#dnd-discussion
1 messages · Page 419 of 1
Yeah that's probably it.
While in Phandelver players are like "I can handle 5 goblins at level 2"
CoS has some surprise encounters that are instant-wipes.
I am so ready for my character to die
I've got the backup planned down to his carry capacity
Ready to be dropped in
whats your backup
My current character is a Reborn Dance Bard and my replacement is a Gnome Knowledge Cleric
My dance bard cannot be revived because she is a Barovian and did not succeed at the 1/10 roll
Hello I am Skyler and I am kinda experienced in dnd just looking for a dnd group in hinesville savanna
Aw, and here I thought you were gonna pull up Dead Char's Relative #X with the same stat sheet and slightly-modified-name to 'get revenge for Dead Char' 
I would never do something like that
Death is too much fun for me to undermine it so
im torn between a few backup character choices of wild magic sorcerer, open hand monk, or light cleric
We have scrolls of revivify, but wizard died
Imagine an enemy that instead of dying it get into a dream state and he doesnt want that so he think that killing everything is the fix to his problem so there wont be any life, like in death.
"Let me be with them in their last moments while i cant be With them in mines, Please"
An angry and tired voice
2nd character death but we've had revivify scrolls both times
cant find someone that could use them on him or any upgraded version?
He'll get revived soon
The trick is to visit the local graveyards and ask your unfriendly neighborhood necromancer to make him move again. 
He'll be fine
Dungeon
We have 2 scrolls is revivify He'll be fine
Just annoying
I mean, you say that now, then something happens to the person carrying the scrolls 
It's party inventory
Party inventory ruined the good old days of dropping a cave-in or landslide on some valuable equipment.
Or oops, guy holding it fell in a crevice.
You know if you tracked carry capacity this could still happen
"did you die?"
"sadly, yes... but i lived!"
Yeah, turns 'crushed by falling rocks' into 'asphyxiated under fallen rocks', much longer and less pleasant 
As long as it's still valid 
And Power Word Kills into Power Word Look like An Idiot
not that power word kill needs help accomplishing that
I wonder if Death Ward would block Vlaakith's Wish spell in BG3
no, because that's not death, thats game over
I mean, it's a Wish for 'you to die'
Death Ward should obviously make her look like an idiot in front of her worshippers
Also, that scene gave me flashbacks to Planescape Torment
Does death Ward speak of death or falling to zero hit points?
Let's just take it literally from its name and see what happens
it triggers if you hit 0 hp, or if an effect would kill you instantaneously
I would say probably from her specifically it would protect you, but if it was from an actual deity it wouldn't
seems to me as if the trigger is met
Exactly. Which is why Death Ward should work, since she's trying to prove her divinity 
"Did you happen to say something, Vlaakith? I couldn't hear your desire for my death very well over the sound of you not being a god. Also because of Death Ward."
I feel like that would be answered by a second one immediately after the death ward pops though
You would get halfway through the first ha and then die
Due to the law of rng whenever you rol 3 nat 20s in a row
Someday when you least expect it
You will roll 3 nat 1s in a row
I mean, if Vlaakith's already spending 9th level slots to kill you, you're probably already dead, so you might as well laugh out of spite.
Also, you're proving the point that she's not actually infallible right in front of all her worshippers 
Those dice would get the 'You have failed me for the LAST time' treatment
im not sure worshippers are gonna be particularly moved by the logic of "vlaakith had to say "die" twice to kill someone, therefore they're not a real deity" >_>
Cmon, a real god doesn't even need to show up to wish you dead 
Much less put on pretty light shows and throw Wish spells around
She didn't show up. She was projecting herself halfway across the Multiverse
after being asked to attend ... because you have something she wants >_>
That was my other question, I was kinda curious what magic she was using to do all that
wish 
Its not a dice problem, its the user problem
I sugest you roll your dice in a cup for a true RNG
are there any abilities that poison?
No, the whole 'giant illusion of herself' thing she had going on
plenty, depending on the source material you are using
I mean, that could still be a wish spell no? xD
everything on dndbeyond
Probably a super buffed version of project image
I mean, if she's using it for non-standard effects, it's bound to backfire eventually 
but "she is god", how could it backfire/j
"oops, can't cast Wish anymore, RIP god dreams"
That's what rings would be for
prob a form of astral projection
Hmmm. Can a Ring of Wishing even be broken by that side effect?
And Vlaakith is more than just a big standard Lich
Can I use a casting of Wish to wish for a Ring of Three Wishes
She is considered a demipower on her home plane.
Too bad she doesn't have a 5e statblock 😔
I'd love to fight her, personally
We need more big name lady liches!
That puts her in the same power level of The Red Knight, Siamorphe, and Jergal
I really should play a Gith some time
There's a big name Lady Lich on the cover of Adventures in Faerûn
I should make a Githzerai character
We love big lady liches in this household
Her name is Valindra Shadowmantle.
She is a minor antagonist in The legend of drizzt, a major antagonist in the Neverwinter MMO, a minor character in more than one 5th edition Adventure, and an antagonist in the fallbacks novels.
She's very pretty for a Lich
Very pretty bones?
I believe she's also an antagonist, in the recently released premium module for 2002's Neverwinter nights. The Doom of icewind Dale.
She barely looks like bones in all honesty
There's nothing saying that a lich can't use illusion magic
There's also nothing saying a lich can't keep their skin in proper condition, right?
shinny bones?
Vlaakith isn't getting a stat block unless they actually bother to make Spelljammer an actual setting.
And not a completely vague, empty, half-baked sandbox
Yeah, like Valindra.
Nah we can have vallikath in the forgotten realms
Yeah BG3 firmly slid Githyanki into FR mainstream lore
Though Gith were less spelljammer in the past and more Planescape
if they make a statblock for vlaakith people are only going to disappointed
They were very involved in the dungeon of the mad mage too. And phandelver and below
You can get away with the stat block by just calling it an avatar
Wish they'd just let the stat blocks for these big powerful figures be big and powerful
I think part of the thing is that if you are fighting these creatures fully rested with all of your resources, you're running the encounter wrong
That's how you get people proclaiming that they're infact 'factualy' unbeatable
Instead of just being...you know, very difficult.
These are supposed to be things that you face at the end of deep dungeons without rest points.
guys, do you think the new ravenloft book gona replace the van richters guide, like a reprint, or gonna be a supplement with new things?
When you look at a stat block and you try to envision yourself fighting it, most people try to envision themselves, fighting it with a full party with full resources and only them on the battlefield.
Many new things and a lot of updates content too
It's going to have new things and reprint old things. It is the 5.5e version of ravenloft
They've already shown what it contains
So is worth to get the old book?
Yeah for the house of lament dungeon alone it's worth it imo
Ravenloft: The Horrors Within contains:
- 16 Domains of Dread, including the new cosmic horror domain Innsmouth.
- 17 Darklords for your party to face or flee from, equipped with challenging stat blocks.
- 7 subclasses (including the new Reanimator and Hollow Warden), 4 species, 4 backgrounds, 2 Origin feats, and 9 Dark Gifts for building tortured protagonists.
- 10 genres of horror from gothic to dark fantasy.
- A bestiary of 41 monstrosities and 10 domain denizens for your party to encounter.
- 47 maps and 28 digital quickplay maps for Maps VTT.
Not really in my opinion. There are better Ravenloft books on the DM's Guild and with this one coming around the corner it will fill the niche mostly. If you are not playing 5.5 then maybe.
is innsmouth just being inside a mouth?
It's a Lovecraft thing
No, it's Lovecraft related
It's a seaside town with spooky fish monsters and cuthulu
Innsmouth is a famous location from Lovecraft's works
Shadows over Innsmouth. Cthulhu is the Dark Lord
supplement that updates a bunch of old subclasses, introduces 2 cool new ones, and has Feats and Bastion Special Facilities and all the stuff you'd want in a setting book.
