#dnd-discussion
1 messages · Page 377 of 1
isn't it like a team battle royale though?
They're not even great in anime half the time. Though I may be burned by later Dragon Ball examples
Oooh okay now I'm very familiar but was not expecting that to be a thing in DND 
Multiversal teams surviving a team battle for the sake of their universe's survival. Winner gains a wish. Not sure how you'd make it more than that.
basically 10 ppl are chosen to fight in whats basically a team deathmatch/battle royale, each team has around 10 fighters from different universes and if all members in that team were to be eliminated, their universe is destroyed
Yes like that
The tournament of power officially would be an extremely long no rest allowed combat series that would take multiple sessions to start with and you’d need to basically provide a continuous string of encounters that are weaker than you otherwise would in order for it to actually work out that the party can do all those encounters consecutively without rest
That's the concept. Other than terrain or adding in hunger game style challenges there's not much more to it.
tbh there should be a rival team and one person from a team thats stronger than anyone else (like Jiren)
Resource management makes it significantly harder to balance that exact scenario towards the end still
Because most player slots and features would be used up by the time you reach your ‘strongest warrior’ and the party can’t recover anything during an extended battle so is he actually strong or is the party just spent? Dagonball doesn’t narratively work as well in D&D terms
sounds perfect for optimizer slop imo :3
Party brings a 2024 cleric and cheats in a short rest with divine intervention.
You probably could have a lot of fun in #optimization figuring out different rival team builds if basing them off pcs and not monster design.
what if i make the final battle like the Shinjuku Showdown arc of JJK? Multiple teams are now ganging up against this one strong opponent after realizing how powerful they are in comparison to everyone
I’m just trying to point out that trying to balance out this scenario for your players would be hell
theres a challenge i wrote that some ppl (me included) are pretty hyped for thats kinda similar to that, dungeon crawl with a cr19 boss at the end where you get a short rest before rinsing and repeating 3 more times
different dungeon each time ofc but the idea is kinda similar
As in the party is being overwhelmed by numbers in a single massive combat? Action economy could get rough but that’s normal
yeah i do agree with that
if an enemy is as strong as the party is they'll probably have a couple kos let alone spare resources
No no, I mean like the PC party and the NPC teams are ganging up on just ONE person
Balance in my high fantasy TTRPG? What do you think this is?
Pathfinder?
yes i keep bringing this up cus its rly cool and im excited for when i have the time to run/play it
I use the Wish ritual in pf2e to turn myself into a max level 3.5e Wizard
So a singular bbeg but the party has NPC helpers? Finding a sweet spot will still be rough since legendary actions are only really programmed to balance against a party of 4-5 and if you just give them more legendary action points they risk just focusing down people too easily between turns
btw they will fight a massively nerfed GITM
thats so peam
Yes, maybe the fight begins when there's around 3-4 teams left
That’s a lot of npc helpers you still need to account for
It’s doable but like…you’ll wanna crunch some numbers or you’ll be forced to fudge them a lot more during actual play
i will repeatedly stub my toe for a whole minute before i fudge any rolls
hmmmm but i do wanna keep the risk of PCs outright dying in the battle as well
Legendary Actions equal to the amount of participants would be a good start...
Then don't forget about the Mythic Actions for phase 2
I'm late on this, but in terms of tournament arcs in D&D, I also agree that your straight forward "brawler" doesn't work.
I think a "Battle Royale" could work as a hexcrawl, but you need to make sure that it's all teams from the get-go (otherwise the party isn't super incentivized to stay together until the end).
The last time I did a tournament, I made it a "points" system and instead of fights, there were "open ended" tasks. Such as "Bring me an egg" or "Show me true beauty".
The gameplay loop was then:
- Get the task.
- Ask NPCs for their opinions. This builds out a "quest board".
- Pick one out of several possible quests. All rivals will pick the other quests.
- Do the quest (usually a dungeon).
- Present it, but sell it to the "judge" based on information you have (can get) about the judge.
This way worked because at the end, they got a number of "points" - and so the tournament remained tense because after each test, the rankings would change and the party could see how they were stacking up. I roughly planned for them to stay near the Top 3, but shift a little bit here and there to keep things tense.
Easy way to keep tension and do damage and not cause a TPK, slightly (very slightly) over level the encounter and give the players a few strong healing potions.
The yo-yo will keep them concerned.
I feel like a little feind waiting for the next DnD session
Is Griffon Saddlebag book 1 on dnd beyond only 5.5?
Should I give them 40 hours preparation time before the tournament starts?
all of them would be lvl 20 anyway
That is the plan with all new releases to my knowledge
probably not, preptime is way too busted in this game
By the looks of it, yeah. So either give it a while before D&D Beyond publishes the 5E version on their site, or if you have a copy on hand and don't mind doing the work then you can put it in yourself though do expect certain results based on how good you are with D&D Beyond's homebrew stuff.
i'd agree but mid-op players tho
oh if its like ttb mid op level then yeah should be fine
Yeah DnDBeyond is stopping with 5e for new 5.5e content I think
it'll be a mix of low op and mid ops(not ttb level)
i'll be making this for adventurer's league
nah i meant like mid op on the ttb scale
I thought they were gonna draw back a bit from 5.5e due to lack of sales? Least from what I've heard.
cus thats like 1/6 
No?
If anything we are getting more content for 5.5e than last year
oh i see lmao
tbh its 2/6 i just like slander
i respect the slander 🙏
I may have wasted an hour or 2 in dms about that battle royale topic
I should probably go sleep now
In fact its core rules already outsold the 2014 ones already.
son 😭 😭 😭 😭
I got waaaaaay too invested in that sort of setting
2 hours of getting cooked in dms is crazy
Cooked
Nah
I mean, I don't know what people related to topic were thinking about adding anti matter rifles
That would be weird for them to stop using their most current ruleset.
Shots are already unbelievably high attack rolls, you're just making me want to have advantage on shots and deal 50+ damage per shot
caps out at 108 iirc but thats gargantuan
No, it's the best selling set of books of all time
Not sure about capping out. But with the weapon size doubling damage, 108 would be average per shot
Oh wow the 2024 PHB outsold the 2014 one in a month of release. By 3x the sales.
Considering "5.5" is still actually just 5e and just the style of all future 5e content... they aren't ever going to "go back"
Time moving forward as it always does.
All content of 5e still works with the new core books too
Makes me wonder if I should ever try 3.5e
I didn't say they completely abandoned it, I was just saying that they were now leaning more towards 5E than they are with 5.5E for all the players who are still sticking to that edition.
Your best bet is third party content that isn’t on DnDBeyond or homebrew. 2014 is over.
Guess I was wrong lol
Very, there's just some loud voices trying to say that but they are wrong too
Another issue with that mindset is its a new edition. Its not
Yeah, pretty sure the explicit plan is to not make any new official material using the 2014 ruleset.
Thats what revised rules tend to do
Yup. It's just 5e, with an update. But I'm sure if there were any new supplements, it could work with either rule set
Plus it's not like it's hard for some folk to convert to either side, be it converting 5.5E stuff to work with 5E or vice versa. Would take some work with D&D Beyond's homebrew stuff but if you know what you're doing then you're solid.
Considering how the actual base rules of the system are, by and large, completely or functionally unchanged sure
The area of the game that got the highest percentage of changes is the classes, which are effectively variant classes
I realised that if the creature i'm already modifying is already CR 30 or -, I can just repeatedly add modifications to it willy nilly since the CR cap is 30 RAW for adventurer's league
That's to be expected since D&D is main stream now
When 5e began it didn't have that pull
The rest of the rules... like 10%? Maybe. Got functionally changed otherwise. The rest was either literally copy pasted or got a non function changing wording change (ex: the skill actions)
Skill actions are new sure, but don't actually change the base function of "it takes an action to do a skill unless the DM says otherwise" that has always been the case in 5e
Yeah going from 5.5e to 5e just means “your class does less and have less stuff now. Monsters too.”
Monsters arent even new considering its been the general pattern for them for the past 5 years
Yep
Yeah the classes may be one of the hurdles that 5E players would have to get over when converting, because I have noticed that they've altered some of the leveling in the classes when you get your subclasses like with Sorcerers not getting their subclass till 3rd level instead of 1st level.
Most of the design pattern of stuff that came in the 2024 books are patterns that began in Tashas
Yeah a lot of 2024 design takes notes from Tasha’s and Monsters of the Multiverse.
Yeah and in response the 2024 versions got a lot of new stuff early or got later stuff early too.
Like Sorcerer’s super mode they can enter
Or warlock making pact boons level 1 invocations.
The designs to monsters were always advancing and I loved it when seeing the Ambitious Assassin's statblock
D&D Question of the Day (D&D Beyond: Playing the Game):
You wield a rapier (Finesse). Which is valid?
A) You must use STR.
B) You may choose STR or DEX each time you attack.
C) You can add both STR and DEX.
B
I feel like there were a bunch of fairly small changes, but they fixed a lot of the issues or changed things in subtle and impactful ways.
