#dnd-discussion
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Hi
try the #find-a-game channels
Thank u I didn't see find a game
i like the names, the issue is they feel very binary.
Clover blackthorne
Morrow Vale
ah, sorry, the character themselves is nonbinary
I do really like this one
Np ^^
The character's homonculos is a chicken who they have lovingly named Inkin Bleach
Cool^^
My Friend's Familiar is a Duck named How How
He uses Enlarge on it, so its our Transportation a lot of the times
thats amazing
Its genuinely a Good Idea, and because of that we dont have to risk Encounters in the Forest unless we Purposely Go there
the dm let us all start with a magic item of a certain quality and i'm chosing the broom of flight because haha funny witch
i was gonna take that, but i don't like consumable magic items
although, i have to decide between guidance and mending
Guidance
yeah i figured i should
Cause for whatever reason, artificers only get two cantrips for a while
I have firebolt as my other one becasue y'know. damage incase
Works well
alright, thoughts on the name Hecate Harbringer?
The last name is a bit odd. but i don;t have any other ideas
Hecate
Thats an Interesting Name
Named after the Greek god
Vale does sound pretty sick
Figured
Hecate Vale
I also like the pronunciation, Heck-cah-tee veil. it rolls off the tongue very well
I shouldn't be asked to rate names, my last characters' names are Don John N. Duragon and Jonathan U. Mann
Oh, I thought it was Heck-kate
Damn
For me its Victor Von Whittmann, and Dremington Detrodr
i looked it up, Its pronounced Heck-cah-tee
I thought it was He-Kah-Tee
realistically, its pronounced heh-kuh-tee
I just am bad with pronunciation into letters
is anyone free to discussing a new idea i had for the start of a dnd compain?
like homemade rules kind of idea
Jason Voorhes is Rapidly Aprroaching your Position
Wait What Class would he be?
In DND
Reborn Race, but which Class?
barbarian? fighter/
One Correct Answer
Oath of Vengeance
yeah
Instructions on how to play a Rogue, er, sorry, Paladin, er, sorry, Harry Calahan
Because if you can't do the same things everyone else does, why bother?
Only thing missing is a required dog to tell you what god wants you to do.
I have sleight of hand and perception on my proficiency as an artificer, should I change them into arcana and something else?
Perceptions a skill thats always good to have
depends on what you want to do
but I have 7 other teammates that rolls perception w me
As for sleight of hand, eh, usually only if you have thieves tools prof for unlocking doors
arcana prof is nice bc u can craft scrolls
I don't really know what I want to do too but in our game I need arcana for infusing and stuff
still depending on style/ type of campaign its always good to have your own perception, especially if your dm would want your party to communicate IF they find sth and dont want you to metagame
so should I just give up sleight of hand for arcana?
such as: finding traps in a dungeon
your party members might notice/ might have noticed
but if u dont when you are about to step on the trap, that doesnt help you all that much
Unless you want to run a 3-card Monty grift...
sleight of hand is usually not used all that much unless u have high dex to bein with/ are playing a rogue in most campaigns from my experience
especially bc unless explicitly obvious, also requires player action to to make certain decisions
such as "hey I would like to try and steal XYZ", "I want to disarm...", "I want to try and open"...
If your background contained a fascination with 'magic,' before you discovered real magic, and you were doing card tricks and the like.
So, a progression, if you will.
Yeah and if you have a rogue may as well treat the skill like it doesnt exist
I don't really steal nor have I gotten the opportunity (however I am very greedy w gold) and I've only ever used it once
we have a ranger
so I give up sleight of hand yeahh?
again, depends on what you want out of the character
I don't know I just want an arcana but it seems perception is the better out of the two I have rn š
sorry guys I'm rlly indecisive
we have a ranger w +5 on dex anyways so like
Having the ability to more or less ignore non magical locks is generally useful even if you are not āthievingā for slight of hand
oh man I'm so confused idk what to give up LOL
can I just let the ranger do the opening non magical locks
if I had proficiency w arcana it'd be +8 then perception at +4 and sleight of hand at +5
So Arcana is a āI know how magic worksā check and general magic insight
or +7 on perception and +8 on arcana
Again itās how you want to flavor it for your character
š
my character needs arcana more and he's neither dextrous nor strong despite being a half orc
DM says Roll d6
Letās the fates decide. Yes
NP. It's right there in the first couple pages from my 1978 copy of the DM's Guide.
I think Perception would be a good choice, if you can't bring yourself to throw the die, especially if you wish to be an artificer who creates things-Perception can show you you're on the wrong path when creating something.
Speaking on DM looking to run a 5e2024 rule game for the first time and trying to figure out if anything is drastically changed for that end. The master guide is clean I like it but not sure what if anything has changed
No clue. I'm using my '78 version of everything.
No spread sheets, no min/maxing
no GD talking elephants.
Fair we have been playing 3rd for a fun break for a bit
Also my daughter is now old enough I feel to play a real dnd game so looking to play modern so she knows what the current rules are
Pre-cantrip world. Aggggghhhhh...
Level 0 spells lol
argh
some stuff, as well as some classes like warlocks
but I think youll be able to run the game just fine with 5e knowledge, and when 2024 rulings become relevant then deal with them at that point
Ok doke. Out of curiosity what changed with WL?
as far as Im aware, a lot of the changes are e.g. semantics, or only important for deep in matter ruling questions/qol
such as "known" and prepared spells for all classes
ah, well the pact magic, lvl 3 feature in 2014 is now an invocation
Warlock sorry
Another thing I don't have in my world. You know what you know, all the time, no relearning
all good, Im just a bit slow today lol
You practiced casting every spell your teachers knew while being instructed. Memorized.
you develope the ability to use higher-power spells by working up to them
so theoretically you could have a warlock with pact of the chain, pact of the blade and pact of the tome all at once
in the meantime, you can attempt to case any spell you were taught.
- they get to change it every level if they want to, bc they can just swap the invocation yk
That sounds interesting. Especially if you flavor it with a jellious deity who treats it like a break up
but imo a lot of the changes (other than e.g. actual "new" mechanics like circle casting, which I personally havent touched with a 10ft pole so I couldnt tell you more)
are either "semantics" nice QOL changes/ balancing for classes or enemies, or just rewritten stuff/erratas on stuff that wasnt entirely clear/ needed better wording
Yes that was my first impression as well but wanted to make sure
I mean deity stays the same, you can just use different aspects and respec
also makes a lot more sense, bc I personally already used it in that manner (nothing sucks more than picking the lvl 3 invoc to later realise it sucks/ it would ahve sucked early on but later it becomes viable and not being able to respec it yk)
just makes the character unfun imo over, what is (in my opinion) just semantics
That is fair. Donāt need to ruin the fun because you are learning a new class to play
also ranger got some good changes in 2024, feels more powerful/worthwile imo
exactly
I always give the option to use those 2 classes from 2024 even though I usually only run 2014 game(s)
simply bc its good QOL life changes that I also personally like a lot
I do like the new approach to character building over all
True ywah thats another big one
Is there a place on the server for someone look for one shots?
Itās clean. And if someone dies makes it rather streamlined to roll up a new character
That is why I was asking if anything big changed for the DM side of the screen
You could of course require backup characters, but failing that if streamlining the process of making up a new sheet is the goal, then folks ought to reconsider their 300-page backstories, just sayin'
Because one reason, among others, why character death was more acceptable in the past was that older systems made it pretty easy to whip up a sheet in short order, 5e, even without the 3000-page backstory, aint' quite as easy
Iāve played for over a decade and I have yet to see someone show up to a game with a lv >3 character with a extend backstory lol
I have seen it a few times
Is there an update for hexblade 2024 even a UA? Also any new eldritch invocations?
It's not hard now either, I have charicters die and have their replacement ready in 10 minuts
True, don't want to oversell it, 5e cha creation can be fairly fast, if you know what you want
That is my experience as well rolling new character is fairly simple even with out the backstory
Focuses on upgrading hex, I believe.