Now I'm playing the 5.5e, new to the game, but is some that you recommend to get there?
when will we get a domain that is just a world of teeth :(
They did? Or did they simply give us a sample of what we will get?
16 domains of dread and 47 maps leads me to believe there's about 3 adventures per domain of dread
Sup guys
I mean, I litteraly quoted their post above.
So just a sample.
Plane of Gibbering Mouther? 
If you're talking about on the DMs Guild, I'm a very big fan of Richten's encyclopedia. It's a love letter to the setting of ravenloft two volumes support over 800 pages of good content. Though they do not shy away from dark dark horror. Those two volumes feel like an update of every ravenloft release prior to 5th edition being brought to 5th edition
I have executive dysfunction and it's affecting my ability to make a character
I only have a book and it's the new edition and it makes me upset
plane of 1d4 piercing damage every time you enter or exit a room
I tried to support my local game store but now I don't have DND beyond version
Restrictions breed creativity
What would be a fitting weapon for a candle knight
A candlestick
morningstar might be fun
Like aesthetically and mechanically
Though jokes aside, a Sunblade
Weapons flavored as candlesticks is definitely something being considered
I've considered a Trident with the spiky base of it and the candle up at the top and he uses it with downwards thrusts
Maybe an incense brazier
What even is a candle knight?
A candle knight
It's a knight with a candle on his head
He doesn't have a candle on his head but he has a flame atop his head making him resemble a candle
Very enlightening.
Oh hoh!
Is the flame shaped like a candles flame
Kinda
is the van richters guide for ad&d 2e?
He's a Fire Genasi who resembles a candle with his pale whitish-orangish skin and a flame atop his head, makes him resemble a candle
Van Richten's encyclopedia is a third party 5e creation.
https://www.dmsguild.com/en/product/385023/van-richten-s-encyclopedia-of-darklords-domains-volume-1
I've never seen a genasi before
They can be very varied
Are they elementals
They're humanoids but they're Planetouched by the elemental planes
Often descended from elemental genies
1% elemental nice
They are to elementals what tieflings are to fiends or Aasimar are to celestials
they're elementals in the same way Tieflings are Fiends
That's cool
If tieflings are fiends does that mean they go to hell when they fie
Die
What is plane touching exactly
Their very nature has been influenced by interaction with other planes in some way
A plane's metaphysical nature has had an effect on your species
Does that mean you can be a tiefling without tiefling parents
My Water Genasi was born as a Water Genasi because his Sea Elven parents traveled to the Elemental Plane of Water and he was born there, causing him to be born as a Water Genasi rather than a Sea Elf.
Absolutely
Can you go to a plane and become a tiefling
they arent really Fiends/Elementals, is the point of that comparion. They're like... kinda connected to those planes of existence, but they aren't necessarily from those planes, nor are they guranteed to go to those planes when they die.
You could be born as a Tiefling because your great grandfather made a deal with a Devil
Is there a good place to discuss if my character idea could be a decent one? Not overly trying to meta game, but don’t want to be useless
#character-discussion is your place
Yeah probably, becoming another species due to some weird magic stuff isn't exactly unheard of. People get turned into Goblins and Dragonborn via strange magic, I don't see why Tiefling would be off the table.
Planetouched manifest some quality(ies) of the planes that altered their original planar (meta)physical manifestation, but they aren't always true Outsiders, yeah.
But there's no record really of somebody going to the nine Hells and becoming a tiefling because they went there. Typically something happened to them. But your DM May rule it differently.
i heard that if you go to every plane, you become a DM
I heard that if you go to every plane you get invited to an Eve of Ruin campaign
nine hells... i got the card of a lady that is from like the third hell so... any advice for that one? too hot or too cold?
Third?
There are more secrets — dead, alive, and otherwise — buried under the muck o' the stinking mire of Minauros than the Lady of Pain ever knew. A berk can learn some for a price.
What we call 'reality' is in fact a massive conglomerate manifestation of nearly countless Wills, sentient or otherwise, across creation. As such, it isn't entirely stable, even in the central point, the Prime Material - that's the entire reason natural portals keep popping up all over, and that leakage can corrupt, corrode, and transform anything it touches if given enough time and influence. So yeah, racial transformations and planetouching and whatnot aren't unusual, depending.
Man, it seems every melee character I’m looking at these days is cramming in guide for MI: Druid
Shillelagh is so nice for scaling and attributes
Shillelagh is the hexblade for wisdom characters
And in 5.5e you can do it for other casting modifiers I think
My hopes for shillelagh two weapon fighting were so cruelly dashed by the wording of shillelagh specifying that the caster needs to be holding the weapon
Wanted to shillelagh my club then have another caster shillelagh my other club
How would that workout
It wouldn't
what grants you languages in 5.5?
Which is why my hopes were dashed
Their post was saying it wouldn’t
Training
Being a Ranger
Being a rogue
The Linguist feat from 2014 PHB, which is completely legal in 5.5e as it wasn't reprinted
This is true
Y'all should try playing a 2014 PHB Half Orc as a 5.5e Berserker Barbarian with Orcish Fury
i mean baseline, like it used to be your species and sometimes background, what are the rules now?
The Greataxe doing 5d12+4d6+StrMod Slashing damage on a crit is pretty neat
Race mainly gets common and 1-2 languages of their choice
I bought the 5.5e phb thinking everyone would switch over but everyone at my store still plays 5e
Ranger gets 2 and Rogue gets 1
So now I have to make a character the wrong way and shove it in until it fits
Outside of character creation is training during downtime and I think bastions
There's also spells like Comprehend Languages and Tongues which help with language barriers
Bladesinger club shillelagh, CME, use a light hammer for nick, and true strike the hammer. So much INT stacking
Alternatively: fast-talk the DM into letting you have the language you want 👀
I mean you can just pick them via the already existing methods that grant languages...
One of my favorite things lately on a barbarian I played was doing TWF with a Scimitar and Club with the Slasher feat and Slow mastery from the club combined with Hamstring Blow from Barbarians Brutal Strike for a -35 to an enemy's movement speed
Oh yeah the Prodigy feat too
Well, there are some limitations to that, even in the existing methods, depending on what specifically you want.
Low-key really like Prodigy
I’ve just been running a shillelagh gloom stalker with PAM. So many wis bonuses
fellas i got a question, do your firbolgs have or not have animal features?
I did this on a setup with Beast Barbarian with the Beast Claws so I could attack 4 times with my action and get the bonus damage from the later beast subclass feature, it did a bunch of damage and effectively immobilized the enemy; which made sense as the barbarian was trying to become a tiger and thus an apex predator
im commisioning an artist for one and i cant decide if i want him to have ram horns since his design is kinda based off a sheep with white fluffy hair. Or not.
I played as a Dwarf with horns once because he drank a weird brown potion from a raggedy man under a bridge
i had an idea he was either cursed by a fae (cause it was funny) or hes the bastard of one which is why he has them
Honestly I've never played a Firbolg
Fey giants with bovine traits mainly
I wanna play a minotaur with a black and white coat like a dairy cow
Now that's what I call a furbolg
Thinking about the idea of a Tortle Thief Rogue
Mainly imagining something as big as a Tortle sneaking up on people is terrifying
You're not gonna beat the ninja turtle allegations
Why do I picture him as slowly picking pockets
Like imagine them been weeping angel or horror movie like if they are slow when observed
But the moment someone takes their eyes off them they disappear
Kinda like how T-Rexes were supposedly super, super sneaky and great at ambushing
I didn't know that about t rexes
whats the most recent race that can communicate with animals?
are there any other races that do it without a spell?