Phew, epic session last night finnaly got a PC kill with a beholder
There was also the issue with the races that 5E had an issue with 5.5E, and I ain't referring to the controversy I'm speaking of those that say that 5.5E took away from the race options. Like no longer is there half-orcs or half-elves and species like the Dwarves and Elves they had their subspecies fused into one.
dnd beyond actually suggests a few books like this to download first, for free
nothing was taken away, just new options added
the new book tells you exactly how to use any old options with the new ones
if you dont like 5.5 you can just not play it, thats what i do
Makes sense. It’s the closest to 2024’s design. The bridge between 2014 and 2024
Half Orc and Half Elf are no longer mechanically different going forward, but you can still have them in the lore of your characters.
I use mostly 5.5e but players and I can still use 2014 5e options
Hi wings! :D
Tbh, combining 5e and 5.5e has been peak for me
personally i think the new rules SUCK and NOBODY should use them /silly
i was on the fence about the new core books too, until i actually read them when they came out (UA Was a mess) and when i got it at the beginning of September in 2024 i realized that there was no reason not to immediately begin using them, so i did and i have about 550 sessions ran with them on the table now.
even fantasy novels are a good source of inspiration
i think at some point im gonna forget why i dont like 5.5 and try it again only to find out that i do in fact still not like it
give it some time... you can always play strict 5.5e rules with core gameplay elements from previous editions
i agree 100%, i dont see how that relates to the statement you replied to but 100% read good fantasy
or i can just play 5e :3
its not widely accepted..
it really still is
This is something that makes me sad for the 2024 PHB.
They don’t got an inspirational reading section like the 2014 PHB.
Let people play what they want?
of course! that's a good reason to contact your DM
yeah the shift to 5.5 has been much bigger online cus a lot of people irl dont wanna or just havent got around to buying the new books
also im a sweaty optimizer nerd and literally none of us have changed over 
no, my local shops have sold more 2024 handbooks than every other book put togeather since they launched
Personally I've been doing my own thing; taking elements from 5E and 5.5E and mixing it up, my players seem to be enjoying it thus far and one even once referred to it as 5.3E XD
The online community probably has a higher percentage of people who haven't swapped than offline
there are pockets of folks that havent got the new books but the minority is shrinking
Especially with 2014 content isn’t being made anymore
rly? maybe its just where i live or something but i havent seen anyone using 2024
Reminds me when I played with a '14 table. They said they didn't like the new rules.
They didn't even know the '14 rules
But again, that's just my only experience
yeah, i still use 2024 exaustion suprise and counterspell
Near everyone i know who plays offline (many of whom arent involved in the online community) have partially or completely swapped by now
yeah that has been my experience too with a lot of folks
personally i was really let down about 5e
Yeah 2024 Counterspell hurts so many mages. Just yesterday the Archmage the players fought couldn’t get any spells out
but our campaigns as a teenager in 3.5e were very.. well.. bleak
+1 con with advantage vs DC20 Con saves hurt that boss
to be fair thats just dnd players in general 
Oof yeah, that is rough for that archmage lol
But any Legendary caster will Legendary Resist.
Yep but she wasn’t a legendary
i found the opposite, when the new core book dropped so many more players read BOTH handbooks to decide how to build their characters, understanding of options and nuance leaped forward A LOT
Also if she did we had two more people to counter spell her
That lady was just not getting spells out
this. and not wanting to go backwards as a DM or remake characters every 10 years
Ahh, that's an interesting phenomenon. How many of them discovered they never really knew the 2014 rules that well?
Well there's your problem. If the player party is full of spellcasters, one non-legendary spellcaster isn't going to do squat.
They need a backup dancer squad capable of counter-counterspelling
She did have a punch of undead and wear wolves and a dragon
every 10 years? i do campaings way faster than that
But yeah the players had her on lock and got rid of the minions one by one
Thank goodness for Arcane Burst.
She got to contribute something
Was she an Int caster? If so she would recognize Counterspell and be able to move out of it's range, wouldn't she?
Didn’t have the movement
Ahh ..
if your getting counterspelled to much break LOS and drop a globe of invulnrebility
Wasn’t in the stat block besides it still wasn’t an easy fight.
its totaly in the archmage statblock, i use the spell lists from 2014 monsters on their 2024 versions for extra spice
this. and players not knowing the difference
Yeah but I don’t do that.
Ahh something I used as a player, but could also be usable for a villain: Have a minion drag/carry you. Mounts also work wonders for mobility.
They tried but got the players low and locked in Menzobarrenzan.
i recommend it for the spellcaster enemies in particular
Bard I think is out of spell slots entirely too
Yall it’s all fine the encounter was still a success
The players successfulling counter her was part of the goal.
so what classes do you guys play?
Ranger usually. After I did every artificer subclass Ranger is next. Once I finish Ranger I’m trying Rogue.
i actualy did get a chance to play a paladin this week
normaly i dm every night so that was nice for a change
Yeah new perspectives help GMing a lot.
Bard is my most comfortable, but I've been trying to get every class in. I'm only missing Sorcerer and Cleric.
I really like the changes to the Heavy Property so small race aren't disadvantaged using them
explain?
2024 did that, great change
My favorite change was the Grapple/Shove change. Such a small change that leads to a fundamental different in the melee combat environment.
The 2014 one gave disadvantage to use for small creatures.
2024 changed it you need 13 in Strength for Melee heavy weapons and 13 Dexterity for Heavy Ranged Weapons
Its based on ability scores instead of Sizes
Hurts a few caster dudes who don’t use STR or DEX for their attacks (warlocks and Battlesmith’s) who want heavy weapons
But overall a nice accessibility for everyone else
"Heavy. Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
https://www.dndbeyond.com/sources/dnd/basic-rules-2014/equipment#WeaponProperties
Giving Martials more advantages
Martials got more tactical options in many subtle ways, something they needed.
Always should've been based on ability score
Heavy property in 5e originally was an extremely arbitrary and weird integration of weapon sizes that was not in effect for literally anything else
Because being able to do more interesting things than simply HP damage make tactics more rewarding.
my top things for 2024 are Weapon masteries, the EXP encounter budget, the Extra spicy monsters with Expertiese in initative
GWM moment
Gnome sized dagger for a Goliath? Same thing
Gnome sized hammer? Well suddenly its different
"When you said gnome hammer, I thought you meant -"
"Nuh. Say hello, Kevin."
"Hi! I'm Kevin!"
Mounted combat in 2024 also works as apparently it was intended to work originally but wording got in the way. A huge win for mounted melee combatants.
Thinking about how the old guard devs leaving had big changes in game design
Mike Mearls left we got Tasha’s and Monsters of the Multiverse
-# Bring back weapon initiative!
Crawford and Perkins around 2024’s opening life span
Eh .. I wouldn't draw direct lines between those two things, there's probably a lot behind the scenes we don't know.
-# Unarmed Strike was the fastest right?
what is that?
Or we give a sacrifice every few years for 5e’s continued life /jk
Leadership at Wizards of the Coast who retired from the company shortly after the 2024 update.
“D&D’s soul jar needs filling”
is the company still alive after that?
Yes
Yes
-# Could have been, just thinking it'd be a potential weight on the scales of the "best weapon" debates.
WOTC leaders or D&D team leaders? Very notable difference
I don't honestly keep track of those details very closely, probably D&D.
Because WOTC is more than D&D after all
crawford & perkins were lead designers on d&d iirc
I think game designer and game director maybe? I don't remember the exact titles
-# I believe the optional Speed Factor Initiative emulated it a little bit
the wizard last night, poked a beholder nest, dodged the first 6 eye rays. then caught a dead ray and got one shot
Wizard shenanigans
Who in their right mind pokes a beholder nest
D&D i feel has been so ingrained in the mainstream that it's an immortalized brand name at this point
like roombas and bandaids and cleenex and whatever
yea, even if Hasbro puts WOTC down, people are still gonna play DND
hasbro should put wotc up for sale so paizo can buy it and fix dnd :3
bold assumptios, Right mind, nope. and they did not know it was a beholder nest either
there's like, granted like 5 people who aren't literally liches and vampires, but like 20 people who still play 3.5
eww no
dnd does not need fixing, its at the top
i'd argue 3.5e is still fairly popular
It at most, needs tweaking. There's nothing that truly needs 'fixing'.
absolutely not, putting it up for sale means it'll just get bought by some shell company that's like 6 degrees of ownership away from literally just being Amazon
what i would love is Darrington press buying dnd from WOTC
Mmm, Dungeons&Warehouses:Advanced Slavery Edition.
they still love dnd, i dont get that vibe from paizo
Wyverns and Warehouses lmao
Yeah Paizo made their game out of spite so I don’t know if it’s a good idea to let them get the game.
I'm going to be honest, with things like Spelljamers, and to a vastlysmaller Degreee with other released things, I think only some of WOTC actually cares about D&D
but yea, honestly all i see DND needing is to just like, get more writers to do more things and rework Ranger for the 70th time
Remember years ago when Elon Musk was saying that he wanted to buy D&D and it cause just the worst kind of people to start yelling and screaming? I feel like things changed a lot after that happened. 
Wasn’t that last year?