Has anyone played the LoTR campaign? How did you like it? š
Are there any new eldritch invocations? I think i saw somewhere Knight of Agathys and stuff
bro its been ONE minute
Does anybody know of any dnd alternatives I could play? Iāve burnt myself out on BG3, and I find it hard to join a campaign because of my rotating work schedule but I have had a hankering to play dnd for like the past year and now Iām just itching for anything lol
mods
For video games: Solasta, older D&D games like Neverwinter Nights, Planescape Torment, similar games to BG3 like Dragon Age or Divinity Original Sin.
Two TTRPGs that are similar in theme to D&D released just last year. Draw Steel! and Daggerheart. Draw Steel is a little more combat focused, Daggerheart is a little more narrative focused.
I should amend my statement, in that I moreso miss the part of dnd where itās people, whether in a call or in person, creating characters with a dm that creates a story or uses the books. I guess my main grievance with the games is I find them to be extremely linear
Dagger heart sounds more my jam, is it on steam?
no its a tabletop roleplaying game, its like a book you buy and play with friends
Iāll have to check it out, at this point Iāve resulted to using AI and even that has its limits, man I have to see if thereās a one shots tab here or something, ANYTHING lolol
Ew, don't use AI. If your schedule doesn't match with people's times, try PBP.
PBP?
AI is just going to make you worse at actually roleplaying.
Yeah I didnāt want to use it, but I feel like an addict who needed to scratch the proverbial itch lol, I used it maybe twice and found it rather boring
Play By Post, it's a style of roleplaying that uses posting text to play, so people post to a forum or play by email because you don't all have to be synchronous.
Do people create new spells? Like is that a thing? For example, a warlock who wants to have their own fey flavoured spells to replace the existing ones. So instead of Toll the Dead with necrotic damage, they do the same mechanics and spell but for psionic damage?
The DNDBeyond website has forums and people play by post there: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/play-by-post
Depends on the DM, in my previous experiences. Although I do believe a certain wizard class lets you mess with spell damage types, as well as sorcerer
playing-by-post. Using a forum/fiscord chat and typing your dialogue while maintaining a character sheet and playing with other people. Its often a slower style, as people play whenever they have time, but it can lead to some MUCH better rp than live action improv for the average person.
āMock the damned and the beatenā
So itās not a common thing?
Reflavoring your spells is encouraged, but that usually means keeping all the mechanics the same.
Describing spells differently is very very common. I described my Eldritch Blast as flung daggers made of moonlight, same mechanics, though.
Of the 5 groups Iāve been in over the years, it varies. Some people love the hombrew and freedom to create and others play linear, thatās the only reason I say it depends on the DM, also the group
So damage type isnāt changed?
Wait are you just describing it deferintky or making like a new spell out of an existing one
Differently
Flavour is free, and spell reflavours ought to garner no objections.
Yes, you can make your own spells. But just because you can, doesn't necessarily mean you should, but it is worth nothing virtually every spell in the game was originally somebody's homebrew š¤·āāļø
Thank you, Iām gonna check it out now!
I say more often not, but it's a fairly tiny homebrew step since damage type doesn't matter that much.
I mean, I flavor my poison spray as my Yuan Ti biting a person and injecting his venom into them
In the fiction, yes they do. This is where we get stuff like Bigby's Hand and Mordenkainen's Magnificent Mansion and Jallarzi's Storm of Radiance. There is not really mechanics for this available for your character, homebrewing is typically the DM's territory.
I figure many DMs would be okay with you pitching a new spell after you've progressed a good amount.
If you say it has 30 ft of range, I'll just say he has a really long neck. 
You can do so much with just changing flavor that I, personally, think it's too muc hassle to homebrew the mechanics.
Not every spell tbh, but I was thinking about instead of Toll the Dead which deals increasing damage if the target is already weak, but instead I wanna flavour it with Vicious Mockery. Where you laugh at someone who has already taken damage to deal psionic damage (EMOTIONAL DAMAGE)
Just describe it that way and leave the damage type alone.
Necrotic is already one of the more abstract damage types, the emotional damage can just manifest Necrotic-ly
I've described the Shield spell as supernaturally enhanced parrying.
Fair. I just thought itād be more logical to deal it with psionic damage instead of necrotic damage, especially if the person isnāt related to undeads magic
Like an Archfey warlock
I might be the sol bad guy
Necrotic is just described as destroying the body and maybe even the soul
Unpopular opinion: necromancy is not the most evil school of magic. Enchantment is.
thats what ive been saying
this is a fairly popular opinion
cant a wizard raise a family in peace?
you mean cant a wizard raise the pieces of a family, right?
who cares if the arms legs and torso are still connected and "1" xD
:)
Iāve never heard that opinion be unpopular
Fun fact: The Devil from Cuphead acts like an actual D&D devil, while the Ink Demon from Bendy acts like a D&D demon
its almost like theyre called what theyre closest to
D&D is one of the few media that distinguishes devils and demons
Pretty sure
and has the neutral inbetween, yugoloths
and the other neutral inbetween, Demodands!
demodands are neat, shame theyre stuck in carceri
Yugoloths my beloved
And yet? Games and systems and tables regularly treat it that way it seems. And it's kinda weird because the idea is that necromancy has the potential to trap a soul and that's why it's evil, but enchantment does that with a cantrip right out the gate. The entire school is just built on the concept. Friends, Charm Person, Dominate, Enthral...and it's weird because lore wise necromancers have to hide but the local enchanter whether wizard or bard is just walking around
I almost think D&D is one of the few games that have a concept of devils
I donāt even think thatās remotely right but pop off
I mean, ok, let me ask you this: how often does punishing a player using the enchantment school happen in a game versus punishing one summoning a skeleton?
I donāt think itās necessarily that the school of necromancy is evil, but spells that specifically raise the dead are taboo.
Neither usually
I think it depends on how often it is noticeable.
How often are you all summoning skeletons around townsfolk or NPCs?
Thatās not as unpopular of an opinion as you think it is
How often does a person cast a spell of the enchantment school in public? I mean, you'll see the paladin player be annoying when he sees the skeleton get summoned but when do you see anyone speak up about Charm Person? I'm just saying it's a little weird.
Especially because more DND horror stories I've seen involve some creep trying to spell the barmaid
I think enchantment spells are more likely to be used in social encounters
Necromancy related to undeath is generally considered evil, but you have to keep in mind a lot of resurrection spells are also necromancy. Enchantment, on the other hand, is almost universally bad due to the fact that it removes another person/creatureās agency.
That doesn't make it more ethical lol
What the nothic said
Oh this was just in reference to the āhow often do people get mad about certain spellsā
I think itās better to consider certain spells evil rather than entire schools of magic.
iirc, bless, heroism are one of the few enchantment spells that dont charm or take over someone
Enchantment magic is referenced in Waterdeep's Code Legal, so I figure its got some punishments associated with it
Bless is enchantment?
yeap
Didnāt know that
not much people realize it is
Catnap!
Kinda functions more like its own spell tbh
oh, good catch
it makes sense, since youre enchanting someone's ability to do better in certain things
Weirdly enough this actually presents a good ethical stance for Bards via Countercharm. Usually bards are portrayed as the playboys but imagine wholesome Chad Bard being like 'i will automatically counter spell any enchantment spell'
I think thereās a cantrip that lets you share your own thoughts too
i dont think ive seen a playboy bard in over 2 years
Yeah but the stereotype does exist. But Which weirdly makes it that bards are more ethical by nature than paladins in a way, except without the annoying hero complex
Encode Thoughts iirc
at most, it was me making a meme backup character of a warforge bard who was a playboy. cuz gender is a social construct
Goddamn it that was good
I hate that
Nah that was funny
I once had an idea for a Bard with literal horns (Minotaur or something) who's a celibate
āGender may be a social construct but I am an animated oneā
even gave them the stereotypical purple coat and hat
what?