Firbolg I believe
But I don’t think you get to understand the animals
Aaand an aquatic race I need to check
I cast speak with animals on the daily.
Triton have one
Does it work
For elementals, beasts, and monstrosities with a swim speed
Well my cats seem to understand me, I’d say so
perfect thanks
firbolgs can talk to plants and animals and have advantage on the charisma check
i ended using this once by aggresively intimidating half an island of beasts to become top dog and avoiding a bunch of encounters
telling an animal you are going to eat them with the str to back it up is very effective lol
Do you ever think about what Race/Class combos go with a module?
Dhampir vs Strahd
Strahd: "What it is mere copy of vampire doing here? you came to praise me or ask being my servant?"
I was thinking about running Baldur’s Gate: Descent into Avernus and a Tiefling Rogue came to my brain.
Then I thought about Race/class combos for modules overall
NGL every time I go back to read 2014 rules out of interest/to compare it always feels so weird because there's such different language formatting
like everything is lower case it confuses my brain that's now expecting Short or Long Rest
Fun fact, Strahd couldn't do much if any damage fighting Kas
Ti-Moth (dm friend of mine) ran a simulation and the only way Strahd could damage Kas was with Spellcasting
Good friend was asking if there was a way to request content for D&D partnered content. I don’t know one, I don’t think there is a way but still wanted to check
as in "please make this" or "please sell this thing I made" ?
As in, “please make this I think people would like it.” He doesn’t make anything himself
Half of my party almost got knocked unconscious today and only didn't cause of different things in place, and we had someone fully go down who got revived due to scroll of revivify
Today was a mess😅
there's no real way for that afaik
We got a short rest before the final session of our fight
closest we get is looking at UA (Unearthed Arcana, basically Alpha/Beta content) and giving feedback
And on the way to D&D I fell on concrete steps
Gotcha. Thank you
Not sure where this is appropriate to ask, but I was wondering how to get something to help my wizard. Lv8 war mage. Initiate of the Black Robes background with tough feat. Looking for a weapon or gear that will enhance his saves or just hit harder.
Would juggling be a performance check or sleight of hand or acrobatics
Performance
An Arcane Grimoire from Tasha's might be something you'd wanna look at
The Experiment background provides Altered, which lets you, among other things, choose one of the following: Natural Armor, Natural Weapons, Night Vision, or Aquatic Adaptation (You have gills or mucus membranes that allow you to breathe water, and you have webbed extremities that grant you a Swim Speed equal to your Speed.)
Would it be equivalent, then, to allow Aquatic Adaptation to be Aerial Adaptation instead? You have wings that allow you to soar through the air and grant you a Fly Speed equal to your Speed.
Hi I'm new kinda
So you can get the Wand of the War Mage as this applies a +1, 2, or 3 bonus to spell attack rolls and lets you ignore half cover.
There is also the Arcane Grimoire that gives a +1, 2, 3 and gives you an additional level from short resting.
Another item I offer is the Circlet of Blasting as it has a free use of the spell Scorching Ray every day if you don’t want to use slots or have it prepared.
If you are higher tier then there obvious items like the Staves of Fire, Light, or Ice. The Staff of Power, and the Staff of the Magi
In 2024 you can also get a huge amount of value with an Enspelled Staff for a bunch of free uses of a specific spell
Arcane Grimoire
i would not allow acrobatics
i would allow sleight of hand, but would say that the effect of a successful roll would be less spectacular than a successful roll with performance, since the aim is to perform and entertain and not necessarily JUST juggling
Sleight of Hand imo
Tho performance I'd allow sheerly cause it never gets used lol
Sleight of Hand goes into so many performing arts id even make it a Dexterity performance (I like substituting ability scores for skills when it makes sense)
intent also matters i think
if the purpose of juggling is to entertain someone, then performance. if you're not performing for an audience and it's trying to serve a practical purpose (whatever that is), then sleight of hand
Performance very definitely gets used, the problem is that nobody but Bards bother to Perform
you could substitute one for the other. you could impress someone with sleight of hand but you would not be performing with as much bravado or flair as someone who's juggling using performance
likewise, someone with sleight of hand might be able to juggle more things in the air or juggle faster (whatever purpose that serves) due to having better motor control and dexterity
your performance could be great while having a shitty sleight of hand. in that case maybe you suck at juggling but are pretty funny about it
idk i hate 5e's skill system and other such similar systems
It's a perfectly fine system
the way i do it is if a player can justify a certain stat+skill for something, i let them do it, but with a narrative drawback/penalty for it
there's a lock. you're intended to get past it with sleight of hand, but you could also just break the lock with athletics to quickly break it at the cost of drawing attention, or perform trial and error with investigation at the cost of a time penalty
I prefer the 5.0e system where picking locks was just a dexterity (thieves' tools) check
not dexterity (sleight of hand) (thieves' tools too)
the skills were intentionally non-exhaustive in 5.0e, idk why they walked that back in 5.5e
one step forward one step back
Because of dnd beyond I bet
as someone who doesn't use d&d beyond unless forced to, what am i missing about it
Yo I have a really good camp idea can someone help me with it.
anyway if they wanted to make the skills exhaustive they should've introduced new ones. but then we're back at like, 3.5e or 4e's skill system, which 5e's skills being non-exhaustive was intentionally avoiding
there's a reason we have ability checks and not skill checks, skills are just meant to be occasional bonuses to specific things you're good at, not a categorization of everything you can do in exploration
I am overthinking my cleric Cantrips so hard
What would be something nastier to fight then a giant spider or drider?
A giant spider and a drider
me
Or 2 driders
a behir
i solo all of dnd verse
Can i run a campaign idea by you guys
Sounds like a good question for #dm-discussion or #dm-world-building
ok
would psionics work in a anti magic field
depends on how the specific psionics work
when wouldnt it work
if its not a spell or explicitly a magical effect
so if an attack with a weapon deals psychic damage due to psionic powers that damage would still apply?
mind flayer's dominate monster? doesnt work
it would essentially follow the rules for anything normal. psionic in of itself is not a hard coded rule
so the following attack would work in a anti magic field: 10 (2d6 + 3) Slashing damage plus 14 (4d6) Psychic damage.
Is the psychic damage from a magical effect? If so that would not work in an anti-magic field.
i dont know. its on the githyanki knight stat block
does it say its magical
Is it wrong that I used my turn to ragebait a hag by using the “stop it spray bottle”?
no
Were you and your table having fun and was it allowed by the DM? Then it's not really wrong.
then its not
k thanks
Yes, everyone had fun, except one person who was mad because no one was listening to him. On my turn. Right after his turn. Which everyone was quiet during.
As clarification, the DM decided that I ragebaited Skab Knight enough to deal 12 psychic damage.
Is anyone here good in explaining stuff pls i need sm1 explain to me what im doing wrong with my character creation, pls if anyone can help dm:):)
you can share it #character-discussion and a lot of people can help at once
Kkk tyyy
hey im trying to make my first multi class character, its gonna be a monk/rouge, how does multi work?
you start at character creation as either, and then you take a level into the class you're multiclassing into
you gain appropriate features the class at that class' level gets you except for the starting features
Heart attacks are just your heart dropping concentration.
Mind blown
Does that mean drinking Green Tea gives you advantage on concentration checks?
for casting magic? better be a magical green tea
Arizona Green Tea. Nothing gets more connected to the weave
Except Dr. Pepper but it grants disadvantage on concentration saves.
Not that it stops Elminster.
Mystra has to frequently give him new hearts cause of all the Dr. Pepper he drinks.
he should switch to diet Dr. Pepper
You know what would be cooler instead of scarying magic always failing to work on you?