That drug addict says alot of things at random that he doesn't actually mean.
have you seen the interviews witn Dan Ayoub at gary con? hes in charge of dnd right now and he has an amazing outlook on things
Heck he even attempted to back out of the whole "Buy twitter" thing, and get his legs proverbially broken by lawyers.
I have not, but no amount of enthusiasm from the guys actually working on the products will change the misfortune that is being owned by Hasbro
November 2024, but yeah, not actually that long ago.
https://www.dexerto.com/gaming/elon-musk-hints-at-buying-hasbro-for-dd-after-announcing-ai-game-studio-2993666/
https://www.youtube.com/watch?v=B_hVJjAoFF0
its a really good one, i honestly feel like the Corpo Executive influence is gone
Hasbro can, will, and has been a driving force of alot of really bad decisions that's bitten WOTC in the rear.
not just enthusiasum, but humility
WOTC should try seceding from hasbro to become their own state or smth i don't actually know how companies work
That allmost happened with an investor revolt a few years ago
Do not encourage Corporate States, we don't need Company Towns But Worse.
Do not put that evil into the world.
it is true.
Boy am i happy he didnt buy dnd
real talk the only thing i actually wanna see happen is faster content updates to 5.5 (2024? the website is hurting my brain :(
We getting one in a couple months
is it the grung? /j
Getting a new class hopefully?
It’s Ravenloft
We getting the Frankenstein subclass for Artificer, Hexblood, Dhampir (maybe), Reborn, and Werewolf
Yes, D&D has become it's own subgenre of fantasy. There's fantasy and then there's very specific D&Disms.
Plus more things
Sounds cool
i would really hope we get the current classes up to speed with each other before more classes get added, beridding the world of the horrid Nonmagical Differentiation That Will Only Ever Be Used To Hurt Martials was definitely huge but there could be many more
WotC is also responsible for saving D&D. They bought it from TSR when it was sinking. Kept on a majority of the staff out of respect, and the owners genuinely loved D&D
The only possible new class is Psion, and that's probably only gonna come at the end of the year.
If it makes the cut at all
True, ranger does need a rework. Dont get me wrong its not an awful class, and that meme has been done to death. It just needs a small rework
Lets hope so
Im a ranger defender forever
Hunter's Mark needs to be devoured and turned into Favored Foe again, or just make it a non concentration cantrip that only martials can get to be funny
Aye i agree with that
Favored Foe was a way, way worse version of Hunter’s Mark
How worse
-Still concentration,
-small damage dice,
-cannot be moved to another enemy,
-lasts 1 minute,
-did not work with Extra attack (damage is once a round)
Jeesh
yea, just buff it
It’s only benefit was needing no action to activate
Yeah the Buff is called Hunter’s Mark
Even divine favor seems better
It's Concentration that truly makes Hunters Mark a Doodo Design Fail
Two other classes that I think could work in 5E:
- Warlords (from 4E). Think of it like a "heavy armour bard". This one could focus on forced/unforced movement.
- Runeprieest (also from 4E). I never played it but the concept was so interesting to me. Basically, it's a "stance" class. Everytime you use a feature, you embue it with a rune. That then changes your "stance" and has other impacts to you (and you keep rotating through during a fight).
i just like Favored Foe because it was non magical
Especially on a resource that takes 0 slots to use
"You're a caster, you are actively dicentivised from using any concentration spells." "This is made doubly worse by tying Subclass features to HM being up."
Tasha's Favored Foe was terrible.
Well, not a full caster, but the point is you Do have other Concentration spells you'd like to use without having to give up subclass features.
The only official subclass we have right now that heavily uses HM is Winter Walker.
And you dont "give up" anything either
Everyone else is fine basically ignoring after Tier 1. The Tier 1 uses of Favored Enemy '24 are great.
And the UA for Hollow Warden, which is highly likely to be dropping in the upcoming book
Yes, like I said the only official subclass that uses it is Winter Walker.
Warlord to me is too much in the lane of both fighter and bard stuff (hello valor bard)
But runepriest (or at least, the concept. I would like to avoid the headache of discussion that comes up whenever people talk about runes in dnd lol)
And I was pointing out that it's likely to very very soon, become Two official subclasses :V
Random question, which classes have been around the longest. Which classes have been in dnd since the start
Fighter, basically
Something that isn’t even out
And even outside of t1 it has plenty of use
Partially because you well. Get a ton of uses of it. Drop it when you have something better you want to do. Its literally a bunch of free charges.
It also means you always have something to do
Not sorcerer or wizard
From actually playing Ranger and even now getting into almost Tier 4, I honestly am not bothered by Hunter's Mark.
Fighterman, Cleric, and Magic user were the og 3 classes.
i think fighting man, thief, and mage? not 100% sure
Fighting Man, Magic User, Priest, and Thief
Which roughly translate to fighter wizard cleric and rogue
Thief was a few years later.
ah thanks
Totally fair. I think 4E classes could really shine in 5E in terms of concept, either as classes or subclasses like you pointed out.
Another class-turned-subclass that I think would be rad is the Avenger. Basically, cloth-armoured paladin. That's rad as hell.
Theif wasn't really a thing in the OG stuff, as the earliest D&D stuff was basically an offshoot of Wargaming.
Damn.
Which is where Magic Missile actually stems from infact, as it was just a Generic Magical Projectile the caster could use.
Did paladin start as like a subclass for fighter?
Its people overreacting primarily
But the fact that many of the same people were also completely fine entirely writing off the entire favored enemy and favored terrain features (which in the vast majority of cases, were either useless or way less useful than this favored enemy HM stuff [with the same # of features dedicated to it as those]) feels... hypocritical. To put it mildly
That is a funny af name tbh
Despite those features also being core feature of the ranger class that the class was designed around (again: so many class feature levels dedicated to them)
Oh damn paladin became its own class in 2014
we should name every class like that "im playing a healerman and talkingman multiclass"
Lmao "im playing a barbarianman"
Angryman
Pactman
Knightman
animalman
Wildman
oathman
Magicman
makingman
Hunterman
Wizards used to be Magic Users, which I always thought was fun
punchman
Fun fact for 5e warlock and sorcerer were subclasses in its UA.
stealingman
Lmao now thats smth
Rangers got triple all damage on Crits in the UA too
wizard and sorcerer are so similar, i can see it
Rangers in the D&D Next playtest is the most crazy strong Ranger 5e ever had.
I like that many classes started out as subclasses for the og 3
They went big then nerfed it hard for 2014 official release
god forbid martial classes are good
Bard was a Half Caster in the UA too
Im not surprised paladins been here for long but i am surprised it finally got its own class in 2014
what was it before?
paladin has been a class for decades
Hold on lemme check
2e I know Ranger became a class
Paladin has been around since like 1e
i thought rangers would be newer than that
in adnd 1e and 2e its a fighter variant and in 3e its a full own class
Ah i see my bad
No Rangers are old and a core part of D&D due to the the flagship character of Drizzt Do’Urdon from the 1980s
Damn google
Ranger has been around for a long while
were they better before?
They had been iffy for decades with a single exception
4e rangers are considered its best showing
homebrew 4e rangers into 5.75e
It’s way too different of a system and what made it good would be bad in 5e
It’s tied to 4e’s power system
Which doesn’t fit the asymmetry of the classes 5e has.
:(
In 4e every class had the exact equal amount of resources and abilities which 5e doesn’t really have.
-# Also Ranger is perfectly fine in all versions of 5e bite me
That too
blade cascade is peak
Ranger is, and has been, great actually.
i wish they had a power/spell called "Hunter's Mark", it allows them to mark an enemy for more damage without needing concentration and could freely move the mark to another target once the original target has died
Even in 2014 Ranger worked fine despite badly designed features.
Yep
They tested out various versions of non-concentration Hunter's Mark for years and at least three times with public playtests. It never tested well.
Elaborate
It would be stupid strong
That long duration for all those buffs is wild even crazier when stacked with their subclass features and other spells.
What more elaboration do you need? They released various versions of Ranger over the years in public playtests, a number of them with HM non-conc, and they never made any of them official based on the results they got from playtests. I can't really tell you the exact results or feedback on those playtests, they never made those public.
ic
The internet is obsessed with "Hunter's Mark bad" as a subset of "Ranger bad" but I honestly feel if people just gave it an honest try they would see different.
non of the versions they tested removed concentration at higher ranger levels Iirc
Do I think Hunter's Mark is great? No, but it's not even bad, it's just not the solution to every problem because it's not meant to be!
Some of them removed concentration entirely.
exactly, thats the problem
they didnt test the obvious solution
Plus the devs don’t like stacking too many stuff at once based on their 2024 changes. (Understandable)
A few dozen more matron mothers for you
I wouldnt mind HM so much if the base class and some subclasses wasnt full of little features that build on it. The moment you dont want to use the spell, you have so many dead features
There we go!
Hunter's Mark would be fine as a non-concentration spell
Nah. It would still be bad
OK fair
I meant "fine" as in "not broken"
But yeah it would still suck compared to goodberry
I think there is some concern with dipping Ranger for damage stacking if its just non-conc
Idk, it’d be basically free damage if it wasn’t concentration.