Word that I can't say here
Virgin?
But yeah, it's kinda funny. Paladins have a tendency to be annoying while the stereotype is that they're ethical. Meanwhile bards have a tendency to be ethical with a stereotype of being annoying
Hello
Horn + a letter
Ohhhh
as a paladin main, i do not claim the lawful stupids or the ones going through a crisis of faith
I wonder why paladins attract edgelords so much anyways?
vengeance, conquest, oathbreaker
How is dnd played anyway, ik some fantasy and magic stuff but what else
ive never seen a non edgy paladin who was not one of those three subclasses
I donāt know I just got here
Yeah but there's equally edgy stuff elsewhere too? Shadow sorcery, most of warlock, some fighters...I think it's because playing a paladin implies you're confirmed as 'right' by the game world
The edgelord chicken and egg problem.
What came first, the edgelord, or the edgelord-friendly class/builds?
theres just something about being a self righteous and driven person who can smite down upon foes
check out #dnd-newcomers
Oathbreaker played wholesome: broke paladin oath trying to do the right thing, doesn't dwell on it doesn't make it anyone's problem, just says 'yeah, I did it, I accept it, and it's fine. Let's go get drinks'
Thatās the issue
Oath breakers are meant to be evil
im a hard believer of OB being locked to evil
Can any class be an edgelord?
Your actively denying your oath to walk down a path of evil
you dont get it from merely breaking a wee little rule that you can atone from.
you get it when you reject your light
Yes. But it's much harder to not be an edgelord for some
Good question.
I do also believe that but mainly because people just don't understand what an oathbreaker paladin is
I don't agree, I think it takes minimal effort to not be an edgelord
Legit any class in 5e can be an edge lord
more like they ignore the text around describing what they are
Some harder then others
An oathbreaker is a paladin who breaks their sacred oaths to pursue some dark ambition or serve an evil power.
Yeah it specifically says evil
I'd argue it's that they don't care. They have a fantasy of being the misunderstood loner that 'does what he has to do' or some shit
Itās not breaking an oath, itās breaking an oath to do evil.
now that's very fair and that's where I'd point them to one of the oaths that supports that fantasy
Flavor text is a suggestion not a hard rule
mfw conquest and vengeance exists for that reason
Requiment: 3 levels in Paladin evil aliment
its a hard rule in the dmg that ob must be evil
And flavor is free. There's also a hard rule that says anything can be flavored however so long as mechanical attributes stay the same
Omfg
when youre changing the prerequisites of the subclass, that aint flavor
Looks as Bladesinger
at least that one got reprinted without it
twice
Blade singer doesnāt have any of those anymore
Oathbreaker as a subclass, sure, it's pretty evil. But I think the act of "oathbreaking" can come with any morality and story. Not everyone who breaks their oath becomes an oathbreaker, after all
also, we dont talk about scag unless its for oath of the crown
And no one really cared before the reprint. I'm just saying that if you're locking a story telling system by the story that the dev wrote I think it misses the point
exactly!
Idk if it is a prereq
You can use the rules in the Playerās Handbook to create NPCs with classes and levels, the same way you create player characters. The class options below let you create two specific villainous archetypes: the evil high priest and the evil knight or antipaladin.
The Death Domain is an additional domain choice for evil clerics, and the Oathbreaker offers an alternative path for paladins who fall from grace. A player can choose one of these options with your approval.
just because your conquest paladin doesnt do conquest stuff anymore dosnt mean theyre ob
read a bit more
"A paladin must be evil and at least 3rd level to become an Oathbreaker. The paladin replaces the features specific to his or her Sacred Oath with Oathbreaker features." is a direct quote, read further on
Ooos!
And personally I will continue to treat these things as suggestions and don't believe people should be hard constrained to limit their characters stories
my issue is that willy nilly allowing OB is harming the severity of becoming one in the first place
Give me the āI didnāt read the textā hat pleaseā¦.
it comes for us all
That it does
Yeah being an oath breaker isnāt a good thing
there is a difference in a change of focus and abandoning your sacred vow for something truly evil
That's a coherent case. I think it requires more interrogation by the DM than other subclasses sure
If someone were to tell me they were an other breaking I wouldāve decently worried
A paladin breaking their oath isn't the same as becoming an Oathbreaker Paladin
Meanwhile BG3 is like,
Paladin misclicks on apple, stealing it
"Ye have broken yer Oath, Paladin..."
i hate how bg3 does it
You donāt magically get death powers
Same here
one of the things I most dislike about BG3
It's like...if someone wants to play a warlock with a demonic patron. You have to discuss that with the player more than if you had a warlock with a fey patron
Same.
but i understand its due to technical limitations
What would be a cool first feat to take st lvl 4 for pugilist? Im rocking the bloodhound bruiser subclass and have the criminal origin
BG3 has tarnished the reputation of oath breaker in 5e 
eh, fey get up to more bullshit than demons do imo
Tavern Brawler. Ruffian. Any unarmed feat?
Fair but the point remains
remember, these are the ones that are based off the boogeymen of the medieval europe
Why tavern brawler?
I looked into tavern brawler and it other thab the +1 str or con it doesnt do anything else
Thereās no any good feats for unarmed combat tbh
fiends at least have the option of being a one and done deal
So just slap tough on it and call it a dah then?
you know archfey are coming back
Pretty much
Grappler has been a decent time
Yeah but grappler isnāt stuck to unarmed combat through
its part of unarmed strikes, at least in 2024
You can grapple someone and stick them with a spear if you wanted
Free advantage and all that
I mean I had it on my wizard.
If you want my recommendation just take something that gives you hex so you can add a d6 to your damage
Or if your using marks mark of finding is a decent one
Yeah there's like a new feat that directly gives hex right?
Fey Touched does
No not fey touched the other one
or at least, fey touch can give ya hex
it doesn't improve your best stats, is something worth considering. It only works with mental stats
From the new book
Shadowmoor hexer
Players facing a TPK
Kill
skill issue shouldve locked in
oh, ofc its from lorwyn
Vampire touched also works
finish them
Lorwyn is so unknown bro š
What's wrong with lorwyn?
i hate the supplement they put out, it dosnt do the place justice
Dude I haven't played DND in over a year and I know? What are you talking about?
Well it wasnāt really an entire supplement it was more or less a small thing people got for ordering something
i would have prefered an actual setting book like theros than what we got
I forgot exactly what it was
it was a preorder bonus for the forgotten realms books
Yeah
lorwyn is not very good and does not see a lot of play
I've never seen anyone use it or content from it
More options is more options is what I say
now, if we were talking in an mtg context, lorwyn is pretty good
the supplement is shit tho
One of the dms I was playing ā2024 content onlyā
Better or worse than book of hunger?
So I picked out a fairy from lorwyn and he was wondering
worse
Book of hungers is alright
I don't like talking about that book lol
it takes the cake for me solely because lorwyn has rimekin
Whatās wrong with the RIMMMkin
what. a freaking. shit species. i was so hyped about a new species, especially its also new in mtg lore
their most notable features are cold resistance and you can turn flameblade into cold damage
once. per. day.
Is that it?
Hm itās serviceable I guess
Playing a Boggart. Use the Goblin species (see Mordenkainen Presents: Monsters of the Multiverse) when creating a boggart player character.
I HATE this.
playing this species? just use this species!
Talked to my friend's younger brother who is a DM, and one of his new players is a Druid/Barbarian
at least in ddb it gives you the lorwyn version
I'm asking why, why did he allow multiclassing for new people
wow this is a really bad species
ikr
and theyre a new addition in loreywn lore too! flamekin who have lost their passion in exchange for cold, hard pragmaticism!
whats the new species that can cast spells psychically
huh?
what do you mean by physically
oh, my dyslexia is hitting hard
Wait physically?
psychically*
I still can't believe they gave Astarion his own book
Huh..
githyanki and githerazai
I mean, it's still kinda messed up giving the racist narcissistic abuser a book.