You just know wheever someone tried to do it
"your watching me arent you"
I put cans of dr pepper in a campaign but comprehend languages translates it as Physican Spice.
They had the effects of a haste potion
D12
There are tiny ones but even then you need 2h usually
Having an enemy look straight into the scrying camera
they would most likely be too unwieldly for combat but I still think being a guy with a chainsaw is too cool to pass up
a chainsaw man if you will
Doom guy
Question for all: Does a Pearl of Power cease to work for a Warlock once they reach level 7 since their spell slots all become level 4?
Warlocks can't ever use them, they don't have the spellcasting class feature just pact magic
Do we know what supplement we are gonna get Hexblade back in?
what part of hexblade do you want back?
it's really what they're trying to come up with
Medium armor and shield proficiency
sure? bladesinger + lv1 in paladin works too right?
or is bladesinger only in 5e
Leomounds tiny hut in THIS instance the most powerful ability to ever be cast second ONLY to Action Surge
It's not in ravenloft so that leaves arcana unleashed
Thanks, that makes too much sense for me to have initially realized 😅
Bladesinger does not work with either of those things
Give me the opinions on 2024 Resistance Cantrip
Does it say without armor or a shield?
Yes, thats like the point of bladesinger
Ah i see it now
New bladesinging ends early if you have armor on or put a shield on
If at all of course
You cannot bladesing with medium armor or a shield. It specifically states it ends
Now its any armor
Yes
Yeah bladesinging got updated that no armor works with it
And you cannot get around it with training (feats) of any kind
Does mage armor count?
Mage armor does not because it's not "donned"
Mage armor also isn't technically armor
Still very weird that blade singer can use crossbows but not normal bows
Hand crossbow go brr
yeah that one
But... why? That's not the fun part of bladesinger
cause the other two bows are two handed
crossbow expert
Also its just a one handed weapon so technically it works
True
Not my preferred style with it but guess it works. Turning a caster into a ranged bolt firing machine is kinda strange
I may be out of spell slots but not out of options
I kinda wanna make a two weapon fighting Paladin but I feel like there's nothing there
I prefer heavy melee bladesinger with Cacophonic Shield
Whips are still useless unless your a monk
You can hit literally everything on the battlefield in one turn if you make your con saves
never in my 4-5 years of playing this game have I seen someone say "yeah Ill use a whip"
New challenge - Putting an NPC into my game that uses a whip and does it well and in style
I did once. Playing an Indiana jones knockoff character
Piddly little d4 weapon go brrr
Its just a dagger with range
Ohio Jack
Does it work with a rogues?
But one small issue you can also throw a dagger
The reach is like, nice but not necessary. Now that true strike exists its like almost passable
Finesse, so yes. You just need to get a prof tho
oh whips are finesse
You don't need prof to trigger sneak atk but you'll miss a lot more without it
But there also a marital weapon
Yeah thats like half the point
What happened?
daggers arent
Not much
talking about how weird and useless whips are in 5e
2024 rogues are proficient I think
Daggers are universal tho, everyone knows a knoife
They are, martial weapons that havve finesse or light property
But whips are martial weapons
It does
compared to a dagger being worth 2gp
better thing is you START with daggers
and you cant start with whips in 2024
See I use gold start most of the time so like, it fits in starting gold
unless you do starting gold
I actually thought a dagger was 1gp lmfao
dagger also just has so many better benefits then a whip
the enemy is 15-20ft away just throw the dagger
Thrown and Nick are the main ones in my mind
The general shepherd treatment
Whips are definitely niche but I feel like they have their uses
I honestly forgot about nick
They have reach, they have the Slow property which can stack with the Slasher feat since they do slashing damage
See barring you getting a scimitar slashing can sometimes come up, since rogue only gets piercing
I prefer radiant
You would
I love the new true strike
They're also the only reach weapon with finesse
I miss double bladed scimitar
Can’t you still use it?
2024 only table unfortunately
Shame
I agree
I think it was more so a race specific weapon
The feat is, the weapon technically not
Oh right
I wanna be a Miyazaki snake man
whenever someone says 2024 only I just use sorcerer
I go fighter ngl
Wild magic is just way too fun
I wanna have a normal humanoid body from the neck down but I want a long slithery snake neck and snake head
New wild magic is very good
Since tides of choas rechagres whenever you cast a spell using a sorcerer spell slot
And whenever you use tides of choas
the next sorcerer spell you cast with a spell slot WILL trigger a wild magic surge
Add a feywild shard which adds another wild magic surge whenever you just use a meta magic option you can make your gambling even worse
Keep gambling
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player's Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.
so a wildmagic sorcerer that uses this can make two wild magic surges just happen whenever he wants
Concentrationless spells go brrrr
Not to mention the new wild magic table is amazing
I wont forget the time I got summon unicorn and resistance to all damage for 1 min
20-24% chance of rolling something that isn't beneficial
According to current 2024 5e rules, what do I add my stat modifiers to when it comes to attacking
Strength for any melee weapon
If a melee weapon says finesse, dex mod
dex for any ranged weapon
are you using a finesse weapon or a ranged weapon or some other kind of weapon?
(Dex OR strength mod)
whichever is higher usually
If you are proficient with the weapon, prof
I mean ik that, but do you add it to both attack and damage rolls or just one or the other?
If you are casting a spell you usually don’t add any modifiers to your damage
Weapon Damage rolls are stat mod only, no prof bonus
Yes both
Perfect
Attacks get proficient + stat
Damage gets the stat
Proficiency and stat mod to attack roll, and just stat mod to damage
Thats the one
And archery styles bonus if I have it to only attack roll?
Yes
Yes
So the +2 is not added to damage
Aight, thanks yall
Dueling is only damage roll
There is a magic item that does the +2 to ranged weapon damage amusingly
Just making sure, im getting every possible buff to asked sure I dont rolll bad because im tired of it. Im basing my whole character around it
Bracers of archery are only shortbow/longbow
I miss old Sharpshooter
How can I become proficient with a Revolver if my dm allows them to count as crossbow or bows
Me too, the downfall was insane
Martial ranged weapon proficiency, or the gunner feat
How can I get martial ranged weapon
Does Gunner make you proficient in firearms?
certain fire arms but not all
What Class are you
Fighter battlemaster
You're already proficient in firearms then
You got that
How?
Fighters are proficient in all weapons
Fire arms are martial ranged weapons
Fighters are pro-
That
There for they are proficient in fire arms
Im surpised gunner didnt make it into the new PHB but other tasha's feats did
It's the only one that should've that didn't
Considering you need it to ignore loading for firearms.
But either it was an oversight or they intend PCs to spend more than what uncommon Plate Armor costs for enough pistols to use as a fighter
Seems like they still want firearms existing or not to be up to DM discretion
Still a bad idea not to update the feat that makes firearms usable realistically
Since they're in the base PHB I think thats less of a thing
Pistol and Musket at least.
Just be blackbeard /s
I think it may have been an old guard snuck in for one last bad dev decision
Yeah but they probably don't wanna blanket confirm that firearms exist in just any given D&D setting you may be playing in
See I think if explosives and iron golems exist, a flintlock does too
They exist in FR, Greyhawk. Wands that look like Firearms in Eberron.
Exandria has firearms
Since it's an official setting cause of wildemount book.
Dragonlance has firearms
So yeah Dark Sun is the only outlier that doesn't have firearms of current DnD settings in the DMG
Since Ravenloft has them, and Planescape obviously does cause it's connected to all of these settings.
Spelljammer has Hippo people that use blunderbusses
Eberron and Dark Sun are the 2 settings I know of that don’t have guns
Eberron has something similar but isn’t
Yeah they have Gun shaped Wands.