Free damage except it costs a Shield/Goodberry slot to use and a bonus action to reapply each time
so removing conc as a later level ranger feature seems like a good compromise
No there is not. It uses your ba to move between targets which competes with your CBE attack
And it still costs a spell slot!
good timezones everyone
I'm sure there was more testing behind the scenes and also why is that the "obvious" solution?
Bearing in mind that 2014 Spiritual Weapon is mathematically worse than upcast 2014 Healing Word, I don't see Hunter's Mark - effectively (attack roll hit chance x number of attacks x 3.5) damage per round - being impressive on a list that also gets Goodberry
Ye, but assuming the combat lasts more than a couple rounds that has to be at least potentially worth it. More likely to be worth it the longer combat lasts, the more attacks you make per turn, more often you hit, etc.
Ranger gets free Hunter’s mark uses and spell slots at level 1 now.
because the main issue of HM is that it locks you out of most of your other spellcasting, and the main issue of conc free HM is ranger dips or low level HM becoming a bit too obviously good.
The moment you put on armor as a Barbarian you aren't using your Unarmored Defense. And there were just as many uses of Favored Enemy that were "dead" as soon as you weren't fighting the thing you were especially hateful toward.
unarmored defense is one tiny little level 1 feature, and putting on medium armor doesnt interfere with anything Barbarians does.
Unarmored defense is just something that pretends to compensate for not wearing armor
favored enemy was terrible
I'm not exactly sure why you're comparing an Attack spell to a healing spell.
Hunter's Mark only "locks" you out of your spellcasting if it is direct competition for it, which for the most part isn't true. HM is used only for single target attack enhancement. If you're not in the situation where you want to be doing that you use other things!
Killing enemies faster = less expected damage taken
i think it should have its own Concentration, right? like the whole "if somebody punches you in the throat, roll a DC10 Con save and if you fail it's gone" but it doesn't take your Concentration slot
thats a silly argument. Anything that requires concentration is direct competition with other conc stuff
I think people are just .. objecting to the idea of Hunter's Mark?
Hunter's Mark not existing would also be cool
Its only worthwhile niche is boosting dhampir bite damage in downtime
I object to a mid spell taking up a ton of design space for a class that cant afford that, yes
Yeah but if you want to Control enemies, you don't want to be using HM because it doesn't do that. Why are we approaching this like we want to have HM up all the time?
I object to clunky and frustrating design decisions
Hunters mark without concentration is a d6 of damage per landed attack for an hour at the cost of a level 1 spell slot. I think in longer combats that is pretty good, especially if you’re making a lot of attacks that are likely to hit.
Basing a not insubstantial amount of a class around a single level one spell was certainly a choice, and a very odd one.
like the new artificer subclass? its terrible alone because it forces you to use a spell long past its usefulness
In a combat with a higher number of meaningful rounds, you're less likely to be able to spend your concentration on something that contributes merely a tiny amount of damage
4 rounds is quite average for a combat
Lets say you are playing a CBE+SS Ranger, lvl 5
You cast Hunter's Mark durning your first turn and you never need to switch targets:
The enemy has 15 ac
No Hunter's Mark: 20.9 dpr
With Hunter's Mark: 25.7125 dpr
It resaults in less than +5 dpr
Thats like half of what you would expect from a first level spell
HM could be 2d12 damage on a hit and I would still hate its design
The level at which it's very useful you get a nice feature to use it more often. Later in levels you get some benefits to it when the spell itself is often not your best choice, but in actual play I got my use out of the spell that I wanted and not using it doesn't bother me because I have so many other tools that are useful and impactful now.
actually, make HM upcast on more dicd instead of time so we don't have two Hexes
And the assumptions favor Hunter's Mark
Either way, Ranger works great. Hunter's Mark isn't as great as the class itself and could stand for improvement, but the class itself works great despite the not-the-best-but-still-okay spell.
My expectation for the instantaneous damage of a good level X spell is (2X+2)dN damage, where N depends on ease of positioning its AoE, +50% if it's a single-target spell
If it's an AoE that deals constant damage, (X+1)dN to affected targets per round
Hi
Rangers seem perfectly fine in the games I run and play in.
Ah, I see someone decided to strike up the debate
Ranger is good especially in 2014
2024 nerfed it more than was needed
Ranger is fine in both versions, bite me
2024 Ranger feels very very good to me in play, better than 2014 Ranger.
I really wanna play a ranger at some point
okay it doesnt bother you that a big part of the ranger class is badly designed and you can just ignore it, great. I'd like a well designed thing that doest make me mad whenever I look at the features on my character sheet and see their friction with each other. Literally no other core class has these issues.
and Ranger does not work great btw. it basically stops scaling in tier 2. its one of the few classes that doesnt get any defensive upgrades to saving throws in tier 3 and 4, and basically no damage boosts either with rare
ive played the class a lot
2014 ranger's spell list was better and spell list is 90% of the overall power of just about any class
2014 Ranger mechanically worked, but there were some negative gameplay things I found. Natural Explorer was a very "DM may I?" type feature and I found myself asking about it so often I even annoyed myself.
i like hunters mark big numbers go brrrr
Tashas ranger was peak ranger, and it still had a lots of issues
It works great for me, sorry that hasn't been the experience for you.
2014 ranger was the best half-caster in the system and was good enough to hold its own monoclassed in mid-high op up to level 9-13 or so
Primeval Awareness was hot trash in terms of game design and the Tasha's replacement was very much a bandaid.
I am fine with debates, I am fine with differing opinions, but straight up saying someone else doesn’t know the game supposedly as much as you do and thus their opinion on a class is invalid? That crosses a line
I just wish you could see that just because the issues dont bother you, that doesnt mean they are not valid
Or you put your money where you mouth is and see that your own opinion is also subjective
It's not like I'm not using the class effectively nor that my DM isn't challenging me. So my experience is different from yours and also valid.
ranking classes based on feels and vibes instead of viability moment
It worked mechanically but the biggest (and most common) complaints for it came from its 2 core class defining features being entirely reliant on the DM yea.
Hunter's Mark discourse in early 5e notably proved that you could print a perfect copy of the wizard class but additionally give them greatsword proficiency and surprisingly many people would say it's bad because you need high Str and thus can't afford the Int to cast spells
It was simply a "feelsbad" situation when the class ties so many of its things to two features that were entirely reliant on the DM to see any usage
Notably, 2024 ranger doesn't actually have this issue.
I got Ranger 13 and I'm not using the "can't break my HM conc with damage" but even so I just got 4th level spells, and that is not a dead level lemme tell you.
"but they are so MAD! You meed STR for attacks, CON for hp, DEX for ac and INT for spells!"
Also everyone saying PHB beast master was always better than Battle Master is double vindicated now with the discovery of selfpet tech
What is tied to favored enemy and terrain?
What is "selfpet tech" may I ask?
A very large number of the class feature ability levels.
A Beast Master can become their own Companion
this has nothing to do with subjectivity. I never said that people couldnt have fun with ranger despite its flaws.
I will say that from the ranger debate, a lot of folks who play and run more DnD, or who have been playing running DnD for longer, especially pro DMs, usually tend to argue that ranger is strong and viable. So I generally skew towards optimism for the class. I don’t have any personal experience to back it up but I do know that folks who have more experience actually playing around it say it’s solid.
Selfpet is when you find a way to become your own animal companion
I literally can't think of one?
... but why?
Then look at the table of features? Its very straightforward
Animal companions get significant bonuses to a bunch of different rolls
This is the 2014 Ranger.
Because it makes you stronger?
So numbers can go brrrr instead of playing the game.
And it leads to some funny things like adding prof to ac, damage rolls, and skills and saves (attacks is a bit iffy)
2014 ranger is strong and viable, yes, i agree
+PB to all damage rolls (including spell damage rolls) on a class with Spike Growth
But ... people who want to play Beast Master do so because they want a pet!
Add your proficiency bonus to the beast's AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in.
You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don't issue a command, the beast takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. (This gives you +1 attack per turn)
do u think it'd benefit from having scorpion armor on (the one that gives u a flat +5 to initiative?)
Custom Lineage (manul) who is his own cat, this is optimal now
If we’re all moving to optimal builds about it, then I’d love to point to #optimization pls <3
Level 1 you get it, Level 3 Primeval Awareness plays off Natural Explorer, level 6, level 10, level 14, and level 20
It's literally just two
Its not
I'm playing a Beast Master right now and having the time of my life, the idea of simply making myself my own companion for the buffs is so not fun sounding.
but if you use a BA to command yourself to attack, then you have to spend the action attacking still same as the companion would
This feels like an optimization conversation and not at all how actual people play real DnD
Maybe
i really actually like hunters mark and what it does for the character i find it somewhat useful and I can use it for a lot of things
I've heard about it having a slight issue with initiative but idk if i was reading it wrong
gift of alacrity should suffice i think
1,6,10,14, and then 20 as well because foe slayer is linked to favored enemy
Every class is fine, let people enjoy the game
That's fine, fun is subjective after all. Personally I actually really want to play this and even have an idea for a character for this
Having an autonomous companion commanded by my BA is already really fun and allows me to do fun stuff like give myself more movement (companion grapples me and I voluntarilyt fail the save) and extra actions (I had my companion an object and now I can use that object twice on my turn).