BG3 lore goes hard
im always happy to get more vampire statblocks
Yeah but half the player base is just like 'but he's hot!' and that's enough for them I guess. I can't say I'm surprised the corpos are marketing what works, but it's still kinda messed up to me
Vampires suck in 5e over all through
Thatās kind of their thing
Werewolf players be like:
When you get the werewolf disease your not in control anymore
I think 5e does them as well as they can for what dnd is
Depends on lore. Some more says the same about vampirism
A lot of tropes and powers one could apply to vampires are stuff that aren't good for a product trying to get everyone on the market.
In 5e it was a few stat buffs and immunity to non slivered BPS
Sounds like a cool new monster
In 5.5e itās whenever you drop to 0 hit points you just turn into a were wolf with 25 hp
https://www.dndbeyond.com/posts/973-embracing-your-wild-side-playing-as-a-lycanthrope
these is this article. You could maybe use this?
im still mad they didnt keep the regen from the ravenloft books
yeah, i truly do hate it
So what's everyone's opinion on the circle magic mechanic anyways? Since it's been over a year since I played, I have no idea how tables handle it
I imagine Ravenloft might have some stuff for playing a Werewolf
i think most dont allow it
better as a dm tool who can spam mages and caster monsters
ive never seen it in actual gameplay
Aww...but it seems fun. Friendship but make it a mechanic
i dont think i'd allow my players to use it unless they did something to "unlock" it
My players have never used it once
i was tempted to use it in a fight with og manshoon and 4 manshoon simulacrums
it's far too powerful for players imo
Its been allowed, I've made reference to it, they just don't use it
the one time i miss a session
ikr
you wont believe what will happen next time you come back
I don't know, I mean sure you can double the size of a fireball but that requires three actions from the economy. That balances out to me
oh god
yeah, it takes more resources and action economy to edit one spell
i remember just being like "hey i wonder how the group is going let me check the disco- oh"
This is the big thing. You neuter you party's effectiveness to make 1 spell bigger. I don't think its really that good in most cases
rip our turtle
rip the turtle
That's one death...
i saw it used once to extend the duration of detect magic i think
Then why ban it? If it's not busted and it provides more options I don't see the harm then
Because at that point it comes off like 'i don't like new thing I don't understand' more than a balance problem
three/four/five/whatever to go....
Critical hit from Bugbear*
its not just incombat, its out of combat.
Prolonged greater invisibility feels like a nightmare. (1 minute --> 1 hour)
I've rolled four natural 20s on enemy attacks
good
idk, i dont think many of the spells were balanced around circle casting and my players are very creative
I mean, that makes sense though. You have a party contributing.
Faster, purple echo! Kill! Kill!
lmaoooo
lol
that's two deaths.
yaaay!
YES!!!
more bloood!!!
Now for number 3
And 4
The chat is circle casting TPK today
can we get a 3rd, going once
Weāre all watching from the stands hoping for a TPK 
šæ yes.
Did I see fishboy druid incoming?
i dunno
I dont think the additional cost is reallllly that much. An action isnt that much to ask of players.
nvm found it. its called the psion
Brother doesn't even care Artanza is gone even though he's the one who lead us into an ambush? Smh...
I dont think i would flat out ban it at my table, but i would like circle casting to be something my players unlock or learn, rather than just "its always an option"
Might be the Dragonborn Bard
Might be something else entirely
like, i dont think my sorcerer, warlock, cleric, and bard just inherently know how to cast a spell together
I banned circle casting before it even came out
Ritual (aka Circle) casting is an strong theme, but yea, players ought not to be Power Rangers, ought to be some legwork before they collective tear a hole in the fabric of the Planes
tf is circle casting
I also banned twilight 2.0 before it comes out
I have two warlocks who are related and the chance of them being able to collaborate on a spell is... slim.
And shepherd Druid
I read Heroes of Faerun, but I didn't quite understand how it works
Has it even been announced yet...?
may i ask why
A way a group of spell casters can make spells more powerful
We dont even know what these classes would look like
Me questioning why people would ban circle casting as it just emcourages casters to spend spellslots and therefore goes through more resources
9th level fireball circle casting?
I think only the primary spellcaster expends a spellslot
4 deaths in three sessions š«
No. But they did make shepherd Druid I think it is. That uses a similar concept
guidance my beloved
TPK?? TPK??
No, all of them do
Not a TPK
Dang :(
I think it depends on the effect/spell. but I could be wrong.
Two deaths from session 1, two deaths from session 3 (Session right now)
are you sure?
After you initiate the spell, each secondary caster takes the Magic action to contribute to the spell. A secondary caster can take this action only while within 30 feet of you and before the start of your next turn.```
Wizard and Bard died and then Cleric and Monk
Some Circle spells require secondary casters to expend one or more spell slots to participate in the spell's casting.
Ah, so its a small number of spells i guess
but for non-frhof spells, it does not
You don't have to be rude lol
But they also take a magic action and therefore spend their main action during their turn.
It's still doing SOMETHING
I apologize, i did not mean to come across as rude.
And yes, in combat it expends resources. But out of combat, it does not really require any additonal resources
Most of the spells you are going to circle cast probably wouldnāt be done during combat or close enough to matter.
True, I suppose
Like you can precast delayed fireball.
Want to cast a spell a mile away? Great, just get 5 other people who can cast a spell.
OH, actually, I WAS correct.
Certain actions with Circle Casting requires secondary casters to expend a spell slot as mentioned in those actions.
Then that's just being incoherent. Banning something before you know details or mechanics isn't wise. It's just being fearful dressed up as stubbornness
Oh very true!
It was in unearthed arcana
Expand, Prolong and Supplant
Expand, Prolong, supplant, all require it
And yet banning the official version before seeing the final test case doesn't make any more sense.
I dont think it has to be a spell slot of the same level, which might matter? But probably not
I like how Supplant uses Revivify as an example š
We all jumping in to revive homie
Based in the phb they clearly donāt balance things before printing them
I dont think the mechanic is necessarily broken, but I worry that my players might find ways to like... break the world in ways that were not intended.
If my players show interest in circle casting a specific spell, i might have them practice casting the spell or seek out experts in circle casting to circle cast a spell.
I think it would be more interesting that way too.
So it was safe to assume the issues with circle casting would still be present once it was printed. And they were
Also once again @woven flint, I do apologize. I'll try to check my tone a bit more in the future.
Circle casting is only really useful the more casters there are
(In my opinion)
Every class. Can have spell slots though
what abt barbarian
And Monk?
i think they need the spellcasting feature.
This ^^
Casting a Circle spell requires that one or more other spellcasters, called secondary casters, lend their magic to the spell. A secondary caster must have either the Spellcasting or Pact Magic feature to participate in a Circle spell.
every class needs the spellcasting feature....
we should give barbarians the ability to cast fireball
trust
Which is actually every member of my party, loll. My fighter is an eldritch knight
Barbarian seems like there was a subclass floating around with spells.
Wild magic maybe
that would make sense
I canāt remember if it was unearthed arcana or a third party company though
Also, not everyone wants to play an Arcane Trickster or Eldritch Knight JUST for circle casting.
Its also Rougher for third casters because they're using their action for the turn
Most normal casters have decent bonus action spells, but its taking a lot from Arcane Tricksters and Eldritch Knights.
Circle casting is pretty weak in practice
my dm should let me have a m16 assautl rifle
circle casting doesn't have many broken use cases. At most its making a spell 1,000 feet long
I use it more as dm than my players ever can
Iād disagree.
Itās weak in some forms but can be brutal in other ways
in combat no one wants to waste the turns to use it
yeah, i think in combat its probably not worth it.