Which is funny the world people think is the tech world never figured out guns
Like the House Heckler and House Koch Wand416
That's definitely not an HKM416 but a Wand you hold to your shoulder and fire rapid fire spells.
It's actually kinda goofy
It’s because it’s based on 3.5e which didn’t have guns
There have been blogs/content by KB suggesting ways to have guns, or how to flavor crossbows as arcane powered
And wandslingers exist
The Wands look like pistols and muskets and people even carry them around in holsters like cowboys but they're wands.
Point is, you can jump into any portal in Sigil and almost always end up somewhere where Firearms exist or there's an equivalent
Which leads for a good adventure idea.
Make a deal with Jarlaxle and smuggle firearms into Dark Sun to Oronis so the Athasians fighting against the Sorcerer-Kings can have the great equalizer. 
Borys of Eb when he's got hundreds of thousands of muskets pointed at him.
"Uh oh."
My answer is to just have PCs take the Gunner feat but it does suck for new players who think Guns are useless cause they left out a feat it needs to be even worth using.
Which they are pretty much useless without the feat cause
800GP to use two pistols for extra attack vs Heavy Crossbow which is 50gp and you can get a feat to ignore loading for the same damage die and type.
Or Muskets.
Ranger needing to spend 3000gp to use their extra attack with two Muskets. Or a Fighter needing 12,000gp to use 8 Muskets for a level 20 action surge. For that 1 extra damage on average compared to the HC.
Hey guys, I have a question what is the best way to play dnd online with people?
i really like discord and owlbear rodeo
🪢
The answer is with smoke signals and screenshots /jk
Usually you need something to call on which discord is great at and then a VTT
There are a handful of good options to try out with Roll20, Owlbear Rodeo, Foundry (you need to pay), and D&D Beyond’s Maps.
you kind of need to pay to use roll20 or ddb right? since whoever wants to run the campaign needs premium to share their books and they have to get their books there or spend ages punching in all their stuff by hand
No
oh nice, how does that work?
DnD beyond’s Maps was made free recently
Roll20 you could pay for the adventures but it has most of its functions still there
As for book sharing then DnD beyond is a subscription (unless you just do your own thing with the homebrew tools or regular character sheets)
Roll20 still lets you share but I think it’s a limited amount of games you can.
Morning
For some groups, we use Roll20 because it has built in video chat. So we can all play with just one app that’s our map, VC, character sheets, etc. For some of my players, a “one stop shop” can make things easier.
But I’ve definitely played D&D with just a Discord call. Combat can be theatre of the mind, or maybe a screenshot in chat. But also, Discord has Roll20 as an app/activity - so that’s close to a “one stop shop” too!
Owlbear Rodeo is still probably the fastest way to get a shared map going with tokens. Combine that with a Discord call and I think that’s probably the fastest solution that meets most group’s needs.
Does anyone know a way i can make a climbing a mountain adventure more interesting
run it like a complex trap from xge?
What is that?
Yeah I'm unsure what xge is
so like you have parts of the "trap" like loose rocks, falling rocks, unpleasant to interact with rocks, and if the party overcomes them, great, but failures compound the problems, as they have to deal with the problem while something else went wrong, so it like escalates sometimes
oh oops, Xanthar's Guide to Everything (spelling aside)
Make encounters on the mountain
Like maybe some monsters or some non magical and magical weather
Maybe some wild hazard
Halloooo everyone!
Yee old variant human
If none of those work for your current situation I’ve used Google Slides pretty successfully for my encounter/dungeon maps! Took some getting used to but it’ll do the job!
Why was I pinged?
Someone posted a gif I think
One of the guys at our drop in tonight rolled 3 natural 1s 😭
Lmao, reminds me of when I consecutively rolled a 3, 2, and a 1 on wisdom saves
I just wanna say BG3s sound track is amazing
And I will be using a lot of its main tracks for my game
Like Raph's Final Act for the BBEG
Hello guys I'm back
I use their battle music for my combat encounters
And does it's job of being a battle music very well
Heyo
Hi
Hows it all goin??
Goin well, what about you?
Going good, had fun with a west March game tonight
Bonjour
Twisted force is such an amazing song
Down the river is also very fun though completely opposite vibe
Lives, all mortal lives, expire🎶🎶🎶
Halo!
How are you?
Ola
Alive
That's good
Except elf's, they are wirersly good at staying alive
can someone help me with this pc?
Russian dnd expert is ready to listen
What kind of help do you need
Can't you screenshot or something?
Oh
You can't semd media here
:(
its the gummy surprise venom skin from marvel rivals
You can tell us...
search it up on fandom
Well, are you going dnd 2014 or 2024?
You're trying to recreate a skin from marvel rivals in D&D?
yea
As a player character?
Then you could do sumthin like, i dunno, plasmoid?
I am familiar... What about it do you need help with
but what class????
what class bc ik the idea but theres no candy/ thicc class or subclass
You could go sth like path of the beast barbarian
did you see the video???
And play the bodyparts you grow in rage as the jelly
he is too sweet for that
Are thou versed in knowledge that thou not must play thine characters solely as the books told?
So... Venom is character specializing in mobility and toughness with some AoE damage
try Path of the World Tree Barbarian
and just reflavour it as you need
ik but cleric might also be good, same as monk, and bard
so idk

Well, depebds on what do you, yourself, want to do while playing your character
?
Well, depebds on what do you, yourself, want to do while playing your character
huh?
explain why
neither cleric nor bard are particularly mobile
twilght cleric is good aswell as creation bard bc both create sweets and can flavour the spells as candy
I don't think all that's necessary
depends on what do you, yourself
huh?
What's wrong with this? Just phrasing
@red forge if you take into account the visuals of venom, i guess any class will work
you will struggle a little with recreating the mechanics though since creation bard uses their object summons meaning there is no real overlap with the mechanics
Do you want the thematics or flavour of the character?
oh sorry thematics or mechanics
the Root system of World Tree Barbarian does fill plenty of the mechanic niches that overlap with Rivals Venom
i guess this is a good question
i would like someone to help me with creating gummy surprise venom skin from marvel rivals into dnd 5e
thats all i would like
The skin, or the character kit, or both?
class and subclasses
That wasn't my question, I meant the skin or character kit of the venom skin?
Do you want to replicate the mechanics of venom's kit in Marvel Rivals?
If not, you can do literally any class and flavour in a symbiote/candy theme in any way
huh?
Aight lemme rephrase.
WHat do you want for this character? More specifically than just "based of the skin" please.
instead of normal mcu/comic venom into dnd 5e, i would like if gummy surprise venom skin from marvel rivals was in dnd 5e
Would you like this character to have the abilities of venom?
That is likely why people are against the cleric or bard pick, as those two classes do poorly to replicate those mechanically
why?
I helped someone create a Venom-like character using Moon Druid. Instead of shifting into animals, just flavor it as symbiote morphing.
They are spellcasters, not the best brawlers, and are generally not fast or durable enought to sell the fantasy
Not a bad suggestion
From what i understand under the venom abilities from marvel rivals is
-He is Very mobile
-He is Very Tanky
-He can restrain enemies
Bards and Clerics are not mobile
Bards are not Tanky
Personally, I'd do monk because I like monks
I still believe World Tree Barbarian fills the niche of the mechanics of Venom
especially since Tendrils will be easy to flavour for your Candy Venom
Ooh yeah that's a pretty good one, too!
brosquito i'm asking for help on a gummy surprise skin from marvel rivals variant of venom in dnd 5e
Im out
In which their suggestion works
yea
Can you describe the specific powers of this variant?
Hi out, I'm Nugget. Anywho cya.
Also this seems more fitting for #character-discussion
Nah, I don't want to click on the link, please use your words?

conquest
This whole game is about using your words to describe your character and your actions. No better time than now to start practicing.