Every time
enjoying the game and wanting better design are not mutually exclusive
making oneself their own companion sounds like a really funny joke but not actually an optimal play, like "My companions kept dying on me, so to prevent simply feeding more foxes to the dungeon, I have elected to designate myself as my animal companion."
Mark your bingo cards!
5.5 rectified a lot of my issues with the classes
Varies with the season
I love the fact that selfpet tech ranger makes beast master the new best ranger
Gloom being dethroned is a cool development
The inherent problem with optimization in DnD is that encounters usually aren’t set in stone from the onset of the game, most dms adjust difficulty on party strength, the stronger you make yourself the harder they make the game to compensate. It doesn’t actually achieve anything.
Well some people don’t want it pushed in their faces how bad something they enjoy is
Honestly the discovery of this tech felt like an elaborate joke that kept myself and the other discoverer up all night
Its a good moment when the meta doesn't get stale in a ttrpg
I still hold that "best/worst" class/subclass comparisons are unhelpful and toxic.
Indeed I think this is a good time to remind folk we have #optimization for a reason.
This is not true at all, if for no other reason that DMs do not have perfect mathematical, tactical and balancing ability
It literally is true lol
i dont get it, all the media I consume is flawed. I never have an issue with acknowledging those flaws
Eh, beating harder challenges is fun for some people. I enjoy fighting against things that would kill most parties
If folk want to seek out optimisation advice and crunch those numbers, they can opt into that conversation by going to #optimization
Additionally, the idea of finding "tech" in D&D like how you do in Video Game Speedrunning just feels like you're playing the game in poor faith
Like half the races in this game are some kind of humanoid animals!
Thats so thematic!
Yes im a Beast Master! Yes im a BEAST! 🐻
So much optimizing falls apart as soon as a real DM is involved. But yea #optimization exists for a reason
Caracals that can meow >>>>
So I think it's best to move on from this topic as it's derailed.
anyhow, back to HM being kinda bad: what if they got rid of upcasting on duration and instead make it so you can hold concentration on another spell of an inferior level while holding concentration on Hunter's Mark?
Rocks fall
I think balance is good to help everyone feel strong in ways, I don’t think there’s anything wrong with some mild power gaming. I just don’t think there’s much point in optimizing only for the perceived difficulty to remain the same.
The ppl ur talking to have actually DM'd multiple times before btw
i think that might be a good idea
Idk if upcasting Hunter's Mark would be the fix imo. I kinda think there should be more Mark spells like how there's a bunch of Smite spells
Ehhh..
Then full casters might get pissy about the idea
Negativity can be so suffocating. Let’s move to a positive topic, shall we?
Not needed, most DMs go by feel anyway. If it feels too easy, they bump it up, especially for big fights. I know I do.
having concentration on it is hard for a class that doesnt really have optimized use of concentration reactions
You do anything fun in D&D recently?
wdym
im making a campaign
My players one-shot a boss. I was genuinely so happy for them!
Time for a topic change!
my party used wish for the first time recently, and really gave me a gift with the wording of it 
trying to kink out everything rn
That’s wonderful to hear!
My Eberron group just met one of our campaign villains, The Jade Hand (a Death Knight with the Hand of Vecna). That was a really cool time.
Is this your first time making one?
My Drow Warlock of Eilistraee is going to face Menzobarranzan again after having escaped a hundred or so years of his life ago lol
what topic are we trying to change from? i just wanna hypothesize better hunter marks :(
making one yes running one no
I’ve got a session tomorrow. It’ll be a pretty fun one, I think. My party are recoiling from a dire attack, left alone in the mud-covered ruins with hordes of undead giants on the way. I wonder how they’ll make their way out of this one.
A death knight with the hand of Vecna? That’s metal af
Homwbrew cause I haven't seen that one in the books?(I'm running eberron for my group)
Yeah, we've previously met The Jade Eye, who was a Lich with an Eye of Vecna
Homebrew villain, yeah
Nice!
Uh oh, sounds like you guys gotta keep those two far apart
long story short the campaign i ran last time was a world that was switched between dms when the sotry of one dm ended
Like very far apart
The dm and I have been discussing about the Matron mother of his former house.
So, not only Is he going to have to go back to the place his sister was murdered...
He also has to face his mother lol
i've been planning to make an adventurer's league module with Deadly x1 as the default difficulty, i'll have it start around T2 cuz T1 is hell imo
I think they've got ties to The Emerald Claw (the Eberron faction), but I'm still playing through the story and thus don't know yet.
so basically I was the third dm to come into the world and change it
Thatd track
Woah you're doing ur own AL stuff?
Well, I wish you good luck and great fun with this new one! I’m sure you’ll do great!
thanks
I have a homebrew bad guy also using death knight ||king Kaius 3rd after he gets assassinated|| lol character name spoiler but the thing is a homebrew event.
He just a regular death knight tho
woah, we just recently met that guy in our game! he was bad juju so we fled his country
Oh you're the player? Not the dm? I'm glad I didn't say anything then 
I know enough about the Eberron setting to know who/what he is (artwork for him doesn't exactly do him any favors)
Know if anyone is in the character channels currently atm?
I know!!! I have my own head canon about how he looks amd he's much cooler in my mind
Lord of Blades, my beloved
Man I love the Lord of Blades
Can't wait till my group meets him too
Stand proud, Clanker, you are strong!
Hey now he's totally fine ||and only maybe a vampire according to KB||
The theories (in universe and metatextually) about him are so funny to me
the sequel to lord of the rings?
no what is lord of the blades? that sounds like a wild title
||I am my own dad type stuff happening fr||
Short version? Warforged cult messiah
Sure, throw what you've got.
In mine his grandfather ||King Kaius 1st|| absolutely is a Vampire working for ||lady Ilmarrow?|| and he is the one who killed the 2nd and 3rd turning them into soldiers and making himself stronger.
Nice
Lord of Blades is an Evil warforged fellow in Eberron.
He's got his own Statblock!
He looks like absolute hell to fight.
sounds very cool, i only really got to play around in eberron in 4e and only briefly
Does the Kill Purple worm Lord of Blades have any differences in stats??
I wouldn't know tbh..
I don't have that book lol
His skin is green how on earth does anyone think he's just a regular guy
Yea curious if anyone knows
you could make his blades have Purple Worm Venom
Karrnath moment
U right
People are just funky sometimes!
They do be starving on the regular
(Also really considering gestures vaguely a lot about eberron "green human looking guy" isnt that weird)
Obligatory "a traditional tiefling in Sharn is more likely to be mistaken for a weird looking minotaur or something and then not given extra thought"
I'm still super early so I have to decide which cr20 bbeg will be my main bbeg and I'm pretty sure it'll be the lich. Lord of Blades is like cr 18 so I can do both thankfully. Likely won't get far enough to fight the cr28
Lmao
"While all can agree the Lord of Blades must be a powerful and charismatic leader of the warforged, their opinions differed. Some speak of him as a teacher and philosopher, even a visionary or messiah, while many more others perceive him to be a power-mad tyrannical warlord, self-proclaimed prophet, and racist psychopathic abomination bent on founding a warforged empire and challenging other nations for control of all of Khorvaire."
Khanjar the Sharp.
His artwork is so dope lol
This is part of why I specified "cult" lol
He looks like he's built to kill Gods lol
Would that not be prejudiced? If I were correct, were the Warforged not enslaved themselves or is that a misconception?
This is not related to optimization!
Potential flavors for the Beast Master Ranger who's Companion is themselves:
You are cursed with Lycantropy
You were raised by animals
You were polymorped into an animal for years
You were an animal but you got turned into a human
You are an awakaned animal (reflavor something like Tabaxi as an awakaned lynx etc.)
You have something sealed inside of you (Yuji from JJK, Jinchūriki from Naruto etc.)
You are like Bruce Benner and Hulk
Symbiote?
Well...
It all comes down to technicality.
Warforged WEREN'T enslaved, but they were created to work and made to work.
They were liberated of their services at some point though, so I dunno
Flavor Optimisation!!!
You know what? that’s actually pretty cool. I love lycanthropes!
-# Shifter and blood hunter sadly are the closest I’ll get to playing one :(
That also works!
There are a lot of options with this
Because you have to command yourself to act, you could be a flawed cyborg whose magitech components require command words to activate
It’s kind of like the “liberator/unhinged dissident trope”. Those who walk it ride a very fine line between appearing like a hero and appearing like a monster.
Makes sense that the only things that are agreed upon about the Lord of Blades are objective fact, in that case.
"During the Last War, House Cannith played a major role through arms dealing but it was in 965 YK that they would create their greatest weapon. The first batch of warforged was created in Cannith's forgehold at Whitehearth in Cyre by Aaren d'Cannith. The warforged were supplied to all of the warring nations of Khorvaire to aid their war efforts, but particularly Breland, Cyre, and Thrane.
In 996 YK, the warforged were set free and given equal rights by the Treaty of Thronehold. This was somewhat traumatic for the warforged who were accustomed to having a single purpose with orders and instructions."