I just get nervous about what could be done with utility spells out of of combat
The all spellcaster party I have in one game never has the action economy to use it properly in battle, super easy to interrupt it
How do you even target a spell from a mile away. Don't you generally need to see the target/target location?
maybe a familar can be used as a spotter
You can see further than a mile on a clear day
usually yeah, which is why it's pretty niche
That's a poor reason to ban a mechanic you said you hadn't even seen. That's my personal opinion.
yeah but you cant really spot out a specific person from a mile away unless you're like, on top of a big hill
the DM could probably use this as a limit
Correct, but for the big aoe spells its more of a "to whom it may concern"
Like spellfire storm
How do i make a post in #looking-for-players
#find-a-game has instructions :]
Thank you
If they actually fixed it when printed I would change my mind
Each secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren't expended.
This does actually make prolong a lot worse. My dream of a level 1 party having bless for eight hours is off the table
Distributing bless among characters that dont have any concentration spells COULD be useful maybe
do you allow hirelings? Could you get a bunch of hirelings with spell slots to help circle cast spells?
You are better off using prolong on a delayed fireball
They have a guide in one campaign in chult but other than that no players want to split exp further
Or the main caster could drop concentration on bless and throw something else up š¤
That's a poor reason to ban a mechanic you said you hadn't even seen. That's my personal opinion.
Mind you, with Magic initiate being a background feat, bless is avaliable to all šļø šļø
Class homogeneity has entered the chat
(I'm aware you still have to expend a spell slot)
The barbarian takes bless in MI, thinking they've beat the system.
They rage while concentrating on bless for the first time
Oops
I hate to be that guy
But Magic initiate isn't THAT class defining or changing
Says the person at the top of the slipperly slope
Wow! You get two cantrips and a first level spell
Guess you're a wizard now
I would disagree. It can make classes a lot better
Magic initiate has a minimum impact in my experience
Or, excuse me, i meant
Magic initiate doesn't instantly
Turn every caster into one caster
It's nice but nice like any other origin feat
Classes ought to be distinctive, even at the risk of unbalance, no? Yes?
I would argue it isnāt being used correctly if it has a minimum impact
i like it as a caster because i can get an additional prepared spell.
I'm running 7 campaigns currently, splashing to get one more leveled spell and 2 catrips is a minimal impact over the corse of a game that runs to 14 or 20
Sure, I'll take having cure wounds always prepared
If you want to talk about a homogeneous class, look at Bards 10th level and up.
They're a Cleric, Wizard, Druid AND Bard.
My counterpoint is that having Healing word on my dual wielding Ranger was incredibly impactful to the game
I think Musician might be one of the more powerful origin feats. (for a single person)
I'm an advocate for magic initiate too, but calling it a thing that makes all casters the same was incredibly silly
Yeah that's a nice touch, I had a ranger take that with an enespelled item of healing word that they bought
Not to mention healing potions are a ba raw now
The dual weild rangers generally like using the ba for a 4th attack with nick and dual weild feat though
Magic initiate has a big impact in early levels but over the corse of a full campaign it droppes off as a party gains more power and resources
Probably, but I think cure wounds miiight be better than healing word in 2024.
The ranged bonus action IS amazing, but the difference in healing between HW and CW is greater than it was in 2014.
If a ranger is going to spend a spell slot, it might be more worth it to use it on cure wounds.
I find myself using cure wounds more in 2024 than I used in 2014
You folks wanna hear something funny?
Yes
The range of healing word for bringing up a downed hero is cluch, especially when I execute them so regularly
I have gained two more souls of players
Player characters, surely?
Kill 100 PCs, WoTC will give you a plaque true fact
We were fighting a Dullahan last night and my character grappled it, so, it had disadvantage on attack rolls against everyone but me..
The funny part is that it could never cut my head off because my completely armorless character is immune to crits, so it just swung into me most of the time (to try and down me)
In what sense?
... surely
Fake news, I don't have 3 plaques
If you die in the game, you die in real life.
As in you showed them the beauty of dnd and now they like it?
It's in the mail
Well this is fun, my players no longer have any healers :D
Oh in that sense
How do you all handle a character death? When do they get to rejoin?
Never?
I almost killed a player on an easy encounter
Sorry, let me rephrase. When does the player get to rejoin with a new character?
Oh, did you mean the player, or the character? The character, never. The player, ASAP
Oh, and I also did 60 damage to it with a singular critical hit punch :3
Damn
Haymaker + Lucky Crit + Advantage from my dog and it also giving me extra damags dice
It's the SECOND time in the campaign he's had a Haymaker crit lol
Wow
Both punches were ground shaking for certain
ASAP, depending on the situation, but everything that can be bent to make it happes sooner, will be
I remember on session 1 there was a quick and easy encounter and when the last enemy was alive my players got a nat 1 (every single player)
As soon as possible, if they have a back-up sheet, as soon as some narrative pretext can be invented (you usually plan this in advance)
Otherwise same as a new player to the campagin, you don't make them sit around for two hours before they appear, 30 min or less and they're in
i killed a player last night and they just chilled out the rest of the game, commenting and haunting the party a bit
So the problem is that if you are down you must be healed for all the damage you will take next round +1 or 1 hp.
So effectively healing word and cure wounds heal for the same amount. I.e. they each allow you to take another hit.
Cure wounds taking your action as a dual wielder is massively negative given it removes all your attacks where healing word removes only one. And if hunters mark is up thatās a lot of damage you lost when the other pc is probably going back down as soon as they are hit.
So with healing word you lose one attack. With cure wounds you lose four attacks
"don't go through that doooorrrrrr... š» check for traps you simpletonnnnn... š»"
You're probably right and tbh whenever I played ranger, I rarely healed.
I think cure wounds and healing word kind of play different roles in 2024. I think healing word is definitely the "someone went down, bring them back up NOW" spell, but cure wounds is more of a "someone is pretty low, lets get their health up so they dont get down.
Healing in 2024 does feel a bit different than 2014 and I honestly dont always prepare healing word on my life cleric anymore.
Cure wounds is more of a out of combat heal, while healing word is a in combat heal. Because
1: HW is ranged
2: HW is a bonus action
CW may have more healing, but HW has more utility and use cases, in my opinion
As a Ranger I have been the crucial healer at least once. Rangers are so versatile they can do many things and being able to emergency heal was very crutch.
I have been casting CW through my familiar which helps a bit, loll
Getting Healing Word through Magic Initiate means I can cast both Healing Word and Cure Wounds in the same turn, which has come in handy.
That's a very good way to remove one of the downsides of CW šāāļø
trickery cleric --> Invoke Duplicity can also get a ranged cure wounds too
Distant spell as a sorcerer/cleric or divine soul sorcerer is one way too!
Is it me?
Or is Staff of the Woodlands just.. awesome?
You get a LOT of Druid staples without having to prepare them
The only downside is that there's only 6 charges...
But you can also like
Plant the staff into the ground and it just kinda functions as cover
Oh yeah, its also a +2 Quarterstaff
I do like the spell selection. They're all spells that i like as a druid, but i dont know if i would spend a spell slot on them or have them prepared
LIke, Animal Friendship is super cool, but idk if i would prepare it
That and the moon sickle too! Both are very handy
And, to be honest, casting wall of thorns is a bit iffy because it uses all the charges and has a chance to revert back to a normal staff of the roll of a 1 of the D20
But, lets be fair, it's such a good control spell that it's kinda worth it
I'm a LITTLE less of a fan of that because you HAVE to be holding it to benefit from it
Means if you have other items, you have to juggle between them
That's very true yeah š but if you can't get the staff, it's a nice substitute
Or if you wanna use it to heal out of combat
I will say
Pretty damn good on a Stars Druid too
That with the healing star thingy? Has the potential to outheal a life cleric š
I took the sickle on my Stars Druid, reflavored it as one of those long fancy cigarette holders with a crescent moon motif.