In internet slang, rage-baiting (also ragebaiting, rage-farming, or rage-seeding) is the manipulative tactic of eliciting outrage with the goal of increasing internet traffic, online engagement, and revenue, as well as attracting new subscribers, followers, or supporters.[1][2][3] This manipulation occurs through offensive or inflammatory headlines, memes, tropes, or comments that provoke users to respond in kind.[4][5][6][7]
The related terms rage-seeding and rage-farming specifically describe the process by which content creators intentionally sow outrage to harvest (farm) online engagement, thereby amplifying their message.[3][8][9] Political actors have employed rage-baiting as a tactic against their opponents, while social media algorithms reward both positive and negative engagement, inadvertently encouraging such behavior.[2]
The broader concept of posting provocative content to encourage user interaction is known as engagement farming.[10] Rage bait was named Oxford University Press's Word of the Year for 2025.[11]
Now that they allow you to add smites to unarmed strikes it's finally possible to play a conquest paladin conquest
Flying will be an issue but more or less yes
I don't understand, are you saying that you're rage baiting us?
Multiclassing with storm sorcerer maybe?
ur ragebaiting me bro
Can stand for Ophid, he is not intentionally, at least
That's not my intent, also not a huge deal but I don't prefer to be addressed as any variant of "bro" or "dude" if you don't mind.
Links can often be used with malicious goals so most smart people wouldn't click on a random link on the internet
I wanna ask something let say i cast any spells that need saving throw to be activated, then the enemies succed on the saving throw but i then use my reaction to cast silvery barbs/chronal shift nah the question is can i imbue silvery barbs/chronal shift with lucky so the enemies will have a disadvantage?
silvery barbs alone does that no?
A simple bullet point description of the intended abilities will do, if you don't mind. I think I know the Venom character's abilities, but you're asking for a specific variant I'm not familiar with, so if you could describe the abilities, I can better help you.
Lucky only lets you impose disadvantage on attack against you or advantage on your roll so no probably
no that just won't do, i guess its nothing the magical item cant fix though
Ahhhz got it thanks man
Why not?
More smites and if you get to level 5 you'll unlock flight as a spell. Though i guess you won't be as tanky as real conquest
it's at least 3 levels worth of investment, its costly
True but more smites
Smite...
Magic items seem to be a catch-all for gaps in party composition
as they should
It would seem that 5e/5.5 is by default a high magic setting system
Party composition is over rated IMO I love a party of randoms
I can accommodate any party makeup, but there's definitely a difference between a group of complimentary characters and a group of random characters
Eh Wobbles hand
It depends on the setting.
Iirc they haven't really dipped into the low magic settings this edition(s)
Yeah there's alot of high magic stuff, but if WOTC's actually following established lore, some settings Magic isn't actually that common amongst people in most places. Still lots of old magic junk around, but like the world's not swimming In Wizards and Sorcerors.
It kind of falls in between High and Low magic more often then not.
I know the Forgotten Realms is a mid magic setting. Lots of high level stuff hidden down rabbit holes if you're looking to dig, but most of the people that have magic never hit above 3rd level spells at most. Like 90% of casters have 1-2 spells they might have access to outside of somewhere like Thay
Yup, with the odd exception of Cities that are "Oops thousand Wizards"
So, do elementals bleed?
Depends on the elemental
And even Thay has a big "no muggles allowed" sign on the door
The ones more people shaped and made of physical matter, yes. The towering mass of water? Lol, no.
Merfolk are Elementals, yea they would bleed
but how would their blood look like?
Are they not humanoid anymore?
Well from my understanding only certain merfolk are considered elementals
Towering mass of water losing water would be equivalent to disembowelment to be perfectly honest
were they ever? Tritons are humanoids, Merfolk, at least in the newest book are elementals
Medium humanoids in 2014
It can't exactly lose water... It's not exactly like a thing holding water in
WOTC has lost whatever lignering terror they had about people shaped things not having the Humanoid typing
Which is a good thing.
Because I'm surprised they even worked up the nerve to list Centaur's as Fey in 2014
It has cut down the range of effective spells quite a lot
Wish they lost it earlier when the Van Richten first released
Undead Reborn would be a joy
I forget, do healing spells harm Undead in 5e?
Granted, most of the spells that lose out from the humanoid type purge have higher level equivalents that work mostly or to the exact same effect
Not unless specifically noted
Usually no
I'm probably rememebring a different system then
Anyways from my understanding of it, most merfolk are still humanoid, just the statted ones I believe are elementals
Older editions had that mechanic, negative energy/necrotic damage would heal them as well
never seen that ad notation on any healing spell
they would be effected by quite a wide variety of spells
and oh boy should they stay away from enemy paladins
Paladin Squad High-fiving Shtrahd with Lay on Hands
This is minecraft logic
I hope you know heal doesn't damage undead, right?..
More than minecraft uses that logic of healing hurting undead
Minecraft is the first and most zoomer one I could think of
Local order of paladins salivating the moment your reborn walks through the city gates
Nah it's old school ttrpg logic. It's been a thing for longer then you've probably been alive.
Divinity has that mechanic too
It still works this way in ✨ pathfinder✨
Those days are long past. Something something AO restructuring magic
no, healing often did harm undeads in variety of games, stories and so on
The first and most zoomer one I could think of
For only few spells in few instances tho
But still
My brain doesn't exist any more, empty skull syndrome and all
I'm well aware, I was replying to cookies right above me, about if it did work that way, like it did in Older D&D editions.
Ye i just noticed, my condolences
Is there a way to heal undead in 5.x?
Well I wouldn't Imagine you'd have a skele-ton of brain left as a skeleton
Im more worried about double damage critical divine smite
Just healing spells no?
You imagine correctly
you can hear the sky crack when that abomination lands
I don't believe anything in their stat blocks prevents just getting healed by cure wounds or a healing potion
Most of the basic healing spells work
It's the sound that the verdict was reached in the court of gods
and whoever you just smiten was given a death sentence
I do think it's interesting the way that the design philosophy has changed over the years concerning magic
Well there is in ✨pathfinder ✨
Waves around a 5d8 Sunblade powered by Spell Slots, and empowered by Tensers Transformation
We have heard your appeal and have found you deceased
Take me to jail
Jail? I thought more like a morgue
Abruptly ponders a Necromancer by the name of Morgue'en Freeman
roll on a naughty table
I'm randomly reminded of some of the wilder encounter tables the older editions had. The phrase "Wild Strumpet" springs to mind.
I think the coolest idea for undead that I've seen is using them for dangerous work
Skeletons don't form Labor Unions, so it's the obvious choice.
isn't that like the most basic idea?
Well, outside of Pathfinder where Skeletons can still be people.
Basic doesn't necessarily mean bad
Skeletons don't breath making them ideal for underwater welding
i didn't say its bad, its like the first thing any skeleton raiser uses them for
Not that 90% of settings with magic Skeletons contain underwater welding.
Skeletons are perfect for hospital work, they don't have the risk of spreading diseases
Not strictly true.
You'll probably need to hose them down first
Bone isn't exactaly a completely sterile, microbe-free, non-absorbant material.
theydo have risk of spreading diseases
also they are incapable of fulfilling complex tasks
Imagine a hospital just ran by a necromancer
Meat goes in, bones come out.
Bones are porous
Carrying soiled linens to a fire or washing station would make it a lot safer for the staff
So that would make zombies better suited. Provided they're properly embalmed
I think the rotting flesh would both be horrible for health and bedside manner
On the bright side, even if the worst should happen you'll be fine
If the bag of holding has the bagman then what about bag of devourer
But maybe you think chunks of flesh peeling off while they change your bedpan is a fine way to start the morning. 😛
You'd probably have to mummify them first
The Necromancer's of Thay are writing down notes.