So, it seems that a lot pf them were struggling to adjust to the change
I think they just kinda viewed their existence kinda.. as is
Genuinely I am more interested in the flavor of this tech than the stats
It's just cool to me
And nothing else really gives me this same vibe
Warforged are a case of "we the players know exactly what they are in the world but in universe what they are known and perceived as varies"
Yea they are treated poorly in eberron. There is a councilor in sharn who keeps trying to pass laws to classify them as property
The sad thing is, there's a huge population of Warforged that are just.. friendly and want to help
Sharn: the city of mundane nightmares
"Quiet dystopia".
Yea most of them work the cogs and are nice with some exceptions(many those warforge who are apart of the LoB cult)
(Its what happens when you take the vibe of 1920s americana large cities and make it More™️)
We started in sharn but want to explore more of the world so it's not a sharn campaign.
I would totally do one tho
"Despite the warforged's peaceful nature, many citizens of the Five Nations see them as reminders of a dark past. Some still see them as implements of destruction, killing machines and equipment made in the form of a man, and see them as a danger that must either be destroyed or removed from society. "
:<
In a way, I guess to make a parallel, this kind of reminds me of the African-American struggle. In the antebellum period many of said people struggled to have a well-defined identity due to a wide variety of factors. The process of building one itself took well around 150 years anyway, hence why I find the analogy intellectually stimulating and fascinating.
Yea LoB and his cult seem to be a fan favorite for the setting
In every campaign I've been in where there has been warforged, I always made it a point for my characters to always be kind to them as their suffering breaks my heart 😔
I had a Shifter Twilight Cleric of Dol Arrah.
We were on a lightning rail with a few warforged individuals, whenever it was breakfast, lunch, etc, whatever time of the day, he always went to the storage car to talk to them as he ate
He was a good-natured individual in general, but being a Shifter he found it hard to relate with other non-beastfolk humanoids
Hmm .. it might be interesting to play a character who is afraid of them because of the war. Could be an interesting character development arc.
Agreed. As long as it doesn't devolve to in character abuse because "it's what my character would do!" Then yea I would love to see a character group dynamic like that
Certainly it would be something to discussduring Session 0 and character creation, before even bringing such a character into the game.
The campaign took place 20 years after Cyre was destroyed, he lived there with his Brother when they were children, they escaped.. but he never held the destruction of his homeland against them
"Its not the fault of the soldier following orders to live another day, but the fault of the man who compels him."
20 years is nice. I was flirting with the idea of 50 - 100 years but decided to just make it the year the book states. 4 years after Cyre went boom. 2 years after the war I think is the base timeline 🤔
if you cast mordekainen's disjunction on a warforged, do they immediately get annihilated
20 years was enough for it to still be a wound for most normal lifespan humanoids to remember, but also enough to try and heal
Yup!!
just unassembled and reverted to the component materials right?
Is a creature a legal target for Mordenkainen's disjunction?
i think in the editions it was in it could target a construct, i could check if you'd like
Gosh, I wouldn't want to do that to them 😭
i feel like warforged are sentient magic items with nystul's + permanency on them
I mean more simply they are self willed creatures.
how'd they obtain sentience?
Warforged are indeed LIVING Constructs
It's a deliberate mystery of the setting, but they do have it, and souls too.
So the canon answer is "it's up to your group and DM."
There's been plenty of concepts thrown around by KB. But much like other things in Eberron, its a mystery intentionally left open ended
it seems like disjunction would end any magic effect upon them (and everything else in the aoe), which i assume would be very bad for them
i see, Primus is this your doing
I mean in the current rules they can exist in an antimagic field just fine.
"A living construct was a type of construct that combined elements of animated constructs and living creatures. They possessed free will and sentience given to them by the complex and potent magic employed in their creation."
Unlikely considering Eberron is cut off from the larger multiverse generally speaking
oh they're like pseudo golems
we have 2 non ebberon campaigns that go there or have folks from there so i dont think its that far away really
idk how antimagic fields affected warforged in elder editions. i'm glad that we don't have disjunction in 5e
Golems with actual complex thoughts, emotions and POTENTIALLY artificial souls
I think the devs confirmed they totally do have souls.
nothing stops you from going there unlike Dark Sun's setting
damn
EE is third party but it is by Keith Baker so I tend to view it as legit impo. I like it's take on Warforge
So even in 5E, which resists defining what is "canon" in many situations has firmly established that Warforged canonically have souls.
Notably, it's still a mystery and a philosophical question to the warforged people if they DO have souls
It's something even they deliberate over
Plus is just a banger sourcebook so why wouldn't I
Right, as it would be for anyone else in setting.
in dnd how can it remain a mystery for long if something has a soul or not? can't someone ask a devil or something if they have any warforged soul coins?
I actually enjoy playing this out, as even it is said that they DO have souls, the idea could still be foreign to some and maybe to the character themselves questioning it
Well, Eberron has its own set of planes and fiends work differently there
ah
Because Eberron is a different setting, not sure if they have the whole Nine Hells thing with soul coins, and also Warforged are very recent. Recent enough that they don't even know what their lifespan might be.
This is not mutually exclusive with what I said.
Largely cut off =/= entirely
It very explicitly is difficult to reach
Most interesting I've seen is Echo Knight Warforged
Sorry that dang auto react is so obnoxious lol but I agree with Hermes. My warforge char idea he has an armblade and refuses to use it cause it reminds him that he's a construct and uses home made wooded and stone warhammer and wooden shield. (Oath if ancients)
Here's Eberrons nine hells:
Something else that may or may not complicate this is that resurrection spells in 2024 (e.g. Raise Dead and Resurrection) no longer mention souls.
Raise Dead 2024: https://www.dndbeyond.com/spells/2618922-raise-dead
Raise Dead 2014: https://www.dndbeyond.com/spells/2224-raise-dead
Who's echo was his perceived self, which changed throughout campaign
Ah the 4e attempt to give eberron all the "normal" dnd stuff
Notably, not a thing anymore
Devils and such do exist, so does Asmodeus there as well..
But its a being CALLING themselves Asmodeus
So who knows the validity
Aka this "baator" is not a part of canon (nor ever was part of kanon) eberron lore
Idek who baator is 
Ah, so, my mistake lol 😭
Nevermind then, folks, ignore that
I think Exploring Eberron has some really nice things about the Planes in it, if any of you have it
Yeah, whether or not Warforged have a soul is not called into question. The question is "where the hell did it come from?" because there's nothing particularly crazy about the production of a Warforged. You put stone, metal, wood, and an alchemical fluid into a Creation Forge, do a magic ritual, and out comes some Warforged. Where the soul came from is anyone's guess.
Trying to give eberron the same stuff as other dnd settings defeats the purpose of a lot of the settings anyway (in the case of baator, it was trying to make all fiends come from the same place)
4e cosmology stuff was a mess in general. Most of it was reverted for most settings
It was also just because you obviously can’t have tieflings without asmodeus /sarcasm
Admittedly, its not as though creation forges are entirely understood either
but the rules for being dead in the new rules glossery do
This is because the general rules for Dead do
and there are several specific effects that can prevent a spirit/soul from returning
Dead
A dead creature has no Hit Points and can’t regain them unless it is first revived by magic such as the Raise Dead or Revivify spell. When such a spell is cast, the spirit knows who is casting it and can refuse. The spirit of a dead creature has left the body and departed for the Outer Planes, and reviving the creature requires calling the spirit back.
If the creature returns to life, the revival effect determines the creature’s current Hit Points. Unless otherwise stated, the creature returns to life with any conditions, magical contagions, or curses that were affecting it at death if the durations of those effects are still ongoing. If the creature died with any Exhaustion levels, it returns with 1 fewer level. If the creature had Attunement to one or more magic items, it is no longer attuned to them.
I can back this up, Ranger isn't bad, I have played a few now, but I think at face value, people thought and saw more "useless or niche" features and so its got a bad rep
Oh, nice. This is actually a really great addition in 2024! IIRC "dead" was not explicitly defined in 2014 (it also wasn't explicitly defined in older versions, I think).
Rules Glossary my beloved
(Pedantically, I could say that spirit and soul aren't necessarily the same thing. But that gets into stickiness because spirit and soul probably aren't well defined in the PHB, Rules Glossary, or campaign setting books. 😬 )
Okay, so!
The Planes mentioned in Exploring Eberron ARE:
Fernia: The Sea of Flames
Kythri: The Churning Chaos
Lamannia: The Twilight Forest
Mabar: The Endless Night
Risia: The plain of Ice
Savarath: The Eternal Battleground
Syrania: The Azure Sky
And
Thelanis: The Faerie Cour
Yeah, they never define what a spirit/soul is and iirc they use the terms pretty interchangeably
Are druid, wizard, sorcerer and warlock the only classes that can larp witches?
So like... if Soul means something distinct from Spirit we wouldn't know fr
Hah! No.
There is 13 planes. This is 8? Missing 5 I think 🙂
Nah, they're just the classes that are closest in flair
Is it possible to have 2 fighting styles? Paladin gets one at lvl 2 and the fighting adept fest gives you one
You could larp a witch with Artificer too lmao and bunch other classes
Missing a few of eberrons planes there lol
Ancients Paladin Witchblade.
Missed some!