Just turbo heal a singular person lol
It's kinda fire
Mass cure wounds then focus heal whoever really needs it
OH, thats COOL AS HELL
"Maximum overdrive" - plankton
Heh, you were the DM.
I totally forgot/didnt hear about that detail
The Lady Lhong, she often cast spells by taking long drags on her fancy cigarette and blowing out magic smoke.
I'm currently in between the choice of a few Druid subclasses
Stars, Sea and Preservation (allowed by the dm)
I like all of them equally š
That's how she cast Flame Wall.
I feel bad for never continuing that oneshot...
That's okay š
I had a Wildfire Druid as my first ever Druid
It was more narratively for the Destruction and Rebirth motif
He was a drow, but was cursed and changed intoba different being
It destroyed the memories of his past life, but recreated him as something new and different
He ended up becoming a Druid God in that dms setting
Biggest issue is cure wounds has to be cast at a really high level to prevent you from going down.
Or just be a life cleric or stars druid
healing in this system overall is just better to get someone up form 0 rather than top someone off
or to avoid PWK or other effects that happen when youre super low
The only hitpoint that matters is the last one
unless its PWK. Your last 101 hit points do
I was playing a game where the only other healer was a cleric and we had four players so often the cleric would heal me and Iād have to keep the cleric up to heal me.
Poor cleric spent 50% of his turns making sure I didnāt die
That reminds me, my Wizard is now sitting pretty at nearly 200 HP
Because I was 75% of the parties damage output. The fighter couldnāt hit an unarmed commoner
sweet
i remember having exactly 100 HP on my level 16 chronurgy wizard... it was a terrifying time for me
until we just TPK'd. Defeated Lolth's Avatar, then died to three-4 Grim Champions
Yeah. Itās an unfortunate problem in D&D. Bouncing is better than keeping someone up. Except in the rare case that you can do so and keep a high damage output character to do all their attacks
Moon sickle is good? I didn't ever get why everyone gets these cool magic items and druid gets a 1d4 to healing. š¤£
The vast, vast majority of magic items are not class restricted, and most that are, are generally tied to class features that only said class have. Moon Sickle is proabbly just an old lore thing. Also it acts as a focus for spells, freeing up a hand. it also buffs your spell attacks and Spell Save dc
how?
It also still gives an item bonus to DC and spell attack rolls.
It does alot of things, in addition to being a +X weapon, that it's unique effect is kinda mid is, well, to be expected?
Fairly high HP rolls over the campaign, level 16, 20 in Con, +Tough Feat = Big HP
20 con wizard quite unusual hey
damn bro. Maybe i should do that. I had an idea for a tortle bladesinger wizard
Rolled stats moment. Let me up other things then INT pretty early on in my ASI's, in addition to having a high starting Con of 16.
ah i see.
Well still, I feel like even if you're not lucky with rolled stats that you can make a pretty capable wizard with the right investment as a frontline fighter
She may have been a 2ft 1 inch tall Fairy for most of the campaign, but she was filled with DETIRMINATION, and spite, so, so much spite.
DETERMINATION! THE GREATEST POWER KNOWN TO MANKIND!
you probably had a lucky roll to start with !
People always want to make crazy high AC builds, bit the problem with that is that there are so many situations where AC doesn't matter
You see, I like to do saving throw maxxing /half-joking
I prefer having a free spell slot as a warlock or a bardic inspiration as a bard then a +1d4 healing tbh. XD
killing PCs when they reach 0 HP fixes this /hj
Even the (Discounting munchkinry) highest typical AC's fall off at later levels because everything just has like +12 to hit by default
And Saving throws become ever more common
I think you're underestimating it a bit
For starters, its not a singular use per day thing like the extra bardic inspiration or the regained spell slot, so it has more potential to have a bigger impact over time.
What does Huge Jacked-man have to do this? š
First ever session 0 on Tuesday, and I may not have started my character sheet yet⦠oops
Well session 0's are the group setting expections and working together on things like that, generally, so...
Session 0's are the process of getting everyone on the same page, and on the way to Session 1 proper.
Secondly, given the right druid subclass (Looks at stars for example) it's a pretty decent healing boon.
An extra D4 is a small dice, but but it also has a 25% chance to max out whereas bigger dice, having more numbers/side have less potential to roll max.
nibbles Enlarges d4 on every attack So good on Fighters.
And lets not forget Divine Favor, an extra d4 on every attack for Paladins
Yeah, but I also may or may not have written about 4k characters of backstory cus I just kept adding details! The dm loved it, literally kept singing praises about it, but my priorities were so skewed in storytelling! Iāve still got time to get the sheet itself filled in though
But, as mentioned, since the extra d4 healing isn't once per long rest like a majority of the class related attack/dc boosting items, it has more potential to have a bigger impact
As long as you have spellslots to heal, you can use it
if they're coming up from zero, yes.
The value of a d4 is often heavily underestimated
It only takes 1 point to go from still hanging on to lying on the floor dead
If you have 4 hit points, 1d4 feels very threatening
As is often said, the only hitpoint that matters is the last one. (With the xception of Power Word Kill and the like.)
There are situations where that extra little bit of healing keeps someone from being downed instantly again
Whether you have 2 billion hp, or 2 hp, you're still capable of all your actions. And so long as they can't kill you via Massive Damage (Ie all your Max Hp in one go post-dropping you), you can just...get back up the second a Cleric sneezes a healing word in your general direction
Multiple smaller dice in a roll raises the result floor and skews the bell curve towards the middle.
and not many dmās will actively try make you red paste on a constant scale so itās always a good backup to have
And healing word not requiring touching a party member is always nice
Like just yell at your party to get up off the floor and they listen, itās amazing
Especially if said party member has Hover, and has flopped over in the air...
Nobody wants to have to remember the Jumping rules in order to try and slap a heal on a guy stuck in the air. 
"High five!!" plus 7 hp
Its also a bonus action which is even better
Can I hit them with a stick and have it work, or at least drag them lower?
Or would that be risking the dm making me make strength checks and risking doing more damage
Imagine smacking someone across the face and it just heals them
Isnāt that just old cartoons depictions of slapping someone out of a panic attack
And the opposite is just touching someone and they die
mmm tomato sauce
i'm a stars druid lvl 3, what are the best wild shapes or strat for damage
Question of random curiosity. Is it possible for someone to make more than one homunculus?
RAW, no.
Better asked in #optimization I think
Guiding Bolt and Archer constellation, imo.
Homunculus army, or lazy and wanting them to do your chores
If I ever become a dm, I may have a character that runs an Italian (or whatever Italy would be in the forgotten realms) restaurant thatās super successful, but has 1 attack that turns characters and animals into sauce. Players can decide whether the food was worth it
Do you have morals, or do you want a good pizza to go
The first. But more just gremlins for a bbeg
Medieval italy was a series of splintered states
im not sure why they wouldnt be able to
The papal states
Austrian domination
In the early era it was dominated by the byzantines and germanic tribes
Huh⦠you learn something new every day!
My hands yearn for dice to hold. My legs tremble in the absence of a table to roll upon. I need to play Dungeons and Dragons right nyeow itās not funny guysā¦ššš
how many attacks can each class reasonably get? (assuming campaigns end around 13-14)
most only do 2. Monks can do 4 (or 5 in 5.5e) with both their Action and Bonus Action. Fighters can get 4 in 1 Action and can Action Surge for 8 in 1 turn.
You can squeeze some Light and Nick (5.5e) attacks in there too, I'm sure
is there a subclass of fighter that sacrifices some actions for heavier hits
No
Most fighter subs have a once per turn thing they can just use to add damage
The closest thing is battle master. They have a resource pool that they can use for extra effects and extra damage
There's no point in the Fightong class to lose out on attacks to do more damage when they just.. would realistically do less damage without said attacks
Sacrificing actions for more damage isn't really a thing in 5E
Not really true, the only thing that does that for battlemaster is commanders strike
There's sacrificing bonus actions with hunters mark, hex, smite etc etc
But even then, you add a dice to your allies attack and functionally don't miss out on a damage opportunity
Well not in the sense of sacrificing actions but it's still sacrificing something yk?