Though you'd have to change the gauze often or wrap them in leather to keep the gauze clean
stick your head inside and take a look
¯_(ツ)_/¯
on an unrelated note i wonder if the suction of bag of devouring would be strong enough to break your Clavicula as it tries to pull you in
It just spews garbage from the astral plane every so often, and every now and then you get a slaad or something
Lol
1,500N of force to break a clavicle on average
I hope it’s a Chicken Caesar Slaad.
or just falling funny from your bed
i will be honest with you, this happens way to often for those numbers to be right
Direct impact injury, the collarbone is much weaker when dealing with shearing forces or when put under leveraged force for prolonged periods
Well yes, but in case of bag of devouering you would be pulled in by your head, meaning your Clavicula's will be in the way of the bag edges, i guess it depends if the edges are hard or soft
though now that i think about it, under enough compression it will work like a garrotte wrapped around your arms
I think it becomes a matter of whether or not it can pull you into the bag fully
Using a bag of devouring as a tourniquet was not on the list of things I thought I'd read about today
Tourniquet? i meant Guillotine, as the pressure on your head increases and material does not yield eventually your arms will have to
I assume the only thing preventing it from doing so would be the bag opening size
Yo I have a question for like anyone here
I mean it is the exact same, but I want to flavour it in a way to make it candy-like and in that way change it's abilities.
What is it, goober sillyster?
what is it handsome?
I have a fight encounter made to overwhelm the players, since every cycle (everyone’s turn) passes, 6 enemies spawn
k
Is this sounding difficult enough or do I need to buff it
If 6 enemies respawn each round, how do the players win?
Depends if you're spawning twig blights or terrasques. But attrition will wear the party down eventually.
Or your players quit.
Does the resurrection stop once all enemies are dead?
Is this meant to be a battle to run from?
btw @humble cairn ^
The goal of the players is to defeat both a boss, defend a tower, and destroy another tower (all enemies are custom). The peons that spawn are around the strength of CR 4 or 5 (besides one being more of CR 7) and the players are level 15, the main boss is CR 13, the ideal way to win is to push through the hoard and defeat the boss, then defeat the tower
1 of the 9 potential summons only attacks tower (rushing pass the players) most are weak backliners with 1 or none gimmicks, and a few are semi tanky frontliners with one general enemy
Oh and their muffins
Oh and if the enemy tower is destroyed summons stop
Sure, then. Maybe cap the maximum number of adds on the board. You can still give the impression of an endless horde but really, when they've seen a dozen comrades die, who wants to go next?
I plan to cap at around 30, since I do have a way to ensure the enemies don’t make the turns take forever, and also the way the enemies have a will to continue is because most were just born and have no idea what death is 👍
I would go way deeper into the entirety of it but it’s extremely complicated (as per its purpose) but I just wanna make sure since out of all of the 4 fights they can choose from it’s not crazy impossible on paper
Personally I find it the easier of the fights they can do
Sure it's not DotA? /j
Uhhh lowkey im a lil stupid what’s a DotA?
(It’s 2am and I’m working on like 12 more unique enemies 😭 )
It’s a game
It's a video game of the multiplayer battle arena style. Kill enemy heroes, wreck their tower, don't lose yours, minions all over the show.
Ohh no it’s a unique gimmick for this fight
I personally enjoy the craft of complicating stuff or making every last thing unique on its own that way it’s not the same fight every time with the same strategy (almost every boss or enemy is different in at least 1 way)
This fight’s gimmicks are hoards of peons, the introduction to muffin enemies (and their annoying trait), and lastly defending something other than themselves
does anyone else want more mushroom creatures? like violet fungus to be specific
i just dont feel like we have enough to use (i love violet fungus)
like we got the necrohulk but theres no inbetween
Hey
What does that mean
its like playing dark souls
Hello i need help whit a end game boss im making
Is there a way for a sorcerer or wizard to know and be able to cast every spell in existance
Lets say the character is at this point lv 15
Maybe they are like the devil?
Well there's this fun thing where as a DM you don't have to follow the same rules players do with character creation when making a creature
I mean I guess I see it
Some creative libretys will be taken
But wheres the fun in that
The only thing im certain of is that the character will have a int of 30 and wisdom of 19
No idea, you should probably ask in #character-discussion or #optimization (though in optimization they'll probably say not to play a martial class / joke)
bruh
Well for how many characters of what level is this guy for
It doesn’t need to be a character of those classes - you can give NPCs any spells you wish.
That said, every spell in existence is way too many to keep track of. You’ll find it really hard as a DM.
Enough to have a lv20 party scared shitless of his name and his face be enough to cause nightmares
damn so no fungus enjoyers
What level is the party at the moment?
I agree it will be hard to DMbut this is a personal chalange of mine as a story writer
Level 20 is gonna be a tough one...
I'm gonna be quite honest if built like a PC he's probably gonna get folded
This isn’t a challenge as a story writer. This is going to mechanically slow you down as a DM and make your turns take ages. You generally dont want that much complexity in a stat block
Lv 1
I just started to make the character so ill only be done whit it in a month
I already have most of the stuff i need, from a story theory perspective, to have him act as a real human
Swag, you don’t need to make the boss yet. Revisit this stat block when they’re gonna appear in the game.
Make enemies when you need them, dont make a stat block months in advance
He will be a constant force in the background so i need atleast something for him
I say this because you will get better at making stat blocks over time. If you make it now it’ll probably suck, if you make it once you’ve got an entire campaign of experience it’ll be much better
What you want to do then might be the following:
- take an existing stat block like the Archmage and use it as a base
- maybe switch some stats, I think you said their int was 30?
- give them any skill proficiencies they need
- you’re done! This will serve you for 90% of the campaign
And when you get to the last 10% you get to prepare a cooler stat block
Letting them cast 10 fireballs in a turn always works
Dont overcomplicate things. It’s a fact of DMing that what you make early on is probably going to suck. Your goal when DMing should usually be to put off creating things as long as possible, and only making them when you need them
Speaking of, generally making npcs have classes and similar isn't the best, just gives you stuff to keep track of so simplifying it is usually the way to go
Yes
I had a major NPC appear in session four of the campaign who doesn’t have a finalized stat block in session 32. I’m just now making a stat block for a character who appeared in session 8 because she’s gonna appear very very soon.
Ill be honest if i cheeted like this my story teacher would kick my ass xDD
But i do understand what you mean
Ill focus on the backstory and do some diging of my own
Still tnx u
Like one time I wanted a NPC to be a gloom stalker ranger but instead of having the feature that let's them do 2d6 psychic damage at times I just added 1d4 to their attacks. Is it stronger over time? Yeah but I don't have to think about the optimal time to use the feature
DnD is not a single story you’re writing in one go. You’re not writing the story at all.
What you do is, each week establish problems in a setting and your players will solve them.
You should write as you go - it’s actually a sign of a good DM if you don’t write everything up front.
You can have an idea of where things are heading of course but prepare sessions week by week
My rule of thumb is this:
- I have an excellent idea of what the next session will include
- I have a good idea of what the next four sessions will include
- I have a broad idea of what the next ten sessions will include
- I have a very very vague idea of what the rest of the campaign will include
I start making stat blocks once I hit the four session mark
I haven't even started to think about considering my bbeg stat block, but what I do know is their abilities in a narrative sense, so I can easily fake my way through any appearances of theirs.