Daanvi: The perfect order
Dal Quor: Region of Dreams
Khyber: The World's within the World
Dolurrh: The Realm of the Dead
Irian: The Eternal Dawn
And
Xoriat: The Realm of Madness
We're mising Dolurrh (dead plane), Xoriat (crazy plane), Dal Quor (dream plane), Daanvi (law plane), and Irian
zamn!
I literally just put them lol..
(And Irian)
Eberron plays a lot with the number 13
12 and 13 yea
Xoriat sounds closest to a hell-like plane
13 planes, 13 dragonmarks, (formerly) 13 moons...
Home of the Illithids
13-1 is the big numerological thinf
Plate armour witches would be cool
Zamn...
Actually I don't think it's their "home" but a place they like? I've only ready through EE once. Gotta do it again soon
Hi, btw, Gwyn :3
Idk. I’m pretty foggy on the actual dnd lore
13 planes, but Dal Quor is disconnected
13 moons, but Crya is no longer visible in the sky
13 dragonmarks, but the Mark of Death dies
13 post-war nations of Khorvaire, Droaam is widely unrecognized
Eberron my beloved
yooo!
How are you on this fine day of Whimsy, my lovely friend?
Allegedly maybe
I kinda figured cyre was the 13th nation
Well maybe if someone didnt blow up a moon!
Sorry, sorry, my mistake..
I'll fix it, I swear
✍️ Tokii ✍️ is✍️ a ✍️ giant✍️
A giant pain
Love this setting. Actually struck gold choosing this as my first ever campaign to run. I adore this world and any homebrew I do in the future will likely be influenced by eberron
This also works if you do recognize Droaam (which you should)
Yeah I figured that the mournland fits because it’s more dramatic with “12 nations but one was destroyed”
-# Curse the Fire Nation, they're at it again! Shakes fist
Like 80% of any world building I do is notably influenced by Eberron and Tyria (the guild wars setting) without fail
Is anyone Chaotic Evil?
Sounds like my kind of setting
one of my favorite campaigns 🫶
I played Eberron for the third time a few months ago, unfortunately the campaign in on a hiatus 🤡
ooooh I miss my character sooooo bad
I full expect to dm several eberron campaigns by the time its all said and done. There's just so much
My thing is I kinda don't want to DM eberron, which makes it more difficult to get games for lol
The last Eberron game I DM'd was kind of an "XCOM" style mercenary group. It was like 12 sessions or so, and they were investigating new "alien" pressence, and had to keep it all under wraps.
I could've used Faerun or something, but Eberron made so much more sense.
Funny how you bring up xcom cause I stole the bonding system from xcom 2 as a homebrew bonus purely to encourage rp and cooperation because my friends are new and just goblin people irl lmaoo
I have a question my peeps. Do you ever experience the game balance is straying to much to benefit some classes than others from your dms side? Like for example you have a class that is good at exploration but its never used. They benefit from short rests but its only one combat then long rest etc.
From a DM side? Short answer no. Its easy to account for (imo) as the DM
Yeah as a DM myself, i try to balance this. I've just been playing with some DMs lately that even when asked focus to much on aspects that neglects certain charachters abilitees
Hello sweethearts
nope, long adventuring days equalize the chalange across all the classes, a mix of them are best
I worry more about accidently favouring certain players because they're more active, than classes, but it's true some can shine in the different pillars more.
very true, some players just are more talkative and energetic in the games than otheres
checking in with folks and making sure the ball gets passed around the whole table is very important
I asked my DM that if we could have longer adventuring day because I played a monk, so i benefit more on short rests. But it never happened so every combat was just paladin going nova
In a survival based game I needed to mind things like ranger and outlander more, so their ability to support the party more when finding food for example. Balancing rewarding that without trivalising the survival aspect.
My pc basically just couldn't really shine at anything
yeah, one encounter days are just not good gameplay
yeah, but the problem was also the DM tried to also please the other players who wanted 1 combat and then long rest
So i got the short stick
Sounds like a classic above-table disagreement
I tried nicely to explain it didn't make the game fun for me, and the game even explains this is where the imbalance starts happening that im expereinces. We did talk about it
And it sounds like they still prefer the shorter encounter days?
I do think do a DM has a responsbility to look at the pcs and give everyone aspects they can be good at
Sometimes you just have to make a caster experience running low on spell slots
If you've already brought it up and they still prefer it the way you don't like, at a certain point you just gotta ask yourself if it's something you can ignore or if you want to find a better group
Yeah but thats often the nova option. Often the other players just don't realize the game is unbalanced and not favouring other players
Why would you want it to change when it benefits you the way it is?
You're not wrong, but it sounds like you already brought it up with them and they still prefer to play the way they've been playing
Yeah long encounter days is easier in a lot of ways for the DM. Encounter building is a good bit easier to make so that you aren’t using much bigger creatures that hit super hard all the time
As a group we do work well together. It was just during some of the later sessions that we started experiences these problems
the higher lvl we got the more problems arose
But again we havent had a dungeon in a while. And no exploration in a long time. So as a wisdom monk which profenincy in these stuff it becomes som painful sessions of just RP or maybe one combat
and with the other players being charisma based pcs that have high persuasion and deception RP sessions also creates a divide. Sure it's fun to RP stuff you aren't good at, but the experience of succeding is also fun
Running hexcrawl games with regular time progression is teaching me a lot on how to balance for low encounter days
well encounters can be more than just fights, just anything that takes resources imo
and "how to balance" is just me throwing whatever I want at the party
if they have fun thats fair
the game i DM, I know the players like different stuff so i try to rotate between the styles and also manage expectations upfront
Got a kill on monday, wasnt permanent but it was a good snack
I'll need a permanent one soon or else the hunger will set in /j
you want to kill pcs?
Do you not?
Indeed. It's how I sustain my immortal life. /hj
I have lol but often because the PC's underestimated something
"I can take this guy alone"
I dont got much t2+ balance experience, this was the second level 6 PC ive killed
This manticore isn't a speedbump, or a means to tax resources. This is a living, breathing creature that wants something. If a PC looks like an easy meal, why not? And if the fight turns against it, it flees where the wingless can't follow.
but he wasnt put in my death graveyard as he was resurrected
I've never actually perma killed a PC
just for fun?
I've permakilled but in the type of games where the story is more focused around telling 'how these people died' where survival might be possible, but really it's seeing how far you can get and telling an interesting story about how a group tragically died. More survival horror stuff.
I've done a couple tpks
i don't like to exclude resurrection from the picture
I put the raise spells on cool down in my game in order to make the threat of death feel more.
i know people don't like it because it "makes deaths affect the story less" but i like it when a player resurrects an npc
I just limit diamond availability. Done
So Revivify works 1/month, Raise 1/year, Rezz 1/decade, True Rez 1/Lifetime.
dragon ball rules?
I just let the players die and res frequently enough that tpks feel impending despite the possibility of ressing
The ones they retcon frequently and ignore more often then not?
Both times I tpked folks I did it with someone who counterspells revivify
I've only had 2 of my PCs die permanently
Can't wait for the next person to attempt to kill on of them :]
Both were self-sacrifice-esque situations
Only major PC death that I had was cause I was calling a DMs bluff, it was a very silly situation
Silly is right
I've died once in my games, because my charecter annoyed the local bumbling evil Wizard enough to make them draw on their Patron for a Power Word Kill before they got beaten to death by the rest of the group. And that lasted all of six seconds, most of which was confusion, followed by watching the old mans soul go screaming into the outer realms.
PWK is a bit cheap for my liking
Not a spell I put on blocks anymore cuz it's not as interesting as disintegrate
We as players were noticing that the DM kept putting plot armor on us, taking away the danger of something when it started to actually get challenging and possibly lethal
And it got so bad that I decided to have my character touch the "don't touch this, it'll kill you" stone cause we all were curious if the DM would actually commit or put some sort of deus ex machina on it
Congrats, you called his bluff and his bluff won
This sounds like a problem that could have been solved with clear communication
Absolutely, I do not recommend handling this situation the way 13 year old me did
But far from an educational anecdote, it's a funny story
I wouldn't call it a win, after the session she broke down crying about how she didn't know what'd she do with the story now
I don't bother with any changes to revival spells because I already determine how often they can be cast
Not the best moment at the table, but i was 13 and she was an adult, what was I supposed to do 😭
I am the one who controls material component availability
(Ironically 2024 actually made it harder to revive because you need more specific components, rather than any old collection of diamonds worth a certain value)
Components are the ultimate limiter of spells
A lot of (extremely common) things are the ultimate limiter of spells
Most of which are replaced by a focus because most spells don't have material components quantified in gp
Components, walls, and vision being the most common
I greatly enjoy having things on a battlemap that don't physically obstruct but do visually
Im sure I would too if I ever enjoyed drawing maps
Like a lot of outdoor maps tend to have bushes (or other foliage) you can move through no problem but do provide heavy obscurement
Meet my friend: partially transparent green blob
(When playing digitally)
Costed components are the only things you can limit in a RAW manner. Given that a spellcasting focus covers all the non costed physical components
Costly and consumed
Not just for fun but yeah fun was part of it
one time i had a really cool idea
If i have a wizard, sorc or warlock and we were in conditions where we lose all of our stuff and in a stormy day.