Because you get One Action, one Bonus Action, one Reaction. And attacking is almost always an Action. So sure, you could sit there and do nothing for a turn, in the hope of maybe doing a little more next turn but...that's more of a Spellcaster thing then a Fighter Thing?
Does throwing healing potions at someone heal them? (like in bg3)
And the vast majority of the community agrees that "Doing things on your turn = good. Not doing anything on your turn = Suck."
How come a shortsword does piercing damage and not slashing?
RAW, no. Drinking only.
Because game balance, and it's better for poking, then slashing.
eh im making it slashing
Doesnt change too much imo
Would it be a fun rule to make it that you have to "hit" your friend with the potion to actually heal them
If you're the DM, go nuts.
I say yes but the glass breaking adds 1d4 piercing
Try it out, if you don't like it, don't
That's something only you and your group can decide on, random people on the internet don't get to decide what you have fun with
I mean is there every really a point where the difference between slash, pierce or blunt dmg ever matter?
monster resistances
in some edition, armor performs different vs different damage
Yes, things do have resistances and vulnerabilities to these types of damages.
Yes but like any specific ones cuz ive yet to see any
There's a VERY tiny number, but it's not 0
Tbh could be fun to throw at my players
Think it's like less then five things in total because...Honestly 5E doesn't do Vulnerabilities at all, and most monsters in 2014 just has "Resistant to all nonmagical weapon damage, lol"
Their design philosphy really sucked
walking should require an acrobatics check i think
Heavily reliant on HP and a copy-pasted laundry list of the same resistances or immunities
Poor poison, basically negated as a thing from the word Go
Poison was Save or Die, originally
On a skinny rope it does!
They kind of brought that back with Selune's Viper, but I suspect it won't actually be that good in the long run
Opinions on my bbeg introduction?
As the lights all at once burst to life with blue flame you hear the scraping of metal on stone and see who enters. A tall being made up of blue flame and long decayed flesh adorned with a suit of jagged dark metal armor topped with a jagged broken crown enters along with 8 cultists. He drags a longsword at his feet beckoning a haunting scraping sound as he calmly approaches. The guards in the room charge. Before the first two run into the being you see him wave his offhand and in an instant, space itself rips open into a rift the shape of a sword. It immediately rips the head off of one guard, and splits the other guard in two vertically, his entails hit the floor before the rest of his body does. Before the other guards can react with another wave of his hand and some muttering from his raspy voice, A swirling cloud of smoke shot through with white-hot embers appears swallowing up the guards. You can't see through the smoke but you can hear blood curling screams and smell the stench of burnt flesh as soon as the cloud appeared, it disappears, letting you see the scorched bones slam into the ground
It seems they didn't really change their stance on "Everything and it's uncle get free immunity to the Poisoned Condition for no particular raisin."
You'd thing all of D&D occured in a Poison Swamp
which how everything just...doesn't care about poison.
Damn, it's so good
Thank you, I've been building up to this guy for the first 5 sessions
youād think that hidetaka miyazaki was the one making the game huh
That's some serious aura farming
It gets more aura farmy, as I'm doing his introduction, cleric beast from the blood borne ost will be playing
Damn
Oh i forgot about music, which onr would be the best for a pirate in an ancient desert temple
You could either go with a pirate-y sea shantie or traditional desert-y music. You could find them on YouTube
What do you mean by ābeckoning a haunting scraping sound?ā Beckoning is a gesture
Ok i'll check them out
idk if this is the place to ask, but
anyone here seen She Kills Monsters?
For fathomless warlock. Is it worth it to use black tentacles over hunger of hadar?
Evards Black Tentacles is a really good control spell
i told my players out of character "as you dm I am telling you to get non-magical torches for this"
they did not listen, and got clubbed a lot harder than they needed to
"As a DM I am telling you, do not press the giant red button marked "Do Not Press"
"I press the button."
Whoops I'm trying to find a fancier work for evoking a sound
watching the rogue get tackled into a pool of sewage by a zombie with bone claws and losing half his health I was like "I tried to tell you guys your magical lights and senses wouldn't work"
lmao
learning experience right there
one can only hope. they should have learned this by now though they're level 10 for gods sake lmao
What is one of the most funniest times when your players or when the DM fails something or something generally funny happens in the game
If a monster has multi attack itās probably not going to matter in terms of keeping you up. May absorb damage that someone else would have taken.
Sorry Necroposting.
Rogue actually does this really well! You can Bonus Action attack with some features OR use it to steady aim, effectively charging up an attack.
in their defense they actually owned up to it and were like "maybe we should have listened"
So dm says that I will succeed as long as I donāt roll a nat one.
I rolled a nat one and the entire table starts laughing.
I once did an anti-save on my paladin as an enemy tried to read his mind, he failed the int save, and technically it was a good outcome because the enemy was like "God you northmen are stupid, you have nothing for me"
For me, it might just be when I was a player. I literally had to climb a wall. I just had to succeed on a 13 or higher. I kept on rolling a 12 on acrobatics not once but I think five times and each time I just splashed into the water because I was attempting to climb out of a cave so eventually as my paladin I just used Misty step. I was like forget falling now. but I have kind more funny than such as my fighter.(right now Iām the DM.) was attempting to fight a magical mirror that does not break not once but three times and they also lost to a pull door.
Nice
hey guys, i have a little curiosity about something, i never tried any other ttrpg so i just thought about this question, is there any other game where the gap between martials and spellcasters isnt like demigods and ants?
like some system where they're even or very close in power level / versatility?
I donāt think there is a gap in D&D.
Plenty of them; I believe the colloquialism is āPathfinder solves thisā but there isnāt meaningfully a caster-martial divide in 5e
I would say shadowrun. Most magical effects can be achieved via implants
4th edition D&D
The caster divide in 5e only exists when DMs donāt run the recommended number of encounters per day.
I mean even D&D can do that... just enforce the actual spellcasting rules and make sure there is more encounters in the day.
me and another player friend were trying to build some funny combos with our characters for the next campaign (planning synergies ahead of time, maybe a bit of powerplay)
and like, the stuff you can do with a sorcerer+wizard is just on a different level than let's say two fighters or whatever pure martial duo combo
this is very specific though, so i understand if people dont agree with me :c
So yes. In any individual encounter a magical character has the potential to outpower a martial in one attack
But after 8 encounters the martial is still doing all their attacks and the Mage is stuck with Cantrips
Theory crafting can be fun, but playing the game is usually more complicated than that
The DM is happening
The game assumes 6-8 encounters per day
The reason people think there is a martial/caster divide is because DMs tend to run 1-2 encounters per day instead of 6-8
oh yeah thats it for me
tbh I even found that during my last oneshot the martials were "better off" bc they just ran out of spellslots in the dungeon
we do in fact run 1 or 2 encounters per LR
and I only put like 6 small scale encounters like 3 lvls under their CR
tbh Ive also started to make the "punishments" to puzzles take away some "resources" for that day
e.g. magic door that upon puzzle failure takes away 1 spell slot
That's normal adventuring
nothing major, just low lvl resources usually, but still impactful (ofc not overdone or anything)
so between hardcore encounters (like bossfights) and minor encounters what should be the balance in your opinion guys?
wym by that exactly? like how many of each? the extent of them?
And amazing what losing an arcane focus or component pouch can do to casters (use carefully or else it's downright cruel).
like if the party fights let's say a dracolich, how many other things before a long rest?
lvl 8 party (again for example)
true, but I dont really want to do that bc then their entire roster becomes kinda useless (at least I wont do it YET xD)
depends on the party, how many people, how many casters, how much do you want them to struggle in the fight?