Well last time I had any idea about my next sessions all my plans got run over by a semi truck (a very determined player)
But i mean if you have an established bbeg might as well make his statblock and make sure no ther creature oversteps on its power
If you REALLY have to wing it (my experience is limited so take with a grain of salt), any unfinished future encounter your party's pressing can just have CR * d6 damage, CR * 10 health, 2 prepared spells you can remember with infinite spell slots if a spell caster or multi attack if not and CR attack or spell bonus
This will never feel too good, but at least my one group I tried this with didn't even really notice
Balancing is basically impossible (look at Wizards' attempts) but anything's better than nothing
I do not agree with that philosophy. You make the bbeg at the end to be higher than the other creatures in terms of power. Don't set a ceiling and work within that ceiling for the entire adventure - just consistently escalate and then at the end make the bbeg stronger than anything that's come before
You can do it both ways
Ohhh yeah i do see the problem
Im a manga writer first and formost and we do have basicaly the same rules as you do but the main diference is that the character and vilain are already made to the finest of details
The fun of writeing and reading a manga is how the hero and vilains will react and what they will do
I think making the bbeg first has so many potential detriments for very little benefit
Build from 0 to up and or from top to bottom
The biggest of which is just: what if you get it wrong
And dont tell me it doesn’t work cause ive been doing it with no issues both ways
Manga is story-first and that's actually a really good idea to have the BBEG in mind, just the mechanical crunch can be a bit harder
It can work in very specific circumstances but it requires a ton of expertise and I do not think a new DM should be doing it that way because they will almost certainly end up making a stat block that doesn't work. I know, I've looked back at my old stat blocks, they sucked. Everyone's first few stat blocks are pretty bad across the board.
Ngl, I just avoid making stat blocks for BBEGs in general, and instead just write a block without the stats. That way I can say the party killed them whenever the party does something cool enough, as well as allowing me to fudge the numbers so that the dice doesn't make the boss fight awkard.
Bosses (generally) are supposed to be scary. But when you keep rolling low, it doesn't seem as scary.
I wouldn't wing it personally, because I know from being on the player side that a DM winging it will be fairly obvious in such cases.
You can just take an existing statblock and modify it slightly though.
You gotta' have a poker face, or else it wont work
Even with a poker face, if the boss just keeps rolling high or magically gets new abilities I'm not going to buy it.
I've been on the other side of a bbeg who the DM was pretty visibly running with the sole intention of making for a tense fight, without following the mechanics of the game, and it kinda did just shatter the illusion. It felt really bad to fight.
Yeah, if the mask slips it just feels bad in my experience.
With my own advice above, in the off-chance your group attacks the villian way too early, TPK is actually a way to show power if you can prevent actual death, like them then waking up in the village bandaged and NPCs commending their heroism
Free way to get them back on rails though possibly punishing feeling depending on your group
Doesn't seem like you know how to lie that well... 😈
I feel like that sort of defeats the point of playing an RPG rather than e.g. just writing a novel
the point of rpgs is for players to make decisions and for those decisions to have concrete impacts on the world. if the BBEG just dies when you want them to, then the player's decisions have no real close connection to what happens in that fight or what the result of it is
Oh a new dm? Yeah no
This is more something i do with experience
I'm talking about other DMs, I can't rate myself. You're welcome to do so though.
My bad for missunderstanding
yes, sometimes in RPGs things happen differently than you, as the DM, might have predicted or wanted
Ah yeah this is advice I'm very specifically targeting to someone who doesn't have any experience running a ttrpg
that's part of the risks of the fact that you're playing an RPG where there are also players making decisions, not just you
I'm usually not a fan of fudging rolls, if the dice say the BBEG is doing really horribly then that's how it is, same goes other way around (for the most part)
Bbeg really depends on what tier the game is going
do I decide to wield my longsword in two hands and deal more damage (likely) or in one hand and wield a shield so I get hit less? with hard numbers, that decision is an actual tradeoff. It matters. if everything is fudged and just happens when the DM wants there's no real impactful choice here
I also will add: Having a loose idea of some mechanics of the bbeg can be helpful. I've got the narrative mechanics of some of the bbeg's abilities in mind. There's not a stat block but I know well enough how a couple signature abilities work that I can describe them in the game.
I just don't necessarily have the mechanics written down
I am very much in the part of my game where the BBEG just isn't appearing often at all, though.
My BBEGs haven't even appeared yet directly
They've talked once via a vision and actually spoken to them once in-person
My opinion is that this whole kind of conversation can be summed up by saying "you're playing a game not writing a book".
I mean there's definitely a table where that works, definitely not for most tables probably
I might have missread you
Are you saying dont make stat blocks for bbegs ever?
question, what's the highest damage a player can do? cuz my vote is on hold person combined with lightning bold up close: 16d6 ligtning damage.
Oh it's way more than that.
That doesn't actually work cause lighting bolt is a save spell. And there's way higher
Without even getting into actual builds, meteor swarm deals 40d6 damage in four 40ft sphere areas
Well yeah but having some idea of what the stat blocks could be makes it harder for you (the mangaka) to use so you need to be a better story teller to utalise it
Every vilain from jojo even from arc 1 wal already writen before the first like was drawn
At the higher end of things people have made ridiculous builds to deal something insane like 600 damage in a single round
Can you actually just put all 4 meteors on the same space?
You can but a creature can only be affected by one sphere
so the damage doesn't stack
Thought as much
did someone drop a mountain on a goblin or something?
My record thusfar is 11
Thats only works if they can hit you
When your dealing whit OP players you need to know how to counter them
And a bbeg thats been watching the party for long enough could defeat the party whit just 1 spell
Sure.
But you're not writing a novel or a manga when you're doing this. You're participating in game design at your table.
Probably more something like some insane assassin sneak attack combo
I'm talking about the most ridiculous of level 20 minmaxed builds when I say 600 damage - stuff nobody would ever play of course, but it's the kinda stuff that probably hits and probably won't be brought down by a single spell
I agree
But ill be honest where i used this strategy solo it can be a bit boring but the ending is worth it
I mean ttrpg's are an inherently group social thing
The thing is you're not using this strategy solo. You've got players at your table all of whom should be shaping the story just as much as you are.
Not solo
You can definitely play 1 on 1 with the dm dont say like its immposible
They come to your game weekly so that they can participate in the storytelling - taking a solo mindset might be undermining their fun
2 people is still a group
That's not what we're talking about - this guy is referring to writing entirely on his own, no players (is my understanding)
Illusion
Just plant the idea that 1 or more of the allies is a spy for the boss and when they meet use strong illusion and summon monsters to pretend to be your alies
And during the combat when your players are certain that one or more is a spy, unsomon the creature and let the players just demolish 1 of the party members
(Player/DM optional)
Oh you meant like theres only a player or a dm? How does that even work lol, ur writing a novel at that point
Exactly. The players are equal writers of the Story by making decisions as their characters.
Yes exactly lol
(I suspect he's referring exactly to writing novels/manga)
This is an awesome idea in theory but in practice players generally don't outright kill their allies. Just the barest level of metagaming will usually stop them from doing that.
I agree the players shape the story
But the villain shapes the world
Sure but your players shape the world too
Hmm? No. The world shapes the villain in my opinion.
Yes but its relativly slowly compeared to what the vilain can do
You guys ever tried using cardboard and a marker to make the most atrocious map
Both facts can be true
Having background and or important established npcs do something and not just be static characters is just better
I dont like the idea of me as a player being the only ones shaping everything
Even if i cant use this for a campain i can certainly make a book or a campain guide
Who said that's the case?
Characters shouldn't follow a set linear path. They should respond organically to the choices your players make (and your players in turn should respond to your NPCs)
There's an inherent feedback loop between you and your players, and writing everything ahead of time disrupts that feedback loop and can mean that the actions your players take feel underwhelming because you're not letting them have the full consequences they could have.
Create situations, not solutions. And not every situation will occur, depending on the choices made.
ALWAYS create an inn
Is a mute character harder to play than a blind one?