I would try to go higher and try to get struck by a lighting while holding a stick, so my casters could use witch bolt because one of the components is that
Sadly it wont happen because too specific and finally they would have other kind of spells
i would try to give that to the players sometimes, there would be components in the map//areas that they could use.
Make component pouch a bit more expensive and finally incentive them to explore for stuff, either those materials, food, extra hidden loot, etc. etc.
Based
This is how my first consistent group started playing because our DM was always saving us or nerfing things on the spot way too blatantly. Even after telling him numerous times that it was okay to challenge us and we wanted to face consequences he wouldn't stop so we just got more and more reckless and brash in our gameplay
Past 7 permadeaths were in a dnd-like system where death is very expected so they amplified the number quite a bit.
Last 5e PC I permanently killed was last June? I think.
This one on Monday went to a mysterious woman who can resurrect people into puppets/dolls type of deal. They look, and feel the same for the most part, but mechanically they're a reborn and a "Construct" now.
Hi.
What's your guys opinion on enemies having acces to counter spell? (Mainly higher level ones)
It’s fine.
I do understand that like
Some spells if not counter spelled is broken
as long as its limited
But at times it makes some efforts just
Eh
I used an enemy wizard to Counterspell one of my players’ fireball. Fun stuff
I even telegraphed it by having him move within 60ft
its that or giga focus the casters, there must be a way to counter them at least
and actual counterspell its like a "clash" between them, to see which of both sides win so...
Fair enough
My issue with it has been gm's using it on creative combos that were too strong
let them do it 1 or 2 times, enjoy it a bit and then stop them using counter.
Make them understand that spam the same thing one and another time only would lead to the enemies to adapt to it
More if they are constantly against a faction or smt like that
Typically enemy casters have access to counterspell in my game, but I also telegraph pretty clearly (IMO) that they are casters.
We use 2024 counterspell so simply casting it doesn't always guarantee that it will nullify the original spell.
"oh look, these adventurers that we fought 3 times have people that use magic and used THIS kind of damage, we can get something to take care of them" its the way i think some faction would see it unless they are straight animals//brainless monsters
So the casters try to variety their spells at least.
This is a real good way of making actual world building with the party tbh.
Real good idea.
20 fireballs 🥀
There is more spells than just that.
See, this is exactly why I like Ascendent Element feats so much. Go ahead, bring anti-[ELEMENT] protection, it won't help in the slightest.
The downside is your element can't be blocked or reduced by your own protections, either, though
"it seems the fire of this one is more powerful and burn through our cloaks, we can try to take it down first or stop him in other way"
Silence, assassins
Fortunately, i can justify such things and "changes" in many ways.
I had full immunity from two sources to Fire and my own Fireballs still did full damage to me. Ascendent Fire, truly an apocalypse.
no evoker or was a sorc?
wait, if were a sorc could careful spelling or smt like that
Sorc. Had to use metamagic to avoid harming party or myself
because anti-element spells had zero effect
Was totally worth it though since it was a demonic campaign and pretty much all demons were fire-immune or at least resistant to some degree.
Yep, i think that some battle encounters must let shine one or 2 of the party while others are a bit more subtle
Also, I needed it since all my damage was Fire damage.
"WHAT YOU MEAN THE FIRE BURN US!? WE ARE DEMONS!!"
Bro... anything but change the spell or damage type of the spell 🥀
They should
At my table once we're above a certain level it becomes expected that casters we face will have counterspell
I was an Emberkin-blooded aasimar as a Shifter druid focused on Fire Elemental wildshape and additional levels in Elementalist (Fire)
oh nice, im doing an assimar too, a Warlock celestial assimar
So yeah. I grabbed Ascendent Fire the moment it became available.
He think he is a Cleric but he doesnt know he isnt and he doesnt know he is an Assimar
wait, what is Ascendent fire?
Ascendant Element Effects
You mastered a certain element to spectacular level.
Benefit: Choose one energy type (acid, cold, electricity, fire, sonic, or negative). The damage of that energy type you deal can no longer be prevented or reduced by resistances or immunities. This bonus works on any damage you deal with the chosen energy type.
However, this means your damage can no longer be blocked or resisted by your allies, either.
oohhhh, i think i know it like Elemental adept, nice
There's a weaker variant of this feat in D&D, too
Does half damage to targets with immunity
And I think ignores Resistance
So it's not the total solution Ascendant Element is, but eh.
Uhhhh
How?
Dragon sorcerer is my favorite sorcerer subclass I think
By reading the convo 
worse is nothing
Worse would be base your whole kit in poisons and dont be able to pierce immunity
(Assassin // rogue should be able to)
Hey, is anyone running a superhero based campaign?
That's all of 5.5 
This server is specifically for D&D so I don't know if other systems would be found in the LFG sections of the server
I had a tought. Does it make sense to go around wearin plate armor in a city, when you know you are just doing "shopping".
Course it does, don't wanna get a dagger in the ribs
If you had your weapons drawn and brandished that may raise some eyebrows
yeah but it's heavy
But armor is fine
Thanks
you might just wear your day to day armor
Inventory issue, buy lighter armor
I would think a prober knight would have different armor to switch in between
Or, you know, LIFT 💪
or hide your armor under some clothes//cloak, etc. etc.
If you're looking for a superhero TTRPG system, consider Mutants and Masterminds, or MASKS (though MASKS is more roleplay driven and is more focused around being teen superheroes). You can probably find communities for either of these systems.
Small children follow you in the street asking when the parade is. When you say there isn't one, they ask where the circus is.
I once played a martial in a oneshot that took place in a spa. I did not wear armor because it seemed weird to do
Fair.
You should ask your DM for some Cast Off Armor
Sounds like you may actually get some use out of it
I just got here >:C
But you can leave
Your helm on!
Do the ol' "I need a speed bump so i will drop this armor"
had a beach episode one time and did the same
Armor and sand is... not a good mix
But it's interesting to think just going around in heavy armor all day
my fighter only wear it while working or outside, in the base he go in commoner clothes.
Unless training, maintain the shape isnt easy
Would you guys say a simulacrum inherit vampire weakness? Wording says it inherits statistic from the caster, but it isn’t technically a vampire.
And more if every mission leave me in bed healing some wounds
make sense
Of course.
if you are in a tavern i would assume you would go downstairs to eat in your just normal clothes
Yep, unless is crowded. Better safe than sorry
yeah if its sketchy ofc
Making me realize that it is indeed kinda weird that all of my characters always have their armor on whenever they're not resting
right?
Then again
I also don't go out of my way to specify when my character takes a bathroom break while in town
I am gonna play a cleric soon but I thought it would be funny to just not wear the armor unless he knows he is gonna do something important
So some stuff is just assumed I feel
It's cause he likes to take naps and heavy armor is anoying for naps
sometimes such thing like long rests its thought you take off the armor or stuff like that
Well you have to take off armor for a long rest
It's an important mechanic that you don't sleep in heavy armor while camping
unless you specifically say "im sleeping like guts with armor on and hand in the handle of my greatsword"
You can't benefit from a long rest while wearing armor
unless youre a warforged i think
I feel like that should apply to Elves with their Trance too
Kinda weird that it doesn't
An elf meditating for 4 hours should be able to do so in armor
I think its for balance?
so elves don't also have a benefit for having shorter rest
It is fun ambush without armor though
That makes more sense. Although being able to bypass their's is likely far more valuable than your friends'
armor is expensive, you'd be fine paying for only one
Especially when careful metamagic exists
true depends also if it's enchanted armor i guess
plain armor is also expensive from a fresh adventurer perspective
I just know knights have different armors for like jousting, battles and other forms of combat situation. And for social stuff
Studded leather is 45gp
Halfplate is 750gp
Plate armor is 1500gp....
Yikes its expensive the plate armor...
Unless you're playing in Ghosts of Saltmarsh then you can get a full set for free at level 1
But a guaranteed 18 AC though
but i guess that 18ac is op too
I mean, Light Armor needs 20 Dex to match that
yeah but the jump from splint armor (200gp) give 17, its a big jump for that 1 ac
I recently played an 11th level artificer who had 23 AC at base, 25 with Shield of Faith cast from his magic staff, and then would have 30 with Shield
It was really fun
tho im saving gp for a splint armor because i like the style of it
Especially since he also had +10 to concentration checks and advantage on concentration checks
Bro was locked in bro was a concentration machine
DM waiting for the chance to tell the party for once "I need a Dex saving throw":
Flash of Genius really carried with the Dex saves
But no evasion?
Wait, +10 on Concentration checks? How?
Gang I have found the missing piece of the book of warding bomb. MAGE HAND.
Wait you're right he had +9
I had a minimum roll of 10 (which is really the threshold that matters)
Anything less than 22 damage couldn't break Greasy's concentration
You're really not doing me any favors here
The book can't move more than a 10ft from its original location without the Glyphs ending without triggering
Yes, so we use dimensional storage like a Bag of Holding, and a trigger like "if this book moves 9 feet"
Mmm, there is also a problem still anyways: Heat Metal