How wizards genuinely feel losing their spellbooks
will it be an all out fight against the dracolich? is there an alternative win-con? terrain stuff?
Taking the wizard's spellbook used to be an extremely powerful way to remind them why they needed the rest of the party, if they started getting delusions of grandeur
3 players, one melee two fullcasters and they all almost die in the fight
melee barely clutches the fight due to high hp
Like, in a fight previous to the draco?
uhhhh so just to make sure, an adult dracolich?
or what variant, cos thats like CR 17 vs a party of 3 on lvl 8
yes, in his layer too
What level are they again š
like they gonna get SMOKED
okay let's make it uhh, 13
level 13?
still HELLA crazy
sorry for not making a good example lol
especially IN ITS LAIR
No I think it's a fine boss for level 13 considering they have all their resources
like my rule of thumb is at high lvls max 2-3 CR above, and even then its usually balanced around 4 people at LEAST
Just 3 of them though...
tbh still might be hard for 3 people
yeah exactly
Oh it's THREE people
That changes things
yeah exactly, like if it was 5, sure
Well it also depends on what magic items they have
if youre pitting a CR 17 against a level 8 party, you're already off track of what the designers expected, just wing it
Cr17 is 18,000 XP
XP budget for your party is:
Low difficulty
3000
Moderate difficulty
5100
High difficulty
6300
might eb super deadly, give them some stuff to help them and its doable right
yeah true, just wasnt fast enough with my next message lmao
so you're essentially saying that the rest of the adventuring day should be "scaled" depending on how deteriorating the hardest fight of the day was right?
me who tortured my lvl 2 party with 11 bandits and a bandit captain
kinda?
Exactly
its pointless to bring up the adventuring day when the encounter math is butchered to that degree š
Like my party started with custom magic items (balanced by me ofc, it's supposed to be epic fantasy so I need them powerful for myself to be powerful) and at their current level 10 of 5 people they could probably take care of a CR 15 with moderate ease with the things they have
the 2024 DMG doesnt actually discuss the adventuring day either, which is interesting
mine was just an attempt to make up a common scenario but i went off track by some levels apparently... my bad
example from me: I put 1 potential fight. 3 puzzles (that potentially consume SOME resources) 1 small encoutner (4 bandits) and then the rest at once for 1 adventuring day (again this was lvl 2)
Relatable š
its like worrying about how many regular healing potions to give to the party when the average PC has 800 hit points due to some homebrew
worked out fine, resources depleted, fight was hard and not overly long
Yeah, part of the DMs job is to adjust things on the fly, if needs be
all good lol
puuuzzleeeessss š¤¤
when the party spends an hour and a half on a puzzle and actually likes it so you know you did something right
That would be why your games feel like spell casters are more powerful except warlocks.
Warlocks need at least 3-4 short rests per day to be useful.
yk the funny thing is I got into ciphers like 3 days ago
so they are going to SUFFER suffer
This is harder that it may seem, well done
(from my test sample of 4 people, 2 really liked the ciphers so far, 1 hated it and 1 was okay with it lmao)
Just an FYI, for a party of 3 at level 8, the highest CR you should give them is 10 (at 5,900 XP)
Though i would recommend lower with a few goons to assist them
Bro chiiillllll
They genuinely gotta be genius š
yeah im a bit off track for balancing cuz usually the style that our players like is basically one REALLY strong thing with maybe minions and legendary actions + other gimmicks (at medium to high levels) and then the party kinda goes to sleep somewhere and rinse and repeat
never had or experienced campaigns with many small encounters
sure, the caesar cipher is reaaaal complicated (the only reason it worked back in the day is bc 90% of people was illiterate lmao)
tbh do that right
Oh that type
My mind went to language ciphering for some reason
but then during the long rest have it be interrupted, followed by "lower lvl encounters" that are hard on their unrecovered resources
ive found that parties DESTROY a single tough enemy. (at the appropriate challenge rating)
Just to be clear in my own games I tend to run 1-2 encounters per day
so you give the enemy multiple actions, bonus actions and reactions š
i tried to make single hard monster work, but action economy just doesnt work
i honestly dont think its enough
I meaaaaan, theres also that yeah
but what I REALLY want to try out (which they will hate hate HATE probably) are affinity ciphers
its essentially just a linear equation (y=kx+d) with variable x values if wanted/ needed and k and d are responsible for shifting the alphabet
combine that with e.g. a vigenere cipher and have a key phrase ontop and its just sooooo muchf un
The compounding effect ensures that it often isnt
ofc, how else lmao
it's really easy to control and lock down a single creature too
Yeah a single monster is almost never going to work. The problem with dragons is that if a party faces a dragon as the only fight, the dragon is screwed.
yeah u need legendary actions, environment and maybe some minions
especially on higher lvls
Minions are the answer here.
We love goons! Throw in some kobolds
thats why all bosses need resistances/ immunities to certain conditions
If they're familiar with concepts like that sure, go ahead
I usually prefer going for simpler concepts, like the last puzzle they did was color-based
Except when I don't.
indeed, or e.g. just "terrain" that can be "destroyed" with enough damage and does sth
||slow has no resistance or immunity||
yeah ik, they unfortunately arent, it would just be super fun to let the people in the math rock game do math yk
I guess LegRe
(ive received threats when suggesting this to a fellow dm I know)
I don't know
For the majority of boss fights we've had I've done single monster, and it's been just fine
Though I always homebrew them
||oh no! teleports, anyway||
EVERY creature gets counterspell
REALLLLL
I loved math but got into a non-math related major so I need dnd to push my juices at least a LITTLE bit
see this is not a spell, its an inherent ability of the boss
Yahoooo Iām new heere
heya
Hello Brei
yeah thats fair, but are u even playing dnd if you as the dm are not torturing your players with puzzles made for toddlers and then sprinkle in some really advanced ones
I really dislike slow tbh, i feel like it does SO MUCH.
No reactions, one action per turn, slowed movement, lowered AC, reduced chance to make dex saves, 25% chance for any spell with somatic components to fail during cast.
AND it can affect up to six creatures
came off as intended, trust
get in the dragon, shinji
Nahhhh bro
Fair spell trust
oh holy, yeah Ive been sleeping on that spell like dayum
TO BE FAIR
A lot of creatures have high wisdom saves
imma absue that :)))) thanks
Always wanted to get in a dragon
bro chiillll
||espcially when 2 characters have silvery barbs on magic initiate||
so, slow is what I would use on enemy casters it seems
||dont forget lucky||
Okay well it's your fault for not banning sb and lucky
silvery barbs is fine tbh. I dont really ban anything at my table
and lucky is fine too?
but we dont need to have another SB discussion
Though I didn't even ban Silvery Barbs it just doesn't show up in dndbeyond so nobody has it. I would let them use it
And Lucky just because I overthink the implications of having that feat like
You are NOT lucky bro do you see the shit you go through šš
agreed tbh
Yeah if you make the monster you are probably fine. But a dragon is a wimp against four PCs.
Well I mean you either tpk the party with the breath weapon or the dragon gets tpked.
I mean its the REASON they continue to keep on moving yk, so in that sense they are lucky lmao
TPK with breath weapon isn't even viable after level 6 or something
thats why dragons have lairs by default
Yeah exactly see that's auraful, imagine needing a feat for that
ALL that matters is aura.
not if u dont get some resources away xD
It typically depends on what you roll and if your party saves.
and cults, don't forget cults
yeah but then its not a solo encounter anymore
You should only run solo encounters if you want your monsters or your players to flee
true, forgot that was the condition
and then afterwards, the backup dragon
mhhh again, depends on how u manage resources overall imo and party composition
You've defeated Smaug, but now... prepare yoursels for Blaug!
na u good :))
and after that we pull a mario and bring back 2 dracoliches
party tactics is probably a big part of it too.
Some parties just... are very good at what they do.