango
#

Alright

weak epoch
#

So I have a question. Today while thinking on my Hyperfixation DnD campaign/Narrative, I got the thought of, SHOULDN'T SORCERERS BE ABLE TO LEARN SPELLS FROM SCROLLS THE WAY WIZARDS DO but differently?
So like, Scrolls themselves are like, Weave bound to parchment, and Sorcerers ARE the Weave. Or beings born with an extremely strong connection to the Weave, so it wouldn't be too far out there to say that they should be able to absorb the pattern and essence of the Weave that binds the Spell to the Parchment on a Scroll and learn the Spell in a similar way, but then how do you balance that Mechanically in-game? Because they can't freely swap out spells like a Wizard can which is a big drawback and they already have limited Space for Spells. And I don't wanna have them just be a Reflavored Warlock...anybody have any ideas on ways to balance that??

scenic urchin
#

it'd prob be balanced if the sorcerer respected their known spells limit, so learning from a scroll means forgetting a spell they know

weak epoch
#

So like, permanently losing access to a spell they learned from a Previous level? And also of course, Not being able to go and Hunt a 5th level spell scroll to have it in their repertoire early. Not like they'd be able to cast it anyway but like that?

scenic urchin
#

right

weak epoch
#

I can see that working.

spark prairie
#

Hey on the DND beyond homebrew maker how do you make a feature do damage that scales with level (i.e. 1d6 at 3rd, 2d6 at 10th, etc.)?

#

And like display on the sheet

spark prairie
#

If that helps

scarlet coral
#

Okay so I have this idea, but having a bit of a hard time trying to implement this proper. I'm wanting to implement the Deathclaw Gauntlet from the Fallout series into my D&D game as a magic item. However, after looking around, not only is there little to no conversions for a Deathclaw Gauntlet out there for something that is considered magical, but no one has really made a Deathclaw-themed item in general.

From my research I did managed to find some examples of "legendary" Deathclaw gauntlets, is one called the Fist of Rawr and the Unstoppable Monster. I already got a good model for the weapon itself (Using Heliana's Guide for the Claw weapon) but the magical features are what got me stuck.

With the Fist of Rawr, we got Bonus Crit Chance, Bonus Crit damage, and Bonus Limb damage. With the first two I can see where it can score a crit on a 19-20 as well as dealing an additional die of damage on a crit, but what would be considered "limb damage" for the purpose of D&D?

Then there's the Unstoppable Monster which have the following;
-Bloodied: Your damage increases up to 130% as health decreases(Additional damage die when below half hit point maximum?)
-Heavy Hitter: +40% power attack damage(Advantage on attack rolls?)
-Cavalier: -15% damage taken while blocking(Not sure what I can do with this)

peak inlet
#

does anyone know what difference there is between Druid subclasses that get 2 spells of each level and ones that get only 1 spell?

#

I’m not sure if I’m supposed to give my subclass 2 or 1 spell per level

true forge
#

up to you really

#

i think if it inculdes a cantrip you go one a level

#

idk, druids are annoying to brew for

peak inlet
#

nvm that’s not true in 2014 ones

#

I think 2024 is very difficult to figure out. Seas has 2 per level, Land has 4 lists of 1 per level + Cantrip, Stars gets 1 spell and 1 Cantrip, Moon gets 1 per level + Cantrip

#

so you’re probably right for 2024?

true forge
#

idk

#

havent touched 2024 druid

split swallow
#

How fast should I make steam-powered motorcycles used for a constantly chasing bossfight

#

Not even steam-powered

#

Have to decided on a cool energy resource yet

peak inlet
split swallow
exotic cedar
split swallow
#

Idk why he wants to be like comically evil

exotic cedar
#

But that's so entertaining😂

#

I'd allow it, but they'd have to take a level into warlock to make a pact in order to harness the souls of those he's killed

#

Otherwise the engine would overload and dealing 8D10 damage in a fifty foot radius and 4D10 damage for forty feet after the fifty foot radius

peak inlet
golden temple
golden temple
#

i'm still not sure why the tables do that,,

#

it's annoying,,

digital jetty
# golden temple https://docs.google.com/document/d/1Mlu6hRGODZZCF6vXsKejD8AHjvgprL1G50LH-kU78RU/...

I would see if you could format it closer to WotC. Since that is what your audience is used to. It is kinda hard to parse out the mechanics with all the flavor text.

Are you able to clarify the following:

  • do you start with unchecked power tokens or gain them on a rest?
  • how does the 1d4 roll give under the binding ability give you unchecked power.
  • is scarred a defined condition in your games?

I would format the effects for Wyrd Reconstruction into a d4 table.

Anamnesis has a complex formula of calculating the number of targets

You can just use the warlock’s spell casting dc

Introducing a meta currency for warlock who gets spell slots and infusions doesn’t feel like the best fit. Is there a way to use spell slots rather than power tokens

A lot of these abilities are multistep — is there a way to streamline them

This most interesting thing about this sub is using light weapons to generate meta currency and spending it on spells. But I am not sure killing a creature with a light weapon is going to happen often.

Ranged stunned seems pretty strong for a level 1 feature.

golden temple
#

hhelpful,,!!

#

i'll clarify the unchecked power thing,,

#

i'm sorry for the format btw, i was told to make it closer to wotc formating but again this is my first time making one of these in a google doc and i;m nnnot very good at the like, formatting,,,

#

i'm unsure about it feeling like best fit for the class- unsure,,

#

i changed up the unchecked power stuff, clarification, etc,, "'You may store might stripped from the outer planes, to a maximum of three Unchecked Power tokens. You cannot save Unchecked Power, and its number resets to zero when you roll for initiative at the beginning of a fight. You do not regain Unchecked Power at the end of a long or short rest, it is only regained by certain actions in this subclass’ features."

#

ddoes that change anything for exertion conveyance,,?

#

as for the light weapon kill, i do give the subclass shadow blade for free at level 3 :3

blazing dirge
#

thoughts on this weapon to hand out as a potential reward for the players?

Dweezil's Mechanical Pile Bunker

weapon, rare

martial weapon, melee, heavy

1d10 piercing

This large, bulky spike of a weapon has a built in mechanism that allows its reach to extend at deadly speed. You can expend your bonus action to increase its reach by 5 ft and raise its damage to a d12 for this turn, as well as increasing the crit range to a 19. Once activated, the spike retracts, and this property of the pile bunker cannot be used again for 1 round.

#

the idea is that it basically gives them the chance to do more damage on a round by sacrificing their bonus action, with a 1 rd cooldown so they cant just spam it

vocal imp
#

maybe uncommon